Date: 2011-06-20 12:50
<p>Reading
-<ahref="http://blog.thingiverse.com/2011/06/20/open-source-vs-closed-source-eulas/">the
+<a href="http://blog.thingiverse.com/2011/06/20/open-source-vs-closed-source-eulas/">the
thingiverse blog</a>, I came across two highlights of interesting
parts of the
-<ahref="http://wiki.blender.org/index.php/Autodesk_EULA">Autodesk</a>
+<a href="http://wiki.blender.org/index.php/Autodesk_EULA">Autodesk</a>
and
<ahref="http://blog.makezine.com/archive/2011/06/things-you-cant-do-with-the-microsoft-kinect-sdk.html">Microsoft
Kinect</a> End User License Agreements (EULAs), which illustrates