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1 % Made with Creative Commons
2 % Paul Stacey;Sarah Hinchliff Pearson
3
4 Made With Creative Commons
5
6 by Paul Stacey & Sarah Hinchliff Pearson
7
8 © 2017, by Creative Commons.
9
10 Published under a Creative Commons Attribution-ShareAlike license (CC
11 BY-SA), version 4.0.
12
13 ISBN 978-87-998733-3-3
14
15 Cover and interior design by Klaus Nielsen, vinterstille.dk
16
17 Content editing by Grace Yaginuma
18
19 Illustrations by Bryan Mathers, bryanmathers.com
20
21 Downloadable e-book available at madewith.cc
22
23 Publisher:
24
25 Ctrl+Alt+Delete Books
26
27 Husumgade 10, 5.
28
29 2200 Copenhagen N
30
31 Denmark
32
33 www.cadb.dk
34
35 hey@cadb.dk
36
37 Printer:
38
39 Drukarnia POZKAL Spółka z o.o. Spółka komandytowa
40
41 88-100 Inowrocław,
42
43 ul. Cegielna 10/12,
44
45 Poland
46
47 This book is published under a CC BY-SA license, which means that you
48 can copy, redistribute, remix, transform, and build upon the content for
49 any purpose, even commercially, as long as you give appropriate credit,
50 provide a link to the license, and indicate if changes were made. If you
51 remix, transform, or build upon the material, you must distribute your
52 contributions under the same license as the original. License details:
53 creativecommons.org/licenses/by-sa/4.0/
54
55 Made With Creative Commons is published with the kind support of
56 Creative Commons and backers of our crowdfunding-campaign on the
57 Kickstarter.com platform.
58
59 > “I don’t know a whole lot about nonfiction journalism. . .
60 > The way that I think about these things, and in terms of what I can do
61 > is. . . essays like this are occasions to watch somebody reasonably
62 > bright but also reasonably average pay far closer attention and think at
63 > far more length about all sorts of different stuff than most of us have
64 > a chance to in our daily lives.”
65 >
66 >
67 >
68 > — *David Foster Wallace*
69
70 ## Foreword
71
72 Three years ago, just after I was hired as CEO of Creative Commons, I
73 met with Cory Doctorow in the hotel bar of Toronto’s Gladstone Hotel. As
74 one of CC’s most well-known proponents—one who has also had a successful
75 career as a writer who shares his work using CC—I told him I thought CC
76 had a role in defining and advancing open business models. He kindly
77 disagreed, and called the pursuit of viable business models through CC
78 “a red herring.”
79
80 He was, in a way, completely correct—those who make things with Creative
81 Commons have ulterior motives, as Paul Stacey explains in this book:
82 “Regardless of legal status, they all have a social mission. Their
83 primary reason for being is to make the world a better place, not to
84 profit. Money is a means to a social end, not the end itself.”
85
86 In the case study about Cory Doctorow, Sarah Hinchliff Pearson cites
87 Cory’s words from his book Information Doesn’t Want to Be Free:
88 “Entering the arts because you want to get rich is like buying lottery
89 tickets because you want to get rich. It might work, but it almost
90 certainly won’t. Though, of course, someone always wins the lottery.”
91
92 Today, copyright is like a lottery ticket—everyone has one, and almost
93 nobody wins. What they don’t tell you is that if you choose to share
94 your work, the returns can be significant and long-lasting. This book is
95 filled with stories of those who take much greater risks than the two
96 dollars we pay for a lottery ticket, and instead reap the rewards that
97 come from pursuing their passions and living their values.
98
99 So it’s not about the money. Also: it is. Finding the means to continue
100 to create and share often requires some amount of income. Max Temkin of
101 Cards Against Humanity says it best in their case study: “We don’t make
102 jokes and games to make money—we make money so we can make more jokes
103 and games.”
104
105 Creative Commons’ focus is on building a vibrant, usable commons,
106 powered by collaboration and gratitude. Enabling communities of
107 collaboration is at the heart of our strategy. With that in mind,
108 Creative Commons began this book project. Led by Paul and Sarah, the
109 project set out to define and advance the best open business models.
110 Paul and Sarah were the ideal authors to write Made with Creative
111 Commons.
112
113 Paul dreams of a future where new models of creativity and innovation
114 overpower the inequality and scarcity that today define the worst parts
115 of capitalism. He is driven by the power of human connections between
116 communities of creators. He takes a longer view than most, and it’s made
117 him a better educator, an insightful researcher, and also a skilled
118 gardener. He has a calm, cool voice that conveys a passion that inspires
119 his colleagues and community.
120
121 Sarah is the best kind of lawyer—a true advocate who believes in the
122 good of people, and the power of collective acts to change the world.
123 Over the past year I’ve seen Sarah struggle with the heartbreak that
124 comes from investing so much into a political campaign that didn’t end
125 as she’d hoped. Today, she’s more determined than ever to live with her
126 values right out on her sleeve. I can always count on Sarah to push
127 Creative Commons to focus on our impact—to make the main thing the main
128 thing. She’s practical, detail-oriented, and clever. There’s no one on
129 my team that I enjoy debating more.
130
131 As coauthors, Paul and Sarah complement each other perfectly. They
132 researched, analyzed, argued, and worked as a team, sometimes together
133 and sometimes independently. They dove into the research and writing
134 with passion and curiosity, and a deep respect for what goes into
135 building the commons and sharing with the world. They remained open to
136 new ideas, including the possibility that their initial theories would
137 need refinement or might be completely wrong. That’s courageous, and it
138 has made for a better book that is insightful, honest, and useful.
139
140 From the beginning, CC wanted to develop this project with the
141 principles and values of open collaboration. The book was funded,
142 developed, researched, and written in the open. It is being shared
143 openly under a CC BY-SA license for anyone to use, remix, or adapt with
144 attribution. It is, in itself, an example of an open business model.
145
146 For 31 days in August of 2015, Sarah took point to organize and execute
147 a Kickstarter campaign to generate the core funding for the book. The
148 remainder was provided by CC’s generous donors and supporters. In the
149 end, it became one of the most successful book projects on Kickstarter,
150 smashing through two stretch goals and engaging over 1,600 donors—the
151 majority of them new supporters of Creative Commons.
152
153 Paul and Sarah worked openly throughout the project, publishing the
154 plans, drafts, case studies, and analysis, early and often, and they
155 engaged communities all over the world to help write this book. As their
156 opinions diverged and their interests came into focus, they divided
157 their voices and decided to keep them separate in the final product.
158 Working in this way requires both humility and self-confidence, and
159 without question it has made Made with Creative Commons a better
160 project.
161
162 Those who work and share in the commons are not typical creators. They
163 are part of something greater than themselves, and what they offer us
164 all is a profound gift. What they receive in return is gratitude and a
165 community.
166
167 Jonathan Mann, who is profiled in this book, writes a song a day. When I
168 reached out to ask him to write a song for our Kickstarter (and to offer
169 himself up as a Kickstarter benefit), he agreed immediately. Why would
170 he agree to do that? Because the commons has collaboration at its core,
171 and community as a key value, and because the CC licenses have helped so
172 many to share in the ways that they choose with a global audience.
173
174 Sarah writes, “Endeavors that are Made with Creative Commons thrive when
175 community is built around what they do. This may mean a community
176 collaborating together to create something new, or it may simply be a
177 collection of like-minded people who get to know each other and rally
178 around common interests or beliefs. To a certain extent, simply being
179 Made with Creative Commons automatically brings with it some element of
180 community, by helping connect you to like-minded others who recognize
181 and are drawn to the values symbolized by using CC.” Amanda Palmer, the
182 other musician profiled in the book, would surely add this from her case
183 study: “There is no more satisfying end goal than having someone tell
184 you that what you do is genuinely of value to them.”
185
186 This is not a typical business book. For those looking for a recipe or a
187 roadmap, you might be disappointed. But for those looking to pursue a
188 social end, to build something great through collaboration, or to join a
189 powerful and growing global community, they’re sure to be satisfied.
190 Made with Creative Commons offers a world-changing set of clearly
191 articulated values and principles, some essential tools for exploring
192 your own business opportunities, and two dozen doses of pure
193 inspiration.
194
195 In a 1996 Stanford Law Review article “The Zones of Cyberspace”, CC
196 founder Lawrence Lessig wrote, “Cyberspace is a place. People live
197 there. They experience all the sorts of things that they experience in
198 real space, there. For some, they experience more. They experience this
199 not as isolated individuals, playing some high tech computer game; they
200 experience it in groups, in communities, among strangers, among people
201 they come to know, and sometimes like.”
202
203 I’m incredibly proud that Creative Commons is able to publish this book
204 for the many communities that we have come to know and like. I’m
205 grateful to Paul and Sarah for their creativity and insights, and to the
206 global communities that have helped us bring it to you. As CC board
207 member Johnathan Nightingale often says, “It’s all made of people.”
208
209 That’s the true value of things that are Made with Creative Commons.
210
211 *Ryan Merkley*
212
213 *CEO, Creative Commons*
214
215 ## Introduction
216
217 This book shows the world how sharing can be good for business—but with
218 a twist.
219
220 We began the project intending to explore how creators, organizations,
221 and businesses make money to sustain what they do when they share their
222 work using Creative Commons licenses. Our goal was not to identify a
223 formula for business models that use Creative Commons but instead gather
224 fresh ideas and dynamic examples that spark new, innovative models and
225 help others follow suit by building on what already works. At the onset,
226 we framed our investigation in familiar business terms. We created a
227 blank “open business model canvas,” an interactive online tool that
228 would help people design and analyze their business model.
229
230 Through the generous funding of Kickstarter backers, we set about this
231 project first by identifying and selecting a diverse group of creators,
232 organizations, and businesses who use Creative Commons in an integral
233 way—what we call being Made with Creative Commons. We interviewed them
234 and wrote up their stories. We analyzed what we heard and dug deep into
235 the literature.
236
237 But as we did our research, something interesting happened. Our initial
238 way of framing the work did not match the stories we were hearing.
239
240 Those we interviewed were not typical businesses selling to consumers
241 and seeking to maximize profits and the bottom line. Instead, they were
242 sharing to make the world a better place, creating relationships and
243 community around the works being shared, and generating revenue not for
244 unlimited growth but to sustain the operation.
245
246 They often didn’t like hearing what they do described as an open
247 business model. Their endeavor was something more than that. Something
248 different. Something that generates not just economic value but social
249 and cultural value. Something that involves human connection. Being Made
250 with Creative Commons is not “business as usual.”
251
252 We had to rethink the way we conceived of this project. And it didn’t
253 happen overnight. From the fall of 2015 through 2016, we documented our
254 thoughts in blog posts on Medium and with regular updates to our
255 Kickstarter backers. We shared drafts of case studies and analysis with
256 our Kickstarter cocreators, who provided invaluable edits, feedback, and
257 advice. Our thinking changed dramatically over the course of a year and
258 a half.
259
260 Throughout the process, the two of us have often had very different ways
261 of understanding and describing what we were learning. Learning from
262 each other has been one of the great joys of this work, and, we hope,
263 something that has made the final product much richer than it ever could
264 have been if either of us undertook this project alone. We have
265 preserved our voices throughout, and you’ll be able to sense our
266 different but complementary approaches as you read through our different
267 sections.
268
269 While we recommend that you read the book from start to finish, each
270 section reads more or less independently. The book is structured into
271 two main parts.
272
273 Part one, the overview, begins with a big-picture framework written by
274 Paul. He provides some historical context for the digital commons,
275 describing the three ways society has managed resources and shared
276 wealth—the commons, the market, and the state. He advocates for thinking
277 beyond business and market terms and eloquently makes the case for
278 sharing and enlarging the digital commons.
279
280 The overview continues with Sarah’s chapter, as she considers what it
281 means to be successfully Made with Creative Commons. While making money
282 is one piece of the pie, there is also a set of public-minded values and
283 the kind of human connections that make sharing truly meaningful. This
284 section outlines the ways the creators, organizations, and businesses we
285 interviewed bring in revenue, how they further the public interest and
286 live out their values, and how they foster connections with the people
287 with whom they share.
288
289 And to end part one, we have a short section that explains the different
290 Creative Commons licenses. We talk about the misconception that the more
291 restrictive licenses—the ones that are closest to the
292 all-rights-reserved model of traditional copyright—are the only ways to
293 make money.
294
295 Part two of the book is made up of the twenty-four stories of the
296 creators, businesses, and organizations we interviewed. While both of us
297 participated in the interviews, we divided up the writing of these
298 profiles.
299
300 Of course, we are pleased to make the book available using a Creative
301 Commons Attribution-ShareAlike license. Please copy, distribute,
302 translate, localize, and build upon this work.
303
304 Writing this book has transformed and inspired us. The way we now look
305 at and think about what it means to be Made with Creative Commons has
306 irrevocably changed. We hope this book inspires you and your enterprise
307 to use Creative Commons and in so doing contribute to the transformation
308 of our economy and world for the better.
309
310 *Paul and Sarah *
311
312
313 # The Big Picture
314
315 ## The New World of Digital Commons
316
317 Paul Stacey
318
319 Jonathan Rowe eloquently describes the commons as “the air and oceans,
320 the web of species, wilderness and flowing water—all are parts of the
321 commons. So are language and knowledge, sidewalks and public squares,
322 the stories of childhood and the processes of democracy. Some parts of
323 the commons are gifts of nature, others the product of human endeavor.
324 Some are new, such as the Internet; others are as ancient as soil and
325 calligraphy.”1
326
327 In Made with Creative Commons, we focus on our current era of digital
328 commons, a commons of human-produced works. This commons cuts across a
329 broad range of areas including cultural heritage, education, research,
330 technology, art, design, literature, entertainment, business, and data.
331 Human-produced works in all these areas are increasingly digital. The
332 Internet is a kind of global, digital commons. The individuals,
333 organizations, and businesses we profile in our case studies use
334 Creative Commons to share their resources online over the Internet.
335
336 The commons is not just about shared resources, however. It’s also about
337 the social practices and values that manage them. A resource is a noun,
338 but to common—to put the resource into the commons—is a verb.2 The
339 creators, organizations, and businesses we profile are all engaged with
340 commoning. Their use of Creative Commons involves them in the social
341 practice of commoning, managing resources in a collective manner with a
342 community of users.3 Commoning is guided by a set of values and norms
343 that balance the costs and benefits of the enterprise with those of the
344 community. Special regard is given to equitable access, use, and
345 sustainability.
346
347 ### The Commons, the Market, and the State
348
349 Historically, there have been three ways to manage resources and share
350 wealth: the commons (managed collectively), the state (i.e., the
351 government), and the market—with the last two being the dominant forms
352 today.4
353
354 The organizations and businesses in our case studies are unique in the
355 way they participate in the commons while still engaging with the market
356 and/or state. The extent of engagement with market or state varies. Some
357 operate primarily as a commons with minimal or no reliance on the market
358 or state.5 Others are very much a part of the market or state, depending
359 on them for financial sustainability. All operate as hybrids, blending
360 the norms of the commons with those of the market or state.
361
362 Fig. 1. is a depiction of how an enterprise can have varying levels of
363 engagement with commons, state, and market.
364
365 Some of our case studies are simply commons and market enterprises with
366 little or no engagement with the state. A depiction of those case
367 studies would show the state sphere as tiny or even absent. Other case
368 studies are primarily market-based with only a small engagement with the
369 commons. A depiction of those case studies would show the market sphere
370 as large and the commons sphere as small. The extent to which an
371 enterprise sees itself as being primarily of one type or another affects
372 the balance of norms by which they operate.
373
374 All our case studies generate money as a means of livelihood and
375 sustainability. Money is primarily of the market. Finding ways to
376 generate revenue while holding true to the core values of the commons
377 (usually expressed in mission statements) is challenging. To manage
378 interaction and engagement between the commons and the market requires a
379 deft touch, a strong sense of values, and the ability to blend the best
380 of both.
381
382 The state has an important role to play in fostering the use and
383 adoption of the commons. State programs and funding can deliberately
384 contribute to and build the commons. Beyond money, laws and regulations
385 regarding property, copyright, business, and finance can all be designed
386 to foster the commons.
387
388 ![](Pictures/10000201000008000000045C30360249076453E6.png){width="6.5in"
389 height="3.5417in"}
390
391 It’s helpful to understand how the commons, market, and state manage
392 resources differently, and not just for those who consider themselves
393 primarily as a commons. For businesses or governmental organizations who
394 want to engage in and use the commons, knowing how the commons operates
395 will help them understand how best to do so. Participating in and using
396 the commons the same way you do the market or state is not a strategy
397 for success.
398
399 ### The Four Aspects of a Resource
400
401 As part of her Nobel Prize–winning work, Elinor Ostrom developed a
402 framework for analyzing how natural resources are managed in a commons.6
403 Her framework considered things like the biophysical characteristics of
404 common resources, the community’s actors and the interactions that take
405 place between them, rules-in-use, and outcomes. That framework has been
406 simplified and generalized to apply to the commons, the market, and the
407 state for this chapter.
408
409 To compare and contrast the ways in which the commons, market, and state
410 work, let’s consider four aspects of resource management: resource
411 characteristics, the people involved and the process they use, the norms
412 and rules they develop to govern use, and finally actual resource use
413 along with outcomes of that use (see Fig. 2).
414
415 ![](Pictures/10000201000007D0000007D0ACF13F8B71EAF0B9.png){width="6.5in"
416 height="6.5in"}
417
418 #### Characteristics
419
420 Resources have particular characteristics or attributes that affect the
421 way they can be used. Some resources are natural; others are human
422 produced. And—significantly for today’s commons—resources can be
423 physical or digital, which affects a resource’s inherent potential.
424
425 Physical resources exist in limited supply. If I have a physical
426 resource and give it to you, I no longer have it. When a resource is
427 removed and used, the supply becomes scarce or depleted. Scarcity can
428 result in competing rivalry for the resource. Made with Creative Commons
429 enterprises are usually digitally based but some of our case studies
430 also produce resources in physical form. The costs of producing and
431 distributing a physical good usually require them to engage with the
432 market.
433
434 Physical resources are depletable, exclusive, and rivalrous. Digital
435 resources, on the other hand, are nondepletable, nonexclusive, and
436 nonrivalrous. If I share a digital resource with you, we both have the
437 resource. Giving it to you does not mean I no longer have it. Digital
438 resources can be infinitely stored, copied, and distributed without
439 becoming depleted, and at close to zero cost. Abundance rather than
440 scarcity is an inherent characteristic of digital resources.
441
442 The nondepletable, nonexclusive, and nonrivalrous nature of digital
443 resources means the rules and norms for managing them can (and ought to)
444 be different from how physical resources are managed. However, this is
445 not always the case. Digital resources are frequently made artificially
446 scarce. Placing digital resources in the commons makes them free and
447 abundant.
448
449 Our case studies frequently manage hybrid resources, which start out as
450 digital with the possibility of being made into a physical resource. The
451 digital file of a book can be printed on paper and made into a physical
452 book. A computer-rendered design for furniture can be physically
453 manufactured in wood. This conversion from digital to physical
454 invariably has costs. Often the digital resources are managed in a free
455 and open way, but money is charged to convert a digital resource into a
456 physical one.
457
458 Beyond this idea of physical versus digital, the commons, market, and
459 state conceive of resources differently (see Fig. 3). The market sees
460 resources as private goods—commodities for sale—from which value is
461 extracted. The state sees resources as public goods that provide value
462 to state citizens. The commons sees resources as common goods, providing
463 a common wealth extending beyond state boundaries, to be passed on in
464 undiminished or enhanced form to future generations.
465
466 #### People and processes
467
468 In the commons, the market, and the state, different people and
469 processes are used to manage resources. The processes used define both
470 who has a say and how a resource is managed.
471
472 In the state, a government of elected officials is responsible for
473 managing resources on behalf of the public. The citizens who produce and
474 use those resources are not directly involved; instead, that
475 responsibility is given over to the government. State ministries and
476 departments staffed with public servants set budgets, implement
477 programs, and manage resources based on government priorities and
478 procedures.
479
480 In the market, the people involved are producers, buyers, sellers, and
481 consumers. Businesses act as intermediaries between those who produce
482 resources and those who consume or use them. Market processes seek to
483 extract as much monetary value from resources as possible. In the
484 market, resources are managed as commodities, frequently mass-produced,
485 and sold to consumers on the basis of a cash transaction.
486
487 In contrast to the state and market, resources in a commons are managed
488 more directly by the people involved.7 Creators of human produced
489 resources can put them in the commons by personal choice. No permission
490 from state or market is required. Anyone can participate in the commons
491 and determine for themselves the extent to which they want to be
492 involved—as a contributor, user, or manager. The people involved include
493 not only those who create and use resources but those affected by
494 outcome of use. Who you are affects your say, actions you can take, and
495 extent of decision making. In the commons, the community as a whole
496 manages the resources. Resources put into the commons using Creative
497 Commons require users to give the original creator credit. Knowing the
498 person behind a resource makes the commons less anonymous and more
499 personal.
500
501 ![](Pictures/10000201000009C40000065D9EC4F530BD4DFBE0.png){width="6.5in"
502 height="4.2362in"}
503
504 #### Norms and rules
505
506 The social interactions between people, and the processes used by the
507 state, market, and commons, evolve social norms and rules. These norms
508 and rules define permissions, allocate entitlements, and resolve
509 disputes.
510
511 State authority is governed by national constitutions. Norms related to
512 priorities and decision making are defined by elected officials and
513 parliamentary procedures. State rules are expressed through policies,
514 regulations, and laws. The state influences the norms and rules of the
515 market and commons through the rules it passes.
516
517 Market norms are influenced by economics and competition for scarce
518 resources. Market rules follow property, business, and financial laws
519 defined by the state.
520
521 As with the market, a commons can be influenced by state policies,
522 regulations, and laws. But the norms and rules of a commons are largely
523 defined by the community. They weigh individual costs and benefits
524 against the costs and benefits to the whole community. Consideration is
525 given not just to economic efficiency but also to equity and
526 sustainability.9
527
528 #### Goals
529
530 The combination of the aspects we’ve discussed so far—the resource’s
531 inherent characteristics, people and processes, and norms and
532 rules—shape how resources are used. Use is also influenced by the
533 different goals the state, market, and commons have.
534
535 In the market, the focus is on maximizing the utility of a resource.
536 What we pay for the goods we consume is seen as an objective measure of
537 the utility they provide. The goal then becomes maximizing total
538 monetary value in the economy.10 Units consumed translates to sales,
539 revenue, profit, and growth, and these are all ways to measure goals of
540 the market.
541
542 The state aims to use and manage resources in a way that balances the
543 economy with the social and cultural needs of its citizens. Health care,
544 education, jobs, the environment, transportation, security, heritage,
545 and justice are all facets of a healthy society, and the state applies
546 its resources toward these aims. State goals are reflected in quality of
547 life measures.
548
549 In the commons, the goal is maximizing access, equity, distribution,
550 participation, innovation, and sustainability. You can measure success
551 by looking at how many people access and use a resource; how users are
552 distributed across gender, income, and location; if a community to
553 extend and enhance the resources is being formed; and if the resources
554 are being used in innovative ways for personal and social good.
555
556 As hybrid combinations of the commons with the market or state, the
557 success and sustainability of all our case study enterprises depends on
558 their ability to strategically utilize and balance these different
559 aspects of managing resources.
560
561 ### A Short History of the Commons
562
563 Using the commons to manage resources is part of a long historical
564 continuum. However, in contemporary society, the market and the state
565 dominate the discourse on how resources are best managed. Rarely is the
566 commons even considered as an option. The commons has largely
567 disappeared from consciousness and consideration. There are no news
568 reports or speeches about the commons.
569
570 But the more than 1.1 billion resources licensed with Creative Commons
571 around the world are indications of a grassroots move toward the
572 commons. The commons is making a resurgence. To understand the
573 resilience of the commons and its current renewal, it’s helpful to know
574 something of its history.
575
576 For centuries, indigenous people and preindustrialized societies managed
577 resources, including water, food, firewood, irrigation, fish, wild game,
578 and many other things collectively as a commons.11 There was no market,
579 no global economy. The state in the form of rulers influenced the
580 commons but by no means controlled it. Direct social participation in a
581 commons was the primary way in which resources were managed and needs
582 met. (Fig. 4 illustrates the commons in relation to the state and the
583 market.)
584
585 ![](Pictures/10000201000009C4000005153EACBD62F00F6BA9.png){width="6.5in"
586 height="3.389in"}
587
588 This is followed by a long history of the state (a monarchy or ruler)
589 taking over the commons for their own purposes. This is called enclosure
590 of the commons.12 In olden days, “commoners” were evicted from the land,
591 fences and hedges erected, laws passed, and security set up to forbid
592 access.13 Gradually, resources became the property of the state and the
593 state became the primary means by which resources were managed. (See
594 Fig. 5).
595
596 Holdings of land, water, and game were distributed to ruling family and
597 political appointees. Commoners displaced from the land migrated to
598 cities. With the emergence of the industrial revolution, land and
599 resources became commodities sold to businesses to support production.
600 Monarchies evolved into elected parliaments. Commoners became labourers
601 earning money operating the machinery of industry. Financial, business,
602 and property laws were revised by governments to support markets,
603 growth, and productivity. Over time ready access to market produced
604 goods resulted in a rising standard of living, improved health, and
605 education. Fig. 6 shows how today the market is the primary means by
606 which resources are managed.
607
608 ![](Pictures/10000201000009C4000005150F069409C1CC12F0.png){width="6.5in"
609 height="3.389in"}
610
611 However, the world today is going through turbulent times. The benefits
612 of the market have been offset by unequal distribution and
613 overexploitation.
614
615 Overexploitation was the topic of Garrett Hardin’s influential essay
616 “The Tragedy of the Commons,” published in Science in 1968. Hardin
617 argues that everyone in a commons seeks to maximize personal gain and
618 will continue to do so even when the limits of the commons are reached.
619 The commons is then tragically depleted to the point where it can no
620 longer support anyone. Hardin’s essay became widely accepted as an
621 economic truism and a justification for private property and free
622 markets.
623
624 However, there is one serious flaw with Hardin’s “The Tragedy of the
625 Commons”—it’s fiction. Hardin did not actually study how real commons
626 work. Elinor Ostrom won the 2009 Nobel Prize in economics for her work
627 studying different commons all around the world. Ostrom’s work shows
628 that natural resource commons can be successfully managed by local
629 communities without any regulation by central authorities or without
630 privatization. Government and privatization are not the only two
631 choices. There is a third way: management by the people, where those
632 that are directly impacted are directly involved. With natural
633 resources, there is a regional locality. The people in the region are
634 the most familiar with the natural resource, have the most direct
635 relationship and history with it, and are therefore best situated to
636 manage it. Ostrom’s approach to the governance of natural resources
637 broke with convention; she recognized the importance of the commons as
638 an alternative to the market or state for solving problems of collective
639 action.14
640
641 Hardin failed to consider the actual social dynamic of the commons. His
642 model assumed that people in the commons act autonomously, out of pure
643 self-interest, without interaction or consideration of others. But as
644 Ostrom found, in reality, managing common resources together forms a
645 community and encourages discourse. This naturally generates norms and
646 rules that help people work collectively and ensure a sustainable
647 commons. Paradoxically, while Hardin’s essay is called The Tragedy of
648 the Commons it might more accurately be titled The Tragedy of the
649 Market.
650
651 Hardin’s story is based on the premise of depletable resources.
652 Economists have focused almost exclusively on scarcity-based markets.
653 Very little is known about how abundance works.15 The emergence of
654 information technology and the Internet has led to an explosion in
655 digital resources and new means of sharing and distribution. Digital
656 resources can never be depleted. An absence of a theory or model for how
657 abundance works, however, has led the market to make digital resources
658 artificially scarce and makes it possible for the usual market norms and
659 rules to be applied.
660
661 When it comes to use of state funds to create digital goods, however,
662 there is really no justification for artificial scarcity. The norm for
663 state funded digital works should be that they are freely and openly
664 available to the public that paid for them.
665
666 ![](Pictures/10000201000009C400000515F1CAA15B223F6BAF.png){width="6.5in"
667 height="3.389in"}
668
669 ### The Digital Revolution
670
671 In the early days of computing, programmers and developers learned from
672 each other by sharing software. In the 1980s, the free-software movement
673 codified this practice of sharing into a set of principles and freedoms:
674
675 - The freedom to run a software program as you wish, for any purpose.
676 - The freedom to study how a software program works (because access to
677 the source code has been freely given), and change it so it does
678 your computing as you wish.
679 - The freedom to redistribute copies.
680 - The freedom to distribute copies of your modified versions to
681 others.16
682
683 These principles and freedoms constitute a set of norms and rules that
684 typify a digital commons.
685
686 In the late 1990s, to make the sharing of source code and collaboration
687 more appealing to companies, the open-source-software initiative
688 converted these principles into licenses and standards for managing
689 access to and distribution of software. The benefits of open source—such
690 as reliability, scalability, and quality verified by independent peer
691 review—became widely recognized and accepted. Customers liked the way
692 open source gave them control without being locked into a closed,
693 proprietary technology. Free and open-source software also generated a
694 network effect where the value of a product or service increases with
695 the number of people using it.17 The dramatic growth of the Internet
696 itself owes much to the fact that nobody has a proprietary lock on core
697 Internet protocols.
698
699 While open-source software functions as a commons, many businesses and
700 markets did build up around it. Business models based on the licenses
701 and standards of open-source software evolved alongside organizations
702 that managed software code on principles of abundance rather than
703 scarcity. Eric Raymond’s essay “The Magic Cauldron” does a great job of
704 analyzing the economics and business models associated with open-source
705 software.18 These models can provide examples of sustainable approaches
706 for those Made with Creative Commons.
707
708 It isn’t just about an abundant availability of digital assets but also
709 about abundance of participation. The growth of personal computing,
710 information technology, and the Internet made it possible for mass
711 participation in producing creative works and distributing them. Photos,
712 books, music, and many other forms of digital content could now be
713 readily created and distributed by almost anyone. Despite this potential
714 for abundance, by default these digital works are governed by copyright
715 laws. Under copyright, a digital work is the property of the creator,
716 and by law others are excluded from accessing and using it without the
717 creator’s permission.
718
719 But people like to share. One of the ways we define ourselves is by
720 sharing valuable and entertaining content. Doing so grows and nourishes
721 relationships, seeks to change opinions, encourages action, and informs
722 others about who we are and what we care about. Sharing lets us feel
723 more involved with the world.19
724
725 ### The Birth of Creative Commons
726
727 In 2001, Creative Commons was created as a nonprofit to support all
728 those who wanted to share digital content. A suite of Creative Commons
729 licenses was modeled on those of open-source software but for use with
730 digital content rather than software code. The licenses give everyone
731 from individual creators to large companies and institutions a simple,
732 standardized way to grant copyright permissions to their creative work.
733
734 Creative Commons licenses have a three-layer design. The norms and rules
735 of each license are first expressed in full legal language as used by
736 lawyers. This layer is called the legal code. But since most creators
737 and users are not lawyers, the licenses also have a commons deed,
738 expressing the permissions in plain language, which regular people can
739 read and quickly understand. It acts as a user-friendly interface to the
740 legal-code layer beneath. The third layer is the machine-readable one,
741 making it easy for the Web to know a work is Creative Commons–licensed
742 by expressing permissions in a way that software systems, search
743 engines, and other kinds of technology can understand.20 Taken together,
744 these three layers ensure creators, users, and even the Web itself
745 understand the norms and rules associated with digital content in a
746 commons.
747
748 In 2015, there were over one billion Creative Commons licensed works in
749 a global commons. These works were viewed online 136 billion times.
750 People are using Creative Commons licenses all around the world, in
751 thirty-four languages. These resources include photos, artwork, research
752 articles in journals, educational resources, music and other audio
753 tracks, and videos.
754
755 Individual artists, photographers, musicians, and filmmakers use
756 Creative Commons, but so do museums, governments, creative industries,
757 manufacturers, and publishers. Millions of websites use CC licenses,
758 including major platforms like Wikipedia and Flickr and smaller ones
759 like blogs.21 Users of Creative Commons are diverse and cut across many
760 different sectors. (Our case studies were chosen to reflect that
761 diversity.)
762
763 Some see Creative Commons as a way to share a gift with others, a way of
764 getting known, or a way to provide social benefit. Others are simply
765 committed to the norms associated with a commons. And for some,
766 participation has been spurred by the free-culture movement, a social
767 movement that promotes the freedom to distribute and modify creative
768 works. The free-culture movement sees a commons as providing significant
769 benefits compared to restrictive copyright laws. This ethos of free
770 exchange in a commons aligns the free-culture movement with the free and
771 open-source software movement.
772
773 Over time, Creative Commons has spawned a range of open movements,
774 including open educational resources, open access, open science, and
775 open data. The goal in every case has been to democratize participation
776 and share digital resources at no cost, with legal permissions for
777 anyone to freely access, use, and modify.
778
779 The state is increasingly involved in supporting open movements. The
780 Open Government Partnership was launched in 2011 to provide an
781 international platform for governments to become more open, accountable,
782 and responsive to citizens. Since then, it has grown from eight
783 participating countries to seventy.22 In all these countries, government
784 and civil society are working together to develop and implement
785 ambitious open-government reforms. Governments are increasingly adopting
786 Creative Commons to ensure works funded with taxpayer dollars are open
787 and free to the public that paid for them.
788
789 ### The Changing Market
790
791 Today’s market is largely driven by global capitalism. Law and financial
792 systems are structured to support extraction, privatization, and
793 corporate growth. A perception that the market is more efficient than
794 the state has led to continual privatization of many public natural
795 resources, utilities, services, and infrastructures.23 While this system
796 has been highly efficient at generating consumerism and the growth of
797 gross domestic product, the impact on human well-being has been mixed.
798 Offsetting rising living standards and improvements to health and
799 education are ever-increasing wealth inequality, social inequality,
800 poverty, deterioration of our natural environment, and breakdowns of
801 democracy.24
802
803 In light of these challenges there is a growing recognition that GDP
804 growth should not be an end in itself, that development needs to be
805 socially and economically inclusive, that environmental sustainability
806 is a requirement not an option, and that we need to better balance the
807 market, state and community.25
808
809 These realizations have led to a resurgence of interest in the commons
810 as a means of enabling that balance. City governments like Bologna,
811 Italy, are collaborating with their citizens to put in place regulations
812 for the care and regeneration of urban commons.26 Seoul and Amsterdam
813 call themselves “sharing cities,” looking to make sustainable and more
814 efficient use of scarce resources. They see sharing as a way to improve
815 the use of public spaces, mobility, social cohesion, and safety.27
816
817 The market itself has taken an interest in the sharing economy, with
818 businesses like Airbnb providing a peer-to-peer marketplace for
819 short-term lodging and Uber providing a platform for ride sharing.
820 However, Airbnb and Uber are still largely operating under the usual
821 norms and rules of the market, making them less like a commons and more
822 like a traditional business seeking financial gain. Much of the sharing
823 economy is not about the commons or building an alternative to a
824 corporate-driven market economy; it’s about extending the deregulated
825 free market into new areas of our lives.28 While none of the people we
826 interviewed for our case studies would describe themselves as part of
827 the sharing economy, there are in fact some significant parallels. Both
828 the sharing economy and the commons make better use of asset capacity.
829 The sharing economy sees personal residents and cars as having latent
830 spare capacity with rental value. The equitable access of the commons
831 broadens and diversifies the number of people who can use and derive
832 value from an asset.
833
834 One way Made with Creative Commons case studies differ from those of the
835 sharing economy is their focus on digital resources. Digital resources
836 function under different economic rules than physical ones. In a world
837 where prices always seem to go up, information technology is an anomaly.
838 Computer-processing power, storage, and bandwidth are all rapidly
839 increasing, but rather than costs going up, costs are coming down.
840 Digital technologies are getting faster, better, and cheaper. The cost
841 of anything built on these technologies will always go down until it is
842 close to zero.29
843
844 Those that are Made with Creative Commons are looking to leverage the
845 unique inherent characteristics of digital resources, including lowering
846 costs. The use of digital-rights-management technologies in the form of
847 locks, passwords, and controls to prevent digital goods from being
848 accessed, changed, replicated, and distributed is minimal or
849 nonexistent. Instead, Creative Commons licenses are used to put digital
850 content out in the commons, taking advantage of the unique economics
851 associated with being digital. The aim is to see digital resources used
852 as widely and by as many people as possible. Maximizing access and
853 participation is a common goal. They aim for abundance over scarcity.
854
855 The incremental cost of storing, copying, and distributing digital goods
856 is next to zero, making abundance possible. But imagining a market based
857 on abundance rather than scarcity is so alien to the way we conceive of
858 economic theory and practice that we struggle to do so.30 Those that are
859 Made with Creative Commons are each pioneering in this new landscape,
860 devising their own economic models and practice.
861
862 Some are looking to minimize their interactions with the market and
863 operate as autonomously as possible. Others are operating largely as a
864 business within the existing rules and norms of the market. And still
865 others are looking to change the norms and rules by which the market
866 operates.
867
868 For an ordinary corporation, making social benefit a part of its
869 operations is difficult, as it’s legally required to make decisions that
870 financially benefit stockholders. But new forms of business are
871 emerging. There are benefit corporations and social enterprises, which
872 broaden their business goals from making a profit to making a positive
873 impact on society, workers, the community, and the environment.31
874 Community-owned businesses, worker-owned businesses, cooperatives,
875 guilds, and other organizational forms offer alternatives to the
876 traditional corporation. Collectively, these alternative market entities
877 are changing the rules and norms of the market.32
878
879 “A book on open business models” is how we described it in this book’s
880 Kickstarter campaign. We used a handbook called Business Model
881 Generation as our reference for defining just what a business model is.
882 Developed over nine years using an “open process” involving 470
883 coauthors from forty-five countries, it is useful as a framework for
884 talking about business models.33
885
886 It contains a “business model canvas,” which conceives of a business
887 model as having nine building blocks.34 This blank canvas can serve as a
888 tool for anyone to design their own business model. We remixed this
889 business model canvas into an open business model canvas, adding three
890 more building blocks relevant to hybrid market, commons enterprises:
891 social good, Creative Commons license, and “type of open environment
892 that the business fits in.”35 This enhanced canvas proved useful when we
893 analyzed businesses and helped start-ups plan their economic model.
894
895 In our case study interviews, many expressed discomfort over describing
896 themselves as an open business model—the term business model suggested
897 primarily being situated in the market. Where you sit on the
898 commons-to-market spectrum affects the extent to which you see yourself
899 as a business in the market. The more central to the mission shared
900 resources and commons values are, the less comfort there is in
901 describing yourself, or depicting what you do, as a business. Not all
902 who have endeavors Made with Creative Commons use business speak; for
903 some the process has been experimental, emergent, and organic rather
904 than carefully planned using a predefined model.
905
906 The creators, businesses, and organizations we profile all engage with
907 the market to generate revenue in some way. The ways in which this is
908 done vary widely. Donations, pay what you can, memberships, “digital for
909 free but physical for a fee,” crowdfunding, matchmaking, value-add
910 services, patrons . . . the list goes on and on. (Initial description of
911 how to earn revenue available through reference note. For latest
912 thinking see How to Bring In Money in the next section.) 36 There is no
913 single magic bullet, and each endeavor has devised ways that work for
914 them. Most make use of more than one way. Diversifying revenue streams
915 lowers risk and provides multiple paths to sustainability.
916
917 ### Benefits of the Digital Commons
918
919 While it may be clear why commons-based organizations want to interact
920 and engage with the market (they need money to survive), it may be less
921 obvious why the market would engage with the commons. The digital
922 commons offers many benefits.
923
924 The commons speeds dissemination. The free flow of resources in the
925 commons offers tremendous economies of scale. Distribution is
926 decentralized, with all those in the commons empowered to share the
927 resources they have access to. Those that are Made with Creative Commons
928 have a reduced need for sales or marketing. Decentralized distribution
929 amplifies supply and know-how.
930
931 The commons ensures access to all. The market has traditionally operated
932 by putting resources behind a paywall requiring payment first before
933 access. The commons puts resources in the open, providing access up
934 front without payment. Those that are Made with Creative Commons make
935 little or no use of digital rights management (DRM) to manage resources.
936 Not using DRM frees them of the costs of acquiring DRM technology and
937 staff resources to engage in the punitive practices associated with
938 restricting access. The way the commons provides access to everyone
939 levels the playing field and promotes inclusiveness, equity, and
940 fairness.
941
942 The commons maximizes participation. Resources in the commons can be
943 used and contributed to by everyone. Using the resources of others,
944 contributing your own, and mixing yours with others to create new works
945 are all dynamic forms of participation made possible by the commons.
946 Being Made with Creative Commons means you’re engaging as many users
947 with your resources as possible. Users are also authoring, editing,
948 remixing, curating, localizing, translating, and distributing. The
949 commons makes it possible for people to directly participate in culture,
950 knowledge building, and even democracy, and many other socially
951 beneficial practices.
952
953 The commons spurs innovation. Resources in the hands of more people who
954 can use them leads to new ideas. The way commons resources can be
955 modified, customized, and improved results in derivative works never
956 imagined by the original creator. Some endeavors that are Made with
957 Creative Commons deliberately encourage users to take the resources
958 being shared and innovate them. Doing so moves research and development
959 (R&D) from being solely inside the organization to being in the
960 community.37 Community-based innovation will keep an organization or
961 business on its toes. It must continue to contribute new ideas, absorb
962 and build on top of the innovations of others, and steward the resources
963 and the relationship with the community.
964
965 The commons boosts reach and impact. The digital commons is global.
966 Resources may be created for a local or regional need, but they go far
967 and wide generating a global impact. In the digital world, there are no
968 borders between countries. When you are Made with Creative Commons, you
969 are often local and global at the same time: Digital designs being
970 globally distributed but made and manufactured locally. Digital books or
971 music being globally distributed but readings and concerts performed
972 locally. The digital commons magnifies impact by connecting creators to
973 those who use and build on their work both locally and globally.
974
975 The commons is generative. Instead of extracting value, the commons adds
976 value. Digitized resources persist without becoming depleted, and
977 through use are improved, personalized, and localized. Each use adds
978 value. The market focuses on generating value for the business and the
979 customer. The commons generates value for a broader range of
980 beneficiaries including the business, the customer, the creator, the
981 public, and the commons itself. The generative nature of the commons
982 means that it is more cost-effective and produces a greater return on
983 investment. Value is not just measured in financial terms. Each new
984 resource added to the commons provides value to the public and
985 contributes to the overall value of the commons.
986
987 The commons brings people together for a common cause. The commons vests
988 people directly with the responsibility to manage the resources for the
989 common good. The costs and benefits for the individual are balanced with
990 the costs and benefits for the community and for future generations.
991 Resources are not anonymous or mass produced. Their provenance is known
992 and acknowledged through attribution and other means. Those that are
993 Made with Creative Commons generate awareness and reputation based on
994 their contributions to the commons. The reach, impact, and
995 sustainability of those contributions rest largely on their ability to
996 forge relationships and connections with those who use and improve them.
997 By functioning on the basis of social engagement, not monetary exchange,
998 the commons unifies people.
999
1000 The benefits of the commons are many. When these benefits align with the
1001 goals of individuals, communities, businesses in the market, or state
1002 enterprises, choosing to manage resources as a commons ought to be the
1003 option of choice.
1004
1005 ### Our Case Studies
1006
1007 The creators, organizations, and businesses in our case studies operate
1008 as nonprofits, for-profits, and social enterprises. Regardless of legal
1009 status, they all have a social mission. Their primary reason for being
1010 is to make the world a better place, not to profit. Money is a means to
1011 a social end, not the end itself. They factor public interest into
1012 decisions, behavior, and practices. Transparency and trust are really
1013 important. Impact and success are measured against social aims expressed
1014 in mission statements, and are not just about the financial bottom line.
1015
1016 The case studies are based on the narratives told to us by founders and
1017 key staff. Instead of solely using financials as the measure of success
1018 and sustainability, they emphasized their mission, practices, and means
1019 by which they measure success. Metrics of success are a blend of how
1020 social goals are being met and how sustainable the enterprise is.
1021
1022 Our case studies are diverse, ranging from publishing to education and
1023 manufacturing. All of the organizations, businesses, and creators in the
1024 case studies produce digital resources. Those resources exist in many
1025 forms including books, designs, songs, research, data, cultural works,
1026 education materials, graphic icons, and video. Some are digital
1027 representations of physical resources. Others are born digital but can
1028 be made into physical resources.
1029
1030 They are creating new resources, or using the resources of others, or
1031 mixing existing resources together to make something new. They, and
1032 their audience, all play a direct, participatory role in managing those
1033 resources, including their preservation, curation, distribution, and
1034 enhancement. Access and participation is open to all regardless of
1035 monetary means.
1036
1037 And as users of Creative Commons licenses, they are automatically part
1038 of a global community. The new digital commons is global. Those we
1039 profiled come from nearly every continent in the world. To build and
1040 interact within this global community is conducive to success.
1041
1042 Creative Commons licenses may express legal rules around the use of
1043 resources in a commons, but success in the commons requires more than
1044 following the letter of the law and acquiring financial means. Over and
1045 over we heard in our interviews how success and sustainability are tied
1046 to a set of beliefs, values, and principles that underlie their actions:
1047 Give more than you take. Be open and inclusive. Add value. Make visible
1048 what you are using from the commons, what you are adding, and what you
1049 are monetizing. Maximize abundance. Give attribution. Express gratitude.
1050 Develop trust; don’t exploit. Build relationship and community. Be
1051 transparent. Defend the commons.
1052
1053 The new digital commons is here to stay. Made With Creative Commons case
1054 studies show how it’s possible to be part of this commons while still
1055 functioning within market and state systems. The commons generates
1056 benefits neither the market nor state can achieve on their own. Rather
1057 than the market or state dominating as primary means of resource
1058 management, a more balanced alternative is possible.
1059
1060 Enterprise use of Creative Commons has only just begun. The case studies
1061 in this book are merely starting points. Each is changing and evolving
1062 over time. Many more are joining and inventing new models. This overview
1063 aims to provide a framework and language for thinking and talking about
1064 the new digital commons. The remaining sections go deeper providing
1065 further guidance and insights on how it works.
1066
1067 ### Notes
1068
1069 1. Jonathan Rowe, Our Common Wealth (San Francisco: Berrett-Koehler,
1070 2013), 14.
1071 2. David Bollier, Think Like a Commoner: A Short Introduction to the
1072 Life of the Commons (Gabriola Island, BC: New Society, 2014), 176.
1073 3. Ibid., 15.
1074 4. Ibid., 145.
1075 5. Ibid., 175.
1076 6. Daniel H. Cole, “Learning from Lin: Lessons and Cautions from the
1077 Natural Commons for the Knowledge Commons,” in Governing Knowledge
1078 Commons, eds. Brett M. Frischmann, Michael J. Madison, and
1079 Katherine J. Strandburg (New York: Oxford University Press,
1080 2014), 53.
1081 7. Max Haiven, Crises of Imagination, Crises of Power: Capitalism,
1082 Creativity and the Commons (New York: Zed Books, 2014), 93.
1083 8. Cole, “Learning from Lin,” in Frischmann, Madison, and Strandburg,
1084 Governing Knowledge Commons, 59.
1085 9. Bollier, Think Like a Commoner, 175.
1086 10. Joshua Farley and Ida Kubiszewski, “The Economics of Information in
1087 a Post-Carbon Economy,” in Free Knowledge: Confronting the
1088 Commodification of Human Discovery, eds. Patricia W. Elliott and
1089 Daryl H. Hepting (Regina, SK: University of Regina Press, 2015),
1090 201–4.
1091 11. Rowe, Our Common Wealth, 19; and Heather Menzies, Reclaiming the
1092 Commons for the Common Good: A Memoir and Manifesto (Gabriola
1093 Island, BC: New Society, 2014), 42–43.
1094 12. Bollier, Think Like a Commoner, 55–78.
1095 13. Fritjof Capra and Ugo Mattei, The Ecology of Law: Toward a Legal
1096 System in Tune with Nature and Community (Oakland, CA:
1097 Berrett-Koehler, 2015), 46–57; and Bollier, Think Like a
1098 Commoner, 88.
1099 14. Brett M. Frischmann, Michael J. Madison, and Katherine J.
1100 Strandburg, “Governing Knowledge Commons,” in Frischmann, Madison,
1101 and Strandburg Governing Knowledge Commons, 12.
1102 15. Farley and Kubiszewski, “Economics of Information,” in Elliott and
1103 Hepting, Free Knowledge, 203.
1104 16. “What Is Free Software?” GNU Operating System, the Free Software
1105 Foundation’s Licensing and Compliance Lab, accessed December 30,
1106 2016, www.gnu.org/philosophy/free-sw.
1107 17. Wikipedia, s.v. “Open-source software,” last modified November
1108 22, 2016.
1109 18. Eric S. Raymond, “The Magic Cauldron,” in The Cathedral and the
1110 Bazaar: Musings on Linux and Open Source by an Accidental
1111 Revolutionary, rev. ed. (Sebastopol, CA: O’Reilly Media, 2001),
1112 www.catb.org/esr/writings/cathedral-bazaar/.
1113 19. New York Times Customer Insight Group, The Psychology of Sharing:
1114 Why Do People Share Online? (New York: New York Times Customer
1115 Insight Group, 2011), www.iab.net/media/file/POSWhitePaper.pdf.
1116 20. “Licensing Considerations,” Creative Commons, accessed December 30,
1117 2016, creativecommons.org/share-your-work/licensing-considerations/.
1118 21. Creative Commons, 2015 State of the Commons (Mountain View, CA:
1119 Creative Commons, 2015), stateof.creativecommons.org/2015/.
1120 22. Wikipedia, s.v. “Open Government Partnership,” last modified
1121 September 24, 2016,
1122 en.wikipedia.org/wiki/Open\_Government\_Partnership.
1123 23. Capra and Mattei, Ecology of Law, 114.
1124 24. Ibid., 116.
1125 25. The Swedish International Development Cooperation Agency, “Stockholm
1126 Statement” accessed February 15, 2017,
1127 sida.se/globalassets/sida/eng/press/stockholm-statement.pdf
1128 26. City of Bologna, Regulation on Collaboration between Citizens and
1129 the City for the Care and Regeneration of Urban Commons, trans.
1130 LabGov (LABoratory for the GOVernance of Commons) (Bologna, Italy:
1131 City of Bologna, 2014),
1132 www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf.
1133 27. The Seoul Sharing City website is english.sharehub.kr; for Amsterdam
1134 Sharing City, go to www.sharenl.nl/amsterdam-sharing-city/.
1135 28. Tom Slee, What’s Yours Is Mine: Against the Sharing Economy (New
1136 York: OR Books, 2015), 42.
1137 29. Chris Anderson, Free: How Today’s Smartest Businesses Profit by
1138 Giving Something for Nothing, Reprint with new preface. (New York:
1139 Hyperion, 2010), 78.
1140 30. Jeremy Rifkin, The Zero Marginal Cost Society: The Internet of
1141 Things, the Collaborative Commons, and the Eclipse of Capitalism
1142 (New York: Palgrave Macmillan, 2014), 273.
1143 31. Gar Alperovitz, What Then Must We Do? Straight Talk about the Next
1144 American Revolution: Democratizing Wealth and Building a
1145 Community-Sustaining Economy from the Ground Up (White River
1146 Junction, VT: Chelsea Green, 2013), 39.
1147 32. Marjorie Kelly, Owning Our Future: The Emerging Ownership
1148 Revolution; Journeys to a Generative Economy (San Francisco:
1149 Berrett-Koehler, 2012), 8–9.
1150 33. Alex Osterwalder and Yves Pigneur, Business Model Generation
1151 (Hoboken, NJ: John Wiley and Sons, 2010). A preview of the book is
1152 available at strategyzer.com/books/business-model-generation.
1153 34. This business model canvas is available to download at
1154 strategyzer.com/canvas/business-model-canvas.
1155 35. We’ve made the “Open Business Model Canvas,” designed by the
1156 coauthor Paul Stacey, available online at
1157 docs.google.com/drawings/d/1QOIDa2qak7wZSSOa4Wv6qVMO77IwkKHN7CYyq0wHivs/edit.
1158 You can also find the accompanying Open Business Model Canvas
1159 Questions at
1160 docs.google.com/drawings/d/1kACK7TkoJgsM18HUWCbX9xuQ0Byna4plSVZXZGTtays/edit.
1161 36. A more comprehensive list of revenue streams is available in this
1162 post I wrote on Medium on March 6, 2016. “What Is an Open Business
1163 Model and How Can You Generate Revenue?”, available at
1164 medium.com/made-with-creative-commons/what-is-an-open-business-model-and-how-can-you-generate-revenue-5854d2659b15.
1165 37. Henry Chesbrough, Open Innovation: The New Imperative for Creating
1166 and Profiting from Technology (Boston: Harvard Business Review
1167 Press, 2006), 31–44.
1168
1169 ## How to Be Made with Creative Commons
1170
1171 Sarah Hinchliff Pearson
1172
1173 When we began this project in August 2015, we set out to write a book
1174 about business models that involve Creative Commons licenses in some
1175 significant way—what we call being Made with Creative Commons. With the
1176 help of our Kickstarter backers, we chose twenty-four endeavors from all
1177 around the world that are Made with Creative Commons. The mix is
1178 diverse, from an individual musician to a university-textbook publisher
1179 to an electronics manufacturer. Some make their own content and share
1180 under Creative Commons licensing. Others are platforms for CC-licensed
1181 creative work made by others. Many sit somewhere in between, both using
1182 and contributing creative work that’s shared with the public. Like all
1183 who use the licenses, these endeavors share their work—whether it’s open
1184 data or furniture designs—in a way that enables the public not only to
1185 access it but also to make use of it.
1186
1187 We analyzed the revenue models, customer segments, and value
1188 propositions of each endeavor. We searched for ways that putting their
1189 content under Creative Commons licenses helped boost sales or increase
1190 reach. Using traditional measures of economic success, we tried to map
1191 these business models in a way that meaningfully incorporated the impact
1192 of Creative Commons. In our interviews, we dug into the motivations, the
1193 role of CC licenses, modes of revenue generation, definitions of
1194 success.
1195
1196 In fairly short order, we realized the book we set out to write was
1197 quite different from the one that was revealing itself in our interviews
1198 and research.
1199
1200 It isn’t that we were wrong to think you can make money while using
1201 Creative Commons licenses. In many instances, CC can help make you more
1202 money. Nor were we wrong that there are business models out there that
1203 others who want to use CC licensing as part of their livelihood or
1204 business could replicate. What we didn’t realize was just how misguided
1205 it would be to write a book about being Made with Creative Commons using
1206 only a business lens.
1207
1208 According to the seminal handbook Business Model Generation, a business
1209 model “describes the rationale of how an organization creates, delivers,
1210 and captures value.”1 Thinking about sharing in terms of creating and
1211 capturing value always felt inappropriately transactional and out of
1212 place, something we heard time and time again in our interviews. And as
1213 Cory Doctorow told us in our interview with him, “Business model can
1214 mean anything you want it to mean.”
1215
1216 Eventually, we got it. Being Made with Creative Commons is more than a
1217 business model. While we will talk about specific revenue models as one
1218 piece of our analysis (and in more detail in the case studies), we
1219 scrapped that as our guiding rubric for the book.
1220
1221 Admittedly, it took me a long time to get there. When Paul and I divided
1222 up our writing after finishing the research, my charge was to distill
1223 everything we learned from the case studies and write up the practical
1224 lessons and takeaways. I spent months trying to jam what we learned into
1225 the business-model box, convinced there must be some formula for the way
1226 things interacted. But there is no formula. You’ll probably have to
1227 discard that way of thinking before you read any further.
1228
1229 In every interview, we started from the same simple questions. Amid all
1230 the diversity among the creators, organizations, and businesses we
1231 profiled, there was one constant. Being Made with Creative Commons may
1232 be good for business, but that is not why they do it. Sharing work with
1233 Creative Commons is, at its core, a moral decision. The commercial and
1234 other self-interested benefits are secondary. Most decided to use CC
1235 licenses first and found a revenue model later. This was our first hint
1236 that writing a book solely about the impact of sharing on business might
1237 be a little off track.
1238
1239 But we also started to realize something about what it means to be Made
1240 with Creative Commons. When people talked to us about how and why they
1241 used CC, it was clear that it meant something more than using a
1242 copyright license. It also represented a set of values. There is
1243 symbolism behind using CC, and that symbolism has many layers.
1244
1245 At one level, being Made with Creative Commons expresses an affinity for
1246 the value of Creative Commons. While there are many different flavors of
1247 CC licenses and nearly infinite ways to be Made with Creative Commons,
1248 the basic value system is rooted in a fundamental belief that knowledge
1249 and creativity are building blocks of our culture rather than just
1250 commodities from which to extract market value. These values reflect a
1251 belief that the common good should always be part of the equation when
1252 we determine how to regulate our cultural outputs. They reflect a belief
1253 that everyone has something to contribute, and that no one can own our
1254 shared culture. They reflect a belief in the promise of sharing.
1255
1256 Whether the public makes use of the opportunity to copy and adapt your
1257 work, sharing with a Creative Commons license is a symbol of how you
1258 want to interact with the people who consume your work. Whenever you
1259 create something, “all rights reserved” under copyright is automatic, so
1260 the copyright symbol (©) on the work does not necessarily come across as
1261 a marker of distrust or excessive protectionism. But using a CC license
1262 can be a symbol of the opposite—of wanting a real human relationship,
1263 rather than an impersonal market transaction. It leaves open the
1264 possibility of connection.
1265
1266 Being Made with Creative Commons not only demonstrates values connected
1267 to CC and sharing. It also demonstrates that something other than profit
1268 drives what you do. In our interviews, we always asked what success
1269 looked like for them. It was stunning how rarely money was mentioned.
1270 Most have a deeper purpose and a different vision of success.
1271
1272 The driving motivation varies depending on the type of endeavor. For
1273 individual creators, it is most often about personal inspiration. In
1274 some ways, this is nothing new. As Doctorow has written, “Creators
1275 usually start doing what they do for love.”2 But when you share your
1276 creative work under a CC license, that dynamic is even more pronounced.
1277 Similarly, for technological innovators, it is often less about creating
1278 a specific new thing that will make you rich and more about solving a
1279 specific problem you have. The creators of Arduino told us that the key
1280 question when creating something is “Do you as the creator want to use
1281 it? It has to have personal use and meaning.”
1282
1283 Many that are Made with Creative Commons have an express social mission
1284 that underpins everything they do. In many cases, sharing with Creative
1285 Commons expressly advances that social mission, and using the licenses
1286 can be the difference between legitimacy and hypocrisy. Noun Project
1287 co-founder Edward Boatman told us they could not have stated their
1288 social mission of sharing with a straight face if they weren’t willing
1289 to show the world that it was OK to share their content using a Creative
1290 Commons license.
1291
1292 This dynamic is probably one reason why there are so many nonprofit
1293 examples of being Made with Creative Commons. The content is the result
1294 of a labor of love or a tool to drive social change, and money is like
1295 gas in the car, something that you need to keep going but not an end in
1296 itself. Being Made with Creative Commons is a different vision of a
1297 business or livelihood, where profit is not paramount, and producing
1298 social good and human connection are integral to success.
1299
1300 Even if profit isn’t the end goal, you have to bring in money to be
1301 successfully Made with Creative Commons. At a bare minimum, you have to
1302 make enough money to keep the lights on.
1303
1304 The costs of doing business vary widely for those made with CC, but
1305 there is generally a much lower threshold for sustainability than there
1306 used to be for any creative endeavor. Digital technology has made it
1307 easier than ever to create, and easier than ever to distribute. As
1308 Doctorow put it in his book Information Doesn’t Want to Be Free, “If
1309 analog dollars have turned into digital dimes (as the critics of
1310 ad-supported media have it), there is the fact that it’s possible to run
1311 a business that gets the same amount of advertising as its forebears at
1312 a fraction of the price.”
1313
1314 Some creation costs are the same as they always were. It takes the same
1315 amount of time and money to write a peer-reviewed journal article or
1316 paint a painting. Technology can’t change that. But other costs are
1317 dramatically reduced by technology, particularly in production-heavy
1318 domains like filmmaking.3 CC-licensed content and content in the public
1319 domain, as well as the work of volunteer collaborators, can also
1320 dramatically reduce costs if they’re being used as resources to create
1321 something new. And, of course, there is the reality that some content
1322 would be created whether or not the creator is paid because it is a
1323 labor of love.
1324
1325 Distributing content is almost universally cheaper than ever. Once
1326 content is created, the costs to distribute copies digitally are
1327 essentially zero.4 The costs to distribute physical copies are still
1328 significant, but lower than they have been historically. And it is now
1329 much easier to print and distribute physical copies on-demand, which
1330 also reduces costs. Depending on the endeavor, there can be a whole host
1331 of other possible expenses like marketing and promotion, and even
1332 expenses associated with the various ways money is being made, like
1333 touring or custom training.
1334
1335 It’s important to recognize that the biggest impact of technology on
1336 creative endeavors is that creators can now foot the costs of creation
1337 and distribution themselves. People now often have a direct route to
1338 their potential public without necessarily needing intermediaries like
1339 record labels and book publishers. Doctorow wrote, “If you’re a creator
1340 who never got the time of day from one of the great imperial powers,
1341 this is your time. Where once you had no means of reaching an audience
1342 without the assistance of the industry-dominating megacompanies, now you
1343 have hundreds of ways to do it without them.”5 Previously, distribution
1344 of creative work involved the costs associated with sustaining a
1345 monolithic entity, now creators can do the work themselves. That means
1346 the financial needs of creative endeavors can be a lot more modest.
1347
1348 Whether for an individual creator or a larger endeavor, it usually isn’t
1349 enough to break even if you want to make what you’re doing a livelihood.
1350 You need to build in some support for the general operation. This extra
1351 bit looks different for everyone, but importantly, in nearly all cases
1352 for those Made with Creative Commons, the definition of “enough money”
1353 looks a lot different than it does in the world of venture capital and
1354 stock options. It is more about sustainability and less about unlimited
1355 growth and profit. SparkFun founder Nathan Seidle told us, “Business
1356 model is a really grandiose word for it. It is really just about keeping
1357 the operation going day to day.”
1358
1359 This book is a testament to the notion that it is possible to make money
1360 while using CC licenses and CC-licensed content, but we are still very
1361 much at an experimental stage. The creators, organizations, and
1362 businesses we profile in this book are blazing the trail and adapting in
1363 real time as they pursue this new way of operating.
1364
1365 There are, however, plenty of ways in which CC licensing can be good for
1366 business in fairly predictable ways. The first is how it helps solve
1367 “problem zero.”
1368
1369 ### Problem Zero: Getting Discovered
1370
1371 Once you create or collect your content, the next step is finding users,
1372 customers, fans—in other words, your people. As Amanda Palmer wrote, “It
1373 has to start with the art. The songs had to touch people initially, and
1374 mean something, for anything to work at all.”6 There isn’t any magic to
1375 finding your people, and there is certainly no formula. Your work has to
1376 connect with people and offer them some artistic and/or utilitarian
1377 value. In some ways, this is easier than ever. Online we are not limited
1378 by shelf space, so there is room for every obscure interest, taste, and
1379 need imaginable. This is what Chris Anderson dubbed the Long Tail, where
1380 consumption becomes less about mainstream mass “hits” and more about
1381 micromarkets for every particular niche. As Anderson wrote, “We are all
1382 different, with different wants and needs, and the Internet now has a
1383 place for all of them in the way that physical markets did not.”7 We are
1384 no longer limited to what appeals to the masses.
1385
1386 While finding “your people” online is theoretically easier than in the
1387 analog world, as a practical matter it can still be difficult to
1388 actually get noticed. The Internet is a firehose of content, one that
1389 only grows larger by the minute. As a content creator, not only are you
1390 competing for attention against more content creators than ever before,
1391 you are competing against creativity generated outside the market as
1392 well.8 Anderson wrote, “The greatest change of the past decade has been
1393 the shift in time people spend consuming amateur content instead of
1394 professional content.”9 To top it all off, you have to compete against
1395 the rest of their lives, too—“friends, family, music playlists, soccer
1396 games, and nights on the town.”10 Somehow, some way, you have to get
1397 noticed by the right people.
1398
1399 When you come to the Internet armed with an all-rights-reserved
1400 mentality from the start, you are often restricting access to your work
1401 before there is even any demand for it. In many cases, requiring payment
1402 for your work is part of the traditional copyright system. Even a tiny
1403 cost has a big effect on demand. It’s called the penny gap—the large
1404 difference in demand between something that is available at the price of
1405 one cent versus the price of zero.11 That doesn’t mean it is wrong to
1406 charge money for your content. It simply means you need to recognize the
1407 effect that doing so will have on demand. The same principle applies to
1408 restricting access to copy the work. If your problem is how to get
1409 discovered and find “your people,” prohibiting people from copying your
1410 work and sharing it with others is counterproductive.
1411
1412 Of course, it’s not that being discovered by people who like your work
1413 will make you rich—far from it. But as Cory Doctorow says, “Recognition
1414 is one of many necessary preconditions for artistic success.”12
1415
1416 Choosing not to spend time and energy restricting access to your work
1417 and policing infringement also builds goodwill. Lumen Learning, a
1418 for-profit company that publishes online educational materials, made an
1419 early decision not to prevent students from accessing their content,
1420 even in the form of a tiny paywall, because it would negatively impact
1421 student success in a way that would undermine the social mission behind
1422 what they do. They believe this decision has generated an immense amount
1423 of goodwill within the community.
1424
1425 It is not just that restricting access to your work may undermine your
1426 social mission. It also may alienate the people who most value your
1427 creative work. If people like your work, their natural instinct will be
1428 to share it with others. But as David Bollier wrote, “Our natural human
1429 impulses to imitate and share—the essence of culture—have been
1430 criminalized.”13
1431
1432 The fact that copying can carry criminal penalties undoubtedly deters
1433 copying it, but copying with the click of a button is too easy and
1434 convenient to ever fully stop it. Try as the copyright industry might to
1435 persuade us otherwise, copying a copyrighted work just doesn’t feel like
1436 stealing a loaf of bread. And, of course, that’s because it isn’t.
1437 Sharing a creative work has no impact on anyone else’s ability to make
1438 use of it.
1439
1440 If you take some amount of copying and sharing your work as a given, you
1441 can invest your time and resources elsewhere, rather than wasting them
1442 on playing a cat and mouse game with people who want to copy and share
1443 your work. Lizzy Jongma from the Rijksmuseum said, “We could spend a lot
1444 of money trying to protect works, but people are going to do it anyway.
1445 And they will use bad-quality versions.” Instead, they started releasing
1446 high-resolution digital copies of their collection into the public
1447 domain and making them available for free on their website. For them,
1448 sharing was a form of quality control over the copies that were
1449 inevitably being shared online. Doing this meant forgoing the revenue
1450 they previously got from selling digital images. But Lizzy says that was
1451 a small price to pay for all of the opportunities that sharing unlocked
1452 for them.
1453
1454 Being Made with Creative Commons means you stop thinking about ways to
1455 artificially make your content scarce, and instead leverage it as the
1456 potentially abundant resource it is.14 When you see information
1457 abundance as a feature, not a bug, you start thinking about the ways to
1458 use the idling capacity of your content to your advantage. As my friend
1459 and colleague Eric Steuer once said, “Using CC licenses shows you get
1460 the Internet.”
1461
1462 Cory Doctorow says it costs him nothing when other people make copies of
1463 his work, and it opens the possibility that he might get something in
1464 return.15 Similarly, the makers of the Arduino boards knew it was
1465 impossible to stop people from copying their hardware, so they decided
1466 not to even try and instead look for the benefits of being open. For
1467 them, the result is one of the most ubiquitous pieces of hardware in the
1468 world, with a thriving online community of tinkerers and innovators that
1469 have done things with their work they never could have done otherwise.
1470
1471 There are all kinds of way to leverage the power of sharing and remix to
1472 your benefit. Here are a few.
1473
1474 #### Use CC to grow a larger audience
1475
1476 Putting a Creative Commons license on your content won’t make it
1477 automatically go viral, but eliminating legal barriers to copying the
1478 work certainly can’t hurt the chances that your work will be shared. The
1479 CC license symbolizes that sharing is welcome. It can act as a little
1480 tap on the shoulder to those who come across the work—a nudge to copy
1481 the work if they have any inkling of doing so. All things being equal,
1482 if one piece of content has a sign that says Share and the other says
1483 Don’t Share (which is what “©” means), which do you think people are
1484 more likely to share?
1485
1486 The Conversation is an online news site with in-depth articles written
1487 by academics who are experts on particular topics. All of the articles
1488 are CC-licensed, and they are copied and reshared on other sites by
1489 design. This proliferating effect, which they track, is a central part
1490 of the value to their academic authors who want to reach as many readers
1491 as possible.
1492
1493 The idea that more eyeballs equates with more success is a form of the
1494 max strategy, adopted by Google and other technology companies.
1495 According to Google’s Eric Schmidt, the idea is simple: “Take whatever
1496 it is you are doing and do it at the max in terms of distribution. The
1497 other way of saying this is that since marginal cost of distribution is
1498 free, you might as well put things everywhere.”16 This strategy is what
1499 often motivates companies to make their products and services free
1500 (i.e., no cost), but the same logic applies to making content freely
1501 shareable. Because CC-licensed content is free (as in cost) and can be
1502 freely copied, CC licensing makes it even more accessible and likely to
1503 spread.
1504
1505 If you are successful in reaching more users, readers, listeners, or
1506 other consumers of your work, you can start to benefit from the
1507 bandwagon effect. The simple fact that there are other people consuming
1508 or following your work spurs others to want to do the same.17 This is,
1509 in part, because we simply have a tendency to engage in herd behavior,
1510 but it is also because a large following is at least a partial indicator
1511 of quality or usefulness.18
1512
1513 #### Use CC to get attribution and name recognition
1514
1515 Every Creative Commons license requires that credit be given to the
1516 author, and that reusers supply a link back to the original source of
1517 the material. CC0, not a license but a tool used to put work in the
1518 public domain, does not make attribution a legal requirement, but many
1519 communities still give credit as a matter of best practices and social
1520 norms. In fact, it is social norms, rather than the threat of legal
1521 enforcement, that most often motivate people to provide attribution and
1522 otherwise comply with the CC license terms anyway. This is the mark of
1523 any well-functioning community, within both the marketplace and the
1524 society at large.19 CC licenses reflect a set of wishes on the part of
1525 creators, and in the vast majority of circumstances, people are
1526 naturally inclined to follow those wishes. This is particularly the case
1527 for something as straightforward and consistent with basic notions of
1528 fairness as providing credit.
1529
1530 The fact that the name of the creator follows a CC-licensed work makes
1531 the licenses an important means to develop a reputation or, in corporate
1532 speak, a brand. The drive to associate your name with your work is not
1533 just based on commercial motivations, it is fundamental to authorship.
1534 Knowledge Unlatched is a nonprofit that helps to subsidize the print
1535 production of CC-licensed academic texts by pooling contributions from
1536 libraries around the United States. The CEO, Frances Pinter, says that
1537 the Creative Commons license on the works has a huge value to authors
1538 because reputation is the most important currency for academics. Sharing
1539 with CC is a way of having the most people see and cite your work.
1540
1541 Attribution can be about more than just receiving credit. It can also be
1542 about establishing provenance. People naturally want to know where
1543 content came from—the source of a work is sometimes just as interesting
1544 as the work itself. Opendesk is a platform for furniture designers to
1545 share their designs. Consumers who like those designs can then get
1546 matched with local makers who turn the designs into real-life furniture.
1547 The fact that I, sitting in the middle of the United States, can pick
1548 out a design created by a designer in Tokyo and then use a maker within
1549 my own community to transform the design into something tangible is part
1550 of the power of their platform. The provenance of the design is a
1551 special part of the product.
1552
1553 Knowing the source of a work is also critical to ensuring its
1554 credibility. Just as a trademark is designed to give consumers a way to
1555 identify the source and quality of a particular good and service,
1556 knowing the author of a work gives the public a way to assess its
1557 credibility. In a time when online discourse is plagued with
1558 misinformation, being a trusted information source is more valuable than
1559 ever.
1560
1561 #### Use CC-licensed content as a marketing tool
1562
1563 As we will cover in more detail later, many endeavors that are Made with
1564 Creative Commons make money by providing a product or service other than
1565 the CC-licensed work. Sometimes that other product or service is
1566 completely unrelated to the CC content. Other times it’s a physical copy
1567 or live performance of the CC content. In all cases, the CC content can
1568 attract people to your other product or service.
1569
1570 Knowledge Unlatched’s Pinter told us she has seen time and again how
1571 offering CC-licensed content—that is, digitally for free—actually
1572 increases sales of the printed goods because it functions as a marketing
1573 tool. We see this phenomenon regularly with famous artwork. The Mona
1574 Lisa is likely the most recognizable painting on the planet. Its
1575 ubiquity has the effect of catalyzing interest in seeing the painting in
1576 person, and in owning physical goods with the image. Abundant copies of
1577 the content often entice more demand, not blunt it. Another example came
1578 with the advent of the radio. Although the music industry did not see it
1579 coming (and fought it!), free music on the radio functioned as
1580 advertising for the paid version people bought in music stores.20 Free
1581 can be a form of promotion.
1582
1583 In some cases, endeavors that are Made with Creative Commons do not even
1584 need dedicated marketing teams or marketing budgets. Cards Against
1585 Humanity is a CC-licensed card game available as a free download. And
1586 because of this (thanks to the CC license on the game), the creators say
1587 it is one of the best-marketed games in the world, and they have never
1588 spent a dime on marketing. The textbook publisher OpenStax has also
1589 avoided hiring a marketing team. Their products are free, or cheaper to
1590 buy in the case of physical copies, which makes them much more
1591 attractive to students who then demand them from their universities.
1592 They also partner with service providers who build atop the CC-licensed
1593 content and, in turn, spend money and
1594 resources marketing those services (and by extension, the OpenStax
1595 textbooks).
1596
1597 #### Use CC to enable hands-on engagement with your work
1598
1599 The great promise of Creative Commons licensing is that it signifies an
1600 embrace of remix culture. Indeed, this is the great promise of digital
1601 technology. The Internet opened up a whole new world of possibilities
1602 for public participation in creative work.
1603
1604 Four of the six CC licenses enable reusers to take apart, build upon, or
1605 otherwise adapt the work. Depending on the context, adaptation can mean
1606 wildly different things—translating, updating, localizing, improving,
1607 transforming. It enables a work to be customized for particular needs,
1608 uses, people, and communities, which is another distinct value to offer
1609 the public.21 Adaptation is more game changing in some contexts than
1610 others. With educational materials, the ability to customize and update
1611 the content is critically important for its usefulness. For photography,
1612 the ability to adapt a photo is less important.
1613
1614 This is a way to counteract a potential downside of the abundance of
1615 free and open content described above. As Anderson wrote in Free,
1616 “People often don’t care as much about things they don’t pay for, and as
1617 a result they don’t think as much about how they consume them.”22 If
1618 even the tiny act of volition of paying one penny for something changes
1619 our perception of that thing, then surely the act of remixing it
1620 enhances our perception exponentially.23 We know that people will pay
1621 more for products they had a part in creating.24 And we know that
1622 creating something, no matter what quality, brings with it a type of
1623 creative satisfaction that can never be replaced by consuming something
1624 created by someone else.25
1625
1626 Actively engaging with the content helps us avoid the type of aimless
1627 consumption that anyone who has absentmindedly scrolled through their
1628 social-media feeds for an hour knows all too well. In his book,
1629 Cognitive Surplus, Clay Shirky says, “To participate is to act as if
1630 your presence matters, as if, when you see something or hear something,
1631 your response is part of the event.”26 Opening the door to your content
1632 can get people more deeply tied to your work.
1633
1634 #### Use CC to differentiate yourself
1635
1636 Operating under a traditional copyright regime usually means operating
1637 under the rules of establishment players in the media. Business
1638 strategies that are embedded in the traditional copyright system, like
1639 using digital rights management (DRM) and signing exclusivity contracts,
1640 can tie the hands of creators, often at the expense of the creator’s
1641 best interest.27 Being Made with Creative Commons means you can function
1642 without those barriers and, in many cases, use the increased openness as
1643 a competitive advantage. David Harris from OpenStax said they
1644 specifically pursue strategies they know that traditional publishers
1645 cannot. “Don’t go into a market and play by the incumbent rules,” David
1646 said. “Change the rules of engagement.”
1647
1648 ### Making Money
1649
1650 Like any moneymaking endeavor, those that are Made with Creative Commons
1651 have to generate some type of value for their audience or customers.
1652 Sometimes that value is subsidized by funders who are not actually
1653 beneficiaries of that value. Funders, whether philanthropic
1654 institutions, governments, or concerned individuals, provide money to
1655 the organization out of a sense of pure altruism. This is the way
1656 traditional nonprofit funding operates.28 But in many cases, the revenue
1657 streams used by endeavors that are Made with Creative Commons are
1658 directly tied to the value they generate, where the recipient is paying
1659 for the value they receive like any standard market transaction. In
1660 still other
1661 cases, rather than the quid pro quo exchange of money for value that
1662 typically drives market transactions, the recipient gives money out of a
1663 sense of reciprocity.
1664
1665 Most who are Made with Creative Commons use a variety of methods to
1666 bring in revenue, some market-based and some not. One common strategy is
1667 using grant funding for content creation when research-and-development
1668 costs are particularly high, and then finding a different revenue stream
1669 (or streams) for ongoing expenses. As Shirky wrote, “The trick is in
1670 knowing when markets are an optimal way of organizing interactions and
1671 when they are not.”29
1672
1673 Our case studies explore in more detail the various revenue-generating
1674 mechanisms used by the creators, organizations, and businesses we
1675 interviewed. There is nuance hidden within the specific ways each of
1676 them makes money, so it is a bit dangerous to generalize too much about
1677 what we learned. Nonetheless, zooming out and viewing things from a
1678 higher level of abstraction can be instructive.
1679
1680 #### Market-based revenue streams
1681
1682 In the market, the central question when determining how to bring in
1683 revenue is what value people are willing to pay for.30 By definition, if
1684 you are Made with Creative Commons, the content you provide is available
1685 for free and not a market commodity. Like the ubiquitous freemium
1686 business model, any possible market transaction with a consumer of your
1687 content has to be based on some added value you provide.31
1688
1689 In many ways, this is the way of the future for all content-driven
1690 endeavors. In the market, value lives in things that are scarce. Because
1691 the Internet makes a universe of content available to all of us for
1692 free, it is difficult to get people to pay for content online. The
1693 struggling newspaper industry is a testament to this fact. This is
1694 compounded by the fact that at least some amount of copying is probably
1695 inevitable. That means you may end up competing with free versions of
1696 your own content, whether you condone it or not.32 If people can easily
1697 find your content for free, getting people to buy it will be difficult,
1698 particularly in a context where access to content is more important than
1699 owning it. In Free, Anderson wrote, “Copyright protection schemes,
1700 whether coded into either law or software, are simply holding up a price
1701 against the force of gravity.”
1702
1703 Of course, this doesn’t mean that content-driven endeavors have no
1704 future in the traditional marketplace. In Free, Anderson explains how
1705 when one product or service becomes free, as information and content
1706 largely have in the digital age, other things become more valuable.
1707 “Every abundance creates a new scarcity,” he wrote. You just have to
1708 find some way other than the content to provide value to your audience
1709 or customers. As Anderson says, “It’s easy to compete with Free: simply
1710 offer something better or at least different from the free version.”33
1711
1712 In light of this reality, in some ways endeavors that are Made with
1713 Creative Commons are at a level playing field with all content-based
1714 endeavors in the digital age. In fact, they may even have an advantage
1715 because they can use the abundance of content to derive revenue from
1716 something scarce. They can also benefit from the goodwill that stems
1717 from the values behind being Made with Creative Commons.
1718
1719 For content creators and distributors, there are nearly infinite ways to
1720 provide value to the consumers of your work, above and beyond the value
1721 that lives within your free digital content. Often, the CC-licensed
1722 content functions as a marketing tool for the paid product or
1723 service.
1724
1725 Here are the most common high-level categories.
1726
1727 #### Providing a custom service to consumers of your work *\[MARKET-BASED\]*
1728
1729 In this age of information abundance, we don’t lack for content. The
1730 trick is finding content that matches our needs and wants, so customized
1731 services are particularly valuable. As Anderson wrote, “Commodity
1732 information (everybody gets the same version) wants to be free.
1733 Customized information (you get something unique and meaningful to you)
1734 wants to be expensive.”34 This can be anything from the artistic and
1735 cultural consulting services provided by Ártica to the custom-song
1736 business of Jonathan “Song-A-Day” Mann.
1737
1738 #### Charging for the physical copy *\[MARKET-BASED\]*
1739
1740 In his book about maker culture, Anderson characterizes this model as
1741 giving away the bits and selling the atoms (where bits refers to digital
1742 content and atoms refer to a physical object).35 This is particularly
1743 successful in domains where the digital version of the content isn’t as
1744 valuable as the analog version, like book publishing where a significant
1745 subset of people still prefer reading something they can hold in their
1746 hands. Or in domains where the content isn’t useful until it is in
1747 physical form, like furniture designs. In those situations, a
1748 significant portion of consumers will pay for the convenience of having
1749 someone else put the physical version together for them. Some endeavors
1750 squeeze even more out of this revenue stream by using a Creative Commons
1751 license that only allows noncommercial uses, which means no one else can
1752 sell physical copies of their work in competition with them. This
1753 strategy of reserving commercial rights can be particularly important
1754 for items like books, where every printed copy of the same work is
1755 likely to be the same quality, so it is harder to differentiate one
1756 publishing service from another. On the other hand, for items like
1757 furniture or electronics, the provider of the physical goods can compete
1758 with other providers of the same works based on quality, service, or
1759 other traditional business principles.
1760
1761 #### Charging for the in-person version *\[MARKET-BASED\]*
1762
1763 As anyone who has ever gone to a concert will tell you, experiencing
1764 creativity in person is a completely different experience from consuming
1765 a digital copy on your own. Far from acting as a substitute for
1766 face-to-face interaction, CC-licensed content can actually create demand
1767 for the in-person version of experience. You can see this effect when
1768 people go view original art in person or pay to attend a talk or
1769 training course.
1770
1771 #### Selling merchandise *\[MARKET-BASED\]*
1772
1773 In many cases, people who like your work will pay for products
1774 demonstrating a connection to your work. As a child of the 1980s, I can
1775 personally attest to the power of a good concert T-shirt. This can also
1776 be an important revenue stream for museums and galleries.
1777
1778 Sometimes the way to find a market-based revenue stream is by providing
1779 value to people other than those who consume your CC-licensed content.
1780 In these revenue streams, the free content is being subsidized by an
1781 entirely different category of people or businesses. Often, those people
1782 or businesses are paying to access your main audience. The fact that the
1783 content is free increases the size of the audience, which in turn makes
1784 the offer more valuable to the paying customers. This is a variation of
1785 a traditional business model built on free called multi-sided
1786 platforms.36 Access to your audience isn’t the only thing people are
1787 willing to pay for—there are other services you can provide as well.
1788
1789 #### Charging advertisers or sponsors *\[MARKET-BASED\]*
1790
1791 The traditional model of subsidizing free content is advertising. In
1792 this version of multi-sided platforms, advertisers pay for the
1793 opportunity to reach the set of eyeballs the content creators provide in
1794 the form of their audience.37 The Internet has made this model more
1795 difficult because the number of potential channels available to reach
1796 those eyeballs has become essentially infinite.38 Nonetheless, it
1797 remains a viable revenue stream for many content creators, including
1798 those who are Made with Creative Commons. Often, instead of paying to
1799 display advertising, the advertiser pays to be an official sponsor of
1800 particular content or projects, or of the overall endeavor.
1801
1802 #### Charging your content creators *\[MARKET-BASED\]*
1803
1804 Another type of multisided platform is where the content creators
1805 themselves pay to be featured on the platform. Obviously, this revenue
1806 stream is only available to those who rely on work created, at least in
1807 part, by others. The most well-known version of this model is the
1808 “author-processing charge” of open-access journals like those published
1809 by the Public Library of Science, but there are other variations. The
1810 Conversation is primarily funded by a university-membership model, where
1811 universities pay to have their faculties participate as writers of the
1812 content on the Conversation website.
1813
1814 #### Charging a transaction fee *\[MARKET-BASED\]*
1815
1816 This is a version of a traditional business model based on brokering
1817 transactions between parties.39 Curation is an important element of this
1818 model. Platforms like the Noun Project add value by wading through
1819 CC-licensed content to curate a high-quality set and then derive revenue
1820 when creators of that content make transactions with customers. Other
1821 platforms make money when service providers transact with their
1822 customers; for example, Opendesk makes money every time someone on their
1823 site pays a maker to make furniture based on one of the designs on the
1824 platform.
1825
1826 #### Providing a service to your creators *\[MARKET-BASED\]*
1827
1828 As mentioned above, endeavors can make money by providing customized
1829 services to their users. Platforms can undertake a variation of this
1830 service model directed at the creators that provide the content they
1831 feature. The data platforms Figure.NZ and Figshare both capitalize on
1832 this model by providing paid tools to help their users make the data
1833 they contribute to the platform more discoverable and reusable.
1834
1835 #### Licensing a trademark *\[MARKET-BASED\]*
1836
1837 Finally, some that are Made with Creative Commons make money by selling
1838 use of their trademarks. Well known brands that consumers associate with
1839 quality, credibility, or even an ethos can license that trademark to
1840 companies that want to take advantage of that goodwill. By definition,
1841 trademarks are scarce because they represent a particular source of a
1842 good or service. Charging for the ability to use that trademark is a way
1843 of deriving revenue from something scarce while taking advantage of the
1844 abundance of CC content.
1845
1846 #### Reciprocity-based revenue streams
1847
1848 Even if we set aside grant funding, we found that the traditional
1849 economic framework of understanding the market failed to fully capture
1850 the ways the endeavors we analyzed were making money. It was not simply
1851 about monetizing scarcity.
1852
1853 Rather than devising a scheme to get people to pay money in exchange for
1854 some direct value provided to them, many of the revenue streams were
1855 more about providing value, building a relationship, and then eventually
1856 finding some money that flows back out of a sense of reciprocity. While
1857 some look like traditional nonprofit funding models, they aren’t
1858 charity. The endeavor exchange value with people, just not necessarily
1859 synchronously or in a way that requires that those values be equal. As
1860 David Bollier wrote in Think Like a Commoner, “There is no self-serving
1861 calculation of whether the value given and received is strictly equal.”
1862
1863 This should be a familiar dynamic—it is the way you deal with your
1864 friends and family. We give without regard for what and when we will get
1865 back. David Bollier wrote, “Reciprocal social exchange lies at the heart
1866 of human identity, community and culture. It is a vital brain function
1867 that helps the human species survive and evolve.”
1868
1869 What is rare is to incorporate this sort of relationship into an
1870 endeavor that also engages with the market.40 We almost can’t help but
1871 think of relationships in the market as being centered on an even-steven
1872 exchange of value.41
1873
1874 #### Memberships and individual donations *\[RECIPROCITY-BASED\]*
1875
1876 While memberships and donations are traditional nonprofit funding
1877 models, in the Made with Creative Commons context, they are directly
1878 tied to the reciprocal relationship that is cultivated with the
1879 beneficiaries of their work. The bigger the pool of those receiving
1880 value from the content, the more likely this strategy will work, given
1881 that only a small percentage of people are likely to contribute. Since
1882 using CC licenses can grease the wheels for content to reach more
1883 people, this strategy can be more effective for endeavors that are Made
1884 with Creative Commons. The greater the argument that the content is a
1885 public good or that the entire endeavor is furthering a social mission,
1886 the more likely this strategy is to succeed.
1887
1888 #### The pay-what-you-want model *\[RECIPROCITY-BASED\]*
1889
1890 In the pay-what-you-want model, the beneficiary of Creative Commons
1891 content is invited to give—at any amount they can and feel is
1892 appropriate, based on the public and personal value they feel is
1893 generated by the open content. Critically, these models are not touted
1894 as “buying” something free. They are similar to a tip jar. People make
1895 financial contributions as an act of gratitude. These models capitalize
1896 on the fact that we are naturally inclined to give money for things we
1897 value in the marketplace, even in situations where we could find a way
1898 to get it for free.
1899
1900 #### Crowdfunding *\[RECIPROCITY-BASED\]*
1901
1902 Crowdfunding models are based on recouping the costs of creating and
1903 distributing content before the content is created. If the endeavor is
1904 Made with Creative Commons, anyone who wants the work in question could
1905 simply wait until it’s created and then access it for free. That means,
1906 for this model to work, people have to care about more than just
1907 receiving the work. They have to want you to succeed. Amanda Palmer
1908 credits the success of her crowdfunding on Kickstarter and Patreon to
1909 the years she spent building her community and creating a connection
1910 with her fans. She wrote in The Art of Asking, “Good art is made, good
1911 art is shared, help is offered, ears are bent, emotions are exchanged,
1912 the compost of real, deep connection is sprayed all over the fields.
1913 Then one day, the artist steps up and asks for something. And if the
1914 ground has been fertilized enough, the audience says, without
1915 hesitation: of course.”
1916
1917 Other types of crowdfunding rely on a sense of responsibility that a
1918 particular community may feel. Knowledge Unlatched pools funds from
1919 major U.S. libraries to subsidize CC-licensed academic work that will
1920 be, by definition, available to everyone for free. Libraries with bigger
1921 budgets tend to give more out of a sense of commitment to the library
1922 community and to the idea of open access generally.
1923
1924 ### Making Human Connections
1925
1926 Regardless of how they made money, in our interviews, we repeatedly
1927 heard language like “persuading people to buy” and “inviting people to
1928 pay.” We heard it even in connection with revenue streams that sit
1929 squarely within the market. Cory Doctorow told us, “I have to convince
1930 my readers that the right thing to do is to pay me.” The founders of the
1931 for-profit company Lumen Learning showed us the letter they send to
1932 those who opt not to pay for the services they provide in connection
1933 with their CC-licensed educational content. It isn’t a cease-and-desist
1934 letter; it’s an invitation to pay because it’s the right thing to do.
1935 This sort of behavior toward what could be considered nonpaying
1936 customers is largely unheard of in the traditional marketplace. But it
1937 seems to be part of the fabric of being Made with Creative Commons.
1938
1939 Nearly every endeavor we profiled relied, at least in part, on people
1940 being invested in what they do. The closer the Creative Commons content
1941 is to being “the product,” the more pronounced this dynamic has to be.
1942 Rather than simply selling a product or service, they are making
1943 ideological, personal, and creative connections with the people who
1944 value what they do.
1945
1946 It took me a very long time to see how this avoidance of thinking about
1947 what they do in pure market terms was deeply tied to being Made with
1948 Creative Commons.
1949
1950 I came to the research with preconceived notions about what Creative
1951 Commons is and what it means to be Made with Creative Commons. It turned
1952 out I was wrong on so many counts.
1953
1954 Obviously, being Made with Creative Commons means using Creative Commons
1955 licenses. That much I knew. But in our interviews, people spoke of so
1956 much more than copyright permissions when they explained how sharing fit
1957 into what they do. I was thinking about sharing too narrowly, and as a
1958 result, I was missing vast swaths of the meaning packed within Creative
1959 Commons. Rather than parsing the specific and narrow role of the
1960 copyright license in the equation, it is important not to disaggregate
1961 the rest of what comes with sharing. You have to widen the lens.
1962
1963 Being Made with Creative Commons is not just about the simple act of
1964 licensing a copyrighted work under a set of standardized terms, but also
1965 about community, social good, contributing ideas, expressing a value
1966 system, working together. These components of sharing are hard to
1967 cultivate if you think about what you do in purely market terms. Decent
1968 social behavior isn’t as intuitive when we are doing something that
1969 involves monetary exchange. It takes a conscious effort to foster the
1970 context for real sharing, based not strictly on impersonal market
1971 exchange, but on connections with the people with whom you
1972 share—connections with you, with your work, with your values, with each
1973 other.
1974
1975 The rest of this section will explore some of the common strategies that
1976 creators, companies, and organizations use to remind us that there are
1977 humans behind every creative endeavor. To remind us we have obligations
1978 to each other. To remind us what sharing really looks like.
1979
1980 #### Be human
1981
1982 Humans are social animals, which means we are naturally inclined to
1983 treat each other well.42 But the further removed we are from the person
1984 with whom we are interacting, the less caring our behavior will be.
1985 While the Internet has democratized cultural production, increased
1986 access to knowledge, and connected us in extraordinary ways, it can also
1987 make it easy forget we are dealing with another human.
1988
1989 To counteract the anonymous and impersonal tendencies of how we operate
1990 online, individual creators and corporations who use Creative Commons
1991 licenses work to demonstrate their humanity. For some, this means
1992 pouring their lives out on the page. For others, it means showing their
1993 creative process, giving a glimpse into how they do what they do. As
1994 writer Austin Kleon wrote, “Our work doesn’t speak for itself. Human
1995 beings want to know where things came from, how they were made, and who
1996 made them. The stories you tell about the work you do have a huge effect
1997 on how people feel and what they understand about your work, and how
1998 people feel and what they understand about your work affects how they
1999 value it.”43
2000
2001 A critical component to doing this effectively is not worrying about
2002 being a “brand.” That means not being afraid to be vulnerable. Amanda
2003 Palmer says, “When you’re afraid of someone’s judgment, you can’t
2004 connect with them. You’re too preoccupied with the task of impressing
2005 them.” Not everyone is suited to live life as an open book like Palmer,
2006 and that’s OK. There are a lot of ways to be human. The trick is just
2007 avoiding pretense and the temptation to artificially craft an image.
2008 People don’t just want the glossy version of you. They can’t relate to
2009 it, at least not in a meaningful way.
2010
2011 This advice is probably even more important for businesses and
2012 organizations because we instinctively conceive of them as nonhuman
2013 (though in the United States, corporations are people!). When
2014 corporations and organizations make the people behind them more
2015 apparent, it reminds people that they are dealing with something other
2016 than an anonymous corporate entity. In business-speak, this is about
2017 “humanizing your interactions” with the public.44 But it can’t be a
2018 gimmick. You can’t fake being human.
2019
2020 #### Be open and accountable
2021
2022 Transparency helps people understand who you are and why you do what you
2023 do, but it also inspires trust. Max Temkin of Cards Against Humanity
2024 told us, “One of the most surprising things you can do in capitalism is
2025 just be honest with people.” That means sharing the good and the bad. As
2026 Amanda Palmer wrote, “You can fix almost anything by authentically
2027 communicating.”45 It isn’t about trying to satisfy everyone or trying to
2028 sugarcoat mistakes or bad news, but instead about explaining your
2029 rationale and then being prepared to defend it when people are
2030 critical.46
2031
2032 Being accountable does not mean operating on consensus. According to
2033 James Surowiecki, consensus-driven groups tend to resort to
2034 lowest-common-denominator solutions and
2035 avoid the sort of candid exchange of ideas that cultivates healthy
2036 collaboration.47 Instead, it can be as simple as asking for input and
2037 then giving context and explanation about decisions you make, even if
2038 soliciting feedback and inviting discourse is time-consuming. If you
2039 don’t go through the effort to actually respond to the input you
2040 receive, it can be worse than not inviting input in the first place.48
2041 But when you get it right, it can guarantee the type of diversity of
2042 thought that helps endeavors excel. And it is another way to get people
2043 involved and invested in what you do.
2044
2045 #### Design for the good actors
2046
2047 Traditional economics assumes people make decisions based solely on
2048 their own economic self-interest.49 Any relatively introspective human
2049 knows this is a fiction—we are much more complicated beings with a whole
2050 range of needs, emotions, and motivations. In fact, we are hardwired to
2051 work together and ensure fairness.50 Being Made with Creative Commons
2052 requires an assumption that people will largely act on those social
2053 motivations, motivations that would be considered “irrational” in an
2054 economic sense. As Knowledge Unlatched’s Pinter told us, “It is best to
2055 ignore people who try to scare you about free riding. That fear is based
2056 on a very shallow view of what motivates human behavior.” There will
2057 always be people who will act in purely selfish ways, but endeavors that
2058 are Made with Creative Commons design for the good actors.
2059
2060 The assumption that people will largely do the right thing can be a
2061 self-fulfilling prophecy. Shirky wrote in Cognitive Surplus, “Systems
2062 that assume people will act in ways that create public goods, and that
2063 give them opportunities and rewards for doing so, often let them work
2064 together better than neoclassical economics would predict.”51 When we
2065 acknowledge that people are often motivated by something other than
2066 financial self-interest, we design our endeavors in ways that encourage
2067 and accentuate our social instincts.
2068
2069 Rather than trying to exert control over people’s behavior, this mode of
2070 operating requires a certain level of trust. We might not realize it,
2071 but our daily lives are already built on trust. As Surowiecki wrote in
2072 The Wisdom of Crowds, “It’s impossible for a society to rely on law
2073 alone to make sure citizens act honestly and responsibly. And it’s
2074 impossible for any organization to rely on contracts alone to make sure
2075 that its managers and workers live up to their obligation.” Instead, we
2076 largely trust that people—mostly strangers—will do what they are
2077 supposed to do.52 And most often, they do.
2078
2079 #### Treat humans like, well, humans
2080
2081 For creators, treating people as humans means not treating them like
2082 fans. As Kleon says, “If you want fans, you have to be a fan first.”53
2083 Even if you happen to be one of the few to reach celebrity levels of
2084 fame, you are better off remembering that the people who follow your
2085 work are human, too. Cory Doctorow makes a point to answer every single
2086 email someone sends him. Amanda Palmer spends vast quantities of time
2087 going online to communicate with her public, making a point to listen
2088 just as much as she talks.54
2089
2090 The same idea goes for businesses and organizations. Rather than
2091 automating its customer service, the music platform Tribe of Noise makes
2092 a point to ensure its employees have personal, one-on-one interaction
2093 with users.
2094
2095 When we treat people like humans, they typically return the gift in
2096 kind. It’s called karma. But social relationships are fragile. It is all
2097 too easy to destroy them if you make the mistake of treating people as
2098 anonymous customers or free labor.55 Platforms that rely on content from
2099 contributors are especially at risk of creating an exploitative dynamic.
2100 It is important to find ways to acknowledge and pay back the value that
2101 contributors generate. That does not mean you can solve this problem by
2102 simply paying contributors for their time or contributions. As soon as
2103 we introduce money into a relationship—at least when it takes a form of
2104 paying monetary value in exchange for other value—it can dramatically
2105 change the dynamic.56
2106
2107 #### State your principles and stick to them
2108
2109 Being Made with Creative Commons makes a statement about who you are and
2110 what you do. The symbolism is powerful. Using Creative Commons licenses
2111 demonstrates adherence to a particular belief system, which generates
2112 goodwill and connects like-minded people to your work. Sometimes people
2113 will be drawn to endeavors that are Made with Creative Commons as a way
2114 of demonstrating their own commitment to the Creative Commons value
2115 system, akin to a political statement. Other times people will identify
2116 and feel connected with an endeavor’s separate social mission. Often
2117 both.
2118
2119 The expression of your values doesn’t have to be implicit. In fact, many
2120 of the people we interviewed talked about how important it is to state
2121 your guiding principles up front. Lumen Learning attributes a lot of
2122 their success to having been outspoken about the fundamental values that
2123 guide what they do. As a for-profit company, they think their expressed
2124 commitment to low-income students and open licensing has been critical
2125 to their credibility in the OER (open educational resources) community
2126 in which they operate.
2127
2128 When your end goal is not about making a profit, people trust that you
2129 aren’t just trying to extract value for your own gain. People notice
2130 when you have a sense of purpose that transcends your own
2131 self-interest.57 It attracts committed employees, motivates
2132 contributors, and builds trust.
2133
2134 #### Build a community
2135
2136 Endeavors that are Made with Creative Commons thrive when community is
2137 built around what they do. This may mean a community collaborating
2138 together to create something new, or it may simply be a collection of
2139 like-minded people who get to know each other and rally around common
2140 interests or beliefs.58 To a certain extent, simply being Made with
2141 Creative Commons automatically brings with it some element of community,
2142 by helping connect you to like-minded others who recognize and are drawn
2143 to the values symbolized by
2144 using CC.
2145
2146 To be sustainable, though, you have to work to nurture community. People
2147 have to care—about you and each other. One critical piece to this is
2148 fostering a sense of belonging. As Jono Bacon writes in The Art of
2149 Community, “If there is no belonging, there is no community.” For Amanda
2150 Palmer and her band, that meant creating an accepting and inclusive
2151 environment where people felt a part of their “weird little family.”59
2152 For organizations like Red Hat, that means connecting around common
2153 beliefs or goals. As the CEO Jim Whitehurst wrote in The Open
2154 Organization, “Tapping into passion is especially important in building
2155 the kinds of participative communities that drive open
2156 organizations.”60
2157
2158 Communities that collaborate together take deliberate planning.
2159 Surowiecki wrote, “It takes a lot of work to put the group together.
2160 It’s difficult to ensure that people are working in the group’s interest
2161 and not in their own. And when there’s a lack of trust between the
2162 members of the group (which isn’t surprising given that they don’t
2163 really know each other), considerable energy is wasted trying to
2164 determine each other’s bona fides.”61 Building true community requires
2165 giving people within the community the power to create or influence the
2166 rules that govern the community.62 If the rules are created and imposed
2167 in a top-down manner, people feel like they don’t have a voice, which in
2168 turn leads to disengagement.
2169
2170 Community takes work, but working together, or even simply being
2171 connected around common interests or values, is in many ways what
2172 sharing is about.
2173
2174 #### Give more to the commons than you take
2175
2176 Conventional wisdom in the marketplace dictates that people should try
2177 to extract as much money as possible from resources. This is essentially
2178 what defines so much of the so-called sharing economy. In an article on
2179 the Harvard Business Review website called “The Sharing Economy Isn’t
2180 about Sharing at All,” authors Giana Eckhardt and Fleura Bardhi
2181 explained how the anonymous market-driven trans-actions in most
2182 sharing-economy businesses are purely about monetizing access.63 As Lisa
2183 Gansky put it in her book The Mesh, the primary strategy of the sharing
2184 economy is to sell the same product multiple times, by selling access
2185 rather than ownership.64 That is not sharing.
2186
2187 Sharing requires adding as much or more value to the ecosystem than you
2188 take. You can’t simply treat open content as a free pool of resources
2189 from which to extract value. Part of giving back to the ecosystem is
2190 contributing content back to the public under CC licenses. But it
2191 doesn’t have to just be about creating content; it can be about adding
2192 value in other ways. The social blogging platform Medium provides value
2193 to its community by incentivizing good behavior, and the result is an
2194 online space with remarkably high-quality user-generated content and
2195 limited trolling.65 Opendesk contributes to its community by committing
2196 to help its designers make money, in part by actively curating and
2197 displaying their work on its platform effectively.
2198
2199 In all cases, it is important to openly acknowledge the amount of value
2200 you add versus that which you draw on that was created by others. Being
2201 transparent about this builds credibility and shows you are a
2202 contributing player in the commons. When your endeavor is making money,
2203 that also means apportioning financial compensation in a way that
2204 reflects the value contributed by others, providing more to contributors
2205 when the value they add outweighs the value provided by you.
2206
2207 #### Involve people in what you do
2208
2209 Thanks to the Internet, we can tap into the talents and expertise of
2210 people around the globe. Chris Anderson calls it the Long Tail of
2211 talent.66 But to make collaboration work, the group has to be effective
2212 at what it is doing, and the people within the group have to find
2213 satisfaction from being involved.67 This is easier to facilitate for
2214 some types of creative work than it is for others. Groups tied together
2215 online collaborate best when people can work independently and
2216 asynchronously, and particularly for larger groups with loose ties, when
2217 contributors can make simple improvements without a particularly heavy
2218 time
2219 commitment.68
2220
2221 As the success of Wikipedia demonstrates, editing an online encyclopedia
2222 is exactly the sort of activity that is perfect for massive co-creation
2223 because small, incremental edits made by a diverse range of people
2224 acting on their own are immensely valuable in the aggregate. Those same
2225 sorts of small contributions would be less useful for many other types
2226 of creative work, and people are inherently less motivated to contribute
2227 when it doesn’t appear that their efforts will make much of a
2228 difference.69
2229
2230 It is easy to romanticize the opportunities for global cocreation made
2231 possible by the Internet, and, indeed, the successful examples of it are
2232 truly incredible and inspiring. But in a wide range of
2233 circumstances—perhaps more often than not—community cocreation is not
2234 part of the equation, even within endeavors built on CC content. Shirky
2235 wrote, “Sometimes the value of professional work trumps the value of
2236 amateur sharing or a feeling of belonging.70 The textbook publisher
2237 OpenStax, which distributes all of its material for free under CC
2238 licensing, is an example of this dynamic. Rather than tapping the
2239 community to help cocreate their college textbooks, they invest a
2240 significant amount of time and money to develop professional content.
2241 For individual creators, where the creative work is the basis for what
2242 they do, community cocreation is only rarely a part of the picture. Even
2243 musician Amanda Palmer, who is famous for her openness and involvement
2244 with her fans, said, “The only department where I wasn’t open to input
2245 was the writing, the music itself.”71
2246
2247 While we tend to immediately think of cocreation and remixing when we
2248 hear the word collaboration, you can also involve others in your
2249 creative process in more informal ways, by sharing half-baked ideas and
2250 early drafts, and interacting with the public to incubate ideas and get
2251 feedback. So-called “making in public” opens the door to letting people
2252 feel more invested in your creative work.72 And it shows a
2253 nonterritorial approach to ideas and information. Stephen Covey (of The
2254 7 Habits of Highly Effective People fame) calls this the abundance
2255 mentality—treating ideas like something plentiful—and it can create an
2256 environment where collaboration flourishes.73
2257
2258 There is no one way to involve people in what you do. They key is
2259 finding a way for people to contribute on their terms, compelled by
2260 their own motivations.74 What that looks like varies wildly depending on
2261 the project. Not every endeavor that is Made with Creative Commons can
2262 be Wikipedia, but every endeavor can find ways to invite the public into
2263 what they do. The goal for any form of collaboration is to move away
2264 from thinking of consumers as passive recipients of your content and
2265 transition them into active participants.75
2266
2267 ### Notes
2268
2269 1. Alex Osterwalder and Yves Pigneur, Business Model Generation
2270 (Hoboken, NJ: John Wiley and Sons, 2010), 14. A preview of the book
2271 is available at strategyzer.com/books/business-model-generation.
2272 2. Cory Doctorow, Information Doesn’t Want to Be Free: Laws for the
2273 Internet Age (San Francisco, CA: McSweeney’s, 2014) 68.
2274 3. Ibid., 55.
2275 4. Chris Anderson, Free: How Today’s Smartest Businesses Profit by
2276 Giving Something for Nothing, reprint with new preface (New York:
2277 Hyperion, 2010), 224.
2278 5. Doctorow, Information Doesn’t Want to Be Free, 44.
2279 6. Amanda Palmer, The Art of Asking: Or How I Learned to Stop Worrying
2280 and Let People Help (New York: Grand Central, 2014), 121.
2281 7. Chris Anderson, Makers: The New Industrial Revolution (New York:
2282 Signal, 2012), 64.
2283 8. David Bollier, Think Like a Commoner: A Short Introduction to the
2284 Life of the Commons (Gabriola Island, BC: New Society, 2014), 70.
2285 9. Anderson, Makers, 66.
2286 10. Bryan Kramer, Shareology: How Sharing Is Powering the Human Economy
2287 (New York: Morgan James, 2016), 10.
2288 11. Anderson, Free, 62.
2289 12. Doctorow, Information Doesn’t Want to Be Free, 38.
2290 13. Bollier, Think Like a Commoner, 68.
2291 14. Anderson, Free, 86.
2292 15. Doctorow, Information Doesn’t Want to Be Free, 144.
2293 16. Anderson, Free, 123.
2294 17. Ibid., 132.
2295 18. Ibid., 70.
2296 19. James Surowiecki, The Wisdom of Crowds (New York: Anchor Books,
2297 2005), 124. Surowiecki says, “The measure of success of laws and
2298 contracts is how rarely they are invoked.”
2299 20. Anderson, Free, 44.
2300 21. Osterwalder and Pigneur, Business Model Generation, 23.
2301 22. Anderson, Free, 67.
2302 23. Ibid., 58.
2303 24. Anderson, Makers, 71.
2304 25. Clay Shirky, Cognitive Surplus: How Technology Makes Consumers into
2305 Collaborators (London: Penguin Books, 2010), 78.
2306 26. Ibid., 21.
2307 27. Doctorow, Information Doesn’t Want to Be Free, 43.
2308 28. William Landes Foster, Peter Kim, and Barbara Christiansen, “Ten
2309 Nonprofit Funding Models,” Stanford Social Innovation Review, Spring
2310 2009, ssir.org/articles/entry/ten\_nonprofit\_funding\_models.
2311 29. Shirky, Cognitive Surplus, 111.
2312 30. Osterwalder and Pigneur, Business Model Generation, 30.
2313 31. Jim Whitehurst, The Open Organization: Igniting Passion and
2314 Performance (Boston: Harvard Business Review Press, 2015), 202.
2315 32. Anderson, Free, 71.
2316 33. Ibid., 231.
2317 34. Ibid., 97.
2318 35. Anderson, Makers, 107.
2319 36. Osterwalder and Pigneur, Business Model Generation, 89.
2320 37. Ibid., 92.
2321 38. Anderson, Free, 142.
2322 39. Osterwalder and Pigneur, Business Model Generation, 32.
2323 40. Bollier, Think Like a Commoner, 150.
2324 41. Ibid., 134.
2325 42. Dan Ariely, Predictably Irrational: The Hidden Forces That Shape Our
2326 Decisions, rev. ed. (New York: Harper Perennial, 2010), 109.
2327 43. Austin Kleon, Show Your Work: 10 Ways to Share Your Creativity and
2328 Get Discovered (New York: Workman, 2014), 93.
2329 44. Kramer, Shareology, 76.
2330 45. Palmer, Art of Asking, 252.
2331 46. Whitehurst, Open Organization, 145.
2332 47. Surowiecki, Wisdom of Crowds, 203.
2333 48. Whitehurst, Open Organization, 80.
2334 49. Bollier, Think Like a Commoner, 25.
2335 50. Ibid., 31.
2336 51. Shirky, Cognitive Surplus, 112.
2337 52. Surowiecki, Wisdom of Crowds, 124.
2338 53. Kleon, Show Your Work, 127.
2339 54. Palmer, Art of Asking, 121.
2340 55. Ariely, Predictably Irrational, 87.
2341 56. Ibid., 105.
2342 57. Ibid., 36.
2343 58. Jono Bacon, The Art of Community, 2nd ed. (Sebastopol, CA: O’Reilly
2344 Media, 2012), 36.
2345 59. Palmer, Art of Asking, 98.
2346 60. Whitehurst, Open Organization, 34.
2347 61. Surowiecki, Wisdom of Crowds, 200.
2348 62. Bollier, Think Like a Commoner, 29.
2349 63. Giana Eckhardt and Fleura Bardhi, “The Sharing Economy Isn’t about
2350 Sharing at All,” Harvard Business Review (website), January 28,
2351 2015, hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all.
2352 64. Lisa Gansky, The Mesh: Why the Future of Business Is Sharing,
2353 reprint with new epilogue (New York: Portfolio, 2012).
2354 65. David Lee, “Inside Medium: An Attempt to Bring Civility to the
2355 Internet,” BBC News, March 3, 2016,
2356 www.bbc.com/news/technology-35709680.
2357 66. Anderson, Makers, 148.
2358 67. Shirky, Cognitive Surplus, 164.
2359 68. Whitehurst, foreword to Open Organization.
2360 69. Shirky, Cognitive Surplus, 144.
2361 70. Ibid., 154.
2362 71. Palmer, Art of Asking, 163.
2363 72. Anderson, Makers, 173.
2364 73. Tom Kelley and David Kelley, Creative Confidence: Unleashing the
2365 Potential within Us All (New York: Crown, 2013), 82.
2366 74. Whitehurst, foreword to Open Organization.
2367 75. Rachel Botsman and Roo Rogers, What’s Mine Is Yours: The Rise of
2368 Collaborative Consumption (New York: Harper Business, 2010), 188.
2369
2370 ## The Creative Commons Licenses
2371
2372 All of the Creative Commons licenses grant a basic set of permissions.
2373 At a minimum, a CC-
2374 licensed work can be copied and shared in its original form for
2375 noncommercial purposes so long as attribution is given to the creator.
2376 There are six licenses in the CC license suite that build on that basic
2377 set of permissions, ranging from the most restrictive (allowing only
2378 those basic permissions to share unmodified copies for noncommercial
2379 purposes) to the most permissive (reusers can do anything they want with
2380 the work, even for commercial purposes, as long as they give the creator
2381 credit). The licenses are built on copyright and do not cover other
2382 types of rights that creators might have in their works, like patents or
2383 trademarks.
2384
2385 Here are the six licenses:
2386
2387 ![](Pictures/10000201000001930000008D83BF99FC0821C489.png){width="4.198in"
2388 height="1.4689in"}
2389
2390 The Attribution license (CC BY) lets others distribute, remix, tweak,
2391 and build upon your work, even commercially, as long as they credit you
2392 for the original creation. This is the most accommodating of licenses
2393 offered. Recommended for maximum dissemination and use of licensed
2394 materials.
2395
2396 ![](Pictures/10000201000001930000008DFD3592CB17C4EC38.png){width="4.198in"
2397 height="1.4689in"}
2398
2399 The Attribution-Share-Alike license (CC BY-SA) lets others remix, tweak,
2400 and build upon your work, even for commercial purposes, as long as they
2401 credit you and license their new creations under identical terms. This
2402 license is often compared to “copyleft” free and open source software
2403 licenses. All new works based on yours will carry the same license, so
2404 any derivatives will also allow commercial use.
2405
2406 ![](Pictures/10000201000001930000008D254882DE24793FEA.png){width="4.198in"
2407 height="1.4689in"}
2408
2409 The Attribution-NoDerivs license (CC BY-ND) allows for redistribution,
2410 commercial and noncommercial, as long as it is passed along unchanged
2411 with credit to you.
2412
2413 ![](Pictures/10000201000001930000008DCAF78FB61D1CBDA6.png){width="4.198in"
2414 height="1.4689in"}
2415
2416 The Attribution-NonCommercial license (CC BY-NC) lets others remix,
2417 tweak, and build upon your work noncommercially. Although their new
2418 works must also acknowledge you, they don’t have to license their
2419 derivative works on the same terms.
2420
2421 ![](Pictures/10000201000001930000008D16DA603376395620.png){width="4.198in"
2422 height="1.4689in"}
2423
2424 The Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA) lets
2425 others remix, tweak, and build upon your work noncommercially, as long
2426 as they credit you and license their new creations under the same terms.
2427
2428 ![](Pictures/10000201000001930000008DC3FEF92B21310965.png){width="4.198in"
2429 height="1.4689in"}
2430
2431 The Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND) is the most
2432 restrictive of our six main licenses, only allowing others to download
2433 your works and share them with others as long as they credit you, but
2434 they can’t change them or use them commercially.
2435
2436 In addition to these six licenses, Creative Commons has two
2437 public-domain tools—one for creators and the other for those who manage
2438 collections of existing works by authors whose terms of copyright have
2439 expired:
2440
2441 ![](Pictures/10000201000001900000008DBE3414994CD27786.png){width="4.1665in"
2442 height="1.4689in"}
2443
2444 CC0 enables authors and copyright owners to dedicate their works to the
2445 worldwide public domain (“no rights reserved”).
2446
2447 ![](Pictures/10000201000001900000008D36DCD649C5B1411F.png){width="4.1665in"
2448 height="1.4689in"}
2449
2450 The Creative Commons Public Domain Mark facilitates the labeling and
2451 discovery of works that are already free of known copyright
2452 restrictions.
2453
2454 In our case studies, some use just one Creative Commons license, others
2455 use several. Attribution (found in thirteen case studies) and
2456 Attribution-ShareAlike (found in eight studies) were the most common,
2457 with the other licenses coming up in four or so case studies, including
2458 the public-domain tool CC0. Some of the organizations we profiled offer
2459 both digital content and software: by using open-source-software
2460 licenses for the software code and Creative Commons licenses for digital
2461 content, they amplify their involvement with and commitment to sharing.
2462
2463 There is a popular misconception that the three NonCommercial licenses
2464 offered by CC are the only options for those who want to make money off
2465 their work. As we hope this book makes clear, there are many ways to
2466 make endeavors that are Made with Creative Commons sustainable.
2467 Reserving commercial rights is only one of those ways. It is certainly
2468 true that a license that allows others to make commercial use of your
2469 work (CC BY, CC BY-SA, and CC BY-ND) forecloses some traditional revenue
2470 streams. If you apply an Attribution (CC BY) license to your book, you
2471 can’t force a film company to pay you royalties if they turn your book
2472 into a feature-length film, or prevent another company from selling
2473 physical copies of your work.
2474
2475 The decision to choose a NonCommercial and/or NoDerivs license comes
2476 down to how much you need to retain control over the creative work. The
2477 NonCommercial and NoDerivs licenses are ways of reserving some
2478 significant portion of the exclusive bundle of rights that copyright
2479 grants to creators. In some cases, reserving those rights is important
2480 to how you bring in revenue. In other cases, creators use a
2481 NonCommercial or NoDerivs license because they can’t give up on the
2482 dream of hitting the creative jackpot. The music platform Tribe of Noise
2483 told us the NonCommercial licenses were popular among their users
2484 because people still held out the dream of having a major record label
2485 discover their work.
2486
2487 Other times the decision to use a more restrictive license is due to a
2488 concern about the integrity of the work. For example, the nonprofit
2489 TeachAIDS uses a NoDerivs license for its educational materials because
2490 the medical subject matter is particularly important to get right.
2491
2492 There is no one right way. The NonCommercial and NoDerivs restrictions
2493 reflect the values and preferences of creators about how their creative
2494 work should be reused, just as the ShareAlike license reflects a
2495 different set of values, one that is less about controlling access to
2496 their own work and more about ensuring that whatever gets created with
2497 their work is available to all on the same terms. Since the beginning of
2498 the commons, people have been setting up structures that helped regulate
2499 the way in which shared resources were used. The CC licenses are an
2500 attempt to standardize norms across all domains.
2501
2502 Note
2503
2504 For more about the licenses including examples and tips on sharing your
2505 work in the digital commons, start with the Creative Commons page called
2506 “Share Your Work” at
2507
2508 creativecommons.org/share-your-work/.
2509
2510
2511 # The Case Studies
2512
2513 The twenty-four case studies in this section were chosen from hundreds
2514 of nominations received from Kickstarter backers, Creative Commons
2515 staff, and the global Creative Commons community. We selected eighty
2516 potential candidates that represented a mix of industries, content
2517 types, revenue streams, and parts of the world. Twelve of the case
2518 studies were selected from that group based on votes cast by Kickstarter
2519 backers, and the other twelve were selected by us.
2520
2521 We did background research and conducted interviews for each case study,
2522 based on the same set of basic questions about the endeavor. The idea
2523 for each case study is to tell the story about the endeavor and the role
2524 sharing plays within it, largely the way in which it was told to us by
2525 those we interviewed.
2526
2527 ## Arduino
2528
2529 Arduino is a for-profit open-source electronics platform and computer
2530 hardware and software company. Founded in 2005 in Italy.
2531
2532 www.arduino.cc
2533
2534 Revenue model: charging for physical copies (sales of boards, modules,
2535 shields, and kits), licensing a trademark (fees paid by those who want
2536 to sell Arduino products using their name)
2537
2538 Interview date: February 4, 2016
2539
2540 Interviewees: David Cuartielles and Tom Igoe, cofounders
2541
2542 Profile written by Paul Stacey
2543
2544 In 2005, at the Interaction Design Institute Ivrea in northern Italy,
2545 teachers and students needed an easy way to use electronics and
2546 programming to quickly prototype design ideas. As musicians, artists,
2547 and designers, they needed a platform that didn’t require engineering
2548 expertise. A group of teachers and students, including Massimo Banzi,
2549 David Cuartielles, Tom Igoe, Gianluca Martino, and David Mellis, built a
2550 platform that combined different open technologies. They called it
2551 Arduino. The platform integrated software, hardware, microcontrollers,
2552 and electronics. All aspects of the platform were openly licensed:
2553 hardware designs and documentation with the Attribution-Share-Alike
2554 license (CC BY-SA), and software with the GNU General Public License.
2555
2556 Arduino boards are able to read inputs—light on a sensor, a finger on a
2557 button, or a Twitter message—and turn it into outputs—activating a
2558 motor, turning on an LED, publishing something online. You send a set of
2559 instructions to the microcontroller on the board by using the Arduino
2560 programming language and Arduino software (based on a piece of
2561 open-source software called Processing, a programming tool used to make
2562 visual art).
2563
2564 “The reasons for making Arduino open source are complicated,” Tom says.
2565 Partly it was about supporting flexibility. The open-source nature of
2566 Arduino empowers users to modify it and create a lot of different
2567 variations, adding on top of what the founders build. David says this
2568 “ended up strengthening the platform far beyond what we had even thought
2569 of building.”
2570
2571 For Tom another factor was the impending closure of the Ivrea design
2572 school. He’d seen other organizations close their doors and all their
2573 work and research just disappear. Open-sourcing ensured that Arduino
2574 would outlive the Ivrea closure. Persistence is one thing Tom really
2575 likes about open source. If key people leave, or a company shuts down,
2576 an open-source product lives on. In Tom’s view, “Open sourcing makes it
2577 easier to trust a
2578 product.”
2579
2580 With the school closing, David and some of the other Arduino founders
2581 started a consulting firm and multidisciplinary design studio they
2582 called Tinker, in London. Tinker designed products and services that
2583 bridged the digital and the physical, and they taught people how to use
2584 new technologies in creative ways. Revenue from Tinker was invested in
2585 sustaining and enhancing Arduino.
2586
2587 For Tom, part of Arduino’s success is because the founders made
2588 themselves the first customer of their product. They made products they
2589 themselves personally wanted. It was a matter of “I need this thing,”
2590 not “If we make this, we’ll make a lot of money.” Tom notes that being
2591 your own first customer makes you more confident and convincing at
2592 selling your product.
2593
2594 Arduino’s business model has evolved over time—and Tom says model is a
2595 grandiose term for it. Originally, they just wanted to make a few boards
2596 and get them out into the world. They started out with two hundred
2597 boards, sold them, and made a little profit. They used that to make
2598 another thousand, which generated enough revenue to make five thousand.
2599 In the early days, they simply tried to generate enough funding to keep
2600 the venture going day to day. When they hit the ten thousand mark, they
2601 started to think about Arduino as a company. By then it was clear you
2602 can open-source the design but still manufacture the physical product.
2603 As long as it’s a quality product and sold at a reasonable price, people
2604 will buy it.
2605
2606 Arduino now has a worldwide community of makers—students, hobbyists,
2607 artists, programmers, and professionals. Arduino provides a wiki called
2608 Playground (a wiki is where all users can edit and add pages,
2609 contributing to and benefiting from collective research). People share
2610 code, circuit diagrams, tutorials, DIY instructions, and tips and
2611 tricks, and show off their projects. In addition, there’s a
2612 multilanguage discussion forum where users can get help using Arduino,
2613 discuss topics like robotics, and make suggestions for new Arduino
2614 product designs. As of January 2017, 324,928 members had made 2,989,489
2615 posts on 379,044 topics. The worldwide community of makers has
2616 contributed an incredible amount of accessible knowledge helpful to
2617 novices and experts alike.
2618
2619 Transitioning Arduino from a project to a company was a big step. Other
2620 businesses who made boards were charging a lot of money for them.
2621 Arduino wanted to make theirs available at a low price to people across
2622 a wide range of industries. As with any business, pricing was key. They
2623 wanted prices that would get lots of customers but were also high enough
2624 to sustain the business.
2625
2626 For a business, getting to the end of the year and not being in the red
2627 is a success. Arduino may have an open-licensing strategy, but they are
2628 still a business, and all the things needed to successfully run one
2629 still apply. David says, “If you do those other things well, sharing
2630 things in an open-source way can only help you.”
2631
2632 While openly licensing the designs, documentation, and software ensures
2633 longevity, it does have risks. There’s a possibility that others will
2634 create knockoffs, clones, and copies. The CC BY-SA license means anyone
2635 can produce copies of their boards, redesign them, and even sell boards
2636 that copy the design. They don’t have to pay a license fee to Arduino or
2637 even ask permission. However, if they republish the design of the board,
2638 they have to give attribution to Arduino. If they change the design,
2639 they must release the new design using the same Creative Commons license
2640 to ensure that the new version is equally free and open.
2641
2642 Tom and David say that a lot of people have built companies off of
2643 Arduino, with dozens of Arduino derivatives out there. But in contrast
2644 to closed business models that can wring money out of the system over
2645 many years because there is no competition, Arduino founders saw
2646 competition as keeping them honest, and aimed for an environment of
2647 collaboration. A benefit of open over closed is the many new ideas and
2648 designs others have contributed back to the Arduino ecosystem, ideas and
2649 designs that Arduino and the Arduino community use and incorporate into
2650 new products.
2651
2652 Over time, the range of Arduino products has diversified, changing and
2653 adapting to new needs and challenges. In addition to simple entry level
2654 boards, new products have been added ranging from enhanced boards that
2655 provide advanced functionality and faster performance, to boards for
2656 creating Internet of Things applications, wearables, and 3-D printing.
2657 The full range of official Arduino products includes boards, modules (a
2658 smaller form-factor of classic boards), shields (elements that can be
2659 plugged onto a board to give it extra features), and kits.1
2660
2661 Arduino’s focus is on high-quality boards, well-designed support
2662 materials, and the building of community; this focus is one of the keys
2663 to their success. And being open lets you build a real community. David
2664 says Arduino’s community is a big strength and something that really
2665 does matter—in his words, “It’s good business.” When they started, the
2666 Arduino team had almost entirely no idea how to build a community. They
2667 started by conducting numerous workshops, working directly with people
2668 using the platform to make sure the hardware and software worked the way
2669 it was meant to work and solved people’s problems. The community grew
2670 organically from there.
2671
2672 A key decision for Arduino was trademarking the name. The founders
2673 needed a way to guarantee to people that they were buying a quality
2674 product from a company committed to open-source values and knowledge
2675 sharing. Trademarking the Arduino name and logo expresses that guarantee
2676 and helps customers easily identify their products, and the products
2677 sanctioned by them. If others want to sell boards using the Arduino name
2678 and logo, they have to pay a small fee to Arduino. This allows Arduino
2679 to scale up manufacturing and distribution while at the same time
2680 ensuring the Arduino brand isn’t hurt by low-quality copies.
2681
2682 Current official manufacturers are Smart Projects in Italy, SparkFun in
2683 the United States, and Dog Hunter in Taiwan/China. These are the only
2684 manufacturers that are allowed to use the Arduino logo on their boards.
2685 Trademarking their brand provided the founders with a way to protect
2686 Arduino, build it out further, and fund software and tutorial
2687 development. The trademark-licensing fee for the brand became Arduino’s
2688 revenue-generating model.
2689
2690 How far to open things up wasn’t always something the founders perfectly
2691 agreed on. David, who was always one to advocate for opening things up
2692 more, had some fears about protecting the Arduino name, thinking people
2693 would be mad if they policed their brand. There was some early backlash
2694 with a project called Freeduino, but overall, trademarking and branding
2695 has been a critical tool for Arduino.
2696
2697 David encourages people and businesses to start by sharing everything as
2698 a default strategy, and then think about whether there is anything that
2699 really needs to be protected and why. There are lots of good reasons to
2700 not open up certain elements. This strategy of sharing everything is
2701 certainly the complete opposite of how today’s world operates, where
2702 nothing is shared. Tom suggests a business formalize which elements are
2703 based on open sharing and which are closed. An Arduino blog post from
2704 2013 entitled “Send In the Clones,” by one of the founders Massimo
2705 Banzi, does a great job of explaining the full complexities of how
2706 trademarking their brand has played out, distinguishing between official
2707 boards and those that are clones, derivatives, compatibles, and
2708 counterfeits.2
2709
2710 For David, an exciting aspect of Arduino is the way lots of people can
2711 use it to adapt technology in many different ways. Technology is always
2712 making more things possible but doesn’t always focus on making it easy
2713 to use and adapt. This is where Arduino steps in. Arduino’s goal is
2714 “making things that help other people make things.”
2715
2716 Arduino has been hugely successful in making technology and electronics
2717 reach a larger audience. For Tom, Arduino has been about “the
2718 democratization of technology.” Tom sees Arduino’s open-source strategy
2719 as helping the world get over the idea that technology has to be
2720 protected. Tom says, “Technology is a literacy everyone should learn.”
2721
2722 Ultimately, for Arduino, going open has been good business—good for
2723 product development, good for distribution, good for pricing, and good
2724 for manufacturing.
2725
2726 Web links
2727
2728 1. www.arduino.cc/en/Main/Products
2729 2. blog.arduino.cc/2013/07/10/send-in-the-clones/
2730
2731 ## Ártica
2732
2733 Ártica provides online courses and consulting services focused on how to
2734 use digital technology to share knowledge and enable collaboration in
2735 arts and culture. Founded in 2011 in Uruguay.
2736
2737 www.articaonline.com
2738
2739 Revenue model: charging for custom services
2740
2741 Interview date: March 9, 2016
2742
2743 Interviewees: Mariana Fossatti and Jorge Gemetto, cofounders
2744
2745 Profile written by Sarah Hinchliff Pearson
2746
2747 The story of Mariana Fossatti and Jorge Gemetto’s business, Ártica, is
2748 the ultimate example of DIY. Not only are they successful entrepreneurs,
2749 the niche in which their small business operates is essentially one they
2750 built themselves.
2751
2752 Their dream jobs didn’t exist, so they created them.
2753
2754 In 2011, Mariana was a sociologist working for an international
2755 organization to develop research and online education about
2756 rural-development issues. Jorge was a psychologist, also working in
2757 online education. Both were bloggers and heavy users of social media,
2758 and both had a passion for arts and culture. They decided to take their
2759 skills in digital technology and online learning and apply them to a
2760 topic area they loved. They launched Ártica, an online business that
2761 provides education and consulting for people and institutions creating
2762 artistic and cultural projects on the Internet.
2763
2764 Ártica feels like a uniquely twenty-first century business. The small
2765 company has a global online presence with no physical offices. Jorge and
2766 Mariana live in Uruguay, and the other two full-time employees, who
2767 Jorge and Mariana have never actually met in person, live in Spain. They
2768 started by creating a MOOC (massive open online course) about remix
2769 culture and collaboration in the arts, which gave them a direct way to
2770 reach an international audience, attracting students from across Latin
2771 America and Spain. In other words, it is the classic Internet story of
2772 being able to directly tap into an audience without relying upon
2773 gatekeepers or intermediaries.
2774
2775 Ártica offers personalized education and consulting services, and helps
2776 clients implement projects. All of these services are customized. They
2777 call it an “artisan” process because of the time and effort it takes to
2778 adapt their work for the particular needs of students and clients. “Each
2779 student or client is paying for a specific solution to his or her
2780 problems and questions,” Mariana said. Rather than sell access to their
2781 content, they provide it for free and charge for the personalized
2782 services.
2783
2784 When they started, they offered a smaller number of courses designed to
2785 attract large audiences. “Over the years, we realized that online
2786 communities are more specific than we thought,” Mariana said. Ártica now
2787 provides more options for classes and has lower enrollment in each
2788 course. This means they can provide more attention to individual
2789 students and offer classes on more specialized topics.
2790
2791 Online courses are their biggest revenue stream, but they also do more
2792 than a dozen consulting projects each year, ranging from digitization to
2793 event planning to marketing campaigns. Some are significant in scope,
2794 particularly when they work with cultural institutions, and some are
2795 smaller projects commissioned by individual artists.
2796
2797 Ártica also seeks out public and private funding for specific projects.
2798 Sometimes, even if they are unsuccessful in subsidizing a project like a
2799 new course or e-book, they will go ahead because they believe in it.
2800 They take the stance that every new project leads them to something new,
2801 every new resource they create opens new doors.
2802
2803 Ártica relies heavily on their free Creative Commons–licensed content to
2804 attract new students and clients. Everything they create—online
2805 education, blog posts, videos—is published under an
2806 Attribution-ShareAlike license (CC BY-SA). “We use a ShareAlike license
2807 because we want to give the greatest freedom to our students and
2808 readers, and we also want that freedom to be viral,” Jorge said. For
2809 them, giving others the right to reuse and remix their content is a
2810 fundamental value. “How can you offer an online educational service
2811 without giving permission to download, make and keep copies, or print
2812 the educational resources?” Jorge said. “If we want to do the best for
2813 our students—those who trust in us to the point that they are willing to
2814 pay online without face-to-face contact—we have to offer them a fair and
2815 ethical agreement.”
2816
2817 They also believe sharing their ideas and expertise openly helps them
2818 build their reputation and visibility. People often share and cite their
2819 work. A few years ago, a publisher even picked up one of their e-books
2820 and distributed printed copies. Ártica views reuse of their work as a
2821 way to open up new opportunities for their business.
2822
2823 This belief that openness creates new opportunities reflects another
2824 belief—in serendipity. When describing their process for creating
2825 content, they spoke of all of the spontaneous and organic ways they find
2826 inspiration. “Sometimes, the collaborative process starts with a
2827 conversation between us, or with friends from other projects,” Jorge
2828 said. “That can be the first step for a new blog post or another simple
2829 piece of content, which can evolve to a more complex product in the
2830 future, like a course or a book.”
2831
2832 Rather than planning their work in advance, they let their creative
2833 process be dynamic. “This doesn’t mean that we don’t need to work hard
2834 in order to get good professional results, but the design process is
2835 more flexible,” Jorge said. They share early and often, and they adjust
2836 based on what they learn, always exploring and testing new ideas and
2837 ways of operating. In many ways, for them, the process is just as
2838 important as the final product.
2839
2840 People and relationships are also just as important, sometimes more. “In
2841 the educational and cultural business, it is more important to pay
2842 attention to people and process, rather than content or specific formats
2843 or materials,” Mariana said. “Materials and content are fluid. The
2844 important thing is the relationships.”
2845
2846 Ártica believes in the power of the network. They seek to make
2847 connections with people and institutions across the globe so they can
2848 learn from them and share their knowledge.
2849
2850 At the core of everything Ártica does is a set of values. “Good content
2851 is not enough,” Jorge said. “We also think that it is very important to
2852 take a stand for some things in the cultural sector.” Mariana and Jorge
2853 are activists. They defend free culture (the movement promoting the
2854 freedom to modify and distribute creative work) and work to demonstrate
2855 the intersection between free culture and other social-justice
2856 movements. Their efforts to involve people in their work and enable
2857 artists and cultural institutions to better use technology are all tied
2858 closely to their belief system. Ultimately, what drives their work is a
2859 mission to democratize art and culture.
2860
2861 Of course, Ártica also has to make enough money to cover its expenses.
2862 Human resources are, by far, their biggest expense. They tap a network
2863 of collaborators on a case-by-case basis and hire contractors for
2864 specific projects. Whenever possible, they draw from artistic and
2865 cultural resources in the commons, and they rely on free software. Their
2866 operation is small, efficient, and sustainable, and because of that, it
2867 is a success.
2868
2869 “There are lots of people offering online courses,” Jorge said. “But it
2870 is easy to differentiate us. We have an approach that is very specific
2871 and personal.” Ártica’s model is rooted in the personal at every level.
2872 For Mariana and Jorge, success means doing what brings them personal
2873 meaning and purpose, and doing it sustainably and collaboratively.
2874
2875 In their work with younger artists, Mariana and Jorge try to emphasize
2876 that this model of success is just as valuable as the picture of success
2877 we get from the media. “If they seek only the traditional type of
2878 success, they will get frustrated,” Mariana said. “We try to show them
2879 another image of what it looks like.”
2880
2881 ## Blender Institute
2882
2883 The Blender Institute is an animation studio that creates 3-D films
2884 using Blender software. Founded in 2006 in the Netherlands.
2885
2886 www.blender.org
2887
2888 Revenue model: crowdfunding (subscription-based), charging for physical
2889 copies, selling merchandise
2890
2891 Interview date: March 8, 2016
2892
2893 Interviewee: Francesco Siddi, production coordinator
2894
2895 Profile written by Sarah Hinchliff Pearson
2896
2897 For Ton Roosendaal, the creator of Blender software and its related
2898 entities, sharing is practical. Making their 3-D content creation
2899 software available under a free software license has been integral to
2900 its development and popularity. Using that software to make movies that
2901 were licensed with Creative Commons pushed that development even
2902 further. Sharing enables people to participate and to interact with and
2903 build upon the technology and content they create in a way that benefits
2904 Blender and its community in concrete ways.
2905
2906 Each open-movie project Blender runs produces a host of openly licensed
2907 outputs, not just the final film itself but all of the source material
2908 as well. The creative process also enhances the development of the
2909 Blender software because the technical team responds directly to the
2910 needs of the film production team, creating tools and features that make
2911 their lives easier. And, of course, each project involves a long,
2912 rewarding process for the creative and technical community working
2913 together.
2914
2915 Rather than just talking about the theoretical benefits of sharing and
2916 free culture, Ton is very much about doing and making free culture.
2917 Blender’s production coordinator Francesco Siddi told us, “Ton believes
2918 if you don’t make content using your tools, then you’re not doing
2919 anything.”
2920
2921 Blender’s history begins in the late 1990s, when Ton created the Blender
2922 software. Originally, the software was an in-house resource for his
2923 animation studio based in the Netherlands. Investors became interested
2924 in the software, so he began marketing the software to the public,
2925 offering a free version in addition to a paid version. Sales were
2926 disappointing, and his investors gave up on the endeavor in the early
2927 2000s. He made a deal with investors—if he could raise enough money, he
2928 could then make the Blender software available under the GNU General
2929 Public License.
2930
2931 This was long before Kickstarter and other online crowdfunding sites
2932 existed, but Ton ran his own version of a crowdfunding campaign and
2933 quickly raised the money he needed. The Blender software became freely
2934 available for anyone to use. Simply applying the General Public License
2935 to the software, however, was not enough to create a thriving community
2936 around it. Francesco told us, “Software of this complexity relies on
2937 people and their vision of how people work together. Ton is a fantastic
2938 community builder and manager, and he put a lot of work into fostering a
2939 community of developers so that the project could live.”
2940
2941 Like any successful free and open-source software project, Blender
2942 developed quickly because the community could make fixes and
2943 improvements. “Software should be free and open to hack,” Francesco
2944 said. “Otherwise, everyone is doing the same thing in the dark for ten
2945 years.” Ton set up the Blender Foundation to oversee and steward the
2946 software development and maintenance.
2947
2948 After a few years, Ton began looking for new ways to push development of
2949 the software. He came up with the idea of creating CC-licensed films
2950 using the Blender software. Ton put a call online for all interested and
2951 skilled artists. Francesco said the idea was to get the best artists
2952 available, put them in a building together with the best developers, and
2953 have them work together. They would not only produce high-quality openly
2954 licensed content, they would improve the Blender software in the
2955 process.
2956
2957 They turned to crowdfunding to subsidize the costs of the project. They
2958 had about twenty people working full-time for six to ten months, so the
2959 costs were significant. Francesco said that when their crowdfunding
2960 campaign succeeded, people were astounded. “The idea that making money
2961 was possible by producing CC-licensed material was mind-blowing to
2962 people,” he said. “They were like, ‘I have to see it to believe it.’”
2963
2964 The first film, which was released in 2006, was an experiment. It was so
2965 successful that Ton decided to set up the Blender Institute, an entity
2966 dedicated to hosting open-movie projects. The Blender Institute’s next
2967 project was an even bigger success. The film, Big Buck Bunny, went
2968 viral, and its animated characters were picked up by marketers.
2969
2970 Francesco said that, over time, the Blender Institute projects have
2971 gotten bigger and more prominent. That means the filmmaking process has
2972 become more complex, combining technical experts and artists who focus
2973 on storytelling. Francesco says the process is almost on an industrial
2974 scale because of the number of moving parts. This requires a lot of
2975 specialized assistance, but the Blender Institute has no problem finding
2976 the talent it needs to help on projects. “Blender hardly does any
2977 recruiting for film projects because the talent emerges naturally,”
2978 Francesco said. “So many people want to work with us, and we can’t
2979 always hire them because of budget constraints.”
2980
2981 Blender has had a lot of success raising money from its community over
2982 the years. In many ways, the pitch has gotten easier to make. Not only
2983 is crowdfunding simply more familiar to the public, but people know and
2984 trust Blender to deliver, and Ton has developed a reputation as an
2985 effective community leader and visionary for their work. “There is a
2986 whole community who sees and understands the benefit of these projects,”
2987 Francesco said.
2988
2989 While these benefits of each open-movie project make a compelling pitch
2990 for crowdfunding campaigns, Francesco told us the Blender Institute has
2991 found some limitations in the standard crowdfunding model where you
2992 propose a specific project and ask for funding. “Once a project is over,
2993 everyone goes home,” he said. “It is great fun, but then it ends. That
2994 is a problem.”
2995
2996 To make their work more sustainable, they needed a way to receive
2997 ongoing support rather than on a project-by-project basis. Their
2998 solution is Blender Cloud, a subscription-style crowdfunding model akin
2999 to the online crowdfunding platform, Patreon. For about ten euros each
3000 month, subscribers get access to download everything the Blender
3001 Institute produces—software, art, training, and more. All of the assets
3002 are available under an Attribution license (CC BY) or placed in the
3003 public domain (CC0), but they are initially made available only to
3004 subscribers. Blender Cloud enables subscribers to follow Blender’s movie
3005 projects as they develop, sharing detailed information and content used
3006 in the creative process. Blender Cloud also has extensive training
3007 materials and libraries of characters and other assets used in various
3008 projects.
3009
3010 The continuous financial support provided by Blender Cloud subsidizes
3011 five to six full-time employees at the Blender Institute. Francesco says
3012 their goal is to grow their subscriber base. “This is our freedom,” he
3013 told us, “and for artists, freedom is everything.”
3014
3015 Blender Cloud is the primary revenue stream of the Blender Institute.
3016 The Blender Foundation is funded primarily by donations, and that money
3017 goes toward software development and maintenance. The revenue streams of
3018 the Institute and Foundation are deliberately kept separate. Blender
3019 also has other revenue streams, such as the Blender Store, where people
3020 can purchase DVDs, T-shirts, and other Blender products.
3021
3022 Ton has worked on projects relating to his Blender software for nearly
3023 twenty years. Throughout most of that time, he has been committed to
3024 making the software and the content produced with the software free and
3025 open. Selling a license has never been part of the business model.
3026
3027 Since 2006, he has been making films available along with all of their
3028 source material. He says he has hardly ever seen people stepping into
3029 Blender’s shoes and trying to make money off of their content. Ton
3030 believes this is because the true value of what they do is in the
3031 creative and production process. “Even when you share everything, all
3032 your original sources, it still takes a lot of talent, skills, time, and
3033 budget to reproduce what you did,” Ton said.
3034
3035 For Ton and Blender, it all comes back to doing.
3036
3037 ## Cards Against Humanity
3038
3039 Cards Against Humanity is a private, for-profit company that makes a
3040 popular party game by the same name. Founded in 2011 in the U.S.
3041
3042 www.cardsagainsthumanity.com
3043
3044 Revenue model: charging for physical copies
3045
3046 Interview date: February 3, 2016
3047
3048 Interviewee: Max Temkin, cofounder
3049
3050 Profile written by Sarah Hinchliff Pearson
3051
3052 If you ask cofounder Max Temkin, there is nothing particularly
3053 interesting about the Cards Against Humanity business model. “We make a
3054 product. We sell it for money. Then we spend less money than we make,”
3055 Max said.
3056
3057 He is right. Cards Against Humanity is a simple party game, modeled
3058 after the game Apples to Apples. To play, one player asks a question or
3059 fill-in-the-blank statement from a black card, and the other players
3060 submit their funniest white card in response. The catch is that all of
3061 the cards are filled with crude, gruesome, and otherwise awful things.
3062 For the right kind of people (“horrible people,” according to Cards
3063 Against Humanity advertising), this makes for a hilarious and fun game.
3064
3065 The revenue model is simple. Physical copies of the game are sold for a
3066 profit. And it works. At the time of this writing, Cards Against
3067 Humanity is the number-one best-selling item out of all toys and games
3068 on Amazon. There are official expansion packs available, and several
3069 official themed packs and international editions as well.
3070
3071 But Cards Against Humanity is also available for free. Anyone can
3072 download a digital version of the game on the Cards Against Humanity
3073 website. More than one million people have downloaded the game since the
3074 company began tracking the numbers.
3075
3076 The game is available under an Attribution-NonCommercial-ShareAlike
3077 license (CC BY-NC-SA). That means, in addition to copying the game,
3078 anyone can create new versions of the game as long as they make it
3079 available under the same noncommercial terms. The ability to adapt the
3080 game is like an entire new game unto itself.
3081
3082 All together, these factors—the crass tone of the game and company, the
3083 free download, the
3084 openness to fans remixing the game—give
3085 the game a massive cult following.
3086
3087 Their success is not the result of a grand plan. Instead, Cards Against
3088 Humanity was the last in a long line of games and comedy projects that
3089 Max Temkin and his friends put together for their own amusement. As Max
3090 tells the story, they made the game so they could play it themselves on
3091 New Year’s Eve because they were too nerdy to be invited to other
3092 parties. The game was a hit, so they decided to put it up online as a
3093 free PDF. People started asking if they could pay to have the game
3094 printed for them, and eventually they decided to run a Kickstarter to
3095 fund the printing. They set their Kickstarter goal at \$4,000—and raised
3096 \$15,000. The game was officially released in May 2011.
3097
3098 The game caught on quickly, and it has only grown more popular over
3099 time. Max says the eight founders never had a meeting where they decided
3100 to make it an ongoing business. “It kind of just happened,” he said.
3101
3102 But this tale of a “happy accident” belies marketing genius. Just like
3103 the game, the Cards Against Humanity brand is irreverent and memorable.
3104 It is hard to forget a company that calls the FAQ on their website “Your
3105 dumb questions.”
3106
3107 Like most quality satire, however, there is more to the joke than
3108 vulgarity and shock value. The company’s marketing efforts around Black
3109 Friday illustrate this particularly well. For those outside the United
3110 States, Black Friday is the term for the day after the Thanksgiving
3111 holiday, the biggest shopping day of the year. It is an incredibly
3112 important day for Cards Against Humanity, like it is for all U.S.
3113 retailers. Max said they struggled with what to do on Black Friday
3114 because they didn’t want to support what he called the “orgy of
3115 consumerism” the day has become, particularly since it follows a day
3116 that is about being grateful for what you have. In 2013, after
3117 deliberating, they decided to have an Everything Costs \$5 More sale.
3118
3119 “We sweated it out the night before Black Friday, wondering if our fans
3120 were going to hate us for it,” he said. “But it made us laugh so we went
3121 with it. People totally caught the joke.”
3122
3123 This sort of bold transparency delights the media, but more importantly,
3124 it engages their fans. “One of the most surprising things you can do in
3125 capitalism is just be honest with people,” Max said. “It shocks people
3126 that there is transparency about what you are doing.”
3127
3128 Max also likened it to a grand improv scene. “If we do something a
3129 little subversive and unexpected, the public wants to be a part of the
3130 joke.” One year they did a Give Cards Against Humanity \$5 event, where
3131 people literally paid them five dollars for no reason. Their fans wanted
3132 to make the joke funnier by making it successful. They made \$70,000 in
3133 a single day.
3134
3135 This remarkable trust they have in their customers is what inspired
3136 their decision to apply a Creative Commons license to the game. Trusting
3137 your customers to reuse and remix your work requires a leap of faith.
3138 Cards Against Humanity obviously isn’t afraid of doing the unexpected,
3139 but there are lines even they do not want to cross. Before applying the
3140 license, Max said they worried that some fans would adapt the game to
3141 include all of the jokes they intentionally never made because they
3142 crossed that line. “It happened, and the world didn’t end,” Max said.
3143 “If that is the worst cost of using CC, I’d pay that a hundred times
3144 over because there are so many benefits.”
3145
3146 Any successful product inspires its biggest fans to create remixes of
3147 it, but unsanctioned adaptations are more likely to fly under the radar.
3148 The Creative Commons license gives fans of Cards Against Humanity the
3149 freedom to run with the game and copy, adapt, and promote their
3150 creations openly. Today there are thousands of fan expansions of the
3151 game.
3152
3153 Max said, “CC was a no-brainer for us because it gets the most people
3154 involved. Making the game free and available under a CC license led to
3155 the unbelievable situation where we are one of the best-marketed games
3156 in the world, and we have never spent a dime on marketing.”
3157
3158 Of course, there are limits to what the company allows its customers to
3159 do with the game. They chose the Attribution-NonCommercial-ShareAlike
3160 license because it restricts people from using the game to make money.
3161 It also requires that adaptations of the game be made available under
3162 the same licensing terms if they are shared publicly. Cards Against
3163 Humanity also polices its brand. “We feel like we’re the only ones who
3164 can use our brand and our game and make money off of it,” Max said.
3165 About 99.9 percent of the time, they just send an email to those making
3166 commercial use of the game, and that is the end of it. There have only
3167 been a handful of instances where they had to get a lawyer involved.
3168
3169 Just as there is more than meets the eye to the Cards Against Humanity
3170 business model, the same can be said of the game itself. To be playable,
3171 every white card has to work syntactically with enough black cards. The
3172 eight creators invest an incredible amount of work into creating new
3173 cards for the game. “We have daylong arguments about commas,” Max said.
3174 “The slacker tone of the cards gives people the impression that it is
3175 easy to write them, but it is actually a lot of work and quibbling.”
3176
3177 That means cocreation with their fans really doesn’t work. The company
3178 has a submission mechanism on their website, and they get thousands of
3179 suggestions, but it is very rare that a submitted card is adopted.
3180 Instead, the eight initial creators remain the primary authors of
3181 expansion decks and other new products released by the company.
3182 Interestingly, the creativity of their customer base is really only an
3183 asset to the company once their original work is created and published
3184 when people make their own adaptations of the game.
3185
3186 For all of their success, the creators of Cards Against Humanity are
3187 only partially motivated by money. Max says they have always been
3188 interested in the Walt Disney philosophy of financial success. “We don’t
3189 make jokes and games to make money—we make money so we can make more
3190 jokes and games,” he said.
3191
3192 In fact, the company has given more than \$4 million to various
3193 charities and causes. “Cards is not our life plan,” Max said. “We all
3194 have other interests and hobbies. We are passionate about other things
3195 going on in our lives. A lot of the activism we have done comes out of
3196 us taking things from the rest of our lives and channeling some of the
3197 excitement from the game into it.”
3198
3199 Seeing money as fuel rather than the ultimate goal is what has enabled
3200 them to embrace Creative Commons licensing without reservation. CC
3201 licensing ended up being a savvy marketing move for the company, but
3202 nonetheless, giving up exclusive control of your work necessarily means
3203 giving up some opportunities to extract more money from customers.
3204
3205 “It’s not right for everyone to release everything under CC licensing,”
3206 Max said. “If your only goal is to make a lot of money, then CC is not
3207 best strategy. This kind of business model, though, speaks to your
3208 values, and who you are and why you’re making things.”
3209
3210 ## The Conversation
3211
3212 The Conversation is an independent source of news, sourced from the
3213 academic and research community and delivered direct to the public over
3214 the Internet. Founded in 2011 in Australia.
3215
3216 theconversation.com
3217
3218 Revenue model: charging content creators (universities pay membership
3219 fees to have their faculties serve as writers), grant funding
3220
3221 Interview date: February 4, 2016
3222
3223 Interviewee: Andrew Jaspan, founder
3224
3225 Profile written by Paul Stacey
3226
3227 Andrew Jaspan spent years as an editor of major newspapers including the
3228 Observer in London, the Sunday Herald in Glasgow, and the Age in
3229 Melbourne, Australia. He experienced firsthand the decline of
3230 newspapers, including the collapse of revenues, layoffs, and the
3231 constant pressure to reduce costs. After he left the Age in 2005, his
3232 concern for the future journalism didn’t go away. Andrew made a
3233 commitment to come up with an alternative model.
3234
3235 Around the time he left his job as editor of the Melbourne Age, Andrew
3236 wondered where citizens would get news grounded in fact and evidence
3237 rather than opinion or ideology. He believed there was still an appetite
3238 for journalism with depth and substance but was concerned about the
3239 increasing focus on the sensational and sexy.
3240
3241 While at the Age, he’d become friends with a vice-chancellor of a
3242 university in Melbourne who encouraged him to talk to smart people
3243 across campus—an astrophysicist, a Nobel laureate, earth scientists,
3244 economists . . . These were the kind of smart people he wished were more
3245 involved in informing the world about what is going on and correcting
3246 the errors that appear in media. However, they were reluctant to engage
3247 with mass media. Often, journalists didn’t understand what they said, or
3248 unilaterally chose what aspect of a story to tell, putting out a version
3249 that these people felt was wrong or mischaracterized. Newspapers want to
3250 attract a mass audience. Scholars want to communicate serious news,
3251 findings, and insights. It’s not a perfect match. Universities are
3252 massive repositories of knowledge, research, wisdom, and expertise. But
3253 a lot of that stays behind a wall of their own making—there are the
3254 walled garden and ivory tower metaphors, and in more literal terms, the
3255 paywall. Broadly speaking, universities are part of society but
3256 disconnected from it. They are an enormous public resource but not that
3257 good at presenting their expertise to the wider public.
3258
3259 Andrew believed he could to help connect academics back into the public
3260 arena, and maybe help society find solutions to big problems. He thought
3261 about pairing professional editors with university and research experts,
3262 working one-on-one to refine everything from story structure to
3263 headline, captions, and quotes. The editors could help turn something
3264 that is academic into something understandable and readable. And this
3265 would be a key difference from traditional journalism—the subject matter
3266 expert would get a chance to check the article and give final approval
3267 before it is published. Compare this with reporters just picking and
3268 choosing the quotes and writing whatever they want.
3269
3270 The people he spoke to liked this idea, and Andrew embarked on raising
3271 money and support with the help of the Commonwealth Scientific and
3272 Industrial Research Organisation (CSIRO), the University of Melbourne,
3273 Monash University, the University of Technology Sydney, and the
3274 University of Western Australia. These founding partners saw the value
3275 of an independent information channel that would also showcase the
3276 talent and knowledge of the university and research sector. With their
3277 help, in 2011, the Conversation, was launched as an independent news
3278 site in Australia. Everything published in the Conversation is openly
3279 licensed with Creative Commons.
3280
3281 The Conversation is founded on the belief that underpinning a
3282 functioning democracy is access to independent, high-quality,
3283 informative journalism. The Conversation’s aim is for people to have a
3284 better understanding of current affairs and complex issues—and hopefully
3285 a better quality of public discourse. The Conversation sees itself as a
3286 source of trusted information dedicated to the public good. Their core
3287 mission is simple: to provide readers with a reliable source of
3288 evidence-based information.
3289
3290 Andrew worked hard to reinvent a methodology for creating reliable,
3291 credible content. He introduced strict new working practices, a charter,
3292 and codes of conduct.1 These include fully disclosing who every author
3293 is (with their relevant expertise); who is funding their research; and
3294 if there are any potential or real conflicts of interest. Also important
3295 is where the content originates, and even though it comes from the
3296 university and research community, it still needs to be fully disclosed.
3297 The Conversation does not sit behind a paywall. Andrew believes access
3298 to information is an issue of equality—everyone should have access, like
3299 access to clean water. The Conversation is committed to an open and free
3300 Internet. Everyone should have free access to their content, and be able
3301 to share it or republish it.
3302
3303 Creative Commons help with these goals; articles are published with the
3304 Attribution-
3305 NoDerivs license (CC BY-ND). They’re freely available for others to
3306 republish elsewhere as long as attribution is given and the content is
3307 not edited. Over five years, more than twenty-two thousand sites have
3308 republished their content. The Conversation website gets about 2.9
3309 million unique views per month, but through republication they have
3310 thirty-five million readers. This couldn’t have been done without the
3311 Creative Commons license, and in Andrew’s view, Creative Commons is
3312 central to everything the Conversation does.
3313
3314 When readers come across the Conversation, they seem to like what they
3315 find and recommend it to their friends, peers, and networks. Readership
3316 has grown primarily through word of mouth. While they don’t have sales
3317 and marketing, they do promote their work through social media
3318 (including Twitter and Facebook), and by being an accredited supplier to
3319 Google News.
3320
3321 It’s usual for the founders of any company to ask themselves what kind
3322 of company it should be. It quickly became clear to the founders of the
3323 Conversation that they wanted to create a public good rather than make
3324 money off of information. Most media companies are working to aggregate
3325 as many eyeballs as possible and sell ads. The Conversation founders
3326 didn’t want this model. It takes no advertising and is a not-for-profit
3327 venture.
3328
3329 There are now different editions of the Conversation for Africa, the
3330 United Kingdom, France, and the United States, in addition to the one
3331 for Australia. All five editions have their own editorial mastheads,
3332 advisory boards, and content. The Conversation’s global virtual newsroom
3333 has roughly ninety staff working with thirty-five thousand academics
3334 from over sixteen hundred universities around the world. The
3335 Conversation would like to be working with university scholars from even
3336 more parts of the world.
3337
3338 Additionally, each edition has its own set of founding partners,
3339 strategic partners, and funders. They’ve received funding from
3340 foundations, corporates, institutions, and individual donations, but the
3341 Conversation is shifting toward paid memberships by universities and
3342 research institutions to sustain operations. This would safeguard the
3343 current service and help improve coverage and features.
3344
3345 When professors from member universities write an article, there is some
3346 branding of the university associated with the article. On the
3347 Conversation website, paying university members are listed as “members
3348 and funders.” Early participants may be designated as “founding
3349 members,” with seats on the editorial advisory board.
3350
3351 Academics are not paid for their contributions, but they get free
3352 editing from a professional (four to five hours per piece, on average).
3353 They also get access to a large audience. Every author and member
3354 university has access to a special analytics dashboard where they can
3355 check the reach of an article. The metrics include what people are
3356 tweeting, the comments, countries the readership represents, where the
3357 article is being republished, and the number of readers per article.
3358
3359 The Conversation plans to expand the dashboard to show not just reach
3360 but impact. This tracks activities, behaviors, and events that occurred
3361 as a result of publication, including things like a scholar being asked
3362 to go on a show to discuss their piece, give a talk at a conference,
3363 collaborate, submit a journal paper, and consult a company on a topic.
3364
3365 These reach and impact metrics show the benefits of membership. With the
3366 Conversation, universities can engage with the public and show why
3367 they’re of value.
3368
3369 With its tagline, “Academic Rigor, Journalistic Flair,” the Conversation
3370 represents a new form of journalism that contributes to a more informed
3371 citizenry and improved democracy around the world. Its open business
3372 model and use of Creative Commons show how it’s possible to generate
3373 both a public good and operational revenue at the same time.
3374
3375 Web link
3376
3377 1. theconversation.com/us/charter
3378
3379 ## Cory Doctorow
3380
3381 Cory Doctorow is a science fiction writer, activist, blogger, and
3382 journalist. Based in the U.S.
3383
3384 craphound.com and boingboing.net
3385
3386 Revenue model: charging for physical copies (book sales),
3387 pay-what-you-want, selling translation rights to books
3388
3389 Interview date: January 12, 2016
3390
3391 Profile written by Sarah Hinchliff Pearson
3392
3393 Cory Doctorow hates the term “business model,” and he is adamant that he
3394 is not a brand. “To me, branding is the idea that you can take a thing
3395 that has certain qualities, remove the qualities, and go on selling it,”
3396 he said. “I’m not out there trying to figure out how to be a brand. I’m
3397 doing this thing that animates me to work crazy insane hours because
3398 it’s the most important thing I know how to do.”
3399
3400 Cory calls himself an entrepreneur. He likes to say his success came
3401 from making stuff people happened to like and then getting out of the
3402 way of them sharing it.
3403
3404 He is a science fiction writer, activist, blogger, and journalist.
3405 Beginning with his first novel, Down and Out in the Magic Kingdom, in
3406 2003, his work has been published under a Creative Commons license. Cory
3407 is coeditor of the popular CC-licensed site Boing Boing, where he writes
3408 about technology, politics, and intellectual property. He has also
3409 written several nonfiction books, including the most recent Information
3410 Doesn’t Want to Be Free, about the ways in which creators can make a
3411 living in the Internet age.
3412
3413 Cory primarily makes money by selling physical books, but he also takes
3414 on paid speaking gigs and is experimenting with pay-what-you-want models
3415 for his work.
3416
3417 While Cory’s extensive body of fiction work has a large following, he is
3418 just as well known for his activism. He is an outspoken opponent of
3419 restrictive copyright and digital-rights-management (DRM) technology
3420 used to lock up content because he thinks both undermine creators and
3421 the public interest. He is currently a special adviser at the Electronic
3422 Frontier Foundation, where he is involved in a lawsuit challenging the
3423 U.S. law that protects DRM. Cory says his political work doesn’t
3424 directly make him money, but if he gave it up, he thinks he would lose
3425 credibility and, more importantly, lose the drive that propels him to
3426 create. “My political work is a different expression of the same
3427 artistic-political urge,” he said. “I have this suspicion that if I gave
3428 up the things that didn’t make me money, the genuineness would leach out
3429 of what I do, and the quality that causes people to like what I do would
3430 be gone.”
3431
3432 Cory has been financially successful, but money is not his primary
3433 motivation. At the start of his book Information Doesn’t Want to Be
3434 Free, he stresses how important it is not to become an artist if your
3435 goal is to get rich. “Entering the arts because you want to get rich is
3436 like buying lottery tickets because you want to get rich,” he wrote. “It
3437 might work, but it almost certainly won’t. Though, of course, someone
3438 always wins the lottery.” He acknowledges that he is one of the lucky
3439 few to “make it,” but he says he would be writing no matter what. “I am
3440 compelled to write,” he wrote. “Long before I wrote to keep myself fed
3441 and sheltered, I was writing to keep myself sane.”
3442
3443 Just as money is not his primary motivation to create, money is not his
3444 primary motivation to share. For Cory, sharing his work with Creative
3445 Commons is a moral imperative. “It felt morally right,” he said of his
3446 decision to adopt Creative Commons licenses. “I felt like I wasn’t
3447 contributing to the culture of surveillance and censorship that has been
3448 created to try to stop copying.” In other words, using CC licenses
3449 symbolizes his worldview.
3450
3451 He also feels like there is a solid commercial basis for licensing his
3452 work with Creative Commons. While he acknowledges he hasn’t been able to
3453 do a controlled experiment to compare the commercial benefits of
3454 licensing with CC against reserving all rights, he thinks he has sold
3455 more books using a CC license than he would have without it. Cory says
3456 his goal is to convince people they should pay him for his work. “I
3457 started by not calling them thieves,” he said.
3458
3459 Cory started using CC licenses soon after they were first created. At
3460 the time his first novel came out, he says the science fiction genre was
3461 overrun with people scanning and downloading books without permission.
3462 When he and his publisher took a closer look at who was doing that sort
3463 of thing online, they realized it looked a lot like book promotion. “I
3464 knew there was a relationship between having enthusiastic readers and
3465 having a successful career as a writer,” he said. “At the time, it took
3466 eighty hours to OCR a book, which is a big effort. I decided to spare
3467 them the time and energy, and give them the book for free in a format
3468 destined to spread.”
3469
3470 Cory admits the stakes were pretty low for him when he first adopted
3471 Creative Commons licenses. He only had to sell two thousand copies of
3472 his book to break even. People often said he was only able to use CC
3473 licenses successfully at that time because he was just starting out. Now
3474 they say he can only do it because he is an established author.
3475
3476 The bottom line, Cory says, is that no one has found a way to prevent
3477 people from copying the stuff they like. Rather than fighting the tide,
3478 Cory makes his work intrinsically shareable. “Getting the hell out of
3479 the way for people who want to share their love of you with other people
3480 sounds obvious, but it’s remarkable how many people don’t do it,” he
3481 said.
3482
3483 Making his work available under Creative Commons licenses enables him to
3484 view his biggest fans as his ambassadors. “Being open to fan activity
3485 makes you part of the conversation about what fans do with your work and
3486 how they interact with it,” he said. Cory’s own website routinely
3487 highlights cool things his audience has done with his work. Unlike
3488 corporations like Disney that tend to have a hands-off relationship with
3489 their fan activity, he has a symbiotic relationship with his audience.
3490 “Engaging with your audience can’t guarantee you success,” he said. “And
3491 Disney is an example of being able to remain aloof and still being the
3492 most successful company in the creative industry in history. But I
3493 figure my likelihood of being Disney is pretty slim, so I should take
3494 all the help I can get.”
3495
3496 His first book was published under the most restrictive Creative Commons
3497 license, Attribution-NonCommercial-NoDerivs (CC BY-NC-ND). It allows
3498 only verbatim copying for noncommercial purposes. His later work is
3499 published under the Attribution-NonCommercial-ShareAlike license (CC
3500 BY-NC-SA), which gives people the right to adapt his work for
3501 noncommercial purposes but only if they share it back under the same
3502 license terms. Before releasing his work under a CC license that allows
3503 adaptations, he always sells the right to translate the book to other
3504 languages to a commercial publisher first. He wants to reach new
3505 potential buyers in other parts of the world, and he thinks it is more
3506 difficult to get people to pay for translations if there are fan
3507 translations already available for free.
3508
3509 In his book Information Doesn’t Want to Be Free, Cory likens his
3510 philosophy to thinking like a dandelion. Dandelions produce thousands of
3511 seeds each spring, and they are blown into the air going in every
3512 direction. The strategy is to maximize the number of blind chances the
3513 dandelion has for continuing its genetic line. Similarly, he says there
3514 are lots of people out there who may want to buy creative work or
3515 compensate authors for it in some other way. “The more places your work
3516 can find itself, the greater the likelihood that it will find one of
3517 those would-be customers in some unsuspected crack in the metaphorical
3518 pavement,” he wrote. “The copies that others make of my work cost me
3519 nothing, and present the possibility that I’ll get something.”
3520
3521 Applying a CC license to his work increases the chances it will be
3522 shared more widely around the Web. He avoids DRM—and openly opposes the
3523 practice—for similar reasons. DRM has the effect of tying a work to a
3524 particular platform. This digital lock, in turn, strips the authors of
3525 control over their own work and hands that control over to the platform.
3526 He calls it Cory’s First Law: “Anytime someone puts a lock on something
3527 that belongs to you and won’t give you the key, that lock isn’t there
3528 for your benefit.”
3529
3530 Cory operates under the premise that artists benefit when there are
3531 more, rather than fewer, places where people can access their work. The
3532 Internet has opened up those avenues, but DRM is designed to limit them.
3533 “On the one hand, we can credibly make our work available to a widely
3534 dispersed audience,” he said. “On the other hand, the intermediaries we
3535 historically sold to are making it harder to go around them.” Cory
3536 continually looks for ways to reach his audience without relying upon
3537 major platforms that will try to take control over his work.
3538
3539 Cory says his e-book sales have been lower than those of his
3540 competitors, and he attributes some of that to the CC license making the
3541 work available for free. But he believes people are willing to pay for
3542 content they like, even when it is available for free, as long as it is
3543 easy to do. He was extremely successful using Humble Bundle, a platform
3544 that allows people to pay what they want for DRM-free versions of a
3545 bundle of a particular creator’s work. He is planning to try his own
3546 pay-what-you-want experiment soon.
3547
3548 Fans are particularly willing to pay when they feel personally connected
3549 to the artist. Cory works hard to create that personal connection. One
3550 way he does this is by personally answering every single email he gets.
3551 “If you look at the history of artists, most die in penury,” he said.
3552 “That reality means that for artists, we have to find ways to support
3553 ourselves when public tastes shift, when copyright stops producing.
3554 Future-proofing your artistic career in many ways means figuring out how
3555 to stay connected to those people who have been touched by your work.”
3556
3557 Cory’s realism about the difficulty of making a living in the arts does
3558 not reflect pessimism about the Internet age. Instead, he says the fact
3559 that it is hard to make a living as an artist is nothing new. What is
3560 new, he writes in his book, “is how many ways there are to make things,
3561 and to get them into other people’s hands and minds.”
3562
3563 It has never been easier to think like a dandelion.
3564
3565 ## Figshare
3566
3567 Figshare is a for-profit company offering an online repository where
3568 researchers can preserve and share the output of their research,
3569 including figures, data sets, images, and videos. Founded in 2011 in the
3570 UK.
3571
3572 figshare.com
3573
3574 Revenue model: platform providing paid services to creators
3575
3576 Interview date: January 28, 2016
3577
3578 Interviewee: Mark Hahnel, founder
3579
3580 Profile written by Paul Stacey
3581
3582 Figshare’s mission is to change the face of academic publishing through
3583 improved dissemination, discoverability, and reusability of scholarly
3584 research. Figshare is a repository where users can make all the output
3585 of their research available—from posters and presentations to data sets
3586 and code—in a way that’s easy to discover, cite, and share. Users can
3587 upload any file format, which can then be previewed in a Web browser.
3588 Research output is disseminated in a way that the current
3589 scholarly-publishing model does not allow.
3590
3591 Figshare founder Mark Hahnel often gets asked: How do you make money?
3592 How do we know you’ll be here in five years? Can you, as a for-profit
3593 venture, be trusted? Answers have evolved over time.
3594
3595 Mark traces the origins of Figshare back to when he was a graduate
3596 student getting his PhD in stem cell biology. His research involved
3597 working with videos of stem cells in motion. However, when he went to
3598 publish his research, there was no way for him to also publish the
3599 videos, figures, graphs, and data sets. This was frustrating. Mark
3600 believed publishing his complete research would lead to more citations
3601 and be better for his career.
3602
3603 Mark does not consider himself an advanced software programmer.
3604 Fortunately, things like cloud-based computing and wikis had become
3605 mainstream, and he believed it ought to be possible to put all his
3606 research online and share it with anyone. So he began working on a
3607 solution.
3608
3609 There were two key needs: licenses to make the data citable, and
3610 persistent identifiers— URL links that always point back to the original
3611 object ensuring the research is citable for the long term.
3612
3613 Mark chose Digital Object Identifiers (DOIs) to meet the need for a
3614 persistent identifier. In the DOI system, an object’s metadata is stored
3615 as a series of numbers in the DOI name. Referring to an object by its
3616 DOI is more stable than referring to it by its URL, because the location
3617 of an object (the web page or URL) can often change. Mark partnered with
3618 DataCite for the provision of DOIs for research data.
3619
3620 As for licenses, Mark chose Creative Commons. The open-access and
3621 open-science communities were already using and recommending Creative
3622 Commons. Based on what was happening in those communities and Mark’s
3623 dialogue with peers, he went with CC0 (in the public domain) for data
3624 sets and CC BY (Attribution) for figures, videos, and data sets.
3625
3626 So Mark began using DOIs and Creative Commons for his own research work.
3627 He had a science blog where he wrote about it and made all his data
3628 open. People started commenting on his blog that they wanted to do the
3629 same. So he opened it up for them to use, too.
3630
3631 People liked the interface and simple upload process. People started
3632 asking if they could also share theses, grant proposals, and code.
3633 Inclusion of code raised new licensing issues, as Creative Commons
3634 licenses are not used for software. To allow the sharing of software
3635 code, Mark chose the MIT license, but GNU and Apache licenses can also
3636 be used.
3637
3638 Mark sought investment to make this into a scalable product. After a few
3639 unsuccessful funding pitches, UK-based Digital Science expressed
3640 interest but insisted on a more viable business model. They made an
3641 initial investment, and together they came up with a freemium-like
3642 business model.
3643
3644 Under the freemium model, academics upload their research to Figshare
3645 for storage and sharing for free. Each research object is licensed with
3646 Creative Commons and receives a DOI link. The premium option charges
3647 researchers a fee for gigabytes of private storage space, and for
3648 private online space designed for a set number of research
3649 collaborators, which is ideal for larger teams and geographically
3650 dispersed research groups. Figshare sums up its value proposition to
3651 researchers as “You retain ownership. You license it. You get credit. We
3652 just make sure it persists.”
3653
3654 In January 2012, Figshare was launched. (The fig in Figshare stands for
3655 figures.) Using investment funds, Mark made significant improvements to
3656 Figshare. For example, researchers could quickly preview their research
3657 files within a browser without having to download them first or require
3658 third-party software. Journals who were still largely publishing
3659 articles as static noninteractive PDFs became interested in having
3660 Figshare provide that functionality for them.
3661
3662 Figshare diversified its business model to include services for
3663 journals. Figshare began hosting large amounts of data for the journals’
3664 online articles. This additional data improved the quality of the
3665 articles. Outsourcing this service to Figshare freed publishers from
3666 having to develop this functionality as part of their own
3667 infrastructure. Figshare-hosted data also provides a link back to the
3668 article, generating additional click-through and readership—a benefit to
3669 both journal publishers and researchers. Figshare now provides
3670 research-data infrastructure for a wide variety of publishers including
3671 Wiley, Springer Nature, PLOS, and Taylor and Francis, to name a few, and
3672 has convinced them to use Creative Commons licenses for the data.
3673
3674 Governments allocate significant public funds to research. In parallel
3675 with the launch of Figshare, governments around the world began
3676 requesting the research they fund be open and accessible. They mandated
3677 that researchers and academic institutions better manage and disseminate
3678 their research outputs. Institutions looking to comply with this new
3679 mandate became interested in Figshare. Figshare once again diversified
3680 its business model, adding services for institutions.
3681
3682 Figshare now offers a range of fee-based services to institutions,
3683 including their own minibranded Figshare space (called Figshare for
3684 Institutions) that securely hosts research data of institutions in the
3685 cloud. Services include not just hosting but data metrics, data
3686 dissemination, and user-group administration. Figshare’s workflow, and
3687 the services they offer for institutions, take into account the needs of
3688 librarians and administrators, as well as of the researchers.
3689
3690 As with researchers and publishers, Fig-share encouraged institutions to
3691 share their research with CC BY (Attribution) and their data with CC0
3692 (into the public domain). Funders who require researchers and
3693 institutions to use open licensing believe in the social
3694 responsibilities and benefits of making research accessible to all.
3695 Publishing research in this open way has come to be called open access.
3696 But not all funders specify CC BY; some institutions want to offer their
3697 researchers a choice, including less permissive licenses like CC BY-NC
3698 (Attribution-NonCommercial), CC BY-SA (Attribution-ShareAlike), or CC
3699 BY-ND (Attribution-NoDerivs).
3700
3701 For Mark this created a conflict. On the one hand, the principles and
3702 benefits of open science are at the heart of Figshare, and Mark believes
3703 CC BY is the best license for this. On the other hand, institutions were
3704 saying they wouldn’t use Figshare unless it offered a choice in
3705 licenses. He initially refused to offer anything beyond CC0 and CC BY,
3706 but after seeing an open-source CERN project offer all Creative Commons
3707 licenses without any negative repercussions, he decided to follow suit.
3708
3709 Mark is thinking of doing a Figshare study that tracks research
3710 dissemination according to Creative Commons license, and gathering
3711 metrics on views, citations, and downloads. You could see which license
3712 generates the biggest impact. If the data showed that CC BY is more
3713 impactful, Mark believes more and more researchers and institutions will
3714 make it their license of choice.
3715
3716 Figshare has an Application Programming Interface (API) that makes it
3717 possible for data to be pulled from Figshare and used in other
3718 applications. As an example, Mark shared a Figshare data set showing the
3719 journal subscriptions that higher-education institutions in the United
3720 Kingdom paid to ten major publishers.1 Figshare’s API enables that data
3721 to be pulled into an app developed by a completely different researcher
3722 that converts the data into a visually interesting graph, which any
3723 viewer can alter by changing any of the variables.2
3724
3725 The free version of Figshare has built a community of academics, who
3726 through word of mouth and presentations have promoted and spread
3727 awareness of Figshare. To amplify and reward the community, Figshare
3728 established an Advisor program, providing those who promoted Figshare
3729 with hoodies and T-shirts, early access to new features, and travel
3730 expenses when they gave presentations outside of their area. These
3731 Advisors also helped Mark on what license to use for software code and
3732 whether to offer universities an option of using Creative Commons
3733 licenses.
3734
3735 Mark says his success is partly about being in the right place at the
3736 right time. He also believes that the diversification of Figshare’s
3737 model over time has been key to success. Figshare now offers a
3738 comprehensive set of services to researchers, publishers, and
3739 institutions.3 If he had relied solely on revenue from premium
3740 subscriptions, he believes Figshare would have struggled. In Figshare’s
3741 early days, their primary users were early-career and late-career
3742 academics. It has only been because funders mandated open licensing that
3743 Figshare is now being used by the mainstream.
3744
3745 Today Figshare has 26 million–plus page views, 7.5 million–plus
3746 downloads, 800,000–plus user uploads, 2 million–plus articles,
3747 500,000-plus collections, and 5,000–plus projects. Sixty percent of
3748 their traffic comes from Google. A sister company called Altmetric
3749 tracks the use of Figshare by others, including Wikipedia and news
3750 sources.
3751
3752 Figshare uses the revenue it generates from the premium subscribers,
3753 journal publishers, and institutions to fund and expand what it can
3754 offer to researchers for free. Figshare has publicly stuck to its
3755 principles—keeping the free service free and requiring the use of CC BY
3756 and CC0 from the start—and from Mark’s perspective, this is why people
3757 trust Figshare. Mark sees new competitors coming forward who are just in
3758 it for money. If Figshare was only in it for the money, they wouldn’t
3759 care about offering a free version. Figshare’s principles and advocacy
3760 for openness are a key differentiator. Going forward, Mark sees Figshare
3761 not only as supporting open access to research but also enabling people
3762 to collaborate and make new discoveries.
3763
3764 Web links
3765
3766 1. figshare.com/articles/Journal\_subscription\_costs\_FOIs\_to\_UK\_universities/1186832
3767 2. retr0.shinyapps.io/journal\_costs/?year=2014&inst=19,22,38,42,59,64,80,95,136
3768 3. figshare.com/features
3769
3770 ## Figure.NZ
3771
3772 Figure.NZ is a nonprofit charity that makes an online data platform
3773 designed to make data reusable and easy to understand. Founded in 2012
3774 in New Zealand.
3775
3776 figure.nz
3777
3778 Revenue model: platform providing paid services to creators, donations,
3779 sponsorships
3780
3781 Interview date: May 3, 2016
3782
3783 Interviewee: Lillian Grace, founder
3784
3785 Profile written by Paul Stacey
3786
3787 In the paper Harnessing the Economic and Social Power of Data presented
3788 at the New Zealand Data Futures Forum in 2014,1 Figure.NZ founder
3789 Lillian Grace said there are thousands of valuable and relevant data
3790 sets freely available to us right now, but most people don’t use them.
3791 She used to think this meant people didn’t care about being informed,
3792 but she’s come to see that she was wrong. Almost everyone wants to be
3793 informed about issues that matter—not only to them, but also to their
3794 families, their communities, their businesses, and their country. But
3795 there’s a big difference between availability and accessibility of
3796 information. Data is spread across thousands of sites and is held within
3797 databases and spreadsheets that require both time and skill to engage
3798 with. To use data when making a decision, you have to know what specific
3799 question to ask, identify a source that has collected the data, and
3800 manipulate complex tools to extract and visualize the information within
3801 the data set. Lillian established Figure.NZ to make data truly
3802 accessible to all, with a specific focus on New Zealand.
3803
3804 Lillian had the idea for Figure.NZ in February 2012 while working for
3805 the New Zealand Institute, a think tank concerned with improving
3806 economic prosperity, social well-being, environmental quality, and
3807 environmental productivity for New Zealand and New Zealanders. While
3808 giving talks to community and business groups, Lillian realized “every
3809 single issue we addressed would have been easier to deal with if more
3810 people understood the basic facts.” But understanding the basic facts
3811 sometimes requires data and research that you often have to pay for.
3812
3813 Lillian began to imagine a website that lifted data up to a visual form
3814 that could be easily understood and freely accessed. Initially launched
3815 as Wiki New Zealand, the original idea was that people could contribute
3816 their data and visuals via a wiki. However, few people had graphs that
3817 could be used and shared, and there were no standards or consistency
3818 around the data and the visuals. Realizing the wiki model wasn’t
3819 working, Lillian brought the process of data aggregation, curation, and
3820 visual presentation in-house, and invested in the technology to help
3821 automate some of it. Wiki New Zealand became Figure.NZ, and efforts were
3822 reoriented toward providing services to those wanting to open their data
3823 and present it visually.
3824
3825 Here’s how it works. Figure.NZ sources data from other organizations,
3826 including corporations, public repositories, government departments, and
3827 academics. Figure.NZ imports and extracts that data, and then validates
3828 and standardizes it—all with a strong eye on what will be best for
3829 users. They then make the data available in a series of standardized
3830 forms, both human- and machine-readable, with rich metadata about the
3831 sources, the licenses, and data types. Figure.NZ has a chart-designing
3832 tool that makes simple bar, line, and area graphs from any data source.
3833 The graphs are posted to the Figure.NZ website, and they can also be
3834 exported in a variety of formats for print or online use. Figure.NZ
3835 makes its data and graphs available using the Attribution (CC BY)
3836 license. This allows others to reuse, revise, remix, and redistribute
3837 Figure.NZ data and graphs as long as they give attribution to the
3838 original source and to Figure.NZ.
3839
3840 Lillian characterizes the initial decision to use Creative Commons as
3841 naively fortunate. It was first recommended to her by a colleague.
3842 Lillian spent time looking at what Creative Commons offered and thought
3843 it looked good, was clear, and made common sense. It was easy to use and
3844 easy for others to understand. Over time, she’s come to realize just how
3845 fortunate and important that decision turned out to be. New Zealand’s
3846 government has an open-access and licensing framework called NZGOAL,
3847 which provides guidance for agencies when they release copyrighted and
3848 noncopyrighted work and material.2 It aims to standardize the licensing
3849 of works with government copyright and how they can be reused, and it
3850 does this with Creative Commons licenses. As a result, 98 percent of all
3851 government-agency data is Creative Commons licensed, fitting in nicely
3852 with Figure.NZ’s decision.
3853
3854 Lillian thinks current ideas of what a business is are relatively new,
3855 only a hundred years old or so. She’s convinced that twenty years from
3856 now, we will see new and different models for business. Figure.NZ is set
3857 up as a nonprofit charity. It is purpose-driven but also strives to pay
3858 people well and thinks like a business. Lillian sees the
3859 charity-nonprofit status as an essential element for the mission and
3860 purpose of Figure.NZ. She believes Wikipedia would not work if it were
3861 for profit, and similarly, Figure.NZ’s nonprofit status assures people
3862 who have data and people who want to use it that they can rely on
3863 Figure.NZ’s motives. People see them as a trusted wrangler and source.
3864
3865 Although Figure.NZ is a social enterprise that openly licenses their
3866 data and graphs for everyone to use for free, they have taken care not
3867 to be perceived as a free service all around the table. Lillian believes
3868 hundreds of millions of dollars are spent by the government and
3869 organizations to collect data. However, very little money is spent on
3870 taking that data and making it accessible, understandable, and useful
3871 for decision making. Government uses some of the data for policy, but
3872 Lillian believes that it is underutilized and the potential value is
3873 much larger. Figure.NZ is focused on solving that problem. They believe
3874 a portion of money allocated to collecting data should go into making
3875 sure that data is useful and generates value. If the government wants
3876 citizens to understand why certain decisions are being made and to be
3877 more aware about what the government is doing, why not transform the
3878 data it collects into easily understood visuals? It could even become a
3879 way for a government or any organization to differentiate, market, and
3880 brand itself.
3881
3882 Figure.NZ spends a lot of time seeking to understand the motivations of
3883 data collectors and to identify the channels where it can provide value.
3884 Every part of their business model has been focused on who is going to
3885 get value from the data and visuals.
3886
3887 Figure.NZ has multiple lines of business. They provide commercial
3888 services to organizations that want their data publicly available and
3889 want to use Figure.NZ as their publishing platform. People who want to
3890 publish open data appreciate Figure.NZ’s ability to do it faster, more
3891 easily, and better than they can. Customers are encouraged to help their
3892 users find, use, and make things from the data they make available on
3893 Figure.NZ’s website. Customers control what is released and the license
3894 terms (although Figure.NZ encourages Creative Commons licensing).
3895 Figure.NZ also serves customers who want a specific collection of charts
3896 created—for example, for their website or annual report. Charging the
3897 organizations that want to make their data available enables Figure.NZ
3898 to provide their site free to all users, to truly democratize data.
3899
3900 Lillian notes that the current state of most data is terrible and often
3901 not well understood by the people who have it. This sometimes makes it
3902 difficult for customers and Figure.NZ to figure out what it would cost
3903 to import, standardize, and display that data in a useful way. To deal
3904 with this, Figure.NZ uses “high-trust contracts,” where customers
3905 allocate a certain budget to the task that Figure.NZ is then free to
3906 draw from, as long as Figure.NZ frequently reports on what they’ve
3907 produced so the customer can determine the value for money. This
3908 strategy has helped build trust and transparency about the level of
3909 effort associated with doing work that has never been done before.
3910
3911 A second line of business is what Figure.NZ calls partners. ASB Bank and
3912 Statistics New Zealand are partners who back Figure.NZ’s efforts. As one
3913 example, with their support Figure.NZ has been able to create Business
3914 Figures, a special way for businesses to find useful data without having
3915 to know what questions to ask.3
3916
3917 Figure.NZ also has patrons.4 Patrons donate to topic areas they care
3918 about, directly enabling Figure.NZ to get data together to flesh out
3919 those areas. Patrons do not direct what data is included or excluded.
3920
3921 Figure.NZ also accepts philanthropic donations, which are used to
3922 provide more content, extend technology, and improve services, or are
3923 targeted to fund a specific effort or provide in-kind support. As a
3924 charity, donations are tax deductible.
3925
3926 Figure.NZ has morphed and grown over time. With data aggregation,
3927 curation, and visualizing services all in-house, Figure.NZ has developed
3928 a deep expertise in taking random styles of data, standardizing it, and
3929 making it useful. Lillian realized that Figure.NZ could easily become a
3930 warehouse of seventy people doing data. But for Lillian, growth isn’t
3931 always good. In her view, bigger often means less effective. Lillian set
3932 artificial constraints on growth, forcing the organization to think
3933 differently and be more efficient. Rather than in-house growth, they are
3934 growing and building external relationships.
3935
3936 Figure.NZ’s website displays visuals and data associated with a wide
3937 range of categories including crime, economy, education, employment,
3938 energy, environment, health, information and communications technology,
3939 industry, tourism, and many others. A search function helps users find
3940 tables and graphs. Figure.NZ does not provide analysis or interpretation
3941 of the data or visuals. Their goal is to teach people how to think, not
3942 think for them. Figure.NZ wants to create intuitive experiences, not
3943 user manuals.
3944
3945 Figure.NZ believes data and visuals should be useful. They provide their
3946 customers with a data collection template and teach them why it’s
3947 important and how to use it. They’ve begun putting more emphasis on
3948 tracking what users of their website want. They also get requests from
3949 social media and through email for them to share data for a specific
3950 topic—for example, can you share data for water quality? If they have
3951 the data, they respond quickly; if they don’t, they try and identify the
3952 organizations that would have that data and forge a relationship so they
3953 can be included on Figure.NZ’s site. Overall, Figure.NZ is seeking to
3954 provide a place for people to be curious about, access, and interpret
3955 data on topics they are interested in.
3956
3957 Lillian has a deep and profound vision for Figure.NZ that goes well
3958 beyond simply providing open-data services. She says things are
3959 different now. “We used to live in a world where it was really hard to
3960 share information widely. And in that world, the best future was created
3961 by having a few great leaders who essentially had access to the
3962 information and made decisions on behalf of others, whether it was on
3963 behalf of a country or companies.
3964
3965 “But now we live in a world where it’s really easy to share information
3966 widely and also to communicate widely. In the world we live in now, the
3967 best future is the one where everyone can make well-informed decisions.
3968
3969 “The use of numbers and data as a way of making well-informed decisions
3970 is one of the areas where there is the biggest gaps. We don’t really use
3971 numbers as a part of our thinking and part of our understanding yet.
3972
3973 “Part of the reason is the way data is spread across hundreds of sites.
3974 In addition, for the most part, deep thinking based on data is
3975 constrained to experts because most people don’t have data literacy.
3976 There once was a time when many citizens in society couldn’t read or
3977 write. However, as a society, we’ve now come to believe that reading and
3978 writing skills should be something all citizens have. We haven’t yet
3979 adopted a similar belief around numbers and data literacy. We largely
3980 still believe that only a few specially trained people can analyze and
3981 think with numbers.
3982
3983 “Figure.NZ may be the first organization to assert that everyone can use
3984 numbers in their thinking, and it’s built a technological platform along
3985 with trust and a network of relationships to make that possible. What
3986 you can see on Figure.NZ are tens of thousands of graphs, maps, and
3987 data.
3988
3989 “Figure.NZ sees this as a new kind of alphabet that can help people
3990 analyze what they see around them. A way to be thoughtful and informed
3991 about society. A means of engaging in conversation and shaping decision
3992 making that transcends personal experience. The long-term value and
3993 impact is almost impossible to measure, but the goal is to help citizens
3994 gain understanding and work together in more informed ways to shape the
3995 future.”
3996
3997 Lillian sees Figure.NZ’s model as having global potential. But for now,
3998 their focus is completely on making Figure.NZ work in New Zealand and to
3999 get the “network effect”—
4000 users dramatically increasing value for themselves and for others
4001 through use of their service. Creative Commons is core to making the
4002 network effect possible.
4003
4004 Web links
4005
4006 1. www.nzdatafutures.org.nz/sites/default/files/NZDFF\_harness-the-power.pdf
4007 2. www.ict.govt.nz/guidance-and-resources/open-government/new-zealand-government-open-access-and-licensing-nzgoal-framework/
4008 3. figure.nz/business/
4009 4. figure.nz/patrons/
4010
4011 ## Knowledge Unlatched
4012
4013 Knowledge Unlatched is a not-for-profit community interest company that
4014 brings libraries together to pool funds to publish open-access books.
4015 Founded in 2012 in the UK.
4016
4017 knowledgeunlatched.org
4018
4019 Revenue model: crowdfunding (specialized)
4020
4021 Interview date: February 26, 2016
4022
4023 Interviewee: Frances Pinter, founder
4024
4025 Profile written by Paul Stacey
4026
4027 The serial entrepreneur Dr. Frances Pinter has been at the forefront of
4028 innovation in the publishing industry for nearly forty years. She
4029 founded the UK-based Knowledge Unlatched with a mission to enable open
4030 access to scholarly books. For Frances, the current scholarly-
4031 book-publishing system is not working for anyone, and especially not for
4032 monographs in the humanities and social sciences. Knowledge Unlatched is
4033 committed to changing this and has been working with libraries to create
4034 a sustainable alternative model for publishing scholarly books, sharing
4035 the cost of making monographs (released under a Creative Commons
4036 license) and savings costs over the long term. Since its launch,
4037 Knowledge Unlatched has received several awards, including the
4038 IFLA/Brill Open Access award in 2014 and a Curtin University Commercial
4039 Innovation Award for Innovation in Education in 2015.
4040
4041 Dr. Pinter has been in academic publishing most of her career. About ten
4042 years ago, she became acquainted with the Creative Commons founder
4043 Lawrence Lessig and got interested in Creative Commons as a tool for
4044 both protecting content online and distributing it free to users.
4045
4046 Not long after, she ran a project in Africa convincing publishers in
4047 Uganda and South Africa to put some of their content online for free
4048 using a Creative Commons license and to see what happened to print
4049 sales. Sales went up, not down.
4050
4051 In 2008, Bloomsbury Academic, a new imprint of Bloomsbury Publishing in
4052 the United Kingdom, appointed her its founding publisher in London. As
4053 part of the launch, Frances convinced Bloomsbury to differentiate
4054 themselves by putting out monographs for free online under a Creative
4055 Commons license (BY-NC or BY-NC-ND, i.e., Attribution-NonCommercial or
4056 Attribution-NonCommercial-NoDerivs). This was seen as risky, as the
4057 biggest cost for publishers is getting a book to the stage where it can
4058 be printed. If everyone read the online book for free, there would be no
4059 print-book sales at all, and the costs associated with getting the book
4060 to print would be lost. Surprisingly, Bloomsbury found that sales of the
4061 print versions of these books were 10 to 20 percent higher than normal.
4062 Frances found it intriguing that the Creative Commons–licensed free
4063 online book acts as a marketing vehicle for the print format.
4064
4065 Frances began to look at customer interest in the three forms of the
4066 book: 1) the Creative Commons–licensed free online book in PDF form, 2)
4067 the printed book, and 3) a digital version of the book on an aggregator
4068 platform with enhanced features. She thought of this as the “ice cream
4069 model”: the free PDF was vanilla ice cream, the printed book was an ice
4070 cream cone, and the enhanced e-book was an ice cream sundae.
4071
4072 After a while, Frances had an epiphany—what if there was a way to get
4073 libraries to underwrite the costs of making these books up until they’re
4074 ready be printed, in other words, cover the fixed costs of getting to
4075 the first digital copy? Then you could either bring down the cost of the
4076 printed book, or do a whole bunch of interesting things with the printed
4077 book and e-book—the ice cream cone or sundae part of the model.
4078
4079 This idea is similar to the article-processing charge some open-access
4080 journals charge researchers to cover publishing costs. Frances began to
4081 imagine a coalition of libraries paying for the prepress costs—a
4082 “book-processing charge”—and providing everyone in the world with an
4083 open-access version of the books released under a Creative Commons
4084 license.
4085
4086 This idea really took hold in her mind. She didn’t really have a name
4087 for it but began talking about it and making presentations to see if
4088 there was interest. The more she talked about it, the more people agreed
4089 it had appeal. She offered a bottle of champagne to anyone who could
4090 come up with a good name for the idea. Her husband came up with
4091 Knowledge Unlatched, and after two years of generating interest, she
4092 decided to move forward and launch a community interest company (a UK
4093 term for not-for-profit social enterprises) in 2012.
4094
4095 She describes the business model in a paper called Knowledge Unlatched:
4096 Toward an Open and Networked Future for Academic Publishing:
4097
4098 1. Publishers offer titles for sale reflecting origination costs only
4099 via Knowledge Unlatched.
4100 2. Individual libraries select titles either as individual titles or as
4101 collections (as they do from library suppliers now).
4102 3. Their selections are sent to Knowledge Unlatched specifying the
4103 titles to be purchased at the stated price(s).
4104 4. The price, called a Title Fee (set by publishers and negotiated by
4105 Knowledge Unlatched), is paid to publishers to cover the fixed costs
4106 of publishing each of the titles that were selected by a minimum
4107 number of libraries to cover the Title Fee.
4108 5. Publishers make the selected titles available Open Access (on a
4109 Creative Commons or similar open license) and are then paid the
4110 Title Fee which is the total collected from the libraries.
4111 6. Publishers make print copies, e-Pub, and other digital versions of
4112 selected titles available to member libraries at a discount that
4113 reflects their contribution to the Title Fee and incentivizes
4114 membership.1
4115
4116 The first round of this model resulted in a collection of twenty-eight
4117 current titles from thirteen recognized scholarly publishers being
4118 unlatched. The target was to have two hundred libraries participate. The
4119 cost of the package per library was capped at \$1,680, which was an
4120 average price of sixty dollars per book, but in the end they had nearly
4121 three hundred libraries sharing the costs, and the price per book came
4122 in at just under forty-three dollars.
4123
4124 The open-access, Creative Commons versions of these twenty-eight books
4125 are still available online.4 Most books have been licensed with CC BY-NC
4126 or CC BY-NC-ND. Authors are the copyright holder, not the publisher, and
4127 negotiate choice of license as part of the publishing agreement. Frances
4128 has found that most authors want to retain control over the commercial
4129 and remix use of their work. Publishers list the book in their catalogs,
4130 and the noncommercial restriction in the Creative Commons license
4131 ensures authors continue to get royalties on sales of physical copies.
4132
4133 There are three cost variables to consider for each round: the overall
4134 cost incurred by the publishers, total cost for each library to acquire
4135 all the books, and the individual price per book. The fee publishers
4136 charge for each title is a fixed charge, and Knowledge Unlatched
4137 calculates the total amount for all the books being unlatched at a time.
4138 The cost of an order for each library is capped at a maximum based on a
4139 minimum number of libraries participating. If the number of
4140 participating libraries exceeds the minimum, then the cost of the order
4141 and the price per book go down for each library.
4142
4143 The second round, recently completed, unlatched seventy-eight books from
4144 twenty-six publishers. For this round, Frances was experimenting with
4145 the size and shape of the offerings. Books were being bundled into eight
4146 small packages separated by subject (including Anthropology, History,
4147 Literature, Media and Communications, and Politics), of around ten books
4148 per package. Three hundred libraries around the world have to commit to
4149 at least six of the eight packages to enable unlatching. The average
4150 cost per book was just under fifty dollars. The unlatching process took
4151 roughly ten months. It started with a call to publishers for titles,
4152 followed by having a library task force select the titles, getting
4153 authors’ permissions, getting the libraries to pledge, billing the
4154 libraries, and finally, unlatching.
4155
4156 The longest part of the whole process is getting libraries to pledge and
4157 commit funds. It takes about five months, as library buy-in has to fit
4158 within acquisition cycles, budget cycles, and library-committee
4159 meetings.
4160
4161 Knowledge Unlatched informs and recruits libraries through social media,
4162 mailing lists, listservs, and library associations. Of the three hundred
4163 libraries that participated in the first round, 80 percent are also
4164 participating in the second round, and there are an additional eighty
4165 new libraries taking part. Knowledge Unlatched is also working not just
4166 with individual libraries but also library consortia, which has been
4167 getting even more libraries involved.
4168
4169 Knowledge Unlatched is scaling up, offering 150 new titles in the second
4170 half of 2016. It will also offer backlist titles, and in 2017 will start
4171 to make journals open access too.
4172
4173 Knowledge Unlatched deliberately chose monographs as the initial type of
4174 book to unlatch. Monographs are foundational and important, but also
4175 problematic to keep going in the standard closed publishing model.
4176
4177 The cost for the publisher to get to a first digital copy of a monograph
4178 is \$5,000 to \$50,000. A good one costs in the \$10,000 to \$15,000
4179 range. Monographs typically don’t sell a lot of copies. A publisher who
4180 in the past sold three thousand copies now typically sells only three
4181 hundred. That makes unlatching monographs a low risk for publishers. For
4182 the first round, it took five months to get thirteen publishers. For the
4183 second round, it took one month to get twenty-six.
4184
4185 Authors don’t generally make a lot of royalties from monographs.
4186 Royalties range from zero dollars to 5 to 10 percent of receipts. The
4187 value to the author is the awareness it brings to them; when their book
4188 is being read, it increases their reputation. Open access through
4189 unlatching generates many more downloads and therefore awareness. (On
4190 the Knowledge Unlatched website, you can find interviews with the
4191 twenty-eight round-one authors describing their experience and the
4192 benefits of taking part.)5
4193
4194 Library budgets are constantly being squeezed, partly due to the
4195 inflation of journal subscriptions. But even without budget constraints,
4196 academic libraries are moving away from buying physical copies. An
4197 academic library catalog entry is typically a URL to wherever the book
4198 is hosted. Or if they have enough electronic storage space, they may
4199 download the digital file into their digital repository. Only
4200 secondarily do they consider getting a print book, and if they do, they
4201 buy it separately from the digital version.
4202
4203 Knowledge Unlatched offers libraries a compelling economic argument.
4204 Many of the participating libraries would have bought a copy of the
4205 monograph anyway, but instead of paying \$95 for a print copy or \$150
4206 for a digital multiple-use copy, they pay \$50 to unlatch. It costs them
4207 less, and it opens the book to not just the participating libraries, but
4208 to the world.
4209
4210 Not only do the economics make sense, but there is very strong alignment
4211 with library mandates. The participating libraries pay less than they
4212 would have in the closed model, and the open-access book is available to
4213 all libraries. While this means nonparticipating libraries could be seen
4214 as free riders, in the library world, wealthy libraries are used to
4215 paying more than poor libraries and accept that part of their money
4216 should be spent to support open access. “Free ride” is more like
4217 community responsibility. By the end of March 2016, the round-one books
4218 had been downloaded nearly eighty thousand times in 175 countries.
4219
4220 For publishers, authors, and librarians, the Knowledge Unlatched model
4221 for monographs is a win-win-win.
4222
4223 In the first round, Knowledge Unlatched’s overheads were covered by
4224 grants. In the second round, they aim to demonstrate the model is
4225 sustainable. Libraries and publishers will each pay a 7.5 percent
4226 service charge that will go toward Knowledge Unlatched’s running costs.
4227 With plans to scale up in future rounds, Frances figures they can fully
4228 recover costs when they are unlatching two hundred books at a time.
4229 Moving forward, Knowledge Unlatched is making investments in technology
4230 and processes. Future plans include unlatching journals and older books.
4231
4232 Frances believes that Knowledge Unlatched is tapping into new ways of
4233 valuing academic content. It’s about considering how many people can
4234 find, access, and use your content without pay barriers. Knowledge
4235 Unlatched taps into the new possibilities and behaviors of the digital
4236 world. In the Knowledge Unlatched model, the content-creation process is
4237 exactly the same as it always has been, but the economics are different.
4238 For Frances, Knowledge Unlatched is connected to the past but moving
4239 into the future, an evolution rather than a revolution.
4240
4241 Web links
4242
4243 1. www.pinter.org.uk/pdfs/Toward\_an\_Open.pdf
4244 2. www.oapen.org
4245 3. www.hathitrust.org
4246 4. collections.knowledgeunlatched.org/collection-availability-1/
4247 5. www.knowledgeunlatched.org/featured-authors-section/
4248
4249 ## Lumen Learning
4250
4251 Lumen Learning is a for-profit company helping educational institutions
4252 use open educational resources (OER). Founded in 2013 in the U.S.
4253
4254 lumenlearning.com
4255
4256 Revenue model: charging for custom services, grant funding
4257
4258 Interview date: December 21, 2015
4259
4260 Interviewees: David Wiley and Kim Thanos, cofounders
4261
4262 Profile written by Paul Stacey
4263
4264 Cofounded by open education visionary Dr. David Wiley and
4265 education-technology strategist Kim Thanos, Lumen Learning is dedicated
4266 to improving student success, bringing new ideas to pedagogy, and making
4267 education more affordable by facilitating adoption of open educational
4268 resources. In 2012, David and Kim partnered on a grant-funded project
4269 called the Kaleidoscope Open Course Initiative.1 It involved a set of
4270 fully open general-education courses across eight colleges predominantly
4271 serving at-risk students, with goals to dramatically reduce textbook
4272 costs and collaborate to improve the courses to help students succeed.
4273 David and Kim exceeded those goals: the cost of the required textbooks,
4274 replaced with OER, decreased to zero dollars, and average
4275 student-success rates improved by 5 to 10 percent when compared with
4276 previous years. After a second round of funding, a total of more than
4277 twenty-five institutions participated in and benefited from this
4278 project. It was career changing for David and Kim to see the impact this
4279 initiative had on low-income students. David and Kim sought further
4280 funding from the Bill and Melinda Gates Foundation, who asked them to
4281 define a plan to scale their work in a financially sustainable way. That
4282 is when they decided to create Lumen Learning.
4283
4284 David and Kim went back and forth on whether it should be a nonprofit or
4285 for-
4286 profit. A nonprofit would make it a more comfortable fit with the
4287 education sector but meant they’d be constantly fund-raising and seeking
4288 grants from philanthropies. Also, grants usually require money to be
4289 used in certain ways for specific deliverables. If you learn things
4290 along the way that change how you think the grant money should be used,
4291 there often isn’t a lot of flexibility to do so.
4292
4293 But as a for-profit, they’d have to convince educational institutions to
4294 pay for what Lumen had to offer. On the positive side, they’d have more
4295 control over what to do with the revenue and investment money; they
4296 could make decisions to invest the funds or use them differently based
4297 on the situation and shifting opportunities. In the end, they chose the
4298 for-profit status, with its different model for and approach to
4299 sustainability.
4300
4301 Right from the start, David and Kim positioned Lumen Learning as a way
4302 to help institutions engage in open educational resources, or OER. OER
4303 are teaching, learning, and research materials, in all different media,
4304 that reside in the public domain or are released under an open license
4305 that permits free use and repurposing by others.
4306
4307 Originally, Lumen did custom contracts for each institution. This was
4308 complicated and challenging to manage. However, through that process
4309 patterns emerged which allowed them to generalize a set of approaches
4310 and offerings. Today they don’t customize as much as they used to, and
4311 instead they tend to work with customers who can use their off-the-shelf
4312 options. Lumen finds that institutions and faculty are generally very
4313 good at seeing the value Lumen brings and are willing to pay for it.
4314 Serving disadvantaged learner populations has led Lumen to be very
4315 pragmatic; they describe what they offer in quantitative terms—with
4316 facts and figures—and in a way that is very student-focused. Lumen
4317 Learning helps colleges and universities—
4318
4319 - replace expensive textbooks in high-enrollment courses with OER;
4320 - provide enrolled students day one access to Lumen’s fully
4321 customizable OER course materials through the institution’s
4322 learning-management system;
4323 - measure improvements in student success with metrics like passing
4324 rates, persistence, and course completion; and
4325 - collaborate with faculty to make ongoing improvements to OER based
4326 on student success research.
4327
4328 Lumen has developed a suite of open, Creative Commons–licensed
4329 courseware in more than sixty-five subjects. All courses are freely and
4330 publicly available right off their website. They can be copied and used
4331 by others as long as they provide attribution to Lumen Learning
4332 following the terms of the Creative Commons license.
4333
4334 Then there are three types of bundled services that cost money. One
4335 option, which Lumen calls Candela courseware, offers integration with
4336 the institution’s learning-management system, technical and pedagogical
4337 support, and tracking of effectiveness. Candela courseware costs
4338 institutions ten dollars per enrolled student.
4339
4340 A second option is Waymaker, which offers the services of Candela but
4341 adds personalized learning technologies, such as study plans, automated
4342 messages, and assessments, and helps instructors find and support the
4343 students who need it most. Waymaker courses cost twenty-five dollars per
4344 enrolled student.
4345
4346 The third and emerging line of business for Lumen is providing guidance
4347 and support for institutions and state systems that are pursuing the
4348 development of complete OER degrees. Often called Z-Degrees, these
4349 programs eliminate textbook costs for students in all courses that make
4350 up the degree (both required and elective) by replacing commercial
4351 textbooks and other expensive resources with OER.
4352
4353 Lumen generates revenue by charging for their value-added tools and
4354 services on top of their free courses, just as solar-power companies
4355 provide the tools and services that help people use a free
4356 resource—sunlight. And Lumen’s business model focuses on getting the
4357 institutions to pay, not the students. With projects they did prior to
4358 Lumen, David and Kim learned that students who have access to all course
4359 materials from day one have greater success. If students had to pay,
4360 Lumen would have to restrict access to those who paid. Right from the
4361 start, their stance was that they would not put their content behind a
4362 paywall. Lumen invests zero dollars in technologies and processes for
4363 restricting access—no digital rights management, no time bombs. While
4364 this has been a challenge from a business-model perspective, from an
4365 open-access perspective, it has generated immense goodwill in the
4366 community.
4367
4368 In most cases, development of their courses is funded by the institution
4369 Lumen has a contract with. When creating new courses, Lumen typically
4370 works with the faculty who are teaching the new course. They’re often
4371 part of the institution paying Lumen, but sometimes Lumen has to expand
4372 the team and contract faculty from other institutions. First, the
4373 faculty identifies all of the course’s learning outcomes. Lumen then
4374 searches for, aggregates, and curates the best OER they can find that
4375 addresses those learning needs, which the faculty reviews.
4376
4377 Sometimes faculty like the existing OER but not the way it is presented.
4378 The open licensing of existing OER allows Lumen to pick and choose from
4379 images, videos, and other media to adapt and customize the course. Lumen
4380 creates new content as they discover gaps in existing OER. Test-bank
4381 items and feedback for students on their progress are areas where new
4382 content is frequently needed. Once a course is created, Lumen puts it on
4383 their platform with all the attributions and links to the original
4384 sources intact, and any of Lumen’s new content is given an Attribution
4385 (CC BY) license.
4386
4387 Using only OER made them experience firsthand how complex it could be to
4388 mix differently licensed work together. A common strategy with OER is to
4389 place the Creative Commons license and attribution information in the
4390 website’s footer, which stays the same for all pages. This doesn’t quite
4391 work, however, when mixing different OER together.
4392
4393 Remixing OER often results in multiple attributions on every page of
4394 every course—text from one place, images from another, and videos from
4395 yet another. Some are licensed as Attribution (CC BY), others as
4396 Attribution-ShareAlike (CC BY-SA). If this information is put within the
4397 text of the course, faculty members sometimes try to edit it and
4398 students find it a distraction. Lumen dealt with this challenge by
4399 capturing the license and attribution information as metadata, and
4400 getting it to show up at the end of each page.
4401
4402 Lumen’s commitment to open licensing and helping low-income students has
4403 led to strong relationships with institutions, open-education
4404 enthusiasts, and grant funders. People in their network generously
4405 increase the visibility of Lumen through presentations, word of mouth,
4406 and referrals. Sometimes the number of general inquiries exceed Lumen’s
4407 sales
4408 capacity.
4409
4410 To manage demand and ensure the success of projects, their strategy is
4411 to be proactive and focus on what’s going on in higher education in
4412 different regions of the United States, watching out for things
4413 happening at the system level in a way that fits with what Lumen offers.
4414 A great example is the Virginia community college system, which is
4415 building out Z-Degrees. David and Kim say there are nine other U.S.
4416 states with similar system-level activity where Lumen is strategically
4417 focusing its efforts. Where there are projects that would require a lot
4418 of resources on Lumen’s part, they prioritize the ones that would impact
4419 the largest number of students.
4420
4421 As a business, Lumen is committed to openness. There are two core
4422 nonnegotiables: Lumen’s use of CC BY, the most permissive of the
4423 Creative Commons licenses, for all the materials it creates; and day-one
4424 access for students. Having clear nonnegotiables allows them to then
4425 engage with the education community to solve for other challenges and
4426 work with institutions to identify new business models that achieve
4427 institution goals, while keeping Lumen healthy.
4428
4429 Openness also means that Lumen’s OER must necessarily be nonexclusive
4430 and nonrivalrous. This represents several big challenges for the
4431 business model: Why should you invest in creating something that people
4432 will be reluctant to pay for? How do you ensure that the investment the
4433 diverse education community makes in OER is not exploited? Lumen thinks
4434 we all need to be clear about how we are benefiting from and
4435 contributing to the open
4436 community.
4437
4438 In the OER sector, there are examples of corporations, and even
4439 institutions, acting as free riders. Some simply take and use open
4440 resources without paying anything or contributing anything back. Others
4441 give back the minimum amount so they can save face. Sustainability will
4442 require those using open resources to give back an amount that seems
4443 fair or even give back something that is generous.
4444
4445 Lumen does track institutions accessing and using their free content.
4446 They proactively contact those institutions, with an estimate of how
4447 much their students are saving and encouraging them to switch to a paid
4448 model. Lumen explains the advantages of the paid model: a more
4449 interactive relationship with Lumen; integration with the institution’s
4450 learning-management system; a guarantee of support for faculty and
4451 students; and future sustainability with funding supporting the
4452 evolution and improvement of the OER they are using.
4453
4454 Lumen works hard to be a good corporate citizen in the OER community.
4455 For David and Kim, a good corporate citizen gives more than they take,
4456 adds unique value, and is very transparent about what they are taking
4457 from community, what they are giving back, and what they are monetizing.
4458 Lumen believes these are the building blocks of a sustainable model and
4459 strives for a correct balance of all these factors.
4460
4461 Licensing all the content they produce with CC BY is a key part of
4462 giving more value than they take. They’ve also worked hard at finding
4463 the right structure for their value-add and how to package it in a way
4464 that is understandable and repeatable.
4465
4466 As of the fall 2016 term, Lumen had eighty-six different open courses,
4467 working relationships with ninety-two institutions, and more than
4468 seventy-five thousand student enrollments. Lumen received early start-up
4469 funding from the Bill and Melinda Gates Foundation, the Hewlett
4470 Foundation, and the Shuttleworth Foundation. Since then, Lumen has also
4471 attracted investment funding. Over the last three years, Lumen has been
4472 roughly 60 percent grant funded, 20 percent revenue earned, and 20
4473 percent funded with angel capital. Going forward, their strategy is to
4474 replace grant funding with revenue.
4475
4476 In creating Lumen Learning, David and Kim say they’ve landed on
4477 solutions they never imagined, and there is still a lot of learning
4478 taking place. For them, open business models are an emerging field where
4479 we are all learning through sharing. Their biggest recommendations for
4480 others wanting to pursue the open model are to make your commitment to
4481 open resources public, let people know where you stand, and don’t back
4482 away from it. It really is about trust.
4483
4484 Web link
4485
4486 1. lumenlearning.com/innovative-projects/
4487
4488 ## Jonathan Mann
4489
4490 Jonathan Mann is a singer and songwriter who is most well known as the
4491 “Song A Day” guy. Based in the U.S.
4492
4493 jonathanmann.net and jonathanmann.bandcamp.com
4494
4495 Revenue model: charging for custom services, pay-what-you-want,
4496 crowdfunding (subscription-based), charging for in-person version
4497 (speaking engagements and musical performances)
4498
4499 Interview date: February 22, 2016
4500
4501 Profile written by Sarah Hinchliff Pearson
4502
4503 Jonathan Mann thinks of his business model as “hustling”—seizing nearly
4504 every opportunity he sees to make money. The bulk of his income comes
4505 from writing songs under commission for people and companies, but he has
4506 a wide variety of income sources. He has supporters on the crowdfunding
4507 site Patreon. He gets advertising revenue from YouTube and Bandcamp,
4508 where he posts all of his music. He gives paid speaking engagements
4509 about creativity and motivation. He has been hired by major conferences
4510 to write songs summarizing what speakers have said in the conference
4511 sessions.
4512
4513 His entrepreneurial spirit is coupled with a willingness to take action
4514 quickly. A perfect illustration of his ability to act fast happened in
4515 2010, when he read that Apple was having a conference the following day
4516 to address a snafu related to the iPhone 4. He decided to write and post
4517 a song about the iPhone 4 that day, and the next day he got a call from
4518 the public relations people at Apple wanting to use and promote his
4519 video at the Apple conference. The song then went viral, and the
4520 experience landed him in Time magazine.
4521
4522 Jonathan’s successful “hustling” is also about old-fashioned
4523 persistence. He is currently in his eighth straight year of writing one
4524 song each day. He holds the Guinness World Record for consecutive daily
4525 songwriting, and he is widely known as the “song-a-day guy.”
4526
4527 He fell into this role by, naturally, seizing a random opportunity a
4528 friend alerted him to seven years ago—an event called Fun-A-Day, where
4529 people are supposed to create a piece of art every day for thirty-one
4530 days straight. He was in need of a new project, so he decided to give it
4531 a try by writing and posting a song each day. He added a video component
4532 to the songs because he knew people were more likely to watch video
4533 online than simply listening to audio files.
4534
4535 He had a really good time doing the thirty-one-day challenge, so he
4536 decided to see if he could continue it for one year. He never stopped.
4537 He has written and posted a new song literally every day, seven days a
4538 week, since he began the project in 2009. When he isn’t writing songs
4539 that he is hired to write by clients, he writes songs about whatever is
4540 on his mind that day. His songs are catchy and mostly lighthearted, but
4541 they often contain at least an undercurrent of a deeper theme or
4542 meaning. Occasionally, they are extremely personal, like the song he
4543 cowrote with his exgirlfriend announcing their breakup. Rain or shine,
4544 in sickness or health, Jonathan posts and writes a song every day. If he
4545 is on a flight or otherwise incapable of getting Internet access in time
4546 to meet the deadline, he will prepare ahead and have someone else post
4547 the song for him.
4548
4549 Over time, the song-a-day gig became the basis of his livelihood. In the
4550 beginning, he made money one of two ways. The first was by entering a
4551 wide variety of contests and winning a handful. The second was by having
4552 the occasional song and video go some varying degree of viral, which
4553 would bring more eyeballs and mean that there were more people wanting
4554 him to write songs for them. Today he earns most of his money this way.
4555
4556 His website explains his gig as “taking any message, from the super
4557 simple to the totally complicated, and conveying that message through a
4558 heartfelt, fun and quirky song.” He charges \$500 to create a produced
4559 song and \$300 for an acoustic song. He has been hired for product
4560 launches, weddings, conferences, and even Kickstarter campaigns like the
4561 one that funded the production of this book.
4562
4563 Jonathan can’t recall when exactly he first learned about Creative
4564 Commons, but he began applying CC licenses to his songs and videos as
4565 soon as he discovered the option. “CC seems like such a no-brainer,”
4566 Jonathan said. “I don’t understand how anything else would make sense.
4567 It seems like such an obvious thing that you would want your work to be
4568 able to be shared.”
4569
4570 His songs are essentially marketing for his services, so obviously the
4571 further his songs spread, the better. Using CC licenses helps grease the
4572 wheels, letting people know that Jonathan allows and encourages them to
4573 copy, interact with, and remix his music. “If you let someone cover your
4574 song or remix it or use parts of it, that’s how music is supposed to
4575 work,” Jonathan said. “That is how music has worked since the beginning
4576 of time. Our me-me, mine-mine culture has undermined that.”
4577
4578 There are some people who cover his songs fairly regularly, and he would
4579 never shut that down. But he acknowledges there is a lot more he could
4580 do to build community. “There is all of this conventional wisdom about
4581 how to build an audience online, and I generally think I don’t do any of
4582 that,” Jonathan said.
4583
4584 He does have a fan community he cultivates on Bandcamp, but it isn’t his
4585 major focus. “I do have a core audience that has stuck around for a
4586 really long time, some even longer than I’ve been doing song-a-day,” he
4587 said. “There is also a transitional aspect that drop in and get what
4588 they need and then move on.” Focusing less on community building than
4589 other artists makes sense given Jonathan’s primary income source of
4590 writing custom songs for clients.
4591
4592 Jonathan recognizes what comes naturally to him and leverages those
4593 skills. Through the practice of daily songwriting, he realized he has a
4594 gift for distilling complicated subjects into simple concepts and
4595 putting them to music. In his song “How to Choose a Master Password,”
4596 Jonathan explained the process of creating a secure password in a silly,
4597 simple song. He was hired to write the song by a client who handed him a
4598 long technical blog post from which to draw the information. Like a good
4599 (and rare) journalist, he translated the technical concepts into
4600 something understandable.
4601
4602 When he is hired by a client to write a song, he first asks them to send
4603 a list of talking points and other information they want to include in
4604 the song. He puts all of that into a text file and starts moving things
4605 around, cutting and pasting until the message starts to come together.
4606 The first thing he tries to do is grok the core message and develop the
4607 chorus. Then he looks for connections or parts he can make rhyme. The
4608 entire process really does resemble good journalism, but of course the
4609 final product of his work is a song rather than news. “There is
4610 something about being challenged and forced to take information that
4611 doesn’t seem like it should be sung about
4612 or doesn’t seem like it lends itself to a song,” he said. “I find that
4613 creative challenge really satisfying. I enjoy getting lost in that
4614 process.”
4615
4616 Jonathan admits that in an ideal world, he would exclusively write the
4617 music he wanted to write, rather than what clients hire him to write.
4618 But his business model is about capitalizing on his strengths as a
4619 songwriter, and he has found a way to keep it interesting for
4620 himself.
4621
4622 Jonathan uses nearly every tool possible to make money from his art, but
4623 he does have lines he won’t cross. He won’t write songs about things he
4624 fundamentally does not believe in, and there are times he has turned
4625 down jobs on principle. He also won’t stray too much from his natural
4626 style. “My style is silly, so I can’t really accommodate people who want
4627 something super serious,” Jonathan said. “I do what I do very easily,
4628 and it’s part of who I am.” Jonathan hasn’t gotten into writing
4629 commercials for the same reasons; he is best at using his own unique
4630 style rather than mimicking others.
4631
4632 Jonathan’s song-a-day commitment exemplifies the power of habit and
4633 grit. Conventional wisdom about creative productivity, including advice
4634 in books like the best-seller The Creative Habit by Twyla Tharp,
4635 routinely emphasizes the importance of ritual and action. No amount of
4636 planning can replace the value of simple practice and just doing.
4637 Jonathan Mann’s work is a living embodiment of these principles.
4638
4639 When he speaks about his work, he talks about how much the song-a-day
4640 process has changed him. Rather than seeing any given piece of work as
4641 precious and getting stuck on trying to make it perfect, he has become
4642 comfortable with just doing. If today’s song is a bust, tomorrow’s song
4643 might be better.
4644
4645 Jonathan seems to have this mentality about his career more generally.
4646 He is constantly experimenting with ways to make a living while sharing
4647 his work as widely as possible, seeing what sticks. While he has major
4648 accomplishments he is proud of, like being in the Guinness World Records
4649 or having his song used by Steve Jobs, he says he never truly feels
4650 successful.
4651
4652 “Success feels like it’s over,” he said. “To a certain extent, a
4653 creative person is not ever going to feel completely satisfied because
4654 then so much of what drives you would be gone.”
4655
4656 ## Noun Project
4657
4658 The Noun Project is a for-profit company offering an online platform to
4659 display visual icons from a global network of designers. Founded in 2010
4660 in the U.S.
4661
4662 thenounproject.com
4663
4664 Revenue model: charging a transaction fee, charging for custom services
4665
4666 Interview date: October 6, 2015
4667
4668 Interviewee: Edward Boatman, cofounder
4669
4670 Profile written by Paul Stacey
4671
4672 The Noun Project creates and shares visual language. There are millions
4673 who use Noun Project symbols to simplify communication across borders,
4674 languages, and cultures.
4675
4676 The original idea for the Noun Project came to cofounder Edward Boatman
4677 while he was a student in architecture design school. He’d always done a
4678 lot of sketches and started to draw what used to fascinate him as a
4679 child, like trains, sequoias, and bulldozers. He began thinking how
4680 great it would be if he had a simple image or small icon of every single
4681 object or concept on the planet.
4682
4683 When Edward went on to work at an architecture firm, he had to make a
4684 lot of presentation boards for clients. But finding high-quality sources
4685 for symbols and icons was difficult. He couldn’t find any website that
4686 could provide them. Perhaps his idea for creating a library of icons
4687 could actually help people in similar situations.
4688
4689 With his partner, Sofya Polyakov, he began collecting symbols for a
4690 website and writing a business plan. Inspiration came from the book
4691 Professor and the Madman, which chronicles the use of crowdsourcing to
4692 create the Oxford English Dictionary in 1870. Edward began to imagine
4693 crowdsourcing icons and symbols from volunteer designers around the
4694 world.
4695
4696 Then Edward got laid off during the recession, which turned out to be a
4697 huge catalyst. He decided to give his idea a go, and in 2010 Edward and
4698 Sofya launched the Noun Project with a Kickstarter campaign, back when
4699 Kickstarter was in its infancy.1 They thought it’d be a good way to
4700 introduce the global web community to their idea. Their goal was to
4701 raise \$1,500, but in twenty days they got over \$14,000. They realized
4702 their idea had the potential to be something much bigger.
4703
4704 They created a platform where symbols and icons could be uploaded, and
4705 Edward began recruiting talented designers to contribute their designs,
4706 a process he describes as a relatively easy sell. Lots of designers have
4707 old drawings just gathering “digital dust” on their hard drives. It’s
4708 easy to convince them to finally share them with the world.
4709
4710 The Noun Project currently has about seven thousand designers from
4711 around the world. But not all submissions are accepted. The Noun
4712 Project’s quality-review process means that only the best works become
4713 part of its collection. They make sure to provide encouraging,
4714 constructive feedback whenever they reject a piece of work, which
4715 maintains and builds the relationship they have with their global
4716 community of designers.
4717
4718 Creative Commons is an integral part of the Noun Project’s business
4719 model; this decision was inspired by Chris Anderson’s book Free: The
4720 Future of Radical Price, which introduced Edward to the idea that you
4721 could build a business model around free content.
4722
4723 Edward knew he wanted to offer a free visual language while still
4724 providing some protection and reward for its contributors. There is a
4725 tension between those two goals, but for Edward, Creative Commons
4726 licenses bring this idealism and business opportunity together
4727 elegantly. He chose the Attribution (CC BY) license, which means people
4728 can download the icons for free and modify them and even use them
4729 commercially. The requirement to give attribution to the original
4730 creator ensures that the creator can build a reputation and get global
4731 recognition for their work. And if they simply want to offer an icon
4732 that people can use without having to give credit, they can use CC0 to
4733 put the work into the public domain.
4734
4735 Noun Project’s business model and means of generating revenue have
4736 evolved significantly over time. Their initial plan was to sell T-shirts
4737 with the icons on it, which in retrospect Edward says was a horrible
4738 idea. They did get a lot of email from people saying they loved the
4739 icons but asking if they could pay a fee instead of giving attribution.
4740 Ad agencies (among others) wanted to keep marketing and presentation
4741 materials clean and free of attribution statements. For Edward, “That’s
4742 when our lightbulb went off.”
4743
4744 They asked their global network of designers whether they’d be open to
4745 receiving modest remuneration instead of attribution. Designers saw it
4746 as a win-win. The idea that you could offer your designs for free and
4747 have a global audience and maybe even make some money was pretty
4748 exciting for most designers.
4749
4750 The Noun Project first adopted a model whereby using an icon without
4751 giving attribution would cost \$1.99 per icon. The model’s second
4752 iteration added a subscription component, where there would be a monthly
4753 fee to access a certain number of icons—ten, fifty, a hundred, or five
4754 hundred. However, users didn’t like these hard-count options. They
4755 preferred to try out many similar icons to see which worked best before
4756 eventually choosing the one they wanted to use. So the Noun Project
4757 moved to an unlimited model, whereby users have unlimited access to the
4758 whole library for a flat monthly fee. This service is called NounPro and
4759 costs \$9.99 per month. Edward says this model is working well—good for
4760 customers, good for creators, and good for the platform.
4761
4762 Customers then began asking for an application-programming interface
4763 (API), which would allow Noun Project icons and symbols to be directly
4764 accessed from within other applications. Edward knew that the icons and
4765 symbols would be valuable in a lot of different contexts and that they
4766 couldn’t possibly know all of them in advance, so they built an API with
4767 a lot of flexibility. Knowing that most API applications would want to
4768 use the icons without giving attribution, the API was built with the aim
4769 of charging for its use. You can use what’s called the “Playground API”
4770 for free to test how it integrates with your application, but full
4771 implementation will require you to purchase the API Pro version.
4772
4773 The Noun Project shares revenue with its international designers. For
4774 one-off purchases, the revenue is split 70 percent to the designer and
4775 30 percent to Noun Project.
4776
4777 The revenue from premium purchases (the subscription and API options) is
4778 split a little differently. At the end of each month, the total revenue
4779 from subscriptions is divided by Noun Project’s total number of
4780 downloads, resulting in a rate per download—for example, it could be
4781 \$0.13 per download for that month. For each download, the revenue is
4782 split 40 percent to the designer and 60 percent to the Noun Project.
4783 (For API usage, it’s per use instead of per download.) Noun Project’s
4784 share is higher this time as it’s providing more service to the user.
4785
4786 The Noun Project tries to be completely transparent about their royalty
4787 structure.2 They tend to over communicate with creators about it because
4788 building trust is the top
4789 priority.
4790
4791 For most creators, contributing to the Noun Project is not a full-time
4792 job but something they do on the side. Edward categorizes monthly
4793 earnings for creators into three broad categories: enough money to buy
4794 beer; enough to pay the bills; and most successful of all, enough to pay
4795 the rent.
4796
4797 Recently the Noun Project launched a new app called Lingo. Designers can
4798 use Lingo to organize not just their Noun Project icons and symbols but
4799 also their photos, illustrations, UX designs, et cetera. You simply drag
4800 any visual item directly into Lingo to save it. Lingo also works for
4801 teams so people can share visuals with each other and search across
4802 their combined collections. Lingo is free for personal use. A pro
4803 version for \$9.99 per month lets you add guests. A team version for
4804 \$49.95 per month allows up to twenty-five team members to collaborate,
4805 and to view, use, edit, and add new assets to each other’s collections.
4806 And if you subscribe to NounPro, you can access Noun Project from within
4807 Lingo.
4808
4809 The Noun Project gives a ton of value away for free. A very large
4810 percentage of their roughly one million members have a free account, but
4811 there are still lots of paid accounts coming from digital designers,
4812 advertising and design agencies, educators, and others who need to
4813 communicate ideas visually.
4814
4815 For Edward, “creating, sharing, and celebrating the world’s visual
4816 language” is the most important aspect of what they do; it’s their
4817 stated mission. It differentiates them from others who offer graphics,
4818 icons, or clip art.
4819
4820 Noun Project creators agree. When surveyed on why they participate in
4821 the Noun Project, this is how designers rank their reasons: 1) to
4822 support the Noun Project mission, 2) to promote their own personal
4823 brand, and 3) to generate money. It’s striking to see that money comes
4824 third, and mission, first. If you want to engage a global network of
4825 contributors, it’s important to have a mission beyond making money.
4826
4827 In Edward’s view, Creative Commons is central to their mission of
4828 sharing and social good. Using Creative Commons makes the Noun Project’s
4829 mission genuine and has generated a lot of their initial traction and
4830 credibility. CC comes with a built-in community of users and fans.
4831
4832 Edward told us, “Don’t underestimate the power of a passionate community
4833 around your product or your business. They are going to go to bat for
4834 you when you’re getting ripped in the media. If you go down the road of
4835 choosing to work with Creative Commons, you’re taking the first step to
4836 building a great community and tapping into a really awesome community
4837 that comes with it. But you need to continue to foster that community
4838 through other initiatives and continue to nurture it.”
4839
4840 The Noun Project nurtures their creators’ second motivation—promoting a
4841 personal brand—by connecting every icon and symbol to the creator’s name
4842 and profile page; each profile features their full collection. Users can
4843 also search the icons by the creator’s name.
4844
4845 The Noun Project also builds community through Iconathons—hackathons for
4846 icons.2 In partnership with a sponsoring organization, the Noun Project
4847 comes up with a theme (e.g., sustainable energy, food bank, guerrilla
4848 gardening, human rights) and a list of icons that are needed, which
4849 designers are invited to create at the event. The results are
4850 vectorized, and added to the Noun Project using CC0 so they can be used
4851 by anyone for free.
4852
4853 Providing a free version of their product that satisfies a lot of their
4854 customers’ needs has actually enabled the Noun Project to build the paid
4855 version, using a service-oriented model. The Noun Project’s success lies
4856 in creating services and content that are a strategic mix of free and
4857 paid while staying true to their mission—creating, sharing, and
4858 celebrating the world’s visual language. Integrating Creative Commons
4859 into their model has been key to that goal.
4860
4861 Web links
4862
4863 1. www.kickstarter.com/projects/tnp/building-a-free-collection-of-our-worlds-visual-sy/description
4864 2. thenounproject.com/handbook/royalties/\#getting\_paid
4865 3. thenounproject.com/iconathon/
4866
4867 ## Open Data Institute
4868
4869 The Open Data Institute is an independent nonprofit that connects,
4870 equips, and inspires people around the world to innovate with data.
4871 Founded in 2012 in the UK.
4872
4873 theodi.org
4874
4875 Revenue model: grant and government funding, charging for custom
4876 services, donations
4877
4878 Interview date: November 11, 2015
4879
4880 Interviewee: Jeni Tennison, technical director
4881
4882 Profile written by Paul Stacey
4883
4884 Cofounded by Sir Tim Berners-Lee and Sir Nigel Shadbolt in 2012, the
4885 London-based Open Data Institute (ODI) offers data-related training,
4886 events, consulting services, and research. For ODI, Creative Commons
4887 licenses are central to making their own business model and their
4888 customers’ open. CC BY (Attribution), CC BY-SA (Attribution-ShareAlike),
4889 and CC0 (placed in the public domain) all play a critical role in ODI’s
4890 mission to help people around the world innovate with data.
4891
4892 Data underpins planning and decision making across all aspects of
4893 society. Weather data helps farmers know when to plant their crops,
4894 flight time data from airplane companies helps us plan our travel, data
4895 on local housing informs city planning. When this data is not only
4896 accurate and timely, but open and accessible, it opens up new
4897 possibilities. Open data can be a resource businesses use to build new
4898 products and services. It can help governments measure progress, improve
4899 efficiency, and target investments. It can help citizens improve their
4900 lives by better understanding what is happening around them.
4901
4902 The Open Data Institute’s 2012–17 business plan starts out by describing
4903 its vision to establish itself as a world-leading center and to research
4904 and be innovative with the opportunities created by the UK government’s
4905 open data policy. (The government was an early pioneer in open policy
4906 and open-data initiatives.) It goes on to say that the ODI wants to—
4907
4908 - demonstrate the commercial value of open government data and how
4909 open-data policies affect this;
4910 - develop the economic benefits case and business models for open
4911 data;
4912 - help UK businesses use open data; and
4913 - show how open data can improve public services.1
4914
4915 ODI is very explicit about how it wants to make open business models,
4916 and defining what this means. Jeni Tennison, ODI’s technical director,
4917 puts it this way: “There is a whole ecosystem of open—open-source
4918 software, open government, open-access research—and a whole ecosystem of
4919 data. ODI’s work cuts across both, with an emphasis on where they
4920 overlap—with open data.” ODI’s particular focus is to show open data’s
4921 potential for revenue.
4922
4923 As an independent nonprofit, ODI secured £10 million over five years
4924 from the UK government via Innovate UK, an agency that promotes
4925 innovation in science and technology. For this funding, ODI has to
4926 secure matching funds from other sources, some of which were met through
4927 a \$4.75-million investment from the Omidyar Network.
4928
4929 Jeni started out as a developer and technical architect for data.gov.uk,
4930 the UK government’s pioneering open-data initiative. She helped make
4931 data sets from government departments available as open data. She joined
4932 ODI in 2012 when it was just starting up, as one of six people. It now
4933 has a staff of about sixty.
4934
4935 ODI strives to have half its annual budget come from the core UK
4936 government and Omidyar grants, and the other half from project-based
4937 research and commercial work. In Jeni’s view, having this balance of
4938 revenue sources establishes some stability, but also keeps them
4939 motivated to go out and generate these matching funds in response to
4940 market needs.
4941
4942 On the commercial side, ODI generates funding through memberships,
4943 training, and advisory services.
4944
4945 You can join the ODI as an individual or commercial member. Individual
4946 membership is pay-what-you-can, with options ranging from £1 to £100.
4947 Members receive a newsletter and related communications and a discount
4948 on ODI training courses and the annual summit, and they can display an
4949 ODI-supporter badge on their website. Commercial membership is divided
4950 into two tiers: small to medium size enterprises and nonprofits at £720
4951 a year, and corporations and government organizations at £2,200 a year.
4952 Commercial members have greater opportunities to connect and
4953 collaborate, explore the benefits of open data, and unlock new business
4954 opportunities. (All members are listed on their website.)2
4955
4956 ODI provides standardized open data training courses in which anyone can
4957 enroll. The initial idea was to offer an intensive and academically
4958 oriented diploma in open data, but it quickly became clear there was no
4959 market for that. Instead, they offered a five-day-long public training
4960 course, which has subsequently been reduced to three days; now the most
4961 popular course is one day long. The fee, in addition to the time
4962 commitment, can be a barrier for participation. Jeni says, “Most of the
4963 people who would be able to pay don’t know they need it. Most who know
4964 they need it can’t pay.” Public-sector organizations sometimes give
4965 vouchers to their employees so they can attend as a form of professional
4966 development.
4967
4968 ODI customizes training for clients as well, for which there is more
4969 demand. Custom training usually emerges through an established
4970 relationship with an organization. The training program is based on a
4971 definition of open-data knowledge as applicable to the organization and
4972 on the skills needed by their high-level executives, management, and
4973 technical staff. The training tends to generate high interest and
4974 commitment.
4975
4976 Education about open data is also a part of ODI’s annual summit event,
4977 where curated presentations and speakers showcase the work of ODI and
4978 its members across the entire ecosystem. Tickets to the summit are
4979 available to the public, and hundreds of people and organizations attend
4980 and participate. In 2014, there were four thematic tracks and over 750
4981 attendees.
4982
4983 In addition to memberships and training, ODI provides advisory services
4984 to help with technical-data support, technology development, change
4985 management, policies, and other areas. ODI has advised large commercial
4986 organizations, small businesses, and international governments; the
4987 focus at the moment is on government, but ODI is working to shift more
4988 toward commercial organizations.
4989
4990 On the commercial side, the following value propositions seem to
4991 resonate:
4992
4993 - Data-driven insights. Businesses need data from outside their
4994 business to get more insight. Businesses can generate value and more
4995 effectively pursue their own goals if they open up their own data
4996 too. Big data is a hot topic.
4997 - Open innovation. Many large-scale enterprises are aware they don’t
4998 innovate very well. One way they can innovate is to open up their
4999 data. ODI encourages them to do so even if it exposes problems and
5000 challenges. The key is to invite other people to help while still
5001 maintaining organizational autonomy.
5002 - Corporate social responsibility. While this resonates with
5003 businesses, ODI cautions against having it be the sole reason for
5004 making data open. If a business is just thinking about open data as
5005 a way to be transparent and accountable, they can miss out on
5006 efficiencies and opportunities.
5007
5008 During their early years, ODI wanted to focus solely on the United
5009 Kingdom. But in their first year, large delegations of government
5010 visitors from over fifty countries wanted to learn more about the UK
5011 government’s open-data practices and how ODI saw that translating into
5012 economic value. They were contracted as a service provider to
5013 international governments, which prompted a need to set up international
5014 ODI “nodes.”
5015
5016 Nodes are franchises of the ODI at a regional or city level. Hosted by
5017 existing (for-profit or not-for-profit) organizations, they operate
5018 locally but are part of the global network. Each ODI node adopts the
5019 charter, a set of guiding principles and rules under which ODI operates.
5020 They develop and deliver training, connect people and businesses through
5021 membership and events, and communicate open-data stories from their part
5022 of the world. There are twenty-seven different nodes across nineteen
5023 countries. ODI nodes are charged a small fee to be part of the network
5024 and to use the brand.
5025
5026 ODI also runs programs to help start-ups in the UK and across Europe
5027 develop a sustainable business around open data, offering mentoring,
5028 advice, training, and even office space.3
5029
5030 A big part of ODI’s business model revolves around community building.
5031 Memberships, training, summits, consulting services, nodes, and start-up
5032 programs create an ever-growing network of open-data users and leaders.
5033 (In fact, ODI even operates something called an Open Data Leaders
5034 Network.) For ODI, community is key to success. They devote significant
5035 time and effort to build it, not just online but through face-to-face
5036 events.
5037
5038 ODI has created an online tool that organizations can use to assess the
5039 legal, practical, technical, and social aspects of their open data. If
5040 it is of high quality, the organization can earn ODI’s Open Data
5041 Certificate, a globally recognized mark that signals that their open
5042 data is useful, reliable, accessible, discoverable, and supported.4
5043
5044 Separate from commercial activities, the ODI generates funding through
5045 research grants. Research includes looking at evidence on the impact of
5046 open data, development of open-data tools and standards, and how to
5047 deploy open data at scale.
5048
5049 Creative Commons 4.0 licenses cover database rights and ODI recommends
5050 CC BY, CC BY-SA, and CC0 for data releases. ODI encourages publishers of
5051 data to use Creative Commons licenses rather than creating new “open
5052 licenses” of their own.
5053
5054 For ODI, open is at the heart of what they do. They also release any
5055 software code they produce under open-source-software licenses, and
5056 publications and reports under CC BY or CC BY-SA licenses. ODI’s mission
5057 is to connect and equip people around the world so they can innovate
5058 with data. Disseminating stories, research, guidance, and code under an
5059 open license is essential for achieving that mission. It also
5060 demonstrates that it is perfectly possible to generate sustainable
5061 revenue streams that do not rely on restrictive licensing of content,
5062 data, or code. People pay to have ODI experts provide training to them,
5063 not for the content of the training; people pay for the advice ODI gives
5064 them, not for the methodologies they use. Producing open content, data,
5065 and source code helps establish credibility and creates leads for the
5066 paid services that they offer. According to Jeni, “The biggest lesson we
5067 have learned is that it is completely possible to be open, get
5068 customers, and make money.”
5069
5070 To serve as evidence of a successful open business model and return on
5071 investment, ODI has a public dashboard of key performance indicators.
5072 Here are a few metrics as of April 27, 2016:
5073
5074 - Total amount of cash investments unlocked in direct investments in
5075 ODI, competition funding, direct contracts, and partnerships, and
5076 income that ODI nodes and ODI start-ups have generated since joining
5077 the ODI program: £44.5 million
5078 - Total number of active members and nodes across the globe: 1,350
5079 - Total sales since ODI began: £7.44 million
5080 - Total number of unique people reached since ODI began, in person and
5081 online: 2.2 million
5082 - Total Open Data Certificates created: 151,000
5083 - Total number of people trained by ODI and its nodes since ODI began:
5084 5,0805
5085
5086 Web links
5087
5088 1. e642e8368e3bf8d5526e-464b4b70b4554c1a79566214d402739e.r6.cf3.rackcdn.com/odi-business-plan-may-release.pdf
5089 2. directory.theodi.org/members
5090 3. theodi.org/odi-startup-programme;
5091 theodi.org/open-data-incubator-for-europe
5092 4. certificates.theodi.org
5093 5. dashboards.theodi.org/company/all
5094
5095 ## OpenDesk
5096
5097 Opendesk is a for-profit company offering an online platform that
5098 connects furniture designers around the world with customers and local
5099 makers who bring the designs to life. Founded in 2014 in the UK.
5100
5101 www.opendesk.cc
5102
5103 Revenue model: charging a transaction fee
5104
5105 Interview date: November 4, 2015
5106
5107 Interviewees: Nick Ierodiaconou and Joni Steiner, cofounders
5108
5109 Profile written by Paul Stacey
5110
5111 Opendesk is an online platform that connects furniture designers around
5112 the world not just with customers but also with local registered makers
5113 who bring the designs to life. Opendesk and the designer receive a
5114 portion of every sale that is made by a maker.
5115
5116 Cofounders Nick Ierodiaconou and Joni Steiner studied and worked as
5117 architects together. They also made goods. Their first client was Mint
5118 Digital, who had an interest in open licensing. Nick and Joni were
5119 exploring digital fabrication, and Mint’s interest in open licensing got
5120 them to thinking how the open-source world may interact and apply to
5121 physical goods. They sought to design something for their client that
5122 was also reproducible. As they put it, they decided to “ship the recipe,
5123 but not the goods.” They created the design using software, put it under
5124 an open license, and had it manufactured locally near the client. This
5125 was the start of the idea for Opendesk. The idea for Wikihouse—another
5126 open project dedicated to accessible housing for all—started as
5127 discussions around the same table. The two projects ultimately went on
5128 separate paths, with Wikihouse becoming a nonprofit foundation and
5129 Opendesk a for-profit company.
5130
5131 When Nick and Joni set out to create Opendesk, there were a lot of
5132 questions about the viability of distributed manufacturing. No one was
5133 doing it in a way that was even close to realistic or competitive. The
5134 design community had the intent, but fulfilling this vision was still a
5135 long way away.
5136
5137 And now this sector is emerging, and Nick and Joni are highly interested
5138 in the commercialization aspects of it. As part of coming up with a
5139 business model, they began investigating intellectual property and
5140 licensing options. It was a thorny space, especially for designs. Just
5141 what aspect of a design is copyrightable? What is patentable? How can
5142 allowing for digital sharing and distribution be balanced against the
5143 designer’s desire to still hold ownership? In the end, they decided
5144 there was no need to reinvent the wheel and settled on using Creative
5145 Commons.
5146
5147 When designing the Opendesk system, they had two goals. They wanted
5148 anyone, anywhere in the world, to be able to download designs so that
5149 they could be made locally, and they wanted a viable model that
5150 benefited designers when their designs were sold. Coming up with a
5151 business model was going to be complex.
5152
5153 They gave a lot of thought to three angles—the potential for social
5154 sharing, allowing designers to choose their license, and the impact
5155 these choices would have on the business model.
5156
5157 In support of social sharing, Opendesk actively advocates for (but
5158 doesn’t demand) open licensing. And Nick and Joni are agnostic about
5159 which Creative Commons license is used; it’s up to the designer. They
5160 can be proprietary or choose from the full suite of Creative Commons
5161 licenses, deciding for themselves how open or closed they want to be.
5162
5163 For the most part, designers love the idea of sharing content. They
5164 understand that you get positive feedback when you’re attributed, what
5165 Nick and Joni called “reputational glow.” And Opendesk does an awesome
5166 job profiling the designers.1
5167
5168 While designers are largely OK with personal sharing, there is a concern
5169 that someone will take the design and manufacture the furniture in bulk,
5170 with the designer not getting any benefits. So most Opendesk designers
5171 choose the Attribution-NonCommercial license (CC BY-NC).
5172
5173 Anyone can download a design and make it themselves, provided it’s for
5174 noncommercial use — and there have been many, many downloads. Or users
5175 can buy the product from Opendesk, or from a registered maker in
5176 Opendesk’s network, for on-demand personal fabrication. The network of
5177 Opendesk makers currently is made up of those who do digital fabrication
5178 using a computer-controlled CNC (Computer Numeric Control) machining
5179 device that cuts shapes out of wooden sheets according to the
5180 specifications in the design file.
5181
5182 Makers benefit from being part of Opendesk’s network. Making furniture
5183 for local customers is paid work, and Opendesk generates business for
5184 them. Joni said, “Finding a whole network and community of makers was
5185 pretty easy because we built a site where people could write in about
5186 their capabilities. Building the community by learning from the maker
5187 community is how we have moved forward.” Opendesk now has relationships
5188 with hundreds of makers in countries all around the world.2
5189
5190 The makers are a critical part of the Opendesk business model. Their
5191 model builds off the makers’ quotes. Here’s how it’s expressed on
5192 Opendesk’s website:
5193
5194 When customers buy an Opendesk product directly from a registered maker,
5195 they pay:
5196
5197 - the manufacturing cost as set by the maker (this covers material and
5198 labour costs for the product to be manufactured and any extra
5199 assembly costs charged by the maker)
5200 - a design fee for the designer (a design fee that is paid to the
5201 designer every time their design is used)
5202 - a percentage fee to the Opendesk platform (this supports the
5203 infrastructure and ongoing development of the platform that helps us
5204 build out our marketplace)
5205 - a percentage fee to the channel through which the sale is made (at
5206 the moment this is Opendesk, but in the future we aim to open this
5207 up to third-party sellers who can sell Opendesk products through
5208 their own channels—this covers sales and marketing fees for the
5209 relevant channel)
5210 - a local delivery service charge (the delivery is typically charged
5211 by the maker, but in some cases may be paid to a third-party
5212 delivery partner)
5213 - charges for any additional services the customer chooses, such as
5214 on-site assembly (additional services are discretionary—in many
5215 cases makers will be happy to quote for assembly on-site and
5216 designers may offer bespoke design options)
5217 - local sales taxes (variable by customer and maker location)3
5218
5219 They then go into detail how makers’ quotes are created:
5220
5221 When a customer wants to buy an Opendesk . . . they are provided with a
5222 transparent breakdown of fees including the manufacturing cost, design
5223 fee, Opendesk platform fee and channel fees. If a customer opts to buy
5224 by getting in touch directly with a registered local maker using a
5225 downloaded Opendesk file, the maker is responsible for ensuring the
5226 design fee, Opendesk platform fee and channel fees are included in any
5227 quote at the time of sale. Percentage fees are always based on the
5228 underlying manufacturing cost and are typically apportioned as follows:
5229
5230 - manufacturing cost: fabrication, finishing and any other costs as
5231 set by the maker (excluding any services like delivery or on-site
5232 assembly)
5233 - design fee: 8 percent of the manufacturing cost
5234 - platform fee: 12 percent of the manufacturing cost
5235 - channel fee: 18 percent of the manufacturing cost
5236 - sales tax: as applicable (depends on product and location)
5237
5238 Opendesk shares revenue with their community of designers. According to
5239 Nick and Joni, a typical designer fee is around 2.5 percent, so
5240 Opendesk’s 8 percent is more generous, and providing a higher value to
5241 the designer.
5242
5243 The Opendesk website features stories of designers and makers. Denis
5244 Fuzii published the design for the Valovi Chair from his studio in São
5245 Paulo. His designs have been downloaded over five thousand times in
5246 ninety-five countries. I.J. CNC Services is Ian Jinks, a professional
5247 maker based in the United Kingdom. Opendesk now makes up a large
5248 proportion of his business.
5249
5250 To manage resources and remain effective, Opendesk has so far focused on
5251 a very narrow niche—primarily office furniture of a certain simple
5252 aesthetic, which uses only one type of material and one manufacturing
5253 technique. This allows them to be more strategic and more disruptive in
5254 the market, by getting things to market quickly with competitive prices.
5255 It also reflects their vision of creating reproducible and functional
5256 pieces.
5257
5258 On their website, Opendesk describes what they do as “open making”:
5259 “Designers get a global distribution channel. Makers get profitable jobs
5260 and new customers. You get designer products without the designer price
5261 tag, a more social, eco-friendly alternative to mass-production and an
5262 affordable way to buy custom-made products.”
5263
5264 Nick and Joni say that customers like the fact that the furniture has a
5265 known provenance. People really like that their furniture was designed
5266 by a certain international designer but was made by a maker in their
5267 local community; it’s a great story to tell. It certainly sets apart
5268 Opendesk furniture from the usual mass-produced items from a store.
5269
5270 Nick and Joni are taking a community-based approach to define and evolve
5271 Opendesk and the “open making” business model. They’re engaging thought
5272 leaders and practitioners to define this new movement. They have a
5273 separate Open Making site, which includes a manifesto, a field guide,
5274 and an invitation to get involved in the Open Making community.4 People
5275 can submit ideas and discuss the principles and business practices
5276 they’d like to see used.
5277
5278 Nick and Joni talked a lot with us about intellectual property (IP) and
5279 commercialization. Many of their designers fear the idea that someone
5280 could take one of their design files and make and sell infinite number
5281 of pieces of furniture with it. As a consequence, most Opendesk
5282 designers choose the Attribution-NonCommercial license (CC BY-NC).
5283
5284 Opendesk established a set of principles for what their community
5285 considers commercial and noncommercial use. Their website states:
5286
5287 It is unambiguously commercial use when anyone:
5288
5289 - charges a fee or makes a profit when making an Opendesk
5290 - sells (or bases a commercial service on) an Opendesk
5291
5292 It follows from this that noncommercial use is when you make an Opendesk
5293 yourself, with no intention to gain commercial advantage or monetary
5294 compensation. For example, these qualify as noncommercial:
5295
5296 - you are an individual with your own CNC machine, or access to a
5297 shared CNC machine, and will personally cut and make a few pieces of
5298 furniture yourself
5299 - you are a student (or teacher) and you use the design files for
5300 educational purposes or training (and do not intend to sell the
5301 resulting pieces)
5302 - you work for a charity and get furniture cut by volunteers, or by
5303 employees at a fab lab or maker space
5304
5305 Whether or not people technically are doing things that implicate IP,
5306 Nick and Joni have found that people tend to comply with the wishes of
5307 creators out of a sense of fairness. They have found that behavioral
5308 economics can replace some of the thorny legal issues. In their business
5309 model, Nick and Joni are trying to suspend the focus on IP and build an
5310 open business model that works for all stakeholders—designers, channels,
5311 manufacturers, and customers. For them, the value Opendesk generates
5312 hangs off “open,” not IP.
5313
5314 The mission of Opendesk is about relocalizing manufacturing, which
5315 changes the way we think about how goods are made. Commercialization is
5316 integral to their mission, and they’ve begun to focus on success metrics
5317 that track how many makers and designers are engaged through Opendesk in
5318 revenue-making work.
5319
5320 As a global platform for local making, Opendesk’s business model has
5321 been built on honesty, transparency, and inclusivity. As Nick and Joni
5322 describe it, they put ideas out there that get traction and then have
5323 faith in people.
5324
5325 Web links
5326
5327 1. www.opendesk.cc/designers
5328 2. www.opendesk.cc/open-making/makers/
5329 3. www.opendesk.cc/open-making/join
5330 4. openmaking.is
5331
5332 ## OpenStax
5333
5334 OpenStax is a nonprofit that provides free, openly licensed textbooks
5335 for high-enrollment introductory college courses and Advanced Placement
5336 courses. Founded in 2012 in the U.S.
5337
5338 www.openstaxcollege.org
5339
5340 Revenue model: grant funding, charging for custom services, charging for
5341 physical copies (textbook sales)
5342
5343 Interview date: December 16, 2015
5344
5345 Interviewee: David Harris, editor-in-chief
5346
5347 Profile written by Paul Stacey
5348
5349 OpenStax is an extension of a program called Connexions, which was
5350 started in 1999 by Dr. Richard Baraniuk, the Victor E. Cameron Professor
5351 of Electrical and Computer Engineering at Rice University in Houston,
5352 Texas. Frustrated by the limitations of traditional textbooks and
5353 courses, Dr. Baraniuk wanted to provide authors and learners a way to
5354 share and freely adapt educational materials such as courses, books, and
5355 reports. Today, Connexions (now called OpenStax CNX) is one of the
5356 world’s best libraries of customizable educational materials, all
5357 licensed with Creative Commons and available to anyone, anywhere,
5358 anytime—for free.
5359
5360 In 2008, while in a senior leadership role at WebAssign and looking at
5361 ways to reduce the risk that came with relying on publishers, David
5362 Harris began investigating open educational resources (OER) and
5363 discovered Connexions. A year and a half later, Connexions received a
5364 grant to help grow the use of OER so that it could meet the needs of
5365 students who couldn’t afford textbooks. David came on board to spearhead
5366 this effort. Connexions became OpenStax CNX; the program to create open
5367 textbooks became OpenStax College, now simply called OpenStax.
5368
5369 David brought with him a deep understanding of the best practices of
5370 publishing along with where publishers have inefficiencies. In David’s
5371 view, peer review and high standards for quality are critically
5372 important if you want to scale easily. Books have to have logical scope
5373 and sequence, they have to exist as a whole and not in pieces, and they
5374 have to be easy to find. The working hypothesis for the launch of
5375 OpenStax was to professionally produce a turnkey textbook by investing
5376 effort up front, with the expectation that this would lead to rapid
5377 growth through easy downstream adoptions by faculty and students.
5378
5379 In 2012, OpenStax College launched as a nonprofit with the aim of
5380 producing high-quality, peer-reviewed full-color textbooks that would be
5381 available for free for the twenty-five most heavily attended college
5382 courses in the nation. Today they are fast approaching that number.
5383 There is data that proves the success of their original hypothesis on
5384 how many students they could help and how much money they could help
5385 save.1 Professionally produced content scales rapidly. All with no sales
5386 force!
5387
5388 OpenStax textbooks are all Attribution (CC BY) licensed, and each
5389 textbook is available as a PDF, an e-book, or web pages. Those who want
5390 a physical copy can buy one for an affordable price. Given the cost of
5391 education and student debt in North America, free or very low-cost
5392 textbooks are very appealing. OpenStax encourages students to talk to
5393 their professor and librarians about these textbooks and to advocate for
5394 their use.
5395
5396 Teachers are invited to try out a single chapter from one of the
5397 textbooks with students. If that goes well, they’re encouraged to adopt
5398 the entire book. They can simply paste a URL into their course syllabus,
5399 for free and unlimited access. And with the CC BY license, teachers are
5400 free to delete chapters, make changes, and customize any book to fit
5401 their needs.
5402
5403 Any teacher can post corrections, suggest examples for difficult
5404 concepts, or volunteer as an editor or author. As many teachers also
5405 want supplemental material to accompany a textbook, OpenStax also
5406 provides slide presentations, test banks, answer keys, and so on.
5407
5408 Institutions can stand out by offering students a lower-cost education
5409 through the use of OpenStax textbooks; there’s even a textbook-savings
5410 calculator they can use to see how much students would save. OpenStax
5411 keeps a running list of institutions that have adopted their textbooks.2
5412
5413 Unlike traditional publishers’ monolithic approach of controlling
5414 intellectual property, distribution, and so many other aspects, OpenStax
5415 has adopted a model that embraces open licensing and relies on an
5416 extensive network of partners.
5417
5418 Up-front funding of a professionally produced all-color turnkey textbook
5419 is expensive. For this part of their model, OpenStax relies on
5420 philanthropy. They have initially been funded by the William and Flora
5421 Hewlett Foundation, the Laura and John Arnold Foundation, the Bill and
5422 Melinda Gates Foundation, the 20 Million Minds Foundation, the Maxfield
5423 Foundation, the Calvin K. Kazanjian Foundation, and Rice University. To
5424 develop additional titles and supporting technology is probably still
5425 going to require philanthropic investment.
5426
5427 However, ongoing operations will not rely on foundation grants but
5428 instead on funds received through an ecosystem of over forty partners,
5429 whereby a partner takes core content from OpenStax and adds features
5430 that it can create revenue from. For example, WebAssign, an online
5431 homework and assessment tool, takes the physics book and adds
5432 algorithmically generated physics problems, with problem-specific
5433 feedback, detailed solutions, and tutorial support. WebAssign resources
5434 are available to students for a fee.
5435
5436 Another example is Odigia, who has turned OpenStax books into
5437 interactive learning experiences and created additional tools to measure
5438 and promote student engagement. Odigia licenses its learning platform to
5439 institutions. Partners like Odigia and WebAssign give a percentage of
5440 the revenue they earn back to OpenStax, as mission-support fees.
5441 OpenStax has already published revisions of their titles, such as
5442 Introduction to Sociology 2e, using these funds.
5443
5444 In David’s view, this approach lets the market operate at peak
5445 efficiency. OpenStax’s partners don’t have to worry about developing
5446 textbook content, freeing them up from those development costs and
5447 letting them focus on what they do best. With OpenStax textbooks
5448 available at no cost, they can provide their services at a lower
5449 cost—not free, but still saving students money. OpenStax benefits not
5450 only by receiving mission-support fees but through free publicity and
5451 marketing. OpenStax doesn’t have a sales force; partners are out there
5452 showcasing their materials.
5453
5454 OpenStax’s cost of sales to acquire a single student is very, very low
5455 and is a fraction of what traditional players in the market face. This
5456 year, Tyton Partners is actually evaluating the costs of sales for an
5457 OER effort like OpenStax in comparison with incumbents. David looks
5458 forward to sharing these findings with the community.
5459
5460 While OpenStax books are available online for free, many students still
5461 want a print copy. Through a partnership with a print and courier
5462 company, OpenStax offers a complete solution that scales. OpenStax sells
5463 tens of thousands of print books. The price of an OpenStax sociology
5464 textbook is about twenty-eight dollars, a fraction of what sociology
5465 textbooks usually cost. OpenStax keeps the prices low but does aim to
5466 earn a small margin on each book sold, which also contributes to ongoing
5467 operations.
5468
5469 Campus-based bookstores are part of the OpenStax solution. OpenStax
5470 collaborates with NACSCORP (the National Association of College Stores
5471 Corporation) to provide print versions of their textbooks in the stores.
5472 While the overall cost of the textbook is significantly less than a
5473 traditional textbook, bookstores can still make a profit on sales.
5474 Sometimes students take the savings they have from the lower-priced book
5475 and use it to buy other things in the bookstore. And OpenStax is trying
5476 to break the expensive behavior of excessive returns by having a
5477 no-returns policy. This is working well, since the sell-through of their
5478 print titles is virtually a hundred percent.
5479
5480 David thinks of the OpenStax model as “OER 2.0.” So what is OER 1.0?
5481 Historically in the OER field, many OER initiatives have been locally
5482 funded by institutions or government ministries. In David’s view, this
5483 results in content that has high local value but is infrequently adopted
5484 nationally. It’s therefore difficult to show payback over a time scale
5485 that is reasonable.
5486
5487 OER 2.0 is about OER intended to be used and adopted on a national level
5488 right from the start. This requires a bigger investment up front but
5489 pays off through wide geographic adoption. The OER 2.0 process for
5490 OpenStax involves two development models. The first is what David calls
5491 the acquisition model, where OpenStax purchases the rights from a
5492 publisher or author for an already published book and then extensively
5493 revises it. The OpenStax physics textbook, for example, was licensed
5494 from an author after the publisher released the rights back to the
5495 authors. The second model is to develop a book from scratch, a good
5496 example being their biology book.
5497
5498 The process is similar for both models. First they look at the scope and
5499 sequence of existing textbooks. They ask questions like what does the
5500 customer need? Where are students having challenges? Then they identify
5501 potential authors and put them through a rigorous evaluation—only one in
5502 ten authors make it through. OpenStax selects a team of authors who come
5503 together to develop a template for a chapter and collectively write the
5504 first draft (or revise it, in the acquisitions model). (OpenStax doesn’t
5505 do books with just a single author as David says it risks the project
5506 going longer than scheduled.) The draft is peer-reviewed with no less
5507 than three reviewers per chapter. A second draft is generated, with
5508 artists producing illustrations and visuals to go along with the text.
5509 The book is then copyedited to ensure grammatical correctness and a
5510 singular voice. Finally, it goes into production and through a final
5511 proofread. The whole process is very time-consuming.
5512
5513 All the people involved in this process are paid. OpenStax does not rely
5514 on volunteers. Writers, reviewers, illustrators, and editors are all
5515 paid an up-front fee—OpenStax does not use a royalty model. A
5516 best-selling author might make more money under the traditional
5517 publishing model, but that is only maybe 5 percent of all authors. From
5518 David’s perspective, 95 percent of all authors do better under the OER
5519 2.0 model, as there is no risk to them and they earn all the money up
5520 front.
5521
5522 David thinks of the Attribution license (CC BY) as the “innovation
5523 license.” It’s core to the mission of OpenStax, letting people use their
5524 textbooks in innovative ways without having to ask for permission. It
5525 frees up the whole market and has been central to OpenStax being able to
5526 bring on partners. OpenStax sees a lot of customization of their
5527 materials. By enabling frictionless remixing, CC BY gives teachers
5528 control and academic freedom.
5529
5530 Using CC BY is also a good example of using strategies that traditional
5531 publishers can’t. Traditional publishers rely on copyright to prevent
5532 others from making copies and heavily invest in digital rights
5533 management to ensure their books aren’t shared. By using CC BY, OpenStax
5534 avoids having to deal with digital rights management and its costs.
5535 OpenStax books can be copied and shared over and over again. CC BY
5536 changes the rules of engagement and takes advantage of traditional
5537 market inefficiencies.
5538
5539 As of September 16, 2016, OpenStax has achieved some impressive results.
5540 From the OpenStax at a Glance fact sheet from their recent press kit:
5541
5542 - Books published: 23
5543 - Students who have used OpenStax: 1.6 million
5544 - Money saved for students: \$155 million
5545 - Money saved for students in the 2016/17 academic year: \$77 million
5546 - Schools that have used OpenStax: 2,668 (This number reflects all
5547 institutions using at least one OpenStax textbook. Out of 2,668
5548 schools, 517 are two-year colleges, 835 four-year colleges and
5549 universities, and 344 colleges and universities outside the U.S.)
5550
5551 While OpenStax has to date been focused on the United States, there is
5552 overseas adoption especially in the science, technology, engineering,
5553 and math (STEM) fields. Large scale adoption in the United States is
5554 seen as a necessary precursor to international interest.
5555
5556 OpenStax has primarily focused on introductory-level college courses
5557 where there is high enrollment, but they are starting to think about
5558 verticals—a broad offering for a specific group or need. David thinks it
5559 would be terrific if OpenStax could provide access to free textbooks
5560 through the entire curriculum of a nursing degree, for example.
5561
5562 Finally, for OpenStax success is not just about the adoption of their
5563 textbooks and student savings. There is a human aspect to the work that
5564 is hard to quantify but incredibly important. They get emails from
5565 students saying how OpenStax saved them from making difficult choices
5566 like buying food or a textbook. OpenStax would also like to assess the
5567 impact their books have on learning efficiency, persistence, and
5568 completion. By building an open business model based on Creative
5569 Commons, OpenStax is making it possible for every student who wants
5570 access to education to get it.
5571
5572 Web links
5573
5574 1. news.rice.edu/files/2016/01/0119-OPENSTAX-2016Infographic-lg-1tahxiu.jpg
5575 2. openstax.org/adopters
5576
5577 ## Amanda Palmer
5578
5579 Amanda Palmer is a musician, artist, and writer. Based in the U.S.
5580
5581 amandapalmer.net
5582
5583 Revenue model: crowdfunding (subscription-based), pay-what-you-want,
5584 charging for physical copies (book and album sales), charg-ing for
5585 in-person version (performances), selling merchandise
5586
5587 Interview date: December 15, 2015
5588
5589 Profile written by Sarah Hinchliff Pearson
5590
5591 Since the beginning of her career, Amanda Palmer has been on what she
5592 calls a “journey with no roadmap,” continually experimenting to find new
5593 ways to sustain her creative work. 1
5594
5595 In her best-selling book, The Art of Asking, Amanda articulates exactly
5596 what she has been and continues to strive for—“the ideal sweet spot . .
5597 . in which the artist can share freely and directly feel the
5598 reverberations of their artistic gifts to the community, and make a
5599 living doing that.”
5600
5601 While she seems to have successfully found that sweet spot for herself,
5602 Amanda is the first to acknowledge there is no silver bullet. She thinks
5603 the digital age is both an exciting and frustrating time for creators.
5604 “On the one hand, we have this beautiful shareability,” Amanda said. “On
5605 the other, you’ve got a bunch of confused artists wondering how to make
5606 money to buy food so we can make more art.”
5607
5608 Amanda began her artistic career as a street performer. She would dress
5609 up in an antique wedding gown, paint her face white, stand on a stack of
5610 milk crates, and hand out flowers to strangers as part of a silent
5611 dramatic performance. She collected money in a hat. Most people walked
5612 by her without stopping, but an essential few stopped to watch and drop
5613 some money into her hat to show their appreciation. Rather than dwelling
5614 on the majority of people who ignored her, she felt thankful for those
5615 who stopped. “All I needed was . . . some people,” she wrote in her
5616 book. “Enough people. Enough to make it worth coming back the next day,
5617 enough people to help me make rent and put food on the table. Enough so
5618 I could keep making art.”
5619
5620 Amanda has come a long way from her street-performing days, but her
5621 career remains dominated by that same sentiment—finding ways to reach
5622 “her crowd” and feeling gratitude when she does. With her band the
5623 Dresden Dolls, Amanda tried the traditional path of signing with a
5624 record label. It didn’t take for a variety of reasons, but one of them
5625 was that the label had absolutely no interest in Amanda’s view of
5626 success. They wanted hits, but making music for the masses was never
5627 what Amanda and the Dresden Dolls set out to do.
5628
5629 After leaving the record label in 2008, she began experimenting with
5630 different ways to make a living. She released music directly to the
5631 public without involving a middle man, releasing digital files on a “pay
5632 what you want” basis and selling CDs and vinyl. She also made money from
5633 live performances and merchandise sales. Eventually, in 2012 she decided
5634 to try her hand at the sort of crowdfunding we know so well today. Her
5635 Kickstarter project started with a goal of \$100,000, and she made \$1.2
5636 million. It remains one of the most successful Kickstarter projects of
5637 all time.
5638
5639 Today, Amanda has switched gears away from crowdfunding for specific
5640 projects to instead getting consistent financial support from her fan
5641 base on Patreon, a crowdfunding site that allows artists to get
5642 recurring donations from fans. More than eight thousand people have
5643 signed up to support her so she can create music, art, and any other
5644 creative “thing” that she is inspired to make. The recurring pledges are
5645 made on a “per thing” basis. All of the content she makes is made freely
5646 available under an Attribution-NonCommercial-ShareAlike license (CC
5647 BY-NC-SA).
5648
5649 Making her music and art available under Creative Commons licensing
5650 undoubtedly limits her options for how she makes a living. But sharing
5651 her work has been part of her model since the beginning of her career,
5652 even before she discovered Creative Commons. Amanda says the Dresden
5653 Dolls used to get ten emails per week from fans asking if they could use
5654 their music for different projects. They said yes to all of the
5655 requests, as long as it wasn’t for a completely for-profit venture. At
5656 the time, they used a short-form agreement written by Amanda herself. “I
5657 made everyone sign that contract so at least I wouldn’t be leaving the
5658 band vulnerable to someone later going on and putting our music in a
5659 Camel cigarette ad,” Amanda said. Once she discovered Creative Commons,
5660 adopting the licenses was an easy decision because it gave them a more
5661 formal, standardized way of doing what they had been doing all along.
5662 The NonCommercial licenses were a natural fit.
5663
5664 Amanda embraces the way her fans share and build upon her music. In The
5665 Art of Asking, she wrote that some of her fans’ unofficial videos using
5666 her music surpass the official videos in number of views on YouTube.
5667 Rather than seeing this sort of thing as competition, Amanda celebrates
5668 it. “We got into this because we wanted to share the joy of music,” she
5669 said.
5670
5671 This is symbolic of how nearly everything she does in her career is
5672 motivated by a desire to connect with her fans. At the start of her
5673 career, she and the band would throw concerts at house parties. As the
5674 gatherings grew, the line between fans and friends was completely
5675 blurred. “Not only did most our early fans know where I lived and where
5676 we practiced, but most of them had also been in my kitchen,” Amanda
5677 wrote in The Art of Asking.
5678
5679 Even though her fan base is now huge and global, she continues to seek
5680 this sort of human connection with her fans. She seeks out face-to-face
5681 contact with her fans every chance she can get. Her hugely successful
5682 Kickstarter featured fifty concerts at house parties for backers. She
5683 spends hours in the signing line after shows. It helps that Amanda has
5684 the kind of dynamic, engaging personality that instantly draws people to
5685 her, but a big component of her ability to connect with people is her
5686 willingness to listen. “Listening fast and caring immediately is a skill
5687 unto itself,” Amanda wrote.
5688
5689 Another part of the connection fans feel with Amanda is how much they
5690 know about her life. Rather than trying to craft a public persona or
5691 image, she essentially lives her life as an open book. She has written
5692 openly about incredibly personal events in her life, and she isn’t
5693 afraid to be vulnerable. Having that kind of trust in her fans—the trust
5694 it takes to be truly honest—begets trust from her fans in return. When
5695 she meets fans for the first time after a show, they can legitimately
5696 feel like they know her.
5697
5698 “With social media, we’re so concerned with the picture looking
5699 palatable and consumable that we forget that being human and showing the
5700 flaws and exposing the vulnerability actually create a deeper connection
5701 than just looking fantastic,” Amanda said. “Everything in our culture is
5702 telling us otherwise. But my experience has shown me that the risk of
5703 making yourself vulnerable is almost always worth it.”
5704
5705 Not only does she disclose intimate details of her life to them, she
5706 sleeps on their couches, listens to their stories, cries with them. In
5707 short, she treats her fans like friends in nearly every possible way,
5708 even when they are complete strangers. This mentality—that fans are
5709 friends—is completely intertwined with Amanda’s success as an artist. It
5710 is also intertwined with her use of Creative Commons licenses. Because
5711 that is what you do with your friends—you share.
5712
5713 After years of investing time and energy into building trust with her
5714 fans, she has a strong enough relationship with them to ask for
5715 support—through pay-what-you-want donations, Kickstarter, Patreon, or
5716 even asking them to lend a hand at a concert. As Amanda explains it,
5717 crowdfunding (which is really what all of these different things are) is
5718 about asking for support from people who know and trust you. People who
5719 feel personally invested in your success.
5720
5721 “When you openly, radically trust people, they not only take care of
5722 you, they become your allies, your family,” she wrote. There really is a
5723 feeling of solidarity within her core fan base. From the beginning,
5724 Amanda and her band encouraged people to dress up for their shows. They
5725 consciously cultivated a feeling of belonging to their “weird little
5726 family.”
5727
5728 This sort of intimacy with fans is not possible or even desirable for
5729 every creator. “I don’t take for granted that I happen to be the type of
5730 person who loves cavorting with strangers,” Amanda said. “I recognize
5731 that it’s not necessarily everyone’s idea of a good time. Everyone does
5732 it differently. Replicating what I have done won’t work for others if it
5733 isn’t joyful to them. It’s about finding a way to channel energy in a
5734 way that is joyful to you.”
5735
5736 Yet while Amanda joyfully interacts with her fans and involves them in
5737 her work as much as possible, she does keep one job primarily to
5738 herself—writing the music. She loves the creativity with which her fans
5739 use and adapt her work, but she intentionally does not involve them at
5740 the first stage of creating her artistic work. And, of course, the songs
5741 and music are what initially draw people to Amanda Palmer. It is only
5742 once she has connected to people through her music that she can then
5743 begin to build ties with them on a more personal level, both in person
5744 and online. In her book, Amanda describes it as casting a net. It starts
5745 with the art and then the bond strengthens with human connection.
5746
5747 For Amanda, the entire point of being an artist is to establish and
5748 maintain this connection. “It sounds so corny,” she said, “but my
5749 experience in forty years on this planet has pointed me to an obvious
5750 truth—that connection with human beings feels so much better and more
5751 fulfilling than approaching art through a capitalist lens. There is no
5752 more satisfying end goal than having someone tell you that what you do
5753 is genuinely of value to them.”
5754
5755 As she explains it, when a fan gives her a ten-dollar bill, usually what
5756 they are saying is that the money symbolizes some deeper value the music
5757 provided them. For Amanda, art is not just a product; it’s a
5758 relationship. Viewed from this lens, what Amanda does today is not that
5759 different from what she did as a young street performer. She shares her
5760 music and other artistic gifts. She shares herself. And then rather than
5761 forcing people to help her, she lets them.
5762
5763 Web link
5764
5765 1. http://www.forbes.com/sites/zackomalleygreenburg/2015/04/16/amanda-palmer-uncut-the-kickstarter-queen-on-spotify-patreon-and-taylor-swift/\#44e20ce46d67
5766
5767 ## PLOS (Public Library of Science)
5768
5769 PLOS (Public Library of Science) is a nonprofit that publishes a library
5770 of academic journals and other scientific literature. Founded in 2000 in
5771 the U.S.
5772
5773 plos.org
5774
5775 Revenue model: charging content creators an author processing charge to
5776 be featured in the journal
5777
5778 Interview date: March 7, 2016
5779
5780 Interviewee: Louise Page, publisher
5781
5782 Profile written by Paul Stacey
5783
5784 The Public Library of Science (PLOS) began in 2000 when three leading
5785 scientists—Harold E. Varmus, Patrick O. Brown, and Michael Eisen—started
5786 an online petition. They were calling for scientists to stop submitting
5787 papers to journals that didn’t make the full text of their papers freely
5788 available immediately or within six months. Although tens of thousands
5789 signed the petition, most did not follow through. In August 2001,
5790 Patrick and Michael announced that they would start their own nonprofit
5791 publishing operation to do just what the petition promised. With
5792 start-up grant support from the Gordon and Betty Moore Foundation, PLOS
5793 was launched to provide new open-access journals for biomedicine, with
5794 research articles being released under Attribution (CC BY) licenses.
5795
5796 Traditionally, academic publishing begins with an author submitting a
5797 manuscript to a publisher. After in-house technical and ethical
5798 considerations, the article is then peer-reviewed to determine if the
5799 quality of the work is acceptable for publishing. Once accepted, the
5800 publisher takes the article through the process of copyediting,
5801 typesetting, and eventual publishing in a print or online publication.
5802 Traditional journal publishers recover costs and earn profit by charging
5803 a subscription fee to libraries or an access fee to users wanting to
5804 read the journal or article.
5805
5806 For Louise Page, the current publisher of PLOS, this traditional model
5807 results in inequity. Access is restricted to those who can pay. Most
5808 research is funded through government-appointed agencies, that is, with
5809 public funds. It’s unjust that the public who funded the research would
5810 be required to pay again to access the results. Not everyone can afford
5811 the ever-escalating subscription fees publishers charge, especially when
5812 library budgets are being reduced. Restricting access to the results of
5813 scientific research slows the dissemination of this research and
5814 advancement of the field. It was time for a new model.
5815
5816 That new model became known as open access. That is, free and open
5817 availability on the Internet. Open-access research articles are not
5818 behind a paywall and do not require a login. A key benefit of open
5819 access is that it allows people to freely use, copy, and distribute the
5820 articles, as they are primarily published under an Attribution (CC BY)
5821 license (which only requires the user to provide appropriate
5822 attribution). And more importantly, policy makers, clinicians,
5823 entrepreneurs, educators, and students around the world have free and
5824 timely access to the latest research immediately on publication.
5825
5826 However, open access requires rethinking the business model of research
5827 publication. Rather than charge a subscription fee to access the
5828 journal, PLOS decided to turn the model on its head and charge a
5829 publication fee, known as an article-processing charge. This up-front
5830 fee, generally paid by the funder of the research or the author’s
5831 institution, covers the expenses such as editorial oversight,
5832 peer-review management, journal production, online hosting, and support
5833 for discovery. Fees are per article and are billed upon acceptance for
5834 publishing. There are no additional charges based on word length,
5835 figures, or other elements.
5836
5837 Calculating the article-processing charge involves taking all the costs
5838 associated with publishing the journal and determining a cost per
5839 article that collectively recovers costs. For PLOS’s journals in
5840 biology, medicine, genetics, computational biology, neglected tropical
5841 diseases, and pathogens, the article-processing charge ranges from
5842 \$2,250 to \$2,900. Article-publication charges for PLOS ONE, a journal
5843 started in 2006, are just under \$1,500.
5844
5845 PLOS believes that lack of funds should not be a barrier to publication.
5846 Since its inception, PLOS has provided fee support for individuals and
5847 institutions to help authors who can’t afford the article-processing
5848 charges.
5849
5850 Louise identifies marketing as one area of big difference between PLOS
5851 and traditional journal publishers. Traditional journals have to invest
5852 heavily in staff, buildings, and infrastructure to market their journal
5853 and convince customers to subscribe. Restricting access to subscribers
5854 means that tools for managing access control are necessary. They spend
5855 millions of dollars on access-control systems, staff to manage them, and
5856 sales staff. With PLOS’s open-access publishing, there’s no need for
5857 these massive expenses; the articles are free, open, and accessible to
5858 all upon publication. Additionally, traditional publishers tend to spend
5859 more on marketing to libraries, who ultimately pay the subscription
5860 fees. PLOS provides a better service for authors by promoting their
5861 research directly to the research community and giving the authors
5862 exposure. And this encourages other authors to submit their work for
5863 publication.
5864
5865 For Louise, PLOS would not exist without the Attribution license (CC
5866 BY). This makes it very clear what rights are associated with the
5867 content and provides a safe way for researchers to make their work
5868 available while ensuring they get recognition (appropriate attribution).
5869 For PLOS, all of this aligns with how they think research content should
5870 be published and disseminated.
5871
5872 PLOS also has a broad open-data policy. To get their research paper
5873 published, PLOS authors must also make their data available in a public
5874 repository and provide a data-availability statement.
5875
5876 Business-operation costs associated with the open-access model still
5877 largely follow the existing publishing model. PLOS journals are online
5878 only, but the editorial, peer-review, production, typesetting, and
5879 publishing stages are all the same as for a traditional publisher. The
5880 editorial teams must be top notch. PLOS has to function as well as or
5881 better than other premier journals, as researchers have a choice about
5882 where to publish.
5883
5884 Researchers are influenced by journal rankings, which reflect the place
5885 of a journal within its field, the relative difficulty of being
5886 published in that journal, and the prestige associated with it. PLOS
5887 journals rank high, even though they are relatively new.
5888
5889 The promotion and tenure of researchers are partially based how many
5890 times other researchers cite their articles. Louise says when
5891 researchers want to discover and read the work of others in their field,
5892 they go to an online aggregator or search engine, and not typically to a
5893 particular journal. The CC BY licensing of PLOS research articles
5894 ensures easy access for readers and generates more discovery and
5895 citations for authors.
5896
5897 Louise believes that open access has been a huge success, progressing
5898 from a movement led by a small cadre of researchers to something that is
5899 now widespread and used in some form by every journal publisher. PLOS
5900 has had a big impact. In 2012 to 2014, they published more open-access
5901 articles than BioMed Central, the original open-access publisher, or
5902 anyone else.
5903
5904 PLOS further disrupted the traditional journal-publishing model by
5905 pioneering the concept of a megajournal. The PLOS ONE megajournal,
5906 launched in 2006, is an open-access peer-reviewed academic journal that
5907 is much larger than a traditional journal, publishing thousands of
5908 articles per year and benefiting from economies of scale. PLOS ONE has a
5909 broad scope, covering science and medicine as well as social sciences
5910 and the humanities. The review and editorial process is less subjective.
5911 Articles are accepted for publication based on whether they are
5912 technically sound rather than perceived importance or relevance. This is
5913 very important in the current debate about the integrity and
5914 reproducibility of research because negative or null results can then be
5915 published as well, which are generally rejected by traditional journals.
5916 PLOS ONE, like all the PLOS journals, is online only with no print
5917 version. PLOS passes on the financial savings accrued through economies
5918 of scale to researchers and the public by lowering the
5919 article-processing charges, which are below that of other journals. PLOS
5920 ONE is the biggest journal in the world and has really set the bar for
5921 publishing academic journal articles on a large scale. Other publishers
5922 see the value of the PLOS ONE model and are now offering their own
5923 multidisciplinary forums for publishing all sound science.
5924
5925 Louise outlined some other aspects of the research-journal business
5926 model PLOS is experimenting with, describing each as a kind of slider
5927 that could be adjusted to change current practice.
5928
5929 One slider is time to publication. Time to publication may shorten as
5930 journals get better at providing quicker decisions to authors. However,
5931 there is always a trade-off with scale, as the bigger the volume of
5932 articles, the more time the approval process inevitably takes.
5933
5934 Peer review is another part of the process that could change. It’s
5935 possible to redefine what peer review actually is, when to review, and
5936 what constitutes the final article for publication. Louise talked about
5937 the potential to shift to an open-review process, placing the emphasis
5938 on transparency rather than double-blind reviews. Louise thinks we’re
5939 moving into a direction where it’s actually beneficial for an author to
5940 know who is reviewing their paper and for the reviewer to know their
5941 review will be public. An open-review process can also ensure everyone
5942 gets credit; right now, credit is limited to the publisher and author.
5943
5944 Louise says research with negative outcomes is almost as important as
5945 positive results. If journals published more research with negative
5946 outcomes, we’d learn from what didn’t work. It could also reduce how
5947 much the research wheel gets reinvented around the world.
5948
5949 Another adjustable practice is the sharing of articles at early preprint
5950 stages. Publication of research in a peer-reviewed journal can take a
5951 long time because articles must undergo extensive peer review. The need
5952 to quickly circulate current results within a scientific community has
5953 led to a practice of distributing pre-print documents that have not yet
5954 undergone peer review. Preprints broaden the peer-review process,
5955 allowing authors to receive early feedback from a wide group of peers,
5956 which can help revise and prepare the article for submission. Offsetting
5957 the advantages of preprints are author concerns over ensuring their
5958 primacy of being first to come up with findings based on their research.
5959 Other researches may see findings the preprint author has not yet
5960 thought of. However, preprints help researchers get their discoveries
5961 out early and establish precedence. A big challenge is that researchers
5962 don’t have a lot of time to comment on preprints.
5963
5964 What constitutes a journal article could also change. The idea of a
5965 research article as printed, bound, and in a library stack is outdated.
5966 Digital and online open up new possibilities, such as a living document
5967 evolving over time, inclusion of audio and video, and interactivity,
5968 like discussion and recommendations. Even the size of what gets
5969 published could change. With these changes the current form factor for
5970 what constitutes a research article would undergo transformation.
5971
5972 As journals scale up, and new journals are introduced, more and more
5973 information is being pushed out to readers, making the experience feel
5974 like drinking from a fire hose. To help mitigate this, PLOS aggregates
5975 and curates content from PLOS journals and their network of blogs.1 It
5976 also offers something called Article-Level Metrics, which helps users
5977 assess research most relevant to the field itself, based on indicators
5978 like usage, citations, social bookmarking and dissemination activity,
5979 media and blog coverage, discussions, and ratings.2 Louise believes that
5980 the journal model could evolve to provide a more friendly and
5981 interactive user experience, including a way for readers to communicate
5982 with authors.
5983
5984 The big picture for PLOS going forward is to combine and adjust these
5985 experimental practices in ways that continue to improve accessibility
5986 and dissemination of research, while ensuring its integrity and
5987 reliability. The ways they interlink are complex. The process of change
5988 and adjustment is not linear. PLOS sees itself as a very flexible
5989 publisher interested in exploring all the permutations
5990 research-publishing can take, with authors and readers who are open to
5991 experimentation.
5992
5993 For PLOS, success is not about revenue. Success is about proving that
5994 scientific research can be communicated rapidly and economically at
5995 scale, for the benefit of researchers and society. The CC BY license
5996 makes it possible for PLOS to publish in a way that is unfettered, open,
5997 and fast, while ensuring that the authors get credit for their work.
5998 More than two million scientists, scholars, and clinicians visit PLOS
5999 every month, with more than 135,000 quality articles to peruse for free.
6000
6001 Ultimately, for PLOS, its authors, and its readers, success is about
6002 making research discoverable, available, and reproducible for the
6003 advancement of science.
6004
6005 Web links
6006
6007 1. collections.plos.org
6008 2. plos.org/article-level-metrics
6009
6010 ## Rijksmuseum
6011
6012 The Rijksmuseum is a Dutch national museum dedicated to art and history.
6013 Founded in 1800 in the Netherlands
6014
6015 www.rijksmuseum.nl
6016
6017 Revenue model: grants and government funding, charging for in-person
6018 version
6019 (museum admission), selling merchandise
6020
6021 Interview date: December 11, 2015
6022
6023 Interviewee: Lizzy Jongma, the data manager of the collections
6024 information department
6025
6026 Profile written by Paul Stacey
6027
6028 The Rijksmuseum, a national museum in the Netherlands dedicated to art
6029 and history, has been housed in its current building since 1885. The
6030 monumental building enjoyed more than 125 years of intensive use before
6031 needing a thorough overhaul. In 2003, the museum was closed for
6032 renovations. Asbestos was found in the roof, and although the museum was
6033 scheduled to be closed for only three to four years, renovations ended
6034 up taking ten years. During this time, the collection was moved to a
6035 different part of Amsterdam, which created a physical distance with the
6036 curators. Out of necessity, they started digitally photographing the
6037 collection and creating metadata (information about each object to put
6038 into a database). With the renovations going on for so long, the museum
6039 became largely forgotten by the public. Out of these circumstances
6040 emerged a new and more open model for the museum.
6041
6042 By the time Lizzy Jongma joined the Rijksmuseum in 2011 as a data
6043 manager, staff were fed up with the situation the museum was in. They
6044 also realized that even with the new and larger space, it still wouldn’t
6045 be able to show very much of the whole collection—eight thousand of over
6046 one million works representing just 1 percent. Staff began exploring
6047 ways to express themselves, to have something to show for all of the
6048 work they had been doing. The Rijksmuseum is primarily funded by Dutch
6049 taxpayers, so was there a way for the museum provide benefit to the
6050 public while it was closed? They began thinking about sharing
6051 Rijksmuseum’s collection using information technology. And they put up a
6052 card-catalog like database of the entire collection online.
6053
6054 It was effective but a bit boring. It was just data. A hackathon they
6055 were invited to got them to start talking about events like that as
6056 having potential. They liked the idea of inviting people to do cool
6057 stuff with their collection. What about giving online access to digital
6058 representations of the one hundred most important pieces in the
6059 Rijksmuseum collection? That eventually led to why not put the whole
6060 collection online?
6061
6062 Then, Lizzy says, Europeana came along. Europeana is Europe’s digital
6063 library, museum, and archive for cultural heritage.1 As an online portal
6064 to museum collections all across Europe, Europeana had become an
6065 important online platform. In October 2010 Creative Commons released CC0
6066 and its public-domain mark as tools people could use to identify works
6067 as free of known copyright. Europeana was the first major adopter, using
6068 CC0 to release metadata about their collection and the public domain
6069 mark for millions of digital works in their collection. Lizzy says the
6070 Rijksmuseum initially found this change in business practice a bit
6071 scary, but at the same time it stimulated even more discussion on
6072 whether the Rijksmuseum should follow suit.
6073
6074 They realized that they don’t “own” the collection and couldn’t
6075 realistically monitor and enforce compliance with the restrictive
6076 licensing terms they currently had in place. For example, many copies
6077 and versions of Vermeer’s Milkmaid (part of their collection) were
6078 already online, many of them of very poor quality. They could spend time
6079 and money policing its use, but it would probably be futile and wouldn’t
6080 make people stop using their images online. They ended up thinking it’s
6081 an utter waste of time to hunt down people who use the Rijksmuseum
6082 collection. And anyway, restricting access meant the people they were
6083 frustrating the most were schoolkids.
6084
6085 In 2011 the Rijksmuseum began making their digital photos of works known
6086 to be free of copyright available online, using Creative Commons CC0 to
6087 place works in the public domain. A medium-resolution image was offered
6088 for free, but a high-resolution version cost forty euros. People started
6089 paying, but Lizzy says getting the money was frequently a nightmare,
6090 especially from overseas customers. The administrative costs often
6091 offset revenue, and income above costs was relatively low. In addition,
6092 having to pay for an image of a work in the public domain from a
6093 collection owned by the Dutch government (i.e., paid for by the public)
6094 was contentious and frustrating for some. Lizzy says they had lots of
6095 fierce debates about what to do.
6096
6097 In 2013 the Rijksmuseum changed its business model. They Creative
6098 Commons licensed their highest-quality images and released them online
6099 for free. Digitization still cost money, however; they decided to define
6100 discrete digitization projects and find sponsors willing to fund each
6101 project. This turned out to be a successful strategy, generating high
6102 interest from sponsors and lower administrative effort for the
6103 Rijksmuseum. They started out making 150,000 high-quality images of
6104 their collection available, with the goal to eventually have the entire
6105 collection online.
6106
6107 Releasing these high-quality images for free reduced the number of
6108 poor-quality images that were proliferating. The high-quality image of
6109 Vermeer’s Milkmaid, for example, is downloaded two to three thousand
6110 times a month. On the Internet, images from a source like the
6111 Rijksmuseum are more trusted, and releasing them with a Creative Commons
6112 CC0 means they can easily be found in other platforms. For example,
6113 Rijksmuseum images are now used in thousands of Wikipedia articles,
6114 receiving ten to eleven million views per month. This extends
6115 Rijksmuseum’s reach far beyond the scope of its website. Sharing these
6116 images online creates what Lizzy calls the “Mona Lisa effect,” where a
6117 work of art becomes so famous that people want to see it in real life by
6118 visiting the actual museum.
6119
6120 Every museum tends to be driven by the number of physical visitors. The
6121 Rijksmuseum is primarily publicly funded, receiving roughly 70 percent
6122 of its operating budget from the government. But like many museums, it
6123 must generate the rest of the funding through other means. The admission
6124 fee has long been a way to generate revenue generation, including for
6125 the Rijksmuseum.
6126
6127 As museums create a digital presence for themselves and put up digital
6128 representations of their collection online, there’s frequently a worry
6129 that it will lead to a drop in actual physical visits. For the
6130 Rijksmuseum, this has not turned out to be the case. Lizzy told us the
6131 Rijksmuseum used to get about one million visitors a year before closing
6132 and now gets more than two million a year. Making the collection
6133 available online has generated publicity and acts as a form of
6134 marketing. The Creative Commons mark encourages reuse as well. When the
6135 image is found on protest leaflets, milk cartons, and children’s toys,
6136 people also see what museum the image comes from and this increases the
6137 museum’s visibility.
6138
6139 In 2011 the Rijksmuseum received €1 million from the Dutch lottery to
6140 create a new web presence that would be different from any other
6141 museum’s. In addition to redesigning their main website to be mobile
6142 friendly and responsive to devices like the iPad, the Rijksmuseum also
6143 created the Rijksstudio, where users and artists could use and do
6144 various things with the Rijksmuseum collection.2
6145
6146 The Rijksstudio gives users access to over two hundred thousand
6147 high-quality digital representations of masterworks from the collection.
6148 Users can zoom in to any work and even clip small parts of images they
6149 like. Rijksstudio is a bit like Pinterest. You can “like” works and
6150 compile your personal favorites, and you can share them with friends or
6151 download them free of charge. All the images in the Rijksstudio are
6152 copyright and royalty free, and users are encouraged to use them as they
6153 like, for private or even commercial purposes.
6154
6155 Users have created over 276,000 Rijksstudios, generating their own
6156 themed virtual exhibitions on a wide variety of topics ranging from
6157 tapestries to ugly babies and birds. Sets of images have also been
6158 created for educational purposes including use for school exams.
6159
6160 Some contemporary artists who have works in the Rijksmuseum collection
6161 contacted them to ask why their works were not included in the
6162 Rijksstudio. The answer was that contemporary artists’ works are still
6163 bound by copyright. The Rijksmuseum does encourage contemporary artists
6164 to use a Creative Commons license for their works, usually a CC BY-SA
6165 license
6166 (Attribution-ShareAlike), or a CC BY-NC (Attribution-NonCommercial) if
6167 they want to preclude commercial use. That way, their works can be made
6168 available to the public, but within limits the artists have specified.
6169
6170 The Rijksmuseum believes that art stimulates entrepreneurial activity.
6171 The line between creative and commercial can be blurry. As Lizzy says,
6172 even Rembrandt was commercial, making his livelihood from selling his
6173 paintings. The Rijksmuseum encourages entrepreneurial commercial use of
6174 the images in Rijksstudio. They’ve even partnered with the DIY
6175 marketplace Etsy to inspire people to sell their creations. One great
6176 example you can find on Etsy is a kimono designed by Angie Johnson, who
6177 used an image of an elaborate cabinet along with an oil painting by Jan
6178 Asselijn called The Threatened Swan.3
6179
6180 In 2013 the Rijksmuseum organized their first high-profile design
6181 competition, known as the Rijksstudio Award.4 With the call to action
6182 Make Your Own Masterpiece, the competition invites the public to use
6183 Rijksstudio images to make new creative designs. A jury of renowned
6184 designers and curators selects ten finalists and three winners. The
6185 final award comes with a prize of €10,000. The second edition in 2015
6186 attracted a staggering 892 top-class entries. Some award winners end up
6187 with their work sold through the Rijksmuseum store, such as the 2014
6188 entry featuring makeup based on a specific color scheme of a work of
6189 art.5 The Rijksmuseum has been thrilled with the results. Entries range
6190 from the fun to the weird to the inspirational. The third international
6191 edition of the Rijksstudio Award started in September 2016.
6192
6193 For the next iteration of the Rijksstudio, the Rijksmuseum is
6194 considering an upload tool, for people to upload their own works of art,
6195 and enhanced social elements so users can interact with each other more.
6196
6197 Going with a more open business model generated lots of publicity for
6198 the Rijksmuseum. They were one of the first museums to open up their
6199 collection (that is, give free access) with high-quality images. This
6200 strategy, along with the many improvements to the Rijksmuseum’s website,
6201 dramatically increased visits to their website from thirty-five thousand
6202 visits per month to three hundred thousand.
6203
6204 The Rijksmuseum has been experimenting with other ways to invite the
6205 public to look at and interact with their collection. On an
6206 international day celebrating animals, they ran a successful bird-themed
6207 event. The museum put together a showing of two thousand works that
6208 featured birds and invited bird-watchers to identify the birds depicted.
6209 Lizzy notes that while museum curators know a lot about the works in
6210 their collections, they may not know about certain details in the
6211 paintings such as bird species. Over eight hundred different birds were
6212 identified, including a specific species of crane bird that was unknown
6213 to the scientific community at the time of the painting.
6214
6215 For the Rijksmuseum, adopting an open business model was scary. They
6216 came up with many worst-case scenarios, imagining all kinds of awful
6217 things people might do with the museum’s works. But Lizzy says those
6218 fears did not come true because “ninety-nine percent of people have
6219 respect for great art.” Many museums think they can make a lot of money
6220 by selling things related to their collection. But in Lizzy’s
6221 experience, museums are usually bad at selling things, and sometimes
6222 efforts to generate a small amount of money block something much
6223 bigger—the real value that the collection has. For Lizzy, clinging to
6224 small amounts of revenue is being penny-wise but pound-foolish. For the
6225 Rijksmuseum, a key lesson has been to never lose sight of its vision for
6226 the collection. Allowing access to and use of their collection has
6227 generated great promotional value—far more than the previous practice of
6228 charging fees for access and use. Lizzy sums up their experience: “Give
6229 away; get something in return. Generosity makes people happy to join you
6230 and help out.”
6231
6232 Web links
6233
6234 1. www.europeana.eu/portal/en
6235 2. www.rijksmuseum.nl/en/rijksstudio
6236 3. www.etsy.com/ca/listing/175696771/fringe-kimono-silk-kimono-kimono-robe
6237 4. www.rijksmuseum.nl/en/rijksstudio-award; the 2014 award:
6238 www.rijksmuseum.nl/en/rijksstudio-award-2014; the 2015 award:
6239 www.rijksmuseum.nl/en/rijksstudio-award-2015
6240 5. www.rijksmuseum.nl/nl/rijksstudio/142328--nominees-rijksstudio-award/creaties/ba595afe-452d-46bd-9c8c-48dcbdd7f0a4
6241
6242 ## Shareable
6243
6244 Shareable is an online magazine about sharing. Founded in 2009 in the
6245 U.S.
6246
6247 www.shareable.net
6248
6249 Revenue model: grant funding, crowdfunding (project-based), donations,
6250 sponsorships
6251
6252 Interview date: February 24, 2016
6253
6254 Interviewee: Neal Gorenflo, cofounder and executive editor
6255
6256 Profile written by Sarah Hinchliff Pearson
6257
6258 In 2013, Shareable faced an impasse. The nonprofit online publication
6259 had helped start a sharing movement four years prior, but over time,
6260 they watched one part of the movement stray from its ideals. As giants
6261 like Uber and Airbnb gained ground, attention began to center on the
6262 “sharing economy” we know now—profit-driven, transactional, and loaded
6263 with venture-capital money. Leaders of corporate start-ups in this
6264 domain invited Shareable to advocate for them. The magazine faced a
6265 choice: ride the wave or stand on principle.
6266
6267 As an organization, Shareable decided to draw a line in the sand. In
6268 2013, the cofounder and executive editor Neal Gorenflo wrote an opinion
6269 piece in the PandoDaily that charted Shareable’s new critical stance on
6270 the Silicon Valley version of the sharing economy, while contrasting it
6271 with aspects of the real sharing economy like open-source software,
6272 participatory budgeting (where citizens decide how a public budget is
6273 spent), cooperatives, and more. He wrote, “It’s not so much that
6274 collaborative consumption is dead, it’s more that it risks dying as it
6275 gets absorbed by the ‘Borg.’”
6276
6277 Neal said their public critique of the corporate sharing economy defined
6278 what Shareable was and is. He does not think the magazine would still be
6279 around had they chosen differently. “We would have gotten another type
6280 of audience, but it would have spelled the end of us,” he said. “We are
6281 a small, mission-driven organization. We would never have been able to
6282 weather the criticism that Airbnb and Uber are getting now.”
6283
6284 Interestingly, impassioned supporters are only a small sliver of
6285 Shareable’s total audience. Most are casual readers who come across a
6286 Shareable story because it happens to align with a project or interest
6287 they have. But choosing principles over the possibility of riding the
6288 coattails of the major corporate players in the sharing space saved
6289 Shareable’s credibility. Although they became detached from the
6290 corporate sharing economy, the online magazine became the voice of the
6291 “real sharing economy” and continued to grow their audience.
6292
6293 Shareable is a magazine, but the content they publish is a means to
6294 furthering their role as a leader and catalyst of a movement. Shareable
6295 became a leader in the movement in 2009. “At that time, there was a
6296 sharing movement bubbling beneath the surface, but no one was connecting
6297 the dots,” Neal said. “We decided to step into that space and take on
6298 that role.” The small team behind the nonprofit publication truly
6299 believed sharing could be central to solving some of the major problems
6300 human beings face—resource inequality, social isolation, and global
6301 warming.
6302
6303 They have worked hard to find ways to tell stories that show different
6304 metrics for success. “We wanted to change the notion of what constitutes
6305 the good life,” Neal said. While they started out with a very broad
6306 focus on sharing generally, today they emphasize stories about the
6307 physical commons like “sharing cities” (i.e., urban areas managed in a
6308 sustainable, cooperative way), as well as digital platforms that are run
6309 democratically. They particularly focus on how-to content that help
6310 their readers make changes in their own lives and communities.
6311
6312 More than half of Shareable’s stories are written by paid journalists
6313 that are contracted by the magazine. “Particularly in content areas that
6314 are a priority for us, we really want to go deep and control the
6315 quality,” Neal said. The rest of the content is either contributed by
6316 guest writers, often for free, or written by other publications from
6317 their network of content publishers. Shareable is a member of the Post
6318 Growth Alliance, which facilitates the sharing of content and audiences
6319 among a large and growing group of mostly nonprofits. Each organization
6320 gets a chance to present stories to the group, and the organizations can
6321 use and promote each other’s stories. Much of the content created by the
6322 network is licensed with Creative Commons.
6323
6324 All of Shareable’s original content is published under the Attribution
6325 license (CC BY), meaning it can be used for any purpose as long as
6326 credit is given to Shareable. Creative Commons licensing is aligned with
6327 Shareable’s vision, mission, and identity. That alone explains the
6328 organization’s embrace of the licenses for their content, but Neal also
6329 believes CC licensing helps them increase their reach. “By using CC
6330 licensing,” he said, “we realized we could reach far more people through
6331 a formal and informal network of republishers or affiliates. That has
6332 definitely been the case. It’s hard for us to measure the reach of other
6333 media properties, but most of the outlets who republish our work have
6334 much bigger audiences than we do.”
6335
6336 In addition to their regular news and commentary online, Shareable has
6337 also experimented with book publishing. In 2012, they worked with a
6338 traditional publisher to release Share or Die: Voices of the Get Lost
6339 Generation in an Age of Crisis. The CC-licensed book was available in
6340 print form for purchase or online for free. To this day, the book—along
6341 with their CC-licensed guide Policies for Shareable Cities—are two of
6342 the biggest generators of traffic on their website.
6343
6344 In 2016, Shareable self-published a book of curated Shareable stories
6345 called How to: Share, Save Money and Have Fun. The book was available
6346 for sale, but a PDF version of the book was available for free.
6347 Shareable plans to offer the book in upcoming fund-raising campaigns.
6348
6349 This recent book is one of many fund-raising experiments Shareable has
6350 conducted in recent years. Currently, Shareable is primarily funded by
6351 grants from foundations, but they are actively moving toward a more
6352 diversified model. They have organizational sponsors and are working to
6353 expand their base of individual donors. Ideally, they will eventually be
6354 a hundred percent funded by their audience. Neal believes being fully
6355 community-supported will better represent their vision of the world.
6356
6357 For Shareable, success is very much about their impact on the world.
6358 This is true for Neal, but also for everyone who works for Shareable.
6359 “We attract passionate people,” Neal said. At times, that means
6360 employees work so hard they burn out. Neal tries to stress to the
6361 Shareable team that another part of success is having fun and taking
6362 care of yourself while you do something you love. “A central part of
6363 human beings is that we long to be on a great adventure with people we
6364 love,” he said. “We are a species who look over the horizon and imagine
6365 and create new worlds, but we also seek the comfort of hearth and home.”
6366
6367 In 2013, Shareable ran its first crowdfunding campaign to launch their
6368 Sharing Cities Network. Neal said at first they were on pace to fail
6369 spectacularly. They called in their advisers in a panic and asked for
6370 help. The advice they received was simple—“Sit your ass in a chair and
6371 start making calls.” That’s exactly what they did, and they ended up
6372 reaching their \$50,000 goal. Neal said the campaign helped them reach
6373 new people, but the vast majority of backers were people in their
6374 existing base.
6375
6376 For Neal, this symbolized how so much of success comes down to
6377 relationships. Over time, Shareable has invested time and energy into
6378 the relationships they have forged with their readers and supporters.
6379 They have also invested resources into building relationships between
6380 their readers and supporters.
6381
6382 Shareable began hosting events in 2010. These events were designed to
6383 bring the sharing community together. But over time they realized they
6384 could reach far more people if they helped their readers to host their
6385 own events. “If we wanted to go big on a conference, there was a huge
6386 risk and huge staffing needs, plus only a fraction of our community
6387 could travel to the event,” Neal said. Enabling others to create their
6388 own events around the globe allowed them to scale up their work more
6389 effectively and reach far more people. Shareable has catalyzed three
6390 hundred different events reaching over twenty thousand people since
6391 implementing this strategy three years ago. Going forward, Shareable is
6392 focusing the network on creating and distributing content meant to spur
6393 local action. For instance, Shareable will publish a new CC-licensed
6394 book in 2017 filled with ideas for their network to implement.
6395
6396 Neal says Shareable stumbled upon this strategy, but it seems to
6397 perfectly encapsulate just how the commons is supposed to work. Rather
6398 than a one-size-fits-all approach, Shareable puts the tools out there
6399 for people take the ideas and adapt them to their own communities.
6400
6401 ## Siyavula
6402
6403 Siyavula is a for-profit educational-technology company that creates
6404 textbooks and integrated learning experiences. Founded in 2012 in South
6405 Africa.
6406
6407 www.siyavula.com
6408
6409 Revenue model: charging for custom services, sponsorships
6410
6411 Interview date: April 5, 2016
6412
6413 Interviewee: Mark Horner, CEO
6414
6415 Profile written by Paul Stacey
6416
6417 Openness is a key principle for Siyavula. They believe that every
6418 learner and teacher should have access to high-quality educational
6419 resources, as this forms the basis for long-term growth and development.
6420 Siyavula has been a pioneer in creating high-quality open textbooks on
6421 mathematics and science subjects for grades 4 to 12 in South Africa.
6422
6423 In terms of creating an open business model that involves Creative
6424 Commons, Siyavula—and its founder, Mark Horner—have been around the
6425 block a few times. Siyavula has significantly shifted directions and
6426 strategies to survive and prosper. Mark says it’s been very organic.
6427
6428 It all started in 2002, when Mark and several other colleagues at the
6429 University of Cape Town in South Africa founded the Free High School
6430 Science Texts project. Most students in South Africa high schools didn’t
6431 have access to high-quality, comprehensive science and math textbooks,
6432 so Mark and his colleagues set out to write them and make them freely
6433 available.
6434
6435 As physicists, Mark and his colleagues were advocates of open-source
6436 software. To make the books open and free, they adopted the Free
6437 Software Foundation’s GNU Free Documentation License.1 They chose LaTeX,
6438 a typesetting program used to publish scientific documents, to author
6439 the books. Over a period of five years, the Free High School Science
6440 Texts project produced math and physical-science textbooks for grades 10
6441 to 12.
6442
6443 In 2007, the Shuttleworth Foundation offered funding support to make the
6444 textbooks available for trial use at more schools. Surveys before and
6445 after the textbooks were adopted showed there were no substantial
6446 criticisms of the textbooks’ pedagogical content. This pleased both the
6447 authors and Shuttleworth; Mark remains incredibly proud of this
6448 accomplishment.
6449
6450 But the development of new textbooks froze at this stage. Mark shifted
6451 his focus to rural schools, which didn’t have textbooks at all, and
6452 looked into the printing and distribution options. A few sponsors came
6453 on board but not enough to meet the need.
6454
6455 In 2007, Shuttleworth and the Open Society Institute convened a group of
6456 open-education activists for a small but lively meeting in Cape Town.
6457 One result was the Cape Town Open Education Declaration, a statement of
6458 principles, strategies, and commitment to help the open-education
6459 movement grow.2 Shuttleworth also invited Mark to run a project writing
6460 open content for all subjects for K–12 in English. That project became
6461 Siyavula.
6462
6463 They wrote six original textbooks. A small publishing company offered
6464 Shuttleworth the option to buy out the publisher’s existing K–9 content
6465 for every subject in South African schools in both English and
6466 Afrikaans. A deal was struck, and all the acquired content was licensed
6467 with Creative Commons, significantly expanding the collection beyond the
6468 six original books.
6469
6470 Mark wanted to build out the remaining curricula collaboratively through
6471 communities of practice—that is, with fellow educators and writers.
6472 Although sharing is fundamental to teaching, there can be a few
6473 challenges when you create educational resources collectively. One
6474 concern is legal. It is standard practice in education to copy diagrams
6475 and snippets of text, but of course this doesn’t always comply with
6476 copyright law. Another concern is transparency. Sharing what you’ve
6477 authored means everyone can see it and opens you up to criticism. To
6478 alleviate these concerns, Mark adopted a team-based approach to
6479 authoring and insisted the curricula be based entirely on resources with
6480 Creative Commons licenses, thereby ensuring they were safe to share and
6481 free from legal repercussions.
6482
6483 Not only did Mark want the resources to be shareable, he wanted all
6484 teachers to be able to remix and edit the content. Mark and his team had
6485 to come up with an open editable format and provide tools for editing.
6486 They ended up putting all the books they’d acquired and authored on a
6487 platform called Connexions.3 Siyavula trained many teachers to use
6488 Connexions, but it proved to be too complex and the textbooks were
6489 rarely edited.
6490
6491 Then the Shuttleworth Foundation decided to completely restructure its
6492 work as a foundation into a fellowship model (for reasons completely
6493 unrelated to Siyavula). As part of that transition in 2009–10, Mark
6494 inherited Siyavula as an independent entity and took ownership over it
6495 as a Shuttleworth fellow.
6496
6497 Mark and his team experimented with several different strategies. They
6498 tried creating an authoring and hosting platform called Full Marks so
6499 that teachers could share assessment items. They tried creating a
6500 service called Open Press, where teachers could ask for open educational
6501 resources to be aggregated into a package and printed for them. These
6502 services never really panned out.
6503
6504 Then the South African government approached Siyavula with an interest
6505 in printing out the original six Free High School Science Texts (math
6506 and physical-science textbooks for grades 10 to 12) for all high school
6507 students in South Africa. Although at this point Siyavula was a bit
6508 discouraged by open educational resources, they saw this as a big
6509 opportunity.
6510
6511 They began to conceive of the six books as having massive marketing
6512 potential for Siyavula. Printing Siyavula books for every kid in South
6513 Africa would give their brand huge exposure and could drive vast amounts
6514 of traffic to their website. In addition to print books, Siyavula could
6515 also make the books available on their website, making it possible for
6516 learners to access them using any device—computer, tablet, or mobile
6517 phone.
6518
6519 Mark and his team began imagining what they could develop beyond what
6520 was in the textbooks as a service they charge for. One key thing you
6521 can’t do well in a printed textbook is demonstrate solutions. Typically,
6522 a one-line answer is given at the end of the book but nothing on the
6523 process for arriving at that solution. Mark and his team developed
6524 practice items and detailed solutions, giving learners plenty of
6525 opportunity to test out what they’ve learned. Furthermore, an algorithm
6526 could adapt these practice items to the individual needs of each
6527 learner. They called this service Intelligent Practice and embedded
6528 links to it in the open textbooks.
6529
6530 The costs for using Intelligent Practice were set very low, making it
6531 accessible even to those with limited financial means. Siyavula was
6532 going for large volumes and wide-scale use rather than an expensive
6533 product targeting only the high end of the market.
6534
6535 The government distributed the books to 1.5 million students, but there
6536 was an unexpected wrinkle: the books were delivered late. Rather than
6537 wait, schools who could afford it provided students with a different
6538 textbook. The Siyavula books were eventually distributed, but with
6539 well-off schools mainly using a different book, the primary market for
6540 Siyavula’s Intelligent Practice service inadvertently became low-income
6541 learners.
6542
6543 Siyavula’s site did see a dramatic increase in traffic. They got five
6544 hundred thousand visitors per month to their math site and the same
6545 number to their science site. Two-fifths of the traffic was reading on a
6546 “feature phone” (a nonsmartphone with no apps). People on basic phones
6547 were reading math and science on a two-inch screen at all hours of the
6548 day. To Mark, it was quite amazing and spoke to a need they were
6549 servicing.
6550
6551 At first, the Intelligent Practice services could only be paid using a
6552 credit card. This proved problematic, especially for those in the
6553 low-income demographic, as credit cards were not prevalent. Mark says
6554 Siyavula got a harsh business-model lesson early on. As he describes it,
6555 it’s not just about product, but how you sell it, who the market is,
6556 what the price is, and what the barriers to entry are.
6557
6558 Mark describes this as the first version of Siyavula’s business model:
6559 open textbooks serving as marketing material and driving traffic to your
6560 site, where you can offer a related service and convert some people into
6561 a paid customer.
6562
6563 For Mark a key decision for Siyavula’s business was to focus on how they
6564 can add value on top of their basic service. They’ll charge only if they
6565 are adding unique value. The actual content of the textbook isn’t unique
6566 at all, so Siyavula sees no value in locking it down and charging for
6567 it. Mark contrasts this with traditional publishers who charge over and
6568 over again for the same content without adding value.
6569
6570 Version two of Siyavula’s business model was a big, ambitious idea—scale
6571 up. They also decided to sell the Intelligent Practice service to
6572 schools directly. Schools can subscribe on a per-student, per-subject
6573 basis. A single subscription gives a learner access to a single subject,
6574 including practice content from every grade available for that subject.
6575 Lower subscription rates are provided when there are over two hundred
6576 students, and big schools have a price cap. A 40 percent discount is
6577 offered to schools where both the science and math departments
6578 subscribe.
6579
6580 Teachers get a dashboard that allows them to monitor the progress of an
6581 entire class or view an individual learner’s results. They can see the
6582 questions that learners are working on, identify areas of difficulty,
6583 and be more strategic in their teaching. Students also have their own
6584 personalized dashboard, where they can view the sections they’ve
6585 practiced, how many points they’ve earned, and how their performance is
6586 improving.
6587
6588 Based on the success of this effort, Siyavula decided to substantially
6589 increase the production of open educational resources so they could
6590 provide the Intelligent Practice service for a wider range of books.
6591 Grades 10 to 12 math and science books were reworked each year, and new
6592 books created for grades 4 to 6 and later grades 7 to 9.
6593
6594 In partnership with, and sponsored by, the Sasol Inzalo Foundation,
6595 Siyavula produced a series of natural sciences and technology workbooks
6596 for grades 4 to 6 called Thunderbolt Kids that uses a fun comic-book
6597 style.4 It’s a complete curriculum that also comes with teacher’s guides
6598 and other resources.
6599
6600 Through this experience, Siyavula learned they could get sponsors to
6601 help fund openly licensed textbooks. It helped that Siyavula had by this
6602 time nailed the production model. It cost roughly \$150,000 to produce a
6603 book in two languages. Sponsors liked the social-benefit aspect of
6604 textbooks unlocked via a Creative Commons license. They also liked the
6605 exposure their brand got. For roughly \$150,000, their logo would be
6606 visible on books distributed to over one million students.
6607
6608 The Siyavula books that are reviewed, approved, and branded by the
6609 government are freely and openly available on Siyavula’s website under
6610 an Attribution-NoDerivs license (CC BY-ND) —NoDerivs means that these
6611 books cannot be modified. Non-government-branded books are available
6612 under an Attribution license (CC BY), allowing others to modify and
6613 redistribute the books.
6614
6615 Although the South African government paid to print and distribute hard
6616 copies of the books to schoolkids, Siyavula itself received no funding
6617 from the government. Siyavula initially tried to convince the government
6618 to provide them with five rand per book (about US35¢). With those funds,
6619 Mark says that Siyavula could have run its entire operation, built a
6620 community-based model for producing more books, and provide Intelligent
6621 Practice for free to every child in the country. But after a lengthy
6622 negotiation, the government said no.
6623
6624 Using Siyavula books generated huge savings for the government.
6625 Providing students with a traditionally published grade 12 science or
6626 math textbook costs around 250 rand per book (about US\$18). Providing
6627 the Siyavula version cost around 36 rand (about \$2.60), a savings of
6628 over 200 rand per book. But none of those savings were passed on to
6629 Siyavula. In retrospect, Mark thinks this may have turned out in their
6630 favor as it allowed them to remain independent from the government.
6631
6632 Just as Siyavula was planning to scale up the production of open
6633 textbooks even more, the South African government changed its textbook
6634 policy. To save costs, the government declared there would be only one
6635 authorized textbook for each grade and each subject. There was no
6636 guarantee that Siyavula’s would be chosen. This scared away potential
6637 sponsors.
6638
6639 Rather than producing more textbooks, Siyavula focused on improving its
6640 Intelligent Practice technology for its existing books. Mark calls this
6641 version three of Siyavula’s business model—focusing on the technology
6642 that provides the revenue-generating service and generating more users
6643 of this service. Version three got a significant boost in 2014 with an
6644 investment by the Omidyar Network (the philanthropic venture started by
6645 eBay founder Pierre Omidyar and his spouse), and continues to be the
6646 model Siyavula uses today.
6647
6648 Mark says sales are way up, and they are really nailing Intelligent
6649 Practice. Schools continue to use their open textbooks. The
6650 government-announced policy that there would be only one textbook per
6651 subject turned out to be highly contentious and is in limbo.
6652
6653 Siyavula is exploring a range of enhancements to their business model.
6654 These include charging a small amount for assessment services provided
6655 over the phone, diversifying their market to all English-speaking
6656 countries in Africa, and setting up a consortium that makes Intelligent
6657 Practice free to all kids by selling the nonpersonal data Intelligent
6658 Practice collects.
6659
6660 Siyavula is a for-profit business but one with a social mission. Their
6661 shareholders’ agreement lists lots of requirements around openness for
6662 Siyavula, including stipulations that content always be put under an
6663 open license and that they can’t charge for something that people
6664 volunteered to do for them. They believe each individual should have
6665 access to the resources and support they need to achieve the education
6666 they deserve. Having educational resources openly licensed with Creative
6667 Commons means they can fulfill their social mission, on top of which
6668 they can build revenue-generating services to sustain the ongoing
6669 operation of Siyavula. In terms of open business models, Mark and
6670 Siyavula may have been around the block a few times, but both he and the
6671 company are stronger for it.
6672
6673 Web links
6674
6675 1. www.gnu.org/licenses/fdl
6676 2. www.capetowndeclaration.org
6677 3. cnx.org
6678 4. www.siyavula.com/products-primary-school.html
6679
6680 ## SparkFun
6681
6682 SparkFun is an online electronics retailer specializing in open
6683 hardware. Founded in 2003 in the U.S.
6684
6685 www.sparkfun.com
6686
6687 Revenue model: charging for physical copies (electronics sales)
6688
6689 Interview date: February 29, 2016
6690
6691 Interviewee: Nathan Seidle, founder
6692
6693 Profile written by Sarah Hinchliff Pearson
6694
6695 SparkFun founder and former CEO Nathan Seidle has a picture of himself
6696 holding up a clone of a SparkFun product in an electronics market in
6697 China, with a huge grin on his face. He was traveling in China when he
6698 came across their LilyPad wearable technology being made by someone
6699 else. His reaction was glee.
6700
6701 “Being copied is the greatest earmark of flattery and success,” Nathan
6702 said. “I thought it was so cool that they were selling to a market we
6703 were never going to get access to otherwise. It was evidence of our
6704 impact on the world.”
6705
6706 This worldview runs through everything SparkFun does. SparkFun is an
6707 electronics manufacturer. The company sells its products directly to the
6708 public online, and it bundles them with educational tools to sell to
6709 schools and teachers. SparkFun applies Creative Commons licenses to all
6710 of its schematics, images, tutorial content, and curricula, so anyone
6711 can make their products on their own. Being copied is part of the
6712 design.
6713
6714 Nathan believes open licensing is good for the world. “It touches on our
6715 natural human instinct to share,” he said. But he also strongly believes
6716 it makes SparkFun better at what they do. They encourage copying, and
6717 their products are copied at a very fast rate, often within ten to
6718 twelve weeks of release. This forces the company to compete on something
6719 other than product design, or what most commonly consider their
6720 intellectual property.
6721
6722 “We compete on business principles,” Nathan said. “Claiming your
6723 territory with intellectual property allows you to get comfy and rest on
6724 your laurels. It gives you a safety net. We took away that safety net.”
6725
6726 The result is an intense company-wide focus on product development and
6727 improvement. “Our products are so much better than they were five years
6728 ago,” Nathan said. “We used to just sell products. Now it’s a product
6729 plus a video, a seventeen-page hookup guide, and example firmware on
6730 three different platforms to get you up and running faster. We have
6731 gotten better because we had to in order to compete. As painful as it is
6732 for us, it’s better for the customers.”
6733
6734 SparkFun parts are available on eBay for lower prices. But people come
6735 directly to SparkFun because SparkFun makes their lives easier. The
6736 example code works; there is a service number to call; they ship
6737 replacement parts the day they get a service call. They invest heavily
6738 in service and support. “I don’t believe businesses should be competing
6739 with IP \[intellectual property\] barriers,” Nathan said. “This is the
6740 stuff they should be competing on.”
6741
6742 SparkFun’s company history began in Nathan’s college dorm room. He spent
6743 a lot of time experimenting with and building electronics, and he
6744 realized there was a void in the market. “If you wanted to place an
6745 order for something,” he said, “you first had to search far and wide to
6746 find it, and then you had to call or fax someone.” In 2003, during his
6747 third year of college, he registered sparkfun.com and started reselling
6748 products out of his bedroom. After he graduated, he started making and
6749 selling his own products.
6750
6751 Once he started designing his own products, he began putting the
6752 software and schematics online to help with technical support. After
6753 doing some research on licensing options, he chose Creative Commons
6754 licenses because he was drawn to the “human-readable deeds” that explain
6755 the licensing terms in simple terms. SparkFun still uses CC licenses for
6756 all of the schematics and firmware for the products they create.
6757
6758 The company has grown from a solo project to a corporation with 140
6759 employees. In 2015, SparkFun earned \$33 million in revenue. Selling
6760 components and widgets to hobbyists, professionals, and artists remains
6761 a major part of SparkFun’s business. They sell their own products, but
6762 they also partner with Arduino (also profiled in this book) by
6763 manufacturing boards for resale using Arduino’s brand.
6764
6765 SparkFun also has an educational department dedicated to creating a
6766 hands-on curriculum to teach students about electronics using
6767 prototyping parts. Because SparkFun has always been dedicated to
6768 enabling others to re-create and fix their products on their own, the
6769 more recent focus on introducing young people to technology is a natural
6770 extension of their core business.
6771
6772 “We have the burden and opportunity to educate the next generation of
6773 technical citizens,” Nathan said. “Our goal is to affect the lives of
6774 three hundred and fifty thousand high school students by 2020.”
6775
6776 The Creative Commons license underlying all of SparkFun’s products is
6777 central to this mission. The license not only signals a willingness to
6778 share, but it also expresses a desire for others to get in and tinker
6779 with their products, both to learn and to make their products better.
6780 SparkFun uses the Attribution-ShareAlike license (CC BY-SA), which is a
6781 “copyleft” license that allows people to do anything with the content as
6782 long as they provide credit and make any adaptations available under the
6783 same licensing terms.
6784
6785 From the beginning, Nathan has tried to create a work environment at
6786 SparkFun that he himself would want to work in. The result is what
6787 appears to be a pretty fun workplace. The U.S. company is based in
6788 Boulder, Colorado. They have an eighty-thousand-square-foot facility
6789 (approximately seventy-four-hundred square meters), where they design
6790 and manufacture their products. They offer public tours of the space
6791 several times a week, and they open their doors to the public for a
6792 competition once a year.
6793
6794 The public event, called the Autonomous Vehicle Competition, brings in a
6795 thousand to two thousand customers and other technology enthusiasts from
6796 around the area to race their own self-created bots against each other,
6797 participate in training workshops, and socialize. From a business
6798 perspective, Nathan says it’s a terrible idea. But they don’t hold the
6799 event for business reasons. “The reason we do it is because I get to
6800 travel and have interactions with our customers all the time, but most
6801 of our employees don’t,” he said. “This event gives our employees the
6802 opportunity to get face-to-face contact with our customers.” The event
6803 infuses their work with a human element, which makes it more meaningful.
6804
6805 Nathan has worked hard to imbue a deeper meaning into the work SparkFun
6806 does. The company is, of course, focused on being fiscally responsible,
6807 but they are ultimately driven by something other than money. “Profit is
6808 not the goal; it is the outcome of a well-executed plan,” Nathan said.
6809 “We focus on having a bigger impact on the world.” Nathan believes they
6810 get some of the brightest and most amazing employees because they aren’t
6811 singularly focused on the bottom line.
6812
6813 The company is committed to transparency and shares all of its
6814 financials with its employees. They also generally strive to avoid being
6815 another soulless corporation. They actively try to reveal the humans
6816 behind the company, and they work to ensure people coming to their site
6817 don’t find only unchanging content.
6818
6819 SparkFun’s customer base is largely made up of industrious electronics
6820 enthusiasts. They have customers who are regularly involved in the
6821 company’s customer support, independently responding to questions in
6822 forums and product-comment sections. Customers also bring product ideas
6823 to the company. SparkFun regularly sifts through suggestions from
6824 customers and tries to build on them where they can. “From the
6825 beginning, we have been listening to the community,” Nathan said.
6826 “Customers would identify a pain point, and we would design something to
6827 address it.”
6828
6829 However, this sort of customer engagement does not always translate to
6830 people actively contributing to SparkFun’s projects. The company has a
6831 public repository of software code for each of its devices online. On a
6832 particularly active project, there will only be about two dozen people
6833 contributing significant improvements. The vast majority of projects are
6834 relatively untouched by the public. “There is a theory that if you
6835 open-source it, they will come,” Nathan said. “That’s not really true.”
6836
6837 Rather than focusing on cocreation with their customers, SparkFun
6838 instead focuses on enabling people to copy, tinker, and improve products
6839 on their own. They heavily invest in tutorials and other material
6840 designed to help people understand how the products work so they can fix
6841 and improve things independently. “What gives me joy is when people take
6842 open-source layouts and then build their own circuit boards from our
6843 designs,” Nathan said.
6844
6845 Obviously, opening up the design of their products is a necessary step
6846 if their goal is to empower the public. Nathan also firmly believes it
6847 makes them more money because it requires them to focus on how to
6848 provide maximum value. Rather than designing a new product and
6849 protecting it in order to extract as much money as possible from it,
6850 they release the keys necessary for others to build it themselves and
6851 then spend company time and resources on innovation and service. From a
6852 short-term perspective, SparkFun may lose a few dollars when others copy
6853 their products. But in the long run, it makes them a more nimble,
6854 innovative business. In other words, it makes them the kind of company
6855 they set out to be.
6856
6857 ## TeachAIDS
6858
6859 TeachAIDS is a nonprofit that creates educational materials designed to
6860 teach people around the world about HIV and AIDS. Founded in 2005 in the
6861 U.S.
6862
6863 teachaids.org
6864
6865 Revenue model: sponsorships
6866
6867 Interview date: March 24, 2016
6868
6869 Interviewees: Piya Sorcar, the CEO, and Shuman Ghosemajumder, the chair
6870
6871 Profile written by Sarah Hinchliff Pearson
6872
6873 TeachAIDS is an unconventional media company with a conventional revenue
6874 model. Like most media companies, they are subsidized by advertising.
6875 Corporations pay to have their logos appear on the educational materials
6876 TeachAIDS distributes.
6877
6878 But unlike most media companies, Teach-AIDS is a nonprofit organization
6879 with a purely social mission. TeachAIDS is dedicated to educating the
6880 global population about HIV and AIDS, particularly in parts of the world
6881 where education efforts have been historically unsuccessful. Their
6882 educational content is conveyed through interactive software, using
6883 methods based on the latest research about how people learn. TeachAIDS
6884 serves content in more than eighty countries around the world. In each
6885 instance, the content is translated to the local language and adjusted
6886 to conform to local norms and customs. All content is free and made
6887 available under a Creative Commons license.
6888
6889 TeachAIDS is a labor of love for founder and CEO Piya Sorcar, who earns
6890 a salary of one dollar per year from the nonprofit. The project grew out
6891 of research she was doing while pursuing her doctorate at Stanford
6892 University. She was reading reports about India, noting it would be the
6893 next hot zone of people living with HIV. Despite international and
6894 national entities pouring in hundreds of millions of dollars on
6895 HIV-prevention efforts, the reports showed knowledge levels were still
6896 low. People were unaware of whether the virus could be transmitted
6897 through coughing and sneezing, for instance. Supported by an
6898 interdisciplinary team of experts at Stanford, Piya conducted similar
6899 studies, which corroborated the previous research. They found that the
6900 primary cause of the limited understanding was that HIV, and issues
6901 relating to it, were often considered too taboo to discuss
6902 comprehensively. The other major problem was that most of the education
6903 on this topic was being taught through television advertising,
6904 billboards, and other mass-media campaigns, which meant people were only
6905 receiving bits and pieces of information.
6906
6907 In late 2005, Piya and her team used research-based design to create new
6908 educational materials and worked with local partners in India to help
6909 distribute them. As soon as the animated software was posted online,
6910 Piya’s team started receiving requests from individuals and governments
6911 who were interested in bringing this model to more countries. “We
6912 realized fairly quickly that educating large populations about a topic
6913 that was considered taboo would be challenging. We began by identifying
6914 optimal local partners and worked toward creating an effective,
6915 culturally appropriate education,” Piya said.
6916
6917 Very shortly after the initial release, Piya’s team decided to spin the
6918 endeavor into an independent nonprofit out of Stanford University. They
6919 also decided to use Creative Commons licenses on the materials.
6920
6921 Given their educational mission, TeachAIDS had an obvious interest in
6922 seeing the materials as widely shared as possible. But they also needed
6923 to preserve the integrity of the medical information in the content.
6924 They chose the Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND),
6925 which essentially gives the public the right to distribute only verbatim
6926 copies of the content, and for noncommercial purposes. “We wanted
6927 attribution for TeachAIDS, and we couldn’t stand by derivatives without
6928 vetting them,” the cofounder and chair Shuman Ghosemajumder said. “It
6929 was almost a no-brainer to go with a CC license because it was a
6930 plug-and-play solution to this exact problem. It has allowed us to scale
6931 our materials safely and quickly worldwide while preserving our content
6932 and protecting us at the same time.”
6933
6934 Choosing a license that does not allow adaptation of the content was an
6935 outgrowth of the careful precision with which TeachAIDS crafts their
6936 content. The organization invests heavily in research and testing to
6937 determine the best method of conveying the information. “Creating
6938 high-quality content is what matters most to us,” Piya said. “Research
6939 drives everything we do.”
6940
6941 One important finding was that people accept the message best when it
6942 comes from familiar voices they trust and admire. To achieve this,
6943 TeachAIDS researches cultural icons that would best resonate with their
6944 target audiences and recruits them to donate their likenesses and voices
6945 for use in the animated software. The celebrities involved vary for each
6946 localized version of the materials.
6947
6948 Localization is probably the single-most important aspect of the way
6949 TeachAIDS creates its content. While each regional version builds from
6950 the same core scientific materials, they pour a lot of resources into
6951 customizing the content for a particular population. Because they use a
6952 CC license that does not allow the public to adapt the content,
6953 TeachAIDS retains careful control over the localization process. The
6954 content is translated into the local language, but there are also
6955 changes in substance and format to reflect cultural differences. This
6956 process results in minor changes, like choosing different idioms based
6957 on the local language, and significant changes, like creating gendered
6958 versions for places where people are more likely to accept information
6959 from someone of the same gender.
6960
6961 The localization process relies heavily on volunteers. Their volunteer
6962 base is deeply committed to the cause, and the organization has had
6963 better luck controlling the quality of the materials when they tap
6964 volunteers instead of using paid translators. For quality control,
6965 TeachAIDS has three separate volunteer teams translate the materials
6966 from English to the local language and customize the content based on
6967 local customs and norms. Those three versions are then analyzed and
6968 combined into a single master translation. TeachAIDS has additional
6969 teams of volunteers then translate that version back into English to see
6970 how well it lines up with the original materials. They repeat this
6971 process until they reach a translated version that meets their
6972 standards. For the Tibetan version, they went through this cycle eleven
6973 times.
6974
6975 TeachAIDS employs full-time employees, contractors, and volunteers, all
6976 in different capacities and organizational configurations. They are
6977 careful to use people from diverse backgrounds to create the materials,
6978 including teachers, students, and doctors, as well as individuals
6979 experienced in working in the NGO space. This diversity and breadth of
6980 knowledge help ensure their materials resonate with people from all
6981 walks of life. Additionally, TeachAIDS works closely with film writers
6982 and directors to help keep the concepts entertaining and easy to
6983 understand. The inclusive, but highly controlled, creative process is
6984 undertaken entirely by people who are specifically brought on to help
6985 with a particular project, rather than ongoing staff. The final product
6986 they create is designed to require zero training for people to implement
6987 in practice. “In our research, we found we can’t depend on people
6988 passing on the information correctly, even if they have the best of
6989 intentions,” Piya said. “We need materials where you can push play and
6990 they will work.”
6991
6992 Piya’s team was able to produce all of these versions over several years
6993 with a head count that never exceeded eight full-time employees. The
6994 organization is able to reduce costs by relying heavily on volunteers
6995 and in-kind donations. Nevertheless, the nonprofit needed a sustainable
6996 revenue model to subsidize content creation and physical distribution of
6997 the materials. Charging even a low price was simply not an option.
6998 “Educators from various nonprofits around the world were just creating
6999 their own materials using whatever they could find for free online,”
7000 Shuman said. “The only way to persuade them to use our highly effective
7001 model was to make it completely free.”
7002
7003 Like many content creators offering their work for free, they settled on
7004 advertising as a funding model. But they were extremely careful not to
7005 let the advertising compromise their credibility or undermine the heavy
7006 investment they put into creating quality content. Sponsors of the
7007 content have no ability to influence the substance of the content, and
7008 they cannot even create advertising content. Sponsors only get the right
7009 to have their logo appear before and after the educational content. All
7010 of the content remains branded as TeachAIDS.
7011
7012 TeachAIDS is careful not to seek funding to cover the costs of a
7013 specific project. Instead, sponsorships are structured as unrestricted
7014 donations to the nonprofit. This gives the nonprofit more stability, but
7015 even more importantly, it enables them to subsidize projects being
7016 localized for an area with no sponsors. “If we just created versions
7017 based on where we could get sponsorships, we would only have materials
7018 for wealthier countries,” Shuman said.
7019
7020 As of 2016, TeachAIDS has dozens of sponsors. “When we go into a new
7021 country, various companies hear about us and reach out to us,” Piya
7022 said. “We don’t have to do much to find or attract them.” They believe
7023 the sponsorships are easy to sell because they offer so much value to
7024 sponsors. TeachAIDS sponsorships give corporations the chance to reach
7025 new eyeballs with their brand, but at a much lower cost than other
7026 advertising channels. The audience for TeachAIDS content also tends to
7027 skew young, which is often a desirable demographic for brands. Unlike
7028 traditional advertising, the content is not time-sensitive, so an
7029 investment in a sponsorship can benefit a brand for many years to come.
7030
7031 Importantly, the value to corporate sponsors goes beyond commercial
7032 considerations. As a nonprofit with a clearly articulated social
7033 mission, corporate sponsorships are donations to a cause. “This is
7034 something companies can be proud of internally,” Shuman said. Some
7035 companies have even built publicity campaigns around the fact that they
7036 have sponsored these initiatives.
7037
7038 The core mission of TeachAIDS—ensuring global access to life-saving
7039 education—is at the root of everything the organization does. It
7040 underpins the work; it motivates the funders. The CC license on the
7041 materials they create furthers that mission, allowing them to safely and
7042 quickly scale their materials worldwide. “The Creative Commons license
7043 has been a game changer for TeachAIDS,” Piya said.
7044
7045 ## Tribe of Noise
7046
7047 Tribe of Noise is a for-profit online music platform serving the film,
7048 TV, video, gaming, and in-store-media industries. Founded in 2008 in the
7049 Netherlands.
7050
7051 www.tribeofnoise.com
7052
7053 Revenue model: charging a transaction fee
7054
7055 Interview date: January 26, 2016
7056
7057 Interviewee: Hessel van Oorschot, cofounder
7058
7059 Profile written by Paul Stacey
7060
7061 In the early 2000s, Hessel van Oorschot was an entrepreneur running a
7062 business where he coached other midsize entrepreneurs how to create an
7063 online business. He also coauthored a number of workbooks for small- to
7064 medium-size enterprises to use to optimize their business for the Web.
7065 Through this early work, Hessel became familiar with the principles of
7066 open licensing, including the use of open-source software and Creative
7067 Commons.
7068
7069 In 2005, Hessel and Sandra Brandenburg launched a niche video-production
7070 initiative. Almost immediately, they ran into issues around finding and
7071 licensing music tracks. All they could find was standard, cold
7072 stock-music. They thought of looking up websites where you could license
7073 music directly from the musician without going through record labels or
7074 agents. But in 2005, the ability to directly license music from a rights
7075 holder was not readily available.
7076
7077 They hired two lawyers to investigate further, and while they uncovered
7078 five or six examples, Hessel found the business models lacking. The
7079 lawyers expressed interest in being their legal team should they decide
7080 to pursue this as an entrepreneurial opportunity. Hessel says, “When
7081 lawyers are interested in a venture like this, you might have something
7082 special.” So after some more research, in early 2008, Hessel and Sandra
7083 decided to build a platform.
7084
7085 Building a platform posed a real chicken-and-egg problem. The platform
7086 had to build an online community of music-rights holders and, at the
7087 same time, provide the community with information and ideas about how
7088 the new economy works. Community willingness to try new music business
7089 models requires a trust relationship.
7090
7091 In July 2008, Tribe of Noise opened its virtual doors with a couple
7092 hundred musicians willing to use the CC BY-SA license
7093 (Attribution-ShareAlike) for a limited part of their repertoire. The two
7094 entrepreneurs wanted to take the pain away for media makers who wanted
7095 to license music and solve the problems the two had personally
7096 experienced finding this music.
7097
7098 As they were growing the community, Hessel got a phone call from a
7099 company that made in-store music playlists asking if they had enough
7100 music licensed with Creative Commons that they could use. Stores need
7101 quality, good-listening music but not necessarily hits, a bit like a
7102 radio show without the DJ. This opened a new opportunity for Tribe of
7103 Noise. They started their In-store Music Service, using music (licensed
7104 with CC BY-SA) uploaded by the Tribe of Noise community of musicians.1
7105
7106 In most countries, artists, authors, and musicians join a collecting
7107 society that manages the licensing and helps collect the royalties.
7108 Copyright collecting societies in the European Union usually hold
7109 monopolies in their respective national markets. In addition, they
7110 require their members to transfer exclusive administration rights to
7111 them of all of their works. This complicates the picture for Tribe of
7112 Noise, who wants to represent artists, or at least a portion of their
7113 repertoire. Hessel and his legal team reached out to collecting
7114 societies, starting with those in the Netherlands. What would be the
7115 best legal way forward that would respect the wishes of composers and
7116 musicians who’d be interested in trying out new models like the In-store
7117 Music Service? Collecting societies at first were hesitant and said no,
7118 but Tribe of Noise persisted arguing that they primarily work with
7119 unknown artists and provide them exposure in parts of the world where
7120 they don’t get airtime normally and a source of revenue—and this
7121 convinced them that it was OK. However, Hessel says, “We are still
7122 fighting for a good cause every single day.”
7123
7124 Instead of building a large sales force, Tribe of Noise partnered with
7125 big organizations who have lots of clients and can act as a kind of
7126 Tribe of Noise reseller. The largest telecom network in the Netherlands,
7127 for example, sells Tribe’s In-store Music Service subscriptions to their
7128 business clients, which include fashion retailers and fitness centers.
7129 They have a similar deal with the leading trade association representing
7130 hotels and restaurants in the country. Hessel hopes to “copy and paste”
7131 this service into other countries where collecting societies understand
7132 what you can do with Creative Commons. Outside of the Netherlands, early
7133 adoptions have happened in Scandinavia, Belgium, and the U.S.
7134
7135 Tribe of Noise doesn’t pay the musicians up front; they get paid when
7136 their music ends up in Tribe of Noise’s in-store music channels. The
7137 musicians’ share is 42.5 percent. It’s not uncommon in a traditional
7138 model for the artist to get only 5 to 10 percent, so a share of over 40
7139 percent is a significantly better deal. Here’s how they give an example
7140 on their website:
7141
7142 A few of your songs \[licensed with CC BY-SA\], for example five in
7143 total, are selected for a bespoke in-store music channel broadcasting at
7144 a large retailer with 1,000 stores nationwide. In this case the overall
7145 playlist contains 350 songs so the musician’s share is 5/350 = 1.43%.
7146 The license fee agreed with this retailer is US\$12 per month per
7147 play-out. So if 42.5% is shared with the Tribe musicians in this
7148 playlist and your share is 1.43%, you end up with US\$12 \* 1000 stores
7149 \* 0.425 \* 0.0143 = US\$73 per month.2
7150
7151 Tribe of Noise has another model that does not involve Creative Commons.
7152 In a survey with members, most said they liked the exposure using
7153 Creative Commons gets them and the way it lets them reach out to others
7154 to share and remix. However, they had a bit of a mental struggle with
7155 Creative Commons licenses being perpetual. A lot of musicians have the
7156 mind-set that one day one of their songs may become an overnight hit. If
7157 that happened the CC BY-SA license would preclude them getting rich off
7158 the sale of that song.
7159
7160 Hessel’s legal team took this feedback and created a second model and
7161 separate area of the platform called Tribe of Noise Pro. Songs uploaded
7162 to Tribe of Noise Pro aren’t Creative Commons licensed; Tribe of Noise
7163 has instead created a “nonexclusive exploitation” contract, similar to a
7164 Creative Commons license but allowing musicians to opt out whenever they
7165 want. When you opt out, Tribe of Noise agrees to take your music off the
7166 Tribe of Noise platform within one to two months. This lets the musician
7167 reuse their song for a better deal.
7168
7169 Tribe of Noise Pro is primarily geared toward media makers who are
7170 looking for music. If they buy a license from this catalog, they don’t
7171 have to state the name of the creator; they just license the song for a
7172 specific amount. This is a big plus for media makers. And musicians can
7173 pull their repertoire at any time. Hessel sees this as a more direct and
7174 clean deal.
7175
7176 Lots of Tribe of Noise musicians upload songs to both Tribe of Noise Pro
7177 and the community area of Tribe of Noises. There aren’t that many
7178 artists who upload only to Tribe of Noise Pro, which has a smaller
7179 repertoire of music than the community area.
7180
7181 Hessel sees the two as complementary. Both are needed for the model to
7182 work. With a whole generation of musicians interested in the sharing
7183 economy, the community area of Tribe of Noise is where they can build
7184 trust, create exposure, and generate money. And after that, musicians
7185 may become more interested in exploring other models like Tribe of Noise
7186 Pro.
7187
7188 Every musician who joins Tribe of Noise gets their own home page and
7189 free unlimited Web space to upload as much of their own music as they
7190 like. Tribe of Noise is also a social network; fellow musicians and
7191 professionals can vote for, comment on, and like your music. Community
7192 managers interact with and support members, and music supervisors pick
7193 and choose from the uploaded songs for in-store play or to promote them
7194 to media producers. Members really like having people working for the
7195 platform who truly engage with them.
7196
7197 Another way Tribe of Noise creates community and interest is with
7198 contests, which are organized in partnership with Tribe of Noise
7199 clients. The client specifies what they want, and any member can submit
7200 a song. Contests usually involve prizes, exposure, and money. In
7201 addition to building member engagement, contests help members learn how
7202 to work with clients: listening to them, understanding what they want,
7203 and creating a song to meet that need.
7204
7205 Tribe of Noise now has twenty-seven thousand members from 192 countries,
7206 and many are exploring do-it-yourself models for generating revenue.
7207 Some came from music labels and publishers, having gone through the
7208 traditional way of music licensing and now seeing if this new model
7209 makes sense for them. Others are young musicians, who grew up with a DIY
7210 mentality and see little reason to sign with a third party or hand over
7211 some of the control. Still a small but growing group of Tribe members
7212 are pursuing a hybrid model by licensing some of their songs under CC
7213 BY-SA and opting in others with collecting societies like
7214 ASCAP or BMI.
7215
7216 It’s not uncommon for performance-rights organizations, record labels,
7217 or music publishers to sign contracts with musicians based on
7218 exclusivity. Such an arrangement prevents those musicians from uploading
7219 their music to Tribe of Noise. In the United States, you can have a
7220 collecting society handle only some of your tracks, whereas in many
7221 countries in Europe, a collecting society prefers to represent your
7222 entire repertoire (although the European Commission is making some
7223 changes). Tribe of Noise deals with this issue all the time and gives
7224 you a warning whenever you upload a song. If collecting societies are
7225 willing to be open and flexible and do the most they can for their
7226 members, then they can consider organizations like Tribe of Noise as a
7227 nice add-on, generating more exposure and revenue for the musicians they
7228 represent. So far, Tribe of Noise has been able to make all this work
7229 without litigation.
7230
7231 For Hessel the key to Tribe of Noise’s success is trust. The fact that
7232 Creative Commons licenses work the same way all over the world and have
7233 been translated into all languages really helps build that trust. Tribe
7234 of Noise believes in creating a model where they work together with
7235 musicians. They can only do that if they have a live and kicking
7236 community, with people who think that the Tribe of Noise team has their
7237 best interests in mind. Creative Commons makes it possible to create a
7238 new business model for music, a model that’s based on trust.
7239
7240 Web links
7241
7242 1. www.instoremusicservice.com
7243 2. www.tribeofnoise.com/info\_instoremusic.php
7244
7245 ## Wikimedia Foundation
7246
7247 The Wikimedia Foundation is the nonprofit organization that hosts
7248 Wikipedia and its sister projects. Founded in 2003 in the U.S.
7249
7250 wikimediafoundation.org
7251
7252 Revenue model: donations
7253
7254 Interview date: December 18, 2015
7255
7256 Interviewees: Luis Villa, former Chief Officer of Community Engagement,
7257 and Stephen LaPorte, legal counsel
7258
7259 Profile written by Sarah Hinchliff Pearson
7260
7261 Nearly every person with an online presence knows Wikipedia.
7262
7263 In many ways, it is the preeminent open project: The online encyclopedia
7264 is created entirely by volunteers. Anyone in the world can edit the
7265 articles. All of the content is available for free to anyone online. All
7266 of the content is released under a Creative Commons license that enables
7267 people to reuse and adapt it for any purpose.
7268
7269 As of December 2016, there were more than forty-two million articles in
7270 the 295 language editions of the online encyclopedia, according to—what
7271 else?—the Wikipedia article about Wikipedia.
7272
7273 The Wikimedia Foundation is a U.S.-based nonprofit organization that
7274 owns the Wikipedia domain name and hosts the site, along with many other
7275 related sites like Wikidata and Wikimedia Commons. The foundation
7276 employs about two hundred and eighty people, who all work to support the
7277 projects it hosts. But the true heart of Wikipedia and its sister
7278 projects is its community. The numbers of people in the community are
7279 variable, but about seventy-five thousand volunteers edit and improve
7280 Wikipedia articles every month. Volunteers are organized in a variety of
7281 ways across the globe, including formal Wikimedia chapters (mostly
7282 national), groups focused on a particular theme, user groups, and many
7283 thousands who are not connected to a particular organization.
7284
7285 As Wikimedia legal counsel Stephen LaPorte told us, “There is a common
7286 saying that Wikipedia works in practice but not in theory.” While it
7287 undoubtedly has its challenges and flaws, Wikipedia and its sister
7288 projects are a striking testament to the power of human collaboration.
7289
7290 Because of its extraordinary breadth and scope, it does feel a bit like
7291 a unicorn. Indeed, there is nothing else like Wikipedia. Still, much of
7292 what makes the projects successful—community, transparency, a strong
7293 mission, trust—are consistent with what it takes to be successfully Made
7294 with Creative Commons more generally. With Wikipedia, everything just
7295 happens at an unprecedented scale.
7296
7297 The story of Wikipedia has been told many times. For our purposes, it is
7298 enough to know the experiment started in 2001 at a small scale, inspired
7299 by the crazy notion that perhaps a truly open, collaborative project
7300 could create something meaningful. At this point, Wikipedia is so
7301 ubiquitous and ingrained in our digital lives that the fact of its
7302 existence seems less remarkable. But outside of software, Wikipedia is
7303 perhaps the single most stunning example of successful community
7304 cocreation. Every day, seven thousand new articles are created on
7305 Wikipedia, and nearly fifteen thousand edits are made every hour.
7306
7307 The nature of the content the community creates is ideal for
7308 asynchronous cocreation. “An encyclopedia is something where incremental
7309 community improvement really works,” Luis Villa, former Chief Officer of
7310 Community Engagement, told us. The rules and processes that govern
7311 cocreation on Wikipedia and its sister projects are all community-driven
7312 and vary by language edition. There are entire books written on the
7313 intricacies of their systems, but generally speaking, there are very few
7314 exceptions to the rule that anyone can edit any article, even without an
7315 account on their system. The extensive peer-review process includes
7316 elaborate systems to resolve disputes, methods for managing particularly
7317 controversial subject areas, talk pages explaining decisions, and much,
7318 much more. The Wikimedia Foundation’s decision to leave governance of
7319 the projects to the community is very deliberate. “We look at the things
7320 that the community can do well, and we want to let them do those
7321 things,” Stephen told us. Instead, the foundation focuses its time and
7322 resources on what the community cannot do as effectively, like the
7323 software engineering that supports the technical infrastructure of the
7324 sites. In 2015-16, about half of the foundation’s budget went to direct
7325 support for the Wikimedia sites.
7326
7327 Some of that is directed at servers and general IT support, but the
7328 foundation also invests a significant amount on architecture designed to
7329 help the site function as effectively as possible. “There is a
7330 constantly evolving system to keep the balance in place to avoid
7331 Wikipedia becoming the world’s biggest graffiti wall,” Luis said.
7332 Depending on how you measure it, somewhere between 90 to 98 percent of
7333 edits to Wikipedia are positive. Some portion of that success is
7334 attributable to the tools Wikimedia has in place to try to incentivize
7335 good actors. “The secret to having any healthy community is bringing
7336 back the right people,” Luis said. “Vandals tend to get bored and go
7337 away. That is partially our model working, and partially just human
7338 nature.” Most of the time, people want to do the right thing.
7339
7340 Wikipedia not only relies on good behavior within its community and on
7341 its sites, but also by everyone else once the content leaves Wikipedia.
7342 All of the text of Wikipedia is available under an
7343 Attribution-ShareAlike license (CC BY-SA), which means it can be used
7344 for any purpose and modified so long as credit is given and anything new
7345 is shared back with the public under the same license. In theory, that
7346 means anyone can copy the content and start a new Wikipedia. But as
7347 Stephen explained, “Being open has only made Wikipedia bigger and
7348 stronger. The desire to protect is not always what is best for
7349 everyone.”
7350
7351 Of course, the primary reason no one has successfully co-opted Wikipedia
7352 is that copycat efforts do not have the Wikipedia community to sustain
7353 what they do. Wikipedia is not simply a source of up-to-the-minute
7354 content on every given topic—it is also a global patchwork of humans
7355 working together in a million different ways, in a million different
7356 capacities, for a million different reasons. While many have tried to
7357 guess what makes Wikipedia work as well it does, the fact is there is no
7358 single explanation. “In a movement as large as ours, there is an
7359 incredible diversity of motivations,” Stephen said. For example, there
7360 is one editor of the English Wikipedia edition who has corrected a
7361 single grammatical error in articles more than forty-eight thousand
7362 times.1 Only a fraction of Wikipedia users are also editors. But editing
7363 is not the only way to contribute to Wikipedia. “Some donate text, some
7364 donate images, some donate financially,” Stephen told us. “They are all
7365 contributors.”
7366
7367 But the vast majority of us who use Wikipedia are not contributors; we
7368 are passive readers. The Wikimedia Foundation survives primarily on
7369 individual donations, with about \$15 as the average. Because Wikipedia
7370 is one of the ten most popular websites in terms of total page views,
7371 donations from a small portion of that audience can translate into a lot
7372 of money. In the 2015-16 fiscal year, they received more than \$77
7373 million from more than five million donors.
7374
7375 The foundation has a fund-raising team that works year-round to raise
7376 money, but the bulk of their revenue comes in during the December
7377 campaign in Australia, Canada, Ireland, New Zealand, the United Kingdom,
7378 and the United States. They engage in extensive user testing and
7379 research to maximize the reach of their fund-raising campaigns. Their
7380 basic fund-raising message is simple: We provide our readers and the
7381 world immense value, so give back. Every little bit helps. With enough
7382 eyeballs, they are right.
7383
7384 The vision of the Wikimedia Foundation is a world in which every single
7385 human being can freely share in the sum of all knowledge. They work to
7386 realize this vision by empowering people around the globe to create
7387 educational content made freely available under an open license or in
7388 the public domain. Stephen and Luis said the mission, which is rooted in
7389 the same philosophy behind Creative Commons, drives everything the
7390 foundation does.
7391
7392 The philosophy behind the endeavor also enables the foundation to be
7393 financially sustainable. It instills trust in their readership, which is
7394 critical for a revenue strategy that relies on reader donations. It also
7395 instills trust in their community.
7396
7397 Any given edit on Wikipedia could be motivated by nearly an infinite
7398 number of reasons. But the social mission of the project is what binds
7399 the global community together. “Wikipedia is an example of how a mission
7400 can motivate an entire movement,” Stephen told us.
7401
7402 Of course, what results from that movement is one of the Internet’s
7403 great public resources. “The Internet has a lot of businesses and
7404 stores, but it is missing the digital equivalent of parks and open
7405 public spaces,” Stephen said. “Wikipedia has found a way to be that open
7406 public space.”
7407
7408 Web link
7409
7410 1. gimletmedia.com/episode/14-the-art-of-making-and-fixing-mistakes/
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7629 Economy. New York: Palgrave Macmillan, 2015.
7630
7631 Stepper, John. Working Out Loud: For a Better Career and Life. New York:
7632 Ikigai Press, 2015.
7633
7634 Sull, Donald, and Kathleen M. Eisenhardt. Simple Rules: How to Thrive in
7635 a Complex World. Boston: Houghton Mifflin Harcourt, 2015.
7636
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7638 Rise of Crowd-Based Capitalism. Cambridge, MA: MIT Press, 2016.
7639
7640 Surowiecki, James. The Wisdom of Crowds. New York: Anchor Books, 2005.
7641
7642 Tapscott, Don, and Alex Tapscott. Blockchain Revolution: How the
7643 Technology Behind Bitcoin Is Changing Money, Business, and the World.
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7645
7646 Tharp, Twyla. The Creative Habit: Learn It and Use It for Life. With
7647 Mark Reiter. New York: Simon and Schuster, 2006.
7648
7649 Tkacz, Nathaniel. Wikipedia and the Politics of Openness. Chicago:
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7651
7652 Van Abel, Bass, Lucas Evers, Roel Klaassen, and Peter Troxler, eds. Open
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7657
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7661
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7667
7668 ## Acknowledgments
7669
7670 We extend special thanks to Creative Commons CEO Ryan Merkley, the
7671 Creative Commons Board, and all of our Creative Commons colleagues for
7672 enthusiastically supporting our work. Special gratitude to the William
7673 and Flora Hewlett Foundation for the initial seed funding that got us
7674 started on this project.
7675
7676 Huge appreciation to all the Made with Creative Commons interviewees for
7677 sharing their stories with us. You make the commons come alive. Thanks
7678 for the inspiration.
7679
7680 We interviewed more than the twenty-four organizations profiled in this
7681 book. We extend special thanks to Gooru, OERu, Sage Bionetworks, and
7682 Medium for sharing their stories with us. While not featured as case
7683 studies in this book, you all are equally interesting, and we encourage
7684 our readers to visit your sites and explore your work.
7685
7686 This book was made possible by the generous support of 1,687 Kickstarter
7687 backers listed below. We especially acknowledge our many Kickstarter
7688 co-editors who read early drafts of our work and provided invaluable
7689 feedback. Heartfelt thanks to all of you.
7690
7691 Co-editor Kickstarter backers (alphabetically by first name): Abraham
7692 Taherivand, Alan Graham, Alfredo Louro, Anatoly Volynets, Aurora
7693 Thornton, Austin Tolentino, Ben Sheridan, Benedikt Foit, Benjamin
7694 Costantini, Bernd Nurnberger, Bernhard Seefeld, Bethanye Blount,
7695 Bradford Benn, Bryan Mock, Carmen Garcia Wiedenhoeft, Carolyn Hinchliff,
7696 Casey Milford, Cat Cooper, Chip McIntosh, Chris Thorne, Chris Weber,
7697 Chutika Udomsinn, Claire Wardle, Claudia Cristiani, Cody Allard, Colleen
7698 Cressman, Craig Thomler, Creative Commons Uruguay, Curt McNamara, Dan
7699 Parson, Daniel Dominguez, Daniel Morado, Darius Irvin, Dave Taillefer,
7700 David Lewis, David Mikula, David Varnes, David Wiley, Deborah Nas,
7701 Diderik van Wingerden, Dirk Kiefer, Dom Lane, Domi Enders, Douglas Van
7702 Houweling, Dylan Field, Einar Joergensen, Elad Wieder, Elie Calhoun,
7703 Erika Reid, Evtim Papushev, Fauxton Software, Felix Maximiliano Obes,
7704 Ferdies Food Lab, Gatien de Broucker, Gaurav Kapil, Gavin Romig-Koch,
7705 George Baier IV, George De Bruin, Gianpaolo Rando, Glenn Otis Brown,
7706 Govindarajan Umakanthan, Graham Bird, Graham Freeman, Hamish MacEwan,
7707 Harry Kaczka, Humble Daisy, Ian Capstick, Iris Brest, James Cloos, Jamie
7708 Stevens, Jamil Khatib, Jane Finette, Jason Blasso, Jason E. Barkeloo,
7709 Jay M Williams, Jean-Philippe Turcotte, Jeanette Frey, Jeff De Cagna,
7710 Jérôme Mizeret, Jessica Dickinson Goodman, Jessy Kate Schingler, Jim
7711 O’Flaherty, Jim Pellegrini, Jiří Marek, Jo Allum, Joachim von Goetz,
7712 Johan Adda, John Benfield, John Bevan, Jonas Öberg, Jonathan Lin, JP
7713 Rangaswami, Juan Carlos Belair, Justin Christian, Justin Szlasa, Kate
7714 Chapman, Kate Stewart, Kellie Higginbottom, Kendra Byrne, Kevin Coates,
7715 Kristina Popova, Kristoffer Steen, Kyle Simpson, Laurie Racine, Leonardo
7716 Bueno Postacchini, Leticia Britos Cavagnaro, Livia Leskovec, Louis-David
7717 Benyayer, Maik Schmalstich, Mairi Thomson, Marcia Hofmann, Maria
7718 Liberman, Marino Hernandez, Mario R. Hemsley, MD, Mark Cohen, Mark
7719 Mullen, Mary Ellen Davis, Mathias Bavay, Matt Black, Matt Hall, Max van
7720 Balgooy, Médéric Droz-dit-Busset, Melissa Aho, Menachem Goldstein,
7721 Michael Harries, Michael Lewis, Michael Weiss, Miha Batic, Mike Stop
7722 Continues, Mike Stringer, Mustafa K Calik, MD, Neal Stimler, Niall
7723 McDonagh, Niall Twohig, Nicholas Norfolk, Nick Coghlan, Nicole Hickman,
7724 Nikki Thompson, Norrie Mailer, Omar Kaminski, OpenBuilds, Papp István
7725 Péter, Pat Sticks, Patricia Brennan, Paul and Iris Brest, Paul Elosegui,
7726 Penny Pearson, Peter Mengelers, Playground Inc., Pomax, Rafaela Kunz,
7727 Rajiv Jhangiani, Rayna Stamboliyska, Rob Berkley, Rob Bertholf, Robert
7728 Jones, Robert Thompson, Ronald van den Hoff, Rusi Popov, Ryan Merkley, S
7729 Searle, Salomon Riedo, Samuel A. Rebelsky, Samuel Tait, Sarah McGovern,
7730 Scott Gillespie, Seb Schmoller, Sharon Clapp, Sheona Thomson, Siena
7731 Oristaglio, Simon Law, Solomon Simon, Stefano Guidotti, Subhendu Ghosh,
7732 Susan Chun, Suzie Wiley, Sylvain Carle, Theresa Bernardo, Thomas
7733 Hartman, Thomas Kent, Timothée Planté, Timothy Hinchliff, Traci Long
7734 DeForge, Trevor Hogue, Tumuult, Vickie Goode, Vikas Shah, Virginia
7735 Kopelman, Wayne Mackintosh, William Peter Nash, Winie Evers, Wolfgang
7736 Renninger, Xavier Antoviaque, Yancey Strickler
7737
7738 All other Kickstarter backers (alphabetically by first name): A. Lee,
7739 Aaron C. Rathbun, Aaron Stubbs, Aaron Suggs, Abdul Razak Manaf, Abraham
7740 Taherivand, Adam Croom, Adam Finer, Adam Hansen, Adam Morris, Adam
7741 Procter, Adam Quirk, Adam Rory Porter, Adam Simmons, Adam Tinworth, Adam
7742 Zimmerman, Adrian Ho, Adrian Smith, Adriane Ruzak, Adriano Loconte, Al
7743 Sweigart, Alain Imbaud, Alan Graham, Alan M. Ford, Alan Swithenbank,
7744 Alan Vonlanthen, Albert O’Connor, Alec Foster, Alejandro Suarez Cebrian,
7745 Aleks Degtyarev, Alex Blood, Alex C. Ion, Alex Ross Shaw, Alexander
7746 Bartl, Alexander Brown, Alexander Brunner, Alexander Eliesen, Alexander
7747 Hawson, Alexander Klar, Alexander Neumann, Alexander Plaum, Alexander
7748 Wendland, Alexandre Rafalovitch, Alexey Volkow, Alexi Wheeler, Alexis
7749 Sevault, Alfredo Louro, Ali Sternburg, Alicia Gibb & Lunchbox
7750 Electronics, Alison Link, Alison Pentecost, Alistair Boettiger, Alistair
7751 Walder, Alix Bernier, Allan Callaghan, Allen Riddell, Allison Breland
7752 Crotwell, Allison Jane Smith, Álvaro Justen, Amanda Palmer, Amanda
7753 Wetherhold, Amit Bagree, Amit Tikare, Amos Blanton, Amy Sept, Anatoly
7754 Volynets, Anders Ericsson, Andi Popp, André Bose Do Amaral, Andre
7755 Dickson, André Koot, André Ricardo, Andre van Rooyen, Andre Wallace,
7756 Andrea Bagnacani, Andrea Pepe, Andrea Pigato, Andreas Jagelund, Andres
7757 Gomez Casanova, Andrew A. Farke, Andrew Berhow, Andrew Hearse, Andrew
7758 Matangi, Andrew R McHugh, Andrew Tam, Andrew Turvey, Andrew Walsh,
7759 Andrew Wilson, Andrey Novoseltsev, Andy McGhee, Andy Reeve, Andy Woods,
7760 Angela Brett, Angeliki Kapoglou, Angus Keenan, Anne-Marie Scott, Antero
7761 Garcia, Antoine Authier, Antoine Michard, Anton Kurkin, Anton Porsche,
7762 Antònia Folguera, António Ornelas, Antonis Triantafyllakis, aois21
7763 publishing, April Johnson, Aria F. Chernik, Ariane Allan, Ariel Katz,
7764 Arithmomaniac, Arnaud Tessier, Arnim Sommer, Ashima Bawa, Ashley Elsdon,
7765 Athanassios Diacakis, Aurora Thornton, Aurore Chavet Henry, Austin
7766 Hartzheim, Austin Tolentino, Avner Shanan, Axel Pettersson, Axel
7767 Stieglbauer, Ay Okpokam, Barb Bartkowiak, Barbara Lindsey, Barry Dayton,
7768 Bastian Hougaard, Ben Chad, Ben Doherty, Ben Hansen, Ben Nuttall, Ben
7769 Rosenthal, Ben Sheridan, Benedikt Foit, Benita Tsao, Benjamin
7770 Costantini, Benjamin Daemon, Benjamin Keele, Benjamin Pflanz, Berglind
7771 Ósk Bergsdóttir, Bernardo Miguel Antunes, Bernd Nurnberger, Bernhard
7772 Seefeld, Beth Gis, Beth Tillinghast, Bethanye Blount, Bill Bonwitt, Bill
7773 Browne, Bill Keaggy, Bill Maiden, Bill Rafferty, Bill Scanlon, Bill
7774 Shields, Bill Slankard, BJ Becker, Bjorn Freeman-Benson, Bjørn Otto
7775 Wallevik, BK Bitner, Bo Ilsøe Hansen, Bo Sprotte Kofod, Bob Doran, Bob
7776 Recny, Bob Stuart, Bonnie Chiu, Boris Mindzak, Boriss Lariushin, Borjan
7777 Tchakaloff, Brad Kik, Braden Hassett, Bradford Benn, Bradley Keyes,
7778 Bradley L’Herrou, Brady Forrest, Brandon McGaha, Branka Tokic, Brant
7779 Anderson, Brenda Sullivan, Brendan O’Brien, Brendan Schlagel, Brett
7780 Abbott, Brett Gaylor, Brian Dysart, Brian Lampl, Brian Lipscomb, Brian
7781 S. Weis, Brian Schrader, Brian Walsh, Brian Walsh, Brooke Dukes, Brooke
7782 Schreier Ganz, Bruce Lerner, Bruce Wilson, Bruno Boutot, Bruno Girin,
7783 Bryan Mock, Bryant Durrell, Bryce Barbato, Buzz Technology Limited,
7784 Byung-Geun Jeon, C. Glen Williams, C. L. Couch, Cable Green, Callum
7785 Gare, Cameron Callahan, Cameron Colby Thomson, Cameron Mulder, Camille
7786 Bissuel / Nylnook, Candace Robertson, Carl Morris, Carl Perry, Carl
7787 Rigney, Carles Mateu, Carlos Correa Loyola, Carlos Solis, Carmen Garcia
7788 Wiedenhoeft, Carol Long, Carol marquardsen, Caroline Calomme, Caroline
7789 Mailloux, Carolyn Hinchliff, Carolyn Rude, Carrie Cousins, Carrie
7790 Watkins, Casey Hunt, Casey Milford, Casey Powell Shorthouse, Cat Cooper,
7791 Cecilie Maria, Cedric Howe, Cefn Hoile,
7792 @ShrimpingIt, Celia Muller, Ces Keller, Chad Anderson, Charles Butler,
7793 Charles Carstensen, Charles Chi Thoi Le, Charles Kobbe, Charles S.
7794 Tritt, Charles Stanhope, Charlotte Ong-Wisener, Chealsye Bowley, Chelle
7795 Destefano, Chenpang Chou, Cheryl Corte, Cheryl Todd, Chip Dickerson,
7796 Chip McIntosh, Chris Bannister, Chris Betcher, Chris Coleman, Chris
7797 Conway, Chris Foote (Spike), Chris Hurst, Chris Mitchell, Chris Muscat
7798 Azzopardi, Chris Niewiarowski, Chris Opperwall, Chris Stieha, Chris
7799 Thorne, Chris Weber, Chris Woolfrey, Chris Zabriskie, Christi Reid,
7800 Christian Holzberger, Christian Schubert, Christian Sheehy, Christian
7801 Thibault, Christian Villum, Christian Wachter, Christina Bennett,
7802 Christine Henry, Christine Rico, Christopher Burrows, Christopher Chan,
7803 Christopher Clay, Christopher Harris, Christopher Opiah, Christopher
7804 Swenson, Christos Keramitsis, Chuck Roslof, Chutika Udomsinn, Claire
7805 Wardle, Clare Forrest, Claudia Cristiani, Claudio Gallo, Claudio Ruiz,
7806 Clayton Dewey, Clement Delort, Cliff Church, Clint Lalonde, Clint
7807 O’Connor, Cody Allard, Cody Taylor, Colin Ayer, Colin Campbell, Colin
7808 Dean, Colin Mutchler, Colleen Cressman, Comfy Nomad, Connie Roberts,
7809 Connor Bär, Connor Merkley, Constantin Graf, Corbett Messa, Cory
7810 Chapman, Cosmic Wombat Games, Craig Engler, Craig Heath, Craig Maloney,
7811 Craig Thomler, Creative Commons Uruguay, Crina Kienle, Cristiano
7812 Gozzini, Curt McNamara, D C Petty, D. Moonfire, D. Rohhyn, D. Schulz,
7813 Dacian Herbei, Dagmar M. Meyer, Dan Mcalister, Dan Mohr, Dan Parson,
7814 Dana Freeman, Dana Ospina, Dani Leviss, Daniel Bustamante, Daniel
7815 Demmel, Daniel Dominguez, Daniel Dultz, Daniel Gallant, Daniel Kossmann,
7816 Daniel Kruse, Daniel Morado, Daniel Morgan, Daniel Pimley, Daniel Sabo,
7817 Daniel Sobey, Daniel Stein, Daniel Wildt, Daniele Prati, Danielle Moss,
7818 Danny Mendoza, Dario Taraborelli, Darius Irvin, Darius Whelan, Darla
7819 Anderson, Dasha Brezinova, Dave Ainscough, Dave Bull, Dave Crosby, Dave
7820 Eagle, Dave Moskovitz, Dave Neeteson, Dave Taillefer, Dave Witzel, David
7821 Bailey, David Cheung, David Eriksson, David Gallagher, David H. Bronke,
7822 David Hartley, David Hellam, David Hood, David Hunter, David jlaietta,
7823 David Lewis, David Mason, David Mcconville, David Mikula, David Nelson,
7824 David Orban, David Parry, David Spira, David T. Kindler, David Varnes,
7825 David Wiley, David Wormley, Deborah Nas, Denis Jean, dennis straub,
7826 Dennis Whittle, Denver Gingerich, Derek Slater, Devon Cooke, Diana
7827 Pasek-Atkinson, Diane Johnston Graves, Diane K. Kovacs, Diane Trout,
7828 Diderik van Wingerden, Diego Cuevas, Diego De La Cruz, Dimitrie
7829 Grigorescu, Dina Marie Rodriguez, Dinah Fabela, Dirk Haun, Dirk Kiefer,
7830 Dirk Loop, DJ Fusion - FuseBox Radio Broadcast, Dom jurkewitz, Dom Lane,
7831 Domi Enders, Domingo Gallardo, Dominic de Haas, Dominique Karadjian,
7832 Dongpo Deng, Donnovan Knight, Door de Flines, Doug Fitzpatrick, Doug
7833 Hoover, Douglas Craver, Douglas Van Camp, Douglas Van Houweling, Dr.
7834 Braddlee, Drew Spencer, Duncan
7835 Sample, Durand D’souza, Dylan Field, E C Humphries, Eamon Caddigan,
7836 Earleen Smith, Eden Sarid, Eden Spodek, Eduardo Belinchon, Eduardo
7837 Castro, Edwin Vandam, Einar Joergensen, Ejnar Brendsdal, Elad Wieder,
7838 Elar Haljas, Elena Valhalla, Eli Doran, Elias Bouchi, Elie Calhoun,
7839 Elizabeth Holloway, Ellen Buecher, Ellen Kaye-
7840 Cheveldayoff, Elli Verhulst, Elroy Fernandes, Emery Hurst Mikel, Emily
7841 Catedral, Enrique Mandujano R., Eric Astor, Eric Axelrod, Eric Celeste,
7842 Eric Finkenbiner, Eric Hellman, Eric Steuer, Erica Fletcher, Erik
7843 Hedman, Erik Lindholm Bundgaard, Erika Reid, Erin Hawley, Erin McKean of
7844 Wordnik, Ernest Risner, Erwan Bousse, Erwin Bell, Ethan Celery, Étienne
7845 Gilli, Eugeen Sablin, Evan Tangman, Evonne Okafor, Evtim Papushev,
7846 Fabien Cambi, Fabio Natali, Fauxton Software, Felix Deierlein, Felix
7847 Gebauer, Felix Maximiliano Obes, Felix Schmidt, Felix Zephyr Hsiao,
7848 Ferdies Food Lab, Fernand Deschambault, Filipe Rodrigues, Filippo Toso,
7849 Fiona MacAlister, fiona.mac.uk, Floor Scheffer, Florent Darrault,
7850 Florian Hähnel, Florian Schneider, Floyd Wilde, Foxtrot Games, Francis
7851 Clarke, Francisco Rivas-Portillo, Francois Dechery, Francois Grey,
7852 François Gros, François Pelletier, Fred Benenson, Frédéric Abella,
7853 Frédéric Schütz, Fredrik Ekelund, Fumi Yamazaki, Gabor Sooki-Toth,
7854 Gabriel Staples, Gabriel Véjar Valenzuela, Gal Buki, Gareth Jordan,
7855 Garrett Heath, Gary Anson, Gary Forster, Gatien de Broucker, Gaurav
7856 Kapil, Gauthier de Valensart, Gavin Gray, Gavin Romig-Koch, Geoff Wood,
7857 Geoffrey Lehr, George Baier IV, George De Bruin, George Lawie, George
7858 Strakhov, Gerard Gorman, Geronimo de la Lama, Gianpaolo Rando, Gil
7859 Stendig, Gino Cingolani Trucco, Giovanna Sala, Glen Moffat, Glenn D.
7860 Jones, Glenn Otis Brown, Global Lives Project, Gorm Lai, Govindarajan
7861 Umakanthan, Graham Bird, Graham Freeman, Graham Heath, Graham Jones,
7862 Graham Smith-Gordon, Graham Vowles, Greg Brodsky, Greg Malone, Grégoire
7863 Detrez, Gregory Chevalley, Gregory Flynn, Grit Matthias, Gui Louback,
7864 Guillaume Rischard, Gustavo Vaz de Carvalho Gonçalves, Gustin Johnson,
7865 Gwen Franck, Gwilym Lucas, Haggen So, Håkon T Sønderland, Hamid Larbi,
7866 Hamish MacEwan, Hannes Leo, Hans Bickhofe, Hans de Raad, Hans Vd Horst,
7867 Harold van Ingen, Harold Watson, Harry Chapman, Harry Kaczka, Harry
7868 Torque, Hayden Glass, Hayley Rosenblum, Heather Leson, Helen Crisp,
7869 Helen
7870 Michaud, Helen Qubain, Helle Rekdal Schønemann, Henrique Flach Latorre
7871 Moreno, Henry Finn, Henry Kaiser, Henry Lahore, Henry Steingieser,
7872 Hermann Paar, Hillary Miller, Hironori Kuriaki, Holly Dykes, Holly Lyne,
7873 Hubert Gertis, Hugh Geenen, Humble Daisy, Hüppe Keith, Iain Davidson,
7874 Ian Capstick, Ian Johnson, Ian Upton, Icaro Ferracini, Igor Lesko, Imran
7875 Haider, Inma de la Torre, Iris Brest, Irwin Madriaga, Isaac Sandaljian,
7876 Isaiah Tanenbaum, Ivan F. Villanueva B., J P Cleverdon, Jaakko Tammela
7877 Jr, Jacek Darken Gołębiowski, Jack Hart, Jacky Hood, Jacob Dante
7878 Leffler, Jaime Perla, Jaime Woo, Jake Campbell, Jake Loeterman, Jakes
7879 Rawlinson, James Allenspach, James Chesky, James Cloos, James Docherty,
7880 James Ellars, James K Wood, James Tyler, Jamie Finlay, Jamie Stevens,
7881 Jamil Khatib, Jan E Ellison, Jan Gondol, Jan Sepp, Jan Zuppinger, Jane
7882 Finette, jane Lofton, Jane Mason, Jane Park, Janos Kovacs, Jasmina
7883 Bricic, Jason Blasso, Jason Chu, Jason Cole, Jason E. Barkeloo, Jason
7884 Hibbets, Jason Owen, Jason Sigal, Jay M Williams, Jazzy Bear Brown, JC
7885 Lara, Jean-Baptiste Carré, Jean-Philippe Dufraigne, Jean-Philippe
7886 Turcotte, Jean-Yves Hemlin, Jeanette Frey, Jeff Atwood, Jeff De Cagna,
7887 Jeff Donoghue, Jeff Edwards, Jeff Hilnbrand, Jeff Lowe, Jeff Rasalla,
7888 Jeff Ski Kinsey, Jeff Smith, Jeffrey L Tucker, Jeffrey Meyer, Jen
7889 Garcia, Jens Erat, Jeppe Bager Skjerning, Jeremy Dudet, Jeremy Russell,
7890 Jeremy Sabo, Jeremy Zauder, Jerko Grubisic, Jerome Glacken, Jérôme
7891 Mizeret, Jessica Dickinson Goodman, Jessica Litman, Jessica Mackay,
7892 Jessy Kate Schingler, Jesús Longás Gamarra, Jesus Marin, Jim Matt, Jim
7893 Meloy, Jim O’Flaherty, Jim Pellegrini, Jim Tittsler, Jimmy Alenius, Jiří
7894 Marek, Jo Allum, Joachim Brandon LeBlanc, Joachim Pileborg, Joachim von
7895 Goetz, Joakim Bang Larsen, Joan Rieu, Joanna Penn, João Almeida, Jochen
7896 Muetsch, Jodi Sandfort, Joe Cardillo, Joe Carpita, Joe Moross, Joerg
7897 Fricke, Johan Adda, Johan Meeusen, Johannes Förstner, Johannes
7898 Visintini, John Benfield, John Bevan, John C Patterson, John Crumrine,
7899 John Dimatos, John Feyler, John Huntsman, John Manoogian III, John
7900 Muller, John Ober, John Paul Blodgett, John Pearce, John Shale, John
7901 Sharp, John Simpson, John Sumser, John Weeks, John Wilbanks, John
7902 Worland, Johnny Mayall, Jollean Matsen, Jon Alberdi, Jon Andersen, Jon
7903 Cohrs, Jon Gotlin, Jon Schull, Jon Selmer Friborg, Jon Smith, Jonas
7904 Öberg, Jonas Weitzmann, Jonathan Campbell, Jonathan Deamer, Jonathan
7905 Holst, Jonathan Lin, Jonathan Schmid, Jonathan Yao, Jordon Kalilich,
7906 Jörg Schwarz, Jose Antonio Gallego Vázquez, Joseph Mcarthur, Joseph
7907 Noll, Joseph Sullivan, Joseph Tucker, Josh Bernhard, Josh Tong, Joshua
7908 Tobkin, JP Rangaswami, Juan Carlos Belair, Juan Irming, Juan Pablo
7909 Carbajal, Juan Pablo Marin Diaz, Judith Newman, Judy Tuan, Jukka Hellén,
7910 Julia Benson-Slaughter, Julia Devonshire, Julian Fietkau, Julie Harboe,
7911 Julien Brossoit, Julien Leroy, Juliet Chen, Julio Terra, Julius Mikkelä,
7912 Justin Christian, Justin Grimes, Justin Jones, Justin Szlasa, Justin
7913 Walsh, JustinChung.com, K. J. Przybylski, Kaloyan Raev, Kamil Śliwowski,
7914 Kaniska Padhi, Kara Malenfant, Kara Monroe, Karen Pe, Karl Jahn, Karl
7915 Jonsson, Karl Nelson, Kasia Zygmuntowicz, Kat Lim, Kate Chapman, Kate
7916 Stewart, Kathleen Beck, Kathleen Hanrahan, Kathryn Abuzzahab, Kathryn
7917 Deiss, Kathryn Rose, Kathy Payne, Katie Lynn Daniels, Katie Meek, Katie
7918 Teague, Katrina Hennessy, Katriona Main, Kavan Antani, Keith Adams,
7919 Keith Berndtson, MD, Keith Luebke, Kellie Higginbottom, Ken Friis
7920 Larsen, Ken Haase, Ken Torbeck, Kendel Ratley, Kendra Byrne, Kerry
7921 Hicks, Kevin Brown, Kevin Coates, Kevin Flynn, Kevin Rumon, Kevin
7922 Shannon, Kevin Taylor, Kevin Tostado, Kewhyun Kelly-Yuoh, Kiane l’Azin,
7923 Kianosh Pourian, Kiran Kadekoppa, Kit Walsh, Klaus Mickus, Konrad
7924 Rennert, Kris Kasianovitz, Kristian Lundquist, Kristin Buxton, Kristina
7925 Popova, Kristofer Bratt, Kristoffer Steen, Kumar McMillan, Kurt
7926 Whittemore, Kyle Pinches, Kyle Simpson, L Eaton, Lalo Martins, Lane
7927 Rasberry, Larry Garfield, Larry Singer, Lars Josephsen, Lars Klaeboe,
7928 Laura Anne Brown, Laura Billings, Laura Ferejohn, Lauren Pedersen,
7929 Laurence Gonsalves, Laurent Muchacho, Laurie Racine, Laurie Reynolds,
7930 Lawrence M. Schoen, Leandro Pangilinan, Leigh Verlandson, Lenka
7931 Gondolova, Leonardo Bueno Postacchini, leonardo menegola, Lesley
7932 Mitchell, Leslie Krumholz, Leticia Britos Cavagnaro, Levi Bostian, Leyla
7933 Acaroglu, Liisa Ummelas, Lilly Kashmir Marques, Lior Mazliah, Lisa
7934 Bjerke, Lisa Brewster, Lisa Canning, Lisa Cronin, Lisa Di Valentino,
7935 Lisandro Gaertner, Livia Leskovec, Liynn Worldlaw, Liz Berg, Liz White,
7936 Logan Cox, Loki Carbis, Lora Lynn, Lorna Prescott, Lou Yufan, Louie
7937 Amphlett, Louis-David Benyayer, Louise Denman, Luca Corsato, Luca
7938 Lesinigo, Luca Palli, Luca Pianigiani, Luca S.G. de Marinis, Lucas
7939 Lopez, Lukas Mathis, Luke Chamberlin, Luke Chesser, Luke Woodbury, Lulu
7940 Tang, Lydia Pintscher, M Alexander Jurkat, Maarten Sander, Macie J
7941 Klosowski, Magnus Adamsson, Magnus Killingberg, Mahmoud Abu-Wardeh, Maik
7942 Schmalstich, Maiken Håvarstein, Maira Sutton, Mairi Thomson, Mandy
7943 Wultsch, Manickkavasakam Rajasekar, Marc Bogonovich, Marc Harpster, Marc
7944 Martí, Marc Olivier Bastien, Marc Stober, Marc-André Martin, Marcel de
7945 Leeuwe, Marcel Hill, Marcia Hofmann, Marcin Olender, Marco Massarotto,
7946 Marco Montanari, Marco Morales, Marcos Medionegro, Marcus Bitzl, Marcus
7947 Norrgren, Margaret Gary, Mari Moreshead, Maria Liberman, Marielle Hsu,
7948 Marino Hernandez, Mario Lurig, Mario R. Hemsley, MD, Marissa Demers,
7949 Mark Chandler, Mark Cohen, Mark De Solla Price, Mark Gabby, Mark Gray,
7950 Mark Koudritsky, Mark Kupfer, Mark Lednor, Mark McGuire, Mark Moleda,
7951 Mark Mullen, Mark Murphy, Mark Perot, Mark Reeder, Mark Spickett, Mark
7952 Vincent Adams, Mark Waks, Mark Zuccarell II, Markus Deimann, Markus
7953 Jaritz, Markus Luethi, Marshal Miller, Marshall Warner, Martijn Arets,
7954 Martin Beaudoin, Martin Decky, Martin DeMello, Martin Humpolec, Martin
7955 Mayr, Martin Peck, Martin Sanchez, Martino Loco, Martti Remmelgas,
7956 Martyn Eggleton, Martyn Lewis, Mary Ellen Davis, Mary Heacock, Mary
7957 Hess, Mary Mi, Masahiro Takagi, Mason Du, Massimo V.A. Manzari, Mathias
7958 Bavay, Mathias Nicolajsen Kjærgaard, Matias Kruk, Matija Nalis, Matt
7959 Alcock, Matt Black, Matt Broach, Matt Hall, Matt Haughey, Matt Lee, Matt
7960 Plec, Matt Skoss, Matt Thompson, Matt Vance, Matt Wagstaff, Matteo
7961 Cocco, Matthew Bendert, Matthew Bergholt, Matthew Darlison, Matthew
7962 Epler, Matthew Hawken, Matthew Heimbecker, Matthew Orstad, Matthew
7963 Peterworth, Matthew Sheehy, Matthew Tucker, Adaptive Handy Apps, LLC,
7964 Mattias Axell, Max Green, Max Kossatz, Max lupo, Max Temkin, Max van
7965 Balgooy, Médéric Droz-dit-Busset, Megan Ingle, Megan Wacha, Meghan
7966 Finlayson, Melissa Aho, Melissa Sterry, Melle Funambuline, Menachem
7967 Goldstein, Micah Bridges, Michael Ailberto, Michael Anderson, Michael
7968 Andersson Skane, Michael C. Stewart, Michael Carroll, Michael Cavette,
7969 Michael Crees, Michael David Johas Teener, Michael Dennis Moore, Michael
7970 Freundt Karlsen, Michael Harries, Michael Hawel, Michael Lewis, Michael
7971 May, Michael Murphy, Michael Murvine, Michael Perkins, Michael Sauers,
7972 Michael St.Onge, Michael Stanford, Michael Stanley, Michael Underwood,
7973 Michael Weiss, Michael Wright, Michael-Andreas Kuttner, Michaela Voigt,
7974 Michal Rosenn, Michał Szymański, Michel Gallez, Michell Zappa, Michelle
7975 Heeyeon You, Miha Batic, Mik Ishmael, Mikael Andersson, Mike Chelen,
7976 Mike Habicher, Mike Maloney, Mike Masnick, Mike McDaniel, Mike
7977 Pouraryan, Mike Sheldon, Mike Stop Continues, Mike Stringer, Mike
7978 Wittenstein, Mikkel Ovesen, Mikołaj Podlaszewski, Millie Gonzalez, Mindi
7979 Lovell, Mindy Lin, Mirko “Macro” Fichtner, Mitch Featherston, Mitchell
7980 Adams, Molika Oum, Molly Shaffer Van Houweling, Monica Mora, Morgan
7981 Loomis, Moritz Schubert, Mrs. Paganini, Mushin Schilling, Mustafa K
7982 Calik, MD, Myk Pilgrim, Myra Harmer, Nadine Forget-Dubois, Nagle
7983 Industries, LLC, Nah Wee Yang, Natalie Brown, Natalie Freed, Nathan D
7984 Howell, Nathan Massey, Nathan Miller, Neal Gorenflo, Neal McBurnett,
7985 Neal Stimler, Neil Wilson, Nele Wollert, Neuchee Chang, Niall McDonagh,
7986 Niall Twohig, Nic McPhee, Nicholas Bentley, Nicholas Koran, Nicholas
7987 Norfolk, Nicholas Potter, Nick Bell, Nick Coghlan, Nick Isaacs, Nick M.
7988 Daly, Nick Vance, Nickolay Vedernikov, Nicky Weaver-Weinberg, Nico Prin,
7989 Nicolas Weidinger, Nicole Hickman, Niek Theunissen, Nigel Robertson,
7990 Nikki Thompson, Nikko Marie, Nikola Chernev, Nils Lavesson, Noah
7991 Blumenson-Cook, Noah Fang, Noah Kardos-Fein, Noah Meyerhans, Noel
7992 Hanigan, Noel Hart, Norrie Mailer, O.P. Gobée, Ohad Mayblum, Olivia
7993 Wilson, Olivier De Doncker, Olivier Schulbaum, Olle Ahnve, Omar
7994 Kaminski, Omar Willey, OpenBuilds, Ove Ødegård, Øystein Kjærnet, Pablo
7995 López Soriano, Pablo Vasquez, Pacific Design, Paige Mackay, Papp István
7996 Péter, Paris Marx, Parker Higgins, Pasquale Borriello, Pat Allan, Pat
7997 Hawks, Pat Ludwig, Pat Sticks, Patricia Brennan, Patricia Rosnel,
7998 Patricia Wolf, Patrick Berry, Patrick Beseda, Patrick Hurley, Patrick M.
7999 Lozeau, Patrick McCabe, Patrick Nafarrete, Patrick Tanguay, Patrick von
8000 Hauff, Patrik Kernstock, Patti J Ryan, Paul A Golder, Paul and Iris
8001 Brest, Paul Bailey, Paul Bryan, Paul Bunkham, Paul Elosegui, Paul
8002 Hibbitts, Paul Jacobson, Paul Keller, Paul Rowe, Paul Timpson, Paul
8003 Walker, Pavel Dostál, Peeter Sällström Randsalu, Peggy Frith, Pen-Yuan
8004 Hsing, Penny Pearson, Per Åström, Perry Jetter, Péter Fankhauser, Peter
8005 Hirtle, Peter Humphries, Peter Jenkins, Peter Langmar, Peter le Roux,
8006 Peter Marinari, Peter Mengelers, Peter O’Brien, Peter Pinch, Peter S.
8007 Crosby, Peter Wells, Petr Fristedt, Petr Viktorin, Petronella Jeurissen,
8008 Phil Flickinger, Philip Chung, Philip Pangrac, Philip R. Skaggs Jr.,
8009 Philip Young, Philippa Lorne Channer, Philippe Vandenbroeck, Pierluigi
8010 Luisi, Pierre Suter, Pieter-Jan Pauwels, Playground Inc., Pomax,
8011 Popenoe, Pouhiou Noenaute, Prilutskiy Kirill, Print3Dreams Ltd., Quentin
8012 Coispeau, R. Smith, Race DiLoreto, Rachel Mercer, Rafael Scapin, Rafaela
8013 Kunz, Rain Doggerel, Raine Lourie, Rajiv Jhangiani, Ralph Chapoteau,
8014 Randall Kirby, Randy Brians, Raphaël Alexandre, Raphaël Schröder, Rasmus
8015 Jensen, Rayn Drahps, Rayna Stamboliyska, Rebecca Godar, Rebecca Lendl,
8016 Rebecca Weir, Regina Tschud, Remi Dino, Ric Herrero, Rich McCue, Richard
8017 “TalkToMeGuy” Olson, Richard Best, Richard Blumberg, Richard Fannon,
8018 Richard Heying, Richard Karnesky, Richard Kelly, Richard Littauer,
8019 Richard Sobey, Richard White, Richard Winchell, Rik ToeWater, Rita
8020 Lewis, Rita Wood, Riyadh Al Balushi, Rob Balder, Rob Berkley, Rob
8021 Bertholf, Rob Emanuele, Rob McAuliffe, Rob McKaughan, Rob Tillie, Rob
8022 Utter, Rob Vincent, Robert Gaffney, Robert Jones, Robert Kelly, Robert
8023 Lawlis, Robert McDonald, Robert Orzanna, Robert Paterson Hunter, Robert
8024 R. Daniel Jr., Robert Ryan-Silva, Robert Thompson, Robert Wagoner,
8025 Roberto Selvaggio, Robin DeRosa, Robin Rist Kildal, Rodrigo Castilhos,
8026 Roger Bacon, Roger Saner, Roger So, Roger Solé, Roger Tregear, Roland
8027 Tanglao, Rolf and Mari von Walthausen, Rolf Egstad, Rolf Schaller, Ron
8028 Zuijlen, Ronald Bissell, Ronald van den Hoff, Ronda Snow, Rory Landon
8029 Aronson, Ross Findlay, Ross Pruden, Ross Williams, Rowan Skewes, Roy Ivy
8030 III, Ruben Flores, Rupert Hitzenberger, Rusi Popov, Russ Antonucci, Russ
8031 Spollin, Russell Brand, Rute Correia, Ruth Ann Carpenter, Ruth White,
8032 Ryan Mentock, Ryan Merkley, Ryan Price, Ryan Sasaki, Ryan Singer, Ryan
8033 Voisin, Ryan Weir, S Searle, Salem Bin Kenaid, Salomon Riedo, Sam Hokin,
8034 Sam Twidale, Samantha Levin, Samantha-Jayne Chapman, Samarth Agarwal,
8035 Sami Al-AbdRabbuh, Samuel A. Rebelsky, Samuel Goëta, Samuel Hauser,
8036 Samuel Landete, Samuel Oliveira Cersosimo, Samuel Tait, Sandra
8037 Fauconnier, Sandra Markus, Sandy Bjar, Sandy ONeil, Sang-Phil Ju, Sanjay
8038 Basu, Santiago Garcia, Sara Armstrong, Sara Lucca, Sara Rodriguez Marin,
8039 Sarah Brand, Sarah Cove, Sarah Curran, Sarah Gold, Sarah McGovern, Sarah
8040 Smith, Sarinee Achavanuntakul, Sasha Moss, Sasha VanHoven, Saul Gasca,
8041 Scott Abbott, Scott Akerman, Scott Beattie, Scott Bruinooge, Scott
8042 Conroy, Scott Gillespie, Scott Williams, Sean Anderson, Sean Johnson,
8043 Sean Lim, Sean Wickett, Seb Schmoller, Sebastiaan Bekker, Sebastiaan ter
8044 Burg, Sebastian Makowiecki, Sebastian Meyer, Sebastian Schweizer,
8045 Sebastian Sigloch, Sebastien Huchet, Seokwon Yang, Sergey Chernyshev,
8046 Sergey Storchay, Sergio Cardoso, Seth Drebitko, Seth Gover, Seth Lepore,
8047 Shannon Turner, Sharon Clapp, Shauna Redmond, Shawn Gaston, Shawn
8048 Martin, Shay Knohl, Shelby Hatfield, Sheldon (Vila) Widuch, Sheona
8049 Thomson, Si Jie, Sicco van Sas, Siena Oristaglio, Simon Glover, Simon
8050 John King, Simon Klose, Simon Law, Simon Linder, Simon Moffitt, Solomon
8051 Kahn, Solomon Simon, Soujanna Sarkar, Stanislav Trifonov, Stefan Dumont,
8052 Stefan Jansson, Stefan Langer, Stefan Lindblad, Stefano Guidotti,
8053 Stefano Luzardi, Stephan Meißl, Stéphane Wojewoda, Stephanie Pereira,
8054 Stephen Gates, Stephen Murphey, Stephen Pearce, Stephen Rose, Stephen
8055 Suen, Stephen Walli, Stevan Matheson, Steve Battle, Steve Fisches, Steve
8056 Fitzhugh, Steve Guen-gerich, Steve Ingram, Steve Kroy, Steve Midgley,
8057 Steve Rhine, Steven Kasprzyk, Steven Knudsen, Steven Melvin, Stig-Jørund
8058 B. Ö. Arnesen, Stuart Drewer, Stuart Maxwell, Stuart Reich, Subhendu
8059 Ghosh, Sujal Shah, Sune Bøegh, Susan Chun, Susan R Grossman, Suzie
8060 Wiley, Sven Fielitz, Swan/Starts, Sylvain Carle, Sylvain Chery, Sylvia
8061 Green, Sylvia van Bruggen, Szabolcs Berecz, T. L. Mason, Tanbir Baeg,
8062 Tanya Hart, Tara Tiger Brown, Tara Westover, Tarmo Toikkanen, Tasha
8063 Turner Lennhoff, Tathagat Varma, Ted Timmons, Tej Dhawan, Teresa Gonczy,
8064 Terry Hook, Theis Madsen, Theo M. Scholl, Theresa Bernardo, Thibault
8065 Badenas, Thomas Bacig, Thomas Boehnlein, Thomas Bøvith, Thomas Chang,
8066 Thomas Hartman, Thomas Kent, Thomas Morgan, Thomas Philipp-Edmonds,
8067 Thomas Thrush, Thomas Werkmeister, Tieg Zaharia, Tieu Thuy Nguyen, Tim
8068 Chambers, Tim Cook, Tim Evers, Tim Nichols, Tim Stahmer, Timothée
8069 Planté, Timothy Arfsten, Timothy Hinchliff, Timothy Vollmer, Tina
8070 Coffman, Tisza Gergő, Tobias Schonwetter, Todd Brown, Todd Pousley, Todd
8071 Sattersten, Tom Bamford, Tom Caswell, Tom Goren, Tom Kent, Tom
8072 MacWright, Tom Maillioux, Tom Merkli, Tom Merritt, Tom Myers, Tom
8073 Olijhoek, Tom Rubin, Tommaso De Benetti, Tommy Dahlen, Tony Ciak, Tony
8074 Nwachukwu, Torsten Skomp, Tracey Depellegrin, Tracey Henton, Tracey
8075 James, Traci Long DeForge, Trent Yarwood, Trevor Hogue, Trey Blalock,
8076 Trey Hunner, Tryggvi Björgvinsson, Tumuult, Tushar Roy, Tyler
8077 Occhiogrosso, Udo Blenkhorn, Uri Sivan, Vanja Bobas, Vantharith Oum,
8078 Vaughan jenkins, Veethika Mishra, Vic King, Vickie Goode, Victor DePina,
8079 Victor Grigas, Victoria Klassen, Victorien Elvinger, VIGA Manufacture,
8080 Vikas Shah, Vinayak S.Kaujalgi, Vincent O’Leary, Violette Paquet,
8081 Virginia Gentilini, Virginia Kopelman, Vitor Menezes, Vivian Marthell,
8082 Wayne Mackintosh, Wendy Keenan, Werner Wiethege, Wesley Derbyshire,
8083 Widar Hellwig, Willa Köerner, William Bettridge-Radford, William
8084 Jefferson, William Marshall, William Peter Nash, William Ray, William
8085 Robins, Willow Rosenberg, Winie Evers, Wolfgang Renninger, Xavier
8086 Antoviaque, Xavier Hugonet, Xavier Moisant, Xueqi Li, Yancey Strickler,
8087 Yann Heurtaux, Yasmine Hajjar, Yu-Hsian Sun, Yves Deruisseau, Zach
8088 Chandler, Zak Zebrowski, Zane Amiralis and Joshua de Haan, ZeMarmot Open
8089 Movie
8090