From: Petter Reinholdtsen Date: Sat, 11 Aug 2012 05:40:03 +0000 (+0200) Subject: A few more. X-Git-Tag: edition-2015-10-10~1679 X-Git-Url: https://pere.pagekite.me/gitweb/text-free-culture-lessig.git/commitdiff_plain/c8ef996a84f76aecc1f316789f5376232a762df0 A few more. --- diff --git a/freeculture.nb.po b/freeculture.nb.po index 001a666..bdedeac 100644 --- a/freeculture.nb.po +++ b/freeculture.nb.po @@ -3510,12 +3510,6 @@ msgstr "" #. f10 #. type: Content of: -#, fuzzy -#| msgid "" -#| "Judith Van Evra, Television and Child Development " -#| "(Hillsdale, N.J.: Lawrence Erlbaum Associates, 1990); \"Findings on " -#| "Family and TV Study,\" Denver Post, 25 May 1997, " -#| "B6." msgid "" "Judith Van Evra, Television and Child Development " "(Hillsdale, N.J.: Lawrence Erlbaum Associates, 1990); Findings on " @@ -3523,20 +3517,10 @@ msgid "" "1997, B6." msgstr "" "Judith Van Evra, Television and Child Development " -"(Hillsdale, N.J.: Lawrence Erlbaum Associates, 1990); \"Findings on Family " -"and TV Study,\" Denver Post, 25. mai 1997, B6." +"(Hillsdale, N.J.: Lawrence Erlbaum Associates, 1990); Findings on Family " +"and TV Study, Denver Post, 25. mai 1997, B6." #. type: Content of: -#, fuzzy -#| msgid "" -#| "Maybe. But in a world where children see on average 390 hours of " -#| "television commercials per year, or between 20,000 and 45,000 commercials " -#| "generally, it is increasingly " -#| "important to understand the \"grammar\" of media. For just as there is a " -#| "grammar for the written word, so, too, is there one for media. And just " -#| "as kids learn how to write by writing lots of terrible prose, kids learn " -#| "how to write media by constructing lots of (at least at first) terrible " -#| "media." msgid "" "Maybe. But in a world where children see on average 390 hours of television " "commercials per year, or between 20,000 and 45,000 commercials generally," @@ -3549,7 +3533,7 @@ msgstr "" "Mulig det. Men i en verden hvor barn ser i gjennomsnitt 390 timer med TV-" "reklaager i Ã¥ret, eller generelt mellom 20 000 og 45 000 reklameinnslag," " sÃ¥ er det mer og mer viktig Ã¥ " -"forstÃ¥ \"gramatikken\" til media. For pÃ¥ samme mÃ¥te som det er en gramatikk " +"forstÃ¥ gramatikken til media. For pÃ¥ samme mÃ¥te som det er en gramatikk " "for det skrevne ord, sÃ¥ er det ogsÃ¥ en for media. Og akkurat slik som unger " "lærer Ã¥ skrive ved Ã¥ skrive masse grusom prosa, sÃ¥ lærer unger Ã¥ skrive " "media ved Ã¥ konstruere masse (i hvert fall i begynnelsen) grusom media." @@ -3615,40 +3599,18 @@ msgstr "" #. f12 #. type: Content of: -#, fuzzy -#| msgid "" -#| "See Scott Steinberg, \"Crichton Gets Medieval on PCs,\" E!online, 4 " -#| "November 2000, available at link #8; \"Timeline,\" 22 November 2000, available at link #9." msgid "" "See Scott Steinberg, Crichton Gets Medieval on PCs, E!online, " "4 November 2000, available at link #8; Timeline, 22 November 2000, available at " "link #9." msgstr "" -"Se Scott Steinberg, \"Crichton Gets Medieval on PCs,\" E!online, 4. november " +"Se Scott Steinberg, Crichton Gets Medieval on PCs, E!online, 4. november " "2000, tilgjengelig fra link #8; \"Timeline,\" 22. november 2000, tilgjengelig fra ; Timeline, 22. november 2000, tilgjengelig fra link #9." #. type: Content of: -#, fuzzy -#| msgid "" -#| "This grammar has changed as media has changed. When it was just film, as " -#| "Elizabeth Daley, executive director of the University of Southern " -#| "California's Annenberg Center for Communication and dean of the USC " -#| "School of Cinema-Television, explained to me, the grammar was about \"the " -#| "placement of objects, color, … rhythm, pacing, and texture." -#| "\" But as computers open up an " -#| "interactive space where a story is \"played\" as well as experienced, " -#| "that grammar changes. The simple control of narrative is lost, and so " -#| "other techniques are necessary. Author Michael Crichton had mastered the " -#| "narrative of science fiction. But when he tried to design a computer " -#| "game based on one of his works, it was a new craft he had to learn. How " -#| "to lead people through a game without their feeling they have been led " -#| "was not obvious, even to a wildly successful author." msgid "" "This grammar has changed as media has changed. When it was just film, as " "Elizabeth Daley, executive director of the University of Southern " @@ -3669,9 +3631,9 @@ msgstr "" "det kun var film, som Elizabeth Daley, administrerende direktør ved " "Universitetet i Sør-Califorias Anneberg-senter for kommunkasjon og rektor " "ved USC skole for Kino-Televisjon, forklarte for meg, var gramatikken om " -"\"plasseringen av objekter, farger, … rytme, skritt og tekstur\"." +"plasseringen av objekter, farger, … rytme, skritt og tekstur." " Men etter hvert som datamaskiner " -"Ã¥pner opp et interaktivt rom hvor en historie blir \"spillt\" i tillegg til " +"Ã¥pner opp et interaktivt rom hvor en historie blir spillt i tillegg til " "opplevd, endrer gramatikken seg. Den enkle kontrollen til forstellerstemmen " "er forsvunnet, og dermed er andre teknikker nødvendig. Forfatter Michael " "Crichton hadde mestret fortellerstemmen til science fiction. Men da han "