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1 % Made with Creative Commons
2 % Paul Stacey;Sarah Hinchliff Pearson
3
4 # Colophon {-}
5 Made With Creative Commons
6
7 by Paul Stacey & Sarah Hinchliff Pearson
8
9 © 2017, by Creative Commons.
10
11 Published under a Creative Commons Attribution-ShareAlike license (CC
12 BY-SA), version 4.0.
13
14 ISBN 978-87-998733-3-3
15
16 Cover and interior design by Klaus Nielsen, vinterstille.dk
17
18 Content editing by Grace Yaginuma
19
20 Illustrations by Bryan Mathers, [](http://bryanmathers.com)
21
22 Downloadable e-book available at [](http://madewith.cc)
23
24 Publisher:
25
26 Ctrl+Alt+Delete Books
27
28 Husumgade 10, 5.
29
30 2200 Copenhagen N
31
32 Denmark
33
34 [](http://www.cadb.dk)
35
36 hey\@cadb.dk
37
38 Printer:
39
40 Drukarnia POZKAL Spółka z o.o. Spółka komandytowa
41
42 88-100 Inowrocław,
43
44 ul. Cegielna 10/12,
45
46 Poland
47
48 This book is published under a CC BY-SA license, which means that you
49 can copy, redistribute, remix, transform, and build upon the content for
50 any purpose, even commercially, as long as you give appropriate credit,
51 provide a link to the license, and indicate if changes were made. If you
52 remix, transform, or build upon the material, you must distribute your
53 contributions under the same license as the original. License details:
54 [](http://creativecommons.org/licenses/by-sa/4.0/)
55
56 Made With Creative Commons is published with the kind support of
57 Creative Commons and backers of our crowdfunding-campaign on the
58 Kickstarter.com platform.
59
60 # Dedication {-}
61 "I don't know a whole lot about nonfiction journalism. . .
62 The way that I think about these things, and in terms of what I can do
63 is. . . essays like this are occasions to watch somebody reasonably
64 bright but also reasonably average pay far closer attention and think at
65 far more length about all sorts of different stuff than most of us have
66 a chance to in our daily lives."
67
68
69
70 > — *David Foster Wallace*
71
72 # Foreword
73
74 Three years ago, just after I was hired as CEO of Creative Commons, I
75 met with Cory Doctorow in the hotel bar of Toronto's Gladstone Hotel. As
76 one of CC's most well-known proponents---one who has also had a
77 successful career as a writer who shares his work using CC---I told him
78 I thought CC had a role in defining and advancing open business models.
79 He kindly disagreed, and called the pursuit of viable business models
80 through CC "a red herring."
81
82 He was, in a way, completely correct---those who make things with
83 Creative Commons have ulterior motives, as Paul Stacey explains in this
84 book: "Regardless of legal status, they all have a social mission. Their
85 primary reason for being is to make the world a better place, not to
86 profit. Money is a means to a social end, not the end itself."
87
88 In the case study about Cory Doctorow, Sarah Hinchliff Pearson cites
89 Cory's words from his book Information Doesn't Want to Be Free:
90 "Entering the arts because you want to get rich is like buying lottery
91 tickets because you want to get rich. It might work, but it almost
92 certainly won't. Though, of course, someone always wins the lottery."
93
94 Today, copyright is like a lottery ticket---everyone has one, and almost
95 nobody wins. What they don't tell you is that if you choose to share
96 your work, the returns can be significant and long-lasting. This book is
97 filled with stories of those who take much greater risks than the two
98 dollars we pay for a lottery ticket, and instead reap the rewards that
99 come from pursuing their passions and living their values.
100
101 So it's not about the money. Also: it is. Finding the means to continue
102 to create and share often requires some amount of income. Max Temkin of
103 Cards Against Humanity says it best in their case study: "We don't make
104 jokes and games to make money---we make money so we can make more jokes
105 and games."
106
107 Creative Commons' focus is on building a vibrant, usable commons,
108 powered by collaboration and gratitude. Enabling communities of
109 collaboration is at the heart of our strategy. With that in mind,
110 Creative Commons began this book project. Led by Paul and Sarah, the
111 project set out to define and advance the best open business models.
112 Paul and Sarah were the ideal authors to write Made with Creative
113 Commons.
114
115 Paul dreams of a future where new models of creativity and innovation
116 overpower the inequality and scarcity that today define the worst parts
117 of capitalism. He is driven by the power of human connections between
118 communities of creators. He takes a longer view than most, and it's made
119 him a better educator, an insightful researcher, and also a skilled
120 gardener. He has a calm, cool voice that conveys a passion that inspires
121 his colleagues and community.
122
123 Sarah is the best kind of lawyer---a true advocate who believes in the
124 good of people, and the power of collective acts to change the world.
125 Over the past year I've seen Sarah struggle with the heartbreak that
126 comes from investing so much into a political campaign that didn't end
127 as she'd hoped. Today, she's more determined than ever to live with her
128 values right out on her sleeve. I can always count on Sarah to push
129 Creative Commons to focus on our impact---to make the main thing the
130 main thing. She's practical, detail-oriented, and clever. There's no one
131 on my team that I enjoy debating more.
132
133 As coauthors, Paul and Sarah complement each other perfectly. They
134 researched, analyzed, argued, and worked as a team, sometimes together
135 and sometimes independently. They dove into the research and writing
136 with passion and curiosity, and a deep respect for what goes into
137 building the commons and sharing with the world. They remained open to
138 new ideas, including the possibility that their initial theories would
139 need refinement or might be completely wrong. That's courageous, and it
140 has made for a better book that is insightful, honest, and useful.
141
142 From the beginning, CC wanted to develop this project with the
143 principles and values of open collaboration. The book was funded,
144 developed, researched, and written in the open. It is being shared
145 openly under a CC BY-SA license for anyone to use, remix, or adapt with
146 attribution. It is, in itself, an example of an open business model.
147
148 For 31 days in August of 2015, Sarah took point to organize and execute
149 a Kickstarter campaign to generate the core funding for the book. The
150 remainder was provided by CC's generous donors and supporters. In the
151 end, it became one of the most successful book projects on Kickstarter,
152 smashing through two stretch goals and engaging over 1,600 donors---the
153 majority of them new supporters of Creative Commons.
154
155 Paul and Sarah worked openly throughout the project, publishing the
156 plans, drafts, case studies, and analysis, early and often, and they
157 engaged communities all over the world to help write this book. As their
158 opinions diverged and their interests came into focus, they divided
159 their voices and decided to keep them separate in the final product.
160 Working in this way requires both humility and self-confidence, and
161 without question it has made Made with Creative Commons a better
162 project.
163
164 Those who work and share in the commons are not typical creators. They
165 are part of something greater than themselves, and what they offer us
166 all is a profound gift. What they receive in return is gratitude and a
167 community.
168
169 Jonathan Mann, who is profiled in this book, writes a song a day. When I
170 reached out to ask him to write a song for our Kickstarter (and to offer
171 himself up as a Kickstarter benefit), he agreed immediately. Why would
172 he agree to do that? Because the commons has collaboration at its core,
173 and community as a key value, and because the CC licenses have helped so
174 many to share in the ways that they choose with a global audience.
175
176 Sarah writes, "Endeavors that are Made with Creative Commons thrive when
177 community is built around what they do. This may mean a community
178 collaborating together to create something new, or it may simply be a
179 collection of like-minded people who get to know each other and rally
180 around common interests or beliefs. To a certain extent, simply being
181 Made with Creative Commons automatically brings with it some element of
182 community, by helping connect you to like-minded others who recognize
183 and are drawn to the values symbolized by using CC." Amanda Palmer, the
184 other musician profiled in the book, would surely add this from her case
185 study: "There is no more satisfying end goal than having someone tell
186 you that what you do is genuinely of value to them."
187
188 This is not a typical business book. For those looking for a recipe or a
189 roadmap, you might be disappointed. But for those looking to pursue a
190 social end, to build something great through collaboration, or to join a
191 powerful and growing global community, they're sure to be satisfied.
192 Made with Creative Commons offers a world-changing set of clearly
193 articulated values and principles, some essential tools for exploring
194 your own business opportunities, and two dozen doses of pure
195 inspiration.
196
197 In a 1996 Stanford Law Review article "The Zones of Cyberspace", CC
198 founder Lawrence Lessig wrote, "Cyberspace is a place. People live
199 there. They experience all the sorts of things that they experience in
200 real space, there. For some, they experience more. They experience this
201 not as isolated individuals, playing some high tech computer game; they
202 experience it in groups, in communities, among strangers, among people
203 they come to know, and sometimes like."
204
205 I'm incredibly proud that Creative Commons is able to publish this book
206 for the many communities that we have come to know and like. I'm
207 grateful to Paul and Sarah for their creativity and insights, and to the
208 global communities that have helped us bring it to you. As CC board
209 member Johnathan Nightingale often says, "It's all made of people."
210
211 That's the true value of things that are Made with Creative Commons.
212
213 *Ryan Merkley*
214
215 *CEO, Creative Commons*
216
217 # Introduction
218
219 This book shows the world how sharing can be good for business---but
220 with a twist.
221
222 We began the project intending to explore how creators, organizations,
223 and businesses make money to sustain what they do when they share their
224 work using Creative Commons licenses. Our goal was not to identify a
225 formula for business models that use Creative Commons but instead gather
226 fresh ideas and dynamic examples that spark new, innovative models and
227 help others follow suit by building on what already works. At the onset,
228 we framed our investigation in familiar business terms. We created a
229 blank "open business model canvas," an interactive online tool that
230 would help people design and analyze their business model.
231
232 Through the generous funding of Kickstarter backers, we set about this
233 project first by identifying and selecting a diverse group of creators,
234 organizations, and businesses who use Creative Commons in an integral
235 way---what we call being Made with Creative Commons. We interviewed them
236 and wrote up their stories. We analyzed what we heard and dug deep into
237 the literature.
238
239 But as we did our research, something interesting happened. Our initial
240 way of framing the work did not match the stories we were hearing.
241
242 Those we interviewed were not typical businesses selling to consumers
243 and seeking to maximize profits and the bottom line. Instead, they were
244 sharing to make the world a better place, creating relationships and
245 community around the works being shared, and generating revenue not for
246 unlimited growth but to sustain the operation.
247
248 They often didn't like hearing what they do described as an open
249 business model. Their endeavor was something more than that. Something
250 different. Something that generates not just economic value but social
251 and cultural value. Something that involves human connection. Being Made
252 with Creative Commons is not "business as usual."
253
254 We had to rethink the way we conceived of this project. And it didn't
255 happen overnight. From the fall of 2015 through 2016, we documented our
256 thoughts in blog posts on Medium and with regular updates to our
257 Kickstarter backers. We shared drafts of case studies and analysis with
258 our Kickstarter cocreators, who provided invaluable edits, feedback, and
259 advice. Our thinking changed dramatically over the course of a year and
260 a half.
261
262 Throughout the process, the two of us have often had very different ways
263 of understanding and describing what we were learning. Learning from
264 each other has been one of the great joys of this work, and, we hope,
265 something that has made the final product much richer than it ever could
266 have been if either of us undertook this project alone. We have
267 preserved our voices throughout, and you'll be able to sense our
268 different but complementary approaches as you read through our different
269 sections.
270
271 While we recommend that you read the book from start to finish, each
272 section reads more or less independently. The book is structured into
273 two main parts.
274
275 Part one, the overview, begins with a big-picture framework written by
276 Paul. He provides some historical context for the digital commons,
277 describing the three ways society has managed resources and shared
278 wealth---the commons, the market, and the state. He advocates for
279 thinking beyond business and market terms and eloquently makes the case
280 for sharing and enlarging the digital commons.
281
282 The overview continues with Sarah's chapter, as she considers what it
283 means to be successfully Made with Creative Commons. While making money
284 is one piece of the pie, there is also a set of public-minded values and
285 the kind of human connections that make sharing truly meaningful. This
286 section outlines the ways the creators, organizations, and businesses we
287 interviewed bring in revenue, how they further the public interest and
288 live out their values, and how they foster connections with the people
289 with whom they share.
290
291 And to end part one, we have a short section that explains the different
292 Creative Commons licenses. We talk about the misconception that the more
293 restrictive licenses---the ones that are closest to the
294 all-rights-reserved model of traditional copyright---are the only ways
295 to make money.
296
297 Part two of the book is made up of the twenty-four stories of the
298 creators, businesses, and organizations we interviewed. While both of us
299 participated in the interviews, we divided up the writing of these
300 profiles.
301
302 Of course, we are pleased to make the book available using a Creative
303 Commons Attribution-ShareAlike license. Please copy, distribute,
304 translate, localize, and build upon this work.
305
306 Writing this book has transformed and inspired us. The way we now look
307 at and think about what it means to be Made with Creative Commons has
308 irrevocably changed. We hope this book inspires you and your enterprise
309 to use Creative Commons and in so doing contribute to the transformation
310 of our economy and world for the better.
311
312 *Paul and Sarah *
313
314
315 # The Big Picture
316
317 ## The New World of Digital Commons
318
319 Paul Stacey
320
321 Jonathan Rowe eloquently describes the commons as "the air and oceans,
322 the web of species, wilderness and flowing water---all are parts of the
323 commons. So are language and knowledge, sidewalks and public squares,
324 the stories of childhood and the processes of democracy. Some parts of
325 the commons are gifts of nature, others the product of human endeavor.
326 Some are new, such as the Internet; others are as ancient as soil and
327 calligraphy."[^The-New-World-of-Digital-Commons-1]
328
329 In Made with Creative Commons, we focus on our current era of digital
330 commons, a commons of human-produced works. This commons cuts across a
331 broad range of areas including cultural heritage, education, research,
332 technology, art, design, literature, entertainment, business, and data.
333 Human-produced works in all these areas are increasingly digital. The
334 Internet is a kind of global, digital commons. The individuals,
335 organizations, and businesses we profile in our case studies use
336 Creative Commons to share their resources online over the Internet.
337
338 The commons is not just about shared resources, however. It's also about
339 the social practices and values that manage them. A resource is a noun,
340 but to common---to put the resource into the commons---is a verb.[^The-New-World-of-Digital-Commons-2] The
341 creators, organizations, and businesses we profile are all engaged with
342 commoning. Their use of Creative Commons involves them in the social
343 practice of commoning, managing resources in a collective manner with a
344 community of users.[^The-New-World-of-Digital-Commons-3] Commoning is guided by a set of values and norms
345 that balance the costs and benefits of the enterprise with those of the
346 community. Special regard is given to equitable access, use, and
347 sustainability.
348
349 ### The Commons, the Market, and the State
350
351 Historically, there have been three ways to manage resources and share
352 wealth: the commons (managed collectively), the state (i.e., the
353 government), and the market---with the last two being the dominant forms
354 today.[^The-New-World-of-Digital-Commons-4]
355
356 The organizations and businesses in our case studies are unique in the
357 way they participate in the commons while still engaging with the market
358 and/or state. The extent of engagement with market or state varies. Some
359 operate primarily as a commons with minimal or no reliance on the market
360 or state.[^The-New-World-of-Digital-Commons-5] Others are very much a part of the market or state, depending
361 on them for financial sustainability. All operate as hybrids, blending
362 the norms of the commons with those of the market or state.
363
364 Fig. 1. is a depiction of how an enterprise can have varying levels of
365 engagement with commons, state, and market.
366
367 Some of our case studies are simply commons and market enterprises with
368 little or no engagement with the state. A depiction of those case
369 studies would show the state sphere as tiny or even absent. Other case
370 studies are primarily market-based with only a small engagement with the
371 commons. A depiction of those case studies would show the market sphere
372 as large and the commons sphere as small. The extent to which an
373 enterprise sees itself as being primarily of one type or another affects
374 the balance of norms by which they operate.
375
376 All our case studies generate money as a means of livelihood and
377 sustainability. Money is primarily of the market. Finding ways to
378 generate revenue while holding true to the core values of the commons
379 (usually expressed in mission statements) is challenging. To manage
380 interaction and engagement between the commons and the market requires a
381 deft touch, a strong sense of values, and the ability to blend the best
382 of both.
383
384 The state has an important role to play in fostering the use and
385 adoption of the commons. State programs and funding can deliberately
386 contribute to and build the commons. Beyond money, laws and regulations
387 regarding property, copyright, business, and finance can all be designed
388 to foster the commons.
389
390 ![Enterprise engagement with commons, state and market.](Pictures/10000201000008000000045C30360249076453E6.png){width="100%"
391 }
392
393 It's helpful to understand how the commons, market, and state manage
394 resources differently, and not just for those who consider themselves
395 primarily as a commons. For businesses or governmental organizations who
396 want to engage in and use the commons, knowing how the commons operates
397 will help them understand how best to do so. Participating in and using
398 the commons the same way you do the market or state is not a strategy
399 for success.
400
401 ### The Four Aspects of a Resource
402
403 As part of her Nobel Prize--winning work, Elinor Ostrom developed a
404 framework for analyzing how natural resources are managed in a commons.[^The-New-World-of-Digital-Commons-6]
405 Her framework considered things like the biophysical characteristics of
406 common resources, the community's actors and the interactions that take
407 place between them, rules-in-use, and outcomes. That framework has been
408 simplified and generalized to apply to the commons, the market, and the
409 state for this chapter.
410
411 To compare and contrast the ways in which the commons, market, and state
412 work, let's consider four aspects of resource management: resource
413 characteristics, the people involved and the process they use, the norms
414 and rules they develop to govern use, and finally actual resource use
415 along with outcomes of that use (see Fig. 2).
416
417 ![Four aspects of resource management](Pictures/10000201000007D0000007D0ACF13F8B71EAF0B9.png){width="100%"
418 }
419
420 #### Characteristics
421
422 Resources have particular characteristics or attributes that affect the
423 way they can be used. Some resources are natural; others are human
424 produced. And---significantly for today's commons---resources can be
425 physical or digital, which affects a resource's inherent potential.
426
427 Physical resources exist in limited supply. If I have a physical
428 resource and give it to you, I no longer have it. When a resource is
429 removed and used, the supply becomes scarce or depleted. Scarcity can
430 result in competing rivalry for the resource. Made with Creative Commons
431 enterprises are usually digitally based but some of our case studies
432 also produce resources in physical form. The costs of producing and
433 distributing a physical good usually require them to engage with the
434 market.
435
436 Physical resources are depletable, exclusive, and rivalrous. Digital
437 resources, on the other hand, are nondepletable, nonexclusive, and
438 nonrivalrous. If I share a digital resource with you, we both have the
439 resource. Giving it to you does not mean I no longer have it. Digital
440 resources can be infinitely stored, copied, and distributed without
441 becoming depleted, and at close to zero cost. Abundance rather than
442 scarcity is an inherent characteristic of digital resources.
443
444 The nondepletable, nonexclusive, and nonrivalrous nature of digital
445 resources means the rules and norms for managing them can (and ought to)
446 be different from how physical resources are managed. However, this is
447 not always the case. Digital resources are frequently made artificially
448 scarce. Placing digital resources in the commons makes them free and
449 abundant.
450
451 Our case studies frequently manage hybrid resources, which start out as
452 digital with the possibility of being made into a physical resource. The
453 digital file of a book can be printed on paper and made into a physical
454 book. A computer-rendered design for furniture can be physically
455 manufactured in wood. This conversion from digital to physical
456 invariably has costs. Often the digital resources are managed in a free
457 and open way, but money is charged to convert a digital resource into a
458 physical one.
459
460 Beyond this idea of physical versus digital, the commons, market, and
461 state conceive of resources differently (see Fig. 3). The market sees
462 resources as private goods---commodities for sale---from which value is
463 extracted. The state sees resources as public goods that provide value
464 to state citizens. The commons sees resources as common goods, providing
465 a common wealth extending beyond state boundaries, to be passed on in
466 undiminished or enhanced form to future generations.
467
468 #### People and processes
469
470 In the commons, the market, and the state, different people and
471 processes are used to manage resources. The processes used define both
472 who has a say and how a resource is managed.
473
474 In the state, a government of elected officials is responsible for
475 managing resources on behalf of the public. The citizens who produce and
476 use those resources are not directly involved; instead, that
477 responsibility is given over to the government. State ministries and
478 departments staffed with public servants set budgets, implement
479 programs, and manage resources based on government priorities and
480 procedures.
481
482 In the market, the people involved are producers, buyers, sellers, and
483 consumers. Businesses act as intermediaries between those who produce
484 resources and those who consume or use them. Market processes seek to
485 extract as much monetary value from resources as possible. In the
486 market, resources are managed as commodities, frequently mass-produced,
487 and sold to consumers on the basis of a cash transaction.
488
489 In contrast to the state and market, resources in a commons are managed
490 more directly by the people involved.[^The-New-World-of-Digital-Commons-7] Creators of human produced
491 resources can put them in the commons by personal choice. No permission
492 from state or market is required. Anyone can participate in the commons
493 and determine for themselves the extent to which they want to be
494 involved---as a contributor, user, or manager. The people involved
495 include not only those who create and use resources but those affected
496 by outcome of use. Who you are affects your say, actions you can take,
497 and extent of decision making. In the commons, the community as a whole
498 manages the resources. Resources put into the commons using Creative
499 Commons require users to give the original creator credit. Knowing the
500 person behind a resource makes the commons less anonymous and more
501 personal.
502
503 ![How the market, commons and state concieve of resources.](Pictures/10000201000009C40000065D9EC4F530BD4DFBE0.png){width="100%"
504 }
505
506 #### Norms and rules
507
508 The social interactions between people, and the processes used by the
509 state, market, and commons, evolve social norms and rules. These norms
510 and rules define permissions, allocate entitlements, and resolve
511 disputes.
512
513 State authority is governed by national constitutions. Norms related to
514 priorities and decision making are defined by elected officials and
515 parliamentary procedures. State rules are expressed through policies,
516 regulations, and laws. The state influences the norms and rules of the
517 market and commons through the rules it passes.
518
519 Market norms are influenced by economics and competition for scarce
520 resources. Market rules follow property, business, and financial laws
521 defined by the state.
522
523 As with the market, a commons can be influenced by state policies,
524 regulations, and laws. But the norms and rules of a commons are largely
525 defined by the community. They weigh individual costs and benefits
526 against the costs and benefits to the whole community. Consideration is
527 given not just to economic efficiency but also to equity and
528 sustainability.[^The-New-World-of-Digital-Commons-9]
529
530 #### Goals
531
532 The combination of the aspects we've discussed so far---the resource's
533 inherent characteristics, people and processes, and norms and
534 rules---shape how resources are used. Use is also influenced by the
535 different goals the state, market, and commons have.
536
537 In the market, the focus is on maximizing the utility of a resource.
538 What we pay for the goods we consume is seen as an objective measure of
539 the utility they provide. The goal then becomes maximizing total
540 monetary value in the economy.[^The-New-World-of-Digital-Commons-10] Units consumed translates to sales,
541 revenue, profit, and growth, and these are all ways to measure goals of
542 the market.
543
544 The state aims to use and manage resources in a way that balances the
545 economy with the social and cultural needs of its citizens. Health care,
546 education, jobs, the environment, transportation, security, heritage,
547 and justice are all facets of a healthy society, and the state applies
548 its resources toward these aims. State goals are reflected in quality of
549 life measures.
550
551 In the commons, the goal is maximizing access, equity, distribution,
552 participation, innovation, and sustainability. You can measure success
553 by looking at how many people access and use a resource; how users are
554 distributed across gender, income, and location; if a community to
555 extend and enhance the resources is being formed; and if the resources
556 are being used in innovative ways for personal and social good.
557
558 As hybrid combinations of the commons with the market or state, the
559 success and sustainability of all our case study enterprises depends on
560 their ability to strategically utilize and balance these different
561 aspects of managing resources.
562
563 ### A Short History of the Commons
564
565 Using the commons to manage resources is part of a long historical
566 continuum. However, in contemporary society, the market and the state
567 dominate the discourse on how resources are best managed. Rarely is the
568 commons even considered as an option. The commons has largely
569 disappeared from consciousness and consideration. There are no news
570 reports or speeches about the commons.
571
572 But the more than 1.1 billion resources licensed with Creative Commons
573 around the world are indications of a grassroots move toward the
574 commons. The commons is making a resurgence. To understand the
575 resilience of the commons and its current renewal, it's helpful to know
576 something of its history.
577
578 For centuries, indigenous people and preindustrialized societies managed
579 resources, including water, food, firewood, irrigation, fish, wild game,
580 and many other things collectively as a commons.[^The-New-World-of-Digital-Commons-11] There was no market,
581 no global economy. The state in the form of rulers influenced the
582 commons but by no means controlled it. Direct social participation in a
583 commons was the primary way in which resources were managed and needs
584 met. (Fig. 4 illustrates the commons in relation to the state and the
585 market.)
586
587 ![In preindustrialized society.](Pictures/10000201000009C4000005153EACBD62F00F6BA9.png){width="100%"
588 }
589
590 This is followed by a long history of the state (a monarchy or ruler)
591 taking over the commons for their own purposes. This is called enclosure
592 of the commons.[^The-New-World-of-Digital-Commons-12] In olden days, "commoners" were evicted from the land,
593 fences and hedges erected, laws passed, and security set up to forbid
594 access.[^The-New-World-of-Digital-Commons-13] Gradually, resources became the property of the state and the
595 state became the primary means by which resources were managed. (See
596 Fig. 5).
597
598 Holdings of land, water, and game were distributed to ruling family and
599 political appointees. Commoners displaced from the land migrated to
600 cities. With the emergence of the industrial revolution, land and
601 resources became commodities sold to businesses to support production.
602 Monarchies evolved into elected parliaments. Commoners became labourers
603 earning money operating the machinery of industry. Financial, business,
604 and property laws were revised by governments to support markets,
605 growth, and productivity. Over time ready access to market produced
606 goods resulted in a rising standard of living, improved health, and
607 education. Fig. 6 shows how today the market is the primary means by
608 which resources are managed.
609
610 ![The commons is gradually superseded by the state.](Pictures/10000201000009C4000005150F069409C1CC12F0.png){width="100%"
611 }
612
613 However, the world today is going through turbulent times. The benefits
614 of the market have been offset by unequal distribution and
615 overexploitation.
616
617 Overexploitation was the topic of Garrett Hardin's influential essay
618 "The Tragedy of the Commons," published in Science in 1968. Hardin
619 argues that everyone in a commons seeks to maximize personal gain and
620 will continue to do so even when the limits of the commons are reached.
621 The commons is then tragically depleted to the point where it can no
622 longer support anyone. Hardin's essay became widely accepted as an
623 economic truism and a justification for private property and free
624 markets.
625
626 However, there is one serious flaw with Hardin's "The Tragedy of the
627 Commons"---it's fiction. Hardin did not actually study how real commons
628 work. Elinor Ostrom won the 2009 Nobel Prize in economics for her work
629 studying different commons all around the world. Ostrom's work shows
630 that natural resource commons can be successfully managed by local
631 communities without any regulation by central authorities or without
632 privatization. Government and privatization are not the only two
633 choices. There is a third way: management by the people, where those
634 that are directly impacted are directly involved. With natural
635 resources, there is a regional locality. The people in the region are
636 the most familiar with the natural resource, have the most direct
637 relationship and history with it, and are therefore best situated to
638 manage it. Ostrom's approach to the governance of natural resources
639 broke with convention; she recognized the importance of the commons as
640 an alternative to the market or state for solving problems of collective
641 action.[^The-New-World-of-Digital-Commons-14]
642
643 Hardin failed to consider the actual social dynamic of the commons. His
644 model assumed that people in the commons act autonomously, out of pure
645 self-interest, without interaction or consideration of others. But as
646 Ostrom found, in reality, managing common resources together forms a
647 community and encourages discourse. This naturally generates norms and
648 rules that help people work collectively and ensure a sustainable
649 commons. Paradoxically, while Hardin's essay is called The Tragedy of
650 the Commons it might more accurately be titled The Tragedy of the
651 Market.
652
653 Hardin's story is based on the premise of depletable resources.
654 Economists have focused almost exclusively on scarcity-based markets.
655 Very little is known about how abundance works.[^The-New-World-of-Digital-Commons-15] The emergence of
656 information technology and the Internet has led to an explosion in
657 digital resources and new means of sharing and distribution. Digital
658 resources can never be depleted. An absence of a theory or model for how
659 abundance works, however, has led the market to make digital resources
660 artificially scarce and makes it possible for the usual market norms and
661 rules to be applied.
662
663 When it comes to use of state funds to create digital goods, however,
664 there is really no justification for artificial scarcity. The norm for
665 state funded digital works should be that they are freely and openly
666 available to the public that paid for them.
667
668 ![How the market, the state and the commons look today.](Pictures/10000201000009C400000515F1CAA15B223F6BAF.png){width="100%"
669 }
670
671 ### The Digital Revolution
672
673 In the early days of computing, programmers and developers learned from
674 each other by sharing software. In the 1980s, the free-software movement
675 codified this practice of sharing into a set of principles and freedoms:
676
677 - The freedom to run a software program as you wish, for any purpose.
678 - The freedom to study how a software program works (because access to
679 the source code has been freely given), and change it so it does
680 your computing as you wish.
681 - The freedom to redistribute copies.
682 - The freedom to distribute copies of your modified versions to
683 others.[^The-New-World-of-Digital-Commons-16]
684
685 These principles and freedoms constitute a set of norms and rules that
686 typify a digital commons.
687
688 In the late 1990s, to make the sharing of source code and collaboration
689 more appealing to companies, the open-source-software initiative
690 converted these principles into licenses and standards for managing
691 access to and distribution of software. The benefits of open
692 source---such as reliability, scalability, and quality verified by
693 independent peer review---became widely recognized and accepted.
694 Customers liked the way open source gave them control without being
695 locked into a closed, proprietary technology. Free and open-source
696 software also generated a network effect where the value of a product or
697 service increases with the number of people using it.[^The-New-World-of-Digital-Commons-17] The dramatic
698 growth of the Internet itself owes much to the fact that nobody has a
699 proprietary lock on core Internet protocols.
700
701 While open-source software functions as a commons, many businesses and
702 markets did build up around it. Business models based on the licenses
703 and standards of open-source software evolved alongside organizations
704 that managed software code on principles of abundance rather than
705 scarcity. Eric Raymond's essay "The Magic Cauldron" does a great job of
706 analyzing the economics and business models associated with open-source
707 software.[^The-New-World-of-Digital-Commons-18] These models can provide examples of sustainable approaches
708 for those Made with Creative Commons.
709
710 It isn't just about an abundant availability of digital assets but also
711 about abundance of participation. The growth of personal computing,
712 information technology, and the Internet made it possible for mass
713 participation in producing creative works and distributing them. Photos,
714 books, music, and many other forms of digital content could now be
715 readily created and distributed by almost anyone. Despite this potential
716 for abundance, by default these digital works are governed by copyright
717 laws. Under copyright, a digital work is the property of the creator,
718 and by law others are excluded from accessing and using it without the
719 creator's permission.
720
721 But people like to share. One of the ways we define ourselves is by
722 sharing valuable and entertaining content. Doing so grows and nourishes
723 relationships, seeks to change opinions, encourages action, and informs
724 others about who we are and what we care about. Sharing lets us feel
725 more involved with the world.[^The-New-World-of-Digital-Commons-19]
726
727 ### The Birth of Creative Commons
728
729 In 2001, Creative Commons was created as a nonprofit to support all
730 those who wanted to share digital content. A suite of Creative Commons
731 licenses was modeled on those of open-source software but for use with
732 digital content rather than software code. The licenses give everyone
733 from individual creators to large companies and institutions a simple,
734 standardized way to grant copyright permissions to their creative work.
735
736 Creative Commons licenses have a three-layer design. The norms and rules
737 of each license are first expressed in full legal language as used by
738 lawyers. This layer is called the legal code. But since most creators
739 and users are not lawyers, the licenses also have a commons deed,
740 expressing the permissions in plain language, which regular people can
741 read and quickly understand. It acts as a user-friendly interface to the
742 legal-code layer beneath. The third layer is the machine-readable one,
743 making it easy for the Web to know a work is Creative Commons--licensed
744 by expressing permissions in a way that software systems, search
745 engines, and other kinds of technology can understand.[^The-New-World-of-Digital-Commons-20] Taken together,
746 these three layers ensure creators, users, and even the Web itself
747 understand the norms and rules associated with digital content in a
748 commons.
749
750 In 2015, there were over one billion Creative Commons licensed works in
751 a global commons. These works were viewed online 136 billion times.
752 People are using Creative Commons licenses all around the world, in
753 thirty-four languages. These resources include photos, artwork, research
754 articles in journals, educational resources, music and other audio
755 tracks, and videos.
756
757 Individual artists, photographers, musicians, and filmmakers use
758 Creative Commons, but so do museums, governments, creative industries,
759 manufacturers, and publishers. Millions of websites use CC licenses,
760 including major platforms like Wikipedia and Flickr and smaller ones
761 like blogs.[^The-New-World-of-Digital-Commons-21] Users of Creative Commons are diverse and cut across many
762 different sectors. (Our case studies were chosen to reflect that
763 diversity.)
764
765 Some see Creative Commons as a way to share a gift with others, a way of
766 getting known, or a way to provide social benefit. Others are simply
767 committed to the norms associated with a commons. And for some,
768 participation has been spurred by the free-culture movement, a social
769 movement that promotes the freedom to distribute and modify creative
770 works. The free-culture movement sees a commons as providing significant
771 benefits compared to restrictive copyright laws. This ethos of free
772 exchange in a commons aligns the free-culture movement with the free and
773 open-source software movement.
774
775 Over time, Creative Commons has spawned a range of open movements,
776 including open educational resources, open access, open science, and
777 open data. The goal in every case has been to democratize participation
778 and share digital resources at no cost, with legal permissions for
779 anyone to freely access, use, and modify.
780
781 The state is increasingly involved in supporting open movements. The
782 Open Government Partnership was launched in 2011 to provide an
783 international platform for governments to become more open, accountable,
784 and responsive to citizens. Since then, it has grown from eight
785 participating countries to seventy.[^The-New-World-of-Digital-Commons-22] In all these countries, government
786 and civil society are working together to develop and implement
787 ambitious open-government reforms. Governments are increasingly adopting
788 Creative Commons to ensure works funded with taxpayer dollars are open
789 and free to the public that paid for them.
790
791 ### The Changing Market
792
793 Today's market is largely driven by global capitalism. Law and financial
794 systems are structured to support extraction, privatization, and
795 corporate growth. A perception that the market is more efficient than
796 the state has led to continual privatization of many public natural
797 resources, utilities, services, and infrastructures.[^The-New-World-of-Digital-Commons-23] While this system
798 has been highly efficient at generating consumerism and the growth of
799 gross domestic product, the impact on human well-being has been mixed.
800 Offsetting rising living standards and improvements to health and
801 education are ever-increasing wealth inequality, social inequality,
802 poverty, deterioration of our natural environment, and breakdowns of
803 democracy.[^The-New-World-of-Digital-Commons-24]
804
805 In light of these challenges there is a growing recognition that GDP
806 growth should not be an end in itself, that development needs to be
807 socially and economically inclusive, that environmental sustainability
808 is a requirement not an option, and that we need to better balance the
809 market, state and community.[^The-New-World-of-Digital-Commons-25]
810
811 These realizations have led to a resurgence of interest in the commons
812 as a means of enabling that balance. City governments like Bologna,
813 Italy, are collaborating with their citizens to put in place regulations
814 for the care and regeneration of urban commons.[^The-New-World-of-Digital-Commons-26] Seoul and Amsterdam
815 call themselves "sharing cities," looking to make sustainable and more
816 efficient use of scarce resources. They see sharing as a way to improve
817 the use of public spaces, mobility, social cohesion, and safety.[^The-New-World-of-Digital-Commons-27]
818
819 The market itself has taken an interest in the sharing economy, with
820 businesses like Airbnb providing a peer-to-peer marketplace for
821 short-term lodging and Uber providing a platform for ride sharing.
822 However, Airbnb and Uber are still largely operating under the usual
823 norms and rules of the market, making them less like a commons and more
824 like a traditional business seeking financial gain. Much of the sharing
825 economy is not about the commons or building an alternative to a
826 corporate-driven market economy; it's about extending the deregulated
827 free market into new areas of our lives.[^The-New-World-of-Digital-Commons-28] While none of the people we
828 interviewed for our case studies would describe themselves as part of
829 the sharing economy, there are in fact some significant parallels. Both
830 the sharing economy and the commons make better use of asset capacity.
831 The sharing economy sees personal residents and cars as having latent
832 spare capacity with rental value. The equitable access of the commons
833 broadens and diversifies the number of people who can use and derive
834 value from an asset.
835
836 One way Made with Creative Commons case studies differ from those of the
837 sharing economy is their focus on digital resources. Digital resources
838 function under different economic rules than physical ones. In a world
839 where prices always seem to go up, information technology is an anomaly.
840 Computer-processing power, storage, and bandwidth are all rapidly
841 increasing, but rather than costs going up, costs are coming down.
842 Digital technologies are getting faster, better, and cheaper. The cost
843 of anything built on these technologies will always go down until it is
844 close to zero.[^The-New-World-of-Digital-Commons-29]
845
846 Those that are Made with Creative Commons are looking to leverage the
847 unique inherent characteristics of digital resources, including lowering
848 costs. The use of digital-rights-management technologies in the form of
849 locks, passwords, and controls to prevent digital goods from being
850 accessed, changed, replicated, and distributed is minimal or
851 nonexistent. Instead, Creative Commons licenses are used to put digital
852 content out in the commons, taking advantage of the unique economics
853 associated with being digital. The aim is to see digital resources used
854 as widely and by as many people as possible. Maximizing access and
855 participation is a common goal. They aim for abundance over scarcity.
856
857 The incremental cost of storing, copying, and distributing digital goods
858 is next to zero, making abundance possible. But imagining a market based
859 on abundance rather than scarcity is so alien to the way we conceive of
860 economic theory and practice that we struggle to do so.[^The-New-World-of-Digital-Commons-30] Those that are
861 Made with Creative Commons are each pioneering in this new landscape,
862 devising their own economic models and practice.
863
864 Some are looking to minimize their interactions with the market and
865 operate as autonomously as possible. Others are operating largely as a
866 business within the existing rules and norms of the market. And still
867 others are looking to change the norms and rules by which the market
868 operates.
869
870 For an ordinary corporation, making social benefit a part of its
871 operations is difficult, as it's legally required to make decisions that
872 financially benefit stockholders. But new forms of business are
873 emerging. There are benefit corporations and social enterprises, which
874 broaden their business goals from making a profit to making a positive
875 impact on society, workers, the community, and the environment.[^The-New-World-of-Digital-Commons-31]
876 Community-owned businesses, worker-owned businesses, cooperatives,
877 guilds, and other organizational forms offer alternatives to the
878 traditional corporation. Collectively, these alternative market entities
879 are changing the rules and norms of the market.[^The-New-World-of-Digital-Commons-32]
880
881 "A book on open business models" is how we described it in this book's
882 Kickstarter campaign. We used a handbook called Business Model
883 Generation as our reference for defining just what a business model is.
884 Developed over nine years using an "open process" involving 470
885 coauthors from forty-five countries, it is useful as a framework for
886 talking about business models.[^The-New-World-of-Digital-Commons-33]
887
888 It contains a "business model canvas," which conceives of a business
889 model as having nine building blocks.[^The-New-World-of-Digital-Commons-34] This blank canvas can serve as a
890 tool for anyone to design their own business model. We remixed this
891 business model canvas into an open business model canvas, adding three
892 more building blocks relevant to hybrid market, commons enterprises:
893 social good, Creative Commons license, and "type of open environment
894 that the business fits in."[^The-New-World-of-Digital-Commons-35] This enhanced canvas proved useful when we
895 analyzed businesses and helped start-ups plan their economic model.
896
897 In our case study interviews, many expressed discomfort over describing
898 themselves as an open business model---the term business model suggested
899 primarily being situated in the market. Where you sit on the
900 commons-to-market spectrum affects the extent to which you see yourself
901 as a business in the market. The more central to the mission shared
902 resources and commons values are, the less comfort there is in
903 describing yourself, or depicting what you do, as a business. Not all
904 who have endeavors Made with Creative Commons use business speak; for
905 some the process has been experimental, emergent, and organic rather
906 than carefully planned using a predefined model.
907
908 The creators, businesses, and organizations we profile all engage with
909 the market to generate revenue in some way. The ways in which this is
910 done vary widely. Donations, pay what you can, memberships, "digital for
911 free but physical for a fee," crowdfunding, matchmaking, value-add
912 services, patrons . . . the list goes on and on. (Initial description of
913 how to earn revenue available through reference note. For latest
914 thinking see How to Bring In Money in the next section.)[^The-New-World-of-Digital-Commons-36] There is no
915 single magic bullet, and each endeavor has devised ways that work for
916 them. Most make use of more than one way. Diversifying revenue streams
917 lowers risk and provides multiple paths to sustainability.
918
919 ### Benefits of the Digital Commons
920
921 While it may be clear why commons-based organizations want to interact
922 and engage with the market (they need money to survive), it may be less
923 obvious why the market would engage with the commons. The digital
924 commons offers many benefits.
925
926 The commons speeds dissemination. The free flow of resources in the
927 commons offers tremendous economies of scale. Distribution is
928 decentralized, with all those in the commons empowered to share the
929 resources they have access to. Those that are Made with Creative Commons
930 have a reduced need for sales or marketing. Decentralized distribution
931 amplifies supply and know-how.
932
933 The commons ensures access to all. The market has traditionally operated
934 by putting resources behind a paywall requiring payment first before
935 access. The commons puts resources in the open, providing access up
936 front without payment. Those that are Made with Creative Commons make
937 little or no use of digital rights management (DRM) to manage resources.
938 Not using DRM frees them of the costs of acquiring DRM technology and
939 staff resources to engage in the punitive practices associated with
940 restricting access. The way the commons provides access to everyone
941 levels the playing field and promotes inclusiveness, equity, and
942 fairness.
943
944 The commons maximizes participation. Resources in the commons can be
945 used and contributed to by everyone. Using the resources of others,
946 contributing your own, and mixing yours with others to create new works
947 are all dynamic forms of participation made possible by the commons.
948 Being Made with Creative Commons means you're engaging as many users
949 with your resources as possible. Users are also authoring, editing,
950 remixing, curating, localizing, translating, and distributing. The
951 commons makes it possible for people to directly participate in culture,
952 knowledge building, and even democracy, and many other socially
953 beneficial practices.
954
955 The commons spurs innovation. Resources in the hands of more people who
956 can use them leads to new ideas. The way commons resources can be
957 modified, customized, and improved results in derivative works never
958 imagined by the original creator. Some endeavors that are Made with
959 Creative Commons deliberately encourage users to take the resources
960 being shared and innovate them. Doing so moves research and development
961 (R&D) from being solely inside the organization to being in the
962 community.[^The-New-World-of-Digital-Commons-37] Community-based innovation will keep an organization or
963 business on its toes. It must continue to contribute new ideas, absorb
964 and build on top of the innovations of others, and steward the resources
965 and the relationship with the community.
966
967 The commons boosts reach and impact. The digital commons is global.
968 Resources may be created for a local or regional need, but they go far
969 and wide generating a global impact. In the digital world, there are no
970 borders between countries. When you are Made with Creative Commons, you
971 are often local and global at the same time: Digital designs being
972 globally distributed but made and manufactured locally. Digital books or
973 music being globally distributed but readings and concerts performed
974 locally. The digital commons magnifies impact by connecting creators to
975 those who use and build on their work both locally and globally.
976
977 The commons is generative. Instead of extracting value, the commons adds
978 value. Digitized resources persist without becoming depleted, and
979 through use are improved, personalized, and localized. Each use adds
980 value. The market focuses on generating value for the business and the
981 customer. The commons generates value for a broader range of
982 beneficiaries including the business, the customer, the creator, the
983 public, and the commons itself. The generative nature of the commons
984 means that it is more cost-effective and produces a greater return on
985 investment. Value is not just measured in financial terms. Each new
986 resource added to the commons provides value to the public and
987 contributes to the overall value of the commons.
988
989 The commons brings people together for a common cause. The commons vests
990 people directly with the responsibility to manage the resources for the
991 common good. The costs and benefits for the individual are balanced with
992 the costs and benefits for the community and for future generations.
993 Resources are not anonymous or mass produced. Their provenance is known
994 and acknowledged through attribution and other means. Those that are
995 Made with Creative Commons generate awareness and reputation based on
996 their contributions to the commons. The reach, impact, and
997 sustainability of those contributions rest largely on their ability to
998 forge relationships and connections with those who use and improve them.
999 By functioning on the basis of social engagement, not monetary exchange,
1000 the commons unifies people.
1001
1002 The benefits of the commons are many. When these benefits align with the
1003 goals of individuals, communities, businesses in the market, or state
1004 enterprises, choosing to manage resources as a commons ought to be the
1005 option of choice.
1006
1007 ### Our Case Studies
1008
1009 The creators, organizations, and businesses in our case studies operate
1010 as nonprofits, for-profits, and social enterprises. Regardless of legal
1011 status, they all have a social mission. Their primary reason for being
1012 is to make the world a better place, not to profit. Money is a means to
1013 a social end, not the end itself. They factor public interest into
1014 decisions, behavior, and practices. Transparency and trust are really
1015 important. Impact and success are measured against social aims expressed
1016 in mission statements, and are not just about the financial bottom line.
1017
1018 The case studies are based on the narratives told to us by founders and
1019 key staff. Instead of solely using financials as the measure of success
1020 and sustainability, they emphasized their mission, practices, and means
1021 by which they measure success. Metrics of success are a blend of how
1022 social goals are being met and how sustainable the enterprise is.
1023
1024 Our case studies are diverse, ranging from publishing to education and
1025 manufacturing. All of the organizations, businesses, and creators in the
1026 case studies produce digital resources. Those resources exist in many
1027 forms including books, designs, songs, research, data, cultural works,
1028 education materials, graphic icons, and video. Some are digital
1029 representations of physical resources. Others are born digital but can
1030 be made into physical resources.
1031
1032 They are creating new resources, or using the resources of others, or
1033 mixing existing resources together to make something new. They, and
1034 their audience, all play a direct, participatory role in managing those
1035 resources, including their preservation, curation, distribution, and
1036 enhancement. Access and participation is open to all regardless of
1037 monetary means.
1038
1039 And as users of Creative Commons licenses, they are automatically part
1040 of a global community. The new digital commons is global. Those we
1041 profiled come from nearly every continent in the world. To build and
1042 interact within this global community is conducive to success.
1043
1044 Creative Commons licenses may express legal rules around the use of
1045 resources in a commons, but success in the commons requires more than
1046 following the letter of the law and acquiring financial means. Over and
1047 over we heard in our interviews how success and sustainability are tied
1048 to a set of beliefs, values, and principles that underlie their actions:
1049 Give more than you take. Be open and inclusive. Add value. Make visible
1050 what you are using from the commons, what you are adding, and what you
1051 are monetizing. Maximize abundance. Give attribution. Express gratitude.
1052 Develop trust; don't exploit. Build relationship and community. Be
1053 transparent. Defend the commons.
1054
1055 The new digital commons is here to stay. Made With Creative Commons case
1056 studies show how it's possible to be part of this commons while still
1057 functioning within market and state systems. The commons generates
1058 benefits neither the market nor state can achieve on their own. Rather
1059 than the market or state dominating as primary means of resource
1060 management, a more balanced alternative is possible.
1061
1062 Enterprise use of Creative Commons has only just begun. The case studies
1063 in this book are merely starting points. Each is changing and evolving
1064 over time. Many more are joining and inventing new models. This overview
1065 aims to provide a framework and language for thinking and talking about
1066 the new digital commons. The remaining sections go deeper providing
1067 further guidance and insights on how it works.
1068
1069 ### Notes
1070
1071 [^The-New-World-of-Digital-Commons-1]: Jonathan Rowe, Our Common Wealth (San Francisco: Berrett-Koehler,
1072 2013), 14.
1073 [^The-New-World-of-Digital-Commons-2]: David Bollier, Think Like a Commoner: A Short Introduction to the
1074 Life of the Commons (Gabriola Island, BC: New Society, 2014), 176.
1075 [^The-New-World-of-Digital-Commons-3]: Ibid., 15.
1076 [^The-New-World-of-Digital-Commons-4]: Ibid., 145.
1077 [^The-New-World-of-Digital-Commons-5]: Ibid., 175.
1078 [^The-New-World-of-Digital-Commons-6]: Daniel H. Cole, "Learning from Lin: Lessons and Cautions from the
1079 Natural Commons for the Knowledge Commons," in Governing Knowledge
1080 Commons, eds. Brett M. Frischmann, Michael J. Madison, and
1081 Katherine J. Strandburg (New York: Oxford University Press,
1082 2014), 53.
1083 [^The-New-World-of-Digital-Commons-7]: Max Haiven, Crises of Imagination, Crises of Power: Capitalism,
1084 Creativity and the Commons (New York: Zed Books, 2014), 93.
1085 [^The-New-World-of-Digital-Commons-8]: Cole, "Learning from Lin," in Frischmann, Madison, and Strandburg,
1086 Governing Knowledge Commons, 59.
1087 [^The-New-World-of-Digital-Commons-9]: Bollier, Think Like a Commoner, 175.
1088 [^The-New-World-of-Digital-Commons-10]: Joshua Farley and Ida Kubiszewski, "The Economics of Information in
1089 a Post-Carbon Economy," in Free Knowledge: Confronting the
1090 Commodification of Human Discovery, eds. Patricia W. Elliott and
1091 Daryl H. Hepting (Regina, SK: University of Regina Press, 2015),
1092 201--4.
1093 [^The-New-World-of-Digital-Commons-11]: Rowe, Our Common Wealth, 19; and Heather Menzies, Reclaiming the
1094 Commons for the Common Good: A Memoir and Manifesto (Gabriola
1095 Island, BC: New Society, 2014), 42--43.
1096 [^The-New-World-of-Digital-Commons-12]: Bollier, Think Like a Commoner, 55--78.
1097 [^The-New-World-of-Digital-Commons-13]: Fritjof Capra and Ugo Mattei, The Ecology of Law: Toward a Legal
1098 System in Tune with Nature and Community (Oakland, CA:
1099 Berrett-Koehler, 2015), 46--57; and Bollier, Think Like a
1100 Commoner, 88.
1101 [^The-New-World-of-Digital-Commons-14]: Brett M. Frischmann, Michael J. Madison, and Katherine J.
1102 Strandburg, "Governing Knowledge Commons," in Frischmann, Madison,
1103 and Strandburg Governing Knowledge Commons, 12.
1104 [^The-New-World-of-Digital-Commons-15]: Farley and Kubiszewski, "Economics of Information," in Elliott and
1105 Hepting, Free Knowledge, 203.
1106 [^The-New-World-of-Digital-Commons-16]: "What Is Free Software?" GNU Operating System, the Free Software
1107 Foundation's Licensing and Compliance Lab, accessed December 30,
1108 2016, [](http://www.gnu.org/philosophy/free-sw).
1109 [^The-New-World-of-Digital-Commons-17]: Wikipedia, s.v. "Open-source software," last modified November
1110 22, 2016.
1111 [^The-New-World-of-Digital-Commons-18]: Eric S. Raymond, "The Magic Cauldron," in The Cathedral and the
1112 Bazaar: Musings on Linux and Open Source by an Accidental
1113 Revolutionary, rev. ed. (Sebastopol, CA: O'Reilly Media, 2001),
1114 [](http://www.catb.org/esr/writings/cathedral-bazaar/).
1115 [^The-New-World-of-Digital-Commons-19]: New York Times Customer Insight Group, The Psychology of Sharing:
1116 Why Do People Share Online? (New York: New York Times Customer
1117 Insight Group, 2011), [](http://www.iab.net/media/file/POSWhitePaper.pdf).
1118 [^The-New-World-of-Digital-Commons-20]: "Licensing Considerations," Creative Commons, accessed December 30,
1119 2016, [](http://creativecommons.org/share-your-work/licensing-considerations/).
1120 [^The-New-World-of-Digital-Commons-21]: Creative Commons, 2015 State of the Commons (Mountain View, CA:
1121 Creative Commons, 2015), [](http://stateof.creativecommons.org/2015/).
1122 [^The-New-World-of-Digital-Commons-22]: Wikipedia, s.v. "Open Government Partnership," last modified
1123 September 24, 2016,
1124 [](http://en.wikipedia.org/wiki/Open\_Government\_Partnership).
1125 [^The-New-World-of-Digital-Commons-23]: Capra and Mattei, Ecology of Law, 114.
1126 [^The-New-World-of-Digital-Commons-24]: Ibid., 116.
1127 [^The-New-World-of-Digital-Commons-25]: The Swedish International Development Cooperation Agency, "Stockholm
1128 Statement" accessed February 15, 2017,
1129 [](http://sida.se/globalassets/sida/eng/press/stockholm-statement.pdf)
1130 [^The-New-World-of-Digital-Commons-26]: City of Bologna, Regulation on Collaboration between Citizens and
1131 the City for the Care and Regeneration of Urban Commons, trans.
1132 LabGov (LABoratory for the GOVernance of Commons) (Bologna, Italy:
1133 City of Bologna, 2014),
1134 [](http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf).
1135 [^The-New-World-of-Digital-Commons-27]: The Seoul Sharing City website is [](http://english.sharehub.kr); for Amsterdam
1136 Sharing City, go to [](http://www.sharenl.nl/amsterdam-sharing-city/).
1137 [^The-New-World-of-Digital-Commons-28]: Tom Slee, What's Yours Is Mine: Against the Sharing Economy (New
1138 York: OR Books, 2015), 42.
1139 [^The-New-World-of-Digital-Commons-29]: Chris Anderson, Free: How Today's Smartest Businesses Profit by
1140 Giving Something for Nothing, Reprint with new preface. (New York:
1141 Hyperion, 2010), 78.
1142 [^The-New-World-of-Digital-Commons-30]: Jeremy Rifkin, The Zero Marginal Cost Society: The Internet of
1143 Things, the Collaborative Commons, and the Eclipse of Capitalism
1144 (New York: Palgrave Macmillan, 2014), 273.
1145 [^The-New-World-of-Digital-Commons-31]: Gar Alperovitz, What Then Must We Do? Straight Talk about the Next
1146 American Revolution: Democratizing Wealth and Building a
1147 Community-Sustaining Economy from the Ground Up (White River
1148 Junction, VT: Chelsea Green, 2013), 39.
1149 [^The-New-World-of-Digital-Commons-32]: Marjorie Kelly, Owning Our Future: The Emerging Ownership
1150 Revolution; Journeys to a Generative Economy (San Francisco:
1151 Berrett-Koehler, 2012), 8--9.
1152 [^The-New-World-of-Digital-Commons-33]: Alex Osterwalder and Yves Pigneur, Business Model Generation
1153 (Hoboken, NJ: John Wiley and Sons, 2010). A preview of the book is
1154 available at [](http://strategyzer.com/books/business-model-generation).
1155 [^The-New-World-of-Digital-Commons-34]: This business model canvas is available to download at
1156 [](http://strategyzer.com/canvas/business-model-canvas).
1157 [^The-New-World-of-Digital-Commons-35]: We've made the "Open Business Model Canvas," designed by the
1158 coauthor Paul Stacey, available online at
1159 [](http://docs.google.com/drawings/d/1QOIDa2qak7wZSSOa4Wv6qVMO77IwkKHN7CYyq0wHivs/edit).
1160 You can also find the accompanying Open Business Model Canvas
1161 Questions at
1162 [](http://docs.google.com/drawings/d/1kACK7TkoJgsM18HUWCbX9xuQ0Byna4plSVZXZGTtays/edit).
1163 [^The-New-World-of-Digital-Commons-36]: A more comprehensive list of revenue streams is available in this
1164 post I wrote on Medium on March 6, 2016. "What Is an Open Business
1165 Model and How Can You Generate Revenue?", available at
1166 [](http://medium.com/made-with-creative-commons/what-is-an-open-business-model-and-how-can-you-generate-revenue-5854d2659b15).
1167 [^The-New-World-of-Digital-Commons-37]: Henry Chesbrough, Open Innovation: The New Imperative for Creating
1168 and Profiting from Technology (Boston: Harvard Business Review
1169 Press, 2006), 31--44.
1170
1171 ## How to Be Made with Creative Commons
1172
1173 Sarah Hinchliff Pearson
1174
1175 When we began this project in August 2015, we set out to write a book
1176 about business models that involve Creative Commons licenses in some
1177 significant way---what we call being Made with Creative Commons. With
1178 the help of our Kickstarter backers, we chose twenty-four endeavors from
1179 all around the world that are Made with Creative Commons. The mix is
1180 diverse, from an individual musician to a university-textbook publisher
1181 to an electronics manufacturer. Some make their own content and share
1182 under Creative Commons licensing. Others are platforms for CC-licensed
1183 creative work made by others. Many sit somewhere in between, both using
1184 and contributing creative work that's shared with the public. Like all
1185 who use the licenses, these endeavors share their work---whether it's
1186 open data or furniture designs---in a way that enables the public not
1187 only to access it but also to make use of it.
1188
1189 We analyzed the revenue models, customer segments, and value
1190 propositions of each endeavor. We searched for ways that putting their
1191 content under Creative Commons licenses helped boost sales or increase
1192 reach. Using traditional measures of economic success, we tried to map
1193 these business models in a way that meaningfully incorporated the impact
1194 of Creative Commons. In our interviews, we dug into the motivations, the
1195 role of CC licenses, modes of revenue generation, definitions of
1196 success.
1197
1198 In fairly short order, we realized the book we set out to write was
1199 quite different from the one that was revealing itself in our interviews
1200 and research.
1201
1202 It isn't that we were wrong to think you can make money while using
1203 Creative Commons licenses. In many instances, CC can help make you more
1204 money. Nor were we wrong that there are business models out there that
1205 others who want to use CC licensing as part of their livelihood or
1206 business could replicate. What we didn't realize was just how misguided
1207 it would be to write a book about being Made with Creative Commons using
1208 only a business lens.
1209
1210 According to the seminal handbook Business Model Generation, a business
1211 model "describes the rationale of how an organization creates, delivers,
1212 and captures value."[^How-to-Be-Made-with-Creative-Commons-1] Thinking about sharing in terms of creating and
1213 capturing value always felt inappropriately transactional and out of
1214 place, something we heard time and time again in our interviews. And as
1215 Cory Doctorow told us in our interview with him, "Business model can
1216 mean anything you want it to mean."
1217
1218 Eventually, we got it. Being Made with Creative Commons is more than a
1219 business model. While we will talk about specific revenue models as one
1220 piece of our analysis (and in more detail in the case studies), we
1221 scrapped that as our guiding rubric for the book.
1222
1223 Admittedly, it took me a long time to get there. When Paul and I divided
1224 up our writing after finishing the research, my charge was to distill
1225 everything we learned from the case studies and write up the practical
1226 lessons and takeaways. I spent months trying to jam what we learned into
1227 the business-model box, convinced there must be some formula for the way
1228 things interacted. But there is no formula. You'll probably have to
1229 discard that way of thinking before you read any further.
1230
1231 In every interview, we started from the same simple questions. Amid all
1232 the diversity among the creators, organizations, and businesses we
1233 profiled, there was one constant. Being Made with Creative Commons may
1234 be good for business, but that is not why they do it. Sharing work with
1235 Creative Commons is, at its core, a moral decision. The commercial and
1236 other self-interested benefits are secondary. Most decided to use CC
1237 licenses first and found a revenue model later. This was our first hint
1238 that writing a book solely about the impact of sharing on business might
1239 be a little off track.
1240
1241 But we also started to realize something about what it means to be Made
1242 with Creative Commons. When people talked to us about how and why they
1243 used CC, it was clear that it meant something more than using a
1244 copyright license. It also represented a set of values. There is
1245 symbolism behind using CC, and that symbolism has many layers.
1246
1247 At one level, being Made with Creative Commons expresses an affinity for
1248 the value of Creative Commons. While there are many different flavors of
1249 CC licenses and nearly infinite ways to be Made with Creative Commons,
1250 the basic value system is rooted in a fundamental belief that knowledge
1251 and creativity are building blocks of our culture rather than just
1252 commodities from which to extract market value. These values reflect a
1253 belief that the common good should always be part of the equation when
1254 we determine how to regulate our cultural outputs. They reflect a belief
1255 that everyone has something to contribute, and that no one can own our
1256 shared culture. They reflect a belief in the promise of sharing.
1257
1258 Whether the public makes use of the opportunity to copy and adapt your
1259 work, sharing with a Creative Commons license is a symbol of how you
1260 want to interact with the people who consume your work. Whenever you
1261 create something, "all rights reserved" under copyright is automatic, so
1262 the copyright symbol (©) on the work does not necessarily come across as
1263 a marker of distrust or excessive protectionism. But using a CC license
1264 can be a symbol of the opposite---of wanting a real human relationship,
1265 rather than an impersonal market transaction. It leaves open the
1266 possibility of connection.
1267
1268 Being Made with Creative Commons not only demonstrates values connected
1269 to CC and sharing. It also demonstrates that something other than profit
1270 drives what you do. In our interviews, we always asked what success
1271 looked like for them. It was stunning how rarely money was mentioned.
1272 Most have a deeper purpose and a different vision of success.
1273
1274 The driving motivation varies depending on the type of endeavor. For
1275 individual creators, it is most often about personal inspiration. In
1276 some ways, this is nothing new. As Doctorow has written, "Creators
1277 usually start doing what they do for love."[^How-to-Be-Made-with-Creative-Commons-2] But when you share your
1278 creative work under a CC license, that dynamic is even more pronounced.
1279 Similarly, for technological innovators, it is often less about creating
1280 a specific new thing that will make you rich and more about solving a
1281 specific problem you have. The creators of Arduino told us that the key
1282 question when creating something is "Do you as the creator want to use
1283 it? It has to have personal use and meaning."
1284
1285 Many that are Made with Creative Commons have an express social mission
1286 that underpins everything they do. In many cases, sharing with Creative
1287 Commons expressly advances that social mission, and using the licenses
1288 can be the difference between legitimacy and hypocrisy. Noun Project
1289 co-founder Edward Boatman told us they could not have stated their
1290 social mission of sharing with a straight face if they weren't willing
1291 to show the world that it was OK to share their content using a Creative
1292 Commons license.
1293
1294 This dynamic is probably one reason why there are so many nonprofit
1295 examples of being Made with Creative Commons. The content is the result
1296 of a labor of love or a tool to drive social change, and money is like
1297 gas in the car, something that you need to keep going but not an end in
1298 itself. Being Made with Creative Commons is a different vision of a
1299 business or livelihood, where profit is not paramount, and producing
1300 social good and human connection are integral to success.
1301
1302 Even if profit isn't the end goal, you have to bring in money to be
1303 successfully Made with Creative Commons. At a bare minimum, you have to
1304 make enough money to keep the lights on.
1305
1306 The costs of doing business vary widely for those made with CC, but
1307 there is generally a much lower threshold for sustainability than there
1308 used to be for any creative endeavor. Digital technology has made it
1309 easier than ever to create, and easier than ever to distribute. As
1310 Doctorow put it in his book Information Doesn't Want to Be Free, "If
1311 analog dollars have turned into digital dimes (as the critics of
1312 ad-supported media have it), there is the fact that it's possible to run
1313 a business that gets the same amount of advertising as its forebears at
1314 a fraction of the price."
1315
1316 Some creation costs are the same as they always were. It takes the same
1317 amount of time and money to write a peer-reviewed journal article or
1318 paint a painting. Technology can't change that. But other costs are
1319 dramatically reduced by technology, particularly in production-heavy
1320 domains like filmmaking.[^How-to-Be-Made-with-Creative-Commons-3] CC-licensed content and content in the public
1321 domain, as well as the work of volunteer collaborators, can also
1322 dramatically reduce costs if they're being used as resources to create
1323 something new. And, of course, there is the reality that some content
1324 would be created whether or not the creator is paid because it is a
1325 labor of love.
1326
1327 Distributing content is almost universally cheaper than ever. Once
1328 content is created, the costs to distribute copies digitally are
1329 essentially zero.[^How-to-Be-Made-with-Creative-Commons-4] The costs to distribute physical copies are still
1330 significant, but lower than they have been historically. And it is now
1331 much easier to print and distribute physical copies on-demand, which
1332 also reduces costs. Depending on the endeavor, there can be a whole host
1333 of other possible expenses like marketing and promotion, and even
1334 expenses associated with the various ways money is being made, like
1335 touring or custom training.
1336
1337 It's important to recognize that the biggest impact of technology on
1338 creative endeavors is that creators can now foot the costs of creation
1339 and distribution themselves. People now often have a direct route to
1340 their potential public without necessarily needing intermediaries like
1341 record labels and book publishers. Doctorow wrote, "If you're a creator
1342 who never got the time of day from one of the great imperial powers,
1343 this is your time. Where once you had no means of reaching an audience
1344 without the assistance of the industry-dominating megacompanies, now you
1345 have hundreds of ways to do it without them."[^How-to-Be-Made-with-Creative-Commons-5] Previously, distribution
1346 of creative work involved the costs associated with sustaining a
1347 monolithic entity, now creators can do the work themselves. That means
1348 the financial needs of creative endeavors can be a lot more modest.
1349
1350 Whether for an individual creator or a larger endeavor, it usually isn't
1351 enough to break even if you want to make what you're doing a livelihood.
1352 You need to build in some support for the general operation. This extra
1353 bit looks different for everyone, but importantly, in nearly all cases
1354 for those Made with Creative Commons, the definition of "enough money"
1355 looks a lot different than it does in the world of venture capital and
1356 stock options. It is more about sustainability and less about unlimited
1357 growth and profit. SparkFun founder Nathan Seidle told us, "Business
1358 model is a really grandiose word for it. It is really just about keeping
1359 the operation going day to day."
1360
1361 This book is a testament to the notion that it is possible to make money
1362 while using CC licenses and CC-licensed content, but we are still very
1363 much at an experimental stage. The creators, organizations, and
1364 businesses we profile in this book are blazing the trail and adapting in
1365 real time as they pursue this new way of operating.
1366
1367 There are, however, plenty of ways in which CC licensing can be good for
1368 business in fairly predictable ways. The first is how it helps solve
1369 "problem zero."
1370
1371 ### Problem Zero: Getting Discovered
1372
1373 Once you create or collect your content, the next step is finding users,
1374 customers, fans---in other words, your people. As Amanda Palmer wrote,
1375 "It has to start with the art. The songs had to touch people initially,
1376 and mean something, for anything to work at all."[^How-to-Be-Made-with-Creative-Commons-6] There isn't any magic
1377 to finding your people, and there is certainly no formula. Your work has
1378 to connect with people and offer them some artistic and/or utilitarian
1379 value. In some ways, this is easier than ever. Online we are not limited
1380 by shelf space, so there is room for every obscure interest, taste, and
1381 need imaginable. This is what Chris Anderson dubbed the Long Tail, where
1382 consumption becomes less about mainstream mass "hits" and more about
1383 micromarkets for every particular niche. As Anderson wrote, "We are all
1384 different, with different wants and needs, and the Internet now has a
1385 place for all of them in the way that physical markets did not."[^How-to-Be-Made-with-Creative-Commons-7] We are
1386 no longer limited to what appeals to the masses.
1387
1388 While finding "your people" online is theoretically easier than in the
1389 analog world, as a practical matter it can still be difficult to
1390 actually get noticed. The Internet is a firehose of content, one that
1391 only grows larger by the minute. As a content creator, not only are you
1392 competing for attention against more content creators than ever before,
1393 you are competing against creativity generated outside the market as
1394 well.[^How-to-Be-Made-with-Creative-Commons-8] Anderson wrote, "The greatest change of the past decade has been
1395 the shift in time people spend consuming amateur content instead of
1396 professional content."[^How-to-Be-Made-with-Creative-Commons-9] To top it all off, you have to compete against
1397 the rest of their lives, too---"friends, family, music playlists, soccer
1398 games, and nights on the town."[^How-to-Be-Made-with-Creative-Commons-10] Somehow, some way, you have to get
1399 noticed by the right people.
1400
1401 When you come to the Internet armed with an all-rights-reserved
1402 mentality from the start, you are often restricting access to your work
1403 before there is even any demand for it. In many cases, requiring payment
1404 for your work is part of the traditional copyright system. Even a tiny
1405 cost has a big effect on demand. It's called the penny gap---the large
1406 difference in demand between something that is available at the price of
1407 one cent versus the price of zero.[^How-to-Be-Made-with-Creative-Commons-11] That doesn't mean it is wrong to
1408 charge money for your content. It simply means you need to recognize the
1409 effect that doing so will have on demand. The same principle applies to
1410 restricting access to copy the work. If your problem is how to get
1411 discovered and find "your people," prohibiting people from copying your
1412 work and sharing it with others is counterproductive.
1413
1414 Of course, it's not that being discovered by people who like your work
1415 will make you rich---far from it. But as Cory Doctorow says,
1416 "Recognition is one of many necessary preconditions for artistic
1417 success."[^How-to-Be-Made-with-Creative-Commons-12]
1418
1419 Choosing not to spend time and energy restricting access to your work
1420 and policing infringement also builds goodwill. Lumen Learning, a
1421 for-profit company that publishes online educational materials, made an
1422 early decision not to prevent students from accessing their content,
1423 even in the form of a tiny paywall, because it would negatively impact
1424 student success in a way that would undermine the social mission behind
1425 what they do. They believe this decision has generated an immense amount
1426 of goodwill within the community.
1427
1428 It is not just that restricting access to your work may undermine your
1429 social mission. It also may alienate the people who most value your
1430 creative work. If people like your work, their natural instinct will be
1431 to share it with others. But as David Bollier wrote, "Our natural human
1432 impulses to imitate and share---the essence of culture---have been
1433 criminalized."[^How-to-Be-Made-with-Creative-Commons-13]
1434
1435 The fact that copying can carry criminal penalties undoubtedly deters
1436 copying it, but copying with the click of a button is too easy and
1437 convenient to ever fully stop it. Try as the copyright industry might to
1438 persuade us otherwise, copying a copyrighted work just doesn't feel like
1439 stealing a loaf of bread. And, of course, that's because it isn't.
1440 Sharing a creative work has no impact on anyone else's ability to make
1441 use of it.
1442
1443 If you take some amount of copying and sharing your work as a given, you
1444 can invest your time and resources elsewhere, rather than wasting them
1445 on playing a cat and mouse game with people who want to copy and share
1446 your work. Lizzy Jongma from the Rijksmuseum said, "We could spend a lot
1447 of money trying to protect works, but people are going to do it anyway.
1448 And they will use bad-quality versions." Instead, they started releasing
1449 high-resolution digital copies of their collection into the public
1450 domain and making them available for free on their website. For them,
1451 sharing was a form of quality control over the copies that were
1452 inevitably being shared online. Doing this meant forgoing the revenue
1453 they previously got from selling digital images. But Lizzy says that was
1454 a small price to pay for all of the opportunities that sharing unlocked
1455 for them.
1456
1457 Being Made with Creative Commons means you stop thinking about ways to
1458 artificially make your content scarce, and instead leverage it as the
1459 potentially abundant resource it is.[^How-to-Be-Made-with-Creative-Commons-14] When you see information
1460 abundance as a feature, not a bug, you start thinking about the ways to
1461 use the idling capacity of your content to your advantage. As my friend
1462 and colleague Eric Steuer once said, "Using CC licenses shows you get
1463 the Internet."
1464
1465 Cory Doctorow says it costs him nothing when other people make copies of
1466 his work, and it opens the possibility that he might get something in
1467 return.[^How-to-Be-Made-with-Creative-Commons-15] Similarly, the makers of the Arduino boards knew it was
1468 impossible to stop people from copying their hardware, so they decided
1469 not to even try and instead look for the benefits of being open. For
1470 them, the result is one of the most ubiquitous pieces of hardware in the
1471 world, with a thriving online community of tinkerers and innovators that
1472 have done things with their work they never could have done otherwise.
1473
1474 There are all kinds of way to leverage the power of sharing and remix to
1475 your benefit. Here are a few.
1476
1477 #### Use CC to grow a larger audience
1478
1479 Putting a Creative Commons license on your content won't make it
1480 automatically go viral, but eliminating legal barriers to copying the
1481 work certainly can't hurt the chances that your work will be shared. The
1482 CC license symbolizes that sharing is welcome. It can act as a little
1483 tap on the shoulder to those who come across the work---a nudge to copy
1484 the work if they have any inkling of doing so. All things being equal,
1485 if one piece of content has a sign that says Share and the other says
1486 Don't Share (which is what "©" means), which do you think people are
1487 more likely to share?
1488
1489 The Conversation is an online news site with in-depth articles written
1490 by academics who are experts on particular topics. All of the articles
1491 are CC-licensed, and they are copied and reshared on other sites by
1492 design. This proliferating effect, which they track, is a central part
1493 of the value to their academic authors who want to reach as many readers
1494 as possible.
1495
1496 The idea that more eyeballs equates with more success is a form of the
1497 max strategy, adopted by Google and other technology companies.
1498 According to Google's Eric Schmidt, the idea is simple: "Take whatever
1499 it is you are doing and do it at the max in terms of distribution. The
1500 other way of saying this is that since marginal cost of distribution is
1501 free, you might as well put things everywhere."[^How-to-Be-Made-with-Creative-Commons-16] This strategy is what
1502 often motivates companies to make their products and services free
1503 (i.e., no cost), but the same logic applies to making content freely
1504 shareable. Because CC-licensed content is free (as in cost) and can be
1505 freely copied, CC licensing makes it even more accessible and likely to
1506 spread.
1507
1508 If you are successful in reaching more users, readers, listeners, or
1509 other consumers of your work, you can start to benefit from the
1510 bandwagon effect. The simple fact that there are other people consuming
1511 or following your work spurs others to want to do the same.[^How-to-Be-Made-with-Creative-Commons-17] This is,
1512 in part, because we simply have a tendency to engage in herd behavior,
1513 but it is also because a large following is at least a partial indicator
1514 of quality or usefulness.[^How-to-Be-Made-with-Creative-Commons-18]
1515
1516 #### Use CC to get attribution and name recognition
1517
1518 Every Creative Commons license requires that credit be given to the
1519 author, and that reusers supply a link back to the original source of
1520 the material. CC0, not a license but a tool used to put work in the
1521 public domain, does not make attribution a legal requirement, but many
1522 communities still give credit as a matter of best practices and social
1523 norms. In fact, it is social norms, rather than the threat of legal
1524 enforcement, that most often motivate people to provide attribution and
1525 otherwise comply with the CC license terms anyway. This is the mark of
1526 any well-functioning community, within both the marketplace and the
1527 society at large.[^How-to-Be-Made-with-Creative-Commons-19] CC licenses reflect a set of wishes on the part of
1528 creators, and in the vast majority of circumstances, people are
1529 naturally inclined to follow those wishes. This is particularly the case
1530 for something as straightforward and consistent with basic notions of
1531 fairness as providing credit.
1532
1533 The fact that the name of the creator follows a CC-licensed work makes
1534 the licenses an important means to develop a reputation or, in corporate
1535 speak, a brand. The drive to associate your name with your work is not
1536 just based on commercial motivations, it is fundamental to authorship.
1537 Knowledge Unlatched is a nonprofit that helps to subsidize the print
1538 production of CC-licensed academic texts by pooling contributions from
1539 libraries around the United States. The CEO, Frances Pinter, says that
1540 the Creative Commons license on the works has a huge value to authors
1541 because reputation is the most important currency for academics. Sharing
1542 with CC is a way of having the most people see and cite your work.
1543
1544 Attribution can be about more than just receiving credit. It can also be
1545 about establishing provenance. People naturally want to know where
1546 content came from---the source of a work is sometimes just as
1547 interesting as the work itself. Opendesk is a platform for furniture
1548 designers to share their designs. Consumers who like those designs can
1549 then get matched with local makers who turn the designs into real-life
1550 furniture. The fact that I, sitting in the middle of the United States,
1551 can pick out a design created by a designer in Tokyo and then use a
1552 maker within my own community to transform the design into something
1553 tangible is part of the power of their platform. The provenance of the
1554 design is a special part of the product.
1555
1556 Knowing the source of a work is also critical to ensuring its
1557 credibility. Just as a trademark is designed to give consumers a way to
1558 identify the source and quality of a particular good and service,
1559 knowing the author of a work gives the public a way to assess its
1560 credibility. In a time when online discourse is plagued with
1561 misinformation, being a trusted information source is more valuable than
1562 ever.
1563
1564 #### Use CC-licensed content as a marketing tool
1565
1566 As we will cover in more detail later, many endeavors that are Made with
1567 Creative Commons make money by providing a product or service other than
1568 the CC-licensed work. Sometimes that other product or service is
1569 completely unrelated to the CC content. Other times it's a physical copy
1570 or live performance of the CC content. In all cases, the CC content can
1571 attract people to your other product or service.
1572
1573 Knowledge Unlatched's Pinter told us she has seen time and again how
1574 offering CC-licensed content---that is, digitally for free---actually
1575 increases sales of the printed goods because it functions as a marketing
1576 tool. We see this phenomenon regularly with famous artwork. The Mona
1577 Lisa is likely the most recognizable painting on the planet. Its
1578 ubiquity has the effect of catalyzing interest in seeing the painting in
1579 person, and in owning physical goods with the image. Abundant copies of
1580 the content often entice more demand, not blunt it. Another example came
1581 with the advent of the radio. Although the music industry did not see it
1582 coming (and fought it!), free music on the radio functioned as
1583 advertising for the paid version people bought in music stores.[^How-to-Be-Made-with-Creative-Commons-20] Free
1584 can be a form of promotion.
1585
1586 In some cases, endeavors that are Made with Creative Commons do not even
1587 need dedicated marketing teams or marketing budgets. Cards Against
1588 Humanity is a CC-licensed card game available as a free download. And
1589 because of this (thanks to the CC license on the game), the creators say
1590 it is one of the best-marketed games in the world, and they have never
1591 spent a dime on marketing. The textbook publisher OpenStax has also
1592 avoided hiring a marketing team. Their products are free, or cheaper to
1593 buy in the case of physical copies, which makes them much more
1594 attractive to students who then demand them from their universities.
1595 They also partner with service providers who build atop the CC-licensed
1596 content and, in turn, spend money and
1597 resources marketing those services (and by extension, the OpenStax
1598 textbooks).
1599
1600 #### Use CC to enable hands-on engagement with your work
1601
1602 The great promise of Creative Commons licensing is that it signifies an
1603 embrace of remix culture. Indeed, this is the great promise of digital
1604 technology. The Internet opened up a whole new world of possibilities
1605 for public participation in creative work.
1606
1607 Four of the six CC licenses enable reusers to take apart, build upon, or
1608 otherwise adapt the work. Depending on the context, adaptation can mean
1609 wildly different things---translating, updating, localizing, improving,
1610 transforming. It enables a work to be customized for particular needs,
1611 uses, people, and communities, which is another distinct value to offer
1612 the public.[^How-to-Be-Made-with-Creative-Commons-21] Adaptation is more game changing in some contexts than
1613 others. With educational materials, the ability to customize and update
1614 the content is critically important for its usefulness. For photography,
1615 the ability to adapt a photo is less important.
1616
1617 This is a way to counteract a potential downside of the abundance of
1618 free and open content described above. As Anderson wrote in Free,
1619 "People often don't care as much about things they don't pay for, and as
1620 a result they don't think as much about how they consume them."[^How-to-Be-Made-with-Creative-Commons-22] If
1621 even the tiny act of volition of paying one penny for something changes
1622 our perception of that thing, then surely the act of remixing it
1623 enhances our perception exponentially.[^How-to-Be-Made-with-Creative-Commons-23] We know that people will pay
1624 more for products they had a part in creating.[^How-to-Be-Made-with-Creative-Commons-24] And we know that
1625 creating something, no matter what quality, brings with it a type of
1626 creative satisfaction that can never be replaced by consuming something
1627 created by someone else.[^How-to-Be-Made-with-Creative-Commons-25]
1628
1629 Actively engaging with the content helps us avoid the type of aimless
1630 consumption that anyone who has absentmindedly scrolled through their
1631 social-media feeds for an hour knows all too well. In his book,
1632 Cognitive Surplus, Clay Shirky says, "To participate is to act as if
1633 your presence matters, as if, when you see something or hear something,
1634 your response is part of the event."[^How-to-Be-Made-with-Creative-Commons-26] Opening the door to your content
1635 can get people more deeply tied to your work.
1636
1637 #### Use CC to differentiate yourself
1638
1639 Operating under a traditional copyright regime usually means operating
1640 under the rules of establishment players in the media. Business
1641 strategies that are embedded in the traditional copyright system, like
1642 using digital rights management (DRM) and signing exclusivity contracts,
1643 can tie the hands of creators, often at the expense of the creator's
1644 best interest.[^How-to-Be-Made-with-Creative-Commons-27] Being Made with Creative Commons means you can function
1645 without those barriers and, in many cases, use the increased openness as
1646 a competitive advantage. David Harris from OpenStax said they
1647 specifically pursue strategies they know that traditional publishers
1648 cannot. "Don't go into a market and play by the incumbent rules," David
1649 said. "Change the rules of engagement."
1650
1651 ### Making Money
1652
1653 Like any moneymaking endeavor, those that are Made with Creative Commons
1654 have to generate some type of value for their audience or customers.
1655 Sometimes that value is subsidized by funders who are not actually
1656 beneficiaries of that value. Funders, whether philanthropic
1657 institutions, governments, or concerned individuals, provide money to
1658 the organization out of a sense of pure altruism. This is the way
1659 traditional nonprofit funding operates.[^How-to-Be-Made-with-Creative-Commons-28] But in many cases, the revenue
1660 streams used by endeavors that are Made with Creative Commons are
1661 directly tied to the value they generate, where the recipient is paying
1662 for the value they receive like any standard market transaction. In
1663 still other
1664 cases, rather than the quid pro quo exchange of money for value that
1665 typically drives market transactions, the recipient gives money out of a
1666 sense of reciprocity.
1667
1668 Most who are Made with Creative Commons use a variety of methods to
1669 bring in revenue, some market-based and some not. One common strategy is
1670 using grant funding for content creation when research-and-development
1671 costs are particularly high, and then finding a different revenue stream
1672 (or streams) for ongoing expenses. As Shirky wrote, "The trick is in
1673 knowing when markets are an optimal way of organizing interactions and
1674 when they are not."[^How-to-Be-Made-with-Creative-Commons-29]
1675
1676 Our case studies explore in more detail the various revenue-generating
1677 mechanisms used by the creators, organizations, and businesses we
1678 interviewed. There is nuance hidden within the specific ways each of
1679 them makes money, so it is a bit dangerous to generalize too much about
1680 what we learned. Nonetheless, zooming out and viewing things from a
1681 higher level of abstraction can be instructive.
1682
1683 #### Market-based revenue streams
1684
1685 In the market, the central question when determining how to bring in
1686 revenue is what value people are willing to pay for.[^How-to-Be-Made-with-Creative-Commons-30] By definition, if
1687 you are Made with Creative Commons, the content you provide is available
1688 for free and not a market commodity. Like the ubiquitous freemium
1689 business model, any possible market transaction with a consumer of your
1690 content has to be based on some added value you provide.[^How-to-Be-Made-with-Creative-Commons-31]
1691
1692 In many ways, this is the way of the future for all content-driven
1693 endeavors. In the market, value lives in things that are scarce. Because
1694 the Internet makes a universe of content available to all of us for
1695 free, it is difficult to get people to pay for content online. The
1696 struggling newspaper industry is a testament to this fact. This is
1697 compounded by the fact that at least some amount of copying is probably
1698 inevitable. That means you may end up competing with free versions of
1699 your own content, whether you condone it or not.[^How-to-Be-Made-with-Creative-Commons-32] If people can easily
1700 find your content for free, getting people to buy it will be difficult,
1701 particularly in a context where access to content is more important than
1702 owning it. In Free, Anderson wrote, "Copyright protection schemes,
1703 whether coded into either law or software, are simply holding up a price
1704 against the force of gravity."
1705
1706 Of course, this doesn't mean that content-driven endeavors have no
1707 future in the traditional marketplace. In Free, Anderson explains how
1708 when one product or service becomes free, as information and content
1709 largely have in the digital age, other things become more valuable.
1710 "Every abundance creates a new scarcity," he wrote. You just have to
1711 find some way other than the content to provide value to your audience
1712 or customers. As Anderson says, "It's easy to compete with Free: simply
1713 offer something better or at least different from the free version."[^How-to-Be-Made-with-Creative-Commons-33]
1714
1715 In light of this reality, in some ways endeavors that are Made with
1716 Creative Commons are at a level playing field with all content-based
1717 endeavors in the digital age. In fact, they may even have an advantage
1718 because they can use the abundance of content to derive revenue from
1719 something scarce. They can also benefit from the goodwill that stems
1720 from the values behind being Made with Creative Commons.
1721
1722 For content creators and distributors, there are nearly infinite ways to
1723 provide value to the consumers of your work, above and beyond the value
1724 that lives within your free digital content. Often, the CC-licensed
1725 content functions as a marketing tool for the paid product or
1726 service.
1727
1728 Here are the most common high-level categories.
1729
1730 #### Providing a custom service to consumers of your work *\[MARKET-BASED\]*
1731
1732 In this age of information abundance, we don't lack for content. The
1733 trick is finding content that matches our needs and wants, so customized
1734 services are particularly valuable. As Anderson wrote, "Commodity
1735 information (everybody gets the same version) wants to be free.
1736 Customized information (you get something unique and meaningful to you)
1737 wants to be expensive."[^How-to-Be-Made-with-Creative-Commons-34] This can be anything from the artistic and
1738 cultural consulting services provided by Ártica to the custom-song
1739 business of Jonathan "Song-A-Day" Mann.
1740
1741 #### Charging for the physical copy *\[MARKET-BASED\]*
1742
1743 In his book about maker culture, Anderson characterizes this model as
1744 giving away the bits and selling the atoms (where bits refers to digital
1745 content and atoms refer to a physical object).[^How-to-Be-Made-with-Creative-Commons-35] This is particularly
1746 successful in domains where the digital version of the content isn't as
1747 valuable as the analog version, like book publishing where a significant
1748 subset of people still prefer reading something they can hold in their
1749 hands. Or in domains where the content isn't useful until it is in
1750 physical form, like furniture designs. In those situations, a
1751 significant portion of consumers will pay for the convenience of having
1752 someone else put the physical version together for them. Some endeavors
1753 squeeze even more out of this revenue stream by using a Creative Commons
1754 license that only allows noncommercial uses, which means no one else can
1755 sell physical copies of their work in competition with them. This
1756 strategy of reserving commercial rights can be particularly important
1757 for items like books, where every printed copy of the same work is
1758 likely to be the same quality, so it is harder to differentiate one
1759 publishing service from another. On the other hand, for items like
1760 furniture or electronics, the provider of the physical goods can compete
1761 with other providers of the same works based on quality, service, or
1762 other traditional business principles.
1763
1764 #### Charging for the in-person version *\[MARKET-BASED\]*
1765
1766 As anyone who has ever gone to a concert will tell you, experiencing
1767 creativity in person is a completely different experience from consuming
1768 a digital copy on your own. Far from acting as a substitute for
1769 face-to-face interaction, CC-licensed content can actually create demand
1770 for the in-person version of experience. You can see this effect when
1771 people go view original art in person or pay to attend a talk or
1772 training course.
1773
1774 #### Selling merchandise *\[MARKET-BASED\]*
1775
1776 In many cases, people who like your work will pay for products
1777 demonstrating a connection to your work. As a child of the 1980s, I can
1778 personally attest to the power of a good concert T-shirt. This can also
1779 be an important revenue stream for museums and galleries.
1780
1781 Sometimes the way to find a market-based revenue stream is by providing
1782 value to people other than those who consume your CC-licensed content.
1783 In these revenue streams, the free content is being subsidized by an
1784 entirely different category of people or businesses. Often, those people
1785 or businesses are paying to access your main audience. The fact that the
1786 content is free increases the size of the audience, which in turn makes
1787 the offer more valuable to the paying customers. This is a variation of
1788 a traditional business model built on free called multi-sided
1789 platforms.[^How-to-Be-Made-with-Creative-Commons-36] Access to your audience isn't the only thing people are
1790 willing to pay for---there are other services you can provide as well.
1791
1792 #### Charging advertisers or sponsors *\[MARKET-BASED\]*
1793
1794 The traditional model of subsidizing free content is advertising. In
1795 this version of multi-sided platforms, advertisers pay for the
1796 opportunity to reach the set of eyeballs the content creators provide in
1797 the form of their audience.[^How-to-Be-Made-with-Creative-Commons-37] The Internet has made this model more
1798 difficult because the number of potential channels available to reach
1799 those eyeballs has become essentially infinite.[^How-to-Be-Made-with-Creative-Commons-38] Nonetheless, it
1800 remains a viable revenue stream for many content creators, including
1801 those who are Made with Creative Commons. Often, instead of paying to
1802 display advertising, the advertiser pays to be an official sponsor of
1803 particular content or projects, or of the overall endeavor.
1804
1805 #### Charging your content creators *\[MARKET-BASED\]*
1806
1807 Another type of multisided platform is where the content creators
1808 themselves pay to be featured on the platform. Obviously, this revenue
1809 stream is only available to those who rely on work created, at least in
1810 part, by others. The most well-known version of this model is the
1811 "author-processing charge" of open-access journals like those published
1812 by the Public Library of Science, but there are other variations. The
1813 Conversation is primarily funded by a university-membership model, where
1814 universities pay to have their faculties participate as writers of the
1815 content on the Conversation website.
1816
1817 #### Charging a transaction fee *\[MARKET-BASED\]*
1818
1819 This is a version of a traditional business model based on brokering
1820 transactions between parties.[^How-to-Be-Made-with-Creative-Commons-39] Curation is an important element of this
1821 model. Platforms like the Noun Project add value by wading through
1822 CC-licensed content to curate a high-quality set and then derive revenue
1823 when creators of that content make transactions with customers. Other
1824 platforms make money when service providers transact with their
1825 customers; for example, Opendesk makes money every time someone on their
1826 site pays a maker to make furniture based on one of the designs on the
1827 platform.
1828
1829 #### Providing a service to your creators *\[MARKET-BASED\]*
1830
1831 As mentioned above, endeavors can make money by providing customized
1832 services to their users. Platforms can undertake a variation of this
1833 service model directed at the creators that provide the content they
1834 feature. The data platforms Figure.NZ and Figshare both capitalize on
1835 this model by providing paid tools to help their users make the data
1836 they contribute to the platform more discoverable and reusable.
1837
1838 #### Licensing a trademark *\[MARKET-BASED\]*
1839
1840 Finally, some that are Made with Creative Commons make money by selling
1841 use of their trademarks. Well known brands that consumers associate with
1842 quality, credibility, or even an ethos can license that trademark to
1843 companies that want to take advantage of that goodwill. By definition,
1844 trademarks are scarce because they represent a particular source of a
1845 good or service. Charging for the ability to use that trademark is a way
1846 of deriving revenue from something scarce while taking advantage of the
1847 abundance of CC content.
1848
1849 #### Reciprocity-based revenue streams
1850
1851 Even if we set aside grant funding, we found that the traditional
1852 economic framework of understanding the market failed to fully capture
1853 the ways the endeavors we analyzed were making money. It was not simply
1854 about monetizing scarcity.
1855
1856 Rather than devising a scheme to get people to pay money in exchange for
1857 some direct value provided to them, many of the revenue streams were
1858 more about providing value, building a relationship, and then eventually
1859 finding some money that flows back out of a sense of reciprocity. While
1860 some look like traditional nonprofit funding models, they aren't
1861 charity. The endeavor exchange value with people, just not necessarily
1862 synchronously or in a way that requires that those values be equal. As
1863 David Bollier wrote in Think Like a Commoner, "There is no self-serving
1864 calculation of whether the value given and received is strictly equal."
1865
1866 This should be a familiar dynamic---it is the way you deal with your
1867 friends and family. We give without regard for what and when we will get
1868 back. David Bollier wrote, "Reciprocal social exchange lies at the heart
1869 of human identity, community and culture. It is a vital brain function
1870 that helps the human species survive and evolve."
1871
1872 What is rare is to incorporate this sort of relationship into an
1873 endeavor that also engages with the market.[^How-to-Be-Made-with-Creative-Commons-40] We almost can't help but
1874 think of relationships in the market as being centered on an even-steven
1875 exchange of value.[^How-to-Be-Made-with-Creative-Commons-41]
1876
1877 #### Memberships and individual donations *\[RECIPROCITY-BASED\]*
1878
1879 While memberships and donations are traditional nonprofit funding
1880 models, in the Made with Creative Commons context, they are directly
1881 tied to the reciprocal relationship that is cultivated with the
1882 beneficiaries of their work. The bigger the pool of those receiving
1883 value from the content, the more likely this strategy will work, given
1884 that only a small percentage of people are likely to contribute. Since
1885 using CC licenses can grease the wheels for content to reach more
1886 people, this strategy can be more effective for endeavors that are Made
1887 with Creative Commons. The greater the argument that the content is a
1888 public good or that the entire endeavor is furthering a social mission,
1889 the more likely this strategy is to succeed.
1890
1891 #### The pay-what-you-want model *\[RECIPROCITY-BASED\]*
1892
1893 In the pay-what-you-want model, the beneficiary of Creative Commons
1894 content is invited to give---at any amount they can and feel is
1895 appropriate, based on the public and personal value they feel is
1896 generated by the open content. Critically, these models are not touted
1897 as "buying" something free. They are similar to a tip jar. People make
1898 financial contributions as an act of gratitude. These models capitalize
1899 on the fact that we are naturally inclined to give money for things we
1900 value in the marketplace, even in situations where we could find a way
1901 to get it for free.
1902
1903 #### Crowdfunding *\[RECIPROCITY-BASED\]*
1904
1905 Crowdfunding models are based on recouping the costs of creating and
1906 distributing content before the content is created. If the endeavor is
1907 Made with Creative Commons, anyone who wants the work in question could
1908 simply wait until it's created and then access it for free. That means,
1909 for this model to work, people have to care about more than just
1910 receiving the work. They have to want you to succeed. Amanda Palmer
1911 credits the success of her crowdfunding on Kickstarter and Patreon to
1912 the years she spent building her community and creating a connection
1913 with her fans. She wrote in The Art of Asking, "Good art is made, good
1914 art is shared, help is offered, ears are bent, emotions are exchanged,
1915 the compost of real, deep connection is sprayed all over the fields.
1916 Then one day, the artist steps up and asks for something. And if the
1917 ground has been fertilized enough, the audience says, without
1918 hesitation: of course."
1919
1920 Other types of crowdfunding rely on a sense of responsibility that a
1921 particular community may feel. Knowledge Unlatched pools funds from
1922 major U.S. libraries to subsidize CC-licensed academic work that will
1923 be, by definition, available to everyone for free. Libraries with bigger
1924 budgets tend to give more out of a sense of commitment to the library
1925 community and to the idea of open access generally.
1926
1927 ### Making Human Connections
1928
1929 Regardless of how they made money, in our interviews, we repeatedly
1930 heard language like "persuading people to buy" and "inviting people to
1931 pay." We heard it even in connection with revenue streams that sit
1932 squarely within the market. Cory Doctorow told us, "I have to convince
1933 my readers that the right thing to do is to pay me." The founders of the
1934 for-profit company Lumen Learning showed us the letter they send to
1935 those who opt not to pay for the services they provide in connection
1936 with their CC-licensed educational content. It isn't a cease-and-desist
1937 letter; it's an invitation to pay because it's the right thing to do.
1938 This sort of behavior toward what could be considered nonpaying
1939 customers is largely unheard of in the traditional marketplace. But it
1940 seems to be part of the fabric of being Made with Creative Commons.
1941
1942 Nearly every endeavor we profiled relied, at least in part, on people
1943 being invested in what they do. The closer the Creative Commons content
1944 is to being "the product," the more pronounced this dynamic has to be.
1945 Rather than simply selling a product or service, they are making
1946 ideological, personal, and creative connections with the people who
1947 value what they do.
1948
1949 It took me a very long time to see how this avoidance of thinking about
1950 what they do in pure market terms was deeply tied to being Made with
1951 Creative Commons.
1952
1953 I came to the research with preconceived notions about what Creative
1954 Commons is and what it means to be Made with Creative Commons. It turned
1955 out I was wrong on so many counts.
1956
1957 Obviously, being Made with Creative Commons means using Creative Commons
1958 licenses. That much I knew. But in our interviews, people spoke of so
1959 much more than copyright permissions when they explained how sharing fit
1960 into what they do. I was thinking about sharing too narrowly, and as a
1961 result, I was missing vast swaths of the meaning packed within Creative
1962 Commons. Rather than parsing the specific and narrow role of the
1963 copyright license in the equation, it is important not to disaggregate
1964 the rest of what comes with sharing. You have to widen the lens.
1965
1966 Being Made with Creative Commons is not just about the simple act of
1967 licensing a copyrighted work under a set of standardized terms, but also
1968 about community, social good, contributing ideas, expressing a value
1969 system, working together. These components of sharing are hard to
1970 cultivate if you think about what you do in purely market terms. Decent
1971 social behavior isn't as intuitive when we are doing something that
1972 involves monetary exchange. It takes a conscious effort to foster the
1973 context for real sharing, based not strictly on impersonal market
1974 exchange, but on connections with the people with whom you
1975 share---connections with you, with your work, with your values, with
1976 each other.
1977
1978 The rest of this section will explore some of the common strategies that
1979 creators, companies, and organizations use to remind us that there are
1980 humans behind every creative endeavor. To remind us we have obligations
1981 to each other. To remind us what sharing really looks like.
1982
1983 #### Be human
1984
1985 Humans are social animals, which means we are naturally inclined to
1986 treat each other well.[^How-to-Be-Made-with-Creative-Commons-42] But the further removed we are from the person
1987 with whom we are interacting, the less caring our behavior will be.
1988 While the Internet has democratized cultural production, increased
1989 access to knowledge, and connected us in extraordinary ways, it can also
1990 make it easy forget we are dealing with another human.
1991
1992 To counteract the anonymous and impersonal tendencies of how we operate
1993 online, individual creators and corporations who use Creative Commons
1994 licenses work to demonstrate their humanity. For some, this means
1995 pouring their lives out on the page. For others, it means showing their
1996 creative process, giving a glimpse into how they do what they do. As
1997 writer Austin Kleon wrote, "Our work doesn't speak for itself. Human
1998 beings want to know where things came from, how they were made, and who
1999 made them. The stories you tell about the work you do have a huge effect
2000 on how people feel and what they understand about your work, and how
2001 people feel and what they understand about your work affects how they
2002 value it."[^How-to-Be-Made-with-Creative-Commons-43]
2003
2004 A critical component to doing this effectively is not worrying about
2005 being a "brand." That means not being afraid to be vulnerable. Amanda
2006 Palmer says, "When you're afraid of someone's judgment, you can't
2007 connect with them. You're too preoccupied with the task of impressing
2008 them." Not everyone is suited to live life as an open book like Palmer,
2009 and that's OK. There are a lot of ways to be human. The trick is just
2010 avoiding pretense and the temptation to artificially craft an image.
2011 People don't just want the glossy version of you. They can't relate to
2012 it, at least not in a meaningful way.
2013
2014 This advice is probably even more important for businesses and
2015 organizations because we instinctively conceive of them as nonhuman
2016 (though in the United States, corporations are people!). When
2017 corporations and organizations make the people behind them more
2018 apparent, it reminds people that they are dealing with something other
2019 than an anonymous corporate entity. In business-speak, this is about
2020 "humanizing your interactions" with the public.[^How-to-Be-Made-with-Creative-Commons-44] But it can't be a
2021 gimmick. You can't fake being human.
2022
2023 #### Be open and accountable
2024
2025 Transparency helps people understand who you are and why you do what you
2026 do, but it also inspires trust. Max Temkin of Cards Against Humanity
2027 told us, "One of the most surprising things you can do in capitalism is
2028 just be honest with people." That means sharing the good and the bad. As
2029 Amanda Palmer wrote, "You can fix almost anything by authentically
2030 communicating."[^How-to-Be-Made-with-Creative-Commons-45] It isn't about trying to satisfy everyone or trying to
2031 sugarcoat mistakes or bad news, but instead about explaining your
2032 rationale and then being prepared to defend it when people are
2033 critical.[^How-to-Be-Made-with-Creative-Commons-46]
2034
2035 Being accountable does not mean operating on consensus. According to
2036 James Surowiecki, consensus-driven groups tend to resort to
2037 lowest-common-denominator solutions and
2038 avoid the sort of candid exchange of ideas that cultivates healthy
2039 collaboration.[^How-to-Be-Made-with-Creative-Commons-47] Instead, it can be as simple as asking for input and
2040 then giving context and explanation about decisions you make, even if
2041 soliciting feedback and inviting discourse is time-consuming. If you
2042 don't go through the effort to actually respond to the input you
2043 receive, it can be worse than not inviting input in the first place.[^How-to-Be-Made-with-Creative-Commons-48]
2044 But when you get it right, it can guarantee the type of diversity of
2045 thought that helps endeavors excel. And it is another way to get people
2046 involved and invested in what you do.
2047
2048 #### Design for the good actors
2049
2050 Traditional economics assumes people make decisions based solely on
2051 their own economic self-interest.[^How-to-Be-Made-with-Creative-Commons-49] Any relatively introspective human
2052 knows this is a fiction---we are much more complicated beings with a
2053 whole range of needs, emotions, and motivations. In fact, we are
2054 hardwired to work together and ensure fairness.[^How-to-Be-Made-with-Creative-Commons-50] Being Made with
2055 Creative Commons requires an assumption that people will largely act on
2056 those social motivations, motivations that would be considered
2057 "irrational" in an economic sense. As Knowledge Unlatched's Pinter told
2058 us, "It is best to ignore people who try to scare you about free riding.
2059 That fear is based on a very shallow view of what motivates human
2060 behavior." There will always be people who will act in purely selfish
2061 ways, but endeavors that are Made with Creative Commons design for the
2062 good actors.
2063
2064 The assumption that people will largely do the right thing can be a
2065 self-fulfilling prophecy. Shirky wrote in Cognitive Surplus, "Systems
2066 that assume people will act in ways that create public goods, and that
2067 give them opportunities and rewards for doing so, often let them work
2068 together better than neoclassical economics would predict."[^How-to-Be-Made-with-Creative-Commons-51] When we
2069 acknowledge that people are often motivated by something other than
2070 financial self-interest, we design our endeavors in ways that encourage
2071 and accentuate our social instincts.
2072
2073 Rather than trying to exert control over people's behavior, this mode of
2074 operating requires a certain level of trust. We might not realize it,
2075 but our daily lives are already built on trust. As Surowiecki wrote in
2076 The Wisdom of Crowds, "It's impossible for a society to rely on law
2077 alone to make sure citizens act honestly and responsibly. And it's
2078 impossible for any organization to rely on contracts alone to make sure
2079 that its managers and workers live up to their obligation." Instead, we
2080 largely trust that people---mostly strangers---will do what they are
2081 supposed to do.[^How-to-Be-Made-with-Creative-Commons-52] And most often, they do.
2082
2083 #### Treat humans like, well, humans
2084
2085 For creators, treating people as humans means not treating them like
2086 fans. As Kleon says, "If you want fans, you have to be a fan first."[^How-to-Be-Made-with-Creative-Commons-53]
2087 Even if you happen to be one of the few to reach celebrity levels of
2088 fame, you are better off remembering that the people who follow your
2089 work are human, too. Cory Doctorow makes a point to answer every single
2090 email someone sends him. Amanda Palmer spends vast quantities of time
2091 going online to communicate with her public, making a point to listen
2092 just as much as she talks.[^How-to-Be-Made-with-Creative-Commons-54]
2093
2094 The same idea goes for businesses and organizations. Rather than
2095 automating its customer service, the music platform Tribe of Noise makes
2096 a point to ensure its employees have personal, one-on-one interaction
2097 with users.
2098
2099 When we treat people like humans, they typically return the gift in
2100 kind. It's called karma. But social relationships are fragile. It is all
2101 too easy to destroy them if you make the mistake of treating people as
2102 anonymous customers or free labor.[^How-to-Be-Made-with-Creative-Commons-55] Platforms that rely on content from
2103 contributors are especially at risk of creating an exploitative dynamic.
2104 It is important to find ways to acknowledge and pay back the value that
2105 contributors generate. That does not mean you can solve this problem by
2106 simply paying contributors for their time or contributions. As soon as
2107 we introduce money into a relationship---at least when it takes a form
2108 of paying monetary value in exchange for other value---it can
2109 dramatically change the dynamic.[^How-to-Be-Made-with-Creative-Commons-56]
2110
2111 #### State your principles and stick to them
2112
2113 Being Made with Creative Commons makes a statement about who you are and
2114 what you do. The symbolism is powerful. Using Creative Commons licenses
2115 demonstrates adherence to a particular belief system, which generates
2116 goodwill and connects like-minded people to your work. Sometimes people
2117 will be drawn to endeavors that are Made with Creative Commons as a way
2118 of demonstrating their own commitment to the Creative Commons value
2119 system, akin to a political statement. Other times people will identify
2120 and feel connected with an endeavor's separate social mission. Often
2121 both.
2122
2123 The expression of your values doesn't have to be implicit. In fact, many
2124 of the people we interviewed talked about how important it is to state
2125 your guiding principles up front. Lumen Learning attributes a lot of
2126 their success to having been outspoken about the fundamental values that
2127 guide what they do. As a for-profit company, they think their expressed
2128 commitment to low-income students and open licensing has been critical
2129 to their credibility in the OER (open educational resources) community
2130 in which they operate.
2131
2132 When your end goal is not about making a profit, people trust that you
2133 aren't just trying to extract value for your own gain. People notice
2134 when you have a sense of purpose that transcends your own
2135 self-interest.[^How-to-Be-Made-with-Creative-Commons-57] It attracts committed employees, motivates
2136 contributors, and builds trust.
2137
2138 #### Build a community
2139
2140 Endeavors that are Made with Creative Commons thrive when community is
2141 built around what they do. This may mean a community collaborating
2142 together to create something new, or it may simply be a collection of
2143 like-minded people who get to know each other and rally around common
2144 interests or beliefs.[^How-to-Be-Made-with-Creative-Commons-58] To a certain extent, simply being Made with
2145 Creative Commons automatically brings with it some element of community,
2146 by helping connect you to like-minded others who recognize and are drawn
2147 to the values symbolized by
2148 using CC.
2149
2150 To be sustainable, though, you have to work to nurture community. People
2151 have to care---about you and each other. One critical piece to this is
2152 fostering a sense of belonging. As Jono Bacon writes in The Art of
2153 Community, "If there is no belonging, there is no community." For Amanda
2154 Palmer and her band, that meant creating an accepting and inclusive
2155 environment where people felt a part of their "weird little family."[^How-to-Be-Made-with-Creative-Commons-59]
2156 For organizations like Red Hat, that means connecting around common
2157 beliefs or goals. As the CEO Jim Whitehurst wrote in The Open
2158 Organization, "Tapping into passion is especially important in building
2159 the kinds of participative communities that drive open
2160 organizations."[^How-to-Be-Made-with-Creative-Commons-60]
2161
2162 Communities that collaborate together take deliberate planning.
2163 Surowiecki wrote, "It takes a lot of work to put the group together.
2164 It's difficult to ensure that people are working in the group's interest
2165 and not in their own. And when there's a lack of trust between the
2166 members of the group (which isn't surprising given that they don't
2167 really know each other), considerable energy is wasted trying to
2168 determine each other's bona fides."[^How-to-Be-Made-with-Creative-Commons-61] Building true community requires
2169 giving people within the community the power to create or influence the
2170 rules that govern the community.[^How-to-Be-Made-with-Creative-Commons-62] If the rules are created and imposed
2171 in a top-down manner, people feel like they don't have a voice, which in
2172 turn leads to disengagement.
2173
2174 Community takes work, but working together, or even simply being
2175 connected around common interests or values, is in many ways what
2176 sharing is about.
2177
2178 #### Give more to the commons than you take
2179
2180 Conventional wisdom in the marketplace dictates that people should try
2181 to extract as much money as possible from resources. This is essentially
2182 what defines so much of the so-called sharing economy. In an article on
2183 the Harvard Business Review website called "The Sharing Economy Isn't
2184 about Sharing at All," authors Giana Eckhardt and Fleura Bardhi
2185 explained how the anonymous market-driven trans-actions in most
2186 sharing-economy businesses are purely about monetizing access.[^How-to-Be-Made-with-Creative-Commons-63] As Lisa
2187 Gansky put it in her book The Mesh, the primary strategy of the sharing
2188 economy is to sell the same product multiple times, by selling access
2189 rather than ownership.[^How-to-Be-Made-with-Creative-Commons-64] That is not sharing.
2190
2191 Sharing requires adding as much or more value to the ecosystem than you
2192 take. You can't simply treat open content as a free pool of resources
2193 from which to extract value. Part of giving back to the ecosystem is
2194 contributing content back to the public under CC licenses. But it
2195 doesn't have to just be about creating content; it can be about adding
2196 value in other ways. The social blogging platform Medium provides value
2197 to its community by incentivizing good behavior, and the result is an
2198 online space with remarkably high-quality user-generated content and
2199 limited trolling.[^How-to-Be-Made-with-Creative-Commons-65] Opendesk contributes to its community by committing
2200 to help its designers make money, in part by actively curating and
2201 displaying their work on its platform effectively.
2202
2203 In all cases, it is important to openly acknowledge the amount of value
2204 you add versus that which you draw on that was created by others. Being
2205 transparent about this builds credibility and shows you are a
2206 contributing player in the commons. When your endeavor is making money,
2207 that also means apportioning financial compensation in a way that
2208 reflects the value contributed by others, providing more to contributors
2209 when the value they add outweighs the value provided by you.
2210
2211 #### Involve people in what you do
2212
2213 Thanks to the Internet, we can tap into the talents and expertise of
2214 people around the globe. Chris Anderson calls it the Long Tail of
2215 talent.[^How-to-Be-Made-with-Creative-Commons-66] But to make collaboration work, the group has to be effective
2216 at what it is doing, and the people within the group have to find
2217 satisfaction from being involved.[^How-to-Be-Made-with-Creative-Commons-67] This is easier to facilitate for
2218 some types of creative work than it is for others. Groups tied together
2219 online collaborate best when people can work independently and
2220 asynchronously, and particularly for larger groups with loose ties, when
2221 contributors can make simple improvements without a particularly heavy
2222 time
2223 commitment.[^How-to-Be-Made-with-Creative-Commons-68]
2224
2225 As the success of Wikipedia demonstrates, editing an online encyclopedia
2226 is exactly the sort of activity that is perfect for massive co-creation
2227 because small, incremental edits made by a diverse range of people
2228 acting on their own are immensely valuable in the aggregate. Those same
2229 sorts of small contributions would be less useful for many other types
2230 of creative work, and people are inherently less motivated to contribute
2231 when it doesn't appear that their efforts will make much of a
2232 difference.[^How-to-Be-Made-with-Creative-Commons-69]
2233
2234 It is easy to romanticize the opportunities for global cocreation made
2235 possible by the Internet, and, indeed, the successful examples of it are
2236 truly incredible and inspiring. But in a wide range of
2237 circumstances---perhaps more often than not---community cocreation is
2238 not part of the equation, even within endeavors built on CC content.
2239 Shirky wrote, "Sometimes the value of professional work trumps the value
2240 of amateur sharing or a feeling of belonging.[^How-to-Be-Made-with-Creative-Commons-70] The textbook publisher
2241 OpenStax, which distributes all of its material for free under CC
2242 licensing, is an example of this dynamic. Rather than tapping the
2243 community to help cocreate their college textbooks, they invest a
2244 significant amount of time and money to develop professional content.
2245 For individual creators, where the creative work is the basis for what
2246 they do, community cocreation is only rarely a part of the picture. Even
2247 musician Amanda Palmer, who is famous for her openness and involvement
2248 with her fans, said, "The only department where I wasn't open to input
2249 was the writing, the music itself."[^How-to-Be-Made-with-Creative-Commons-71]
2250
2251 While we tend to immediately think of cocreation and remixing when we
2252 hear the word collaboration, you can also involve others in your
2253 creative process in more informal ways, by sharing half-baked ideas and
2254 early drafts, and interacting with the public to incubate ideas and get
2255 feedback. So-called "making in public" opens the door to letting people
2256 feel more invested in your creative work.[^How-to-Be-Made-with-Creative-Commons-72] And it shows a
2257 nonterritorial approach to ideas and information. Stephen Covey (of The
2258 7 Habits of Highly Effective People fame) calls this the abundance
2259 mentality---treating ideas like something plentiful---and it can create
2260 an environment where collaboration flourishes.[^How-to-Be-Made-with-Creative-Commons-73]
2261
2262 There is no one way to involve people in what you do. They key is
2263 finding a way for people to contribute on their terms, compelled by
2264 their own motivations.[^How-to-Be-Made-with-Creative-Commons-74] What that looks like varies wildly depending on
2265 the project. Not every endeavor that is Made with Creative Commons can
2266 be Wikipedia, but every endeavor can find ways to invite the public into
2267 what they do. The goal for any form of collaboration is to move away
2268 from thinking of consumers as passive recipients of your content and
2269 transition them into active participants.[^How-to-Be-Made-with-Creative-Commons-75]
2270
2271 ### Notes
2272
2273 [^How-to-Be-Made-with-Creative-Commons-1]: Alex Osterwalder and Yves Pigneur, Business Model Generation
2274 (Hoboken, NJ: John Wiley and Sons, 2010), 14. A preview of the book
2275 is available at [](http://strategyzer.com/books/business-model-generation).
2276 [^How-to-Be-Made-with-Creative-Commons-2]: Cory Doctorow, Information Doesn't Want to Be Free: Laws for the
2277 Internet Age (San Francisco, CA: McSweeney's, 2014) 68.
2278 [^How-to-Be-Made-with-Creative-Commons-3]: Ibid., 55.
2279 [^How-to-Be-Made-with-Creative-Commons-4]: Chris Anderson, Free: How Today's Smartest Businesses Profit by
2280 Giving Something for Nothing, reprint with new preface (New York:
2281 Hyperion, 2010), 224.
2282 [^How-to-Be-Made-with-Creative-Commons-5]: Doctorow, Information Doesn't Want to Be Free, 44.
2283 [^How-to-Be-Made-with-Creative-Commons-6]: Amanda Palmer, The Art of Asking: Or How I Learned to Stop Worrying
2284 and Let People Help (New York: Grand Central, 2014), 121.
2285 [^How-to-Be-Made-with-Creative-Commons-7]: Chris Anderson, Makers: The New Industrial Revolution (New York:
2286 Signal, 2012), 64.
2287 [^How-to-Be-Made-with-Creative-Commons-8]: David Bollier, Think Like a Commoner: A Short Introduction to the
2288 Life of the Commons (Gabriola Island, BC: New Society, 2014), 70.
2289 [^How-to-Be-Made-with-Creative-Commons-9]: Anderson, Makers, 66.
2290 [^How-to-Be-Made-with-Creative-Commons-10]: Bryan Kramer, Shareology: How Sharing Is Powering the Human Economy
2291 (New York: Morgan James, 2016), 10.
2292 [^How-to-Be-Made-with-Creative-Commons-11]: Anderson, Free, 62.
2293 [^How-to-Be-Made-with-Creative-Commons-12]: Doctorow, Information Doesn't Want to Be Free, 38.
2294 [^How-to-Be-Made-with-Creative-Commons-13]: Bollier, Think Like a Commoner, 68.
2295 [^How-to-Be-Made-with-Creative-Commons-14]: Anderson, Free, 86.
2296 [^How-to-Be-Made-with-Creative-Commons-15]: Doctorow, Information Doesn't Want to Be Free, 144.
2297 [^How-to-Be-Made-with-Creative-Commons-16]: Anderson, Free, 123.
2298 [^How-to-Be-Made-with-Creative-Commons-17]: Ibid., 132.
2299 [^How-to-Be-Made-with-Creative-Commons-18]: Ibid., 70.
2300 [^How-to-Be-Made-with-Creative-Commons-19]: James Surowiecki, The Wisdom of Crowds (New York: Anchor Books,
2301 2005), 124. Surowiecki says, "The measure of success of laws and
2302 contracts is how rarely they are invoked."
2303 [^How-to-Be-Made-with-Creative-Commons-20]: Anderson, Free, 44.
2304 [^How-to-Be-Made-with-Creative-Commons-21]: Osterwalder and Pigneur, Business Model Generation, 23.
2305 [^How-to-Be-Made-with-Creative-Commons-22]: Anderson, Free, 67.
2306 [^How-to-Be-Made-with-Creative-Commons-23]: Ibid., 58.
2307 [^How-to-Be-Made-with-Creative-Commons-24]: Anderson, Makers, 71.
2308 [^How-to-Be-Made-with-Creative-Commons-25]: Clay Shirky, Cognitive Surplus: How Technology Makes Consumers into
2309 Collaborators (London: Penguin Books, 2010), 78.
2310 [^How-to-Be-Made-with-Creative-Commons-26]: Ibid., 21.
2311 [^How-to-Be-Made-with-Creative-Commons-27]: Doctorow, Information Doesn't Want to Be Free, 43.
2312 [^How-to-Be-Made-with-Creative-Commons-28]: William Landes Foster, Peter Kim, and Barbara Christiansen, "Ten
2313 Nonprofit Funding Models," Stanford Social Innovation Review, Spring
2314 2009, [](http://ssir.org/articles/entry/ten\_nonprofit\_funding\_models).
2315 [^How-to-Be-Made-with-Creative-Commons-29]: Shirky, Cognitive Surplus, 111.
2316 [^How-to-Be-Made-with-Creative-Commons-30]: Osterwalder and Pigneur, Business Model Generation, 30.
2317 [^How-to-Be-Made-with-Creative-Commons-31]: Jim Whitehurst, The Open Organization: Igniting Passion and
2318 Performance (Boston: Harvard Business Review Press, 2015), 202.
2319 [^How-to-Be-Made-with-Creative-Commons-32]: Anderson, Free, 71.
2320 [^How-to-Be-Made-with-Creative-Commons-33]: Ibid., 231.
2321 [^How-to-Be-Made-with-Creative-Commons-34]: Ibid., 97.
2322 [^How-to-Be-Made-with-Creative-Commons-35]: Anderson, Makers, 107.
2323 [^How-to-Be-Made-with-Creative-Commons-36]: Osterwalder and Pigneur, Business Model Generation, 89.
2324 [^How-to-Be-Made-with-Creative-Commons-37]: Ibid., 92.
2325 [^How-to-Be-Made-with-Creative-Commons-38]: Anderson, Free, 142.
2326 [^How-to-Be-Made-with-Creative-Commons-39]: Osterwalder and Pigneur, Business Model Generation, 32.
2327 [^How-to-Be-Made-with-Creative-Commons-40]: Bollier, Think Like a Commoner, 150.
2328 [^How-to-Be-Made-with-Creative-Commons-41]: Ibid., 134.
2329 [^How-to-Be-Made-with-Creative-Commons-42]: Dan Ariely, Predictably Irrational: The Hidden Forces That Shape Our
2330 Decisions, rev. ed. (New York: Harper Perennial, 2010), 109.
2331 [^How-to-Be-Made-with-Creative-Commons-43]: Austin Kleon, Show Your Work: 10 Ways to Share Your Creativity and
2332 Get Discovered (New York: Workman, 2014), 93.
2333 [^How-to-Be-Made-with-Creative-Commons-44]: Kramer, Shareology, 76.
2334 [^How-to-Be-Made-with-Creative-Commons-45]: Palmer, Art of Asking, 252.
2335 [^How-to-Be-Made-with-Creative-Commons-46]: Whitehurst, Open Organization, 145.
2336 [^How-to-Be-Made-with-Creative-Commons-47]: Surowiecki, Wisdom of Crowds, 203.
2337 [^How-to-Be-Made-with-Creative-Commons-48]: Whitehurst, Open Organization, 80.
2338 [^How-to-Be-Made-with-Creative-Commons-49]: Bollier, Think Like a Commoner, 25.
2339 [^How-to-Be-Made-with-Creative-Commons-50]: Ibid., 31.
2340 [^How-to-Be-Made-with-Creative-Commons-51]: Shirky, Cognitive Surplus, 112.
2341 [^How-to-Be-Made-with-Creative-Commons-52]: Surowiecki, Wisdom of Crowds, 124.
2342 [^How-to-Be-Made-with-Creative-Commons-53]: Kleon, Show Your Work, 127.
2343 [^How-to-Be-Made-with-Creative-Commons-54]: Palmer, Art of Asking, 121.
2344 [^How-to-Be-Made-with-Creative-Commons-55]: Ariely, Predictably Irrational, 87.
2345 [^How-to-Be-Made-with-Creative-Commons-56]: Ibid., 105.
2346 [^How-to-Be-Made-with-Creative-Commons-57]: Ibid., 36.
2347 [^How-to-Be-Made-with-Creative-Commons-58]: Jono Bacon, The Art of Community, 2nd ed. (Sebastopol, CA: O'Reilly
2348 Media, 2012), 36.
2349 [^How-to-Be-Made-with-Creative-Commons-59]: Palmer, Art of Asking, 98.
2350 [^How-to-Be-Made-with-Creative-Commons-60]: Whitehurst, Open Organization, 34.
2351 [^How-to-Be-Made-with-Creative-Commons-61]: Surowiecki, Wisdom of Crowds, 200.
2352 [^How-to-Be-Made-with-Creative-Commons-62]: Bollier, Think Like a Commoner, 29.
2353 [^How-to-Be-Made-with-Creative-Commons-63]: Giana Eckhardt and Fleura Bardhi, "The Sharing Economy Isn't about
2354 Sharing at All," Harvard Business Review (website), January 28,
2355 2015, [](http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all).
2356 [^How-to-Be-Made-with-Creative-Commons-64]: Lisa Gansky, The Mesh: Why the Future of Business Is Sharing,
2357 reprint with new epilogue (New York: Portfolio, 2012).
2358 [^How-to-Be-Made-with-Creative-Commons-65]: David Lee, "Inside Medium: An Attempt to Bring Civility to the
2359 Internet," BBC News, March 3, 2016,
2360 [](http://www.bbc.com/news/technology-35709680).
2361 [^How-to-Be-Made-with-Creative-Commons-66]: Anderson, Makers, 148.
2362 [^How-to-Be-Made-with-Creative-Commons-67]: Shirky, Cognitive Surplus, 164.
2363 [^How-to-Be-Made-with-Creative-Commons-68]: Whitehurst, foreword to Open Organization.
2364 [^How-to-Be-Made-with-Creative-Commons-69]: Shirky, Cognitive Surplus, 144.
2365 [^How-to-Be-Made-with-Creative-Commons-70]: Ibid., 154.
2366 [^How-to-Be-Made-with-Creative-Commons-71]: Palmer, Art of Asking, 163.
2367 [^How-to-Be-Made-with-Creative-Commons-72]: Anderson, Makers, 173.
2368 [^How-to-Be-Made-with-Creative-Commons-73]: Tom Kelley and David Kelley, Creative Confidence: Unleashing the
2369 Potential within Us All (New York: Crown, 2013), 82.
2370 [^How-to-Be-Made-with-Creative-Commons-74]: Whitehurst, foreword to Open Organization.
2371 [^How-to-Be-Made-with-Creative-Commons-75]: Rachel Botsman and Roo Rogers, What's Mine Is Yours: The Rise of
2372 Collaborative Consumption (New York: Harper Business, 2010), 188.
2373
2374 ## The Creative Commons Licenses
2375
2376 All of the Creative Commons licenses grant a basic set of permissions.
2377 At a minimum, a CC-
2378 licensed work can be copied and shared in its original form for
2379 noncommercial purposes so long as attribution is given to the creator.
2380 There are six licenses in the CC license suite that build on that basic
2381 set of permissions, ranging from the most restrictive (allowing only
2382 those basic permissions to share unmodified copies for noncommercial
2383 purposes) to the most permissive (reusers can do anything they want with
2384 the work, even for commercial purposes, as long as they give the creator
2385 credit). The licenses are built on copyright and do not cover other
2386 types of rights that creators might have in their works, like patents or
2387 trademarks.
2388
2389 Here are the six licenses:
2390
2391 ![](Pictures/10000201000001930000008D83BF99FC0821C489.png){width="40%"
2392 }
2393
2394 The Attribution license (CC BY) lets others distribute, remix, tweak,
2395 and build upon your work, even commercially, as long as they credit you
2396 for the original creation. This is the most accommodating of licenses
2397 offered. Recommended for maximum dissemination and use of licensed
2398 materials.
2399
2400 ![](Pictures/10000201000001930000008DFD3592CB17C4EC38.png){width="40%"
2401 }
2402
2403 The Attribution-Share-Alike license (CC BY-SA) lets others remix, tweak,
2404 and build upon your work, even for commercial purposes, as long as they
2405 credit you and license their new creations under identical terms. This
2406 license is often compared to "copyleft" free and open source software
2407 licenses. All new works based on yours will carry the same license, so
2408 any derivatives will also allow commercial use.
2409
2410 ![](Pictures/10000201000001930000008D254882DE24793FEA.png){width="40%"
2411 }
2412
2413 The Attribution-NoDerivs license (CC BY-ND) allows for redistribution,
2414 commercial and noncommercial, as long as it is passed along unchanged
2415 with credit to you.
2416
2417 ![](Pictures/10000201000001930000008DCAF78FB61D1CBDA6.png){width="40%"
2418 }
2419
2420 The Attribution-NonCommercial license (CC BY-NC) lets others remix,
2421 tweak, and build upon your work noncommercially. Although their new
2422 works must also acknowledge you, they don't have to license their
2423 derivative works on the same terms.
2424
2425 ![](Pictures/10000201000001930000008D16DA603376395620.png){width="40%"
2426 }
2427
2428 The Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA) lets
2429 others remix, tweak, and build upon your work noncommercially, as long
2430 as they credit you and license their new creations under the same terms.
2431
2432 ![](Pictures/10000201000001930000008DC3FEF92B21310965.png){width="40%"
2433 }
2434
2435 The Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND) is the most
2436 restrictive of our six main licenses, only allowing others to download
2437 your works and share them with others as long as they credit you, but
2438 they can't change them or use them commercially.
2439
2440 In addition to these six licenses, Creative Commons has two
2441 public-domain tools---one for creators and the other for those who
2442 manage collections of existing works by authors whose terms of copyright
2443 have expired:
2444
2445 ![](Pictures/10000201000001900000008DBE3414994CD27786.png){width="40%"
2446 }
2447
2448 CC0 enables authors and copyright owners to dedicate their works to the
2449 worldwide public domain ("no rights reserved").
2450
2451 ![](Pictures/10000201000001900000008D36DCD649C5B1411F.png){width="40%"
2452 }
2453
2454 The Creative Commons Public Domain Mark facilitates the labeling and
2455 discovery of works that are already free of known copyright
2456 restrictions.
2457
2458 In our case studies, some use just one Creative Commons license, others
2459 use several. Attribution (found in thirteen case studies) and
2460 Attribution-ShareAlike (found in eight studies) were the most common,
2461 with the other licenses coming up in four or so case studies, including
2462 the public-domain tool CC0. Some of the organizations we profiled offer
2463 both digital content and software: by using open-source-software
2464 licenses for the software code and Creative Commons licenses for digital
2465 content, they amplify their involvement with and commitment to sharing.
2466
2467 There is a popular misconception that the three NonCommercial licenses
2468 offered by CC are the only options for those who want to make money off
2469 their work. As we hope this book makes clear, there are many ways to
2470 make endeavors that are Made with Creative Commons sustainable.
2471 Reserving commercial rights is only one of those ways. It is certainly
2472 true that a license that allows others to make commercial use of your
2473 work (CC BY, CC BY-SA, and CC BY-ND) forecloses some traditional revenue
2474 streams. If you apply an Attribution (CC BY) license to your book, you
2475 can't force a film company to pay you royalties if they turn your book
2476 into a feature-length film, or prevent another company from selling
2477 physical copies of your work.
2478
2479 The decision to choose a NonCommercial and/or NoDerivs license comes
2480 down to how much you need to retain control over the creative work. The
2481 NonCommercial and NoDerivs licenses are ways of reserving some
2482 significant portion of the exclusive bundle of rights that copyright
2483 grants to creators. In some cases, reserving those rights is important
2484 to how you bring in revenue. In other cases, creators use a
2485 NonCommercial or NoDerivs license because they can't give up on the
2486 dream of hitting the creative jackpot. The music platform Tribe of Noise
2487 told us the NonCommercial licenses were popular among their users
2488 because people still held out the dream of having a major record label
2489 discover their work.
2490
2491 Other times the decision to use a more restrictive license is due to a
2492 concern about the integrity of the work. For example, the nonprofit
2493 TeachAIDS uses a NoDerivs license for its educational materials because
2494 the medical subject matter is particularly important to get right.
2495
2496 There is no one right way. The NonCommercial and NoDerivs restrictions
2497 reflect the values and preferences of creators about how their creative
2498 work should be reused, just as the ShareAlike license reflects a
2499 different set of values, one that is less about controlling access to
2500 their own work and more about ensuring that whatever gets created with
2501 their work is available to all on the same terms. Since the beginning of
2502 the commons, people have been setting up structures that helped regulate
2503 the way in which shared resources were used. The CC licenses are an
2504 attempt to standardize norms across all domains.
2505
2506 Note
2507
2508 For more about the licenses including examples and tips on sharing your
2509 work in the digital commons, start with the Creative Commons page called
2510 "Share Your Work" at
2511 [](http://creativecommons.org/share-your-work/).
2512
2513
2514 # The Case Studies
2515
2516 The twenty-four case studies in this section were chosen from hundreds
2517 of nominations received from Kickstarter backers, Creative Commons
2518 staff, and the global Creative Commons community. We selected eighty
2519 potential candidates that represented a mix of industries, content
2520 types, revenue streams, and parts of the world. Twelve of the case
2521 studies were selected from that group based on votes cast by Kickstarter
2522 backers, and the other twelve were selected by us.
2523
2524 We did background research and conducted interviews for each case study,
2525 based on the same set of basic questions about the endeavor. The idea
2526 for each case study is to tell the story about the endeavor and the role
2527 sharing plays within it, largely the way in which it was told to us by
2528 those we interviewed.
2529
2530 ## Arduino
2531 >
2532 > Arduino is a for-profit open-source electronics platform and computer
2533 > hardware and software company. Founded in 2005 in Italy.
2534 >
2535 > [](http://www.arduino.cc)
2536 >
2537 > **Revenue model**: charging for physical copies (sales of boards, modules,
2538 > shields, and kits), licensing a trademark (fees paid by those who want
2539 > to sell Arduino products using their name)
2540 >
2541 > **Interview date**: February 4, 2016
2542 >
2543 > **Interviewees**: David Cuartielles and Tom Igoe, cofounders
2544 >
2545 > Profile written by Paul Stacey
2546
2547 In 2005, at the Interaction Design Institute Ivrea in northern Italy,
2548 teachers and students needed an easy way to use electronics and
2549 programming to quickly prototype design ideas. As musicians, artists,
2550 and designers, they needed a platform that didn't require engineering
2551 expertise. A group of teachers and students, including Massimo Banzi,
2552 David Cuartielles, Tom Igoe, Gianluca Martino, and David Mellis, built a
2553 platform that combined different open technologies. They called it
2554 Arduino. The platform integrated software, hardware, microcontrollers,
2555 and electronics. All aspects of the platform were openly licensed:
2556 hardware designs and documentation with the Attribution-Share-Alike
2557 license (CC BY-SA), and software with the GNU General Public License.
2558
2559 Arduino boards are able to read inputs---light on a sensor, a finger on
2560 a button, or a Twitter message---and turn it into outputs---activating a
2561 motor, turning on an LED, publishing something online. You send a set of
2562 instructions to the microcontroller on the board by using the Arduino
2563 programming language and Arduino software (based on a piece of
2564 open-source software called Processing, a programming tool used to make
2565 visual art).
2566
2567 "The reasons for making Arduino open source are complicated," Tom says.
2568 Partly it was about supporting flexibility. The open-source nature of
2569 Arduino empowers users to modify it and create a lot of different
2570 variations, adding on top of what the founders build. David says this
2571 "ended up strengthening the platform far beyond what we had even thought
2572 of building."
2573
2574 For Tom another factor was the impending closure of the Ivrea design
2575 school. He'd seen other organizations close their doors and all their
2576 work and research just disappear. Open-sourcing ensured that Arduino
2577 would outlive the Ivrea closure. Persistence is one thing Tom really
2578 likes about open source. If key people leave, or a company shuts down,
2579 an open-source product lives on. In Tom's view, "Open sourcing makes it
2580 easier to trust a
2581 product."
2582
2583 With the school closing, David and some of the other Arduino founders
2584 started a consulting firm and multidisciplinary design studio they
2585 called Tinker, in London. Tinker designed products and services that
2586 bridged the digital and the physical, and they taught people how to use
2587 new technologies in creative ways. Revenue from Tinker was invested in
2588 sustaining and enhancing Arduino.
2589
2590 For Tom, part of Arduino's success is because the founders made
2591 themselves the first customer of their product. They made products they
2592 themselves personally wanted. It was a matter of "I need this thing,"
2593 not "If we make this, we'll make a lot of money." Tom notes that being
2594 your own first customer makes you more confident and convincing at
2595 selling your product.
2596
2597 Arduino's business model has evolved over time---and Tom says model is a
2598 grandiose term for it. Originally, they just wanted to make a few boards
2599 and get them out into the world. They started out with two hundred
2600 boards, sold them, and made a little profit. They used that to make
2601 another thousand, which generated enough revenue to make five thousand.
2602 In the early days, they simply tried to generate enough funding to keep
2603 the venture going day to day. When they hit the ten thousand mark, they
2604 started to think about Arduino as a company. By then it was clear you
2605 can open-source the design but still manufacture the physical product.
2606 As long as it's a quality product and sold at a reasonable price, people
2607 will buy it.
2608
2609 Arduino now has a worldwide community of makers---students, hobbyists,
2610 artists, programmers, and professionals. Arduino provides a wiki called
2611 Playground (a wiki is where all users can edit and add pages,
2612 contributing to and benefiting from collective research). People share
2613 code, circuit diagrams, tutorials, DIY instructions, and tips and
2614 tricks, and show off their projects. In addition, there's a
2615 multilanguage discussion forum where users can get help using Arduino,
2616 discuss topics like robotics, and make suggestions for new Arduino
2617 product designs. As of January 2017, 324,928 members had made 2,989,489
2618 posts on 379,044 topics. The worldwide community of makers has
2619 contributed an incredible amount of accessible knowledge helpful to
2620 novices and experts alike.
2621
2622 Transitioning Arduino from a project to a company was a big step. Other
2623 businesses who made boards were charging a lot of money for them.
2624 Arduino wanted to make theirs available at a low price to people across
2625 a wide range of industries. As with any business, pricing was key. They
2626 wanted prices that would get lots of customers but were also high enough
2627 to sustain the business.
2628
2629 For a business, getting to the end of the year and not being in the red
2630 is a success. Arduino may have an open-licensing strategy, but they are
2631 still a business, and all the things needed to successfully run one
2632 still apply. David says, "If you do those other things well, sharing
2633 things in an open-source way can only help you."
2634
2635 While openly licensing the designs, documentation, and software ensures
2636 longevity, it does have risks. There's a possibility that others will
2637 create knockoffs, clones, and copies. The CC BY-SA license means anyone
2638 can produce copies of their boards, redesign them, and even sell boards
2639 that copy the design. They don't have to pay a license fee to Arduino or
2640 even ask permission. However, if they republish the design of the board,
2641 they have to give attribution to Arduino. If they change the design,
2642 they must release the new design using the same Creative Commons license
2643 to ensure that the new version is equally free and open.
2644
2645 Tom and David say that a lot of people have built companies off of
2646 Arduino, with dozens of Arduino derivatives out there. But in contrast
2647 to closed business models that can wring money out of the system over
2648 many years because there is no competition, Arduino founders saw
2649 competition as keeping them honest, and aimed for an environment of
2650 collaboration. A benefit of open over closed is the many new ideas and
2651 designs others have contributed back to the Arduino ecosystem, ideas and
2652 designs that Arduino and the Arduino community use and incorporate into
2653 new products.
2654
2655 Over time, the range of Arduino products has diversified, changing and
2656 adapting to new needs and challenges. In addition to simple entry level
2657 boards, new products have been added ranging from enhanced boards that
2658 provide advanced functionality and faster performance, to boards for
2659 creating Internet of Things applications, wearables, and 3-D printing.
2660 The full range of official Arduino products includes boards, modules (a
2661 smaller form-factor of classic boards), shields (elements that can be
2662 plugged onto a board to give it extra features), and kits.[^Arduino-1]
2663
2664 Arduino's focus is on high-quality boards, well-designed support
2665 materials, and the building of community; this focus is one of the keys
2666 to their success. And being open lets you build a real community. David
2667 says Arduino's community is a big strength and something that really
2668 does matter---in his words, "It's good business." When they started, the
2669 Arduino team had almost entirely no idea how to build a community. They
2670 started by conducting numerous workshops, working directly with people
2671 using the platform to make sure the hardware and software worked the way
2672 it was meant to work and solved people's problems. The community grew
2673 organically from there.
2674
2675 A key decision for Arduino was trademarking the name. The founders
2676 needed a way to guarantee to people that they were buying a quality
2677 product from a company committed to open-source values and knowledge
2678 sharing. Trademarking the Arduino name and logo expresses that guarantee
2679 and helps customers easily identify their products, and the products
2680 sanctioned by them. If others want to sell boards using the Arduino name
2681 and logo, they have to pay a small fee to Arduino. This allows Arduino
2682 to scale up manufacturing and distribution while at the same time
2683 ensuring the Arduino brand isn't hurt by low-quality copies.
2684
2685 Current official manufacturers are Smart Projects in Italy, SparkFun in
2686 the United States, and Dog Hunter in Taiwan/China. These are the only
2687 manufacturers that are allowed to use the Arduino logo on their boards.
2688 Trademarking their brand provided the founders with a way to protect
2689 Arduino, build it out further, and fund software and tutorial
2690 development. The trademark-licensing fee for the brand became Arduino's
2691 revenue-generating model.
2692
2693 How far to open things up wasn't always something the founders perfectly
2694 agreed on. David, who was always one to advocate for opening things up
2695 more, had some fears about protecting the Arduino name, thinking people
2696 would be mad if they policed their brand. There was some early backlash
2697 with a project called Freeduino, but overall, trademarking and branding
2698 has been a critical tool for Arduino.
2699
2700 David encourages people and businesses to start by sharing everything as
2701 a default strategy, and then think about whether there is anything that
2702 really needs to be protected and why. There are lots of good reasons to
2703 not open up certain elements. This strategy of sharing everything is
2704 certainly the complete opposite of how today's world operates, where
2705 nothing is shared. Tom suggests a business formalize which elements are
2706 based on open sharing and which are closed. An Arduino blog post from
2707 2013 entitled "Send In the Clones," by one of the founders Massimo
2708 Banzi, does a great job of explaining the full complexities of how
2709 trademarking their brand has played out, distinguishing between official
2710 boards and those that are clones, derivatives, compatibles, and
2711 counterfeits.[^Arduino-2]
2712
2713 For David, an exciting aspect of Arduino is the way lots of people can
2714 use it to adapt technology in many different ways. Technology is always
2715 making more things possible but doesn't always focus on making it easy
2716 to use and adapt. This is where Arduino steps in. Arduino's goal is
2717 "making things that help other people make things."
2718
2719 Arduino has been hugely successful in making technology and electronics
2720 reach a larger audience. For Tom, Arduino has been about "the
2721 democratization of technology." Tom sees Arduino's open-source strategy
2722 as helping the world get over the idea that technology has to be
2723 protected. Tom says, "Technology is a literacy everyone should learn."
2724
2725 Ultimately, for Arduino, going open has been good business---good for
2726 product development, good for distribution, good for pricing, and good
2727 for manufacturing.
2728
2729 ### Web links
2730
2731 [^Arduino-1]: [](http://www.arduino.cc/en/Main/Products)
2732 [^Arduino-2]: [](http://blog.arduino.cc/2013/07/10/send-in-the-clones/)
2733
2734 ## Ártica
2735 >
2736 > Ártica provides online courses and consulting services focused on how to
2737 > use digital technology to share knowledge and enable collaboration in
2738 > arts and culture. Founded in 2011 in Uruguay.
2739 >
2740 > [](http://www.articaonline.com)
2741 >
2742 > **Revenue model**: charging for custom services
2743 >
2744 > **Interview date**: March 9, 2016
2745 >
2746 > **Interviewees**: Mariana Fossatti and Jorge Gemetto, cofounders
2747 >
2748 > Profile written by Sarah Hinchliff Pearson
2749
2750 The story of Mariana Fossatti and Jorge Gemetto's business, Ártica, is
2751 the ultimate example of DIY. Not only are they successful entrepreneurs,
2752 the niche in which their small business operates is essentially one they
2753 built themselves.
2754
2755 Their dream jobs didn't exist, so they created them.
2756
2757 In 2011, Mariana was a sociologist working for an international
2758 organization to develop research and online education about
2759 rural-development issues. Jorge was a psychologist, also working in
2760 online education. Both were bloggers and heavy users of social media,
2761 and both had a passion for arts and culture. They decided to take their
2762 skills in digital technology and online learning and apply them to a
2763 topic area they loved. They launched Ártica, an online business that
2764 provides education and consulting for people and institutions creating
2765 artistic and cultural projects on the Internet.
2766
2767 Ártica feels like a uniquely twenty-first century business. The small
2768 company has a global online presence with no physical offices. Jorge and
2769 Mariana live in Uruguay, and the other two full-time employees, who
2770 Jorge and Mariana have never actually met in person, live in Spain. They
2771 started by creating a MOOC (massive open online course) about remix
2772 culture and collaboration in the arts, which gave them a direct way to
2773 reach an international audience, attracting students from across Latin
2774 America and Spain. In other words, it is the classic Internet story of
2775 being able to directly tap into an audience without relying upon
2776 gatekeepers or intermediaries.
2777
2778 Ártica offers personalized education and consulting services, and helps
2779 clients implement projects. All of these services are customized. They
2780 call it an "artisan" process because of the time and effort it takes to
2781 adapt their work for the particular needs of students and clients. "Each
2782 student or client is paying for a specific solution to his or her
2783 problems and questions," Mariana said. Rather than sell access to their
2784 content, they provide it for free and charge for the personalized
2785 services.
2786
2787 When they started, they offered a smaller number of courses designed to
2788 attract large audiences. "Over the years, we realized that online
2789 communities are more specific than we thought," Mariana said. Ártica now
2790 provides more options for classes and has lower enrollment in each
2791 course. This means they can provide more attention to individual
2792 students and offer classes on more specialized topics.
2793
2794 Online courses are their biggest revenue stream, but they also do more
2795 than a dozen consulting projects each year, ranging from digitization to
2796 event planning to marketing campaigns. Some are significant in scope,
2797 particularly when they work with cultural institutions, and some are
2798 smaller projects commissioned by individual artists.
2799
2800 Ártica also seeks out public and private funding for specific projects.
2801 Sometimes, even if they are unsuccessful in subsidizing a project like a
2802 new course or e-book, they will go ahead because they believe in it.
2803 They take the stance that every new project leads them to something new,
2804 every new resource they create opens new doors.
2805
2806 Ártica relies heavily on their free Creative Commons--licensed content
2807 to attract new students and clients. Everything they create---online
2808 education, blog posts, videos---is published under an
2809 Attribution-ShareAlike license (CC BY-SA). "We use a ShareAlike license
2810 because we want to give the greatest freedom to our students and
2811 readers, and we also want that freedom to be viral," Jorge said. For
2812 them, giving others the right to reuse and remix their content is a
2813 fundamental value. "How can you offer an online educational service
2814 without giving permission to download, make and keep copies, or print
2815 the educational resources?" Jorge said. "If we want to do the best for
2816 our students---those who trust in us to the point that they are willing
2817 to pay online without face-to-face contact---we have to offer them a
2818 fair and ethical agreement."
2819
2820 They also believe sharing their ideas and expertise openly helps them
2821 build their reputation and visibility. People often share and cite their
2822 work. A few years ago, a publisher even picked up one of their e-books
2823 and distributed printed copies. Ártica views reuse of their work as a
2824 way to open up new opportunities for their business.
2825
2826 This belief that openness creates new opportunities reflects another
2827 belief---in serendipity. When describing their process for creating
2828 content, they spoke of all of the spontaneous and organic ways they find
2829 inspiration. "Sometimes, the collaborative process starts with a
2830 conversation between us, or with friends from other projects," Jorge
2831 said. "That can be the first step for a new blog post or another simple
2832 piece of content, which can evolve to a more complex product in the
2833 future, like a course or a book."
2834
2835 Rather than planning their work in advance, they let their creative
2836 process be dynamic. "This doesn't mean that we don't need to work hard
2837 in order to get good professional results, but the design process is
2838 more flexible," Jorge said. They share early and often, and they adjust
2839 based on what they learn, always exploring and testing new ideas and
2840 ways of operating. In many ways, for them, the process is just as
2841 important as the final product.
2842
2843 People and relationships are also just as important, sometimes more. "In
2844 the educational and cultural business, it is more important to pay
2845 attention to people and process, rather than content or specific formats
2846 or materials," Mariana said. "Materials and content are fluid. The
2847 important thing is the relationships."
2848
2849 Ártica believes in the power of the network. They seek to make
2850 connections with people and institutions across the globe so they can
2851 learn from them and share their knowledge.
2852
2853 At the core of everything Ártica does is a set of values. "Good content
2854 is not enough," Jorge said. "We also think that it is very important to
2855 take a stand for some things in the cultural sector." Mariana and Jorge
2856 are activists. They defend free culture (the movement promoting the
2857 freedom to modify and distribute creative work) and work to demonstrate
2858 the intersection between free culture and other social-justice
2859 movements. Their efforts to involve people in their work and enable
2860 artists and cultural institutions to better use technology are all tied
2861 closely to their belief system. Ultimately, what drives their work is a
2862 mission to democratize art and culture.
2863
2864 Of course, Ártica also has to make enough money to cover its expenses.
2865 Human resources are, by far, their biggest expense. They tap a network
2866 of collaborators on a case-by-case basis and hire contractors for
2867 specific projects. Whenever possible, they draw from artistic and
2868 cultural resources in the commons, and they rely on free software. Their
2869 operation is small, efficient, and sustainable, and because of that, it
2870 is a success.
2871
2872 "There are lots of people offering online courses," Jorge said. "But it
2873 is easy to differentiate us. We have an approach that is very specific
2874 and personal." Ártica's model is rooted in the personal at every level.
2875 For Mariana and Jorge, success means doing what brings them personal
2876 meaning and purpose, and doing it sustainably and collaboratively.
2877
2878 In their work with younger artists, Mariana and Jorge try to emphasize
2879 that this model of success is just as valuable as the picture of success
2880 we get from the media. "If they seek only the traditional type of
2881 success, they will get frustrated," Mariana said. "We try to show them
2882 another image of what it looks like."
2883
2884 ## Blender Institute
2885 >
2886 > The Blender Institute is an animation studio that creates 3-D films
2887 > using Blender software. Founded in 2006 in the Netherlands.
2888 >
2889 > [](http://www.blender.org)
2890 >
2891 > **Revenue model**: crowdfunding (subscription-based), charging for physical
2892 > copies, selling merchandise
2893 >
2894 > **Interview date**: March 8, 2016
2895 >
2896 > **Interviewee**: Francesco Siddi, production coordinator
2897 >
2898 > Profile written by Sarah Hinchliff Pearson
2899
2900 For Ton Roosendaal, the creator of Blender software and its related
2901 entities, sharing is practical. Making their 3-D content creation
2902 software available under a free software license has been integral to
2903 its development and popularity. Using that software to make movies that
2904 were licensed with Creative Commons pushed that development even
2905 further. Sharing enables people to participate and to interact with and
2906 build upon the technology and content they create in a way that benefits
2907 Blender and its community in concrete ways.
2908
2909 Each open-movie project Blender runs produces a host of openly licensed
2910 outputs, not just the final film itself but all of the source material
2911 as well. The creative process also enhances the development of the
2912 Blender software because the technical team responds directly to the
2913 needs of the film production team, creating tools and features that make
2914 their lives easier. And, of course, each project involves a long,
2915 rewarding process for the creative and technical community working
2916 together.
2917
2918 Rather than just talking about the theoretical benefits of sharing and
2919 free culture, Ton is very much about doing and making free culture.
2920 Blender's production coordinator Francesco Siddi told us, "Ton believes
2921 if you don't make content using your tools, then you're not doing
2922 anything."
2923
2924 Blender's history begins in the late 1990s, when Ton created the Blender
2925 software. Originally, the software was an in-house resource for his
2926 animation studio based in the Netherlands. Investors became interested
2927 in the software, so he began marketing the software to the public,
2928 offering a free version in addition to a paid version. Sales were
2929 disappointing, and his investors gave up on the endeavor in the early
2930 2000s. He made a deal with investors---if he could raise enough money,
2931 he could then make the Blender software available under the GNU General
2932 Public License.
2933
2934 This was long before Kickstarter and other online crowdfunding sites
2935 existed, but Ton ran his own version of a crowdfunding campaign and
2936 quickly raised the money he needed. The Blender software became freely
2937 available for anyone to use. Simply applying the General Public License
2938 to the software, however, was not enough to create a thriving community
2939 around it. Francesco told us, "Software of this complexity relies on
2940 people and their vision of how people work together. Ton is a fantastic
2941 community builder and manager, and he put a lot of work into fostering a
2942 community of developers so that the project could live."
2943
2944 Like any successful free and open-source software project, Blender
2945 developed quickly because the community could make fixes and
2946 improvements. "Software should be free and open to hack," Francesco
2947 said. "Otherwise, everyone is doing the same thing in the dark for ten
2948 years." Ton set up the Blender Foundation to oversee and steward the
2949 software development and maintenance.
2950
2951 After a few years, Ton began looking for new ways to push development of
2952 the software. He came up with the idea of creating CC-licensed films
2953 using the Blender software. Ton put a call online for all interested and
2954 skilled artists. Francesco said the idea was to get the best artists
2955 available, put them in a building together with the best developers, and
2956 have them work together. They would not only produce high-quality openly
2957 licensed content, they would improve the Blender software in the
2958 process.
2959
2960 They turned to crowdfunding to subsidize the costs of the project. They
2961 had about twenty people working full-time for six to ten months, so the
2962 costs were significant. Francesco said that when their crowdfunding
2963 campaign succeeded, people were astounded. "The idea that making money
2964 was possible by producing CC-licensed material was mind-blowing to
2965 people," he said. "They were like, 'I have to see it to believe it.'"
2966
2967 The first film, which was released in 2006, was an experiment. It was so
2968 successful that Ton decided to set up the Blender Institute, an entity
2969 dedicated to hosting open-movie projects. The Blender Institute's next
2970 project was an even bigger success. The film, Big Buck Bunny, went
2971 viral, and its animated characters were picked up by marketers.
2972
2973 Francesco said that, over time, the Blender Institute projects have
2974 gotten bigger and more prominent. That means the filmmaking process has
2975 become more complex, combining technical experts and artists who focus
2976 on storytelling. Francesco says the process is almost on an industrial
2977 scale because of the number of moving parts. This requires a lot of
2978 specialized assistance, but the Blender Institute has no problem finding
2979 the talent it needs to help on projects. "Blender hardly does any
2980 recruiting for film projects because the talent emerges naturally,"
2981 Francesco said. "So many people want to work with us, and we can't
2982 always hire them because of budget constraints."
2983
2984 Blender has had a lot of success raising money from its community over
2985 the years. In many ways, the pitch has gotten easier to make. Not only
2986 is crowdfunding simply more familiar to the public, but people know and
2987 trust Blender to deliver, and Ton has developed a reputation as an
2988 effective community leader and visionary for their work. "There is a
2989 whole community who sees and understands the benefit of these projects,"
2990 Francesco said.
2991
2992 While these benefits of each open-movie project make a compelling pitch
2993 for crowdfunding campaigns, Francesco told us the Blender Institute has
2994 found some limitations in the standard crowdfunding model where you
2995 propose a specific project and ask for funding. "Once a project is over,
2996 everyone goes home," he said. "It is great fun, but then it ends. That
2997 is a problem."
2998
2999 To make their work more sustainable, they needed a way to receive
3000 ongoing support rather than on a project-by-project basis. Their
3001 solution is Blender Cloud, a subscription-style crowdfunding model akin
3002 to the online crowdfunding platform, Patreon. For about ten euros each
3003 month, subscribers get access to download everything the Blender
3004 Institute produces---software, art, training, and more. All of the
3005 assets are available under an Attribution license (CC BY) or placed in
3006 the public domain (CC0), but they are initially made available only to
3007 subscribers. Blender Cloud enables subscribers to follow Blender's movie
3008 projects as they develop, sharing detailed information and content used
3009 in the creative process. Blender Cloud also has extensive training
3010 materials and libraries of characters and other assets used in various
3011 projects.
3012
3013 The continuous financial support provided by Blender Cloud subsidizes
3014 five to six full-time employees at the Blender Institute. Francesco says
3015 their goal is to grow their subscriber base. "This is our freedom," he
3016 told us, "and for artists, freedom is everything."
3017
3018 Blender Cloud is the primary revenue stream of the Blender Institute.
3019 The Blender Foundation is funded primarily by donations, and that money
3020 goes toward software development and maintenance. The revenue streams of
3021 the Institute and Foundation are deliberately kept separate. Blender
3022 also has other revenue streams, such as the Blender Store, where people
3023 can purchase DVDs, T-shirts, and other Blender products.
3024
3025 Ton has worked on projects relating to his Blender software for nearly
3026 twenty years. Throughout most of that time, he has been committed to
3027 making the software and the content produced with the software free and
3028 open. Selling a license has never been part of the business model.
3029
3030 Since 2006, he has been making films available along with all of their
3031 source material. He says he has hardly ever seen people stepping into
3032 Blender's shoes and trying to make money off of their content. Ton
3033 believes this is because the true value of what they do is in the
3034 creative and production process. "Even when you share everything, all
3035 your original sources, it still takes a lot of talent, skills, time, and
3036 budget to reproduce what you did," Ton said.
3037
3038 For Ton and Blender, it all comes back to doing.
3039
3040 ## Cards Against Humanity
3041 >
3042 > Cards Against Humanity is a private, for-profit company that makes a
3043 > popular party game by the same name. Founded in 2011 in the U.S.
3044 >
3045 > [](http://www.cardsagainsthumanity.com)
3046 >
3047 > **Revenue model**: charging for physical copies
3048 >
3049 > **Interview date**: February 3, 2016
3050 >
3051 > **Interviewee**: Max Temkin, cofounder
3052 >
3053 > Profile written by Sarah Hinchliff Pearson
3054
3055 If you ask cofounder Max Temkin, there is nothing particularly
3056 interesting about the Cards Against Humanity business model. "We make a
3057 product. We sell it for money. Then we spend less money than we make,"
3058 Max said.
3059
3060 He is right. Cards Against Humanity is a simple party game, modeled
3061 after the game Apples to Apples. To play, one player asks a question or
3062 fill-in-the-blank statement from a black card, and the other players
3063 submit their funniest white card in response. The catch is that all of
3064 the cards are filled with crude, gruesome, and otherwise awful things.
3065 For the right kind of people ("horrible people," according to Cards
3066 Against Humanity advertising), this makes for a hilarious and fun game.
3067
3068 The revenue model is simple. Physical copies of the game are sold for a
3069 profit. And it works. At the time of this writing, Cards Against
3070 Humanity is the number-one best-selling item out of all toys and games
3071 on Amazon. There are official expansion packs available, and several
3072 official themed packs and international editions as well.
3073
3074 But Cards Against Humanity is also available for free. Anyone can
3075 download a digital version of the game on the Cards Against Humanity
3076 website. More than one million people have downloaded the game since the
3077 company began tracking the numbers.
3078
3079 The game is available under an Attribution-NonCommercial-ShareAlike
3080 license (CC BY-NC-SA). That means, in addition to copying the game,
3081 anyone can create new versions of the game as long as they make it
3082 available under the same noncommercial terms. The ability to adapt the
3083 game is like an entire new game unto itself.
3084
3085 All together, these factors---the crass tone of the game and company,
3086 the free download, the
3087 openness to fans remixing the game---give
3088 the game a massive cult following.
3089
3090 Their success is not the result of a grand plan. Instead, Cards Against
3091 Humanity was the last in a long line of games and comedy projects that
3092 Max Temkin and his friends put together for their own amusement. As Max
3093 tells the story, they made the game so they could play it themselves on
3094 New Year's Eve because they were too nerdy to be invited to other
3095 parties. The game was a hit, so they decided to put it up online as a
3096 free PDF. People started asking if they could pay to have the game
3097 printed for them, and eventually they decided to run a Kickstarter to
3098 fund the printing. They set their Kickstarter goal at \$4,000---and
3099 raised \$15,000. The game was officially released in May 2011.
3100
3101 The game caught on quickly, and it has only grown more popular over
3102 time. Max says the eight founders never had a meeting where they decided
3103 to make it an ongoing business. "It kind of just happened," he said.
3104
3105 But this tale of a "happy accident" belies marketing genius. Just like
3106 the game, the Cards Against Humanity brand is irreverent and memorable.
3107 It is hard to forget a company that calls the FAQ on their website "Your
3108 dumb questions."
3109
3110 Like most quality satire, however, there is more to the joke than
3111 vulgarity and shock value. The company's marketing efforts around Black
3112 Friday illustrate this particularly well. For those outside the United
3113 States, Black Friday is the term for the day after the Thanksgiving
3114 holiday, the biggest shopping day of the year. It is an incredibly
3115 important day for Cards Against Humanity, like it is for all U.S.
3116 retailers. Max said they struggled with what to do on Black Friday
3117 because they didn't want to support what he called the "orgy of
3118 consumerism" the day has become, particularly since it follows a day
3119 that is about being grateful for what you have. In 2013, after
3120 deliberating, they decided to have an Everything Costs \$5 More sale.
3121
3122 "We sweated it out the night before Black Friday, wondering if our fans
3123 were going to hate us for it," he said. "But it made us laugh so we went
3124 with it. People totally caught the joke."
3125
3126 This sort of bold transparency delights the media, but more importantly,
3127 it engages their fans. "One of the most surprising things you can do in
3128 capitalism is just be honest with people," Max said. "It shocks people
3129 that there is transparency about what you are doing."
3130
3131 Max also likened it to a grand improv scene. "If we do something a
3132 little subversive and unexpected, the public wants to be a part of the
3133 joke." One year they did a Give Cards Against Humanity \$5 event, where
3134 people literally paid them five dollars for no reason. Their fans wanted
3135 to make the joke funnier by making it successful. They made \$70,000 in
3136 a single day.
3137
3138 This remarkable trust they have in their customers is what inspired
3139 their decision to apply a Creative Commons license to the game. Trusting
3140 your customers to reuse and remix your work requires a leap of faith.
3141 Cards Against Humanity obviously isn't afraid of doing the unexpected,
3142 but there are lines even they do not want to cross. Before applying the
3143 license, Max said they worried that some fans would adapt the game to
3144 include all of the jokes they intentionally never made because they
3145 crossed that line. "It happened, and the world didn't end," Max said.
3146 "If that is the worst cost of using CC, I'd pay that a hundred times
3147 over because there are so many benefits."
3148
3149 Any successful product inspires its biggest fans to create remixes of
3150 it, but unsanctioned adaptations are more likely to fly under the radar.
3151 The Creative Commons license gives fans of Cards Against Humanity the
3152 freedom to run with the game and copy, adapt, and promote their
3153 creations openly. Today there are thousands of fan expansions of the
3154 game.
3155
3156 Max said, "CC was a no-brainer for us because it gets the most people
3157 involved. Making the game free and available under a CC license led to
3158 the unbelievable situation where we are one of the best-marketed games
3159 in the world, and we have never spent a dime on marketing."
3160
3161 Of course, there are limits to what the company allows its customers to
3162 do with the game. They chose the Attribution-NonCommercial-ShareAlike
3163 license because it restricts people from using the game to make money.
3164 It also requires that adaptations of the game be made available under
3165 the same licensing terms if they are shared publicly. Cards Against
3166 Humanity also polices its brand. "We feel like we're the only ones who
3167 can use our brand and our game and make money off of it," Max said.
3168 About 99.9 percent of the time, they just send an email to those making
3169 commercial use of the game, and that is the end of it. There have only
3170 been a handful of instances where they had to get a lawyer involved.
3171
3172 Just as there is more than meets the eye to the Cards Against Humanity
3173 business model, the same can be said of the game itself. To be playable,
3174 every white card has to work syntactically with enough black cards. The
3175 eight creators invest an incredible amount of work into creating new
3176 cards for the game. "We have daylong arguments about commas," Max said.
3177 "The slacker tone of the cards gives people the impression that it is
3178 easy to write them, but it is actually a lot of work and quibbling."
3179
3180 That means cocreation with their fans really doesn't work. The company
3181 has a submission mechanism on their website, and they get thousands of
3182 suggestions, but it is very rare that a submitted card is adopted.
3183 Instead, the eight initial creators remain the primary authors of
3184 expansion decks and other new products released by the company.
3185 Interestingly, the creativity of their customer base is really only an
3186 asset to the company once their original work is created and published
3187 when people make their own adaptations of the game.
3188
3189 For all of their success, the creators of Cards Against Humanity are
3190 only partially motivated by money. Max says they have always been
3191 interested in the Walt Disney philosophy of financial success. "We don't
3192 make jokes and games to make money---we make money so we can make more
3193 jokes and games," he said.
3194
3195 In fact, the company has given more than \$4 million to various
3196 charities and causes. "Cards is not our life plan," Max said. "We all
3197 have other interests and hobbies. We are passionate about other things
3198 going on in our lives. A lot of the activism we have done comes out of
3199 us taking things from the rest of our lives and channeling some of the
3200 excitement from the game into it."
3201
3202 Seeing money as fuel rather than the ultimate goal is what has enabled
3203 them to embrace Creative Commons licensing without reservation. CC
3204 licensing ended up being a savvy marketing move for the company, but
3205 nonetheless, giving up exclusive control of your work necessarily means
3206 giving up some opportunities to extract more money from customers.
3207
3208 "It's not right for everyone to release everything under CC licensing,"
3209 Max said. "If your only goal is to make a lot of money, then CC is not
3210 best strategy. This kind of business model, though, speaks to your
3211 values, and who you are and why you're making things."
3212
3213 ## The Conversation
3214 >
3215 > The Conversation is an independent source of news, sourced from the
3216 > academic and research community and delivered direct to the public over
3217 > the Internet. Founded in 2011 in Australia.
3218 >
3219 > [](http://theconversation.com)
3220 >
3221 > **Revenue model**: charging content creators (universities pay membership
3222 > fees to have their faculties serve as writers), grant funding
3223 >
3224 > **Interview date**: February 4, 2016
3225 >
3226 > **Interviewee**: Andrew Jaspan, founder
3227 >
3228 > Profile written by Paul Stacey
3229
3230 Andrew Jaspan spent years as an editor of major newspapers including the
3231 Observer in London, the Sunday Herald in Glasgow, and the Age in
3232 Melbourne, Australia. He experienced firsthand the decline of
3233 newspapers, including the collapse of revenues, layoffs, and the
3234 constant pressure to reduce costs. After he left the Age in 2005, his
3235 concern for the future journalism didn't go away. Andrew made a
3236 commitment to come up with an alternative model.
3237
3238 Around the time he left his job as editor of the Melbourne Age, Andrew
3239 wondered where citizens would get news grounded in fact and evidence
3240 rather than opinion or ideology. He believed there was still an appetite
3241 for journalism with depth and substance but was concerned about the
3242 increasing focus on the sensational and sexy.
3243
3244 While at the Age, he'd become friends with a vice-chancellor of a
3245 university in Melbourne who encouraged him to talk to smart people
3246 across campus---an astrophysicist, a Nobel laureate, earth scientists,
3247 economists . . . These were the kind of smart people he wished were more
3248 involved in informing the world about what is going on and correcting
3249 the errors that appear in media. However, they were reluctant to engage
3250 with mass media. Often, journalists didn't understand what they said, or
3251 unilaterally chose what aspect of a story to tell, putting out a version
3252 that these people felt was wrong or mischaracterized. Newspapers want to
3253 attract a mass audience. Scholars want to communicate serious news,
3254 findings, and insights. It's not a perfect match. Universities are
3255 massive repositories of knowledge, research, wisdom, and expertise. But
3256 a lot of that stays behind a wall of their own making---there are the
3257 walled garden and ivory tower metaphors, and in more literal terms, the
3258 paywall. Broadly speaking, universities are part of society but
3259 disconnected from it. They are an enormous public resource but not that
3260 good at presenting their expertise to the wider public.
3261
3262 Andrew believed he could to help connect academics back into the public
3263 arena, and maybe help society find solutions to big problems. He thought
3264 about pairing professional editors with university and research experts,
3265 working one-on-one to refine everything from story structure to
3266 headline, captions, and quotes. The editors could help turn something
3267 that is academic into something understandable and readable. And this
3268 would be a key difference from traditional journalism---the subject
3269 matter expert would get a chance to check the article and give final
3270 approval before it is published. Compare this with reporters just
3271 picking and choosing the quotes and writing whatever they want.
3272
3273 The people he spoke to liked this idea, and Andrew embarked on raising
3274 money and support with the help of the Commonwealth Scientific and
3275 Industrial Research Organisation (CSIRO), the University of Melbourne,
3276 Monash University, the University of Technology Sydney, and the
3277 University of Western Australia. These founding partners saw the value
3278 of an independent information channel that would also showcase the
3279 talent and knowledge of the university and research sector. With their
3280 help, in 2011, the Conversation, was launched as an independent news
3281 site in Australia. Everything published in the Conversation is openly
3282 licensed with Creative Commons.
3283
3284 The Conversation is founded on the belief that underpinning a
3285 functioning democracy is access to independent, high-quality,
3286 informative journalism. The Conversation's aim is for people to have a
3287 better understanding of current affairs and complex issues---and
3288 hopefully a better quality of public discourse. The Conversation sees
3289 itself as a source of trusted information dedicated to the public good.
3290 Their core mission is simple: to provide readers with a reliable source
3291 of evidence-based information.
3292
3293 Andrew worked hard to reinvent a methodology for creating reliable,
3294 credible content. He introduced strict new working practices, a charter,
3295 and codes of conduct.[^The-Conversation-1] These include fully disclosing who every author
3296 is (with their relevant expertise); who is funding their research; and
3297 if there are any potential or real conflicts of interest. Also important
3298 is where the content originates, and even though it comes from the
3299 university and research community, it still needs to be fully disclosed.
3300 The Conversation does not sit behind a paywall. Andrew believes access
3301 to information is an issue of equality---everyone should have access,
3302 like access to clean water. The Conversation is committed to an open and
3303 free Internet. Everyone should have free access to their content, and be
3304 able to share it or republish it.
3305
3306 Creative Commons help with these goals; articles are published with the
3307 Attribution-
3308 NoDerivs license (CC BY-ND). They're freely available for others to
3309 republish elsewhere as long as attribution is given and the content is
3310 not edited. Over five years, more than twenty-two thousand sites have
3311 republished their content. The Conversation website gets about 2.9
3312 million unique views per month, but through republication they have
3313 thirty-five million readers. This couldn't have been done without the
3314 Creative Commons license, and in Andrew's view, Creative Commons is
3315 central to everything the Conversation does.
3316
3317 When readers come across the Conversation, they seem to like what they
3318 find and recommend it to their friends, peers, and networks. Readership
3319 has grown primarily through word of mouth. While they don't have sales
3320 and marketing, they do promote their work through social media
3321 (including Twitter and Facebook), and by being an accredited supplier to
3322 Google News.
3323
3324 It's usual for the founders of any company to ask themselves what kind
3325 of company it should be. It quickly became clear to the founders of the
3326 Conversation that they wanted to create a public good rather than make
3327 money off of information. Most media companies are working to aggregate
3328 as many eyeballs as possible and sell ads. The Conversation founders
3329 didn't want this model. It takes no advertising and is a not-for-profit
3330 venture.
3331
3332 There are now different editions of the Conversation for Africa, the
3333 United Kingdom, France, and the United States, in addition to the one
3334 for Australia. All five editions have their own editorial mastheads,
3335 advisory boards, and content. The Conversation's global virtual newsroom
3336 has roughly ninety staff working with thirty-five thousand academics
3337 from over sixteen hundred universities around the world. The
3338 Conversation would like to be working with university scholars from even
3339 more parts of the world.
3340
3341 Additionally, each edition has its own set of founding partners,
3342 strategic partners, and funders. They've received funding from
3343 foundations, corporates, institutions, and individual donations, but the
3344 Conversation is shifting toward paid memberships by universities and
3345 research institutions to sustain operations. This would safeguard the
3346 current service and help improve coverage and features.
3347
3348 When professors from member universities write an article, there is some
3349 branding of the university associated with the article. On the
3350 Conversation website, paying university members are listed as "members
3351 and funders." Early participants may be designated as "founding
3352 members," with seats on the editorial advisory board.
3353
3354 Academics are not paid for their contributions, but they get free
3355 editing from a professional (four to five hours per piece, on average).
3356 They also get access to a large audience. Every author and member
3357 university has access to a special analytics dashboard where they can
3358 check the reach of an article. The metrics include what people are
3359 tweeting, the comments, countries the readership represents, where the
3360 article is being republished, and the number of readers per article.
3361
3362 The Conversation plans to expand the dashboard to show not just reach
3363 but impact. This tracks activities, behaviors, and events that occurred
3364 as a result of publication, including things like a scholar being asked
3365 to go on a show to discuss their piece, give a talk at a conference,
3366 collaborate, submit a journal paper, and consult a company on a topic.
3367
3368 These reach and impact metrics show the benefits of membership. With the
3369 Conversation, universities can engage with the public and show why
3370 they're of value.
3371
3372 With its tagline, "Academic Rigor, Journalistic Flair," the Conversation
3373 represents a new form of journalism that contributes to a more informed
3374 citizenry and improved democracy around the world. Its open business
3375 model and use of Creative Commons show how it's possible to generate
3376 both a public good and operational revenue at the same time.
3377
3378 ### Web link
3379
3380 [^The-Conversation-1]: [](http://theconversation.com/us/charter)
3381
3382 ## Cory Doctorow
3383 >
3384 > Cory Doctorow is a science fiction writer, activist, blogger, and
3385 > journalist. Based in the U.S.
3386 >
3387 > [](http://craphound.com) and [](http://boingboing.net)
3388 >
3389 > **Revenue model**: charging for physical copies (book sales),
3390 > pay-what-you-want, selling translation rights to books
3391 >
3392 > **Interview date**: January 12, 2016
3393 >
3394 > Profile written by Sarah Hinchliff Pearson
3395
3396 Cory Doctorow hates the term "business model," and he is adamant that he
3397 is not a brand. "To me, branding is the idea that you can take a thing
3398 that has certain qualities, remove the qualities, and go on selling it,"
3399 he said. "I'm not out there trying to figure out how to be a brand. I'm
3400 doing this thing that animates me to work crazy insane hours because
3401 it's the most important thing I know how to do."
3402
3403 Cory calls himself an entrepreneur. He likes to say his success came
3404 from making stuff people happened to like and then getting out of the
3405 way of them sharing it.
3406
3407 He is a science fiction writer, activist, blogger, and journalist.
3408 Beginning with his first novel, Down and Out in the Magic Kingdom, in
3409 2003, his work has been published under a Creative Commons license. Cory
3410 is coeditor of the popular CC-licensed site Boing Boing, where he writes
3411 about technology, politics, and intellectual property. He has also
3412 written several nonfiction books, including the most recent Information
3413 Doesn't Want to Be Free, about the ways in which creators can make a
3414 living in the Internet age.
3415
3416 Cory primarily makes money by selling physical books, but he also takes
3417 on paid speaking gigs and is experimenting with pay-what-you-want models
3418 for his work.
3419
3420 While Cory's extensive body of fiction work has a large following, he is
3421 just as well known for his activism. He is an outspoken opponent of
3422 restrictive copyright and digital-rights-management (DRM) technology
3423 used to lock up content because he thinks both undermine creators and
3424 the public interest. He is currently a special adviser at the Electronic
3425 Frontier Foundation, where he is involved in a lawsuit challenging the
3426 U.S. law that protects DRM. Cory says his political work doesn't
3427 directly make him money, but if he gave it up, he thinks he would lose
3428 credibility and, more importantly, lose the drive that propels him to
3429 create. "My political work is a different expression of the same
3430 artistic-political urge," he said. "I have this suspicion that if I gave
3431 up the things that didn't make me money, the genuineness would leach out
3432 of what I do, and the quality that causes people to like what I do would
3433 be gone."
3434
3435 Cory has been financially successful, but money is not his primary
3436 motivation. At the start of his book Information Doesn't Want to Be
3437 Free, he stresses how important it is not to become an artist if your
3438 goal is to get rich. "Entering the arts because you want to get rich is
3439 like buying lottery tickets because you want to get rich," he wrote. "It
3440 might work, but it almost certainly won't. Though, of course, someone
3441 always wins the lottery." He acknowledges that he is one of the lucky
3442 few to "make it," but he says he would be writing no matter what. "I am
3443 compelled to write," he wrote. "Long before I wrote to keep myself fed
3444 and sheltered, I was writing to keep myself sane."
3445
3446 Just as money is not his primary motivation to create, money is not his
3447 primary motivation to share. For Cory, sharing his work with Creative
3448 Commons is a moral imperative. "It felt morally right," he said of his
3449 decision to adopt Creative Commons licenses. "I felt like I wasn't
3450 contributing to the culture of surveillance and censorship that has been
3451 created to try to stop copying." In other words, using CC licenses
3452 symbolizes his worldview.
3453
3454 He also feels like there is a solid commercial basis for licensing his
3455 work with Creative Commons. While he acknowledges he hasn't been able to
3456 do a controlled experiment to compare the commercial benefits of
3457 licensing with CC against reserving all rights, he thinks he has sold
3458 more books using a CC license than he would have without it. Cory says
3459 his goal is to convince people they should pay him for his work. "I
3460 started by not calling them thieves," he said.
3461
3462 Cory started using CC licenses soon after they were first created. At
3463 the time his first novel came out, he says the science fiction genre was
3464 overrun with people scanning and downloading books without permission.
3465 When he and his publisher took a closer look at who was doing that sort
3466 of thing online, they realized it looked a lot like book promotion. "I
3467 knew there was a relationship between having enthusiastic readers and
3468 having a successful career as a writer," he said. "At the time, it took
3469 eighty hours to OCR a book, which is a big effort. I decided to spare
3470 them the time and energy, and give them the book for free in a format
3471 destined to spread."
3472
3473 Cory admits the stakes were pretty low for him when he first adopted
3474 Creative Commons licenses. He only had to sell two thousand copies of
3475 his book to break even. People often said he was only able to use CC
3476 licenses successfully at that time because he was just starting out. Now
3477 they say he can only do it because he is an established author.
3478
3479 The bottom line, Cory says, is that no one has found a way to prevent
3480 people from copying the stuff they like. Rather than fighting the tide,
3481 Cory makes his work intrinsically shareable. "Getting the hell out of
3482 the way for people who want to share their love of you with other people
3483 sounds obvious, but it's remarkable how many people don't do it," he
3484 said.
3485
3486 Making his work available under Creative Commons licenses enables him to
3487 view his biggest fans as his ambassadors. "Being open to fan activity
3488 makes you part of the conversation about what fans do with your work and
3489 how they interact with it," he said. Cory's own website routinely
3490 highlights cool things his audience has done with his work. Unlike
3491 corporations like Disney that tend to have a hands-off relationship with
3492 their fan activity, he has a symbiotic relationship with his audience.
3493 "Engaging with your audience can't guarantee you success," he said. "And
3494 Disney is an example of being able to remain aloof and still being the
3495 most successful company in the creative industry in history. But I
3496 figure my likelihood of being Disney is pretty slim, so I should take
3497 all the help I can get."
3498
3499 His first book was published under the most restrictive Creative Commons
3500 license, Attribution-NonCommercial-NoDerivs (CC BY-NC-ND). It allows
3501 only verbatim copying for noncommercial purposes. His later work is
3502 published under the Attribution-NonCommercial-ShareAlike license (CC
3503 BY-NC-SA), which gives people the right to adapt his work for
3504 noncommercial purposes but only if they share it back under the same
3505 license terms. Before releasing his work under a CC license that allows
3506 adaptations, he always sells the right to translate the book to other
3507 languages to a commercial publisher first. He wants to reach new
3508 potential buyers in other parts of the world, and he thinks it is more
3509 difficult to get people to pay for translations if there are fan
3510 translations already available for free.
3511
3512 In his book Information Doesn't Want to Be Free, Cory likens his
3513 philosophy to thinking like a dandelion. Dandelions produce thousands of
3514 seeds each spring, and they are blown into the air going in every
3515 direction. The strategy is to maximize the number of blind chances the
3516 dandelion has for continuing its genetic line. Similarly, he says there
3517 are lots of people out there who may want to buy creative work or
3518 compensate authors for it in some other way. "The more places your work
3519 can find itself, the greater the likelihood that it will find one of
3520 those would-be customers in some unsuspected crack in the metaphorical
3521 pavement," he wrote. "The copies that others make of my work cost me
3522 nothing, and present the possibility that I'll get something."
3523
3524 Applying a CC license to his work increases the chances it will be
3525 shared more widely around the Web. He avoids DRM---and openly opposes
3526 the practice---for similar reasons. DRM has the effect of tying a work
3527 to a particular platform. This digital lock, in turn, strips the authors
3528 of control over their own work and hands that control over to the
3529 platform. He calls it Cory's First Law: "Anytime someone puts a lock on
3530 something that belongs to you and won't give you the key, that lock
3531 isn't there for your benefit."
3532
3533 Cory operates under the premise that artists benefit when there are
3534 more, rather than fewer, places where people can access their work. The
3535 Internet has opened up those avenues, but DRM is designed to limit them.
3536 "On the one hand, we can credibly make our work available to a widely
3537 dispersed audience," he said. "On the other hand, the intermediaries we
3538 historically sold to are making it harder to go around them." Cory
3539 continually looks for ways to reach his audience without relying upon
3540 major platforms that will try to take control over his work.
3541
3542 Cory says his e-book sales have been lower than those of his
3543 competitors, and he attributes some of that to the CC license making the
3544 work available for free. But he believes people are willing to pay for
3545 content they like, even when it is available for free, as long as it is
3546 easy to do. He was extremely successful using Humble Bundle, a platform
3547 that allows people to pay what they want for DRM-free versions of a
3548 bundle of a particular creator's work. He is planning to try his own
3549 pay-what-you-want experiment soon.
3550
3551 Fans are particularly willing to pay when they feel personally connected
3552 to the artist. Cory works hard to create that personal connection. One
3553 way he does this is by personally answering every single email he gets.
3554 "If you look at the history of artists, most die in penury," he said.
3555 "That reality means that for artists, we have to find ways to support
3556 ourselves when public tastes shift, when copyright stops producing.
3557 Future-proofing your artistic career in many ways means figuring out how
3558 to stay connected to those people who have been touched by your work."
3559
3560 Cory's realism about the difficulty of making a living in the arts does
3561 not reflect pessimism about the Internet age. Instead, he says the fact
3562 that it is hard to make a living as an artist is nothing new. What is
3563 new, he writes in his book, "is how many ways there are to make things,
3564 and to get them into other people's hands and minds."
3565
3566 It has never been easier to think like a dandelion.
3567
3568 ## Figshare
3569 >
3570 > Figshare is a for-profit company offering an online repository where
3571 > researchers can preserve and share the output of their research,
3572 > including figures, data sets, images, and videos. Founded in 2011 in the
3573 > UK.
3574 >
3575 > [](http://figshare.com)
3576 >
3577 > **Revenue model**: platform providing paid services to creators
3578 >
3579 > **Interview date**: January 28, 2016
3580 >
3581 > **Interviewee**: Mark Hahnel, founder
3582 >
3583 > Profile written by Paul Stacey
3584
3585 Figshare's mission is to change the face of academic publishing through
3586 improved dissemination, discoverability, and reusability of scholarly
3587 research. Figshare is a repository where users can make all the output
3588 of their research available---from posters and presentations to data
3589 sets and code---in a way that's easy to discover, cite, and share. Users
3590 can upload any file format, which can then be previewed in a Web
3591 browser. Research output is disseminated in a way that the current
3592 scholarly-publishing model does not allow.
3593
3594 Figshare founder Mark Hahnel often gets asked: How do you make money?
3595 How do we know you'll be here in five years? Can you, as a for-profit
3596 venture, be trusted? Answers have evolved over time.
3597
3598 Mark traces the origins of Figshare back to when he was a graduate
3599 student getting his PhD in stem cell biology. His research involved
3600 working with videos of stem cells in motion. However, when he went to
3601 publish his research, there was no way for him to also publish the
3602 videos, figures, graphs, and data sets. This was frustrating. Mark
3603 believed publishing his complete research would lead to more citations
3604 and be better for his career.
3605
3606 Mark does not consider himself an advanced software programmer.
3607 Fortunately, things like cloud-based computing and wikis had become
3608 mainstream, and he believed it ought to be possible to put all his
3609 research online and share it with anyone. So he began working on a
3610 solution.
3611
3612 There were two key needs: licenses to make the data citable, and
3613 persistent identifiers--- URL links that always point back to the
3614 original object ensuring the research is citable for the long term.
3615
3616 Mark chose Digital Object Identifiers (DOIs) to meet the need for a
3617 persistent identifier. In the DOI system, an object's metadata is stored
3618 as a series of numbers in the DOI name. Referring to an object by its
3619 DOI is more stable than referring to it by its URL, because the location
3620 of an object (the web page or URL) can often change. Mark partnered with
3621 DataCite for the provision of DOIs for research data.
3622
3623 As for licenses, Mark chose Creative Commons. The open-access and
3624 open-science communities were already using and recommending Creative
3625 Commons. Based on what was happening in those communities and Mark's
3626 dialogue with peers, he went with CC0 (in the public domain) for data
3627 sets and CC BY (Attribution) for figures, videos, and data sets.
3628
3629 So Mark began using DOIs and Creative Commons for his own research work.
3630 He had a science blog where he wrote about it and made all his data
3631 open. People started commenting on his blog that they wanted to do the
3632 same. So he opened it up for them to use, too.
3633
3634 People liked the interface and simple upload process. People started
3635 asking if they could also share theses, grant proposals, and code.
3636 Inclusion of code raised new licensing issues, as Creative Commons
3637 licenses are not used for software. To allow the sharing of software
3638 code, Mark chose the MIT license, but GNU and Apache licenses can also
3639 be used.
3640
3641 Mark sought investment to make this into a scalable product. After a few
3642 unsuccessful funding pitches, UK-based Digital Science expressed
3643 interest but insisted on a more viable business model. They made an
3644 initial investment, and together they came up with a freemium-like
3645 business model.
3646
3647 Under the freemium model, academics upload their research to Figshare
3648 for storage and sharing for free. Each research object is licensed with
3649 Creative Commons and receives a DOI link. The premium option charges
3650 researchers a fee for gigabytes of private storage space, and for
3651 private online space designed for a set number of research
3652 collaborators, which is ideal for larger teams and geographically
3653 dispersed research groups. Figshare sums up its value proposition to
3654 researchers as "You retain ownership. You license it. You get credit. We
3655 just make sure it persists."
3656
3657 In January 2012, Figshare was launched. (The fig in Figshare stands for
3658 figures.) Using investment funds, Mark made significant improvements to
3659 Figshare. For example, researchers could quickly preview their research
3660 files within a browser without having to download them first or require
3661 third-party software. Journals who were still largely publishing
3662 articles as static noninteractive PDFs became interested in having
3663 Figshare provide that functionality for them.
3664
3665 Figshare diversified its business model to include services for
3666 journals. Figshare began hosting large amounts of data for the journals'
3667 online articles. This additional data improved the quality of the
3668 articles. Outsourcing this service to Figshare freed publishers from
3669 having to develop this functionality as part of their own
3670 infrastructure. Figshare-hosted data also provides a link back to the
3671 article, generating additional click-through and readership---a benefit
3672 to both journal publishers and researchers. Figshare now provides
3673 research-data infrastructure for a wide variety of publishers including
3674 Wiley, Springer Nature, PLOS, and Taylor and Francis, to name a few, and
3675 has convinced them to use Creative Commons licenses for the data.
3676
3677 Governments allocate significant public funds to research. In parallel
3678 with the launch of Figshare, governments around the world began
3679 requesting the research they fund be open and accessible. They mandated
3680 that researchers and academic institutions better manage and disseminate
3681 their research outputs. Institutions looking to comply with this new
3682 mandate became interested in Figshare. Figshare once again diversified
3683 its business model, adding services for institutions.
3684
3685 Figshare now offers a range of fee-based services to institutions,
3686 including their own minibranded Figshare space (called Figshare for
3687 Institutions) that securely hosts research data of institutions in the
3688 cloud. Services include not just hosting but data metrics, data
3689 dissemination, and user-group administration. Figshare's workflow, and
3690 the services they offer for institutions, take into account the needs of
3691 librarians and administrators, as well as of the researchers.
3692
3693 As with researchers and publishers, Fig-share encouraged institutions to
3694 share their research with CC BY (Attribution) and their data with CC0
3695 (into the public domain). Funders who require researchers and
3696 institutions to use open licensing believe in the social
3697 responsibilities and benefits of making research accessible to all.
3698 Publishing research in this open way has come to be called open access.
3699 But not all funders specify CC BY; some institutions want to offer their
3700 researchers a choice, including less permissive licenses like CC BY-NC
3701 (Attribution-NonCommercial), CC BY-SA (Attribution-ShareAlike), or CC
3702 BY-ND (Attribution-NoDerivs).
3703
3704 For Mark this created a conflict. On the one hand, the principles and
3705 benefits of open science are at the heart of Figshare, and Mark believes
3706 CC BY is the best license for this. On the other hand, institutions were
3707 saying they wouldn't use Figshare unless it offered a choice in
3708 licenses. He initially refused to offer anything beyond CC0 and CC BY,
3709 but after seeing an open-source CERN project offer all Creative Commons
3710 licenses without any negative repercussions, he decided to follow suit.
3711
3712 Mark is thinking of doing a Figshare study that tracks research
3713 dissemination according to Creative Commons license, and gathering
3714 metrics on views, citations, and downloads. You could see which license
3715 generates the biggest impact. If the data showed that CC BY is more
3716 impactful, Mark believes more and more researchers and institutions will
3717 make it their license of choice.
3718
3719 Figshare has an Application Programming Interface (API) that makes it
3720 possible for data to be pulled from Figshare and used in other
3721 applications. As an example, Mark shared a Figshare data set showing the
3722 journal subscriptions that higher-education institutions in the United
3723 Kingdom paid to ten major publishers.[^Figshare-1] Figshare's API enables that data
3724 to be pulled into an app developed by a completely different researcher
3725 that converts the data into a visually interesting graph, which any
3726 viewer can alter by changing any of the variables.[^Figshare-2]
3727
3728 The free version of Figshare has built a community of academics, who
3729 through word of mouth and presentations have promoted and spread
3730 awareness of Figshare. To amplify and reward the community, Figshare
3731 established an Advisor program, providing those who promoted Figshare
3732 with hoodies and T-shirts, early access to new features, and travel
3733 expenses when they gave presentations outside of their area. These
3734 Advisors also helped Mark on what license to use for software code and
3735 whether to offer universities an option of using Creative Commons
3736 licenses.
3737
3738 Mark says his success is partly about being in the right place at the
3739 right time. He also believes that the diversification of Figshare's
3740 model over time has been key to success. Figshare now offers a
3741 comprehensive set of services to researchers, publishers, and
3742 institutions.[^Figshare-3] If he had relied solely on revenue from premium
3743 subscriptions, he believes Figshare would have struggled. In Figshare's
3744 early days, their primary users were early-career and late-career
3745 academics. It has only been because funders mandated open licensing that
3746 Figshare is now being used by the mainstream.
3747
3748 Today Figshare has 26 million--plus page views, 7.5 million--plus
3749 downloads, 800,000--plus user uploads, 2 million--plus articles,
3750 500,000-plus collections, and 5,000--plus projects. Sixty percent of
3751 their traffic comes from Google. A sister company called Altmetric
3752 tracks the use of Figshare by others, including Wikipedia and news
3753 sources.
3754
3755 Figshare uses the revenue it generates from the premium subscribers,
3756 journal publishers, and institutions to fund and expand what it can
3757 offer to researchers for free. Figshare has publicly stuck to its
3758 principles---keeping the free service free and requiring the use of CC
3759 BY and CC0 from the start---and from Mark's perspective, this is why
3760 people trust Figshare. Mark sees new competitors coming forward who are
3761 just in it for money. If Figshare was only in it for the money, they
3762 wouldn't care about offering a free version. Figshare's principles and
3763 advocacy for openness are a key differentiator. Going forward, Mark sees
3764 Figshare not only as supporting open access to research but also
3765 enabling people to collaborate and make new discoveries.
3766
3767 ### Web links
3768
3769 [^Figshare-1]: [](http://figshare.com/articles/Journal\_subscription\_costs\_FOIs\_to\_UK\_universities/1186832)
3770 [^Figshare-2]: [](http://retr0.shinyapps.io/journal\_costs/?year=2014&inst=19,22,38,42,59,64,80,95,136)
3771 [^Figshare-3]: [](http://figshare.com/features)
3772
3773 ## Figure.NZ
3774 >
3775 > Figure.NZ is a nonprofit charity that makes an online data platform
3776 > designed to make data reusable and easy to understand. Founded in 2012
3777 > in New Zealand.
3778 >
3779 > [](http://figure.nz)
3780 >
3781 > **Revenue model**: platform providing paid services to creators, donations,
3782 > sponsorships
3783 >
3784 > **Interview date**: May 3, 2016
3785 >
3786 > **Interviewee**: Lillian Grace, founder
3787 >
3788 > Profile written by Paul Stacey
3789
3790 In the paper Harnessing the Economic and Social Power of Data presented
3791 at the New Zealand Data Futures Forum in 2014,[^Figure.NZ-1] Figure.NZ founder
3792 Lillian Grace said there are thousands of valuable and relevant data
3793 sets freely available to us right now, but most people don't use them.
3794 She used to think this meant people didn't care about being informed,
3795 but she's come to see that she was wrong. Almost everyone wants to be
3796 informed about issues that matter---not only to them, but also to their
3797 families, their communities, their businesses, and their country. But
3798 there's a big difference between availability and accessibility of
3799 information. Data is spread across thousands of sites and is held within
3800 databases and spreadsheets that require both time and skill to engage
3801 with. To use data when making a decision, you have to know what specific
3802 question to ask, identify a source that has collected the data, and
3803 manipulate complex tools to extract and visualize the information within
3804 the data set. Lillian established Figure.NZ to make data truly
3805 accessible to all, with a specific focus on New Zealand.
3806
3807 Lillian had the idea for Figure.NZ in February 2012 while working for
3808 the New Zealand Institute, a think tank concerned with improving
3809 economic prosperity, social well-being, environmental quality, and
3810 environmental productivity for New Zealand and New Zealanders. While
3811 giving talks to community and business groups, Lillian realized "every
3812 single issue we addressed would have been easier to deal with if more
3813 people understood the basic facts." But understanding the basic facts
3814 sometimes requires data and research that you often have to pay for.
3815
3816 Lillian began to imagine a website that lifted data up to a visual form
3817 that could be easily understood and freely accessed. Initially launched
3818 as Wiki New Zealand, the original idea was that people could contribute
3819 their data and visuals via a wiki. However, few people had graphs that
3820 could be used and shared, and there were no standards or consistency
3821 around the data and the visuals. Realizing the wiki model wasn't
3822 working, Lillian brought the process of data aggregation, curation, and
3823 visual presentation in-house, and invested in the technology to help
3824 automate some of it. Wiki New Zealand became Figure.NZ, and efforts were
3825 reoriented toward providing services to those wanting to open their data
3826 and present it visually.
3827
3828 Here's how it works. Figure.NZ sources data from other organizations,
3829 including corporations, public repositories, government departments, and
3830 academics. Figure.NZ imports and extracts that data, and then validates
3831 and standardizes it---all with a strong eye on what will be best for
3832 users. They then make the data available in a series of standardized
3833 forms, both human- and machine-readable, with rich metadata about the
3834 sources, the licenses, and data types. Figure.NZ has a chart-designing
3835 tool that makes simple bar, line, and area graphs from any data source.
3836 The graphs are posted to the Figure.NZ website, and they can also be
3837 exported in a variety of formats for print or online use. Figure.NZ
3838 makes its data and graphs available using the Attribution (CC BY)
3839 license. This allows others to reuse, revise, remix, and redistribute
3840 Figure.NZ data and graphs as long as they give attribution to the
3841 original source and to Figure.NZ.
3842
3843 Lillian characterizes the initial decision to use Creative Commons as
3844 naively fortunate. It was first recommended to her by a colleague.
3845 Lillian spent time looking at what Creative Commons offered and thought
3846 it looked good, was clear, and made common sense. It was easy to use and
3847 easy for others to understand. Over time, she's come to realize just how
3848 fortunate and important that decision turned out to be. New Zealand's
3849 government has an open-access and licensing framework called NZGOAL,
3850 which provides guidance for agencies when they release copyrighted and
3851 noncopyrighted work and material.[^Figure.NZ-2] It aims to standardize the licensing
3852 of works with government copyright and how they can be reused, and it
3853 does this with Creative Commons licenses. As a result, 98 percent of all
3854 government-agency data is Creative Commons licensed, fitting in nicely
3855 with Figure.NZ's decision.
3856
3857 Lillian thinks current ideas of what a business is are relatively new,
3858 only a hundred years old or so. She's convinced that twenty years from
3859 now, we will see new and different models for business. Figure.NZ is set
3860 up as a nonprofit charity. It is purpose-driven but also strives to pay
3861 people well and thinks like a business. Lillian sees the
3862 charity-nonprofit status as an essential element for the mission and
3863 purpose of Figure.NZ. She believes Wikipedia would not work if it were
3864 for profit, and similarly, Figure.NZ's nonprofit status assures people
3865 who have data and people who want to use it that they can rely on
3866 Figure.NZ's motives. People see them as a trusted wrangler and source.
3867
3868 Although Figure.NZ is a social enterprise that openly licenses their
3869 data and graphs for everyone to use for free, they have taken care not
3870 to be perceived as a free service all around the table. Lillian believes
3871 hundreds of millions of dollars are spent by the government and
3872 organizations to collect data. However, very little money is spent on
3873 taking that data and making it accessible, understandable, and useful
3874 for decision making. Government uses some of the data for policy, but
3875 Lillian believes that it is underutilized and the potential value is
3876 much larger. Figure.NZ is focused on solving that problem. They believe
3877 a portion of money allocated to collecting data should go into making
3878 sure that data is useful and generates value. If the government wants
3879 citizens to understand why certain decisions are being made and to be
3880 more aware about what the government is doing, why not transform the
3881 data it collects into easily understood visuals? It could even become a
3882 way for a government or any organization to differentiate, market, and
3883 brand itself.
3884
3885 Figure.NZ spends a lot of time seeking to understand the motivations of
3886 data collectors and to identify the channels where it can provide value.
3887 Every part of their business model has been focused on who is going to
3888 get value from the data and visuals.
3889
3890 Figure.NZ has multiple lines of business. They provide commercial
3891 services to organizations that want their data publicly available and
3892 want to use Figure.NZ as their publishing platform. People who want to
3893 publish open data appreciate Figure.NZ's ability to do it faster, more
3894 easily, and better than they can. Customers are encouraged to help their
3895 users find, use, and make things from the data they make available on
3896 Figure.NZ's website. Customers control what is released and the license
3897 terms (although Figure.NZ encourages Creative Commons licensing).
3898 Figure.NZ also serves customers who want a specific collection of charts
3899 created---for example, for their website or annual report. Charging the
3900 organizations that want to make their data available enables Figure.NZ
3901 to provide their site free to all users, to truly democratize data.
3902
3903 Lillian notes that the current state of most data is terrible and often
3904 not well understood by the people who have it. This sometimes makes it
3905 difficult for customers and Figure.NZ to figure out what it would cost
3906 to import, standardize, and display that data in a useful way. To deal
3907 with this, Figure.NZ uses "high-trust contracts," where customers
3908 allocate a certain budget to the task that Figure.NZ is then free to
3909 draw from, as long as Figure.NZ frequently reports on what they've
3910 produced so the customer can determine the value for money. This
3911 strategy has helped build trust and transparency about the level of
3912 effort associated with doing work that has never been done before.
3913
3914 A second line of business is what Figure.NZ calls partners. ASB Bank and
3915 Statistics New Zealand are partners who back Figure.NZ's efforts. As one
3916 example, with their support Figure.NZ has been able to create Business
3917 Figures, a special way for businesses to find useful data without having
3918 to know what questions to ask.[^Figure.NZ-3]
3919
3920 Figure.NZ also has patrons.[^Figure.NZ-4] Patrons donate to topic areas they care
3921 about, directly enabling Figure.NZ to get data together to flesh out
3922 those areas. Patrons do not direct what data is included or excluded.
3923
3924 Figure.NZ also accepts philanthropic donations, which are used to
3925 provide more content, extend technology, and improve services, or are
3926 targeted to fund a specific effort or provide in-kind support. As a
3927 charity, donations are tax deductible.
3928
3929 Figure.NZ has morphed and grown over time. With data aggregation,
3930 curation, and visualizing services all in-house, Figure.NZ has developed
3931 a deep expertise in taking random styles of data, standardizing it, and
3932 making it useful. Lillian realized that Figure.NZ could easily become a
3933 warehouse of seventy people doing data. But for Lillian, growth isn't
3934 always good. In her view, bigger often means less effective. Lillian set
3935 artificial constraints on growth, forcing the organization to think
3936 differently and be more efficient. Rather than in-house growth, they are
3937 growing and building external relationships.
3938
3939 Figure.NZ's website displays visuals and data associated with a wide
3940 range of categories including crime, economy, education, employment,
3941 energy, environment, health, information and communications technology,
3942 industry, tourism, and many others. A search function helps users find
3943 tables and graphs. Figure.NZ does not provide analysis or interpretation
3944 of the data or visuals. Their goal is to teach people how to think, not
3945 think for them. Figure.NZ wants to create intuitive experiences, not
3946 user manuals.
3947
3948 Figure.NZ believes data and visuals should be useful. They provide their
3949 customers with a data collection template and teach them why it's
3950 important and how to use it. They've begun putting more emphasis on
3951 tracking what users of their website want. They also get requests from
3952 social media and through email for them to share data for a specific
3953 topic---for example, can you share data for water quality? If they have
3954 the data, they respond quickly; if they don't, they try and identify the
3955 organizations that would have that data and forge a relationship so they
3956 can be included on Figure.NZ's site. Overall, Figure.NZ is seeking to
3957 provide a place for people to be curious about, access, and interpret
3958 data on topics they are interested in.
3959
3960 Lillian has a deep and profound vision for Figure.NZ that goes well
3961 beyond simply providing open-data services. She says things are
3962 different now. "We used to live in a world where it was really hard to
3963 share information widely. And in that world, the best future was created
3964 by having a few great leaders who essentially had access to the
3965 information and made decisions on behalf of others, whether it was on
3966 behalf of a country or companies.
3967
3968 "But now we live in a world where it's really easy to share information
3969 widely and also to communicate widely. In the world we live in now, the
3970 best future is the one where everyone can make well-informed decisions.
3971
3972 "The use of numbers and data as a way of making well-informed decisions
3973 is one of the areas where there is the biggest gaps. We don't really use
3974 numbers as a part of our thinking and part of our understanding yet.
3975
3976 "Part of the reason is the way data is spread across hundreds of sites.
3977 In addition, for the most part, deep thinking based on data is
3978 constrained to experts because most people don't have data literacy.
3979 There once was a time when many citizens in society couldn't read or
3980 write. However, as a society, we've now come to believe that reading and
3981 writing skills should be something all citizens have. We haven't yet
3982 adopted a similar belief around numbers and data literacy. We largely
3983 still believe that only a few specially trained people can analyze and
3984 think with numbers.
3985
3986 "Figure.NZ may be the first organization to assert that everyone can use
3987 numbers in their thinking, and it's built a technological platform along
3988 with trust and a network of relationships to make that possible. What
3989 you can see on Figure.NZ are tens of thousands of graphs, maps, and
3990 data.
3991
3992 "Figure.NZ sees this as a new kind of alphabet that can help people
3993 analyze what they see around them. A way to be thoughtful and informed
3994 about society. A means of engaging in conversation and shaping decision
3995 making that transcends personal experience. The long-term value and
3996 impact is almost impossible to measure, but the goal is to help citizens
3997 gain understanding and work together in more informed ways to shape the
3998 future."
3999
4000 Lillian sees Figure.NZ's model as having global potential. But for now,
4001 their focus is completely on making Figure.NZ work in New Zealand and to
4002 get the "network effect"---
4003
4004 users dramatically increasing value for themselves and for others
4005 through use of their service. Creative Commons is core to making the
4006 network effect possible.
4007
4008 ### Web links
4009
4010 [^Figure.NZ-1]: [](http://www.nzdatafutures.org.nz/sites/default/files/NZDFF\_harness-the-power.pdf)
4011 [^Figure.NZ-2]: [](http://www.ict.govt.nz/guidance-and-resources/open-government/new-zealand-government-open-access-and-licensing-nzgoal-framework/)
4012 [^Figure.NZ-3]: [](http://figure.nz/business/)
4013 [^Figure.NZ-4]: [](http://figure.nz/patrons/)
4014
4015 ## Knowledge Unlatched
4016 >
4017 > Knowledge Unlatched is a not-for-profit community interest company that
4018 > brings libraries together to pool funds to publish open-access books.
4019 > Founded in 2012 in the UK.
4020 >
4021 > [](http://knowledgeunlatched.org)
4022 >
4023 > **Revenue model**: crowdfunding (specialized)
4024 >
4025 > **Interview date**: February 26, 2016
4026 >
4027 > **Interviewee**: Frances Pinter, founder
4028 >
4029 > Profile written by Paul Stacey
4030
4031 The serial entrepreneur Dr. Frances Pinter has been at the forefront of
4032 innovation in the publishing industry for nearly forty years. She
4033 founded the UK-based Knowledge Unlatched with a mission to enable open
4034 access to scholarly books. For Frances, the current scholarly-
4035 book-publishing system is not working for anyone, and especially not for
4036 monographs in the humanities and social sciences. Knowledge Unlatched is
4037 committed to changing this and has been working with libraries to create
4038 a sustainable alternative model for publishing scholarly books, sharing
4039 the cost of making monographs (released under a Creative Commons
4040 license) and savings costs over the long term. Since its launch,
4041 Knowledge Unlatched has received several awards, including the
4042 IFLA/Brill Open Access award in 2014 and a Curtin University Commercial
4043 Innovation Award for Innovation in Education in 2015.
4044
4045 Dr. Pinter has been in academic publishing most of her career. About ten
4046 years ago, she became acquainted with the Creative Commons founder
4047 Lawrence Lessig and got interested in Creative Commons as a tool for
4048 both protecting content online and distributing it free to users.
4049
4050 Not long after, she ran a project in Africa convincing publishers in
4051 Uganda and South Africa to put some of their content online for free
4052 using a Creative Commons license and to see what happened to print
4053 sales. Sales went up, not down.
4054
4055 In 2008, Bloomsbury Academic, a new imprint of Bloomsbury Publishing in
4056 the United Kingdom, appointed her its founding publisher in London. As
4057 part of the launch, Frances convinced Bloomsbury to differentiate
4058 themselves by putting out monographs for free online under a Creative
4059 Commons license (BY-NC or BY-NC-ND, i.e., Attribution-NonCommercial or
4060 Attribution-NonCommercial-NoDerivs). This was seen as risky, as the
4061 biggest cost for publishers is getting a book to the stage where it can
4062 be printed. If everyone read the online book for free, there would be no
4063 print-book sales at all, and the costs associated with getting the book
4064 to print would be lost. Surprisingly, Bloomsbury found that sales of the
4065 print versions of these books were 10 to 20 percent higher than normal.
4066 Frances found it intriguing that the Creative Commons--licensed free
4067 online book acts as a marketing vehicle for the print format.
4068
4069 Frances began to look at customer interest in the three forms of the
4070 book: 1) the Creative Commons--licensed free online book in PDF form, 2)
4071 the printed book, and 3) a digital version of the book on an aggregator
4072 platform with enhanced features. She thought of this as the "ice cream
4073 model": the free PDF was vanilla ice cream, the printed book was an ice
4074 cream cone, and the enhanced e-book was an ice cream sundae.
4075
4076 After a while, Frances had an epiphany---what if there was a way to get
4077 libraries to underwrite the costs of making these books up until they're
4078 ready be printed, in other words, cover the fixed costs of getting to
4079 the first digital copy? Then you could either bring down the cost of the
4080 printed book, or do a whole bunch of interesting things with the printed
4081 book and e-book---the ice cream cone or sundae part of the model.
4082
4083 This idea is similar to the article-processing charge some open-access
4084 journals charge researchers to cover publishing costs. Frances began to
4085 imagine a coalition of libraries paying for the prepress costs---a
4086 "book-processing charge"---and providing everyone in the world with an
4087 open-access version of the books released under a Creative Commons
4088 license.
4089
4090 This idea really took hold in her mind. She didn't really have a name
4091 for it but began talking about it and making presentations to see if
4092 there was interest. The more she talked about it, the more people agreed
4093 it had appeal. She offered a bottle of champagne to anyone who could
4094 come up with a good name for the idea. Her husband came up with
4095 Knowledge Unlatched, and after two years of generating interest, she
4096 decided to move forward and launch a community interest company (a UK
4097 term for not-for-profit social enterprises) in 2012.
4098
4099 She describes the business model in a paper called Knowledge Unlatched:
4100 Toward an Open and Networked Future for Academic Publishing:
4101
4102 1. Publishers offer titles for sale reflecting origination costs only
4103 via Knowledge Unlatched.
4104 2. Individual libraries select titles either as individual titles or as
4105 collections (as they do from library suppliers now).
4106 3. Their selections are sent to Knowledge Unlatched specifying the
4107 titles to be purchased at the stated price(s).
4108 4. The price, called a Title Fee (set by publishers and negotiated by
4109 Knowledge Unlatched), is paid to publishers to cover the fixed costs
4110 of publishing each of the titles that were selected by a minimum
4111 number of libraries to cover the Title Fee.
4112 5. Publishers make the selected titles available Open Access (on a
4113 Creative Commons or similar open license) and are then paid the
4114 Title Fee which is the total collected from the libraries.
4115 6. Publishers make print copies, e-Pub, and other digital versions of
4116 selected titles available to member libraries at a discount that
4117 reflects their contribution to the Title Fee and incentivizes
4118 membership.[^Knowledge-Unlatched-1]
4119
4120 The first round of this model resulted in a collection of twenty-eight
4121 current titles from thirteen recognized scholarly publishers being
4122 unlatched. The target was to have two hundred libraries participate. The
4123 cost of the package per library was capped at \$1,680, which was an
4124 average price of sixty dollars per book, but in the end they had nearly
4125 three hundred libraries sharing the costs, and the price per book came
4126 in at just under forty-three dollars.
4127
4128 The open-access, Creative Commons versions of these twenty-eight books
4129 are still available online.[^Knowledge-Unlatched-4] Most books have been licensed with CC BY-NC
4130 or CC BY-NC-ND. Authors are the copyright holder, not the publisher, and
4131 negotiate choice of license as part of the publishing agreement. Frances
4132 has found that most authors want to retain control over the commercial
4133 and remix use of their work. Publishers list the book in their catalogs,
4134 and the noncommercial restriction in the Creative Commons license
4135 ensures authors continue to get royalties on sales of physical copies.
4136
4137 There are three cost variables to consider for each round: the overall
4138 cost incurred by the publishers, total cost for each library to acquire
4139 all the books, and the individual price per book. The fee publishers
4140 charge for each title is a fixed charge, and Knowledge Unlatched
4141 calculates the total amount for all the books being unlatched at a time.
4142 The cost of an order for each library is capped at a maximum based on a
4143 minimum number of libraries participating. If the number of
4144 participating libraries exceeds the minimum, then the cost of the order
4145 and the price per book go down for each library.
4146
4147 The second round, recently completed, unlatched seventy-eight books from
4148 twenty-six publishers. For this round, Frances was experimenting with
4149 the size and shape of the offerings. Books were being bundled into eight
4150 small packages separated by subject (including Anthropology, History,
4151 Literature, Media and Communications, and Politics), of around ten books
4152 per package. Three hundred libraries around the world have to commit to
4153 at least six of the eight packages to enable unlatching. The average
4154 cost per book was just under fifty dollars. The unlatching process took
4155 roughly ten months. It started with a call to publishers for titles,
4156 followed by having a library task force select the titles, getting
4157 authors' permissions, getting the libraries to pledge, billing the
4158 libraries, and finally, unlatching.
4159
4160 The longest part of the whole process is getting libraries to pledge and
4161 commit funds. It takes about five months, as library buy-in has to fit
4162 within acquisition cycles, budget cycles, and library-committee
4163 meetings.
4164
4165 Knowledge Unlatched informs and recruits libraries through social media,
4166 mailing lists, listservs, and library associations. Of the three hundred
4167 libraries that participated in the first round, 80 percent are also
4168 participating in the second round, and there are an additional eighty
4169 new libraries taking part. Knowledge Unlatched is also working not just
4170 with individual libraries but also library consortia, which has been
4171 getting even more libraries involved.
4172
4173 Knowledge Unlatched is scaling up, offering 150 new titles in the second
4174 half of 2016. It will also offer backlist titles, and in 2017 will start
4175 to make journals open access too.
4176
4177 Knowledge Unlatched deliberately chose monographs as the initial type of
4178 book to unlatch. Monographs are foundational and important, but also
4179 problematic to keep going in the standard closed publishing model.
4180
4181 The cost for the publisher to get to a first digital copy of a monograph
4182 is \$5,000 to \$50,000. A good one costs in the \$10,000 to \$15,000
4183 range. Monographs typically don't sell a lot of copies. A publisher who
4184 in the past sold three thousand copies now typically sells only three
4185 hundred. That makes unlatching monographs a low risk for publishers. For
4186 the first round, it took five months to get thirteen publishers. For the
4187 second round, it took one month to get twenty-six.
4188
4189 Authors don't generally make a lot of royalties from monographs.
4190 Royalties range from zero dollars to 5 to 10 percent of receipts. The
4191 value to the author is the awareness it brings to them; when their book
4192 is being read, it increases their reputation. Open access through
4193 unlatching generates many more downloads and therefore awareness. (On
4194 the Knowledge Unlatched website, you can find interviews with the
4195 twenty-eight round-one authors describing their experience and the
4196 benefits of taking part.)[^Knowledge-Unlatched-5]
4197
4198 Library budgets are constantly being squeezed, partly due to the
4199 inflation of journal subscriptions. But even without budget constraints,
4200 academic libraries are moving away from buying physical copies. An
4201 academic library catalog entry is typically a URL to wherever the book
4202 is hosted. Or if they have enough electronic storage space, they may
4203 download the digital file into their digital repository. Only
4204 secondarily do they consider getting a print book, and if they do, they
4205 buy it separately from the digital version.
4206
4207 Knowledge Unlatched offers libraries a compelling economic argument.
4208 Many of the participating libraries would have bought a copy of the
4209 monograph anyway, but instead of paying \$95 for a print copy or \$150
4210 for a digital multiple-use copy, they pay \$50 to unlatch. It costs them
4211 less, and it opens the book to not just the participating libraries, but
4212 to the world.
4213
4214 Not only do the economics make sense, but there is very strong alignment
4215 with library mandates. The participating libraries pay less than they
4216 would have in the closed model, and the open-access book is available to
4217 all libraries. While this means nonparticipating libraries could be seen
4218 as free riders, in the library world, wealthy libraries are used to
4219 paying more than poor libraries and accept that part of their money
4220 should be spent to support open access. "Free ride" is more like
4221 community responsibility. By the end of March 2016, the round-one books
4222 had been downloaded nearly eighty thousand times in 175 countries.
4223
4224 For publishers, authors, and librarians, the Knowledge Unlatched model
4225 for monographs is a win-win-win.
4226
4227 In the first round, Knowledge Unlatched's overheads were covered by
4228 grants. In the second round, they aim to demonstrate the model is
4229 sustainable. Libraries and publishers will each pay a 7.5 percent
4230 service charge that will go toward Knowledge Unlatched's running costs.
4231 With plans to scale up in future rounds, Frances figures they can fully
4232 recover costs when they are unlatching two hundred books at a time.
4233 Moving forward, Knowledge Unlatched is making investments in technology
4234 and processes. Future plans include unlatching journals and older books.
4235
4236 Frances believes that Knowledge Unlatched is tapping into new ways of
4237 valuing academic content. It's about considering how many people can
4238 find, access, and use your content without pay barriers. Knowledge
4239 Unlatched taps into the new possibilities and behaviors of the digital
4240 world. In the Knowledge Unlatched model, the content-creation process is
4241 exactly the same as it always has been, but the economics are different.
4242 For Frances, Knowledge Unlatched is connected to the past but moving
4243 into the future, an evolution rather than a revolution.
4244
4245 ### Web links
4246
4247 [^Knowledge-Unlatched-1]: [](http://www.pinter.org.uk/pdfs/Toward\_an\_Open.pdf)
4248 [^Knowledge-Unlatched-2]: [](http://www.oapen.org)
4249 [^Knowledge-Unlatched-3]: [](http://www.hathitrust.org)
4250 [^Knowledge-Unlatched-4]: [](http://collections.knowledgeunlatched.org/collection-availability-1/)
4251 [^Knowledge-Unlatched-5]: [](http://www.knowledgeunlatched.org/featured-authors-section/)
4252
4253 ## Lumen Learning
4254 >
4255 > Lumen Learning is a for-profit company helping educational institutions
4256 > use open educational resources (OER). Founded in 2013 in the U.S.
4257 >
4258 > [](http://lumenlearning.com)
4259 >
4260 > **Revenue model**: charging for custom services, grant funding
4261 >
4262 > **Interview date**: December 21, 2015
4263 >
4264 > **Interviewees**: David Wiley and Kim Thanos, cofounders
4265 >
4266 > Profile written by Paul Stacey
4267
4268 Cofounded by open education visionary Dr. David Wiley and
4269 education-technology strategist Kim Thanos, Lumen Learning is dedicated
4270 to improving student success, bringing new ideas to pedagogy, and making
4271 education more affordable by facilitating adoption of open educational
4272 resources. In 2012, David and Kim partnered on a grant-funded project
4273 called the Kaleidoscope Open Course Initiative.[^Lumen-Learning-1] It involved a set of
4274 fully open general-education courses across eight colleges predominantly
4275 serving at-risk students, with goals to dramatically reduce textbook
4276 costs and collaborate to improve the courses to help students succeed.
4277 David and Kim exceeded those goals: the cost of the required textbooks,
4278 replaced with OER, decreased to zero dollars, and average
4279 student-success rates improved by 5 to 10 percent when compared with
4280 previous years. After a second round of funding, a total of more than
4281 twenty-five institutions participated in and benefited from this
4282 project. It was career changing for David and Kim to see the impact this
4283 initiative had on low-income students. David and Kim sought further
4284 funding from the Bill and Melinda Gates Foundation, who asked them to
4285 define a plan to scale their work in a financially sustainable way. That
4286 is when they decided to create Lumen Learning.
4287
4288 David and Kim went back and forth on whether it should be a nonprofit or
4289 for-
4290 profit. A nonprofit would make it a more comfortable fit with the
4291 education sector but meant they'd be constantly fund-raising and seeking
4292 grants from philanthropies. Also, grants usually require money to be
4293 used in certain ways for specific deliverables. If you learn things
4294 along the way that change how you think the grant money should be used,
4295 there often isn't a lot of flexibility to do so.
4296
4297 But as a for-profit, they'd have to convince educational institutions to
4298 pay for what Lumen had to offer. On the positive side, they'd have more
4299 control over what to do with the revenue and investment money; they
4300 could make decisions to invest the funds or use them differently based
4301 on the situation and shifting opportunities. In the end, they chose the
4302 for-profit status, with its different model for and approach to
4303 sustainability.
4304
4305 Right from the start, David and Kim positioned Lumen Learning as a way
4306 to help institutions engage in open educational resources, or OER. OER
4307 are teaching, learning, and research materials, in all different media,
4308 that reside in the public domain or are released under an open license
4309 that permits free use and repurposing by others.
4310
4311 Originally, Lumen did custom contracts for each institution. This was
4312 complicated and challenging to manage. However, through that process
4313 patterns emerged which allowed them to generalize a set of approaches
4314 and offerings. Today they don't customize as much as they used to, and
4315 instead they tend to work with customers who can use their off-the-shelf
4316 options. Lumen finds that institutions and faculty are generally very
4317 good at seeing the value Lumen brings and are willing to pay for it.
4318 Serving disadvantaged learner populations has led Lumen to be very
4319 pragmatic; they describe what they offer in quantitative terms---with
4320 facts and figures---and in a way that is very student-focused. Lumen
4321 Learning helps colleges and universities---
4322
4323 - replace expensive textbooks in high-enrollment courses with OER;
4324 - provide enrolled students day one access to Lumen's fully
4325 customizable OER course materials through the institution's
4326 learning-management system;
4327 - measure improvements in student success with metrics like passing
4328 rates, persistence, and course completion; and
4329 - collaborate with faculty to make ongoing improvements to OER based
4330 on student success research.
4331
4332 Lumen has developed a suite of open, Creative Commons--licensed
4333 courseware in more than sixty-five subjects. All courses are freely and
4334 publicly available right off their website. They can be copied and used
4335 by others as long as they provide attribution to Lumen Learning
4336 following the terms of the Creative Commons license.
4337
4338 Then there are three types of bundled services that cost money. One
4339 option, which Lumen calls Candela courseware, offers integration with
4340 the institution's learning-management system, technical and pedagogical
4341 support, and tracking of effectiveness. Candela courseware costs
4342 institutions ten dollars per enrolled student.
4343
4344 A second option is Waymaker, which offers the services of Candela but
4345 adds personalized learning technologies, such as study plans, automated
4346 messages, and assessments, and helps instructors find and support the
4347 students who need it most. Waymaker courses cost twenty-five dollars per
4348 enrolled student.
4349
4350 The third and emerging line of business for Lumen is providing guidance
4351 and support for institutions and state systems that are pursuing the
4352 development of complete OER degrees. Often called Z-Degrees, these
4353 programs eliminate textbook costs for students in all courses that make
4354 up the degree (both required and elective) by replacing commercial
4355 textbooks and other expensive resources with OER.
4356
4357 Lumen generates revenue by charging for their value-added tools and
4358 services on top of their free courses, just as solar-power companies
4359 provide the tools and services that help people use a free
4360 resource---sunlight. And Lumen's business model focuses on getting the
4361 institutions to pay, not the students. With projects they did prior to
4362 Lumen, David and Kim learned that students who have access to all course
4363 materials from day one have greater success. If students had to pay,
4364 Lumen would have to restrict access to those who paid. Right from the
4365 start, their stance was that they would not put their content behind a
4366 paywall. Lumen invests zero dollars in technologies and processes for
4367 restricting access---no digital rights management, no time bombs. While
4368 this has been a challenge from a business-model perspective, from an
4369 open-access perspective, it has generated immense goodwill in the
4370 community.
4371
4372 In most cases, development of their courses is funded by the institution
4373 Lumen has a contract with. When creating new courses, Lumen typically
4374 works with the faculty who are teaching the new course. They're often
4375 part of the institution paying Lumen, but sometimes Lumen has to expand
4376 the team and contract faculty from other institutions. First, the
4377 faculty identifies all of the course's learning outcomes. Lumen then
4378 searches for, aggregates, and curates the best OER they can find that
4379 addresses those learning needs, which the faculty reviews.
4380
4381 Sometimes faculty like the existing OER but not the way it is presented.
4382 The open licensing of existing OER allows Lumen to pick and choose from
4383 images, videos, and other media to adapt and customize the course. Lumen
4384 creates new content as they discover gaps in existing OER. Test-bank
4385 items and feedback for students on their progress are areas where new
4386 content is frequently needed. Once a course is created, Lumen puts it on
4387 their platform with all the attributions and links to the original
4388 sources intact, and any of Lumen's new content is given an Attribution
4389 (CC BY) license.
4390
4391 Using only OER made them experience firsthand how complex it could be to
4392 mix differently licensed work together. A common strategy with OER is to
4393 place the Creative Commons license and attribution information in the
4394 website's footer, which stays the same for all pages. This doesn't quite
4395 work, however, when mixing different OER together.
4396
4397 Remixing OER often results in multiple attributions on every page of
4398 every course---text from one place, images from another, and videos from
4399 yet another. Some are licensed as Attribution (CC BY), others as
4400 Attribution-ShareAlike (CC BY-SA). If this information is put within the
4401 text of the course, faculty members sometimes try to edit it and
4402 students find it a distraction. Lumen dealt with this challenge by
4403 capturing the license and attribution information as metadata, and
4404 getting it to show up at the end of each page.
4405
4406 Lumen's commitment to open licensing and helping low-income students has
4407 led to strong relationships with institutions, open-education
4408 enthusiasts, and grant funders. People in their network generously
4409 increase the visibility of Lumen through presentations, word of mouth,
4410 and referrals. Sometimes the number of general inquiries exceed Lumen's
4411 sales
4412 capacity.
4413
4414 To manage demand and ensure the success of projects, their strategy is
4415 to be proactive and focus on what's going on in higher education in
4416 different regions of the United States, watching out for things
4417 happening at the system level in a way that fits with what Lumen offers.
4418 A great example is the Virginia community college system, which is
4419 building out Z-Degrees. David and Kim say there are nine other U.S.
4420 states with similar system-level activity where Lumen is strategically
4421 focusing its efforts. Where there are projects that would require a lot
4422 of resources on Lumen's part, they prioritize the ones that would impact
4423 the largest number of students.
4424
4425 As a business, Lumen is committed to openness. There are two core
4426 nonnegotiables: Lumen's use of CC BY, the most permissive of the
4427 Creative Commons licenses, for all the materials it creates; and day-one
4428 access for students. Having clear nonnegotiables allows them to then
4429 engage with the education community to solve for other challenges and
4430 work with institutions to identify new business models that achieve
4431 institution goals, while keeping Lumen healthy.
4432
4433 Openness also means that Lumen's OER must necessarily be nonexclusive
4434 and nonrivalrous. This represents several big challenges for the
4435 business model: Why should you invest in creating something that people
4436 will be reluctant to pay for? How do you ensure that the investment the
4437 diverse education community makes in OER is not exploited? Lumen thinks
4438 we all need to be clear about how we are benefiting from and
4439 contributing to the open
4440 community.
4441
4442 In the OER sector, there are examples of corporations, and even
4443 institutions, acting as free riders. Some simply take and use open
4444 resources without paying anything or contributing anything back. Others
4445 give back the minimum amount so they can save face. Sustainability will
4446 require those using open resources to give back an amount that seems
4447 fair or even give back something that is generous.
4448
4449 Lumen does track institutions accessing and using their free content.
4450 They proactively contact those institutions, with an estimate of how
4451 much their students are saving and encouraging them to switch to a paid
4452 model. Lumen explains the advantages of the paid model: a more
4453 interactive relationship with Lumen; integration with the institution's
4454 learning-management system; a guarantee of support for faculty and
4455 students; and future sustainability with funding supporting the
4456 evolution and improvement of the OER they are using.
4457
4458 Lumen works hard to be a good corporate citizen in the OER community.
4459 For David and Kim, a good corporate citizen gives more than they take,
4460 adds unique value, and is very transparent about what they are taking
4461 from community, what they are giving back, and what they are monetizing.
4462 Lumen believes these are the building blocks of a sustainable model and
4463 strives for a correct balance of all these factors.
4464
4465 Licensing all the content they produce with CC BY is a key part of
4466 giving more value than they take. They've also worked hard at finding
4467 the right structure for their value-add and how to package it in a way
4468 that is understandable and repeatable.
4469
4470 As of the fall 2016 term, Lumen had eighty-six different open courses,
4471 working relationships with ninety-two institutions, and more than
4472 seventy-five thousand student enrollments. Lumen received early start-up
4473 funding from the Bill and Melinda Gates Foundation, the Hewlett
4474 Foundation, and the Shuttleworth Foundation. Since then, Lumen has also
4475 attracted investment funding. Over the last three years, Lumen has been
4476 roughly 60 percent grant funded, 20 percent revenue earned, and 20
4477 percent funded with angel capital. Going forward, their strategy is to
4478 replace grant funding with revenue.
4479
4480 In creating Lumen Learning, David and Kim say they've landed on
4481 solutions they never imagined, and there is still a lot of learning
4482 taking place. For them, open business models are an emerging field where
4483 we are all learning through sharing. Their biggest recommendations for
4484 others wanting to pursue the open model are to make your commitment to
4485 open resources public, let people know where you stand, and don't back
4486 away from it. It really is about trust.
4487
4488 ### Web link
4489
4490 [^Lumen-Learning-1]: [](http://lumenlearning.com/innovative-projects/)
4491
4492 ## Jonathan Mann
4493 >
4494 > Jonathan Mann is a singer and songwriter who is most well known as the
4495 > "Song A Day" guy. Based in the U.S.
4496 >
4497 > [](http://jonathanmann.net) and [](http://jonathanmann.bandcamp.com)
4498 >
4499 > **Revenue model**: charging for custom services, pay-what-you-want,
4500 > crowdfunding (subscription-based), charging for in-person version
4501 > (speaking engagements and musical performances)
4502 >
4503 > **Interview date**: February 22, 2016
4504 >
4505 > Profile written by Sarah Hinchliff Pearson
4506
4507 Jonathan Mann thinks of his business model as "hustling"---seizing
4508 nearly every opportunity he sees to make money. The bulk of his income
4509 comes from writing songs under commission for people and companies, but
4510 he has a wide variety of income sources. He has supporters on the
4511 crowdfunding site Patreon. He gets advertising revenue from YouTube and
4512 Bandcamp, where he posts all of his music. He gives paid speaking
4513 engagements about creativity and motivation. He has been hired by major
4514 conferences to write songs summarizing what speakers have said in the
4515 conference sessions.
4516
4517 His entrepreneurial spirit is coupled with a willingness to take action
4518 quickly. A perfect illustration of his ability to act fast happened in
4519 2010, when he read that Apple was having a conference the following day
4520 to address a snafu related to the iPhone 4. He decided to write and post
4521 a song about the iPhone 4 that day, and the next day he got a call from
4522 the public relations people at Apple wanting to use and promote his
4523 video at the Apple conference. The song then went viral, and the
4524 experience landed him in Time magazine.
4525
4526 Jonathan's successful "hustling" is also about old-fashioned
4527 persistence. He is currently in his eighth straight year of writing one
4528 song each day. He holds the Guinness World Record for consecutive daily
4529 songwriting, and he is widely known as the "song-a-day guy."
4530
4531 He fell into this role by, naturally, seizing a random opportunity a
4532 friend alerted him to seven years ago---an event called Fun-A-Day, where
4533 people are supposed to create a piece of art every day for thirty-one
4534 days straight. He was in need of a new project, so he decided to give it
4535 a try by writing and posting a song each day. He added a video component
4536 to the songs because he knew people were more likely to watch video
4537 online than simply listening to audio files.
4538
4539 He had a really good time doing the thirty-one-day challenge, so he
4540 decided to see if he could continue it for one year. He never stopped.
4541 He has written and posted a new song literally every day, seven days a
4542 week, since he began the project in 2009. When he isn't writing songs
4543 that he is hired to write by clients, he writes songs about whatever is
4544 on his mind that day. His songs are catchy and mostly lighthearted, but
4545 they often contain at least an undercurrent of a deeper theme or
4546 meaning. Occasionally, they are extremely personal, like the song he
4547 cowrote with his exgirlfriend announcing their breakup. Rain or shine,
4548 in sickness or health, Jonathan posts and writes a song every day. If he
4549 is on a flight or otherwise incapable of getting Internet access in time
4550 to meet the deadline, he will prepare ahead and have someone else post
4551 the song for him.
4552
4553 Over time, the song-a-day gig became the basis of his livelihood. In the
4554 beginning, he made money one of two ways. The first was by entering a
4555 wide variety of contests and winning a handful. The second was by having
4556 the occasional song and video go some varying degree of viral, which
4557 would bring more eyeballs and mean that there were more people wanting
4558 him to write songs for them. Today he earns most of his money this way.
4559
4560 His website explains his gig as "taking any message, from the super
4561 simple to the totally complicated, and conveying that message through a
4562 heartfelt, fun and quirky song." He charges \$500 to create a produced
4563 song and \$300 for an acoustic song. He has been hired for product
4564 launches, weddings, conferences, and even Kickstarter campaigns like the
4565 one that funded the production of this book.
4566
4567 Jonathan can't recall when exactly he first learned about Creative
4568 Commons, but he began applying CC licenses to his songs and videos as
4569 soon as he discovered the option. "CC seems like such a no-brainer,"
4570 Jonathan said. "I don't understand how anything else would make sense.
4571 It seems like such an obvious thing that you would want your work to be
4572 able to be shared."
4573
4574 His songs are essentially marketing for his services, so obviously the
4575 further his songs spread, the better. Using CC licenses helps grease the
4576 wheels, letting people know that Jonathan allows and encourages them to
4577 copy, interact with, and remix his music. "If you let someone cover your
4578 song or remix it or use parts of it, that's how music is supposed to
4579 work," Jonathan said. "That is how music has worked since the beginning
4580 of time. Our me-me, mine-mine culture has undermined that."
4581
4582 There are some people who cover his songs fairly regularly, and he would
4583 never shut that down. But he acknowledges there is a lot more he could
4584 do to build community. "There is all of this conventional wisdom about
4585 how to build an audience online, and I generally think I don't do any of
4586 that," Jonathan said.
4587
4588 He does have a fan community he cultivates on Bandcamp, but it isn't his
4589 major focus. "I do have a core audience that has stuck around for a
4590 really long time, some even longer than I've been doing song-a-day," he
4591 said. "There is also a transitional aspect that drop in and get what
4592 they need and then move on." Focusing less on community building than
4593 other artists makes sense given Jonathan's primary income source of
4594 writing custom songs for clients.
4595
4596 Jonathan recognizes what comes naturally to him and leverages those
4597 skills. Through the practice of daily songwriting, he realized he has a
4598 gift for distilling complicated subjects into simple concepts and
4599 putting them to music. In his song "How to Choose a Master Password,"
4600 Jonathan explained the process of creating a secure password in a silly,
4601 simple song. He was hired to write the song by a client who handed him a
4602 long technical blog post from which to draw the information. Like a good
4603 (and rare) journalist, he translated the technical concepts into
4604 something understandable.
4605
4606 When he is hired by a client to write a song, he first asks them to send
4607 a list of talking points and other information they want to include in
4608 the song. He puts all of that into a text file and starts moving things
4609 around, cutting and pasting until the message starts to come together.
4610 The first thing he tries to do is grok the core message and develop the
4611 chorus. Then he looks for connections or parts he can make rhyme. The
4612 entire process really does resemble good journalism, but of course the
4613 final product of his work is a song rather than news. "There is
4614 something about being challenged and forced to take information that
4615 doesn't seem like it should be sung about
4616 or doesn't seem like it lends itself to a song," he said. "I find that
4617 creative challenge really satisfying. I enjoy getting lost in that
4618 process."
4619
4620 Jonathan admits that in an ideal world, he would exclusively write the
4621 music he wanted to write, rather than what clients hire him to write.
4622 But his business model is about capitalizing on his strengths as a
4623 songwriter, and he has found a way to keep it interesting for
4624 himself.
4625
4626 Jonathan uses nearly every tool possible to make money from his art, but
4627 he does have lines he won't cross. He won't write songs about things he
4628 fundamentally does not believe in, and there are times he has turned
4629 down jobs on principle. He also won't stray too much from his natural
4630 style. "My style is silly, so I can't really accommodate people who want
4631 something super serious," Jonathan said. "I do what I do very easily,
4632 and it's part of who I am." Jonathan hasn't gotten into writing
4633 commercials for the same reasons; he is best at using his own unique
4634 style rather than mimicking others.
4635
4636 Jonathan's song-a-day commitment exemplifies the power of habit and
4637 grit. Conventional wisdom about creative productivity, including advice
4638 in books like the best-seller The Creative Habit by Twyla Tharp,
4639 routinely emphasizes the importance of ritual and action. No amount of
4640 planning can replace the value of simple practice and just doing.
4641 Jonathan Mann's work is a living embodiment of these principles.
4642
4643 When he speaks about his work, he talks about how much the song-a-day
4644 process has changed him. Rather than seeing any given piece of work as
4645 precious and getting stuck on trying to make it perfect, he has become
4646 comfortable with just doing. If today's song is a bust, tomorrow's song
4647 might be better.
4648
4649 Jonathan seems to have this mentality about his career more generally.
4650 He is constantly experimenting with ways to make a living while sharing
4651 his work as widely as possible, seeing what sticks. While he has major
4652 accomplishments he is proud of, like being in the Guinness World Records
4653 or having his song used by Steve Jobs, he says he never truly feels
4654 successful.
4655
4656 "Success feels like it's over," he said. "To a certain extent, a
4657 creative person is not ever going to feel completely satisfied because
4658 then so much of what drives you would be gone."
4659
4660 ## Noun Project
4661 >
4662 > The Noun Project is a for-profit company offering an online platform to
4663 > display visual icons from a global network of designers. Founded in 2010
4664 > in the U.S.
4665 >
4666 > [](http://thenounproject.com)
4667 >
4668 > **Revenue model**: charging a transaction fee, charging for custom services
4669 >
4670 > **Interview date**: October 6, 2015
4671 >
4672 > **Interviewee**: Edward Boatman, cofounder
4673 >
4674 > Profile written by Paul Stacey
4675
4676 The Noun Project creates and shares visual language. There are millions
4677 who use Noun Project symbols to simplify communication across borders,
4678 languages, and cultures.
4679
4680 The original idea for the Noun Project came to cofounder Edward Boatman
4681 while he was a student in architecture design school. He'd always done a
4682 lot of sketches and started to draw what used to fascinate him as a
4683 child, like trains, sequoias, and bulldozers. He began thinking how
4684 great it would be if he had a simple image or small icon of every single
4685 object or concept on the planet.
4686
4687 When Edward went on to work at an architecture firm, he had to make a
4688 lot of presentation boards for clients. But finding high-quality sources
4689 for symbols and icons was difficult. He couldn't find any website that
4690 could provide them. Perhaps his idea for creating a library of icons
4691 could actually help people in similar situations.
4692
4693 With his partner, Sofya Polyakov, he began collecting symbols for a
4694 website and writing a business plan. Inspiration came from the book
4695 Professor and the Madman, which chronicles the use of crowdsourcing to
4696 create the Oxford English Dictionary in 1870. Edward began to imagine
4697 crowdsourcing icons and symbols from volunteer designers around the
4698 world.
4699
4700 Then Edward got laid off during the recession, which turned out to be a
4701 huge catalyst. He decided to give his idea a go, and in 2010 Edward and
4702 Sofya launched the Noun Project with a Kickstarter campaign, back when
4703 Kickstarter was in its infancy.[^Noun-Project-1] They thought it'd be a good way to
4704 introduce the global web community to their idea. Their goal was to
4705 raise \$1,500, but in twenty days they got over \$14,000. They realized
4706 their idea had the potential to be something much bigger.
4707
4708 They created a platform where symbols and icons could be uploaded, and
4709 Edward began recruiting talented designers to contribute their designs,
4710 a process he describes as a relatively easy sell. Lots of designers have
4711 old drawings just gathering "digital dust" on their hard drives. It's
4712 easy to convince them to finally share them with the world.
4713
4714 The Noun Project currently has about seven thousand designers from
4715 around the world. But not all submissions are accepted. The Noun
4716 Project's quality-review process means that only the best works become
4717 part of its collection. They make sure to provide encouraging,
4718 constructive feedback whenever they reject a piece of work, which
4719 maintains and builds the relationship they have with their global
4720 community of designers.
4721
4722 Creative Commons is an integral part of the Noun Project's business
4723 model; this decision was inspired by Chris Anderson's book Free: The
4724 Future of Radical Price, which introduced Edward to the idea that you
4725 could build a business model around free content.
4726
4727 Edward knew he wanted to offer a free visual language while still
4728 providing some protection and reward for its contributors. There is a
4729 tension between those two goals, but for Edward, Creative Commons
4730 licenses bring this idealism and business opportunity together
4731 elegantly. He chose the Attribution (CC BY) license, which means people
4732 can download the icons for free and modify them and even use them
4733 commercially. The requirement to give attribution to the original
4734 creator ensures that the creator can build a reputation and get global
4735 recognition for their work. And if they simply want to offer an icon
4736 that people can use without having to give credit, they can use CC0 to
4737 put the work into the public domain.
4738
4739 Noun Project's business model and means of generating revenue have
4740 evolved significantly over time. Their initial plan was to sell T-shirts
4741 with the icons on it, which in retrospect Edward says was a horrible
4742 idea. They did get a lot of email from people saying they loved the
4743 icons but asking if they could pay a fee instead of giving attribution.
4744 Ad agencies (among others) wanted to keep marketing and presentation
4745 materials clean and free of attribution statements. For Edward, "That's
4746 when our lightbulb went off."
4747
4748 They asked their global network of designers whether they'd be open to
4749 receiving modest remuneration instead of attribution. Designers saw it
4750 as a win-win. The idea that you could offer your designs for free and
4751 have a global audience and maybe even make some money was pretty
4752 exciting for most designers.
4753
4754 The Noun Project first adopted a model whereby using an icon without
4755 giving attribution would cost \$1.99 per icon. The model's second
4756 iteration added a subscription component, where there would be a monthly
4757 fee to access a certain number of icons---ten, fifty, a hundred, or five
4758 hundred. However, users didn't like these hard-count options. They
4759 preferred to try out many similar icons to see which worked best before
4760 eventually choosing the one they wanted to use. So the Noun Project
4761 moved to an unlimited model, whereby users have unlimited access to the
4762 whole library for a flat monthly fee. This service is called NounPro and
4763 costs \$9.99 per month. Edward says this model is working well---good
4764 for customers, good for creators, and good for the platform.
4765
4766 Customers then began asking for an application-programming interface
4767 (API), which would allow Noun Project icons and symbols to be directly
4768 accessed from within other applications. Edward knew that the icons and
4769 symbols would be valuable in a lot of different contexts and that they
4770 couldn't possibly know all of them in advance, so they built an API with
4771 a lot of flexibility. Knowing that most API applications would want to
4772 use the icons without giving attribution, the API was built with the aim
4773 of charging for its use. You can use what's called the "Playground API"
4774 for free to test how it integrates with your application, but full
4775 implementation will require you to purchase the API Pro version.
4776
4777 The Noun Project shares revenue with its international designers. For
4778 one-off purchases, the revenue is split 70 percent to the designer and
4779 30 percent to Noun Project.
4780
4781 The revenue from premium purchases (the subscription and API options) is
4782 split a little differently. At the end of each month, the total revenue
4783 from subscriptions is divided by Noun Project's total number of
4784 downloads, resulting in a rate per download---for example, it could be
4785 \$0.13 per download for that month. For each download, the revenue is
4786 split 40 percent to the designer and 60 percent to the Noun Project.
4787 (For API usage, it's per use instead of per download.) Noun Project's
4788 share is higher this time as it's providing more service to the user.
4789
4790 The Noun Project tries to be completely transparent about their royalty
4791 structure.[^Noun-Project-2] They tend to over communicate with creators about it because
4792 building trust is the top
4793 priority.
4794
4795 For most creators, contributing to the Noun Project is not a full-time
4796 job but something they do on the side. Edward categorizes monthly
4797 earnings for creators into three broad categories: enough money to buy
4798 beer; enough to pay the bills; and most successful of all, enough to pay
4799 the rent.
4800
4801 Recently the Noun Project launched a new app called Lingo. Designers can
4802 use Lingo to organize not just their Noun Project icons and symbols but
4803 also their photos, illustrations, UX designs, et cetera. You simply drag
4804 any visual item directly into Lingo to save it. Lingo also works for
4805 teams so people can share visuals with each other and search across
4806 their combined collections. Lingo is free for personal use. A pro
4807 version for \$9.99 per month lets you add guests. A team version for
4808 \$49.95 per month allows up to twenty-five team members to collaborate,
4809 and to view, use, edit, and add new assets to each other's collections.
4810 And if you subscribe to NounPro, you can access Noun Project from within
4811 Lingo.
4812
4813 The Noun Project gives a ton of value away for free. A very large
4814 percentage of their roughly one million members have a free account, but
4815 there are still lots of paid accounts coming from digital designers,
4816 advertising and design agencies, educators, and others who need to
4817 communicate ideas visually.
4818
4819 For Edward, "creating, sharing, and celebrating the world's visual
4820 language" is the most important aspect of what they do; it's their
4821 stated mission. It differentiates them from others who offer graphics,
4822 icons, or clip art.
4823
4824 Noun Project creators agree. When surveyed on why they participate in
4825 the Noun Project, this is how designers rank their reasons: 1) to
4826 support the Noun Project mission, 2) to promote their own personal
4827 brand, and 3) to generate money. It's striking to see that money comes
4828 third, and mission, first. If you want to engage a global network of
4829 contributors, it's important to have a mission beyond making money.
4830
4831 In Edward's view, Creative Commons is central to their mission of
4832 sharing and social good. Using Creative Commons makes the Noun Project's
4833 mission genuine and has generated a lot of their initial traction and
4834 credibility. CC comes with a built-in community of users and fans.
4835
4836 Edward told us, "Don't underestimate the power of a passionate community
4837 around your product or your business. They are going to go to bat for
4838 you when you're getting ripped in the media. If you go down the road of
4839 choosing to work with Creative Commons, you're taking the first step to
4840 building a great community and tapping into a really awesome community
4841 that comes with it. But you need to continue to foster that community
4842 through other initiatives and continue to nurture it."
4843
4844 The Noun Project nurtures their creators' second motivation---promoting
4845 a personal brand---by connecting every icon and symbol to the creator's
4846 name and profile page; each profile features their full collection.
4847 Users can also search the icons by the creator's name.
4848
4849 The Noun Project also builds community through Iconathons---hackathons
4850 for icons.[^Noun-Project-2] In partnership with a sponsoring organization, the Noun
4851 Project comes up with a theme (e.g., sustainable energy, food bank,
4852 guerrilla gardening, human rights) and a list of icons that are needed,
4853 which designers are invited to create at the event. The results are
4854 vectorized, and added to the Noun Project using CC0 so they can be used
4855 by anyone for free.
4856
4857 Providing a free version of their product that satisfies a lot of their
4858 customers' needs has actually enabled the Noun Project to build the paid
4859 version, using a service-oriented model. The Noun Project's success lies
4860 in creating services and content that are a strategic mix of free and
4861 paid while staying true to their mission---creating, sharing, and
4862 celebrating the world's visual language. Integrating Creative Commons
4863 into their model has been key to that goal.
4864
4865 ### Web links
4866
4867 [^Noun-Project-1]: [](http://www.kickstarter.com/projects/tnp/building-a-free-collection-of-our-worlds-visual-sy/description)
4868 [^Noun-Project-2]: [](http://thenounproject.com/handbook/royalties/\#getting\_paid)
4869 [^Noun-Project-3]: [](http://thenounproject.com/iconathon/)
4870
4871 ## Open Data Institute
4872 >
4873 > The Open Data Institute is an independent nonprofit that connects,
4874 > equips, and inspires people around the world to innovate with data.
4875 > Founded in 2012 in the UK.
4876 >
4877 > [](http://theodi.org)
4878 >
4879 > **Revenue model**: grant and government funding, charging for custom
4880 > services, donations
4881 >
4882 > **Interview date**: November 11, 2015
4883 >
4884 > **Interviewee**: Jeni Tennison, technical director
4885 >
4886 > Profile written by Paul Stacey
4887
4888 Cofounded by Sir Tim Berners-Lee and Sir Nigel Shadbolt in 2012, the
4889 London-based Open Data Institute (ODI) offers data-related training,
4890 events, consulting services, and research. For ODI, Creative Commons
4891 licenses are central to making their own business model and their
4892 customers' open. CC BY (Attribution), CC BY-SA (Attribution-ShareAlike),
4893 and CC0 (placed in the public domain) all play a critical role in ODI's
4894 mission to help people around the world innovate with data.
4895
4896 Data underpins planning and decision making across all aspects of
4897 society. Weather data helps farmers know when to plant their crops,
4898 flight time data from airplane companies helps us plan our travel, data
4899 on local housing informs city planning. When this data is not only
4900 accurate and timely, but open and accessible, it opens up new
4901 possibilities. Open data can be a resource businesses use to build new
4902 products and services. It can help governments measure progress, improve
4903 efficiency, and target investments. It can help citizens improve their
4904 lives by better understanding what is happening around them.
4905
4906 The Open Data Institute's 2012--17 business plan starts out by
4907 describing its vision to establish itself as a world-leading center and
4908 to research and be innovative with the opportunities created by the UK
4909 government's open data policy. (The government was an early pioneer in
4910 open policy and open-data initiatives.) It goes on to say that the ODI
4911 wants to---
4912
4913 - demonstrate the commercial value of open government data and how
4914 open-data policies affect this;
4915 - develop the economic benefits case and business models for open
4916 data;
4917 - help UK businesses use open data; and
4918 - show how open data can improve public services.[^Open-Data-Institute-1]
4919
4920 ODI is very explicit about how it wants to make open business models,
4921 and defining what this means. Jeni Tennison, ODI's technical director,
4922 puts it this way: "There is a whole ecosystem of open---open-source
4923 software, open government, open-access research---and a whole ecosystem
4924 of data. ODI's work cuts across both, with an emphasis on where they
4925 overlap---with open data." ODI's particular focus is to show open data's
4926 potential for revenue.
4927
4928 As an independent nonprofit, ODI secured £10 million over five years
4929 from the UK government via Innovate UK, an agency that promotes
4930 innovation in science and technology. For this funding, ODI has to
4931 secure matching funds from other sources, some of which were met through
4932 a \$4.75-million investment from the Omidyar Network.
4933
4934 Jeni started out as a developer and technical architect for data.gov.uk,
4935 the UK government's pioneering open-data initiative. She helped make
4936 data sets from government departments available as open data. She joined
4937 ODI in 2012 when it was just starting up, as one of six people. It now
4938 has a staff of about sixty.
4939
4940 ODI strives to have half its annual budget come from the core UK
4941 government and Omidyar grants, and the other half from project-based
4942 research and commercial work. In Jeni's view, having this balance of
4943 revenue sources establishes some stability, but also keeps them
4944 motivated to go out and generate these matching funds in response to
4945 market needs.
4946
4947 On the commercial side, ODI generates funding through memberships,
4948 training, and advisory services.
4949
4950 You can join the ODI as an individual or commercial member. Individual
4951 membership is pay-what-you-can, with options ranging from £1 to £100.
4952 Members receive a newsletter and related communications and a discount
4953 on ODI training courses and the annual summit, and they can display an
4954 ODI-supporter badge on their website. Commercial membership is divided
4955 into two tiers: small to medium size enterprises and nonprofits at £720
4956 a year, and corporations and government organizations at £2,200 a year.
4957 Commercial members have greater opportunities to connect and
4958 collaborate, explore the benefits of open data, and unlock new business
4959 opportunities. (All members are listed on their website.)[^Open-Data-Institute-2]
4960
4961 ODI provides standardized open data training courses in which anyone can
4962 enroll. The initial idea was to offer an intensive and academically
4963 oriented diploma in open data, but it quickly became clear there was no
4964 market for that. Instead, they offered a five-day-long public training
4965 course, which has subsequently been reduced to three days; now the most
4966 popular course is one day long. The fee, in addition to the time
4967 commitment, can be a barrier for participation. Jeni says, "Most of the
4968 people who would be able to pay don't know they need it. Most who know
4969 they need it can't pay." Public-sector organizations sometimes give
4970 vouchers to their employees so they can attend as a form of professional
4971 development.
4972
4973 ODI customizes training for clients as well, for which there is more
4974 demand. Custom training usually emerges through an established
4975 relationship with an organization. The training program is based on a
4976 definition of open-data knowledge as applicable to the organization and
4977 on the skills needed by their high-level executives, management, and
4978 technical staff. The training tends to generate high interest and
4979 commitment.
4980
4981 Education about open data is also a part of ODI's annual summit event,
4982 where curated presentations and speakers showcase the work of ODI and
4983 its members across the entire ecosystem. Tickets to the summit are
4984 available to the public, and hundreds of people and organizations attend
4985 and participate. In 2014, there were four thematic tracks and over 750
4986 attendees.
4987
4988 In addition to memberships and training, ODI provides advisory services
4989 to help with technical-data support, technology development, change
4990 management, policies, and other areas. ODI has advised large commercial
4991 organizations, small businesses, and international governments; the
4992 focus at the moment is on government, but ODI is working to shift more
4993 toward commercial organizations.
4994
4995 On the commercial side, the following value propositions seem to
4996 resonate:
4997
4998 - Data-driven insights. Businesses need data from outside their
4999 business to get more insight. Businesses can generate value and more
5000 effectively pursue their own goals if they open up their own data
5001 too. Big data is a hot topic.
5002 - Open innovation. Many large-scale enterprises are aware they don't
5003 innovate very well. One way they can innovate is to open up their
5004 data. ODI encourages them to do so even if it exposes problems and
5005 challenges. The key is to invite other people to help while still
5006 maintaining organizational autonomy.
5007 - Corporate social responsibility. While this resonates with
5008 businesses, ODI cautions against having it be the sole reason for
5009 making data open. If a business is just thinking about open data as
5010 a way to be transparent and accountable, they can miss out on
5011 efficiencies and opportunities.
5012
5013 During their early years, ODI wanted to focus solely on the United
5014 Kingdom. But in their first year, large delegations of government
5015 visitors from over fifty countries wanted to learn more about the UK
5016 government's open-data practices and how ODI saw that translating into
5017 economic value. They were contracted as a service provider to
5018 international governments, which prompted a need to set up international
5019 ODI "nodes."
5020
5021 Nodes are franchises of the ODI at a regional or city level. Hosted by
5022 existing (for-profit or not-for-profit) organizations, they operate
5023 locally but are part of the global network. Each ODI node adopts the
5024 charter, a set of guiding principles and rules under which ODI operates.
5025 They develop and deliver training, connect people and businesses through
5026 membership and events, and communicate open-data stories from their part
5027 of the world. There are twenty-seven different nodes across nineteen
5028 countries. ODI nodes are charged a small fee to be part of the network
5029 and to use the brand.
5030
5031 ODI also runs programs to help start-ups in the UK and across Europe
5032 develop a sustainable business around open data, offering mentoring,
5033 advice, training, and even office space.[^Open-Data-Institute-3]
5034
5035 A big part of ODI's business model revolves around community building.
5036 Memberships, training, summits, consulting services, nodes, and start-up
5037 programs create an ever-growing network of open-data users and leaders.
5038 (In fact, ODI even operates something called an Open Data Leaders
5039 Network.) For ODI, community is key to success. They devote significant
5040 time and effort to build it, not just online but through face-to-face
5041 events.
5042
5043 ODI has created an online tool that organizations can use to assess the
5044 legal, practical, technical, and social aspects of their open data. If
5045 it is of high quality, the organization can earn ODI's Open Data
5046 Certificate, a globally recognized mark that signals that their open
5047 data is useful, reliable, accessible, discoverable, and supported.[^Open-Data-Institute-4]
5048
5049 Separate from commercial activities, the ODI generates funding through
5050 research grants. Research includes looking at evidence on the impact of
5051 open data, development of open-data tools and standards, and how to
5052 deploy open data at scale.
5053
5054 Creative Commons 4.0 licenses cover database rights and ODI recommends
5055 CC BY, CC BY-SA, and CC0 for data releases. ODI encourages publishers of
5056 data to use Creative Commons licenses rather than creating new "open
5057 licenses" of their own.
5058
5059 For ODI, open is at the heart of what they do. They also release any
5060 software code they produce under open-source-software licenses, and
5061 publications and reports under CC BY or CC BY-SA licenses. ODI's mission
5062 is to connect and equip people around the world so they can innovate
5063 with data. Disseminating stories, research, guidance, and code under an
5064 open license is essential for achieving that mission. It also
5065 demonstrates that it is perfectly possible to generate sustainable
5066 revenue streams that do not rely on restrictive licensing of content,
5067 data, or code. People pay to have ODI experts provide training to them,
5068 not for the content of the training; people pay for the advice ODI gives
5069 them, not for the methodologies they use. Producing open content, data,
5070 and source code helps establish credibility and creates leads for the
5071 paid services that they offer. According to Jeni, "The biggest lesson we
5072 have learned is that it is completely possible to be open, get
5073 customers, and make money."
5074
5075 To serve as evidence of a successful open business model and return on
5076 investment, ODI has a public dashboard of key performance indicators.
5077 Here are a few metrics as of April 27, 2016:
5078
5079 - Total amount of cash investments unlocked in direct investments in
5080 ODI, competition funding, direct contracts, and partnerships, and
5081 income that ODI nodes and ODI start-ups have generated since joining
5082 the ODI program: £44.5 million
5083 - Total number of active members and nodes across the globe: 1,350
5084 - Total sales since ODI began: £7.44 million
5085 - Total number of unique people reached since ODI began, in person and
5086 online: 2.2 million
5087 - Total Open Data Certificates created: 151,000
5088 - Total number of people trained by ODI and its nodes since ODI began:
5089 5,080[^Open-Data-Institute-5]
5090
5091 ### Web links
5092
5093 [^Open-Data-Institute-1]: [](http://e642e8368e3bf8d5526e-464b4b70b4554c1a79566214d402739e.r6.cf3.rackcdn.com/odi-business-plan-may-release.pdf)
5094 [^Open-Data-Institute-2]: [](http://directory.theodi.org/members)
5095 [^Open-Data-Institute-3]: [](http://theodi.org/odi-startup-programme);
5096 [](http://theodi.org/open-data-incubator-for-europe)
5097 [^Open-Data-Institute-4]: [](http://certificates.theodi.org)
5098 [^Open-Data-Institute-5]: [](http://dashboards.theodi.org/company/all)
5099
5100 ## OpenDesk
5101 >
5102 > Opendesk is a for-profit company offering an online platform that
5103 > connects furniture designers around the world with customers and local
5104 > makers who bring the designs to life. Founded in 2014 in the UK.
5105 >
5106 > [](http://www.opendesk.cc)
5107 >
5108 > **Revenue model**: charging a transaction fee
5109 >
5110 > **Interview date**: November 4, 2015
5111 >
5112 > **Interviewees**: Nick Ierodiaconou and Joni Steiner, cofounders
5113 >
5114 > Profile written by Paul Stacey
5115
5116 Opendesk is an online platform that connects furniture designers around
5117 the world not just with customers but also with local registered makers
5118 who bring the designs to life. Opendesk and the designer receive a
5119 portion of every sale that is made by a maker.
5120
5121 Cofounders Nick Ierodiaconou and Joni Steiner studied and worked as
5122 architects together. They also made goods. Their first client was Mint
5123 Digital, who had an interest in open licensing. Nick and Joni were
5124 exploring digital fabrication, and Mint's interest in open licensing got
5125 them to thinking how the open-source world may interact and apply to
5126 physical goods. They sought to design something for their client that
5127 was also reproducible. As they put it, they decided to "ship the recipe,
5128 but not the goods." They created the design using software, put it under
5129 an open license, and had it manufactured locally near the client. This
5130 was the start of the idea for Opendesk. The idea for Wikihouse---another
5131 open project dedicated to accessible housing for all---started as
5132 discussions around the same table. The two projects ultimately went on
5133 separate paths, with Wikihouse becoming a nonprofit foundation and
5134 Opendesk a for-profit company.
5135
5136 When Nick and Joni set out to create Opendesk, there were a lot of
5137 questions about the viability of distributed manufacturing. No one was
5138 doing it in a way that was even close to realistic or competitive. The
5139 design community had the intent, but fulfilling this vision was still a
5140 long way away.
5141
5142 And now this sector is emerging, and Nick and Joni are highly interested
5143 in the commercialization aspects of it. As part of coming up with a
5144 business model, they began investigating intellectual property and
5145 licensing options. It was a thorny space, especially for designs. Just
5146 what aspect of a design is copyrightable? What is patentable? How can
5147 allowing for digital sharing and distribution be balanced against the
5148 designer's desire to still hold ownership? In the end, they decided
5149 there was no need to reinvent the wheel and settled on using Creative
5150 Commons.
5151
5152 When designing the Opendesk system, they had two goals. They wanted
5153 anyone, anywhere in the world, to be able to download designs so that
5154 they could be made locally, and they wanted a viable model that
5155 benefited designers when their designs were sold. Coming up with a
5156 business model was going to be complex.
5157
5158 They gave a lot of thought to three angles---the potential for social
5159 sharing, allowing designers to choose their license, and the impact
5160 these choices would have on the business model.
5161
5162 In support of social sharing, Opendesk actively advocates for (but
5163 doesn't demand) open licensing. And Nick and Joni are agnostic about
5164 which Creative Commons license is used; it's up to the designer. They
5165 can be proprietary or choose from the full suite of Creative Commons
5166 licenses, deciding for themselves how open or closed they want to be.
5167
5168 For the most part, designers love the idea of sharing content. They
5169 understand that you get positive feedback when you're attributed, what
5170 Nick and Joni called "reputational glow." And Opendesk does an awesome
5171 job profiling the designers.[^OpenDesk-1]
5172
5173 While designers are largely OK with personal sharing, there is a concern
5174 that someone will take the design and manufacture the furniture in bulk,
5175 with the designer not getting any benefits. So most Opendesk designers
5176 choose the Attribution-NonCommercial license (CC BY-NC).
5177
5178 Anyone can download a design and make it themselves, provided it's for
5179 noncommercial use --- and there have been many, many downloads. Or users
5180 can buy the product from Opendesk, or from a registered maker in
5181 Opendesk's network, for on-demand personal fabrication. The network of
5182 Opendesk makers currently is made up of those who do digital fabrication
5183 using a computer-controlled CNC (Computer Numeric Control) machining
5184 device that cuts shapes out of wooden sheets according to the
5185 specifications in the design file.
5186
5187 Makers benefit from being part of Opendesk's network. Making furniture
5188 for local customers is paid work, and Opendesk generates business for
5189 them. Joni said, "Finding a whole network and community of makers was
5190 pretty easy because we built a site where people could write in about
5191 their capabilities. Building the community by learning from the maker
5192 community is how we have moved forward." Opendesk now has relationships
5193 with hundreds of makers in countries all around the world.[^OpenDesk-2]
5194
5195 The makers are a critical part of the Opendesk business model. Their
5196 model builds off the makers' quotes. Here's how it's expressed on
5197 Opendesk's website:
5198
5199 When customers buy an Opendesk product directly from a registered maker,
5200 they pay:
5201
5202 - the manufacturing cost as set by the maker (this covers material and
5203 labour costs for the product to be manufactured and any extra
5204 assembly costs charged by the maker)
5205 - a design fee for the designer (a design fee that is paid to the
5206 designer every time their design is used)
5207 - a percentage fee to the Opendesk platform (this supports the
5208 infrastructure and ongoing development of the platform that helps us
5209 build out our marketplace)
5210 - a percentage fee to the channel through which the sale is made (at
5211 the moment this is Opendesk, but in the future we aim to open this
5212 up to third-party sellers who can sell Opendesk products through
5213 their own channels---this covers sales and marketing fees for the
5214 relevant channel)
5215 - a local delivery service charge (the delivery is typically charged
5216 by the maker, but in some cases may be paid to a third-party
5217 delivery partner)
5218 - charges for any additional services the customer chooses, such as
5219 on-site assembly (additional services are discretionary---in many
5220 cases makers will be happy to quote for assembly on-site and
5221 designers may offer bespoke design options)
5222 - local sales taxes (variable by customer and maker location)[^OpenDesk-3]
5223
5224 They then go into detail how makers' quotes are created:
5225
5226 When a customer wants to buy an Opendesk . . . they are provided with a
5227 transparent breakdown of fees including the manufacturing cost, design
5228 fee, Opendesk platform fee and channel fees. If a customer opts to buy
5229 by getting in touch directly with a registered local maker using a
5230 downloaded Opendesk file, the maker is responsible for ensuring the
5231 design fee, Opendesk platform fee and channel fees are included in any
5232 quote at the time of sale. Percentage fees are always based on the
5233 underlying manufacturing cost and are typically apportioned as follows:
5234
5235 - manufacturing cost: fabrication, finishing and any other costs as
5236 set by the maker (excluding any services like delivery or on-site
5237 assembly)
5238 - design fee: 8 percent of the manufacturing cost
5239 - platform fee: 12 percent of the manufacturing cost
5240 - channel fee: 18 percent of the manufacturing cost
5241 - sales tax: as applicable (depends on product and location)
5242
5243 Opendesk shares revenue with their community of designers. According to
5244 Nick and Joni, a typical designer fee is around 2.5 percent, so
5245 Opendesk's 8 percent is more generous, and providing a higher value to
5246 the designer.
5247
5248 The Opendesk website features stories of designers and makers. Denis
5249 Fuzii published the design for the Valovi Chair from his studio in São
5250 Paulo. His designs have been downloaded over five thousand times in
5251 ninety-five countries. I.J. CNC Services is Ian Jinks, a professional
5252 maker based in the United Kingdom. Opendesk now makes up a large
5253 proportion of his business.
5254
5255 To manage resources and remain effective, Opendesk has so far focused on
5256 a very narrow niche---primarily office furniture of a certain simple
5257 aesthetic, which uses only one type of material and one manufacturing
5258 technique. This allows them to be more strategic and more disruptive in
5259 the market, by getting things to market quickly with competitive prices.
5260 It also reflects their vision of creating reproducible and functional
5261 pieces.
5262
5263 On their website, Opendesk describes what they do as "open making":
5264 "Designers get a global distribution channel. Makers get profitable jobs
5265 and new customers. You get designer products without the designer price
5266 tag, a more social, eco-friendly alternative to mass-production and an
5267 affordable way to buy custom-made products."
5268
5269 Nick and Joni say that customers like the fact that the furniture has a
5270 known provenance. People really like that their furniture was designed
5271 by a certain international designer but was made by a maker in their
5272 local community; it's a great story to tell. It certainly sets apart
5273 Opendesk furniture from the usual mass-produced items from a store.
5274
5275 Nick and Joni are taking a community-based approach to define and evolve
5276 Opendesk and the "open making" business model. They're engaging thought
5277 leaders and practitioners to define this new movement. They have a
5278 separate Open Making site, which includes a manifesto, a field guide,
5279 and an invitation to get involved in the Open Making community.[^OpenDesk-4] People
5280 can submit ideas and discuss the principles and business practices
5281 they'd like to see used.
5282
5283 Nick and Joni talked a lot with us about intellectual property (IP) and
5284 commercialization. Many of their designers fear the idea that someone
5285 could take one of their design files and make and sell infinite number
5286 of pieces of furniture with it. As a consequence, most Opendesk
5287 designers choose the Attribution-NonCommercial license (CC BY-NC).
5288
5289 Opendesk established a set of principles for what their community
5290 considers commercial and noncommercial use. Their website states:
5291
5292 It is unambiguously commercial use when anyone:
5293
5294 - charges a fee or makes a profit when making an Opendesk
5295 - sells (or bases a commercial service on) an Opendesk
5296
5297 It follows from this that noncommercial use is when you make an Opendesk
5298 yourself, with no intention to gain commercial advantage or monetary
5299 compensation. For example, these qualify as noncommercial:
5300
5301 - you are an individual with your own CNC machine, or access to a
5302 shared CNC machine, and will personally cut and make a few pieces of
5303 furniture yourself
5304 - you are a student (or teacher) and you use the design files for
5305 educational purposes or training (and do not intend to sell the
5306 resulting pieces)
5307 - you work for a charity and get furniture cut by volunteers, or by
5308 employees at a fab lab or maker space
5309
5310 Whether or not people technically are doing things that implicate IP,
5311 Nick and Joni have found that people tend to comply with the wishes of
5312 creators out of a sense of fairness. They have found that behavioral
5313 economics can replace some of the thorny legal issues. In their business
5314 model, Nick and Joni are trying to suspend the focus on IP and build an
5315 open business model that works for all stakeholders---designers,
5316 channels, manufacturers, and customers. For them, the value Opendesk
5317 generates hangs off "open," not IP.
5318
5319 The mission of Opendesk is about relocalizing manufacturing, which
5320 changes the way we think about how goods are made. Commercialization is
5321 integral to their mission, and they've begun to focus on success metrics
5322 that track how many makers and designers are engaged through Opendesk in
5323 revenue-making work.
5324
5325 As a global platform for local making, Opendesk's business model has
5326 been built on honesty, transparency, and inclusivity. As Nick and Joni
5327 describe it, they put ideas out there that get traction and then have
5328 faith in people.
5329
5330 ### Web links
5331
5332 [^OpenDesk-1]: [](http://www.opendesk.cc/designers)
5333 [^OpenDesk-2]: [](http://www.opendesk.cc/open-making/makers/)
5334 [^OpenDesk-3]: [](http://www.opendesk.cc/open-making/join)
5335 [^OpenDesk-4]: [](http://openmaking.is)
5336
5337 ## OpenStax
5338 >
5339 > OpenStax is a nonprofit that provides free, openly licensed textbooks
5340 > for high-enrollment introductory college courses and Advanced Placement
5341 > courses. Founded in 2012 in the U.S.
5342 >
5343 > [](http://www.openstaxcollege.org)
5344 >
5345 > **Revenue model**: grant funding, charging for custom services, charging for
5346 > physical copies (textbook sales)
5347 >
5348 > **Interview date**: December 16, 2015
5349 >
5350 > **Interviewee**: David Harris, editor-in-chief
5351 >
5352 > Profile written by Paul Stacey
5353
5354 OpenStax is an extension of a program called Connexions, which was
5355 started in 1999 by Dr. Richard Baraniuk, the Victor E. Cameron Professor
5356 of Electrical and Computer Engineering at Rice University in Houston,
5357 Texas. Frustrated by the limitations of traditional textbooks and
5358 courses, Dr. Baraniuk wanted to provide authors and learners a way to
5359 share and freely adapt educational materials such as courses, books, and
5360 reports. Today, Connexions (now called OpenStax CNX) is one of the
5361 world's best libraries of customizable educational materials, all
5362 licensed with Creative Commons and available to anyone, anywhere,
5363 anytime---for free.
5364
5365 In 2008, while in a senior leadership role at WebAssign and looking at
5366 ways to reduce the risk that came with relying on publishers, David
5367 Harris began investigating open educational resources (OER) and
5368 discovered Connexions. A year and a half later, Connexions received a
5369 grant to help grow the use of OER so that it could meet the needs of
5370 students who couldn't afford textbooks. David came on board to spearhead
5371 this effort. Connexions became OpenStax CNX; the program to create open
5372 textbooks became OpenStax College, now simply called OpenStax.
5373
5374 David brought with him a deep understanding of the best practices of
5375 publishing along with where publishers have inefficiencies. In David's
5376 view, peer review and high standards for quality are critically
5377 important if you want to scale easily. Books have to have logical scope
5378 and sequence, they have to exist as a whole and not in pieces, and they
5379 have to be easy to find. The working hypothesis for the launch of
5380 OpenStax was to professionally produce a turnkey textbook by investing
5381 effort up front, with the expectation that this would lead to rapid
5382 growth through easy downstream adoptions by faculty and students.
5383
5384 In 2012, OpenStax College launched as a nonprofit with the aim of
5385 producing high-quality, peer-reviewed full-color textbooks that would be
5386 available for free for the twenty-five most heavily attended college
5387 courses in the nation. Today they are fast approaching that number.
5388 There is data that proves the success of their original hypothesis on
5389 how many students they could help and how much money they could help
5390 save.[^OpenStax-1] Professionally produced content scales rapidly. All with no sales
5391 force!
5392
5393 OpenStax textbooks are all Attribution (CC BY) licensed, and each
5394 textbook is available as a PDF, an e-book, or web pages. Those who want
5395 a physical copy can buy one for an affordable price. Given the cost of
5396 education and student debt in North America, free or very low-cost
5397 textbooks are very appealing. OpenStax encourages students to talk to
5398 their professor and librarians about these textbooks and to advocate for
5399 their use.
5400
5401 Teachers are invited to try out a single chapter from one of the
5402 textbooks with students. If that goes well, they're encouraged to adopt
5403 the entire book. They can simply paste a URL into their course syllabus,
5404 for free and unlimited access. And with the CC BY license, teachers are
5405 free to delete chapters, make changes, and customize any book to fit
5406 their needs.
5407
5408 Any teacher can post corrections, suggest examples for difficult
5409 concepts, or volunteer as an editor or author. As many teachers also
5410 want supplemental material to accompany a textbook, OpenStax also
5411 provides slide presentations, test banks, answer keys, and so on.
5412
5413 Institutions can stand out by offering students a lower-cost education
5414 through the use of OpenStax textbooks; there's even a textbook-savings
5415 calculator they can use to see how much students would save. OpenStax
5416 keeps a running list of institutions that have adopted their textbooks.[^OpenStax-2]
5417
5418 Unlike traditional publishers' monolithic approach of controlling
5419 intellectual property, distribution, and so many other aspects, OpenStax
5420 has adopted a model that embraces open licensing and relies on an
5421 extensive network of partners.
5422
5423 Up-front funding of a professionally produced all-color turnkey textbook
5424 is expensive. For this part of their model, OpenStax relies on
5425 philanthropy. They have initially been funded by the William and Flora
5426 Hewlett Foundation, the Laura and John Arnold Foundation, the Bill and
5427 Melinda Gates Foundation, the 20 Million Minds Foundation, the Maxfield
5428 Foundation, the Calvin K. Kazanjian Foundation, and Rice University. To
5429 develop additional titles and supporting technology is probably still
5430 going to require philanthropic investment.
5431
5432 However, ongoing operations will not rely on foundation grants but
5433 instead on funds received through an ecosystem of over forty partners,
5434 whereby a partner takes core content from OpenStax and adds features
5435 that it can create revenue from. For example, WebAssign, an online
5436 homework and assessment tool, takes the physics book and adds
5437 algorithmically generated physics problems, with problem-specific
5438 feedback, detailed solutions, and tutorial support. WebAssign resources
5439 are available to students for a fee.
5440
5441 Another example is Odigia, who has turned OpenStax books into
5442 interactive learning experiences and created additional tools to measure
5443 and promote student engagement. Odigia licenses its learning platform to
5444 institutions. Partners like Odigia and WebAssign give a percentage of
5445 the revenue they earn back to OpenStax, as mission-support fees.
5446 OpenStax has already published revisions of their titles, such as
5447 Introduction to Sociology 2e, using these funds.
5448
5449 In David's view, this approach lets the market operate at peak
5450 efficiency. OpenStax's partners don't have to worry about developing
5451 textbook content, freeing them up from those development costs and
5452 letting them focus on what they do best. With OpenStax textbooks
5453 available at no cost, they can provide their services at a lower
5454 cost---not free, but still saving students money. OpenStax benefits not
5455 only by receiving mission-support fees but through free publicity and
5456 marketing. OpenStax doesn't have a sales force; partners are out there
5457 showcasing their materials.
5458
5459 OpenStax's cost of sales to acquire a single student is very, very low
5460 and is a fraction of what traditional players in the market face. This
5461 year, Tyton Partners is actually evaluating the costs of sales for an
5462 OER effort like OpenStax in comparison with incumbents. David looks
5463 forward to sharing these findings with the community.
5464
5465 While OpenStax books are available online for free, many students still
5466 want a print copy. Through a partnership with a print and courier
5467 company, OpenStax offers a complete solution that scales. OpenStax sells
5468 tens of thousands of print books. The price of an OpenStax sociology
5469 textbook is about twenty-eight dollars, a fraction of what sociology
5470 textbooks usually cost. OpenStax keeps the prices low but does aim to
5471 earn a small margin on each book sold, which also contributes to ongoing
5472 operations.
5473
5474 Campus-based bookstores are part of the OpenStax solution. OpenStax
5475 collaborates with NACSCORP (the National Association of College Stores
5476 Corporation) to provide print versions of their textbooks in the stores.
5477 While the overall cost of the textbook is significantly less than a
5478 traditional textbook, bookstores can still make a profit on sales.
5479 Sometimes students take the savings they have from the lower-priced book
5480 and use it to buy other things in the bookstore. And OpenStax is trying
5481 to break the expensive behavior of excessive returns by having a
5482 no-returns policy. This is working well, since the sell-through of their
5483 print titles is virtually a hundred percent.
5484
5485 David thinks of the OpenStax model as "OER 2.0." So what is OER 1.0?
5486 Historically in the OER field, many OER initiatives have been locally
5487 funded by institutions or government ministries. In David's view, this
5488 results in content that has high local value but is infrequently adopted
5489 nationally. It's therefore difficult to show payback over a time scale
5490 that is reasonable.
5491
5492 OER 2.0 is about OER intended to be used and adopted on a national level
5493 right from the start. This requires a bigger investment up front but
5494 pays off through wide geographic adoption. The OER 2.0 process for
5495 OpenStax involves two development models. The first is what David calls
5496 the acquisition model, where OpenStax purchases the rights from a
5497 publisher or author for an already published book and then extensively
5498 revises it. The OpenStax physics textbook, for example, was licensed
5499 from an author after the publisher released the rights back to the
5500 authors. The second model is to develop a book from scratch, a good
5501 example being their biology book.
5502
5503 The process is similar for both models. First they look at the scope and
5504 sequence of existing textbooks. They ask questions like what does the
5505 customer need? Where are students having challenges? Then they identify
5506 potential authors and put them through a rigorous evaluation---only one
5507 in ten authors make it through. OpenStax selects a team of authors who
5508 come together to develop a template for a chapter and collectively write
5509 the first draft (or revise it, in the acquisitions model). (OpenStax
5510 doesn't do books with just a single author as David says it risks the
5511 project going longer than scheduled.) The draft is peer-reviewed with no
5512 less than three reviewers per chapter. A second draft is generated, with
5513 artists producing illustrations and visuals to go along with the text.
5514 The book is then copyedited to ensure grammatical correctness and a
5515 singular voice. Finally, it goes into production and through a final
5516 proofread. The whole process is very time-consuming.
5517
5518 All the people involved in this process are paid. OpenStax does not rely
5519 on volunteers. Writers, reviewers, illustrators, and editors are all
5520 paid an up-front fee---OpenStax does not use a royalty model. A
5521 best-selling author might make more money under the traditional
5522 publishing model, but that is only maybe 5 percent of all authors. From
5523 David's perspective, 95 percent of all authors do better under the OER
5524 2.0 model, as there is no risk to them and they earn all the money up
5525 front.
5526
5527 David thinks of the Attribution license (CC BY) as the "innovation
5528 license." It's core to the mission of OpenStax, letting people use their
5529 textbooks in innovative ways without having to ask for permission. It
5530 frees up the whole market and has been central to OpenStax being able to
5531 bring on partners. OpenStax sees a lot of customization of their
5532 materials. By enabling frictionless remixing, CC BY gives teachers
5533 control and academic freedom.
5534
5535 Using CC BY is also a good example of using strategies that traditional
5536 publishers can't. Traditional publishers rely on copyright to prevent
5537 others from making copies and heavily invest in digital rights
5538 management to ensure their books aren't shared. By using CC BY, OpenStax
5539 avoids having to deal with digital rights management and its costs.
5540 OpenStax books can be copied and shared over and over again. CC BY
5541 changes the rules of engagement and takes advantage of traditional
5542 market inefficiencies.
5543
5544 As of September 16, 2016, OpenStax has achieved some impressive results.
5545 From the OpenStax at a Glance fact sheet from their recent press kit:
5546
5547 - Books published: 23
5548 - Students who have used OpenStax: 1.6 million
5549 - Money saved for students: \$155 million
5550 - Money saved for students in the 2016/17 academic year: \$77 million
5551 - Schools that have used OpenStax: 2,668 (This number reflects all
5552 institutions using at least one OpenStax textbook. Out of 2,668
5553 schools, 517 are two-year colleges, 835 four-year colleges and
5554 universities, and 344 colleges and universities outside the U.S.)
5555
5556 While OpenStax has to date been focused on the United States, there is
5557 overseas adoption especially in the science, technology, engineering,
5558 and math (STEM) fields. Large scale adoption in the United States is
5559 seen as a necessary precursor to international interest.
5560
5561 OpenStax has primarily focused on introductory-level college courses
5562 where there is high enrollment, but they are starting to think about
5563 verticals---a broad offering for a specific group or need. David thinks
5564 it would be terrific if OpenStax could provide access to free textbooks
5565 through the entire curriculum of a nursing degree, for example.
5566
5567 Finally, for OpenStax success is not just about the adoption of their
5568 textbooks and student savings. There is a human aspect to the work that
5569 is hard to quantify but incredibly important. They get emails from
5570 students saying how OpenStax saved them from making difficult choices
5571 like buying food or a textbook. OpenStax would also like to assess the
5572 impact their books have on learning efficiency, persistence, and
5573 completion. By building an open business model based on Creative
5574 Commons, OpenStax is making it possible for every student who wants
5575 access to education to get it.
5576
5577 ### Web links
5578
5579 [^OpenStax-1]: [](http://news.rice.edu/files/2016/01/0119-OPENSTAX-2016Infographic-lg-1tahxiu.jpg)
5580 [^OpenStax-2]: [](http://openstax.org/adopters)
5581
5582 ## Amanda Palmer
5583 >
5584 > Amanda Palmer is a musician, artist, and writer. Based in the U.S.
5585 >
5586 > [](http://amandapalmer.net)
5587 >
5588 > **Revenue model**: crowdfunding (subscription-based), pay-what-you-want,
5589 > charging for physical copies (book and album sales), charg-ing for
5590 > in-person version (performances), selling merchandise
5591 >
5592 > **Interview date**: December 15, 2015
5593 >
5594 > Profile written by Sarah Hinchliff Pearson
5595
5596 Since the beginning of her career, Amanda Palmer has been on what she
5597 calls a "journey with no roadmap," continually experimenting to find new
5598 ways to sustain her creative work.[^Amanda-Palmer-1]
5599
5600 In her best-selling book, The Art of Asking, Amanda articulates exactly
5601 what she has been and continues to strive for---"the ideal sweet spot .
5602 . . in which the artist can share freely and directly feel the
5603 reverberations of their artistic gifts to the community, and make a
5604 living doing that."
5605
5606 While she seems to have successfully found that sweet spot for herself,
5607 Amanda is the first to acknowledge there is no silver bullet. She thinks
5608 the digital age is both an exciting and frustrating time for creators.
5609 "On the one hand, we have this beautiful shareability," Amanda said. "On
5610 the other, you've got a bunch of confused artists wondering how to make
5611 money to buy food so we can make more art."
5612
5613 Amanda began her artistic career as a street performer. She would dress
5614 up in an antique wedding gown, paint her face white, stand on a stack of
5615 milk crates, and hand out flowers to strangers as part of a silent
5616 dramatic performance. She collected money in a hat. Most people walked
5617 by her without stopping, but an essential few stopped to watch and drop
5618 some money into her hat to show their appreciation. Rather than dwelling
5619 on the majority of people who ignored her, she felt thankful for those
5620 who stopped. "All I needed was . . . some people," she wrote in her
5621 book. "Enough people. Enough to make it worth coming back the next day,
5622 enough people to help me make rent and put food on the table. Enough so
5623 I could keep making art."
5624
5625 Amanda has come a long way from her street-performing days, but her
5626 career remains dominated by that same sentiment---finding ways to reach
5627 "her crowd" and feeling gratitude when she does. With her band the
5628 Dresden Dolls, Amanda tried the traditional path of signing with a
5629 record label. It didn't take for a variety of reasons, but one of them
5630 was that the label had absolutely no interest in Amanda's view of
5631 success. They wanted hits, but making music for the masses was never
5632 what Amanda and the Dresden Dolls set out to do.
5633
5634 After leaving the record label in 2008, she began experimenting with
5635 different ways to make a living. She released music directly to the
5636 public without involving a middle man, releasing digital files on a "pay
5637 what you want" basis and selling CDs and vinyl. She also made money from
5638 live performances and merchandise sales. Eventually, in 2012 she decided
5639 to try her hand at the sort of crowdfunding we know so well today. Her
5640 Kickstarter project started with a goal of \$100,000, and she made \$1.2
5641 million. It remains one of the most successful Kickstarter projects of
5642 all time.
5643
5644 Today, Amanda has switched gears away from crowdfunding for specific
5645 projects to instead getting consistent financial support from her fan
5646 base on Patreon, a crowdfunding site that allows artists to get
5647 recurring donations from fans. More than eight thousand people have
5648 signed up to support her so she can create music, art, and any other
5649 creative "thing" that she is inspired to make. The recurring pledges are
5650 made on a "per thing" basis. All of the content she makes is made freely
5651 available under an Attribution-NonCommercial-ShareAlike license (CC
5652 BY-NC-SA).
5653
5654 Making her music and art available under Creative Commons licensing
5655 undoubtedly limits her options for how she makes a living. But sharing
5656 her work has been part of her model since the beginning of her career,
5657 even before she discovered Creative Commons. Amanda says the Dresden
5658 Dolls used to get ten emails per week from fans asking if they could use
5659 their music for different projects. They said yes to all of the
5660 requests, as long as it wasn't for a completely for-profit venture. At
5661 the time, they used a short-form agreement written by Amanda herself. "I
5662 made everyone sign that contract so at least I wouldn't be leaving the
5663 band vulnerable to someone later going on and putting our music in a
5664 Camel cigarette ad," Amanda said. Once she discovered Creative Commons,
5665 adopting the licenses was an easy decision because it gave them a more
5666 formal, standardized way of doing what they had been doing all along.
5667 The NonCommercial licenses were a natural fit.
5668
5669 Amanda embraces the way her fans share and build upon her music. In The
5670 Art of Asking, she wrote that some of her fans' unofficial videos using
5671 her music surpass the official videos in number of views on YouTube.
5672 Rather than seeing this sort of thing as competition, Amanda celebrates
5673 it. "We got into this because we wanted to share the joy of music," she
5674 said.
5675
5676 This is symbolic of how nearly everything she does in her career is
5677 motivated by a desire to connect with her fans. At the start of her
5678 career, she and the band would throw concerts at house parties. As the
5679 gatherings grew, the line between fans and friends was completely
5680 blurred. "Not only did most our early fans know where I lived and where
5681 we practiced, but most of them had also been in my kitchen," Amanda
5682 wrote in The Art of Asking.
5683
5684 Even though her fan base is now huge and global, she continues to seek
5685 this sort of human connection with her fans. She seeks out face-to-face
5686 contact with her fans every chance she can get. Her hugely successful
5687 Kickstarter featured fifty concerts at house parties for backers. She
5688 spends hours in the signing line after shows. It helps that Amanda has
5689 the kind of dynamic, engaging personality that instantly draws people to
5690 her, but a big component of her ability to connect with people is her
5691 willingness to listen. "Listening fast and caring immediately is a skill
5692 unto itself," Amanda wrote.
5693
5694 Another part of the connection fans feel with Amanda is how much they
5695 know about her life. Rather than trying to craft a public persona or
5696 image, she essentially lives her life as an open book. She has written
5697 openly about incredibly personal events in her life, and she isn't
5698 afraid to be vulnerable. Having that kind of trust in her fans---the
5699 trust it takes to be truly honest---begets trust from her fans in
5700 return. When she meets fans for the first time after a show, they can
5701 legitimately feel like they know her.
5702
5703 "With social media, we're so concerned with the picture looking
5704 palatable and consumable that we forget that being human and showing the
5705 flaws and exposing the vulnerability actually create a deeper connection
5706 than just looking fantastic," Amanda said. "Everything in our culture is
5707 telling us otherwise. But my experience has shown me that the risk of
5708 making yourself vulnerable is almost always worth it."
5709
5710 Not only does she disclose intimate details of her life to them, she
5711 sleeps on their couches, listens to their stories, cries with them. In
5712 short, she treats her fans like friends in nearly every possible way,
5713 even when they are complete strangers. This mentality---that fans are
5714 friends---is completely intertwined with Amanda's success as an artist.
5715 It is also intertwined with her use of Creative Commons licenses.
5716 Because that is what you do with your friends---you share.
5717
5718 After years of investing time and energy into building trust with her
5719 fans, she has a strong enough relationship with them to ask for
5720 support---through pay-what-you-want donations, Kickstarter, Patreon, or
5721 even asking them to lend a hand at a concert. As Amanda explains it,
5722 crowdfunding (which is really what all of these different things are) is
5723 about asking for support from people who know and trust you. People who
5724 feel personally invested in your success.
5725
5726 "When you openly, radically trust people, they not only take care of
5727 you, they become your allies, your family," she wrote. There really is a
5728 feeling of solidarity within her core fan base. From the beginning,
5729 Amanda and her band encouraged people to dress up for their shows. They
5730 consciously cultivated a feeling of belonging to their "weird little
5731 family."
5732
5733 This sort of intimacy with fans is not possible or even desirable for
5734 every creator. "I don't take for granted that I happen to be the type of
5735 person who loves cavorting with strangers," Amanda said. "I recognize
5736 that it's not necessarily everyone's idea of a good time. Everyone does
5737 it differently. Replicating what I have done won't work for others if it
5738 isn't joyful to them. It's about finding a way to channel energy in a
5739 way that is joyful to you."
5740
5741 Yet while Amanda joyfully interacts with her fans and involves them in
5742 her work as much as possible, she does keep one job primarily to
5743 herself---writing the music. She loves the creativity with which her
5744 fans use and adapt her work, but she intentionally does not involve them
5745 at the first stage of creating her artistic work. And, of course, the
5746 songs and music are what initially draw people to Amanda Palmer. It is
5747 only once she has connected to people through her music that she can
5748 then begin to build ties with them on a more personal level, both in
5749 person and online. In her book, Amanda describes it as casting a net. It
5750 starts with the art and then the bond strengthens with human connection.
5751
5752 For Amanda, the entire point of being an artist is to establish and
5753 maintain this connection. "It sounds so corny," she said, "but my
5754 experience in forty years on this planet has pointed me to an obvious
5755 truth---that connection with human beings feels so much better and more
5756 fulfilling than approaching art through a capitalist lens. There is no
5757 more satisfying end goal than having someone tell you that what you do
5758 is genuinely of value to them."
5759
5760 As she explains it, when a fan gives her a ten-dollar bill, usually what
5761 they are saying is that the money symbolizes some deeper value the music
5762 provided them. For Amanda, art is not just a product; it's a
5763 relationship. Viewed from this lens, what Amanda does today is not that
5764 different from what she did as a young street performer. She shares her
5765 music and other artistic gifts. She shares herself. And then rather than
5766 forcing people to help her, she lets them.
5767
5768 ### Web link
5769
5770 [^Amanda-Palmer-1]: [](http://www.forbes.com/sites/zackomalleygreenburg/2015/04/16/amanda-palmer-uncut-the-kickstarter-queen-on-spotify-patreon-and-taylor-swift/\#44e20ce46d67)
5771
5772 ## PLOS (Public Library of Science)
5773 >
5774 > PLOS (Public Library of Science) is a nonprofit that publishes a library
5775 > of academic journals and other scientific literature. Founded in 2000 in
5776 > the U.S.
5777 >
5778 > [](http://plos.org)
5779 >
5780 > **Revenue model**: charging content creators an author processing charge to
5781 > be featured in the journal
5782 >
5783 > **Interview date**: March 7, 2016
5784 >
5785 > **Interviewee**: Louise Page, publisher
5786 >
5787 > Profile written by Paul Stacey
5788
5789 The Public Library of Science (PLOS) began in 2000 when three leading
5790 scientists---Harold E. Varmus, Patrick O. Brown, and Michael
5791 Eisen---started an online petition. They were calling for scientists to
5792 stop submitting papers to journals that didn't make the full text of
5793 their papers freely available immediately or within six months. Although
5794 tens of thousands signed the petition, most did not follow through. In
5795 August 2001, Patrick and Michael announced that they would start their
5796 own nonprofit publishing operation to do just what the petition
5797 promised. With start-up grant support from the Gordon and Betty Moore
5798 Foundation, PLOS was launched to provide new open-access journals for
5799 biomedicine, with research articles being released under Attribution (CC
5800 BY) licenses.
5801
5802 Traditionally, academic publishing begins with an author submitting a
5803 manuscript to a publisher. After in-house technical and ethical
5804 considerations, the article is then peer-reviewed to determine if the
5805 quality of the work is acceptable for publishing. Once accepted, the
5806 publisher takes the article through the process of copyediting,
5807 typesetting, and eventual publishing in a print or online publication.
5808 Traditional journal publishers recover costs and earn profit by charging
5809 a subscription fee to libraries or an access fee to users wanting to
5810 read the journal or article.
5811
5812 For Louise Page, the current publisher of PLOS, this traditional model
5813 results in inequity. Access is restricted to those who can pay. Most
5814 research is funded through government-appointed agencies, that is, with
5815 public funds. It's unjust that the public who funded the research would
5816 be required to pay again to access the results. Not everyone can afford
5817 the ever-escalating subscription fees publishers charge, especially when
5818 library budgets are being reduced. Restricting access to the results of
5819 scientific research slows the dissemination of this research and
5820 advancement of the field. It was time for a new model.
5821
5822 That new model became known as open access. That is, free and open
5823 availability on the Internet. Open-access research articles are not
5824 behind a paywall and do not require a login. A key benefit of open
5825 access is that it allows people to freely use, copy, and distribute the
5826 articles, as they are primarily published under an Attribution (CC BY)
5827 license (which only requires the user to provide appropriate
5828 attribution). And more importantly, policy makers, clinicians,
5829 entrepreneurs, educators, and students around the world have free and
5830 timely access to the latest research immediately on publication.
5831
5832 However, open access requires rethinking the business model of research
5833 publication. Rather than charge a subscription fee to access the
5834 journal, PLOS decided to turn the model on its head and charge a
5835 publication fee, known as an article-processing charge. This up-front
5836 fee, generally paid by the funder of the research or the author's
5837 institution, covers the expenses such as editorial oversight,
5838 peer-review management, journal production, online hosting, and support
5839 for discovery. Fees are per article and are billed upon acceptance for
5840 publishing. There are no additional charges based on word length,
5841 figures, or other elements.
5842
5843 Calculating the article-processing charge involves taking all the costs
5844 associated with publishing the journal and determining a cost per
5845 article that collectively recovers costs. For PLOS's journals in
5846 biology, medicine, genetics, computational biology, neglected tropical
5847 diseases, and pathogens, the article-processing charge ranges from
5848 \$2,250 to \$2,900. Article-publication charges for PLOS ONE, a journal
5849 started in 2006, are just under \$1,500.
5850
5851 PLOS believes that lack of funds should not be a barrier to publication.
5852 Since its inception, PLOS has provided fee support for individuals and
5853 institutions to help authors who can't afford the article-processing
5854 charges.
5855
5856 Louise identifies marketing as one area of big difference between PLOS
5857 and traditional journal publishers. Traditional journals have to invest
5858 heavily in staff, buildings, and infrastructure to market their journal
5859 and convince customers to subscribe. Restricting access to subscribers
5860 means that tools for managing access control are necessary. They spend
5861 millions of dollars on access-control systems, staff to manage them, and
5862 sales staff. With PLOS's open-access publishing, there's no need for
5863 these massive expenses; the articles are free, open, and accessible to
5864 all upon publication. Additionally, traditional publishers tend to spend
5865 more on marketing to libraries, who ultimately pay the subscription
5866 fees. PLOS provides a better service for authors by promoting their
5867 research directly to the research community and giving the authors
5868 exposure. And this encourages other authors to submit their work for
5869 publication.
5870
5871 For Louise, PLOS would not exist without the Attribution license (CC
5872 BY). This makes it very clear what rights are associated with the
5873 content and provides a safe way for researchers to make their work
5874 available while ensuring they get recognition (appropriate attribution).
5875 For PLOS, all of this aligns with how they think research content should
5876 be published and disseminated.
5877
5878 PLOS also has a broad open-data policy. To get their research paper
5879 published, PLOS authors must also make their data available in a public
5880 repository and provide a data-availability statement.
5881
5882 Business-operation costs associated with the open-access model still
5883 largely follow the existing publishing model. PLOS journals are online
5884 only, but the editorial, peer-review, production, typesetting, and
5885 publishing stages are all the same as for a traditional publisher. The
5886 editorial teams must be top notch. PLOS has to function as well as or
5887 better than other premier journals, as researchers have a choice about
5888 where to publish.
5889
5890 Researchers are influenced by journal rankings, which reflect the place
5891 of a journal within its field, the relative difficulty of being
5892 published in that journal, and the prestige associated with it. PLOS
5893 journals rank high, even though they are relatively new.
5894
5895 The promotion and tenure of researchers are partially based how many
5896 times other researchers cite their articles. Louise says when
5897 researchers want to discover and read the work of others in their field,
5898 they go to an online aggregator or search engine, and not typically to a
5899 particular journal. The CC BY licensing of PLOS research articles
5900 ensures easy access for readers and generates more discovery and
5901 citations for authors.
5902
5903 Louise believes that open access has been a huge success, progressing
5904 from a movement led by a small cadre of researchers to something that is
5905 now widespread and used in some form by every journal publisher. PLOS
5906 has had a big impact. In 2012 to 2014, they published more open-access
5907 articles than BioMed Central, the original open-access publisher, or
5908 anyone else.
5909
5910 PLOS further disrupted the traditional journal-publishing model by
5911 pioneering the concept of a megajournal. The PLOS ONE megajournal,
5912 launched in 2006, is an open-access peer-reviewed academic journal that
5913 is much larger than a traditional journal, publishing thousands of
5914 articles per year and benefiting from economies of scale. PLOS ONE has a
5915 broad scope, covering science and medicine as well as social sciences
5916 and the humanities. The review and editorial process is less subjective.
5917 Articles are accepted for publication based on whether they are
5918 technically sound rather than perceived importance or relevance. This is
5919 very important in the current debate about the integrity and
5920 reproducibility of research because negative or null results can then be
5921 published as well, which are generally rejected by traditional journals.
5922 PLOS ONE, like all the PLOS journals, is online only with no print
5923 version. PLOS passes on the financial savings accrued through economies
5924 of scale to researchers and the public by lowering the
5925 article-processing charges, which are below that of other journals. PLOS
5926 ONE is the biggest journal in the world and has really set the bar for
5927 publishing academic journal articles on a large scale. Other publishers
5928 see the value of the PLOS ONE model and are now offering their own
5929 multidisciplinary forums for publishing all sound science.
5930
5931 Louise outlined some other aspects of the research-journal business
5932 model PLOS is experimenting with, describing each as a kind of slider
5933 that could be adjusted to change current practice.
5934
5935 One slider is time to publication. Time to publication may shorten as
5936 journals get better at providing quicker decisions to authors. However,
5937 there is always a trade-off with scale, as the bigger the volume of
5938 articles, the more time the approval process inevitably takes.
5939
5940 Peer review is another part of the process that could change. It's
5941 possible to redefine what peer review actually is, when to review, and
5942 what constitutes the final article for publication. Louise talked about
5943 the potential to shift to an open-review process, placing the emphasis
5944 on transparency rather than double-blind reviews. Louise thinks we're
5945 moving into a direction where it's actually beneficial for an author to
5946 know who is reviewing their paper and for the reviewer to know their
5947 review will be public. An open-review process can also ensure everyone
5948 gets credit; right now, credit is limited to the publisher and author.
5949
5950 Louise says research with negative outcomes is almost as important as
5951 positive results. If journals published more research with negative
5952 outcomes, we'd learn from what didn't work. It could also reduce how
5953 much the research wheel gets reinvented around the world.
5954
5955 Another adjustable practice is the sharing of articles at early preprint
5956 stages. Publication of research in a peer-reviewed journal can take a
5957 long time because articles must undergo extensive peer review. The need
5958 to quickly circulate current results within a scientific community has
5959 led to a practice of distributing pre-print documents that have not yet
5960 undergone peer review. Preprints broaden the peer-review process,
5961 allowing authors to receive early feedback from a wide group of peers,
5962 which can help revise and prepare the article for submission. Offsetting
5963 the advantages of preprints are author concerns over ensuring their
5964 primacy of being first to come up with findings based on their research.
5965 Other researches may see findings the preprint author has not yet
5966 thought of. However, preprints help researchers get their discoveries
5967 out early and establish precedence. A big challenge is that researchers
5968 don't have a lot of time to comment on preprints.
5969
5970 What constitutes a journal article could also change. The idea of a
5971 research article as printed, bound, and in a library stack is outdated.
5972 Digital and online open up new possibilities, such as a living document
5973 evolving over time, inclusion of audio and video, and interactivity,
5974 like discussion and recommendations. Even the size of what gets
5975 published could change. With these changes the current form factor for
5976 what constitutes a research article would undergo transformation.
5977
5978 As journals scale up, and new journals are introduced, more and more
5979 information is being pushed out to readers, making the experience feel
5980 like drinking from a fire hose. To help mitigate this, PLOS aggregates
5981 and curates content from PLOS journals and their network of blogs.[^PLOS-(Public-Library-of-Science)-1] It
5982 also offers something called Article-Level Metrics, which helps users
5983 assess research most relevant to the field itself, based on indicators
5984 like usage, citations, social bookmarking and dissemination activity,
5985 media and blog coverage, discussions, and ratings.[^PLOS-(Public-Library-of-Science)-2] Louise believes that
5986 the journal model could evolve to provide a more friendly and
5987 interactive user experience, including a way for readers to communicate
5988 with authors.
5989
5990 The big picture for PLOS going forward is to combine and adjust these
5991 experimental practices in ways that continue to improve accessibility
5992 and dissemination of research, while ensuring its integrity and
5993 reliability. The ways they interlink are complex. The process of change
5994 and adjustment is not linear. PLOS sees itself as a very flexible
5995 publisher interested in exploring all the permutations
5996 research-publishing can take, with authors and readers who are open to
5997 experimentation.
5998
5999 For PLOS, success is not about revenue. Success is about proving that
6000 scientific research can be communicated rapidly and economically at
6001 scale, for the benefit of researchers and society. The CC BY license
6002 makes it possible for PLOS to publish in a way that is unfettered, open,
6003 and fast, while ensuring that the authors get credit for their work.
6004 More than two million scientists, scholars, and clinicians visit PLOS
6005 every month, with more than 135,000 quality articles to peruse for free.
6006
6007 Ultimately, for PLOS, its authors, and its readers, success is about
6008 making research discoverable, available, and reproducible for the
6009 advancement of science.
6010
6011 ### Web links
6012
6013 [^PLOS-(Public-Library-of-Science)-1]: [](http://collections.plos.org)
6014 [^PLOS-(Public-Library-of-Science)-2]: [](http://plos.org/article-level-metrics)
6015
6016 ## Rijksmuseum
6017 >
6018 > The Rijksmuseum is a Dutch national museum dedicated to art and history.
6019 > Founded in 1800 in the Netherlands
6020 >
6021 > [](http://www.rijksmuseum.nl)
6022 >
6023 > **Revenue model**: grants and government funding, charging for in-person
6024 > version
6025 > (museum admission), selling merchandise
6026 >
6027 > **Interview date**: December 11, 2015
6028 >
6029 > **Interviewee**: Lizzy Jongma, the data manager of the collections
6030 > information department
6031 >
6032 > Profile written by Paul Stacey
6033
6034 The Rijksmuseum, a national museum in the Netherlands dedicated to art
6035 and history, has been housed in its current building since 1885. The
6036 monumental building enjoyed more than 125 years of intensive use before
6037 needing a thorough overhaul. In 2003, the museum was closed for
6038 renovations. Asbestos was found in the roof, and although the museum was
6039 scheduled to be closed for only three to four years, renovations ended
6040 up taking ten years. During this time, the collection was moved to a
6041 different part of Amsterdam, which created a physical distance with the
6042 curators. Out of necessity, they started digitally photographing the
6043 collection and creating metadata (information about each object to put
6044 into a database). With the renovations going on for so long, the museum
6045 became largely forgotten by the public. Out of these circumstances
6046 emerged a new and more open model for the museum.
6047
6048 By the time Lizzy Jongma joined the Rijksmuseum in 2011 as a data
6049 manager, staff were fed up with the situation the museum was in. They
6050 also realized that even with the new and larger space, it still wouldn't
6051 be able to show very much of the whole collection---eight thousand of
6052 over one million works representing just 1 percent. Staff began
6053 exploring ways to express themselves, to have something to show for all
6054 of the work they had been doing. The Rijksmuseum is primarily funded by
6055 Dutch taxpayers, so was there a way for the museum provide benefit to
6056 the public while it was closed? They began thinking about sharing
6057 Rijksmuseum's collection using information technology. And they put up a
6058 card-catalog like database of the entire collection online.
6059
6060 It was effective but a bit boring. It was just data. A hackathon they
6061 were invited to got them to start talking about events like that as
6062 having potential. They liked the idea of inviting people to do cool
6063 stuff with their collection. What about giving online access to digital
6064 representations of the one hundred most important pieces in the
6065 Rijksmuseum collection? That eventually led to why not put the whole
6066 collection online?
6067
6068 Then, Lizzy says, Europeana came along. Europeana is Europe's digital
6069 library, museum, and archive for cultural heritage.[^Rijksmuseum-1] As an online portal
6070 to museum collections all across Europe, Europeana had become an
6071 important online platform. In October 2010 Creative Commons released CC0
6072 and its public-domain mark as tools people could use to identify works
6073 as free of known copyright. Europeana was the first major adopter, using
6074 CC0 to release metadata about their collection and the public domain
6075 mark for millions of digital works in their collection. Lizzy says the
6076 Rijksmuseum initially found this change in business practice a bit
6077 scary, but at the same time it stimulated even more discussion on
6078 whether the Rijksmuseum should follow suit.
6079
6080 They realized that they don't "own" the collection and couldn't
6081 realistically monitor and enforce compliance with the restrictive
6082 licensing terms they currently had in place. For example, many copies
6083 and versions of Vermeer's Milkmaid (part of their collection) were
6084 already online, many of them of very poor quality. They could spend time
6085 and money policing its use, but it would probably be futile and wouldn't
6086 make people stop using their images online. They ended up thinking it's
6087 an utter waste of time to hunt down people who use the Rijksmuseum
6088 collection. And anyway, restricting access meant the people they were
6089 frustrating the most were schoolkids.
6090
6091 In 2011 the Rijksmuseum began making their digital photos of works known
6092 to be free of copyright available online, using Creative Commons CC0 to
6093 place works in the public domain. A medium-resolution image was offered
6094 for free, but a high-resolution version cost forty euros. People started
6095 paying, but Lizzy says getting the money was frequently a nightmare,
6096 especially from overseas customers. The administrative costs often
6097 offset revenue, and income above costs was relatively low. In addition,
6098 having to pay for an image of a work in the public domain from a
6099 collection owned by the Dutch government (i.e., paid for by the public)
6100 was contentious and frustrating for some. Lizzy says they had lots of
6101 fierce debates about what to do.
6102
6103 In 2013 the Rijksmuseum changed its business model. They Creative
6104 Commons licensed their highest-quality images and released them online
6105 for free. Digitization still cost money, however; they decided to define
6106 discrete digitization projects and find sponsors willing to fund each
6107 project. This turned out to be a successful strategy, generating high
6108 interest from sponsors and lower administrative effort for the
6109 Rijksmuseum. They started out making 150,000 high-quality images of
6110 their collection available, with the goal to eventually have the entire
6111 collection online.
6112
6113 Releasing these high-quality images for free reduced the number of
6114 poor-quality images that were proliferating. The high-quality image of
6115 Vermeer's Milkmaid, for example, is downloaded two to three thousand
6116 times a month. On the Internet, images from a source like the
6117 Rijksmuseum are more trusted, and releasing them with a Creative Commons
6118 CC0 means they can easily be found in other platforms. For example,
6119 Rijksmuseum images are now used in thousands of Wikipedia articles,
6120 receiving ten to eleven million views per month. This extends
6121 Rijksmuseum's reach far beyond the scope of its website. Sharing these
6122 images online creates what Lizzy calls the "Mona Lisa effect," where a
6123 work of art becomes so famous that people want to see it in real life by
6124 visiting the actual museum.
6125
6126 Every museum tends to be driven by the number of physical visitors. The
6127 Rijksmuseum is primarily publicly funded, receiving roughly 70 percent
6128 of its operating budget from the government. But like many museums, it
6129 must generate the rest of the funding through other means. The admission
6130 fee has long been a way to generate revenue generation, including for
6131 the Rijksmuseum.
6132
6133 As museums create a digital presence for themselves and put up digital
6134 representations of their collection online, there's frequently a worry
6135 that it will lead to a drop in actual physical visits. For the
6136 Rijksmuseum, this has not turned out to be the case. Lizzy told us the
6137 Rijksmuseum used to get about one million visitors a year before closing
6138 and now gets more than two million a year. Making the collection
6139 available online has generated publicity and acts as a form of
6140 marketing. The Creative Commons mark encourages reuse as well. When the
6141 image is found on protest leaflets, milk cartons, and children's toys,
6142 people also see what museum the image comes from and this increases the
6143 museum's visibility.
6144
6145 In 2011 the Rijksmuseum received €1 million from the Dutch lottery to
6146 create a new web presence that would be different from any other
6147 museum's. In addition to redesigning their main website to be mobile
6148 friendly and responsive to devices like the iPad, the Rijksmuseum also
6149 created the Rijksstudio, where users and artists could use and do
6150 various things with the Rijksmuseum collection.[^Rijksmuseum-2]
6151
6152 The Rijksstudio gives users access to over two hundred thousand
6153 high-quality digital representations of masterworks from the collection.
6154 Users can zoom in to any work and even clip small parts of images they
6155 like. Rijksstudio is a bit like Pinterest. You can "like" works and
6156 compile your personal favorites, and you can share them with friends or
6157 download them free of charge. All the images in the Rijksstudio are
6158 copyright and royalty free, and users are encouraged to use them as they
6159 like, for private or even commercial purposes.
6160
6161 Users have created over 276,000 Rijksstudios, generating their own
6162 themed virtual exhibitions on a wide variety of topics ranging from
6163 tapestries to ugly babies and birds. Sets of images have also been
6164 created for educational purposes including use for school exams.
6165
6166 Some contemporary artists who have works in the Rijksmuseum collection
6167 contacted them to ask why their works were not included in the
6168 Rijksstudio. The answer was that contemporary artists' works are still
6169 bound by copyright. The Rijksmuseum does encourage contemporary artists
6170 to use a Creative Commons license for their works, usually a CC BY-SA
6171 license
6172 (Attribution-ShareAlike), or a CC BY-NC (Attribution-NonCommercial) if
6173 they want to preclude commercial use. That way, their works can be made
6174 available to the public, but within limits the artists have specified.
6175
6176 The Rijksmuseum believes that art stimulates entrepreneurial activity.
6177 The line between creative and commercial can be blurry. As Lizzy says,
6178 even Rembrandt was commercial, making his livelihood from selling his
6179 paintings. The Rijksmuseum encourages entrepreneurial commercial use of
6180 the images in Rijksstudio. They've even partnered with the DIY
6181 marketplace Etsy to inspire people to sell their creations. One great
6182 example you can find on Etsy is a kimono designed by Angie Johnson, who
6183 used an image of an elaborate cabinet along with an oil painting by Jan
6184 Asselijn called The Threatened Swan.[^Rijksmuseum-3]
6185
6186 In 2013 the Rijksmuseum organized their first high-profile design
6187 competition, known as the Rijksstudio Award.[^Rijksmuseum-4] With the call to action
6188 Make Your Own Masterpiece, the competition invites the public to use
6189 Rijksstudio images to make new creative designs. A jury of renowned
6190 designers and curators selects ten finalists and three winners. The
6191 final award comes with a prize of €10,000. The second edition in 2015
6192 attracted a staggering 892 top-class entries. Some award winners end up
6193 with their work sold through the Rijksmuseum store, such as the 2014
6194 entry featuring makeup based on a specific color scheme of a work of
6195 art.[^Rijksmuseum-5] The Rijksmuseum has been thrilled with the results. Entries range
6196 from the fun to the weird to the inspirational. The third international
6197 edition of the Rijksstudio Award started in September 2016.
6198
6199 For the next iteration of the Rijksstudio, the Rijksmuseum is
6200 considering an upload tool, for people to upload their own works of art,
6201 and enhanced social elements so users can interact with each other more.
6202
6203 Going with a more open business model generated lots of publicity for
6204 the Rijksmuseum. They were one of the first museums to open up their
6205 collection (that is, give free access) with high-quality images. This
6206 strategy, along with the many improvements to the Rijksmuseum's website,
6207 dramatically increased visits to their website from thirty-five thousand
6208 visits per month to three hundred thousand.
6209
6210 The Rijksmuseum has been experimenting with other ways to invite the
6211 public to look at and interact with their collection. On an
6212 international day celebrating animals, they ran a successful bird-themed
6213 event. The museum put together a showing of two thousand works that
6214 featured birds and invited bird-watchers to identify the birds depicted.
6215 Lizzy notes that while museum curators know a lot about the works in
6216 their collections, they may not know about certain details in the
6217 paintings such as bird species. Over eight hundred different birds were
6218 identified, including a specific species of crane bird that was unknown
6219 to the scientific community at the time of the painting.
6220
6221 For the Rijksmuseum, adopting an open business model was scary. They
6222 came up with many worst-case scenarios, imagining all kinds of awful
6223 things people might do with the museum's works. But Lizzy says those
6224 fears did not come true because "ninety-nine percent of people have
6225 respect for great art." Many museums think they can make a lot of money
6226 by selling things related to their collection. But in Lizzy's
6227 experience, museums are usually bad at selling things, and sometimes
6228 efforts to generate a small amount of money block something much
6229 bigger---the real value that the collection has. For Lizzy, clinging to
6230 small amounts of revenue is being penny-wise but pound-foolish. For the
6231 Rijksmuseum, a key lesson has been to never lose sight of its vision for
6232 the collection. Allowing access to and use of their collection has
6233 generated great promotional value---far more than the previous practice
6234 of charging fees for access and use. Lizzy sums up their experience:
6235 "Give away; get something in return. Generosity makes people happy to
6236 join you and help out."
6237
6238 ### Web links
6239
6240 [^Rijksmuseum-1]: [](http://www.europeana.eu/portal/en)
6241 [^Rijksmuseum-2]: [](http://www.rijksmuseum.nl/en/rijksstudio)
6242 [^Rijksmuseum-3]: [](http://www.etsy.com/ca/listing/175696771/fringe-kimono-silk-kimono-kimono-robe)
6243 [^Rijksmuseum-4]: [](http://www.rijksmuseum.nl/en/rijksstudio-award); the 2014 award:
6244 [](http://www.rijksmuseum.nl/en/rijksstudio-award-2014); the 2015 award:
6245 [](http://www.rijksmuseum.nl/en/rijksstudio-award-2015)
6246 [^Rijksmuseum-5]: [](http://www.rijksmuseum.nl/nl/rijksstudio/142328\--nominees-rijksstudio-award/creaties/ba595afe-452d-46bd-9c8c-48dcbdd7f0a4)
6247
6248 ## Shareable
6249 >
6250 > Shareable is an online magazine about sharing. Founded in 2009 in the
6251 > U.S.
6252 >
6253 > [](http://www.shareable.net)
6254 >
6255 > **Revenue model**: grant funding, crowdfunding (project-based), donations,
6256 > sponsorships
6257 >
6258 > **Interview date**: February 24, 2016
6259 >
6260 > **Interviewee**: Neal Gorenflo, cofounder and executive editor
6261 >
6262 > Profile written by Sarah Hinchliff Pearson
6263
6264 In 2013, Shareable faced an impasse. The nonprofit online publication
6265 had helped start a sharing movement four years prior, but over time,
6266 they watched one part of the movement stray from its ideals. As giants
6267 like Uber and Airbnb gained ground, attention began to center on the
6268 "sharing economy" we know now---profit-driven, transactional, and loaded
6269 with venture-capital money. Leaders of corporate start-ups in this
6270 domain invited Shareable to advocate for them. The magazine faced a
6271 choice: ride the wave or stand on principle.
6272
6273 As an organization, Shareable decided to draw a line in the sand. In
6274 2013, the cofounder and executive editor Neal Gorenflo wrote an opinion
6275 piece in the PandoDaily that charted Shareable's new critical stance on
6276 the Silicon Valley version of the sharing economy, while contrasting it
6277 with aspects of the real sharing economy like open-source software,
6278 participatory budgeting (where citizens decide how a public budget is
6279 spent), cooperatives, and more. He wrote, "It's not so much that
6280 collaborative consumption is dead, it's more that it risks dying as it
6281 gets absorbed by the 'Borg.'"
6282
6283 Neal said their public critique of the corporate sharing economy defined
6284 what Shareable was and is. He does not think the magazine would still be
6285 around had they chosen differently. "We would have gotten another type
6286 of audience, but it would have spelled the end of us," he said. "We are
6287 a small, mission-driven organization. We would never have been able to
6288 weather the criticism that Airbnb and Uber are getting now."
6289
6290 Interestingly, impassioned supporters are only a small sliver of
6291 Shareable's total audience. Most are casual readers who come across a
6292 Shareable story because it happens to align with a project or interest
6293 they have. But choosing principles over the possibility of riding the
6294 coattails of the major corporate players in the sharing space saved
6295 Shareable's credibility. Although they became detached from the
6296 corporate sharing economy, the online magazine became the voice of the
6297 "real sharing economy" and continued to grow their audience.
6298
6299 Shareable is a magazine, but the content they publish is a means to
6300 furthering their role as a leader and catalyst of a movement. Shareable
6301 became a leader in the movement in 2009. "At that time, there was a
6302 sharing movement bubbling beneath the surface, but no one was connecting
6303 the dots," Neal said. "We decided to step into that space and take on
6304 that role." The small team behind the nonprofit publication truly
6305 believed sharing could be central to solving some of the major problems
6306 human beings face---resource inequality, social isolation, and global
6307 warming.
6308
6309 They have worked hard to find ways to tell stories that show different
6310 metrics for success. "We wanted to change the notion of what constitutes
6311 the good life," Neal said. While they started out with a very broad
6312 focus on sharing generally, today they emphasize stories about the
6313 physical commons like "sharing cities" (i.e., urban areas managed in a
6314 sustainable, cooperative way), as well as digital platforms that are run
6315 democratically. They particularly focus on how-to content that help
6316 their readers make changes in their own lives and communities.
6317
6318 More than half of Shareable's stories are written by paid journalists
6319 that are contracted by the magazine. "Particularly in content areas that
6320 are a priority for us, we really want to go deep and control the
6321 quality," Neal said. The rest of the content is either contributed by
6322 guest writers, often for free, or written by other publications from
6323 their network of content publishers. Shareable is a member of the Post
6324 Growth Alliance, which facilitates the sharing of content and audiences
6325 among a large and growing group of mostly nonprofits. Each organization
6326 gets a chance to present stories to the group, and the organizations can
6327 use and promote each other's stories. Much of the content created by the
6328 network is licensed with Creative Commons.
6329
6330 All of Shareable's original content is published under the Attribution
6331 license (CC BY), meaning it can be used for any purpose as long as
6332 credit is given to Shareable. Creative Commons licensing is aligned with
6333 Shareable's vision, mission, and identity. That alone explains the
6334 organization's embrace of the licenses for their content, but Neal also
6335 believes CC licensing helps them increase their reach. "By using CC
6336 licensing," he said, "we realized we could reach far more people through
6337 a formal and informal network of republishers or affiliates. That has
6338 definitely been the case. It's hard for us to measure the reach of other
6339 media properties, but most of the outlets who republish our work have
6340 much bigger audiences than we do."
6341
6342 In addition to their regular news and commentary online, Shareable has
6343 also experimented with book publishing. In 2012, they worked with a
6344 traditional publisher to release Share or Die: Voices of the Get Lost
6345 Generation in an Age of Crisis. The CC-licensed book was available in
6346 print form for purchase or online for free. To this day, the
6347 book---along with their CC-licensed guide Policies for Shareable
6348 Cities---are two of the biggest generators of traffic on their website.
6349
6350 In 2016, Shareable self-published a book of curated Shareable stories
6351 called How to: Share, Save Money and Have Fun. The book was available
6352 for sale, but a PDF version of the book was available for free.
6353 Shareable plans to offer the book in upcoming fund-raising campaigns.
6354
6355 This recent book is one of many fund-raising experiments Shareable has
6356 conducted in recent years. Currently, Shareable is primarily funded by
6357 grants from foundations, but they are actively moving toward a more
6358 diversified model. They have organizational sponsors and are working to
6359 expand their base of individual donors. Ideally, they will eventually be
6360 a hundred percent funded by their audience. Neal believes being fully
6361 community-supported will better represent their vision of the world.
6362
6363 For Shareable, success is very much about their impact on the world.
6364 This is true for Neal, but also for everyone who works for Shareable.
6365 "We attract passionate people," Neal said. At times, that means
6366 employees work so hard they burn out. Neal tries to stress to the
6367 Shareable team that another part of success is having fun and taking
6368 care of yourself while you do something you love. "A central part of
6369 human beings is that we long to be on a great adventure with people we
6370 love," he said. "We are a species who look over the horizon and imagine
6371 and create new worlds, but we also seek the comfort of hearth and home."
6372
6373 In 2013, Shareable ran its first crowdfunding campaign to launch their
6374 Sharing Cities Network. Neal said at first they were on pace to fail
6375 spectacularly. They called in their advisers in a panic and asked for
6376 help. The advice they received was simple---"Sit your ass in a chair and
6377 start making calls." That's exactly what they did, and they ended up
6378 reaching their \$50,000 goal. Neal said the campaign helped them reach
6379 new people, but the vast majority of backers were people in their
6380 existing base.
6381
6382 For Neal, this symbolized how so much of success comes down to
6383 relationships. Over time, Shareable has invested time and energy into
6384 the relationships they have forged with their readers and supporters.
6385 They have also invested resources into building relationships between
6386 their readers and supporters.
6387
6388 Shareable began hosting events in 2010. These events were designed to
6389 bring the sharing community together. But over time they realized they
6390 could reach far more people if they helped their readers to host their
6391 own events. "If we wanted to go big on a conference, there was a huge
6392 risk and huge staffing needs, plus only a fraction of our community
6393 could travel to the event," Neal said. Enabling others to create their
6394 own events around the globe allowed them to scale up their work more
6395 effectively and reach far more people. Shareable has catalyzed three
6396 hundred different events reaching over twenty thousand people since
6397 implementing this strategy three years ago. Going forward, Shareable is
6398 focusing the network on creating and distributing content meant to spur
6399 local action. For instance, Shareable will publish a new CC-licensed
6400 book in 2017 filled with ideas for their network to implement.
6401
6402 Neal says Shareable stumbled upon this strategy, but it seems to
6403 perfectly encapsulate just how the commons is supposed to work. Rather
6404 than a one-size-fits-all approach, Shareable puts the tools out there
6405 for people take the ideas and adapt them to their own communities.
6406
6407 ## Siyavula
6408 >
6409 > Siyavula is a for-profit educational-technology company that creates
6410 > textbooks and integrated learning experiences. Founded in 2012 in South
6411 > Africa.
6412 >
6413 > [](http://www.siyavula.com)
6414 >
6415 > **Revenue model**: charging for custom services, sponsorships
6416 >
6417 > **Interview date**: April 5, 2016
6418 >
6419 > **Interviewee**: Mark Horner, CEO
6420 >
6421 > Profile written by Paul Stacey
6422
6423 Openness is a key principle for Siyavula. They believe that every
6424 learner and teacher should have access to high-quality educational
6425 resources, as this forms the basis for long-term growth and development.
6426 Siyavula has been a pioneer in creating high-quality open textbooks on
6427 mathematics and science subjects for grades 4 to 12 in South Africa.
6428
6429 In terms of creating an open business model that involves Creative
6430 Commons, Siyavula---and its founder, Mark Horner---have been around the
6431 block a few times. Siyavula has significantly shifted directions and
6432 strategies to survive and prosper. Mark says it's been very organic.
6433
6434 It all started in 2002, when Mark and several other colleagues at the
6435 University of Cape Town in South Africa founded the Free High School
6436 Science Texts project. Most students in South Africa high schools didn't
6437 have access to high-quality, comprehensive science and math textbooks,
6438 so Mark and his colleagues set out to write them and make them freely
6439 available.
6440
6441 As physicists, Mark and his colleagues were advocates of open-source
6442 software. To make the books open and free, they adopted the Free
6443 Software Foundation's GNU Free Documentation License.[^Siyavula-1] They chose LaTeX,
6444 a typesetting program used to publish scientific documents, to author
6445 the books. Over a period of five years, the Free High School Science
6446 Texts project produced math and physical-science textbooks for grades 10
6447 to 12.
6448
6449 In 2007, the Shuttleworth Foundation offered funding support to make the
6450 textbooks available for trial use at more schools. Surveys before and
6451 after the textbooks were adopted showed there were no substantial
6452 criticisms of the textbooks' pedagogical content. This pleased both the
6453 authors and Shuttleworth; Mark remains incredibly proud of this
6454 accomplishment.
6455
6456 But the development of new textbooks froze at this stage. Mark shifted
6457 his focus to rural schools, which didn't have textbooks at all, and
6458 looked into the printing and distribution options. A few sponsors came
6459 on board but not enough to meet the need.
6460
6461 In 2007, Shuttleworth and the Open Society Institute convened a group of
6462 open-education activists for a small but lively meeting in Cape Town.
6463 One result was the Cape Town Open Education Declaration, a statement of
6464 principles, strategies, and commitment to help the open-education
6465 movement grow.[^Siyavula-2] Shuttleworth also invited Mark to run a project writing
6466 open content for all subjects for K--12 in English. That project became
6467 Siyavula.
6468
6469 They wrote six original textbooks. A small publishing company offered
6470 Shuttleworth the option to buy out the publisher's existing K--9 content
6471 for every subject in South African schools in both English and
6472 Afrikaans. A deal was struck, and all the acquired content was licensed
6473 with Creative Commons, significantly expanding the collection beyond the
6474 six original books.
6475
6476 Mark wanted to build out the remaining curricula collaboratively through
6477 communities of practice---that is, with fellow educators and writers.
6478 Although sharing is fundamental to teaching, there can be a few
6479 challenges when you create educational resources collectively. One
6480 concern is legal. It is standard practice in education to copy diagrams
6481 and snippets of text, but of course this doesn't always comply with
6482 copyright law. Another concern is transparency. Sharing what you've
6483 authored means everyone can see it and opens you up to criticism. To
6484 alleviate these concerns, Mark adopted a team-based approach to
6485 authoring and insisted the curricula be based entirely on resources with
6486 Creative Commons licenses, thereby ensuring they were safe to share and
6487 free from legal repercussions.
6488
6489 Not only did Mark want the resources to be shareable, he wanted all
6490 teachers to be able to remix and edit the content. Mark and his team had
6491 to come up with an open editable format and provide tools for editing.
6492 They ended up putting all the books they'd acquired and authored on a
6493 platform called Connexions.[^Siyavula-3] Siyavula trained many teachers to use
6494 Connexions, but it proved to be too complex and the textbooks were
6495 rarely edited.
6496
6497 Then the Shuttleworth Foundation decided to completely restructure its
6498 work as a foundation into a fellowship model (for reasons completely
6499 unrelated to Siyavula). As part of that transition in 2009--10, Mark
6500 inherited Siyavula as an independent entity and took ownership over it
6501 as a Shuttleworth fellow.
6502
6503 Mark and his team experimented with several different strategies. They
6504 tried creating an authoring and hosting platform called Full Marks so
6505 that teachers could share assessment items. They tried creating a
6506 service called Open Press, where teachers could ask for open educational
6507 resources to be aggregated into a package and printed for them. These
6508 services never really panned out.
6509
6510 Then the South African government approached Siyavula with an interest
6511 in printing out the original six Free High School Science Texts (math
6512 and physical-science textbooks for grades 10 to 12) for all high school
6513 students in South Africa. Although at this point Siyavula was a bit
6514 discouraged by open educational resources, they saw this as a big
6515 opportunity.
6516
6517 They began to conceive of the six books as having massive marketing
6518 potential for Siyavula. Printing Siyavula books for every kid in South
6519 Africa would give their brand huge exposure and could drive vast amounts
6520 of traffic to their website. In addition to print books, Siyavula could
6521 also make the books available on their website, making it possible for
6522 learners to access them using any device---computer, tablet, or mobile
6523 phone.
6524
6525 Mark and his team began imagining what they could develop beyond what
6526 was in the textbooks as a service they charge for. One key thing you
6527 can't do well in a printed textbook is demonstrate solutions. Typically,
6528 a one-line answer is given at the end of the book but nothing on the
6529 process for arriving at that solution. Mark and his team developed
6530 practice items and detailed solutions, giving learners plenty of
6531 opportunity to test out what they've learned. Furthermore, an algorithm
6532 could adapt these practice items to the individual needs of each
6533 learner. They called this service Intelligent Practice and embedded
6534 links to it in the open textbooks.
6535
6536 The costs for using Intelligent Practice were set very low, making it
6537 accessible even to those with limited financial means. Siyavula was
6538 going for large volumes and wide-scale use rather than an expensive
6539 product targeting only the high end of the market.
6540
6541 The government distributed the books to 1.5 million students, but there
6542 was an unexpected wrinkle: the books were delivered late. Rather than
6543 wait, schools who could afford it provided students with a different
6544 textbook. The Siyavula books were eventually distributed, but with
6545 well-off schools mainly using a different book, the primary market for
6546 Siyavula's Intelligent Practice service inadvertently became low-income
6547 learners.
6548
6549 Siyavula's site did see a dramatic increase in traffic. They got five
6550 hundred thousand visitors per month to their math site and the same
6551 number to their science site. Two-fifths of the traffic was reading on a
6552 "feature phone" (a nonsmartphone with no apps). People on basic phones
6553 were reading math and science on a two-inch screen at all hours of the
6554 day. To Mark, it was quite amazing and spoke to a need they were
6555 servicing.
6556
6557 At first, the Intelligent Practice services could only be paid using a
6558 credit card. This proved problematic, especially for those in the
6559 low-income demographic, as credit cards were not prevalent. Mark says
6560 Siyavula got a harsh business-model lesson early on. As he describes it,
6561 it's not just about product, but how you sell it, who the market is,
6562 what the price is, and what the barriers to entry are.
6563
6564 Mark describes this as the first version of Siyavula's business model:
6565 open textbooks serving as marketing material and driving traffic to your
6566 site, where you can offer a related service and convert some people into
6567 a paid customer.
6568
6569 For Mark a key decision for Siyavula's business was to focus on how they
6570 can add value on top of their basic service. They'll charge only if they
6571 are adding unique value. The actual content of the textbook isn't unique
6572 at all, so Siyavula sees no value in locking it down and charging for
6573 it. Mark contrasts this with traditional publishers who charge over and
6574 over again for the same content without adding value.
6575
6576 Version two of Siyavula's business model was a big, ambitious
6577 idea---scale up. They also decided to sell the Intelligent Practice
6578 service to schools directly. Schools can subscribe on a per-student,
6579 per-subject basis. A single subscription gives a learner access to a
6580 single subject, including practice content from every grade available
6581 for that subject. Lower subscription rates are provided when there are
6582 over two hundred students, and big schools have a price cap. A 40
6583 percent discount is offered to schools where both the science and math
6584 departments subscribe.
6585
6586 Teachers get a dashboard that allows them to monitor the progress of an
6587 entire class or view an individual learner's results. They can see the
6588 questions that learners are working on, identify areas of difficulty,
6589 and be more strategic in their teaching. Students also have their own
6590 personalized dashboard, where they can view the sections they've
6591 practiced, how many points they've earned, and how their performance is
6592 improving.
6593
6594 Based on the success of this effort, Siyavula decided to substantially
6595 increase the production of open educational resources so they could
6596 provide the Intelligent Practice service for a wider range of books.
6597 Grades 10 to 12 math and science books were reworked each year, and new
6598 books created for grades 4 to 6 and later grades 7 to 9.
6599
6600 In partnership with, and sponsored by, the Sasol Inzalo Foundation,
6601 Siyavula produced a series of natural sciences and technology workbooks
6602 for grades 4 to 6 called Thunderbolt Kids that uses a fun comic-book
6603 style.[^Siyavula-4] It's a complete curriculum that also comes with teacher's guides
6604 and other resources.
6605
6606 Through this experience, Siyavula learned they could get sponsors to
6607 help fund openly licensed textbooks. It helped that Siyavula had by this
6608 time nailed the production model. It cost roughly \$150,000 to produce a
6609 book in two languages. Sponsors liked the social-benefit aspect of
6610 textbooks unlocked via a Creative Commons license. They also liked the
6611 exposure their brand got. For roughly \$150,000, their logo would be
6612 visible on books distributed to over one million students.
6613
6614 The Siyavula books that are reviewed, approved, and branded by the
6615 government are freely and openly available on Siyavula's website under
6616 an Attribution-NoDerivs license (CC BY-ND) ---NoDerivs means that these
6617 books cannot be modified. Non-government-branded books are available
6618 under an Attribution license (CC BY), allowing others to modify and
6619 redistribute the books.
6620
6621 Although the South African government paid to print and distribute hard
6622 copies of the books to schoolkids, Siyavula itself received no funding
6623 from the government. Siyavula initially tried to convince the government
6624 to provide them with five rand per book (about US35¢). With those funds,
6625 Mark says that Siyavula could have run its entire operation, built a
6626 community-based model for producing more books, and provide Intelligent
6627 Practice for free to every child in the country. But after a lengthy
6628 negotiation, the government said no.
6629
6630 Using Siyavula books generated huge savings for the government.
6631 Providing students with a traditionally published grade 12 science or
6632 math textbook costs around 250 rand per book (about US\$18). Providing
6633 the Siyavula version cost around 36 rand (about \$2.60), a savings of
6634 over 200 rand per book. But none of those savings were passed on to
6635 Siyavula. In retrospect, Mark thinks this may have turned out in their
6636 favor as it allowed them to remain independent from the government.
6637
6638 Just as Siyavula was planning to scale up the production of open
6639 textbooks even more, the South African government changed its textbook
6640 policy. To save costs, the government declared there would be only one
6641 authorized textbook for each grade and each subject. There was no
6642 guarantee that Siyavula's would be chosen. This scared away potential
6643 sponsors.
6644
6645 Rather than producing more textbooks, Siyavula focused on improving its
6646 Intelligent Practice technology for its existing books. Mark calls this
6647 version three of Siyavula's business model---focusing on the technology
6648 that provides the revenue-generating service and generating more users
6649 of this service. Version three got a significant boost in 2014 with an
6650 investment by the Omidyar Network (the philanthropic venture started by
6651 eBay founder Pierre Omidyar and his spouse), and continues to be the
6652 model Siyavula uses today.
6653
6654 Mark says sales are way up, and they are really nailing Intelligent
6655 Practice. Schools continue to use their open textbooks. The
6656 government-announced policy that there would be only one textbook per
6657 subject turned out to be highly contentious and is in limbo.
6658
6659 Siyavula is exploring a range of enhancements to their business model.
6660 These include charging a small amount for assessment services provided
6661 over the phone, diversifying their market to all English-speaking
6662 countries in Africa, and setting up a consortium that makes Intelligent
6663 Practice free to all kids by selling the nonpersonal data Intelligent
6664 Practice collects.
6665
6666 Siyavula is a for-profit business but one with a social mission. Their
6667 shareholders' agreement lists lots of requirements around openness for
6668 Siyavula, including stipulations that content always be put under an
6669 open license and that they can't charge for something that people
6670 volunteered to do for them. They believe each individual should have
6671 access to the resources and support they need to achieve the education
6672 they deserve. Having educational resources openly licensed with Creative
6673 Commons means they can fulfill their social mission, on top of which
6674 they can build revenue-generating services to sustain the ongoing
6675 operation of Siyavula. In terms of open business models, Mark and
6676 Siyavula may have been around the block a few times, but both he and the
6677 company are stronger for it.
6678
6679 ### Web links
6680
6681 [^Siyavula-1]: [](http://www.gnu.org/licenses/fdl)
6682 [^Siyavula-2]: [](http://www.capetowndeclaration.org)
6683 [^Siyavula-3]: [](http://cnx.org)
6684 [^Siyavula-4]: [](http://www.siyavula.com/products-primary-school.html)
6685
6686 ## SparkFun
6687 >
6688 > SparkFun is an online electronics retailer specializing in open
6689 > hardware. Founded in 2003 in the U.S.
6690 >
6691 > [](http://www.sparkfun.com)
6692 >
6693 > **Revenue model**: charging for physical copies (electronics sales)
6694 >
6695 > **Interview date**: February 29, 2016
6696 >
6697 > **Interviewee**: Nathan Seidle, founder
6698 >
6699 > Profile written by Sarah Hinchliff Pearson
6700
6701 SparkFun founder and former CEO Nathan Seidle has a picture of himself
6702 holding up a clone of a SparkFun product in an electronics market in
6703 China, with a huge grin on his face. He was traveling in China when he
6704 came across their LilyPad wearable technology being made by someone
6705 else. His reaction was glee.
6706
6707 "Being copied is the greatest earmark of flattery and success," Nathan
6708 said. "I thought it was so cool that they were selling to a market we
6709 were never going to get access to otherwise. It was evidence of our
6710 impact on the world."
6711
6712 This worldview runs through everything SparkFun does. SparkFun is an
6713 electronics manufacturer. The company sells its products directly to the
6714 public online, and it bundles them with educational tools to sell to
6715 schools and teachers. SparkFun applies Creative Commons licenses to all
6716 of its schematics, images, tutorial content, and curricula, so anyone
6717 can make their products on their own. Being copied is part of the
6718 design.
6719
6720 Nathan believes open licensing is good for the world. "It touches on our
6721 natural human instinct to share," he said. But he also strongly believes
6722 it makes SparkFun better at what they do. They encourage copying, and
6723 their products are copied at a very fast rate, often within ten to
6724 twelve weeks of release. This forces the company to compete on something
6725 other than product design, or what most commonly consider their
6726 intellectual property.
6727
6728 "We compete on business principles," Nathan said. "Claiming your
6729 territory with intellectual property allows you to get comfy and rest on
6730 your laurels. It gives you a safety net. We took away that safety net."
6731
6732 The result is an intense company-wide focus on product development and
6733 improvement. "Our products are so much better than they were five years
6734 ago," Nathan said. "We used to just sell products. Now it's a product
6735 plus a video, a seventeen-page hookup guide, and example firmware on
6736 three different platforms to get you up and running faster. We have
6737 gotten better because we had to in order to compete. As painful as it is
6738 for us, it's better for the customers."
6739
6740 SparkFun parts are available on eBay for lower prices. But people come
6741 directly to SparkFun because SparkFun makes their lives easier. The
6742 example code works; there is a service number to call; they ship
6743 replacement parts the day they get a service call. They invest heavily
6744 in service and support. "I don't believe businesses should be competing
6745 with IP \[intellectual property\] barriers," Nathan said. "This is the
6746 stuff they should be competing on."
6747
6748 SparkFun's company history began in Nathan's college dorm room. He spent
6749 a lot of time experimenting with and building electronics, and he
6750 realized there was a void in the market. "If you wanted to place an
6751 order for something," he said, "you first had to search far and wide to
6752 find it, and then you had to call or fax someone." In 2003, during his
6753 third year of college, he registered [](http://sparkfun.com) and started reselling
6754 products out of his bedroom. After he graduated, he started making and
6755 selling his own products.
6756
6757 Once he started designing his own products, he began putting the
6758 software and schematics online to help with technical support. After
6759 doing some research on licensing options, he chose Creative Commons
6760 licenses because he was drawn to the "human-readable deeds" that explain
6761 the licensing terms in simple terms. SparkFun still uses CC licenses for
6762 all of the schematics and firmware for the products they create.
6763
6764 The company has grown from a solo project to a corporation with 140
6765 employees. In 2015, SparkFun earned \$33 million in revenue. Selling
6766 components and widgets to hobbyists, professionals, and artists remains
6767 a major part of SparkFun's business. They sell their own products, but
6768 they also partner with Arduino (also profiled in this book) by
6769 manufacturing boards for resale using Arduino's brand.
6770
6771 SparkFun also has an educational department dedicated to creating a
6772 hands-on curriculum to teach students about electronics using
6773 prototyping parts. Because SparkFun has always been dedicated to
6774 enabling others to re-create and fix their products on their own, the
6775 more recent focus on introducing young people to technology is a natural
6776 extension of their core business.
6777
6778 "We have the burden and opportunity to educate the next generation of
6779 technical citizens," Nathan said. "Our goal is to affect the lives of
6780 three hundred and fifty thousand high school students by 2020."
6781
6782 The Creative Commons license underlying all of SparkFun's products is
6783 central to this mission. The license not only signals a willingness to
6784 share, but it also expresses a desire for others to get in and tinker
6785 with their products, both to learn and to make their products better.
6786 SparkFun uses the Attribution-ShareAlike license (CC BY-SA), which is a
6787 "copyleft" license that allows people to do anything with the content as
6788 long as they provide credit and make any adaptations available under the
6789 same licensing terms.
6790
6791 From the beginning, Nathan has tried to create a work environment at
6792 SparkFun that he himself would want to work in. The result is what
6793 appears to be a pretty fun workplace. The U.S. company is based in
6794 Boulder, Colorado. They have an eighty-thousand-square-foot facility
6795 (approximately seventy-four-hundred square meters), where they design
6796 and manufacture their products. They offer public tours of the space
6797 several times a week, and they open their doors to the public for a
6798 competition once a year.
6799
6800 The public event, called the Autonomous Vehicle Competition, brings in a
6801 thousand to two thousand customers and other technology enthusiasts from
6802 around the area to race their own self-created bots against each other,
6803 participate in training workshops, and socialize. From a business
6804 perspective, Nathan says it's a terrible idea. But they don't hold the
6805 event for business reasons. "The reason we do it is because I get to
6806 travel and have interactions with our customers all the time, but most
6807 of our employees don't," he said. "This event gives our employees the
6808 opportunity to get face-to-face contact with our customers." The event
6809 infuses their work with a human element, which makes it more meaningful.
6810
6811 Nathan has worked hard to imbue a deeper meaning into the work SparkFun
6812 does. The company is, of course, focused on being fiscally responsible,
6813 but they are ultimately driven by something other than money. "Profit is
6814 not the goal; it is the outcome of a well-executed plan," Nathan said.
6815 "We focus on having a bigger impact on the world." Nathan believes they
6816 get some of the brightest and most amazing employees because they aren't
6817 singularly focused on the bottom line.
6818
6819 The company is committed to transparency and shares all of its
6820 financials with its employees. They also generally strive to avoid being
6821 another soulless corporation. They actively try to reveal the humans
6822 behind the company, and they work to ensure people coming to their site
6823 don't find only unchanging content.
6824
6825 SparkFun's customer base is largely made up of industrious electronics
6826 enthusiasts. They have customers who are regularly involved in the
6827 company's customer support, independently responding to questions in
6828 forums and product-comment sections. Customers also bring product ideas
6829 to the company. SparkFun regularly sifts through suggestions from
6830 customers and tries to build on them where they can. "From the
6831 beginning, we have been listening to the community," Nathan said.
6832 "Customers would identify a pain point, and we would design something to
6833 address it."
6834
6835 However, this sort of customer engagement does not always translate to
6836 people actively contributing to SparkFun's projects. The company has a
6837 public repository of software code for each of its devices online. On a
6838 particularly active project, there will only be about two dozen people
6839 contributing significant improvements. The vast majority of projects are
6840 relatively untouched by the public. "There is a theory that if you
6841 open-source it, they will come," Nathan said. "That's not really true."
6842
6843 Rather than focusing on cocreation with their customers, SparkFun
6844 instead focuses on enabling people to copy, tinker, and improve products
6845 on their own. They heavily invest in tutorials and other material
6846 designed to help people understand how the products work so they can fix
6847 and improve things independently. "What gives me joy is when people take
6848 open-source layouts and then build their own circuit boards from our
6849 designs," Nathan said.
6850
6851 Obviously, opening up the design of their products is a necessary step
6852 if their goal is to empower the public. Nathan also firmly believes it
6853 makes them more money because it requires them to focus on how to
6854 provide maximum value. Rather than designing a new product and
6855 protecting it in order to extract as much money as possible from it,
6856 they release the keys necessary for others to build it themselves and
6857 then spend company time and resources on innovation and service. From a
6858 short-term perspective, SparkFun may lose a few dollars when others copy
6859 their products. But in the long run, it makes them a more nimble,
6860 innovative business. In other words, it makes them the kind of company
6861 they set out to be.
6862
6863 ## TeachAIDS
6864 >
6865 > TeachAIDS is a nonprofit that creates educational materials designed to
6866 > teach people around the world about HIV and AIDS. Founded in 2005 in the
6867 > U.S.
6868 >
6869 > [](http://teachaids.org)
6870 >
6871 > **Revenue model**: sponsorships
6872 >
6873 > **Interview date**: March 24, 2016
6874 >
6875 > **Interviewees**: Piya Sorcar, the CEO, and Shuman Ghosemajumder, the chair
6876 >
6877 > Profile written by Sarah Hinchliff Pearson
6878
6879 TeachAIDS is an unconventional media company with a conventional revenue
6880 model. Like most media companies, they are subsidized by advertising.
6881 Corporations pay to have their logos appear on the educational materials
6882 TeachAIDS distributes.
6883
6884 But unlike most media companies, Teach-AIDS is a nonprofit organization
6885 with a purely social mission. TeachAIDS is dedicated to educating the
6886 global population about HIV and AIDS, particularly in parts of the world
6887 where education efforts have been historically unsuccessful. Their
6888 educational content is conveyed through interactive software, using
6889 methods based on the latest research about how people learn. TeachAIDS
6890 serves content in more than eighty countries around the world. In each
6891 instance, the content is translated to the local language and adjusted
6892 to conform to local norms and customs. All content is free and made
6893 available under a Creative Commons license.
6894
6895 TeachAIDS is a labor of love for founder and CEO Piya Sorcar, who earns
6896 a salary of one dollar per year from the nonprofit. The project grew out
6897 of research she was doing while pursuing her doctorate at Stanford
6898 University. She was reading reports about India, noting it would be the
6899 next hot zone of people living with HIV. Despite international and
6900 national entities pouring in hundreds of millions of dollars on
6901 HIV-prevention efforts, the reports showed knowledge levels were still
6902 low. People were unaware of whether the virus could be transmitted
6903 through coughing and sneezing, for instance. Supported by an
6904 interdisciplinary team of experts at Stanford, Piya conducted similar
6905 studies, which corroborated the previous research. They found that the
6906 primary cause of the limited understanding was that HIV, and issues
6907 relating to it, were often considered too taboo to discuss
6908 comprehensively. The other major problem was that most of the education
6909 on this topic was being taught through television advertising,
6910 billboards, and other mass-media campaigns, which meant people were only
6911 receiving bits and pieces of information.
6912
6913 In late 2005, Piya and her team used research-based design to create new
6914 educational materials and worked with local partners in India to help
6915 distribute them. As soon as the animated software was posted online,
6916 Piya's team started receiving requests from individuals and governments
6917 who were interested in bringing this model to more countries. "We
6918 realized fairly quickly that educating large populations about a topic
6919 that was considered taboo would be challenging. We began by identifying
6920 optimal local partners and worked toward creating an effective,
6921 culturally appropriate education," Piya said.
6922
6923 Very shortly after the initial release, Piya's team decided to spin the
6924 endeavor into an independent nonprofit out of Stanford University. They
6925 also decided to use Creative Commons licenses on the materials.
6926
6927 Given their educational mission, TeachAIDS had an obvious interest in
6928 seeing the materials as widely shared as possible. But they also needed
6929 to preserve the integrity of the medical information in the content.
6930 They chose the Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND),
6931 which essentially gives the public the right to distribute only verbatim
6932 copies of the content, and for noncommercial purposes. "We wanted
6933 attribution for TeachAIDS, and we couldn't stand by derivatives without
6934 vetting them," the cofounder and chair Shuman Ghosemajumder said. "It
6935 was almost a no-brainer to go with a CC license because it was a
6936 plug-and-play solution to this exact problem. It has allowed us to scale
6937 our materials safely and quickly worldwide while preserving our content
6938 and protecting us at the same time."
6939
6940 Choosing a license that does not allow adaptation of the content was an
6941 outgrowth of the careful precision with which TeachAIDS crafts their
6942 content. The organization invests heavily in research and testing to
6943 determine the best method of conveying the information. "Creating
6944 high-quality content is what matters most to us," Piya said. "Research
6945 drives everything we do."
6946
6947 One important finding was that people accept the message best when it
6948 comes from familiar voices they trust and admire. To achieve this,
6949 TeachAIDS researches cultural icons that would best resonate with their
6950 target audiences and recruits them to donate their likenesses and voices
6951 for use in the animated software. The celebrities involved vary for each
6952 localized version of the materials.
6953
6954 Localization is probably the single-most important aspect of the way
6955 TeachAIDS creates its content. While each regional version builds from
6956 the same core scientific materials, they pour a lot of resources into
6957 customizing the content for a particular population. Because they use a
6958 CC license that does not allow the public to adapt the content,
6959 TeachAIDS retains careful control over the localization process. The
6960 content is translated into the local language, but there are also
6961 changes in substance and format to reflect cultural differences. This
6962 process results in minor changes, like choosing different idioms based
6963 on the local language, and significant changes, like creating gendered
6964 versions for places where people are more likely to accept information
6965 from someone of the same gender.
6966
6967 The localization process relies heavily on volunteers. Their volunteer
6968 base is deeply committed to the cause, and the organization has had
6969 better luck controlling the quality of the materials when they tap
6970 volunteers instead of using paid translators. For quality control,
6971 TeachAIDS has three separate volunteer teams translate the materials
6972 from English to the local language and customize the content based on
6973 local customs and norms. Those three versions are then analyzed and
6974 combined into a single master translation. TeachAIDS has additional
6975 teams of volunteers then translate that version back into English to see
6976 how well it lines up with the original materials. They repeat this
6977 process until they reach a translated version that meets their
6978 standards. For the Tibetan version, they went through this cycle eleven
6979 times.
6980
6981 TeachAIDS employs full-time employees, contractors, and volunteers, all
6982 in different capacities and organizational configurations. They are
6983 careful to use people from diverse backgrounds to create the materials,
6984 including teachers, students, and doctors, as well as individuals
6985 experienced in working in the NGO space. This diversity and breadth of
6986 knowledge help ensure their materials resonate with people from all
6987 walks of life. Additionally, TeachAIDS works closely with film writers
6988 and directors to help keep the concepts entertaining and easy to
6989 understand. The inclusive, but highly controlled, creative process is
6990 undertaken entirely by people who are specifically brought on to help
6991 with a particular project, rather than ongoing staff. The final product
6992 they create is designed to require zero training for people to implement
6993 in practice. "In our research, we found we can't depend on people
6994 passing on the information correctly, even if they have the best of
6995 intentions," Piya said. "We need materials where you can push play and
6996 they will work."
6997
6998 Piya's team was able to produce all of these versions over several years
6999 with a head count that never exceeded eight full-time employees. The
7000 organization is able to reduce costs by relying heavily on volunteers
7001 and in-kind donations. Nevertheless, the nonprofit needed a sustainable
7002 revenue model to subsidize content creation and physical distribution of
7003 the materials. Charging even a low price was simply not an option.
7004 "Educators from various nonprofits around the world were just creating
7005 their own materials using whatever they could find for free online,"
7006 Shuman said. "The only way to persuade them to use our highly effective
7007 model was to make it completely free."
7008
7009 Like many content creators offering their work for free, they settled on
7010 advertising as a funding model. But they were extremely careful not to
7011 let the advertising compromise their credibility or undermine the heavy
7012 investment they put into creating quality content. Sponsors of the
7013 content have no ability to influence the substance of the content, and
7014 they cannot even create advertising content. Sponsors only get the right
7015 to have their logo appear before and after the educational content. All
7016 of the content remains branded as TeachAIDS.
7017
7018 TeachAIDS is careful not to seek funding to cover the costs of a
7019 specific project. Instead, sponsorships are structured as unrestricted
7020 donations to the nonprofit. This gives the nonprofit more stability, but
7021 even more importantly, it enables them to subsidize projects being
7022 localized for an area with no sponsors. "If we just created versions
7023 based on where we could get sponsorships, we would only have materials
7024 for wealthier countries," Shuman said.
7025
7026 As of 2016, TeachAIDS has dozens of sponsors. "When we go into a new
7027 country, various companies hear about us and reach out to us," Piya
7028 said. "We don't have to do much to find or attract them." They believe
7029 the sponsorships are easy to sell because they offer so much value to
7030 sponsors. TeachAIDS sponsorships give corporations the chance to reach
7031 new eyeballs with their brand, but at a much lower cost than other
7032 advertising channels. The audience for TeachAIDS content also tends to
7033 skew young, which is often a desirable demographic for brands. Unlike
7034 traditional advertising, the content is not time-sensitive, so an
7035 investment in a sponsorship can benefit a brand for many years to come.
7036
7037 Importantly, the value to corporate sponsors goes beyond commercial
7038 considerations. As a nonprofit with a clearly articulated social
7039 mission, corporate sponsorships are donations to a cause. "This is
7040 something companies can be proud of internally," Shuman said. Some
7041 companies have even built publicity campaigns around the fact that they
7042 have sponsored these initiatives.
7043
7044 The core mission of TeachAIDS---ensuring global access to life-saving
7045 education---is at the root of everything the organization does. It
7046 underpins the work; it motivates the funders. The CC license on the
7047 materials they create furthers that mission, allowing them to safely and
7048 quickly scale their materials worldwide. "The Creative Commons license
7049 has been a game changer for TeachAIDS," Piya said.
7050
7051 ## Tribe of Noise
7052 >
7053 > Tribe of Noise is a for-profit online music platform serving the film,
7054 > TV, video, gaming, and in-store-media industries. Founded in 2008 in the
7055 > Netherlands.
7056 >
7057 > [](http://www.tribeofnoise.com)
7058 >
7059 > **Revenue model**: charging a transaction fee
7060 >
7061 > **Interview date**: January 26, 2016
7062 >
7063 > **Interviewee**: Hessel van Oorschot, cofounder
7064 >
7065 > Profile written by Paul Stacey
7066
7067 In the early 2000s, Hessel van Oorschot was an entrepreneur running a
7068 business where he coached other midsize entrepreneurs how to create an
7069 online business. He also coauthored a number of workbooks for small- to
7070 medium-size enterprises to use to optimize their business for the Web.
7071 Through this early work, Hessel became familiar with the principles of
7072 open licensing, including the use of open-source software and Creative
7073 Commons.
7074
7075 In 2005, Hessel and Sandra Brandenburg launched a niche video-production
7076 initiative. Almost immediately, they ran into issues around finding and
7077 licensing music tracks. All they could find was standard, cold
7078 stock-music. They thought of looking up websites where you could license
7079 music directly from the musician without going through record labels or
7080 agents. But in 2005, the ability to directly license music from a rights
7081 holder was not readily available.
7082
7083 They hired two lawyers to investigate further, and while they uncovered
7084 five or six examples, Hessel found the business models lacking. The
7085 lawyers expressed interest in being their legal team should they decide
7086 to pursue this as an entrepreneurial opportunity. Hessel says, "When
7087 lawyers are interested in a venture like this, you might have something
7088 special." So after some more research, in early 2008, Hessel and Sandra
7089 decided to build a platform.
7090
7091 Building a platform posed a real chicken-and-egg problem. The platform
7092 had to build an online community of music-rights holders and, at the
7093 same time, provide the community with information and ideas about how
7094 the new economy works. Community willingness to try new music business
7095 models requires a trust relationship.
7096
7097 In July 2008, Tribe of Noise opened its virtual doors with a couple
7098 hundred musicians willing to use the CC BY-SA license
7099 (Attribution-ShareAlike) for a limited part of their repertoire. The two
7100 entrepreneurs wanted to take the pain away for media makers who wanted
7101 to license music and solve the problems the two had personally
7102 experienced finding this music.
7103
7104 As they were growing the community, Hessel got a phone call from a
7105 company that made in-store music playlists asking if they had enough
7106 music licensed with Creative Commons that they could use. Stores need
7107 quality, good-listening music but not necessarily hits, a bit like a
7108 radio show without the DJ. This opened a new opportunity for Tribe of
7109 Noise. They started their In-store Music Service, using music (licensed
7110 with CC BY-SA) uploaded by the Tribe of Noise community of musicians.[^Tribe-of-Noise-1]
7111
7112 In most countries, artists, authors, and musicians join a collecting
7113 society that manages the licensing and helps collect the royalties.
7114 Copyright collecting societies in the European Union usually hold
7115 monopolies in their respective national markets. In addition, they
7116 require their members to transfer exclusive administration rights to
7117 them of all of their works. This complicates the picture for Tribe of
7118 Noise, who wants to represent artists, or at least a portion of their
7119 repertoire. Hessel and his legal team reached out to collecting
7120 societies, starting with those in the Netherlands. What would be the
7121 best legal way forward that would respect the wishes of composers and
7122 musicians who'd be interested in trying out new models like the In-store
7123 Music Service? Collecting societies at first were hesitant and said no,
7124 but Tribe of Noise persisted arguing that they primarily work with
7125 unknown artists and provide them exposure in parts of the world where
7126 they don't get airtime normally and a source of revenue---and this
7127 convinced them that it was OK. However, Hessel says, "We are still
7128 fighting for a good cause every single day."
7129
7130 Instead of building a large sales force, Tribe of Noise partnered with
7131 big organizations who have lots of clients and can act as a kind of
7132 Tribe of Noise reseller. The largest telecom network in the Netherlands,
7133 for example, sells Tribe's In-store Music Service subscriptions to their
7134 business clients, which include fashion retailers and fitness centers.
7135 They have a similar deal with the leading trade association representing
7136 hotels and restaurants in the country. Hessel hopes to "copy and paste"
7137 this service into other countries where collecting societies understand
7138 what you can do with Creative Commons. Outside of the Netherlands, early
7139 adoptions have happened in Scandinavia, Belgium, and the U.S.
7140
7141 Tribe of Noise doesn't pay the musicians up front; they get paid when
7142 their music ends up in Tribe of Noise's in-store music channels. The
7143 musicians' share is 42.5 percent. It's not uncommon in a traditional
7144 model for the artist to get only 5 to 10 percent, so a share of over 40
7145 percent is a significantly better deal. Here's how they give an example
7146 on their website:
7147
7148 A few of your songs \[licensed with CC BY-SA\], for example five in
7149 total, are selected for a bespoke in-store music channel broadcasting at
7150 a large retailer with 1,000 stores nationwide. In this case the overall
7151 playlist contains 350 songs so the musician's share is 5/350 = 1.43%.
7152 The license fee agreed with this retailer is US\$12 per month per
7153 play-out. So if 42.5% is shared with the Tribe musicians in this
7154 playlist and your share is 1.43%, you end up with US\$12 \* 1000 stores
7155 \* 0.425 \* 0.0143 = US\$73 per month.[^Tribe-of-Noise-2]
7156
7157 Tribe of Noise has another model that does not involve Creative Commons.
7158 In a survey with members, most said they liked the exposure using
7159 Creative Commons gets them and the way it lets them reach out to others
7160 to share and remix. However, they had a bit of a mental struggle with
7161 Creative Commons licenses being perpetual. A lot of musicians have the
7162 mind-set that one day one of their songs may become an overnight hit. If
7163 that happened the CC BY-SA license would preclude them getting rich off
7164 the sale of that song.
7165
7166 Hessel's legal team took this feedback and created a second model and
7167 separate area of the platform called Tribe of Noise Pro. Songs uploaded
7168 to Tribe of Noise Pro aren't Creative Commons licensed; Tribe of Noise
7169 has instead created a "nonexclusive exploitation" contract, similar to a
7170 Creative Commons license but allowing musicians to opt out whenever they
7171 want. When you opt out, Tribe of Noise agrees to take your music off the
7172 Tribe of Noise platform within one to two months. This lets the musician
7173 reuse their song for a better deal.
7174
7175 Tribe of Noise Pro is primarily geared toward media makers who are
7176 looking for music. If they buy a license from this catalog, they don't
7177 have to state the name of the creator; they just license the song for a
7178 specific amount. This is a big plus for media makers. And musicians can
7179 pull their repertoire at any time. Hessel sees this as a more direct and
7180 clean deal.
7181
7182 Lots of Tribe of Noise musicians upload songs to both Tribe of Noise Pro
7183 and the community area of Tribe of Noises. There aren't that many
7184 artists who upload only to Tribe of Noise Pro, which has a smaller
7185 repertoire of music than the community area.
7186
7187 Hessel sees the two as complementary. Both are needed for the model to
7188 work. With a whole generation of musicians interested in the sharing
7189 economy, the community area of Tribe of Noise is where they can build
7190 trust, create exposure, and generate money. And after that, musicians
7191 may become more interested in exploring other models like Tribe of Noise
7192 Pro.
7193
7194 Every musician who joins Tribe of Noise gets their own home page and
7195 free unlimited Web space to upload as much of their own music as they
7196 like. Tribe of Noise is also a social network; fellow musicians and
7197 professionals can vote for, comment on, and like your music. Community
7198 managers interact with and support members, and music supervisors pick
7199 and choose from the uploaded songs for in-store play or to promote them
7200 to media producers. Members really like having people working for the
7201 platform who truly engage with them.
7202
7203 Another way Tribe of Noise creates community and interest is with
7204 contests, which are organized in partnership with Tribe of Noise
7205 clients. The client specifies what they want, and any member can submit
7206 a song. Contests usually involve prizes, exposure, and money. In
7207 addition to building member engagement, contests help members learn how
7208 to work with clients: listening to them, understanding what they want,
7209 and creating a song to meet that need.
7210
7211 Tribe of Noise now has twenty-seven thousand members from 192 countries,
7212 and many are exploring do-it-yourself models for generating revenue.
7213 Some came from music labels and publishers, having gone through the
7214 traditional way of music licensing and now seeing if this new model
7215 makes sense for them. Others are young musicians, who grew up with a DIY
7216 mentality and see little reason to sign with a third party or hand over
7217 some of the control. Still a small but growing group of Tribe members
7218 are pursuing a hybrid model by licensing some of their songs under CC
7219 BY-SA and opting in others with collecting societies like
7220 ASCAP or BMI.
7221
7222 It's not uncommon for performance-rights organizations, record labels,
7223 or music publishers to sign contracts with musicians based on
7224 exclusivity. Such an arrangement prevents those musicians from uploading
7225 their music to Tribe of Noise. In the United States, you can have a
7226 collecting society handle only some of your tracks, whereas in many
7227 countries in Europe, a collecting society prefers to represent your
7228 entire repertoire (although the European Commission is making some
7229 changes). Tribe of Noise deals with this issue all the time and gives
7230 you a warning whenever you upload a song. If collecting societies are
7231 willing to be open and flexible and do the most they can for their
7232 members, then they can consider organizations like Tribe of Noise as a
7233 nice add-on, generating more exposure and revenue for the musicians they
7234 represent. So far, Tribe of Noise has been able to make all this work
7235 without litigation.
7236
7237 For Hessel the key to Tribe of Noise's success is trust. The fact that
7238 Creative Commons licenses work the same way all over the world and have
7239 been translated into all languages really helps build that trust. Tribe
7240 of Noise believes in creating a model where they work together with
7241 musicians. They can only do that if they have a live and kicking
7242 community, with people who think that the Tribe of Noise team has their
7243 best interests in mind. Creative Commons makes it possible to create a
7244 new business model for music, a model that's based on trust.
7245
7246 ### Web links
7247
7248 [^Tribe-of-Noise-1]: [](http://www.instoremusicservice.com)
7249 [^Tribe-of-Noise-2]: [](http://www.tribeofnoise.com/info\_instoremusic.php)
7250
7251 ## Wikimedia Foundation
7252 >
7253 > The Wikimedia Foundation is the nonprofit organization that hosts
7254 > Wikipedia and its sister projects. Founded in 2003 in the U.S.
7255 >
7256 > [](http://wikimediafoundation.org)
7257 >
7258 > **Revenue model**: donations
7259 >
7260 > **Interview date**: December 18, 2015
7261 >
7262 > **Interviewees**: Luis Villa, former Chief Officer of Community Engagement,
7263 > and Stephen LaPorte, legal counsel
7264 >
7265 > Profile written by Sarah Hinchliff Pearson
7266
7267 Nearly every person with an online presence knows Wikipedia.
7268
7269 In many ways, it is the preeminent open project: The online encyclopedia
7270 is created entirely by volunteers. Anyone in the world can edit the
7271 articles. All of the content is available for free to anyone online. All
7272 of the content is released under a Creative Commons license that enables
7273 people to reuse and adapt it for any purpose.
7274
7275 As of December 2016, there were more than forty-two million articles in
7276 the 295 language editions of the online encyclopedia, according
7277 to---what else?---the Wikipedia article about Wikipedia.
7278
7279 The Wikimedia Foundation is a U.S.-based nonprofit organization that
7280 owns the Wikipedia domain name and hosts the site, along with many other
7281 related sites like Wikidata and Wikimedia Commons. The foundation
7282 employs about two hundred and eighty people, who all work to support the
7283 projects it hosts. But the true heart of Wikipedia and its sister
7284 projects is its community. The numbers of people in the community are
7285 variable, but about seventy-five thousand volunteers edit and improve
7286 Wikipedia articles every month. Volunteers are organized in a variety of
7287 ways across the globe, including formal Wikimedia chapters (mostly
7288 national), groups focused on a particular theme, user groups, and many
7289 thousands who are not connected to a particular organization.
7290
7291 As Wikimedia legal counsel Stephen LaPorte told us, "There is a common
7292 saying that Wikipedia works in practice but not in theory." While it
7293 undoubtedly has its challenges and flaws, Wikipedia and its sister
7294 projects are a striking testament to the power of human collaboration.
7295
7296 Because of its extraordinary breadth and scope, it does feel a bit like
7297 a unicorn. Indeed, there is nothing else like Wikipedia. Still, much of
7298 what makes the projects successful---community, transparency, a strong
7299 mission, trust---are consistent with what it takes to be successfully
7300 Made with Creative Commons more generally. With Wikipedia, everything
7301 just happens at an unprecedented scale.
7302
7303 The story of Wikipedia has been told many times. For our purposes, it is
7304 enough to know the experiment started in 2001 at a small scale, inspired
7305 by the crazy notion that perhaps a truly open, collaborative project
7306 could create something meaningful. At this point, Wikipedia is so
7307 ubiquitous and ingrained in our digital lives that the fact of its
7308 existence seems less remarkable. But outside of software, Wikipedia is
7309 perhaps the single most stunning example of successful community
7310 cocreation. Every day, seven thousand new articles are created on
7311 Wikipedia, and nearly fifteen thousand edits are made every hour.
7312
7313 The nature of the content the community creates is ideal for
7314 asynchronous cocreation. "An encyclopedia is something where incremental
7315 community improvement really works," Luis Villa, former Chief Officer of
7316 Community Engagement, told us. The rules and processes that govern
7317 cocreation on Wikipedia and its sister projects are all community-driven
7318 and vary by language edition. There are entire books written on the
7319 intricacies of their systems, but generally speaking, there are very few
7320 exceptions to the rule that anyone can edit any article, even without an
7321 account on their system. The extensive peer-review process includes
7322 elaborate systems to resolve disputes, methods for managing particularly
7323 controversial subject areas, talk pages explaining decisions, and much,
7324 much more. The Wikimedia Foundation's decision to leave governance of
7325 the projects to the community is very deliberate. "We look at the things
7326 that the community can do well, and we want to let them do those
7327 things," Stephen told us. Instead, the foundation focuses its time and
7328 resources on what the community cannot do as effectively, like the
7329 software engineering that supports the technical infrastructure of the
7330 sites. In 2015-16, about half of the foundation's budget went to direct
7331 support for the Wikimedia sites.
7332
7333 Some of that is directed at servers and general IT support, but the
7334 foundation also invests a significant amount on architecture designed to
7335 help the site function as effectively as possible. "There is a
7336 constantly evolving system to keep the balance in place to avoid
7337 Wikipedia becoming the world's biggest graffiti wall," Luis said.
7338 Depending on how you measure it, somewhere between 90 to 98 percent of
7339 edits to Wikipedia are positive. Some portion of that success is
7340 attributable to the tools Wikimedia has in place to try to incentivize
7341 good actors. "The secret to having any healthy community is bringing
7342 back the right people," Luis said. "Vandals tend to get bored and go
7343 away. That is partially our model working, and partially just human
7344 nature." Most of the time, people want to do the right thing.
7345
7346 Wikipedia not only relies on good behavior within its community and on
7347 its sites, but also by everyone else once the content leaves Wikipedia.
7348 All of the text of Wikipedia is available under an
7349 Attribution-ShareAlike license (CC BY-SA), which means it can be used
7350 for any purpose and modified so long as credit is given and anything new
7351 is shared back with the public under the same license. In theory, that
7352 means anyone can copy the content and start a new Wikipedia. But as
7353 Stephen explained, "Being open has only made Wikipedia bigger and
7354 stronger. The desire to protect is not always what is best for
7355 everyone."
7356
7357 Of course, the primary reason no one has successfully co-opted Wikipedia
7358 is that copycat efforts do not have the Wikipedia community to sustain
7359 what they do. Wikipedia is not simply a source of up-to-the-minute
7360 content on every given topic---it is also a global patchwork of humans
7361 working together in a million different ways, in a million different
7362 capacities, for a million different reasons. While many have tried to
7363 guess what makes Wikipedia work as well it does, the fact is there is no
7364 single explanation. "In a movement as large as ours, there is an
7365 incredible diversity of motivations," Stephen said. For example, there
7366 is one editor of the English Wikipedia edition who has corrected a
7367 single grammatical error in articles more than forty-eight thousand
7368 times.[^Wikimedia-Foundation-1] Only a fraction of Wikipedia users are also editors. But editing
7369 is not the only way to contribute to Wikipedia. "Some donate text, some
7370 donate images, some donate financially," Stephen told us. "They are all
7371 contributors."
7372
7373 But the vast majority of us who use Wikipedia are not contributors; we
7374 are passive readers. The Wikimedia Foundation survives primarily on
7375 individual donations, with about \$15 as the average. Because Wikipedia
7376 is one of the ten most popular websites in terms of total page views,
7377 donations from a small portion of that audience can translate into a lot
7378 of money. In the 2015-16 fiscal year, they received more than \$77
7379 million from more than five million donors.
7380
7381 The foundation has a fund-raising team that works year-round to raise
7382 money, but the bulk of their revenue comes in during the December
7383 campaign in Australia, Canada, Ireland, New Zealand, the United Kingdom,
7384 and the United States. They engage in extensive user testing and
7385 research to maximize the reach of their fund-raising campaigns. Their
7386 basic fund-raising message is simple: We provide our readers and the
7387 world immense value, so give back. Every little bit helps. With enough
7388 eyeballs, they are right.
7389
7390 The vision of the Wikimedia Foundation is a world in which every single
7391 human being can freely share in the sum of all knowledge. They work to
7392 realize this vision by empowering people around the globe to create
7393 educational content made freely available under an open license or in
7394 the public domain. Stephen and Luis said the mission, which is rooted in
7395 the same philosophy behind Creative Commons, drives everything the
7396 foundation does.
7397
7398 The philosophy behind the endeavor also enables the foundation to be
7399 financially sustainable. It instills trust in their readership, which is
7400 critical for a revenue strategy that relies on reader donations. It also
7401 instills trust in their community.
7402
7403 Any given edit on Wikipedia could be motivated by nearly an infinite
7404 number of reasons. But the social mission of the project is what binds
7405 the global community together. "Wikipedia is an example of how a mission
7406 can motivate an entire movement," Stephen told us.
7407
7408 Of course, what results from that movement is one of the Internet's
7409 great public resources. "The Internet has a lot of businesses and
7410 stores, but it is missing the digital equivalent of parks and open
7411 public spaces," Stephen said. "Wikipedia has found a way to be that open
7412 public space."
7413
7414 ### Web link
7415
7416 [^Wikimedia-Foundation-1]: [](http://gimletmedia.com/episode/14-the-art-of-making-and-fixing-mistakes/)
7417
7418 # Bibliography
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7428
7429 ---------. Makers: The New Industrial Revolution. New York: Signal,
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7431
7432 Ariely, Dan. Predictably Irrational: The Hidden Forces That Shape Our
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7435 Bacon, Jono. The Art of Community. 2nd ed. Sebastopol, CA: O'Reilly
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7437
7438 Benkler, Yochai. The Wealth of Networks: How Social Production
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7442
7443 Benyayer, Louis-David, ed. Open Models: Business Models of the Open
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7447
7448 Bollier, David. Commoning as a Transformative Social Paradigm. Paper
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7450 Collaborative, 2016.
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7452
7453 ---------. Think Like a Commoner: A Short Introduction to the Life of
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7455
7456 Bollier, David, and Pat Conaty. Democratic Money and Capital for the
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7463
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7465 World Beyond Market and State. Amherst, MA: Levellers Press, 2012.
7466
7467 Botsman, Rachel, and Roo Rogers. What's Mine Is Yours: The Rise of
7468 Collaborative Consumption. New York: Harper Business, 2010.
7469
7470 Boyle, James. The Public Domain: Enclosing the Commons of the Mind. New
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7476 System in Tune with Nature and Community. Oakland, CA: Berrett-Koehler,
7477 2015.
7478
7479 Chesbrough, Henry. Open Business Models: How to Thrive in the New
7480 Innovation Landscape. Boston: Harvard Business School Press, 2006.
7481
7482 ---------. Open Innovation: The New Imperative for Creating and
7483 Profiting from Technology. Boston: Harvard Business Review Press, 2006.
7484
7485 City of Bologna. Regulation on Collaboration between Citizens and the
7486 City for the Care and Regeneration of Urban Commons. Translated by
7487 LabGov (LABoratory for the GOVernance of Commons). Bologna, Italy: City
7488 of Bologna, 2014).
7489 [](http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf).
7490
7491 Cole, Daniel H. "Learning from Lin: Lessons and Cautions from the
7492 Natural Commons for the Knowledge Commons." Chap. 2 in Frischmann,
7493 Madison, and Strandburg, Governing Knowledge Commons.
7494
7495 Creative Commons. 2015 State of the Commons. Mountain View, CA: Creative
7496 Commons, 2015. [](http://stateof.creativecommons.org/2015/).
7497
7498 Doctorow, Cory. Information Doesn't Want to Be Free: Laws for the
7499 Internet Age. San Francisco: McSweeney's, 2014.
7500
7501 Eckhardt, Giana, and Fleura Bardhi. "The Sharing Economy Isn't about
7502 Sharing at All." Harvard Business Review, January 28, 2015.
7503 [](http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all).
7504
7505 Elliott, Patricia W., and Daryl H. Hepting, eds. (2015). Free Knowledge:
7506 Confronting the Commodification of Human Discovery. Regina, SK:
7507 University of Regina Press, 2015.
7508 [](http://uofrpress.ca/publications/Free-Knowledge) (licensed under CC BY-NC-ND).
7509
7510 Eyal, Nir. Hooked: How to Build Habit-Forming Products. With Ryan
7511 Hoover. New York: Portfolio, 2014.
7512
7513 Farley, Joshua, and Ida Kubiszewski. "The Economics of Information in a
7514 Post-Carbon Economy." Chap. 11 in Elliott and Hepting, Free Knowledge.
7515
7516 Foster, William Landes, Peter Kim, and Barbara Christiansen. "Ten
7517 Nonprofit Funding Models." Stanford Social Innovation Review, Spring
7518 2009. [](http://ssir.org/articles/entry/ten\_nonprofit\_funding\_models).
7519
7520 Frischmann, Brett M. Infrastructure: The Social Value of Shared
7521 Resources. New York: Oxford University Press, 2012.
7522
7523 Frischmann, Brett M., Michael J. Madison, and Katherine J. Strandburg,
7524 eds. Governing Knowledge Commons. New York: Oxford University Press,
7525 2014.
7526
7527 Frischmann, Brett M., Michael J. Madison, and Katherine J. Strandburg.
7528 "Governing Knowledge Commons." Chap. 1 in Frischmann, Madison, and
7529 Strandburg, Governing Knowledge Commons.
7530
7531 Gansky, Lisa. The Mesh: Why the Future of Business Is Sharing. Reprint
7532 with new epilogue. New York: Portfolio, 2012.
7533
7534 Grant, Adam. Give and Take: Why Helping Others Drives Our Success. New
7535 York: Viking, 2013.
7536
7537 Haiven, Max. Crises of Imagination, Crises of Power: Capitalism,
7538 Creativity and the Commons. New York: Zed Books, 2014.
7539
7540 Harris, Malcom, ed. Share or Die: Voices of the Get Lost Generation in
7541 the Age of Crisis. With Neal Gorenflo. Gabriola Island, BC: New Society,
7542 2012.
7543
7544 Hermida, Alfred. Tell Everyone: Why We Share and Why It Matters.
7545 Toronto: Doubleday Canada, 2014.
7546
7547 Hyde, Lewis. Common as Air: Revolution, Art, and Ownership. New York:
7548 Farrar, Straus and Giroux, 2010.
7549
7550 ---------. The Gift: Creativity and the Artist in the Modern World. 2nd
7551 Vintage Books edition. New York: Vintage Books, 2007.
7552
7553 Kelley, Tom, and David Kelley. Creative Confidence: Unleashing the
7554 Potential within Us All. New York: Crown, 2013.
7555
7556 Kelly, Marjorie. Owning Our Future: The Emerging Ownership Revolution;
7557 Journeys to a Generative Economy. San Francisco:
7558 Berrett-Koehler, 2012.
7559
7560 Kleon, Austin. Show Your Work: 10 Ways to Share Your Creativity and Get
7561 Discovered. New York: Workman, 2014.
7562
7563 ---------. Steal Like an Artist: 10 Things Nobody Told You about Being
7564 Creative. New York: Workman, 2012.
7565
7566 Kramer, Bryan. Shareology: How Sharing Is Powering the Human Economy.
7567 New York: Morgan James, 2016.
7568
7569 Lee, David. "Inside Medium: An Attempt to Bring Civility to the
7570 Internet." BBC News, March 3, 2016. [](http://www.bbc.com/news/technology-35709680)
7571
7572 Lessig, Lawrence. Remix: Making Art and Commerce Thrive in the Hybrid
7573 Economy. New York: Penguin Press, 2008.
7574
7575 Menzies, Heather. Reclaiming the Commons for the Common Good: A Memoir
7576 and Manifesto. Gabriola Island, BC: New Society, 2014.
7577
7578 Mason, Paul. Postcapitalism: A Guide to Our Future. New York: Farrar,
7579 Straus and Giroux, 2015.
7580
7581 New York Times Customer Insight Group. The Psychology of Sharing: Why Do
7582 People Share Online? New York: New York Times Customer Insight Group,
7583 2011. [](http://www.iab.net/media/file/POSWhitePaper.pdf).
7584
7585 Osterwalder, Alex, and Yves Pigneur. Business Model Generation. Hoboken,
7586 NJ: John Wiley and Sons, 2010. A preview of the book is available at
7587 [](http://strategyzer.com/books/business-model-generation).
7588
7589 Osterwalder, Alex, Yves Pigneur, Greg Bernarda, and Adam Smith. Value
7590 Proposition Design. Hoboken, NJ: John Wiley and Sons, 2014. A preview of
7591 the book is available at [](http://strategyzer.com/books/value-proposition-design).
7592
7593 Palmer, Amanda. The Art of Asking: Or How I Learned to Stop Worrying and
7594 Let People Help. New York: Grand Central, 2014.
7595
7596 Pekel, Joris. Democratising the Rijksmuseum: Why Did the Rijksmuseum
7597 Make Available Their Highest Quality Material without Restrictions, and
7598 What Are the Results? The Hague, Netherlands: Europeana Foundation,
7599 2014. [](http://pro.europeana.eu/publication/democratising-the-rijksmuseum)
7600 (licensed under CC BY-SA).
7601
7602 Ramos, José Maria, ed. The City as Commons: A Policy Reader. Melbourne,
7603 Australia: Commons Transition Coalition, 2016.
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7605 (licensed under CC BY-NC-ND).
7606
7607 Raymond, Eric S. The Cathedral and the Bazaar: Musings on Linux and Open
7608 Source by an Accidental Revolutionary. Rev. ed. Sebastopol, CA: O'Reilly
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7611
7612 Ries, Eric. The Lean Startup: How Today's Entrepreneurs Use Continuous
7613 Innovation to Create Radically Successful Businesses. New York: Crown
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7615
7616 Rifkin, Jeremy. The Zero Marginal Cost Society: The Internet of Things,
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7619
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7621
7622 Rushkoff, Douglas. Throwing Rocks at the Google Bus: How Growth Became
7623 the Enemy of Prosperity. New York: Portfolio, 2016.
7624
7625 Sandel, Michael J. What Money Can't Buy: The Moral Limits of Markets.
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7627
7628 Shirky, Clay. Cognitive Surplus: How Technology Makes Consumers into
7629 Collaborators. London, England: Penguin Books, 2010.
7630
7631 Slee, Tom. What's Yours Is Mine: Against the Sharing Economy. New York:
7632 OR Books, 2015.
7633
7634 Stephany, Alex. The Business of Sharing: Making in the New Sharing
7635 Economy. New York: Palgrave Macmillan, 2015.
7636
7637 Stepper, John. Working Out Loud: For a Better Career and Life. New York:
7638 Ikigai Press, 2015.
7639
7640 Sull, Donald, and Kathleen M. Eisenhardt. Simple Rules: How to Thrive in
7641 a Complex World. Boston: Houghton Mifflin Harcourt, 2015.
7642
7643 Sundararajan, Arun. The Sharing Economy: The End of Employment and the
7644 Rise of Crowd-Based Capitalism. Cambridge, MA: MIT Press, 2016.
7645
7646 Surowiecki, James. The Wisdom of Crowds. New York: Anchor Books, 2005.
7647
7648 Tapscott, Don, and Alex Tapscott. Blockchain Revolution: How the
7649 Technology Behind Bitcoin Is Changing Money, Business, and the World.
7650 Toronto: Portfolio, 2016.
7651
7652 Tharp, Twyla. The Creative Habit: Learn It and Use It for Life. With
7653 Mark Reiter. New York: Simon and Schuster, 2006.
7654
7655 Tkacz, Nathaniel. Wikipedia and the Politics of Openness. Chicago:
7656 University of Chicago Press, 2015.
7657
7658 Van Abel, Bass, Lucas Evers, Roel Klaassen, and Peter Troxler, eds. Open
7659 Design Now: Why Design Cannot Remain Exclusive. Amsterdam: BIS
7660 Publishers, with Creative Commons Netherlands; Premsela, the Netherlands
7661 Institute for Design and Fashion; and the Waag Society, 2011.
7662 [](http://opendesignnow.org) (licensed under CC BY-NC-SA).
7663
7664 Van den Hoff, Ronald. Mastering the Global Transition on Our Way to
7665 Society 3.0. Utrecht, the Netherlands: Society 3.0 Foundation, 2014.
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7667
7668 Von Hippel, Eric. Democratizing Innovation. London: MIT Press, 2005.
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7670
7671 Whitehurst, Jim. The Open Organization: Igniting Passion and
7672 Performance. Boston: Harvard Business Review Press, 2015.
7673
7674 # Acknowledgments
7675
7676 We extend special thanks to Creative Commons CEO Ryan Merkley, the
7677 Creative Commons Board, and all of our Creative Commons colleagues for
7678 enthusiastically supporting our work. Special gratitude to the William
7679 and Flora Hewlett Foundation for the initial seed funding that got us
7680 started on this project.
7681
7682 Huge appreciation to all the Made with Creative Commons interviewees for
7683 sharing their stories with us. You make the commons come alive. Thanks
7684 for the inspiration.
7685
7686 We interviewed more than the twenty-four organizations profiled in this
7687 book. We extend special thanks to Gooru, OERu, Sage Bionetworks, and
7688 Medium for sharing their stories with us. While not featured as case
7689 studies in this book, you all are equally interesting, and we encourage
7690 our readers to visit your sites and explore your work.
7691
7692 This book was made possible by the generous support of 1,687 Kickstarter
7693 backers listed below. We especially acknowledge our many Kickstarter
7694 co-editors who read early drafts of our work and provided invaluable
7695 feedback. Heartfelt thanks to all of you.
7696
7697 Co-editor Kickstarter backers (alphabetically by first name): Abraham
7698 Taherivand, Alan Graham, Alfredo Louro, Anatoly Volynets, Aurora
7699 Thornton, Austin Tolentino, Ben Sheridan, Benedikt Foit, Benjamin
7700 Costantini, Bernd Nurnberger, Bernhard Seefeld, Bethanye Blount,
7701 Bradford Benn, Bryan Mock, Carmen Garcia Wiedenhoeft, Carolyn Hinchliff,
7702 Casey Milford, Cat Cooper, Chip McIntosh, Chris Thorne, Chris Weber,
7703 Chutika Udomsinn, Claire Wardle, Claudia Cristiani, Cody Allard, Colleen
7704 Cressman, Craig Thomler, Creative Commons Uruguay, Curt McNamara, Dan
7705 Parson, Daniel Dominguez, Daniel Morado, Darius Irvin, Dave Taillefer,
7706 David Lewis, David Mikula, David Varnes, David Wiley, Deborah Nas,
7707 Diderik van Wingerden, Dirk Kiefer, Dom Lane, Domi Enders, Douglas Van
7708 Houweling, Dylan Field, Einar Joergensen, Elad Wieder, Elie Calhoun,
7709 Erika Reid, Evtim Papushev, Fauxton Software, Felix Maximiliano Obes,
7710 Ferdies Food Lab, Gatien de Broucker, Gaurav Kapil, Gavin Romig-Koch,
7711 George Baier IV, George De Bruin, Gianpaolo Rando, Glenn Otis Brown,
7712 Govindarajan Umakanthan, Graham Bird, Graham Freeman, Hamish MacEwan,
7713 Harry Kaczka, Humble Daisy, Ian Capstick, Iris Brest, James Cloos, Jamie
7714 Stevens, Jamil Khatib, Jane Finette, Jason Blasso, Jason E. Barkeloo,
7715 Jay M Williams, Jean-Philippe Turcotte, Jeanette Frey, Jeff De Cagna,
7716 Jérôme Mizeret, Jessica Dickinson Goodman, Jessy Kate Schingler, Jim
7717 O'Flaherty, Jim Pellegrini, Jiří Marek, Jo Allum, Joachim von Goetz,
7718 Johan Adda, John Benfield, John Bevan, Jonas Öberg, Jonathan Lin, JP
7719 Rangaswami, Juan Carlos Belair, Justin Christian, Justin Szlasa, Kate
7720 Chapman, Kate Stewart, Kellie Higginbottom, Kendra Byrne, Kevin Coates,
7721 Kristina Popova, Kristoffer Steen, Kyle Simpson, Laurie Racine, Leonardo
7722 Bueno Postacchini, Leticia Britos Cavagnaro, Livia Leskovec, Louis-David
7723 Benyayer, Maik Schmalstich, Mairi Thomson, Marcia Hofmann, Maria
7724 Liberman, Marino Hernandez, Mario R. Hemsley, MD, Mark Cohen, Mark
7725 Mullen, Mary Ellen Davis, Mathias Bavay, Matt Black, Matt Hall, Max van
7726 Balgooy, Médéric Droz-dit-Busset, Melissa Aho, Menachem Goldstein,
7727 Michael Harries, Michael Lewis, Michael Weiss, Miha Batic, Mike Stop
7728 Continues, Mike Stringer, Mustafa K Calik, MD, Neal Stimler, Niall
7729 McDonagh, Niall Twohig, Nicholas Norfolk, Nick Coghlan, Nicole Hickman,
7730 Nikki Thompson, Norrie Mailer, Omar Kaminski, OpenBuilds, Papp István
7731 Péter, Pat Sticks, Patricia Brennan, Paul and Iris Brest, Paul Elosegui,
7732 Penny Pearson, Peter Mengelers, Playground Inc., Pomax, Rafaela Kunz,
7733 Rajiv Jhangiani, Rayna Stamboliyska, Rob Berkley, Rob Bertholf, Robert
7734 Jones, Robert Thompson, Ronald van den Hoff, Rusi Popov, Ryan Merkley, S
7735 Searle, Salomon Riedo, Samuel A. Rebelsky, Samuel Tait, Sarah McGovern,
7736 Scott Gillespie, Seb Schmoller, Sharon Clapp, Sheona Thomson, Siena
7737 Oristaglio, Simon Law, Solomon Simon, Stefano Guidotti, Subhendu Ghosh,
7738 Susan Chun, Suzie Wiley, Sylvain Carle, Theresa Bernardo, Thomas
7739 Hartman, Thomas Kent, Timothée Planté, Timothy Hinchliff, Traci Long
7740 DeForge, Trevor Hogue, Tumuult, Vickie Goode, Vikas Shah, Virginia
7741 Kopelman, Wayne Mackintosh, William Peter Nash, Winie Evers, Wolfgang
7742 Renninger, Xavier Antoviaque, Yancey Strickler
7743
7744 All other Kickstarter backers (alphabetically by first name): A. Lee,
7745 Aaron C. Rathbun, Aaron Stubbs, Aaron Suggs, Abdul Razak Manaf, Abraham
7746 Taherivand, Adam Croom, Adam Finer, Adam Hansen, Adam Morris, Adam
7747 Procter, Adam Quirk, Adam Rory Porter, Adam Simmons, Adam Tinworth, Adam
7748 Zimmerman, Adrian Ho, Adrian Smith, Adriane Ruzak, Adriano Loconte, Al
7749 Sweigart, Alain Imbaud, Alan Graham, Alan M. Ford, Alan Swithenbank,
7750 Alan Vonlanthen, Albert O'Connor, Alec Foster, Alejandro Suarez Cebrian,
7751 Aleks Degtyarev, Alex Blood, Alex C. Ion, Alex Ross Shaw, Alexander
7752 Bartl, Alexander Brown, Alexander Brunner, Alexander Eliesen, Alexander
7753 Hawson, Alexander Klar, Alexander Neumann, Alexander Plaum, Alexander
7754 Wendland, Alexandre Rafalovitch, Alexey Volkow, Alexi Wheeler, Alexis
7755 Sevault, Alfredo Louro, Ali Sternburg, Alicia Gibb & Lunchbox
7756 Electronics, Alison Link, Alison Pentecost, Alistair Boettiger, Alistair
7757 Walder, Alix Bernier, Allan Callaghan, Allen Riddell, Allison Breland
7758 Crotwell, Allison Jane Smith, Álvaro Justen, Amanda Palmer, Amanda
7759 Wetherhold, Amit Bagree, Amit Tikare, Amos Blanton, Amy Sept, Anatoly
7760 Volynets, Anders Ericsson, Andi Popp, André Bose Do Amaral, Andre
7761 Dickson, André Koot, André Ricardo, Andre van Rooyen, Andre Wallace,
7762 Andrea Bagnacani, Andrea Pepe, Andrea Pigato, Andreas Jagelund, Andres
7763 Gomez Casanova, Andrew A. Farke, Andrew Berhow, Andrew Hearse, Andrew
7764 Matangi, Andrew R McHugh, Andrew Tam, Andrew Turvey, Andrew Walsh,
7765 Andrew Wilson, Andrey Novoseltsev, Andy McGhee, Andy Reeve, Andy Woods,
7766 Angela Brett, Angeliki Kapoglou, Angus Keenan, Anne-Marie Scott, Antero
7767 Garcia, Antoine Authier, Antoine Michard, Anton Kurkin, Anton Porsche,
7768 Antònia Folguera, António Ornelas, Antonis Triantafyllakis, aois21
7769 publishing, April Johnson, Aria F. Chernik, Ariane Allan, Ariel Katz,
7770 Arithmomaniac, Arnaud Tessier, Arnim Sommer, Ashima Bawa, Ashley Elsdon,
7771 Athanassios Diacakis, Aurora Thornton, Aurore Chavet Henry, Austin
7772 Hartzheim, Austin Tolentino, Avner Shanan, Axel Pettersson, Axel
7773 Stieglbauer, Ay Okpokam, Barb Bartkowiak, Barbara Lindsey, Barry Dayton,
7774 Bastian Hougaard, Ben Chad, Ben Doherty, Ben Hansen, Ben Nuttall, Ben
7775 Rosenthal, Ben Sheridan, Benedikt Foit, Benita Tsao, Benjamin
7776 Costantini, Benjamin Daemon, Benjamin Keele, Benjamin Pflanz, Berglind
7777 Ósk Bergsdóttir, Bernardo Miguel Antunes, Bernd Nurnberger, Bernhard
7778 Seefeld, Beth Gis, Beth Tillinghast, Bethanye Blount, Bill Bonwitt, Bill
7779 Browne, Bill Keaggy, Bill Maiden, Bill Rafferty, Bill Scanlon, Bill
7780 Shields, Bill Slankard, BJ Becker, Bjorn Freeman-Benson, Bjørn Otto
7781 Wallevik, BK Bitner, Bo Ilsøe Hansen, Bo Sprotte Kofod, Bob Doran, Bob
7782 Recny, Bob Stuart, Bonnie Chiu, Boris Mindzak, Boriss Lariushin, Borjan
7783 Tchakaloff, Brad Kik, Braden Hassett, Bradford Benn, Bradley Keyes,
7784 Bradley L'Herrou, Brady Forrest, Brandon McGaha, Branka Tokic, Brant
7785 Anderson, Brenda Sullivan, Brendan O'Brien, Brendan Schlagel, Brett
7786 Abbott, Brett Gaylor, Brian Dysart, Brian Lampl, Brian Lipscomb, Brian
7787 S. Weis, Brian Schrader, Brian Walsh, Brian Walsh, Brooke Dukes, Brooke
7788 Schreier Ganz, Bruce Lerner, Bruce Wilson, Bruno Boutot, Bruno Girin,
7789 Bryan Mock, Bryant Durrell, Bryce Barbato, Buzz Technology Limited,
7790 Byung-Geun Jeon, C. Glen Williams, C. L. Couch, Cable Green, Callum
7791 Gare, Cameron Callahan, Cameron Colby Thomson, Cameron Mulder, Camille
7792 Bissuel / Nylnook, Candace Robertson, Carl Morris, Carl Perry, Carl
7793 Rigney, Carles Mateu, Carlos Correa Loyola, Carlos Solis, Carmen Garcia
7794 Wiedenhoeft, Carol Long, Carol marquardsen, Caroline Calomme, Caroline
7795 Mailloux, Carolyn Hinchliff, Carolyn Rude, Carrie Cousins, Carrie
7796 Watkins, Casey Hunt, Casey Milford, Casey Powell Shorthouse, Cat Cooper,
7797 Cecilie Maria, Cedric Howe, Cefn Hoile,
7798 \@ShrimpingIt, Celia Muller, Ces Keller, Chad Anderson, Charles Butler,
7799 Charles Carstensen, Charles Chi Thoi Le, Charles Kobbe, Charles S.
7800 Tritt, Charles Stanhope, Charlotte Ong-Wisener, Chealsye Bowley, Chelle
7801 Destefano, Chenpang Chou, Cheryl Corte, Cheryl Todd, Chip Dickerson,
7802 Chip McIntosh, Chris Bannister, Chris Betcher, Chris Coleman, Chris
7803 Conway, Chris Foote (Spike), Chris Hurst, Chris Mitchell, Chris Muscat
7804 Azzopardi, Chris Niewiarowski, Chris Opperwall, Chris Stieha, Chris
7805 Thorne, Chris Weber, Chris Woolfrey, Chris Zabriskie, Christi Reid,
7806 Christian Holzberger, Christian Schubert, Christian Sheehy, Christian
7807 Thibault, Christian Villum, Christian Wachter, Christina Bennett,
7808 Christine Henry, Christine Rico, Christopher Burrows, Christopher Chan,
7809 Christopher Clay, Christopher Harris, Christopher Opiah, Christopher
7810 Swenson, Christos Keramitsis, Chuck Roslof, Chutika Udomsinn, Claire
7811 Wardle, Clare Forrest, Claudia Cristiani, Claudio Gallo, Claudio Ruiz,
7812 Clayton Dewey, Clement Delort, Cliff Church, Clint Lalonde, Clint
7813 O'Connor, Cody Allard, Cody Taylor, Colin Ayer, Colin Campbell, Colin
7814 Dean, Colin Mutchler, Colleen Cressman, Comfy Nomad, Connie Roberts,
7815 Connor Bär, Connor Merkley, Constantin Graf, Corbett Messa, Cory
7816 Chapman, Cosmic Wombat Games, Craig Engler, Craig Heath, Craig Maloney,
7817 Craig Thomler, Creative Commons Uruguay, Crina Kienle, Cristiano
7818 Gozzini, Curt McNamara, D C Petty, D. Moonfire, D. Rohhyn, D. Schulz,
7819 Dacian Herbei, Dagmar M. Meyer, Dan Mcalister, Dan Mohr, Dan Parson,
7820 Dana Freeman, Dana Ospina, Dani Leviss, Daniel Bustamante, Daniel
7821 Demmel, Daniel Dominguez, Daniel Dultz, Daniel Gallant, Daniel Kossmann,
7822 Daniel Kruse, Daniel Morado, Daniel Morgan, Daniel Pimley, Daniel Sabo,
7823 Daniel Sobey, Daniel Stein, Daniel Wildt, Daniele Prati, Danielle Moss,
7824 Danny Mendoza, Dario Taraborelli, Darius Irvin, Darius Whelan, Darla
7825 Anderson, Dasha Brezinova, Dave Ainscough, Dave Bull, Dave Crosby, Dave
7826 Eagle, Dave Moskovitz, Dave Neeteson, Dave Taillefer, Dave Witzel, David
7827 Bailey, David Cheung, David Eriksson, David Gallagher, David H. Bronke,
7828 David Hartley, David Hellam, David Hood, David Hunter, David jlaietta,
7829 David Lewis, David Mason, David Mcconville, David Mikula, David Nelson,
7830 David Orban, David Parry, David Spira, David T. Kindler, David Varnes,
7831 David Wiley, David Wormley, Deborah Nas, Denis Jean, dennis straub,
7832 Dennis Whittle, Denver Gingerich, Derek Slater, Devon Cooke, Diana
7833 Pasek-Atkinson, Diane Johnston Graves, Diane K. Kovacs, Diane Trout,
7834 Diderik van Wingerden, Diego Cuevas, Diego De La Cruz, Dimitrie
7835 Grigorescu, Dina Marie Rodriguez, Dinah Fabela, Dirk Haun, Dirk Kiefer,
7836 Dirk Loop, DJ Fusion - FuseBox Radio Broadcast, Dom jurkewitz, Dom Lane,
7837 Domi Enders, Domingo Gallardo, Dominic de Haas, Dominique Karadjian,
7838 Dongpo Deng, Donnovan Knight, Door de Flines, Doug Fitzpatrick, Doug
7839 Hoover, Douglas Craver, Douglas Van Camp, Douglas Van Houweling, Dr.
7840 Braddlee, Drew Spencer, Duncan
7841 Sample, Durand D'souza, Dylan Field, E C Humphries, Eamon Caddigan,
7842 Earleen Smith, Eden Sarid, Eden Spodek, Eduardo Belinchon, Eduardo
7843 Castro, Edwin Vandam, Einar Joergensen, Ejnar Brendsdal, Elad Wieder,
7844 Elar Haljas, Elena Valhalla, Eli Doran, Elias Bouchi, Elie Calhoun,
7845 Elizabeth Holloway, Ellen Buecher, Ellen Kaye-
7846 Cheveldayoff, Elli Verhulst, Elroy Fernandes, Emery Hurst Mikel, Emily
7847 Catedral, Enrique Mandujano R., Eric Astor, Eric Axelrod, Eric Celeste,
7848 Eric Finkenbiner, Eric Hellman, Eric Steuer, Erica Fletcher, Erik
7849 Hedman, Erik Lindholm Bundgaard, Erika Reid, Erin Hawley, Erin McKean of
7850 Wordnik, Ernest Risner, Erwan Bousse, Erwin Bell, Ethan Celery, Étienne
7851 Gilli, Eugeen Sablin, Evan Tangman, Evonne Okafor, Evtim Papushev,
7852 Fabien Cambi, Fabio Natali, Fauxton Software, Felix Deierlein, Felix
7853 Gebauer, Felix Maximiliano Obes, Felix Schmidt, Felix Zephyr Hsiao,
7854 Ferdies Food Lab, Fernand Deschambault, Filipe Rodrigues, Filippo Toso,
7855 Fiona MacAlister, fiona.mac.uk, Floor Scheffer, Florent Darrault,
7856 Florian Hähnel, Florian Schneider, Floyd Wilde, Foxtrot Games, Francis
7857 Clarke, Francisco Rivas-Portillo, Francois Dechery, Francois Grey,
7858 François Gros, François Pelletier, Fred Benenson, Frédéric Abella,
7859 Frédéric Schütz, Fredrik Ekelund, Fumi Yamazaki, Gabor Sooki-Toth,
7860 Gabriel Staples, Gabriel Véjar Valenzuela, Gal Buki, Gareth Jordan,
7861 Garrett Heath, Gary Anson, Gary Forster, Gatien de Broucker, Gaurav
7862 Kapil, Gauthier de Valensart, Gavin Gray, Gavin Romig-Koch, Geoff Wood,
7863 Geoffrey Lehr, George Baier IV, George De Bruin, George Lawie, George
7864 Strakhov, Gerard Gorman, Geronimo de la Lama, Gianpaolo Rando, Gil
7865 Stendig, Gino Cingolani Trucco, Giovanna Sala, Glen Moffat, Glenn D.
7866 Jones, Glenn Otis Brown, Global Lives Project, Gorm Lai, Govindarajan
7867 Umakanthan, Graham Bird, Graham Freeman, Graham Heath, Graham Jones,
7868 Graham Smith-Gordon, Graham Vowles, Greg Brodsky, Greg Malone, Grégoire
7869 Detrez, Gregory Chevalley, Gregory Flynn, Grit Matthias, Gui Louback,
7870 Guillaume Rischard, Gustavo Vaz de Carvalho Gonçalves, Gustin Johnson,
7871 Gwen Franck, Gwilym Lucas, Haggen So, Håkon T Sønderland, Hamid Larbi,
7872 Hamish MacEwan, Hannes Leo, Hans Bickhofe, Hans de Raad, Hans Vd Horst,
7873 Harold van Ingen, Harold Watson, Harry Chapman, Harry Kaczka, Harry
7874 Torque, Hayden Glass, Hayley Rosenblum, Heather Leson, Helen Crisp,
7875 Helen
7876 Michaud, Helen Qubain, Helle Rekdal Schønemann, Henrique Flach Latorre
7877 Moreno, Henry Finn, Henry Kaiser, Henry Lahore, Henry Steingieser,
7878 Hermann Paar, Hillary Miller, Hironori Kuriaki, Holly Dykes, Holly Lyne,
7879 Hubert Gertis, Hugh Geenen, Humble Daisy, Hüppe Keith, Iain Davidson,
7880 Ian Capstick, Ian Johnson, Ian Upton, Icaro Ferracini, Igor Lesko, Imran
7881 Haider, Inma de la Torre, Iris Brest, Irwin Madriaga, Isaac Sandaljian,
7882 Isaiah Tanenbaum, Ivan F. Villanueva B., J P Cleverdon, Jaakko Tammela
7883 Jr, Jacek Darken Gołębiowski, Jack Hart, Jacky Hood, Jacob Dante
7884 Leffler, Jaime Perla, Jaime Woo, Jake Campbell, Jake Loeterman, Jakes
7885 Rawlinson, James Allenspach, James Chesky, James Cloos, James Docherty,
7886 James Ellars, James K Wood, James Tyler, Jamie Finlay, Jamie Stevens,
7887 Jamil Khatib, Jan E Ellison, Jan Gondol, Jan Sepp, Jan Zuppinger, Jane
7888 Finette, jane Lofton, Jane Mason, Jane Park, Janos Kovacs, Jasmina
7889 Bricic, Jason Blasso, Jason Chu, Jason Cole, Jason E. Barkeloo, Jason
7890 Hibbets, Jason Owen, Jason Sigal, Jay M Williams, Jazzy Bear Brown, JC
7891 Lara, Jean-Baptiste Carré, Jean-Philippe Dufraigne, Jean-Philippe
7892 Turcotte, Jean-Yves Hemlin, Jeanette Frey, Jeff Atwood, Jeff De Cagna,
7893 Jeff Donoghue, Jeff Edwards, Jeff Hilnbrand, Jeff Lowe, Jeff Rasalla,
7894 Jeff Ski Kinsey, Jeff Smith, Jeffrey L Tucker, Jeffrey Meyer, Jen
7895 Garcia, Jens Erat, Jeppe Bager Skjerning, Jeremy Dudet, Jeremy Russell,
7896 Jeremy Sabo, Jeremy Zauder, Jerko Grubisic, Jerome Glacken, Jérôme
7897 Mizeret, Jessica Dickinson Goodman, Jessica Litman, Jessica Mackay,
7898 Jessy Kate Schingler, Jesús Longás Gamarra, Jesus Marin, Jim Matt, Jim
7899 Meloy, Jim O'Flaherty, Jim Pellegrini, Jim Tittsler, Jimmy Alenius, Jiří
7900 Marek, Jo Allum, Joachim Brandon LeBlanc, Joachim Pileborg, Joachim von
7901 Goetz, Joakim Bang Larsen, Joan Rieu, Joanna Penn, João Almeida, Jochen
7902 Muetsch, Jodi Sandfort, Joe Cardillo, Joe Carpita, Joe Moross, Joerg
7903 Fricke, Johan Adda, Johan Meeusen, Johannes Förstner, Johannes
7904 Visintini, John Benfield, John Bevan, John C Patterson, John Crumrine,
7905 John Dimatos, John Feyler, John Huntsman, John Manoogian III, John
7906 Muller, John Ober, John Paul Blodgett, John Pearce, John Shale, John
7907 Sharp, John Simpson, John Sumser, John Weeks, John Wilbanks, John
7908 Worland, Johnny Mayall, Jollean Matsen, Jon Alberdi, Jon Andersen, Jon
7909 Cohrs, Jon Gotlin, Jon Schull, Jon Selmer Friborg, Jon Smith, Jonas
7910 Öberg, Jonas Weitzmann, Jonathan Campbell, Jonathan Deamer, Jonathan
7911 Holst, Jonathan Lin, Jonathan Schmid, Jonathan Yao, Jordon Kalilich,
7912 Jörg Schwarz, Jose Antonio Gallego Vázquez, Joseph Mcarthur, Joseph
7913 Noll, Joseph Sullivan, Joseph Tucker, Josh Bernhard, Josh Tong, Joshua
7914 Tobkin, JP Rangaswami, Juan Carlos Belair, Juan Irming, Juan Pablo
7915 Carbajal, Juan Pablo Marin Diaz, Judith Newman, Judy Tuan, Jukka Hellén,
7916 Julia Benson-Slaughter, Julia Devonshire, Julian Fietkau, Julie Harboe,
7917 Julien Brossoit, Julien Leroy, Juliet Chen, Julio Terra, Julius Mikkelä,
7918 Justin Christian, Justin Grimes, Justin Jones, Justin Szlasa, Justin
7919 Walsh, JustinChung.com, K. J. Przybylski, Kaloyan Raev, Kamil Śliwowski,
7920 Kaniska Padhi, Kara Malenfant, Kara Monroe, Karen Pe, Karl Jahn, Karl
7921 Jonsson, Karl Nelson, Kasia Zygmuntowicz, Kat Lim, Kate Chapman, Kate
7922 Stewart, Kathleen Beck, Kathleen Hanrahan, Kathryn Abuzzahab, Kathryn
7923 Deiss, Kathryn Rose, Kathy Payne, Katie Lynn Daniels, Katie Meek, Katie
7924 Teague, Katrina Hennessy, Katriona Main, Kavan Antani, Keith Adams,
7925 Keith Berndtson, MD, Keith Luebke, Kellie Higginbottom, Ken Friis
7926 Larsen, Ken Haase, Ken Torbeck, Kendel Ratley, Kendra Byrne, Kerry
7927 Hicks, Kevin Brown, Kevin Coates, Kevin Flynn, Kevin Rumon, Kevin
7928 Shannon, Kevin Taylor, Kevin Tostado, Kewhyun Kelly-Yuoh, Kiane l'Azin,
7929 Kianosh Pourian, Kiran Kadekoppa, Kit Walsh, Klaus Mickus, Konrad
7930 Rennert, Kris Kasianovitz, Kristian Lundquist, Kristin Buxton, Kristina
7931 Popova, Kristofer Bratt, Kristoffer Steen, Kumar McMillan, Kurt
7932 Whittemore, Kyle Pinches, Kyle Simpson, L Eaton, Lalo Martins, Lane
7933 Rasberry, Larry Garfield, Larry Singer, Lars Josephsen, Lars Klaeboe,
7934 Laura Anne Brown, Laura Billings, Laura Ferejohn, Lauren Pedersen,
7935 Laurence Gonsalves, Laurent Muchacho, Laurie Racine, Laurie Reynolds,
7936 Lawrence M. Schoen, Leandro Pangilinan, Leigh Verlandson, Lenka
7937 Gondolova, Leonardo Bueno Postacchini, leonardo menegola, Lesley
7938 Mitchell, Leslie Krumholz, Leticia Britos Cavagnaro, Levi Bostian, Leyla
7939 Acaroglu, Liisa Ummelas, Lilly Kashmir Marques, Lior Mazliah, Lisa
7940 Bjerke, Lisa Brewster, Lisa Canning, Lisa Cronin, Lisa Di Valentino,
7941 Lisandro Gaertner, Livia Leskovec, Liynn Worldlaw, Liz Berg, Liz White,
7942 Logan Cox, Loki Carbis, Lora Lynn, Lorna Prescott, Lou Yufan, Louie
7943 Amphlett, Louis-David Benyayer, Louise Denman, Luca Corsato, Luca
7944 Lesinigo, Luca Palli, Luca Pianigiani, Luca S.G. de Marinis, Lucas
7945 Lopez, Lukas Mathis, Luke Chamberlin, Luke Chesser, Luke Woodbury, Lulu
7946 Tang, Lydia Pintscher, M Alexander Jurkat, Maarten Sander, Macie J
7947 Klosowski, Magnus Adamsson, Magnus Killingberg, Mahmoud Abu-Wardeh, Maik
7948 Schmalstich, Maiken Håvarstein, Maira Sutton, Mairi Thomson, Mandy
7949 Wultsch, Manickkavasakam Rajasekar, Marc Bogonovich, Marc Harpster, Marc
7950 Martí, Marc Olivier Bastien, Marc Stober, Marc-André Martin, Marcel de
7951 Leeuwe, Marcel Hill, Marcia Hofmann, Marcin Olender, Marco Massarotto,
7952 Marco Montanari, Marco Morales, Marcos Medionegro, Marcus Bitzl, Marcus
7953 Norrgren, Margaret Gary, Mari Moreshead, Maria Liberman, Marielle Hsu,
7954 Marino Hernandez, Mario Lurig, Mario R. Hemsley, MD, Marissa Demers,
7955 Mark Chandler, Mark Cohen, Mark De Solla Price, Mark Gabby, Mark Gray,
7956 Mark Koudritsky, Mark Kupfer, Mark Lednor, Mark McGuire, Mark Moleda,
7957 Mark Mullen, Mark Murphy, Mark Perot, Mark Reeder, Mark Spickett, Mark
7958 Vincent Adams, Mark Waks, Mark Zuccarell II, Markus Deimann, Markus
7959 Jaritz, Markus Luethi, Marshal Miller, Marshall Warner, Martijn Arets,
7960 Martin Beaudoin, Martin Decky, Martin DeMello, Martin Humpolec, Martin
7961 Mayr, Martin Peck, Martin Sanchez, Martino Loco, Martti Remmelgas,
7962 Martyn Eggleton, Martyn Lewis, Mary Ellen Davis, Mary Heacock, Mary
7963 Hess, Mary Mi, Masahiro Takagi, Mason Du, Massimo V.A. Manzari, Mathias
7964 Bavay, Mathias Nicolajsen Kjærgaard, Matias Kruk, Matija Nalis, Matt
7965 Alcock, Matt Black, Matt Broach, Matt Hall, Matt Haughey, Matt Lee, Matt
7966 Plec, Matt Skoss, Matt Thompson, Matt Vance, Matt Wagstaff, Matteo
7967 Cocco, Matthew Bendert, Matthew Bergholt, Matthew Darlison, Matthew
7968 Epler, Matthew Hawken, Matthew Heimbecker, Matthew Orstad, Matthew
7969 Peterworth, Matthew Sheehy, Matthew Tucker, Adaptive Handy Apps, LLC,
7970 Mattias Axell, Max Green, Max Kossatz, Max lupo, Max Temkin, Max van
7971 Balgooy, Médéric Droz-dit-Busset, Megan Ingle, Megan Wacha, Meghan
7972 Finlayson, Melissa Aho, Melissa Sterry, Melle Funambuline, Menachem
7973 Goldstein, Micah Bridges, Michael Ailberto, Michael Anderson, Michael
7974 Andersson Skane, Michael C. Stewart, Michael Carroll, Michael Cavette,
7975 Michael Crees, Michael David Johas Teener, Michael Dennis Moore, Michael
7976 Freundt Karlsen, Michael Harries, Michael Hawel, Michael Lewis, Michael
7977 May, Michael Murphy, Michael Murvine, Michael Perkins, Michael Sauers,
7978 Michael St.Onge, Michael Stanford, Michael Stanley, Michael Underwood,
7979 Michael Weiss, Michael Wright, Michael-Andreas Kuttner, Michaela Voigt,
7980 Michal Rosenn, Michał Szymański, Michel Gallez, Michell Zappa, Michelle
7981 Heeyeon You, Miha Batic, Mik Ishmael, Mikael Andersson, Mike Chelen,
7982 Mike Habicher, Mike Maloney, Mike Masnick, Mike McDaniel, Mike
7983 Pouraryan, Mike Sheldon, Mike Stop Continues, Mike Stringer, Mike
7984 Wittenstein, Mikkel Ovesen, Mikołaj Podlaszewski, Millie Gonzalez, Mindi
7985 Lovell, Mindy Lin, Mirko "Macro" Fichtner, Mitch Featherston, Mitchell
7986 Adams, Molika Oum, Molly Shaffer Van Houweling, Monica Mora, Morgan
7987 Loomis, Moritz Schubert, Mrs. Paganini, Mushin Schilling, Mustafa K
7988 Calik, MD, Myk Pilgrim, Myra Harmer, Nadine Forget-Dubois, Nagle
7989 Industries, LLC, Nah Wee Yang, Natalie Brown, Natalie Freed, Nathan D
7990 Howell, Nathan Massey, Nathan Miller, Neal Gorenflo, Neal McBurnett,
7991 Neal Stimler, Neil Wilson, Nele Wollert, Neuchee Chang, Niall McDonagh,
7992 Niall Twohig, Nic McPhee, Nicholas Bentley, Nicholas Koran, Nicholas
7993 Norfolk, Nicholas Potter, Nick Bell, Nick Coghlan, Nick Isaacs, Nick M.
7994 Daly, Nick Vance, Nickolay Vedernikov, Nicky Weaver-Weinberg, Nico Prin,
7995 Nicolas Weidinger, Nicole Hickman, Niek Theunissen, Nigel Robertson,
7996 Nikki Thompson, Nikko Marie, Nikola Chernev, Nils Lavesson, Noah
7997 Blumenson-Cook, Noah Fang, Noah Kardos-Fein, Noah Meyerhans, Noel
7998 Hanigan, Noel Hart, Norrie Mailer, O.P. Gobée, Ohad Mayblum, Olivia
7999 Wilson, Olivier De Doncker, Olivier Schulbaum, Olle Ahnve, Omar
8000 Kaminski, Omar Willey, OpenBuilds, Ove Ødegård, Øystein Kjærnet, Pablo
8001 López Soriano, Pablo Vasquez, Pacific Design, Paige Mackay, Papp István
8002 Péter, Paris Marx, Parker Higgins, Pasquale Borriello, Pat Allan, Pat
8003 Hawks, Pat Ludwig, Pat Sticks, Patricia Brennan, Patricia Rosnel,
8004 Patricia Wolf, Patrick Berry, Patrick Beseda, Patrick Hurley, Patrick M.
8005 Lozeau, Patrick McCabe, Patrick Nafarrete, Patrick Tanguay, Patrick von
8006 Hauff, Patrik Kernstock, Patti J Ryan, Paul A Golder, Paul and Iris
8007 Brest, Paul Bailey, Paul Bryan, Paul Bunkham, Paul Elosegui, Paul
8008 Hibbitts, Paul Jacobson, Paul Keller, Paul Rowe, Paul Timpson, Paul
8009 Walker, Pavel Dostál, Peeter Sällström Randsalu, Peggy Frith, Pen-Yuan
8010 Hsing, Penny Pearson, Per Åström, Perry Jetter, Péter Fankhauser, Peter
8011 Hirtle, Peter Humphries, Peter Jenkins, Peter Langmar, Peter le Roux,
8012 Peter Marinari, Peter Mengelers, Peter O'Brien, Peter Pinch, Peter S.
8013 Crosby, Peter Wells, Petr Fristedt, Petr Viktorin, Petronella Jeurissen,
8014 Phil Flickinger, Philip Chung, Philip Pangrac, Philip R. Skaggs Jr.,
8015 Philip Young, Philippa Lorne Channer, Philippe Vandenbroeck, Pierluigi
8016 Luisi, Pierre Suter, Pieter-Jan Pauwels, Playground Inc., Pomax,
8017 Popenoe, Pouhiou Noenaute, Prilutskiy Kirill, Print3Dreams Ltd., Quentin
8018 Coispeau, R. Smith, Race DiLoreto, Rachel Mercer, Rafael Scapin, Rafaela
8019 Kunz, Rain Doggerel, Raine Lourie, Rajiv Jhangiani, Ralph Chapoteau,
8020 Randall Kirby, Randy Brians, Raphaël Alexandre, Raphaël Schröder, Rasmus
8021 Jensen, Rayn Drahps, Rayna Stamboliyska, Rebecca Godar, Rebecca Lendl,
8022 Rebecca Weir, Regina Tschud, Remi Dino, Ric Herrero, Rich McCue, Richard
8023 "TalkToMeGuy" Olson, Richard Best, Richard Blumberg, Richard Fannon,
8024 Richard Heying, Richard Karnesky, Richard Kelly, Richard Littauer,
8025 Richard Sobey, Richard White, Richard Winchell, Rik ToeWater, Rita
8026 Lewis, Rita Wood, Riyadh Al Balushi, Rob Balder, Rob Berkley, Rob
8027 Bertholf, Rob Emanuele, Rob McAuliffe, Rob McKaughan, Rob Tillie, Rob
8028 Utter, Rob Vincent, Robert Gaffney, Robert Jones, Robert Kelly, Robert
8029 Lawlis, Robert McDonald, Robert Orzanna, Robert Paterson Hunter, Robert
8030 R. Daniel Jr., Robert Ryan-Silva, Robert Thompson, Robert Wagoner,
8031 Roberto Selvaggio, Robin DeRosa, Robin Rist Kildal, Rodrigo Castilhos,
8032 Roger Bacon, Roger Saner, Roger So, Roger Solé, Roger Tregear, Roland
8033 Tanglao, Rolf and Mari von Walthausen, Rolf Egstad, Rolf Schaller, Ron
8034 Zuijlen, Ronald Bissell, Ronald van den Hoff, Ronda Snow, Rory Landon
8035 Aronson, Ross Findlay, Ross Pruden, Ross Williams, Rowan Skewes, Roy Ivy
8036 III, Ruben Flores, Rupert Hitzenberger, Rusi Popov, Russ Antonucci, Russ
8037 Spollin, Russell Brand, Rute Correia, Ruth Ann Carpenter, Ruth White,
8038 Ryan Mentock, Ryan Merkley, Ryan Price, Ryan Sasaki, Ryan Singer, Ryan
8039 Voisin, Ryan Weir, S Searle, Salem Bin Kenaid, Salomon Riedo, Sam Hokin,
8040 Sam Twidale, Samantha Levin, Samantha-Jayne Chapman, Samarth Agarwal,
8041 Sami Al-AbdRabbuh, Samuel A. Rebelsky, Samuel Goëta, Samuel Hauser,
8042 Samuel Landete, Samuel Oliveira Cersosimo, Samuel Tait, Sandra
8043 Fauconnier, Sandra Markus, Sandy Bjar, Sandy ONeil, Sang-Phil Ju, Sanjay
8044 Basu, Santiago Garcia, Sara Armstrong, Sara Lucca, Sara Rodriguez Marin,
8045 Sarah Brand, Sarah Cove, Sarah Curran, Sarah Gold, Sarah McGovern, Sarah
8046 Smith, Sarinee Achavanuntakul, Sasha Moss, Sasha VanHoven, Saul Gasca,
8047 Scott Abbott, Scott Akerman, Scott Beattie, Scott Bruinooge, Scott
8048 Conroy, Scott Gillespie, Scott Williams, Sean Anderson, Sean Johnson,
8049 Sean Lim, Sean Wickett, Seb Schmoller, Sebastiaan Bekker, Sebastiaan ter
8050 Burg, Sebastian Makowiecki, Sebastian Meyer, Sebastian Schweizer,
8051 Sebastian Sigloch, Sebastien Huchet, Seokwon Yang, Sergey Chernyshev,
8052 Sergey Storchay, Sergio Cardoso, Seth Drebitko, Seth Gover, Seth Lepore,
8053 Shannon Turner, Sharon Clapp, Shauna Redmond, Shawn Gaston, Shawn
8054 Martin, Shay Knohl, Shelby Hatfield, Sheldon (Vila) Widuch, Sheona
8055 Thomson, Si Jie, Sicco van Sas, Siena Oristaglio, Simon Glover, Simon
8056 John King, Simon Klose, Simon Law, Simon Linder, Simon Moffitt, Solomon
8057 Kahn, Solomon Simon, Soujanna Sarkar, Stanislav Trifonov, Stefan Dumont,
8058 Stefan Jansson, Stefan Langer, Stefan Lindblad, Stefano Guidotti,
8059 Stefano Luzardi, Stephan Meißl, Stéphane Wojewoda, Stephanie Pereira,
8060 Stephen Gates, Stephen Murphey, Stephen Pearce, Stephen Rose, Stephen
8061 Suen, Stephen Walli, Stevan Matheson, Steve Battle, Steve Fisches, Steve
8062 Fitzhugh, Steve Guen-gerich, Steve Ingram, Steve Kroy, Steve Midgley,
8063 Steve Rhine, Steven Kasprzyk, Steven Knudsen, Steven Melvin, Stig-Jørund
8064 B. Ö. Arnesen, Stuart Drewer, Stuart Maxwell, Stuart Reich, Subhendu
8065 Ghosh, Sujal Shah, Sune Bøegh, Susan Chun, Susan R Grossman, Suzie
8066 Wiley, Sven Fielitz, Swan/Starts, Sylvain Carle, Sylvain Chery, Sylvia
8067 Green, Sylvia van Bruggen, Szabolcs Berecz, T. L. Mason, Tanbir Baeg,
8068 Tanya Hart, Tara Tiger Brown, Tara Westover, Tarmo Toikkanen, Tasha
8069 Turner Lennhoff, Tathagat Varma, Ted Timmons, Tej Dhawan, Teresa Gonczy,
8070 Terry Hook, Theis Madsen, Theo M. Scholl, Theresa Bernardo, Thibault
8071 Badenas, Thomas Bacig, Thomas Boehnlein, Thomas Bøvith, Thomas Chang,
8072 Thomas Hartman, Thomas Kent, Thomas Morgan, Thomas Philipp-Edmonds,
8073 Thomas Thrush, Thomas Werkmeister, Tieg Zaharia, Tieu Thuy Nguyen, Tim
8074 Chambers, Tim Cook, Tim Evers, Tim Nichols, Tim Stahmer, Timothée
8075 Planté, Timothy Arfsten, Timothy Hinchliff, Timothy Vollmer, Tina
8076 Coffman, Tisza Gergő, Tobias Schonwetter, Todd Brown, Todd Pousley, Todd
8077 Sattersten, Tom Bamford, Tom Caswell, Tom Goren, Tom Kent, Tom
8078 MacWright, Tom Maillioux, Tom Merkli, Tom Merritt, Tom Myers, Tom
8079 Olijhoek, Tom Rubin, Tommaso De Benetti, Tommy Dahlen, Tony Ciak, Tony
8080 Nwachukwu, Torsten Skomp, Tracey Depellegrin, Tracey Henton, Tracey
8081 James, Traci Long DeForge, Trent Yarwood, Trevor Hogue, Trey Blalock,
8082 Trey Hunner, Tryggvi Björgvinsson, Tumuult, Tushar Roy, Tyler
8083 Occhiogrosso, Udo Blenkhorn, Uri Sivan, Vanja Bobas, Vantharith Oum,
8084 Vaughan jenkins, Veethika Mishra, Vic King, Vickie Goode, Victor DePina,
8085 Victor Grigas, Victoria Klassen, Victorien Elvinger, VIGA Manufacture,
8086 Vikas Shah, Vinayak S.Kaujalgi, Vincent O'Leary, Violette Paquet,
8087 Virginia Gentilini, Virginia Kopelman, Vitor Menezes, Vivian Marthell,
8088 Wayne Mackintosh, Wendy Keenan, Werner Wiethege, Wesley Derbyshire,
8089 Widar Hellwig, Willa Köerner, William Bettridge-Radford, William
8090 Jefferson, William Marshall, William Peter Nash, William Ray, William
8091 Robins, Willow Rosenberg, Winie Evers, Wolfgang Renninger, Xavier
8092 Antoviaque, Xavier Hugonet, Xavier Moisant, Xueqi Li, Yancey Strickler,
8093 Yann Heurtaux, Yasmine Hajjar, Yu-Hsian Sun, Yves Deruisseau, Zach
8094 Chandler, Zak Zebrowski, Zane Amiralis and Joshua de Haan, ZeMarmot Open
8095 Movie