#. f10
#. type: Content of: <book><part><chapter><para><footnote><para>
-#, fuzzy
-#| msgid ""
-#| "Judith Van Evra, <citetitle>Television and Child Development</citetitle> "
-#| "(Hillsdale, N.J.: Lawrence Erlbaum Associates, 1990); \"Findings on "
-#| "Family and TV Study,\" <citetitle>Denver Post</citetitle>, 25 May 1997, "
-#| "B6."
msgid ""
"Judith Van Evra, <citetitle>Television and Child Development</citetitle> "
"(Hillsdale, N.J.: Lawrence Erlbaum Associates, 1990); <quote>Findings on "
"1997, B6."
msgstr ""
"Judith Van Evra, <citetitle>Television and Child Development</citetitle> "
-"(Hillsdale, N.J.: Lawrence Erlbaum Associates, 1990); \"Findings on Family "
-"and TV Study,\" <citetitle>Denver Post</citetitle>, 25. mai 1997, B6."
+"(Hillsdale, N.J.: Lawrence Erlbaum Associates, 1990); <quote>Findings on Family "
+"and TV Study</quote>, <citetitle>Denver Post</citetitle>, 25. mai 1997, B6."
#. type: Content of: <book><part><chapter><para>
-#, fuzzy
-#| msgid ""
-#| "Maybe. But in a world where children see on average 390 hours of "
-#| "television commercials per year, or between 20,000 and 45,000 commercials "
-#| "generally,<placeholder type=\"footnote\" id=\"0\"/> it is increasingly "
-#| "important to understand the \"grammar\" of media. For just as there is a "
-#| "grammar for the written word, so, too, is there one for media. And just "
-#| "as kids learn how to write by writing lots of terrible prose, kids learn "
-#| "how to write media by constructing lots of (at least at first) terrible "
-#| "media."
msgid ""
"Maybe. But in a world where children see on average 390 hours of television "
"commercials per year, or between 20,000 and 45,000 commercials generally,"
"Mulig det. Men i en verden hvor barn ser i gjennomsnitt 390 timer med TV-"
"reklaager i året, eller generelt mellom 20 000 og 45 000 reklameinnslag,"
"<placeholder type=\"footnote\" id=\"0\"/> så er det mer og mer viktig å "
-"forstå \"gramatikken\" til media. For på samme måte som det er en gramatikk "
+"forstå <quote>gramatikken</quote> til media. For på samme måte som det er en gramatikk "
"for det skrevne ord, så er det også en for media. Og akkurat slik som unger "
"lærer å skrive ved å skrive masse grusom prosa, så lærer unger å skrive "
"media ved å konstruere masse (i hvert fall i begynnelsen) grusom media."
#. f12
#. type: Content of: <book><part><chapter><para><footnote><para>
-#, fuzzy
-#| msgid ""
-#| "See Scott Steinberg, \"Crichton Gets Medieval on PCs,\" E!online, 4 "
-#| "November 2000, available at <ulink url=\"http://free-culture.cc/notes/"
-#| "\">link #8</ulink>; \"Timeline,\" 22 November 2000, available at <ulink "
-#| "url=\"http://free-culture.cc/notes/\">link #9</ulink>."
msgid ""
"See Scott Steinberg, <quote>Crichton Gets Medieval on PCs,</quote> E!online, "
"4 November 2000, available at <ulink url=\"http://free-culture.cc/notes/"
"\">link #8</ulink>; <quote>Timeline,</quote> 22 November 2000, available at "
"<ulink url=\"http://free-culture.cc/notes/\">link #9</ulink>."
msgstr ""
-"Se Scott Steinberg, \"Crichton Gets Medieval on PCs,\" E!online, 4. november "
+"Se Scott Steinberg, <quote>Crichton Gets Medieval on PCs</quote>, E!online, 4. november "
"2000, tilgjengelig fra <ulink url=\"http://free-culture.cc/notes/\">link #8</"
-"ulink>; \"Timeline,\" 22. november 2000, tilgjengelig fra <ulink url="
+"ulink>; <quote>Timeline</quote>, 22. november 2000, tilgjengelig fra <ulink url="
"\"http://free-culture.cc/notes/\">link #9</ulink>."
#. type: Content of: <book><part><chapter><para>
-#, fuzzy
-#| msgid ""
-#| "This grammar has changed as media has changed. When it was just film, as "
-#| "Elizabeth Daley, executive director of the University of Southern "
-#| "California's Annenberg Center for Communication and dean of the USC "
-#| "School of Cinema-Television, explained to me, the grammar was about \"the "
-#| "placement of objects, color, … rhythm, pacing, and texture."
-#| "\"<placeholder type=\"footnote\" id=\"0\"/> But as computers open up an "
-#| "interactive space where a story is \"played\" as well as experienced, "
-#| "that grammar changes. The simple control of narrative is lost, and so "
-#| "other techniques are necessary. Author Michael Crichton had mastered the "
-#| "narrative of science fiction. But when he tried to design a computer "
-#| "game based on one of his works, it was a new craft he had to learn. How "
-#| "to lead people through a game without their feeling they have been led "
-#| "was not obvious, even to a wildly successful author.<placeholder type="
-#| "\"footnote\" id=\"1\"/>"
msgid ""
"This grammar has changed as media has changed. When it was just film, as "
"Elizabeth Daley, executive director of the University of Southern "
"det kun var film, som Elizabeth Daley, administrerende direktør ved "
"Universitetet i Sør-Califorias Anneberg-senter for kommunkasjon og rektor "
"ved USC skole for Kino-Televisjon, forklarte for meg, var gramatikken om "
-"\"plasseringen av objekter, farger, … rytme, skritt og tekstur\"."
+"<quote>plasseringen av objekter, farger, … rytme, skritt og tekstur</quote>."
"<placeholder type=\"footnote\" id=\"0\"/> Men etter hvert som datamaskiner "
-"åpner opp et interaktivt rom hvor en historie blir \"spillt\" i tillegg til "
+"åpner opp et interaktivt rom hvor en historie blir <quote>spillt</quote> i tillegg til "
"opplevd, endrer gramatikken seg. Den enkle kontrollen til forstellerstemmen "
"er forsvunnet, og dermed er andre teknikker nødvendig. Forfatter Michael "
"Crichton hadde mestret fortellerstemmen til science fiction. Men da han "