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8 <title> A robot soccer player architecture
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10 <H1 align=
"center">A robot soccer player architecture
</H1>
14 <H3 align=center
>Petter Reinholdtsen
< pere@td.org.uit.no
> </H3>
18 <H3 align=center
>2000-
06-
27 </H3>
23 A robot soccer player architecture design. Describes the modules
24 and interfaces which makes up my soccer player program.
29 <p><A NAME=
"tth_fIg1">
30 </A> <center> <img src=
"architecture.png" alt=
"architecture.png"><br> <center>Figure
1: Architecture overview
</center>
31 <A NAME=
"fig:outview">
35 <H2><A NAME=
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36 1</A> Description
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39 The 'thinker' do the path planning based on info in memory, and choose
40 if it should go for the ball, communicate with the other players or
44 The 'driver' takes a list of positions and final heading (a path), and
45 drives this path as instructed by the 'thinker'.
48 The 'memory' receives info from the 'senser' and store and predict
49 future state in the game.
52 The 'senser' collects sensor information, process it and passes more
53 high level information on to the memory module.
57 <p><hr><small>File translated from
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59 by
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61 version
2.67.
<br>On
27 Jun
2000,
19:
04.
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