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1 % Made with Creative Commons
2 % Paul Stacey;Sarah Hinchliff Pearson
3
4 # Colophon {-}
5 Made With Creative Commons
6
7 by Paul Stacey & Sarah Hinchliff Pearson
8
9 © 2017, by Creative Commons.
10
11 Published under a Creative Commons Attribution-ShareAlike license (CC
12 BY-SA), version 4.0.
13
14 ISBN 978-87-998733-3-3
15
16 Cover and interior design by Klaus Nielsen, vinterstille.dk
17
18 Content editing by Grace Yaginuma
19
20 Illustrations by Bryan Mathers, [](http://bryanmathers.com)
21
22 Downloadable e-book available at [](http://madewith.cc)
23
24 Publisher:
25
26 Ctrl+Alt+Delete Books
27
28 Husumgade 10, 5.
29
30 2200 Copenhagen N
31
32 Denmark
33
34 [](http://www.cadb.dk)
35
36 hey\@cadb.dk
37
38 Printer:
39
40 Drukarnia POZKAL Spółka z o.o. Spółka komandytowa
41
42 88-100 Inowrocław,
43
44 ul. Cegielna 10/12,
45
46 Poland
47
48 This book is published under a CC BY-SA license, which means that you
49 can copy, redistribute, remix, transform, and build upon the content for
50 any purpose, even commercially, as long as you give appropriate credit,
51 provide a link to the license, and indicate if changes were made. If you
52 remix, transform, or build upon the material, you must distribute your
53 contributions under the same license as the original. License details:
54 [](http://creativecommons.org/licenses/by-sa/4.0/)
55
56 Made With Creative Commons is published with the kind support of
57 Creative Commons and backers of our crowdfunding-campaign on the
58 Kickstarter.com platform.
59
60 # Dedication {-}
61 "I don't know a whole lot about nonfiction journalism. . .
62 The way that I think about these things, and in terms of what I can do
63 is. . . essays like this are occasions to watch somebody reasonably
64 bright but also reasonably average pay far closer attention and think at
65 far more length about all sorts of different stuff than most of us have
66 a chance to in our daily lives."
67
68
69
70 > — *David Foster Wallace*
71
72 # Foreword
73
74 Three years ago, just after I was hired as CEO of Creative Commons, I
75 met with Cory Doctorow in the hotel bar of Toronto's Gladstone Hotel. As
76 one of CC's most well-known proponents---one who has also had a
77 successful career as a writer who shares his work using CC---I told him
78 I thought CC had a role in defining and advancing open business models.
79 He kindly disagreed, and called the pursuit of viable business models
80 through CC "a red herring."
81
82 He was, in a way, completely correct---those who make things with
83 Creative Commons have ulterior motives, as Paul Stacey explains in this
84 book: "Regardless of legal status, they all have a social mission. Their
85 primary reason for being is to make the world a better place, not to
86 profit. Money is a means to a social end, not the end itself."
87
88 In the case study about Cory Doctorow, Sarah Hinchliff Pearson cites
89 Cory's words from his book Information Doesn't Want to Be Free:
90 "Entering the arts because you want to get rich is like buying lottery
91 tickets because you want to get rich. It might work, but it almost
92 certainly won't. Though, of course, someone always wins the lottery."
93
94 Today, copyright is like a lottery ticket---everyone has one, and almost
95 nobody wins. What they don't tell you is that if you choose to share
96 your work, the returns can be significant and long-lasting. This book is
97 filled with stories of those who take much greater risks than the two
98 dollars we pay for a lottery ticket, and instead reap the rewards that
99 come from pursuing their passions and living their values.
100
101 So it's not about the money. Also: it is. Finding the means to continue
102 to create and share often requires some amount of income. Max Temkin of
103 Cards Against Humanity says it best in their case study: "We don't make
104 jokes and games to make money---we make money so we can make more jokes
105 and games."
106
107 Creative Commons' focus is on building a vibrant, usable commons,
108 powered by collaboration and gratitude. Enabling communities of
109 collaboration is at the heart of our strategy. With that in mind,
110 Creative Commons began this book project. Led by Paul and Sarah, the
111 project set out to define and advance the best open business models.
112 Paul and Sarah were the ideal authors to write Made with Creative
113 Commons.
114
115 Paul dreams of a future where new models of creativity and innovation
116 overpower the inequality and scarcity that today define the worst parts
117 of capitalism. He is driven by the power of human connections between
118 communities of creators. He takes a longer view than most, and it's made
119 him a better educator, an insightful researcher, and also a skilled
120 gardener. He has a calm, cool voice that conveys a passion that inspires
121 his colleagues and community.
122
123 Sarah is the best kind of lawyer---a true advocate who believes in the
124 good of people, and the power of collective acts to change the world.
125 Over the past year I've seen Sarah struggle with the heartbreak that
126 comes from investing so much into a political campaign that didn't end
127 as she'd hoped. Today, she's more determined than ever to live with her
128 values right out on her sleeve. I can always count on Sarah to push
129 Creative Commons to focus on our impact---to make the main thing the
130 main thing. She's practical, detail-oriented, and clever. There's no one
131 on my team that I enjoy debating more.
132
133 As coauthors, Paul and Sarah complement each other perfectly. They
134 researched, analyzed, argued, and worked as a team, sometimes together
135 and sometimes independently. They dove into the research and writing
136 with passion and curiosity, and a deep respect for what goes into
137 building the commons and sharing with the world. They remained open to
138 new ideas, including the possibility that their initial theories would
139 need refinement or might be completely wrong. That's courageous, and it
140 has made for a better book that is insightful, honest, and useful.
141
142 From the beginning, CC wanted to develop this project with the
143 principles and values of open collaboration. The book was funded,
144 developed, researched, and written in the open. It is being shared
145 openly under a CC BY-SA license for anyone to use, remix, or adapt with
146 attribution. It is, in itself, an example of an open business model.
147
148 For 31 days in August of 2015, Sarah took point to organize and execute
149 a Kickstarter campaign to generate the core funding for the book. The
150 remainder was provided by CC's generous donors and supporters. In the
151 end, it became one of the most successful book projects on Kickstarter,
152 smashing through two stretch goals and engaging over 1,600 donors---the
153 majority of them new supporters of Creative Commons.
154
155 Paul and Sarah worked openly throughout the project, publishing the
156 plans, drafts, case studies, and analysis, early and often, and they
157 engaged communities all over the world to help write this book. As their
158 opinions diverged and their interests came into focus, they divided
159 their voices and decided to keep them separate in the final product.
160 Working in this way requires both humility and self-confidence, and
161 without question it has made Made with Creative Commons a better
162 project.
163
164 Those who work and share in the commons are not typical creators. They
165 are part of something greater than themselves, and what they offer us
166 all is a profound gift. What they receive in return is gratitude and a
167 community.
168
169 Jonathan Mann, who is profiled in this book, writes a song a day. When I
170 reached out to ask him to write a song for our Kickstarter (and to offer
171 himself up as a Kickstarter benefit), he agreed immediately. Why would
172 he agree to do that? Because the commons has collaboration at its core,
173 and community as a key value, and because the CC licenses have helped so
174 many to share in the ways that they choose with a global audience.
175
176 Sarah writes, "Endeavors that are Made with Creative Commons thrive when
177 community is built around what they do. This may mean a community
178 collaborating together to create something new, or it may simply be a
179 collection of like-minded people who get to know each other and rally
180 around common interests or beliefs. To a certain extent, simply being
181 Made with Creative Commons automatically brings with it some element of
182 community, by helping connect you to like-minded others who recognize
183 and are drawn to the values symbolized by using CC." Amanda Palmer, the
184 other musician profiled in the book, would surely add this from her case
185 study: "There is no more satisfying end goal than having someone tell
186 you that what you do is genuinely of value to them."
187
188 This is not a typical business book. For those looking for a recipe or a
189 roadmap, you might be disappointed. But for those looking to pursue a
190 social end, to build something great through collaboration, or to join a
191 powerful and growing global community, they're sure to be satisfied.
192 Made with Creative Commons offers a world-changing set of clearly
193 articulated values and principles, some essential tools for exploring
194 your own business opportunities, and two dozen doses of pure
195 inspiration.
196
197 In a 1996 Stanford Law Review article "The Zones of Cyberspace", CC
198 founder Lawrence Lessig wrote, "Cyberspace is a place. People live
199 there. They experience all the sorts of things that they experience in
200 real space, there. For some, they experience more. They experience this
201 not as isolated individuals, playing some high tech computer game; they
202 experience it in groups, in communities, among strangers, among people
203 they come to know, and sometimes like."
204
205 I'm incredibly proud that Creative Commons is able to publish this book
206 for the many communities that we have come to know and like. I'm
207 grateful to Paul and Sarah for their creativity and insights, and to the
208 global communities that have helped us bring it to you. As CC board
209 member Johnathan Nightingale often says, "It's all made of people."
210
211 That's the true value of things that are Made with Creative Commons.
212
213 *Ryan Merkley*
214
215 *CEO, Creative Commons*
216
217 # Introduction
218
219 This book shows the world how sharing can be good for business---but
220 with a twist.
221
222 We began the project intending to explore how creators, organizations,
223 and businesses make money to sustain what they do when they share their
224 work using Creative Commons licenses. Our goal was not to identify a
225 formula for business models that use Creative Commons but instead gather
226 fresh ideas and dynamic examples that spark new, innovative models and
227 help others follow suit by building on what already works. At the onset,
228 we framed our investigation in familiar business terms. We created a
229 blank "open business model canvas," an interactive online tool that
230 would help people design and analyze their business model.
231
232 Through the generous funding of Kickstarter backers, we set about this
233 project first by identifying and selecting a diverse group of creators,
234 organizations, and businesses who use Creative Commons in an integral
235 way---what we call being Made with Creative Commons. We interviewed them
236 and wrote up their stories. We analyzed what we heard and dug deep into
237 the literature.
238
239 But as we did our research, something interesting happened. Our initial
240 way of framing the work did not match the stories we were hearing.
241
242 Those we interviewed were not typical businesses selling to consumers
243 and seeking to maximize profits and the bottom line. Instead, they were
244 sharing to make the world a better place, creating relationships and
245 community around the works being shared, and generating revenue not for
246 unlimited growth but to sustain the operation.
247
248 They often didn't like hearing what they do described as an open
249 business model. Their endeavor was something more than that. Something
250 different. Something that generates not just economic value but social
251 and cultural value. Something that involves human connection. Being Made
252 with Creative Commons is not "business as usual."
253
254 We had to rethink the way we conceived of this project. And it didn't
255 happen overnight. From the fall of 2015 through 2016, we documented our
256 thoughts in blog posts on Medium and with regular updates to our
257 Kickstarter backers. We shared drafts of case studies and analysis with
258 our Kickstarter cocreators, who provided invaluable edits, feedback, and
259 advice. Our thinking changed dramatically over the course of a year and
260 a half.
261
262 Throughout the process, the two of us have often had very different ways
263 of understanding and describing what we were learning. Learning from
264 each other has been one of the great joys of this work, and, we hope,
265 something that has made the final product much richer than it ever could
266 have been if either of us undertook this project alone. We have
267 preserved our voices throughout, and you'll be able to sense our
268 different but complementary approaches as you read through our different
269 sections.
270
271 While we recommend that you read the book from start to finish, each
272 section reads more or less independently. The book is structured into
273 two main parts.
274
275 Part one, the overview, begins with a big-picture framework written by
276 Paul. He provides some historical context for the digital commons,
277 describing the three ways society has managed resources and shared
278 wealth---the commons, the market, and the state. He advocates for
279 thinking beyond business and market terms and eloquently makes the case
280 for sharing and enlarging the digital commons.
281
282 The overview continues with Sarah's chapter, as she considers what it
283 means to be successfully Made with Creative Commons. While making money
284 is one piece of the pie, there is also a set of public-minded values and
285 the kind of human connections that make sharing truly meaningful. This
286 section outlines the ways the creators, organizations, and businesses we
287 interviewed bring in revenue, how they further the public interest and
288 live out their values, and how they foster connections with the people
289 with whom they share.
290
291 And to end part one, we have a short section that explains the different
292 Creative Commons licenses. We talk about the misconception that the more
293 restrictive licenses---the ones that are closest to the
294 all-rights-reserved model of traditional copyright---are the only ways
295 to make money.
296
297 Part two of the book is made up of the twenty-four stories of the
298 creators, businesses, and organizations we interviewed. While both of us
299 participated in the interviews, we divided up the writing of these
300 profiles.
301
302 Of course, we are pleased to make the book available using a Creative
303 Commons Attribution-ShareAlike license. Please copy, distribute,
304 translate, localize, and build upon this work.
305
306 Writing this book has transformed and inspired us. The way we now look
307 at and think about what it means to be Made with Creative Commons has
308 irrevocably changed. We hope this book inspires you and your enterprise
309 to use Creative Commons and in so doing contribute to the transformation
310 of our economy and world for the better.
311
312 *Paul and Sarah *
313
314
315 # The Big Picture
316
317 ## The New World of Digital Commons
318
319 Paul Stacey
320
321 Jonathan Rowe eloquently describes the commons as "the air and oceans,
322 the web of species, wilderness and flowing water---all are parts of the
323 commons. So are language and knowledge, sidewalks and public squares,
324 the stories of childhood and the processes of democracy. Some parts of
325 the commons are gifts of nature, others the product of human endeavor.
326 Some are new, such as the Internet; others are as ancient as soil and
327 calligraphy."[^The-New-World-of-Digital-Commons-1]
328
329 In Made with Creative Commons, we focus on our current era of digital
330 commons, a commons of human-produced works. This commons cuts across a
331 broad range of areas including cultural heritage, education, research,
332 technology, art, design, literature, entertainment, business, and data.
333 Human-produced works in all these areas are increasingly digital. The
334 Internet is a kind of global, digital commons. The individuals,
335 organizations, and businesses we profile in our case studies use
336 Creative Commons to share their resources online over the Internet.
337
338 The commons is not just about shared resources, however. It's also about
339 the social practices and values that manage them. A resource is a noun,
340 but to common---to put the resource into the commons---is a verb.[^The-New-World-of-Digital-Commons-2] The
341 creators, organizations, and businesses we profile are all engaged with
342 commoning. Their use of Creative Commons involves them in the social
343 practice of commoning, managing resources in a collective manner with a
344 community of users.[^The-New-World-of-Digital-Commons-3] Commoning is guided by a set of values and norms
345 that balance the costs and benefits of the enterprise with those of the
346 community. Special regard is given to equitable access, use, and
347 sustainability.
348
349 ### The Commons, the Market, and the State
350
351 Historically, there have been three ways to manage resources and share
352 wealth: the commons (managed collectively), the state (i.e., the
353 government), and the market---with the last two being the dominant forms
354 today.[^The-New-World-of-Digital-Commons-4]
355
356 The organizations and businesses in our case studies are unique in the
357 way they participate in the commons while still engaging with the market
358 and/or state. The extent of engagement with market or state varies. Some
359 operate primarily as a commons with minimal or no reliance on the market
360 or state.[^The-New-World-of-Digital-Commons-5] Others are very much a part of the market or state, depending
361 on them for financial sustainability. All operate as hybrids, blending
362 the norms of the commons with those of the market or state.
363
364 Fig. 1. is a depiction of how an enterprise can have varying levels of
365 engagement with commons, state, and market.
366
367 Some of our case studies are simply commons and market enterprises with
368 little or no engagement with the state. A depiction of those case
369 studies would show the state sphere as tiny or even absent. Other case
370 studies are primarily market-based with only a small engagement with the
371 commons. A depiction of those case studies would show the market sphere
372 as large and the commons sphere as small. The extent to which an
373 enterprise sees itself as being primarily of one type or another affects
374 the balance of norms by which they operate.
375
376 All our case studies generate money as a means of livelihood and
377 sustainability. Money is primarily of the market. Finding ways to
378 generate revenue while holding true to the core values of the commons
379 (usually expressed in mission statements) is challenging. To manage
380 interaction and engagement between the commons and the market requires a
381 deft touch, a strong sense of values, and the ability to blend the best
382 of both.
383
384 The state has an important role to play in fostering the use and
385 adoption of the commons. State programs and funding can deliberately
386 contribute to and build the commons. Beyond money, laws and regulations
387 regarding property, copyright, business, and finance can all be designed
388 to foster the commons.
389
390 ![Enterprise engagement with commons, state and market.](Pictures/10000201000008000000045C30360249076453E6.png){width="100%"
391 }
392
393 It's helpful to understand how the commons, market, and state manage
394 resources differently, and not just for those who consider themselves
395 primarily as a commons. For businesses or governmental organizations who
396 want to engage in and use the commons, knowing how the commons operates
397 will help them understand how best to do so. Participating in and using
398 the commons the same way you do the market or state is not a strategy
399 for success.
400
401 ### The Four Aspects of a Resource
402
403 As part of her Nobel Prize--winning work, Elinor Ostrom developed a
404 framework for analyzing how natural resources are managed in a commons.[^The-New-World-of-Digital-Commons-6]
405 Her framework considered things like the biophysical characteristics of
406 common resources, the community's actors and the interactions that take
407 place between them, rules-in-use, and outcomes. That framework has been
408 simplified and generalized to apply to the commons, the market, and the
409 state for this chapter.
410
411 To compare and contrast the ways in which the commons, market, and state
412 work, let's consider four aspects of resource management: resource
413 characteristics, the people involved and the process they use, the norms
414 and rules they develop to govern use, and finally actual resource use
415 along with outcomes of that use (see Fig. 2).
416
417 ![Four aspects of resource management](Pictures/10000201000007D0000007D0ACF13F8B71EAF0B9.png){width="100%"
418 }
419
420 #### Characteristics
421
422 Resources have particular characteristics or attributes that affect the
423 way they can be used. Some resources are natural; others are human
424 produced. And---significantly for today's commons---resources can be
425 physical or digital, which affects a resource's inherent potential.
426
427 Physical resources exist in limited supply. If I have a physical
428 resource and give it to you, I no longer have it. When a resource is
429 removed and used, the supply becomes scarce or depleted. Scarcity can
430 result in competing rivalry for the resource. Made with Creative Commons
431 enterprises are usually digitally based but some of our case studies
432 also produce resources in physical form. The costs of producing and
433 distributing a physical good usually require them to engage with the
434 market.
435
436 Physical resources are depletable, exclusive, and rivalrous. Digital
437 resources, on the other hand, are nondepletable, nonexclusive, and
438 nonrivalrous. If I share a digital resource with you, we both have the
439 resource. Giving it to you does not mean I no longer have it. Digital
440 resources can be infinitely stored, copied, and distributed without
441 becoming depleted, and at close to zero cost. Abundance rather than
442 scarcity is an inherent characteristic of digital resources.
443
444 The nondepletable, nonexclusive, and nonrivalrous nature of digital
445 resources means the rules and norms for managing them can (and ought to)
446 be different from how physical resources are managed. However, this is
447 not always the case. Digital resources are frequently made artificially
448 scarce. Placing digital resources in the commons makes them free and
449 abundant.
450
451 Our case studies frequently manage hybrid resources, which start out as
452 digital with the possibility of being made into a physical resource. The
453 digital file of a book can be printed on paper and made into a physical
454 book. A computer-rendered design for furniture can be physically
455 manufactured in wood. This conversion from digital to physical
456 invariably has costs. Often the digital resources are managed in a free
457 and open way, but money is charged to convert a digital resource into a
458 physical one.
459
460 Beyond this idea of physical versus digital, the commons, market, and
461 state conceive of resources differently (see Fig. 3). The market sees
462 resources as private goods---commodities for sale---from which value is
463 extracted. The state sees resources as public goods that provide value
464 to state citizens. The commons sees resources as common goods, providing
465 a common wealth extending beyond state boundaries, to be passed on in
466 undiminished or enhanced form to future generations.
467
468 #### People and processes
469
470 In the commons, the market, and the state, different people and
471 processes are used to manage resources. The processes used define both
472 who has a say and how a resource is managed.
473
474 In the state, a government of elected officials is responsible for
475 managing resources on behalf of the public. The citizens who produce and
476 use those resources are not directly involved; instead, that
477 responsibility is given over to the government. State ministries and
478 departments staffed with public servants set budgets, implement
479 programs, and manage resources based on government priorities and
480 procedures.
481
482 In the market, the people involved are producers, buyers, sellers, and
483 consumers. Businesses act as intermediaries between those who produce
484 resources and those who consume or use them. Market processes seek to
485 extract as much monetary value from resources as possible. In the
486 market, resources are managed as commodities, frequently mass-produced,
487 and sold to consumers on the basis of a cash transaction.
488
489 In contrast to the state and market, resources in a commons are managed
490 more directly by the people involved.[^The-New-World-of-Digital-Commons-7] Creators of human produced
491 resources can put them in the commons by personal choice. No permission
492 from state or market is required. Anyone can participate in the commons
493 and determine for themselves the extent to which they want to be
494 involved---as a contributor, user, or manager. The people involved
495 include not only those who create and use resources but those affected
496 by outcome of use. Who you are affects your say, actions you can take,
497 and extent of decision making. In the commons, the community as a whole
498 manages the resources. Resources put into the commons using Creative
499 Commons require users to give the original creator credit. Knowing the
500 person behind a resource makes the commons less anonymous and more
501 personal.
502
503 ![How the market, commons and state concieve of resources.](Pictures/10000201000009C40000065D9EC4F530BD4DFBE0.png){width="100%"
504 }
505
506 #### Norms and rules
507
508 The social interactions between people, and the processes used by the
509 state, market, and commons, evolve social norms and rules. These norms
510 and rules define permissions, allocate entitlements, and resolve
511 disputes.
512
513 State authority is governed by national constitutions. Norms related to
514 priorities and decision making are defined by elected officials and
515 parliamentary procedures. State rules are expressed through policies,
516 regulations, and laws. The state influences the norms and rules of the
517 market and commons through the rules it passes.
518
519 Market norms are influenced by economics and competition for scarce
520 resources. Market rules follow property, business, and financial laws
521 defined by the state.
522
523 As with the market, a commons can be influenced by state policies,
524 regulations, and laws. But the norms and rules of a commons are largely
525 defined by the community. They weigh individual costs and benefits
526 against the costs and benefits to the whole community. Consideration is
527 given not just to economic efficiency but also to equity and
528 sustainability.[^The-New-World-of-Digital-Commons-9]
529
530 #### Goals
531
532 The combination of the aspects we've discussed so far---the resource's
533 inherent characteristics, people and processes, and norms and
534 rules---shape how resources are used. Use is also influenced by the
535 different goals the state, market, and commons have.
536
537 In the market, the focus is on maximizing the utility of a resource.
538 What we pay for the goods we consume is seen as an objective measure of
539 the utility they provide. The goal then becomes maximizing total
540 monetary value in the economy.[^The-New-World-of-Digital-Commons-10] Units consumed translates to sales,
541 revenue, profit, and growth, and these are all ways to measure goals of
542 the market.
543
544 The state aims to use and manage resources in a way that balances the
545 economy with the social and cultural needs of its citizens. Health care,
546 education, jobs, the environment, transportation, security, heritage,
547 and justice are all facets of a healthy society, and the state applies
548 its resources toward these aims. State goals are reflected in quality of
549 life measures.
550
551 In the commons, the goal is maximizing access, equity, distribution,
552 participation, innovation, and sustainability. You can measure success
553 by looking at how many people access and use a resource; how users are
554 distributed across gender, income, and location; if a community to
555 extend and enhance the resources is being formed; and if the resources
556 are being used in innovative ways for personal and social good.
557
558 As hybrid combinations of the commons with the market or state, the
559 success and sustainability of all our case study enterprises depends on
560 their ability to strategically utilize and balance these different
561 aspects of managing resources.
562
563 ### A Short History of the Commons
564
565 Using the commons to manage resources is part of a long historical
566 continuum. However, in contemporary society, the market and the state
567 dominate the discourse on how resources are best managed. Rarely is the
568 commons even considered as an option. The commons has largely
569 disappeared from consciousness and consideration. There are no news
570 reports or speeches about the commons.
571
572 But the more than 1.1 billion resources licensed with Creative Commons
573 around the world are indications of a grassroots move toward the
574 commons. The commons is making a resurgence. To understand the
575 resilience of the commons and its current renewal, it's helpful to know
576 something of its history.
577
578 For centuries, indigenous people and preindustrialized societies managed
579 resources, including water, food, firewood, irrigation, fish, wild game,
580 and many other things collectively as a commons.[^The-New-World-of-Digital-Commons-11] There was no market,
581 no global economy. The state in the form of rulers influenced the
582 commons but by no means controlled it. Direct social participation in a
583 commons was the primary way in which resources were managed and needs
584 met. (Fig. 4 illustrates the commons in relation to the state and the
585 market.)
586
587 ![In preindustrialized society.](Pictures/10000201000009C4000005153EACBD62F00F6BA9.png){width="100%"
588 }
589
590 This is followed by a long history of the state (a monarchy or ruler)
591 taking over the commons for their own purposes. This is called enclosure
592 of the commons.[^The-New-World-of-Digital-Commons-12] In olden days, "commoners" were evicted from the land,
593 fences and hedges erected, laws passed, and security set up to forbid
594 access.[^The-New-World-of-Digital-Commons-13] Gradually, resources became the property of the state and the
595 state became the primary means by which resources were managed. (See
596 Fig. 5).
597
598 Holdings of land, water, and game were distributed to ruling family and
599 political appointees. Commoners displaced from the land migrated to
600 cities. With the emergence of the industrial revolution, land and
601 resources became commodities sold to businesses to support production.
602 Monarchies evolved into elected parliaments. Commoners became labourers
603 earning money operating the machinery of industry. Financial, business,
604 and property laws were revised by governments to support markets,
605 growth, and productivity. Over time ready access to market produced
606 goods resulted in a rising standard of living, improved health, and
607 education. Fig. 6 shows how today the market is the primary means by
608 which resources are managed.
609
610 ![The commons is gradually superseded by the state.](Pictures/10000201000009C4000005150F069409C1CC12F0.png){width="100%"
611 }
612
613 However, the world today is going through turbulent times. The benefits
614 of the market have been offset by unequal distribution and
615 overexploitation.
616
617 Overexploitation was the topic of Garrett Hardin's influential essay
618 "The Tragedy of the Commons," published in Science in 1968. Hardin
619 argues that everyone in a commons seeks to maximize personal gain and
620 will continue to do so even when the limits of the commons are reached.
621 The commons is then tragically depleted to the point where it can no
622 longer support anyone. Hardin's essay became widely accepted as an
623 economic truism and a justification for private property and free
624 markets.
625
626 However, there is one serious flaw with Hardin's "The Tragedy of the
627 Commons"---it's fiction. Hardin did not actually study how real commons
628 work. Elinor Ostrom won the 2009 Nobel Prize in economics for her work
629 studying different commons all around the world. Ostrom's work shows
630 that natural resource commons can be successfully managed by local
631 communities without any regulation by central authorities or without
632 privatization. Government and privatization are not the only two
633 choices. There is a third way: management by the people, where those
634 that are directly impacted are directly involved. With natural
635 resources, there is a regional locality. The people in the region are
636 the most familiar with the natural resource, have the most direct
637 relationship and history with it, and are therefore best situated to
638 manage it. Ostrom's approach to the governance of natural resources
639 broke with convention; she recognized the importance of the commons as
640 an alternative to the market or state for solving problems of collective
641 action.[^The-New-World-of-Digital-Commons-14]
642
643 Hardin failed to consider the actual social dynamic of the commons. His
644 model assumed that people in the commons act autonomously, out of pure
645 self-interest, without interaction or consideration of others. But as
646 Ostrom found, in reality, managing common resources together forms a
647 community and encourages discourse. This naturally generates norms and
648 rules that help people work collectively and ensure a sustainable
649 commons. Paradoxically, while Hardin's essay is called The Tragedy of
650 the Commons it might more accurately be titled The Tragedy of the
651 Market.
652
653 Hardin's story is based on the premise of depletable resources.
654 Economists have focused almost exclusively on scarcity-based markets.
655 Very little is known about how abundance works.[^The-New-World-of-Digital-Commons-15] The emergence of
656 information technology and the Internet has led to an explosion in
657 digital resources and new means of sharing and distribution. Digital
658 resources can never be depleted. An absence of a theory or model for how
659 abundance works, however, has led the market to make digital resources
660 artificially scarce and makes it possible for the usual market norms and
661 rules to be applied.
662
663 When it comes to use of state funds to create digital goods, however,
664 there is really no justification for artificial scarcity. The norm for
665 state funded digital works should be that they are freely and openly
666 available to the public that paid for them.
667
668 ![How the market, the state and the commons look today.](Pictures/10000201000009C400000515F1CAA15B223F6BAF.png){width="100%"
669 }
670
671 ### The Digital Revolution
672
673 In the early days of computing, programmers and developers learned from
674 each other by sharing software. In the 1980s, the free-software movement
675 codified this practice of sharing into a set of principles and freedoms:
676
677 - The freedom to run a software program as you wish, for any purpose.
678 - The freedom to study how a software program works (because access to
679 the source code has been freely given), and change it so it does
680 your computing as you wish.
681 - The freedom to redistribute copies.
682 - The freedom to distribute copies of your modified versions to
683 others.[^The-New-World-of-Digital-Commons-16]
684
685 These principles and freedoms constitute a set of norms and rules that
686 typify a digital commons.
687
688 In the late 1990s, to make the sharing of source code and collaboration
689 more appealing to companies, the open-source-software initiative
690 converted these principles into licenses and standards for managing
691 access to and distribution of software. The benefits of open
692 source---such as reliability, scalability, and quality verified by
693 independent peer review---became widely recognized and accepted.
694 Customers liked the way open source gave them control without being
695 locked into a closed, proprietary technology. Free and open-source
696 software also generated a network effect where the value of a product or
697 service increases with the number of people using it.[^The-New-World-of-Digital-Commons-17] The dramatic
698 growth of the Internet itself owes much to the fact that nobody has a
699 proprietary lock on core Internet protocols.
700
701 While open-source software functions as a commons, many businesses and
702 markets did build up around it. Business models based on the licenses
703 and standards of open-source software evolved alongside organizations
704 that managed software code on principles of abundance rather than
705 scarcity. Eric Raymond's essay "The Magic Cauldron" does a great job of
706 analyzing the economics and business models associated with open-source
707 software.[^The-New-World-of-Digital-Commons-18] These models can provide examples of sustainable approaches
708 for those Made with Creative Commons.
709
710 It isn't just about an abundant availability of digital assets but also
711 about abundance of participation. The growth of personal computing,
712 information technology, and the Internet made it possible for mass
713 participation in producing creative works and distributing them. Photos,
714 books, music, and many other forms of digital content could now be
715 readily created and distributed by almost anyone. Despite this potential
716 for abundance, by default these digital works are governed by copyright
717 laws. Under copyright, a digital work is the property of the creator,
718 and by law others are excluded from accessing and using it without the
719 creator's permission.
720
721 But people like to share. One of the ways we define ourselves is by
722 sharing valuable and entertaining content. Doing so grows and nourishes
723 relationships, seeks to change opinions, encourages action, and informs
724 others about who we are and what we care about. Sharing lets us feel
725 more involved with the world.[^The-New-World-of-Digital-Commons-19]
726
727 ### The Birth of Creative Commons
728
729 In 2001, Creative Commons was created as a nonprofit to support all
730 those who wanted to share digital content. A suite of Creative Commons
731 licenses was modeled on those of open-source software but for use with
732 digital content rather than software code. The licenses give everyone
733 from individual creators to large companies and institutions a simple,
734 standardized way to grant copyright permissions to their creative work.
735
736 Creative Commons licenses have a three-layer design. The norms and rules
737 of each license are first expressed in full legal language as used by
738 lawyers. This layer is called the legal code. But since most creators
739 and users are not lawyers, the licenses also have a commons deed,
740 expressing the permissions in plain language, which regular people can
741 read and quickly understand. It acts as a user-friendly interface to the
742 legal-code layer beneath. The third layer is the machine-readable one,
743 making it easy for the Web to know a work is Creative Commons--licensed
744 by expressing permissions in a way that software systems, search
745 engines, and other kinds of technology can understand.[^The-New-World-of-Digital-Commons-20] Taken together,
746 these three layers ensure creators, users, and even the Web itself
747 understand the norms and rules associated with digital content in a
748 commons.
749
750 In 2015, there were over one billion Creative Commons licensed works in
751 a global commons. These works were viewed online 136 billion times.
752 People are using Creative Commons licenses all around the world, in
753 thirty-four languages. These resources include photos, artwork, research
754 articles in journals, educational resources, music and other audio
755 tracks, and videos.
756
757 Individual artists, photographers, musicians, and filmmakers use
758 Creative Commons, but so do museums, governments, creative industries,
759 manufacturers, and publishers. Millions of websites use CC licenses,
760 including major platforms like Wikipedia and Flickr and smaller ones
761 like blogs.[^The-New-World-of-Digital-Commons-21] Users of Creative Commons are diverse and cut across many
762 different sectors. (Our case studies were chosen to reflect that
763 diversity.)
764
765 Some see Creative Commons as a way to share a gift with others, a way of
766 getting known, or a way to provide social benefit. Others are simply
767 committed to the norms associated with a commons. And for some,
768 participation has been spurred by the free-culture movement, a social
769 movement that promotes the freedom to distribute and modify creative
770 works. The free-culture movement sees a commons as providing significant
771 benefits compared to restrictive copyright laws. This ethos of free
772 exchange in a commons aligns the free-culture movement with the free and
773 open-source software movement.
774
775 Over time, Creative Commons has spawned a range of open movements,
776 including open educational resources, open access, open science, and
777 open data. The goal in every case has been to democratize participation
778 and share digital resources at no cost, with legal permissions for
779 anyone to freely access, use, and modify.
780
781 The state is increasingly involved in supporting open movements. The
782 Open Government Partnership was launched in 2011 to provide an
783 international platform for governments to become more open, accountable,
784 and responsive to citizens. Since then, it has grown from eight
785 participating countries to seventy.[^The-New-World-of-Digital-Commons-22] In all these countries, government
786 and civil society are working together to develop and implement
787 ambitious open-government reforms. Governments are increasingly adopting
788 Creative Commons to ensure works funded with taxpayer dollars are open
789 and free to the public that paid for them.
790
791 ### The Changing Market
792
793 Today's market is largely driven by global capitalism. Law and financial
794 systems are structured to support extraction, privatization, and
795 corporate growth. A perception that the market is more efficient than
796 the state has led to continual privatization of many public natural
797 resources, utilities, services, and infrastructures.[^The-New-World-of-Digital-Commons-23] While this system
798 has been highly efficient at generating consumerism and the growth of
799 gross domestic product, the impact on human well-being has been mixed.
800 Offsetting rising living standards and improvements to health and
801 education are ever-increasing wealth inequality, social inequality,
802 poverty, deterioration of our natural environment, and breakdowns of
803 democracy.[^The-New-World-of-Digital-Commons-24]
804
805 In light of these challenges there is a growing recognition that GDP
806 growth should not be an end in itself, that development needs to be
807 socially and economically inclusive, that environmental sustainability
808 is a requirement not an option, and that we need to better balance the
809 market, state and community.[^The-New-World-of-Digital-Commons-25]
810
811 These realizations have led to a resurgence of interest in the commons
812 as a means of enabling that balance. City governments like Bologna,
813 Italy, are collaborating with their citizens to put in place regulations
814 for the care and regeneration of urban commons.[^The-New-World-of-Digital-Commons-26] Seoul and Amsterdam
815 call themselves "sharing cities," looking to make sustainable and more
816 efficient use of scarce resources. They see sharing as a way to improve
817 the use of public spaces, mobility, social cohesion, and safety.[^The-New-World-of-Digital-Commons-27]
818
819 The market itself has taken an interest in the sharing economy, with
820 businesses like Airbnb providing a peer-to-peer marketplace for
821 short-term lodging and Uber providing a platform for ride sharing.
822 However, Airbnb and Uber are still largely operating under the usual
823 norms and rules of the market, making them less like a commons and more
824 like a traditional business seeking financial gain. Much of the sharing
825 economy is not about the commons or building an alternative to a
826 corporate-driven market economy; it's about extending the deregulated
827 free market into new areas of our lives.[^The-New-World-of-Digital-Commons-28] While none of the people we
828 interviewed for our case studies would describe themselves as part of
829 the sharing economy, there are in fact some significant parallels. Both
830 the sharing economy and the commons make better use of asset capacity.
831 The sharing economy sees personal residents and cars as having latent
832 spare capacity with rental value. The equitable access of the commons
833 broadens and diversifies the number of people who can use and derive
834 value from an asset.
835
836 One way Made with Creative Commons case studies differ from those of the
837 sharing economy is their focus on digital resources. Digital resources
838 function under different economic rules than physical ones. In a world
839 where prices always seem to go up, information technology is an anomaly.
840 Computer-processing power, storage, and bandwidth are all rapidly
841 increasing, but rather than costs going up, costs are coming down.
842 Digital technologies are getting faster, better, and cheaper. The cost
843 of anything built on these technologies will always go down until it is
844 close to zero.[^The-New-World-of-Digital-Commons-29]
845
846 Those that are Made with Creative Commons are looking to leverage the
847 unique inherent characteristics of digital resources, including lowering
848 costs. The use of digital-rights-management technologies in the form of
849 locks, passwords, and controls to prevent digital goods from being
850 accessed, changed, replicated, and distributed is minimal or
851 nonexistent. Instead, Creative Commons licenses are used to put digital
852 content out in the commons, taking advantage of the unique economics
853 associated with being digital. The aim is to see digital resources used
854 as widely and by as many people as possible. Maximizing access and
855 participation is a common goal. They aim for abundance over scarcity.
856
857 The incremental cost of storing, copying, and distributing digital goods
858 is next to zero, making abundance possible. But imagining a market based
859 on abundance rather than scarcity is so alien to the way we conceive of
860 economic theory and practice that we struggle to do so.[^The-New-World-of-Digital-Commons-30] Those that are
861 Made with Creative Commons are each pioneering in this new landscape,
862 devising their own economic models and practice.
863
864 Some are looking to minimize their interactions with the market and
865 operate as autonomously as possible. Others are operating largely as a
866 business within the existing rules and norms of the market. And still
867 others are looking to change the norms and rules by which the market
868 operates.
869
870 For an ordinary corporation, making social benefit a part of its
871 operations is difficult, as it's legally required to make decisions that
872 financially benefit stockholders. But new forms of business are
873 emerging. There are benefit corporations and social enterprises, which
874 broaden their business goals from making a profit to making a positive
875 impact on society, workers, the community, and the environment.[^The-New-World-of-Digital-Commons-31]
876 Community-owned businesses, worker-owned businesses, cooperatives,
877 guilds, and other organizational forms offer alternatives to the
878 traditional corporation. Collectively, these alternative market entities
879 are changing the rules and norms of the market.[^The-New-World-of-Digital-Commons-32]
880
881 "A book on open business models" is how we described it in this book's
882 Kickstarter campaign. We used a handbook called Business Model
883 Generation as our reference for defining just what a business model is.
884 Developed over nine years using an "open process" involving 470
885 coauthors from forty-five countries, it is useful as a framework for
886 talking about business models.[^The-New-World-of-Digital-Commons-33]
887
888 It contains a "business model canvas," which conceives of a business
889 model as having nine building blocks.[^The-New-World-of-Digital-Commons-34] This blank canvas can serve as a
890 tool for anyone to design their own business model. We remixed this
891 business model canvas into an open business model canvas, adding three
892 more building blocks relevant to hybrid market, commons enterprises:
893 social good, Creative Commons license, and "type of open environment
894 that the business fits in."[^The-New-World-of-Digital-Commons-35] This enhanced canvas proved useful when we
895 analyzed businesses and helped start-ups plan their economic model.
896
897 In our case study interviews, many expressed discomfort over describing
898 themselves as an open business model---the term business model suggested
899 primarily being situated in the market. Where you sit on the
900 commons-to-market spectrum affects the extent to which you see yourself
901 as a business in the market. The more central to the mission shared
902 resources and commons values are, the less comfort there is in
903 describing yourself, or depicting what you do, as a business. Not all
904 who have endeavors Made with Creative Commons use business speak; for
905 some the process has been experimental, emergent, and organic rather
906 than carefully planned using a predefined model.
907
908 The creators, businesses, and organizations we profile all engage with
909 the market to generate revenue in some way. The ways in which this is
910 done vary widely. Donations, pay what you can, memberships, "digital for
911 free but physical for a fee," crowdfunding, matchmaking, value-add
912 services, patrons . . . the list goes on and on. (Initial description of
913 how to earn revenue available through reference note. For latest
914 thinking see How to Bring In Money in the next section.)[^The-New-World-of-Digital-Commons-36] There is no
915 single magic bullet, and each endeavor has devised ways that work for
916 them. Most make use of more than one way. Diversifying revenue streams
917 lowers risk and provides multiple paths to sustainability.
918
919 ### Benefits of the Digital Commons
920
921 While it may be clear why commons-based organizations want to interact
922 and engage with the market (they need money to survive), it may be less
923 obvious why the market would engage with the commons. The digital
924 commons offers many benefits.
925
926 The commons speeds dissemination. The free flow of resources in the
927 commons offers tremendous economies of scale. Distribution is
928 decentralized, with all those in the commons empowered to share the
929 resources they have access to. Those that are Made with Creative Commons
930 have a reduced need for sales or marketing. Decentralized distribution
931 amplifies supply and know-how.
932
933 The commons ensures access to all. The market has traditionally operated
934 by putting resources behind a paywall requiring payment first before
935 access. The commons puts resources in the open, providing access up
936 front without payment. Those that are Made with Creative Commons make
937 little or no use of digital rights management (DRM) to manage resources.
938 Not using DRM frees them of the costs of acquiring DRM technology and
939 staff resources to engage in the punitive practices associated with
940 restricting access. The way the commons provides access to everyone
941 levels the playing field and promotes inclusiveness, equity, and
942 fairness.
943
944 The commons maximizes participation. Resources in the commons can be
945 used and contributed to by everyone. Using the resources of others,
946 contributing your own, and mixing yours with others to create new works
947 are all dynamic forms of participation made possible by the commons.
948 Being Made with Creative Commons means you're engaging as many users
949 with your resources as possible. Users are also authoring, editing,
950 remixing, curating, localizing, translating, and distributing. The
951 commons makes it possible for people to directly participate in culture,
952 knowledge building, and even democracy, and many other socially
953 beneficial practices.
954
955 The commons spurs innovation. Resources in the hands of more people who
956 can use them leads to new ideas. The way commons resources can be
957 modified, customized, and improved results in derivative works never
958 imagined by the original creator. Some endeavors that are Made with
959 Creative Commons deliberately encourage users to take the resources
960 being shared and innovate them. Doing so moves research and development
961 (R&D) from being solely inside the organization to being in the
962 community.[^The-New-World-of-Digital-Commons-37] Community-based innovation will keep an organization or
963 business on its toes. It must continue to contribute new ideas, absorb
964 and build on top of the innovations of others, and steward the resources
965 and the relationship with the community.
966
967 The commons boosts reach and impact. The digital commons is global.
968 Resources may be created for a local or regional need, but they go far
969 and wide generating a global impact. In the digital world, there are no
970 borders between countries. When you are Made with Creative Commons, you
971 are often local and global at the same time: Digital designs being
972 globally distributed but made and manufactured locally. Digital books or
973 music being globally distributed but readings and concerts performed
974 locally. The digital commons magnifies impact by connecting creators to
975 those who use and build on their work both locally and globally.
976
977 The commons is generative. Instead of extracting value, the commons adds
978 value. Digitized resources persist without becoming depleted, and
979 through use are improved, personalized, and localized. Each use adds
980 value. The market focuses on generating value for the business and the
981 customer. The commons generates value for a broader range of
982 beneficiaries including the business, the customer, the creator, the
983 public, and the commons itself. The generative nature of the commons
984 means that it is more cost-effective and produces a greater return on
985 investment. Value is not just measured in financial terms. Each new
986 resource added to the commons provides value to the public and
987 contributes to the overall value of the commons.
988
989 The commons brings people together for a common cause. The commons vests
990 people directly with the responsibility to manage the resources for the
991 common good. The costs and benefits for the individual are balanced with
992 the costs and benefits for the community and for future generations.
993 Resources are not anonymous or mass produced. Their provenance is known
994 and acknowledged through attribution and other means. Those that are
995 Made with Creative Commons generate awareness and reputation based on
996 their contributions to the commons. The reach, impact, and
997 sustainability of those contributions rest largely on their ability to
998 forge relationships and connections with those who use and improve them.
999 By functioning on the basis of social engagement, not monetary exchange,
1000 the commons unifies people.
1001
1002 The benefits of the commons are many. When these benefits align with the
1003 goals of individuals, communities, businesses in the market, or state
1004 enterprises, choosing to manage resources as a commons ought to be the
1005 option of choice.
1006
1007 ### Our Case Studies
1008
1009 The creators, organizations, and businesses in our case studies operate
1010 as nonprofits, for-profits, and social enterprises. Regardless of legal
1011 status, they all have a social mission. Their primary reason for being
1012 is to make the world a better place, not to profit. Money is a means to
1013 a social end, not the end itself. They factor public interest into
1014 decisions, behavior, and practices. Transparency and trust are really
1015 important. Impact and success are measured against social aims expressed
1016 in mission statements, and are not just about the financial bottom line.
1017
1018 The case studies are based on the narratives told to us by founders and
1019 key staff. Instead of solely using financials as the measure of success
1020 and sustainability, they emphasized their mission, practices, and means
1021 by which they measure success. Metrics of success are a blend of how
1022 social goals are being met and how sustainable the enterprise is.
1023
1024 Our case studies are diverse, ranging from publishing to education and
1025 manufacturing. All of the organizations, businesses, and creators in the
1026 case studies produce digital resources. Those resources exist in many
1027 forms including books, designs, songs, research, data, cultural works,
1028 education materials, graphic icons, and video. Some are digital
1029 representations of physical resources. Others are born digital but can
1030 be made into physical resources.
1031
1032 They are creating new resources, or using the resources of others, or
1033 mixing existing resources together to make something new. They, and
1034 their audience, all play a direct, participatory role in managing those
1035 resources, including their preservation, curation, distribution, and
1036 enhancement. Access and participation is open to all regardless of
1037 monetary means.
1038
1039 And as users of Creative Commons licenses, they are automatically part
1040 of a global community. The new digital commons is global. Those we
1041 profiled come from nearly every continent in the world. To build and
1042 interact within this global community is conducive to success.
1043
1044 Creative Commons licenses may express legal rules around the use of
1045 resources in a commons, but success in the commons requires more than
1046 following the letter of the law and acquiring financial means. Over and
1047 over we heard in our interviews how success and sustainability are tied
1048 to a set of beliefs, values, and principles that underlie their actions:
1049 Give more than you take. Be open and inclusive. Add value. Make visible
1050 what you are using from the commons, what you are adding, and what you
1051 are monetizing. Maximize abundance. Give attribution. Express gratitude.
1052 Develop trust; don't exploit. Build relationship and community. Be
1053 transparent. Defend the commons.
1054
1055 The new digital commons is here to stay. Made With Creative Commons case
1056 studies show how it's possible to be part of this commons while still
1057 functioning within market and state systems. The commons generates
1058 benefits neither the market nor state can achieve on their own. Rather
1059 than the market or state dominating as primary means of resource
1060 management, a more balanced alternative is possible.
1061
1062 Enterprise use of Creative Commons has only just begun. The case studies
1063 in this book are merely starting points. Each is changing and evolving
1064 over time. Many more are joining and inventing new models. This overview
1065 aims to provide a framework and language for thinking and talking about
1066 the new digital commons. The remaining sections go deeper providing
1067 further guidance and insights on how it works.
1068
1069 ### Notes
1070
1071 [^The-New-World-of-Digital-Commons-1]: Jonathan Rowe, Our Common Wealth (San Francisco: Berrett-Koehler,
1072 2013), 14.
1073 [^The-New-World-of-Digital-Commons-2]: David Bollier, Think Like a Commoner: A Short Introduction to the
1074 Life of the Commons (Gabriola Island, BC: New Society, 2014), 176.
1075 [^The-New-World-of-Digital-Commons-3]: Ibid., 15.
1076 [^The-New-World-of-Digital-Commons-4]: Ibid., 145.
1077 [^The-New-World-of-Digital-Commons-5]: Ibid., 175.
1078 [^The-New-World-of-Digital-Commons-6]: Daniel H. Cole, "Learning from Lin: Lessons and Cautions from the
1079 Natural Commons for the Knowledge Commons," in Governing Knowledge
1080 Commons, eds. Brett M. Frischmann, Michael J. Madison, and
1081 Katherine J. Strandburg (New York: Oxford University Press,
1082 2014), 53.
1083 [^The-New-World-of-Digital-Commons-7]: Max Haiven, Crises of Imagination, Crises of Power: Capitalism,
1084 Creativity and the Commons (New York: Zed Books, 2014), 93.
1085 [^The-New-World-of-Digital-Commons-8]: Cole, "Learning from Lin," in Frischmann, Madison, and Strandburg,
1086 Governing Knowledge Commons, 59.
1087 [^The-New-World-of-Digital-Commons-9]: Bollier, Think Like a Commoner, 175.
1088 [^The-New-World-of-Digital-Commons-10]: Joshua Farley and Ida Kubiszewski, "The Economics of Information in
1089 a Post-Carbon Economy," in Free Knowledge: Confronting the
1090 Commodification of Human Discovery, eds. Patricia W. Elliott and
1091 Daryl H. Hepting (Regina, SK: University of Regina Press, 2015),
1092 201--4.
1093 [^The-New-World-of-Digital-Commons-11]: Rowe, Our Common Wealth, 19; and Heather Menzies, Reclaiming the
1094 Commons for the Common Good: A Memoir and Manifesto (Gabriola
1095 Island, BC: New Society, 2014), 42--43.
1096 [^The-New-World-of-Digital-Commons-12]: Bollier, Think Like a Commoner, 55--78.
1097 [^The-New-World-of-Digital-Commons-13]: Fritjof Capra and Ugo Mattei, The Ecology of Law: Toward a Legal
1098 System in Tune with Nature and Community (Oakland, CA:
1099 Berrett-Koehler, 2015), 46--57; and Bollier, Think Like a
1100 Commoner, 88.
1101 [^The-New-World-of-Digital-Commons-14]: Brett M. Frischmann, Michael J. Madison, and Katherine J.
1102 Strandburg, "Governing Knowledge Commons," in Frischmann, Madison,
1103 and Strandburg Governing Knowledge Commons, 12.
1104 [^The-New-World-of-Digital-Commons-15]: Farley and Kubiszewski, "Economics of Information," in Elliott and
1105 Hepting, Free Knowledge, 203.
1106 [^The-New-World-of-Digital-Commons-16]: "What Is Free Software?" GNU Operating System, the Free Software
1107 Foundation's Licensing and Compliance Lab, accessed December 30,
1108 2016, [](http://www.gnu.org/philosophy/free-sw).
1109 [^The-New-World-of-Digital-Commons-17]: Wikipedia, s.v. "Open-source software," last modified November
1110 22, 2016.
1111 [^The-New-World-of-Digital-Commons-18]: Eric S. Raymond, "The Magic Cauldron," in The Cathedral and the
1112 Bazaar: Musings on Linux and Open Source by an Accidental
1113 Revolutionary, rev. ed. (Sebastopol, CA: O'Reilly Media, 2001),
1114 [](http://www.catb.org/esr/writings/cathedral-bazaar/).
1115 [^The-New-World-of-Digital-Commons-19]: New York Times Customer Insight Group, The Psychology of Sharing:
1116 Why Do People Share Online? (New York: New York Times Customer
1117 Insight Group, 2011), [](http://www.iab.net/media/file/POSWhitePaper.pdf).
1118 [^The-New-World-of-Digital-Commons-20]: "Licensing Considerations," Creative Commons, accessed December 30,
1119 2016, [](http://creativecommons.org/share-your-work/licensing-considerations/).
1120 [^The-New-World-of-Digital-Commons-21]: Creative Commons, 2015 State of the Commons (Mountain View, CA:
1121 Creative Commons, 2015), [](http://stateof.creativecommons.org/2015/).
1122 [^The-New-World-of-Digital-Commons-22]: Wikipedia, s.v. "Open Government Partnership," last modified
1123 September 24, 2016,
1124 [](http://en.wikipedia.org/wiki/Open\_Government\_Partnership).
1125 [^The-New-World-of-Digital-Commons-23]: Capra and Mattei, Ecology of Law, 114.
1126 [^The-New-World-of-Digital-Commons-24]: Ibid., 116.
1127 [^The-New-World-of-Digital-Commons-25]: The Swedish International Development Cooperation Agency, "Stockholm
1128 Statement" accessed February 15, 2017,
1129 [](http://sida.se/globalassets/sida/eng/press/stockholm-statement.pdf)
1130 [^The-New-World-of-Digital-Commons-26]: City of Bologna, Regulation on Collaboration between Citizens and
1131 the City for the Care and Regeneration of Urban Commons, trans.
1132 LabGov (LABoratory for the GOVernance of Commons) (Bologna, Italy:
1133 City of Bologna, 2014),
1134 [](http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf).
1135 [^The-New-World-of-Digital-Commons-27]: The Seoul Sharing City website is [](http://english.sharehub.kr); for Amsterdam
1136 Sharing City, go to [](http://www.sharenl.nl/amsterdam-sharing-city/).
1137 [^The-New-World-of-Digital-Commons-28]: Tom Slee, What's Yours Is Mine: Against the Sharing Economy (New
1138 York: OR Books, 2015), 42.
1139 [^The-New-World-of-Digital-Commons-29]: Chris Anderson, Free: How Today's Smartest Businesses Profit by
1140 Giving Something for Nothing, Reprint with new preface. (New York:
1141 Hyperion, 2010), 78.
1142 [^The-New-World-of-Digital-Commons-30]: Jeremy Rifkin, The Zero Marginal Cost Society: The Internet of
1143 Things, the Collaborative Commons, and the Eclipse of Capitalism
1144 (New York: Palgrave Macmillan, 2014), 273.
1145 [^The-New-World-of-Digital-Commons-31]: Gar Alperovitz, What Then Must We Do? Straight Talk about the Next
1146 American Revolution: Democratizing Wealth and Building a
1147 Community-Sustaining Economy from the Ground Up (White River
1148 Junction, VT: Chelsea Green, 2013), 39.
1149 [^The-New-World-of-Digital-Commons-32]: Marjorie Kelly, Owning Our Future: The Emerging Ownership
1150 Revolution; Journeys to a Generative Economy (San Francisco:
1151 Berrett-Koehler, 2012), 8--9.
1152 [^The-New-World-of-Digital-Commons-33]: Alex Osterwalder and Yves Pigneur, Business Model Generation
1153 (Hoboken, NJ: John Wiley and Sons, 2010). A preview of the book is
1154 available at [](http://strategyzer.com/books/business-model-generation).
1155 [^The-New-World-of-Digital-Commons-34]: This business model canvas is available to download at
1156 [](http://strategyzer.com/canvas/business-model-canvas).
1157 [^The-New-World-of-Digital-Commons-35]: We've made the "Open Business Model Canvas," designed by the
1158 coauthor Paul Stacey, available online at
1159 [](http://docs.google.com/drawings/d/1QOIDa2qak7wZSSOa4Wv6qVMO77IwkKHN7CYyq0wHivs/edit).
1160 You can also find the accompanying Open Business Model Canvas
1161 Questions at
1162 [](http://docs.google.com/drawings/d/1kACK7TkoJgsM18HUWCbX9xuQ0Byna4plSVZXZGTtays/edit).
1163 [^The-New-World-of-Digital-Commons-36]: A more comprehensive list of revenue streams is available in this
1164 post I wrote on Medium on March 6, 2016. "What Is an Open Business
1165 Model and How Can You Generate Revenue?", available at
1166 [](http://medium.com/made-with-creative-commons/what-is-an-open-business-model-and-how-can-you-generate-revenue-5854d2659b15).
1167 [^The-New-World-of-Digital-Commons-37]: Henry Chesbrough, Open Innovation: The New Imperative for Creating
1168 and Profiting from Technology (Boston: Harvard Business Review
1169 Press, 2006), 31--44.
1170
1171 ## How to Be Made with Creative Commons
1172
1173 Sarah Hinchliff Pearson
1174
1175 When we began this project in August 2015, we set out to write a book
1176 about business models that involve Creative Commons licenses in some
1177 significant way---what we call being Made with Creative Commons. With
1178 the help of our Kickstarter backers, we chose twenty-four endeavors from
1179 all around the world that are Made with Creative Commons. The mix is
1180 diverse, from an individual musician to a university-textbook publisher
1181 to an electronics manufacturer. Some make their own content and share
1182 under Creative Commons licensing. Others are platforms for CC-licensed
1183 creative work made by others. Many sit somewhere in between, both using
1184 and contributing creative work that's shared with the public. Like all
1185 who use the licenses, these endeavors share their work---whether it's
1186 open data or furniture designs---in a way that enables the public not
1187 only to access it but also to make use of it.
1188
1189 We analyzed the revenue models, customer segments, and value
1190 propositions of each endeavor. We searched for ways that putting their
1191 content under Creative Commons licenses helped boost sales or increase
1192 reach. Using traditional measures of economic success, we tried to map
1193 these business models in a way that meaningfully incorporated the impact
1194 of Creative Commons. In our interviews, we dug into the motivations, the
1195 role of CC licenses, modes of revenue generation, definitions of
1196 success.
1197
1198 In fairly short order, we realized the book we set out to write was
1199 quite different from the one that was revealing itself in our interviews
1200 and research.
1201
1202 It isn't that we were wrong to think you can make money while using
1203 Creative Commons licenses. In many instances, CC can help make you more
1204 money. Nor were we wrong that there are business models out there that
1205 others who want to use CC licensing as part of their livelihood or
1206 business could replicate. What we didn't realize was just how misguided
1207 it would be to write a book about being Made with Creative Commons using
1208 only a business lens.
1209
1210 According to the seminal handbook Business Model Generation, a business
1211 model "describes the rationale of how an organization creates, delivers,
1212 and captures value."[^How-to-Be-Made-with-Creative-Commons-1] Thinking about sharing in terms of creating and
1213 capturing value always felt inappropriately transactional and out of
1214 place, something we heard time and time again in our interviews. And as
1215 Cory Doctorow told us in our interview with him, "Business model can
1216 mean anything you want it to mean."
1217
1218 Eventually, we got it. Being Made with Creative Commons is more than a
1219 business model. While we will talk about specific revenue models as one
1220 piece of our analysis (and in more detail in the case studies), we
1221 scrapped that as our guiding rubric for the book.
1222
1223 Admittedly, it took me a long time to get there. When Paul and I divided
1224 up our writing after finishing the research, my charge was to distill
1225 everything we learned from the case studies and write up the practical
1226 lessons and takeaways. I spent months trying to jam what we learned into
1227 the business-model box, convinced there must be some formula for the way
1228 things interacted. But there is no formula. You'll probably have to
1229 discard that way of thinking before you read any further.
1230
1231 In every interview, we started from the same simple questions. Amid all
1232 the diversity among the creators, organizations, and businesses we
1233 profiled, there was one constant. Being Made with Creative Commons may
1234 be good for business, but that is not why they do it. Sharing work with
1235 Creative Commons is, at its core, a moral decision. The commercial and
1236 other self-interested benefits are secondary. Most decided to use CC
1237 licenses first and found a revenue model later. This was our first hint
1238 that writing a book solely about the impact of sharing on business might
1239 be a little off track.
1240
1241 But we also started to realize something about what it means to be Made
1242 with Creative Commons. When people talked to us about how and why they
1243 used CC, it was clear that it meant something more than using a
1244 copyright license. It also represented a set of values. There is
1245 symbolism behind using CC, and that symbolism has many layers.
1246
1247 At one level, being Made with Creative Commons expresses an affinity for
1248 the value of Creative Commons. While there are many different flavors of
1249 CC licenses and nearly infinite ways to be Made with Creative Commons,
1250 the basic value system is rooted in a fundamental belief that knowledge
1251 and creativity are building blocks of our culture rather than just
1252 commodities from which to extract market value. These values reflect a
1253 belief that the common good should always be part of the equation when
1254 we determine how to regulate our cultural outputs. They reflect a belief
1255 that everyone has something to contribute, and that no one can own our
1256 shared culture. They reflect a belief in the promise of sharing.
1257
1258 Whether the public makes use of the opportunity to copy and adapt your
1259 work, sharing with a Creative Commons license is a symbol of how you
1260 want to interact with the people who consume your work. Whenever you
1261 create something, "all rights reserved" under copyright is automatic, so
1262 the copyright symbol (©) on the work does not necessarily come across as
1263 a marker of distrust or excessive protectionism. But using a CC license
1264 can be a symbol of the opposite---of wanting a real human relationship,
1265 rather than an impersonal market transaction. It leaves open the
1266 possibility of connection.
1267
1268 Being Made with Creative Commons not only demonstrates values connected
1269 to CC and sharing. It also demonstrates that something other than profit
1270 drives what you do. In our interviews, we always asked what success
1271 looked like for them. It was stunning how rarely money was mentioned.
1272 Most have a deeper purpose and a different vision of success.
1273
1274 The driving motivation varies depending on the type of endeavor. For
1275 individual creators, it is most often about personal inspiration. In
1276 some ways, this is nothing new. As Doctorow has written, "Creators
1277 usually start doing what they do for love."[^How-to-Be-Made-with-Creative-Commons-2] But when you share your
1278 creative work under a CC license, that dynamic is even more pronounced.
1279 Similarly, for technological innovators, it is often less about creating
1280 a specific new thing that will make you rich and more about solving a
1281 specific problem you have. The creators of Arduino told us that the key
1282 question when creating something is "Do you as the creator want to use
1283 it? It has to have personal use and meaning."
1284
1285 Many that are Made with Creative Commons have an express social mission
1286 that underpins everything they do. In many cases, sharing with Creative
1287 Commons expressly advances that social mission, and using the licenses
1288 can be the difference between legitimacy and hypocrisy. Noun Project
1289 co-founder Edward Boatman told us they could not have stated their
1290 social mission of sharing with a straight face if they weren't willing
1291 to show the world that it was OK to share their content using a Creative
1292 Commons license.
1293
1294 This dynamic is probably one reason why there are so many nonprofit
1295 examples of being Made with Creative Commons. The content is the result
1296 of a labor of love or a tool to drive social change, and money is like
1297 gas in the car, something that you need to keep going but not an end in
1298 itself. Being Made with Creative Commons is a different vision of a
1299 business or livelihood, where profit is not paramount, and producing
1300 social good and human connection are integral to success.
1301
1302 Even if profit isn't the end goal, you have to bring in money to be
1303 successfully Made with Creative Commons. At a bare minimum, you have to
1304 make enough money to keep the lights on.
1305
1306 The costs of doing business vary widely for those made with CC, but
1307 there is generally a much lower threshold for sustainability than there
1308 used to be for any creative endeavor. Digital technology has made it
1309 easier than ever to create, and easier than ever to distribute. As
1310 Doctorow put it in his book Information Doesn't Want to Be Free, "If
1311 analog dollars have turned into digital dimes (as the critics of
1312 ad-supported media have it), there is the fact that it's possible to run
1313 a business that gets the same amount of advertising as its forebears at
1314 a fraction of the price."
1315
1316 Some creation costs are the same as they always were. It takes the same
1317 amount of time and money to write a peer-reviewed journal article or
1318 paint a painting. Technology can't change that. But other costs are
1319 dramatically reduced by technology, particularly in production-heavy
1320 domains like filmmaking.[^How-to-Be-Made-with-Creative-Commons-3] CC-licensed content and content in the public
1321 domain, as well as the work of volunteer collaborators, can also
1322 dramatically reduce costs if they're being used as resources to create
1323 something new. And, of course, there is the reality that some content
1324 would be created whether or not the creator is paid because it is a
1325 labor of love.
1326
1327 Distributing content is almost universally cheaper than ever. Once
1328 content is created, the costs to distribute copies digitally are
1329 essentially zero.[^How-to-Be-Made-with-Creative-Commons-4] The costs to distribute physical copies are still
1330 significant, but lower than they have been historically. And it is now
1331 much easier to print and distribute physical copies on-demand, which
1332 also reduces costs. Depending on the endeavor, there can be a whole host
1333 of other possible expenses like marketing and promotion, and even
1334 expenses associated with the various ways money is being made, like
1335 touring or custom training.
1336
1337 It's important to recognize that the biggest impact of technology on
1338 creative endeavors is that creators can now foot the costs of creation
1339 and distribution themselves. People now often have a direct route to
1340 their potential public without necessarily needing intermediaries like
1341 record labels and book publishers. Doctorow wrote, "If you're a creator
1342 who never got the time of day from one of the great imperial powers,
1343 this is your time. Where once you had no means of reaching an audience
1344 without the assistance of the industry-dominating megacompanies, now you
1345 have hundreds of ways to do it without them."[^How-to-Be-Made-with-Creative-Commons-5] Previously, distribution
1346 of creative work involved the costs associated with sustaining a
1347 monolithic entity, now creators can do the work themselves. That means
1348 the financial needs of creative endeavors can be a lot more modest.
1349
1350 Whether for an individual creator or a larger endeavor, it usually isn't
1351 enough to break even if you want to make what you're doing a livelihood.
1352 You need to build in some support for the general operation. This extra
1353 bit looks different for everyone, but importantly, in nearly all cases
1354 for those Made with Creative Commons, the definition of "enough money"
1355 looks a lot different than it does in the world of venture capital and
1356 stock options. It is more about sustainability and less about unlimited
1357 growth and profit. SparkFun founder Nathan Seidle told us, "Business
1358 model is a really grandiose word for it. It is really just about keeping
1359 the operation going day to day."
1360
1361 This book is a testament to the notion that it is possible to make money
1362 while using CC licenses and CC-licensed content, but we are still very
1363 much at an experimental stage. The creators, organizations, and
1364 businesses we profile in this book are blazing the trail and adapting in
1365 real time as they pursue this new way of operating.
1366
1367 There are, however, plenty of ways in which CC licensing can be good for
1368 business in fairly predictable ways. The first is how it helps solve
1369 "problem zero."
1370
1371 ### Problem Zero: Getting Discovered
1372
1373 Once you create or collect your content, the next step is finding users,
1374 customers, fans---in other words, your people. As Amanda Palmer wrote,
1375 "It has to start with the art. The songs had to touch people initially,
1376 and mean something, for anything to work at all."[^How-to-Be-Made-with-Creative-Commons-6] There isn't any magic
1377 to finding your people, and there is certainly no formula. Your work has
1378 to connect with people and offer them some artistic and/or utilitarian
1379 value. In some ways, this is easier than ever. Online we are not limited
1380 by shelf space, so there is room for every obscure interest, taste, and
1381 need imaginable. This is what Chris Anderson dubbed the Long Tail, where
1382 consumption becomes less about mainstream mass "hits" and more about
1383 micromarkets for every particular niche. As Anderson wrote, "We are all
1384 different, with different wants and needs, and the Internet now has a
1385 place for all of them in the way that physical markets did not."[^How-to-Be-Made-with-Creative-Commons-7] We are
1386 no longer limited to what appeals to the masses.
1387
1388 While finding "your people" online is theoretically easier than in the
1389 analog world, as a practical matter it can still be difficult to
1390 actually get noticed. The Internet is a firehose of content, one that
1391 only grows larger by the minute. As a content creator, not only are you
1392 competing for attention against more content creators than ever before,
1393 you are competing against creativity generated outside the market as
1394 well.[^How-to-Be-Made-with-Creative-Commons-8] Anderson wrote, "The greatest change of the past decade has been
1395 the shift in time people spend consuming amateur content instead of
1396 professional content."[^How-to-Be-Made-with-Creative-Commons-9] To top it all off, you have to compete against
1397 the rest of their lives, too---"friends, family, music playlists, soccer
1398 games, and nights on the town."[^How-to-Be-Made-with-Creative-Commons-10] Somehow, some way, you have to get
1399 noticed by the right people.
1400
1401 When you come to the Internet armed with an all-rights-reserved
1402 mentality from the start, you are often restricting access to your work
1403 before there is even any demand for it. In many cases, requiring payment
1404 for your work is part of the traditional copyright system. Even a tiny
1405 cost has a big effect on demand. It's called the penny gap---the large
1406 difference in demand between something that is available at the price of
1407 one cent versus the price of zero.[^How-to-Be-Made-with-Creative-Commons-11] That doesn't mean it is wrong to
1408 charge money for your content. It simply means you need to recognize the
1409 effect that doing so will have on demand. The same principle applies to
1410 restricting access to copy the work. If your problem is how to get
1411 discovered and find "your people," prohibiting people from copying your
1412 work and sharing it with others is counterproductive.
1413
1414 Of course, it's not that being discovered by people who like your work
1415 will make you rich---far from it. But as Cory Doctorow says,
1416 "Recognition is one of many necessary preconditions for artistic
1417 success."[^How-to-Be-Made-with-Creative-Commons-12]
1418
1419 Choosing not to spend time and energy restricting access to your work
1420 and policing infringement also builds goodwill. Lumen Learning, a
1421 for-profit company that publishes online educational materials, made an
1422 early decision not to prevent students from accessing their content,
1423 even in the form of a tiny paywall, because it would negatively impact
1424 student success in a way that would undermine the social mission behind
1425 what they do. They believe this decision has generated an immense amount
1426 of goodwill within the community.
1427
1428 It is not just that restricting access to your work may undermine your
1429 social mission. It also may alienate the people who most value your
1430 creative work. If people like your work, their natural instinct will be
1431 to share it with others. But as David Bollier wrote, "Our natural human
1432 impulses to imitate and share---the essence of culture---have been
1433 criminalized."[^How-to-Be-Made-with-Creative-Commons-13]
1434
1435 The fact that copying can carry criminal penalties undoubtedly deters
1436 copying it, but copying with the click of a button is too easy and
1437 convenient to ever fully stop it. Try as the copyright industry might to
1438 persuade us otherwise, copying a copyrighted work just doesn't feel like
1439 stealing a loaf of bread. And, of course, that's because it isn't.
1440 Sharing a creative work has no impact on anyone else's ability to make
1441 use of it.
1442
1443 If you take some amount of copying and sharing your work as a given, you
1444 can invest your time and resources elsewhere, rather than wasting them
1445 on playing a cat and mouse game with people who want to copy and share
1446 your work. Lizzy Jongma from the Rijksmuseum said, "We could spend a lot
1447 of money trying to protect works, but people are going to do it anyway.
1448 And they will use bad-quality versions." Instead, they started releasing
1449 high-resolution digital copies of their collection into the public
1450 domain and making them available for free on their website. For them,
1451 sharing was a form of quality control over the copies that were
1452 inevitably being shared online. Doing this meant forgoing the revenue
1453 they previously got from selling digital images. But Lizzy says that was
1454 a small price to pay for all of the opportunities that sharing unlocked
1455 for them.
1456
1457 Being Made with Creative Commons means you stop thinking about ways to
1458 artificially make your content scarce, and instead leverage it as the
1459 potentially abundant resource it is.[^How-to-Be-Made-with-Creative-Commons-14] When you see information
1460 abundance as a feature, not a bug, you start thinking about the ways to
1461 use the idling capacity of your content to your advantage. As my friend
1462 and colleague Eric Steuer once said, "Using CC licenses shows you get
1463 the Internet."
1464
1465 Cory Doctorow says it costs him nothing when other people make copies of
1466 his work, and it opens the possibility that he might get something in
1467 return.[^How-to-Be-Made-with-Creative-Commons-15] Similarly, the makers of the Arduino boards knew it was
1468 impossible to stop people from copying their hardware, so they decided
1469 not to even try and instead look for the benefits of being open. For
1470 them, the result is one of the most ubiquitous pieces of hardware in the
1471 world, with a thriving online community of tinkerers and innovators that
1472 have done things with their work they never could have done otherwise.
1473
1474 There are all kinds of way to leverage the power of sharing and remix to
1475 your benefit. Here are a few.
1476
1477 #### Use CC to grow a larger audience
1478
1479 Putting a Creative Commons license on your content won't make it
1480 automatically go viral, but eliminating legal barriers to copying the
1481 work certainly can't hurt the chances that your work will be shared. The
1482 CC license symbolizes that sharing is welcome. It can act as a little
1483 tap on the shoulder to those who come across the work---a nudge to copy
1484 the work if they have any inkling of doing so. All things being equal,
1485 if one piece of content has a sign that says Share and the other says
1486 Don't Share (which is what "©" means), which do you think people are
1487 more likely to share?
1488
1489 The Conversation is an online news site with in-depth articles written
1490 by academics who are experts on particular topics. All of the articles
1491 are CC-licensed, and they are copied and reshared on other sites by
1492 design. This proliferating effect, which they track, is a central part
1493 of the value to their academic authors who want to reach as many readers
1494 as possible.
1495
1496 The idea that more eyeballs equates with more success is a form of the
1497 max strategy, adopted by Google and other technology companies.
1498 According to Google's Eric Schmidt, the idea is simple: "Take whatever
1499 it is you are doing and do it at the max in terms of distribution. The
1500 other way of saying this is that since marginal cost of distribution is
1501 free, you might as well put things everywhere."[^How-to-Be-Made-with-Creative-Commons-16] This strategy is what
1502 often motivates companies to make their products and services free
1503 (i.e., no cost), but the same logic applies to making content freely
1504 shareable. Because CC-licensed content is free (as in cost) and can be
1505 freely copied, CC licensing makes it even more accessible and likely to
1506 spread.
1507
1508 If you are successful in reaching more users, readers, listeners, or
1509 other consumers of your work, you can start to benefit from the
1510 bandwagon effect. The simple fact that there are other people consuming
1511 or following your work spurs others to want to do the same.[^How-to-Be-Made-with-Creative-Commons-17] This is,
1512 in part, because we simply have a tendency to engage in herd behavior,
1513 but it is also because a large following is at least a partial indicator
1514 of quality or usefulness.[^How-to-Be-Made-with-Creative-Commons-18]
1515
1516 #### Use CC to get attribution and name recognition
1517
1518 Every Creative Commons license requires that credit be given to the
1519 author, and that reusers supply a link back to the original source of
1520 the material. CC0, not a license but a tool used to put work in the
1521 public domain, does not make attribution a legal requirement, but many
1522 communities still give credit as a matter of best practices and social
1523 norms. In fact, it is social norms, rather than the threat of legal
1524 enforcement, that most often motivate people to provide attribution and
1525 otherwise comply with the CC license terms anyway. This is the mark of
1526 any well-functioning community, within both the marketplace and the
1527 society at large.[^How-to-Be-Made-with-Creative-Commons-19] CC licenses reflect a set of wishes on the part of
1528 creators, and in the vast majority of circumstances, people are
1529 naturally inclined to follow those wishes. This is particularly the case
1530 for something as straightforward and consistent with basic notions of
1531 fairness as providing credit.
1532
1533 The fact that the name of the creator follows a CC-licensed work makes
1534 the licenses an important means to develop a reputation or, in corporate
1535 speak, a brand. The drive to associate your name with your work is not
1536 just based on commercial motivations, it is fundamental to authorship.
1537 Knowledge Unlatched is a nonprofit that helps to subsidize the print
1538 production of CC-licensed academic texts by pooling contributions from
1539 libraries around the United States. The CEO, Frances Pinter, says that
1540 the Creative Commons license on the works has a huge value to authors
1541 because reputation is the most important currency for academics. Sharing
1542 with CC is a way of having the most people see and cite your work.
1543
1544 Attribution can be about more than just receiving credit. It can also be
1545 about establishing provenance. People naturally want to know where
1546 content came from---the source of a work is sometimes just as
1547 interesting as the work itself. Opendesk is a platform for furniture
1548 designers to share their designs. Consumers who like those designs can
1549 then get matched with local makers who turn the designs into real-life
1550 furniture. The fact that I, sitting in the middle of the United States,
1551 can pick out a design created by a designer in Tokyo and then use a
1552 maker within my own community to transform the design into something
1553 tangible is part of the power of their platform. The provenance of the
1554 design is a special part of the product.
1555
1556 Knowing the source of a work is also critical to ensuring its
1557 credibility. Just as a trademark is designed to give consumers a way to
1558 identify the source and quality of a particular good and service,
1559 knowing the author of a work gives the public a way to assess its
1560 credibility. In a time when online discourse is plagued with
1561 misinformation, being a trusted information source is more valuable than
1562 ever.
1563
1564 #### Use CC-licensed content as a marketing tool
1565
1566 As we will cover in more detail later, many endeavors that are Made with
1567 Creative Commons make money by providing a product or service other than
1568 the CC-licensed work. Sometimes that other product or service is
1569 completely unrelated to the CC content. Other times it's a physical copy
1570 or live performance of the CC content. In all cases, the CC content can
1571 attract people to your other product or service.
1572
1573 Knowledge Unlatched's Pinter told us she has seen time and again how
1574 offering CC-licensed content---that is, digitally for free---actually
1575 increases sales of the printed goods because it functions as a marketing
1576 tool. We see this phenomenon regularly with famous artwork. The Mona
1577 Lisa is likely the most recognizable painting on the planet. Its
1578 ubiquity has the effect of catalyzing interest in seeing the painting in
1579 person, and in owning physical goods with the image. Abundant copies of
1580 the content often entice more demand, not blunt it. Another example came
1581 with the advent of the radio. Although the music industry did not see it
1582 coming (and fought it!), free music on the radio functioned as
1583 advertising for the paid version people bought in music stores.[^How-to-Be-Made-with-Creative-Commons-20] Free
1584 can be a form of promotion.
1585
1586 In some cases, endeavors that are Made with Creative Commons do not even
1587 need dedicated marketing teams or marketing budgets. Cards Against
1588 Humanity is a CC-licensed card game available as a free download. And
1589 because of this (thanks to the CC license on the game), the creators say
1590 it is one of the best-marketed games in the world, and they have never
1591 spent a dime on marketing. The textbook publisher OpenStax has also
1592 avoided hiring a marketing team. Their products are free, or cheaper to
1593 buy in the case of physical copies, which makes them much more
1594 attractive to students who then demand them from their universities.
1595 They also partner with service providers who build atop the CC-licensed
1596 content and, in turn, spend money and
1597 resources marketing those services (and by extension, the OpenStax
1598 textbooks).
1599
1600 #### Use CC to enable hands-on engagement with your work
1601
1602 The great promise of Creative Commons licensing is that it signifies an
1603 embrace of remix culture. Indeed, this is the great promise of digital
1604 technology. The Internet opened up a whole new world of possibilities
1605 for public participation in creative work.
1606
1607 Four of the six CC licenses enable reusers to take apart, build upon, or
1608 otherwise adapt the work. Depending on the context, adaptation can mean
1609 wildly different things---translating, updating, localizing, improving,
1610 transforming. It enables a work to be customized for particular needs,
1611 uses, people, and communities, which is another distinct value to offer
1612 the public.[^How-to-Be-Made-with-Creative-Commons-21] Adaptation is more game changing in some contexts than
1613 others. With educational materials, the ability to customize and update
1614 the content is critically important for its usefulness. For photography,
1615 the ability to adapt a photo is less important.
1616
1617 This is a way to counteract a potential downside of the abundance of
1618 free and open content described above. As Anderson wrote in Free,
1619 "People often don't care as much about things they don't pay for, and as
1620 a result they don't think as much about how they consume them."[^How-to-Be-Made-with-Creative-Commons-22] If
1621 even the tiny act of volition of paying one penny for something changes
1622 our perception of that thing, then surely the act of remixing it
1623 enhances our perception exponentially.[^How-to-Be-Made-with-Creative-Commons-23] We know that people will pay
1624 more for products they had a part in creating.[^How-to-Be-Made-with-Creative-Commons-24] And we know that
1625 creating something, no matter what quality, brings with it a type of
1626 creative satisfaction that can never be replaced by consuming something
1627 created by someone else.[^How-to-Be-Made-with-Creative-Commons-25]
1628
1629 Actively engaging with the content helps us avoid the type of aimless
1630 consumption that anyone who has absentmindedly scrolled through their
1631 social-media feeds for an hour knows all too well. In his book,
1632 Cognitive Surplus, Clay Shirky says, "To participate is to act as if
1633 your presence matters, as if, when you see something or hear something,
1634 your response is part of the event."[^How-to-Be-Made-with-Creative-Commons-26] Opening the door to your content
1635 can get people more deeply tied to your work.
1636
1637 #### Use CC to differentiate yourself
1638
1639 Operating under a traditional copyright regime usually means operating
1640 under the rules of establishment players in the media. Business
1641 strategies that are embedded in the traditional copyright system, like
1642 using digital rights management (DRM) and signing exclusivity contracts,
1643 can tie the hands of creators, often at the expense of the creator's
1644 best interest.[^How-to-Be-Made-with-Creative-Commons-27] Being Made with Creative Commons means you can function
1645 without those barriers and, in many cases, use the increased openness as
1646 a competitive advantage. David Harris from OpenStax said they
1647 specifically pursue strategies they know that traditional publishers
1648 cannot. "Don't go into a market and play by the incumbent rules," David
1649 said. "Change the rules of engagement."
1650
1651 ### Making Money
1652
1653 Like any moneymaking endeavor, those that are Made with Creative Commons
1654 have to generate some type of value for their audience or customers.
1655 Sometimes that value is subsidized by funders who are not actually
1656 beneficiaries of that value. Funders, whether philanthropic
1657 institutions, governments, or concerned individuals, provide money to
1658 the organization out of a sense of pure altruism. This is the way
1659 traditional nonprofit funding operates.[^How-to-Be-Made-with-Creative-Commons-28] But in many cases, the revenue
1660 streams used by endeavors that are Made with Creative Commons are
1661 directly tied to the value they generate, where the recipient is paying
1662 for the value they receive like any standard market transaction. In
1663 still other
1664 cases, rather than the quid pro quo exchange of money for value that
1665 typically drives market transactions, the recipient gives money out of a
1666 sense of reciprocity.
1667
1668 Most who are Made with Creative Commons use a variety of methods to
1669 bring in revenue, some market-based and some not. One common strategy is
1670 using grant funding for content creation when research-and-development
1671 costs are particularly high, and then finding a different revenue stream
1672 (or streams) for ongoing expenses. As Shirky wrote, "The trick is in
1673 knowing when markets are an optimal way of organizing interactions and
1674 when they are not."[^How-to-Be-Made-with-Creative-Commons-29]
1675
1676 Our case studies explore in more detail the various revenue-generating
1677 mechanisms used by the creators, organizations, and businesses we
1678 interviewed. There is nuance hidden within the specific ways each of
1679 them makes money, so it is a bit dangerous to generalize too much about
1680 what we learned. Nonetheless, zooming out and viewing things from a
1681 higher level of abstraction can be instructive.
1682
1683 #### Market-based revenue streams
1684
1685 In the market, the central question when determining how to bring in
1686 revenue is what value people are willing to pay for.[^How-to-Be-Made-with-Creative-Commons-30] By definition, if
1687 you are Made with Creative Commons, the content you provide is available
1688 for free and not a market commodity. Like the ubiquitous freemium
1689 business model, any possible market transaction with a consumer of your
1690 content has to be based on some added value you provide.[^How-to-Be-Made-with-Creative-Commons-31]
1691
1692 In many ways, this is the way of the future for all content-driven
1693 endeavors. In the market, value lives in things that are scarce. Because
1694 the Internet makes a universe of content available to all of us for
1695 free, it is difficult to get people to pay for content online. The
1696 struggling newspaper industry is a testament to this fact. This is
1697 compounded by the fact that at least some amount of copying is probably
1698 inevitable. That means you may end up competing with free versions of
1699 your own content, whether you condone it or not.[^How-to-Be-Made-with-Creative-Commons-32] If people can easily
1700 find your content for free, getting people to buy it will be difficult,
1701 particularly in a context where access to content is more important than
1702 owning it. In Free, Anderson wrote, "Copyright protection schemes,
1703 whether coded into either law or software, are simply holding up a price
1704 against the force of gravity."
1705
1706 Of course, this doesn't mean that content-driven endeavors have no
1707 future in the traditional marketplace. In Free, Anderson explains how
1708 when one product or service becomes free, as information and content
1709 largely have in the digital age, other things become more valuable.
1710 "Every abundance creates a new scarcity," he wrote. You just have to
1711 find some way other than the content to provide value to your audience
1712 or customers. As Anderson says, "It's easy to compete with Free: simply
1713 offer something better or at least different from the free version."[^How-to-Be-Made-with-Creative-Commons-33]
1714
1715 In light of this reality, in some ways endeavors that are Made with
1716 Creative Commons are at a level playing field with all content-based
1717 endeavors in the digital age. In fact, they may even have an advantage
1718 because they can use the abundance of content to derive revenue from
1719 something scarce. They can also benefit from the goodwill that stems
1720 from the values behind being Made with Creative Commons.
1721
1722 For content creators and distributors, there are nearly infinite ways to
1723 provide value to the consumers of your work, above and beyond the value
1724 that lives within your free digital content. Often, the CC-licensed
1725 content functions as a marketing tool for the paid product or
1726 service.
1727
1728 Here are the most common high-level categories.
1729
1730 #### Providing a custom service to consumers of your work *\[MARKET-BASED\]*
1731
1732 In this age of information abundance, we don't lack for content. The
1733 trick is finding content that matches our needs and wants, so customized
1734 services are particularly valuable. As Anderson wrote, "Commodity
1735 information (everybody gets the same version) wants to be free.
1736 Customized information (you get something unique and meaningful to you)
1737 wants to be expensive."[^How-to-Be-Made-with-Creative-Commons-34] This can be anything from the artistic and
1738 cultural consulting services provided by Ártica to the custom-song
1739 business of Jonathan "Song-A-Day" Mann.
1740
1741 #### Charging for the physical copy *\[MARKET-BASED\]*
1742
1743 In his book about maker culture, Anderson characterizes this model as
1744 giving away the bits and selling the atoms (where bits refers to digital
1745 content and atoms refer to a physical object).[^How-to-Be-Made-with-Creative-Commons-35] This is particularly
1746 successful in domains where the digital version of the content isn't as
1747 valuable as the analog version, like book publishing where a significant
1748 subset of people still prefer reading something they can hold in their
1749 hands. Or in domains where the content isn't useful until it is in
1750 physical form, like furniture designs. In those situations, a
1751 significant portion of consumers will pay for the convenience of having
1752 someone else put the physical version together for them. Some endeavors
1753 squeeze even more out of this revenue stream by using a Creative Commons
1754 license that only allows noncommercial uses, which means no one else can
1755 sell physical copies of their work in competition with them. This
1756 strategy of reserving commercial rights can be particularly important
1757 for items like books, where every printed copy of the same work is
1758 likely to be the same quality, so it is harder to differentiate one
1759 publishing service from another. On the other hand, for items like
1760 furniture or electronics, the provider of the physical goods can compete
1761 with other providers of the same works based on quality, service, or
1762 other traditional business principles.
1763
1764 #### Charging for the in-person version *\[MARKET-BASED\]*
1765
1766 As anyone who has ever gone to a concert will tell you, experiencing
1767 creativity in person is a completely different experience from consuming
1768 a digital copy on your own. Far from acting as a substitute for
1769 face-to-face interaction, CC-licensed content can actually create demand
1770 for the in-person version of experience. You can see this effect when
1771 people go view original art in person or pay to attend a talk or
1772 training course.
1773
1774 #### Selling merchandise *\[MARKET-BASED\]*
1775
1776 In many cases, people who like your work will pay for products
1777 demonstrating a connection to your work. As a child of the 1980s, I can
1778 personally attest to the power of a good concert T-shirt. This can also
1779 be an important revenue stream for museums and galleries.
1780
1781 Sometimes the way to find a market-based revenue stream is by providing
1782 value to people other than those who consume your CC-licensed content.
1783 In these revenue streams, the free content is being subsidized by an
1784 entirely different category of people or businesses. Often, those people
1785 or businesses are paying to access your main audience. The fact that the
1786 content is free increases the size of the audience, which in turn makes
1787 the offer more valuable to the paying customers. This is a variation of
1788 a traditional business model built on free called multi-sided
1789 platforms.[^How-to-Be-Made-with-Creative-Commons-36] Access to your audience isn't the only thing people are
1790 willing to pay for---there are other services you can provide as well.
1791
1792 #### Charging advertisers or sponsors *\[MARKET-BASED\]*
1793
1794 The traditional model of subsidizing free content is advertising. In
1795 this version of multi-sided platforms, advertisers pay for the
1796 opportunity to reach the set of eyeballs the content creators provide in
1797 the form of their audience.[^How-to-Be-Made-with-Creative-Commons-37] The Internet has made this model more
1798 difficult because the number of potential channels available to reach
1799 those eyeballs has become essentially infinite.[^How-to-Be-Made-with-Creative-Commons-38] Nonetheless, it
1800 remains a viable revenue stream for many content creators, including
1801 those who are Made with Creative Commons. Often, instead of paying to
1802 display advertising, the advertiser pays to be an official sponsor of
1803 particular content or projects, or of the overall endeavor.
1804
1805 #### Charging your content creators *\[MARKET-BASED\]*
1806
1807 Another type of multisided platform is where the content creators
1808 themselves pay to be featured on the platform. Obviously, this revenue
1809 stream is only available to those who rely on work created, at least in
1810 part, by others. The most well-known version of this model is the
1811 "author-processing charge" of open-access journals like those published
1812 by the Public Library of Science, but there are other variations. The
1813 Conversation is primarily funded by a university-membership model, where
1814 universities pay to have their faculties participate as writers of the
1815 content on the Conversation website.
1816
1817 #### Charging a transaction fee *\[MARKET-BASED\]*
1818
1819 This is a version of a traditional business model based on brokering
1820 transactions between parties.[^How-to-Be-Made-with-Creative-Commons-39] Curation is an important element of this
1821 model. Platforms like the Noun Project add value by wading through
1822 CC-licensed content to curate a high-quality set and then derive revenue
1823 when creators of that content make transactions with customers. Other
1824 platforms make money when service providers transact with their
1825 customers; for example, Opendesk makes money every time someone on their
1826 site pays a maker to make furniture based on one of the designs on the
1827 platform.
1828
1829 #### Providing a service to your creators *\[MARKET-BASED\]*
1830
1831 As mentioned above, endeavors can make money by providing customized
1832 services to their users. Platforms can undertake a variation of this
1833 service model directed at the creators that provide the content they
1834 feature. The data platforms Figure.NZ and Figshare both capitalize on
1835 this model by providing paid tools to help their users make the data
1836 they contribute to the platform more discoverable and reusable.
1837
1838 #### Licensing a trademark *\[MARKET-BASED\]*
1839
1840 Finally, some that are Made with Creative Commons make money by selling
1841 use of their trademarks. Well known brands that consumers associate with
1842 quality, credibility, or even an ethos can license that trademark to
1843 companies that want to take advantage of that goodwill. By definition,
1844 trademarks are scarce because they represent a particular source of a
1845 good or service. Charging for the ability to use that trademark is a way
1846 of deriving revenue from something scarce while taking advantage of the
1847 abundance of CC content.
1848
1849 #### Reciprocity-based revenue streams
1850
1851 Even if we set aside grant funding, we found that the traditional
1852 economic framework of understanding the market failed to fully capture
1853 the ways the endeavors we analyzed were making money. It was not simply
1854 about monetizing scarcity.
1855
1856 Rather than devising a scheme to get people to pay money in exchange for
1857 some direct value provided to them, many of the revenue streams were
1858 more about providing value, building a relationship, and then eventually
1859 finding some money that flows back out of a sense of reciprocity. While
1860 some look like traditional nonprofit funding models, they aren't
1861 charity. The endeavor exchange value with people, just not necessarily
1862 synchronously or in a way that requires that those values be equal. As
1863 David Bollier wrote in Think Like a Commoner, "There is no self-serving
1864 calculation of whether the value given and received is strictly equal."
1865
1866 This should be a familiar dynamic---it is the way you deal with your
1867 friends and family. We give without regard for what and when we will get
1868 back. David Bollier wrote, "Reciprocal social exchange lies at the heart
1869 of human identity, community and culture. It is a vital brain function
1870 that helps the human species survive and evolve."
1871
1872 What is rare is to incorporate this sort of relationship into an
1873 endeavor that also engages with the market.[^How-to-Be-Made-with-Creative-Commons-40] We almost can't help but
1874 think of relationships in the market as being centered on an even-steven
1875 exchange of value.[^How-to-Be-Made-with-Creative-Commons-41]
1876
1877 #### Memberships and individual donations *\[RECIPROCITY-BASED\]*
1878
1879 While memberships and donations are traditional nonprofit funding
1880 models, in the Made with Creative Commons context, they are directly
1881 tied to the reciprocal relationship that is cultivated with the
1882 beneficiaries of their work. The bigger the pool of those receiving
1883 value from the content, the more likely this strategy will work, given
1884 that only a small percentage of people are likely to contribute. Since
1885 using CC licenses can grease the wheels for content to reach more
1886 people, this strategy can be more effective for endeavors that are Made
1887 with Creative Commons. The greater the argument that the content is a
1888 public good or that the entire endeavor is furthering a social mission,
1889 the more likely this strategy is to succeed.
1890
1891 #### The pay-what-you-want model *\[RECIPROCITY-BASED\]*
1892
1893 In the pay-what-you-want model, the beneficiary of Creative Commons
1894 content is invited to give---at any amount they can and feel is
1895 appropriate, based on the public and personal value they feel is
1896 generated by the open content. Critically, these models are not touted
1897 as "buying" something free. They are similar to a tip jar. People make
1898 financial contributions as an act of gratitude. These models capitalize
1899 on the fact that we are naturally inclined to give money for things we
1900 value in the marketplace, even in situations where we could find a way
1901 to get it for free.
1902
1903 #### Crowdfunding *\[RECIPROCITY-BASED\]*
1904
1905 Crowdfunding models are based on recouping the costs of creating and
1906 distributing content before the content is created. If the endeavor is
1907 Made with Creative Commons, anyone who wants the work in question could
1908 simply wait until it's created and then access it for free. That means,
1909 for this model to work, people have to care about more than just
1910 receiving the work. They have to want you to succeed. Amanda Palmer
1911 credits the success of her crowdfunding on Kickstarter and Patreon to
1912 the years she spent building her community and creating a connection
1913 with her fans. She wrote in The Art of Asking, "Good art is made, good
1914 art is shared, help is offered, ears are bent, emotions are exchanged,
1915 the compost of real, deep connection is sprayed all over the fields.
1916 Then one day, the artist steps up and asks for something. And if the
1917 ground has been fertilized enough, the audience says, without
1918 hesitation: of course."
1919
1920 Other types of crowdfunding rely on a sense of responsibility that a
1921 particular community may feel. Knowledge Unlatched pools funds from
1922 major U.S. libraries to subsidize CC-licensed academic work that will
1923 be, by definition, available to everyone for free. Libraries with bigger
1924 budgets tend to give more out of a sense of commitment to the library
1925 community and to the idea of open access generally.
1926
1927 ### Making Human Connections
1928
1929 Regardless of how they made money, in our interviews, we repeatedly
1930 heard language like "persuading people to buy" and "inviting people to
1931 pay." We heard it even in connection with revenue streams that sit
1932 squarely within the market. Cory Doctorow told us, "I have to convince
1933 my readers that the right thing to do is to pay me." The founders of the
1934 for-profit company Lumen Learning showed us the letter they send to
1935 those who opt not to pay for the services they provide in connection
1936 with their CC-licensed educational content. It isn't a cease-and-desist
1937 letter; it's an invitation to pay because it's the right thing to do.
1938 This sort of behavior toward what could be considered nonpaying
1939 customers is largely unheard of in the traditional marketplace. But it
1940 seems to be part of the fabric of being Made with Creative Commons.
1941
1942 Nearly every endeavor we profiled relied, at least in part, on people
1943 being invested in what they do. The closer the Creative Commons content
1944 is to being "the product," the more pronounced this dynamic has to be.
1945 Rather than simply selling a product or service, they are making
1946 ideological, personal, and creative connections with the people who
1947 value what they do.
1948
1949 It took me a very long time to see how this avoidance of thinking about
1950 what they do in pure market terms was deeply tied to being Made with
1951 Creative Commons.
1952
1953 I came to the research with preconceived notions about what Creative
1954 Commons is and what it means to be Made with Creative Commons. It turned
1955 out I was wrong on so many counts.
1956
1957 Obviously, being Made with Creative Commons means using Creative Commons
1958 licenses. That much I knew. But in our interviews, people spoke of so
1959 much more than copyright permissions when they explained how sharing fit
1960 into what they do. I was thinking about sharing too narrowly, and as a
1961 result, I was missing vast swaths of the meaning packed within Creative
1962 Commons. Rather than parsing the specific and narrow role of the
1963 copyright license in the equation, it is important not to disaggregate
1964 the rest of what comes with sharing. You have to widen the lens.
1965
1966 Being Made with Creative Commons is not just about the simple act of
1967 licensing a copyrighted work under a set of standardized terms, but also
1968 about community, social good, contributing ideas, expressing a value
1969 system, working together. These components of sharing are hard to
1970 cultivate if you think about what you do in purely market terms. Decent
1971 social behavior isn't as intuitive when we are doing something that
1972 involves monetary exchange. It takes a conscious effort to foster the
1973 context for real sharing, based not strictly on impersonal market
1974 exchange, but on connections with the people with whom you
1975 share---connections with you, with your work, with your values, with
1976 each other.
1977
1978 The rest of this section will explore some of the common strategies that
1979 creators, companies, and organizations use to remind us that there are
1980 humans behind every creative endeavor. To remind us we have obligations
1981 to each other. To remind us what sharing really looks like.
1982
1983 #### Be human
1984
1985 Humans are social animals, which means we are naturally inclined to
1986 treat each other well.[^How-to-Be-Made-with-Creative-Commons-42] But the further removed we are from the person
1987 with whom we are interacting, the less caring our behavior will be.
1988 While the Internet has democratized cultural production, increased
1989 access to knowledge, and connected us in extraordinary ways, it can also
1990 make it easy forget we are dealing with another human.
1991
1992 To counteract the anonymous and impersonal tendencies of how we operate
1993 online, individual creators and corporations who use Creative Commons
1994 licenses work to demonstrate their humanity. For some, this means
1995 pouring their lives out on the page. For others, it means showing their
1996 creative process, giving a glimpse into how they do what they do. As
1997 writer Austin Kleon wrote, "Our work doesn't speak for itself. Human
1998 beings want to know where things came from, how they were made, and who
1999 made them. The stories you tell about the work you do have a huge effect
2000 on how people feel and what they understand about your work, and how
2001 people feel and what they understand about your work affects how they
2002 value it."[^How-to-Be-Made-with-Creative-Commons-43]
2003
2004 A critical component to doing this effectively is not worrying about
2005 being a "brand." That means not being afraid to be vulnerable. Amanda
2006 Palmer says, "When you're afraid of someone's judgment, you can't
2007 connect with them. You're too preoccupied with the task of impressing
2008 them." Not everyone is suited to live life as an open book like Palmer,
2009 and that's OK. There are a lot of ways to be human. The trick is just
2010 avoiding pretense and the temptation to artificially craft an image.
2011 People don't just want the glossy version of you. They can't relate to
2012 it, at least not in a meaningful way.
2013
2014 This advice is probably even more important for businesses and
2015 organizations because we instinctively conceive of them as nonhuman
2016 (though in the United States, corporations are people!). When
2017 corporations and organizations make the people behind them more
2018 apparent, it reminds people that they are dealing with something other
2019 than an anonymous corporate entity. In business-speak, this is about
2020 "humanizing your interactions" with the public.[^How-to-Be-Made-with-Creative-Commons-44] But it can't be a
2021 gimmick. You can't fake being human.
2022
2023 #### Be open and accountable
2024
2025 Transparency helps people understand who you are and why you do what you
2026 do, but it also inspires trust. Max Temkin of Cards Against Humanity
2027 told us, "One of the most surprising things you can do in capitalism is
2028 just be honest with people." That means sharing the good and the bad. As
2029 Amanda Palmer wrote, "You can fix almost anything by authentically
2030 communicating."[^How-to-Be-Made-with-Creative-Commons-45] It isn't about trying to satisfy everyone or trying to
2031 sugarcoat mistakes or bad news, but instead about explaining your
2032 rationale and then being prepared to defend it when people are
2033 critical.[^How-to-Be-Made-with-Creative-Commons-46]
2034
2035 Being accountable does not mean operating on consensus. According to
2036 James Surowiecki, consensus-driven groups tend to resort to
2037 lowest-common-denominator solutions and
2038 avoid the sort of candid exchange of ideas that cultivates healthy
2039 collaboration.[^How-to-Be-Made-with-Creative-Commons-47] Instead, it can be as simple as asking for input and
2040 then giving context and explanation about decisions you make, even if
2041 soliciting feedback and inviting discourse is time-consuming. If you
2042 don't go through the effort to actually respond to the input you
2043 receive, it can be worse than not inviting input in the first place.[^How-to-Be-Made-with-Creative-Commons-48]
2044 But when you get it right, it can guarantee the type of diversity of
2045 thought that helps endeavors excel. And it is another way to get people
2046 involved and invested in what you do.
2047
2048 #### Design for the good actors
2049
2050 Traditional economics assumes people make decisions based solely on
2051 their own economic self-interest.[^How-to-Be-Made-with-Creative-Commons-49] Any relatively introspective human
2052 knows this is a fiction---we are much more complicated beings with a
2053 whole range of needs, emotions, and motivations. In fact, we are
2054 hardwired to work together and ensure fairness.[^How-to-Be-Made-with-Creative-Commons-50] Being Made with
2055 Creative Commons requires an assumption that people will largely act on
2056 those social motivations, motivations that would be considered
2057 "irrational" in an economic sense. As Knowledge Unlatched's Pinter told
2058 us, "It is best to ignore people who try to scare you about free riding.
2059 That fear is based on a very shallow view of what motivates human
2060 behavior." There will always be people who will act in purely selfish
2061 ways, but endeavors that are Made with Creative Commons design for the
2062 good actors.
2063
2064 The assumption that people will largely do the right thing can be a
2065 self-fulfilling prophecy. Shirky wrote in Cognitive Surplus, "Systems
2066 that assume people will act in ways that create public goods, and that
2067 give them opportunities and rewards for doing so, often let them work
2068 together better than neoclassical economics would predict."[^How-to-Be-Made-with-Creative-Commons-51] When we
2069 acknowledge that people are often motivated by something other than
2070 financial self-interest, we design our endeavors in ways that encourage
2071 and accentuate our social instincts.
2072
2073 Rather than trying to exert control over people's behavior, this mode of
2074 operating requires a certain level of trust. We might not realize it,
2075 but our daily lives are already built on trust. As Surowiecki wrote in
2076 The Wisdom of Crowds, "It's impossible for a society to rely on law
2077 alone to make sure citizens act honestly and responsibly. And it's
2078 impossible for any organization to rely on contracts alone to make sure
2079 that its managers and workers live up to their obligation." Instead, we
2080 largely trust that people---mostly strangers---will do what they are
2081 supposed to do.[^How-to-Be-Made-with-Creative-Commons-52] And most often, they do.
2082
2083 #### Treat humans like, well, humans
2084
2085 For creators, treating people as humans means not treating them like
2086 fans. As Kleon says, "If you want fans, you have to be a fan first."[^How-to-Be-Made-with-Creative-Commons-53]
2087 Even if you happen to be one of the few to reach celebrity levels of
2088 fame, you are better off remembering that the people who follow your
2089 work are human, too. Cory Doctorow makes a point to answer every single
2090 email someone sends him. Amanda Palmer spends vast quantities of time
2091 going online to communicate with her public, making a point to listen
2092 just as much as she talks.[^How-to-Be-Made-with-Creative-Commons-54]
2093
2094 The same idea goes for businesses and organizations. Rather than
2095 automating its customer service, the music platform Tribe of Noise makes
2096 a point to ensure its employees have personal, one-on-one interaction
2097 with users.
2098
2099 When we treat people like humans, they typically return the gift in
2100 kind. It's called karma. But social relationships are fragile. It is all
2101 too easy to destroy them if you make the mistake of treating people as
2102 anonymous customers or free labor.[^How-to-Be-Made-with-Creative-Commons-55] Platforms that rely on content from
2103 contributors are especially at risk of creating an exploitative dynamic.
2104 It is important to find ways to acknowledge and pay back the value that
2105 contributors generate. That does not mean you can solve this problem by
2106 simply paying contributors for their time or contributions. As soon as
2107 we introduce money into a relationship---at least when it takes a form
2108 of paying monetary value in exchange for other value---it can
2109 dramatically change the dynamic.[^How-to-Be-Made-with-Creative-Commons-56]
2110
2111 #### State your principles and stick to them
2112
2113 Being Made with Creative Commons makes a statement about who you are and
2114 what you do. The symbolism is powerful. Using Creative Commons licenses
2115 demonstrates adherence to a particular belief system, which generates
2116 goodwill and connects like-minded people to your work. Sometimes people
2117 will be drawn to endeavors that are Made with Creative Commons as a way
2118 of demonstrating their own commitment to the Creative Commons value
2119 system, akin to a political statement. Other times people will identify
2120 and feel connected with an endeavor's separate social mission. Often
2121 both.
2122
2123 The expression of your values doesn't have to be implicit. In fact, many
2124 of the people we interviewed talked about how important it is to state
2125 your guiding principles up front. Lumen Learning attributes a lot of
2126 their success to having been outspoken about the fundamental values that
2127 guide what they do. As a for-profit company, they think their expressed
2128 commitment to low-income students and open licensing has been critical
2129 to their credibility in the OER (open educational resources) community
2130 in which they operate.
2131
2132 When your end goal is not about making a profit, people trust that you
2133 aren't just trying to extract value for your own gain. People notice
2134 when you have a sense of purpose that transcends your own
2135 self-interest.[^How-to-Be-Made-with-Creative-Commons-57] It attracts committed employees, motivates
2136 contributors, and builds trust.
2137
2138 #### Build a community
2139
2140 Endeavors that are Made with Creative Commons thrive when community is
2141 built around what they do. This may mean a community collaborating
2142 together to create something new, or it may simply be a collection of
2143 like-minded people who get to know each other and rally around common
2144 interests or beliefs.[^How-to-Be-Made-with-Creative-Commons-58] To a certain extent, simply being Made with
2145 Creative Commons automatically brings with it some element of community,
2146 by helping connect you to like-minded others who recognize and are drawn
2147 to the values symbolized by
2148 using CC.
2149
2150 To be sustainable, though, you have to work to nurture community. People
2151 have to care---about you and each other. One critical piece to this is
2152 fostering a sense of belonging. As Jono Bacon writes in The Art of
2153 Community, "If there is no belonging, there is no community." For Amanda
2154 Palmer and her band, that meant creating an accepting and inclusive
2155 environment where people felt a part of their "weird little family."[^How-to-Be-Made-with-Creative-Commons-59]
2156 For organizations like Red Hat, that means connecting around common
2157 beliefs or goals. As the CEO Jim Whitehurst wrote in The Open
2158 Organization, "Tapping into passion is especially important in building
2159 the kinds of participative communities that drive open
2160 organizations."[^How-to-Be-Made-with-Creative-Commons-60]
2161
2162 Communities that collaborate together take deliberate planning.
2163 Surowiecki wrote, "It takes a lot of work to put the group together.
2164 It's difficult to ensure that people are working in the group's interest
2165 and not in their own. And when there's a lack of trust between the
2166 members of the group (which isn't surprising given that they don't
2167 really know each other), considerable energy is wasted trying to
2168 determine each other's bona fides."[^How-to-Be-Made-with-Creative-Commons-61] Building true community requires
2169 giving people within the community the power to create or influence the
2170 rules that govern the community.[^How-to-Be-Made-with-Creative-Commons-62] If the rules are created and imposed
2171 in a top-down manner, people feel like they don't have a voice, which in
2172 turn leads to disengagement.
2173
2174 Community takes work, but working together, or even simply being
2175 connected around common interests or values, is in many ways what
2176 sharing is about.
2177
2178 #### Give more to the commons than you take
2179
2180 Conventional wisdom in the marketplace dictates that people should try
2181 to extract as much money as possible from resources. This is essentially
2182 what defines so much of the so-called sharing economy. In an article on
2183 the Harvard Business Review website called "The Sharing Economy Isn't
2184 about Sharing at All," authors Giana Eckhardt and Fleura Bardhi
2185 explained how the anonymous market-driven trans-actions in most
2186 sharing-economy businesses are purely about monetizing access.[^How-to-Be-Made-with-Creative-Commons-63] As Lisa
2187 Gansky put it in her book The Mesh, the primary strategy of the sharing
2188 economy is to sell the same product multiple times, by selling access
2189 rather than ownership.[^How-to-Be-Made-with-Creative-Commons-64] That is not sharing.
2190
2191 Sharing requires adding as much or more value to the ecosystem than you
2192 take. You can't simply treat open content as a free pool of resources
2193 from which to extract value. Part of giving back to the ecosystem is
2194 contributing content back to the public under CC licenses. But it
2195 doesn't have to just be about creating content; it can be about adding
2196 value in other ways. The social blogging platform Medium provides value
2197 to its community by incentivizing good behavior, and the result is an
2198 online space with remarkably high-quality user-generated content and
2199 limited trolling.[^How-to-Be-Made-with-Creative-Commons-65] Opendesk contributes to its community by committing
2200 to help its designers make money, in part by actively curating and
2201 displaying their work on its platform effectively.
2202
2203 In all cases, it is important to openly acknowledge the amount of value
2204 you add versus that which you draw on that was created by others. Being
2205 transparent about this builds credibility and shows you are a
2206 contributing player in the commons. When your endeavor is making money,
2207 that also means apportioning financial compensation in a way that
2208 reflects the value contributed by others, providing more to contributors
2209 when the value they add outweighs the value provided by you.
2210
2211 #### Involve people in what you do
2212
2213 Thanks to the Internet, we can tap into the talents and expertise of
2214 people around the globe. Chris Anderson calls it the Long Tail of
2215 talent.[^How-to-Be-Made-with-Creative-Commons-66] But to make collaboration work, the group has to be effective
2216 at what it is doing, and the people within the group have to find
2217 satisfaction from being involved.[^How-to-Be-Made-with-Creative-Commons-67] This is easier to facilitate for
2218 some types of creative work than it is for others. Groups tied together
2219 online collaborate best when people can work independently and
2220 asynchronously, and particularly for larger groups with loose ties, when
2221 contributors can make simple improvements without a particularly heavy
2222 time
2223 commitment.[^How-to-Be-Made-with-Creative-Commons-68]
2224
2225 As the success of Wikipedia demonstrates, editing an online encyclopedia
2226 is exactly the sort of activity that is perfect for massive co-creation
2227 because small, incremental edits made by a diverse range of people
2228 acting on their own are immensely valuable in the aggregate. Those same
2229 sorts of small contributions would be less useful for many other types
2230 of creative work, and people are inherently less motivated to contribute
2231 when it doesn't appear that their efforts will make much of a
2232 difference.[^How-to-Be-Made-with-Creative-Commons-69]
2233
2234 It is easy to romanticize the opportunities for global cocreation made
2235 possible by the Internet, and, indeed, the successful examples of it are
2236 truly incredible and inspiring. But in a wide range of
2237 circumstances---perhaps more often than not---community cocreation is
2238 not part of the equation, even within endeavors built on CC content.
2239 Shirky wrote, "Sometimes the value of professional work trumps the value
2240 of amateur sharing or a feeling of belonging.[^How-to-Be-Made-with-Creative-Commons-70] The textbook publisher
2241 OpenStax, which distributes all of its material for free under CC
2242 licensing, is an example of this dynamic. Rather than tapping the
2243 community to help cocreate their college textbooks, they invest a
2244 significant amount of time and money to develop professional content.
2245 For individual creators, where the creative work is the basis for what
2246 they do, community cocreation is only rarely a part of the picture. Even
2247 musician Amanda Palmer, who is famous for her openness and involvement
2248 with her fans, said, "The only department where I wasn't open to input
2249 was the writing, the music itself."[^How-to-Be-Made-with-Creative-Commons-71]
2250
2251 While we tend to immediately think of cocreation and remixing when we
2252 hear the word collaboration, you can also involve others in your
2253 creative process in more informal ways, by sharing half-baked ideas and
2254 early drafts, and interacting with the public to incubate ideas and get
2255 feedback. So-called "making in public" opens the door to letting people
2256 feel more invested in your creative work.[^How-to-Be-Made-with-Creative-Commons-72] And it shows a
2257 nonterritorial approach to ideas and information. Stephen Covey (of The
2258 7 Habits of Highly Effective People fame) calls this the abundance
2259 mentality---treating ideas like something plentiful---and it can create
2260 an environment where collaboration flourishes.[^How-to-Be-Made-with-Creative-Commons-73]
2261
2262 There is no one way to involve people in what you do. They key is
2263 finding a way for people to contribute on their terms, compelled by
2264 their own motivations.[^How-to-Be-Made-with-Creative-Commons-74] What that looks like varies wildly depending on
2265 the project. Not every endeavor that is Made with Creative Commons can
2266 be Wikipedia, but every endeavor can find ways to invite the public into
2267 what they do. The goal for any form of collaboration is to move away
2268 from thinking of consumers as passive recipients of your content and
2269 transition them into active participants.[^How-to-Be-Made-with-Creative-Commons-75]
2270
2271 ### Notes
2272
2273 [^How-to-Be-Made-with-Creative-Commons-1]: Alex Osterwalder and Yves Pigneur, Business Model Generation
2274 (Hoboken, NJ: John Wiley and Sons, 2010), 14. A preview of the book
2275 is available at [](http://strategyzer.com/books/business-model-generation).
2276 [^How-to-Be-Made-with-Creative-Commons-2]: Cory Doctorow, Information Doesn't Want to Be Free: Laws for the
2277 Internet Age (San Francisco, CA: McSweeney's, 2014) 68.
2278 [^How-to-Be-Made-with-Creative-Commons-3]: Ibid., 55.
2279 [^How-to-Be-Made-with-Creative-Commons-4]: Chris Anderson, Free: How Today's Smartest Businesses Profit by
2280 Giving Something for Nothing, reprint with new preface (New York:
2281 Hyperion, 2010), 224.
2282 [^How-to-Be-Made-with-Creative-Commons-5]: Doctorow, Information Doesn't Want to Be Free, 44.
2283 [^How-to-Be-Made-with-Creative-Commons-6]: Amanda Palmer, The Art of Asking: Or How I Learned to Stop Worrying
2284 and Let People Help (New York: Grand Central, 2014), 121.
2285 [^How-to-Be-Made-with-Creative-Commons-7]: Chris Anderson, Makers: The New Industrial Revolution (New York:
2286 Signal, 2012), 64.
2287 [^How-to-Be-Made-with-Creative-Commons-8]: David Bollier, Think Like a Commoner: A Short Introduction to the
2288 Life of the Commons (Gabriola Island, BC: New Society, 2014), 70.
2289 [^How-to-Be-Made-with-Creative-Commons-9]: Anderson, Makers, 66.
2290 [^How-to-Be-Made-with-Creative-Commons-10]: Bryan Kramer, Shareology: How Sharing Is Powering the Human Economy
2291 (New York: Morgan James, 2016), 10.
2292 [^How-to-Be-Made-with-Creative-Commons-11]: Anderson, Free, 62.
2293 [^How-to-Be-Made-with-Creative-Commons-12]: Doctorow, Information Doesn't Want to Be Free, 38.
2294 [^How-to-Be-Made-with-Creative-Commons-13]: Bollier, Think Like a Commoner, 68.
2295 [^How-to-Be-Made-with-Creative-Commons-14]: Anderson, Free, 86.
2296 [^How-to-Be-Made-with-Creative-Commons-15]: Doctorow, Information Doesn't Want to Be Free, 144.
2297 [^How-to-Be-Made-with-Creative-Commons-16]: Anderson, Free, 123.
2298 [^How-to-Be-Made-with-Creative-Commons-17]: Ibid., 132.
2299 [^How-to-Be-Made-with-Creative-Commons-18]: Ibid., 70.
2300 [^How-to-Be-Made-with-Creative-Commons-19]: James Surowiecki, The Wisdom of Crowds (New York: Anchor Books,
2301 2005), 124. Surowiecki says, "The measure of success of laws and
2302 contracts is how rarely they are invoked."
2303 [^How-to-Be-Made-with-Creative-Commons-20]: Anderson, Free, 44.
2304 [^How-to-Be-Made-with-Creative-Commons-21]: Osterwalder and Pigneur, Business Model Generation, 23.
2305 [^How-to-Be-Made-with-Creative-Commons-22]: Anderson, Free, 67.
2306 [^How-to-Be-Made-with-Creative-Commons-23]: Ibid., 58.
2307 [^How-to-Be-Made-with-Creative-Commons-24]: Anderson, Makers, 71.
2308 [^How-to-Be-Made-with-Creative-Commons-25]: Clay Shirky, Cognitive Surplus: How Technology Makes Consumers into
2309 Collaborators (London: Penguin Books, 2010), 78.
2310 [^How-to-Be-Made-with-Creative-Commons-26]: Ibid., 21.
2311 [^How-to-Be-Made-with-Creative-Commons-27]: Doctorow, Information Doesn't Want to Be Free, 43.
2312 [^How-to-Be-Made-with-Creative-Commons-28]: William Landes Foster, Peter Kim, and Barbara Christiansen, "Ten
2313 Nonprofit Funding Models," Stanford Social Innovation Review, Spring
2314 2009, [](http://ssir.org/articles/entry/ten\_nonprofit\_funding\_models).
2315 [^How-to-Be-Made-with-Creative-Commons-29]: Shirky, Cognitive Surplus, 111.
2316 [^How-to-Be-Made-with-Creative-Commons-30]: Osterwalder and Pigneur, Business Model Generation, 30.
2317 [^How-to-Be-Made-with-Creative-Commons-31]: Jim Whitehurst, The Open Organization: Igniting Passion and
2318 Performance (Boston: Harvard Business Review Press, 2015), 202.
2319 [^How-to-Be-Made-with-Creative-Commons-32]: Anderson, Free, 71.
2320 [^How-to-Be-Made-with-Creative-Commons-33]: Ibid., 231.
2321 [^How-to-Be-Made-with-Creative-Commons-34]: Ibid., 97.
2322 [^How-to-Be-Made-with-Creative-Commons-35]: Anderson, Makers, 107.
2323 [^How-to-Be-Made-with-Creative-Commons-36]: Osterwalder and Pigneur, Business Model Generation, 89.
2324 [^How-to-Be-Made-with-Creative-Commons-37]: Ibid., 92.
2325 [^How-to-Be-Made-with-Creative-Commons-38]: Anderson, Free, 142.
2326 [^How-to-Be-Made-with-Creative-Commons-39]: Osterwalder and Pigneur, Business Model Generation, 32.
2327 [^How-to-Be-Made-with-Creative-Commons-40]: Bollier, Think Like a Commoner, 150.
2328 [^How-to-Be-Made-with-Creative-Commons-41]: Ibid., 134.
2329 [^How-to-Be-Made-with-Creative-Commons-42]: Dan Ariely, Predictably Irrational: The Hidden Forces That Shape Our
2330 Decisions, rev. ed. (New York: Harper Perennial, 2010), 109.
2331 [^How-to-Be-Made-with-Creative-Commons-43]: Austin Kleon, Show Your Work: 10 Ways to Share Your Creativity and
2332 Get Discovered (New York: Workman, 2014), 93.
2333 [^How-to-Be-Made-with-Creative-Commons-44]: Kramer, Shareology, 76.
2334 [^How-to-Be-Made-with-Creative-Commons-45]: Palmer, Art of Asking, 252.
2335 [^How-to-Be-Made-with-Creative-Commons-46]: Whitehurst, Open Organization, 145.
2336 [^How-to-Be-Made-with-Creative-Commons-47]: Surowiecki, Wisdom of Crowds, 203.
2337 [^How-to-Be-Made-with-Creative-Commons-48]: Whitehurst, Open Organization, 80.
2338 [^How-to-Be-Made-with-Creative-Commons-49]: Bollier, Think Like a Commoner, 25.
2339 [^How-to-Be-Made-with-Creative-Commons-50]: Ibid., 31.
2340 [^How-to-Be-Made-with-Creative-Commons-51]: Shirky, Cognitive Surplus, 112.
2341 [^How-to-Be-Made-with-Creative-Commons-52]: Surowiecki, Wisdom of Crowds, 124.
2342 [^How-to-Be-Made-with-Creative-Commons-53]: Kleon, Show Your Work, 127.
2343 [^How-to-Be-Made-with-Creative-Commons-54]: Palmer, Art of Asking, 121.
2344 [^How-to-Be-Made-with-Creative-Commons-55]: Ariely, Predictably Irrational, 87.
2345 [^How-to-Be-Made-with-Creative-Commons-56]: Ibid., 105.
2346 [^How-to-Be-Made-with-Creative-Commons-57]: Ibid., 36.
2347 [^How-to-Be-Made-with-Creative-Commons-58]: Jono Bacon, The Art of Community, 2nd ed. (Sebastopol, CA: O'Reilly
2348 Media, 2012), 36.
2349 [^How-to-Be-Made-with-Creative-Commons-59]: Palmer, Art of Asking, 98.
2350 [^How-to-Be-Made-with-Creative-Commons-60]: Whitehurst, Open Organization, 34.
2351 [^How-to-Be-Made-with-Creative-Commons-61]: Surowiecki, Wisdom of Crowds, 200.
2352 [^How-to-Be-Made-with-Creative-Commons-62]: Bollier, Think Like a Commoner, 29.
2353 [^How-to-Be-Made-with-Creative-Commons-63]: Giana Eckhardt and Fleura Bardhi, "The Sharing Economy Isn't about
2354 Sharing at All," Harvard Business Review (website), January 28,
2355 2015, [](http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all).
2356 [^How-to-Be-Made-with-Creative-Commons-64]: Lisa Gansky, The Mesh: Why the Future of Business Is Sharing,
2357 reprint with new epilogue (New York: Portfolio, 2012).
2358 [^How-to-Be-Made-with-Creative-Commons-65]: David Lee, "Inside Medium: An Attempt to Bring Civility to the
2359 Internet," BBC News, March 3, 2016,
2360 [](http://www.bbc.com/news/technology-35709680).
2361 [^How-to-Be-Made-with-Creative-Commons-66]: Anderson, Makers, 148.
2362 [^How-to-Be-Made-with-Creative-Commons-67]: Shirky, Cognitive Surplus, 164.
2363 [^How-to-Be-Made-with-Creative-Commons-68]: Whitehurst, foreword to Open Organization.
2364 [^How-to-Be-Made-with-Creative-Commons-69]: Shirky, Cognitive Surplus, 144.
2365 [^How-to-Be-Made-with-Creative-Commons-70]: Ibid., 154.
2366 [^How-to-Be-Made-with-Creative-Commons-71]: Palmer, Art of Asking, 163.
2367 [^How-to-Be-Made-with-Creative-Commons-72]: Anderson, Makers, 173.
2368 [^How-to-Be-Made-with-Creative-Commons-73]: Tom Kelley and David Kelley, Creative Confidence: Unleashing the
2369 Potential within Us All (New York: Crown, 2013), 82.
2370 [^How-to-Be-Made-with-Creative-Commons-74]: Whitehurst, foreword to Open Organization.
2371 [^How-to-Be-Made-with-Creative-Commons-75]: Rachel Botsman and Roo Rogers, What's Mine Is Yours: The Rise of
2372 Collaborative Consumption (New York: Harper Business, 2010), 188.
2373
2374 ## The Creative Commons Licenses
2375
2376 All of the Creative Commons licenses grant a basic set of permissions.
2377 At a minimum, a CC-
2378 licensed work can be copied and shared in its original form for
2379 noncommercial purposes so long as attribution is given to the creator.
2380 There are six licenses in the CC license suite that build on that basic
2381 set of permissions, ranging from the most restrictive (allowing only
2382 those basic permissions to share unmodified copies for noncommercial
2383 purposes) to the most permissive (reusers can do anything they want with
2384 the work, even for commercial purposes, as long as they give the creator
2385 credit). The licenses are built on copyright and do not cover other
2386 types of rights that creators might have in their works, like patents or
2387 trademarks.
2388
2389 Here are the six licenses:
2390
2391 ![](Pictures/10000201000001930000008D83BF99FC0821C489.png){width="40%"
2392 }
2393
2394 The Attribution license (CC BY) lets others distribute, remix, tweak,
2395 and build upon your work, even commercially, as long as they credit you
2396 for the original creation. This is the most accommodating of licenses
2397 offered. Recommended for maximum dissemination and use of licensed
2398 materials.
2399
2400 ![](Pictures/10000201000001930000008DFD3592CB17C4EC38.png){width="40%"
2401 }
2402
2403 The Attribution-Share-Alike license (CC BY-SA) lets others remix, tweak,
2404 and build upon your work, even for commercial purposes, as long as they
2405 credit you and license their new creations under identical terms. This
2406 license is often compared to "copyleft" free and open source software
2407 licenses. All new works based on yours will carry the same license, so
2408 any derivatives will also allow commercial use.
2409
2410 ![](Pictures/10000201000001930000008D254882DE24793FEA.png){width="40%"
2411 }
2412
2413 The Attribution-NoDerivs license (CC BY-ND) allows for redistribution,
2414 commercial and noncommercial, as long as it is passed along unchanged
2415 with credit to you.
2416
2417 ![](Pictures/10000201000001930000008DCAF78FB61D1CBDA6.png){width="40%"
2418 }
2419
2420 The Attribution-NonCommercial license (CC BY-NC) lets others remix,
2421 tweak, and build upon your work noncommercially. Although their new
2422 works must also acknowledge you, they don't have to license their
2423 derivative works on the same terms.
2424
2425 ![](Pictures/10000201000001930000008D16DA603376395620.png){width="40%"
2426 }
2427
2428 The Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA) lets
2429 others remix, tweak, and build upon your work noncommercially, as long
2430 as they credit you and license their new creations under the same terms.
2431
2432 ![](Pictures/10000201000001930000008DC3FEF92B21310965.png){width="40%"
2433 }
2434
2435 The Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND) is the most
2436 restrictive of our six main licenses, only allowing others to download
2437 your works and share them with others as long as they credit you, but
2438 they can't change them or use them commercially.
2439
2440 In addition to these six licenses, Creative Commons has two
2441 public-domain tools---one for creators and the other for those who
2442 manage collections of existing works by authors whose terms of copyright
2443 have expired:
2444
2445 ![](Pictures/10000201000001900000008DBE3414994CD27786.png){width="40%"
2446 }
2447
2448 CC0 enables authors and copyright owners to dedicate their works to the
2449 worldwide public domain ("no rights reserved").
2450
2451 ![](Pictures/10000201000001900000008D36DCD649C5B1411F.png){width="40%"
2452 }
2453
2454 The Creative Commons Public Domain Mark facilitates the labeling and
2455 discovery of works that are already free of known copyright
2456 restrictions.
2457
2458 In our case studies, some use just one Creative Commons license, others
2459 use several. Attribution (found in thirteen case studies) and
2460 Attribution-ShareAlike (found in eight studies) were the most common,
2461 with the other licenses coming up in four or so case studies, including
2462 the public-domain tool CC0. Some of the organizations we profiled offer
2463 both digital content and software: by using open-source-software
2464 licenses for the software code and Creative Commons licenses for digital
2465 content, they amplify their involvement with and commitment to sharing.
2466
2467 There is a popular misconception that the three NonCommercial licenses
2468 offered by CC are the only options for those who want to make money off
2469 their work. As we hope this book makes clear, there are many ways to
2470 make endeavors that are Made with Creative Commons sustainable.
2471 Reserving commercial rights is only one of those ways. It is certainly
2472 true that a license that allows others to make commercial use of your
2473 work (CC BY, CC BY-SA, and CC BY-ND) forecloses some traditional revenue
2474 streams. If you apply an Attribution (CC BY) license to your book, you
2475 can't force a film company to pay you royalties if they turn your book
2476 into a feature-length film, or prevent another company from selling
2477 physical copies of your work.
2478
2479 The decision to choose a NonCommercial and/or NoDerivs license comes
2480 down to how much you need to retain control over the creative work. The
2481 NonCommercial and NoDerivs licenses are ways of reserving some
2482 significant portion of the exclusive bundle of rights that copyright
2483 grants to creators. In some cases, reserving those rights is important
2484 to how you bring in revenue. In other cases, creators use a
2485 NonCommercial or NoDerivs license because they can't give up on the
2486 dream of hitting the creative jackpot. The music platform Tribe of Noise
2487 told us the NonCommercial licenses were popular among their users
2488 because people still held out the dream of having a major record label
2489 discover their work.
2490
2491 Other times the decision to use a more restrictive license is due to a
2492 concern about the integrity of the work. For example, the nonprofit
2493 TeachAIDS uses a NoDerivs license for its educational materials because
2494 the medical subject matter is particularly important to get right.
2495
2496 There is no one right way. The NonCommercial and NoDerivs restrictions
2497 reflect the values and preferences of creators about how their creative
2498 work should be reused, just as the ShareAlike license reflects a
2499 different set of values, one that is less about controlling access to
2500 their own work and more about ensuring that whatever gets created with
2501 their work is available to all on the same terms. Since the beginning of
2502 the commons, people have been setting up structures that helped regulate
2503 the way in which shared resources were used. The CC licenses are an
2504 attempt to standardize norms across all domains.
2505
2506 Note
2507
2508 For more about the licenses including examples and tips on sharing your
2509 work in the digital commons, start with the Creative Commons page called
2510 "Share Your Work" at
2511
2512 [](http://creativecommons.org/share-your-work/).
2513
2514
2515 # The Case Studies
2516
2517 The twenty-four case studies in this section were chosen from hundreds
2518 of nominations received from Kickstarter backers, Creative Commons
2519 staff, and the global Creative Commons community. We selected eighty
2520 potential candidates that represented a mix of industries, content
2521 types, revenue streams, and parts of the world. Twelve of the case
2522 studies were selected from that group based on votes cast by Kickstarter
2523 backers, and the other twelve were selected by us.
2524
2525 We did background research and conducted interviews for each case study,
2526 based on the same set of basic questions about the endeavor. The idea
2527 for each case study is to tell the story about the endeavor and the role
2528 sharing plays within it, largely the way in which it was told to us by
2529 those we interviewed.
2530
2531 ## Arduino
2532 >
2533 > Arduino is a for-profit open-source electronics platform and computer
2534 > hardware and software company. Founded in 2005 in Italy.
2535 >
2536 > [](http://www.arduino.cc)
2537 >
2538 > **Revenue model**: charging for physical copies (sales of boards, modules,
2539 > shields, and kits), licensing a trademark (fees paid by those who want
2540 > to sell Arduino products using their name)
2541 >
2542 > **Interview date**: February 4, 2016
2543 >
2544 > **Interviewees**: David Cuartielles and Tom Igoe, cofounders
2545 >
2546 > Profile written by Paul Stacey
2547
2548 In 2005, at the Interaction Design Institute Ivrea in northern Italy,
2549 teachers and students needed an easy way to use electronics and
2550 programming to quickly prototype design ideas. As musicians, artists,
2551 and designers, they needed a platform that didn't require engineering
2552 expertise. A group of teachers and students, including Massimo Banzi,
2553 David Cuartielles, Tom Igoe, Gianluca Martino, and David Mellis, built a
2554 platform that combined different open technologies. They called it
2555 Arduino. The platform integrated software, hardware, microcontrollers,
2556 and electronics. All aspects of the platform were openly licensed:
2557 hardware designs and documentation with the Attribution-Share-Alike
2558 license (CC BY-SA), and software with the GNU General Public License.
2559
2560 Arduino boards are able to read inputs---light on a sensor, a finger on
2561 a button, or a Twitter message---and turn it into outputs---activating a
2562 motor, turning on an LED, publishing something online. You send a set of
2563 instructions to the microcontroller on the board by using the Arduino
2564 programming language and Arduino software (based on a piece of
2565 open-source software called Processing, a programming tool used to make
2566 visual art).
2567
2568 "The reasons for making Arduino open source are complicated," Tom says.
2569 Partly it was about supporting flexibility. The open-source nature of
2570 Arduino empowers users to modify it and create a lot of different
2571 variations, adding on top of what the founders build. David says this
2572 "ended up strengthening the platform far beyond what we had even thought
2573 of building."
2574
2575 For Tom another factor was the impending closure of the Ivrea design
2576 school. He'd seen other organizations close their doors and all their
2577 work and research just disappear. Open-sourcing ensured that Arduino
2578 would outlive the Ivrea closure. Persistence is one thing Tom really
2579 likes about open source. If key people leave, or a company shuts down,
2580 an open-source product lives on. In Tom's view, "Open sourcing makes it
2581 easier to trust a
2582 product."
2583
2584 With the school closing, David and some of the other Arduino founders
2585 started a consulting firm and multidisciplinary design studio they
2586 called Tinker, in London. Tinker designed products and services that
2587 bridged the digital and the physical, and they taught people how to use
2588 new technologies in creative ways. Revenue from Tinker was invested in
2589 sustaining and enhancing Arduino.
2590
2591 For Tom, part of Arduino's success is because the founders made
2592 themselves the first customer of their product. They made products they
2593 themselves personally wanted. It was a matter of "I need this thing,"
2594 not "If we make this, we'll make a lot of money." Tom notes that being
2595 your own first customer makes you more confident and convincing at
2596 selling your product.
2597
2598 Arduino's business model has evolved over time---and Tom says model is a
2599 grandiose term for it. Originally, they just wanted to make a few boards
2600 and get them out into the world. They started out with two hundred
2601 boards, sold them, and made a little profit. They used that to make
2602 another thousand, which generated enough revenue to make five thousand.
2603 In the early days, they simply tried to generate enough funding to keep
2604 the venture going day to day. When they hit the ten thousand mark, they
2605 started to think about Arduino as a company. By then it was clear you
2606 can open-source the design but still manufacture the physical product.
2607 As long as it's a quality product and sold at a reasonable price, people
2608 will buy it.
2609
2610 Arduino now has a worldwide community of makers---students, hobbyists,
2611 artists, programmers, and professionals. Arduino provides a wiki called
2612 Playground (a wiki is where all users can edit and add pages,
2613 contributing to and benefiting from collective research). People share
2614 code, circuit diagrams, tutorials, DIY instructions, and tips and
2615 tricks, and show off their projects. In addition, there's a
2616 multilanguage discussion forum where users can get help using Arduino,
2617 discuss topics like robotics, and make suggestions for new Arduino
2618 product designs. As of January 2017, 324,928 members had made 2,989,489
2619 posts on 379,044 topics. The worldwide community of makers has
2620 contributed an incredible amount of accessible knowledge helpful to
2621 novices and experts alike.
2622
2623 Transitioning Arduino from a project to a company was a big step. Other
2624 businesses who made boards were charging a lot of money for them.
2625 Arduino wanted to make theirs available at a low price to people across
2626 a wide range of industries. As with any business, pricing was key. They
2627 wanted prices that would get lots of customers but were also high enough
2628 to sustain the business.
2629
2630 For a business, getting to the end of the year and not being in the red
2631 is a success. Arduino may have an open-licensing strategy, but they are
2632 still a business, and all the things needed to successfully run one
2633 still apply. David says, "If you do those other things well, sharing
2634 things in an open-source way can only help you."
2635
2636 While openly licensing the designs, documentation, and software ensures
2637 longevity, it does have risks. There's a possibility that others will
2638 create knockoffs, clones, and copies. The CC BY-SA license means anyone
2639 can produce copies of their boards, redesign them, and even sell boards
2640 that copy the design. They don't have to pay a license fee to Arduino or
2641 even ask permission. However, if they republish the design of the board,
2642 they have to give attribution to Arduino. If they change the design,
2643 they must release the new design using the same Creative Commons license
2644 to ensure that the new version is equally free and open.
2645
2646 Tom and David say that a lot of people have built companies off of
2647 Arduino, with dozens of Arduino derivatives out there. But in contrast
2648 to closed business models that can wring money out of the system over
2649 many years because there is no competition, Arduino founders saw
2650 competition as keeping them honest, and aimed for an environment of
2651 collaboration. A benefit of open over closed is the many new ideas and
2652 designs others have contributed back to the Arduino ecosystem, ideas and
2653 designs that Arduino and the Arduino community use and incorporate into
2654 new products.
2655
2656 Over time, the range of Arduino products has diversified, changing and
2657 adapting to new needs and challenges. In addition to simple entry level
2658 boards, new products have been added ranging from enhanced boards that
2659 provide advanced functionality and faster performance, to boards for
2660 creating Internet of Things applications, wearables, and 3-D printing.
2661 The full range of official Arduino products includes boards, modules (a
2662 smaller form-factor of classic boards), shields (elements that can be
2663 plugged onto a board to give it extra features), and kits.[^Arduino-1]
2664
2665 Arduino's focus is on high-quality boards, well-designed support
2666 materials, and the building of community; this focus is one of the keys
2667 to their success. And being open lets you build a real community. David
2668 says Arduino's community is a big strength and something that really
2669 does matter---in his words, "It's good business." When they started, the
2670 Arduino team had almost entirely no idea how to build a community. They
2671 started by conducting numerous workshops, working directly with people
2672 using the platform to make sure the hardware and software worked the way
2673 it was meant to work and solved people's problems. The community grew
2674 organically from there.
2675
2676 A key decision for Arduino was trademarking the name. The founders
2677 needed a way to guarantee to people that they were buying a quality
2678 product from a company committed to open-source values and knowledge
2679 sharing. Trademarking the Arduino name and logo expresses that guarantee
2680 and helps customers easily identify their products, and the products
2681 sanctioned by them. If others want to sell boards using the Arduino name
2682 and logo, they have to pay a small fee to Arduino. This allows Arduino
2683 to scale up manufacturing and distribution while at the same time
2684 ensuring the Arduino brand isn't hurt by low-quality copies.
2685
2686 Current official manufacturers are Smart Projects in Italy, SparkFun in
2687 the United States, and Dog Hunter in Taiwan/China. These are the only
2688 manufacturers that are allowed to use the Arduino logo on their boards.
2689 Trademarking their brand provided the founders with a way to protect
2690 Arduino, build it out further, and fund software and tutorial
2691 development. The trademark-licensing fee for the brand became Arduino's
2692 revenue-generating model.
2693
2694 How far to open things up wasn't always something the founders perfectly
2695 agreed on. David, who was always one to advocate for opening things up
2696 more, had some fears about protecting the Arduino name, thinking people
2697 would be mad if they policed their brand. There was some early backlash
2698 with a project called Freeduino, but overall, trademarking and branding
2699 has been a critical tool for Arduino.
2700
2701 David encourages people and businesses to start by sharing everything as
2702 a default strategy, and then think about whether there is anything that
2703 really needs to be protected and why. There are lots of good reasons to
2704 not open up certain elements. This strategy of sharing everything is
2705 certainly the complete opposite of how today's world operates, where
2706 nothing is shared. Tom suggests a business formalize which elements are
2707 based on open sharing and which are closed. An Arduino blog post from
2708 2013 entitled "Send In the Clones," by one of the founders Massimo
2709 Banzi, does a great job of explaining the full complexities of how
2710 trademarking their brand has played out, distinguishing between official
2711 boards and those that are clones, derivatives, compatibles, and
2712 counterfeits.[^Arduino-2]
2713
2714 For David, an exciting aspect of Arduino is the way lots of people can
2715 use it to adapt technology in many different ways. Technology is always
2716 making more things possible but doesn't always focus on making it easy
2717 to use and adapt. This is where Arduino steps in. Arduino's goal is
2718 "making things that help other people make things."
2719
2720 Arduino has been hugely successful in making technology and electronics
2721 reach a larger audience. For Tom, Arduino has been about "the
2722 democratization of technology." Tom sees Arduino's open-source strategy
2723 as helping the world get over the idea that technology has to be
2724 protected. Tom says, "Technology is a literacy everyone should learn."
2725
2726 Ultimately, for Arduino, going open has been good business---good for
2727 product development, good for distribution, good for pricing, and good
2728 for manufacturing.
2729
2730 ### Web links
2731
2732 [^Arduino-1]: [](http://www.arduino.cc/en/Main/Products)
2733 [^Arduino-2]: [](http://blog.arduino.cc/2013/07/10/send-in-the-clones/)
2734
2735 ## Ártica
2736 >
2737 > Ártica provides online courses and consulting services focused on how to
2738 > use digital technology to share knowledge and enable collaboration in
2739 > arts and culture. Founded in 2011 in Uruguay.
2740 >
2741 > [](http://www.articaonline.com)
2742 >
2743 > **Revenue model**: charging for custom services
2744 >
2745 > **Interview date**: March 9, 2016
2746 >
2747 > **Interviewees**: Mariana Fossatti and Jorge Gemetto, cofounders
2748 >
2749 > Profile written by Sarah Hinchliff Pearson
2750
2751 The story of Mariana Fossatti and Jorge Gemetto's business, Ártica, is
2752 the ultimate example of DIY. Not only are they successful entrepreneurs,
2753 the niche in which their small business operates is essentially one they
2754 built themselves.
2755
2756 Their dream jobs didn't exist, so they created them.
2757
2758 In 2011, Mariana was a sociologist working for an international
2759 organization to develop research and online education about
2760 rural-development issues. Jorge was a psychologist, also working in
2761 online education. Both were bloggers and heavy users of social media,
2762 and both had a passion for arts and culture. They decided to take their
2763 skills in digital technology and online learning and apply them to a
2764 topic area they loved. They launched Ártica, an online business that
2765 provides education and consulting for people and institutions creating
2766 artistic and cultural projects on the Internet.
2767
2768 Ártica feels like a uniquely twenty-first century business. The small
2769 company has a global online presence with no physical offices. Jorge and
2770 Mariana live in Uruguay, and the other two full-time employees, who
2771 Jorge and Mariana have never actually met in person, live in Spain. They
2772 started by creating a MOOC (massive open online course) about remix
2773 culture and collaboration in the arts, which gave them a direct way to
2774 reach an international audience, attracting students from across Latin
2775 America and Spain. In other words, it is the classic Internet story of
2776 being able to directly tap into an audience without relying upon
2777 gatekeepers or intermediaries.
2778
2779 Ártica offers personalized education and consulting services, and helps
2780 clients implement projects. All of these services are customized. They
2781 call it an "artisan" process because of the time and effort it takes to
2782 adapt their work for the particular needs of students and clients. "Each
2783 student or client is paying for a specific solution to his or her
2784 problems and questions," Mariana said. Rather than sell access to their
2785 content, they provide it for free and charge for the personalized
2786 services.
2787
2788 When they started, they offered a smaller number of courses designed to
2789 attract large audiences. "Over the years, we realized that online
2790 communities are more specific than we thought," Mariana said. Ártica now
2791 provides more options for classes and has lower enrollment in each
2792 course. This means they can provide more attention to individual
2793 students and offer classes on more specialized topics.
2794
2795 Online courses are their biggest revenue stream, but they also do more
2796 than a dozen consulting projects each year, ranging from digitization to
2797 event planning to marketing campaigns. Some are significant in scope,
2798 particularly when they work with cultural institutions, and some are
2799 smaller projects commissioned by individual artists.
2800
2801 Ártica also seeks out public and private funding for specific projects.
2802 Sometimes, even if they are unsuccessful in subsidizing a project like a
2803 new course or e-book, they will go ahead because they believe in it.
2804 They take the stance that every new project leads them to something new,
2805 every new resource they create opens new doors.
2806
2807 Ártica relies heavily on their free Creative Commons--licensed content
2808 to attract new students and clients. Everything they create---online
2809 education, blog posts, videos---is published under an
2810 Attribution-ShareAlike license (CC BY-SA). "We use a ShareAlike license
2811 because we want to give the greatest freedom to our students and
2812 readers, and we also want that freedom to be viral," Jorge said. For
2813 them, giving others the right to reuse and remix their content is a
2814 fundamental value. "How can you offer an online educational service
2815 without giving permission to download, make and keep copies, or print
2816 the educational resources?" Jorge said. "If we want to do the best for
2817 our students---those who trust in us to the point that they are willing
2818 to pay online without face-to-face contact---we have to offer them a
2819 fair and ethical agreement."
2820
2821 They also believe sharing their ideas and expertise openly helps them
2822 build their reputation and visibility. People often share and cite their
2823 work. A few years ago, a publisher even picked up one of their e-books
2824 and distributed printed copies. Ártica views reuse of their work as a
2825 way to open up new opportunities for their business.
2826
2827 This belief that openness creates new opportunities reflects another
2828 belief---in serendipity. When describing their process for creating
2829 content, they spoke of all of the spontaneous and organic ways they find
2830 inspiration. "Sometimes, the collaborative process starts with a
2831 conversation between us, or with friends from other projects," Jorge
2832 said. "That can be the first step for a new blog post or another simple
2833 piece of content, which can evolve to a more complex product in the
2834 future, like a course or a book."
2835
2836 Rather than planning their work in advance, they let their creative
2837 process be dynamic. "This doesn't mean that we don't need to work hard
2838 in order to get good professional results, but the design process is
2839 more flexible," Jorge said. They share early and often, and they adjust
2840 based on what they learn, always exploring and testing new ideas and
2841 ways of operating. In many ways, for them, the process is just as
2842 important as the final product.
2843
2844 People and relationships are also just as important, sometimes more. "In
2845 the educational and cultural business, it is more important to pay
2846 attention to people and process, rather than content or specific formats
2847 or materials," Mariana said. "Materials and content are fluid. The
2848 important thing is the relationships."
2849
2850 Ártica believes in the power of the network. They seek to make
2851 connections with people and institutions across the globe so they can
2852 learn from them and share their knowledge.
2853
2854 At the core of everything Ártica does is a set of values. "Good content
2855 is not enough," Jorge said. "We also think that it is very important to
2856 take a stand for some things in the cultural sector." Mariana and Jorge
2857 are activists. They defend free culture (the movement promoting the
2858 freedom to modify and distribute creative work) and work to demonstrate
2859 the intersection between free culture and other social-justice
2860 movements. Their efforts to involve people in their work and enable
2861 artists and cultural institutions to better use technology are all tied
2862 closely to their belief system. Ultimately, what drives their work is a
2863 mission to democratize art and culture.
2864
2865 Of course, Ártica also has to make enough money to cover its expenses.
2866 Human resources are, by far, their biggest expense. They tap a network
2867 of collaborators on a case-by-case basis and hire contractors for
2868 specific projects. Whenever possible, they draw from artistic and
2869 cultural resources in the commons, and they rely on free software. Their
2870 operation is small, efficient, and sustainable, and because of that, it
2871 is a success.
2872
2873 "There are lots of people offering online courses," Jorge said. "But it
2874 is easy to differentiate us. We have an approach that is very specific
2875 and personal." Ártica's model is rooted in the personal at every level.
2876 For Mariana and Jorge, success means doing what brings them personal
2877 meaning and purpose, and doing it sustainably and collaboratively.
2878
2879 In their work with younger artists, Mariana and Jorge try to emphasize
2880 that this model of success is just as valuable as the picture of success
2881 we get from the media. "If they seek only the traditional type of
2882 success, they will get frustrated," Mariana said. "We try to show them
2883 another image of what it looks like."
2884
2885 ## Blender Institute
2886 >
2887 > The Blender Institute is an animation studio that creates 3-D films
2888 > using Blender software. Founded in 2006 in the Netherlands.
2889 >
2890 > [](http://www.blender.org)
2891 >
2892 > **Revenue model**: crowdfunding (subscription-based), charging for physical
2893 > copies, selling merchandise
2894 >
2895 > **Interview date**: March 8, 2016
2896 >
2897 > **Interviewee**: Francesco Siddi, production coordinator
2898 >
2899 > Profile written by Sarah Hinchliff Pearson
2900
2901 For Ton Roosendaal, the creator of Blender software and its related
2902 entities, sharing is practical. Making their 3-D content creation
2903 software available under a free software license has been integral to
2904 its development and popularity. Using that software to make movies that
2905 were licensed with Creative Commons pushed that development even
2906 further. Sharing enables people to participate and to interact with and
2907 build upon the technology and content they create in a way that benefits
2908 Blender and its community in concrete ways.
2909
2910 Each open-movie project Blender runs produces a host of openly licensed
2911 outputs, not just the final film itself but all of the source material
2912 as well. The creative process also enhances the development of the
2913 Blender software because the technical team responds directly to the
2914 needs of the film production team, creating tools and features that make
2915 their lives easier. And, of course, each project involves a long,
2916 rewarding process for the creative and technical community working
2917 together.
2918
2919 Rather than just talking about the theoretical benefits of sharing and
2920 free culture, Ton is very much about doing and making free culture.
2921 Blender's production coordinator Francesco Siddi told us, "Ton believes
2922 if you don't make content using your tools, then you're not doing
2923 anything."
2924
2925 Blender's history begins in the late 1990s, when Ton created the Blender
2926 software. Originally, the software was an in-house resource for his
2927 animation studio based in the Netherlands. Investors became interested
2928 in the software, so he began marketing the software to the public,
2929 offering a free version in addition to a paid version. Sales were
2930 disappointing, and his investors gave up on the endeavor in the early
2931 2000s. He made a deal with investors---if he could raise enough money,
2932 he could then make the Blender software available under the GNU General
2933 Public License.
2934
2935 This was long before Kickstarter and other online crowdfunding sites
2936 existed, but Ton ran his own version of a crowdfunding campaign and
2937 quickly raised the money he needed. The Blender software became freely
2938 available for anyone to use. Simply applying the General Public License
2939 to the software, however, was not enough to create a thriving community
2940 around it. Francesco told us, "Software of this complexity relies on
2941 people and their vision of how people work together. Ton is a fantastic
2942 community builder and manager, and he put a lot of work into fostering a
2943 community of developers so that the project could live."
2944
2945 Like any successful free and open-source software project, Blender
2946 developed quickly because the community could make fixes and
2947 improvements. "Software should be free and open to hack," Francesco
2948 said. "Otherwise, everyone is doing the same thing in the dark for ten
2949 years." Ton set up the Blender Foundation to oversee and steward the
2950 software development and maintenance.
2951
2952 After a few years, Ton began looking for new ways to push development of
2953 the software. He came up with the idea of creating CC-licensed films
2954 using the Blender software. Ton put a call online for all interested and
2955 skilled artists. Francesco said the idea was to get the best artists
2956 available, put them in a building together with the best developers, and
2957 have them work together. They would not only produce high-quality openly
2958 licensed content, they would improve the Blender software in the
2959 process.
2960
2961 They turned to crowdfunding to subsidize the costs of the project. They
2962 had about twenty people working full-time for six to ten months, so the
2963 costs were significant. Francesco said that when their crowdfunding
2964 campaign succeeded, people were astounded. "The idea that making money
2965 was possible by producing CC-licensed material was mind-blowing to
2966 people," he said. "They were like, 'I have to see it to believe it.'"
2967
2968 The first film, which was released in 2006, was an experiment. It was so
2969 successful that Ton decided to set up the Blender Institute, an entity
2970 dedicated to hosting open-movie projects. The Blender Institute's next
2971 project was an even bigger success. The film, Big Buck Bunny, went
2972 viral, and its animated characters were picked up by marketers.
2973
2974 Francesco said that, over time, the Blender Institute projects have
2975 gotten bigger and more prominent. That means the filmmaking process has
2976 become more complex, combining technical experts and artists who focus
2977 on storytelling. Francesco says the process is almost on an industrial
2978 scale because of the number of moving parts. This requires a lot of
2979 specialized assistance, but the Blender Institute has no problem finding
2980 the talent it needs to help on projects. "Blender hardly does any
2981 recruiting for film projects because the talent emerges naturally,"
2982 Francesco said. "So many people want to work with us, and we can't
2983 always hire them because of budget constraints."
2984
2985 Blender has had a lot of success raising money from its community over
2986 the years. In many ways, the pitch has gotten easier to make. Not only
2987 is crowdfunding simply more familiar to the public, but people know and
2988 trust Blender to deliver, and Ton has developed a reputation as an
2989 effective community leader and visionary for their work. "There is a
2990 whole community who sees and understands the benefit of these projects,"
2991 Francesco said.
2992
2993 While these benefits of each open-movie project make a compelling pitch
2994 for crowdfunding campaigns, Francesco told us the Blender Institute has
2995 found some limitations in the standard crowdfunding model where you
2996 propose a specific project and ask for funding. "Once a project is over,
2997 everyone goes home," he said. "It is great fun, but then it ends. That
2998 is a problem."
2999
3000 To make their work more sustainable, they needed a way to receive
3001 ongoing support rather than on a project-by-project basis. Their
3002 solution is Blender Cloud, a subscription-style crowdfunding model akin
3003 to the online crowdfunding platform, Patreon. For about ten euros each
3004 month, subscribers get access to download everything the Blender
3005 Institute produces---software, art, training, and more. All of the
3006 assets are available under an Attribution license (CC BY) or placed in
3007 the public domain (CC0), but they are initially made available only to
3008 subscribers. Blender Cloud enables subscribers to follow Blender's movie
3009 projects as they develop, sharing detailed information and content used
3010 in the creative process. Blender Cloud also has extensive training
3011 materials and libraries of characters and other assets used in various
3012 projects.
3013
3014 The continuous financial support provided by Blender Cloud subsidizes
3015 five to six full-time employees at the Blender Institute. Francesco says
3016 their goal is to grow their subscriber base. "This is our freedom," he
3017 told us, "and for artists, freedom is everything."
3018
3019 Blender Cloud is the primary revenue stream of the Blender Institute.
3020 The Blender Foundation is funded primarily by donations, and that money
3021 goes toward software development and maintenance. The revenue streams of
3022 the Institute and Foundation are deliberately kept separate. Blender
3023 also has other revenue streams, such as the Blender Store, where people
3024 can purchase DVDs, T-shirts, and other Blender products.
3025
3026 Ton has worked on projects relating to his Blender software for nearly
3027 twenty years. Throughout most of that time, he has been committed to
3028 making the software and the content produced with the software free and
3029 open. Selling a license has never been part of the business model.
3030
3031 Since 2006, he has been making films available along with all of their
3032 source material. He says he has hardly ever seen people stepping into
3033 Blender's shoes and trying to make money off of their content. Ton
3034 believes this is because the true value of what they do is in the
3035 creative and production process. "Even when you share everything, all
3036 your original sources, it still takes a lot of talent, skills, time, and
3037 budget to reproduce what you did," Ton said.
3038
3039 For Ton and Blender, it all comes back to doing.
3040
3041 ## Cards Against Humanity
3042 >
3043 > Cards Against Humanity is a private, for-profit company that makes a
3044 > popular party game by the same name. Founded in 2011 in the U.S.
3045 >
3046 > [](http://www.cardsagainsthumanity.com)
3047 >
3048 > **Revenue model**: charging for physical copies
3049 >
3050 > **Interview date**: February 3, 2016
3051 >
3052 > **Interviewee**: Max Temkin, cofounder
3053 >
3054 > Profile written by Sarah Hinchliff Pearson
3055
3056 If you ask cofounder Max Temkin, there is nothing particularly
3057 interesting about the Cards Against Humanity business model. "We make a
3058 product. We sell it for money. Then we spend less money than we make,"
3059 Max said.
3060
3061 He is right. Cards Against Humanity is a simple party game, modeled
3062 after the game Apples to Apples. To play, one player asks a question or
3063 fill-in-the-blank statement from a black card, and the other players
3064 submit their funniest white card in response. The catch is that all of
3065 the cards are filled with crude, gruesome, and otherwise awful things.
3066 For the right kind of people ("horrible people," according to Cards
3067 Against Humanity advertising), this makes for a hilarious and fun game.
3068
3069 The revenue model is simple. Physical copies of the game are sold for a
3070 profit. And it works. At the time of this writing, Cards Against
3071 Humanity is the number-one best-selling item out of all toys and games
3072 on Amazon. There are official expansion packs available, and several
3073 official themed packs and international editions as well.
3074
3075 But Cards Against Humanity is also available for free. Anyone can
3076 download a digital version of the game on the Cards Against Humanity
3077 website. More than one million people have downloaded the game since the
3078 company began tracking the numbers.
3079
3080 The game is available under an Attribution-NonCommercial-ShareAlike
3081 license (CC BY-NC-SA). That means, in addition to copying the game,
3082 anyone can create new versions of the game as long as they make it
3083 available under the same noncommercial terms. The ability to adapt the
3084 game is like an entire new game unto itself.
3085
3086 All together, these factors---the crass tone of the game and company,
3087 the free download, the
3088 openness to fans remixing the game---give
3089 the game a massive cult following.
3090
3091 Their success is not the result of a grand plan. Instead, Cards Against
3092 Humanity was the last in a long line of games and comedy projects that
3093 Max Temkin and his friends put together for their own amusement. As Max
3094 tells the story, they made the game so they could play it themselves on
3095 New Year's Eve because they were too nerdy to be invited to other
3096 parties. The game was a hit, so they decided to put it up online as a
3097 free PDF. People started asking if they could pay to have the game
3098 printed for them, and eventually they decided to run a Kickstarter to
3099 fund the printing. They set their Kickstarter goal at \$4,000---and
3100 raised \$15,000. The game was officially released in May 2011.
3101
3102 The game caught on quickly, and it has only grown more popular over
3103 time. Max says the eight founders never had a meeting where they decided
3104 to make it an ongoing business. "It kind of just happened," he said.
3105
3106 But this tale of a "happy accident" belies marketing genius. Just like
3107 the game, the Cards Against Humanity brand is irreverent and memorable.
3108 It is hard to forget a company that calls the FAQ on their website "Your
3109 dumb questions."
3110
3111 Like most quality satire, however, there is more to the joke than
3112 vulgarity and shock value. The company's marketing efforts around Black
3113 Friday illustrate this particularly well. For those outside the United
3114 States, Black Friday is the term for the day after the Thanksgiving
3115 holiday, the biggest shopping day of the year. It is an incredibly
3116 important day for Cards Against Humanity, like it is for all U.S.
3117 retailers. Max said they struggled with what to do on Black Friday
3118 because they didn't want to support what he called the "orgy of
3119 consumerism" the day has become, particularly since it follows a day
3120 that is about being grateful for what you have. In 2013, after
3121 deliberating, they decided to have an Everything Costs \$5 More sale.
3122
3123 "We sweated it out the night before Black Friday, wondering if our fans
3124 were going to hate us for it," he said. "But it made us laugh so we went
3125 with it. People totally caught the joke."
3126
3127 This sort of bold transparency delights the media, but more importantly,
3128 it engages their fans. "One of the most surprising things you can do in
3129 capitalism is just be honest with people," Max said. "It shocks people
3130 that there is transparency about what you are doing."
3131
3132 Max also likened it to a grand improv scene. "If we do something a
3133 little subversive and unexpected, the public wants to be a part of the
3134 joke." One year they did a Give Cards Against Humanity \$5 event, where
3135 people literally paid them five dollars for no reason. Their fans wanted
3136 to make the joke funnier by making it successful. They made \$70,000 in
3137 a single day.
3138
3139 This remarkable trust they have in their customers is what inspired
3140 their decision to apply a Creative Commons license to the game. Trusting
3141 your customers to reuse and remix your work requires a leap of faith.
3142 Cards Against Humanity obviously isn't afraid of doing the unexpected,
3143 but there are lines even they do not want to cross. Before applying the
3144 license, Max said they worried that some fans would adapt the game to
3145 include all of the jokes they intentionally never made because they
3146 crossed that line. "It happened, and the world didn't end," Max said.
3147 "If that is the worst cost of using CC, I'd pay that a hundred times
3148 over because there are so many benefits."
3149
3150 Any successful product inspires its biggest fans to create remixes of
3151 it, but unsanctioned adaptations are more likely to fly under the radar.
3152 The Creative Commons license gives fans of Cards Against Humanity the
3153 freedom to run with the game and copy, adapt, and promote their
3154 creations openly. Today there are thousands of fan expansions of the
3155 game.
3156
3157 Max said, "CC was a no-brainer for us because it gets the most people
3158 involved. Making the game free and available under a CC license led to
3159 the unbelievable situation where we are one of the best-marketed games
3160 in the world, and we have never spent a dime on marketing."
3161
3162 Of course, there are limits to what the company allows its customers to
3163 do with the game. They chose the Attribution-NonCommercial-ShareAlike
3164 license because it restricts people from using the game to make money.
3165 It also requires that adaptations of the game be made available under
3166 the same licensing terms if they are shared publicly. Cards Against
3167 Humanity also polices its brand. "We feel like we're the only ones who
3168 can use our brand and our game and make money off of it," Max said.
3169 About 99.9 percent of the time, they just send an email to those making
3170 commercial use of the game, and that is the end of it. There have only
3171 been a handful of instances where they had to get a lawyer involved.
3172
3173 Just as there is more than meets the eye to the Cards Against Humanity
3174 business model, the same can be said of the game itself. To be playable,
3175 every white card has to work syntactically with enough black cards. The
3176 eight creators invest an incredible amount of work into creating new
3177 cards for the game. "We have daylong arguments about commas," Max said.
3178 "The slacker tone of the cards gives people the impression that it is
3179 easy to write them, but it is actually a lot of work and quibbling."
3180
3181 That means cocreation with their fans really doesn't work. The company
3182 has a submission mechanism on their website, and they get thousands of
3183 suggestions, but it is very rare that a submitted card is adopted.
3184 Instead, the eight initial creators remain the primary authors of
3185 expansion decks and other new products released by the company.
3186 Interestingly, the creativity of their customer base is really only an
3187 asset to the company once their original work is created and published
3188 when people make their own adaptations of the game.
3189
3190 For all of their success, the creators of Cards Against Humanity are
3191 only partially motivated by money. Max says they have always been
3192 interested in the Walt Disney philosophy of financial success. "We don't
3193 make jokes and games to make money---we make money so we can make more
3194 jokes and games," he said.
3195
3196 In fact, the company has given more than \$4 million to various
3197 charities and causes. "Cards is not our life plan," Max said. "We all
3198 have other interests and hobbies. We are passionate about other things
3199 going on in our lives. A lot of the activism we have done comes out of
3200 us taking things from the rest of our lives and channeling some of the
3201 excitement from the game into it."
3202
3203 Seeing money as fuel rather than the ultimate goal is what has enabled
3204 them to embrace Creative Commons licensing without reservation. CC
3205 licensing ended up being a savvy marketing move for the company, but
3206 nonetheless, giving up exclusive control of your work necessarily means
3207 giving up some opportunities to extract more money from customers.
3208
3209 "It's not right for everyone to release everything under CC licensing,"
3210 Max said. "If your only goal is to make a lot of money, then CC is not
3211 best strategy. This kind of business model, though, speaks to your
3212 values, and who you are and why you're making things."
3213
3214 ## The Conversation
3215 >
3216 > The Conversation is an independent source of news, sourced from the
3217 > academic and research community and delivered direct to the public over
3218 > the Internet. Founded in 2011 in Australia.
3219 >
3220 > [](http://theconversation.com)
3221 >
3222 > **Revenue model**: charging content creators (universities pay membership
3223 > fees to have their faculties serve as writers), grant funding
3224 >
3225 > **Interview date**: February 4, 2016
3226 >
3227 > **Interviewee**: Andrew Jaspan, founder
3228 >
3229 > Profile written by Paul Stacey
3230
3231 Andrew Jaspan spent years as an editor of major newspapers including the
3232 Observer in London, the Sunday Herald in Glasgow, and the Age in
3233 Melbourne, Australia. He experienced firsthand the decline of
3234 newspapers, including the collapse of revenues, layoffs, and the
3235 constant pressure to reduce costs. After he left the Age in 2005, his
3236 concern for the future journalism didn't go away. Andrew made a
3237 commitment to come up with an alternative model.
3238
3239 Around the time he left his job as editor of the Melbourne Age, Andrew
3240 wondered where citizens would get news grounded in fact and evidence
3241 rather than opinion or ideology. He believed there was still an appetite
3242 for journalism with depth and substance but was concerned about the
3243 increasing focus on the sensational and sexy.
3244
3245 While at the Age, he'd become friends with a vice-chancellor of a
3246 university in Melbourne who encouraged him to talk to smart people
3247 across campus---an astrophysicist, a Nobel laureate, earth scientists,
3248 economists . . . These were the kind of smart people he wished were more
3249 involved in informing the world about what is going on and correcting
3250 the errors that appear in media. However, they were reluctant to engage
3251 with mass media. Often, journalists didn't understand what they said, or
3252 unilaterally chose what aspect of a story to tell, putting out a version
3253 that these people felt was wrong or mischaracterized. Newspapers want to
3254 attract a mass audience. Scholars want to communicate serious news,
3255 findings, and insights. It's not a perfect match. Universities are
3256 massive repositories of knowledge, research, wisdom, and expertise. But
3257 a lot of that stays behind a wall of their own making---there are the
3258 walled garden and ivory tower metaphors, and in more literal terms, the
3259 paywall. Broadly speaking, universities are part of society but
3260 disconnected from it. They are an enormous public resource but not that
3261 good at presenting their expertise to the wider public.
3262
3263 Andrew believed he could to help connect academics back into the public
3264 arena, and maybe help society find solutions to big problems. He thought
3265 about pairing professional editors with university and research experts,
3266 working one-on-one to refine everything from story structure to
3267 headline, captions, and quotes. The editors could help turn something
3268 that is academic into something understandable and readable. And this
3269 would be a key difference from traditional journalism---the subject
3270 matter expert would get a chance to check the article and give final
3271 approval before it is published. Compare this with reporters just
3272 picking and choosing the quotes and writing whatever they want.
3273
3274 The people he spoke to liked this idea, and Andrew embarked on raising
3275 money and support with the help of the Commonwealth Scientific and
3276 Industrial Research Organisation (CSIRO), the University of Melbourne,
3277 Monash University, the University of Technology Sydney, and the
3278 University of Western Australia. These founding partners saw the value
3279 of an independent information channel that would also showcase the
3280 talent and knowledge of the university and research sector. With their
3281 help, in 2011, the Conversation, was launched as an independent news
3282 site in Australia. Everything published in the Conversation is openly
3283 licensed with Creative Commons.
3284
3285 The Conversation is founded on the belief that underpinning a
3286 functioning democracy is access to independent, high-quality,
3287 informative journalism. The Conversation's aim is for people to have a
3288 better understanding of current affairs and complex issues---and
3289 hopefully a better quality of public discourse. The Conversation sees
3290 itself as a source of trusted information dedicated to the public good.
3291 Their core mission is simple: to provide readers with a reliable source
3292 of evidence-based information.
3293
3294 Andrew worked hard to reinvent a methodology for creating reliable,
3295 credible content. He introduced strict new working practices, a charter,
3296 and codes of conduct.[^The-Conversation-1] These include fully disclosing who every author
3297 is (with their relevant expertise); who is funding their research; and
3298 if there are any potential or real conflicts of interest. Also important
3299 is where the content originates, and even though it comes from the
3300 university and research community, it still needs to be fully disclosed.
3301 The Conversation does not sit behind a paywall. Andrew believes access
3302 to information is an issue of equality---everyone should have access,
3303 like access to clean water. The Conversation is committed to an open and
3304 free Internet. Everyone should have free access to their content, and be
3305 able to share it or republish it.
3306
3307 Creative Commons help with these goals; articles are published with the
3308 Attribution-
3309 NoDerivs license (CC BY-ND). They're freely available for others to
3310 republish elsewhere as long as attribution is given and the content is
3311 not edited. Over five years, more than twenty-two thousand sites have
3312 republished their content. The Conversation website gets about 2.9
3313 million unique views per month, but through republication they have
3314 thirty-five million readers. This couldn't have been done without the
3315 Creative Commons license, and in Andrew's view, Creative Commons is
3316 central to everything the Conversation does.
3317
3318 When readers come across the Conversation, they seem to like what they
3319 find and recommend it to their friends, peers, and networks. Readership
3320 has grown primarily through word of mouth. While they don't have sales
3321 and marketing, they do promote their work through social media
3322 (including Twitter and Facebook), and by being an accredited supplier to
3323 Google News.
3324
3325 It's usual for the founders of any company to ask themselves what kind
3326 of company it should be. It quickly became clear to the founders of the
3327 Conversation that they wanted to create a public good rather than make
3328 money off of information. Most media companies are working to aggregate
3329 as many eyeballs as possible and sell ads. The Conversation founders
3330 didn't want this model. It takes no advertising and is a not-for-profit
3331 venture.
3332
3333 There are now different editions of the Conversation for Africa, the
3334 United Kingdom, France, and the United States, in addition to the one
3335 for Australia. All five editions have their own editorial mastheads,
3336 advisory boards, and content. The Conversation's global virtual newsroom
3337 has roughly ninety staff working with thirty-five thousand academics
3338 from over sixteen hundred universities around the world. The
3339 Conversation would like to be working with university scholars from even
3340 more parts of the world.
3341
3342 Additionally, each edition has its own set of founding partners,
3343 strategic partners, and funders. They've received funding from
3344 foundations, corporates, institutions, and individual donations, but the
3345 Conversation is shifting toward paid memberships by universities and
3346 research institutions to sustain operations. This would safeguard the
3347 current service and help improve coverage and features.
3348
3349 When professors from member universities write an article, there is some
3350 branding of the university associated with the article. On the
3351 Conversation website, paying university members are listed as "members
3352 and funders." Early participants may be designated as "founding
3353 members," with seats on the editorial advisory board.
3354
3355 Academics are not paid for their contributions, but they get free
3356 editing from a professional (four to five hours per piece, on average).
3357 They also get access to a large audience. Every author and member
3358 university has access to a special analytics dashboard where they can
3359 check the reach of an article. The metrics include what people are
3360 tweeting, the comments, countries the readership represents, where the
3361 article is being republished, and the number of readers per article.
3362
3363 The Conversation plans to expand the dashboard to show not just reach
3364 but impact. This tracks activities, behaviors, and events that occurred
3365 as a result of publication, including things like a scholar being asked
3366 to go on a show to discuss their piece, give a talk at a conference,
3367 collaborate, submit a journal paper, and consult a company on a topic.
3368
3369 These reach and impact metrics show the benefits of membership. With the
3370 Conversation, universities can engage with the public and show why
3371 they're of value.
3372
3373 With its tagline, "Academic Rigor, Journalistic Flair," the Conversation
3374 represents a new form of journalism that contributes to a more informed
3375 citizenry and improved democracy around the world. Its open business
3376 model and use of Creative Commons show how it's possible to generate
3377 both a public good and operational revenue at the same time.
3378
3379 ### Web link
3380
3381 [^The-Conversation-1]: [](http://theconversation.com/us/charter)
3382
3383 ## Cory Doctorow
3384 >
3385 > Cory Doctorow is a science fiction writer, activist, blogger, and
3386 > journalist. Based in the U.S.
3387 >
3388 > [](http://craphound.com) and [](http://boingboing.net)
3389 >
3390 > **Revenue model**: charging for physical copies (book sales),
3391 > pay-what-you-want, selling translation rights to books
3392 >
3393 > **Interview date**: January 12, 2016
3394 >
3395 > Profile written by Sarah Hinchliff Pearson
3396
3397 Cory Doctorow hates the term "business model," and he is adamant that he
3398 is not a brand. "To me, branding is the idea that you can take a thing
3399 that has certain qualities, remove the qualities, and go on selling it,"
3400 he said. "I'm not out there trying to figure out how to be a brand. I'm
3401 doing this thing that animates me to work crazy insane hours because
3402 it's the most important thing I know how to do."
3403
3404 Cory calls himself an entrepreneur. He likes to say his success came
3405 from making stuff people happened to like and then getting out of the
3406 way of them sharing it.
3407
3408 He is a science fiction writer, activist, blogger, and journalist.
3409 Beginning with his first novel, Down and Out in the Magic Kingdom, in
3410 2003, his work has been published under a Creative Commons license. Cory
3411 is coeditor of the popular CC-licensed site Boing Boing, where he writes
3412 about technology, politics, and intellectual property. He has also
3413 written several nonfiction books, including the most recent Information
3414 Doesn't Want to Be Free, about the ways in which creators can make a
3415 living in the Internet age.
3416
3417 Cory primarily makes money by selling physical books, but he also takes
3418 on paid speaking gigs and is experimenting with pay-what-you-want models
3419 for his work.
3420
3421 While Cory's extensive body of fiction work has a large following, he is
3422 just as well known for his activism. He is an outspoken opponent of
3423 restrictive copyright and digital-rights-management (DRM) technology
3424 used to lock up content because he thinks both undermine creators and
3425 the public interest. He is currently a special adviser at the Electronic
3426 Frontier Foundation, where he is involved in a lawsuit challenging the
3427 U.S. law that protects DRM. Cory says his political work doesn't
3428 directly make him money, but if he gave it up, he thinks he would lose
3429 credibility and, more importantly, lose the drive that propels him to
3430 create. "My political work is a different expression of the same
3431 artistic-political urge," he said. "I have this suspicion that if I gave
3432 up the things that didn't make me money, the genuineness would leach out
3433 of what I do, and the quality that causes people to like what I do would
3434 be gone."
3435
3436 Cory has been financially successful, but money is not his primary
3437 motivation. At the start of his book Information Doesn't Want to Be
3438 Free, he stresses how important it is not to become an artist if your
3439 goal is to get rich. "Entering the arts because you want to get rich is
3440 like buying lottery tickets because you want to get rich," he wrote. "It
3441 might work, but it almost certainly won't. Though, of course, someone
3442 always wins the lottery." He acknowledges that he is one of the lucky
3443 few to "make it," but he says he would be writing no matter what. "I am
3444 compelled to write," he wrote. "Long before I wrote to keep myself fed
3445 and sheltered, I was writing to keep myself sane."
3446
3447 Just as money is not his primary motivation to create, money is not his
3448 primary motivation to share. For Cory, sharing his work with Creative
3449 Commons is a moral imperative. "It felt morally right," he said of his
3450 decision to adopt Creative Commons licenses. "I felt like I wasn't
3451 contributing to the culture of surveillance and censorship that has been
3452 created to try to stop copying." In other words, using CC licenses
3453 symbolizes his worldview.
3454
3455 He also feels like there is a solid commercial basis for licensing his
3456 work with Creative Commons. While he acknowledges he hasn't been able to
3457 do a controlled experiment to compare the commercial benefits of
3458 licensing with CC against reserving all rights, he thinks he has sold
3459 more books using a CC license than he would have without it. Cory says
3460 his goal is to convince people they should pay him for his work. "I
3461 started by not calling them thieves," he said.
3462
3463 Cory started using CC licenses soon after they were first created. At
3464 the time his first novel came out, he says the science fiction genre was
3465 overrun with people scanning and downloading books without permission.
3466 When he and his publisher took a closer look at who was doing that sort
3467 of thing online, they realized it looked a lot like book promotion. "I
3468 knew there was a relationship between having enthusiastic readers and
3469 having a successful career as a writer," he said. "At the time, it took
3470 eighty hours to OCR a book, which is a big effort. I decided to spare
3471 them the time and energy, and give them the book for free in a format
3472 destined to spread."
3473
3474 Cory admits the stakes were pretty low for him when he first adopted
3475 Creative Commons licenses. He only had to sell two thousand copies of
3476 his book to break even. People often said he was only able to use CC
3477 licenses successfully at that time because he was just starting out. Now
3478 they say he can only do it because he is an established author.
3479
3480 The bottom line, Cory says, is that no one has found a way to prevent
3481 people from copying the stuff they like. Rather than fighting the tide,
3482 Cory makes his work intrinsically shareable. "Getting the hell out of
3483 the way for people who want to share their love of you with other people
3484 sounds obvious, but it's remarkable how many people don't do it," he
3485 said.
3486
3487 Making his work available under Creative Commons licenses enables him to
3488 view his biggest fans as his ambassadors. "Being open to fan activity
3489 makes you part of the conversation about what fans do with your work and
3490 how they interact with it," he said. Cory's own website routinely
3491 highlights cool things his audience has done with his work. Unlike
3492 corporations like Disney that tend to have a hands-off relationship with
3493 their fan activity, he has a symbiotic relationship with his audience.
3494 "Engaging with your audience can't guarantee you success," he said. "And
3495 Disney is an example of being able to remain aloof and still being the
3496 most successful company in the creative industry in history. But I
3497 figure my likelihood of being Disney is pretty slim, so I should take
3498 all the help I can get."
3499
3500 His first book was published under the most restrictive Creative Commons
3501 license, Attribution-NonCommercial-NoDerivs (CC BY-NC-ND). It allows
3502 only verbatim copying for noncommercial purposes. His later work is
3503 published under the Attribution-NonCommercial-ShareAlike license (CC
3504 BY-NC-SA), which gives people the right to adapt his work for
3505 noncommercial purposes but only if they share it back under the same
3506 license terms. Before releasing his work under a CC license that allows
3507 adaptations, he always sells the right to translate the book to other
3508 languages to a commercial publisher first. He wants to reach new
3509 potential buyers in other parts of the world, and he thinks it is more
3510 difficult to get people to pay for translations if there are fan
3511 translations already available for free.
3512
3513 In his book Information Doesn't Want to Be Free, Cory likens his
3514 philosophy to thinking like a dandelion. Dandelions produce thousands of
3515 seeds each spring, and they are blown into the air going in every
3516 direction. The strategy is to maximize the number of blind chances the
3517 dandelion has for continuing its genetic line. Similarly, he says there
3518 are lots of people out there who may want to buy creative work or
3519 compensate authors for it in some other way. "The more places your work
3520 can find itself, the greater the likelihood that it will find one of
3521 those would-be customers in some unsuspected crack in the metaphorical
3522 pavement," he wrote. "The copies that others make of my work cost me
3523 nothing, and present the possibility that I'll get something."
3524
3525 Applying a CC license to his work increases the chances it will be
3526 shared more widely around the Web. He avoids DRM---and openly opposes
3527 the practice---for similar reasons. DRM has the effect of tying a work
3528 to a particular platform. This digital lock, in turn, strips the authors
3529 of control over their own work and hands that control over to the
3530 platform. He calls it Cory's First Law: "Anytime someone puts a lock on
3531 something that belongs to you and won't give you the key, that lock
3532 isn't there for your benefit."
3533
3534 Cory operates under the premise that artists benefit when there are
3535 more, rather than fewer, places where people can access their work. The
3536 Internet has opened up those avenues, but DRM is designed to limit them.
3537 "On the one hand, we can credibly make our work available to a widely
3538 dispersed audience," he said. "On the other hand, the intermediaries we
3539 historically sold to are making it harder to go around them." Cory
3540 continually looks for ways to reach his audience without relying upon
3541 major platforms that will try to take control over his work.
3542
3543 Cory says his e-book sales have been lower than those of his
3544 competitors, and he attributes some of that to the CC license making the
3545 work available for free. But he believes people are willing to pay for
3546 content they like, even when it is available for free, as long as it is
3547 easy to do. He was extremely successful using Humble Bundle, a platform
3548 that allows people to pay what they want for DRM-free versions of a
3549 bundle of a particular creator's work. He is planning to try his own
3550 pay-what-you-want experiment soon.
3551
3552 Fans are particularly willing to pay when they feel personally connected
3553 to the artist. Cory works hard to create that personal connection. One
3554 way he does this is by personally answering every single email he gets.
3555 "If you look at the history of artists, most die in penury," he said.
3556 "That reality means that for artists, we have to find ways to support
3557 ourselves when public tastes shift, when copyright stops producing.
3558 Future-proofing your artistic career in many ways means figuring out how
3559 to stay connected to those people who have been touched by your work."
3560
3561 Cory's realism about the difficulty of making a living in the arts does
3562 not reflect pessimism about the Internet age. Instead, he says the fact
3563 that it is hard to make a living as an artist is nothing new. What is
3564 new, he writes in his book, "is how many ways there are to make things,
3565 and to get them into other people's hands and minds."
3566
3567 It has never been easier to think like a dandelion.
3568
3569 ## Figshare
3570 >
3571 > Figshare is a for-profit company offering an online repository where
3572 > researchers can preserve and share the output of their research,
3573 > including figures, data sets, images, and videos. Founded in 2011 in the
3574 > UK.
3575 >
3576 > [](http://figshare.com)
3577 >
3578 > **Revenue model**: platform providing paid services to creators
3579 >
3580 > **Interview date**: January 28, 2016
3581 >
3582 > **Interviewee**: Mark Hahnel, founder
3583 >
3584 > Profile written by Paul Stacey
3585
3586 Figshare's mission is to change the face of academic publishing through
3587 improved dissemination, discoverability, and reusability of scholarly
3588 research. Figshare is a repository where users can make all the output
3589 of their research available---from posters and presentations to data
3590 sets and code---in a way that's easy to discover, cite, and share. Users
3591 can upload any file format, which can then be previewed in a Web
3592 browser. Research output is disseminated in a way that the current
3593 scholarly-publishing model does not allow.
3594
3595 Figshare founder Mark Hahnel often gets asked: How do you make money?
3596 How do we know you'll be here in five years? Can you, as a for-profit
3597 venture, be trusted? Answers have evolved over time.
3598
3599 Mark traces the origins of Figshare back to when he was a graduate
3600 student getting his PhD in stem cell biology. His research involved
3601 working with videos of stem cells in motion. However, when he went to
3602 publish his research, there was no way for him to also publish the
3603 videos, figures, graphs, and data sets. This was frustrating. Mark
3604 believed publishing his complete research would lead to more citations
3605 and be better for his career.
3606
3607 Mark does not consider himself an advanced software programmer.
3608 Fortunately, things like cloud-based computing and wikis had become
3609 mainstream, and he believed it ought to be possible to put all his
3610 research online and share it with anyone. So he began working on a
3611 solution.
3612
3613 There were two key needs: licenses to make the data citable, and
3614 persistent identifiers--- URL links that always point back to the
3615 original object ensuring the research is citable for the long term.
3616
3617 Mark chose Digital Object Identifiers (DOIs) to meet the need for a
3618 persistent identifier. In the DOI system, an object's metadata is stored
3619 as a series of numbers in the DOI name. Referring to an object by its
3620 DOI is more stable than referring to it by its URL, because the location
3621 of an object (the web page or URL) can often change. Mark partnered with
3622 DataCite for the provision of DOIs for research data.
3623
3624 As for licenses, Mark chose Creative Commons. The open-access and
3625 open-science communities were already using and recommending Creative
3626 Commons. Based on what was happening in those communities and Mark's
3627 dialogue with peers, he went with CC0 (in the public domain) for data
3628 sets and CC BY (Attribution) for figures, videos, and data sets.
3629
3630 So Mark began using DOIs and Creative Commons for his own research work.
3631 He had a science blog where he wrote about it and made all his data
3632 open. People started commenting on his blog that they wanted to do the
3633 same. So he opened it up for them to use, too.
3634
3635 People liked the interface and simple upload process. People started
3636 asking if they could also share theses, grant proposals, and code.
3637 Inclusion of code raised new licensing issues, as Creative Commons
3638 licenses are not used for software. To allow the sharing of software
3639 code, Mark chose the MIT license, but GNU and Apache licenses can also
3640 be used.
3641
3642 Mark sought investment to make this into a scalable product. After a few
3643 unsuccessful funding pitches, UK-based Digital Science expressed
3644 interest but insisted on a more viable business model. They made an
3645 initial investment, and together they came up with a freemium-like
3646 business model.
3647
3648 Under the freemium model, academics upload their research to Figshare
3649 for storage and sharing for free. Each research object is licensed with
3650 Creative Commons and receives a DOI link. The premium option charges
3651 researchers a fee for gigabytes of private storage space, and for
3652 private online space designed for a set number of research
3653 collaborators, which is ideal for larger teams and geographically
3654 dispersed research groups. Figshare sums up its value proposition to
3655 researchers as "You retain ownership. You license it. You get credit. We
3656 just make sure it persists."
3657
3658 In January 2012, Figshare was launched. (The fig in Figshare stands for
3659 figures.) Using investment funds, Mark made significant improvements to
3660 Figshare. For example, researchers could quickly preview their research
3661 files within a browser without having to download them first or require
3662 third-party software. Journals who were still largely publishing
3663 articles as static noninteractive PDFs became interested in having
3664 Figshare provide that functionality for them.
3665
3666 Figshare diversified its business model to include services for
3667 journals. Figshare began hosting large amounts of data for the journals'
3668 online articles. This additional data improved the quality of the
3669 articles. Outsourcing this service to Figshare freed publishers from
3670 having to develop this functionality as part of their own
3671 infrastructure. Figshare-hosted data also provides a link back to the
3672 article, generating additional click-through and readership---a benefit
3673 to both journal publishers and researchers. Figshare now provides
3674
3675 research-data infrastructure for a wide variety of publishers including
3676 Wiley, Springer Nature, PLOS, and Taylor and Francis, to name a few, and
3677 has convinced them to use Creative Commons licenses for the data.
3678
3679 Governments allocate significant public funds to research. In parallel
3680 with the launch of Figshare, governments around the world began
3681 requesting the research they fund be open and accessible. They mandated
3682 that researchers and academic institutions better manage and disseminate
3683 their research outputs. Institutions looking to comply with this new
3684 mandate became interested in Figshare. Figshare once again diversified
3685 its business model, adding services for institutions.
3686
3687 Figshare now offers a range of fee-based services to institutions,
3688 including their own minibranded Figshare space (called Figshare for
3689 Institutions) that securely hosts research data of institutions in the
3690 cloud. Services include not just hosting but data metrics, data
3691 dissemination, and user-group administration. Figshare's workflow, and
3692 the services they offer for institutions, take into account the needs of
3693 librarians and administrators, as well as of the researchers.
3694
3695 As with researchers and publishers, Fig-share encouraged institutions to
3696 share their research with CC BY (Attribution) and their data with CC0
3697 (into the public domain). Funders who require researchers and
3698 institutions to use open licensing believe in the social
3699 responsibilities and benefits of making research accessible to all.
3700 Publishing research in this open way has come to be called open access.
3701 But not all funders specify CC BY; some institutions want to offer their
3702 researchers a choice, including less permissive licenses like CC BY-NC
3703 (Attribution-NonCommercial), CC BY-SA (Attribution-ShareAlike), or CC
3704 BY-ND (Attribution-NoDerivs).
3705
3706 For Mark this created a conflict. On the one hand, the principles and
3707 benefits of open science are at the heart of Figshare, and Mark believes
3708 CC BY is the best license for this. On the other hand, institutions were
3709 saying they wouldn't use Figshare unless it offered a choice in
3710 licenses. He initially refused to offer anything beyond CC0 and CC BY,
3711 but after seeing an open-source CERN project offer all Creative Commons
3712 licenses without any negative repercussions, he decided to follow suit.
3713
3714 Mark is thinking of doing a Figshare study that tracks research
3715 dissemination according to Creative Commons license, and gathering
3716 metrics on views, citations, and downloads. You could see which license
3717 generates the biggest impact. If the data showed that CC BY is more
3718 impactful, Mark believes more and more researchers and institutions will
3719 make it their license of choice.
3720
3721 Figshare has an Application Programming Interface (API) that makes it
3722 possible for data to be pulled from Figshare and used in other
3723 applications. As an example, Mark shared a Figshare data set showing the
3724 journal subscriptions that higher-education institutions in the United
3725 Kingdom paid to ten major publishers.[^Figshare-1] Figshare's API enables that data
3726 to be pulled into an app developed by a completely different researcher
3727 that converts the data into a visually interesting graph, which any
3728 viewer can alter by changing any of the variables.[^Figshare-2]
3729
3730 The free version of Figshare has built a community of academics, who
3731 through word of mouth and presentations have promoted and spread
3732 awareness of Figshare. To amplify and reward the community, Figshare
3733 established an Advisor program, providing those who promoted Figshare
3734 with hoodies and T-shirts, early access to new features, and travel
3735 expenses when they gave presentations outside of their area. These
3736 Advisors also helped Mark on what license to use for software code and
3737 whether to offer universities an option of using Creative Commons
3738 licenses.
3739
3740 Mark says his success is partly about being in the right place at the
3741 right time. He also believes that the diversification of Figshare's
3742 model over time has been key to success. Figshare now offers a
3743 comprehensive set of services to researchers, publishers, and
3744 institutions.[^Figshare-3] If he had relied solely on revenue from premium
3745 subscriptions, he believes Figshare would have struggled. In Figshare's
3746 early days, their primary users were early-career and late-career
3747 academics. It has only been because funders mandated open licensing that
3748 Figshare is now being used by the mainstream.
3749
3750 Today Figshare has 26 million--plus page views, 7.5 million--plus
3751 downloads, 800,000--plus user uploads, 2 million--plus articles,
3752 500,000-plus collections, and 5,000--plus projects. Sixty percent of
3753 their traffic comes from Google. A sister company called Altmetric
3754 tracks the use of Figshare by others, including Wikipedia and news
3755 sources.
3756
3757 Figshare uses the revenue it generates from the premium subscribers,
3758 journal publishers, and institutions to fund and expand what it can
3759 offer to researchers for free. Figshare has publicly stuck to its
3760 principles---keeping the free service free and requiring the use of CC
3761 BY and CC0 from the start---and from Mark's perspective, this is why
3762 people trust Figshare. Mark sees new competitors coming forward who are
3763 just in it for money. If Figshare was only in it for the money, they
3764 wouldn't care about offering a free version. Figshare's principles and
3765 advocacy for openness are a key differentiator. Going forward, Mark sees
3766 Figshare not only as supporting open access to research but also
3767 enabling people to collaborate and make new discoveries.
3768
3769 ### Web links
3770
3771 [^Figshare-1]: [](http://figshare.com/articles/Journal\_subscription\_costs\_FOIs\_to\_UK\_universities/1186832)
3772 [^Figshare-2]: [](http://retr0.shinyapps.io/journal\_costs/?year=2014&inst=19,22,38,42,59,64,80,95,136)
3773 [^Figshare-3]: [](http://figshare.com/features)
3774
3775 ## Figure.NZ
3776 >
3777 > Figure.NZ is a nonprofit charity that makes an online data platform
3778 > designed to make data reusable and easy to understand. Founded in 2012
3779 > in New Zealand.
3780 >
3781 > [](http://figure.nz)
3782 >
3783 > **Revenue model**: platform providing paid services to creators, donations,
3784 > sponsorships
3785 >
3786 > **Interview date**: May 3, 2016
3787 >
3788 > **Interviewee**: Lillian Grace, founder
3789 >
3790 > Profile written by Paul Stacey
3791
3792 In the paper Harnessing the Economic and Social Power of Data presented
3793 at the New Zealand Data Futures Forum in 2014,[^Figure.NZ-1] Figure.NZ founder
3794 Lillian Grace said there are thousands of valuable and relevant data
3795 sets freely available to us right now, but most people don't use them.
3796 She used to think this meant people didn't care about being informed,
3797 but she's come to see that she was wrong. Almost everyone wants to be
3798 informed about issues that matter---not only to them, but also to their
3799 families, their communities, their businesses, and their country. But
3800 there's a big difference between availability and accessibility of
3801 information. Data is spread across thousands of sites and is held within
3802 databases and spreadsheets that require both time and skill to engage
3803 with. To use data when making a decision, you have to know what specific
3804 question to ask, identify a source that has collected the data, and
3805 manipulate complex tools to extract and visualize the information within
3806 the data set. Lillian established Figure.NZ to make data truly
3807 accessible to all, with a specific focus on New Zealand.
3808
3809 Lillian had the idea for Figure.NZ in February 2012 while working for
3810 the New Zealand Institute, a think tank concerned with improving
3811 economic prosperity, social well-being, environmental quality, and
3812 environmental productivity for New Zealand and New Zealanders. While
3813 giving talks to community and business groups, Lillian realized "every
3814 single issue we addressed would have been easier to deal with if more
3815 people understood the basic facts." But understanding the basic facts
3816 sometimes requires data and research that you often have to pay for.
3817
3818 Lillian began to imagine a website that lifted data up to a visual form
3819 that could be easily understood and freely accessed. Initially launched
3820 as Wiki New Zealand, the original idea was that people could contribute
3821 their data and visuals via a wiki. However, few people had graphs that
3822 could be used and shared, and there were no standards or consistency
3823 around the data and the visuals. Realizing the wiki model wasn't
3824 working, Lillian brought the process of data aggregation, curation, and
3825 visual presentation in-house, and invested in the technology to help
3826 automate some of it. Wiki New Zealand became Figure.NZ, and efforts were
3827 reoriented toward providing services to those wanting to open their data
3828 and present it visually.
3829
3830 Here's how it works. Figure.NZ sources data from other organizations,
3831 including corporations, public repositories, government departments, and
3832 academics. Figure.NZ imports and extracts that data, and then validates
3833 and standardizes it---all with a strong eye on what will be best for
3834 users. They then make the data available in a series of standardized
3835 forms, both human- and machine-readable, with rich metadata about the
3836 sources, the licenses, and data types. Figure.NZ has a chart-designing
3837 tool that makes simple bar, line, and area graphs from any data source.
3838 The graphs are posted to the Figure.NZ website, and they can also be
3839 exported in a variety of formats for print or online use. Figure.NZ
3840 makes its data and graphs available using the Attribution (CC BY)
3841 license. This allows others to reuse, revise, remix, and redistribute
3842 Figure.NZ data and graphs as long as they give attribution to the
3843 original source and to Figure.NZ.
3844
3845 Lillian characterizes the initial decision to use Creative Commons as
3846 naively fortunate. It was first recommended to her by a colleague.
3847 Lillian spent time looking at what Creative Commons offered and thought
3848 it looked good, was clear, and made common sense. It was easy to use and
3849 easy for others to understand. Over time, she's come to realize just how
3850 fortunate and important that decision turned out to be. New Zealand's
3851 government has an open-access and licensing framework called NZGOAL,
3852 which provides guidance for agencies when they release copyrighted and
3853 noncopyrighted work and material.[^Figure.NZ-2] It aims to standardize the licensing
3854 of works with government copyright and how they can be reused, and it
3855 does this with Creative Commons licenses. As a result, 98 percent of all
3856 government-agency data is Creative Commons licensed, fitting in nicely
3857 with Figure.NZ's decision.
3858
3859 Lillian thinks current ideas of what a business is are relatively new,
3860 only a hundred years old or so. She's convinced that twenty years from
3861 now, we will see new and different models for business. Figure.NZ is set
3862 up as a nonprofit charity. It is purpose-driven but also strives to pay
3863 people well and thinks like a business. Lillian sees the
3864 charity-nonprofit status as an essential element for the mission and
3865 purpose of Figure.NZ. She believes Wikipedia would not work if it were
3866 for profit, and similarly, Figure.NZ's nonprofit status assures people
3867 who have data and people who want to use it that they can rely on
3868 Figure.NZ's motives. People see them as a trusted wrangler and source.
3869
3870 Although Figure.NZ is a social enterprise that openly licenses their
3871 data and graphs for everyone to use for free, they have taken care not
3872 to be perceived as a free service all around the table. Lillian believes
3873 hundreds of millions of dollars are spent by the government and
3874 organizations to collect data. However, very little money is spent on
3875 taking that data and making it accessible, understandable, and useful
3876 for decision making. Government uses some of the data for policy, but
3877 Lillian believes that it is underutilized and the potential value is
3878 much larger. Figure.NZ is focused on solving that problem. They believe
3879 a portion of money allocated to collecting data should go into making
3880 sure that data is useful and generates value. If the government wants
3881 citizens to understand why certain decisions are being made and to be
3882 more aware about what the government is doing, why not transform the
3883 data it collects into easily understood visuals? It could even become a
3884 way for a government or any organization to differentiate, market, and
3885 brand itself.
3886
3887 Figure.NZ spends a lot of time seeking to understand the motivations of
3888 data collectors and to identify the channels where it can provide value.
3889 Every part of their business model has been focused on who is going to
3890 get value from the data and visuals.
3891
3892 Figure.NZ has multiple lines of business. They provide commercial
3893 services to organizations that want their data publicly available and
3894 want to use Figure.NZ as their publishing platform. People who want to
3895 publish open data appreciate Figure.NZ's ability to do it faster, more
3896 easily, and better than they can. Customers are encouraged to help their
3897 users find, use, and make things from the data they make available on
3898 Figure.NZ's website. Customers control what is released and the license
3899 terms (although Figure.NZ encourages Creative Commons licensing).
3900 Figure.NZ also serves customers who want a specific collection of charts
3901 created---for example, for their website or annual report. Charging the
3902 organizations that want to make their data available enables Figure.NZ
3903 to provide their site free to all users, to truly democratize data.
3904
3905 Lillian notes that the current state of most data is terrible and often
3906 not well understood by the people who have it. This sometimes makes it
3907 difficult for customers and Figure.NZ to figure out what it would cost
3908 to import, standardize, and display that data in a useful way. To deal
3909 with this, Figure.NZ uses "high-trust contracts," where customers
3910 allocate a certain budget to the task that Figure.NZ is then free to
3911 draw from, as long as Figure.NZ frequently reports on what they've
3912 produced so the customer can determine the value for money. This
3913 strategy has helped build trust and transparency about the level of
3914 effort associated with doing work that has never been done before.
3915
3916 A second line of business is what Figure.NZ calls partners. ASB Bank and
3917 Statistics New Zealand are partners who back Figure.NZ's efforts. As one
3918 example, with their support Figure.NZ has been able to create Business
3919 Figures, a special way for businesses to find useful data without having
3920 to know what questions to ask.[^Figure.NZ-3]
3921
3922 Figure.NZ also has patrons.[^Figure.NZ-4] Patrons donate to topic areas they care
3923 about, directly enabling Figure.NZ to get data together to flesh out
3924 those areas. Patrons do not direct what data is included or excluded.
3925
3926 Figure.NZ also accepts philanthropic donations, which are used to
3927 provide more content, extend technology, and improve services, or are
3928 targeted to fund a specific effort or provide in-kind support. As a
3929 charity, donations are tax deductible.
3930
3931 Figure.NZ has morphed and grown over time. With data aggregation,
3932 curation, and visualizing services all in-house, Figure.NZ has developed
3933 a deep expertise in taking random styles of data, standardizing it, and
3934 making it useful. Lillian realized that Figure.NZ could easily become a
3935 warehouse of seventy people doing data. But for Lillian, growth isn't
3936 always good. In her view, bigger often means less effective. Lillian set
3937 artificial constraints on growth, forcing the organization to think
3938 differently and be more efficient. Rather than in-house growth, they are
3939 growing and building external relationships.
3940
3941 Figure.NZ's website displays visuals and data associated with a wide
3942 range of categories including crime, economy, education, employment,
3943 energy, environment, health, information and communications technology,
3944 industry, tourism, and many others. A search function helps users find
3945 tables and graphs. Figure.NZ does not provide analysis or interpretation
3946 of the data or visuals. Their goal is to teach people how to think, not
3947 think for them. Figure.NZ wants to create intuitive experiences, not
3948 user manuals.
3949
3950 Figure.NZ believes data and visuals should be useful. They provide their
3951 customers with a data collection template and teach them why it's
3952 important and how to use it. They've begun putting more emphasis on
3953 tracking what users of their website want. They also get requests from
3954 social media and through email for them to share data for a specific
3955 topic---for example, can you share data for water quality? If they have
3956 the data, they respond quickly; if they don't, they try and identify the
3957 organizations that would have that data and forge a relationship so they
3958 can be included on Figure.NZ's site. Overall, Figure.NZ is seeking to
3959 provide a place for people to be curious about, access, and interpret
3960 data on topics they are interested in.
3961
3962 Lillian has a deep and profound vision for Figure.NZ that goes well
3963 beyond simply providing open-data services. She says things are
3964 different now. "We used to live in a world where it was really hard to
3965 share information widely. And in that world, the best future was created
3966 by having a few great leaders who essentially had access to the
3967 information and made decisions on behalf of others, whether it was on
3968 behalf of a country or companies.
3969
3970 "But now we live in a world where it's really easy to share information
3971 widely and also to communicate widely. In the world we live in now, the
3972 best future is the one where everyone can make well-informed decisions.
3973
3974 "The use of numbers and data as a way of making well-informed decisions
3975 is one of the areas where there is the biggest gaps. We don't really use
3976 numbers as a part of our thinking and part of our understanding yet.
3977
3978 "Part of the reason is the way data is spread across hundreds of sites.
3979 In addition, for the most part, deep thinking based on data is
3980 constrained to experts because most people don't have data literacy.
3981 There once was a time when many citizens in society couldn't read or
3982 write. However, as a society, we've now come to believe that reading and
3983 writing skills should be something all citizens have. We haven't yet
3984 adopted a similar belief around numbers and data literacy. We largely
3985 still believe that only a few specially trained people can analyze and
3986 think with numbers.
3987
3988 "Figure.NZ may be the first organization to assert that everyone can use
3989 numbers in their thinking, and it's built a technological platform along
3990 with trust and a network of relationships to make that possible. What
3991 you can see on Figure.NZ are tens of thousands of graphs, maps, and
3992 data.
3993
3994 "Figure.NZ sees this as a new kind of alphabet that can help people
3995 analyze what they see around them. A way to be thoughtful and informed
3996 about society. A means of engaging in conversation and shaping decision
3997 making that transcends personal experience. The long-term value and
3998 impact is almost impossible to measure, but the goal is to help citizens
3999 gain understanding and work together in more informed ways to shape the
4000 future."
4001
4002 Lillian sees Figure.NZ's model as having global potential. But for now,
4003 their focus is completely on making Figure.NZ work in New Zealand and to
4004 get the "network effect"---
4005
4006 users dramatically increasing value for themselves and for others
4007 through use of their service. Creative Commons is core to making the
4008 network effect possible.
4009
4010 ### Web links
4011
4012 [^Figure.NZ-1]: [](http://www.nzdatafutures.org.nz/sites/default/files/NZDFF\_harness-the-power.pdf)
4013 [^Figure.NZ-2]: [](http://www.ict.govt.nz/guidance-and-resources/open-government/new-zealand-government-open-access-and-licensing-nzgoal-framework/)
4014 [^Figure.NZ-3]: [](http://figure.nz/business/)
4015 [^Figure.NZ-4]: [](http://figure.nz/patrons/)
4016
4017 ## Knowledge Unlatched
4018 >
4019 > Knowledge Unlatched is a not-for-profit community interest company that
4020 > brings libraries together to pool funds to publish open-access books.
4021 > Founded in 2012 in the UK.
4022 >
4023 > [](http://knowledgeunlatched.org)
4024 >
4025 > **Revenue model**: crowdfunding (specialized)
4026 >
4027 > **Interview date**: February 26, 2016
4028 >
4029 > **Interviewee**: Frances Pinter, founder
4030 >
4031 > Profile written by Paul Stacey
4032
4033 The serial entrepreneur Dr. Frances Pinter has been at the forefront of
4034 innovation in the publishing industry for nearly forty years. She
4035 founded the UK-based Knowledge Unlatched with a mission to enable open
4036 access to scholarly books. For Frances, the current scholarly-
4037 book-publishing system is not working for anyone, and especially not for
4038 monographs in the humanities and social sciences. Knowledge Unlatched is
4039 committed to changing this and has been working with libraries to create
4040 a sustainable alternative model for publishing scholarly books, sharing
4041 the cost of making monographs (released under a Creative Commons
4042 license) and savings costs over the long term. Since its launch,
4043 Knowledge Unlatched has received several awards, including the
4044 IFLA/Brill Open Access award in 2014 and a Curtin University Commercial
4045 Innovation Award for Innovation in Education in 2015.
4046
4047 Dr. Pinter has been in academic publishing most of her career. About ten
4048 years ago, she became acquainted with the Creative Commons founder
4049 Lawrence Lessig and got interested in Creative Commons as a tool for
4050 both protecting content online and distributing it free to users.
4051
4052 Not long after, she ran a project in Africa convincing publishers in
4053 Uganda and South Africa to put some of their content online for free
4054 using a Creative Commons license and to see what happened to print
4055 sales. Sales went up, not down.
4056
4057 In 2008, Bloomsbury Academic, a new imprint of Bloomsbury Publishing in
4058 the United Kingdom, appointed her its founding publisher in London. As
4059 part of the launch, Frances convinced Bloomsbury to differentiate
4060 themselves by putting out monographs for free online under a Creative
4061 Commons license (BY-NC or BY-NC-ND, i.e., Attribution-NonCommercial or
4062 Attribution-NonCommercial-NoDerivs). This was seen as risky, as the
4063 biggest cost for publishers is getting a book to the stage where it can
4064 be printed. If everyone read the online book for free, there would be no
4065 print-book sales at all, and the costs associated with getting the book
4066 to print would be lost. Surprisingly, Bloomsbury found that sales of the
4067 print versions of these books were 10 to 20 percent higher than normal.
4068 Frances found it intriguing that the Creative Commons--licensed free
4069 online book acts as a marketing vehicle for the print format.
4070
4071 Frances began to look at customer interest in the three forms of the
4072 book: 1) the Creative Commons--licensed free online book in PDF form, 2)
4073 the printed book, and 3) a digital version of the book on an aggregator
4074 platform with enhanced features. She thought of this as the "ice cream
4075 model": the free PDF was vanilla ice cream, the printed book was an ice
4076 cream cone, and the enhanced e-book was an ice cream sundae.
4077
4078 After a while, Frances had an epiphany---what if there was a way to get
4079 libraries to underwrite the costs of making these books up until they're
4080 ready be printed, in other words, cover the fixed costs of getting to
4081 the first digital copy? Then you could either bring down the cost of the
4082 printed book, or do a whole bunch of interesting things with the printed
4083 book and e-book---the ice cream cone or sundae part of the model.
4084
4085 This idea is similar to the article-processing charge some open-access
4086 journals charge researchers to cover publishing costs. Frances began to
4087 imagine a coalition of libraries paying for the prepress costs---a
4088 "book-processing charge"---and providing everyone in the world with an
4089 open-access version of the books released under a Creative Commons
4090 license.
4091
4092 This idea really took hold in her mind. She didn't really have a name
4093 for it but began talking about it and making presentations to see if
4094 there was interest. The more she talked about it, the more people agreed
4095 it had appeal. She offered a bottle of champagne to anyone who could
4096 come up with a good name for the idea. Her husband came up with
4097 Knowledge Unlatched, and after two years of generating interest, she
4098 decided to move forward and launch a community interest company (a UK
4099 term for not-for-profit social enterprises) in 2012.
4100
4101 She describes the business model in a paper called Knowledge Unlatched:
4102 Toward an Open and Networked Future for Academic Publishing:
4103
4104 1. Publishers offer titles for sale reflecting origination costs only
4105 via Knowledge Unlatched.
4106 2. Individual libraries select titles either as individual titles or as
4107 collections (as they do from library suppliers now).
4108 3. Their selections are sent to Knowledge Unlatched specifying the
4109 titles to be purchased at the stated price(s).
4110 4. The price, called a Title Fee (set by publishers and negotiated by
4111 Knowledge Unlatched), is paid to publishers to cover the fixed costs
4112 of publishing each of the titles that were selected by a minimum
4113 number of libraries to cover the Title Fee.
4114 5. Publishers make the selected titles available Open Access (on a
4115 Creative Commons or similar open license) and are then paid the
4116 Title Fee which is the total collected from the libraries.
4117 6. Publishers make print copies, e-Pub, and other digital versions of
4118 selected titles available to member libraries at a discount that
4119 reflects their contribution to the Title Fee and incentivizes
4120 membership.[^Knowledge-Unlatched-1]
4121
4122 The first round of this model resulted in a collection of twenty-eight
4123 current titles from thirteen recognized scholarly publishers being
4124 unlatched. The target was to have two hundred libraries participate. The
4125 cost of the package per library was capped at \$1,680, which was an
4126 average price of sixty dollars per book, but in the end they had nearly
4127 three hundred libraries sharing the costs, and the price per book came
4128 in at just under forty-three dollars.
4129
4130 The open-access, Creative Commons versions of these twenty-eight books
4131 are still available online.[^Knowledge-Unlatched-4] Most books have been licensed with CC BY-NC
4132 or CC BY-NC-ND. Authors are the copyright holder, not the publisher, and
4133 negotiate choice of license as part of the publishing agreement. Frances
4134 has found that most authors want to retain control over the commercial
4135 and remix use of their work. Publishers list the book in their catalogs,
4136 and the noncommercial restriction in the Creative Commons license
4137 ensures authors continue to get royalties on sales of physical copies.
4138
4139 There are three cost variables to consider for each round: the overall
4140 cost incurred by the publishers, total cost for each library to acquire
4141 all the books, and the individual price per book. The fee publishers
4142 charge for each title is a fixed charge, and Knowledge Unlatched
4143 calculates the total amount for all the books being unlatched at a time.
4144 The cost of an order for each library is capped at a maximum based on a
4145 minimum number of libraries participating. If the number of
4146 participating libraries exceeds the minimum, then the cost of the order
4147 and the price per book go down for each library.
4148
4149 The second round, recently completed, unlatched seventy-eight books from
4150 twenty-six publishers. For this round, Frances was experimenting with
4151 the size and shape of the offerings. Books were being bundled into eight
4152 small packages separated by subject (including Anthropology, History,
4153 Literature, Media and Communications, and Politics), of around ten books
4154 per package. Three hundred libraries around the world have to commit to
4155 at least six of the eight packages to enable unlatching. The average
4156 cost per book was just under fifty dollars. The unlatching process took
4157 roughly ten months. It started with a call to publishers for titles,
4158 followed by having a library task force select the titles, getting
4159 authors' permissions, getting the libraries to pledge, billing the
4160 libraries, and finally, unlatching.
4161
4162 The longest part of the whole process is getting libraries to pledge and
4163 commit funds. It takes about five months, as library buy-in has to fit
4164 within acquisition cycles, budget cycles, and library-committee
4165 meetings.
4166
4167 Knowledge Unlatched informs and recruits libraries through social media,
4168 mailing lists, listservs, and library associations. Of the three hundred
4169 libraries that participated in the first round, 80 percent are also
4170 participating in the second round, and there are an additional eighty
4171 new libraries taking part. Knowledge Unlatched is also working not just
4172 with individual libraries but also library consortia, which has been
4173 getting even more libraries involved.
4174
4175 Knowledge Unlatched is scaling up, offering 150 new titles in the second
4176 half of 2016. It will also offer backlist titles, and in 2017 will start
4177 to make journals open access too.
4178
4179 Knowledge Unlatched deliberately chose monographs as the initial type of
4180 book to unlatch. Monographs are foundational and important, but also
4181 problematic to keep going in the standard closed publishing model.
4182
4183 The cost for the publisher to get to a first digital copy of a monograph
4184 is \$5,000 to \$50,000. A good one costs in the \$10,000 to \$15,000
4185 range. Monographs typically don't sell a lot of copies. A publisher who
4186 in the past sold three thousand copies now typically sells only three
4187 hundred. That makes unlatching monographs a low risk for publishers. For
4188 the first round, it took five months to get thirteen publishers. For the
4189 second round, it took one month to get twenty-six.
4190
4191 Authors don't generally make a lot of royalties from monographs.
4192 Royalties range from zero dollars to 5 to 10 percent of receipts. The
4193 value to the author is the awareness it brings to them; when their book
4194 is being read, it increases their reputation. Open access through
4195 unlatching generates many more downloads and therefore awareness. (On
4196 the Knowledge Unlatched website, you can find interviews with the
4197 twenty-eight round-one authors describing their experience and the
4198 benefits of taking part.)[^Knowledge-Unlatched-5]
4199
4200 Library budgets are constantly being squeezed, partly due to the
4201 inflation of journal subscriptions. But even without budget constraints,
4202 academic libraries are moving away from buying physical copies. An
4203 academic library catalog entry is typically a URL to wherever the book
4204 is hosted. Or if they have enough electronic storage space, they may
4205 download the digital file into their digital repository. Only
4206 secondarily do they consider getting a print book, and if they do, they
4207 buy it separately from the digital version.
4208
4209 Knowledge Unlatched offers libraries a compelling economic argument.
4210 Many of the participating libraries would have bought a copy of the
4211 monograph anyway, but instead of paying \$95 for a print copy or \$150
4212 for a digital multiple-use copy, they pay \$50 to unlatch. It costs them
4213 less, and it opens the book to not just the participating libraries, but
4214 to the world.
4215
4216 Not only do the economics make sense, but there is very strong alignment
4217 with library mandates. The participating libraries pay less than they
4218 would have in the closed model, and the open-access book is available to
4219 all libraries. While this means nonparticipating libraries could be seen
4220 as free riders, in the library world, wealthy libraries are used to
4221 paying more than poor libraries and accept that part of their money
4222 should be spent to support open access. "Free ride" is more like
4223 community responsibility. By the end of March 2016, the round-one books
4224 had been downloaded nearly eighty thousand times in 175 countries.
4225
4226 For publishers, authors, and librarians, the Knowledge Unlatched model
4227 for monographs is a win-win-win.
4228
4229 In the first round, Knowledge Unlatched's overheads were covered by
4230 grants. In the second round, they aim to demonstrate the model is
4231 sustainable. Libraries and publishers will each pay a 7.5 percent
4232 service charge that will go toward Knowledge Unlatched's running costs.
4233 With plans to scale up in future rounds, Frances figures they can fully
4234 recover costs when they are unlatching two hundred books at a time.
4235 Moving forward, Knowledge Unlatched is making investments in technology
4236 and processes. Future plans include unlatching journals and older books.
4237
4238 Frances believes that Knowledge Unlatched is tapping into new ways of
4239 valuing academic content. It's about considering how many people can
4240 find, access, and use your content without pay barriers. Knowledge
4241 Unlatched taps into the new possibilities and behaviors of the digital
4242 world. In the Knowledge Unlatched model, the content-creation process is
4243 exactly the same as it always has been, but the economics are different.
4244 For Frances, Knowledge Unlatched is connected to the past but moving
4245 into the future, an evolution rather than a revolution.
4246
4247 ### Web links
4248
4249 [^Knowledge-Unlatched-1]: [](http://www.pinter.org.uk/pdfs/Toward\_an\_Open.pdf)
4250 [^Knowledge-Unlatched-2]: [](http://www.oapen.org)
4251 [^Knowledge-Unlatched-3]: [](http://www.hathitrust.org)
4252 [^Knowledge-Unlatched-4]: [](http://collections.knowledgeunlatched.org/collection-availability-1/)
4253 [^Knowledge-Unlatched-5]: [](http://www.knowledgeunlatched.org/featured-authors-section/)
4254
4255 ## Lumen Learning
4256 >
4257 > Lumen Learning is a for-profit company helping educational institutions
4258 > use open educational resources (OER). Founded in 2013 in the U.S.
4259 >
4260 > [](http://lumenlearning.com)
4261 >
4262 > **Revenue model**: charging for custom services, grant funding
4263 >
4264 > **Interview date**: December 21, 2015
4265 >
4266 > **Interviewees**: David Wiley and Kim Thanos, cofounders
4267 >
4268 > Profile written by Paul Stacey
4269
4270 Cofounded by open education visionary Dr. David Wiley and
4271 education-technology strategist Kim Thanos, Lumen Learning is dedicated
4272 to improving student success, bringing new ideas to pedagogy, and making
4273 education more affordable by facilitating adoption of open educational
4274 resources. In 2012, David and Kim partnered on a grant-funded project
4275 called the Kaleidoscope Open Course Initiative.[^Lumen-Learning-1] It involved a set of
4276 fully open general-education courses across eight colleges predominantly
4277 serving at-risk students, with goals to dramatically reduce textbook
4278 costs and collaborate to improve the courses to help students succeed.
4279 David and Kim exceeded those goals: the cost of the required textbooks,
4280 replaced with OER, decreased to zero dollars, and average
4281 student-success rates improved by 5 to 10 percent when compared with
4282 previous years. After a second round of funding, a total of more than
4283 twenty-five institutions participated in and benefited from this
4284 project. It was career changing for David and Kim to see the impact this
4285 initiative had on low-income students. David and Kim sought further
4286 funding from the Bill and Melinda Gates Foundation, who asked them to
4287 define a plan to scale their work in a financially sustainable way. That
4288 is when they decided to create Lumen Learning.
4289
4290 David and Kim went back and forth on whether it should be a nonprofit or
4291 for-
4292 profit. A nonprofit would make it a more comfortable fit with the
4293 education sector but meant they'd be constantly fund-raising and seeking
4294 grants from philanthropies. Also, grants usually require money to be
4295 used in certain ways for specific deliverables. If you learn things
4296 along the way that change how you think the grant money should be used,
4297 there often isn't a lot of flexibility to do so.
4298
4299 But as a for-profit, they'd have to convince educational institutions to
4300 pay for what Lumen had to offer. On the positive side, they'd have more
4301 control over what to do with the revenue and investment money; they
4302 could make decisions to invest the funds or use them differently based
4303 on the situation and shifting opportunities. In the end, they chose the
4304 for-profit status, with its different model for and approach to
4305 sustainability.
4306
4307 Right from the start, David and Kim positioned Lumen Learning as a way
4308 to help institutions engage in open educational resources, or OER. OER
4309 are teaching, learning, and research materials, in all different media,
4310 that reside in the public domain or are released under an open license
4311 that permits free use and repurposing by others.
4312
4313 Originally, Lumen did custom contracts for each institution. This was
4314 complicated and challenging to manage. However, through that process
4315 patterns emerged which allowed them to generalize a set of approaches
4316 and offerings. Today they don't customize as much as they used to, and
4317 instead they tend to work with customers who can use their off-the-shelf
4318 options. Lumen finds that institutions and faculty are generally very
4319 good at seeing the value Lumen brings and are willing to pay for it.
4320 Serving disadvantaged learner populations has led Lumen to be very
4321 pragmatic; they describe what they offer in quantitative terms---with
4322 facts and figures---and in a way that is very student-focused. Lumen
4323 Learning helps colleges and universities---
4324
4325 - replace expensive textbooks in high-enrollment courses with OER;
4326 - provide enrolled students day one access to Lumen's fully
4327 customizable OER course materials through the institution's
4328 learning-management system;
4329 - measure improvements in student success with metrics like passing
4330 rates, persistence, and course completion; and
4331 - collaborate with faculty to make ongoing improvements to OER based
4332 on student success research.
4333
4334 Lumen has developed a suite of open, Creative Commons--licensed
4335 courseware in more than sixty-five subjects. All courses are freely and
4336 publicly available right off their website. They can be copied and used
4337 by others as long as they provide attribution to Lumen Learning
4338 following the terms of the Creative Commons license.
4339
4340 Then there are three types of bundled services that cost money. One
4341 option, which Lumen calls Candela courseware, offers integration with
4342 the institution's learning-management system, technical and pedagogical
4343 support, and tracking of effectiveness. Candela courseware costs
4344 institutions ten dollars per enrolled student.
4345
4346 A second option is Waymaker, which offers the services of Candela but
4347 adds personalized learning technologies, such as study plans, automated
4348 messages, and assessments, and helps instructors find and support the
4349 students who need it most. Waymaker courses cost twenty-five dollars per
4350 enrolled student.
4351
4352 The third and emerging line of business for Lumen is providing guidance
4353 and support for institutions and state systems that are pursuing the
4354 development of complete OER degrees. Often called Z-Degrees, these
4355 programs eliminate textbook costs for students in all courses that make
4356 up the degree (both required and elective) by replacing commercial
4357 textbooks and other expensive resources with OER.
4358
4359 Lumen generates revenue by charging for their value-added tools and
4360 services on top of their free courses, just as solar-power companies
4361 provide the tools and services that help people use a free
4362 resource---sunlight. And Lumen's business model focuses on getting the
4363 institutions to pay, not the students. With projects they did prior to
4364 Lumen, David and Kim learned that students who have access to all course
4365 materials from day one have greater success. If students had to pay,
4366 Lumen would have to restrict access to those who paid. Right from the
4367 start, their stance was that they would not put their content behind a
4368 paywall. Lumen invests zero dollars in technologies and processes for
4369 restricting access---no digital rights management, no time bombs. While
4370 this has been a challenge from a business-model perspective, from an
4371 open-access perspective, it has generated immense goodwill in the
4372 community.
4373
4374 In most cases, development of their courses is funded by the institution
4375 Lumen has a contract with. When creating new courses, Lumen typically
4376 works with the faculty who are teaching the new course. They're often
4377 part of the institution paying Lumen, but sometimes Lumen has to expand
4378 the team and contract faculty from other institutions. First, the
4379 faculty identifies all of the course's learning outcomes. Lumen then
4380 searches for, aggregates, and curates the best OER they can find that
4381 addresses those learning needs, which the faculty reviews.
4382
4383 Sometimes faculty like the existing OER but not the way it is presented.
4384 The open licensing of existing OER allows Lumen to pick and choose from
4385 images, videos, and other media to adapt and customize the course. Lumen
4386 creates new content as they discover gaps in existing OER. Test-bank
4387 items and feedback for students on their progress are areas where new
4388 content is frequently needed. Once a course is created, Lumen puts it on
4389 their platform with all the attributions and links to the original
4390 sources intact, and any of Lumen's new content is given an Attribution
4391 (CC BY) license.
4392
4393 Using only OER made them experience firsthand how complex it could be to
4394 mix differently licensed work together. A common strategy with OER is to
4395 place the Creative Commons license and attribution information in the
4396 website's footer, which stays the same for all pages. This doesn't quite
4397 work, however, when mixing different OER together.
4398
4399 Remixing OER often results in multiple attributions on every page of
4400 every course---text from one place, images from another, and videos from
4401 yet another. Some are licensed as Attribution (CC BY), others as
4402 Attribution-ShareAlike (CC BY-SA). If this information is put within the
4403 text of the course, faculty members sometimes try to edit it and
4404 students find it a distraction. Lumen dealt with this challenge by
4405 capturing the license and attribution information as metadata, and
4406 getting it to show up at the end of each page.
4407
4408 Lumen's commitment to open licensing and helping low-income students has
4409 led to strong relationships with institutions, open-education
4410 enthusiasts, and grant funders. People in their network generously
4411 increase the visibility of Lumen through presentations, word of mouth,
4412 and referrals. Sometimes the number of general inquiries exceed Lumen's
4413 sales
4414 capacity.
4415
4416 To manage demand and ensure the success of projects, their strategy is
4417 to be proactive and focus on what's going on in higher education in
4418 different regions of the United States, watching out for things
4419 happening at the system level in a way that fits with what Lumen offers.
4420 A great example is the Virginia community college system, which is
4421 building out Z-Degrees. David and Kim say there are nine other U.S.
4422 states with similar system-level activity where Lumen is strategically
4423 focusing its efforts. Where there are projects that would require a lot
4424 of resources on Lumen's part, they prioritize the ones that would impact
4425 the largest number of students.
4426
4427 As a business, Lumen is committed to openness. There are two core
4428 nonnegotiables: Lumen's use of CC BY, the most permissive of the
4429 Creative Commons licenses, for all the materials it creates; and day-one
4430 access for students. Having clear nonnegotiables allows them to then
4431 engage with the education community to solve for other challenges and
4432 work with institutions to identify new business models that achieve
4433 institution goals, while keeping Lumen healthy.
4434
4435 Openness also means that Lumen's OER must necessarily be nonexclusive
4436 and nonrivalrous. This represents several big challenges for the
4437 business model: Why should you invest in creating something that people
4438 will be reluctant to pay for? How do you ensure that the investment the
4439 diverse education community makes in OER is not exploited? Lumen thinks
4440 we all need to be clear about how we are benefiting from and
4441 contributing to the open
4442 community.
4443
4444 In the OER sector, there are examples of corporations, and even
4445 institutions, acting as free riders. Some simply take and use open
4446 resources without paying anything or contributing anything back. Others
4447 give back the minimum amount so they can save face. Sustainability will
4448 require those using open resources to give back an amount that seems
4449 fair or even give back something that is generous.
4450
4451 Lumen does track institutions accessing and using their free content.
4452 They proactively contact those institutions, with an estimate of how
4453 much their students are saving and encouraging them to switch to a paid
4454 model. Lumen explains the advantages of the paid model: a more
4455 interactive relationship with Lumen; integration with the institution's
4456 learning-management system; a guarantee of support for faculty and
4457 students; and future sustainability with funding supporting the
4458 evolution and improvement of the OER they are using.
4459
4460 Lumen works hard to be a good corporate citizen in the OER community.
4461 For David and Kim, a good corporate citizen gives more than they take,
4462 adds unique value, and is very transparent about what they are taking
4463 from community, what they are giving back, and what they are monetizing.
4464 Lumen believes these are the building blocks of a sustainable model and
4465 strives for a correct balance of all these factors.
4466
4467 Licensing all the content they produce with CC BY is a key part of
4468 giving more value than they take. They've also worked hard at finding
4469 the right structure for their value-add and how to package it in a way
4470 that is understandable and repeatable.
4471
4472 As of the fall 2016 term, Lumen had eighty-six different open courses,
4473 working relationships with ninety-two institutions, and more than
4474 seventy-five thousand student enrollments. Lumen received early start-up
4475 funding from the Bill and Melinda Gates Foundation, the Hewlett
4476 Foundation, and the Shuttleworth Foundation. Since then, Lumen has also
4477 attracted investment funding. Over the last three years, Lumen has been
4478 roughly 60 percent grant funded, 20 percent revenue earned, and 20
4479 percent funded with angel capital. Going forward, their strategy is to
4480 replace grant funding with revenue.
4481
4482 In creating Lumen Learning, David and Kim say they've landed on
4483 solutions they never imagined, and there is still a lot of learning
4484 taking place. For them, open business models are an emerging field where
4485 we are all learning through sharing. Their biggest recommendations for
4486 others wanting to pursue the open model are to make your commitment to
4487 open resources public, let people know where you stand, and don't back
4488 away from it. It really is about trust.
4489
4490 ### Web link
4491
4492 [^Lumen-Learning-1]: [](http://lumenlearning.com/innovative-projects/)
4493
4494 ## Jonathan Mann
4495 >
4496 > Jonathan Mann is a singer and songwriter who is most well known as the
4497 > "Song A Day" guy. Based in the U.S.
4498 >
4499 > [](http://jonathanmann.net) and [](http://jonathanmann.bandcamp.com)
4500 >
4501 > **Revenue model**: charging for custom services, pay-what-you-want,
4502 > crowdfunding (subscription-based), charging for in-person version
4503 > (speaking engagements and musical performances)
4504 >
4505 > **Interview date**: February 22, 2016
4506 >
4507 > Profile written by Sarah Hinchliff Pearson
4508
4509 Jonathan Mann thinks of his business model as "hustling"---seizing
4510 nearly every opportunity he sees to make money. The bulk of his income
4511 comes from writing songs under commission for people and companies, but
4512 he has a wide variety of income sources. He has supporters on the
4513 crowdfunding site Patreon. He gets advertising revenue from YouTube and
4514 Bandcamp, where he posts all of his music. He gives paid speaking
4515 engagements about creativity and motivation. He has been hired by major
4516 conferences to write songs summarizing what speakers have said in the
4517 conference sessions.
4518
4519 His entrepreneurial spirit is coupled with a willingness to take action
4520 quickly. A perfect illustration of his ability to act fast happened in
4521 2010, when he read that Apple was having a conference the following day
4522 to address a snafu related to the iPhone 4. He decided to write and post
4523 a song about the iPhone 4 that day, and the next day he got a call from
4524 the public relations people at Apple wanting to use and promote his
4525 video at the Apple conference. The song then went viral, and the
4526 experience landed him in Time magazine.
4527
4528 Jonathan's successful "hustling" is also about old-fashioned
4529 persistence. He is currently in his eighth straight year of writing one
4530 song each day. He holds the Guinness World Record for consecutive daily
4531 songwriting, and he is widely known as the "song-a-day guy."
4532
4533 He fell into this role by, naturally, seizing a random opportunity a
4534 friend alerted him to seven years ago---an event called Fun-A-Day, where
4535 people are supposed to create a piece of art every day for thirty-one
4536 days straight. He was in need of a new project, so he decided to give it
4537 a try by writing and posting a song each day. He added a video component
4538 to the songs because he knew people were more likely to watch video
4539 online than simply listening to audio files.
4540
4541 He had a really good time doing the thirty-one-day challenge, so he
4542 decided to see if he could continue it for one year. He never stopped.
4543 He has written and posted a new song literally every day, seven days a
4544 week, since he began the project in 2009. When he isn't writing songs
4545 that he is hired to write by clients, he writes songs about whatever is
4546 on his mind that day. His songs are catchy and mostly lighthearted, but
4547 they often contain at least an undercurrent of a deeper theme or
4548 meaning. Occasionally, they are extremely personal, like the song he
4549 cowrote with his exgirlfriend announcing their breakup. Rain or shine,
4550 in sickness or health, Jonathan posts and writes a song every day. If he
4551 is on a flight or otherwise incapable of getting Internet access in time
4552 to meet the deadline, he will prepare ahead and have someone else post
4553 the song for him.
4554
4555 Over time, the song-a-day gig became the basis of his livelihood. In the
4556 beginning, he made money one of two ways. The first was by entering a
4557 wide variety of contests and winning a handful. The second was by having
4558 the occasional song and video go some varying degree of viral, which
4559 would bring more eyeballs and mean that there were more people wanting
4560 him to write songs for them. Today he earns most of his money this way.
4561
4562 His website explains his gig as "taking any message, from the super
4563 simple to the totally complicated, and conveying that message through a
4564 heartfelt, fun and quirky song." He charges \$500 to create a produced
4565 song and \$300 for an acoustic song. He has been hired for product
4566 launches, weddings, conferences, and even Kickstarter campaigns like the
4567 one that funded the production of this book.
4568
4569 Jonathan can't recall when exactly he first learned about Creative
4570 Commons, but he began applying CC licenses to his songs and videos as
4571 soon as he discovered the option. "CC seems like such a no-brainer,"
4572 Jonathan said. "I don't understand how anything else would make sense.
4573 It seems like such an obvious thing that you would want your work to be
4574 able to be shared."
4575
4576 His songs are essentially marketing for his services, so obviously the
4577 further his songs spread, the better. Using CC licenses helps grease the
4578 wheels, letting people know that Jonathan allows and encourages them to
4579 copy, interact with, and remix his music. "If you let someone cover your
4580 song or remix it or use parts of it, that's how music is supposed to
4581 work," Jonathan said. "That is how music has worked since the beginning
4582 of time. Our me-me, mine-mine culture has undermined that."
4583
4584 There are some people who cover his songs fairly regularly, and he would
4585 never shut that down. But he acknowledges there is a lot more he could
4586 do to build community. "There is all of this conventional wisdom about
4587 how to build an audience online, and I generally think I don't do any of
4588 that," Jonathan said.
4589
4590 He does have a fan community he cultivates on Bandcamp, but it isn't his
4591 major focus. "I do have a core audience that has stuck around for a
4592 really long time, some even longer than I've been doing song-a-day," he
4593 said. "There is also a transitional aspect that drop in and get what
4594 they need and then move on." Focusing less on community building than
4595 other artists makes sense given Jonathan's primary income source of
4596 writing custom songs for clients.
4597
4598 Jonathan recognizes what comes naturally to him and leverages those
4599 skills. Through the practice of daily songwriting, he realized he has a
4600 gift for distilling complicated subjects into simple concepts and
4601 putting them to music. In his song "How to Choose a Master Password,"
4602 Jonathan explained the process of creating a secure password in a silly,
4603 simple song. He was hired to write the song by a client who handed him a
4604 long technical blog post from which to draw the information. Like a good
4605 (and rare) journalist, he translated the technical concepts into
4606 something understandable.
4607
4608 When he is hired by a client to write a song, he first asks them to send
4609 a list of talking points and other information they want to include in
4610 the song. He puts all of that into a text file and starts moving things
4611 around, cutting and pasting until the message starts to come together.
4612 The first thing he tries to do is grok the core message and develop the
4613 chorus. Then he looks for connections or parts he can make rhyme. The
4614 entire process really does resemble good journalism, but of course the
4615 final product of his work is a song rather than news. "There is
4616 something about being challenged and forced to take information that
4617 doesn't seem like it should be sung about
4618
4619 or doesn't seem like it lends itself to a song," he said. "I find that
4620 creative challenge really satisfying. I enjoy getting lost in that
4621 process."
4622
4623 Jonathan admits that in an ideal world, he would exclusively write the
4624 music he wanted to write, rather than what clients hire him to write.
4625 But his business model is about capitalizing on his strengths as a
4626 songwriter, and he has found a way to keep it interesting for
4627 himself.
4628
4629 Jonathan uses nearly every tool possible to make money from his art, but
4630 he does have lines he won't cross. He won't write songs about things he
4631 fundamentally does not believe in, and there are times he has turned
4632 down jobs on principle. He also won't stray too much from his natural
4633 style. "My style is silly, so I can't really accommodate people who want
4634 something super serious," Jonathan said. "I do what I do very easily,
4635 and it's part of who I am." Jonathan hasn't gotten into writing
4636 commercials for the same reasons; he is best at using his own unique
4637 style rather than mimicking others.
4638
4639 Jonathan's song-a-day commitment exemplifies the power of habit and
4640 grit. Conventional wisdom about creative productivity, including advice
4641 in books like the best-seller The Creative Habit by Twyla Tharp,
4642 routinely emphasizes the importance of ritual and action. No amount of
4643 planning can replace the value of simple practice and just doing.
4644 Jonathan Mann's work is a living embodiment of these principles.
4645
4646 When he speaks about his work, he talks about how much the song-a-day
4647 process has changed him. Rather than seeing any given piece of work as
4648 precious and getting stuck on trying to make it perfect, he has become
4649 comfortable with just doing. If today's song is a bust, tomorrow's song
4650 might be better.
4651
4652 Jonathan seems to have this mentality about his career more generally.
4653 He is constantly experimenting with ways to make a living while sharing
4654 his work as widely as possible, seeing what sticks. While he has major
4655 accomplishments he is proud of, like being in the Guinness World Records
4656 or having his song used by Steve Jobs, he says he never truly feels
4657 successful.
4658
4659 "Success feels like it's over," he said. "To a certain extent, a
4660 creative person is not ever going to feel completely satisfied because
4661 then so much of what drives you would be gone."
4662
4663 ## Noun Project
4664 >
4665 > The Noun Project is a for-profit company offering an online platform to
4666 > display visual icons from a global network of designers. Founded in 2010
4667 > in the U.S.
4668 >
4669 > [](http://thenounproject.com)
4670 >
4671 > **Revenue model**: charging a transaction fee, charging for custom services
4672 >
4673 > **Interview date**: October 6, 2015
4674 >
4675 > **Interviewee**: Edward Boatman, cofounder
4676 >
4677 > Profile written by Paul Stacey
4678
4679 The Noun Project creates and shares visual language. There are millions
4680 who use Noun Project symbols to simplify communication across borders,
4681 languages, and cultures.
4682
4683 The original idea for the Noun Project came to cofounder Edward Boatman
4684 while he was a student in architecture design school. He'd always done a
4685 lot of sketches and started to draw what used to fascinate him as a
4686 child, like trains, sequoias, and bulldozers. He began thinking how
4687 great it would be if he had a simple image or small icon of every single
4688 object or concept on the planet.
4689
4690 When Edward went on to work at an architecture firm, he had to make a
4691 lot of presentation boards for clients. But finding high-quality sources
4692 for symbols and icons was difficult. He couldn't find any website that
4693 could provide them. Perhaps his idea for creating a library of icons
4694 could actually help people in similar situations.
4695
4696 With his partner, Sofya Polyakov, he began collecting symbols for a
4697 website and writing a business plan. Inspiration came from the book
4698 Professor and the Madman, which chronicles the use of crowdsourcing to
4699 create the Oxford English Dictionary in 1870. Edward began to imagine
4700 crowdsourcing icons and symbols from volunteer designers around the
4701 world.
4702
4703 Then Edward got laid off during the recession, which turned out to be a
4704 huge catalyst. He decided to give his idea a go, and in 2010 Edward and
4705 Sofya launched the Noun Project with a Kickstarter campaign, back when
4706 Kickstarter was in its infancy.[^Noun-Project-1] They thought it'd be a good way to
4707 introduce the global web community to their idea. Their goal was to
4708 raise \$1,500, but in twenty days they got over \$14,000. They realized
4709 their idea had the potential to be something much bigger.
4710
4711 They created a platform where symbols and icons could be uploaded, and
4712 Edward began recruiting talented designers to contribute their designs,
4713 a process he describes as a relatively easy sell. Lots of designers have
4714 old drawings just gathering "digital dust" on their hard drives. It's
4715 easy to convince them to finally share them with the world.
4716
4717 The Noun Project currently has about seven thousand designers from
4718 around the world. But not all submissions are accepted. The Noun
4719 Project's quality-review process means that only the best works become
4720 part of its collection. They make sure to provide encouraging,
4721 constructive feedback whenever they reject a piece of work, which
4722 maintains and builds the relationship they have with their global
4723 community of designers.
4724
4725 Creative Commons is an integral part of the Noun Project's business
4726 model; this decision was inspired by Chris Anderson's book Free: The
4727 Future of Radical Price, which introduced Edward to the idea that you
4728 could build a business model around free content.
4729
4730 Edward knew he wanted to offer a free visual language while still
4731 providing some protection and reward for its contributors. There is a
4732 tension between those two goals, but for Edward, Creative Commons
4733 licenses bring this idealism and business opportunity together
4734 elegantly. He chose the Attribution (CC BY) license, which means people
4735 can download the icons for free and modify them and even use them
4736 commercially. The requirement to give attribution to the original
4737 creator ensures that the creator can build a reputation and get global
4738 recognition for their work. And if they simply want to offer an icon
4739 that people can use without having to give credit, they can use CC0 to
4740 put the work into the public domain.
4741
4742 Noun Project's business model and means of generating revenue have
4743 evolved significantly over time. Their initial plan was to sell T-shirts
4744 with the icons on it, which in retrospect Edward says was a horrible
4745 idea. They did get a lot of email from people saying they loved the
4746 icons but asking if they could pay a fee instead of giving attribution.
4747 Ad agencies (among others) wanted to keep marketing and presentation
4748 materials clean and free of attribution statements. For Edward, "That's
4749 when our lightbulb went off."
4750
4751 They asked their global network of designers whether they'd be open to
4752 receiving modest remuneration instead of attribution. Designers saw it
4753 as a win-win. The idea that you could offer your designs for free and
4754 have a global audience and maybe even make some money was pretty
4755 exciting for most designers.
4756
4757 The Noun Project first adopted a model whereby using an icon without
4758 giving attribution would cost \$1.99 per icon. The model's second
4759 iteration added a subscription component, where there would be a monthly
4760 fee to access a certain number of icons---ten, fifty, a hundred, or five
4761 hundred. However, users didn't like these hard-count options. They
4762 preferred to try out many similar icons to see which worked best before
4763 eventually choosing the one they wanted to use. So the Noun Project
4764 moved to an unlimited model, whereby users have unlimited access to the
4765 whole library for a flat monthly fee. This service is called NounPro and
4766 costs \$9.99 per month. Edward says this model is working well---good
4767 for customers, good for creators, and good for the platform.
4768
4769 Customers then began asking for an application-programming interface
4770 (API), which would allow Noun Project icons and symbols to be directly
4771 accessed from within other applications. Edward knew that the icons and
4772 symbols would be valuable in a lot of different contexts and that they
4773 couldn't possibly know all of them in advance, so they built an API with
4774 a lot of flexibility. Knowing that most API applications would want to
4775 use the icons without giving attribution, the API was built with the aim
4776 of charging for its use. You can use what's called the "Playground API"
4777 for free to test how it integrates with your application, but full
4778 implementation will require you to purchase the API Pro version.
4779
4780 The Noun Project shares revenue with its international designers. For
4781 one-off purchases, the revenue is split 70 percent to the designer and
4782 30 percent to Noun Project.
4783
4784 The revenue from premium purchases (the subscription and API options) is
4785 split a little differently. At the end of each month, the total revenue
4786 from subscriptions is divided by Noun Project's total number of
4787 downloads, resulting in a rate per download---for example, it could be
4788 \$0.13 per download for that month. For each download, the revenue is
4789 split 40 percent to the designer and 60 percent to the Noun Project.
4790 (For API usage, it's per use instead of per download.) Noun Project's
4791 share is higher this time as it's providing more service to the user.
4792
4793 The Noun Project tries to be completely transparent about their royalty
4794 structure.[^Noun-Project-2] They tend to over communicate with creators about it because
4795 building trust is the top
4796 priority.
4797
4798 For most creators, contributing to the Noun Project is not a full-time
4799 job but something they do on the side. Edward categorizes monthly
4800 earnings for creators into three broad categories: enough money to buy
4801 beer; enough to pay the bills; and most successful of all, enough to pay
4802 the rent.
4803
4804 Recently the Noun Project launched a new app called Lingo. Designers can
4805 use Lingo to organize not just their Noun Project icons and symbols but
4806 also their photos, illustrations, UX designs, et cetera. You simply drag
4807 any visual item directly into Lingo to save it. Lingo also works for
4808 teams so people can share visuals with each other and search across
4809 their combined collections. Lingo is free for personal use. A pro
4810 version for \$9.99 per month lets you add guests. A team version for
4811 \$49.95 per month allows up to twenty-five team members to collaborate,
4812 and to view, use, edit, and add new assets to each other's collections.
4813 And if you subscribe to NounPro, you can access Noun Project from within
4814 Lingo.
4815
4816 The Noun Project gives a ton of value away for free. A very large
4817 percentage of their roughly one million members have a free account, but
4818 there are still lots of paid accounts coming from digital designers,
4819 advertising and design agencies, educators, and others who need to
4820 communicate ideas visually.
4821
4822 For Edward, "creating, sharing, and celebrating the world's visual
4823 language" is the most important aspect of what they do; it's their
4824 stated mission. It differentiates them from others who offer graphics,
4825 icons, or clip art.
4826
4827 Noun Project creators agree. When surveyed on why they participate in
4828 the Noun Project, this is how designers rank their reasons: 1) to
4829 support the Noun Project mission, 2) to promote their own personal
4830 brand, and 3) to generate money. It's striking to see that money comes
4831 third, and mission, first. If you want to engage a global network of
4832 contributors, it's important to have a mission beyond making money.
4833
4834 In Edward's view, Creative Commons is central to their mission of
4835 sharing and social good. Using Creative Commons makes the Noun Project's
4836 mission genuine and has generated a lot of their initial traction and
4837 credibility. CC comes with a built-in community of users and fans.
4838
4839 Edward told us, "Don't underestimate the power of a passionate community
4840 around your product or your business. They are going to go to bat for
4841 you when you're getting ripped in the media. If you go down the road of
4842 choosing to work with Creative Commons, you're taking the first step to
4843 building a great community and tapping into a really awesome community
4844 that comes with it. But you need to continue to foster that community
4845 through other initiatives and continue to nurture it."
4846
4847 The Noun Project nurtures their creators' second motivation---promoting
4848 a personal brand---by connecting every icon and symbol to the creator's
4849 name and profile page; each profile features their full collection.
4850 Users can also search the icons by the creator's name.
4851
4852 The Noun Project also builds community through Iconathons---hackathons
4853 for icons.[^Noun-Project-2] In partnership with a sponsoring organization, the Noun
4854 Project comes up with a theme (e.g., sustainable energy, food bank,
4855 guerrilla gardening, human rights) and a list of icons that are needed,
4856 which designers are invited to create at the event. The results are
4857 vectorized, and added to the Noun Project using CC0 so they can be used
4858 by anyone for free.
4859
4860 Providing a free version of their product that satisfies a lot of their
4861 customers' needs has actually enabled the Noun Project to build the paid
4862 version, using a service-oriented model. The Noun Project's success lies
4863 in creating services and content that are a strategic mix of free and
4864 paid while staying true to their mission---creating, sharing, and
4865 celebrating the world's visual language. Integrating Creative Commons
4866 into their model has been key to that goal.
4867
4868 ### Web links
4869
4870 [^Noun-Project-1]: [](http://www.kickstarter.com/projects/tnp/building-a-free-collection-of-our-worlds-visual-sy/description)
4871 [^Noun-Project-2]: [](http://thenounproject.com/handbook/royalties/\#getting\_paid)
4872 [^Noun-Project-3]: [](http://thenounproject.com/iconathon/)
4873
4874 ## Open Data Institute
4875 >
4876 > The Open Data Institute is an independent nonprofit that connects,
4877 > equips, and inspires people around the world to innovate with data.
4878 > Founded in 2012 in the UK.
4879 >
4880 > [](http://theodi.org)
4881 >
4882 > **Revenue model**: grant and government funding, charging for custom
4883 > services, donations
4884 >
4885 > **Interview date**: November 11, 2015
4886 >
4887 > **Interviewee**: Jeni Tennison, technical director
4888 >
4889 > Profile written by Paul Stacey
4890
4891 Cofounded by Sir Tim Berners-Lee and Sir Nigel Shadbolt in 2012, the
4892 London-based Open Data Institute (ODI) offers data-related training,
4893 events, consulting services, and research. For ODI, Creative Commons
4894 licenses are central to making their own business model and their
4895 customers' open. CC BY (Attribution), CC BY-SA (Attribution-ShareAlike),
4896 and CC0 (placed in the public domain) all play a critical role in ODI's
4897 mission to help people around the world innovate with data.
4898
4899 Data underpins planning and decision making across all aspects of
4900 society. Weather data helps farmers know when to plant their crops,
4901 flight time data from airplane companies helps us plan our travel, data
4902 on local housing informs city planning. When this data is not only
4903 accurate and timely, but open and accessible, it opens up new
4904 possibilities. Open data can be a resource businesses use to build new
4905 products and services. It can help governments measure progress, improve
4906 efficiency, and target investments. It can help citizens improve their
4907 lives by better understanding what is happening around them.
4908
4909 The Open Data Institute's 2012--17 business plan starts out by
4910 describing its vision to establish itself as a world-leading center and
4911 to research and be innovative with the opportunities created by the UK
4912 government's open data policy. (The government was an early pioneer in
4913 open policy and open-data initiatives.) It goes on to say that the ODI
4914 wants to---
4915
4916 - demonstrate the commercial value of open government data and how
4917 open-data policies affect this;
4918 - develop the economic benefits case and business models for open
4919 data;
4920 - help UK businesses use open data; and
4921 - show how open data can improve public services.[^Open-Data-Institute-1]
4922
4923 ODI is very explicit about how it wants to make open business models,
4924 and defining what this means. Jeni Tennison, ODI's technical director,
4925 puts it this way: "There is a whole ecosystem of open---open-source
4926 software, open government, open-access research---and a whole ecosystem
4927 of data. ODI's work cuts across both, with an emphasis on where they
4928 overlap---with open data." ODI's particular focus is to show open data's
4929 potential for revenue.
4930
4931 As an independent nonprofit, ODI secured £10 million over five years
4932 from the UK government via Innovate UK, an agency that promotes
4933 innovation in science and technology. For this funding, ODI has to
4934 secure matching funds from other sources, some of which were met through
4935 a \$4.75-million investment from the Omidyar Network.
4936
4937 Jeni started out as a developer and technical architect for data.gov.uk,
4938 the UK government's pioneering open-data initiative. She helped make
4939 data sets from government departments available as open data. She joined
4940 ODI in 2012 when it was just starting up, as one of six people. It now
4941 has a staff of about sixty.
4942
4943 ODI strives to have half its annual budget come from the core UK
4944 government and Omidyar grants, and the other half from project-based
4945 research and commercial work. In Jeni's view, having this balance of
4946 revenue sources establishes some stability, but also keeps them
4947 motivated to go out and generate these matching funds in response to
4948 market needs.
4949
4950 On the commercial side, ODI generates funding through memberships,
4951 training, and advisory services.
4952
4953 You can join the ODI as an individual or commercial member. Individual
4954 membership is pay-what-you-can, with options ranging from £1 to £100.
4955 Members receive a newsletter and related communications and a discount
4956 on ODI training courses and the annual summit, and they can display an
4957 ODI-supporter badge on their website. Commercial membership is divided
4958 into two tiers: small to medium size enterprises and nonprofits at £720
4959 a year, and corporations and government organizations at £2,200 a year.
4960 Commercial members have greater opportunities to connect and
4961 collaborate, explore the benefits of open data, and unlock new business
4962 opportunities. (All members are listed on their website.)[^Open-Data-Institute-2]
4963
4964 ODI provides standardized open data training courses in which anyone can
4965 enroll. The initial idea was to offer an intensive and academically
4966 oriented diploma in open data, but it quickly became clear there was no
4967 market for that. Instead, they offered a five-day-long public training
4968 course, which has subsequently been reduced to three days; now the most
4969 popular course is one day long. The fee, in addition to the time
4970 commitment, can be a barrier for participation. Jeni says, "Most of the
4971 people who would be able to pay don't know they need it. Most who know
4972 they need it can't pay." Public-sector organizations sometimes give
4973 vouchers to their employees so they can attend as a form of professional
4974 development.
4975
4976 ODI customizes training for clients as well, for which there is more
4977 demand. Custom training usually emerges through an established
4978 relationship with an organization. The training program is based on a
4979 definition of open-data knowledge as applicable to the organization and
4980 on the skills needed by their high-level executives, management, and
4981 technical staff. The training tends to generate high interest and
4982 commitment.
4983
4984 Education about open data is also a part of ODI's annual summit event,
4985 where curated presentations and speakers showcase the work of ODI and
4986 its members across the entire ecosystem. Tickets to the summit are
4987 available to the public, and hundreds of people and organizations attend
4988 and participate. In 2014, there were four thematic tracks and over 750
4989 attendees.
4990
4991 In addition to memberships and training, ODI provides advisory services
4992 to help with technical-data support, technology development, change
4993 management, policies, and other areas. ODI has advised large commercial
4994 organizations, small businesses, and international governments; the
4995 focus at the moment is on government, but ODI is working to shift more
4996 toward commercial organizations.
4997
4998 On the commercial side, the following value propositions seem to
4999 resonate:
5000
5001 - Data-driven insights. Businesses need data from outside their
5002 business to get more insight. Businesses can generate value and more
5003 effectively pursue their own goals if they open up their own data
5004 too. Big data is a hot topic.
5005 - Open innovation. Many large-scale enterprises are aware they don't
5006 innovate very well. One way they can innovate is to open up their
5007 data. ODI encourages them to do so even if it exposes problems and
5008 challenges. The key is to invite other people to help while still
5009 maintaining organizational autonomy.
5010 - Corporate social responsibility. While this resonates with
5011 businesses, ODI cautions against having it be the sole reason for
5012 making data open. If a business is just thinking about open data as
5013 a way to be transparent and accountable, they can miss out on
5014 efficiencies and opportunities.
5015
5016 During their early years, ODI wanted to focus solely on the United
5017 Kingdom. But in their first year, large delegations of government
5018 visitors from over fifty countries wanted to learn more about the UK
5019 government's open-data practices and how ODI saw that translating into
5020 economic value. They were contracted as a service provider to
5021 international governments, which prompted a need to set up international
5022 ODI "nodes."
5023
5024 Nodes are franchises of the ODI at a regional or city level. Hosted by
5025 existing (for-profit or not-for-profit) organizations, they operate
5026 locally but are part of the global network. Each ODI node adopts the
5027 charter, a set of guiding principles and rules under which ODI operates.
5028 They develop and deliver training, connect people and businesses through
5029 membership and events, and communicate open-data stories from their part
5030 of the world. There are twenty-seven different nodes across nineteen
5031 countries. ODI nodes are charged a small fee to be part of the network
5032 and to use the brand.
5033
5034 ODI also runs programs to help start-ups in the UK and across Europe
5035 develop a sustainable business around open data, offering mentoring,
5036 advice, training, and even office space.[^Open-Data-Institute-3]
5037
5038 A big part of ODI's business model revolves around community building.
5039 Memberships, training, summits, consulting services, nodes, and start-up
5040 programs create an ever-growing network of open-data users and leaders.
5041 (In fact, ODI even operates something called an Open Data Leaders
5042 Network.) For ODI, community is key to success. They devote significant
5043 time and effort to build it, not just online but through face-to-face
5044 events.
5045
5046 ODI has created an online tool that organizations can use to assess the
5047 legal, practical, technical, and social aspects of their open data. If
5048 it is of high quality, the organization can earn ODI's Open Data
5049 Certificate, a globally recognized mark that signals that their open
5050 data is useful, reliable, accessible, discoverable, and supported.[^Open-Data-Institute-4]
5051
5052 Separate from commercial activities, the ODI generates funding through
5053 research grants. Research includes looking at evidence on the impact of
5054 open data, development of open-data tools and standards, and how to
5055 deploy open data at scale.
5056
5057 Creative Commons 4.0 licenses cover database rights and ODI recommends
5058 CC BY, CC BY-SA, and CC0 for data releases. ODI encourages publishers of
5059 data to use Creative Commons licenses rather than creating new "open
5060 licenses" of their own.
5061
5062 For ODI, open is at the heart of what they do. They also release any
5063 software code they produce under open-source-software licenses, and
5064 publications and reports under CC BY or CC BY-SA licenses. ODI's mission
5065 is to connect and equip people around the world so they can innovate
5066 with data. Disseminating stories, research, guidance, and code under an
5067 open license is essential for achieving that mission. It also
5068 demonstrates that it is perfectly possible to generate sustainable
5069 revenue streams that do not rely on restrictive licensing of content,
5070 data, or code. People pay to have ODI experts provide training to them,
5071 not for the content of the training; people pay for the advice ODI gives
5072 them, not for the methodologies they use. Producing open content, data,
5073 and source code helps establish credibility and creates leads for the
5074 paid services that they offer. According to Jeni, "The biggest lesson we
5075 have learned is that it is completely possible to be open, get
5076 customers, and make money."
5077
5078 To serve as evidence of a successful open business model and return on
5079 investment, ODI has a public dashboard of key performance indicators.
5080 Here are a few metrics as of April 27, 2016:
5081
5082 - Total amount of cash investments unlocked in direct investments in
5083 ODI, competition funding, direct contracts, and partnerships, and
5084 income that ODI nodes and ODI start-ups have generated since joining
5085 the ODI program: £44.5 million
5086 - Total number of active members and nodes across the globe: 1,350
5087 - Total sales since ODI began: £7.44 million
5088 - Total number of unique people reached since ODI began, in person and
5089 online: 2.2 million
5090 - Total Open Data Certificates created: 151,000
5091 - Total number of people trained by ODI and its nodes since ODI began:
5092 5,080[^Open-Data-Institute-5]
5093
5094 ### Web links
5095
5096 [^Open-Data-Institute-1]: [](http://e642e8368e3bf8d5526e-464b4b70b4554c1a79566214d402739e.r6.cf3.rackcdn.com/odi-business-plan-may-release.pdf)
5097 [^Open-Data-Institute-2]: [](http://directory.theodi.org/members)
5098 [^Open-Data-Institute-3]: [](http://theodi.org/odi-startup-programme);
5099 [](http://theodi.org/open-data-incubator-for-europe)
5100 [^Open-Data-Institute-4]: [](http://certificates.theodi.org)
5101 [^Open-Data-Institute-5]: [](http://dashboards.theodi.org/company/all)
5102
5103 ## OpenDesk
5104 >
5105 > Opendesk is a for-profit company offering an online platform that
5106 > connects furniture designers around the world with customers and local
5107 > makers who bring the designs to life. Founded in 2014 in the UK.
5108 >
5109 > [](http://www.opendesk.cc)
5110 >
5111 > **Revenue model**: charging a transaction fee
5112 >
5113 > **Interview date**: November 4, 2015
5114 >
5115 > **Interviewees**: Nick Ierodiaconou and Joni Steiner, cofounders
5116 >
5117 > Profile written by Paul Stacey
5118
5119 Opendesk is an online platform that connects furniture designers around
5120 the world not just with customers but also with local registered makers
5121 who bring the designs to life. Opendesk and the designer receive a
5122 portion of every sale that is made by a maker.
5123
5124 Cofounders Nick Ierodiaconou and Joni Steiner studied and worked as
5125 architects together. They also made goods. Their first client was Mint
5126 Digital, who had an interest in open licensing. Nick and Joni were
5127 exploring digital fabrication, and Mint's interest in open licensing got
5128 them to thinking how the open-source world may interact and apply to
5129 physical goods. They sought to design something for their client that
5130 was also reproducible. As they put it, they decided to "ship the recipe,
5131 but not the goods." They created the design using software, put it under
5132 an open license, and had it manufactured locally near the client. This
5133 was the start of the idea for Opendesk. The idea for Wikihouse---another
5134 open project dedicated to accessible housing for all---started as
5135 discussions around the same table. The two projects ultimately went on
5136 separate paths, with Wikihouse becoming a nonprofit foundation and
5137 Opendesk a for-profit company.
5138
5139 When Nick and Joni set out to create Opendesk, there were a lot of
5140 questions about the viability of distributed manufacturing. No one was
5141 doing it in a way that was even close to realistic or competitive. The
5142 design community had the intent, but fulfilling this vision was still a
5143 long way away.
5144
5145 And now this sector is emerging, and Nick and Joni are highly interested
5146 in the commercialization aspects of it. As part of coming up with a
5147 business model, they began investigating intellectual property and
5148 licensing options. It was a thorny space, especially for designs. Just
5149 what aspect of a design is copyrightable? What is patentable? How can
5150 allowing for digital sharing and distribution be balanced against the
5151 designer's desire to still hold ownership? In the end, they decided
5152 there was no need to reinvent the wheel and settled on using Creative
5153 Commons.
5154
5155 When designing the Opendesk system, they had two goals. They wanted
5156 anyone, anywhere in the world, to be able to download designs so that
5157 they could be made locally, and they wanted a viable model that
5158 benefited designers when their designs were sold. Coming up with a
5159 business model was going to be complex.
5160
5161 They gave a lot of thought to three angles---the potential for social
5162 sharing, allowing designers to choose their license, and the impact
5163 these choices would have on the business model.
5164
5165 In support of social sharing, Opendesk actively advocates for (but
5166 doesn't demand) open licensing. And Nick and Joni are agnostic about
5167 which Creative Commons license is used; it's up to the designer. They
5168 can be proprietary or choose from the full suite of Creative Commons
5169 licenses, deciding for themselves how open or closed they want to be.
5170
5171 For the most part, designers love the idea of sharing content. They
5172 understand that you get positive feedback when you're attributed, what
5173 Nick and Joni called "reputational glow." And Opendesk does an awesome
5174 job profiling the designers.[^OpenDesk-1]
5175
5176 While designers are largely OK with personal sharing, there is a concern
5177 that someone will take the design and manufacture the furniture in bulk,
5178 with the designer not getting any benefits. So most Opendesk designers
5179 choose the Attribution-NonCommercial license (CC BY-NC).
5180
5181 Anyone can download a design and make it themselves, provided it's for
5182 noncommercial use --- and there have been many, many downloads. Or users
5183 can buy the product from Opendesk, or from a registered maker in
5184 Opendesk's network, for on-demand personal fabrication. The network of
5185 Opendesk makers currently is made up of those who do digital fabrication
5186 using a computer-controlled CNC (Computer Numeric Control) machining
5187 device that cuts shapes out of wooden sheets according to the
5188 specifications in the design file.
5189
5190 Makers benefit from being part of Opendesk's network. Making furniture
5191 for local customers is paid work, and Opendesk generates business for
5192 them. Joni said, "Finding a whole network and community of makers was
5193 pretty easy because we built a site where people could write in about
5194 their capabilities. Building the community by learning from the maker
5195 community is how we have moved forward." Opendesk now has relationships
5196 with hundreds of makers in countries all around the world.[^OpenDesk-2]
5197
5198 The makers are a critical part of the Opendesk business model. Their
5199 model builds off the makers' quotes. Here's how it's expressed on
5200 Opendesk's website:
5201
5202 When customers buy an Opendesk product directly from a registered maker,
5203 they pay:
5204
5205 - the manufacturing cost as set by the maker (this covers material and
5206 labour costs for the product to be manufactured and any extra
5207 assembly costs charged by the maker)
5208 - a design fee for the designer (a design fee that is paid to the
5209 designer every time their design is used)
5210 - a percentage fee to the Opendesk platform (this supports the
5211 infrastructure and ongoing development of the platform that helps us
5212 build out our marketplace)
5213 - a percentage fee to the channel through which the sale is made (at
5214 the moment this is Opendesk, but in the future we aim to open this
5215 up to third-party sellers who can sell Opendesk products through
5216 their own channels---this covers sales and marketing fees for the
5217 relevant channel)
5218 - a local delivery service charge (the delivery is typically charged
5219 by the maker, but in some cases may be paid to a third-party
5220 delivery partner)
5221 - charges for any additional services the customer chooses, such as
5222 on-site assembly (additional services are discretionary---in many
5223 cases makers will be happy to quote for assembly on-site and
5224 designers may offer bespoke design options)
5225 - local sales taxes (variable by customer and maker location)[^OpenDesk-3]
5226
5227 They then go into detail how makers' quotes are created:
5228
5229 When a customer wants to buy an Opendesk . . . they are provided with a
5230 transparent breakdown of fees including the manufacturing cost, design
5231 fee, Opendesk platform fee and channel fees. If a customer opts to buy
5232 by getting in touch directly with a registered local maker using a
5233 downloaded Opendesk file, the maker is responsible for ensuring the
5234 design fee, Opendesk platform fee and channel fees are included in any
5235 quote at the time of sale. Percentage fees are always based on the
5236 underlying manufacturing cost and are typically apportioned as follows:
5237
5238 - manufacturing cost: fabrication, finishing and any other costs as
5239 set by the maker (excluding any services like delivery or on-site
5240 assembly)
5241 - design fee: 8 percent of the manufacturing cost
5242 - platform fee: 12 percent of the manufacturing cost
5243 - channel fee: 18 percent of the manufacturing cost
5244 - sales tax: as applicable (depends on product and location)
5245
5246 Opendesk shares revenue with their community of designers. According to
5247 Nick and Joni, a typical designer fee is around 2.5 percent, so
5248 Opendesk's 8 percent is more generous, and providing a higher value to
5249 the designer.
5250
5251 The Opendesk website features stories of designers and makers. Denis
5252 Fuzii published the design for the Valovi Chair from his studio in São
5253 Paulo. His designs have been downloaded over five thousand times in
5254 ninety-five countries. I.J. CNC Services is Ian Jinks, a professional
5255 maker based in the United Kingdom. Opendesk now makes up a large
5256 proportion of his business.
5257
5258 To manage resources and remain effective, Opendesk has so far focused on
5259 a very narrow niche---primarily office furniture of a certain simple
5260 aesthetic, which uses only one type of material and one manufacturing
5261 technique. This allows them to be more strategic and more disruptive in
5262 the market, by getting things to market quickly with competitive prices.
5263 It also reflects their vision of creating reproducible and functional
5264 pieces.
5265
5266 On their website, Opendesk describes what they do as "open making":
5267 "Designers get a global distribution channel. Makers get profitable jobs
5268 and new customers. You get designer products without the designer price
5269 tag, a more social, eco-friendly alternative to mass-production and an
5270 affordable way to buy custom-made products."
5271
5272 Nick and Joni say that customers like the fact that the furniture has a
5273 known provenance. People really like that their furniture was designed
5274 by a certain international designer but was made by a maker in their
5275 local community; it's a great story to tell. It certainly sets apart
5276 Opendesk furniture from the usual mass-produced items from a store.
5277
5278 Nick and Joni are taking a community-based approach to define and evolve
5279 Opendesk and the "open making" business model. They're engaging thought
5280 leaders and practitioners to define this new movement. They have a
5281 separate Open Making site, which includes a manifesto, a field guide,
5282 and an invitation to get involved in the Open Making community.[^OpenDesk-4] People
5283 can submit ideas and discuss the principles and business practices
5284 they'd like to see used.
5285
5286 Nick and Joni talked a lot with us about intellectual property (IP) and
5287 commercialization. Many of their designers fear the idea that someone
5288 could take one of their design files and make and sell infinite number
5289 of pieces of furniture with it. As a consequence, most Opendesk
5290 designers choose the Attribution-NonCommercial license (CC BY-NC).
5291
5292 Opendesk established a set of principles for what their community
5293 considers commercial and noncommercial use. Their website states:
5294
5295 It is unambiguously commercial use when anyone:
5296
5297 - charges a fee or makes a profit when making an Opendesk
5298 - sells (or bases a commercial service on) an Opendesk
5299
5300 It follows from this that noncommercial use is when you make an Opendesk
5301 yourself, with no intention to gain commercial advantage or monetary
5302 compensation. For example, these qualify as noncommercial:
5303
5304 - you are an individual with your own CNC machine, or access to a
5305 shared CNC machine, and will personally cut and make a few pieces of
5306 furniture yourself
5307 - you are a student (or teacher) and you use the design files for
5308 educational purposes or training (and do not intend to sell the
5309 resulting pieces)
5310 - you work for a charity and get furniture cut by volunteers, or by
5311 employees at a fab lab or maker space
5312
5313 Whether or not people technically are doing things that implicate IP,
5314 Nick and Joni have found that people tend to comply with the wishes of
5315 creators out of a sense of fairness. They have found that behavioral
5316 economics can replace some of the thorny legal issues. In their business
5317 model, Nick and Joni are trying to suspend the focus on IP and build an
5318 open business model that works for all stakeholders---designers,
5319 channels, manufacturers, and customers. For them, the value Opendesk
5320 generates hangs off "open," not IP.
5321
5322 The mission of Opendesk is about relocalizing manufacturing, which
5323 changes the way we think about how goods are made. Commercialization is
5324 integral to their mission, and they've begun to focus on success metrics
5325 that track how many makers and designers are engaged through Opendesk in
5326 revenue-making work.
5327
5328 As a global platform for local making, Opendesk's business model has
5329 been built on honesty, transparency, and inclusivity. As Nick and Joni
5330 describe it, they put ideas out there that get traction and then have
5331 faith in people.
5332
5333 ### Web links
5334
5335 [^OpenDesk-1]: [](http://www.opendesk.cc/designers)
5336 [^OpenDesk-2]: [](http://www.opendesk.cc/open-making/makers/)
5337 [^OpenDesk-3]: [](http://www.opendesk.cc/open-making/join)
5338 [^OpenDesk-4]: [](http://openmaking.is)
5339
5340 ## OpenStax
5341 >
5342 > OpenStax is a nonprofit that provides free, openly licensed textbooks
5343 > for high-enrollment introductory college courses and Advanced Placement
5344 > courses. Founded in 2012 in the U.S.
5345 >
5346 > [](http://www.openstaxcollege.org)
5347 >
5348 > **Revenue model**: grant funding, charging for custom services, charging for
5349 > physical copies (textbook sales)
5350 >
5351 > **Interview date**: December 16, 2015
5352 >
5353 > **Interviewee**: David Harris, editor-in-chief
5354 >
5355 > Profile written by Paul Stacey
5356
5357 OpenStax is an extension of a program called Connexions, which was
5358 started in 1999 by Dr. Richard Baraniuk, the Victor E. Cameron Professor
5359 of Electrical and Computer Engineering at Rice University in Houston,
5360 Texas. Frustrated by the limitations of traditional textbooks and
5361 courses, Dr. Baraniuk wanted to provide authors and learners a way to
5362 share and freely adapt educational materials such as courses, books, and
5363 reports. Today, Connexions (now called OpenStax CNX) is one of the
5364 world's best libraries of customizable educational materials, all
5365 licensed with Creative Commons and available to anyone, anywhere,
5366 anytime---for free.
5367
5368 In 2008, while in a senior leadership role at WebAssign and looking at
5369 ways to reduce the risk that came with relying on publishers, David
5370 Harris began investigating open educational resources (OER) and
5371 discovered Connexions. A year and a half later, Connexions received a
5372 grant to help grow the use of OER so that it could meet the needs of
5373 students who couldn't afford textbooks. David came on board to spearhead
5374 this effort. Connexions became OpenStax CNX; the program to create open
5375 textbooks became OpenStax College, now simply called OpenStax.
5376
5377 David brought with him a deep understanding of the best practices of
5378 publishing along with where publishers have inefficiencies. In David's
5379 view, peer review and high standards for quality are critically
5380 important if you want to scale easily. Books have to have logical scope
5381 and sequence, they have to exist as a whole and not in pieces, and they
5382 have to be easy to find. The working hypothesis for the launch of
5383 OpenStax was to professionally produce a turnkey textbook by investing
5384 effort up front, with the expectation that this would lead to rapid
5385 growth through easy downstream adoptions by faculty and students.
5386
5387 In 2012, OpenStax College launched as a nonprofit with the aim of
5388 producing high-quality, peer-reviewed full-color textbooks that would be
5389 available for free for the twenty-five most heavily attended college
5390 courses in the nation. Today they are fast approaching that number.
5391 There is data that proves the success of their original hypothesis on
5392 how many students they could help and how much money they could help
5393 save.[^OpenStax-1] Professionally produced content scales rapidly. All with no sales
5394 force!
5395
5396 OpenStax textbooks are all Attribution (CC BY) licensed, and each
5397 textbook is available as a PDF, an e-book, or web pages. Those who want
5398 a physical copy can buy one for an affordable price. Given the cost of
5399 education and student debt in North America, free or very low-cost
5400 textbooks are very appealing. OpenStax encourages students to talk to
5401 their professor and librarians about these textbooks and to advocate for
5402 their use.
5403
5404 Teachers are invited to try out a single chapter from one of the
5405 textbooks with students. If that goes well, they're encouraged to adopt
5406 the entire book. They can simply paste a URL into their course syllabus,
5407 for free and unlimited access. And with the CC BY license, teachers are
5408 free to delete chapters, make changes, and customize any book to fit
5409 their needs.
5410
5411 Any teacher can post corrections, suggest examples for difficult
5412 concepts, or volunteer as an editor or author. As many teachers also
5413 want supplemental material to accompany a textbook, OpenStax also
5414 provides slide presentations, test banks, answer keys, and so on.
5415
5416 Institutions can stand out by offering students a lower-cost education
5417 through the use of OpenStax textbooks; there's even a textbook-savings
5418 calculator they can use to see how much students would save. OpenStax
5419 keeps a running list of institutions that have adopted their textbooks.[^OpenStax-2]
5420
5421 Unlike traditional publishers' monolithic approach of controlling
5422 intellectual property, distribution, and so many other aspects, OpenStax
5423 has adopted a model that embraces open licensing and relies on an
5424 extensive network of partners.
5425
5426 Up-front funding of a professionally produced all-color turnkey textbook
5427 is expensive. For this part of their model, OpenStax relies on
5428 philanthropy. They have initially been funded by the William and Flora
5429 Hewlett Foundation, the Laura and John Arnold Foundation, the Bill and
5430 Melinda Gates Foundation, the 20 Million Minds Foundation, the Maxfield
5431 Foundation, the Calvin K. Kazanjian Foundation, and Rice University. To
5432 develop additional titles and supporting technology is probably still
5433 going to require philanthropic investment.
5434
5435 However, ongoing operations will not rely on foundation grants but
5436 instead on funds received through an ecosystem of over forty partners,
5437 whereby a partner takes core content from OpenStax and adds features
5438 that it can create revenue from. For example, WebAssign, an online
5439 homework and assessment tool, takes the physics book and adds
5440 algorithmically generated physics problems, with problem-specific
5441 feedback, detailed solutions, and tutorial support. WebAssign resources
5442 are available to students for a fee.
5443
5444 Another example is Odigia, who has turned OpenStax books into
5445 interactive learning experiences and created additional tools to measure
5446 and promote student engagement. Odigia licenses its learning platform to
5447 institutions. Partners like Odigia and WebAssign give a percentage of
5448 the revenue they earn back to OpenStax, as mission-support fees.
5449 OpenStax has already published revisions of their titles, such as
5450 Introduction to Sociology 2e, using these funds.
5451
5452 In David's view, this approach lets the market operate at peak
5453 efficiency. OpenStax's partners don't have to worry about developing
5454 textbook content, freeing them up from those development costs and
5455 letting them focus on what they do best. With OpenStax textbooks
5456 available at no cost, they can provide their services at a lower
5457 cost---not free, but still saving students money. OpenStax benefits not
5458 only by receiving mission-support fees but through free publicity and
5459 marketing. OpenStax doesn't have a sales force; partners are out there
5460 showcasing their materials.
5461
5462 OpenStax's cost of sales to acquire a single student is very, very low
5463 and is a fraction of what traditional players in the market face. This
5464 year, Tyton Partners is actually evaluating the costs of sales for an
5465 OER effort like OpenStax in comparison with incumbents. David looks
5466 forward to sharing these findings with the community.
5467
5468 While OpenStax books are available online for free, many students still
5469 want a print copy. Through a partnership with a print and courier
5470 company, OpenStax offers a complete solution that scales. OpenStax sells
5471 tens of thousands of print books. The price of an OpenStax sociology
5472 textbook is about twenty-eight dollars, a fraction of what sociology
5473 textbooks usually cost. OpenStax keeps the prices low but does aim to
5474 earn a small margin on each book sold, which also contributes to ongoing
5475 operations.
5476
5477 Campus-based bookstores are part of the OpenStax solution. OpenStax
5478 collaborates with NACSCORP (the National Association of College Stores
5479 Corporation) to provide print versions of their textbooks in the stores.
5480 While the overall cost of the textbook is significantly less than a
5481 traditional textbook, bookstores can still make a profit on sales.
5482 Sometimes students take the savings they have from the lower-priced book
5483 and use it to buy other things in the bookstore. And OpenStax is trying
5484 to break the expensive behavior of excessive returns by having a
5485 no-returns policy. This is working well, since the sell-through of their
5486 print titles is virtually a hundred percent.
5487
5488 David thinks of the OpenStax model as "OER 2.0." So what is OER 1.0?
5489 Historically in the OER field, many OER initiatives have been locally
5490 funded by institutions or government ministries. In David's view, this
5491 results in content that has high local value but is infrequently adopted
5492 nationally. It's therefore difficult to show payback over a time scale
5493 that is reasonable.
5494
5495 OER 2.0 is about OER intended to be used and adopted on a national level
5496 right from the start. This requires a bigger investment up front but
5497 pays off through wide geographic adoption. The OER 2.0 process for
5498 OpenStax involves two development models. The first is what David calls
5499 the acquisition model, where OpenStax purchases the rights from a
5500 publisher or author for an already published book and then extensively
5501 revises it. The OpenStax physics textbook, for example, was licensed
5502 from an author after the publisher released the rights back to the
5503 authors. The second model is to develop a book from scratch, a good
5504 example being their biology book.
5505
5506 The process is similar for both models. First they look at the scope and
5507 sequence of existing textbooks. They ask questions like what does the
5508 customer need? Where are students having challenges? Then they identify
5509 potential authors and put them through a rigorous evaluation---only one
5510 in ten authors make it through. OpenStax selects a team of authors who
5511 come together to develop a template for a chapter and collectively write
5512 the first draft (or revise it, in the acquisitions model). (OpenStax
5513 doesn't do books with just a single author as David says it risks the
5514 project going longer than scheduled.) The draft is peer-reviewed with no
5515 less than three reviewers per chapter. A second draft is generated, with
5516 artists producing illustrations and visuals to go along with the text.
5517 The book is then copyedited to ensure grammatical correctness and a
5518 singular voice. Finally, it goes into production and through a final
5519 proofread. The whole process is very time-consuming.
5520
5521 All the people involved in this process are paid. OpenStax does not rely
5522 on volunteers. Writers, reviewers, illustrators, and editors are all
5523 paid an up-front fee---OpenStax does not use a royalty model. A
5524 best-selling author might make more money under the traditional
5525 publishing model, but that is only maybe 5 percent of all authors. From
5526 David's perspective, 95 percent of all authors do better under the OER
5527 2.0 model, as there is no risk to them and they earn all the money up
5528 front.
5529
5530 David thinks of the Attribution license (CC BY) as the "innovation
5531 license." It's core to the mission of OpenStax, letting people use their
5532 textbooks in innovative ways without having to ask for permission. It
5533 frees up the whole market and has been central to OpenStax being able to
5534 bring on partners. OpenStax sees a lot of customization of their
5535 materials. By enabling frictionless remixing, CC BY gives teachers
5536 control and academic freedom.
5537
5538 Using CC BY is also a good example of using strategies that traditional
5539 publishers can't. Traditional publishers rely on copyright to prevent
5540 others from making copies and heavily invest in digital rights
5541 management to ensure their books aren't shared. By using CC BY, OpenStax
5542 avoids having to deal with digital rights management and its costs.
5543 OpenStax books can be copied and shared over and over again. CC BY
5544 changes the rules of engagement and takes advantage of traditional
5545 market inefficiencies.
5546
5547 As of September 16, 2016, OpenStax has achieved some impressive results.
5548 From the OpenStax at a Glance fact sheet from their recent press kit:
5549
5550 - Books published: 23
5551 - Students who have used OpenStax: 1.6 million
5552 - Money saved for students: \$155 million
5553 - Money saved for students in the 2016/17 academic year: \$77 million
5554 - Schools that have used OpenStax: 2,668 (This number reflects all
5555 institutions using at least one OpenStax textbook. Out of 2,668
5556 schools, 517 are two-year colleges, 835 four-year colleges and
5557 universities, and 344 colleges and universities outside the U.S.)
5558
5559 While OpenStax has to date been focused on the United States, there is
5560 overseas adoption especially in the science, technology, engineering,
5561 and math (STEM) fields. Large scale adoption in the United States is
5562 seen as a necessary precursor to international interest.
5563
5564 OpenStax has primarily focused on introductory-level college courses
5565 where there is high enrollment, but they are starting to think about
5566 verticals---a broad offering for a specific group or need. David thinks
5567 it would be terrific if OpenStax could provide access to free textbooks
5568 through the entire curriculum of a nursing degree, for example.
5569
5570 Finally, for OpenStax success is not just about the adoption of their
5571 textbooks and student savings. There is a human aspect to the work that
5572 is hard to quantify but incredibly important. They get emails from
5573 students saying how OpenStax saved them from making difficult choices
5574 like buying food or a textbook. OpenStax would also like to assess the
5575 impact their books have on learning efficiency, persistence, and
5576 completion. By building an open business model based on Creative
5577 Commons, OpenStax is making it possible for every student who wants
5578 access to education to get it.
5579
5580 ### Web links
5581
5582 [^OpenStax-1]: [](http://news.rice.edu/files/2016/01/0119-OPENSTAX-2016Infographic-lg-1tahxiu.jpg)
5583 [^OpenStax-2]: [](http://openstax.org/adopters)
5584
5585 ## Amanda Palmer
5586 >
5587 > Amanda Palmer is a musician, artist, and writer. Based in the U.S.
5588 >
5589 > [](http://amandapalmer.net)
5590 >
5591 > **Revenue model**: crowdfunding (subscription-based), pay-what-you-want,
5592 > charging for physical copies (book and album sales), charg-ing for
5593 > in-person version (performances), selling merchandise
5594 >
5595 > **Interview date**: December 15, 2015
5596 >
5597 > Profile written by Sarah Hinchliff Pearson
5598
5599 Since the beginning of her career, Amanda Palmer has been on what she
5600 calls a "journey with no roadmap," continually experimenting to find new
5601 ways to sustain her creative work.[^Amanda-Palmer-1]
5602
5603 In her best-selling book, The Art of Asking, Amanda articulates exactly
5604 what she has been and continues to strive for---"the ideal sweet spot .
5605 . . in which the artist can share freely and directly feel the
5606 reverberations of their artistic gifts to the community, and make a
5607 living doing that."
5608
5609 While she seems to have successfully found that sweet spot for herself,
5610 Amanda is the first to acknowledge there is no silver bullet. She thinks
5611 the digital age is both an exciting and frustrating time for creators.
5612 "On the one hand, we have this beautiful shareability," Amanda said. "On
5613 the other, you've got a bunch of confused artists wondering how to make
5614 money to buy food so we can make more art."
5615
5616 Amanda began her artistic career as a street performer. She would dress
5617 up in an antique wedding gown, paint her face white, stand on a stack of
5618 milk crates, and hand out flowers to strangers as part of a silent
5619 dramatic performance. She collected money in a hat. Most people walked
5620 by her without stopping, but an essential few stopped to watch and drop
5621 some money into her hat to show their appreciation. Rather than dwelling
5622 on the majority of people who ignored her, she felt thankful for those
5623 who stopped. "All I needed was . . . some people," she wrote in her
5624 book. "Enough people. Enough to make it worth coming back the next day,
5625 enough people to help me make rent and put food on the table. Enough so
5626 I could keep making art."
5627
5628 Amanda has come a long way from her street-performing days, but her
5629 career remains dominated by that same sentiment---finding ways to reach
5630 "her crowd" and feeling gratitude when she does. With her band the
5631 Dresden Dolls, Amanda tried the traditional path of signing with a
5632 record label. It didn't take for a variety of reasons, but one of them
5633 was that the label had absolutely no interest in Amanda's view of
5634 success. They wanted hits, but making music for the masses was never
5635 what Amanda and the Dresden Dolls set out to do.
5636
5637 After leaving the record label in 2008, she began experimenting with
5638 different ways to make a living. She released music directly to the
5639 public without involving a middle man, releasing digital files on a "pay
5640 what you want" basis and selling CDs and vinyl. She also made money from
5641 live performances and merchandise sales. Eventually, in 2012 she decided
5642 to try her hand at the sort of crowdfunding we know so well today. Her
5643 Kickstarter project started with a goal of \$100,000, and she made \$1.2
5644 million. It remains one of the most successful Kickstarter projects of
5645 all time.
5646
5647 Today, Amanda has switched gears away from crowdfunding for specific
5648 projects to instead getting consistent financial support from her fan
5649 base on Patreon, a crowdfunding site that allows artists to get
5650 recurring donations from fans. More than eight thousand people have
5651 signed up to support her so she can create music, art, and any other
5652 creative "thing" that she is inspired to make. The recurring pledges are
5653 made on a "per thing" basis. All of the content she makes is made freely
5654 available under an Attribution-NonCommercial-ShareAlike license (CC
5655 BY-NC-SA).
5656
5657 Making her music and art available under Creative Commons licensing
5658 undoubtedly limits her options for how she makes a living. But sharing
5659 her work has been part of her model since the beginning of her career,
5660 even before she discovered Creative Commons. Amanda says the Dresden
5661 Dolls used to get ten emails per week from fans asking if they could use
5662 their music for different projects. They said yes to all of the
5663 requests, as long as it wasn't for a completely for-profit venture. At
5664 the time, they used a short-form agreement written by Amanda herself. "I
5665 made everyone sign that contract so at least I wouldn't be leaving the
5666 band vulnerable to someone later going on and putting our music in a
5667 Camel cigarette ad," Amanda said. Once she discovered Creative Commons,
5668 adopting the licenses was an easy decision because it gave them a more
5669 formal, standardized way of doing what they had been doing all along.
5670 The NonCommercial licenses were a natural fit.
5671
5672 Amanda embraces the way her fans share and build upon her music. In The
5673 Art of Asking, she wrote that some of her fans' unofficial videos using
5674 her music surpass the official videos in number of views on YouTube.
5675 Rather than seeing this sort of thing as competition, Amanda celebrates
5676 it. "We got into this because we wanted to share the joy of music," she
5677 said.
5678
5679 This is symbolic of how nearly everything she does in her career is
5680 motivated by a desire to connect with her fans. At the start of her
5681 career, she and the band would throw concerts at house parties. As the
5682 gatherings grew, the line between fans and friends was completely
5683 blurred. "Not only did most our early fans know where I lived and where
5684 we practiced, but most of them had also been in my kitchen," Amanda
5685 wrote in The Art of Asking.
5686
5687 Even though her fan base is now huge and global, she continues to seek
5688 this sort of human connection with her fans. She seeks out face-to-face
5689 contact with her fans every chance she can get. Her hugely successful
5690 Kickstarter featured fifty concerts at house parties for backers. She
5691 spends hours in the signing line after shows. It helps that Amanda has
5692 the kind of dynamic, engaging personality that instantly draws people to
5693 her, but a big component of her ability to connect with people is her
5694 willingness to listen. "Listening fast and caring immediately is a skill
5695 unto itself," Amanda wrote.
5696
5697 Another part of the connection fans feel with Amanda is how much they
5698 know about her life. Rather than trying to craft a public persona or
5699 image, she essentially lives her life as an open book. She has written
5700 openly about incredibly personal events in her life, and she isn't
5701 afraid to be vulnerable. Having that kind of trust in her fans---the
5702 trust it takes to be truly honest---begets trust from her fans in
5703 return. When she meets fans for the first time after a show, they can
5704 legitimately feel like they know her.
5705
5706 "With social media, we're so concerned with the picture looking
5707 palatable and consumable that we forget that being human and showing the
5708 flaws and exposing the vulnerability actually create a deeper connection
5709 than just looking fantastic," Amanda said. "Everything in our culture is
5710 telling us otherwise. But my experience has shown me that the risk of
5711 making yourself vulnerable is almost always worth it."
5712
5713 Not only does she disclose intimate details of her life to them, she
5714 sleeps on their couches, listens to their stories, cries with them. In
5715 short, she treats her fans like friends in nearly every possible way,
5716 even when they are complete strangers. This mentality---that fans are
5717 friends---is completely intertwined with Amanda's success as an artist.
5718 It is also intertwined with her use of Creative Commons licenses.
5719 Because that is what you do with your friends---you share.
5720
5721 After years of investing time and energy into building trust with her
5722 fans, she has a strong enough relationship with them to ask for
5723 support---through pay-what-you-want donations, Kickstarter, Patreon, or
5724 even asking them to lend a hand at a concert. As Amanda explains it,
5725 crowdfunding (which is really what all of these different things are) is
5726 about asking for support from people who know and trust you. People who
5727 feel personally invested in your success.
5728
5729 "When you openly, radically trust people, they not only take care of
5730 you, they become your allies, your family," she wrote. There really is a
5731 feeling of solidarity within her core fan base. From the beginning,
5732 Amanda and her band encouraged people to dress up for their shows. They
5733 consciously cultivated a feeling of belonging to their "weird little
5734 family."
5735
5736 This sort of intimacy with fans is not possible or even desirable for
5737 every creator. "I don't take for granted that I happen to be the type of
5738 person who loves cavorting with strangers," Amanda said. "I recognize
5739 that it's not necessarily everyone's idea of a good time. Everyone does
5740 it differently. Replicating what I have done won't work for others if it
5741 isn't joyful to them. It's about finding a way to channel energy in a
5742 way that is joyful to you."
5743
5744 Yet while Amanda joyfully interacts with her fans and involves them in
5745 her work as much as possible, she does keep one job primarily to
5746 herself---writing the music. She loves the creativity with which her
5747 fans use and adapt her work, but she intentionally does not involve them
5748 at the first stage of creating her artistic work. And, of course, the
5749 songs and music are what initially draw people to Amanda Palmer. It is
5750 only once she has connected to people through her music that she can
5751 then begin to build ties with them on a more personal level, both in
5752 person and online. In her book, Amanda describes it as casting a net. It
5753 starts with the art and then the bond strengthens with human connection.
5754
5755 For Amanda, the entire point of being an artist is to establish and
5756 maintain this connection. "It sounds so corny," she said, "but my
5757 experience in forty years on this planet has pointed me to an obvious
5758 truth---that connection with human beings feels so much better and more
5759 fulfilling than approaching art through a capitalist lens. There is no
5760 more satisfying end goal than having someone tell you that what you do
5761 is genuinely of value to them."
5762
5763 As she explains it, when a fan gives her a ten-dollar bill, usually what
5764 they are saying is that the money symbolizes some deeper value the music
5765 provided them. For Amanda, art is not just a product; it's a
5766 relationship. Viewed from this lens, what Amanda does today is not that
5767 different from what she did as a young street performer. She shares her
5768 music and other artistic gifts. She shares herself. And then rather than
5769 forcing people to help her, she lets them.
5770
5771 ### Web link
5772
5773 [^Amanda-Palmer-1]: [](http://www.forbes.com/sites/zackomalleygreenburg/2015/04/16/amanda-palmer-uncut-the-kickstarter-queen-on-spotify-patreon-and-taylor-swift/\#44e20ce46d67)
5774
5775 ## PLOS (Public Library of Science)
5776 >
5777 > PLOS (Public Library of Science) is a nonprofit that publishes a library
5778 > of academic journals and other scientific literature. Founded in 2000 in
5779 > the U.S.
5780 >
5781 > [](http://plos.org)
5782 >
5783 > **Revenue model**: charging content creators an author processing charge to
5784 > be featured in the journal
5785 >
5786 > **Interview date**: March 7, 2016
5787 >
5788 > **Interviewee**: Louise Page, publisher
5789 >
5790 > Profile written by Paul Stacey
5791
5792 The Public Library of Science (PLOS) began in 2000 when three leading
5793 scientists---Harold E. Varmus, Patrick O. Brown, and Michael
5794 Eisen---started an online petition. They were calling for scientists to
5795 stop submitting papers to journals that didn't make the full text of
5796 their papers freely available immediately or within six months. Although
5797 tens of thousands signed the petition, most did not follow through. In
5798 August 2001, Patrick and Michael announced that they would start their
5799 own nonprofit publishing operation to do just what the petition
5800 promised. With start-up grant support from the Gordon and Betty Moore
5801 Foundation, PLOS was launched to provide new open-access journals for
5802 biomedicine, with research articles being released under Attribution (CC
5803 BY) licenses.
5804
5805 Traditionally, academic publishing begins with an author submitting a
5806 manuscript to a publisher. After in-house technical and ethical
5807 considerations, the article is then peer-reviewed to determine if the
5808 quality of the work is acceptable for publishing. Once accepted, the
5809 publisher takes the article through the process of copyediting,
5810 typesetting, and eventual publishing in a print or online publication.
5811 Traditional journal publishers recover costs and earn profit by charging
5812 a subscription fee to libraries or an access fee to users wanting to
5813 read the journal or article.
5814
5815 For Louise Page, the current publisher of PLOS, this traditional model
5816 results in inequity. Access is restricted to those who can pay. Most
5817 research is funded through government-appointed agencies, that is, with
5818 public funds. It's unjust that the public who funded the research would
5819 be required to pay again to access the results. Not everyone can afford
5820 the ever-escalating subscription fees publishers charge, especially when
5821 library budgets are being reduced. Restricting access to the results of
5822 scientific research slows the dissemination of this research and
5823 advancement of the field. It was time for a new model.
5824
5825 That new model became known as open access. That is, free and open
5826 availability on the Internet. Open-access research articles are not
5827 behind a paywall and do not require a login. A key benefit of open
5828 access is that it allows people to freely use, copy, and distribute the
5829 articles, as they are primarily published under an Attribution (CC BY)
5830 license (which only requires the user to provide appropriate
5831 attribution). And more importantly, policy makers, clinicians,
5832 entrepreneurs, educators, and students around the world have free and
5833 timely access to the latest research immediately on publication.
5834
5835 However, open access requires rethinking the business model of research
5836 publication. Rather than charge a subscription fee to access the
5837 journal, PLOS decided to turn the model on its head and charge a
5838 publication fee, known as an article-processing charge. This up-front
5839 fee, generally paid by the funder of the research or the author's
5840 institution, covers the expenses such as editorial oversight,
5841 peer-review management, journal production, online hosting, and support
5842 for discovery. Fees are per article and are billed upon acceptance for
5843 publishing. There are no additional charges based on word length,
5844 figures, or other elements.
5845
5846 Calculating the article-processing charge involves taking all the costs
5847 associated with publishing the journal and determining a cost per
5848 article that collectively recovers costs. For PLOS's journals in
5849 biology, medicine, genetics, computational biology, neglected tropical
5850 diseases, and pathogens, the article-processing charge ranges from
5851 \$2,250 to \$2,900. Article-publication charges for PLOS ONE, a journal
5852 started in 2006, are just under \$1,500.
5853
5854 PLOS believes that lack of funds should not be a barrier to publication.
5855 Since its inception, PLOS has provided fee support for individuals and
5856 institutions to help authors who can't afford the article-processing
5857 charges.
5858
5859 Louise identifies marketing as one area of big difference between PLOS
5860 and traditional journal publishers. Traditional journals have to invest
5861 heavily in staff, buildings, and infrastructure to market their journal
5862 and convince customers to subscribe. Restricting access to subscribers
5863 means that tools for managing access control are necessary. They spend
5864 millions of dollars on access-control systems, staff to manage them, and
5865 sales staff. With PLOS's open-access publishing, there's no need for
5866 these massive expenses; the articles are free, open, and accessible to
5867 all upon publication. Additionally, traditional publishers tend to spend
5868 more on marketing to libraries, who ultimately pay the subscription
5869 fees. PLOS provides a better service for authors by promoting their
5870 research directly to the research community and giving the authors
5871 exposure. And this encourages other authors to submit their work for
5872 publication.
5873
5874 For Louise, PLOS would not exist without the Attribution license (CC
5875 BY). This makes it very clear what rights are associated with the
5876 content and provides a safe way for researchers to make their work
5877 available while ensuring they get recognition (appropriate attribution).
5878 For PLOS, all of this aligns with how they think research content should
5879 be published and disseminated.
5880
5881 PLOS also has a broad open-data policy. To get their research paper
5882 published, PLOS authors must also make their data available in a public
5883 repository and provide a data-availability statement.
5884
5885 Business-operation costs associated with the open-access model still
5886 largely follow the existing publishing model. PLOS journals are online
5887 only, but the editorial, peer-review, production, typesetting, and
5888 publishing stages are all the same as for a traditional publisher. The
5889 editorial teams must be top notch. PLOS has to function as well as or
5890 better than other premier journals, as researchers have a choice about
5891 where to publish.
5892
5893 Researchers are influenced by journal rankings, which reflect the place
5894 of a journal within its field, the relative difficulty of being
5895 published in that journal, and the prestige associated with it. PLOS
5896 journals rank high, even though they are relatively new.
5897
5898 The promotion and tenure of researchers are partially based how many
5899 times other researchers cite their articles. Louise says when
5900 researchers want to discover and read the work of others in their field,
5901 they go to an online aggregator or search engine, and not typically to a
5902 particular journal. The CC BY licensing of PLOS research articles
5903 ensures easy access for readers and generates more discovery and
5904 citations for authors.
5905
5906 Louise believes that open access has been a huge success, progressing
5907 from a movement led by a small cadre of researchers to something that is
5908 now widespread and used in some form by every journal publisher. PLOS
5909 has had a big impact. In 2012 to 2014, they published more open-access
5910 articles than BioMed Central, the original open-access publisher, or
5911 anyone else.
5912
5913 PLOS further disrupted the traditional journal-publishing model by
5914 pioneering the concept of a megajournal. The PLOS ONE megajournal,
5915 launched in 2006, is an open-access peer-reviewed academic journal that
5916 is much larger than a traditional journal, publishing thousands of
5917 articles per year and benefiting from economies of scale. PLOS ONE has a
5918 broad scope, covering science and medicine as well as social sciences
5919 and the humanities. The review and editorial process is less subjective.
5920 Articles are accepted for publication based on whether they are
5921 technically sound rather than perceived importance or relevance. This is
5922 very important in the current debate about the integrity and
5923 reproducibility of research because negative or null results can then be
5924 published as well, which are generally rejected by traditional journals.
5925 PLOS ONE, like all the PLOS journals, is online only with no print
5926 version. PLOS passes on the financial savings accrued through economies
5927 of scale to researchers and the public by lowering the
5928 article-processing charges, which are below that of other journals. PLOS
5929 ONE is the biggest journal in the world and has really set the bar for
5930 publishing academic journal articles on a large scale. Other publishers
5931 see the value of the PLOS ONE model and are now offering their own
5932 multidisciplinary forums for publishing all sound science.
5933
5934 Louise outlined some other aspects of the research-journal business
5935 model PLOS is experimenting with, describing each as a kind of slider
5936 that could be adjusted to change current practice.
5937
5938 One slider is time to publication. Time to publication may shorten as
5939 journals get better at providing quicker decisions to authors. However,
5940 there is always a trade-off with scale, as the bigger the volume of
5941 articles, the more time the approval process inevitably takes.
5942
5943 Peer review is another part of the process that could change. It's
5944 possible to redefine what peer review actually is, when to review, and
5945 what constitutes the final article for publication. Louise talked about
5946 the potential to shift to an open-review process, placing the emphasis
5947 on transparency rather than double-blind reviews. Louise thinks we're
5948 moving into a direction where it's actually beneficial for an author to
5949 know who is reviewing their paper and for the reviewer to know their
5950 review will be public. An open-review process can also ensure everyone
5951 gets credit; right now, credit is limited to the publisher and author.
5952
5953 Louise says research with negative outcomes is almost as important as
5954 positive results. If journals published more research with negative
5955 outcomes, we'd learn from what didn't work. It could also reduce how
5956 much the research wheel gets reinvented around the world.
5957
5958 Another adjustable practice is the sharing of articles at early preprint
5959 stages. Publication of research in a peer-reviewed journal can take a
5960 long time because articles must undergo extensive peer review. The need
5961 to quickly circulate current results within a scientific community has
5962 led to a practice of distributing pre-print documents that have not yet
5963 undergone peer review. Preprints broaden the peer-review process,
5964 allowing authors to receive early feedback from a wide group of peers,
5965 which can help revise and prepare the article for submission. Offsetting
5966 the advantages of preprints are author concerns over ensuring their
5967 primacy of being first to come up with findings based on their research.
5968 Other researches may see findings the preprint author has not yet
5969 thought of. However, preprints help researchers get their discoveries
5970 out early and establish precedence. A big challenge is that researchers
5971 don't have a lot of time to comment on preprints.
5972
5973 What constitutes a journal article could also change. The idea of a
5974 research article as printed, bound, and in a library stack is outdated.
5975 Digital and online open up new possibilities, such as a living document
5976 evolving over time, inclusion of audio and video, and interactivity,
5977 like discussion and recommendations. Even the size of what gets
5978 published could change. With these changes the current form factor for
5979 what constitutes a research article would undergo transformation.
5980
5981 As journals scale up, and new journals are introduced, more and more
5982 information is being pushed out to readers, making the experience feel
5983 like drinking from a fire hose. To help mitigate this, PLOS aggregates
5984 and curates content from PLOS journals and their network of blogs.[^PLOS-(Public-Library-of-Science)-1] It
5985 also offers something called Article-Level Metrics, which helps users
5986 assess research most relevant to the field itself, based on indicators
5987 like usage, citations, social bookmarking and dissemination activity,
5988 media and blog coverage, discussions, and ratings.[^PLOS-(Public-Library-of-Science)-2] Louise believes that
5989 the journal model could evolve to provide a more friendly and
5990 interactive user experience, including a way for readers to communicate
5991 with authors.
5992
5993 The big picture for PLOS going forward is to combine and adjust these
5994 experimental practices in ways that continue to improve accessibility
5995 and dissemination of research, while ensuring its integrity and
5996 reliability. The ways they interlink are complex. The process of change
5997 and adjustment is not linear. PLOS sees itself as a very flexible
5998 publisher interested in exploring all the permutations
5999 research-publishing can take, with authors and readers who are open to
6000 experimentation.
6001
6002 For PLOS, success is not about revenue. Success is about proving that
6003 scientific research can be communicated rapidly and economically at
6004 scale, for the benefit of researchers and society. The CC BY license
6005 makes it possible for PLOS to publish in a way that is unfettered, open,
6006 and fast, while ensuring that the authors get credit for their work.
6007 More than two million scientists, scholars, and clinicians visit PLOS
6008 every month, with more than 135,000 quality articles to peruse for free.
6009
6010 Ultimately, for PLOS, its authors, and its readers, success is about
6011 making research discoverable, available, and reproducible for the
6012 advancement of science.
6013
6014 ### Web links
6015
6016 [^PLOS-(Public-Library-of-Science)-1]: [](http://collections.plos.org)
6017 [^PLOS-(Public-Library-of-Science)-2]: [](http://plos.org/article-level-metrics)
6018
6019 ## Rijksmuseum
6020 >
6021 > The Rijksmuseum is a Dutch national museum dedicated to art and history.
6022 > Founded in 1800 in the Netherlands
6023 >
6024 > [](http://www.rijksmuseum.nl)
6025 >
6026 > **Revenue model**: grants and government funding, charging for in-person
6027 > version
6028 > (museum admission), selling merchandise
6029 >
6030 > **Interview date**: December 11, 2015
6031 >
6032 > **Interviewee**: Lizzy Jongma, the data manager of the collections
6033 > information department
6034 >
6035 > Profile written by Paul Stacey
6036
6037 The Rijksmuseum, a national museum in the Netherlands dedicated to art
6038 and history, has been housed in its current building since 1885. The
6039 monumental building enjoyed more than 125 years of intensive use before
6040 needing a thorough overhaul. In 2003, the museum was closed for
6041 renovations. Asbestos was found in the roof, and although the museum was
6042 scheduled to be closed for only three to four years, renovations ended
6043 up taking ten years. During this time, the collection was moved to a
6044 different part of Amsterdam, which created a physical distance with the
6045 curators. Out of necessity, they started digitally photographing the
6046 collection and creating metadata (information about each object to put
6047 into a database). With the renovations going on for so long, the museum
6048 became largely forgotten by the public. Out of these circumstances
6049 emerged a new and more open model for the museum.
6050
6051 By the time Lizzy Jongma joined the Rijksmuseum in 2011 as a data
6052 manager, staff were fed up with the situation the museum was in. They
6053 also realized that even with the new and larger space, it still wouldn't
6054 be able to show very much of the whole collection---eight thousand of
6055 over one million works representing just 1 percent. Staff began
6056 exploring ways to express themselves, to have something to show for all
6057 of the work they had been doing. The Rijksmuseum is primarily funded by
6058 Dutch taxpayers, so was there a way for the museum provide benefit to
6059 the public while it was closed? They began thinking about sharing
6060 Rijksmuseum's collection using information technology. And they put up a
6061 card-catalog like database of the entire collection online.
6062
6063 It was effective but a bit boring. It was just data. A hackathon they
6064 were invited to got them to start talking about events like that as
6065 having potential. They liked the idea of inviting people to do cool
6066 stuff with their collection. What about giving online access to digital
6067 representations of the one hundred most important pieces in the
6068 Rijksmuseum collection? That eventually led to why not put the whole
6069 collection online?
6070
6071 Then, Lizzy says, Europeana came along. Europeana is Europe's digital
6072 library, museum, and archive for cultural heritage.[^Rijksmuseum-1] As an online portal
6073 to museum collections all across Europe, Europeana had become an
6074 important online platform. In October 2010 Creative Commons released CC0
6075 and its public-domain mark as tools people could use to identify works
6076 as free of known copyright. Europeana was the first major adopter, using
6077 CC0 to release metadata about their collection and the public domain
6078 mark for millions of digital works in their collection. Lizzy says the
6079 Rijksmuseum initially found this change in business practice a bit
6080 scary, but at the same time it stimulated even more discussion on
6081 whether the Rijksmuseum should follow suit.
6082
6083 They realized that they don't "own" the collection and couldn't
6084 realistically monitor and enforce compliance with the restrictive
6085 licensing terms they currently had in place. For example, many copies
6086 and versions of Vermeer's Milkmaid (part of their collection) were
6087 already online, many of them of very poor quality. They could spend time
6088 and money policing its use, but it would probably be futile and wouldn't
6089 make people stop using their images online. They ended up thinking it's
6090 an utter waste of time to hunt down people who use the Rijksmuseum
6091 collection. And anyway, restricting access meant the people they were
6092 frustrating the most were schoolkids.
6093
6094 In 2011 the Rijksmuseum began making their digital photos of works known
6095 to be free of copyright available online, using Creative Commons CC0 to
6096 place works in the public domain. A medium-resolution image was offered
6097 for free, but a high-resolution version cost forty euros. People started
6098 paying, but Lizzy says getting the money was frequently a nightmare,
6099 especially from overseas customers. The administrative costs often
6100 offset revenue, and income above costs was relatively low. In addition,
6101 having to pay for an image of a work in the public domain from a
6102 collection owned by the Dutch government (i.e., paid for by the public)
6103 was contentious and frustrating for some. Lizzy says they had lots of
6104 fierce debates about what to do.
6105
6106 In 2013 the Rijksmuseum changed its business model. They Creative
6107 Commons licensed their highest-quality images and released them online
6108 for free. Digitization still cost money, however; they decided to define
6109 discrete digitization projects and find sponsors willing to fund each
6110 project. This turned out to be a successful strategy, generating high
6111 interest from sponsors and lower administrative effort for the
6112 Rijksmuseum. They started out making 150,000 high-quality images of
6113 their collection available, with the goal to eventually have the entire
6114 collection online.
6115
6116 Releasing these high-quality images for free reduced the number of
6117 poor-quality images that were proliferating. The high-quality image of
6118 Vermeer's Milkmaid, for example, is downloaded two to three thousand
6119 times a month. On the Internet, images from a source like the
6120 Rijksmuseum are more trusted, and releasing them with a Creative Commons
6121 CC0 means they can easily be found in other platforms. For example,
6122 Rijksmuseum images are now used in thousands of Wikipedia articles,
6123 receiving ten to eleven million views per month. This extends
6124 Rijksmuseum's reach far beyond the scope of its website. Sharing these
6125 images online creates what Lizzy calls the "Mona Lisa effect," where a
6126 work of art becomes so famous that people want to see it in real life by
6127 visiting the actual museum.
6128
6129 Every museum tends to be driven by the number of physical visitors. The
6130 Rijksmuseum is primarily publicly funded, receiving roughly 70 percent
6131 of its operating budget from the government. But like many museums, it
6132 must generate the rest of the funding through other means. The admission
6133 fee has long been a way to generate revenue generation, including for
6134 the Rijksmuseum.
6135
6136 As museums create a digital presence for themselves and put up digital
6137 representations of their collection online, there's frequently a worry
6138 that it will lead to a drop in actual physical visits. For the
6139 Rijksmuseum, this has not turned out to be the case. Lizzy told us the
6140 Rijksmuseum used to get about one million visitors a year before closing
6141 and now gets more than two million a year. Making the collection
6142 available online has generated publicity and acts as a form of
6143 marketing. The Creative Commons mark encourages reuse as well. When the
6144 image is found on protest leaflets, milk cartons, and children's toys,
6145 people also see what museum the image comes from and this increases the
6146 museum's visibility.
6147
6148 In 2011 the Rijksmuseum received €1 million from the Dutch lottery to
6149 create a new web presence that would be different from any other
6150 museum's. In addition to redesigning their main website to be mobile
6151 friendly and responsive to devices like the iPad, the Rijksmuseum also
6152 created the Rijksstudio, where users and artists could use and do
6153 various things with the Rijksmuseum collection.[^Rijksmuseum-2]
6154
6155 The Rijksstudio gives users access to over two hundred thousand
6156 high-quality digital representations of masterworks from the collection.
6157 Users can zoom in to any work and even clip small parts of images they
6158 like. Rijksstudio is a bit like Pinterest. You can "like" works and
6159 compile your personal favorites, and you can share them with friends or
6160 download them free of charge. All the images in the Rijksstudio are
6161 copyright and royalty free, and users are encouraged to use them as they
6162 like, for private or even commercial purposes.
6163
6164 Users have created over 276,000 Rijksstudios, generating their own
6165 themed virtual exhibitions on a wide variety of topics ranging from
6166 tapestries to ugly babies and birds. Sets of images have also been
6167 created for educational purposes including use for school exams.
6168
6169 Some contemporary artists who have works in the Rijksmuseum collection
6170 contacted them to ask why their works were not included in the
6171 Rijksstudio. The answer was that contemporary artists' works are still
6172 bound by copyright. The Rijksmuseum does encourage contemporary artists
6173 to use a Creative Commons license for their works, usually a CC BY-SA
6174 license
6175 (Attribution-ShareAlike), or a CC BY-NC (Attribution-NonCommercial) if
6176 they want to preclude commercial use. That way, their works can be made
6177 available to the public, but within limits the artists have specified.
6178
6179 The Rijksmuseum believes that art stimulates entrepreneurial activity.
6180 The line between creative and commercial can be blurry. As Lizzy says,
6181 even Rembrandt was commercial, making his livelihood from selling his
6182 paintings. The Rijksmuseum encourages entrepreneurial commercial use of
6183 the images in Rijksstudio. They've even partnered with the DIY
6184 marketplace Etsy to inspire people to sell their creations. One great
6185 example you can find on Etsy is a kimono designed by Angie Johnson, who
6186 used an image of an elaborate cabinet along with an oil painting by Jan
6187 Asselijn called The Threatened Swan.[^Rijksmuseum-3]
6188
6189 In 2013 the Rijksmuseum organized their first high-profile design
6190 competition, known as the Rijksstudio Award.[^Rijksmuseum-4] With the call to action
6191 Make Your Own Masterpiece, the competition invites the public to use
6192 Rijksstudio images to make new creative designs. A jury of renowned
6193 designers and curators selects ten finalists and three winners. The
6194 final award comes with a prize of €10,000. The second edition in 2015
6195 attracted a staggering 892 top-class entries. Some award winners end up
6196 with their work sold through the Rijksmuseum store, such as the 2014
6197 entry featuring makeup based on a specific color scheme of a work of
6198 art.[^Rijksmuseum-5] The Rijksmuseum has been thrilled with the results. Entries range
6199 from the fun to the weird to the inspirational. The third international
6200 edition of the Rijksstudio Award started in September 2016.
6201
6202 For the next iteration of the Rijksstudio, the Rijksmuseum is
6203 considering an upload tool, for people to upload their own works of art,
6204 and enhanced social elements so users can interact with each other more.
6205
6206 Going with a more open business model generated lots of publicity for
6207 the Rijksmuseum. They were one of the first museums to open up their
6208 collection (that is, give free access) with high-quality images. This
6209 strategy, along with the many improvements to the Rijksmuseum's website,
6210 dramatically increased visits to their website from thirty-five thousand
6211 visits per month to three hundred thousand.
6212
6213 The Rijksmuseum has been experimenting with other ways to invite the
6214 public to look at and interact with their collection. On an
6215 international day celebrating animals, they ran a successful bird-themed
6216 event. The museum put together a showing of two thousand works that
6217 featured birds and invited bird-watchers to identify the birds depicted.
6218 Lizzy notes that while museum curators know a lot about the works in
6219 their collections, they may not know about certain details in the
6220 paintings such as bird species. Over eight hundred different birds were
6221 identified, including a specific species of crane bird that was unknown
6222 to the scientific community at the time of the painting.
6223
6224 For the Rijksmuseum, adopting an open business model was scary. They
6225 came up with many worst-case scenarios, imagining all kinds of awful
6226 things people might do with the museum's works. But Lizzy says those
6227 fears did not come true because "ninety-nine percent of people have
6228 respect for great art." Many museums think they can make a lot of money
6229 by selling things related to their collection. But in Lizzy's
6230 experience, museums are usually bad at selling things, and sometimes
6231 efforts to generate a small amount of money block something much
6232 bigger---the real value that the collection has. For Lizzy, clinging to
6233 small amounts of revenue is being penny-wise but pound-foolish. For the
6234 Rijksmuseum, a key lesson has been to never lose sight of its vision for
6235 the collection. Allowing access to and use of their collection has
6236 generated great promotional value---far more than the previous practice
6237 of charging fees for access and use. Lizzy sums up their experience:
6238 "Give away; get something in return. Generosity makes people happy to
6239 join you and help out."
6240
6241 ### Web links
6242
6243 [^Rijksmuseum-1]: [](http://www.europeana.eu/portal/en)
6244 [^Rijksmuseum-2]: [](http://www.rijksmuseum.nl/en/rijksstudio)
6245 [^Rijksmuseum-3]: [](http://www.etsy.com/ca/listing/175696771/fringe-kimono-silk-kimono-kimono-robe)
6246 [^Rijksmuseum-4]: [](http://www.rijksmuseum.nl/en/rijksstudio-award); the 2014 award:
6247 [](http://www.rijksmuseum.nl/en/rijksstudio-award-2014); the 2015 award:
6248 [](http://www.rijksmuseum.nl/en/rijksstudio-award-2015)
6249 [^Rijksmuseum-5]: [](http://www.rijksmuseum.nl/nl/rijksstudio/142328\--nominees-rijksstudio-award/creaties/ba595afe-452d-46bd-9c8c-48dcbdd7f0a4)
6250
6251 ## Shareable
6252 >
6253 > Shareable is an online magazine about sharing. Founded in 2009 in the
6254 > U.S.
6255 >
6256 > [](http://www.shareable.net)
6257 >
6258 > **Revenue model**: grant funding, crowdfunding (project-based), donations,
6259 > sponsorships
6260 >
6261 > **Interview date**: February 24, 2016
6262 >
6263 > **Interviewee**: Neal Gorenflo, cofounder and executive editor
6264 >
6265 > Profile written by Sarah Hinchliff Pearson
6266
6267 In 2013, Shareable faced an impasse. The nonprofit online publication
6268 had helped start a sharing movement four years prior, but over time,
6269 they watched one part of the movement stray from its ideals. As giants
6270 like Uber and Airbnb gained ground, attention began to center on the
6271 "sharing economy" we know now---profit-driven, transactional, and loaded
6272 with venture-capital money. Leaders of corporate start-ups in this
6273 domain invited Shareable to advocate for them. The magazine faced a
6274 choice: ride the wave or stand on principle.
6275
6276 As an organization, Shareable decided to draw a line in the sand. In
6277 2013, the cofounder and executive editor Neal Gorenflo wrote an opinion
6278 piece in the PandoDaily that charted Shareable's new critical stance on
6279 the Silicon Valley version of the sharing economy, while contrasting it
6280 with aspects of the real sharing economy like open-source software,
6281 participatory budgeting (where citizens decide how a public budget is
6282 spent), cooperatives, and more. He wrote, "It's not so much that
6283 collaborative consumption is dead, it's more that it risks dying as it
6284 gets absorbed by the 'Borg.'"
6285
6286 Neal said their public critique of the corporate sharing economy defined
6287 what Shareable was and is. He does not think the magazine would still be
6288 around had they chosen differently. "We would have gotten another type
6289 of audience, but it would have spelled the end of us," he said. "We are
6290 a small, mission-driven organization. We would never have been able to
6291 weather the criticism that Airbnb and Uber are getting now."
6292
6293 Interestingly, impassioned supporters are only a small sliver of
6294 Shareable's total audience. Most are casual readers who come across a
6295 Shareable story because it happens to align with a project or interest
6296 they have. But choosing principles over the possibility of riding the
6297 coattails of the major corporate players in the sharing space saved
6298 Shareable's credibility. Although they became detached from the
6299 corporate sharing economy, the online magazine became the voice of the
6300 "real sharing economy" and continued to grow their audience.
6301
6302 Shareable is a magazine, but the content they publish is a means to
6303 furthering their role as a leader and catalyst of a movement. Shareable
6304 became a leader in the movement in 2009. "At that time, there was a
6305 sharing movement bubbling beneath the surface, but no one was connecting
6306 the dots," Neal said. "We decided to step into that space and take on
6307 that role." The small team behind the nonprofit publication truly
6308 believed sharing could be central to solving some of the major problems
6309 human beings face---resource inequality, social isolation, and global
6310 warming.
6311
6312 They have worked hard to find ways to tell stories that show different
6313 metrics for success. "We wanted to change the notion of what constitutes
6314 the good life," Neal said. While they started out with a very broad
6315 focus on sharing generally, today they emphasize stories about the
6316 physical commons like "sharing cities" (i.e., urban areas managed in a
6317 sustainable, cooperative way), as well as digital platforms that are run
6318 democratically. They particularly focus on how-to content that help
6319 their readers make changes in their own lives and communities.
6320
6321 More than half of Shareable's stories are written by paid journalists
6322 that are contracted by the magazine. "Particularly in content areas that
6323 are a priority for us, we really want to go deep and control the
6324 quality," Neal said. The rest of the content is either contributed by
6325 guest writers, often for free, or written by other publications from
6326 their network of content publishers. Shareable is a member of the Post
6327 Growth Alliance, which facilitates the sharing of content and audiences
6328 among a large and growing group of mostly nonprofits. Each organization
6329 gets a chance to present stories to the group, and the organizations can
6330 use and promote each other's stories. Much of the content created by the
6331 network is licensed with Creative Commons.
6332
6333 All of Shareable's original content is published under the Attribution
6334 license (CC BY), meaning it can be used for any purpose as long as
6335 credit is given to Shareable. Creative Commons licensing is aligned with
6336 Shareable's vision, mission, and identity. That alone explains the
6337 organization's embrace of the licenses for their content, but Neal also
6338 believes CC licensing helps them increase their reach. "By using CC
6339 licensing," he said, "we realized we could reach far more people through
6340 a formal and informal network of republishers or affiliates. That has
6341 definitely been the case. It's hard for us to measure the reach of other
6342 media properties, but most of the outlets who republish our work have
6343 much bigger audiences than we do."
6344
6345 In addition to their regular news and commentary online, Shareable has
6346 also experimented with book publishing. In 2012, they worked with a
6347 traditional publisher to release Share or Die: Voices of the Get Lost
6348 Generation in an Age of Crisis. The CC-licensed book was available in
6349 print form for purchase or online for free. To this day, the
6350 book---along with their CC-licensed guide Policies for Shareable
6351 Cities---are two of the biggest generators of traffic on their website.
6352
6353 In 2016, Shareable self-published a book of curated Shareable stories
6354 called How to: Share, Save Money and Have Fun. The book was available
6355 for sale, but a PDF version of the book was available for free.
6356 Shareable plans to offer the book in upcoming fund-raising campaigns.
6357
6358 This recent book is one of many fund-raising experiments Shareable has
6359 conducted in recent years. Currently, Shareable is primarily funded by
6360 grants from foundations, but they are actively moving toward a more
6361 diversified model. They have organizational sponsors and are working to
6362 expand their base of individual donors. Ideally, they will eventually be
6363 a hundred percent funded by their audience. Neal believes being fully
6364 community-supported will better represent their vision of the world.
6365
6366 For Shareable, success is very much about their impact on the world.
6367 This is true for Neal, but also for everyone who works for Shareable.
6368 "We attract passionate people," Neal said. At times, that means
6369 employees work so hard they burn out. Neal tries to stress to the
6370 Shareable team that another part of success is having fun and taking
6371 care of yourself while you do something you love. "A central part of
6372 human beings is that we long to be on a great adventure with people we
6373 love," he said. "We are a species who look over the horizon and imagine
6374 and create new worlds, but we also seek the comfort of hearth and home."
6375
6376 In 2013, Shareable ran its first crowdfunding campaign to launch their
6377 Sharing Cities Network. Neal said at first they were on pace to fail
6378 spectacularly. They called in their advisers in a panic and asked for
6379 help. The advice they received was simple---"Sit your ass in a chair and
6380 start making calls." That's exactly what they did, and they ended up
6381 reaching their \$50,000 goal. Neal said the campaign helped them reach
6382 new people, but the vast majority of backers were people in their
6383 existing base.
6384
6385 For Neal, this symbolized how so much of success comes down to
6386 relationships. Over time, Shareable has invested time and energy into
6387 the relationships they have forged with their readers and supporters.
6388 They have also invested resources into building relationships between
6389 their readers and supporters.
6390
6391 Shareable began hosting events in 2010. These events were designed to
6392 bring the sharing community together. But over time they realized they
6393 could reach far more people if they helped their readers to host their
6394 own events. "If we wanted to go big on a conference, there was a huge
6395 risk and huge staffing needs, plus only a fraction of our community
6396 could travel to the event," Neal said. Enabling others to create their
6397 own events around the globe allowed them to scale up their work more
6398 effectively and reach far more people. Shareable has catalyzed three
6399 hundred different events reaching over twenty thousand people since
6400 implementing this strategy three years ago. Going forward, Shareable is
6401 focusing the network on creating and distributing content meant to spur
6402 local action. For instance, Shareable will publish a new CC-licensed
6403 book in 2017 filled with ideas for their network to implement.
6404
6405 Neal says Shareable stumbled upon this strategy, but it seems to
6406 perfectly encapsulate just how the commons is supposed to work. Rather
6407 than a one-size-fits-all approach, Shareable puts the tools out there
6408 for people take the ideas and adapt them to their own communities.
6409
6410 ## Siyavula
6411 >
6412 > Siyavula is a for-profit educational-technology company that creates
6413 > textbooks and integrated learning experiences. Founded in 2012 in South
6414 > Africa.
6415 >
6416 > [](http://www.siyavula.com)
6417 >
6418 > **Revenue model**: charging for custom services, sponsorships
6419 >
6420 > **Interview date**: April 5, 2016
6421 >
6422 > **Interviewee**: Mark Horner, CEO
6423 >
6424 > Profile written by Paul Stacey
6425
6426 Openness is a key principle for Siyavula. They believe that every
6427 learner and teacher should have access to high-quality educational
6428 resources, as this forms the basis for long-term growth and development.
6429 Siyavula has been a pioneer in creating high-quality open textbooks on
6430 mathematics and science subjects for grades 4 to 12 in South Africa.
6431
6432 In terms of creating an open business model that involves Creative
6433 Commons, Siyavula---and its founder, Mark Horner---have been around the
6434 block a few times. Siyavula has significantly shifted directions and
6435 strategies to survive and prosper. Mark says it's been very organic.
6436
6437 It all started in 2002, when Mark and several other colleagues at the
6438 University of Cape Town in South Africa founded the Free High School
6439 Science Texts project. Most students in South Africa high schools didn't
6440 have access to high-quality, comprehensive science and math textbooks,
6441 so Mark and his colleagues set out to write them and make them freely
6442 available.
6443
6444 As physicists, Mark and his colleagues were advocates of open-source
6445 software. To make the books open and free, they adopted the Free
6446 Software Foundation's GNU Free Documentation License.[^Siyavula-1] They chose LaTeX,
6447 a typesetting program used to publish scientific documents, to author
6448 the books. Over a period of five years, the Free High School Science
6449 Texts project produced math and physical-science textbooks for grades 10
6450 to 12.
6451
6452 In 2007, the Shuttleworth Foundation offered funding support to make the
6453 textbooks available for trial use at more schools. Surveys before and
6454 after the textbooks were adopted showed there were no substantial
6455 criticisms of the textbooks' pedagogical content. This pleased both the
6456 authors and Shuttleworth; Mark remains incredibly proud of this
6457 accomplishment.
6458
6459 But the development of new textbooks froze at this stage. Mark shifted
6460 his focus to rural schools, which didn't have textbooks at all, and
6461 looked into the printing and distribution options. A few sponsors came
6462 on board but not enough to meet the need.
6463
6464 In 2007, Shuttleworth and the Open Society Institute convened a group of
6465 open-education activists for a small but lively meeting in Cape Town.
6466 One result was the Cape Town Open Education Declaration, a statement of
6467 principles, strategies, and commitment to help the open-education
6468 movement grow.[^Siyavula-2] Shuttleworth also invited Mark to run a project writing
6469 open content for all subjects for K--12 in English. That project became
6470 Siyavula.
6471
6472 They wrote six original textbooks. A small publishing company offered
6473 Shuttleworth the option to buy out the publisher's existing K--9 content
6474 for every subject in South African schools in both English and
6475 Afrikaans. A deal was struck, and all the acquired content was licensed
6476 with Creative Commons, significantly expanding the collection beyond the
6477 six original books.
6478
6479 Mark wanted to build out the remaining curricula collaboratively through
6480 communities of practice---that is, with fellow educators and writers.
6481 Although sharing is fundamental to teaching, there can be a few
6482 challenges when you create educational resources collectively. One
6483 concern is legal. It is standard practice in education to copy diagrams
6484 and snippets of text, but of course this doesn't always comply with
6485 copyright law. Another concern is transparency. Sharing what you've
6486 authored means everyone can see it and opens you up to criticism. To
6487 alleviate these concerns, Mark adopted a team-based approach to
6488 authoring and insisted the curricula be based entirely on resources with
6489 Creative Commons licenses, thereby ensuring they were safe to share and
6490 free from legal repercussions.
6491
6492 Not only did Mark want the resources to be shareable, he wanted all
6493 teachers to be able to remix and edit the content. Mark and his team had
6494 to come up with an open editable format and provide tools for editing.
6495 They ended up putting all the books they'd acquired and authored on a
6496 platform called Connexions.[^Siyavula-3] Siyavula trained many teachers to use
6497 Connexions, but it proved to be too complex and the textbooks were
6498 rarely edited.
6499
6500 Then the Shuttleworth Foundation decided to completely restructure its
6501 work as a foundation into a fellowship model (for reasons completely
6502 unrelated to Siyavula). As part of that transition in 2009--10, Mark
6503 inherited Siyavula as an independent entity and took ownership over it
6504 as a Shuttleworth fellow.
6505
6506 Mark and his team experimented with several different strategies. They
6507 tried creating an authoring and hosting platform called Full Marks so
6508 that teachers could share assessment items. They tried creating a
6509 service called Open Press, where teachers could ask for open educational
6510 resources to be aggregated into a package and printed for them. These
6511 services never really panned out.
6512
6513 Then the South African government approached Siyavula with an interest
6514 in printing out the original six Free High School Science Texts (math
6515 and physical-science textbooks for grades 10 to 12) for all high school
6516 students in South Africa. Although at this point Siyavula was a bit
6517 discouraged by open educational resources, they saw this as a big
6518 opportunity.
6519
6520 They began to conceive of the six books as having massive marketing
6521 potential for Siyavula. Printing Siyavula books for every kid in South
6522 Africa would give their brand huge exposure and could drive vast amounts
6523 of traffic to their website. In addition to print books, Siyavula could
6524 also make the books available on their website, making it possible for
6525 learners to access them using any device---computer, tablet, or mobile
6526 phone.
6527
6528 Mark and his team began imagining what they could develop beyond what
6529 was in the textbooks as a service they charge for. One key thing you
6530 can't do well in a printed textbook is demonstrate solutions. Typically,
6531 a one-line answer is given at the end of the book but nothing on the
6532 process for arriving at that solution. Mark and his team developed
6533 practice items and detailed solutions, giving learners plenty of
6534 opportunity to test out what they've learned. Furthermore, an algorithm
6535 could adapt these practice items to the individual needs of each
6536 learner. They called this service Intelligent Practice and embedded
6537 links to it in the open textbooks.
6538
6539 The costs for using Intelligent Practice were set very low, making it
6540 accessible even to those with limited financial means. Siyavula was
6541 going for large volumes and wide-scale use rather than an expensive
6542 product targeting only the high end of the market.
6543
6544 The government distributed the books to 1.5 million students, but there
6545 was an unexpected wrinkle: the books were delivered late. Rather than
6546 wait, schools who could afford it provided students with a different
6547 textbook. The Siyavula books were eventually distributed, but with
6548 well-off schools mainly using a different book, the primary market for
6549 Siyavula's Intelligent Practice service inadvertently became low-income
6550 learners.
6551
6552 Siyavula's site did see a dramatic increase in traffic. They got five
6553 hundred thousand visitors per month to their math site and the same
6554 number to their science site. Two-fifths of the traffic was reading on a
6555 "feature phone" (a nonsmartphone with no apps). People on basic phones
6556 were reading math and science on a two-inch screen at all hours of the
6557 day. To Mark, it was quite amazing and spoke to a need they were
6558 servicing.
6559
6560 At first, the Intelligent Practice services could only be paid using a
6561 credit card. This proved problematic, especially for those in the
6562 low-income demographic, as credit cards were not prevalent. Mark says
6563 Siyavula got a harsh business-model lesson early on. As he describes it,
6564 it's not just about product, but how you sell it, who the market is,
6565 what the price is, and what the barriers to entry are.
6566
6567 Mark describes this as the first version of Siyavula's business model:
6568 open textbooks serving as marketing material and driving traffic to your
6569 site, where you can offer a related service and convert some people into
6570 a paid customer.
6571
6572 For Mark a key decision for Siyavula's business was to focus on how they
6573 can add value on top of their basic service. They'll charge only if they
6574 are adding unique value. The actual content of the textbook isn't unique
6575 at all, so Siyavula sees no value in locking it down and charging for
6576 it. Mark contrasts this with traditional publishers who charge over and
6577 over again for the same content without adding value.
6578
6579 Version two of Siyavula's business model was a big, ambitious
6580 idea---scale up. They also decided to sell the Intelligent Practice
6581 service to schools directly. Schools can subscribe on a per-student,
6582 per-subject basis. A single subscription gives a learner access to a
6583 single subject, including practice content from every grade available
6584 for that subject. Lower subscription rates are provided when there are
6585 over two hundred students, and big schools have a price cap. A 40
6586 percent discount is offered to schools where both the science and math
6587 departments subscribe.
6588
6589 Teachers get a dashboard that allows them to monitor the progress of an
6590 entire class or view an individual learner's results. They can see the
6591 questions that learners are working on, identify areas of difficulty,
6592 and be more strategic in their teaching. Students also have their own
6593 personalized dashboard, where they can view the sections they've
6594 practiced, how many points they've earned, and how their performance is
6595 improving.
6596
6597 Based on the success of this effort, Siyavula decided to substantially
6598 increase the production of open educational resources so they could
6599 provide the Intelligent Practice service for a wider range of books.
6600 Grades 10 to 12 math and science books were reworked each year, and new
6601 books created for grades 4 to 6 and later grades 7 to 9.
6602
6603 In partnership with, and sponsored by, the Sasol Inzalo Foundation,
6604 Siyavula produced a series of natural sciences and technology workbooks
6605 for grades 4 to 6 called Thunderbolt Kids that uses a fun comic-book
6606 style.[^Siyavula-4] It's a complete curriculum that also comes with teacher's guides
6607 and other resources.
6608
6609 Through this experience, Siyavula learned they could get sponsors to
6610 help fund openly licensed textbooks. It helped that Siyavula had by this
6611 time nailed the production model. It cost roughly \$150,000 to produce a
6612 book in two languages. Sponsors liked the social-benefit aspect of
6613 textbooks unlocked via a Creative Commons license. They also liked the
6614 exposure their brand got. For roughly \$150,000, their logo would be
6615 visible on books distributed to over one million students.
6616
6617 The Siyavula books that are reviewed, approved, and branded by the
6618 government are freely and openly available on Siyavula's website under
6619 an Attribution-NoDerivs license (CC BY-ND) ---NoDerivs means that these
6620 books cannot be modified. Non-government-branded books are available
6621 under an Attribution license (CC BY), allowing others to modify and
6622 redistribute the books.
6623
6624 Although the South African government paid to print and distribute hard
6625 copies of the books to schoolkids, Siyavula itself received no funding
6626 from the government. Siyavula initially tried to convince the government
6627 to provide them with five rand per book (about US35¢). With those funds,
6628 Mark says that Siyavula could have run its entire operation, built a
6629 community-based model for producing more books, and provide Intelligent
6630 Practice for free to every child in the country. But after a lengthy
6631 negotiation, the government said no.
6632
6633 Using Siyavula books generated huge savings for the government.
6634 Providing students with a traditionally published grade 12 science or
6635 math textbook costs around 250 rand per book (about US\$18). Providing
6636 the Siyavula version cost around 36 rand (about \$2.60), a savings of
6637 over 200 rand per book. But none of those savings were passed on to
6638 Siyavula. In retrospect, Mark thinks this may have turned out in their
6639 favor as it allowed them to remain independent from the government.
6640
6641 Just as Siyavula was planning to scale up the production of open
6642 textbooks even more, the South African government changed its textbook
6643 policy. To save costs, the government declared there would be only one
6644 authorized textbook for each grade and each subject. There was no
6645 guarantee that Siyavula's would be chosen. This scared away potential
6646 sponsors.
6647
6648 Rather than producing more textbooks, Siyavula focused on improving its
6649 Intelligent Practice technology for its existing books. Mark calls this
6650 version three of Siyavula's business model---focusing on the technology
6651 that provides the revenue-generating service and generating more users
6652 of this service. Version three got a significant boost in 2014 with an
6653 investment by the Omidyar Network (the philanthropic venture started by
6654 eBay founder Pierre Omidyar and his spouse), and continues to be the
6655 model Siyavula uses today.
6656
6657 Mark says sales are way up, and they are really nailing Intelligent
6658 Practice. Schools continue to use their open textbooks. The
6659 government-announced policy that there would be only one textbook per
6660 subject turned out to be highly contentious and is in limbo.
6661
6662 Siyavula is exploring a range of enhancements to their business model.
6663 These include charging a small amount for assessment services provided
6664 over the phone, diversifying their market to all English-speaking
6665 countries in Africa, and setting up a consortium that makes Intelligent
6666 Practice free to all kids by selling the nonpersonal data Intelligent
6667 Practice collects.
6668
6669 Siyavula is a for-profit business but one with a social mission. Their
6670 shareholders' agreement lists lots of requirements around openness for
6671 Siyavula, including stipulations that content always be put under an
6672 open license and that they can't charge for something that people
6673 volunteered to do for them. They believe each individual should have
6674 access to the resources and support they need to achieve the education
6675 they deserve. Having educational resources openly licensed with Creative
6676 Commons means they can fulfill their social mission, on top of which
6677 they can build revenue-generating services to sustain the ongoing
6678 operation of Siyavula. In terms of open business models, Mark and
6679 Siyavula may have been around the block a few times, but both he and the
6680 company are stronger for it.
6681
6682 ### Web links
6683
6684 [^Siyavula-1]: [](http://www.gnu.org/licenses/fdl)
6685 [^Siyavula-2]: [](http://www.capetowndeclaration.org)
6686 [^Siyavula-3]: [](http://cnx.org)
6687 [^Siyavula-4]: [](http://www.siyavula.com/products-primary-school.html)
6688
6689 ## SparkFun
6690 >
6691 > SparkFun is an online electronics retailer specializing in open
6692 > hardware. Founded in 2003 in the U.S.
6693 >
6694 > [](http://www.sparkfun.com)
6695 >
6696 > **Revenue model**: charging for physical copies (electronics sales)
6697 >
6698 > **Interview date**: February 29, 2016
6699 >
6700 > **Interviewee**: Nathan Seidle, founder
6701 >
6702 > Profile written by Sarah Hinchliff Pearson
6703
6704 SparkFun founder and former CEO Nathan Seidle has a picture of himself
6705 holding up a clone of a SparkFun product in an electronics market in
6706 China, with a huge grin on his face. He was traveling in China when he
6707 came across their LilyPad wearable technology being made by someone
6708 else. His reaction was glee.
6709
6710 "Being copied is the greatest earmark of flattery and success," Nathan
6711 said. "I thought it was so cool that they were selling to a market we
6712 were never going to get access to otherwise. It was evidence of our
6713 impact on the world."
6714
6715 This worldview runs through everything SparkFun does. SparkFun is an
6716 electronics manufacturer. The company sells its products directly to the
6717 public online, and it bundles them with educational tools to sell to
6718 schools and teachers. SparkFun applies Creative Commons licenses to all
6719 of its schematics, images, tutorial content, and curricula, so anyone
6720 can make their products on their own. Being copied is part of the
6721 design.
6722
6723 Nathan believes open licensing is good for the world. "It touches on our
6724 natural human instinct to share," he said. But he also strongly believes
6725 it makes SparkFun better at what they do. They encourage copying, and
6726 their products are copied at a very fast rate, often within ten to
6727 twelve weeks of release. This forces the company to compete on something
6728 other than product design, or what most commonly consider their
6729 intellectual property.
6730
6731 "We compete on business principles," Nathan said. "Claiming your
6732 territory with intellectual property allows you to get comfy and rest on
6733 your laurels. It gives you a safety net. We took away that safety net."
6734
6735 The result is an intense company-wide focus on product development and
6736 improvement. "Our products are so much better than they were five years
6737 ago," Nathan said. "We used to just sell products. Now it's a product
6738 plus a video, a seventeen-page hookup guide, and example firmware on
6739 three different platforms to get you up and running faster. We have
6740 gotten better because we had to in order to compete. As painful as it is
6741 for us, it's better for the customers."
6742
6743 SparkFun parts are available on eBay for lower prices. But people come
6744 directly to SparkFun because SparkFun makes their lives easier. The
6745 example code works; there is a service number to call; they ship
6746 replacement parts the day they get a service call. They invest heavily
6747 in service and support. "I don't believe businesses should be competing
6748 with IP \[intellectual property\] barriers," Nathan said. "This is the
6749 stuff they should be competing on."
6750
6751 SparkFun's company history began in Nathan's college dorm room. He spent
6752 a lot of time experimenting with and building electronics, and he
6753 realized there was a void in the market. "If you wanted to place an
6754 order for something," he said, "you first had to search far and wide to
6755 find it, and then you had to call or fax someone." In 2003, during his
6756 third year of college, he registered [](http://sparkfun.com) and started reselling
6757 products out of his bedroom. After he graduated, he started making and
6758 selling his own products.
6759
6760 Once he started designing his own products, he began putting the
6761 software and schematics online to help with technical support. After
6762 doing some research on licensing options, he chose Creative Commons
6763 licenses because he was drawn to the "human-readable deeds" that explain
6764 the licensing terms in simple terms. SparkFun still uses CC licenses for
6765 all of the schematics and firmware for the products they create.
6766
6767 The company has grown from a solo project to a corporation with 140
6768 employees. In 2015, SparkFun earned \$33 million in revenue. Selling
6769 components and widgets to hobbyists, professionals, and artists remains
6770 a major part of SparkFun's business. They sell their own products, but
6771 they also partner with Arduino (also profiled in this book) by
6772 manufacturing boards for resale using Arduino's brand.
6773
6774 SparkFun also has an educational department dedicated to creating a
6775 hands-on curriculum to teach students about electronics using
6776 prototyping parts. Because SparkFun has always been dedicated to
6777 enabling others to re-create and fix their products on their own, the
6778 more recent focus on introducing young people to technology is a natural
6779 extension of their core business.
6780
6781 "We have the burden and opportunity to educate the next generation of
6782 technical citizens," Nathan said. "Our goal is to affect the lives of
6783 three hundred and fifty thousand high school students by 2020."
6784
6785 The Creative Commons license underlying all of SparkFun's products is
6786 central to this mission. The license not only signals a willingness to
6787 share, but it also expresses a desire for others to get in and tinker
6788 with their products, both to learn and to make their products better.
6789 SparkFun uses the Attribution-ShareAlike license (CC BY-SA), which is a
6790 "copyleft" license that allows people to do anything with the content as
6791 long as they provide credit and make any adaptations available under the
6792 same licensing terms.
6793
6794 From the beginning, Nathan has tried to create a work environment at
6795 SparkFun that he himself would want to work in. The result is what
6796 appears to be a pretty fun workplace. The U.S. company is based in
6797 Boulder, Colorado. They have an eighty-thousand-square-foot facility
6798 (approximately seventy-four-hundred square meters), where they design
6799 and manufacture their products. They offer public tours of the space
6800 several times a week, and they open their doors to the public for a
6801 competition once a year.
6802
6803 The public event, called the Autonomous Vehicle Competition, brings in a
6804 thousand to two thousand customers and other technology enthusiasts from
6805 around the area to race their own self-created bots against each other,
6806 participate in training workshops, and socialize. From a business
6807 perspective, Nathan says it's a terrible idea. But they don't hold the
6808 event for business reasons. "The reason we do it is because I get to
6809 travel and have interactions with our customers all the time, but most
6810 of our employees don't," he said. "This event gives our employees the
6811 opportunity to get face-to-face contact with our customers." The event
6812 infuses their work with a human element, which makes it more meaningful.
6813
6814 Nathan has worked hard to imbue a deeper meaning into the work SparkFun
6815 does. The company is, of course, focused on being fiscally responsible,
6816 but they are ultimately driven by something other than money. "Profit is
6817 not the goal; it is the outcome of a well-executed plan," Nathan said.
6818 "We focus on having a bigger impact on the world." Nathan believes they
6819 get some of the brightest and most amazing employees because they aren't
6820 singularly focused on the bottom line.
6821
6822 The company is committed to transparency and shares all of its
6823 financials with its employees. They also generally strive to avoid being
6824 another soulless corporation. They actively try to reveal the humans
6825 behind the company, and they work to ensure people coming to their site
6826 don't find only unchanging content.
6827
6828 SparkFun's customer base is largely made up of industrious electronics
6829 enthusiasts. They have customers who are regularly involved in the
6830 company's customer support, independently responding to questions in
6831 forums and product-comment sections. Customers also bring product ideas
6832 to the company. SparkFun regularly sifts through suggestions from
6833 customers and tries to build on them where they can. "From the
6834 beginning, we have been listening to the community," Nathan said.
6835 "Customers would identify a pain point, and we would design something to
6836 address it."
6837
6838 However, this sort of customer engagement does not always translate to
6839 people actively contributing to SparkFun's projects. The company has a
6840 public repository of software code for each of its devices online. On a
6841 particularly active project, there will only be about two dozen people
6842 contributing significant improvements. The vast majority of projects are
6843 relatively untouched by the public. "There is a theory that if you
6844 open-source it, they will come," Nathan said. "That's not really true."
6845
6846 Rather than focusing on cocreation with their customers, SparkFun
6847 instead focuses on enabling people to copy, tinker, and improve products
6848 on their own. They heavily invest in tutorials and other material
6849 designed to help people understand how the products work so they can fix
6850 and improve things independently. "What gives me joy is when people take
6851 open-source layouts and then build their own circuit boards from our
6852 designs," Nathan said.
6853
6854 Obviously, opening up the design of their products is a necessary step
6855 if their goal is to empower the public. Nathan also firmly believes it
6856 makes them more money because it requires them to focus on how to
6857 provide maximum value. Rather than designing a new product and
6858 protecting it in order to extract as much money as possible from it,
6859 they release the keys necessary for others to build it themselves and
6860 then spend company time and resources on innovation and service. From a
6861 short-term perspective, SparkFun may lose a few dollars when others copy
6862 their products. But in the long run, it makes them a more nimble,
6863 innovative business. In other words, it makes them the kind of company
6864 they set out to be.
6865
6866 ## TeachAIDS
6867 >
6868 > TeachAIDS is a nonprofit that creates educational materials designed to
6869 > teach people around the world about HIV and AIDS. Founded in 2005 in the
6870 > U.S.
6871 >
6872 > [](http://teachaids.org)
6873 >
6874 > **Revenue model**: sponsorships
6875 >
6876 > **Interview date**: March 24, 2016
6877 >
6878 > **Interviewees**: Piya Sorcar, the CEO, and Shuman Ghosemajumder, the chair
6879 >
6880 > Profile written by Sarah Hinchliff Pearson
6881
6882 TeachAIDS is an unconventional media company with a conventional revenue
6883 model. Like most media companies, they are subsidized by advertising.
6884 Corporations pay to have their logos appear on the educational materials
6885 TeachAIDS distributes.
6886
6887 But unlike most media companies, Teach-AIDS is a nonprofit organization
6888 with a purely social mission. TeachAIDS is dedicated to educating the
6889 global population about HIV and AIDS, particularly in parts of the world
6890 where education efforts have been historically unsuccessful. Their
6891 educational content is conveyed through interactive software, using
6892 methods based on the latest research about how people learn. TeachAIDS
6893 serves content in more than eighty countries around the world. In each
6894 instance, the content is translated to the local language and adjusted
6895 to conform to local norms and customs. All content is free and made
6896 available under a Creative Commons license.
6897
6898 TeachAIDS is a labor of love for founder and CEO Piya Sorcar, who earns
6899 a salary of one dollar per year from the nonprofit. The project grew out
6900 of research she was doing while pursuing her doctorate at Stanford
6901 University. She was reading reports about India, noting it would be the
6902 next hot zone of people living with HIV. Despite international and
6903 national entities pouring in hundreds of millions of dollars on
6904 HIV-prevention efforts, the reports showed knowledge levels were still
6905 low. People were unaware of whether the virus could be transmitted
6906 through coughing and sneezing, for instance. Supported by an
6907 interdisciplinary team of experts at Stanford, Piya conducted similar
6908 studies, which corroborated the previous research. They found that the
6909 primary cause of the limited understanding was that HIV, and issues
6910 relating to it, were often considered too taboo to discuss
6911 comprehensively. The other major problem was that most of the education
6912 on this topic was being taught through television advertising,
6913 billboards, and other mass-media campaigns, which meant people were only
6914 receiving bits and pieces of information.
6915
6916 In late 2005, Piya and her team used research-based design to create new
6917 educational materials and worked with local partners in India to help
6918 distribute them. As soon as the animated software was posted online,
6919 Piya's team started receiving requests from individuals and governments
6920 who were interested in bringing this model to more countries. "We
6921 realized fairly quickly that educating large populations about a topic
6922 that was considered taboo would be challenging. We began by identifying
6923 optimal local partners and worked toward creating an effective,
6924 culturally appropriate education," Piya said.
6925
6926 Very shortly after the initial release, Piya's team decided to spin the
6927 endeavor into an independent nonprofit out of Stanford University. They
6928 also decided to use Creative Commons licenses on the materials.
6929
6930 Given their educational mission, TeachAIDS had an obvious interest in
6931 seeing the materials as widely shared as possible. But they also needed
6932 to preserve the integrity of the medical information in the content.
6933 They chose the Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND),
6934 which essentially gives the public the right to distribute only verbatim
6935 copies of the content, and for noncommercial purposes. "We wanted
6936 attribution for TeachAIDS, and we couldn't stand by derivatives without
6937 vetting them," the cofounder and chair Shuman Ghosemajumder said. "It
6938 was almost a no-brainer to go with a CC license because it was a
6939 plug-and-play solution to this exact problem. It has allowed us to scale
6940 our materials safely and quickly worldwide while preserving our content
6941 and protecting us at the same time."
6942
6943 Choosing a license that does not allow adaptation of the content was an
6944 outgrowth of the careful precision with which TeachAIDS crafts their
6945 content. The organization invests heavily in research and testing to
6946 determine the best method of conveying the information. "Creating
6947 high-quality content is what matters most to us," Piya said. "Research
6948 drives everything we do."
6949
6950 One important finding was that people accept the message best when it
6951 comes from familiar voices they trust and admire. To achieve this,
6952 TeachAIDS researches cultural icons that would best resonate with their
6953 target audiences and recruits them to donate their likenesses and voices
6954 for use in the animated software. The celebrities involved vary for each
6955 localized version of the materials.
6956
6957 Localization is probably the single-most important aspect of the way
6958 TeachAIDS creates its content. While each regional version builds from
6959 the same core scientific materials, they pour a lot of resources into
6960 customizing the content for a particular population. Because they use a
6961 CC license that does not allow the public to adapt the content,
6962 TeachAIDS retains careful control over the localization process. The
6963 content is translated into the local language, but there are also
6964 changes in substance and format to reflect cultural differences. This
6965 process results in minor changes, like choosing different idioms based
6966 on the local language, and significant changes, like creating gendered
6967 versions for places where people are more likely to accept information
6968 from someone of the same gender.
6969
6970 The localization process relies heavily on volunteers. Their volunteer
6971 base is deeply committed to the cause, and the organization has had
6972 better luck controlling the quality of the materials when they tap
6973 volunteers instead of using paid translators. For quality control,
6974 TeachAIDS has three separate volunteer teams translate the materials
6975 from English to the local language and customize the content based on
6976 local customs and norms. Those three versions are then analyzed and
6977 combined into a single master translation. TeachAIDS has additional
6978 teams of volunteers then translate that version back into English to see
6979 how well it lines up with the original materials. They repeat this
6980 process until they reach a translated version that meets their
6981 standards. For the Tibetan version, they went through this cycle eleven
6982 times.
6983
6984 TeachAIDS employs full-time employees, contractors, and volunteers, all
6985 in different capacities and organizational configurations. They are
6986 careful to use people from diverse backgrounds to create the materials,
6987 including teachers, students, and doctors, as well as individuals
6988 experienced in working in the NGO space. This diversity and breadth of
6989 knowledge help ensure their materials resonate with people from all
6990 walks of life. Additionally, TeachAIDS works closely with film writers
6991 and directors to help keep the concepts entertaining and easy to
6992 understand. The inclusive, but highly controlled, creative process is
6993 undertaken entirely by people who are specifically brought on to help
6994 with a particular project, rather than ongoing staff. The final product
6995 they create is designed to require zero training for people to implement
6996 in practice. "In our research, we found we can't depend on people
6997 passing on the information correctly, even if they have the best of
6998 intentions," Piya said. "We need materials where you can push play and
6999 they will work."
7000
7001 Piya's team was able to produce all of these versions over several years
7002 with a head count that never exceeded eight full-time employees. The
7003 organization is able to reduce costs by relying heavily on volunteers
7004 and in-kind donations. Nevertheless, the nonprofit needed a sustainable
7005 revenue model to subsidize content creation and physical distribution of
7006 the materials. Charging even a low price was simply not an option.
7007 "Educators from various nonprofits around the world were just creating
7008 their own materials using whatever they could find for free online,"
7009 Shuman said. "The only way to persuade them to use our highly effective
7010 model was to make it completely free."
7011
7012 Like many content creators offering their work for free, they settled on
7013 advertising as a funding model. But they were extremely careful not to
7014 let the advertising compromise their credibility or undermine the heavy
7015 investment they put into creating quality content. Sponsors of the
7016 content have no ability to influence the substance of the content, and
7017 they cannot even create advertising content. Sponsors only get the right
7018 to have their logo appear before and after the educational content. All
7019 of the content remains branded as TeachAIDS.
7020
7021 TeachAIDS is careful not to seek funding to cover the costs of a
7022 specific project. Instead, sponsorships are structured as unrestricted
7023 donations to the nonprofit. This gives the nonprofit more stability, but
7024 even more importantly, it enables them to subsidize projects being
7025 localized for an area with no sponsors. "If we just created versions
7026 based on where we could get sponsorships, we would only have materials
7027 for wealthier countries," Shuman said.
7028
7029 As of 2016, TeachAIDS has dozens of sponsors. "When we go into a new
7030 country, various companies hear about us and reach out to us," Piya
7031 said. "We don't have to do much to find or attract them." They believe
7032 the sponsorships are easy to sell because they offer so much value to
7033 sponsors. TeachAIDS sponsorships give corporations the chance to reach
7034 new eyeballs with their brand, but at a much lower cost than other
7035 advertising channels. The audience for TeachAIDS content also tends to
7036 skew young, which is often a desirable demographic for brands. Unlike
7037 traditional advertising, the content is not time-sensitive, so an
7038 investment in a sponsorship can benefit a brand for many years to come.
7039
7040 Importantly, the value to corporate sponsors goes beyond commercial
7041 considerations. As a nonprofit with a clearly articulated social
7042 mission, corporate sponsorships are donations to a cause. "This is
7043 something companies can be proud of internally," Shuman said. Some
7044 companies have even built publicity campaigns around the fact that they
7045 have sponsored these initiatives.
7046
7047 The core mission of TeachAIDS---ensuring global access to life-saving
7048 education---is at the root of everything the organization does. It
7049 underpins the work; it motivates the funders. The CC license on the
7050 materials they create furthers that mission, allowing them to safely and
7051 quickly scale their materials worldwide. "The Creative Commons license
7052 has been a game changer for TeachAIDS," Piya said.
7053
7054 ## Tribe of Noise
7055 >
7056 > Tribe of Noise is a for-profit online music platform serving the film,
7057 > TV, video, gaming, and in-store-media industries. Founded in 2008 in the
7058 > Netherlands.
7059 >
7060 > [](http://www.tribeofnoise.com)
7061 >
7062 > **Revenue model**: charging a transaction fee
7063 >
7064 > **Interview date**: January 26, 2016
7065 >
7066 > **Interviewee**: Hessel van Oorschot, cofounder
7067 >
7068 > Profile written by Paul Stacey
7069
7070 In the early 2000s, Hessel van Oorschot was an entrepreneur running a
7071 business where he coached other midsize entrepreneurs how to create an
7072 online business. He also coauthored a number of workbooks for small- to
7073 medium-size enterprises to use to optimize their business for the Web.
7074 Through this early work, Hessel became familiar with the principles of
7075 open licensing, including the use of open-source software and Creative
7076 Commons.
7077
7078 In 2005, Hessel and Sandra Brandenburg launched a niche video-production
7079 initiative. Almost immediately, they ran into issues around finding and
7080 licensing music tracks. All they could find was standard, cold
7081 stock-music. They thought of looking up websites where you could license
7082 music directly from the musician without going through record labels or
7083 agents. But in 2005, the ability to directly license music from a rights
7084 holder was not readily available.
7085
7086 They hired two lawyers to investigate further, and while they uncovered
7087 five or six examples, Hessel found the business models lacking. The
7088 lawyers expressed interest in being their legal team should they decide
7089 to pursue this as an entrepreneurial opportunity. Hessel says, "When
7090 lawyers are interested in a venture like this, you might have something
7091 special." So after some more research, in early 2008, Hessel and Sandra
7092 decided to build a platform.
7093
7094 Building a platform posed a real chicken-and-egg problem. The platform
7095 had to build an online community of music-rights holders and, at the
7096 same time, provide the community with information and ideas about how
7097 the new economy works. Community willingness to try new music business
7098 models requires a trust relationship.
7099
7100 In July 2008, Tribe of Noise opened its virtual doors with a couple
7101 hundred musicians willing to use the CC BY-SA license
7102 (Attribution-ShareAlike) for a limited part of their repertoire. The two
7103 entrepreneurs wanted to take the pain away for media makers who wanted
7104 to license music and solve the problems the two had personally
7105 experienced finding this music.
7106
7107 As they were growing the community, Hessel got a phone call from a
7108 company that made in-store music playlists asking if they had enough
7109 music licensed with Creative Commons that they could use. Stores need
7110 quality, good-listening music but not necessarily hits, a bit like a
7111 radio show without the DJ. This opened a new opportunity for Tribe of
7112 Noise. They started their In-store Music Service, using music (licensed
7113 with CC BY-SA) uploaded by the Tribe of Noise community of musicians.[^Tribe-of-Noise-1]
7114
7115 In most countries, artists, authors, and musicians join a collecting
7116 society that manages the licensing and helps collect the royalties.
7117 Copyright collecting societies in the European Union usually hold
7118 monopolies in their respective national markets. In addition, they
7119 require their members to transfer exclusive administration rights to
7120 them of all of their works. This complicates the picture for Tribe of
7121 Noise, who wants to represent artists, or at least a portion of their
7122 repertoire. Hessel and his legal team reached out to collecting
7123 societies, starting with those in the Netherlands. What would be the
7124 best legal way forward that would respect the wishes of composers and
7125 musicians who'd be interested in trying out new models like the In-store
7126 Music Service? Collecting societies at first were hesitant and said no,
7127 but Tribe of Noise persisted arguing that they primarily work with
7128 unknown artists and provide them exposure in parts of the world where
7129 they don't get airtime normally and a source of revenue---and this
7130 convinced them that it was OK. However, Hessel says, "We are still
7131 fighting for a good cause every single day."
7132
7133 Instead of building a large sales force, Tribe of Noise partnered with
7134 big organizations who have lots of clients and can act as a kind of
7135 Tribe of Noise reseller. The largest telecom network in the Netherlands,
7136 for example, sells Tribe's In-store Music Service subscriptions to their
7137 business clients, which include fashion retailers and fitness centers.
7138 They have a similar deal with the leading trade association representing
7139 hotels and restaurants in the country. Hessel hopes to "copy and paste"
7140 this service into other countries where collecting societies understand
7141 what you can do with Creative Commons. Outside of the Netherlands, early
7142 adoptions have happened in Scandinavia, Belgium, and the U.S.
7143
7144 Tribe of Noise doesn't pay the musicians up front; they get paid when
7145 their music ends up in Tribe of Noise's in-store music channels. The
7146 musicians' share is 42.5 percent. It's not uncommon in a traditional
7147 model for the artist to get only 5 to 10 percent, so a share of over 40
7148 percent is a significantly better deal. Here's how they give an example
7149 on their website:
7150
7151 A few of your songs \[licensed with CC BY-SA\], for example five in
7152 total, are selected for a bespoke in-store music channel broadcasting at
7153 a large retailer with 1,000 stores nationwide. In this case the overall
7154 playlist contains 350 songs so the musician's share is 5/350 = 1.43%.
7155 The license fee agreed with this retailer is US\$12 per month per
7156 play-out. So if 42.5% is shared with the Tribe musicians in this
7157 playlist and your share is 1.43%, you end up with US\$12 \* 1000 stores
7158 \* 0.425 \* 0.0143 = US\$73 per month.[^Tribe-of-Noise-2]
7159
7160 Tribe of Noise has another model that does not involve Creative Commons.
7161 In a survey with members, most said they liked the exposure using
7162 Creative Commons gets them and the way it lets them reach out to others
7163 to share and remix. However, they had a bit of a mental struggle with
7164 Creative Commons licenses being perpetual. A lot of musicians have the
7165 mind-set that one day one of their songs may become an overnight hit. If
7166 that happened the CC BY-SA license would preclude them getting rich off
7167 the sale of that song.
7168
7169 Hessel's legal team took this feedback and created a second model and
7170 separate area of the platform called Tribe of Noise Pro. Songs uploaded
7171 to Tribe of Noise Pro aren't Creative Commons licensed; Tribe of Noise
7172 has instead created a "nonexclusive exploitation" contract, similar to a
7173 Creative Commons license but allowing musicians to opt out whenever they
7174 want. When you opt out, Tribe of Noise agrees to take your music off the
7175 Tribe of Noise platform within one to two months. This lets the musician
7176 reuse their song for a better deal.
7177
7178 Tribe of Noise Pro is primarily geared toward media makers who are
7179 looking for music. If they buy a license from this catalog, they don't
7180 have to state the name of the creator; they just license the song for a
7181 specific amount. This is a big plus for media makers. And musicians can
7182 pull their repertoire at any time. Hessel sees this as a more direct and
7183 clean deal.
7184
7185 Lots of Tribe of Noise musicians upload songs to both Tribe of Noise Pro
7186 and the community area of Tribe of Noises. There aren't that many
7187 artists who upload only to Tribe of Noise Pro, which has a smaller
7188 repertoire of music than the community area.
7189
7190 Hessel sees the two as complementary. Both are needed for the model to
7191 work. With a whole generation of musicians interested in the sharing
7192 economy, the community area of Tribe of Noise is where they can build
7193 trust, create exposure, and generate money. And after that, musicians
7194 may become more interested in exploring other models like Tribe of Noise
7195 Pro.
7196
7197 Every musician who joins Tribe of Noise gets their own home page and
7198 free unlimited Web space to upload as much of their own music as they
7199 like. Tribe of Noise is also a social network; fellow musicians and
7200 professionals can vote for, comment on, and like your music. Community
7201 managers interact with and support members, and music supervisors pick
7202 and choose from the uploaded songs for in-store play or to promote them
7203 to media producers. Members really like having people working for the
7204 platform who truly engage with them.
7205
7206 Another way Tribe of Noise creates community and interest is with
7207 contests, which are organized in partnership with Tribe of Noise
7208 clients. The client specifies what they want, and any member can submit
7209 a song. Contests usually involve prizes, exposure, and money. In
7210 addition to building member engagement, contests help members learn how
7211 to work with clients: listening to them, understanding what they want,
7212 and creating a song to meet that need.
7213
7214 Tribe of Noise now has twenty-seven thousand members from 192 countries,
7215 and many are exploring do-it-yourself models for generating revenue.
7216 Some came from music labels and publishers, having gone through the
7217 traditional way of music licensing and now seeing if this new model
7218 makes sense for them. Others are young musicians, who grew up with a DIY
7219 mentality and see little reason to sign with a third party or hand over
7220 some of the control. Still a small but growing group of Tribe members
7221 are pursuing a hybrid model by licensing some of their songs under CC
7222 BY-SA and opting in others with collecting societies like
7223 ASCAP or BMI.
7224
7225 It's not uncommon for performance-rights organizations, record labels,
7226 or music publishers to sign contracts with musicians based on
7227 exclusivity. Such an arrangement prevents those musicians from uploading
7228 their music to Tribe of Noise. In the United States, you can have a
7229 collecting society handle only some of your tracks, whereas in many
7230 countries in Europe, a collecting society prefers to represent your
7231 entire repertoire (although the European Commission is making some
7232 changes). Tribe of Noise deals with this issue all the time and gives
7233 you a warning whenever you upload a song. If collecting societies are
7234 willing to be open and flexible and do the most they can for their
7235 members, then they can consider organizations like Tribe of Noise as a
7236 nice add-on, generating more exposure and revenue for the musicians they
7237 represent. So far, Tribe of Noise has been able to make all this work
7238 without litigation.
7239
7240 For Hessel the key to Tribe of Noise's success is trust. The fact that
7241 Creative Commons licenses work the same way all over the world and have
7242 been translated into all languages really helps build that trust. Tribe
7243 of Noise believes in creating a model where they work together with
7244 musicians. They can only do that if they have a live and kicking
7245 community, with people who think that the Tribe of Noise team has their
7246 best interests in mind. Creative Commons makes it possible to create a
7247 new business model for music, a model that's based on trust.
7248
7249 ### Web links
7250
7251 [^Tribe-of-Noise-1]: [](http://www.instoremusicservice.com)
7252 [^Tribe-of-Noise-2]: [](http://www.tribeofnoise.com/info\_instoremusic.php)
7253
7254 ## Wikimedia Foundation
7255 >
7256 > The Wikimedia Foundation is the nonprofit organization that hosts
7257 > Wikipedia and its sister projects. Founded in 2003 in the U.S.
7258 >
7259 > [](http://wikimediafoundation.org)
7260 >
7261 > **Revenue model**: donations
7262 >
7263 > **Interview date**: December 18, 2015
7264 >
7265 > **Interviewees**: Luis Villa, former Chief Officer of Community Engagement,
7266 > and Stephen LaPorte, legal counsel
7267 >
7268 > Profile written by Sarah Hinchliff Pearson
7269
7270 Nearly every person with an online presence knows Wikipedia.
7271
7272 In many ways, it is the preeminent open project: The online encyclopedia
7273 is created entirely by volunteers. Anyone in the world can edit the
7274 articles. All of the content is available for free to anyone online. All
7275 of the content is released under a Creative Commons license that enables
7276 people to reuse and adapt it for any purpose.
7277
7278 As of December 2016, there were more than forty-two million articles in
7279 the 295 language editions of the online encyclopedia, according
7280 to---what else?---the Wikipedia article about Wikipedia.
7281
7282 The Wikimedia Foundation is a U.S.-based nonprofit organization that
7283 owns the Wikipedia domain name and hosts the site, along with many other
7284 related sites like Wikidata and Wikimedia Commons. The foundation
7285 employs about two hundred and eighty people, who all work to support the
7286 projects it hosts. But the true heart of Wikipedia and its sister
7287 projects is its community. The numbers of people in the community are
7288 variable, but about seventy-five thousand volunteers edit and improve
7289 Wikipedia articles every month. Volunteers are organized in a variety of
7290 ways across the globe, including formal Wikimedia chapters (mostly
7291 national), groups focused on a particular theme, user groups, and many
7292 thousands who are not connected to a particular organization.
7293
7294 As Wikimedia legal counsel Stephen LaPorte told us, "There is a common
7295 saying that Wikipedia works in practice but not in theory." While it
7296 undoubtedly has its challenges and flaws, Wikipedia and its sister
7297 projects are a striking testament to the power of human collaboration.
7298
7299 Because of its extraordinary breadth and scope, it does feel a bit like
7300 a unicorn. Indeed, there is nothing else like Wikipedia. Still, much of
7301 what makes the projects successful---community, transparency, a strong
7302 mission, trust---are consistent with what it takes to be successfully
7303 Made with Creative Commons more generally. With Wikipedia, everything
7304 just happens at an unprecedented scale.
7305
7306 The story of Wikipedia has been told many times. For our purposes, it is
7307 enough to know the experiment started in 2001 at a small scale, inspired
7308 by the crazy notion that perhaps a truly open, collaborative project
7309 could create something meaningful. At this point, Wikipedia is so
7310 ubiquitous and ingrained in our digital lives that the fact of its
7311 existence seems less remarkable. But outside of software, Wikipedia is
7312 perhaps the single most stunning example of successful community
7313 cocreation. Every day, seven thousand new articles are created on
7314 Wikipedia, and nearly fifteen thousand edits are made every hour.
7315
7316 The nature of the content the community creates is ideal for
7317 asynchronous cocreation. "An encyclopedia is something where incremental
7318 community improvement really works," Luis Villa, former Chief Officer of
7319 Community Engagement, told us. The rules and processes that govern
7320 cocreation on Wikipedia and its sister projects are all community-driven
7321 and vary by language edition. There are entire books written on the
7322 intricacies of their systems, but generally speaking, there are very few
7323 exceptions to the rule that anyone can edit any article, even without an
7324 account on their system. The extensive peer-review process includes
7325 elaborate systems to resolve disputes, methods for managing particularly
7326 controversial subject areas, talk pages explaining decisions, and much,
7327 much more. The Wikimedia Foundation's decision to leave governance of
7328 the projects to the community is very deliberate. "We look at the things
7329 that the community can do well, and we want to let them do those
7330 things," Stephen told us. Instead, the foundation focuses its time and
7331 resources on what the community cannot do as effectively, like the
7332 software engineering that supports the technical infrastructure of the
7333 sites. In 2015-16, about half of the foundation's budget went to direct
7334 support for the Wikimedia sites.
7335
7336 Some of that is directed at servers and general IT support, but the
7337 foundation also invests a significant amount on architecture designed to
7338 help the site function as effectively as possible. "There is a
7339 constantly evolving system to keep the balance in place to avoid
7340 Wikipedia becoming the world's biggest graffiti wall," Luis said.
7341 Depending on how you measure it, somewhere between 90 to 98 percent of
7342 edits to Wikipedia are positive. Some portion of that success is
7343 attributable to the tools Wikimedia has in place to try to incentivize
7344 good actors. "The secret to having any healthy community is bringing
7345 back the right people," Luis said. "Vandals tend to get bored and go
7346 away. That is partially our model working, and partially just human
7347 nature." Most of the time, people want to do the right thing.
7348
7349 Wikipedia not only relies on good behavior within its community and on
7350 its sites, but also by everyone else once the content leaves Wikipedia.
7351 All of the text of Wikipedia is available under an
7352 Attribution-ShareAlike license (CC BY-SA), which means it can be used
7353 for any purpose and modified so long as credit is given and anything new
7354 is shared back with the public under the same license. In theory, that
7355 means anyone can copy the content and start a new Wikipedia. But as
7356 Stephen explained, "Being open has only made Wikipedia bigger and
7357 stronger. The desire to protect is not always what is best for
7358 everyone."
7359
7360 Of course, the primary reason no one has successfully co-opted Wikipedia
7361 is that copycat efforts do not have the Wikipedia community to sustain
7362 what they do. Wikipedia is not simply a source of up-to-the-minute
7363 content on every given topic---it is also a global patchwork of humans
7364 working together in a million different ways, in a million different
7365 capacities, for a million different reasons. While many have tried to
7366 guess what makes Wikipedia work as well it does, the fact is there is no
7367 single explanation. "In a movement as large as ours, there is an
7368 incredible diversity of motivations," Stephen said. For example, there
7369 is one editor of the English Wikipedia edition who has corrected a
7370 single grammatical error in articles more than forty-eight thousand
7371 times.[^Wikimedia-Foundation-1] Only a fraction of Wikipedia users are also editors. But editing
7372 is not the only way to contribute to Wikipedia. "Some donate text, some
7373 donate images, some donate financially," Stephen told us. "They are all
7374 contributors."
7375
7376 But the vast majority of us who use Wikipedia are not contributors; we
7377 are passive readers. The Wikimedia Foundation survives primarily on
7378 individual donations, with about \$15 as the average. Because Wikipedia
7379 is one of the ten most popular websites in terms of total page views,
7380 donations from a small portion of that audience can translate into a lot
7381 of money. In the 2015-16 fiscal year, they received more than \$77
7382 million from more than five million donors.
7383
7384 The foundation has a fund-raising team that works year-round to raise
7385 money, but the bulk of their revenue comes in during the December
7386 campaign in Australia, Canada, Ireland, New Zealand, the United Kingdom,
7387 and the United States. They engage in extensive user testing and
7388 research to maximize the reach of their fund-raising campaigns. Their
7389 basic fund-raising message is simple: We provide our readers and the
7390 world immense value, so give back. Every little bit helps. With enough
7391 eyeballs, they are right.
7392
7393 The vision of the Wikimedia Foundation is a world in which every single
7394 human being can freely share in the sum of all knowledge. They work to
7395 realize this vision by empowering people around the globe to create
7396 educational content made freely available under an open license or in
7397 the public domain. Stephen and Luis said the mission, which is rooted in
7398 the same philosophy behind Creative Commons, drives everything the
7399 foundation does.
7400
7401 The philosophy behind the endeavor also enables the foundation to be
7402 financially sustainable. It instills trust in their readership, which is
7403 critical for a revenue strategy that relies on reader donations. It also
7404 instills trust in their community.
7405
7406 Any given edit on Wikipedia could be motivated by nearly an infinite
7407 number of reasons. But the social mission of the project is what binds
7408 the global community together. "Wikipedia is an example of how a mission
7409 can motivate an entire movement," Stephen told us.
7410
7411 Of course, what results from that movement is one of the Internet's
7412 great public resources. "The Internet has a lot of businesses and
7413 stores, but it is missing the digital equivalent of parks and open
7414 public spaces," Stephen said. "Wikipedia has found a way to be that open
7415 public space."
7416
7417 ### Web link
7418
7419 [^Wikimedia-Foundation-1]: [](http://gimletmedia.com/episode/14-the-art-of-making-and-fixing-mistakes/)
7420
7421 # Bibliography
7422
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7428 Anderson, Chris. Free: How Today's Smartest Businesses Profit by Giving
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7431
7432 ---------. Makers: The New Industrial Revolution. New York: Signal,
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7434
7435 Ariely, Dan. Predictably Irrational: The Hidden Forces That Shape Our
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7438 Bacon, Jono. The Art of Community. 2nd ed. Sebastopol, CA: O'Reilly
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7440
7441 Benkler, Yochai. The Wealth of Networks: How Social Production
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7446 Benyayer, Louis-David, ed. Open Models: Business Models of the Open
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7450
7451 Bollier, David. Commoning as a Transformative Social Paradigm. Paper
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7458
7459 Bollier, David, and Pat Conaty. Democratic Money and Capital for the
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7467 Bollier, David, and Silke Helfrich, eds. The Wealth of the Commons: A
7468 World Beyond Market and State. Amherst, MA: Levellers Press, 2012.
7469
7470 Botsman, Rachel, and Roo Rogers. What's Mine Is Yours: The Rise of
7471 Collaborative Consumption. New York: Harper Business, 2010.
7472
7473 Boyle, James. The Public Domain: Enclosing the Commons of the Mind. New
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7481
7482 Chesbrough, Henry. Open Business Models: How to Thrive in the New
7483 Innovation Landscape. Boston: Harvard Business School Press, 2006.
7484
7485 ---------. Open Innovation: The New Imperative for Creating and
7486 Profiting from Technology. Boston: Harvard Business Review Press, 2006.
7487
7488 City of Bologna. Regulation on Collaboration between Citizens and the
7489 City for the Care and Regeneration of Urban Commons. Translated by
7490 LabGov (LABoratory for the GOVernance of Commons). Bologna, Italy: City
7491 of Bologna, 2014).
7492 [](http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf).
7493
7494 Cole, Daniel H. "Learning from Lin: Lessons and Cautions from the
7495 Natural Commons for the Knowledge Commons." Chap. 2 in Frischmann,
7496 Madison, and Strandburg, Governing Knowledge Commons.
7497
7498 Creative Commons. 2015 State of the Commons. Mountain View, CA: Creative
7499 Commons, 2015. [](http://stateof.creativecommons.org/2015/).
7500
7501 Doctorow, Cory. Information Doesn't Want to Be Free: Laws for the
7502 Internet Age. San Francisco: McSweeney's, 2014.
7503
7504 Eckhardt, Giana, and Fleura Bardhi. "The Sharing Economy Isn't about
7505 Sharing at All." Harvard Business Review, January 28, 2015.
7506 [](http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all).
7507
7508 Elliott, Patricia W., and Daryl H. Hepting, eds. (2015). Free Knowledge:
7509 Confronting the Commodification of Human Discovery. Regina, SK:
7510 University of Regina Press, 2015.
7511 [](http://uofrpress.ca/publications/Free-Knowledge) (licensed under CC BY-NC-ND).
7512
7513 Eyal, Nir. Hooked: How to Build Habit-Forming Products. With Ryan
7514 Hoover. New York: Portfolio, 2014.
7515
7516 Farley, Joshua, and Ida Kubiszewski. "The Economics of Information in a
7517 Post-Carbon Economy." Chap. 11 in Elliott and Hepting, Free Knowledge.
7518
7519 Foster, William Landes, Peter Kim, and Barbara Christiansen. "Ten
7520 Nonprofit Funding Models." Stanford Social Innovation Review, Spring
7521 2009. [](http://ssir.org/articles/entry/ten\_nonprofit\_funding\_models).
7522
7523 Frischmann, Brett M. Infrastructure: The Social Value of Shared
7524 Resources. New York: Oxford University Press, 2012.
7525
7526 Frischmann, Brett M., Michael J. Madison, and Katherine J. Strandburg,
7527 eds. Governing Knowledge Commons. New York: Oxford University Press,
7528 2014.
7529
7530 Frischmann, Brett M., Michael J. Madison, and Katherine J. Strandburg.
7531 "Governing Knowledge Commons." Chap. 1 in Frischmann, Madison, and
7532 Strandburg, Governing Knowledge Commons.
7533
7534 Gansky, Lisa. The Mesh: Why the Future of Business Is Sharing. Reprint
7535 with new epilogue. New York: Portfolio, 2012.
7536
7537 Grant, Adam. Give and Take: Why Helping Others Drives Our Success. New
7538 York: Viking, 2013.
7539
7540 Haiven, Max. Crises of Imagination, Crises of Power: Capitalism,
7541 Creativity and the Commons. New York: Zed Books, 2014.
7542
7543 Harris, Malcom, ed. Share or Die: Voices of the Get Lost Generation in
7544 the Age of Crisis. With Neal Gorenflo. Gabriola Island, BC: New Society,
7545 2012.
7546
7547 Hermida, Alfred. Tell Everyone: Why We Share and Why It Matters.
7548 Toronto: Doubleday Canada, 2014.
7549
7550 Hyde, Lewis. Common as Air: Revolution, Art, and Ownership. New York:
7551 Farrar, Straus and Giroux, 2010.
7552
7553 ---------. The Gift: Creativity and the Artist in the Modern World. 2nd
7554 Vintage Books edition. New York: Vintage Books, 2007.
7555
7556 Kelley, Tom, and David Kelley. Creative Confidence: Unleashing the
7557 Potential within Us All. New York: Crown, 2013.
7558
7559 Kelly, Marjorie. Owning Our Future: The Emerging Ownership Revolution;
7560 Journeys to a Generative Economy. San Francisco:
7561 Berrett-Koehler, 2012.
7562
7563 Kleon, Austin. Show Your Work: 10 Ways to Share Your Creativity and Get
7564 Discovered. New York: Workman, 2014.
7565
7566 ---------. Steal Like an Artist: 10 Things Nobody Told You about Being
7567 Creative. New York: Workman, 2012.
7568
7569 Kramer, Bryan. Shareology: How Sharing Is Powering the Human Economy.
7570 New York: Morgan James, 2016.
7571
7572 Lee, David. "Inside Medium: An Attempt to Bring Civility to the
7573 Internet." BBC News, March 3, 2016. [](http://www.bbc.com/news/technology-35709680)
7574
7575 Lessig, Lawrence. Remix: Making Art and Commerce Thrive in the Hybrid
7576 Economy. New York: Penguin Press, 2008.
7577
7578 Menzies, Heather. Reclaiming the Commons for the Common Good: A Memoir
7579 and Manifesto. Gabriola Island, BC: New Society, 2014.
7580
7581 Mason, Paul. Postcapitalism: A Guide to Our Future. New York: Farrar,
7582 Straus and Giroux, 2015.
7583
7584 New York Times Customer Insight Group. The Psychology of Sharing: Why Do
7585 People Share Online? New York: New York Times Customer Insight Group,
7586 2011. [](http://www.iab.net/media/file/POSWhitePaper.pdf).
7587
7588 Osterwalder, Alex, and Yves Pigneur. Business Model Generation. Hoboken,
7589 NJ: John Wiley and Sons, 2010. A preview of the book is available at
7590 [](http://strategyzer.com/books/business-model-generation).
7591
7592 Osterwalder, Alex, Yves Pigneur, Greg Bernarda, and Adam Smith. Value
7593 Proposition Design. Hoboken, NJ: John Wiley and Sons, 2014. A preview of
7594 the book is available at [](http://strategyzer.com/books/value-proposition-design).
7595
7596 Palmer, Amanda. The Art of Asking: Or How I Learned to Stop Worrying and
7597 Let People Help. New York: Grand Central, 2014.
7598
7599 Pekel, Joris. Democratising the Rijksmuseum: Why Did the Rijksmuseum
7600 Make Available Their Highest Quality Material without Restrictions, and
7601 What Are the Results? The Hague, Netherlands: Europeana Foundation,
7602 2014. [](http://pro.europeana.eu/publication/democratising-the-rijksmuseum)
7603 (licensed under CC BY-SA).
7604
7605 Ramos, José Maria, ed. The City as Commons: A Policy Reader. Melbourne,
7606 Australia: Commons Transition Coalition, 2016.
7607 [](http://www.academia.edu/27143172/The\_City\_as\_Commons\_a\_Policy\_Reader)
7608 (licensed under CC BY-NC-ND).
7609
7610 Raymond, Eric S. The Cathedral and the Bazaar: Musings on Linux and Open
7611 Source by an Accidental Revolutionary. Rev. ed. Sebastopol, CA: O'Reilly
7612 Media, 2001. See esp. "The Magic Cauldron."
7613 [](http://www.catb.org/esr/writings/cathedral-bazaar/).
7614
7615 Ries, Eric. The Lean Startup: How Today's Entrepreneurs Use Continuous
7616 Innovation to Create Radically Successful Businesses. New York: Crown
7617 Business, 2011.
7618
7619 Rifkin, Jeremy. The Zero Marginal Cost Society: The Internet of Things,
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7621 Palgrave Macmillan, 2014.
7622
7623 Rowe, Jonathan. Our Common Wealth. San Francisco: Berrett-Koehler, 2013.
7624
7625 Rushkoff, Douglas. Throwing Rocks at the Google Bus: How Growth Became
7626 the Enemy of Prosperity. New York: Portfolio, 2016.
7627
7628 Sandel, Michael J. What Money Can't Buy: The Moral Limits of Markets.
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7630
7631 Shirky, Clay. Cognitive Surplus: How Technology Makes Consumers into
7632 Collaborators. London, England: Penguin Books, 2010.
7633
7634 Slee, Tom. What's Yours Is Mine: Against the Sharing Economy. New York:
7635 OR Books, 2015.
7636
7637 Stephany, Alex. The Business of Sharing: Making in the New Sharing
7638 Economy. New York: Palgrave Macmillan, 2015.
7639
7640 Stepper, John. Working Out Loud: For a Better Career and Life. New York:
7641 Ikigai Press, 2015.
7642
7643 Sull, Donald, and Kathleen M. Eisenhardt. Simple Rules: How to Thrive in
7644 a Complex World. Boston: Houghton Mifflin Harcourt, 2015.
7645
7646 Sundararajan, Arun. The Sharing Economy: The End of Employment and the
7647 Rise of Crowd-Based Capitalism. Cambridge, MA: MIT Press, 2016.
7648
7649 Surowiecki, James. The Wisdom of Crowds. New York: Anchor Books, 2005.
7650
7651 Tapscott, Don, and Alex Tapscott. Blockchain Revolution: How the
7652 Technology Behind Bitcoin Is Changing Money, Business, and the World.
7653 Toronto: Portfolio, 2016.
7654
7655 Tharp, Twyla. The Creative Habit: Learn It and Use It for Life. With
7656 Mark Reiter. New York: Simon and Schuster, 2006.
7657
7658 Tkacz, Nathaniel. Wikipedia and the Politics of Openness. Chicago:
7659 University of Chicago Press, 2015.
7660
7661 Van Abel, Bass, Lucas Evers, Roel Klaassen, and Peter Troxler, eds. Open
7662 Design Now: Why Design Cannot Remain Exclusive. Amsterdam: BIS
7663 Publishers, with Creative Commons Netherlands; Premsela, the Netherlands
7664 Institute for Design and Fashion; and the Waag Society, 2011.
7665 [](http://opendesignnow.org) (licensed under CC BY-NC-SA).
7666
7667 Van den Hoff, Ronald. Mastering the Global Transition on Our Way to
7668 Society 3.0. Utrecht, the Netherlands: Society 3.0 Foundation, 2014.
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7670
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7673
7674 Whitehurst, Jim. The Open Organization: Igniting Passion and
7675 Performance. Boston: Harvard Business Review Press, 2015.
7676
7677 # Acknowledgments
7678
7679 We extend special thanks to Creative Commons CEO Ryan Merkley, the
7680 Creative Commons Board, and all of our Creative Commons colleagues for
7681 enthusiastically supporting our work. Special gratitude to the William
7682 and Flora Hewlett Foundation for the initial seed funding that got us
7683 started on this project.
7684
7685 Huge appreciation to all the Made with Creative Commons interviewees for
7686 sharing their stories with us. You make the commons come alive. Thanks
7687 for the inspiration.
7688
7689 We interviewed more than the twenty-four organizations profiled in this
7690 book. We extend special thanks to Gooru, OERu, Sage Bionetworks, and
7691 Medium for sharing their stories with us. While not featured as case
7692 studies in this book, you all are equally interesting, and we encourage
7693 our readers to visit your sites and explore your work.
7694
7695 This book was made possible by the generous support of 1,687 Kickstarter
7696 backers listed below. We especially acknowledge our many Kickstarter
7697 co-editors who read early drafts of our work and provided invaluable
7698 feedback. Heartfelt thanks to all of you.
7699
7700 Co-editor Kickstarter backers (alphabetically by first name): Abraham
7701 Taherivand, Alan Graham, Alfredo Louro, Anatoly Volynets, Aurora
7702 Thornton, Austin Tolentino, Ben Sheridan, Benedikt Foit, Benjamin
7703 Costantini, Bernd Nurnberger, Bernhard Seefeld, Bethanye Blount,
7704 Bradford Benn, Bryan Mock, Carmen Garcia Wiedenhoeft, Carolyn Hinchliff,
7705 Casey Milford, Cat Cooper, Chip McIntosh, Chris Thorne, Chris Weber,
7706 Chutika Udomsinn, Claire Wardle, Claudia Cristiani, Cody Allard, Colleen
7707 Cressman, Craig Thomler, Creative Commons Uruguay, Curt McNamara, Dan
7708 Parson, Daniel Dominguez, Daniel Morado, Darius Irvin, Dave Taillefer,
7709 David Lewis, David Mikula, David Varnes, David Wiley, Deborah Nas,
7710 Diderik van Wingerden, Dirk Kiefer, Dom Lane, Domi Enders, Douglas Van
7711 Houweling, Dylan Field, Einar Joergensen, Elad Wieder, Elie Calhoun,
7712 Erika Reid, Evtim Papushev, Fauxton Software, Felix Maximiliano Obes,
7713 Ferdies Food Lab, Gatien de Broucker, Gaurav Kapil, Gavin Romig-Koch,
7714 George Baier IV, George De Bruin, Gianpaolo Rando, Glenn Otis Brown,
7715 Govindarajan Umakanthan, Graham Bird, Graham Freeman, Hamish MacEwan,
7716 Harry Kaczka, Humble Daisy, Ian Capstick, Iris Brest, James Cloos, Jamie
7717 Stevens, Jamil Khatib, Jane Finette, Jason Blasso, Jason E. Barkeloo,
7718 Jay M Williams, Jean-Philippe Turcotte, Jeanette Frey, Jeff De Cagna,
7719 Jérôme Mizeret, Jessica Dickinson Goodman, Jessy Kate Schingler, Jim
7720 O'Flaherty, Jim Pellegrini, Jiří Marek, Jo Allum, Joachim von Goetz,
7721 Johan Adda, John Benfield, John Bevan, Jonas Öberg, Jonathan Lin, JP
7722 Rangaswami, Juan Carlos Belair, Justin Christian, Justin Szlasa, Kate
7723 Chapman, Kate Stewart, Kellie Higginbottom, Kendra Byrne, Kevin Coates,
7724 Kristina Popova, Kristoffer Steen, Kyle Simpson, Laurie Racine, Leonardo
7725 Bueno Postacchini, Leticia Britos Cavagnaro, Livia Leskovec, Louis-David
7726 Benyayer, Maik Schmalstich, Mairi Thomson, Marcia Hofmann, Maria
7727 Liberman, Marino Hernandez, Mario R. Hemsley, MD, Mark Cohen, Mark
7728 Mullen, Mary Ellen Davis, Mathias Bavay, Matt Black, Matt Hall, Max van
7729 Balgooy, Médéric Droz-dit-Busset, Melissa Aho, Menachem Goldstein,
7730 Michael Harries, Michael Lewis, Michael Weiss, Miha Batic, Mike Stop
7731 Continues, Mike Stringer, Mustafa K Calik, MD, Neal Stimler, Niall
7732 McDonagh, Niall Twohig, Nicholas Norfolk, Nick Coghlan, Nicole Hickman,
7733 Nikki Thompson, Norrie Mailer, Omar Kaminski, OpenBuilds, Papp István
7734 Péter, Pat Sticks, Patricia Brennan, Paul and Iris Brest, Paul Elosegui,
7735 Penny Pearson, Peter Mengelers, Playground Inc., Pomax, Rafaela Kunz,
7736 Rajiv Jhangiani, Rayna Stamboliyska, Rob Berkley, Rob Bertholf, Robert
7737 Jones, Robert Thompson, Ronald van den Hoff, Rusi Popov, Ryan Merkley, S
7738 Searle, Salomon Riedo, Samuel A. Rebelsky, Samuel Tait, Sarah McGovern,
7739 Scott Gillespie, Seb Schmoller, Sharon Clapp, Sheona Thomson, Siena
7740 Oristaglio, Simon Law, Solomon Simon, Stefano Guidotti, Subhendu Ghosh,
7741 Susan Chun, Suzie Wiley, Sylvain Carle, Theresa Bernardo, Thomas
7742 Hartman, Thomas Kent, Timothée Planté, Timothy Hinchliff, Traci Long
7743 DeForge, Trevor Hogue, Tumuult, Vickie Goode, Vikas Shah, Virginia
7744 Kopelman, Wayne Mackintosh, William Peter Nash, Winie Evers, Wolfgang
7745 Renninger, Xavier Antoviaque, Yancey Strickler
7746
7747 All other Kickstarter backers (alphabetically by first name): A. Lee,
7748 Aaron C. Rathbun, Aaron Stubbs, Aaron Suggs, Abdul Razak Manaf, Abraham
7749 Taherivand, Adam Croom, Adam Finer, Adam Hansen, Adam Morris, Adam
7750 Procter, Adam Quirk, Adam Rory Porter, Adam Simmons, Adam Tinworth, Adam
7751 Zimmerman, Adrian Ho, Adrian Smith, Adriane Ruzak, Adriano Loconte, Al
7752 Sweigart, Alain Imbaud, Alan Graham, Alan M. Ford, Alan Swithenbank,
7753 Alan Vonlanthen, Albert O'Connor, Alec Foster, Alejandro Suarez Cebrian,
7754 Aleks Degtyarev, Alex Blood, Alex C. Ion, Alex Ross Shaw, Alexander
7755 Bartl, Alexander Brown, Alexander Brunner, Alexander Eliesen, Alexander
7756 Hawson, Alexander Klar, Alexander Neumann, Alexander Plaum, Alexander
7757 Wendland, Alexandre Rafalovitch, Alexey Volkow, Alexi Wheeler, Alexis
7758 Sevault, Alfredo Louro, Ali Sternburg, Alicia Gibb & Lunchbox
7759 Electronics, Alison Link, Alison Pentecost, Alistair Boettiger, Alistair
7760 Walder, Alix Bernier, Allan Callaghan, Allen Riddell, Allison Breland
7761 Crotwell, Allison Jane Smith, Álvaro Justen, Amanda Palmer, Amanda
7762 Wetherhold, Amit Bagree, Amit Tikare, Amos Blanton, Amy Sept, Anatoly
7763 Volynets, Anders Ericsson, Andi Popp, André Bose Do Amaral, Andre
7764 Dickson, André Koot, André Ricardo, Andre van Rooyen, Andre Wallace,
7765 Andrea Bagnacani, Andrea Pepe, Andrea Pigato, Andreas Jagelund, Andres
7766 Gomez Casanova, Andrew A. Farke, Andrew Berhow, Andrew Hearse, Andrew
7767 Matangi, Andrew R McHugh, Andrew Tam, Andrew Turvey, Andrew Walsh,
7768 Andrew Wilson, Andrey Novoseltsev, Andy McGhee, Andy Reeve, Andy Woods,
7769 Angela Brett, Angeliki Kapoglou, Angus Keenan, Anne-Marie Scott, Antero
7770 Garcia, Antoine Authier, Antoine Michard, Anton Kurkin, Anton Porsche,
7771 Antònia Folguera, António Ornelas, Antonis Triantafyllakis, aois21
7772 publishing, April Johnson, Aria F. Chernik, Ariane Allan, Ariel Katz,
7773 Arithmomaniac, Arnaud Tessier, Arnim Sommer, Ashima Bawa, Ashley Elsdon,
7774 Athanassios Diacakis, Aurora Thornton, Aurore Chavet Henry, Austin
7775 Hartzheim, Austin Tolentino, Avner Shanan, Axel Pettersson, Axel
7776 Stieglbauer, Ay Okpokam, Barb Bartkowiak, Barbara Lindsey, Barry Dayton,
7777 Bastian Hougaard, Ben Chad, Ben Doherty, Ben Hansen, Ben Nuttall, Ben
7778 Rosenthal, Ben Sheridan, Benedikt Foit, Benita Tsao, Benjamin
7779 Costantini, Benjamin Daemon, Benjamin Keele, Benjamin Pflanz, Berglind
7780 Ósk Bergsdóttir, Bernardo Miguel Antunes, Bernd Nurnberger, Bernhard
7781 Seefeld, Beth Gis, Beth Tillinghast, Bethanye Blount, Bill Bonwitt, Bill
7782 Browne, Bill Keaggy, Bill Maiden, Bill Rafferty, Bill Scanlon, Bill
7783 Shields, Bill Slankard, BJ Becker, Bjorn Freeman-Benson, Bjørn Otto
7784 Wallevik, BK Bitner, Bo Ilsøe Hansen, Bo Sprotte Kofod, Bob Doran, Bob
7785 Recny, Bob Stuart, Bonnie Chiu, Boris Mindzak, Boriss Lariushin, Borjan
7786 Tchakaloff, Brad Kik, Braden Hassett, Bradford Benn, Bradley Keyes,
7787 Bradley L'Herrou, Brady Forrest, Brandon McGaha, Branka Tokic, Brant
7788 Anderson, Brenda Sullivan, Brendan O'Brien, Brendan Schlagel, Brett
7789 Abbott, Brett Gaylor, Brian Dysart, Brian Lampl, Brian Lipscomb, Brian
7790 S. Weis, Brian Schrader, Brian Walsh, Brian Walsh, Brooke Dukes, Brooke
7791 Schreier Ganz, Bruce Lerner, Bruce Wilson, Bruno Boutot, Bruno Girin,
7792 Bryan Mock, Bryant Durrell, Bryce Barbato, Buzz Technology Limited,
7793 Byung-Geun Jeon, C. Glen Williams, C. L. Couch, Cable Green, Callum
7794 Gare, Cameron Callahan, Cameron Colby Thomson, Cameron Mulder, Camille
7795 Bissuel / Nylnook, Candace Robertson, Carl Morris, Carl Perry, Carl
7796 Rigney, Carles Mateu, Carlos Correa Loyola, Carlos Solis, Carmen Garcia
7797 Wiedenhoeft, Carol Long, Carol marquardsen, Caroline Calomme, Caroline
7798 Mailloux, Carolyn Hinchliff, Carolyn Rude, Carrie Cousins, Carrie
7799 Watkins, Casey Hunt, Casey Milford, Casey Powell Shorthouse, Cat Cooper,
7800 Cecilie Maria, Cedric Howe, Cefn Hoile,
7801 \@ShrimpingIt, Celia Muller, Ces Keller, Chad Anderson, Charles Butler,
7802 Charles Carstensen, Charles Chi Thoi Le, Charles Kobbe, Charles S.
7803 Tritt, Charles Stanhope, Charlotte Ong-Wisener, Chealsye Bowley, Chelle
7804 Destefano, Chenpang Chou, Cheryl Corte, Cheryl Todd, Chip Dickerson,
7805 Chip McIntosh, Chris Bannister, Chris Betcher, Chris Coleman, Chris
7806 Conway, Chris Foote (Spike), Chris Hurst, Chris Mitchell, Chris Muscat
7807 Azzopardi, Chris Niewiarowski, Chris Opperwall, Chris Stieha, Chris
7808 Thorne, Chris Weber, Chris Woolfrey, Chris Zabriskie, Christi Reid,
7809 Christian Holzberger, Christian Schubert, Christian Sheehy, Christian
7810 Thibault, Christian Villum, Christian Wachter, Christina Bennett,
7811 Christine Henry, Christine Rico, Christopher Burrows, Christopher Chan,
7812 Christopher Clay, Christopher Harris, Christopher Opiah, Christopher
7813 Swenson, Christos Keramitsis, Chuck Roslof, Chutika Udomsinn, Claire
7814 Wardle, Clare Forrest, Claudia Cristiani, Claudio Gallo, Claudio Ruiz,
7815 Clayton Dewey, Clement Delort, Cliff Church, Clint Lalonde, Clint
7816 O'Connor, Cody Allard, Cody Taylor, Colin Ayer, Colin Campbell, Colin
7817 Dean, Colin Mutchler, Colleen Cressman, Comfy Nomad, Connie Roberts,
7818 Connor Bär, Connor Merkley, Constantin Graf, Corbett Messa, Cory
7819 Chapman, Cosmic Wombat Games, Craig Engler, Craig Heath, Craig Maloney,
7820 Craig Thomler, Creative Commons Uruguay, Crina Kienle, Cristiano
7821 Gozzini, Curt McNamara, D C Petty, D. Moonfire, D. Rohhyn, D. Schulz,
7822 Dacian Herbei, Dagmar M. Meyer, Dan Mcalister, Dan Mohr, Dan Parson,
7823 Dana Freeman, Dana Ospina, Dani Leviss, Daniel Bustamante, Daniel
7824 Demmel, Daniel Dominguez, Daniel Dultz, Daniel Gallant, Daniel Kossmann,
7825 Daniel Kruse, Daniel Morado, Daniel Morgan, Daniel Pimley, Daniel Sabo,
7826 Daniel Sobey, Daniel Stein, Daniel Wildt, Daniele Prati, Danielle Moss,
7827 Danny Mendoza, Dario Taraborelli, Darius Irvin, Darius Whelan, Darla
7828 Anderson, Dasha Brezinova, Dave Ainscough, Dave Bull, Dave Crosby, Dave
7829 Eagle, Dave Moskovitz, Dave Neeteson, Dave Taillefer, Dave Witzel, David
7830 Bailey, David Cheung, David Eriksson, David Gallagher, David H. Bronke,
7831 David Hartley, David Hellam, David Hood, David Hunter, David jlaietta,
7832 David Lewis, David Mason, David Mcconville, David Mikula, David Nelson,
7833 David Orban, David Parry, David Spira, David T. Kindler, David Varnes,
7834 David Wiley, David Wormley, Deborah Nas, Denis Jean, dennis straub,
7835 Dennis Whittle, Denver Gingerich, Derek Slater, Devon Cooke, Diana
7836 Pasek-Atkinson, Diane Johnston Graves, Diane K. Kovacs, Diane Trout,
7837 Diderik van Wingerden, Diego Cuevas, Diego De La Cruz, Dimitrie
7838 Grigorescu, Dina Marie Rodriguez, Dinah Fabela, Dirk Haun, Dirk Kiefer,
7839 Dirk Loop, DJ Fusion - FuseBox Radio Broadcast, Dom jurkewitz, Dom Lane,
7840 Domi Enders, Domingo Gallardo, Dominic de Haas, Dominique Karadjian,
7841 Dongpo Deng, Donnovan Knight, Door de Flines, Doug Fitzpatrick, Doug
7842 Hoover, Douglas Craver, Douglas Van Camp, Douglas Van Houweling, Dr.
7843 Braddlee, Drew Spencer, Duncan
7844 Sample, Durand D'souza, Dylan Field, E C Humphries, Eamon Caddigan,
7845 Earleen Smith, Eden Sarid, Eden Spodek, Eduardo Belinchon, Eduardo
7846 Castro, Edwin Vandam, Einar Joergensen, Ejnar Brendsdal, Elad Wieder,
7847 Elar Haljas, Elena Valhalla, Eli Doran, Elias Bouchi, Elie Calhoun,
7848 Elizabeth Holloway, Ellen Buecher, Ellen Kaye-
7849 Cheveldayoff, Elli Verhulst, Elroy Fernandes, Emery Hurst Mikel, Emily
7850 Catedral, Enrique Mandujano R., Eric Astor, Eric Axelrod, Eric Celeste,
7851 Eric Finkenbiner, Eric Hellman, Eric Steuer, Erica Fletcher, Erik
7852 Hedman, Erik Lindholm Bundgaard, Erika Reid, Erin Hawley, Erin McKean of
7853 Wordnik, Ernest Risner, Erwan Bousse, Erwin Bell, Ethan Celery, Étienne
7854 Gilli, Eugeen Sablin, Evan Tangman, Evonne Okafor, Evtim Papushev,
7855 Fabien Cambi, Fabio Natali, Fauxton Software, Felix Deierlein, Felix
7856 Gebauer, Felix Maximiliano Obes, Felix Schmidt, Felix Zephyr Hsiao,
7857 Ferdies Food Lab, Fernand Deschambault, Filipe Rodrigues, Filippo Toso,
7858 Fiona MacAlister, fiona.mac.uk, Floor Scheffer, Florent Darrault,
7859 Florian Hähnel, Florian Schneider, Floyd Wilde, Foxtrot Games, Francis
7860 Clarke, Francisco Rivas-Portillo, Francois Dechery, Francois Grey,
7861 François Gros, François Pelletier, Fred Benenson, Frédéric Abella,
7862 Frédéric Schütz, Fredrik Ekelund, Fumi Yamazaki, Gabor Sooki-Toth,
7863 Gabriel Staples, Gabriel Véjar Valenzuela, Gal Buki, Gareth Jordan,
7864 Garrett Heath, Gary Anson, Gary Forster, Gatien de Broucker, Gaurav
7865 Kapil, Gauthier de Valensart, Gavin Gray, Gavin Romig-Koch, Geoff Wood,
7866 Geoffrey Lehr, George Baier IV, George De Bruin, George Lawie, George
7867 Strakhov, Gerard Gorman, Geronimo de la Lama, Gianpaolo Rando, Gil
7868 Stendig, Gino Cingolani Trucco, Giovanna Sala, Glen Moffat, Glenn D.
7869 Jones, Glenn Otis Brown, Global Lives Project, Gorm Lai, Govindarajan
7870 Umakanthan, Graham Bird, Graham Freeman, Graham Heath, Graham Jones,
7871 Graham Smith-Gordon, Graham Vowles, Greg Brodsky, Greg Malone, Grégoire
7872 Detrez, Gregory Chevalley, Gregory Flynn, Grit Matthias, Gui Louback,
7873 Guillaume Rischard, Gustavo Vaz de Carvalho Gonçalves, Gustin Johnson,
7874 Gwen Franck, Gwilym Lucas, Haggen So, Håkon T Sønderland, Hamid Larbi,
7875 Hamish MacEwan, Hannes Leo, Hans Bickhofe, Hans de Raad, Hans Vd Horst,
7876 Harold van Ingen, Harold Watson, Harry Chapman, Harry Kaczka, Harry
7877 Torque, Hayden Glass, Hayley Rosenblum, Heather Leson, Helen Crisp,
7878 Helen
7879 Michaud, Helen Qubain, Helle Rekdal Schønemann, Henrique Flach Latorre
7880 Moreno, Henry Finn, Henry Kaiser, Henry Lahore, Henry Steingieser,
7881 Hermann Paar, Hillary Miller, Hironori Kuriaki, Holly Dykes, Holly Lyne,
7882 Hubert Gertis, Hugh Geenen, Humble Daisy, Hüppe Keith, Iain Davidson,
7883 Ian Capstick, Ian Johnson, Ian Upton, Icaro Ferracini, Igor Lesko, Imran
7884 Haider, Inma de la Torre, Iris Brest, Irwin Madriaga, Isaac Sandaljian,
7885 Isaiah Tanenbaum, Ivan F. Villanueva B., J P Cleverdon, Jaakko Tammela
7886 Jr, Jacek Darken Gołębiowski, Jack Hart, Jacky Hood, Jacob Dante
7887 Leffler, Jaime Perla, Jaime Woo, Jake Campbell, Jake Loeterman, Jakes
7888 Rawlinson, James Allenspach, James Chesky, James Cloos, James Docherty,
7889 James Ellars, James K Wood, James Tyler, Jamie Finlay, Jamie Stevens,
7890 Jamil Khatib, Jan E Ellison, Jan Gondol, Jan Sepp, Jan Zuppinger, Jane
7891 Finette, jane Lofton, Jane Mason, Jane Park, Janos Kovacs, Jasmina
7892 Bricic, Jason Blasso, Jason Chu, Jason Cole, Jason E. Barkeloo, Jason
7893 Hibbets, Jason Owen, Jason Sigal, Jay M Williams, Jazzy Bear Brown, JC
7894 Lara, Jean-Baptiste Carré, Jean-Philippe Dufraigne, Jean-Philippe
7895 Turcotte, Jean-Yves Hemlin, Jeanette Frey, Jeff Atwood, Jeff De Cagna,
7896 Jeff Donoghue, Jeff Edwards, Jeff Hilnbrand, Jeff Lowe, Jeff Rasalla,
7897 Jeff Ski Kinsey, Jeff Smith, Jeffrey L Tucker, Jeffrey Meyer, Jen
7898 Garcia, Jens Erat, Jeppe Bager Skjerning, Jeremy Dudet, Jeremy Russell,
7899 Jeremy Sabo, Jeremy Zauder, Jerko Grubisic, Jerome Glacken, Jérôme
7900 Mizeret, Jessica Dickinson Goodman, Jessica Litman, Jessica Mackay,
7901 Jessy Kate Schingler, Jesús Longás Gamarra, Jesus Marin, Jim Matt, Jim
7902 Meloy, Jim O'Flaherty, Jim Pellegrini, Jim Tittsler, Jimmy Alenius, Jiří
7903 Marek, Jo Allum, Joachim Brandon LeBlanc, Joachim Pileborg, Joachim von
7904 Goetz, Joakim Bang Larsen, Joan Rieu, Joanna Penn, João Almeida, Jochen
7905 Muetsch, Jodi Sandfort, Joe Cardillo, Joe Carpita, Joe Moross, Joerg
7906 Fricke, Johan Adda, Johan Meeusen, Johannes Förstner, Johannes
7907 Visintini, John Benfield, John Bevan, John C Patterson, John Crumrine,
7908 John Dimatos, John Feyler, John Huntsman, John Manoogian III, John
7909 Muller, John Ober, John Paul Blodgett, John Pearce, John Shale, John
7910 Sharp, John Simpson, John Sumser, John Weeks, John Wilbanks, John
7911 Worland, Johnny Mayall, Jollean Matsen, Jon Alberdi, Jon Andersen, Jon
7912 Cohrs, Jon Gotlin, Jon Schull, Jon Selmer Friborg, Jon Smith, Jonas
7913 Öberg, Jonas Weitzmann, Jonathan Campbell, Jonathan Deamer, Jonathan
7914 Holst, Jonathan Lin, Jonathan Schmid, Jonathan Yao, Jordon Kalilich,
7915 Jörg Schwarz, Jose Antonio Gallego Vázquez, Joseph Mcarthur, Joseph
7916 Noll, Joseph Sullivan, Joseph Tucker, Josh Bernhard, Josh Tong, Joshua
7917 Tobkin, JP Rangaswami, Juan Carlos Belair, Juan Irming, Juan Pablo
7918 Carbajal, Juan Pablo Marin Diaz, Judith Newman, Judy Tuan, Jukka Hellén,
7919 Julia Benson-Slaughter, Julia Devonshire, Julian Fietkau, Julie Harboe,
7920 Julien Brossoit, Julien Leroy, Juliet Chen, Julio Terra, Julius Mikkelä,
7921 Justin Christian, Justin Grimes, Justin Jones, Justin Szlasa, Justin
7922 Walsh, JustinChung.com, K. J. Przybylski, Kaloyan Raev, Kamil Śliwowski,
7923 Kaniska Padhi, Kara Malenfant, Kara Monroe, Karen Pe, Karl Jahn, Karl
7924 Jonsson, Karl Nelson, Kasia Zygmuntowicz, Kat Lim, Kate Chapman, Kate
7925 Stewart, Kathleen Beck, Kathleen Hanrahan, Kathryn Abuzzahab, Kathryn
7926 Deiss, Kathryn Rose, Kathy Payne, Katie Lynn Daniels, Katie Meek, Katie
7927 Teague, Katrina Hennessy, Katriona Main, Kavan Antani, Keith Adams,
7928 Keith Berndtson, MD, Keith Luebke, Kellie Higginbottom, Ken Friis
7929 Larsen, Ken Haase, Ken Torbeck, Kendel Ratley, Kendra Byrne, Kerry
7930 Hicks, Kevin Brown, Kevin Coates, Kevin Flynn, Kevin Rumon, Kevin
7931 Shannon, Kevin Taylor, Kevin Tostado, Kewhyun Kelly-Yuoh, Kiane l'Azin,
7932 Kianosh Pourian, Kiran Kadekoppa, Kit Walsh, Klaus Mickus, Konrad
7933 Rennert, Kris Kasianovitz, Kristian Lundquist, Kristin Buxton, Kristina
7934 Popova, Kristofer Bratt, Kristoffer Steen, Kumar McMillan, Kurt
7935 Whittemore, Kyle Pinches, Kyle Simpson, L Eaton, Lalo Martins, Lane
7936 Rasberry, Larry Garfield, Larry Singer, Lars Josephsen, Lars Klaeboe,
7937 Laura Anne Brown, Laura Billings, Laura Ferejohn, Lauren Pedersen,
7938 Laurence Gonsalves, Laurent Muchacho, Laurie Racine, Laurie Reynolds,
7939 Lawrence M. Schoen, Leandro Pangilinan, Leigh Verlandson, Lenka
7940 Gondolova, Leonardo Bueno Postacchini, leonardo menegola, Lesley
7941 Mitchell, Leslie Krumholz, Leticia Britos Cavagnaro, Levi Bostian, Leyla
7942 Acaroglu, Liisa Ummelas, Lilly Kashmir Marques, Lior Mazliah, Lisa
7943 Bjerke, Lisa Brewster, Lisa Canning, Lisa Cronin, Lisa Di Valentino,
7944 Lisandro Gaertner, Livia Leskovec, Liynn Worldlaw, Liz Berg, Liz White,
7945 Logan Cox, Loki Carbis, Lora Lynn, Lorna Prescott, Lou Yufan, Louie
7946 Amphlett, Louis-David Benyayer, Louise Denman, Luca Corsato, Luca
7947 Lesinigo, Luca Palli, Luca Pianigiani, Luca S.G. de Marinis, Lucas
7948 Lopez, Lukas Mathis, Luke Chamberlin, Luke Chesser, Luke Woodbury, Lulu
7949 Tang, Lydia Pintscher, M Alexander Jurkat, Maarten Sander, Macie J
7950 Klosowski, Magnus Adamsson, Magnus Killingberg, Mahmoud Abu-Wardeh, Maik
7951 Schmalstich, Maiken Håvarstein, Maira Sutton, Mairi Thomson, Mandy
7952 Wultsch, Manickkavasakam Rajasekar, Marc Bogonovich, Marc Harpster, Marc
7953 Martí, Marc Olivier Bastien, Marc Stober, Marc-André Martin, Marcel de
7954 Leeuwe, Marcel Hill, Marcia Hofmann, Marcin Olender, Marco Massarotto,
7955 Marco Montanari, Marco Morales, Marcos Medionegro, Marcus Bitzl, Marcus
7956 Norrgren, Margaret Gary, Mari Moreshead, Maria Liberman, Marielle Hsu,
7957 Marino Hernandez, Mario Lurig, Mario R. Hemsley, MD, Marissa Demers,
7958 Mark Chandler, Mark Cohen, Mark De Solla Price, Mark Gabby, Mark Gray,
7959 Mark Koudritsky, Mark Kupfer, Mark Lednor, Mark McGuire, Mark Moleda,
7960 Mark Mullen, Mark Murphy, Mark Perot, Mark Reeder, Mark Spickett, Mark
7961 Vincent Adams, Mark Waks, Mark Zuccarell II, Markus Deimann, Markus
7962 Jaritz, Markus Luethi, Marshal Miller, Marshall Warner, Martijn Arets,
7963 Martin Beaudoin, Martin Decky, Martin DeMello, Martin Humpolec, Martin
7964 Mayr, Martin Peck, Martin Sanchez, Martino Loco, Martti Remmelgas,
7965 Martyn Eggleton, Martyn Lewis, Mary Ellen Davis, Mary Heacock, Mary
7966 Hess, Mary Mi, Masahiro Takagi, Mason Du, Massimo V.A. Manzari, Mathias
7967 Bavay, Mathias Nicolajsen Kjærgaard, Matias Kruk, Matija Nalis, Matt
7968 Alcock, Matt Black, Matt Broach, Matt Hall, Matt Haughey, Matt Lee, Matt
7969 Plec, Matt Skoss, Matt Thompson, Matt Vance, Matt Wagstaff, Matteo
7970 Cocco, Matthew Bendert, Matthew Bergholt, Matthew Darlison, Matthew
7971 Epler, Matthew Hawken, Matthew Heimbecker, Matthew Orstad, Matthew
7972 Peterworth, Matthew Sheehy, Matthew Tucker, Adaptive Handy Apps, LLC,
7973 Mattias Axell, Max Green, Max Kossatz, Max lupo, Max Temkin, Max van
7974 Balgooy, Médéric Droz-dit-Busset, Megan Ingle, Megan Wacha, Meghan
7975 Finlayson, Melissa Aho, Melissa Sterry, Melle Funambuline, Menachem
7976 Goldstein, Micah Bridges, Michael Ailberto, Michael Anderson, Michael
7977 Andersson Skane, Michael C. Stewart, Michael Carroll, Michael Cavette,
7978 Michael Crees, Michael David Johas Teener, Michael Dennis Moore, Michael
7979 Freundt Karlsen, Michael Harries, Michael Hawel, Michael Lewis, Michael
7980 May, Michael Murphy, Michael Murvine, Michael Perkins, Michael Sauers,
7981 Michael St.Onge, Michael Stanford, Michael Stanley, Michael Underwood,
7982 Michael Weiss, Michael Wright, Michael-Andreas Kuttner, Michaela Voigt,
7983 Michal Rosenn, Michał Szymański, Michel Gallez, Michell Zappa, Michelle
7984 Heeyeon You, Miha Batic, Mik Ishmael, Mikael Andersson, Mike Chelen,
7985 Mike Habicher, Mike Maloney, Mike Masnick, Mike McDaniel, Mike
7986 Pouraryan, Mike Sheldon, Mike Stop Continues, Mike Stringer, Mike
7987 Wittenstein, Mikkel Ovesen, Mikołaj Podlaszewski, Millie Gonzalez, Mindi
7988 Lovell, Mindy Lin, Mirko "Macro" Fichtner, Mitch Featherston, Mitchell
7989 Adams, Molika Oum, Molly Shaffer Van Houweling, Monica Mora, Morgan
7990 Loomis, Moritz Schubert, Mrs. Paganini, Mushin Schilling, Mustafa K
7991 Calik, MD, Myk Pilgrim, Myra Harmer, Nadine Forget-Dubois, Nagle
7992 Industries, LLC, Nah Wee Yang, Natalie Brown, Natalie Freed, Nathan D
7993 Howell, Nathan Massey, Nathan Miller, Neal Gorenflo, Neal McBurnett,
7994 Neal Stimler, Neil Wilson, Nele Wollert, Neuchee Chang, Niall McDonagh,
7995 Niall Twohig, Nic McPhee, Nicholas Bentley, Nicholas Koran, Nicholas
7996 Norfolk, Nicholas Potter, Nick Bell, Nick Coghlan, Nick Isaacs, Nick M.
7997 Daly, Nick Vance, Nickolay Vedernikov, Nicky Weaver-Weinberg, Nico Prin,
7998 Nicolas Weidinger, Nicole Hickman, Niek Theunissen, Nigel Robertson,
7999 Nikki Thompson, Nikko Marie, Nikola Chernev, Nils Lavesson, Noah
8000 Blumenson-Cook, Noah Fang, Noah Kardos-Fein, Noah Meyerhans, Noel
8001 Hanigan, Noel Hart, Norrie Mailer, O.P. Gobée, Ohad Mayblum, Olivia
8002 Wilson, Olivier De Doncker, Olivier Schulbaum, Olle Ahnve, Omar
8003 Kaminski, Omar Willey, OpenBuilds, Ove Ødegård, Øystein Kjærnet, Pablo
8004 López Soriano, Pablo Vasquez, Pacific Design, Paige Mackay, Papp István
8005 Péter, Paris Marx, Parker Higgins, Pasquale Borriello, Pat Allan, Pat
8006 Hawks, Pat Ludwig, Pat Sticks, Patricia Brennan, Patricia Rosnel,
8007 Patricia Wolf, Patrick Berry, Patrick Beseda, Patrick Hurley, Patrick M.
8008 Lozeau, Patrick McCabe, Patrick Nafarrete, Patrick Tanguay, Patrick von
8009 Hauff, Patrik Kernstock, Patti J Ryan, Paul A Golder, Paul and Iris
8010 Brest, Paul Bailey, Paul Bryan, Paul Bunkham, Paul Elosegui, Paul
8011 Hibbitts, Paul Jacobson, Paul Keller, Paul Rowe, Paul Timpson, Paul
8012 Walker, Pavel Dostál, Peeter Sällström Randsalu, Peggy Frith, Pen-Yuan
8013 Hsing, Penny Pearson, Per Åström, Perry Jetter, Péter Fankhauser, Peter
8014 Hirtle, Peter Humphries, Peter Jenkins, Peter Langmar, Peter le Roux,
8015 Peter Marinari, Peter Mengelers, Peter O'Brien, Peter Pinch, Peter S.
8016 Crosby, Peter Wells, Petr Fristedt, Petr Viktorin, Petronella Jeurissen,
8017 Phil Flickinger, Philip Chung, Philip Pangrac, Philip R. Skaggs Jr.,
8018 Philip Young, Philippa Lorne Channer, Philippe Vandenbroeck, Pierluigi
8019 Luisi, Pierre Suter, Pieter-Jan Pauwels, Playground Inc., Pomax,
8020 Popenoe, Pouhiou Noenaute, Prilutskiy Kirill, Print3Dreams Ltd., Quentin
8021 Coispeau, R. Smith, Race DiLoreto, Rachel Mercer, Rafael Scapin, Rafaela
8022 Kunz, Rain Doggerel, Raine Lourie, Rajiv Jhangiani, Ralph Chapoteau,
8023 Randall Kirby, Randy Brians, Raphaël Alexandre, Raphaël Schröder, Rasmus
8024 Jensen, Rayn Drahps, Rayna Stamboliyska, Rebecca Godar, Rebecca Lendl,
8025 Rebecca Weir, Regina Tschud, Remi Dino, Ric Herrero, Rich McCue, Richard
8026 "TalkToMeGuy" Olson, Richard Best, Richard Blumberg, Richard Fannon,
8027 Richard Heying, Richard Karnesky, Richard Kelly, Richard Littauer,
8028 Richard Sobey, Richard White, Richard Winchell, Rik ToeWater, Rita
8029 Lewis, Rita Wood, Riyadh Al Balushi, Rob Balder, Rob Berkley, Rob
8030 Bertholf, Rob Emanuele, Rob McAuliffe, Rob McKaughan, Rob Tillie, Rob
8031 Utter, Rob Vincent, Robert Gaffney, Robert Jones, Robert Kelly, Robert
8032 Lawlis, Robert McDonald, Robert Orzanna, Robert Paterson Hunter, Robert
8033 R. Daniel Jr., Robert Ryan-Silva, Robert Thompson, Robert Wagoner,
8034 Roberto Selvaggio, Robin DeRosa, Robin Rist Kildal, Rodrigo Castilhos,
8035 Roger Bacon, Roger Saner, Roger So, Roger Solé, Roger Tregear, Roland
8036 Tanglao, Rolf and Mari von Walthausen, Rolf Egstad, Rolf Schaller, Ron
8037 Zuijlen, Ronald Bissell, Ronald van den Hoff, Ronda Snow, Rory Landon
8038 Aronson, Ross Findlay, Ross Pruden, Ross Williams, Rowan Skewes, Roy Ivy
8039 III, Ruben Flores, Rupert Hitzenberger, Rusi Popov, Russ Antonucci, Russ
8040 Spollin, Russell Brand, Rute Correia, Ruth Ann Carpenter, Ruth White,
8041 Ryan Mentock, Ryan Merkley, Ryan Price, Ryan Sasaki, Ryan Singer, Ryan
8042 Voisin, Ryan Weir, S Searle, Salem Bin Kenaid, Salomon Riedo, Sam Hokin,
8043 Sam Twidale, Samantha Levin, Samantha-Jayne Chapman, Samarth Agarwal,
8044 Sami Al-AbdRabbuh, Samuel A. Rebelsky, Samuel Goëta, Samuel Hauser,
8045 Samuel Landete, Samuel Oliveira Cersosimo, Samuel Tait, Sandra
8046 Fauconnier, Sandra Markus, Sandy Bjar, Sandy ONeil, Sang-Phil Ju, Sanjay
8047 Basu, Santiago Garcia, Sara Armstrong, Sara Lucca, Sara Rodriguez Marin,
8048 Sarah Brand, Sarah Cove, Sarah Curran, Sarah Gold, Sarah McGovern, Sarah
8049 Smith, Sarinee Achavanuntakul, Sasha Moss, Sasha VanHoven, Saul Gasca,
8050 Scott Abbott, Scott Akerman, Scott Beattie, Scott Bruinooge, Scott
8051 Conroy, Scott Gillespie, Scott Williams, Sean Anderson, Sean Johnson,
8052 Sean Lim, Sean Wickett, Seb Schmoller, Sebastiaan Bekker, Sebastiaan ter
8053 Burg, Sebastian Makowiecki, Sebastian Meyer, Sebastian Schweizer,
8054 Sebastian Sigloch, Sebastien Huchet, Seokwon Yang, Sergey Chernyshev,
8055 Sergey Storchay, Sergio Cardoso, Seth Drebitko, Seth Gover, Seth Lepore,
8056 Shannon Turner, Sharon Clapp, Shauna Redmond, Shawn Gaston, Shawn
8057 Martin, Shay Knohl, Shelby Hatfield, Sheldon (Vila) Widuch, Sheona
8058 Thomson, Si Jie, Sicco van Sas, Siena Oristaglio, Simon Glover, Simon
8059 John King, Simon Klose, Simon Law, Simon Linder, Simon Moffitt, Solomon
8060 Kahn, Solomon Simon, Soujanna Sarkar, Stanislav Trifonov, Stefan Dumont,
8061 Stefan Jansson, Stefan Langer, Stefan Lindblad, Stefano Guidotti,
8062 Stefano Luzardi, Stephan Meißl, Stéphane Wojewoda, Stephanie Pereira,
8063 Stephen Gates, Stephen Murphey, Stephen Pearce, Stephen Rose, Stephen
8064 Suen, Stephen Walli, Stevan Matheson, Steve Battle, Steve Fisches, Steve
8065 Fitzhugh, Steve Guen-gerich, Steve Ingram, Steve Kroy, Steve Midgley,
8066 Steve Rhine, Steven Kasprzyk, Steven Knudsen, Steven Melvin, Stig-Jørund
8067 B. Ö. Arnesen, Stuart Drewer, Stuart Maxwell, Stuart Reich, Subhendu
8068 Ghosh, Sujal Shah, Sune Bøegh, Susan Chun, Susan R Grossman, Suzie
8069 Wiley, Sven Fielitz, Swan/Starts, Sylvain Carle, Sylvain Chery, Sylvia
8070 Green, Sylvia van Bruggen, Szabolcs Berecz, T. L. Mason, Tanbir Baeg,
8071 Tanya Hart, Tara Tiger Brown, Tara Westover, Tarmo Toikkanen, Tasha
8072 Turner Lennhoff, Tathagat Varma, Ted Timmons, Tej Dhawan, Teresa Gonczy,
8073 Terry Hook, Theis Madsen, Theo M. Scholl, Theresa Bernardo, Thibault
8074 Badenas, Thomas Bacig, Thomas Boehnlein, Thomas Bøvith, Thomas Chang,
8075 Thomas Hartman, Thomas Kent, Thomas Morgan, Thomas Philipp-Edmonds,
8076 Thomas Thrush, Thomas Werkmeister, Tieg Zaharia, Tieu Thuy Nguyen, Tim
8077 Chambers, Tim Cook, Tim Evers, Tim Nichols, Tim Stahmer, Timothée
8078 Planté, Timothy Arfsten, Timothy Hinchliff, Timothy Vollmer, Tina
8079 Coffman, Tisza Gergő, Tobias Schonwetter, Todd Brown, Todd Pousley, Todd
8080 Sattersten, Tom Bamford, Tom Caswell, Tom Goren, Tom Kent, Tom
8081 MacWright, Tom Maillioux, Tom Merkli, Tom Merritt, Tom Myers, Tom
8082 Olijhoek, Tom Rubin, Tommaso De Benetti, Tommy Dahlen, Tony Ciak, Tony
8083 Nwachukwu, Torsten Skomp, Tracey Depellegrin, Tracey Henton, Tracey
8084 James, Traci Long DeForge, Trent Yarwood, Trevor Hogue, Trey Blalock,
8085 Trey Hunner, Tryggvi Björgvinsson, Tumuult, Tushar Roy, Tyler
8086 Occhiogrosso, Udo Blenkhorn, Uri Sivan, Vanja Bobas, Vantharith Oum,
8087 Vaughan jenkins, Veethika Mishra, Vic King, Vickie Goode, Victor DePina,
8088 Victor Grigas, Victoria Klassen, Victorien Elvinger, VIGA Manufacture,
8089 Vikas Shah, Vinayak S.Kaujalgi, Vincent O'Leary, Violette Paquet,
8090 Virginia Gentilini, Virginia Kopelman, Vitor Menezes, Vivian Marthell,
8091 Wayne Mackintosh, Wendy Keenan, Werner Wiethege, Wesley Derbyshire,
8092 Widar Hellwig, Willa Köerner, William Bettridge-Radford, William
8093 Jefferson, William Marshall, William Peter Nash, William Ray, William
8094 Robins, Willow Rosenberg, Winie Evers, Wolfgang Renninger, Xavier
8095 Antoviaque, Xavier Hugonet, Xavier Moisant, Xueqi Li, Yancey Strickler,
8096 Yann Heurtaux, Yasmine Hajjar, Yu-Hsian Sun, Yves Deruisseau, Zach
8097 Chandler, Zak Zebrowski, Zane Amiralis and Joshua de Haan, ZeMarmot Open
8098 Movie