-#, fuzzy
-#| msgid ""
-#| "This grammar has changed as media has changed. When it was just film, as "
-#| "Elizabeth Daley, executive director of the University of Southern "
-#| "California's Annenberg Center for Communication and dean of the USC "
-#| "School of Cinema-Television, explained to me, the grammar was about \"the "
-#| "placement of objects, color, … rhythm, pacing, and texture."
-#| "\"<placeholder type=\"footnote\" id=\"0\"/> But as computers open up an "
-#| "interactive space where a story is \"played\" as well as experienced, "
-#| "that grammar changes. The simple control of narrative is lost, and so "
-#| "other techniques are necessary. Author Michael Crichton had mastered the "
-#| "narrative of science fiction. But when he tried to design a computer "
-#| "game based on one of his works, it was a new craft he had to learn. How "
-#| "to lead people through a game without their feeling they have been led "
-#| "was not obvious, even to a wildly successful author.<placeholder type="
-#| "\"footnote\" id=\"1\"/>"