1 % Made with Creative Commons
2 % Paul Stacey;Sarah Hinchliff Pearson
5 Made With Creative Commons
7 by Paul Stacey & Sarah Hinchliff Pearson
9 © 2017, by Creative Commons.
11 Published under a Creative Commons Attribution-ShareAlike license (CC
14 ISBN 978-87-998733-3-3
16 Cover and interior design by Klaus Nielsen, vinterstille.dk
18 Content editing by Grace Yaginuma
20 Illustrations by Bryan Mathers, [](http://bryanmathers.com)
22 Downloadable e-book available at [](http://madewith.cc)
34 [](http://www.cadb.dk)
40 Drukarnia POZKAL Spółka z o.o. Spółka komandytowa
48 This book is published under a CC BY-SA license, which means that you
49 can copy, redistribute, remix, transform, and build upon the content for
50 any purpose, even commercially, as long as you give appropriate credit,
51 provide a link to the license, and indicate if changes were made. If you
52 remix, transform, or build upon the material, you must distribute your
53 contributions under the same license as the original. License details:
54 [](http://creativecommons.org/licenses/by-sa/4.0/)
56 Made With Creative Commons is published with the kind support of
57 Creative Commons and backers of our crowdfunding-campaign on the
58 Kickstarter.com platform.
61 "I don't know a whole lot about nonfiction journalism. . .
62 The way that I think about these things, and in terms of what I can do
63 is. . . essays like this are occasions to watch somebody reasonably
64 bright but also reasonably average pay far closer attention and think at
65 far more length about all sorts of different stuff than most of us have
66 a chance to in our daily lives."
70 > — *David Foster Wallace*
74 Three years ago, just after I was hired as CEO of Creative Commons, I
75 met with Cory Doctorow in the hotel bar of Toronto's Gladstone Hotel. As
76 one of CC's most well-known proponents---one who has also had a
77 successful career as a writer who shares his work using CC---I told him
78 I thought CC had a role in defining and advancing open business models.
79 He kindly disagreed, and called the pursuit of viable business models
80 through CC "a red herring."
82 He was, in a way, completely correct---those who make things with
83 Creative Commons have ulterior motives, as Paul Stacey explains in this
84 book: "Regardless of legal status, they all have a social mission. Their
85 primary reason for being is to make the world a better place, not to
86 profit. Money is a means to a social end, not the end itself."
88 In the case study about Cory Doctorow, Sarah Hinchliff Pearson cites
89 Cory's words from his book Information Doesn't Want to Be Free:
90 "Entering the arts because you want to get rich is like buying lottery
91 tickets because you want to get rich. It might work, but it almost
92 certainly won't. Though, of course, someone always wins the lottery."
94 Today, copyright is like a lottery ticket---everyone has one, and almost
95 nobody wins. What they don't tell you is that if you choose to share
96 your work, the returns can be significant and long-lasting. This book is
97 filled with stories of those who take much greater risks than the two
98 dollars we pay for a lottery ticket, and instead reap the rewards that
99 come from pursuing their passions and living their values.
101 So it's not about the money. Also: it is. Finding the means to continue
102 to create and share often requires some amount of income. Max Temkin of
103 Cards Against Humanity says it best in their case study: "We don't make
104 jokes and games to make money---we make money so we can make more jokes
107 Creative Commons' focus is on building a vibrant, usable commons,
108 powered by collaboration and gratitude. Enabling communities of
109 collaboration is at the heart of our strategy. With that in mind,
110 Creative Commons began this book project. Led by Paul and Sarah, the
111 project set out to define and advance the best open business models.
112 Paul and Sarah were the ideal authors to write Made with Creative
115 Paul dreams of a future where new models of creativity and innovation
116 overpower the inequality and scarcity that today define the worst parts
117 of capitalism. He is driven by the power of human connections between
118 communities of creators. He takes a longer view than most, and it's made
119 him a better educator, an insightful researcher, and also a skilled
120 gardener. He has a calm, cool voice that conveys a passion that inspires
121 his colleagues and community.
123 Sarah is the best kind of lawyer---a true advocate who believes in the
124 good of people, and the power of collective acts to change the world.
125 Over the past year I've seen Sarah struggle with the heartbreak that
126 comes from investing so much into a political campaign that didn't end
127 as she'd hoped. Today, she's more determined than ever to live with her
128 values right out on her sleeve. I can always count on Sarah to push
129 Creative Commons to focus on our impact---to make the main thing the
130 main thing. She's practical, detail-oriented, and clever. There's no one
131 on my team that I enjoy debating more.
133 As coauthors, Paul and Sarah complement each other perfectly. They
134 researched, analyzed, argued, and worked as a team, sometimes together
135 and sometimes independently. They dove into the research and writing
136 with passion and curiosity, and a deep respect for what goes into
137 building the commons and sharing with the world. They remained open to
138 new ideas, including the possibility that their initial theories would
139 need refinement or might be completely wrong. That's courageous, and it
140 has made for a better book that is insightful, honest, and useful.
142 From the beginning, CC wanted to develop this project with the
143 principles and values of open collaboration. The book was funded,
144 developed, researched, and written in the open. It is being shared
145 openly under a CC BY-SA license for anyone to use, remix, or adapt with
146 attribution. It is, in itself, an example of an open business model.
148 For 31 days in August of 2015, Sarah took point to organize and execute
149 a Kickstarter campaign to generate the core funding for the book. The
150 remainder was provided by CC's generous donors and supporters. In the
151 end, it became one of the most successful book projects on Kickstarter,
152 smashing through two stretch goals and engaging over 1,600 donors---the
153 majority of them new supporters of Creative Commons.
155 Paul and Sarah worked openly throughout the project, publishing the
156 plans, drafts, case studies, and analysis, early and often, and they
157 engaged communities all over the world to help write this book. As their
158 opinions diverged and their interests came into focus, they divided
159 their voices and decided to keep them separate in the final product.
160 Working in this way requires both humility and self-confidence, and
161 without question it has made Made with Creative Commons a better
164 Those who work and share in the commons are not typical creators. They
165 are part of something greater than themselves, and what they offer us
166 all is a profound gift. What they receive in return is gratitude and a
169 Jonathan Mann, who is profiled in this book, writes a song a day. When I
170 reached out to ask him to write a song for our Kickstarter (and to offer
171 himself up as a Kickstarter benefit), he agreed immediately. Why would
172 he agree to do that? Because the commons has collaboration at its core,
173 and community as a key value, and because the CC licenses have helped so
174 many to share in the ways that they choose with a global audience.
176 Sarah writes, "Endeavors that are Made with Creative Commons thrive when
177 community is built around what they do. This may mean a community
178 collaborating together to create something new, or it may simply be a
179 collection of like-minded people who get to know each other and rally
180 around common interests or beliefs. To a certain extent, simply being
181 Made with Creative Commons automatically brings with it some element of
182 community, by helping connect you to like-minded others who recognize
183 and are drawn to the values symbolized by using CC." Amanda Palmer, the
184 other musician profiled in the book, would surely add this from her case
185 study: "There is no more satisfying end goal than having someone tell
186 you that what you do is genuinely of value to them."
188 This is not a typical business book. For those looking for a recipe or a
189 roadmap, you might be disappointed. But for those looking to pursue a
190 social end, to build something great through collaboration, or to join a
191 powerful and growing global community, they're sure to be satisfied.
192 Made with Creative Commons offers a world-changing set of clearly
193 articulated values and principles, some essential tools for exploring
194 your own business opportunities, and two dozen doses of pure
197 In a 1996 Stanford Law Review article "The Zones of Cyberspace", CC
198 founder Lawrence Lessig wrote, "Cyberspace is a place. People live
199 there. They experience all the sorts of things that they experience in
200 real space, there. For some, they experience more. They experience this
201 not as isolated individuals, playing some high tech computer game; they
202 experience it in groups, in communities, among strangers, among people
203 they come to know, and sometimes like."
205 I'm incredibly proud that Creative Commons is able to publish this book
206 for the many communities that we have come to know and like. I'm
207 grateful to Paul and Sarah for their creativity and insights, and to the
208 global communities that have helped us bring it to you. As CC board
209 member Johnathan Nightingale often says, "It's all made of people."
211 That's the true value of things that are Made with Creative Commons.
215 *CEO, Creative Commons*
219 This book shows the world how sharing can be good for business---but
222 We began the project intending to explore how creators, organizations,
223 and businesses make money to sustain what they do when they share their
224 work using Creative Commons licenses. Our goal was not to identify a
225 formula for business models that use Creative Commons but instead gather
226 fresh ideas and dynamic examples that spark new, innovative models and
227 help others follow suit by building on what already works. At the onset,
228 we framed our investigation in familiar business terms. We created a
229 blank "open business model canvas," an interactive online tool that
230 would help people design and analyze their business model.
232 Through the generous funding of Kickstarter backers, we set about this
233 project first by identifying and selecting a diverse group of creators,
234 organizations, and businesses who use Creative Commons in an integral
235 way---what we call being Made with Creative Commons. We interviewed them
236 and wrote up their stories. We analyzed what we heard and dug deep into
239 But as we did our research, something interesting happened. Our initial
240 way of framing the work did not match the stories we were hearing.
242 Those we interviewed were not typical businesses selling to consumers
243 and seeking to maximize profits and the bottom line. Instead, they were
244 sharing to make the world a better place, creating relationships and
245 community around the works being shared, and generating revenue not for
246 unlimited growth but to sustain the operation.
248 They often didn't like hearing what they do described as an open
249 business model. Their endeavor was something more than that. Something
250 different. Something that generates not just economic value but social
251 and cultural value. Something that involves human connection. Being Made
252 with Creative Commons is not "business as usual."
254 We had to rethink the way we conceived of this project. And it didn't
255 happen overnight. From the fall of 2015 through 2016, we documented our
256 thoughts in blog posts on Medium and with regular updates to our
257 Kickstarter backers. We shared drafts of case studies and analysis with
258 our Kickstarter cocreators, who provided invaluable edits, feedback, and
259 advice. Our thinking changed dramatically over the course of a year and
262 Throughout the process, the two of us have often had very different ways
263 of understanding and describing what we were learning. Learning from
264 each other has been one of the great joys of this work, and, we hope,
265 something that has made the final product much richer than it ever could
266 have been if either of us undertook this project alone. We have
267 preserved our voices throughout, and you'll be able to sense our
268 different but complementary approaches as you read through our different
271 While we recommend that you read the book from start to finish, each
272 section reads more or less independently. The book is structured into
275 Part one, the overview, begins with a big-picture framework written by
276 Paul. He provides some historical context for the digital commons,
277 describing the three ways society has managed resources and shared
278 wealth---the commons, the market, and the state. He advocates for
279 thinking beyond business and market terms and eloquently makes the case
280 for sharing and enlarging the digital commons.
282 The overview continues with Sarah's chapter, as she considers what it
283 means to be successfully Made with Creative Commons. While making money
284 is one piece of the pie, there is also a set of public-minded values and
285 the kind of human connections that make sharing truly meaningful. This
286 section outlines the ways the creators, organizations, and businesses we
287 interviewed bring in revenue, how they further the public interest and
288 live out their values, and how they foster connections with the people
289 with whom they share.
291 And to end part one, we have a short section that explains the different
292 Creative Commons licenses. We talk about the misconception that the more
293 restrictive licenses---the ones that are closest to the
294 all-rights-reserved model of traditional copyright---are the only ways
297 Part two of the book is made up of the twenty-four stories of the
298 creators, businesses, and organizations we interviewed. While both of us
299 participated in the interviews, we divided up the writing of these
302 Of course, we are pleased to make the book available using a Creative
303 Commons Attribution-ShareAlike license. Please copy, distribute,
304 translate, localize, and build upon this work.
306 Writing this book has transformed and inspired us. The way we now look
307 at and think about what it means to be Made with Creative Commons has
308 irrevocably changed. We hope this book inspires you and your enterprise
309 to use Creative Commons and in so doing contribute to the transformation
310 of our economy and world for the better.
317 ## The New World of Digital Commons
321 Jonathan Rowe eloquently describes the commons as "the air and oceans,
322 the web of species, wilderness and flowing water---all are parts of the
323 commons. So are language and knowledge, sidewalks and public squares,
324 the stories of childhood and the processes of democracy. Some parts of
325 the commons are gifts of nature, others the product of human endeavor.
326 Some are new, such as the Internet; others are as ancient as soil and
327 calligraphy."[^The-New-World-of-Digital-Commons-1]
329 In Made with Creative Commons, we focus on our current era of digital
330 commons, a commons of human-produced works. This commons cuts across a
331 broad range of areas including cultural heritage, education, research,
332 technology, art, design, literature, entertainment, business, and data.
333 Human-produced works in all these areas are increasingly digital. The
334 Internet is a kind of global, digital commons. The individuals,
335 organizations, and businesses we profile in our case studies use
336 Creative Commons to share their resources online over the Internet.
338 The commons is not just about shared resources, however. It's also about
339 the social practices and values that manage them. A resource is a noun,
340 but to common---to put the resource into the commons---is a verb.[^The-New-World-of-Digital-Commons-2] The
341 creators, organizations, and businesses we profile are all engaged with
342 commoning. Their use of Creative Commons involves them in the social
343 practice of commoning, managing resources in a collective manner with a
344 community of users.[^The-New-World-of-Digital-Commons-3] Commoning is guided by a set of values and norms
345 that balance the costs and benefits of the enterprise with those of the
346 community. Special regard is given to equitable access, use, and
349 ### The Commons, the Market, and the State
351 Historically, there have been three ways to manage resources and share
352 wealth: the commons (managed collectively), the state (i.e., the
353 government), and the market---with the last two being the dominant forms
354 today.[^The-New-World-of-Digital-Commons-4]
356 The organizations and businesses in our case studies are unique in the
357 way they participate in the commons while still engaging with the market
358 and/or state. The extent of engagement with market or state varies. Some
359 operate primarily as a commons with minimal or no reliance on the market
360 or state.[^The-New-World-of-Digital-Commons-5] Others are very much a part of the market or state, depending
361 on them for financial sustainability. All operate as hybrids, blending
362 the norms of the commons with those of the market or state.
364 Fig. 1. is a depiction of how an enterprise can have varying levels of
365 engagement with commons, state, and market.
367 Some of our case studies are simply commons and market enterprises with
368 little or no engagement with the state. A depiction of those case
369 studies would show the state sphere as tiny or even absent. Other case
370 studies are primarily market-based with only a small engagement with the
371 commons. A depiction of those case studies would show the market sphere
372 as large and the commons sphere as small. The extent to which an
373 enterprise sees itself as being primarily of one type or another affects
374 the balance of norms by which they operate.
376 All our case studies generate money as a means of livelihood and
377 sustainability. Money is primarily of the market. Finding ways to
378 generate revenue while holding true to the core values of the commons
379 (usually expressed in mission statements) is challenging. To manage
380 interaction and engagement between the commons and the market requires a
381 deft touch, a strong sense of values, and the ability to blend the best
384 The state has an important role to play in fostering the use and
385 adoption of the commons. State programs and funding can deliberately
386 contribute to and build the commons. Beyond money, laws and regulations
387 regarding property, copyright, business, and finance can all be designed
388 to foster the commons.
390 {width="100%"
393 It's helpful to understand how the commons, market, and state manage
394 resources differently, and not just for those who consider themselves
395 primarily as a commons. For businesses or governmental organizations who
396 want to engage in and use the commons, knowing how the commons operates
397 will help them understand how best to do so. Participating in and using
398 the commons the same way you do the market or state is not a strategy
401 ### The Four Aspects of a Resource
403 As part of her Nobel Prize--winning work, Elinor Ostrom developed a
404 framework for analyzing how natural resources are managed in a commons.[^The-New-World-of-Digital-Commons-6]
405 Her framework considered things like the biophysical characteristics of
406 common resources, the community's actors and the interactions that take
407 place between them, rules-in-use, and outcomes. That framework has been
408 simplified and generalized to apply to the commons, the market, and the
409 state for this chapter.
411 To compare and contrast the ways in which the commons, market, and state
412 work, let's consider four aspects of resource management: resource
413 characteristics, the people involved and the process they use, the norms
414 and rules they develop to govern use, and finally actual resource use
415 along with outcomes of that use (see Fig. 2).
417 {width="100%"
422 Resources have particular characteristics or attributes that affect the
423 way they can be used. Some resources are natural; others are human
424 produced. And---significantly for today's commons---resources can be
425 physical or digital, which affects a resource's inherent potential.
427 Physical resources exist in limited supply. If I have a physical
428 resource and give it to you, I no longer have it. When a resource is
429 removed and used, the supply becomes scarce or depleted. Scarcity can
430 result in competing rivalry for the resource. Made with Creative Commons
431 enterprises are usually digitally based but some of our case studies
432 also produce resources in physical form. The costs of producing and
433 distributing a physical good usually require them to engage with the
436 Physical resources are depletable, exclusive, and rivalrous. Digital
437 resources, on the other hand, are nondepletable, nonexclusive, and
438 nonrivalrous. If I share a digital resource with you, we both have the
439 resource. Giving it to you does not mean I no longer have it. Digital
440 resources can be infinitely stored, copied, and distributed without
441 becoming depleted, and at close to zero cost. Abundance rather than
442 scarcity is an inherent characteristic of digital resources.
444 The nondepletable, nonexclusive, and nonrivalrous nature of digital
445 resources means the rules and norms for managing them can (and ought to)
446 be different from how physical resources are managed. However, this is
447 not always the case. Digital resources are frequently made artificially
448 scarce. Placing digital resources in the commons makes them free and
451 Our case studies frequently manage hybrid resources, which start out as
452 digital with the possibility of being made into a physical resource. The
453 digital file of a book can be printed on paper and made into a physical
454 book. A computer-rendered design for furniture can be physically
455 manufactured in wood. This conversion from digital to physical
456 invariably has costs. Often the digital resources are managed in a free
457 and open way, but money is charged to convert a digital resource into a
460 Beyond this idea of physical versus digital, the commons, market, and
461 state conceive of resources differently (see Fig. 3). The market sees
462 resources as private goods---commodities for sale---from which value is
463 extracted. The state sees resources as public goods that provide value
464 to state citizens. The commons sees resources as common goods, providing
465 a common wealth extending beyond state boundaries, to be passed on in
466 undiminished or enhanced form to future generations.
468 #### People and processes
470 In the commons, the market, and the state, different people and
471 processes are used to manage resources. The processes used define both
472 who has a say and how a resource is managed.
474 In the state, a government of elected officials is responsible for
475 managing resources on behalf of the public. The citizens who produce and
476 use those resources are not directly involved; instead, that
477 responsibility is given over to the government. State ministries and
478 departments staffed with public servants set budgets, implement
479 programs, and manage resources based on government priorities and
482 In the market, the people involved are producers, buyers, sellers, and
483 consumers. Businesses act as intermediaries between those who produce
484 resources and those who consume or use them. Market processes seek to
485 extract as much monetary value from resources as possible. In the
486 market, resources are managed as commodities, frequently mass-produced,
487 and sold to consumers on the basis of a cash transaction.
489 In contrast to the state and market, resources in a commons are managed
490 more directly by the people involved.[^The-New-World-of-Digital-Commons-7] Creators of human produced
491 resources can put them in the commons by personal choice. No permission
492 from state or market is required. Anyone can participate in the commons
493 and determine for themselves the extent to which they want to be
494 involved---as a contributor, user, or manager. The people involved
495 include not only those who create and use resources but those affected
496 by outcome of use. Who you are affects your say, actions you can take,
497 and extent of decision making. In the commons, the community as a whole
498 manages the resources. Resources put into the commons using Creative
499 Commons require users to give the original creator credit. Knowing the
500 person behind a resource makes the commons less anonymous and more
503 {width="100%"
508 The social interactions between people, and the processes used by the
509 state, market, and commons, evolve social norms and rules. These norms
510 and rules define permissions, allocate entitlements, and resolve
513 State authority is governed by national constitutions. Norms related to
514 priorities and decision making are defined by elected officials and
515 parliamentary procedures. State rules are expressed through policies,
516 regulations, and laws. The state influences the norms and rules of the
517 market and commons through the rules it passes.
519 Market norms are influenced by economics and competition for scarce
520 resources. Market rules follow property, business, and financial laws
521 defined by the state.
523 As with the market, a commons can be influenced by state policies,
524 regulations, and laws. But the norms and rules of a commons are largely
525 defined by the community. They weigh individual costs and benefits
526 against the costs and benefits to the whole community. Consideration is
527 given not just to economic efficiency but also to equity and
528 sustainability.[^The-New-World-of-Digital-Commons-9]
532 The combination of the aspects we've discussed so far---the resource's
533 inherent characteristics, people and processes, and norms and
534 rules---shape how resources are used. Use is also influenced by the
535 different goals the state, market, and commons have.
537 In the market, the focus is on maximizing the utility of a resource.
538 What we pay for the goods we consume is seen as an objective measure of
539 the utility they provide. The goal then becomes maximizing total
540 monetary value in the economy.[^The-New-World-of-Digital-Commons-10] Units consumed translates to sales,
541 revenue, profit, and growth, and these are all ways to measure goals of
544 The state aims to use and manage resources in a way that balances the
545 economy with the social and cultural needs of its citizens. Health care,
546 education, jobs, the environment, transportation, security, heritage,
547 and justice are all facets of a healthy society, and the state applies
548 its resources toward these aims. State goals are reflected in quality of
551 In the commons, the goal is maximizing access, equity, distribution,
552 participation, innovation, and sustainability. You can measure success
553 by looking at how many people access and use a resource; how users are
554 distributed across gender, income, and location; if a community to
555 extend and enhance the resources is being formed; and if the resources
556 are being used in innovative ways for personal and social good.
558 As hybrid combinations of the commons with the market or state, the
559 success and sustainability of all our case study enterprises depends on
560 their ability to strategically utilize and balance these different
561 aspects of managing resources.
563 ### A Short History of the Commons
565 Using the commons to manage resources is part of a long historical
566 continuum. However, in contemporary society, the market and the state
567 dominate the discourse on how resources are best managed. Rarely is the
568 commons even considered as an option. The commons has largely
569 disappeared from consciousness and consideration. There are no news
570 reports or speeches about the commons.
572 But the more than 1.1 billion resources licensed with Creative Commons
573 around the world are indications of a grassroots move toward the
574 commons. The commons is making a resurgence. To understand the
575 resilience of the commons and its current renewal, it's helpful to know
576 something of its history.
578 For centuries, indigenous people and preindustrialized societies managed
579 resources, including water, food, firewood, irrigation, fish, wild game,
580 and many other things collectively as a commons.[^The-New-World-of-Digital-Commons-11] There was no market,
581 no global economy. The state in the form of rulers influenced the
582 commons but by no means controlled it. Direct social participation in a
583 commons was the primary way in which resources were managed and needs
584 met. (Fig. 4 illustrates the commons in relation to the state and the
587 {width="100%"
590 This is followed by a long history of the state (a monarchy or ruler)
591 taking over the commons for their own purposes. This is called enclosure
592 of the commons.[^The-New-World-of-Digital-Commons-12] In olden days, "commoners" were evicted from the land,
593 fences and hedges erected, laws passed, and security set up to forbid
594 access.[^The-New-World-of-Digital-Commons-13] Gradually, resources became the property of the state and the
595 state became the primary means by which resources were managed. (See
598 Holdings of land, water, and game were distributed to ruling family and
599 political appointees. Commoners displaced from the land migrated to
600 cities. With the emergence of the industrial revolution, land and
601 resources became commodities sold to businesses to support production.
602 Monarchies evolved into elected parliaments. Commoners became labourers
603 earning money operating the machinery of industry. Financial, business,
604 and property laws were revised by governments to support markets,
605 growth, and productivity. Over time ready access to market produced
606 goods resulted in a rising standard of living, improved health, and
607 education. Fig. 6 shows how today the market is the primary means by
608 which resources are managed.
610 {width="100%"
613 However, the world today is going through turbulent times. The benefits
614 of the market have been offset by unequal distribution and
617 Overexploitation was the topic of Garrett Hardin's influential essay
618 "The Tragedy of the Commons," published in Science in 1968. Hardin
619 argues that everyone in a commons seeks to maximize personal gain and
620 will continue to do so even when the limits of the commons are reached.
621 The commons is then tragically depleted to the point where it can no
622 longer support anyone. Hardin's essay became widely accepted as an
623 economic truism and a justification for private property and free
626 However, there is one serious flaw with Hardin's "The Tragedy of the
627 Commons"---it's fiction. Hardin did not actually study how real commons
628 work. Elinor Ostrom won the 2009 Nobel Prize in economics for her work
629 studying different commons all around the world. Ostrom's work shows
630 that natural resource commons can be successfully managed by local
631 communities without any regulation by central authorities or without
632 privatization. Government and privatization are not the only two
633 choices. There is a third way: management by the people, where those
634 that are directly impacted are directly involved. With natural
635 resources, there is a regional locality. The people in the region are
636 the most familiar with the natural resource, have the most direct
637 relationship and history with it, and are therefore best situated to
638 manage it. Ostrom's approach to the governance of natural resources
639 broke with convention; she recognized the importance of the commons as
640 an alternative to the market or state for solving problems of collective
641 action.[^The-New-World-of-Digital-Commons-14]
643 Hardin failed to consider the actual social dynamic of the commons. His
644 model assumed that people in the commons act autonomously, out of pure
645 self-interest, without interaction or consideration of others. But as
646 Ostrom found, in reality, managing common resources together forms a
647 community and encourages discourse. This naturally generates norms and
648 rules that help people work collectively and ensure a sustainable
649 commons. Paradoxically, while Hardin's essay is called The Tragedy of
650 the Commons it might more accurately be titled The Tragedy of the
653 Hardin's story is based on the premise of depletable resources.
654 Economists have focused almost exclusively on scarcity-based markets.
655 Very little is known about how abundance works.[^The-New-World-of-Digital-Commons-15] The emergence of
656 information technology and the Internet has led to an explosion in
657 digital resources and new means of sharing and distribution. Digital
658 resources can never be depleted. An absence of a theory or model for how
659 abundance works, however, has led the market to make digital resources
660 artificially scarce and makes it possible for the usual market norms and
663 When it comes to use of state funds to create digital goods, however,
664 there is really no justification for artificial scarcity. The norm for
665 state funded digital works should be that they are freely and openly
666 available to the public that paid for them.
668 {width="100%"
671 ### The Digital Revolution
673 In the early days of computing, programmers and developers learned from
674 each other by sharing software. In the 1980s, the free-software movement
675 codified this practice of sharing into a set of principles and freedoms:
677 - The freedom to run a software program as you wish, for any purpose.
678 - The freedom to study how a software program works (because access to
679 the source code has been freely given), and change it so it does
680 your computing as you wish.
681 - The freedom to redistribute copies.
682 - The freedom to distribute copies of your modified versions to
683 others.[^The-New-World-of-Digital-Commons-16]
685 These principles and freedoms constitute a set of norms and rules that
686 typify a digital commons.
688 In the late 1990s, to make the sharing of source code and collaboration
689 more appealing to companies, the open-source-software initiative
690 converted these principles into licenses and standards for managing
691 access to and distribution of software. The benefits of open
692 source---such as reliability, scalability, and quality verified by
693 independent peer review---became widely recognized and accepted.
694 Customers liked the way open source gave them control without being
695 locked into a closed, proprietary technology. Free and open-source
696 software also generated a network effect where the value of a product or
697 service increases with the number of people using it.[^The-New-World-of-Digital-Commons-17] The dramatic
698 growth of the Internet itself owes much to the fact that nobody has a
699 proprietary lock on core Internet protocols.
701 While open-source software functions as a commons, many businesses and
702 markets did build up around it. Business models based on the licenses
703 and standards of open-source software evolved alongside organizations
704 that managed software code on principles of abundance rather than
705 scarcity. Eric Raymond's essay "The Magic Cauldron" does a great job of
706 analyzing the economics and business models associated with open-source
707 software.[^The-New-World-of-Digital-Commons-18] These models can provide examples of sustainable approaches
708 for those Made with Creative Commons.
710 It isn't just about an abundant availability of digital assets but also
711 about abundance of participation. The growth of personal computing,
712 information technology, and the Internet made it possible for mass
713 participation in producing creative works and distributing them. Photos,
714 books, music, and many other forms of digital content could now be
715 readily created and distributed by almost anyone. Despite this potential
716 for abundance, by default these digital works are governed by copyright
717 laws. Under copyright, a digital work is the property of the creator,
718 and by law others are excluded from accessing and using it without the
719 creator's permission.
721 But people like to share. One of the ways we define ourselves is by
722 sharing valuable and entertaining content. Doing so grows and nourishes
723 relationships, seeks to change opinions, encourages action, and informs
724 others about who we are and what we care about. Sharing lets us feel
725 more involved with the world.[^The-New-World-of-Digital-Commons-19]
727 ### The Birth of Creative Commons
729 In 2001, Creative Commons was created as a nonprofit to support all
730 those who wanted to share digital content. A suite of Creative Commons
731 licenses was modeled on those of open-source software but for use with
732 digital content rather than software code. The licenses give everyone
733 from individual creators to large companies and institutions a simple,
734 standardized way to grant copyright permissions to their creative work.
736 Creative Commons licenses have a three-layer design. The norms and rules
737 of each license are first expressed in full legal language as used by
738 lawyers. This layer is called the legal code. But since most creators
739 and users are not lawyers, the licenses also have a commons deed,
740 expressing the permissions in plain language, which regular people can
741 read and quickly understand. It acts as a user-friendly interface to the
742 legal-code layer beneath. The third layer is the machine-readable one,
743 making it easy for the Web to know a work is Creative Commons--licensed
744 by expressing permissions in a way that software systems, search
745 engines, and other kinds of technology can understand.[^The-New-World-of-Digital-Commons-20] Taken together,
746 these three layers ensure creators, users, and even the Web itself
747 understand the norms and rules associated with digital content in a
750 In 2015, there were over one billion Creative Commons licensed works in
751 a global commons. These works were viewed online 136 billion times.
752 People are using Creative Commons licenses all around the world, in
753 thirty-four languages. These resources include photos, artwork, research
754 articles in journals, educational resources, music and other audio
757 Individual artists, photographers, musicians, and filmmakers use
758 Creative Commons, but so do museums, governments, creative industries,
759 manufacturers, and publishers. Millions of websites use CC licenses,
760 including major platforms like Wikipedia and Flickr and smaller ones
761 like blogs.[^The-New-World-of-Digital-Commons-21] Users of Creative Commons are diverse and cut across many
762 different sectors. (Our case studies were chosen to reflect that
765 Some see Creative Commons as a way to share a gift with others, a way of
766 getting known, or a way to provide social benefit. Others are simply
767 committed to the norms associated with a commons. And for some,
768 participation has been spurred by the free-culture movement, a social
769 movement that promotes the freedom to distribute and modify creative
770 works. The free-culture movement sees a commons as providing significant
771 benefits compared to restrictive copyright laws. This ethos of free
772 exchange in a commons aligns the free-culture movement with the free and
773 open-source software movement.
775 Over time, Creative Commons has spawned a range of open movements,
776 including open educational resources, open access, open science, and
777 open data. The goal in every case has been to democratize participation
778 and share digital resources at no cost, with legal permissions for
779 anyone to freely access, use, and modify.
781 The state is increasingly involved in supporting open movements. The
782 Open Government Partnership was launched in 2011 to provide an
783 international platform for governments to become more open, accountable,
784 and responsive to citizens. Since then, it has grown from eight
785 participating countries to seventy.[^The-New-World-of-Digital-Commons-22] In all these countries, government
786 and civil society are working together to develop and implement
787 ambitious open-government reforms. Governments are increasingly adopting
788 Creative Commons to ensure works funded with taxpayer dollars are open
789 and free to the public that paid for them.
791 ### The Changing Market
793 Today's market is largely driven by global capitalism. Law and financial
794 systems are structured to support extraction, privatization, and
795 corporate growth. A perception that the market is more efficient than
796 the state has led to continual privatization of many public natural
797 resources, utilities, services, and infrastructures.[^The-New-World-of-Digital-Commons-23] While this system
798 has been highly efficient at generating consumerism and the growth of
799 gross domestic product, the impact on human well-being has been mixed.
800 Offsetting rising living standards and improvements to health and
801 education are ever-increasing wealth inequality, social inequality,
802 poverty, deterioration of our natural environment, and breakdowns of
803 democracy.[^The-New-World-of-Digital-Commons-24]
805 In light of these challenges there is a growing recognition that GDP
806 growth should not be an end in itself, that development needs to be
807 socially and economically inclusive, that environmental sustainability
808 is a requirement not an option, and that we need to better balance the
809 market, state and community.[^The-New-World-of-Digital-Commons-25]
811 These realizations have led to a resurgence of interest in the commons
812 as a means of enabling that balance. City governments like Bologna,
813 Italy, are collaborating with their citizens to put in place regulations
814 for the care and regeneration of urban commons.[^The-New-World-of-Digital-Commons-26] Seoul and Amsterdam
815 call themselves "sharing cities," looking to make sustainable and more
816 efficient use of scarce resources. They see sharing as a way to improve
817 the use of public spaces, mobility, social cohesion, and safety.[^The-New-World-of-Digital-Commons-27]
819 The market itself has taken an interest in the sharing economy, with
820 businesses like Airbnb providing a peer-to-peer marketplace for
821 short-term lodging and Uber providing a platform for ride sharing.
822 However, Airbnb and Uber are still largely operating under the usual
823 norms and rules of the market, making them less like a commons and more
824 like a traditional business seeking financial gain. Much of the sharing
825 economy is not about the commons or building an alternative to a
826 corporate-driven market economy; it's about extending the deregulated
827 free market into new areas of our lives.[^The-New-World-of-Digital-Commons-28] While none of the people we
828 interviewed for our case studies would describe themselves as part of
829 the sharing economy, there are in fact some significant parallels. Both
830 the sharing economy and the commons make better use of asset capacity.
831 The sharing economy sees personal residents and cars as having latent
832 spare capacity with rental value. The equitable access of the commons
833 broadens and diversifies the number of people who can use and derive
836 One way Made with Creative Commons case studies differ from those of the
837 sharing economy is their focus on digital resources. Digital resources
838 function under different economic rules than physical ones. In a world
839 where prices always seem to go up, information technology is an anomaly.
840 Computer-processing power, storage, and bandwidth are all rapidly
841 increasing, but rather than costs going up, costs are coming down.
842 Digital technologies are getting faster, better, and cheaper. The cost
843 of anything built on these technologies will always go down until it is
844 close to zero.[^The-New-World-of-Digital-Commons-29]
846 Those that are Made with Creative Commons are looking to leverage the
847 unique inherent characteristics of digital resources, including lowering
848 costs. The use of digital-rights-management technologies in the form of
849 locks, passwords, and controls to prevent digital goods from being
850 accessed, changed, replicated, and distributed is minimal or
851 nonexistent. Instead, Creative Commons licenses are used to put digital
852 content out in the commons, taking advantage of the unique economics
853 associated with being digital. The aim is to see digital resources used
854 as widely and by as many people as possible. Maximizing access and
855 participation is a common goal. They aim for abundance over scarcity.
857 The incremental cost of storing, copying, and distributing digital goods
858 is next to zero, making abundance possible. But imagining a market based
859 on abundance rather than scarcity is so alien to the way we conceive of
860 economic theory and practice that we struggle to do so.[^The-New-World-of-Digital-Commons-30] Those that are
861 Made with Creative Commons are each pioneering in this new landscape,
862 devising their own economic models and practice.
864 Some are looking to minimize their interactions with the market and
865 operate as autonomously as possible. Others are operating largely as a
866 business within the existing rules and norms of the market. And still
867 others are looking to change the norms and rules by which the market
870 For an ordinary corporation, making social benefit a part of its
871 operations is difficult, as it's legally required to make decisions that
872 financially benefit stockholders. But new forms of business are
873 emerging. There are benefit corporations and social enterprises, which
874 broaden their business goals from making a profit to making a positive
875 impact on society, workers, the community, and the environment.[^The-New-World-of-Digital-Commons-31]
876 Community-owned businesses, worker-owned businesses, cooperatives,
877 guilds, and other organizational forms offer alternatives to the
878 traditional corporation. Collectively, these alternative market entities
879 are changing the rules and norms of the market.[^The-New-World-of-Digital-Commons-32]
881 "A book on open business models" is how we described it in this book's
882 Kickstarter campaign. We used a handbook called Business Model
883 Generation as our reference for defining just what a business model is.
884 Developed over nine years using an "open process" involving 470
885 coauthors from forty-five countries, it is useful as a framework for
886 talking about business models.[^The-New-World-of-Digital-Commons-33]
888 It contains a "business model canvas," which conceives of a business
889 model as having nine building blocks.[^The-New-World-of-Digital-Commons-34] This blank canvas can serve as a
890 tool for anyone to design their own business model. We remixed this
891 business model canvas into an open business model canvas, adding three
892 more building blocks relevant to hybrid market, commons enterprises:
893 social good, Creative Commons license, and "type of open environment
894 that the business fits in."[^The-New-World-of-Digital-Commons-35] This enhanced canvas proved useful when we
895 analyzed businesses and helped start-ups plan their economic model.
897 In our case study interviews, many expressed discomfort over describing
898 themselves as an open business model---the term business model suggested
899 primarily being situated in the market. Where you sit on the
900 commons-to-market spectrum affects the extent to which you see yourself
901 as a business in the market. The more central to the mission shared
902 resources and commons values are, the less comfort there is in
903 describing yourself, or depicting what you do, as a business. Not all
904 who have endeavors Made with Creative Commons use business speak; for
905 some the process has been experimental, emergent, and organic rather
906 than carefully planned using a predefined model.
908 The creators, businesses, and organizations we profile all engage with
909 the market to generate revenue in some way. The ways in which this is
910 done vary widely. Donations, pay what you can, memberships, "digital for
911 free but physical for a fee," crowdfunding, matchmaking, value-add
912 services, patrons . . . the list goes on and on. (Initial description of
913 how to earn revenue available through reference note. For latest
914 thinking see How to Bring In Money in the next section.)[^The-New-World-of-Digital-Commons-36] There is no
915 single magic bullet, and each endeavor has devised ways that work for
916 them. Most make use of more than one way. Diversifying revenue streams
917 lowers risk and provides multiple paths to sustainability.
919 ### Benefits of the Digital Commons
921 While it may be clear why commons-based organizations want to interact
922 and engage with the market (they need money to survive), it may be less
923 obvious why the market would engage with the commons. The digital
924 commons offers many benefits.
926 The commons speeds dissemination. The free flow of resources in the
927 commons offers tremendous economies of scale. Distribution is
928 decentralized, with all those in the commons empowered to share the
929 resources they have access to. Those that are Made with Creative Commons
930 have a reduced need for sales or marketing. Decentralized distribution
931 amplifies supply and know-how.
933 The commons ensures access to all. The market has traditionally operated
934 by putting resources behind a paywall requiring payment first before
935 access. The commons puts resources in the open, providing access up
936 front without payment. Those that are Made with Creative Commons make
937 little or no use of digital rights management (DRM) to manage resources.
938 Not using DRM frees them of the costs of acquiring DRM technology and
939 staff resources to engage in the punitive practices associated with
940 restricting access. The way the commons provides access to everyone
941 levels the playing field and promotes inclusiveness, equity, and
944 The commons maximizes participation. Resources in the commons can be
945 used and contributed to by everyone. Using the resources of others,
946 contributing your own, and mixing yours with others to create new works
947 are all dynamic forms of participation made possible by the commons.
948 Being Made with Creative Commons means you're engaging as many users
949 with your resources as possible. Users are also authoring, editing,
950 remixing, curating, localizing, translating, and distributing. The
951 commons makes it possible for people to directly participate in culture,
952 knowledge building, and even democracy, and many other socially
953 beneficial practices.
955 The commons spurs innovation. Resources in the hands of more people who
956 can use them leads to new ideas. The way commons resources can be
957 modified, customized, and improved results in derivative works never
958 imagined by the original creator. Some endeavors that are Made with
959 Creative Commons deliberately encourage users to take the resources
960 being shared and innovate them. Doing so moves research and development
961 (R&D) from being solely inside the organization to being in the
962 community.[^The-New-World-of-Digital-Commons-37] Community-based innovation will keep an organization or
963 business on its toes. It must continue to contribute new ideas, absorb
964 and build on top of the innovations of others, and steward the resources
965 and the relationship with the community.
967 The commons boosts reach and impact. The digital commons is global.
968 Resources may be created for a local or regional need, but they go far
969 and wide generating a global impact. In the digital world, there are no
970 borders between countries. When you are Made with Creative Commons, you
971 are often local and global at the same time: Digital designs being
972 globally distributed but made and manufactured locally. Digital books or
973 music being globally distributed but readings and concerts performed
974 locally. The digital commons magnifies impact by connecting creators to
975 those who use and build on their work both locally and globally.
977 The commons is generative. Instead of extracting value, the commons adds
978 value. Digitized resources persist without becoming depleted, and
979 through use are improved, personalized, and localized. Each use adds
980 value. The market focuses on generating value for the business and the
981 customer. The commons generates value for a broader range of
982 beneficiaries including the business, the customer, the creator, the
983 public, and the commons itself. The generative nature of the commons
984 means that it is more cost-effective and produces a greater return on
985 investment. Value is not just measured in financial terms. Each new
986 resource added to the commons provides value to the public and
987 contributes to the overall value of the commons.
989 The commons brings people together for a common cause. The commons vests
990 people directly with the responsibility to manage the resources for the
991 common good. The costs and benefits for the individual are balanced with
992 the costs and benefits for the community and for future generations.
993 Resources are not anonymous or mass produced. Their provenance is known
994 and acknowledged through attribution and other means. Those that are
995 Made with Creative Commons generate awareness and reputation based on
996 their contributions to the commons. The reach, impact, and
997 sustainability of those contributions rest largely on their ability to
998 forge relationships and connections with those who use and improve them.
999 By functioning on the basis of social engagement, not monetary exchange,
1000 the commons unifies people.
1002 The benefits of the commons are many. When these benefits align with the
1003 goals of individuals, communities, businesses in the market, or state
1004 enterprises, choosing to manage resources as a commons ought to be the
1007 ### Our Case Studies
1009 The creators, organizations, and businesses in our case studies operate
1010 as nonprofits, for-profits, and social enterprises. Regardless of legal
1011 status, they all have a social mission. Their primary reason for being
1012 is to make the world a better place, not to profit. Money is a means to
1013 a social end, not the end itself. They factor public interest into
1014 decisions, behavior, and practices. Transparency and trust are really
1015 important. Impact and success are measured against social aims expressed
1016 in mission statements, and are not just about the financial bottom line.
1018 The case studies are based on the narratives told to us by founders and
1019 key staff. Instead of solely using financials as the measure of success
1020 and sustainability, they emphasized their mission, practices, and means
1021 by which they measure success. Metrics of success are a blend of how
1022 social goals are being met and how sustainable the enterprise is.
1024 Our case studies are diverse, ranging from publishing to education and
1025 manufacturing. All of the organizations, businesses, and creators in the
1026 case studies produce digital resources. Those resources exist in many
1027 forms including books, designs, songs, research, data, cultural works,
1028 education materials, graphic icons, and video. Some are digital
1029 representations of physical resources. Others are born digital but can
1030 be made into physical resources.
1032 They are creating new resources, or using the resources of others, or
1033 mixing existing resources together to make something new. They, and
1034 their audience, all play a direct, participatory role in managing those
1035 resources, including their preservation, curation, distribution, and
1036 enhancement. Access and participation is open to all regardless of
1039 And as users of Creative Commons licenses, they are automatically part
1040 of a global community. The new digital commons is global. Those we
1041 profiled come from nearly every continent in the world. To build and
1042 interact within this global community is conducive to success.
1044 Creative Commons licenses may express legal rules around the use of
1045 resources in a commons, but success in the commons requires more than
1046 following the letter of the law and acquiring financial means. Over and
1047 over we heard in our interviews how success and sustainability are tied
1048 to a set of beliefs, values, and principles that underlie their actions:
1049 Give more than you take. Be open and inclusive. Add value. Make visible
1050 what you are using from the commons, what you are adding, and what you
1051 are monetizing. Maximize abundance. Give attribution. Express gratitude.
1052 Develop trust; don't exploit. Build relationship and community. Be
1053 transparent. Defend the commons.
1055 The new digital commons is here to stay. Made With Creative Commons case
1056 studies show how it's possible to be part of this commons while still
1057 functioning within market and state systems. The commons generates
1058 benefits neither the market nor state can achieve on their own. Rather
1059 than the market or state dominating as primary means of resource
1060 management, a more balanced alternative is possible.
1062 Enterprise use of Creative Commons has only just begun. The case studies
1063 in this book are merely starting points. Each is changing and evolving
1064 over time. Many more are joining and inventing new models. This overview
1065 aims to provide a framework and language for thinking and talking about
1066 the new digital commons. The remaining sections go deeper providing
1067 further guidance and insights on how it works.
1071 [^The-New-World-of-Digital-Commons-1]: Jonathan Rowe, Our Common Wealth (San Francisco: Berrett-Koehler,
1073 [^The-New-World-of-Digital-Commons-2]: David Bollier, Think Like a Commoner: A Short Introduction to the
1074 Life of the Commons (Gabriola Island, BC: New Society, 2014), 176.
1075 [^The-New-World-of-Digital-Commons-3]: Ibid., 15.
1076 [^The-New-World-of-Digital-Commons-4]: Ibid., 145.
1077 [^The-New-World-of-Digital-Commons-5]: Ibid., 175.
1078 [^The-New-World-of-Digital-Commons-6]: Daniel H. Cole, "Learning from Lin: Lessons and Cautions from the
1079 Natural Commons for the Knowledge Commons," in Governing Knowledge
1080 Commons, eds. Brett M. Frischmann, Michael J. Madison, and
1081 Katherine J. Strandburg (New York: Oxford University Press,
1083 [^The-New-World-of-Digital-Commons-7]: Max Haiven, Crises of Imagination, Crises of Power: Capitalism,
1084 Creativity and the Commons (New York: Zed Books, 2014), 93.
1085 [^The-New-World-of-Digital-Commons-8]: Cole, "Learning from Lin," in Frischmann, Madison, and Strandburg,
1086 Governing Knowledge Commons, 59.
1087 [^The-New-World-of-Digital-Commons-9]: Bollier, Think Like a Commoner, 175.
1088 [^The-New-World-of-Digital-Commons-10]: Joshua Farley and Ida Kubiszewski, "The Economics of Information in
1089 a Post-Carbon Economy," in Free Knowledge: Confronting the
1090 Commodification of Human Discovery, eds. Patricia W. Elliott and
1091 Daryl H. Hepting (Regina, SK: University of Regina Press, 2015),
1093 [^The-New-World-of-Digital-Commons-11]: Rowe, Our Common Wealth, 19; and Heather Menzies, Reclaiming the
1094 Commons for the Common Good: A Memoir and Manifesto (Gabriola
1095 Island, BC: New Society, 2014), 42--43.
1096 [^The-New-World-of-Digital-Commons-12]: Bollier, Think Like a Commoner, 55--78.
1097 [^The-New-World-of-Digital-Commons-13]: Fritjof Capra and Ugo Mattei, The Ecology of Law: Toward a Legal
1098 System in Tune with Nature and Community (Oakland, CA:
1099 Berrett-Koehler, 2015), 46--57; and Bollier, Think Like a
1101 [^The-New-World-of-Digital-Commons-14]: Brett M. Frischmann, Michael J. Madison, and Katherine J.
1102 Strandburg, "Governing Knowledge Commons," in Frischmann, Madison,
1103 and Strandburg Governing Knowledge Commons, 12.
1104 [^The-New-World-of-Digital-Commons-15]: Farley and Kubiszewski, "Economics of Information," in Elliott and
1105 Hepting, Free Knowledge, 203.
1106 [^The-New-World-of-Digital-Commons-16]: "What Is Free Software?" GNU Operating System, the Free Software
1107 Foundation's Licensing and Compliance Lab, accessed December 30,
1108 2016, [](http://www.gnu.org/philosophy/free-sw).
1109 [^The-New-World-of-Digital-Commons-17]: Wikipedia, s.v. "Open-source software," last modified November
1111 [^The-New-World-of-Digital-Commons-18]: Eric S. Raymond, "The Magic Cauldron," in The Cathedral and the
1112 Bazaar: Musings on Linux and Open Source by an Accidental
1113 Revolutionary, rev. ed. (Sebastopol, CA: O'Reilly Media, 2001),
1114 [](http://www.catb.org/esr/writings/cathedral-bazaar/).
1115 [^The-New-World-of-Digital-Commons-19]: New York Times Customer Insight Group, The Psychology of Sharing:
1116 Why Do People Share Online? (New York: New York Times Customer
1117 Insight Group, 2011), [](http://www.iab.net/media/file/POSWhitePaper.pdf).
1118 [^The-New-World-of-Digital-Commons-20]: "Licensing Considerations," Creative Commons, accessed December 30,
1119 2016, [](http://creativecommons.org/share-your-work/licensing-considerations/).
1120 [^The-New-World-of-Digital-Commons-21]: Creative Commons, 2015 State of the Commons (Mountain View, CA:
1121 Creative Commons, 2015), [](http://stateof.creativecommons.org/2015/).
1122 [^The-New-World-of-Digital-Commons-22]: Wikipedia, s.v. "Open Government Partnership," last modified
1124 [](http://en.wikipedia.org/wiki/Open\_Government\_Partnership).
1125 [^The-New-World-of-Digital-Commons-23]: Capra and Mattei, Ecology of Law, 114.
1126 [^The-New-World-of-Digital-Commons-24]: Ibid., 116.
1127 [^The-New-World-of-Digital-Commons-25]: The Swedish International Development Cooperation Agency, "Stockholm
1128 Statement" accessed February 15, 2017,
1129 [](http://sida.se/globalassets/sida/eng/press/stockholm-statement.pdf)
1130 [^The-New-World-of-Digital-Commons-26]: City of Bologna, Regulation on Collaboration between Citizens and
1131 the City for the Care and Regeneration of Urban Commons, trans.
1132 LabGov (LABoratory for the GOVernance of Commons) (Bologna, Italy:
1133 City of Bologna, 2014),
1134 [](http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf).
1135 [^The-New-World-of-Digital-Commons-27]: The Seoul Sharing City website is [](http://english.sharehub.kr); for Amsterdam
1136 Sharing City, go to [](http://www.sharenl.nl/amsterdam-sharing-city/).
1137 [^The-New-World-of-Digital-Commons-28]: Tom Slee, What's Yours Is Mine: Against the Sharing Economy (New
1138 York: OR Books, 2015), 42.
1139 [^The-New-World-of-Digital-Commons-29]: Chris Anderson, Free: How Today's Smartest Businesses Profit by
1140 Giving Something for Nothing, Reprint with new preface. (New York:
1141 Hyperion, 2010), 78.
1142 [^The-New-World-of-Digital-Commons-30]: Jeremy Rifkin, The Zero Marginal Cost Society: The Internet of
1143 Things, the Collaborative Commons, and the Eclipse of Capitalism
1144 (New York: Palgrave Macmillan, 2014), 273.
1145 [^The-New-World-of-Digital-Commons-31]: Gar Alperovitz, What Then Must We Do? Straight Talk about the Next
1146 American Revolution: Democratizing Wealth and Building a
1147 Community-Sustaining Economy from the Ground Up (White River
1148 Junction, VT: Chelsea Green, 2013), 39.
1149 [^The-New-World-of-Digital-Commons-32]: Marjorie Kelly, Owning Our Future: The Emerging Ownership
1150 Revolution; Journeys to a Generative Economy (San Francisco:
1151 Berrett-Koehler, 2012), 8--9.
1152 [^The-New-World-of-Digital-Commons-33]: Alex Osterwalder and Yves Pigneur, Business Model Generation
1153 (Hoboken, NJ: John Wiley and Sons, 2010). A preview of the book is
1154 available at [](http://strategyzer.com/books/business-model-generation).
1155 [^The-New-World-of-Digital-Commons-34]: This business model canvas is available to download at
1156 [](http://strategyzer.com/canvas/business-model-canvas).
1157 [^The-New-World-of-Digital-Commons-35]: We've made the "Open Business Model Canvas," designed by the
1158 coauthor Paul Stacey, available online at
1159 [](http://docs.google.com/drawings/d/1QOIDa2qak7wZSSOa4Wv6qVMO77IwkKHN7CYyq0wHivs/edit).
1160 You can also find the accompanying Open Business Model Canvas
1162 [](http://docs.google.com/drawings/d/1kACK7TkoJgsM18HUWCbX9xuQ0Byna4plSVZXZGTtays/edit).
1163 [^The-New-World-of-Digital-Commons-36]: A more comprehensive list of revenue streams is available in this
1164 post I wrote on Medium on March 6, 2016. "What Is an Open Business
1165 Model and How Can You Generate Revenue?", available at
1166 [](http://medium.com/made-with-creative-commons/what-is-an-open-business-model-and-how-can-you-generate-revenue-5854d2659b15).
1167 [^The-New-World-of-Digital-Commons-37]: Henry Chesbrough, Open Innovation: The New Imperative for Creating
1168 and Profiting from Technology (Boston: Harvard Business Review
1169 Press, 2006), 31--44.
1171 ## How to Be Made with Creative Commons
1173 Sarah Hinchliff Pearson
1175 When we began this project in August 2015, we set out to write a book
1176 about business models that involve Creative Commons licenses in some
1177 significant way---what we call being Made with Creative Commons. With
1178 the help of our Kickstarter backers, we chose twenty-four endeavors from
1179 all around the world that are Made with Creative Commons. The mix is
1180 diverse, from an individual musician to a university-textbook publisher
1181 to an electronics manufacturer. Some make their own content and share
1182 under Creative Commons licensing. Others are platforms for CC-licensed
1183 creative work made by others. Many sit somewhere in between, both using
1184 and contributing creative work that's shared with the public. Like all
1185 who use the licenses, these endeavors share their work---whether it's
1186 open data or furniture designs---in a way that enables the public not
1187 only to access it but also to make use of it.
1189 We analyzed the revenue models, customer segments, and value
1190 propositions of each endeavor. We searched for ways that putting their
1191 content under Creative Commons licenses helped boost sales or increase
1192 reach. Using traditional measures of economic success, we tried to map
1193 these business models in a way that meaningfully incorporated the impact
1194 of Creative Commons. In our interviews, we dug into the motivations, the
1195 role of CC licenses, modes of revenue generation, definitions of
1198 In fairly short order, we realized the book we set out to write was
1199 quite different from the one that was revealing itself in our interviews
1202 It isn't that we were wrong to think you can make money while using
1203 Creative Commons licenses. In many instances, CC can help make you more
1204 money. Nor were we wrong that there are business models out there that
1205 others who want to use CC licensing as part of their livelihood or
1206 business could replicate. What we didn't realize was just how misguided
1207 it would be to write a book about being Made with Creative Commons using
1208 only a business lens.
1210 According to the seminal handbook Business Model Generation, a business
1211 model "describes the rationale of how an organization creates, delivers,
1212 and captures value."[^How-to-Be-Made-with-Creative-Commons-1] Thinking about sharing in terms of creating and
1213 capturing value always felt inappropriately transactional and out of
1214 place, something we heard time and time again in our interviews. And as
1215 Cory Doctorow told us in our interview with him, "Business model can
1216 mean anything you want it to mean."
1218 Eventually, we got it. Being Made with Creative Commons is more than a
1219 business model. While we will talk about specific revenue models as one
1220 piece of our analysis (and in more detail in the case studies), we
1221 scrapped that as our guiding rubric for the book.
1223 Admittedly, it took me a long time to get there. When Paul and I divided
1224 up our writing after finishing the research, my charge was to distill
1225 everything we learned from the case studies and write up the practical
1226 lessons and takeaways. I spent months trying to jam what we learned into
1227 the business-model box, convinced there must be some formula for the way
1228 things interacted. But there is no formula. You'll probably have to
1229 discard that way of thinking before you read any further.
1231 In every interview, we started from the same simple questions. Amid all
1232 the diversity among the creators, organizations, and businesses we
1233 profiled, there was one constant. Being Made with Creative Commons may
1234 be good for business, but that is not why they do it. Sharing work with
1235 Creative Commons is, at its core, a moral decision. The commercial and
1236 other self-interested benefits are secondary. Most decided to use CC
1237 licenses first and found a revenue model later. This was our first hint
1238 that writing a book solely about the impact of sharing on business might
1239 be a little off track.
1241 But we also started to realize something about what it means to be Made
1242 with Creative Commons. When people talked to us about how and why they
1243 used CC, it was clear that it meant something more than using a
1244 copyright license. It also represented a set of values. There is
1245 symbolism behind using CC, and that symbolism has many layers.
1247 At one level, being Made with Creative Commons expresses an affinity for
1248 the value of Creative Commons. While there are many different flavors of
1249 CC licenses and nearly infinite ways to be Made with Creative Commons,
1250 the basic value system is rooted in a fundamental belief that knowledge
1251 and creativity are building blocks of our culture rather than just
1252 commodities from which to extract market value. These values reflect a
1253 belief that the common good should always be part of the equation when
1254 we determine how to regulate our cultural outputs. They reflect a belief
1255 that everyone has something to contribute, and that no one can own our
1256 shared culture. They reflect a belief in the promise of sharing.
1258 Whether the public makes use of the opportunity to copy and adapt your
1259 work, sharing with a Creative Commons license is a symbol of how you
1260 want to interact with the people who consume your work. Whenever you
1261 create something, "all rights reserved" under copyright is automatic, so
1262 the copyright symbol (©) on the work does not necessarily come across as
1263 a marker of distrust or excessive protectionism. But using a CC license
1264 can be a symbol of the opposite---of wanting a real human relationship,
1265 rather than an impersonal market transaction. It leaves open the
1266 possibility of connection.
1268 Being Made with Creative Commons not only demonstrates values connected
1269 to CC and sharing. It also demonstrates that something other than profit
1270 drives what you do. In our interviews, we always asked what success
1271 looked like for them. It was stunning how rarely money was mentioned.
1272 Most have a deeper purpose and a different vision of success.
1274 The driving motivation varies depending on the type of endeavor. For
1275 individual creators, it is most often about personal inspiration. In
1276 some ways, this is nothing new. As Doctorow has written, "Creators
1277 usually start doing what they do for love."[^How-to-Be-Made-with-Creative-Commons-2] But when you share your
1278 creative work under a CC license, that dynamic is even more pronounced.
1279 Similarly, for technological innovators, it is often less about creating
1280 a specific new thing that will make you rich and more about solving a
1281 specific problem you have. The creators of Arduino told us that the key
1282 question when creating something is "Do you as the creator want to use
1283 it? It has to have personal use and meaning."
1285 Many that are Made with Creative Commons have an express social mission
1286 that underpins everything they do. In many cases, sharing with Creative
1287 Commons expressly advances that social mission, and using the licenses
1288 can be the difference between legitimacy and hypocrisy. Noun Project
1289 co-founder Edward Boatman told us they could not have stated their
1290 social mission of sharing with a straight face if they weren't willing
1291 to show the world that it was OK to share their content using a Creative
1294 This dynamic is probably one reason why there are so many nonprofit
1295 examples of being Made with Creative Commons. The content is the result
1296 of a labor of love or a tool to drive social change, and money is like
1297 gas in the car, something that you need to keep going but not an end in
1298 itself. Being Made with Creative Commons is a different vision of a
1299 business or livelihood, where profit is not paramount, and producing
1300 social good and human connection are integral to success.
1302 Even if profit isn't the end goal, you have to bring in money to be
1303 successfully Made with Creative Commons. At a bare minimum, you have to
1304 make enough money to keep the lights on.
1306 The costs of doing business vary widely for those made with CC, but
1307 there is generally a much lower threshold for sustainability than there
1308 used to be for any creative endeavor. Digital technology has made it
1309 easier than ever to create, and easier than ever to distribute. As
1310 Doctorow put it in his book Information Doesn't Want to Be Free, "If
1311 analog dollars have turned into digital dimes (as the critics of
1312 ad-supported media have it), there is the fact that it's possible to run
1313 a business that gets the same amount of advertising as its forebears at
1314 a fraction of the price."
1316 Some creation costs are the same as they always were. It takes the same
1317 amount of time and money to write a peer-reviewed journal article or
1318 paint a painting. Technology can't change that. But other costs are
1319 dramatically reduced by technology, particularly in production-heavy
1320 domains like filmmaking.[^How-to-Be-Made-with-Creative-Commons-3] CC-licensed content and content in the public
1321 domain, as well as the work of volunteer collaborators, can also
1322 dramatically reduce costs if they're being used as resources to create
1323 something new. And, of course, there is the reality that some content
1324 would be created whether or not the creator is paid because it is a
1327 Distributing content is almost universally cheaper than ever. Once
1328 content is created, the costs to distribute copies digitally are
1329 essentially zero.[^How-to-Be-Made-with-Creative-Commons-4] The costs to distribute physical copies are still
1330 significant, but lower than they have been historically. And it is now
1331 much easier to print and distribute physical copies on-demand, which
1332 also reduces costs. Depending on the endeavor, there can be a whole host
1333 of other possible expenses like marketing and promotion, and even
1334 expenses associated with the various ways money is being made, like
1335 touring or custom training.
1337 It's important to recognize that the biggest impact of technology on
1338 creative endeavors is that creators can now foot the costs of creation
1339 and distribution themselves. People now often have a direct route to
1340 their potential public without necessarily needing intermediaries like
1341 record labels and book publishers. Doctorow wrote, "If you're a creator
1342 who never got the time of day from one of the great imperial powers,
1343 this is your time. Where once you had no means of reaching an audience
1344 without the assistance of the industry-dominating megacompanies, now you
1345 have hundreds of ways to do it without them."[^How-to-Be-Made-with-Creative-Commons-5] Previously, distribution
1346 of creative work involved the costs associated with sustaining a
1347 monolithic entity, now creators can do the work themselves. That means
1348 the financial needs of creative endeavors can be a lot more modest.
1350 Whether for an individual creator or a larger endeavor, it usually isn't
1351 enough to break even if you want to make what you're doing a livelihood.
1352 You need to build in some support for the general operation. This extra
1353 bit looks different for everyone, but importantly, in nearly all cases
1354 for those Made with Creative Commons, the definition of "enough money"
1355 looks a lot different than it does in the world of venture capital and
1356 stock options. It is more about sustainability and less about unlimited
1357 growth and profit. SparkFun founder Nathan Seidle told us, "Business
1358 model is a really grandiose word for it. It is really just about keeping
1359 the operation going day to day."
1361 This book is a testament to the notion that it is possible to make money
1362 while using CC licenses and CC-licensed content, but we are still very
1363 much at an experimental stage. The creators, organizations, and
1364 businesses we profile in this book are blazing the trail and adapting in
1365 real time as they pursue this new way of operating.
1367 There are, however, plenty of ways in which CC licensing can be good for
1368 business in fairly predictable ways. The first is how it helps solve
1371 ### Problem Zero: Getting Discovered
1373 Once you create or collect your content, the next step is finding users,
1374 customers, fans---in other words, your people. As Amanda Palmer wrote,
1375 "It has to start with the art. The songs had to touch people initially,
1376 and mean something, for anything to work at all."[^How-to-Be-Made-with-Creative-Commons-6] There isn't any magic
1377 to finding your people, and there is certainly no formula. Your work has
1378 to connect with people and offer them some artistic and/or utilitarian
1379 value. In some ways, this is easier than ever. Online we are not limited
1380 by shelf space, so there is room for every obscure interest, taste, and
1381 need imaginable. This is what Chris Anderson dubbed the Long Tail, where
1382 consumption becomes less about mainstream mass "hits" and more about
1383 micromarkets for every particular niche. As Anderson wrote, "We are all
1384 different, with different wants and needs, and the Internet now has a
1385 place for all of them in the way that physical markets did not."[^How-to-Be-Made-with-Creative-Commons-7] We are
1386 no longer limited to what appeals to the masses.
1388 While finding "your people" online is theoretically easier than in the
1389 analog world, as a practical matter it can still be difficult to
1390 actually get noticed. The Internet is a firehose of content, one that
1391 only grows larger by the minute. As a content creator, not only are you
1392 competing for attention against more content creators than ever before,
1393 you are competing against creativity generated outside the market as
1394 well.[^How-to-Be-Made-with-Creative-Commons-8] Anderson wrote, "The greatest change of the past decade has been
1395 the shift in time people spend consuming amateur content instead of
1396 professional content."[^How-to-Be-Made-with-Creative-Commons-9] To top it all off, you have to compete against
1397 the rest of their lives, too---"friends, family, music playlists, soccer
1398 games, and nights on the town."[^How-to-Be-Made-with-Creative-Commons-10] Somehow, some way, you have to get
1399 noticed by the right people.
1401 When you come to the Internet armed with an all-rights-reserved
1402 mentality from the start, you are often restricting access to your work
1403 before there is even any demand for it. In many cases, requiring payment
1404 for your work is part of the traditional copyright system. Even a tiny
1405 cost has a big effect on demand. It's called the penny gap---the large
1406 difference in demand between something that is available at the price of
1407 one cent versus the price of zero.[^How-to-Be-Made-with-Creative-Commons-11] That doesn't mean it is wrong to
1408 charge money for your content. It simply means you need to recognize the
1409 effect that doing so will have on demand. The same principle applies to
1410 restricting access to copy the work. If your problem is how to get
1411 discovered and find "your people," prohibiting people from copying your
1412 work and sharing it with others is counterproductive.
1414 Of course, it's not that being discovered by people who like your work
1415 will make you rich---far from it. But as Cory Doctorow says,
1416 "Recognition is one of many necessary preconditions for artistic
1417 success."[^How-to-Be-Made-with-Creative-Commons-12]
1419 Choosing not to spend time and energy restricting access to your work
1420 and policing infringement also builds goodwill. Lumen Learning, a
1421 for-profit company that publishes online educational materials, made an
1422 early decision not to prevent students from accessing their content,
1423 even in the form of a tiny paywall, because it would negatively impact
1424 student success in a way that would undermine the social mission behind
1425 what they do. They believe this decision has generated an immense amount
1426 of goodwill within the community.
1428 It is not just that restricting access to your work may undermine your
1429 social mission. It also may alienate the people who most value your
1430 creative work. If people like your work, their natural instinct will be
1431 to share it with others. But as David Bollier wrote, "Our natural human
1432 impulses to imitate and share---the essence of culture---have been
1433 criminalized."[^How-to-Be-Made-with-Creative-Commons-13]
1435 The fact that copying can carry criminal penalties undoubtedly deters
1436 copying it, but copying with the click of a button is too easy and
1437 convenient to ever fully stop it. Try as the copyright industry might to
1438 persuade us otherwise, copying a copyrighted work just doesn't feel like
1439 stealing a loaf of bread. And, of course, that's because it isn't.
1440 Sharing a creative work has no impact on anyone else's ability to make
1443 If you take some amount of copying and sharing your work as a given, you
1444 can invest your time and resources elsewhere, rather than wasting them
1445 on playing a cat and mouse game with people who want to copy and share
1446 your work. Lizzy Jongma from the Rijksmuseum said, "We could spend a lot
1447 of money trying to protect works, but people are going to do it anyway.
1448 And they will use bad-quality versions." Instead, they started releasing
1449 high-resolution digital copies of their collection into the public
1450 domain and making them available for free on their website. For them,
1451 sharing was a form of quality control over the copies that were
1452 inevitably being shared online. Doing this meant forgoing the revenue
1453 they previously got from selling digital images. But Lizzy says that was
1454 a small price to pay for all of the opportunities that sharing unlocked
1457 Being Made with Creative Commons means you stop thinking about ways to
1458 artificially make your content scarce, and instead leverage it as the
1459 potentially abundant resource it is.[^How-to-Be-Made-with-Creative-Commons-14] When you see information
1460 abundance as a feature, not a bug, you start thinking about the ways to
1461 use the idling capacity of your content to your advantage. As my friend
1462 and colleague Eric Steuer once said, "Using CC licenses shows you get
1465 Cory Doctorow says it costs him nothing when other people make copies of
1466 his work, and it opens the possibility that he might get something in
1467 return.[^How-to-Be-Made-with-Creative-Commons-15] Similarly, the makers of the Arduino boards knew it was
1468 impossible to stop people from copying their hardware, so they decided
1469 not to even try and instead look for the benefits of being open. For
1470 them, the result is one of the most ubiquitous pieces of hardware in the
1471 world, with a thriving online community of tinkerers and innovators that
1472 have done things with their work they never could have done otherwise.
1474 There are all kinds of way to leverage the power of sharing and remix to
1475 your benefit. Here are a few.
1477 #### Use CC to grow a larger audience
1479 Putting a Creative Commons license on your content won't make it
1480 automatically go viral, but eliminating legal barriers to copying the
1481 work certainly can't hurt the chances that your work will be shared. The
1482 CC license symbolizes that sharing is welcome. It can act as a little
1483 tap on the shoulder to those who come across the work---a nudge to copy
1484 the work if they have any inkling of doing so. All things being equal,
1485 if one piece of content has a sign that says Share and the other says
1486 Don't Share (which is what "©" means), which do you think people are
1487 more likely to share?
1489 The Conversation is an online news site with in-depth articles written
1490 by academics who are experts on particular topics. All of the articles
1491 are CC-licensed, and they are copied and reshared on other sites by
1492 design. This proliferating effect, which they track, is a central part
1493 of the value to their academic authors who want to reach as many readers
1496 The idea that more eyeballs equates with more success is a form of the
1497 max strategy, adopted by Google and other technology companies.
1498 According to Google's Eric Schmidt, the idea is simple: "Take whatever
1499 it is you are doing and do it at the max in terms of distribution. The
1500 other way of saying this is that since marginal cost of distribution is
1501 free, you might as well put things everywhere."[^How-to-Be-Made-with-Creative-Commons-16] This strategy is what
1502 often motivates companies to make their products and services free
1503 (i.e., no cost), but the same logic applies to making content freely
1504 shareable. Because CC-licensed content is free (as in cost) and can be
1505 freely copied, CC licensing makes it even more accessible and likely to
1508 If you are successful in reaching more users, readers, listeners, or
1509 other consumers of your work, you can start to benefit from the
1510 bandwagon effect. The simple fact that there are other people consuming
1511 or following your work spurs others to want to do the same.[^How-to-Be-Made-with-Creative-Commons-17] This is,
1512 in part, because we simply have a tendency to engage in herd behavior,
1513 but it is also because a large following is at least a partial indicator
1514 of quality or usefulness.[^How-to-Be-Made-with-Creative-Commons-18]
1516 #### Use CC to get attribution and name recognition
1518 Every Creative Commons license requires that credit be given to the
1519 author, and that reusers supply a link back to the original source of
1520 the material. CC0, not a license but a tool used to put work in the
1521 public domain, does not make attribution a legal requirement, but many
1522 communities still give credit as a matter of best practices and social
1523 norms. In fact, it is social norms, rather than the threat of legal
1524 enforcement, that most often motivate people to provide attribution and
1525 otherwise comply with the CC license terms anyway. This is the mark of
1526 any well-functioning community, within both the marketplace and the
1527 society at large.[^How-to-Be-Made-with-Creative-Commons-19] CC licenses reflect a set of wishes on the part of
1528 creators, and in the vast majority of circumstances, people are
1529 naturally inclined to follow those wishes. This is particularly the case
1530 for something as straightforward and consistent with basic notions of
1531 fairness as providing credit.
1533 The fact that the name of the creator follows a CC-licensed work makes
1534 the licenses an important means to develop a reputation or, in corporate
1535 speak, a brand. The drive to associate your name with your work is not
1536 just based on commercial motivations, it is fundamental to authorship.
1537 Knowledge Unlatched is a nonprofit that helps to subsidize the print
1538 production of CC-licensed academic texts by pooling contributions from
1539 libraries around the United States. The CEO, Frances Pinter, says that
1540 the Creative Commons license on the works has a huge value to authors
1541 because reputation is the most important currency for academics. Sharing
1542 with CC is a way of having the most people see and cite your work.
1544 Attribution can be about more than just receiving credit. It can also be
1545 about establishing provenance. People naturally want to know where
1546 content came from---the source of a work is sometimes just as
1547 interesting as the work itself. Opendesk is a platform for furniture
1548 designers to share their designs. Consumers who like those designs can
1549 then get matched with local makers who turn the designs into real-life
1550 furniture. The fact that I, sitting in the middle of the United States,
1551 can pick out a design created by a designer in Tokyo and then use a
1552 maker within my own community to transform the design into something
1553 tangible is part of the power of their platform. The provenance of the
1554 design is a special part of the product.
1556 Knowing the source of a work is also critical to ensuring its
1557 credibility. Just as a trademark is designed to give consumers a way to
1558 identify the source and quality of a particular good and service,
1559 knowing the author of a work gives the public a way to assess its
1560 credibility. In a time when online discourse is plagued with
1561 misinformation, being a trusted information source is more valuable than
1564 #### Use CC-licensed content as a marketing tool
1566 As we will cover in more detail later, many endeavors that are Made with
1567 Creative Commons make money by providing a product or service other than
1568 the CC-licensed work. Sometimes that other product or service is
1569 completely unrelated to the CC content. Other times it's a physical copy
1570 or live performance of the CC content. In all cases, the CC content can
1571 attract people to your other product or service.
1573 Knowledge Unlatched's Pinter told us she has seen time and again how
1574 offering CC-licensed content---that is, digitally for free---actually
1575 increases sales of the printed goods because it functions as a marketing
1576 tool. We see this phenomenon regularly with famous artwork. The Mona
1577 Lisa is likely the most recognizable painting on the planet. Its
1578 ubiquity has the effect of catalyzing interest in seeing the painting in
1579 person, and in owning physical goods with the image. Abundant copies of
1580 the content often entice more demand, not blunt it. Another example came
1581 with the advent of the radio. Although the music industry did not see it
1582 coming (and fought it!), free music on the radio functioned as
1583 advertising for the paid version people bought in music stores.[^How-to-Be-Made-with-Creative-Commons-20] Free
1584 can be a form of promotion.
1586 In some cases, endeavors that are Made with Creative Commons do not even
1587 need dedicated marketing teams or marketing budgets. Cards Against
1588 Humanity is a CC-licensed card game available as a free download. And
1589 because of this (thanks to the CC license on the game), the creators say
1590 it is one of the best-marketed games in the world, and they have never
1591 spent a dime on marketing. The textbook publisher OpenStax has also
1592 avoided hiring a marketing team. Their products are free, or cheaper to
1593 buy in the case of physical copies, which makes them much more
1594 attractive to students who then demand them from their universities.
1595 They also partner with service providers who build atop the CC-licensed
1596 content and, in turn, spend money and
1597 resources marketing those services (and by extension, the OpenStax
1600 #### Use CC to enable hands-on engagement with your work
1602 The great promise of Creative Commons licensing is that it signifies an
1603 embrace of remix culture. Indeed, this is the great promise of digital
1604 technology. The Internet opened up a whole new world of possibilities
1605 for public participation in creative work.
1607 Four of the six CC licenses enable reusers to take apart, build upon, or
1608 otherwise adapt the work. Depending on the context, adaptation can mean
1609 wildly different things---translating, updating, localizing, improving,
1610 transforming. It enables a work to be customized for particular needs,
1611 uses, people, and communities, which is another distinct value to offer
1612 the public.[^How-to-Be-Made-with-Creative-Commons-21] Adaptation is more game changing in some contexts than
1613 others. With educational materials, the ability to customize and update
1614 the content is critically important for its usefulness. For photography,
1615 the ability to adapt a photo is less important.
1617 This is a way to counteract a potential downside of the abundance of
1618 free and open content described above. As Anderson wrote in Free,
1619 "People often don't care as much about things they don't pay for, and as
1620 a result they don't think as much about how they consume them."[^How-to-Be-Made-with-Creative-Commons-22] If
1621 even the tiny act of volition of paying one penny for something changes
1622 our perception of that thing, then surely the act of remixing it
1623 enhances our perception exponentially.[^How-to-Be-Made-with-Creative-Commons-23] We know that people will pay
1624 more for products they had a part in creating.[^How-to-Be-Made-with-Creative-Commons-24] And we know that
1625 creating something, no matter what quality, brings with it a type of
1626 creative satisfaction that can never be replaced by consuming something
1627 created by someone else.[^How-to-Be-Made-with-Creative-Commons-25]
1629 Actively engaging with the content helps us avoid the type of aimless
1630 consumption that anyone who has absentmindedly scrolled through their
1631 social-media feeds for an hour knows all too well. In his book,
1632 Cognitive Surplus, Clay Shirky says, "To participate is to act as if
1633 your presence matters, as if, when you see something or hear something,
1634 your response is part of the event."[^How-to-Be-Made-with-Creative-Commons-26] Opening the door to your content
1635 can get people more deeply tied to your work.
1637 #### Use CC to differentiate yourself
1639 Operating under a traditional copyright regime usually means operating
1640 under the rules of establishment players in the media. Business
1641 strategies that are embedded in the traditional copyright system, like
1642 using digital rights management (DRM) and signing exclusivity contracts,
1643 can tie the hands of creators, often at the expense of the creator's
1644 best interest.[^How-to-Be-Made-with-Creative-Commons-27] Being Made with Creative Commons means you can function
1645 without those barriers and, in many cases, use the increased openness as
1646 a competitive advantage. David Harris from OpenStax said they
1647 specifically pursue strategies they know that traditional publishers
1648 cannot. "Don't go into a market and play by the incumbent rules," David
1649 said. "Change the rules of engagement."
1653 Like any moneymaking endeavor, those that are Made with Creative Commons
1654 have to generate some type of value for their audience or customers.
1655 Sometimes that value is subsidized by funders who are not actually
1656 beneficiaries of that value. Funders, whether philanthropic
1657 institutions, governments, or concerned individuals, provide money to
1658 the organization out of a sense of pure altruism. This is the way
1659 traditional nonprofit funding operates.[^How-to-Be-Made-with-Creative-Commons-28] But in many cases, the revenue
1660 streams used by endeavors that are Made with Creative Commons are
1661 directly tied to the value they generate, where the recipient is paying
1662 for the value they receive like any standard market transaction. In
1664 cases, rather than the quid pro quo exchange of money for value that
1665 typically drives market transactions, the recipient gives money out of a
1666 sense of reciprocity.
1668 Most who are Made with Creative Commons use a variety of methods to
1669 bring in revenue, some market-based and some not. One common strategy is
1670 using grant funding for content creation when research-and-development
1671 costs are particularly high, and then finding a different revenue stream
1672 (or streams) for ongoing expenses. As Shirky wrote, "The trick is in
1673 knowing when markets are an optimal way of organizing interactions and
1674 when they are not."[^How-to-Be-Made-with-Creative-Commons-29]
1676 Our case studies explore in more detail the various revenue-generating
1677 mechanisms used by the creators, organizations, and businesses we
1678 interviewed. There is nuance hidden within the specific ways each of
1679 them makes money, so it is a bit dangerous to generalize too much about
1680 what we learned. Nonetheless, zooming out and viewing things from a
1681 higher level of abstraction can be instructive.
1683 #### Market-based revenue streams
1685 In the market, the central question when determining how to bring in
1686 revenue is what value people are willing to pay for.[^How-to-Be-Made-with-Creative-Commons-30] By definition, if
1687 you are Made with Creative Commons, the content you provide is available
1688 for free and not a market commodity. Like the ubiquitous freemium
1689 business model, any possible market transaction with a consumer of your
1690 content has to be based on some added value you provide.[^How-to-Be-Made-with-Creative-Commons-31]
1692 In many ways, this is the way of the future for all content-driven
1693 endeavors. In the market, value lives in things that are scarce. Because
1694 the Internet makes a universe of content available to all of us for
1695 free, it is difficult to get people to pay for content online. The
1696 struggling newspaper industry is a testament to this fact. This is
1697 compounded by the fact that at least some amount of copying is probably
1698 inevitable. That means you may end up competing with free versions of
1699 your own content, whether you condone it or not.[^How-to-Be-Made-with-Creative-Commons-32] If people can easily
1700 find your content for free, getting people to buy it will be difficult,
1701 particularly in a context where access to content is more important than
1702 owning it. In Free, Anderson wrote, "Copyright protection schemes,
1703 whether coded into either law or software, are simply holding up a price
1704 against the force of gravity."
1706 Of course, this doesn't mean that content-driven endeavors have no
1707 future in the traditional marketplace. In Free, Anderson explains how
1708 when one product or service becomes free, as information and content
1709 largely have in the digital age, other things become more valuable.
1710 "Every abundance creates a new scarcity," he wrote. You just have to
1711 find some way other than the content to provide value to your audience
1712 or customers. As Anderson says, "It's easy to compete with Free: simply
1713 offer something better or at least different from the free version."[^How-to-Be-Made-with-Creative-Commons-33]
1715 In light of this reality, in some ways endeavors that are Made with
1716 Creative Commons are at a level playing field with all content-based
1717 endeavors in the digital age. In fact, they may even have an advantage
1718 because they can use the abundance of content to derive revenue from
1719 something scarce. They can also benefit from the goodwill that stems
1720 from the values behind being Made with Creative Commons.
1722 For content creators and distributors, there are nearly infinite ways to
1723 provide value to the consumers of your work, above and beyond the value
1724 that lives within your free digital content. Often, the CC-licensed
1725 content functions as a marketing tool for the paid product or
1728 Here are the most common high-level categories.
1730 #### Providing a custom service to consumers of your work *\[MARKET-BASED\]*
1732 In this age of information abundance, we don't lack for content. The
1733 trick is finding content that matches our needs and wants, so customized
1734 services are particularly valuable. As Anderson wrote, "Commodity
1735 information (everybody gets the same version) wants to be free.
1736 Customized information (you get something unique and meaningful to you)
1737 wants to be expensive."[^How-to-Be-Made-with-Creative-Commons-34] This can be anything from the artistic and
1738 cultural consulting services provided by Ártica to the custom-song
1739 business of Jonathan "Song-A-Day" Mann.
1741 #### Charging for the physical copy *\[MARKET-BASED\]*
1743 In his book about maker culture, Anderson characterizes this model as
1744 giving away the bits and selling the atoms (where bits refers to digital
1745 content and atoms refer to a physical object).[^How-to-Be-Made-with-Creative-Commons-35] This is particularly
1746 successful in domains where the digital version of the content isn't as
1747 valuable as the analog version, like book publishing where a significant
1748 subset of people still prefer reading something they can hold in their
1749 hands. Or in domains where the content isn't useful until it is in
1750 physical form, like furniture designs. In those situations, a
1751 significant portion of consumers will pay for the convenience of having
1752 someone else put the physical version together for them. Some endeavors
1753 squeeze even more out of this revenue stream by using a Creative Commons
1754 license that only allows noncommercial uses, which means no one else can
1755 sell physical copies of their work in competition with them. This
1756 strategy of reserving commercial rights can be particularly important
1757 for items like books, where every printed copy of the same work is
1758 likely to be the same quality, so it is harder to differentiate one
1759 publishing service from another. On the other hand, for items like
1760 furniture or electronics, the provider of the physical goods can compete
1761 with other providers of the same works based on quality, service, or
1762 other traditional business principles.
1764 #### Charging for the in-person version *\[MARKET-BASED\]*
1766 As anyone who has ever gone to a concert will tell you, experiencing
1767 creativity in person is a completely different experience from consuming
1768 a digital copy on your own. Far from acting as a substitute for
1769 face-to-face interaction, CC-licensed content can actually create demand
1770 for the in-person version of experience. You can see this effect when
1771 people go view original art in person or pay to attend a talk or
1774 #### Selling merchandise *\[MARKET-BASED\]*
1776 In many cases, people who like your work will pay for products
1777 demonstrating a connection to your work. As a child of the 1980s, I can
1778 personally attest to the power of a good concert T-shirt. This can also
1779 be an important revenue stream for museums and galleries.
1781 Sometimes the way to find a market-based revenue stream is by providing
1782 value to people other than those who consume your CC-licensed content.
1783 In these revenue streams, the free content is being subsidized by an
1784 entirely different category of people or businesses. Often, those people
1785 or businesses are paying to access your main audience. The fact that the
1786 content is free increases the size of the audience, which in turn makes
1787 the offer more valuable to the paying customers. This is a variation of
1788 a traditional business model built on free called multi-sided
1789 platforms.[^How-to-Be-Made-with-Creative-Commons-36] Access to your audience isn't the only thing people are
1790 willing to pay for---there are other services you can provide as well.
1792 #### Charging advertisers or sponsors *\[MARKET-BASED\]*
1794 The traditional model of subsidizing free content is advertising. In
1795 this version of multi-sided platforms, advertisers pay for the
1796 opportunity to reach the set of eyeballs the content creators provide in
1797 the form of their audience.[^How-to-Be-Made-with-Creative-Commons-37] The Internet has made this model more
1798 difficult because the number of potential channels available to reach
1799 those eyeballs has become essentially infinite.[^How-to-Be-Made-with-Creative-Commons-38] Nonetheless, it
1800 remains a viable revenue stream for many content creators, including
1801 those who are Made with Creative Commons. Often, instead of paying to
1802 display advertising, the advertiser pays to be an official sponsor of
1803 particular content or projects, or of the overall endeavor.
1805 #### Charging your content creators *\[MARKET-BASED\]*
1807 Another type of multisided platform is where the content creators
1808 themselves pay to be featured on the platform. Obviously, this revenue
1809 stream is only available to those who rely on work created, at least in
1810 part, by others. The most well-known version of this model is the
1811 "author-processing charge" of open-access journals like those published
1812 by the Public Library of Science, but there are other variations. The
1813 Conversation is primarily funded by a university-membership model, where
1814 universities pay to have their faculties participate as writers of the
1815 content on the Conversation website.
1817 #### Charging a transaction fee *\[MARKET-BASED\]*
1819 This is a version of a traditional business model based on brokering
1820 transactions between parties.[^How-to-Be-Made-with-Creative-Commons-39] Curation is an important element of this
1821 model. Platforms like the Noun Project add value by wading through
1822 CC-licensed content to curate a high-quality set and then derive revenue
1823 when creators of that content make transactions with customers. Other
1824 platforms make money when service providers transact with their
1825 customers; for example, Opendesk makes money every time someone on their
1826 site pays a maker to make furniture based on one of the designs on the
1829 #### Providing a service to your creators *\[MARKET-BASED\]*
1831 As mentioned above, endeavors can make money by providing customized
1832 services to their users. Platforms can undertake a variation of this
1833 service model directed at the creators that provide the content they
1834 feature. The data platforms Figure.NZ and Figshare both capitalize on
1835 this model by providing paid tools to help their users make the data
1836 they contribute to the platform more discoverable and reusable.
1838 #### Licensing a trademark *\[MARKET-BASED\]*
1840 Finally, some that are Made with Creative Commons make money by selling
1841 use of their trademarks. Well known brands that consumers associate with
1842 quality, credibility, or even an ethos can license that trademark to
1843 companies that want to take advantage of that goodwill. By definition,
1844 trademarks are scarce because they represent a particular source of a
1845 good or service. Charging for the ability to use that trademark is a way
1846 of deriving revenue from something scarce while taking advantage of the
1847 abundance of CC content.
1849 #### Reciprocity-based revenue streams
1851 Even if we set aside grant funding, we found that the traditional
1852 economic framework of understanding the market failed to fully capture
1853 the ways the endeavors we analyzed were making money. It was not simply
1854 about monetizing scarcity.
1856 Rather than devising a scheme to get people to pay money in exchange for
1857 some direct value provided to them, many of the revenue streams were
1858 more about providing value, building a relationship, and then eventually
1859 finding some money that flows back out of a sense of reciprocity. While
1860 some look like traditional nonprofit funding models, they aren't
1861 charity. The endeavor exchange value with people, just not necessarily
1862 synchronously or in a way that requires that those values be equal. As
1863 David Bollier wrote in Think Like a Commoner, "There is no self-serving
1864 calculation of whether the value given and received is strictly equal."
1866 This should be a familiar dynamic---it is the way you deal with your
1867 friends and family. We give without regard for what and when we will get
1868 back. David Bollier wrote, "Reciprocal social exchange lies at the heart
1869 of human identity, community and culture. It is a vital brain function
1870 that helps the human species survive and evolve."
1872 What is rare is to incorporate this sort of relationship into an
1873 endeavor that also engages with the market.[^How-to-Be-Made-with-Creative-Commons-40] We almost can't help but
1874 think of relationships in the market as being centered on an even-steven
1875 exchange of value.[^How-to-Be-Made-with-Creative-Commons-41]
1877 #### Memberships and individual donations *\[RECIPROCITY-BASED\]*
1879 While memberships and donations are traditional nonprofit funding
1880 models, in the Made with Creative Commons context, they are directly
1881 tied to the reciprocal relationship that is cultivated with the
1882 beneficiaries of their work. The bigger the pool of those receiving
1883 value from the content, the more likely this strategy will work, given
1884 that only a small percentage of people are likely to contribute. Since
1885 using CC licenses can grease the wheels for content to reach more
1886 people, this strategy can be more effective for endeavors that are Made
1887 with Creative Commons. The greater the argument that the content is a
1888 public good or that the entire endeavor is furthering a social mission,
1889 the more likely this strategy is to succeed.
1891 #### The pay-what-you-want model *\[RECIPROCITY-BASED\]*
1893 In the pay-what-you-want model, the beneficiary of Creative Commons
1894 content is invited to give---at any amount they can and feel is
1895 appropriate, based on the public and personal value they feel is
1896 generated by the open content. Critically, these models are not touted
1897 as "buying" something free. They are similar to a tip jar. People make
1898 financial contributions as an act of gratitude. These models capitalize
1899 on the fact that we are naturally inclined to give money for things we
1900 value in the marketplace, even in situations where we could find a way
1903 #### Crowdfunding *\[RECIPROCITY-BASED\]*
1905 Crowdfunding models are based on recouping the costs of creating and
1906 distributing content before the content is created. If the endeavor is
1907 Made with Creative Commons, anyone who wants the work in question could
1908 simply wait until it's created and then access it for free. That means,
1909 for this model to work, people have to care about more than just
1910 receiving the work. They have to want you to succeed. Amanda Palmer
1911 credits the success of her crowdfunding on Kickstarter and Patreon to
1912 the years she spent building her community and creating a connection
1913 with her fans. She wrote in The Art of Asking, "Good art is made, good
1914 art is shared, help is offered, ears are bent, emotions are exchanged,
1915 the compost of real, deep connection is sprayed all over the fields.
1916 Then one day, the artist steps up and asks for something. And if the
1917 ground has been fertilized enough, the audience says, without
1918 hesitation: of course."
1920 Other types of crowdfunding rely on a sense of responsibility that a
1921 particular community may feel. Knowledge Unlatched pools funds from
1922 major U.S. libraries to subsidize CC-licensed academic work that will
1923 be, by definition, available to everyone for free. Libraries with bigger
1924 budgets tend to give more out of a sense of commitment to the library
1925 community and to the idea of open access generally.
1927 ### Making Human Connections
1929 Regardless of how they made money, in our interviews, we repeatedly
1930 heard language like "persuading people to buy" and "inviting people to
1931 pay." We heard it even in connection with revenue streams that sit
1932 squarely within the market. Cory Doctorow told us, "I have to convince
1933 my readers that the right thing to do is to pay me." The founders of the
1934 for-profit company Lumen Learning showed us the letter they send to
1935 those who opt not to pay for the services they provide in connection
1936 with their CC-licensed educational content. It isn't a cease-and-desist
1937 letter; it's an invitation to pay because it's the right thing to do.
1938 This sort of behavior toward what could be considered nonpaying
1939 customers is largely unheard of in the traditional marketplace. But it
1940 seems to be part of the fabric of being Made with Creative Commons.
1942 Nearly every endeavor we profiled relied, at least in part, on people
1943 being invested in what they do. The closer the Creative Commons content
1944 is to being "the product," the more pronounced this dynamic has to be.
1945 Rather than simply selling a product or service, they are making
1946 ideological, personal, and creative connections with the people who
1949 It took me a very long time to see how this avoidance of thinking about
1950 what they do in pure market terms was deeply tied to being Made with
1953 I came to the research with preconceived notions about what Creative
1954 Commons is and what it means to be Made with Creative Commons. It turned
1955 out I was wrong on so many counts.
1957 Obviously, being Made with Creative Commons means using Creative Commons
1958 licenses. That much I knew. But in our interviews, people spoke of so
1959 much more than copyright permissions when they explained how sharing fit
1960 into what they do. I was thinking about sharing too narrowly, and as a
1961 result, I was missing vast swaths of the meaning packed within Creative
1962 Commons. Rather than parsing the specific and narrow role of the
1963 copyright license in the equation, it is important not to disaggregate
1964 the rest of what comes with sharing. You have to widen the lens.
1966 Being Made with Creative Commons is not just about the simple act of
1967 licensing a copyrighted work under a set of standardized terms, but also
1968 about community, social good, contributing ideas, expressing a value
1969 system, working together. These components of sharing are hard to
1970 cultivate if you think about what you do in purely market terms. Decent
1971 social behavior isn't as intuitive when we are doing something that
1972 involves monetary exchange. It takes a conscious effort to foster the
1973 context for real sharing, based not strictly on impersonal market
1974 exchange, but on connections with the people with whom you
1975 share---connections with you, with your work, with your values, with
1978 The rest of this section will explore some of the common strategies that
1979 creators, companies, and organizations use to remind us that there are
1980 humans behind every creative endeavor. To remind us we have obligations
1981 to each other. To remind us what sharing really looks like.
1985 Humans are social animals, which means we are naturally inclined to
1986 treat each other well.[^How-to-Be-Made-with-Creative-Commons-42] But the further removed we are from the person
1987 with whom we are interacting, the less caring our behavior will be.
1988 While the Internet has democratized cultural production, increased
1989 access to knowledge, and connected us in extraordinary ways, it can also
1990 make it easy forget we are dealing with another human.
1992 To counteract the anonymous and impersonal tendencies of how we operate
1993 online, individual creators and corporations who use Creative Commons
1994 licenses work to demonstrate their humanity. For some, this means
1995 pouring their lives out on the page. For others, it means showing their
1996 creative process, giving a glimpse into how they do what they do. As
1997 writer Austin Kleon wrote, "Our work doesn't speak for itself. Human
1998 beings want to know where things came from, how they were made, and who
1999 made them. The stories you tell about the work you do have a huge effect
2000 on how people feel and what they understand about your work, and how
2001 people feel and what they understand about your work affects how they
2002 value it."[^How-to-Be-Made-with-Creative-Commons-43]
2004 A critical component to doing this effectively is not worrying about
2005 being a "brand." That means not being afraid to be vulnerable. Amanda
2006 Palmer says, "When you're afraid of someone's judgment, you can't
2007 connect with them. You're too preoccupied with the task of impressing
2008 them." Not everyone is suited to live life as an open book like Palmer,
2009 and that's OK. There are a lot of ways to be human. The trick is just
2010 avoiding pretense and the temptation to artificially craft an image.
2011 People don't just want the glossy version of you. They can't relate to
2012 it, at least not in a meaningful way.
2014 This advice is probably even more important for businesses and
2015 organizations because we instinctively conceive of them as nonhuman
2016 (though in the United States, corporations are people!). When
2017 corporations and organizations make the people behind them more
2018 apparent, it reminds people that they are dealing with something other
2019 than an anonymous corporate entity. In business-speak, this is about
2020 "humanizing your interactions" with the public.[^How-to-Be-Made-with-Creative-Commons-44] But it can't be a
2021 gimmick. You can't fake being human.
2023 #### Be open and accountable
2025 Transparency helps people understand who you are and why you do what you
2026 do, but it also inspires trust. Max Temkin of Cards Against Humanity
2027 told us, "One of the most surprising things you can do in capitalism is
2028 just be honest with people." That means sharing the good and the bad. As
2029 Amanda Palmer wrote, "You can fix almost anything by authentically
2030 communicating."[^How-to-Be-Made-with-Creative-Commons-45] It isn't about trying to satisfy everyone or trying to
2031 sugarcoat mistakes or bad news, but instead about explaining your
2032 rationale and then being prepared to defend it when people are
2033 critical.[^How-to-Be-Made-with-Creative-Commons-46]
2035 Being accountable does not mean operating on consensus. According to
2036 James Surowiecki, consensus-driven groups tend to resort to
2037 lowest-common-denominator solutions and
2038 avoid the sort of candid exchange of ideas that cultivates healthy
2039 collaboration.[^How-to-Be-Made-with-Creative-Commons-47] Instead, it can be as simple as asking for input and
2040 then giving context and explanation about decisions you make, even if
2041 soliciting feedback and inviting discourse is time-consuming. If you
2042 don't go through the effort to actually respond to the input you
2043 receive, it can be worse than not inviting input in the first place.[^How-to-Be-Made-with-Creative-Commons-48]
2044 But when you get it right, it can guarantee the type of diversity of
2045 thought that helps endeavors excel. And it is another way to get people
2046 involved and invested in what you do.
2048 #### Design for the good actors
2050 Traditional economics assumes people make decisions based solely on
2051 their own economic self-interest.[^How-to-Be-Made-with-Creative-Commons-49] Any relatively introspective human
2052 knows this is a fiction---we are much more complicated beings with a
2053 whole range of needs, emotions, and motivations. In fact, we are
2054 hardwired to work together and ensure fairness.[^How-to-Be-Made-with-Creative-Commons-50] Being Made with
2055 Creative Commons requires an assumption that people will largely act on
2056 those social motivations, motivations that would be considered
2057 "irrational" in an economic sense. As Knowledge Unlatched's Pinter told
2058 us, "It is best to ignore people who try to scare you about free riding.
2059 That fear is based on a very shallow view of what motivates human
2060 behavior." There will always be people who will act in purely selfish
2061 ways, but endeavors that are Made with Creative Commons design for the
2064 The assumption that people will largely do the right thing can be a
2065 self-fulfilling prophecy. Shirky wrote in Cognitive Surplus, "Systems
2066 that assume people will act in ways that create public goods, and that
2067 give them opportunities and rewards for doing so, often let them work
2068 together better than neoclassical economics would predict."[^How-to-Be-Made-with-Creative-Commons-51] When we
2069 acknowledge that people are often motivated by something other than
2070 financial self-interest, we design our endeavors in ways that encourage
2071 and accentuate our social instincts.
2073 Rather than trying to exert control over people's behavior, this mode of
2074 operating requires a certain level of trust. We might not realize it,
2075 but our daily lives are already built on trust. As Surowiecki wrote in
2076 The Wisdom of Crowds, "It's impossible for a society to rely on law
2077 alone to make sure citizens act honestly and responsibly. And it's
2078 impossible for any organization to rely on contracts alone to make sure
2079 that its managers and workers live up to their obligation." Instead, we
2080 largely trust that people---mostly strangers---will do what they are
2081 supposed to do.[^How-to-Be-Made-with-Creative-Commons-52] And most often, they do.
2083 #### Treat humans like, well, humans
2085 For creators, treating people as humans means not treating them like
2086 fans. As Kleon says, "If you want fans, you have to be a fan first."[^How-to-Be-Made-with-Creative-Commons-53]
2087 Even if you happen to be one of the few to reach celebrity levels of
2088 fame, you are better off remembering that the people who follow your
2089 work are human, too. Cory Doctorow makes a point to answer every single
2090 email someone sends him. Amanda Palmer spends vast quantities of time
2091 going online to communicate with her public, making a point to listen
2092 just as much as she talks.[^How-to-Be-Made-with-Creative-Commons-54]
2094 The same idea goes for businesses and organizations. Rather than
2095 automating its customer service, the music platform Tribe of Noise makes
2096 a point to ensure its employees have personal, one-on-one interaction
2099 When we treat people like humans, they typically return the gift in
2100 kind. It's called karma. But social relationships are fragile. It is all
2101 too easy to destroy them if you make the mistake of treating people as
2102 anonymous customers or free labor.[^How-to-Be-Made-with-Creative-Commons-55] Platforms that rely on content from
2103 contributors are especially at risk of creating an exploitative dynamic.
2104 It is important to find ways to acknowledge and pay back the value that
2105 contributors generate. That does not mean you can solve this problem by
2106 simply paying contributors for their time or contributions. As soon as
2107 we introduce money into a relationship---at least when it takes a form
2108 of paying monetary value in exchange for other value---it can
2109 dramatically change the dynamic.[^How-to-Be-Made-with-Creative-Commons-56]
2111 #### State your principles and stick to them
2113 Being Made with Creative Commons makes a statement about who you are and
2114 what you do. The symbolism is powerful. Using Creative Commons licenses
2115 demonstrates adherence to a particular belief system, which generates
2116 goodwill and connects like-minded people to your work. Sometimes people
2117 will be drawn to endeavors that are Made with Creative Commons as a way
2118 of demonstrating their own commitment to the Creative Commons value
2119 system, akin to a political statement. Other times people will identify
2120 and feel connected with an endeavor's separate social mission. Often
2123 The expression of your values doesn't have to be implicit. In fact, many
2124 of the people we interviewed talked about how important it is to state
2125 your guiding principles up front. Lumen Learning attributes a lot of
2126 their success to having been outspoken about the fundamental values that
2127 guide what they do. As a for-profit company, they think their expressed
2128 commitment to low-income students and open licensing has been critical
2129 to their credibility in the OER (open educational resources) community
2130 in which they operate.
2132 When your end goal is not about making a profit, people trust that you
2133 aren't just trying to extract value for your own gain. People notice
2134 when you have a sense of purpose that transcends your own
2135 self-interest.[^How-to-Be-Made-with-Creative-Commons-57] It attracts committed employees, motivates
2136 contributors, and builds trust.
2138 #### Build a community
2140 Endeavors that are Made with Creative Commons thrive when community is
2141 built around what they do. This may mean a community collaborating
2142 together to create something new, or it may simply be a collection of
2143 like-minded people who get to know each other and rally around common
2144 interests or beliefs.[^How-to-Be-Made-with-Creative-Commons-58] To a certain extent, simply being Made with
2145 Creative Commons automatically brings with it some element of community,
2146 by helping connect you to like-minded others who recognize and are drawn
2147 to the values symbolized by
2150 To be sustainable, though, you have to work to nurture community. People
2151 have to care---about you and each other. One critical piece to this is
2152 fostering a sense of belonging. As Jono Bacon writes in The Art of
2153 Community, "If there is no belonging, there is no community." For Amanda
2154 Palmer and her band, that meant creating an accepting and inclusive
2155 environment where people felt a part of their "weird little family."[^How-to-Be-Made-with-Creative-Commons-59]
2156 For organizations like Red Hat, that means connecting around common
2157 beliefs or goals. As the CEO Jim Whitehurst wrote in The Open
2158 Organization, "Tapping into passion is especially important in building
2159 the kinds of participative communities that drive open
2160 organizations."[^How-to-Be-Made-with-Creative-Commons-60]
2162 Communities that collaborate together take deliberate planning.
2163 Surowiecki wrote, "It takes a lot of work to put the group together.
2164 It's difficult to ensure that people are working in the group's interest
2165 and not in their own. And when there's a lack of trust between the
2166 members of the group (which isn't surprising given that they don't
2167 really know each other), considerable energy is wasted trying to
2168 determine each other's bona fides."[^How-to-Be-Made-with-Creative-Commons-61] Building true community requires
2169 giving people within the community the power to create or influence the
2170 rules that govern the community.[^How-to-Be-Made-with-Creative-Commons-62] If the rules are created and imposed
2171 in a top-down manner, people feel like they don't have a voice, which in
2172 turn leads to disengagement.
2174 Community takes work, but working together, or even simply being
2175 connected around common interests or values, is in many ways what
2178 #### Give more to the commons than you take
2180 Conventional wisdom in the marketplace dictates that people should try
2181 to extract as much money as possible from resources. This is essentially
2182 what defines so much of the so-called sharing economy. In an article on
2183 the Harvard Business Review website called "The Sharing Economy Isn't
2184 about Sharing at All," authors Giana Eckhardt and Fleura Bardhi
2185 explained how the anonymous market-driven trans-actions in most
2186 sharing-economy businesses are purely about monetizing access.[^How-to-Be-Made-with-Creative-Commons-63] As Lisa
2187 Gansky put it in her book The Mesh, the primary strategy of the sharing
2188 economy is to sell the same product multiple times, by selling access
2189 rather than ownership.[^How-to-Be-Made-with-Creative-Commons-64] That is not sharing.
2191 Sharing requires adding as much or more value to the ecosystem than you
2192 take. You can't simply treat open content as a free pool of resources
2193 from which to extract value. Part of giving back to the ecosystem is
2194 contributing content back to the public under CC licenses. But it
2195 doesn't have to just be about creating content; it can be about adding
2196 value in other ways. The social blogging platform Medium provides value
2197 to its community by incentivizing good behavior, and the result is an
2198 online space with remarkably high-quality user-generated content and
2199 limited trolling.[^How-to-Be-Made-with-Creative-Commons-65] Opendesk contributes to its community by committing
2200 to help its designers make money, in part by actively curating and
2201 displaying their work on its platform effectively.
2203 In all cases, it is important to openly acknowledge the amount of value
2204 you add versus that which you draw on that was created by others. Being
2205 transparent about this builds credibility and shows you are a
2206 contributing player in the commons. When your endeavor is making money,
2207 that also means apportioning financial compensation in a way that
2208 reflects the value contributed by others, providing more to contributors
2209 when the value they add outweighs the value provided by you.
2211 #### Involve people in what you do
2213 Thanks to the Internet, we can tap into the talents and expertise of
2214 people around the globe. Chris Anderson calls it the Long Tail of
2215 talent.[^How-to-Be-Made-with-Creative-Commons-66] But to make collaboration work, the group has to be effective
2216 at what it is doing, and the people within the group have to find
2217 satisfaction from being involved.[^How-to-Be-Made-with-Creative-Commons-67] This is easier to facilitate for
2218 some types of creative work than it is for others. Groups tied together
2219 online collaborate best when people can work independently and
2220 asynchronously, and particularly for larger groups with loose ties, when
2221 contributors can make simple improvements without a particularly heavy
2223 commitment.[^How-to-Be-Made-with-Creative-Commons-68]
2225 As the success of Wikipedia demonstrates, editing an online encyclopedia
2226 is exactly the sort of activity that is perfect for massive co-creation
2227 because small, incremental edits made by a diverse range of people
2228 acting on their own are immensely valuable in the aggregate. Those same
2229 sorts of small contributions would be less useful for many other types
2230 of creative work, and people are inherently less motivated to contribute
2231 when it doesn't appear that their efforts will make much of a
2232 difference.[^How-to-Be-Made-with-Creative-Commons-69]
2234 It is easy to romanticize the opportunities for global cocreation made
2235 possible by the Internet, and, indeed, the successful examples of it are
2236 truly incredible and inspiring. But in a wide range of
2237 circumstances---perhaps more often than not---community cocreation is
2238 not part of the equation, even within endeavors built on CC content.
2239 Shirky wrote, "Sometimes the value of professional work trumps the value
2240 of amateur sharing or a feeling of belonging.[^How-to-Be-Made-with-Creative-Commons-70] The textbook publisher
2241 OpenStax, which distributes all of its material for free under CC
2242 licensing, is an example of this dynamic. Rather than tapping the
2243 community to help cocreate their college textbooks, they invest a
2244 significant amount of time and money to develop professional content.
2245 For individual creators, where the creative work is the basis for what
2246 they do, community cocreation is only rarely a part of the picture. Even
2247 musician Amanda Palmer, who is famous for her openness and involvement
2248 with her fans, said, "The only department where I wasn't open to input
2249 was the writing, the music itself."[^How-to-Be-Made-with-Creative-Commons-71]
2251 While we tend to immediately think of cocreation and remixing when we
2252 hear the word collaboration, you can also involve others in your
2253 creative process in more informal ways, by sharing half-baked ideas and
2254 early drafts, and interacting with the public to incubate ideas and get
2255 feedback. So-called "making in public" opens the door to letting people
2256 feel more invested in your creative work.[^How-to-Be-Made-with-Creative-Commons-72] And it shows a
2257 nonterritorial approach to ideas and information. Stephen Covey (of The
2258 7 Habits of Highly Effective People fame) calls this the abundance
2259 mentality---treating ideas like something plentiful---and it can create
2260 an environment where collaboration flourishes.[^How-to-Be-Made-with-Creative-Commons-73]
2262 There is no one way to involve people in what you do. They key is
2263 finding a way for people to contribute on their terms, compelled by
2264 their own motivations.[^How-to-Be-Made-with-Creative-Commons-74] What that looks like varies wildly depending on
2265 the project. Not every endeavor that is Made with Creative Commons can
2266 be Wikipedia, but every endeavor can find ways to invite the public into
2267 what they do. The goal for any form of collaboration is to move away
2268 from thinking of consumers as passive recipients of your content and
2269 transition them into active participants.[^How-to-Be-Made-with-Creative-Commons-75]
2273 [^How-to-Be-Made-with-Creative-Commons-1]: Alex Osterwalder and Yves Pigneur, Business Model Generation
2274 (Hoboken, NJ: John Wiley and Sons, 2010), 14. A preview of the book
2275 is available at [](http://strategyzer.com/books/business-model-generation).
2276 [^How-to-Be-Made-with-Creative-Commons-2]: Cory Doctorow, Information Doesn't Want to Be Free: Laws for the
2277 Internet Age (San Francisco, CA: McSweeney's, 2014) 68.
2278 [^How-to-Be-Made-with-Creative-Commons-3]: Ibid., 55.
2279 [^How-to-Be-Made-with-Creative-Commons-4]: Chris Anderson, Free: How Today's Smartest Businesses Profit by
2280 Giving Something for Nothing, reprint with new preface (New York:
2281 Hyperion, 2010), 224.
2282 [^How-to-Be-Made-with-Creative-Commons-5]: Doctorow, Information Doesn't Want to Be Free, 44.
2283 [^How-to-Be-Made-with-Creative-Commons-6]: Amanda Palmer, The Art of Asking: Or How I Learned to Stop Worrying
2284 and Let People Help (New York: Grand Central, 2014), 121.
2285 [^How-to-Be-Made-with-Creative-Commons-7]: Chris Anderson, Makers: The New Industrial Revolution (New York:
2287 [^How-to-Be-Made-with-Creative-Commons-8]: David Bollier, Think Like a Commoner: A Short Introduction to the
2288 Life of the Commons (Gabriola Island, BC: New Society, 2014), 70.
2289 [^How-to-Be-Made-with-Creative-Commons-9]: Anderson, Makers, 66.
2290 [^How-to-Be-Made-with-Creative-Commons-10]: Bryan Kramer, Shareology: How Sharing Is Powering the Human Economy
2291 (New York: Morgan James, 2016), 10.
2292 [^How-to-Be-Made-with-Creative-Commons-11]: Anderson, Free, 62.
2293 [^How-to-Be-Made-with-Creative-Commons-12]: Doctorow, Information Doesn't Want to Be Free, 38.
2294 [^How-to-Be-Made-with-Creative-Commons-13]: Bollier, Think Like a Commoner, 68.
2295 [^How-to-Be-Made-with-Creative-Commons-14]: Anderson, Free, 86.
2296 [^How-to-Be-Made-with-Creative-Commons-15]: Doctorow, Information Doesn't Want to Be Free, 144.
2297 [^How-to-Be-Made-with-Creative-Commons-16]: Anderson, Free, 123.
2298 [^How-to-Be-Made-with-Creative-Commons-17]: Ibid., 132.
2299 [^How-to-Be-Made-with-Creative-Commons-18]: Ibid., 70.
2300 [^How-to-Be-Made-with-Creative-Commons-19]: James Surowiecki, The Wisdom of Crowds (New York: Anchor Books,
2301 2005), 124. Surowiecki says, "The measure of success of laws and
2302 contracts is how rarely they are invoked."
2303 [^How-to-Be-Made-with-Creative-Commons-20]: Anderson, Free, 44.
2304 [^How-to-Be-Made-with-Creative-Commons-21]: Osterwalder and Pigneur, Business Model Generation, 23.
2305 [^How-to-Be-Made-with-Creative-Commons-22]: Anderson, Free, 67.
2306 [^How-to-Be-Made-with-Creative-Commons-23]: Ibid., 58.
2307 [^How-to-Be-Made-with-Creative-Commons-24]: Anderson, Makers, 71.
2308 [^How-to-Be-Made-with-Creative-Commons-25]: Clay Shirky, Cognitive Surplus: How Technology Makes Consumers into
2309 Collaborators (London: Penguin Books, 2010), 78.
2310 [^How-to-Be-Made-with-Creative-Commons-26]: Ibid., 21.
2311 [^How-to-Be-Made-with-Creative-Commons-27]: Doctorow, Information Doesn't Want to Be Free, 43.
2312 [^How-to-Be-Made-with-Creative-Commons-28]: William Landes Foster, Peter Kim, and Barbara Christiansen, "Ten
2313 Nonprofit Funding Models," Stanford Social Innovation Review, Spring
2314 2009, [](http://ssir.org/articles/entry/ten\_nonprofit\_funding\_models).
2315 [^How-to-Be-Made-with-Creative-Commons-29]: Shirky, Cognitive Surplus, 111.
2316 [^How-to-Be-Made-with-Creative-Commons-30]: Osterwalder and Pigneur, Business Model Generation, 30.
2317 [^How-to-Be-Made-with-Creative-Commons-31]: Jim Whitehurst, The Open Organization: Igniting Passion and
2318 Performance (Boston: Harvard Business Review Press, 2015), 202.
2319 [^How-to-Be-Made-with-Creative-Commons-32]: Anderson, Free, 71.
2320 [^How-to-Be-Made-with-Creative-Commons-33]: Ibid., 231.
2321 [^How-to-Be-Made-with-Creative-Commons-34]: Ibid., 97.
2322 [^How-to-Be-Made-with-Creative-Commons-35]: Anderson, Makers, 107.
2323 [^How-to-Be-Made-with-Creative-Commons-36]: Osterwalder and Pigneur, Business Model Generation, 89.
2324 [^How-to-Be-Made-with-Creative-Commons-37]: Ibid., 92.
2325 [^How-to-Be-Made-with-Creative-Commons-38]: Anderson, Free, 142.
2326 [^How-to-Be-Made-with-Creative-Commons-39]: Osterwalder and Pigneur, Business Model Generation, 32.
2327 [^How-to-Be-Made-with-Creative-Commons-40]: Bollier, Think Like a Commoner, 150.
2328 [^How-to-Be-Made-with-Creative-Commons-41]: Ibid., 134.
2329 [^How-to-Be-Made-with-Creative-Commons-42]: Dan Ariely, Predictably Irrational: The Hidden Forces That Shape Our
2330 Decisions, rev. ed. (New York: Harper Perennial, 2010), 109.
2331 [^How-to-Be-Made-with-Creative-Commons-43]: Austin Kleon, Show Your Work: 10 Ways to Share Your Creativity and
2332 Get Discovered (New York: Workman, 2014), 93.
2333 [^How-to-Be-Made-with-Creative-Commons-44]: Kramer, Shareology, 76.
2334 [^How-to-Be-Made-with-Creative-Commons-45]: Palmer, Art of Asking, 252.
2335 [^How-to-Be-Made-with-Creative-Commons-46]: Whitehurst, Open Organization, 145.
2336 [^How-to-Be-Made-with-Creative-Commons-47]: Surowiecki, Wisdom of Crowds, 203.
2337 [^How-to-Be-Made-with-Creative-Commons-48]: Whitehurst, Open Organization, 80.
2338 [^How-to-Be-Made-with-Creative-Commons-49]: Bollier, Think Like a Commoner, 25.
2339 [^How-to-Be-Made-with-Creative-Commons-50]: Ibid., 31.
2340 [^How-to-Be-Made-with-Creative-Commons-51]: Shirky, Cognitive Surplus, 112.
2341 [^How-to-Be-Made-with-Creative-Commons-52]: Surowiecki, Wisdom of Crowds, 124.
2342 [^How-to-Be-Made-with-Creative-Commons-53]: Kleon, Show Your Work, 127.
2343 [^How-to-Be-Made-with-Creative-Commons-54]: Palmer, Art of Asking, 121.
2344 [^How-to-Be-Made-with-Creative-Commons-55]: Ariely, Predictably Irrational, 87.
2345 [^How-to-Be-Made-with-Creative-Commons-56]: Ibid., 105.
2346 [^How-to-Be-Made-with-Creative-Commons-57]: Ibid., 36.
2347 [^How-to-Be-Made-with-Creative-Commons-58]: Jono Bacon, The Art of Community, 2nd ed. (Sebastopol, CA: O'Reilly
2349 [^How-to-Be-Made-with-Creative-Commons-59]: Palmer, Art of Asking, 98.
2350 [^How-to-Be-Made-with-Creative-Commons-60]: Whitehurst, Open Organization, 34.
2351 [^How-to-Be-Made-with-Creative-Commons-61]: Surowiecki, Wisdom of Crowds, 200.
2352 [^How-to-Be-Made-with-Creative-Commons-62]: Bollier, Think Like a Commoner, 29.
2353 [^How-to-Be-Made-with-Creative-Commons-63]: Giana Eckhardt and Fleura Bardhi, "The Sharing Economy Isn't about
2354 Sharing at All," Harvard Business Review (website), January 28,
2355 2015, [](http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all).
2356 [^How-to-Be-Made-with-Creative-Commons-64]: Lisa Gansky, The Mesh: Why the Future of Business Is Sharing,
2357 reprint with new epilogue (New York: Portfolio, 2012).
2358 [^How-to-Be-Made-with-Creative-Commons-65]: David Lee, "Inside Medium: An Attempt to Bring Civility to the
2359 Internet," BBC News, March 3, 2016,
2360 [](http://www.bbc.com/news/technology-35709680).
2361 [^How-to-Be-Made-with-Creative-Commons-66]: Anderson, Makers, 148.
2362 [^How-to-Be-Made-with-Creative-Commons-67]: Shirky, Cognitive Surplus, 164.
2363 [^How-to-Be-Made-with-Creative-Commons-68]: Whitehurst, foreword to Open Organization.
2364 [^How-to-Be-Made-with-Creative-Commons-69]: Shirky, Cognitive Surplus, 144.
2365 [^How-to-Be-Made-with-Creative-Commons-70]: Ibid., 154.
2366 [^How-to-Be-Made-with-Creative-Commons-71]: Palmer, Art of Asking, 163.
2367 [^How-to-Be-Made-with-Creative-Commons-72]: Anderson, Makers, 173.
2368 [^How-to-Be-Made-with-Creative-Commons-73]: Tom Kelley and David Kelley, Creative Confidence: Unleashing the
2369 Potential within Us All (New York: Crown, 2013), 82.
2370 [^How-to-Be-Made-with-Creative-Commons-74]: Whitehurst, foreword to Open Organization.
2371 [^How-to-Be-Made-with-Creative-Commons-75]: Rachel Botsman and Roo Rogers, What's Mine Is Yours: The Rise of
2372 Collaborative Consumption (New York: Harper Business, 2010), 188.
2374 ## The Creative Commons Licenses
2376 All of the Creative Commons licenses grant a basic set of permissions.
2378 licensed work can be copied and shared in its original form for
2379 noncommercial purposes so long as attribution is given to the creator.
2380 There are six licenses in the CC license suite that build on that basic
2381 set of permissions, ranging from the most restrictive (allowing only
2382 those basic permissions to share unmodified copies for noncommercial
2383 purposes) to the most permissive (reusers can do anything they want with
2384 the work, even for commercial purposes, as long as they give the creator
2385 credit). The licenses are built on copyright and do not cover other
2386 types of rights that creators might have in their works, like patents or
2389 Here are the six licenses:
2391 {width="40%"
2394 The Attribution license (CC BY) lets others distribute, remix, tweak,
2395 and build upon your work, even commercially, as long as they credit you
2396 for the original creation. This is the most accommodating of licenses
2397 offered. Recommended for maximum dissemination and use of licensed
2400 {width="40%"
2403 The Attribution-Share-Alike license (CC BY-SA) lets others remix, tweak,
2404 and build upon your work, even for commercial purposes, as long as they
2405 credit you and license their new creations under identical terms. This
2406 license is often compared to "copyleft" free and open source software
2407 licenses. All new works based on yours will carry the same license, so
2408 any derivatives will also allow commercial use.
2410 {width="40%"
2413 The Attribution-NoDerivs license (CC BY-ND) allows for redistribution,
2414 commercial and noncommercial, as long as it is passed along unchanged
2417 {width="40%"
2420 The Attribution-NonCommercial license (CC BY-NC) lets others remix,
2421 tweak, and build upon your work noncommercially. Although their new
2422 works must also acknowledge you, they don't have to license their
2423 derivative works on the same terms.
2425 {width="40%"
2428 The Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA) lets
2429 others remix, tweak, and build upon your work noncommercially, as long
2430 as they credit you and license their new creations under the same terms.
2432 {width="40%"
2435 The Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND) is the most
2436 restrictive of our six main licenses, only allowing others to download
2437 your works and share them with others as long as they credit you, but
2438 they can't change them or use them commercially.
2440 In addition to these six licenses, Creative Commons has two
2441 public-domain tools---one for creators and the other for those who
2442 manage collections of existing works by authors whose terms of copyright
2445 {width="40%"
2448 CC0 enables authors and copyright owners to dedicate their works to the
2449 worldwide public domain ("no rights reserved").
2451 {width="40%"
2454 The Creative Commons Public Domain Mark facilitates the labeling and
2455 discovery of works that are already free of known copyright
2458 In our case studies, some use just one Creative Commons license, others
2459 use several. Attribution (found in thirteen case studies) and
2460 Attribution-ShareAlike (found in eight studies) were the most common,
2461 with the other licenses coming up in four or so case studies, including
2462 the public-domain tool CC0. Some of the organizations we profiled offer
2463 both digital content and software: by using open-source-software
2464 licenses for the software code and Creative Commons licenses for digital
2465 content, they amplify their involvement with and commitment to sharing.
2467 There is a popular misconception that the three NonCommercial licenses
2468 offered by CC are the only options for those who want to make money off
2469 their work. As we hope this book makes clear, there are many ways to
2470 make endeavors that are Made with Creative Commons sustainable.
2471 Reserving commercial rights is only one of those ways. It is certainly
2472 true that a license that allows others to make commercial use of your
2473 work (CC BY, CC BY-SA, and CC BY-ND) forecloses some traditional revenue
2474 streams. If you apply an Attribution (CC BY) license to your book, you
2475 can't force a film company to pay you royalties if they turn your book
2476 into a feature-length film, or prevent another company from selling
2477 physical copies of your work.
2479 The decision to choose a NonCommercial and/or NoDerivs license comes
2480 down to how much you need to retain control over the creative work. The
2481 NonCommercial and NoDerivs licenses are ways of reserving some
2482 significant portion of the exclusive bundle of rights that copyright
2483 grants to creators. In some cases, reserving those rights is important
2484 to how you bring in revenue. In other cases, creators use a
2485 NonCommercial or NoDerivs license because they can't give up on the
2486 dream of hitting the creative jackpot. The music platform Tribe of Noise
2487 told us the NonCommercial licenses were popular among their users
2488 because people still held out the dream of having a major record label
2489 discover their work.
2491 Other times the decision to use a more restrictive license is due to a
2492 concern about the integrity of the work. For example, the nonprofit
2493 TeachAIDS uses a NoDerivs license for its educational materials because
2494 the medical subject matter is particularly important to get right.
2496 There is no one right way. The NonCommercial and NoDerivs restrictions
2497 reflect the values and preferences of creators about how their creative
2498 work should be reused, just as the ShareAlike license reflects a
2499 different set of values, one that is less about controlling access to
2500 their own work and more about ensuring that whatever gets created with
2501 their work is available to all on the same terms. Since the beginning of
2502 the commons, people have been setting up structures that helped regulate
2503 the way in which shared resources were used. The CC licenses are an
2504 attempt to standardize norms across all domains.
2508 For more about the licenses including examples and tips on sharing your
2509 work in the digital commons, start with the Creative Commons page called
2510 "Share Your Work" at
2512 [](http://creativecommons.org/share-your-work/).
2517 The twenty-four case studies in this section were chosen from hundreds
2518 of nominations received from Kickstarter backers, Creative Commons
2519 staff, and the global Creative Commons community. We selected eighty
2520 potential candidates that represented a mix of industries, content
2521 types, revenue streams, and parts of the world. Twelve of the case
2522 studies were selected from that group based on votes cast by Kickstarter
2523 backers, and the other twelve were selected by us.
2525 We did background research and conducted interviews for each case study,
2526 based on the same set of basic questions about the endeavor. The idea
2527 for each case study is to tell the story about the endeavor and the role
2528 sharing plays within it, largely the way in which it was told to us by
2529 those we interviewed.
2533 > Arduino is a for-profit open-source electronics platform and computer
2534 > hardware and software company. Founded in 2005 in Italy.
2536 > [](http://www.arduino.cc)
2538 > **Revenue model**: charging for physical copies (sales of boards, modules,
2539 > shields, and kits), licensing a trademark (fees paid by those who want
2540 > to sell Arduino products using their name)
2542 > **Interview date**: February 4, 2016
2544 > **Interviewees**: David Cuartielles and Tom Igoe, cofounders
2546 > Profile written by Paul Stacey
2548 In 2005, at the Interaction Design Institute Ivrea in northern Italy,
2549 teachers and students needed an easy way to use electronics and
2550 programming to quickly prototype design ideas. As musicians, artists,
2551 and designers, they needed a platform that didn't require engineering
2552 expertise. A group of teachers and students, including Massimo Banzi,
2553 David Cuartielles, Tom Igoe, Gianluca Martino, and David Mellis, built a
2554 platform that combined different open technologies. They called it
2555 Arduino. The platform integrated software, hardware, microcontrollers,
2556 and electronics. All aspects of the platform were openly licensed:
2557 hardware designs and documentation with the Attribution-Share-Alike
2558 license (CC BY-SA), and software with the GNU General Public License.
2560 Arduino boards are able to read inputs---light on a sensor, a finger on
2561 a button, or a Twitter message---and turn it into outputs---activating a
2562 motor, turning on an LED, publishing something online. You send a set of
2563 instructions to the microcontroller on the board by using the Arduino
2564 programming language and Arduino software (based on a piece of
2565 open-source software called Processing, a programming tool used to make
2568 "The reasons for making Arduino open source are complicated," Tom says.
2569 Partly it was about supporting flexibility. The open-source nature of
2570 Arduino empowers users to modify it and create a lot of different
2571 variations, adding on top of what the founders build. David says this
2572 "ended up strengthening the platform far beyond what we had even thought
2575 For Tom another factor was the impending closure of the Ivrea design
2576 school. He'd seen other organizations close their doors and all their
2577 work and research just disappear. Open-sourcing ensured that Arduino
2578 would outlive the Ivrea closure. Persistence is one thing Tom really
2579 likes about open source. If key people leave, or a company shuts down,
2580 an open-source product lives on. In Tom's view, "Open sourcing makes it
2584 With the school closing, David and some of the other Arduino founders
2585 started a consulting firm and multidisciplinary design studio they
2586 called Tinker, in London. Tinker designed products and services that
2587 bridged the digital and the physical, and they taught people how to use
2588 new technologies in creative ways. Revenue from Tinker was invested in
2589 sustaining and enhancing Arduino.
2591 For Tom, part of Arduino's success is because the founders made
2592 themselves the first customer of their product. They made products they
2593 themselves personally wanted. It was a matter of "I need this thing,"
2594 not "If we make this, we'll make a lot of money." Tom notes that being
2595 your own first customer makes you more confident and convincing at
2596 selling your product.
2598 Arduino's business model has evolved over time---and Tom says model is a
2599 grandiose term for it. Originally, they just wanted to make a few boards
2600 and get them out into the world. They started out with two hundred
2601 boards, sold them, and made a little profit. They used that to make
2602 another thousand, which generated enough revenue to make five thousand.
2603 In the early days, they simply tried to generate enough funding to keep
2604 the venture going day to day. When they hit the ten thousand mark, they
2605 started to think about Arduino as a company. By then it was clear you
2606 can open-source the design but still manufacture the physical product.
2607 As long as it's a quality product and sold at a reasonable price, people
2610 Arduino now has a worldwide community of makers---students, hobbyists,
2611 artists, programmers, and professionals. Arduino provides a wiki called
2612 Playground (a wiki is where all users can edit and add pages,
2613 contributing to and benefiting from collective research). People share
2614 code, circuit diagrams, tutorials, DIY instructions, and tips and
2615 tricks, and show off their projects. In addition, there's a
2616 multilanguage discussion forum where users can get help using Arduino,
2617 discuss topics like robotics, and make suggestions for new Arduino
2618 product designs. As of January 2017, 324,928 members had made 2,989,489
2619 posts on 379,044 topics. The worldwide community of makers has
2620 contributed an incredible amount of accessible knowledge helpful to
2621 novices and experts alike.
2623 Transitioning Arduino from a project to a company was a big step. Other
2624 businesses who made boards were charging a lot of money for them.
2625 Arduino wanted to make theirs available at a low price to people across
2626 a wide range of industries. As with any business, pricing was key. They
2627 wanted prices that would get lots of customers but were also high enough
2628 to sustain the business.
2630 For a business, getting to the end of the year and not being in the red
2631 is a success. Arduino may have an open-licensing strategy, but they are
2632 still a business, and all the things needed to successfully run one
2633 still apply. David says, "If you do those other things well, sharing
2634 things in an open-source way can only help you."
2636 While openly licensing the designs, documentation, and software ensures
2637 longevity, it does have risks. There's a possibility that others will
2638 create knockoffs, clones, and copies. The CC BY-SA license means anyone
2639 can produce copies of their boards, redesign them, and even sell boards
2640 that copy the design. They don't have to pay a license fee to Arduino or
2641 even ask permission. However, if they republish the design of the board,
2642 they have to give attribution to Arduino. If they change the design,
2643 they must release the new design using the same Creative Commons license
2644 to ensure that the new version is equally free and open.
2646 Tom and David say that a lot of people have built companies off of
2647 Arduino, with dozens of Arduino derivatives out there. But in contrast
2648 to closed business models that can wring money out of the system over
2649 many years because there is no competition, Arduino founders saw
2650 competition as keeping them honest, and aimed for an environment of
2651 collaboration. A benefit of open over closed is the many new ideas and
2652 designs others have contributed back to the Arduino ecosystem, ideas and
2653 designs that Arduino and the Arduino community use and incorporate into
2656 Over time, the range of Arduino products has diversified, changing and
2657 adapting to new needs and challenges. In addition to simple entry level
2658 boards, new products have been added ranging from enhanced boards that
2659 provide advanced functionality and faster performance, to boards for
2660 creating Internet of Things applications, wearables, and 3-D printing.
2661 The full range of official Arduino products includes boards, modules (a
2662 smaller form-factor of classic boards), shields (elements that can be
2663 plugged onto a board to give it extra features), and kits.[^Arduino-1]
2665 Arduino's focus is on high-quality boards, well-designed support
2666 materials, and the building of community; this focus is one of the keys
2667 to their success. And being open lets you build a real community. David
2668 says Arduino's community is a big strength and something that really
2669 does matter---in his words, "It's good business." When they started, the
2670 Arduino team had almost entirely no idea how to build a community. They
2671 started by conducting numerous workshops, working directly with people
2672 using the platform to make sure the hardware and software worked the way
2673 it was meant to work and solved people's problems. The community grew
2674 organically from there.
2676 A key decision for Arduino was trademarking the name. The founders
2677 needed a way to guarantee to people that they were buying a quality
2678 product from a company committed to open-source values and knowledge
2679 sharing. Trademarking the Arduino name and logo expresses that guarantee
2680 and helps customers easily identify their products, and the products
2681 sanctioned by them. If others want to sell boards using the Arduino name
2682 and logo, they have to pay a small fee to Arduino. This allows Arduino
2683 to scale up manufacturing and distribution while at the same time
2684 ensuring the Arduino brand isn't hurt by low-quality copies.
2686 Current official manufacturers are Smart Projects in Italy, SparkFun in
2687 the United States, and Dog Hunter in Taiwan/China. These are the only
2688 manufacturers that are allowed to use the Arduino logo on their boards.
2689 Trademarking their brand provided the founders with a way to protect
2690 Arduino, build it out further, and fund software and tutorial
2691 development. The trademark-licensing fee for the brand became Arduino's
2692 revenue-generating model.
2694 How far to open things up wasn't always something the founders perfectly
2695 agreed on. David, who was always one to advocate for opening things up
2696 more, had some fears about protecting the Arduino name, thinking people
2697 would be mad if they policed their brand. There was some early backlash
2698 with a project called Freeduino, but overall, trademarking and branding
2699 has been a critical tool for Arduino.
2701 David encourages people and businesses to start by sharing everything as
2702 a default strategy, and then think about whether there is anything that
2703 really needs to be protected and why. There are lots of good reasons to
2704 not open up certain elements. This strategy of sharing everything is
2705 certainly the complete opposite of how today's world operates, where
2706 nothing is shared. Tom suggests a business formalize which elements are
2707 based on open sharing and which are closed. An Arduino blog post from
2708 2013 entitled "Send In the Clones," by one of the founders Massimo
2709 Banzi, does a great job of explaining the full complexities of how
2710 trademarking their brand has played out, distinguishing between official
2711 boards and those that are clones, derivatives, compatibles, and
2712 counterfeits.[^Arduino-2]
2714 For David, an exciting aspect of Arduino is the way lots of people can
2715 use it to adapt technology in many different ways. Technology is always
2716 making more things possible but doesn't always focus on making it easy
2717 to use and adapt. This is where Arduino steps in. Arduino's goal is
2718 "making things that help other people make things."
2720 Arduino has been hugely successful in making technology and electronics
2721 reach a larger audience. For Tom, Arduino has been about "the
2722 democratization of technology." Tom sees Arduino's open-source strategy
2723 as helping the world get over the idea that technology has to be
2724 protected. Tom says, "Technology is a literacy everyone should learn."
2726 Ultimately, for Arduino, going open has been good business---good for
2727 product development, good for distribution, good for pricing, and good
2732 [^Arduino-1]: [](http://www.arduino.cc/en/Main/Products)
2733 [^Arduino-2]: [](http://blog.arduino.cc/2013/07/10/send-in-the-clones/)
2737 > Ártica provides online courses and consulting services focused on how to
2738 > use digital technology to share knowledge and enable collaboration in
2739 > arts and culture. Founded in 2011 in Uruguay.
2741 > [](http://www.articaonline.com)
2743 > **Revenue model**: charging for custom services
2745 > **Interview date**: March 9, 2016
2747 > **Interviewees**: Mariana Fossatti and Jorge Gemetto, cofounders
2749 > Profile written by Sarah Hinchliff Pearson
2751 The story of Mariana Fossatti and Jorge Gemetto's business, Ártica, is
2752 the ultimate example of DIY. Not only are they successful entrepreneurs,
2753 the niche in which their small business operates is essentially one they
2756 Their dream jobs didn't exist, so they created them.
2758 In 2011, Mariana was a sociologist working for an international
2759 organization to develop research and online education about
2760 rural-development issues. Jorge was a psychologist, also working in
2761 online education. Both were bloggers and heavy users of social media,
2762 and both had a passion for arts and culture. They decided to take their
2763 skills in digital technology and online learning and apply them to a
2764 topic area they loved. They launched Ártica, an online business that
2765 provides education and consulting for people and institutions creating
2766 artistic and cultural projects on the Internet.
2768 Ártica feels like a uniquely twenty-first century business. The small
2769 company has a global online presence with no physical offices. Jorge and
2770 Mariana live in Uruguay, and the other two full-time employees, who
2771 Jorge and Mariana have never actually met in person, live in Spain. They
2772 started by creating a MOOC (massive open online course) about remix
2773 culture and collaboration in the arts, which gave them a direct way to
2774 reach an international audience, attracting students from across Latin
2775 America and Spain. In other words, it is the classic Internet story of
2776 being able to directly tap into an audience without relying upon
2777 gatekeepers or intermediaries.
2779 Ártica offers personalized education and consulting services, and helps
2780 clients implement projects. All of these services are customized. They
2781 call it an "artisan" process because of the time and effort it takes to
2782 adapt their work for the particular needs of students and clients. "Each
2783 student or client is paying for a specific solution to his or her
2784 problems and questions," Mariana said. Rather than sell access to their
2785 content, they provide it for free and charge for the personalized
2788 When they started, they offered a smaller number of courses designed to
2789 attract large audiences. "Over the years, we realized that online
2790 communities are more specific than we thought," Mariana said. Ártica now
2791 provides more options for classes and has lower enrollment in each
2792 course. This means they can provide more attention to individual
2793 students and offer classes on more specialized topics.
2795 Online courses are their biggest revenue stream, but they also do more
2796 than a dozen consulting projects each year, ranging from digitization to
2797 event planning to marketing campaigns. Some are significant in scope,
2798 particularly when they work with cultural institutions, and some are
2799 smaller projects commissioned by individual artists.
2801 Ártica also seeks out public and private funding for specific projects.
2802 Sometimes, even if they are unsuccessful in subsidizing a project like a
2803 new course or e-book, they will go ahead because they believe in it.
2804 They take the stance that every new project leads them to something new,
2805 every new resource they create opens new doors.
2807 Ártica relies heavily on their free Creative Commons--licensed content
2808 to attract new students and clients. Everything they create---online
2809 education, blog posts, videos---is published under an
2810 Attribution-ShareAlike license (CC BY-SA). "We use a ShareAlike license
2811 because we want to give the greatest freedom to our students and
2812 readers, and we also want that freedom to be viral," Jorge said. For
2813 them, giving others the right to reuse and remix their content is a
2814 fundamental value. "How can you offer an online educational service
2815 without giving permission to download, make and keep copies, or print
2816 the educational resources?" Jorge said. "If we want to do the best for
2817 our students---those who trust in us to the point that they are willing
2818 to pay online without face-to-face contact---we have to offer them a
2819 fair and ethical agreement."
2821 They also believe sharing their ideas and expertise openly helps them
2822 build their reputation and visibility. People often share and cite their
2823 work. A few years ago, a publisher even picked up one of their e-books
2824 and distributed printed copies. Ártica views reuse of their work as a
2825 way to open up new opportunities for their business.
2827 This belief that openness creates new opportunities reflects another
2828 belief---in serendipity. When describing their process for creating
2829 content, they spoke of all of the spontaneous and organic ways they find
2830 inspiration. "Sometimes, the collaborative process starts with a
2831 conversation between us, or with friends from other projects," Jorge
2832 said. "That can be the first step for a new blog post or another simple
2833 piece of content, which can evolve to a more complex product in the
2834 future, like a course or a book."
2836 Rather than planning their work in advance, they let their creative
2837 process be dynamic. "This doesn't mean that we don't need to work hard
2838 in order to get good professional results, but the design process is
2839 more flexible," Jorge said. They share early and often, and they adjust
2840 based on what they learn, always exploring and testing new ideas and
2841 ways of operating. In many ways, for them, the process is just as
2842 important as the final product.
2844 People and relationships are also just as important, sometimes more. "In
2845 the educational and cultural business, it is more important to pay
2846 attention to people and process, rather than content or specific formats
2847 or materials," Mariana said. "Materials and content are fluid. The
2848 important thing is the relationships."
2850 Ártica believes in the power of the network. They seek to make
2851 connections with people and institutions across the globe so they can
2852 learn from them and share their knowledge.
2854 At the core of everything Ártica does is a set of values. "Good content
2855 is not enough," Jorge said. "We also think that it is very important to
2856 take a stand for some things in the cultural sector." Mariana and Jorge
2857 are activists. They defend free culture (the movement promoting the
2858 freedom to modify and distribute creative work) and work to demonstrate
2859 the intersection between free culture and other social-justice
2860 movements. Their efforts to involve people in their work and enable
2861 artists and cultural institutions to better use technology are all tied
2862 closely to their belief system. Ultimately, what drives their work is a
2863 mission to democratize art and culture.
2865 Of course, Ártica also has to make enough money to cover its expenses.
2866 Human resources are, by far, their biggest expense. They tap a network
2867 of collaborators on a case-by-case basis and hire contractors for
2868 specific projects. Whenever possible, they draw from artistic and
2869 cultural resources in the commons, and they rely on free software. Their
2870 operation is small, efficient, and sustainable, and because of that, it
2873 "There are lots of people offering online courses," Jorge said. "But it
2874 is easy to differentiate us. We have an approach that is very specific
2875 and personal." Ártica's model is rooted in the personal at every level.
2876 For Mariana and Jorge, success means doing what brings them personal
2877 meaning and purpose, and doing it sustainably and collaboratively.
2879 In their work with younger artists, Mariana and Jorge try to emphasize
2880 that this model of success is just as valuable as the picture of success
2881 we get from the media. "If they seek only the traditional type of
2882 success, they will get frustrated," Mariana said. "We try to show them
2883 another image of what it looks like."
2885 ## Blender Institute
2887 > The Blender Institute is an animation studio that creates 3-D films
2888 > using Blender software. Founded in 2006 in the Netherlands.
2890 > [](http://www.blender.org)
2892 > **Revenue model**: crowdfunding (subscription-based), charging for physical
2893 > copies, selling merchandise
2895 > **Interview date**: March 8, 2016
2897 > **Interviewee**: Francesco Siddi, production coordinator
2899 > Profile written by Sarah Hinchliff Pearson
2901 For Ton Roosendaal, the creator of Blender software and its related
2902 entities, sharing is practical. Making their 3-D content creation
2903 software available under a free software license has been integral to
2904 its development and popularity. Using that software to make movies that
2905 were licensed with Creative Commons pushed that development even
2906 further. Sharing enables people to participate and to interact with and
2907 build upon the technology and content they create in a way that benefits
2908 Blender and its community in concrete ways.
2910 Each open-movie project Blender runs produces a host of openly licensed
2911 outputs, not just the final film itself but all of the source material
2912 as well. The creative process also enhances the development of the
2913 Blender software because the technical team responds directly to the
2914 needs of the film production team, creating tools and features that make
2915 their lives easier. And, of course, each project involves a long,
2916 rewarding process for the creative and technical community working
2919 Rather than just talking about the theoretical benefits of sharing and
2920 free culture, Ton is very much about doing and making free culture.
2921 Blender's production coordinator Francesco Siddi told us, "Ton believes
2922 if you don't make content using your tools, then you're not doing
2925 Blender's history begins in the late 1990s, when Ton created the Blender
2926 software. Originally, the software was an in-house resource for his
2927 animation studio based in the Netherlands. Investors became interested
2928 in the software, so he began marketing the software to the public,
2929 offering a free version in addition to a paid version. Sales were
2930 disappointing, and his investors gave up on the endeavor in the early
2931 2000s. He made a deal with investors---if he could raise enough money,
2932 he could then make the Blender software available under the GNU General
2935 This was long before Kickstarter and other online crowdfunding sites
2936 existed, but Ton ran his own version of a crowdfunding campaign and
2937 quickly raised the money he needed. The Blender software became freely
2938 available for anyone to use. Simply applying the General Public License
2939 to the software, however, was not enough to create a thriving community
2940 around it. Francesco told us, "Software of this complexity relies on
2941 people and their vision of how people work together. Ton is a fantastic
2942 community builder and manager, and he put a lot of work into fostering a
2943 community of developers so that the project could live."
2945 Like any successful free and open-source software project, Blender
2946 developed quickly because the community could make fixes and
2947 improvements. "Software should be free and open to hack," Francesco
2948 said. "Otherwise, everyone is doing the same thing in the dark for ten
2949 years." Ton set up the Blender Foundation to oversee and steward the
2950 software development and maintenance.
2952 After a few years, Ton began looking for new ways to push development of
2953 the software. He came up with the idea of creating CC-licensed films
2954 using the Blender software. Ton put a call online for all interested and
2955 skilled artists. Francesco said the idea was to get the best artists
2956 available, put them in a building together with the best developers, and
2957 have them work together. They would not only produce high-quality openly
2958 licensed content, they would improve the Blender software in the
2961 They turned to crowdfunding to subsidize the costs of the project. They
2962 had about twenty people working full-time for six to ten months, so the
2963 costs were significant. Francesco said that when their crowdfunding
2964 campaign succeeded, people were astounded. "The idea that making money
2965 was possible by producing CC-licensed material was mind-blowing to
2966 people," he said. "They were like, 'I have to see it to believe it.'"
2968 The first film, which was released in 2006, was an experiment. It was so
2969 successful that Ton decided to set up the Blender Institute, an entity
2970 dedicated to hosting open-movie projects. The Blender Institute's next
2971 project was an even bigger success. The film, Big Buck Bunny, went
2972 viral, and its animated characters were picked up by marketers.
2974 Francesco said that, over time, the Blender Institute projects have
2975 gotten bigger and more prominent. That means the filmmaking process has
2976 become more complex, combining technical experts and artists who focus
2977 on storytelling. Francesco says the process is almost on an industrial
2978 scale because of the number of moving parts. This requires a lot of
2979 specialized assistance, but the Blender Institute has no problem finding
2980 the talent it needs to help on projects. "Blender hardly does any
2981 recruiting for film projects because the talent emerges naturally,"
2982 Francesco said. "So many people want to work with us, and we can't
2983 always hire them because of budget constraints."
2985 Blender has had a lot of success raising money from its community over
2986 the years. In many ways, the pitch has gotten easier to make. Not only
2987 is crowdfunding simply more familiar to the public, but people know and
2988 trust Blender to deliver, and Ton has developed a reputation as an
2989 effective community leader and visionary for their work. "There is a
2990 whole community who sees and understands the benefit of these projects,"
2993 While these benefits of each open-movie project make a compelling pitch
2994 for crowdfunding campaigns, Francesco told us the Blender Institute has
2995 found some limitations in the standard crowdfunding model where you
2996 propose a specific project and ask for funding. "Once a project is over,
2997 everyone goes home," he said. "It is great fun, but then it ends. That
3000 To make their work more sustainable, they needed a way to receive
3001 ongoing support rather than on a project-by-project basis. Their
3002 solution is Blender Cloud, a subscription-style crowdfunding model akin
3003 to the online crowdfunding platform, Patreon. For about ten euros each
3004 month, subscribers get access to download everything the Blender
3005 Institute produces---software, art, training, and more. All of the
3006 assets are available under an Attribution license (CC BY) or placed in
3007 the public domain (CC0), but they are initially made available only to
3008 subscribers. Blender Cloud enables subscribers to follow Blender's movie
3009 projects as they develop, sharing detailed information and content used
3010 in the creative process. Blender Cloud also has extensive training
3011 materials and libraries of characters and other assets used in various
3014 The continuous financial support provided by Blender Cloud subsidizes
3015 five to six full-time employees at the Blender Institute. Francesco says
3016 their goal is to grow their subscriber base. "This is our freedom," he
3017 told us, "and for artists, freedom is everything."
3019 Blender Cloud is the primary revenue stream of the Blender Institute.
3020 The Blender Foundation is funded primarily by donations, and that money
3021 goes toward software development and maintenance. The revenue streams of
3022 the Institute and Foundation are deliberately kept separate. Blender
3023 also has other revenue streams, such as the Blender Store, where people
3024 can purchase DVDs, T-shirts, and other Blender products.
3026 Ton has worked on projects relating to his Blender software for nearly
3027 twenty years. Throughout most of that time, he has been committed to
3028 making the software and the content produced with the software free and
3029 open. Selling a license has never been part of the business model.
3031 Since 2006, he has been making films available along with all of their
3032 source material. He says he has hardly ever seen people stepping into
3033 Blender's shoes and trying to make money off of their content. Ton
3034 believes this is because the true value of what they do is in the
3035 creative and production process. "Even when you share everything, all
3036 your original sources, it still takes a lot of talent, skills, time, and
3037 budget to reproduce what you did," Ton said.
3039 For Ton and Blender, it all comes back to doing.
3041 ## Cards Against Humanity
3043 > Cards Against Humanity is a private, for-profit company that makes a
3044 > popular party game by the same name. Founded in 2011 in the U.S.
3046 > [](http://www.cardsagainsthumanity.com)
3048 > **Revenue model**: charging for physical copies
3050 > **Interview date**: February 3, 2016
3052 > **Interviewee**: Max Temkin, cofounder
3054 > Profile written by Sarah Hinchliff Pearson
3056 If you ask cofounder Max Temkin, there is nothing particularly
3057 interesting about the Cards Against Humanity business model. "We make a
3058 product. We sell it for money. Then we spend less money than we make,"
3061 He is right. Cards Against Humanity is a simple party game, modeled
3062 after the game Apples to Apples. To play, one player asks a question or
3063 fill-in-the-blank statement from a black card, and the other players
3064 submit their funniest white card in response. The catch is that all of
3065 the cards are filled with crude, gruesome, and otherwise awful things.
3066 For the right kind of people ("horrible people," according to Cards
3067 Against Humanity advertising), this makes for a hilarious and fun game.
3069 The revenue model is simple. Physical copies of the game are sold for a
3070 profit. And it works. At the time of this writing, Cards Against
3071 Humanity is the number-one best-selling item out of all toys and games
3072 on Amazon. There are official expansion packs available, and several
3073 official themed packs and international editions as well.
3075 But Cards Against Humanity is also available for free. Anyone can
3076 download a digital version of the game on the Cards Against Humanity
3077 website. More than one million people have downloaded the game since the
3078 company began tracking the numbers.
3080 The game is available under an Attribution-NonCommercial-ShareAlike
3081 license (CC BY-NC-SA). That means, in addition to copying the game,
3082 anyone can create new versions of the game as long as they make it
3083 available under the same noncommercial terms. The ability to adapt the
3084 game is like an entire new game unto itself.
3086 All together, these factors---the crass tone of the game and company,
3087 the free download, the
3088 openness to fans remixing the game---give
3089 the game a massive cult following.
3091 Their success is not the result of a grand plan. Instead, Cards Against
3092 Humanity was the last in a long line of games and comedy projects that
3093 Max Temkin and his friends put together for their own amusement. As Max
3094 tells the story, they made the game so they could play it themselves on
3095 New Year's Eve because they were too nerdy to be invited to other
3096 parties. The game was a hit, so they decided to put it up online as a
3097 free PDF. People started asking if they could pay to have the game
3098 printed for them, and eventually they decided to run a Kickstarter to
3099 fund the printing. They set their Kickstarter goal at \$4,000---and
3100 raised \$15,000. The game was officially released in May 2011.
3102 The game caught on quickly, and it has only grown more popular over
3103 time. Max says the eight founders never had a meeting where they decided
3104 to make it an ongoing business. "It kind of just happened," he said.
3106 But this tale of a "happy accident" belies marketing genius. Just like
3107 the game, the Cards Against Humanity brand is irreverent and memorable.
3108 It is hard to forget a company that calls the FAQ on their website "Your
3111 Like most quality satire, however, there is more to the joke than
3112 vulgarity and shock value. The company's marketing efforts around Black
3113 Friday illustrate this particularly well. For those outside the United
3114 States, Black Friday is the term for the day after the Thanksgiving
3115 holiday, the biggest shopping day of the year. It is an incredibly
3116 important day for Cards Against Humanity, like it is for all U.S.
3117 retailers. Max said they struggled with what to do on Black Friday
3118 because they didn't want to support what he called the "orgy of
3119 consumerism" the day has become, particularly since it follows a day
3120 that is about being grateful for what you have. In 2013, after
3121 deliberating, they decided to have an Everything Costs \$5 More sale.
3123 "We sweated it out the night before Black Friday, wondering if our fans
3124 were going to hate us for it," he said. "But it made us laugh so we went
3125 with it. People totally caught the joke."
3127 This sort of bold transparency delights the media, but more importantly,
3128 it engages their fans. "One of the most surprising things you can do in
3129 capitalism is just be honest with people," Max said. "It shocks people
3130 that there is transparency about what you are doing."
3132 Max also likened it to a grand improv scene. "If we do something a
3133 little subversive and unexpected, the public wants to be a part of the
3134 joke." One year they did a Give Cards Against Humanity \$5 event, where
3135 people literally paid them five dollars for no reason. Their fans wanted
3136 to make the joke funnier by making it successful. They made \$70,000 in
3139 This remarkable trust they have in their customers is what inspired
3140 their decision to apply a Creative Commons license to the game. Trusting
3141 your customers to reuse and remix your work requires a leap of faith.
3142 Cards Against Humanity obviously isn't afraid of doing the unexpected,
3143 but there are lines even they do not want to cross. Before applying the
3144 license, Max said they worried that some fans would adapt the game to
3145 include all of the jokes they intentionally never made because they
3146 crossed that line. "It happened, and the world didn't end," Max said.
3147 "If that is the worst cost of using CC, I'd pay that a hundred times
3148 over because there are so many benefits."
3150 Any successful product inspires its biggest fans to create remixes of
3151 it, but unsanctioned adaptations are more likely to fly under the radar.
3152 The Creative Commons license gives fans of Cards Against Humanity the
3153 freedom to run with the game and copy, adapt, and promote their
3154 creations openly. Today there are thousands of fan expansions of the
3157 Max said, "CC was a no-brainer for us because it gets the most people
3158 involved. Making the game free and available under a CC license led to
3159 the unbelievable situation where we are one of the best-marketed games
3160 in the world, and we have never spent a dime on marketing."
3162 Of course, there are limits to what the company allows its customers to
3163 do with the game. They chose the Attribution-NonCommercial-ShareAlike
3164 license because it restricts people from using the game to make money.
3165 It also requires that adaptations of the game be made available under
3166 the same licensing terms if they are shared publicly. Cards Against
3167 Humanity also polices its brand. "We feel like we're the only ones who
3168 can use our brand and our game and make money off of it," Max said.
3169 About 99.9 percent of the time, they just send an email to those making
3170 commercial use of the game, and that is the end of it. There have only
3171 been a handful of instances where they had to get a lawyer involved.
3173 Just as there is more than meets the eye to the Cards Against Humanity
3174 business model, the same can be said of the game itself. To be playable,
3175 every white card has to work syntactically with enough black cards. The
3176 eight creators invest an incredible amount of work into creating new
3177 cards for the game. "We have daylong arguments about commas," Max said.
3178 "The slacker tone of the cards gives people the impression that it is
3179 easy to write them, but it is actually a lot of work and quibbling."
3181 That means cocreation with their fans really doesn't work. The company
3182 has a submission mechanism on their website, and they get thousands of
3183 suggestions, but it is very rare that a submitted card is adopted.
3184 Instead, the eight initial creators remain the primary authors of
3185 expansion decks and other new products released by the company.
3186 Interestingly, the creativity of their customer base is really only an
3187 asset to the company once their original work is created and published
3188 when people make their own adaptations of the game.
3190 For all of their success, the creators of Cards Against Humanity are
3191 only partially motivated by money. Max says they have always been
3192 interested in the Walt Disney philosophy of financial success. "We don't
3193 make jokes and games to make money---we make money so we can make more
3194 jokes and games," he said.
3196 In fact, the company has given more than \$4 million to various
3197 charities and causes. "Cards is not our life plan," Max said. "We all
3198 have other interests and hobbies. We are passionate about other things
3199 going on in our lives. A lot of the activism we have done comes out of
3200 us taking things from the rest of our lives and channeling some of the
3201 excitement from the game into it."
3203 Seeing money as fuel rather than the ultimate goal is what has enabled
3204 them to embrace Creative Commons licensing without reservation. CC
3205 licensing ended up being a savvy marketing move for the company, but
3206 nonetheless, giving up exclusive control of your work necessarily means
3207 giving up some opportunities to extract more money from customers.
3209 "It's not right for everyone to release everything under CC licensing,"
3210 Max said. "If your only goal is to make a lot of money, then CC is not
3211 best strategy. This kind of business model, though, speaks to your
3212 values, and who you are and why you're making things."
3216 > The Conversation is an independent source of news, sourced from the
3217 > academic and research community and delivered direct to the public over
3218 > the Internet. Founded in 2011 in Australia.
3220 > [](http://theconversation.com)
3222 > **Revenue model**: charging content creators (universities pay membership
3223 > fees to have their faculties serve as writers), grant funding
3225 > **Interview date**: February 4, 2016
3227 > **Interviewee**: Andrew Jaspan, founder
3229 > Profile written by Paul Stacey
3231 Andrew Jaspan spent years as an editor of major newspapers including the
3232 Observer in London, the Sunday Herald in Glasgow, and the Age in
3233 Melbourne, Australia. He experienced firsthand the decline of
3234 newspapers, including the collapse of revenues, layoffs, and the
3235 constant pressure to reduce costs. After he left the Age in 2005, his
3236 concern for the future journalism didn't go away. Andrew made a
3237 commitment to come up with an alternative model.
3239 Around the time he left his job as editor of the Melbourne Age, Andrew
3240 wondered where citizens would get news grounded in fact and evidence
3241 rather than opinion or ideology. He believed there was still an appetite
3242 for journalism with depth and substance but was concerned about the
3243 increasing focus on the sensational and sexy.
3245 While at the Age, he'd become friends with a vice-chancellor of a
3246 university in Melbourne who encouraged him to talk to smart people
3247 across campus---an astrophysicist, a Nobel laureate, earth scientists,
3248 economists . . . These were the kind of smart people he wished were more
3249 involved in informing the world about what is going on and correcting
3250 the errors that appear in media. However, they were reluctant to engage
3251 with mass media. Often, journalists didn't understand what they said, or
3252 unilaterally chose what aspect of a story to tell, putting out a version
3253 that these people felt was wrong or mischaracterized. Newspapers want to
3254 attract a mass audience. Scholars want to communicate serious news,
3255 findings, and insights. It's not a perfect match. Universities are
3256 massive repositories of knowledge, research, wisdom, and expertise. But
3257 a lot of that stays behind a wall of their own making---there are the
3258 walled garden and ivory tower metaphors, and in more literal terms, the
3259 paywall. Broadly speaking, universities are part of society but
3260 disconnected from it. They are an enormous public resource but not that
3261 good at presenting their expertise to the wider public.
3263 Andrew believed he could to help connect academics back into the public
3264 arena, and maybe help society find solutions to big problems. He thought
3265 about pairing professional editors with university and research experts,
3266 working one-on-one to refine everything from story structure to
3267 headline, captions, and quotes. The editors could help turn something
3268 that is academic into something understandable and readable. And this
3269 would be a key difference from traditional journalism---the subject
3270 matter expert would get a chance to check the article and give final
3271 approval before it is published. Compare this with reporters just
3272 picking and choosing the quotes and writing whatever they want.
3274 The people he spoke to liked this idea, and Andrew embarked on raising
3275 money and support with the help of the Commonwealth Scientific and
3276 Industrial Research Organisation (CSIRO), the University of Melbourne,
3277 Monash University, the University of Technology Sydney, and the
3278 University of Western Australia. These founding partners saw the value
3279 of an independent information channel that would also showcase the
3280 talent and knowledge of the university and research sector. With their
3281 help, in 2011, the Conversation, was launched as an independent news
3282 site in Australia. Everything published in the Conversation is openly
3283 licensed with Creative Commons.
3285 The Conversation is founded on the belief that underpinning a
3286 functioning democracy is access to independent, high-quality,
3287 informative journalism. The Conversation's aim is for people to have a
3288 better understanding of current affairs and complex issues---and
3289 hopefully a better quality of public discourse. The Conversation sees
3290 itself as a source of trusted information dedicated to the public good.
3291 Their core mission is simple: to provide readers with a reliable source
3292 of evidence-based information.
3294 Andrew worked hard to reinvent a methodology for creating reliable,
3295 credible content. He introduced strict new working practices, a charter,
3296 and codes of conduct.[^The-Conversation-1] These include fully disclosing who every author
3297 is (with their relevant expertise); who is funding their research; and
3298 if there are any potential or real conflicts of interest. Also important
3299 is where the content originates, and even though it comes from the
3300 university and research community, it still needs to be fully disclosed.
3301 The Conversation does not sit behind a paywall. Andrew believes access
3302 to information is an issue of equality---everyone should have access,
3303 like access to clean water. The Conversation is committed to an open and
3304 free Internet. Everyone should have free access to their content, and be
3305 able to share it or republish it.
3307 Creative Commons help with these goals; articles are published with the
3309 NoDerivs license (CC BY-ND). They're freely available for others to
3310 republish elsewhere as long as attribution is given and the content is
3311 not edited. Over five years, more than twenty-two thousand sites have
3312 republished their content. The Conversation website gets about 2.9
3313 million unique views per month, but through republication they have
3314 thirty-five million readers. This couldn't have been done without the
3315 Creative Commons license, and in Andrew's view, Creative Commons is
3316 central to everything the Conversation does.
3318 When readers come across the Conversation, they seem to like what they
3319 find and recommend it to their friends, peers, and networks. Readership
3320 has grown primarily through word of mouth. While they don't have sales
3321 and marketing, they do promote their work through social media
3322 (including Twitter and Facebook), and by being an accredited supplier to
3325 It's usual for the founders of any company to ask themselves what kind
3326 of company it should be. It quickly became clear to the founders of the
3327 Conversation that they wanted to create a public good rather than make
3328 money off of information. Most media companies are working to aggregate
3329 as many eyeballs as possible and sell ads. The Conversation founders
3330 didn't want this model. It takes no advertising and is a not-for-profit
3333 There are now different editions of the Conversation for Africa, the
3334 United Kingdom, France, and the United States, in addition to the one
3335 for Australia. All five editions have their own editorial mastheads,
3336 advisory boards, and content. The Conversation's global virtual newsroom
3337 has roughly ninety staff working with thirty-five thousand academics
3338 from over sixteen hundred universities around the world. The
3339 Conversation would like to be working with university scholars from even
3340 more parts of the world.
3342 Additionally, each edition has its own set of founding partners,
3343 strategic partners, and funders. They've received funding from
3344 foundations, corporates, institutions, and individual donations, but the
3345 Conversation is shifting toward paid memberships by universities and
3346 research institutions to sustain operations. This would safeguard the
3347 current service and help improve coverage and features.
3349 When professors from member universities write an article, there is some
3350 branding of the university associated with the article. On the
3351 Conversation website, paying university members are listed as "members
3352 and funders." Early participants may be designated as "founding
3353 members," with seats on the editorial advisory board.
3355 Academics are not paid for their contributions, but they get free
3356 editing from a professional (four to five hours per piece, on average).
3357 They also get access to a large audience. Every author and member
3358 university has access to a special analytics dashboard where they can
3359 check the reach of an article. The metrics include what people are
3360 tweeting, the comments, countries the readership represents, where the
3361 article is being republished, and the number of readers per article.
3363 The Conversation plans to expand the dashboard to show not just reach
3364 but impact. This tracks activities, behaviors, and events that occurred
3365 as a result of publication, including things like a scholar being asked
3366 to go on a show to discuss their piece, give a talk at a conference,
3367 collaborate, submit a journal paper, and consult a company on a topic.
3369 These reach and impact metrics show the benefits of membership. With the
3370 Conversation, universities can engage with the public and show why
3373 With its tagline, "Academic Rigor, Journalistic Flair," the Conversation
3374 represents a new form of journalism that contributes to a more informed
3375 citizenry and improved democracy around the world. Its open business
3376 model and use of Creative Commons show how it's possible to generate
3377 both a public good and operational revenue at the same time.
3381 [^The-Conversation-1]: [](http://theconversation.com/us/charter)
3385 > Cory Doctorow is a science fiction writer, activist, blogger, and
3386 > journalist. Based in the U.S.
3388 > [](http://craphound.com) and [](http://boingboing.net)
3390 > **Revenue model**: charging for physical copies (book sales),
3391 > pay-what-you-want, selling translation rights to books
3393 > **Interview date**: January 12, 2016
3395 > Profile written by Sarah Hinchliff Pearson
3397 Cory Doctorow hates the term "business model," and he is adamant that he
3398 is not a brand. "To me, branding is the idea that you can take a thing
3399 that has certain qualities, remove the qualities, and go on selling it,"
3400 he said. "I'm not out there trying to figure out how to be a brand. I'm
3401 doing this thing that animates me to work crazy insane hours because
3402 it's the most important thing I know how to do."
3404 Cory calls himself an entrepreneur. He likes to say his success came
3405 from making stuff people happened to like and then getting out of the
3406 way of them sharing it.
3408 He is a science fiction writer, activist, blogger, and journalist.
3409 Beginning with his first novel, Down and Out in the Magic Kingdom, in
3410 2003, his work has been published under a Creative Commons license. Cory
3411 is coeditor of the popular CC-licensed site Boing Boing, where he writes
3412 about technology, politics, and intellectual property. He has also
3413 written several nonfiction books, including the most recent Information
3414 Doesn't Want to Be Free, about the ways in which creators can make a
3415 living in the Internet age.
3417 Cory primarily makes money by selling physical books, but he also takes
3418 on paid speaking gigs and is experimenting with pay-what-you-want models
3421 While Cory's extensive body of fiction work has a large following, he is
3422 just as well known for his activism. He is an outspoken opponent of
3423 restrictive copyright and digital-rights-management (DRM) technology
3424 used to lock up content because he thinks both undermine creators and
3425 the public interest. He is currently a special adviser at the Electronic
3426 Frontier Foundation, where he is involved in a lawsuit challenging the
3427 U.S. law that protects DRM. Cory says his political work doesn't
3428 directly make him money, but if he gave it up, he thinks he would lose
3429 credibility and, more importantly, lose the drive that propels him to
3430 create. "My political work is a different expression of the same
3431 artistic-political urge," he said. "I have this suspicion that if I gave
3432 up the things that didn't make me money, the genuineness would leach out
3433 of what I do, and the quality that causes people to like what I do would
3436 Cory has been financially successful, but money is not his primary
3437 motivation. At the start of his book Information Doesn't Want to Be
3438 Free, he stresses how important it is not to become an artist if your
3439 goal is to get rich. "Entering the arts because you want to get rich is
3440 like buying lottery tickets because you want to get rich," he wrote. "It
3441 might work, but it almost certainly won't. Though, of course, someone
3442 always wins the lottery." He acknowledges that he is one of the lucky
3443 few to "make it," but he says he would be writing no matter what. "I am
3444 compelled to write," he wrote. "Long before I wrote to keep myself fed
3445 and sheltered, I was writing to keep myself sane."
3447 Just as money is not his primary motivation to create, money is not his
3448 primary motivation to share. For Cory, sharing his work with Creative
3449 Commons is a moral imperative. "It felt morally right," he said of his
3450 decision to adopt Creative Commons licenses. "I felt like I wasn't
3451 contributing to the culture of surveillance and censorship that has been
3452 created to try to stop copying." In other words, using CC licenses
3453 symbolizes his worldview.
3455 He also feels like there is a solid commercial basis for licensing his
3456 work with Creative Commons. While he acknowledges he hasn't been able to
3457 do a controlled experiment to compare the commercial benefits of
3458 licensing with CC against reserving all rights, he thinks he has sold
3459 more books using a CC license than he would have without it. Cory says
3460 his goal is to convince people they should pay him for his work. "I
3461 started by not calling them thieves," he said.
3463 Cory started using CC licenses soon after they were first created. At
3464 the time his first novel came out, he says the science fiction genre was
3465 overrun with people scanning and downloading books without permission.
3466 When he and his publisher took a closer look at who was doing that sort
3467 of thing online, they realized it looked a lot like book promotion. "I
3468 knew there was a relationship between having enthusiastic readers and
3469 having a successful career as a writer," he said. "At the time, it took
3470 eighty hours to OCR a book, which is a big effort. I decided to spare
3471 them the time and energy, and give them the book for free in a format
3472 destined to spread."
3474 Cory admits the stakes were pretty low for him when he first adopted
3475 Creative Commons licenses. He only had to sell two thousand copies of
3476 his book to break even. People often said he was only able to use CC
3477 licenses successfully at that time because he was just starting out. Now
3478 they say he can only do it because he is an established author.
3480 The bottom line, Cory says, is that no one has found a way to prevent
3481 people from copying the stuff they like. Rather than fighting the tide,
3482 Cory makes his work intrinsically shareable. "Getting the hell out of
3483 the way for people who want to share their love of you with other people
3484 sounds obvious, but it's remarkable how many people don't do it," he
3487 Making his work available under Creative Commons licenses enables him to
3488 view his biggest fans as his ambassadors. "Being open to fan activity
3489 makes you part of the conversation about what fans do with your work and
3490 how they interact with it," he said. Cory's own website routinely
3491 highlights cool things his audience has done with his work. Unlike
3492 corporations like Disney that tend to have a hands-off relationship with
3493 their fan activity, he has a symbiotic relationship with his audience.
3494 "Engaging with your audience can't guarantee you success," he said. "And
3495 Disney is an example of being able to remain aloof and still being the
3496 most successful company in the creative industry in history. But I
3497 figure my likelihood of being Disney is pretty slim, so I should take
3498 all the help I can get."
3500 His first book was published under the most restrictive Creative Commons
3501 license, Attribution-NonCommercial-NoDerivs (CC BY-NC-ND). It allows
3502 only verbatim copying for noncommercial purposes. His later work is
3503 published under the Attribution-NonCommercial-ShareAlike license (CC
3504 BY-NC-SA), which gives people the right to adapt his work for
3505 noncommercial purposes but only if they share it back under the same
3506 license terms. Before releasing his work under a CC license that allows
3507 adaptations, he always sells the right to translate the book to other
3508 languages to a commercial publisher first. He wants to reach new
3509 potential buyers in other parts of the world, and he thinks it is more
3510 difficult to get people to pay for translations if there are fan
3511 translations already available for free.
3513 In his book Information Doesn't Want to Be Free, Cory likens his
3514 philosophy to thinking like a dandelion. Dandelions produce thousands of
3515 seeds each spring, and they are blown into the air going in every
3516 direction. The strategy is to maximize the number of blind chances the
3517 dandelion has for continuing its genetic line. Similarly, he says there
3518 are lots of people out there who may want to buy creative work or
3519 compensate authors for it in some other way. "The more places your work
3520 can find itself, the greater the likelihood that it will find one of
3521 those would-be customers in some unsuspected crack in the metaphorical
3522 pavement," he wrote. "The copies that others make of my work cost me
3523 nothing, and present the possibility that I'll get something."
3525 Applying a CC license to his work increases the chances it will be
3526 shared more widely around the Web. He avoids DRM---and openly opposes
3527 the practice---for similar reasons. DRM has the effect of tying a work
3528 to a particular platform. This digital lock, in turn, strips the authors
3529 of control over their own work and hands that control over to the
3530 platform. He calls it Cory's First Law: "Anytime someone puts a lock on
3531 something that belongs to you and won't give you the key, that lock
3532 isn't there for your benefit."
3534 Cory operates under the premise that artists benefit when there are
3535 more, rather than fewer, places where people can access their work. The
3536 Internet has opened up those avenues, but DRM is designed to limit them.
3537 "On the one hand, we can credibly make our work available to a widely
3538 dispersed audience," he said. "On the other hand, the intermediaries we
3539 historically sold to are making it harder to go around them." Cory
3540 continually looks for ways to reach his audience without relying upon
3541 major platforms that will try to take control over his work.
3543 Cory says his e-book sales have been lower than those of his
3544 competitors, and he attributes some of that to the CC license making the
3545 work available for free. But he believes people are willing to pay for
3546 content they like, even when it is available for free, as long as it is
3547 easy to do. He was extremely successful using Humble Bundle, a platform
3548 that allows people to pay what they want for DRM-free versions of a
3549 bundle of a particular creator's work. He is planning to try his own
3550 pay-what-you-want experiment soon.
3552 Fans are particularly willing to pay when they feel personally connected
3553 to the artist. Cory works hard to create that personal connection. One
3554 way he does this is by personally answering every single email he gets.
3555 "If you look at the history of artists, most die in penury," he said.
3556 "That reality means that for artists, we have to find ways to support
3557 ourselves when public tastes shift, when copyright stops producing.
3558 Future-proofing your artistic career in many ways means figuring out how
3559 to stay connected to those people who have been touched by your work."
3561 Cory's realism about the difficulty of making a living in the arts does
3562 not reflect pessimism about the Internet age. Instead, he says the fact
3563 that it is hard to make a living as an artist is nothing new. What is
3564 new, he writes in his book, "is how many ways there are to make things,
3565 and to get them into other people's hands and minds."
3567 It has never been easier to think like a dandelion.
3571 > Figshare is a for-profit company offering an online repository where
3572 > researchers can preserve and share the output of their research,
3573 > including figures, data sets, images, and videos. Founded in 2011 in the
3576 > [](http://figshare.com)
3578 > **Revenue model**: platform providing paid services to creators
3580 > **Interview date**: January 28, 2016
3582 > **Interviewee**: Mark Hahnel, founder
3584 > Profile written by Paul Stacey
3586 Figshare's mission is to change the face of academic publishing through
3587 improved dissemination, discoverability, and reusability of scholarly
3588 research. Figshare is a repository where users can make all the output
3589 of their research available---from posters and presentations to data
3590 sets and code---in a way that's easy to discover, cite, and share. Users
3591 can upload any file format, which can then be previewed in a Web
3592 browser. Research output is disseminated in a way that the current
3593 scholarly-publishing model does not allow.
3595 Figshare founder Mark Hahnel often gets asked: How do you make money?
3596 How do we know you'll be here in five years? Can you, as a for-profit
3597 venture, be trusted? Answers have evolved over time.
3599 Mark traces the origins of Figshare back to when he was a graduate
3600 student getting his PhD in stem cell biology. His research involved
3601 working with videos of stem cells in motion. However, when he went to
3602 publish his research, there was no way for him to also publish the
3603 videos, figures, graphs, and data sets. This was frustrating. Mark
3604 believed publishing his complete research would lead to more citations
3605 and be better for his career.
3607 Mark does not consider himself an advanced software programmer.
3608 Fortunately, things like cloud-based computing and wikis had become
3609 mainstream, and he believed it ought to be possible to put all his
3610 research online and share it with anyone. So he began working on a
3613 There were two key needs: licenses to make the data citable, and
3614 persistent identifiers--- URL links that always point back to the
3615 original object ensuring the research is citable for the long term.
3617 Mark chose Digital Object Identifiers (DOIs) to meet the need for a
3618 persistent identifier. In the DOI system, an object's metadata is stored
3619 as a series of numbers in the DOI name. Referring to an object by its
3620 DOI is more stable than referring to it by its URL, because the location
3621 of an object (the web page or URL) can often change. Mark partnered with
3622 DataCite for the provision of DOIs for research data.
3624 As for licenses, Mark chose Creative Commons. The open-access and
3625 open-science communities were already using and recommending Creative
3626 Commons. Based on what was happening in those communities and Mark's
3627 dialogue with peers, he went with CC0 (in the public domain) for data
3628 sets and CC BY (Attribution) for figures, videos, and data sets.
3630 So Mark began using DOIs and Creative Commons for his own research work.
3631 He had a science blog where he wrote about it and made all his data
3632 open. People started commenting on his blog that they wanted to do the
3633 same. So he opened it up for them to use, too.
3635 People liked the interface and simple upload process. People started
3636 asking if they could also share theses, grant proposals, and code.
3637 Inclusion of code raised new licensing issues, as Creative Commons
3638 licenses are not used for software. To allow the sharing of software
3639 code, Mark chose the MIT license, but GNU and Apache licenses can also
3642 Mark sought investment to make this into a scalable product. After a few
3643 unsuccessful funding pitches, UK-based Digital Science expressed
3644 interest but insisted on a more viable business model. They made an
3645 initial investment, and together they came up with a freemium-like
3648 Under the freemium model, academics upload their research to Figshare
3649 for storage and sharing for free. Each research object is licensed with
3650 Creative Commons and receives a DOI link. The premium option charges
3651 researchers a fee for gigabytes of private storage space, and for
3652 private online space designed for a set number of research
3653 collaborators, which is ideal for larger teams and geographically
3654 dispersed research groups. Figshare sums up its value proposition to
3655 researchers as "You retain ownership. You license it. You get credit. We
3656 just make sure it persists."
3658 In January 2012, Figshare was launched. (The fig in Figshare stands for
3659 figures.) Using investment funds, Mark made significant improvements to
3660 Figshare. For example, researchers could quickly preview their research
3661 files within a browser without having to download them first or require
3662 third-party software. Journals who were still largely publishing
3663 articles as static noninteractive PDFs became interested in having
3664 Figshare provide that functionality for them.
3666 Figshare diversified its business model to include services for
3667 journals. Figshare began hosting large amounts of data for the journals'
3668 online articles. This additional data improved the quality of the
3669 articles. Outsourcing this service to Figshare freed publishers from
3670 having to develop this functionality as part of their own
3671 infrastructure. Figshare-hosted data also provides a link back to the
3672 article, generating additional click-through and readership---a benefit
3673 to both journal publishers and researchers. Figshare now provides
3674 research-data infrastructure for a wide variety of publishers including
3675 Wiley, Springer Nature, PLOS, and Taylor and Francis, to name a few, and
3676 has convinced them to use Creative Commons licenses for the data.
3678 Governments allocate significant public funds to research. In parallel
3679 with the launch of Figshare, governments around the world began
3680 requesting the research they fund be open and accessible. They mandated
3681 that researchers and academic institutions better manage and disseminate
3682 their research outputs. Institutions looking to comply with this new
3683 mandate became interested in Figshare. Figshare once again diversified
3684 its business model, adding services for institutions.
3686 Figshare now offers a range of fee-based services to institutions,
3687 including their own minibranded Figshare space (called Figshare for
3688 Institutions) that securely hosts research data of institutions in the
3689 cloud. Services include not just hosting but data metrics, data
3690 dissemination, and user-group administration. Figshare's workflow, and
3691 the services they offer for institutions, take into account the needs of
3692 librarians and administrators, as well as of the researchers.
3694 As with researchers and publishers, Fig-share encouraged institutions to
3695 share their research with CC BY (Attribution) and their data with CC0
3696 (into the public domain). Funders who require researchers and
3697 institutions to use open licensing believe in the social
3698 responsibilities and benefits of making research accessible to all.
3699 Publishing research in this open way has come to be called open access.
3700 But not all funders specify CC BY; some institutions want to offer their
3701 researchers a choice, including less permissive licenses like CC BY-NC
3702 (Attribution-NonCommercial), CC BY-SA (Attribution-ShareAlike), or CC
3703 BY-ND (Attribution-NoDerivs).
3705 For Mark this created a conflict. On the one hand, the principles and
3706 benefits of open science are at the heart of Figshare, and Mark believes
3707 CC BY is the best license for this. On the other hand, institutions were
3708 saying they wouldn't use Figshare unless it offered a choice in
3709 licenses. He initially refused to offer anything beyond CC0 and CC BY,
3710 but after seeing an open-source CERN project offer all Creative Commons
3711 licenses without any negative repercussions, he decided to follow suit.
3713 Mark is thinking of doing a Figshare study that tracks research
3714 dissemination according to Creative Commons license, and gathering
3715 metrics on views, citations, and downloads. You could see which license
3716 generates the biggest impact. If the data showed that CC BY is more
3717 impactful, Mark believes more and more researchers and institutions will
3718 make it their license of choice.
3720 Figshare has an Application Programming Interface (API) that makes it
3721 possible for data to be pulled from Figshare and used in other
3722 applications. As an example, Mark shared a Figshare data set showing the
3723 journal subscriptions that higher-education institutions in the United
3724 Kingdom paid to ten major publishers.[^Figshare-1] Figshare's API enables that data
3725 to be pulled into an app developed by a completely different researcher
3726 that converts the data into a visually interesting graph, which any
3727 viewer can alter by changing any of the variables.[^Figshare-2]
3729 The free version of Figshare has built a community of academics, who
3730 through word of mouth and presentations have promoted and spread
3731 awareness of Figshare. To amplify and reward the community, Figshare
3732 established an Advisor program, providing those who promoted Figshare
3733 with hoodies and T-shirts, early access to new features, and travel
3734 expenses when they gave presentations outside of their area. These
3735 Advisors also helped Mark on what license to use for software code and
3736 whether to offer universities an option of using Creative Commons
3739 Mark says his success is partly about being in the right place at the
3740 right time. He also believes that the diversification of Figshare's
3741 model over time has been key to success. Figshare now offers a
3742 comprehensive set of services to researchers, publishers, and
3743 institutions.[^Figshare-3] If he had relied solely on revenue from premium
3744 subscriptions, he believes Figshare would have struggled. In Figshare's
3745 early days, their primary users were early-career and late-career
3746 academics. It has only been because funders mandated open licensing that
3747 Figshare is now being used by the mainstream.
3749 Today Figshare has 26 million--plus page views, 7.5 million--plus
3750 downloads, 800,000--plus user uploads, 2 million--plus articles,
3751 500,000-plus collections, and 5,000--plus projects. Sixty percent of
3752 their traffic comes from Google. A sister company called Altmetric
3753 tracks the use of Figshare by others, including Wikipedia and news
3756 Figshare uses the revenue it generates from the premium subscribers,
3757 journal publishers, and institutions to fund and expand what it can
3758 offer to researchers for free. Figshare has publicly stuck to its
3759 principles---keeping the free service free and requiring the use of CC
3760 BY and CC0 from the start---and from Mark's perspective, this is why
3761 people trust Figshare. Mark sees new competitors coming forward who are
3762 just in it for money. If Figshare was only in it for the money, they
3763 wouldn't care about offering a free version. Figshare's principles and
3764 advocacy for openness are a key differentiator. Going forward, Mark sees
3765 Figshare not only as supporting open access to research but also
3766 enabling people to collaborate and make new discoveries.
3770 [^Figshare-1]: [](http://figshare.com/articles/Journal\_subscription\_costs\_FOIs\_to\_UK\_universities/1186832)
3771 [^Figshare-2]: [](http://retr0.shinyapps.io/journal\_costs/?year=2014&inst=19,22,38,42,59,64,80,95,136)
3772 [^Figshare-3]: [](http://figshare.com/features)
3776 > Figure.NZ is a nonprofit charity that makes an online data platform
3777 > designed to make data reusable and easy to understand. Founded in 2012
3780 > [](http://figure.nz)
3782 > **Revenue model**: platform providing paid services to creators, donations,
3785 > **Interview date**: May 3, 2016
3787 > **Interviewee**: Lillian Grace, founder
3789 > Profile written by Paul Stacey
3791 In the paper Harnessing the Economic and Social Power of Data presented
3792 at the New Zealand Data Futures Forum in 2014,[^Figure.NZ-1] Figure.NZ founder
3793 Lillian Grace said there are thousands of valuable and relevant data
3794 sets freely available to us right now, but most people don't use them.
3795 She used to think this meant people didn't care about being informed,
3796 but she's come to see that she was wrong. Almost everyone wants to be
3797 informed about issues that matter---not only to them, but also to their
3798 families, their communities, their businesses, and their country. But
3799 there's a big difference between availability and accessibility of
3800 information. Data is spread across thousands of sites and is held within
3801 databases and spreadsheets that require both time and skill to engage
3802 with. To use data when making a decision, you have to know what specific
3803 question to ask, identify a source that has collected the data, and
3804 manipulate complex tools to extract and visualize the information within
3805 the data set. Lillian established Figure.NZ to make data truly
3806 accessible to all, with a specific focus on New Zealand.
3808 Lillian had the idea for Figure.NZ in February 2012 while working for
3809 the New Zealand Institute, a think tank concerned with improving
3810 economic prosperity, social well-being, environmental quality, and
3811 environmental productivity for New Zealand and New Zealanders. While
3812 giving talks to community and business groups, Lillian realized "every
3813 single issue we addressed would have been easier to deal with if more
3814 people understood the basic facts." But understanding the basic facts
3815 sometimes requires data and research that you often have to pay for.
3817 Lillian began to imagine a website that lifted data up to a visual form
3818 that could be easily understood and freely accessed. Initially launched
3819 as Wiki New Zealand, the original idea was that people could contribute
3820 their data and visuals via a wiki. However, few people had graphs that
3821 could be used and shared, and there were no standards or consistency
3822 around the data and the visuals. Realizing the wiki model wasn't
3823 working, Lillian brought the process of data aggregation, curation, and
3824 visual presentation in-house, and invested in the technology to help
3825 automate some of it. Wiki New Zealand became Figure.NZ, and efforts were
3826 reoriented toward providing services to those wanting to open their data
3827 and present it visually.
3829 Here's how it works. Figure.NZ sources data from other organizations,
3830 including corporations, public repositories, government departments, and
3831 academics. Figure.NZ imports and extracts that data, and then validates
3832 and standardizes it---all with a strong eye on what will be best for
3833 users. They then make the data available in a series of standardized
3834 forms, both human- and machine-readable, with rich metadata about the
3835 sources, the licenses, and data types. Figure.NZ has a chart-designing
3836 tool that makes simple bar, line, and area graphs from any data source.
3837 The graphs are posted to the Figure.NZ website, and they can also be
3838 exported in a variety of formats for print or online use. Figure.NZ
3839 makes its data and graphs available using the Attribution (CC BY)
3840 license. This allows others to reuse, revise, remix, and redistribute
3841 Figure.NZ data and graphs as long as they give attribution to the
3842 original source and to Figure.NZ.
3844 Lillian characterizes the initial decision to use Creative Commons as
3845 naively fortunate. It was first recommended to her by a colleague.
3846 Lillian spent time looking at what Creative Commons offered and thought
3847 it looked good, was clear, and made common sense. It was easy to use and
3848 easy for others to understand. Over time, she's come to realize just how
3849 fortunate and important that decision turned out to be. New Zealand's
3850 government has an open-access and licensing framework called NZGOAL,
3851 which provides guidance for agencies when they release copyrighted and
3852 noncopyrighted work and material.[^Figure.NZ-2] It aims to standardize the licensing
3853 of works with government copyright and how they can be reused, and it
3854 does this with Creative Commons licenses. As a result, 98 percent of all
3855 government-agency data is Creative Commons licensed, fitting in nicely
3856 with Figure.NZ's decision.
3858 Lillian thinks current ideas of what a business is are relatively new,
3859 only a hundred years old or so. She's convinced that twenty years from
3860 now, we will see new and different models for business. Figure.NZ is set
3861 up as a nonprofit charity. It is purpose-driven but also strives to pay
3862 people well and thinks like a business. Lillian sees the
3863 charity-nonprofit status as an essential element for the mission and
3864 purpose of Figure.NZ. She believes Wikipedia would not work if it were
3865 for profit, and similarly, Figure.NZ's nonprofit status assures people
3866 who have data and people who want to use it that they can rely on
3867 Figure.NZ's motives. People see them as a trusted wrangler and source.
3869 Although Figure.NZ is a social enterprise that openly licenses their
3870 data and graphs for everyone to use for free, they have taken care not
3871 to be perceived as a free service all around the table. Lillian believes
3872 hundreds of millions of dollars are spent by the government and
3873 organizations to collect data. However, very little money is spent on
3874 taking that data and making it accessible, understandable, and useful
3875 for decision making. Government uses some of the data for policy, but
3876 Lillian believes that it is underutilized and the potential value is
3877 much larger. Figure.NZ is focused on solving that problem. They believe
3878 a portion of money allocated to collecting data should go into making
3879 sure that data is useful and generates value. If the government wants
3880 citizens to understand why certain decisions are being made and to be
3881 more aware about what the government is doing, why not transform the
3882 data it collects into easily understood visuals? It could even become a
3883 way for a government or any organization to differentiate, market, and
3886 Figure.NZ spends a lot of time seeking to understand the motivations of
3887 data collectors and to identify the channels where it can provide value.
3888 Every part of their business model has been focused on who is going to
3889 get value from the data and visuals.
3891 Figure.NZ has multiple lines of business. They provide commercial
3892 services to organizations that want their data publicly available and
3893 want to use Figure.NZ as their publishing platform. People who want to
3894 publish open data appreciate Figure.NZ's ability to do it faster, more
3895 easily, and better than they can. Customers are encouraged to help their
3896 users find, use, and make things from the data they make available on
3897 Figure.NZ's website. Customers control what is released and the license
3898 terms (although Figure.NZ encourages Creative Commons licensing).
3899 Figure.NZ also serves customers who want a specific collection of charts
3900 created---for example, for their website or annual report. Charging the
3901 organizations that want to make their data available enables Figure.NZ
3902 to provide their site free to all users, to truly democratize data.
3904 Lillian notes that the current state of most data is terrible and often
3905 not well understood by the people who have it. This sometimes makes it
3906 difficult for customers and Figure.NZ to figure out what it would cost
3907 to import, standardize, and display that data in a useful way. To deal
3908 with this, Figure.NZ uses "high-trust contracts," where customers
3909 allocate a certain budget to the task that Figure.NZ is then free to
3910 draw from, as long as Figure.NZ frequently reports on what they've
3911 produced so the customer can determine the value for money. This
3912 strategy has helped build trust and transparency about the level of
3913 effort associated with doing work that has never been done before.
3915 A second line of business is what Figure.NZ calls partners. ASB Bank and
3916 Statistics New Zealand are partners who back Figure.NZ's efforts. As one
3917 example, with their support Figure.NZ has been able to create Business
3918 Figures, a special way for businesses to find useful data without having
3919 to know what questions to ask.[^Figure.NZ-3]
3921 Figure.NZ also has patrons.[^Figure.NZ-4] Patrons donate to topic areas they care
3922 about, directly enabling Figure.NZ to get data together to flesh out
3923 those areas. Patrons do not direct what data is included or excluded.
3925 Figure.NZ also accepts philanthropic donations, which are used to
3926 provide more content, extend technology, and improve services, or are
3927 targeted to fund a specific effort or provide in-kind support. As a
3928 charity, donations are tax deductible.
3930 Figure.NZ has morphed and grown over time. With data aggregation,
3931 curation, and visualizing services all in-house, Figure.NZ has developed
3932 a deep expertise in taking random styles of data, standardizing it, and
3933 making it useful. Lillian realized that Figure.NZ could easily become a
3934 warehouse of seventy people doing data. But for Lillian, growth isn't
3935 always good. In her view, bigger often means less effective. Lillian set
3936 artificial constraints on growth, forcing the organization to think
3937 differently and be more efficient. Rather than in-house growth, they are
3938 growing and building external relationships.
3940 Figure.NZ's website displays visuals and data associated with a wide
3941 range of categories including crime, economy, education, employment,
3942 energy, environment, health, information and communications technology,
3943 industry, tourism, and many others. A search function helps users find
3944 tables and graphs. Figure.NZ does not provide analysis or interpretation
3945 of the data or visuals. Their goal is to teach people how to think, not
3946 think for them. Figure.NZ wants to create intuitive experiences, not
3949 Figure.NZ believes data and visuals should be useful. They provide their
3950 customers with a data collection template and teach them why it's
3951 important and how to use it. They've begun putting more emphasis on
3952 tracking what users of their website want. They also get requests from
3953 social media and through email for them to share data for a specific
3954 topic---for example, can you share data for water quality? If they have
3955 the data, they respond quickly; if they don't, they try and identify the
3956 organizations that would have that data and forge a relationship so they
3957 can be included on Figure.NZ's site. Overall, Figure.NZ is seeking to
3958 provide a place for people to be curious about, access, and interpret
3959 data on topics they are interested in.
3961 Lillian has a deep and profound vision for Figure.NZ that goes well
3962 beyond simply providing open-data services. She says things are
3963 different now. "We used to live in a world where it was really hard to
3964 share information widely. And in that world, the best future was created
3965 by having a few great leaders who essentially had access to the
3966 information and made decisions on behalf of others, whether it was on
3967 behalf of a country or companies.
3969 "But now we live in a world where it's really easy to share information
3970 widely and also to communicate widely. In the world we live in now, the
3971 best future is the one where everyone can make well-informed decisions.
3973 "The use of numbers and data as a way of making well-informed decisions
3974 is one of the areas where there is the biggest gaps. We don't really use
3975 numbers as a part of our thinking and part of our understanding yet.
3977 "Part of the reason is the way data is spread across hundreds of sites.
3978 In addition, for the most part, deep thinking based on data is
3979 constrained to experts because most people don't have data literacy.
3980 There once was a time when many citizens in society couldn't read or
3981 write. However, as a society, we've now come to believe that reading and
3982 writing skills should be something all citizens have. We haven't yet
3983 adopted a similar belief around numbers and data literacy. We largely
3984 still believe that only a few specially trained people can analyze and
3987 "Figure.NZ may be the first organization to assert that everyone can use
3988 numbers in their thinking, and it's built a technological platform along
3989 with trust and a network of relationships to make that possible. What
3990 you can see on Figure.NZ are tens of thousands of graphs, maps, and
3993 "Figure.NZ sees this as a new kind of alphabet that can help people
3994 analyze what they see around them. A way to be thoughtful and informed
3995 about society. A means of engaging in conversation and shaping decision
3996 making that transcends personal experience. The long-term value and
3997 impact is almost impossible to measure, but the goal is to help citizens
3998 gain understanding and work together in more informed ways to shape the
4001 Lillian sees Figure.NZ's model as having global potential. But for now,
4002 their focus is completely on making Figure.NZ work in New Zealand and to
4003 get the "network effect"---
4005 users dramatically increasing value for themselves and for others
4006 through use of their service. Creative Commons is core to making the
4007 network effect possible.
4011 [^Figure.NZ-1]: [](http://www.nzdatafutures.org.nz/sites/default/files/NZDFF\_harness-the-power.pdf)
4012 [^Figure.NZ-2]: [](http://www.ict.govt.nz/guidance-and-resources/open-government/new-zealand-government-open-access-and-licensing-nzgoal-framework/)
4013 [^Figure.NZ-3]: [](http://figure.nz/business/)
4014 [^Figure.NZ-4]: [](http://figure.nz/patrons/)
4016 ## Knowledge Unlatched
4018 > Knowledge Unlatched is a not-for-profit community interest company that
4019 > brings libraries together to pool funds to publish open-access books.
4020 > Founded in 2012 in the UK.
4022 > [](http://knowledgeunlatched.org)
4024 > **Revenue model**: crowdfunding (specialized)
4026 > **Interview date**: February 26, 2016
4028 > **Interviewee**: Frances Pinter, founder
4030 > Profile written by Paul Stacey
4032 The serial entrepreneur Dr. Frances Pinter has been at the forefront of
4033 innovation in the publishing industry for nearly forty years. She
4034 founded the UK-based Knowledge Unlatched with a mission to enable open
4035 access to scholarly books. For Frances, the current scholarly-
4036 book-publishing system is not working for anyone, and especially not for
4037 monographs in the humanities and social sciences. Knowledge Unlatched is
4038 committed to changing this and has been working with libraries to create
4039 a sustainable alternative model for publishing scholarly books, sharing
4040 the cost of making monographs (released under a Creative Commons
4041 license) and savings costs over the long term. Since its launch,
4042 Knowledge Unlatched has received several awards, including the
4043 IFLA/Brill Open Access award in 2014 and a Curtin University Commercial
4044 Innovation Award for Innovation in Education in 2015.
4046 Dr. Pinter has been in academic publishing most of her career. About ten
4047 years ago, she became acquainted with the Creative Commons founder
4048 Lawrence Lessig and got interested in Creative Commons as a tool for
4049 both protecting content online and distributing it free to users.
4051 Not long after, she ran a project in Africa convincing publishers in
4052 Uganda and South Africa to put some of their content online for free
4053 using a Creative Commons license and to see what happened to print
4054 sales. Sales went up, not down.
4056 In 2008, Bloomsbury Academic, a new imprint of Bloomsbury Publishing in
4057 the United Kingdom, appointed her its founding publisher in London. As
4058 part of the launch, Frances convinced Bloomsbury to differentiate
4059 themselves by putting out monographs for free online under a Creative
4060 Commons license (BY-NC or BY-NC-ND, i.e., Attribution-NonCommercial or
4061 Attribution-NonCommercial-NoDerivs). This was seen as risky, as the
4062 biggest cost for publishers is getting a book to the stage where it can
4063 be printed. If everyone read the online book for free, there would be no
4064 print-book sales at all, and the costs associated with getting the book
4065 to print would be lost. Surprisingly, Bloomsbury found that sales of the
4066 print versions of these books were 10 to 20 percent higher than normal.
4067 Frances found it intriguing that the Creative Commons--licensed free
4068 online book acts as a marketing vehicle for the print format.
4070 Frances began to look at customer interest in the three forms of the
4071 book: 1) the Creative Commons--licensed free online book in PDF form, 2)
4072 the printed book, and 3) a digital version of the book on an aggregator
4073 platform with enhanced features. She thought of this as the "ice cream
4074 model": the free PDF was vanilla ice cream, the printed book was an ice
4075 cream cone, and the enhanced e-book was an ice cream sundae.
4077 After a while, Frances had an epiphany---what if there was a way to get
4078 libraries to underwrite the costs of making these books up until they're
4079 ready be printed, in other words, cover the fixed costs of getting to
4080 the first digital copy? Then you could either bring down the cost of the
4081 printed book, or do a whole bunch of interesting things with the printed
4082 book and e-book---the ice cream cone or sundae part of the model.
4084 This idea is similar to the article-processing charge some open-access
4085 journals charge researchers to cover publishing costs. Frances began to
4086 imagine a coalition of libraries paying for the prepress costs---a
4087 "book-processing charge"---and providing everyone in the world with an
4088 open-access version of the books released under a Creative Commons
4091 This idea really took hold in her mind. She didn't really have a name
4092 for it but began talking about it and making presentations to see if
4093 there was interest. The more she talked about it, the more people agreed
4094 it had appeal. She offered a bottle of champagne to anyone who could
4095 come up with a good name for the idea. Her husband came up with
4096 Knowledge Unlatched, and after two years of generating interest, she
4097 decided to move forward and launch a community interest company (a UK
4098 term for not-for-profit social enterprises) in 2012.
4100 She describes the business model in a paper called Knowledge Unlatched:
4101 Toward an Open and Networked Future for Academic Publishing:
4103 1. Publishers offer titles for sale reflecting origination costs only
4104 via Knowledge Unlatched.
4105 2. Individual libraries select titles either as individual titles or as
4106 collections (as they do from library suppliers now).
4107 3. Their selections are sent to Knowledge Unlatched specifying the
4108 titles to be purchased at the stated price(s).
4109 4. The price, called a Title Fee (set by publishers and negotiated by
4110 Knowledge Unlatched), is paid to publishers to cover the fixed costs
4111 of publishing each of the titles that were selected by a minimum
4112 number of libraries to cover the Title Fee.
4113 5. Publishers make the selected titles available Open Access (on a
4114 Creative Commons or similar open license) and are then paid the
4115 Title Fee which is the total collected from the libraries.
4116 6. Publishers make print copies, e-Pub, and other digital versions of
4117 selected titles available to member libraries at a discount that
4118 reflects their contribution to the Title Fee and incentivizes
4119 membership.[^Knowledge-Unlatched-1]
4121 The first round of this model resulted in a collection of twenty-eight
4122 current titles from thirteen recognized scholarly publishers being
4123 unlatched. The target was to have two hundred libraries participate. The
4124 cost of the package per library was capped at \$1,680, which was an
4125 average price of sixty dollars per book, but in the end they had nearly
4126 three hundred libraries sharing the costs, and the price per book came
4127 in at just under forty-three dollars.
4129 The open-access, Creative Commons versions of these twenty-eight books
4130 are still available online.[^Knowledge-Unlatched-4] Most books have been licensed with CC BY-NC
4131 or CC BY-NC-ND. Authors are the copyright holder, not the publisher, and
4132 negotiate choice of license as part of the publishing agreement. Frances
4133 has found that most authors want to retain control over the commercial
4134 and remix use of their work. Publishers list the book in their catalogs,
4135 and the noncommercial restriction in the Creative Commons license
4136 ensures authors continue to get royalties on sales of physical copies.
4138 There are three cost variables to consider for each round: the overall
4139 cost incurred by the publishers, total cost for each library to acquire
4140 all the books, and the individual price per book. The fee publishers
4141 charge for each title is a fixed charge, and Knowledge Unlatched
4142 calculates the total amount for all the books being unlatched at a time.
4143 The cost of an order for each library is capped at a maximum based on a
4144 minimum number of libraries participating. If the number of
4145 participating libraries exceeds the minimum, then the cost of the order
4146 and the price per book go down for each library.
4148 The second round, recently completed, unlatched seventy-eight books from
4149 twenty-six publishers. For this round, Frances was experimenting with
4150 the size and shape of the offerings. Books were being bundled into eight
4151 small packages separated by subject (including Anthropology, History,
4152 Literature, Media and Communications, and Politics), of around ten books
4153 per package. Three hundred libraries around the world have to commit to
4154 at least six of the eight packages to enable unlatching. The average
4155 cost per book was just under fifty dollars. The unlatching process took
4156 roughly ten months. It started with a call to publishers for titles,
4157 followed by having a library task force select the titles, getting
4158 authors' permissions, getting the libraries to pledge, billing the
4159 libraries, and finally, unlatching.
4161 The longest part of the whole process is getting libraries to pledge and
4162 commit funds. It takes about five months, as library buy-in has to fit
4163 within acquisition cycles, budget cycles, and library-committee
4166 Knowledge Unlatched informs and recruits libraries through social media,
4167 mailing lists, listservs, and library associations. Of the three hundred
4168 libraries that participated in the first round, 80 percent are also
4169 participating in the second round, and there are an additional eighty
4170 new libraries taking part. Knowledge Unlatched is also working not just
4171 with individual libraries but also library consortia, which has been
4172 getting even more libraries involved.
4174 Knowledge Unlatched is scaling up, offering 150 new titles in the second
4175 half of 2016. It will also offer backlist titles, and in 2017 will start
4176 to make journals open access too.
4178 Knowledge Unlatched deliberately chose monographs as the initial type of
4179 book to unlatch. Monographs are foundational and important, but also
4180 problematic to keep going in the standard closed publishing model.
4182 The cost for the publisher to get to a first digital copy of a monograph
4183 is \$5,000 to \$50,000. A good one costs in the \$10,000 to \$15,000
4184 range. Monographs typically don't sell a lot of copies. A publisher who
4185 in the past sold three thousand copies now typically sells only three
4186 hundred. That makes unlatching monographs a low risk for publishers. For
4187 the first round, it took five months to get thirteen publishers. For the
4188 second round, it took one month to get twenty-six.
4190 Authors don't generally make a lot of royalties from monographs.
4191 Royalties range from zero dollars to 5 to 10 percent of receipts. The
4192 value to the author is the awareness it brings to them; when their book
4193 is being read, it increases their reputation. Open access through
4194 unlatching generates many more downloads and therefore awareness. (On
4195 the Knowledge Unlatched website, you can find interviews with the
4196 twenty-eight round-one authors describing their experience and the
4197 benefits of taking part.)[^Knowledge-Unlatched-5]
4199 Library budgets are constantly being squeezed, partly due to the
4200 inflation of journal subscriptions. But even without budget constraints,
4201 academic libraries are moving away from buying physical copies. An
4202 academic library catalog entry is typically a URL to wherever the book
4203 is hosted. Or if they have enough electronic storage space, they may
4204 download the digital file into their digital repository. Only
4205 secondarily do they consider getting a print book, and if they do, they
4206 buy it separately from the digital version.
4208 Knowledge Unlatched offers libraries a compelling economic argument.
4209 Many of the participating libraries would have bought a copy of the
4210 monograph anyway, but instead of paying \$95 for a print copy or \$150
4211 for a digital multiple-use copy, they pay \$50 to unlatch. It costs them
4212 less, and it opens the book to not just the participating libraries, but
4215 Not only do the economics make sense, but there is very strong alignment
4216 with library mandates. The participating libraries pay less than they
4217 would have in the closed model, and the open-access book is available to
4218 all libraries. While this means nonparticipating libraries could be seen
4219 as free riders, in the library world, wealthy libraries are used to
4220 paying more than poor libraries and accept that part of their money
4221 should be spent to support open access. "Free ride" is more like
4222 community responsibility. By the end of March 2016, the round-one books
4223 had been downloaded nearly eighty thousand times in 175 countries.
4225 For publishers, authors, and librarians, the Knowledge Unlatched model
4226 for monographs is a win-win-win.
4228 In the first round, Knowledge Unlatched's overheads were covered by
4229 grants. In the second round, they aim to demonstrate the model is
4230 sustainable. Libraries and publishers will each pay a 7.5 percent
4231 service charge that will go toward Knowledge Unlatched's running costs.
4232 With plans to scale up in future rounds, Frances figures they can fully
4233 recover costs when they are unlatching two hundred books at a time.
4234 Moving forward, Knowledge Unlatched is making investments in technology
4235 and processes. Future plans include unlatching journals and older books.
4237 Frances believes that Knowledge Unlatched is tapping into new ways of
4238 valuing academic content. It's about considering how many people can
4239 find, access, and use your content without pay barriers. Knowledge
4240 Unlatched taps into the new possibilities and behaviors of the digital
4241 world. In the Knowledge Unlatched model, the content-creation process is
4242 exactly the same as it always has been, but the economics are different.
4243 For Frances, Knowledge Unlatched is connected to the past but moving
4244 into the future, an evolution rather than a revolution.
4248 [^Knowledge-Unlatched-1]: [](http://www.pinter.org.uk/pdfs/Toward\_an\_Open.pdf)
4249 [^Knowledge-Unlatched-2]: [](http://www.oapen.org)
4250 [^Knowledge-Unlatched-3]: [](http://www.hathitrust.org)
4251 [^Knowledge-Unlatched-4]: [](http://collections.knowledgeunlatched.org/collection-availability-1/)
4252 [^Knowledge-Unlatched-5]: [](http://www.knowledgeunlatched.org/featured-authors-section/)
4256 > Lumen Learning is a for-profit company helping educational institutions
4257 > use open educational resources (OER). Founded in 2013 in the U.S.
4259 > [](http://lumenlearning.com)
4261 > **Revenue model**: charging for custom services, grant funding
4263 > **Interview date**: December 21, 2015
4265 > **Interviewees**: David Wiley and Kim Thanos, cofounders
4267 > Profile written by Paul Stacey
4269 Cofounded by open education visionary Dr. David Wiley and
4270 education-technology strategist Kim Thanos, Lumen Learning is dedicated
4271 to improving student success, bringing new ideas to pedagogy, and making
4272 education more affordable by facilitating adoption of open educational
4273 resources. In 2012, David and Kim partnered on a grant-funded project
4274 called the Kaleidoscope Open Course Initiative.[^Lumen-Learning-1] It involved a set of
4275 fully open general-education courses across eight colleges predominantly
4276 serving at-risk students, with goals to dramatically reduce textbook
4277 costs and collaborate to improve the courses to help students succeed.
4278 David and Kim exceeded those goals: the cost of the required textbooks,
4279 replaced with OER, decreased to zero dollars, and average
4280 student-success rates improved by 5 to 10 percent when compared with
4281 previous years. After a second round of funding, a total of more than
4282 twenty-five institutions participated in and benefited from this
4283 project. It was career changing for David and Kim to see the impact this
4284 initiative had on low-income students. David and Kim sought further
4285 funding from the Bill and Melinda Gates Foundation, who asked them to
4286 define a plan to scale their work in a financially sustainable way. That
4287 is when they decided to create Lumen Learning.
4289 David and Kim went back and forth on whether it should be a nonprofit or
4291 profit. A nonprofit would make it a more comfortable fit with the
4292 education sector but meant they'd be constantly fund-raising and seeking
4293 grants from philanthropies. Also, grants usually require money to be
4294 used in certain ways for specific deliverables. If you learn things
4295 along the way that change how you think the grant money should be used,
4296 there often isn't a lot of flexibility to do so.
4298 But as a for-profit, they'd have to convince educational institutions to
4299 pay for what Lumen had to offer. On the positive side, they'd have more
4300 control over what to do with the revenue and investment money; they
4301 could make decisions to invest the funds or use them differently based
4302 on the situation and shifting opportunities. In the end, they chose the
4303 for-profit status, with its different model for and approach to
4306 Right from the start, David and Kim positioned Lumen Learning as a way
4307 to help institutions engage in open educational resources, or OER. OER
4308 are teaching, learning, and research materials, in all different media,
4309 that reside in the public domain or are released under an open license
4310 that permits free use and repurposing by others.
4312 Originally, Lumen did custom contracts for each institution. This was
4313 complicated and challenging to manage. However, through that process
4314 patterns emerged which allowed them to generalize a set of approaches
4315 and offerings. Today they don't customize as much as they used to, and
4316 instead they tend to work with customers who can use their off-the-shelf
4317 options. Lumen finds that institutions and faculty are generally very
4318 good at seeing the value Lumen brings and are willing to pay for it.
4319 Serving disadvantaged learner populations has led Lumen to be very
4320 pragmatic; they describe what they offer in quantitative terms---with
4321 facts and figures---and in a way that is very student-focused. Lumen
4322 Learning helps colleges and universities---
4324 - replace expensive textbooks in high-enrollment courses with OER;
4325 - provide enrolled students day one access to Lumen's fully
4326 customizable OER course materials through the institution's
4327 learning-management system;
4328 - measure improvements in student success with metrics like passing
4329 rates, persistence, and course completion; and
4330 - collaborate with faculty to make ongoing improvements to OER based
4331 on student success research.
4333 Lumen has developed a suite of open, Creative Commons--licensed
4334 courseware in more than sixty-five subjects. All courses are freely and
4335 publicly available right off their website. They can be copied and used
4336 by others as long as they provide attribution to Lumen Learning
4337 following the terms of the Creative Commons license.
4339 Then there are three types of bundled services that cost money. One
4340 option, which Lumen calls Candela courseware, offers integration with
4341 the institution's learning-management system, technical and pedagogical
4342 support, and tracking of effectiveness. Candela courseware costs
4343 institutions ten dollars per enrolled student.
4345 A second option is Waymaker, which offers the services of Candela but
4346 adds personalized learning technologies, such as study plans, automated
4347 messages, and assessments, and helps instructors find and support the
4348 students who need it most. Waymaker courses cost twenty-five dollars per
4351 The third and emerging line of business for Lumen is providing guidance
4352 and support for institutions and state systems that are pursuing the
4353 development of complete OER degrees. Often called Z-Degrees, these
4354 programs eliminate textbook costs for students in all courses that make
4355 up the degree (both required and elective) by replacing commercial
4356 textbooks and other expensive resources with OER.
4358 Lumen generates revenue by charging for their value-added tools and
4359 services on top of their free courses, just as solar-power companies
4360 provide the tools and services that help people use a free
4361 resource---sunlight. And Lumen's business model focuses on getting the
4362 institutions to pay, not the students. With projects they did prior to
4363 Lumen, David and Kim learned that students who have access to all course
4364 materials from day one have greater success. If students had to pay,
4365 Lumen would have to restrict access to those who paid. Right from the
4366 start, their stance was that they would not put their content behind a
4367 paywall. Lumen invests zero dollars in technologies and processes for
4368 restricting access---no digital rights management, no time bombs. While
4369 this has been a challenge from a business-model perspective, from an
4370 open-access perspective, it has generated immense goodwill in the
4373 In most cases, development of their courses is funded by the institution
4374 Lumen has a contract with. When creating new courses, Lumen typically
4375 works with the faculty who are teaching the new course. They're often
4376 part of the institution paying Lumen, but sometimes Lumen has to expand
4377 the team and contract faculty from other institutions. First, the
4378 faculty identifies all of the course's learning outcomes. Lumen then
4379 searches for, aggregates, and curates the best OER they can find that
4380 addresses those learning needs, which the faculty reviews.
4382 Sometimes faculty like the existing OER but not the way it is presented.
4383 The open licensing of existing OER allows Lumen to pick and choose from
4384 images, videos, and other media to adapt and customize the course. Lumen
4385 creates new content as they discover gaps in existing OER. Test-bank
4386 items and feedback for students on their progress are areas where new
4387 content is frequently needed. Once a course is created, Lumen puts it on
4388 their platform with all the attributions and links to the original
4389 sources intact, and any of Lumen's new content is given an Attribution
4392 Using only OER made them experience firsthand how complex it could be to
4393 mix differently licensed work together. A common strategy with OER is to
4394 place the Creative Commons license and attribution information in the
4395 website's footer, which stays the same for all pages. This doesn't quite
4396 work, however, when mixing different OER together.
4398 Remixing OER often results in multiple attributions on every page of
4399 every course---text from one place, images from another, and videos from
4400 yet another. Some are licensed as Attribution (CC BY), others as
4401 Attribution-ShareAlike (CC BY-SA). If this information is put within the
4402 text of the course, faculty members sometimes try to edit it and
4403 students find it a distraction. Lumen dealt with this challenge by
4404 capturing the license and attribution information as metadata, and
4405 getting it to show up at the end of each page.
4407 Lumen's commitment to open licensing and helping low-income students has
4408 led to strong relationships with institutions, open-education
4409 enthusiasts, and grant funders. People in their network generously
4410 increase the visibility of Lumen through presentations, word of mouth,
4411 and referrals. Sometimes the number of general inquiries exceed Lumen's
4415 To manage demand and ensure the success of projects, their strategy is
4416 to be proactive and focus on what's going on in higher education in
4417 different regions of the United States, watching out for things
4418 happening at the system level in a way that fits with what Lumen offers.
4419 A great example is the Virginia community college system, which is
4420 building out Z-Degrees. David and Kim say there are nine other U.S.
4421 states with similar system-level activity where Lumen is strategically
4422 focusing its efforts. Where there are projects that would require a lot
4423 of resources on Lumen's part, they prioritize the ones that would impact
4424 the largest number of students.
4426 As a business, Lumen is committed to openness. There are two core
4427 nonnegotiables: Lumen's use of CC BY, the most permissive of the
4428 Creative Commons licenses, for all the materials it creates; and day-one
4429 access for students. Having clear nonnegotiables allows them to then
4430 engage with the education community to solve for other challenges and
4431 work with institutions to identify new business models that achieve
4432 institution goals, while keeping Lumen healthy.
4434 Openness also means that Lumen's OER must necessarily be nonexclusive
4435 and nonrivalrous. This represents several big challenges for the
4436 business model: Why should you invest in creating something that people
4437 will be reluctant to pay for? How do you ensure that the investment the
4438 diverse education community makes in OER is not exploited? Lumen thinks
4439 we all need to be clear about how we are benefiting from and
4440 contributing to the open
4443 In the OER sector, there are examples of corporations, and even
4444 institutions, acting as free riders. Some simply take and use open
4445 resources without paying anything or contributing anything back. Others
4446 give back the minimum amount so they can save face. Sustainability will
4447 require those using open resources to give back an amount that seems
4448 fair or even give back something that is generous.
4450 Lumen does track institutions accessing and using their free content.
4451 They proactively contact those institutions, with an estimate of how
4452 much their students are saving and encouraging them to switch to a paid
4453 model. Lumen explains the advantages of the paid model: a more
4454 interactive relationship with Lumen; integration with the institution's
4455 learning-management system; a guarantee of support for faculty and
4456 students; and future sustainability with funding supporting the
4457 evolution and improvement of the OER they are using.
4459 Lumen works hard to be a good corporate citizen in the OER community.
4460 For David and Kim, a good corporate citizen gives more than they take,
4461 adds unique value, and is very transparent about what they are taking
4462 from community, what they are giving back, and what they are monetizing.
4463 Lumen believes these are the building blocks of a sustainable model and
4464 strives for a correct balance of all these factors.
4466 Licensing all the content they produce with CC BY is a key part of
4467 giving more value than they take. They've also worked hard at finding
4468 the right structure for their value-add and how to package it in a way
4469 that is understandable and repeatable.
4471 As of the fall 2016 term, Lumen had eighty-six different open courses,
4472 working relationships with ninety-two institutions, and more than
4473 seventy-five thousand student enrollments. Lumen received early start-up
4474 funding from the Bill and Melinda Gates Foundation, the Hewlett
4475 Foundation, and the Shuttleworth Foundation. Since then, Lumen has also
4476 attracted investment funding. Over the last three years, Lumen has been
4477 roughly 60 percent grant funded, 20 percent revenue earned, and 20
4478 percent funded with angel capital. Going forward, their strategy is to
4479 replace grant funding with revenue.
4481 In creating Lumen Learning, David and Kim say they've landed on
4482 solutions they never imagined, and there is still a lot of learning
4483 taking place. For them, open business models are an emerging field where
4484 we are all learning through sharing. Their biggest recommendations for
4485 others wanting to pursue the open model are to make your commitment to
4486 open resources public, let people know where you stand, and don't back
4487 away from it. It really is about trust.
4491 [^Lumen-Learning-1]: [](http://lumenlearning.com/innovative-projects/)
4495 > Jonathan Mann is a singer and songwriter who is most well known as the
4496 > "Song A Day" guy. Based in the U.S.
4498 > [](http://jonathanmann.net) and [](http://jonathanmann.bandcamp.com)
4500 > **Revenue model**: charging for custom services, pay-what-you-want,
4501 > crowdfunding (subscription-based), charging for in-person version
4502 > (speaking engagements and musical performances)
4504 > **Interview date**: February 22, 2016
4506 > Profile written by Sarah Hinchliff Pearson
4508 Jonathan Mann thinks of his business model as "hustling"---seizing
4509 nearly every opportunity he sees to make money. The bulk of his income
4510 comes from writing songs under commission for people and companies, but
4511 he has a wide variety of income sources. He has supporters on the
4512 crowdfunding site Patreon. He gets advertising revenue from YouTube and
4513 Bandcamp, where he posts all of his music. He gives paid speaking
4514 engagements about creativity and motivation. He has been hired by major
4515 conferences to write songs summarizing what speakers have said in the
4516 conference sessions.
4518 His entrepreneurial spirit is coupled with a willingness to take action
4519 quickly. A perfect illustration of his ability to act fast happened in
4520 2010, when he read that Apple was having a conference the following day
4521 to address a snafu related to the iPhone 4. He decided to write and post
4522 a song about the iPhone 4 that day, and the next day he got a call from
4523 the public relations people at Apple wanting to use and promote his
4524 video at the Apple conference. The song then went viral, and the
4525 experience landed him in Time magazine.
4527 Jonathan's successful "hustling" is also about old-fashioned
4528 persistence. He is currently in his eighth straight year of writing one
4529 song each day. He holds the Guinness World Record for consecutive daily
4530 songwriting, and he is widely known as the "song-a-day guy."
4532 He fell into this role by, naturally, seizing a random opportunity a
4533 friend alerted him to seven years ago---an event called Fun-A-Day, where
4534 people are supposed to create a piece of art every day for thirty-one
4535 days straight. He was in need of a new project, so he decided to give it
4536 a try by writing and posting a song each day. He added a video component
4537 to the songs because he knew people were more likely to watch video
4538 online than simply listening to audio files.
4540 He had a really good time doing the thirty-one-day challenge, so he
4541 decided to see if he could continue it for one year. He never stopped.
4542 He has written and posted a new song literally every day, seven days a
4543 week, since he began the project in 2009. When he isn't writing songs
4544 that he is hired to write by clients, he writes songs about whatever is
4545 on his mind that day. His songs are catchy and mostly lighthearted, but
4546 they often contain at least an undercurrent of a deeper theme or
4547 meaning. Occasionally, they are extremely personal, like the song he
4548 cowrote with his exgirlfriend announcing their breakup. Rain or shine,
4549 in sickness or health, Jonathan posts and writes a song every day. If he
4550 is on a flight or otherwise incapable of getting Internet access in time
4551 to meet the deadline, he will prepare ahead and have someone else post
4554 Over time, the song-a-day gig became the basis of his livelihood. In the
4555 beginning, he made money one of two ways. The first was by entering a
4556 wide variety of contests and winning a handful. The second was by having
4557 the occasional song and video go some varying degree of viral, which
4558 would bring more eyeballs and mean that there were more people wanting
4559 him to write songs for them. Today he earns most of his money this way.
4561 His website explains his gig as "taking any message, from the super
4562 simple to the totally complicated, and conveying that message through a
4563 heartfelt, fun and quirky song." He charges \$500 to create a produced
4564 song and \$300 for an acoustic song. He has been hired for product
4565 launches, weddings, conferences, and even Kickstarter campaigns like the
4566 one that funded the production of this book.
4568 Jonathan can't recall when exactly he first learned about Creative
4569 Commons, but he began applying CC licenses to his songs and videos as
4570 soon as he discovered the option. "CC seems like such a no-brainer,"
4571 Jonathan said. "I don't understand how anything else would make sense.
4572 It seems like such an obvious thing that you would want your work to be
4575 His songs are essentially marketing for his services, so obviously the
4576 further his songs spread, the better. Using CC licenses helps grease the
4577 wheels, letting people know that Jonathan allows and encourages them to
4578 copy, interact with, and remix his music. "If you let someone cover your
4579 song or remix it or use parts of it, that's how music is supposed to
4580 work," Jonathan said. "That is how music has worked since the beginning
4581 of time. Our me-me, mine-mine culture has undermined that."
4583 There are some people who cover his songs fairly regularly, and he would
4584 never shut that down. But he acknowledges there is a lot more he could
4585 do to build community. "There is all of this conventional wisdom about
4586 how to build an audience online, and I generally think I don't do any of
4587 that," Jonathan said.
4589 He does have a fan community he cultivates on Bandcamp, but it isn't his
4590 major focus. "I do have a core audience that has stuck around for a
4591 really long time, some even longer than I've been doing song-a-day," he
4592 said. "There is also a transitional aspect that drop in and get what
4593 they need and then move on." Focusing less on community building than
4594 other artists makes sense given Jonathan's primary income source of
4595 writing custom songs for clients.
4597 Jonathan recognizes what comes naturally to him and leverages those
4598 skills. Through the practice of daily songwriting, he realized he has a
4599 gift for distilling complicated subjects into simple concepts and
4600 putting them to music. In his song "How to Choose a Master Password,"
4601 Jonathan explained the process of creating a secure password in a silly,
4602 simple song. He was hired to write the song by a client who handed him a
4603 long technical blog post from which to draw the information. Like a good
4604 (and rare) journalist, he translated the technical concepts into
4605 something understandable.
4607 When he is hired by a client to write a song, he first asks them to send
4608 a list of talking points and other information they want to include in
4609 the song. He puts all of that into a text file and starts moving things
4610 around, cutting and pasting until the message starts to come together.
4611 The first thing he tries to do is grok the core message and develop the
4612 chorus. Then he looks for connections or parts he can make rhyme. The
4613 entire process really does resemble good journalism, but of course the
4614 final product of his work is a song rather than news. "There is
4615 something about being challenged and forced to take information that
4616 doesn't seem like it should be sung about
4618 or doesn't seem like it lends itself to a song," he said. "I find that
4619 creative challenge really satisfying. I enjoy getting lost in that
4622 Jonathan admits that in an ideal world, he would exclusively write the
4623 music he wanted to write, rather than what clients hire him to write.
4624 But his business model is about capitalizing on his strengths as a
4625 songwriter, and he has found a way to keep it interesting for
4628 Jonathan uses nearly every tool possible to make money from his art, but
4629 he does have lines he won't cross. He won't write songs about things he
4630 fundamentally does not believe in, and there are times he has turned
4631 down jobs on principle. He also won't stray too much from his natural
4632 style. "My style is silly, so I can't really accommodate people who want
4633 something super serious," Jonathan said. "I do what I do very easily,
4634 and it's part of who I am." Jonathan hasn't gotten into writing
4635 commercials for the same reasons; he is best at using his own unique
4636 style rather than mimicking others.
4638 Jonathan's song-a-day commitment exemplifies the power of habit and
4639 grit. Conventional wisdom about creative productivity, including advice
4640 in books like the best-seller The Creative Habit by Twyla Tharp,
4641 routinely emphasizes the importance of ritual and action. No amount of
4642 planning can replace the value of simple practice and just doing.
4643 Jonathan Mann's work is a living embodiment of these principles.
4645 When he speaks about his work, he talks about how much the song-a-day
4646 process has changed him. Rather than seeing any given piece of work as
4647 precious and getting stuck on trying to make it perfect, he has become
4648 comfortable with just doing. If today's song is a bust, tomorrow's song
4651 Jonathan seems to have this mentality about his career more generally.
4652 He is constantly experimenting with ways to make a living while sharing
4653 his work as widely as possible, seeing what sticks. While he has major
4654 accomplishments he is proud of, like being in the Guinness World Records
4655 or having his song used by Steve Jobs, he says he never truly feels
4658 "Success feels like it's over," he said. "To a certain extent, a
4659 creative person is not ever going to feel completely satisfied because
4660 then so much of what drives you would be gone."
4664 > The Noun Project is a for-profit company offering an online platform to
4665 > display visual icons from a global network of designers. Founded in 2010
4668 > [](http://thenounproject.com)
4670 > **Revenue model**: charging a transaction fee, charging for custom services
4672 > **Interview date**: October 6, 2015
4674 > **Interviewee**: Edward Boatman, cofounder
4676 > Profile written by Paul Stacey
4678 The Noun Project creates and shares visual language. There are millions
4679 who use Noun Project symbols to simplify communication across borders,
4680 languages, and cultures.
4682 The original idea for the Noun Project came to cofounder Edward Boatman
4683 while he was a student in architecture design school. He'd always done a
4684 lot of sketches and started to draw what used to fascinate him as a
4685 child, like trains, sequoias, and bulldozers. He began thinking how
4686 great it would be if he had a simple image or small icon of every single
4687 object or concept on the planet.
4689 When Edward went on to work at an architecture firm, he had to make a
4690 lot of presentation boards for clients. But finding high-quality sources
4691 for symbols and icons was difficult. He couldn't find any website that
4692 could provide them. Perhaps his idea for creating a library of icons
4693 could actually help people in similar situations.
4695 With his partner, Sofya Polyakov, he began collecting symbols for a
4696 website and writing a business plan. Inspiration came from the book
4697 Professor and the Madman, which chronicles the use of crowdsourcing to
4698 create the Oxford English Dictionary in 1870. Edward began to imagine
4699 crowdsourcing icons and symbols from volunteer designers around the
4702 Then Edward got laid off during the recession, which turned out to be a
4703 huge catalyst. He decided to give his idea a go, and in 2010 Edward and
4704 Sofya launched the Noun Project with a Kickstarter campaign, back when
4705 Kickstarter was in its infancy.[^Noun-Project-1] They thought it'd be a good way to
4706 introduce the global web community to their idea. Their goal was to
4707 raise \$1,500, but in twenty days they got over \$14,000. They realized
4708 their idea had the potential to be something much bigger.
4710 They created a platform where symbols and icons could be uploaded, and
4711 Edward began recruiting talented designers to contribute their designs,
4712 a process he describes as a relatively easy sell. Lots of designers have
4713 old drawings just gathering "digital dust" on their hard drives. It's
4714 easy to convince them to finally share them with the world.
4716 The Noun Project currently has about seven thousand designers from
4717 around the world. But not all submissions are accepted. The Noun
4718 Project's quality-review process means that only the best works become
4719 part of its collection. They make sure to provide encouraging,
4720 constructive feedback whenever they reject a piece of work, which
4721 maintains and builds the relationship they have with their global
4722 community of designers.
4724 Creative Commons is an integral part of the Noun Project's business
4725 model; this decision was inspired by Chris Anderson's book Free: The
4726 Future of Radical Price, which introduced Edward to the idea that you
4727 could build a business model around free content.
4729 Edward knew he wanted to offer a free visual language while still
4730 providing some protection and reward for its contributors. There is a
4731 tension between those two goals, but for Edward, Creative Commons
4732 licenses bring this idealism and business opportunity together
4733 elegantly. He chose the Attribution (CC BY) license, which means people
4734 can download the icons for free and modify them and even use them
4735 commercially. The requirement to give attribution to the original
4736 creator ensures that the creator can build a reputation and get global
4737 recognition for their work. And if they simply want to offer an icon
4738 that people can use without having to give credit, they can use CC0 to
4739 put the work into the public domain.
4741 Noun Project's business model and means of generating revenue have
4742 evolved significantly over time. Their initial plan was to sell T-shirts
4743 with the icons on it, which in retrospect Edward says was a horrible
4744 idea. They did get a lot of email from people saying they loved the
4745 icons but asking if they could pay a fee instead of giving attribution.
4746 Ad agencies (among others) wanted to keep marketing and presentation
4747 materials clean and free of attribution statements. For Edward, "That's
4748 when our lightbulb went off."
4750 They asked their global network of designers whether they'd be open to
4751 receiving modest remuneration instead of attribution. Designers saw it
4752 as a win-win. The idea that you could offer your designs for free and
4753 have a global audience and maybe even make some money was pretty
4754 exciting for most designers.
4756 The Noun Project first adopted a model whereby using an icon without
4757 giving attribution would cost \$1.99 per icon. The model's second
4758 iteration added a subscription component, where there would be a monthly
4759 fee to access a certain number of icons---ten, fifty, a hundred, or five
4760 hundred. However, users didn't like these hard-count options. They
4761 preferred to try out many similar icons to see which worked best before
4762 eventually choosing the one they wanted to use. So the Noun Project
4763 moved to an unlimited model, whereby users have unlimited access to the
4764 whole library for a flat monthly fee. This service is called NounPro and
4765 costs \$9.99 per month. Edward says this model is working well---good
4766 for customers, good for creators, and good for the platform.
4768 Customers then began asking for an application-programming interface
4769 (API), which would allow Noun Project icons and symbols to be directly
4770 accessed from within other applications. Edward knew that the icons and
4771 symbols would be valuable in a lot of different contexts and that they
4772 couldn't possibly know all of them in advance, so they built an API with
4773 a lot of flexibility. Knowing that most API applications would want to
4774 use the icons without giving attribution, the API was built with the aim
4775 of charging for its use. You can use what's called the "Playground API"
4776 for free to test how it integrates with your application, but full
4777 implementation will require you to purchase the API Pro version.
4779 The Noun Project shares revenue with its international designers. For
4780 one-off purchases, the revenue is split 70 percent to the designer and
4781 30 percent to Noun Project.
4783 The revenue from premium purchases (the subscription and API options) is
4784 split a little differently. At the end of each month, the total revenue
4785 from subscriptions is divided by Noun Project's total number of
4786 downloads, resulting in a rate per download---for example, it could be
4787 \$0.13 per download for that month. For each download, the revenue is
4788 split 40 percent to the designer and 60 percent to the Noun Project.
4789 (For API usage, it's per use instead of per download.) Noun Project's
4790 share is higher this time as it's providing more service to the user.
4792 The Noun Project tries to be completely transparent about their royalty
4793 structure.[^Noun-Project-2] They tend to over communicate with creators about it because
4794 building trust is the top
4797 For most creators, contributing to the Noun Project is not a full-time
4798 job but something they do on the side. Edward categorizes monthly
4799 earnings for creators into three broad categories: enough money to buy
4800 beer; enough to pay the bills; and most successful of all, enough to pay
4803 Recently the Noun Project launched a new app called Lingo. Designers can
4804 use Lingo to organize not just their Noun Project icons and symbols but
4805 also their photos, illustrations, UX designs, et cetera. You simply drag
4806 any visual item directly into Lingo to save it. Lingo also works for
4807 teams so people can share visuals with each other and search across
4808 their combined collections. Lingo is free for personal use. A pro
4809 version for \$9.99 per month lets you add guests. A team version for
4810 \$49.95 per month allows up to twenty-five team members to collaborate,
4811 and to view, use, edit, and add new assets to each other's collections.
4812 And if you subscribe to NounPro, you can access Noun Project from within
4815 The Noun Project gives a ton of value away for free. A very large
4816 percentage of their roughly one million members have a free account, but
4817 there are still lots of paid accounts coming from digital designers,
4818 advertising and design agencies, educators, and others who need to
4819 communicate ideas visually.
4821 For Edward, "creating, sharing, and celebrating the world's visual
4822 language" is the most important aspect of what they do; it's their
4823 stated mission. It differentiates them from others who offer graphics,
4826 Noun Project creators agree. When surveyed on why they participate in
4827 the Noun Project, this is how designers rank their reasons: 1) to
4828 support the Noun Project mission, 2) to promote their own personal
4829 brand, and 3) to generate money. It's striking to see that money comes
4830 third, and mission, first. If you want to engage a global network of
4831 contributors, it's important to have a mission beyond making money.
4833 In Edward's view, Creative Commons is central to their mission of
4834 sharing and social good. Using Creative Commons makes the Noun Project's
4835 mission genuine and has generated a lot of their initial traction and
4836 credibility. CC comes with a built-in community of users and fans.
4838 Edward told us, "Don't underestimate the power of a passionate community
4839 around your product or your business. They are going to go to bat for
4840 you when you're getting ripped in the media. If you go down the road of
4841 choosing to work with Creative Commons, you're taking the first step to
4842 building a great community and tapping into a really awesome community
4843 that comes with it. But you need to continue to foster that community
4844 through other initiatives and continue to nurture it."
4846 The Noun Project nurtures their creators' second motivation---promoting
4847 a personal brand---by connecting every icon and symbol to the creator's
4848 name and profile page; each profile features their full collection.
4849 Users can also search the icons by the creator's name.
4851 The Noun Project also builds community through Iconathons---hackathons
4852 for icons.[^Noun-Project-2] In partnership with a sponsoring organization, the Noun
4853 Project comes up with a theme (e.g., sustainable energy, food bank,
4854 guerrilla gardening, human rights) and a list of icons that are needed,
4855 which designers are invited to create at the event. The results are
4856 vectorized, and added to the Noun Project using CC0 so they can be used
4859 Providing a free version of their product that satisfies a lot of their
4860 customers' needs has actually enabled the Noun Project to build the paid
4861 version, using a service-oriented model. The Noun Project's success lies
4862 in creating services and content that are a strategic mix of free and
4863 paid while staying true to their mission---creating, sharing, and
4864 celebrating the world's visual language. Integrating Creative Commons
4865 into their model has been key to that goal.
4869 [^Noun-Project-1]: [](http://www.kickstarter.com/projects/tnp/building-a-free-collection-of-our-worlds-visual-sy/description)
4870 [^Noun-Project-2]: [](http://thenounproject.com/handbook/royalties/\#getting\_paid)
4871 [^Noun-Project-3]: [](http://thenounproject.com/iconathon/)
4873 ## Open Data Institute
4875 > The Open Data Institute is an independent nonprofit that connects,
4876 > equips, and inspires people around the world to innovate with data.
4877 > Founded in 2012 in the UK.
4879 > [](http://theodi.org)
4881 > **Revenue model**: grant and government funding, charging for custom
4882 > services, donations
4884 > **Interview date**: November 11, 2015
4886 > **Interviewee**: Jeni Tennison, technical director
4888 > Profile written by Paul Stacey
4890 Cofounded by Sir Tim Berners-Lee and Sir Nigel Shadbolt in 2012, the
4891 London-based Open Data Institute (ODI) offers data-related training,
4892 events, consulting services, and research. For ODI, Creative Commons
4893 licenses are central to making their own business model and their
4894 customers' open. CC BY (Attribution), CC BY-SA (Attribution-ShareAlike),
4895 and CC0 (placed in the public domain) all play a critical role in ODI's
4896 mission to help people around the world innovate with data.
4898 Data underpins planning and decision making across all aspects of
4899 society. Weather data helps farmers know when to plant their crops,
4900 flight time data from airplane companies helps us plan our travel, data
4901 on local housing informs city planning. When this data is not only
4902 accurate and timely, but open and accessible, it opens up new
4903 possibilities. Open data can be a resource businesses use to build new
4904 products and services. It can help governments measure progress, improve
4905 efficiency, and target investments. It can help citizens improve their
4906 lives by better understanding what is happening around them.
4908 The Open Data Institute's 2012--17 business plan starts out by
4909 describing its vision to establish itself as a world-leading center and
4910 to research and be innovative with the opportunities created by the UK
4911 government's open data policy. (The government was an early pioneer in
4912 open policy and open-data initiatives.) It goes on to say that the ODI
4915 - demonstrate the commercial value of open government data and how
4916 open-data policies affect this;
4917 - develop the economic benefits case and business models for open
4919 - help UK businesses use open data; and
4920 - show how open data can improve public services.[^Open-Data-Institute-1]
4922 ODI is very explicit about how it wants to make open business models,
4923 and defining what this means. Jeni Tennison, ODI's technical director,
4924 puts it this way: "There is a whole ecosystem of open---open-source
4925 software, open government, open-access research---and a whole ecosystem
4926 of data. ODI's work cuts across both, with an emphasis on where they
4927 overlap---with open data." ODI's particular focus is to show open data's
4928 potential for revenue.
4930 As an independent nonprofit, ODI secured £10 million over five years
4931 from the UK government via Innovate UK, an agency that promotes
4932 innovation in science and technology. For this funding, ODI has to
4933 secure matching funds from other sources, some of which were met through
4934 a \$4.75-million investment from the Omidyar Network.
4936 Jeni started out as a developer and technical architect for data.gov.uk,
4937 the UK government's pioneering open-data initiative. She helped make
4938 data sets from government departments available as open data. She joined
4939 ODI in 2012 when it was just starting up, as one of six people. It now
4940 has a staff of about sixty.
4942 ODI strives to have half its annual budget come from the core UK
4943 government and Omidyar grants, and the other half from project-based
4944 research and commercial work. In Jeni's view, having this balance of
4945 revenue sources establishes some stability, but also keeps them
4946 motivated to go out and generate these matching funds in response to
4949 On the commercial side, ODI generates funding through memberships,
4950 training, and advisory services.
4952 You can join the ODI as an individual or commercial member. Individual
4953 membership is pay-what-you-can, with options ranging from £1 to £100.
4954 Members receive a newsletter and related communications and a discount
4955 on ODI training courses and the annual summit, and they can display an
4956 ODI-supporter badge on their website. Commercial membership is divided
4957 into two tiers: small to medium size enterprises and nonprofits at £720
4958 a year, and corporations and government organizations at £2,200 a year.
4959 Commercial members have greater opportunities to connect and
4960 collaborate, explore the benefits of open data, and unlock new business
4961 opportunities. (All members are listed on their website.)[^Open-Data-Institute-2]
4963 ODI provides standardized open data training courses in which anyone can
4964 enroll. The initial idea was to offer an intensive and academically
4965 oriented diploma in open data, but it quickly became clear there was no
4966 market for that. Instead, they offered a five-day-long public training
4967 course, which has subsequently been reduced to three days; now the most
4968 popular course is one day long. The fee, in addition to the time
4969 commitment, can be a barrier for participation. Jeni says, "Most of the
4970 people who would be able to pay don't know they need it. Most who know
4971 they need it can't pay." Public-sector organizations sometimes give
4972 vouchers to their employees so they can attend as a form of professional
4975 ODI customizes training for clients as well, for which there is more
4976 demand. Custom training usually emerges through an established
4977 relationship with an organization. The training program is based on a
4978 definition of open-data knowledge as applicable to the organization and
4979 on the skills needed by their high-level executives, management, and
4980 technical staff. The training tends to generate high interest and
4983 Education about open data is also a part of ODI's annual summit event,
4984 where curated presentations and speakers showcase the work of ODI and
4985 its members across the entire ecosystem. Tickets to the summit are
4986 available to the public, and hundreds of people and organizations attend
4987 and participate. In 2014, there were four thematic tracks and over 750
4990 In addition to memberships and training, ODI provides advisory services
4991 to help with technical-data support, technology development, change
4992 management, policies, and other areas. ODI has advised large commercial
4993 organizations, small businesses, and international governments; the
4994 focus at the moment is on government, but ODI is working to shift more
4995 toward commercial organizations.
4997 On the commercial side, the following value propositions seem to
5000 - Data-driven insights. Businesses need data from outside their
5001 business to get more insight. Businesses can generate value and more
5002 effectively pursue their own goals if they open up their own data
5003 too. Big data is a hot topic.
5004 - Open innovation. Many large-scale enterprises are aware they don't
5005 innovate very well. One way they can innovate is to open up their
5006 data. ODI encourages them to do so even if it exposes problems and
5007 challenges. The key is to invite other people to help while still
5008 maintaining organizational autonomy.
5009 - Corporate social responsibility. While this resonates with
5010 businesses, ODI cautions against having it be the sole reason for
5011 making data open. If a business is just thinking about open data as
5012 a way to be transparent and accountable, they can miss out on
5013 efficiencies and opportunities.
5015 During their early years, ODI wanted to focus solely on the United
5016 Kingdom. But in their first year, large delegations of government
5017 visitors from over fifty countries wanted to learn more about the UK
5018 government's open-data practices and how ODI saw that translating into
5019 economic value. They were contracted as a service provider to
5020 international governments, which prompted a need to set up international
5023 Nodes are franchises of the ODI at a regional or city level. Hosted by
5024 existing (for-profit or not-for-profit) organizations, they operate
5025 locally but are part of the global network. Each ODI node adopts the
5026 charter, a set of guiding principles and rules under which ODI operates.
5027 They develop and deliver training, connect people and businesses through
5028 membership and events, and communicate open-data stories from their part
5029 of the world. There are twenty-seven different nodes across nineteen
5030 countries. ODI nodes are charged a small fee to be part of the network
5031 and to use the brand.
5033 ODI also runs programs to help start-ups in the UK and across Europe
5034 develop a sustainable business around open data, offering mentoring,
5035 advice, training, and even office space.[^Open-Data-Institute-3]
5037 A big part of ODI's business model revolves around community building.
5038 Memberships, training, summits, consulting services, nodes, and start-up
5039 programs create an ever-growing network of open-data users and leaders.
5040 (In fact, ODI even operates something called an Open Data Leaders
5041 Network.) For ODI, community is key to success. They devote significant
5042 time and effort to build it, not just online but through face-to-face
5045 ODI has created an online tool that organizations can use to assess the
5046 legal, practical, technical, and social aspects of their open data. If
5047 it is of high quality, the organization can earn ODI's Open Data
5048 Certificate, a globally recognized mark that signals that their open
5049 data is useful, reliable, accessible, discoverable, and supported.[^Open-Data-Institute-4]
5051 Separate from commercial activities, the ODI generates funding through
5052 research grants. Research includes looking at evidence on the impact of
5053 open data, development of open-data tools and standards, and how to
5054 deploy open data at scale.
5056 Creative Commons 4.0 licenses cover database rights and ODI recommends
5057 CC BY, CC BY-SA, and CC0 for data releases. ODI encourages publishers of
5058 data to use Creative Commons licenses rather than creating new "open
5059 licenses" of their own.
5061 For ODI, open is at the heart of what they do. They also release any
5062 software code they produce under open-source-software licenses, and
5063 publications and reports under CC BY or CC BY-SA licenses. ODI's mission
5064 is to connect and equip people around the world so they can innovate
5065 with data. Disseminating stories, research, guidance, and code under an
5066 open license is essential for achieving that mission. It also
5067 demonstrates that it is perfectly possible to generate sustainable
5068 revenue streams that do not rely on restrictive licensing of content,
5069 data, or code. People pay to have ODI experts provide training to them,
5070 not for the content of the training; people pay for the advice ODI gives
5071 them, not for the methodologies they use. Producing open content, data,
5072 and source code helps establish credibility and creates leads for the
5073 paid services that they offer. According to Jeni, "The biggest lesson we
5074 have learned is that it is completely possible to be open, get
5075 customers, and make money."
5077 To serve as evidence of a successful open business model and return on
5078 investment, ODI has a public dashboard of key performance indicators.
5079 Here are a few metrics as of April 27, 2016:
5081 - Total amount of cash investments unlocked in direct investments in
5082 ODI, competition funding, direct contracts, and partnerships, and
5083 income that ODI nodes and ODI start-ups have generated since joining
5084 the ODI program: £44.5 million
5085 - Total number of active members and nodes across the globe: 1,350
5086 - Total sales since ODI began: £7.44 million
5087 - Total number of unique people reached since ODI began, in person and
5089 - Total Open Data Certificates created: 151,000
5090 - Total number of people trained by ODI and its nodes since ODI began:
5091 5,080[^Open-Data-Institute-5]
5095 [^Open-Data-Institute-1]: [](http://e642e8368e3bf8d5526e-464b4b70b4554c1a79566214d402739e.r6.cf3.rackcdn.com/odi-business-plan-may-release.pdf)
5096 [^Open-Data-Institute-2]: [](http://directory.theodi.org/members)
5097 [^Open-Data-Institute-3]: [](http://theodi.org/odi-startup-programme);
5098 [](http://theodi.org/open-data-incubator-for-europe)
5099 [^Open-Data-Institute-4]: [](http://certificates.theodi.org)
5100 [^Open-Data-Institute-5]: [](http://dashboards.theodi.org/company/all)
5104 > Opendesk is a for-profit company offering an online platform that
5105 > connects furniture designers around the world with customers and local
5106 > makers who bring the designs to life. Founded in 2014 in the UK.
5108 > [](http://www.opendesk.cc)
5110 > **Revenue model**: charging a transaction fee
5112 > **Interview date**: November 4, 2015
5114 > **Interviewees**: Nick Ierodiaconou and Joni Steiner, cofounders
5116 > Profile written by Paul Stacey
5118 Opendesk is an online platform that connects furniture designers around
5119 the world not just with customers but also with local registered makers
5120 who bring the designs to life. Opendesk and the designer receive a
5121 portion of every sale that is made by a maker.
5123 Cofounders Nick Ierodiaconou and Joni Steiner studied and worked as
5124 architects together. They also made goods. Their first client was Mint
5125 Digital, who had an interest in open licensing. Nick and Joni were
5126 exploring digital fabrication, and Mint's interest in open licensing got
5127 them to thinking how the open-source world may interact and apply to
5128 physical goods. They sought to design something for their client that
5129 was also reproducible. As they put it, they decided to "ship the recipe,
5130 but not the goods." They created the design using software, put it under
5131 an open license, and had it manufactured locally near the client. This
5132 was the start of the idea for Opendesk. The idea for Wikihouse---another
5133 open project dedicated to accessible housing for all---started as
5134 discussions around the same table. The two projects ultimately went on
5135 separate paths, with Wikihouse becoming a nonprofit foundation and
5136 Opendesk a for-profit company.
5138 When Nick and Joni set out to create Opendesk, there were a lot of
5139 questions about the viability of distributed manufacturing. No one was
5140 doing it in a way that was even close to realistic or competitive. The
5141 design community had the intent, but fulfilling this vision was still a
5144 And now this sector is emerging, and Nick and Joni are highly interested
5145 in the commercialization aspects of it. As part of coming up with a
5146 business model, they began investigating intellectual property and
5147 licensing options. It was a thorny space, especially for designs. Just
5148 what aspect of a design is copyrightable? What is patentable? How can
5149 allowing for digital sharing and distribution be balanced against the
5150 designer's desire to still hold ownership? In the end, they decided
5151 there was no need to reinvent the wheel and settled on using Creative
5154 When designing the Opendesk system, they had two goals. They wanted
5155 anyone, anywhere in the world, to be able to download designs so that
5156 they could be made locally, and they wanted a viable model that
5157 benefited designers when their designs were sold. Coming up with a
5158 business model was going to be complex.
5160 They gave a lot of thought to three angles---the potential for social
5161 sharing, allowing designers to choose their license, and the impact
5162 these choices would have on the business model.
5164 In support of social sharing, Opendesk actively advocates for (but
5165 doesn't demand) open licensing. And Nick and Joni are agnostic about
5166 which Creative Commons license is used; it's up to the designer. They
5167 can be proprietary or choose from the full suite of Creative Commons
5168 licenses, deciding for themselves how open or closed they want to be.
5170 For the most part, designers love the idea of sharing content. They
5171 understand that you get positive feedback when you're attributed, what
5172 Nick and Joni called "reputational glow." And Opendesk does an awesome
5173 job profiling the designers.[^OpenDesk-1]
5175 While designers are largely OK with personal sharing, there is a concern
5176 that someone will take the design and manufacture the furniture in bulk,
5177 with the designer not getting any benefits. So most Opendesk designers
5178 choose the Attribution-NonCommercial license (CC BY-NC).
5180 Anyone can download a design and make it themselves, provided it's for
5181 noncommercial use --- and there have been many, many downloads. Or users
5182 can buy the product from Opendesk, or from a registered maker in
5183 Opendesk's network, for on-demand personal fabrication. The network of
5184 Opendesk makers currently is made up of those who do digital fabrication
5185 using a computer-controlled CNC (Computer Numeric Control) machining
5186 device that cuts shapes out of wooden sheets according to the
5187 specifications in the design file.
5189 Makers benefit from being part of Opendesk's network. Making furniture
5190 for local customers is paid work, and Opendesk generates business for
5191 them. Joni said, "Finding a whole network and community of makers was
5192 pretty easy because we built a site where people could write in about
5193 their capabilities. Building the community by learning from the maker
5194 community is how we have moved forward." Opendesk now has relationships
5195 with hundreds of makers in countries all around the world.[^OpenDesk-2]
5197 The makers are a critical part of the Opendesk business model. Their
5198 model builds off the makers' quotes. Here's how it's expressed on
5201 When customers buy an Opendesk product directly from a registered maker,
5204 - the manufacturing cost as set by the maker (this covers material and
5205 labour costs for the product to be manufactured and any extra
5206 assembly costs charged by the maker)
5207 - a design fee for the designer (a design fee that is paid to the
5208 designer every time their design is used)
5209 - a percentage fee to the Opendesk platform (this supports the
5210 infrastructure and ongoing development of the platform that helps us
5211 build out our marketplace)
5212 - a percentage fee to the channel through which the sale is made (at
5213 the moment this is Opendesk, but in the future we aim to open this
5214 up to third-party sellers who can sell Opendesk products through
5215 their own channels---this covers sales and marketing fees for the
5217 - a local delivery service charge (the delivery is typically charged
5218 by the maker, but in some cases may be paid to a third-party
5220 - charges for any additional services the customer chooses, such as
5221 on-site assembly (additional services are discretionary---in many
5222 cases makers will be happy to quote for assembly on-site and
5223 designers may offer bespoke design options)
5224 - local sales taxes (variable by customer and maker location)[^OpenDesk-3]
5226 They then go into detail how makers' quotes are created:
5228 When a customer wants to buy an Opendesk . . . they are provided with a
5229 transparent breakdown of fees including the manufacturing cost, design
5230 fee, Opendesk platform fee and channel fees. If a customer opts to buy
5231 by getting in touch directly with a registered local maker using a
5232 downloaded Opendesk file, the maker is responsible for ensuring the
5233 design fee, Opendesk platform fee and channel fees are included in any
5234 quote at the time of sale. Percentage fees are always based on the
5235 underlying manufacturing cost and are typically apportioned as follows:
5237 - manufacturing cost: fabrication, finishing and any other costs as
5238 set by the maker (excluding any services like delivery or on-site
5240 - design fee: 8 percent of the manufacturing cost
5241 - platform fee: 12 percent of the manufacturing cost
5242 - channel fee: 18 percent of the manufacturing cost
5243 - sales tax: as applicable (depends on product and location)
5245 Opendesk shares revenue with their community of designers. According to
5246 Nick and Joni, a typical designer fee is around 2.5 percent, so
5247 Opendesk's 8 percent is more generous, and providing a higher value to
5250 The Opendesk website features stories of designers and makers. Denis
5251 Fuzii published the design for the Valovi Chair from his studio in São
5252 Paulo. His designs have been downloaded over five thousand times in
5253 ninety-five countries. I.J. CNC Services is Ian Jinks, a professional
5254 maker based in the United Kingdom. Opendesk now makes up a large
5255 proportion of his business.
5257 To manage resources and remain effective, Opendesk has so far focused on
5258 a very narrow niche---primarily office furniture of a certain simple
5259 aesthetic, which uses only one type of material and one manufacturing
5260 technique. This allows them to be more strategic and more disruptive in
5261 the market, by getting things to market quickly with competitive prices.
5262 It also reflects their vision of creating reproducible and functional
5265 On their website, Opendesk describes what they do as "open making":
5266 "Designers get a global distribution channel. Makers get profitable jobs
5267 and new customers. You get designer products without the designer price
5268 tag, a more social, eco-friendly alternative to mass-production and an
5269 affordable way to buy custom-made products."
5271 Nick and Joni say that customers like the fact that the furniture has a
5272 known provenance. People really like that their furniture was designed
5273 by a certain international designer but was made by a maker in their
5274 local community; it's a great story to tell. It certainly sets apart
5275 Opendesk furniture from the usual mass-produced items from a store.
5277 Nick and Joni are taking a community-based approach to define and evolve
5278 Opendesk and the "open making" business model. They're engaging thought
5279 leaders and practitioners to define this new movement. They have a
5280 separate Open Making site, which includes a manifesto, a field guide,
5281 and an invitation to get involved in the Open Making community.[^OpenDesk-4] People
5282 can submit ideas and discuss the principles and business practices
5283 they'd like to see used.
5285 Nick and Joni talked a lot with us about intellectual property (IP) and
5286 commercialization. Many of their designers fear the idea that someone
5287 could take one of their design files and make and sell infinite number
5288 of pieces of furniture with it. As a consequence, most Opendesk
5289 designers choose the Attribution-NonCommercial license (CC BY-NC).
5291 Opendesk established a set of principles for what their community
5292 considers commercial and noncommercial use. Their website states:
5294 It is unambiguously commercial use when anyone:
5296 - charges a fee or makes a profit when making an Opendesk
5297 - sells (or bases a commercial service on) an Opendesk
5299 It follows from this that noncommercial use is when you make an Opendesk
5300 yourself, with no intention to gain commercial advantage or monetary
5301 compensation. For example, these qualify as noncommercial:
5303 - you are an individual with your own CNC machine, or access to a
5304 shared CNC machine, and will personally cut and make a few pieces of
5306 - you are a student (or teacher) and you use the design files for
5307 educational purposes or training (and do not intend to sell the
5309 - you work for a charity and get furniture cut by volunteers, or by
5310 employees at a fab lab or maker space
5312 Whether or not people technically are doing things that implicate IP,
5313 Nick and Joni have found that people tend to comply with the wishes of
5314 creators out of a sense of fairness. They have found that behavioral
5315 economics can replace some of the thorny legal issues. In their business
5316 model, Nick and Joni are trying to suspend the focus on IP and build an
5317 open business model that works for all stakeholders---designers,
5318 channels, manufacturers, and customers. For them, the value Opendesk
5319 generates hangs off "open," not IP.
5321 The mission of Opendesk is about relocalizing manufacturing, which
5322 changes the way we think about how goods are made. Commercialization is
5323 integral to their mission, and they've begun to focus on success metrics
5324 that track how many makers and designers are engaged through Opendesk in
5325 revenue-making work.
5327 As a global platform for local making, Opendesk's business model has
5328 been built on honesty, transparency, and inclusivity. As Nick and Joni
5329 describe it, they put ideas out there that get traction and then have
5334 [^OpenDesk-1]: [](http://www.opendesk.cc/designers)
5335 [^OpenDesk-2]: [](http://www.opendesk.cc/open-making/makers/)
5336 [^OpenDesk-3]: [](http://www.opendesk.cc/open-making/join)
5337 [^OpenDesk-4]: [](http://openmaking.is)
5341 > OpenStax is a nonprofit that provides free, openly licensed textbooks
5342 > for high-enrollment introductory college courses and Advanced Placement
5343 > courses. Founded in 2012 in the U.S.
5345 > [](http://www.openstaxcollege.org)
5347 > **Revenue model**: grant funding, charging for custom services, charging for
5348 > physical copies (textbook sales)
5350 > **Interview date**: December 16, 2015
5352 > **Interviewee**: David Harris, editor-in-chief
5354 > Profile written by Paul Stacey
5356 OpenStax is an extension of a program called Connexions, which was
5357 started in 1999 by Dr. Richard Baraniuk, the Victor E. Cameron Professor
5358 of Electrical and Computer Engineering at Rice University in Houston,
5359 Texas. Frustrated by the limitations of traditional textbooks and
5360 courses, Dr. Baraniuk wanted to provide authors and learners a way to
5361 share and freely adapt educational materials such as courses, books, and
5362 reports. Today, Connexions (now called OpenStax CNX) is one of the
5363 world's best libraries of customizable educational materials, all
5364 licensed with Creative Commons and available to anyone, anywhere,
5367 In 2008, while in a senior leadership role at WebAssign and looking at
5368 ways to reduce the risk that came with relying on publishers, David
5369 Harris began investigating open educational resources (OER) and
5370 discovered Connexions. A year and a half later, Connexions received a
5371 grant to help grow the use of OER so that it could meet the needs of
5372 students who couldn't afford textbooks. David came on board to spearhead
5373 this effort. Connexions became OpenStax CNX; the program to create open
5374 textbooks became OpenStax College, now simply called OpenStax.
5376 David brought with him a deep understanding of the best practices of
5377 publishing along with where publishers have inefficiencies. In David's
5378 view, peer review and high standards for quality are critically
5379 important if you want to scale easily. Books have to have logical scope
5380 and sequence, they have to exist as a whole and not in pieces, and they
5381 have to be easy to find. The working hypothesis for the launch of
5382 OpenStax was to professionally produce a turnkey textbook by investing
5383 effort up front, with the expectation that this would lead to rapid
5384 growth through easy downstream adoptions by faculty and students.
5386 In 2012, OpenStax College launched as a nonprofit with the aim of
5387 producing high-quality, peer-reviewed full-color textbooks that would be
5388 available for free for the twenty-five most heavily attended college
5389 courses in the nation. Today they are fast approaching that number.
5390 There is data that proves the success of their original hypothesis on
5391 how many students they could help and how much money they could help
5392 save.[^OpenStax-1] Professionally produced content scales rapidly. All with no sales
5395 OpenStax textbooks are all Attribution (CC BY) licensed, and each
5396 textbook is available as a PDF, an e-book, or web pages. Those who want
5397 a physical copy can buy one for an affordable price. Given the cost of
5398 education and student debt in North America, free or very low-cost
5399 textbooks are very appealing. OpenStax encourages students to talk to
5400 their professor and librarians about these textbooks and to advocate for
5403 Teachers are invited to try out a single chapter from one of the
5404 textbooks with students. If that goes well, they're encouraged to adopt
5405 the entire book. They can simply paste a URL into their course syllabus,
5406 for free and unlimited access. And with the CC BY license, teachers are
5407 free to delete chapters, make changes, and customize any book to fit
5410 Any teacher can post corrections, suggest examples for difficult
5411 concepts, or volunteer as an editor or author. As many teachers also
5412 want supplemental material to accompany a textbook, OpenStax also
5413 provides slide presentations, test banks, answer keys, and so on.
5415 Institutions can stand out by offering students a lower-cost education
5416 through the use of OpenStax textbooks; there's even a textbook-savings
5417 calculator they can use to see how much students would save. OpenStax
5418 keeps a running list of institutions that have adopted their textbooks.[^OpenStax-2]
5420 Unlike traditional publishers' monolithic approach of controlling
5421 intellectual property, distribution, and so many other aspects, OpenStax
5422 has adopted a model that embraces open licensing and relies on an
5423 extensive network of partners.
5425 Up-front funding of a professionally produced all-color turnkey textbook
5426 is expensive. For this part of their model, OpenStax relies on
5427 philanthropy. They have initially been funded by the William and Flora
5428 Hewlett Foundation, the Laura and John Arnold Foundation, the Bill and
5429 Melinda Gates Foundation, the 20 Million Minds Foundation, the Maxfield
5430 Foundation, the Calvin K. Kazanjian Foundation, and Rice University. To
5431 develop additional titles and supporting technology is probably still
5432 going to require philanthropic investment.
5434 However, ongoing operations will not rely on foundation grants but
5435 instead on funds received through an ecosystem of over forty partners,
5436 whereby a partner takes core content from OpenStax and adds features
5437 that it can create revenue from. For example, WebAssign, an online
5438 homework and assessment tool, takes the physics book and adds
5439 algorithmically generated physics problems, with problem-specific
5440 feedback, detailed solutions, and tutorial support. WebAssign resources
5441 are available to students for a fee.
5443 Another example is Odigia, who has turned OpenStax books into
5444 interactive learning experiences and created additional tools to measure
5445 and promote student engagement. Odigia licenses its learning platform to
5446 institutions. Partners like Odigia and WebAssign give a percentage of
5447 the revenue they earn back to OpenStax, as mission-support fees.
5448 OpenStax has already published revisions of their titles, such as
5449 Introduction to Sociology 2e, using these funds.
5451 In David's view, this approach lets the market operate at peak
5452 efficiency. OpenStax's partners don't have to worry about developing
5453 textbook content, freeing them up from those development costs and
5454 letting them focus on what they do best. With OpenStax textbooks
5455 available at no cost, they can provide their services at a lower
5456 cost---not free, but still saving students money. OpenStax benefits not
5457 only by receiving mission-support fees but through free publicity and
5458 marketing. OpenStax doesn't have a sales force; partners are out there
5459 showcasing their materials.
5461 OpenStax's cost of sales to acquire a single student is very, very low
5462 and is a fraction of what traditional players in the market face. This
5463 year, Tyton Partners is actually evaluating the costs of sales for an
5464 OER effort like OpenStax in comparison with incumbents. David looks
5465 forward to sharing these findings with the community.
5467 While OpenStax books are available online for free, many students still
5468 want a print copy. Through a partnership with a print and courier
5469 company, OpenStax offers a complete solution that scales. OpenStax sells
5470 tens of thousands of print books. The price of an OpenStax sociology
5471 textbook is about twenty-eight dollars, a fraction of what sociology
5472 textbooks usually cost. OpenStax keeps the prices low but does aim to
5473 earn a small margin on each book sold, which also contributes to ongoing
5476 Campus-based bookstores are part of the OpenStax solution. OpenStax
5477 collaborates with NACSCORP (the National Association of College Stores
5478 Corporation) to provide print versions of their textbooks in the stores.
5479 While the overall cost of the textbook is significantly less than a
5480 traditional textbook, bookstores can still make a profit on sales.
5481 Sometimes students take the savings they have from the lower-priced book
5482 and use it to buy other things in the bookstore. And OpenStax is trying
5483 to break the expensive behavior of excessive returns by having a
5484 no-returns policy. This is working well, since the sell-through of their
5485 print titles is virtually a hundred percent.
5487 David thinks of the OpenStax model as "OER 2.0." So what is OER 1.0?
5488 Historically in the OER field, many OER initiatives have been locally
5489 funded by institutions or government ministries. In David's view, this
5490 results in content that has high local value but is infrequently adopted
5491 nationally. It's therefore difficult to show payback over a time scale
5494 OER 2.0 is about OER intended to be used and adopted on a national level
5495 right from the start. This requires a bigger investment up front but
5496 pays off through wide geographic adoption. The OER 2.0 process for
5497 OpenStax involves two development models. The first is what David calls
5498 the acquisition model, where OpenStax purchases the rights from a
5499 publisher or author for an already published book and then extensively
5500 revises it. The OpenStax physics textbook, for example, was licensed
5501 from an author after the publisher released the rights back to the
5502 authors. The second model is to develop a book from scratch, a good
5503 example being their biology book.
5505 The process is similar for both models. First they look at the scope and
5506 sequence of existing textbooks. They ask questions like what does the
5507 customer need? Where are students having challenges? Then they identify
5508 potential authors and put them through a rigorous evaluation---only one
5509 in ten authors make it through. OpenStax selects a team of authors who
5510 come together to develop a template for a chapter and collectively write
5511 the first draft (or revise it, in the acquisitions model). (OpenStax
5512 doesn't do books with just a single author as David says it risks the
5513 project going longer than scheduled.) The draft is peer-reviewed with no
5514 less than three reviewers per chapter. A second draft is generated, with
5515 artists producing illustrations and visuals to go along with the text.
5516 The book is then copyedited to ensure grammatical correctness and a
5517 singular voice. Finally, it goes into production and through a final
5518 proofread. The whole process is very time-consuming.
5520 All the people involved in this process are paid. OpenStax does not rely
5521 on volunteers. Writers, reviewers, illustrators, and editors are all
5522 paid an up-front fee---OpenStax does not use a royalty model. A
5523 best-selling author might make more money under the traditional
5524 publishing model, but that is only maybe 5 percent of all authors. From
5525 David's perspective, 95 percent of all authors do better under the OER
5526 2.0 model, as there is no risk to them and they earn all the money up
5529 David thinks of the Attribution license (CC BY) as the "innovation
5530 license." It's core to the mission of OpenStax, letting people use their
5531 textbooks in innovative ways without having to ask for permission. It
5532 frees up the whole market and has been central to OpenStax being able to
5533 bring on partners. OpenStax sees a lot of customization of their
5534 materials. By enabling frictionless remixing, CC BY gives teachers
5535 control and academic freedom.
5537 Using CC BY is also a good example of using strategies that traditional
5538 publishers can't. Traditional publishers rely on copyright to prevent
5539 others from making copies and heavily invest in digital rights
5540 management to ensure their books aren't shared. By using CC BY, OpenStax
5541 avoids having to deal with digital rights management and its costs.
5542 OpenStax books can be copied and shared over and over again. CC BY
5543 changes the rules of engagement and takes advantage of traditional
5544 market inefficiencies.
5546 As of September 16, 2016, OpenStax has achieved some impressive results.
5547 From the OpenStax at a Glance fact sheet from their recent press kit:
5549 - Books published: 23
5550 - Students who have used OpenStax: 1.6 million
5551 - Money saved for students: \$155 million
5552 - Money saved for students in the 2016/17 academic year: \$77 million
5553 - Schools that have used OpenStax: 2,668 (This number reflects all
5554 institutions using at least one OpenStax textbook. Out of 2,668
5555 schools, 517 are two-year colleges, 835 four-year colleges and
5556 universities, and 344 colleges and universities outside the U.S.)
5558 While OpenStax has to date been focused on the United States, there is
5559 overseas adoption especially in the science, technology, engineering,
5560 and math (STEM) fields. Large scale adoption in the United States is
5561 seen as a necessary precursor to international interest.
5563 OpenStax has primarily focused on introductory-level college courses
5564 where there is high enrollment, but they are starting to think about
5565 verticals---a broad offering for a specific group or need. David thinks
5566 it would be terrific if OpenStax could provide access to free textbooks
5567 through the entire curriculum of a nursing degree, for example.
5569 Finally, for OpenStax success is not just about the adoption of their
5570 textbooks and student savings. There is a human aspect to the work that
5571 is hard to quantify but incredibly important. They get emails from
5572 students saying how OpenStax saved them from making difficult choices
5573 like buying food or a textbook. OpenStax would also like to assess the
5574 impact their books have on learning efficiency, persistence, and
5575 completion. By building an open business model based on Creative
5576 Commons, OpenStax is making it possible for every student who wants
5577 access to education to get it.
5581 [^OpenStax-1]: [](http://news.rice.edu/files/2016/01/0119-OPENSTAX-2016Infographic-lg-1tahxiu.jpg)
5582 [^OpenStax-2]: [](http://openstax.org/adopters)
5586 > Amanda Palmer is a musician, artist, and writer. Based in the U.S.
5588 > [](http://amandapalmer.net)
5590 > **Revenue model**: crowdfunding (subscription-based), pay-what-you-want,
5591 > charging for physical copies (book and album sales), charg-ing for
5592 > in-person version (performances), selling merchandise
5594 > **Interview date**: December 15, 2015
5596 > Profile written by Sarah Hinchliff Pearson
5598 Since the beginning of her career, Amanda Palmer has been on what she
5599 calls a "journey with no roadmap," continually experimenting to find new
5600 ways to sustain her creative work.[^Amanda-Palmer-1]
5602 In her best-selling book, The Art of Asking, Amanda articulates exactly
5603 what she has been and continues to strive for---"the ideal sweet spot .
5604 . . in which the artist can share freely and directly feel the
5605 reverberations of their artistic gifts to the community, and make a
5608 While she seems to have successfully found that sweet spot for herself,
5609 Amanda is the first to acknowledge there is no silver bullet. She thinks
5610 the digital age is both an exciting and frustrating time for creators.
5611 "On the one hand, we have this beautiful shareability," Amanda said. "On
5612 the other, you've got a bunch of confused artists wondering how to make
5613 money to buy food so we can make more art."
5615 Amanda began her artistic career as a street performer. She would dress
5616 up in an antique wedding gown, paint her face white, stand on a stack of
5617 milk crates, and hand out flowers to strangers as part of a silent
5618 dramatic performance. She collected money in a hat. Most people walked
5619 by her without stopping, but an essential few stopped to watch and drop
5620 some money into her hat to show their appreciation. Rather than dwelling
5621 on the majority of people who ignored her, she felt thankful for those
5622 who stopped. "All I needed was . . . some people," she wrote in her
5623 book. "Enough people. Enough to make it worth coming back the next day,
5624 enough people to help me make rent and put food on the table. Enough so
5625 I could keep making art."
5627 Amanda has come a long way from her street-performing days, but her
5628 career remains dominated by that same sentiment---finding ways to reach
5629 "her crowd" and feeling gratitude when she does. With her band the
5630 Dresden Dolls, Amanda tried the traditional path of signing with a
5631 record label. It didn't take for a variety of reasons, but one of them
5632 was that the label had absolutely no interest in Amanda's view of
5633 success. They wanted hits, but making music for the masses was never
5634 what Amanda and the Dresden Dolls set out to do.
5636 After leaving the record label in 2008, she began experimenting with
5637 different ways to make a living. She released music directly to the
5638 public without involving a middle man, releasing digital files on a "pay
5639 what you want" basis and selling CDs and vinyl. She also made money from
5640 live performances and merchandise sales. Eventually, in 2012 she decided
5641 to try her hand at the sort of crowdfunding we know so well today. Her
5642 Kickstarter project started with a goal of \$100,000, and she made \$1.2
5643 million. It remains one of the most successful Kickstarter projects of
5646 Today, Amanda has switched gears away from crowdfunding for specific
5647 projects to instead getting consistent financial support from her fan
5648 base on Patreon, a crowdfunding site that allows artists to get
5649 recurring donations from fans. More than eight thousand people have
5650 signed up to support her so she can create music, art, and any other
5651 creative "thing" that she is inspired to make. The recurring pledges are
5652 made on a "per thing" basis. All of the content she makes is made freely
5653 available under an Attribution-NonCommercial-ShareAlike license (CC
5656 Making her music and art available under Creative Commons licensing
5657 undoubtedly limits her options for how she makes a living. But sharing
5658 her work has been part of her model since the beginning of her career,
5659 even before she discovered Creative Commons. Amanda says the Dresden
5660 Dolls used to get ten emails per week from fans asking if they could use
5661 their music for different projects. They said yes to all of the
5662 requests, as long as it wasn't for a completely for-profit venture. At
5663 the time, they used a short-form agreement written by Amanda herself. "I
5664 made everyone sign that contract so at least I wouldn't be leaving the
5665 band vulnerable to someone later going on and putting our music in a
5666 Camel cigarette ad," Amanda said. Once she discovered Creative Commons,
5667 adopting the licenses was an easy decision because it gave them a more
5668 formal, standardized way of doing what they had been doing all along.
5669 The NonCommercial licenses were a natural fit.
5671 Amanda embraces the way her fans share and build upon her music. In The
5672 Art of Asking, she wrote that some of her fans' unofficial videos using
5673 her music surpass the official videos in number of views on YouTube.
5674 Rather than seeing this sort of thing as competition, Amanda celebrates
5675 it. "We got into this because we wanted to share the joy of music," she
5678 This is symbolic of how nearly everything she does in her career is
5679 motivated by a desire to connect with her fans. At the start of her
5680 career, she and the band would throw concerts at house parties. As the
5681 gatherings grew, the line between fans and friends was completely
5682 blurred. "Not only did most our early fans know where I lived and where
5683 we practiced, but most of them had also been in my kitchen," Amanda
5684 wrote in The Art of Asking.
5686 Even though her fan base is now huge and global, she continues to seek
5687 this sort of human connection with her fans. She seeks out face-to-face
5688 contact with her fans every chance she can get. Her hugely successful
5689 Kickstarter featured fifty concerts at house parties for backers. She
5690 spends hours in the signing line after shows. It helps that Amanda has
5691 the kind of dynamic, engaging personality that instantly draws people to
5692 her, but a big component of her ability to connect with people is her
5693 willingness to listen. "Listening fast and caring immediately is a skill
5694 unto itself," Amanda wrote.
5696 Another part of the connection fans feel with Amanda is how much they
5697 know about her life. Rather than trying to craft a public persona or
5698 image, she essentially lives her life as an open book. She has written
5699 openly about incredibly personal events in her life, and she isn't
5700 afraid to be vulnerable. Having that kind of trust in her fans---the
5701 trust it takes to be truly honest---begets trust from her fans in
5702 return. When she meets fans for the first time after a show, they can
5703 legitimately feel like they know her.
5705 "With social media, we're so concerned with the picture looking
5706 palatable and consumable that we forget that being human and showing the
5707 flaws and exposing the vulnerability actually create a deeper connection
5708 than just looking fantastic," Amanda said. "Everything in our culture is
5709 telling us otherwise. But my experience has shown me that the risk of
5710 making yourself vulnerable is almost always worth it."
5712 Not only does she disclose intimate details of her life to them, she
5713 sleeps on their couches, listens to their stories, cries with them. In
5714 short, she treats her fans like friends in nearly every possible way,
5715 even when they are complete strangers. This mentality---that fans are
5716 friends---is completely intertwined with Amanda's success as an artist.
5717 It is also intertwined with her use of Creative Commons licenses.
5718 Because that is what you do with your friends---you share.
5720 After years of investing time and energy into building trust with her
5721 fans, she has a strong enough relationship with them to ask for
5722 support---through pay-what-you-want donations, Kickstarter, Patreon, or
5723 even asking them to lend a hand at a concert. As Amanda explains it,
5724 crowdfunding (which is really what all of these different things are) is
5725 about asking for support from people who know and trust you. People who
5726 feel personally invested in your success.
5728 "When you openly, radically trust people, they not only take care of
5729 you, they become your allies, your family," she wrote. There really is a
5730 feeling of solidarity within her core fan base. From the beginning,
5731 Amanda and her band encouraged people to dress up for their shows. They
5732 consciously cultivated a feeling of belonging to their "weird little
5735 This sort of intimacy with fans is not possible or even desirable for
5736 every creator. "I don't take for granted that I happen to be the type of
5737 person who loves cavorting with strangers," Amanda said. "I recognize
5738 that it's not necessarily everyone's idea of a good time. Everyone does
5739 it differently. Replicating what I have done won't work for others if it
5740 isn't joyful to them. It's about finding a way to channel energy in a
5741 way that is joyful to you."
5743 Yet while Amanda joyfully interacts with her fans and involves them in
5744 her work as much as possible, she does keep one job primarily to
5745 herself---writing the music. She loves the creativity with which her
5746 fans use and adapt her work, but she intentionally does not involve them
5747 at the first stage of creating her artistic work. And, of course, the
5748 songs and music are what initially draw people to Amanda Palmer. It is
5749 only once she has connected to people through her music that she can
5750 then begin to build ties with them on a more personal level, both in
5751 person and online. In her book, Amanda describes it as casting a net. It
5752 starts with the art and then the bond strengthens with human connection.
5754 For Amanda, the entire point of being an artist is to establish and
5755 maintain this connection. "It sounds so corny," she said, "but my
5756 experience in forty years on this planet has pointed me to an obvious
5757 truth---that connection with human beings feels so much better and more
5758 fulfilling than approaching art through a capitalist lens. There is no
5759 more satisfying end goal than having someone tell you that what you do
5760 is genuinely of value to them."
5762 As she explains it, when a fan gives her a ten-dollar bill, usually what
5763 they are saying is that the money symbolizes some deeper value the music
5764 provided them. For Amanda, art is not just a product; it's a
5765 relationship. Viewed from this lens, what Amanda does today is not that
5766 different from what she did as a young street performer. She shares her
5767 music and other artistic gifts. She shares herself. And then rather than
5768 forcing people to help her, she lets them.
5772 [^Amanda-Palmer-1]: [](http://www.forbes.com/sites/zackomalleygreenburg/2015/04/16/amanda-palmer-uncut-the-kickstarter-queen-on-spotify-patreon-and-taylor-swift/\#44e20ce46d67)
5774 ## PLOS (Public Library of Science)
5776 > PLOS (Public Library of Science) is a nonprofit that publishes a library
5777 > of academic journals and other scientific literature. Founded in 2000 in
5780 > [](http://plos.org)
5782 > **Revenue model**: charging content creators an author processing charge to
5783 > be featured in the journal
5785 > **Interview date**: March 7, 2016
5787 > **Interviewee**: Louise Page, publisher
5789 > Profile written by Paul Stacey
5791 The Public Library of Science (PLOS) began in 2000 when three leading
5792 scientists---Harold E. Varmus, Patrick O. Brown, and Michael
5793 Eisen---started an online petition. They were calling for scientists to
5794 stop submitting papers to journals that didn't make the full text of
5795 their papers freely available immediately or within six months. Although
5796 tens of thousands signed the petition, most did not follow through. In
5797 August 2001, Patrick and Michael announced that they would start their
5798 own nonprofit publishing operation to do just what the petition
5799 promised. With start-up grant support from the Gordon and Betty Moore
5800 Foundation, PLOS was launched to provide new open-access journals for
5801 biomedicine, with research articles being released under Attribution (CC
5804 Traditionally, academic publishing begins with an author submitting a
5805 manuscript to a publisher. After in-house technical and ethical
5806 considerations, the article is then peer-reviewed to determine if the
5807 quality of the work is acceptable for publishing. Once accepted, the
5808 publisher takes the article through the process of copyediting,
5809 typesetting, and eventual publishing in a print or online publication.
5810 Traditional journal publishers recover costs and earn profit by charging
5811 a subscription fee to libraries or an access fee to users wanting to
5812 read the journal or article.
5814 For Louise Page, the current publisher of PLOS, this traditional model
5815 results in inequity. Access is restricted to those who can pay. Most
5816 research is funded through government-appointed agencies, that is, with
5817 public funds. It's unjust that the public who funded the research would
5818 be required to pay again to access the results. Not everyone can afford
5819 the ever-escalating subscription fees publishers charge, especially when
5820 library budgets are being reduced. Restricting access to the results of
5821 scientific research slows the dissemination of this research and
5822 advancement of the field. It was time for a new model.
5824 That new model became known as open access. That is, free and open
5825 availability on the Internet. Open-access research articles are not
5826 behind a paywall and do not require a login. A key benefit of open
5827 access is that it allows people to freely use, copy, and distribute the
5828 articles, as they are primarily published under an Attribution (CC BY)
5829 license (which only requires the user to provide appropriate
5830 attribution). And more importantly, policy makers, clinicians,
5831 entrepreneurs, educators, and students around the world have free and
5832 timely access to the latest research immediately on publication.
5834 However, open access requires rethinking the business model of research
5835 publication. Rather than charge a subscription fee to access the
5836 journal, PLOS decided to turn the model on its head and charge a
5837 publication fee, known as an article-processing charge. This up-front
5838 fee, generally paid by the funder of the research or the author's
5839 institution, covers the expenses such as editorial oversight,
5840 peer-review management, journal production, online hosting, and support
5841 for discovery. Fees are per article and are billed upon acceptance for
5842 publishing. There are no additional charges based on word length,
5843 figures, or other elements.
5845 Calculating the article-processing charge involves taking all the costs
5846 associated with publishing the journal and determining a cost per
5847 article that collectively recovers costs. For PLOS's journals in
5848 biology, medicine, genetics, computational biology, neglected tropical
5849 diseases, and pathogens, the article-processing charge ranges from
5850 \$2,250 to \$2,900. Article-publication charges for PLOS ONE, a journal
5851 started in 2006, are just under \$1,500.
5853 PLOS believes that lack of funds should not be a barrier to publication.
5854 Since its inception, PLOS has provided fee support for individuals and
5855 institutions to help authors who can't afford the article-processing
5858 Louise identifies marketing as one area of big difference between PLOS
5859 and traditional journal publishers. Traditional journals have to invest
5860 heavily in staff, buildings, and infrastructure to market their journal
5861 and convince customers to subscribe. Restricting access to subscribers
5862 means that tools for managing access control are necessary. They spend
5863 millions of dollars on access-control systems, staff to manage them, and
5864 sales staff. With PLOS's open-access publishing, there's no need for
5865 these massive expenses; the articles are free, open, and accessible to
5866 all upon publication. Additionally, traditional publishers tend to spend
5867 more on marketing to libraries, who ultimately pay the subscription
5868 fees. PLOS provides a better service for authors by promoting their
5869 research directly to the research community and giving the authors
5870 exposure. And this encourages other authors to submit their work for
5873 For Louise, PLOS would not exist without the Attribution license (CC
5874 BY). This makes it very clear what rights are associated with the
5875 content and provides a safe way for researchers to make their work
5876 available while ensuring they get recognition (appropriate attribution).
5877 For PLOS, all of this aligns with how they think research content should
5878 be published and disseminated.
5880 PLOS also has a broad open-data policy. To get their research paper
5881 published, PLOS authors must also make their data available in a public
5882 repository and provide a data-availability statement.
5884 Business-operation costs associated with the open-access model still
5885 largely follow the existing publishing model. PLOS journals are online
5886 only, but the editorial, peer-review, production, typesetting, and
5887 publishing stages are all the same as for a traditional publisher. The
5888 editorial teams must be top notch. PLOS has to function as well as or
5889 better than other premier journals, as researchers have a choice about
5892 Researchers are influenced by journal rankings, which reflect the place
5893 of a journal within its field, the relative difficulty of being
5894 published in that journal, and the prestige associated with it. PLOS
5895 journals rank high, even though they are relatively new.
5897 The promotion and tenure of researchers are partially based how many
5898 times other researchers cite their articles. Louise says when
5899 researchers want to discover and read the work of others in their field,
5900 they go to an online aggregator or search engine, and not typically to a
5901 particular journal. The CC BY licensing of PLOS research articles
5902 ensures easy access for readers and generates more discovery and
5903 citations for authors.
5905 Louise believes that open access has been a huge success, progressing
5906 from a movement led by a small cadre of researchers to something that is
5907 now widespread and used in some form by every journal publisher. PLOS
5908 has had a big impact. In 2012 to 2014, they published more open-access
5909 articles than BioMed Central, the original open-access publisher, or
5912 PLOS further disrupted the traditional journal-publishing model by
5913 pioneering the concept of a megajournal. The PLOS ONE megajournal,
5914 launched in 2006, is an open-access peer-reviewed academic journal that
5915 is much larger than a traditional journal, publishing thousands of
5916 articles per year and benefiting from economies of scale. PLOS ONE has a
5917 broad scope, covering science and medicine as well as social sciences
5918 and the humanities. The review and editorial process is less subjective.
5919 Articles are accepted for publication based on whether they are
5920 technically sound rather than perceived importance or relevance. This is
5921 very important in the current debate about the integrity and
5922 reproducibility of research because negative or null results can then be
5923 published as well, which are generally rejected by traditional journals.
5924 PLOS ONE, like all the PLOS journals, is online only with no print
5925 version. PLOS passes on the financial savings accrued through economies
5926 of scale to researchers and the public by lowering the
5927 article-processing charges, which are below that of other journals. PLOS
5928 ONE is the biggest journal in the world and has really set the bar for
5929 publishing academic journal articles on a large scale. Other publishers
5930 see the value of the PLOS ONE model and are now offering their own
5931 multidisciplinary forums for publishing all sound science.
5933 Louise outlined some other aspects of the research-journal business
5934 model PLOS is experimenting with, describing each as a kind of slider
5935 that could be adjusted to change current practice.
5937 One slider is time to publication. Time to publication may shorten as
5938 journals get better at providing quicker decisions to authors. However,
5939 there is always a trade-off with scale, as the bigger the volume of
5940 articles, the more time the approval process inevitably takes.
5942 Peer review is another part of the process that could change. It's
5943 possible to redefine what peer review actually is, when to review, and
5944 what constitutes the final article for publication. Louise talked about
5945 the potential to shift to an open-review process, placing the emphasis
5946 on transparency rather than double-blind reviews. Louise thinks we're
5947 moving into a direction where it's actually beneficial for an author to
5948 know who is reviewing their paper and for the reviewer to know their
5949 review will be public. An open-review process can also ensure everyone
5950 gets credit; right now, credit is limited to the publisher and author.
5952 Louise says research with negative outcomes is almost as important as
5953 positive results. If journals published more research with negative
5954 outcomes, we'd learn from what didn't work. It could also reduce how
5955 much the research wheel gets reinvented around the world.
5957 Another adjustable practice is the sharing of articles at early preprint
5958 stages. Publication of research in a peer-reviewed journal can take a
5959 long time because articles must undergo extensive peer review. The need
5960 to quickly circulate current results within a scientific community has
5961 led to a practice of distributing pre-print documents that have not yet
5962 undergone peer review. Preprints broaden the peer-review process,
5963 allowing authors to receive early feedback from a wide group of peers,
5964 which can help revise and prepare the article for submission. Offsetting
5965 the advantages of preprints are author concerns over ensuring their
5966 primacy of being first to come up with findings based on their research.
5967 Other researches may see findings the preprint author has not yet
5968 thought of. However, preprints help researchers get their discoveries
5969 out early and establish precedence. A big challenge is that researchers
5970 don't have a lot of time to comment on preprints.
5972 What constitutes a journal article could also change. The idea of a
5973 research article as printed, bound, and in a library stack is outdated.
5974 Digital and online open up new possibilities, such as a living document
5975 evolving over time, inclusion of audio and video, and interactivity,
5976 like discussion and recommendations. Even the size of what gets
5977 published could change. With these changes the current form factor for
5978 what constitutes a research article would undergo transformation.
5980 As journals scale up, and new journals are introduced, more and more
5981 information is being pushed out to readers, making the experience feel
5982 like drinking from a fire hose. To help mitigate this, PLOS aggregates
5983 and curates content from PLOS journals and their network of blogs.[^PLOS-(Public-Library-of-Science)-1] It
5984 also offers something called Article-Level Metrics, which helps users
5985 assess research most relevant to the field itself, based on indicators
5986 like usage, citations, social bookmarking and dissemination activity,
5987 media and blog coverage, discussions, and ratings.[^PLOS-(Public-Library-of-Science)-2] Louise believes that
5988 the journal model could evolve to provide a more friendly and
5989 interactive user experience, including a way for readers to communicate
5992 The big picture for PLOS going forward is to combine and adjust these
5993 experimental practices in ways that continue to improve accessibility
5994 and dissemination of research, while ensuring its integrity and
5995 reliability. The ways they interlink are complex. The process of change
5996 and adjustment is not linear. PLOS sees itself as a very flexible
5997 publisher interested in exploring all the permutations
5998 research-publishing can take, with authors and readers who are open to
6001 For PLOS, success is not about revenue. Success is about proving that
6002 scientific research can be communicated rapidly and economically at
6003 scale, for the benefit of researchers and society. The CC BY license
6004 makes it possible for PLOS to publish in a way that is unfettered, open,
6005 and fast, while ensuring that the authors get credit for their work.
6006 More than two million scientists, scholars, and clinicians visit PLOS
6007 every month, with more than 135,000 quality articles to peruse for free.
6009 Ultimately, for PLOS, its authors, and its readers, success is about
6010 making research discoverable, available, and reproducible for the
6011 advancement of science.
6015 [^PLOS-(Public-Library-of-Science)-1]: [](http://collections.plos.org)
6016 [^PLOS-(Public-Library-of-Science)-2]: [](http://plos.org/article-level-metrics)
6020 > The Rijksmuseum is a Dutch national museum dedicated to art and history.
6021 > Founded in 1800 in the Netherlands
6023 > [](http://www.rijksmuseum.nl)
6025 > **Revenue model**: grants and government funding, charging for in-person
6027 > (museum admission), selling merchandise
6029 > **Interview date**: December 11, 2015
6031 > **Interviewee**: Lizzy Jongma, the data manager of the collections
6032 > information department
6034 > Profile written by Paul Stacey
6036 The Rijksmuseum, a national museum in the Netherlands dedicated to art
6037 and history, has been housed in its current building since 1885. The
6038 monumental building enjoyed more than 125 years of intensive use before
6039 needing a thorough overhaul. In 2003, the museum was closed for
6040 renovations. Asbestos was found in the roof, and although the museum was
6041 scheduled to be closed for only three to four years, renovations ended
6042 up taking ten years. During this time, the collection was moved to a
6043 different part of Amsterdam, which created a physical distance with the
6044 curators. Out of necessity, they started digitally photographing the
6045 collection and creating metadata (information about each object to put
6046 into a database). With the renovations going on for so long, the museum
6047 became largely forgotten by the public. Out of these circumstances
6048 emerged a new and more open model for the museum.
6050 By the time Lizzy Jongma joined the Rijksmuseum in 2011 as a data
6051 manager, staff were fed up with the situation the museum was in. They
6052 also realized that even with the new and larger space, it still wouldn't
6053 be able to show very much of the whole collection---eight thousand of
6054 over one million works representing just 1 percent. Staff began
6055 exploring ways to express themselves, to have something to show for all
6056 of the work they had been doing. The Rijksmuseum is primarily funded by
6057 Dutch taxpayers, so was there a way for the museum provide benefit to
6058 the public while it was closed? They began thinking about sharing
6059 Rijksmuseum's collection using information technology. And they put up a
6060 card-catalog like database of the entire collection online.
6062 It was effective but a bit boring. It was just data. A hackathon they
6063 were invited to got them to start talking about events like that as
6064 having potential. They liked the idea of inviting people to do cool
6065 stuff with their collection. What about giving online access to digital
6066 representations of the one hundred most important pieces in the
6067 Rijksmuseum collection? That eventually led to why not put the whole
6070 Then, Lizzy says, Europeana came along. Europeana is Europe's digital
6071 library, museum, and archive for cultural heritage.[^Rijksmuseum-1] As an online portal
6072 to museum collections all across Europe, Europeana had become an
6073 important online platform. In October 2010 Creative Commons released CC0
6074 and its public-domain mark as tools people could use to identify works
6075 as free of known copyright. Europeana was the first major adopter, using
6076 CC0 to release metadata about their collection and the public domain
6077 mark for millions of digital works in their collection. Lizzy says the
6078 Rijksmuseum initially found this change in business practice a bit
6079 scary, but at the same time it stimulated even more discussion on
6080 whether the Rijksmuseum should follow suit.
6082 They realized that they don't "own" the collection and couldn't
6083 realistically monitor and enforce compliance with the restrictive
6084 licensing terms they currently had in place. For example, many copies
6085 and versions of Vermeer's Milkmaid (part of their collection) were
6086 already online, many of them of very poor quality. They could spend time
6087 and money policing its use, but it would probably be futile and wouldn't
6088 make people stop using their images online. They ended up thinking it's
6089 an utter waste of time to hunt down people who use the Rijksmuseum
6090 collection. And anyway, restricting access meant the people they were
6091 frustrating the most were schoolkids.
6093 In 2011 the Rijksmuseum began making their digital photos of works known
6094 to be free of copyright available online, using Creative Commons CC0 to
6095 place works in the public domain. A medium-resolution image was offered
6096 for free, but a high-resolution version cost forty euros. People started
6097 paying, but Lizzy says getting the money was frequently a nightmare,
6098 especially from overseas customers. The administrative costs often
6099 offset revenue, and income above costs was relatively low. In addition,
6100 having to pay for an image of a work in the public domain from a
6101 collection owned by the Dutch government (i.e., paid for by the public)
6102 was contentious and frustrating for some. Lizzy says they had lots of
6103 fierce debates about what to do.
6105 In 2013 the Rijksmuseum changed its business model. They Creative
6106 Commons licensed their highest-quality images and released them online
6107 for free. Digitization still cost money, however; they decided to define
6108 discrete digitization projects and find sponsors willing to fund each
6109 project. This turned out to be a successful strategy, generating high
6110 interest from sponsors and lower administrative effort for the
6111 Rijksmuseum. They started out making 150,000 high-quality images of
6112 their collection available, with the goal to eventually have the entire
6115 Releasing these high-quality images for free reduced the number of
6116 poor-quality images that were proliferating. The high-quality image of
6117 Vermeer's Milkmaid, for example, is downloaded two to three thousand
6118 times a month. On the Internet, images from a source like the
6119 Rijksmuseum are more trusted, and releasing them with a Creative Commons
6120 CC0 means they can easily be found in other platforms. For example,
6121 Rijksmuseum images are now used in thousands of Wikipedia articles,
6122 receiving ten to eleven million views per month. This extends
6123 Rijksmuseum's reach far beyond the scope of its website. Sharing these
6124 images online creates what Lizzy calls the "Mona Lisa effect," where a
6125 work of art becomes so famous that people want to see it in real life by
6126 visiting the actual museum.
6128 Every museum tends to be driven by the number of physical visitors. The
6129 Rijksmuseum is primarily publicly funded, receiving roughly 70 percent
6130 of its operating budget from the government. But like many museums, it
6131 must generate the rest of the funding through other means. The admission
6132 fee has long been a way to generate revenue generation, including for
6135 As museums create a digital presence for themselves and put up digital
6136 representations of their collection online, there's frequently a worry
6137 that it will lead to a drop in actual physical visits. For the
6138 Rijksmuseum, this has not turned out to be the case. Lizzy told us the
6139 Rijksmuseum used to get about one million visitors a year before closing
6140 and now gets more than two million a year. Making the collection
6141 available online has generated publicity and acts as a form of
6142 marketing. The Creative Commons mark encourages reuse as well. When the
6143 image is found on protest leaflets, milk cartons, and children's toys,
6144 people also see what museum the image comes from and this increases the
6145 museum's visibility.
6147 In 2011 the Rijksmuseum received €1 million from the Dutch lottery to
6148 create a new web presence that would be different from any other
6149 museum's. In addition to redesigning their main website to be mobile
6150 friendly and responsive to devices like the iPad, the Rijksmuseum also
6151 created the Rijksstudio, where users and artists could use and do
6152 various things with the Rijksmuseum collection.[^Rijksmuseum-2]
6154 The Rijksstudio gives users access to over two hundred thousand
6155 high-quality digital representations of masterworks from the collection.
6156 Users can zoom in to any work and even clip small parts of images they
6157 like. Rijksstudio is a bit like Pinterest. You can "like" works and
6158 compile your personal favorites, and you can share them with friends or
6159 download them free of charge. All the images in the Rijksstudio are
6160 copyright and royalty free, and users are encouraged to use them as they
6161 like, for private or even commercial purposes.
6163 Users have created over 276,000 Rijksstudios, generating their own
6164 themed virtual exhibitions on a wide variety of topics ranging from
6165 tapestries to ugly babies and birds. Sets of images have also been
6166 created for educational purposes including use for school exams.
6168 Some contemporary artists who have works in the Rijksmuseum collection
6169 contacted them to ask why their works were not included in the
6170 Rijksstudio. The answer was that contemporary artists' works are still
6171 bound by copyright. The Rijksmuseum does encourage contemporary artists
6172 to use a Creative Commons license for their works, usually a CC BY-SA
6174 (Attribution-ShareAlike), or a CC BY-NC (Attribution-NonCommercial) if
6175 they want to preclude commercial use. That way, their works can be made
6176 available to the public, but within limits the artists have specified.
6178 The Rijksmuseum believes that art stimulates entrepreneurial activity.
6179 The line between creative and commercial can be blurry. As Lizzy says,
6180 even Rembrandt was commercial, making his livelihood from selling his
6181 paintings. The Rijksmuseum encourages entrepreneurial commercial use of
6182 the images in Rijksstudio. They've even partnered with the DIY
6183 marketplace Etsy to inspire people to sell their creations. One great
6184 example you can find on Etsy is a kimono designed by Angie Johnson, who
6185 used an image of an elaborate cabinet along with an oil painting by Jan
6186 Asselijn called The Threatened Swan.[^Rijksmuseum-3]
6188 In 2013 the Rijksmuseum organized their first high-profile design
6189 competition, known as the Rijksstudio Award.[^Rijksmuseum-4] With the call to action
6190 Make Your Own Masterpiece, the competition invites the public to use
6191 Rijksstudio images to make new creative designs. A jury of renowned
6192 designers and curators selects ten finalists and three winners. The
6193 final award comes with a prize of €10,000. The second edition in 2015
6194 attracted a staggering 892 top-class entries. Some award winners end up
6195 with their work sold through the Rijksmuseum store, such as the 2014
6196 entry featuring makeup based on a specific color scheme of a work of
6197 art.[^Rijksmuseum-5] The Rijksmuseum has been thrilled with the results. Entries range
6198 from the fun to the weird to the inspirational. The third international
6199 edition of the Rijksstudio Award started in September 2016.
6201 For the next iteration of the Rijksstudio, the Rijksmuseum is
6202 considering an upload tool, for people to upload their own works of art,
6203 and enhanced social elements so users can interact with each other more.
6205 Going with a more open business model generated lots of publicity for
6206 the Rijksmuseum. They were one of the first museums to open up their
6207 collection (that is, give free access) with high-quality images. This
6208 strategy, along with the many improvements to the Rijksmuseum's website,
6209 dramatically increased visits to their website from thirty-five thousand
6210 visits per month to three hundred thousand.
6212 The Rijksmuseum has been experimenting with other ways to invite the
6213 public to look at and interact with their collection. On an
6214 international day celebrating animals, they ran a successful bird-themed
6215 event. The museum put together a showing of two thousand works that
6216 featured birds and invited bird-watchers to identify the birds depicted.
6217 Lizzy notes that while museum curators know a lot about the works in
6218 their collections, they may not know about certain details in the
6219 paintings such as bird species. Over eight hundred different birds were
6220 identified, including a specific species of crane bird that was unknown
6221 to the scientific community at the time of the painting.
6223 For the Rijksmuseum, adopting an open business model was scary. They
6224 came up with many worst-case scenarios, imagining all kinds of awful
6225 things people might do with the museum's works. But Lizzy says those
6226 fears did not come true because "ninety-nine percent of people have
6227 respect for great art." Many museums think they can make a lot of money
6228 by selling things related to their collection. But in Lizzy's
6229 experience, museums are usually bad at selling things, and sometimes
6230 efforts to generate a small amount of money block something much
6231 bigger---the real value that the collection has. For Lizzy, clinging to
6232 small amounts of revenue is being penny-wise but pound-foolish. For the
6233 Rijksmuseum, a key lesson has been to never lose sight of its vision for
6234 the collection. Allowing access to and use of their collection has
6235 generated great promotional value---far more than the previous practice
6236 of charging fees for access and use. Lizzy sums up their experience:
6237 "Give away; get something in return. Generosity makes people happy to
6238 join you and help out."
6242 [^Rijksmuseum-1]: [](http://www.europeana.eu/portal/en)
6243 [^Rijksmuseum-2]: [](http://www.rijksmuseum.nl/en/rijksstudio)
6244 [^Rijksmuseum-3]: [](http://www.etsy.com/ca/listing/175696771/fringe-kimono-silk-kimono-kimono-robe)
6245 [^Rijksmuseum-4]: [](http://www.rijksmuseum.nl/en/rijksstudio-award); the 2014 award:
6246 [](http://www.rijksmuseum.nl/en/rijksstudio-award-2014); the 2015 award:
6247 [](http://www.rijksmuseum.nl/en/rijksstudio-award-2015)
6248 [^Rijksmuseum-5]: [](http://www.rijksmuseum.nl/nl/rijksstudio/142328\--nominees-rijksstudio-award/creaties/ba595afe-452d-46bd-9c8c-48dcbdd7f0a4)
6252 > Shareable is an online magazine about sharing. Founded in 2009 in the
6255 > [](http://www.shareable.net)
6257 > **Revenue model**: grant funding, crowdfunding (project-based), donations,
6260 > **Interview date**: February 24, 2016
6262 > **Interviewee**: Neal Gorenflo, cofounder and executive editor
6264 > Profile written by Sarah Hinchliff Pearson
6266 In 2013, Shareable faced an impasse. The nonprofit online publication
6267 had helped start a sharing movement four years prior, but over time,
6268 they watched one part of the movement stray from its ideals. As giants
6269 like Uber and Airbnb gained ground, attention began to center on the
6270 "sharing economy" we know now---profit-driven, transactional, and loaded
6271 with venture-capital money. Leaders of corporate start-ups in this
6272 domain invited Shareable to advocate for them. The magazine faced a
6273 choice: ride the wave or stand on principle.
6275 As an organization, Shareable decided to draw a line in the sand. In
6276 2013, the cofounder and executive editor Neal Gorenflo wrote an opinion
6277 piece in the PandoDaily that charted Shareable's new critical stance on
6278 the Silicon Valley version of the sharing economy, while contrasting it
6279 with aspects of the real sharing economy like open-source software,
6280 participatory budgeting (where citizens decide how a public budget is
6281 spent), cooperatives, and more. He wrote, "It's not so much that
6282 collaborative consumption is dead, it's more that it risks dying as it
6283 gets absorbed by the 'Borg.'"
6285 Neal said their public critique of the corporate sharing economy defined
6286 what Shareable was and is. He does not think the magazine would still be
6287 around had they chosen differently. "We would have gotten another type
6288 of audience, but it would have spelled the end of us," he said. "We are
6289 a small, mission-driven organization. We would never have been able to
6290 weather the criticism that Airbnb and Uber are getting now."
6292 Interestingly, impassioned supporters are only a small sliver of
6293 Shareable's total audience. Most are casual readers who come across a
6294 Shareable story because it happens to align with a project or interest
6295 they have. But choosing principles over the possibility of riding the
6296 coattails of the major corporate players in the sharing space saved
6297 Shareable's credibility. Although they became detached from the
6298 corporate sharing economy, the online magazine became the voice of the
6299 "real sharing economy" and continued to grow their audience.
6301 Shareable is a magazine, but the content they publish is a means to
6302 furthering their role as a leader and catalyst of a movement. Shareable
6303 became a leader in the movement in 2009. "At that time, there was a
6304 sharing movement bubbling beneath the surface, but no one was connecting
6305 the dots," Neal said. "We decided to step into that space and take on
6306 that role." The small team behind the nonprofit publication truly
6307 believed sharing could be central to solving some of the major problems
6308 human beings face---resource inequality, social isolation, and global
6311 They have worked hard to find ways to tell stories that show different
6312 metrics for success. "We wanted to change the notion of what constitutes
6313 the good life," Neal said. While they started out with a very broad
6314 focus on sharing generally, today they emphasize stories about the
6315 physical commons like "sharing cities" (i.e., urban areas managed in a
6316 sustainable, cooperative way), as well as digital platforms that are run
6317 democratically. They particularly focus on how-to content that help
6318 their readers make changes in their own lives and communities.
6320 More than half of Shareable's stories are written by paid journalists
6321 that are contracted by the magazine. "Particularly in content areas that
6322 are a priority for us, we really want to go deep and control the
6323 quality," Neal said. The rest of the content is either contributed by
6324 guest writers, often for free, or written by other publications from
6325 their network of content publishers. Shareable is a member of the Post
6326 Growth Alliance, which facilitates the sharing of content and audiences
6327 among a large and growing group of mostly nonprofits. Each organization
6328 gets a chance to present stories to the group, and the organizations can
6329 use and promote each other's stories. Much of the content created by the
6330 network is licensed with Creative Commons.
6332 All of Shareable's original content is published under the Attribution
6333 license (CC BY), meaning it can be used for any purpose as long as
6334 credit is given to Shareable. Creative Commons licensing is aligned with
6335 Shareable's vision, mission, and identity. That alone explains the
6336 organization's embrace of the licenses for their content, but Neal also
6337 believes CC licensing helps them increase their reach. "By using CC
6338 licensing," he said, "we realized we could reach far more people through
6339 a formal and informal network of republishers or affiliates. That has
6340 definitely been the case. It's hard for us to measure the reach of other
6341 media properties, but most of the outlets who republish our work have
6342 much bigger audiences than we do."
6344 In addition to their regular news and commentary online, Shareable has
6345 also experimented with book publishing. In 2012, they worked with a
6346 traditional publisher to release Share or Die: Voices of the Get Lost
6347 Generation in an Age of Crisis. The CC-licensed book was available in
6348 print form for purchase or online for free. To this day, the
6349 book---along with their CC-licensed guide Policies for Shareable
6350 Cities---are two of the biggest generators of traffic on their website.
6352 In 2016, Shareable self-published a book of curated Shareable stories
6353 called How to: Share, Save Money and Have Fun. The book was available
6354 for sale, but a PDF version of the book was available for free.
6355 Shareable plans to offer the book in upcoming fund-raising campaigns.
6357 This recent book is one of many fund-raising experiments Shareable has
6358 conducted in recent years. Currently, Shareable is primarily funded by
6359 grants from foundations, but they are actively moving toward a more
6360 diversified model. They have organizational sponsors and are working to
6361 expand their base of individual donors. Ideally, they will eventually be
6362 a hundred percent funded by their audience. Neal believes being fully
6363 community-supported will better represent their vision of the world.
6365 For Shareable, success is very much about their impact on the world.
6366 This is true for Neal, but also for everyone who works for Shareable.
6367 "We attract passionate people," Neal said. At times, that means
6368 employees work so hard they burn out. Neal tries to stress to the
6369 Shareable team that another part of success is having fun and taking
6370 care of yourself while you do something you love. "A central part of
6371 human beings is that we long to be on a great adventure with people we
6372 love," he said. "We are a species who look over the horizon and imagine
6373 and create new worlds, but we also seek the comfort of hearth and home."
6375 In 2013, Shareable ran its first crowdfunding campaign to launch their
6376 Sharing Cities Network. Neal said at first they were on pace to fail
6377 spectacularly. They called in their advisers in a panic and asked for
6378 help. The advice they received was simple---"Sit your ass in a chair and
6379 start making calls." That's exactly what they did, and they ended up
6380 reaching their \$50,000 goal. Neal said the campaign helped them reach
6381 new people, but the vast majority of backers were people in their
6384 For Neal, this symbolized how so much of success comes down to
6385 relationships. Over time, Shareable has invested time and energy into
6386 the relationships they have forged with their readers and supporters.
6387 They have also invested resources into building relationships between
6388 their readers and supporters.
6390 Shareable began hosting events in 2010. These events were designed to
6391 bring the sharing community together. But over time they realized they
6392 could reach far more people if they helped their readers to host their
6393 own events. "If we wanted to go big on a conference, there was a huge
6394 risk and huge staffing needs, plus only a fraction of our community
6395 could travel to the event," Neal said. Enabling others to create their
6396 own events around the globe allowed them to scale up their work more
6397 effectively and reach far more people. Shareable has catalyzed three
6398 hundred different events reaching over twenty thousand people since
6399 implementing this strategy three years ago. Going forward, Shareable is
6400 focusing the network on creating and distributing content meant to spur
6401 local action. For instance, Shareable will publish a new CC-licensed
6402 book in 2017 filled with ideas for their network to implement.
6404 Neal says Shareable stumbled upon this strategy, but it seems to
6405 perfectly encapsulate just how the commons is supposed to work. Rather
6406 than a one-size-fits-all approach, Shareable puts the tools out there
6407 for people take the ideas and adapt them to their own communities.
6411 > Siyavula is a for-profit educational-technology company that creates
6412 > textbooks and integrated learning experiences. Founded in 2012 in South
6415 > [](http://www.siyavula.com)
6417 > **Revenue model**: charging for custom services, sponsorships
6419 > **Interview date**: April 5, 2016
6421 > **Interviewee**: Mark Horner, CEO
6423 > Profile written by Paul Stacey
6425 Openness is a key principle for Siyavula. They believe that every
6426 learner and teacher should have access to high-quality educational
6427 resources, as this forms the basis for long-term growth and development.
6428 Siyavula has been a pioneer in creating high-quality open textbooks on
6429 mathematics and science subjects for grades 4 to 12 in South Africa.
6431 In terms of creating an open business model that involves Creative
6432 Commons, Siyavula---and its founder, Mark Horner---have been around the
6433 block a few times. Siyavula has significantly shifted directions and
6434 strategies to survive and prosper. Mark says it's been very organic.
6436 It all started in 2002, when Mark and several other colleagues at the
6437 University of Cape Town in South Africa founded the Free High School
6438 Science Texts project. Most students in South Africa high schools didn't
6439 have access to high-quality, comprehensive science and math textbooks,
6440 so Mark and his colleagues set out to write them and make them freely
6443 As physicists, Mark and his colleagues were advocates of open-source
6444 software. To make the books open and free, they adopted the Free
6445 Software Foundation's GNU Free Documentation License.[^Siyavula-1] They chose LaTeX,
6446 a typesetting program used to publish scientific documents, to author
6447 the books. Over a period of five years, the Free High School Science
6448 Texts project produced math and physical-science textbooks for grades 10
6451 In 2007, the Shuttleworth Foundation offered funding support to make the
6452 textbooks available for trial use at more schools. Surveys before and
6453 after the textbooks were adopted showed there were no substantial
6454 criticisms of the textbooks' pedagogical content. This pleased both the
6455 authors and Shuttleworth; Mark remains incredibly proud of this
6458 But the development of new textbooks froze at this stage. Mark shifted
6459 his focus to rural schools, which didn't have textbooks at all, and
6460 looked into the printing and distribution options. A few sponsors came
6461 on board but not enough to meet the need.
6463 In 2007, Shuttleworth and the Open Society Institute convened a group of
6464 open-education activists for a small but lively meeting in Cape Town.
6465 One result was the Cape Town Open Education Declaration, a statement of
6466 principles, strategies, and commitment to help the open-education
6467 movement grow.[^Siyavula-2] Shuttleworth also invited Mark to run a project writing
6468 open content for all subjects for K--12 in English. That project became
6471 They wrote six original textbooks. A small publishing company offered
6472 Shuttleworth the option to buy out the publisher's existing K--9 content
6473 for every subject in South African schools in both English and
6474 Afrikaans. A deal was struck, and all the acquired content was licensed
6475 with Creative Commons, significantly expanding the collection beyond the
6478 Mark wanted to build out the remaining curricula collaboratively through
6479 communities of practice---that is, with fellow educators and writers.
6480 Although sharing is fundamental to teaching, there can be a few
6481 challenges when you create educational resources collectively. One
6482 concern is legal. It is standard practice in education to copy diagrams
6483 and snippets of text, but of course this doesn't always comply with
6484 copyright law. Another concern is transparency. Sharing what you've
6485 authored means everyone can see it and opens you up to criticism. To
6486 alleviate these concerns, Mark adopted a team-based approach to
6487 authoring and insisted the curricula be based entirely on resources with
6488 Creative Commons licenses, thereby ensuring they were safe to share and
6489 free from legal repercussions.
6491 Not only did Mark want the resources to be shareable, he wanted all
6492 teachers to be able to remix and edit the content. Mark and his team had
6493 to come up with an open editable format and provide tools for editing.
6494 They ended up putting all the books they'd acquired and authored on a
6495 platform called Connexions.[^Siyavula-3] Siyavula trained many teachers to use
6496 Connexions, but it proved to be too complex and the textbooks were
6499 Then the Shuttleworth Foundation decided to completely restructure its
6500 work as a foundation into a fellowship model (for reasons completely
6501 unrelated to Siyavula). As part of that transition in 2009--10, Mark
6502 inherited Siyavula as an independent entity and took ownership over it
6503 as a Shuttleworth fellow.
6505 Mark and his team experimented with several different strategies. They
6506 tried creating an authoring and hosting platform called Full Marks so
6507 that teachers could share assessment items. They tried creating a
6508 service called Open Press, where teachers could ask for open educational
6509 resources to be aggregated into a package and printed for them. These
6510 services never really panned out.
6512 Then the South African government approached Siyavula with an interest
6513 in printing out the original six Free High School Science Texts (math
6514 and physical-science textbooks for grades 10 to 12) for all high school
6515 students in South Africa. Although at this point Siyavula was a bit
6516 discouraged by open educational resources, they saw this as a big
6519 They began to conceive of the six books as having massive marketing
6520 potential for Siyavula. Printing Siyavula books for every kid in South
6521 Africa would give their brand huge exposure and could drive vast amounts
6522 of traffic to their website. In addition to print books, Siyavula could
6523 also make the books available on their website, making it possible for
6524 learners to access them using any device---computer, tablet, or mobile
6527 Mark and his team began imagining what they could develop beyond what
6528 was in the textbooks as a service they charge for. One key thing you
6529 can't do well in a printed textbook is demonstrate solutions. Typically,
6530 a one-line answer is given at the end of the book but nothing on the
6531 process for arriving at that solution. Mark and his team developed
6532 practice items and detailed solutions, giving learners plenty of
6533 opportunity to test out what they've learned. Furthermore, an algorithm
6534 could adapt these practice items to the individual needs of each
6535 learner. They called this service Intelligent Practice and embedded
6536 links to it in the open textbooks.
6538 The costs for using Intelligent Practice were set very low, making it
6539 accessible even to those with limited financial means. Siyavula was
6540 going for large volumes and wide-scale use rather than an expensive
6541 product targeting only the high end of the market.
6543 The government distributed the books to 1.5 million students, but there
6544 was an unexpected wrinkle: the books were delivered late. Rather than
6545 wait, schools who could afford it provided students with a different
6546 textbook. The Siyavula books were eventually distributed, but with
6547 well-off schools mainly using a different book, the primary market for
6548 Siyavula's Intelligent Practice service inadvertently became low-income
6551 Siyavula's site did see a dramatic increase in traffic. They got five
6552 hundred thousand visitors per month to their math site and the same
6553 number to their science site. Two-fifths of the traffic was reading on a
6554 "feature phone" (a nonsmartphone with no apps). People on basic phones
6555 were reading math and science on a two-inch screen at all hours of the
6556 day. To Mark, it was quite amazing and spoke to a need they were
6559 At first, the Intelligent Practice services could only be paid using a
6560 credit card. This proved problematic, especially for those in the
6561 low-income demographic, as credit cards were not prevalent. Mark says
6562 Siyavula got a harsh business-model lesson early on. As he describes it,
6563 it's not just about product, but how you sell it, who the market is,
6564 what the price is, and what the barriers to entry are.
6566 Mark describes this as the first version of Siyavula's business model:
6567 open textbooks serving as marketing material and driving traffic to your
6568 site, where you can offer a related service and convert some people into
6571 For Mark a key decision for Siyavula's business was to focus on how they
6572 can add value on top of their basic service. They'll charge only if they
6573 are adding unique value. The actual content of the textbook isn't unique
6574 at all, so Siyavula sees no value in locking it down and charging for
6575 it. Mark contrasts this with traditional publishers who charge over and
6576 over again for the same content without adding value.
6578 Version two of Siyavula's business model was a big, ambitious
6579 idea---scale up. They also decided to sell the Intelligent Practice
6580 service to schools directly. Schools can subscribe on a per-student,
6581 per-subject basis. A single subscription gives a learner access to a
6582 single subject, including practice content from every grade available
6583 for that subject. Lower subscription rates are provided when there are
6584 over two hundred students, and big schools have a price cap. A 40
6585 percent discount is offered to schools where both the science and math
6586 departments subscribe.
6588 Teachers get a dashboard that allows them to monitor the progress of an
6589 entire class or view an individual learner's results. They can see the
6590 questions that learners are working on, identify areas of difficulty,
6591 and be more strategic in their teaching. Students also have their own
6592 personalized dashboard, where they can view the sections they've
6593 practiced, how many points they've earned, and how their performance is
6596 Based on the success of this effort, Siyavula decided to substantially
6597 increase the production of open educational resources so they could
6598 provide the Intelligent Practice service for a wider range of books.
6599 Grades 10 to 12 math and science books were reworked each year, and new
6600 books created for grades 4 to 6 and later grades 7 to 9.
6602 In partnership with, and sponsored by, the Sasol Inzalo Foundation,
6603 Siyavula produced a series of natural sciences and technology workbooks
6604 for grades 4 to 6 called Thunderbolt Kids that uses a fun comic-book
6605 style.[^Siyavula-4] It's a complete curriculum that also comes with teacher's guides
6606 and other resources.
6608 Through this experience, Siyavula learned they could get sponsors to
6609 help fund openly licensed textbooks. It helped that Siyavula had by this
6610 time nailed the production model. It cost roughly \$150,000 to produce a
6611 book in two languages. Sponsors liked the social-benefit aspect of
6612 textbooks unlocked via a Creative Commons license. They also liked the
6613 exposure their brand got. For roughly \$150,000, their logo would be
6614 visible on books distributed to over one million students.
6616 The Siyavula books that are reviewed, approved, and branded by the
6617 government are freely and openly available on Siyavula's website under
6618 an Attribution-NoDerivs license (CC BY-ND) ---NoDerivs means that these
6619 books cannot be modified. Non-government-branded books are available
6620 under an Attribution license (CC BY), allowing others to modify and
6621 redistribute the books.
6623 Although the South African government paid to print and distribute hard
6624 copies of the books to schoolkids, Siyavula itself received no funding
6625 from the government. Siyavula initially tried to convince the government
6626 to provide them with five rand per book (about US35¢). With those funds,
6627 Mark says that Siyavula could have run its entire operation, built a
6628 community-based model for producing more books, and provide Intelligent
6629 Practice for free to every child in the country. But after a lengthy
6630 negotiation, the government said no.
6632 Using Siyavula books generated huge savings for the government.
6633 Providing students with a traditionally published grade 12 science or
6634 math textbook costs around 250 rand per book (about US\$18). Providing
6635 the Siyavula version cost around 36 rand (about \$2.60), a savings of
6636 over 200 rand per book. But none of those savings were passed on to
6637 Siyavula. In retrospect, Mark thinks this may have turned out in their
6638 favor as it allowed them to remain independent from the government.
6640 Just as Siyavula was planning to scale up the production of open
6641 textbooks even more, the South African government changed its textbook
6642 policy. To save costs, the government declared there would be only one
6643 authorized textbook for each grade and each subject. There was no
6644 guarantee that Siyavula's would be chosen. This scared away potential
6647 Rather than producing more textbooks, Siyavula focused on improving its
6648 Intelligent Practice technology for its existing books. Mark calls this
6649 version three of Siyavula's business model---focusing on the technology
6650 that provides the revenue-generating service and generating more users
6651 of this service. Version three got a significant boost in 2014 with an
6652 investment by the Omidyar Network (the philanthropic venture started by
6653 eBay founder Pierre Omidyar and his spouse), and continues to be the
6654 model Siyavula uses today.
6656 Mark says sales are way up, and they are really nailing Intelligent
6657 Practice. Schools continue to use their open textbooks. The
6658 government-announced policy that there would be only one textbook per
6659 subject turned out to be highly contentious and is in limbo.
6661 Siyavula is exploring a range of enhancements to their business model.
6662 These include charging a small amount for assessment services provided
6663 over the phone, diversifying their market to all English-speaking
6664 countries in Africa, and setting up a consortium that makes Intelligent
6665 Practice free to all kids by selling the nonpersonal data Intelligent
6668 Siyavula is a for-profit business but one with a social mission. Their
6669 shareholders' agreement lists lots of requirements around openness for
6670 Siyavula, including stipulations that content always be put under an
6671 open license and that they can't charge for something that people
6672 volunteered to do for them. They believe each individual should have
6673 access to the resources and support they need to achieve the education
6674 they deserve. Having educational resources openly licensed with Creative
6675 Commons means they can fulfill their social mission, on top of which
6676 they can build revenue-generating services to sustain the ongoing
6677 operation of Siyavula. In terms of open business models, Mark and
6678 Siyavula may have been around the block a few times, but both he and the
6679 company are stronger for it.
6683 [^Siyavula-1]: [](http://www.gnu.org/licenses/fdl)
6684 [^Siyavula-2]: [](http://www.capetowndeclaration.org)
6685 [^Siyavula-3]: [](http://cnx.org)
6686 [^Siyavula-4]: [](http://www.siyavula.com/products-primary-school.html)
6690 > SparkFun is an online electronics retailer specializing in open
6691 > hardware. Founded in 2003 in the U.S.
6693 > [](http://www.sparkfun.com)
6695 > **Revenue model**: charging for physical copies (electronics sales)
6697 > **Interview date**: February 29, 2016
6699 > **Interviewee**: Nathan Seidle, founder
6701 > Profile written by Sarah Hinchliff Pearson
6703 SparkFun founder and former CEO Nathan Seidle has a picture of himself
6704 holding up a clone of a SparkFun product in an electronics market in
6705 China, with a huge grin on his face. He was traveling in China when he
6706 came across their LilyPad wearable technology being made by someone
6707 else. His reaction was glee.
6709 "Being copied is the greatest earmark of flattery and success," Nathan
6710 said. "I thought it was so cool that they were selling to a market we
6711 were never going to get access to otherwise. It was evidence of our
6712 impact on the world."
6714 This worldview runs through everything SparkFun does. SparkFun is an
6715 electronics manufacturer. The company sells its products directly to the
6716 public online, and it bundles them with educational tools to sell to
6717 schools and teachers. SparkFun applies Creative Commons licenses to all
6718 of its schematics, images, tutorial content, and curricula, so anyone
6719 can make their products on their own. Being copied is part of the
6722 Nathan believes open licensing is good for the world. "It touches on our
6723 natural human instinct to share," he said. But he also strongly believes
6724 it makes SparkFun better at what they do. They encourage copying, and
6725 their products are copied at a very fast rate, often within ten to
6726 twelve weeks of release. This forces the company to compete on something
6727 other than product design, or what most commonly consider their
6728 intellectual property.
6730 "We compete on business principles," Nathan said. "Claiming your
6731 territory with intellectual property allows you to get comfy and rest on
6732 your laurels. It gives you a safety net. We took away that safety net."
6734 The result is an intense company-wide focus on product development and
6735 improvement. "Our products are so much better than they were five years
6736 ago," Nathan said. "We used to just sell products. Now it's a product
6737 plus a video, a seventeen-page hookup guide, and example firmware on
6738 three different platforms to get you up and running faster. We have
6739 gotten better because we had to in order to compete. As painful as it is
6740 for us, it's better for the customers."
6742 SparkFun parts are available on eBay for lower prices. But people come
6743 directly to SparkFun because SparkFun makes their lives easier. The
6744 example code works; there is a service number to call; they ship
6745 replacement parts the day they get a service call. They invest heavily
6746 in service and support. "I don't believe businesses should be competing
6747 with IP \[intellectual property\] barriers," Nathan said. "This is the
6748 stuff they should be competing on."
6750 SparkFun's company history began in Nathan's college dorm room. He spent
6751 a lot of time experimenting with and building electronics, and he
6752 realized there was a void in the market. "If you wanted to place an
6753 order for something," he said, "you first had to search far and wide to
6754 find it, and then you had to call or fax someone." In 2003, during his
6755 third year of college, he registered [](http://sparkfun.com) and started reselling
6756 products out of his bedroom. After he graduated, he started making and
6757 selling his own products.
6759 Once he started designing his own products, he began putting the
6760 software and schematics online to help with technical support. After
6761 doing some research on licensing options, he chose Creative Commons
6762 licenses because he was drawn to the "human-readable deeds" that explain
6763 the licensing terms in simple terms. SparkFun still uses CC licenses for
6764 all of the schematics and firmware for the products they create.
6766 The company has grown from a solo project to a corporation with 140
6767 employees. In 2015, SparkFun earned \$33 million in revenue. Selling
6768 components and widgets to hobbyists, professionals, and artists remains
6769 a major part of SparkFun's business. They sell their own products, but
6770 they also partner with Arduino (also profiled in this book) by
6771 manufacturing boards for resale using Arduino's brand.
6773 SparkFun also has an educational department dedicated to creating a
6774 hands-on curriculum to teach students about electronics using
6775 prototyping parts. Because SparkFun has always been dedicated to
6776 enabling others to re-create and fix their products on their own, the
6777 more recent focus on introducing young people to technology is a natural
6778 extension of their core business.
6780 "We have the burden and opportunity to educate the next generation of
6781 technical citizens," Nathan said. "Our goal is to affect the lives of
6782 three hundred and fifty thousand high school students by 2020."
6784 The Creative Commons license underlying all of SparkFun's products is
6785 central to this mission. The license not only signals a willingness to
6786 share, but it also expresses a desire for others to get in and tinker
6787 with their products, both to learn and to make their products better.
6788 SparkFun uses the Attribution-ShareAlike license (CC BY-SA), which is a
6789 "copyleft" license that allows people to do anything with the content as
6790 long as they provide credit and make any adaptations available under the
6791 same licensing terms.
6793 From the beginning, Nathan has tried to create a work environment at
6794 SparkFun that he himself would want to work in. The result is what
6795 appears to be a pretty fun workplace. The U.S. company is based in
6796 Boulder, Colorado. They have an eighty-thousand-square-foot facility
6797 (approximately seventy-four-hundred square meters), where they design
6798 and manufacture their products. They offer public tours of the space
6799 several times a week, and they open their doors to the public for a
6800 competition once a year.
6802 The public event, called the Autonomous Vehicle Competition, brings in a
6803 thousand to two thousand customers and other technology enthusiasts from
6804 around the area to race their own self-created bots against each other,
6805 participate in training workshops, and socialize. From a business
6806 perspective, Nathan says it's a terrible idea. But they don't hold the
6807 event for business reasons. "The reason we do it is because I get to
6808 travel and have interactions with our customers all the time, but most
6809 of our employees don't," he said. "This event gives our employees the
6810 opportunity to get face-to-face contact with our customers." The event
6811 infuses their work with a human element, which makes it more meaningful.
6813 Nathan has worked hard to imbue a deeper meaning into the work SparkFun
6814 does. The company is, of course, focused on being fiscally responsible,
6815 but they are ultimately driven by something other than money. "Profit is
6816 not the goal; it is the outcome of a well-executed plan," Nathan said.
6817 "We focus on having a bigger impact on the world." Nathan believes they
6818 get some of the brightest and most amazing employees because they aren't
6819 singularly focused on the bottom line.
6821 The company is committed to transparency and shares all of its
6822 financials with its employees. They also generally strive to avoid being
6823 another soulless corporation. They actively try to reveal the humans
6824 behind the company, and they work to ensure people coming to their site
6825 don't find only unchanging content.
6827 SparkFun's customer base is largely made up of industrious electronics
6828 enthusiasts. They have customers who are regularly involved in the
6829 company's customer support, independently responding to questions in
6830 forums and product-comment sections. Customers also bring product ideas
6831 to the company. SparkFun regularly sifts through suggestions from
6832 customers and tries to build on them where they can. "From the
6833 beginning, we have been listening to the community," Nathan said.
6834 "Customers would identify a pain point, and we would design something to
6837 However, this sort of customer engagement does not always translate to
6838 people actively contributing to SparkFun's projects. The company has a
6839 public repository of software code for each of its devices online. On a
6840 particularly active project, there will only be about two dozen people
6841 contributing significant improvements. The vast majority of projects are
6842 relatively untouched by the public. "There is a theory that if you
6843 open-source it, they will come," Nathan said. "That's not really true."
6845 Rather than focusing on cocreation with their customers, SparkFun
6846 instead focuses on enabling people to copy, tinker, and improve products
6847 on their own. They heavily invest in tutorials and other material
6848 designed to help people understand how the products work so they can fix
6849 and improve things independently. "What gives me joy is when people take
6850 open-source layouts and then build their own circuit boards from our
6851 designs," Nathan said.
6853 Obviously, opening up the design of their products is a necessary step
6854 if their goal is to empower the public. Nathan also firmly believes it
6855 makes them more money because it requires them to focus on how to
6856 provide maximum value. Rather than designing a new product and
6857 protecting it in order to extract as much money as possible from it,
6858 they release the keys necessary for others to build it themselves and
6859 then spend company time and resources on innovation and service. From a
6860 short-term perspective, SparkFun may lose a few dollars when others copy
6861 their products. But in the long run, it makes them a more nimble,
6862 innovative business. In other words, it makes them the kind of company
6867 > TeachAIDS is a nonprofit that creates educational materials designed to
6868 > teach people around the world about HIV and AIDS. Founded in 2005 in the
6871 > [](http://teachaids.org)
6873 > **Revenue model**: sponsorships
6875 > **Interview date**: March 24, 2016
6877 > **Interviewees**: Piya Sorcar, the CEO, and Shuman Ghosemajumder, the chair
6879 > Profile written by Sarah Hinchliff Pearson
6881 TeachAIDS is an unconventional media company with a conventional revenue
6882 model. Like most media companies, they are subsidized by advertising.
6883 Corporations pay to have their logos appear on the educational materials
6884 TeachAIDS distributes.
6886 But unlike most media companies, Teach-AIDS is a nonprofit organization
6887 with a purely social mission. TeachAIDS is dedicated to educating the
6888 global population about HIV and AIDS, particularly in parts of the world
6889 where education efforts have been historically unsuccessful. Their
6890 educational content is conveyed through interactive software, using
6891 methods based on the latest research about how people learn. TeachAIDS
6892 serves content in more than eighty countries around the world. In each
6893 instance, the content is translated to the local language and adjusted
6894 to conform to local norms and customs. All content is free and made
6895 available under a Creative Commons license.
6897 TeachAIDS is a labor of love for founder and CEO Piya Sorcar, who earns
6898 a salary of one dollar per year from the nonprofit. The project grew out
6899 of research she was doing while pursuing her doctorate at Stanford
6900 University. She was reading reports about India, noting it would be the
6901 next hot zone of people living with HIV. Despite international and
6902 national entities pouring in hundreds of millions of dollars on
6903 HIV-prevention efforts, the reports showed knowledge levels were still
6904 low. People were unaware of whether the virus could be transmitted
6905 through coughing and sneezing, for instance. Supported by an
6906 interdisciplinary team of experts at Stanford, Piya conducted similar
6907 studies, which corroborated the previous research. They found that the
6908 primary cause of the limited understanding was that HIV, and issues
6909 relating to it, were often considered too taboo to discuss
6910 comprehensively. The other major problem was that most of the education
6911 on this topic was being taught through television advertising,
6912 billboards, and other mass-media campaigns, which meant people were only
6913 receiving bits and pieces of information.
6915 In late 2005, Piya and her team used research-based design to create new
6916 educational materials and worked with local partners in India to help
6917 distribute them. As soon as the animated software was posted online,
6918 Piya's team started receiving requests from individuals and governments
6919 who were interested in bringing this model to more countries. "We
6920 realized fairly quickly that educating large populations about a topic
6921 that was considered taboo would be challenging. We began by identifying
6922 optimal local partners and worked toward creating an effective,
6923 culturally appropriate education," Piya said.
6925 Very shortly after the initial release, Piya's team decided to spin the
6926 endeavor into an independent nonprofit out of Stanford University. They
6927 also decided to use Creative Commons licenses on the materials.
6929 Given their educational mission, TeachAIDS had an obvious interest in
6930 seeing the materials as widely shared as possible. But they also needed
6931 to preserve the integrity of the medical information in the content.
6932 They chose the Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND),
6933 which essentially gives the public the right to distribute only verbatim
6934 copies of the content, and for noncommercial purposes. "We wanted
6935 attribution for TeachAIDS, and we couldn't stand by derivatives without
6936 vetting them," the cofounder and chair Shuman Ghosemajumder said. "It
6937 was almost a no-brainer to go with a CC license because it was a
6938 plug-and-play solution to this exact problem. It has allowed us to scale
6939 our materials safely and quickly worldwide while preserving our content
6940 and protecting us at the same time."
6942 Choosing a license that does not allow adaptation of the content was an
6943 outgrowth of the careful precision with which TeachAIDS crafts their
6944 content. The organization invests heavily in research and testing to
6945 determine the best method of conveying the information. "Creating
6946 high-quality content is what matters most to us," Piya said. "Research
6947 drives everything we do."
6949 One important finding was that people accept the message best when it
6950 comes from familiar voices they trust and admire. To achieve this,
6951 TeachAIDS researches cultural icons that would best resonate with their
6952 target audiences and recruits them to donate their likenesses and voices
6953 for use in the animated software. The celebrities involved vary for each
6954 localized version of the materials.
6956 Localization is probably the single-most important aspect of the way
6957 TeachAIDS creates its content. While each regional version builds from
6958 the same core scientific materials, they pour a lot of resources into
6959 customizing the content for a particular population. Because they use a
6960 CC license that does not allow the public to adapt the content,
6961 TeachAIDS retains careful control over the localization process. The
6962 content is translated into the local language, but there are also
6963 changes in substance and format to reflect cultural differences. This
6964 process results in minor changes, like choosing different idioms based
6965 on the local language, and significant changes, like creating gendered
6966 versions for places where people are more likely to accept information
6967 from someone of the same gender.
6969 The localization process relies heavily on volunteers. Their volunteer
6970 base is deeply committed to the cause, and the organization has had
6971 better luck controlling the quality of the materials when they tap
6972 volunteers instead of using paid translators. For quality control,
6973 TeachAIDS has three separate volunteer teams translate the materials
6974 from English to the local language and customize the content based on
6975 local customs and norms. Those three versions are then analyzed and
6976 combined into a single master translation. TeachAIDS has additional
6977 teams of volunteers then translate that version back into English to see
6978 how well it lines up with the original materials. They repeat this
6979 process until they reach a translated version that meets their
6980 standards. For the Tibetan version, they went through this cycle eleven
6983 TeachAIDS employs full-time employees, contractors, and volunteers, all
6984 in different capacities and organizational configurations. They are
6985 careful to use people from diverse backgrounds to create the materials,
6986 including teachers, students, and doctors, as well as individuals
6987 experienced in working in the NGO space. This diversity and breadth of
6988 knowledge help ensure their materials resonate with people from all
6989 walks of life. Additionally, TeachAIDS works closely with film writers
6990 and directors to help keep the concepts entertaining and easy to
6991 understand. The inclusive, but highly controlled, creative process is
6992 undertaken entirely by people who are specifically brought on to help
6993 with a particular project, rather than ongoing staff. The final product
6994 they create is designed to require zero training for people to implement
6995 in practice. "In our research, we found we can't depend on people
6996 passing on the information correctly, even if they have the best of
6997 intentions," Piya said. "We need materials where you can push play and
7000 Piya's team was able to produce all of these versions over several years
7001 with a head count that never exceeded eight full-time employees. The
7002 organization is able to reduce costs by relying heavily on volunteers
7003 and in-kind donations. Nevertheless, the nonprofit needed a sustainable
7004 revenue model to subsidize content creation and physical distribution of
7005 the materials. Charging even a low price was simply not an option.
7006 "Educators from various nonprofits around the world were just creating
7007 their own materials using whatever they could find for free online,"
7008 Shuman said. "The only way to persuade them to use our highly effective
7009 model was to make it completely free."
7011 Like many content creators offering their work for free, they settled on
7012 advertising as a funding model. But they were extremely careful not to
7013 let the advertising compromise their credibility or undermine the heavy
7014 investment they put into creating quality content. Sponsors of the
7015 content have no ability to influence the substance of the content, and
7016 they cannot even create advertising content. Sponsors only get the right
7017 to have their logo appear before and after the educational content. All
7018 of the content remains branded as TeachAIDS.
7020 TeachAIDS is careful not to seek funding to cover the costs of a
7021 specific project. Instead, sponsorships are structured as unrestricted
7022 donations to the nonprofit. This gives the nonprofit more stability, but
7023 even more importantly, it enables them to subsidize projects being
7024 localized for an area with no sponsors. "If we just created versions
7025 based on where we could get sponsorships, we would only have materials
7026 for wealthier countries," Shuman said.
7028 As of 2016, TeachAIDS has dozens of sponsors. "When we go into a new
7029 country, various companies hear about us and reach out to us," Piya
7030 said. "We don't have to do much to find or attract them." They believe
7031 the sponsorships are easy to sell because they offer so much value to
7032 sponsors. TeachAIDS sponsorships give corporations the chance to reach
7033 new eyeballs with their brand, but at a much lower cost than other
7034 advertising channels. The audience for TeachAIDS content also tends to
7035 skew young, which is often a desirable demographic for brands. Unlike
7036 traditional advertising, the content is not time-sensitive, so an
7037 investment in a sponsorship can benefit a brand for many years to come.
7039 Importantly, the value to corporate sponsors goes beyond commercial
7040 considerations. As a nonprofit with a clearly articulated social
7041 mission, corporate sponsorships are donations to a cause. "This is
7042 something companies can be proud of internally," Shuman said. Some
7043 companies have even built publicity campaigns around the fact that they
7044 have sponsored these initiatives.
7046 The core mission of TeachAIDS---ensuring global access to life-saving
7047 education---is at the root of everything the organization does. It
7048 underpins the work; it motivates the funders. The CC license on the
7049 materials they create furthers that mission, allowing them to safely and
7050 quickly scale their materials worldwide. "The Creative Commons license
7051 has been a game changer for TeachAIDS," Piya said.
7055 > Tribe of Noise is a for-profit online music platform serving the film,
7056 > TV, video, gaming, and in-store-media industries. Founded in 2008 in the
7059 > [](http://www.tribeofnoise.com)
7061 > **Revenue model**: charging a transaction fee
7063 > **Interview date**: January 26, 2016
7065 > **Interviewee**: Hessel van Oorschot, cofounder
7067 > Profile written by Paul Stacey
7069 In the early 2000s, Hessel van Oorschot was an entrepreneur running a
7070 business where he coached other midsize entrepreneurs how to create an
7071 online business. He also coauthored a number of workbooks for small- to
7072 medium-size enterprises to use to optimize their business for the Web.
7073 Through this early work, Hessel became familiar with the principles of
7074 open licensing, including the use of open-source software and Creative
7077 In 2005, Hessel and Sandra Brandenburg launched a niche video-production
7078 initiative. Almost immediately, they ran into issues around finding and
7079 licensing music tracks. All they could find was standard, cold
7080 stock-music. They thought of looking up websites where you could license
7081 music directly from the musician without going through record labels or
7082 agents. But in 2005, the ability to directly license music from a rights
7083 holder was not readily available.
7085 They hired two lawyers to investigate further, and while they uncovered
7086 five or six examples, Hessel found the business models lacking. The
7087 lawyers expressed interest in being their legal team should they decide
7088 to pursue this as an entrepreneurial opportunity. Hessel says, "When
7089 lawyers are interested in a venture like this, you might have something
7090 special." So after some more research, in early 2008, Hessel and Sandra
7091 decided to build a platform.
7093 Building a platform posed a real chicken-and-egg problem. The platform
7094 had to build an online community of music-rights holders and, at the
7095 same time, provide the community with information and ideas about how
7096 the new economy works. Community willingness to try new music business
7097 models requires a trust relationship.
7099 In July 2008, Tribe of Noise opened its virtual doors with a couple
7100 hundred musicians willing to use the CC BY-SA license
7101 (Attribution-ShareAlike) for a limited part of their repertoire. The two
7102 entrepreneurs wanted to take the pain away for media makers who wanted
7103 to license music and solve the problems the two had personally
7104 experienced finding this music.
7106 As they were growing the community, Hessel got a phone call from a
7107 company that made in-store music playlists asking if they had enough
7108 music licensed with Creative Commons that they could use. Stores need
7109 quality, good-listening music but not necessarily hits, a bit like a
7110 radio show without the DJ. This opened a new opportunity for Tribe of
7111 Noise. They started their In-store Music Service, using music (licensed
7112 with CC BY-SA) uploaded by the Tribe of Noise community of musicians.[^Tribe-of-Noise-1]
7114 In most countries, artists, authors, and musicians join a collecting
7115 society that manages the licensing and helps collect the royalties.
7116 Copyright collecting societies in the European Union usually hold
7117 monopolies in their respective national markets. In addition, they
7118 require their members to transfer exclusive administration rights to
7119 them of all of their works. This complicates the picture for Tribe of
7120 Noise, who wants to represent artists, or at least a portion of their
7121 repertoire. Hessel and his legal team reached out to collecting
7122 societies, starting with those in the Netherlands. What would be the
7123 best legal way forward that would respect the wishes of composers and
7124 musicians who'd be interested in trying out new models like the In-store
7125 Music Service? Collecting societies at first were hesitant and said no,
7126 but Tribe of Noise persisted arguing that they primarily work with
7127 unknown artists and provide them exposure in parts of the world where
7128 they don't get airtime normally and a source of revenue---and this
7129 convinced them that it was OK. However, Hessel says, "We are still
7130 fighting for a good cause every single day."
7132 Instead of building a large sales force, Tribe of Noise partnered with
7133 big organizations who have lots of clients and can act as a kind of
7134 Tribe of Noise reseller. The largest telecom network in the Netherlands,
7135 for example, sells Tribe's In-store Music Service subscriptions to their
7136 business clients, which include fashion retailers and fitness centers.
7137 They have a similar deal with the leading trade association representing
7138 hotels and restaurants in the country. Hessel hopes to "copy and paste"
7139 this service into other countries where collecting societies understand
7140 what you can do with Creative Commons. Outside of the Netherlands, early
7141 adoptions have happened in Scandinavia, Belgium, and the U.S.
7143 Tribe of Noise doesn't pay the musicians up front; they get paid when
7144 their music ends up in Tribe of Noise's in-store music channels. The
7145 musicians' share is 42.5 percent. It's not uncommon in a traditional
7146 model for the artist to get only 5 to 10 percent, so a share of over 40
7147 percent is a significantly better deal. Here's how they give an example
7150 A few of your songs \[licensed with CC BY-SA\], for example five in
7151 total, are selected for a bespoke in-store music channel broadcasting at
7152 a large retailer with 1,000 stores nationwide. In this case the overall
7153 playlist contains 350 songs so the musician's share is 5/350 = 1.43%.
7154 The license fee agreed with this retailer is US\$12 per month per
7155 play-out. So if 42.5% is shared with the Tribe musicians in this
7156 playlist and your share is 1.43%, you end up with US\$12 \* 1000 stores
7157 \* 0.425 \* 0.0143 = US\$73 per month.[^Tribe-of-Noise-2]
7159 Tribe of Noise has another model that does not involve Creative Commons.
7160 In a survey with members, most said they liked the exposure using
7161 Creative Commons gets them and the way it lets them reach out to others
7162 to share and remix. However, they had a bit of a mental struggle with
7163 Creative Commons licenses being perpetual. A lot of musicians have the
7164 mind-set that one day one of their songs may become an overnight hit. If
7165 that happened the CC BY-SA license would preclude them getting rich off
7166 the sale of that song.
7168 Hessel's legal team took this feedback and created a second model and
7169 separate area of the platform called Tribe of Noise Pro. Songs uploaded
7170 to Tribe of Noise Pro aren't Creative Commons licensed; Tribe of Noise
7171 has instead created a "nonexclusive exploitation" contract, similar to a
7172 Creative Commons license but allowing musicians to opt out whenever they
7173 want. When you opt out, Tribe of Noise agrees to take your music off the
7174 Tribe of Noise platform within one to two months. This lets the musician
7175 reuse their song for a better deal.
7177 Tribe of Noise Pro is primarily geared toward media makers who are
7178 looking for music. If they buy a license from this catalog, they don't
7179 have to state the name of the creator; they just license the song for a
7180 specific amount. This is a big plus for media makers. And musicians can
7181 pull their repertoire at any time. Hessel sees this as a more direct and
7184 Lots of Tribe of Noise musicians upload songs to both Tribe of Noise Pro
7185 and the community area of Tribe of Noises. There aren't that many
7186 artists who upload only to Tribe of Noise Pro, which has a smaller
7187 repertoire of music than the community area.
7189 Hessel sees the two as complementary. Both are needed for the model to
7190 work. With a whole generation of musicians interested in the sharing
7191 economy, the community area of Tribe of Noise is where they can build
7192 trust, create exposure, and generate money. And after that, musicians
7193 may become more interested in exploring other models like Tribe of Noise
7196 Every musician who joins Tribe of Noise gets their own home page and
7197 free unlimited Web space to upload as much of their own music as they
7198 like. Tribe of Noise is also a social network; fellow musicians and
7199 professionals can vote for, comment on, and like your music. Community
7200 managers interact with and support members, and music supervisors pick
7201 and choose from the uploaded songs for in-store play or to promote them
7202 to media producers. Members really like having people working for the
7203 platform who truly engage with them.
7205 Another way Tribe of Noise creates community and interest is with
7206 contests, which are organized in partnership with Tribe of Noise
7207 clients. The client specifies what they want, and any member can submit
7208 a song. Contests usually involve prizes, exposure, and money. In
7209 addition to building member engagement, contests help members learn how
7210 to work with clients: listening to them, understanding what they want,
7211 and creating a song to meet that need.
7213 Tribe of Noise now has twenty-seven thousand members from 192 countries,
7214 and many are exploring do-it-yourself models for generating revenue.
7215 Some came from music labels and publishers, having gone through the
7216 traditional way of music licensing and now seeing if this new model
7217 makes sense for them. Others are young musicians, who grew up with a DIY
7218 mentality and see little reason to sign with a third party or hand over
7219 some of the control. Still a small but growing group of Tribe members
7220 are pursuing a hybrid model by licensing some of their songs under CC
7221 BY-SA and opting in others with collecting societies like
7224 It's not uncommon for performance-rights organizations, record labels,
7225 or music publishers to sign contracts with musicians based on
7226 exclusivity. Such an arrangement prevents those musicians from uploading
7227 their music to Tribe of Noise. In the United States, you can have a
7228 collecting society handle only some of your tracks, whereas in many
7229 countries in Europe, a collecting society prefers to represent your
7230 entire repertoire (although the European Commission is making some
7231 changes). Tribe of Noise deals with this issue all the time and gives
7232 you a warning whenever you upload a song. If collecting societies are
7233 willing to be open and flexible and do the most they can for their
7234 members, then they can consider organizations like Tribe of Noise as a
7235 nice add-on, generating more exposure and revenue for the musicians they
7236 represent. So far, Tribe of Noise has been able to make all this work
7239 For Hessel the key to Tribe of Noise's success is trust. The fact that
7240 Creative Commons licenses work the same way all over the world and have
7241 been translated into all languages really helps build that trust. Tribe
7242 of Noise believes in creating a model where they work together with
7243 musicians. They can only do that if they have a live and kicking
7244 community, with people who think that the Tribe of Noise team has their
7245 best interests in mind. Creative Commons makes it possible to create a
7246 new business model for music, a model that's based on trust.
7250 [^Tribe-of-Noise-1]: [](http://www.instoremusicservice.com)
7251 [^Tribe-of-Noise-2]: [](http://www.tribeofnoise.com/info\_instoremusic.php)
7253 ## Wikimedia Foundation
7255 > The Wikimedia Foundation is the nonprofit organization that hosts
7256 > Wikipedia and its sister projects. Founded in 2003 in the U.S.
7258 > [](http://wikimediafoundation.org)
7260 > **Revenue model**: donations
7262 > **Interview date**: December 18, 2015
7264 > **Interviewees**: Luis Villa, former Chief Officer of Community Engagement,
7265 > and Stephen LaPorte, legal counsel
7267 > Profile written by Sarah Hinchliff Pearson
7269 Nearly every person with an online presence knows Wikipedia.
7271 In many ways, it is the preeminent open project: The online encyclopedia
7272 is created entirely by volunteers. Anyone in the world can edit the
7273 articles. All of the content is available for free to anyone online. All
7274 of the content is released under a Creative Commons license that enables
7275 people to reuse and adapt it for any purpose.
7277 As of December 2016, there were more than forty-two million articles in
7278 the 295 language editions of the online encyclopedia, according
7279 to---what else?---the Wikipedia article about Wikipedia.
7281 The Wikimedia Foundation is a U.S.-based nonprofit organization that
7282 owns the Wikipedia domain name and hosts the site, along with many other
7283 related sites like Wikidata and Wikimedia Commons. The foundation
7284 employs about two hundred and eighty people, who all work to support the
7285 projects it hosts. But the true heart of Wikipedia and its sister
7286 projects is its community. The numbers of people in the community are
7287 variable, but about seventy-five thousand volunteers edit and improve
7288 Wikipedia articles every month. Volunteers are organized in a variety of
7289 ways across the globe, including formal Wikimedia chapters (mostly
7290 national), groups focused on a particular theme, user groups, and many
7291 thousands who are not connected to a particular organization.
7293 As Wikimedia legal counsel Stephen LaPorte told us, "There is a common
7294 saying that Wikipedia works in practice but not in theory." While it
7295 undoubtedly has its challenges and flaws, Wikipedia and its sister
7296 projects are a striking testament to the power of human collaboration.
7298 Because of its extraordinary breadth and scope, it does feel a bit like
7299 a unicorn. Indeed, there is nothing else like Wikipedia. Still, much of
7300 what makes the projects successful---community, transparency, a strong
7301 mission, trust---are consistent with what it takes to be successfully
7302 Made with Creative Commons more generally. With Wikipedia, everything
7303 just happens at an unprecedented scale.
7305 The story of Wikipedia has been told many times. For our purposes, it is
7306 enough to know the experiment started in 2001 at a small scale, inspired
7307 by the crazy notion that perhaps a truly open, collaborative project
7308 could create something meaningful. At this point, Wikipedia is so
7309 ubiquitous and ingrained in our digital lives that the fact of its
7310 existence seems less remarkable. But outside of software, Wikipedia is
7311 perhaps the single most stunning example of successful community
7312 cocreation. Every day, seven thousand new articles are created on
7313 Wikipedia, and nearly fifteen thousand edits are made every hour.
7315 The nature of the content the community creates is ideal for
7316 asynchronous cocreation. "An encyclopedia is something where incremental
7317 community improvement really works," Luis Villa, former Chief Officer of
7318 Community Engagement, told us. The rules and processes that govern
7319 cocreation on Wikipedia and its sister projects are all community-driven
7320 and vary by language edition. There are entire books written on the
7321 intricacies of their systems, but generally speaking, there are very few
7322 exceptions to the rule that anyone can edit any article, even without an
7323 account on their system. The extensive peer-review process includes
7324 elaborate systems to resolve disputes, methods for managing particularly
7325 controversial subject areas, talk pages explaining decisions, and much,
7326 much more. The Wikimedia Foundation's decision to leave governance of
7327 the projects to the community is very deliberate. "We look at the things
7328 that the community can do well, and we want to let them do those
7329 things," Stephen told us. Instead, the foundation focuses its time and
7330 resources on what the community cannot do as effectively, like the
7331 software engineering that supports the technical infrastructure of the
7332 sites. In 2015-16, about half of the foundation's budget went to direct
7333 support for the Wikimedia sites.
7335 Some of that is directed at servers and general IT support, but the
7336 foundation also invests a significant amount on architecture designed to
7337 help the site function as effectively as possible. "There is a
7338 constantly evolving system to keep the balance in place to avoid
7339 Wikipedia becoming the world's biggest graffiti wall," Luis said.
7340 Depending on how you measure it, somewhere between 90 to 98 percent of
7341 edits to Wikipedia are positive. Some portion of that success is
7342 attributable to the tools Wikimedia has in place to try to incentivize
7343 good actors. "The secret to having any healthy community is bringing
7344 back the right people," Luis said. "Vandals tend to get bored and go
7345 away. That is partially our model working, and partially just human
7346 nature." Most of the time, people want to do the right thing.
7348 Wikipedia not only relies on good behavior within its community and on
7349 its sites, but also by everyone else once the content leaves Wikipedia.
7350 All of the text of Wikipedia is available under an
7351 Attribution-ShareAlike license (CC BY-SA), which means it can be used
7352 for any purpose and modified so long as credit is given and anything new
7353 is shared back with the public under the same license. In theory, that
7354 means anyone can copy the content and start a new Wikipedia. But as
7355 Stephen explained, "Being open has only made Wikipedia bigger and
7356 stronger. The desire to protect is not always what is best for
7359 Of course, the primary reason no one has successfully co-opted Wikipedia
7360 is that copycat efforts do not have the Wikipedia community to sustain
7361 what they do. Wikipedia is not simply a source of up-to-the-minute
7362 content on every given topic---it is also a global patchwork of humans
7363 working together in a million different ways, in a million different
7364 capacities, for a million different reasons. While many have tried to
7365 guess what makes Wikipedia work as well it does, the fact is there is no
7366 single explanation. "In a movement as large as ours, there is an
7367 incredible diversity of motivations," Stephen said. For example, there
7368 is one editor of the English Wikipedia edition who has corrected a
7369 single grammatical error in articles more than forty-eight thousand
7370 times.[^Wikimedia-Foundation-1] Only a fraction of Wikipedia users are also editors. But editing
7371 is not the only way to contribute to Wikipedia. "Some donate text, some
7372 donate images, some donate financially," Stephen told us. "They are all
7375 But the vast majority of us who use Wikipedia are not contributors; we
7376 are passive readers. The Wikimedia Foundation survives primarily on
7377 individual donations, with about \$15 as the average. Because Wikipedia
7378 is one of the ten most popular websites in terms of total page views,
7379 donations from a small portion of that audience can translate into a lot
7380 of money. In the 2015-16 fiscal year, they received more than \$77
7381 million from more than five million donors.
7383 The foundation has a fund-raising team that works year-round to raise
7384 money, but the bulk of their revenue comes in during the December
7385 campaign in Australia, Canada, Ireland, New Zealand, the United Kingdom,
7386 and the United States. They engage in extensive user testing and
7387 research to maximize the reach of their fund-raising campaigns. Their
7388 basic fund-raising message is simple: We provide our readers and the
7389 world immense value, so give back. Every little bit helps. With enough
7390 eyeballs, they are right.
7392 The vision of the Wikimedia Foundation is a world in which every single
7393 human being can freely share in the sum of all knowledge. They work to
7394 realize this vision by empowering people around the globe to create
7395 educational content made freely available under an open license or in
7396 the public domain. Stephen and Luis said the mission, which is rooted in
7397 the same philosophy behind Creative Commons, drives everything the
7400 The philosophy behind the endeavor also enables the foundation to be
7401 financially sustainable. It instills trust in their readership, which is
7402 critical for a revenue strategy that relies on reader donations. It also
7403 instills trust in their community.
7405 Any given edit on Wikipedia could be motivated by nearly an infinite
7406 number of reasons. But the social mission of the project is what binds
7407 the global community together. "Wikipedia is an example of how a mission
7408 can motivate an entire movement," Stephen told us.
7410 Of course, what results from that movement is one of the Internet's
7411 great public resources. "The Internet has a lot of businesses and
7412 stores, but it is missing the digital equivalent of parks and open
7413 public spaces," Stephen said. "Wikipedia has found a way to be that open
7418 [^Wikimedia-Foundation-1]: [](http://gimletmedia.com/episode/14-the-art-of-making-and-fixing-mistakes/)
7422 Alperovitz, Gar. What Then Must We Do? Straight Talk about the Next
7423 American Revolution; Democratizing Wealth and Building a
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7425 VT: Chelsea Green, 2013.
7427 Anderson, Chris. Free: How Today's Smartest Businesses Profit by Giving
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7431 ---------. Makers: The New Industrial Revolution. New York: Signal,
7434 Ariely, Dan. Predictably Irrational: The Hidden Forces That Shape Our
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7437 Bacon, Jono. The Art of Community. 2nd ed. Sebastopol, CA: O'Reilly
7440 Benkler, Yochai. The Wealth of Networks: How Social Production
7441 Transforms Markets and Freedom. New Haven: Yale University Press, 2006.
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7445 Benyayer, Louis-David, ed. Open Models: Business Models of the Open
7446 Economy. Cachan, France: Without Model, 2016.
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7450 Bollier, David. Commoning as a Transformative Social Paradigm. Paper
7451 commissioned by the Next Systems Project. Washington, DC: Democracy
7452 Collaborative, 2016.
7453 [](http://thenextsystem.org/commoning-as-a-transformative-social-paradigm/).
7455 ---------. Think Like a Commoner: A Short Introduction to the Life of
7456 the Commons. Gabriola Island, BC: New Society, 2014.
7458 Bollier, David, and Pat Conaty. Democratic Money and Capital for the
7459 Commons: Strategies for Transforming Neoliberal Finance through
7460 Commons-Based Alternatives. A report on a Commons Strategies Group
7461 Workshop in cooperation with the Heinrich Böll Foundation, Berlin,
7463 [](http://bollier.org/democratic-money-and-capital-commons-report-pdf). For more
7464 information, see [](http://bollier.org/blog/democratic-money-and-capital-commons).
7466 Bollier, David, and Silke Helfrich, eds. The Wealth of the Commons: A
7467 World Beyond Market and State. Amherst, MA: Levellers Press, 2012.
7469 Botsman, Rachel, and Roo Rogers. What's Mine Is Yours: The Rise of
7470 Collaborative Consumption. New York: Harper Business, 2010.
7472 Boyle, James. The Public Domain: Enclosing the Commons of the Mind. New
7473 Haven: Yale University Press, 2008.
7475 [](http://www.thepublicdomain.org/download/) (licensed under CC BY-NC-SA).
7477 Capra, Fritjof, and Ugo Mattei. The Ecology of Law: Toward a Legal
7478 System in Tune with Nature and Community. Oakland, CA: Berrett-Koehler,
7481 Chesbrough, Henry. Open Business Models: How to Thrive in the New
7482 Innovation Landscape. Boston: Harvard Business School Press, 2006.
7484 ---------. Open Innovation: The New Imperative for Creating and
7485 Profiting from Technology. Boston: Harvard Business Review Press, 2006.
7487 City of Bologna. Regulation on Collaboration between Citizens and the
7488 City for the Care and Regeneration of Urban Commons. Translated by
7489 LabGov (LABoratory for the GOVernance of Commons). Bologna, Italy: City
7491 [](http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf).
7493 Cole, Daniel H. "Learning from Lin: Lessons and Cautions from the
7494 Natural Commons for the Knowledge Commons." Chap. 2 in Frischmann,
7495 Madison, and Strandburg, Governing Knowledge Commons.
7497 Creative Commons. 2015 State of the Commons. Mountain View, CA: Creative
7498 Commons, 2015. [](http://stateof.creativecommons.org/2015/).
7500 Doctorow, Cory. Information Doesn't Want to Be Free: Laws for the
7501 Internet Age. San Francisco: McSweeney's, 2014.
7503 Eckhardt, Giana, and Fleura Bardhi. "The Sharing Economy Isn't about
7504 Sharing at All." Harvard Business Review, January 28, 2015.
7505 [](http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all).
7507 Elliott, Patricia W., and Daryl H. Hepting, eds. (2015). Free Knowledge:
7508 Confronting the Commodification of Human Discovery. Regina, SK:
7509 University of Regina Press, 2015.
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7512 Eyal, Nir. Hooked: How to Build Habit-Forming Products. With Ryan
7513 Hoover. New York: Portfolio, 2014.
7515 Farley, Joshua, and Ida Kubiszewski. "The Economics of Information in a
7516 Post-Carbon Economy." Chap. 11 in Elliott and Hepting, Free Knowledge.
7518 Foster, William Landes, Peter Kim, and Barbara Christiansen. "Ten
7519 Nonprofit Funding Models." Stanford Social Innovation Review, Spring
7520 2009. [](http://ssir.org/articles/entry/ten\_nonprofit\_funding\_models).
7522 Frischmann, Brett M. Infrastructure: The Social Value of Shared
7523 Resources. New York: Oxford University Press, 2012.
7525 Frischmann, Brett M., Michael J. Madison, and Katherine J. Strandburg,
7526 eds. Governing Knowledge Commons. New York: Oxford University Press,
7529 Frischmann, Brett M., Michael J. Madison, and Katherine J. Strandburg.
7530 "Governing Knowledge Commons." Chap. 1 in Frischmann, Madison, and
7531 Strandburg, Governing Knowledge Commons.
7533 Gansky, Lisa. The Mesh: Why the Future of Business Is Sharing. Reprint
7534 with new epilogue. New York: Portfolio, 2012.
7536 Grant, Adam. Give and Take: Why Helping Others Drives Our Success. New
7539 Haiven, Max. Crises of Imagination, Crises of Power: Capitalism,
7540 Creativity and the Commons. New York: Zed Books, 2014.
7542 Harris, Malcom, ed. Share or Die: Voices of the Get Lost Generation in
7543 the Age of Crisis. With Neal Gorenflo. Gabriola Island, BC: New Society,
7546 Hermida, Alfred. Tell Everyone: Why We Share and Why It Matters.
7547 Toronto: Doubleday Canada, 2014.
7549 Hyde, Lewis. Common as Air: Revolution, Art, and Ownership. New York:
7550 Farrar, Straus and Giroux, 2010.
7552 ---------. The Gift: Creativity and the Artist in the Modern World. 2nd
7553 Vintage Books edition. New York: Vintage Books, 2007.
7555 Kelley, Tom, and David Kelley. Creative Confidence: Unleashing the
7556 Potential within Us All. New York: Crown, 2013.
7558 Kelly, Marjorie. Owning Our Future: The Emerging Ownership Revolution;
7559 Journeys to a Generative Economy. San Francisco:
7560 Berrett-Koehler, 2012.
7562 Kleon, Austin. Show Your Work: 10 Ways to Share Your Creativity and Get
7563 Discovered. New York: Workman, 2014.
7565 ---------. Steal Like an Artist: 10 Things Nobody Told You about Being
7566 Creative. New York: Workman, 2012.
7568 Kramer, Bryan. Shareology: How Sharing Is Powering the Human Economy.
7569 New York: Morgan James, 2016.
7571 Lee, David. "Inside Medium: An Attempt to Bring Civility to the
7572 Internet." BBC News, March 3, 2016. [](http://www.bbc.com/news/technology-35709680)
7574 Lessig, Lawrence. Remix: Making Art and Commerce Thrive in the Hybrid
7575 Economy. New York: Penguin Press, 2008.
7577 Menzies, Heather. Reclaiming the Commons for the Common Good: A Memoir
7578 and Manifesto. Gabriola Island, BC: New Society, 2014.
7580 Mason, Paul. Postcapitalism: A Guide to Our Future. New York: Farrar,
7581 Straus and Giroux, 2015.
7583 New York Times Customer Insight Group. The Psychology of Sharing: Why Do
7584 People Share Online? New York: New York Times Customer Insight Group,
7585 2011. [](http://www.iab.net/media/file/POSWhitePaper.pdf).
7587 Osterwalder, Alex, and Yves Pigneur. Business Model Generation. Hoboken,
7588 NJ: John Wiley and Sons, 2010. A preview of the book is available at
7589 [](http://strategyzer.com/books/business-model-generation).
7591 Osterwalder, Alex, Yves Pigneur, Greg Bernarda, and Adam Smith. Value
7592 Proposition Design. Hoboken, NJ: John Wiley and Sons, 2014. A preview of
7593 the book is available at [](http://strategyzer.com/books/value-proposition-design).
7595 Palmer, Amanda. The Art of Asking: Or How I Learned to Stop Worrying and
7596 Let People Help. New York: Grand Central, 2014.
7598 Pekel, Joris. Democratising the Rijksmuseum: Why Did the Rijksmuseum
7599 Make Available Their Highest Quality Material without Restrictions, and
7600 What Are the Results? The Hague, Netherlands: Europeana Foundation,
7601 2014. [](http://pro.europeana.eu/publication/democratising-the-rijksmuseum)
7602 (licensed under CC BY-SA).
7604 Ramos, José Maria, ed. The City as Commons: A Policy Reader. Melbourne,
7605 Australia: Commons Transition Coalition, 2016.
7606 [](http://www.academia.edu/27143172/The\_City\_as\_Commons\_a\_Policy\_Reader)
7607 (licensed under CC BY-NC-ND).
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7610 Source by an Accidental Revolutionary. Rev. ed. Sebastopol, CA: O'Reilly
7611 Media, 2001. See esp. "The Magic Cauldron."
7612 [](http://www.catb.org/esr/writings/cathedral-bazaar/).
7614 Ries, Eric. The Lean Startup: How Today's Entrepreneurs Use Continuous
7615 Innovation to Create Radically Successful Businesses. New York: Crown
7618 Rifkin, Jeremy. The Zero Marginal Cost Society: The Internet of Things,
7619 the Collaborative Commons, and the Eclipse of Capitalism. New York:
7620 Palgrave Macmillan, 2014.
7622 Rowe, Jonathan. Our Common Wealth. San Francisco: Berrett-Koehler, 2013.
7624 Rushkoff, Douglas. Throwing Rocks at the Google Bus: How Growth Became
7625 the Enemy of Prosperity. New York: Portfolio, 2016.
7627 Sandel, Michael J. What Money Can't Buy: The Moral Limits of Markets.
7628 New York: Farrar, Straus and Giroux, 2012.
7630 Shirky, Clay. Cognitive Surplus: How Technology Makes Consumers into
7631 Collaborators. London, England: Penguin Books, 2010.
7633 Slee, Tom. What's Yours Is Mine: Against the Sharing Economy. New York:
7636 Stephany, Alex. The Business of Sharing: Making in the New Sharing
7637 Economy. New York: Palgrave Macmillan, 2015.
7639 Stepper, John. Working Out Loud: For a Better Career and Life. New York:
7642 Sull, Donald, and Kathleen M. Eisenhardt. Simple Rules: How to Thrive in
7643 a Complex World. Boston: Houghton Mifflin Harcourt, 2015.
7645 Sundararajan, Arun. The Sharing Economy: The End of Employment and the
7646 Rise of Crowd-Based Capitalism. Cambridge, MA: MIT Press, 2016.
7648 Surowiecki, James. The Wisdom of Crowds. New York: Anchor Books, 2005.
7650 Tapscott, Don, and Alex Tapscott. Blockchain Revolution: How the
7651 Technology Behind Bitcoin Is Changing Money, Business, and the World.
7652 Toronto: Portfolio, 2016.
7654 Tharp, Twyla. The Creative Habit: Learn It and Use It for Life. With
7655 Mark Reiter. New York: Simon and Schuster, 2006.
7657 Tkacz, Nathaniel. Wikipedia and the Politics of Openness. Chicago:
7658 University of Chicago Press, 2015.
7660 Van Abel, Bass, Lucas Evers, Roel Klaassen, and Peter Troxler, eds. Open
7661 Design Now: Why Design Cannot Remain Exclusive. Amsterdam: BIS
7662 Publishers, with Creative Commons Netherlands; Premsela, the Netherlands
7663 Institute for Design and Fashion; and the Waag Society, 2011.
7664 [](http://opendesignnow.org) (licensed under CC BY-NC-SA).
7666 Van den Hoff, Ronald. Mastering the Global Transition on Our Way to
7667 Society 3.0. Utrecht, the Netherlands: Society 3.0 Foundation, 2014.
7668 [](http://society30.com/get-the-book/) (licensed under CC BY-NC-ND).
7670 Von Hippel, Eric. Democratizing Innovation. London: MIT Press, 2005.
7671 [](http://web.mit.edu/evhippel/www/democ1.htm) (licensed under CC BY-NC-ND).
7673 Whitehurst, Jim. The Open Organization: Igniting Passion and
7674 Performance. Boston: Harvard Business Review Press, 2015.
7678 We extend special thanks to Creative Commons CEO Ryan Merkley, the
7679 Creative Commons Board, and all of our Creative Commons colleagues for
7680 enthusiastically supporting our work. Special gratitude to the William
7681 and Flora Hewlett Foundation for the initial seed funding that got us
7682 started on this project.
7684 Huge appreciation to all the Made with Creative Commons interviewees for
7685 sharing their stories with us. You make the commons come alive. Thanks
7686 for the inspiration.
7688 We interviewed more than the twenty-four organizations profiled in this
7689 book. We extend special thanks to Gooru, OERu, Sage Bionetworks, and
7690 Medium for sharing their stories with us. While not featured as case
7691 studies in this book, you all are equally interesting, and we encourage
7692 our readers to visit your sites and explore your work.
7694 This book was made possible by the generous support of 1,687 Kickstarter
7695 backers listed below. We especially acknowledge our many Kickstarter
7696 co-editors who read early drafts of our work and provided invaluable
7697 feedback. Heartfelt thanks to all of you.
7699 Co-editor Kickstarter backers (alphabetically by first name): Abraham
7700 Taherivand, Alan Graham, Alfredo Louro, Anatoly Volynets, Aurora
7701 Thornton, Austin Tolentino, Ben Sheridan, Benedikt Foit, Benjamin
7702 Costantini, Bernd Nurnberger, Bernhard Seefeld, Bethanye Blount,
7703 Bradford Benn, Bryan Mock, Carmen Garcia Wiedenhoeft, Carolyn Hinchliff,
7704 Casey Milford, Cat Cooper, Chip McIntosh, Chris Thorne, Chris Weber,
7705 Chutika Udomsinn, Claire Wardle, Claudia Cristiani, Cody Allard, Colleen
7706 Cressman, Craig Thomler, Creative Commons Uruguay, Curt McNamara, Dan
7707 Parson, Daniel Dominguez, Daniel Morado, Darius Irvin, Dave Taillefer,
7708 David Lewis, David Mikula, David Varnes, David Wiley, Deborah Nas,
7709 Diderik van Wingerden, Dirk Kiefer, Dom Lane, Domi Enders, Douglas Van
7710 Houweling, Dylan Field, Einar Joergensen, Elad Wieder, Elie Calhoun,
7711 Erika Reid, Evtim Papushev, Fauxton Software, Felix Maximiliano Obes,
7712 Ferdies Food Lab, Gatien de Broucker, Gaurav Kapil, Gavin Romig-Koch,
7713 George Baier IV, George De Bruin, Gianpaolo Rando, Glenn Otis Brown,
7714 Govindarajan Umakanthan, Graham Bird, Graham Freeman, Hamish MacEwan,
7715 Harry Kaczka, Humble Daisy, Ian Capstick, Iris Brest, James Cloos, Jamie
7716 Stevens, Jamil Khatib, Jane Finette, Jason Blasso, Jason E. Barkeloo,
7717 Jay M Williams, Jean-Philippe Turcotte, Jeanette Frey, Jeff De Cagna,
7718 Jérôme Mizeret, Jessica Dickinson Goodman, Jessy Kate Schingler, Jim
7719 O'Flaherty, Jim Pellegrini, Jiří Marek, Jo Allum, Joachim von Goetz,
7720 Johan Adda, John Benfield, John Bevan, Jonas Öberg, Jonathan Lin, JP
7721 Rangaswami, Juan Carlos Belair, Justin Christian, Justin Szlasa, Kate
7722 Chapman, Kate Stewart, Kellie Higginbottom, Kendra Byrne, Kevin Coates,
7723 Kristina Popova, Kristoffer Steen, Kyle Simpson, Laurie Racine, Leonardo
7724 Bueno Postacchini, Leticia Britos Cavagnaro, Livia Leskovec, Louis-David
7725 Benyayer, Maik Schmalstich, Mairi Thomson, Marcia Hofmann, Maria
7726 Liberman, Marino Hernandez, Mario R. Hemsley, MD, Mark Cohen, Mark
7727 Mullen, Mary Ellen Davis, Mathias Bavay, Matt Black, Matt Hall, Max van
7728 Balgooy, Médéric Droz-dit-Busset, Melissa Aho, Menachem Goldstein,
7729 Michael Harries, Michael Lewis, Michael Weiss, Miha Batic, Mike Stop
7730 Continues, Mike Stringer, Mustafa K Calik, MD, Neal Stimler, Niall
7731 McDonagh, Niall Twohig, Nicholas Norfolk, Nick Coghlan, Nicole Hickman,
7732 Nikki Thompson, Norrie Mailer, Omar Kaminski, OpenBuilds, Papp István
7733 Péter, Pat Sticks, Patricia Brennan, Paul and Iris Brest, Paul Elosegui,
7734 Penny Pearson, Peter Mengelers, Playground Inc., Pomax, Rafaela Kunz,
7735 Rajiv Jhangiani, Rayna Stamboliyska, Rob Berkley, Rob Bertholf, Robert
7736 Jones, Robert Thompson, Ronald van den Hoff, Rusi Popov, Ryan Merkley, S
7737 Searle, Salomon Riedo, Samuel A. Rebelsky, Samuel Tait, Sarah McGovern,
7738 Scott Gillespie, Seb Schmoller, Sharon Clapp, Sheona Thomson, Siena
7739 Oristaglio, Simon Law, Solomon Simon, Stefano Guidotti, Subhendu Ghosh,
7740 Susan Chun, Suzie Wiley, Sylvain Carle, Theresa Bernardo, Thomas
7741 Hartman, Thomas Kent, Timothée Planté, Timothy Hinchliff, Traci Long
7742 DeForge, Trevor Hogue, Tumuult, Vickie Goode, Vikas Shah, Virginia
7743 Kopelman, Wayne Mackintosh, William Peter Nash, Winie Evers, Wolfgang
7744 Renninger, Xavier Antoviaque, Yancey Strickler
7746 All other Kickstarter backers (alphabetically by first name): A. Lee,
7747 Aaron C. Rathbun, Aaron Stubbs, Aaron Suggs, Abdul Razak Manaf, Abraham
7748 Taherivand, Adam Croom, Adam Finer, Adam Hansen, Adam Morris, Adam
7749 Procter, Adam Quirk, Adam Rory Porter, Adam Simmons, Adam Tinworth, Adam
7750 Zimmerman, Adrian Ho, Adrian Smith, Adriane Ruzak, Adriano Loconte, Al
7751 Sweigart, Alain Imbaud, Alan Graham, Alan M. Ford, Alan Swithenbank,
7752 Alan Vonlanthen, Albert O'Connor, Alec Foster, Alejandro Suarez Cebrian,
7753 Aleks Degtyarev, Alex Blood, Alex C. Ion, Alex Ross Shaw, Alexander
7754 Bartl, Alexander Brown, Alexander Brunner, Alexander Eliesen, Alexander
7755 Hawson, Alexander Klar, Alexander Neumann, Alexander Plaum, Alexander
7756 Wendland, Alexandre Rafalovitch, Alexey Volkow, Alexi Wheeler, Alexis
7757 Sevault, Alfredo Louro, Ali Sternburg, Alicia Gibb & Lunchbox
7758 Electronics, Alison Link, Alison Pentecost, Alistair Boettiger, Alistair
7759 Walder, Alix Bernier, Allan Callaghan, Allen Riddell, Allison Breland
7760 Crotwell, Allison Jane Smith, Álvaro Justen, Amanda Palmer, Amanda
7761 Wetherhold, Amit Bagree, Amit Tikare, Amos Blanton, Amy Sept, Anatoly
7762 Volynets, Anders Ericsson, Andi Popp, André Bose Do Amaral, Andre
7763 Dickson, André Koot, André Ricardo, Andre van Rooyen, Andre Wallace,
7764 Andrea Bagnacani, Andrea Pepe, Andrea Pigato, Andreas Jagelund, Andres
7765 Gomez Casanova, Andrew A. Farke, Andrew Berhow, Andrew Hearse, Andrew
7766 Matangi, Andrew R McHugh, Andrew Tam, Andrew Turvey, Andrew Walsh,
7767 Andrew Wilson, Andrey Novoseltsev, Andy McGhee, Andy Reeve, Andy Woods,
7768 Angela Brett, Angeliki Kapoglou, Angus Keenan, Anne-Marie Scott, Antero
7769 Garcia, Antoine Authier, Antoine Michard, Anton Kurkin, Anton Porsche,
7770 Antònia Folguera, António Ornelas, Antonis Triantafyllakis, aois21
7771 publishing, April Johnson, Aria F. Chernik, Ariane Allan, Ariel Katz,
7772 Arithmomaniac, Arnaud Tessier, Arnim Sommer, Ashima Bawa, Ashley Elsdon,
7773 Athanassios Diacakis, Aurora Thornton, Aurore Chavet Henry, Austin
7774 Hartzheim, Austin Tolentino, Avner Shanan, Axel Pettersson, Axel
7775 Stieglbauer, Ay Okpokam, Barb Bartkowiak, Barbara Lindsey, Barry Dayton,
7776 Bastian Hougaard, Ben Chad, Ben Doherty, Ben Hansen, Ben Nuttall, Ben
7777 Rosenthal, Ben Sheridan, Benedikt Foit, Benita Tsao, Benjamin
7778 Costantini, Benjamin Daemon, Benjamin Keele, Benjamin Pflanz, Berglind
7779 Ósk Bergsdóttir, Bernardo Miguel Antunes, Bernd Nurnberger, Bernhard
7780 Seefeld, Beth Gis, Beth Tillinghast, Bethanye Blount, Bill Bonwitt, Bill
7781 Browne, Bill Keaggy, Bill Maiden, Bill Rafferty, Bill Scanlon, Bill
7782 Shields, Bill Slankard, BJ Becker, Bjorn Freeman-Benson, Bjørn Otto
7783 Wallevik, BK Bitner, Bo Ilsøe Hansen, Bo Sprotte Kofod, Bob Doran, Bob
7784 Recny, Bob Stuart, Bonnie Chiu, Boris Mindzak, Boriss Lariushin, Borjan
7785 Tchakaloff, Brad Kik, Braden Hassett, Bradford Benn, Bradley Keyes,
7786 Bradley L'Herrou, Brady Forrest, Brandon McGaha, Branka Tokic, Brant
7787 Anderson, Brenda Sullivan, Brendan O'Brien, Brendan Schlagel, Brett
7788 Abbott, Brett Gaylor, Brian Dysart, Brian Lampl, Brian Lipscomb, Brian
7789 S. Weis, Brian Schrader, Brian Walsh, Brian Walsh, Brooke Dukes, Brooke
7790 Schreier Ganz, Bruce Lerner, Bruce Wilson, Bruno Boutot, Bruno Girin,
7791 Bryan Mock, Bryant Durrell, Bryce Barbato, Buzz Technology Limited,
7792 Byung-Geun Jeon, C. Glen Williams, C. L. Couch, Cable Green, Callum
7793 Gare, Cameron Callahan, Cameron Colby Thomson, Cameron Mulder, Camille
7794 Bissuel / Nylnook, Candace Robertson, Carl Morris, Carl Perry, Carl
7795 Rigney, Carles Mateu, Carlos Correa Loyola, Carlos Solis, Carmen Garcia
7796 Wiedenhoeft, Carol Long, Carol marquardsen, Caroline Calomme, Caroline
7797 Mailloux, Carolyn Hinchliff, Carolyn Rude, Carrie Cousins, Carrie
7798 Watkins, Casey Hunt, Casey Milford, Casey Powell Shorthouse, Cat Cooper,
7799 Cecilie Maria, Cedric Howe, Cefn Hoile,
7800 \@ShrimpingIt, Celia Muller, Ces Keller, Chad Anderson, Charles Butler,
7801 Charles Carstensen, Charles Chi Thoi Le, Charles Kobbe, Charles S.
7802 Tritt, Charles Stanhope, Charlotte Ong-Wisener, Chealsye Bowley, Chelle
7803 Destefano, Chenpang Chou, Cheryl Corte, Cheryl Todd, Chip Dickerson,
7804 Chip McIntosh, Chris Bannister, Chris Betcher, Chris Coleman, Chris
7805 Conway, Chris Foote (Spike), Chris Hurst, Chris Mitchell, Chris Muscat
7806 Azzopardi, Chris Niewiarowski, Chris Opperwall, Chris Stieha, Chris
7807 Thorne, Chris Weber, Chris Woolfrey, Chris Zabriskie, Christi Reid,
7808 Christian Holzberger, Christian Schubert, Christian Sheehy, Christian
7809 Thibault, Christian Villum, Christian Wachter, Christina Bennett,
7810 Christine Henry, Christine Rico, Christopher Burrows, Christopher Chan,
7811 Christopher Clay, Christopher Harris, Christopher Opiah, Christopher
7812 Swenson, Christos Keramitsis, Chuck Roslof, Chutika Udomsinn, Claire
7813 Wardle, Clare Forrest, Claudia Cristiani, Claudio Gallo, Claudio Ruiz,
7814 Clayton Dewey, Clement Delort, Cliff Church, Clint Lalonde, Clint
7815 O'Connor, Cody Allard, Cody Taylor, Colin Ayer, Colin Campbell, Colin
7816 Dean, Colin Mutchler, Colleen Cressman, Comfy Nomad, Connie Roberts,
7817 Connor Bär, Connor Merkley, Constantin Graf, Corbett Messa, Cory
7818 Chapman, Cosmic Wombat Games, Craig Engler, Craig Heath, Craig Maloney,
7819 Craig Thomler, Creative Commons Uruguay, Crina Kienle, Cristiano
7820 Gozzini, Curt McNamara, D C Petty, D. Moonfire, D. Rohhyn, D. Schulz,
7821 Dacian Herbei, Dagmar M. Meyer, Dan Mcalister, Dan Mohr, Dan Parson,
7822 Dana Freeman, Dana Ospina, Dani Leviss, Daniel Bustamante, Daniel
7823 Demmel, Daniel Dominguez, Daniel Dultz, Daniel Gallant, Daniel Kossmann,
7824 Daniel Kruse, Daniel Morado, Daniel Morgan, Daniel Pimley, Daniel Sabo,
7825 Daniel Sobey, Daniel Stein, Daniel Wildt, Daniele Prati, Danielle Moss,
7826 Danny Mendoza, Dario Taraborelli, Darius Irvin, Darius Whelan, Darla
7827 Anderson, Dasha Brezinova, Dave Ainscough, Dave Bull, Dave Crosby, Dave
7828 Eagle, Dave Moskovitz, Dave Neeteson, Dave Taillefer, Dave Witzel, David
7829 Bailey, David Cheung, David Eriksson, David Gallagher, David H. Bronke,
7830 David Hartley, David Hellam, David Hood, David Hunter, David jlaietta,
7831 David Lewis, David Mason, David Mcconville, David Mikula, David Nelson,
7832 David Orban, David Parry, David Spira, David T. Kindler, David Varnes,
7833 David Wiley, David Wormley, Deborah Nas, Denis Jean, dennis straub,
7834 Dennis Whittle, Denver Gingerich, Derek Slater, Devon Cooke, Diana
7835 Pasek-Atkinson, Diane Johnston Graves, Diane K. Kovacs, Diane Trout,
7836 Diderik van Wingerden, Diego Cuevas, Diego De La Cruz, Dimitrie
7837 Grigorescu, Dina Marie Rodriguez, Dinah Fabela, Dirk Haun, Dirk Kiefer,
7838 Dirk Loop, DJ Fusion - FuseBox Radio Broadcast, Dom jurkewitz, Dom Lane,
7839 Domi Enders, Domingo Gallardo, Dominic de Haas, Dominique Karadjian,
7840 Dongpo Deng, Donnovan Knight, Door de Flines, Doug Fitzpatrick, Doug
7841 Hoover, Douglas Craver, Douglas Van Camp, Douglas Van Houweling, Dr.
7842 Braddlee, Drew Spencer, Duncan
7843 Sample, Durand D'souza, Dylan Field, E C Humphries, Eamon Caddigan,
7844 Earleen Smith, Eden Sarid, Eden Spodek, Eduardo Belinchon, Eduardo
7845 Castro, Edwin Vandam, Einar Joergensen, Ejnar Brendsdal, Elad Wieder,
7846 Elar Haljas, Elena Valhalla, Eli Doran, Elias Bouchi, Elie Calhoun,
7847 Elizabeth Holloway, Ellen Buecher, Ellen Kaye-
7848 Cheveldayoff, Elli Verhulst, Elroy Fernandes, Emery Hurst Mikel, Emily
7849 Catedral, Enrique Mandujano R., Eric Astor, Eric Axelrod, Eric Celeste,
7850 Eric Finkenbiner, Eric Hellman, Eric Steuer, Erica Fletcher, Erik
7851 Hedman, Erik Lindholm Bundgaard, Erika Reid, Erin Hawley, Erin McKean of
7852 Wordnik, Ernest Risner, Erwan Bousse, Erwin Bell, Ethan Celery, Étienne
7853 Gilli, Eugeen Sablin, Evan Tangman, Evonne Okafor, Evtim Papushev,
7854 Fabien Cambi, Fabio Natali, Fauxton Software, Felix Deierlein, Felix
7855 Gebauer, Felix Maximiliano Obes, Felix Schmidt, Felix Zephyr Hsiao,
7856 Ferdies Food Lab, Fernand Deschambault, Filipe Rodrigues, Filippo Toso,
7857 Fiona MacAlister, fiona.mac.uk, Floor Scheffer, Florent Darrault,
7858 Florian Hähnel, Florian Schneider, Floyd Wilde, Foxtrot Games, Francis
7859 Clarke, Francisco Rivas-Portillo, Francois Dechery, Francois Grey,
7860 François Gros, François Pelletier, Fred Benenson, Frédéric Abella,
7861 Frédéric Schütz, Fredrik Ekelund, Fumi Yamazaki, Gabor Sooki-Toth,
7862 Gabriel Staples, Gabriel Véjar Valenzuela, Gal Buki, Gareth Jordan,
7863 Garrett Heath, Gary Anson, Gary Forster, Gatien de Broucker, Gaurav
7864 Kapil, Gauthier de Valensart, Gavin Gray, Gavin Romig-Koch, Geoff Wood,
7865 Geoffrey Lehr, George Baier IV, George De Bruin, George Lawie, George
7866 Strakhov, Gerard Gorman, Geronimo de la Lama, Gianpaolo Rando, Gil
7867 Stendig, Gino Cingolani Trucco, Giovanna Sala, Glen Moffat, Glenn D.
7868 Jones, Glenn Otis Brown, Global Lives Project, Gorm Lai, Govindarajan
7869 Umakanthan, Graham Bird, Graham Freeman, Graham Heath, Graham Jones,
7870 Graham Smith-Gordon, Graham Vowles, Greg Brodsky, Greg Malone, Grégoire
7871 Detrez, Gregory Chevalley, Gregory Flynn, Grit Matthias, Gui Louback,
7872 Guillaume Rischard, Gustavo Vaz de Carvalho Gonçalves, Gustin Johnson,
7873 Gwen Franck, Gwilym Lucas, Haggen So, Håkon T Sønderland, Hamid Larbi,
7874 Hamish MacEwan, Hannes Leo, Hans Bickhofe, Hans de Raad, Hans Vd Horst,
7875 Harold van Ingen, Harold Watson, Harry Chapman, Harry Kaczka, Harry
7876 Torque, Hayden Glass, Hayley Rosenblum, Heather Leson, Helen Crisp,
7878 Michaud, Helen Qubain, Helle Rekdal Schønemann, Henrique Flach Latorre
7879 Moreno, Henry Finn, Henry Kaiser, Henry Lahore, Henry Steingieser,
7880 Hermann Paar, Hillary Miller, Hironori Kuriaki, Holly Dykes, Holly Lyne,
7881 Hubert Gertis, Hugh Geenen, Humble Daisy, Hüppe Keith, Iain Davidson,
7882 Ian Capstick, Ian Johnson, Ian Upton, Icaro Ferracini, Igor Lesko, Imran
7883 Haider, Inma de la Torre, Iris Brest, Irwin Madriaga, Isaac Sandaljian,
7884 Isaiah Tanenbaum, Ivan F. Villanueva B., J P Cleverdon, Jaakko Tammela
7885 Jr, Jacek Darken Gołębiowski, Jack Hart, Jacky Hood, Jacob Dante
7886 Leffler, Jaime Perla, Jaime Woo, Jake Campbell, Jake Loeterman, Jakes
7887 Rawlinson, James Allenspach, James Chesky, James Cloos, James Docherty,
7888 James Ellars, James K Wood, James Tyler, Jamie Finlay, Jamie Stevens,
7889 Jamil Khatib, Jan E Ellison, Jan Gondol, Jan Sepp, Jan Zuppinger, Jane
7890 Finette, jane Lofton, Jane Mason, Jane Park, Janos Kovacs, Jasmina
7891 Bricic, Jason Blasso, Jason Chu, Jason Cole, Jason E. Barkeloo, Jason
7892 Hibbets, Jason Owen, Jason Sigal, Jay M Williams, Jazzy Bear Brown, JC
7893 Lara, Jean-Baptiste Carré, Jean-Philippe Dufraigne, Jean-Philippe
7894 Turcotte, Jean-Yves Hemlin, Jeanette Frey, Jeff Atwood, Jeff De Cagna,
7895 Jeff Donoghue, Jeff Edwards, Jeff Hilnbrand, Jeff Lowe, Jeff Rasalla,
7896 Jeff Ski Kinsey, Jeff Smith, Jeffrey L Tucker, Jeffrey Meyer, Jen
7897 Garcia, Jens Erat, Jeppe Bager Skjerning, Jeremy Dudet, Jeremy Russell,
7898 Jeremy Sabo, Jeremy Zauder, Jerko Grubisic, Jerome Glacken, Jérôme
7899 Mizeret, Jessica Dickinson Goodman, Jessica Litman, Jessica Mackay,
7900 Jessy Kate Schingler, Jesús Longás Gamarra, Jesus Marin, Jim Matt, Jim
7901 Meloy, Jim O'Flaherty, Jim Pellegrini, Jim Tittsler, Jimmy Alenius, Jiří
7902 Marek, Jo Allum, Joachim Brandon LeBlanc, Joachim Pileborg, Joachim von
7903 Goetz, Joakim Bang Larsen, Joan Rieu, Joanna Penn, João Almeida, Jochen
7904 Muetsch, Jodi Sandfort, Joe Cardillo, Joe Carpita, Joe Moross, Joerg
7905 Fricke, Johan Adda, Johan Meeusen, Johannes Förstner, Johannes
7906 Visintini, John Benfield, John Bevan, John C Patterson, John Crumrine,
7907 John Dimatos, John Feyler, John Huntsman, John Manoogian III, John
7908 Muller, John Ober, John Paul Blodgett, John Pearce, John Shale, John
7909 Sharp, John Simpson, John Sumser, John Weeks, John Wilbanks, John
7910 Worland, Johnny Mayall, Jollean Matsen, Jon Alberdi, Jon Andersen, Jon
7911 Cohrs, Jon Gotlin, Jon Schull, Jon Selmer Friborg, Jon Smith, Jonas
7912 Öberg, Jonas Weitzmann, Jonathan Campbell, Jonathan Deamer, Jonathan
7913 Holst, Jonathan Lin, Jonathan Schmid, Jonathan Yao, Jordon Kalilich,
7914 Jörg Schwarz, Jose Antonio Gallego Vázquez, Joseph Mcarthur, Joseph
7915 Noll, Joseph Sullivan, Joseph Tucker, Josh Bernhard, Josh Tong, Joshua
7916 Tobkin, JP Rangaswami, Juan Carlos Belair, Juan Irming, Juan Pablo
7917 Carbajal, Juan Pablo Marin Diaz, Judith Newman, Judy Tuan, Jukka Hellén,
7918 Julia Benson-Slaughter, Julia Devonshire, Julian Fietkau, Julie Harboe,
7919 Julien Brossoit, Julien Leroy, Juliet Chen, Julio Terra, Julius Mikkelä,
7920 Justin Christian, Justin Grimes, Justin Jones, Justin Szlasa, Justin
7921 Walsh, JustinChung.com, K. J. Przybylski, Kaloyan Raev, Kamil Śliwowski,
7922 Kaniska Padhi, Kara Malenfant, Kara Monroe, Karen Pe, Karl Jahn, Karl
7923 Jonsson, Karl Nelson, Kasia Zygmuntowicz, Kat Lim, Kate Chapman, Kate
7924 Stewart, Kathleen Beck, Kathleen Hanrahan, Kathryn Abuzzahab, Kathryn
7925 Deiss, Kathryn Rose, Kathy Payne, Katie Lynn Daniels, Katie Meek, Katie
7926 Teague, Katrina Hennessy, Katriona Main, Kavan Antani, Keith Adams,
7927 Keith Berndtson, MD, Keith Luebke, Kellie Higginbottom, Ken Friis
7928 Larsen, Ken Haase, Ken Torbeck, Kendel Ratley, Kendra Byrne, Kerry
7929 Hicks, Kevin Brown, Kevin Coates, Kevin Flynn, Kevin Rumon, Kevin
7930 Shannon, Kevin Taylor, Kevin Tostado, Kewhyun Kelly-Yuoh, Kiane l'Azin,
7931 Kianosh Pourian, Kiran Kadekoppa, Kit Walsh, Klaus Mickus, Konrad
7932 Rennert, Kris Kasianovitz, Kristian Lundquist, Kristin Buxton, Kristina
7933 Popova, Kristofer Bratt, Kristoffer Steen, Kumar McMillan, Kurt
7934 Whittemore, Kyle Pinches, Kyle Simpson, L Eaton, Lalo Martins, Lane
7935 Rasberry, Larry Garfield, Larry Singer, Lars Josephsen, Lars Klaeboe,
7936 Laura Anne Brown, Laura Billings, Laura Ferejohn, Lauren Pedersen,
7937 Laurence Gonsalves, Laurent Muchacho, Laurie Racine, Laurie Reynolds,
7938 Lawrence M. Schoen, Leandro Pangilinan, Leigh Verlandson, Lenka
7939 Gondolova, Leonardo Bueno Postacchini, leonardo menegola, Lesley
7940 Mitchell, Leslie Krumholz, Leticia Britos Cavagnaro, Levi Bostian, Leyla
7941 Acaroglu, Liisa Ummelas, Lilly Kashmir Marques, Lior Mazliah, Lisa
7942 Bjerke, Lisa Brewster, Lisa Canning, Lisa Cronin, Lisa Di Valentino,
7943 Lisandro Gaertner, Livia Leskovec, Liynn Worldlaw, Liz Berg, Liz White,
7944 Logan Cox, Loki Carbis, Lora Lynn, Lorna Prescott, Lou Yufan, Louie
7945 Amphlett, Louis-David Benyayer, Louise Denman, Luca Corsato, Luca
7946 Lesinigo, Luca Palli, Luca Pianigiani, Luca S.G. de Marinis, Lucas
7947 Lopez, Lukas Mathis, Luke Chamberlin, Luke Chesser, Luke Woodbury, Lulu
7948 Tang, Lydia Pintscher, M Alexander Jurkat, Maarten Sander, Macie J
7949 Klosowski, Magnus Adamsson, Magnus Killingberg, Mahmoud Abu-Wardeh, Maik
7950 Schmalstich, Maiken Håvarstein, Maira Sutton, Mairi Thomson, Mandy
7951 Wultsch, Manickkavasakam Rajasekar, Marc Bogonovich, Marc Harpster, Marc
7952 Martí, Marc Olivier Bastien, Marc Stober, Marc-André Martin, Marcel de
7953 Leeuwe, Marcel Hill, Marcia Hofmann, Marcin Olender, Marco Massarotto,
7954 Marco Montanari, Marco Morales, Marcos Medionegro, Marcus Bitzl, Marcus
7955 Norrgren, Margaret Gary, Mari Moreshead, Maria Liberman, Marielle Hsu,
7956 Marino Hernandez, Mario Lurig, Mario R. Hemsley, MD, Marissa Demers,
7957 Mark Chandler, Mark Cohen, Mark De Solla Price, Mark Gabby, Mark Gray,
7958 Mark Koudritsky, Mark Kupfer, Mark Lednor, Mark McGuire, Mark Moleda,
7959 Mark Mullen, Mark Murphy, Mark Perot, Mark Reeder, Mark Spickett, Mark
7960 Vincent Adams, Mark Waks, Mark Zuccarell II, Markus Deimann, Markus
7961 Jaritz, Markus Luethi, Marshal Miller, Marshall Warner, Martijn Arets,
7962 Martin Beaudoin, Martin Decky, Martin DeMello, Martin Humpolec, Martin
7963 Mayr, Martin Peck, Martin Sanchez, Martino Loco, Martti Remmelgas,
7964 Martyn Eggleton, Martyn Lewis, Mary Ellen Davis, Mary Heacock, Mary
7965 Hess, Mary Mi, Masahiro Takagi, Mason Du, Massimo V.A. Manzari, Mathias
7966 Bavay, Mathias Nicolajsen Kjærgaard, Matias Kruk, Matija Nalis, Matt
7967 Alcock, Matt Black, Matt Broach, Matt Hall, Matt Haughey, Matt Lee, Matt
7968 Plec, Matt Skoss, Matt Thompson, Matt Vance, Matt Wagstaff, Matteo
7969 Cocco, Matthew Bendert, Matthew Bergholt, Matthew Darlison, Matthew
7970 Epler, Matthew Hawken, Matthew Heimbecker, Matthew Orstad, Matthew
7971 Peterworth, Matthew Sheehy, Matthew Tucker, Adaptive Handy Apps, LLC,
7972 Mattias Axell, Max Green, Max Kossatz, Max lupo, Max Temkin, Max van
7973 Balgooy, Médéric Droz-dit-Busset, Megan Ingle, Megan Wacha, Meghan
7974 Finlayson, Melissa Aho, Melissa Sterry, Melle Funambuline, Menachem
7975 Goldstein, Micah Bridges, Michael Ailberto, Michael Anderson, Michael
7976 Andersson Skane, Michael C. Stewart, Michael Carroll, Michael Cavette,
7977 Michael Crees, Michael David Johas Teener, Michael Dennis Moore, Michael
7978 Freundt Karlsen, Michael Harries, Michael Hawel, Michael Lewis, Michael
7979 May, Michael Murphy, Michael Murvine, Michael Perkins, Michael Sauers,
7980 Michael St.Onge, Michael Stanford, Michael Stanley, Michael Underwood,
7981 Michael Weiss, Michael Wright, Michael-Andreas Kuttner, Michaela Voigt,
7982 Michal Rosenn, Michał Szymański, Michel Gallez, Michell Zappa, Michelle
7983 Heeyeon You, Miha Batic, Mik Ishmael, Mikael Andersson, Mike Chelen,
7984 Mike Habicher, Mike Maloney, Mike Masnick, Mike McDaniel, Mike
7985 Pouraryan, Mike Sheldon, Mike Stop Continues, Mike Stringer, Mike
7986 Wittenstein, Mikkel Ovesen, Mikołaj Podlaszewski, Millie Gonzalez, Mindi
7987 Lovell, Mindy Lin, Mirko "Macro" Fichtner, Mitch Featherston, Mitchell
7988 Adams, Molika Oum, Molly Shaffer Van Houweling, Monica Mora, Morgan
7989 Loomis, Moritz Schubert, Mrs. Paganini, Mushin Schilling, Mustafa K
7990 Calik, MD, Myk Pilgrim, Myra Harmer, Nadine Forget-Dubois, Nagle
7991 Industries, LLC, Nah Wee Yang, Natalie Brown, Natalie Freed, Nathan D
7992 Howell, Nathan Massey, Nathan Miller, Neal Gorenflo, Neal McBurnett,
7993 Neal Stimler, Neil Wilson, Nele Wollert, Neuchee Chang, Niall McDonagh,
7994 Niall Twohig, Nic McPhee, Nicholas Bentley, Nicholas Koran, Nicholas
7995 Norfolk, Nicholas Potter, Nick Bell, Nick Coghlan, Nick Isaacs, Nick M.
7996 Daly, Nick Vance, Nickolay Vedernikov, Nicky Weaver-Weinberg, Nico Prin,
7997 Nicolas Weidinger, Nicole Hickman, Niek Theunissen, Nigel Robertson,
7998 Nikki Thompson, Nikko Marie, Nikola Chernev, Nils Lavesson, Noah
7999 Blumenson-Cook, Noah Fang, Noah Kardos-Fein, Noah Meyerhans, Noel
8000 Hanigan, Noel Hart, Norrie Mailer, O.P. Gobée, Ohad Mayblum, Olivia
8001 Wilson, Olivier De Doncker, Olivier Schulbaum, Olle Ahnve, Omar
8002 Kaminski, Omar Willey, OpenBuilds, Ove Ødegård, Øystein Kjærnet, Pablo
8003 López Soriano, Pablo Vasquez, Pacific Design, Paige Mackay, Papp István
8004 Péter, Paris Marx, Parker Higgins, Pasquale Borriello, Pat Allan, Pat
8005 Hawks, Pat Ludwig, Pat Sticks, Patricia Brennan, Patricia Rosnel,
8006 Patricia Wolf, Patrick Berry, Patrick Beseda, Patrick Hurley, Patrick M.
8007 Lozeau, Patrick McCabe, Patrick Nafarrete, Patrick Tanguay, Patrick von
8008 Hauff, Patrik Kernstock, Patti J Ryan, Paul A Golder, Paul and Iris
8009 Brest, Paul Bailey, Paul Bryan, Paul Bunkham, Paul Elosegui, Paul
8010 Hibbitts, Paul Jacobson, Paul Keller, Paul Rowe, Paul Timpson, Paul
8011 Walker, Pavel Dostál, Peeter Sällström Randsalu, Peggy Frith, Pen-Yuan
8012 Hsing, Penny Pearson, Per Åström, Perry Jetter, Péter Fankhauser, Peter
8013 Hirtle, Peter Humphries, Peter Jenkins, Peter Langmar, Peter le Roux,
8014 Peter Marinari, Peter Mengelers, Peter O'Brien, Peter Pinch, Peter S.
8015 Crosby, Peter Wells, Petr Fristedt, Petr Viktorin, Petronella Jeurissen,
8016 Phil Flickinger, Philip Chung, Philip Pangrac, Philip R. Skaggs Jr.,
8017 Philip Young, Philippa Lorne Channer, Philippe Vandenbroeck, Pierluigi
8018 Luisi, Pierre Suter, Pieter-Jan Pauwels, Playground Inc., Pomax,
8019 Popenoe, Pouhiou Noenaute, Prilutskiy Kirill, Print3Dreams Ltd., Quentin
8020 Coispeau, R. Smith, Race DiLoreto, Rachel Mercer, Rafael Scapin, Rafaela
8021 Kunz, Rain Doggerel, Raine Lourie, Rajiv Jhangiani, Ralph Chapoteau,
8022 Randall Kirby, Randy Brians, Raphaël Alexandre, Raphaël Schröder, Rasmus
8023 Jensen, Rayn Drahps, Rayna Stamboliyska, Rebecca Godar, Rebecca Lendl,
8024 Rebecca Weir, Regina Tschud, Remi Dino, Ric Herrero, Rich McCue, Richard
8025 "TalkToMeGuy" Olson, Richard Best, Richard Blumberg, Richard Fannon,
8026 Richard Heying, Richard Karnesky, Richard Kelly, Richard Littauer,
8027 Richard Sobey, Richard White, Richard Winchell, Rik ToeWater, Rita
8028 Lewis, Rita Wood, Riyadh Al Balushi, Rob Balder, Rob Berkley, Rob
8029 Bertholf, Rob Emanuele, Rob McAuliffe, Rob McKaughan, Rob Tillie, Rob
8030 Utter, Rob Vincent, Robert Gaffney, Robert Jones, Robert Kelly, Robert
8031 Lawlis, Robert McDonald, Robert Orzanna, Robert Paterson Hunter, Robert
8032 R. Daniel Jr., Robert Ryan-Silva, Robert Thompson, Robert Wagoner,
8033 Roberto Selvaggio, Robin DeRosa, Robin Rist Kildal, Rodrigo Castilhos,
8034 Roger Bacon, Roger Saner, Roger So, Roger Solé, Roger Tregear, Roland
8035 Tanglao, Rolf and Mari von Walthausen, Rolf Egstad, Rolf Schaller, Ron
8036 Zuijlen, Ronald Bissell, Ronald van den Hoff, Ronda Snow, Rory Landon
8037 Aronson, Ross Findlay, Ross Pruden, Ross Williams, Rowan Skewes, Roy Ivy
8038 III, Ruben Flores, Rupert Hitzenberger, Rusi Popov, Russ Antonucci, Russ
8039 Spollin, Russell Brand, Rute Correia, Ruth Ann Carpenter, Ruth White,
8040 Ryan Mentock, Ryan Merkley, Ryan Price, Ryan Sasaki, Ryan Singer, Ryan
8041 Voisin, Ryan Weir, S Searle, Salem Bin Kenaid, Salomon Riedo, Sam Hokin,
8042 Sam Twidale, Samantha Levin, Samantha-Jayne Chapman, Samarth Agarwal,
8043 Sami Al-AbdRabbuh, Samuel A. Rebelsky, Samuel Goëta, Samuel Hauser,
8044 Samuel Landete, Samuel Oliveira Cersosimo, Samuel Tait, Sandra
8045 Fauconnier, Sandra Markus, Sandy Bjar, Sandy ONeil, Sang-Phil Ju, Sanjay
8046 Basu, Santiago Garcia, Sara Armstrong, Sara Lucca, Sara Rodriguez Marin,
8047 Sarah Brand, Sarah Cove, Sarah Curran, Sarah Gold, Sarah McGovern, Sarah
8048 Smith, Sarinee Achavanuntakul, Sasha Moss, Sasha VanHoven, Saul Gasca,
8049 Scott Abbott, Scott Akerman, Scott Beattie, Scott Bruinooge, Scott
8050 Conroy, Scott Gillespie, Scott Williams, Sean Anderson, Sean Johnson,
8051 Sean Lim, Sean Wickett, Seb Schmoller, Sebastiaan Bekker, Sebastiaan ter
8052 Burg, Sebastian Makowiecki, Sebastian Meyer, Sebastian Schweizer,
8053 Sebastian Sigloch, Sebastien Huchet, Seokwon Yang, Sergey Chernyshev,
8054 Sergey Storchay, Sergio Cardoso, Seth Drebitko, Seth Gover, Seth Lepore,
8055 Shannon Turner, Sharon Clapp, Shauna Redmond, Shawn Gaston, Shawn
8056 Martin, Shay Knohl, Shelby Hatfield, Sheldon (Vila) Widuch, Sheona
8057 Thomson, Si Jie, Sicco van Sas, Siena Oristaglio, Simon Glover, Simon
8058 John King, Simon Klose, Simon Law, Simon Linder, Simon Moffitt, Solomon
8059 Kahn, Solomon Simon, Soujanna Sarkar, Stanislav Trifonov, Stefan Dumont,
8060 Stefan Jansson, Stefan Langer, Stefan Lindblad, Stefano Guidotti,
8061 Stefano Luzardi, Stephan Meißl, Stéphane Wojewoda, Stephanie Pereira,
8062 Stephen Gates, Stephen Murphey, Stephen Pearce, Stephen Rose, Stephen
8063 Suen, Stephen Walli, Stevan Matheson, Steve Battle, Steve Fisches, Steve
8064 Fitzhugh, Steve Guen-gerich, Steve Ingram, Steve Kroy, Steve Midgley,
8065 Steve Rhine, Steven Kasprzyk, Steven Knudsen, Steven Melvin, Stig-Jørund
8066 B. Ö. Arnesen, Stuart Drewer, Stuart Maxwell, Stuart Reich, Subhendu
8067 Ghosh, Sujal Shah, Sune Bøegh, Susan Chun, Susan R Grossman, Suzie
8068 Wiley, Sven Fielitz, Swan/Starts, Sylvain Carle, Sylvain Chery, Sylvia
8069 Green, Sylvia van Bruggen, Szabolcs Berecz, T. L. Mason, Tanbir Baeg,
8070 Tanya Hart, Tara Tiger Brown, Tara Westover, Tarmo Toikkanen, Tasha
8071 Turner Lennhoff, Tathagat Varma, Ted Timmons, Tej Dhawan, Teresa Gonczy,
8072 Terry Hook, Theis Madsen, Theo M. Scholl, Theresa Bernardo, Thibault
8073 Badenas, Thomas Bacig, Thomas Boehnlein, Thomas Bøvith, Thomas Chang,
8074 Thomas Hartman, Thomas Kent, Thomas Morgan, Thomas Philipp-Edmonds,
8075 Thomas Thrush, Thomas Werkmeister, Tieg Zaharia, Tieu Thuy Nguyen, Tim
8076 Chambers, Tim Cook, Tim Evers, Tim Nichols, Tim Stahmer, Timothée
8077 Planté, Timothy Arfsten, Timothy Hinchliff, Timothy Vollmer, Tina
8078 Coffman, Tisza Gergő, Tobias Schonwetter, Todd Brown, Todd Pousley, Todd
8079 Sattersten, Tom Bamford, Tom Caswell, Tom Goren, Tom Kent, Tom
8080 MacWright, Tom Maillioux, Tom Merkli, Tom Merritt, Tom Myers, Tom
8081 Olijhoek, Tom Rubin, Tommaso De Benetti, Tommy Dahlen, Tony Ciak, Tony
8082 Nwachukwu, Torsten Skomp, Tracey Depellegrin, Tracey Henton, Tracey
8083 James, Traci Long DeForge, Trent Yarwood, Trevor Hogue, Trey Blalock,
8084 Trey Hunner, Tryggvi Björgvinsson, Tumuult, Tushar Roy, Tyler
8085 Occhiogrosso, Udo Blenkhorn, Uri Sivan, Vanja Bobas, Vantharith Oum,
8086 Vaughan jenkins, Veethika Mishra, Vic King, Vickie Goode, Victor DePina,
8087 Victor Grigas, Victoria Klassen, Victorien Elvinger, VIGA Manufacture,
8088 Vikas Shah, Vinayak S.Kaujalgi, Vincent O'Leary, Violette Paquet,
8089 Virginia Gentilini, Virginia Kopelman, Vitor Menezes, Vivian Marthell,
8090 Wayne Mackintosh, Wendy Keenan, Werner Wiethege, Wesley Derbyshire,
8091 Widar Hellwig, Willa Köerner, William Bettridge-Radford, William
8092 Jefferson, William Marshall, William Peter Nash, William Ray, William
8093 Robins, Willow Rosenberg, Winie Evers, Wolfgang Renninger, Xavier
8094 Antoviaque, Xavier Hugonet, Xavier Moisant, Xueqi Li, Yancey Strickler,
8095 Yann Heurtaux, Yasmine Hajjar, Yu-Hsian Sun, Yves Deruisseau, Zach
8096 Chandler, Zak Zebrowski, Zane Amiralis and Joshua de Haan, ZeMarmot Open