From: Petter Reinholdtsen Date: Mon, 26 Oct 2020 21:06:39 +0000 (+0100) Subject: Generate and publish HTML versions. X-Git-Tag: nb-printed-2020-11-13~44 X-Git-Url: https://pere.pagekite.me/gitweb/text-madewithcc.git/commitdiff_plain/1baf6ac0a9aaaf5ddfcea4a314f29ea6acc66761?ds=sidebyside Generate and publish HTML versions. --- diff --git a/public/MadewithCreativeCommonsmostup-to-dateversion.de.html b/public/MadewithCreativeCommonsmostup-to-dateversion.de.html new file mode 100644 index 0000000..63f2782 --- /dev/null +++ b/public/MadewithCreativeCommonsmostup-to-dateversion.de.html @@ -0,0 +1,7629 @@ +Gemacht mit Creative Commons

Gemacht mit Creative Commons

Paul Stacey

Sarah Hinchliff Pearson

+ Dieses Buch erscheint unter einer CC-BY-SA-Lizenz. Das bedeutet, Sie können +es für jeden, einschließlich komerziellen Zweck kopieren, weiterverbreiten, +neuzusammensetzen, verwandeln und auf dem Werk aufbauen, solange Sie +entsprechend den Urheber nennen, einen Link zur Lizenz zur Verfügung stellen +und angeben, ob Änderungen vorgenommen wurden. Wenn Sie das Werk +neuzusammensetzten, verwandeln, oder auf ihm aufbauen, müssen Sie Ihre +Beiträge unter der gleichen Lizenz wie die des Originals +verbreiten. Lizenzdetails: http://creativecommons.org/licenses/by-sa/4.0/ +


 

I don’t know a whole lot about nonfiction journalism. . . The way that I +think about these things, and in terms of what I can do is. . . essays like +this are occasions to watch somebody reasonably bright but also reasonably +average pay far closer attention and think at far more length about all +sorts of different stuff than most of us have a chance to in our daily +lives.

 
 --\begin{flushright} + \textit{ David Foster Wallace } + \end{flushright}

Vorwort

+ Three years ago, just after I was hired as CEO of Creative Commons, I met +with Cory Doctorow in the hotel bar of Toronto’s Gladstone Hotel. As one of +CC’s most well-known proponents—one who has also had a successful career as +a writer who shares his work using CC—I told him I thought CC had a role in +defining and advancing open business models. He kindly disagreed, and called +the pursuit of viable business models through CC a red +herring. +

+ He was, in a way, completely correct—those who make things with Creative +Commons have ulterior motives, as Paul Stacey explains in this book: +Regardless of legal status, they all have a social mission. Their +primary reason for being is to make the world a better place, not to +profit. Money is a means to a social end, not the end itself. +

+ In the case study about Cory Doctorow, Sarah Hinchliff Pearson cites Cory’s +words from his book Information Doesn’t Want to Be Free: Entering the +arts because you want to get rich is like buying lottery tickets because you +want to get rich. It might work, but it almost certainly won’t. Though, of +course, someone always wins the lottery. +

+ Today, copyright is like a lottery ticket—everyone has one, and almost +nobody wins. What they don’t tell you is that if you choose to share your +work, the returns can be significant and long-lasting. This book is filled +with stories of those who take much greater risks than the two dollars we +pay for a lottery ticket, and instead reap the rewards that come from +pursuing their passions and living their values. +

+ So it’s not about the money. Also: it is. Finding the means to continue to +create and share often requires some amount of income. Max Temkin of Cards +Against Humanity says it best in their case study: We don’t make +jokes and games to make money—we make money so we can make more jokes and +games. +

+ Creative Commons’ focus is on building a vibrant, usable commons, powered by +collaboration and gratitude. Enabling communities of collaboration is at the +heart of our strategy. With that in mind, Creative Commons began this book +project. Led by Paul and Sarah, the project set out to define and advance +the best open business models. Paul and Sarah were the ideal authors to +write Made with Creative Commons. +

+ Paul dreams of a future where new models of creativity and innovation +overpower the inequality and scarcity that today define the worst parts of +capitalism. He is driven by the power of human connections between +communities of creators. He takes a longer view than most, and it’s made him +a better educator, an insightful researcher, and also a skilled gardener. He +has a calm, cool voice that conveys a passion that inspires his colleagues +and community. +

+ Sarah is the best kind of lawyer—a true advocate who believes in the good of +people, and the power of collective acts to change the world. Over the past +year I’ve seen Sarah struggle with the heartbreak that comes from investing +so much into a political campaign that didn’t end as she’d hoped. Today, +she’s more determined than ever to live with her values right out on her +sleeve. I can always count on Sarah to push Creative Commons to focus on our +impact—to make the main thing the main thing. She’s practical, +detail-oriented, and clever. There’s no one on my team that I enjoy debating +more. +

+ As coauthors, Paul and Sarah complement each other perfectly. They +researched, analyzed, argued, and worked as a team, sometimes together and +sometimes independently. They dove into the research and writing with +passion and curiosity, and a deep respect for what goes into building the +commons and sharing with the world. They remained open to new ideas, +including the possibility that their initial theories would need refinement +or might be completely wrong. That’s courageous, and it has made for a +better book that is insightful, honest, and useful. +

+ From the beginning, CC wanted to develop this project with the principles +and values of open collaboration. The book was funded, developed, +researched, and written in the open. It is being shared openly under a CC +BY-SA license for anyone to use, remix, or adapt with attribution. It is, in +itself, an example of an open business model. +

+ For 31 days in August of 2015, Sarah took point to organize and execute a +Kickstarter campaign to generate the core funding for the book. The +remainder was provided by CC’s generous donors and supporters. In the end, +it became one of the most successful book projects on Kickstarter, smashing +through two stretch goals and engaging over 1,600 donors—the majority of +them new supporters of Creative Commons. +

+ Paul and Sarah worked openly throughout the project, publishing the plans, +drafts, case studies, and analysis, early and often, and they engaged +communities all over the world to help write this book. As their opinions +diverged and their interests came into focus, they divided their voices and +decided to keep them separate in the final product. Working in this way +requires both humility and self-confidence, and without question it has made +Made with Creative Commons a better project. +

+ Those who work and share in the commons are not typical creators. They are +part of something greater than themselves, and what they offer us all is a +profound gift. What they receive in return is gratitude and a community. +

+ Jonathan Mann, who is profiled in this book, writes a song a day. When I +reached out to ask him to write a song for our Kickstarter (and to offer +himself up as a Kickstarter benefit), he agreed immediately. Why would he +agree to do that? Because the commons has collaboration at its core, and +community as a key value, and because the CC licenses have helped so many to +share in the ways that they choose with a global audience. +

+ Sarah writes, Endeavors that are Made with Creative Commons thrive +when community is built around what they do. This may mean a community +collaborating together to create something new, or it may simply be a +collection of like-minded people who get to know each other and rally around +common interests or beliefs. To a certain extent, simply being Made with +Creative Commons automatically brings with it some element of community, by +helping connect you to like-minded others who recognize and are drawn to the +values symbolized by using CC. Amanda Palmer, the other musician +profiled in the book, would surely add this from her case study: +There is no more satisfying end goal than having someone tell you +that what you do is genuinely of value to them. +

+ This is not a typical business book. For those looking for a recipe or a +roadmap, you might be disappointed. But for those looking to pursue a social +end, to build something great through collaboration, or to join a powerful +and growing global community, they’re sure to be satisfied. Made with +Creative Commons offers a world-changing set of clearly articulated values +and principles, some essential tools for exploring your own business +opportunities, and two dozen doses of pure inspiration. +

+ In a 1996 Stanford Law Review article The Zones of +Cyberspace, CC founder Lawrence Lessig wrote, Cyberspace is a +place. People live there. They experience all the sorts of things that they +experience in real space, there. For some, they experience more. They +experience this not as isolated individuals, playing some high tech computer +game; they experience it in groups, in communities, among strangers, among +people they come to know, and sometimes like. +

+ I’m incredibly proud that Creative Commons is able to publish this book for +the many communities that we have come to know and like. I’m grateful to +Paul and Sarah for their creativity and insights, and to the global +communities that have helped us bring it to you. As CC board member +Johnathan Nightingale often says, It’s all made of people. +

+ That’s the true value of things that are Made with Creative Commons. +

 

 
 --\begin{flushright} + \textit{ Ryan Merkley, CEO, Creative Commons} + \end{flushright}

Introduction

+ This book shows the world how sharing can be good for business—but with a +twist. +

+ We began the project intending to explore how creators, organizations, and +businesses make money to sustain what they do when they share their work +using Creative Commons licenses. Our goal was not to identify a formula for +business models that use Creative Commons but instead gather fresh ideas and +dynamic examples that spark new, innovative models and help others follow +suit by building on what already works. At the onset, we framed our +investigation in familiar business terms. We created a blank open +business model canvas, an interactive online tool that would help +people design and analyze their business model. +

+ Through the generous funding of Kickstarter backers, we set about this +project first by identifying and selecting a diverse group of creators, +organizations, and businesses who use Creative Commons in an integral +way—what we call being Made with Creative Commons. We interviewed them and +wrote up their stories. We analyzed what we heard and dug deep into the +literature. +

+ But as we did our research, something interesting happened. Our initial way +of framing the work did not match the stories we were hearing. +

+ Those we interviewed were not typical businesses selling to consumers and +seeking to maximize profits and the bottom line. Instead, they were sharing +to make the world a better place, creating relationships and community +around the works being shared, and generating revenue not for unlimited +growth but to sustain the operation. +

+ They often didn’t like hearing what they do described as an open business +model. Their endeavor was something more than that. Something +different. Something that generates not just economic value but social and +cultural value. Something that involves human connection. Being Made with +Creative Commons is not business as usual. +

+ We had to rethink the way we conceived of this project. And it didn’t happen +overnight. From the fall of 2015 through 2016, we documented our thoughts in +blog posts on Medium and with regular updates to our Kickstarter backers. We +shared drafts of case studies and analysis with our Kickstarter cocreators, +who provided invaluable edits, feedback, and advice. Our thinking changed +dramatically over the course of a year and a half. +

+ Throughout the process, the two of us have often had very different ways of +understanding and describing what we were learning. Learning from each other +has been one of the great joys of this work, and, we hope, something that +has made the final product much richer than it ever could have been if +either of us undertook this project alone. We have preserved our voices +throughout, and you’ll be able to sense our different but complementary +approaches as you read through our different sections. +

+ While we recommend that you read the book from start to finish, each section +reads more or less independently. The book is structured into two main +parts. +

+ Part one, the overview, begins with a big-picture framework written by +Paul. He provides some historical context for the digital commons, +describing the three ways society has managed resources and shared +wealth—the commons, the market, and the state. He advocates for thinking +beyond business and market terms and eloquently makes the case for sharing +and enlarging the digital commons. +

+ The overview continues with Sarah’s chapter, as she considers what it means +to be successfully Made with Creative Commons. While making money is one +piece of the pie, there is also a set of public-minded values and the kind +of human connections that make sharing truly meaningful. This section +outlines the ways the creators, organizations, and businesses we interviewed +bring in revenue, how they further the public interest and live out their +values, and how they foster connections with the people with whom they +share. +

+ And to end part one, we have a short section that explains the different +Creative Commons licenses. We talk about the misconception that the more +restrictive licenses—the ones that are closest to the all-rights-reserved +model of traditional copyright—are the only ways to make money. +

+ Part two of the book is made up of the twenty-four stories of the creators, +businesses, and organizations we interviewed. While both of us participated +in the interviews, we divided up the writing of these profiles. +

+ Of course, we are pleased to make the book available using a Creative +Commons Attribution-ShareAlike license. Please copy, distribute, translate, +localize, and build upon this work. +

+ Writing this book has transformed and inspired us. The way we now look at +and think about what it means to be Made with Creative Commons has +irrevocably changed. We hope this book inspires you and your enterprise to +use Creative Commons and in so doing contribute to the transformation of our +economy and world for the better. +

 

 
 --\begin{flushright} + \textit{ Paul and Sarah } + \end{flushright}

Teil I. The Big Picture

Kapitel 1. The New World of Digital Commons

 

 
 --\begin{flushright} + \textit{ Paul Stacey} + \end{flushright}

+ Jonathan Rowe eloquently describes the commons as the air and oceans, +the web of species, wilderness and flowing water—all are parts of the +commons. So are language and knowledge, sidewalks and public squares, the +stories of childhood and the processes of democracy. Some parts of the +commons are gifts of nature, others the product of human endeavor. Some are +new, such as the Internet; others are as ancient as soil and +calligraphy.[1] +

+ In Made with Creative Commons, we focus on our current era of digital +commons, a commons of human-produced works. This commons cuts across a broad +range of areas including cultural heritage, education, research, technology, +art, design, literature, entertainment, business, and data. Human-produced +works in all these areas are increasingly digital. The Internet is a kind of +global, digital commons. The individuals, organizations, and businesses we +profile in our case studies use Creative Commons to share their resources +online over the Internet. +

+ The commons is not just about shared resources, however. It’s also about the +social practices and values that manage them. A resource is a noun, but to +common—to put the resource into the commons—is a verb.[2] The creators, organizations, and businesses we +profile are all engaged with commoning. Their use of Creative Commons +involves them in the social practice of commoning, managing resources in a +collective manner with a community of users.[3] Commoning is guided by a set of values and norms that balance the +costs and benefits of the enterprise with those of the community. Special +regard is given to equitable access, use, and sustainability. +

The Commons, the Market, and the State

+ Historically, there have been three ways to manage resources and share +wealth: the commons (managed collectively), the state (i.e., the +government), and the market—with the last two being the dominant forms +today.[4] +

+ The organizations and businesses in our case studies are unique in the way +they participate in the commons while still engaging with the market and/or +state. The extent of engagement with market or state varies. Some operate +primarily as a commons with minimal or no reliance on the market or +state.[5] Others are very much a part of +the market or state, depending on them for financial sustainability. All +operate as hybrids, blending the norms of the commons with those of the +market or state. +

+ Fig. 1.1 is a depiction of how +an enterprise can have varying levels of engagement with commons, state, and +market. +

+ Some of our case studies are simply commons and market enterprises with +little or no engagement with the state. A depiction of those case studies +would show the state sphere as tiny or even absent. Other case studies are +primarily market-based with only a small engagement with the commons. A +depiction of those case studies would show the market sphere as large and +the commons sphere as small. The extent to which an enterprise sees itself +as being primarily of one type or another affects the balance of norms by +which they operate. +

+ All our case studies generate money as a means of livelihood and +sustainability. Money is primarily of the market. Finding ways to generate +revenue while holding true to the core values of the commons (usually +expressed in mission statements) is challenging. To manage interaction and +engagement between the commons and the market requires a deft touch, a +strong sense of values, and the ability to blend the best of both. +

+ The state has an important role to play in fostering the use and adoption of +the commons. State programs and funding can deliberately contribute to and +build the commons. Beyond money, laws and regulations regarding property, +copyright, business, and finance can all be designed to foster the commons. +

Abbildung 1.1. Enterprise engagement with commons, state and market.

Enterprise engagement with commons, state and market.

+ It’s helpful to understand how the commons, market, and state manage +resources differently, and not just for those who consider themselves +primarily as a commons. For businesses or governmental organizations who +want to engage in and use the commons, knowing how the commons operates will +help them understand how best to do so. Participating in and using the +commons the same way you do the market or state is not a strategy for +success. +

The Four Aspects of a Resource

+ As part of her Nobel Prize–winning work, Elinor Ostrom developed a framework +for analyzing how natural resources are managed in a commons.[6] Her framework considered things like the +biophysical characteristics of common resources, the community’s actors and +the interactions that take place between them, rules-in-use, and +outcomes. That framework has been simplified and generalized to apply to the +commons, the market, and the state for this chapter. +

+ To compare and contrast the ways in which the commons, market, and state +work, let’s consider four aspects of resource management: resource +characteristics, the people involved and the process they use, the norms and +rules they develop to govern use, and finally actual resource use along with +outcomes of that use (see Fig. 1.2). +

Abbildung 1.2. Four aspects of resource management

Four aspects of resource management

Characteristics

+ Resources have particular characteristics or attributes that affect the way +they can be used. Some resources are natural; others are human +produced. And—significantly for today’s commons—resources can be physical or +digital, which affects a resource’s inherent potential. +

+ Physical resources exist in limited supply. If I have a physical resource +and give it to you, I no longer have it. When a resource is removed and +used, the supply becomes scarce or depleted. Scarcity can result in +competing rivalry for the resource. Made with Creative Commons enterprises +are usually digitally based but some of our case studies also produce +resources in physical form. The costs of producing and distributing a +physical good usually require them to engage with the market. +

+ Physical resources are depletable, exclusive, and rivalrous. Digital +resources, on the other hand, are nondepletable, nonexclusive, and +nonrivalrous. If I share a digital resource with you, we both have the +resource. Giving it to you does not mean I no longer have it. Digital +resources can be infinitely stored, copied, and distributed without becoming +depleted, and at close to zero cost. Abundance rather than scarcity is an +inherent characteristic of digital resources. +

+ The nondepletable, nonexclusive, and nonrivalrous nature of digital +resources means the rules and norms for managing them can (and ought to) be +different from how physical resources are managed. However, this is not +always the case. Digital resources are frequently made artificially +scarce. Placing digital resources in the commons makes them free and +abundant. +

+ Our case studies frequently manage hybrid resources, which start out as +digital with the possibility of being made into a physical resource. The +digital file of a book can be printed on paper and made into a physical +book. A computer-rendered design for furniture can be physically +manufactured in wood. This conversion from digital to physical invariably +has costs. Often the digital resources are managed in a free and open way, +but money is charged to convert a digital resource into a physical one. +

+ Beyond this idea of physical versus digital, the commons, market, and state +conceive of resources differently (see Fig. 1.3). The market sees resources as private goods—commodities +for sale—from which value is extracted. The state sees resources as public +goods that provide value to state citizens. The commons sees resources as +common goods, providing a common wealth extending beyond state boundaries, +to be passed on in undiminished or enhanced form to future generations. +

People and processes

+ In the commons, the market, and the state, different people and processes +are used to manage resources. The processes used define both who has a say +and how a resource is managed. +

+ In the state, a government of elected officials is responsible for managing +resources on behalf of the public. The citizens who produce and use those +resources are not directly involved; instead, that responsibility is given +over to the government. State ministries and departments staffed with +public servants set budgets, implement programs, and manage resources based +on government priorities and procedures. +

+ In the market, the people involved are producers, buyers, sellers, and +consumers. Businesses act as intermediaries between those who produce +resources and those who consume or use them. Market processes seek to +extract as much monetary value from resources as possible. In the market, +resources are managed as commodities, frequently mass-produced, and sold to +consumers on the basis of a cash transaction. +

+ In contrast to the state and market, resources in a commons are managed more +directly by the people involved.[7] +Creators of human produced resources can put them in the commons by personal +choice. No permission from state or market is required. Anyone can +participate in the commons and determine for themselves the extent to which +they want to be involved—as a contributor, user, or manager. The people +involved include not only those who create and use resources but those +affected by outcome of use. Who you are affects your say, actions you can +take, and extent of decision making. In the commons, the community as a +whole manages the resources. Resources put into the commons using Creative +Commons require users to give the original creator credit. Knowing the +person behind a resource makes the commons less anonymous and more personal. +

Abbildung 1.3. How the market, commons and state concieve of resources.

How the market, commons and state concieve of resources.

Norms and rules

+ The social interactions between people, and the processes used by the state, +market, and commons, evolve social norms and rules. These norms and rules +define permissions, allocate entitlements, and resolve disputes. +

+ State authority is governed by national constitutions. Norms related to +priorities and decision making are defined by elected officials and +parliamentary procedures. State rules are expressed through policies, +regulations, and laws. The state influences the norms and rules of the +market and commons through the rules it passes. +

+ Market norms are influenced by economics and competition for scarce +resources. Market rules follow property, business, and financial laws +defined by the state. +

+ As with the market, a commons can be influenced by state policies, +regulations, and laws. But the norms and rules of a commons are largely +defined by the community. They weigh individual costs and benefits against +the costs and benefits to the whole community. Consideration is given not +just to economic efficiency but also to equity and +sustainability.[8] +

Goals

+ The combination of the aspects we’ve discussed so far—the resource’s +inherent characteristics, people and processes, and norms and rules—shape +how resources are used. Use is also influenced by the different goals the +state, market, and commons have. +

+ In the market, the focus is on maximizing the utility of a resource. What we +pay for the goods we consume is seen as an objective measure of the utility +they provide. The goal then becomes maximizing total monetary value in the +economy.[9] Units consumed translates to +sales, revenue, profit, and growth, and these are all ways to measure goals +of the market. +

+ The state aims to use and manage resources in a way that balances the +economy with the social and cultural needs of its citizens. Health care, +education, jobs, the environment, transportation, security, heritage, and +justice are all facets of a healthy society, and the state applies its +resources toward these aims. State goals are reflected in quality of life +measures. +

+ In the commons, the goal is maximizing access, equity, distribution, +participation, innovation, and sustainability. You can measure success by +looking at how many people access and use a resource; how users are +distributed across gender, income, and location; if a community to extend +and enhance the resources is being formed; and if the resources are being +used in innovative ways for personal and social good. +

+ As hybrid combinations of the commons with the market or state, the success +and sustainability of all our case study enterprises depends on their +ability to strategically utilize and balance these different aspects of +managing resources. +

A Short History of the Commons

+ Using the commons to manage resources is part of a long historical +continuum. However, in contemporary society, the market and the state +dominate the discourse on how resources are best managed. Rarely is the +commons even considered as an option. The commons has largely disappeared +from consciousness and consideration. There are no news reports or speeches +about the commons. +

+ But the more than 1.1 billion resources licensed with Creative Commons +around the world are indications of a grassroots move toward the +commons. The commons is making a resurgence. To understand the resilience of +the commons and its current renewal, it’s helpful to know something of its +history. +

+ For centuries, indigenous people and preindustrialized societies managed +resources, including water, food, firewood, irrigation, fish, wild game, and +many other things collectively as a commons.[10] There was no market, no global economy. The state in the form of +rulers influenced the commons but by no means controlled it. Direct social +participation in a commons was the primary way in which resources were +managed and needs met. (Fig. 1.4 +illustrates the commons in relation to the state and the market.) +

Abbildung 1.4. In preindustrialized society.

In preindustrialized society.

+ This is followed by a long history of the state (a monarchy or ruler) taking +over the commons for their own purposes. This is called enclosure of the +commons.[11] In olden days, +commoners were evicted from the land, fences and hedges +erected, laws passed, and security set up to forbid access.[12] Gradually, resources became the property of the +state and the state became the primary means by which resources were +managed. (See Fig. 1.5). +

+ Holdings of land, water, and game were distributed to ruling family and +political appointees. Commoners displaced from the land migrated to +cities. With the emergence of the industrial revolution, land and resources +became commodities sold to businesses to support production. Monarchies +evolved into elected parliaments. Commoners became labourers earning money +operating the machinery of industry. Financial, business, and property laws +were revised by governments to support markets, growth, and +productivity. Over time ready access to market produced goods resulted in a +rising standard of living, improved health, and education. Fig. 1.6 shows how today the market is the +primary means by which resources are managed. +

Abbildung 1.5. The commons is gradually superseded by the state.

The commons is gradually superseded by the state.

+ However, the world today is going through turbulent times. The benefits of +the market have been offset by unequal distribution and overexploitation. +

+ Overexploitation was the topic of Garrett Hardin’s influential essay +The Tragedy of the Commons, published in Science in +1968. Hardin argues that everyone in a commons seeks to maximize personal +gain and will continue to do so even when the limits of the commons are +reached. The commons is then tragically depleted to the point where it can +no longer support anyone. Hardin’s essay became widely accepted as an +economic truism and a justification for private property and free markets. +

+ However, there is one serious flaw with Hardin’s The Tragedy of the +Commons—it’s fiction. Hardin did not actually study how real commons +work. Elinor Ostrom won the 2009 Nobel Prize in economics for her work +studying different commons all around the world. Ostrom’s work shows that +natural resource commons can be successfully managed by local communities +without any regulation by central authorities or without privatization. +Government and privatization are not the only two choices. There is a third +way: management by the people, where those that are directly impacted are +directly involved. With natural resources, there is a regional locality. The +people in the region are the most familiar with the natural resource, have +the most direct relationship and history with it, and are therefore best +situated to manage it. Ostrom’s approach to the governance of natural +resources broke with convention; she recognized the importance of the +commons as an alternative to the market or state for solving problems of +collective action.[13] +

+ Hardin failed to consider the actual social dynamic of the commons. His +model assumed that people in the commons act autonomously, out of pure +self-interest, without interaction or consideration of others. But as Ostrom +found, in reality, managing common resources together forms a community and +encourages discourse. This naturally generates norms and rules that help +people work collectively and ensure a sustainable commons. Paradoxically, +while Hardin’s essay is called The Tragedy of the Commons it might more +accurately be titled The Tragedy of the Market. +

+ Hardin’s story is based on the premise of depletable resources. Economists +have focused almost exclusively on scarcity-based markets. Very little is +known about how abundance works.[14] The +emergence of information technology and the Internet has led to an explosion +in digital resources and new means of sharing and distribution. Digital +resources can never be depleted. An absence of a theory or model for how +abundance works, however, has led the market to make digital resources +artificially scarce and makes it possible for the usual market norms and +rules to be applied. +

+ When it comes to use of state funds to create digital goods, however, there +is really no justification for artificial scarcity. The norm for state +funded digital works should be that they are freely and openly available to +the public that paid for them. +

Abbildung 1.6. How the market, the state and the commons look today.

How the market, the state and the commons look today.

The Digital Revolution

+ In the early days of computing, programmers and developers learned from each +other by sharing software. In the 1980s, the free-software movement codified +this practice of sharing into a set of principles and freedoms: +

  • + The freedom to run a software program as you wish, for any purpose. +

  • + The freedom to study how a software program works (because access to the +source code has been freely given), and change it so it does your computing +as you wish. +

  • + The freedom to redistribute copies. +

  • + The freedom to distribute copies of your modified versions to +others.[15] +

+ These principles and freedoms constitute a set of norms and rules that +typify a digital commons. +

+ In the late 1990s, to make the sharing of source code and collaboration more +appealing to companies, the open-source-software initiative converted these +principles into licenses and standards for managing access to and +distribution of software. The benefits of open source—such as reliability, +scalability, and quality verified by independent peer review—became widely +recognized and accepted. Customers liked the way open source gave them +control without being locked into a closed, proprietary technology. Free and +open-source software also generated a network effect where the value of a +product or service increases with the number of people using it.[16] The dramatic growth of the Internet itself owes +much to the fact that nobody has a proprietary lock on core Internet +protocols. +

+ While open-source software functions as a commons, many businesses and +markets did build up around it. Business models based on the licenses and +standards of open-source software evolved alongside organizations that +managed software code on principles of abundance rather than scarcity. Eric +Raymond’s essay The Magic Cauldron does a great job of +analyzing the economics and business models associated with open-source +software.[17] These models can provide +examples of sustainable approaches for those Made with Creative Commons. +

+ It isn’t just about an abundant availability of digital assets but also +about abundance of participation. The growth of personal computing, +information technology, and the Internet made it possible for mass +participation in producing creative works and distributing them. Photos, +books, music, and many other forms of digital content could now be readily +created and distributed by almost anyone. Despite this potential for +abundance, by default these digital works are governed by copyright +laws. Under copyright, a digital work is the property of the creator, and by +law others are excluded from accessing and using it without the creator’s +permission. +

+ But people like to share. One of the ways we define ourselves is by sharing +valuable and entertaining content. Doing so grows and nourishes +relationships, seeks to change opinions, encourages action, and informs +others about who we are and what we care about. Sharing lets us feel more +involved with the world.[18] +

Die Anfang von Creative Commons

+ In 2001, Creative Commons was created as a nonprofit to support all those +who wanted to share digital content. A suite of Creative Commons licenses +was modeled on those of open-source software but for use with digital +content rather than software code. The licenses give everyone from +individual creators to large companies and institutions a simple, +standardized way to grant copyright permissions to their creative work. +

+ Creative Commons licenses have a three-layer design. The norms and rules of +each license are first expressed in full legal language as used by +lawyers. This layer is called the legal code. But since most creators and +users are not lawyers, the licenses also have a commons deed, expressing the +permissions in plain language, which regular people can read and quickly +understand. It acts as a user-friendly interface to the legal-code layer +beneath. The third layer is the machine-readable one, making it easy for the +Web to know a work is Creative Commons–licensed by expressing permissions in +a way that software systems, search engines, and other kinds of technology +can understand.[19] Taken together, these +three layers ensure creators, users, and even the Web itself understand the +norms and rules associated with digital content in a commons. +

+ In 2015, there were over one billion Creative Commons licensed works in a +global commons. These works were viewed online 136 billion times. People are +using Creative Commons licenses all around the world, in thirty-four +languages. These resources include photos, artwork, research articles in +journals, educational resources, music and other audio tracks, and videos. +

+ Individual artists, photographers, musicians, and filmmakers use Creative +Commons, but so do museums, governments, creative industries, manufacturers, +and publishers. Millions of websites use CC licenses, including major +platforms like Wikipedia and Flickr and smaller ones like blogs.[20] Users of Creative Commons are diverse and cut +across many different sectors. (Our case studies were chosen to reflect that +diversity.) +

+ Some see Creative Commons as a way to share a gift with others, a way of +getting known, or a way to provide social benefit. Others are simply +committed to the norms associated with a commons. And for some, +participation has been spurred by the free-culture movement, a social +movement that promotes the freedom to distribute and modify creative +works. The free-culture movement sees a commons as providing significant +benefits compared to restrictive copyright laws. This ethos of free exchange +in a commons aligns the free-culture movement with the free and open-source +software movement. +

+ Over time, Creative Commons has spawned a range of open movements, including +open educational resources, open access, open science, and open data. The +goal in every case has been to democratize participation and share digital +resources at no cost, with legal permissions for anyone to freely access, +use, and modify. +

+ The state is increasingly involved in supporting open movements. The Open +Government Partnership was launched in 2011 to provide an international +platform for governments to become more open, accountable, and responsive to +citizens. Since then, it has grown from eight participating countries to +seventy.[21] In all these countries, +government and civil society are working together to develop and implement +ambitious open-government reforms. Governments are increasingly adopting +Creative Commons to ensure works funded with taxpayer dollars are open and +free to the public that paid for them. +

The Changing Market

+ Today’s market is largely driven by global capitalism. Law and financial +systems are structured to support extraction, privatization, and corporate +growth. A perception that the market is more efficient than the state has +led to continual privatization of many public natural resources, utilities, +services, and infrastructures.[22] While +this system has been highly efficient at generating consumerism and the +growth of gross domestic product, the impact on human well-being has been +mixed. Offsetting rising living standards and improvements to health and +education are ever-increasing wealth inequality, social inequality, poverty, +deterioration of our natural environment, and breakdowns of +democracy.[23] +

+ In light of these challenges there is a growing recognition that GDP growth +should not be an end in itself, that development needs to be socially and +economically inclusive, that environmental sustainability is a requirement +not an option, and that we need to better balance the market, state and +community.[24] +

+ These realizations have led to a resurgence of interest in the commons as a +means of enabling that balance. City governments like Bologna, Italy, are +collaborating with their citizens to put in place regulations for the care +and regeneration of urban commons.[25] +Seoul and Amsterdam call themselves sharing cities, looking +to make sustainable and more efficient use of scarce resources. They see +sharing as a way to improve the use of public spaces, mobility, social +cohesion, and safety.[26] +

+ The market itself has taken an interest in the sharing economy, with +businesses like Airbnb providing a peer-to-peer marketplace for short-term +lodging and Uber providing a platform for ride sharing. However, Airbnb and +Uber are still largely operating under the usual norms and rules of the +market, making them less like a commons and more like a traditional business +seeking financial gain. Much of the sharing economy is not about the commons +or building an alternative to a corporate-driven market economy; it’s about +extending the deregulated free market into new areas of our +lives.[27] While none of the people we +interviewed for our case studies would describe themselves as part of the +sharing economy, there are in fact some significant parallels. Both the +sharing economy and the commons make better use of asset capacity. The +sharing economy sees personal residents and cars as having latent spare +capacity with rental value. The equitable access of the commons broadens and +diversifies the number of people who can use and derive value from an asset. +

+ One way Made with Creative Commons case studies differ from those of the +sharing economy is their focus on digital resources. Digital resources +function under different economic rules than physical ones. In a world where +prices always seem to go up, information technology is an +anomaly. Computer-processing power, storage, and bandwidth are all rapidly +increasing, but rather than costs going up, costs are coming down. Digital +technologies are getting faster, better, and cheaper. The cost of anything +built on these technologies will always go down until it is close to +zero.[28] +

+ Those that are Made with Creative Commons are looking to leverage the unique +inherent characteristics of digital resources, including lowering costs. The +use of digital-rights-management technologies in the form of locks, +passwords, and controls to prevent digital goods from being accessed, +changed, replicated, and distributed is minimal or nonexistent. Instead, +Creative Commons licenses are used to put digital content out in the +commons, taking advantage of the unique economics associated with being +digital. The aim is to see digital resources used as widely and by as many +people as possible. Maximizing access and participation is a common goal. +They aim for abundance over scarcity. +

+ The incremental cost of storing, copying, and distributing digital goods is +next to zero, making abundance possible. But imagining a market based on +abundance rather than scarcity is so alien to the way we conceive of +economic theory and practice that we struggle to do so.[29] Those that are Made with Creative Commons are each +pioneering in this new landscape, devising their own economic models and +practice. +

+ Some are looking to minimize their interactions with the market and operate +as autonomously as possible. Others are operating largely as a business +within the existing rules and norms of the market. And still others are +looking to change the norms and rules by which the market operates. +

+ For an ordinary corporation, making social benefit a part of its operations +is difficult, as it’s legally required to make decisions that financially +benefit stockholders. But new forms of business are emerging. There are +benefit corporations and social enterprises, which broaden their business +goals from making a profit to making a positive impact on society, workers, +the community, and the environment.[30] +Community-owned businesses, worker-owned businesses, cooperatives, guilds, +and other organizational forms offer alternatives to the traditional +corporation. Collectively, these alternative market entities are changing +the rules and norms of the market.[31] +

A book on open business models is how we described it in this +book’s Kickstarter campaign. We used a handbook called Business Model +Generation as our reference for defining just what a business model +is. Developed over nine years using an open process involving +470 coauthors from forty-five countries, it is useful as a framework for +talking about business models.[32] +

+ It contains a business model canvas, which conceives of a +business model as having nine building blocks.[33] This blank canvas can serve as a tool for anyone to design their +own business model. We remixed this business model canvas into an open +business model canvas, adding three more building blocks relevant to hybrid +market, commons enterprises: social good, Creative Commons license, and +type of open environment that the business fits +in.[34] This enhanced canvas proved +useful when we analyzed businesses and helped start-ups plan their economic +model. +

+ In our case study interviews, many expressed discomfort over describing +themselves as an open business model—the term business model suggested +primarily being situated in the market. Where you sit on the +commons-to-market spectrum affects the extent to which you see yourself as a +business in the market. The more central to the mission shared resources +and commons values are, the less comfort there is in describing yourself, or +depicting what you do, as a business. Not all who have endeavors Made with +Creative Commons use business speak; for some the process has been +experimental, emergent, and organic rather than carefully planned using a +predefined model. +

+ The creators, businesses, and organizations we profile all engage with the +market to generate revenue in some way. The ways in which this is done vary +widely. Donations, pay what you can, memberships, digital for free +but physical for a fee, crowdfunding, matchmaking, value-add +services, patrons . . . the list goes on and on. (Initial description of how +to earn revenue available through reference note. For latest thinking see +How to Bring In Money in the next section.)[35] There is no single magic bullet, and each endeavor has devised ways +that work for them. Most make use of more than one way. Diversifying revenue +streams lowers risk and provides multiple paths to sustainability. +

Benefits of the Digital Commons

+ While it may be clear why commons-based organizations want to interact and +engage with the market (they need money to survive), it may be less obvious +why the market would engage with the commons. The digital commons offers +many benefits. +

+ The commons speeds dissemination. The free flow of resources in the commons +offers tremendous economies of scale. Distribution is decentralized, with +all those in the commons empowered to share the resources they have access +to. Those that are Made with Creative Commons have a reduced need for sales +or marketing. Decentralized distribution amplifies supply and know-how. +

+ The commons ensures access to all. The market has traditionally operated by +putting resources behind a paywall requiring payment first before +access. The commons puts resources in the open, providing access up front +without payment. Those that are Made with Creative Commons make little or no +use of digital rights management (DRM) to manage resources. Not using DRM +frees them of the costs of acquiring DRM technology and staff resources to +engage in the punitive practices associated with restricting access. The way +the commons provides access to everyone levels the playing field and +promotes inclusiveness, equity, and fairness. +

+ The commons maximizes participation. Resources in the commons can be used +and contributed to by everyone. Using the resources of others, contributing +your own, and mixing yours with others to create new works are all dynamic +forms of participation made possible by the commons. Being Made with +Creative Commons means you’re engaging as many users with your resources as +possible. Users are also authoring, editing, remixing, curating, +localizing, translating, and distributing. The commons makes it possible for +people to directly participate in culture, knowledge building, and even +democracy, and many other socially beneficial practices. +

+ The commons spurs innovation. Resources in the hands of more people who can +use them leads to new ideas. The way commons resources can be modified, +customized, and improved results in derivative works never imagined by the +original creator. Some endeavors that are Made with Creative Commons +deliberately encourage users to take the resources being shared and innovate +them. Doing so moves research and development (R&D) from being solely +inside the organization to being in the community.[36] Community-based innovation will keep an +organization or business on its toes. It must continue to contribute new +ideas, absorb and build on top of the innovations of others, and steward the +resources and the relationship with the community. +

+ The commons boosts reach and impact. The digital commons is +global. Resources may be created for a local or regional need, but they go +far and wide generating a global impact. In the digital world, there are no +borders between countries. When you are Made with Creative Commons, you are +often local and global at the same time: Digital designs being globally +distributed but made and manufactured locally. Digital books or music being +globally distributed but readings and concerts performed locally. The +digital commons magnifies impact by connecting creators to those who use and +build on their work both locally and globally. +

+ The commons is generative. Instead of extracting value, the commons adds +value. Digitized resources persist without becoming depleted, and through +use are improved, personalized, and localized. Each use adds value. The +market focuses on generating value for the business and the customer. The +commons generates value for a broader range of beneficiaries including the +business, the customer, the creator, the public, and the commons itself. The +generative nature of the commons means that it is more cost-effective and +produces a greater return on investment. Value is not just measured in +financial terms. Each new resource added to the commons provides value to +the public and contributes to the overall value of the commons. +

+ The commons brings people together for a common cause. The commons vests +people directly with the responsibility to manage the resources for the +common good. The costs and benefits for the individual are balanced with the +costs and benefits for the community and for future generations. Resources +are not anonymous or mass produced. Their provenance is known and +acknowledged through attribution and other means. Those that are Made with +Creative Commons generate awareness and reputation based on their +contributions to the commons. The reach, impact, and sustainability of those +contributions rest largely on their ability to forge relationships and +connections with those who use and improve them. By functioning on the basis +of social engagement, not monetary exchange, the commons unifies people. +

+ The benefits of the commons are many. When these benefits align with the +goals of individuals, communities, businesses in the market, or state +enterprises, choosing to manage resources as a commons ought to be the +option of choice. +

Our Case Studies

+ The creators, organizations, and businesses in our case studies operate as +nonprofits, for-profits, and social enterprises. Regardless of legal +status, they all have a social mission. Their primary reason for being is +to make the world a better place, not to profit. Money is a means to a +social end, not the end itself. They factor public interest into decisions, +behavior, and practices. Transparency and trust are really important. Impact +and success are measured against social aims expressed in mission +statements, and are not just about the financial bottom line. +

+ The case studies are based on the narratives told to us by founders and key +staff. Instead of solely using financials as the measure of success and +sustainability, they emphasized their mission, practices, and means by which +they measure success. Metrics of success are a blend of how social goals +are being met and how sustainable the enterprise is. +

+ Our case studies are diverse, ranging from publishing to education and +manufacturing. All of the organizations, businesses, and creators in the +case studies produce digital resources. Those resources exist in many forms +including books, designs, songs, research, data, cultural works, education +materials, graphic icons, and video. Some are digital representations of +physical resources. Others are born digital but can be made into physical +resources. +

+ They are creating new resources, or using the resources of others, or mixing +existing resources together to make something new. They, and their audience, +all play a direct, participatory role in managing those resources, including +their preservation, curation, distribution, and enhancement. Access and +participation is open to all regardless of monetary means. +

+ And as users of Creative Commons licenses, they are automatically part of a +global community. The new digital commons is global. Those we profiled come +from nearly every continent in the world. To build and interact within this +global community is conducive to success. +

+ Creative Commons licenses may express legal rules around the use of +resources in a commons, but success in the commons requires more than +following the letter of the law and acquiring financial means. Over and over +we heard in our interviews how success and sustainability are tied to a set +of beliefs, values, and principles that underlie their actions: Give more +than you take. Be open and inclusive. Add value. Make visible what you are +using from the commons, what you are adding, and what you are +monetizing. Maximize abundance. Give attribution. Express gratitude. Develop +trust; don’t exploit. Build relationship and community. Be +transparent. Defend the commons. +

+ The new digital commons is here to stay. Made With Creative Commons case +studies show how it’s possible to be part of this commons while still +functioning within market and state systems. The commons generates benefits +neither the market nor state can achieve on their own. Rather than the +market or state dominating as primary means of resource management, a more +balanced alternative is possible. +

+ Enterprise use of Creative Commons has only just begun. The case studies in +this book are merely starting points. Each is changing and evolving over +time. Many more are joining and inventing new models. This overview aims to +provide a framework and language for thinking and talking about the new +digital commons. The remaining sections go deeper providing further guidance +and insights on how it works. +



[1] + Jonathan Rowe, Our Common Wealth (San Francisco: Berrett-Koehler, 2013), 14. +

[2] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 176. +

[3] + Ibid., 15. +

[4] + Ibid., 145. +

[5] + Ibid., 175. +

[6] + Daniel H. Cole, Learning from Lin: Lessons and Cautions from the +Natural Commons for the Knowledge Commons, in Governing Knowledge +Commons, eds. Brett M. Frischmann, Michael J. Madison, and Katherine J. +Strandburg (New York: Oxford University Press, 2014), 53. +

[7] + Max Haiven, Crises of Imagination, Crises of Power: Capitalism, Creativity +and the Commons (New York: Zed Books, 2014), 93. +

[8] + Bollier, Think Like a Commoner, 175. +

[9] + Joshua Farley and Ida Kubiszewski, The Economics of Information in a +Post-Carbon Economy, in Free Knowledge: Confronting the +Commodification of Human Discovery, eds. Patricia W. Elliott and Daryl +H. Hepting (Regina, SK: University of Regina Press, 2015), 201–4. +

[10] + Rowe, Our Common Wealth, 19; and Heather Menzies, Reclaiming the Commons for +the Common Good: A Memoir and Manifesto (Gabriola Island, BC: New Society, +2014), 42–43. +

[11] + Bollier, Think Like a Commoner, 55–78. +

[12] + Fritjof Capra and Ugo Mattei, The Ecology of Law: Toward a Legal System in +Tune with Nature and Community (Oakland, CA: Berrett-Koehler, 2015), 46–57; +and Bollier, Think Like a Commoner, 88. +

[13] + Brett M. Frischmann, Michael J. Madison, and Katherine J. Strandburg, +Governing Knowledge Commons, in Frischmann, Madison, and +Strandburg Governing Knowledge Commons, 12. +

[14] + Farley and Kubiszewski, Economics of Information, in Elliott +and Hepting, Free Knowledge, 203. +

[15] What Is Free Software? GNU Operating System, the Free +Software Foundation’s Licensing and Compliance Lab, accessed December 30, +2016, http://www.gnu.org/philosophy/free-sw. +

[16] + Wikipedia, s.v. Open-source software, last modified November +22, 2016. +

[17] + Eric S. Raymond, The Magic Cauldron, in The Cathedral and the +Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary, +rev. ed. (Sebastopol, CA: O’Reilly Media, 2001), http://www.catb.org/esr/writings/cathedral-bazaar/. +

[18] + New York Times Customer Insight Group, The Psychology of Sharing: Why Do +People Share Online? (New York: New York Times Customer Insight Group, +2011), http://www.iab.net/media/file/POSWhitePaper.pdf. +

[19] Licensing Considerations, Creative Commons, accessed December +30, 2016, http://creativecommons.org/share-your-work/licensing-considerations/. +

[20] + Creative Commons, 2015 State of the Commons (Mountain View, CA: Creative +Commons, 2015), http://stateof.creativecommons.org/2015/. +

[21] + Wikipedia, s.v. Open Government Partnership, last modified +September 24, 2016, http://en.wikipedia.org/wiki/Open_Government_Partnership. +

[22] + Capra and Mattei, Ecology of Law, 114. +

[23] + Ibid., 116. +

[24] + The Swedish International Development Cooperation Agency, Stockholm +Statement accessed February 15, 2017, http://sida.se/globalassets/sida/eng/press/stockholm-statement.pdf +

[25] + City of Bologna, Regulation on Collaboration between Citizens and the City +for the Care and Regeneration of Urban Commons, trans. LabGov (LABoratory +for the GOVernance of Commons) (Bologna, Italy: City of Bologna, 2014), +http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf. +

[26] + The Seoul Sharing City website is http://english.sharehub.kr; +for Amsterdam Sharing City, go to http://www.sharenl.nl/amsterdam-sharing-city/. +

[27] + Tom Slee, What’s Yours Is Mine: Against the Sharing Economy (New York: OR +Books, 2015), 42. +

[28] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, Reprint with new preface. (New York: Hyperion, +2010), 78. +

[29] + Jeremy Rifkin, The Zero Marginal Cost Society: The Internet of Things, the +Collaborative Commons, and the Eclipse of Capitalism (New York: Palgrave +Macmillan, 2014), 273. +

[30] + Gar Alperovitz, What Then Must We Do? Straight Talk about the Next American +Revolution: Democratizing Wealth and Building a Community-Sustaining Economy +from the Ground Up (White River Junction, VT: Chelsea Green, 2013), 39. +

[31] + Marjorie Kelly, Owning Our Future: The Emerging Ownership Revolution; +Journeys to a Generative Economy (San Francisco: Berrett-Koehler, 2012), +8–9. +

[32] + Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010). A preview of the book is available at http://strategyzer.com/books/business-model-generation. +

[33] + This business model canvas is available to download at http://strategyzer.com/canvas/business-model-canvas. +

[34] + We’ve made the Open Business Model Canvas, designed by the +coauthor Paul Stacey, available online at http://docs.google.com/drawings/d/1QOIDa2qak7wZSSOa4Wv6qVMO77IwkKHN7CYyq0wHivs/edit. +You can also find the accompanying Open Business Model Canvas Questions at +http://docs.google.com/drawings/d/1kACK7TkoJgsM18HUWCbX9xuQ0Byna4plSVZXZGTtays/edit. +

[35] + A more comprehensive list of revenue streams is available in this post I +wrote on Medium on March 6, 2016. What Is an Open Business Model and +How Can You Generate Revenue?, available at http://medium.com/made-with-creative-commons/what-is-an-open-business-model-and-how-can-you-generate-revenue-5854d2659b15. +

[36] + Henry Chesbrough, Open Innovation: The New Imperative for Creating and +Profiting from Technology (Boston: Harvard Business Review Press, 2006), +31–44. +

Kapitel 2. Wie man mit Creative Commons hergestellt wird

 

 
 --\begin{flushright} + \textit{ Sarah Hinchliff Pearson} + \end{flushright}

+ When we began this project in August 2015, we set out to write a book about +business models that involve Creative Commons licenses in some significant +way—what we call being Made with Creative Commons. With the help of our +Kickstarter backers, we chose twenty-four endeavors from all around the +world that are Made with Creative Commons. The mix is diverse, from an +individual musician to a university-textbook publisher to an electronics +manufacturer. Some make their own content and share under Creative Commons +licensing. Others are platforms for CC-licensed creative work made by +others. Many sit somewhere in between, both using and contributing creative +work that’s shared with the public. Like all who use the licenses, these +endeavors share their work—whether it’s open data or furniture designs—in a +way that enables the public not only to access it but also to make use of +it. +

+ We analyzed the revenue models, customer segments, and value propositions of +each endeavor. We searched for ways that putting their content under +Creative Commons licenses helped boost sales or increase reach. Using +traditional measures of economic success, we tried to map these business +models in a way that meaningfully incorporated the impact of Creative +Commons. In our interviews, we dug into the motivations, the role of CC +licenses, modes of revenue generation, definitions of success. +

+ In fairly short order, we realized the book we set out to write was quite +different from the one that was revealing itself in our interviews and +research. +

+ It isn’t that we were wrong to think you can make money while using Creative +Commons licenses. In many instances, CC can help make you more money. Nor +were we wrong that there are business models out there that others who want +to use CC licensing as part of their livelihood or business could +replicate. What we didn’t realize was just how misguided it would be to +write a book about being Made with Creative Commons using only a business +lens. +

+ According to the seminal handbook Business Model Generation, a business +model describes the rationale of how an organization creates, +delivers, and captures value.[37] +Thinking about sharing in terms of creating and capturing value always felt +inappropriately transactional and out of place, something we heard time and +time again in our interviews. And as Cory Doctorow told us in our interview +with him, Business model can mean anything you want it to +mean. +

+ Eventually, we got it. Being Made with Creative Commons is more than a +business model. While we will talk about specific revenue models as one +piece of our analysis (and in more detail in the case studies), we scrapped +that as our guiding rubric for the book. +

+ Admittedly, it took me a long time to get there. When Paul and I divided up +our writing after finishing the research, my charge was to distill +everything we learned from the case studies and write up the practical +lessons and takeaways. I spent months trying to jam what we learned into the +business-model box, convinced there must be some formula for the way things +interacted. But there is no formula. You’ll probably have to discard that +way of thinking before you read any further. +

+ In every interview, we started from the same simple questions. Amid all the +diversity among the creators, organizations, and businesses we profiled, +there was one constant. Being Made with Creative Commons may be good for +business, but that is not why they do it. Sharing work with Creative Commons +is, at its core, a moral decision. The commercial and other self-interested +benefits are secondary. Most decided to use CC licenses first and found a +revenue model later. This was our first hint that writing a book solely +about the impact of sharing on business might be a little off track. +

+ But we also started to realize something about what it means to be Made with +Creative Commons. When people talked to us about how and why they used CC, +it was clear that it meant something more than using a copyright license. It +also represented a set of values. There is symbolism behind using CC, and +that symbolism has many layers. +

+ At one level, being Made with Creative Commons expresses an affinity for the +value of Creative Commons. While there are many different flavors of CC +licenses and nearly infinite ways to be Made with Creative Commons, the +basic value system is rooted in a fundamental belief that knowledge and +creativity are building blocks of our culture rather than just commodities +from which to extract market value. These values reflect a belief that the +common good should always be part of the equation when we determine how to +regulate our cultural outputs. They reflect a belief that everyone has +something to contribute, and that no one can own our shared culture. They +reflect a belief in the promise of sharing. +

+ Whether the public makes use of the opportunity to copy and adapt your work, +sharing with a Creative Commons license is a symbol of how you want to +interact with the people who consume your work. Whenever you create +something, all rights reserved under copyright is automatic, +so the copyright symbol (©) on the work does not necessarily come across as +a marker of distrust or excessive protectionism. But using a CC license can +be a symbol of the opposite—of wanting a real human relationship, rather +than an impersonal market transaction. It leaves open the possibility of +connection. +

+ Being Made with Creative Commons not only demonstrates values connected to +CC and sharing. It also demonstrates that something other than profit drives +what you do. In our interviews, we always asked what success looked like for +them. It was stunning how rarely money was mentioned. Most have a deeper +purpose and a different vision of success. +

+ The driving motivation varies depending on the type of endeavor. For +individual creators, it is most often about personal inspiration. In some +ways, this is nothing new. As Doctorow has written, Creators usually +start doing what they do for love.[38] But when you share your creative work under a CC license, that +dynamic is even more pronounced. Similarly, for technological innovators, it +is often less about creating a specific new thing that will make you rich +and more about solving a specific problem you have. The creators of Arduino +told us that the key question when creating something is Do you as +the creator want to use it? It has to have personal use and meaning. +

+ Many that are Made with Creative Commons have an express social mission that +underpins everything they do. In many cases, sharing with Creative Commons +expressly advances that social mission, and using the licenses can be the +difference between legitimacy and hypocrisy. Noun Project co-founder Edward +Boatman told us they could not have stated their social mission of sharing +with a straight face if they weren’t willing to show the world that it was +OK to share their content using a Creative Commons license. +

+ This dynamic is probably one reason why there are so many nonprofit examples +of being Made with Creative Commons. The content is the result of a labor of +love or a tool to drive social change, and money is like gas in the car, +something that you need to keep going but not an end in itself. Being Made +with Creative Commons is a different vision of a business or livelihood, +where profit is not paramount, and producing social good and human +connection are integral to success. +

+ Even if profit isn’t the end goal, you have to bring in money to be +successfully Made with Creative Commons. At a bare minimum, you have to make +enough money to keep the lights on. +

+ The costs of doing business vary widely for those made with CC, but there is +generally a much lower threshold for sustainability than there used to be +for any creative endeavor. Digital technology has made it easier than ever +to create, and easier than ever to distribute. As Doctorow put it in his +book Information Doesn’t Want to Be Free, If analog dollars have +turned into digital dimes (as the critics of ad-supported media have it), +there is the fact that it’s possible to run a business that gets the same +amount of advertising as its forebears at a fraction of the price. +

+ Some creation costs are the same as they always were. It takes the same +amount of time and money to write a peer-reviewed journal article or paint a +painting. Technology can’t change that. But other costs are dramatically +reduced by technology, particularly in production-heavy domains like +filmmaking.[39] CC-licensed content and +content in the public domain, as well as the work of volunteer +collaborators, can also dramatically reduce costs if they’re being used as +resources to create something new. And, of course, there is the reality that +some content would be created whether or not the creator is paid because it +is a labor of love. +

+ Distributing content is almost universally cheaper than ever. Once content +is created, the costs to distribute copies digitally are essentially +zero.[40] The costs to distribute physical +copies are still significant, but lower than they have been +historically. And it is now much easier to print and distribute physical +copies on-demand, which also reduces costs. Depending on the endeavor, there +can be a whole host of other possible expenses like marketing and promotion, +and even expenses associated with the various ways money is being made, like +touring or custom training. +

+ It’s important to recognize that the biggest impact of technology on +creative endeavors is that creators can now foot the costs of creation and +distribution themselves. People now often have a direct route to their +potential public without necessarily needing intermediaries like record +labels and book publishers. Doctorow wrote, If you’re a creator who +never got the time of day from one of the great imperial powers, this is +your time. Where once you had no means of reaching an audience without the +assistance of the industry-dominating megacompanies, now you have hundreds +of ways to do it without them.[41] +Previously, distribution of creative work involved the costs associated with +sustaining a monolithic entity, now creators can do the work +themselves. That means the financial needs of creative endeavors can be a +lot more modest. +

+ Whether for an individual creator or a larger endeavor, it usually isn’t +enough to break even if you want to make what you’re doing a livelihood. You +need to build in some support for the general operation. This extra bit +looks different for everyone, but importantly, in nearly all cases for those +Made with Creative Commons, the definition of enough money +looks a lot different than it does in the world of venture capital and stock +options. It is more about sustainability and less about unlimited growth and +profit. SparkFun founder Nathan Seidle told us, Business model is a +really grandiose word for it. It is really just about keeping the operation +going day to day. +

+ This book is a testament to the notion that it is possible to make money +while using CC licenses and CC-licensed content, but we are still very much +at an experimental stage. The creators, organizations, and businesses we +profile in this book are blazing the trail and adapting in real time as they +pursue this new way of operating. +

+ There are, however, plenty of ways in which CC licensing can be good for +business in fairly predictable ways. The first is how it helps solve +problem zero. +

Problem Zero: Getting Discovered

+ Once you create or collect your content, the next step is finding users, +customers, fans—in other words, your people. As Amanda Palmer wrote, +It has to start with the art. The songs had to touch people +initially, and mean something, for anything to work at +all.[42] There isn’t any magic to +finding your people, and there is certainly no formula. Your work has to +connect with people and offer them some artistic and/or utilitarian +value. In some ways, this is easier than ever. Online we are not limited by +shelf space, so there is room for every obscure interest, taste, and need +imaginable. This is what Chris Anderson dubbed the Long Tail, where +consumption becomes less about mainstream mass hits and more +about micromarkets for every particular niche. As Anderson wrote, We +are all different, with different wants and needs, and the Internet now has +a place for all of them in the way that physical markets did +not.[43] We are no longer limited +to what appeals to the masses. +

+ While finding your people online is theoretically easier than +in the analog world, as a practical matter it can still be difficult to +actually get noticed. The Internet is a firehose of content, one that only +grows larger by the minute. As a content creator, not only are you +competing for attention against more content creators than ever before, you +are competing against creativity generated outside the market as +well.[44] Anderson wrote, The +greatest change of the past decade has been the shift in time people spend +consuming amateur content instead of professional +content.[45] To top it all off, you +have to compete against the rest of their lives, too—friends, family, +music playlists, soccer games, and nights on the town.[46] Somehow, some way, you have to get noticed by the +right people. +

+ When you come to the Internet armed with an all-rights-reserved mentality +from the start, you are often restricting access to your work before there +is even any demand for it. In many cases, requiring payment for your work is +part of the traditional copyright system. Even a tiny cost has a big effect +on demand. It’s called the penny gap—the large difference in demand between +something that is available at the price of one cent versus the price of +zero.[47] That doesn’t mean it is wrong to +charge money for your content. It simply means you need to recognize the +effect that doing so will have on demand. The same principle applies to +restricting access to copy the work. If your problem is how to get +discovered and find your people, prohibiting people from +copying your work and sharing it with others is counterproductive. +

+ Of course, it’s not that being discovered by people who like your work will +make you rich—far from it. But as Cory Doctorow says, Recognition is +one of many necessary preconditions for artistic +success.[48] +

+ Choosing not to spend time and energy restricting access to your work and +policing infringement also builds goodwill. Lumen Learning, a for-profit +company that publishes online educational materials, made an early decision +not to prevent students from accessing their content, even in the form of a +tiny paywall, because it would negatively impact student success in a way +that would undermine the social mission behind what they do. They believe +this decision has generated an immense amount of goodwill within the +community. +

+ It is not just that restricting access to your work may undermine your +social mission. It also may alienate the people who most value your creative +work. If people like your work, their natural instinct will be to share it +with others. But as David Bollier wrote, Our natural human impulses +to imitate and share—the essence of culture—have been +criminalized.[49] +

+ The fact that copying can carry criminal penalties undoubtedly deters +copying it, but copying with the click of a button is too easy and +convenient to ever fully stop it. Try as the copyright industry might to +persuade us otherwise, copying a copyrighted work just doesn’t feel like +stealing a loaf of bread. And, of course, that’s because it isn’t. Sharing a +creative work has no impact on anyone else’s ability to make use of it. +

+ If you take some amount of copying and sharing your work as a given, you can +invest your time and resources elsewhere, rather than wasting them on +playing a cat and mouse game with people who want to copy and share your +work. Lizzy Jongma from the Rijksmuseum said, We could spend a lot of +money trying to protect works, but people are going to do it anyway. And +they will use bad-quality versions. Instead, they started releasing +high-resolution digital copies of their collection into the public domain +and making them available for free on their website. For them, sharing was a +form of quality control over the copies that were inevitably being shared +online. Doing this meant forgoing the revenue they previously got from +selling digital images. But Lizzy says that was a small price to pay for all +of the opportunities that sharing unlocked for them. +

+ Being Made with Creative Commons means you stop thinking about ways to +artificially make your content scarce, and instead leverage it as the +potentially abundant resource it is.[50] +When you see information abundance as a feature, not a bug, you start +thinking about the ways to use the idling capacity of your content to your +advantage. As my friend and colleague Eric Steuer once said, Using CC +licenses shows you get the Internet. +

+ Cory Doctorow says it costs him nothing when other people make copies of his +work, and it opens the possibility that he might get something in +return.[51] Similarly, the makers of the +Arduino boards knew it was impossible to stop people from copying their +hardware, so they decided not to even try and instead look for the benefits +of being open. For them, the result is one of the most ubiquitous pieces of +hardware in the world, with a thriving online community of tinkerers and +innovators that have done things with their work they never could have done +otherwise. +

+ There are all kinds of way to leverage the power of sharing and remix to +your benefit. Here are a few. +

Use CC to grow a larger audience

+ Putting a Creative Commons license on your content won’t make it +automatically go viral, but eliminating legal barriers to copying the work +certainly can’t hurt the chances that your work will be shared. The CC +license symbolizes that sharing is welcome. It can act as a little tap on +the shoulder to those who come across the work—a nudge to copy the work if +they have any inkling of doing so. All things being equal, if one piece of +content has a sign that says Share and the other says Don’t Share (which is +what © means), which do you think people are more likely to +share? +

+ The Conversation is an online news site with in-depth articles written by +academics who are experts on particular topics. All of the articles are +CC-licensed, and they are copied and reshared on other sites by design. This +proliferating effect, which they track, is a central part of the value to +their academic authors who want to reach as many readers as possible. +

+ The idea that more eyeballs equates with more success is a form of the max +strategy, adopted by Google and other technology companies. According to +Google’s Eric Schmidt, the idea is simple: Take whatever it is you +are doing and do it at the max in terms of distribution. The other way of +saying this is that since marginal cost of distribution is free, you might +as well put things everywhere.[52] +This strategy is what often motivates companies to make their products and +services free (i.e., no cost), but the same logic applies to making content +freely shareable. Because CC-licensed content is free (as in cost) and can +be freely copied, CC licensing makes it even more accessible and likely to +spread. +

+ If you are successful in reaching more users, readers, listeners, or other +consumers of your work, you can start to benefit from the bandwagon +effect. The simple fact that there are other people consuming or following +your work spurs others to want to do the same.[53] This is, in part, because we simply have a tendency to engage in +herd behavior, but it is also because a large following is at least a +partial indicator of quality or usefulness.[54] +

Use CC to get attribution and name recognition

+ Every Creative Commons license requires that credit be given to the author, +and that reusers supply a link back to the original source of the +material. CC0, not a license but a tool used to put work in the public +domain, does not make attribution a legal requirement, but many communities +still give credit as a matter of best practices and social norms. In fact, +it is social norms, rather than the threat of legal enforcement, that most +often motivate people to provide attribution and otherwise comply with the +CC license terms anyway. This is the mark of any well-functioning community, +within both the marketplace and the society at large.[55] CC licenses reflect a set of wishes on the part of +creators, and in the vast majority of circumstances, people are naturally +inclined to follow those wishes. This is particularly the case for something +as straightforward and consistent with basic notions of fairness as +providing credit. +

+ The fact that the name of the creator follows a CC-licensed work makes the +licenses an important means to develop a reputation or, in corporate speak, +a brand. The drive to associate your name with your work is not just based +on commercial motivations, it is fundamental to authorship. Knowledge +Unlatched is a nonprofit that helps to subsidize the print production of +CC-licensed academic texts by pooling contributions from libraries around +the United States. The CEO, Frances Pinter, says that the Creative Commons +license on the works has a huge value to authors because reputation is the +most important currency for academics. Sharing with CC is a way of having +the most people see and cite your work. +

+ Attribution can be about more than just receiving credit. It can also be +about establishing provenance. People naturally want to know where content +came from—the source of a work is sometimes just as interesting as the work +itself. Opendesk is a platform for furniture designers to share their +designs. Consumers who like those designs can then get matched with local +makers who turn the designs into real-life furniture. The fact that I, +sitting in the middle of the United States, can pick out a design created by +a designer in Tokyo and then use a maker within my own community to +transform the design into something tangible is part of the power of their +platform. The provenance of the design is a special part of the product. +

+ Knowing the source of a work is also critical to ensuring its +credibility. Just as a trademark is designed to give consumers a way to +identify the source and quality of a particular good and service, knowing +the author of a work gives the public a way to assess its credibility. In a +time when online discourse is plagued with misinformation, being a trusted +information source is more valuable than ever. +

Use CC-licensed content as a marketing tool

+ As we will cover in more detail later, many endeavors that are Made with +Creative Commons make money by providing a product or service other than the +CC-licensed work. Sometimes that other product or service is completely +unrelated to the CC content. Other times it’s a physical copy or live +performance of the CC content. In all cases, the CC content can attract +people to your other product or service. +

+ Knowledge Unlatched’s Pinter told us she has seen time and again how +offering CC-licensed content—that is, digitally for free—actually increases +sales of the printed goods because it functions as a marketing tool. We see +this phenomenon regularly with famous artwork. The Mona Lisa is likely the +most recognizable painting on the planet. Its ubiquity has the effect of +catalyzing interest in seeing the painting in person, and in owning physical +goods with the image. Abundant copies of the content often entice more +demand, not blunt it. Another example came with the advent of the +radio. Although the music industry did not see it coming (and fought it!), +free music on the radio functioned as advertising for the paid version +people bought in music stores.[56] Free can +be a form of promotion. +

+ In some cases, endeavors that are Made with Creative Commons do not even +need dedicated marketing teams or marketing budgets. Cards Against Humanity +is a CC-licensed card game available as a free download. And because of this +(thanks to the CC license on the game), the creators say it is one of the +best-marketed games in the world, and they have never spent a dime on +marketing. The textbook publisher OpenStax has also avoided hiring a +marketing team. Their products are free, or cheaper to buy in the case of +physical copies, which makes them much more attractive to students who then +demand them from their universities. They also partner with service +providers who build atop the CC-licensed content and, in turn, spend money +and resources marketing those services (and by extension, the OpenStax +textbooks). +

Use CC to enable hands-on engagement with your work

+ The great promise of Creative Commons licensing is that it signifies an +embrace of remix culture. Indeed, this is the great promise of digital +technology. The Internet opened up a whole new world of possibilities for +public participation in creative work. +

+ Four of the six CC licenses enable reusers to take apart, build upon, or +otherwise adapt the work. Depending on the context, adaptation can mean +wildly different things—translating, updating, localizing, improving, +transforming. It enables a work to be customized for particular needs, uses, +people, and communities, which is another distinct value to offer the +public.[57] Adaptation is more game +changing in some contexts than others. With educational materials, the +ability to customize and update the content is critically important for its +usefulness. For photography, the ability to adapt a photo is less important. +

+ This is a way to counteract a potential downside of the abundance of free +and open content described above. As Anderson wrote in Free, People +often don’t care as much about things they don’t pay for, and as a result +they don’t think as much about how they consume them.[58] If even the tiny act of volition of paying one +penny for something changes our perception of that thing, then surely the +act of remixing it enhances our perception exponentially.[59] We know that people will pay more for products they +had a part in creating.[60] And we know +that creating something, no matter what quality, brings with it a type of +creative satisfaction that can never be replaced by consuming something +created by someone else.[61] +

+ Actively engaging with the content helps us avoid the type of aimless +consumption that anyone who has absentmindedly scrolled through their +social-media feeds for an hour knows all too well. In his book, Cognitive +Surplus, Clay Shirky says, To participate is to act as if your +presence matters, as if, when you see something or hear something, your +response is part of the event.[62] +Opening the door to your content can get people more deeply tied to your +work. +

Use CC to differentiate yourself

+ Operating under a traditional copyright regime usually means operating under +the rules of establishment players in the media. Business strategies that +are embedded in the traditional copyright system, like using digital rights +management (DRM) and signing exclusivity contracts, can tie the hands of +creators, often at the expense of the creator’s best interest.[63] Being Made with Creative Commons means you can +function without those barriers and, in many cases, use the increased +openness as a competitive advantage. David Harris from OpenStax said they +specifically pursue strategies they know that traditional publishers +cannot. Don’t go into a market and play by the incumbent +rules, David said. Change the rules of engagement. +

Making Money

+ Like any moneymaking endeavor, those that are Made with Creative Commons +have to generate some type of value for their audience or +customers. Sometimes that value is subsidized by funders who are not +actually beneficiaries of that value. Funders, whether philanthropic +institutions, governments, or concerned individuals, provide money to the +organization out of a sense of pure altruism. This is the way traditional +nonprofit funding operates.[64] But in many +cases, the revenue streams used by endeavors that are Made with Creative +Commons are directly tied to the value they generate, where the recipient is +paying for the value they receive like any standard market transaction. In +still other cases, rather than the quid pro quo exchange of money for value +that typically drives market transactions, the recipient gives money out of +a sense of reciprocity. +

+ Most who are Made with Creative Commons use a variety of methods to bring in +revenue, some market-based and some not. One common strategy is using grant +funding for content creation when research-and-development costs are +particularly high, and then finding a different revenue stream (or streams) +for ongoing expenses. As Shirky wrote, The trick is in knowing when +markets are an optimal way of organizing interactions and when they are +not.[65] +

+ Our case studies explore in more detail the various revenue-generating +mechanisms used by the creators, organizations, and businesses we +interviewed. There is nuance hidden within the specific ways each of them +makes money, so it is a bit dangerous to generalize too much about what we +learned. Nonetheless, zooming out and viewing things from a higher level of +abstraction can be instructive. +

Market-based revenue streams

+ In the market, the central question when determining how to bring in revenue +is what value people are willing to pay for.[66] By definition, if you are Made with Creative Commons, the content +you provide is available for free and not a market commodity. Like the +ubiquitous freemium business model, any possible market transaction with a +consumer of your content has to be based on some added value you +provide.[67] +

+ In many ways, this is the way of the future for all content-driven +endeavors. In the market, value lives in things that are scarce. Because the +Internet makes a universe of content available to all of us for free, it is +difficult to get people to pay for content online. The struggling newspaper +industry is a testament to this fact. This is compounded by the fact that at +least some amount of copying is probably inevitable. That means you may end +up competing with free versions of your own content, whether you condone it +or not.[68] If people can easily find your +content for free, getting people to buy it will be difficult, particularly +in a context where access to content is more important than owning it. In +Free, Anderson wrote, Copyright protection schemes, whether coded +into either law or software, are simply holding up a price against the force +of gravity. +

+ Of course, this doesn’t mean that content-driven endeavors have no future in +the traditional marketplace. In Free, Anderson explains how when one product +or service becomes free, as information and content largely have in the +digital age, other things become more valuable. Every abundance +creates a new scarcity, he wrote. You just have to find some way +other than the content to provide value to your audience or customers. As +Anderson says, It’s easy to compete with Free: simply offer something +better or at least different from the free version.[69] +

+ In light of this reality, in some ways endeavors that are Made with Creative +Commons are at a level playing field with all content-based endeavors in the +digital age. In fact, they may even have an advantage because they can use +the abundance of content to derive revenue from something scarce. They can +also benefit from the goodwill that stems from the values behind being Made +with Creative Commons. +

+ For content creators and distributors, there are nearly infinite ways to +provide value to the consumers of your work, above and beyond the value that +lives within your free digital content. Often, the CC-licensed content +functions as a marketing tool for the paid product or service. +

+ Here are the most common high-level categories. +

Providing a custom service to consumers of your work +[MARKET-BASED]

+ In this age of information abundance, we don’t lack for content. The trick +is finding content that matches our needs and wants, so customized services +are particularly valuable. As Anderson wrote, Commodity information +(everybody gets the same version) wants to be free. Customized information +(you get something unique and meaningful to you) wants to be +expensive.[70] This can be anything +from the artistic and cultural consulting services provided by Ártica to the +custom-song business of Jonathan Song-A-Day Mann. +

Charging for the physical copy [MARKET-BASED]

+ In his book about maker culture, Anderson characterizes this model as giving +away the bits and selling the atoms (where bits refers to digital content +and atoms refer to a physical object).[71] +This is particularly successful in domains where the digital version of the +content isn’t as valuable as the analog version, like book publishing where +a significant subset of people still prefer reading something they can hold +in their hands. Or in domains where the content isn’t useful until it is in +physical form, like furniture designs. In those situations, a significant +portion of consumers will pay for the convenience of having someone else put +the physical version together for them. Some endeavors squeeze even more out +of this revenue stream by using a Creative Commons license that only allows +noncommercial uses, which means no one else can sell physical copies of +their work in competition with them. This strategy of reserving commercial +rights can be particularly important for items like books, where every +printed copy of the same work is likely to be the same quality, so it is +harder to differentiate one publishing service from another. On the other +hand, for items like furniture or electronics, the provider of the physical +goods can compete with other providers of the same works based on quality, +service, or other traditional business principles. +

Charging for the in-person version [MARKET-BASED]

+ As anyone who has ever gone to a concert will tell you, experiencing +creativity in person is a completely different experience from consuming a +digital copy on your own. Far from acting as a substitute for face-to-face +interaction, CC-licensed content can actually create demand for the +in-person version of experience. You can see this effect when people go view +original art in person or pay to attend a talk or training course. +

Selling merchandise [MARKET-BASED]

+ In many cases, people who like your work will pay for products demonstrating +a connection to your work. As a child of the 1980s, I can personally attest +to the power of a good concert T-shirt. This can also be an important +revenue stream for museums and galleries. +

+ Sometimes the way to find a market-based revenue stream is by providing +value to people other than those who consume your CC-licensed content. In +these revenue streams, the free content is being subsidized by an entirely +different category of people or businesses. Often, those people or +businesses are paying to access your main audience. The fact that the +content is free increases the size of the audience, which in turn makes the +offer more valuable to the paying customers. This is a variation of a +traditional business model built on free called multi-sided +platforms.[72] Access to your audience +isn’t the only thing people are willing to pay for—there are other services +you can provide as well. +

Charging advertisers or sponsors [MARKET-BASED]

+ The traditional model of subsidizing free content is advertising. In this +version of multi-sided platforms, advertisers pay for the opportunity to +reach the set of eyeballs the content creators provide in the form of their +audience.[73] The Internet has made this +model more difficult because the number of potential channels available to +reach those eyeballs has become essentially infinite.[74] Nonetheless, it remains a viable revenue stream for +many content creators, including those who are Made with Creative +Commons. Often, instead of paying to display advertising, the advertiser +pays to be an official sponsor of particular content or projects, or of the +overall endeavor. +

Charging your content creators [MARKET-BASED]

+ Another type of multisided platform is where the content creators themselves +pay to be featured on the platform. Obviously, this revenue stream is only +available to those who rely on work created, at least in part, by +others. The most well-known version of this model is the +author-processing charge of open-access journals like those +published by the Public Library of Science, but there are other +variations. The Conversation is primarily funded by a university-membership +model, where universities pay to have their faculties participate as writers +of the content on the Conversation website. +

Charging a transaction fee [MARKET-BASED]

+ This is a version of a traditional business model based on brokering +transactions between parties.[75] Curation +is an important element of this model. Platforms like the Noun Project add +value by wading through CC-licensed content to curate a high-quality set and +then derive revenue when creators of that content make transactions with +customers. Other platforms make money when service providers transact with +their customers; for example, Opendesk makes money every time someone on +their site pays a maker to make furniture based on one of the designs on the +platform. +

Providing a service to your creators [MARKET-BASED]

+ As mentioned above, endeavors can make money by providing customized +services to their users. Platforms can undertake a variation of this service +model directed at the creators that provide the content they feature. The +data platforms Figure.NZ and Figshare both capitalize on this model by +providing paid tools to help their users make the data they contribute to +the platform more discoverable and reusable. +

Licensing a trademark [MARKET-BASED]

+ Finally, some that are Made with Creative Commons make money by selling use +of their trademarks. Well known brands that consumers associate with +quality, credibility, or even an ethos can license that trademark to +companies that want to take advantage of that goodwill. By definition, +trademarks are scarce because they represent a particular source of a good +or service. Charging for the ability to use that trademark is a way of +deriving revenue from something scarce while taking advantage of the +abundance of CC content. +

Reciprocity-based revenue streams

+ Even if we set aside grant funding, we found that the traditional economic +framework of understanding the market failed to fully capture the ways the +endeavors we analyzed were making money. It was not simply about monetizing +scarcity. +

+ Rather than devising a scheme to get people to pay money in exchange for +some direct value provided to them, many of the revenue streams were more +about providing value, building a relationship, and then eventually finding +some money that flows back out of a sense of reciprocity. While some look +like traditional nonprofit funding models, they aren’t charity. The endeavor +exchange value with people, just not necessarily synchronously or in a way +that requires that those values be equal. As David Bollier wrote in Think +Like a Commoner, There is no self-serving calculation of whether the +value given and received is strictly equal. +

+ This should be a familiar dynamic—it is the way you deal with your friends +and family. We give without regard for what and when we will get back. David +Bollier wrote, Reciprocal social exchange lies at the heart of human +identity, community and culture. It is a vital brain function that helps the +human species survive and evolve. +

+ What is rare is to incorporate this sort of relationship into an endeavor +that also engages with the market.[76] We +almost can’t help but think of relationships in the market as being centered +on an even-steven exchange of value.[77] +

Memberships and individual donations +[RECIPROCITY-BASED]

+ While memberships and donations are traditional nonprofit funding models, in +the Made with Creative Commons context, they are directly tied to the +reciprocal relationship that is cultivated with the beneficiaries of their +work. The bigger the pool of those receiving value from the content, the +more likely this strategy will work, given that only a small percentage of +people are likely to contribute. Since using CC licenses can grease the +wheels for content to reach more people, this strategy can be more effective +for endeavors that are Made with Creative Commons. The greater the argument +that the content is a public good or that the entire endeavor is furthering +a social mission, the more likely this strategy is to succeed. +

The pay-what-you-want model [RECIPROCITY-BASED]

+ In the pay-what-you-want model, the beneficiary of Creative Commons content +is invited to give—at any amount they can and feel is appropriate, based on +the public and personal value they feel is generated by the open +content. Critically, these models are not touted as buying +something free. They are similar to a tip jar. People make financial +contributions as an act of gratitude. These models capitalize on the fact +that we are naturally inclined to give money for things we value in the +marketplace, even in situations where we could find a way to get it for +free. +

Crowdfunding [RECIPROCITY-BASED]

+ Crowdfunding models are based on recouping the costs of creating and +distributing content before the content is created. If the endeavor is Made +with Creative Commons, anyone who wants the work in question could simply +wait until it’s created and then access it for free. That means, for this +model to work, people have to care about more than just receiving the +work. They have to want you to succeed. Amanda Palmer credits the success of +her crowdfunding on Kickstarter and Patreon to the years she spent building +her community and creating a connection with her fans. She wrote in The Art +of Asking, Good art is made, good art is shared, help is offered, +ears are bent, emotions are exchanged, the compost of real, deep connection +is sprayed all over the fields. Then one day, the artist steps up and asks +for something. And if the ground has been fertilized enough, the audience +says, without hesitation: of course. +

+ Other types of crowdfunding rely on a sense of responsibility that a +particular community may feel. Knowledge Unlatched pools funds from major +U.S. libraries to subsidize CC-licensed academic work that will be, by +definition, available to everyone for free. Libraries with bigger budgets +tend to give more out of a sense of commitment to the library community and +to the idea of open access generally. +

Making Human Connections

+ Regardless of how they made money, in our interviews, we repeatedly heard +language like persuading people to buy and inviting +people to pay. We heard it even in connection with revenue streams +that sit squarely within the market. Cory Doctorow told us, I have to +convince my readers that the right thing to do is to pay me. The +founders of the for-profit company Lumen Learning showed us the letter they +send to those who opt not to pay for the services they provide in connection +with their CC-licensed educational content. It isn’t a cease-and-desist +letter; it’s an invitation to pay because it’s the right thing to do. This +sort of behavior toward what could be considered nonpaying customers is +largely unheard of in the traditional marketplace. But it seems to be part +of the fabric of being Made with Creative Commons. +

+ Nearly every endeavor we profiled relied, at least in part, on people being +invested in what they do. The closer the Creative Commons content is to +being the product, the more pronounced this dynamic has to +be. Rather than simply selling a product or service, they are making +ideological, personal, and creative connections with the people who value +what they do. +

+ It took me a very long time to see how this avoidance of thinking about what +they do in pure market terms was deeply tied to being Made with Creative +Commons. +

+ I came to the research with preconceived notions about what Creative Commons +is and what it means to be Made with Creative Commons. It turned out I was +wrong on so many counts. +

+ Obviously, being Made with Creative Commons means using Creative Commons +licenses. That much I knew. But in our interviews, people spoke of so much +more than copyright permissions when they explained how sharing fit into +what they do. I was thinking about sharing too narrowly, and as a result, I +was missing vast swaths of the meaning packed within Creative +Commons. Rather than parsing the specific and narrow role of the copyright +license in the equation, it is important not to disaggregate the rest of +what comes with sharing. You have to widen the lens. +

+ Being Made with Creative Commons is not just about the simple act of +licensing a copyrighted work under a set of standardized terms, but also +about community, social good, contributing ideas, expressing a value system, +working together. These components of sharing are hard to cultivate if you +think about what you do in purely market terms. Decent social behavior isn’t +as intuitive when we are doing something that involves monetary exchange. It +takes a conscious effort to foster the context for real sharing, based not +strictly on impersonal market exchange, but on connections with the people +with whom you share—connections with you, with your work, with your values, +with each other. +

+ The rest of this section will explore some of the common strategies that +creators, companies, and organizations use to remind us that there are +humans behind every creative endeavor. To remind us we have obligations to +each other. To remind us what sharing really looks like. +

Be human

+ Humans are social animals, which means we are naturally inclined to treat +each other well.[78] But the further +removed we are from the person with whom we are interacting, the less caring +our behavior will be. While the Internet has democratized cultural +production, increased access to knowledge, and connected us in extraordinary +ways, it can also make it easy forget we are dealing with another human. +

+ To counteract the anonymous and impersonal tendencies of how we operate +online, individual creators and corporations who use Creative Commons +licenses work to demonstrate their humanity. For some, this means pouring +their lives out on the page. For others, it means showing their creative +process, giving a glimpse into how they do what they do. As writer Austin +Kleon wrote, Our work doesn’t speak for itself. Human beings want to +know where things came from, how they were made, and who made them. The +stories you tell about the work you do have a huge effect on how people feel +and what they understand about your work, and how people feel and what they +understand about your work affects how they value it.[79] +

+ A critical component to doing this effectively is not worrying about being a +brand. That means not being afraid to be vulnerable. Amanda +Palmer says, When you’re afraid of someone’s judgment, you can’t +connect with them. You’re too preoccupied with the task of impressing +them. Not everyone is suited to live life as an open book like +Palmer, and that’s OK. There are a lot of ways to be human. The trick is +just avoiding pretense and the temptation to artificially craft an +image. People don’t just want the glossy version of you. They can’t relate +to it, at least not in a meaningful way. +

+ This advice is probably even more important for businesses and organizations +because we instinctively conceive of them as nonhuman (though in the United +States, corporations are people!). When corporations and organizations make +the people behind them more apparent, it reminds people that they are +dealing with something other than an anonymous corporate entity. In +business-speak, this is about humanizing your interactions +with the public.[80] But it can’t be a +gimmick. You can’t fake being human. +

Be open and accountable

+ Transparency helps people understand who you are and why you do what you do, +but it also inspires trust. Max Temkin of Cards Against Humanity told us, +One of the most surprising things you can do in capitalism is just be +honest with people. That means sharing the good and the bad. As +Amanda Palmer wrote, You can fix almost anything by authentically +communicating.[81] It isn’t about +trying to satisfy everyone or trying to sugarcoat mistakes or bad news, but +instead about explaining your rationale and then being prepared to defend it +when people are critical.[82] +

+ Being accountable does not mean operating on consensus. According to James +Surowiecki, consensus-driven groups tend to resort to +lowest-common-denominator solutions and avoid the sort of candid exchange of +ideas that cultivates healthy collaboration.[83] Instead, it can be as simple as asking for input and then giving +context and explanation about decisions you make, even if soliciting +feedback and inviting discourse is time-consuming. If you don’t go through +the effort to actually respond to the input you receive, it can be worse +than not inviting input in the first place.[84] But when you get it right, it can guarantee the type of diversity +of thought that helps endeavors excel. And it is another way to get people +involved and invested in what you do. +

Design for the good actors

+ Traditional economics assumes people make decisions based solely on their +own economic self-interest.[85] Any +relatively introspective human knows this is a fiction—we are much more +complicated beings with a whole range of needs, emotions, and +motivations. In fact, we are hardwired to work together and ensure +fairness.[86] Being Made with Creative +Commons requires an assumption that people will largely act on those social +motivations, motivations that would be considered irrational +in an economic sense. As Knowledge Unlatched’s Pinter told us, It is +best to ignore people who try to scare you about free riding. That fear is +based on a very shallow view of what motivates human behavior. There +will always be people who will act in purely selfish ways, but endeavors +that are Made with Creative Commons design for the good actors. +

+ The assumption that people will largely do the right thing can be a +self-fulfilling prophecy. Shirky wrote in Cognitive Surplus, Systems +that assume people will act in ways that create public goods, and that give +them opportunities and rewards for doing so, often let them work together +better than neoclassical economics would predict.[87] When we acknowledge that people are often motivated +by something other than financial self-interest, we design our endeavors in +ways that encourage and accentuate our social instincts. +

+ Rather than trying to exert control over people’s behavior, this mode of +operating requires a certain level of trust. We might not realize it, but +our daily lives are already built on trust. As Surowiecki wrote in The +Wisdom of Crowds, It’s impossible for a society to rely on law alone +to make sure citizens act honestly and responsibly. And it’s impossible for +any organization to rely on contracts alone to make sure that its managers +and workers live up to their obligation. Instead, we largely trust +that people—mostly strangers—will do what they are supposed to +do.[88] And most often, they do. +

Treat humans like, well, humans

+ For creators, treating people as humans means not treating them like +fans. As Kleon says, If you want fans, you have to be a fan +first.[89] Even if you happen to be +one of the few to reach celebrity levels of fame, you are better off +remembering that the people who follow your work are human, too. Cory +Doctorow makes a point to answer every single email someone sends him. +Amanda Palmer spends vast quantities of time going online to communicate +with her public, making a point to listen just as much as she +talks.[90] +

+ The same idea goes for businesses and organizations. Rather than automating +its customer service, the music platform Tribe of Noise makes a point to +ensure its employees have personal, one-on-one interaction with users. +

+ When we treat people like humans, they typically return the gift in +kind. It’s called karma. But social relationships are fragile. It is all too +easy to destroy them if you make the mistake of treating people as anonymous +customers or free labor.[91] Platforms that +rely on content from contributors are especially at risk of creating an +exploitative dynamic. It is important to find ways to acknowledge and pay +back the value that contributors generate. That does not mean you can solve +this problem by simply paying contributors for their time or +contributions. As soon as we introduce money into a relationship—at least +when it takes a form of paying monetary value in exchange for other value—it +can dramatically change the dynamic.[92] +

State your principles and stick to them

+ Being Made with Creative Commons makes a statement about who you are and +what you do. The symbolism is powerful. Using Creative Commons licenses +demonstrates adherence to a particular belief system, which generates +goodwill and connects like-minded people to your work. Sometimes people will +be drawn to endeavors that are Made with Creative Commons as a way of +demonstrating their own commitment to the Creative Commons value system, +akin to a political statement. Other times people will identify and feel +connected with an endeavor’s separate social mission. Often both. +

+ The expression of your values doesn’t have to be implicit. In fact, many of +the people we interviewed talked about how important it is to state your +guiding principles up front. Lumen Learning attributes a lot of their +success to having been outspoken about the fundamental values that guide +what they do. As a for-profit company, they think their expressed commitment +to low-income students and open licensing has been critical to their +credibility in the OER (open educational resources) community in which they +operate. +

+ When your end goal is not about making a profit, people trust that you +aren’t just trying to extract value for your own gain. People notice when +you have a sense of purpose that transcends your own +self-interest.[93] It attracts committed +employees, motivates contributors, and builds trust. +

Build a community

+ Endeavors that are Made with Creative Commons thrive when community is built +around what they do. This may mean a community collaborating together to +create something new, or it may simply be a collection of like-minded people +who get to know each other and rally around common interests or +beliefs.[94] To a certain extent, simply +being Made with Creative Commons automatically brings with it some element +of community, by helping connect you to like-minded others who recognize and +are drawn to the values symbolized by using CC. +

+ To be sustainable, though, you have to work to nurture community. People +have to care—about you and each other. One critical piece to this is +fostering a sense of belonging. As Jono Bacon writes in The Art of +Community, If there is no belonging, there is no community. +For Amanda Palmer and her band, that meant creating an accepting and +inclusive environment where people felt a part of their weird little +family.[95] For organizations like +Red Hat, that means connecting around common beliefs or goals. As the CEO +Jim Whitehurst wrote in The Open Organization, Tapping into passion +is especially important in building the kinds of participative communities +that drive open organizations.[96] +

+ Communities that collaborate together take deliberate planning. Surowiecki +wrote, It takes a lot of work to put the group together. It’s +difficult to ensure that people are working in the group’s interest and not +in their own. And when there’s a lack of trust between the members of the +group (which isn’t surprising given that they don’t really know each other), +considerable energy is wasted trying to determine each other’s bona +fides.[97] Building true community +requires giving people within the community the power to create or influence +the rules that govern the community.[98] If +the rules are created and imposed in a top-down manner, people feel like +they don’t have a voice, which in turn leads to disengagement. +

+ Community takes work, but working together, or even simply being connected +around common interests or values, is in many ways what sharing is about. +

Give more to the commons than you take

+ Conventional wisdom in the marketplace dictates that people should try to +extract as much money as possible from resources. This is essentially what +defines so much of the so-called sharing economy. In an article on the +Harvard Business Review website called The Sharing Economy Isn’t +about Sharing at All, authors Giana Eckhardt and Fleura Bardhi +explained how the anonymous market-driven trans-actions in most +sharing-economy businesses are purely about monetizing access.[99] As Lisa Gansky put it in her book The Mesh, the +primary strategy of the sharing economy is to sell the same product multiple +times, by selling access rather than ownership.[100] That is not sharing. +

+ Sharing requires adding as much or more value to the ecosystem than you +take. You can’t simply treat open content as a free pool of resources from +which to extract value. Part of giving back to the ecosystem is contributing +content back to the public under CC licenses. But it doesn’t have to just be +about creating content; it can be about adding value in other ways. The +social blogging platform Medium provides value to its community by +incentivizing good behavior, and the result is an online space with +remarkably high-quality user-generated content and limited +trolling.[101] Opendesk contributes to its +community by committing to help its designers make money, in part by +actively curating and displaying their work on its platform effectively. +

+ In all cases, it is important to openly acknowledge the amount of value you +add versus that which you draw on that was created by others. Being +transparent about this builds credibility and shows you are a contributing +player in the commons. When your endeavor is making money, that also means +apportioning financial compensation in a way that reflects the value +contributed by others, providing more to contributors when the value they +add outweighs the value provided by you. +

Involve people in what you do

+ Thanks to the Internet, we can tap into the talents and expertise of people +around the globe. Chris Anderson calls it the Long Tail of +talent.[102] But to make collaboration work, +the group has to be effective at what it is doing, and the people within the +group have to find satisfaction from being involved.[103] This is easier to facilitate for some types of +creative work than it is for others. Groups tied together online collaborate +best when people can work independently and asynchronously, and particularly +for larger groups with loose ties, when contributors can make simple +improvements without a particularly heavy time commitment.[104] +

+ As the success of Wikipedia demonstrates, editing an online encyclopedia is +exactly the sort of activity that is perfect for massive co-creation because +small, incremental edits made by a diverse range of people acting on their +own are immensely valuable in the aggregate. Those same sorts of small +contributions would be less useful for many other types of creative work, +and people are inherently less motivated to contribute when it doesn’t +appear that their efforts will make much of a difference.[105] +

+ It is easy to romanticize the opportunities for global cocreation made +possible by the Internet, and, indeed, the successful examples of it are +truly incredible and inspiring. But in a wide range of +circumstances—perhaps more often than not—community cocreation is not part +of the equation, even within endeavors built on CC content. Shirky wrote, +Sometimes the value of professional work trumps the value of amateur +sharing or a feeling of belonging.[106] The +textbook publisher OpenStax, which distributes all of its material for free +under CC licensing, is an example of this dynamic. Rather than tapping the +community to help cocreate their college textbooks, they invest a +significant amount of time and money to develop professional content. For +individual creators, where the creative work is the basis for what they do, +community cocreation is only rarely a part of the picture. Even musician +Amanda Palmer, who is famous for her openness and involvement with her fans, +said,The only department where I wasn’t open to input was the +writing, the music itself."[107] +

+ While we tend to immediately think of cocreation and remixing when we hear +the word collaboration, you can also involve others in your creative process +in more informal ways, by sharing half-baked ideas and early drafts, and +interacting with the public to incubate ideas and get feedback. So-called +making in public opens the door to letting people feel more +invested in your creative work.[108] And it +shows a nonterritorial approach to ideas and information. Stephen Covey (of +The 7 Habits of Highly Effective People fame) calls this the abundance +mentality—treating ideas like something plentiful—and it can create an +environment where collaboration flourishes.[109] +

+ There is no one way to involve people in what you do. They key is finding a +way for people to contribute on their terms, compelled by their own +motivations.[110] What that looks like +varies wildly depending on the project. Not every endeavor that is Made with +Creative Commons can be Wikipedia, but every endeavor can find ways to +invite the public into what they do. The goal for any form of collaboration +is to move away from thinking of consumers as passive recipients of your +content and transition them into active participants.[111] +



[37] + Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010), 14. A preview of the book is available at http://strategyzer.com/books/business-model-generation. +

[38] + Cory Doctorow, Information Doesn’t Want to Be Free: Laws for the Internet +Age (San Francisco, CA: McSweeney’s, 2014) 68. +

[39] + Ibid., 55. +

[40] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, reprint with new preface (New York: Hyperion, 2010), +224. +

[41] + Doctorow, Information Doesn’t Want to Be Free, 44. +

[42] + Amanda Palmer, The Art of Asking: Or How I Learned to Stop Worrying and Let +People Help (New York: Grand Central, 2014), 121. +

[43] + Chris Anderson, Makers: The New Industrial Revolution (New York: Signal, +2012), 64. +

[44] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 70. +

[45] + Anderson, Makers, 66. +

[46] + Bryan Kramer, Shareology: How Sharing Is Powering the Human Economy (New +York: Morgan James, 2016), 10. +

[47] + Anderson, Free, 62. +

[48] + Doctorow, Information Doesn’t Want to Be Free, 38. +

[49] + Bollier, Think Like a Commoner, 68. +

[50] + Anderson, Free, 86. +

[51] + Doctorow, Information Doesn’t Want to Be Free, 144. +

[52] + Anderson, Free, 123. +

[53] + Ibid., 132. +

[54] + Ibid., 70. +

[55] + James Surowiecki, The Wisdom of Crowds (New York: Anchor Books, 2005), +124. Surowiecki says, The measure of success of laws and contracts is +how rarely they are invoked. +

[56] + Anderson, Free, 44. +

[57] + Osterwalder and Pigneur, Business Model Generation, 23. +

[58] + Anderson, Free, 67. +

[59] + Ibid., 58. +

[60] + Anderson, Makers, 71. +

[61] + Clay Shirky, Cognitive Surplus: How Technology Makes Consumers into +Collaborators (London: Penguin Books, 2010), 78. +

[62] + Ibid., 21. +

[63] + Doctorow, Information Doesn’t Want to Be Free, 43. +

[64] + William Landes Foster, Peter Kim, and Barbara Christiansen, Ten +Nonprofit Funding Models, Stanford Social Innovation Review, Spring +2009, http://ssir.org/articles/entry/ten_nonprofit_funding_models. +

[65] + Shirky, Cognitive Surplus, 111. +

[66] + Osterwalder and Pigneur, Business Model Generation, 30. +

[67] + Jim Whitehurst, The Open Organization: Igniting Passion and Performance +(Boston: Harvard Business Review Press, 2015), 202. +

[68] + Anderson, Free, 71. +

[69] + Ibid., 231. +

[70] + Ibid., 97. +

[71] + Anderson, Makers, 107. +

[72] + Osterwalder and Pigneur, Business Model Generation, 89. +

[73] + Ibid., 92. +

[74] + Anderson, Free, 142. +

[75] + Osterwalder and Pigneur, Business Model Generation, 32. +

[76] + Bollier, Think Like a Commoner, 150. +

[77] + Ibid., 134. +

[78] + Dan Ariely, Predictably Irrational: The Hidden Forces That Shape Our +Decisions, rev. ed. (New York: Harper Perennial, 2010), 109. +

[79] + Austin Kleon, Show Your Work: 10 Ways to Share Your Creativity and Get +Discovered (New York: Workman, 2014), 93. +

[80] + Kramer, Shareology, 76. +

[81] + Palmer, Art of Asking, 252. +

[82] + Whitehurst, Open Organization, 145. +

[83] + Surowiecki, Wisdom of Crowds, 203. +

[84] + Whitehurst, Open Organization, 80. +

[85] + Bollier, Think Like a Commoner, 25. +

[86] + Ibid., 31. +

[87] + Shirky, Cognitive Surplus, 112. +

[88] + Surowiecki, Wisdom of Crowds, 124. +

[89] + Kleon, Show Your Work, 127. +

[90] + Palmer, Art of Asking, 121. +

[91] + Ariely, Predictably Irrational, 87. +

[92] + Ibid., 105. +

[93] + Ibid., 36. +

[94] + Jono Bacon, The Art of Community, 2nd ed. (Sebastopol, CA: O’Reilly Media, +2012), 36. +

[95] + Palmer, Art of Asking, 98. +

[96] + Whitehurst, Open Organization, 34. +

[97] + Surowiecki, Wisdom of Crowds, 200. +

[98] + Bollier, Think Like a Commoner, 29. +

[99] + Giana Eckhardt and Fleura Bardhi, The Sharing Economy Isn’t about +Sharing at All, Harvard Business Review (website), January 28, 2015, +http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all. +

[100] + Lisa Gansky, The Mesh: Why the Future of Business Is Sharing, reprint with +new epilogue (New York: Portfolio, 2012). +

[101] + David Lee, Inside Medium: An Attempt to Bring Civility to the +Internet, BBC News, March 3, 2016, http://www.bbc.com/news/technology-35709680. +

[102] + Anderson, Makers, 148. +

[103] + Shirky, Cognitive Surplus, 164. +

[104] + Whitehurst, foreword to Open Organization. +

[105] + Shirky, Cognitive Surplus, 144. +

[106] + Ibid., 154. +

[107] + Palmer, Art of Asking, 163. +

[108] + Anderson, Makers, 173. +

[109] + Tom Kelley and David Kelley, Creative Confidence: Unleashing the Potential +within Us All (New York: Crown, 2013), 82. +

[110] + Whitehurst, foreword to Open Organization. +

[111] + Rachel Botsman and Roo Rogers, What’s Mine Is Yours: The Rise of +Collaborative Consumption (New York: Harper Business, 2010), 188. +

Kapitel 3. Creative Commons Lizenz

+ All of the Creative Commons licenses grant a basic set of permissions. At a +minimum, a CC- licensed work can be copied and shared in its original form +for noncommercial purposes so long as attribution is given to the +creator. There are six licenses in the CC license suite that build on that +basic set of permissions, ranging from the most restrictive (allowing only +those basic permissions to share unmodified copies for noncommercial +purposes) to the most permissive (reusers can do anything they want with +the work, even for commercial purposes, as long as they give the creator +credit). The licenses are built on copyright and do not cover other types of +rights that creators might have in their works, like patents or trademarks. +

+ Here are the six licenses: +

+ +

+ The Attribution license (CC BY) lets others distribute, remix, tweak, and +build upon your work, even commercially, as long as they credit you for the +original creation. This is the most accommodating of licenses +offered. Recommended for maximum dissemination and use of licensed +materials. +

+ +

+ The Attribution-Share-Alike license (CC BY-SA) lets others remix, tweak, and +build upon your work, even for commercial purposes, as long as they credit +you and license their new creations under identical terms. This license is +often compared to copyleft free and open source software +licenses. All new works based on yours will carry the same license, so any +derivatives will also allow commercial use. +

+ +

+ The Attribution-NoDerivs license (CC BY-ND) allows for redistribution, +commercial and noncommercial, as long as it is passed along unchanged with +credit to you. +

+ +

+ The Attribution-NonCommercial license (CC BY-NC) lets others remix, tweak, +and build upon your work noncommercially. Although their new works must also +acknowledge you, they don’t have to license their derivative works on the +same terms. +

+ +

+ The Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA) lets others +remix, tweak, and build upon your work noncommercially, as long as they +credit you and license their new creations under the same terms. +

+ +

+ The Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND) is the most +restrictive of our six main licenses, only allowing others to download your +works and share them with others as long as they credit you, but they can’t +change them or use them commercially. +

+ In addition to these six licenses, Creative Commons has two public-domain +tools—one for creators and the other for those who manage collections of +existing works by authors whose terms of copyright have expired: +

+ +

+ CC0 enables authors and copyright owners to dedicate their works to the +worldwide public domain (no rights reserved). +

+ +

+ The Creative Commons Public Domain Mark facilitates the labeling and +discovery of works that are already free of known copyright restrictions. +

+ In our case studies, some use just one Creative Commons license, others use +several. Attribution (found in thirteen case studies) and +Attribution-ShareAlike (found in eight studies) were the most common, with +the other licenses coming up in four or so case studies, including the +public-domain tool CC0. Some of the organizations we profiled offer both +digital content and software: by using open-source-software licenses for the +software code and Creative Commons licenses for digital content, they +amplify their involvement with and commitment to sharing. +

+ There is a popular misconception that the three NonCommercial licenses +offered by CC are the only options for those who want to make money off +their work. As we hope this book makes clear, there are many ways to make +endeavors that are Made with Creative Commons sustainable. Reserving +commercial rights is only one of those ways. It is certainly true that a +license that allows others to make commercial use of your work (CC BY, CC +BY-SA, and CC BY-ND) forecloses some traditional revenue streams. If you +apply an Attribution (CC BY) license to your book, you can’t force a film +company to pay you royalties if they turn your book into a feature-length +film, or prevent another company from selling physical copies of your work. +

+ The decision to choose a NonCommercial and/or NoDerivs license comes down to +how much you need to retain control over the creative work. The +NonCommercial and NoDerivs licenses are ways of reserving some significant +portion of the exclusive bundle of rights that copyright grants to +creators. In some cases, reserving those rights is important to how you +bring in revenue. In other cases, creators use a NonCommercial or NoDerivs +license because they can’t give up on the dream of hitting the creative +jackpot. The music platform Tribe of Noise told us the NonCommercial +licenses were popular among their users because people still held out the +dream of having a major record label discover their work. +

+ Other times the decision to use a more restrictive license is due to a +concern about the integrity of the work. For example, the nonprofit +TeachAIDS uses a NoDerivs license for its educational materials because the +medical subject matter is particularly important to get right. +

+ There is no one right way. The NonCommercial and NoDerivs restrictions +reflect the values and preferences of creators about how their creative work +should be reused, just as the ShareAlike license reflects a different set of +values, one that is less about controlling access to their own work and more +about ensuring that whatever gets created with their work is available to +all on the same terms. Since the beginning of the commons, people have been +setting up structures that helped regulate the way in which shared resources +were used. The CC licenses are an attempt to standardize norms across all +domains. +

+ Note +

+ For more about the licenses including examples and tips on sharing your work +in the digital commons, start with the Creative Commons page called +Share Your Work at http://creativecommons.org/share-your-work/. +

Teil II. The Case Studies

+ The twenty-four case studies in this section were chosen from hundreds of +nominations received from Kickstarter backers, Creative Commons staff, and +the global Creative Commons community. We selected eighty potential +candidates that represented a mix of industries, content types, revenue +streams, and parts of the world. Twelve of the case studies were selected +from that group based on votes cast by Kickstarter backers, and the other +twelve were selected by us. +

+ We did background research and conducted interviews for each case study, +based on the same set of basic questions about the endeavor. The idea for +each case study is to tell the story about the endeavor and the role sharing +plays within it, largely the way in which it was told to us by those we +interviewed. +

Kapitel 4. Arduino

 

+ Arduino is a for-profit open-source electronics platform and computer +hardware and software company. Founded in 2005 in Italy. +

+ http://www.arduino.cc +

Revenue model: charging for physical +copies (sales of boards, modules, shields, and kits), licensing a trademark +(fees paid by those who want to sell Arduino products using their name) +

Interview date: February 4, 2016 +

Interviewees: David Cuartielles and Tom +Igoe, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In 2005, at the Interaction Design Institute Ivrea in northern Italy, +teachers and students needed an easy way to use electronics and programming +to quickly prototype design ideas. As musicians, artists, and designers, +they needed a platform that didn’t require engineering expertise. A group of +teachers and students, including Massimo Banzi, David Cuartielles, Tom Igoe, +Gianluca Martino, and David Mellis, built a platform that combined different +open technologies. They called it Arduino. The platform integrated software, +hardware, microcontrollers, and electronics. All aspects of the platform +were openly licensed: hardware designs and documentation with the +Attribution-Share-Alike license (CC BY-SA), and software with the GNU +General Public License. +

+ Arduino boards are able to read inputs—light on a sensor, a finger on a +button, or a Twitter message—and turn it into outputs—activating a motor, +turning on an LED, publishing something online. You send a set of +instructions to the microcontroller on the board by using the Arduino +programming language and Arduino software (based on a piece of open-source +software called Processing, a programming tool used to make visual art). +

The reasons for making Arduino open source are complicated, +Tom says. Partly it was about supporting flexibility. The open-source nature +of Arduino empowers users to modify it and create a lot of different +variations, adding on top of what the founders build. David says this +ended up strengthening the platform far beyond what we had even +thought of building. +

+ For Tom another factor was the impending closure of the Ivrea design +school. He’d seen other organizations close their doors and all their work +and research just disappear. Open-sourcing ensured that Arduino would +outlive the Ivrea closure. Persistence is one thing Tom really likes about +open source. If key people leave, or a company shuts down, an open-source +product lives on. In Tom’s view, Open sourcing makes it easier to +trust a product. +

+ With the school closing, David and some of the other Arduino founders +started a consulting firm and multidisciplinary design studio they called +Tinker, in London. Tinker designed products and services that bridged the +digital and the physical, and they taught people how to use new technologies +in creative ways. Revenue from Tinker was invested in sustaining and +enhancing Arduino. +

+ For Tom, part of Arduino’s success is because the founders made themselves +the first customer of their product. They made products they themselves +personally wanted. It was a matter of I need this thing, not +If we make this, we’ll make a lot of money. Tom notes that +being your own first customer makes you more confident and convincing at +selling your product. +

+ Arduino’s business model has evolved over time—and Tom says model is a +grandiose term for it. Originally, they just wanted to make a few boards and +get them out into the world. They started out with two hundred boards, sold +them, and made a little profit. They used that to make another thousand, +which generated enough revenue to make five thousand. In the early days, +they simply tried to generate enough funding to keep the venture going day +to day. When they hit the ten thousand mark, they started to think about +Arduino as a company. By then it was clear you can open-source the design +but still manufacture the physical product. As long as it’s a quality +product and sold at a reasonable price, people will buy it. +

+ Arduino now has a worldwide community of makers—students, hobbyists, +artists, programmers, and professionals. Arduino provides a wiki called +Playground (a wiki is where all users can edit and add pages, contributing +to and benefiting from collective research). People share code, circuit +diagrams, tutorials, DIY instructions, and tips and tricks, and show off +their projects. In addition, there’s a multilanguage discussion forum where +users can get help using Arduino, discuss topics like robotics, and make +suggestions for new Arduino product designs. As of January 2017, 324,928 +members had made 2,989,489 posts on 379,044 topics. The worldwide community +of makers has contributed an incredible amount of accessible knowledge +helpful to novices and experts alike. +

+ Transitioning Arduino from a project to a company was a big step. Other +businesses who made boards were charging a lot of money for them. Arduino +wanted to make theirs available at a low price to people across a wide range +of industries. As with any business, pricing was key. They wanted prices +that would get lots of customers but were also high enough to sustain the +business. +

+ For a business, getting to the end of the year and not being in the red is a +success. Arduino may have an open-licensing strategy, but they are still a +business, and all the things needed to successfully run one still +apply. David says, If you do those other things well, sharing things +in an open-source way can only help you. +

+ While openly licensing the designs, documentation, and software ensures +longevity, it does have risks. There’s a possibility that others will create +knockoffs, clones, and copies. The CC BY-SA license means anyone can produce +copies of their boards, redesign them, and even sell boards that copy the +design. They don’t have to pay a license fee to Arduino or even ask +permission. However, if they republish the design of the board, they have to +give attribution to Arduino. If they change the design, they must release +the new design using the same Creative Commons license to ensure that the +new version is equally free and open. +

+ Tom and David say that a lot of people have built companies off of Arduino, +with dozens of Arduino derivatives out there. But in contrast to closed +business models that can wring money out of the system over many years +because there is no competition, Arduino founders saw competition as keeping +them honest, and aimed for an environment of collaboration. A benefit of +open over closed is the many new ideas and designs others have contributed +back to the Arduino ecosystem, ideas and designs that Arduino and the +Arduino community use and incorporate into new products. +

+ Over time, the range of Arduino products has diversified, changing and +adapting to new needs and challenges. In addition to simple entry level +boards, new products have been added ranging from enhanced boards that +provide advanced functionality and faster performance, to boards for +creating Internet of Things applications, wearables, and 3-D printing. The +full range of official Arduino products includes boards, modules (a smaller +form-factor of classic boards), shields (elements that can be plugged onto a +board to give it extra features), and kits.[112] +

+ Arduino’s focus is on high-quality boards, well-designed support materials, +and the building of community; this focus is one of the keys to their +success. And being open lets you build a real community. David says +Arduino’s community is a big strength and something that really does +matter—in his words, It’s good business. When they started, +the Arduino team had almost entirely no idea how to build a community. They +started by conducting numerous workshops, working directly with people using +the platform to make sure the hardware and software worked the way it was +meant to work and solved people’s problems. The community grew organically +from there. +

+ A key decision for Arduino was trademarking the name. The founders needed a +way to guarantee to people that they were buying a quality product from a +company committed to open-source values and knowledge sharing. Trademarking +the Arduino name and logo expresses that guarantee and helps customers +easily identify their products, and the products sanctioned by them. If +others want to sell boards using the Arduino name and logo, they have to pay +a small fee to Arduino. This allows Arduino to scale up manufacturing and +distribution while at the same time ensuring the Arduino brand isn’t hurt by +low-quality copies. +

+ Current official manufacturers are Smart Projects in Italy, SparkFun in the +United States, and Dog Hunter in Taiwan/China. These are the only +manufacturers that are allowed to use the Arduino logo on their +boards. Trademarking their brand provided the founders with a way to protect +Arduino, build it out further, and fund software and tutorial +development. The trademark-licensing fee for the brand became Arduino’s +revenue-generating model. +

+ How far to open things up wasn’t always something the founders perfectly +agreed on. David, who was always one to advocate for opening things up more, +had some fears about protecting the Arduino name, thinking people would be +mad if they policed their brand. There was some early backlash with a +project called Freeduino, but overall, trademarking and branding has been a +critical tool for Arduino. +

+ David encourages people and businesses to start by sharing everything as a +default strategy, and then think about whether there is anything that really +needs to be protected and why. There are lots of good reasons to not open up +certain elements. This strategy of sharing everything is certainly the +complete opposite of how today’s world operates, where nothing is +shared. Tom suggests a business formalize which elements are based on open +sharing and which are closed. An Arduino blog post from 2013 entitled +Send In the Clones, by one of the founders Massimo Banzi, +does a great job of explaining the full complexities of how trademarking +their brand has played out, distinguishing between official boards and those +that are clones, derivatives, compatibles, and counterfeits.[113] +

+ For David, an exciting aspect of Arduino is the way lots of people can use +it to adapt technology in many different ways. Technology is always making +more things possible but doesn’t always focus on making it easy to use and +adapt. This is where Arduino steps in. Arduino’s goal is making +things that help other people make things. +

+ Arduino has been hugely successful in making technology and electronics +reach a larger audience. For Tom, Arduino has been about the +democratization of technology. Tom sees Arduino’s open-source +strategy as helping the world get over the idea that technology has to be +protected. Tom says, Technology is a literacy everyone should +learn. +

+ Ultimately, for Arduino, going open has been good business—good for product +development, good for distribution, good for pricing, and good for +manufacturing. +

Kapitel 5. Ártica

 

+ Ártica provides online courses and consulting services focused on how to use +digital technology to share knowledge and enable collaboration in arts and +culture. Founded in 2011 in Uruguay. +

+ http://www.articaonline.com +

Revenue model: charging for custom +services +

Interview date: March 9, 2016 +

Interviewees: Mariana Fossatti and Jorge +Gemetto, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ The story of Mariana Fossatti and Jorge Gemetto’s business, Ártica, is the +ultimate example of DIY. Not only are they successful entrepreneurs, the +niche in which their small business operates is essentially one they built +themselves. +

+ Their dream jobs didn’t exist, so they created them. +

+ In 2011, Mariana was a sociologist working for an international organization +to develop research and online education about rural-development +issues. Jorge was a psychologist, also working in online education. Both +were bloggers and heavy users of social media, and both had a passion for +arts and culture. They decided to take their skills in digital technology +and online learning and apply them to a topic area they loved. They launched +Ártica, an online business that provides education and consulting for people +and institutions creating artistic and cultural projects on the Internet. +

+ Ártica feels like a uniquely twenty-first century business. The small +company has a global online presence with no physical offices. Jorge and +Mariana live in Uruguay, and the other two full-time employees, who Jorge +and Mariana have never actually met in person, live in Spain. They started +by creating a MOOC (massive open online course) about remix culture and +collaboration in the arts, which gave them a direct way to reach an +international audience, attracting students from across Latin America and +Spain. In other words, it is the classic Internet story of being able to +directly tap into an audience without relying upon gatekeepers or +intermediaries. +

+ Ártica offers personalized education and consulting services, and helps +clients implement projects. All of these services are customized. They call +it an artisan process because of the time and effort it takes +to adapt their work for the particular needs of students and +clients. Each student or client is paying for a specific solution to +his or her problems and questions, Mariana said. Rather than sell +access to their content, they provide it for free and charge for the +personalized services. +

+ When they started, they offered a smaller number of courses designed to +attract large audiences. Over the years, we realized that online +communities are more specific than we thought, Mariana said. Ártica +now provides more options for classes and has lower enrollment in each +course. This means they can provide more attention to individual students +and offer classes on more specialized topics. +

+ Online courses are their biggest revenue stream, but they also do more than +a dozen consulting projects each year, ranging from digitization to event +planning to marketing campaigns. Some are significant in scope, particularly +when they work with cultural institutions, and some are smaller projects +commissioned by individual artists. +

+ Ártica also seeks out public and private funding for specific +projects. Sometimes, even if they are unsuccessful in subsidizing a project +like a new course or e-book, they will go ahead because they believe in +it. They take the stance that every new project leads them to something new, +every new resource they create opens new doors. +

+ Ártica relies heavily on their free Creative Commons–licensed content to +attract new students and clients. Everything they create—online education, +blog posts, videos—is published under an Attribution-ShareAlike license (CC +BY-SA). We use a ShareAlike license because we want to give the +greatest freedom to our students and readers, and we also want that freedom +to be viral, Jorge said. For them, giving others the right to reuse +and remix their content is a fundamental value. How can you offer an +online educational service without giving permission to download, make and +keep copies, or print the educational resources? Jorge +said. If we want to do the best for our students—those who trust in +us to the point that they are willing to pay online without face-to-face +contact—we have to offer them a fair and ethical agreement. +

+ They also believe sharing their ideas and expertise openly helps them build +their reputation and visibility. People often share and cite their work. A +few years ago, a publisher even picked up one of their e-books and +distributed printed copies. Ártica views reuse of their work as a way to +open up new opportunities for their business. +

+ This belief that openness creates new opportunities reflects another +belief—in serendipity. When describing their process for creating content, +they spoke of all of the spontaneous and organic ways they find +inspiration. Sometimes, the collaborative process starts with a +conversation between us, or with friends from other projects, Jorge +said. That can be the first step for a new blog post or another +simple piece of content, which can evolve to a more complex product in the +future, like a course or a book. +

+ Rather than planning their work in advance, they let their creative process +be dynamic. This doesn’t mean that we don’t need to work hard in +order to get good professional results, but the design process is more +flexible, Jorge said. They share early and often, and they adjust +based on what they learn, always exploring and testing new ideas and ways of +operating. In many ways, for them, the process is just as important as the +final product. +

+ People and relationships are also just as important, sometimes +more. In the educational and cultural business, it is more important +to pay attention to people and process, rather than content or specific +formats or materials, Mariana said. Materials and content +are fluid. The important thing is the relationships. +

+ Ártica believes in the power of the network. They seek to make connections +with people and institutions across the globe so they can learn from them +and share their knowledge. +

+ At the core of everything Ártica does is a set of values. Good +content is not enough, Jorge said. We also think that it is +very important to take a stand for some things in the cultural +sector. Mariana and Jorge are activists. They defend free culture +(the movement promoting the freedom to modify and distribute creative work) +and work to demonstrate the intersection between free culture and other +social-justice movements. Their efforts to involve people in their work and +enable artists and cultural institutions to better use technology are all +tied closely to their belief system. Ultimately, what drives their work is +a mission to democratize art and culture. +

+ Of course, Ártica also has to make enough money to cover its expenses. Human +resources are, by far, their biggest expense. They tap a network of +collaborators on a case-by-case basis and hire contractors for specific +projects. Whenever possible, they draw from artistic and cultural resources +in the commons, and they rely on free software. Their operation is small, +efficient, and sustainable, and because of that, it is a success. +

There are lots of people offering online courses, Jorge +said. But it is easy to differentiate us. We have an approach that is +very specific and personal. Ártica’s model is rooted in the personal +at every level. For Mariana and Jorge, success means doing what brings them +personal meaning and purpose, and doing it sustainably and collaboratively. +

+ In their work with younger artists, Mariana and Jorge try to emphasize that +this model of success is just as valuable as the picture of success we get +from the media. If they seek only the traditional type of success, +they will get frustrated, Mariana said. We try to show them +another image of what it looks like. +

Kapitel 6. Blender Institute

 

+ The Blender Institute is an animation studio that creates 3-D films using +Blender software. Founded in 2006 in the Netherlands. +

+ http://www.blender.org +

Revenue model: crowdfunding +(subscription-based), charging for physical copies, selling merchandise +

Interview date: March 8, 2016 +

Interviewee: Francesco Siddi, production +coordinator +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ For Ton Roosendaal, the creator of Blender software and its related +entities, sharing is practical. Making their 3-D content creation software +available under a free software license has been integral to its development +and popularity. Using that software to make movies that were licensed with +Creative Commons pushed that development even further. Sharing enables +people to participate and to interact with and build upon the technology and +content they create in a way that benefits Blender and its community in +concrete ways. +

+ Each open-movie project Blender runs produces a host of openly licensed +outputs, not just the final film itself but all of the source material as +well. The creative process also enhances the development of the Blender +software because the technical team responds directly to the needs of the +film production team, creating tools and features that make their lives +easier. And, of course, each project involves a long, rewarding process for +the creative and technical community working together. +

+ Rather than just talking about the theoretical benefits of sharing and free +culture, Ton is very much about doing and making free culture. Blender’s +production coordinator Francesco Siddi told us, Ton believes if you +don’t make content using your tools, then you’re not doing anything. +

+ Blender’s history begins in the late 1990s, when Ton created the Blender +software. Originally, the software was an in-house resource for his +animation studio based in the Netherlands. Investors became interested in +the software, so he began marketing the software to the public, offering a +free version in addition to a paid version. Sales were disappointing, and +his investors gave up on the endeavor in the early 2000s. He made a deal +with investors—if he could raise enough money, he could then make the +Blender software available under the GNU General Public License. +

+ This was long before Kickstarter and other online crowdfunding sites +existed, but Ton ran his own version of a crowdfunding campaign and quickly +raised the money he needed. The Blender software became freely available for +anyone to use. Simply applying the General Public License to the software, +however, was not enough to create a thriving community around it. Francesco +told us, Software of this complexity relies on people and their +vision of how people work together. Ton is a fantastic community builder and +manager, and he put a lot of work into fostering a community of developers +so that the project could live. +

+ Like any successful free and open-source software project, Blender developed +quickly because the community could make fixes and +improvements. Software should be free and open to hack, +Francesco said. Otherwise, everyone is doing the same thing in the +dark for ten years. Ton set up the Blender Foundation to oversee and +steward the software development and maintenance. +

+ After a few years, Ton began looking for new ways to push development of the +software. He came up with the idea of creating CC-licensed films using the +Blender software. Ton put a call online for all interested and skilled +artists. Francesco said the idea was to get the best artists available, put +them in a building together with the best developers, and have them work +together. They would not only produce high-quality openly licensed content, +they would improve the Blender software in the process. +

+ They turned to crowdfunding to subsidize the costs of the project. They had +about twenty people working full-time for six to ten months, so the costs +were significant. Francesco said that when their crowdfunding campaign +succeeded, people were astounded. The idea that making money was +possible by producing CC-licensed material was mind-blowing to +people, he said. They were like, I have to see it to +believe it. +

+ The first film, which was released in 2006, was an experiment. It was so +successful that Ton decided to set up the Blender Institute, an entity +dedicated to hosting open-movie projects. The Blender Institute’s next +project was an even bigger success. The film, Big Buck Bunny, went viral, +and its animated characters were picked up by marketers. +

+ Francesco said that, over time, the Blender Institute projects have gotten +bigger and more prominent. That means the filmmaking process has become more +complex, combining technical experts and artists who focus on +storytelling. Francesco says the process is almost on an industrial scale +because of the number of moving parts. This requires a lot of specialized +assistance, but the Blender Institute has no problem finding the talent it +needs to help on projects. Blender hardly does any recruiting for +film projects because the talent emerges naturally, Francesco +said. So many people want to work with us, and we can’t always hire +them because of budget constraints. +

+ Blender has had a lot of success raising money from its community over the +years. In many ways, the pitch has gotten easier to make. Not only is +crowdfunding simply more familiar to the public, but people know and trust +Blender to deliver, and Ton has developed a reputation as an effective +community leader and visionary for their work. There is a whole +community who sees and understands the benefit of these projects, +Francesco said. +

+ While these benefits of each open-movie project make a compelling pitch for +crowdfunding campaigns, Francesco told us the Blender Institute has found +some limitations in the standard crowdfunding model where you propose a +specific project and ask for funding. Once a project is over, +everyone goes home, he said. It is great fun, but then it +ends. That is a problem. +

+ To make their work more sustainable, they needed a way to receive ongoing +support rather than on a project-by-project basis. Their solution is Blender +Cloud, a subscription-style crowdfunding model akin to the online +crowdfunding platform, Patreon. For about ten euros each month, subscribers +get access to download everything the Blender Institute produces—software, +art, training, and more. All of the assets are available under an +Attribution license (CC BY) or placed in the public domain (CC0), but they +are initially made available only to subscribers. Blender Cloud enables +subscribers to follow Blender’s movie projects as they develop, sharing +detailed information and content used in the creative process. Blender Cloud +also has extensive training materials and libraries of characters and other +assets used in various projects. +

+ The continuous financial support provided by Blender Cloud subsidizes five +to six full-time employees at the Blender Institute. Francesco says their +goal is to grow their subscriber base. This is our freedom, +he told us, and for artists, freedom is everything. +

+ Blender Cloud is the primary revenue stream of the Blender Institute. The +Blender Foundation is funded primarily by donations, and that money goes +toward software development and maintenance. The revenue streams of the +Institute and Foundation are deliberately kept separate. Blender also has +other revenue streams, such as the Blender Store, where people can purchase +DVDs, T-shirts, and other Blender products. +

+ Ton has worked on projects relating to his Blender software for nearly +twenty years. Throughout most of that time, he has been committed to making +the software and the content produced with the software free and +open. Selling a license has never been part of the business model. +

+ Since 2006, he has been making films available along with all of their +source material. He says he has hardly ever seen people stepping into +Blender’s shoes and trying to make money off of their content. Ton believes +this is because the true value of what they do is in the creative and +production process. Even when you share everything, all your original +sources, it still takes a lot of talent, skills, time, and budget to +reproduce what you did, Ton said. +

+ For Ton and Blender, it all comes back to doing. +

Kapitel 7. Cards Against Humanity

 

+ Cards Against Humanity is a private, for-profit company that makes a popular +party game by the same name. Founded in 2011 in the U.S. +

+ http://www.cardsagainsthumanity.com +

Revenue model: charging for physical +copies +

Interview date: February 3, 2016 +

Interviewee: Max Temkin, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ If you ask cofounder Max Temkin, there is nothing particularly interesting +about the Cards Against Humanity business model. We make a +product. We sell it for money. Then we spend less money than we +make, Max said. +

+ He is right. Cards Against Humanity is a simple party game, modeled after +the game Apples to Apples. To play, one player asks a question or +fill-in-the-blank statement from a black card, and the other players submit +their funniest white card in response. The catch is that all of the cards +are filled with crude, gruesome, and otherwise awful things. For the right +kind of people (horrible people, according to Cards Against +Humanity advertising), this makes for a hilarious and fun game. +

+ The revenue model is simple. Physical copies of the game are sold for a +profit. And it works. At the time of this writing, Cards Against Humanity is +the number-one best-selling item out of all toys and games on Amazon. There +are official expansion packs available, and several official themed packs +and international editions as well. +

+ But Cards Against Humanity is also available for free. Anyone can download a +digital version of the game on the Cards Against Humanity website. More than +one million people have downloaded the game since the company began tracking +the numbers. +

+ The game is available under an Attribution-NonCommercial-ShareAlike license +(CC BY-NC-SA). That means, in addition to copying the game, anyone can +create new versions of the game as long as they make it available under the +same noncommercial terms. The ability to adapt the game is like an entire +new game unto itself. +

+ All together, these factors—the crass tone of the game and company, the free +download, the openness to fans remixing the game—give the game a massive +cult following. +

+ Their success is not the result of a grand plan. Instead, Cards Against +Humanity was the last in a long line of games and comedy projects that Max +Temkin and his friends put together for their own amusement. As Max tells +the story, they made the game so they could play it themselves on New Year’s +Eve because they were too nerdy to be invited to other parties. The game was +a hit, so they decided to put it up online as a free PDF. People started +asking if they could pay to have the game printed for them, and eventually +they decided to run a Kickstarter to fund the printing. They set their +Kickstarter goal at $4,000—and raised $15,000. The game was officially +released in May 2011. +

+ The game caught on quickly, and it has only grown more popular over +time. Max says the eight founders never had a meeting where they decided to +make it an ongoing business. It kind of just happened, he +said. +

+ But this tale of a happy accident belies marketing +genius. Just like the game, the Cards Against Humanity brand is irreverent +and memorable. It is hard to forget a company that calls the FAQ on their +website Your dumb questions. +

+ Like most quality satire, however, there is more to the joke than vulgarity +and shock value. The company’s marketing efforts around Black Friday +illustrate this particularly well. For those outside the United States, +Black Friday is the term for the day after the Thanksgiving holiday, the +biggest shopping day of the year. It is an incredibly important day for +Cards Against Humanity, like it is for all U.S. retailers. Max said they +struggled with what to do on Black Friday because they didn’t want to +support what he called the orgy of consumerism the day has +become, particularly since it follows a day that is about being grateful for +what you have. In 2013, after deliberating, they decided to have an +Everything Costs $5 More sale. +

We sweated it out the night before Black Friday, wondering if our +fans were going to hate us for it, he said. But it made us +laugh so we went with it. People totally caught the joke. +

+ This sort of bold transparency delights the media, but more importantly, it +engages their fans. One of the most surprising things you can do in +capitalism is just be honest with people, Max said. It shocks +people that there is transparency about what you are doing. +

+ Max also likened it to a grand improv scene. If we do something a +little subversive and unexpected, the public wants to be a part of the +joke. One year they did a Give Cards Against Humanity $5 event, +where people literally paid them five dollars for no reason. Their fans +wanted to make the joke funnier by making it successful. They made $70,000 +in a single day. +

+ This remarkable trust they have in their customers is what inspired their +decision to apply a Creative Commons license to the game. Trusting your +customers to reuse and remix your work requires a leap of faith. Cards +Against Humanity obviously isn’t afraid of doing the unexpected, but there +are lines even they do not want to cross. Before applying the license, Max +said they worried that some fans would adapt the game to include all of the +jokes they intentionally never made because they crossed that +line. It happened, and the world didn’t end, Max +said. If that is the worst cost of using CC, I’d pay that a hundred +times over because there are so many benefits. +

+ Any successful product inspires its biggest fans to create remixes of it, +but unsanctioned adaptations are more likely to fly under the radar. The +Creative Commons license gives fans of Cards Against Humanity the freedom to +run with the game and copy, adapt, and promote their creations openly. Today +there are thousands of fan expansions of the game. +

+ Max said, CC was a no-brainer for us because it gets the most people +involved. Making the game free and available under a CC license led to the +unbelievable situation where we are one of the best-marketed games in the +world, and we have never spent a dime on marketing. +

+ Of course, there are limits to what the company allows its customers to do +with the game. They chose the Attribution-NonCommercial-ShareAlike license +because it restricts people from using the game to make money. It also +requires that adaptations of the game be made available under the same +licensing terms if they are shared publicly. Cards Against Humanity also +polices its brand. We feel like we’re the only ones who can use our +brand and our game and make money off of it, Max said. About 99.9 +percent of the time, they just send an email to those making commercial use +of the game, and that is the end of it. There have only been a handful of +instances where they had to get a lawyer involved. +

+ Just as there is more than meets the eye to the Cards Against Humanity +business model, the same can be said of the game itself. To be playable, +every white card has to work syntactically with enough black cards. The +eight creators invest an incredible amount of work into creating new cards +for the game. We have daylong arguments about commas, Max +said. The slacker tone of the cards gives people the impression that +it is easy to write them, but it is actually a lot of work and +quibbling. +

+ That means cocreation with their fans really doesn’t work. The company has a +submission mechanism on their website, and they get thousands of +suggestions, but it is very rare that a submitted card is adopted. Instead, +the eight initial creators remain the primary authors of expansion decks and +other new products released by the company. Interestingly, the creativity of +their customer base is really only an asset to the company once their +original work is created and published when people make their own +adaptations of the game. +

+ For all of their success, the creators of Cards Against Humanity are only +partially motivated by money. Max says they have always been interested in +the Walt Disney philosophy of financial success. We don’t make jokes +and games to make money—we make money so we can make more jokes and +games, he said. +

+ In fact, the company has given more than $4 million to various charities and +causes. Cards is not our life plan, Max said. We all +have other interests and hobbies. We are passionate about other things going +on in our lives. A lot of the activism we have done comes out of us taking +things from the rest of our lives and channeling some of the excitement from +the game into it. +

+ Seeing money as fuel rather than the ultimate goal is what has enabled them +to embrace Creative Commons licensing without reservation. CC licensing +ended up being a savvy marketing move for the company, but nonetheless, +giving up exclusive control of your work necessarily means giving up some +opportunities to extract more money from customers. +

It’s not right for everyone to release everything under CC +licensing, Max said. If your only goal is to make a lot of +money, then CC is not best strategy. This kind of business model, though, +speaks to your values, and who you are and why you’re making things. +

Kapitel 8. The Conversation

 

+ The Conversation is an independent source of news, sourced from the academic +and research community and delivered direct to the public over the +Internet. Founded in 2011 in Australia. +

+ http://theconversation.com +

Revenue model: charging content creators +(universities pay membership fees to have their faculties serve as writers), +grant funding +

Interview date: February 4, 2016 +

Interviewee: Andrew Jaspan, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Andrew Jaspan spent years as an editor of major newspapers including the +Observer in London, the Sunday Herald in Glasgow, and the Age in Melbourne, +Australia. He experienced firsthand the decline of newspapers, including the +collapse of revenues, layoffs, and the constant pressure to reduce +costs. After he left the Age in 2005, his concern for the future journalism +didn’t go away. Andrew made a commitment to come up with an alternative +model. +

+ Around the time he left his job as editor of the Melbourne Age, Andrew +wondered where citizens would get news grounded in fact and evidence rather +than opinion or ideology. He believed there was still an appetite for +journalism with depth and substance but was concerned about the increasing +focus on the sensational and sexy. +

+ While at the Age, he’d become friends with a vice-chancellor of a university +in Melbourne who encouraged him to talk to smart people across campus—an +astrophysicist, a Nobel laureate, earth scientists, economists . . . These +were the kind of smart people he wished were more involved in informing the +world about what is going on and correcting the errors that appear in +media. However, they were reluctant to engage with mass media. Often, +journalists didn’t understand what they said, or unilaterally chose what +aspect of a story to tell, putting out a version that these people felt was +wrong or mischaracterized. Newspapers want to attract a mass +audience. Scholars want to communicate serious news, findings, and +insights. It’s not a perfect match. Universities are massive repositories of +knowledge, research, wisdom, and expertise. But a lot of that stays behind a +wall of their own making—there are the walled garden and ivory tower +metaphors, and in more literal terms, the paywall. Broadly speaking, +universities are part of society but disconnected from it. They are an +enormous public resource but not that good at presenting their expertise to +the wider public. +

+ Andrew believed he could to help connect academics back into the public +arena, and maybe help society find solutions to big problems. He thought +about pairing professional editors with university and research experts, +working one-on-one to refine everything from story structure to headline, +captions, and quotes. The editors could help turn something that is +academic into something understandable and readable. And this would be a key +difference from traditional journalism—the subject matter expert would get a +chance to check the article and give final approval before it is +published. Compare this with reporters just picking and choosing the quotes +and writing whatever they want. +

+ The people he spoke to liked this idea, and Andrew embarked on raising money +and support with the help of the Commonwealth Scientific and Industrial +Research Organisation (CSIRO), the University of Melbourne, Monash +University, the University of Technology Sydney, and the University of +Western Australia. These founding partners saw the value of an independent +information channel that would also showcase the talent and knowledge of the +university and research sector. With their help, in 2011, the Conversation, +was launched as an independent news site in Australia. Everything published +in the Conversation is openly licensed with Creative Commons. +

+ The Conversation is founded on the belief that underpinning a functioning +democracy is access to independent, high-quality, informative +journalism. The Conversation’s aim is for people to have a better +understanding of current affairs and complex issues—and hopefully a better +quality of public discourse. The Conversation sees itself as a source of +trusted information dedicated to the public good. Their core mission is +simple: to provide readers with a reliable source of evidence-based +information. +

+ Andrew worked hard to reinvent a methodology for creating reliable, credible +content. He introduced strict new working practices, a charter, and codes of +conduct.[114] These include fully disclosing +who every author is (with their relevant expertise); who is funding their +research; and if there are any potential or real conflicts of interest. Also +important is where the content originates, and even though it comes from the +university and research community, it still needs to be fully disclosed. The +Conversation does not sit behind a paywall. Andrew believes access to +information is an issue of equality—everyone should have access, like access +to clean water. The Conversation is committed to an open and free +Internet. Everyone should have free access to their content, and be able to +share it or republish it. +

+ Creative Commons help with these goals; articles are published with the +Attribution- NoDerivs license (CC BY-ND). They’re freely available for +others to republish elsewhere as long as attribution is given and the +content is not edited. Over five years, more than twenty-two thousand sites +have republished their content. The Conversation website gets about 2.9 +million unique views per month, but through republication they have +thirty-five million readers. This couldn’t have been done without the +Creative Commons license, and in Andrew’s view, Creative Commons is central +to everything the Conversation does. +

+ When readers come across the Conversation, they seem to like what they find +and recommend it to their friends, peers, and networks. Readership has +grown primarily through word of mouth. While they don’t have sales and +marketing, they do promote their work through social media (including +Twitter and Facebook), and by being an accredited supplier to Google News. +

+ It’s usual for the founders of any company to ask themselves what kind of +company it should be. It quickly became clear to the founders of the +Conversation that they wanted to create a public good rather than make money +off of information. Most media companies are working to aggregate as many +eyeballs as possible and sell ads. The Conversation founders didn’t want +this model. It takes no advertising and is a not-for-profit venture. +

+ There are now different editions of the Conversation for Africa, the United +Kingdom, France, and the United States, in addition to the one for +Australia. All five editions have their own editorial mastheads, advisory +boards, and content. The Conversation’s global virtual newsroom has roughly +ninety staff working with thirty-five thousand academics from over sixteen +hundred universities around the world. The Conversation would like to be +working with university scholars from even more parts of the world. +

+ Additionally, each edition has its own set of founding partners, strategic +partners, and funders. They’ve received funding from foundations, +corporates, institutions, and individual donations, but the Conversation is +shifting toward paid memberships by universities and research institutions +to sustain operations. This would safeguard the current service and help +improve coverage and features. +

+ When professors from member universities write an article, there is some +branding of the university associated with the article. On the Conversation +website, paying university members are listed as members and +funders. Early participants may be designated as founding +members, with seats on the editorial advisory board. +

+ Academics are not paid for their contributions, but they get free editing +from a professional (four to five hours per piece, on average). They also +get access to a large audience. Every author and member university has +access to a special analytics dashboard where they can check the reach of an +article. The metrics include what people are tweeting, the comments, +countries the readership represents, where the article is being republished, +and the number of readers per article. +

+ The Conversation plans to expand the dashboard to show not just reach but +impact. This tracks activities, behaviors, and events that occurred as a +result of publication, including things like a scholar being asked to go on +a show to discuss their piece, give a talk at a conference, collaborate, +submit a journal paper, and consult a company on a topic. +

+ These reach and impact metrics show the benefits of membership. With the +Conversation, universities can engage with the public and show why they’re +of value. +

+ With its tagline, Academic Rigor, Journalistic Flair, the +Conversation represents a new form of journalism that contributes to a more +informed citizenry and improved democracy around the world. Its open +business model and use of Creative Commons show how it’s possible to +generate both a public good and operational revenue at the same time. +

Kapitel 9. Cory Doctorow

 

+ Cory Doctorow is a science fiction writer, activist, blogger, and +journalist. Based in the U.S. +

http://craphound.com and http://boingboing.net +

Revenue model: charging for physical +copies (book sales), pay-what-you-want, selling translation rights to books +

Interview date: January 12, 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Cory Doctorow hates the term business model, and he is +adamant that he is not a brand. To me, branding is the idea that you +can take a thing that has certain qualities, remove the qualities, and go on +selling it, he said. I’m not out there trying to figure out +how to be a brand. I’m doing this thing that animates me to work crazy +insane hours because it’s the most important thing I know how to do. +

+ Cory calls himself an entrepreneur. He likes to say his success came from +making stuff people happened to like and then getting out of the way of them +sharing it. +

+ He is a science fiction writer, activist, blogger, and journalist. +Beginning with his first novel, Down and Out in the Magic Kingdom, in 2003, +his work has been published under a Creative Commons license. Cory is +coeditor of the popular CC-licensed site Boing Boing, where he writes about +technology, politics, and intellectual property. He has also written several +nonfiction books, including the most recent Information Doesn’t Want to Be +Free, about the ways in which creators can make a living in the Internet +age. +

+ Cory primarily makes money by selling physical books, but he also takes on +paid speaking gigs and is experimenting with pay-what-you-want models for +his work. +

+ While Cory’s extensive body of fiction work has a large following, he is +just as well known for his activism. He is an outspoken opponent of +restrictive copyright and digital-rights-management (DRM) technology used to +lock up content because he thinks both undermine creators and the public +interest. He is currently a special adviser at the Electronic Frontier +Foundation, where he is involved in a lawsuit challenging the U.S. law that +protects DRM. Cory says his political work doesn’t directly make him money, +but if he gave it up, he thinks he would lose credibility and, more +importantly, lose the drive that propels him to create. My political +work is a different expression of the same artistic-political urge, +he said. I have this suspicion that if I gave up the things that +didn’t make me money, the genuineness would leach out of what I do, and the +quality that causes people to like what I do would be gone. +

+ Cory has been financially successful, but money is not his primary +motivation. At the start of his book Information Doesn’t Want to Be Free, he +stresses how important it is not to become an artist if your goal is to get +rich. Entering the arts because you want to get rich is like buying +lottery tickets because you want to get rich, he wrote. It +might work, but it almost certainly won’t. Though, of course, someone always +wins the lottery. He acknowledges that he is one of the lucky few to +make it, but he says he would be writing no matter +what. I am compelled to write, he wrote. Long before +I wrote to keep myself fed and sheltered, I was writing to keep myself +sane. +

+ Just as money is not his primary motivation to create, money is not his +primary motivation to share. For Cory, sharing his work with Creative +Commons is a moral imperative. It felt morally right, he said +of his decision to adopt Creative Commons licenses. I felt like I +wasn’t contributing to the culture of surveillance and censorship that has +been created to try to stop copying. In other words, using CC +licenses symbolizes his worldview. +

+ He also feels like there is a solid commercial basis for licensing his work +with Creative Commons. While he acknowledges he hasn’t been able to do a +controlled experiment to compare the commercial benefits of licensing with +CC against reserving all rights, he thinks he has sold more books using a CC +license than he would have without it. Cory says his goal is to convince +people they should pay him for his work. I started by not calling +them thieves, he said. +

+ Cory started using CC licenses soon after they were first created. At the +time his first novel came out, he says the science fiction genre was overrun +with people scanning and downloading books without permission. When he and +his publisher took a closer look at who was doing that sort of thing online, +they realized it looked a lot like book promotion. I knew there was a +relationship between having enthusiastic readers and having a successful +career as a writer, he said. At the time, it took eighty +hours to OCR a book, which is a big effort. I decided to spare them the time +and energy, and give them the book for free in a format destined to +spread. +

+ Cory admits the stakes were pretty low for him when he first adopted +Creative Commons licenses. He only had to sell two thousand copies of his +book to break even. People often said he was only able to use CC licenses +successfully at that time because he was just starting out. Now they say he +can only do it because he is an established author. +

+ The bottom line, Cory says, is that no one has found a way to prevent people +from copying the stuff they like. Rather than fighting the tide, Cory makes +his work intrinsically shareable. Getting the hell out of the way +for people who want to share their love of you with other people sounds +obvious, but it’s remarkable how many people don’t do it, he said. +

+ Making his work available under Creative Commons licenses enables him to +view his biggest fans as his ambassadors. Being open to fan activity +makes you part of the conversation about what fans do with your work and how +they interact with it, he said. Cory’s own website routinely +highlights cool things his audience has done with his work. Unlike +corporations like Disney that tend to have a hands-off relationship with +their fan activity, he has a symbiotic relationship with his +audience. Engaging with your audience can’t guarantee you +success, he said. And Disney is an example of being able to +remain aloof and still being the most successful company in the creative +industry in history. But I figure my likelihood of being Disney is pretty +slim, so I should take all the help I can get. +

+ His first book was published under the most restrictive Creative Commons +license, Attribution-NonCommercial-NoDerivs (CC BY-NC-ND). It allows only +verbatim copying for noncommercial purposes. His later work is published +under the Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA), which +gives people the right to adapt his work for noncommercial purposes but only +if they share it back under the same license terms. Before releasing his +work under a CC license that allows adaptations, he always sells the right +to translate the book to other languages to a commercial publisher first. He +wants to reach new potential buyers in other parts of the world, and he +thinks it is more difficult to get people to pay for translations if there +are fan translations already available for free. +

+ In his book Information Doesn’t Want to Be Free, Cory likens his philosophy +to thinking like a dandelion. Dandelions produce thousands of seeds each +spring, and they are blown into the air going in every direction. The +strategy is to maximize the number of blind chances the dandelion has for +continuing its genetic line. Similarly, he says there are lots of people out +there who may want to buy creative work or compensate authors for it in some +other way. The more places your work can find itself, the greater the +likelihood that it will find one of those would-be customers in some +unsuspected crack in the metaphorical pavement, he wrote. The +copies that others make of my work cost me nothing, and present the +possibility that I’ll get something. +

+ Applying a CC license to his work increases the chances it will be shared +more widely around the Web. He avoids DRM—and openly opposes the +practice—for similar reasons. DRM has the effect of tying a work to a +particular platform. This digital lock, in turn, strips the authors of +control over their own work and hands that control over to the platform. He +calls it Cory’s First Law: Anytime someone puts a lock on something +that belongs to you and won’t give you the key, that lock isn’t there for +your benefit. +

+ Cory operates under the premise that artists benefit when there are more, +rather than fewer, places where people can access their work. The Internet +has opened up those avenues, but DRM is designed to limit them. On +the one hand, we can credibly make our work available to a widely dispersed +audience, he said. On the other hand, the intermediaries we +historically sold to are making it harder to go around them. Cory +continually looks for ways to reach his audience without relying upon major +platforms that will try to take control over his work. +

+ Cory says his e-book sales have been lower than those of his competitors, +and he attributes some of that to the CC license making the work available +for free. But he believes people are willing to pay for content they like, +even when it is available for free, as long as it is easy to do. He was +extremely successful using Humble Bundle, a platform that allows people to +pay what they want for DRM-free versions of a bundle of a particular +creator’s work. He is planning to try his own pay-what-you-want experiment +soon. +

+ Fans are particularly willing to pay when they feel personally connected to +the artist. Cory works hard to create that personal connection. One way he +does this is by personally answering every single email he gets. If +you look at the history of artists, most die in penury, he +said. That reality means that for artists, we have to find ways to +support ourselves when public tastes shift, when copyright stops producing. +Future-proofing your artistic career in many ways means figuring out how to +stay connected to those people who have been touched by your work. +

+ Cory’s realism about the difficulty of making a living in the arts does not +reflect pessimism about the Internet age. Instead, he says the fact that it +is hard to make a living as an artist is nothing new. What is new, he writes +in his book, is how many ways there are to make things, and to get +them into other people’s hands and minds. +

+ It has never been easier to think like a dandelion. +

Kapitel 10. Figshare

 

+ Figshare is a for-profit company offering an online repository where +researchers can preserve and share the output of their research, including +figures, data sets, images, and videos. Founded in 2011 in the UK. +

+ http://figshare.com +

Revenue model: platform providing paid +services to creators +

Interview date: January 28, 2016 +

Interviewee: Mark Hahnel, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Figshare’s mission is to change the face of academic publishing through +improved dissemination, discoverability, and reusability of scholarly +research. Figshare is a repository where users can make all the output of +their research available—from posters and presentations to data sets and +code—in a way that’s easy to discover, cite, and share. Users can upload any +file format, which can then be previewed in a Web browser. Research output +is disseminated in a way that the current scholarly-publishing model does +not allow. +

+ Figshare founder Mark Hahnel often gets asked: How do you make money? How do +we know you’ll be here in five years? Can you, as a for-profit venture, be +trusted? Answers have evolved over time. +

+ Mark traces the origins of Figshare back to when he was a graduate student +getting his PhD in stem cell biology. His research involved working with +videos of stem cells in motion. However, when he went to publish his +research, there was no way for him to also publish the videos, figures, +graphs, and data sets. This was frustrating. Mark believed publishing his +complete research would lead to more citations and be better for his career. +

+ Mark does not consider himself an advanced software programmer. +Fortunately, things like cloud-based computing and wikis had become +mainstream, and he believed it ought to be possible to put all his research +online and share it with anyone. So he began working on a solution. +

+ There were two key needs: licenses to make the data citable, and persistent +identifiers— URL links that always point back to the original object +ensuring the research is citable for the long term. +

+ Mark chose Digital Object Identifiers (DOIs) to meet the need for a +persistent identifier. In the DOI system, an object’s metadata is stored as +a series of numbers in the DOI name. Referring to an object by its DOI is +more stable than referring to it by its URL, because the location of an +object (the web page or URL) can often change. Mark partnered with DataCite +for the provision of DOIs for research data. +

+ As for licenses, Mark chose Creative Commons. The open-access and +open-science communities were already using and recommending Creative +Commons. Based on what was happening in those communities and Mark’s +dialogue with peers, he went with CC0 (in the public domain) for data sets +and CC BY (Attribution) for figures, videos, and data sets. +

+ So Mark began using DOIs and Creative Commons for his own research work. He +had a science blog where he wrote about it and made all his data +open. People started commenting on his blog that they wanted to do the +same. So he opened it up for them to use, too. +

+ People liked the interface and simple upload process. People started asking +if they could also share theses, grant proposals, and code. Inclusion of +code raised new licensing issues, as Creative Commons licenses are not used +for software. To allow the sharing of software code, Mark chose the MIT +license, but GNU and Apache licenses can also be used. +

+ Mark sought investment to make this into a scalable product. After a few +unsuccessful funding pitches, UK-based Digital Science expressed interest +but insisted on a more viable business model. They made an initial +investment, and together they came up with a freemium-like business model. +

+ Under the freemium model, academics upload their research to Figshare for +storage and sharing for free. Each research object is licensed with Creative +Commons and receives a DOI link. The premium option charges researchers a +fee for gigabytes of private storage space, and for private online space +designed for a set number of research collaborators, which is ideal for +larger teams and geographically dispersed research groups. Figshare sums up +its value proposition to researchers as You retain ownership. You +license it. You get credit. We just make sure it persists. +

+ In January 2012, Figshare was launched. (The fig in Figshare stands for +figures.) Using investment funds, Mark made significant improvements to +Figshare. For example, researchers could quickly preview their research +files within a browser without having to download them first or require +third-party software. Journals who were still largely publishing articles as +static noninteractive PDFs became interested in having Figshare provide that +functionality for them. +

+ Figshare diversified its business model to include services for +journals. Figshare began hosting large amounts of data for the journals’ +online articles. This additional data improved the quality of the +articles. Outsourcing this service to Figshare freed publishers from having +to develop this functionality as part of their own +infrastructure. Figshare-hosted data also provides a link back to the +article, generating additional click-through and readership—a benefit to +both journal publishers and researchers. Figshare now provides +research-data infrastructure for a wide variety of publishers including +Wiley, Springer Nature, PLOS, and Taylor and Francis, to name a few, and has +convinced them to use Creative Commons licenses for the data. +

+ Governments allocate significant public funds to research. In parallel with +the launch of Figshare, governments around the world began requesting the +research they fund be open and accessible. They mandated that researchers +and academic institutions better manage and disseminate their research +outputs. Institutions looking to comply with this new mandate became +interested in Figshare. Figshare once again diversified its business model, +adding services for institutions. +

+ Figshare now offers a range of fee-based services to institutions, including +their own minibranded Figshare space (called Figshare for Institutions) that +securely hosts research data of institutions in the cloud. Services include +not just hosting but data metrics, data dissemination, and user-group +administration. Figshare’s workflow, and the services they offer for +institutions, take into account the needs of librarians and administrators, +as well as of the researchers. +

+ As with researchers and publishers, Fig-share encouraged institutions to +share their research with CC BY (Attribution) and their data with CC0 (into +the public domain). Funders who require researchers and institutions to use +open licensing believe in the social responsibilities and benefits of making +research accessible to all. Publishing research in this open way has come to +be called open access. But not all funders specify CC BY; some institutions +want to offer their researchers a choice, including less permissive licenses +like CC BY-NC (Attribution-NonCommercial), CC BY-SA +(Attribution-ShareAlike), or CC BY-ND (Attribution-NoDerivs). +

+ For Mark this created a conflict. On the one hand, the principles and +benefits of open science are at the heart of Figshare, and Mark believes CC +BY is the best license for this. On the other hand, institutions were saying +they wouldn’t use Figshare unless it offered a choice in licenses. He +initially refused to offer anything beyond CC0 and CC BY, but after seeing +an open-source CERN project offer all Creative Commons licenses without any +negative repercussions, he decided to follow suit. +

+ Mark is thinking of doing a Figshare study that tracks research +dissemination according to Creative Commons license, and gathering metrics +on views, citations, and downloads. You could see which license generates +the biggest impact. If the data showed that CC BY is more impactful, Mark +believes more and more researchers and institutions will make it their +license of choice. +

+ Figshare has an Application Programming Interface (API) that makes it +possible for data to be pulled from Figshare and used in other +applications. As an example, Mark shared a Figshare data set showing the +journal subscriptions that higher-education institutions in the United +Kingdom paid to ten major publishers.[115] +Figshare’s API enables that data to be pulled into an app developed by a +completely different researcher that converts the data into a visually +interesting graph, which any viewer can alter by changing any of the +variables.[116] +

+ The free version of Figshare has built a community of academics, who through +word of mouth and presentations have promoted and spread awareness of +Figshare. To amplify and reward the community, Figshare established an +Advisor program, providing those who promoted Figshare with hoodies and +T-shirts, early access to new features, and travel expenses when they gave +presentations outside of their area. These Advisors also helped Mark on what +license to use for software code and whether to offer universities an option +of using Creative Commons licenses. +

+ Mark says his success is partly about being in the right place at the right +time. He also believes that the diversification of Figshare’s model over +time has been key to success. Figshare now offers a comprehensive set of +services to researchers, publishers, and institutions.[117] If he had relied solely on revenue from premium +subscriptions, he believes Figshare would have struggled. In Figshare’s +early days, their primary users were early-career and late-career +academics. It has only been because funders mandated open licensing that +Figshare is now being used by the mainstream. +

+ Today Figshare has 26 million–plus page views, 7.5 million–plus downloads, +800,000–plus user uploads, 2 million–plus articles, 500,000-plus +collections, and 5,000–plus projects. Sixty percent of their traffic comes +from Google. A sister company called Altmetric tracks the use of Figshare by +others, including Wikipedia and news sources. +

+ Figshare uses the revenue it generates from the premium subscribers, journal +publishers, and institutions to fund and expand what it can offer to +researchers for free. Figshare has publicly stuck to its principles—keeping +the free service free and requiring the use of CC BY and CC0 from the +start—and from Mark’s perspective, this is why people trust Figshare. Mark +sees new competitors coming forward who are just in it for money. If +Figshare was only in it for the money, they wouldn’t care about offering a +free version. Figshare’s principles and advocacy for openness are a key +differentiator. Going forward, Mark sees Figshare not only as supporting +open access to research but also enabling people to collaborate and make new +discoveries. +

Kapitel 11. Figure.NZ

 

+ Figure.NZ is a nonprofit charity that makes an online data platform designed +to make data reusable and easy to understand. Founded in 2012 in New +Zealand. +

+ http://figure.nz +

Revenue model: platform providing paid +services to creators, donations, sponsorships +

Interview date: May 3, 2016 +

Interviewee: Lillian Grace, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the paper Harnessing the Economic and Social Power of Data presented at +the New Zealand Data Futures Forum in 2014,[118] Figure.NZ founder Lillian Grace said there are thousands of +valuable and relevant data sets freely available to us right now, but most +people don’t use them. She used to think this meant people didn’t care about +being informed, but she’s come to see that she was wrong. Almost everyone +wants to be informed about issues that matter—not only to them, but also to +their families, their communities, their businesses, and their country. But +there’s a big difference between availability and accessibility of +information. Data is spread across thousands of sites and is held within +databases and spreadsheets that require both time and skill to engage +with. To use data when making a decision, you have to know what specific +question to ask, identify a source that has collected the data, and +manipulate complex tools to extract and visualize the information within the +data set. Lillian established Figure.NZ to make data truly accessible to +all, with a specific focus on New Zealand. +

+ Lillian had the idea for Figure.NZ in February 2012 while working for the +New Zealand Institute, a think tank concerned with improving economic +prosperity, social well-being, environmental quality, and environmental +productivity for New Zealand and New Zealanders. While giving talks to +community and business groups, Lillian realized every single issue we +addressed would have been easier to deal with if more people understood the +basic facts. But understanding the basic facts sometimes requires +data and research that you often have to pay for. +

+ Lillian began to imagine a website that lifted data up to a visual form that +could be easily understood and freely accessed. Initially launched as Wiki +New Zealand, the original idea was that people could contribute their data +and visuals via a wiki. However, few people had graphs that could be used +and shared, and there were no standards or consistency around the data and +the visuals. Realizing the wiki model wasn’t working, Lillian brought the +process of data aggregation, curation, and visual presentation in-house, and +invested in the technology to help automate some of it. Wiki New Zealand +became Figure.NZ, and efforts were reoriented toward providing services to +those wanting to open their data and present it visually. +

+ Here’s how it works. Figure.NZ sources data from other organizations, +including corporations, public repositories, government departments, and +academics. Figure.NZ imports and extracts that data, and then validates and +standardizes it—all with a strong eye on what will be best for users. They +then make the data available in a series of standardized forms, both human- +and machine-readable, with rich metadata about the sources, the licenses, +and data types. Figure.NZ has a chart-designing tool that makes simple bar, +line, and area graphs from any data source. The graphs are posted to the +Figure.NZ website, and they can also be exported in a variety of formats for +print or online use. Figure.NZ makes its data and graphs available using +the Attribution (CC BY) license. This allows others to reuse, revise, remix, +and redistribute Figure.NZ data and graphs as long as they give attribution +to the original source and to Figure.NZ. +

+ Lillian characterizes the initial decision to use Creative Commons as +naively fortunate. It was first recommended to her by a colleague. Lillian +spent time looking at what Creative Commons offered and thought it looked +good, was clear, and made common sense. It was easy to use and easy for +others to understand. Over time, she’s come to realize just how fortunate +and important that decision turned out to be. New Zealand’s government has +an open-access and licensing framework called NZGOAL, which provides +guidance for agencies when they release copyrighted and noncopyrighted work +and material.[119] It aims to standardize +the licensing of works with government copyright and how they can be reused, +and it does this with Creative Commons licenses. As a result, 98 percent of +all government-agency data is Creative Commons licensed, fitting in nicely +with Figure.NZ’s decision. +

+ Lillian thinks current ideas of what a business is are relatively new, only +a hundred years old or so. She’s convinced that twenty years from now, we +will see new and different models for business. Figure.NZ is set up as a +nonprofit charity. It is purpose-driven but also strives to pay people well +and thinks like a business. Lillian sees the charity-nonprofit status as an +essential element for the mission and purpose of Figure.NZ. She believes +Wikipedia would not work if it were for profit, and similarly, Figure.NZ’s +nonprofit status assures people who have data and people who want to use it +that they can rely on Figure.NZ’s motives. People see them as a trusted +wrangler and source. +

+ Although Figure.NZ is a social enterprise that openly licenses their data +and graphs for everyone to use for free, they have taken care not to be +perceived as a free service all around the table. Lillian believes hundreds +of millions of dollars are spent by the government and organizations to +collect data. However, very little money is spent on taking that data and +making it accessible, understandable, and useful for decision making. +Government uses some of the data for policy, but Lillian believes that it is +underutilized and the potential value is much larger. Figure.NZ is focused +on solving that problem. They believe a portion of money allocated to +collecting data should go into making sure that data is useful and generates +value. If the government wants citizens to understand why certain decisions +are being made and to be more aware about what the government is doing, why +not transform the data it collects into easily understood visuals? It could +even become a way for a government or any organization to differentiate, +market, and brand itself. +

+ Figure.NZ spends a lot of time seeking to understand the motivations of data +collectors and to identify the channels where it can provide value. Every +part of their business model has been focused on who is going to get value +from the data and visuals. +

+ Figure.NZ has multiple lines of business. They provide commercial services +to organizations that want their data publicly available and want to use +Figure.NZ as their publishing platform. People who want to publish open data +appreciate Figure.NZ’s ability to do it faster, more easily, and better than +they can. Customers are encouraged to help their users find, use, and make +things from the data they make available on Figure.NZ’s website. Customers +control what is released and the license terms (although Figure.NZ +encourages Creative Commons licensing). Figure.NZ also serves customers who +want a specific collection of charts created—for example, for their website +or annual report. Charging the organizations that want to make their data +available enables Figure.NZ to provide their site free to all users, to +truly democratize data. +

+ Lillian notes that the current state of most data is terrible and often not +well understood by the people who have it. This sometimes makes it difficult +for customers and Figure.NZ to figure out what it would cost to import, +standardize, and display that data in a useful way. To deal with this, +Figure.NZ uses high-trust contracts, where customers allocate +a certain budget to the task that Figure.NZ is then free to draw from, as +long as Figure.NZ frequently reports on what they’ve produced so the +customer can determine the value for money. This strategy has helped build +trust and transparency about the level of effort associated with doing work +that has never been done before. +

+ A second line of business is what Figure.NZ calls partners. ASB Bank and +Statistics New Zealand are partners who back Figure.NZ’s efforts. As one +example, with their support Figure.NZ has been able to create Business +Figures, a special way for businesses to find useful data without having to +know what questions to ask.[120] +

+ Figure.NZ also has patrons.[121] Patrons +donate to topic areas they care about, directly enabling Figure.NZ to get +data together to flesh out those areas. Patrons do not direct what data is +included or excluded. +

+ Figure.NZ also accepts philanthropic donations, which are used to provide +more content, extend technology, and improve services, or are targeted to +fund a specific effort or provide in-kind support. As a charity, donations +are tax deductible. +

+ Figure.NZ has morphed and grown over time. With data aggregation, curation, +and visualizing services all in-house, Figure.NZ has developed a deep +expertise in taking random styles of data, standardizing it, and making it +useful. Lillian realized that Figure.NZ could easily become a warehouse of +seventy people doing data. But for Lillian, growth isn’t always good. In her +view, bigger often means less effective. Lillian set artificial constraints +on growth, forcing the organization to think differently and be more +efficient. Rather than in-house growth, they are growing and building +external relationships. +

+ Figure.NZ’s website displays visuals and data associated with a wide range +of categories including crime, economy, education, employment, energy, +environment, health, information and communications technology, industry, +tourism, and many others. A search function helps users find tables and +graphs. Figure.NZ does not provide analysis or interpretation of the data or +visuals. Their goal is to teach people how to think, not think for them. +Figure.NZ wants to create intuitive experiences, not user manuals. +

+ Figure.NZ believes data and visuals should be useful. They provide their +customers with a data collection template and teach them why it’s important +and how to use it. They’ve begun putting more emphasis on tracking what +users of their website want. They also get requests from social media and +through email for them to share data for a specific topic—for example, can +you share data for water quality? If they have the data, they respond +quickly; if they don’t, they try and identify the organizations that would +have that data and forge a relationship so they can be included on +Figure.NZ’s site. Overall, Figure.NZ is seeking to provide a place for +people to be curious about, access, and interpret data on topics they are +interested in. +

+ Lillian has a deep and profound vision for Figure.NZ that goes well beyond +simply providing open-data services. She says things are different now. "We +used to live in a world where it was really hard to share information +widely. And in that world, the best future was created by having a few great +leaders who essentially had access to the information and made decisions on +behalf of others, whether it was on behalf of a country or companies. +

+ "But now we live in a world where it’s really easy to share information +widely and also to communicate widely. In the world we live in now, the best +future is the one where everyone can make well-informed decisions. +

+ "The use of numbers and data as a way of making well-informed decisions is +one of the areas where there is the biggest gaps. We don’t really use +numbers as a part of our thinking and part of our understanding yet. +

+ "Part of the reason is the way data is spread across hundreds of sites. In +addition, for the most part, deep thinking based on data is constrained to +experts because most people don’t have data literacy. There once was a time +when many citizens in society couldn’t read or write. However, as a society, +we’ve now come to believe that reading and writing skills should be +something all citizens have. We haven’t yet adopted a similar belief around +numbers and data literacy. We largely still believe that only a few +specially trained people can analyze and think with numbers. +

+ "Figure.NZ may be the first organization to assert that everyone can use +numbers in their thinking, and it’s built a technological platform along +with trust and a network of relationships to make that possible. What you +can see on Figure.NZ are tens of thousands of graphs, maps, and data. +

+ Figure.NZ sees this as a new kind of alphabet that can help people +analyze what they see around them. A way to be thoughtful and informed about +society. A means of engaging in conversation and shaping decision making +that transcends personal experience. The long-term value and impact is +almost impossible to measure, but the goal is to help citizens gain +understanding and work together in more informed ways to shape the +future. +

+ Lillian sees Figure.NZ’s model as having global potential. But for now, +their focus is completely on making Figure.NZ work in New Zealand and to get +the network effect— users dramatically increasing value for +themselves and for others through use of their service. Creative Commons is +core to making the network effect possible. +

Kapitel 12. Knowledge Unlatched

 

+ Knowledge Unlatched is a not-for-profit community interest company that +brings libraries together to pool funds to publish open-access +books. Founded in 2012 in the UK. +

+ http://knowledgeunlatched.org +

Revenue model: crowdfunding (specialized) +

Interview date: February 26, 2016 +

Interviewee: Frances Pinter, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The serial entrepreneur Dr. Frances Pinter has been at the forefront of +innovation in the publishing industry for nearly forty years. She founded +the UK-based Knowledge Unlatched with a mission to enable open access to +scholarly books. For Frances, the current scholarly- book-publishing system +is not working for anyone, and especially not for monographs in the +humanities and social sciences. Knowledge Unlatched is committed to changing +this and has been working with libraries to create a sustainable alternative +model for publishing scholarly books, sharing the cost of making monographs +(released under a Creative Commons license) and savings costs over the long +term. Since its launch, Knowledge Unlatched has received several awards, +including the IFLA/Brill Open Access award in 2014 and a Curtin University +Commercial Innovation Award for Innovation in Education in 2015. +

+ Dr. Pinter has been in academic publishing most of her career. About ten +years ago, she became acquainted with the Creative Commons founder Lawrence +Lessig and got interested in Creative Commons as a tool for both protecting +content online and distributing it free to users. +

+ Not long after, she ran a project in Africa convincing publishers in Uganda +and South Africa to put some of their content online for free using a +Creative Commons license and to see what happened to print sales. Sales went +up, not down. +

+ In 2008, Bloomsbury Academic, a new imprint of Bloomsbury Publishing in the +United Kingdom, appointed her its founding publisher in London. As part of +the launch, Frances convinced Bloomsbury to differentiate themselves by +putting out monographs for free online under a Creative Commons license +(BY-NC or BY-NC-ND, i.e., Attribution-NonCommercial or +Attribution-NonCommercial-NoDerivs). This was seen as risky, as the biggest +cost for publishers is getting a book to the stage where it can be +printed. If everyone read the online book for free, there would be no +print-book sales at all, and the costs associated with getting the book to +print would be lost. Surprisingly, Bloomsbury found that sales of the print +versions of these books were 10 to 20 percent higher than normal. Frances +found it intriguing that the Creative Commons–licensed free online book acts +as a marketing vehicle for the print format. +

+ Frances began to look at customer interest in the three forms of the book: +1) the Creative Commons–licensed free online book in PDF form, 2) the +printed book, and 3) a digital version of the book on an aggregator platform +with enhanced features. She thought of this as the ice cream +model: the free PDF was vanilla ice cream, the printed book was an +ice cream cone, and the enhanced e-book was an ice cream sundae. +

+ After a while, Frances had an epiphany—what if there was a way to get +libraries to underwrite the costs of making these books up until they’re +ready be printed, in other words, cover the fixed costs of getting to the +first digital copy? Then you could either bring down the cost of the printed +book, or do a whole bunch of interesting things with the printed book and +e-book—the ice cream cone or sundae part of the model. +

+ This idea is similar to the article-processing charge some open-access +journals charge researchers to cover publishing costs. Frances began to +imagine a coalition of libraries paying for the prepress costs—a +book-processing charge—and providing everyone in the world +with an open-access version of the books released under a Creative Commons +license. +

+ This idea really took hold in her mind. She didn’t really have a name for it +but began talking about it and making presentations to see if there was +interest. The more she talked about it, the more people agreed it had +appeal. She offered a bottle of champagne to anyone who could come up with a +good name for the idea. Her husband came up with Knowledge Unlatched, and +after two years of generating interest, she decided to move forward and +launch a community interest company (a UK term for not-for-profit social +enterprises) in 2012. +

+ She describes the business model in a paper called Knowledge Unlatched: +Toward an Open and Networked Future for Academic Publishing: +

  1. + Publishers offer titles for sale reflecting origination costs only via +Knowledge Unlatched. +

  2. + Individual libraries select titles either as individual titles or as +collections (as they do from library suppliers now). +

  3. + Their selections are sent to Knowledge Unlatched specifying the titles to be +purchased at the stated price(s). +

  4. + The price, called a Title Fee (set by publishers and negotiated by Knowledge +Unlatched), is paid to publishers to cover the fixed costs of publishing +each of the titles that were selected by a minimum number of libraries to +cover the Title Fee. +

  5. + Publishers make the selected titles available Open Access (on a Creative +Commons or similar open license) and are then paid the Title Fee which is +the total collected from the libraries. +

  6. + Publishers make print copies, e-Pub, and other digital versions of selected +titles available to member libraries at a discount that reflects their +contribution to the Title Fee and incentivizes membership.[122] +

+ The first round of this model resulted in a collection of twenty-eight +current titles from thirteen recognized scholarly publishers being +unlatched. The target was to have two hundred libraries participate. The +cost of the package per library was capped at $1,680, which was an average +price of sixty dollars per book, but in the end they had nearly three +hundred libraries sharing the costs, and the price per book came in at just +under forty-three dollars. +

+ The open-access, Creative Commons versions of these twenty-eight books are +still available online.[123] Most books have +been licensed with CC BY-NC or CC BY-NC-ND. Authors are the copyright +holder, not the publisher, and negotiate choice of license as part of the +publishing agreement. Frances has found that most authors want to retain +control over the commercial and remix use of their work. Publishers list the +book in their catalogs, and the noncommercial restriction in the Creative +Commons license ensures authors continue to get royalties on sales of +physical copies. +

+ There are three cost variables to consider for each round: the overall cost +incurred by the publishers, total cost for each library to acquire all the +books, and the individual price per book. The fee publishers charge for each +title is a fixed charge, and Knowledge Unlatched calculates the total amount +for all the books being unlatched at a time. The cost of an order for each +library is capped at a maximum based on a minimum number of libraries +participating. If the number of participating libraries exceeds the minimum, +then the cost of the order and the price per book go down for each library. +

+ The second round, recently completed, unlatched seventy-eight books from +twenty-six publishers. For this round, Frances was experimenting with the +size and shape of the offerings. Books were being bundled into eight small +packages separated by subject (including Anthropology, History, Literature, +Media and Communications, and Politics), of around ten books per package. +Three hundred libraries around the world have to commit to at least six of +the eight packages to enable unlatching. The average cost per book was just +under fifty dollars. The unlatching process took roughly ten months. It +started with a call to publishers for titles, followed by having a library +task force select the titles, getting authors’ permissions, getting the +libraries to pledge, billing the libraries, and finally, unlatching. +

+ The longest part of the whole process is getting libraries to pledge and +commit funds. It takes about five months, as library buy-in has to fit +within acquisition cycles, budget cycles, and library-committee meetings. +

+ Knowledge Unlatched informs and recruits libraries through social media, +mailing lists, listservs, and library associations. Of the three hundred +libraries that participated in the first round, 80 percent are also +participating in the second round, and there are an additional eighty new +libraries taking part. Knowledge Unlatched is also working not just with +individual libraries but also library consortia, which has been getting even +more libraries involved. +

+ Knowledge Unlatched is scaling up, offering 150 new titles in the second +half of 2016. It will also offer backlist titles, and in 2017 will start to +make journals open access too. +

+ Knowledge Unlatched deliberately chose monographs as the initial type of +book to unlatch. Monographs are foundational and important, but also +problematic to keep going in the standard closed publishing model. +

+ The cost for the publisher to get to a first digital copy of a monograph is +$5,000 to $50,000. A good one costs in the $10,000 to $15,000 +range. Monographs typically don’t sell a lot of copies. A publisher who in +the past sold three thousand copies now typically sells only three +hundred. That makes unlatching monographs a low risk for publishers. For the +first round, it took five months to get thirteen publishers. For the second +round, it took one month to get twenty-six. +

+ Authors don’t generally make a lot of royalties from monographs. Royalties +range from zero dollars to 5 to 10 percent of receipts. The value to the +author is the awareness it brings to them; when their book is being read, it +increases their reputation. Open access through unlatching generates many +more downloads and therefore awareness. (On the Knowledge Unlatched website, +you can find interviews with the twenty-eight round-one authors describing +their experience and the benefits of taking part.)[124] +

+ Library budgets are constantly being squeezed, partly due to the inflation +of journal subscriptions. But even without budget constraints, academic +libraries are moving away from buying physical copies. An academic library +catalog entry is typically a URL to wherever the book is hosted. Or if they +have enough electronic storage space, they may download the digital file +into their digital repository. Only secondarily do they consider getting a +print book, and if they do, they buy it separately from the digital version. +

+ Knowledge Unlatched offers libraries a compelling economic argument. Many of +the participating libraries would have bought a copy of the monograph +anyway, but instead of paying $95 for a print copy or $150 for a digital +multiple-use copy, they pay $50 to unlatch. It costs them less, and it opens +the book to not just the participating libraries, but to the world. +

+ Not only do the economics make sense, but there is very strong alignment +with library mandates. The participating libraries pay less than they would +have in the closed model, and the open-access book is available to all +libraries. While this means nonparticipating libraries could be seen as free +riders, in the library world, wealthy libraries are used to paying more than +poor libraries and accept that part of their money should be spent to +support open access. Free ride is more like community +responsibility. By the end of March 2016, the round-one books had been +downloaded nearly eighty thousand times in 175 countries. +

+ For publishers, authors, and librarians, the Knowledge Unlatched model for +monographs is a win-win-win. +

+ In the first round, Knowledge Unlatched’s overheads were covered by +grants. In the second round, they aim to demonstrate the model is +sustainable. Libraries and publishers will each pay a 7.5 percent service +charge that will go toward Knowledge Unlatched’s running costs. With plans +to scale up in future rounds, Frances figures they can fully recover costs +when they are unlatching two hundred books at a time. Moving forward, +Knowledge Unlatched is making investments in technology and +processes. Future plans include unlatching journals and older books. +

+ Frances believes that Knowledge Unlatched is tapping into new ways of +valuing academic content. It’s about considering how many people can find, +access, and use your content without pay barriers. Knowledge Unlatched taps +into the new possibilities and behaviors of the digital world. In the +Knowledge Unlatched model, the content-creation process is exactly the same +as it always has been, but the economics are different. For Frances, +Knowledge Unlatched is connected to the past but moving into the future, an +evolution rather than a revolution. +

Kapitel 13. Lumen Learning

 

+ Lumen Learning is a for-profit company helping educational institutions use +open educational resources (OER). Founded in 2013 in the U.S. +

+ http://lumenlearning.com +

Revenue model: charging for custom +services, grant funding +

Interview date: December 21, 2015 +

Interviewees: David Wiley and Kim Thanos, +cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by open education visionary Dr. David Wiley and +education-technology strategist Kim Thanos, Lumen Learning is dedicated to +improving student success, bringing new ideas to pedagogy, and making +education more affordable by facilitating adoption of open educational +resources. In 2012, David and Kim partnered on a grant-funded project called +the Kaleidoscope Open Course Initiative.[125] It involved a set of fully open general-education courses across +eight colleges predominantly serving at-risk students, with goals to +dramatically reduce textbook costs and collaborate to improve the courses to +help students succeed. David and Kim exceeded those goals: the cost of the +required textbooks, replaced with OER, decreased to zero dollars, and +average student-success rates improved by 5 to 10 percent when compared with +previous years. After a second round of funding, a total of more than +twenty-five institutions participated in and benefited from this project. It +was career changing for David and Kim to see the impact this initiative had +on low-income students. David and Kim sought further funding from the Bill +and Melinda Gates Foundation, who asked them to define a plan to scale their +work in a financially sustainable way. That is when they decided to create +Lumen Learning. +

+ David and Kim went back and forth on whether it should be a nonprofit or +for- profit. A nonprofit would make it a more comfortable fit with the +education sector but meant they’d be constantly fund-raising and seeking +grants from philanthropies. Also, grants usually require money to be used +in certain ways for specific deliverables. If you learn things along the way +that change how you think the grant money should be used, there often isn’t +a lot of flexibility to do so. +

+ But as a for-profit, they’d have to convince educational institutions to pay +for what Lumen had to offer. On the positive side, they’d have more control +over what to do with the revenue and investment money; they could make +decisions to invest the funds or use them differently based on the situation +and shifting opportunities. In the end, they chose the for-profit status, +with its different model for and approach to sustainability. +

+ Right from the start, David and Kim positioned Lumen Learning as a way to +help institutions engage in open educational resources, or OER. OER are +teaching, learning, and research materials, in all different media, that +reside in the public domain or are released under an open license that +permits free use and repurposing by others. +

+ Originally, Lumen did custom contracts for each institution. This was +complicated and challenging to manage. However, through that process +patterns emerged which allowed them to generalize a set of approaches and +offerings. Today they don’t customize as much as they used to, and instead +they tend to work with customers who can use their off-the-shelf +options. Lumen finds that institutions and faculty are generally very good +at seeing the value Lumen brings and are willing to pay for it. Serving +disadvantaged learner populations has led Lumen to be very pragmatic; they +describe what they offer in quantitative terms—with facts and figures—and in +a way that is very student-focused. Lumen Learning helps colleges and +universities— +

  • + replace expensive textbooks in high-enrollment courses with OER; +

  • + provide enrolled students day one access to Lumen’s fully customizable OER +course materials through the institution’s learning-management system; +

  • + measure improvements in student success with metrics like passing rates, +persistence, and course completion; and +

  • + collaborate with faculty to make ongoing improvements to OER based on +student success research. +

+ Lumen has developed a suite of open, Creative Commons–licensed courseware in +more than sixty-five subjects. All courses are freely and publicly available +right off their website. They can be copied and used by others as long as +they provide attribution to Lumen Learning following the terms of the +Creative Commons license. +

+ Then there are three types of bundled services that cost money. One option, +which Lumen calls Candela courseware, offers integration with the +institution’s learning-management system, technical and pedagogical support, +and tracking of effectiveness. Candela courseware costs institutions ten +dollars per enrolled student. +

+ A second option is Waymaker, which offers the services of Candela but adds +personalized learning technologies, such as study plans, automated messages, +and assessments, and helps instructors find and support the students who +need it most. Waymaker courses cost twenty-five dollars per enrolled +student. +

+ The third and emerging line of business for Lumen is providing guidance and +support for institutions and state systems that are pursuing the development +of complete OER degrees. Often called Z-Degrees, these programs eliminate +textbook costs for students in all courses that make up the degree (both +required and elective) by replacing commercial textbooks and other +expensive resources with OER. +

+ Lumen generates revenue by charging for their value-added tools and services +on top of their free courses, just as solar-power companies provide the +tools and services that help people use a free resource—sunlight. And +Lumen’s business model focuses on getting the institutions to pay, not the +students. With projects they did prior to Lumen, David and Kim learned that +students who have access to all course materials from day one have greater +success. If students had to pay, Lumen would have to restrict access to +those who paid. Right from the start, their stance was that they would not +put their content behind a paywall. Lumen invests zero dollars in +technologies and processes for restricting access—no digital rights +management, no time bombs. While this has been a challenge from a +business-model perspective, from an open-access perspective, it has +generated immense goodwill in the community. +

+ In most cases, development of their courses is funded by the institution +Lumen has a contract with. When creating new courses, Lumen typically works +with the faculty who are teaching the new course. They’re often part of the +institution paying Lumen, but sometimes Lumen has to expand the team and +contract faculty from other institutions. First, the faculty identifies all +of the course’s learning outcomes. Lumen then searches for, aggregates, and +curates the best OER they can find that addresses those learning needs, +which the faculty reviews. +

+ Sometimes faculty like the existing OER but not the way it is presented. The +open licensing of existing OER allows Lumen to pick and choose from images, +videos, and other media to adapt and customize the course. Lumen creates new +content as they discover gaps in existing OER. Test-bank items and feedback +for students on their progress are areas where new content is frequently +needed. Once a course is created, Lumen puts it on their platform with all +the attributions and links to the original sources intact, and any of +Lumen’s new content is given an Attribution (CC BY) license. +

+ Using only OER made them experience firsthand how complex it could be to mix +differently licensed work together. A common strategy with OER is to place +the Creative Commons license and attribution information in the website’s +footer, which stays the same for all pages. This doesn’t quite work, +however, when mixing different OER together. +

+ Remixing OER often results in multiple attributions on every page of every +course—text from one place, images from another, and videos from yet +another. Some are licensed as Attribution (CC BY), others as +Attribution-ShareAlike (CC BY-SA). If this information is put within the +text of the course, faculty members sometimes try to edit it and students +find it a distraction. Lumen dealt with this challenge by capturing the +license and attribution information as metadata, and getting it to show up +at the end of each page. +

+ Lumen’s commitment to open licensing and helping low-income students has led +to strong relationships with institutions, open-education enthusiasts, and +grant funders. People in their network generously increase the visibility of +Lumen through presentations, word of mouth, and referrals. Sometimes the +number of general inquiries exceed Lumen’s sales capacity. +

+ To manage demand and ensure the success of projects, their strategy is to be +proactive and focus on what’s going on in higher education in different +regions of the United States, watching out for things happening at the +system level in a way that fits with what Lumen offers. A great example is +the Virginia community college system, which is building out +Z-Degrees. David and Kim say there are nine other U.S. states with similar +system-level activity where Lumen is strategically focusing its +efforts. Where there are projects that would require a lot of resources on +Lumen’s part, they prioritize the ones that would impact the largest number +of students. +

+ As a business, Lumen is committed to openness. There are two core +nonnegotiables: Lumen’s use of CC BY, the most permissive of the Creative +Commons licenses, for all the materials it creates; and day-one access for +students. Having clear nonnegotiables allows them to then engage with the +education community to solve for other challenges and work with institutions +to identify new business models that achieve institution goals, while +keeping Lumen healthy. +

+ Openness also means that Lumen’s OER must necessarily be nonexclusive and +nonrivalrous. This represents several big challenges for the business model: +Why should you invest in creating something that people will be reluctant to +pay for? How do you ensure that the investment the diverse education +community makes in OER is not exploited? Lumen thinks we all need to be +clear about how we are benefiting from and contributing to the open +community. +

+ In the OER sector, there are examples of corporations, and even +institutions, acting as free riders. Some simply take and use open resources +without paying anything or contributing anything back. Others give back the +minimum amount so they can save face. Sustainability will require those +using open resources to give back an amount that seems fair or even give +back something that is generous. +

+ Lumen does track institutions accessing and using their free content. They +proactively contact those institutions, with an estimate of how much their +students are saving and encouraging them to switch to a paid model. Lumen +explains the advantages of the paid model: a more interactive relationship +with Lumen; integration with the institution’s learning-management system; a +guarantee of support for faculty and students; and future sustainability +with funding supporting the evolution and improvement of the OER they are +using. +

+ Lumen works hard to be a good corporate citizen in the OER community. For +David and Kim, a good corporate citizen gives more than they take, adds +unique value, and is very transparent about what they are taking from +community, what they are giving back, and what they are monetizing. Lumen +believes these are the building blocks of a sustainable model and strives +for a correct balance of all these factors. +

+ Licensing all the content they produce with CC BY is a key part of giving +more value than they take. They’ve also worked hard at finding the right +structure for their value-add and how to package it in a way that is +understandable and repeatable. +

+ As of the fall 2016 term, Lumen had eighty-six different open courses, +working relationships with ninety-two institutions, and more than +seventy-five thousand student enrollments. Lumen received early start-up +funding from the Bill and Melinda Gates Foundation, the Hewlett Foundation, +and the Shuttleworth Foundation. Since then, Lumen has also attracted +investment funding. Over the last three years, Lumen has been roughly 60 +percent grant funded, 20 percent revenue earned, and 20 percent funded with +angel capital. Going forward, their strategy is to replace grant funding +with revenue. +

+ In creating Lumen Learning, David and Kim say they’ve landed on solutions +they never imagined, and there is still a lot of learning taking place. For +them, open business models are an emerging field where we are all learning +through sharing. Their biggest recommendations for others wanting to pursue +the open model are to make your commitment to open resources public, let +people know where you stand, and don’t back away from it. It really is about +trust. +

Kapitel 14. Jonathan Mann

 

+ Jonathan Mann is a singer and songwriter who is most well known as the +Song A Day guy. Based in the U.S. +

http://jonathanmann.net and http://jonathanmann.bandcamp.com +

Revenue model: charging for custom +services, pay-what-you-want, crowdfunding (subscription-based), charging for +in-person version (speaking engagements and musical performances) +

Interview date: February 22, 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Jonathan Mann thinks of his business model as +hustling—seizing nearly every opportunity he sees to make +money. The bulk of his income comes from writing songs under commission for +people and companies, but he has a wide variety of income sources. He has +supporters on the crowdfunding site Patreon. He gets advertising revenue +from YouTube and Bandcamp, where he posts all of his music. He gives paid +speaking engagements about creativity and motivation. He has been hired by +major conferences to write songs summarizing what speakers have said in the +conference sessions. +

+ His entrepreneurial spirit is coupled with a willingness to take action +quickly. A perfect illustration of his ability to act fast happened in 2010, +when he read that Apple was having a conference the following day to address +a snafu related to the iPhone 4. He decided to write and post a song about +the iPhone 4 that day, and the next day he got a call from the public +relations people at Apple wanting to use and promote his video at the Apple +conference. The song then went viral, and the experience landed him in Time +magazine. +

+ Jonathan’s successful hustling is also about old-fashioned +persistence. He is currently in his eighth straight year of writing one song +each day. He holds the Guinness World Record for consecutive daily +songwriting, and he is widely known as the song-a-day guy. +

+ He fell into this role by, naturally, seizing a random opportunity a friend +alerted him to seven years ago—an event called Fun-A-Day, where people are +supposed to create a piece of art every day for thirty-one days straight. He +was in need of a new project, so he decided to give it a try by writing and +posting a song each day. He added a video component to the songs because he +knew people were more likely to watch video online than simply listening to +audio files. +

+ He had a really good time doing the thirty-one-day challenge, so he decided +to see if he could continue it for one year. He never stopped. He has +written and posted a new song literally every day, seven days a week, since +he began the project in 2009. When he isn’t writing songs that he is hired +to write by clients, he writes songs about whatever is on his mind that +day. His songs are catchy and mostly lighthearted, but they often contain at +least an undercurrent of a deeper theme or meaning. Occasionally, they are +extremely personal, like the song he cowrote with his exgirlfriend +announcing their breakup. Rain or shine, in sickness or health, Jonathan +posts and writes a song every day. If he is on a flight or otherwise +incapable of getting Internet access in time to meet the deadline, he will +prepare ahead and have someone else post the song for him. +

+ Over time, the song-a-day gig became the basis of his livelihood. In the +beginning, he made money one of two ways. The first was by entering a wide +variety of contests and winning a handful. The second was by having the +occasional song and video go some varying degree of viral, which would bring +more eyeballs and mean that there were more people wanting him to write +songs for them. Today he earns most of his money this way. +

+ His website explains his gig as taking any message, from the super +simple to the totally complicated, and conveying that message through a +heartfelt, fun and quirky song. He charges $500 to create a produced +song and $300 for an acoustic song. He has been hired for product launches, +weddings, conferences, and even Kickstarter campaigns like the one that +funded the production of this book. +

+ Jonathan can’t recall when exactly he first learned about Creative Commons, +but he began applying CC licenses to his songs and videos as soon as he +discovered the option. CC seems like such a no-brainer, +Jonathan said. I don’t understand how anything else would make +sense. It seems like such an obvious thing that you would want your work to +be able to be shared. +

+ His songs are essentially marketing for his services, so obviously the +further his songs spread, the better. Using CC licenses helps grease the +wheels, letting people know that Jonathan allows and encourages them to +copy, interact with, and remix his music. If you let someone cover +your song or remix it or use parts of it, that’s how music is supposed to +work, Jonathan said. That is how music has worked since the +beginning of time. Our me-me, mine-mine culture has undermined that. +

+ There are some people who cover his songs fairly regularly, and he would +never shut that down. But he acknowledges there is a lot more he could do to +build community. There is all of this conventional wisdom about how +to build an audience online, and I generally think I don’t do any of +that, Jonathan said. +

+ He does have a fan community he cultivates on Bandcamp, but it isn’t his +major focus. I do have a core audience that has stuck around for a +really long time, some even longer than I’ve been doing song-a-day, +he said. There is also a transitional aspect that drop in and get +what they need and then move on. Focusing less on community building +than other artists makes sense given Jonathan’s primary income source of +writing custom songs for clients. +

+ Jonathan recognizes what comes naturally to him and leverages those +skills. Through the practice of daily songwriting, he realized he has a gift +for distilling complicated subjects into simple concepts and putting them to +music. In his song How to Choose a Master Password, Jonathan +explained the process of creating a secure password in a silly, simple +song. He was hired to write the song by a client who handed him a long +technical blog post from which to draw the information. Like a good (and +rare) journalist, he translated the technical concepts into something +understandable. +

+ When he is hired by a client to write a song, he first asks them to send a +list of talking points and other information they want to include in the +song. He puts all of that into a text file and starts moving things around, +cutting and pasting until the message starts to come together. The first +thing he tries to do is grok the core message and develop the chorus. Then +he looks for connections or parts he can make rhyme. The entire process +really does resemble good journalism, but of course the final product of his +work is a song rather than news. There is something about being +challenged and forced to take information that doesn’t seem like it should +be sung about or doesn’t seem like it lends itself to a song, he +said. I find that creative challenge really satisfying. I enjoy +getting lost in that process. +

+ Jonathan admits that in an ideal world, he would exclusively write the music +he wanted to write, rather than what clients hire him to write. But his +business model is about capitalizing on his strengths as a songwriter, and +he has found a way to keep it interesting for himself. +

+ Jonathan uses nearly every tool possible to make money from his art, but he +does have lines he won’t cross. He won’t write songs about things he +fundamentally does not believe in, and there are times he has turned down +jobs on principle. He also won’t stray too much from his natural +style. My style is silly, so I can’t really accommodate people who +want something super serious, Jonathan said. I do what I do +very easily, and it’s part of who I am. Jonathan hasn’t gotten into +writing commercials for the same reasons; he is best at using his own unique +style rather than mimicking others. +

+ Jonathan’s song-a-day commitment exemplifies the power of habit and +grit. Conventional wisdom about creative productivity, including advice in +books like the best-seller The Creative Habit by Twyla Tharp, routinely +emphasizes the importance of ritual and action. No amount of planning can +replace the value of simple practice and just doing. Jonathan Mann’s work is +a living embodiment of these principles. +

+ When he speaks about his work, he talks about how much the song-a-day +process has changed him. Rather than seeing any given piece of work as +precious and getting stuck on trying to make it perfect, he has become +comfortable with just doing. If today’s song is a bust, tomorrow’s song +might be better. +

+ Jonathan seems to have this mentality about his career more generally. He is +constantly experimenting with ways to make a living while sharing his work +as widely as possible, seeing what sticks. While he has major +accomplishments he is proud of, like being in the Guinness World Records or +having his song used by Steve Jobs, he says he never truly feels successful. +

Success feels like it’s over, he said. To a certain +extent, a creative person is not ever going to feel completely satisfied +because then so much of what drives you would be gone. +

Kapitel 15. Noun Project

 

+ The Noun Project is a for-profit company offering an online platform to +display visual icons from a global network of designers. Founded in 2010 in +the U.S. +

+ http://thenounproject.com +

Revenue model: charging a transaction +fee, charging for custom services +

Interview date: October 6, 2015 +

Interviewee: Edward Boatman, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Noun Project creates and shares visual language. There are millions who +use Noun Project symbols to simplify communication across borders, +languages, and cultures. +

+ The original idea for the Noun Project came to cofounder Edward Boatman +while he was a student in architecture design school. He’d always done a lot +of sketches and started to draw what used to fascinate him as a child, like +trains, sequoias, and bulldozers. He began thinking how great it would be +if he had a simple image or small icon of every single object or concept on +the planet. +

+ When Edward went on to work at an architecture firm, he had to make a lot of +presentation boards for clients. But finding high-quality sources for +symbols and icons was difficult. He couldn’t find any website that could +provide them. Perhaps his idea for creating a library of icons could +actually help people in similar situations. +

+ With his partner, Sofya Polyakov, he began collecting symbols for a website +and writing a business plan. Inspiration came from the book Professor and +the Madman, which chronicles the use of crowdsourcing to create the Oxford +English Dictionary in 1870. Edward began to imagine crowdsourcing icons and +symbols from volunteer designers around the world. +

+ Then Edward got laid off during the recession, which turned out to be a huge +catalyst. He decided to give his idea a go, and in 2010 Edward and Sofya +launched the Noun Project with a Kickstarter campaign, back when Kickstarter +was in its infancy.[126] They thought it’d +be a good way to introduce the global web community to their idea. Their +goal was to raise $1,500, but in twenty days they got over $14,000. They +realized their idea had the potential to be something much bigger. +

+ They created a platform where symbols and icons could be uploaded, and +Edward began recruiting talented designers to contribute their designs, a +process he describes as a relatively easy sell. Lots of designers have old +drawings just gathering digital dust on their hard +drives. It’s easy to convince them to finally share them with the world. +

+ The Noun Project currently has about seven thousand designers from around +the world. But not all submissions are accepted. The Noun Project’s +quality-review process means that only the best works become part of its +collection. They make sure to provide encouraging, constructive feedback +whenever they reject a piece of work, which maintains and builds the +relationship they have with their global community of designers. +

+ Creative Commons is an integral part of the Noun Project’s business model; +this decision was inspired by Chris Anderson’s book Free: The Future of +Radical Price, which introduced Edward to the idea that you could build a +business model around free content. +

+ Edward knew he wanted to offer a free visual language while still providing +some protection and reward for its contributors. There is a tension between +those two goals, but for Edward, Creative Commons licenses bring this +idealism and business opportunity together elegantly. He chose the +Attribution (CC BY) license, which means people can download the icons for +free and modify them and even use them commercially. The requirement to give +attribution to the original creator ensures that the creator can build a +reputation and get global recognition for their work. And if they simply +want to offer an icon that people can use without having to give credit, +they can use CC0 to put the work into the public domain. +

+ Noun Project’s business model and means of generating revenue have evolved +significantly over time. Their initial plan was to sell T-shirts with the +icons on it, which in retrospect Edward says was a horrible idea. They did +get a lot of email from people saying they loved the icons but asking if +they could pay a fee instead of giving attribution. Ad agencies (among +others) wanted to keep marketing and presentation materials clean and free +of attribution statements. For Edward, That’s when our lightbulb went +off. +

+ They asked their global network of designers whether they’d be open to +receiving modest remuneration instead of attribution. Designers saw it as a +win-win. The idea that you could offer your designs for free and have a +global audience and maybe even make some money was pretty exciting for most +designers. +

+ The Noun Project first adopted a model whereby using an icon without giving +attribution would cost $1.99 per icon. The model’s second iteration added a +subscription component, where there would be a monthly fee to access a +certain number of icons—ten, fifty, a hundred, or five hundred. However, +users didn’t like these hard-count options. They preferred to try out many +similar icons to see which worked best before eventually choosing the one +they wanted to use. So the Noun Project moved to an unlimited model, whereby +users have unlimited access to the whole library for a flat monthly +fee. This service is called NounPro and costs $9.99 per month. Edward says +this model is working well—good for customers, good for creators, and good +for the platform. +

+ Customers then began asking for an application-programming interface (API), +which would allow Noun Project icons and symbols to be directly accessed +from within other applications. Edward knew that the icons and symbols would +be valuable in a lot of different contexts and that they couldn’t possibly +know all of them in advance, so they built an API with a lot of +flexibility. Knowing that most API applications would want to use the icons +without giving attribution, the API was built with the aim of charging for +its use. You can use what’s called the Playground API for +free to test how it integrates with your application, but full +implementation will require you to purchase the API Pro version. +

+ The Noun Project shares revenue with its international designers. For +one-off purchases, the revenue is split 70 percent to the designer and 30 +percent to Noun Project. +

+ The revenue from premium purchases (the subscription and API options) is +split a little differently. At the end of each month, the total revenue from +subscriptions is divided by Noun Project’s total number of downloads, +resulting in a rate per download—for example, it could be $0.13 per download +for that month. For each download, the revenue is split 40 percent to the +designer and 60 percent to the Noun Project. (For API usage, it’s per use +instead of per download.) Noun Project’s share is higher this time as it’s +providing more service to the user. +

+ The Noun Project tries to be completely transparent about their royalty +structure.[127] They tend to over +communicate with creators about it because building trust is the top +priority. +

+ For most creators, contributing to the Noun Project is not a full-time job +but something they do on the side. Edward categorizes monthly earnings for +creators into three broad categories: enough money to buy beer; enough to +pay the bills; and most successful of all, enough to pay the rent. +

+ Recently the Noun Project launched a new app called Lingo. Designers can +use Lingo to organize not just their Noun Project icons and symbols but also +their photos, illustrations, UX designs, et cetera. You simply drag any +visual item directly into Lingo to save it. Lingo also works for teams so +people can share visuals with each other and search across their combined +collections. Lingo is free for personal use. A pro version for $9.99 per +month lets you add guests. A team version for $49.95 per month allows up to +twenty-five team members to collaborate, and to view, use, edit, and add new +assets to each other’s collections. And if you subscribe to NounPro, you +can access Noun Project from within Lingo. +

+ The Noun Project gives a ton of value away for free. A very large percentage +of their roughly one million members have a free account, but there are +still lots of paid accounts coming from digital designers, advertising and +design agencies, educators, and others who need to communicate ideas +visually. +

+ For Edward, creating, sharing, and celebrating the world’s visual +language is the most important aspect of what they do; it’s their +stated mission. It differentiates them from others who offer graphics, +icons, or clip art. +

+ Noun Project creators agree. When surveyed on why they participate in the +Noun Project, this is how designers rank their reasons: 1) to support the +Noun Project mission, 2) to promote their own personal brand, and 3) to +generate money. It’s striking to see that money comes third, and mission, +first. If you want to engage a global network of contributors, it’s +important to have a mission beyond making money. +

+ In Edward’s view, Creative Commons is central to their mission of sharing +and social good. Using Creative Commons makes the Noun Project’s mission +genuine and has generated a lot of their initial traction and +credibility. CC comes with a built-in community of users and fans. +

+ Edward told us, Don’t underestimate the power of a passionate +community around your product or your business. They are going to go to bat +for you when you’re getting ripped in the media. If you go down the road of +choosing to work with Creative Commons, you’re taking the first step to +building a great community and tapping into a really awesome community that +comes with it. But you need to continue to foster that community through +other initiatives and continue to nurture it. +

+ The Noun Project nurtures their creators’ second motivation—promoting a +personal brand—by connecting every icon and symbol to the creator’s name and +profile page; each profile features their full collection. Users can also +search the icons by the creator’s name. +

+ The Noun Project also builds community through Iconathons—hackathons for +icons.[128] In partnership with a sponsoring +organization, the Noun Project comes up with a theme (e.g., sustainable +energy, food bank, guerrilla gardening, human rights) and a list of icons +that are needed, which designers are invited to create at the event. The +results are vectorized, and added to the Noun Project using CC0 so they can +be used by anyone for free. +

+ Providing a free version of their product that satisfies a lot of their +customers’ needs has actually enabled the Noun Project to build the paid +version, using a service-oriented model. The Noun Project’s success lies in +creating services and content that are a strategic mix of free and paid +while staying true to their mission—creating, sharing, and celebrating the +world’s visual language. Integrating Creative Commons into their model has +been key to that goal. +

Kapitel 16. Open Data Institute

 

+ The Open Data Institute is an independent nonprofit that connects, equips, +and inspires people around the world to innovate with data. Founded in 2012 +in the UK. +

+ http://theodi.org +

Revenue model: grant and government +funding, charging for custom services, donations +

Interview date: November 11, 2015 +

Interviewee: Jeni Tennison, technical +director +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by Sir Tim Berners-Lee and Sir Nigel Shadbolt in 2012, the +London-based Open Data Institute (ODI) offers data-related training, events, +consulting services, and research. For ODI, Creative Commons licenses are +central to making their own business model and their customers’ open. CC BY +(Attribution), CC BY-SA (Attribution-ShareAlike), and CC0 (placed in the +public domain) all play a critical role in ODI’s mission to help people +around the world innovate with data. +

+ Data underpins planning and decision making across all aspects of +society. Weather data helps farmers know when to plant their crops, flight +time data from airplane companies helps us plan our travel, data on local +housing informs city planning. When this data is not only accurate and +timely, but open and accessible, it opens up new possibilities. Open data +can be a resource businesses use to build new products and services. It can +help governments measure progress, improve efficiency, and target +investments. It can help citizens improve their lives by better +understanding what is happening around them. +

+ The Open Data Institute’s 2012–17 business plan starts out by describing its +vision to establish itself as a world-leading center and to research and be +innovative with the opportunities created by the UK government’s open data +policy. (The government was an early pioneer in open policy and open-data +initiatives.) It goes on to say that the ODI wants to— +

  • + demonstrate the commercial value of open government data and how open-data +policies affect this; +

  • + develop the economic benefits case and business models for open data; +

  • + help UK businesses use open data; and +

  • + show how open data can improve public services.[129] +

+ ODI is very explicit about how it wants to make open business models, and +defining what this means. Jeni Tennison, ODI’s technical director, puts it +this way: There is a whole ecosystem of open—open-source software, +open government, open-access research—and a whole ecosystem of data. ODI’s +work cuts across both, with an emphasis on where they overlap—with open +data. ODI’s particular focus is to show open data’s potential for +revenue. +

+ As an independent nonprofit, ODI secured £10 million over five years from +the UK government via Innovate UK, an agency that promotes innovation in +science and technology. For this funding, ODI has to secure matching funds +from other sources, some of which were met through a $4.75-million +investment from the Omidyar Network. +

+ Jeni started out as a developer and technical architect for data.gov.uk, the +UK government’s pioneering open-data initiative. She helped make data sets +from government departments available as open data. She joined ODI in 2012 +when it was just starting up, as one of six people. It now has a staff of +about sixty. +

+ ODI strives to have half its annual budget come from the core UK government +and Omidyar grants, and the other half from project-based research and +commercial work. In Jeni’s view, having this balance of revenue sources +establishes some stability, but also keeps them motivated to go out and +generate these matching funds in response to market needs. +

+ On the commercial side, ODI generates funding through memberships, training, +and advisory services. +

+ You can join the ODI as an individual or commercial member. Individual +membership is pay-what-you-can, with options ranging from £1 to +£100. Members receive a newsletter and related communications and a discount +on ODI training courses and the annual summit, and they can display an +ODI-supporter badge on their website. Commercial membership is divided into +two tiers: small to medium size enterprises and nonprofits at £720 a year, +and corporations and government organizations at £2,200 a year. Commercial +members have greater opportunities to connect and collaborate, explore the +benefits of open data, and unlock new business opportunities. (All members +are listed on their website.)[130] +

+ ODI provides standardized open data training courses in which anyone can +enroll. The initial idea was to offer an intensive and academically oriented +diploma in open data, but it quickly became clear there was no market for +that. Instead, they offered a five-day-long public training course, which +has subsequently been reduced to three days; now the most popular course is +one day long. The fee, in addition to the time commitment, can be a barrier +for participation. Jeni says, Most of the people who would be able to +pay don’t know they need it. Most who know they need it can’t pay. +Public-sector organizations sometimes give vouchers to their employees so +they can attend as a form of professional development. +

+ ODI customizes training for clients as well, for which there is more +demand. Custom training usually emerges through an established relationship +with an organization. The training program is based on a definition of +open-data knowledge as applicable to the organization and on the skills +needed by their high-level executives, management, and technical staff. The +training tends to generate high interest and commitment. +

+ Education about open data is also a part of ODI’s annual summit event, where +curated presentations and speakers showcase the work of ODI and its members +across the entire ecosystem. Tickets to the summit are available to the +public, and hundreds of people and organizations attend and participate. In +2014, there were four thematic tracks and over 750 attendees. +

+ In addition to memberships and training, ODI provides advisory services to +help with technical-data support, technology development, change management, +policies, and other areas. ODI has advised large commercial organizations, +small businesses, and international governments; the focus at the moment is +on government, but ODI is working to shift more toward commercial +organizations. +

+ On the commercial side, the following value propositions seem to resonate: +

  • + Data-driven insights. Businesses need data from outside their business to +get more insight. Businesses can generate value and more effectively pursue +their own goals if they open up their own data too. Big data is a hot topic. +

  • + Open innovation. Many large-scale enterprises are aware they don’t innovate +very well. One way they can innovate is to open up their data. ODI +encourages them to do so even if it exposes problems and challenges. The key +is to invite other people to help while still maintaining organizational +autonomy. +

  • + Corporate social responsibility. While this resonates with businesses, ODI +cautions against having it be the sole reason for making data open. If a +business is just thinking about open data as a way to be transparent and +accountable, they can miss out on efficiencies and opportunities. +

+ During their early years, ODI wanted to focus solely on the United +Kingdom. But in their first year, large delegations of government visitors +from over fifty countries wanted to learn more about the UK government’s +open-data practices and how ODI saw that translating into economic +value. They were contracted as a service provider to international +governments, which prompted a need to set up international ODI +nodes. +

+ Nodes are franchises of the ODI at a regional or city level. Hosted by +existing (for-profit or not-for-profit) organizations, they operate locally +but are part of the global network. Each ODI node adopts the charter, a set +of guiding principles and rules under which ODI operates. They develop and +deliver training, connect people and businesses through membership and +events, and communicate open-data stories from their part of the +world. There are twenty-seven different nodes across nineteen countries. ODI +nodes are charged a small fee to be part of the network and to use the +brand. +

+ ODI also runs programs to help start-ups in the UK and across Europe develop +a sustainable business around open data, offering mentoring, advice, +training, and even office space.[131] +

+ A big part of ODI’s business model revolves around community +building. Memberships, training, summits, consulting services, nodes, and +start-up programs create an ever-growing network of open-data users and +leaders. (In fact, ODI even operates something called an Open Data Leaders +Network.) For ODI, community is key to success. They devote significant time +and effort to build it, not just online but through face-to-face events. +

+ ODI has created an online tool that organizations can use to assess the +legal, practical, technical, and social aspects of their open data. If it is +of high quality, the organization can earn ODI’s Open Data Certificate, a +globally recognized mark that signals that their open data is useful, +reliable, accessible, discoverable, and supported.[132] +

+ Separate from commercial activities, the ODI generates funding through +research grants. Research includes looking at evidence on the impact of open +data, development of open-data tools and standards, and how to deploy open +data at scale. +

+ Creative Commons 4.0 licenses cover database rights and ODI recommends CC +BY, CC BY-SA, and CC0 for data releases. ODI encourages publishers of data +to use Creative Commons licenses rather than creating new open +licenses of their own. +

+ For ODI, open is at the heart of what they do. They also release any +software code they produce under open-source-software licenses, and +publications and reports under CC BY or CC BY-SA licenses. ODI’s mission is +to connect and equip people around the world so they can innovate with +data. Disseminating stories, research, guidance, and code under an open +license is essential for achieving that mission. It also demonstrates that +it is perfectly possible to generate sustainable revenue streams that do not +rely on restrictive licensing of content, data, or code. People pay to have +ODI experts provide training to them, not for the content of the training; +people pay for the advice ODI gives them, not for the methodologies they +use. Producing open content, data, and source code helps establish +credibility and creates leads for the paid services that they +offer. According to Jeni, The biggest lesson we have learned is that +it is completely possible to be open, get customers, and make money. +

+ To serve as evidence of a successful open business model and return on +investment, ODI has a public dashboard of key performance indicators. Here +are a few metrics as of April 27, 2016: +

  • + Total amount of cash investments unlocked in direct investments in ODI, +competition funding, direct contracts, and partnerships, and income that ODI +nodes and ODI start-ups have generated since joining the ODI program: £44.5 +million +

  • + Total number of active members and nodes across the globe: 1,350 +

  • + Total sales since ODI began: £7.44 million +

  • + Total number of unique people reached since ODI began, in person and online: +2.2 million +

  • + Total Open Data Certificates created: 151,000 +

  • + Total number of people trained by ODI and its nodes since ODI began: +5,080[133] +

Kapitel 17. OpenDesk

 

+ Opendesk is a for-profit company offering an online platform that connects +furniture designers around the world with customers and local makers who +bring the designs to life. Founded in 2014 in the UK. +

+ http://www.opendesk.cc +

Revenue model: charging a transaction fee +

Interview date: November 4, 2015 +

Interviewees: Nick Ierodiaconou and Joni +Steiner, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Opendesk is an online platform that connects furniture designers around the +world not just with customers but also with local registered makers who +bring the designs to life. Opendesk and the designer receive a portion of +every sale that is made by a maker. +

+ Cofounders Nick Ierodiaconou and Joni Steiner studied and worked as +architects together. They also made goods. Their first client was Mint +Digital, who had an interest in open licensing. Nick and Joni were exploring +digital fabrication, and Mint’s interest in open licensing got them to +thinking how the open-source world may interact and apply to physical +goods. They sought to design something for their client that was also +reproducible. As they put it, they decided to ship the recipe, but +not the goods. They created the design using software, put it under +an open license, and had it manufactured locally near the client. This was +the start of the idea for Opendesk. The idea for Wikihouse—another open +project dedicated to accessible housing for all—started as discussions +around the same table. The two projects ultimately went on separate paths, +with Wikihouse becoming a nonprofit foundation and Opendesk a for-profit +company. +

+ When Nick and Joni set out to create Opendesk, there were a lot of questions +about the viability of distributed manufacturing. No one was doing it in a +way that was even close to realistic or competitive. The design community +had the intent, but fulfilling this vision was still a long way away. +

+ And now this sector is emerging, and Nick and Joni are highly interested in +the commercialization aspects of it. As part of coming up with a business +model, they began investigating intellectual property and licensing +options. It was a thorny space, especially for designs. Just what aspect of +a design is copyrightable? What is patentable? How can allowing for digital +sharing and distribution be balanced against the designer’s desire to still +hold ownership? In the end, they decided there was no need to reinvent the +wheel and settled on using Creative Commons. +

+ When designing the Opendesk system, they had two goals. They wanted anyone, +anywhere in the world, to be able to download designs so that they could be +made locally, and they wanted a viable model that benefited designers when +their designs were sold. Coming up with a business model was going to be +complex. +

+ They gave a lot of thought to three angles—the potential for social sharing, +allowing designers to choose their license, and the impact these choices +would have on the business model. +

+ In support of social sharing, Opendesk actively advocates for (but doesn’t +demand) open licensing. And Nick and Joni are agnostic about which Creative +Commons license is used; it’s up to the designer. They can be proprietary or +choose from the full suite of Creative Commons licenses, deciding for +themselves how open or closed they want to be. +

+ For the most part, designers love the idea of sharing content. They +understand that you get positive feedback when you’re attributed, what Nick +and Joni called reputational glow. And Opendesk does an +awesome job profiling the designers.[134] +

+ While designers are largely OK with personal sharing, there is a concern +that someone will take the design and manufacture the furniture in bulk, +with the designer not getting any benefits. So most Opendesk designers +choose the Attribution-NonCommercial license (CC BY-NC). +

+ Anyone can download a design and make it themselves, provided it’s for +noncommercial use — and there have been many, many downloads. Or users can +buy the product from Opendesk, or from a registered maker in Opendesk’s +network, for on-demand personal fabrication. The network of Opendesk makers +currently is made up of those who do digital fabrication using a +computer-controlled CNC (Computer Numeric Control) machining device that +cuts shapes out of wooden sheets according to the specifications in the +design file. +

+ Makers benefit from being part of Opendesk’s network. Making furniture for +local customers is paid work, and Opendesk generates business for them. Joni +said, Finding a whole network and community of makers was pretty easy +because we built a site where people could write in about their +capabilities. Building the community by learning from the maker community is +how we have moved forward. Opendesk now has relationships with +hundreds of makers in countries all around the world.[135] +

+ The makers are a critical part of the Opendesk business model. Their model +builds off the makers’ quotes. Here’s how it’s expressed on Opendesk’s +website: +

+ When customers buy an Opendesk product directly from a registered maker, +they pay: +

  • + the manufacturing cost as set by the maker (this covers material and labour +costs for the product to be manufactured and any extra assembly costs +charged by the maker) +

  • + a design fee for the designer (a design fee that is paid to the designer +every time their design is used) +

  • + a percentage fee to the Opendesk platform (this supports the infrastructure +and ongoing development of the platform that helps us build out our +marketplace) +

  • + a percentage fee to the channel through which the sale is made (at the +moment this is Opendesk, but in the future we aim to open this up to +third-party sellers who can sell Opendesk products through their own +channels—this covers sales and marketing fees for the relevant channel) +

  • + a local delivery service charge (the delivery is typically charged by the +maker, but in some cases may be paid to a third-party delivery partner) +

  • + charges for any additional services the customer chooses, such as on-site +assembly (additional services are discretionary—in many cases makers will be +happy to quote for assembly on-site and designers may offer bespoke design +options) +

  • + local sales taxes (variable by customer and maker location)[136] +

+ They then go into detail how makers’ quotes are created: +

+ When a customer wants to buy an Opendesk . . . they are provided with a +transparent breakdown of fees including the manufacturing cost, design fee, +Opendesk platform fee and channel fees. If a customer opts to buy by getting +in touch directly with a registered local maker using a downloaded Opendesk +file, the maker is responsible for ensuring the design fee, Opendesk +platform fee and channel fees are included in any quote at the time of +sale. Percentage fees are always based on the underlying manufacturing cost +and are typically apportioned as follows: +

  • + manufacturing cost: fabrication, finishing and any other costs as set by the +maker (excluding any services like delivery or on-site assembly) +

  • + design fee: 8 percent of the manufacturing cost +

  • + platform fee: 12 percent of the manufacturing cost +

  • + channel fee: 18 percent of the manufacturing cost +

  • + sales tax: as applicable (depends on product and location) +

+ Opendesk shares revenue with their community of designers. According to +Nick and Joni, a typical designer fee is around 2.5 percent, so Opendesk’s 8 +percent is more generous, and providing a higher value to the designer. +

+ The Opendesk website features stories of designers and makers. Denis Fuzii +published the design for the Valovi Chair from his studio in São Paulo. His +designs have been downloaded over five thousand times in ninety-five +countries. I.J. CNC Services is Ian Jinks, a professional maker based in the +United Kingdom. Opendesk now makes up a large proportion of his business. +

+ To manage resources and remain effective, Opendesk has so far focused on a +very narrow niche—primarily office furniture of a certain simple aesthetic, +which uses only one type of material and one manufacturing technique. This +allows them to be more strategic and more disruptive in the market, by +getting things to market quickly with competitive prices. It also reflects +their vision of creating reproducible and functional pieces. +

+ On their website, Opendesk describes what they do as open +making: Designers get a global distribution channel. Makers +get profitable jobs and new customers. You get designer products without the +designer price tag, a more social, eco-friendly alternative to +mass-production and an affordable way to buy custom-made products. +

+ Nick and Joni say that customers like the fact that the furniture has a +known provenance. People really like that their furniture was designed by a +certain international designer but was made by a maker in their local +community; it’s a great story to tell. It certainly sets apart Opendesk +furniture from the usual mass-produced items from a store. +

+ Nick and Joni are taking a community-based approach to define and evolve +Opendesk and the open making business model. They’re +engaging thought leaders and practitioners to define this new movement. They +have a separate Open Making site, which includes a manifesto, a field guide, +and an invitation to get involved in the Open Making community.[137] People can submit ideas and discuss the principles +and business practices they’d like to see used. +

+ Nick and Joni talked a lot with us about intellectual property (IP) and +commercialization. Many of their designers fear the idea that someone could +take one of their design files and make and sell infinite number of pieces +of furniture with it. As a consequence, most Opendesk designers choose the +Attribution-NonCommercial license (CC BY-NC). +

+ Opendesk established a set of principles for what their community considers +commercial and noncommercial use. Their website states: +

+ It is unambiguously commercial use when anyone: +

  • + charges a fee or makes a profit when making an Opendesk +

  • + sells (or bases a commercial service on) an Opendesk +

+ It follows from this that noncommercial use is when you make an Opendesk +yourself, with no intention to gain commercial advantage or monetary +compensation. For example, these qualify as noncommercial: +

  • + you are an individual with your own CNC machine, or access to a shared CNC +machine, and will personally cut and make a few pieces of furniture yourself +

  • + you are a student (or teacher) and you use the design files for educational +purposes or training (and do not intend to sell the resulting pieces) +

  • + you work for a charity and get furniture cut by volunteers, or by employees +at a fab lab or maker space +

+ Whether or not people technically are doing things that implicate IP, Nick +and Joni have found that people tend to comply with the wishes of creators +out of a sense of fairness. They have found that behavioral economics can +replace some of the thorny legal issues. In their business model, Nick and +Joni are trying to suspend the focus on IP and build an open business model +that works for all stakeholders—designers, channels, manufacturers, and +customers. For them, the value Opendesk generates hangs off +open, not IP. +

+ The mission of Opendesk is about relocalizing manufacturing, which changes +the way we think about how goods are made. Commercialization is integral to +their mission, and they’ve begun to focus on success metrics that track how +many makers and designers are engaged through Opendesk in revenue-making +work. +

+ As a global platform for local making, Opendesk’s business model has been +built on honesty, transparency, and inclusivity. As Nick and Joni describe +it, they put ideas out there that get traction and then have faith in +people. +

Kapitel 18. OpenStax

 

+ OpenStax is a nonprofit that provides free, openly licensed textbooks for +high-enrollment introductory college courses and Advanced Placement +courses. Founded in 2012 in the U.S. +

+ http://www.openstaxcollege.org +

Revenue model: grant funding, charging +for custom services, charging for physical copies (textbook sales) +

Interview date: December 16, 2015 +

Interviewee: David Harris, +editor-in-chief +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ OpenStax is an extension of a program called Connexions, which was started +in 1999 by Dr. Richard Baraniuk, the Victor E. Cameron Professor of +Electrical and Computer Engineering at Rice University in Houston, +Texas. Frustrated by the limitations of traditional textbooks and courses, +Dr. Baraniuk wanted to provide authors and learners a way to share and +freely adapt educational materials such as courses, books, and +reports. Today, Connexions (now called OpenStax CNX) is one of the world’s +best libraries of customizable educational materials, all licensed with +Creative Commons and available to anyone, anywhere, anytime—for free. +

+ In 2008, while in a senior leadership role at WebAssign and looking at ways +to reduce the risk that came with relying on publishers, David Harris began +investigating open educational resources (OER) and discovered Connexions. A +year and a half later, Connexions received a grant to help grow the use of +OER so that it could meet the needs of students who couldn’t afford +textbooks. David came on board to spearhead this effort. Connexions became +OpenStax CNX; the program to create open textbooks became OpenStax College, +now simply called OpenStax. +

+ David brought with him a deep understanding of the best practices of +publishing along with where publishers have inefficiencies. In David’s view, +peer review and high standards for quality are critically important if you +want to scale easily. Books have to have logical scope and sequence, they +have to exist as a whole and not in pieces, and they have to be easy to +find. The working hypothesis for the launch of OpenStax was to +professionally produce a turnkey textbook by investing effort up front, with +the expectation that this would lead to rapid growth through easy downstream +adoptions by faculty and students. +

+ In 2012, OpenStax College launched as a nonprofit with the aim of producing +high-quality, peer-reviewed full-color textbooks that would be available for +free for the twenty-five most heavily attended college courses in the +nation. Today they are fast approaching that number. There is data that +proves the success of their original hypothesis on how many students they +could help and how much money they could help save.[138] Professionally produced content scales rapidly. All +with no sales force! +

+ OpenStax textbooks are all Attribution (CC BY) licensed, and each textbook +is available as a PDF, an e-book, or web pages. Those who want a physical +copy can buy one for an affordable price. Given the cost of education and +student debt in North America, free or very low-cost textbooks are very +appealing. OpenStax encourages students to talk to their professor and +librarians about these textbooks and to advocate for their use. +

+ Teachers are invited to try out a single chapter from one of the textbooks +with students. If that goes well, they’re encouraged to adopt the entire +book. They can simply paste a URL into their course syllabus, for free and +unlimited access. And with the CC BY license, teachers are free to delete +chapters, make changes, and customize any book to fit their needs. +

+ Any teacher can post corrections, suggest examples for difficult concepts, +or volunteer as an editor or author. As many teachers also want supplemental +material to accompany a textbook, OpenStax also provides slide +presentations, test banks, answer keys, and so on. +

+ Institutions can stand out by offering students a lower-cost education +through the use of OpenStax textbooks; there’s even a textbook-savings +calculator they can use to see how much students would save. OpenStax keeps +a running list of institutions that have adopted their +textbooks.[139] +

+ Unlike traditional publishers’ monolithic approach of controlling +intellectual property, distribution, and so many other aspects, OpenStax has +adopted a model that embraces open licensing and relies on an extensive +network of partners. +

+ Up-front funding of a professionally produced all-color turnkey textbook is +expensive. For this part of their model, OpenStax relies on +philanthropy. They have initially been funded by the William and Flora +Hewlett Foundation, the Laura and John Arnold Foundation, the Bill and +Melinda Gates Foundation, the 20 Million Minds Foundation, the Maxfield +Foundation, the Calvin K. Kazanjian Foundation, and Rice University. To +develop additional titles and supporting technology is probably still going +to require philanthropic investment. +

+ However, ongoing operations will not rely on foundation grants but instead +on funds received through an ecosystem of over forty partners, whereby a +partner takes core content from OpenStax and adds features that it can +create revenue from. For example, WebAssign, an online homework and +assessment tool, takes the physics book and adds algorithmically generated +physics problems, with problem-specific feedback, detailed solutions, and +tutorial support. WebAssign resources are available to students for a fee. +

+ Another example is Odigia, who has turned OpenStax books into interactive +learning experiences and created additional tools to measure and promote +student engagement. Odigia licenses its learning platform to +institutions. Partners like Odigia and WebAssign give a percentage of the +revenue they earn back to OpenStax, as mission-support fees. OpenStax has +already published revisions of their titles, such as Introduction to +Sociology 2e, using these funds. +

+ In David’s view, this approach lets the market operate at peak +efficiency. OpenStax’s partners don’t have to worry about developing +textbook content, freeing them up from those development costs and letting +them focus on what they do best. With OpenStax textbooks available at no +cost, they can provide their services at a lower cost—not free, but still +saving students money. OpenStax benefits not only by receiving +mission-support fees but through free publicity and marketing. OpenStax +doesn’t have a sales force; partners are out there showcasing their +materials. +

+ OpenStax’s cost of sales to acquire a single student is very, very low and +is a fraction of what traditional players in the market face. This year, +Tyton Partners is actually evaluating the costs of sales for an OER effort +like OpenStax in comparison with incumbents. David looks forward to sharing +these findings with the community. +

+ While OpenStax books are available online for free, many students still want +a print copy. Through a partnership with a print and courier company, +OpenStax offers a complete solution that scales. OpenStax sells tens of +thousands of print books. The price of an OpenStax sociology textbook is +about twenty-eight dollars, a fraction of what sociology textbooks usually +cost. OpenStax keeps the prices low but does aim to earn a small margin on +each book sold, which also contributes to ongoing operations. +

+ Campus-based bookstores are part of the OpenStax solution. OpenStax +collaborates with NACSCORP (the National Association of College Stores +Corporation) to provide print versions of their textbooks in the +stores. While the overall cost of the textbook is significantly less than a +traditional textbook, bookstores can still make a profit on sales. Sometimes +students take the savings they have from the lower-priced book and use it to +buy other things in the bookstore. And OpenStax is trying to break the +expensive behavior of excessive returns by having a no-returns policy. This +is working well, since the sell-through of their print titles is virtually a +hundred percent. +

+ David thinks of the OpenStax model as OER 2.0. So what is OER +1.0? Historically in the OER field, many OER initiatives have been locally +funded by institutions or government ministries. In David’s view, this +results in content that has high local value but is infrequently adopted +nationally. It’s therefore difficult to show payback over a time scale that +is reasonable. +

+ OER 2.0 is about OER intended to be used and adopted on a national level +right from the start. This requires a bigger investment up front but pays +off through wide geographic adoption. The OER 2.0 process for OpenStax +involves two development models. The first is what David calls the +acquisition model, where OpenStax purchases the rights from a publisher or +author for an already published book and then extensively revises it. The +OpenStax physics textbook, for example, was licensed from an author after +the publisher released the rights back to the authors. The second model is +to develop a book from scratch, a good example being their biology book. +

+ The process is similar for both models. First they look at the scope and +sequence of existing textbooks. They ask questions like what does the +customer need? Where are students having challenges? Then they identify +potential authors and put them through a rigorous evaluation—only one in ten +authors make it through. OpenStax selects a team of authors who come +together to develop a template for a chapter and collectively write the +first draft (or revise it, in the acquisitions model). (OpenStax doesn’t do +books with just a single author as David says it risks the project going +longer than scheduled.) The draft is peer-reviewed with no less than three +reviewers per chapter. A second draft is generated, with artists producing +illustrations and visuals to go along with the text. The book is then +copyedited to ensure grammatical correctness and a singular voice. Finally, +it goes into production and through a final proofread. The whole process is +very time-consuming. +

+ All the people involved in this process are paid. OpenStax does not rely on +volunteers. Writers, reviewers, illustrators, and editors are all paid an +up-front fee—OpenStax does not use a royalty model. A best-selling author +might make more money under the traditional publishing model, but that is +only maybe 5 percent of all authors. From David’s perspective, 95 percent of +all authors do better under the OER 2.0 model, as there is no risk to them +and they earn all the money up front. +

+ David thinks of the Attribution license (CC BY) as the innovation +license. It’s core to the mission of OpenStax, letting people use +their textbooks in innovative ways without having to ask for permission. It +frees up the whole market and has been central to OpenStax being able to +bring on partners. OpenStax sees a lot of customization of their +materials. By enabling frictionless remixing, CC BY gives teachers control +and academic freedom. +

+ Using CC BY is also a good example of using strategies that traditional +publishers can’t. Traditional publishers rely on copyright to prevent others +from making copies and heavily invest in digital rights management to ensure +their books aren’t shared. By using CC BY, OpenStax avoids having to deal +with digital rights management and its costs. OpenStax books can be copied +and shared over and over again. CC BY changes the rules of engagement and +takes advantage of traditional market inefficiencies. +

+ As of September 16, 2016, OpenStax has achieved some impressive +results. From the OpenStax at a Glance fact sheet from their recent press +kit: +

  • + Books published: 23 +

  • + Students who have used OpenStax: 1.6 million +

  • + Money saved for students: $155 million +

  • + Money saved for students in the 2016/17 academic year: $77 million +

  • + Schools that have used OpenStax: 2,668 (This number reflects all +institutions using at least one OpenStax textbook. Out of 2,668 schools, 517 +are two-year colleges, 835 four-year colleges and universities, and 344 +colleges and universities outside the U.S.) +

+ While OpenStax has to date been focused on the United States, there is +overseas adoption especially in the science, technology, engineering, and +math (STEM) fields. Large scale adoption in the United States is seen as a +necessary precursor to international interest. +

+ OpenStax has primarily focused on introductory-level college courses where +there is high enrollment, but they are starting to think about verticals—a +broad offering for a specific group or need. David thinks it would be +terrific if OpenStax could provide access to free textbooks through the +entire curriculum of a nursing degree, for example. +

+ Finally, for OpenStax success is not just about the adoption of their +textbooks and student savings. There is a human aspect to the work that is +hard to quantify but incredibly important. They get emails from students +saying how OpenStax saved them from making difficult choices like buying +food or a textbook. OpenStax would also like to assess the impact their +books have on learning efficiency, persistence, and completion. By building +an open business model based on Creative Commons, OpenStax is making it +possible for every student who wants access to education to get it. +

Kapitel 19. Amanda Palmer

 

+ Amanda Palmer is a musician, artist, and writer. Based in the U.S. +

+ http://amandapalmer.net +

Revenue model: crowdfunding +(subscription-based), pay-what-you-want, charging for physical copies (book +and album sales), charg-ing for in-person version (performances), selling +merchandise +

Interview date: December 15, 2015 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Since the beginning of her career, Amanda Palmer has been on what she calls +a journey with no roadmap, continually experimenting to find +new ways to sustain her creative work.[140] +

+ In her best-selling book, The Art of Asking, Amanda articulates exactly what +she has been and continues to strive for—the ideal sweet spot +. . . in which the artist can share freely and directly feel the +reverberations of their artistic gifts to the community, and make a living +doing that. +

+ While she seems to have successfully found that sweet spot for herself, +Amanda is the first to acknowledge there is no silver bullet. She thinks the +digital age is both an exciting and frustrating time for creators. On +the one hand, we have this beautiful shareability, Amanda +said. On the other, you’ve got a bunch of confused artists wondering +how to make money to buy food so we can make more art. +

+ Amanda began her artistic career as a street performer. She would dress up +in an antique wedding gown, paint her face white, stand on a stack of milk +crates, and hand out flowers to strangers as part of a silent dramatic +performance. She collected money in a hat. Most people walked by her without +stopping, but an essential few stopped to watch and drop some money into her +hat to show their appreciation. Rather than dwelling on the majority of +people who ignored her, she felt thankful for those who stopped. All +I needed was . . . some people, she wrote in her book. Enough +people. Enough to make it worth coming back the next day, enough people to +help me make rent and put food on the table. Enough so I could keep making +art. +

+ Amanda has come a long way from her street-performing days, but her career +remains dominated by that same sentiment—finding ways to reach her +crowd and feeling gratitude when she does. With her band the Dresden +Dolls, Amanda tried the traditional path of signing with a record label. It +didn’t take for a variety of reasons, but one of them was that the label had +absolutely no interest in Amanda’s view of success. They wanted hits, but +making music for the masses was never what Amanda and the Dresden Dolls set +out to do. +

+ After leaving the record label in 2008, she began experimenting with +different ways to make a living. She released music directly to the public +without involving a middle man, releasing digital files on a pay what +you want basis and selling CDs and vinyl. She also made money from +live performances and merchandise sales. Eventually, in 2012 she decided to +try her hand at the sort of crowdfunding we know so well today. Her +Kickstarter project started with a goal of $100,000, and she made $1.2 +million. It remains one of the most successful Kickstarter projects of all +time. +

+ Today, Amanda has switched gears away from crowdfunding for specific +projects to instead getting consistent financial support from her fan base +on Patreon, a crowdfunding site that allows artists to get recurring +donations from fans. More than eight thousand people have signed up to +support her so she can create music, art, and any other creative +thing that she is inspired to make. The recurring pledges are +made on a per thing basis. All of the content she makes is +made freely available under an Attribution-NonCommercial-ShareAlike license +(CC BY-NC-SA). +

+ Making her music and art available under Creative Commons licensing +undoubtedly limits her options for how she makes a living. But sharing her +work has been part of her model since the beginning of her career, even +before she discovered Creative Commons. Amanda says the Dresden Dolls used +to get ten emails per week from fans asking if they could use their music +for different projects. They said yes to all of the requests, as long as it +wasn’t for a completely for-profit venture. At the time, they used a +short-form agreement written by Amanda herself. I made everyone sign +that contract so at least I wouldn’t be leaving the band vulnerable to +someone later going on and putting our music in a Camel cigarette +ad, Amanda said. Once she discovered Creative Commons, adopting the +licenses was an easy decision because it gave them a more formal, +standardized way of doing what they had been doing all along. The +NonCommercial licenses were a natural fit. +

+ Amanda embraces the way her fans share and build upon her music. In The Art +of Asking, she wrote that some of her fans’ unofficial videos using her +music surpass the official videos in number of views on YouTube. Rather than +seeing this sort of thing as competition, Amanda celebrates it. We +got into this because we wanted to share the joy of music, she said. +

+ This is symbolic of how nearly everything she does in her career is +motivated by a desire to connect with her fans. At the start of her career, +she and the band would throw concerts at house parties. As the gatherings +grew, the line between fans and friends was completely blurred. Not +only did most our early fans know where I lived and where we practiced, but +most of them had also been in my kitchen, Amanda wrote in The Art of +Asking. +

+ Even though her fan base is now huge and global, she continues to seek this +sort of human connection with her fans. She seeks out face-to-face contact +with her fans every chance she can get. Her hugely successful Kickstarter +featured fifty concerts at house parties for backers. She spends hours in +the signing line after shows. It helps that Amanda has the kind of dynamic, +engaging personality that instantly draws people to her, but a big component +of her ability to connect with people is her willingness to +listen. Listening fast and caring immediately is a skill unto +itself, Amanda wrote. +

+ Another part of the connection fans feel with Amanda is how much they know +about her life. Rather than trying to craft a public persona or image, she +essentially lives her life as an open book. She has written openly about +incredibly personal events in her life, and she isn’t afraid to be +vulnerable. Having that kind of trust in her fans—the trust it takes to be +truly honest—begets trust from her fans in return. When she meets fans for +the first time after a show, they can legitimately feel like they know her. +

With social media, we’re so concerned with the picture looking +palatable and consumable that we forget that being human and showing the +flaws and exposing the vulnerability actually create a deeper connection +than just looking fantastic, Amanda said. Everything in our +culture is telling us otherwise. But my experience has shown me that the +risk of making yourself vulnerable is almost always worth it. +

+ Not only does she disclose intimate details of her life to them, she sleeps +on their couches, listens to their stories, cries with them. In short, she +treats her fans like friends in nearly every possible way, even when they +are complete strangers. This mentality—that fans are friends—is completely +intertwined with Amanda’s success as an artist. It is also intertwined with +her use of Creative Commons licenses. Because that is what you do with your +friends—you share. +

+ After years of investing time and energy into building trust with her fans, +she has a strong enough relationship with them to ask for support—through +pay-what-you-want donations, Kickstarter, Patreon, or even asking them to +lend a hand at a concert. As Amanda explains it, crowdfunding (which is +really what all of these different things are) is about asking for support +from people who know and trust you. People who feel personally invested in +your success. +

When you openly, radically trust people, they not only take care of +you, they become your allies, your family, she wrote. There really +is a feeling of solidarity within her core fan base. From the beginning, +Amanda and her band encouraged people to dress up for their shows. They +consciously cultivated a feeling of belonging to their weird little +family. +

+ This sort of intimacy with fans is not possible or even desirable for every +creator. I don’t take for granted that I happen to be the type of +person who loves cavorting with strangers, Amanda said. I +recognize that it’s not necessarily everyone’s idea of a good time. Everyone +does it differently. Replicating what I have done won’t work for others if +it isn’t joyful to them. It’s about finding a way to channel energy in a way +that is joyful to you. +

+ Yet while Amanda joyfully interacts with her fans and involves them in her +work as much as possible, she does keep one job primarily to herself—writing +the music. She loves the creativity with which her fans use and adapt her +work, but she intentionally does not involve them at the first stage of +creating her artistic work. And, of course, the songs and music are what +initially draw people to Amanda Palmer. It is only once she has connected to +people through her music that she can then begin to build ties with them on +a more personal level, both in person and online. In her book, Amanda +describes it as casting a net. It starts with the art and then the bond +strengthens with human connection. +

+ For Amanda, the entire point of being an artist is to establish and maintain +this connection. It sounds so corny, she said, but my +experience in forty years on this planet has pointed me to an obvious +truth—that connection with human beings feels so much better and more +fulfilling than approaching art through a capitalist lens. There is no more +satisfying end goal than having someone tell you that what you do is +genuinely of value to them. +

+ As she explains it, when a fan gives her a ten-dollar bill, usually what +they are saying is that the money symbolizes some deeper value the music +provided them. For Amanda, art is not just a product; it’s a +relationship. Viewed from this lens, what Amanda does today is not that +different from what she did as a young street performer. She shares her +music and other artistic gifts. She shares herself. And then rather than +forcing people to help her, she lets them. +

Kapitel 20. PLOS (Public Library of Science)

 

+ PLOS (Public Library of Science) is a nonprofit that publishes a library of +academic journals and other scientific literature. Founded in 2000 in the +U.S. +

+ http://plos.org +

Revenue model: charging content creators +an author processing charge to be featured in the journal +

Interview date: March 7, 2016 +

Interviewee: Louise Page, publisher +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Public Library of Science (PLOS) began in 2000 when three leading +scientists—Harold E. Varmus, Patrick O. Brown, and Michael Eisen—started an +online petition. They were calling for scientists to stop submitting papers +to journals that didn’t make the full text of their papers freely available +immediately or within six months. Although tens of thousands signed the +petition, most did not follow through. In August 2001, Patrick and Michael +announced that they would start their own nonprofit publishing operation to +do just what the petition promised. With start-up grant support from the +Gordon and Betty Moore Foundation, PLOS was launched to provide new +open-access journals for biomedicine, with research articles being released +under Attribution (CC BY) licenses. +

+ Traditionally, academic publishing begins with an author submitting a +manuscript to a publisher. After in-house technical and ethical +considerations, the article is then peer-reviewed to determine if the +quality of the work is acceptable for publishing. Once accepted, the +publisher takes the article through the process of copyediting, typesetting, +and eventual publishing in a print or online publication. Traditional +journal publishers recover costs and earn profit by charging a subscription +fee to libraries or an access fee to users wanting to read the journal or +article. +

+ For Louise Page, the current publisher of PLOS, this traditional model +results in inequity. Access is restricted to those who can pay. Most +research is funded through government-appointed agencies, that is, with +public funds. It’s unjust that the public who funded the research would be +required to pay again to access the results. Not everyone can afford the +ever-escalating subscription fees publishers charge, especially when library +budgets are being reduced. Restricting access to the results of scientific +research slows the dissemination of this research and advancement of the +field. It was time for a new model. +

+ That new model became known as open access. That is, free and open +availability on the Internet. Open-access research articles are not behind a +paywall and do not require a login. A key benefit of open access is that it +allows people to freely use, copy, and distribute the articles, as they are +primarily published under an Attribution (CC BY) license (which only +requires the user to provide appropriate attribution). And more importantly, +policy makers, clinicians, entrepreneurs, educators, and students around the +world have free and timely access to the latest research immediately on +publication. +

+ However, open access requires rethinking the business model of research +publication. Rather than charge a subscription fee to access the journal, +PLOS decided to turn the model on its head and charge a publication fee, +known as an article-processing charge. This up-front fee, generally paid by +the funder of the research or the author’s institution, covers the expenses +such as editorial oversight, peer-review management, journal production, +online hosting, and support for discovery. Fees are per article and are +billed upon acceptance for publishing. There are no additional charges based +on word length, figures, or other elements. +

+ Calculating the article-processing charge involves taking all the costs +associated with publishing the journal and determining a cost per article +that collectively recovers costs. For PLOS’s journals in biology, medicine, +genetics, computational biology, neglected tropical diseases, and pathogens, +the article-processing charge ranges from $2,250 to +$2,900. Article-publication charges for PLOS ONE, a journal started in 2006, +are just under $1,500. +

+ PLOS believes that lack of funds should not be a barrier to +publication. Since its inception, PLOS has provided fee support for +individuals and institutions to help authors who can’t afford the +article-processing charges. +

+ Louise identifies marketing as one area of big difference between PLOS and +traditional journal publishers. Traditional journals have to invest heavily +in staff, buildings, and infrastructure to market their journal and convince +customers to subscribe. Restricting access to subscribers means that tools +for managing access control are necessary. They spend millions of dollars on +access-control systems, staff to manage them, and sales staff. With PLOS’s +open-access publishing, there’s no need for these massive expenses; the +articles are free, open, and accessible to all upon +publication. Additionally, traditional publishers tend to spend more on +marketing to libraries, who ultimately pay the subscription fees. PLOS +provides a better service for authors by promoting their research directly +to the research community and giving the authors exposure. And this +encourages other authors to submit their work for publication. +

+ For Louise, PLOS would not exist without the Attribution license (CC +BY). This makes it very clear what rights are associated with the content +and provides a safe way for researchers to make their work available while +ensuring they get recognition (appropriate attribution). For PLOS, all of +this aligns with how they think research content should be published and +disseminated. +

+ PLOS also has a broad open-data policy. To get their research paper +published, PLOS authors must also make their data available in a public +repository and provide a data-availability statement. +

+ Business-operation costs associated with the open-access model still largely +follow the existing publishing model. PLOS journals are online only, but the +editorial, peer-review, production, typesetting, and publishing stages are +all the same as for a traditional publisher. The editorial teams must be top +notch. PLOS has to function as well as or better than other premier +journals, as researchers have a choice about where to publish. +

+ Researchers are influenced by journal rankings, which reflect the place of a +journal within its field, the relative difficulty of being published in that +journal, and the prestige associated with it. PLOS journals rank high, even +though they are relatively new. +

+ The promotion and tenure of researchers are partially based how many times +other researchers cite their articles. Louise says when researchers want to +discover and read the work of others in their field, they go to an online +aggregator or search engine, and not typically to a particular journal. The +CC BY licensing of PLOS research articles ensures easy access for readers +and generates more discovery and citations for authors. +

+ Louise believes that open access has been a huge success, progressing from a +movement led by a small cadre of researchers to something that is now +widespread and used in some form by every journal publisher. PLOS has had a +big impact. In 2012 to 2014, they published more open-access articles than +BioMed Central, the original open-access publisher, or anyone else. +

+ PLOS further disrupted the traditional journal-publishing model by +pioneering the concept of a megajournal. The PLOS ONE megajournal, launched +in 2006, is an open-access peer-reviewed academic journal that is much +larger than a traditional journal, publishing thousands of articles per year +and benefiting from economies of scale. PLOS ONE has a broad scope, covering +science and medicine as well as social sciences and the humanities. The +review and editorial process is less subjective. Articles are accepted for +publication based on whether they are technically sound rather than +perceived importance or relevance. This is very important in the current +debate about the integrity and reproducibility of research because negative +or null results can then be published as well, which are generally rejected +by traditional journals. PLOS ONE, like all the PLOS journals, is online +only with no print version. PLOS passes on the financial savings accrued +through economies of scale to researchers and the public by lowering the +article-processing charges, which are below that of other journals. PLOS ONE +is the biggest journal in the world and has really set the bar for +publishing academic journal articles on a large scale. Other publishers see +the value of the PLOS ONE model and are now offering their own +multidisciplinary forums for publishing all sound science. +

+ Louise outlined some other aspects of the research-journal business model +PLOS is experimenting with, describing each as a kind of slider that could +be adjusted to change current practice. +

+ One slider is time to publication. Time to publication may shorten as +journals get better at providing quicker decisions to authors. However, +there is always a trade-off with scale, as the bigger the volume of +articles, the more time the approval process inevitably takes. +

+ Peer review is another part of the process that could change. It’s possible +to redefine what peer review actually is, when to review, and what +constitutes the final article for publication. Louise talked about the +potential to shift to an open-review process, placing the emphasis on +transparency rather than double-blind reviews. Louise thinks we’re moving +into a direction where it’s actually beneficial for an author to know who is +reviewing their paper and for the reviewer to know their review will be +public. An open-review process can also ensure everyone gets credit; right +now, credit is limited to the publisher and author. +

+ Louise says research with negative outcomes is almost as important as +positive results. If journals published more research with negative +outcomes, we’d learn from what didn’t work. It could also reduce how much +the research wheel gets reinvented around the world. +

+ Another adjustable practice is the sharing of articles at early preprint +stages. Publication of research in a peer-reviewed journal can take a long +time because articles must undergo extensive peer review. The need to +quickly circulate current results within a scientific community has led to a +practice of distributing pre-print documents that have not yet undergone +peer review. Preprints broaden the peer-review process, allowing authors to +receive early feedback from a wide group of peers, which can help revise and +prepare the article for submission. Offsetting the advantages of preprints +are author concerns over ensuring their primacy of being first to come up +with findings based on their research. Other researches may see findings the +preprint author has not yet thought of. However, preprints help researchers +get their discoveries out early and establish precedence. A big challenge is +that researchers don’t have a lot of time to comment on preprints. +

+ What constitutes a journal article could also change. The idea of a research +article as printed, bound, and in a library stack is outdated. Digital and +online open up new possibilities, such as a living document evolving over +time, inclusion of audio and video, and interactivity, like discussion and +recommendations. Even the size of what gets published could change. With +these changes the current form factor for what constitutes a research +article would undergo transformation. +

+ As journals scale up, and new journals are introduced, more and more +information is being pushed out to readers, making the experience feel like +drinking from a fire hose. To help mitigate this, PLOS aggregates and +curates content from PLOS journals and their network of blogs.[141] It also offers something called Article-Level +Metrics, which helps users assess research most relevant to the field +itself, based on indicators like usage, citations, social bookmarking and +dissemination activity, media and blog coverage, discussions, and +ratings.[142] Louise believes that the +journal model could evolve to provide a more friendly and interactive user +experience, including a way for readers to communicate with authors. +

+ The big picture for PLOS going forward is to combine and adjust these +experimental practices in ways that continue to improve accessibility and +dissemination of research, while ensuring its integrity and reliability. The +ways they interlink are complex. The process of change and adjustment is +not linear. PLOS sees itself as a very flexible publisher interested in +exploring all the permutations research-publishing can take, with authors +and readers who are open to experimentation. +

+ For PLOS, success is not about revenue. Success is about proving that +scientific research can be communicated rapidly and economically at scale, +for the benefit of researchers and society. The CC BY license makes it +possible for PLOS to publish in a way that is unfettered, open, and fast, +while ensuring that the authors get credit for their work. More than two +million scientists, scholars, and clinicians visit PLOS every month, with +more than 135,000 quality articles to peruse for free. +

+ Ultimately, for PLOS, its authors, and its readers, success is about making +research discoverable, available, and reproducible for the advancement of +science. +

Kapitel 21. Rijksmuseum

 

+ The Rijksmuseum is a Dutch national museum dedicated to art and +history. Founded in 1800 in the Netherlands +

+ http://www.rijksmuseum.nl +

Revenue model: grants and government +funding, charging for in-person version (museum admission), selling +merchandise +

Interview date: December 11, 2015 +

Interviewee: Lizzy Jongma, the data +manager of the collections information department +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Rijksmuseum, a national museum in the Netherlands dedicated to art and +history, has been housed in its current building since 1885. The monumental +building enjoyed more than 125 years of intensive use before needing a +thorough overhaul. In 2003, the museum was closed for renovations. Asbestos +was found in the roof, and although the museum was scheduled to be closed +for only three to four years, renovations ended up taking ten years. During +this time, the collection was moved to a different part of Amsterdam, which +created a physical distance with the curators. Out of necessity, they +started digitally photographing the collection and creating metadata +(information about each object to put into a database). With the renovations +going on for so long, the museum became largely forgotten by the public. Out +of these circumstances emerged a new and more open model for the museum. +

+ By the time Lizzy Jongma joined the Rijksmuseum in 2011 as a data manager, +staff were fed up with the situation the museum was in. They also realized +that even with the new and larger space, it still wouldn’t be able to show +very much of the whole collection—eight thousand of over one million works +representing just 1 percent. Staff began exploring ways to express +themselves, to have something to show for all of the work they had been +doing. The Rijksmuseum is primarily funded by Dutch taxpayers, so was there +a way for the museum provide benefit to the public while it was closed? They +began thinking about sharing Rijksmuseum’s collection using information +technology. And they put up a card-catalog like database of the entire +collection online. +

+ It was effective but a bit boring. It was just data. A hackathon they were +invited to got them to start talking about events like that as having +potential. They liked the idea of inviting people to do cool stuff with +their collection. What about giving online access to digital representations +of the one hundred most important pieces in the Rijksmuseum collection? That +eventually led to why not put the whole collection online? +

+ Then, Lizzy says, Europeana came along. Europeana is Europe’s digital +library, museum, and archive for cultural heritage.[143] As an online portal to museum collections all +across Europe, Europeana had become an important online platform. In October +2010 Creative Commons released CC0 and its public-domain mark as tools +people could use to identify works as free of known copyright. Europeana was +the first major adopter, using CC0 to release metadata about their +collection and the public domain mark for millions of digital works in their +collection. Lizzy says the Rijksmuseum initially found this change in +business practice a bit scary, but at the same time it stimulated even more +discussion on whether the Rijksmuseum should follow suit. +

+ They realized that they don’t own the collection and couldn’t +realistically monitor and enforce compliance with the restrictive licensing +terms they currently had in place. For example, many copies and versions of +Vermeer’s Milkmaid (part of their collection) were already online, many of +them of very poor quality. They could spend time and money policing its use, +but it would probably be futile and wouldn’t make people stop using their +images online. They ended up thinking it’s an utter waste of time to hunt +down people who use the Rijksmuseum collection. And anyway, restricting +access meant the people they were frustrating the most were schoolkids. +

+ In 2011 the Rijksmuseum began making their digital photos of works known to +be free of copyright available online, using Creative Commons CC0 to place +works in the public domain. A medium-resolution image was offered for free, +but a high-resolution version cost forty euros. People started paying, but +Lizzy says getting the money was frequently a nightmare, especially from +overseas customers. The administrative costs often offset revenue, and +income above costs was relatively low. In addition, having to pay for an +image of a work in the public domain from a collection owned by the Dutch +government (i.e., paid for by the public) was contentious and frustrating +for some. Lizzy says they had lots of fierce debates about what to do. +

+ In 2013 the Rijksmuseum changed its business model. They Creative Commons +licensed their highest-quality images and released them online for +free. Digitization still cost money, however; they decided to define +discrete digitization projects and find sponsors willing to fund each +project. This turned out to be a successful strategy, generating high +interest from sponsors and lower administrative effort for the +Rijksmuseum. They started out making 150,000 high-quality images of their +collection available, with the goal to eventually have the entire collection +online. +

+ Releasing these high-quality images for free reduced the number of +poor-quality images that were proliferating. The high-quality image of +Vermeer’s Milkmaid, for example, is downloaded two to three thousand times a +month. On the Internet, images from a source like the Rijksmuseum are more +trusted, and releasing them with a Creative Commons CC0 means they can +easily be found in other platforms. For example, Rijksmuseum images are now +used in thousands of Wikipedia articles, receiving ten to eleven million +views per month. This extends Rijksmuseum’s reach far beyond the scope of +its website. Sharing these images online creates what Lizzy calls the +Mona Lisa effect, where a work of art becomes so famous that +people want to see it in real life by visiting the actual museum. +

+ Every museum tends to be driven by the number of physical visitors. The +Rijksmuseum is primarily publicly funded, receiving roughly 70 percent of +its operating budget from the government. But like many museums, it must +generate the rest of the funding through other means. The admission fee has +long been a way to generate revenue generation, including for the +Rijksmuseum. +

+ As museums create a digital presence for themselves and put up digital +representations of their collection online, there’s frequently a worry that +it will lead to a drop in actual physical visits. For the Rijksmuseum, this +has not turned out to be the case. Lizzy told us the Rijksmuseum used to get +about one million visitors a year before closing and now gets more than two +million a year. Making the collection available online has generated +publicity and acts as a form of marketing. The Creative Commons mark +encourages reuse as well. When the image is found on protest leaflets, milk +cartons, and children’s toys, people also see what museum the image comes +from and this increases the museum’s visibility. +

+ In 2011 the Rijksmuseum received €1 million from the Dutch lottery to create +a new web presence that would be different from any other museum’s. In +addition to redesigning their main website to be mobile friendly and +responsive to devices like the iPad, the Rijksmuseum also created the +Rijksstudio, where users and artists could use and do various things with +the Rijksmuseum collection.[144] +

+ The Rijksstudio gives users access to over two hundred thousand high-quality +digital representations of masterworks from the collection. Users can zoom +in to any work and even clip small parts of images they like. Rijksstudio is +a bit like Pinterest. You can like works and compile your +personal favorites, and you can share them with friends or download them +free of charge. All the images in the Rijksstudio are copyright and royalty +free, and users are encouraged to use them as they like, for private or even +commercial purposes. +

+ Users have created over 276,000 Rijksstudios, generating their own themed +virtual exhibitions on a wide variety of topics ranging from tapestries to +ugly babies and birds. Sets of images have also been created for educational +purposes including use for school exams. +

+ Some contemporary artists who have works in the Rijksmuseum collection +contacted them to ask why their works were not included in the +Rijksstudio. The answer was that contemporary artists’ works are still bound +by copyright. The Rijksmuseum does encourage contemporary artists to use a +Creative Commons license for their works, usually a CC BY-SA license +(Attribution-ShareAlike), or a CC BY-NC (Attribution-NonCommercial) if they +want to preclude commercial use. That way, their works can be made available +to the public, but within limits the artists have specified. +

+ The Rijksmuseum believes that art stimulates entrepreneurial activity. The +line between creative and commercial can be blurry. As Lizzy says, even +Rembrandt was commercial, making his livelihood from selling his +paintings. The Rijksmuseum encourages entrepreneurial commercial use of the +images in Rijksstudio. They’ve even partnered with the DIY marketplace Etsy +to inspire people to sell their creations. One great example you can find on +Etsy is a kimono designed by Angie Johnson, who used an image of an +elaborate cabinet along with an oil painting by Jan Asselijn called The +Threatened Swan.[145] +

+ In 2013 the Rijksmuseum organized their first high-profile design +competition, known as the Rijksstudio Award.[146] With the call to action Make Your Own Masterpiece, the competition +invites the public to use Rijksstudio images to make new creative designs. A +jury of renowned designers and curators selects ten finalists and three +winners. The final award comes with a prize of €10,000. The second edition +in 2015 attracted a staggering 892 top-class entries. Some award winners end +up with their work sold through the Rijksmuseum store, such as the 2014 +entry featuring makeup based on a specific color scheme of a work of +art.[147] The Rijksmuseum has been thrilled +with the results. Entries range from the fun to the weird to the +inspirational. The third international edition of the Rijksstudio Award +started in September 2016. +

+ For the next iteration of the Rijksstudio, the Rijksmuseum is considering an +upload tool, for people to upload their own works of art, and enhanced +social elements so users can interact with each other more. +

+ Going with a more open business model generated lots of publicity for the +Rijksmuseum. They were one of the first museums to open up their collection +(that is, give free access) with high-quality images. This strategy, along +with the many improvements to the Rijksmuseum’s website, dramatically +increased visits to their website from thirty-five thousand visits per month +to three hundred thousand. +

+ The Rijksmuseum has been experimenting with other ways to invite the public +to look at and interact with their collection. On an international day +celebrating animals, they ran a successful bird-themed event. The museum put +together a showing of two thousand works that featured birds and invited +bird-watchers to identify the birds depicted. Lizzy notes that while museum +curators know a lot about the works in their collections, they may not know +about certain details in the paintings such as bird species. Over eight +hundred different birds were identified, including a specific species of +crane bird that was unknown to the scientific community at the time of the +painting. +

+ For the Rijksmuseum, adopting an open business model was scary. They came +up with many worst-case scenarios, imagining all kinds of awful things +people might do with the museum’s works. But Lizzy says those fears did not +come true because ninety-nine percent of people have respect for +great art. Many museums think they can make a lot of money by +selling things related to their collection. But in Lizzy’s experience, +museums are usually bad at selling things, and sometimes efforts to generate +a small amount of money block something much bigger—the real value that the +collection has. For Lizzy, clinging to small amounts of revenue is being +penny-wise but pound-foolish. For the Rijksmuseum, a key lesson has been to +never lose sight of its vision for the collection. Allowing access to and +use of their collection has generated great promotional value—far more than +the previous practice of charging fees for access and use. Lizzy sums up +their experience: Give away; get something in return. Generosity +makes people happy to join you and help out. +

Kapitel 22. Shareable

 

+ Shareable is an online magazine about sharing. Founded in 2009 in the U.S. +

+ http://www.shareable.net +

Revenue model: grant funding, +crowdfunding (project-based), donations, sponsorships +

Interview date: February 24, 2016 +

Interviewee: Neal Gorenflo, cofounder and +executive editor +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ In 2013, Shareable faced an impasse. The nonprofit online publication had +helped start a sharing movement four years prior, but over time, they +watched one part of the movement stray from its ideals. As giants like Uber +and Airbnb gained ground, attention began to center on the sharing +economy we know now—profit-driven, transactional, and loaded with +venture-capital money. Leaders of corporate start-ups in this domain invited +Shareable to advocate for them. The magazine faced a choice: ride the wave +or stand on principle. +

+ As an organization, Shareable decided to draw a line in the sand. In 2013, +the cofounder and executive editor Neal Gorenflo wrote an opinion piece in +the PandoDaily that charted Shareable’s new critical stance on the Silicon +Valley version of the sharing economy, while contrasting it with aspects of +the real sharing economy like open-source software, participatory budgeting +(where citizens decide how a public budget is spent), cooperatives, and +more. He wrote, It’s not so much that collaborative consumption is +dead, it’s more that it risks dying as it gets absorbed by the +Borg. +

+ Neal said their public critique of the corporate sharing economy defined +what Shareable was and is. He does not think the magazine would still be +around had they chosen differently. We would have gotten another type +of audience, but it would have spelled the end of us, he +said. We are a small, mission-driven organization. We would never +have been able to weather the criticism that Airbnb and Uber are getting +now. +

+ Interestingly, impassioned supporters are only a small sliver of Shareable’s +total audience. Most are casual readers who come across a Shareable story +because it happens to align with a project or interest they have. But +choosing principles over the possibility of riding the coattails of the +major corporate players in the sharing space saved Shareable’s +credibility. Although they became detached from the corporate sharing +economy, the online magazine became the voice of the real sharing +economy and continued to grow their audience. +

+ Shareable is a magazine, but the content they publish is a means to +furthering their role as a leader and catalyst of a movement. Shareable +became a leader in the movement in 2009. At that time, there was a +sharing movement bubbling beneath the surface, but no one was connecting the +dots, Neal said. We decided to step into that space and take +on that role. The small team behind the nonprofit publication truly +believed sharing could be central to solving some of the major problems +human beings face—resource inequality, social isolation, and global warming. +

+ They have worked hard to find ways to tell stories that show different +metrics for success. We wanted to change the notion of what +constitutes the good life, Neal said. While they started out with a +very broad focus on sharing generally, today they emphasize stories about +the physical commons like sharing cities (i.e., urban areas +managed in a sustainable, cooperative way), as well as digital platforms +that are run democratically. They particularly focus on how-to content that +help their readers make changes in their own lives and communities. +

+ More than half of Shareable’s stories are written by paid journalists that +are contracted by the magazine. Particularly in content areas that +are a priority for us, we really want to go deep and control the +quality, Neal said. The rest of the content is either contributed by +guest writers, often for free, or written by other publications from their +network of content publishers. Shareable is a member of the Post Growth +Alliance, which facilitates the sharing of content and audiences among a +large and growing group of mostly nonprofits. Each organization gets a +chance to present stories to the group, and the organizations can use and +promote each other’s stories. Much of the content created by the network is +licensed with Creative Commons. +

+ All of Shareable’s original content is published under the Attribution +license (CC BY), meaning it can be used for any purpose as long as credit is +given to Shareable. Creative Commons licensing is aligned with Shareable’s +vision, mission, and identity. That alone explains the organization’s +embrace of the licenses for their content, but Neal also believes CC +licensing helps them increase their reach. By using CC +licensing, he said, we realized we could reach far more +people through a formal and informal network of republishers or +affiliates. That has definitely been the case. It’s hard for us to measure +the reach of other media properties, but most of the outlets who republish +our work have much bigger audiences than we do. +

+ In addition to their regular news and commentary online, Shareable has also +experimented with book publishing. In 2012, they worked with a traditional +publisher to release Share or Die: Voices of the Get Lost Generation in an +Age of Crisis. The CC-licensed book was available in print form for purchase +or online for free. To this day, the book—along with their CC-licensed guide +Policies for Shareable Cities—are two of the biggest generators of traffic +on their website. +

+ In 2016, Shareable self-published a book of curated Shareable stories called +How to: Share, Save Money and Have Fun. The book was available for sale, but +a PDF version of the book was available for free. Shareable plans to offer +the book in upcoming fund-raising campaigns. +

+ This recent book is one of many fund-raising experiments Shareable has +conducted in recent years. Currently, Shareable is primarily funded by +grants from foundations, but they are actively moving toward a more +diversified model. They have organizational sponsors and are working to +expand their base of individual donors. Ideally, they will eventually be a +hundred percent funded by their audience. Neal believes being fully +community-supported will better represent their vision of the world. +

+ For Shareable, success is very much about their impact on the world. This is +true for Neal, but also for everyone who works for Shareable. We +attract passionate people, Neal said. At times, that means +employees work so hard they burn out. Neal tries to stress to the Shareable +team that another part of success is having fun and taking care of yourself +while you do something you love. A central part of human beings is +that we long to be on a great adventure with people we love, he +said. We are a species who look over the horizon and imagine and +create new worlds, but we also seek the comfort of hearth and home. +

+ In 2013, Shareable ran its first crowdfunding campaign to launch their +Sharing Cities Network. Neal said at first they were on pace to fail +spectacularly. They called in their advisers in a panic and asked for +help. The advice they received was simple—Sit your ass in a chair and +start making calls. That’s exactly what they did, and they ended up +reaching their $50,000 goal. Neal said the campaign helped them reach new +people, but the vast majority of backers were people in their existing base. +

+ For Neal, this symbolized how so much of success comes down to +relationships. Over time, Shareable has invested time and energy into the +relationships they have forged with their readers and supporters. They have +also invested resources into building relationships between their readers +and supporters. +

+ Shareable began hosting events in 2010. These events were designed to bring +the sharing community together. But over time they realized they could reach +far more people if they helped their readers to host their own +events. If we wanted to go big on a conference, there was a huge risk +and huge staffing needs, plus only a fraction of our community could travel +to the event, Neal said. Enabling others to create their own events +around the globe allowed them to scale up their work more effectively and +reach far more people. Shareable has catalyzed three hundred different +events reaching over twenty thousand people since implementing this strategy +three years ago. Going forward, Shareable is focusing the network on +creating and distributing content meant to spur local action. For instance, +Shareable will publish a new CC-licensed book in 2017 filled with ideas for +their network to implement. +

+ Neal says Shareable stumbled upon this strategy, but it seems to perfectly +encapsulate just how the commons is supposed to work. Rather than a +one-size-fits-all approach, Shareable puts the tools out there for people +take the ideas and adapt them to their own communities. +

Kapitel 23. Siyavula

 

+ Siyavula is a for-profit educational-technology company that creates +textbooks and integrated learning experiences. Founded in 2012 in South +Africa. +

+ http://www.siyavula.com +

Revenue model: charging for custom +services, sponsorships +

Interview date: April 5, 2016 +

Interviewee: Mark Horner, CEO +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Openness is a key principle for Siyavula. They believe that every learner +and teacher should have access to high-quality educational resources, as +this forms the basis for long-term growth and development. Siyavula has been +a pioneer in creating high-quality open textbooks on mathematics and science +subjects for grades 4 to 12 in South Africa. +

+ In terms of creating an open business model that involves Creative Commons, +Siyavula—and its founder, Mark Horner—have been around the block a few +times. Siyavula has significantly shifted directions and strategies to +survive and prosper. Mark says it’s been very organic. +

+ It all started in 2002, when Mark and several other colleagues at the +University of Cape Town in South Africa founded the Free High School Science +Texts project. Most students in South Africa high schools didn’t have access +to high-quality, comprehensive science and math textbooks, so Mark and his +colleagues set out to write them and make them freely available. +

+ As physicists, Mark and his colleagues were advocates of open-source +software. To make the books open and free, they adopted the Free Software +Foundation’s GNU Free Documentation License.[148] They chose LaTeX, a typesetting program used to publish scientific +documents, to author the books. Over a period of five years, the Free High +School Science Texts project produced math and physical-science textbooks +for grades 10 to 12. +

+ In 2007, the Shuttleworth Foundation offered funding support to make the +textbooks available for trial use at more schools. Surveys before and after +the textbooks were adopted showed there were no substantial criticisms of +the textbooks’ pedagogical content. This pleased both the authors and +Shuttleworth; Mark remains incredibly proud of this accomplishment. +

+ But the development of new textbooks froze at this stage. Mark shifted his +focus to rural schools, which didn’t have textbooks at all, and looked into +the printing and distribution options. A few sponsors came on board but not +enough to meet the need. +

+ In 2007, Shuttleworth and the Open Society Institute convened a group of +open-education activists for a small but lively meeting in Cape Town. One +result was the Cape Town Open Education Declaration, a statement of +principles, strategies, and commitment to help the open-education movement +grow.[149] Shuttleworth also invited Mark to +run a project writing open content for all subjects for K–12 in +English. That project became Siyavula. +

+ They wrote six original textbooks. A small publishing company offered +Shuttleworth the option to buy out the publisher’s existing K–9 content for +every subject in South African schools in both English and Afrikaans. A deal +was struck, and all the acquired content was licensed with Creative Commons, +significantly expanding the collection beyond the six original books. +

+ Mark wanted to build out the remaining curricula collaboratively through +communities of practice—that is, with fellow educators and writers. Although +sharing is fundamental to teaching, there can be a few challenges when you +create educational resources collectively. One concern is legal. It is +standard practice in education to copy diagrams and snippets of text, but of +course this doesn’t always comply with copyright law. Another concern is +transparency. Sharing what you’ve authored means everyone can see it and +opens you up to criticism. To alleviate these concerns, Mark adopted a +team-based approach to authoring and insisted the curricula be based +entirely on resources with Creative Commons licenses, thereby ensuring they +were safe to share and free from legal repercussions. +

+ Not only did Mark want the resources to be shareable, he wanted all teachers +to be able to remix and edit the content. Mark and his team had to come up +with an open editable format and provide tools for editing. They ended up +putting all the books they’d acquired and authored on a platform called +Connexions.[150] Siyavula trained many +teachers to use Connexions, but it proved to be too complex and the +textbooks were rarely edited. +

+ Then the Shuttleworth Foundation decided to completely restructure its work +as a foundation into a fellowship model (for reasons completely unrelated to +Siyavula). As part of that transition in 2009–10, Mark inherited Siyavula as +an independent entity and took ownership over it as a Shuttleworth fellow. +

+ Mark and his team experimented with several different strategies. They +tried creating an authoring and hosting platform called Full Marks so that +teachers could share assessment items. They tried creating a service called +Open Press, where teachers could ask for open educational resources to be +aggregated into a package and printed for them. These services never really +panned out. +

+ Then the South African government approached Siyavula with an interest in +printing out the original six Free High School Science Texts (math and +physical-science textbooks for grades 10 to 12) for all high school +students in South Africa. Although at this point Siyavula was a bit +discouraged by open educational resources, they saw this as a big +opportunity. +

+ They began to conceive of the six books as having massive marketing +potential for Siyavula. Printing Siyavula books for every kid in South +Africa would give their brand huge exposure and could drive vast amounts of +traffic to their website. In addition to print books, Siyavula could also +make the books available on their website, making it possible for learners +to access them using any device—computer, tablet, or mobile phone. +

+ Mark and his team began imagining what they could develop beyond what was in +the textbooks as a service they charge for. One key thing you can’t do well +in a printed textbook is demonstrate solutions. Typically, a one-line answer +is given at the end of the book but nothing on the process for arriving at +that solution. Mark and his team developed practice items and detailed +solutions, giving learners plenty of opportunity to test out what they’ve +learned. Furthermore, an algorithm could adapt these practice items to the +individual needs of each learner. They called this service Intelligent +Practice and embedded links to it in the open textbooks. +

+ The costs for using Intelligent Practice were set very low, making it +accessible even to those with limited financial means. Siyavula was going +for large volumes and wide-scale use rather than an expensive product +targeting only the high end of the market. +

+ The government distributed the books to 1.5 million students, but there was +an unexpected wrinkle: the books were delivered late. Rather than wait, +schools who could afford it provided students with a different textbook. The +Siyavula books were eventually distributed, but with well-off schools mainly +using a different book, the primary market for Siyavula’s Intelligent +Practice service inadvertently became low-income learners. +

+ Siyavula’s site did see a dramatic increase in traffic. They got five +hundred thousand visitors per month to their math site and the same number +to their science site. Two-fifths of the traffic was reading on a +feature phone (a nonsmartphone with no apps). People on basic +phones were reading math and science on a two-inch screen at all hours of +the day. To Mark, it was quite amazing and spoke to a need they were +servicing. +

+ At first, the Intelligent Practice services could only be paid using a +credit card. This proved problematic, especially for those in the low-income +demographic, as credit cards were not prevalent. Mark says Siyavula got a +harsh business-model lesson early on. As he describes it, it’s not just +about product, but how you sell it, who the market is, what the price is, +and what the barriers to entry are. +

+ Mark describes this as the first version of Siyavula’s business model: open +textbooks serving as marketing material and driving traffic to your site, +where you can offer a related service and convert some people into a paid +customer. +

+ For Mark a key decision for Siyavula’s business was to focus on how they can +add value on top of their basic service. They’ll charge only if they are +adding unique value. The actual content of the textbook isn’t unique at all, +so Siyavula sees no value in locking it down and charging for it. Mark +contrasts this with traditional publishers who charge over and over again +for the same content without adding value. +

+ Version two of Siyavula’s business model was a big, ambitious idea—scale +up. They also decided to sell the Intelligent Practice service to schools +directly. Schools can subscribe on a per-student, per-subject basis. A +single subscription gives a learner access to a single subject, including +practice content from every grade available for that subject. Lower +subscription rates are provided when there are over two hundred students, +and big schools have a price cap. A 40 percent discount is offered to +schools where both the science and math departments subscribe. +

+ Teachers get a dashboard that allows them to monitor the progress of an +entire class or view an individual learner’s results. They can see the +questions that learners are working on, identify areas of difficulty, and be +more strategic in their teaching. Students also have their own personalized +dashboard, where they can view the sections they’ve practiced, how many +points they’ve earned, and how their performance is improving. +

+ Based on the success of this effort, Siyavula decided to substantially +increase the production of open educational resources so they could provide +the Intelligent Practice service for a wider range of books. Grades 10 to 12 +math and science books were reworked each year, and new books created for +grades 4 to 6 and later grades 7 to 9. +

+ In partnership with, and sponsored by, the Sasol Inzalo Foundation, Siyavula +produced a series of natural sciences and technology workbooks for grades 4 +to 6 called Thunderbolt Kids that uses a fun comic-book style.[151] It’s a complete curriculum that also comes with +teacher’s guides and other resources. +

+ Through this experience, Siyavula learned they could get sponsors to help +fund openly licensed textbooks. It helped that Siyavula had by this time +nailed the production model. It cost roughly $150,000 to produce a book in +two languages. Sponsors liked the social-benefit aspect of textbooks +unlocked via a Creative Commons license. They also liked the exposure their +brand got. For roughly $150,000, their logo would be visible on books +distributed to over one million students. +

+ The Siyavula books that are reviewed, approved, and branded by the +government are freely and openly available on Siyavula’s website under an +Attribution-NoDerivs license (CC BY-ND) —NoDerivs means that these books +cannot be modified. Non-government-branded books are available under an +Attribution license (CC BY), allowing others to modify and redistribute the +books. +

+ Although the South African government paid to print and distribute hard +copies of the books to schoolkids, Siyavula itself received no funding from +the government. Siyavula initially tried to convince the government to +provide them with five rand per book (about US35¢). With those funds, Mark +says that Siyavula could have run its entire operation, built a +community-based model for producing more books, and provide Intelligent +Practice for free to every child in the country. But after a lengthy +negotiation, the government said no. +

+ Using Siyavula books generated huge savings for the government. Providing +students with a traditionally published grade 12 science or math textbook +costs around 250 rand per book (about US$18). Providing the Siyavula +version cost around 36 rand (about $2.60), a savings of over 200 rand per +book. But none of those savings were passed on to Siyavula. In retrospect, +Mark thinks this may have turned out in their favor as it allowed them to +remain independent from the government. +

+ Just as Siyavula was planning to scale up the production of open textbooks +even more, the South African government changed its textbook policy. To save +costs, the government declared there would be only one authorized textbook +for each grade and each subject. There was no guarantee that Siyavula’s +would be chosen. This scared away potential sponsors. +

+ Rather than producing more textbooks, Siyavula focused on improving its +Intelligent Practice technology for its existing books. Mark calls this +version three of Siyavula’s business model—focusing on the technology that +provides the revenue-generating service and generating more users of this +service. Version three got a significant boost in 2014 with an investment by +the Omidyar Network (the philanthropic venture started by eBay founder +Pierre Omidyar and his spouse), and continues to be the model Siyavula uses +today. +

+ Mark says sales are way up, and they are really nailing Intelligent +Practice. Schools continue to use their open textbooks. The +government-announced policy that there would be only one textbook per +subject turned out to be highly contentious and is in limbo. +

+ Siyavula is exploring a range of enhancements to their business model. These +include charging a small amount for assessment services provided over the +phone, diversifying their market to all English-speaking countries in +Africa, and setting up a consortium that makes Intelligent Practice free to +all kids by selling the nonpersonal data Intelligent Practice collects. +

+ Siyavula is a for-profit business but one with a social mission. Their +shareholders’ agreement lists lots of requirements around openness for +Siyavula, including stipulations that content always be put under an open +license and that they can’t charge for something that people volunteered to +do for them. They believe each individual should have access to the +resources and support they need to achieve the education they +deserve. Having educational resources openly licensed with Creative Commons +means they can fulfill their social mission, on top of which they can build +revenue-generating services to sustain the ongoing operation of Siyavula. In +terms of open business models, Mark and Siyavula may have been around the +block a few times, but both he and the company are stronger for it. +

Kapitel 24. SparkFun

 

+ SparkFun is an online electronics retailer specializing in open +hardware. Founded in 2003 in the U.S. +

+ http://www.sparkfun.com +

Revenue model: charging for physical +copies (electronics sales) +

Interview date: February 29, 2016 +

Interviewee: Nathan Seidle, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ SparkFun founder and former CEO Nathan Seidle has a picture of himself +holding up a clone of a SparkFun product in an electronics market in China, +with a huge grin on his face. He was traveling in China when he came across +their LilyPad wearable technology being made by someone else. His reaction +was glee. +

Being copied is the greatest earmark of flattery and success, +Nathan said. I thought it was so cool that they were selling to a +market we were never going to get access to otherwise. It was evidence of +our impact on the world. +

+ This worldview runs through everything SparkFun does. SparkFun is an +electronics manufacturer. The company sells its products directly to the +public online, and it bundles them with educational tools to sell to schools +and teachers. SparkFun applies Creative Commons licenses to all of its +schematics, images, tutorial content, and curricula, so anyone can make +their products on their own. Being copied is part of the design. +

+ Nathan believes open licensing is good for the world. It touches on +our natural human instinct to share, he said. But he also strongly +believes it makes SparkFun better at what they do. They encourage copying, +and their products are copied at a very fast rate, often within ten to +twelve weeks of release. This forces the company to compete on something +other than product design, or what most commonly consider their intellectual +property. +

We compete on business principles, Nathan said. +Claiming your territory with intellectual property allows you to get +comfy and rest on your laurels. It gives you a safety net. We took away that +safety net. +

+ The result is an intense company-wide focus on product development and +improvement. Our products are so much better than they were five +years ago, Nathan said. We used to just sell products. Now +it’s a product plus a video, a seventeen-page hookup guide, and example +firmware on three different platforms to get you up and running faster. We +have gotten better because we had to in order to compete. As painful as it +is for us, it’s better for the customers. +

+ SparkFun parts are available on eBay for lower prices. But people come +directly to SparkFun because SparkFun makes their lives easier. The example +code works; there is a service number to call; they ship replacement parts +the day they get a service call. They invest heavily in service and +support. I don’t believe businesses should be competing with IP +[intellectual property] barriers, Nathan said. This is the +stuff they should be competing on. +

+ SparkFun’s company history began in Nathan’s college dorm room. He spent a +lot of time experimenting with and building electronics, and he realized +there was a void in the market. If you wanted to place an order for +something, he said, you first had to search far and wide to +find it, and then you had to call or fax someone. In 2003, during +his third year of college, he registered http://sparkfun.com +and started reselling products out of his bedroom. After he graduated, he +started making and selling his own products. +

+ Once he started designing his own products, he began putting the software +and schematics online to help with technical support. After doing some +research on licensing options, he chose Creative Commons licenses because he +was drawn to the human-readable deeds that explain the +licensing terms in simple terms. SparkFun still uses CC licenses for all of +the schematics and firmware for the products they create. +

+ The company has grown from a solo project to a corporation with 140 +employees. In 2015, SparkFun earned $33 million in revenue. Selling +components and widgets to hobbyists, professionals, and artists remains a +major part of SparkFun’s business. They sell their own products, but they +also partner with Arduino (also profiled in this book) by manufacturing +boards for resale using Arduino’s brand. +

+ SparkFun also has an educational department dedicated to creating a hands-on +curriculum to teach students about electronics using prototyping +parts. Because SparkFun has always been dedicated to enabling others to +re-create and fix their products on their own, the more recent focus on +introducing young people to technology is a natural extension of their core +business. +

We have the burden and opportunity to educate the next generation of +technical citizens, Nathan said. Our goal is to affect the +lives of three hundred and fifty thousand high school students by +2020. +

+ The Creative Commons license underlying all of SparkFun’s products is +central to this mission. The license not only signals a willingness to +share, but it also expresses a desire for others to get in and tinker with +their products, both to learn and to make their products better. SparkFun +uses the Attribution-ShareAlike license (CC BY-SA), which is a +copyleft license that allows people to do anything with the +content as long as they provide credit and make any adaptations available +under the same licensing terms. +

+ From the beginning, Nathan has tried to create a work environment at +SparkFun that he himself would want to work in. The result is what appears +to be a pretty fun workplace. The U.S. company is based in Boulder, +Colorado. They have an eighty-thousand-square-foot facility (approximately +seventy-four-hundred square meters), where they design and manufacture their +products. They offer public tours of the space several times a week, and +they open their doors to the public for a competition once a year. +

+ The public event, called the Autonomous Vehicle Competition, brings in a +thousand to two thousand customers and other technology enthusiasts from +around the area to race their own self-created bots against each other, +participate in training workshops, and socialize. From a business +perspective, Nathan says it’s a terrible idea. But they don’t hold the event +for business reasons. The reason we do it is because I get to travel +and have interactions with our customers all the time, but most of our +employees don’t, he said. This event gives our employees the +opportunity to get face-to-face contact with our customers. The +event infuses their work with a human element, which makes it more +meaningful. +

+ Nathan has worked hard to imbue a deeper meaning into the work SparkFun +does. The company is, of course, focused on being fiscally responsible, but +they are ultimately driven by something other than money. Profit is +not the goal; it is the outcome of a well-executed plan, Nathan +said. We focus on having a bigger impact on the world. Nathan +believes they get some of the brightest and most amazing employees because +they aren’t singularly focused on the bottom line. +

+ The company is committed to transparency and shares all of its financials +with its employees. They also generally strive to avoid being another +soulless corporation. They actively try to reveal the humans behind the +company, and they work to ensure people coming to their site don’t find only +unchanging content. +

+ SparkFun’s customer base is largely made up of industrious electronics +enthusiasts. They have customers who are regularly involved in the company’s +customer support, independently responding to questions in forums and +product-comment sections. Customers also bring product ideas to the +company. SparkFun regularly sifts through suggestions from customers and +tries to build on them where they can. From the beginning, we have +been listening to the community, Nathan said. Customers +would identify a pain point, and we would design something to address +it. +

+ However, this sort of customer engagement does not always translate to +people actively contributing to SparkFun’s projects. The company has a +public repository of software code for each of its devices online. On a +particularly active project, there will only be about two dozen people +contributing significant improvements. The vast majority of projects are +relatively untouched by the public. There is a theory that if you +open-source it, they will come, Nathan said. That’s not +really true. +

+ Rather than focusing on cocreation with their customers, SparkFun instead +focuses on enabling people to copy, tinker, and improve products on their +own. They heavily invest in tutorials and other material designed to help +people understand how the products work so they can fix and improve things +independently. What gives me joy is when people take open-source +layouts and then build their own circuit boards from our designs, +Nathan said. +

+ Obviously, opening up the design of their products is a necessary step if +their goal is to empower the public. Nathan also firmly believes it makes +them more money because it requires them to focus on how to provide maximum +value. Rather than designing a new product and protecting it in order to +extract as much money as possible from it, they release the keys necessary +for others to build it themselves and then spend company time and resources +on innovation and service. From a short-term perspective, SparkFun may lose +a few dollars when others copy their products. But in the long run, it makes +them a more nimble, innovative business. In other words, it makes them the +kind of company they set out to be. +

Kapitel 25. TeachAIDS

 

+ TeachAIDS is a nonprofit that creates educational materials designed to +teach people around the world about HIV and AIDS. Founded in 2005 in the +U.S. +

+ http://teachaids.org +

Revenue model: sponsorships +

Interview date: March 24, 2016 +

Interviewees: Piya Sorcar, the CEO, and +Shuman Ghosemajumder, the chair +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ TeachAIDS is an unconventional media company with a conventional revenue +model. Like most media companies, they are subsidized by +advertising. Corporations pay to have their logos appear on the educational +materials TeachAIDS distributes. +

+ But unlike most media companies, Teach-AIDS is a nonprofit organization with +a purely social mission. TeachAIDS is dedicated to educating the global +population about HIV and AIDS, particularly in parts of the world where +education efforts have been historically unsuccessful. Their educational +content is conveyed through interactive software, using methods based on the +latest research about how people learn. TeachAIDS serves content in more +than eighty countries around the world. In each instance, the content is +translated to the local language and adjusted to conform to local norms and +customs. All content is free and made available under a Creative Commons +license. +

+ TeachAIDS is a labor of love for founder and CEO Piya Sorcar, who earns a +salary of one dollar per year from the nonprofit. The project grew out of +research she was doing while pursuing her doctorate at Stanford +University. She was reading reports about India, noting it would be the next +hot zone of people living with HIV. Despite international and national +entities pouring in hundreds of millions of dollars on HIV-prevention +efforts, the reports showed knowledge levels were still low. People were +unaware of whether the virus could be transmitted through coughing and +sneezing, for instance. Supported by an interdisciplinary team of experts at +Stanford, Piya conducted similar studies, which corroborated the previous +research. They found that the primary cause of the limited understanding was +that HIV, and issues relating to it, were often considered too taboo to +discuss comprehensively. The other major problem was that most of the +education on this topic was being taught through television advertising, +billboards, and other mass-media campaigns, which meant people were only +receiving bits and pieces of information. +

+ In late 2005, Piya and her team used research-based design to create new +educational materials and worked with local partners in India to help +distribute them. As soon as the animated software was posted online, Piya’s +team started receiving requests from individuals and governments who were +interested in bringing this model to more countries. We realized +fairly quickly that educating large populations about a topic that was +considered taboo would be challenging. We began by identifying optimal local +partners and worked toward creating an effective, culturally appropriate +education, Piya said. +

+ Very shortly after the initial release, Piya’s team decided to spin the +endeavor into an independent nonprofit out of Stanford University. They also +decided to use Creative Commons licenses on the materials. +

+ Given their educational mission, TeachAIDS had an obvious interest in seeing +the materials as widely shared as possible. But they also needed to preserve +the integrity of the medical information in the content. They chose the +Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND), which essentially +gives the public the right to distribute only verbatim copies of the +content, and for noncommercial purposes. We wanted attribution for +TeachAIDS, and we couldn’t stand by derivatives without vetting +them, the cofounder and chair Shuman Ghosemajumder said. It +was almost a no-brainer to go with a CC license because it was a +plug-and-play solution to this exact problem. It has allowed us to scale our +materials safely and quickly worldwide while preserving our content and +protecting us at the same time. +

+ Choosing a license that does not allow adaptation of the content was an +outgrowth of the careful precision with which TeachAIDS crafts their +content. The organization invests heavily in research and testing to +determine the best method of conveying the information. Creating +high-quality content is what matters most to us, Piya +said. Research drives everything we do. +

+ One important finding was that people accept the message best when it comes +from familiar voices they trust and admire. To achieve this, TeachAIDS +researches cultural icons that would best resonate with their target +audiences and recruits them to donate their likenesses and voices for use in +the animated software. The celebrities involved vary for each localized +version of the materials. +

+ Localization is probably the single-most important aspect of the way +TeachAIDS creates its content. While each regional version builds from the +same core scientific materials, they pour a lot of resources into +customizing the content for a particular population. Because they use a CC +license that does not allow the public to adapt the content, TeachAIDS +retains careful control over the localization process. The content is +translated into the local language, but there are also changes in substance +and format to reflect cultural differences. This process results in minor +changes, like choosing different idioms based on the local language, and +significant changes, like creating gendered versions for places where people +are more likely to accept information from someone of the same gender. +

+ The localization process relies heavily on volunteers. Their volunteer base +is deeply committed to the cause, and the organization has had better luck +controlling the quality of the materials when they tap volunteers instead of +using paid translators. For quality control, TeachAIDS has three separate +volunteer teams translate the materials from English to the local language +and customize the content based on local customs and norms. Those three +versions are then analyzed and combined into a single master +translation. TeachAIDS has additional teams of volunteers then translate +that version back into English to see how well it lines up with the original +materials. They repeat this process until they reach a translated version +that meets their standards. For the Tibetan version, they went through this +cycle eleven times. +

+ TeachAIDS employs full-time employees, contractors, and volunteers, all in +different capacities and organizational configurations. They are careful to +use people from diverse backgrounds to create the materials, including +teachers, students, and doctors, as well as individuals experienced in +working in the NGO space. This diversity and breadth of knowledge help +ensure their materials resonate with people from all walks of life. +Additionally, TeachAIDS works closely with film writers and directors to +help keep the concepts entertaining and easy to understand. The inclusive, +but highly controlled, creative process is undertaken entirely by people who +are specifically brought on to help with a particular project, rather than +ongoing staff. The final product they create is designed to require zero +training for people to implement in practice. In our research, we +found we can’t depend on people passing on the information correctly, even +if they have the best of intentions, Piya said. We need +materials where you can push play and they will work. +

+ Piya’s team was able to produce all of these versions over several years +with a head count that never exceeded eight full-time employees. The +organization is able to reduce costs by relying heavily on volunteers and +in-kind donations. Nevertheless, the nonprofit needed a sustainable revenue +model to subsidize content creation and physical distribution of the +materials. Charging even a low price was simply not an +option. Educators from various nonprofits around the world were just +creating their own materials using whatever they could find for free +online, Shuman said. The only way to persuade them to use our +highly effective model was to make it completely free. +

+ Like many content creators offering their work for free, they settled on +advertising as a funding model. But they were extremely careful not to let +the advertising compromise their credibility or undermine the heavy +investment they put into creating quality content. Sponsors of the content +have no ability to influence the substance of the content, and they cannot +even create advertising content. Sponsors only get the right to have their +logo appear before and after the educational content. All of the content +remains branded as TeachAIDS. +

+ TeachAIDS is careful not to seek funding to cover the costs of a specific +project. Instead, sponsorships are structured as unrestricted donations to +the nonprofit. This gives the nonprofit more stability, but even more +importantly, it enables them to subsidize projects being localized for an +area with no sponsors. If we just created versions based on where we +could get sponsorships, we would only have materials for wealthier +countries, Shuman said. +

+ As of 2016, TeachAIDS has dozens of sponsors. When we go into a new +country, various companies hear about us and reach out to us, Piya +said. We don’t have to do much to find or attract them. They +believe the sponsorships are easy to sell because they offer so much value +to sponsors. TeachAIDS sponsorships give corporations the chance to reach +new eyeballs with their brand, but at a much lower cost than other +advertising channels. The audience for TeachAIDS content also tends to skew +young, which is often a desirable demographic for brands. Unlike traditional +advertising, the content is not time-sensitive, so an investment in a +sponsorship can benefit a brand for many years to come. +

+ Importantly, the value to corporate sponsors goes beyond commercial +considerations. As a nonprofit with a clearly articulated social mission, +corporate sponsorships are donations to a cause. This is something +companies can be proud of internally, Shuman said. Some companies +have even built publicity campaigns around the fact that they have sponsored +these initiatives. +

+ The core mission of TeachAIDS—ensuring global access to life-saving +education—is at the root of everything the organization does. It underpins +the work; it motivates the funders. The CC license on the materials they +create furthers that mission, allowing them to safely and quickly scale +their materials worldwide. The Creative Commons license has been a +game changer for TeachAIDS, Piya said. +

Kapitel 26. Tribe of Noise

 

+ Tribe of Noise is a for-profit online music platform serving the film, TV, +video, gaming, and in-store-media industries. Founded in 2008 in the +Netherlands. +

+ http://www.tribeofnoise.com +

Revenue model: charging a transaction fee +

Interview date: January 26, 2016 +

Interviewee: Hessel van Oorschot, +cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the early 2000s, Hessel van Oorschot was an entrepreneur running a +business where he coached other midsize entrepreneurs how to create an +online business. He also coauthored a number of workbooks for small- to +medium-size enterprises to use to optimize their business for the +Web. Through this early work, Hessel became familiar with the principles of +open licensing, including the use of open-source software and Creative +Commons. +

+ In 2005, Hessel and Sandra Brandenburg launched a niche video-production +initiative. Almost immediately, they ran into issues around finding and +licensing music tracks. All they could find was standard, cold +stock-music. They thought of looking up websites where you could license +music directly from the musician without going through record labels or +agents. But in 2005, the ability to directly license music from a rights +holder was not readily available. +

+ They hired two lawyers to investigate further, and while they uncovered five +or six examples, Hessel found the business models lacking. The lawyers +expressed interest in being their legal team should they decide to pursue +this as an entrepreneurial opportunity. Hessel says, When lawyers are +interested in a venture like this, you might have something special. +So after some more research, in early 2008, Hessel and Sandra decided to +build a platform. +

+ Building a platform posed a real chicken-and-egg problem. The platform had +to build an online community of music-rights holders and, at the same time, +provide the community with information and ideas about how the new economy +works. Community willingness to try new music business models requires a +trust relationship. +

+ In July 2008, Tribe of Noise opened its virtual doors with a couple hundred +musicians willing to use the CC BY-SA license (Attribution-ShareAlike) for a +limited part of their repertoire. The two entrepreneurs wanted to take the +pain away for media makers who wanted to license music and solve the +problems the two had personally experienced finding this music. +

+ As they were growing the community, Hessel got a phone call from a company +that made in-store music playlists asking if they had enough music licensed +with Creative Commons that they could use. Stores need quality, +good-listening music but not necessarily hits, a bit like a radio show +without the DJ. This opened a new opportunity for Tribe of Noise. They +started their In-store Music Service, using music (licensed with CC BY-SA) +uploaded by the Tribe of Noise community of musicians.[152] +

+ In most countries, artists, authors, and musicians join a collecting society +that manages the licensing and helps collect the royalties. Copyright +collecting societies in the European Union usually hold monopolies in their +respective national markets. In addition, they require their members to +transfer exclusive administration rights to them of all of their works. +This complicates the picture for Tribe of Noise, who wants to represent +artists, or at least a portion of their repertoire. Hessel and his legal +team reached out to collecting societies, starting with those in the +Netherlands. What would be the best legal way forward that would respect the +wishes of composers and musicians who’d be interested in trying out new +models like the In-store Music Service? Collecting societies at first were +hesitant and said no, but Tribe of Noise persisted arguing that they +primarily work with unknown artists and provide them exposure in parts of +the world where they don’t get airtime normally and a source of revenue—and +this convinced them that it was OK. However, Hessel says, We are +still fighting for a good cause every single day. +

+ Instead of building a large sales force, Tribe of Noise partnered with big +organizations who have lots of clients and can act as a kind of Tribe of +Noise reseller. The largest telecom network in the Netherlands, for example, +sells Tribe’s In-store Music Service subscriptions to their business +clients, which include fashion retailers and fitness centers. They have a +similar deal with the leading trade association representing hotels and +restaurants in the country. Hessel hopes to copy and paste +this service into other countries where collecting societies understand what +you can do with Creative Commons. Outside of the Netherlands, early +adoptions have happened in Scandinavia, Belgium, and the U.S. +

+ Tribe of Noise doesn’t pay the musicians up front; they get paid when their +music ends up in Tribe of Noise’s in-store music channels. The musicians’ +share is 42.5 percent. It’s not uncommon in a traditional model for the +artist to get only 5 to 10 percent, so a share of over 40 percent is a +significantly better deal. Here’s how they give an example on their +website: +

+ A few of your songs [licensed with CC BY-SA], for example five in total, are +selected for a bespoke in-store music channel broadcasting at a large +retailer with 1,000 stores nationwide. In this case the overall playlist +contains 350 songs so the musician’s share is 5/350 = 1.43%. The license fee +agreed with this retailer is US$12 per month per play-out. So if 42.5% is +shared with the Tribe musicians in this playlist and your share is 1.43%, +you end up with US$12 * 1000 stores * 0.425 * 0.0143 = US$73 per +month.[153] +

+ Tribe of Noise has another model that does not involve Creative Commons. In +a survey with members, most said they liked the exposure using Creative +Commons gets them and the way it lets them reach out to others to share and +remix. However, they had a bit of a mental struggle with Creative Commons +licenses being perpetual. A lot of musicians have the mind-set that one day +one of their songs may become an overnight hit. If that happened the CC +BY-SA license would preclude them getting rich off the sale of that song. +

+ Hessel’s legal team took this feedback and created a second model and +separate area of the platform called Tribe of Noise Pro. Songs uploaded to +Tribe of Noise Pro aren’t Creative Commons licensed; Tribe of Noise has +instead created a nonexclusive exploitation contract, similar +to a Creative Commons license but allowing musicians to opt out whenever +they want. When you opt out, Tribe of Noise agrees to take your music off +the Tribe of Noise platform within one to two months. This lets the musician +reuse their song for a better deal. +

+ Tribe of Noise Pro is primarily geared toward media makers who are looking +for music. If they buy a license from this catalog, they don’t have to state +the name of the creator; they just license the song for a specific +amount. This is a big plus for media makers. And musicians can pull their +repertoire at any time. Hessel sees this as a more direct and clean deal. +

+ Lots of Tribe of Noise musicians upload songs to both Tribe of Noise Pro and +the community area of Tribe of Noises. There aren’t that many artists who +upload only to Tribe of Noise Pro, which has a smaller repertoire of music +than the community area. +

+ Hessel sees the two as complementary. Both are needed for the model to +work. With a whole generation of musicians interested in the sharing +economy, the community area of Tribe of Noise is where they can build trust, +create exposure, and generate money. And after that, musicians may become +more interested in exploring other models like Tribe of Noise Pro. +

+ Every musician who joins Tribe of Noise gets their own home page and free +unlimited Web space to upload as much of their own music as they like. Tribe +of Noise is also a social network; fellow musicians and professionals can +vote for, comment on, and like your music. Community managers interact with +and support members, and music supervisors pick and choose from the uploaded +songs for in-store play or to promote them to media producers. Members +really like having people working for the platform who truly engage with +them. +

+ Another way Tribe of Noise creates community and interest is with contests, +which are organized in partnership with Tribe of Noise clients. The client +specifies what they want, and any member can submit a song. Contests usually +involve prizes, exposure, and money. In addition to building member +engagement, contests help members learn how to work with clients: listening +to them, understanding what they want, and creating a song to meet that +need. +

+ Tribe of Noise now has twenty-seven thousand members from 192 countries, and +many are exploring do-it-yourself models for generating revenue. Some came +from music labels and publishers, having gone through the traditional way of +music licensing and now seeing if this new model makes sense for +them. Others are young musicians, who grew up with a DIY mentality and see +little reason to sign with a third party or hand over some of the +control. Still a small but growing group of Tribe members are pursuing a +hybrid model by licensing some of their songs under CC BY-SA and opting in +others with collecting societies like ASCAP or BMI. +

+ It’s not uncommon for performance-rights organizations, record labels, or +music publishers to sign contracts with musicians based on exclusivity. Such +an arrangement prevents those musicians from uploading their music to Tribe +of Noise. In the United States, you can have a collecting society handle +only some of your tracks, whereas in many countries in Europe, a collecting +society prefers to represent your entire repertoire (although the European +Commission is making some changes). Tribe of Noise deals with this issue all +the time and gives you a warning whenever you upload a song. If collecting +societies are willing to be open and flexible and do the most they can for +their members, then they can consider organizations like Tribe of Noise as a +nice add-on, generating more exposure and revenue for the musicians they +represent. So far, Tribe of Noise has been able to make all this work +without litigation. +

+ For Hessel the key to Tribe of Noise’s success is trust. The fact that +Creative Commons licenses work the same way all over the world and have been +translated into all languages really helps build that trust. Tribe of Noise +believes in creating a model where they work together with musicians. They +can only do that if they have a live and kicking community, with people who +think that the Tribe of Noise team has their best interests in +mind. Creative Commons makes it possible to create a new business model for +music, a model that’s based on trust. +

Kapitel 27. Wikimedia Foundation

 

+ The Wikimedia Foundation is the nonprofit organization that hosts Wikipedia +and its sister projects. Founded in 2003 in the U.S. +

+ http://wikimediafoundation.org +

Revenue model: donations +

Interview date: December 18, 2015 +

Interviewees: Luis Villa, former Chief +Officer of Community Engagement, and Stephen LaPorte, legal counsel +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Nearly every person with an online presence knows Wikipedia. +

+ In many ways, it is the preeminent open project: The online encyclopedia is +created entirely by volunteers. Anyone in the world can edit the +articles. All of the content is available for free to anyone online. All of +the content is released under a Creative Commons license that enables people +to reuse and adapt it for any purpose. +

+ As of December 2016, there were more than forty-two million articles in the +295 language editions of the online encyclopedia, according to—what +else?—the Wikipedia article about Wikipedia. +

+ The Wikimedia Foundation is a U.S.-based nonprofit organization that owns +the Wikipedia domain name and hosts the site, along with many other related +sites like Wikidata and Wikimedia Commons. The foundation employs about two +hundred and eighty people, who all work to support the projects it +hosts. But the true heart of Wikipedia and its sister projects is its +community. The numbers of people in the community are variable, but about +seventy-five thousand volunteers edit and improve Wikipedia articles every +month. Volunteers are organized in a variety of ways across the globe, +including formal Wikimedia chapters (mostly national), groups focused on a +particular theme, user groups, and many thousands who are not connected to a +particular organization. +

+ As Wikimedia legal counsel Stephen LaPorte told us, There is a common +saying that Wikipedia works in practice but not in theory. While it +undoubtedly has its challenges and flaws, Wikipedia and its sister projects +are a striking testament to the power of human collaboration. +

+ Because of its extraordinary breadth and scope, it does feel a bit like a +unicorn. Indeed, there is nothing else like Wikipedia. Still, much of what +makes the projects successful—community, transparency, a strong mission, +trust—are consistent with what it takes to be successfully Made with +Creative Commons more generally. With Wikipedia, everything just happens at +an unprecedented scale. +

+ The story of Wikipedia has been told many times. For our purposes, it is +enough to know the experiment started in 2001 at a small scale, inspired by +the crazy notion that perhaps a truly open, collaborative project could +create something meaningful. At this point, Wikipedia is so ubiquitous and +ingrained in our digital lives that the fact of its existence seems less +remarkable. But outside of software, Wikipedia is perhaps the single most +stunning example of successful community cocreation. Every day, seven +thousand new articles are created on Wikipedia, and nearly fifteen thousand +edits are made every hour. +

+ The nature of the content the community creates is ideal for asynchronous +cocreation. An encyclopedia is something where incremental community +improvement really works, Luis Villa, former Chief Officer of +Community Engagement, told us. The rules and processes that govern +cocreation on Wikipedia and its sister projects are all community-driven and +vary by language edition. There are entire books written on the intricacies +of their systems, but generally speaking, there are very few exceptions to +the rule that anyone can edit any article, even without an account on their +system. The extensive peer-review process includes elaborate systems to +resolve disputes, methods for managing particularly controversial subject +areas, talk pages explaining decisions, and much, much more. The Wikimedia +Foundation’s decision to leave governance of the projects to the community +is very deliberate. We look at the things that the community can do +well, and we want to let them do those things, Stephen told +us. Instead, the foundation focuses its time and resources on what the +community cannot do as effectively, like the software engineering that +supports the technical infrastructure of the sites. In 2015-16, about half +of the foundation’s budget went to direct support for the Wikimedia sites. +

+ Some of that is directed at servers and general IT support, but the +foundation also invests a significant amount on architecture designed to +help the site function as effectively as possible. There is a +constantly evolving system to keep the balance in place to avoid Wikipedia +becoming the world’s biggest graffiti wall, Luis said. Depending on +how you measure it, somewhere between 90 to 98 percent of edits to Wikipedia +are positive. Some portion of that success is attributable to the tools +Wikimedia has in place to try to incentivize good actors. The secret +to having any healthy community is bringing back the right people, +Luis said. Vandals tend to get bored and go away. That is partially +our model working, and partially just human nature. Most of the +time, people want to do the right thing. +

+ Wikipedia not only relies on good behavior within its community and on its +sites, but also by everyone else once the content leaves Wikipedia. All of +the text of Wikipedia is available under an Attribution-ShareAlike license +(CC BY-SA), which means it can be used for any purpose and modified so long +as credit is given and anything new is shared back with the public under the +same license. In theory, that means anyone can copy the content and start a +new Wikipedia. But as Stephen explained, Being open has only made +Wikipedia bigger and stronger. The desire to protect is not always what is +best for everyone. +

+ Of course, the primary reason no one has successfully co-opted Wikipedia is +that copycat efforts do not have the Wikipedia community to sustain what +they do. Wikipedia is not simply a source of up-to-the-minute content on +every given topic—it is also a global patchwork of humans working together +in a million different ways, in a million different capacities, for a +million different reasons. While many have tried to guess what makes +Wikipedia work as well it does, the fact is there is no single +explanation. In a movement as large as ours, there is an incredible +diversity of motivations, Stephen said. For example, there is one +editor of the English Wikipedia edition who has corrected a single +grammatical error in articles more than forty-eight thousand +times.[154] Only a fraction of Wikipedia +users are also editors. But editing is not the only way to contribute to +Wikipedia. Some donate text, some donate images, some donate +financially, Stephen told us. They are all +contributors. +

+ But the vast majority of us who use Wikipedia are not contributors; we are +passive readers. The Wikimedia Foundation survives primarily on individual +donations, with about $15 as the average. Because Wikipedia is one of the +ten most popular websites in terms of total page views, donations from a +small portion of that audience can translate into a lot of money. In the +2015-16 fiscal year, they received more than $77 million from more than five +million donors. +

+ The foundation has a fund-raising team that works year-round to raise money, +but the bulk of their revenue comes in during the December campaign in +Australia, Canada, Ireland, New Zealand, the United Kingdom, and the United +States. They engage in extensive user testing and research to maximize the +reach of their fund-raising campaigns. Their basic fund-raising message is +simple: We provide our readers and the world immense value, so give +back. Every little bit helps. With enough eyeballs, they are right. +

+ The vision of the Wikimedia Foundation is a world in which every single +human being can freely share in the sum of all knowledge. They work to +realize this vision by empowering people around the globe to create +educational content made freely available under an open license or in the +public domain. Stephen and Luis said the mission, which is rooted in the +same philosophy behind Creative Commons, drives everything the foundation +does. +

+ The philosophy behind the endeavor also enables the foundation to be +financially sustainable. It instills trust in their readership, which is +critical for a revenue strategy that relies on reader donations. It also +instills trust in their community. +

+ Any given edit on Wikipedia could be motivated by nearly an infinite number +of reasons. But the social mission of the project is what binds the global +community together. Wikipedia is an example of how a mission can +motivate an entire movement, Stephen told us. +

+ Of course, what results from that movement is one of the Internet’s great +public resources. The Internet has a lot of businesses and stores, +but it is missing the digital equivalent of parks and open public +spaces, Stephen said. Wikipedia has found a way to be that +open public space. +

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+ Van den Hoff, Ronald. Mastering the Global Transition on Our Way to Society +3.0. Utrecht, the Netherlands: Society 3.0 Foundation, 2014. http://society30.com/get-the-book/ (licensed under CC BY-NC-ND). +

+ Von Hippel, Eric. Democratizing Innovation. London: MIT Press, 2005. http://web.mit.edu/evhippel/www/democ1.htm (licensed under CC +BY-NC-ND). +

+ Whitehurst, Jim. The Open Organization: Igniting Passion and +Performance. Boston: Harvard Business Review Press, 2015. +

\chapter*{Acknowledgments}\addcontentsline{toc}{chapter}{Acknowledgments}

+ We extend special thanks to Creative Commons CEO Ryan Merkley, the Creative +Commons Board, and all of our Creative Commons colleagues for +enthusiastically supporting our work. Special gratitude to the William and +Flora Hewlett Foundation for the initial seed funding that got us started on +this project. +

+ Huge appreciation to all the Made with Creative Commons interviewees for +sharing their stories with us. You make the commons come alive. Thanks for +the inspiration. +

+ We interviewed more than the twenty-four organizations profiled in this +book. We extend special thanks to Gooru, OERu, Sage Bionetworks, and Medium +for sharing their stories with us. While not featured as case studies in +this book, you all are equally interesting, and we encourage our readers to +visit your sites and explore your work. +

+ This book was made possible by the generous support of 1,687 Kickstarter +backers listed below. We especially acknowledge our many Kickstarter +co-editors who read early drafts of our work and provided invaluable +feedback. Heartfelt thanks to all of you. +

+ Co-editor Kickstarter backers (alphabetically by first name): Abraham +Taherivand, Alan Graham, Alfredo Louro, Anatoly Volynets, Aurora Thornton, +Austin Tolentino, Ben Sheridan, Benedikt Foit, Benjamin Costantini, Bernd +Nurnberger, Bernhard Seefeld, Bethanye Blount, Bradford Benn, Bryan Mock, +Carmen Garcia Wiedenhoeft, Carolyn Hinchliff, Casey Milford, Cat Cooper, +Chip McIntosh, Chris Thorne, Chris Weber, Chutika Udomsinn, Claire Wardle, +Claudia Cristiani, Cody Allard, Colleen Cressman, Craig Thomler, Creative +Commons Uruguay, Curt McNamara, Dan Parson, Daniel Dominguez, Daniel Morado, +Darius Irvin, Dave Taillefer, David Lewis, David Mikula, David Varnes, David +Wiley, Deborah Nas, Diderik van Wingerden, Dirk Kiefer, Dom Lane, Domi +Enders, Douglas Van Houweling, Dylan Field, Einar Joergensen, Elad Wieder, +Elie Calhoun, Erika Reid, Evtim Papushev, Fauxton Software, Felix +Maximiliano Obes, Ferdies Food Lab, Gatien de Broucker, Gaurav Kapil, Gavin +Romig-Koch, George Baier IV, George De Bruin, Gianpaolo Rando, Glenn Otis +Brown, Govindarajan Umakanthan, Graham Bird, Graham Freeman, Hamish MacEwan, +Harry Kaczka, Humble Daisy, Ian Capstick, Iris Brest, James Cloos, Jamie +Stevens, Jamil Khatib, Jane Finette, Jason Blasso, Jason E. Barkeloo, Jay M +Williams, Jean-Philippe Turcotte, Jeanette Frey, Jeff De Cagna, Jérôme +Mizeret, Jessica Dickinson Goodman, Jessy Kate Schingler, Jim O’Flaherty, +Jim Pellegrini, Jiří Marek, Jo Allum, Joachim von Goetz, Johan Adda, John +Benfield, John Bevan, Jonas Öberg, Jonathan Lin, JP Rangaswami, Juan Carlos +Belair, Justin Christian, Justin Szlasa, Kate Chapman, Kate Stewart, Kellie +Higginbottom, Kendra Byrne, Kevin Coates, Kristina Popova, Kristoffer Steen, +Kyle Simpson, Laurie Racine, Leonardo Bueno Postacchini, Leticia Britos +Cavagnaro, Livia Leskovec, Louis-David Benyayer, Maik Schmalstich, Mairi +Thomson, Marcia Hofmann, Maria Liberman, Marino Hernandez, Mario R. Hemsley, +MD, Mark Cohen, Mark Mullen, Mary Ellen Davis, Mathias Bavay, Matt Black, +Matt Hall, Max van Balgooy, Médéric Droz-dit-Busset, Melissa Aho, Menachem +Goldstein, Michael Harries, Michael Lewis, Michael Weiss, Miha Batic, Mike +Stop Continues, Mike Stringer, Mustafa K Calik, MD, Neal Stimler, Niall +McDonagh, Niall Twohig, Nicholas Norfolk, Nick Coghlan, Nicole Hickman, +Nikki Thompson, Norrie Mailer, Omar Kaminski, OpenBuilds, Papp István Péter, +Pat Sticks, Patricia Brennan, Paul and Iris Brest, Paul Elosegui, Penny +Pearson, Peter Mengelers, Playground Inc., Pomax, Rafaela Kunz, Rajiv +Jhangiani, Rayna Stamboliyska, Rob Berkley, Rob Bertholf, Robert Jones, +Robert Thompson, Ronald van den Hoff, Rusi Popov, Ryan Merkley, S Searle, +Salomon Riedo, Samuel A. Rebelsky, Samuel Tait, Sarah McGovern, Scott +Gillespie, Seb Schmoller, Sharon Clapp, Sheona Thomson, Siena Oristaglio, +Simon Law, Solomon Simon, Stefano Guidotti, Subhendu Ghosh, Susan Chun, +Suzie Wiley, Sylvain Carle, Theresa Bernardo, Thomas Hartman, Thomas Kent, +Timothée Planté, Timothy Hinchliff, Traci Long DeForge, Trevor Hogue, +Tumuult, Vickie Goode, Vikas Shah, Virginia Kopelman, Wayne Mackintosh, +William Peter Nash, Winie Evers, Wolfgang Renninger, Xavier Antoviaque, +Yancey Strickler +

+ All other Kickstarter backers (alphabetically by first name): A. Lee, Aaron +C. Rathbun, Aaron Stubbs, Aaron Suggs, Abdul Razak Manaf, Abraham +Taherivand, Adam Croom, Adam Finer, Adam Hansen, Adam Morris, Adam Procter, +Adam Quirk, Adam Rory Porter, Adam Simmons, Adam Tinworth, Adam Zimmerman, +Adrian Ho, Adrian Smith, Adriane Ruzak, Adriano Loconte, Al Sweigart, Alain +Imbaud, Alan Graham, Alan M. Ford, Alan Swithenbank, Alan Vonlanthen, Albert +O’Connor, Alec Foster, Alejandro Suarez Cebrian, Aleks Degtyarev, Alex +Blood, Alex C. Ion, Alex Ross Shaw, Alexander Bartl, Alexander Brown, +Alexander Brunner, Alexander Eliesen, Alexander Hawson, Alexander Klar, +Alexander Neumann, Alexander Plaum, Alexander Wendland, Alexandre +Rafalovitch, Alexey Volkow, Alexi Wheeler, Alexis Sevault, Alfredo Louro, +Ali Sternburg, Alicia Gibb & Lunchbox Electronics, Alison Link, Alison +Pentecost, Alistair Boettiger, Alistair Walder, Alix Bernier, Allan +Callaghan, Allen Riddell, Allison Breland Crotwell, Allison Jane Smith, +Álvaro Justen, Amanda Palmer, Amanda Wetherhold, Amit Bagree, Amit Tikare, +Amos Blanton, Amy Sept, Anatoly Volynets, Anders Ericsson, Andi Popp, André +Bose Do Amaral, Andre Dickson, André Koot, André Ricardo, Andre van Rooyen, +Andre Wallace, Andrea Bagnacani, Andrea Pepe, Andrea Pigato, Andreas +Jagelund, Andres Gomez Casanova, Andrew A. Farke, Andrew Berhow, Andrew +Hearse, Andrew Matangi, Andrew R McHugh, Andrew Tam, Andrew Turvey, Andrew +Walsh, Andrew Wilson, Andrey Novoseltsev, Andy McGhee, Andy Reeve, Andy +Woods, Angela Brett, Angeliki Kapoglou, Angus Keenan, Anne-Marie Scott, +Antero Garcia, Antoine Authier, Antoine Michard, Anton Kurkin, Anton +Porsche, Antònia Folguera, António Ornelas, Antonis Triantafyllakis, aois21 +publishing, April Johnson, Aria F. Chernik, Ariane Allan, Ariel Katz, +Arithmomaniac, Arnaud Tessier, Arnim Sommer, Ashima Bawa, Ashley Elsdon, +Athanassios Diacakis, Aurora Thornton, Aurore Chavet Henry, Austin +Hartzheim, Austin Tolentino, Avner Shanan, Axel Pettersson, Axel +Stieglbauer, Ay Okpokam, Barb Bartkowiak, Barbara Lindsey, Barry Dayton, +Bastian Hougaard, Ben Chad, Ben Doherty, Ben Hansen, Ben Nuttall, Ben +Rosenthal, Ben Sheridan, Benedikt Foit, Benita Tsao, Benjamin Costantini, +Benjamin Daemon, Benjamin Keele, Benjamin Pflanz, Berglind Ósk Bergsdóttir, +Bernardo Miguel Antunes, Bernd Nurnberger, Bernhard Seefeld, Beth Gis, Beth +Tillinghast, Bethanye Blount, Bill Bonwitt, Bill Browne, Bill Keaggy, Bill +Maiden, Bill Rafferty, Bill Scanlon, Bill Shields, Bill Slankard, BJ Becker, +Bjorn Freeman-Benson, Bjørn Otto Wallevik, BK Bitner, Bo Ilsøe Hansen, Bo +Sprotte Kofod, Bob Doran, Bob Recny, Bob Stuart, Bonnie Chiu, Boris Mindzak, +Boriss Lariushin, Borjan Tchakaloff, Brad Kik, Braden Hassett, Bradford +Benn, Bradley Keyes, Bradley L’Herrou, Brady Forrest, Brandon McGaha, Branka +Tokic, Brant Anderson, Brenda Sullivan, Brendan O’Brien, Brendan Schlagel, +Brett Abbott, Brett Gaylor, Brian Dysart, Brian Lampl, Brian Lipscomb, Brian +S. Weis, Brian Schrader, Brian Walsh, Brian Walsh, Brooke Dukes, Brooke +Schreier Ganz, Bruce Lerner, Bruce Wilson, Bruno Boutot, Bruno Girin, Bryan +Mock, Bryant Durrell, Bryce Barbato, Buzz Technology Limited, Byung-Geun +Jeon, C. Glen Williams, C. L. Couch, Cable Green, Callum Gare, Cameron +Callahan, Cameron Colby Thomson, Cameron Mulder, Camille Bissuel / Nylnook, +Candace Robertson, Carl Morris, Carl Perry, Carl Rigney, Carles Mateu, +Carlos Correa Loyola, Carlos Solis, Carmen Garcia Wiedenhoeft, Carol Long, +Carol marquardsen, Caroline Calomme, Caroline Mailloux, Carolyn Hinchliff, +Carolyn Rude, Carrie Cousins, Carrie Watkins, Casey Hunt, Casey Milford, +Casey Powell Shorthouse, Cat Cooper, Cecilie Maria, Cedric Howe, Cefn Hoile, +@ShrimpingIt, Celia Muller, Ces Keller, Chad Anderson, Charles Butler, +Charles Carstensen, Charles Chi Thoi Le, Charles Kobbe, Charles S. Tritt, +Charles Stanhope, Charlotte Ong-Wisener, Chealsye Bowley, Chelle Destefano, +Chenpang Chou, Cheryl Corte, Cheryl Todd, Chip Dickerson, Chip McIntosh, +Chris Bannister, Chris Betcher, Chris Coleman, Chris Conway, Chris Foote +(Spike), Chris Hurst, Chris Mitchell, Chris Muscat Azzopardi, Chris +Niewiarowski, Chris Opperwall, Chris Stieha, Chris Thorne, Chris Weber, +Chris Woolfrey, Chris Zabriskie, Christi Reid, Christian Holzberger, +Christian Schubert, Christian Sheehy, Christian Thibault, Christian Villum, +Christian Wachter, Christina Bennett, Christine Henry, Christine Rico, +Christopher Burrows, Christopher Chan, Christopher Clay, Christopher Harris, +Christopher Opiah, Christopher Swenson, Christos Keramitsis, Chuck Roslof, +Chutika Udomsinn, Claire Wardle, Clare Forrest, Claudia Cristiani, Claudio +Gallo, Claudio Ruiz, Clayton Dewey, Clement Delort, Cliff Church, Clint +Lalonde, Clint O’Connor, Cody Allard, Cody Taylor, Colin Ayer, Colin +Campbell, Colin Dean, Colin Mutchler, Colleen Cressman, Comfy Nomad, Connie +Roberts, Connor Bär, Connor Merkley, Constantin Graf, Corbett Messa, Cory +Chapman, Cosmic Wombat Games, Craig Engler, Craig Heath, Craig Maloney, +Craig Thomler, Creative Commons Uruguay, Crina Kienle, Cristiano Gozzini, +Curt McNamara, D C Petty, D. Moonfire, D. Rohhyn, D. Schulz, Dacian Herbei, +Dagmar M. Meyer, Dan Mcalister, Dan Mohr, Dan Parson, Dana Freeman, Dana +Ospina, Dani Leviss, Daniel Bustamante, Daniel Demmel, Daniel Dominguez, +Daniel Dultz, Daniel Gallant, Daniel Kossmann, Daniel Kruse, Daniel Morado, +Daniel Morgan, Daniel Pimley, Daniel Sabo, Daniel Sobey, Daniel Stein, +Daniel Wildt, Daniele Prati, Danielle Moss, Danny Mendoza, Dario +Taraborelli, Darius Irvin, Darius Whelan, Darla Anderson, Dasha Brezinova, +Dave Ainscough, Dave Bull, Dave Crosby, Dave Eagle, Dave Moskovitz, Dave +Neeteson, Dave Taillefer, Dave Witzel, David Bailey, David Cheung, David +Eriksson, David Gallagher, David H. Bronke, David Hartley, David Hellam, +David Hood, David Hunter, David jlaietta, David Lewis, David Mason, David +Mcconville, David Mikula, David Nelson, David Orban, David Parry, David +Spira, David T. Kindler, David Varnes, David Wiley, David Wormley, Deborah +Nas, Denis Jean, dennis straub, Dennis Whittle, Denver Gingerich, Derek +Slater, Devon Cooke, Diana Pasek-Atkinson, Diane Johnston Graves, Diane +K. Kovacs, Diane Trout, Diderik van Wingerden, Diego Cuevas, Diego De La +Cruz, Dimitrie Grigorescu, Dina Marie Rodriguez, Dinah Fabela, Dirk Haun, +Dirk Kiefer, Dirk Loop, DJ Fusion - FuseBox Radio Broadcast, Dom jurkewitz, +Dom Lane, Domi Enders, Domingo Gallardo, Dominic de Haas, Dominique +Karadjian, Dongpo Deng, Donnovan Knight, Door de Flines, Doug Fitzpatrick, +Doug Hoover, Douglas Craver, Douglas Van Camp, Douglas Van Houweling, +Dr. Braddlee, Drew Spencer, Duncan Sample, Durand D’souza, Dylan Field, E C +Humphries, Eamon Caddigan, Earleen Smith, Eden Sarid, Eden Spodek, Eduardo +Belinchon, Eduardo Castro, Edwin Vandam, Einar Joergensen, Ejnar Brendsdal, +Elad Wieder, Elar Haljas, Elena Valhalla, Eli Doran, Elias Bouchi, Elie +Calhoun, Elizabeth Holloway, Ellen Buecher, Ellen Kaye- Cheveldayoff, Elli +Verhulst, Elroy Fernandes, Emery Hurst Mikel, Emily Catedral, Enrique +Mandujano R., Eric Astor, Eric Axelrod, Eric Celeste, Eric Finkenbiner, Eric +Hellman, Eric Steuer, Erica Fletcher, Erik Hedman, Erik Lindholm Bundgaard, +Erika Reid, Erin Hawley, Erin McKean of Wordnik, Ernest Risner, Erwan +Bousse, Erwin Bell, Ethan Celery, Étienne Gilli, Eugeen Sablin, Evan +Tangman, Evonne Okafor, Evtim Papushev, Fabien Cambi, Fabio Natali, Fauxton +Software, Felix Deierlein, Felix Gebauer, Felix Maximiliano Obes, Felix +Schmidt, Felix Zephyr Hsiao, Ferdies Food Lab, Fernand Deschambault, Filipe +Rodrigues, Filippo Toso, Fiona MacAlister, fiona.mac.uk, Floor Scheffer, +Florent Darrault, Florian Hähnel, Florian Schneider, Floyd Wilde, Foxtrot +Games, Francis Clarke, Francisco Rivas-Portillo, Francois Dechery, Francois +Grey, François Gros, François Pelletier, Fred Benenson, Frédéric Abella, +Frédéric Schütz, Fredrik Ekelund, Fumi Yamazaki, Gabor Sooki-Toth, Gabriel +Staples, Gabriel Véjar Valenzuela, Gal Buki, Gareth Jordan, Garrett Heath, +Gary Anson, Gary Forster, Gatien de Broucker, Gaurav Kapil, Gauthier de +Valensart, Gavin Gray, Gavin Romig-Koch, Geoff Wood, Geoffrey Lehr, George +Baier IV, George De Bruin, George Lawie, George Strakhov, Gerard Gorman, +Geronimo de la Lama, Gianpaolo Rando, Gil Stendig, Gino Cingolani Trucco, +Giovanna Sala, Glen Moffat, Glenn D. Jones, Glenn Otis Brown, Global Lives +Project, Gorm Lai, Govindarajan Umakanthan, Graham Bird, Graham Freeman, +Graham Heath, Graham Jones, Graham Smith-Gordon, Graham Vowles, Greg +Brodsky, Greg Malone, Grégoire Detrez, Gregory Chevalley, Gregory Flynn, +Grit Matthias, Gui Louback, Guillaume Rischard, Gustavo Vaz de Carvalho +Gonçalves, Gustin Johnson, Gwen Franck, Gwilym Lucas, Haggen So, Håkon T +Sønderland, Hamid Larbi, Hamish MacEwan, Hannes Leo, Hans Bickhofe, Hans de +Raad, Hans Vd Horst, Harold van Ingen, Harold Watson, Harry Chapman, Harry +Kaczka, Harry Torque, Hayden Glass, Hayley Rosenblum, Heather Leson, Helen +Crisp, Helen Michaud, Helen Qubain, Helle Rekdal Schønemann, Henrique Flach +Latorre Moreno, Henry Finn, Henry Kaiser, Henry Lahore, Henry Steingieser, +Hermann Paar, Hillary Miller, Hironori Kuriaki, Holly Dykes, Holly Lyne, +Hubert Gertis, Hugh Geenen, Humble Daisy, Hüppe Keith, Iain Davidson, Ian +Capstick, Ian Johnson, Ian Upton, Icaro Ferracini, Igor Lesko, Imran Haider, +Inma de la Torre, Iris Brest, Irwin Madriaga, Isaac Sandaljian, Isaiah +Tanenbaum, Ivan F. Villanueva B., J P Cleverdon, Jaakko Tammela Jr, Jacek +Darken Gołębiowski, Jack Hart, Jacky Hood, Jacob Dante Leffler, Jaime Perla, +Jaime Woo, Jake Campbell, Jake Loeterman, Jakes Rawlinson, James Allenspach, +James Chesky, James Cloos, James Docherty, James Ellars, James K Wood, James +Tyler, Jamie Finlay, Jamie Stevens, Jamil Khatib, Jan E Ellison, Jan Gondol, +Jan Sepp, Jan Zuppinger, Jane Finette, jane Lofton, Jane Mason, Jane Park, +Janos Kovacs, Jasmina Bricic, Jason Blasso, Jason Chu, Jason Cole, Jason +E. Barkeloo, Jason Hibbets, Jason Owen, Jason Sigal, Jay M Williams, Jazzy +Bear Brown, JC Lara, Jean-Baptiste Carré, Jean-Philippe Dufraigne, +Jean-Philippe Turcotte, Jean-Yves Hemlin, Jeanette Frey, Jeff Atwood, Jeff +De Cagna, Jeff Donoghue, Jeff Edwards, Jeff Hilnbrand, Jeff Lowe, Jeff +Rasalla, Jeff Ski Kinsey, Jeff Smith, Jeffrey L Tucker, Jeffrey Meyer, Jen +Garcia, Jens Erat, Jeppe Bager Skjerning, Jeremy Dudet, Jeremy Russell, +Jeremy Sabo, Jeremy Zauder, Jerko Grubisic, Jerome Glacken, Jérôme Mizeret, +Jessica Dickinson Goodman, Jessica Litman, Jessica Mackay, Jessy Kate +Schingler, Jesús Longás Gamarra, Jesus Marin, Jim Matt, Jim Meloy, Jim +O’Flaherty, Jim Pellegrini, Jim Tittsler, Jimmy Alenius, Jiří Marek, Jo +Allum, Joachim Brandon LeBlanc, Joachim Pileborg, Joachim von Goetz, Joakim +Bang Larsen, Joan Rieu, Joanna Penn, João Almeida, Jochen Muetsch, Jodi +Sandfort, Joe Cardillo, Joe Carpita, Joe Moross, Joerg Fricke, Johan Adda, +Johan Meeusen, Johannes Förstner, Johannes Visintini, John Benfield, John +Bevan, John C Patterson, John Crumrine, John Dimatos, John Feyler, John +Huntsman, John Manoogian III, John Muller, John Ober, John Paul Blodgett, +John Pearce, John Shale, John Sharp, John Simpson, John Sumser, John Weeks, +John Wilbanks, John Worland, Johnny Mayall, Jollean Matsen, Jon Alberdi, Jon +Andersen, Jon Cohrs, Jon Gotlin, Jon Schull, Jon Selmer Friborg, Jon Smith, +Jonas Öberg, Jonas Weitzmann, Jonathan Campbell, Jonathan Deamer, Jonathan +Holst, Jonathan Lin, Jonathan Schmid, Jonathan Yao, Jordon Kalilich, Jörg +Schwarz, Jose Antonio Gallego Vázquez, Joseph Mcarthur, Joseph Noll, Joseph +Sullivan, Joseph Tucker, Josh Bernhard, Josh Tong, Joshua Tobkin, JP +Rangaswami, Juan Carlos Belair, Juan Irming, Juan Pablo Carbajal, Juan Pablo +Marin Diaz, Judith Newman, Judy Tuan, Jukka Hellén, Julia Benson-Slaughter, +Julia Devonshire, Julian Fietkau, Julie Harboe, Julien Brossoit, Julien +Leroy, Juliet Chen, Julio Terra, Julius Mikkelä, Justin Christian, Justin +Grimes, Justin Jones, Justin Szlasa, Justin Walsh, JustinChung.com, K. J. +Przybylski, Kaloyan Raev, Kamil Śliwowski, Kaniska Padhi, Kara Malenfant, +Kara Monroe, Karen Pe, Karl Jahn, Karl Jonsson, Karl Nelson, Kasia +Zygmuntowicz, Kat Lim, Kate Chapman, Kate Stewart, Kathleen Beck, Kathleen +Hanrahan, Kathryn Abuzzahab, Kathryn Deiss, Kathryn Rose, Kathy Payne, Katie +Lynn Daniels, Katie Meek, Katie Teague, Katrina Hennessy, Katriona Main, +Kavan Antani, Keith Adams, Keith Berndtson, MD, Keith Luebke, Kellie +Higginbottom, Ken Friis Larsen, Ken Haase, Ken Torbeck, Kendel Ratley, +Kendra Byrne, Kerry Hicks, Kevin Brown, Kevin Coates, Kevin Flynn, Kevin +Rumon, Kevin Shannon, Kevin Taylor, Kevin Tostado, Kewhyun Kelly-Yuoh, Kiane +l’Azin, Kianosh Pourian, Kiran Kadekoppa, Kit Walsh, Klaus Mickus, Konrad +Rennert, Kris Kasianovitz, Kristian Lundquist, Kristin Buxton, Kristina +Popova, Kristofer Bratt, Kristoffer Steen, Kumar McMillan, Kurt Whittemore, +Kyle Pinches, Kyle Simpson, L Eaton, Lalo Martins, Lane Rasberry, Larry +Garfield, Larry Singer, Lars Josephsen, Lars Klaeboe, Laura Anne Brown, +Laura Billings, Laura Ferejohn, Lauren Pedersen, Laurence Gonsalves, Laurent +Muchacho, Laurie Racine, Laurie Reynolds, Lawrence M. Schoen, Leandro +Pangilinan, Leigh Verlandson, Lenka Gondolova, Leonardo Bueno Postacchini, +leonardo menegola, Lesley Mitchell, Leslie Krumholz, Leticia Britos +Cavagnaro, Levi Bostian, Leyla Acaroglu, Liisa Ummelas, Lilly Kashmir +Marques, Lior Mazliah, Lisa Bjerke, Lisa Brewster, Lisa Canning, Lisa +Cronin, Lisa Di Valentino, Lisandro Gaertner, Livia Leskovec, Liynn +Worldlaw, Liz Berg, Liz White, Logan Cox, Loki Carbis, Lora Lynn, Lorna +Prescott, Lou Yufan, Louie Amphlett, Louis-David Benyayer, Louise Denman, +Luca Corsato, Luca Lesinigo, Luca Palli, Luca Pianigiani, Luca S.G. de +Marinis, Lucas Lopez, Lukas Mathis, Luke Chamberlin, Luke Chesser, Luke +Woodbury, Lulu Tang, Lydia Pintscher, M Alexander Jurkat, Maarten Sander, +Macie J Klosowski, Magnus Adamsson, Magnus Killingberg, Mahmoud Abu-Wardeh, +Maik Schmalstich, Maiken Håvarstein, Maira Sutton, Mairi Thomson, Mandy +Wultsch, Manickkavasakam Rajasekar, Marc Bogonovich, Marc Harpster, Marc +Martí, Marc Olivier Bastien, Marc Stober, Marc-André Martin, Marcel de +Leeuwe, Marcel Hill, Marcia Hofmann, Marcin Olender, Marco Massarotto, Marco +Montanari, Marco Morales, Marcos Medionegro, Marcus Bitzl, Marcus Norrgren, +Margaret Gary, Mari Moreshead, Maria Liberman, Marielle Hsu, Marino +Hernandez, Mario Lurig, Mario R. Hemsley, MD, Marissa Demers, Mark Chandler, +Mark Cohen, Mark De Solla Price, Mark Gabby, Mark Gray, Mark Koudritsky, +Mark Kupfer, Mark Lednor, Mark McGuire, Mark Moleda, Mark Mullen, Mark +Murphy, Mark Perot, Mark Reeder, Mark Spickett, Mark Vincent Adams, Mark +Waks, Mark Zuccarell II, Markus Deimann, Markus Jaritz, Markus Luethi, +Marshal Miller, Marshall Warner, Martijn Arets, Martin Beaudoin, Martin +Decky, Martin DeMello, Martin Humpolec, Martin Mayr, Martin Peck, Martin +Sanchez, Martino Loco, Martti Remmelgas, Martyn Eggleton, Martyn Lewis, Mary +Ellen Davis, Mary Heacock, Mary Hess, Mary Mi, Masahiro Takagi, Mason Du, +Massimo V.A. Manzari, Mathias Bavay, Mathias Nicolajsen Kjærgaard, Matias +Kruk, Matija Nalis, Matt Alcock, Matt Black, Matt Broach, Matt Hall, Matt +Haughey, Matt Lee, Matt Plec, Matt Skoss, Matt Thompson, Matt Vance, Matt +Wagstaff, Matteo Cocco, Matthew Bendert, Matthew Bergholt, Matthew Darlison, +Matthew Epler, Matthew Hawken, Matthew Heimbecker, Matthew Orstad, Matthew +Peterworth, Matthew Sheehy, Matthew Tucker, Adaptive Handy Apps, LLC, +Mattias Axell, Max Green, Max Kossatz, Max lupo, Max Temkin, Max van +Balgooy, Médéric Droz-dit-Busset, Megan Ingle, Megan Wacha, Meghan +Finlayson, Melissa Aho, Melissa Sterry, Melle Funambuline, Menachem +Goldstein, Micah Bridges, Michael Ailberto, Michael Anderson, Michael +Andersson Skane, Michael C. Stewart, Michael Carroll, Michael Cavette, +Michael Crees, Michael David Johas Teener, Michael Dennis Moore, Michael +Freundt Karlsen, Michael Harries, Michael Hawel, Michael Lewis, Michael May, +Michael Murphy, Michael Murvine, Michael Perkins, Michael Sauers, Michael +St.Onge, Michael Stanford, Michael Stanley, Michael Underwood, Michael +Weiss, Michael Wright, Michael-Andreas Kuttner, Michaela Voigt, Michal +Rosenn, Michał Szymański, Michel Gallez, Michell Zappa, Michelle Heeyeon +You, Miha Batic, Mik Ishmael, Mikael Andersson, Mike Chelen, Mike Habicher, +Mike Maloney, Mike Masnick, Mike McDaniel, Mike Pouraryan, Mike Sheldon, +Mike Stop Continues, Mike Stringer, Mike Wittenstein, Mikkel Ovesen, Mikołaj +Podlaszewski, Millie Gonzalez, Mindi Lovell, Mindy Lin, Mirko +Macro Fichtner, Mitch Featherston, Mitchell Adams, Molika +Oum, Molly Shaffer Van Houweling, Monica Mora, Morgan Loomis, Moritz +Schubert, Mrs. Paganini, Mushin Schilling, Mustafa K Calik, MD, Myk Pilgrim, +Myra Harmer, Nadine Forget-Dubois, Nagle Industries, LLC, Nah Wee Yang, +Natalie Brown, Natalie Freed, Nathan D Howell, Nathan Massey, Nathan Miller, +Neal Gorenflo, Neal McBurnett, Neal Stimler, Neil Wilson, Nele Wollert, +Neuchee Chang, Niall McDonagh, Niall Twohig, Nic McPhee, Nicholas Bentley, +Nicholas Koran, Nicholas Norfolk, Nicholas Potter, Nick Bell, Nick Coghlan, +Nick Isaacs, Nick M. Daly, Nick Vance, Nickolay Vedernikov, Nicky +Weaver-Weinberg, Nico Prin, Nicolas Weidinger, Nicole Hickman, Niek +Theunissen, Nigel Robertson, Nikki Thompson, Nikko Marie, Nikola Chernev, +Nils Lavesson, Noah Blumenson-Cook, Noah Fang, Noah Kardos-Fein, Noah +Meyerhans, Noel Hanigan, Noel Hart, Norrie Mailer, O.P. Gobée, Ohad Mayblum, +Olivia Wilson, Olivier De Doncker, Olivier Schulbaum, Olle Ahnve, Omar +Kaminski, Omar Willey, OpenBuilds, Ove Ødegård, Øystein Kjærnet, Pablo López +Soriano, Pablo Vasquez, Pacific Design, Paige Mackay, Papp István Péter, +Paris Marx, Parker Higgins, Pasquale Borriello, Pat Allan, Pat Hawks, Pat +Ludwig, Pat Sticks, Patricia Brennan, Patricia Rosnel, Patricia Wolf, +Patrick Berry, Patrick Beseda, Patrick Hurley, Patrick M. Lozeau, Patrick +McCabe, Patrick Nafarrete, Patrick Tanguay, Patrick von Hauff, Patrik +Kernstock, Patti J Ryan, Paul A Golder, Paul and Iris Brest, Paul Bailey, +Paul Bryan, Paul Bunkham, Paul Elosegui, Paul Hibbitts, Paul Jacobson, Paul +Keller, Paul Rowe, Paul Timpson, Paul Walker, Pavel Dostál, Peeter Sällström +Randsalu, Peggy Frith, Pen-Yuan Hsing, Penny Pearson, Per Åström, Perry +Jetter, Péter Fankhauser, Peter Hirtle, Peter Humphries, Peter Jenkins, +Peter Langmar, Peter le Roux, Peter Marinari, Peter Mengelers, Peter +O’Brien, Peter Pinch, Peter S. Crosby, Peter Wells, Petr Fristedt, Petr +Viktorin, Petronella Jeurissen, Phil Flickinger, Philip Chung, Philip +Pangrac, Philip R. Skaggs Jr., Philip Young, Philippa Lorne Channer, +Philippe Vandenbroeck, Pierluigi Luisi, Pierre Suter, Pieter-Jan Pauwels, +Playground Inc., Pomax, Popenoe, Pouhiou Noenaute, Prilutskiy Kirill, +Print3Dreams Ltd., Quentin Coispeau, R. Smith, Race DiLoreto, Rachel Mercer, +Rafael Scapin, Rafaela Kunz, Rain Doggerel, Raine Lourie, Rajiv Jhangiani, +Ralph Chapoteau, Randall Kirby, Randy Brians, Raphaël Alexandre, Raphaël +Schröder, Rasmus Jensen, Rayn Drahps, Rayna Stamboliyska, Rebecca Godar, +Rebecca Lendl, Rebecca Weir, Regina Tschud, Remi Dino, Ric Herrero, Rich +McCue, Richard TalkToMeGuy Olson, Richard Best, Richard +Blumberg, Richard Fannon, Richard Heying, Richard Karnesky, Richard Kelly, +Richard Littauer, Richard Sobey, Richard White, Richard Winchell, Rik +ToeWater, Rita Lewis, Rita Wood, Riyadh Al Balushi, Rob Balder, Rob Berkley, +Rob Bertholf, Rob Emanuele, Rob McAuliffe, Rob McKaughan, Rob Tillie, Rob +Utter, Rob Vincent, Robert Gaffney, Robert Jones, Robert Kelly, Robert +Lawlis, Robert McDonald, Robert Orzanna, Robert Paterson Hunter, Robert +R. Daniel Jr., Robert Ryan-Silva, Robert Thompson, Robert Wagoner, Roberto +Selvaggio, Robin DeRosa, Robin Rist Kildal, Rodrigo Castilhos, Roger Bacon, +Roger Saner, Roger So, Roger Solé, Roger Tregear, Roland Tanglao, Rolf and +Mari von Walthausen, Rolf Egstad, Rolf Schaller, Ron Zuijlen, Ronald +Bissell, Ronald van den Hoff, Ronda Snow, Rory Landon Aronson, Ross Findlay, +Ross Pruden, Ross Williams, Rowan Skewes, Roy Ivy III, Ruben Flores, Rupert +Hitzenberger, Rusi Popov, Russ Antonucci, Russ Spollin, Russell Brand, Rute +Correia, Ruth Ann Carpenter, Ruth White, Ryan Mentock, Ryan Merkley, Ryan +Price, Ryan Sasaki, Ryan Singer, Ryan Voisin, Ryan Weir, S Searle, Salem Bin +Kenaid, Salomon Riedo, Sam Hokin, Sam Twidale, Samantha Levin, +Samantha-Jayne Chapman, Samarth Agarwal, Sami Al-AbdRabbuh, Samuel +A. Rebelsky, Samuel Goëta, Samuel Hauser, Samuel Landete, Samuel Oliveira +Cersosimo, Samuel Tait, Sandra Fauconnier, Sandra Markus, Sandy Bjar, Sandy +ONeil, Sang-Phil Ju, Sanjay Basu, Santiago Garcia, Sara Armstrong, Sara +Lucca, Sara Rodriguez Marin, Sarah Brand, Sarah Cove, Sarah Curran, Sarah +Gold, Sarah McGovern, Sarah Smith, Sarinee Achavanuntakul, Sasha Moss, Sasha +VanHoven, Saul Gasca, Scott Abbott, Scott Akerman, Scott Beattie, Scott +Bruinooge, Scott Conroy, Scott Gillespie, Scott Williams, Sean Anderson, +Sean Johnson, Sean Lim, Sean Wickett, Seb Schmoller, Sebastiaan Bekker, +Sebastiaan ter Burg, Sebastian Makowiecki, Sebastian Meyer, Sebastian +Schweizer, Sebastian Sigloch, Sebastien Huchet, Seokwon Yang, Sergey +Chernyshev, Sergey Storchay, Sergio Cardoso, Seth Drebitko, Seth Gover, Seth +Lepore, Shannon Turner, Sharon Clapp, Shauna Redmond, Shawn Gaston, Shawn +Martin, Shay Knohl, Shelby Hatfield, Sheldon (Vila) Widuch, Sheona Thomson, +Si Jie, Sicco van Sas, Siena Oristaglio, Simon Glover, Simon John King, +Simon Klose, Simon Law, Simon Linder, Simon Moffitt, Solomon Kahn, Solomon +Simon, Soujanna Sarkar, Stanislav Trifonov, Stefan Dumont, Stefan Jansson, +Stefan Langer, Stefan Lindblad, Stefano Guidotti, Stefano Luzardi, Stephan +Meißl, Stéphane Wojewoda, Stephanie Pereira, Stephen Gates, Stephen Murphey, +Stephen Pearce, Stephen Rose, Stephen Suen, Stephen Walli, Stevan Matheson, +Steve Battle, Steve Fisches, Steve Fitzhugh, Steve Guen-gerich, Steve +Ingram, Steve Kroy, Steve Midgley, Steve Rhine, Steven Kasprzyk, Steven +Knudsen, Steven Melvin, Stig-Jørund B. Ö. Arnesen, Stuart Drewer, Stuart +Maxwell, Stuart Reich, Subhendu Ghosh, Sujal Shah, Sune Bøegh, Susan Chun, +Susan R Grossman, Suzie Wiley, Sven Fielitz, Swan/Starts, Sylvain Carle, +Sylvain Chery, Sylvia Green, Sylvia van Bruggen, Szabolcs Berecz, +T. L. Mason, Tanbir Baeg, Tanya Hart, Tara Tiger Brown, Tara Westover, Tarmo +Toikkanen, Tasha Turner Lennhoff, Tathagat Varma, Ted Timmons, Tej Dhawan, +Teresa Gonczy, Terry Hook, Theis Madsen, Theo M. Scholl, Theresa Bernardo, +Thibault Badenas, Thomas Bacig, Thomas Boehnlein, Thomas Bøvith, Thomas +Chang, Thomas Hartman, Thomas Kent, Thomas Morgan, Thomas Philipp-Edmonds, +Thomas Thrush, Thomas Werkmeister, Tieg Zaharia, Tieu Thuy Nguyen, Tim +Chambers, Tim Cook, Tim Evers, Tim Nichols, Tim Stahmer, Timothée Planté, +Timothy Arfsten, Timothy Hinchliff, Timothy Vollmer, Tina Coffman, Tisza +Gergő, Tobias Schonwetter, Todd Brown, Todd Pousley, Todd Sattersten, Tom +Bamford, Tom Caswell, Tom Goren, Tom Kent, Tom MacWright, Tom Maillioux, Tom +Merkli, Tom Merritt, Tom Myers, Tom Olijhoek, Tom Rubin, Tommaso De Benetti, +Tommy Dahlen, Tony Ciak, Tony Nwachukwu, Torsten Skomp, Tracey Depellegrin, +Tracey Henton, Tracey James, Traci Long DeForge, Trent Yarwood, Trevor +Hogue, Trey Blalock, Trey Hunner, Tryggvi Björgvinsson, Tumuult, Tushar Roy, +Tyler Occhiogrosso, Udo Blenkhorn, Uri Sivan, Vanja Bobas, Vantharith Oum, +Vaughan jenkins, Veethika Mishra, Vic King, Vickie Goode, Victor DePina, +Victor Grigas, Victoria Klassen, Victorien Elvinger, VIGA Manufacture, Vikas +Shah, Vinayak S.Kaujalgi, Vincent O’Leary, Violette Paquet, Virginia +Gentilini, Virginia Kopelman, Vitor Menezes, Vivian Marthell, Wayne +Mackintosh, Wendy Keenan, Werner Wiethege, Wesley Derbyshire, Widar Hellwig, +Willa Köerner, William Bettridge-Radford, William Jefferson, William +Marshall, William Peter Nash, William Ray, William Robins, Willow Rosenberg, +Winie Evers, Wolfgang Renninger, Xavier Antoviaque, Xavier Hugonet, Xavier +Moisant, Xueqi Li, Yancey Strickler, Yann Heurtaux, Yasmine Hajjar, Yu-Hsian +Sun, Yves Deruisseau, Zach Chandler, Zak Zebrowski, Zane Amiralis and Joshua +de Haan, ZeMarmot Open Movie +

diff --git a/public/MadewithCreativeCommonsmostup-to-dateversion.el.html b/public/MadewithCreativeCommonsmostup-to-dateversion.el.html new file mode 100644 index 0000000..b0a0486 --- /dev/null +++ b/public/MadewithCreativeCommonsmostup-to-dateversion.el.html @@ -0,0 +1,7628 @@ +Φτιαγμένο με Creative Commons

Φτιαγμένο με Creative Commons

Πολ Στέισι

Σάρα Χίντσλιφ Πίρσον

+ This book is published under a CC BY-SA license, which means that you can +copy, redistribute, remix, transform, and build upon the content for any +purpose, even commercially, as long as you give appropriate credit, provide +a link to the license, and indicate if changes were made. If you remix, +transform, or build upon the material, you must distribute your +contributions under the same license as the original. License details: +http://creativecommons.org/licenses/by-sa/4.0/ +


 

I don’t know a whole lot about nonfiction journalism. . . The way that I +think about these things, and in terms of what I can do is. . . essays like +this are occasions to watch somebody reasonably bright but also reasonably +average pay far closer attention and think at far more length about all +sorts of different stuff than most of us have a chance to in our daily +lives.

 
 --\begin{flushright} + \textit{ David Foster Wallace } + \end{flushright}

Foreword

+ Three years ago, just after I was hired as CEO of Creative Commons, I met +with Cory Doctorow in the hotel bar of Toronto’s Gladstone Hotel. As one of +CC’s most well-known proponents—one who has also had a successful career as +a writer who shares his work using CC—I told him I thought CC had a role in +defining and advancing open business models. He kindly disagreed, and called +the pursuit of viable business models through CC a red +herring. +

+ He was, in a way, completely correct—those who make things with Creative +Commons have ulterior motives, as Paul Stacey explains in this book: +Regardless of legal status, they all have a social mission. Their +primary reason for being is to make the world a better place, not to +profit. Money is a means to a social end, not the end itself. +

+ In the case study about Cory Doctorow, Sarah Hinchliff Pearson cites Cory’s +words from his book Information Doesn’t Want to Be Free: Entering the +arts because you want to get rich is like buying lottery tickets because you +want to get rich. It might work, but it almost certainly won’t. Though, of +course, someone always wins the lottery. +

+ Today, copyright is like a lottery ticket—everyone has one, and almost +nobody wins. What they don’t tell you is that if you choose to share your +work, the returns can be significant and long-lasting. This book is filled +with stories of those who take much greater risks than the two dollars we +pay for a lottery ticket, and instead reap the rewards that come from +pursuing their passions and living their values. +

+ So it’s not about the money. Also: it is. Finding the means to continue to +create and share often requires some amount of income. Max Temkin of Cards +Against Humanity says it best in their case study: We don’t make +jokes and games to make money—we make money so we can make more jokes and +games. +

+ Creative Commons’ focus is on building a vibrant, usable commons, powered by +collaboration and gratitude. Enabling communities of collaboration is at the +heart of our strategy. With that in mind, Creative Commons began this book +project. Led by Paul and Sarah, the project set out to define and advance +the best open business models. Paul and Sarah were the ideal authors to +write Made with Creative Commons. +

+ Paul dreams of a future where new models of creativity and innovation +overpower the inequality and scarcity that today define the worst parts of +capitalism. He is driven by the power of human connections between +communities of creators. He takes a longer view than most, and it’s made him +a better educator, an insightful researcher, and also a skilled gardener. He +has a calm, cool voice that conveys a passion that inspires his colleagues +and community. +

+ Sarah is the best kind of lawyer—a true advocate who believes in the good of +people, and the power of collective acts to change the world. Over the past +year I’ve seen Sarah struggle with the heartbreak that comes from investing +so much into a political campaign that didn’t end as she’d hoped. Today, +she’s more determined than ever to live with her values right out on her +sleeve. I can always count on Sarah to push Creative Commons to focus on our +impact—to make the main thing the main thing. She’s practical, +detail-oriented, and clever. There’s no one on my team that I enjoy debating +more. +

+ As coauthors, Paul and Sarah complement each other perfectly. They +researched, analyzed, argued, and worked as a team, sometimes together and +sometimes independently. They dove into the research and writing with +passion and curiosity, and a deep respect for what goes into building the +commons and sharing with the world. They remained open to new ideas, +including the possibility that their initial theories would need refinement +or might be completely wrong. That’s courageous, and it has made for a +better book that is insightful, honest, and useful. +

+ From the beginning, CC wanted to develop this project with the principles +and values of open collaboration. The book was funded, developed, +researched, and written in the open. It is being shared openly under a CC +BY-SA license for anyone to use, remix, or adapt with attribution. It is, in +itself, an example of an open business model. +

+ For 31 days in August of 2015, Sarah took point to organize and execute a +Kickstarter campaign to generate the core funding for the book. The +remainder was provided by CC’s generous donors and supporters. In the end, +it became one of the most successful book projects on Kickstarter, smashing +through two stretch goals and engaging over 1,600 donors—the majority of +them new supporters of Creative Commons. +

+ Paul and Sarah worked openly throughout the project, publishing the plans, +drafts, case studies, and analysis, early and often, and they engaged +communities all over the world to help write this book. As their opinions +diverged and their interests came into focus, they divided their voices and +decided to keep them separate in the final product. Working in this way +requires both humility and self-confidence, and without question it has made +Made with Creative Commons a better project. +

+ Those who work and share in the commons are not typical creators. They are +part of something greater than themselves, and what they offer us all is a +profound gift. What they receive in return is gratitude and a community. +

+ Jonathan Mann, who is profiled in this book, writes a song a day. When I +reached out to ask him to write a song for our Kickstarter (and to offer +himself up as a Kickstarter benefit), he agreed immediately. Why would he +agree to do that? Because the commons has collaboration at its core, and +community as a key value, and because the CC licenses have helped so many to +share in the ways that they choose with a global audience. +

+ Sarah writes, Endeavors that are Made with Creative Commons thrive +when community is built around what they do. This may mean a community +collaborating together to create something new, or it may simply be a +collection of like-minded people who get to know each other and rally around +common interests or beliefs. To a certain extent, simply being Made with +Creative Commons automatically brings with it some element of community, by +helping connect you to like-minded others who recognize and are drawn to the +values symbolized by using CC. Amanda Palmer, the other musician +profiled in the book, would surely add this from her case study: +There is no more satisfying end goal than having someone tell you +that what you do is genuinely of value to them. +

+ This is not a typical business book. For those looking for a recipe or a +roadmap, you might be disappointed. But for those looking to pursue a social +end, to build something great through collaboration, or to join a powerful +and growing global community, they’re sure to be satisfied. Made with +Creative Commons offers a world-changing set of clearly articulated values +and principles, some essential tools for exploring your own business +opportunities, and two dozen doses of pure inspiration. +

+ In a 1996 Stanford Law Review article The Zones of +Cyberspace, CC founder Lawrence Lessig wrote, Cyberspace is a +place. People live there. They experience all the sorts of things that they +experience in real space, there. For some, they experience more. They +experience this not as isolated individuals, playing some high tech computer +game; they experience it in groups, in communities, among strangers, among +people they come to know, and sometimes like. +

+ I’m incredibly proud that Creative Commons is able to publish this book for +the many communities that we have come to know and like. I’m grateful to +Paul and Sarah for their creativity and insights, and to the global +communities that have helped us bring it to you. As CC board member +Johnathan Nightingale often says, It’s all made of people. +

+ That’s the true value of things that are Made with Creative Commons. +

 

 
 --\begin{flushright} + \textit{ Ryan Merkley, CEO, Creative Commons} + \end{flushright}

Introduction

+ This book shows the world how sharing can be good for business—but with a +twist. +

+ We began the project intending to explore how creators, organizations, and +businesses make money to sustain what they do when they share their work +using Creative Commons licenses. Our goal was not to identify a formula for +business models that use Creative Commons but instead gather fresh ideas and +dynamic examples that spark new, innovative models and help others follow +suit by building on what already works. At the onset, we framed our +investigation in familiar business terms. We created a blank open +business model canvas, an interactive online tool that would help +people design and analyze their business model. +

+ Through the generous funding of Kickstarter backers, we set about this +project first by identifying and selecting a diverse group of creators, +organizations, and businesses who use Creative Commons in an integral +way—what we call being Made with Creative Commons. We interviewed them and +wrote up their stories. We analyzed what we heard and dug deep into the +literature. +

+ But as we did our research, something interesting happened. Our initial way +of framing the work did not match the stories we were hearing. +

+ Those we interviewed were not typical businesses selling to consumers and +seeking to maximize profits and the bottom line. Instead, they were sharing +to make the world a better place, creating relationships and community +around the works being shared, and generating revenue not for unlimited +growth but to sustain the operation. +

+ They often didn’t like hearing what they do described as an open business +model. Their endeavor was something more than that. Something +different. Something that generates not just economic value but social and +cultural value. Something that involves human connection. Being Made with +Creative Commons is not business as usual. +

+ We had to rethink the way we conceived of this project. And it didn’t happen +overnight. From the fall of 2015 through 2016, we documented our thoughts in +blog posts on Medium and with regular updates to our Kickstarter backers. We +shared drafts of case studies and analysis with our Kickstarter cocreators, +who provided invaluable edits, feedback, and advice. Our thinking changed +dramatically over the course of a year and a half. +

+ Throughout the process, the two of us have often had very different ways of +understanding and describing what we were learning. Learning from each other +has been one of the great joys of this work, and, we hope, something that +has made the final product much richer than it ever could have been if +either of us undertook this project alone. We have preserved our voices +throughout, and you’ll be able to sense our different but complementary +approaches as you read through our different sections. +

+ While we recommend that you read the book from start to finish, each section +reads more or less independently. The book is structured into two main +parts. +

+ Part one, the overview, begins with a big-picture framework written by +Paul. He provides some historical context for the digital commons, +describing the three ways society has managed resources and shared +wealth—the commons, the market, and the state. He advocates for thinking +beyond business and market terms and eloquently makes the case for sharing +and enlarging the digital commons. +

+ The overview continues with Sarah’s chapter, as she considers what it means +to be successfully Made with Creative Commons. While making money is one +piece of the pie, there is also a set of public-minded values and the kind +of human connections that make sharing truly meaningful. This section +outlines the ways the creators, organizations, and businesses we interviewed +bring in revenue, how they further the public interest and live out their +values, and how they foster connections with the people with whom they +share. +

+ And to end part one, we have a short section that explains the different +Creative Commons licenses. We talk about the misconception that the more +restrictive licenses—the ones that are closest to the all-rights-reserved +model of traditional copyright—are the only ways to make money. +

+ Part two of the book is made up of the twenty-four stories of the creators, +businesses, and organizations we interviewed. While both of us participated +in the interviews, we divided up the writing of these profiles. +

+ Of course, we are pleased to make the book available using a Creative +Commons Attribution-ShareAlike license. Please copy, distribute, translate, +localize, and build upon this work. +

+ Writing this book has transformed and inspired us. The way we now look at +and think about what it means to be Made with Creative Commons has +irrevocably changed. We hope this book inspires you and your enterprise to +use Creative Commons and in so doing contribute to the transformation of our +economy and world for the better. +

 

 
 --\begin{flushright} + \textit{ Paul and Sarah } + \end{flushright}

Part I. The Big Picture

Chapter 1. The New World of Digital Commons

 

 
 --\begin{flushright} + \textit{ Paul Stacey} + \end{flushright}

+ Jonathan Rowe eloquently describes the commons as the air and oceans, +the web of species, wilderness and flowing water—all are parts of the +commons. So are language and knowledge, sidewalks and public squares, the +stories of childhood and the processes of democracy. Some parts of the +commons are gifts of nature, others the product of human endeavor. Some are +new, such as the Internet; others are as ancient as soil and +calligraphy.[1] +

+ In Made with Creative Commons, we focus on our current era of digital +commons, a commons of human-produced works. This commons cuts across a broad +range of areas including cultural heritage, education, research, technology, +art, design, literature, entertainment, business, and data. Human-produced +works in all these areas are increasingly digital. The Internet is a kind of +global, digital commons. The individuals, organizations, and businesses we +profile in our case studies use Creative Commons to share their resources +online over the Internet. +

+ The commons is not just about shared resources, however. It’s also about the +social practices and values that manage them. A resource is a noun, but to +common—to put the resource into the commons—is a verb.[2] The creators, organizations, and businesses we +profile are all engaged with commoning. Their use of Creative Commons +involves them in the social practice of commoning, managing resources in a +collective manner with a community of users.[3] Commoning is guided by a set of values and norms that balance the +costs and benefits of the enterprise with those of the community. Special +regard is given to equitable access, use, and sustainability. +

The Commons, the Market, and the State

+ Historically, there have been three ways to manage resources and share +wealth: the commons (managed collectively), the state (i.e., the +government), and the market—with the last two being the dominant forms +today.[4] +

+ The organizations and businesses in our case studies are unique in the way +they participate in the commons while still engaging with the market and/or +state. The extent of engagement with market or state varies. Some operate +primarily as a commons with minimal or no reliance on the market or +state.[5] Others are very much a part of +the market or state, depending on them for financial sustainability. All +operate as hybrids, blending the norms of the commons with those of the +market or state. +

+ Fig. 1.1 is a depiction of how +an enterprise can have varying levels of engagement with commons, state, and +market. +

+ Some of our case studies are simply commons and market enterprises with +little or no engagement with the state. A depiction of those case studies +would show the state sphere as tiny or even absent. Other case studies are +primarily market-based with only a small engagement with the commons. A +depiction of those case studies would show the market sphere as large and +the commons sphere as small. The extent to which an enterprise sees itself +as being primarily of one type or another affects the balance of norms by +which they operate. +

+ All our case studies generate money as a means of livelihood and +sustainability. Money is primarily of the market. Finding ways to generate +revenue while holding true to the core values of the commons (usually +expressed in mission statements) is challenging. To manage interaction and +engagement between the commons and the market requires a deft touch, a +strong sense of values, and the ability to blend the best of both. +

+ The state has an important role to play in fostering the use and adoption of +the commons. State programs and funding can deliberately contribute to and +build the commons. Beyond money, laws and regulations regarding property, +copyright, business, and finance can all be designed to foster the commons. +

Figure 1.1. Enterprise engagement with commons, state and market.

Enterprise engagement with commons, state and market.

+ It’s helpful to understand how the commons, market, and state manage +resources differently, and not just for those who consider themselves +primarily as a commons. For businesses or governmental organizations who +want to engage in and use the commons, knowing how the commons operates will +help them understand how best to do so. Participating in and using the +commons the same way you do the market or state is not a strategy for +success. +

The Four Aspects of a Resource

+ As part of her Nobel Prize–winning work, Elinor Ostrom developed a framework +for analyzing how natural resources are managed in a commons.[6] Her framework considered things like the +biophysical characteristics of common resources, the community’s actors and +the interactions that take place between them, rules-in-use, and +outcomes. That framework has been simplified and generalized to apply to the +commons, the market, and the state for this chapter. +

+ To compare and contrast the ways in which the commons, market, and state +work, let’s consider four aspects of resource management: resource +characteristics, the people involved and the process they use, the norms and +rules they develop to govern use, and finally actual resource use along with +outcomes of that use (see Fig. 1.2). +

Figure 1.2. Four aspects of resource management

Four aspects of resource management

Characteristics

+ Resources have particular characteristics or attributes that affect the way +they can be used. Some resources are natural; others are human +produced. And—significantly for today’s commons—resources can be physical or +digital, which affects a resource’s inherent potential. +

+ Physical resources exist in limited supply. If I have a physical resource +and give it to you, I no longer have it. When a resource is removed and +used, the supply becomes scarce or depleted. Scarcity can result in +competing rivalry for the resource. Made with Creative Commons enterprises +are usually digitally based but some of our case studies also produce +resources in physical form. The costs of producing and distributing a +physical good usually require them to engage with the market. +

+ Physical resources are depletable, exclusive, and rivalrous. Digital +resources, on the other hand, are nondepletable, nonexclusive, and +nonrivalrous. If I share a digital resource with you, we both have the +resource. Giving it to you does not mean I no longer have it. Digital +resources can be infinitely stored, copied, and distributed without becoming +depleted, and at close to zero cost. Abundance rather than scarcity is an +inherent characteristic of digital resources. +

+ The nondepletable, nonexclusive, and nonrivalrous nature of digital +resources means the rules and norms for managing them can (and ought to) be +different from how physical resources are managed. However, this is not +always the case. Digital resources are frequently made artificially +scarce. Placing digital resources in the commons makes them free and +abundant. +

+ Our case studies frequently manage hybrid resources, which start out as +digital with the possibility of being made into a physical resource. The +digital file of a book can be printed on paper and made into a physical +book. A computer-rendered design for furniture can be physically +manufactured in wood. This conversion from digital to physical invariably +has costs. Often the digital resources are managed in a free and open way, +but money is charged to convert a digital resource into a physical one. +

+ Beyond this idea of physical versus digital, the commons, market, and state +conceive of resources differently (see Fig. 1.3). The market sees resources as private goods—commodities +for sale—from which value is extracted. The state sees resources as public +goods that provide value to state citizens. The commons sees resources as +common goods, providing a common wealth extending beyond state boundaries, +to be passed on in undiminished or enhanced form to future generations. +

People and processes

+ In the commons, the market, and the state, different people and processes +are used to manage resources. The processes used define both who has a say +and how a resource is managed. +

+ In the state, a government of elected officials is responsible for managing +resources on behalf of the public. The citizens who produce and use those +resources are not directly involved; instead, that responsibility is given +over to the government. State ministries and departments staffed with +public servants set budgets, implement programs, and manage resources based +on government priorities and procedures. +

+ In the market, the people involved are producers, buyers, sellers, and +consumers. Businesses act as intermediaries between those who produce +resources and those who consume or use them. Market processes seek to +extract as much monetary value from resources as possible. In the market, +resources are managed as commodities, frequently mass-produced, and sold to +consumers on the basis of a cash transaction. +

+ In contrast to the state and market, resources in a commons are managed more +directly by the people involved.[7] +Creators of human produced resources can put them in the commons by personal +choice. No permission from state or market is required. Anyone can +participate in the commons and determine for themselves the extent to which +they want to be involved—as a contributor, user, or manager. The people +involved include not only those who create and use resources but those +affected by outcome of use. Who you are affects your say, actions you can +take, and extent of decision making. In the commons, the community as a +whole manages the resources. Resources put into the commons using Creative +Commons require users to give the original creator credit. Knowing the +person behind a resource makes the commons less anonymous and more personal. +

Figure 1.3. How the market, commons and state concieve of resources.

How the market, commons and state concieve of resources.

Norms and rules

+ The social interactions between people, and the processes used by the state, +market, and commons, evolve social norms and rules. These norms and rules +define permissions, allocate entitlements, and resolve disputes. +

+ State authority is governed by national constitutions. Norms related to +priorities and decision making are defined by elected officials and +parliamentary procedures. State rules are expressed through policies, +regulations, and laws. The state influences the norms and rules of the +market and commons through the rules it passes. +

+ Market norms are influenced by economics and competition for scarce +resources. Market rules follow property, business, and financial laws +defined by the state. +

+ As with the market, a commons can be influenced by state policies, +regulations, and laws. But the norms and rules of a commons are largely +defined by the community. They weigh individual costs and benefits against +the costs and benefits to the whole community. Consideration is given not +just to economic efficiency but also to equity and +sustainability.[8] +

Goals

+ The combination of the aspects we’ve discussed so far—the resource’s +inherent characteristics, people and processes, and norms and rules—shape +how resources are used. Use is also influenced by the different goals the +state, market, and commons have. +

+ In the market, the focus is on maximizing the utility of a resource. What we +pay for the goods we consume is seen as an objective measure of the utility +they provide. The goal then becomes maximizing total monetary value in the +economy.[9] Units consumed translates to +sales, revenue, profit, and growth, and these are all ways to measure goals +of the market. +

+ The state aims to use and manage resources in a way that balances the +economy with the social and cultural needs of its citizens. Health care, +education, jobs, the environment, transportation, security, heritage, and +justice are all facets of a healthy society, and the state applies its +resources toward these aims. State goals are reflected in quality of life +measures. +

+ In the commons, the goal is maximizing access, equity, distribution, +participation, innovation, and sustainability. You can measure success by +looking at how many people access and use a resource; how users are +distributed across gender, income, and location; if a community to extend +and enhance the resources is being formed; and if the resources are being +used in innovative ways for personal and social good. +

+ As hybrid combinations of the commons with the market or state, the success +and sustainability of all our case study enterprises depends on their +ability to strategically utilize and balance these different aspects of +managing resources. +

A Short History of the Commons

+ Using the commons to manage resources is part of a long historical +continuum. However, in contemporary society, the market and the state +dominate the discourse on how resources are best managed. Rarely is the +commons even considered as an option. The commons has largely disappeared +from consciousness and consideration. There are no news reports or speeches +about the commons. +

+ But the more than 1.1 billion resources licensed with Creative Commons +around the world are indications of a grassroots move toward the +commons. The commons is making a resurgence. To understand the resilience of +the commons and its current renewal, it’s helpful to know something of its +history. +

+ For centuries, indigenous people and preindustrialized societies managed +resources, including water, food, firewood, irrigation, fish, wild game, and +many other things collectively as a commons.[10] There was no market, no global economy. The state in the form of +rulers influenced the commons but by no means controlled it. Direct social +participation in a commons was the primary way in which resources were +managed and needs met. (Fig. 1.4 +illustrates the commons in relation to the state and the market.) +

Figure 1.4. In preindustrialized society.

In preindustrialized society.

+ This is followed by a long history of the state (a monarchy or ruler) taking +over the commons for their own purposes. This is called enclosure of the +commons.[11] In olden days, +commoners were evicted from the land, fences and hedges +erected, laws passed, and security set up to forbid access.[12] Gradually, resources became the property of the +state and the state became the primary means by which resources were +managed. (See Fig. 1.5). +

+ Holdings of land, water, and game were distributed to ruling family and +political appointees. Commoners displaced from the land migrated to +cities. With the emergence of the industrial revolution, land and resources +became commodities sold to businesses to support production. Monarchies +evolved into elected parliaments. Commoners became labourers earning money +operating the machinery of industry. Financial, business, and property laws +were revised by governments to support markets, growth, and +productivity. Over time ready access to market produced goods resulted in a +rising standard of living, improved health, and education. Fig. 1.6 shows how today the market is the +primary means by which resources are managed. +

Figure 1.5. The commons is gradually superseded by the state.

The commons is gradually superseded by the state.

+ However, the world today is going through turbulent times. The benefits of +the market have been offset by unequal distribution and overexploitation. +

+ Overexploitation was the topic of Garrett Hardin’s influential essay +The Tragedy of the Commons, published in Science in +1968. Hardin argues that everyone in a commons seeks to maximize personal +gain and will continue to do so even when the limits of the commons are +reached. The commons is then tragically depleted to the point where it can +no longer support anyone. Hardin’s essay became widely accepted as an +economic truism and a justification for private property and free markets. +

+ However, there is one serious flaw with Hardin’s The Tragedy of the +Commons—it’s fiction. Hardin did not actually study how real commons +work. Elinor Ostrom won the 2009 Nobel Prize in economics for her work +studying different commons all around the world. Ostrom’s work shows that +natural resource commons can be successfully managed by local communities +without any regulation by central authorities or without privatization. +Government and privatization are not the only two choices. There is a third +way: management by the people, where those that are directly impacted are +directly involved. With natural resources, there is a regional locality. The +people in the region are the most familiar with the natural resource, have +the most direct relationship and history with it, and are therefore best +situated to manage it. Ostrom’s approach to the governance of natural +resources broke with convention; she recognized the importance of the +commons as an alternative to the market or state for solving problems of +collective action.[13] +

+ Hardin failed to consider the actual social dynamic of the commons. His +model assumed that people in the commons act autonomously, out of pure +self-interest, without interaction or consideration of others. But as Ostrom +found, in reality, managing common resources together forms a community and +encourages discourse. This naturally generates norms and rules that help +people work collectively and ensure a sustainable commons. Paradoxically, +while Hardin’s essay is called The Tragedy of the Commons it might more +accurately be titled The Tragedy of the Market. +

+ Hardin’s story is based on the premise of depletable resources. Economists +have focused almost exclusively on scarcity-based markets. Very little is +known about how abundance works.[14] The +emergence of information technology and the Internet has led to an explosion +in digital resources and new means of sharing and distribution. Digital +resources can never be depleted. An absence of a theory or model for how +abundance works, however, has led the market to make digital resources +artificially scarce and makes it possible for the usual market norms and +rules to be applied. +

+ When it comes to use of state funds to create digital goods, however, there +is really no justification for artificial scarcity. The norm for state +funded digital works should be that they are freely and openly available to +the public that paid for them. +

Figure 1.6. How the market, the state and the commons look today.

How the market, the state and the commons look today.

The Digital Revolution

+ In the early days of computing, programmers and developers learned from each +other by sharing software. In the 1980s, the free-software movement codified +this practice of sharing into a set of principles and freedoms: +

  • + The freedom to run a software program as you wish, for any purpose. +

  • + The freedom to study how a software program works (because access to the +source code has been freely given), and change it so it does your computing +as you wish. +

  • + The freedom to redistribute copies. +

  • + The freedom to distribute copies of your modified versions to +others.[15] +

+ These principles and freedoms constitute a set of norms and rules that +typify a digital commons. +

+ In the late 1990s, to make the sharing of source code and collaboration more +appealing to companies, the open-source-software initiative converted these +principles into licenses and standards for managing access to and +distribution of software. The benefits of open source—such as reliability, +scalability, and quality verified by independent peer review—became widely +recognized and accepted. Customers liked the way open source gave them +control without being locked into a closed, proprietary technology. Free and +open-source software also generated a network effect where the value of a +product or service increases with the number of people using it.[16] The dramatic growth of the Internet itself owes +much to the fact that nobody has a proprietary lock on core Internet +protocols. +

+ While open-source software functions as a commons, many businesses and +markets did build up around it. Business models based on the licenses and +standards of open-source software evolved alongside organizations that +managed software code on principles of abundance rather than scarcity. Eric +Raymond’s essay The Magic Cauldron does a great job of +analyzing the economics and business models associated with open-source +software.[17] These models can provide +examples of sustainable approaches for those Made with Creative Commons. +

+ It isn’t just about an abundant availability of digital assets but also +about abundance of participation. The growth of personal computing, +information technology, and the Internet made it possible for mass +participation in producing creative works and distributing them. Photos, +books, music, and many other forms of digital content could now be readily +created and distributed by almost anyone. Despite this potential for +abundance, by default these digital works are governed by copyright +laws. Under copyright, a digital work is the property of the creator, and by +law others are excluded from accessing and using it without the creator’s +permission. +

+ But people like to share. One of the ways we define ourselves is by sharing +valuable and entertaining content. Doing so grows and nourishes +relationships, seeks to change opinions, encourages action, and informs +others about who we are and what we care about. Sharing lets us feel more +involved with the world.[18] +

The Birth of Creative Commons

+ In 2001, Creative Commons was created as a nonprofit to support all those +who wanted to share digital content. A suite of Creative Commons licenses +was modeled on those of open-source software but for use with digital +content rather than software code. The licenses give everyone from +individual creators to large companies and institutions a simple, +standardized way to grant copyright permissions to their creative work. +

+ Creative Commons licenses have a three-layer design. The norms and rules of +each license are first expressed in full legal language as used by +lawyers. This layer is called the legal code. But since most creators and +users are not lawyers, the licenses also have a commons deed, expressing the +permissions in plain language, which regular people can read and quickly +understand. It acts as a user-friendly interface to the legal-code layer +beneath. The third layer is the machine-readable one, making it easy for the +Web to know a work is Creative Commons–licensed by expressing permissions in +a way that software systems, search engines, and other kinds of technology +can understand.[19] Taken together, these +three layers ensure creators, users, and even the Web itself understand the +norms and rules associated with digital content in a commons. +

+ In 2015, there were over one billion Creative Commons licensed works in a +global commons. These works were viewed online 136 billion times. People are +using Creative Commons licenses all around the world, in thirty-four +languages. These resources include photos, artwork, research articles in +journals, educational resources, music and other audio tracks, and videos. +

+ Individual artists, photographers, musicians, and filmmakers use Creative +Commons, but so do museums, governments, creative industries, manufacturers, +and publishers. Millions of websites use CC licenses, including major +platforms like Wikipedia and Flickr and smaller ones like blogs.[20] Users of Creative Commons are diverse and cut +across many different sectors. (Our case studies were chosen to reflect that +diversity.) +

+ Some see Creative Commons as a way to share a gift with others, a way of +getting known, or a way to provide social benefit. Others are simply +committed to the norms associated with a commons. And for some, +participation has been spurred by the free-culture movement, a social +movement that promotes the freedom to distribute and modify creative +works. The free-culture movement sees a commons as providing significant +benefits compared to restrictive copyright laws. This ethos of free exchange +in a commons aligns the free-culture movement with the free and open-source +software movement. +

+ Over time, Creative Commons has spawned a range of open movements, including +open educational resources, open access, open science, and open data. The +goal in every case has been to democratize participation and share digital +resources at no cost, with legal permissions for anyone to freely access, +use, and modify. +

+ The state is increasingly involved in supporting open movements. The Open +Government Partnership was launched in 2011 to provide an international +platform for governments to become more open, accountable, and responsive to +citizens. Since then, it has grown from eight participating countries to +seventy.[21] In all these countries, +government and civil society are working together to develop and implement +ambitious open-government reforms. Governments are increasingly adopting +Creative Commons to ensure works funded with taxpayer dollars are open and +free to the public that paid for them. +

The Changing Market

+ Today’s market is largely driven by global capitalism. Law and financial +systems are structured to support extraction, privatization, and corporate +growth. A perception that the market is more efficient than the state has +led to continual privatization of many public natural resources, utilities, +services, and infrastructures.[22] While +this system has been highly efficient at generating consumerism and the +growth of gross domestic product, the impact on human well-being has been +mixed. Offsetting rising living standards and improvements to health and +education are ever-increasing wealth inequality, social inequality, poverty, +deterioration of our natural environment, and breakdowns of +democracy.[23] +

+ In light of these challenges there is a growing recognition that GDP growth +should not be an end in itself, that development needs to be socially and +economically inclusive, that environmental sustainability is a requirement +not an option, and that we need to better balance the market, state and +community.[24] +

+ These realizations have led to a resurgence of interest in the commons as a +means of enabling that balance. City governments like Bologna, Italy, are +collaborating with their citizens to put in place regulations for the care +and regeneration of urban commons.[25] +Seoul and Amsterdam call themselves sharing cities, looking +to make sustainable and more efficient use of scarce resources. They see +sharing as a way to improve the use of public spaces, mobility, social +cohesion, and safety.[26] +

+ The market itself has taken an interest in the sharing economy, with +businesses like Airbnb providing a peer-to-peer marketplace for short-term +lodging and Uber providing a platform for ride sharing. However, Airbnb and +Uber are still largely operating under the usual norms and rules of the +market, making them less like a commons and more like a traditional business +seeking financial gain. Much of the sharing economy is not about the commons +or building an alternative to a corporate-driven market economy; it’s about +extending the deregulated free market into new areas of our +lives.[27] While none of the people we +interviewed for our case studies would describe themselves as part of the +sharing economy, there are in fact some significant parallels. Both the +sharing economy and the commons make better use of asset capacity. The +sharing economy sees personal residents and cars as having latent spare +capacity with rental value. The equitable access of the commons broadens and +diversifies the number of people who can use and derive value from an asset. +

+ One way Made with Creative Commons case studies differ from those of the +sharing economy is their focus on digital resources. Digital resources +function under different economic rules than physical ones. In a world where +prices always seem to go up, information technology is an +anomaly. Computer-processing power, storage, and bandwidth are all rapidly +increasing, but rather than costs going up, costs are coming down. Digital +technologies are getting faster, better, and cheaper. The cost of anything +built on these technologies will always go down until it is close to +zero.[28] +

+ Those that are Made with Creative Commons are looking to leverage the unique +inherent characteristics of digital resources, including lowering costs. The +use of digital-rights-management technologies in the form of locks, +passwords, and controls to prevent digital goods from being accessed, +changed, replicated, and distributed is minimal or nonexistent. Instead, +Creative Commons licenses are used to put digital content out in the +commons, taking advantage of the unique economics associated with being +digital. The aim is to see digital resources used as widely and by as many +people as possible. Maximizing access and participation is a common goal. +They aim for abundance over scarcity. +

+ The incremental cost of storing, copying, and distributing digital goods is +next to zero, making abundance possible. But imagining a market based on +abundance rather than scarcity is so alien to the way we conceive of +economic theory and practice that we struggle to do so.[29] Those that are Made with Creative Commons are each +pioneering in this new landscape, devising their own economic models and +practice. +

+ Some are looking to minimize their interactions with the market and operate +as autonomously as possible. Others are operating largely as a business +within the existing rules and norms of the market. And still others are +looking to change the norms and rules by which the market operates. +

+ For an ordinary corporation, making social benefit a part of its operations +is difficult, as it’s legally required to make decisions that financially +benefit stockholders. But new forms of business are emerging. There are +benefit corporations and social enterprises, which broaden their business +goals from making a profit to making a positive impact on society, workers, +the community, and the environment.[30] +Community-owned businesses, worker-owned businesses, cooperatives, guilds, +and other organizational forms offer alternatives to the traditional +corporation. Collectively, these alternative market entities are changing +the rules and norms of the market.[31] +

A book on open business models is how we described it in this +book’s Kickstarter campaign. We used a handbook called Business Model +Generation as our reference for defining just what a business model +is. Developed over nine years using an open process involving +470 coauthors from forty-five countries, it is useful as a framework for +talking about business models.[32] +

+ It contains a business model canvas, which conceives of a +business model as having nine building blocks.[33] This blank canvas can serve as a tool for anyone to design their +own business model. We remixed this business model canvas into an open +business model canvas, adding three more building blocks relevant to hybrid +market, commons enterprises: social good, Creative Commons license, and +type of open environment that the business fits +in.[34] This enhanced canvas proved +useful when we analyzed businesses and helped start-ups plan their economic +model. +

+ In our case study interviews, many expressed discomfort over describing +themselves as an open business model—the term business model suggested +primarily being situated in the market. Where you sit on the +commons-to-market spectrum affects the extent to which you see yourself as a +business in the market. The more central to the mission shared resources +and commons values are, the less comfort there is in describing yourself, or +depicting what you do, as a business. Not all who have endeavors Made with +Creative Commons use business speak; for some the process has been +experimental, emergent, and organic rather than carefully planned using a +predefined model. +

+ The creators, businesses, and organizations we profile all engage with the +market to generate revenue in some way. The ways in which this is done vary +widely. Donations, pay what you can, memberships, digital for free +but physical for a fee, crowdfunding, matchmaking, value-add +services, patrons . . . the list goes on and on. (Initial description of how +to earn revenue available through reference note. For latest thinking see +How to Bring In Money in the next section.)[35] There is no single magic bullet, and each endeavor has devised ways +that work for them. Most make use of more than one way. Diversifying revenue +streams lowers risk and provides multiple paths to sustainability. +

Benefits of the Digital Commons

+ While it may be clear why commons-based organizations want to interact and +engage with the market (they need money to survive), it may be less obvious +why the market would engage with the commons. The digital commons offers +many benefits. +

+ The commons speeds dissemination. The free flow of resources in the commons +offers tremendous economies of scale. Distribution is decentralized, with +all those in the commons empowered to share the resources they have access +to. Those that are Made with Creative Commons have a reduced need for sales +or marketing. Decentralized distribution amplifies supply and know-how. +

+ The commons ensures access to all. The market has traditionally operated by +putting resources behind a paywall requiring payment first before +access. The commons puts resources in the open, providing access up front +without payment. Those that are Made with Creative Commons make little or no +use of digital rights management (DRM) to manage resources. Not using DRM +frees them of the costs of acquiring DRM technology and staff resources to +engage in the punitive practices associated with restricting access. The way +the commons provides access to everyone levels the playing field and +promotes inclusiveness, equity, and fairness. +

+ The commons maximizes participation. Resources in the commons can be used +and contributed to by everyone. Using the resources of others, contributing +your own, and mixing yours with others to create new works are all dynamic +forms of participation made possible by the commons. Being Made with +Creative Commons means you’re engaging as many users with your resources as +possible. Users are also authoring, editing, remixing, curating, +localizing, translating, and distributing. The commons makes it possible for +people to directly participate in culture, knowledge building, and even +democracy, and many other socially beneficial practices. +

+ The commons spurs innovation. Resources in the hands of more people who can +use them leads to new ideas. The way commons resources can be modified, +customized, and improved results in derivative works never imagined by the +original creator. Some endeavors that are Made with Creative Commons +deliberately encourage users to take the resources being shared and innovate +them. Doing so moves research and development (R&D) from being solely +inside the organization to being in the community.[36] Community-based innovation will keep an +organization or business on its toes. It must continue to contribute new +ideas, absorb and build on top of the innovations of others, and steward the +resources and the relationship with the community. +

+ The commons boosts reach and impact. The digital commons is +global. Resources may be created for a local or regional need, but they go +far and wide generating a global impact. In the digital world, there are no +borders between countries. When you are Made with Creative Commons, you are +often local and global at the same time: Digital designs being globally +distributed but made and manufactured locally. Digital books or music being +globally distributed but readings and concerts performed locally. The +digital commons magnifies impact by connecting creators to those who use and +build on their work both locally and globally. +

+ The commons is generative. Instead of extracting value, the commons adds +value. Digitized resources persist without becoming depleted, and through +use are improved, personalized, and localized. Each use adds value. The +market focuses on generating value for the business and the customer. The +commons generates value for a broader range of beneficiaries including the +business, the customer, the creator, the public, and the commons itself. The +generative nature of the commons means that it is more cost-effective and +produces a greater return on investment. Value is not just measured in +financial terms. Each new resource added to the commons provides value to +the public and contributes to the overall value of the commons. +

+ The commons brings people together for a common cause. The commons vests +people directly with the responsibility to manage the resources for the +common good. The costs and benefits for the individual are balanced with the +costs and benefits for the community and for future generations. Resources +are not anonymous or mass produced. Their provenance is known and +acknowledged through attribution and other means. Those that are Made with +Creative Commons generate awareness and reputation based on their +contributions to the commons. The reach, impact, and sustainability of those +contributions rest largely on their ability to forge relationships and +connections with those who use and improve them. By functioning on the basis +of social engagement, not monetary exchange, the commons unifies people. +

+ The benefits of the commons are many. When these benefits align with the +goals of individuals, communities, businesses in the market, or state +enterprises, choosing to manage resources as a commons ought to be the +option of choice. +

Our Case Studies

+ The creators, organizations, and businesses in our case studies operate as +nonprofits, for-profits, and social enterprises. Regardless of legal +status, they all have a social mission. Their primary reason for being is +to make the world a better place, not to profit. Money is a means to a +social end, not the end itself. They factor public interest into decisions, +behavior, and practices. Transparency and trust are really important. Impact +and success are measured against social aims expressed in mission +statements, and are not just about the financial bottom line. +

+ The case studies are based on the narratives told to us by founders and key +staff. Instead of solely using financials as the measure of success and +sustainability, they emphasized their mission, practices, and means by which +they measure success. Metrics of success are a blend of how social goals +are being met and how sustainable the enterprise is. +

+ Our case studies are diverse, ranging from publishing to education and +manufacturing. All of the organizations, businesses, and creators in the +case studies produce digital resources. Those resources exist in many forms +including books, designs, songs, research, data, cultural works, education +materials, graphic icons, and video. Some are digital representations of +physical resources. Others are born digital but can be made into physical +resources. +

+ They are creating new resources, or using the resources of others, or mixing +existing resources together to make something new. They, and their audience, +all play a direct, participatory role in managing those resources, including +their preservation, curation, distribution, and enhancement. Access and +participation is open to all regardless of monetary means. +

+ And as users of Creative Commons licenses, they are automatically part of a +global community. The new digital commons is global. Those we profiled come +from nearly every continent in the world. To build and interact within this +global community is conducive to success. +

+ Creative Commons licenses may express legal rules around the use of +resources in a commons, but success in the commons requires more than +following the letter of the law and acquiring financial means. Over and over +we heard in our interviews how success and sustainability are tied to a set +of beliefs, values, and principles that underlie their actions: Give more +than you take. Be open and inclusive. Add value. Make visible what you are +using from the commons, what you are adding, and what you are +monetizing. Maximize abundance. Give attribution. Express gratitude. Develop +trust; don’t exploit. Build relationship and community. Be +transparent. Defend the commons. +

+ The new digital commons is here to stay. Made With Creative Commons case +studies show how it’s possible to be part of this commons while still +functioning within market and state systems. The commons generates benefits +neither the market nor state can achieve on their own. Rather than the +market or state dominating as primary means of resource management, a more +balanced alternative is possible. +

+ Enterprise use of Creative Commons has only just begun. The case studies in +this book are merely starting points. Each is changing and evolving over +time. Many more are joining and inventing new models. This overview aims to +provide a framework and language for thinking and talking about the new +digital commons. The remaining sections go deeper providing further guidance +and insights on how it works. +



[1] + Jonathan Rowe, Our Common Wealth (San Francisco: Berrett-Koehler, 2013), 14. +

[2] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 176. +

[3] + Ibid., 15. +

[4] + Ibid., 145. +

[5] + Ibid., 175. +

[6] + Daniel H. Cole, Learning from Lin: Lessons and Cautions from the +Natural Commons for the Knowledge Commons, in Governing Knowledge +Commons, eds. Brett M. Frischmann, Michael J. Madison, and Katherine J. +Strandburg (New York: Oxford University Press, 2014), 53. +

[7] + Max Haiven, Crises of Imagination, Crises of Power: Capitalism, Creativity +and the Commons (New York: Zed Books, 2014), 93. +

[8] + Bollier, Think Like a Commoner, 175. +

[9] + Joshua Farley and Ida Kubiszewski, The Economics of Information in a +Post-Carbon Economy, in Free Knowledge: Confronting the +Commodification of Human Discovery, eds. Patricia W. Elliott and Daryl +H. Hepting (Regina, SK: University of Regina Press, 2015), 201–4. +

[10] + Rowe, Our Common Wealth, 19; and Heather Menzies, Reclaiming the Commons for +the Common Good: A Memoir and Manifesto (Gabriola Island, BC: New Society, +2014), 42–43. +

[11] + Bollier, Think Like a Commoner, 55–78. +

[12] + Fritjof Capra and Ugo Mattei, The Ecology of Law: Toward a Legal System in +Tune with Nature and Community (Oakland, CA: Berrett-Koehler, 2015), 46–57; +and Bollier, Think Like a Commoner, 88. +

[13] + Brett M. Frischmann, Michael J. Madison, and Katherine J. Strandburg, +Governing Knowledge Commons, in Frischmann, Madison, and +Strandburg Governing Knowledge Commons, 12. +

[14] + Farley and Kubiszewski, Economics of Information, in Elliott +and Hepting, Free Knowledge, 203. +

[15] What Is Free Software? GNU Operating System, the Free +Software Foundation’s Licensing and Compliance Lab, accessed December 30, +2016, http://www.gnu.org/philosophy/free-sw. +

[16] + Wikipedia, s.v. Open-source software, last modified November +22, 2016. +

[17] + Eric S. Raymond, The Magic Cauldron, in The Cathedral and the +Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary, +rev. ed. (Sebastopol, CA: O’Reilly Media, 2001), http://www.catb.org/esr/writings/cathedral-bazaar/. +

[18] + New York Times Customer Insight Group, The Psychology of Sharing: Why Do +People Share Online? (New York: New York Times Customer Insight Group, +2011), http://www.iab.net/media/file/POSWhitePaper.pdf. +

[19] Licensing Considerations, Creative Commons, accessed December +30, 2016, http://creativecommons.org/share-your-work/licensing-considerations/. +

[20] + Creative Commons, 2015 State of the Commons (Mountain View, CA: Creative +Commons, 2015), http://stateof.creativecommons.org/2015/. +

[21] + Wikipedia, s.v. Open Government Partnership, last modified +September 24, 2016, http://en.wikipedia.org/wiki/Open_Government_Partnership. +

[22] + Capra and Mattei, Ecology of Law, 114. +

[23] + Ibid., 116. +

[24] + The Swedish International Development Cooperation Agency, Stockholm +Statement accessed February 15, 2017, http://sida.se/globalassets/sida/eng/press/stockholm-statement.pdf +

[25] + City of Bologna, Regulation on Collaboration between Citizens and the City +for the Care and Regeneration of Urban Commons, trans. LabGov (LABoratory +for the GOVernance of Commons) (Bologna, Italy: City of Bologna, 2014), +http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf. +

[26] + The Seoul Sharing City website is http://english.sharehub.kr; +for Amsterdam Sharing City, go to http://www.sharenl.nl/amsterdam-sharing-city/. +

[27] + Tom Slee, What’s Yours Is Mine: Against the Sharing Economy (New York: OR +Books, 2015), 42. +

[28] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, Reprint with new preface. (New York: Hyperion, +2010), 78. +

[29] + Jeremy Rifkin, The Zero Marginal Cost Society: The Internet of Things, the +Collaborative Commons, and the Eclipse of Capitalism (New York: Palgrave +Macmillan, 2014), 273. +

[30] + Gar Alperovitz, What Then Must We Do? Straight Talk about the Next American +Revolution: Democratizing Wealth and Building a Community-Sustaining Economy +from the Ground Up (White River Junction, VT: Chelsea Green, 2013), 39. +

[31] + Marjorie Kelly, Owning Our Future: The Emerging Ownership Revolution; +Journeys to a Generative Economy (San Francisco: Berrett-Koehler, 2012), +8–9. +

[32] + Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010). A preview of the book is available at http://strategyzer.com/books/business-model-generation. +

[33] + This business model canvas is available to download at http://strategyzer.com/canvas/business-model-canvas. +

[34] + We’ve made the Open Business Model Canvas, designed by the +coauthor Paul Stacey, available online at http://docs.google.com/drawings/d/1QOIDa2qak7wZSSOa4Wv6qVMO77IwkKHN7CYyq0wHivs/edit. +You can also find the accompanying Open Business Model Canvas Questions at +http://docs.google.com/drawings/d/1kACK7TkoJgsM18HUWCbX9xuQ0Byna4plSVZXZGTtays/edit. +

[35] + A more comprehensive list of revenue streams is available in this post I +wrote on Medium on March 6, 2016. What Is an Open Business Model and +How Can You Generate Revenue?, available at http://medium.com/made-with-creative-commons/what-is-an-open-business-model-and-how-can-you-generate-revenue-5854d2659b15. +

[36] + Henry Chesbrough, Open Innovation: The New Imperative for Creating and +Profiting from Technology (Boston: Harvard Business Review Press, 2006), +31–44. +

Chapter 2. How to Be Made with Creative Commons

 

 
 --\begin{flushright} + \textit{ Sarah Hinchliff Pearson} + \end{flushright}

+ When we began this project in August 2015, we set out to write a book about +business models that involve Creative Commons licenses in some significant +way—what we call being Made with Creative Commons. With the help of our +Kickstarter backers, we chose twenty-four endeavors from all around the +world that are Made with Creative Commons. The mix is diverse, from an +individual musician to a university-textbook publisher to an electronics +manufacturer. Some make their own content and share under Creative Commons +licensing. Others are platforms for CC-licensed creative work made by +others. Many sit somewhere in between, both using and contributing creative +work that’s shared with the public. Like all who use the licenses, these +endeavors share their work—whether it’s open data or furniture designs—in a +way that enables the public not only to access it but also to make use of +it. +

+ We analyzed the revenue models, customer segments, and value propositions of +each endeavor. We searched for ways that putting their content under +Creative Commons licenses helped boost sales or increase reach. Using +traditional measures of economic success, we tried to map these business +models in a way that meaningfully incorporated the impact of Creative +Commons. In our interviews, we dug into the motivations, the role of CC +licenses, modes of revenue generation, definitions of success. +

+ In fairly short order, we realized the book we set out to write was quite +different from the one that was revealing itself in our interviews and +research. +

+ It isn’t that we were wrong to think you can make money while using Creative +Commons licenses. In many instances, CC can help make you more money. Nor +were we wrong that there are business models out there that others who want +to use CC licensing as part of their livelihood or business could +replicate. What we didn’t realize was just how misguided it would be to +write a book about being Made with Creative Commons using only a business +lens. +

+ According to the seminal handbook Business Model Generation, a business +model describes the rationale of how an organization creates, +delivers, and captures value.[37] +Thinking about sharing in terms of creating and capturing value always felt +inappropriately transactional and out of place, something we heard time and +time again in our interviews. And as Cory Doctorow told us in our interview +with him, Business model can mean anything you want it to +mean. +

+ Eventually, we got it. Being Made with Creative Commons is more than a +business model. While we will talk about specific revenue models as one +piece of our analysis (and in more detail in the case studies), we scrapped +that as our guiding rubric for the book. +

+ Admittedly, it took me a long time to get there. When Paul and I divided up +our writing after finishing the research, my charge was to distill +everything we learned from the case studies and write up the practical +lessons and takeaways. I spent months trying to jam what we learned into the +business-model box, convinced there must be some formula for the way things +interacted. But there is no formula. You’ll probably have to discard that +way of thinking before you read any further. +

+ In every interview, we started from the same simple questions. Amid all the +diversity among the creators, organizations, and businesses we profiled, +there was one constant. Being Made with Creative Commons may be good for +business, but that is not why they do it. Sharing work with Creative Commons +is, at its core, a moral decision. The commercial and other self-interested +benefits are secondary. Most decided to use CC licenses first and found a +revenue model later. This was our first hint that writing a book solely +about the impact of sharing on business might be a little off track. +

+ But we also started to realize something about what it means to be Made with +Creative Commons. When people talked to us about how and why they used CC, +it was clear that it meant something more than using a copyright license. It +also represented a set of values. There is symbolism behind using CC, and +that symbolism has many layers. +

+ At one level, being Made with Creative Commons expresses an affinity for the +value of Creative Commons. While there are many different flavors of CC +licenses and nearly infinite ways to be Made with Creative Commons, the +basic value system is rooted in a fundamental belief that knowledge and +creativity are building blocks of our culture rather than just commodities +from which to extract market value. These values reflect a belief that the +common good should always be part of the equation when we determine how to +regulate our cultural outputs. They reflect a belief that everyone has +something to contribute, and that no one can own our shared culture. They +reflect a belief in the promise of sharing. +

+ Whether the public makes use of the opportunity to copy and adapt your work, +sharing with a Creative Commons license is a symbol of how you want to +interact with the people who consume your work. Whenever you create +something, all rights reserved under copyright is automatic, +so the copyright symbol (©) on the work does not necessarily come across as +a marker of distrust or excessive protectionism. But using a CC license can +be a symbol of the opposite—of wanting a real human relationship, rather +than an impersonal market transaction. It leaves open the possibility of +connection. +

+ Being Made with Creative Commons not only demonstrates values connected to +CC and sharing. It also demonstrates that something other than profit drives +what you do. In our interviews, we always asked what success looked like for +them. It was stunning how rarely money was mentioned. Most have a deeper +purpose and a different vision of success. +

+ The driving motivation varies depending on the type of endeavor. For +individual creators, it is most often about personal inspiration. In some +ways, this is nothing new. As Doctorow has written, Creators usually +start doing what they do for love.[38] But when you share your creative work under a CC license, that +dynamic is even more pronounced. Similarly, for technological innovators, it +is often less about creating a specific new thing that will make you rich +and more about solving a specific problem you have. The creators of Arduino +told us that the key question when creating something is Do you as +the creator want to use it? It has to have personal use and meaning. +

+ Many that are Made with Creative Commons have an express social mission that +underpins everything they do. In many cases, sharing with Creative Commons +expressly advances that social mission, and using the licenses can be the +difference between legitimacy and hypocrisy. Noun Project co-founder Edward +Boatman told us they could not have stated their social mission of sharing +with a straight face if they weren’t willing to show the world that it was +OK to share their content using a Creative Commons license. +

+ This dynamic is probably one reason why there are so many nonprofit examples +of being Made with Creative Commons. The content is the result of a labor of +love or a tool to drive social change, and money is like gas in the car, +something that you need to keep going but not an end in itself. Being Made +with Creative Commons is a different vision of a business or livelihood, +where profit is not paramount, and producing social good and human +connection are integral to success. +

+ Even if profit isn’t the end goal, you have to bring in money to be +successfully Made with Creative Commons. At a bare minimum, you have to make +enough money to keep the lights on. +

+ The costs of doing business vary widely for those made with CC, but there is +generally a much lower threshold for sustainability than there used to be +for any creative endeavor. Digital technology has made it easier than ever +to create, and easier than ever to distribute. As Doctorow put it in his +book Information Doesn’t Want to Be Free, If analog dollars have +turned into digital dimes (as the critics of ad-supported media have it), +there is the fact that it’s possible to run a business that gets the same +amount of advertising as its forebears at a fraction of the price. +

+ Some creation costs are the same as they always were. It takes the same +amount of time and money to write a peer-reviewed journal article or paint a +painting. Technology can’t change that. But other costs are dramatically +reduced by technology, particularly in production-heavy domains like +filmmaking.[39] CC-licensed content and +content in the public domain, as well as the work of volunteer +collaborators, can also dramatically reduce costs if they’re being used as +resources to create something new. And, of course, there is the reality that +some content would be created whether or not the creator is paid because it +is a labor of love. +

+ Distributing content is almost universally cheaper than ever. Once content +is created, the costs to distribute copies digitally are essentially +zero.[40] The costs to distribute physical +copies are still significant, but lower than they have been +historically. And it is now much easier to print and distribute physical +copies on-demand, which also reduces costs. Depending on the endeavor, there +can be a whole host of other possible expenses like marketing and promotion, +and even expenses associated with the various ways money is being made, like +touring or custom training. +

+ It’s important to recognize that the biggest impact of technology on +creative endeavors is that creators can now foot the costs of creation and +distribution themselves. People now often have a direct route to their +potential public without necessarily needing intermediaries like record +labels and book publishers. Doctorow wrote, If you’re a creator who +never got the time of day from one of the great imperial powers, this is +your time. Where once you had no means of reaching an audience without the +assistance of the industry-dominating megacompanies, now you have hundreds +of ways to do it without them.[41] +Previously, distribution of creative work involved the costs associated with +sustaining a monolithic entity, now creators can do the work +themselves. That means the financial needs of creative endeavors can be a +lot more modest. +

+ Whether for an individual creator or a larger endeavor, it usually isn’t +enough to break even if you want to make what you’re doing a livelihood. You +need to build in some support for the general operation. This extra bit +looks different for everyone, but importantly, in nearly all cases for those +Made with Creative Commons, the definition of enough money +looks a lot different than it does in the world of venture capital and stock +options. It is more about sustainability and less about unlimited growth and +profit. SparkFun founder Nathan Seidle told us, Business model is a +really grandiose word for it. It is really just about keeping the operation +going day to day. +

+ This book is a testament to the notion that it is possible to make money +while using CC licenses and CC-licensed content, but we are still very much +at an experimental stage. The creators, organizations, and businesses we +profile in this book are blazing the trail and adapting in real time as they +pursue this new way of operating. +

+ There are, however, plenty of ways in which CC licensing can be good for +business in fairly predictable ways. The first is how it helps solve +problem zero. +

Problem Zero: Getting Discovered

+ Once you create or collect your content, the next step is finding users, +customers, fans—in other words, your people. As Amanda Palmer wrote, +It has to start with the art. The songs had to touch people +initially, and mean something, for anything to work at +all.[42] There isn’t any magic to +finding your people, and there is certainly no formula. Your work has to +connect with people and offer them some artistic and/or utilitarian +value. In some ways, this is easier than ever. Online we are not limited by +shelf space, so there is room for every obscure interest, taste, and need +imaginable. This is what Chris Anderson dubbed the Long Tail, where +consumption becomes less about mainstream mass hits and more +about micromarkets for every particular niche. As Anderson wrote, We +are all different, with different wants and needs, and the Internet now has +a place for all of them in the way that physical markets did +not.[43] We are no longer limited +to what appeals to the masses. +

+ While finding your people online is theoretically easier than +in the analog world, as a practical matter it can still be difficult to +actually get noticed. The Internet is a firehose of content, one that only +grows larger by the minute. As a content creator, not only are you +competing for attention against more content creators than ever before, you +are competing against creativity generated outside the market as +well.[44] Anderson wrote, The +greatest change of the past decade has been the shift in time people spend +consuming amateur content instead of professional +content.[45] To top it all off, you +have to compete against the rest of their lives, too—friends, family, +music playlists, soccer games, and nights on the town.[46] Somehow, some way, you have to get noticed by the +right people. +

+ When you come to the Internet armed with an all-rights-reserved mentality +from the start, you are often restricting access to your work before there +is even any demand for it. In many cases, requiring payment for your work is +part of the traditional copyright system. Even a tiny cost has a big effect +on demand. It’s called the penny gap—the large difference in demand between +something that is available at the price of one cent versus the price of +zero.[47] That doesn’t mean it is wrong to +charge money for your content. It simply means you need to recognize the +effect that doing so will have on demand. The same principle applies to +restricting access to copy the work. If your problem is how to get +discovered and find your people, prohibiting people from +copying your work and sharing it with others is counterproductive. +

+ Of course, it’s not that being discovered by people who like your work will +make you rich—far from it. But as Cory Doctorow says, Recognition is +one of many necessary preconditions for artistic +success.[48] +

+ Choosing not to spend time and energy restricting access to your work and +policing infringement also builds goodwill. Lumen Learning, a for-profit +company that publishes online educational materials, made an early decision +not to prevent students from accessing their content, even in the form of a +tiny paywall, because it would negatively impact student success in a way +that would undermine the social mission behind what they do. They believe +this decision has generated an immense amount of goodwill within the +community. +

+ It is not just that restricting access to your work may undermine your +social mission. It also may alienate the people who most value your creative +work. If people like your work, their natural instinct will be to share it +with others. But as David Bollier wrote, Our natural human impulses +to imitate and share—the essence of culture—have been +criminalized.[49] +

+ The fact that copying can carry criminal penalties undoubtedly deters +copying it, but copying with the click of a button is too easy and +convenient to ever fully stop it. Try as the copyright industry might to +persuade us otherwise, copying a copyrighted work just doesn’t feel like +stealing a loaf of bread. And, of course, that’s because it isn’t. Sharing a +creative work has no impact on anyone else’s ability to make use of it. +

+ If you take some amount of copying and sharing your work as a given, you can +invest your time and resources elsewhere, rather than wasting them on +playing a cat and mouse game with people who want to copy and share your +work. Lizzy Jongma from the Rijksmuseum said, We could spend a lot of +money trying to protect works, but people are going to do it anyway. And +they will use bad-quality versions. Instead, they started releasing +high-resolution digital copies of their collection into the public domain +and making them available for free on their website. For them, sharing was a +form of quality control over the copies that were inevitably being shared +online. Doing this meant forgoing the revenue they previously got from +selling digital images. But Lizzy says that was a small price to pay for all +of the opportunities that sharing unlocked for them. +

+ Being Made with Creative Commons means you stop thinking about ways to +artificially make your content scarce, and instead leverage it as the +potentially abundant resource it is.[50] +When you see information abundance as a feature, not a bug, you start +thinking about the ways to use the idling capacity of your content to your +advantage. As my friend and colleague Eric Steuer once said, Using CC +licenses shows you get the Internet. +

+ Cory Doctorow says it costs him nothing when other people make copies of his +work, and it opens the possibility that he might get something in +return.[51] Similarly, the makers of the +Arduino boards knew it was impossible to stop people from copying their +hardware, so they decided not to even try and instead look for the benefits +of being open. For them, the result is one of the most ubiquitous pieces of +hardware in the world, with a thriving online community of tinkerers and +innovators that have done things with their work they never could have done +otherwise. +

+ There are all kinds of way to leverage the power of sharing and remix to +your benefit. Here are a few. +

Use CC to grow a larger audience

+ Putting a Creative Commons license on your content won’t make it +automatically go viral, but eliminating legal barriers to copying the work +certainly can’t hurt the chances that your work will be shared. The CC +license symbolizes that sharing is welcome. It can act as a little tap on +the shoulder to those who come across the work—a nudge to copy the work if +they have any inkling of doing so. All things being equal, if one piece of +content has a sign that says Share and the other says Don’t Share (which is +what © means), which do you think people are more likely to +share? +

+ The Conversation is an online news site with in-depth articles written by +academics who are experts on particular topics. All of the articles are +CC-licensed, and they are copied and reshared on other sites by design. This +proliferating effect, which they track, is a central part of the value to +their academic authors who want to reach as many readers as possible. +

+ The idea that more eyeballs equates with more success is a form of the max +strategy, adopted by Google and other technology companies. According to +Google’s Eric Schmidt, the idea is simple: Take whatever it is you +are doing and do it at the max in terms of distribution. The other way of +saying this is that since marginal cost of distribution is free, you might +as well put things everywhere.[52] +This strategy is what often motivates companies to make their products and +services free (i.e., no cost), but the same logic applies to making content +freely shareable. Because CC-licensed content is free (as in cost) and can +be freely copied, CC licensing makes it even more accessible and likely to +spread. +

+ If you are successful in reaching more users, readers, listeners, or other +consumers of your work, you can start to benefit from the bandwagon +effect. The simple fact that there are other people consuming or following +your work spurs others to want to do the same.[53] This is, in part, because we simply have a tendency to engage in +herd behavior, but it is also because a large following is at least a +partial indicator of quality or usefulness.[54] +

Use CC to get attribution and name recognition

+ Every Creative Commons license requires that credit be given to the author, +and that reusers supply a link back to the original source of the +material. CC0, not a license but a tool used to put work in the public +domain, does not make attribution a legal requirement, but many communities +still give credit as a matter of best practices and social norms. In fact, +it is social norms, rather than the threat of legal enforcement, that most +often motivate people to provide attribution and otherwise comply with the +CC license terms anyway. This is the mark of any well-functioning community, +within both the marketplace and the society at large.[55] CC licenses reflect a set of wishes on the part of +creators, and in the vast majority of circumstances, people are naturally +inclined to follow those wishes. This is particularly the case for something +as straightforward and consistent with basic notions of fairness as +providing credit. +

+ The fact that the name of the creator follows a CC-licensed work makes the +licenses an important means to develop a reputation or, in corporate speak, +a brand. The drive to associate your name with your work is not just based +on commercial motivations, it is fundamental to authorship. Knowledge +Unlatched is a nonprofit that helps to subsidize the print production of +CC-licensed academic texts by pooling contributions from libraries around +the United States. The CEO, Frances Pinter, says that the Creative Commons +license on the works has a huge value to authors because reputation is the +most important currency for academics. Sharing with CC is a way of having +the most people see and cite your work. +

+ Attribution can be about more than just receiving credit. It can also be +about establishing provenance. People naturally want to know where content +came from—the source of a work is sometimes just as interesting as the work +itself. Opendesk is a platform for furniture designers to share their +designs. Consumers who like those designs can then get matched with local +makers who turn the designs into real-life furniture. The fact that I, +sitting in the middle of the United States, can pick out a design created by +a designer in Tokyo and then use a maker within my own community to +transform the design into something tangible is part of the power of their +platform. The provenance of the design is a special part of the product. +

+ Knowing the source of a work is also critical to ensuring its +credibility. Just as a trademark is designed to give consumers a way to +identify the source and quality of a particular good and service, knowing +the author of a work gives the public a way to assess its credibility. In a +time when online discourse is plagued with misinformation, being a trusted +information source is more valuable than ever. +

Use CC-licensed content as a marketing tool

+ As we will cover in more detail later, many endeavors that are Made with +Creative Commons make money by providing a product or service other than the +CC-licensed work. Sometimes that other product or service is completely +unrelated to the CC content. Other times it’s a physical copy or live +performance of the CC content. In all cases, the CC content can attract +people to your other product or service. +

+ Knowledge Unlatched’s Pinter told us she has seen time and again how +offering CC-licensed content—that is, digitally for free—actually increases +sales of the printed goods because it functions as a marketing tool. We see +this phenomenon regularly with famous artwork. The Mona Lisa is likely the +most recognizable painting on the planet. Its ubiquity has the effect of +catalyzing interest in seeing the painting in person, and in owning physical +goods with the image. Abundant copies of the content often entice more +demand, not blunt it. Another example came with the advent of the +radio. Although the music industry did not see it coming (and fought it!), +free music on the radio functioned as advertising for the paid version +people bought in music stores.[56] Free can +be a form of promotion. +

+ In some cases, endeavors that are Made with Creative Commons do not even +need dedicated marketing teams or marketing budgets. Cards Against Humanity +is a CC-licensed card game available as a free download. And because of this +(thanks to the CC license on the game), the creators say it is one of the +best-marketed games in the world, and they have never spent a dime on +marketing. The textbook publisher OpenStax has also avoided hiring a +marketing team. Their products are free, or cheaper to buy in the case of +physical copies, which makes them much more attractive to students who then +demand them from their universities. They also partner with service +providers who build atop the CC-licensed content and, in turn, spend money +and resources marketing those services (and by extension, the OpenStax +textbooks). +

Use CC to enable hands-on engagement with your work

+ The great promise of Creative Commons licensing is that it signifies an +embrace of remix culture. Indeed, this is the great promise of digital +technology. The Internet opened up a whole new world of possibilities for +public participation in creative work. +

+ Four of the six CC licenses enable reusers to take apart, build upon, or +otherwise adapt the work. Depending on the context, adaptation can mean +wildly different things—translating, updating, localizing, improving, +transforming. It enables a work to be customized for particular needs, uses, +people, and communities, which is another distinct value to offer the +public.[57] Adaptation is more game +changing in some contexts than others. With educational materials, the +ability to customize and update the content is critically important for its +usefulness. For photography, the ability to adapt a photo is less important. +

+ This is a way to counteract a potential downside of the abundance of free +and open content described above. As Anderson wrote in Free, People +often don’t care as much about things they don’t pay for, and as a result +they don’t think as much about how they consume them.[58] If even the tiny act of volition of paying one +penny for something changes our perception of that thing, then surely the +act of remixing it enhances our perception exponentially.[59] We know that people will pay more for products they +had a part in creating.[60] And we know +that creating something, no matter what quality, brings with it a type of +creative satisfaction that can never be replaced by consuming something +created by someone else.[61] +

+ Actively engaging with the content helps us avoid the type of aimless +consumption that anyone who has absentmindedly scrolled through their +social-media feeds for an hour knows all too well. In his book, Cognitive +Surplus, Clay Shirky says, To participate is to act as if your +presence matters, as if, when you see something or hear something, your +response is part of the event.[62] +Opening the door to your content can get people more deeply tied to your +work. +

Use CC to differentiate yourself

+ Operating under a traditional copyright regime usually means operating under +the rules of establishment players in the media. Business strategies that +are embedded in the traditional copyright system, like using digital rights +management (DRM) and signing exclusivity contracts, can tie the hands of +creators, often at the expense of the creator’s best interest.[63] Being Made with Creative Commons means you can +function without those barriers and, in many cases, use the increased +openness as a competitive advantage. David Harris from OpenStax said they +specifically pursue strategies they know that traditional publishers +cannot. Don’t go into a market and play by the incumbent +rules, David said. Change the rules of engagement. +

Making Money

+ Like any moneymaking endeavor, those that are Made with Creative Commons +have to generate some type of value for their audience or +customers. Sometimes that value is subsidized by funders who are not +actually beneficiaries of that value. Funders, whether philanthropic +institutions, governments, or concerned individuals, provide money to the +organization out of a sense of pure altruism. This is the way traditional +nonprofit funding operates.[64] But in many +cases, the revenue streams used by endeavors that are Made with Creative +Commons are directly tied to the value they generate, where the recipient is +paying for the value they receive like any standard market transaction. In +still other cases, rather than the quid pro quo exchange of money for value +that typically drives market transactions, the recipient gives money out of +a sense of reciprocity. +

+ Most who are Made with Creative Commons use a variety of methods to bring in +revenue, some market-based and some not. One common strategy is using grant +funding for content creation when research-and-development costs are +particularly high, and then finding a different revenue stream (or streams) +for ongoing expenses. As Shirky wrote, The trick is in knowing when +markets are an optimal way of organizing interactions and when they are +not.[65] +

+ Our case studies explore in more detail the various revenue-generating +mechanisms used by the creators, organizations, and businesses we +interviewed. There is nuance hidden within the specific ways each of them +makes money, so it is a bit dangerous to generalize too much about what we +learned. Nonetheless, zooming out and viewing things from a higher level of +abstraction can be instructive. +

Market-based revenue streams

+ In the market, the central question when determining how to bring in revenue +is what value people are willing to pay for.[66] By definition, if you are Made with Creative Commons, the content +you provide is available for free and not a market commodity. Like the +ubiquitous freemium business model, any possible market transaction with a +consumer of your content has to be based on some added value you +provide.[67] +

+ In many ways, this is the way of the future for all content-driven +endeavors. In the market, value lives in things that are scarce. Because the +Internet makes a universe of content available to all of us for free, it is +difficult to get people to pay for content online. The struggling newspaper +industry is a testament to this fact. This is compounded by the fact that at +least some amount of copying is probably inevitable. That means you may end +up competing with free versions of your own content, whether you condone it +or not.[68] If people can easily find your +content for free, getting people to buy it will be difficult, particularly +in a context where access to content is more important than owning it. In +Free, Anderson wrote, Copyright protection schemes, whether coded +into either law or software, are simply holding up a price against the force +of gravity. +

+ Of course, this doesn’t mean that content-driven endeavors have no future in +the traditional marketplace. In Free, Anderson explains how when one product +or service becomes free, as information and content largely have in the +digital age, other things become more valuable. Every abundance +creates a new scarcity, he wrote. You just have to find some way +other than the content to provide value to your audience or customers. As +Anderson says, It’s easy to compete with Free: simply offer something +better or at least different from the free version.[69] +

+ In light of this reality, in some ways endeavors that are Made with Creative +Commons are at a level playing field with all content-based endeavors in the +digital age. In fact, they may even have an advantage because they can use +the abundance of content to derive revenue from something scarce. They can +also benefit from the goodwill that stems from the values behind being Made +with Creative Commons. +

+ For content creators and distributors, there are nearly infinite ways to +provide value to the consumers of your work, above and beyond the value that +lives within your free digital content. Often, the CC-licensed content +functions as a marketing tool for the paid product or service. +

+ Here are the most common high-level categories. +

Providing a custom service to consumers of your work +[MARKET-BASED]

+ In this age of information abundance, we don’t lack for content. The trick +is finding content that matches our needs and wants, so customized services +are particularly valuable. As Anderson wrote, Commodity information +(everybody gets the same version) wants to be free. Customized information +(you get something unique and meaningful to you) wants to be +expensive.[70] This can be anything +from the artistic and cultural consulting services provided by Ártica to the +custom-song business of Jonathan Song-A-Day Mann. +

Charging for the physical copy [MARKET-BASED]

+ In his book about maker culture, Anderson characterizes this model as giving +away the bits and selling the atoms (where bits refers to digital content +and atoms refer to a physical object).[71] +This is particularly successful in domains where the digital version of the +content isn’t as valuable as the analog version, like book publishing where +a significant subset of people still prefer reading something they can hold +in their hands. Or in domains where the content isn’t useful until it is in +physical form, like furniture designs. In those situations, a significant +portion of consumers will pay for the convenience of having someone else put +the physical version together for them. Some endeavors squeeze even more out +of this revenue stream by using a Creative Commons license that only allows +noncommercial uses, which means no one else can sell physical copies of +their work in competition with them. This strategy of reserving commercial +rights can be particularly important for items like books, where every +printed copy of the same work is likely to be the same quality, so it is +harder to differentiate one publishing service from another. On the other +hand, for items like furniture or electronics, the provider of the physical +goods can compete with other providers of the same works based on quality, +service, or other traditional business principles. +

Charging for the in-person version [MARKET-BASED]

+ As anyone who has ever gone to a concert will tell you, experiencing +creativity in person is a completely different experience from consuming a +digital copy on your own. Far from acting as a substitute for face-to-face +interaction, CC-licensed content can actually create demand for the +in-person version of experience. You can see this effect when people go view +original art in person or pay to attend a talk or training course. +

Selling merchandise [MARKET-BASED]

+ In many cases, people who like your work will pay for products demonstrating +a connection to your work. As a child of the 1980s, I can personally attest +to the power of a good concert T-shirt. This can also be an important +revenue stream for museums and galleries. +

+ Sometimes the way to find a market-based revenue stream is by providing +value to people other than those who consume your CC-licensed content. In +these revenue streams, the free content is being subsidized by an entirely +different category of people or businesses. Often, those people or +businesses are paying to access your main audience. The fact that the +content is free increases the size of the audience, which in turn makes the +offer more valuable to the paying customers. This is a variation of a +traditional business model built on free called multi-sided +platforms.[72] Access to your audience +isn’t the only thing people are willing to pay for—there are other services +you can provide as well. +

Charging advertisers or sponsors [MARKET-BASED]

+ The traditional model of subsidizing free content is advertising. In this +version of multi-sided platforms, advertisers pay for the opportunity to +reach the set of eyeballs the content creators provide in the form of their +audience.[73] The Internet has made this +model more difficult because the number of potential channels available to +reach those eyeballs has become essentially infinite.[74] Nonetheless, it remains a viable revenue stream for +many content creators, including those who are Made with Creative +Commons. Often, instead of paying to display advertising, the advertiser +pays to be an official sponsor of particular content or projects, or of the +overall endeavor. +

Charging your content creators [MARKET-BASED]

+ Another type of multisided platform is where the content creators themselves +pay to be featured on the platform. Obviously, this revenue stream is only +available to those who rely on work created, at least in part, by +others. The most well-known version of this model is the +author-processing charge of open-access journals like those +published by the Public Library of Science, but there are other +variations. The Conversation is primarily funded by a university-membership +model, where universities pay to have their faculties participate as writers +of the content on the Conversation website. +

Charging a transaction fee [MARKET-BASED]

+ This is a version of a traditional business model based on brokering +transactions between parties.[75] Curation +is an important element of this model. Platforms like the Noun Project add +value by wading through CC-licensed content to curate a high-quality set and +then derive revenue when creators of that content make transactions with +customers. Other platforms make money when service providers transact with +their customers; for example, Opendesk makes money every time someone on +their site pays a maker to make furniture based on one of the designs on the +platform. +

Providing a service to your creators [MARKET-BASED]

+ As mentioned above, endeavors can make money by providing customized +services to their users. Platforms can undertake a variation of this service +model directed at the creators that provide the content they feature. The +data platforms Figure.NZ and Figshare both capitalize on this model by +providing paid tools to help their users make the data they contribute to +the platform more discoverable and reusable. +

Licensing a trademark [MARKET-BASED]

+ Finally, some that are Made with Creative Commons make money by selling use +of their trademarks. Well known brands that consumers associate with +quality, credibility, or even an ethos can license that trademark to +companies that want to take advantage of that goodwill. By definition, +trademarks are scarce because they represent a particular source of a good +or service. Charging for the ability to use that trademark is a way of +deriving revenue from something scarce while taking advantage of the +abundance of CC content. +

Reciprocity-based revenue streams

+ Even if we set aside grant funding, we found that the traditional economic +framework of understanding the market failed to fully capture the ways the +endeavors we analyzed were making money. It was not simply about monetizing +scarcity. +

+ Rather than devising a scheme to get people to pay money in exchange for +some direct value provided to them, many of the revenue streams were more +about providing value, building a relationship, and then eventually finding +some money that flows back out of a sense of reciprocity. While some look +like traditional nonprofit funding models, they aren’t charity. The endeavor +exchange value with people, just not necessarily synchronously or in a way +that requires that those values be equal. As David Bollier wrote in Think +Like a Commoner, There is no self-serving calculation of whether the +value given and received is strictly equal. +

+ This should be a familiar dynamic—it is the way you deal with your friends +and family. We give without regard for what and when we will get back. David +Bollier wrote, Reciprocal social exchange lies at the heart of human +identity, community and culture. It is a vital brain function that helps the +human species survive and evolve. +

+ What is rare is to incorporate this sort of relationship into an endeavor +that also engages with the market.[76] We +almost can’t help but think of relationships in the market as being centered +on an even-steven exchange of value.[77] +

Memberships and individual donations +[RECIPROCITY-BASED]

+ While memberships and donations are traditional nonprofit funding models, in +the Made with Creative Commons context, they are directly tied to the +reciprocal relationship that is cultivated with the beneficiaries of their +work. The bigger the pool of those receiving value from the content, the +more likely this strategy will work, given that only a small percentage of +people are likely to contribute. Since using CC licenses can grease the +wheels for content to reach more people, this strategy can be more effective +for endeavors that are Made with Creative Commons. The greater the argument +that the content is a public good or that the entire endeavor is furthering +a social mission, the more likely this strategy is to succeed. +

The pay-what-you-want model [RECIPROCITY-BASED]

+ In the pay-what-you-want model, the beneficiary of Creative Commons content +is invited to give—at any amount they can and feel is appropriate, based on +the public and personal value they feel is generated by the open +content. Critically, these models are not touted as buying +something free. They are similar to a tip jar. People make financial +contributions as an act of gratitude. These models capitalize on the fact +that we are naturally inclined to give money for things we value in the +marketplace, even in situations where we could find a way to get it for +free. +

Crowdfunding [RECIPROCITY-BASED]

+ Crowdfunding models are based on recouping the costs of creating and +distributing content before the content is created. If the endeavor is Made +with Creative Commons, anyone who wants the work in question could simply +wait until it’s created and then access it for free. That means, for this +model to work, people have to care about more than just receiving the +work. They have to want you to succeed. Amanda Palmer credits the success of +her crowdfunding on Kickstarter and Patreon to the years she spent building +her community and creating a connection with her fans. She wrote in The Art +of Asking, Good art is made, good art is shared, help is offered, +ears are bent, emotions are exchanged, the compost of real, deep connection +is sprayed all over the fields. Then one day, the artist steps up and asks +for something. And if the ground has been fertilized enough, the audience +says, without hesitation: of course. +

+ Other types of crowdfunding rely on a sense of responsibility that a +particular community may feel. Knowledge Unlatched pools funds from major +U.S. libraries to subsidize CC-licensed academic work that will be, by +definition, available to everyone for free. Libraries with bigger budgets +tend to give more out of a sense of commitment to the library community and +to the idea of open access generally. +

Making Human Connections

+ Regardless of how they made money, in our interviews, we repeatedly heard +language like persuading people to buy and inviting +people to pay. We heard it even in connection with revenue streams +that sit squarely within the market. Cory Doctorow told us, I have to +convince my readers that the right thing to do is to pay me. The +founders of the for-profit company Lumen Learning showed us the letter they +send to those who opt not to pay for the services they provide in connection +with their CC-licensed educational content. It isn’t a cease-and-desist +letter; it’s an invitation to pay because it’s the right thing to do. This +sort of behavior toward what could be considered nonpaying customers is +largely unheard of in the traditional marketplace. But it seems to be part +of the fabric of being Made with Creative Commons. +

+ Nearly every endeavor we profiled relied, at least in part, on people being +invested in what they do. The closer the Creative Commons content is to +being the product, the more pronounced this dynamic has to +be. Rather than simply selling a product or service, they are making +ideological, personal, and creative connections with the people who value +what they do. +

+ It took me a very long time to see how this avoidance of thinking about what +they do in pure market terms was deeply tied to being Made with Creative +Commons. +

+ I came to the research with preconceived notions about what Creative Commons +is and what it means to be Made with Creative Commons. It turned out I was +wrong on so many counts. +

+ Obviously, being Made with Creative Commons means using Creative Commons +licenses. That much I knew. But in our interviews, people spoke of so much +more than copyright permissions when they explained how sharing fit into +what they do. I was thinking about sharing too narrowly, and as a result, I +was missing vast swaths of the meaning packed within Creative +Commons. Rather than parsing the specific and narrow role of the copyright +license in the equation, it is important not to disaggregate the rest of +what comes with sharing. You have to widen the lens. +

+ Being Made with Creative Commons is not just about the simple act of +licensing a copyrighted work under a set of standardized terms, but also +about community, social good, contributing ideas, expressing a value system, +working together. These components of sharing are hard to cultivate if you +think about what you do in purely market terms. Decent social behavior isn’t +as intuitive when we are doing something that involves monetary exchange. It +takes a conscious effort to foster the context for real sharing, based not +strictly on impersonal market exchange, but on connections with the people +with whom you share—connections with you, with your work, with your values, +with each other. +

+ The rest of this section will explore some of the common strategies that +creators, companies, and organizations use to remind us that there are +humans behind every creative endeavor. To remind us we have obligations to +each other. To remind us what sharing really looks like. +

Be human

+ Humans are social animals, which means we are naturally inclined to treat +each other well.[78] But the further +removed we are from the person with whom we are interacting, the less caring +our behavior will be. While the Internet has democratized cultural +production, increased access to knowledge, and connected us in extraordinary +ways, it can also make it easy forget we are dealing with another human. +

+ To counteract the anonymous and impersonal tendencies of how we operate +online, individual creators and corporations who use Creative Commons +licenses work to demonstrate their humanity. For some, this means pouring +their lives out on the page. For others, it means showing their creative +process, giving a glimpse into how they do what they do. As writer Austin +Kleon wrote, Our work doesn’t speak for itself. Human beings want to +know where things came from, how they were made, and who made them. The +stories you tell about the work you do have a huge effect on how people feel +and what they understand about your work, and how people feel and what they +understand about your work affects how they value it.[79] +

+ A critical component to doing this effectively is not worrying about being a +brand. That means not being afraid to be vulnerable. Amanda +Palmer says, When you’re afraid of someone’s judgment, you can’t +connect with them. You’re too preoccupied with the task of impressing +them. Not everyone is suited to live life as an open book like +Palmer, and that’s OK. There are a lot of ways to be human. The trick is +just avoiding pretense and the temptation to artificially craft an +image. People don’t just want the glossy version of you. They can’t relate +to it, at least not in a meaningful way. +

+ This advice is probably even more important for businesses and organizations +because we instinctively conceive of them as nonhuman (though in the United +States, corporations are people!). When corporations and organizations make +the people behind them more apparent, it reminds people that they are +dealing with something other than an anonymous corporate entity. In +business-speak, this is about humanizing your interactions +with the public.[80] But it can’t be a +gimmick. You can’t fake being human. +

Be open and accountable

+ Transparency helps people understand who you are and why you do what you do, +but it also inspires trust. Max Temkin of Cards Against Humanity told us, +One of the most surprising things you can do in capitalism is just be +honest with people. That means sharing the good and the bad. As +Amanda Palmer wrote, You can fix almost anything by authentically +communicating.[81] It isn’t about +trying to satisfy everyone or trying to sugarcoat mistakes or bad news, but +instead about explaining your rationale and then being prepared to defend it +when people are critical.[82] +

+ Being accountable does not mean operating on consensus. According to James +Surowiecki, consensus-driven groups tend to resort to +lowest-common-denominator solutions and avoid the sort of candid exchange of +ideas that cultivates healthy collaboration.[83] Instead, it can be as simple as asking for input and then giving +context and explanation about decisions you make, even if soliciting +feedback and inviting discourse is time-consuming. If you don’t go through +the effort to actually respond to the input you receive, it can be worse +than not inviting input in the first place.[84] But when you get it right, it can guarantee the type of diversity +of thought that helps endeavors excel. And it is another way to get people +involved and invested in what you do. +

Design for the good actors

+ Traditional economics assumes people make decisions based solely on their +own economic self-interest.[85] Any +relatively introspective human knows this is a fiction—we are much more +complicated beings with a whole range of needs, emotions, and +motivations. In fact, we are hardwired to work together and ensure +fairness.[86] Being Made with Creative +Commons requires an assumption that people will largely act on those social +motivations, motivations that would be considered irrational +in an economic sense. As Knowledge Unlatched’s Pinter told us, It is +best to ignore people who try to scare you about free riding. That fear is +based on a very shallow view of what motivates human behavior. There +will always be people who will act in purely selfish ways, but endeavors +that are Made with Creative Commons design for the good actors. +

+ The assumption that people will largely do the right thing can be a +self-fulfilling prophecy. Shirky wrote in Cognitive Surplus, Systems +that assume people will act in ways that create public goods, and that give +them opportunities and rewards for doing so, often let them work together +better than neoclassical economics would predict.[87] When we acknowledge that people are often motivated +by something other than financial self-interest, we design our endeavors in +ways that encourage and accentuate our social instincts. +

+ Rather than trying to exert control over people’s behavior, this mode of +operating requires a certain level of trust. We might not realize it, but +our daily lives are already built on trust. As Surowiecki wrote in The +Wisdom of Crowds, It’s impossible for a society to rely on law alone +to make sure citizens act honestly and responsibly. And it’s impossible for +any organization to rely on contracts alone to make sure that its managers +and workers live up to their obligation. Instead, we largely trust +that people—mostly strangers—will do what they are supposed to +do.[88] And most often, they do. +

Treat humans like, well, humans

+ For creators, treating people as humans means not treating them like +fans. As Kleon says, If you want fans, you have to be a fan +first.[89] Even if you happen to be +one of the few to reach celebrity levels of fame, you are better off +remembering that the people who follow your work are human, too. Cory +Doctorow makes a point to answer every single email someone sends him. +Amanda Palmer spends vast quantities of time going online to communicate +with her public, making a point to listen just as much as she +talks.[90] +

+ The same idea goes for businesses and organizations. Rather than automating +its customer service, the music platform Tribe of Noise makes a point to +ensure its employees have personal, one-on-one interaction with users. +

+ When we treat people like humans, they typically return the gift in +kind. It’s called karma. But social relationships are fragile. It is all too +easy to destroy them if you make the mistake of treating people as anonymous +customers or free labor.[91] Platforms that +rely on content from contributors are especially at risk of creating an +exploitative dynamic. It is important to find ways to acknowledge and pay +back the value that contributors generate. That does not mean you can solve +this problem by simply paying contributors for their time or +contributions. As soon as we introduce money into a relationship—at least +when it takes a form of paying monetary value in exchange for other value—it +can dramatically change the dynamic.[92] +

State your principles and stick to them

+ Being Made with Creative Commons makes a statement about who you are and +what you do. The symbolism is powerful. Using Creative Commons licenses +demonstrates adherence to a particular belief system, which generates +goodwill and connects like-minded people to your work. Sometimes people will +be drawn to endeavors that are Made with Creative Commons as a way of +demonstrating their own commitment to the Creative Commons value system, +akin to a political statement. Other times people will identify and feel +connected with an endeavor’s separate social mission. Often both. +

+ The expression of your values doesn’t have to be implicit. In fact, many of +the people we interviewed talked about how important it is to state your +guiding principles up front. Lumen Learning attributes a lot of their +success to having been outspoken about the fundamental values that guide +what they do. As a for-profit company, they think their expressed commitment +to low-income students and open licensing has been critical to their +credibility in the OER (open educational resources) community in which they +operate. +

+ When your end goal is not about making a profit, people trust that you +aren’t just trying to extract value for your own gain. People notice when +you have a sense of purpose that transcends your own +self-interest.[93] It attracts committed +employees, motivates contributors, and builds trust. +

Build a community

+ Endeavors that are Made with Creative Commons thrive when community is built +around what they do. This may mean a community collaborating together to +create something new, or it may simply be a collection of like-minded people +who get to know each other and rally around common interests or +beliefs.[94] To a certain extent, simply +being Made with Creative Commons automatically brings with it some element +of community, by helping connect you to like-minded others who recognize and +are drawn to the values symbolized by using CC. +

+ To be sustainable, though, you have to work to nurture community. People +have to care—about you and each other. One critical piece to this is +fostering a sense of belonging. As Jono Bacon writes in The Art of +Community, If there is no belonging, there is no community. +For Amanda Palmer and her band, that meant creating an accepting and +inclusive environment where people felt a part of their weird little +family.[95] For organizations like +Red Hat, that means connecting around common beliefs or goals. As the CEO +Jim Whitehurst wrote in The Open Organization, Tapping into passion +is especially important in building the kinds of participative communities +that drive open organizations.[96] +

+ Communities that collaborate together take deliberate planning. Surowiecki +wrote, It takes a lot of work to put the group together. It’s +difficult to ensure that people are working in the group’s interest and not +in their own. And when there’s a lack of trust between the members of the +group (which isn’t surprising given that they don’t really know each other), +considerable energy is wasted trying to determine each other’s bona +fides.[97] Building true community +requires giving people within the community the power to create or influence +the rules that govern the community.[98] If +the rules are created and imposed in a top-down manner, people feel like +they don’t have a voice, which in turn leads to disengagement. +

+ Community takes work, but working together, or even simply being connected +around common interests or values, is in many ways what sharing is about. +

Give more to the commons than you take

+ Conventional wisdom in the marketplace dictates that people should try to +extract as much money as possible from resources. This is essentially what +defines so much of the so-called sharing economy. In an article on the +Harvard Business Review website called The Sharing Economy Isn’t +about Sharing at All, authors Giana Eckhardt and Fleura Bardhi +explained how the anonymous market-driven trans-actions in most +sharing-economy businesses are purely about monetizing access.[99] As Lisa Gansky put it in her book The Mesh, the +primary strategy of the sharing economy is to sell the same product multiple +times, by selling access rather than ownership.[100] That is not sharing. +

+ Sharing requires adding as much or more value to the ecosystem than you +take. You can’t simply treat open content as a free pool of resources from +which to extract value. Part of giving back to the ecosystem is contributing +content back to the public under CC licenses. But it doesn’t have to just be +about creating content; it can be about adding value in other ways. The +social blogging platform Medium provides value to its community by +incentivizing good behavior, and the result is an online space with +remarkably high-quality user-generated content and limited +trolling.[101] Opendesk contributes to its +community by committing to help its designers make money, in part by +actively curating and displaying their work on its platform effectively. +

+ In all cases, it is important to openly acknowledge the amount of value you +add versus that which you draw on that was created by others. Being +transparent about this builds credibility and shows you are a contributing +player in the commons. When your endeavor is making money, that also means +apportioning financial compensation in a way that reflects the value +contributed by others, providing more to contributors when the value they +add outweighs the value provided by you. +

Involve people in what you do

+ Thanks to the Internet, we can tap into the talents and expertise of people +around the globe. Chris Anderson calls it the Long Tail of +talent.[102] But to make collaboration work, +the group has to be effective at what it is doing, and the people within the +group have to find satisfaction from being involved.[103] This is easier to facilitate for some types of +creative work than it is for others. Groups tied together online collaborate +best when people can work independently and asynchronously, and particularly +for larger groups with loose ties, when contributors can make simple +improvements without a particularly heavy time commitment.[104] +

+ As the success of Wikipedia demonstrates, editing an online encyclopedia is +exactly the sort of activity that is perfect for massive co-creation because +small, incremental edits made by a diverse range of people acting on their +own are immensely valuable in the aggregate. Those same sorts of small +contributions would be less useful for many other types of creative work, +and people are inherently less motivated to contribute when it doesn’t +appear that their efforts will make much of a difference.[105] +

+ It is easy to romanticize the opportunities for global cocreation made +possible by the Internet, and, indeed, the successful examples of it are +truly incredible and inspiring. But in a wide range of +circumstances—perhaps more often than not—community cocreation is not part +of the equation, even within endeavors built on CC content. Shirky wrote, +Sometimes the value of professional work trumps the value of amateur +sharing or a feeling of belonging.[106] The +textbook publisher OpenStax, which distributes all of its material for free +under CC licensing, is an example of this dynamic. Rather than tapping the +community to help cocreate their college textbooks, they invest a +significant amount of time and money to develop professional content. For +individual creators, where the creative work is the basis for what they do, +community cocreation is only rarely a part of the picture. Even musician +Amanda Palmer, who is famous for her openness and involvement with her fans, +said,The only department where I wasn’t open to input was the +writing, the music itself."[107] +

+ While we tend to immediately think of cocreation and remixing when we hear +the word collaboration, you can also involve others in your creative process +in more informal ways, by sharing half-baked ideas and early drafts, and +interacting with the public to incubate ideas and get feedback. So-called +making in public opens the door to letting people feel more +invested in your creative work.[108] And it +shows a nonterritorial approach to ideas and information. Stephen Covey (of +The 7 Habits of Highly Effective People fame) calls this the abundance +mentality—treating ideas like something plentiful—and it can create an +environment where collaboration flourishes.[109] +

+ There is no one way to involve people in what you do. They key is finding a +way for people to contribute on their terms, compelled by their own +motivations.[110] What that looks like +varies wildly depending on the project. Not every endeavor that is Made with +Creative Commons can be Wikipedia, but every endeavor can find ways to +invite the public into what they do. The goal for any form of collaboration +is to move away from thinking of consumers as passive recipients of your +content and transition them into active participants.[111] +



[37] + Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010), 14. A preview of the book is available at http://strategyzer.com/books/business-model-generation. +

[38] + Cory Doctorow, Information Doesn’t Want to Be Free: Laws for the Internet +Age (San Francisco, CA: McSweeney’s, 2014) 68. +

[39] + Ibid., 55. +

[40] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, reprint with new preface (New York: Hyperion, 2010), +224. +

[41] + Doctorow, Information Doesn’t Want to Be Free, 44. +

[42] + Amanda Palmer, The Art of Asking: Or How I Learned to Stop Worrying and Let +People Help (New York: Grand Central, 2014), 121. +

[43] + Chris Anderson, Makers: The New Industrial Revolution (New York: Signal, +2012), 64. +

[44] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 70. +

[45] + Anderson, Makers, 66. +

[46] + Bryan Kramer, Shareology: How Sharing Is Powering the Human Economy (New +York: Morgan James, 2016), 10. +

[47] + Anderson, Free, 62. +

[48] + Doctorow, Information Doesn’t Want to Be Free, 38. +

[49] + Bollier, Think Like a Commoner, 68. +

[50] + Anderson, Free, 86. +

[51] + Doctorow, Information Doesn’t Want to Be Free, 144. +

[52] + Anderson, Free, 123. +

[53] + Ibid., 132. +

[54] + Ibid., 70. +

[55] + James Surowiecki, The Wisdom of Crowds (New York: Anchor Books, 2005), +124. Surowiecki says, The measure of success of laws and contracts is +how rarely they are invoked. +

[56] + Anderson, Free, 44. +

[57] + Osterwalder and Pigneur, Business Model Generation, 23. +

[58] + Anderson, Free, 67. +

[59] + Ibid., 58. +

[60] + Anderson, Makers, 71. +

[61] + Clay Shirky, Cognitive Surplus: How Technology Makes Consumers into +Collaborators (London: Penguin Books, 2010), 78. +

[62] + Ibid., 21. +

[63] + Doctorow, Information Doesn’t Want to Be Free, 43. +

[64] + William Landes Foster, Peter Kim, and Barbara Christiansen, Ten +Nonprofit Funding Models, Stanford Social Innovation Review, Spring +2009, http://ssir.org/articles/entry/ten_nonprofit_funding_models. +

[65] + Shirky, Cognitive Surplus, 111. +

[66] + Osterwalder and Pigneur, Business Model Generation, 30. +

[67] + Jim Whitehurst, The Open Organization: Igniting Passion and Performance +(Boston: Harvard Business Review Press, 2015), 202. +

[68] + Anderson, Free, 71. +

[69] + Ibid., 231. +

[70] + Ibid., 97. +

[71] + Anderson, Makers, 107. +

[72] + Osterwalder and Pigneur, Business Model Generation, 89. +

[73] + Ibid., 92. +

[74] + Anderson, Free, 142. +

[75] + Osterwalder and Pigneur, Business Model Generation, 32. +

[76] + Bollier, Think Like a Commoner, 150. +

[77] + Ibid., 134. +

[78] + Dan Ariely, Predictably Irrational: The Hidden Forces That Shape Our +Decisions, rev. ed. (New York: Harper Perennial, 2010), 109. +

[79] + Austin Kleon, Show Your Work: 10 Ways to Share Your Creativity and Get +Discovered (New York: Workman, 2014), 93. +

[80] + Kramer, Shareology, 76. +

[81] + Palmer, Art of Asking, 252. +

[82] + Whitehurst, Open Organization, 145. +

[83] + Surowiecki, Wisdom of Crowds, 203. +

[84] + Whitehurst, Open Organization, 80. +

[85] + Bollier, Think Like a Commoner, 25. +

[86] + Ibid., 31. +

[87] + Shirky, Cognitive Surplus, 112. +

[88] + Surowiecki, Wisdom of Crowds, 124. +

[89] + Kleon, Show Your Work, 127. +

[90] + Palmer, Art of Asking, 121. +

[91] + Ariely, Predictably Irrational, 87. +

[92] + Ibid., 105. +

[93] + Ibid., 36. +

[94] + Jono Bacon, The Art of Community, 2nd ed. (Sebastopol, CA: O’Reilly Media, +2012), 36. +

[95] + Palmer, Art of Asking, 98. +

[96] + Whitehurst, Open Organization, 34. +

[97] + Surowiecki, Wisdom of Crowds, 200. +

[98] + Bollier, Think Like a Commoner, 29. +

[99] + Giana Eckhardt and Fleura Bardhi, The Sharing Economy Isn’t about +Sharing at All, Harvard Business Review (website), January 28, 2015, +http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all. +

[100] + Lisa Gansky, The Mesh: Why the Future of Business Is Sharing, reprint with +new epilogue (New York: Portfolio, 2012). +

[101] + David Lee, Inside Medium: An Attempt to Bring Civility to the +Internet, BBC News, March 3, 2016, http://www.bbc.com/news/technology-35709680. +

[102] + Anderson, Makers, 148. +

[103] + Shirky, Cognitive Surplus, 164. +

[104] + Whitehurst, foreword to Open Organization. +

[105] + Shirky, Cognitive Surplus, 144. +

[106] + Ibid., 154. +

[107] + Palmer, Art of Asking, 163. +

[108] + Anderson, Makers, 173. +

[109] + Tom Kelley and David Kelley, Creative Confidence: Unleashing the Potential +within Us All (New York: Crown, 2013), 82. +

[110] + Whitehurst, foreword to Open Organization. +

[111] + Rachel Botsman and Roo Rogers, What’s Mine Is Yours: The Rise of +Collaborative Consumption (New York: Harper Business, 2010), 188. +

Chapter 3. The Creative Commons Licenses

+ All of the Creative Commons licenses grant a basic set of permissions. At a +minimum, a CC- licensed work can be copied and shared in its original form +for noncommercial purposes so long as attribution is given to the +creator. There are six licenses in the CC license suite that build on that +basic set of permissions, ranging from the most restrictive (allowing only +those basic permissions to share unmodified copies for noncommercial +purposes) to the most permissive (reusers can do anything they want with +the work, even for commercial purposes, as long as they give the creator +credit). The licenses are built on copyright and do not cover other types of +rights that creators might have in their works, like patents or trademarks. +

+ Here are the six licenses: +

+ +

+ The Attribution license (CC BY) lets others distribute, remix, tweak, and +build upon your work, even commercially, as long as they credit you for the +original creation. This is the most accommodating of licenses +offered. Recommended for maximum dissemination and use of licensed +materials. +

+ +

+ The Attribution-Share-Alike license (CC BY-SA) lets others remix, tweak, and +build upon your work, even for commercial purposes, as long as they credit +you and license their new creations under identical terms. This license is +often compared to copyleft free and open source software +licenses. All new works based on yours will carry the same license, so any +derivatives will also allow commercial use. +

+ +

+ The Attribution-NoDerivs license (CC BY-ND) allows for redistribution, +commercial and noncommercial, as long as it is passed along unchanged with +credit to you. +

+ +

+ The Attribution-NonCommercial license (CC BY-NC) lets others remix, tweak, +and build upon your work noncommercially. Although their new works must also +acknowledge you, they don’t have to license their derivative works on the +same terms. +

+ +

+ The Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA) lets others +remix, tweak, and build upon your work noncommercially, as long as they +credit you and license their new creations under the same terms. +

+ +

+ The Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND) is the most +restrictive of our six main licenses, only allowing others to download your +works and share them with others as long as they credit you, but they can’t +change them or use them commercially. +

+ In addition to these six licenses, Creative Commons has two public-domain +tools—one for creators and the other for those who manage collections of +existing works by authors whose terms of copyright have expired: +

+ +

+ CC0 enables authors and copyright owners to dedicate their works to the +worldwide public domain (no rights reserved). +

+ +

+ The Creative Commons Public Domain Mark facilitates the labeling and +discovery of works that are already free of known copyright restrictions. +

+ In our case studies, some use just one Creative Commons license, others use +several. Attribution (found in thirteen case studies) and +Attribution-ShareAlike (found in eight studies) were the most common, with +the other licenses coming up in four or so case studies, including the +public-domain tool CC0. Some of the organizations we profiled offer both +digital content and software: by using open-source-software licenses for the +software code and Creative Commons licenses for digital content, they +amplify their involvement with and commitment to sharing. +

+ There is a popular misconception that the three NonCommercial licenses +offered by CC are the only options for those who want to make money off +their work. As we hope this book makes clear, there are many ways to make +endeavors that are Made with Creative Commons sustainable. Reserving +commercial rights is only one of those ways. It is certainly true that a +license that allows others to make commercial use of your work (CC BY, CC +BY-SA, and CC BY-ND) forecloses some traditional revenue streams. If you +apply an Attribution (CC BY) license to your book, you can’t force a film +company to pay you royalties if they turn your book into a feature-length +film, or prevent another company from selling physical copies of your work. +

+ The decision to choose a NonCommercial and/or NoDerivs license comes down to +how much you need to retain control over the creative work. The +NonCommercial and NoDerivs licenses are ways of reserving some significant +portion of the exclusive bundle of rights that copyright grants to +creators. In some cases, reserving those rights is important to how you +bring in revenue. In other cases, creators use a NonCommercial or NoDerivs +license because they can’t give up on the dream of hitting the creative +jackpot. The music platform Tribe of Noise told us the NonCommercial +licenses were popular among their users because people still held out the +dream of having a major record label discover their work. +

+ Other times the decision to use a more restrictive license is due to a +concern about the integrity of the work. For example, the nonprofit +TeachAIDS uses a NoDerivs license for its educational materials because the +medical subject matter is particularly important to get right. +

+ There is no one right way. The NonCommercial and NoDerivs restrictions +reflect the values and preferences of creators about how their creative work +should be reused, just as the ShareAlike license reflects a different set of +values, one that is less about controlling access to their own work and more +about ensuring that whatever gets created with their work is available to +all on the same terms. Since the beginning of the commons, people have been +setting up structures that helped regulate the way in which shared resources +were used. The CC licenses are an attempt to standardize norms across all +domains. +

+ Note +

+ For more about the licenses including examples and tips on sharing your work +in the digital commons, start with the Creative Commons page called +Share Your Work at http://creativecommons.org/share-your-work/. +

Part II. The Case Studies

+ The twenty-four case studies in this section were chosen from hundreds of +nominations received from Kickstarter backers, Creative Commons staff, and +the global Creative Commons community. We selected eighty potential +candidates that represented a mix of industries, content types, revenue +streams, and parts of the world. Twelve of the case studies were selected +from that group based on votes cast by Kickstarter backers, and the other +twelve were selected by us. +

+ We did background research and conducted interviews for each case study, +based on the same set of basic questions about the endeavor. The idea for +each case study is to tell the story about the endeavor and the role sharing +plays within it, largely the way in which it was told to us by those we +interviewed. +

Chapter 4. Arduino

 

+ Arduino is a for-profit open-source electronics platform and computer +hardware and software company. Founded in 2005 in Italy. +

+ http://www.arduino.cc +

Revenue model: charging for physical +copies (sales of boards, modules, shields, and kits), licensing a trademark +(fees paid by those who want to sell Arduino products using their name) +

Interview date: February 4, 2016 +

Interviewees: David Cuartielles and Tom +Igoe, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In 2005, at the Interaction Design Institute Ivrea in northern Italy, +teachers and students needed an easy way to use electronics and programming +to quickly prototype design ideas. As musicians, artists, and designers, +they needed a platform that didn’t require engineering expertise. A group of +teachers and students, including Massimo Banzi, David Cuartielles, Tom Igoe, +Gianluca Martino, and David Mellis, built a platform that combined different +open technologies. They called it Arduino. The platform integrated software, +hardware, microcontrollers, and electronics. All aspects of the platform +were openly licensed: hardware designs and documentation with the +Attribution-Share-Alike license (CC BY-SA), and software with the GNU +General Public License. +

+ Arduino boards are able to read inputs—light on a sensor, a finger on a +button, or a Twitter message—and turn it into outputs—activating a motor, +turning on an LED, publishing something online. You send a set of +instructions to the microcontroller on the board by using the Arduino +programming language and Arduino software (based on a piece of open-source +software called Processing, a programming tool used to make visual art). +

The reasons for making Arduino open source are complicated, +Tom says. Partly it was about supporting flexibility. The open-source nature +of Arduino empowers users to modify it and create a lot of different +variations, adding on top of what the founders build. David says this +ended up strengthening the platform far beyond what we had even +thought of building. +

+ For Tom another factor was the impending closure of the Ivrea design +school. He’d seen other organizations close their doors and all their work +and research just disappear. Open-sourcing ensured that Arduino would +outlive the Ivrea closure. Persistence is one thing Tom really likes about +open source. If key people leave, or a company shuts down, an open-source +product lives on. In Tom’s view, Open sourcing makes it easier to +trust a product. +

+ With the school closing, David and some of the other Arduino founders +started a consulting firm and multidisciplinary design studio they called +Tinker, in London. Tinker designed products and services that bridged the +digital and the physical, and they taught people how to use new technologies +in creative ways. Revenue from Tinker was invested in sustaining and +enhancing Arduino. +

+ For Tom, part of Arduino’s success is because the founders made themselves +the first customer of their product. They made products they themselves +personally wanted. It was a matter of I need this thing, not +If we make this, we’ll make a lot of money. Tom notes that +being your own first customer makes you more confident and convincing at +selling your product. +

+ Arduino’s business model has evolved over time—and Tom says model is a +grandiose term for it. Originally, they just wanted to make a few boards and +get them out into the world. They started out with two hundred boards, sold +them, and made a little profit. They used that to make another thousand, +which generated enough revenue to make five thousand. In the early days, +they simply tried to generate enough funding to keep the venture going day +to day. When they hit the ten thousand mark, they started to think about +Arduino as a company. By then it was clear you can open-source the design +but still manufacture the physical product. As long as it’s a quality +product and sold at a reasonable price, people will buy it. +

+ Arduino now has a worldwide community of makers—students, hobbyists, +artists, programmers, and professionals. Arduino provides a wiki called +Playground (a wiki is where all users can edit and add pages, contributing +to and benefiting from collective research). People share code, circuit +diagrams, tutorials, DIY instructions, and tips and tricks, and show off +their projects. In addition, there’s a multilanguage discussion forum where +users can get help using Arduino, discuss topics like robotics, and make +suggestions for new Arduino product designs. As of January 2017, 324,928 +members had made 2,989,489 posts on 379,044 topics. The worldwide community +of makers has contributed an incredible amount of accessible knowledge +helpful to novices and experts alike. +

+ Transitioning Arduino from a project to a company was a big step. Other +businesses who made boards were charging a lot of money for them. Arduino +wanted to make theirs available at a low price to people across a wide range +of industries. As with any business, pricing was key. They wanted prices +that would get lots of customers but were also high enough to sustain the +business. +

+ For a business, getting to the end of the year and not being in the red is a +success. Arduino may have an open-licensing strategy, but they are still a +business, and all the things needed to successfully run one still +apply. David says, If you do those other things well, sharing things +in an open-source way can only help you. +

+ While openly licensing the designs, documentation, and software ensures +longevity, it does have risks. There’s a possibility that others will create +knockoffs, clones, and copies. The CC BY-SA license means anyone can produce +copies of their boards, redesign them, and even sell boards that copy the +design. They don’t have to pay a license fee to Arduino or even ask +permission. However, if they republish the design of the board, they have to +give attribution to Arduino. If they change the design, they must release +the new design using the same Creative Commons license to ensure that the +new version is equally free and open. +

+ Tom and David say that a lot of people have built companies off of Arduino, +with dozens of Arduino derivatives out there. But in contrast to closed +business models that can wring money out of the system over many years +because there is no competition, Arduino founders saw competition as keeping +them honest, and aimed for an environment of collaboration. A benefit of +open over closed is the many new ideas and designs others have contributed +back to the Arduino ecosystem, ideas and designs that Arduino and the +Arduino community use and incorporate into new products. +

+ Over time, the range of Arduino products has diversified, changing and +adapting to new needs and challenges. In addition to simple entry level +boards, new products have been added ranging from enhanced boards that +provide advanced functionality and faster performance, to boards for +creating Internet of Things applications, wearables, and 3-D printing. The +full range of official Arduino products includes boards, modules (a smaller +form-factor of classic boards), shields (elements that can be plugged onto a +board to give it extra features), and kits.[112] +

+ Arduino’s focus is on high-quality boards, well-designed support materials, +and the building of community; this focus is one of the keys to their +success. And being open lets you build a real community. David says +Arduino’s community is a big strength and something that really does +matter—in his words, It’s good business. When they started, +the Arduino team had almost entirely no idea how to build a community. They +started by conducting numerous workshops, working directly with people using +the platform to make sure the hardware and software worked the way it was +meant to work and solved people’s problems. The community grew organically +from there. +

+ A key decision for Arduino was trademarking the name. The founders needed a +way to guarantee to people that they were buying a quality product from a +company committed to open-source values and knowledge sharing. Trademarking +the Arduino name and logo expresses that guarantee and helps customers +easily identify their products, and the products sanctioned by them. If +others want to sell boards using the Arduino name and logo, they have to pay +a small fee to Arduino. This allows Arduino to scale up manufacturing and +distribution while at the same time ensuring the Arduino brand isn’t hurt by +low-quality copies. +

+ Current official manufacturers are Smart Projects in Italy, SparkFun in the +United States, and Dog Hunter in Taiwan/China. These are the only +manufacturers that are allowed to use the Arduino logo on their +boards. Trademarking their brand provided the founders with a way to protect +Arduino, build it out further, and fund software and tutorial +development. The trademark-licensing fee for the brand became Arduino’s +revenue-generating model. +

+ How far to open things up wasn’t always something the founders perfectly +agreed on. David, who was always one to advocate for opening things up more, +had some fears about protecting the Arduino name, thinking people would be +mad if they policed their brand. There was some early backlash with a +project called Freeduino, but overall, trademarking and branding has been a +critical tool for Arduino. +

+ David encourages people and businesses to start by sharing everything as a +default strategy, and then think about whether there is anything that really +needs to be protected and why. There are lots of good reasons to not open up +certain elements. This strategy of sharing everything is certainly the +complete opposite of how today’s world operates, where nothing is +shared. Tom suggests a business formalize which elements are based on open +sharing and which are closed. An Arduino blog post from 2013 entitled +Send In the Clones, by one of the founders Massimo Banzi, +does a great job of explaining the full complexities of how trademarking +their brand has played out, distinguishing between official boards and those +that are clones, derivatives, compatibles, and counterfeits.[113] +

+ For David, an exciting aspect of Arduino is the way lots of people can use +it to adapt technology in many different ways. Technology is always making +more things possible but doesn’t always focus on making it easy to use and +adapt. This is where Arduino steps in. Arduino’s goal is making +things that help other people make things. +

+ Arduino has been hugely successful in making technology and electronics +reach a larger audience. For Tom, Arduino has been about the +democratization of technology. Tom sees Arduino’s open-source +strategy as helping the world get over the idea that technology has to be +protected. Tom says, Technology is a literacy everyone should +learn. +

+ Ultimately, for Arduino, going open has been good business—good for product +development, good for distribution, good for pricing, and good for +manufacturing. +

Chapter 5. Ártica

 

+ Ártica provides online courses and consulting services focused on how to use +digital technology to share knowledge and enable collaboration in arts and +culture. Founded in 2011 in Uruguay. +

+ http://www.articaonline.com +

Revenue model: charging for custom +services +

Interview date: March 9, 2016 +

Interviewees: Mariana Fossatti and Jorge +Gemetto, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ The story of Mariana Fossatti and Jorge Gemetto’s business, Ártica, is the +ultimate example of DIY. Not only are they successful entrepreneurs, the +niche in which their small business operates is essentially one they built +themselves. +

+ Their dream jobs didn’t exist, so they created them. +

+ In 2011, Mariana was a sociologist working for an international organization +to develop research and online education about rural-development +issues. Jorge was a psychologist, also working in online education. Both +were bloggers and heavy users of social media, and both had a passion for +arts and culture. They decided to take their skills in digital technology +and online learning and apply them to a topic area they loved. They launched +Ártica, an online business that provides education and consulting for people +and institutions creating artistic and cultural projects on the Internet. +

+ Ártica feels like a uniquely twenty-first century business. The small +company has a global online presence with no physical offices. Jorge and +Mariana live in Uruguay, and the other two full-time employees, who Jorge +and Mariana have never actually met in person, live in Spain. They started +by creating a MOOC (massive open online course) about remix culture and +collaboration in the arts, which gave them a direct way to reach an +international audience, attracting students from across Latin America and +Spain. In other words, it is the classic Internet story of being able to +directly tap into an audience without relying upon gatekeepers or +intermediaries. +

+ Ártica offers personalized education and consulting services, and helps +clients implement projects. All of these services are customized. They call +it an artisan process because of the time and effort it takes +to adapt their work for the particular needs of students and +clients. Each student or client is paying for a specific solution to +his or her problems and questions, Mariana said. Rather than sell +access to their content, they provide it for free and charge for the +personalized services. +

+ When they started, they offered a smaller number of courses designed to +attract large audiences. Over the years, we realized that online +communities are more specific than we thought, Mariana said. Ártica +now provides more options for classes and has lower enrollment in each +course. This means they can provide more attention to individual students +and offer classes on more specialized topics. +

+ Online courses are their biggest revenue stream, but they also do more than +a dozen consulting projects each year, ranging from digitization to event +planning to marketing campaigns. Some are significant in scope, particularly +when they work with cultural institutions, and some are smaller projects +commissioned by individual artists. +

+ Ártica also seeks out public and private funding for specific +projects. Sometimes, even if they are unsuccessful in subsidizing a project +like a new course or e-book, they will go ahead because they believe in +it. They take the stance that every new project leads them to something new, +every new resource they create opens new doors. +

+ Ártica relies heavily on their free Creative Commons–licensed content to +attract new students and clients. Everything they create—online education, +blog posts, videos—is published under an Attribution-ShareAlike license (CC +BY-SA). We use a ShareAlike license because we want to give the +greatest freedom to our students and readers, and we also want that freedom +to be viral, Jorge said. For them, giving others the right to reuse +and remix their content is a fundamental value. How can you offer an +online educational service without giving permission to download, make and +keep copies, or print the educational resources? Jorge +said. If we want to do the best for our students—those who trust in +us to the point that they are willing to pay online without face-to-face +contact—we have to offer them a fair and ethical agreement. +

+ They also believe sharing their ideas and expertise openly helps them build +their reputation and visibility. People often share and cite their work. A +few years ago, a publisher even picked up one of their e-books and +distributed printed copies. Ártica views reuse of their work as a way to +open up new opportunities for their business. +

+ This belief that openness creates new opportunities reflects another +belief—in serendipity. When describing their process for creating content, +they spoke of all of the spontaneous and organic ways they find +inspiration. Sometimes, the collaborative process starts with a +conversation between us, or with friends from other projects, Jorge +said. That can be the first step for a new blog post or another +simple piece of content, which can evolve to a more complex product in the +future, like a course or a book. +

+ Rather than planning their work in advance, they let their creative process +be dynamic. This doesn’t mean that we don’t need to work hard in +order to get good professional results, but the design process is more +flexible, Jorge said. They share early and often, and they adjust +based on what they learn, always exploring and testing new ideas and ways of +operating. In many ways, for them, the process is just as important as the +final product. +

+ People and relationships are also just as important, sometimes +more. In the educational and cultural business, it is more important +to pay attention to people and process, rather than content or specific +formats or materials, Mariana said. Materials and content +are fluid. The important thing is the relationships. +

+ Ártica believes in the power of the network. They seek to make connections +with people and institutions across the globe so they can learn from them +and share their knowledge. +

+ At the core of everything Ártica does is a set of values. Good +content is not enough, Jorge said. We also think that it is +very important to take a stand for some things in the cultural +sector. Mariana and Jorge are activists. They defend free culture +(the movement promoting the freedom to modify and distribute creative work) +and work to demonstrate the intersection between free culture and other +social-justice movements. Their efforts to involve people in their work and +enable artists and cultural institutions to better use technology are all +tied closely to their belief system. Ultimately, what drives their work is +a mission to democratize art and culture. +

+ Of course, Ártica also has to make enough money to cover its expenses. Human +resources are, by far, their biggest expense. They tap a network of +collaborators on a case-by-case basis and hire contractors for specific +projects. Whenever possible, they draw from artistic and cultural resources +in the commons, and they rely on free software. Their operation is small, +efficient, and sustainable, and because of that, it is a success. +

There are lots of people offering online courses, Jorge +said. But it is easy to differentiate us. We have an approach that is +very specific and personal. Ártica’s model is rooted in the personal +at every level. For Mariana and Jorge, success means doing what brings them +personal meaning and purpose, and doing it sustainably and collaboratively. +

+ In their work with younger artists, Mariana and Jorge try to emphasize that +this model of success is just as valuable as the picture of success we get +from the media. If they seek only the traditional type of success, +they will get frustrated, Mariana said. We try to show them +another image of what it looks like. +

Chapter 6. Blender Institute

 

+ The Blender Institute is an animation studio that creates 3-D films using +Blender software. Founded in 2006 in the Netherlands. +

+ http://www.blender.org +

Revenue model: crowdfunding +(subscription-based), charging for physical copies, selling merchandise +

Interview date: March 8, 2016 +

Interviewee: Francesco Siddi, production +coordinator +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ For Ton Roosendaal, the creator of Blender software and its related +entities, sharing is practical. Making their 3-D content creation software +available under a free software license has been integral to its development +and popularity. Using that software to make movies that were licensed with +Creative Commons pushed that development even further. Sharing enables +people to participate and to interact with and build upon the technology and +content they create in a way that benefits Blender and its community in +concrete ways. +

+ Each open-movie project Blender runs produces a host of openly licensed +outputs, not just the final film itself but all of the source material as +well. The creative process also enhances the development of the Blender +software because the technical team responds directly to the needs of the +film production team, creating tools and features that make their lives +easier. And, of course, each project involves a long, rewarding process for +the creative and technical community working together. +

+ Rather than just talking about the theoretical benefits of sharing and free +culture, Ton is very much about doing and making free culture. Blender’s +production coordinator Francesco Siddi told us, Ton believes if you +don’t make content using your tools, then you’re not doing anything. +

+ Blender’s history begins in the late 1990s, when Ton created the Blender +software. Originally, the software was an in-house resource for his +animation studio based in the Netherlands. Investors became interested in +the software, so he began marketing the software to the public, offering a +free version in addition to a paid version. Sales were disappointing, and +his investors gave up on the endeavor in the early 2000s. He made a deal +with investors—if he could raise enough money, he could then make the +Blender software available under the GNU General Public License. +

+ This was long before Kickstarter and other online crowdfunding sites +existed, but Ton ran his own version of a crowdfunding campaign and quickly +raised the money he needed. The Blender software became freely available for +anyone to use. Simply applying the General Public License to the software, +however, was not enough to create a thriving community around it. Francesco +told us, Software of this complexity relies on people and their +vision of how people work together. Ton is a fantastic community builder and +manager, and he put a lot of work into fostering a community of developers +so that the project could live. +

+ Like any successful free and open-source software project, Blender developed +quickly because the community could make fixes and +improvements. Software should be free and open to hack, +Francesco said. Otherwise, everyone is doing the same thing in the +dark for ten years. Ton set up the Blender Foundation to oversee and +steward the software development and maintenance. +

+ After a few years, Ton began looking for new ways to push development of the +software. He came up with the idea of creating CC-licensed films using the +Blender software. Ton put a call online for all interested and skilled +artists. Francesco said the idea was to get the best artists available, put +them in a building together with the best developers, and have them work +together. They would not only produce high-quality openly licensed content, +they would improve the Blender software in the process. +

+ They turned to crowdfunding to subsidize the costs of the project. They had +about twenty people working full-time for six to ten months, so the costs +were significant. Francesco said that when their crowdfunding campaign +succeeded, people were astounded. The idea that making money was +possible by producing CC-licensed material was mind-blowing to +people, he said. They were like, I have to see it to +believe it. +

+ The first film, which was released in 2006, was an experiment. It was so +successful that Ton decided to set up the Blender Institute, an entity +dedicated to hosting open-movie projects. The Blender Institute’s next +project was an even bigger success. The film, Big Buck Bunny, went viral, +and its animated characters were picked up by marketers. +

+ Francesco said that, over time, the Blender Institute projects have gotten +bigger and more prominent. That means the filmmaking process has become more +complex, combining technical experts and artists who focus on +storytelling. Francesco says the process is almost on an industrial scale +because of the number of moving parts. This requires a lot of specialized +assistance, but the Blender Institute has no problem finding the talent it +needs to help on projects. Blender hardly does any recruiting for +film projects because the talent emerges naturally, Francesco +said. So many people want to work with us, and we can’t always hire +them because of budget constraints. +

+ Blender has had a lot of success raising money from its community over the +years. In many ways, the pitch has gotten easier to make. Not only is +crowdfunding simply more familiar to the public, but people know and trust +Blender to deliver, and Ton has developed a reputation as an effective +community leader and visionary for their work. There is a whole +community who sees and understands the benefit of these projects, +Francesco said. +

+ While these benefits of each open-movie project make a compelling pitch for +crowdfunding campaigns, Francesco told us the Blender Institute has found +some limitations in the standard crowdfunding model where you propose a +specific project and ask for funding. Once a project is over, +everyone goes home, he said. It is great fun, but then it +ends. That is a problem. +

+ To make their work more sustainable, they needed a way to receive ongoing +support rather than on a project-by-project basis. Their solution is Blender +Cloud, a subscription-style crowdfunding model akin to the online +crowdfunding platform, Patreon. For about ten euros each month, subscribers +get access to download everything the Blender Institute produces—software, +art, training, and more. All of the assets are available under an +Attribution license (CC BY) or placed in the public domain (CC0), but they +are initially made available only to subscribers. Blender Cloud enables +subscribers to follow Blender’s movie projects as they develop, sharing +detailed information and content used in the creative process. Blender Cloud +also has extensive training materials and libraries of characters and other +assets used in various projects. +

+ The continuous financial support provided by Blender Cloud subsidizes five +to six full-time employees at the Blender Institute. Francesco says their +goal is to grow their subscriber base. This is our freedom, +he told us, and for artists, freedom is everything. +

+ Blender Cloud is the primary revenue stream of the Blender Institute. The +Blender Foundation is funded primarily by donations, and that money goes +toward software development and maintenance. The revenue streams of the +Institute and Foundation are deliberately kept separate. Blender also has +other revenue streams, such as the Blender Store, where people can purchase +DVDs, T-shirts, and other Blender products. +

+ Ton has worked on projects relating to his Blender software for nearly +twenty years. Throughout most of that time, he has been committed to making +the software and the content produced with the software free and +open. Selling a license has never been part of the business model. +

+ Since 2006, he has been making films available along with all of their +source material. He says he has hardly ever seen people stepping into +Blender’s shoes and trying to make money off of their content. Ton believes +this is because the true value of what they do is in the creative and +production process. Even when you share everything, all your original +sources, it still takes a lot of talent, skills, time, and budget to +reproduce what you did, Ton said. +

+ For Ton and Blender, it all comes back to doing. +

Chapter 7. Cards Against Humanity

 

+ Cards Against Humanity is a private, for-profit company that makes a popular +party game by the same name. Founded in 2011 in the U.S. +

+ http://www.cardsagainsthumanity.com +

Revenue model: charging for physical +copies +

Interview date: February 3, 2016 +

Interviewee: Max Temkin, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ If you ask cofounder Max Temkin, there is nothing particularly interesting +about the Cards Against Humanity business model. We make a +product. We sell it for money. Then we spend less money than we +make, Max said. +

+ He is right. Cards Against Humanity is a simple party game, modeled after +the game Apples to Apples. To play, one player asks a question or +fill-in-the-blank statement from a black card, and the other players submit +their funniest white card in response. The catch is that all of the cards +are filled with crude, gruesome, and otherwise awful things. For the right +kind of people (horrible people, according to Cards Against +Humanity advertising), this makes for a hilarious and fun game. +

+ The revenue model is simple. Physical copies of the game are sold for a +profit. And it works. At the time of this writing, Cards Against Humanity is +the number-one best-selling item out of all toys and games on Amazon. There +are official expansion packs available, and several official themed packs +and international editions as well. +

+ But Cards Against Humanity is also available for free. Anyone can download a +digital version of the game on the Cards Against Humanity website. More than +one million people have downloaded the game since the company began tracking +the numbers. +

+ The game is available under an Attribution-NonCommercial-ShareAlike license +(CC BY-NC-SA). That means, in addition to copying the game, anyone can +create new versions of the game as long as they make it available under the +same noncommercial terms. The ability to adapt the game is like an entire +new game unto itself. +

+ All together, these factors—the crass tone of the game and company, the free +download, the openness to fans remixing the game—give the game a massive +cult following. +

+ Their success is not the result of a grand plan. Instead, Cards Against +Humanity was the last in a long line of games and comedy projects that Max +Temkin and his friends put together for their own amusement. As Max tells +the story, they made the game so they could play it themselves on New Year’s +Eve because they were too nerdy to be invited to other parties. The game was +a hit, so they decided to put it up online as a free PDF. People started +asking if they could pay to have the game printed for them, and eventually +they decided to run a Kickstarter to fund the printing. They set their +Kickstarter goal at $4,000—and raised $15,000. The game was officially +released in May 2011. +

+ The game caught on quickly, and it has only grown more popular over +time. Max says the eight founders never had a meeting where they decided to +make it an ongoing business. It kind of just happened, he +said. +

+ But this tale of a happy accident belies marketing +genius. Just like the game, the Cards Against Humanity brand is irreverent +and memorable. It is hard to forget a company that calls the FAQ on their +website Your dumb questions. +

+ Like most quality satire, however, there is more to the joke than vulgarity +and shock value. The company’s marketing efforts around Black Friday +illustrate this particularly well. For those outside the United States, +Black Friday is the term for the day after the Thanksgiving holiday, the +biggest shopping day of the year. It is an incredibly important day for +Cards Against Humanity, like it is for all U.S. retailers. Max said they +struggled with what to do on Black Friday because they didn’t want to +support what he called the orgy of consumerism the day has +become, particularly since it follows a day that is about being grateful for +what you have. In 2013, after deliberating, they decided to have an +Everything Costs $5 More sale. +

We sweated it out the night before Black Friday, wondering if our +fans were going to hate us for it, he said. But it made us +laugh so we went with it. People totally caught the joke. +

+ This sort of bold transparency delights the media, but more importantly, it +engages their fans. One of the most surprising things you can do in +capitalism is just be honest with people, Max said. It shocks +people that there is transparency about what you are doing. +

+ Max also likened it to a grand improv scene. If we do something a +little subversive and unexpected, the public wants to be a part of the +joke. One year they did a Give Cards Against Humanity $5 event, +where people literally paid them five dollars for no reason. Their fans +wanted to make the joke funnier by making it successful. They made $70,000 +in a single day. +

+ This remarkable trust they have in their customers is what inspired their +decision to apply a Creative Commons license to the game. Trusting your +customers to reuse and remix your work requires a leap of faith. Cards +Against Humanity obviously isn’t afraid of doing the unexpected, but there +are lines even they do not want to cross. Before applying the license, Max +said they worried that some fans would adapt the game to include all of the +jokes they intentionally never made because they crossed that +line. It happened, and the world didn’t end, Max +said. If that is the worst cost of using CC, I’d pay that a hundred +times over because there are so many benefits. +

+ Any successful product inspires its biggest fans to create remixes of it, +but unsanctioned adaptations are more likely to fly under the radar. The +Creative Commons license gives fans of Cards Against Humanity the freedom to +run with the game and copy, adapt, and promote their creations openly. Today +there are thousands of fan expansions of the game. +

+ Max said, CC was a no-brainer for us because it gets the most people +involved. Making the game free and available under a CC license led to the +unbelievable situation where we are one of the best-marketed games in the +world, and we have never spent a dime on marketing. +

+ Of course, there are limits to what the company allows its customers to do +with the game. They chose the Attribution-NonCommercial-ShareAlike license +because it restricts people from using the game to make money. It also +requires that adaptations of the game be made available under the same +licensing terms if they are shared publicly. Cards Against Humanity also +polices its brand. We feel like we’re the only ones who can use our +brand and our game and make money off of it, Max said. About 99.9 +percent of the time, they just send an email to those making commercial use +of the game, and that is the end of it. There have only been a handful of +instances where they had to get a lawyer involved. +

+ Just as there is more than meets the eye to the Cards Against Humanity +business model, the same can be said of the game itself. To be playable, +every white card has to work syntactically with enough black cards. The +eight creators invest an incredible amount of work into creating new cards +for the game. We have daylong arguments about commas, Max +said. The slacker tone of the cards gives people the impression that +it is easy to write them, but it is actually a lot of work and +quibbling. +

+ That means cocreation with their fans really doesn’t work. The company has a +submission mechanism on their website, and they get thousands of +suggestions, but it is very rare that a submitted card is adopted. Instead, +the eight initial creators remain the primary authors of expansion decks and +other new products released by the company. Interestingly, the creativity of +their customer base is really only an asset to the company once their +original work is created and published when people make their own +adaptations of the game. +

+ For all of their success, the creators of Cards Against Humanity are only +partially motivated by money. Max says they have always been interested in +the Walt Disney philosophy of financial success. We don’t make jokes +and games to make money—we make money so we can make more jokes and +games, he said. +

+ In fact, the company has given more than $4 million to various charities and +causes. Cards is not our life plan, Max said. We all +have other interests and hobbies. We are passionate about other things going +on in our lives. A lot of the activism we have done comes out of us taking +things from the rest of our lives and channeling some of the excitement from +the game into it. +

+ Seeing money as fuel rather than the ultimate goal is what has enabled them +to embrace Creative Commons licensing without reservation. CC licensing +ended up being a savvy marketing move for the company, but nonetheless, +giving up exclusive control of your work necessarily means giving up some +opportunities to extract more money from customers. +

It’s not right for everyone to release everything under CC +licensing, Max said. If your only goal is to make a lot of +money, then CC is not best strategy. This kind of business model, though, +speaks to your values, and who you are and why you’re making things. +

Chapter 8. The Conversation

 

+ The Conversation is an independent source of news, sourced from the academic +and research community and delivered direct to the public over the +Internet. Founded in 2011 in Australia. +

+ http://theconversation.com +

Revenue model: charging content creators +(universities pay membership fees to have their faculties serve as writers), +grant funding +

Interview date: February 4, 2016 +

Interviewee: Andrew Jaspan, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Andrew Jaspan spent years as an editor of major newspapers including the +Observer in London, the Sunday Herald in Glasgow, and the Age in Melbourne, +Australia. He experienced firsthand the decline of newspapers, including the +collapse of revenues, layoffs, and the constant pressure to reduce +costs. After he left the Age in 2005, his concern for the future journalism +didn’t go away. Andrew made a commitment to come up with an alternative +model. +

+ Around the time he left his job as editor of the Melbourne Age, Andrew +wondered where citizens would get news grounded in fact and evidence rather +than opinion or ideology. He believed there was still an appetite for +journalism with depth and substance but was concerned about the increasing +focus on the sensational and sexy. +

+ While at the Age, he’d become friends with a vice-chancellor of a university +in Melbourne who encouraged him to talk to smart people across campus—an +astrophysicist, a Nobel laureate, earth scientists, economists . . . These +were the kind of smart people he wished were more involved in informing the +world about what is going on and correcting the errors that appear in +media. However, they were reluctant to engage with mass media. Often, +journalists didn’t understand what they said, or unilaterally chose what +aspect of a story to tell, putting out a version that these people felt was +wrong or mischaracterized. Newspapers want to attract a mass +audience. Scholars want to communicate serious news, findings, and +insights. It’s not a perfect match. Universities are massive repositories of +knowledge, research, wisdom, and expertise. But a lot of that stays behind a +wall of their own making—there are the walled garden and ivory tower +metaphors, and in more literal terms, the paywall. Broadly speaking, +universities are part of society but disconnected from it. They are an +enormous public resource but not that good at presenting their expertise to +the wider public. +

+ Andrew believed he could to help connect academics back into the public +arena, and maybe help society find solutions to big problems. He thought +about pairing professional editors with university and research experts, +working one-on-one to refine everything from story structure to headline, +captions, and quotes. The editors could help turn something that is +academic into something understandable and readable. And this would be a key +difference from traditional journalism—the subject matter expert would get a +chance to check the article and give final approval before it is +published. Compare this with reporters just picking and choosing the quotes +and writing whatever they want. +

+ The people he spoke to liked this idea, and Andrew embarked on raising money +and support with the help of the Commonwealth Scientific and Industrial +Research Organisation (CSIRO), the University of Melbourne, Monash +University, the University of Technology Sydney, and the University of +Western Australia. These founding partners saw the value of an independent +information channel that would also showcase the talent and knowledge of the +university and research sector. With their help, in 2011, the Conversation, +was launched as an independent news site in Australia. Everything published +in the Conversation is openly licensed with Creative Commons. +

+ The Conversation is founded on the belief that underpinning a functioning +democracy is access to independent, high-quality, informative +journalism. The Conversation’s aim is for people to have a better +understanding of current affairs and complex issues—and hopefully a better +quality of public discourse. The Conversation sees itself as a source of +trusted information dedicated to the public good. Their core mission is +simple: to provide readers with a reliable source of evidence-based +information. +

+ Andrew worked hard to reinvent a methodology for creating reliable, credible +content. He introduced strict new working practices, a charter, and codes of +conduct.[114] These include fully disclosing +who every author is (with their relevant expertise); who is funding their +research; and if there are any potential or real conflicts of interest. Also +important is where the content originates, and even though it comes from the +university and research community, it still needs to be fully disclosed. The +Conversation does not sit behind a paywall. Andrew believes access to +information is an issue of equality—everyone should have access, like access +to clean water. The Conversation is committed to an open and free +Internet. Everyone should have free access to their content, and be able to +share it or republish it. +

+ Creative Commons help with these goals; articles are published with the +Attribution- NoDerivs license (CC BY-ND). They’re freely available for +others to republish elsewhere as long as attribution is given and the +content is not edited. Over five years, more than twenty-two thousand sites +have republished their content. The Conversation website gets about 2.9 +million unique views per month, but through republication they have +thirty-five million readers. This couldn’t have been done without the +Creative Commons license, and in Andrew’s view, Creative Commons is central +to everything the Conversation does. +

+ When readers come across the Conversation, they seem to like what they find +and recommend it to their friends, peers, and networks. Readership has +grown primarily through word of mouth. While they don’t have sales and +marketing, they do promote their work through social media (including +Twitter and Facebook), and by being an accredited supplier to Google News. +

+ It’s usual for the founders of any company to ask themselves what kind of +company it should be. It quickly became clear to the founders of the +Conversation that they wanted to create a public good rather than make money +off of information. Most media companies are working to aggregate as many +eyeballs as possible and sell ads. The Conversation founders didn’t want +this model. It takes no advertising and is a not-for-profit venture. +

+ There are now different editions of the Conversation for Africa, the United +Kingdom, France, and the United States, in addition to the one for +Australia. All five editions have their own editorial mastheads, advisory +boards, and content. The Conversation’s global virtual newsroom has roughly +ninety staff working with thirty-five thousand academics from over sixteen +hundred universities around the world. The Conversation would like to be +working with university scholars from even more parts of the world. +

+ Additionally, each edition has its own set of founding partners, strategic +partners, and funders. They’ve received funding from foundations, +corporates, institutions, and individual donations, but the Conversation is +shifting toward paid memberships by universities and research institutions +to sustain operations. This would safeguard the current service and help +improve coverage and features. +

+ When professors from member universities write an article, there is some +branding of the university associated with the article. On the Conversation +website, paying university members are listed as members and +funders. Early participants may be designated as founding +members, with seats on the editorial advisory board. +

+ Academics are not paid for their contributions, but they get free editing +from a professional (four to five hours per piece, on average). They also +get access to a large audience. Every author and member university has +access to a special analytics dashboard where they can check the reach of an +article. The metrics include what people are tweeting, the comments, +countries the readership represents, where the article is being republished, +and the number of readers per article. +

+ The Conversation plans to expand the dashboard to show not just reach but +impact. This tracks activities, behaviors, and events that occurred as a +result of publication, including things like a scholar being asked to go on +a show to discuss their piece, give a talk at a conference, collaborate, +submit a journal paper, and consult a company on a topic. +

+ These reach and impact metrics show the benefits of membership. With the +Conversation, universities can engage with the public and show why they’re +of value. +

+ With its tagline, Academic Rigor, Journalistic Flair, the +Conversation represents a new form of journalism that contributes to a more +informed citizenry and improved democracy around the world. Its open +business model and use of Creative Commons show how it’s possible to +generate both a public good and operational revenue at the same time. +

Chapter 9. Cory Doctorow

 

+ Cory Doctorow is a science fiction writer, activist, blogger, and +journalist. Based in the U.S. +

http://craphound.com and http://boingboing.net +

Revenue model: charging for physical +copies (book sales), pay-what-you-want, selling translation rights to books +

Interview date: January 12, 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Cory Doctorow hates the term business model, and he is +adamant that he is not a brand. To me, branding is the idea that you +can take a thing that has certain qualities, remove the qualities, and go on +selling it, he said. I’m not out there trying to figure out +how to be a brand. I’m doing this thing that animates me to work crazy +insane hours because it’s the most important thing I know how to do. +

+ Cory calls himself an entrepreneur. He likes to say his success came from +making stuff people happened to like and then getting out of the way of them +sharing it. +

+ He is a science fiction writer, activist, blogger, and journalist. +Beginning with his first novel, Down and Out in the Magic Kingdom, in 2003, +his work has been published under a Creative Commons license. Cory is +coeditor of the popular CC-licensed site Boing Boing, where he writes about +technology, politics, and intellectual property. He has also written several +nonfiction books, including the most recent Information Doesn’t Want to Be +Free, about the ways in which creators can make a living in the Internet +age. +

+ Cory primarily makes money by selling physical books, but he also takes on +paid speaking gigs and is experimenting with pay-what-you-want models for +his work. +

+ While Cory’s extensive body of fiction work has a large following, he is +just as well known for his activism. He is an outspoken opponent of +restrictive copyright and digital-rights-management (DRM) technology used to +lock up content because he thinks both undermine creators and the public +interest. He is currently a special adviser at the Electronic Frontier +Foundation, where he is involved in a lawsuit challenging the U.S. law that +protects DRM. Cory says his political work doesn’t directly make him money, +but if he gave it up, he thinks he would lose credibility and, more +importantly, lose the drive that propels him to create. My political +work is a different expression of the same artistic-political urge, +he said. I have this suspicion that if I gave up the things that +didn’t make me money, the genuineness would leach out of what I do, and the +quality that causes people to like what I do would be gone. +

+ Cory has been financially successful, but money is not his primary +motivation. At the start of his book Information Doesn’t Want to Be Free, he +stresses how important it is not to become an artist if your goal is to get +rich. Entering the arts because you want to get rich is like buying +lottery tickets because you want to get rich, he wrote. It +might work, but it almost certainly won’t. Though, of course, someone always +wins the lottery. He acknowledges that he is one of the lucky few to +make it, but he says he would be writing no matter +what. I am compelled to write, he wrote. Long before +I wrote to keep myself fed and sheltered, I was writing to keep myself +sane. +

+ Just as money is not his primary motivation to create, money is not his +primary motivation to share. For Cory, sharing his work with Creative +Commons is a moral imperative. It felt morally right, he said +of his decision to adopt Creative Commons licenses. I felt like I +wasn’t contributing to the culture of surveillance and censorship that has +been created to try to stop copying. In other words, using CC +licenses symbolizes his worldview. +

+ He also feels like there is a solid commercial basis for licensing his work +with Creative Commons. While he acknowledges he hasn’t been able to do a +controlled experiment to compare the commercial benefits of licensing with +CC against reserving all rights, he thinks he has sold more books using a CC +license than he would have without it. Cory says his goal is to convince +people they should pay him for his work. I started by not calling +them thieves, he said. +

+ Cory started using CC licenses soon after they were first created. At the +time his first novel came out, he says the science fiction genre was overrun +with people scanning and downloading books without permission. When he and +his publisher took a closer look at who was doing that sort of thing online, +they realized it looked a lot like book promotion. I knew there was a +relationship between having enthusiastic readers and having a successful +career as a writer, he said. At the time, it took eighty +hours to OCR a book, which is a big effort. I decided to spare them the time +and energy, and give them the book for free in a format destined to +spread. +

+ Cory admits the stakes were pretty low for him when he first adopted +Creative Commons licenses. He only had to sell two thousand copies of his +book to break even. People often said he was only able to use CC licenses +successfully at that time because he was just starting out. Now they say he +can only do it because he is an established author. +

+ The bottom line, Cory says, is that no one has found a way to prevent people +from copying the stuff they like. Rather than fighting the tide, Cory makes +his work intrinsically shareable. Getting the hell out of the way +for people who want to share their love of you with other people sounds +obvious, but it’s remarkable how many people don’t do it, he said. +

+ Making his work available under Creative Commons licenses enables him to +view his biggest fans as his ambassadors. Being open to fan activity +makes you part of the conversation about what fans do with your work and how +they interact with it, he said. Cory’s own website routinely +highlights cool things his audience has done with his work. Unlike +corporations like Disney that tend to have a hands-off relationship with +their fan activity, he has a symbiotic relationship with his +audience. Engaging with your audience can’t guarantee you +success, he said. And Disney is an example of being able to +remain aloof and still being the most successful company in the creative +industry in history. But I figure my likelihood of being Disney is pretty +slim, so I should take all the help I can get. +

+ His first book was published under the most restrictive Creative Commons +license, Attribution-NonCommercial-NoDerivs (CC BY-NC-ND). It allows only +verbatim copying for noncommercial purposes. His later work is published +under the Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA), which +gives people the right to adapt his work for noncommercial purposes but only +if they share it back under the same license terms. Before releasing his +work under a CC license that allows adaptations, he always sells the right +to translate the book to other languages to a commercial publisher first. He +wants to reach new potential buyers in other parts of the world, and he +thinks it is more difficult to get people to pay for translations if there +are fan translations already available for free. +

+ In his book Information Doesn’t Want to Be Free, Cory likens his philosophy +to thinking like a dandelion. Dandelions produce thousands of seeds each +spring, and they are blown into the air going in every direction. The +strategy is to maximize the number of blind chances the dandelion has for +continuing its genetic line. Similarly, he says there are lots of people out +there who may want to buy creative work or compensate authors for it in some +other way. The more places your work can find itself, the greater the +likelihood that it will find one of those would-be customers in some +unsuspected crack in the metaphorical pavement, he wrote. The +copies that others make of my work cost me nothing, and present the +possibility that I’ll get something. +

+ Applying a CC license to his work increases the chances it will be shared +more widely around the Web. He avoids DRM—and openly opposes the +practice—for similar reasons. DRM has the effect of tying a work to a +particular platform. This digital lock, in turn, strips the authors of +control over their own work and hands that control over to the platform. He +calls it Cory’s First Law: Anytime someone puts a lock on something +that belongs to you and won’t give you the key, that lock isn’t there for +your benefit. +

+ Cory operates under the premise that artists benefit when there are more, +rather than fewer, places where people can access their work. The Internet +has opened up those avenues, but DRM is designed to limit them. On +the one hand, we can credibly make our work available to a widely dispersed +audience, he said. On the other hand, the intermediaries we +historically sold to are making it harder to go around them. Cory +continually looks for ways to reach his audience without relying upon major +platforms that will try to take control over his work. +

+ Cory says his e-book sales have been lower than those of his competitors, +and he attributes some of that to the CC license making the work available +for free. But he believes people are willing to pay for content they like, +even when it is available for free, as long as it is easy to do. He was +extremely successful using Humble Bundle, a platform that allows people to +pay what they want for DRM-free versions of a bundle of a particular +creator’s work. He is planning to try his own pay-what-you-want experiment +soon. +

+ Fans are particularly willing to pay when they feel personally connected to +the artist. Cory works hard to create that personal connection. One way he +does this is by personally answering every single email he gets. If +you look at the history of artists, most die in penury, he +said. That reality means that for artists, we have to find ways to +support ourselves when public tastes shift, when copyright stops producing. +Future-proofing your artistic career in many ways means figuring out how to +stay connected to those people who have been touched by your work. +

+ Cory’s realism about the difficulty of making a living in the arts does not +reflect pessimism about the Internet age. Instead, he says the fact that it +is hard to make a living as an artist is nothing new. What is new, he writes +in his book, is how many ways there are to make things, and to get +them into other people’s hands and minds. +

+ It has never been easier to think like a dandelion. +

Chapter 10. Figshare

 

+ Figshare is a for-profit company offering an online repository where +researchers can preserve and share the output of their research, including +figures, data sets, images, and videos. Founded in 2011 in the UK. +

+ http://figshare.com +

Revenue model: platform providing paid +services to creators +

Interview date: January 28, 2016 +

Interviewee: Mark Hahnel, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Figshare’s mission is to change the face of academic publishing through +improved dissemination, discoverability, and reusability of scholarly +research. Figshare is a repository where users can make all the output of +their research available—from posters and presentations to data sets and +code—in a way that’s easy to discover, cite, and share. Users can upload any +file format, which can then be previewed in a Web browser. Research output +is disseminated in a way that the current scholarly-publishing model does +not allow. +

+ Figshare founder Mark Hahnel often gets asked: How do you make money? How do +we know you’ll be here in five years? Can you, as a for-profit venture, be +trusted? Answers have evolved over time. +

+ Mark traces the origins of Figshare back to when he was a graduate student +getting his PhD in stem cell biology. His research involved working with +videos of stem cells in motion. However, when he went to publish his +research, there was no way for him to also publish the videos, figures, +graphs, and data sets. This was frustrating. Mark believed publishing his +complete research would lead to more citations and be better for his career. +

+ Mark does not consider himself an advanced software programmer. +Fortunately, things like cloud-based computing and wikis had become +mainstream, and he believed it ought to be possible to put all his research +online and share it with anyone. So he began working on a solution. +

+ There were two key needs: licenses to make the data citable, and persistent +identifiers— URL links that always point back to the original object +ensuring the research is citable for the long term. +

+ Mark chose Digital Object Identifiers (DOIs) to meet the need for a +persistent identifier. In the DOI system, an object’s metadata is stored as +a series of numbers in the DOI name. Referring to an object by its DOI is +more stable than referring to it by its URL, because the location of an +object (the web page or URL) can often change. Mark partnered with DataCite +for the provision of DOIs for research data. +

+ As for licenses, Mark chose Creative Commons. The open-access and +open-science communities were already using and recommending Creative +Commons. Based on what was happening in those communities and Mark’s +dialogue with peers, he went with CC0 (in the public domain) for data sets +and CC BY (Attribution) for figures, videos, and data sets. +

+ So Mark began using DOIs and Creative Commons for his own research work. He +had a science blog where he wrote about it and made all his data +open. People started commenting on his blog that they wanted to do the +same. So he opened it up for them to use, too. +

+ People liked the interface and simple upload process. People started asking +if they could also share theses, grant proposals, and code. Inclusion of +code raised new licensing issues, as Creative Commons licenses are not used +for software. To allow the sharing of software code, Mark chose the MIT +license, but GNU and Apache licenses can also be used. +

+ Mark sought investment to make this into a scalable product. After a few +unsuccessful funding pitches, UK-based Digital Science expressed interest +but insisted on a more viable business model. They made an initial +investment, and together they came up with a freemium-like business model. +

+ Under the freemium model, academics upload their research to Figshare for +storage and sharing for free. Each research object is licensed with Creative +Commons and receives a DOI link. The premium option charges researchers a +fee for gigabytes of private storage space, and for private online space +designed for a set number of research collaborators, which is ideal for +larger teams and geographically dispersed research groups. Figshare sums up +its value proposition to researchers as You retain ownership. You +license it. You get credit. We just make sure it persists. +

+ In January 2012, Figshare was launched. (The fig in Figshare stands for +figures.) Using investment funds, Mark made significant improvements to +Figshare. For example, researchers could quickly preview their research +files within a browser without having to download them first or require +third-party software. Journals who were still largely publishing articles as +static noninteractive PDFs became interested in having Figshare provide that +functionality for them. +

+ Figshare diversified its business model to include services for +journals. Figshare began hosting large amounts of data for the journals’ +online articles. This additional data improved the quality of the +articles. Outsourcing this service to Figshare freed publishers from having +to develop this functionality as part of their own +infrastructure. Figshare-hosted data also provides a link back to the +article, generating additional click-through and readership—a benefit to +both journal publishers and researchers. Figshare now provides +research-data infrastructure for a wide variety of publishers including +Wiley, Springer Nature, PLOS, and Taylor and Francis, to name a few, and has +convinced them to use Creative Commons licenses for the data. +

+ Governments allocate significant public funds to research. In parallel with +the launch of Figshare, governments around the world began requesting the +research they fund be open and accessible. They mandated that researchers +and academic institutions better manage and disseminate their research +outputs. Institutions looking to comply with this new mandate became +interested in Figshare. Figshare once again diversified its business model, +adding services for institutions. +

+ Figshare now offers a range of fee-based services to institutions, including +their own minibranded Figshare space (called Figshare for Institutions) that +securely hosts research data of institutions in the cloud. Services include +not just hosting but data metrics, data dissemination, and user-group +administration. Figshare’s workflow, and the services they offer for +institutions, take into account the needs of librarians and administrators, +as well as of the researchers. +

+ As with researchers and publishers, Fig-share encouraged institutions to +share their research with CC BY (Attribution) and their data with CC0 (into +the public domain). Funders who require researchers and institutions to use +open licensing believe in the social responsibilities and benefits of making +research accessible to all. Publishing research in this open way has come to +be called open access. But not all funders specify CC BY; some institutions +want to offer their researchers a choice, including less permissive licenses +like CC BY-NC (Attribution-NonCommercial), CC BY-SA +(Attribution-ShareAlike), or CC BY-ND (Attribution-NoDerivs). +

+ For Mark this created a conflict. On the one hand, the principles and +benefits of open science are at the heart of Figshare, and Mark believes CC +BY is the best license for this. On the other hand, institutions were saying +they wouldn’t use Figshare unless it offered a choice in licenses. He +initially refused to offer anything beyond CC0 and CC BY, but after seeing +an open-source CERN project offer all Creative Commons licenses without any +negative repercussions, he decided to follow suit. +

+ Mark is thinking of doing a Figshare study that tracks research +dissemination according to Creative Commons license, and gathering metrics +on views, citations, and downloads. You could see which license generates +the biggest impact. If the data showed that CC BY is more impactful, Mark +believes more and more researchers and institutions will make it their +license of choice. +

+ Figshare has an Application Programming Interface (API) that makes it +possible for data to be pulled from Figshare and used in other +applications. As an example, Mark shared a Figshare data set showing the +journal subscriptions that higher-education institutions in the United +Kingdom paid to ten major publishers.[115] +Figshare’s API enables that data to be pulled into an app developed by a +completely different researcher that converts the data into a visually +interesting graph, which any viewer can alter by changing any of the +variables.[116] +

+ The free version of Figshare has built a community of academics, who through +word of mouth and presentations have promoted and spread awareness of +Figshare. To amplify and reward the community, Figshare established an +Advisor program, providing those who promoted Figshare with hoodies and +T-shirts, early access to new features, and travel expenses when they gave +presentations outside of their area. These Advisors also helped Mark on what +license to use for software code and whether to offer universities an option +of using Creative Commons licenses. +

+ Mark says his success is partly about being in the right place at the right +time. He also believes that the diversification of Figshare’s model over +time has been key to success. Figshare now offers a comprehensive set of +services to researchers, publishers, and institutions.[117] If he had relied solely on revenue from premium +subscriptions, he believes Figshare would have struggled. In Figshare’s +early days, their primary users were early-career and late-career +academics. It has only been because funders mandated open licensing that +Figshare is now being used by the mainstream. +

+ Today Figshare has 26 million–plus page views, 7.5 million–plus downloads, +800,000–plus user uploads, 2 million–plus articles, 500,000-plus +collections, and 5,000–plus projects. Sixty percent of their traffic comes +from Google. A sister company called Altmetric tracks the use of Figshare by +others, including Wikipedia and news sources. +

+ Figshare uses the revenue it generates from the premium subscribers, journal +publishers, and institutions to fund and expand what it can offer to +researchers for free. Figshare has publicly stuck to its principles—keeping +the free service free and requiring the use of CC BY and CC0 from the +start—and from Mark’s perspective, this is why people trust Figshare. Mark +sees new competitors coming forward who are just in it for money. If +Figshare was only in it for the money, they wouldn’t care about offering a +free version. Figshare’s principles and advocacy for openness are a key +differentiator. Going forward, Mark sees Figshare not only as supporting +open access to research but also enabling people to collaborate and make new +discoveries. +

Chapter 11. Figure.NZ

 

+ Figure.NZ is a nonprofit charity that makes an online data platform designed +to make data reusable and easy to understand. Founded in 2012 in New +Zealand. +

+ http://figure.nz +

Revenue model: platform providing paid +services to creators, donations, sponsorships +

Interview date: May 3, 2016 +

Interviewee: Lillian Grace, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the paper Harnessing the Economic and Social Power of Data presented at +the New Zealand Data Futures Forum in 2014,[118] Figure.NZ founder Lillian Grace said there are thousands of +valuable and relevant data sets freely available to us right now, but most +people don’t use them. She used to think this meant people didn’t care about +being informed, but she’s come to see that she was wrong. Almost everyone +wants to be informed about issues that matter—not only to them, but also to +their families, their communities, their businesses, and their country. But +there’s a big difference between availability and accessibility of +information. Data is spread across thousands of sites and is held within +databases and spreadsheets that require both time and skill to engage +with. To use data when making a decision, you have to know what specific +question to ask, identify a source that has collected the data, and +manipulate complex tools to extract and visualize the information within the +data set. Lillian established Figure.NZ to make data truly accessible to +all, with a specific focus on New Zealand. +

+ Lillian had the idea for Figure.NZ in February 2012 while working for the +New Zealand Institute, a think tank concerned with improving economic +prosperity, social well-being, environmental quality, and environmental +productivity for New Zealand and New Zealanders. While giving talks to +community and business groups, Lillian realized every single issue we +addressed would have been easier to deal with if more people understood the +basic facts. But understanding the basic facts sometimes requires +data and research that you often have to pay for. +

+ Lillian began to imagine a website that lifted data up to a visual form that +could be easily understood and freely accessed. Initially launched as Wiki +New Zealand, the original idea was that people could contribute their data +and visuals via a wiki. However, few people had graphs that could be used +and shared, and there were no standards or consistency around the data and +the visuals. Realizing the wiki model wasn’t working, Lillian brought the +process of data aggregation, curation, and visual presentation in-house, and +invested in the technology to help automate some of it. Wiki New Zealand +became Figure.NZ, and efforts were reoriented toward providing services to +those wanting to open their data and present it visually. +

+ Here’s how it works. Figure.NZ sources data from other organizations, +including corporations, public repositories, government departments, and +academics. Figure.NZ imports and extracts that data, and then validates and +standardizes it—all with a strong eye on what will be best for users. They +then make the data available in a series of standardized forms, both human- +and machine-readable, with rich metadata about the sources, the licenses, +and data types. Figure.NZ has a chart-designing tool that makes simple bar, +line, and area graphs from any data source. The graphs are posted to the +Figure.NZ website, and they can also be exported in a variety of formats for +print or online use. Figure.NZ makes its data and graphs available using +the Attribution (CC BY) license. This allows others to reuse, revise, remix, +and redistribute Figure.NZ data and graphs as long as they give attribution +to the original source and to Figure.NZ. +

+ Lillian characterizes the initial decision to use Creative Commons as +naively fortunate. It was first recommended to her by a colleague. Lillian +spent time looking at what Creative Commons offered and thought it looked +good, was clear, and made common sense. It was easy to use and easy for +others to understand. Over time, she’s come to realize just how fortunate +and important that decision turned out to be. New Zealand’s government has +an open-access and licensing framework called NZGOAL, which provides +guidance for agencies when they release copyrighted and noncopyrighted work +and material.[119] It aims to standardize +the licensing of works with government copyright and how they can be reused, +and it does this with Creative Commons licenses. As a result, 98 percent of +all government-agency data is Creative Commons licensed, fitting in nicely +with Figure.NZ’s decision. +

+ Lillian thinks current ideas of what a business is are relatively new, only +a hundred years old or so. She’s convinced that twenty years from now, we +will see new and different models for business. Figure.NZ is set up as a +nonprofit charity. It is purpose-driven but also strives to pay people well +and thinks like a business. Lillian sees the charity-nonprofit status as an +essential element for the mission and purpose of Figure.NZ. She believes +Wikipedia would not work if it were for profit, and similarly, Figure.NZ’s +nonprofit status assures people who have data and people who want to use it +that they can rely on Figure.NZ’s motives. People see them as a trusted +wrangler and source. +

+ Although Figure.NZ is a social enterprise that openly licenses their data +and graphs for everyone to use for free, they have taken care not to be +perceived as a free service all around the table. Lillian believes hundreds +of millions of dollars are spent by the government and organizations to +collect data. However, very little money is spent on taking that data and +making it accessible, understandable, and useful for decision making. +Government uses some of the data for policy, but Lillian believes that it is +underutilized and the potential value is much larger. Figure.NZ is focused +on solving that problem. They believe a portion of money allocated to +collecting data should go into making sure that data is useful and generates +value. If the government wants citizens to understand why certain decisions +are being made and to be more aware about what the government is doing, why +not transform the data it collects into easily understood visuals? It could +even become a way for a government or any organization to differentiate, +market, and brand itself. +

+ Figure.NZ spends a lot of time seeking to understand the motivations of data +collectors and to identify the channels where it can provide value. Every +part of their business model has been focused on who is going to get value +from the data and visuals. +

+ Figure.NZ has multiple lines of business. They provide commercial services +to organizations that want their data publicly available and want to use +Figure.NZ as their publishing platform. People who want to publish open data +appreciate Figure.NZ’s ability to do it faster, more easily, and better than +they can. Customers are encouraged to help their users find, use, and make +things from the data they make available on Figure.NZ’s website. Customers +control what is released and the license terms (although Figure.NZ +encourages Creative Commons licensing). Figure.NZ also serves customers who +want a specific collection of charts created—for example, for their website +or annual report. Charging the organizations that want to make their data +available enables Figure.NZ to provide their site free to all users, to +truly democratize data. +

+ Lillian notes that the current state of most data is terrible and often not +well understood by the people who have it. This sometimes makes it difficult +for customers and Figure.NZ to figure out what it would cost to import, +standardize, and display that data in a useful way. To deal with this, +Figure.NZ uses high-trust contracts, where customers allocate +a certain budget to the task that Figure.NZ is then free to draw from, as +long as Figure.NZ frequently reports on what they’ve produced so the +customer can determine the value for money. This strategy has helped build +trust and transparency about the level of effort associated with doing work +that has never been done before. +

+ A second line of business is what Figure.NZ calls partners. ASB Bank and +Statistics New Zealand are partners who back Figure.NZ’s efforts. As one +example, with their support Figure.NZ has been able to create Business +Figures, a special way for businesses to find useful data without having to +know what questions to ask.[120] +

+ Figure.NZ also has patrons.[121] Patrons +donate to topic areas they care about, directly enabling Figure.NZ to get +data together to flesh out those areas. Patrons do not direct what data is +included or excluded. +

+ Figure.NZ also accepts philanthropic donations, which are used to provide +more content, extend technology, and improve services, or are targeted to +fund a specific effort or provide in-kind support. As a charity, donations +are tax deductible. +

+ Figure.NZ has morphed and grown over time. With data aggregation, curation, +and visualizing services all in-house, Figure.NZ has developed a deep +expertise in taking random styles of data, standardizing it, and making it +useful. Lillian realized that Figure.NZ could easily become a warehouse of +seventy people doing data. But for Lillian, growth isn’t always good. In her +view, bigger often means less effective. Lillian set artificial constraints +on growth, forcing the organization to think differently and be more +efficient. Rather than in-house growth, they are growing and building +external relationships. +

+ Figure.NZ’s website displays visuals and data associated with a wide range +of categories including crime, economy, education, employment, energy, +environment, health, information and communications technology, industry, +tourism, and many others. A search function helps users find tables and +graphs. Figure.NZ does not provide analysis or interpretation of the data or +visuals. Their goal is to teach people how to think, not think for them. +Figure.NZ wants to create intuitive experiences, not user manuals. +

+ Figure.NZ believes data and visuals should be useful. They provide their +customers with a data collection template and teach them why it’s important +and how to use it. They’ve begun putting more emphasis on tracking what +users of their website want. They also get requests from social media and +through email for them to share data for a specific topic—for example, can +you share data for water quality? If they have the data, they respond +quickly; if they don’t, they try and identify the organizations that would +have that data and forge a relationship so they can be included on +Figure.NZ’s site. Overall, Figure.NZ is seeking to provide a place for +people to be curious about, access, and interpret data on topics they are +interested in. +

+ Lillian has a deep and profound vision for Figure.NZ that goes well beyond +simply providing open-data services. She says things are different now. "We +used to live in a world where it was really hard to share information +widely. And in that world, the best future was created by having a few great +leaders who essentially had access to the information and made decisions on +behalf of others, whether it was on behalf of a country or companies. +

+ "But now we live in a world where it’s really easy to share information +widely and also to communicate widely. In the world we live in now, the best +future is the one where everyone can make well-informed decisions. +

+ "The use of numbers and data as a way of making well-informed decisions is +one of the areas where there is the biggest gaps. We don’t really use +numbers as a part of our thinking and part of our understanding yet. +

+ "Part of the reason is the way data is spread across hundreds of sites. In +addition, for the most part, deep thinking based on data is constrained to +experts because most people don’t have data literacy. There once was a time +when many citizens in society couldn’t read or write. However, as a society, +we’ve now come to believe that reading and writing skills should be +something all citizens have. We haven’t yet adopted a similar belief around +numbers and data literacy. We largely still believe that only a few +specially trained people can analyze and think with numbers. +

+ "Figure.NZ may be the first organization to assert that everyone can use +numbers in their thinking, and it’s built a technological platform along +with trust and a network of relationships to make that possible. What you +can see on Figure.NZ are tens of thousands of graphs, maps, and data. +

+ Figure.NZ sees this as a new kind of alphabet that can help people +analyze what they see around them. A way to be thoughtful and informed about +society. A means of engaging in conversation and shaping decision making +that transcends personal experience. The long-term value and impact is +almost impossible to measure, but the goal is to help citizens gain +understanding and work together in more informed ways to shape the +future. +

+ Lillian sees Figure.NZ’s model as having global potential. But for now, +their focus is completely on making Figure.NZ work in New Zealand and to get +the network effect— users dramatically increasing value for +themselves and for others through use of their service. Creative Commons is +core to making the network effect possible. +

Chapter 12. Knowledge Unlatched

 

+ Knowledge Unlatched is a not-for-profit community interest company that +brings libraries together to pool funds to publish open-access +books. Founded in 2012 in the UK. +

+ http://knowledgeunlatched.org +

Revenue model: crowdfunding (specialized) +

Interview date: February 26, 2016 +

Interviewee: Frances Pinter, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The serial entrepreneur Dr. Frances Pinter has been at the forefront of +innovation in the publishing industry for nearly forty years. She founded +the UK-based Knowledge Unlatched with a mission to enable open access to +scholarly books. For Frances, the current scholarly- book-publishing system +is not working for anyone, and especially not for monographs in the +humanities and social sciences. Knowledge Unlatched is committed to changing +this and has been working with libraries to create a sustainable alternative +model for publishing scholarly books, sharing the cost of making monographs +(released under a Creative Commons license) and savings costs over the long +term. Since its launch, Knowledge Unlatched has received several awards, +including the IFLA/Brill Open Access award in 2014 and a Curtin University +Commercial Innovation Award for Innovation in Education in 2015. +

+ Dr. Pinter has been in academic publishing most of her career. About ten +years ago, she became acquainted with the Creative Commons founder Lawrence +Lessig and got interested in Creative Commons as a tool for both protecting +content online and distributing it free to users. +

+ Not long after, she ran a project in Africa convincing publishers in Uganda +and South Africa to put some of their content online for free using a +Creative Commons license and to see what happened to print sales. Sales went +up, not down. +

+ In 2008, Bloomsbury Academic, a new imprint of Bloomsbury Publishing in the +United Kingdom, appointed her its founding publisher in London. As part of +the launch, Frances convinced Bloomsbury to differentiate themselves by +putting out monographs for free online under a Creative Commons license +(BY-NC or BY-NC-ND, i.e., Attribution-NonCommercial or +Attribution-NonCommercial-NoDerivs). This was seen as risky, as the biggest +cost for publishers is getting a book to the stage where it can be +printed. If everyone read the online book for free, there would be no +print-book sales at all, and the costs associated with getting the book to +print would be lost. Surprisingly, Bloomsbury found that sales of the print +versions of these books were 10 to 20 percent higher than normal. Frances +found it intriguing that the Creative Commons–licensed free online book acts +as a marketing vehicle for the print format. +

+ Frances began to look at customer interest in the three forms of the book: +1) the Creative Commons–licensed free online book in PDF form, 2) the +printed book, and 3) a digital version of the book on an aggregator platform +with enhanced features. She thought of this as the ice cream +model: the free PDF was vanilla ice cream, the printed book was an +ice cream cone, and the enhanced e-book was an ice cream sundae. +

+ After a while, Frances had an epiphany—what if there was a way to get +libraries to underwrite the costs of making these books up until they’re +ready be printed, in other words, cover the fixed costs of getting to the +first digital copy? Then you could either bring down the cost of the printed +book, or do a whole bunch of interesting things with the printed book and +e-book—the ice cream cone or sundae part of the model. +

+ This idea is similar to the article-processing charge some open-access +journals charge researchers to cover publishing costs. Frances began to +imagine a coalition of libraries paying for the prepress costs—a +book-processing charge—and providing everyone in the world +with an open-access version of the books released under a Creative Commons +license. +

+ This idea really took hold in her mind. She didn’t really have a name for it +but began talking about it and making presentations to see if there was +interest. The more she talked about it, the more people agreed it had +appeal. She offered a bottle of champagne to anyone who could come up with a +good name for the idea. Her husband came up with Knowledge Unlatched, and +after two years of generating interest, she decided to move forward and +launch a community interest company (a UK term for not-for-profit social +enterprises) in 2012. +

+ She describes the business model in a paper called Knowledge Unlatched: +Toward an Open and Networked Future for Academic Publishing: +

  1. + Publishers offer titles for sale reflecting origination costs only via +Knowledge Unlatched. +

  2. + Individual libraries select titles either as individual titles or as +collections (as they do from library suppliers now). +

  3. + Their selections are sent to Knowledge Unlatched specifying the titles to be +purchased at the stated price(s). +

  4. + The price, called a Title Fee (set by publishers and negotiated by Knowledge +Unlatched), is paid to publishers to cover the fixed costs of publishing +each of the titles that were selected by a minimum number of libraries to +cover the Title Fee. +

  5. + Publishers make the selected titles available Open Access (on a Creative +Commons or similar open license) and are then paid the Title Fee which is +the total collected from the libraries. +

  6. + Publishers make print copies, e-Pub, and other digital versions of selected +titles available to member libraries at a discount that reflects their +contribution to the Title Fee and incentivizes membership.[122] +

+ The first round of this model resulted in a collection of twenty-eight +current titles from thirteen recognized scholarly publishers being +unlatched. The target was to have two hundred libraries participate. The +cost of the package per library was capped at $1,680, which was an average +price of sixty dollars per book, but in the end they had nearly three +hundred libraries sharing the costs, and the price per book came in at just +under forty-three dollars. +

+ The open-access, Creative Commons versions of these twenty-eight books are +still available online.[123] Most books have +been licensed with CC BY-NC or CC BY-NC-ND. Authors are the copyright +holder, not the publisher, and negotiate choice of license as part of the +publishing agreement. Frances has found that most authors want to retain +control over the commercial and remix use of their work. Publishers list the +book in their catalogs, and the noncommercial restriction in the Creative +Commons license ensures authors continue to get royalties on sales of +physical copies. +

+ There are three cost variables to consider for each round: the overall cost +incurred by the publishers, total cost for each library to acquire all the +books, and the individual price per book. The fee publishers charge for each +title is a fixed charge, and Knowledge Unlatched calculates the total amount +for all the books being unlatched at a time. The cost of an order for each +library is capped at a maximum based on a minimum number of libraries +participating. If the number of participating libraries exceeds the minimum, +then the cost of the order and the price per book go down for each library. +

+ The second round, recently completed, unlatched seventy-eight books from +twenty-six publishers. For this round, Frances was experimenting with the +size and shape of the offerings. Books were being bundled into eight small +packages separated by subject (including Anthropology, History, Literature, +Media and Communications, and Politics), of around ten books per package. +Three hundred libraries around the world have to commit to at least six of +the eight packages to enable unlatching. The average cost per book was just +under fifty dollars. The unlatching process took roughly ten months. It +started with a call to publishers for titles, followed by having a library +task force select the titles, getting authors’ permissions, getting the +libraries to pledge, billing the libraries, and finally, unlatching. +

+ The longest part of the whole process is getting libraries to pledge and +commit funds. It takes about five months, as library buy-in has to fit +within acquisition cycles, budget cycles, and library-committee meetings. +

+ Knowledge Unlatched informs and recruits libraries through social media, +mailing lists, listservs, and library associations. Of the three hundred +libraries that participated in the first round, 80 percent are also +participating in the second round, and there are an additional eighty new +libraries taking part. Knowledge Unlatched is also working not just with +individual libraries but also library consortia, which has been getting even +more libraries involved. +

+ Knowledge Unlatched is scaling up, offering 150 new titles in the second +half of 2016. It will also offer backlist titles, and in 2017 will start to +make journals open access too. +

+ Knowledge Unlatched deliberately chose monographs as the initial type of +book to unlatch. Monographs are foundational and important, but also +problematic to keep going in the standard closed publishing model. +

+ The cost for the publisher to get to a first digital copy of a monograph is +$5,000 to $50,000. A good one costs in the $10,000 to $15,000 +range. Monographs typically don’t sell a lot of copies. A publisher who in +the past sold three thousand copies now typically sells only three +hundred. That makes unlatching monographs a low risk for publishers. For the +first round, it took five months to get thirteen publishers. For the second +round, it took one month to get twenty-six. +

+ Authors don’t generally make a lot of royalties from monographs. Royalties +range from zero dollars to 5 to 10 percent of receipts. The value to the +author is the awareness it brings to them; when their book is being read, it +increases their reputation. Open access through unlatching generates many +more downloads and therefore awareness. (On the Knowledge Unlatched website, +you can find interviews with the twenty-eight round-one authors describing +their experience and the benefits of taking part.)[124] +

+ Library budgets are constantly being squeezed, partly due to the inflation +of journal subscriptions. But even without budget constraints, academic +libraries are moving away from buying physical copies. An academic library +catalog entry is typically a URL to wherever the book is hosted. Or if they +have enough electronic storage space, they may download the digital file +into their digital repository. Only secondarily do they consider getting a +print book, and if they do, they buy it separately from the digital version. +

+ Knowledge Unlatched offers libraries a compelling economic argument. Many of +the participating libraries would have bought a copy of the monograph +anyway, but instead of paying $95 for a print copy or $150 for a digital +multiple-use copy, they pay $50 to unlatch. It costs them less, and it opens +the book to not just the participating libraries, but to the world. +

+ Not only do the economics make sense, but there is very strong alignment +with library mandates. The participating libraries pay less than they would +have in the closed model, and the open-access book is available to all +libraries. While this means nonparticipating libraries could be seen as free +riders, in the library world, wealthy libraries are used to paying more than +poor libraries and accept that part of their money should be spent to +support open access. Free ride is more like community +responsibility. By the end of March 2016, the round-one books had been +downloaded nearly eighty thousand times in 175 countries. +

+ For publishers, authors, and librarians, the Knowledge Unlatched model for +monographs is a win-win-win. +

+ In the first round, Knowledge Unlatched’s overheads were covered by +grants. In the second round, they aim to demonstrate the model is +sustainable. Libraries and publishers will each pay a 7.5 percent service +charge that will go toward Knowledge Unlatched’s running costs. With plans +to scale up in future rounds, Frances figures they can fully recover costs +when they are unlatching two hundred books at a time. Moving forward, +Knowledge Unlatched is making investments in technology and +processes. Future plans include unlatching journals and older books. +

+ Frances believes that Knowledge Unlatched is tapping into new ways of +valuing academic content. It’s about considering how many people can find, +access, and use your content without pay barriers. Knowledge Unlatched taps +into the new possibilities and behaviors of the digital world. In the +Knowledge Unlatched model, the content-creation process is exactly the same +as it always has been, but the economics are different. For Frances, +Knowledge Unlatched is connected to the past but moving into the future, an +evolution rather than a revolution. +

Chapter 13. Lumen Learning

 

+ Lumen Learning is a for-profit company helping educational institutions use +open educational resources (OER). Founded in 2013 in the U.S. +

+ http://lumenlearning.com +

Revenue model: charging for custom +services, grant funding +

Interview date: December 21, 2015 +

Interviewees: David Wiley and Kim Thanos, +cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by open education visionary Dr. David Wiley and +education-technology strategist Kim Thanos, Lumen Learning is dedicated to +improving student success, bringing new ideas to pedagogy, and making +education more affordable by facilitating adoption of open educational +resources. In 2012, David and Kim partnered on a grant-funded project called +the Kaleidoscope Open Course Initiative.[125] It involved a set of fully open general-education courses across +eight colleges predominantly serving at-risk students, with goals to +dramatically reduce textbook costs and collaborate to improve the courses to +help students succeed. David and Kim exceeded those goals: the cost of the +required textbooks, replaced with OER, decreased to zero dollars, and +average student-success rates improved by 5 to 10 percent when compared with +previous years. After a second round of funding, a total of more than +twenty-five institutions participated in and benefited from this project. It +was career changing for David and Kim to see the impact this initiative had +on low-income students. David and Kim sought further funding from the Bill +and Melinda Gates Foundation, who asked them to define a plan to scale their +work in a financially sustainable way. That is when they decided to create +Lumen Learning. +

+ David and Kim went back and forth on whether it should be a nonprofit or +for- profit. A nonprofit would make it a more comfortable fit with the +education sector but meant they’d be constantly fund-raising and seeking +grants from philanthropies. Also, grants usually require money to be used +in certain ways for specific deliverables. If you learn things along the way +that change how you think the grant money should be used, there often isn’t +a lot of flexibility to do so. +

+ But as a for-profit, they’d have to convince educational institutions to pay +for what Lumen had to offer. On the positive side, they’d have more control +over what to do with the revenue and investment money; they could make +decisions to invest the funds or use them differently based on the situation +and shifting opportunities. In the end, they chose the for-profit status, +with its different model for and approach to sustainability. +

+ Right from the start, David and Kim positioned Lumen Learning as a way to +help institutions engage in open educational resources, or OER. OER are +teaching, learning, and research materials, in all different media, that +reside in the public domain or are released under an open license that +permits free use and repurposing by others. +

+ Originally, Lumen did custom contracts for each institution. This was +complicated and challenging to manage. However, through that process +patterns emerged which allowed them to generalize a set of approaches and +offerings. Today they don’t customize as much as they used to, and instead +they tend to work with customers who can use their off-the-shelf +options. Lumen finds that institutions and faculty are generally very good +at seeing the value Lumen brings and are willing to pay for it. Serving +disadvantaged learner populations has led Lumen to be very pragmatic; they +describe what they offer in quantitative terms—with facts and figures—and in +a way that is very student-focused. Lumen Learning helps colleges and +universities— +

  • + replace expensive textbooks in high-enrollment courses with OER; +

  • + provide enrolled students day one access to Lumen’s fully customizable OER +course materials through the institution’s learning-management system; +

  • + measure improvements in student success with metrics like passing rates, +persistence, and course completion; and +

  • + collaborate with faculty to make ongoing improvements to OER based on +student success research. +

+ Lumen has developed a suite of open, Creative Commons–licensed courseware in +more than sixty-five subjects. All courses are freely and publicly available +right off their website. They can be copied and used by others as long as +they provide attribution to Lumen Learning following the terms of the +Creative Commons license. +

+ Then there are three types of bundled services that cost money. One option, +which Lumen calls Candela courseware, offers integration with the +institution’s learning-management system, technical and pedagogical support, +and tracking of effectiveness. Candela courseware costs institutions ten +dollars per enrolled student. +

+ A second option is Waymaker, which offers the services of Candela but adds +personalized learning technologies, such as study plans, automated messages, +and assessments, and helps instructors find and support the students who +need it most. Waymaker courses cost twenty-five dollars per enrolled +student. +

+ The third and emerging line of business for Lumen is providing guidance and +support for institutions and state systems that are pursuing the development +of complete OER degrees. Often called Z-Degrees, these programs eliminate +textbook costs for students in all courses that make up the degree (both +required and elective) by replacing commercial textbooks and other +expensive resources with OER. +

+ Lumen generates revenue by charging for their value-added tools and services +on top of their free courses, just as solar-power companies provide the +tools and services that help people use a free resource—sunlight. And +Lumen’s business model focuses on getting the institutions to pay, not the +students. With projects they did prior to Lumen, David and Kim learned that +students who have access to all course materials from day one have greater +success. If students had to pay, Lumen would have to restrict access to +those who paid. Right from the start, their stance was that they would not +put their content behind a paywall. Lumen invests zero dollars in +technologies and processes for restricting access—no digital rights +management, no time bombs. While this has been a challenge from a +business-model perspective, from an open-access perspective, it has +generated immense goodwill in the community. +

+ In most cases, development of their courses is funded by the institution +Lumen has a contract with. When creating new courses, Lumen typically works +with the faculty who are teaching the new course. They’re often part of the +institution paying Lumen, but sometimes Lumen has to expand the team and +contract faculty from other institutions. First, the faculty identifies all +of the course’s learning outcomes. Lumen then searches for, aggregates, and +curates the best OER they can find that addresses those learning needs, +which the faculty reviews. +

+ Sometimes faculty like the existing OER but not the way it is presented. The +open licensing of existing OER allows Lumen to pick and choose from images, +videos, and other media to adapt and customize the course. Lumen creates new +content as they discover gaps in existing OER. Test-bank items and feedback +for students on their progress are areas where new content is frequently +needed. Once a course is created, Lumen puts it on their platform with all +the attributions and links to the original sources intact, and any of +Lumen’s new content is given an Attribution (CC BY) license. +

+ Using only OER made them experience firsthand how complex it could be to mix +differently licensed work together. A common strategy with OER is to place +the Creative Commons license and attribution information in the website’s +footer, which stays the same for all pages. This doesn’t quite work, +however, when mixing different OER together. +

+ Remixing OER often results in multiple attributions on every page of every +course—text from one place, images from another, and videos from yet +another. Some are licensed as Attribution (CC BY), others as +Attribution-ShareAlike (CC BY-SA). If this information is put within the +text of the course, faculty members sometimes try to edit it and students +find it a distraction. Lumen dealt with this challenge by capturing the +license and attribution information as metadata, and getting it to show up +at the end of each page. +

+ Lumen’s commitment to open licensing and helping low-income students has led +to strong relationships with institutions, open-education enthusiasts, and +grant funders. People in their network generously increase the visibility of +Lumen through presentations, word of mouth, and referrals. Sometimes the +number of general inquiries exceed Lumen’s sales capacity. +

+ To manage demand and ensure the success of projects, their strategy is to be +proactive and focus on what’s going on in higher education in different +regions of the United States, watching out for things happening at the +system level in a way that fits with what Lumen offers. A great example is +the Virginia community college system, which is building out +Z-Degrees. David and Kim say there are nine other U.S. states with similar +system-level activity where Lumen is strategically focusing its +efforts. Where there are projects that would require a lot of resources on +Lumen’s part, they prioritize the ones that would impact the largest number +of students. +

+ As a business, Lumen is committed to openness. There are two core +nonnegotiables: Lumen’s use of CC BY, the most permissive of the Creative +Commons licenses, for all the materials it creates; and day-one access for +students. Having clear nonnegotiables allows them to then engage with the +education community to solve for other challenges and work with institutions +to identify new business models that achieve institution goals, while +keeping Lumen healthy. +

+ Openness also means that Lumen’s OER must necessarily be nonexclusive and +nonrivalrous. This represents several big challenges for the business model: +Why should you invest in creating something that people will be reluctant to +pay for? How do you ensure that the investment the diverse education +community makes in OER is not exploited? Lumen thinks we all need to be +clear about how we are benefiting from and contributing to the open +community. +

+ In the OER sector, there are examples of corporations, and even +institutions, acting as free riders. Some simply take and use open resources +without paying anything or contributing anything back. Others give back the +minimum amount so they can save face. Sustainability will require those +using open resources to give back an amount that seems fair or even give +back something that is generous. +

+ Lumen does track institutions accessing and using their free content. They +proactively contact those institutions, with an estimate of how much their +students are saving and encouraging them to switch to a paid model. Lumen +explains the advantages of the paid model: a more interactive relationship +with Lumen; integration with the institution’s learning-management system; a +guarantee of support for faculty and students; and future sustainability +with funding supporting the evolution and improvement of the OER they are +using. +

+ Lumen works hard to be a good corporate citizen in the OER community. For +David and Kim, a good corporate citizen gives more than they take, adds +unique value, and is very transparent about what they are taking from +community, what they are giving back, and what they are monetizing. Lumen +believes these are the building blocks of a sustainable model and strives +for a correct balance of all these factors. +

+ Licensing all the content they produce with CC BY is a key part of giving +more value than they take. They’ve also worked hard at finding the right +structure for their value-add and how to package it in a way that is +understandable and repeatable. +

+ As of the fall 2016 term, Lumen had eighty-six different open courses, +working relationships with ninety-two institutions, and more than +seventy-five thousand student enrollments. Lumen received early start-up +funding from the Bill and Melinda Gates Foundation, the Hewlett Foundation, +and the Shuttleworth Foundation. Since then, Lumen has also attracted +investment funding. Over the last three years, Lumen has been roughly 60 +percent grant funded, 20 percent revenue earned, and 20 percent funded with +angel capital. Going forward, their strategy is to replace grant funding +with revenue. +

+ In creating Lumen Learning, David and Kim say they’ve landed on solutions +they never imagined, and there is still a lot of learning taking place. For +them, open business models are an emerging field where we are all learning +through sharing. Their biggest recommendations for others wanting to pursue +the open model are to make your commitment to open resources public, let +people know where you stand, and don’t back away from it. It really is about +trust. +

Chapter 14. Jonathan Mann

 

+ Jonathan Mann is a singer and songwriter who is most well known as the +Song A Day guy. Based in the U.S. +

http://jonathanmann.net and http://jonathanmann.bandcamp.com +

Revenue model: charging for custom +services, pay-what-you-want, crowdfunding (subscription-based), charging for +in-person version (speaking engagements and musical performances) +

Interview date: February 22, 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Jonathan Mann thinks of his business model as +hustling—seizing nearly every opportunity he sees to make +money. The bulk of his income comes from writing songs under commission for +people and companies, but he has a wide variety of income sources. He has +supporters on the crowdfunding site Patreon. He gets advertising revenue +from YouTube and Bandcamp, where he posts all of his music. He gives paid +speaking engagements about creativity and motivation. He has been hired by +major conferences to write songs summarizing what speakers have said in the +conference sessions. +

+ His entrepreneurial spirit is coupled with a willingness to take action +quickly. A perfect illustration of his ability to act fast happened in 2010, +when he read that Apple was having a conference the following day to address +a snafu related to the iPhone 4. He decided to write and post a song about +the iPhone 4 that day, and the next day he got a call from the public +relations people at Apple wanting to use and promote his video at the Apple +conference. The song then went viral, and the experience landed him in Time +magazine. +

+ Jonathan’s successful hustling is also about old-fashioned +persistence. He is currently in his eighth straight year of writing one song +each day. He holds the Guinness World Record for consecutive daily +songwriting, and he is widely known as the song-a-day guy. +

+ He fell into this role by, naturally, seizing a random opportunity a friend +alerted him to seven years ago—an event called Fun-A-Day, where people are +supposed to create a piece of art every day for thirty-one days straight. He +was in need of a new project, so he decided to give it a try by writing and +posting a song each day. He added a video component to the songs because he +knew people were more likely to watch video online than simply listening to +audio files. +

+ He had a really good time doing the thirty-one-day challenge, so he decided +to see if he could continue it for one year. He never stopped. He has +written and posted a new song literally every day, seven days a week, since +he began the project in 2009. When he isn’t writing songs that he is hired +to write by clients, he writes songs about whatever is on his mind that +day. His songs are catchy and mostly lighthearted, but they often contain at +least an undercurrent of a deeper theme or meaning. Occasionally, they are +extremely personal, like the song he cowrote with his exgirlfriend +announcing their breakup. Rain or shine, in sickness or health, Jonathan +posts and writes a song every day. If he is on a flight or otherwise +incapable of getting Internet access in time to meet the deadline, he will +prepare ahead and have someone else post the song for him. +

+ Over time, the song-a-day gig became the basis of his livelihood. In the +beginning, he made money one of two ways. The first was by entering a wide +variety of contests and winning a handful. The second was by having the +occasional song and video go some varying degree of viral, which would bring +more eyeballs and mean that there were more people wanting him to write +songs for them. Today he earns most of his money this way. +

+ His website explains his gig as taking any message, from the super +simple to the totally complicated, and conveying that message through a +heartfelt, fun and quirky song. He charges $500 to create a produced +song and $300 for an acoustic song. He has been hired for product launches, +weddings, conferences, and even Kickstarter campaigns like the one that +funded the production of this book. +

+ Jonathan can’t recall when exactly he first learned about Creative Commons, +but he began applying CC licenses to his songs and videos as soon as he +discovered the option. CC seems like such a no-brainer, +Jonathan said. I don’t understand how anything else would make +sense. It seems like such an obvious thing that you would want your work to +be able to be shared. +

+ His songs are essentially marketing for his services, so obviously the +further his songs spread, the better. Using CC licenses helps grease the +wheels, letting people know that Jonathan allows and encourages them to +copy, interact with, and remix his music. If you let someone cover +your song or remix it or use parts of it, that’s how music is supposed to +work, Jonathan said. That is how music has worked since the +beginning of time. Our me-me, mine-mine culture has undermined that. +

+ There are some people who cover his songs fairly regularly, and he would +never shut that down. But he acknowledges there is a lot more he could do to +build community. There is all of this conventional wisdom about how +to build an audience online, and I generally think I don’t do any of +that, Jonathan said. +

+ He does have a fan community he cultivates on Bandcamp, but it isn’t his +major focus. I do have a core audience that has stuck around for a +really long time, some even longer than I’ve been doing song-a-day, +he said. There is also a transitional aspect that drop in and get +what they need and then move on. Focusing less on community building +than other artists makes sense given Jonathan’s primary income source of +writing custom songs for clients. +

+ Jonathan recognizes what comes naturally to him and leverages those +skills. Through the practice of daily songwriting, he realized he has a gift +for distilling complicated subjects into simple concepts and putting them to +music. In his song How to Choose a Master Password, Jonathan +explained the process of creating a secure password in a silly, simple +song. He was hired to write the song by a client who handed him a long +technical blog post from which to draw the information. Like a good (and +rare) journalist, he translated the technical concepts into something +understandable. +

+ When he is hired by a client to write a song, he first asks them to send a +list of talking points and other information they want to include in the +song. He puts all of that into a text file and starts moving things around, +cutting and pasting until the message starts to come together. The first +thing he tries to do is grok the core message and develop the chorus. Then +he looks for connections or parts he can make rhyme. The entire process +really does resemble good journalism, but of course the final product of his +work is a song rather than news. There is something about being +challenged and forced to take information that doesn’t seem like it should +be sung about or doesn’t seem like it lends itself to a song, he +said. I find that creative challenge really satisfying. I enjoy +getting lost in that process. +

+ Jonathan admits that in an ideal world, he would exclusively write the music +he wanted to write, rather than what clients hire him to write. But his +business model is about capitalizing on his strengths as a songwriter, and +he has found a way to keep it interesting for himself. +

+ Jonathan uses nearly every tool possible to make money from his art, but he +does have lines he won’t cross. He won’t write songs about things he +fundamentally does not believe in, and there are times he has turned down +jobs on principle. He also won’t stray too much from his natural +style. My style is silly, so I can’t really accommodate people who +want something super serious, Jonathan said. I do what I do +very easily, and it’s part of who I am. Jonathan hasn’t gotten into +writing commercials for the same reasons; he is best at using his own unique +style rather than mimicking others. +

+ Jonathan’s song-a-day commitment exemplifies the power of habit and +grit. Conventional wisdom about creative productivity, including advice in +books like the best-seller The Creative Habit by Twyla Tharp, routinely +emphasizes the importance of ritual and action. No amount of planning can +replace the value of simple practice and just doing. Jonathan Mann’s work is +a living embodiment of these principles. +

+ When he speaks about his work, he talks about how much the song-a-day +process has changed him. Rather than seeing any given piece of work as +precious and getting stuck on trying to make it perfect, he has become +comfortable with just doing. If today’s song is a bust, tomorrow’s song +might be better. +

+ Jonathan seems to have this mentality about his career more generally. He is +constantly experimenting with ways to make a living while sharing his work +as widely as possible, seeing what sticks. While he has major +accomplishments he is proud of, like being in the Guinness World Records or +having his song used by Steve Jobs, he says he never truly feels successful. +

Success feels like it’s over, he said. To a certain +extent, a creative person is not ever going to feel completely satisfied +because then so much of what drives you would be gone. +

Chapter 15. Noun Project

 

+ The Noun Project is a for-profit company offering an online platform to +display visual icons from a global network of designers. Founded in 2010 in +the U.S. +

+ http://thenounproject.com +

Revenue model: charging a transaction +fee, charging for custom services +

Interview date: October 6, 2015 +

Interviewee: Edward Boatman, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Noun Project creates and shares visual language. There are millions who +use Noun Project symbols to simplify communication across borders, +languages, and cultures. +

+ The original idea for the Noun Project came to cofounder Edward Boatman +while he was a student in architecture design school. He’d always done a lot +of sketches and started to draw what used to fascinate him as a child, like +trains, sequoias, and bulldozers. He began thinking how great it would be +if he had a simple image or small icon of every single object or concept on +the planet. +

+ When Edward went on to work at an architecture firm, he had to make a lot of +presentation boards for clients. But finding high-quality sources for +symbols and icons was difficult. He couldn’t find any website that could +provide them. Perhaps his idea for creating a library of icons could +actually help people in similar situations. +

+ With his partner, Sofya Polyakov, he began collecting symbols for a website +and writing a business plan. Inspiration came from the book Professor and +the Madman, which chronicles the use of crowdsourcing to create the Oxford +English Dictionary in 1870. Edward began to imagine crowdsourcing icons and +symbols from volunteer designers around the world. +

+ Then Edward got laid off during the recession, which turned out to be a huge +catalyst. He decided to give his idea a go, and in 2010 Edward and Sofya +launched the Noun Project with a Kickstarter campaign, back when Kickstarter +was in its infancy.[126] They thought it’d +be a good way to introduce the global web community to their idea. Their +goal was to raise $1,500, but in twenty days they got over $14,000. They +realized their idea had the potential to be something much bigger. +

+ They created a platform where symbols and icons could be uploaded, and +Edward began recruiting talented designers to contribute their designs, a +process he describes as a relatively easy sell. Lots of designers have old +drawings just gathering digital dust on their hard +drives. It’s easy to convince them to finally share them with the world. +

+ The Noun Project currently has about seven thousand designers from around +the world. But not all submissions are accepted. The Noun Project’s +quality-review process means that only the best works become part of its +collection. They make sure to provide encouraging, constructive feedback +whenever they reject a piece of work, which maintains and builds the +relationship they have with their global community of designers. +

+ Creative Commons is an integral part of the Noun Project’s business model; +this decision was inspired by Chris Anderson’s book Free: The Future of +Radical Price, which introduced Edward to the idea that you could build a +business model around free content. +

+ Edward knew he wanted to offer a free visual language while still providing +some protection and reward for its contributors. There is a tension between +those two goals, but for Edward, Creative Commons licenses bring this +idealism and business opportunity together elegantly. He chose the +Attribution (CC BY) license, which means people can download the icons for +free and modify them and even use them commercially. The requirement to give +attribution to the original creator ensures that the creator can build a +reputation and get global recognition for their work. And if they simply +want to offer an icon that people can use without having to give credit, +they can use CC0 to put the work into the public domain. +

+ Noun Project’s business model and means of generating revenue have evolved +significantly over time. Their initial plan was to sell T-shirts with the +icons on it, which in retrospect Edward says was a horrible idea. They did +get a lot of email from people saying they loved the icons but asking if +they could pay a fee instead of giving attribution. Ad agencies (among +others) wanted to keep marketing and presentation materials clean and free +of attribution statements. For Edward, That’s when our lightbulb went +off. +

+ They asked their global network of designers whether they’d be open to +receiving modest remuneration instead of attribution. Designers saw it as a +win-win. The idea that you could offer your designs for free and have a +global audience and maybe even make some money was pretty exciting for most +designers. +

+ The Noun Project first adopted a model whereby using an icon without giving +attribution would cost $1.99 per icon. The model’s second iteration added a +subscription component, where there would be a monthly fee to access a +certain number of icons—ten, fifty, a hundred, or five hundred. However, +users didn’t like these hard-count options. They preferred to try out many +similar icons to see which worked best before eventually choosing the one +they wanted to use. So the Noun Project moved to an unlimited model, whereby +users have unlimited access to the whole library for a flat monthly +fee. This service is called NounPro and costs $9.99 per month. Edward says +this model is working well—good for customers, good for creators, and good +for the platform. +

+ Customers then began asking for an application-programming interface (API), +which would allow Noun Project icons and symbols to be directly accessed +from within other applications. Edward knew that the icons and symbols would +be valuable in a lot of different contexts and that they couldn’t possibly +know all of them in advance, so they built an API with a lot of +flexibility. Knowing that most API applications would want to use the icons +without giving attribution, the API was built with the aim of charging for +its use. You can use what’s called the Playground API for +free to test how it integrates with your application, but full +implementation will require you to purchase the API Pro version. +

+ The Noun Project shares revenue with its international designers. For +one-off purchases, the revenue is split 70 percent to the designer and 30 +percent to Noun Project. +

+ The revenue from premium purchases (the subscription and API options) is +split a little differently. At the end of each month, the total revenue from +subscriptions is divided by Noun Project’s total number of downloads, +resulting in a rate per download—for example, it could be $0.13 per download +for that month. For each download, the revenue is split 40 percent to the +designer and 60 percent to the Noun Project. (For API usage, it’s per use +instead of per download.) Noun Project’s share is higher this time as it’s +providing more service to the user. +

+ The Noun Project tries to be completely transparent about their royalty +structure.[127] They tend to over +communicate with creators about it because building trust is the top +priority. +

+ For most creators, contributing to the Noun Project is not a full-time job +but something they do on the side. Edward categorizes monthly earnings for +creators into three broad categories: enough money to buy beer; enough to +pay the bills; and most successful of all, enough to pay the rent. +

+ Recently the Noun Project launched a new app called Lingo. Designers can +use Lingo to organize not just their Noun Project icons and symbols but also +their photos, illustrations, UX designs, et cetera. You simply drag any +visual item directly into Lingo to save it. Lingo also works for teams so +people can share visuals with each other and search across their combined +collections. Lingo is free for personal use. A pro version for $9.99 per +month lets you add guests. A team version for $49.95 per month allows up to +twenty-five team members to collaborate, and to view, use, edit, and add new +assets to each other’s collections. And if you subscribe to NounPro, you +can access Noun Project from within Lingo. +

+ The Noun Project gives a ton of value away for free. A very large percentage +of their roughly one million members have a free account, but there are +still lots of paid accounts coming from digital designers, advertising and +design agencies, educators, and others who need to communicate ideas +visually. +

+ For Edward, creating, sharing, and celebrating the world’s visual +language is the most important aspect of what they do; it’s their +stated mission. It differentiates them from others who offer graphics, +icons, or clip art. +

+ Noun Project creators agree. When surveyed on why they participate in the +Noun Project, this is how designers rank their reasons: 1) to support the +Noun Project mission, 2) to promote their own personal brand, and 3) to +generate money. It’s striking to see that money comes third, and mission, +first. If you want to engage a global network of contributors, it’s +important to have a mission beyond making money. +

+ In Edward’s view, Creative Commons is central to their mission of sharing +and social good. Using Creative Commons makes the Noun Project’s mission +genuine and has generated a lot of their initial traction and +credibility. CC comes with a built-in community of users and fans. +

+ Edward told us, Don’t underestimate the power of a passionate +community around your product or your business. They are going to go to bat +for you when you’re getting ripped in the media. If you go down the road of +choosing to work with Creative Commons, you’re taking the first step to +building a great community and tapping into a really awesome community that +comes with it. But you need to continue to foster that community through +other initiatives and continue to nurture it. +

+ The Noun Project nurtures their creators’ second motivation—promoting a +personal brand—by connecting every icon and symbol to the creator’s name and +profile page; each profile features their full collection. Users can also +search the icons by the creator’s name. +

+ The Noun Project also builds community through Iconathons—hackathons for +icons.[128] In partnership with a sponsoring +organization, the Noun Project comes up with a theme (e.g., sustainable +energy, food bank, guerrilla gardening, human rights) and a list of icons +that are needed, which designers are invited to create at the event. The +results are vectorized, and added to the Noun Project using CC0 so they can +be used by anyone for free. +

+ Providing a free version of their product that satisfies a lot of their +customers’ needs has actually enabled the Noun Project to build the paid +version, using a service-oriented model. The Noun Project’s success lies in +creating services and content that are a strategic mix of free and paid +while staying true to their mission—creating, sharing, and celebrating the +world’s visual language. Integrating Creative Commons into their model has +been key to that goal. +

Chapter 16. Open Data Institute

 

+ The Open Data Institute is an independent nonprofit that connects, equips, +and inspires people around the world to innovate with data. Founded in 2012 +in the UK. +

+ http://theodi.org +

Revenue model: grant and government +funding, charging for custom services, donations +

Interview date: November 11, 2015 +

Interviewee: Jeni Tennison, technical +director +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by Sir Tim Berners-Lee and Sir Nigel Shadbolt in 2012, the +London-based Open Data Institute (ODI) offers data-related training, events, +consulting services, and research. For ODI, Creative Commons licenses are +central to making their own business model and their customers’ open. CC BY +(Attribution), CC BY-SA (Attribution-ShareAlike), and CC0 (placed in the +public domain) all play a critical role in ODI’s mission to help people +around the world innovate with data. +

+ Data underpins planning and decision making across all aspects of +society. Weather data helps farmers know when to plant their crops, flight +time data from airplane companies helps us plan our travel, data on local +housing informs city planning. When this data is not only accurate and +timely, but open and accessible, it opens up new possibilities. Open data +can be a resource businesses use to build new products and services. It can +help governments measure progress, improve efficiency, and target +investments. It can help citizens improve their lives by better +understanding what is happening around them. +

+ The Open Data Institute’s 2012–17 business plan starts out by describing its +vision to establish itself as a world-leading center and to research and be +innovative with the opportunities created by the UK government’s open data +policy. (The government was an early pioneer in open policy and open-data +initiatives.) It goes on to say that the ODI wants to— +

  • + demonstrate the commercial value of open government data and how open-data +policies affect this; +

  • + develop the economic benefits case and business models for open data; +

  • + help UK businesses use open data; and +

  • + show how open data can improve public services.[129] +

+ ODI is very explicit about how it wants to make open business models, and +defining what this means. Jeni Tennison, ODI’s technical director, puts it +this way: There is a whole ecosystem of open—open-source software, +open government, open-access research—and a whole ecosystem of data. ODI’s +work cuts across both, with an emphasis on where they overlap—with open +data. ODI’s particular focus is to show open data’s potential for +revenue. +

+ As an independent nonprofit, ODI secured £10 million over five years from +the UK government via Innovate UK, an agency that promotes innovation in +science and technology. For this funding, ODI has to secure matching funds +from other sources, some of which were met through a $4.75-million +investment from the Omidyar Network. +

+ Jeni started out as a developer and technical architect for data.gov.uk, the +UK government’s pioneering open-data initiative. She helped make data sets +from government departments available as open data. She joined ODI in 2012 +when it was just starting up, as one of six people. It now has a staff of +about sixty. +

+ ODI strives to have half its annual budget come from the core UK government +and Omidyar grants, and the other half from project-based research and +commercial work. In Jeni’s view, having this balance of revenue sources +establishes some stability, but also keeps them motivated to go out and +generate these matching funds in response to market needs. +

+ On the commercial side, ODI generates funding through memberships, training, +and advisory services. +

+ You can join the ODI as an individual or commercial member. Individual +membership is pay-what-you-can, with options ranging from £1 to +£100. Members receive a newsletter and related communications and a discount +on ODI training courses and the annual summit, and they can display an +ODI-supporter badge on their website. Commercial membership is divided into +two tiers: small to medium size enterprises and nonprofits at £720 a year, +and corporations and government organizations at £2,200 a year. Commercial +members have greater opportunities to connect and collaborate, explore the +benefits of open data, and unlock new business opportunities. (All members +are listed on their website.)[130] +

+ ODI provides standardized open data training courses in which anyone can +enroll. The initial idea was to offer an intensive and academically oriented +diploma in open data, but it quickly became clear there was no market for +that. Instead, they offered a five-day-long public training course, which +has subsequently been reduced to three days; now the most popular course is +one day long. The fee, in addition to the time commitment, can be a barrier +for participation. Jeni says, Most of the people who would be able to +pay don’t know they need it. Most who know they need it can’t pay. +Public-sector organizations sometimes give vouchers to their employees so +they can attend as a form of professional development. +

+ ODI customizes training for clients as well, for which there is more +demand. Custom training usually emerges through an established relationship +with an organization. The training program is based on a definition of +open-data knowledge as applicable to the organization and on the skills +needed by their high-level executives, management, and technical staff. The +training tends to generate high interest and commitment. +

+ Education about open data is also a part of ODI’s annual summit event, where +curated presentations and speakers showcase the work of ODI and its members +across the entire ecosystem. Tickets to the summit are available to the +public, and hundreds of people and organizations attend and participate. In +2014, there were four thematic tracks and over 750 attendees. +

+ In addition to memberships and training, ODI provides advisory services to +help with technical-data support, technology development, change management, +policies, and other areas. ODI has advised large commercial organizations, +small businesses, and international governments; the focus at the moment is +on government, but ODI is working to shift more toward commercial +organizations. +

+ On the commercial side, the following value propositions seem to resonate: +

  • + Data-driven insights. Businesses need data from outside their business to +get more insight. Businesses can generate value and more effectively pursue +their own goals if they open up their own data too. Big data is a hot topic. +

  • + Open innovation. Many large-scale enterprises are aware they don’t innovate +very well. One way they can innovate is to open up their data. ODI +encourages them to do so even if it exposes problems and challenges. The key +is to invite other people to help while still maintaining organizational +autonomy. +

  • + Corporate social responsibility. While this resonates with businesses, ODI +cautions against having it be the sole reason for making data open. If a +business is just thinking about open data as a way to be transparent and +accountable, they can miss out on efficiencies and opportunities. +

+ During their early years, ODI wanted to focus solely on the United +Kingdom. But in their first year, large delegations of government visitors +from over fifty countries wanted to learn more about the UK government’s +open-data practices and how ODI saw that translating into economic +value. They were contracted as a service provider to international +governments, which prompted a need to set up international ODI +nodes. +

+ Nodes are franchises of the ODI at a regional or city level. Hosted by +existing (for-profit or not-for-profit) organizations, they operate locally +but are part of the global network. Each ODI node adopts the charter, a set +of guiding principles and rules under which ODI operates. They develop and +deliver training, connect people and businesses through membership and +events, and communicate open-data stories from their part of the +world. There are twenty-seven different nodes across nineteen countries. ODI +nodes are charged a small fee to be part of the network and to use the +brand. +

+ ODI also runs programs to help start-ups in the UK and across Europe develop +a sustainable business around open data, offering mentoring, advice, +training, and even office space.[131] +

+ A big part of ODI’s business model revolves around community +building. Memberships, training, summits, consulting services, nodes, and +start-up programs create an ever-growing network of open-data users and +leaders. (In fact, ODI even operates something called an Open Data Leaders +Network.) For ODI, community is key to success. They devote significant time +and effort to build it, not just online but through face-to-face events. +

+ ODI has created an online tool that organizations can use to assess the +legal, practical, technical, and social aspects of their open data. If it is +of high quality, the organization can earn ODI’s Open Data Certificate, a +globally recognized mark that signals that their open data is useful, +reliable, accessible, discoverable, and supported.[132] +

+ Separate from commercial activities, the ODI generates funding through +research grants. Research includes looking at evidence on the impact of open +data, development of open-data tools and standards, and how to deploy open +data at scale. +

+ Creative Commons 4.0 licenses cover database rights and ODI recommends CC +BY, CC BY-SA, and CC0 for data releases. ODI encourages publishers of data +to use Creative Commons licenses rather than creating new open +licenses of their own. +

+ For ODI, open is at the heart of what they do. They also release any +software code they produce under open-source-software licenses, and +publications and reports under CC BY or CC BY-SA licenses. ODI’s mission is +to connect and equip people around the world so they can innovate with +data. Disseminating stories, research, guidance, and code under an open +license is essential for achieving that mission. It also demonstrates that +it is perfectly possible to generate sustainable revenue streams that do not +rely on restrictive licensing of content, data, or code. People pay to have +ODI experts provide training to them, not for the content of the training; +people pay for the advice ODI gives them, not for the methodologies they +use. Producing open content, data, and source code helps establish +credibility and creates leads for the paid services that they +offer. According to Jeni, The biggest lesson we have learned is that +it is completely possible to be open, get customers, and make money. +

+ To serve as evidence of a successful open business model and return on +investment, ODI has a public dashboard of key performance indicators. Here +are a few metrics as of April 27, 2016: +

  • + Total amount of cash investments unlocked in direct investments in ODI, +competition funding, direct contracts, and partnerships, and income that ODI +nodes and ODI start-ups have generated since joining the ODI program: £44.5 +million +

  • + Total number of active members and nodes across the globe: 1,350 +

  • + Total sales since ODI began: £7.44 million +

  • + Total number of unique people reached since ODI began, in person and online: +2.2 million +

  • + Total Open Data Certificates created: 151,000 +

  • + Total number of people trained by ODI and its nodes since ODI began: +5,080[133] +

Chapter 17. OpenDesk

 

+ Opendesk is a for-profit company offering an online platform that connects +furniture designers around the world with customers and local makers who +bring the designs to life. Founded in 2014 in the UK. +

+ http://www.opendesk.cc +

Revenue model: charging a transaction fee +

Interview date: November 4, 2015 +

Interviewees: Nick Ierodiaconou and Joni +Steiner, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Opendesk is an online platform that connects furniture designers around the +world not just with customers but also with local registered makers who +bring the designs to life. Opendesk and the designer receive a portion of +every sale that is made by a maker. +

+ Cofounders Nick Ierodiaconou and Joni Steiner studied and worked as +architects together. They also made goods. Their first client was Mint +Digital, who had an interest in open licensing. Nick and Joni were exploring +digital fabrication, and Mint’s interest in open licensing got them to +thinking how the open-source world may interact and apply to physical +goods. They sought to design something for their client that was also +reproducible. As they put it, they decided to ship the recipe, but +not the goods. They created the design using software, put it under +an open license, and had it manufactured locally near the client. This was +the start of the idea for Opendesk. The idea for Wikihouse—another open +project dedicated to accessible housing for all—started as discussions +around the same table. The two projects ultimately went on separate paths, +with Wikihouse becoming a nonprofit foundation and Opendesk a for-profit +company. +

+ When Nick and Joni set out to create Opendesk, there were a lot of questions +about the viability of distributed manufacturing. No one was doing it in a +way that was even close to realistic or competitive. The design community +had the intent, but fulfilling this vision was still a long way away. +

+ And now this sector is emerging, and Nick and Joni are highly interested in +the commercialization aspects of it. As part of coming up with a business +model, they began investigating intellectual property and licensing +options. It was a thorny space, especially for designs. Just what aspect of +a design is copyrightable? What is patentable? How can allowing for digital +sharing and distribution be balanced against the designer’s desire to still +hold ownership? In the end, they decided there was no need to reinvent the +wheel and settled on using Creative Commons. +

+ When designing the Opendesk system, they had two goals. They wanted anyone, +anywhere in the world, to be able to download designs so that they could be +made locally, and they wanted a viable model that benefited designers when +their designs were sold. Coming up with a business model was going to be +complex. +

+ They gave a lot of thought to three angles—the potential for social sharing, +allowing designers to choose their license, and the impact these choices +would have on the business model. +

+ In support of social sharing, Opendesk actively advocates for (but doesn’t +demand) open licensing. And Nick and Joni are agnostic about which Creative +Commons license is used; it’s up to the designer. They can be proprietary or +choose from the full suite of Creative Commons licenses, deciding for +themselves how open or closed they want to be. +

+ For the most part, designers love the idea of sharing content. They +understand that you get positive feedback when you’re attributed, what Nick +and Joni called reputational glow. And Opendesk does an +awesome job profiling the designers.[134] +

+ While designers are largely OK with personal sharing, there is a concern +that someone will take the design and manufacture the furniture in bulk, +with the designer not getting any benefits. So most Opendesk designers +choose the Attribution-NonCommercial license (CC BY-NC). +

+ Anyone can download a design and make it themselves, provided it’s for +noncommercial use — and there have been many, many downloads. Or users can +buy the product from Opendesk, or from a registered maker in Opendesk’s +network, for on-demand personal fabrication. The network of Opendesk makers +currently is made up of those who do digital fabrication using a +computer-controlled CNC (Computer Numeric Control) machining device that +cuts shapes out of wooden sheets according to the specifications in the +design file. +

+ Makers benefit from being part of Opendesk’s network. Making furniture for +local customers is paid work, and Opendesk generates business for them. Joni +said, Finding a whole network and community of makers was pretty easy +because we built a site where people could write in about their +capabilities. Building the community by learning from the maker community is +how we have moved forward. Opendesk now has relationships with +hundreds of makers in countries all around the world.[135] +

+ The makers are a critical part of the Opendesk business model. Their model +builds off the makers’ quotes. Here’s how it’s expressed on Opendesk’s +website: +

+ When customers buy an Opendesk product directly from a registered maker, +they pay: +

  • + the manufacturing cost as set by the maker (this covers material and labour +costs for the product to be manufactured and any extra assembly costs +charged by the maker) +

  • + a design fee for the designer (a design fee that is paid to the designer +every time their design is used) +

  • + a percentage fee to the Opendesk platform (this supports the infrastructure +and ongoing development of the platform that helps us build out our +marketplace) +

  • + a percentage fee to the channel through which the sale is made (at the +moment this is Opendesk, but in the future we aim to open this up to +third-party sellers who can sell Opendesk products through their own +channels—this covers sales and marketing fees for the relevant channel) +

  • + a local delivery service charge (the delivery is typically charged by the +maker, but in some cases may be paid to a third-party delivery partner) +

  • + charges for any additional services the customer chooses, such as on-site +assembly (additional services are discretionary—in many cases makers will be +happy to quote for assembly on-site and designers may offer bespoke design +options) +

  • + local sales taxes (variable by customer and maker location)[136] +

+ They then go into detail how makers’ quotes are created: +

+ When a customer wants to buy an Opendesk . . . they are provided with a +transparent breakdown of fees including the manufacturing cost, design fee, +Opendesk platform fee and channel fees. If a customer opts to buy by getting +in touch directly with a registered local maker using a downloaded Opendesk +file, the maker is responsible for ensuring the design fee, Opendesk +platform fee and channel fees are included in any quote at the time of +sale. Percentage fees are always based on the underlying manufacturing cost +and are typically apportioned as follows: +

  • + manufacturing cost: fabrication, finishing and any other costs as set by the +maker (excluding any services like delivery or on-site assembly) +

  • + design fee: 8 percent of the manufacturing cost +

  • + platform fee: 12 percent of the manufacturing cost +

  • + channel fee: 18 percent of the manufacturing cost +

  • + sales tax: as applicable (depends on product and location) +

+ Opendesk shares revenue with their community of designers. According to +Nick and Joni, a typical designer fee is around 2.5 percent, so Opendesk’s 8 +percent is more generous, and providing a higher value to the designer. +

+ The Opendesk website features stories of designers and makers. Denis Fuzii +published the design for the Valovi Chair from his studio in São Paulo. His +designs have been downloaded over five thousand times in ninety-five +countries. I.J. CNC Services is Ian Jinks, a professional maker based in the +United Kingdom. Opendesk now makes up a large proportion of his business. +

+ To manage resources and remain effective, Opendesk has so far focused on a +very narrow niche—primarily office furniture of a certain simple aesthetic, +which uses only one type of material and one manufacturing technique. This +allows them to be more strategic and more disruptive in the market, by +getting things to market quickly with competitive prices. It also reflects +their vision of creating reproducible and functional pieces. +

+ On their website, Opendesk describes what they do as open +making: Designers get a global distribution channel. Makers +get profitable jobs and new customers. You get designer products without the +designer price tag, a more social, eco-friendly alternative to +mass-production and an affordable way to buy custom-made products. +

+ Nick and Joni say that customers like the fact that the furniture has a +known provenance. People really like that their furniture was designed by a +certain international designer but was made by a maker in their local +community; it’s a great story to tell. It certainly sets apart Opendesk +furniture from the usual mass-produced items from a store. +

+ Nick and Joni are taking a community-based approach to define and evolve +Opendesk and the open making business model. They’re +engaging thought leaders and practitioners to define this new movement. They +have a separate Open Making site, which includes a manifesto, a field guide, +and an invitation to get involved in the Open Making community.[137] People can submit ideas and discuss the principles +and business practices they’d like to see used. +

+ Nick and Joni talked a lot with us about intellectual property (IP) and +commercialization. Many of their designers fear the idea that someone could +take one of their design files and make and sell infinite number of pieces +of furniture with it. As a consequence, most Opendesk designers choose the +Attribution-NonCommercial license (CC BY-NC). +

+ Opendesk established a set of principles for what their community considers +commercial and noncommercial use. Their website states: +

+ It is unambiguously commercial use when anyone: +

  • + charges a fee or makes a profit when making an Opendesk +

  • + sells (or bases a commercial service on) an Opendesk +

+ It follows from this that noncommercial use is when you make an Opendesk +yourself, with no intention to gain commercial advantage or monetary +compensation. For example, these qualify as noncommercial: +

  • + you are an individual with your own CNC machine, or access to a shared CNC +machine, and will personally cut and make a few pieces of furniture yourself +

  • + you are a student (or teacher) and you use the design files for educational +purposes or training (and do not intend to sell the resulting pieces) +

  • + you work for a charity and get furniture cut by volunteers, or by employees +at a fab lab or maker space +

+ Whether or not people technically are doing things that implicate IP, Nick +and Joni have found that people tend to comply with the wishes of creators +out of a sense of fairness. They have found that behavioral economics can +replace some of the thorny legal issues. In their business model, Nick and +Joni are trying to suspend the focus on IP and build an open business model +that works for all stakeholders—designers, channels, manufacturers, and +customers. For them, the value Opendesk generates hangs off +open, not IP. +

+ The mission of Opendesk is about relocalizing manufacturing, which changes +the way we think about how goods are made. Commercialization is integral to +their mission, and they’ve begun to focus on success metrics that track how +many makers and designers are engaged through Opendesk in revenue-making +work. +

+ As a global platform for local making, Opendesk’s business model has been +built on honesty, transparency, and inclusivity. As Nick and Joni describe +it, they put ideas out there that get traction and then have faith in +people. +

Chapter 18. OpenStax

 

+ OpenStax is a nonprofit that provides free, openly licensed textbooks for +high-enrollment introductory college courses and Advanced Placement +courses. Founded in 2012 in the U.S. +

+ http://www.openstaxcollege.org +

Revenue model: grant funding, charging +for custom services, charging for physical copies (textbook sales) +

Interview date: December 16, 2015 +

Interviewee: David Harris, +editor-in-chief +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ OpenStax is an extension of a program called Connexions, which was started +in 1999 by Dr. Richard Baraniuk, the Victor E. Cameron Professor of +Electrical and Computer Engineering at Rice University in Houston, +Texas. Frustrated by the limitations of traditional textbooks and courses, +Dr. Baraniuk wanted to provide authors and learners a way to share and +freely adapt educational materials such as courses, books, and +reports. Today, Connexions (now called OpenStax CNX) is one of the world’s +best libraries of customizable educational materials, all licensed with +Creative Commons and available to anyone, anywhere, anytime—for free. +

+ In 2008, while in a senior leadership role at WebAssign and looking at ways +to reduce the risk that came with relying on publishers, David Harris began +investigating open educational resources (OER) and discovered Connexions. A +year and a half later, Connexions received a grant to help grow the use of +OER so that it could meet the needs of students who couldn’t afford +textbooks. David came on board to spearhead this effort. Connexions became +OpenStax CNX; the program to create open textbooks became OpenStax College, +now simply called OpenStax. +

+ David brought with him a deep understanding of the best practices of +publishing along with where publishers have inefficiencies. In David’s view, +peer review and high standards for quality are critically important if you +want to scale easily. Books have to have logical scope and sequence, they +have to exist as a whole and not in pieces, and they have to be easy to +find. The working hypothesis for the launch of OpenStax was to +professionally produce a turnkey textbook by investing effort up front, with +the expectation that this would lead to rapid growth through easy downstream +adoptions by faculty and students. +

+ In 2012, OpenStax College launched as a nonprofit with the aim of producing +high-quality, peer-reviewed full-color textbooks that would be available for +free for the twenty-five most heavily attended college courses in the +nation. Today they are fast approaching that number. There is data that +proves the success of their original hypothesis on how many students they +could help and how much money they could help save.[138] Professionally produced content scales rapidly. All +with no sales force! +

+ OpenStax textbooks are all Attribution (CC BY) licensed, and each textbook +is available as a PDF, an e-book, or web pages. Those who want a physical +copy can buy one for an affordable price. Given the cost of education and +student debt in North America, free or very low-cost textbooks are very +appealing. OpenStax encourages students to talk to their professor and +librarians about these textbooks and to advocate for their use. +

+ Teachers are invited to try out a single chapter from one of the textbooks +with students. If that goes well, they’re encouraged to adopt the entire +book. They can simply paste a URL into their course syllabus, for free and +unlimited access. And with the CC BY license, teachers are free to delete +chapters, make changes, and customize any book to fit their needs. +

+ Any teacher can post corrections, suggest examples for difficult concepts, +or volunteer as an editor or author. As many teachers also want supplemental +material to accompany a textbook, OpenStax also provides slide +presentations, test banks, answer keys, and so on. +

+ Institutions can stand out by offering students a lower-cost education +through the use of OpenStax textbooks; there’s even a textbook-savings +calculator they can use to see how much students would save. OpenStax keeps +a running list of institutions that have adopted their +textbooks.[139] +

+ Unlike traditional publishers’ monolithic approach of controlling +intellectual property, distribution, and so many other aspects, OpenStax has +adopted a model that embraces open licensing and relies on an extensive +network of partners. +

+ Up-front funding of a professionally produced all-color turnkey textbook is +expensive. For this part of their model, OpenStax relies on +philanthropy. They have initially been funded by the William and Flora +Hewlett Foundation, the Laura and John Arnold Foundation, the Bill and +Melinda Gates Foundation, the 20 Million Minds Foundation, the Maxfield +Foundation, the Calvin K. Kazanjian Foundation, and Rice University. To +develop additional titles and supporting technology is probably still going +to require philanthropic investment. +

+ However, ongoing operations will not rely on foundation grants but instead +on funds received through an ecosystem of over forty partners, whereby a +partner takes core content from OpenStax and adds features that it can +create revenue from. For example, WebAssign, an online homework and +assessment tool, takes the physics book and adds algorithmically generated +physics problems, with problem-specific feedback, detailed solutions, and +tutorial support. WebAssign resources are available to students for a fee. +

+ Another example is Odigia, who has turned OpenStax books into interactive +learning experiences and created additional tools to measure and promote +student engagement. Odigia licenses its learning platform to +institutions. Partners like Odigia and WebAssign give a percentage of the +revenue they earn back to OpenStax, as mission-support fees. OpenStax has +already published revisions of their titles, such as Introduction to +Sociology 2e, using these funds. +

+ In David’s view, this approach lets the market operate at peak +efficiency. OpenStax’s partners don’t have to worry about developing +textbook content, freeing them up from those development costs and letting +them focus on what they do best. With OpenStax textbooks available at no +cost, they can provide their services at a lower cost—not free, but still +saving students money. OpenStax benefits not only by receiving +mission-support fees but through free publicity and marketing. OpenStax +doesn’t have a sales force; partners are out there showcasing their +materials. +

+ OpenStax’s cost of sales to acquire a single student is very, very low and +is a fraction of what traditional players in the market face. This year, +Tyton Partners is actually evaluating the costs of sales for an OER effort +like OpenStax in comparison with incumbents. David looks forward to sharing +these findings with the community. +

+ While OpenStax books are available online for free, many students still want +a print copy. Through a partnership with a print and courier company, +OpenStax offers a complete solution that scales. OpenStax sells tens of +thousands of print books. The price of an OpenStax sociology textbook is +about twenty-eight dollars, a fraction of what sociology textbooks usually +cost. OpenStax keeps the prices low but does aim to earn a small margin on +each book sold, which also contributes to ongoing operations. +

+ Campus-based bookstores are part of the OpenStax solution. OpenStax +collaborates with NACSCORP (the National Association of College Stores +Corporation) to provide print versions of their textbooks in the +stores. While the overall cost of the textbook is significantly less than a +traditional textbook, bookstores can still make a profit on sales. Sometimes +students take the savings they have from the lower-priced book and use it to +buy other things in the bookstore. And OpenStax is trying to break the +expensive behavior of excessive returns by having a no-returns policy. This +is working well, since the sell-through of their print titles is virtually a +hundred percent. +

+ David thinks of the OpenStax model as OER 2.0. So what is OER +1.0? Historically in the OER field, many OER initiatives have been locally +funded by institutions or government ministries. In David’s view, this +results in content that has high local value but is infrequently adopted +nationally. It’s therefore difficult to show payback over a time scale that +is reasonable. +

+ OER 2.0 is about OER intended to be used and adopted on a national level +right from the start. This requires a bigger investment up front but pays +off through wide geographic adoption. The OER 2.0 process for OpenStax +involves two development models. The first is what David calls the +acquisition model, where OpenStax purchases the rights from a publisher or +author for an already published book and then extensively revises it. The +OpenStax physics textbook, for example, was licensed from an author after +the publisher released the rights back to the authors. The second model is +to develop a book from scratch, a good example being their biology book. +

+ The process is similar for both models. First they look at the scope and +sequence of existing textbooks. They ask questions like what does the +customer need? Where are students having challenges? Then they identify +potential authors and put them through a rigorous evaluation—only one in ten +authors make it through. OpenStax selects a team of authors who come +together to develop a template for a chapter and collectively write the +first draft (or revise it, in the acquisitions model). (OpenStax doesn’t do +books with just a single author as David says it risks the project going +longer than scheduled.) The draft is peer-reviewed with no less than three +reviewers per chapter. A second draft is generated, with artists producing +illustrations and visuals to go along with the text. The book is then +copyedited to ensure grammatical correctness and a singular voice. Finally, +it goes into production and through a final proofread. The whole process is +very time-consuming. +

+ All the people involved in this process are paid. OpenStax does not rely on +volunteers. Writers, reviewers, illustrators, and editors are all paid an +up-front fee—OpenStax does not use a royalty model. A best-selling author +might make more money under the traditional publishing model, but that is +only maybe 5 percent of all authors. From David’s perspective, 95 percent of +all authors do better under the OER 2.0 model, as there is no risk to them +and they earn all the money up front. +

+ David thinks of the Attribution license (CC BY) as the innovation +license. It’s core to the mission of OpenStax, letting people use +their textbooks in innovative ways without having to ask for permission. It +frees up the whole market and has been central to OpenStax being able to +bring on partners. OpenStax sees a lot of customization of their +materials. By enabling frictionless remixing, CC BY gives teachers control +and academic freedom. +

+ Using CC BY is also a good example of using strategies that traditional +publishers can’t. Traditional publishers rely on copyright to prevent others +from making copies and heavily invest in digital rights management to ensure +their books aren’t shared. By using CC BY, OpenStax avoids having to deal +with digital rights management and its costs. OpenStax books can be copied +and shared over and over again. CC BY changes the rules of engagement and +takes advantage of traditional market inefficiencies. +

+ As of September 16, 2016, OpenStax has achieved some impressive +results. From the OpenStax at a Glance fact sheet from their recent press +kit: +

  • + Books published: 23 +

  • + Students who have used OpenStax: 1.6 million +

  • + Money saved for students: $155 million +

  • + Money saved for students in the 2016/17 academic year: $77 million +

  • + Schools that have used OpenStax: 2,668 (This number reflects all +institutions using at least one OpenStax textbook. Out of 2,668 schools, 517 +are two-year colleges, 835 four-year colleges and universities, and 344 +colleges and universities outside the U.S.) +

+ While OpenStax has to date been focused on the United States, there is +overseas adoption especially in the science, technology, engineering, and +math (STEM) fields. Large scale adoption in the United States is seen as a +necessary precursor to international interest. +

+ OpenStax has primarily focused on introductory-level college courses where +there is high enrollment, but they are starting to think about verticals—a +broad offering for a specific group or need. David thinks it would be +terrific if OpenStax could provide access to free textbooks through the +entire curriculum of a nursing degree, for example. +

+ Finally, for OpenStax success is not just about the adoption of their +textbooks and student savings. There is a human aspect to the work that is +hard to quantify but incredibly important. They get emails from students +saying how OpenStax saved them from making difficult choices like buying +food or a textbook. OpenStax would also like to assess the impact their +books have on learning efficiency, persistence, and completion. By building +an open business model based on Creative Commons, OpenStax is making it +possible for every student who wants access to education to get it. +

Chapter 19. Amanda Palmer

 

+ Amanda Palmer is a musician, artist, and writer. Based in the U.S. +

+ http://amandapalmer.net +

Revenue model: crowdfunding +(subscription-based), pay-what-you-want, charging for physical copies (book +and album sales), charg-ing for in-person version (performances), selling +merchandise +

Interview date: December 15, 2015 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Since the beginning of her career, Amanda Palmer has been on what she calls +a journey with no roadmap, continually experimenting to find +new ways to sustain her creative work.[140] +

+ In her best-selling book, The Art of Asking, Amanda articulates exactly what +she has been and continues to strive for—the ideal sweet spot +. . . in which the artist can share freely and directly feel the +reverberations of their artistic gifts to the community, and make a living +doing that. +

+ While she seems to have successfully found that sweet spot for herself, +Amanda is the first to acknowledge there is no silver bullet. She thinks the +digital age is both an exciting and frustrating time for creators. On +the one hand, we have this beautiful shareability, Amanda +said. On the other, you’ve got a bunch of confused artists wondering +how to make money to buy food so we can make more art. +

+ Amanda began her artistic career as a street performer. She would dress up +in an antique wedding gown, paint her face white, stand on a stack of milk +crates, and hand out flowers to strangers as part of a silent dramatic +performance. She collected money in a hat. Most people walked by her without +stopping, but an essential few stopped to watch and drop some money into her +hat to show their appreciation. Rather than dwelling on the majority of +people who ignored her, she felt thankful for those who stopped. All +I needed was . . . some people, she wrote in her book. Enough +people. Enough to make it worth coming back the next day, enough people to +help me make rent and put food on the table. Enough so I could keep making +art. +

+ Amanda has come a long way from her street-performing days, but her career +remains dominated by that same sentiment—finding ways to reach her +crowd and feeling gratitude when she does. With her band the Dresden +Dolls, Amanda tried the traditional path of signing with a record label. It +didn’t take for a variety of reasons, but one of them was that the label had +absolutely no interest in Amanda’s view of success. They wanted hits, but +making music for the masses was never what Amanda and the Dresden Dolls set +out to do. +

+ After leaving the record label in 2008, she began experimenting with +different ways to make a living. She released music directly to the public +without involving a middle man, releasing digital files on a pay what +you want basis and selling CDs and vinyl. She also made money from +live performances and merchandise sales. Eventually, in 2012 she decided to +try her hand at the sort of crowdfunding we know so well today. Her +Kickstarter project started with a goal of $100,000, and she made $1.2 +million. It remains one of the most successful Kickstarter projects of all +time. +

+ Today, Amanda has switched gears away from crowdfunding for specific +projects to instead getting consistent financial support from her fan base +on Patreon, a crowdfunding site that allows artists to get recurring +donations from fans. More than eight thousand people have signed up to +support her so she can create music, art, and any other creative +thing that she is inspired to make. The recurring pledges are +made on a per thing basis. All of the content she makes is +made freely available under an Attribution-NonCommercial-ShareAlike license +(CC BY-NC-SA). +

+ Making her music and art available under Creative Commons licensing +undoubtedly limits her options for how she makes a living. But sharing her +work has been part of her model since the beginning of her career, even +before she discovered Creative Commons. Amanda says the Dresden Dolls used +to get ten emails per week from fans asking if they could use their music +for different projects. They said yes to all of the requests, as long as it +wasn’t for a completely for-profit venture. At the time, they used a +short-form agreement written by Amanda herself. I made everyone sign +that contract so at least I wouldn’t be leaving the band vulnerable to +someone later going on and putting our music in a Camel cigarette +ad, Amanda said. Once she discovered Creative Commons, adopting the +licenses was an easy decision because it gave them a more formal, +standardized way of doing what they had been doing all along. The +NonCommercial licenses were a natural fit. +

+ Amanda embraces the way her fans share and build upon her music. In The Art +of Asking, she wrote that some of her fans’ unofficial videos using her +music surpass the official videos in number of views on YouTube. Rather than +seeing this sort of thing as competition, Amanda celebrates it. We +got into this because we wanted to share the joy of music, she said. +

+ This is symbolic of how nearly everything she does in her career is +motivated by a desire to connect with her fans. At the start of her career, +she and the band would throw concerts at house parties. As the gatherings +grew, the line between fans and friends was completely blurred. Not +only did most our early fans know where I lived and where we practiced, but +most of them had also been in my kitchen, Amanda wrote in The Art of +Asking. +

+ Even though her fan base is now huge and global, she continues to seek this +sort of human connection with her fans. She seeks out face-to-face contact +with her fans every chance she can get. Her hugely successful Kickstarter +featured fifty concerts at house parties for backers. She spends hours in +the signing line after shows. It helps that Amanda has the kind of dynamic, +engaging personality that instantly draws people to her, but a big component +of her ability to connect with people is her willingness to +listen. Listening fast and caring immediately is a skill unto +itself, Amanda wrote. +

+ Another part of the connection fans feel with Amanda is how much they know +about her life. Rather than trying to craft a public persona or image, she +essentially lives her life as an open book. She has written openly about +incredibly personal events in her life, and she isn’t afraid to be +vulnerable. Having that kind of trust in her fans—the trust it takes to be +truly honest—begets trust from her fans in return. When she meets fans for +the first time after a show, they can legitimately feel like they know her. +

With social media, we’re so concerned with the picture looking +palatable and consumable that we forget that being human and showing the +flaws and exposing the vulnerability actually create a deeper connection +than just looking fantastic, Amanda said. Everything in our +culture is telling us otherwise. But my experience has shown me that the +risk of making yourself vulnerable is almost always worth it. +

+ Not only does she disclose intimate details of her life to them, she sleeps +on their couches, listens to their stories, cries with them. In short, she +treats her fans like friends in nearly every possible way, even when they +are complete strangers. This mentality—that fans are friends—is completely +intertwined with Amanda’s success as an artist. It is also intertwined with +her use of Creative Commons licenses. Because that is what you do with your +friends—you share. +

+ After years of investing time and energy into building trust with her fans, +she has a strong enough relationship with them to ask for support—through +pay-what-you-want donations, Kickstarter, Patreon, or even asking them to +lend a hand at a concert. As Amanda explains it, crowdfunding (which is +really what all of these different things are) is about asking for support +from people who know and trust you. People who feel personally invested in +your success. +

When you openly, radically trust people, they not only take care of +you, they become your allies, your family, she wrote. There really +is a feeling of solidarity within her core fan base. From the beginning, +Amanda and her band encouraged people to dress up for their shows. They +consciously cultivated a feeling of belonging to their weird little +family. +

+ This sort of intimacy with fans is not possible or even desirable for every +creator. I don’t take for granted that I happen to be the type of +person who loves cavorting with strangers, Amanda said. I +recognize that it’s not necessarily everyone’s idea of a good time. Everyone +does it differently. Replicating what I have done won’t work for others if +it isn’t joyful to them. It’s about finding a way to channel energy in a way +that is joyful to you. +

+ Yet while Amanda joyfully interacts with her fans and involves them in her +work as much as possible, she does keep one job primarily to herself—writing +the music. She loves the creativity with which her fans use and adapt her +work, but she intentionally does not involve them at the first stage of +creating her artistic work. And, of course, the songs and music are what +initially draw people to Amanda Palmer. It is only once she has connected to +people through her music that she can then begin to build ties with them on +a more personal level, both in person and online. In her book, Amanda +describes it as casting a net. It starts with the art and then the bond +strengthens with human connection. +

+ For Amanda, the entire point of being an artist is to establish and maintain +this connection. It sounds so corny, she said, but my +experience in forty years on this planet has pointed me to an obvious +truth—that connection with human beings feels so much better and more +fulfilling than approaching art through a capitalist lens. There is no more +satisfying end goal than having someone tell you that what you do is +genuinely of value to them. +

+ As she explains it, when a fan gives her a ten-dollar bill, usually what +they are saying is that the money symbolizes some deeper value the music +provided them. For Amanda, art is not just a product; it’s a +relationship. Viewed from this lens, what Amanda does today is not that +different from what she did as a young street performer. She shares her +music and other artistic gifts. She shares herself. And then rather than +forcing people to help her, she lets them. +

Chapter 20. PLOS (Public Library of Science)

 

+ PLOS (Public Library of Science) is a nonprofit that publishes a library of +academic journals and other scientific literature. Founded in 2000 in the +U.S. +

+ http://plos.org +

Revenue model: charging content creators +an author processing charge to be featured in the journal +

Interview date: March 7, 2016 +

Interviewee: Louise Page, publisher +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Public Library of Science (PLOS) began in 2000 when three leading +scientists—Harold E. Varmus, Patrick O. Brown, and Michael Eisen—started an +online petition. They were calling for scientists to stop submitting papers +to journals that didn’t make the full text of their papers freely available +immediately or within six months. Although tens of thousands signed the +petition, most did not follow through. In August 2001, Patrick and Michael +announced that they would start their own nonprofit publishing operation to +do just what the petition promised. With start-up grant support from the +Gordon and Betty Moore Foundation, PLOS was launched to provide new +open-access journals for biomedicine, with research articles being released +under Attribution (CC BY) licenses. +

+ Traditionally, academic publishing begins with an author submitting a +manuscript to a publisher. After in-house technical and ethical +considerations, the article is then peer-reviewed to determine if the +quality of the work is acceptable for publishing. Once accepted, the +publisher takes the article through the process of copyediting, typesetting, +and eventual publishing in a print or online publication. Traditional +journal publishers recover costs and earn profit by charging a subscription +fee to libraries or an access fee to users wanting to read the journal or +article. +

+ For Louise Page, the current publisher of PLOS, this traditional model +results in inequity. Access is restricted to those who can pay. Most +research is funded through government-appointed agencies, that is, with +public funds. It’s unjust that the public who funded the research would be +required to pay again to access the results. Not everyone can afford the +ever-escalating subscription fees publishers charge, especially when library +budgets are being reduced. Restricting access to the results of scientific +research slows the dissemination of this research and advancement of the +field. It was time for a new model. +

+ That new model became known as open access. That is, free and open +availability on the Internet. Open-access research articles are not behind a +paywall and do not require a login. A key benefit of open access is that it +allows people to freely use, copy, and distribute the articles, as they are +primarily published under an Attribution (CC BY) license (which only +requires the user to provide appropriate attribution). And more importantly, +policy makers, clinicians, entrepreneurs, educators, and students around the +world have free and timely access to the latest research immediately on +publication. +

+ However, open access requires rethinking the business model of research +publication. Rather than charge a subscription fee to access the journal, +PLOS decided to turn the model on its head and charge a publication fee, +known as an article-processing charge. This up-front fee, generally paid by +the funder of the research or the author’s institution, covers the expenses +such as editorial oversight, peer-review management, journal production, +online hosting, and support for discovery. Fees are per article and are +billed upon acceptance for publishing. There are no additional charges based +on word length, figures, or other elements. +

+ Calculating the article-processing charge involves taking all the costs +associated with publishing the journal and determining a cost per article +that collectively recovers costs. For PLOS’s journals in biology, medicine, +genetics, computational biology, neglected tropical diseases, and pathogens, +the article-processing charge ranges from $2,250 to +$2,900. Article-publication charges for PLOS ONE, a journal started in 2006, +are just under $1,500. +

+ PLOS believes that lack of funds should not be a barrier to +publication. Since its inception, PLOS has provided fee support for +individuals and institutions to help authors who can’t afford the +article-processing charges. +

+ Louise identifies marketing as one area of big difference between PLOS and +traditional journal publishers. Traditional journals have to invest heavily +in staff, buildings, and infrastructure to market their journal and convince +customers to subscribe. Restricting access to subscribers means that tools +for managing access control are necessary. They spend millions of dollars on +access-control systems, staff to manage them, and sales staff. With PLOS’s +open-access publishing, there’s no need for these massive expenses; the +articles are free, open, and accessible to all upon +publication. Additionally, traditional publishers tend to spend more on +marketing to libraries, who ultimately pay the subscription fees. PLOS +provides a better service for authors by promoting their research directly +to the research community and giving the authors exposure. And this +encourages other authors to submit their work for publication. +

+ For Louise, PLOS would not exist without the Attribution license (CC +BY). This makes it very clear what rights are associated with the content +and provides a safe way for researchers to make their work available while +ensuring they get recognition (appropriate attribution). For PLOS, all of +this aligns with how they think research content should be published and +disseminated. +

+ PLOS also has a broad open-data policy. To get their research paper +published, PLOS authors must also make their data available in a public +repository and provide a data-availability statement. +

+ Business-operation costs associated with the open-access model still largely +follow the existing publishing model. PLOS journals are online only, but the +editorial, peer-review, production, typesetting, and publishing stages are +all the same as for a traditional publisher. The editorial teams must be top +notch. PLOS has to function as well as or better than other premier +journals, as researchers have a choice about where to publish. +

+ Researchers are influenced by journal rankings, which reflect the place of a +journal within its field, the relative difficulty of being published in that +journal, and the prestige associated with it. PLOS journals rank high, even +though they are relatively new. +

+ The promotion and tenure of researchers are partially based how many times +other researchers cite their articles. Louise says when researchers want to +discover and read the work of others in their field, they go to an online +aggregator or search engine, and not typically to a particular journal. The +CC BY licensing of PLOS research articles ensures easy access for readers +and generates more discovery and citations for authors. +

+ Louise believes that open access has been a huge success, progressing from a +movement led by a small cadre of researchers to something that is now +widespread and used in some form by every journal publisher. PLOS has had a +big impact. In 2012 to 2014, they published more open-access articles than +BioMed Central, the original open-access publisher, or anyone else. +

+ PLOS further disrupted the traditional journal-publishing model by +pioneering the concept of a megajournal. The PLOS ONE megajournal, launched +in 2006, is an open-access peer-reviewed academic journal that is much +larger than a traditional journal, publishing thousands of articles per year +and benefiting from economies of scale. PLOS ONE has a broad scope, covering +science and medicine as well as social sciences and the humanities. The +review and editorial process is less subjective. Articles are accepted for +publication based on whether they are technically sound rather than +perceived importance or relevance. This is very important in the current +debate about the integrity and reproducibility of research because negative +or null results can then be published as well, which are generally rejected +by traditional journals. PLOS ONE, like all the PLOS journals, is online +only with no print version. PLOS passes on the financial savings accrued +through economies of scale to researchers and the public by lowering the +article-processing charges, which are below that of other journals. PLOS ONE +is the biggest journal in the world and has really set the bar for +publishing academic journal articles on a large scale. Other publishers see +the value of the PLOS ONE model and are now offering their own +multidisciplinary forums for publishing all sound science. +

+ Louise outlined some other aspects of the research-journal business model +PLOS is experimenting with, describing each as a kind of slider that could +be adjusted to change current practice. +

+ One slider is time to publication. Time to publication may shorten as +journals get better at providing quicker decisions to authors. However, +there is always a trade-off with scale, as the bigger the volume of +articles, the more time the approval process inevitably takes. +

+ Peer review is another part of the process that could change. It’s possible +to redefine what peer review actually is, when to review, and what +constitutes the final article for publication. Louise talked about the +potential to shift to an open-review process, placing the emphasis on +transparency rather than double-blind reviews. Louise thinks we’re moving +into a direction where it’s actually beneficial for an author to know who is +reviewing their paper and for the reviewer to know their review will be +public. An open-review process can also ensure everyone gets credit; right +now, credit is limited to the publisher and author. +

+ Louise says research with negative outcomes is almost as important as +positive results. If journals published more research with negative +outcomes, we’d learn from what didn’t work. It could also reduce how much +the research wheel gets reinvented around the world. +

+ Another adjustable practice is the sharing of articles at early preprint +stages. Publication of research in a peer-reviewed journal can take a long +time because articles must undergo extensive peer review. The need to +quickly circulate current results within a scientific community has led to a +practice of distributing pre-print documents that have not yet undergone +peer review. Preprints broaden the peer-review process, allowing authors to +receive early feedback from a wide group of peers, which can help revise and +prepare the article for submission. Offsetting the advantages of preprints +are author concerns over ensuring their primacy of being first to come up +with findings based on their research. Other researches may see findings the +preprint author has not yet thought of. However, preprints help researchers +get their discoveries out early and establish precedence. A big challenge is +that researchers don’t have a lot of time to comment on preprints. +

+ What constitutes a journal article could also change. The idea of a research +article as printed, bound, and in a library stack is outdated. Digital and +online open up new possibilities, such as a living document evolving over +time, inclusion of audio and video, and interactivity, like discussion and +recommendations. Even the size of what gets published could change. With +these changes the current form factor for what constitutes a research +article would undergo transformation. +

+ As journals scale up, and new journals are introduced, more and more +information is being pushed out to readers, making the experience feel like +drinking from a fire hose. To help mitigate this, PLOS aggregates and +curates content from PLOS journals and their network of blogs.[141] It also offers something called Article-Level +Metrics, which helps users assess research most relevant to the field +itself, based on indicators like usage, citations, social bookmarking and +dissemination activity, media and blog coverage, discussions, and +ratings.[142] Louise believes that the +journal model could evolve to provide a more friendly and interactive user +experience, including a way for readers to communicate with authors. +

+ The big picture for PLOS going forward is to combine and adjust these +experimental practices in ways that continue to improve accessibility and +dissemination of research, while ensuring its integrity and reliability. The +ways they interlink are complex. The process of change and adjustment is +not linear. PLOS sees itself as a very flexible publisher interested in +exploring all the permutations research-publishing can take, with authors +and readers who are open to experimentation. +

+ For PLOS, success is not about revenue. Success is about proving that +scientific research can be communicated rapidly and economically at scale, +for the benefit of researchers and society. The CC BY license makes it +possible for PLOS to publish in a way that is unfettered, open, and fast, +while ensuring that the authors get credit for their work. More than two +million scientists, scholars, and clinicians visit PLOS every month, with +more than 135,000 quality articles to peruse for free. +

+ Ultimately, for PLOS, its authors, and its readers, success is about making +research discoverable, available, and reproducible for the advancement of +science. +

Chapter 21. Rijksmuseum

 

+ The Rijksmuseum is a Dutch national museum dedicated to art and +history. Founded in 1800 in the Netherlands +

+ http://www.rijksmuseum.nl +

Revenue model: grants and government +funding, charging for in-person version (museum admission), selling +merchandise +

Interview date: December 11, 2015 +

Interviewee: Lizzy Jongma, the data +manager of the collections information department +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Rijksmuseum, a national museum in the Netherlands dedicated to art and +history, has been housed in its current building since 1885. The monumental +building enjoyed more than 125 years of intensive use before needing a +thorough overhaul. In 2003, the museum was closed for renovations. Asbestos +was found in the roof, and although the museum was scheduled to be closed +for only three to four years, renovations ended up taking ten years. During +this time, the collection was moved to a different part of Amsterdam, which +created a physical distance with the curators. Out of necessity, they +started digitally photographing the collection and creating metadata +(information about each object to put into a database). With the renovations +going on for so long, the museum became largely forgotten by the public. Out +of these circumstances emerged a new and more open model for the museum. +

+ By the time Lizzy Jongma joined the Rijksmuseum in 2011 as a data manager, +staff were fed up with the situation the museum was in. They also realized +that even with the new and larger space, it still wouldn’t be able to show +very much of the whole collection—eight thousand of over one million works +representing just 1 percent. Staff began exploring ways to express +themselves, to have something to show for all of the work they had been +doing. The Rijksmuseum is primarily funded by Dutch taxpayers, so was there +a way for the museum provide benefit to the public while it was closed? They +began thinking about sharing Rijksmuseum’s collection using information +technology. And they put up a card-catalog like database of the entire +collection online. +

+ It was effective but a bit boring. It was just data. A hackathon they were +invited to got them to start talking about events like that as having +potential. They liked the idea of inviting people to do cool stuff with +their collection. What about giving online access to digital representations +of the one hundred most important pieces in the Rijksmuseum collection? That +eventually led to why not put the whole collection online? +

+ Then, Lizzy says, Europeana came along. Europeana is Europe’s digital +library, museum, and archive for cultural heritage.[143] As an online portal to museum collections all +across Europe, Europeana had become an important online platform. In October +2010 Creative Commons released CC0 and its public-domain mark as tools +people could use to identify works as free of known copyright. Europeana was +the first major adopter, using CC0 to release metadata about their +collection and the public domain mark for millions of digital works in their +collection. Lizzy says the Rijksmuseum initially found this change in +business practice a bit scary, but at the same time it stimulated even more +discussion on whether the Rijksmuseum should follow suit. +

+ They realized that they don’t own the collection and couldn’t +realistically monitor and enforce compliance with the restrictive licensing +terms they currently had in place. For example, many copies and versions of +Vermeer’s Milkmaid (part of their collection) were already online, many of +them of very poor quality. They could spend time and money policing its use, +but it would probably be futile and wouldn’t make people stop using their +images online. They ended up thinking it’s an utter waste of time to hunt +down people who use the Rijksmuseum collection. And anyway, restricting +access meant the people they were frustrating the most were schoolkids. +

+ In 2011 the Rijksmuseum began making their digital photos of works known to +be free of copyright available online, using Creative Commons CC0 to place +works in the public domain. A medium-resolution image was offered for free, +but a high-resolution version cost forty euros. People started paying, but +Lizzy says getting the money was frequently a nightmare, especially from +overseas customers. The administrative costs often offset revenue, and +income above costs was relatively low. In addition, having to pay for an +image of a work in the public domain from a collection owned by the Dutch +government (i.e., paid for by the public) was contentious and frustrating +for some. Lizzy says they had lots of fierce debates about what to do. +

+ In 2013 the Rijksmuseum changed its business model. They Creative Commons +licensed their highest-quality images and released them online for +free. Digitization still cost money, however; they decided to define +discrete digitization projects and find sponsors willing to fund each +project. This turned out to be a successful strategy, generating high +interest from sponsors and lower administrative effort for the +Rijksmuseum. They started out making 150,000 high-quality images of their +collection available, with the goal to eventually have the entire collection +online. +

+ Releasing these high-quality images for free reduced the number of +poor-quality images that were proliferating. The high-quality image of +Vermeer’s Milkmaid, for example, is downloaded two to three thousand times a +month. On the Internet, images from a source like the Rijksmuseum are more +trusted, and releasing them with a Creative Commons CC0 means they can +easily be found in other platforms. For example, Rijksmuseum images are now +used in thousands of Wikipedia articles, receiving ten to eleven million +views per month. This extends Rijksmuseum’s reach far beyond the scope of +its website. Sharing these images online creates what Lizzy calls the +Mona Lisa effect, where a work of art becomes so famous that +people want to see it in real life by visiting the actual museum. +

+ Every museum tends to be driven by the number of physical visitors. The +Rijksmuseum is primarily publicly funded, receiving roughly 70 percent of +its operating budget from the government. But like many museums, it must +generate the rest of the funding through other means. The admission fee has +long been a way to generate revenue generation, including for the +Rijksmuseum. +

+ As museums create a digital presence for themselves and put up digital +representations of their collection online, there’s frequently a worry that +it will lead to a drop in actual physical visits. For the Rijksmuseum, this +has not turned out to be the case. Lizzy told us the Rijksmuseum used to get +about one million visitors a year before closing and now gets more than two +million a year. Making the collection available online has generated +publicity and acts as a form of marketing. The Creative Commons mark +encourages reuse as well. When the image is found on protest leaflets, milk +cartons, and children’s toys, people also see what museum the image comes +from and this increases the museum’s visibility. +

+ In 2011 the Rijksmuseum received €1 million from the Dutch lottery to create +a new web presence that would be different from any other museum’s. In +addition to redesigning their main website to be mobile friendly and +responsive to devices like the iPad, the Rijksmuseum also created the +Rijksstudio, where users and artists could use and do various things with +the Rijksmuseum collection.[144] +

+ The Rijksstudio gives users access to over two hundred thousand high-quality +digital representations of masterworks from the collection. Users can zoom +in to any work and even clip small parts of images they like. Rijksstudio is +a bit like Pinterest. You can like works and compile your +personal favorites, and you can share them with friends or download them +free of charge. All the images in the Rijksstudio are copyright and royalty +free, and users are encouraged to use them as they like, for private or even +commercial purposes. +

+ Users have created over 276,000 Rijksstudios, generating their own themed +virtual exhibitions on a wide variety of topics ranging from tapestries to +ugly babies and birds. Sets of images have also been created for educational +purposes including use for school exams. +

+ Some contemporary artists who have works in the Rijksmuseum collection +contacted them to ask why their works were not included in the +Rijksstudio. The answer was that contemporary artists’ works are still bound +by copyright. The Rijksmuseum does encourage contemporary artists to use a +Creative Commons license for their works, usually a CC BY-SA license +(Attribution-ShareAlike), or a CC BY-NC (Attribution-NonCommercial) if they +want to preclude commercial use. That way, their works can be made available +to the public, but within limits the artists have specified. +

+ The Rijksmuseum believes that art stimulates entrepreneurial activity. The +line between creative and commercial can be blurry. As Lizzy says, even +Rembrandt was commercial, making his livelihood from selling his +paintings. The Rijksmuseum encourages entrepreneurial commercial use of the +images in Rijksstudio. They’ve even partnered with the DIY marketplace Etsy +to inspire people to sell their creations. One great example you can find on +Etsy is a kimono designed by Angie Johnson, who used an image of an +elaborate cabinet along with an oil painting by Jan Asselijn called The +Threatened Swan.[145] +

+ In 2013 the Rijksmuseum organized their first high-profile design +competition, known as the Rijksstudio Award.[146] With the call to action Make Your Own Masterpiece, the competition +invites the public to use Rijksstudio images to make new creative designs. A +jury of renowned designers and curators selects ten finalists and three +winners. The final award comes with a prize of €10,000. The second edition +in 2015 attracted a staggering 892 top-class entries. Some award winners end +up with their work sold through the Rijksmuseum store, such as the 2014 +entry featuring makeup based on a specific color scheme of a work of +art.[147] The Rijksmuseum has been thrilled +with the results. Entries range from the fun to the weird to the +inspirational. The third international edition of the Rijksstudio Award +started in September 2016. +

+ For the next iteration of the Rijksstudio, the Rijksmuseum is considering an +upload tool, for people to upload their own works of art, and enhanced +social elements so users can interact with each other more. +

+ Going with a more open business model generated lots of publicity for the +Rijksmuseum. They were one of the first museums to open up their collection +(that is, give free access) with high-quality images. This strategy, along +with the many improvements to the Rijksmuseum’s website, dramatically +increased visits to their website from thirty-five thousand visits per month +to three hundred thousand. +

+ The Rijksmuseum has been experimenting with other ways to invite the public +to look at and interact with their collection. On an international day +celebrating animals, they ran a successful bird-themed event. The museum put +together a showing of two thousand works that featured birds and invited +bird-watchers to identify the birds depicted. Lizzy notes that while museum +curators know a lot about the works in their collections, they may not know +about certain details in the paintings such as bird species. Over eight +hundred different birds were identified, including a specific species of +crane bird that was unknown to the scientific community at the time of the +painting. +

+ For the Rijksmuseum, adopting an open business model was scary. They came +up with many worst-case scenarios, imagining all kinds of awful things +people might do with the museum’s works. But Lizzy says those fears did not +come true because ninety-nine percent of people have respect for +great art. Many museums think they can make a lot of money by +selling things related to their collection. But in Lizzy’s experience, +museums are usually bad at selling things, and sometimes efforts to generate +a small amount of money block something much bigger—the real value that the +collection has. For Lizzy, clinging to small amounts of revenue is being +penny-wise but pound-foolish. For the Rijksmuseum, a key lesson has been to +never lose sight of its vision for the collection. Allowing access to and +use of their collection has generated great promotional value—far more than +the previous practice of charging fees for access and use. Lizzy sums up +their experience: Give away; get something in return. Generosity +makes people happy to join you and help out. +

Chapter 22. Shareable

 

+ Shareable is an online magazine about sharing. Founded in 2009 in the U.S. +

+ http://www.shareable.net +

Revenue model: grant funding, +crowdfunding (project-based), donations, sponsorships +

Interview date: February 24, 2016 +

Interviewee: Neal Gorenflo, cofounder and +executive editor +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ In 2013, Shareable faced an impasse. The nonprofit online publication had +helped start a sharing movement four years prior, but over time, they +watched one part of the movement stray from its ideals. As giants like Uber +and Airbnb gained ground, attention began to center on the sharing +economy we know now—profit-driven, transactional, and loaded with +venture-capital money. Leaders of corporate start-ups in this domain invited +Shareable to advocate for them. The magazine faced a choice: ride the wave +or stand on principle. +

+ As an organization, Shareable decided to draw a line in the sand. In 2013, +the cofounder and executive editor Neal Gorenflo wrote an opinion piece in +the PandoDaily that charted Shareable’s new critical stance on the Silicon +Valley version of the sharing economy, while contrasting it with aspects of +the real sharing economy like open-source software, participatory budgeting +(where citizens decide how a public budget is spent), cooperatives, and +more. He wrote, It’s not so much that collaborative consumption is +dead, it’s more that it risks dying as it gets absorbed by the +Borg. +

+ Neal said their public critique of the corporate sharing economy defined +what Shareable was and is. He does not think the magazine would still be +around had they chosen differently. We would have gotten another type +of audience, but it would have spelled the end of us, he +said. We are a small, mission-driven organization. We would never +have been able to weather the criticism that Airbnb and Uber are getting +now. +

+ Interestingly, impassioned supporters are only a small sliver of Shareable’s +total audience. Most are casual readers who come across a Shareable story +because it happens to align with a project or interest they have. But +choosing principles over the possibility of riding the coattails of the +major corporate players in the sharing space saved Shareable’s +credibility. Although they became detached from the corporate sharing +economy, the online magazine became the voice of the real sharing +economy and continued to grow their audience. +

+ Shareable is a magazine, but the content they publish is a means to +furthering their role as a leader and catalyst of a movement. Shareable +became a leader in the movement in 2009. At that time, there was a +sharing movement bubbling beneath the surface, but no one was connecting the +dots, Neal said. We decided to step into that space and take +on that role. The small team behind the nonprofit publication truly +believed sharing could be central to solving some of the major problems +human beings face—resource inequality, social isolation, and global warming. +

+ They have worked hard to find ways to tell stories that show different +metrics for success. We wanted to change the notion of what +constitutes the good life, Neal said. While they started out with a +very broad focus on sharing generally, today they emphasize stories about +the physical commons like sharing cities (i.e., urban areas +managed in a sustainable, cooperative way), as well as digital platforms +that are run democratically. They particularly focus on how-to content that +help their readers make changes in their own lives and communities. +

+ More than half of Shareable’s stories are written by paid journalists that +are contracted by the magazine. Particularly in content areas that +are a priority for us, we really want to go deep and control the +quality, Neal said. The rest of the content is either contributed by +guest writers, often for free, or written by other publications from their +network of content publishers. Shareable is a member of the Post Growth +Alliance, which facilitates the sharing of content and audiences among a +large and growing group of mostly nonprofits. Each organization gets a +chance to present stories to the group, and the organizations can use and +promote each other’s stories. Much of the content created by the network is +licensed with Creative Commons. +

+ All of Shareable’s original content is published under the Attribution +license (CC BY), meaning it can be used for any purpose as long as credit is +given to Shareable. Creative Commons licensing is aligned with Shareable’s +vision, mission, and identity. That alone explains the organization’s +embrace of the licenses for their content, but Neal also believes CC +licensing helps them increase their reach. By using CC +licensing, he said, we realized we could reach far more +people through a formal and informal network of republishers or +affiliates. That has definitely been the case. It’s hard for us to measure +the reach of other media properties, but most of the outlets who republish +our work have much bigger audiences than we do. +

+ In addition to their regular news and commentary online, Shareable has also +experimented with book publishing. In 2012, they worked with a traditional +publisher to release Share or Die: Voices of the Get Lost Generation in an +Age of Crisis. The CC-licensed book was available in print form for purchase +or online for free. To this day, the book—along with their CC-licensed guide +Policies for Shareable Cities—are two of the biggest generators of traffic +on their website. +

+ In 2016, Shareable self-published a book of curated Shareable stories called +How to: Share, Save Money and Have Fun. The book was available for sale, but +a PDF version of the book was available for free. Shareable plans to offer +the book in upcoming fund-raising campaigns. +

+ This recent book is one of many fund-raising experiments Shareable has +conducted in recent years. Currently, Shareable is primarily funded by +grants from foundations, but they are actively moving toward a more +diversified model. They have organizational sponsors and are working to +expand their base of individual donors. Ideally, they will eventually be a +hundred percent funded by their audience. Neal believes being fully +community-supported will better represent their vision of the world. +

+ For Shareable, success is very much about their impact on the world. This is +true for Neal, but also for everyone who works for Shareable. We +attract passionate people, Neal said. At times, that means +employees work so hard they burn out. Neal tries to stress to the Shareable +team that another part of success is having fun and taking care of yourself +while you do something you love. A central part of human beings is +that we long to be on a great adventure with people we love, he +said. We are a species who look over the horizon and imagine and +create new worlds, but we also seek the comfort of hearth and home. +

+ In 2013, Shareable ran its first crowdfunding campaign to launch their +Sharing Cities Network. Neal said at first they were on pace to fail +spectacularly. They called in their advisers in a panic and asked for +help. The advice they received was simple—Sit your ass in a chair and +start making calls. That’s exactly what they did, and they ended up +reaching their $50,000 goal. Neal said the campaign helped them reach new +people, but the vast majority of backers were people in their existing base. +

+ For Neal, this symbolized how so much of success comes down to +relationships. Over time, Shareable has invested time and energy into the +relationships they have forged with their readers and supporters. They have +also invested resources into building relationships between their readers +and supporters. +

+ Shareable began hosting events in 2010. These events were designed to bring +the sharing community together. But over time they realized they could reach +far more people if they helped their readers to host their own +events. If we wanted to go big on a conference, there was a huge risk +and huge staffing needs, plus only a fraction of our community could travel +to the event, Neal said. Enabling others to create their own events +around the globe allowed them to scale up their work more effectively and +reach far more people. Shareable has catalyzed three hundred different +events reaching over twenty thousand people since implementing this strategy +three years ago. Going forward, Shareable is focusing the network on +creating and distributing content meant to spur local action. For instance, +Shareable will publish a new CC-licensed book in 2017 filled with ideas for +their network to implement. +

+ Neal says Shareable stumbled upon this strategy, but it seems to perfectly +encapsulate just how the commons is supposed to work. Rather than a +one-size-fits-all approach, Shareable puts the tools out there for people +take the ideas and adapt them to their own communities. +

Chapter 23. Siyavula

 

+ Siyavula is a for-profit educational-technology company that creates +textbooks and integrated learning experiences. Founded in 2012 in South +Africa. +

+ http://www.siyavula.com +

Revenue model: charging for custom +services, sponsorships +

Interview date: April 5, 2016 +

Interviewee: Mark Horner, CEO +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Openness is a key principle for Siyavula. They believe that every learner +and teacher should have access to high-quality educational resources, as +this forms the basis for long-term growth and development. Siyavula has been +a pioneer in creating high-quality open textbooks on mathematics and science +subjects for grades 4 to 12 in South Africa. +

+ In terms of creating an open business model that involves Creative Commons, +Siyavula—and its founder, Mark Horner—have been around the block a few +times. Siyavula has significantly shifted directions and strategies to +survive and prosper. Mark says it’s been very organic. +

+ It all started in 2002, when Mark and several other colleagues at the +University of Cape Town in South Africa founded the Free High School Science +Texts project. Most students in South Africa high schools didn’t have access +to high-quality, comprehensive science and math textbooks, so Mark and his +colleagues set out to write them and make them freely available. +

+ As physicists, Mark and his colleagues were advocates of open-source +software. To make the books open and free, they adopted the Free Software +Foundation’s GNU Free Documentation License.[148] They chose LaTeX, a typesetting program used to publish scientific +documents, to author the books. Over a period of five years, the Free High +School Science Texts project produced math and physical-science textbooks +for grades 10 to 12. +

+ In 2007, the Shuttleworth Foundation offered funding support to make the +textbooks available for trial use at more schools. Surveys before and after +the textbooks were adopted showed there were no substantial criticisms of +the textbooks’ pedagogical content. This pleased both the authors and +Shuttleworth; Mark remains incredibly proud of this accomplishment. +

+ But the development of new textbooks froze at this stage. Mark shifted his +focus to rural schools, which didn’t have textbooks at all, and looked into +the printing and distribution options. A few sponsors came on board but not +enough to meet the need. +

+ In 2007, Shuttleworth and the Open Society Institute convened a group of +open-education activists for a small but lively meeting in Cape Town. One +result was the Cape Town Open Education Declaration, a statement of +principles, strategies, and commitment to help the open-education movement +grow.[149] Shuttleworth also invited Mark to +run a project writing open content for all subjects for K–12 in +English. That project became Siyavula. +

+ They wrote six original textbooks. A small publishing company offered +Shuttleworth the option to buy out the publisher’s existing K–9 content for +every subject in South African schools in both English and Afrikaans. A deal +was struck, and all the acquired content was licensed with Creative Commons, +significantly expanding the collection beyond the six original books. +

+ Mark wanted to build out the remaining curricula collaboratively through +communities of practice—that is, with fellow educators and writers. Although +sharing is fundamental to teaching, there can be a few challenges when you +create educational resources collectively. One concern is legal. It is +standard practice in education to copy diagrams and snippets of text, but of +course this doesn’t always comply with copyright law. Another concern is +transparency. Sharing what you’ve authored means everyone can see it and +opens you up to criticism. To alleviate these concerns, Mark adopted a +team-based approach to authoring and insisted the curricula be based +entirely on resources with Creative Commons licenses, thereby ensuring they +were safe to share and free from legal repercussions. +

+ Not only did Mark want the resources to be shareable, he wanted all teachers +to be able to remix and edit the content. Mark and his team had to come up +with an open editable format and provide tools for editing. They ended up +putting all the books they’d acquired and authored on a platform called +Connexions.[150] Siyavula trained many +teachers to use Connexions, but it proved to be too complex and the +textbooks were rarely edited. +

+ Then the Shuttleworth Foundation decided to completely restructure its work +as a foundation into a fellowship model (for reasons completely unrelated to +Siyavula). As part of that transition in 2009–10, Mark inherited Siyavula as +an independent entity and took ownership over it as a Shuttleworth fellow. +

+ Mark and his team experimented with several different strategies. They +tried creating an authoring and hosting platform called Full Marks so that +teachers could share assessment items. They tried creating a service called +Open Press, where teachers could ask for open educational resources to be +aggregated into a package and printed for them. These services never really +panned out. +

+ Then the South African government approached Siyavula with an interest in +printing out the original six Free High School Science Texts (math and +physical-science textbooks for grades 10 to 12) for all high school +students in South Africa. Although at this point Siyavula was a bit +discouraged by open educational resources, they saw this as a big +opportunity. +

+ They began to conceive of the six books as having massive marketing +potential for Siyavula. Printing Siyavula books for every kid in South +Africa would give their brand huge exposure and could drive vast amounts of +traffic to their website. In addition to print books, Siyavula could also +make the books available on their website, making it possible for learners +to access them using any device—computer, tablet, or mobile phone. +

+ Mark and his team began imagining what they could develop beyond what was in +the textbooks as a service they charge for. One key thing you can’t do well +in a printed textbook is demonstrate solutions. Typically, a one-line answer +is given at the end of the book but nothing on the process for arriving at +that solution. Mark and his team developed practice items and detailed +solutions, giving learners plenty of opportunity to test out what they’ve +learned. Furthermore, an algorithm could adapt these practice items to the +individual needs of each learner. They called this service Intelligent +Practice and embedded links to it in the open textbooks. +

+ The costs for using Intelligent Practice were set very low, making it +accessible even to those with limited financial means. Siyavula was going +for large volumes and wide-scale use rather than an expensive product +targeting only the high end of the market. +

+ The government distributed the books to 1.5 million students, but there was +an unexpected wrinkle: the books were delivered late. Rather than wait, +schools who could afford it provided students with a different textbook. The +Siyavula books were eventually distributed, but with well-off schools mainly +using a different book, the primary market for Siyavula’s Intelligent +Practice service inadvertently became low-income learners. +

+ Siyavula’s site did see a dramatic increase in traffic. They got five +hundred thousand visitors per month to their math site and the same number +to their science site. Two-fifths of the traffic was reading on a +feature phone (a nonsmartphone with no apps). People on basic +phones were reading math and science on a two-inch screen at all hours of +the day. To Mark, it was quite amazing and spoke to a need they were +servicing. +

+ At first, the Intelligent Practice services could only be paid using a +credit card. This proved problematic, especially for those in the low-income +demographic, as credit cards were not prevalent. Mark says Siyavula got a +harsh business-model lesson early on. As he describes it, it’s not just +about product, but how you sell it, who the market is, what the price is, +and what the barriers to entry are. +

+ Mark describes this as the first version of Siyavula’s business model: open +textbooks serving as marketing material and driving traffic to your site, +where you can offer a related service and convert some people into a paid +customer. +

+ For Mark a key decision for Siyavula’s business was to focus on how they can +add value on top of their basic service. They’ll charge only if they are +adding unique value. The actual content of the textbook isn’t unique at all, +so Siyavula sees no value in locking it down and charging for it. Mark +contrasts this with traditional publishers who charge over and over again +for the same content without adding value. +

+ Version two of Siyavula’s business model was a big, ambitious idea—scale +up. They also decided to sell the Intelligent Practice service to schools +directly. Schools can subscribe on a per-student, per-subject basis. A +single subscription gives a learner access to a single subject, including +practice content from every grade available for that subject. Lower +subscription rates are provided when there are over two hundred students, +and big schools have a price cap. A 40 percent discount is offered to +schools where both the science and math departments subscribe. +

+ Teachers get a dashboard that allows them to monitor the progress of an +entire class or view an individual learner’s results. They can see the +questions that learners are working on, identify areas of difficulty, and be +more strategic in their teaching. Students also have their own personalized +dashboard, where they can view the sections they’ve practiced, how many +points they’ve earned, and how their performance is improving. +

+ Based on the success of this effort, Siyavula decided to substantially +increase the production of open educational resources so they could provide +the Intelligent Practice service for a wider range of books. Grades 10 to 12 +math and science books were reworked each year, and new books created for +grades 4 to 6 and later grades 7 to 9. +

+ In partnership with, and sponsored by, the Sasol Inzalo Foundation, Siyavula +produced a series of natural sciences and technology workbooks for grades 4 +to 6 called Thunderbolt Kids that uses a fun comic-book style.[151] It’s a complete curriculum that also comes with +teacher’s guides and other resources. +

+ Through this experience, Siyavula learned they could get sponsors to help +fund openly licensed textbooks. It helped that Siyavula had by this time +nailed the production model. It cost roughly $150,000 to produce a book in +two languages. Sponsors liked the social-benefit aspect of textbooks +unlocked via a Creative Commons license. They also liked the exposure their +brand got. For roughly $150,000, their logo would be visible on books +distributed to over one million students. +

+ The Siyavula books that are reviewed, approved, and branded by the +government are freely and openly available on Siyavula’s website under an +Attribution-NoDerivs license (CC BY-ND) —NoDerivs means that these books +cannot be modified. Non-government-branded books are available under an +Attribution license (CC BY), allowing others to modify and redistribute the +books. +

+ Although the South African government paid to print and distribute hard +copies of the books to schoolkids, Siyavula itself received no funding from +the government. Siyavula initially tried to convince the government to +provide them with five rand per book (about US35¢). With those funds, Mark +says that Siyavula could have run its entire operation, built a +community-based model for producing more books, and provide Intelligent +Practice for free to every child in the country. But after a lengthy +negotiation, the government said no. +

+ Using Siyavula books generated huge savings for the government. Providing +students with a traditionally published grade 12 science or math textbook +costs around 250 rand per book (about US$18). Providing the Siyavula +version cost around 36 rand (about $2.60), a savings of over 200 rand per +book. But none of those savings were passed on to Siyavula. In retrospect, +Mark thinks this may have turned out in their favor as it allowed them to +remain independent from the government. +

+ Just as Siyavula was planning to scale up the production of open textbooks +even more, the South African government changed its textbook policy. To save +costs, the government declared there would be only one authorized textbook +for each grade and each subject. There was no guarantee that Siyavula’s +would be chosen. This scared away potential sponsors. +

+ Rather than producing more textbooks, Siyavula focused on improving its +Intelligent Practice technology for its existing books. Mark calls this +version three of Siyavula’s business model—focusing on the technology that +provides the revenue-generating service and generating more users of this +service. Version three got a significant boost in 2014 with an investment by +the Omidyar Network (the philanthropic venture started by eBay founder +Pierre Omidyar and his spouse), and continues to be the model Siyavula uses +today. +

+ Mark says sales are way up, and they are really nailing Intelligent +Practice. Schools continue to use their open textbooks. The +government-announced policy that there would be only one textbook per +subject turned out to be highly contentious and is in limbo. +

+ Siyavula is exploring a range of enhancements to their business model. These +include charging a small amount for assessment services provided over the +phone, diversifying their market to all English-speaking countries in +Africa, and setting up a consortium that makes Intelligent Practice free to +all kids by selling the nonpersonal data Intelligent Practice collects. +

+ Siyavula is a for-profit business but one with a social mission. Their +shareholders’ agreement lists lots of requirements around openness for +Siyavula, including stipulations that content always be put under an open +license and that they can’t charge for something that people volunteered to +do for them. They believe each individual should have access to the +resources and support they need to achieve the education they +deserve. Having educational resources openly licensed with Creative Commons +means they can fulfill their social mission, on top of which they can build +revenue-generating services to sustain the ongoing operation of Siyavula. In +terms of open business models, Mark and Siyavula may have been around the +block a few times, but both he and the company are stronger for it. +

Chapter 24. SparkFun

 

+ SparkFun is an online electronics retailer specializing in open +hardware. Founded in 2003 in the U.S. +

+ http://www.sparkfun.com +

Revenue model: charging for physical +copies (electronics sales) +

Interview date: February 29, 2016 +

Interviewee: Nathan Seidle, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ SparkFun founder and former CEO Nathan Seidle has a picture of himself +holding up a clone of a SparkFun product in an electronics market in China, +with a huge grin on his face. He was traveling in China when he came across +their LilyPad wearable technology being made by someone else. His reaction +was glee. +

Being copied is the greatest earmark of flattery and success, +Nathan said. I thought it was so cool that they were selling to a +market we were never going to get access to otherwise. It was evidence of +our impact on the world. +

+ This worldview runs through everything SparkFun does. SparkFun is an +electronics manufacturer. The company sells its products directly to the +public online, and it bundles them with educational tools to sell to schools +and teachers. SparkFun applies Creative Commons licenses to all of its +schematics, images, tutorial content, and curricula, so anyone can make +their products on their own. Being copied is part of the design. +

+ Nathan believes open licensing is good for the world. It touches on +our natural human instinct to share, he said. But he also strongly +believes it makes SparkFun better at what they do. They encourage copying, +and their products are copied at a very fast rate, often within ten to +twelve weeks of release. This forces the company to compete on something +other than product design, or what most commonly consider their intellectual +property. +

We compete on business principles, Nathan said. +Claiming your territory with intellectual property allows you to get +comfy and rest on your laurels. It gives you a safety net. We took away that +safety net. +

+ The result is an intense company-wide focus on product development and +improvement. Our products are so much better than they were five +years ago, Nathan said. We used to just sell products. Now +it’s a product plus a video, a seventeen-page hookup guide, and example +firmware on three different platforms to get you up and running faster. We +have gotten better because we had to in order to compete. As painful as it +is for us, it’s better for the customers. +

+ SparkFun parts are available on eBay for lower prices. But people come +directly to SparkFun because SparkFun makes their lives easier. The example +code works; there is a service number to call; they ship replacement parts +the day they get a service call. They invest heavily in service and +support. I don’t believe businesses should be competing with IP +[intellectual property] barriers, Nathan said. This is the +stuff they should be competing on. +

+ SparkFun’s company history began in Nathan’s college dorm room. He spent a +lot of time experimenting with and building electronics, and he realized +there was a void in the market. If you wanted to place an order for +something, he said, you first had to search far and wide to +find it, and then you had to call or fax someone. In 2003, during +his third year of college, he registered http://sparkfun.com +and started reselling products out of his bedroom. After he graduated, he +started making and selling his own products. +

+ Once he started designing his own products, he began putting the software +and schematics online to help with technical support. After doing some +research on licensing options, he chose Creative Commons licenses because he +was drawn to the human-readable deeds that explain the +licensing terms in simple terms. SparkFun still uses CC licenses for all of +the schematics and firmware for the products they create. +

+ The company has grown from a solo project to a corporation with 140 +employees. In 2015, SparkFun earned $33 million in revenue. Selling +components and widgets to hobbyists, professionals, and artists remains a +major part of SparkFun’s business. They sell their own products, but they +also partner with Arduino (also profiled in this book) by manufacturing +boards for resale using Arduino’s brand. +

+ SparkFun also has an educational department dedicated to creating a hands-on +curriculum to teach students about electronics using prototyping +parts. Because SparkFun has always been dedicated to enabling others to +re-create and fix their products on their own, the more recent focus on +introducing young people to technology is a natural extension of their core +business. +

We have the burden and opportunity to educate the next generation of +technical citizens, Nathan said. Our goal is to affect the +lives of three hundred and fifty thousand high school students by +2020. +

+ The Creative Commons license underlying all of SparkFun’s products is +central to this mission. The license not only signals a willingness to +share, but it also expresses a desire for others to get in and tinker with +their products, both to learn and to make their products better. SparkFun +uses the Attribution-ShareAlike license (CC BY-SA), which is a +copyleft license that allows people to do anything with the +content as long as they provide credit and make any adaptations available +under the same licensing terms. +

+ From the beginning, Nathan has tried to create a work environment at +SparkFun that he himself would want to work in. The result is what appears +to be a pretty fun workplace. The U.S. company is based in Boulder, +Colorado. They have an eighty-thousand-square-foot facility (approximately +seventy-four-hundred square meters), where they design and manufacture their +products. They offer public tours of the space several times a week, and +they open their doors to the public for a competition once a year. +

+ The public event, called the Autonomous Vehicle Competition, brings in a +thousand to two thousand customers and other technology enthusiasts from +around the area to race their own self-created bots against each other, +participate in training workshops, and socialize. From a business +perspective, Nathan says it’s a terrible idea. But they don’t hold the event +for business reasons. The reason we do it is because I get to travel +and have interactions with our customers all the time, but most of our +employees don’t, he said. This event gives our employees the +opportunity to get face-to-face contact with our customers. The +event infuses their work with a human element, which makes it more +meaningful. +

+ Nathan has worked hard to imbue a deeper meaning into the work SparkFun +does. The company is, of course, focused on being fiscally responsible, but +they are ultimately driven by something other than money. Profit is +not the goal; it is the outcome of a well-executed plan, Nathan +said. We focus on having a bigger impact on the world. Nathan +believes they get some of the brightest and most amazing employees because +they aren’t singularly focused on the bottom line. +

+ The company is committed to transparency and shares all of its financials +with its employees. They also generally strive to avoid being another +soulless corporation. They actively try to reveal the humans behind the +company, and they work to ensure people coming to their site don’t find only +unchanging content. +

+ SparkFun’s customer base is largely made up of industrious electronics +enthusiasts. They have customers who are regularly involved in the company’s +customer support, independently responding to questions in forums and +product-comment sections. Customers also bring product ideas to the +company. SparkFun regularly sifts through suggestions from customers and +tries to build on them where they can. From the beginning, we have +been listening to the community, Nathan said. Customers +would identify a pain point, and we would design something to address +it. +

+ However, this sort of customer engagement does not always translate to +people actively contributing to SparkFun’s projects. The company has a +public repository of software code for each of its devices online. On a +particularly active project, there will only be about two dozen people +contributing significant improvements. The vast majority of projects are +relatively untouched by the public. There is a theory that if you +open-source it, they will come, Nathan said. That’s not +really true. +

+ Rather than focusing on cocreation with their customers, SparkFun instead +focuses on enabling people to copy, tinker, and improve products on their +own. They heavily invest in tutorials and other material designed to help +people understand how the products work so they can fix and improve things +independently. What gives me joy is when people take open-source +layouts and then build their own circuit boards from our designs, +Nathan said. +

+ Obviously, opening up the design of their products is a necessary step if +their goal is to empower the public. Nathan also firmly believes it makes +them more money because it requires them to focus on how to provide maximum +value. Rather than designing a new product and protecting it in order to +extract as much money as possible from it, they release the keys necessary +for others to build it themselves and then spend company time and resources +on innovation and service. From a short-term perspective, SparkFun may lose +a few dollars when others copy their products. But in the long run, it makes +them a more nimble, innovative business. In other words, it makes them the +kind of company they set out to be. +

Chapter 25. TeachAIDS

 

+ TeachAIDS is a nonprofit that creates educational materials designed to +teach people around the world about HIV and AIDS. Founded in 2005 in the +U.S. +

+ http://teachaids.org +

Revenue model: sponsorships +

Interview date: March 24, 2016 +

Interviewees: Piya Sorcar, the CEO, and +Shuman Ghosemajumder, the chair +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ TeachAIDS is an unconventional media company with a conventional revenue +model. Like most media companies, they are subsidized by +advertising. Corporations pay to have their logos appear on the educational +materials TeachAIDS distributes. +

+ But unlike most media companies, Teach-AIDS is a nonprofit organization with +a purely social mission. TeachAIDS is dedicated to educating the global +population about HIV and AIDS, particularly in parts of the world where +education efforts have been historically unsuccessful. Their educational +content is conveyed through interactive software, using methods based on the +latest research about how people learn. TeachAIDS serves content in more +than eighty countries around the world. In each instance, the content is +translated to the local language and adjusted to conform to local norms and +customs. All content is free and made available under a Creative Commons +license. +

+ TeachAIDS is a labor of love for founder and CEO Piya Sorcar, who earns a +salary of one dollar per year from the nonprofit. The project grew out of +research she was doing while pursuing her doctorate at Stanford +University. She was reading reports about India, noting it would be the next +hot zone of people living with HIV. Despite international and national +entities pouring in hundreds of millions of dollars on HIV-prevention +efforts, the reports showed knowledge levels were still low. People were +unaware of whether the virus could be transmitted through coughing and +sneezing, for instance. Supported by an interdisciplinary team of experts at +Stanford, Piya conducted similar studies, which corroborated the previous +research. They found that the primary cause of the limited understanding was +that HIV, and issues relating to it, were often considered too taboo to +discuss comprehensively. The other major problem was that most of the +education on this topic was being taught through television advertising, +billboards, and other mass-media campaigns, which meant people were only +receiving bits and pieces of information. +

+ In late 2005, Piya and her team used research-based design to create new +educational materials and worked with local partners in India to help +distribute them. As soon as the animated software was posted online, Piya’s +team started receiving requests from individuals and governments who were +interested in bringing this model to more countries. We realized +fairly quickly that educating large populations about a topic that was +considered taboo would be challenging. We began by identifying optimal local +partners and worked toward creating an effective, culturally appropriate +education, Piya said. +

+ Very shortly after the initial release, Piya’s team decided to spin the +endeavor into an independent nonprofit out of Stanford University. They also +decided to use Creative Commons licenses on the materials. +

+ Given their educational mission, TeachAIDS had an obvious interest in seeing +the materials as widely shared as possible. But they also needed to preserve +the integrity of the medical information in the content. They chose the +Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND), which essentially +gives the public the right to distribute only verbatim copies of the +content, and for noncommercial purposes. We wanted attribution for +TeachAIDS, and we couldn’t stand by derivatives without vetting +them, the cofounder and chair Shuman Ghosemajumder said. It +was almost a no-brainer to go with a CC license because it was a +plug-and-play solution to this exact problem. It has allowed us to scale our +materials safely and quickly worldwide while preserving our content and +protecting us at the same time. +

+ Choosing a license that does not allow adaptation of the content was an +outgrowth of the careful precision with which TeachAIDS crafts their +content. The organization invests heavily in research and testing to +determine the best method of conveying the information. Creating +high-quality content is what matters most to us, Piya +said. Research drives everything we do. +

+ One important finding was that people accept the message best when it comes +from familiar voices they trust and admire. To achieve this, TeachAIDS +researches cultural icons that would best resonate with their target +audiences and recruits them to donate their likenesses and voices for use in +the animated software. The celebrities involved vary for each localized +version of the materials. +

+ Localization is probably the single-most important aspect of the way +TeachAIDS creates its content. While each regional version builds from the +same core scientific materials, they pour a lot of resources into +customizing the content for a particular population. Because they use a CC +license that does not allow the public to adapt the content, TeachAIDS +retains careful control over the localization process. The content is +translated into the local language, but there are also changes in substance +and format to reflect cultural differences. This process results in minor +changes, like choosing different idioms based on the local language, and +significant changes, like creating gendered versions for places where people +are more likely to accept information from someone of the same gender. +

+ The localization process relies heavily on volunteers. Their volunteer base +is deeply committed to the cause, and the organization has had better luck +controlling the quality of the materials when they tap volunteers instead of +using paid translators. For quality control, TeachAIDS has three separate +volunteer teams translate the materials from English to the local language +and customize the content based on local customs and norms. Those three +versions are then analyzed and combined into a single master +translation. TeachAIDS has additional teams of volunteers then translate +that version back into English to see how well it lines up with the original +materials. They repeat this process until they reach a translated version +that meets their standards. For the Tibetan version, they went through this +cycle eleven times. +

+ TeachAIDS employs full-time employees, contractors, and volunteers, all in +different capacities and organizational configurations. They are careful to +use people from diverse backgrounds to create the materials, including +teachers, students, and doctors, as well as individuals experienced in +working in the NGO space. This diversity and breadth of knowledge help +ensure their materials resonate with people from all walks of life. +Additionally, TeachAIDS works closely with film writers and directors to +help keep the concepts entertaining and easy to understand. The inclusive, +but highly controlled, creative process is undertaken entirely by people who +are specifically brought on to help with a particular project, rather than +ongoing staff. The final product they create is designed to require zero +training for people to implement in practice. In our research, we +found we can’t depend on people passing on the information correctly, even +if they have the best of intentions, Piya said. We need +materials where you can push play and they will work. +

+ Piya’s team was able to produce all of these versions over several years +with a head count that never exceeded eight full-time employees. The +organization is able to reduce costs by relying heavily on volunteers and +in-kind donations. Nevertheless, the nonprofit needed a sustainable revenue +model to subsidize content creation and physical distribution of the +materials. Charging even a low price was simply not an +option. Educators from various nonprofits around the world were just +creating their own materials using whatever they could find for free +online, Shuman said. The only way to persuade them to use our +highly effective model was to make it completely free. +

+ Like many content creators offering their work for free, they settled on +advertising as a funding model. But they were extremely careful not to let +the advertising compromise their credibility or undermine the heavy +investment they put into creating quality content. Sponsors of the content +have no ability to influence the substance of the content, and they cannot +even create advertising content. Sponsors only get the right to have their +logo appear before and after the educational content. All of the content +remains branded as TeachAIDS. +

+ TeachAIDS is careful not to seek funding to cover the costs of a specific +project. Instead, sponsorships are structured as unrestricted donations to +the nonprofit. This gives the nonprofit more stability, but even more +importantly, it enables them to subsidize projects being localized for an +area with no sponsors. If we just created versions based on where we +could get sponsorships, we would only have materials for wealthier +countries, Shuman said. +

+ As of 2016, TeachAIDS has dozens of sponsors. When we go into a new +country, various companies hear about us and reach out to us, Piya +said. We don’t have to do much to find or attract them. They +believe the sponsorships are easy to sell because they offer so much value +to sponsors. TeachAIDS sponsorships give corporations the chance to reach +new eyeballs with their brand, but at a much lower cost than other +advertising channels. The audience for TeachAIDS content also tends to skew +young, which is often a desirable demographic for brands. Unlike traditional +advertising, the content is not time-sensitive, so an investment in a +sponsorship can benefit a brand for many years to come. +

+ Importantly, the value to corporate sponsors goes beyond commercial +considerations. As a nonprofit with a clearly articulated social mission, +corporate sponsorships are donations to a cause. This is something +companies can be proud of internally, Shuman said. Some companies +have even built publicity campaigns around the fact that they have sponsored +these initiatives. +

+ The core mission of TeachAIDS—ensuring global access to life-saving +education—is at the root of everything the organization does. It underpins +the work; it motivates the funders. The CC license on the materials they +create furthers that mission, allowing them to safely and quickly scale +their materials worldwide. The Creative Commons license has been a +game changer for TeachAIDS, Piya said. +

Chapter 26. Tribe of Noise

 

+ Tribe of Noise is a for-profit online music platform serving the film, TV, +video, gaming, and in-store-media industries. Founded in 2008 in the +Netherlands. +

+ http://www.tribeofnoise.com +

Revenue model: charging a transaction fee +

Interview date: January 26, 2016 +

Interviewee: Hessel van Oorschot, +cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the early 2000s, Hessel van Oorschot was an entrepreneur running a +business where he coached other midsize entrepreneurs how to create an +online business. He also coauthored a number of workbooks for small- to +medium-size enterprises to use to optimize their business for the +Web. Through this early work, Hessel became familiar with the principles of +open licensing, including the use of open-source software and Creative +Commons. +

+ In 2005, Hessel and Sandra Brandenburg launched a niche video-production +initiative. Almost immediately, they ran into issues around finding and +licensing music tracks. All they could find was standard, cold +stock-music. They thought of looking up websites where you could license +music directly from the musician without going through record labels or +agents. But in 2005, the ability to directly license music from a rights +holder was not readily available. +

+ They hired two lawyers to investigate further, and while they uncovered five +or six examples, Hessel found the business models lacking. The lawyers +expressed interest in being their legal team should they decide to pursue +this as an entrepreneurial opportunity. Hessel says, When lawyers are +interested in a venture like this, you might have something special. +So after some more research, in early 2008, Hessel and Sandra decided to +build a platform. +

+ Building a platform posed a real chicken-and-egg problem. The platform had +to build an online community of music-rights holders and, at the same time, +provide the community with information and ideas about how the new economy +works. Community willingness to try new music business models requires a +trust relationship. +

+ In July 2008, Tribe of Noise opened its virtual doors with a couple hundred +musicians willing to use the CC BY-SA license (Attribution-ShareAlike) for a +limited part of their repertoire. The two entrepreneurs wanted to take the +pain away for media makers who wanted to license music and solve the +problems the two had personally experienced finding this music. +

+ As they were growing the community, Hessel got a phone call from a company +that made in-store music playlists asking if they had enough music licensed +with Creative Commons that they could use. Stores need quality, +good-listening music but not necessarily hits, a bit like a radio show +without the DJ. This opened a new opportunity for Tribe of Noise. They +started their In-store Music Service, using music (licensed with CC BY-SA) +uploaded by the Tribe of Noise community of musicians.[152] +

+ In most countries, artists, authors, and musicians join a collecting society +that manages the licensing and helps collect the royalties. Copyright +collecting societies in the European Union usually hold monopolies in their +respective national markets. In addition, they require their members to +transfer exclusive administration rights to them of all of their works. +This complicates the picture for Tribe of Noise, who wants to represent +artists, or at least a portion of their repertoire. Hessel and his legal +team reached out to collecting societies, starting with those in the +Netherlands. What would be the best legal way forward that would respect the +wishes of composers and musicians who’d be interested in trying out new +models like the In-store Music Service? Collecting societies at first were +hesitant and said no, but Tribe of Noise persisted arguing that they +primarily work with unknown artists and provide them exposure in parts of +the world where they don’t get airtime normally and a source of revenue—and +this convinced them that it was OK. However, Hessel says, We are +still fighting for a good cause every single day. +

+ Instead of building a large sales force, Tribe of Noise partnered with big +organizations who have lots of clients and can act as a kind of Tribe of +Noise reseller. The largest telecom network in the Netherlands, for example, +sells Tribe’s In-store Music Service subscriptions to their business +clients, which include fashion retailers and fitness centers. They have a +similar deal with the leading trade association representing hotels and +restaurants in the country. Hessel hopes to copy and paste +this service into other countries where collecting societies understand what +you can do with Creative Commons. Outside of the Netherlands, early +adoptions have happened in Scandinavia, Belgium, and the U.S. +

+ Tribe of Noise doesn’t pay the musicians up front; they get paid when their +music ends up in Tribe of Noise’s in-store music channels. The musicians’ +share is 42.5 percent. It’s not uncommon in a traditional model for the +artist to get only 5 to 10 percent, so a share of over 40 percent is a +significantly better deal. Here’s how they give an example on their +website: +

+ A few of your songs [licensed with CC BY-SA], for example five in total, are +selected for a bespoke in-store music channel broadcasting at a large +retailer with 1,000 stores nationwide. In this case the overall playlist +contains 350 songs so the musician’s share is 5/350 = 1.43%. The license fee +agreed with this retailer is US$12 per month per play-out. So if 42.5% is +shared with the Tribe musicians in this playlist and your share is 1.43%, +you end up with US$12 * 1000 stores * 0.425 * 0.0143 = US$73 per +month.[153] +

+ Tribe of Noise has another model that does not involve Creative Commons. In +a survey with members, most said they liked the exposure using Creative +Commons gets them and the way it lets them reach out to others to share and +remix. However, they had a bit of a mental struggle with Creative Commons +licenses being perpetual. A lot of musicians have the mind-set that one day +one of their songs may become an overnight hit. If that happened the CC +BY-SA license would preclude them getting rich off the sale of that song. +

+ Hessel’s legal team took this feedback and created a second model and +separate area of the platform called Tribe of Noise Pro. Songs uploaded to +Tribe of Noise Pro aren’t Creative Commons licensed; Tribe of Noise has +instead created a nonexclusive exploitation contract, similar +to a Creative Commons license but allowing musicians to opt out whenever +they want. When you opt out, Tribe of Noise agrees to take your music off +the Tribe of Noise platform within one to two months. This lets the musician +reuse their song for a better deal. +

+ Tribe of Noise Pro is primarily geared toward media makers who are looking +for music. If they buy a license from this catalog, they don’t have to state +the name of the creator; they just license the song for a specific +amount. This is a big plus for media makers. And musicians can pull their +repertoire at any time. Hessel sees this as a more direct and clean deal. +

+ Lots of Tribe of Noise musicians upload songs to both Tribe of Noise Pro and +the community area of Tribe of Noises. There aren’t that many artists who +upload only to Tribe of Noise Pro, which has a smaller repertoire of music +than the community area. +

+ Hessel sees the two as complementary. Both are needed for the model to +work. With a whole generation of musicians interested in the sharing +economy, the community area of Tribe of Noise is where they can build trust, +create exposure, and generate money. And after that, musicians may become +more interested in exploring other models like Tribe of Noise Pro. +

+ Every musician who joins Tribe of Noise gets their own home page and free +unlimited Web space to upload as much of their own music as they like. Tribe +of Noise is also a social network; fellow musicians and professionals can +vote for, comment on, and like your music. Community managers interact with +and support members, and music supervisors pick and choose from the uploaded +songs for in-store play or to promote them to media producers. Members +really like having people working for the platform who truly engage with +them. +

+ Another way Tribe of Noise creates community and interest is with contests, +which are organized in partnership with Tribe of Noise clients. The client +specifies what they want, and any member can submit a song. Contests usually +involve prizes, exposure, and money. In addition to building member +engagement, contests help members learn how to work with clients: listening +to them, understanding what they want, and creating a song to meet that +need. +

+ Tribe of Noise now has twenty-seven thousand members from 192 countries, and +many are exploring do-it-yourself models for generating revenue. Some came +from music labels and publishers, having gone through the traditional way of +music licensing and now seeing if this new model makes sense for +them. Others are young musicians, who grew up with a DIY mentality and see +little reason to sign with a third party or hand over some of the +control. Still a small but growing group of Tribe members are pursuing a +hybrid model by licensing some of their songs under CC BY-SA and opting in +others with collecting societies like ASCAP or BMI. +

+ It’s not uncommon for performance-rights organizations, record labels, or +music publishers to sign contracts with musicians based on exclusivity. Such +an arrangement prevents those musicians from uploading their music to Tribe +of Noise. In the United States, you can have a collecting society handle +only some of your tracks, whereas in many countries in Europe, a collecting +society prefers to represent your entire repertoire (although the European +Commission is making some changes). Tribe of Noise deals with this issue all +the time and gives you a warning whenever you upload a song. If collecting +societies are willing to be open and flexible and do the most they can for +their members, then they can consider organizations like Tribe of Noise as a +nice add-on, generating more exposure and revenue for the musicians they +represent. So far, Tribe of Noise has been able to make all this work +without litigation. +

+ For Hessel the key to Tribe of Noise’s success is trust. The fact that +Creative Commons licenses work the same way all over the world and have been +translated into all languages really helps build that trust. Tribe of Noise +believes in creating a model where they work together with musicians. They +can only do that if they have a live and kicking community, with people who +think that the Tribe of Noise team has their best interests in +mind. Creative Commons makes it possible to create a new business model for +music, a model that’s based on trust. +

Chapter 27. Wikimedia Foundation

 

+ The Wikimedia Foundation is the nonprofit organization that hosts Wikipedia +and its sister projects. Founded in 2003 in the U.S. +

+ http://wikimediafoundation.org +

Revenue model: donations +

Interview date: December 18, 2015 +

Interviewees: Luis Villa, former Chief +Officer of Community Engagement, and Stephen LaPorte, legal counsel +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Nearly every person with an online presence knows Wikipedia. +

+ In many ways, it is the preeminent open project: The online encyclopedia is +created entirely by volunteers. Anyone in the world can edit the +articles. All of the content is available for free to anyone online. All of +the content is released under a Creative Commons license that enables people +to reuse and adapt it for any purpose. +

+ As of December 2016, there were more than forty-two million articles in the +295 language editions of the online encyclopedia, according to—what +else?—the Wikipedia article about Wikipedia. +

+ The Wikimedia Foundation is a U.S.-based nonprofit organization that owns +the Wikipedia domain name and hosts the site, along with many other related +sites like Wikidata and Wikimedia Commons. The foundation employs about two +hundred and eighty people, who all work to support the projects it +hosts. But the true heart of Wikipedia and its sister projects is its +community. The numbers of people in the community are variable, but about +seventy-five thousand volunteers edit and improve Wikipedia articles every +month. Volunteers are organized in a variety of ways across the globe, +including formal Wikimedia chapters (mostly national), groups focused on a +particular theme, user groups, and many thousands who are not connected to a +particular organization. +

+ As Wikimedia legal counsel Stephen LaPorte told us, There is a common +saying that Wikipedia works in practice but not in theory. While it +undoubtedly has its challenges and flaws, Wikipedia and its sister projects +are a striking testament to the power of human collaboration. +

+ Because of its extraordinary breadth and scope, it does feel a bit like a +unicorn. Indeed, there is nothing else like Wikipedia. Still, much of what +makes the projects successful—community, transparency, a strong mission, +trust—are consistent with what it takes to be successfully Made with +Creative Commons more generally. With Wikipedia, everything just happens at +an unprecedented scale. +

+ The story of Wikipedia has been told many times. For our purposes, it is +enough to know the experiment started in 2001 at a small scale, inspired by +the crazy notion that perhaps a truly open, collaborative project could +create something meaningful. At this point, Wikipedia is so ubiquitous and +ingrained in our digital lives that the fact of its existence seems less +remarkable. But outside of software, Wikipedia is perhaps the single most +stunning example of successful community cocreation. Every day, seven +thousand new articles are created on Wikipedia, and nearly fifteen thousand +edits are made every hour. +

+ The nature of the content the community creates is ideal for asynchronous +cocreation. An encyclopedia is something where incremental community +improvement really works, Luis Villa, former Chief Officer of +Community Engagement, told us. The rules and processes that govern +cocreation on Wikipedia and its sister projects are all community-driven and +vary by language edition. There are entire books written on the intricacies +of their systems, but generally speaking, there are very few exceptions to +the rule that anyone can edit any article, even without an account on their +system. The extensive peer-review process includes elaborate systems to +resolve disputes, methods for managing particularly controversial subject +areas, talk pages explaining decisions, and much, much more. The Wikimedia +Foundation’s decision to leave governance of the projects to the community +is very deliberate. We look at the things that the community can do +well, and we want to let them do those things, Stephen told +us. Instead, the foundation focuses its time and resources on what the +community cannot do as effectively, like the software engineering that +supports the technical infrastructure of the sites. In 2015-16, about half +of the foundation’s budget went to direct support for the Wikimedia sites. +

+ Some of that is directed at servers and general IT support, but the +foundation also invests a significant amount on architecture designed to +help the site function as effectively as possible. There is a +constantly evolving system to keep the balance in place to avoid Wikipedia +becoming the world’s biggest graffiti wall, Luis said. Depending on +how you measure it, somewhere between 90 to 98 percent of edits to Wikipedia +are positive. Some portion of that success is attributable to the tools +Wikimedia has in place to try to incentivize good actors. The secret +to having any healthy community is bringing back the right people, +Luis said. Vandals tend to get bored and go away. That is partially +our model working, and partially just human nature. Most of the +time, people want to do the right thing. +

+ Wikipedia not only relies on good behavior within its community and on its +sites, but also by everyone else once the content leaves Wikipedia. All of +the text of Wikipedia is available under an Attribution-ShareAlike license +(CC BY-SA), which means it can be used for any purpose and modified so long +as credit is given and anything new is shared back with the public under the +same license. In theory, that means anyone can copy the content and start a +new Wikipedia. But as Stephen explained, Being open has only made +Wikipedia bigger and stronger. The desire to protect is not always what is +best for everyone. +

+ Of course, the primary reason no one has successfully co-opted Wikipedia is +that copycat efforts do not have the Wikipedia community to sustain what +they do. Wikipedia is not simply a source of up-to-the-minute content on +every given topic—it is also a global patchwork of humans working together +in a million different ways, in a million different capacities, for a +million different reasons. While many have tried to guess what makes +Wikipedia work as well it does, the fact is there is no single +explanation. In a movement as large as ours, there is an incredible +diversity of motivations, Stephen said. For example, there is one +editor of the English Wikipedia edition who has corrected a single +grammatical error in articles more than forty-eight thousand +times.[154] Only a fraction of Wikipedia +users are also editors. But editing is not the only way to contribute to +Wikipedia. Some donate text, some donate images, some donate +financially, Stephen told us. They are all +contributors. +

+ But the vast majority of us who use Wikipedia are not contributors; we are +passive readers. The Wikimedia Foundation survives primarily on individual +donations, with about $15 as the average. Because Wikipedia is one of the +ten most popular websites in terms of total page views, donations from a +small portion of that audience can translate into a lot of money. In the +2015-16 fiscal year, they received more than $77 million from more than five +million donors. +

+ The foundation has a fund-raising team that works year-round to raise money, +but the bulk of their revenue comes in during the December campaign in +Australia, Canada, Ireland, New Zealand, the United Kingdom, and the United +States. They engage in extensive user testing and research to maximize the +reach of their fund-raising campaigns. Their basic fund-raising message is +simple: We provide our readers and the world immense value, so give +back. Every little bit helps. With enough eyeballs, they are right. +

+ The vision of the Wikimedia Foundation is a world in which every single +human being can freely share in the sum of all knowledge. They work to +realize this vision by empowering people around the globe to create +educational content made freely available under an open license or in the +public domain. Stephen and Luis said the mission, which is rooted in the +same philosophy behind Creative Commons, drives everything the foundation +does. +

+ The philosophy behind the endeavor also enables the foundation to be +financially sustainable. It instills trust in their readership, which is +critical for a revenue strategy that relies on reader donations. It also +instills trust in their community. +

+ Any given edit on Wikipedia could be motivated by nearly an infinite number +of reasons. But the social mission of the project is what binds the global +community together. Wikipedia is an example of how a mission can +motivate an entire movement, Stephen told us. +

+ Of course, what results from that movement is one of the Internet’s great +public resources. The Internet has a lot of businesses and stores, +but it is missing the digital equivalent of parks and open public +spaces, Stephen said. Wikipedia has found a way to be that +open public space. +

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\chapter*{Acknowledgments}\addcontentsline{toc}{chapter}{Acknowledgments}

+ We extend special thanks to Creative Commons CEO Ryan Merkley, the Creative +Commons Board, and all of our Creative Commons colleagues for +enthusiastically supporting our work. Special gratitude to the William and +Flora Hewlett Foundation for the initial seed funding that got us started on +this project. +

+ Huge appreciation to all the Made with Creative Commons interviewees for +sharing their stories with us. You make the commons come alive. Thanks for +the inspiration. +

+ We interviewed more than the twenty-four organizations profiled in this +book. We extend special thanks to Gooru, OERu, Sage Bionetworks, and Medium +for sharing their stories with us. While not featured as case studies in +this book, you all are equally interesting, and we encourage our readers to +visit your sites and explore your work. +

+ This book was made possible by the generous support of 1,687 Kickstarter +backers listed below. We especially acknowledge our many Kickstarter +co-editors who read early drafts of our work and provided invaluable +feedback. Heartfelt thanks to all of you. +

+ Co-editor Kickstarter backers (alphabetically by first name): Abraham +Taherivand, Alan Graham, Alfredo Louro, Anatoly Volynets, Aurora Thornton, +Austin Tolentino, Ben Sheridan, Benedikt Foit, Benjamin Costantini, Bernd +Nurnberger, Bernhard Seefeld, Bethanye Blount, Bradford Benn, Bryan Mock, +Carmen Garcia Wiedenhoeft, Carolyn Hinchliff, Casey Milford, Cat Cooper, +Chip McIntosh, Chris Thorne, Chris Weber, Chutika Udomsinn, Claire Wardle, +Claudia Cristiani, Cody Allard, Colleen Cressman, Craig Thomler, Creative +Commons Uruguay, Curt McNamara, Dan Parson, Daniel Dominguez, Daniel Morado, +Darius Irvin, Dave Taillefer, David Lewis, David Mikula, David Varnes, David +Wiley, Deborah Nas, Diderik van Wingerden, Dirk Kiefer, Dom Lane, Domi +Enders, Douglas Van Houweling, Dylan Field, Einar Joergensen, Elad Wieder, +Elie Calhoun, Erika Reid, Evtim Papushev, Fauxton Software, Felix +Maximiliano Obes, Ferdies Food Lab, Gatien de Broucker, Gaurav Kapil, Gavin +Romig-Koch, George Baier IV, George De Bruin, Gianpaolo Rando, Glenn Otis +Brown, Govindarajan Umakanthan, Graham Bird, Graham Freeman, Hamish MacEwan, +Harry Kaczka, Humble Daisy, Ian Capstick, Iris Brest, James Cloos, Jamie +Stevens, Jamil Khatib, Jane Finette, Jason Blasso, Jason E. Barkeloo, Jay M +Williams, Jean-Philippe Turcotte, Jeanette Frey, Jeff De Cagna, Jérôme +Mizeret, Jessica Dickinson Goodman, Jessy Kate Schingler, Jim O’Flaherty, +Jim Pellegrini, Jiří Marek, Jo Allum, Joachim von Goetz, Johan Adda, John +Benfield, John Bevan, Jonas Öberg, Jonathan Lin, JP Rangaswami, Juan Carlos +Belair, Justin Christian, Justin Szlasa, Kate Chapman, Kate Stewart, Kellie +Higginbottom, Kendra Byrne, Kevin Coates, Kristina Popova, Kristoffer Steen, +Kyle Simpson, Laurie Racine, Leonardo Bueno Postacchini, Leticia Britos +Cavagnaro, Livia Leskovec, Louis-David Benyayer, Maik Schmalstich, Mairi +Thomson, Marcia Hofmann, Maria Liberman, Marino Hernandez, Mario R. Hemsley, +MD, Mark Cohen, Mark Mullen, Mary Ellen Davis, Mathias Bavay, Matt Black, +Matt Hall, Max van Balgooy, Médéric Droz-dit-Busset, Melissa Aho, Menachem +Goldstein, Michael Harries, Michael Lewis, Michael Weiss, Miha Batic, Mike +Stop Continues, Mike Stringer, Mustafa K Calik, MD, Neal Stimler, Niall +McDonagh, Niall Twohig, Nicholas Norfolk, Nick Coghlan, Nicole Hickman, +Nikki Thompson, Norrie Mailer, Omar Kaminski, OpenBuilds, Papp István Péter, +Pat Sticks, Patricia Brennan, Paul and Iris Brest, Paul Elosegui, Penny +Pearson, Peter Mengelers, Playground Inc., Pomax, Rafaela Kunz, Rajiv +Jhangiani, Rayna Stamboliyska, Rob Berkley, Rob Bertholf, Robert Jones, +Robert Thompson, Ronald van den Hoff, Rusi Popov, Ryan Merkley, S Searle, +Salomon Riedo, Samuel A. Rebelsky, Samuel Tait, Sarah McGovern, Scott +Gillespie, Seb Schmoller, Sharon Clapp, Sheona Thomson, Siena Oristaglio, +Simon Law, Solomon Simon, Stefano Guidotti, Subhendu Ghosh, Susan Chun, +Suzie Wiley, Sylvain Carle, Theresa Bernardo, Thomas Hartman, Thomas Kent, +Timothée Planté, Timothy Hinchliff, Traci Long DeForge, Trevor Hogue, +Tumuult, Vickie Goode, Vikas Shah, Virginia Kopelman, Wayne Mackintosh, +William Peter Nash, Winie Evers, Wolfgang Renninger, Xavier Antoviaque, +Yancey Strickler +

+ All other Kickstarter backers (alphabetically by first name): A. Lee, Aaron +C. Rathbun, Aaron Stubbs, Aaron Suggs, Abdul Razak Manaf, Abraham +Taherivand, Adam Croom, Adam Finer, Adam Hansen, Adam Morris, Adam Procter, +Adam Quirk, Adam Rory Porter, Adam Simmons, Adam Tinworth, Adam Zimmerman, +Adrian Ho, Adrian Smith, Adriane Ruzak, Adriano Loconte, Al Sweigart, Alain +Imbaud, Alan Graham, Alan M. Ford, Alan Swithenbank, Alan Vonlanthen, Albert +O’Connor, Alec Foster, Alejandro Suarez Cebrian, Aleks Degtyarev, Alex +Blood, Alex C. Ion, Alex Ross Shaw, Alexander Bartl, Alexander Brown, +Alexander Brunner, Alexander Eliesen, Alexander Hawson, Alexander Klar, +Alexander Neumann, Alexander Plaum, Alexander Wendland, Alexandre +Rafalovitch, Alexey Volkow, Alexi Wheeler, Alexis Sevault, Alfredo Louro, +Ali Sternburg, Alicia Gibb & Lunchbox Electronics, Alison Link, Alison +Pentecost, Alistair Boettiger, Alistair Walder, Alix Bernier, Allan +Callaghan, Allen Riddell, Allison Breland Crotwell, Allison Jane Smith, +Álvaro Justen, Amanda Palmer, Amanda Wetherhold, Amit Bagree, Amit Tikare, +Amos Blanton, Amy Sept, Anatoly Volynets, Anders Ericsson, Andi Popp, André +Bose Do Amaral, Andre Dickson, André Koot, André Ricardo, Andre van Rooyen, +Andre Wallace, Andrea Bagnacani, Andrea Pepe, Andrea Pigato, Andreas +Jagelund, Andres Gomez Casanova, Andrew A. Farke, Andrew Berhow, Andrew +Hearse, Andrew Matangi, Andrew R McHugh, Andrew Tam, Andrew Turvey, Andrew +Walsh, Andrew Wilson, Andrey Novoseltsev, Andy McGhee, Andy Reeve, Andy +Woods, Angela Brett, Angeliki Kapoglou, Angus Keenan, Anne-Marie Scott, +Antero Garcia, Antoine Authier, Antoine Michard, Anton Kurkin, Anton +Porsche, Antònia Folguera, António Ornelas, Antonis Triantafyllakis, aois21 +publishing, April Johnson, Aria F. Chernik, Ariane Allan, Ariel Katz, +Arithmomaniac, Arnaud Tessier, Arnim Sommer, Ashima Bawa, Ashley Elsdon, +Athanassios Diacakis, Aurora Thornton, Aurore Chavet Henry, Austin +Hartzheim, Austin Tolentino, Avner Shanan, Axel Pettersson, Axel +Stieglbauer, Ay Okpokam, Barb Bartkowiak, Barbara Lindsey, Barry Dayton, +Bastian Hougaard, Ben Chad, Ben Doherty, Ben Hansen, Ben Nuttall, Ben +Rosenthal, Ben Sheridan, Benedikt Foit, Benita Tsao, Benjamin Costantini, +Benjamin Daemon, Benjamin Keele, Benjamin Pflanz, Berglind Ósk Bergsdóttir, +Bernardo Miguel Antunes, Bernd Nurnberger, Bernhard Seefeld, Beth Gis, Beth +Tillinghast, Bethanye Blount, Bill Bonwitt, Bill Browne, Bill Keaggy, Bill +Maiden, Bill Rafferty, Bill Scanlon, Bill Shields, Bill Slankard, BJ Becker, +Bjorn Freeman-Benson, Bjørn Otto Wallevik, BK Bitner, Bo Ilsøe Hansen, Bo +Sprotte Kofod, Bob Doran, Bob Recny, Bob Stuart, Bonnie Chiu, Boris Mindzak, +Boriss Lariushin, Borjan Tchakaloff, Brad Kik, Braden Hassett, Bradford +Benn, Bradley Keyes, Bradley L’Herrou, Brady Forrest, Brandon McGaha, Branka +Tokic, Brant Anderson, Brenda Sullivan, Brendan O’Brien, Brendan Schlagel, +Brett Abbott, Brett Gaylor, Brian Dysart, Brian Lampl, Brian Lipscomb, Brian +S. Weis, Brian Schrader, Brian Walsh, Brian Walsh, Brooke Dukes, Brooke +Schreier Ganz, Bruce Lerner, Bruce Wilson, Bruno Boutot, Bruno Girin, Bryan +Mock, Bryant Durrell, Bryce Barbato, Buzz Technology Limited, Byung-Geun +Jeon, C. Glen Williams, C. L. Couch, Cable Green, Callum Gare, Cameron +Callahan, Cameron Colby Thomson, Cameron Mulder, Camille Bissuel / Nylnook, +Candace Robertson, Carl Morris, Carl Perry, Carl Rigney, Carles Mateu, +Carlos Correa Loyola, Carlos Solis, Carmen Garcia Wiedenhoeft, Carol Long, +Carol marquardsen, Caroline Calomme, Caroline Mailloux, Carolyn Hinchliff, +Carolyn Rude, Carrie Cousins, Carrie Watkins, Casey Hunt, Casey Milford, +Casey Powell Shorthouse, Cat Cooper, Cecilie Maria, Cedric Howe, Cefn Hoile, +@ShrimpingIt, Celia Muller, Ces Keller, Chad Anderson, Charles Butler, +Charles Carstensen, Charles Chi Thoi Le, Charles Kobbe, Charles S. Tritt, +Charles Stanhope, Charlotte Ong-Wisener, Chealsye Bowley, Chelle Destefano, +Chenpang Chou, Cheryl Corte, Cheryl Todd, Chip Dickerson, Chip McIntosh, +Chris Bannister, Chris Betcher, Chris Coleman, Chris Conway, Chris Foote +(Spike), Chris Hurst, Chris Mitchell, Chris Muscat Azzopardi, Chris +Niewiarowski, Chris Opperwall, Chris Stieha, Chris Thorne, Chris Weber, +Chris Woolfrey, Chris Zabriskie, Christi Reid, Christian Holzberger, +Christian Schubert, Christian Sheehy, Christian Thibault, Christian Villum, +Christian Wachter, Christina Bennett, Christine Henry, Christine Rico, +Christopher Burrows, Christopher Chan, Christopher Clay, Christopher Harris, +Christopher Opiah, Christopher Swenson, Christos Keramitsis, Chuck Roslof, +Chutika Udomsinn, Claire Wardle, Clare Forrest, Claudia Cristiani, Claudio +Gallo, Claudio Ruiz, Clayton Dewey, Clement Delort, Cliff Church, Clint +Lalonde, Clint O’Connor, Cody Allard, Cody Taylor, Colin Ayer, Colin +Campbell, Colin Dean, Colin Mutchler, Colleen Cressman, Comfy Nomad, Connie +Roberts, Connor Bär, Connor Merkley, Constantin Graf, Corbett Messa, Cory +Chapman, Cosmic Wombat Games, Craig Engler, Craig Heath, Craig Maloney, +Craig Thomler, Creative Commons Uruguay, Crina Kienle, Cristiano Gozzini, +Curt McNamara, D C Petty, D. Moonfire, D. Rohhyn, D. Schulz, Dacian Herbei, +Dagmar M. Meyer, Dan Mcalister, Dan Mohr, Dan Parson, Dana Freeman, Dana +Ospina, Dani Leviss, Daniel Bustamante, Daniel Demmel, Daniel Dominguez, +Daniel Dultz, Daniel Gallant, Daniel Kossmann, Daniel Kruse, Daniel Morado, +Daniel Morgan, Daniel Pimley, Daniel Sabo, Daniel Sobey, Daniel Stein, +Daniel Wildt, Daniele Prati, Danielle Moss, Danny Mendoza, Dario +Taraborelli, Darius Irvin, Darius Whelan, Darla Anderson, Dasha Brezinova, +Dave Ainscough, Dave Bull, Dave Crosby, Dave Eagle, Dave Moskovitz, Dave +Neeteson, Dave Taillefer, Dave Witzel, David Bailey, David Cheung, David +Eriksson, David Gallagher, David H. Bronke, David Hartley, David Hellam, +David Hood, David Hunter, David jlaietta, David Lewis, David Mason, David +Mcconville, David Mikula, David Nelson, David Orban, David Parry, David +Spira, David T. Kindler, David Varnes, David Wiley, David Wormley, Deborah +Nas, Denis Jean, dennis straub, Dennis Whittle, Denver Gingerich, Derek +Slater, Devon Cooke, Diana Pasek-Atkinson, Diane Johnston Graves, Diane +K. Kovacs, Diane Trout, Diderik van Wingerden, Diego Cuevas, Diego De La +Cruz, Dimitrie Grigorescu, Dina Marie Rodriguez, Dinah Fabela, Dirk Haun, +Dirk Kiefer, Dirk Loop, DJ Fusion - FuseBox Radio Broadcast, Dom jurkewitz, +Dom Lane, Domi Enders, Domingo Gallardo, Dominic de Haas, Dominique +Karadjian, Dongpo Deng, Donnovan Knight, Door de Flines, Doug Fitzpatrick, +Doug Hoover, Douglas Craver, Douglas Van Camp, Douglas Van Houweling, +Dr. Braddlee, Drew Spencer, Duncan Sample, Durand D’souza, Dylan Field, E C +Humphries, Eamon Caddigan, Earleen Smith, Eden Sarid, Eden Spodek, Eduardo +Belinchon, Eduardo Castro, Edwin Vandam, Einar Joergensen, Ejnar Brendsdal, +Elad Wieder, Elar Haljas, Elena Valhalla, Eli Doran, Elias Bouchi, Elie +Calhoun, Elizabeth Holloway, Ellen Buecher, Ellen Kaye- Cheveldayoff, Elli +Verhulst, Elroy Fernandes, Emery Hurst Mikel, Emily Catedral, Enrique +Mandujano R., Eric Astor, Eric Axelrod, Eric Celeste, Eric Finkenbiner, Eric +Hellman, Eric Steuer, Erica Fletcher, Erik Hedman, Erik Lindholm Bundgaard, +Erika Reid, Erin Hawley, Erin McKean of Wordnik, Ernest Risner, Erwan +Bousse, Erwin Bell, Ethan Celery, Étienne Gilli, Eugeen Sablin, Evan +Tangman, Evonne Okafor, Evtim Papushev, Fabien Cambi, Fabio Natali, Fauxton +Software, Felix Deierlein, Felix Gebauer, Felix Maximiliano Obes, Felix +Schmidt, Felix Zephyr Hsiao, Ferdies Food Lab, Fernand Deschambault, Filipe +Rodrigues, Filippo Toso, Fiona MacAlister, fiona.mac.uk, Floor Scheffer, +Florent Darrault, Florian Hähnel, Florian Schneider, Floyd Wilde, Foxtrot +Games, Francis Clarke, Francisco Rivas-Portillo, Francois Dechery, Francois +Grey, François Gros, François Pelletier, Fred Benenson, Frédéric Abella, +Frédéric Schütz, Fredrik Ekelund, Fumi Yamazaki, Gabor Sooki-Toth, Gabriel +Staples, Gabriel Véjar Valenzuela, Gal Buki, Gareth Jordan, Garrett Heath, +Gary Anson, Gary Forster, Gatien de Broucker, Gaurav Kapil, Gauthier de +Valensart, Gavin Gray, Gavin Romig-Koch, Geoff Wood, Geoffrey Lehr, George +Baier IV, George De Bruin, George Lawie, George Strakhov, Gerard Gorman, +Geronimo de la Lama, Gianpaolo Rando, Gil Stendig, Gino Cingolani Trucco, +Giovanna Sala, Glen Moffat, Glenn D. Jones, Glenn Otis Brown, Global Lives +Project, Gorm Lai, Govindarajan Umakanthan, Graham Bird, Graham Freeman, +Graham Heath, Graham Jones, Graham Smith-Gordon, Graham Vowles, Greg +Brodsky, Greg Malone, Grégoire Detrez, Gregory Chevalley, Gregory Flynn, +Grit Matthias, Gui Louback, Guillaume Rischard, Gustavo Vaz de Carvalho +Gonçalves, Gustin Johnson, Gwen Franck, Gwilym Lucas, Haggen So, Håkon T +Sønderland, Hamid Larbi, Hamish MacEwan, Hannes Leo, Hans Bickhofe, Hans de +Raad, Hans Vd Horst, Harold van Ingen, Harold Watson, Harry Chapman, Harry +Kaczka, Harry Torque, Hayden Glass, Hayley Rosenblum, Heather Leson, Helen +Crisp, Helen Michaud, Helen Qubain, Helle Rekdal Schønemann, Henrique Flach +Latorre Moreno, Henry Finn, Henry Kaiser, Henry Lahore, Henry Steingieser, +Hermann Paar, Hillary Miller, Hironori Kuriaki, Holly Dykes, Holly Lyne, +Hubert Gertis, Hugh Geenen, Humble Daisy, Hüppe Keith, Iain Davidson, Ian +Capstick, Ian Johnson, Ian Upton, Icaro Ferracini, Igor Lesko, Imran Haider, +Inma de la Torre, Iris Brest, Irwin Madriaga, Isaac Sandaljian, Isaiah +Tanenbaum, Ivan F. Villanueva B., J P Cleverdon, Jaakko Tammela Jr, Jacek +Darken Gołębiowski, Jack Hart, Jacky Hood, Jacob Dante Leffler, Jaime Perla, +Jaime Woo, Jake Campbell, Jake Loeterman, Jakes Rawlinson, James Allenspach, +James Chesky, James Cloos, James Docherty, James Ellars, James K Wood, James +Tyler, Jamie Finlay, Jamie Stevens, Jamil Khatib, Jan E Ellison, Jan Gondol, +Jan Sepp, Jan Zuppinger, Jane Finette, jane Lofton, Jane Mason, Jane Park, +Janos Kovacs, Jasmina Bricic, Jason Blasso, Jason Chu, Jason Cole, Jason +E. Barkeloo, Jason Hibbets, Jason Owen, Jason Sigal, Jay M Williams, Jazzy +Bear Brown, JC Lara, Jean-Baptiste Carré, Jean-Philippe Dufraigne, +Jean-Philippe Turcotte, Jean-Yves Hemlin, Jeanette Frey, Jeff Atwood, Jeff +De Cagna, Jeff Donoghue, Jeff Edwards, Jeff Hilnbrand, Jeff Lowe, Jeff +Rasalla, Jeff Ski Kinsey, Jeff Smith, Jeffrey L Tucker, Jeffrey Meyer, Jen +Garcia, Jens Erat, Jeppe Bager Skjerning, Jeremy Dudet, Jeremy Russell, +Jeremy Sabo, Jeremy Zauder, Jerko Grubisic, Jerome Glacken, Jérôme Mizeret, +Jessica Dickinson Goodman, Jessica Litman, Jessica Mackay, Jessy Kate +Schingler, Jesús Longás Gamarra, Jesus Marin, Jim Matt, Jim Meloy, Jim +O’Flaherty, Jim Pellegrini, Jim Tittsler, Jimmy Alenius, Jiří Marek, Jo +Allum, Joachim Brandon LeBlanc, Joachim Pileborg, Joachim von Goetz, Joakim +Bang Larsen, Joan Rieu, Joanna Penn, João Almeida, Jochen Muetsch, Jodi +Sandfort, Joe Cardillo, Joe Carpita, Joe Moross, Joerg Fricke, Johan Adda, +Johan Meeusen, Johannes Förstner, Johannes Visintini, John Benfield, John +Bevan, John C Patterson, John Crumrine, John Dimatos, John Feyler, John +Huntsman, John Manoogian III, John Muller, John Ober, John Paul Blodgett, +John Pearce, John Shale, John Sharp, John Simpson, John Sumser, John Weeks, +John Wilbanks, John Worland, Johnny Mayall, Jollean Matsen, Jon Alberdi, Jon +Andersen, Jon Cohrs, Jon Gotlin, Jon Schull, Jon Selmer Friborg, Jon Smith, +Jonas Öberg, Jonas Weitzmann, Jonathan Campbell, Jonathan Deamer, Jonathan +Holst, Jonathan Lin, Jonathan Schmid, Jonathan Yao, Jordon Kalilich, Jörg +Schwarz, Jose Antonio Gallego Vázquez, Joseph Mcarthur, Joseph Noll, Joseph +Sullivan, Joseph Tucker, Josh Bernhard, Josh Tong, Joshua Tobkin, JP +Rangaswami, Juan Carlos Belair, Juan Irming, Juan Pablo Carbajal, Juan Pablo +Marin Diaz, Judith Newman, Judy Tuan, Jukka Hellén, Julia Benson-Slaughter, +Julia Devonshire, Julian Fietkau, Julie Harboe, Julien Brossoit, Julien +Leroy, Juliet Chen, Julio Terra, Julius Mikkelä, Justin Christian, Justin +Grimes, Justin Jones, Justin Szlasa, Justin Walsh, JustinChung.com, K. J. +Przybylski, Kaloyan Raev, Kamil Śliwowski, Kaniska Padhi, Kara Malenfant, +Kara Monroe, Karen Pe, Karl Jahn, Karl Jonsson, Karl Nelson, Kasia +Zygmuntowicz, Kat Lim, Kate Chapman, Kate Stewart, Kathleen Beck, Kathleen +Hanrahan, Kathryn Abuzzahab, Kathryn Deiss, Kathryn Rose, Kathy Payne, Katie +Lynn Daniels, Katie Meek, Katie Teague, Katrina Hennessy, Katriona Main, +Kavan Antani, Keith Adams, Keith Berndtson, MD, Keith Luebke, Kellie +Higginbottom, Ken Friis Larsen, Ken Haase, Ken Torbeck, Kendel Ratley, +Kendra Byrne, Kerry Hicks, Kevin Brown, Kevin Coates, Kevin Flynn, Kevin +Rumon, Kevin Shannon, Kevin Taylor, Kevin Tostado, Kewhyun Kelly-Yuoh, Kiane +l’Azin, Kianosh Pourian, Kiran Kadekoppa, Kit Walsh, Klaus Mickus, Konrad +Rennert, Kris Kasianovitz, Kristian Lundquist, Kristin Buxton, Kristina +Popova, Kristofer Bratt, Kristoffer Steen, Kumar McMillan, Kurt Whittemore, +Kyle Pinches, Kyle Simpson, L Eaton, Lalo Martins, Lane Rasberry, Larry +Garfield, Larry Singer, Lars Josephsen, Lars Klaeboe, Laura Anne Brown, +Laura Billings, Laura Ferejohn, Lauren Pedersen, Laurence Gonsalves, Laurent +Muchacho, Laurie Racine, Laurie Reynolds, Lawrence M. Schoen, Leandro +Pangilinan, Leigh Verlandson, Lenka Gondolova, Leonardo Bueno Postacchini, +leonardo menegola, Lesley Mitchell, Leslie Krumholz, Leticia Britos +Cavagnaro, Levi Bostian, Leyla Acaroglu, Liisa Ummelas, Lilly Kashmir +Marques, Lior Mazliah, Lisa Bjerke, Lisa Brewster, Lisa Canning, Lisa +Cronin, Lisa Di Valentino, Lisandro Gaertner, Livia Leskovec, Liynn +Worldlaw, Liz Berg, Liz White, Logan Cox, Loki Carbis, Lora Lynn, Lorna +Prescott, Lou Yufan, Louie Amphlett, Louis-David Benyayer, Louise Denman, +Luca Corsato, Luca Lesinigo, Luca Palli, Luca Pianigiani, Luca S.G. de +Marinis, Lucas Lopez, Lukas Mathis, Luke Chamberlin, Luke Chesser, Luke +Woodbury, Lulu Tang, Lydia Pintscher, M Alexander Jurkat, Maarten Sander, +Macie J Klosowski, Magnus Adamsson, Magnus Killingberg, Mahmoud Abu-Wardeh, +Maik Schmalstich, Maiken Håvarstein, Maira Sutton, Mairi Thomson, Mandy +Wultsch, Manickkavasakam Rajasekar, Marc Bogonovich, Marc Harpster, Marc +Martí, Marc Olivier Bastien, Marc Stober, Marc-André Martin, Marcel de +Leeuwe, Marcel Hill, Marcia Hofmann, Marcin Olender, Marco Massarotto, Marco +Montanari, Marco Morales, Marcos Medionegro, Marcus Bitzl, Marcus Norrgren, +Margaret Gary, Mari Moreshead, Maria Liberman, Marielle Hsu, Marino +Hernandez, Mario Lurig, Mario R. Hemsley, MD, Marissa Demers, Mark Chandler, +Mark Cohen, Mark De Solla Price, Mark Gabby, Mark Gray, Mark Koudritsky, +Mark Kupfer, Mark Lednor, Mark McGuire, Mark Moleda, Mark Mullen, Mark +Murphy, Mark Perot, Mark Reeder, Mark Spickett, Mark Vincent Adams, Mark +Waks, Mark Zuccarell II, Markus Deimann, Markus Jaritz, Markus Luethi, +Marshal Miller, Marshall Warner, Martijn Arets, Martin Beaudoin, Martin +Decky, Martin DeMello, Martin Humpolec, Martin Mayr, Martin Peck, Martin +Sanchez, Martino Loco, Martti Remmelgas, Martyn Eggleton, Martyn Lewis, Mary +Ellen Davis, Mary Heacock, Mary Hess, Mary Mi, Masahiro Takagi, Mason Du, +Massimo V.A. Manzari, Mathias Bavay, Mathias Nicolajsen Kjærgaard, Matias +Kruk, Matija Nalis, Matt Alcock, Matt Black, Matt Broach, Matt Hall, Matt +Haughey, Matt Lee, Matt Plec, Matt Skoss, Matt Thompson, Matt Vance, Matt +Wagstaff, Matteo Cocco, Matthew Bendert, Matthew Bergholt, Matthew Darlison, +Matthew Epler, Matthew Hawken, Matthew Heimbecker, Matthew Orstad, Matthew +Peterworth, Matthew Sheehy, Matthew Tucker, Adaptive Handy Apps, LLC, +Mattias Axell, Max Green, Max Kossatz, Max lupo, Max Temkin, Max van +Balgooy, Médéric Droz-dit-Busset, Megan Ingle, Megan Wacha, Meghan +Finlayson, Melissa Aho, Melissa Sterry, Melle Funambuline, Menachem +Goldstein, Micah Bridges, Michael Ailberto, Michael Anderson, Michael +Andersson Skane, Michael C. Stewart, Michael Carroll, Michael Cavette, +Michael Crees, Michael David Johas Teener, Michael Dennis Moore, Michael +Freundt Karlsen, Michael Harries, Michael Hawel, Michael Lewis, Michael May, +Michael Murphy, Michael Murvine, Michael Perkins, Michael Sauers, Michael +St.Onge, Michael Stanford, Michael Stanley, Michael Underwood, Michael +Weiss, Michael Wright, Michael-Andreas Kuttner, Michaela Voigt, Michal +Rosenn, Michał Szymański, Michel Gallez, Michell Zappa, Michelle Heeyeon +You, Miha Batic, Mik Ishmael, Mikael Andersson, Mike Chelen, Mike Habicher, +Mike Maloney, Mike Masnick, Mike McDaniel, Mike Pouraryan, Mike Sheldon, +Mike Stop Continues, Mike Stringer, Mike Wittenstein, Mikkel Ovesen, Mikołaj +Podlaszewski, Millie Gonzalez, Mindi Lovell, Mindy Lin, Mirko +Macro Fichtner, Mitch Featherston, Mitchell Adams, Molika +Oum, Molly Shaffer Van Houweling, Monica Mora, Morgan Loomis, Moritz +Schubert, Mrs. Paganini, Mushin Schilling, Mustafa K Calik, MD, Myk Pilgrim, +Myra Harmer, Nadine Forget-Dubois, Nagle Industries, LLC, Nah Wee Yang, +Natalie Brown, Natalie Freed, Nathan D Howell, Nathan Massey, Nathan Miller, +Neal Gorenflo, Neal McBurnett, Neal Stimler, Neil Wilson, Nele Wollert, +Neuchee Chang, Niall McDonagh, Niall Twohig, Nic McPhee, Nicholas Bentley, +Nicholas Koran, Nicholas Norfolk, Nicholas Potter, Nick Bell, Nick Coghlan, +Nick Isaacs, Nick M. Daly, Nick Vance, Nickolay Vedernikov, Nicky +Weaver-Weinberg, Nico Prin, Nicolas Weidinger, Nicole Hickman, Niek +Theunissen, Nigel Robertson, Nikki Thompson, Nikko Marie, Nikola Chernev, +Nils Lavesson, Noah Blumenson-Cook, Noah Fang, Noah Kardos-Fein, Noah +Meyerhans, Noel Hanigan, Noel Hart, Norrie Mailer, O.P. Gobée, Ohad Mayblum, +Olivia Wilson, Olivier De Doncker, Olivier Schulbaum, Olle Ahnve, Omar +Kaminski, Omar Willey, OpenBuilds, Ove Ødegård, Øystein Kjærnet, Pablo López +Soriano, Pablo Vasquez, Pacific Design, Paige Mackay, Papp István Péter, +Paris Marx, Parker Higgins, Pasquale Borriello, Pat Allan, Pat Hawks, Pat +Ludwig, Pat Sticks, Patricia Brennan, Patricia Rosnel, Patricia Wolf, +Patrick Berry, Patrick Beseda, Patrick Hurley, Patrick M. Lozeau, Patrick +McCabe, Patrick Nafarrete, Patrick Tanguay, Patrick von Hauff, Patrik +Kernstock, Patti J Ryan, Paul A Golder, Paul and Iris Brest, Paul Bailey, +Paul Bryan, Paul Bunkham, Paul Elosegui, Paul Hibbitts, Paul Jacobson, Paul +Keller, Paul Rowe, Paul Timpson, Paul Walker, Pavel Dostál, Peeter Sällström +Randsalu, Peggy Frith, Pen-Yuan Hsing, Penny Pearson, Per Åström, Perry +Jetter, Péter Fankhauser, Peter Hirtle, Peter Humphries, Peter Jenkins, +Peter Langmar, Peter le Roux, Peter Marinari, Peter Mengelers, Peter +O’Brien, Peter Pinch, Peter S. Crosby, Peter Wells, Petr Fristedt, Petr +Viktorin, Petronella Jeurissen, Phil Flickinger, Philip Chung, Philip +Pangrac, Philip R. Skaggs Jr., Philip Young, Philippa Lorne Channer, +Philippe Vandenbroeck, Pierluigi Luisi, Pierre Suter, Pieter-Jan Pauwels, +Playground Inc., Pomax, Popenoe, Pouhiou Noenaute, Prilutskiy Kirill, +Print3Dreams Ltd., Quentin Coispeau, R. Smith, Race DiLoreto, Rachel Mercer, +Rafael Scapin, Rafaela Kunz, Rain Doggerel, Raine Lourie, Rajiv Jhangiani, +Ralph Chapoteau, Randall Kirby, Randy Brians, Raphaël Alexandre, Raphaël +Schröder, Rasmus Jensen, Rayn Drahps, Rayna Stamboliyska, Rebecca Godar, +Rebecca Lendl, Rebecca Weir, Regina Tschud, Remi Dino, Ric Herrero, Rich +McCue, Richard TalkToMeGuy Olson, Richard Best, Richard +Blumberg, Richard Fannon, Richard Heying, Richard Karnesky, Richard Kelly, +Richard Littauer, Richard Sobey, Richard White, Richard Winchell, Rik +ToeWater, Rita Lewis, Rita Wood, Riyadh Al Balushi, Rob Balder, Rob Berkley, +Rob Bertholf, Rob Emanuele, Rob McAuliffe, Rob McKaughan, Rob Tillie, Rob +Utter, Rob Vincent, Robert Gaffney, Robert Jones, Robert Kelly, Robert +Lawlis, Robert McDonald, Robert Orzanna, Robert Paterson Hunter, Robert +R. Daniel Jr., Robert Ryan-Silva, Robert Thompson, Robert Wagoner, Roberto +Selvaggio, Robin DeRosa, Robin Rist Kildal, Rodrigo Castilhos, Roger Bacon, +Roger Saner, Roger So, Roger Solé, Roger Tregear, Roland Tanglao, Rolf and +Mari von Walthausen, Rolf Egstad, Rolf Schaller, Ron Zuijlen, Ronald +Bissell, Ronald van den Hoff, Ronda Snow, Rory Landon Aronson, Ross Findlay, +Ross Pruden, Ross Williams, Rowan Skewes, Roy Ivy III, Ruben Flores, Rupert +Hitzenberger, Rusi Popov, Russ Antonucci, Russ Spollin, Russell Brand, Rute +Correia, Ruth Ann Carpenter, Ruth White, Ryan Mentock, Ryan Merkley, Ryan +Price, Ryan Sasaki, Ryan Singer, Ryan Voisin, Ryan Weir, S Searle, Salem Bin +Kenaid, Salomon Riedo, Sam Hokin, Sam Twidale, Samantha Levin, +Samantha-Jayne Chapman, Samarth Agarwal, Sami Al-AbdRabbuh, Samuel +A. Rebelsky, Samuel Goëta, Samuel Hauser, Samuel Landete, Samuel Oliveira +Cersosimo, Samuel Tait, Sandra Fauconnier, Sandra Markus, Sandy Bjar, Sandy +ONeil, Sang-Phil Ju, Sanjay Basu, Santiago Garcia, Sara Armstrong, Sara +Lucca, Sara Rodriguez Marin, Sarah Brand, Sarah Cove, Sarah Curran, Sarah +Gold, Sarah McGovern, Sarah Smith, Sarinee Achavanuntakul, Sasha Moss, Sasha +VanHoven, Saul Gasca, Scott Abbott, Scott Akerman, Scott Beattie, Scott +Bruinooge, Scott Conroy, Scott Gillespie, Scott Williams, Sean Anderson, +Sean Johnson, Sean Lim, Sean Wickett, Seb Schmoller, Sebastiaan Bekker, +Sebastiaan ter Burg, Sebastian Makowiecki, Sebastian Meyer, Sebastian +Schweizer, Sebastian Sigloch, Sebastien Huchet, Seokwon Yang, Sergey +Chernyshev, Sergey Storchay, Sergio Cardoso, Seth Drebitko, Seth Gover, Seth +Lepore, Shannon Turner, Sharon Clapp, Shauna Redmond, Shawn Gaston, Shawn +Martin, Shay Knohl, Shelby Hatfield, Sheldon (Vila) Widuch, Sheona Thomson, +Si Jie, Sicco van Sas, Siena Oristaglio, Simon Glover, Simon John King, +Simon Klose, Simon Law, Simon Linder, Simon Moffitt, Solomon Kahn, Solomon +Simon, Soujanna Sarkar, Stanislav Trifonov, Stefan Dumont, Stefan Jansson, +Stefan Langer, Stefan Lindblad, Stefano Guidotti, Stefano Luzardi, Stephan +Meißl, Stéphane Wojewoda, Stephanie Pereira, Stephen Gates, Stephen Murphey, +Stephen Pearce, Stephen Rose, Stephen Suen, Stephen Walli, Stevan Matheson, +Steve Battle, Steve Fisches, Steve Fitzhugh, Steve Guen-gerich, Steve +Ingram, Steve Kroy, Steve Midgley, Steve Rhine, Steven Kasprzyk, Steven +Knudsen, Steven Melvin, Stig-Jørund B. Ö. Arnesen, Stuart Drewer, Stuart +Maxwell, Stuart Reich, Subhendu Ghosh, Sujal Shah, Sune Bøegh, Susan Chun, +Susan R Grossman, Suzie Wiley, Sven Fielitz, Swan/Starts, Sylvain Carle, +Sylvain Chery, Sylvia Green, Sylvia van Bruggen, Szabolcs Berecz, +T. L. Mason, Tanbir Baeg, Tanya Hart, Tara Tiger Brown, Tara Westover, Tarmo +Toikkanen, Tasha Turner Lennhoff, Tathagat Varma, Ted Timmons, Tej Dhawan, +Teresa Gonczy, Terry Hook, Theis Madsen, Theo M. Scholl, Theresa Bernardo, +Thibault Badenas, Thomas Bacig, Thomas Boehnlein, Thomas Bøvith, Thomas +Chang, Thomas Hartman, Thomas Kent, Thomas Morgan, Thomas Philipp-Edmonds, +Thomas Thrush, Thomas Werkmeister, Tieg Zaharia, Tieu Thuy Nguyen, Tim +Chambers, Tim Cook, Tim Evers, Tim Nichols, Tim Stahmer, Timothée Planté, +Timothy Arfsten, Timothy Hinchliff, Timothy Vollmer, Tina Coffman, Tisza +Gergő, Tobias Schonwetter, Todd Brown, Todd Pousley, Todd Sattersten, Tom +Bamford, Tom Caswell, Tom Goren, Tom Kent, Tom MacWright, Tom Maillioux, Tom +Merkli, Tom Merritt, Tom Myers, Tom Olijhoek, Tom Rubin, Tommaso De Benetti, +Tommy Dahlen, Tony Ciak, Tony Nwachukwu, Torsten Skomp, Tracey Depellegrin, +Tracey Henton, Tracey James, Traci Long DeForge, Trent Yarwood, Trevor +Hogue, Trey Blalock, Trey Hunner, Tryggvi Björgvinsson, Tumuult, Tushar Roy, +Tyler Occhiogrosso, Udo Blenkhorn, Uri Sivan, Vanja Bobas, Vantharith Oum, +Vaughan jenkins, Veethika Mishra, Vic King, Vickie Goode, Victor DePina, +Victor Grigas, Victoria Klassen, Victorien Elvinger, VIGA Manufacture, Vikas +Shah, Vinayak S.Kaujalgi, Vincent O’Leary, Violette Paquet, Virginia +Gentilini, Virginia Kopelman, Vitor Menezes, Vivian Marthell, Wayne +Mackintosh, Wendy Keenan, Werner Wiethege, Wesley Derbyshire, Widar Hellwig, +Willa Köerner, William Bettridge-Radford, William Jefferson, William +Marshall, William Peter Nash, William Ray, William Robins, Willow Rosenberg, +Winie Evers, Wolfgang Renninger, Xavier Antoviaque, Xavier Hugonet, Xavier +Moisant, Xueqi Li, Yancey Strickler, Yann Heurtaux, Yasmine Hajjar, Yu-Hsian +Sun, Yves Deruisseau, Zach Chandler, Zak Zebrowski, Zane Amiralis and Joshua +de Haan, ZeMarmot Open Movie +

diff --git a/public/MadewithCreativeCommonsmostup-to-dateversion.fr.html b/public/MadewithCreativeCommonsmostup-to-dateversion.fr.html new file mode 100644 index 0000000..5734443 --- /dev/null +++ b/public/MadewithCreativeCommonsmostup-to-dateversion.fr.html @@ -0,0 +1,7641 @@ +Créé avec Creative Commons

Créé avec Creative Commons

Paul Stacey

Sarah Hinchliff Pearson

+ Ce livre est édité avec une licence CC BY-SA, ce qui signifie que vous +pouvez copier, transformer, redistribuer, réécrire, transformer, vous +appuyer sur le contenu pour toute raison, même commerciale, tant que vous +citez les auteurs, que vous fournissez le lien de la licence, et que vous +indiquez si des changements ont été faits. Si vous ré-écrivez, transformez, +ou vous appuyez sur le contenu, vous devez publier vos contributions sous la +même licence que l'original. Détails de la licence : +http://creativecommons.org/licenses/by-sa/4.0/ +


 

I don’t know a whole lot about nonfiction journalism. . . The way that I +think about these things, and in terms of what I can do is. . . essays like +this are occasions to watch somebody reasonably bright but also reasonably +average pay far closer attention and think at far more length about all +sorts of different stuff than most of us have a chance to in our daily +lives.

 
 --\begin{flushright} + \textit{ David Foster Wallace } + \end{flushright}

Préface

+ Il y a trois ans, juste après avoir été employé en tant que PDG de Creative +Commons, j'ai rencontré Cory Doctorow dans le bar de l'hôtel Gladstone, à +Toronto. En tant qu'un des promoteurs de CC les plus connus – qui a réussi +une carrière d'écrivain partageant sont travail en utilisant CC – je lui ai +dit que je pensais que CC avait un rôle dans la définition et dans la +progression des modèles commerciaux ouverts. Il a gentiment dit son +désaccord et a appelé la poursuite des modèles d'affaires viables via +CC« un leurre ». +

+ He was, in a way, completely correct—those who make things with Creative +Commons have ulterior motives, as Paul Stacey explains in this book: +« Regardless of legal status, they all have a social mission. Their +primary reason for being is to make the world a better place, not to +profit. Money is a means to a social end, not the end itself. » +

+ Dans l'étude de cas sur Cory Doctorow, Sarah Hinchliff Pearson cite les mots +de Cory provenant de son livre Information doesn't want to be free +(« L'information ne veut pas être libre ») : « Entrer dans les arts +parce qu’on veut s'enrichir est comme acheter des tickets de loterie pour +s’enrichir. Ça peut marcher, mais c’est presque certain que ça ne marchera +pas. Même si, évidemment, il y a toujours quelq’uun qui remporte le gros +lot. » +

+ Aujourd'hui, le copyright c'est comme un ticket de loterie : tout le monde +en a un, mais presque personne ne gagne. Ce qu'on ne vous dit pas, c'est que +si vous choisissez de partager votre travail, les retours peuvent être +significatifs et durer dans le temps. Ce livre est rempli d'histoires de +ceux qui ont pris de bien plus grands risques que les deux dollars que l'on +paye pour un ticket de loterie, et qui ont récoltés les fruits de la +poursuite de leurs passions et du fait de vivre avec leurs valeurs. +

+ Donc ce n’est pas une question d’argent. Mais ça l’est aussi. Trouver les +moyens de continuer à créer et à partager demande souvent un certain niveau +de revenus. Max Temkin de Cards Against Humanity le dit le mieux dans leur +étude de cas : « Nous ne faisons pas de blagues et de jeux pour gagner +de l’argent – nous gagnons de l’argent pour pouvoir faire des blagues et des +jeux. » +

+ Creative Commons’ focus is on building a vibrant, usable commons, powered by +collaboration and gratitude. Enabling communities of collaboration is at the +heart of our strategy. With that in mind, Creative Commons began this book +project. Led by Paul and Sarah, the project set out to define and advance +the best open business models. Paul and Sarah were the ideal authors to +write Made with Creative Commons. +

+ Paul dreams of a future where new models of creativity and innovation +overpower the inequality and scarcity that today define the worst parts of +capitalism. He is driven by the power of human connections between +communities of creators. He takes a longer view than most, and it’s made him +a better educator, an insightful researcher, and also a skilled gardener. He +has a calm, cool voice that conveys a passion that inspires his colleagues +and community. +

+ Sarah is the best kind of lawyer—a true advocate who believes in the good of +people, and the power of collective acts to change the world. Over the past +year I’ve seen Sarah struggle with the heartbreak that comes from investing +so much into a political campaign that didn’t end as she’d hoped. Today, +she’s more determined than ever to live with her values right out on her +sleeve. I can always count on Sarah to push Creative Commons to focus on our +impact—to make the main thing the main thing. She’s practical, +detail-oriented, and clever. There’s no one on my team that I enjoy debating +more. +

+ As coauthors, Paul and Sarah complement each other perfectly. They +researched, analyzed, argued, and worked as a team, sometimes together and +sometimes independently. They dove into the research and writing with +passion and curiosity, and a deep respect for what goes into building the +commons and sharing with the world. They remained open to new ideas, +including the possibility that their initial theories would need refinement +or might be completely wrong. That’s courageous, and it has made for a +better book that is insightful, honest, and useful. +

+ From the beginning, CC wanted to develop this project with the principles +and values of open collaboration. The book was funded, developed, +researched, and written in the open. It is being shared openly under a CC +BY-SA license for anyone to use, remix, or adapt with attribution. It is, in +itself, an example of an open business model. +

+ For 31 days in August of 2015, Sarah took point to organize and execute a +Kickstarter campaign to generate the core funding for the book. The +remainder was provided by CC’s generous donors and supporters. In the end, +it became one of the most successful book projects on Kickstarter, smashing +through two stretch goals and engaging over 1,600 donors—the majority of +them new supporters of Creative Commons. +

+ Paul and Sarah worked openly throughout the project, publishing the plans, +drafts, case studies, and analysis, early and often, and they engaged +communities all over the world to help write this book. As their opinions +diverged and their interests came into focus, they divided their voices and +decided to keep them separate in the final product. Working in this way +requires both humility and self-confidence, and without question it has made +Made with Creative Commons a better project. +

+ Those who work and share in the commons are not typical creators. They are +part of something greater than themselves, and what they offer us all is a +profound gift. What they receive in return is gratitude and a community. +

+ Jonathan Mann, who is profiled in this book, writes a song a day. When I +reached out to ask him to write a song for our Kickstarter (and to offer +himself up as a Kickstarter benefit), he agreed immediately. Why would he +agree to do that? Because the commons has collaboration at its core, and +community as a key value, and because the CC licenses have helped so many to +share in the ways that they choose with a global audience. +

+ Sarah writes, « Endeavors that are Made with Creative Commons thrive +when community is built around what they do. This may mean a community +collaborating together to create something new, or it may simply be a +collection of like-minded people who get to know each other and rally around +common interests or beliefs. To a certain extent, simply being Made with +Creative Commons automatically brings with it some element of community, by +helping connect you to like-minded others who recognize and are drawn to the +values symbolized by using CC. » Amanda Palmer, the other musician +profiled in the book, would surely add this from her case study: +« There is no more satisfying end goal than having someone tell you +that what you do is genuinely of value to them. » +

+ This is not a typical business book. For those looking for a recipe or a +roadmap, you might be disappointed. But for those looking to pursue a social +end, to build something great through collaboration, or to join a powerful +and growing global community, they’re sure to be satisfied. Made with +Creative Commons offers a world-changing set of clearly articulated values +and principles, some essential tools for exploring your own business +opportunities, and two dozen doses of pure inspiration. +

+ In a 1996 Stanford Law Review article « The Zones of +Cyberspace », CC founder Lawrence Lessig wrote, « Cyberspace is a +place. People live there. They experience all the sorts of things that they +experience in real space, there. For some, they experience more. They +experience this not as isolated individuals, playing some high tech computer +game; they experience it in groups, in communities, among strangers, among +people they come to know, and sometimes like. » +

+ I’m incredibly proud that Creative Commons is able to publish this book for +the many communities that we have come to know and like. I’m grateful to +Paul and Sarah for their creativity and insights, and to the global +communities that have helped us bring it to you. As CC board member +Johnathan Nightingale often says, « It’s all made of people. » +

+ That’s the true value of things that are Made with Creative Commons. +

 

 
 --\begin{flushright} + \textit{ Ryan Merkley, CEO, Creative Commons} + \end{flushright}

Introduction

+ Ce livre montre au monde comment le partage peut être bon pour les +affaires – mais avec un détour. +

+ We began the project intending to explore how creators, organizations, and +businesses make money to sustain what they do when they share their work +using Creative Commons licenses. Our goal was not to identify a formula for +business models that use Creative Commons but instead gather fresh ideas and +dynamic examples that spark new, innovative models and help others follow +suit by building on what already works. At the onset, we framed our +investigation in familiar business terms. We created a blank « open +business model canvas, » an interactive online tool that would help +people design and analyze their business model. +

+ Through the generous funding of Kickstarter backers, we set about this +project first by identifying and selecting a diverse group of creators, +organizations, and businesses who use Creative Commons in an integral +way—what we call being Made with Creative Commons. We interviewed them and +wrote up their stories. We analyzed what we heard and dug deep into the +literature. +

+ But as we did our research, something interesting happened. Our initial way +of framing the work did not match the stories we were hearing. +

+ Those we interviewed were not typical businesses selling to consumers and +seeking to maximize profits and the bottom line. Instead, they were sharing +to make the world a better place, creating relationships and community +around the works being shared, and generating revenue not for unlimited +growth but to sustain the operation. +

+ They often didn’t like hearing what they do described as an open business +model. Their endeavor was something more than that. Something +different. Something that generates not just economic value but social and +cultural value. Something that involves human connection. Being Made with +Creative Commons is not « business as usual. » +

+ We had to rethink the way we conceived of this project. And it didn’t happen +overnight. From the fall of 2015 through 2016, we documented our thoughts in +blog posts on Medium and with regular updates to our Kickstarter backers. We +shared drafts of case studies and analysis with our Kickstarter cocreators, +who provided invaluable edits, feedback, and advice. Our thinking changed +dramatically over the course of a year and a half. +

+ Throughout the process, the two of us have often had very different ways of +understanding and describing what we were learning. Learning from each other +has been one of the great joys of this work, and, we hope, something that +has made the final product much richer than it ever could have been if +either of us undertook this project alone. We have preserved our voices +throughout, and you’ll be able to sense our different but complementary +approaches as you read through our different sections. +

+ While we recommend that you read the book from start to finish, each section +reads more or less independently. The book is structured into two main +parts. +

+ Part one, the overview, begins with a big-picture framework written by +Paul. He provides some historical context for the digital commons, +describing the three ways society has managed resources and shared +wealth—the commons, the market, and the state. He advocates for thinking +beyond business and market terms and eloquently makes the case for sharing +and enlarging the digital commons. +

+ The overview continues with Sarah’s chapter, as she considers what it means +to be successfully Made with Creative Commons. While making money is one +piece of the pie, there is also a set of public-minded values and the kind +of human connections that make sharing truly meaningful. This section +outlines the ways the creators, organizations, and businesses we interviewed +bring in revenue, how they further the public interest and live out their +values, and how they foster connections with the people with whom they +share. +

+ And to end part one, we have a short section that explains the different +Creative Commons licenses. We talk about the misconception that the more +restrictive licenses—the ones that are closest to the all-rights-reserved +model of traditional copyright—are the only ways to make money. +

+ Part two of the book is made up of the twenty-four stories of the creators, +businesses, and organizations we interviewed. While both of us participated +in the interviews, we divided up the writing of these profiles. +

+ Of course, we are pleased to make the book available using a Creative +Commons Attribution-ShareAlike license. Please copy, distribute, translate, +localize, and build upon this work. +

+ Writing this book has transformed and inspired us. The way we now look at +and think about what it means to be Made with Creative Commons has +irrevocably changed. We hope this book inspires you and your enterprise to +use Creative Commons and in so doing contribute to the transformation of our +economy and world for the better. +

 

 
 --\begin{flushright} + \textit{ Paul and Sarah } + \end{flushright}

Partie I. The Big Picture

Chapitre 1. The New World of Digital Commons

 

 
 --\begin{flushright} + \textit{ Paul Stacey} + \end{flushright}

+ Jonathan Rowe eloquently describes the commons as « the air and oceans, +the web of species, wilderness and flowing water—all are parts of the +commons. So are language and knowledge, sidewalks and public squares, the +stories of childhood and the processes of democracy. Some parts of the +commons are gifts of nature, others the product of human endeavor. Some are +new, such as the Internet; others are as ancient as soil and +calligraphy. »[1] +

+ In Made with Creative Commons, we focus on our current era of digital +commons, a commons of human-produced works. This commons cuts across a broad +range of areas including cultural heritage, education, research, technology, +art, design, literature, entertainment, business, and data. Human-produced +works in all these areas are increasingly digital. The Internet is a kind of +global, digital commons. The individuals, organizations, and businesses we +profile in our case studies use Creative Commons to share their resources +online over the Internet. +

+ The commons is not just about shared resources, however. It’s also about the +social practices and values that manage them. A resource is a noun, but to +common—to put the resource into the commons—is a verb.[2] The creators, organizations, and businesses we +profile are all engaged with commoning. Their use of Creative Commons +involves them in the social practice of commoning, managing resources in a +collective manner with a community of users.[3] Commoning is guided by a set of values and norms that balance the +costs and benefits of the enterprise with those of the community. Special +regard is given to equitable access, use, and sustainability. +

The Commons, the Market, and the State

+ Historically, there have been three ways to manage resources and share +wealth: the commons (managed collectively), the state (i.e., the +government), and the market—with the last two being the dominant forms +today.[4] +

+ The organizations and businesses in our case studies are unique in the way +they participate in the commons while still engaging with the market and/or +state. The extent of engagement with market or state varies. Some operate +primarily as a commons with minimal or no reliance on the market or +state.[5] Others are very much a part of +the market or state, depending on them for financial sustainability. All +operate as hybrids, blending the norms of the commons with those of the +market or state. +

+ Fig. 1.1 is a depiction of how +an enterprise can have varying levels of engagement with commons, state, and +market. +

+ Some of our case studies are simply commons and market enterprises with +little or no engagement with the state. A depiction of those case studies +would show the state sphere as tiny or even absent. Other case studies are +primarily market-based with only a small engagement with the commons. A +depiction of those case studies would show the market sphere as large and +the commons sphere as small. The extent to which an enterprise sees itself +as being primarily of one type or another affects the balance of norms by +which they operate. +

+ All our case studies generate money as a means of livelihood and +sustainability. Money is primarily of the market. Finding ways to generate +revenue while holding true to the core values of the commons (usually +expressed in mission statements) is challenging. To manage interaction and +engagement between the commons and the market requires a deft touch, a +strong sense of values, and the ability to blend the best of both. +

+ The state has an important role to play in fostering the use and adoption of +the commons. State programs and funding can deliberately contribute to and +build the commons. Beyond money, laws and regulations regarding property, +copyright, business, and finance can all be designed to foster the commons. +

Figure 1.1. Enterprise engagement with commons, state and market.

Enterprise engagement with commons, state and market.

+ It’s helpful to understand how the commons, market, and state manage +resources differently, and not just for those who consider themselves +primarily as a commons. For businesses or governmental organizations who +want to engage in and use the commons, knowing how the commons operates will +help them understand how best to do so. Participating in and using the +commons the same way you do the market or state is not a strategy for +success. +

The Four Aspects of a Resource

+ As part of her Nobel Prize–winning work, Elinor Ostrom developed a framework +for analyzing how natural resources are managed in a commons.[6] Her framework considered things like the +biophysical characteristics of common resources, the community’s actors and +the interactions that take place between them, rules-in-use, and +outcomes. That framework has been simplified and generalized to apply to the +commons, the market, and the state for this chapter. +

+ To compare and contrast the ways in which the commons, market, and state +work, let’s consider four aspects of resource management: resource +characteristics, the people involved and the process they use, the norms and +rules they develop to govern use, and finally actual resource use along with +outcomes of that use (see Fig. 1.2). +

Figure 1.2. Four aspects of resource management

Four aspects of resource management

Characteristics

+ Resources have particular characteristics or attributes that affect the way +they can be used. Some resources are natural; others are human +produced. And—significantly for today’s commons—resources can be physical or +digital, which affects a resource’s inherent potential. +

+ Physical resources exist in limited supply. If I have a physical resource +and give it to you, I no longer have it. When a resource is removed and +used, the supply becomes scarce or depleted. Scarcity can result in +competing rivalry for the resource. Made with Creative Commons enterprises +are usually digitally based but some of our case studies also produce +resources in physical form. The costs of producing and distributing a +physical good usually require them to engage with the market. +

+ Physical resources are depletable, exclusive, and rivalrous. Digital +resources, on the other hand, are nondepletable, nonexclusive, and +nonrivalrous. If I share a digital resource with you, we both have the +resource. Giving it to you does not mean I no longer have it. Digital +resources can be infinitely stored, copied, and distributed without becoming +depleted, and at close to zero cost. Abundance rather than scarcity is an +inherent characteristic of digital resources. +

+ The nondepletable, nonexclusive, and nonrivalrous nature of digital +resources means the rules and norms for managing them can (and ought to) be +different from how physical resources are managed. However, this is not +always the case. Digital resources are frequently made artificially +scarce. Placing digital resources in the commons makes them free and +abundant. +

+ Our case studies frequently manage hybrid resources, which start out as +digital with the possibility of being made into a physical resource. The +digital file of a book can be printed on paper and made into a physical +book. A computer-rendered design for furniture can be physically +manufactured in wood. This conversion from digital to physical invariably +has costs. Often the digital resources are managed in a free and open way, +but money is charged to convert a digital resource into a physical one. +

+ Beyond this idea of physical versus digital, the commons, market, and state +conceive of resources differently (see Fig. 1.3). The market sees resources as private goods—commodities +for sale—from which value is extracted. The state sees resources as public +goods that provide value to state citizens. The commons sees resources as +common goods, providing a common wealth extending beyond state boundaries, +to be passed on in undiminished or enhanced form to future generations. +

People and processes

+ In the commons, the market, and the state, different people and processes +are used to manage resources. The processes used define both who has a say +and how a resource is managed. +

+ In the state, a government of elected officials is responsible for managing +resources on behalf of the public. The citizens who produce and use those +resources are not directly involved; instead, that responsibility is given +over to the government. State ministries and departments staffed with +public servants set budgets, implement programs, and manage resources based +on government priorities and procedures. +

+ In the market, the people involved are producers, buyers, sellers, and +consumers. Businesses act as intermediaries between those who produce +resources and those who consume or use them. Market processes seek to +extract as much monetary value from resources as possible. In the market, +resources are managed as commodities, frequently mass-produced, and sold to +consumers on the basis of a cash transaction. +

+ In contrast to the state and market, resources in a commons are managed more +directly by the people involved.[7] +Creators of human produced resources can put them in the commons by personal +choice. No permission from state or market is required. Anyone can +participate in the commons and determine for themselves the extent to which +they want to be involved—as a contributor, user, or manager. The people +involved include not only those who create and use resources but those +affected by outcome of use. Who you are affects your say, actions you can +take, and extent of decision making. In the commons, the community as a +whole manages the resources. Resources put into the commons using Creative +Commons require users to give the original creator credit. Knowing the +person behind a resource makes the commons less anonymous and more personal. +

Figure 1.3. How the market, commons and state concieve of resources.

How the market, commons and state concieve of resources.

Norms and rules

+ The social interactions between people, and the processes used by the state, +market, and commons, evolve social norms and rules. These norms and rules +define permissions, allocate entitlements, and resolve disputes. +

+ State authority is governed by national constitutions. Norms related to +priorities and decision making are defined by elected officials and +parliamentary procedures. State rules are expressed through policies, +regulations, and laws. The state influences the norms and rules of the +market and commons through the rules it passes. +

+ Market norms are influenced by economics and competition for scarce +resources. Market rules follow property, business, and financial laws +defined by the state. +

+ As with the market, a commons can be influenced by state policies, +regulations, and laws. But the norms and rules of a commons are largely +defined by the community. They weigh individual costs and benefits against +the costs and benefits to the whole community. Consideration is given not +just to economic efficiency but also to equity and +sustainability.[8] +

Goals

+ The combination of the aspects we’ve discussed so far—the resource’s +inherent characteristics, people and processes, and norms and rules—shape +how resources are used. Use is also influenced by the different goals the +state, market, and commons have. +

+ In the market, the focus is on maximizing the utility of a resource. What we +pay for the goods we consume is seen as an objective measure of the utility +they provide. The goal then becomes maximizing total monetary value in the +economy.[9] Units consumed translates to +sales, revenue, profit, and growth, and these are all ways to measure goals +of the market. +

+ The state aims to use and manage resources in a way that balances the +economy with the social and cultural needs of its citizens. Health care, +education, jobs, the environment, transportation, security, heritage, and +justice are all facets of a healthy society, and the state applies its +resources toward these aims. State goals are reflected in quality of life +measures. +

+ In the commons, the goal is maximizing access, equity, distribution, +participation, innovation, and sustainability. You can measure success by +looking at how many people access and use a resource; how users are +distributed across gender, income, and location; if a community to extend +and enhance the resources is being formed; and if the resources are being +used in innovative ways for personal and social good. +

+ As hybrid combinations of the commons with the market or state, the success +and sustainability of all our case study enterprises depends on their +ability to strategically utilize and balance these different aspects of +managing resources. +

A Short History of the Commons

+ Using the commons to manage resources is part of a long historical +continuum. However, in contemporary society, the market and the state +dominate the discourse on how resources are best managed. Rarely is the +commons even considered as an option. The commons has largely disappeared +from consciousness and consideration. There are no news reports or speeches +about the commons. +

+ But the more than 1.1 billion resources licensed with Creative Commons +around the world are indications of a grassroots move toward the +commons. The commons is making a resurgence. To understand the resilience of +the commons and its current renewal, it’s helpful to know something of its +history. +

+ For centuries, indigenous people and preindustrialized societies managed +resources, including water, food, firewood, irrigation, fish, wild game, and +many other things collectively as a commons.[10] There was no market, no global economy. The state in the form of +rulers influenced the commons but by no means controlled it. Direct social +participation in a commons was the primary way in which resources were +managed and needs met. (Fig. 1.4 +illustrates the commons in relation to the state and the market.) +

Figure 1.4. In preindustrialized society.

In preindustrialized society.

+ This is followed by a long history of the state (a monarchy or ruler) taking +over the commons for their own purposes. This is called enclosure of the +commons.[11] In olden days, +« commoners » were evicted from the land, fences and hedges +erected, laws passed, and security set up to forbid access.[12] Gradually, resources became the property of the +state and the state became the primary means by which resources were +managed. (See Fig. 1.5). +

+ Holdings of land, water, and game were distributed to ruling family and +political appointees. Commoners displaced from the land migrated to +cities. With the emergence of the industrial revolution, land and resources +became commodities sold to businesses to support production. Monarchies +evolved into elected parliaments. Commoners became labourers earning money +operating the machinery of industry. Financial, business, and property laws +were revised by governments to support markets, growth, and +productivity. Over time ready access to market produced goods resulted in a +rising standard of living, improved health, and education. Fig. 1.6 shows how today the market is the +primary means by which resources are managed. +

Figure 1.5. The commons is gradually superseded by the state.

The commons is gradually superseded by the state.

+ However, the world today is going through turbulent times. The benefits of +the market have been offset by unequal distribution and overexploitation. +

+ Overexploitation was the topic of Garrett Hardin’s influential essay +« The Tragedy of the Commons, » published in Science in +1968. Hardin argues that everyone in a commons seeks to maximize personal +gain and will continue to do so even when the limits of the commons are +reached. The commons is then tragically depleted to the point where it can +no longer support anyone. Hardin’s essay became widely accepted as an +economic truism and a justification for private property and free markets. +

+ However, there is one serious flaw with Hardin’s « The Tragedy of the +Commons »—it’s fiction. Hardin did not actually study how real commons +work. Elinor Ostrom won the 2009 Nobel Prize in economics for her work +studying different commons all around the world. Ostrom’s work shows that +natural resource commons can be successfully managed by local communities +without any regulation by central authorities or without privatization. +Government and privatization are not the only two choices. There is a third +way: management by the people, where those that are directly impacted are +directly involved. With natural resources, there is a regional locality. The +people in the region are the most familiar with the natural resource, have +the most direct relationship and history with it, and are therefore best +situated to manage it. Ostrom’s approach to the governance of natural +resources broke with convention; she recognized the importance of the +commons as an alternative to the market or state for solving problems of +collective action.[13] +

+ Hardin failed to consider the actual social dynamic of the commons. His +model assumed that people in the commons act autonomously, out of pure +self-interest, without interaction or consideration of others. But as Ostrom +found, in reality, managing common resources together forms a community and +encourages discourse. This naturally generates norms and rules that help +people work collectively and ensure a sustainable commons. Paradoxically, +while Hardin’s essay is called The Tragedy of the Commons it might more +accurately be titled The Tragedy of the Market. +

+ Hardin’s story is based on the premise of depletable resources. Economists +have focused almost exclusively on scarcity-based markets. Very little is +known about how abundance works.[14] The +emergence of information technology and the Internet has led to an explosion +in digital resources and new means of sharing and distribution. Digital +resources can never be depleted. An absence of a theory or model for how +abundance works, however, has led the market to make digital resources +artificially scarce and makes it possible for the usual market norms and +rules to be applied. +

+ When it comes to use of state funds to create digital goods, however, there +is really no justification for artificial scarcity. The norm for state +funded digital works should be that they are freely and openly available to +the public that paid for them. +

Figure 1.6. How the market, the state and the commons look today.

How the market, the state and the commons look today.

The Digital Revolution

+ In the early days of computing, programmers and developers learned from each +other by sharing software. In the 1980s, the free-software movement codified +this practice of sharing into a set of principles and freedoms: +

  • + The freedom to run a software program as you wish, for any purpose. +

  • + The freedom to study how a software program works (because access to the +source code has been freely given), and change it so it does your computing +as you wish. +

  • + The freedom to redistribute copies. +

  • + The freedom to distribute copies of your modified versions to +others.[15] +

+ These principles and freedoms constitute a set of norms and rules that +typify a digital commons. +

+ In the late 1990s, to make the sharing of source code and collaboration more +appealing to companies, the open-source-software initiative converted these +principles into licenses and standards for managing access to and +distribution of software. The benefits of open source—such as reliability, +scalability, and quality verified by independent peer review—became widely +recognized and accepted. Customers liked the way open source gave them +control without being locked into a closed, proprietary technology. Free and +open-source software also generated a network effect where the value of a +product or service increases with the number of people using it.[16] The dramatic growth of the Internet itself owes +much to the fact that nobody has a proprietary lock on core Internet +protocols. +

+ While open-source software functions as a commons, many businesses and +markets did build up around it. Business models based on the licenses and +standards of open-source software evolved alongside organizations that +managed software code on principles of abundance rather than scarcity. Eric +Raymond’s essay « The Magic Cauldron » does a great job of +analyzing the economics and business models associated with open-source +software.[17] These models can provide +examples of sustainable approaches for those Made with Creative Commons. +

+ It isn’t just about an abundant availability of digital assets but also +about abundance of participation. The growth of personal computing, +information technology, and the Internet made it possible for mass +participation in producing creative works and distributing them. Photos, +books, music, and many other forms of digital content could now be readily +created and distributed by almost anyone. Despite this potential for +abundance, by default these digital works are governed by copyright +laws. Under copyright, a digital work is the property of the creator, and by +law others are excluded from accessing and using it without the creator’s +permission. +

+ But people like to share. One of the ways we define ourselves is by sharing +valuable and entertaining content. Doing so grows and nourishes +relationships, seeks to change opinions, encourages action, and informs +others about who we are and what we care about. Sharing lets us feel more +involved with the world.[18] +

The Birth of Creative Commons

+ In 2001, Creative Commons was created as a nonprofit to support all those +who wanted to share digital content. A suite of Creative Commons licenses +was modeled on those of open-source software but for use with digital +content rather than software code. The licenses give everyone from +individual creators to large companies and institutions a simple, +standardized way to grant copyright permissions to their creative work. +

+ Creative Commons licenses have a three-layer design. The norms and rules of +each license are first expressed in full legal language as used by +lawyers. This layer is called the legal code. But since most creators and +users are not lawyers, the licenses also have a commons deed, expressing the +permissions in plain language, which regular people can read and quickly +understand. It acts as a user-friendly interface to the legal-code layer +beneath. The third layer is the machine-readable one, making it easy for the +Web to know a work is Creative Commons–licensed by expressing permissions in +a way that software systems, search engines, and other kinds of technology +can understand.[19] Taken together, these +three layers ensure creators, users, and even the Web itself understand the +norms and rules associated with digital content in a commons. +

+ In 2015, there were over one billion Creative Commons licensed works in a +global commons. These works were viewed online 136 billion times. People are +using Creative Commons licenses all around the world, in thirty-four +languages. These resources include photos, artwork, research articles in +journals, educational resources, music and other audio tracks, and videos. +

+ Individual artists, photographers, musicians, and filmmakers use Creative +Commons, but so do museums, governments, creative industries, manufacturers, +and publishers. Millions of websites use CC licenses, including major +platforms like Wikipedia and Flickr and smaller ones like blogs.[20] Users of Creative Commons are diverse and cut +across many different sectors. (Our case studies were chosen to reflect that +diversity.) +

+ Some see Creative Commons as a way to share a gift with others, a way of +getting known, or a way to provide social benefit. Others are simply +committed to the norms associated with a commons. And for some, +participation has been spurred by the free-culture movement, a social +movement that promotes the freedom to distribute and modify creative +works. The free-culture movement sees a commons as providing significant +benefits compared to restrictive copyright laws. This ethos of free exchange +in a commons aligns the free-culture movement with the free and open-source +software movement. +

+ Over time, Creative Commons has spawned a range of open movements, including +open educational resources, open access, open science, and open data. The +goal in every case has been to democratize participation and share digital +resources at no cost, with legal permissions for anyone to freely access, +use, and modify. +

+ The state is increasingly involved in supporting open movements. The Open +Government Partnership was launched in 2011 to provide an international +platform for governments to become more open, accountable, and responsive to +citizens. Since then, it has grown from eight participating countries to +seventy.[21] In all these countries, +government and civil society are working together to develop and implement +ambitious open-government reforms. Governments are increasingly adopting +Creative Commons to ensure works funded with taxpayer dollars are open and +free to the public that paid for them. +

The Changing Market

+ Today’s market is largely driven by global capitalism. Law and financial +systems are structured to support extraction, privatization, and corporate +growth. A perception that the market is more efficient than the state has +led to continual privatization of many public natural resources, utilities, +services, and infrastructures.[22] While +this system has been highly efficient at generating consumerism and the +growth of gross domestic product, the impact on human well-being has been +mixed. Offsetting rising living standards and improvements to health and +education are ever-increasing wealth inequality, social inequality, poverty, +deterioration of our natural environment, and breakdowns of +democracy.[23] +

+ In light of these challenges there is a growing recognition that GDP growth +should not be an end in itself, that development needs to be socially and +economically inclusive, that environmental sustainability is a requirement +not an option, and that we need to better balance the market, state and +community.[24] +

+ These realizations have led to a resurgence of interest in the commons as a +means of enabling that balance. City governments like Bologna, Italy, are +collaborating with their citizens to put in place regulations for the care +and regeneration of urban commons.[25] +Seoul and Amsterdam call themselves « sharing cities, » looking +to make sustainable and more efficient use of scarce resources. They see +sharing as a way to improve the use of public spaces, mobility, social +cohesion, and safety.[26] +

+ The market itself has taken an interest in the sharing economy, with +businesses like Airbnb providing a peer-to-peer marketplace for short-term +lodging and Uber providing a platform for ride sharing. However, Airbnb and +Uber are still largely operating under the usual norms and rules of the +market, making them less like a commons and more like a traditional business +seeking financial gain. Much of the sharing economy is not about the commons +or building an alternative to a corporate-driven market economy; it’s about +extending the deregulated free market into new areas of our +lives.[27] While none of the people we +interviewed for our case studies would describe themselves as part of the +sharing economy, there are in fact some significant parallels. Both the +sharing economy and the commons make better use of asset capacity. The +sharing economy sees personal residents and cars as having latent spare +capacity with rental value. The equitable access of the commons broadens and +diversifies the number of people who can use and derive value from an asset. +

+ One way Made with Creative Commons case studies differ from those of the +sharing economy is their focus on digital resources. Digital resources +function under different economic rules than physical ones. In a world where +prices always seem to go up, information technology is an +anomaly. Computer-processing power, storage, and bandwidth are all rapidly +increasing, but rather than costs going up, costs are coming down. Digital +technologies are getting faster, better, and cheaper. The cost of anything +built on these technologies will always go down until it is close to +zero.[28] +

+ Those that are Made with Creative Commons are looking to leverage the unique +inherent characteristics of digital resources, including lowering costs. The +use of digital-rights-management technologies in the form of locks, +passwords, and controls to prevent digital goods from being accessed, +changed, replicated, and distributed is minimal or nonexistent. Instead, +Creative Commons licenses are used to put digital content out in the +commons, taking advantage of the unique economics associated with being +digital. The aim is to see digital resources used as widely and by as many +people as possible. Maximizing access and participation is a common goal. +They aim for abundance over scarcity. +

+ The incremental cost of storing, copying, and distributing digital goods is +next to zero, making abundance possible. But imagining a market based on +abundance rather than scarcity is so alien to the way we conceive of +economic theory and practice that we struggle to do so.[29] Those that are Made with Creative Commons are each +pioneering in this new landscape, devising their own economic models and +practice. +

+ Some are looking to minimize their interactions with the market and operate +as autonomously as possible. Others are operating largely as a business +within the existing rules and norms of the market. And still others are +looking to change the norms and rules by which the market operates. +

+ For an ordinary corporation, making social benefit a part of its operations +is difficult, as it’s legally required to make decisions that financially +benefit stockholders. But new forms of business are emerging. There are +benefit corporations and social enterprises, which broaden their business +goals from making a profit to making a positive impact on society, workers, +the community, and the environment.[30] +Community-owned businesses, worker-owned businesses, cooperatives, guilds, +and other organizational forms offer alternatives to the traditional +corporation. Collectively, these alternative market entities are changing +the rules and norms of the market.[31] +

« A book on open business models » is how we described it in this +book’s Kickstarter campaign. We used a handbook called Business Model +Generation as our reference for defining just what a business model +is. Developed over nine years using an « open process » involving +470 coauthors from forty-five countries, it is useful as a framework for +talking about business models.[32] +

+ It contains a « business model canvas, » which conceives of a +business model as having nine building blocks.[33] This blank canvas can serve as a tool for anyone to design their +own business model. We remixed this business model canvas into an open +business model canvas, adding three more building blocks relevant to hybrid +market, commons enterprises: social good, Creative Commons license, and +« type of open environment that the business fits +in. »[34] This enhanced canvas proved +useful when we analyzed businesses and helped start-ups plan their economic +model. +

+ In our case study interviews, many expressed discomfort over describing +themselves as an open business model—the term business model suggested +primarily being situated in the market. Where you sit on the +commons-to-market spectrum affects the extent to which you see yourself as a +business in the market. The more central to the mission shared resources +and commons values are, the less comfort there is in describing yourself, or +depicting what you do, as a business. Not all who have endeavors Made with +Creative Commons use business speak; for some the process has been +experimental, emergent, and organic rather than carefully planned using a +predefined model. +

+ The creators, businesses, and organizations we profile all engage with the +market to generate revenue in some way. The ways in which this is done vary +widely. Donations, pay what you can, memberships, « digital for free +but physical for a fee, » crowdfunding, matchmaking, value-add +services, patrons . . . the list goes on and on. (Initial description of how +to earn revenue available through reference note. For latest thinking see +How to Bring In Money in the next section.)[35] There is no single magic bullet, and each endeavor has devised ways +that work for them. Most make use of more than one way. Diversifying revenue +streams lowers risk and provides multiple paths to sustainability. +

Benefits of the Digital Commons

+ While it may be clear why commons-based organizations want to interact and +engage with the market (they need money to survive), it may be less obvious +why the market would engage with the commons. The digital commons offers +many benefits. +

+ The commons speeds dissemination. The free flow of resources in the commons +offers tremendous economies of scale. Distribution is decentralized, with +all those in the commons empowered to share the resources they have access +to. Those that are Made with Creative Commons have a reduced need for sales +or marketing. Decentralized distribution amplifies supply and know-how. +

+ The commons ensures access to all. The market has traditionally operated by +putting resources behind a paywall requiring payment first before +access. The commons puts resources in the open, providing access up front +without payment. Those that are Made with Creative Commons make little or no +use of digital rights management (DRM) to manage resources. Not using DRM +frees them of the costs of acquiring DRM technology and staff resources to +engage in the punitive practices associated with restricting access. The way +the commons provides access to everyone levels the playing field and +promotes inclusiveness, equity, and fairness. +

+ The commons maximizes participation. Resources in the commons can be used +and contributed to by everyone. Using the resources of others, contributing +your own, and mixing yours with others to create new works are all dynamic +forms of participation made possible by the commons. Being Made with +Creative Commons means you’re engaging as many users with your resources as +possible. Users are also authoring, editing, remixing, curating, +localizing, translating, and distributing. The commons makes it possible for +people to directly participate in culture, knowledge building, and even +democracy, and many other socially beneficial practices. +

+ The commons spurs innovation. Resources in the hands of more people who can +use them leads to new ideas. The way commons resources can be modified, +customized, and improved results in derivative works never imagined by the +original creator. Some endeavors that are Made with Creative Commons +deliberately encourage users to take the resources being shared and innovate +them. Doing so moves research and development (R&D) from being solely +inside the organization to being in the community.[36] Community-based innovation will keep an +organization or business on its toes. It must continue to contribute new +ideas, absorb and build on top of the innovations of others, and steward the +resources and the relationship with the community. +

+ The commons boosts reach and impact. The digital commons is +global. Resources may be created for a local or regional need, but they go +far and wide generating a global impact. In the digital world, there are no +borders between countries. When you are Made with Creative Commons, you are +often local and global at the same time: Digital designs being globally +distributed but made and manufactured locally. Digital books or music being +globally distributed but readings and concerts performed locally. The +digital commons magnifies impact by connecting creators to those who use and +build on their work both locally and globally. +

+ The commons is generative. Instead of extracting value, the commons adds +value. Digitized resources persist without becoming depleted, and through +use are improved, personalized, and localized. Each use adds value. The +market focuses on generating value for the business and the customer. The +commons generates value for a broader range of beneficiaries including the +business, the customer, the creator, the public, and the commons itself. The +generative nature of the commons means that it is more cost-effective and +produces a greater return on investment. Value is not just measured in +financial terms. Each new resource added to the commons provides value to +the public and contributes to the overall value of the commons. +

+ The commons brings people together for a common cause. The commons vests +people directly with the responsibility to manage the resources for the +common good. The costs and benefits for the individual are balanced with the +costs and benefits for the community and for future generations. Resources +are not anonymous or mass produced. Their provenance is known and +acknowledged through attribution and other means. Those that are Made with +Creative Commons generate awareness and reputation based on their +contributions to the commons. The reach, impact, and sustainability of those +contributions rest largely on their ability to forge relationships and +connections with those who use and improve them. By functioning on the basis +of social engagement, not monetary exchange, the commons unifies people. +

+ The benefits of the commons are many. When these benefits align with the +goals of individuals, communities, businesses in the market, or state +enterprises, choosing to manage resources as a commons ought to be the +option of choice. +

Our Case Studies

+ The creators, organizations, and businesses in our case studies operate as +nonprofits, for-profits, and social enterprises. Regardless of legal +status, they all have a social mission. Their primary reason for being is +to make the world a better place, not to profit. Money is a means to a +social end, not the end itself. They factor public interest into decisions, +behavior, and practices. Transparency and trust are really important. Impact +and success are measured against social aims expressed in mission +statements, and are not just about the financial bottom line. +

+ The case studies are based on the narratives told to us by founders and key +staff. Instead of solely using financials as the measure of success and +sustainability, they emphasized their mission, practices, and means by which +they measure success. Metrics of success are a blend of how social goals +are being met and how sustainable the enterprise is. +

+ Our case studies are diverse, ranging from publishing to education and +manufacturing. All of the organizations, businesses, and creators in the +case studies produce digital resources. Those resources exist in many forms +including books, designs, songs, research, data, cultural works, education +materials, graphic icons, and video. Some are digital representations of +physical resources. Others are born digital but can be made into physical +resources. +

+ They are creating new resources, or using the resources of others, or mixing +existing resources together to make something new. They, and their audience, +all play a direct, participatory role in managing those resources, including +their preservation, curation, distribution, and enhancement. Access and +participation is open to all regardless of monetary means. +

+ And as users of Creative Commons licenses, they are automatically part of a +global community. The new digital commons is global. Those we profiled come +from nearly every continent in the world. To build and interact within this +global community is conducive to success. +

+ Creative Commons licenses may express legal rules around the use of +resources in a commons, but success in the commons requires more than +following the letter of the law and acquiring financial means. Over and over +we heard in our interviews how success and sustainability are tied to a set +of beliefs, values, and principles that underlie their actions: Give more +than you take. Be open and inclusive. Add value. Make visible what you are +using from the commons, what you are adding, and what you are +monetizing. Maximize abundance. Give attribution. Express gratitude. Develop +trust; don’t exploit. Build relationship and community. Be +transparent. Defend the commons. +

+ The new digital commons is here to stay. Made With Creative Commons case +studies show how it’s possible to be part of this commons while still +functioning within market and state systems. The commons generates benefits +neither the market nor state can achieve on their own. Rather than the +market or state dominating as primary means of resource management, a more +balanced alternative is possible. +

+ Enterprise use of Creative Commons has only just begun. The case studies in +this book are merely starting points. Each is changing and evolving over +time. Many more are joining and inventing new models. This overview aims to +provide a framework and language for thinking and talking about the new +digital commons. The remaining sections go deeper providing further guidance +and insights on how it works. +



[1] + Jonathan Rowe, Our Common Wealth (San Francisco: Berrett-Koehler, 2013), 14. +

[2] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 176. +

[3] + Ibid., 15. +

[4] + Ibid., 145. +

[5] + Ibid., 175. +

[6] + Daniel H. Cole, « Learning from Lin: Lessons and Cautions from the +Natural Commons for the Knowledge Commons, » in Governing Knowledge +Commons, eds. Brett M. Frischmann, Michael J. Madison, and Katherine J. +Strandburg (New York: Oxford University Press, 2014), 53. +

[7] + Max Haiven, Crises of Imagination, Crises of Power: Capitalism, Creativity +and the Commons (New York: Zed Books, 2014), 93. +

[8] + Bollier, Think Like a Commoner, 175. +

[9] + Joshua Farley and Ida Kubiszewski, « The Economics of Information in a +Post-Carbon Economy, » in Free Knowledge: Confronting the +Commodification of Human Discovery, eds. Patricia W. Elliott and Daryl +H. Hepting (Regina, SK: University of Regina Press, 2015), 201–4. +

[10] + Rowe, Our Common Wealth, 19; and Heather Menzies, Reclaiming the Commons for +the Common Good: A Memoir and Manifesto (Gabriola Island, BC: New Society, +2014), 42–43. +

[11] + Bollier, Think Like a Commoner, 55–78. +

[12] + Fritjof Capra and Ugo Mattei, The Ecology of Law: Toward a Legal System in +Tune with Nature and Community (Oakland, CA: Berrett-Koehler, 2015), 46–57; +and Bollier, Think Like a Commoner, 88. +

[13] + Brett M. Frischmann, Michael J. Madison, and Katherine J. Strandburg, +« Governing Knowledge Commons, » in Frischmann, Madison, and +Strandburg Governing Knowledge Commons, 12. +

[14] + Farley and Kubiszewski, « Economics of Information, » in Elliott +and Hepting, Free Knowledge, 203. +

[15] « What Is Free Software? » GNU Operating System, the Free +Software Foundation’s Licensing and Compliance Lab, accessed December 30, +2016, http://www.gnu.org/philosophy/free-sw. +

[16] + Wikipedia, s.v. « Open-source software, » last modified November +22, 2016. +

[17] + Eric S. Raymond, « The Magic Cauldron, » in The Cathedral and the +Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary, +rev. ed. (Sebastopol, CA: O’Reilly Media, 2001), http://www.catb.org/esr/writings/cathedral-bazaar/. +

[18] + New York Times Customer Insight Group, The Psychology of Sharing: Why Do +People Share Online? (New York: New York Times Customer Insight Group, +2011), http://www.iab.net/media/file/POSWhitePaper.pdf. +

[19] « Licensing Considerations, » Creative Commons, accessed December +30, 2016, http://creativecommons.org/share-your-work/licensing-considerations/. +

[20] + Creative Commons, 2015 State of the Commons (Mountain View, CA: Creative +Commons, 2015), http://stateof.creativecommons.org/2015/. +

[21] + Wikipedia, s.v. « Open Government Partnership, » last modified +September 24, 2016, http://en.wikipedia.org/wiki/Open_Government_Partnership. +

[22] + Capra and Mattei, Ecology of Law, 114. +

[23] + Ibid., 116. +

[24] + The Swedish International Development Cooperation Agency, « Stockholm +Statement » accessed February 15, 2017, http://sida.se/globalassets/sida/eng/press/stockholm-statement.pdf +

[25] + City of Bologna, Regulation on Collaboration between Citizens and the City +for the Care and Regeneration of Urban Commons, trans. LabGov (LABoratory +for the GOVernance of Commons) (Bologna, Italy: City of Bologna, 2014), +http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf. +

[26] + The Seoul Sharing City website is http://english.sharehub.kr; +for Amsterdam Sharing City, go to http://www.sharenl.nl/amsterdam-sharing-city/. +

[27] + Tom Slee, What’s Yours Is Mine: Against the Sharing Economy (New York: OR +Books, 2015), 42. +

[28] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, Reprint with new preface. (New York: Hyperion, +2010), 78. +

[29] + Jeremy Rifkin, The Zero Marginal Cost Society: The Internet of Things, the +Collaborative Commons, and the Eclipse of Capitalism (New York: Palgrave +Macmillan, 2014), 273. +

[30] + Gar Alperovitz, What Then Must We Do? Straight Talk about the Next American +Revolution: Democratizing Wealth and Building a Community-Sustaining Economy +from the Ground Up (White River Junction, VT: Chelsea Green, 2013), 39. +

[31] + Marjorie Kelly, Owning Our Future: The Emerging Ownership Revolution; +Journeys to a Generative Economy (San Francisco: Berrett-Koehler, 2012), +8–9. +

[32] + Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010). A preview of the book is available at http://strategyzer.com/books/business-model-generation. +

[33] + This business model canvas is available to download at http://strategyzer.com/canvas/business-model-canvas. +

[34] + We’ve made the « Open Business Model Canvas, » designed by the +coauthor Paul Stacey, available online at http://docs.google.com/drawings/d/1QOIDa2qak7wZSSOa4Wv6qVMO77IwkKHN7CYyq0wHivs/edit. +You can also find the accompanying Open Business Model Canvas Questions at +http://docs.google.com/drawings/d/1kACK7TkoJgsM18HUWCbX9xuQ0Byna4plSVZXZGTtays/edit. +

[35] + A more comprehensive list of revenue streams is available in this post I +wrote on Medium on March 6, 2016. « What Is an Open Business Model and +How Can You Generate Revenue? », available at http://medium.com/made-with-creative-commons/what-is-an-open-business-model-and-how-can-you-generate-revenue-5854d2659b15. +

[36] + Henry Chesbrough, Open Innovation: The New Imperative for Creating and +Profiting from Technology (Boston: Harvard Business Review Press, 2006), +31–44. +

Chapitre 2. How to Be Made with Creative Commons

 

 
 --\begin{flushright} + \textit{ Sarah Hinchliff Pearson} + \end{flushright}

+ When we began this project in August 2015, we set out to write a book about +business models that involve Creative Commons licenses in some significant +way—what we call being Made with Creative Commons. With the help of our +Kickstarter backers, we chose twenty-four endeavors from all around the +world that are Made with Creative Commons. The mix is diverse, from an +individual musician to a university-textbook publisher to an electronics +manufacturer. Some make their own content and share under Creative Commons +licensing. Others are platforms for CC-licensed creative work made by +others. Many sit somewhere in between, both using and contributing creative +work that’s shared with the public. Like all who use the licenses, these +endeavors share their work—whether it’s open data or furniture designs—in a +way that enables the public not only to access it but also to make use of +it. +

+ We analyzed the revenue models, customer segments, and value propositions of +each endeavor. We searched for ways that putting their content under +Creative Commons licenses helped boost sales or increase reach. Using +traditional measures of economic success, we tried to map these business +models in a way that meaningfully incorporated the impact of Creative +Commons. In our interviews, we dug into the motivations, the role of CC +licenses, modes of revenue generation, definitions of success. +

+ In fairly short order, we realized the book we set out to write was quite +different from the one that was revealing itself in our interviews and +research. +

+ It isn’t that we were wrong to think you can make money while using Creative +Commons licenses. In many instances, CC can help make you more money. Nor +were we wrong that there are business models out there that others who want +to use CC licensing as part of their livelihood or business could +replicate. What we didn’t realize was just how misguided it would be to +write a book about being Made with Creative Commons using only a business +lens. +

+ According to the seminal handbook Business Model Generation, a business +model « describes the rationale of how an organization creates, +delivers, and captures value. »[37] +Thinking about sharing in terms of creating and capturing value always felt +inappropriately transactional and out of place, something we heard time and +time again in our interviews. And as Cory Doctorow told us in our interview +with him, « Business model can mean anything you want it to +mean. » +

+ Eventually, we got it. Being Made with Creative Commons is more than a +business model. While we will talk about specific revenue models as one +piece of our analysis (and in more detail in the case studies), we scrapped +that as our guiding rubric for the book. +

+ Admittedly, it took me a long time to get there. When Paul and I divided up +our writing after finishing the research, my charge was to distill +everything we learned from the case studies and write up the practical +lessons and takeaways. I spent months trying to jam what we learned into the +business-model box, convinced there must be some formula for the way things +interacted. But there is no formula. You’ll probably have to discard that +way of thinking before you read any further. +

+ In every interview, we started from the same simple questions. Amid all the +diversity among the creators, organizations, and businesses we profiled, +there was one constant. Being Made with Creative Commons may be good for +business, but that is not why they do it. Sharing work with Creative Commons +is, at its core, a moral decision. The commercial and other self-interested +benefits are secondary. Most decided to use CC licenses first and found a +revenue model later. This was our first hint that writing a book solely +about the impact of sharing on business might be a little off track. +

+ But we also started to realize something about what it means to be Made with +Creative Commons. When people talked to us about how and why they used CC, +it was clear that it meant something more than using a copyright license. It +also represented a set of values. There is symbolism behind using CC, and +that symbolism has many layers. +

+ At one level, being Made with Creative Commons expresses an affinity for the +value of Creative Commons. While there are many different flavors of CC +licenses and nearly infinite ways to be Made with Creative Commons, the +basic value system is rooted in a fundamental belief that knowledge and +creativity are building blocks of our culture rather than just commodities +from which to extract market value. These values reflect a belief that the +common good should always be part of the equation when we determine how to +regulate our cultural outputs. They reflect a belief that everyone has +something to contribute, and that no one can own our shared culture. They +reflect a belief in the promise of sharing. +

+ Whether the public makes use of the opportunity to copy and adapt your work, +sharing with a Creative Commons license is a symbol of how you want to +interact with the people who consume your work. Whenever you create +something, « all rights reserved » under copyright is automatic, +so the copyright symbol (©) on the work does not necessarily come across as +a marker of distrust or excessive protectionism. But using a CC license can +be a symbol of the opposite—of wanting a real human relationship, rather +than an impersonal market transaction. It leaves open the possibility of +connection. +

+ Being Made with Creative Commons not only demonstrates values connected to +CC and sharing. It also demonstrates that something other than profit drives +what you do. In our interviews, we always asked what success looked like for +them. It was stunning how rarely money was mentioned. Most have a deeper +purpose and a different vision of success. +

+ The driving motivation varies depending on the type of endeavor. For +individual creators, it is most often about personal inspiration. In some +ways, this is nothing new. As Doctorow has written, « Creators usually +start doing what they do for love. »[38] But when you share your creative work under a CC license, that +dynamic is even more pronounced. Similarly, for technological innovators, it +is often less about creating a specific new thing that will make you rich +and more about solving a specific problem you have. The creators of Arduino +told us that the key question when creating something is « Do you as +the creator want to use it? It has to have personal use and meaning. » +

+ Many that are Made with Creative Commons have an express social mission that +underpins everything they do. In many cases, sharing with Creative Commons +expressly advances that social mission, and using the licenses can be the +difference between legitimacy and hypocrisy. Noun Project co-founder Edward +Boatman told us they could not have stated their social mission of sharing +with a straight face if they weren’t willing to show the world that it was +OK to share their content using a Creative Commons license. +

+ This dynamic is probably one reason why there are so many nonprofit examples +of being Made with Creative Commons. The content is the result of a labor of +love or a tool to drive social change, and money is like gas in the car, +something that you need to keep going but not an end in itself. Being Made +with Creative Commons is a different vision of a business or livelihood, +where profit is not paramount, and producing social good and human +connection are integral to success. +

+ Even if profit isn’t the end goal, you have to bring in money to be +successfully Made with Creative Commons. At a bare minimum, you have to make +enough money to keep the lights on. +

+ The costs of doing business vary widely for those made with CC, but there is +generally a much lower threshold for sustainability than there used to be +for any creative endeavor. Digital technology has made it easier than ever +to create, and easier than ever to distribute. As Doctorow put it in his +book Information Doesn’t Want to Be Free, « If analog dollars have +turned into digital dimes (as the critics of ad-supported media have it), +there is the fact that it’s possible to run a business that gets the same +amount of advertising as its forebears at a fraction of the price. » +

+ Some creation costs are the same as they always were. It takes the same +amount of time and money to write a peer-reviewed journal article or paint a +painting. Technology can’t change that. But other costs are dramatically +reduced by technology, particularly in production-heavy domains like +filmmaking.[39] CC-licensed content and +content in the public domain, as well as the work of volunteer +collaborators, can also dramatically reduce costs if they’re being used as +resources to create something new. And, of course, there is the reality that +some content would be created whether or not the creator is paid because it +is a labor of love. +

+ Distributing content is almost universally cheaper than ever. Once content +is created, the costs to distribute copies digitally are essentially +zero.[40] The costs to distribute physical +copies are still significant, but lower than they have been +historically. And it is now much easier to print and distribute physical +copies on-demand, which also reduces costs. Depending on the endeavor, there +can be a whole host of other possible expenses like marketing and promotion, +and even expenses associated with the various ways money is being made, like +touring or custom training. +

+ It’s important to recognize that the biggest impact of technology on +creative endeavors is that creators can now foot the costs of creation and +distribution themselves. People now often have a direct route to their +potential public without necessarily needing intermediaries like record +labels and book publishers. Doctorow wrote, « If you’re a creator who +never got the time of day from one of the great imperial powers, this is +your time. Where once you had no means of reaching an audience without the +assistance of the industry-dominating megacompanies, now you have hundreds +of ways to do it without them. »[41] +Previously, distribution of creative work involved the costs associated with +sustaining a monolithic entity, now creators can do the work +themselves. That means the financial needs of creative endeavors can be a +lot more modest. +

+ Whether for an individual creator or a larger endeavor, it usually isn’t +enough to break even if you want to make what you’re doing a livelihood. You +need to build in some support for the general operation. This extra bit +looks different for everyone, but importantly, in nearly all cases for those +Made with Creative Commons, the definition of « enough money » +looks a lot different than it does in the world of venture capital and stock +options. It is more about sustainability and less about unlimited growth and +profit. SparkFun founder Nathan Seidle told us, « Business model is a +really grandiose word for it. It is really just about keeping the operation +going day to day. » +

+ This book is a testament to the notion that it is possible to make money +while using CC licenses and CC-licensed content, but we are still very much +at an experimental stage. The creators, organizations, and businesses we +profile in this book are blazing the trail and adapting in real time as they +pursue this new way of operating. +

+ There are, however, plenty of ways in which CC licensing can be good for +business in fairly predictable ways. The first is how it helps solve +« problem zero. » +

Problem Zero: Getting Discovered

+ Once you create or collect your content, the next step is finding users, +customers, fans—in other words, your people. As Amanda Palmer wrote, +« It has to start with the art. The songs had to touch people +initially, and mean something, for anything to work at +all. »[42] There isn’t any magic to +finding your people, and there is certainly no formula. Your work has to +connect with people and offer them some artistic and/or utilitarian +value. In some ways, this is easier than ever. Online we are not limited by +shelf space, so there is room for every obscure interest, taste, and need +imaginable. This is what Chris Anderson dubbed the Long Tail, where +consumption becomes less about mainstream mass « hits » and more +about micromarkets for every particular niche. As Anderson wrote, « We +are all different, with different wants and needs, and the Internet now has +a place for all of them in the way that physical markets did +not. »[43] We are no longer limited +to what appeals to the masses. +

+ While finding « your people » online is theoretically easier than +in the analog world, as a practical matter it can still be difficult to +actually get noticed. The Internet is a firehose of content, one that only +grows larger by the minute. As a content creator, not only are you +competing for attention against more content creators than ever before, you +are competing against creativity generated outside the market as +well.[44] Anderson wrote, « The +greatest change of the past decade has been the shift in time people spend +consuming amateur content instead of professional +content. »[45] To top it all off, you +have to compete against the rest of their lives, too—« friends, family, +music playlists, soccer games, and nights on the town. »[46] Somehow, some way, you have to get noticed by the +right people. +

+ When you come to the Internet armed with an all-rights-reserved mentality +from the start, you are often restricting access to your work before there +is even any demand for it. In many cases, requiring payment for your work is +part of the traditional copyright system. Even a tiny cost has a big effect +on demand. It’s called the penny gap—the large difference in demand between +something that is available at the price of one cent versus the price of +zero.[47] That doesn’t mean it is wrong to +charge money for your content. It simply means you need to recognize the +effect that doing so will have on demand. The same principle applies to +restricting access to copy the work. If your problem is how to get +discovered and find « your people, » prohibiting people from +copying your work and sharing it with others is counterproductive. +

+ Of course, it’s not that being discovered by people who like your work will +make you rich—far from it. But as Cory Doctorow says, « Recognition is +one of many necessary preconditions for artistic +success. »[48] +

+ Choosing not to spend time and energy restricting access to your work and +policing infringement also builds goodwill. Lumen Learning, a for-profit +company that publishes online educational materials, made an early decision +not to prevent students from accessing their content, even in the form of a +tiny paywall, because it would negatively impact student success in a way +that would undermine the social mission behind what they do. They believe +this decision has generated an immense amount of goodwill within the +community. +

+ It is not just that restricting access to your work may undermine your +social mission. It also may alienate the people who most value your creative +work. If people like your work, their natural instinct will be to share it +with others. But as David Bollier wrote, « Our natural human impulses +to imitate and share—the essence of culture—have been +criminalized. »[49] +

+ The fact that copying can carry criminal penalties undoubtedly deters +copying it, but copying with the click of a button is too easy and +convenient to ever fully stop it. Try as the copyright industry might to +persuade us otherwise, copying a copyrighted work just doesn’t feel like +stealing a loaf of bread. And, of course, that’s because it isn’t. Sharing a +creative work has no impact on anyone else’s ability to make use of it. +

+ If you take some amount of copying and sharing your work as a given, you can +invest your time and resources elsewhere, rather than wasting them on +playing a cat and mouse game with people who want to copy and share your +work. Lizzy Jongma from the Rijksmuseum said, « We could spend a lot of +money trying to protect works, but people are going to do it anyway. And +they will use bad-quality versions. » Instead, they started releasing +high-resolution digital copies of their collection into the public domain +and making them available for free on their website. For them, sharing was a +form of quality control over the copies that were inevitably being shared +online. Doing this meant forgoing the revenue they previously got from +selling digital images. But Lizzy says that was a small price to pay for all +of the opportunities that sharing unlocked for them. +

+ Being Made with Creative Commons means you stop thinking about ways to +artificially make your content scarce, and instead leverage it as the +potentially abundant resource it is.[50] +When you see information abundance as a feature, not a bug, you start +thinking about the ways to use the idling capacity of your content to your +advantage. As my friend and colleague Eric Steuer once said, « Using CC +licenses shows you get the Internet. » +

+ Cory Doctorow says it costs him nothing when other people make copies of his +work, and it opens the possibility that he might get something in +return.[51] Similarly, the makers of the +Arduino boards knew it was impossible to stop people from copying their +hardware, so they decided not to even try and instead look for the benefits +of being open. For them, the result is one of the most ubiquitous pieces of +hardware in the world, with a thriving online community of tinkerers and +innovators that have done things with their work they never could have done +otherwise. +

+ There are all kinds of way to leverage the power of sharing and remix to +your benefit. Here are a few. +

Use CC to grow a larger audience

+ Putting a Creative Commons license on your content won’t make it +automatically go viral, but eliminating legal barriers to copying the work +certainly can’t hurt the chances that your work will be shared. The CC +license symbolizes that sharing is welcome. It can act as a little tap on +the shoulder to those who come across the work—a nudge to copy the work if +they have any inkling of doing so. All things being equal, if one piece of +content has a sign that says Share and the other says Don’t Share (which is +what « © » means), which do you think people are more likely to +share? +

+ The Conversation is an online news site with in-depth articles written by +academics who are experts on particular topics. All of the articles are +CC-licensed, and they are copied and reshared on other sites by design. This +proliferating effect, which they track, is a central part of the value to +their academic authors who want to reach as many readers as possible. +

+ The idea that more eyeballs equates with more success is a form of the max +strategy, adopted by Google and other technology companies. According to +Google’s Eric Schmidt, the idea is simple: « Take whatever it is you +are doing and do it at the max in terms of distribution. The other way of +saying this is that since marginal cost of distribution is free, you might +as well put things everywhere. »[52] +This strategy is what often motivates companies to make their products and +services free (i.e., no cost), but the same logic applies to making content +freely shareable. Because CC-licensed content is free (as in cost) and can +be freely copied, CC licensing makes it even more accessible and likely to +spread. +

+ If you are successful in reaching more users, readers, listeners, or other +consumers of your work, you can start to benefit from the bandwagon +effect. The simple fact that there are other people consuming or following +your work spurs others to want to do the same.[53] This is, in part, because we simply have a tendency to engage in +herd behavior, but it is also because a large following is at least a +partial indicator of quality or usefulness.[54] +

Use CC to get attribution and name recognition

+ Every Creative Commons license requires that credit be given to the author, +and that reusers supply a link back to the original source of the +material. CC0, not a license but a tool used to put work in the public +domain, does not make attribution a legal requirement, but many communities +still give credit as a matter of best practices and social norms. In fact, +it is social norms, rather than the threat of legal enforcement, that most +often motivate people to provide attribution and otherwise comply with the +CC license terms anyway. This is the mark of any well-functioning community, +within both the marketplace and the society at large.[55] CC licenses reflect a set of wishes on the part of +creators, and in the vast majority of circumstances, people are naturally +inclined to follow those wishes. This is particularly the case for something +as straightforward and consistent with basic notions of fairness as +providing credit. +

+ The fact that the name of the creator follows a CC-licensed work makes the +licenses an important means to develop a reputation or, in corporate speak, +a brand. The drive to associate your name with your work is not just based +on commercial motivations, it is fundamental to authorship. Knowledge +Unlatched is a nonprofit that helps to subsidize the print production of +CC-licensed academic texts by pooling contributions from libraries around +the United States. The CEO, Frances Pinter, says that the Creative Commons +license on the works has a huge value to authors because reputation is the +most important currency for academics. Sharing with CC is a way of having +the most people see and cite your work. +

+ Attribution can be about more than just receiving credit. It can also be +about establishing provenance. People naturally want to know where content +came from—the source of a work is sometimes just as interesting as the work +itself. Opendesk is a platform for furniture designers to share their +designs. Consumers who like those designs can then get matched with local +makers who turn the designs into real-life furniture. The fact that I, +sitting in the middle of the United States, can pick out a design created by +a designer in Tokyo and then use a maker within my own community to +transform the design into something tangible is part of the power of their +platform. The provenance of the design is a special part of the product. +

+ Knowing the source of a work is also critical to ensuring its +credibility. Just as a trademark is designed to give consumers a way to +identify the source and quality of a particular good and service, knowing +the author of a work gives the public a way to assess its credibility. In a +time when online discourse is plagued with misinformation, being a trusted +information source is more valuable than ever. +

Use CC-licensed content as a marketing tool

+ As we will cover in more detail later, many endeavors that are Made with +Creative Commons make money by providing a product or service other than the +CC-licensed work. Sometimes that other product or service is completely +unrelated to the CC content. Other times it’s a physical copy or live +performance of the CC content. In all cases, the CC content can attract +people to your other product or service. +

+ Knowledge Unlatched’s Pinter told us she has seen time and again how +offering CC-licensed content—that is, digitally for free—actually increases +sales of the printed goods because it functions as a marketing tool. We see +this phenomenon regularly with famous artwork. The Mona Lisa is likely the +most recognizable painting on the planet. Its ubiquity has the effect of +catalyzing interest in seeing the painting in person, and in owning physical +goods with the image. Abundant copies of the content often entice more +demand, not blunt it. Another example came with the advent of the +radio. Although the music industry did not see it coming (and fought it!), +free music on the radio functioned as advertising for the paid version +people bought in music stores.[56] Free can +be a form of promotion. +

+ In some cases, endeavors that are Made with Creative Commons do not even +need dedicated marketing teams or marketing budgets. Cards Against Humanity +is a CC-licensed card game available as a free download. And because of this +(thanks to the CC license on the game), the creators say it is one of the +best-marketed games in the world, and they have never spent a dime on +marketing. The textbook publisher OpenStax has also avoided hiring a +marketing team. Their products are free, or cheaper to buy in the case of +physical copies, which makes them much more attractive to students who then +demand them from their universities. They also partner with service +providers who build atop the CC-licensed content and, in turn, spend money +and resources marketing those services (and by extension, the OpenStax +textbooks). +

Use CC to enable hands-on engagement with your work

+ The great promise of Creative Commons licensing is that it signifies an +embrace of remix culture. Indeed, this is the great promise of digital +technology. The Internet opened up a whole new world of possibilities for +public participation in creative work. +

+ Four of the six CC licenses enable reusers to take apart, build upon, or +otherwise adapt the work. Depending on the context, adaptation can mean +wildly different things—translating, updating, localizing, improving, +transforming. It enables a work to be customized for particular needs, uses, +people, and communities, which is another distinct value to offer the +public.[57] Adaptation is more game +changing in some contexts than others. With educational materials, the +ability to customize and update the content is critically important for its +usefulness. For photography, the ability to adapt a photo is less important. +

+ This is a way to counteract a potential downside of the abundance of free +and open content described above. As Anderson wrote in Free, « People +often don’t care as much about things they don’t pay for, and as a result +they don’t think as much about how they consume them. »[58] If even the tiny act of volition of paying one +penny for something changes our perception of that thing, then surely the +act of remixing it enhances our perception exponentially.[59] We know that people will pay more for products they +had a part in creating.[60] And we know +that creating something, no matter what quality, brings with it a type of +creative satisfaction that can never be replaced by consuming something +created by someone else.[61] +

+ Actively engaging with the content helps us avoid the type of aimless +consumption that anyone who has absentmindedly scrolled through their +social-media feeds for an hour knows all too well. In his book, Cognitive +Surplus, Clay Shirky says, « To participate is to act as if your +presence matters, as if, when you see something or hear something, your +response is part of the event. »[62] +Opening the door to your content can get people more deeply tied to your +work. +

Use CC to differentiate yourself

+ Operating under a traditional copyright regime usually means operating under +the rules of establishment players in the media. Business strategies that +are embedded in the traditional copyright system, like using digital rights +management (DRM) and signing exclusivity contracts, can tie the hands of +creators, often at the expense of the creator’s best interest.[63] Being Made with Creative Commons means you can +function without those barriers and, in many cases, use the increased +openness as a competitive advantage. David Harris from OpenStax said they +specifically pursue strategies they know that traditional publishers +cannot. « Don’t go into a market and play by the incumbent +rules, » David said. « Change the rules of engagement. » +

Making Money

+ Like any moneymaking endeavor, those that are Made with Creative Commons +have to generate some type of value for their audience or +customers. Sometimes that value is subsidized by funders who are not +actually beneficiaries of that value. Funders, whether philanthropic +institutions, governments, or concerned individuals, provide money to the +organization out of a sense of pure altruism. This is the way traditional +nonprofit funding operates.[64] But in many +cases, the revenue streams used by endeavors that are Made with Creative +Commons are directly tied to the value they generate, where the recipient is +paying for the value they receive like any standard market transaction. In +still other cases, rather than the quid pro quo exchange of money for value +that typically drives market transactions, the recipient gives money out of +a sense of reciprocity. +

+ Most who are Made with Creative Commons use a variety of methods to bring in +revenue, some market-based and some not. One common strategy is using grant +funding for content creation when research-and-development costs are +particularly high, and then finding a different revenue stream (or streams) +for ongoing expenses. As Shirky wrote, « The trick is in knowing when +markets are an optimal way of organizing interactions and when they are +not. »[65] +

+ Our case studies explore in more detail the various revenue-generating +mechanisms used by the creators, organizations, and businesses we +interviewed. There is nuance hidden within the specific ways each of them +makes money, so it is a bit dangerous to generalize too much about what we +learned. Nonetheless, zooming out and viewing things from a higher level of +abstraction can be instructive. +

Market-based revenue streams

+ In the market, the central question when determining how to bring in revenue +is what value people are willing to pay for.[66] By definition, if you are Made with Creative Commons, the content +you provide is available for free and not a market commodity. Like the +ubiquitous freemium business model, any possible market transaction with a +consumer of your content has to be based on some added value you +provide.[67] +

+ In many ways, this is the way of the future for all content-driven +endeavors. In the market, value lives in things that are scarce. Because the +Internet makes a universe of content available to all of us for free, it is +difficult to get people to pay for content online. The struggling newspaper +industry is a testament to this fact. This is compounded by the fact that at +least some amount of copying is probably inevitable. That means you may end +up competing with free versions of your own content, whether you condone it +or not.[68] If people can easily find your +content for free, getting people to buy it will be difficult, particularly +in a context where access to content is more important than owning it. In +Free, Anderson wrote, « Copyright protection schemes, whether coded +into either law or software, are simply holding up a price against the force +of gravity. » +

+ Of course, this doesn’t mean that content-driven endeavors have no future in +the traditional marketplace. In Free, Anderson explains how when one product +or service becomes free, as information and content largely have in the +digital age, other things become more valuable. « Every abundance +creates a new scarcity, » he wrote. You just have to find some way +other than the content to provide value to your audience or customers. As +Anderson says, « It’s easy to compete with Free: simply offer something +better or at least different from the free version. »[69] +

+ In light of this reality, in some ways endeavors that are Made with Creative +Commons are at a level playing field with all content-based endeavors in the +digital age. In fact, they may even have an advantage because they can use +the abundance of content to derive revenue from something scarce. They can +also benefit from the goodwill that stems from the values behind being Made +with Creative Commons. +

+ For content creators and distributors, there are nearly infinite ways to +provide value to the consumers of your work, above and beyond the value that +lives within your free digital content. Often, the CC-licensed content +functions as a marketing tool for the paid product or service. +

+ Here are the most common high-level categories. +

Providing a custom service to consumers of your work +[MARKET-BASED]

+ In this age of information abundance, we don’t lack for content. The trick +is finding content that matches our needs and wants, so customized services +are particularly valuable. As Anderson wrote, « Commodity information +(everybody gets the same version) wants to be free. Customized information +(you get something unique and meaningful to you) wants to be +expensive. »[70] This can be anything +from the artistic and cultural consulting services provided by Ártica to the +custom-song business of Jonathan « Song-A-Day » Mann. +

Charging for the physical copy [MARKET-BASED]

+ In his book about maker culture, Anderson characterizes this model as giving +away the bits and selling the atoms (where bits refers to digital content +and atoms refer to a physical object).[71] +This is particularly successful in domains where the digital version of the +content isn’t as valuable as the analog version, like book publishing where +a significant subset of people still prefer reading something they can hold +in their hands. Or in domains where the content isn’t useful until it is in +physical form, like furniture designs. In those situations, a significant +portion of consumers will pay for the convenience of having someone else put +the physical version together for them. Some endeavors squeeze even more out +of this revenue stream by using a Creative Commons license that only allows +noncommercial uses, which means no one else can sell physical copies of +their work in competition with them. This strategy of reserving commercial +rights can be particularly important for items like books, where every +printed copy of the same work is likely to be the same quality, so it is +harder to differentiate one publishing service from another. On the other +hand, for items like furniture or electronics, the provider of the physical +goods can compete with other providers of the same works based on quality, +service, or other traditional business principles. +

Charging for the in-person version [MARKET-BASED]

+ As anyone who has ever gone to a concert will tell you, experiencing +creativity in person is a completely different experience from consuming a +digital copy on your own. Far from acting as a substitute for face-to-face +interaction, CC-licensed content can actually create demand for the +in-person version of experience. You can see this effect when people go view +original art in person or pay to attend a talk or training course. +

Selling merchandise [MARKET-BASED]

+ In many cases, people who like your work will pay for products demonstrating +a connection to your work. As a child of the 1980s, I can personally attest +to the power of a good concert T-shirt. This can also be an important +revenue stream for museums and galleries. +

+ Sometimes the way to find a market-based revenue stream is by providing +value to people other than those who consume your CC-licensed content. In +these revenue streams, the free content is being subsidized by an entirely +different category of people or businesses. Often, those people or +businesses are paying to access your main audience. The fact that the +content is free increases the size of the audience, which in turn makes the +offer more valuable to the paying customers. This is a variation of a +traditional business model built on free called multi-sided +platforms.[72] Access to your audience +isn’t the only thing people are willing to pay for—there are other services +you can provide as well. +

Charging advertisers or sponsors [MARKET-BASED]

+ The traditional model of subsidizing free content is advertising. In this +version of multi-sided platforms, advertisers pay for the opportunity to +reach the set of eyeballs the content creators provide in the form of their +audience.[73] The Internet has made this +model more difficult because the number of potential channels available to +reach those eyeballs has become essentially infinite.[74] Nonetheless, it remains a viable revenue stream for +many content creators, including those who are Made with Creative +Commons. Often, instead of paying to display advertising, the advertiser +pays to be an official sponsor of particular content or projects, or of the +overall endeavor. +

Charging your content creators [MARKET-BASED]

+ Another type of multisided platform is where the content creators themselves +pay to be featured on the platform. Obviously, this revenue stream is only +available to those who rely on work created, at least in part, by +others. The most well-known version of this model is the +« author-processing charge » of open-access journals like those +published by the Public Library of Science, but there are other +variations. The Conversation is primarily funded by a university-membership +model, where universities pay to have their faculties participate as writers +of the content on the Conversation website. +

Charging a transaction fee [MARKET-BASED]

+ This is a version of a traditional business model based on brokering +transactions between parties.[75] Curation +is an important element of this model. Platforms like the Noun Project add +value by wading through CC-licensed content to curate a high-quality set and +then derive revenue when creators of that content make transactions with +customers. Other platforms make money when service providers transact with +their customers; for example, Opendesk makes money every time someone on +their site pays a maker to make furniture based on one of the designs on the +platform. +

Providing a service to your creators [MARKET-BASED]

+ As mentioned above, endeavors can make money by providing customized +services to their users. Platforms can undertake a variation of this service +model directed at the creators that provide the content they feature. The +data platforms Figure.NZ and Figshare both capitalize on this model by +providing paid tools to help their users make the data they contribute to +the platform more discoverable and reusable. +

Licensing a trademark [MARKET-BASED]

+ Finally, some that are Made with Creative Commons make money by selling use +of their trademarks. Well known brands that consumers associate with +quality, credibility, or even an ethos can license that trademark to +companies that want to take advantage of that goodwill. By definition, +trademarks are scarce because they represent a particular source of a good +or service. Charging for the ability to use that trademark is a way of +deriving revenue from something scarce while taking advantage of the +abundance of CC content. +

Reciprocity-based revenue streams

+ Even if we set aside grant funding, we found that the traditional economic +framework of understanding the market failed to fully capture the ways the +endeavors we analyzed were making money. It was not simply about monetizing +scarcity. +

+ Rather than devising a scheme to get people to pay money in exchange for +some direct value provided to them, many of the revenue streams were more +about providing value, building a relationship, and then eventually finding +some money that flows back out of a sense of reciprocity. While some look +like traditional nonprofit funding models, they aren’t charity. The endeavor +exchange value with people, just not necessarily synchronously or in a way +that requires that those values be equal. As David Bollier wrote in Think +Like a Commoner, « There is no self-serving calculation of whether the +value given and received is strictly equal. » +

+ This should be a familiar dynamic—it is the way you deal with your friends +and family. We give without regard for what and when we will get back. David +Bollier wrote, « Reciprocal social exchange lies at the heart of human +identity, community and culture. It is a vital brain function that helps the +human species survive and evolve. » +

+ What is rare is to incorporate this sort of relationship into an endeavor +that also engages with the market.[76] We +almost can’t help but think of relationships in the market as being centered +on an even-steven exchange of value.[77] +

Memberships and individual donations +[RECIPROCITY-BASED]

+ While memberships and donations are traditional nonprofit funding models, in +the Made with Creative Commons context, they are directly tied to the +reciprocal relationship that is cultivated with the beneficiaries of their +work. The bigger the pool of those receiving value from the content, the +more likely this strategy will work, given that only a small percentage of +people are likely to contribute. Since using CC licenses can grease the +wheels for content to reach more people, this strategy can be more effective +for endeavors that are Made with Creative Commons. The greater the argument +that the content is a public good or that the entire endeavor is furthering +a social mission, the more likely this strategy is to succeed. +

The pay-what-you-want model [RECIPROCITY-BASED]

+ In the pay-what-you-want model, the beneficiary of Creative Commons content +is invited to give—at any amount they can and feel is appropriate, based on +the public and personal value they feel is generated by the open +content. Critically, these models are not touted as « buying » +something free. They are similar to a tip jar. People make financial +contributions as an act of gratitude. These models capitalize on the fact +that we are naturally inclined to give money for things we value in the +marketplace, even in situations where we could find a way to get it for +free. +

Crowdfunding [RECIPROCITY-BASED]

+ Crowdfunding models are based on recouping the costs of creating and +distributing content before the content is created. If the endeavor is Made +with Creative Commons, anyone who wants the work in question could simply +wait until it’s created and then access it for free. That means, for this +model to work, people have to care about more than just receiving the +work. They have to want you to succeed. Amanda Palmer credits the success of +her crowdfunding on Kickstarter and Patreon to the years she spent building +her community and creating a connection with her fans. She wrote in The Art +of Asking, « Good art is made, good art is shared, help is offered, +ears are bent, emotions are exchanged, the compost of real, deep connection +is sprayed all over the fields. Then one day, the artist steps up and asks +for something. And if the ground has been fertilized enough, the audience +says, without hesitation: of course. » +

+ Other types of crowdfunding rely on a sense of responsibility that a +particular community may feel. Knowledge Unlatched pools funds from major +U.S. libraries to subsidize CC-licensed academic work that will be, by +definition, available to everyone for free. Libraries with bigger budgets +tend to give more out of a sense of commitment to the library community and +to the idea of open access generally. +

Making Human Connections

+ Regardless of how they made money, in our interviews, we repeatedly heard +language like « persuading people to buy » and « inviting +people to pay. » We heard it even in connection with revenue streams +that sit squarely within the market. Cory Doctorow told us, « I have to +convince my readers that the right thing to do is to pay me. » The +founders of the for-profit company Lumen Learning showed us the letter they +send to those who opt not to pay for the services they provide in connection +with their CC-licensed educational content. It isn’t a cease-and-desist +letter; it’s an invitation to pay because it’s the right thing to do. This +sort of behavior toward what could be considered nonpaying customers is +largely unheard of in the traditional marketplace. But it seems to be part +of the fabric of being Made with Creative Commons. +

+ Nearly every endeavor we profiled relied, at least in part, on people being +invested in what they do. The closer the Creative Commons content is to +being « the product, » the more pronounced this dynamic has to +be. Rather than simply selling a product or service, they are making +ideological, personal, and creative connections with the people who value +what they do. +

+ It took me a very long time to see how this avoidance of thinking about what +they do in pure market terms was deeply tied to being Made with Creative +Commons. +

+ I came to the research with preconceived notions about what Creative Commons +is and what it means to be Made with Creative Commons. It turned out I was +wrong on so many counts. +

+ Obviously, being Made with Creative Commons means using Creative Commons +licenses. That much I knew. But in our interviews, people spoke of so much +more than copyright permissions when they explained how sharing fit into +what they do. I was thinking about sharing too narrowly, and as a result, I +was missing vast swaths of the meaning packed within Creative +Commons. Rather than parsing the specific and narrow role of the copyright +license in the equation, it is important not to disaggregate the rest of +what comes with sharing. You have to widen the lens. +

+ Being Made with Creative Commons is not just about the simple act of +licensing a copyrighted work under a set of standardized terms, but also +about community, social good, contributing ideas, expressing a value system, +working together. These components of sharing are hard to cultivate if you +think about what you do in purely market terms. Decent social behavior isn’t +as intuitive when we are doing something that involves monetary exchange. It +takes a conscious effort to foster the context for real sharing, based not +strictly on impersonal market exchange, but on connections with the people +with whom you share—connections with you, with your work, with your values, +with each other. +

+ The rest of this section will explore some of the common strategies that +creators, companies, and organizations use to remind us that there are +humans behind every creative endeavor. To remind us we have obligations to +each other. To remind us what sharing really looks like. +

Be human

+ Humans are social animals, which means we are naturally inclined to treat +each other well.[78] But the further +removed we are from the person with whom we are interacting, the less caring +our behavior will be. While the Internet has democratized cultural +production, increased access to knowledge, and connected us in extraordinary +ways, it can also make it easy forget we are dealing with another human. +

+ To counteract the anonymous and impersonal tendencies of how we operate +online, individual creators and corporations who use Creative Commons +licenses work to demonstrate their humanity. For some, this means pouring +their lives out on the page. For others, it means showing their creative +process, giving a glimpse into how they do what they do. As writer Austin +Kleon wrote, « Our work doesn’t speak for itself. Human beings want to +know where things came from, how they were made, and who made them. The +stories you tell about the work you do have a huge effect on how people feel +and what they understand about your work, and how people feel and what they +understand about your work affects how they value it. »[79] +

+ A critical component to doing this effectively is not worrying about being a +« brand. » That means not being afraid to be vulnerable. Amanda +Palmer says, « When you’re afraid of someone’s judgment, you can’t +connect with them. You’re too preoccupied with the task of impressing +them. » Not everyone is suited to live life as an open book like +Palmer, and that’s OK. There are a lot of ways to be human. The trick is +just avoiding pretense and the temptation to artificially craft an +image. People don’t just want the glossy version of you. They can’t relate +to it, at least not in a meaningful way. +

+ This advice is probably even more important for businesses and organizations +because we instinctively conceive of them as nonhuman (though in the United +States, corporations are people!). When corporations and organizations make +the people behind them more apparent, it reminds people that they are +dealing with something other than an anonymous corporate entity. In +business-speak, this is about « humanizing your interactions » +with the public.[80] But it can’t be a +gimmick. You can’t fake being human. +

Be open and accountable

+ Transparency helps people understand who you are and why you do what you do, +but it also inspires trust. Max Temkin of Cards Against Humanity told us, +« One of the most surprising things you can do in capitalism is just be +honest with people. » That means sharing the good and the bad. As +Amanda Palmer wrote, « You can fix almost anything by authentically +communicating. »[81] It isn’t about +trying to satisfy everyone or trying to sugarcoat mistakes or bad news, but +instead about explaining your rationale and then being prepared to defend it +when people are critical.[82] +

+ Being accountable does not mean operating on consensus. According to James +Surowiecki, consensus-driven groups tend to resort to +lowest-common-denominator solutions and avoid the sort of candid exchange of +ideas that cultivates healthy collaboration.[83] Instead, it can be as simple as asking for input and then giving +context and explanation about decisions you make, even if soliciting +feedback and inviting discourse is time-consuming. If you don’t go through +the effort to actually respond to the input you receive, it can be worse +than not inviting input in the first place.[84] But when you get it right, it can guarantee the type of diversity +of thought that helps endeavors excel. And it is another way to get people +involved and invested in what you do. +

Design for the good actors

+ Traditional economics assumes people make decisions based solely on their +own economic self-interest.[85] Any +relatively introspective human knows this is a fiction—we are much more +complicated beings with a whole range of needs, emotions, and +motivations. In fact, we are hardwired to work together and ensure +fairness.[86] Being Made with Creative +Commons requires an assumption that people will largely act on those social +motivations, motivations that would be considered « irrational » +in an economic sense. As Knowledge Unlatched’s Pinter told us, « It is +best to ignore people who try to scare you about free riding. That fear is +based on a very shallow view of what motivates human behavior. » There +will always be people who will act in purely selfish ways, but endeavors +that are Made with Creative Commons design for the good actors. +

+ The assumption that people will largely do the right thing can be a +self-fulfilling prophecy. Shirky wrote in Cognitive Surplus, « Systems +that assume people will act in ways that create public goods, and that give +them opportunities and rewards for doing so, often let them work together +better than neoclassical economics would predict. »[87] When we acknowledge that people are often motivated +by something other than financial self-interest, we design our endeavors in +ways that encourage and accentuate our social instincts. +

+ Rather than trying to exert control over people’s behavior, this mode of +operating requires a certain level of trust. We might not realize it, but +our daily lives are already built on trust. As Surowiecki wrote in The +Wisdom of Crowds, « It’s impossible for a society to rely on law alone +to make sure citizens act honestly and responsibly. And it’s impossible for +any organization to rely on contracts alone to make sure that its managers +and workers live up to their obligation. » Instead, we largely trust +that people—mostly strangers—will do what they are supposed to +do.[88] And most often, they do. +

Treat humans like, well, humans

+ Pour les créateurs, traiter les gens comme des êtres humains signifie ne pas +les traiter comme des fans. Comme Kleon le dit : « Si vous voulez des +fans, vous devez d’abord être un fan. »[89] Même s’il vous arrive d’être un des rares à atteindre les hauts +niveaux de la célébrité, vous feriez mieux de vous souvenir que les gens qui +suivent votre travail sont aussi des humains. Cory Doctorow se fait une +obligation de répondre à chaque courriel que quelqu’un lui envoie. Amanda +Palmer passe de vastes périodes de temps en ligne pour communiquer avec son +public, s’obligeant à écouter tout autant qu’elle parle.[90] +

+ The same idea goes for businesses and organizations. Rather than automating +its customer service, the music platform Tribe of Noise makes a point to +ensure its employees have personal, one-on-one interaction with users. +

+ When we treat people like humans, they typically return the gift in +kind. It’s called karma. But social relationships are fragile. It is all too +easy to destroy them if you make the mistake of treating people as anonymous +customers or free labor.[91] Platforms that +rely on content from contributors are especially at risk of creating an +exploitative dynamic. It is important to find ways to acknowledge and pay +back the value that contributors generate. That does not mean you can solve +this problem by simply paying contributors for their time or +contributions. As soon as we introduce money into a relationship—at least +when it takes a form of paying monetary value in exchange for other value—it +can dramatically change the dynamic.[92] +

State your principles and stick to them

+ Being Made with Creative Commons makes a statement about who you are and +what you do. The symbolism is powerful. Using Creative Commons licenses +demonstrates adherence to a particular belief system, which generates +goodwill and connects like-minded people to your work. Sometimes people will +be drawn to endeavors that are Made with Creative Commons as a way of +demonstrating their own commitment to the Creative Commons value system, +akin to a political statement. Other times people will identify and feel +connected with an endeavor’s separate social mission. Often both. +

+ The expression of your values doesn’t have to be implicit. In fact, many of +the people we interviewed talked about how important it is to state your +guiding principles up front. Lumen Learning attributes a lot of their +success to having been outspoken about the fundamental values that guide +what they do. As a for-profit company, they think their expressed commitment +to low-income students and open licensing has been critical to their +credibility in the OER (open educational resources) community in which they +operate. +

+ When your end goal is not about making a profit, people trust that you +aren’t just trying to extract value for your own gain. People notice when +you have a sense of purpose that transcends your own +self-interest.[93] It attracts committed +employees, motivates contributors, and builds trust. +

Build a community

+ Endeavors that are Made with Creative Commons thrive when community is built +around what they do. This may mean a community collaborating together to +create something new, or it may simply be a collection of like-minded people +who get to know each other and rally around common interests or +beliefs.[94] To a certain extent, simply +being Made with Creative Commons automatically brings with it some element +of community, by helping connect you to like-minded others who recognize and +are drawn to the values symbolized by using CC. +

+ To be sustainable, though, you have to work to nurture community. People +have to care—about you and each other. One critical piece to this is +fostering a sense of belonging. As Jono Bacon writes in The Art of +Community, « If there is no belonging, there is no community. » +For Amanda Palmer and her band, that meant creating an accepting and +inclusive environment where people felt a part of their « weird little +family. »[95] For organizations like +Red Hat, that means connecting around common beliefs or goals. As the CEO +Jim Whitehurst wrote in The Open Organization, « Tapping into passion +is especially important in building the kinds of participative communities +that drive open organizations. »[96] +

+ Communities that collaborate together take deliberate planning. Surowiecki +wrote, « It takes a lot of work to put the group together. It’s +difficult to ensure that people are working in the group’s interest and not +in their own. And when there’s a lack of trust between the members of the +group (which isn’t surprising given that they don’t really know each other), +considerable energy is wasted trying to determine each other’s bona +fides. »[97] Building true community +requires giving people within the community the power to create or influence +the rules that govern the community.[98] If +the rules are created and imposed in a top-down manner, people feel like +they don’t have a voice, which in turn leads to disengagement. +

+ Community takes work, but working together, or even simply being connected +around common interests or values, is in many ways what sharing is about. +

Give more to the commons than you take

+ Conventional wisdom in the marketplace dictates that people should try to +extract as much money as possible from resources. This is essentially what +defines so much of the so-called sharing economy. In an article on the +Harvard Business Review website called « The Sharing Economy Isn’t +about Sharing at All, » authors Giana Eckhardt and Fleura Bardhi +explained how the anonymous market-driven trans-actions in most +sharing-economy businesses are purely about monetizing access.[99] As Lisa Gansky put it in her book The Mesh, the +primary strategy of the sharing economy is to sell the same product multiple +times, by selling access rather than ownership.[100] That is not sharing. +

+ Sharing requires adding as much or more value to the ecosystem than you +take. You can’t simply treat open content as a free pool of resources from +which to extract value. Part of giving back to the ecosystem is contributing +content back to the public under CC licenses. But it doesn’t have to just be +about creating content; it can be about adding value in other ways. The +social blogging platform Medium provides value to its community by +incentivizing good behavior, and the result is an online space with +remarkably high-quality user-generated content and limited +trolling.[101] Opendesk contributes to its +community by committing to help its designers make money, in part by +actively curating and displaying their work on its platform effectively. +

+ In all cases, it is important to openly acknowledge the amount of value you +add versus that which you draw on that was created by others. Being +transparent about this builds credibility and shows you are a contributing +player in the commons. When your endeavor is making money, that also means +apportioning financial compensation in a way that reflects the value +contributed by others, providing more to contributors when the value they +add outweighs the value provided by you. +

Involve people in what you do

+ Thanks to the Internet, we can tap into the talents and expertise of people +around the globe. Chris Anderson calls it the Long Tail of +talent.[102] But to make collaboration work, +the group has to be effective at what it is doing, and the people within the +group have to find satisfaction from being involved.[103] This is easier to facilitate for some types of +creative work than it is for others. Groups tied together online collaborate +best when people can work independently and asynchronously, and particularly +for larger groups with loose ties, when contributors can make simple +improvements without a particularly heavy time commitment.[104] +

+ As the success of Wikipedia demonstrates, editing an online encyclopedia is +exactly the sort of activity that is perfect for massive co-creation because +small, incremental edits made by a diverse range of people acting on their +own are immensely valuable in the aggregate. Those same sorts of small +contributions would be less useful for many other types of creative work, +and people are inherently less motivated to contribute when it doesn’t +appear that their efforts will make much of a difference.[105] +

+ It is easy to romanticize the opportunities for global cocreation made +possible by the Internet, and, indeed, the successful examples of it are +truly incredible and inspiring. But in a wide range of +circumstances—perhaps more often than not—community cocreation is not part +of the equation, even within endeavors built on CC content. Shirky wrote, +« Sometimes the value of professional work trumps the value of amateur +sharing or a feeling of belonging.[106] The +textbook publisher OpenStax, which distributes all of its material for free +under CC licensing, is an example of this dynamic. Rather than tapping the +community to help cocreate their college textbooks, they invest a +significant amount of time and money to develop professional content. For +individual creators, where the creative work is the basis for what they do, +community cocreation is only rarely a part of the picture. Even musician +Amanda Palmer, who is famous for her openness and involvement with her fans, +said, »The only department where I wasn’t open to input was the +writing, the music itself."[107] +

+ While we tend to immediately think of cocreation and remixing when we hear +the word collaboration, you can also involve others in your creative process +in more informal ways, by sharing half-baked ideas and early drafts, and +interacting with the public to incubate ideas and get feedback. So-called +« making in public » opens the door to letting people feel more +invested in your creative work.[108] And it +shows a nonterritorial approach to ideas and information. Stephen Covey (of +The 7 Habits of Highly Effective People fame) calls this the abundance +mentality—treating ideas like something plentiful—and it can create an +environment where collaboration flourishes.[109] +

+ There is no one way to involve people in what you do. They key is finding a +way for people to contribute on their terms, compelled by their own +motivations.[110] What that looks like +varies wildly depending on the project. Not every endeavor that is Made with +Creative Commons can be Wikipedia, but every endeavor can find ways to +invite the public into what they do. The goal for any form of collaboration +is to move away from thinking of consumers as passive recipients of your +content and transition them into active participants.[111] +



[37] + Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010), 14. A preview of the book is available at http://strategyzer.com/books/business-model-generation. +

[38] + Cory Doctorow, Information Doesn’t Want to Be Free: Laws for the Internet +Age (San Francisco, CA: McSweeney’s, 2014) 68. +

[39] + Ibid., 55. +

[40] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, reprint with new preface (New York: Hyperion, 2010), +224. +

[41] + Doctorow, Information Doesn’t Want to Be Free, 44. +

[42] + Amanda Palmer, The Art of Asking: Or How I Learned to Stop Worrying and Let +People Help (New York: Grand Central, 2014), 121. +

[43] + Chris Anderson, Makers: The New Industrial Revolution (New York: Signal, +2012), 64. +

[44] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 70. +

[45] + Anderson, Makers, 66. +

[46] + Bryan Kramer, Shareology: How Sharing Is Powering the Human Economy (New +York: Morgan James, 2016), 10. +

[47] + Anderson, Free, 62. +

[48] + Doctorow, Information Doesn’t Want to Be Free, 38. +

[49] + Bollier, Think Like a Commoner, 68. +

[50] + Anderson, Free, 86. +

[51] + Doctorow, Information Doesn’t Want to Be Free, 144. +

[52] + Anderson, Free, 123. +

[53] + Ibid., 132. +

[54] + Ibid., 70. +

[55] + James Surowiecki, The Wisdom of Crowds (New York: Anchor Books, 2005), +124. Surowiecki says, « The measure of success of laws and contracts is +how rarely they are invoked. » +

[56] + Anderson, Free, 44. +

[57] + Osterwalder and Pigneur, Business Model Generation, 23. +

[58] + Anderson, Free, 67. +

[59] + Ibid., 58. +

[60] + Anderson, Makers, 71. +

[61] + Clay Shirky, Cognitive Surplus: How Technology Makes Consumers into +Collaborators (London: Penguin Books, 2010), 78. +

[62] + Ibid., 21. +

[63] + Doctorow, Information Doesn’t Want to Be Free, 43. +

[64] + William Landes Foster, Peter Kim, and Barbara Christiansen, « Ten +Nonprofit Funding Models, » Stanford Social Innovation Review, Spring +2009, http://ssir.org/articles/entry/ten_nonprofit_funding_models. +

[65] + Shirky, Cognitive Surplus, 111. +

[66] + Osterwalder and Pigneur, Business Model Generation, 30. +

[67] + Jim Whitehurst, The Open Organization: Igniting Passion and Performance +(Boston: Harvard Business Review Press, 2015), 202. +

[68] + Anderson, Free, 71. +

[69] + Ibid., 231. +

[70] + Ibid., 97. +

[71] + Anderson, Makers, 107. +

[72] + Osterwalder and Pigneur, Business Model Generation, 89. +

[73] + Ibid., 92. +

[74] + Anderson, Free, 142. +

[75] + Osterwalder and Pigneur, Business Model Generation, 32. +

[76] + Bollier, Think Like a Commoner, 150. +

[77] + Ibid., 134. +

[78] + Dan Ariely, Predictably Irrational: The Hidden Forces That Shape Our +Decisions, rev. ed. (New York: Harper Perennial, 2010), 109. +

[79] + Austin Kleon, Show Your Work: 10 Ways to Share Your Creativity and Get +Discovered (New York: Workman, 2014), 93. +

[80] + Kramer, Shareology, 76. +

[81] + Palmer, Art of Asking, 252. +

[82] + Whitehurst, Open Organization, 145. +

[83] + Surowiecki, Wisdom of Crowds, 203. +

[84] + Whitehurst, Open Organization, 80. +

[85] + Bollier, Think Like a Commoner, 25. +

[86] + Ibid., 31. +

[87] + Shirky, Cognitive Surplus, 112. +

[88] + Surowiecki, Wisdom of Crowds, 124. +

[89] + Kleon, Show Your Work, 127. +

[90] + Palmer, Art of Asking, 121. +

[91] + Ariely, Predictably Irrational, 87. +

[92] + Ibid., 105. +

[93] + Ibid., 36. +

[94] + Jono Bacon, The Art of Community, 2nd ed. (Sebastopol, CA: O’Reilly Media, +2012), 36. +

[95] + Palmer, Art of Asking, 98. +

[96] + Whitehurst, Open Organization, 34. +

[97] + Surowiecki, Wisdom of Crowds, 200. +

[98] + Bollier, Think Like a Commoner, 29. +

[99] + Giana Eckhardt and Fleura Bardhi, « The Sharing Economy Isn’t about +Sharing at All, » Harvard Business Review (website), January 28, 2015, +http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all. +

[100] + Lisa Gansky, The Mesh: Why the Future of Business Is Sharing, reprint with +new epilogue (New York: Portfolio, 2012). +

[101] + David Lee, « Inside Medium: An Attempt to Bring Civility to the +Internet, » BBC News, March 3, 2016, http://www.bbc.com/news/technology-35709680. +

[102] + Anderson, Makers, 148. +

[103] + Shirky, Cognitive Surplus, 164. +

[104] + Whitehurst, foreword to Open Organization. +

[105] + Shirky, Cognitive Surplus, 144. +

[106] + Ibid., 154. +

[107] + Palmer, Art of Asking, 163. +

[108] + Anderson, Makers, 173. +

[109] + Tom Kelley and David Kelley, Creative Confidence: Unleashing the Potential +within Us All (New York: Crown, 2013), 82. +

[110] + Whitehurst, foreword to Open Organization. +

[111] + Rachel Botsman and Roo Rogers, What’s Mine Is Yours: The Rise of +Collaborative Consumption (New York: Harper Business, 2010), 188. +

Chapitre 3. The Creative Commons Licenses

+ All of the Creative Commons licenses grant a basic set of permissions. At a +minimum, a CC- licensed work can be copied and shared in its original form +for noncommercial purposes so long as attribution is given to the +creator. There are six licenses in the CC license suite that build on that +basic set of permissions, ranging from the most restrictive (allowing only +those basic permissions to share unmodified copies for noncommercial +purposes) to the most permissive (reusers can do anything they want with +the work, even for commercial purposes, as long as they give the creator +credit). The licenses are built on copyright and do not cover other types of +rights that creators might have in their works, like patents or trademarks. +

+ Here are the six licenses: +

+ +

+ The Attribution license (CC BY) lets others distribute, remix, tweak, and +build upon your work, even commercially, as long as they credit you for the +original creation. This is the most accommodating of licenses +offered. Recommended for maximum dissemination and use of licensed +materials. +

+ +

+ The Attribution-Share-Alike license (CC BY-SA) lets others remix, tweak, and +build upon your work, even for commercial purposes, as long as they credit +you and license their new creations under identical terms. This license is +often compared to « copyleft » free and open source software +licenses. All new works based on yours will carry the same license, so any +derivatives will also allow commercial use. +

+ +

+ The Attribution-NoDerivs license (CC BY-ND) allows for redistribution, +commercial and noncommercial, as long as it is passed along unchanged with +credit to you. +

+ +

+ The Attribution-NonCommercial license (CC BY-NC) lets others remix, tweak, +and build upon your work noncommercially. Although their new works must also +acknowledge you, they don’t have to license their derivative works on the +same terms. +

+ +

+ The Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA) lets others +remix, tweak, and build upon your work noncommercially, as long as they +credit you and license their new creations under the same terms. +

+ +

+ The Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND) is the most +restrictive of our six main licenses, only allowing others to download your +works and share them with others as long as they credit you, but they can’t +change them or use them commercially. +

+ In addition to these six licenses, Creative Commons has two public-domain +tools—one for creators and the other for those who manage collections of +existing works by authors whose terms of copyright have expired: +

+ +

+ CC0 enables authors and copyright owners to dedicate their works to the +worldwide public domain (« no rights reserved »). +

+ +

+ The Creative Commons Public Domain Mark facilitates the labeling and +discovery of works that are already free of known copyright restrictions. +

+ In our case studies, some use just one Creative Commons license, others use +several. Attribution (found in thirteen case studies) and +Attribution-ShareAlike (found in eight studies) were the most common, with +the other licenses coming up in four or so case studies, including the +public-domain tool CC0. Some of the organizations we profiled offer both +digital content and software: by using open-source-software licenses for the +software code and Creative Commons licenses for digital content, they +amplify their involvement with and commitment to sharing. +

+ There is a popular misconception that the three NonCommercial licenses +offered by CC are the only options for those who want to make money off +their work. As we hope this book makes clear, there are many ways to make +endeavors that are Made with Creative Commons sustainable. Reserving +commercial rights is only one of those ways. It is certainly true that a +license that allows others to make commercial use of your work (CC BY, CC +BY-SA, and CC BY-ND) forecloses some traditional revenue streams. If you +apply an Attribution (CC BY) license to your book, you can’t force a film +company to pay you royalties if they turn your book into a feature-length +film, or prevent another company from selling physical copies of your work. +

+ The decision to choose a NonCommercial and/or NoDerivs license comes down to +how much you need to retain control over the creative work. The +NonCommercial and NoDerivs licenses are ways of reserving some significant +portion of the exclusive bundle of rights that copyright grants to +creators. In some cases, reserving those rights is important to how you +bring in revenue. In other cases, creators use a NonCommercial or NoDerivs +license because they can’t give up on the dream of hitting the creative +jackpot. The music platform Tribe of Noise told us the NonCommercial +licenses were popular among their users because people still held out the +dream of having a major record label discover their work. +

+ Other times the decision to use a more restrictive license is due to a +concern about the integrity of the work. For example, the nonprofit +TeachAIDS uses a NoDerivs license for its educational materials because the +medical subject matter is particularly important to get right. +

+ There is no one right way. The NonCommercial and NoDerivs restrictions +reflect the values and preferences of creators about how their creative work +should be reused, just as the ShareAlike license reflects a different set of +values, one that is less about controlling access to their own work and more +about ensuring that whatever gets created with their work is available to +all on the same terms. Since the beginning of the commons, people have been +setting up structures that helped regulate the way in which shared resources +were used. The CC licenses are an attempt to standardize norms across all +domains. +

+ Note +

+ For more about the licenses including examples and tips on sharing your work +in the digital commons, start with the Creative Commons page called +« Share Your Work » at http://creativecommons.org/share-your-work/. +

Partie II. The Case Studies

+ The twenty-four case studies in this section were chosen from hundreds of +nominations received from Kickstarter backers, Creative Commons staff, and +the global Creative Commons community. We selected eighty potential +candidates that represented a mix of industries, content types, revenue +streams, and parts of the world. Twelve of the case studies were selected +from that group based on votes cast by Kickstarter backers, and the other +twelve were selected by us. +

+ We did background research and conducted interviews for each case study, +based on the same set of basic questions about the endeavor. The idea for +each case study is to tell the story about the endeavor and the role sharing +plays within it, largely the way in which it was told to us by those we +interviewed. +

Chapitre 4. Arduino

 

+ Arduino is a for-profit open-source electronics platform and computer +hardware and software company. Founded in 2005 in Italy. +

+ http://www.arduino.cc +

Revenue model: charging for physical +copies (sales of boards, modules, shields, and kits), licensing a trademark +(fees paid by those who want to sell Arduino products using their name) +

Interview date: February 4, 2016 +

Interviewees: David Cuartielles and Tom +Igoe, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In 2005, at the Interaction Design Institute Ivrea in northern Italy, +teachers and students needed an easy way to use electronics and programming +to quickly prototype design ideas. As musicians, artists, and designers, +they needed a platform that didn’t require engineering expertise. A group of +teachers and students, including Massimo Banzi, David Cuartielles, Tom Igoe, +Gianluca Martino, and David Mellis, built a platform that combined different +open technologies. They called it Arduino. The platform integrated software, +hardware, microcontrollers, and electronics. All aspects of the platform +were openly licensed: hardware designs and documentation with the +Attribution-Share-Alike license (CC BY-SA), and software with the GNU +General Public License. +

+ Arduino boards are able to read inputs—light on a sensor, a finger on a +button, or a Twitter message—and turn it into outputs—activating a motor, +turning on an LED, publishing something online. You send a set of +instructions to the microcontroller on the board by using the Arduino +programming language and Arduino software (based on a piece of open-source +software called Processing, a programming tool used to make visual art). +

« The reasons for making Arduino open source are complicated, » +Tom says. Partly it was about supporting flexibility. The open-source nature +of Arduino empowers users to modify it and create a lot of different +variations, adding on top of what the founders build. David says this +« ended up strengthening the platform far beyond what we had even +thought of building. » +

+ For Tom another factor was the impending closure of the Ivrea design +school. He’d seen other organizations close their doors and all their work +and research just disappear. Open-sourcing ensured that Arduino would +outlive the Ivrea closure. Persistence is one thing Tom really likes about +open source. If key people leave, or a company shuts down, an open-source +product lives on. In Tom’s view, « Open sourcing makes it easier to +trust a product. » +

+ With the school closing, David and some of the other Arduino founders +started a consulting firm and multidisciplinary design studio they called +Tinker, in London. Tinker designed products and services that bridged the +digital and the physical, and they taught people how to use new technologies +in creative ways. Revenue from Tinker was invested in sustaining and +enhancing Arduino. +

+ For Tom, part of Arduino’s success is because the founders made themselves +the first customer of their product. They made products they themselves +personally wanted. It was a matter of « I need this thing, » not +« If we make this, we’ll make a lot of money. » Tom notes that +being your own first customer makes you more confident and convincing at +selling your product. +

+ Arduino’s business model has evolved over time—and Tom says model is a +grandiose term for it. Originally, they just wanted to make a few boards and +get them out into the world. They started out with two hundred boards, sold +them, and made a little profit. They used that to make another thousand, +which generated enough revenue to make five thousand. In the early days, +they simply tried to generate enough funding to keep the venture going day +to day. When they hit the ten thousand mark, they started to think about +Arduino as a company. By then it was clear you can open-source the design +but still manufacture the physical product. As long as it’s a quality +product and sold at a reasonable price, people will buy it. +

+ Arduino now has a worldwide community of makers—students, hobbyists, +artists, programmers, and professionals. Arduino provides a wiki called +Playground (a wiki is where all users can edit and add pages, contributing +to and benefiting from collective research). People share code, circuit +diagrams, tutorials, DIY instructions, and tips and tricks, and show off +their projects. In addition, there’s a multilanguage discussion forum where +users can get help using Arduino, discuss topics like robotics, and make +suggestions for new Arduino product designs. As of January 2017, 324,928 +members had made 2,989,489 posts on 379,044 topics. The worldwide community +of makers has contributed an incredible amount of accessible knowledge +helpful to novices and experts alike. +

+ Transitioning Arduino from a project to a company was a big step. Other +businesses who made boards were charging a lot of money for them. Arduino +wanted to make theirs available at a low price to people across a wide range +of industries. As with any business, pricing was key. They wanted prices +that would get lots of customers but were also high enough to sustain the +business. +

+ For a business, getting to the end of the year and not being in the red is a +success. Arduino may have an open-licensing strategy, but they are still a +business, and all the things needed to successfully run one still +apply. David says, « If you do those other things well, sharing things +in an open-source way can only help you. » +

+ While openly licensing the designs, documentation, and software ensures +longevity, it does have risks. There’s a possibility that others will create +knockoffs, clones, and copies. The CC BY-SA license means anyone can produce +copies of their boards, redesign them, and even sell boards that copy the +design. They don’t have to pay a license fee to Arduino or even ask +permission. However, if they republish the design of the board, they have to +give attribution to Arduino. If they change the design, they must release +the new design using the same Creative Commons license to ensure that the +new version is equally free and open. +

+ Tom and David say that a lot of people have built companies off of Arduino, +with dozens of Arduino derivatives out there. But in contrast to closed +business models that can wring money out of the system over many years +because there is no competition, Arduino founders saw competition as keeping +them honest, and aimed for an environment of collaboration. A benefit of +open over closed is the many new ideas and designs others have contributed +back to the Arduino ecosystem, ideas and designs that Arduino and the +Arduino community use and incorporate into new products. +

+ Over time, the range of Arduino products has diversified, changing and +adapting to new needs and challenges. In addition to simple entry level +boards, new products have been added ranging from enhanced boards that +provide advanced functionality and faster performance, to boards for +creating Internet of Things applications, wearables, and 3-D printing. The +full range of official Arduino products includes boards, modules (a smaller +form-factor of classic boards), shields (elements that can be plugged onto a +board to give it extra features), and kits.[112] +

+ Arduino’s focus is on high-quality boards, well-designed support materials, +and the building of community; this focus is one of the keys to their +success. And being open lets you build a real community. David says +Arduino’s community is a big strength and something that really does +matter—in his words, « It’s good business. » When they started, +the Arduino team had almost entirely no idea how to build a community. They +started by conducting numerous workshops, working directly with people using +the platform to make sure the hardware and software worked the way it was +meant to work and solved people’s problems. The community grew organically +from there. +

+ A key decision for Arduino was trademarking the name. The founders needed a +way to guarantee to people that they were buying a quality product from a +company committed to open-source values and knowledge sharing. Trademarking +the Arduino name and logo expresses that guarantee and helps customers +easily identify their products, and the products sanctioned by them. If +others want to sell boards using the Arduino name and logo, they have to pay +a small fee to Arduino. This allows Arduino to scale up manufacturing and +distribution while at the same time ensuring the Arduino brand isn’t hurt by +low-quality copies. +

+ Current official manufacturers are Smart Projects in Italy, SparkFun in the +United States, and Dog Hunter in Taiwan/China. These are the only +manufacturers that are allowed to use the Arduino logo on their +boards. Trademarking their brand provided the founders with a way to protect +Arduino, build it out further, and fund software and tutorial +development. The trademark-licensing fee for the brand became Arduino’s +revenue-generating model. +

+ How far to open things up wasn’t always something the founders perfectly +agreed on. David, who was always one to advocate for opening things up more, +had some fears about protecting the Arduino name, thinking people would be +mad if they policed their brand. There was some early backlash with a +project called Freeduino, but overall, trademarking and branding has been a +critical tool for Arduino. +

+ David encourages people and businesses to start by sharing everything as a +default strategy, and then think about whether there is anything that really +needs to be protected and why. There are lots of good reasons to not open up +certain elements. This strategy of sharing everything is certainly the +complete opposite of how today’s world operates, where nothing is +shared. Tom suggests a business formalize which elements are based on open +sharing and which are closed. An Arduino blog post from 2013 entitled +« Send In the Clones, » by one of the founders Massimo Banzi, +does a great job of explaining the full complexities of how trademarking +their brand has played out, distinguishing between official boards and those +that are clones, derivatives, compatibles, and counterfeits.[113] +

+ For David, an exciting aspect of Arduino is the way lots of people can use +it to adapt technology in many different ways. Technology is always making +more things possible but doesn’t always focus on making it easy to use and +adapt. This is where Arduino steps in. Arduino’s goal is « making +things that help other people make things. » +

+ Arduino has been hugely successful in making technology and electronics +reach a larger audience. For Tom, Arduino has been about « the +democratization of technology. » Tom sees Arduino’s open-source +strategy as helping the world get over the idea that technology has to be +protected. Tom says, « Technology is a literacy everyone should +learn. » +

+ Ultimately, for Arduino, going open has been good business—good for product +development, good for distribution, good for pricing, and good for +manufacturing. +

Chapitre 5. Ártica

 

+ Ártica provides online courses and consulting services focused on how to use +digital technology to share knowledge and enable collaboration in arts and +culture. Founded in 2011 in Uruguay. +

+ http://www.articaonline.com +

Revenue model: charging for custom +services +

Interview date: March 9, 2016 +

Interviewees: Mariana Fossatti and Jorge +Gemetto, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ The story of Mariana Fossatti and Jorge Gemetto’s business, Ártica, is the +ultimate example of DIY. Not only are they successful entrepreneurs, the +niche in which their small business operates is essentially one they built +themselves. +

+ Their dream jobs didn’t exist, so they created them. +

+ In 2011, Mariana was a sociologist working for an international organization +to develop research and online education about rural-development +issues. Jorge was a psychologist, also working in online education. Both +were bloggers and heavy users of social media, and both had a passion for +arts and culture. They decided to take their skills in digital technology +and online learning and apply them to a topic area they loved. They launched +Ártica, an online business that provides education and consulting for people +and institutions creating artistic and cultural projects on the Internet. +

+ Ártica feels like a uniquely twenty-first century business. The small +company has a global online presence with no physical offices. Jorge and +Mariana live in Uruguay, and the other two full-time employees, who Jorge +and Mariana have never actually met in person, live in Spain. They started +by creating a MOOC (massive open online course) about remix culture and +collaboration in the arts, which gave them a direct way to reach an +international audience, attracting students from across Latin America and +Spain. In other words, it is the classic Internet story of being able to +directly tap into an audience without relying upon gatekeepers or +intermediaries. +

+ Ártica offers personalized education and consulting services, and helps +clients implement projects. All of these services are customized. They call +it an « artisan » process because of the time and effort it takes +to adapt their work for the particular needs of students and +clients. « Each student or client is paying for a specific solution to +his or her problems and questions, » Mariana said. Rather than sell +access to their content, they provide it for free and charge for the +personalized services. +

+ When they started, they offered a smaller number of courses designed to +attract large audiences. « Over the years, we realized that online +communities are more specific than we thought, » Mariana said. Ártica +now provides more options for classes and has lower enrollment in each +course. This means they can provide more attention to individual students +and offer classes on more specialized topics. +

+ Online courses are their biggest revenue stream, but they also do more than +a dozen consulting projects each year, ranging from digitization to event +planning to marketing campaigns. Some are significant in scope, particularly +when they work with cultural institutions, and some are smaller projects +commissioned by individual artists. +

+ Ártica also seeks out public and private funding for specific +projects. Sometimes, even if they are unsuccessful in subsidizing a project +like a new course or e-book, they will go ahead because they believe in +it. They take the stance that every new project leads them to something new, +every new resource they create opens new doors. +

+ Ártica relies heavily on their free Creative Commons–licensed content to +attract new students and clients. Everything they create—online education, +blog posts, videos—is published under an Attribution-ShareAlike license (CC +BY-SA). « We use a ShareAlike license because we want to give the +greatest freedom to our students and readers, and we also want that freedom +to be viral, » Jorge said. For them, giving others the right to reuse +and remix their content is a fundamental value. « How can you offer an +online educational service without giving permission to download, make and +keep copies, or print the educational resources? » Jorge +said. « If we want to do the best for our students—those who trust in +us to the point that they are willing to pay online without face-to-face +contact—we have to offer them a fair and ethical agreement. » +

+ They also believe sharing their ideas and expertise openly helps them build +their reputation and visibility. People often share and cite their work. A +few years ago, a publisher even picked up one of their e-books and +distributed printed copies. Ártica views reuse of their work as a way to +open up new opportunities for their business. +

+ This belief that openness creates new opportunities reflects another +belief—in serendipity. When describing their process for creating content, +they spoke of all of the spontaneous and organic ways they find +inspiration. « Sometimes, the collaborative process starts with a +conversation between us, or with friends from other projects, » Jorge +said. « That can be the first step for a new blog post or another +simple piece of content, which can evolve to a more complex product in the +future, like a course or a book. » +

+ Rather than planning their work in advance, they let their creative process +be dynamic. « This doesn’t mean that we don’t need to work hard in +order to get good professional results, but the design process is more +flexible, » Jorge said. They share early and often, and they adjust +based on what they learn, always exploring and testing new ideas and ways of +operating. In many ways, for them, the process is just as important as the +final product. +

+ People and relationships are also just as important, sometimes +more. « In the educational and cultural business, it is more important +to pay attention to people and process, rather than content or specific +formats or materials, » Mariana said. « Materials and content +are fluid. The important thing is the relationships. » +

+ Ártica believes in the power of the network. They seek to make connections +with people and institutions across the globe so they can learn from them +and share their knowledge. +

+ At the core of everything Ártica does is a set of values. « Good +content is not enough, » Jorge said. « We also think that it is +very important to take a stand for some things in the cultural +sector. » Mariana and Jorge are activists. They defend free culture +(the movement promoting the freedom to modify and distribute creative work) +and work to demonstrate the intersection between free culture and other +social-justice movements. Their efforts to involve people in their work and +enable artists and cultural institutions to better use technology are all +tied closely to their belief system. Ultimately, what drives their work is +a mission to democratize art and culture. +

+ Of course, Ártica also has to make enough money to cover its expenses. Human +resources are, by far, their biggest expense. They tap a network of +collaborators on a case-by-case basis and hire contractors for specific +projects. Whenever possible, they draw from artistic and cultural resources +in the commons, and they rely on free software. Their operation is small, +efficient, and sustainable, and because of that, it is a success. +

« There are lots of people offering online courses, » Jorge +said. « But it is easy to differentiate us. We have an approach that is +very specific and personal. » Ártica’s model is rooted in the personal +at every level. For Mariana and Jorge, success means doing what brings them +personal meaning and purpose, and doing it sustainably and collaboratively. +

+ In their work with younger artists, Mariana and Jorge try to emphasize that +this model of success is just as valuable as the picture of success we get +from the media. « If they seek only the traditional type of success, +they will get frustrated, » Mariana said. « We try to show them +another image of what it looks like. » +

Chapitre 6. Blender Institute

 

+ The Blender Institute is an animation studio that creates 3-D films using +Blender software. Founded in 2006 in the Netherlands. +

+ http://www.blender.org +

Revenue model: crowdfunding +(subscription-based), charging for physical copies, selling merchandise +

Interview date: March 8, 2016 +

Interviewee: Francesco Siddi, production +coordinator +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ For Ton Roosendaal, the creator of Blender software and its related +entities, sharing is practical. Making their 3-D content creation software +available under a free software license has been integral to its development +and popularity. Using that software to make movies that were licensed with +Creative Commons pushed that development even further. Sharing enables +people to participate and to interact with and build upon the technology and +content they create in a way that benefits Blender and its community in +concrete ways. +

+ Each open-movie project Blender runs produces a host of openly licensed +outputs, not just the final film itself but all of the source material as +well. The creative process also enhances the development of the Blender +software because the technical team responds directly to the needs of the +film production team, creating tools and features that make their lives +easier. And, of course, each project involves a long, rewarding process for +the creative and technical community working together. +

+ Rather than just talking about the theoretical benefits of sharing and free +culture, Ton is very much about doing and making free culture. Blender’s +production coordinator Francesco Siddi told us, « Ton believes if you +don’t make content using your tools, then you’re not doing anything. » +

+ Blender’s history begins in the late 1990s, when Ton created the Blender +software. Originally, the software was an in-house resource for his +animation studio based in the Netherlands. Investors became interested in +the software, so he began marketing the software to the public, offering a +free version in addition to a paid version. Sales were disappointing, and +his investors gave up on the endeavor in the early 2000s. He made a deal +with investors—if he could raise enough money, he could then make the +Blender software available under the GNU General Public License. +

+ This was long before Kickstarter and other online crowdfunding sites +existed, but Ton ran his own version of a crowdfunding campaign and quickly +raised the money he needed. The Blender software became freely available for +anyone to use. Simply applying the General Public License to the software, +however, was not enough to create a thriving community around it. Francesco +told us, « Software of this complexity relies on people and their +vision of how people work together. Ton is a fantastic community builder and +manager, and he put a lot of work into fostering a community of developers +so that the project could live. » +

+ Like any successful free and open-source software project, Blender developed +quickly because the community could make fixes and +improvements. « Software should be free and open to hack, » +Francesco said. « Otherwise, everyone is doing the same thing in the +dark for ten years. » Ton set up the Blender Foundation to oversee and +steward the software development and maintenance. +

+ After a few years, Ton began looking for new ways to push development of the +software. He came up with the idea of creating CC-licensed films using the +Blender software. Ton put a call online for all interested and skilled +artists. Francesco said the idea was to get the best artists available, put +them in a building together with the best developers, and have them work +together. They would not only produce high-quality openly licensed content, +they would improve the Blender software in the process. +

+ They turned to crowdfunding to subsidize the costs of the project. They had +about twenty people working full-time for six to ten months, so the costs +were significant. Francesco said that when their crowdfunding campaign +succeeded, people were astounded. « The idea that making money was +possible by producing CC-licensed material was mind-blowing to +people, » he said. « They were like, I have to see it to +believe it. » +

+ The first film, which was released in 2006, was an experiment. It was so +successful that Ton decided to set up the Blender Institute, an entity +dedicated to hosting open-movie projects. The Blender Institute’s next +project was an even bigger success. The film, Big Buck Bunny, went viral, +and its animated characters were picked up by marketers. +

+ Francesco said that, over time, the Blender Institute projects have gotten +bigger and more prominent. That means the filmmaking process has become more +complex, combining technical experts and artists who focus on +storytelling. Francesco says the process is almost on an industrial scale +because of the number of moving parts. This requires a lot of specialized +assistance, but the Blender Institute has no problem finding the talent it +needs to help on projects. « Blender hardly does any recruiting for +film projects because the talent emerges naturally, » Francesco +said. « So many people want to work with us, and we can’t always hire +them because of budget constraints. » +

+ Blender has had a lot of success raising money from its community over the +years. In many ways, the pitch has gotten easier to make. Not only is +crowdfunding simply more familiar to the public, but people know and trust +Blender to deliver, and Ton has developed a reputation as an effective +community leader and visionary for their work. « There is a whole +community who sees and understands the benefit of these projects, » +Francesco said. +

+ While these benefits of each open-movie project make a compelling pitch for +crowdfunding campaigns, Francesco told us the Blender Institute has found +some limitations in the standard crowdfunding model where you propose a +specific project and ask for funding. « Once a project is over, +everyone goes home, » he said. « It is great fun, but then it +ends. That is a problem. » +

+ To make their work more sustainable, they needed a way to receive ongoing +support rather than on a project-by-project basis. Their solution is Blender +Cloud, a subscription-style crowdfunding model akin to the online +crowdfunding platform, Patreon. For about ten euros each month, subscribers +get access to download everything the Blender Institute produces—software, +art, training, and more. All of the assets are available under an +Attribution license (CC BY) or placed in the public domain (CC0), but they +are initially made available only to subscribers. Blender Cloud enables +subscribers to follow Blender’s movie projects as they develop, sharing +detailed information and content used in the creative process. Blender Cloud +also has extensive training materials and libraries of characters and other +assets used in various projects. +

+ The continuous financial support provided by Blender Cloud subsidizes five +to six full-time employees at the Blender Institute. Francesco says their +goal is to grow their subscriber base. « This is our freedom, » +he told us, « and for artists, freedom is everything. » +

+ Blender Cloud is the primary revenue stream of the Blender Institute. The +Blender Foundation is funded primarily by donations, and that money goes +toward software development and maintenance. The revenue streams of the +Institute and Foundation are deliberately kept separate. Blender also has +other revenue streams, such as the Blender Store, where people can purchase +DVDs, T-shirts, and other Blender products. +

+ Ton has worked on projects relating to his Blender software for nearly +twenty years. Throughout most of that time, he has been committed to making +the software and the content produced with the software free and +open. Selling a license has never been part of the business model. +

+ Since 2006, he has been making films available along with all of their +source material. He says he has hardly ever seen people stepping into +Blender’s shoes and trying to make money off of their content. Ton believes +this is because the true value of what they do is in the creative and +production process. « Even when you share everything, all your original +sources, it still takes a lot of talent, skills, time, and budget to +reproduce what you did, » Ton said. +

+ For Ton and Blender, it all comes back to doing. +

Chapitre 7. Cards Against Humanity

 

+ Cards Against Humanity is a private, for-profit company that makes a popular +party game by the same name. Founded in 2011 in the U.S. +

+ http://www.cardsagainsthumanity.com +

Revenue model: charging for physical +copies +

Interview date: February 3, 2016 +

Interviewee: Max Temkin, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ If you ask cofounder Max Temkin, there is nothing particularly interesting +about the Cards Against Humanity business model. « We make a +product. We sell it for money. Then we spend less money than we +make, » Max said. +

+ He is right. Cards Against Humanity is a simple party game, modeled after +the game Apples to Apples. To play, one player asks a question or +fill-in-the-blank statement from a black card, and the other players submit +their funniest white card in response. The catch is that all of the cards +are filled with crude, gruesome, and otherwise awful things. For the right +kind of people (« horrible people, » according to Cards Against +Humanity advertising), this makes for a hilarious and fun game. +

+ The revenue model is simple. Physical copies of the game are sold for a +profit. And it works. At the time of this writing, Cards Against Humanity is +the number-one best-selling item out of all toys and games on Amazon. There +are official expansion packs available, and several official themed packs +and international editions as well. +

+ But Cards Against Humanity is also available for free. Anyone can download a +digital version of the game on the Cards Against Humanity website. More than +one million people have downloaded the game since the company began tracking +the numbers. +

+ The game is available under an Attribution-NonCommercial-ShareAlike license +(CC BY-NC-SA). That means, in addition to copying the game, anyone can +create new versions of the game as long as they make it available under the +same noncommercial terms. The ability to adapt the game is like an entire +new game unto itself. +

+ All together, these factors—the crass tone of the game and company, the free +download, the openness to fans remixing the game—give the game a massive +cult following. +

+ Their success is not the result of a grand plan. Instead, Cards Against +Humanity was the last in a long line of games and comedy projects that Max +Temkin and his friends put together for their own amusement. As Max tells +the story, they made the game so they could play it themselves on New Year’s +Eve because they were too nerdy to be invited to other parties. The game was +a hit, so they decided to put it up online as a free PDF. People started +asking if they could pay to have the game printed for them, and eventually +they decided to run a Kickstarter to fund the printing. They set their +Kickstarter goal at $4,000—and raised $15,000. The game was officially +released in May 2011. +

+ The game caught on quickly, and it has only grown more popular over +time. Max says the eight founders never had a meeting where they decided to +make it an ongoing business. « It kind of just happened, » he +said. +

+ But this tale of a « happy accident » belies marketing +genius. Just like the game, the Cards Against Humanity brand is irreverent +and memorable. It is hard to forget a company that calls the FAQ on their +website « Your dumb questions. » +

+ Like most quality satire, however, there is more to the joke than vulgarity +and shock value. The company’s marketing efforts around Black Friday +illustrate this particularly well. For those outside the United States, +Black Friday is the term for the day after the Thanksgiving holiday, the +biggest shopping day of the year. It is an incredibly important day for +Cards Against Humanity, like it is for all U.S. retailers. Max said they +struggled with what to do on Black Friday because they didn’t want to +support what he called the « orgy of consumerism » the day has +become, particularly since it follows a day that is about being grateful for +what you have. In 2013, after deliberating, they decided to have an +Everything Costs $5 More sale. +

« We sweated it out the night before Black Friday, wondering if our +fans were going to hate us for it, » he said. « But it made us +laugh so we went with it. People totally caught the joke. » +

+ This sort of bold transparency delights the media, but more importantly, it +engages their fans. « One of the most surprising things you can do in +capitalism is just be honest with people, » Max said. « It shocks +people that there is transparency about what you are doing. » +

+ Max also likened it to a grand improv scene. « If we do something a +little subversive and unexpected, the public wants to be a part of the +joke. » One year they did a Give Cards Against Humanity $5 event, +where people literally paid them five dollars for no reason. Their fans +wanted to make the joke funnier by making it successful. They made $70,000 +in a single day. +

+ This remarkable trust they have in their customers is what inspired their +decision to apply a Creative Commons license to the game. Trusting your +customers to reuse and remix your work requires a leap of faith. Cards +Against Humanity obviously isn’t afraid of doing the unexpected, but there +are lines even they do not want to cross. Before applying the license, Max +said they worried that some fans would adapt the game to include all of the +jokes they intentionally never made because they crossed that +line. « It happened, and the world didn’t end, » Max +said. « If that is the worst cost of using CC, I’d pay that a hundred +times over because there are so many benefits. » +

+ Any successful product inspires its biggest fans to create remixes of it, +but unsanctioned adaptations are more likely to fly under the radar. The +Creative Commons license gives fans of Cards Against Humanity the freedom to +run with the game and copy, adapt, and promote their creations openly. Today +there are thousands of fan expansions of the game. +

+ Max said, « CC was a no-brainer for us because it gets the most people +involved. Making the game free and available under a CC license led to the +unbelievable situation where we are one of the best-marketed games in the +world, and we have never spent a dime on marketing. » +

+ Bien sûr, il y a des limites à ce que l’entreprise autorise les clients à +faire avec le jeu. Ils ont choisi la licence +Attribution-NonCommercial-ShareAlike (Attribution-NonCommerciale-Partage à +l’identique), parce qu’elle empêche les gens d’utiliser le jeu pour se faire +de l’argent. Elle requiert également que les adaptations du jeu soient +rendues disponibles selon les mêmes conditions de licence si elles sont +partagées publiquement. Cards Against Humanity surveille également sa +marque. « Nous avons l’impression que nous sommes les seuls à pouvoir +utiliser notre marque et notre jeu pour gagner de l’argent avec », dit +Max. Environ 99,9 pourcent du temps, ils envoient juste un courriel à ceux +qui font un usage commercial de leur jeu, et ça se termine là. Il n’y a eu +qu’une poignée de cas où ils ont dû faire intervenir un avocat. +

+ Just as there is more than meets the eye to the Cards Against Humanity +business model, the same can be said of the game itself. To be playable, +every white card has to work syntactically with enough black cards. The +eight creators invest an incredible amount of work into creating new cards +for the game. « We have daylong arguments about commas, » Max +said. « The slacker tone of the cards gives people the impression that +it is easy to write them, but it is actually a lot of work and +quibbling. » +

+ That means cocreation with their fans really doesn’t work. The company has a +submission mechanism on their website, and they get thousands of +suggestions, but it is very rare that a submitted card is adopted. Instead, +the eight initial creators remain the primary authors of expansion decks and +other new products released by the company. Interestingly, the creativity of +their customer base is really only an asset to the company once their +original work is created and published when people make their own +adaptations of the game. +

+ For all of their success, the creators of Cards Against Humanity are only +partially motivated by money. Max says they have always been interested in +the Walt Disney philosophy of financial success. « We don’t make jokes +and games to make money—we make money so we can make more jokes and +games, » he said. +

+ In fact, the company has given more than $4 million to various charities and +causes. « Cards is not our life plan, » Max said. « We all +have other interests and hobbies. We are passionate about other things going +on in our lives. A lot of the activism we have done comes out of us taking +things from the rest of our lives and channeling some of the excitement from +the game into it. » +

+ Seeing money as fuel rather than the ultimate goal is what has enabled them +to embrace Creative Commons licensing without reservation. CC licensing +ended up being a savvy marketing move for the company, but nonetheless, +giving up exclusive control of your work necessarily means giving up some +opportunities to extract more money from customers. +

« It’s not right for everyone to release everything under CC +licensing, » Max said. « If your only goal is to make a lot of +money, then CC is not best strategy. This kind of business model, though, +speaks to your values, and who you are and why you’re making things. » +

Chapitre 8. The Conversation

 

+ The Conversation is an independent source of news, sourced from the academic +and research community and delivered direct to the public over the +Internet. Founded in 2011 in Australia. +

+ http://theconversation.com +

Revenue model: charging content creators +(universities pay membership fees to have their faculties serve as writers), +grant funding +

Interview date: February 4, 2016 +

Interviewee: Andrew Jaspan, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Andrew Jaspan spent years as an editor of major newspapers including the +Observer in London, the Sunday Herald in Glasgow, and the Age in Melbourne, +Australia. He experienced firsthand the decline of newspapers, including the +collapse of revenues, layoffs, and the constant pressure to reduce +costs. After he left the Age in 2005, his concern for the future journalism +didn’t go away. Andrew made a commitment to come up with an alternative +model. +

+ Around the time he left his job as editor of the Melbourne Age, Andrew +wondered where citizens would get news grounded in fact and evidence rather +than opinion or ideology. He believed there was still an appetite for +journalism with depth and substance but was concerned about the increasing +focus on the sensational and sexy. +

+ While at the Age, he’d become friends with a vice-chancellor of a university +in Melbourne who encouraged him to talk to smart people across campus—an +astrophysicist, a Nobel laureate, earth scientists, economists . . . These +were the kind of smart people he wished were more involved in informing the +world about what is going on and correcting the errors that appear in +media. However, they were reluctant to engage with mass media. Often, +journalists didn’t understand what they said, or unilaterally chose what +aspect of a story to tell, putting out a version that these people felt was +wrong or mischaracterized. Newspapers want to attract a mass +audience. Scholars want to communicate serious news, findings, and +insights. It’s not a perfect match. Universities are massive repositories of +knowledge, research, wisdom, and expertise. But a lot of that stays behind a +wall of their own making—there are the walled garden and ivory tower +metaphors, and in more literal terms, the paywall. Broadly speaking, +universities are part of society but disconnected from it. They are an +enormous public resource but not that good at presenting their expertise to +the wider public. +

+ Andrew believed he could to help connect academics back into the public +arena, and maybe help society find solutions to big problems. He thought +about pairing professional editors with university and research experts, +working one-on-one to refine everything from story structure to headline, +captions, and quotes. The editors could help turn something that is +academic into something understandable and readable. And this would be a key +difference from traditional journalism—the subject matter expert would get a +chance to check the article and give final approval before it is +published. Compare this with reporters just picking and choosing the quotes +and writing whatever they want. +

+ The people he spoke to liked this idea, and Andrew embarked on raising money +and support with the help of the Commonwealth Scientific and Industrial +Research Organisation (CSIRO), the University of Melbourne, Monash +University, the University of Technology Sydney, and the University of +Western Australia. These founding partners saw the value of an independent +information channel that would also showcase the talent and knowledge of the +university and research sector. With their help, in 2011, the Conversation, +was launched as an independent news site in Australia. Everything published +in the Conversation is openly licensed with Creative Commons. +

+ The Conversation is founded on the belief that underpinning a functioning +democracy is access to independent, high-quality, informative +journalism. The Conversation’s aim is for people to have a better +understanding of current affairs and complex issues—and hopefully a better +quality of public discourse. The Conversation sees itself as a source of +trusted information dedicated to the public good. Their core mission is +simple: to provide readers with a reliable source of evidence-based +information. +

+ Andrew worked hard to reinvent a methodology for creating reliable, credible +content. He introduced strict new working practices, a charter, and codes of +conduct.[114] These include fully disclosing +who every author is (with their relevant expertise); who is funding their +research; and if there are any potential or real conflicts of interest. Also +important is where the content originates, and even though it comes from the +university and research community, it still needs to be fully disclosed. The +Conversation does not sit behind a paywall. Andrew believes access to +information is an issue of equality—everyone should have access, like access +to clean water. The Conversation is committed to an open and free +Internet. Everyone should have free access to their content, and be able to +share it or republish it. +

+ Creative Commons help with these goals; articles are published with the +Attribution- NoDerivs license (CC BY-ND). They’re freely available for +others to republish elsewhere as long as attribution is given and the +content is not edited. Over five years, more than twenty-two thousand sites +have republished their content. The Conversation website gets about 2.9 +million unique views per month, but through republication they have +thirty-five million readers. This couldn’t have been done without the +Creative Commons license, and in Andrew’s view, Creative Commons is central +to everything the Conversation does. +

+ When readers come across the Conversation, they seem to like what they find +and recommend it to their friends, peers, and networks. Readership has +grown primarily through word of mouth. While they don’t have sales and +marketing, they do promote their work through social media (including +Twitter and Facebook), and by being an accredited supplier to Google News. +

+ It’s usual for the founders of any company to ask themselves what kind of +company it should be. It quickly became clear to the founders of the +Conversation that they wanted to create a public good rather than make money +off of information. Most media companies are working to aggregate as many +eyeballs as possible and sell ads. The Conversation founders didn’t want +this model. It takes no advertising and is a not-for-profit venture. +

+ There are now different editions of the Conversation for Africa, the United +Kingdom, France, and the United States, in addition to the one for +Australia. All five editions have their own editorial mastheads, advisory +boards, and content. The Conversation’s global virtual newsroom has roughly +ninety staff working with thirty-five thousand academics from over sixteen +hundred universities around the world. The Conversation would like to be +working with university scholars from even more parts of the world. +

+ Additionally, each edition has its own set of founding partners, strategic +partners, and funders. They’ve received funding from foundations, +corporates, institutions, and individual donations, but the Conversation is +shifting toward paid memberships by universities and research institutions +to sustain operations. This would safeguard the current service and help +improve coverage and features. +

+ When professors from member universities write an article, there is some +branding of the university associated with the article. On the Conversation +website, paying university members are listed as « members and +funders. » Early participants may be designated as « founding +members, » with seats on the editorial advisory board. +

+ Academics are not paid for their contributions, but they get free editing +from a professional (four to five hours per piece, on average). They also +get access to a large audience. Every author and member university has +access to a special analytics dashboard where they can check the reach of an +article. The metrics include what people are tweeting, the comments, +countries the readership represents, where the article is being republished, +and the number of readers per article. +

+ The Conversation plans to expand the dashboard to show not just reach but +impact. This tracks activities, behaviors, and events that occurred as a +result of publication, including things like a scholar being asked to go on +a show to discuss their piece, give a talk at a conference, collaborate, +submit a journal paper, and consult a company on a topic. +

+ These reach and impact metrics show the benefits of membership. With the +Conversation, universities can engage with the public and show why they’re +of value. +

+ With its tagline, « Academic Rigor, Journalistic Flair, » the +Conversation represents a new form of journalism that contributes to a more +informed citizenry and improved democracy around the world. Its open +business model and use of Creative Commons show how it’s possible to +generate both a public good and operational revenue at the same time. +

Chapitre 9. Cory Doctorow

 

+ Cory Doctorow is a science fiction writer, activist, blogger, and +journalist. Based in the U.S. +

http://craphound.com and http://boingboing.net +

Revenue model: charging for physical +copies (book sales), pay-what-you-want, selling translation rights to books +

Interview date: January 12, 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Cory Doctorow hates the term « business model, » and he is +adamant that he is not a brand. « To me, branding is the idea that you +can take a thing that has certain qualities, remove the qualities, and go on +selling it, » he said. « I’m not out there trying to figure out +how to be a brand. I’m doing this thing that animates me to work crazy +insane hours because it’s the most important thing I know how to do. » +

+ Cory calls himself an entrepreneur. He likes to say his success came from +making stuff people happened to like and then getting out of the way of them +sharing it. +

+ He is a science fiction writer, activist, blogger, and journalist. +Beginning with his first novel, Down and Out in the Magic Kingdom, in 2003, +his work has been published under a Creative Commons license. Cory is +coeditor of the popular CC-licensed site Boing Boing, where he writes about +technology, politics, and intellectual property. He has also written several +nonfiction books, including the most recent Information Doesn’t Want to Be +Free, about the ways in which creators can make a living in the Internet +age. +

+ Cory primarily makes money by selling physical books, but he also takes on +paid speaking gigs and is experimenting with pay-what-you-want models for +his work. +

+ While Cory’s extensive body of fiction work has a large following, he is +just as well known for his activism. He is an outspoken opponent of +restrictive copyright and digital-rights-management (DRM) technology used to +lock up content because he thinks both undermine creators and the public +interest. He is currently a special adviser at the Electronic Frontier +Foundation, where he is involved in a lawsuit challenging the U.S. law that +protects DRM. Cory says his political work doesn’t directly make him money, +but if he gave it up, he thinks he would lose credibility and, more +importantly, lose the drive that propels him to create. « My political +work is a different expression of the same artistic-political urge, » +he said. « I have this suspicion that if I gave up the things that +didn’t make me money, the genuineness would leach out of what I do, and the +quality that causes people to like what I do would be gone. » +

+ Cory has been financially successful, but money is not his primary +motivation. At the start of his book Information Doesn’t Want to Be Free, he +stresses how important it is not to become an artist if your goal is to get +rich. « Entering the arts because you want to get rich is like buying +lottery tickets because you want to get rich, » he wrote. « It +might work, but it almost certainly won’t. Though, of course, someone always +wins the lottery. » He acknowledges that he is one of the lucky few to +« make it, » but he says he would be writing no matter +what. « I am compelled to write, » he wrote. « Long before +I wrote to keep myself fed and sheltered, I was writing to keep myself +sane. » +

+ Just as money is not his primary motivation to create, money is not his +primary motivation to share. For Cory, sharing his work with Creative +Commons is a moral imperative. « It felt morally right, » he said +of his decision to adopt Creative Commons licenses. « I felt like I +wasn’t contributing to the culture of surveillance and censorship that has +been created to try to stop copying. » In other words, using CC +licenses symbolizes his worldview. +

+ He also feels like there is a solid commercial basis for licensing his work +with Creative Commons. While he acknowledges he hasn’t been able to do a +controlled experiment to compare the commercial benefits of licensing with +CC against reserving all rights, he thinks he has sold more books using a CC +license than he would have without it. Cory says his goal is to convince +people they should pay him for his work. « I started by not calling +them thieves, » he said. +

+ Cory started using CC licenses soon after they were first created. At the +time his first novel came out, he says the science fiction genre was overrun +with people scanning and downloading books without permission. When he and +his publisher took a closer look at who was doing that sort of thing online, +they realized it looked a lot like book promotion. « I knew there was a +relationship between having enthusiastic readers and having a successful +career as a writer, » he said. « At the time, it took eighty +hours to OCR a book, which is a big effort. I decided to spare them the time +and energy, and give them the book for free in a format destined to +spread. » +

+ Cory admits the stakes were pretty low for him when he first adopted +Creative Commons licenses. He only had to sell two thousand copies of his +book to break even. People often said he was only able to use CC licenses +successfully at that time because he was just starting out. Now they say he +can only do it because he is an established author. +

+ The bottom line, Cory says, is that no one has found a way to prevent people +from copying the stuff they like. Rather than fighting the tide, Cory makes +his work intrinsically shareable. « Getting the hell out of the way +for people who want to share their love of you with other people sounds +obvious, but it’s remarkable how many people don’t do it, » he said. +

+ Making his work available under Creative Commons licenses enables him to +view his biggest fans as his ambassadors. « Being open to fan activity +makes you part of the conversation about what fans do with your work and how +they interact with it, » he said. Cory’s own website routinely +highlights cool things his audience has done with his work. Unlike +corporations like Disney that tend to have a hands-off relationship with +their fan activity, he has a symbiotic relationship with his +audience. « Engaging with your audience can’t guarantee you +success, » he said. « And Disney is an example of being able to +remain aloof and still being the most successful company in the creative +industry in history. But I figure my likelihood of being Disney is pretty +slim, so I should take all the help I can get. » +

+ His first book was published under the most restrictive Creative Commons +license, Attribution-NonCommercial-NoDerivs (CC BY-NC-ND). It allows only +verbatim copying for noncommercial purposes. His later work is published +under the Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA), which +gives people the right to adapt his work for noncommercial purposes but only +if they share it back under the same license terms. Before releasing his +work under a CC license that allows adaptations, he always sells the right +to translate the book to other languages to a commercial publisher first. He +wants to reach new potential buyers in other parts of the world, and he +thinks it is more difficult to get people to pay for translations if there +are fan translations already available for free. +

+ In his book Information Doesn’t Want to Be Free, Cory likens his philosophy +to thinking like a dandelion. Dandelions produce thousands of seeds each +spring, and they are blown into the air going in every direction. The +strategy is to maximize the number of blind chances the dandelion has for +continuing its genetic line. Similarly, he says there are lots of people out +there who may want to buy creative work or compensate authors for it in some +other way. « The more places your work can find itself, the greater the +likelihood that it will find one of those would-be customers in some +unsuspected crack in the metaphorical pavement, » he wrote. « The +copies that others make of my work cost me nothing, and present the +possibility that I’ll get something. » +

+ Applying a CC license to his work increases the chances it will be shared +more widely around the Web. He avoids DRM—and openly opposes the +practice—for similar reasons. DRM has the effect of tying a work to a +particular platform. This digital lock, in turn, strips the authors of +control over their own work and hands that control over to the platform. He +calls it Cory’s First Law: « Anytime someone puts a lock on something +that belongs to you and won’t give you the key, that lock isn’t there for +your benefit. » +

+ Cory operates under the premise that artists benefit when there are more, +rather than fewer, places where people can access their work. The Internet +has opened up those avenues, but DRM is designed to limit them. « On +the one hand, we can credibly make our work available to a widely dispersed +audience, » he said. « On the other hand, the intermediaries we +historically sold to are making it harder to go around them. » Cory +continually looks for ways to reach his audience without relying upon major +platforms that will try to take control over his work. +

+ Cory says his e-book sales have been lower than those of his competitors, +and he attributes some of that to the CC license making the work available +for free. But he believes people are willing to pay for content they like, +even when it is available for free, as long as it is easy to do. He was +extremely successful using Humble Bundle, a platform that allows people to +pay what they want for DRM-free versions of a bundle of a particular +creator’s work. He is planning to try his own pay-what-you-want experiment +soon. +

+ Les fans sont particulièrement enclin à payer s’ils se sentent connectés +personnellement avec l’artiste. Cory travaille dur pour créer cette +connexion personnelle. Une des manières dont il procède est de répondre +personnellement à chaque courriel qu’il reçoit. « Si on regarde +l’histoire des artistes, la plupart meurent dans la misère », +dit-il. «  Cette réalité signifie pour les artistes que nous devons +trouver des moyens de subvenir à nos besoins quand les goûts du public +changent, quand le droit d’auteur cesse de produire. Assurer l’avenir de +votre carrière artistique signifie, de nombreuses manières, trouver des +moyens de rester en contact avec les personnes qui ont été touchées par +votre travail. » +

+ Cory’s realism about the difficulty of making a living in the arts does not +reflect pessimism about the Internet age. Instead, he says the fact that it +is hard to make a living as an artist is nothing new. What is new, he writes +in his book, « is how many ways there are to make things, and to get +them into other people’s hands and minds. » +

+ It has never been easier to think like a dandelion. +

Chapitre 10. Figshare

 

+ Figshare is a for-profit company offering an online repository where +researchers can preserve and share the output of their research, including +figures, data sets, images, and videos. Founded in 2011 in the UK. +

+ http://figshare.com +

Revenue model: platform providing paid +services to creators +

Interview date: January 28, 2016 +

Interviewee: Mark Hahnel, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Figshare’s mission is to change the face of academic publishing through +improved dissemination, discoverability, and reusability of scholarly +research. Figshare is a repository where users can make all the output of +their research available—from posters and presentations to data sets and +code—in a way that’s easy to discover, cite, and share. Users can upload any +file format, which can then be previewed in a Web browser. Research output +is disseminated in a way that the current scholarly-publishing model does +not allow. +

+ Figshare founder Mark Hahnel often gets asked: How do you make money? How do +we know you’ll be here in five years? Can you, as a for-profit venture, be +trusted? Answers have evolved over time. +

+ Mark traces the origins of Figshare back to when he was a graduate student +getting his PhD in stem cell biology. His research involved working with +videos of stem cells in motion. However, when he went to publish his +research, there was no way for him to also publish the videos, figures, +graphs, and data sets. This was frustrating. Mark believed publishing his +complete research would lead to more citations and be better for his career. +

+ Mark does not consider himself an advanced software programmer. +Fortunately, things like cloud-based computing and wikis had become +mainstream, and he believed it ought to be possible to put all his research +online and share it with anyone. So he began working on a solution. +

+ There were two key needs: licenses to make the data citable, and persistent +identifiers— URL links that always point back to the original object +ensuring the research is citable for the long term. +

+ Mark chose Digital Object Identifiers (DOIs) to meet the need for a +persistent identifier. In the DOI system, an object’s metadata is stored as +a series of numbers in the DOI name. Referring to an object by its DOI is +more stable than referring to it by its URL, because the location of an +object (the web page or URL) can often change. Mark partnered with DataCite +for the provision of DOIs for research data. +

+ As for licenses, Mark chose Creative Commons. The open-access and +open-science communities were already using and recommending Creative +Commons. Based on what was happening in those communities and Mark’s +dialogue with peers, he went with CC0 (in the public domain) for data sets +and CC BY (Attribution) for figures, videos, and data sets. +

+ So Mark began using DOIs and Creative Commons for his own research work. He +had a science blog where he wrote about it and made all his data +open. People started commenting on his blog that they wanted to do the +same. So he opened it up for them to use, too. +

+ People liked the interface and simple upload process. People started asking +if they could also share theses, grant proposals, and code. Inclusion of +code raised new licensing issues, as Creative Commons licenses are not used +for software. To allow the sharing of software code, Mark chose the MIT +license, but GNU and Apache licenses can also be used. +

+ Mark sought investment to make this into a scalable product. After a few +unsuccessful funding pitches, UK-based Digital Science expressed interest +but insisted on a more viable business model. They made an initial +investment, and together they came up with a freemium-like business model. +

+ Under the freemium model, academics upload their research to Figshare for +storage and sharing for free. Each research object is licensed with Creative +Commons and receives a DOI link. The premium option charges researchers a +fee for gigabytes of private storage space, and for private online space +designed for a set number of research collaborators, which is ideal for +larger teams and geographically dispersed research groups. Figshare sums up +its value proposition to researchers as « You retain ownership. You +license it. You get credit. We just make sure it persists. » +

+ In January 2012, Figshare was launched. (The fig in Figshare stands for +figures.) Using investment funds, Mark made significant improvements to +Figshare. For example, researchers could quickly preview their research +files within a browser without having to download them first or require +third-party software. Journals who were still largely publishing articles as +static noninteractive PDFs became interested in having Figshare provide that +functionality for them. +

+ Figshare diversified its business model to include services for +journals. Figshare began hosting large amounts of data for the journals’ +online articles. This additional data improved the quality of the +articles. Outsourcing this service to Figshare freed publishers from having +to develop this functionality as part of their own +infrastructure. Figshare-hosted data also provides a link back to the +article, generating additional click-through and readership—a benefit to +both journal publishers and researchers. Figshare now provides +research-data infrastructure for a wide variety of publishers including +Wiley, Springer Nature, PLOS, and Taylor and Francis, to name a few, and has +convinced them to use Creative Commons licenses for the data. +

+ Governments allocate significant public funds to research. In parallel with +the launch of Figshare, governments around the world began requesting the +research they fund be open and accessible. They mandated that researchers +and academic institutions better manage and disseminate their research +outputs. Institutions looking to comply with this new mandate became +interested in Figshare. Figshare once again diversified its business model, +adding services for institutions. +

+ Figshare now offers a range of fee-based services to institutions, including +their own minibranded Figshare space (called Figshare for Institutions) that +securely hosts research data of institutions in the cloud. Services include +not just hosting but data metrics, data dissemination, and user-group +administration. Figshare’s workflow, and the services they offer for +institutions, take into account the needs of librarians and administrators, +as well as of the researchers. +

+ As with researchers and publishers, Fig-share encouraged institutions to +share their research with CC BY (Attribution) and their data with CC0 (into +the public domain). Funders who require researchers and institutions to use +open licensing believe in the social responsibilities and benefits of making +research accessible to all. Publishing research in this open way has come to +be called open access. But not all funders specify CC BY; some institutions +want to offer their researchers a choice, including less permissive licenses +like CC BY-NC (Attribution-NonCommercial), CC BY-SA +(Attribution-ShareAlike), or CC BY-ND (Attribution-NoDerivs). +

+ For Mark this created a conflict. On the one hand, the principles and +benefits of open science are at the heart of Figshare, and Mark believes CC +BY is the best license for this. On the other hand, institutions were saying +they wouldn’t use Figshare unless it offered a choice in licenses. He +initially refused to offer anything beyond CC0 and CC BY, but after seeing +an open-source CERN project offer all Creative Commons licenses without any +negative repercussions, he decided to follow suit. +

+ Mark is thinking of doing a Figshare study that tracks research +dissemination according to Creative Commons license, and gathering metrics +on views, citations, and downloads. You could see which license generates +the biggest impact. If the data showed that CC BY is more impactful, Mark +believes more and more researchers and institutions will make it their +license of choice. +

+ Figshare has an Application Programming Interface (API) that makes it +possible for data to be pulled from Figshare and used in other +applications. As an example, Mark shared a Figshare data set showing the +journal subscriptions that higher-education institutions in the United +Kingdom paid to ten major publishers.[115] +Figshare’s API enables that data to be pulled into an app developed by a +completely different researcher that converts the data into a visually +interesting graph, which any viewer can alter by changing any of the +variables.[116] +

+ The free version of Figshare has built a community of academics, who through +word of mouth and presentations have promoted and spread awareness of +Figshare. To amplify and reward the community, Figshare established an +Advisor program, providing those who promoted Figshare with hoodies and +T-shirts, early access to new features, and travel expenses when they gave +presentations outside of their area. These Advisors also helped Mark on what +license to use for software code and whether to offer universities an option +of using Creative Commons licenses. +

+ Mark says his success is partly about being in the right place at the right +time. He also believes that the diversification of Figshare’s model over +time has been key to success. Figshare now offers a comprehensive set of +services to researchers, publishers, and institutions.[117] If he had relied solely on revenue from premium +subscriptions, he believes Figshare would have struggled. In Figshare’s +early days, their primary users were early-career and late-career +academics. It has only been because funders mandated open licensing that +Figshare is now being used by the mainstream. +

+ Today Figshare has 26 million–plus page views, 7.5 million–plus downloads, +800,000–plus user uploads, 2 million–plus articles, 500,000-plus +collections, and 5,000–plus projects. Sixty percent of their traffic comes +from Google. A sister company called Altmetric tracks the use of Figshare by +others, including Wikipedia and news sources. +

+ Figshare uses the revenue it generates from the premium subscribers, journal +publishers, and institutions to fund and expand what it can offer to +researchers for free. Figshare has publicly stuck to its principles—keeping +the free service free and requiring the use of CC BY and CC0 from the +start—and from Mark’s perspective, this is why people trust Figshare. Mark +sees new competitors coming forward who are just in it for money. If +Figshare was only in it for the money, they wouldn’t care about offering a +free version. Figshare’s principles and advocacy for openness are a key +differentiator. Going forward, Mark sees Figshare not only as supporting +open access to research but also enabling people to collaborate and make new +discoveries. +

Chapitre 11. Figure.NZ

 

+ Figure.NZ is a nonprofit charity that makes an online data platform designed +to make data reusable and easy to understand. Founded in 2012 in New +Zealand. +

+ http://figure.nz +

Revenue model: platform providing paid +services to creators, donations, sponsorships +

Interview date: May 3, 2016 +

Interviewee: Lillian Grace, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the paper Harnessing the Economic and Social Power of Data presented at +the New Zealand Data Futures Forum in 2014,[118] Figure.NZ founder Lillian Grace said there are thousands of +valuable and relevant data sets freely available to us right now, but most +people don’t use them. She used to think this meant people didn’t care about +being informed, but she’s come to see that she was wrong. Almost everyone +wants to be informed about issues that matter—not only to them, but also to +their families, their communities, their businesses, and their country. But +there’s a big difference between availability and accessibility of +information. Data is spread across thousands of sites and is held within +databases and spreadsheets that require both time and skill to engage +with. To use data when making a decision, you have to know what specific +question to ask, identify a source that has collected the data, and +manipulate complex tools to extract and visualize the information within the +data set. Lillian established Figure.NZ to make data truly accessible to +all, with a specific focus on New Zealand. +

+ Lillian had the idea for Figure.NZ in February 2012 while working for the +New Zealand Institute, a think tank concerned with improving economic +prosperity, social well-being, environmental quality, and environmental +productivity for New Zealand and New Zealanders. While giving talks to +community and business groups, Lillian realized « every single issue we +addressed would have been easier to deal with if more people understood the +basic facts. » But understanding the basic facts sometimes requires +data and research that you often have to pay for. +

+ Lillian began to imagine a website that lifted data up to a visual form that +could be easily understood and freely accessed. Initially launched as Wiki +New Zealand, the original idea was that people could contribute their data +and visuals via a wiki. However, few people had graphs that could be used +and shared, and there were no standards or consistency around the data and +the visuals. Realizing the wiki model wasn’t working, Lillian brought the +process of data aggregation, curation, and visual presentation in-house, and +invested in the technology to help automate some of it. Wiki New Zealand +became Figure.NZ, and efforts were reoriented toward providing services to +those wanting to open their data and present it visually. +

+ Here’s how it works. Figure.NZ sources data from other organizations, +including corporations, public repositories, government departments, and +academics. Figure.NZ imports and extracts that data, and then validates and +standardizes it—all with a strong eye on what will be best for users. They +then make the data available in a series of standardized forms, both human- +and machine-readable, with rich metadata about the sources, the licenses, +and data types. Figure.NZ has a chart-designing tool that makes simple bar, +line, and area graphs from any data source. The graphs are posted to the +Figure.NZ website, and they can also be exported in a variety of formats for +print or online use. Figure.NZ makes its data and graphs available using +the Attribution (CC BY) license. This allows others to reuse, revise, remix, +and redistribute Figure.NZ data and graphs as long as they give attribution +to the original source and to Figure.NZ. +

+ Lillian characterizes the initial decision to use Creative Commons as +naively fortunate. It was first recommended to her by a colleague. Lillian +spent time looking at what Creative Commons offered and thought it looked +good, was clear, and made common sense. It was easy to use and easy for +others to understand. Over time, she’s come to realize just how fortunate +and important that decision turned out to be. New Zealand’s government has +an open-access and licensing framework called NZGOAL, which provides +guidance for agencies when they release copyrighted and noncopyrighted work +and material.[119] It aims to standardize +the licensing of works with government copyright and how they can be reused, +and it does this with Creative Commons licenses. As a result, 98 percent of +all government-agency data is Creative Commons licensed, fitting in nicely +with Figure.NZ’s decision. +

+ Lillian thinks current ideas of what a business is are relatively new, only +a hundred years old or so. She’s convinced that twenty years from now, we +will see new and different models for business. Figure.NZ is set up as a +nonprofit charity. It is purpose-driven but also strives to pay people well +and thinks like a business. Lillian sees the charity-nonprofit status as an +essential element for the mission and purpose of Figure.NZ. She believes +Wikipedia would not work if it were for profit, and similarly, Figure.NZ’s +nonprofit status assures people who have data and people who want to use it +that they can rely on Figure.NZ’s motives. People see them as a trusted +wrangler and source. +

+ Although Figure.NZ is a social enterprise that openly licenses their data +and graphs for everyone to use for free, they have taken care not to be +perceived as a free service all around the table. Lillian believes hundreds +of millions of dollars are spent by the government and organizations to +collect data. However, very little money is spent on taking that data and +making it accessible, understandable, and useful for decision making. +Government uses some of the data for policy, but Lillian believes that it is +underutilized and the potential value is much larger. Figure.NZ is focused +on solving that problem. They believe a portion of money allocated to +collecting data should go into making sure that data is useful and generates +value. If the government wants citizens to understand why certain decisions +are being made and to be more aware about what the government is doing, why +not transform the data it collects into easily understood visuals? It could +even become a way for a government or any organization to differentiate, +market, and brand itself. +

+ Figure.NZ spends a lot of time seeking to understand the motivations of data +collectors and to identify the channels where it can provide value. Every +part of their business model has been focused on who is going to get value +from the data and visuals. +

+ Figure.NZ has multiple lines of business. They provide commercial services +to organizations that want their data publicly available and want to use +Figure.NZ as their publishing platform. People who want to publish open data +appreciate Figure.NZ’s ability to do it faster, more easily, and better than +they can. Customers are encouraged to help their users find, use, and make +things from the data they make available on Figure.NZ’s website. Customers +control what is released and the license terms (although Figure.NZ +encourages Creative Commons licensing). Figure.NZ also serves customers who +want a specific collection of charts created—for example, for their website +or annual report. Charging the organizations that want to make their data +available enables Figure.NZ to provide their site free to all users, to +truly democratize data. +

+ Lillian notes that the current state of most data is terrible and often not +well understood by the people who have it. This sometimes makes it difficult +for customers and Figure.NZ to figure out what it would cost to import, +standardize, and display that data in a useful way. To deal with this, +Figure.NZ uses « high-trust contracts, » where customers allocate +a certain budget to the task that Figure.NZ is then free to draw from, as +long as Figure.NZ frequently reports on what they’ve produced so the +customer can determine the value for money. This strategy has helped build +trust and transparency about the level of effort associated with doing work +that has never been done before. +

+ A second line of business is what Figure.NZ calls partners. ASB Bank and +Statistics New Zealand are partners who back Figure.NZ’s efforts. As one +example, with their support Figure.NZ has been able to create Business +Figures, a special way for businesses to find useful data without having to +know what questions to ask.[120] +

+ Figure.NZ also has patrons.[121] Patrons +donate to topic areas they care about, directly enabling Figure.NZ to get +data together to flesh out those areas. Patrons do not direct what data is +included or excluded. +

+ Figure.NZ also accepts philanthropic donations, which are used to provide +more content, extend technology, and improve services, or are targeted to +fund a specific effort or provide in-kind support. As a charity, donations +are tax deductible. +

+ Figure.NZ has morphed and grown over time. With data aggregation, curation, +and visualizing services all in-house, Figure.NZ has developed a deep +expertise in taking random styles of data, standardizing it, and making it +useful. Lillian realized that Figure.NZ could easily become a warehouse of +seventy people doing data. But for Lillian, growth isn’t always good. In her +view, bigger often means less effective. Lillian set artificial constraints +on growth, forcing the organization to think differently and be more +efficient. Rather than in-house growth, they are growing and building +external relationships. +

+ Figure.NZ’s website displays visuals and data associated with a wide range +of categories including crime, economy, education, employment, energy, +environment, health, information and communications technology, industry, +tourism, and many others. A search function helps users find tables and +graphs. Figure.NZ does not provide analysis or interpretation of the data or +visuals. Their goal is to teach people how to think, not think for them. +Figure.NZ wants to create intuitive experiences, not user manuals. +

+ Figure.NZ believes data and visuals should be useful. They provide their +customers with a data collection template and teach them why it’s important +and how to use it. They’ve begun putting more emphasis on tracking what +users of their website want. They also get requests from social media and +through email for them to share data for a specific topic—for example, can +you share data for water quality? If they have the data, they respond +quickly; if they don’t, they try and identify the organizations that would +have that data and forge a relationship so they can be included on +Figure.NZ’s site. Overall, Figure.NZ is seeking to provide a place for +people to be curious about, access, and interpret data on topics they are +interested in. +

+ Lillian has a deep and profound vision for Figure.NZ that goes well beyond +simply providing open-data services. She says things are different now. "We +used to live in a world where it was really hard to share information +widely. And in that world, the best future was created by having a few great +leaders who essentially had access to the information and made decisions on +behalf of others, whether it was on behalf of a country or companies. +

+ "But now we live in a world where it’s really easy to share information +widely and also to communicate widely. In the world we live in now, the best +future is the one where everyone can make well-informed decisions. +

+ "The use of numbers and data as a way of making well-informed decisions is +one of the areas where there is the biggest gaps. We don’t really use +numbers as a part of our thinking and part of our understanding yet. +

+ "Part of the reason is the way data is spread across hundreds of sites. In +addition, for the most part, deep thinking based on data is constrained to +experts because most people don’t have data literacy. There once was a time +when many citizens in society couldn’t read or write. However, as a society, +we’ve now come to believe that reading and writing skills should be +something all citizens have. We haven’t yet adopted a similar belief around +numbers and data literacy. We largely still believe that only a few +specially trained people can analyze and think with numbers. +

+ "Figure.NZ may be the first organization to assert that everyone can use +numbers in their thinking, and it’s built a technological platform along +with trust and a network of relationships to make that possible. What you +can see on Figure.NZ are tens of thousands of graphs, maps, and data. +

+ « Figure.NZ sees this as a new kind of alphabet that can help people +analyze what they see around them. A way to be thoughtful and informed about +society. A means of engaging in conversation and shaping decision making +that transcends personal experience. The long-term value and impact is +almost impossible to measure, but the goal is to help citizens gain +understanding and work together in more informed ways to shape the +future. » +

+ Lillian sees Figure.NZ’s model as having global potential. But for now, +their focus is completely on making Figure.NZ work in New Zealand and to get +the « network effect »— users dramatically increasing value for +themselves and for others through use of their service. Creative Commons is +core to making the network effect possible. +

Chapitre 12. Knowledge Unlatched

 

+ Knowledge Unlatched is a not-for-profit community interest company that +brings libraries together to pool funds to publish open-access +books. Founded in 2012 in the UK. +

+ http://knowledgeunlatched.org +

Revenue model: crowdfunding (specialized) +

Interview date: February 26, 2016 +

Interviewee: Frances Pinter, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The serial entrepreneur Dr. Frances Pinter has been at the forefront of +innovation in the publishing industry for nearly forty years. She founded +the UK-based Knowledge Unlatched with a mission to enable open access to +scholarly books. For Frances, the current scholarly- book-publishing system +is not working for anyone, and especially not for monographs in the +humanities and social sciences. Knowledge Unlatched is committed to changing +this and has been working with libraries to create a sustainable alternative +model for publishing scholarly books, sharing the cost of making monographs +(released under a Creative Commons license) and savings costs over the long +term. Since its launch, Knowledge Unlatched has received several awards, +including the IFLA/Brill Open Access award in 2014 and a Curtin University +Commercial Innovation Award for Innovation in Education in 2015. +

+ Dr. Pinter has been in academic publishing most of her career. About ten +years ago, she became acquainted with the Creative Commons founder Lawrence +Lessig and got interested in Creative Commons as a tool for both protecting +content online and distributing it free to users. +

+ Not long after, she ran a project in Africa convincing publishers in Uganda +and South Africa to put some of their content online for free using a +Creative Commons license and to see what happened to print sales. Sales went +up, not down. +

+ In 2008, Bloomsbury Academic, a new imprint of Bloomsbury Publishing in the +United Kingdom, appointed her its founding publisher in London. As part of +the launch, Frances convinced Bloomsbury to differentiate themselves by +putting out monographs for free online under a Creative Commons license +(BY-NC or BY-NC-ND, i.e., Attribution-NonCommercial or +Attribution-NonCommercial-NoDerivs). This was seen as risky, as the biggest +cost for publishers is getting a book to the stage where it can be +printed. If everyone read the online book for free, there would be no +print-book sales at all, and the costs associated with getting the book to +print would be lost. Surprisingly, Bloomsbury found that sales of the print +versions of these books were 10 to 20 percent higher than normal. Frances +found it intriguing that the Creative Commons–licensed free online book acts +as a marketing vehicle for the print format. +

+ Frances began to look at customer interest in the three forms of the book: +1) the Creative Commons–licensed free online book in PDF form, 2) the +printed book, and 3) a digital version of the book on an aggregator platform +with enhanced features. She thought of this as the « ice cream +model »: the free PDF was vanilla ice cream, the printed book was an +ice cream cone, and the enhanced e-book was an ice cream sundae. +

+ After a while, Frances had an epiphany—what if there was a way to get +libraries to underwrite the costs of making these books up until they’re +ready be printed, in other words, cover the fixed costs of getting to the +first digital copy? Then you could either bring down the cost of the printed +book, or do a whole bunch of interesting things with the printed book and +e-book—the ice cream cone or sundae part of the model. +

+ This idea is similar to the article-processing charge some open-access +journals charge researchers to cover publishing costs. Frances began to +imagine a coalition of libraries paying for the prepress costs—a +« book-processing charge »—and providing everyone in the world +with an open-access version of the books released under a Creative Commons +license. +

+ This idea really took hold in her mind. She didn’t really have a name for it +but began talking about it and making presentations to see if there was +interest. The more she talked about it, the more people agreed it had +appeal. She offered a bottle of champagne to anyone who could come up with a +good name for the idea. Her husband came up with Knowledge Unlatched, and +after two years of generating interest, she decided to move forward and +launch a community interest company (a UK term for not-for-profit social +enterprises) in 2012. +

+ She describes the business model in a paper called Knowledge Unlatched: +Toward an Open and Networked Future for Academic Publishing: +

  1. + Publishers offer titles for sale reflecting origination costs only via +Knowledge Unlatched. +

  2. + Individual libraries select titles either as individual titles or as +collections (as they do from library suppliers now). +

  3. + Their selections are sent to Knowledge Unlatched specifying the titles to be +purchased at the stated price(s). +

  4. + The price, called a Title Fee (set by publishers and negotiated by Knowledge +Unlatched), is paid to publishers to cover the fixed costs of publishing +each of the titles that were selected by a minimum number of libraries to +cover the Title Fee. +

  5. + Publishers make the selected titles available Open Access (on a Creative +Commons or similar open license) and are then paid the Title Fee which is +the total collected from the libraries. +

  6. + Publishers make print copies, e-Pub, and other digital versions of selected +titles available to member libraries at a discount that reflects their +contribution to the Title Fee and incentivizes membership.[122] +

+ The first round of this model resulted in a collection of twenty-eight +current titles from thirteen recognized scholarly publishers being +unlatched. The target was to have two hundred libraries participate. The +cost of the package per library was capped at $1,680, which was an average +price of sixty dollars per book, but in the end they had nearly three +hundred libraries sharing the costs, and the price per book came in at just +under forty-three dollars. +

+ The open-access, Creative Commons versions of these twenty-eight books are +still available online.[123] Most books have +been licensed with CC BY-NC or CC BY-NC-ND. Authors are the copyright +holder, not the publisher, and negotiate choice of license as part of the +publishing agreement. Frances has found that most authors want to retain +control over the commercial and remix use of their work. Publishers list the +book in their catalogs, and the noncommercial restriction in the Creative +Commons license ensures authors continue to get royalties on sales of +physical copies. +

+ There are three cost variables to consider for each round: the overall cost +incurred by the publishers, total cost for each library to acquire all the +books, and the individual price per book. The fee publishers charge for each +title is a fixed charge, and Knowledge Unlatched calculates the total amount +for all the books being unlatched at a time. The cost of an order for each +library is capped at a maximum based on a minimum number of libraries +participating. If the number of participating libraries exceeds the minimum, +then the cost of the order and the price per book go down for each library. +

+ The second round, recently completed, unlatched seventy-eight books from +twenty-six publishers. For this round, Frances was experimenting with the +size and shape of the offerings. Books were being bundled into eight small +packages separated by subject (including Anthropology, History, Literature, +Media and Communications, and Politics), of around ten books per package. +Three hundred libraries around the world have to commit to at least six of +the eight packages to enable unlatching. The average cost per book was just +under fifty dollars. The unlatching process took roughly ten months. It +started with a call to publishers for titles, followed by having a library +task force select the titles, getting authors’ permissions, getting the +libraries to pledge, billing the libraries, and finally, unlatching. +

+ The longest part of the whole process is getting libraries to pledge and +commit funds. It takes about five months, as library buy-in has to fit +within acquisition cycles, budget cycles, and library-committee meetings. +

+ Knowledge Unlatched informs and recruits libraries through social media, +mailing lists, listservs, and library associations. Of the three hundred +libraries that participated in the first round, 80 percent are also +participating in the second round, and there are an additional eighty new +libraries taking part. Knowledge Unlatched is also working not just with +individual libraries but also library consortia, which has been getting even +more libraries involved. +

+ Knowledge Unlatched is scaling up, offering 150 new titles in the second +half of 2016. It will also offer backlist titles, and in 2017 will start to +make journals open access too. +

+ Knowledge Unlatched deliberately chose monographs as the initial type of +book to unlatch. Monographs are foundational and important, but also +problematic to keep going in the standard closed publishing model. +

+ The cost for the publisher to get to a first digital copy of a monograph is +$5,000 to $50,000. A good one costs in the $10,000 to $15,000 +range. Monographs typically don’t sell a lot of copies. A publisher who in +the past sold three thousand copies now typically sells only three +hundred. That makes unlatching monographs a low risk for publishers. For the +first round, it took five months to get thirteen publishers. For the second +round, it took one month to get twenty-six. +

+ Authors don’t generally make a lot of royalties from monographs. Royalties +range from zero dollars to 5 to 10 percent of receipts. The value to the +author is the awareness it brings to them; when their book is being read, it +increases their reputation. Open access through unlatching generates many +more downloads and therefore awareness. (On the Knowledge Unlatched website, +you can find interviews with the twenty-eight round-one authors describing +their experience and the benefits of taking part.)[124] +

+ Library budgets are constantly being squeezed, partly due to the inflation +of journal subscriptions. But even without budget constraints, academic +libraries are moving away from buying physical copies. An academic library +catalog entry is typically a URL to wherever the book is hosted. Or if they +have enough electronic storage space, they may download the digital file +into their digital repository. Only secondarily do they consider getting a +print book, and if they do, they buy it separately from the digital version. +

+ Knowledge Unlatched offers libraries a compelling economic argument. Many of +the participating libraries would have bought a copy of the monograph +anyway, but instead of paying $95 for a print copy or $150 for a digital +multiple-use copy, they pay $50 to unlatch. It costs them less, and it opens +the book to not just the participating libraries, but to the world. +

+ Not only do the economics make sense, but there is very strong alignment +with library mandates. The participating libraries pay less than they would +have in the closed model, and the open-access book is available to all +libraries. While this means nonparticipating libraries could be seen as free +riders, in the library world, wealthy libraries are used to paying more than +poor libraries and accept that part of their money should be spent to +support open access. « Free ride » is more like community +responsibility. By the end of March 2016, the round-one books had been +downloaded nearly eighty thousand times in 175 countries. +

+ For publishers, authors, and librarians, the Knowledge Unlatched model for +monographs is a win-win-win. +

+ In the first round, Knowledge Unlatched’s overheads were covered by +grants. In the second round, they aim to demonstrate the model is +sustainable. Libraries and publishers will each pay a 7.5 percent service +charge that will go toward Knowledge Unlatched’s running costs. With plans +to scale up in future rounds, Frances figures they can fully recover costs +when they are unlatching two hundred books at a time. Moving forward, +Knowledge Unlatched is making investments in technology and +processes. Future plans include unlatching journals and older books. +

+ Frances believes that Knowledge Unlatched is tapping into new ways of +valuing academic content. It’s about considering how many people can find, +access, and use your content without pay barriers. Knowledge Unlatched taps +into the new possibilities and behaviors of the digital world. In the +Knowledge Unlatched model, the content-creation process is exactly the same +as it always has been, but the economics are different. For Frances, +Knowledge Unlatched is connected to the past but moving into the future, an +evolution rather than a revolution. +

Chapitre 13. Lumen Learning

 

+ Lumen Learning is a for-profit company helping educational institutions use +open educational resources (OER). Founded in 2013 in the U.S. +

+ http://lumenlearning.com +

Revenue model: charging for custom +services, grant funding +

Interview date: December 21, 2015 +

Interviewees: David Wiley and Kim Thanos, +cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by open education visionary Dr. David Wiley and +education-technology strategist Kim Thanos, Lumen Learning is dedicated to +improving student success, bringing new ideas to pedagogy, and making +education more affordable by facilitating adoption of open educational +resources. In 2012, David and Kim partnered on a grant-funded project called +the Kaleidoscope Open Course Initiative.[125] It involved a set of fully open general-education courses across +eight colleges predominantly serving at-risk students, with goals to +dramatically reduce textbook costs and collaborate to improve the courses to +help students succeed. David and Kim exceeded those goals: the cost of the +required textbooks, replaced with OER, decreased to zero dollars, and +average student-success rates improved by 5 to 10 percent when compared with +previous years. After a second round of funding, a total of more than +twenty-five institutions participated in and benefited from this project. It +was career changing for David and Kim to see the impact this initiative had +on low-income students. David and Kim sought further funding from the Bill +and Melinda Gates Foundation, who asked them to define a plan to scale their +work in a financially sustainable way. That is when they decided to create +Lumen Learning. +

+ David and Kim went back and forth on whether it should be a nonprofit or +for- profit. A nonprofit would make it a more comfortable fit with the +education sector but meant they’d be constantly fund-raising and seeking +grants from philanthropies. Also, grants usually require money to be used +in certain ways for specific deliverables. If you learn things along the way +that change how you think the grant money should be used, there often isn’t +a lot of flexibility to do so. +

+ But as a for-profit, they’d have to convince educational institutions to pay +for what Lumen had to offer. On the positive side, they’d have more control +over what to do with the revenue and investment money; they could make +decisions to invest the funds or use them differently based on the situation +and shifting opportunities. In the end, they chose the for-profit status, +with its different model for and approach to sustainability. +

+ Right from the start, David and Kim positioned Lumen Learning as a way to +help institutions engage in open educational resources, or OER. OER are +teaching, learning, and research materials, in all different media, that +reside in the public domain or are released under an open license that +permits free use and repurposing by others. +

+ Originally, Lumen did custom contracts for each institution. This was +complicated and challenging to manage. However, through that process +patterns emerged which allowed them to generalize a set of approaches and +offerings. Today they don’t customize as much as they used to, and instead +they tend to work with customers who can use their off-the-shelf +options. Lumen finds that institutions and faculty are generally very good +at seeing the value Lumen brings and are willing to pay for it. Serving +disadvantaged learner populations has led Lumen to be very pragmatic; they +describe what they offer in quantitative terms—with facts and figures—and in +a way that is very student-focused. Lumen Learning helps colleges and +universities— +

  • + replace expensive textbooks in high-enrollment courses with OER; +

  • + provide enrolled students day one access to Lumen’s fully customizable OER +course materials through the institution’s learning-management system; +

  • + measure improvements in student success with metrics like passing rates, +persistence, and course completion; and +

  • + collaborate with faculty to make ongoing improvements to OER based on +student success research. +

+ Lumen has developed a suite of open, Creative Commons–licensed courseware in +more than sixty-five subjects. All courses are freely and publicly available +right off their website. They can be copied and used by others as long as +they provide attribution to Lumen Learning following the terms of the +Creative Commons license. +

+ Then there are three types of bundled services that cost money. One option, +which Lumen calls Candela courseware, offers integration with the +institution’s learning-management system, technical and pedagogical support, +and tracking of effectiveness. Candela courseware costs institutions ten +dollars per enrolled student. +

+ A second option is Waymaker, which offers the services of Candela but adds +personalized learning technologies, such as study plans, automated messages, +and assessments, and helps instructors find and support the students who +need it most. Waymaker courses cost twenty-five dollars per enrolled +student. +

+ The third and emerging line of business for Lumen is providing guidance and +support for institutions and state systems that are pursuing the development +of complete OER degrees. Often called Z-Degrees, these programs eliminate +textbook costs for students in all courses that make up the degree (both +required and elective) by replacing commercial textbooks and other +expensive resources with OER. +

+ Lumen generates revenue by charging for their value-added tools and services +on top of their free courses, just as solar-power companies provide the +tools and services that help people use a free resource—sunlight. And +Lumen’s business model focuses on getting the institutions to pay, not the +students. With projects they did prior to Lumen, David and Kim learned that +students who have access to all course materials from day one have greater +success. If students had to pay, Lumen would have to restrict access to +those who paid. Right from the start, their stance was that they would not +put their content behind a paywall. Lumen invests zero dollars in +technologies and processes for restricting access—no digital rights +management, no time bombs. While this has been a challenge from a +business-model perspective, from an open-access perspective, it has +generated immense goodwill in the community. +

+ In most cases, development of their courses is funded by the institution +Lumen has a contract with. When creating new courses, Lumen typically works +with the faculty who are teaching the new course. They’re often part of the +institution paying Lumen, but sometimes Lumen has to expand the team and +contract faculty from other institutions. First, the faculty identifies all +of the course’s learning outcomes. Lumen then searches for, aggregates, and +curates the best OER they can find that addresses those learning needs, +which the faculty reviews. +

+ Sometimes faculty like the existing OER but not the way it is presented. The +open licensing of existing OER allows Lumen to pick and choose from images, +videos, and other media to adapt and customize the course. Lumen creates new +content as they discover gaps in existing OER. Test-bank items and feedback +for students on their progress are areas where new content is frequently +needed. Once a course is created, Lumen puts it on their platform with all +the attributions and links to the original sources intact, and any of +Lumen’s new content is given an Attribution (CC BY) license. +

+ Using only OER made them experience firsthand how complex it could be to mix +differently licensed work together. A common strategy with OER is to place +the Creative Commons license and attribution information in the website’s +footer, which stays the same for all pages. This doesn’t quite work, +however, when mixing different OER together. +

+ Remixing OER often results in multiple attributions on every page of every +course—text from one place, images from another, and videos from yet +another. Some are licensed as Attribution (CC BY), others as +Attribution-ShareAlike (CC BY-SA). If this information is put within the +text of the course, faculty members sometimes try to edit it and students +find it a distraction. Lumen dealt with this challenge by capturing the +license and attribution information as metadata, and getting it to show up +at the end of each page. +

+ Lumen’s commitment to open licensing and helping low-income students has led +to strong relationships with institutions, open-education enthusiasts, and +grant funders. People in their network generously increase the visibility of +Lumen through presentations, word of mouth, and referrals. Sometimes the +number of general inquiries exceed Lumen’s sales capacity. +

+ To manage demand and ensure the success of projects, their strategy is to be +proactive and focus on what’s going on in higher education in different +regions of the United States, watching out for things happening at the +system level in a way that fits with what Lumen offers. A great example is +the Virginia community college system, which is building out +Z-Degrees. David and Kim say there are nine other U.S. states with similar +system-level activity where Lumen is strategically focusing its +efforts. Where there are projects that would require a lot of resources on +Lumen’s part, they prioritize the ones that would impact the largest number +of students. +

+ As a business, Lumen is committed to openness. There are two core +nonnegotiables: Lumen’s use of CC BY, the most permissive of the Creative +Commons licenses, for all the materials it creates; and day-one access for +students. Having clear nonnegotiables allows them to then engage with the +education community to solve for other challenges and work with institutions +to identify new business models that achieve institution goals, while +keeping Lumen healthy. +

+ Openness also means that Lumen’s OER must necessarily be nonexclusive and +nonrivalrous. This represents several big challenges for the business model: +Why should you invest in creating something that people will be reluctant to +pay for? How do you ensure that the investment the diverse education +community makes in OER is not exploited? Lumen thinks we all need to be +clear about how we are benefiting from and contributing to the open +community. +

+ In the OER sector, there are examples of corporations, and even +institutions, acting as free riders. Some simply take and use open resources +without paying anything or contributing anything back. Others give back the +minimum amount so they can save face. Sustainability will require those +using open resources to give back an amount that seems fair or even give +back something that is generous. +

+ Lumen does track institutions accessing and using their free content. They +proactively contact those institutions, with an estimate of how much their +students are saving and encouraging them to switch to a paid model. Lumen +explains the advantages of the paid model: a more interactive relationship +with Lumen; integration with the institution’s learning-management system; a +guarantee of support for faculty and students; and future sustainability +with funding supporting the evolution and improvement of the OER they are +using. +

+ Lumen works hard to be a good corporate citizen in the OER community. For +David and Kim, a good corporate citizen gives more than they take, adds +unique value, and is very transparent about what they are taking from +community, what they are giving back, and what they are monetizing. Lumen +believes these are the building blocks of a sustainable model and strives +for a correct balance of all these factors. +

+ Licensing all the content they produce with CC BY is a key part of giving +more value than they take. They’ve also worked hard at finding the right +structure for their value-add and how to package it in a way that is +understandable and repeatable. +

+ As of the fall 2016 term, Lumen had eighty-six different open courses, +working relationships with ninety-two institutions, and more than +seventy-five thousand student enrollments. Lumen received early start-up +funding from the Bill and Melinda Gates Foundation, the Hewlett Foundation, +and the Shuttleworth Foundation. Since then, Lumen has also attracted +investment funding. Over the last three years, Lumen has been roughly 60 +percent grant funded, 20 percent revenue earned, and 20 percent funded with +angel capital. Going forward, their strategy is to replace grant funding +with revenue. +

+ In creating Lumen Learning, David and Kim say they’ve landed on solutions +they never imagined, and there is still a lot of learning taking place. For +them, open business models are an emerging field where we are all learning +through sharing. Their biggest recommendations for others wanting to pursue +the open model are to make your commitment to open resources public, let +people know where you stand, and don’t back away from it. It really is about +trust. +

Chapitre 14. Jonathan Mann

 

+ Jonathan Mann is a singer and songwriter who is most well known as the +« Song A Day » guy. Based in the U.S. +

http://jonathanmann.net and http://jonathanmann.bandcamp.com +

Revenue model: charging for custom +services, pay-what-you-want, crowdfunding (subscription-based), charging for +in-person version (speaking engagements and musical performances) +

Interview date: February 22, 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Jonathan Mann thinks of his business model as +« hustling »—seizing nearly every opportunity he sees to make +money. The bulk of his income comes from writing songs under commission for +people and companies, but he has a wide variety of income sources. He has +supporters on the crowdfunding site Patreon. He gets advertising revenue +from YouTube and Bandcamp, where he posts all of his music. He gives paid +speaking engagements about creativity and motivation. He has been hired by +major conferences to write songs summarizing what speakers have said in the +conference sessions. +

+ His entrepreneurial spirit is coupled with a willingness to take action +quickly. A perfect illustration of his ability to act fast happened in 2010, +when he read that Apple was having a conference the following day to address +a snafu related to the iPhone 4. He decided to write and post a song about +the iPhone 4 that day, and the next day he got a call from the public +relations people at Apple wanting to use and promote his video at the Apple +conference. The song then went viral, and the experience landed him in Time +magazine. +

+ Jonathan’s successful « hustling » is also about old-fashioned +persistence. He is currently in his eighth straight year of writing one song +each day. He holds the Guinness World Record for consecutive daily +songwriting, and he is widely known as the « song-a-day guy. » +

+ He fell into this role by, naturally, seizing a random opportunity a friend +alerted him to seven years ago—an event called Fun-A-Day, where people are +supposed to create a piece of art every day for thirty-one days straight. He +was in need of a new project, so he decided to give it a try by writing and +posting a song each day. He added a video component to the songs because he +knew people were more likely to watch video online than simply listening to +audio files. +

+ He had a really good time doing the thirty-one-day challenge, so he decided +to see if he could continue it for one year. He never stopped. He has +written and posted a new song literally every day, seven days a week, since +he began the project in 2009. When he isn’t writing songs that he is hired +to write by clients, he writes songs about whatever is on his mind that +day. His songs are catchy and mostly lighthearted, but they often contain at +least an undercurrent of a deeper theme or meaning. Occasionally, they are +extremely personal, like the song he cowrote with his exgirlfriend +announcing their breakup. Rain or shine, in sickness or health, Jonathan +posts and writes a song every day. If he is on a flight or otherwise +incapable of getting Internet access in time to meet the deadline, he will +prepare ahead and have someone else post the song for him. +

+ Over time, the song-a-day gig became the basis of his livelihood. In the +beginning, he made money one of two ways. The first was by entering a wide +variety of contests and winning a handful. The second was by having the +occasional song and video go some varying degree of viral, which would bring +more eyeballs and mean that there were more people wanting him to write +songs for them. Today he earns most of his money this way. +

+ His website explains his gig as « taking any message, from the super +simple to the totally complicated, and conveying that message through a +heartfelt, fun and quirky song. » He charges $500 to create a produced +song and $300 for an acoustic song. He has been hired for product launches, +weddings, conferences, and even Kickstarter campaigns like the one that +funded the production of this book. +

+ Jonathan can’t recall when exactly he first learned about Creative Commons, +but he began applying CC licenses to his songs and videos as soon as he +discovered the option. « CC seems like such a no-brainer, » +Jonathan said. « I don’t understand how anything else would make +sense. It seems like such an obvious thing that you would want your work to +be able to be shared. » +

+ His songs are essentially marketing for his services, so obviously the +further his songs spread, the better. Using CC licenses helps grease the +wheels, letting people know that Jonathan allows and encourages them to +copy, interact with, and remix his music. « If you let someone cover +your song or remix it or use parts of it, that’s how music is supposed to +work, » Jonathan said. « That is how music has worked since the +beginning of time. Our me-me, mine-mine culture has undermined that. » +

+ There are some people who cover his songs fairly regularly, and he would +never shut that down. But he acknowledges there is a lot more he could do to +build community. « There is all of this conventional wisdom about how +to build an audience online, and I generally think I don’t do any of +that, » Jonathan said. +

+ He does have a fan community he cultivates on Bandcamp, but it isn’t his +major focus. « I do have a core audience that has stuck around for a +really long time, some even longer than I’ve been doing song-a-day, » +he said. « There is also a transitional aspect that drop in and get +what they need and then move on. » Focusing less on community building +than other artists makes sense given Jonathan’s primary income source of +writing custom songs for clients. +

+ Jonathan recognizes what comes naturally to him and leverages those +skills. Through the practice of daily songwriting, he realized he has a gift +for distilling complicated subjects into simple concepts and putting them to +music. In his song « How to Choose a Master Password, » Jonathan +explained the process of creating a secure password in a silly, simple +song. He was hired to write the song by a client who handed him a long +technical blog post from which to draw the information. Like a good (and +rare) journalist, he translated the technical concepts into something +understandable. +

+ When he is hired by a client to write a song, he first asks them to send a +list of talking points and other information they want to include in the +song. He puts all of that into a text file and starts moving things around, +cutting and pasting until the message starts to come together. The first +thing he tries to do is grok the core message and develop the chorus. Then +he looks for connections or parts he can make rhyme. The entire process +really does resemble good journalism, but of course the final product of his +work is a song rather than news. « There is something about being +challenged and forced to take information that doesn’t seem like it should +be sung about or doesn’t seem like it lends itself to a song, » he +said. « I find that creative challenge really satisfying. I enjoy +getting lost in that process. » +

+ Jonathan admits that in an ideal world, he would exclusively write the music +he wanted to write, rather than what clients hire him to write. But his +business model is about capitalizing on his strengths as a songwriter, and +he has found a way to keep it interesting for himself. +

+ Jonathan uses nearly every tool possible to make money from his art, but he +does have lines he won’t cross. He won’t write songs about things he +fundamentally does not believe in, and there are times he has turned down +jobs on principle. He also won’t stray too much from his natural +style. « My style is silly, so I can’t really accommodate people who +want something super serious, » Jonathan said. « I do what I do +very easily, and it’s part of who I am. » Jonathan hasn’t gotten into +writing commercials for the same reasons; he is best at using his own unique +style rather than mimicking others. +

+ Jonathan’s song-a-day commitment exemplifies the power of habit and +grit. Conventional wisdom about creative productivity, including advice in +books like the best-seller The Creative Habit by Twyla Tharp, routinely +emphasizes the importance of ritual and action. No amount of planning can +replace the value of simple practice and just doing. Jonathan Mann’s work is +a living embodiment of these principles. +

+ When he speaks about his work, he talks about how much the song-a-day +process has changed him. Rather than seeing any given piece of work as +precious and getting stuck on trying to make it perfect, he has become +comfortable with just doing. If today’s song is a bust, tomorrow’s song +might be better. +

+ Jonathan seems to have this mentality about his career more generally. He is +constantly experimenting with ways to make a living while sharing his work +as widely as possible, seeing what sticks. While he has major +accomplishments he is proud of, like being in the Guinness World Records or +having his song used by Steve Jobs, he says he never truly feels successful. +

« Success feels like it’s over, » he said. « To a certain +extent, a creative person is not ever going to feel completely satisfied +because then so much of what drives you would be gone. » +

Chapitre 15. Noun Project

 

+ The Noun Project is a for-profit company offering an online platform to +display visual icons from a global network of designers. Founded in 2010 in +the U.S. +

+ http://thenounproject.com +

Revenue model: charging a transaction +fee, charging for custom services +

Interview date: October 6, 2015 +

Interviewee: Edward Boatman, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Noun Project creates and shares visual language. There are millions who +use Noun Project symbols to simplify communication across borders, +languages, and cultures. +

+ The original idea for the Noun Project came to cofounder Edward Boatman +while he was a student in architecture design school. He’d always done a lot +of sketches and started to draw what used to fascinate him as a child, like +trains, sequoias, and bulldozers. He began thinking how great it would be +if he had a simple image or small icon of every single object or concept on +the planet. +

+ When Edward went on to work at an architecture firm, he had to make a lot of +presentation boards for clients. But finding high-quality sources for +symbols and icons was difficult. He couldn’t find any website that could +provide them. Perhaps his idea for creating a library of icons could +actually help people in similar situations. +

+ With his partner, Sofya Polyakov, he began collecting symbols for a website +and writing a business plan. Inspiration came from the book Professor and +the Madman, which chronicles the use of crowdsourcing to create the Oxford +English Dictionary in 1870. Edward began to imagine crowdsourcing icons and +symbols from volunteer designers around the world. +

+ Then Edward got laid off during the recession, which turned out to be a huge +catalyst. He decided to give his idea a go, and in 2010 Edward and Sofya +launched the Noun Project with a Kickstarter campaign, back when Kickstarter +was in its infancy.[126] They thought it’d +be a good way to introduce the global web community to their idea. Their +goal was to raise $1,500, but in twenty days they got over $14,000. They +realized their idea had the potential to be something much bigger. +

+ They created a platform where symbols and icons could be uploaded, and +Edward began recruiting talented designers to contribute their designs, a +process he describes as a relatively easy sell. Lots of designers have old +drawings just gathering « digital dust » on their hard +drives. It’s easy to convince them to finally share them with the world. +

+ The Noun Project currently has about seven thousand designers from around +the world. But not all submissions are accepted. The Noun Project’s +quality-review process means that only the best works become part of its +collection. They make sure to provide encouraging, constructive feedback +whenever they reject a piece of work, which maintains and builds the +relationship they have with their global community of designers. +

+ Creative Commons is an integral part of the Noun Project’s business model; +this decision was inspired by Chris Anderson’s book Free: The Future of +Radical Price, which introduced Edward to the idea that you could build a +business model around free content. +

+ Edward knew he wanted to offer a free visual language while still providing +some protection and reward for its contributors. There is a tension between +those two goals, but for Edward, Creative Commons licenses bring this +idealism and business opportunity together elegantly. He chose the +Attribution (CC BY) license, which means people can download the icons for +free and modify them and even use them commercially. The requirement to give +attribution to the original creator ensures that the creator can build a +reputation and get global recognition for their work. And if they simply +want to offer an icon that people can use without having to give credit, +they can use CC0 to put the work into the public domain. +

+ Noun Project’s business model and means of generating revenue have evolved +significantly over time. Their initial plan was to sell T-shirts with the +icons on it, which in retrospect Edward says was a horrible idea. They did +get a lot of email from people saying they loved the icons but asking if +they could pay a fee instead of giving attribution. Ad agencies (among +others) wanted to keep marketing and presentation materials clean and free +of attribution statements. For Edward, « That’s when our lightbulb went +off. » +

+ They asked their global network of designers whether they’d be open to +receiving modest remuneration instead of attribution. Designers saw it as a +win-win. The idea that you could offer your designs for free and have a +global audience and maybe even make some money was pretty exciting for most +designers. +

+ The Noun Project first adopted a model whereby using an icon without giving +attribution would cost $1.99 per icon. The model’s second iteration added a +subscription component, where there would be a monthly fee to access a +certain number of icons—ten, fifty, a hundred, or five hundred. However, +users didn’t like these hard-count options. They preferred to try out many +similar icons to see which worked best before eventually choosing the one +they wanted to use. So the Noun Project moved to an unlimited model, whereby +users have unlimited access to the whole library for a flat monthly +fee. This service is called NounPro and costs $9.99 per month. Edward says +this model is working well—good for customers, good for creators, and good +for the platform. +

+ Customers then began asking for an application-programming interface (API), +which would allow Noun Project icons and symbols to be directly accessed +from within other applications. Edward knew that the icons and symbols would +be valuable in a lot of different contexts and that they couldn’t possibly +know all of them in advance, so they built an API with a lot of +flexibility. Knowing that most API applications would want to use the icons +without giving attribution, the API was built with the aim of charging for +its use. You can use what’s called the « Playground API » for +free to test how it integrates with your application, but full +implementation will require you to purchase the API Pro version. +

+ The Noun Project shares revenue with its international designers. For +one-off purchases, the revenue is split 70 percent to the designer and 30 +percent to Noun Project. +

+ The revenue from premium purchases (the subscription and API options) is +split a little differently. At the end of each month, the total revenue from +subscriptions is divided by Noun Project’s total number of downloads, +resulting in a rate per download—for example, it could be $0.13 per download +for that month. For each download, the revenue is split 40 percent to the +designer and 60 percent to the Noun Project. (For API usage, it’s per use +instead of per download.) Noun Project’s share is higher this time as it’s +providing more service to the user. +

+ The Noun Project tries to be completely transparent about their royalty +structure.[127] They tend to over +communicate with creators about it because building trust is the top +priority. +

+ For most creators, contributing to the Noun Project is not a full-time job +but something they do on the side. Edward categorizes monthly earnings for +creators into three broad categories: enough money to buy beer; enough to +pay the bills; and most successful of all, enough to pay the rent. +

+ Recently the Noun Project launched a new app called Lingo. Designers can +use Lingo to organize not just their Noun Project icons and symbols but also +their photos, illustrations, UX designs, et cetera. You simply drag any +visual item directly into Lingo to save it. Lingo also works for teams so +people can share visuals with each other and search across their combined +collections. Lingo is free for personal use. A pro version for $9.99 per +month lets you add guests. A team version for $49.95 per month allows up to +twenty-five team members to collaborate, and to view, use, edit, and add new +assets to each other’s collections. And if you subscribe to NounPro, you +can access Noun Project from within Lingo. +

+ The Noun Project gives a ton of value away for free. A very large percentage +of their roughly one million members have a free account, but there are +still lots of paid accounts coming from digital designers, advertising and +design agencies, educators, and others who need to communicate ideas +visually. +

+ For Edward, « creating, sharing, and celebrating the world’s visual +language » is the most important aspect of what they do; it’s their +stated mission. It differentiates them from others who offer graphics, +icons, or clip art. +

+ Noun Project creators agree. When surveyed on why they participate in the +Noun Project, this is how designers rank their reasons: 1) to support the +Noun Project mission, 2) to promote their own personal brand, and 3) to +generate money. It’s striking to see that money comes third, and mission, +first. If you want to engage a global network of contributors, it’s +important to have a mission beyond making money. +

+ In Edward’s view, Creative Commons is central to their mission of sharing +and social good. Using Creative Commons makes the Noun Project’s mission +genuine and has generated a lot of their initial traction and +credibility. CC comes with a built-in community of users and fans. +

+ Edward told us, « Don’t underestimate the power of a passionate +community around your product or your business. They are going to go to bat +for you when you’re getting ripped in the media. If you go down the road of +choosing to work with Creative Commons, you’re taking the first step to +building a great community and tapping into a really awesome community that +comes with it. But you need to continue to foster that community through +other initiatives and continue to nurture it. » +

+ The Noun Project nurtures their creators’ second motivation—promoting a +personal brand—by connecting every icon and symbol to the creator’s name and +profile page; each profile features their full collection. Users can also +search the icons by the creator’s name. +

+ The Noun Project also builds community through Iconathons—hackathons for +icons.[128] In partnership with a sponsoring +organization, the Noun Project comes up with a theme (e.g., sustainable +energy, food bank, guerrilla gardening, human rights) and a list of icons +that are needed, which designers are invited to create at the event. The +results are vectorized, and added to the Noun Project using CC0 so they can +be used by anyone for free. +

+ Providing a free version of their product that satisfies a lot of their +customers’ needs has actually enabled the Noun Project to build the paid +version, using a service-oriented model. The Noun Project’s success lies in +creating services and content that are a strategic mix of free and paid +while staying true to their mission—creating, sharing, and celebrating the +world’s visual language. Integrating Creative Commons into their model has +been key to that goal. +

Chapitre 16. Open Data Institute

 

+ The Open Data Institute is an independent nonprofit that connects, equips, +and inspires people around the world to innovate with data. Founded in 2012 +in the UK. +

+ http://theodi.org +

Revenue model: grant and government +funding, charging for custom services, donations +

Interview date: November 11, 2015 +

Interviewee: Jeni Tennison, technical +director +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by Sir Tim Berners-Lee and Sir Nigel Shadbolt in 2012, the +London-based Open Data Institute (ODI) offers data-related training, events, +consulting services, and research. For ODI, Creative Commons licenses are +central to making their own business model and their customers’ open. CC BY +(Attribution), CC BY-SA (Attribution-ShareAlike), and CC0 (placed in the +public domain) all play a critical role in ODI’s mission to help people +around the world innovate with data. +

+ Data underpins planning and decision making across all aspects of +society. Weather data helps farmers know when to plant their crops, flight +time data from airplane companies helps us plan our travel, data on local +housing informs city planning. When this data is not only accurate and +timely, but open and accessible, it opens up new possibilities. Open data +can be a resource businesses use to build new products and services. It can +help governments measure progress, improve efficiency, and target +investments. It can help citizens improve their lives by better +understanding what is happening around them. +

+ The Open Data Institute’s 2012–17 business plan starts out by describing its +vision to establish itself as a world-leading center and to research and be +innovative with the opportunities created by the UK government’s open data +policy. (The government was an early pioneer in open policy and open-data +initiatives.) It goes on to say that the ODI wants to— +

  • + demonstrate the commercial value of open government data and how open-data +policies affect this; +

  • + develop the economic benefits case and business models for open data; +

  • + help UK businesses use open data; and +

  • + show how open data can improve public services.[129] +

+ ODI is very explicit about how it wants to make open business models, and +defining what this means. Jeni Tennison, ODI’s technical director, puts it +this way: « There is a whole ecosystem of open—open-source software, +open government, open-access research—and a whole ecosystem of data. ODI’s +work cuts across both, with an emphasis on where they overlap—with open +data. » ODI’s particular focus is to show open data’s potential for +revenue. +

+ As an independent nonprofit, ODI secured £10 million over five years from +the UK government via Innovate UK, an agency that promotes innovation in +science and technology. For this funding, ODI has to secure matching funds +from other sources, some of which were met through a $4.75-million +investment from the Omidyar Network. +

+ Jeni started out as a developer and technical architect for data.gov.uk, the +UK government’s pioneering open-data initiative. She helped make data sets +from government departments available as open data. She joined ODI in 2012 +when it was just starting up, as one of six people. It now has a staff of +about sixty. +

+ ODI strives to have half its annual budget come from the core UK government +and Omidyar grants, and the other half from project-based research and +commercial work. In Jeni’s view, having this balance of revenue sources +establishes some stability, but also keeps them motivated to go out and +generate these matching funds in response to market needs. +

+ On the commercial side, ODI generates funding through memberships, training, +and advisory services. +

+ You can join the ODI as an individual or commercial member. Individual +membership is pay-what-you-can, with options ranging from £1 to +£100. Members receive a newsletter and related communications and a discount +on ODI training courses and the annual summit, and they can display an +ODI-supporter badge on their website. Commercial membership is divided into +two tiers: small to medium size enterprises and nonprofits at £720 a year, +and corporations and government organizations at £2,200 a year. Commercial +members have greater opportunities to connect and collaborate, explore the +benefits of open data, and unlock new business opportunities. (All members +are listed on their website.)[130] +

+ ODI provides standardized open data training courses in which anyone can +enroll. The initial idea was to offer an intensive and academically oriented +diploma in open data, but it quickly became clear there was no market for +that. Instead, they offered a five-day-long public training course, which +has subsequently been reduced to three days; now the most popular course is +one day long. The fee, in addition to the time commitment, can be a barrier +for participation. Jeni says, « Most of the people who would be able to +pay don’t know they need it. Most who know they need it can’t pay. » +Public-sector organizations sometimes give vouchers to their employees so +they can attend as a form of professional development. +

+ ODI customizes training for clients as well, for which there is more +demand. Custom training usually emerges through an established relationship +with an organization. The training program is based on a definition of +open-data knowledge as applicable to the organization and on the skills +needed by their high-level executives, management, and technical staff. The +training tends to generate high interest and commitment. +

+ Education about open data is also a part of ODI’s annual summit event, where +curated presentations and speakers showcase the work of ODI and its members +across the entire ecosystem. Tickets to the summit are available to the +public, and hundreds of people and organizations attend and participate. In +2014, there were four thematic tracks and over 750 attendees. +

+ In addition to memberships and training, ODI provides advisory services to +help with technical-data support, technology development, change management, +policies, and other areas. ODI has advised large commercial organizations, +small businesses, and international governments; the focus at the moment is +on government, but ODI is working to shift more toward commercial +organizations. +

+ On the commercial side, the following value propositions seem to resonate: +

  • + Data-driven insights. Businesses need data from outside their business to +get more insight. Businesses can generate value and more effectively pursue +their own goals if they open up their own data too. Big data is a hot topic. +

  • + Open innovation. Many large-scale enterprises are aware they don’t innovate +very well. One way they can innovate is to open up their data. ODI +encourages them to do so even if it exposes problems and challenges. The key +is to invite other people to help while still maintaining organizational +autonomy. +

  • + Corporate social responsibility. While this resonates with businesses, ODI +cautions against having it be the sole reason for making data open. If a +business is just thinking about open data as a way to be transparent and +accountable, they can miss out on efficiencies and opportunities. +

+ During their early years, ODI wanted to focus solely on the United +Kingdom. But in their first year, large delegations of government visitors +from over fifty countries wanted to learn more about the UK government’s +open-data practices and how ODI saw that translating into economic +value. They were contracted as a service provider to international +governments, which prompted a need to set up international ODI +« nodes. » +

+ Nodes are franchises of the ODI at a regional or city level. Hosted by +existing (for-profit or not-for-profit) organizations, they operate locally +but are part of the global network. Each ODI node adopts the charter, a set +of guiding principles and rules under which ODI operates. They develop and +deliver training, connect people and businesses through membership and +events, and communicate open-data stories from their part of the +world. There are twenty-seven different nodes across nineteen countries. ODI +nodes are charged a small fee to be part of the network and to use the +brand. +

+ ODI also runs programs to help start-ups in the UK and across Europe develop +a sustainable business around open data, offering mentoring, advice, +training, and even office space.[131] +

+ A big part of ODI’s business model revolves around community +building. Memberships, training, summits, consulting services, nodes, and +start-up programs create an ever-growing network of open-data users and +leaders. (In fact, ODI even operates something called an Open Data Leaders +Network.) For ODI, community is key to success. They devote significant time +and effort to build it, not just online but through face-to-face events. +

+ ODI has created an online tool that organizations can use to assess the +legal, practical, technical, and social aspects of their open data. If it is +of high quality, the organization can earn ODI’s Open Data Certificate, a +globally recognized mark that signals that their open data is useful, +reliable, accessible, discoverable, and supported.[132] +

+ Separate from commercial activities, the ODI generates funding through +research grants. Research includes looking at evidence on the impact of open +data, development of open-data tools and standards, and how to deploy open +data at scale. +

+ Creative Commons 4.0 licenses cover database rights and ODI recommends CC +BY, CC BY-SA, and CC0 for data releases. ODI encourages publishers of data +to use Creative Commons licenses rather than creating new « open +licenses » of their own. +

+ For ODI, open is at the heart of what they do. They also release any +software code they produce under open-source-software licenses, and +publications and reports under CC BY or CC BY-SA licenses. ODI’s mission is +to connect and equip people around the world so they can innovate with +data. Disseminating stories, research, guidance, and code under an open +license is essential for achieving that mission. It also demonstrates that +it is perfectly possible to generate sustainable revenue streams that do not +rely on restrictive licensing of content, data, or code. People pay to have +ODI experts provide training to them, not for the content of the training; +people pay for the advice ODI gives them, not for the methodologies they +use. Producing open content, data, and source code helps establish +credibility and creates leads for the paid services that they +offer. According to Jeni, « The biggest lesson we have learned is that +it is completely possible to be open, get customers, and make money. » +

+ To serve as evidence of a successful open business model and return on +investment, ODI has a public dashboard of key performance indicators. Here +are a few metrics as of April 27, 2016: +

  • + Total amount of cash investments unlocked in direct investments in ODI, +competition funding, direct contracts, and partnerships, and income that ODI +nodes and ODI start-ups have generated since joining the ODI program: £44.5 +million +

  • + Total number of active members and nodes across the globe: 1,350 +

  • + Total sales since ODI began: £7.44 million +

  • + Total number of unique people reached since ODI began, in person and online: +2.2 million +

  • + Total Open Data Certificates created: 151,000 +

  • + Total number of people trained by ODI and its nodes since ODI began: +5,080[133] +

Chapitre 17. OpenDesk

 

+ Opendesk is a for-profit company offering an online platform that connects +furniture designers around the world with customers and local makers who +bring the designs to life. Founded in 2014 in the UK. +

+ http://www.opendesk.cc +

Revenue model: charging a transaction fee +

Interview date: November 4, 2015 +

Interviewees: Nick Ierodiaconou and Joni +Steiner, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Opendesk is an online platform that connects furniture designers around the +world not just with customers but also with local registered makers who +bring the designs to life. Opendesk and the designer receive a portion of +every sale that is made by a maker. +

+ Cofounders Nick Ierodiaconou and Joni Steiner studied and worked as +architects together. They also made goods. Their first client was Mint +Digital, who had an interest in open licensing. Nick and Joni were exploring +digital fabrication, and Mint’s interest in open licensing got them to +thinking how the open-source world may interact and apply to physical +goods. They sought to design something for their client that was also +reproducible. As they put it, they decided to « ship the recipe, but +not the goods. » They created the design using software, put it under +an open license, and had it manufactured locally near the client. This was +the start of the idea for Opendesk. The idea for Wikihouse—another open +project dedicated to accessible housing for all—started as discussions +around the same table. The two projects ultimately went on separate paths, +with Wikihouse becoming a nonprofit foundation and Opendesk a for-profit +company. +

+ When Nick and Joni set out to create Opendesk, there were a lot of questions +about the viability of distributed manufacturing. No one was doing it in a +way that was even close to realistic or competitive. The design community +had the intent, but fulfilling this vision was still a long way away. +

+ And now this sector is emerging, and Nick and Joni are highly interested in +the commercialization aspects of it. As part of coming up with a business +model, they began investigating intellectual property and licensing +options. It was a thorny space, especially for designs. Just what aspect of +a design is copyrightable? What is patentable? How can allowing for digital +sharing and distribution be balanced against the designer’s desire to still +hold ownership? In the end, they decided there was no need to reinvent the +wheel and settled on using Creative Commons. +

+ When designing the Opendesk system, they had two goals. They wanted anyone, +anywhere in the world, to be able to download designs so that they could be +made locally, and they wanted a viable model that benefited designers when +their designs were sold. Coming up with a business model was going to be +complex. +

+ They gave a lot of thought to three angles—the potential for social sharing, +allowing designers to choose their license, and the impact these choices +would have on the business model. +

+ In support of social sharing, Opendesk actively advocates for (but doesn’t +demand) open licensing. And Nick and Joni are agnostic about which Creative +Commons license is used; it’s up to the designer. They can be proprietary or +choose from the full suite of Creative Commons licenses, deciding for +themselves how open or closed they want to be. +

+ For the most part, designers love the idea of sharing content. They +understand that you get positive feedback when you’re attributed, what Nick +and Joni called « reputational glow. » And Opendesk does an +awesome job profiling the designers.[134] +

+ While designers are largely OK with personal sharing, there is a concern +that someone will take the design and manufacture the furniture in bulk, +with the designer not getting any benefits. So most Opendesk designers +choose the Attribution-NonCommercial license (CC BY-NC). +

+ Anyone can download a design and make it themselves, provided it’s for +noncommercial use — and there have been many, many downloads. Or users can +buy the product from Opendesk, or from a registered maker in Opendesk’s +network, for on-demand personal fabrication. The network of Opendesk makers +currently is made up of those who do digital fabrication using a +computer-controlled CNC (Computer Numeric Control) machining device that +cuts shapes out of wooden sheets according to the specifications in the +design file. +

+ Makers benefit from being part of Opendesk’s network. Making furniture for +local customers is paid work, and Opendesk generates business for them. Joni +said, « Finding a whole network and community of makers was pretty easy +because we built a site where people could write in about their +capabilities. Building the community by learning from the maker community is +how we have moved forward. » Opendesk now has relationships with +hundreds of makers in countries all around the world.[135] +

+ The makers are a critical part of the Opendesk business model. Their model +builds off the makers’ quotes. Here’s how it’s expressed on Opendesk’s +website: +

+ When customers buy an Opendesk product directly from a registered maker, +they pay: +

  • + the manufacturing cost as set by the maker (this covers material and labour +costs for the product to be manufactured and any extra assembly costs +charged by the maker) +

  • + a design fee for the designer (a design fee that is paid to the designer +every time their design is used) +

  • + a percentage fee to the Opendesk platform (this supports the infrastructure +and ongoing development of the platform that helps us build out our +marketplace) +

  • + a percentage fee to the channel through which the sale is made (at the +moment this is Opendesk, but in the future we aim to open this up to +third-party sellers who can sell Opendesk products through their own +channels—this covers sales and marketing fees for the relevant channel) +

  • + a local delivery service charge (the delivery is typically charged by the +maker, but in some cases may be paid to a third-party delivery partner) +

  • + charges for any additional services the customer chooses, such as on-site +assembly (additional services are discretionary—in many cases makers will be +happy to quote for assembly on-site and designers may offer bespoke design +options) +

  • + local sales taxes (variable by customer and maker location)[136] +

+ They then go into detail how makers’ quotes are created: +

+ When a customer wants to buy an Opendesk . . . they are provided with a +transparent breakdown of fees including the manufacturing cost, design fee, +Opendesk platform fee and channel fees. If a customer opts to buy by getting +in touch directly with a registered local maker using a downloaded Opendesk +file, the maker is responsible for ensuring the design fee, Opendesk +platform fee and channel fees are included in any quote at the time of +sale. Percentage fees are always based on the underlying manufacturing cost +and are typically apportioned as follows: +

  • + manufacturing cost: fabrication, finishing and any other costs as set by the +maker (excluding any services like delivery or on-site assembly) +

  • + design fee: 8 percent of the manufacturing cost +

  • + platform fee: 12 percent of the manufacturing cost +

  • + channel fee: 18 percent of the manufacturing cost +

  • + sales tax: as applicable (depends on product and location) +

+ Opendesk shares revenue with their community of designers. According to +Nick and Joni, a typical designer fee is around 2.5 percent, so Opendesk’s 8 +percent is more generous, and providing a higher value to the designer. +

+ The Opendesk website features stories of designers and makers. Denis Fuzii +published the design for the Valovi Chair from his studio in São Paulo. His +designs have been downloaded over five thousand times in ninety-five +countries. I.J. CNC Services is Ian Jinks, a professional maker based in the +United Kingdom. Opendesk now makes up a large proportion of his business. +

+ To manage resources and remain effective, Opendesk has so far focused on a +very narrow niche—primarily office furniture of a certain simple aesthetic, +which uses only one type of material and one manufacturing technique. This +allows them to be more strategic and more disruptive in the market, by +getting things to market quickly with competitive prices. It also reflects +their vision of creating reproducible and functional pieces. +

+ On their website, Opendesk describes what they do as « open +making »: « Designers get a global distribution channel. Makers +get profitable jobs and new customers. You get designer products without the +designer price tag, a more social, eco-friendly alternative to +mass-production and an affordable way to buy custom-made products. » +

+ Nick and Joni say that customers like the fact that the furniture has a +known provenance. People really like that their furniture was designed by a +certain international designer but was made by a maker in their local +community; it’s a great story to tell. It certainly sets apart Opendesk +furniture from the usual mass-produced items from a store. +

+ Nick and Joni are taking a community-based approach to define and evolve +Opendesk and the « open making » business model. They’re +engaging thought leaders and practitioners to define this new movement. They +have a separate Open Making site, which includes a manifesto, a field guide, +and an invitation to get involved in the Open Making community.[137] People can submit ideas and discuss the principles +and business practices they’d like to see used. +

+ Nick and Joni talked a lot with us about intellectual property (IP) and +commercialization. Many of their designers fear the idea that someone could +take one of their design files and make and sell infinite number of pieces +of furniture with it. As a consequence, most Opendesk designers choose the +Attribution-NonCommercial license (CC BY-NC). +

+ Opendesk established a set of principles for what their community considers +commercial and noncommercial use. Their website states: +

+ It is unambiguously commercial use when anyone: +

  • + charges a fee or makes a profit when making an Opendesk +

  • + sells (or bases a commercial service on) an Opendesk +

+ It follows from this that noncommercial use is when you make an Opendesk +yourself, with no intention to gain commercial advantage or monetary +compensation. For example, these qualify as noncommercial: +

  • + you are an individual with your own CNC machine, or access to a shared CNC +machine, and will personally cut and make a few pieces of furniture yourself +

  • + you are a student (or teacher) and you use the design files for educational +purposes or training (and do not intend to sell the resulting pieces) +

  • + you work for a charity and get furniture cut by volunteers, or by employees +at a fab lab or maker space +

+ Whether or not people technically are doing things that implicate IP, Nick +and Joni have found that people tend to comply with the wishes of creators +out of a sense of fairness. They have found that behavioral economics can +replace some of the thorny legal issues. In their business model, Nick and +Joni are trying to suspend the focus on IP and build an open business model +that works for all stakeholders—designers, channels, manufacturers, and +customers. For them, the value Opendesk generates hangs off +« open, » not IP. +

+ The mission of Opendesk is about relocalizing manufacturing, which changes +the way we think about how goods are made. Commercialization is integral to +their mission, and they’ve begun to focus on success metrics that track how +many makers and designers are engaged through Opendesk in revenue-making +work. +

+ As a global platform for local making, Opendesk’s business model has been +built on honesty, transparency, and inclusivity. As Nick and Joni describe +it, they put ideas out there that get traction and then have faith in +people. +

Chapitre 18. OpenStax

 

+ OpenStax is a nonprofit that provides free, openly licensed textbooks for +high-enrollment introductory college courses and Advanced Placement +courses. Founded in 2012 in the U.S. +

+ http://www.openstaxcollege.org +

Revenue model: grant funding, charging +for custom services, charging for physical copies (textbook sales) +

Interview date: December 16, 2015 +

Interviewee: David Harris, +editor-in-chief +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ OpenStax is an extension of a program called Connexions, which was started +in 1999 by Dr. Richard Baraniuk, the Victor E. Cameron Professor of +Electrical and Computer Engineering at Rice University in Houston, +Texas. Frustrated by the limitations of traditional textbooks and courses, +Dr. Baraniuk wanted to provide authors and learners a way to share and +freely adapt educational materials such as courses, books, and +reports. Today, Connexions (now called OpenStax CNX) is one of the world’s +best libraries of customizable educational materials, all licensed with +Creative Commons and available to anyone, anywhere, anytime—for free. +

+ In 2008, while in a senior leadership role at WebAssign and looking at ways +to reduce the risk that came with relying on publishers, David Harris began +investigating open educational resources (OER) and discovered Connexions. A +year and a half later, Connexions received a grant to help grow the use of +OER so that it could meet the needs of students who couldn’t afford +textbooks. David came on board to spearhead this effort. Connexions became +OpenStax CNX; the program to create open textbooks became OpenStax College, +now simply called OpenStax. +

+ David brought with him a deep understanding of the best practices of +publishing along with where publishers have inefficiencies. In David’s view, +peer review and high standards for quality are critically important if you +want to scale easily. Books have to have logical scope and sequence, they +have to exist as a whole and not in pieces, and they have to be easy to +find. The working hypothesis for the launch of OpenStax was to +professionally produce a turnkey textbook by investing effort up front, with +the expectation that this would lead to rapid growth through easy downstream +adoptions by faculty and students. +

+ In 2012, OpenStax College launched as a nonprofit with the aim of producing +high-quality, peer-reviewed full-color textbooks that would be available for +free for the twenty-five most heavily attended college courses in the +nation. Today they are fast approaching that number. There is data that +proves the success of their original hypothesis on how many students they +could help and how much money they could help save.[138] Professionally produced content scales rapidly. All +with no sales force! +

+ OpenStax textbooks are all Attribution (CC BY) licensed, and each textbook +is available as a PDF, an e-book, or web pages. Those who want a physical +copy can buy one for an affordable price. Given the cost of education and +student debt in North America, free or very low-cost textbooks are very +appealing. OpenStax encourages students to talk to their professor and +librarians about these textbooks and to advocate for their use. +

+ Teachers are invited to try out a single chapter from one of the textbooks +with students. If that goes well, they’re encouraged to adopt the entire +book. They can simply paste a URL into their course syllabus, for free and +unlimited access. And with the CC BY license, teachers are free to delete +chapters, make changes, and customize any book to fit their needs. +

+ Any teacher can post corrections, suggest examples for difficult concepts, +or volunteer as an editor or author. As many teachers also want supplemental +material to accompany a textbook, OpenStax also provides slide +presentations, test banks, answer keys, and so on. +

+ Institutions can stand out by offering students a lower-cost education +through the use of OpenStax textbooks; there’s even a textbook-savings +calculator they can use to see how much students would save. OpenStax keeps +a running list of institutions that have adopted their +textbooks.[139] +

+ Unlike traditional publishers’ monolithic approach of controlling +intellectual property, distribution, and so many other aspects, OpenStax has +adopted a model that embraces open licensing and relies on an extensive +network of partners. +

+ Up-front funding of a professionally produced all-color turnkey textbook is +expensive. For this part of their model, OpenStax relies on +philanthropy. They have initially been funded by the William and Flora +Hewlett Foundation, the Laura and John Arnold Foundation, the Bill and +Melinda Gates Foundation, the 20 Million Minds Foundation, the Maxfield +Foundation, the Calvin K. Kazanjian Foundation, and Rice University. To +develop additional titles and supporting technology is probably still going +to require philanthropic investment. +

+ However, ongoing operations will not rely on foundation grants but instead +on funds received through an ecosystem of over forty partners, whereby a +partner takes core content from OpenStax and adds features that it can +create revenue from. For example, WebAssign, an online homework and +assessment tool, takes the physics book and adds algorithmically generated +physics problems, with problem-specific feedback, detailed solutions, and +tutorial support. WebAssign resources are available to students for a fee. +

+ Another example is Odigia, who has turned OpenStax books into interactive +learning experiences and created additional tools to measure and promote +student engagement. Odigia licenses its learning platform to +institutions. Partners like Odigia and WebAssign give a percentage of the +revenue they earn back to OpenStax, as mission-support fees. OpenStax has +already published revisions of their titles, such as Introduction to +Sociology 2e, using these funds. +

+ In David’s view, this approach lets the market operate at peak +efficiency. OpenStax’s partners don’t have to worry about developing +textbook content, freeing them up from those development costs and letting +them focus on what they do best. With OpenStax textbooks available at no +cost, they can provide their services at a lower cost—not free, but still +saving students money. OpenStax benefits not only by receiving +mission-support fees but through free publicity and marketing. OpenStax +doesn’t have a sales force; partners are out there showcasing their +materials. +

+ OpenStax’s cost of sales to acquire a single student is very, very low and +is a fraction of what traditional players in the market face. This year, +Tyton Partners is actually evaluating the costs of sales for an OER effort +like OpenStax in comparison with incumbents. David looks forward to sharing +these findings with the community. +

+ While OpenStax books are available online for free, many students still want +a print copy. Through a partnership with a print and courier company, +OpenStax offers a complete solution that scales. OpenStax sells tens of +thousands of print books. The price of an OpenStax sociology textbook is +about twenty-eight dollars, a fraction of what sociology textbooks usually +cost. OpenStax keeps the prices low but does aim to earn a small margin on +each book sold, which also contributes to ongoing operations. +

+ Campus-based bookstores are part of the OpenStax solution. OpenStax +collaborates with NACSCORP (the National Association of College Stores +Corporation) to provide print versions of their textbooks in the +stores. While the overall cost of the textbook is significantly less than a +traditional textbook, bookstores can still make a profit on sales. Sometimes +students take the savings they have from the lower-priced book and use it to +buy other things in the bookstore. And OpenStax is trying to break the +expensive behavior of excessive returns by having a no-returns policy. This +is working well, since the sell-through of their print titles is virtually a +hundred percent. +

+ David thinks of the OpenStax model as « OER 2.0. » So what is OER +1.0? Historically in the OER field, many OER initiatives have been locally +funded by institutions or government ministries. In David’s view, this +results in content that has high local value but is infrequently adopted +nationally. It’s therefore difficult to show payback over a time scale that +is reasonable. +

+ OER 2.0 is about OER intended to be used and adopted on a national level +right from the start. This requires a bigger investment up front but pays +off through wide geographic adoption. The OER 2.0 process for OpenStax +involves two development models. The first is what David calls the +acquisition model, where OpenStax purchases the rights from a publisher or +author for an already published book and then extensively revises it. The +OpenStax physics textbook, for example, was licensed from an author after +the publisher released the rights back to the authors. The second model is +to develop a book from scratch, a good example being their biology book. +

+ The process is similar for both models. First they look at the scope and +sequence of existing textbooks. They ask questions like what does the +customer need? Where are students having challenges? Then they identify +potential authors and put them through a rigorous evaluation—only one in ten +authors make it through. OpenStax selects a team of authors who come +together to develop a template for a chapter and collectively write the +first draft (or revise it, in the acquisitions model). (OpenStax doesn’t do +books with just a single author as David says it risks the project going +longer than scheduled.) The draft is peer-reviewed with no less than three +reviewers per chapter. A second draft is generated, with artists producing +illustrations and visuals to go along with the text. The book is then +copyedited to ensure grammatical correctness and a singular voice. Finally, +it goes into production and through a final proofread. The whole process is +very time-consuming. +

+ All the people involved in this process are paid. OpenStax does not rely on +volunteers. Writers, reviewers, illustrators, and editors are all paid an +up-front fee—OpenStax does not use a royalty model. A best-selling author +might make more money under the traditional publishing model, but that is +only maybe 5 percent of all authors. From David’s perspective, 95 percent of +all authors do better under the OER 2.0 model, as there is no risk to them +and they earn all the money up front. +

+ David thinks of the Attribution license (CC BY) as the « innovation +license. » It’s core to the mission of OpenStax, letting people use +their textbooks in innovative ways without having to ask for permission. It +frees up the whole market and has been central to OpenStax being able to +bring on partners. OpenStax sees a lot of customization of their +materials. By enabling frictionless remixing, CC BY gives teachers control +and academic freedom. +

+ Using CC BY is also a good example of using strategies that traditional +publishers can’t. Traditional publishers rely on copyright to prevent others +from making copies and heavily invest in digital rights management to ensure +their books aren’t shared. By using CC BY, OpenStax avoids having to deal +with digital rights management and its costs. OpenStax books can be copied +and shared over and over again. CC BY changes the rules of engagement and +takes advantage of traditional market inefficiencies. +

+ As of September 16, 2016, OpenStax has achieved some impressive +results. From the OpenStax at a Glance fact sheet from their recent press +kit: +

  • + Books published: 23 +

  • + Students who have used OpenStax: 1.6 million +

  • + Money saved for students: $155 million +

  • + Money saved for students in the 2016/17 academic year: $77 million +

  • + Schools that have used OpenStax: 2,668 (This number reflects all +institutions using at least one OpenStax textbook. Out of 2,668 schools, 517 +are two-year colleges, 835 four-year colleges and universities, and 344 +colleges and universities outside the U.S.) +

+ While OpenStax has to date been focused on the United States, there is +overseas adoption especially in the science, technology, engineering, and +math (STEM) fields. Large scale adoption in the United States is seen as a +necessary precursor to international interest. +

+ OpenStax has primarily focused on introductory-level college courses where +there is high enrollment, but they are starting to think about verticals—a +broad offering for a specific group or need. David thinks it would be +terrific if OpenStax could provide access to free textbooks through the +entire curriculum of a nursing degree, for example. +

+ Enfin, pour OpenStax, le succès n’est pas seulement l’adoption de leurs +manuels scolaires et les économies des étudiants. Il y a un aspect humain à +leur travail qui est difficile à quantifier mais incroyablement +important. Ils reçoivent des courriels d’étudiants leur disant à quel point +OpenStax leur a évité de faire des choix difficiles comme acheter à manger +ou un manuel scolaire. OpenStax aimerait aussi évaluer l’impact que leurs +manuels ont sur l’efficacité, la persévérance et l’achèvement de +l’apprentissage. En créant un modèle économique ouvert basé sur Creative +Commons, OpenStax rend possible à chaque étudiant·e qui le veut d’accéder à +une éducation. +

Chapitre 19. Amanda Palmer

 

+ Amanda Palmer is a musician, artist, and writer. Based in the U.S. +

+ http://amandapalmer.net +

Revenue model: crowdfunding +(subscription-based), pay-what-you-want, charging for physical copies (book +and album sales), charg-ing for in-person version (performances), selling +merchandise +

Interview date: December 15, 2015 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Since the beginning of her career, Amanda Palmer has been on what she calls +a « journey with no roadmap, » continually experimenting to find +new ways to sustain her creative work.[140] +

+ In her best-selling book, The Art of Asking, Amanda articulates exactly what +she has been and continues to strive for—« the ideal sweet spot +. . . in which the artist can share freely and directly feel the +reverberations of their artistic gifts to the community, and make a living +doing that. » +

+ While she seems to have successfully found that sweet spot for herself, +Amanda is the first to acknowledge there is no silver bullet. She thinks the +digital age is both an exciting and frustrating time for creators. « On +the one hand, we have this beautiful shareability, » Amanda +said. « On the other, you’ve got a bunch of confused artists wondering +how to make money to buy food so we can make more art. » +

+ Amanda began her artistic career as a street performer. She would dress up +in an antique wedding gown, paint her face white, stand on a stack of milk +crates, and hand out flowers to strangers as part of a silent dramatic +performance. She collected money in a hat. Most people walked by her without +stopping, but an essential few stopped to watch and drop some money into her +hat to show their appreciation. Rather than dwelling on the majority of +people who ignored her, she felt thankful for those who stopped. « All +I needed was . . . some people, » she wrote in her book. « Enough +people. Enough to make it worth coming back the next day, enough people to +help me make rent and put food on the table. Enough so I could keep making +art. » +

+ Amanda has come a long way from her street-performing days, but her career +remains dominated by that same sentiment—finding ways to reach « her +crowd » and feeling gratitude when she does. With her band the Dresden +Dolls, Amanda tried the traditional path of signing with a record label. It +didn’t take for a variety of reasons, but one of them was that the label had +absolutely no interest in Amanda’s view of success. They wanted hits, but +making music for the masses was never what Amanda and the Dresden Dolls set +out to do. +

+ After leaving the record label in 2008, she began experimenting with +different ways to make a living. She released music directly to the public +without involving a middle man, releasing digital files on a « pay what +you want » basis and selling CDs and vinyl. She also made money from +live performances and merchandise sales. Eventually, in 2012 she decided to +try her hand at the sort of crowdfunding we know so well today. Her +Kickstarter project started with a goal of $100,000, and she made $1.2 +million. It remains one of the most successful Kickstarter projects of all +time. +

+ Today, Amanda has switched gears away from crowdfunding for specific +projects to instead getting consistent financial support from her fan base +on Patreon, a crowdfunding site that allows artists to get recurring +donations from fans. More than eight thousand people have signed up to +support her so she can create music, art, and any other creative +« thing » that she is inspired to make. The recurring pledges are +made on a « per thing » basis. All of the content she makes is +made freely available under an Attribution-NonCommercial-ShareAlike license +(CC BY-NC-SA). +

+ Making her music and art available under Creative Commons licensing +undoubtedly limits her options for how she makes a living. But sharing her +work has been part of her model since the beginning of her career, even +before she discovered Creative Commons. Amanda says the Dresden Dolls used +to get ten emails per week from fans asking if they could use their music +for different projects. They said yes to all of the requests, as long as it +wasn’t for a completely for-profit venture. At the time, they used a +short-form agreement written by Amanda herself. « I made everyone sign +that contract so at least I wouldn’t be leaving the band vulnerable to +someone later going on and putting our music in a Camel cigarette +ad, » Amanda said. Once she discovered Creative Commons, adopting the +licenses was an easy decision because it gave them a more formal, +standardized way of doing what they had been doing all along. The +NonCommercial licenses were a natural fit. +

+ Amanda embraces the way her fans share and build upon her music. In The Art +of Asking, she wrote that some of her fans’ unofficial videos using her +music surpass the official videos in number of views on YouTube. Rather than +seeing this sort of thing as competition, Amanda celebrates it. « We +got into this because we wanted to share the joy of music, » she said. +

+ This is symbolic of how nearly everything she does in her career is +motivated by a desire to connect with her fans. At the start of her career, +she and the band would throw concerts at house parties. As the gatherings +grew, the line between fans and friends was completely blurred. « Not +only did most our early fans know where I lived and where we practiced, but +most of them had also been in my kitchen, » Amanda wrote in The Art of +Asking. +

+ Even though her fan base is now huge and global, she continues to seek this +sort of human connection with her fans. She seeks out face-to-face contact +with her fans every chance she can get. Her hugely successful Kickstarter +featured fifty concerts at house parties for backers. She spends hours in +the signing line after shows. It helps that Amanda has the kind of dynamic, +engaging personality that instantly draws people to her, but a big component +of her ability to connect with people is her willingness to +listen. « Listening fast and caring immediately is a skill unto +itself, » Amanda wrote. +

+ Another part of the connection fans feel with Amanda is how much they know +about her life. Rather than trying to craft a public persona or image, she +essentially lives her life as an open book. She has written openly about +incredibly personal events in her life, and she isn’t afraid to be +vulnerable. Having that kind of trust in her fans—the trust it takes to be +truly honest—begets trust from her fans in return. When she meets fans for +the first time after a show, they can legitimately feel like they know her. +

« With social media, we’re so concerned with the picture looking +palatable and consumable that we forget that being human and showing the +flaws and exposing the vulnerability actually create a deeper connection +than just looking fantastic, » Amanda said. « Everything in our +culture is telling us otherwise. But my experience has shown me that the +risk of making yourself vulnerable is almost always worth it. » +

+ Not only does she disclose intimate details of her life to them, she sleeps +on their couches, listens to their stories, cries with them. In short, she +treats her fans like friends in nearly every possible way, even when they +are complete strangers. This mentality—that fans are friends—is completely +intertwined with Amanda’s success as an artist. It is also intertwined with +her use of Creative Commons licenses. Because that is what you do with your +friends—you share. +

+ After years of investing time and energy into building trust with her fans, +she has a strong enough relationship with them to ask for support—through +pay-what-you-want donations, Kickstarter, Patreon, or even asking them to +lend a hand at a concert. As Amanda explains it, crowdfunding (which is +really what all of these different things are) is about asking for support +from people who know and trust you. People who feel personally invested in +your success. +

« When you openly, radically trust people, they not only take care of +you, they become your allies, your family, » she wrote. There really +is a feeling of solidarity within her core fan base. From the beginning, +Amanda and her band encouraged people to dress up for their shows. They +consciously cultivated a feeling of belonging to their « weird little +family. » +

+ This sort of intimacy with fans is not possible or even desirable for every +creator. « I don’t take for granted that I happen to be the type of +person who loves cavorting with strangers, » Amanda said. « I +recognize that it’s not necessarily everyone’s idea of a good time. Everyone +does it differently. Replicating what I have done won’t work for others if +it isn’t joyful to them. It’s about finding a way to channel energy in a way +that is joyful to you. » +

+ Yet while Amanda joyfully interacts with her fans and involves them in her +work as much as possible, she does keep one job primarily to herself—writing +the music. She loves the creativity with which her fans use and adapt her +work, but she intentionally does not involve them at the first stage of +creating her artistic work. And, of course, the songs and music are what +initially draw people to Amanda Palmer. It is only once she has connected to +people through her music that she can then begin to build ties with them on +a more personal level, both in person and online. In her book, Amanda +describes it as casting a net. It starts with the art and then the bond +strengthens with human connection. +

+ For Amanda, the entire point of being an artist is to establish and maintain +this connection. « It sounds so corny, » she said, « but my +experience in forty years on this planet has pointed me to an obvious +truth—that connection with human beings feels so much better and more +fulfilling than approaching art through a capitalist lens. There is no more +satisfying end goal than having someone tell you that what you do is +genuinely of value to them. » +

+ As she explains it, when a fan gives her a ten-dollar bill, usually what +they are saying is that the money symbolizes some deeper value the music +provided them. For Amanda, art is not just a product; it’s a +relationship. Viewed from this lens, what Amanda does today is not that +different from what she did as a young street performer. She shares her +music and other artistic gifts. She shares herself. And then rather than +forcing people to help her, she lets them. +

Chapitre 20. PLOS (Public Library of Science)

 

+ PLOS (Public Library of Science) is a nonprofit that publishes a library of +academic journals and other scientific literature. Founded in 2000 in the +U.S. +

+ http://plos.org +

Revenue model: charging content creators +an author processing charge to be featured in the journal +

Interview date: March 7, 2016 +

Interviewee: Louise Page, publisher +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Public Library of Science (PLOS) began in 2000 when three leading +scientists—Harold E. Varmus, Patrick O. Brown, and Michael Eisen—started an +online petition. They were calling for scientists to stop submitting papers +to journals that didn’t make the full text of their papers freely available +immediately or within six months. Although tens of thousands signed the +petition, most did not follow through. In August 2001, Patrick and Michael +announced that they would start their own nonprofit publishing operation to +do just what the petition promised. With start-up grant support from the +Gordon and Betty Moore Foundation, PLOS was launched to provide new +open-access journals for biomedicine, with research articles being released +under Attribution (CC BY) licenses. +

+ Traditionally, academic publishing begins with an author submitting a +manuscript to a publisher. After in-house technical and ethical +considerations, the article is then peer-reviewed to determine if the +quality of the work is acceptable for publishing. Once accepted, the +publisher takes the article through the process of copyediting, typesetting, +and eventual publishing in a print or online publication. Traditional +journal publishers recover costs and earn profit by charging a subscription +fee to libraries or an access fee to users wanting to read the journal or +article. +

+ For Louise Page, the current publisher of PLOS, this traditional model +results in inequity. Access is restricted to those who can pay. Most +research is funded through government-appointed agencies, that is, with +public funds. It’s unjust that the public who funded the research would be +required to pay again to access the results. Not everyone can afford the +ever-escalating subscription fees publishers charge, especially when library +budgets are being reduced. Restricting access to the results of scientific +research slows the dissemination of this research and advancement of the +field. It was time for a new model. +

+ That new model became known as open access. That is, free and open +availability on the Internet. Open-access research articles are not behind a +paywall and do not require a login. A key benefit of open access is that it +allows people to freely use, copy, and distribute the articles, as they are +primarily published under an Attribution (CC BY) license (which only +requires the user to provide appropriate attribution). And more importantly, +policy makers, clinicians, entrepreneurs, educators, and students around the +world have free and timely access to the latest research immediately on +publication. +

+ However, open access requires rethinking the business model of research +publication. Rather than charge a subscription fee to access the journal, +PLOS decided to turn the model on its head and charge a publication fee, +known as an article-processing charge. This up-front fee, generally paid by +the funder of the research or the author’s institution, covers the expenses +such as editorial oversight, peer-review management, journal production, +online hosting, and support for discovery. Fees are per article and are +billed upon acceptance for publishing. There are no additional charges based +on word length, figures, or other elements. +

+ Calculating the article-processing charge involves taking all the costs +associated with publishing the journal and determining a cost per article +that collectively recovers costs. For PLOS’s journals in biology, medicine, +genetics, computational biology, neglected tropical diseases, and pathogens, +the article-processing charge ranges from $2,250 to +$2,900. Article-publication charges for PLOS ONE, a journal started in 2006, +are just under $1,500. +

+ PLOS believes that lack of funds should not be a barrier to +publication. Since its inception, PLOS has provided fee support for +individuals and institutions to help authors who can’t afford the +article-processing charges. +

+ Louise identifies marketing as one area of big difference between PLOS and +traditional journal publishers. Traditional journals have to invest heavily +in staff, buildings, and infrastructure to market their journal and convince +customers to subscribe. Restricting access to subscribers means that tools +for managing access control are necessary. They spend millions of dollars on +access-control systems, staff to manage them, and sales staff. With PLOS’s +open-access publishing, there’s no need for these massive expenses; the +articles are free, open, and accessible to all upon +publication. Additionally, traditional publishers tend to spend more on +marketing to libraries, who ultimately pay the subscription fees. PLOS +provides a better service for authors by promoting their research directly +to the research community and giving the authors exposure. And this +encourages other authors to submit their work for publication. +

+ For Louise, PLOS would not exist without the Attribution license (CC +BY). This makes it very clear what rights are associated with the content +and provides a safe way for researchers to make their work available while +ensuring they get recognition (appropriate attribution). For PLOS, all of +this aligns with how they think research content should be published and +disseminated. +

+ PLOS also has a broad open-data policy. To get their research paper +published, PLOS authors must also make their data available in a public +repository and provide a data-availability statement. +

+ Business-operation costs associated with the open-access model still largely +follow the existing publishing model. PLOS journals are online only, but the +editorial, peer-review, production, typesetting, and publishing stages are +all the same as for a traditional publisher. The editorial teams must be top +notch. PLOS has to function as well as or better than other premier +journals, as researchers have a choice about where to publish. +

+ Researchers are influenced by journal rankings, which reflect the place of a +journal within its field, the relative difficulty of being published in that +journal, and the prestige associated with it. PLOS journals rank high, even +though they are relatively new. +

+ The promotion and tenure of researchers are partially based how many times +other researchers cite their articles. Louise says when researchers want to +discover and read the work of others in their field, they go to an online +aggregator or search engine, and not typically to a particular journal. The +CC BY licensing of PLOS research articles ensures easy access for readers +and generates more discovery and citations for authors. +

+ Louise believes that open access has been a huge success, progressing from a +movement led by a small cadre of researchers to something that is now +widespread and used in some form by every journal publisher. PLOS has had a +big impact. In 2012 to 2014, they published more open-access articles than +BioMed Central, the original open-access publisher, or anyone else. +

+ PLOS further disrupted the traditional journal-publishing model by +pioneering the concept of a megajournal. The PLOS ONE megajournal, launched +in 2006, is an open-access peer-reviewed academic journal that is much +larger than a traditional journal, publishing thousands of articles per year +and benefiting from economies of scale. PLOS ONE has a broad scope, covering +science and medicine as well as social sciences and the humanities. The +review and editorial process is less subjective. Articles are accepted for +publication based on whether they are technically sound rather than +perceived importance or relevance. This is very important in the current +debate about the integrity and reproducibility of research because negative +or null results can then be published as well, which are generally rejected +by traditional journals. PLOS ONE, like all the PLOS journals, is online +only with no print version. PLOS passes on the financial savings accrued +through economies of scale to researchers and the public by lowering the +article-processing charges, which are below that of other journals. PLOS ONE +is the biggest journal in the world and has really set the bar for +publishing academic journal articles on a large scale. Other publishers see +the value of the PLOS ONE model and are now offering their own +multidisciplinary forums for publishing all sound science. +

+ Louise outlined some other aspects of the research-journal business model +PLOS is experimenting with, describing each as a kind of slider that could +be adjusted to change current practice. +

+ One slider is time to publication. Time to publication may shorten as +journals get better at providing quicker decisions to authors. However, +there is always a trade-off with scale, as the bigger the volume of +articles, the more time the approval process inevitably takes. +

+ Peer review is another part of the process that could change. It’s possible +to redefine what peer review actually is, when to review, and what +constitutes the final article for publication. Louise talked about the +potential to shift to an open-review process, placing the emphasis on +transparency rather than double-blind reviews. Louise thinks we’re moving +into a direction where it’s actually beneficial for an author to know who is +reviewing their paper and for the reviewer to know their review will be +public. An open-review process can also ensure everyone gets credit; right +now, credit is limited to the publisher and author. +

+ Louise says research with negative outcomes is almost as important as +positive results. If journals published more research with negative +outcomes, we’d learn from what didn’t work. It could also reduce how much +the research wheel gets reinvented around the world. +

+ Another adjustable practice is the sharing of articles at early preprint +stages. Publication of research in a peer-reviewed journal can take a long +time because articles must undergo extensive peer review. The need to +quickly circulate current results within a scientific community has led to a +practice of distributing pre-print documents that have not yet undergone +peer review. Preprints broaden the peer-review process, allowing authors to +receive early feedback from a wide group of peers, which can help revise and +prepare the article for submission. Offsetting the advantages of preprints +are author concerns over ensuring their primacy of being first to come up +with findings based on their research. Other researches may see findings the +preprint author has not yet thought of. However, preprints help researchers +get their discoveries out early and establish precedence. A big challenge is +that researchers don’t have a lot of time to comment on preprints. +

+ What constitutes a journal article could also change. The idea of a research +article as printed, bound, and in a library stack is outdated. Digital and +online open up new possibilities, such as a living document evolving over +time, inclusion of audio and video, and interactivity, like discussion and +recommendations. Even the size of what gets published could change. With +these changes the current form factor for what constitutes a research +article would undergo transformation. +

+ As journals scale up, and new journals are introduced, more and more +information is being pushed out to readers, making the experience feel like +drinking from a fire hose. To help mitigate this, PLOS aggregates and +curates content from PLOS journals and their network of blogs.[141] It also offers something called Article-Level +Metrics, which helps users assess research most relevant to the field +itself, based on indicators like usage, citations, social bookmarking and +dissemination activity, media and blog coverage, discussions, and +ratings.[142] Louise believes that the +journal model could evolve to provide a more friendly and interactive user +experience, including a way for readers to communicate with authors. +

+ The big picture for PLOS going forward is to combine and adjust these +experimental practices in ways that continue to improve accessibility and +dissemination of research, while ensuring its integrity and reliability. The +ways they interlink are complex. The process of change and adjustment is +not linear. PLOS sees itself as a very flexible publisher interested in +exploring all the permutations research-publishing can take, with authors +and readers who are open to experimentation. +

+ For PLOS, success is not about revenue. Success is about proving that +scientific research can be communicated rapidly and economically at scale, +for the benefit of researchers and society. The CC BY license makes it +possible for PLOS to publish in a way that is unfettered, open, and fast, +while ensuring that the authors get credit for their work. More than two +million scientists, scholars, and clinicians visit PLOS every month, with +more than 135,000 quality articles to peruse for free. +

+ Ultimately, for PLOS, its authors, and its readers, success is about making +research discoverable, available, and reproducible for the advancement of +science. +

Chapitre 21. Rijksmuseum

 

+ The Rijksmuseum is a Dutch national museum dedicated to art and +history. Founded in 1800 in the Netherlands +

+ http://www.rijksmuseum.nl +

Revenue model: grants and government +funding, charging for in-person version (museum admission), selling +merchandise +

Interview date: December 11, 2015 +

Interviewee: Lizzy Jongma, the data +manager of the collections information department +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Rijksmuseum, a national museum in the Netherlands dedicated to art and +history, has been housed in its current building since 1885. The monumental +building enjoyed more than 125 years of intensive use before needing a +thorough overhaul. In 2003, the museum was closed for renovations. Asbestos +was found in the roof, and although the museum was scheduled to be closed +for only three to four years, renovations ended up taking ten years. During +this time, the collection was moved to a different part of Amsterdam, which +created a physical distance with the curators. Out of necessity, they +started digitally photographing the collection and creating metadata +(information about each object to put into a database). With the renovations +going on for so long, the museum became largely forgotten by the public. Out +of these circumstances emerged a new and more open model for the museum. +

+ By the time Lizzy Jongma joined the Rijksmuseum in 2011 as a data manager, +staff were fed up with the situation the museum was in. They also realized +that even with the new and larger space, it still wouldn’t be able to show +very much of the whole collection—eight thousand of over one million works +representing just 1 percent. Staff began exploring ways to express +themselves, to have something to show for all of the work they had been +doing. The Rijksmuseum is primarily funded by Dutch taxpayers, so was there +a way for the museum provide benefit to the public while it was closed? They +began thinking about sharing Rijksmuseum’s collection using information +technology. And they put up a card-catalog like database of the entire +collection online. +

+ It was effective but a bit boring. It was just data. A hackathon they were +invited to got them to start talking about events like that as having +potential. They liked the idea of inviting people to do cool stuff with +their collection. What about giving online access to digital representations +of the one hundred most important pieces in the Rijksmuseum collection? That +eventually led to why not put the whole collection online? +

+ Then, Lizzy says, Europeana came along. Europeana is Europe’s digital +library, museum, and archive for cultural heritage.[143] As an online portal to museum collections all +across Europe, Europeana had become an important online platform. In October +2010 Creative Commons released CC0 and its public-domain mark as tools +people could use to identify works as free of known copyright. Europeana was +the first major adopter, using CC0 to release metadata about their +collection and the public domain mark for millions of digital works in their +collection. Lizzy says the Rijksmuseum initially found this change in +business practice a bit scary, but at the same time it stimulated even more +discussion on whether the Rijksmuseum should follow suit. +

+ They realized that they don’t « own » the collection and couldn’t +realistically monitor and enforce compliance with the restrictive licensing +terms they currently had in place. For example, many copies and versions of +Vermeer’s Milkmaid (part of their collection) were already online, many of +them of very poor quality. They could spend time and money policing its use, +but it would probably be futile and wouldn’t make people stop using their +images online. They ended up thinking it’s an utter waste of time to hunt +down people who use the Rijksmuseum collection. And anyway, restricting +access meant the people they were frustrating the most were schoolkids. +

+ In 2011 the Rijksmuseum began making their digital photos of works known to +be free of copyright available online, using Creative Commons CC0 to place +works in the public domain. A medium-resolution image was offered for free, +but a high-resolution version cost forty euros. People started paying, but +Lizzy says getting the money was frequently a nightmare, especially from +overseas customers. The administrative costs often offset revenue, and +income above costs was relatively low. In addition, having to pay for an +image of a work in the public domain from a collection owned by the Dutch +government (i.e., paid for by the public) was contentious and frustrating +for some. Lizzy says they had lots of fierce debates about what to do. +

+ In 2013 the Rijksmuseum changed its business model. They Creative Commons +licensed their highest-quality images and released them online for +free. Digitization still cost money, however; they decided to define +discrete digitization projects and find sponsors willing to fund each +project. This turned out to be a successful strategy, generating high +interest from sponsors and lower administrative effort for the +Rijksmuseum. They started out making 150,000 high-quality images of their +collection available, with the goal to eventually have the entire collection +online. +

+ Releasing these high-quality images for free reduced the number of +poor-quality images that were proliferating. The high-quality image of +Vermeer’s Milkmaid, for example, is downloaded two to three thousand times a +month. On the Internet, images from a source like the Rijksmuseum are more +trusted, and releasing them with a Creative Commons CC0 means they can +easily be found in other platforms. For example, Rijksmuseum images are now +used in thousands of Wikipedia articles, receiving ten to eleven million +views per month. This extends Rijksmuseum’s reach far beyond the scope of +its website. Sharing these images online creates what Lizzy calls the +« Mona Lisa effect, » where a work of art becomes so famous that +people want to see it in real life by visiting the actual museum. +

+ Every museum tends to be driven by the number of physical visitors. The +Rijksmuseum is primarily publicly funded, receiving roughly 70 percent of +its operating budget from the government. But like many museums, it must +generate the rest of the funding through other means. The admission fee has +long been a way to generate revenue generation, including for the +Rijksmuseum. +

+ As museums create a digital presence for themselves and put up digital +representations of their collection online, there’s frequently a worry that +it will lead to a drop in actual physical visits. For the Rijksmuseum, this +has not turned out to be the case. Lizzy told us the Rijksmuseum used to get +about one million visitors a year before closing and now gets more than two +million a year. Making the collection available online has generated +publicity and acts as a form of marketing. The Creative Commons mark +encourages reuse as well. When the image is found on protest leaflets, milk +cartons, and children’s toys, people also see what museum the image comes +from and this increases the museum’s visibility. +

+ In 2011 the Rijksmuseum received €1 million from the Dutch lottery to create +a new web presence that would be different from any other museum’s. In +addition to redesigning their main website to be mobile friendly and +responsive to devices like the iPad, the Rijksmuseum also created the +Rijksstudio, where users and artists could use and do various things with +the Rijksmuseum collection.[144] +

+ The Rijksstudio gives users access to over two hundred thousand high-quality +digital representations of masterworks from the collection. Users can zoom +in to any work and even clip small parts of images they like. Rijksstudio is +a bit like Pinterest. You can « like » works and compile your +personal favorites, and you can share them with friends or download them +free of charge. All the images in the Rijksstudio are copyright and royalty +free, and users are encouraged to use them as they like, for private or even +commercial purposes. +

+ Users have created over 276,000 Rijksstudios, generating their own themed +virtual exhibitions on a wide variety of topics ranging from tapestries to +ugly babies and birds. Sets of images have also been created for educational +purposes including use for school exams. +

+ Some contemporary artists who have works in the Rijksmuseum collection +contacted them to ask why their works were not included in the +Rijksstudio. The answer was that contemporary artists’ works are still bound +by copyright. The Rijksmuseum does encourage contemporary artists to use a +Creative Commons license for their works, usually a CC BY-SA license +(Attribution-ShareAlike), or a CC BY-NC (Attribution-NonCommercial) if they +want to preclude commercial use. That way, their works can be made available +to the public, but within limits the artists have specified. +

+ The Rijksmuseum believes that art stimulates entrepreneurial activity. The +line between creative and commercial can be blurry. As Lizzy says, even +Rembrandt was commercial, making his livelihood from selling his +paintings. The Rijksmuseum encourages entrepreneurial commercial use of the +images in Rijksstudio. They’ve even partnered with the DIY marketplace Etsy +to inspire people to sell their creations. One great example you can find on +Etsy is a kimono designed by Angie Johnson, who used an image of an +elaborate cabinet along with an oil painting by Jan Asselijn called The +Threatened Swan.[145] +

+ In 2013 the Rijksmuseum organized their first high-profile design +competition, known as the Rijksstudio Award.[146] With the call to action Make Your Own Masterpiece, the competition +invites the public to use Rijksstudio images to make new creative designs. A +jury of renowned designers and curators selects ten finalists and three +winners. The final award comes with a prize of €10,000. The second edition +in 2015 attracted a staggering 892 top-class entries. Some award winners end +up with their work sold through the Rijksmuseum store, such as the 2014 +entry featuring makeup based on a specific color scheme of a work of +art.[147] The Rijksmuseum has been thrilled +with the results. Entries range from the fun to the weird to the +inspirational. The third international edition of the Rijksstudio Award +started in September 2016. +

+ For the next iteration of the Rijksstudio, the Rijksmuseum is considering an +upload tool, for people to upload their own works of art, and enhanced +social elements so users can interact with each other more. +

+ Going with a more open business model generated lots of publicity for the +Rijksmuseum. They were one of the first museums to open up their collection +(that is, give free access) with high-quality images. This strategy, along +with the many improvements to the Rijksmuseum’s website, dramatically +increased visits to their website from thirty-five thousand visits per month +to three hundred thousand. +

+ The Rijksmuseum has been experimenting with other ways to invite the public +to look at and interact with their collection. On an international day +celebrating animals, they ran a successful bird-themed event. The museum put +together a showing of two thousand works that featured birds and invited +bird-watchers to identify the birds depicted. Lizzy notes that while museum +curators know a lot about the works in their collections, they may not know +about certain details in the paintings such as bird species. Over eight +hundred different birds were identified, including a specific species of +crane bird that was unknown to the scientific community at the time of the +painting. +

+ For the Rijksmuseum, adopting an open business model was scary. They came +up with many worst-case scenarios, imagining all kinds of awful things +people might do with the museum’s works. But Lizzy says those fears did not +come true because « ninety-nine percent of people have respect for +great art. » Many museums think they can make a lot of money by +selling things related to their collection. But in Lizzy’s experience, +museums are usually bad at selling things, and sometimes efforts to generate +a small amount of money block something much bigger—the real value that the +collection has. For Lizzy, clinging to small amounts of revenue is being +penny-wise but pound-foolish. For the Rijksmuseum, a key lesson has been to +never lose sight of its vision for the collection. Allowing access to and +use of their collection has generated great promotional value—far more than +the previous practice of charging fees for access and use. Lizzy sums up +their experience: « Give away; get something in return. Generosity +makes people happy to join you and help out. » +

Chapitre 22. Shareable

 

+ Shareable is an online magazine about sharing. Founded in 2009 in the U.S. +

+ http://www.shareable.net +

Revenue model: grant funding, +crowdfunding (project-based), donations, sponsorships +

Interview date: February 24, 2016 +

Interviewee: Neal Gorenflo, cofounder and +executive editor +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ In 2013, Shareable faced an impasse. The nonprofit online publication had +helped start a sharing movement four years prior, but over time, they +watched one part of the movement stray from its ideals. As giants like Uber +and Airbnb gained ground, attention began to center on the « sharing +economy » we know now—profit-driven, transactional, and loaded with +venture-capital money. Leaders of corporate start-ups in this domain invited +Shareable to advocate for them. The magazine faced a choice: ride the wave +or stand on principle. +

+ As an organization, Shareable decided to draw a line in the sand. In 2013, +the cofounder and executive editor Neal Gorenflo wrote an opinion piece in +the PandoDaily that charted Shareable’s new critical stance on the Silicon +Valley version of the sharing economy, while contrasting it with aspects of +the real sharing economy like open-source software, participatory budgeting +(where citizens decide how a public budget is spent), cooperatives, and +more. He wrote, « It’s not so much that collaborative consumption is +dead, it’s more that it risks dying as it gets absorbed by the +Borg. » +

+ Neal said their public critique of the corporate sharing economy defined +what Shareable was and is. He does not think the magazine would still be +around had they chosen differently. « We would have gotten another type +of audience, but it would have spelled the end of us, » he +said. « We are a small, mission-driven organization. We would never +have been able to weather the criticism that Airbnb and Uber are getting +now. » +

+ Interestingly, impassioned supporters are only a small sliver of Shareable’s +total audience. Most are casual readers who come across a Shareable story +because it happens to align with a project or interest they have. But +choosing principles over the possibility of riding the coattails of the +major corporate players in the sharing space saved Shareable’s +credibility. Although they became detached from the corporate sharing +economy, the online magazine became the voice of the « real sharing +economy » and continued to grow their audience. +

+ Shareable is a magazine, but the content they publish is a means to +furthering their role as a leader and catalyst of a movement. Shareable +became a leader in the movement in 2009. « At that time, there was a +sharing movement bubbling beneath the surface, but no one was connecting the +dots, » Neal said. « We decided to step into that space and take +on that role. » The small team behind the nonprofit publication truly +believed sharing could be central to solving some of the major problems +human beings face—resource inequality, social isolation, and global warming. +

+ They have worked hard to find ways to tell stories that show different +metrics for success. « We wanted to change the notion of what +constitutes the good life, » Neal said. While they started out with a +very broad focus on sharing generally, today they emphasize stories about +the physical commons like « sharing cities » (i.e., urban areas +managed in a sustainable, cooperative way), as well as digital platforms +that are run democratically. They particularly focus on how-to content that +help their readers make changes in their own lives and communities. +

+ More than half of Shareable’s stories are written by paid journalists that +are contracted by the magazine. « Particularly in content areas that +are a priority for us, we really want to go deep and control the +quality, » Neal said. The rest of the content is either contributed by +guest writers, often for free, or written by other publications from their +network of content publishers. Shareable is a member of the Post Growth +Alliance, which facilitates the sharing of content and audiences among a +large and growing group of mostly nonprofits. Each organization gets a +chance to present stories to the group, and the organizations can use and +promote each other’s stories. Much of the content created by the network is +licensed with Creative Commons. +

+ All of Shareable’s original content is published under the Attribution +license (CC BY), meaning it can be used for any purpose as long as credit is +given to Shareable. Creative Commons licensing is aligned with Shareable’s +vision, mission, and identity. That alone explains the organization’s +embrace of the licenses for their content, but Neal also believes CC +licensing helps them increase their reach. « By using CC +licensing, » he said, « we realized we could reach far more +people through a formal and informal network of republishers or +affiliates. That has definitely been the case. It’s hard for us to measure +the reach of other media properties, but most of the outlets who republish +our work have much bigger audiences than we do. » +

+ In addition to their regular news and commentary online, Shareable has also +experimented with book publishing. In 2012, they worked with a traditional +publisher to release Share or Die: Voices of the Get Lost Generation in an +Age of Crisis. The CC-licensed book was available in print form for purchase +or online for free. To this day, the book—along with their CC-licensed guide +Policies for Shareable Cities—are two of the biggest generators of traffic +on their website. +

+ In 2016, Shareable self-published a book of curated Shareable stories called +How to: Share, Save Money and Have Fun. The book was available for sale, but +a PDF version of the book was available for free. Shareable plans to offer +the book in upcoming fund-raising campaigns. +

+ This recent book is one of many fund-raising experiments Shareable has +conducted in recent years. Currently, Shareable is primarily funded by +grants from foundations, but they are actively moving toward a more +diversified model. They have organizational sponsors and are working to +expand their base of individual donors. Ideally, they will eventually be a +hundred percent funded by their audience. Neal believes being fully +community-supported will better represent their vision of the world. +

+ For Shareable, success is very much about their impact on the world. This is +true for Neal, but also for everyone who works for Shareable. « We +attract passionate people, » Neal said. At times, that means +employees work so hard they burn out. Neal tries to stress to the Shareable +team that another part of success is having fun and taking care of yourself +while you do something you love. « A central part of human beings is +that we long to be on a great adventure with people we love, » he +said. « We are a species who look over the horizon and imagine and +create new worlds, but we also seek the comfort of hearth and home. » +

+ In 2013, Shareable ran its first crowdfunding campaign to launch their +Sharing Cities Network. Neal said at first they were on pace to fail +spectacularly. They called in their advisers in a panic and asked for +help. The advice they received was simple—« Sit your ass in a chair and +start making calls. » That’s exactly what they did, and they ended up +reaching their $50,000 goal. Neal said the campaign helped them reach new +people, but the vast majority of backers were people in their existing base. +

+ For Neal, this symbolized how so much of success comes down to +relationships. Over time, Shareable has invested time and energy into the +relationships they have forged with their readers and supporters. They have +also invested resources into building relationships between their readers +and supporters. +

+ Shareable began hosting events in 2010. These events were designed to bring +the sharing community together. But over time they realized they could reach +far more people if they helped their readers to host their own +events. « If we wanted to go big on a conference, there was a huge risk +and huge staffing needs, plus only a fraction of our community could travel +to the event, » Neal said. Enabling others to create their own events +around the globe allowed them to scale up their work more effectively and +reach far more people. Shareable has catalyzed three hundred different +events reaching over twenty thousand people since implementing this strategy +three years ago. Going forward, Shareable is focusing the network on +creating and distributing content meant to spur local action. For instance, +Shareable will publish a new CC-licensed book in 2017 filled with ideas for +their network to implement. +

+ Neal says Shareable stumbled upon this strategy, but it seems to perfectly +encapsulate just how the commons is supposed to work. Rather than a +one-size-fits-all approach, Shareable puts the tools out there for people +take the ideas and adapt them to their own communities. +

Chapitre 23. Siyavula

 

+ Siyavula is a for-profit educational-technology company that creates +textbooks and integrated learning experiences. Founded in 2012 in South +Africa. +

+ http://www.siyavula.com +

Revenue model: charging for custom +services, sponsorships +

Interview date: April 5, 2016 +

Interviewee: Mark Horner, CEO +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Openness is a key principle for Siyavula. They believe that every learner +and teacher should have access to high-quality educational resources, as +this forms the basis for long-term growth and development. Siyavula has been +a pioneer in creating high-quality open textbooks on mathematics and science +subjects for grades 4 to 12 in South Africa. +

+ In terms of creating an open business model that involves Creative Commons, +Siyavula—and its founder, Mark Horner—have been around the block a few +times. Siyavula has significantly shifted directions and strategies to +survive and prosper. Mark says it’s been very organic. +

+ It all started in 2002, when Mark and several other colleagues at the +University of Cape Town in South Africa founded the Free High School Science +Texts project. Most students in South Africa high schools didn’t have access +to high-quality, comprehensive science and math textbooks, so Mark and his +colleagues set out to write them and make them freely available. +

+ As physicists, Mark and his colleagues were advocates of open-source +software. To make the books open and free, they adopted the Free Software +Foundation’s GNU Free Documentation License.[148] They chose LaTeX, a typesetting program used to publish scientific +documents, to author the books. Over a period of five years, the Free High +School Science Texts project produced math and physical-science textbooks +for grades 10 to 12. +

+ In 2007, the Shuttleworth Foundation offered funding support to make the +textbooks available for trial use at more schools. Surveys before and after +the textbooks were adopted showed there were no substantial criticisms of +the textbooks’ pedagogical content. This pleased both the authors and +Shuttleworth; Mark remains incredibly proud of this accomplishment. +

+ But the development of new textbooks froze at this stage. Mark shifted his +focus to rural schools, which didn’t have textbooks at all, and looked into +the printing and distribution options. A few sponsors came on board but not +enough to meet the need. +

+ In 2007, Shuttleworth and the Open Society Institute convened a group of +open-education activists for a small but lively meeting in Cape Town. One +result was the Cape Town Open Education Declaration, a statement of +principles, strategies, and commitment to help the open-education movement +grow.[149] Shuttleworth also invited Mark to +run a project writing open content for all subjects for K–12 in +English. That project became Siyavula. +

+ They wrote six original textbooks. A small publishing company offered +Shuttleworth the option to buy out the publisher’s existing K–9 content for +every subject in South African schools in both English and Afrikaans. A deal +was struck, and all the acquired content was licensed with Creative Commons, +significantly expanding the collection beyond the six original books. +

+ Mark wanted to build out the remaining curricula collaboratively through +communities of practice—that is, with fellow educators and writers. Although +sharing is fundamental to teaching, there can be a few challenges when you +create educational resources collectively. One concern is legal. It is +standard practice in education to copy diagrams and snippets of text, but of +course this doesn’t always comply with copyright law. Another concern is +transparency. Sharing what you’ve authored means everyone can see it and +opens you up to criticism. To alleviate these concerns, Mark adopted a +team-based approach to authoring and insisted the curricula be based +entirely on resources with Creative Commons licenses, thereby ensuring they +were safe to share and free from legal repercussions. +

+ Not only did Mark want the resources to be shareable, he wanted all teachers +to be able to remix and edit the content. Mark and his team had to come up +with an open editable format and provide tools for editing. They ended up +putting all the books they’d acquired and authored on a platform called +Connexions.[150] Siyavula trained many +teachers to use Connexions, but it proved to be too complex and the +textbooks were rarely edited. +

+ Then the Shuttleworth Foundation decided to completely restructure its work +as a foundation into a fellowship model (for reasons completely unrelated to +Siyavula). As part of that transition in 2009–10, Mark inherited Siyavula as +an independent entity and took ownership over it as a Shuttleworth fellow. +

+ Mark and his team experimented with several different strategies. They +tried creating an authoring and hosting platform called Full Marks so that +teachers could share assessment items. They tried creating a service called +Open Press, where teachers could ask for open educational resources to be +aggregated into a package and printed for them. These services never really +panned out. +

+ Then the South African government approached Siyavula with an interest in +printing out the original six Free High School Science Texts (math and +physical-science textbooks for grades 10 to 12) for all high school +students in South Africa. Although at this point Siyavula was a bit +discouraged by open educational resources, they saw this as a big +opportunity. +

+ They began to conceive of the six books as having massive marketing +potential for Siyavula. Printing Siyavula books for every kid in South +Africa would give their brand huge exposure and could drive vast amounts of +traffic to their website. In addition to print books, Siyavula could also +make the books available on their website, making it possible for learners +to access them using any device—computer, tablet, or mobile phone. +

+ Mark and his team began imagining what they could develop beyond what was in +the textbooks as a service they charge for. One key thing you can’t do well +in a printed textbook is demonstrate solutions. Typically, a one-line answer +is given at the end of the book but nothing on the process for arriving at +that solution. Mark and his team developed practice items and detailed +solutions, giving learners plenty of opportunity to test out what they’ve +learned. Furthermore, an algorithm could adapt these practice items to the +individual needs of each learner. They called this service Intelligent +Practice and embedded links to it in the open textbooks. +

+ The costs for using Intelligent Practice were set very low, making it +accessible even to those with limited financial means. Siyavula was going +for large volumes and wide-scale use rather than an expensive product +targeting only the high end of the market. +

+ The government distributed the books to 1.5 million students, but there was +an unexpected wrinkle: the books were delivered late. Rather than wait, +schools who could afford it provided students with a different textbook. The +Siyavula books were eventually distributed, but with well-off schools mainly +using a different book, the primary market for Siyavula’s Intelligent +Practice service inadvertently became low-income learners. +

+ Siyavula’s site did see a dramatic increase in traffic. They got five +hundred thousand visitors per month to their math site and the same number +to their science site. Two-fifths of the traffic was reading on a +« feature phone » (a nonsmartphone with no apps). People on basic +phones were reading math and science on a two-inch screen at all hours of +the day. To Mark, it was quite amazing and spoke to a need they were +servicing. +

+ At first, the Intelligent Practice services could only be paid using a +credit card. This proved problematic, especially for those in the low-income +demographic, as credit cards were not prevalent. Mark says Siyavula got a +harsh business-model lesson early on. As he describes it, it’s not just +about product, but how you sell it, who the market is, what the price is, +and what the barriers to entry are. +

+ Mark describes this as the first version of Siyavula’s business model: open +textbooks serving as marketing material and driving traffic to your site, +where you can offer a related service and convert some people into a paid +customer. +

+ For Mark a key decision for Siyavula’s business was to focus on how they can +add value on top of their basic service. They’ll charge only if they are +adding unique value. The actual content of the textbook isn’t unique at all, +so Siyavula sees no value in locking it down and charging for it. Mark +contrasts this with traditional publishers who charge over and over again +for the same content without adding value. +

+ Version two of Siyavula’s business model was a big, ambitious idea—scale +up. They also decided to sell the Intelligent Practice service to schools +directly. Schools can subscribe on a per-student, per-subject basis. A +single subscription gives a learner access to a single subject, including +practice content from every grade available for that subject. Lower +subscription rates are provided when there are over two hundred students, +and big schools have a price cap. A 40 percent discount is offered to +schools where both the science and math departments subscribe. +

+ Teachers get a dashboard that allows them to monitor the progress of an +entire class or view an individual learner’s results. They can see the +questions that learners are working on, identify areas of difficulty, and be +more strategic in their teaching. Students also have their own personalized +dashboard, where they can view the sections they’ve practiced, how many +points they’ve earned, and how their performance is improving. +

+ Based on the success of this effort, Siyavula decided to substantially +increase the production of open educational resources so they could provide +the Intelligent Practice service for a wider range of books. Grades 10 to 12 +math and science books were reworked each year, and new books created for +grades 4 to 6 and later grades 7 to 9. +

+ In partnership with, and sponsored by, the Sasol Inzalo Foundation, Siyavula +produced a series of natural sciences and technology workbooks for grades 4 +to 6 called Thunderbolt Kids that uses a fun comic-book style.[151] It’s a complete curriculum that also comes with +teacher’s guides and other resources. +

+ Through this experience, Siyavula learned they could get sponsors to help +fund openly licensed textbooks. It helped that Siyavula had by this time +nailed the production model. It cost roughly $150,000 to produce a book in +two languages. Sponsors liked the social-benefit aspect of textbooks +unlocked via a Creative Commons license. They also liked the exposure their +brand got. For roughly $150,000, their logo would be visible on books +distributed to over one million students. +

+ The Siyavula books that are reviewed, approved, and branded by the +government are freely and openly available on Siyavula’s website under an +Attribution-NoDerivs license (CC BY-ND) —NoDerivs means that these books +cannot be modified. Non-government-branded books are available under an +Attribution license (CC BY), allowing others to modify and redistribute the +books. +

+ Although the South African government paid to print and distribute hard +copies of the books to schoolkids, Siyavula itself received no funding from +the government. Siyavula initially tried to convince the government to +provide them with five rand per book (about US35¢). With those funds, Mark +says that Siyavula could have run its entire operation, built a +community-based model for producing more books, and provide Intelligent +Practice for free to every child in the country. But after a lengthy +negotiation, the government said no. +

+ Using Siyavula books generated huge savings for the government. Providing +students with a traditionally published grade 12 science or math textbook +costs around 250 rand per book (about US$18). Providing the Siyavula +version cost around 36 rand (about $2.60), a savings of over 200 rand per +book. But none of those savings were passed on to Siyavula. In retrospect, +Mark thinks this may have turned out in their favor as it allowed them to +remain independent from the government. +

+ Just as Siyavula was planning to scale up the production of open textbooks +even more, the South African government changed its textbook policy. To save +costs, the government declared there would be only one authorized textbook +for each grade and each subject. There was no guarantee that Siyavula’s +would be chosen. This scared away potential sponsors. +

+ Rather than producing more textbooks, Siyavula focused on improving its +Intelligent Practice technology for its existing books. Mark calls this +version three of Siyavula’s business model—focusing on the technology that +provides the revenue-generating service and generating more users of this +service. Version three got a significant boost in 2014 with an investment by +the Omidyar Network (the philanthropic venture started by eBay founder +Pierre Omidyar and his spouse), and continues to be the model Siyavula uses +today. +

+ Mark says sales are way up, and they are really nailing Intelligent +Practice. Schools continue to use their open textbooks. The +government-announced policy that there would be only one textbook per +subject turned out to be highly contentious and is in limbo. +

+ Siyavula is exploring a range of enhancements to their business model. These +include charging a small amount for assessment services provided over the +phone, diversifying their market to all English-speaking countries in +Africa, and setting up a consortium that makes Intelligent Practice free to +all kids by selling the nonpersonal data Intelligent Practice collects. +

+ Siyavula is a for-profit business but one with a social mission. Their +shareholders’ agreement lists lots of requirements around openness for +Siyavula, including stipulations that content always be put under an open +license and that they can’t charge for something that people volunteered to +do for them. They believe each individual should have access to the +resources and support they need to achieve the education they +deserve. Having educational resources openly licensed with Creative Commons +means they can fulfill their social mission, on top of which they can build +revenue-generating services to sustain the ongoing operation of Siyavula. In +terms of open business models, Mark and Siyavula may have been around the +block a few times, but both he and the company are stronger for it. +

Chapitre 24. SparkFun

 

+ SparkFun is an online electronics retailer specializing in open +hardware. Founded in 2003 in the U.S. +

+ http://www.sparkfun.com +

Revenue model: charging for physical +copies (electronics sales) +

Interview date: February 29, 2016 +

Interviewee: Nathan Seidle, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ SparkFun founder and former CEO Nathan Seidle has a picture of himself +holding up a clone of a SparkFun product in an electronics market in China, +with a huge grin on his face. He was traveling in China when he came across +their LilyPad wearable technology being made by someone else. His reaction +was glee. +

« Being copied is the greatest earmark of flattery and success, » +Nathan said. « I thought it was so cool that they were selling to a +market we were never going to get access to otherwise. It was evidence of +our impact on the world. » +

+ This worldview runs through everything SparkFun does. SparkFun is an +electronics manufacturer. The company sells its products directly to the +public online, and it bundles them with educational tools to sell to schools +and teachers. SparkFun applies Creative Commons licenses to all of its +schematics, images, tutorial content, and curricula, so anyone can make +their products on their own. Being copied is part of the design. +

+ Nathan believes open licensing is good for the world. « It touches on +our natural human instinct to share, » he said. But he also strongly +believes it makes SparkFun better at what they do. They encourage copying, +and their products are copied at a very fast rate, often within ten to +twelve weeks of release. This forces the company to compete on something +other than product design, or what most commonly consider their intellectual +property. +

« We compete on business principles, » Nathan said. +« Claiming your territory with intellectual property allows you to get +comfy and rest on your laurels. It gives you a safety net. We took away that +safety net. » +

+ The result is an intense company-wide focus on product development and +improvement. « Our products are so much better than they were five +years ago, » Nathan said. « We used to just sell products. Now +it’s a product plus a video, a seventeen-page hookup guide, and example +firmware on three different platforms to get you up and running faster. We +have gotten better because we had to in order to compete. As painful as it +is for us, it’s better for the customers. » +

+ SparkFun parts are available on eBay for lower prices. But people come +directly to SparkFun because SparkFun makes their lives easier. The example +code works; there is a service number to call; they ship replacement parts +the day they get a service call. They invest heavily in service and +support. « I don’t believe businesses should be competing with IP +[intellectual property] barriers, » Nathan said. « This is the +stuff they should be competing on. » +

+ SparkFun’s company history began in Nathan’s college dorm room. He spent a +lot of time experimenting with and building electronics, and he realized +there was a void in the market. « If you wanted to place an order for +something, » he said, « you first had to search far and wide to +find it, and then you had to call or fax someone. » In 2003, during +his third year of college, he registered http://sparkfun.com +and started reselling products out of his bedroom. After he graduated, he +started making and selling his own products. +

+ Once he started designing his own products, he began putting the software +and schematics online to help with technical support. After doing some +research on licensing options, he chose Creative Commons licenses because he +was drawn to the « human-readable deeds » that explain the +licensing terms in simple terms. SparkFun still uses CC licenses for all of +the schematics and firmware for the products they create. +

+ The company has grown from a solo project to a corporation with 140 +employees. In 2015, SparkFun earned $33 million in revenue. Selling +components and widgets to hobbyists, professionals, and artists remains a +major part of SparkFun’s business. They sell their own products, but they +also partner with Arduino (also profiled in this book) by manufacturing +boards for resale using Arduino’s brand. +

+ SparkFun also has an educational department dedicated to creating a hands-on +curriculum to teach students about electronics using prototyping +parts. Because SparkFun has always been dedicated to enabling others to +re-create and fix their products on their own, the more recent focus on +introducing young people to technology is a natural extension of their core +business. +

« We have the burden and opportunity to educate the next generation of +technical citizens, » Nathan said. « Our goal is to affect the +lives of three hundred and fifty thousand high school students by +2020. » +

+ The Creative Commons license underlying all of SparkFun’s products is +central to this mission. The license not only signals a willingness to +share, but it also expresses a desire for others to get in and tinker with +their products, both to learn and to make their products better. SparkFun +uses the Attribution-ShareAlike license (CC BY-SA), which is a +« copyleft » license that allows people to do anything with the +content as long as they provide credit and make any adaptations available +under the same licensing terms. +

+ From the beginning, Nathan has tried to create a work environment at +SparkFun that he himself would want to work in. The result is what appears +to be a pretty fun workplace. The U.S. company is based in Boulder, +Colorado. They have an eighty-thousand-square-foot facility (approximately +seventy-four-hundred square meters), where they design and manufacture their +products. They offer public tours of the space several times a week, and +they open their doors to the public for a competition once a year. +

+ The public event, called the Autonomous Vehicle Competition, brings in a +thousand to two thousand customers and other technology enthusiasts from +around the area to race their own self-created bots against each other, +participate in training workshops, and socialize. From a business +perspective, Nathan says it’s a terrible idea. But they don’t hold the event +for business reasons. « The reason we do it is because I get to travel +and have interactions with our customers all the time, but most of our +employees don’t, » he said. « This event gives our employees the +opportunity to get face-to-face contact with our customers. » The +event infuses their work with a human element, which makes it more +meaningful. +

+ Nathan has worked hard to imbue a deeper meaning into the work SparkFun +does. The company is, of course, focused on being fiscally responsible, but +they are ultimately driven by something other than money. « Profit is +not the goal; it is the outcome of a well-executed plan, » Nathan +said. « We focus on having a bigger impact on the world. » Nathan +believes they get some of the brightest and most amazing employees because +they aren’t singularly focused on the bottom line. +

+ The company is committed to transparency and shares all of its financials +with its employees. They also generally strive to avoid being another +soulless corporation. They actively try to reveal the humans behind the +company, and they work to ensure people coming to their site don’t find only +unchanging content. +

+ SparkFun’s customer base is largely made up of industrious electronics +enthusiasts. They have customers who are regularly involved in the company’s +customer support, independently responding to questions in forums and +product-comment sections. Customers also bring product ideas to the +company. SparkFun regularly sifts through suggestions from customers and +tries to build on them where they can. « From the beginning, we have +been listening to the community, » Nathan said. « Customers +would identify a pain point, and we would design something to address +it. » +

+ However, this sort of customer engagement does not always translate to +people actively contributing to SparkFun’s projects. The company has a +public repository of software code for each of its devices online. On a +particularly active project, there will only be about two dozen people +contributing significant improvements. The vast majority of projects are +relatively untouched by the public. « There is a theory that if you +open-source it, they will come, » Nathan said. « That’s not +really true. » +

+ Rather than focusing on cocreation with their customers, SparkFun instead +focuses on enabling people to copy, tinker, and improve products on their +own. They heavily invest in tutorials and other material designed to help +people understand how the products work so they can fix and improve things +independently. « What gives me joy is when people take open-source +layouts and then build their own circuit boards from our designs, » +Nathan said. +

+ Obviously, opening up the design of their products is a necessary step if +their goal is to empower the public. Nathan also firmly believes it makes +them more money because it requires them to focus on how to provide maximum +value. Rather than designing a new product and protecting it in order to +extract as much money as possible from it, they release the keys necessary +for others to build it themselves and then spend company time and resources +on innovation and service. From a short-term perspective, SparkFun may lose +a few dollars when others copy their products. But in the long run, it makes +them a more nimble, innovative business. In other words, it makes them the +kind of company they set out to be. +

Chapitre 25. TeachAIDS

 

+ TeachAIDS is a nonprofit that creates educational materials designed to +teach people around the world about HIV and AIDS. Founded in 2005 in the +U.S. +

+ http://teachaids.org +

Revenue model: sponsorships +

Interview date: March 24, 2016 +

Interviewees: Piya Sorcar, the CEO, and +Shuman Ghosemajumder, the chair +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ TeachAIDS is an unconventional media company with a conventional revenue +model. Like most media companies, they are subsidized by +advertising. Corporations pay to have their logos appear on the educational +materials TeachAIDS distributes. +

+ But unlike most media companies, Teach-AIDS is a nonprofit organization with +a purely social mission. TeachAIDS is dedicated to educating the global +population about HIV and AIDS, particularly in parts of the world where +education efforts have been historically unsuccessful. Their educational +content is conveyed through interactive software, using methods based on the +latest research about how people learn. TeachAIDS serves content in more +than eighty countries around the world. In each instance, the content is +translated to the local language and adjusted to conform to local norms and +customs. All content is free and made available under a Creative Commons +license. +

+ TeachAIDS is a labor of love for founder and CEO Piya Sorcar, who earns a +salary of one dollar per year from the nonprofit. The project grew out of +research she was doing while pursuing her doctorate at Stanford +University. She was reading reports about India, noting it would be the next +hot zone of people living with HIV. Despite international and national +entities pouring in hundreds of millions of dollars on HIV-prevention +efforts, the reports showed knowledge levels were still low. People were +unaware of whether the virus could be transmitted through coughing and +sneezing, for instance. Supported by an interdisciplinary team of experts at +Stanford, Piya conducted similar studies, which corroborated the previous +research. They found that the primary cause of the limited understanding was +that HIV, and issues relating to it, were often considered too taboo to +discuss comprehensively. The other major problem was that most of the +education on this topic was being taught through television advertising, +billboards, and other mass-media campaigns, which meant people were only +receiving bits and pieces of information. +

+ In late 2005, Piya and her team used research-based design to create new +educational materials and worked with local partners in India to help +distribute them. As soon as the animated software was posted online, Piya’s +team started receiving requests from individuals and governments who were +interested in bringing this model to more countries. « We realized +fairly quickly that educating large populations about a topic that was +considered taboo would be challenging. We began by identifying optimal local +partners and worked toward creating an effective, culturally appropriate +education, » Piya said. +

+ Very shortly after the initial release, Piya’s team decided to spin the +endeavor into an independent nonprofit out of Stanford University. They also +decided to use Creative Commons licenses on the materials. +

+ Given their educational mission, TeachAIDS had an obvious interest in seeing +the materials as widely shared as possible. But they also needed to preserve +the integrity of the medical information in the content. They chose the +Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND), which essentially +gives the public the right to distribute only verbatim copies of the +content, and for noncommercial purposes. « We wanted attribution for +TeachAIDS, and we couldn’t stand by derivatives without vetting +them, » the cofounder and chair Shuman Ghosemajumder said. « It +was almost a no-brainer to go with a CC license because it was a +plug-and-play solution to this exact problem. It has allowed us to scale our +materials safely and quickly worldwide while preserving our content and +protecting us at the same time. » +

+ Choosing a license that does not allow adaptation of the content was an +outgrowth of the careful precision with which TeachAIDS crafts their +content. The organization invests heavily in research and testing to +determine the best method of conveying the information. « Creating +high-quality content is what matters most to us, » Piya +said. « Research drives everything we do. » +

+ One important finding was that people accept the message best when it comes +from familiar voices they trust and admire. To achieve this, TeachAIDS +researches cultural icons that would best resonate with their target +audiences and recruits them to donate their likenesses and voices for use in +the animated software. The celebrities involved vary for each localized +version of the materials. +

+ Localization is probably the single-most important aspect of the way +TeachAIDS creates its content. While each regional version builds from the +same core scientific materials, they pour a lot of resources into +customizing the content for a particular population. Because they use a CC +license that does not allow the public to adapt the content, TeachAIDS +retains careful control over the localization process. The content is +translated into the local language, but there are also changes in substance +and format to reflect cultural differences. This process results in minor +changes, like choosing different idioms based on the local language, and +significant changes, like creating gendered versions for places where people +are more likely to accept information from someone of the same gender. +

+ The localization process relies heavily on volunteers. Their volunteer base +is deeply committed to the cause, and the organization has had better luck +controlling the quality of the materials when they tap volunteers instead of +using paid translators. For quality control, TeachAIDS has three separate +volunteer teams translate the materials from English to the local language +and customize the content based on local customs and norms. Those three +versions are then analyzed and combined into a single master +translation. TeachAIDS has additional teams of volunteers then translate +that version back into English to see how well it lines up with the original +materials. They repeat this process until they reach a translated version +that meets their standards. For the Tibetan version, they went through this +cycle eleven times. +

+ TeachAIDS employs full-time employees, contractors, and volunteers, all in +different capacities and organizational configurations. They are careful to +use people from diverse backgrounds to create the materials, including +teachers, students, and doctors, as well as individuals experienced in +working in the NGO space. This diversity and breadth of knowledge help +ensure their materials resonate with people from all walks of life. +Additionally, TeachAIDS works closely with film writers and directors to +help keep the concepts entertaining and easy to understand. The inclusive, +but highly controlled, creative process is undertaken entirely by people who +are specifically brought on to help with a particular project, rather than +ongoing staff. The final product they create is designed to require zero +training for people to implement in practice. « In our research, we +found we can’t depend on people passing on the information correctly, even +if they have the best of intentions, » Piya said. « We need +materials where you can push play and they will work. » +

+ Piya’s team was able to produce all of these versions over several years +with a head count that never exceeded eight full-time employees. The +organization is able to reduce costs by relying heavily on volunteers and +in-kind donations. Nevertheless, the nonprofit needed a sustainable revenue +model to subsidize content creation and physical distribution of the +materials. Charging even a low price was simply not an +option. « Educators from various nonprofits around the world were just +creating their own materials using whatever they could find for free +online, » Shuman said. « The only way to persuade them to use our +highly effective model was to make it completely free. » +

+ Like many content creators offering their work for free, they settled on +advertising as a funding model. But they were extremely careful not to let +the advertising compromise their credibility or undermine the heavy +investment they put into creating quality content. Sponsors of the content +have no ability to influence the substance of the content, and they cannot +even create advertising content. Sponsors only get the right to have their +logo appear before and after the educational content. All of the content +remains branded as TeachAIDS. +

+ TeachAIDS is careful not to seek funding to cover the costs of a specific +project. Instead, sponsorships are structured as unrestricted donations to +the nonprofit. This gives the nonprofit more stability, but even more +importantly, it enables them to subsidize projects being localized for an +area with no sponsors. « If we just created versions based on where we +could get sponsorships, we would only have materials for wealthier +countries, » Shuman said. +

+ As of 2016, TeachAIDS has dozens of sponsors. « When we go into a new +country, various companies hear about us and reach out to us, » Piya +said. « We don’t have to do much to find or attract them. » They +believe the sponsorships are easy to sell because they offer so much value +to sponsors. TeachAIDS sponsorships give corporations the chance to reach +new eyeballs with their brand, but at a much lower cost than other +advertising channels. The audience for TeachAIDS content also tends to skew +young, which is often a desirable demographic for brands. Unlike traditional +advertising, the content is not time-sensitive, so an investment in a +sponsorship can benefit a brand for many years to come. +

+ Importantly, the value to corporate sponsors goes beyond commercial +considerations. As a nonprofit with a clearly articulated social mission, +corporate sponsorships are donations to a cause. « This is something +companies can be proud of internally, » Shuman said. Some companies +have even built publicity campaigns around the fact that they have sponsored +these initiatives. +

+ The core mission of TeachAIDS—ensuring global access to life-saving +education—is at the root of everything the organization does. It underpins +the work; it motivates the funders. The CC license on the materials they +create furthers that mission, allowing them to safely and quickly scale +their materials worldwide. « The Creative Commons license has been a +game changer for TeachAIDS, » Piya said. +

Chapitre 26. Tribe of Noise

 

+ Tribe of Noise is a for-profit online music platform serving the film, TV, +video, gaming, and in-store-media industries. Founded in 2008 in the +Netherlands. +

+ http://www.tribeofnoise.com +

Revenue model: charging a transaction fee +

Interview date: January 26, 2016 +

Interviewee: Hessel van Oorschot, +cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the early 2000s, Hessel van Oorschot was an entrepreneur running a +business where he coached other midsize entrepreneurs how to create an +online business. He also coauthored a number of workbooks for small- to +medium-size enterprises to use to optimize their business for the +Web. Through this early work, Hessel became familiar with the principles of +open licensing, including the use of open-source software and Creative +Commons. +

+ In 2005, Hessel and Sandra Brandenburg launched a niche video-production +initiative. Almost immediately, they ran into issues around finding and +licensing music tracks. All they could find was standard, cold +stock-music. They thought of looking up websites where you could license +music directly from the musician without going through record labels or +agents. But in 2005, the ability to directly license music from a rights +holder was not readily available. +

+ They hired two lawyers to investigate further, and while they uncovered five +or six examples, Hessel found the business models lacking. The lawyers +expressed interest in being their legal team should they decide to pursue +this as an entrepreneurial opportunity. Hessel says, « When lawyers are +interested in a venture like this, you might have something special. » +So after some more research, in early 2008, Hessel and Sandra decided to +build a platform. +

+ Building a platform posed a real chicken-and-egg problem. The platform had +to build an online community of music-rights holders and, at the same time, +provide the community with information and ideas about how the new economy +works. Community willingness to try new music business models requires a +trust relationship. +

+ In July 2008, Tribe of Noise opened its virtual doors with a couple hundred +musicians willing to use the CC BY-SA license (Attribution-ShareAlike) for a +limited part of their repertoire. The two entrepreneurs wanted to take the +pain away for media makers who wanted to license music and solve the +problems the two had personally experienced finding this music. +

+ As they were growing the community, Hessel got a phone call from a company +that made in-store music playlists asking if they had enough music licensed +with Creative Commons that they could use. Stores need quality, +good-listening music but not necessarily hits, a bit like a radio show +without the DJ. This opened a new opportunity for Tribe of Noise. They +started their In-store Music Service, using music (licensed with CC BY-SA) +uploaded by the Tribe of Noise community of musicians.[152] +

+ In most countries, artists, authors, and musicians join a collecting society +that manages the licensing and helps collect the royalties. Copyright +collecting societies in the European Union usually hold monopolies in their +respective national markets. In addition, they require their members to +transfer exclusive administration rights to them of all of their works. +This complicates the picture for Tribe of Noise, who wants to represent +artists, or at least a portion of their repertoire. Hessel and his legal +team reached out to collecting societies, starting with those in the +Netherlands. What would be the best legal way forward that would respect the +wishes of composers and musicians who’d be interested in trying out new +models like the In-store Music Service? Collecting societies at first were +hesitant and said no, but Tribe of Noise persisted arguing that they +primarily work with unknown artists and provide them exposure in parts of +the world where they don’t get airtime normally and a source of revenue—and +this convinced them that it was OK. However, Hessel says, « We are +still fighting for a good cause every single day. » +

+ Instead of building a large sales force, Tribe of Noise partnered with big +organizations who have lots of clients and can act as a kind of Tribe of +Noise reseller. The largest telecom network in the Netherlands, for example, +sells Tribe’s In-store Music Service subscriptions to their business +clients, which include fashion retailers and fitness centers. They have a +similar deal with the leading trade association representing hotels and +restaurants in the country. Hessel hopes to « copy and paste » +this service into other countries where collecting societies understand what +you can do with Creative Commons. Outside of the Netherlands, early +adoptions have happened in Scandinavia, Belgium, and the U.S. +

+ Tribe of Noise doesn’t pay the musicians up front; they get paid when their +music ends up in Tribe of Noise’s in-store music channels. The musicians’ +share is 42.5 percent. It’s not uncommon in a traditional model for the +artist to get only 5 to 10 percent, so a share of over 40 percent is a +significantly better deal. Here’s how they give an example on their +website: +

+ A few of your songs [licensed with CC BY-SA], for example five in total, are +selected for a bespoke in-store music channel broadcasting at a large +retailer with 1,000 stores nationwide. In this case the overall playlist +contains 350 songs so the musician’s share is 5/350 = 1.43%. The license fee +agreed with this retailer is US$12 per month per play-out. So if 42.5% is +shared with the Tribe musicians in this playlist and your share is 1.43%, +you end up with US$12 * 1000 stores * 0.425 * 0.0143 = US$73 per +month.[153] +

+ Tribe of Noise has another model that does not involve Creative Commons. In +a survey with members, most said they liked the exposure using Creative +Commons gets them and the way it lets them reach out to others to share and +remix. However, they had a bit of a mental struggle with Creative Commons +licenses being perpetual. A lot of musicians have the mind-set that one day +one of their songs may become an overnight hit. If that happened the CC +BY-SA license would preclude them getting rich off the sale of that song. +

+ Hessel’s legal team took this feedback and created a second model and +separate area of the platform called Tribe of Noise Pro. Songs uploaded to +Tribe of Noise Pro aren’t Creative Commons licensed; Tribe of Noise has +instead created a « nonexclusive exploitation » contract, similar +to a Creative Commons license but allowing musicians to opt out whenever +they want. When you opt out, Tribe of Noise agrees to take your music off +the Tribe of Noise platform within one to two months. This lets the musician +reuse their song for a better deal. +

+ Tribe of Noise Pro is primarily geared toward media makers who are looking +for music. If they buy a license from this catalog, they don’t have to state +the name of the creator; they just license the song for a specific +amount. This is a big plus for media makers. And musicians can pull their +repertoire at any time. Hessel sees this as a more direct and clean deal. +

+ Lots of Tribe of Noise musicians upload songs to both Tribe of Noise Pro and +the community area of Tribe of Noises. There aren’t that many artists who +upload only to Tribe of Noise Pro, which has a smaller repertoire of music +than the community area. +

+ Hessel sees the two as complementary. Both are needed for the model to +work. With a whole generation of musicians interested in the sharing +economy, the community area of Tribe of Noise is where they can build trust, +create exposure, and generate money. And after that, musicians may become +more interested in exploring other models like Tribe of Noise Pro. +

+ Every musician who joins Tribe of Noise gets their own home page and free +unlimited Web space to upload as much of their own music as they like. Tribe +of Noise is also a social network; fellow musicians and professionals can +vote for, comment on, and like your music. Community managers interact with +and support members, and music supervisors pick and choose from the uploaded +songs for in-store play or to promote them to media producers. Members +really like having people working for the platform who truly engage with +them. +

+ Another way Tribe of Noise creates community and interest is with contests, +which are organized in partnership with Tribe of Noise clients. The client +specifies what they want, and any member can submit a song. Contests usually +involve prizes, exposure, and money. In addition to building member +engagement, contests help members learn how to work with clients: listening +to them, understanding what they want, and creating a song to meet that +need. +

+ Tribe of Noise now has twenty-seven thousand members from 192 countries, and +many are exploring do-it-yourself models for generating revenue. Some came +from music labels and publishers, having gone through the traditional way of +music licensing and now seeing if this new model makes sense for +them. Others are young musicians, who grew up with a DIY mentality and see +little reason to sign with a third party or hand over some of the +control. Still a small but growing group of Tribe members are pursuing a +hybrid model by licensing some of their songs under CC BY-SA and opting in +others with collecting societies like ASCAP or BMI. +

+ It’s not uncommon for performance-rights organizations, record labels, or +music publishers to sign contracts with musicians based on exclusivity. Such +an arrangement prevents those musicians from uploading their music to Tribe +of Noise. In the United States, you can have a collecting society handle +only some of your tracks, whereas in many countries in Europe, a collecting +society prefers to represent your entire repertoire (although the European +Commission is making some changes). Tribe of Noise deals with this issue all +the time and gives you a warning whenever you upload a song. If collecting +societies are willing to be open and flexible and do the most they can for +their members, then they can consider organizations like Tribe of Noise as a +nice add-on, generating more exposure and revenue for the musicians they +represent. So far, Tribe of Noise has been able to make all this work +without litigation. +

+ For Hessel the key to Tribe of Noise’s success is trust. The fact that +Creative Commons licenses work the same way all over the world and have been +translated into all languages really helps build that trust. Tribe of Noise +believes in creating a model where they work together with musicians. They +can only do that if they have a live and kicking community, with people who +think that the Tribe of Noise team has their best interests in +mind. Creative Commons makes it possible to create a new business model for +music, a model that’s based on trust. +

Chapitre 27. Wikimedia Foundation

 

+ The Wikimedia Foundation is the nonprofit organization that hosts Wikipedia +and its sister projects. Founded in 2003 in the U.S. +

+ http://wikimediafoundation.org +

Revenue model: donations +

Interview date: December 18, 2015 +

Interviewees: Luis Villa, former Chief +Officer of Community Engagement, and Stephen LaPorte, legal counsel +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Nearly every person with an online presence knows Wikipedia. +

+ In many ways, it is the preeminent open project: The online encyclopedia is +created entirely by volunteers. Anyone in the world can edit the +articles. All of the content is available for free to anyone online. All of +the content is released under a Creative Commons license that enables people +to reuse and adapt it for any purpose. +

+ As of December 2016, there were more than forty-two million articles in the +295 language editions of the online encyclopedia, according to—what +else?—the Wikipedia article about Wikipedia. +

+ The Wikimedia Foundation is a U.S.-based nonprofit organization that owns +the Wikipedia domain name and hosts the site, along with many other related +sites like Wikidata and Wikimedia Commons. The foundation employs about two +hundred and eighty people, who all work to support the projects it +hosts. But the true heart of Wikipedia and its sister projects is its +community. The numbers of people in the community are variable, but about +seventy-five thousand volunteers edit and improve Wikipedia articles every +month. Volunteers are organized in a variety of ways across the globe, +including formal Wikimedia chapters (mostly national), groups focused on a +particular theme, user groups, and many thousands who are not connected to a +particular organization. +

+ As Wikimedia legal counsel Stephen LaPorte told us, « There is a common +saying that Wikipedia works in practice but not in theory. » While it +undoubtedly has its challenges and flaws, Wikipedia and its sister projects +are a striking testament to the power of human collaboration. +

+ Because of its extraordinary breadth and scope, it does feel a bit like a +unicorn. Indeed, there is nothing else like Wikipedia. Still, much of what +makes the projects successful—community, transparency, a strong mission, +trust—are consistent with what it takes to be successfully Made with +Creative Commons more generally. With Wikipedia, everything just happens at +an unprecedented scale. +

+ The story of Wikipedia has been told many times. For our purposes, it is +enough to know the experiment started in 2001 at a small scale, inspired by +the crazy notion that perhaps a truly open, collaborative project could +create something meaningful. At this point, Wikipedia is so ubiquitous and +ingrained in our digital lives that the fact of its existence seems less +remarkable. But outside of software, Wikipedia is perhaps the single most +stunning example of successful community cocreation. Every day, seven +thousand new articles are created on Wikipedia, and nearly fifteen thousand +edits are made every hour. +

+ The nature of the content the community creates is ideal for asynchronous +cocreation. « An encyclopedia is something where incremental community +improvement really works, » Luis Villa, former Chief Officer of +Community Engagement, told us. The rules and processes that govern +cocreation on Wikipedia and its sister projects are all community-driven and +vary by language edition. There are entire books written on the intricacies +of their systems, but generally speaking, there are very few exceptions to +the rule that anyone can edit any article, even without an account on their +system. The extensive peer-review process includes elaborate systems to +resolve disputes, methods for managing particularly controversial subject +areas, talk pages explaining decisions, and much, much more. The Wikimedia +Foundation’s decision to leave governance of the projects to the community +is very deliberate. « We look at the things that the community can do +well, and we want to let them do those things, » Stephen told +us. Instead, the foundation focuses its time and resources on what the +community cannot do as effectively, like the software engineering that +supports the technical infrastructure of the sites. In 2015-16, about half +of the foundation’s budget went to direct support for the Wikimedia sites. +

+ Some of that is directed at servers and general IT support, but the +foundation also invests a significant amount on architecture designed to +help the site function as effectively as possible. « There is a +constantly evolving system to keep the balance in place to avoid Wikipedia +becoming the world’s biggest graffiti wall, » Luis said. Depending on +how you measure it, somewhere between 90 to 98 percent of edits to Wikipedia +are positive. Some portion of that success is attributable to the tools +Wikimedia has in place to try to incentivize good actors. « The secret +to having any healthy community is bringing back the right people, » +Luis said. « Vandals tend to get bored and go away. That is partially +our model working, and partially just human nature. » Most of the +time, people want to do the right thing. +

+ Wikipedia not only relies on good behavior within its community and on its +sites, but also by everyone else once the content leaves Wikipedia. All of +the text of Wikipedia is available under an Attribution-ShareAlike license +(CC BY-SA), which means it can be used for any purpose and modified so long +as credit is given and anything new is shared back with the public under the +same license. In theory, that means anyone can copy the content and start a +new Wikipedia. But as Stephen explained, « Being open has only made +Wikipedia bigger and stronger. The desire to protect is not always what is +best for everyone. » +

+ Of course, the primary reason no one has successfully co-opted Wikipedia is +that copycat efforts do not have the Wikipedia community to sustain what +they do. Wikipedia is not simply a source of up-to-the-minute content on +every given topic—it is also a global patchwork of humans working together +in a million different ways, in a million different capacities, for a +million different reasons. While many have tried to guess what makes +Wikipedia work as well it does, the fact is there is no single +explanation. « In a movement as large as ours, there is an incredible +diversity of motivations, » Stephen said. For example, there is one +editor of the English Wikipedia edition who has corrected a single +grammatical error in articles more than forty-eight thousand +times.[154] Only a fraction of Wikipedia +users are also editors. But editing is not the only way to contribute to +Wikipedia. « Some donate text, some donate images, some donate +financially, » Stephen told us. « They are all +contributors. » +

+ But the vast majority of us who use Wikipedia are not contributors; we are +passive readers. The Wikimedia Foundation survives primarily on individual +donations, with about $15 as the average. Because Wikipedia is one of the +ten most popular websites in terms of total page views, donations from a +small portion of that audience can translate into a lot of money. In the +2015-16 fiscal year, they received more than $77 million from more than five +million donors. +

+ The foundation has a fund-raising team that works year-round to raise money, +but the bulk of their revenue comes in during the December campaign in +Australia, Canada, Ireland, New Zealand, the United Kingdom, and the United +States. They engage in extensive user testing and research to maximize the +reach of their fund-raising campaigns. Their basic fund-raising message is +simple: We provide our readers and the world immense value, so give +back. Every little bit helps. With enough eyeballs, they are right. +

+ The vision of the Wikimedia Foundation is a world in which every single +human being can freely share in the sum of all knowledge. They work to +realize this vision by empowering people around the globe to create +educational content made freely available under an open license or in the +public domain. Stephen and Luis said the mission, which is rooted in the +same philosophy behind Creative Commons, drives everything the foundation +does. +

+ The philosophy behind the endeavor also enables the foundation to be +financially sustainable. It instills trust in their readership, which is +critical for a revenue strategy that relies on reader donations. It also +instills trust in their community. +

+ Any given edit on Wikipedia could be motivated by nearly an infinite number +of reasons. But the social mission of the project is what binds the global +community together. « Wikipedia is an example of how a mission can +motivate an entire movement, » Stephen told us. +

+ Of course, what results from that movement is one of the Internet’s great +public resources. « The Internet has a lot of businesses and stores, +but it is missing the digital equivalent of parks and open public +spaces, » Stephen said. « Wikipedia has found a way to be that +open public space. » +

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\chapter*{Remerciements}\addcontentsline{toc}{chapter}{Remerciements}

+ We extend special thanks to Creative Commons CEO Ryan Merkley, the Creative +Commons Board, and all of our Creative Commons colleagues for +enthusiastically supporting our work. Special gratitude to the William and +Flora Hewlett Foundation for the initial seed funding that got us started on +this project. +

+ Huge appreciation to all the Made with Creative Commons interviewees for +sharing their stories with us. You make the commons come alive. Thanks for +the inspiration. +

+ We interviewed more than the twenty-four organizations profiled in this +book. We extend special thanks to Gooru, OERu, Sage Bionetworks, and Medium +for sharing their stories with us. While not featured as case studies in +this book, you all are equally interesting, and we encourage our readers to +visit your sites and explore your work. +

+ Ce livre a été rendu possible par les généreux 1 687 soutiens de Kickstarter +énumérés ci-dessous. Nous remercions tout particulièrement nos nombreux +co-rédacteurs de Kickstarter qui ont lu les premières ébauches de notre +travail et nous ont fait part de leurs précieux commentaires. Nous vous +remercions tous sincèrement. +

+ Co-editor Kickstarter backers (alphabetically by first name): Abraham +Taherivand, Alan Graham, Alfredo Louro, Anatoly Volynets, Aurora Thornton, +Austin Tolentino, Ben Sheridan, Benedikt Foit, Benjamin Costantini, Bernd +Nurnberger, Bernhard Seefeld, Bethanye Blount, Bradford Benn, Bryan Mock, +Carmen Garcia Wiedenhoeft, Carolyn Hinchliff, Casey Milford, Cat Cooper, +Chip McIntosh, Chris Thorne, Chris Weber, Chutika Udomsinn, Claire Wardle, +Claudia Cristiani, Cody Allard, Colleen Cressman, Craig Thomler, Creative +Commons Uruguay, Curt McNamara, Dan Parson, Daniel Dominguez, Daniel Morado, +Darius Irvin, Dave Taillefer, David Lewis, David Mikula, David Varnes, David +Wiley, Deborah Nas, Diderik van Wingerden, Dirk Kiefer, Dom Lane, Domi +Enders, Douglas Van Houweling, Dylan Field, Einar Joergensen, Elad Wieder, +Elie Calhoun, Erika Reid, Evtim Papushev, Fauxton Software, Felix +Maximiliano Obes, Ferdies Food Lab, Gatien de Broucker, Gaurav Kapil, Gavin +Romig-Koch, George Baier IV, George De Bruin, Gianpaolo Rando, Glenn Otis +Brown, Govindarajan Umakanthan, Graham Bird, Graham Freeman, Hamish MacEwan, +Harry Kaczka, Humble Daisy, Ian Capstick, Iris Brest, James Cloos, Jamie +Stevens, Jamil Khatib, Jane Finette, Jason Blasso, Jason E. Barkeloo, Jay M +Williams, Jean-Philippe Turcotte, Jeanette Frey, Jeff De Cagna, Jérôme +Mizeret, Jessica Dickinson Goodman, Jessy Kate Schingler, Jim O’Flaherty, +Jim Pellegrini, Jiří Marek, Jo Allum, Joachim von Goetz, Johan Adda, John +Benfield, John Bevan, Jonas Öberg, Jonathan Lin, JP Rangaswami, Juan Carlos +Belair, Justin Christian, Justin Szlasa, Kate Chapman, Kate Stewart, Kellie +Higginbottom, Kendra Byrne, Kevin Coates, Kristina Popova, Kristoffer Steen, +Kyle Simpson, Laurie Racine, Leonardo Bueno Postacchini, Leticia Britos +Cavagnaro, Livia Leskovec, Louis-David Benyayer, Maik Schmalstich, Mairi +Thomson, Marcia Hofmann, Maria Liberman, Marino Hernandez, Mario R. Hemsley, +MD, Mark Cohen, Mark Mullen, Mary Ellen Davis, Mathias Bavay, Matt Black, +Matt Hall, Max van Balgooy, Médéric Droz-dit-Busset, Melissa Aho, Menachem +Goldstein, Michael Harries, Michael Lewis, Michael Weiss, Miha Batic, Mike +Stop Continues, Mike Stringer, Mustafa K Calik, MD, Neal Stimler, Niall +McDonagh, Niall Twohig, Nicholas Norfolk, Nick Coghlan, Nicole Hickman, +Nikki Thompson, Norrie Mailer, Omar Kaminski, OpenBuilds, Papp István Péter, +Pat Sticks, Patricia Brennan, Paul and Iris Brest, Paul Elosegui, Penny +Pearson, Peter Mengelers, Playground Inc., Pomax, Rafaela Kunz, Rajiv +Jhangiani, Rayna Stamboliyska, Rob Berkley, Rob Bertholf, Robert Jones, +Robert Thompson, Ronald van den Hoff, Rusi Popov, Ryan Merkley, S Searle, +Salomon Riedo, Samuel A. Rebelsky, Samuel Tait, Sarah McGovern, Scott +Gillespie, Seb Schmoller, Sharon Clapp, Sheona Thomson, Siena Oristaglio, +Simon Law, Solomon Simon, Stefano Guidotti, Subhendu Ghosh, Susan Chun, +Suzie Wiley, Sylvain Carle, Theresa Bernardo, Thomas Hartman, Thomas Kent, +Timothée Planté, Timothy Hinchliff, Traci Long DeForge, Trevor Hogue, +Tumuult, Vickie Goode, Vikas Shah, Virginia Kopelman, Wayne Mackintosh, +William Peter Nash, Winie Evers, Wolfgang Renninger, Xavier Antoviaque, +Yancey Strickler +

+ Tous les soutiens sur Kickstarter (alphabétiquement par prénom) : A. Lee, +Aaron C. Rathbun, Aaron Stubbs, Aaron Suggs, Abdul Razak Manaf, Abraham +Taherivand, Adam Croom, Adam Finer, Adam Hansen, Adam Morris, Adam Procter, +Adam Quirk, Adam Rory Porter, Adam Simmons, Adam Tinworth, Adam Zimmerman, +Adrian Ho, Adrian Smith, Adriane Ruzak, Adriano Loconte, Al Sweigart, Alain +Imbaud, Alan Graham, Alan M. Ford, Alan Swithenbank, Alan Vonlanthen, Albert +O’Connor, Alec Foster, Alejandro Suarez Cebrian, Aleks Degtyarev, Alex +Blood, Alex C. Ion, Alex Ross Shaw, Alexander Bartl, Alexander Brown, +Alexander Brunner, Alexander Eliesen, Alexander Hawson, Alexander Klar, +Alexander Neumann, Alexander Plaum, Alexander Wendland, Alexandre +Rafalovitch, Alexey Volkow, Alexi Wheeler, Alexis Sevault, Alfredo Louro, +Ali Sternburg, Alicia Gibb & Lunchbox Electronics, Alison Link, Alison +Pentecost, Alistair Boettiger, Alistair Walder, Alix Bernier, Allan +Callaghan, Allen Riddell, Allison Breland Crotwell, Allison Jane Smith, +Álvaro Justen, Amanda Palmer, Amanda Wetherhold, Amit Bagree, Amit Tikare, +Amos Blanton, Amy Sept, Anatoly Volynets, Anders Ericsson, Andi Popp, André +Bose Do Amaral, Andre Dickson, André Koot, André Ricardo, Andre van Rooyen, +Andre Wallace, Andrea Bagnacani, Andrea Pepe, Andrea Pigato, Andreas +Jagelund, Andres Gomez Casanova, Andrew A. Farke, Andrew Berhow, Andrew +Hearse, Andrew Matangi, Andrew R McHugh, Andrew Tam, Andrew Turvey, Andrew +Walsh, Andrew Wilson, Andrey Novoseltsev, Andy McGhee, Andy Reeve, Andy +Woods, Angela Brett, Angeliki Kapoglou, Angus Keenan, Anne-Marie Scott, +Antero Garcia, Antoine Authier, Antoine Michard, Anton Kurkin, Anton +Porsche, Antònia Folguera, António Ornelas, Antonis Triantafyllakis, aois21 +publishing, April Johnson, Aria F. Chernik, Ariane Allan, Ariel Katz, +Arithmomaniac, Arnaud Tessier, Arnim Sommer, Ashima Bawa, Ashley Elsdon, +Athanassios Diacakis, Aurora Thornton, Aurore Chavet Henry, Austin +Hartzheim, Austin Tolentino, Avner Shanan, Axel Pettersson, Axel +Stieglbauer, Ay Okpokam, Barb Bartkowiak, Barbara Lindsey, Barry Dayton, +Bastian Hougaard, Ben Chad, Ben Doherty, Ben Hansen, Ben Nuttall, Ben +Rosenthal, Ben Sheridan, Benedikt Foit, Benita Tsao, Benjamin Costantini, +Benjamin Daemon, Benjamin Keele, Benjamin Pflanz, Berglind Ósk Bergsdóttir, +Bernardo Miguel Antunes, Bernd Nurnberger, Bernhard Seefeld, Beth Gis, Beth +Tillinghast, Bethanye Blount, Bill Bonwitt, Bill Browne, Bill Keaggy, Bill +Maiden, Bill Rafferty, Bill Scanlon, Bill Shields, Bill Slankard, BJ Becker, +Bjorn Freeman-Benson, Bjørn Otto Wallevik, BK Bitner, Bo Ilsøe Hansen, Bo +Sprotte Kofod, Bob Doran, Bob Recny, Bob Stuart, Bonnie Chiu, Boris Mindzak, +Boriss Lariushin, Borjan Tchakaloff, Brad Kik, Braden Hassett, Bradford +Benn, Bradley Keyes, Bradley L’Herrou, Brady Forrest, Brandon McGaha, Branka +Tokic, Brant Anderson, Brenda Sullivan, Brendan O’Brien, Brendan Schlagel, +Brett Abbott, Brett Gaylor, Brian Dysart, Brian Lampl, Brian Lipscomb, Brian +S. Weis, Brian Schrader, Brian Walsh, Brian Walsh, Brooke Dukes, Brooke +Schreier Ganz, Bruce Lerner, Bruce Wilson, Bruno Boutot, Bruno Girin, Bryan +Mock, Bryant Durrell, Bryce Barbato, Buzz Technology Limited, Byung-Geun +Jeon, C. Glen Williams, C. L. Couch, Cable Green, Callum Gare, Cameron +Callahan, Cameron Colby Thomson, Cameron Mulder, Camille Bissuel / Nylnook, +Candace Robertson, Carl Morris, Carl Perry, Carl Rigney, Carles Mateu, +Carlos Correa Loyola, Carlos Solis, Carmen Garcia Wiedenhoeft, Carol Long, +Carol marquardsen, Caroline Calomme, Caroline Mailloux, Carolyn Hinchliff, +Carolyn Rude, Carrie Cousins, Carrie Watkins, Casey Hunt, Casey Milford, +Casey Powell Shorthouse, Cat Cooper, Cecilie Maria, Cedric Howe, Cefn Hoile, +@ShrimpingIt, Celia Muller, Ces Keller, Chad Anderson, Charles Butler, +Charles Carstensen, Charles Chi Thoi Le, Charles Kobbe, Charles S. Tritt, +Charles Stanhope, Charlotte Ong-Wisener, Chealsye Bowley, Chelle Destefano, +Chenpang Chou, Cheryl Corte, Cheryl Todd, Chip Dickerson, Chip McIntosh, +Chris Bannister, Chris Betcher, Chris Coleman, Chris Conway, Chris Foote +(Spike), Chris Hurst, Chris Mitchell, Chris Muscat Azzopardi, Chris +Niewiarowski, Chris Opperwall, Chris Stieha, Chris Thorne, Chris Weber, +Chris Woolfrey, Chris Zabriskie, Christi Reid, Christian Holzberger, +Christian Schubert, Christian Sheehy, Christian Thibault, Christian Villum, +Christian Wachter, Christina Bennett, Christine Henry, Christine Rico, +Christopher Burrows, Christopher Chan, Christopher Clay, Christopher Harris, +Christopher Opiah, Christopher Swenson, Christos Keramitsis, Chuck Roslof, +Chutika Udomsinn, Claire Wardle, Clare Forrest, Claudia Cristiani, Claudio +Gallo, Claudio Ruiz, Clayton Dewey, Clement Delort, Cliff Church, Clint +Lalonde, Clint O’Connor, Cody Allard, Cody Taylor, Colin Ayer, Colin +Campbell, Colin Dean, Colin Mutchler, Colleen Cressman, Comfy Nomad, Connie +Roberts, Connor Bär, Connor Merkley, Constantin Graf, Corbett Messa, Cory +Chapman, Cosmic Wombat Games, Craig Engler, Craig Heath, Craig Maloney, +Craig Thomler, Creative Commons Uruguay, Crina Kienle, Cristiano Gozzini, +Curt McNamara, D C Petty, D. Moonfire, D. Rohhyn, D. Schulz, Dacian Herbei, +Dagmar M. Meyer, Dan Mcalister, Dan Mohr, Dan Parson, Dana Freeman, Dana +Ospina, Dani Leviss, Daniel Bustamante, Daniel Demmel, Daniel Dominguez, +Daniel Dultz, Daniel Gallant, Daniel Kossmann, Daniel Kruse, Daniel Morado, +Daniel Morgan, Daniel Pimley, Daniel Sabo, Daniel Sobey, Daniel Stein, +Daniel Wildt, Daniele Prati, Danielle Moss, Danny Mendoza, Dario +Taraborelli, Darius Irvin, Darius Whelan, Darla Anderson, Dasha Brezinova, +Dave Ainscough, Dave Bull, Dave Crosby, Dave Eagle, Dave Moskovitz, Dave +Neeteson, Dave Taillefer, Dave Witzel, David Bailey, David Cheung, David +Eriksson, David Gallagher, David H. Bronke, David Hartley, David Hellam, +David Hood, David Hunter, David jlaietta, David Lewis, David Mason, David +Mcconville, David Mikula, David Nelson, David Orban, David Parry, David +Spira, David T. Kindler, David Varnes, David Wiley, David Wormley, Deborah +Nas, Denis Jean, dennis straub, Dennis Whittle, Denver Gingerich, Derek +Slater, Devon Cooke, Diana Pasek-Atkinson, Diane Johnston Graves, Diane +K. Kovacs, Diane Trout, Diderik van Wingerden, Diego Cuevas, Diego De La +Cruz, Dimitrie Grigorescu, Dina Marie Rodriguez, Dinah Fabela, Dirk Haun, +Dirk Kiefer, Dirk Loop, DJ Fusion - FuseBox Radio Broadcast, Dom jurkewitz, +Dom Lane, Domi Enders, Domingo Gallardo, Dominic de Haas, Dominique +Karadjian, Dongpo Deng, Donnovan Knight, Door de Flines, Doug Fitzpatrick, +Doug Hoover, Douglas Craver, Douglas Van Camp, Douglas Van Houweling, +Dr. Braddlee, Drew Spencer, Duncan Sample, Durand D’souza, Dylan Field, E C +Humphries, Eamon Caddigan, Earleen Smith, Eden Sarid, Eden Spodek, Eduardo +Belinchon, Eduardo Castro, Edwin Vandam, Einar Joergensen, Ejnar Brendsdal, +Elad Wieder, Elar Haljas, Elena Valhalla, Eli Doran, Elias Bouchi, Elie +Calhoun, Elizabeth Holloway, Ellen Buecher, Ellen Kaye- Cheveldayoff, Elli +Verhulst, Elroy Fernandes, Emery Hurst Mikel, Emily Catedral, Enrique +Mandujano R., Eric Astor, Eric Axelrod, Eric Celeste, Eric Finkenbiner, Eric +Hellman, Eric Steuer, Erica Fletcher, Erik Hedman, Erik Lindholm Bundgaard, +Erika Reid, Erin Hawley, Erin McKean of Wordnik, Ernest Risner, Erwan +Bousse, Erwin Bell, Ethan Celery, Étienne Gilli, Eugeen Sablin, Evan +Tangman, Evonne Okafor, Evtim Papushev, Fabien Cambi, Fabio Natali, Fauxton +Software, Felix Deierlein, Felix Gebauer, Felix Maximiliano Obes, Felix +Schmidt, Felix Zephyr Hsiao, Ferdies Food Lab, Fernand Deschambault, Filipe +Rodrigues, Filippo Toso, Fiona MacAlister, fiona.mac.uk, Floor Scheffer, +Florent Darrault, Florian Hähnel, Florian Schneider, Floyd Wilde, Foxtrot +Games, Francis Clarke, Francisco Rivas-Portillo, Francois Dechery, Francois +Grey, François Gros, François Pelletier, Fred Benenson, Frédéric Abella, +Frédéric Schütz, Fredrik Ekelund, Fumi Yamazaki, Gabor Sooki-Toth, Gabriel +Staples, Gabriel Véjar Valenzuela, Gal Buki, Gareth Jordan, Garrett Heath, +Gary Anson, Gary Forster, Gatien de Broucker, Gaurav Kapil, Gauthier de +Valensart, Gavin Gray, Gavin Romig-Koch, Geoff Wood, Geoffrey Lehr, George +Baier IV, George De Bruin, George Lawie, George Strakhov, Gerard Gorman, +Geronimo de la Lama, Gianpaolo Rando, Gil Stendig, Gino Cingolani Trucco, +Giovanna Sala, Glen Moffat, Glenn D. Jones, Glenn Otis Brown, Global Lives +Project, Gorm Lai, Govindarajan Umakanthan, Graham Bird, Graham Freeman, +Graham Heath, Graham Jones, Graham Smith-Gordon, Graham Vowles, Greg +Brodsky, Greg Malone, Grégoire Detrez, Gregory Chevalley, Gregory Flynn, +Grit Matthias, Gui Louback, Guillaume Rischard, Gustavo Vaz de Carvalho +Gonçalves, Gustin Johnson, Gwen Franck, Gwilym Lucas, Haggen So, Håkon T +Sønderland, Hamid Larbi, Hamish MacEwan, Hannes Leo, Hans Bickhofe, Hans de +Raad, Hans Vd Horst, Harold van Ingen, Harold Watson, Harry Chapman, Harry +Kaczka, Harry Torque, Hayden Glass, Hayley Rosenblum, Heather Leson, Helen +Crisp, Helen Michaud, Helen Qubain, Helle Rekdal Schønemann, Henrique Flach +Latorre Moreno, Henry Finn, Henry Kaiser, Henry Lahore, Henry Steingieser, +Hermann Paar, Hillary Miller, Hironori Kuriaki, Holly Dykes, Holly Lyne, +Hubert Gertis, Hugh Geenen, Humble Daisy, Hüppe Keith, Iain Davidson, Ian +Capstick, Ian Johnson, Ian Upton, Icaro Ferracini, Igor Lesko, Imran Haider, +Inma de la Torre, Iris Brest, Irwin Madriaga, Isaac Sandaljian, Isaiah +Tanenbaum, Ivan F. Villanueva B., J P Cleverdon, Jaakko Tammela Jr, Jacek +Darken Gołębiowski, Jack Hart, Jacky Hood, Jacob Dante Leffler, Jaime Perla, +Jaime Woo, Jake Campbell, Jake Loeterman, Jakes Rawlinson, James Allenspach, +James Chesky, James Cloos, James Docherty, James Ellars, James K Wood, James +Tyler, Jamie Finlay, Jamie Stevens, Jamil Khatib, Jan E Ellison, Jan Gondol, +Jan Sepp, Jan Zuppinger, Jane Finette, jane Lofton, Jane Mason, Jane Park, +Janos Kovacs, Jasmina Bricic, Jason Blasso, Jason Chu, Jason Cole, Jason +E. Barkeloo, Jason Hibbets, Jason Owen, Jason Sigal, Jay M Williams, Jazzy +Bear Brown, JC Lara, Jean-Baptiste Carré, Jean-Philippe Dufraigne, +Jean-Philippe Turcotte, Jean-Yves Hemlin, Jeanette Frey, Jeff Atwood, Jeff +De Cagna, Jeff Donoghue, Jeff Edwards, Jeff Hilnbrand, Jeff Lowe, Jeff +Rasalla, Jeff Ski Kinsey, Jeff Smith, Jeffrey L Tucker, Jeffrey Meyer, Jen +Garcia, Jens Erat, Jeppe Bager Skjerning, Jeremy Dudet, Jeremy Russell, +Jeremy Sabo, Jeremy Zauder, Jerko Grubisic, Jerome Glacken, Jérôme Mizeret, +Jessica Dickinson Goodman, Jessica Litman, Jessica Mackay, Jessy Kate +Schingler, Jesús Longás Gamarra, Jesus Marin, Jim Matt, Jim Meloy, Jim +O’Flaherty, Jim Pellegrini, Jim Tittsler, Jimmy Alenius, Jiří Marek, Jo +Allum, Joachim Brandon LeBlanc, Joachim Pileborg, Joachim von Goetz, Joakim +Bang Larsen, Joan Rieu, Joanna Penn, João Almeida, Jochen Muetsch, Jodi +Sandfort, Joe Cardillo, Joe Carpita, Joe Moross, Joerg Fricke, Johan Adda, +Johan Meeusen, Johannes Förstner, Johannes Visintini, John Benfield, John +Bevan, John C Patterson, John Crumrine, John Dimatos, John Feyler, John +Huntsman, John Manoogian III, John Muller, John Ober, John Paul Blodgett, +John Pearce, John Shale, John Sharp, John Simpson, John Sumser, John Weeks, +John Wilbanks, John Worland, Johnny Mayall, Jollean Matsen, Jon Alberdi, Jon +Andersen, Jon Cohrs, Jon Gotlin, Jon Schull, Jon Selmer Friborg, Jon Smith, +Jonas Öberg, Jonas Weitzmann, Jonathan Campbell, Jonathan Deamer, Jonathan +Holst, Jonathan Lin, Jonathan Schmid, Jonathan Yao, Jordon Kalilich, Jörg +Schwarz, Jose Antonio Gallego Vázquez, Joseph Mcarthur, Joseph Noll, Joseph +Sullivan, Joseph Tucker, Josh Bernhard, Josh Tong, Joshua Tobkin, JP +Rangaswami, Juan Carlos Belair, Juan Irming, Juan Pablo Carbajal, Juan Pablo +Marin Diaz, Judith Newman, Judy Tuan, Jukka Hellén, Julia Benson-Slaughter, +Julia Devonshire, Julian Fietkau, Julie Harboe, Julien Brossoit, Julien +Leroy, Juliet Chen, Julio Terra, Julius Mikkelä, Justin Christian, Justin +Grimes, Justin Jones, Justin Szlasa, Justin Walsh, JustinChung.com, K. J. +Przybylski, Kaloyan Raev, Kamil Śliwowski, Kaniska Padhi, Kara Malenfant, +Kara Monroe, Karen Pe, Karl Jahn, Karl Jonsson, Karl Nelson, Kasia +Zygmuntowicz, Kat Lim, Kate Chapman, Kate Stewart, Kathleen Beck, Kathleen +Hanrahan, Kathryn Abuzzahab, Kathryn Deiss, Kathryn Rose, Kathy Payne, Katie +Lynn Daniels, Katie Meek, Katie Teague, Katrina Hennessy, Katriona Main, +Kavan Antani, Keith Adams, Keith Berndtson, MD, Keith Luebke, Kellie +Higginbottom, Ken Friis Larsen, Ken Haase, Ken Torbeck, Kendel Ratley, +Kendra Byrne, Kerry Hicks, Kevin Brown, Kevin Coates, Kevin Flynn, Kevin +Rumon, Kevin Shannon, Kevin Taylor, Kevin Tostado, Kewhyun Kelly-Yuoh, Kiane +l’Azin, Kianosh Pourian, Kiran Kadekoppa, Kit Walsh, Klaus Mickus, Konrad +Rennert, Kris Kasianovitz, Kristian Lundquist, Kristin Buxton, Kristina +Popova, Kristofer Bratt, Kristoffer Steen, Kumar McMillan, Kurt Whittemore, +Kyle Pinches, Kyle Simpson, L Eaton, Lalo Martins, Lane Rasberry, Larry +Garfield, Larry Singer, Lars Josephsen, Lars Klaeboe, Laura Anne Brown, +Laura Billings, Laura Ferejohn, Lauren Pedersen, Laurence Gonsalves, Laurent +Muchacho, Laurie Racine, Laurie Reynolds, Lawrence M. Schoen, Leandro +Pangilinan, Leigh Verlandson, Lenka Gondolova, Leonardo Bueno Postacchini, +leonardo menegola, Lesley Mitchell, Leslie Krumholz, Leticia Britos +Cavagnaro, Levi Bostian, Leyla Acaroglu, Liisa Ummelas, Lilly Kashmir +Marques, Lior Mazliah, Lisa Bjerke, Lisa Brewster, Lisa Canning, Lisa +Cronin, Lisa Di Valentino, Lisandro Gaertner, Livia Leskovec, Liynn +Worldlaw, Liz Berg, Liz White, Logan Cox, Loki Carbis, Lora Lynn, Lorna +Prescott, Lou Yufan, Louie Amphlett, Louis-David Benyayer, Louise Denman, +Luca Corsato, Luca Lesinigo, Luca Palli, Luca Pianigiani, Luca S.G. de +Marinis, Lucas Lopez, Lukas Mathis, Luke Chamberlin, Luke Chesser, Luke +Woodbury, Lulu Tang, Lydia Pintscher, M Alexander Jurkat, Maarten Sander, +Macie J Klosowski, Magnus Adamsson, Magnus Killingberg, Mahmoud Abu-Wardeh, +Maik Schmalstich, Maiken Håvarstein, Maira Sutton, Mairi Thomson, Mandy +Wultsch, Manickkavasakam Rajasekar, Marc Bogonovich, Marc Harpster, Marc +Martí, Marc Olivier Bastien, Marc Stober, Marc-André Martin, Marcel de +Leeuwe, Marcel Hill, Marcia Hofmann, Marcin Olender, Marco Massarotto, Marco +Montanari, Marco Morales, Marcos Medionegro, Marcus Bitzl, Marcus Norrgren, +Margaret Gary, Mari Moreshead, Maria Liberman, Marielle Hsu, Marino +Hernandez, Mario Lurig, Mario R. Hemsley, MD, Marissa Demers, Mark Chandler, +Mark Cohen, Mark De Solla Price, Mark Gabby, Mark Gray, Mark Koudritsky, +Mark Kupfer, Mark Lednor, Mark McGuire, Mark Moleda, Mark Mullen, Mark +Murphy, Mark Perot, Mark Reeder, Mark Spickett, Mark Vincent Adams, Mark +Waks, Mark Zuccarell II, Markus Deimann, Markus Jaritz, Markus Luethi, +Marshal Miller, Marshall Warner, Martijn Arets, Martin Beaudoin, Martin +Decky, Martin DeMello, Martin Humpolec, Martin Mayr, Martin Peck, Martin +Sanchez, Martino Loco, Martti Remmelgas, Martyn Eggleton, Martyn Lewis, Mary +Ellen Davis, Mary Heacock, Mary Hess, Mary Mi, Masahiro Takagi, Mason Du, +Massimo V.A. Manzari, Mathias Bavay, Mathias Nicolajsen Kjærgaard, Matias +Kruk, Matija Nalis, Matt Alcock, Matt Black, Matt Broach, Matt Hall, Matt +Haughey, Matt Lee, Matt Plec, Matt Skoss, Matt Thompson, Matt Vance, Matt +Wagstaff, Matteo Cocco, Matthew Bendert, Matthew Bergholt, Matthew Darlison, +Matthew Epler, Matthew Hawken, Matthew Heimbecker, Matthew Orstad, Matthew +Peterworth, Matthew Sheehy, Matthew Tucker, Adaptive Handy Apps, LLC, +Mattias Axell, Max Green, Max Kossatz, Max lupo, Max Temkin, Max van +Balgooy, Médéric Droz-dit-Busset, Megan Ingle, Megan Wacha, Meghan +Finlayson, Melissa Aho, Melissa Sterry, Melle Funambuline, Menachem +Goldstein, Micah Bridges, Michael Ailberto, Michael Anderson, Michael +Andersson Skane, Michael C. Stewart, Michael Carroll, Michael Cavette, +Michael Crees, Michael David Johas Teener, Michael Dennis Moore, Michael +Freundt Karlsen, Michael Harries, Michael Hawel, Michael Lewis, Michael May, +Michael Murphy, Michael Murvine, Michael Perkins, Michael Sauers, Michael +St.Onge, Michael Stanford, Michael Stanley, Michael Underwood, Michael +Weiss, Michael Wright, Michael-Andreas Kuttner, Michaela Voigt, Michal +Rosenn, Michał Szymański, Michel Gallez, Michell Zappa, Michelle Heeyeon +You, Miha Batic, Mik Ishmael, Mikael Andersson, Mike Chelen, Mike Habicher, +Mike Maloney, Mike Masnick, Mike McDaniel, Mike Pouraryan, Mike Sheldon, +Mike Stop Continues, Mike Stringer, Mike Wittenstein, Mikkel Ovesen, Mikołaj +Podlaszewski, Millie Gonzalez, Mindi Lovell, Mindy Lin, Mirko +« Macro » Fichtner, Mitch Featherston, Mitchell Adams, Molika +Oum, Molly Shaffer Van Houweling, Monica Mora, Morgan Loomis, Moritz +Schubert, Mrs. Paganini, Mushin Schilling, Mustafa K Calik, MD, Myk Pilgrim, +Myra Harmer, Nadine Forget-Dubois, Nagle Industries, LLC, Nah Wee Yang, +Natalie Brown, Natalie Freed, Nathan D Howell, Nathan Massey, Nathan Miller, +Neal Gorenflo, Neal McBurnett, Neal Stimler, Neil Wilson, Nele Wollert, +Neuchee Chang, Niall McDonagh, Niall Twohig, Nic McPhee, Nicholas Bentley, +Nicholas Koran, Nicholas Norfolk, Nicholas Potter, Nick Bell, Nick Coghlan, +Nick Isaacs, Nick M. Daly, Nick Vance, Nickolay Vedernikov, Nicky +Weaver-Weinberg, Nico Prin, Nicolas Weidinger, Nicole Hickman, Niek +Theunissen, Nigel Robertson, Nikki Thompson, Nikko Marie, Nikola Chernev, +Nils Lavesson, Noah Blumenson-Cook, Noah Fang, Noah Kardos-Fein, Noah +Meyerhans, Noel Hanigan, Noel Hart, Norrie Mailer, O.P. Gobée, Ohad Mayblum, +Olivia Wilson, Olivier De Doncker, Olivier Schulbaum, Olle Ahnve, Omar +Kaminski, Omar Willey, OpenBuilds, Ove Ødegård, Øystein Kjærnet, Pablo López +Soriano, Pablo Vasquez, Pacific Design, Paige Mackay, Papp István Péter, +Paris Marx, Parker Higgins, Pasquale Borriello, Pat Allan, Pat Hawks, Pat +Ludwig, Pat Sticks, Patricia Brennan, Patricia Rosnel, Patricia Wolf, +Patrick Berry, Patrick Beseda, Patrick Hurley, Patrick M. Lozeau, Patrick +McCabe, Patrick Nafarrete, Patrick Tanguay, Patrick von Hauff, Patrik +Kernstock, Patti J Ryan, Paul A Golder, Paul and Iris Brest, Paul Bailey, +Paul Bryan, Paul Bunkham, Paul Elosegui, Paul Hibbitts, Paul Jacobson, Paul +Keller, Paul Rowe, Paul Timpson, Paul Walker, Pavel Dostál, Peeter Sällström +Randsalu, Peggy Frith, Pen-Yuan Hsing, Penny Pearson, Per Åström, Perry +Jetter, Péter Fankhauser, Peter Hirtle, Peter Humphries, Peter Jenkins, +Peter Langmar, Peter le Roux, Peter Marinari, Peter Mengelers, Peter +O’Brien, Peter Pinch, Peter S. Crosby, Peter Wells, Petr Fristedt, Petr +Viktorin, Petronella Jeurissen, Phil Flickinger, Philip Chung, Philip +Pangrac, Philip R. Skaggs Jr., Philip Young, Philippa Lorne Channer, +Philippe Vandenbroeck, Pierluigi Luisi, Pierre Suter, Pieter-Jan Pauwels, +Playground Inc., Pomax, Popenoe, Pouhiou Noenaute, Prilutskiy Kirill, +Print3Dreams Ltd., Quentin Coispeau, R. Smith, Race DiLoreto, Rachel Mercer, +Rafael Scapin, Rafaela Kunz, Rain Doggerel, Raine Lourie, Rajiv Jhangiani, +Ralph Chapoteau, Randall Kirby, Randy Brians, Raphaël Alexandre, Raphaël +Schröder, Rasmus Jensen, Rayn Drahps, Rayna Stamboliyska, Rebecca Godar, +Rebecca Lendl, Rebecca Weir, Regina Tschud, Remi Dino, Ric Herrero, Rich +McCue, Richard « TalkToMeGuy » Olson, Richard Best, Richard +Blumberg, Richard Fannon, Richard Heying, Richard Karnesky, Richard Kelly, +Richard Littauer, Richard Sobey, Richard White, Richard Winchell, Rik +ToeWater, Rita Lewis, Rita Wood, Riyadh Al Balushi, Rob Balder, Rob Berkley, +Rob Bertholf, Rob Emanuele, Rob McAuliffe, Rob McKaughan, Rob Tillie, Rob +Utter, Rob Vincent, Robert Gaffney, Robert Jones, Robert Kelly, Robert +Lawlis, Robert McDonald, Robert Orzanna, Robert Paterson Hunter, Robert +R. Daniel Jr., Robert Ryan-Silva, Robert Thompson, Robert Wagoner, Roberto +Selvaggio, Robin DeRosa, Robin Rist Kildal, Rodrigo Castilhos, Roger Bacon, +Roger Saner, Roger So, Roger Solé, Roger Tregear, Roland Tanglao, Rolf and +Mari von Walthausen, Rolf Egstad, Rolf Schaller, Ron Zuijlen, Ronald +Bissell, Ronald van den Hoff, Ronda Snow, Rory Landon Aronson, Ross Findlay, +Ross Pruden, Ross Williams, Rowan Skewes, Roy Ivy III, Ruben Flores, Rupert +Hitzenberger, Rusi Popov, Russ Antonucci, Russ Spollin, Russell Brand, Rute +Correia, Ruth Ann Carpenter, Ruth White, Ryan Mentock, Ryan Merkley, Ryan +Price, Ryan Sasaki, Ryan Singer, Ryan Voisin, Ryan Weir, S Searle, Salem Bin +Kenaid, Salomon Riedo, Sam Hokin, Sam Twidale, Samantha Levin, +Samantha-Jayne Chapman, Samarth Agarwal, Sami Al-AbdRabbuh, Samuel +A. Rebelsky, Samuel Goëta, Samuel Hauser, Samuel Landete, Samuel Oliveira +Cersosimo, Samuel Tait, Sandra Fauconnier, Sandra Markus, Sandy Bjar, Sandy +ONeil, Sang-Phil Ju, Sanjay Basu, Santiago Garcia, Sara Armstrong, Sara +Lucca, Sara Rodriguez Marin, Sarah Brand, Sarah Cove, Sarah Curran, Sarah +Gold, Sarah McGovern, Sarah Smith, Sarinee Achavanuntakul, Sasha Moss, Sasha +VanHoven, Saul Gasca, Scott Abbott, Scott Akerman, Scott Beattie, Scott +Bruinooge, Scott Conroy, Scott Gillespie, Scott Williams, Sean Anderson, +Sean Johnson, Sean Lim, Sean Wickett, Seb Schmoller, Sebastiaan Bekker, +Sebastiaan ter Burg, Sebastian Makowiecki, Sebastian Meyer, Sebastian +Schweizer, Sebastian Sigloch, Sebastien Huchet, Seokwon Yang, Sergey +Chernyshev, Sergey Storchay, Sergio Cardoso, Seth Drebitko, Seth Gover, Seth +Lepore, Shannon Turner, Sharon Clapp, Shauna Redmond, Shawn Gaston, Shawn +Martin, Shay Knohl, Shelby Hatfield, Sheldon (Vila) Widuch, Sheona Thomson, +Si Jie, Sicco van Sas, Siena Oristaglio, Simon Glover, Simon John King, +Simon Klose, Simon Law, Simon Linder, Simon Moffitt, Solomon Kahn, Solomon +Simon, Soujanna Sarkar, Stanislav Trifonov, Stefan Dumont, Stefan Jansson, +Stefan Langer, Stefan Lindblad, Stefano Guidotti, Stefano Luzardi, Stephan +Meißl, Stéphane Wojewoda, Stephanie Pereira, Stephen Gates, Stephen Murphey, +Stephen Pearce, Stephen Rose, Stephen Suen, Stephen Walli, Stevan Matheson, +Steve Battle, Steve Fisches, Steve Fitzhugh, Steve Guen-gerich, Steve +Ingram, Steve Kroy, Steve Midgley, Steve Rhine, Steven Kasprzyk, Steven +Knudsen, Steven Melvin, Stig-Jørund B. Ö. Arnesen, Stuart Drewer, Stuart +Maxwell, Stuart Reich, Subhendu Ghosh, Sujal Shah, Sune Bøegh, Susan Chun, +Susan R Grossman, Suzie Wiley, Sven Fielitz, Swan/Starts, Sylvain Carle, +Sylvain Chery, Sylvia Green, Sylvia van Bruggen, Szabolcs Berecz, +T. L. Mason, Tanbir Baeg, Tanya Hart, Tara Tiger Brown, Tara Westover, Tarmo +Toikkanen, Tasha Turner Lennhoff, Tathagat Varma, Ted Timmons, Tej Dhawan, +Teresa Gonczy, Terry Hook, Theis Madsen, Theo M. Scholl, Theresa Bernardo, +Thibault Badenas, Thomas Bacig, Thomas Boehnlein, Thomas Bøvith, Thomas +Chang, Thomas Hartman, Thomas Kent, Thomas Morgan, Thomas Philipp-Edmonds, +Thomas Thrush, Thomas Werkmeister, Tieg Zaharia, Tieu Thuy Nguyen, Tim +Chambers, Tim Cook, Tim Evers, Tim Nichols, Tim Stahmer, Timothée Planté, +Timothy Arfsten, Timothy Hinchliff, Timothy Vollmer, Tina Coffman, Tisza +Gergő, Tobias Schonwetter, Todd Brown, Todd Pousley, Todd Sattersten, Tom +Bamford, Tom Caswell, Tom Goren, Tom Kent, Tom MacWright, Tom Maillioux, Tom +Merkli, Tom Merritt, Tom Myers, Tom Olijhoek, Tom Rubin, Tommaso De Benetti, +Tommy Dahlen, Tony Ciak, Tony Nwachukwu, Torsten Skomp, Tracey Depellegrin, +Tracey Henton, Tracey James, Traci Long DeForge, Trent Yarwood, Trevor +Hogue, Trey Blalock, Trey Hunner, Tryggvi Björgvinsson, Tumuult, Tushar Roy, +Tyler Occhiogrosso, Udo Blenkhorn, Uri Sivan, Vanja Bobas, Vantharith Oum, +Vaughan jenkins, Veethika Mishra, Vic King, Vickie Goode, Victor DePina, +Victor Grigas, Victoria Klassen, Victorien Elvinger, VIGA Manufacture, Vikas +Shah, Vinayak S.Kaujalgi, Vincent O’Leary, Violette Paquet, Virginia +Gentilini, Virginia Kopelman, Vitor Menezes, Vivian Marthell, Wayne +Mackintosh, Wendy Keenan, Werner Wiethege, Wesley Derbyshire, Widar Hellwig, +Willa Köerner, William Bettridge-Radford, William Jefferson, William +Marshall, William Peter Nash, William Ray, William Robins, Willow Rosenberg, +Winie Evers, Wolfgang Renninger, Xavier Antoviaque, Xavier Hugonet, Xavier +Moisant, Xueqi Li, Yancey Strickler, Yann Heurtaux, Yasmine Hajjar, Yu-Hsian +Sun, Yves Deruisseau, Zach Chandler, Zak Zebrowski, Zane Amiralis and Joshua +de Haan, ZeMarmot Open Movie +

diff --git a/public/MadewithCreativeCommonsmostup-to-dateversion.html b/public/MadewithCreativeCommonsmostup-to-dateversion.html new file mode 100644 index 0000000..5c8f579 --- /dev/null +++ b/public/MadewithCreativeCommonsmostup-to-dateversion.html @@ -0,0 +1,8617 @@ +Made with Creative Commons

Made with Creative Commons

Paul Stacey

Sarah Hinchliff Pearson

+ This book is published under a CC BY-SA license, which means that + you can copy, redistribute, remix, transform, and build upon the + content for any purpose, even commercially, as long as you give + appropriate credit, provide a link to the license, and indicate if + changes were made. If you remix, transform, or build upon the + material, you must distribute your contributions under the same + license as the original. License details: + http://creativecommons.org/licenses/by-sa/4.0/ +


 

I don’t know a whole lot about nonfiction journalism. . . The + way that I think about these things, and in terms of what I can do + is. . . essays like this are occasions to watch somebody reasonably + bright but also reasonably average pay far closer attention and + think at far more length about all sorts of different stuff than + most of us have a chance to in our daily lives.

 
 --\begin{flushright} + \textit{ David Foster Wallace } + \end{flushright}

Foreword

+ Three years ago, just after I was hired as CEO of Creative Commons, + I met with Cory Doctorow in the hotel bar of Toronto’s Gladstone + Hotel. As one of CC’s most well-known proponents—one who has also + had a successful career as a writer who shares his work using CC—I + told him I thought CC had a role in defining and advancing open + business models. He kindly disagreed, and called the pursuit of + viable business models through CC a red herring. +

+ He was, in a way, completely correct—those who make things with + Creative Commons have ulterior motives, as Paul Stacey explains in + this book: Regardless of legal status, they all have a social + mission. Their primary reason for being is to make the world a + better place, not to profit. Money is a means to a social end, not + the end itself. +

+ In the case study about Cory Doctorow, Sarah Hinchliff Pearson cites + Cory’s words from his book Information Doesn’t Want to Be Free: + Entering the arts because you want to get rich is like buying + lottery tickets because you want to get rich. It might work, but it + almost certainly won’t. Though, of course, someone always wins the + lottery. +

+ Today, copyright is like a lottery ticket—everyone has one, and + almost nobody wins. What they don’t tell you is that if you choose + to share your work, the returns can be significant and long-lasting. + This book is filled with stories of those who take much greater + risks than the two dollars we pay for a lottery ticket, and instead + reap the rewards that come from pursuing their passions and living + their values. +

+ So it’s not about the money. Also: it is. Finding the means to + continue to create and share often requires some amount of income. + Max Temkin of Cards Against Humanity says it best in their case + study: We don’t make jokes and games to make money—we make + money so we can make more jokes and games. +

+ Creative Commons’ focus is on building a vibrant, usable commons, + powered by collaboration and gratitude. Enabling communities of + collaboration is at the heart of our strategy. With that in mind, + Creative Commons began this book project. Led by Paul and Sarah, the + project set out to define and advance the best open business models. + Paul and Sarah were the ideal authors to write Made with Creative + Commons. +

+ Paul dreams of a future where new models of creativity and + innovation overpower the inequality and scarcity that today define + the worst parts of capitalism. He is driven by the power of human + connections between communities of creators. He takes a longer view + than most, and it’s made him a better educator, an insightful + researcher, and also a skilled gardener. He has a calm, cool voice + that conveys a passion that inspires his colleagues and community. +

+ Sarah is the best kind of lawyer—a true advocate who believes in the + good of people, and the power of collective acts to change the + world. Over the past year I’ve seen Sarah struggle with the + heartbreak that comes from investing so much into a political + campaign that didn’t end as she’d hoped. Today, she’s more + determined than ever to live with her values right out on her + sleeve. I can always count on Sarah to push Creative Commons to + focus on our impact—to make the main thing the main thing. She’s + practical, detail-oriented, and clever. There’s no one on my team + that I enjoy debating more. +

+ As coauthors, Paul and Sarah complement each other perfectly. They + researched, analyzed, argued, and worked as a team, sometimes + together and sometimes independently. They dove into the research + and writing with passion and curiosity, and a deep respect for what + goes into building the commons and sharing with the world. They + remained open to new ideas, including the possibility that their + initial theories would need refinement or might be completely wrong. + That’s courageous, and it has made for a better book that is + insightful, honest, and useful. +

+ From the beginning, CC wanted to develop this project with the + principles and values of open collaboration. The book was funded, + developed, researched, and written in the open. It is being shared + openly under a CC BY-SA license for anyone to use, remix, or adapt + with attribution. It is, in itself, an example of an open business + model. +

+ For 31 days in August of 2015, Sarah took point to organize and + execute a Kickstarter campaign to generate the core funding for the + book. The remainder was provided by CC’s generous donors and + supporters. In the end, it became one of the most successful book + projects on Kickstarter, smashing through two stretch goals and + engaging over 1,600 donors—the majority of them new supporters of + Creative Commons. +

+ Paul and Sarah worked openly throughout the project, publishing the + plans, drafts, case studies, and analysis, early and often, and they + engaged communities all over the world to help write this book. As + their opinions diverged and their interests came into focus, they + divided their voices and decided to keep them separate in the final + product. Working in this way requires both humility and + self-confidence, and without question it has made Made with Creative + Commons a better project. +

+ Those who work and share in the commons are not typical creators. + They are part of something greater than themselves, and what they + offer us all is a profound gift. What they receive in return is + gratitude and a community. +

+ Jonathan Mann, who is profiled in this book, writes a song a day. + When I reached out to ask him to write a song for our Kickstarter + (and to offer himself up as a Kickstarter benefit), he agreed + immediately. Why would he agree to do that? Because the commons has + collaboration at its core, and community as a key value, and because + the CC licenses have helped so many to share in the ways that they + choose with a global audience. +

+ Sarah writes, Endeavors that are Made with Creative Commons + thrive when community is built around what they do. This may mean a + community collaborating together to create something new, or it may + simply be a collection of like-minded people who get to know each + other and rally around common interests or beliefs. To a certain + extent, simply being Made with Creative Commons automatically brings + with it some element of community, by helping connect you to + like-minded others who recognize and are drawn to the values + symbolized by using CC. Amanda Palmer, the other musician + profiled in the book, would surely add this from her case study: + There is no more satisfying end goal than having someone tell + you that what you do is genuinely of value to them. +

+ This is not a typical business book. For those looking for a recipe + or a roadmap, you might be disappointed. But for those looking to + pursue a social end, to build something great through collaboration, + or to join a powerful and growing global community, they’re sure to + be satisfied. Made with Creative Commons offers a world-changing set + of clearly articulated values and principles, some essential tools + for exploring your own business opportunities, and two dozen doses + of pure inspiration. +

+ In a 1996 Stanford Law Review article The Zones of + Cyberspace, CC founder Lawrence Lessig wrote, + Cyberspace is a place. People live there. They experience all + the sorts of things that they experience in real space, there. For + some, they experience more. They experience this not as isolated + individuals, playing some high tech computer game; they experience + it in groups, in communities, among strangers, among people they + come to know, and sometimes like. +

+ I’m incredibly proud that Creative Commons is able to publish this + book for the many communities that we have come to know and like. + I’m grateful to Paul and Sarah for their creativity and insights, + and to the global communities that have helped us bring it to you. + As CC board member Johnathan Nightingale often says, It’s all + made of people. +

+ That’s the true value of things that are Made with Creative Commons. +

 

 
 --\begin{flushright} + \textit{ Ryan Merkley, CEO, Creative Commons} + \end{flushright}

Introduction

+ This book shows the world how sharing can be good for business—but + with a twist. +

+ We began the project intending to explore how creators, + organizations, and businesses make money to sustain what they do + when they share their work using Creative Commons licenses. Our goal + was not to identify a formula for business models that use Creative + Commons but instead gather fresh ideas and dynamic examples that + spark new, innovative models and help others follow suit by building + on what already works. At the onset, we framed our investigation in + familiar business terms. We created a blank open business + model canvas, an interactive online tool that would help + people design and analyze their business model. +

+ Through the generous funding of Kickstarter backers, we set about + this project first by identifying and selecting a diverse group of + creators, organizations, and businesses who use Creative Commons in + an integral way—what we call being Made with Creative Commons. We + interviewed them and wrote up their stories. We analyzed what we + heard and dug deep into the literature. +

+ But as we did our research, something interesting happened. Our + initial way of framing the work did not match the stories we were + hearing. +

+ Those we interviewed were not typical businesses selling to + consumers and seeking to maximize profits and the bottom line. + Instead, they were sharing to make the world a better place, + creating relationships and community around the works being shared, + and generating revenue not for unlimited growth but to sustain the + operation. +

+ They often didn’t like hearing what they do described as an open + business model. Their endeavor was something more than that. + Something different. Something that generates not just economic + value but social and cultural value. Something that involves human + connection. Being Made with Creative Commons is not business + as usual. +

+ We had to rethink the way we conceived of this project. And it + didn’t happen overnight. From the fall of 2015 through 2016, we + documented our thoughts in blog posts on Medium and with regular + updates to our Kickstarter backers. We shared drafts of case studies + and analysis with our Kickstarter cocreators, who provided + invaluable edits, feedback, and advice. Our thinking changed + dramatically over the course of a year and a half. +

+ Throughout the process, the two of us have often had very different + ways of understanding and describing what we were learning. Learning + from each other has been one of the great joys of this work, and, we + hope, something that has made the final product much richer than it + ever could have been if either of us undertook this project alone. + We have preserved our voices throughout, and you’ll be able to sense + our different but complementary approaches as you read through our + different sections. +

+ While we recommend that you read the book from start to finish, each + section reads more or less independently. The book is structured + into two main parts. +

+ Part one, the overview, begins with a big-picture framework written + by Paul. He provides some historical context for the digital + commons, describing the three ways society has managed resources and + shared wealth—the commons, the market, and the state. He advocates + for thinking beyond business and market terms and eloquently makes + the case for sharing and enlarging the digital commons. +

+ The overview continues with Sarah’s chapter, as she considers what + it means to be successfully Made with Creative Commons. While making + money is one piece of the pie, there is also a set of public-minded + values and the kind of human connections that make sharing truly + meaningful. This section outlines the ways the creators, + organizations, and businesses we interviewed bring in revenue, how + they further the public interest and live out their values, and how + they foster connections with the people with whom they share. +

+ And to end part one, we have a short section that explains the + different Creative Commons licenses. We talk about the misconception + that the more restrictive licenses—the ones that are closest to the + all-rights-reserved model of traditional copyright—are the only ways + to make money. +

+ Part two of the book is made up of the twenty-four stories of the + creators, businesses, and organizations we interviewed. While both + of us participated in the interviews, we divided up the writing of + these profiles. +

+ Of course, we are pleased to make the book available using a + Creative Commons Attribution-ShareAlike license. Please copy, + distribute, translate, localize, and build upon this work. +

+ Writing this book has transformed and inspired us. The way we now + look at and think about what it means to be Made with Creative + Commons has irrevocably changed. We hope this book inspires you and + your enterprise to use Creative Commons and in so doing contribute + to the transformation of our economy and world for the better. +

 

 
 --\begin{flushright} + \textit{ Paul and Sarah } + \end{flushright}

Part I. The Big Picture

Chapter 1. The New World of Digital Commons

 

 
 --\begin{flushright} + \textit{ Paul Stacey} + \end{flushright}

+ Jonathan Rowe eloquently describes the commons as the air + and oceans, the web of species, wilderness and flowing water—all + are parts of the commons. So are language and knowledge, sidewalks + and public squares, the stories of childhood and the processes of + democracy. Some parts of the commons are gifts of nature, others + the product of human endeavor. Some are new, such as the Internet; + others are as ancient as soil and calligraphy.[1] +

+ In Made with Creative Commons, we focus on our current era of + digital commons, a commons of human-produced works. This commons + cuts across a broad range of areas including cultural heritage, + education, research, technology, art, design, literature, + entertainment, business, and data. Human-produced works in all + these areas are increasingly digital. The Internet is a kind of + global, digital commons. The individuals, organizations, and + businesses we profile in our case studies use Creative Commons to + share their resources online over the Internet. +

+ The commons is not just about shared resources, however. It’s also + about the social practices and values that manage them. A resource + is a noun, but to common—to put the resource into the commons—is a + verb.[2] The creators, organizations, and businesses we profile + are all engaged with commoning. Their use of Creative Commons + involves them in the social practice of commoning, managing + resources in a collective manner with a community of + users.[3] Commoning is guided by a set of values and norms that + balance the costs and benefits of the enterprise with those of the + community. Special regard is given to equitable access, use, and + sustainability. +

The Commons, the Market, and the State

+ Historically, there have been three ways to manage resources and + share wealth: the commons (managed collectively), the state + (i.e., the government), and the market—with the last two being + the dominant forms today.[4] +

+ The organizations and businesses in our case studies are unique + in the way they participate in the commons while still engaging + with the market and/or state. The extent of engagement with + market or state varies. Some operate primarily as a commons with + minimal or no reliance on the market or state.[5] Others are very much a part of the market or state, + depending on them for financial sustainability. All operate as + hybrids, blending the norms of the commons with those of the + market or state. +

+ Fig. 1.1 is a depiction of how an enterprise can have varying + levels of engagement with commons, state, and market. +

+ Some of our case studies are simply commons and market + enterprises with little or no engagement with the state. A + depiction of those case studies would show the state sphere as + tiny or even absent. Other case studies are primarily + market-based with only a small engagement with the commons. A + depiction of those case studies would show the market sphere as + large and the commons sphere as small. The extent to which an + enterprise sees itself as being primarily of one type or another + affects the balance of norms by which they operate. +

+ All our case studies generate money as a means of livelihood and + sustainability. Money is primarily of the market. Finding ways + to generate revenue while holding true to the core values of the + commons (usually expressed in mission statements) is + challenging. To manage interaction and engagement between the + commons and the market requires a deft touch, a strong sense of + values, and the ability to blend the best of both. +

+ The state has an important role to play in fostering the use and + adoption of the commons. State programs and funding can + deliberately contribute to and build the commons. Beyond money, + laws and regulations regarding property, copyright, business, + and finance can all be designed to foster the commons. +

Figure 1.1. Enterprise engagement with commons, state and + market.

Enterprise engagement with commons, state and market.

+ It’s helpful to understand how the commons, market, and state + manage resources differently, and not just for those who + consider themselves primarily as a commons. For businesses or + governmental organizations who want to engage in and use the + commons, knowing how the commons operates will help them + understand how best to do so. Participating in and using the + commons the same way you do the market or state is not a + strategy for success. +

The Four Aspects of a Resource

+ As part of her Nobel Prize–winning work, Elinor Ostrom developed + a framework for analyzing how natural resources are managed in a + commons.[6] Her framework considered things like the biophysical + characteristics of common resources, the community’s actors and + the interactions that take place between them, rules-in-use, and + outcomes. That framework has been simplified and generalized to + apply to the commons, the market, and the state for this + chapter. +

+ To compare and contrast the ways in which the commons, market, + and state work, let’s consider four aspects of resource + management: resource characteristics, the people involved and + the process they use, the norms and rules they develop to govern + use, and finally actual resource use along with outcomes of that + use (see Fig. 1.2). +

Figure 1.2. Four aspects of resource management

Four aspects of resource management

Characteristics

+ Resources have particular characteristics or attributes that + affect the way they can be used. Some resources are natural; + others are human produced. And—significantly for today’s + commons—resources can be physical or digital, which affects a + resource’s inherent potential. +

+ Physical resources exist in limited supply. If I have a + physical resource and give it to you, I no longer have it. + When a resource is removed and used, the supply becomes scarce + or depleted. Scarcity can result in competing rivalry for the + resource. Made with Creative Commons enterprises are usually + digitally based but some of our case studies also produce + resources in physical form. The costs of producing and + distributing a physical good usually require them to engage + with the market. +

+ Physical resources are depletable, exclusive, and rivalrous. + Digital resources, on the other hand, are nondepletable, + nonexclusive, and nonrivalrous. If I share a digital resource + with you, we both have the resource. Giving it to you does not + mean I no longer have it. Digital resources can be infinitely + stored, copied, and distributed without becoming depleted, and + at close to zero cost. Abundance rather than scarcity is an + inherent characteristic of digital resources. +

+ The nondepletable, nonexclusive, and nonrivalrous nature of + digital resources means the rules and norms for managing them + can (and ought to) be different from how physical resources + are managed. However, this is not always the case. Digital + resources are frequently made artificially scarce. Placing + digital resources in the commons makes them free and abundant. +

+ Our case studies frequently manage hybrid resources, which + start out as digital with the possibility of being made into a + physical resource. The digital file of a book can be printed + on paper and made into a physical book. A computer-rendered + design for furniture can be physically manufactured in wood. + This conversion from digital to physical invariably has costs. + Often the digital resources are managed in a free and open + way, but money is charged to convert a digital resource into a + physical one. +

+ Beyond this idea of physical versus digital, the commons, + market, and state conceive of resources differently (see Fig. 1.3). The market sees resources as private goods—commodities for + sale—from which value is extracted. The state sees resources + as public goods that provide value to state citizens. The + commons sees resources as common goods, providing a common + wealth extending beyond state boundaries, to be passed on in + undiminished or enhanced form to future generations. +

People and processes

+ In the commons, the market, and the state, different people + and processes are used to manage resources. The processes used + define both who has a say and how a resource is managed. +

+ In the state, a government of elected officials is responsible + for managing resources on behalf of the public. The citizens + who produce and use those resources are not directly involved; + instead, that responsibility is given over to the government. + State ministries and departments staffed with public servants + set budgets, implement programs, and manage resources based on + government priorities and procedures. +

+ In the market, the people involved are producers, buyers, + sellers, and consumers. Businesses act as intermediaries + between those who produce resources and those who consume or + use them. Market processes seek to extract as much monetary + value from resources as possible. In the market, resources are + managed as commodities, frequently mass-produced, and sold to + consumers on the basis of a cash transaction. +

+ In contrast to the state and market, resources in a commons + are managed more directly by the people involved.[7] Creators of human produced resources can put them + in the commons by personal choice. No permission from state or + market is required. Anyone can participate in the commons and + determine for themselves the extent to which they want to be + involved—as a contributor, user, or manager. The people + involved include not only those who create and use resources + but those affected by outcome of use. Who you are affects your + say, actions you can take, and extent of decision making. In + the commons, the community as a whole manages the resources. + Resources put into the commons using Creative Commons require + users to give the original creator credit. Knowing the person + behind a resource makes the commons less anonymous and more + personal. +

Figure 1.3. How the market, commons and state concieve of + resources.

How the market, commons and state concieve of resources.

Norms and rules

+ The social interactions between people, and the processes used + by the state, market, and commons, evolve social norms and + rules. These norms and rules define permissions, allocate + entitlements, and resolve disputes. +

+ State authority is governed by national constitutions. Norms + related to priorities and decision making are defined by + elected officials and parliamentary procedures. State rules + are expressed through policies, regulations, and laws. The + state influences the norms and rules of the market and commons + through the rules it passes. +

+ Market norms are influenced by economics and competition for + scarce resources. Market rules follow property, business, and + financial laws defined by the state. +

+ As with the market, a commons can be influenced by state + policies, regulations, and laws. But the norms and rules of a + commons are largely defined by the community. They weigh + individual costs and benefits against the costs and benefits + to the whole community. Consideration is given not just to + economic efficiency but also to equity and + sustainability.[8] +

Goals

+ The combination of the aspects we’ve discussed so far—the + resource’s inherent characteristics, people and processes, and + norms and rules—shape how resources are used. Use is also + influenced by the different goals the state, market, and + commons have. +

+ In the market, the focus is on maximizing the utility of a + resource. What we pay for the goods we consume is seen as an + objective measure of the utility they provide. The goal then + becomes maximizing total monetary value in the + economy.[9] Units consumed translates to sales, revenue, + profit, and growth, and these are all ways to measure goals of + the market. +

+ The state aims to use and manage resources in a way that + balances the economy with the social and cultural needs of its + citizens. Health care, education, jobs, the environment, + transportation, security, heritage, and justice are all facets + of a healthy society, and the state applies its resources + toward these aims. State goals are reflected in quality of + life measures. +

+ In the commons, the goal is maximizing access, equity, + distribution, participation, innovation, and sustainability. + You can measure success by looking at how many people access + and use a resource; how users are distributed across gender, + income, and location; if a community to extend and enhance the + resources is being formed; and if the resources are being used + in innovative ways for personal and social good. +

+ As hybrid combinations of the commons with the market or + state, the success and sustainability of all our case study + enterprises depends on their ability to strategically utilize + and balance these different aspects of managing resources. +

A Short History of the Commons

+ Using the commons to manage resources is part of a long + historical continuum. However, in contemporary society, the + market and the state dominate the discourse on how resources are + best managed. Rarely is the commons even considered as an + option. The commons has largely disappeared from consciousness + and consideration. There are no news reports or speeches about + the commons. +

+ But the more than 1.1 billion resources licensed with Creative + Commons around the world are indications of a grassroots move + toward the commons. The commons is making a resurgence. To + understand the resilience of the commons and its current + renewal, it’s helpful to know something of its history. +

+ For centuries, indigenous people and preindustrialized societies + managed resources, including water, food, firewood, irrigation, + fish, wild game, and many other things collectively as a + commons.[10] There was no market, no global economy. The state in + the form of rulers influenced the commons but by no means + controlled it. Direct social participation in a commons was the + primary way in which resources were managed and needs met. (Fig. 1.4 illustrates the commons in relation to the state and the + market.) +

Figure 1.4. In preindustrialized society.

In preindustrialized society.

+ This is followed by a long history of the state (a monarchy or + ruler) taking over the commons for their own purposes. This is + called enclosure of the commons.[11] In olden days, commoners were evicted + from the land, fences and hedges erected, laws passed, and + security set up to forbid access.[12] Gradually, resources became the property of the + state and the state became the primary means by which resources + were managed. (See Fig. 1.5). +

+ Holdings of land, water, and game were distributed to ruling + family and political appointees. Commoners displaced from the + land migrated to cities. With the emergence of the industrial + revolution, land and resources became commodities sold to + businesses to support production. Monarchies evolved into + elected parliaments. Commoners became labourers earning money + operating the machinery of industry. Financial, business, and + property laws were revised by governments to support markets, + growth, and productivity. Over time ready access to market + produced goods resulted in a rising standard of living, improved + health, and education. Fig. 1.6 shows how today the market is the + primary means by which resources are managed. +

Figure 1.5. The commons is gradually superseded by the state.

The commons is gradually superseded by the state.

+ However, the world today is going through turbulent times. The + benefits of the market have been offset by unequal distribution + and overexploitation. +

+ Overexploitation was the topic of Garrett Hardin’s influential + essay The Tragedy of the Commons, published in + Science in 1968. Hardin argues that everyone in a commons seeks + to maximize personal gain and will continue to do so even when + the limits of the commons are reached. The commons is then + tragically depleted to the point where it can no longer support + anyone. Hardin’s essay became widely accepted as an economic + truism and a justification for private property and free + markets. +

+ However, there is one serious flaw with Hardin’s The + Tragedy of the Commons—it’s fiction. Hardin did not + actually study how real commons work. Elinor Ostrom won the 2009 + Nobel Prize in economics for her work studying different commons + all around the world. Ostrom’s work shows that natural resource + commons can be successfully managed by local communities without + any regulation by central authorities or without privatization. + Government and privatization are not the only two choices. There + is a third way: management by the people, where those that are + directly impacted are directly involved. With natural resources, + there is a regional locality. The people in the region are the + most familiar with the natural resource, have the most direct + relationship and history with it, and are therefore best + situated to manage it. Ostrom’s approach to the governance of + natural resources broke with convention; she recognized the + importance of the commons as an alternative to the market or + state for solving problems of collective action.[13] +

+ Hardin failed to consider the actual social dynamic of the + commons. His model assumed that people in the commons act + autonomously, out of pure self-interest, without interaction or + consideration of others. But as Ostrom found, in reality, + managing common resources together forms a community and + encourages discourse. This naturally generates norms and rules + that help people work collectively and ensure a sustainable + commons. Paradoxically, while Hardin’s essay is called The + Tragedy of the Commons it might more accurately be titled The + Tragedy of the Market. +

+ Hardin’s story is based on the premise of depletable resources. + Economists have focused almost exclusively on scarcity-based + markets. Very little is known about how abundance + works.[14] The emergence of information technology and the + Internet has led to an explosion in digital resources and new + means of sharing and distribution. Digital resources can never + be depleted. An absence of a theory or model for how abundance + works, however, has led the market to make digital resources + artificially scarce and makes it possible for the usual market + norms and rules to be applied. +

+ When it comes to use of state funds to create digital goods, + however, there is really no justification for artificial + scarcity. The norm for state funded digital works should be that + they are freely and openly available to the public that paid for + them. +

Figure 1.6. How the market, the state and the commons look + today.

How the market, the state and the commons look today.

The Digital Revolution

+ In the early days of computing, programmers and developers + learned from each other by sharing software. In the 1980s, the + free-software movement codified this practice of sharing into a + set of principles and freedoms: +

  • + The freedom to run a software program as you wish, for any + purpose. +

  • + The freedom to study how a software program works (because + access to the source code has been freely given), and change + it so it does your computing as you wish. +

  • + The freedom to redistribute copies. +

  • + The freedom to distribute copies of your modified versions + to others.[15] +

+ These principles and freedoms constitute a set of norms and + rules that typify a digital commons. +

+ In the late 1990s, to make the sharing of source code and + collaboration more appealing to companies, the + open-source-software initiative converted these principles into + licenses and standards for managing access to and distribution + of software. The benefits of open source—such as reliability, + scalability, and quality verified by independent peer + review—became widely recognized and accepted. Customers liked + the way open source gave them control without being locked into + a closed, proprietary technology. Free and open-source software + also generated a network effect where the value of a product or + service increases with the number of people using it.[16] The dramatic growth of the Internet itself owes much + to the fact that nobody has a proprietary lock on core Internet + protocols. +

+ While open-source software functions as a commons, many + businesses and markets did build up around it. Business models + based on the licenses and standards of open-source software + evolved alongside organizations that managed software code on + principles of abundance rather than scarcity. Eric Raymond’s + essay The Magic Cauldron does a great job of + analyzing the economics and business models associated with + open-source software.[17] These models can provide examples of sustainable + approaches for those Made with Creative Commons. +

+ It isn’t just about an abundant availability of digital assets + but also about abundance of participation. The growth of + personal computing, information technology, and the Internet + made it possible for mass participation in producing creative + works and distributing them. Photos, books, music, and many + other forms of digital content could now be readily created and + distributed by almost anyone. Despite this potential for + abundance, by default these digital works are governed by + copyright laws. Under copyright, a digital work is the property + of the creator, and by law others are excluded from accessing + and using it without the creator’s permission. +

+ But people like to share. One of the ways we define ourselves is + by sharing valuable and entertaining content. Doing so grows and + nourishes relationships, seeks to change opinions, encourages + action, and informs others about who we are and what we care + about. Sharing lets us feel more involved with the + world.[18] +

The Birth of Creative Commons

+ In 2001, Creative Commons was created as a nonprofit to support + all those who wanted to share digital content. A suite of + Creative Commons licenses was modeled on those of open-source + software but for use with digital content rather than software + code. The licenses give everyone from individual creators to + large companies and institutions a simple, standardized way to + grant copyright permissions to their creative work. +

+ Creative Commons licenses have a three-layer design. The norms + and rules of each license are first expressed in full legal + language as used by lawyers. This layer is called the legal + code. But since most creators and users are not lawyers, the + licenses also have a commons deed, expressing the permissions in + plain language, which regular people can read and quickly + understand. It acts as a user-friendly interface to the + legal-code layer beneath. The third layer is the + machine-readable one, making it easy for the Web to know a work + is Creative Commons–licensed by expressing permissions in a way + that software systems, search engines, and other kinds of + technology can understand.[19] Taken together, these three layers ensure creators, + users, and even the Web itself understand the norms and rules + associated with digital content in a commons. +

+ In 2015, there were over one billion Creative Commons licensed + works in a global commons. These works were viewed online 136 + billion times. People are using Creative Commons licenses all + around the world, in thirty-four languages. These resources + include photos, artwork, research articles in journals, + educational resources, music and other audio tracks, and videos. +

+ Individual artists, photographers, musicians, and filmmakers use + Creative Commons, but so do museums, governments, creative + industries, manufacturers, and publishers. Millions of websites + use CC licenses, including major platforms like Wikipedia and + Flickr and smaller ones like blogs.[20] Users of Creative Commons are diverse and cut across + many different sectors. (Our case studies were chosen to reflect + that diversity.) +

+ Some see Creative Commons as a way to share a gift with others, + a way of getting known, or a way to provide social benefit. + Others are simply committed to the norms associated with a + commons. And for some, participation has been spurred by the + free-culture movement, a social movement that promotes the + freedom to distribute and modify creative works. The + free-culture movement sees a commons as providing significant + benefits compared to restrictive copyright laws. This ethos of + free exchange in a commons aligns the free-culture movement with + the free and open-source software movement. +

+ Over time, Creative Commons has spawned a range of open + movements, including open educational resources, open access, + open science, and open data. The goal in every case has been to + democratize participation and share digital resources at no + cost, with legal permissions for anyone to freely access, use, + and modify. +

+ The state is increasingly involved in supporting open movements. + The Open Government Partnership was launched in 2011 to provide + an international platform for governments to become more open, + accountable, and responsive to citizens. Since then, it has + grown from eight participating countries to seventy.[21] In all these countries, government and civil society + are working together to develop and implement ambitious + open-government reforms. Governments are increasingly adopting + Creative Commons to ensure works funded with taxpayer dollars + are open and free to the public that paid for them. +

The Changing Market

+ Today’s market is largely driven by global capitalism. Law and + financial systems are structured to support extraction, + privatization, and corporate growth. A perception that the + market is more efficient than the state has led to continual + privatization of many public natural resources, utilities, + services, and infrastructures.[22] While this system has been highly efficient at + generating consumerism and the growth of gross domestic product, + the impact on human well-being has been mixed. Offsetting rising + living standards and improvements to health and education are + ever-increasing wealth inequality, social inequality, poverty, + deterioration of our natural environment, and breakdowns of + democracy.[23] +

+ In light of these challenges there is a growing recognition that + GDP growth should not be an end in itself, that development + needs to be socially and economically inclusive, that + environmental sustainability is a requirement not an option, and + that we need to better balance the market, state and + community.[24] +

+ These realizations have led to a resurgence of interest in the + commons as a means of enabling that balance. City governments + like Bologna, Italy, are collaborating with their citizens to + put in place regulations for the care and regeneration of urban + commons.[25] Seoul and Amsterdam call themselves sharing + cities, looking to make sustainable and more efficient + use of scarce resources. They see sharing as a way to improve + the use of public spaces, mobility, social cohesion, and + safety.[26] +

+ The market itself has taken an interest in the sharing economy, + with businesses like Airbnb providing a peer-to-peer marketplace + for short-term lodging and Uber providing a platform for ride + sharing. However, Airbnb and Uber are still largely operating + under the usual norms and rules of the market, making them less + like a commons and more like a traditional business seeking + financial gain. Much of the sharing economy is not about the + commons or building an alternative to a corporate-driven market + economy; it’s about extending the deregulated free market into + new areas of our lives.[27] While none of the people we interviewed for our case + studies would describe themselves as part of the sharing + economy, there are in fact some significant parallels. Both the + sharing economy and the commons make better use of asset + capacity. The sharing economy sees personal residents and cars + as having latent spare capacity with rental value. The equitable + access of the commons broadens and diversifies the number of + people who can use and derive value from an asset. +

+ One way Made with Creative Commons case studies differ from + those of the sharing economy is their focus on digital + resources. Digital resources function under different economic + rules than physical ones. In a world where prices always seem to + go up, information technology is an anomaly. Computer-processing + power, storage, and bandwidth are all rapidly increasing, but + rather than costs going up, costs are coming down. Digital + technologies are getting faster, better, and cheaper. The cost + of anything built on these technologies will always go down + until it is close to zero.[28] +

+ Those that are Made with Creative Commons are looking to + leverage the unique inherent characteristics of digital + resources, including lowering costs. The use of + digital-rights-management technologies in the form of locks, + passwords, and controls to prevent digital goods from being + accessed, changed, replicated, and distributed is minimal or + nonexistent. Instead, Creative Commons licenses are used to put + digital content out in the commons, taking advantage of the + unique economics associated with being digital. The aim is to + see digital resources used as widely and by as many people as + possible. Maximizing access and participation is a common goal. + They aim for abundance over scarcity. +

+ The incremental cost of storing, copying, and distributing + digital goods is next to zero, making abundance possible. But + imagining a market based on abundance rather than scarcity is so + alien to the way we conceive of economic theory and practice + that we struggle to do so.[29] Those that are Made with Creative Commons are each + pioneering in this new landscape, devising their own economic + models and practice. +

+ Some are looking to minimize their interactions with the market + and operate as autonomously as possible. Others are operating + largely as a business within the existing rules and norms of the + market. And still others are looking to change the norms and + rules by which the market operates. +

+ For an ordinary corporation, making social benefit a part of its + operations is difficult, as it’s legally required to make + decisions that financially benefit stockholders. But new forms + of business are emerging. There are benefit corporations and + social enterprises, which broaden their business goals from + making a profit to making a positive impact on society, workers, + the community, and the environment.[30] Community-owned businesses, worker-owned businesses, + cooperatives, guilds, and other organizational forms offer + alternatives to the traditional corporation. Collectively, these + alternative market entities are changing the rules and norms of + the market.[31] +

A book on open business models is how we + described it in this book’s Kickstarter campaign. We used a + handbook called Business Model Generation as our reference for + defining just what a business model is. Developed over nine + years using an open process involving 470 + coauthors from forty-five countries, it is useful as a framework + for talking about business models.[32] +

+ It contains a business model canvas, which + conceives of a business model as having nine building + blocks.[33] This blank canvas can serve as a tool for anyone to + design their own business model. We remixed this business model + canvas into an open business model canvas, adding three more + building blocks relevant to hybrid market, commons enterprises: + social good, Creative Commons license, and type of open + environment that the business fits in.[34] This enhanced canvas proved useful when we analyzed + businesses and helped start-ups plan their economic model. +

+ In our case study interviews, many expressed discomfort over + describing themselves as an open business model—the term + business model suggested primarily being situated in the market. + Where you sit on the commons-to-market spectrum affects the + extent to which you see yourself as a business in the market. + The more central to the mission shared resources and commons + values are, the less comfort there is in describing yourself, or + depicting what you do, as a business. Not all who have endeavors + Made with Creative Commons use business speak; for some the + process has been experimental, emergent, and organic rather than + carefully planned using a predefined model. +

+ The creators, businesses, and organizations we profile all + engage with the market to generate revenue in some way. The ways + in which this is done vary widely. Donations, pay what you can, + memberships, digital for free but physical for a + fee, crowdfunding, matchmaking, value-add services, + patrons . . . the list goes on and on. (Initial description of + how to earn revenue available through reference note. For latest + thinking see How to Bring In Money in the next + section.)[35] There is no single magic bullet, and each endeavor + has devised ways that work for them. Most make use of more than + one way. Diversifying revenue streams lowers risk and provides + multiple paths to sustainability. +

Benefits of the Digital Commons

+ While it may be clear why commons-based organizations want to + interact and engage with the market (they need money to + survive), it may be less obvious why the market would engage + with the commons. The digital commons offers many benefits. +

+ The commons speeds dissemination. The free flow of resources in + the commons offers tremendous economies of scale. Distribution + is decentralized, with all those in the commons empowered to + share the resources they have access to. Those that are Made + with Creative Commons have a reduced need for sales or + marketing. Decentralized distribution amplifies supply and + know-how. +

+ The commons ensures access to all. The market has traditionally + operated by putting resources behind a paywall requiring payment + first before access. The commons puts resources in the open, + providing access up front without payment. Those that are Made + with Creative Commons make little or no use of digital rights + management (DRM) to manage resources. Not using DRM frees them + of the costs of acquiring DRM technology and staff resources to + engage in the punitive practices associated with restricting + access. The way the commons provides access to everyone levels + the playing field and promotes inclusiveness, equity, and + fairness. +

+ The commons maximizes participation. Resources in the commons + can be used and contributed to by everyone. Using the resources + of others, contributing your own, and mixing yours with others + to create new works are all dynamic forms of participation made + possible by the commons. Being Made with Creative Commons means + you’re engaging as many users with your resources as possible. + Users are also authoring, editing, remixing, curating, + localizing, translating, and distributing. The commons makes it + possible for people to directly participate in culture, + knowledge building, and even democracy, and many other socially + beneficial practices. +

+ The commons spurs innovation. Resources in the hands of more + people who can use them leads to new ideas. The way commons + resources can be modified, customized, and improved results in + derivative works never imagined by the original creator. Some + endeavors that are Made with Creative Commons deliberately + encourage users to take the resources being shared and innovate + them. Doing so moves research and development (R&D) from + being solely inside the organization to being in the + community.[36] Community-based innovation will keep an organization + or business on its toes. It must continue to contribute new + ideas, absorb and build on top of the innovations of others, and + steward the resources and the relationship with the community. +

+ The commons boosts reach and impact. The digital commons is + global. Resources may be created for a local or regional need, + but they go far and wide generating a global impact. In the + digital world, there are no borders between countries. When you + are Made with Creative Commons, you are often local and global + at the same time: Digital designs being globally distributed but + made and manufactured locally. Digital books or music being + globally distributed but readings and concerts performed + locally. The digital commons magnifies impact by connecting + creators to those who use and build on their work both locally + and globally. +

+ The commons is generative. Instead of extracting value, the + commons adds value. Digitized resources persist without becoming + depleted, and through use are improved, personalized, and + localized. Each use adds value. The market focuses on generating + value for the business and the customer. The commons generates + value for a broader range of beneficiaries including the + business, the customer, the creator, the public, and the commons + itself. The generative nature of the commons means that it is + more cost-effective and produces a greater return on investment. + Value is not just measured in financial terms. Each new resource + added to the commons provides value to the public and + contributes to the overall value of the commons. +

+ The commons brings people together for a common cause. The + commons vests people directly with the responsibility to manage + the resources for the common good. The costs and benefits for + the individual are balanced with the costs and benefits for the + community and for future generations. Resources are not + anonymous or mass produced. Their provenance is known and + acknowledged through attribution and other means. Those that are + Made with Creative Commons generate awareness and reputation + based on their contributions to the commons. The reach, impact, + and sustainability of those contributions rest largely on their + ability to forge relationships and connections with those who + use and improve them. By functioning on the basis of social + engagement, not monetary exchange, the commons unifies people. +

+ The benefits of the commons are many. When these benefits align + with the goals of individuals, communities, businesses in the + market, or state enterprises, choosing to manage resources as a + commons ought to be the option of choice. +

Our Case Studies

+ The creators, organizations, and businesses in our case studies + operate as nonprofits, for-profits, and social enterprises. + Regardless of legal status, they all have a social mission. + Their primary reason for being is to make the world a better + place, not to profit. Money is a means to a social end, not the + end itself. They factor public interest into decisions, + behavior, and practices. Transparency and trust are really + important. Impact and success are measured against social aims + expressed in mission statements, and are not just about the + financial bottom line. +

+ The case studies are based on the narratives told to us by + founders and key staff. Instead of solely using financials as + the measure of success and sustainability, they emphasized their + mission, practices, and means by which they measure success. + Metrics of success are a blend of how social goals are being met + and how sustainable the enterprise is. +

+ Our case studies are diverse, ranging from publishing to + education and manufacturing. All of the organizations, + businesses, and creators in the case studies produce digital + resources. Those resources exist in many forms including books, + designs, songs, research, data, cultural works, education + materials, graphic icons, and video. Some are digital + representations of physical resources. Others are born digital + but can be made into physical resources. +

+ They are creating new resources, or using the resources of + others, or mixing existing resources together to make something + new. They, and their audience, all play a direct, participatory + role in managing those resources, including their preservation, + curation, distribution, and enhancement. Access and + participation is open to all regardless of monetary means. +

+ And as users of Creative Commons licenses, they are + automatically part of a global community. The new digital + commons is global. Those we profiled come from nearly every + continent in the world. To build and interact within this global + community is conducive to success. +

+ Creative Commons licenses may express legal rules around the use + of resources in a commons, but success in the commons requires + more than following the letter of the law and acquiring + financial means. Over and over we heard in our interviews how + success and sustainability are tied to a set of beliefs, values, + and principles that underlie their actions: Give more than you + take. Be open and inclusive. Add value. Make visible what you + are using from the commons, what you are adding, and what you + are monetizing. Maximize abundance. Give attribution. Express + gratitude. Develop trust; don’t exploit. Build relationship and + community. Be transparent. Defend the commons. +

+ The new digital commons is here to stay. Made With Creative + Commons case studies show how it’s possible to be part of this + commons while still functioning within market and state systems. + The commons generates benefits neither the market nor state can + achieve on their own. Rather than the market or state dominating + as primary means of resource management, a more balanced + alternative is possible. +

+ Enterprise use of Creative Commons has only just begun. The case + studies in this book are merely starting points. Each is + changing and evolving over time. Many more are joining and + inventing new models. This overview aims to provide a framework + and language for thinking and talking about the new digital + commons. The remaining sections go deeper providing further + guidance and insights on how it works. +



[1] + Jonathan Rowe, Our Common Wealth (San Francisco: + Berrett-Koehler, 2013), 14. +

[2] + David Bollier, Think Like a Commoner: A Short Introduction to + the Life of the Commons (Gabriola Island, BC: New Society, + 2014), 176. +

[3] + Ibid., 15. +

[4] + Ibid., 145. +

[5] + Ibid., 175. +

[6] + Daniel H. Cole, Learning from Lin: Lessons and + Cautions from the Natural Commons for the Knowledge + Commons, in Governing Knowledge Commons, eds. Brett + M. Frischmann, Michael J. Madison, and Katherine J. + Strandburg (New York: Oxford University Press, 2014), 53. +

[7] + Max Haiven, Crises of Imagination, Crises of Power: + Capitalism, Creativity and the Commons (New York: Zed + Books, 2014), 93. +

[8] + Bollier, Think Like a Commoner, 175. +

[9] + Joshua Farley and Ida Kubiszewski, The Economics of + Information in a Post-Carbon Economy, in Free + Knowledge: Confronting the Commodification of Human + Discovery, eds. Patricia W. Elliott and Daryl H. Hepting + (Regina, SK: University of Regina Press, 2015), 201–4. +

[10] + Rowe, Our Common Wealth, 19; and Heather Menzies, Reclaiming + the Commons for the Common Good: A Memoir and Manifesto + (Gabriola Island, BC: New Society, 2014), 42–43. +

[11] + Bollier, Think Like a Commoner, 55–78. +

[12] + Fritjof Capra and Ugo Mattei, The Ecology of Law: Toward a + Legal System in Tune with Nature and Community (Oakland, CA: + Berrett-Koehler, 2015), 46–57; and Bollier, Think Like a + Commoner, 88. +

[13] + Brett M. Frischmann, Michael J. Madison, and Katherine J. + Strandburg, Governing Knowledge Commons, in + Frischmann, Madison, and Strandburg Governing Knowledge + Commons, 12. +

[14] + Farley and Kubiszewski, Economics of + Information, in Elliott and Hepting, Free Knowledge, + 203. +

[15] What Is Free Software? GNU Operating + System, the Free Software Foundation’s Licensing and + Compliance Lab, accessed December 30, 2016, + http://www.gnu.org/philosophy/free-sw. +

[16] + Wikipedia, s.v. Open-source software, last + modified November 22, 2016. +

[17] + Eric S. Raymond, The Magic Cauldron, in The + Cathedral and the Bazaar: Musings on Linux and Open Source + by an Accidental Revolutionary, rev. ed. (Sebastopol, CA: + O’Reilly Media, 2001), + http://www.catb.org/esr/writings/cathedral-bazaar/. +

[18] + New York Times Customer Insight Group, The Psychology of + Sharing: Why Do People Share Online? (New York: New York + Times Customer Insight Group, 2011), + http://www.iab.net/media/file/POSWhitePaper.pdf. +

[19] Licensing Considerations, Creative Commons, + accessed December 30, 2016, + http://creativecommons.org/share-your-work/licensing-considerations/. +

[20] + Creative Commons, 2015 State of the Commons (Mountain View, + CA: Creative Commons, 2015), + http://stateof.creativecommons.org/2015/. +

[21] + Wikipedia, s.v. Open Government Partnership, + last modified September 24, 2016, + http://en.wikipedia.org/wiki/Open_Government_Partnership. +

[22] + Capra and Mattei, Ecology of Law, 114. +

[23] + Ibid., 116. +

[24] + The Swedish International Development Cooperation Agency, + Stockholm Statement accessed February 15, + 2017, + http://sida.se/globalassets/sida/eng/press/stockholm-statement.pdf +

[25] + City of Bologna, Regulation on Collaboration between + Citizens and the City for the Care and Regeneration of Urban + Commons, trans. LabGov (LABoratory for the GOVernance of + Commons) (Bologna, Italy: City of Bologna, 2014), + http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf. +

[26] + The Seoul Sharing City website is + http://english.sharehub.kr; for + Amsterdam Sharing City, go to + http://www.sharenl.nl/amsterdam-sharing-city/. +

[27] + Tom Slee, What’s Yours Is Mine: Against the Sharing Economy + (New York: OR Books, 2015), 42. +

[28] + Chris Anderson, Free: How Today’s Smartest Businesses Profit + by Giving Something for Nothing, Reprint with new preface. + (New York: Hyperion, 2010), 78. +

[29] + Jeremy Rifkin, The Zero Marginal Cost Society: The Internet + of Things, the Collaborative Commons, and the Eclipse of + Capitalism (New York: Palgrave Macmillan, 2014), 273. +

[30] + Gar Alperovitz, What Then Must We Do? Straight Talk about + the Next American Revolution: Democratizing Wealth and + Building a Community-Sustaining Economy from the Ground Up + (White River Junction, VT: Chelsea Green, 2013), 39. +

[31] + Marjorie Kelly, Owning Our Future: The Emerging Ownership + Revolution; Journeys to a Generative Economy (San Francisco: + Berrett-Koehler, 2012), 8–9. +

[32] + Alex Osterwalder and Yves Pigneur, Business Model Generation + (Hoboken, NJ: John Wiley and Sons, 2010). A preview of the + book is available at + http://strategyzer.com/books/business-model-generation. +

[33] + This business model canvas is available to download at + http://strategyzer.com/canvas/business-model-canvas. +

[34] + We’ve made the Open Business Model Canvas, + designed by the coauthor Paul Stacey, available online at + http://docs.google.com/drawings/d/1QOIDa2qak7wZSSOa4Wv6qVMO77IwkKHN7CYyq0wHivs/edit. + You can also find the accompanying Open Business Model + Canvas Questions at + http://docs.google.com/drawings/d/1kACK7TkoJgsM18HUWCbX9xuQ0Byna4plSVZXZGTtays/edit. +

[35] + A more comprehensive list of revenue streams is available in + this post I wrote on Medium on March 6, 2016. What Is + an Open Business Model and How Can You Generate + Revenue?, available at + http://medium.com/made-with-creative-commons/what-is-an-open-business-model-and-how-can-you-generate-revenue-5854d2659b15. +

[36] + Henry Chesbrough, Open Innovation: The New Imperative for + Creating and Profiting from Technology (Boston: Harvard + Business Review Press, 2006), 31–44. +

Chapter 2. How to Be Made with Creative Commons

 

 
 --\begin{flushright} + \textit{ Sarah Hinchliff Pearson} + \end{flushright}

+ When we began this project in August 2015, we set out to write a + book about business models that involve Creative Commons licenses + in some significant way—what we call being Made with Creative + Commons. With the help of our Kickstarter backers, we chose + twenty-four endeavors from all around the world that are Made with + Creative Commons. The mix is diverse, from an individual musician + to a university-textbook publisher to an electronics manufacturer. + Some make their own content and share under Creative Commons + licensing. Others are platforms for CC-licensed creative work made + by others. Many sit somewhere in between, both using and + contributing creative work that’s shared with the public. Like all + who use the licenses, these endeavors share their work—whether + it’s open data or furniture designs—in a way that enables the + public not only to access it but also to make use of it. +

+ We analyzed the revenue models, customer segments, and value + propositions of each endeavor. We searched for ways that putting + their content under Creative Commons licenses helped boost sales + or increase reach. Using traditional measures of economic success, + we tried to map these business models in a way that meaningfully + incorporated the impact of Creative Commons. In our interviews, we + dug into the motivations, the role of CC licenses, modes of + revenue generation, definitions of success. +

+ In fairly short order, we realized the book we set out to write + was quite different from the one that was revealing itself in our + interviews and research. +

+ It isn’t that we were wrong to think you can make money while + using Creative Commons licenses. In many instances, CC can help + make you more money. Nor were we wrong that there are business + models out there that others who want to use CC licensing as part + of their livelihood or business could replicate. What we didn’t + realize was just how misguided it would be to write a book about + being Made with Creative Commons using only a business lens. +

+ According to the seminal handbook Business Model Generation, a + business model describes the rationale of how an + organization creates, delivers, and captures + value.[37] Thinking about sharing in terms of creating and + capturing value always felt inappropriately transactional and out + of place, something we heard time and time again in our + interviews. And as Cory Doctorow told us in our interview with + him, Business model can mean anything you want it to + mean. +

+ Eventually, we got it. Being Made with Creative Commons is more + than a business model. While we will talk about specific revenue + models as one piece of our analysis (and in more detail in the + case studies), we scrapped that as our guiding rubric for the + book. +

+ Admittedly, it took me a long time to get there. When Paul and I + divided up our writing after finishing the research, my charge was + to distill everything we learned from the case studies and write + up the practical lessons and takeaways. I spent months trying to + jam what we learned into the business-model box, convinced there + must be some formula for the way things interacted. But there is + no formula. You’ll probably have to discard that way of thinking + before you read any further. +

+ In every interview, we started from the same simple questions. + Amid all the diversity among the creators, organizations, and + businesses we profiled, there was one constant. Being Made with + Creative Commons may be good for business, but that is not why + they do it. Sharing work with Creative Commons is, at its core, a + moral decision. The commercial and other self-interested benefits + are secondary. Most decided to use CC licenses first and found a + revenue model later. This was our first hint that writing a book + solely about the impact of sharing on business might be a little + off track. +

+ But we also started to realize something about what it means to be + Made with Creative Commons. When people talked to us about how and + why they used CC, it was clear that it meant something more than + using a copyright license. It also represented a set of values. + There is symbolism behind using CC, and that symbolism has many + layers. +

+ At one level, being Made with Creative Commons expresses an + affinity for the value of Creative Commons. While there are many + different flavors of CC licenses and nearly infinite ways to be + Made with Creative Commons, the basic value system is rooted in a + fundamental belief that knowledge and creativity are building + blocks of our culture rather than just commodities from which to + extract market value. These values reflect a belief that the + common good should always be part of the equation when we + determine how to regulate our cultural outputs. They reflect a + belief that everyone has something to contribute, and that no one + can own our shared culture. They reflect a belief in the promise + of sharing. +

+ Whether the public makes use of the opportunity to copy and adapt + your work, sharing with a Creative Commons license is a symbol of + how you want to interact with the people who consume your work. + Whenever you create something, all rights reserved + under copyright is automatic, so the copyright symbol (©) on the + work does not necessarily come across as a marker of distrust or + excessive protectionism. But using a CC license can be a symbol of + the opposite—of wanting a real human relationship, rather than an + impersonal market transaction. It leaves open the possibility of + connection. +

+ Being Made with Creative Commons not only demonstrates values + connected to CC and sharing. It also demonstrates that something + other than profit drives what you do. In our interviews, we always + asked what success looked like for them. It was stunning how + rarely money was mentioned. Most have a deeper purpose and a + different vision of success. +

+ The driving motivation varies depending on the type of endeavor. + For individual creators, it is most often about personal + inspiration. In some ways, this is nothing new. As Doctorow has + written, Creators usually start doing what they do for + love.[38] But when you share your creative work under a CC + license, that dynamic is even more pronounced. Similarly, for + technological innovators, it is often less about creating a + specific new thing that will make you rich and more about solving + a specific problem you have. The creators of Arduino told us that + the key question when creating something is Do you as the + creator want to use it? It has to have personal use and + meaning. +

+ Many that are Made with Creative Commons have an express social + mission that underpins everything they do. In many cases, sharing + with Creative Commons expressly advances that social mission, and + using the licenses can be the difference between legitimacy and + hypocrisy. Noun Project co-founder Edward Boatman told us they + could not have stated their social mission of sharing with a + straight face if they weren’t willing to show the world that it + was OK to share their content using a Creative Commons license. +

+ This dynamic is probably one reason why there are so many + nonprofit examples of being Made with Creative Commons. The + content is the result of a labor of love or a tool to drive social + change, and money is like gas in the car, something that you need + to keep going but not an end in itself. Being Made with Creative + Commons is a different vision of a business or livelihood, where + profit is not paramount, and producing social good and human + connection are integral to success. +

+ Even if profit isn’t the end goal, you have to bring in money to + be successfully Made with Creative Commons. At a bare minimum, you + have to make enough money to keep the lights on. +

+ The costs of doing business vary widely for those made with CC, + but there is generally a much lower threshold for sustainability + than there used to be for any creative endeavor. Digital + technology has made it easier than ever to create, and easier than + ever to distribute. As Doctorow put it in his book Information + Doesn’t Want to Be Free, If analog dollars have turned into + digital dimes (as the critics of ad-supported media have it), + there is the fact that it’s possible to run a business that gets + the same amount of advertising as its forebears at a fraction of + the price. +

+ Some creation costs are the same as they always were. It takes the + same amount of time and money to write a peer-reviewed journal + article or paint a painting. Technology can’t change that. But + other costs are dramatically reduced by technology, particularly + in production-heavy domains like filmmaking.[39] CC-licensed content and content in the public domain, + as well as the work of volunteer collaborators, can also + dramatically reduce costs if they’re being used as resources to + create something new. And, of course, there is the reality that + some content would be created whether or not the creator is paid + because it is a labor of love. +

+ Distributing content is almost universally cheaper than ever. Once + content is created, the costs to distribute copies digitally are + essentially zero.[40] The costs to distribute physical copies are still + significant, but lower than they have been historically. And it is + now much easier to print and distribute physical copies on-demand, + which also reduces costs. Depending on the endeavor, there can be + a whole host of other possible expenses like marketing and + promotion, and even expenses associated with the various ways + money is being made, like touring or custom training. +

+ It’s important to recognize that the biggest impact of technology + on creative endeavors is that creators can now foot the costs of + creation and distribution themselves. People now often have a + direct route to their potential public without necessarily needing + intermediaries like record labels and book publishers. Doctorow + wrote, If you’re a creator who never got the time of day + from one of the great imperial powers, this is your time. Where + once you had no means of reaching an audience without the + assistance of the industry-dominating megacompanies, now you have + hundreds of ways to do it without them.[41] Previously, distribution of creative work involved the + costs associated with sustaining a monolithic entity, now creators + can do the work themselves. That means the financial needs of + creative endeavors can be a lot more modest. +

+ Whether for an individual creator or a larger endeavor, it usually + isn’t enough to break even if you want to make what you’re doing a + livelihood. You need to build in some support for the general + operation. This extra bit looks different for everyone, but + importantly, in nearly all cases for those Made with Creative + Commons, the definition of enough money looks a lot + different than it does in the world of venture capital and stock + options. It is more about sustainability and less about unlimited + growth and profit. SparkFun founder Nathan Seidle told us, + Business model is a really grandiose word for it. It is + really just about keeping the operation going day to day. +

+ This book is a testament to the notion that it is possible to make + money while using CC licenses and CC-licensed content, but we are + still very much at an experimental stage. The creators, + organizations, and businesses we profile in this book are blazing + the trail and adapting in real time as they pursue this new way of + operating. +

+ There are, however, plenty of ways in which CC licensing can be + good for business in fairly predictable ways. The first is how it + helps solve problem zero. +

Problem Zero: Getting Discovered

+ Once you create or collect your content, the next step is + finding users, customers, fans—in other words, your people. As + Amanda Palmer wrote, It has to start with the art. The + songs had to touch people initially, and mean something, for + anything to work at all.[42] There isn’t any magic to finding your people, and + there is certainly no formula. Your work has to connect with + people and offer them some artistic and/or utilitarian value. In + some ways, this is easier than ever. Online we are not limited + by shelf space, so there is room for every obscure interest, + taste, and need imaginable. This is what Chris Anderson dubbed + the Long Tail, where consumption becomes less about mainstream + mass hits and more about micromarkets for every + particular niche. As Anderson wrote, We are all + different, with different wants and needs, and the Internet now + has a place for all of them in the way that physical markets did + not.[43] We are no longer limited to what appeals to the + masses. +

+ While finding your people online is theoretically + easier than in the analog world, as a practical matter it can + still be difficult to actually get noticed. The Internet is a + firehose of content, one that only grows larger by the minute. + As a content creator, not only are you competing for attention + against more content creators than ever before, you are + competing against creativity generated outside the market as + well.[44] Anderson wrote, The greatest change of the + past decade has been the shift in time people spend consuming + amateur content instead of professional + content.[45] To top it all off, you have to compete against the + rest of their lives, too—friends, family, music + playlists, soccer games, and nights on the + town.[46] Somehow, some way, you have to get noticed by the + right people. +

+ When you come to the Internet armed with an all-rights-reserved + mentality from the start, you are often restricting access to + your work before there is even any demand for it. In many cases, + requiring payment for your work is part of the traditional + copyright system. Even a tiny cost has a big effect on demand. + It’s called the penny gap—the large difference in demand between + something that is available at the price of one cent versus the + price of zero.[47] That doesn’t mean it is wrong to charge money for + your content. It simply means you need to recognize the effect + that doing so will have on demand. The same principle applies to + restricting access to copy the work. If your problem is how to + get discovered and find your people, prohibiting + people from copying your work and sharing it with others is + counterproductive. +

+ Of course, it’s not that being discovered by people who like + your work will make you rich—far from it. But as Cory Doctorow + says, Recognition is one of many necessary preconditions + for artistic success.[48] +

+ Choosing not to spend time and energy restricting access to your + work and policing infringement also builds goodwill. Lumen + Learning, a for-profit company that publishes online educational + materials, made an early decision not to prevent students from + accessing their content, even in the form of a tiny paywall, + because it would negatively impact student success in a way that + would undermine the social mission behind what they do. They + believe this decision has generated an immense amount of + goodwill within the community. +

+ It is not just that restricting access to your work may + undermine your social mission. It also may alienate the people + who most value your creative work. If people like your work, + their natural instinct will be to share it with others. But as + David Bollier wrote, Our natural human impulses to + imitate and share—the essence of culture—have been + criminalized.[49] +

+ The fact that copying can carry criminal penalties undoubtedly + deters copying it, but copying with the click of a button is too + easy and convenient to ever fully stop it. Try as the copyright + industry might to persuade us otherwise, copying a copyrighted + work just doesn’t feel like stealing a loaf of bread. And, of + course, that’s because it isn’t. Sharing a creative work has no + impact on anyone else’s ability to make use of it. +

+ If you take some amount of copying and sharing your work as a + given, you can invest your time and resources elsewhere, rather + than wasting them on playing a cat and mouse game with people + who want to copy and share your work. Lizzy Jongma from the + Rijksmuseum said, We could spend a lot of money trying to + protect works, but people are going to do it anyway. And they + will use bad-quality versions. Instead, they started + releasing high-resolution digital copies of their collection + into the public domain and making them available for free on + their website. For them, sharing was a form of quality control + over the copies that were inevitably being shared online. Doing + this meant forgoing the revenue they previously got from selling + digital images. But Lizzy says that was a small price to pay for + all of the opportunities that sharing unlocked for them. +

+ Being Made with Creative Commons means you stop thinking about + ways to artificially make your content scarce, and instead + leverage it as the potentially abundant resource it + is.[50] When you see information abundance as a feature, not + a bug, you start thinking about the ways to use the idling + capacity of your content to your advantage. As my friend and + colleague Eric Steuer once said, Using CC licenses shows + you get the Internet. +

+ Cory Doctorow says it costs him nothing when other people make + copies of his work, and it opens the possibility that he might + get something in return.[51] Similarly, the makers of the Arduino boards knew it + was impossible to stop people from copying their hardware, so + they decided not to even try and instead look for the benefits + of being open. For them, the result is one of the most + ubiquitous pieces of hardware in the world, with a thriving + online community of tinkerers and innovators that have done + things with their work they never could have done otherwise. +

+ There are all kinds of way to leverage the power of sharing and + remix to your benefit. Here are a few. +

Use CC to grow a larger audience

+ Putting a Creative Commons license on your content won’t make + it automatically go viral, but eliminating legal barriers to + copying the work certainly can’t hurt the chances that your + work will be shared. The CC license symbolizes that sharing is + welcome. It can act as a little tap on the shoulder to those + who come across the work—a nudge to copy the work if they have + any inkling of doing so. All things being equal, if one piece + of content has a sign that says Share and the other says Don’t + Share (which is what © means), which do you + think people are more likely to share? +

+ The Conversation is an online news site with in-depth articles + written by academics who are experts on particular topics. All + of the articles are CC-licensed, and they are copied and + reshared on other sites by design. This proliferating effect, + which they track, is a central part of the value to their + academic authors who want to reach as many readers as + possible. +

+ The idea that more eyeballs equates with more success is a + form of the max strategy, adopted by Google and other + technology companies. According to Google’s Eric Schmidt, the + idea is simple: Take whatever it is you are doing and + do it at the max in terms of distribution. The other way of + saying this is that since marginal cost of distribution is + free, you might as well put things + everywhere.[52] This strategy is what often motivates companies to + make their products and services free (i.e., no cost), but the + same logic applies to making content freely shareable. Because + CC-licensed content is free (as in cost) and can be freely + copied, CC licensing makes it even more accessible and likely + to spread. +

+ If you are successful in reaching more users, readers, + listeners, or other consumers of your work, you can start to + benefit from the bandwagon effect. The simple fact that there + are other people consuming or following your work spurs others + to want to do the same.[53] This is, in part, because we simply have a + tendency to engage in herd behavior, but it is also because a + large following is at least a partial indicator of quality or + usefulness.[54] +

Use CC to get attribution and name recognition

+ Every Creative Commons license requires that credit be given + to the author, and that reusers supply a link back to the + original source of the material. CC0, not a license but a tool + used to put work in the public domain, does not make + attribution a legal requirement, but many communities still + give credit as a matter of best practices and social norms. In + fact, it is social norms, rather than the threat of legal + enforcement, that most often motivate people to provide + attribution and otherwise comply with the CC license terms + anyway. This is the mark of any well-functioning community, + within both the marketplace and the society at + large.[55] CC licenses reflect a set of wishes on the part of + creators, and in the vast majority of circumstances, people + are naturally inclined to follow those wishes. This is + particularly the case for something as straightforward and + consistent with basic notions of fairness as providing credit. +

+ The fact that the name of the creator follows a CC-licensed + work makes the licenses an important means to develop a + reputation or, in corporate speak, a brand. The drive to + associate your name with your work is not just based on + commercial motivations, it is fundamental to authorship. + Knowledge Unlatched is a nonprofit that helps to subsidize the + print production of CC-licensed academic texts by pooling + contributions from libraries around the United States. The + CEO, Frances Pinter, says that the Creative Commons license on + the works has a huge value to authors because reputation is + the most important currency for academics. Sharing with CC is + a way of having the most people see and cite your work. +

+ Attribution can be about more than just receiving credit. It + can also be about establishing provenance. People naturally + want to know where content came from—the source of a work is + sometimes just as interesting as the work itself. Opendesk is + a platform for furniture designers to share their designs. + Consumers who like those designs can then get matched with + local makers who turn the designs into real-life furniture. + The fact that I, sitting in the middle of the United States, + can pick out a design created by a designer in Tokyo and then + use a maker within my own community to transform the design + into something tangible is part of the power of their + platform. The provenance of the design is a special part of + the product. +

+ Knowing the source of a work is also critical to ensuring its + credibility. Just as a trademark is designed to give consumers + a way to identify the source and quality of a particular good + and service, knowing the author of a work gives the public a + way to assess its credibility. In a time when online discourse + is plagued with misinformation, being a trusted information + source is more valuable than ever. +

Use CC-licensed content as a marketing tool

+ As we will cover in more detail later, many endeavors that are + Made with Creative Commons make money by providing a product + or service other than the CC-licensed work. Sometimes that + other product or service is completely unrelated to the CC + content. Other times it’s a physical copy or live performance + of the CC content. In all cases, the CC content can attract + people to your other product or service. +

+ Knowledge Unlatched’s Pinter told us she has seen time and + again how offering CC-licensed content—that is, digitally for + free—actually increases sales of the printed goods because it + functions as a marketing tool. We see this phenomenon + regularly with famous artwork. The Mona Lisa is likely the + most recognizable painting on the planet. Its ubiquity has the + effect of catalyzing interest in seeing the painting in + person, and in owning physical goods with the image. Abundant + copies of the content often entice more demand, not blunt it. + Another example came with the advent of the radio. Although + the music industry did not see it coming (and fought it!), + free music on the radio functioned as advertising for the paid + version people bought in music stores.[56] Free can be a form of promotion. +

+ In some cases, endeavors that are Made with Creative Commons + do not even need dedicated marketing teams or marketing + budgets. Cards Against Humanity is a CC-licensed card game + available as a free download. And because of this (thanks to + the CC license on the game), the creators say it is one of the + best-marketed games in the world, and they have never spent a + dime on marketing. The textbook publisher OpenStax has also + avoided hiring a marketing team. Their products are free, or + cheaper to buy in the case of physical copies, which makes + them much more attractive to students who then demand them + from their universities. They also partner with service + providers who build atop the CC-licensed content and, in turn, + spend money and resources marketing those services (and by + extension, the OpenStax textbooks). +

Use CC to enable hands-on engagement with your + work

+ The great promise of Creative Commons licensing is that it + signifies an embrace of remix culture. Indeed, this is the + great promise of digital technology. The Internet opened up a + whole new world of possibilities for public participation in + creative work. +

+ Four of the six CC licenses enable reusers to take apart, + build upon, or otherwise adapt the work. Depending on the + context, adaptation can mean wildly different + things—translating, updating, localizing, improving, + transforming. It enables a work to be customized for + particular needs, uses, people, and communities, which is + another distinct value to offer the public.[57] Adaptation is more game changing in some contexts + than others. With educational materials, the ability to + customize and update the content is critically important for + its usefulness. For photography, the ability to adapt a photo + is less important. +

+ This is a way to counteract a potential downside of the + abundance of free and open content described above. As + Anderson wrote in Free, People often don’t care as much + about things they don’t pay for, and as a result they don’t + think as much about how they consume them.[58] If even the tiny act of volition of paying one + penny for something changes our perception of that thing, then + surely the act of remixing it enhances our perception + exponentially.[59] We know that people will pay more for products + they had a part in creating.[60] And we know that creating something, no matter + what quality, brings with it a type of creative satisfaction + that can never be replaced by consuming something created by + someone else.[61] +

+ Actively engaging with the content helps us avoid the type of + aimless consumption that anyone who has absentmindedly + scrolled through their social-media feeds for an hour knows + all too well. In his book, Cognitive Surplus, Clay Shirky + says, To participate is to act as if your presence + matters, as if, when you see something or hear something, your + response is part of the event.[62] Opening the door to your content can get people + more deeply tied to your work. +

Use CC to differentiate yourself

+ Operating under a traditional copyright regime usually means + operating under the rules of establishment players in the + media. Business strategies that are embedded in the + traditional copyright system, like using digital rights + management (DRM) and signing exclusivity contracts, can tie + the hands of creators, often at the expense of the creator’s + best interest.[63] Being Made with Creative Commons means you can + function without those barriers and, in many cases, use the + increased openness as a competitive advantage. David Harris + from OpenStax said they specifically pursue strategies they + know that traditional publishers cannot. Don’t go into + a market and play by the incumbent rules, David said. + Change the rules of engagement. +

Making Money

+ Like any moneymaking endeavor, those that are Made with Creative + Commons have to generate some type of value for their audience + or customers. Sometimes that value is subsidized by funders who + are not actually beneficiaries of that value. Funders, whether + philanthropic institutions, governments, or concerned + individuals, provide money to the organization out of a sense of + pure altruism. This is the way traditional nonprofit funding + operates.[64] But in many cases, the revenue streams used by + endeavors that are Made with Creative Commons are directly tied + to the value they generate, where the recipient is paying for + the value they receive like any standard market transaction. In + still other cases, rather than the quid pro quo exchange of + money for value that typically drives market transactions, the + recipient gives money out of a sense of reciprocity. +

+ Most who are Made with Creative Commons use a variety of methods + to bring in revenue, some market-based and some not. One common + strategy is using grant funding for content creation when + research-and-development costs are particularly high, and then + finding a different revenue stream (or streams) for ongoing + expenses. As Shirky wrote, The trick is in knowing when + markets are an optimal way of organizing interactions and when + they are not.[65] +

+ Our case studies explore in more detail the various + revenue-generating mechanisms used by the creators, + organizations, and businesses we interviewed. There is nuance + hidden within the specific ways each of them makes money, so it + is a bit dangerous to generalize too much about what we learned. + Nonetheless, zooming out and viewing things from a higher level + of abstraction can be instructive. +

Market-based revenue streams

+ In the market, the central question when determining how to + bring in revenue is what value people are willing to pay + for.[66] By definition, if you are Made with Creative + Commons, the content you provide is available for free and not + a market commodity. Like the ubiquitous freemium business + model, any possible market transaction with a consumer of your + content has to be based on some added value you + provide.[67] +

+ In many ways, this is the way of the future for all + content-driven endeavors. In the market, value lives in things + that are scarce. Because the Internet makes a universe of + content available to all of us for free, it is difficult to + get people to pay for content online. The struggling newspaper + industry is a testament to this fact. This is compounded by + the fact that at least some amount of copying is probably + inevitable. That means you may end up competing with free + versions of your own content, whether you condone it or + not.[68] If people can easily find your content for free, + getting people to buy it will be difficult, particularly in a + context where access to content is more important than owning + it. In Free, Anderson wrote, Copyright protection + schemes, whether coded into either law or software, are simply + holding up a price against the force of gravity. +

+ Of course, this doesn’t mean that content-driven endeavors + have no future in the traditional marketplace. In Free, + Anderson explains how when one product or service becomes + free, as information and content largely have in the digital + age, other things become more valuable. Every abundance + creates a new scarcity, he wrote. You just have to + find some way other than the content to provide value to your + audience or customers. As Anderson says, It’s easy to + compete with Free: simply offer something better or at least + different from the free version.[69] +

+ In light of this reality, in some ways endeavors that are Made + with Creative Commons are at a level playing field with all + content-based endeavors in the digital age. In fact, they may + even have an advantage because they can use the abundance of + content to derive revenue from something scarce. They can also + benefit from the goodwill that stems from the values behind + being Made with Creative Commons. +

+ For content creators and distributors, there are nearly + infinite ways to provide value to the consumers of your work, + above and beyond the value that lives within your free digital + content. Often, the CC-licensed content functions as a + marketing tool for the paid product or service. +

+ Here are the most common high-level categories. +

Providing a custom service to consumers of your work + [MARKET-BASED]

+ In this age of information abundance, we don’t lack for + content. The trick is finding content that matches our needs + and wants, so customized services are particularly valuable. + As Anderson wrote, Commodity information (everybody + gets the same version) wants to be free. Customized + information (you get something unique and meaningful to you) + wants to be expensive.[70] This can be anything from the artistic and + cultural consulting services provided by Ártica to the + custom-song business of Jonathan Song-A-Day + Mann. +

Charging for the physical copy + [MARKET-BASED]

+ In his book about maker culture, Anderson characterizes this + model as giving away the bits and selling the atoms (where + bits refers to digital content and atoms refer to a physical + object).[71] This is particularly successful in domains where + the digital version of the content isn’t as valuable as the + analog version, like book publishing where a significant + subset of people still prefer reading something they can hold + in their hands. Or in domains where the content isn’t useful + until it is in physical form, like furniture designs. In those + situations, a significant portion of consumers will pay for + the convenience of having someone else put the physical + version together for them. Some endeavors squeeze even more + out of this revenue stream by using a Creative Commons license + that only allows noncommercial uses, which means no one else + can sell physical copies of their work in competition with + them. This strategy of reserving commercial rights can be + particularly important for items like books, where every + printed copy of the same work is likely to be the same + quality, so it is harder to differentiate one publishing + service from another. On the other hand, for items like + furniture or electronics, the provider of the physical goods + can compete with other providers of the same works based on + quality, service, or other traditional business principles. +

Charging for the in-person version + [MARKET-BASED]

+ As anyone who has ever gone to a concert will tell you, + experiencing creativity in person is a completely different + experience from consuming a digital copy on your own. Far from + acting as a substitute for face-to-face interaction, + CC-licensed content can actually create demand for the + in-person version of experience. You can see this effect when + people go view original art in person or pay to attend a talk + or training course. +

Selling merchandise + [MARKET-BASED]

+ In many cases, people who like your work will pay for products + demonstrating a connection to your work. As a child of the + 1980s, I can personally attest to the power of a good concert + T-shirt. This can also be an important revenue stream for + museums and galleries. +

+ Sometimes the way to find a market-based revenue stream is by + providing value to people other than those who consume your + CC-licensed content. In these revenue streams, the free + content is being subsidized by an entirely different category + of people or businesses. Often, those people or businesses are + paying to access your main audience. The fact that the content + is free increases the size of the audience, which in turn + makes the offer more valuable to the paying customers. This is + a variation of a traditional business model built on free + called multi-sided platforms.[72] Access to your audience isn’t the only thing + people are willing to pay for—there are other services you can + provide as well. +

Charging advertisers or sponsors + [MARKET-BASED]

+ The traditional model of subsidizing free content is + advertising. In this version of multi-sided platforms, + advertisers pay for the opportunity to reach the set of + eyeballs the content creators provide in the form of their + audience.[73] The Internet has made this model more difficult + because the number of potential channels available to reach + those eyeballs has become essentially infinite.[74] Nonetheless, it remains a viable revenue stream + for many content creators, including those who are Made with + Creative Commons. Often, instead of paying to display + advertising, the advertiser pays to be an official sponsor of + particular content or projects, or of the overall endeavor. +

Charging your content creators + [MARKET-BASED]

+ Another type of multisided platform is where the content + creators themselves pay to be featured on the platform. + Obviously, this revenue stream is only available to those who + rely on work created, at least in part, by others. The most + well-known version of this model is the + author-processing charge of open-access + journals like those published by the Public Library of + Science, but there are other variations. The Conversation is + primarily funded by a university-membership model, where + universities pay to have their faculties participate as + writers of the content on the Conversation website. +

Charging a transaction fee + [MARKET-BASED]

+ This is a version of a traditional business model based on + brokering transactions between parties.[75] Curation is an important element of this model. + Platforms like the Noun Project add value by wading through + CC-licensed content to curate a high-quality set and then + derive revenue when creators of that content make transactions + with customers. Other platforms make money when service + providers transact with their customers; for example, Opendesk + makes money every time someone on their site pays a maker to + make furniture based on one of the designs on the platform. +

Providing a service to your creators + [MARKET-BASED]

+ As mentioned above, endeavors can make money by providing + customized services to their users. Platforms can undertake a + variation of this service model directed at the creators that + provide the content they feature. The data platforms Figure.NZ + and Figshare both capitalize on this model by providing paid + tools to help their users make the data they contribute to the + platform more discoverable and reusable. +

Licensing a trademark + [MARKET-BASED]

+ Finally, some that are Made with Creative Commons make money + by selling use of their trademarks. Well known brands that + consumers associate with quality, credibility, or even an + ethos can license that trademark to companies that want to + take advantage of that goodwill. By definition, trademarks are + scarce because they represent a particular source of a good or + service. Charging for the ability to use that trademark is a + way of deriving revenue from something scarce while taking + advantage of the abundance of CC content. +

Reciprocity-based revenue streams

+ Even if we set aside grant funding, we found that the + traditional economic framework of understanding the market + failed to fully capture the ways the endeavors we analyzed + were making money. It was not simply about monetizing + scarcity. +

+ Rather than devising a scheme to get people to pay money in + exchange for some direct value provided to them, many of the + revenue streams were more about providing value, building a + relationship, and then eventually finding some money that + flows back out of a sense of reciprocity. While some look like + traditional nonprofit funding models, they aren’t charity. The + endeavor exchange value with people, just not necessarily + synchronously or in a way that requires that those values be + equal. As David Bollier wrote in Think Like a Commoner, + There is no self-serving calculation of whether the + value given and received is strictly equal. +

+ This should be a familiar dynamic—it is the way you deal with + your friends and family. We give without regard for what and + when we will get back. David Bollier wrote, Reciprocal + social exchange lies at the heart of human identity, community + and culture. It is a vital brain function that helps the human + species survive and evolve. +

+ What is rare is to incorporate this sort of relationship into + an endeavor that also engages with the market.[76] We almost can’t help but think of relationships in + the market as being centered on an even-steven exchange of + value.[77] +

Memberships and individual donations + [RECIPROCITY-BASED]

+ While memberships and donations are traditional nonprofit + funding models, in the Made with Creative Commons context, + they are directly tied to the reciprocal relationship that is + cultivated with the beneficiaries of their work. The bigger + the pool of those receiving value from the content, the more + likely this strategy will work, given that only a small + percentage of people are likely to contribute. Since using CC + licenses can grease the wheels for content to reach more + people, this strategy can be more effective for endeavors that + are Made with Creative Commons. The greater the argument that + the content is a public good or that the entire endeavor is + furthering a social mission, the more likely this strategy is + to succeed. +

The pay-what-you-want model + [RECIPROCITY-BASED]

+ In the pay-what-you-want model, the beneficiary of Creative + Commons content is invited to give—at any amount they can and + feel is appropriate, based on the public and personal value + they feel is generated by the open content. Critically, these + models are not touted as buying something free. + They are similar to a tip jar. People make financial + contributions as an act of gratitude. These models capitalize + on the fact that we are naturally inclined to give money for + things we value in the marketplace, even in situations where + we could find a way to get it for free. +

Crowdfunding + [RECIPROCITY-BASED]

+ Crowdfunding models are based on recouping the costs of + creating and distributing content before the content is + created. If the endeavor is Made with Creative Commons, anyone + who wants the work in question could simply wait until it’s + created and then access it for free. That means, for this + model to work, people have to care about more than just + receiving the work. They have to want you to succeed. Amanda + Palmer credits the success of her crowdfunding on Kickstarter + and Patreon to the years she spent building her community and + creating a connection with her fans. She wrote in The Art of + Asking, Good art is made, good art is shared, help is + offered, ears are bent, emotions are exchanged, the compost of + real, deep connection is sprayed all over the fields. Then one + day, the artist steps up and asks for something. And if the + ground has been fertilized enough, the audience says, without + hesitation: of course. +

+ Other types of crowdfunding rely on a sense of responsibility + that a particular community may feel. Knowledge Unlatched + pools funds from major U.S. libraries to subsidize CC-licensed + academic work that will be, by definition, available to + everyone for free. Libraries with bigger budgets tend to give + more out of a sense of commitment to the library community and + to the idea of open access generally. +

Making Human Connections

+ Regardless of how they made money, in our interviews, we + repeatedly heard language like persuading people to + buy and inviting people to pay. We heard + it even in connection with revenue streams that sit squarely + within the market. Cory Doctorow told us, I have to + convince my readers that the right thing to do is to pay + me. The founders of the for-profit company Lumen + Learning showed us the letter they send to those who opt not to + pay for the services they provide in connection with their + CC-licensed educational content. It isn’t a cease-and-desist + letter; it’s an invitation to pay because it’s the right thing + to do. This sort of behavior toward what could be considered + nonpaying customers is largely unheard of in the traditional + marketplace. But it seems to be part of the fabric of being Made + with Creative Commons. +

+ Nearly every endeavor we profiled relied, at least in part, on + people being invested in what they do. The closer the Creative + Commons content is to being the product, the more + pronounced this dynamic has to be. Rather than simply selling a + product or service, they are making ideological, personal, and + creative connections with the people who value what they do. +

+ It took me a very long time to see how this avoidance of + thinking about what they do in pure market terms was deeply tied + to being Made with Creative Commons. +

+ I came to the research with preconceived notions about what + Creative Commons is and what it means to be Made with Creative + Commons. It turned out I was wrong on so many counts. +

+ Obviously, being Made with Creative Commons means using Creative + Commons licenses. That much I knew. But in our interviews, + people spoke of so much more than copyright permissions when + they explained how sharing fit into what they do. I was thinking + about sharing too narrowly, and as a result, I was missing vast + swaths of the meaning packed within Creative Commons. Rather + than parsing the specific and narrow role of the copyright + license in the equation, it is important not to disaggregate the + rest of what comes with sharing. You have to widen the lens. +

+ Being Made with Creative Commons is not just about the simple + act of licensing a copyrighted work under a set of standardized + terms, but also about community, social good, contributing + ideas, expressing a value system, working together. These + components of sharing are hard to cultivate if you think about + what you do in purely market terms. Decent social behavior isn’t + as intuitive when we are doing something that involves monetary + exchange. It takes a conscious effort to foster the context for + real sharing, based not strictly on impersonal market exchange, + but on connections with the people with whom you + share—connections with you, with your work, with your values, + with each other. +

+ The rest of this section will explore some of the common + strategies that creators, companies, and organizations use to + remind us that there are humans behind every creative endeavor. + To remind us we have obligations to each other. To remind us + what sharing really looks like. +

Be human

+ Humans are social animals, which means we are naturally + inclined to treat each other well.[78] But the further removed we are from the person + with whom we are interacting, the less caring our behavior + will be. While the Internet has democratized cultural + production, increased access to knowledge, and connected us in + extraordinary ways, it can also make it easy forget we are + dealing with another human. +

+ To counteract the anonymous and impersonal tendencies of how + we operate online, individual creators and corporations who + use Creative Commons licenses work to demonstrate their + humanity. For some, this means pouring their lives out on the + page. For others, it means showing their creative process, + giving a glimpse into how they do what they do. As writer + Austin Kleon wrote, Our work doesn’t speak for itself. + Human beings want to know where things came from, how they + were made, and who made them. The stories you tell about the + work you do have a huge effect on how people feel and what + they understand about your work, and how people feel and what + they understand about your work affects how they value + it.[79] +

+ A critical component to doing this effectively is not worrying + about being a brand. That means not being + afraid to be vulnerable. Amanda Palmer says, When + you’re afraid of someone’s judgment, you can’t connect with + them. You’re too preoccupied with the task of impressing + them. Not everyone is suited to live life as an open + book like Palmer, and that’s OK. There are a lot of ways to be + human. The trick is just avoiding pretense and the temptation + to artificially craft an image. People don’t just want the + glossy version of you. They can’t relate to it, at least not + in a meaningful way. +

+ This advice is probably even more important for businesses and + organizations because we instinctively conceive of them as + nonhuman (though in the United States, corporations are + people!). When corporations and organizations make the people + behind them more apparent, it reminds people that they are + dealing with something other than an anonymous corporate + entity. In business-speak, this is about humanizing + your interactions with the public.[80] But it can’t be a gimmick. You can’t fake being + human. +

Be open and accountable

+ Transparency helps people understand who you are and why you + do what you do, but it also inspires trust. Max Temkin of + Cards Against Humanity told us, One of the most + surprising things you can do in capitalism is just be honest + with people. That means sharing the good and the bad. + As Amanda Palmer wrote, You can fix almost anything by + authentically communicating.[81] It isn’t about trying to satisfy everyone or + trying to sugarcoat mistakes or bad news, but instead about + explaining your rationale and then being prepared to defend it + when people are critical.[82] +

+ Being accountable does not mean operating on consensus. + According to James Surowiecki, consensus-driven groups tend to + resort to lowest-common-denominator solutions and avoid the + sort of candid exchange of ideas that cultivates healthy + collaboration.[83] Instead, it can be as simple as asking for input + and then giving context and explanation about decisions you + make, even if soliciting feedback and inviting discourse is + time-consuming. If you don’t go through the effort to actually + respond to the input you receive, it can be worse than not + inviting input in the first place.[84] But when you get it right, it can guarantee the + type of diversity of thought that helps endeavors excel. And + it is another way to get people involved and invested in what + you do. +

Design for the good actors

+ Traditional economics assumes people make decisions based + solely on their own economic self-interest.[85] Any relatively introspective human knows this is a + fiction—we are much more complicated beings with a whole range + of needs, emotions, and motivations. In fact, we are hardwired + to work together and ensure fairness.[86] Being Made with Creative Commons requires an + assumption that people will largely act on those social + motivations, motivations that would be considered + irrational in an economic sense. As Knowledge + Unlatched’s Pinter told us, It is best to ignore people + who try to scare you about free riding. That fear is based on + a very shallow view of what motivates human behavior. + There will always be people who will act in purely selfish + ways, but endeavors that are Made with Creative Commons design + for the good actors. +

+ The assumption that people will largely do the right thing can + be a self-fulfilling prophecy. Shirky wrote in Cognitive + Surplus, Systems that assume people will act in ways + that create public goods, and that give them opportunities and + rewards for doing so, often let them work together better than + neoclassical economics would predict.[87] When we acknowledge that people are often + motivated by something other than financial self-interest, we + design our endeavors in ways that encourage and accentuate our + social instincts. +

+ Rather than trying to exert control over people’s behavior, + this mode of operating requires a certain level of trust. We + might not realize it, but our daily lives are already built on + trust. As Surowiecki wrote in The Wisdom of Crowds, + It’s impossible for a society to rely on law alone to + make sure citizens act honestly and responsibly. And it’s + impossible for any organization to rely on contracts alone to + make sure that its managers and workers live up to their + obligation. Instead, we largely trust that + people—mostly strangers—will do what they are supposed to + do.[88] And most often, they do. +

Treat humans like, well, humans

+ For creators, treating people as humans means not treating + them like fans. As Kleon says, If you want fans, you + have to be a fan first.[89] Even if you happen to be one of the few to reach + celebrity levels of fame, you are better off remembering that + the people who follow your work are human, too. Cory Doctorow + makes a point to answer every single email someone sends him. + Amanda Palmer spends vast quantities of time going online to + communicate with her public, making a point to listen just as + much as she talks.[90] +

+ The same idea goes for businesses and organizations. Rather + than automating its customer service, the music platform Tribe + of Noise makes a point to ensure its employees have personal, + one-on-one interaction with users. +

+ When we treat people like humans, they typically return the + gift in kind. It’s called karma. But social relationships are + fragile. It is all too easy to destroy them if you make the + mistake of treating people as anonymous customers or free + labor.[91] Platforms that rely on content from contributors + are especially at risk of creating an exploitative dynamic. It + is important to find ways to acknowledge and pay back the + value that contributors generate. That does not mean you can + solve this problem by simply paying contributors for their + time or contributions. As soon as we introduce money into a + relationship—at least when it takes a form of paying monetary + value in exchange for other value—it can dramatically change + the dynamic.[92] +

State your principles and stick to them

+ Being Made with Creative Commons makes a statement about who + you are and what you do. The symbolism is powerful. Using + Creative Commons licenses demonstrates adherence to a + particular belief system, which generates goodwill and + connects like-minded people to your work. Sometimes people + will be drawn to endeavors that are Made with Creative Commons + as a way of demonstrating their own commitment to the Creative + Commons value system, akin to a political statement. Other + times people will identify and feel connected with an + endeavor’s separate social mission. Often both. +

+ The expression of your values doesn’t have to be implicit. In + fact, many of the people we interviewed talked about how + important it is to state your guiding principles up front. + Lumen Learning attributes a lot of their success to having + been outspoken about the fundamental values that guide what + they do. As a for-profit company, they think their expressed + commitment to low-income students and open licensing has been + critical to their credibility in the OER (open educational + resources) community in which they operate. +

+ When your end goal is not about making a profit, people trust + that you aren’t just trying to extract value for your own + gain. People notice when you have a sense of purpose that + transcends your own self-interest.[93] It attracts committed employees, motivates + contributors, and builds trust. +

Build a community

+ Endeavors that are Made with Creative Commons thrive when + community is built around what they do. This may mean a + community collaborating together to create something new, or + it may simply be a collection of like-minded people who get to + know each other and rally around common interests or + beliefs.[94] To a certain extent, simply being Made with + Creative Commons automatically brings with it some element of + community, by helping connect you to like-minded others who + recognize and are drawn to the values symbolized by using CC. +

+ To be sustainable, though, you have to work to nurture + community. People have to care—about you and each other. One + critical piece to this is fostering a sense of belonging. As + Jono Bacon writes in The Art of Community, If there is + no belonging, there is no community. For Amanda Palmer + and her band, that meant creating an accepting and inclusive + environment where people felt a part of their weird + little family.[95] For organizations like Red Hat, that means + connecting around common beliefs or goals. As the CEO Jim + Whitehurst wrote in The Open Organization, Tapping into + passion is especially important in building the kinds of + participative communities that drive open + organizations.[96] +

+ Communities that collaborate together take deliberate + planning. Surowiecki wrote, It takes a lot of work to + put the group together. It’s difficult to ensure that people + are working in the group’s interest and not in their own. And + when there’s a lack of trust between the members of the group + (which isn’t surprising given that they don’t really know each + other), considerable energy is wasted trying to determine each + other’s bona fides.[97] Building true community requires giving people + within the community the power to create or influence the + rules that govern the community.[98] If the rules are created and imposed in a top-down + manner, people feel like they don’t have a voice, which in + turn leads to disengagement. +

+ Community takes work, but working together, or even simply + being connected around common interests or values, is in many + ways what sharing is about. +

Give more to the commons than you take

+ Conventional wisdom in the marketplace dictates that people + should try to extract as much money as possible from + resources. This is essentially what defines so much of the + so-called sharing economy. In an article on the Harvard + Business Review website called The Sharing Economy + Isn’t about Sharing at All, authors Giana Eckhardt and + Fleura Bardhi explained how the anonymous market-driven + trans-actions in most sharing-economy businesses are purely + about monetizing access.[99] As Lisa Gansky put it in her book The Mesh, the + primary strategy of the sharing economy is to sell the same + product multiple times, by selling access rather than + ownership.[100] That is not sharing. +

+ Sharing requires adding as much or more value to the ecosystem + than you take. You can’t simply treat open content as a free + pool of resources from which to extract value. Part of giving + back to the ecosystem is contributing content back to the + public under CC licenses. But it doesn’t have to just be about + creating content; it can be about adding value in other ways. + The social blogging platform Medium provides value to its + community by incentivizing good behavior, and the result is an + online space with remarkably high-quality user-generated + content and limited trolling.[101] Opendesk contributes to its community by + committing to help its designers make money, in part by + actively curating and displaying their work on its platform + effectively. +

+ In all cases, it is important to openly acknowledge the amount + of value you add versus that which you draw on that was + created by others. Being transparent about this builds + credibility and shows you are a contributing player in the + commons. When your endeavor is making money, that also means + apportioning financial compensation in a way that reflects the + value contributed by others, providing more to contributors + when the value they add outweighs the value provided by you. +

Involve people in what you do

+ Thanks to the Internet, we can tap into the talents and + expertise of people around the globe. Chris Anderson calls it + the Long Tail of talent.[102] But to make collaboration work, the group has to + be effective at what it is doing, and the people within the + group have to find satisfaction from being involved.[103] This is easier to facilitate for some types of + creative work than it is for others. Groups tied together + online collaborate best when people can work independently and + asynchronously, and particularly for larger groups with loose + ties, when contributors can make simple improvements without a + particularly heavy time commitment.[104] +

+ As the success of Wikipedia demonstrates, editing an online + encyclopedia is exactly the sort of activity that is perfect + for massive co-creation because small, incremental edits made + by a diverse range of people acting on their own are immensely + valuable in the aggregate. Those same sorts of small + contributions would be less useful for many other types of + creative work, and people are inherently less motivated to + contribute when it doesn’t appear that their efforts will make + much of a difference.[105] +

+ It is easy to romanticize the opportunities for global + cocreation made possible by the Internet, and, indeed, the + successful examples of it are truly incredible and inspiring. + But in a wide range of circumstances—perhaps more often than + not—community cocreation is not part of the equation, even + within endeavors built on CC content. Shirky wrote, + Sometimes the value of professional work trumps the + value of amateur sharing or a feeling of belonging.[106] The textbook publisher OpenStax, which distributes + all of its material for free under CC licensing, is an example + of this dynamic. Rather than tapping the community to help + cocreate their college textbooks, they invest a significant + amount of time and money to develop professional content. For + individual creators, where the creative work is the basis for + what they do, community cocreation is only rarely a part of + the picture. Even musician Amanda Palmer, who is famous for + her openness and involvement with her fans, said,The + only department where I wasn’t open to input was the writing, + the music itself."[107] +

+ While we tend to immediately think of cocreation and remixing + when we hear the word collaboration, you can also involve + others in your creative process in more informal ways, by + sharing half-baked ideas and early drafts, and interacting + with the public to incubate ideas and get feedback. So-called + making in public opens the door to letting + people feel more invested in your creative work.[108] And it shows a nonterritorial approach to ideas + and information. Stephen Covey (of The 7 Habits of Highly + Effective People fame) calls this the abundance + mentality—treating ideas like something plentiful—and it can + create an environment where collaboration + flourishes.[109] +

+ There is no one way to involve people in what you do. They key + is finding a way for people to contribute on their terms, + compelled by their own motivations.[110] What that looks like varies wildly depending on + the project. Not every endeavor that is Made with Creative + Commons can be Wikipedia, but every endeavor can find ways to + invite the public into what they do. The goal for any form of + collaboration is to move away from thinking of consumers as + passive recipients of your content and transition them into + active participants.[111] +



[37] + Alex Osterwalder and Yves Pigneur, Business Model Generation + (Hoboken, NJ: John Wiley and Sons, 2010), 14. A preview of the + book is available at + http://strategyzer.com/books/business-model-generation. +

[38] + Cory Doctorow, Information Doesn’t Want to Be Free: Laws for + the Internet Age (San Francisco, CA: McSweeney’s, 2014) 68. +

[39] + Ibid., 55. +

[40] + Chris Anderson, Free: How Today’s Smartest Businesses Profit + by Giving Something for Nothing, reprint with new preface (New + York: Hyperion, 2010), 224. +

[41] + Doctorow, Information Doesn’t Want to Be Free, 44. +

[42] + Amanda Palmer, The Art of Asking: Or How I Learned to Stop + Worrying and Let People Help (New York: Grand Central, + 2014), 121. +

[43] + Chris Anderson, Makers: The New Industrial Revolution (New + York: Signal, 2012), 64. +

[44] + David Bollier, Think Like a Commoner: A Short Introduction + to the Life of the Commons (Gabriola Island, BC: New + Society, 2014), 70. +

[45] + Anderson, Makers, 66. +

[46] + Bryan Kramer, Shareology: How Sharing Is Powering the Human + Economy (New York: Morgan James, 2016), 10. +

[47] + Anderson, Free, 62. +

[48] + Doctorow, Information Doesn’t Want to Be Free, 38. +

[49] + Bollier, Think Like a Commoner, 68. +

[50] + Anderson, Free, 86. +

[51] + Doctorow, Information Doesn’t Want to Be Free, 144. +

[52] + Anderson, Free, 123. +

[53] + Ibid., 132. +

[54] + Ibid., 70. +

[55] + James Surowiecki, The Wisdom of Crowds (New York: Anchor + Books, 2005), 124. Surowiecki says, The measure of + success of laws and contracts is how rarely they are + invoked. +

[56] + Anderson, Free, 44. +

[57] + Osterwalder and Pigneur, Business Model Generation, 23. +

[58] + Anderson, Free, 67. +

[59] + Ibid., 58. +

[60] + Anderson, Makers, 71. +

[61] + Clay Shirky, Cognitive Surplus: How Technology Makes + Consumers into Collaborators (London: Penguin Books, + 2010), 78. +

[62] + Ibid., 21. +

[63] + Doctorow, Information Doesn’t Want to Be Free, 43. +

[64] + William Landes Foster, Peter Kim, and Barbara Christiansen, + Ten Nonprofit Funding Models, Stanford Social + Innovation Review, Spring 2009, + http://ssir.org/articles/entry/ten_nonprofit_funding_models. +

[65] + Shirky, Cognitive Surplus, 111. +

[66] + Osterwalder and Pigneur, Business Model Generation, 30. +

[67] + Jim Whitehurst, The Open Organization: Igniting Passion + and Performance (Boston: Harvard Business Review Press, + 2015), 202. +

[68] + Anderson, Free, 71. +

[69] + Ibid., 231. +

[70] + Ibid., 97. +

[71] + Anderson, Makers, 107. +

[72] + Osterwalder and Pigneur, Business Model Generation, 89. +

[73] + Ibid., 92. +

[74] + Anderson, Free, 142. +

[75] + Osterwalder and Pigneur, Business Model Generation, 32. +

[76] + Bollier, Think Like a Commoner, 150. +

[77] + Ibid., 134. +

[78] + Dan Ariely, Predictably Irrational: The Hidden Forces That + Shape Our Decisions, rev. ed. (New York: Harper Perennial, + 2010), 109. +

[79] + Austin Kleon, Show Your Work: 10 Ways to Share Your + Creativity and Get Discovered (New York: Workman, 2014), + 93. +

[80] + Kramer, Shareology, 76. +

[81] + Palmer, Art of Asking, 252. +

[82] + Whitehurst, Open Organization, 145. +

[83] + Surowiecki, Wisdom of Crowds, 203. +

[84] + Whitehurst, Open Organization, 80. +

[85] + Bollier, Think Like a Commoner, 25. +

[86] + Ibid., 31. +

[87] + Shirky, Cognitive Surplus, 112. +

[88] + Surowiecki, Wisdom of Crowds, 124. +

[89] + Kleon, Show Your Work, 127. +

[90] + Palmer, Art of Asking, 121. +

[91] + Ariely, Predictably Irrational, 87. +

[92] + Ibid., 105. +

[93] + Ibid., 36. +

[94] + Jono Bacon, The Art of Community, 2nd ed. (Sebastopol, CA: + O’Reilly Media, 2012), 36. +

[95] + Palmer, Art of Asking, 98. +

[96] + Whitehurst, Open Organization, 34. +

[97] + Surowiecki, Wisdom of Crowds, 200. +

[98] + Bollier, Think Like a Commoner, 29. +

[99] + Giana Eckhardt and Fleura Bardhi, The Sharing + Economy Isn’t about Sharing at All, Harvard + Business Review (website), January 28, 2015, + http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all. +

[100] + Lisa Gansky, The Mesh: Why the Future of Business Is + Sharing, reprint with new epilogue (New York: Portfolio, + 2012). +

[101] + David Lee, Inside Medium: An Attempt to Bring + Civility to the Internet, BBC News, March 3, 2016, + http://www.bbc.com/news/technology-35709680. +

[102] + Anderson, Makers, 148. +

[103] + Shirky, Cognitive Surplus, 164. +

[104] + Whitehurst, foreword to Open Organization. +

[105] + Shirky, Cognitive Surplus, 144. +

[106] + Ibid., 154. +

[107] + Palmer, Art of Asking, 163. +

[108] + Anderson, Makers, 173. +

[109] + Tom Kelley and David Kelley, Creative Confidence: + Unleashing the Potential within Us All (New York: Crown, + 2013), 82. +

[110] + Whitehurst, foreword to Open Organization. +

[111] + Rachel Botsman and Roo Rogers, What’s Mine Is Yours: The + Rise of Collaborative Consumption (New York: Harper + Business, 2010), 188. +

Chapter 3. The Creative Commons Licenses

+ All of the Creative Commons licenses grant a basic set of + permissions. At a minimum, a CC- licensed work can be copied and + shared in its original form for noncommercial purposes so long as + attribution is given to the creator. There are six licenses in the + CC license suite that build on that basic set of permissions, + ranging from the most restrictive (allowing only those basic + permissions to share unmodified copies for noncommercial purposes) + to the most permissive (reusers can do anything they want with the + work, even for commercial purposes, as long as they give the + creator credit). The licenses are built on copyright and do not + cover other types of rights that creators might have in their + works, like patents or trademarks. +

+ Here are the six licenses: +

+ +

+ The Attribution license (CC BY) lets others distribute, remix, + tweak, and build upon your work, even commercially, as long as + they credit you for the original creation. This is the most + accommodating of licenses offered. Recommended for maximum + dissemination and use of licensed materials. +

+ +

+ The Attribution-Share-Alike license (CC BY-SA) lets others remix, + tweak, and build upon your work, even for commercial purposes, as + long as they credit you and license their new creations under + identical terms. This license is often compared to + copyleft free and open source software licenses. + All new works based on yours will carry the same license, so any + derivatives will also allow commercial use. +

+ +

+ The Attribution-NoDerivs license (CC BY-ND) allows for + redistribution, commercial and noncommercial, as long as it is + passed along unchanged with credit to you. +

+ +

+ The Attribution-NonCommercial license (CC BY-NC) lets others + remix, tweak, and build upon your work noncommercially. Although + their new works must also acknowledge you, they don’t have to + license their derivative works on the same terms. +

+ +

+ The Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA) + lets others remix, tweak, and build upon your work + noncommercially, as long as they credit you and license their new + creations under the same terms. +

+ +

+ The Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND) is + the most restrictive of our six main licenses, only allowing + others to download your works and share them with others as long + as they credit you, but they can’t change them or use them + commercially. +

+ In addition to these six licenses, Creative Commons has two + public-domain tools—one for creators and the other for those who + manage collections of existing works by authors whose terms of + copyright have expired: +

+ +

+ CC0 enables authors and copyright owners to dedicate their works + to the worldwide public domain (no rights + reserved). +

+ +

+ The Creative Commons Public Domain Mark facilitates the labeling + and discovery of works that are already free of known copyright + restrictions. +

+ In our case studies, some use just one Creative Commons license, + others use several. Attribution (found in thirteen case studies) + and Attribution-ShareAlike (found in eight studies) were the most + common, with the other licenses coming up in four or so case + studies, including the public-domain tool CC0. Some of the + organizations we profiled offer both digital content and software: + by using open-source-software licenses for the software code and + Creative Commons licenses for digital content, they amplify their + involvement with and commitment to sharing. +

+ There is a popular misconception that the three NonCommercial + licenses offered by CC are the only options for those who want to + make money off their work. As we hope this book makes clear, there + are many ways to make endeavors that are Made with Creative + Commons sustainable. Reserving commercial rights is only one of + those ways. It is certainly true that a license that allows others + to make commercial use of your work (CC BY, CC BY-SA, and CC + BY-ND) forecloses some traditional revenue streams. If you apply + an Attribution (CC BY) license to your book, you can’t force a + film company to pay you royalties if they turn your book into a + feature-length film, or prevent another company from selling + physical copies of your work. +

+ The decision to choose a NonCommercial and/or NoDerivs license + comes down to how much you need to retain control over the + creative work. The NonCommercial and NoDerivs licenses are ways of + reserving some significant portion of the exclusive bundle of + rights that copyright grants to creators. In some cases, reserving + those rights is important to how you bring in revenue. In other + cases, creators use a NonCommercial or NoDerivs license because + they can’t give up on the dream of hitting the creative jackpot. + The music platform Tribe of Noise told us the NonCommercial + licenses were popular among their users because people still held + out the dream of having a major record label discover their work. +

+ Other times the decision to use a more restrictive license is due + to a concern about the integrity of the work. For example, the + nonprofit TeachAIDS uses a NoDerivs license for its educational + materials because the medical subject matter is particularly + important to get right. +

+ There is no one right way. The NonCommercial and NoDerivs + restrictions reflect the values and preferences of creators about + how their creative work should be reused, just as the ShareAlike + license reflects a different set of values, one that is less about + controlling access to their own work and more about ensuring that + whatever gets created with their work is available to all on the + same terms. Since the beginning of the commons, people have been + setting up structures that helped regulate the way in which shared + resources were used. The CC licenses are an attempt to standardize + norms across all domains. +

+ Note +

+ For more about the licenses including examples and tips on sharing + your work in the digital commons, start with the Creative Commons + page called Share Your Work at + http://creativecommons.org/share-your-work/. +

Part II. The Case Studies

+ The twenty-four case studies in this section were chosen from + hundreds of nominations received from Kickstarter backers, Creative + Commons staff, and the global Creative Commons community. We + selected eighty potential candidates that represented a mix of + industries, content types, revenue streams, and parts of the world. + Twelve of the case studies were selected from that group based on + votes cast by Kickstarter backers, and the other twelve were + selected by us. +

+ We did background research and conducted interviews for each case + study, based on the same set of basic questions about the endeavor. + The idea for each case study is to tell the story about the endeavor + and the role sharing plays within it, largely the way in which it + was told to us by those we interviewed. +

Chapter 4. Arduino

 

+ Arduino is a for-profit open-source electronics platform and + computer hardware and software company. Founded in 2005 in + Italy. +

+ http://www.arduino.cc +

Revenue model: charging for + physical copies (sales of boards, modules, shields, and kits), + licensing a trademark (fees paid by those who want to sell + Arduino products using their name) +

Interview date: February 4, + 2016 +

Interviewees: David + Cuartielles and Tom Igoe, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In 2005, at the Interaction Design Institute Ivrea in northern + Italy, teachers and students needed an easy way to use electronics + and programming to quickly prototype design ideas. As musicians, + artists, and designers, they needed a platform that didn’t require + engineering expertise. A group of teachers and students, including + Massimo Banzi, David Cuartielles, Tom Igoe, Gianluca Martino, and + David Mellis, built a platform that combined different open + technologies. They called it Arduino. The platform integrated + software, hardware, microcontrollers, and electronics. All aspects + of the platform were openly licensed: hardware designs and + documentation with the Attribution-Share-Alike license (CC BY-SA), + and software with the GNU General Public License. +

+ Arduino boards are able to read inputs—light on a sensor, a finger + on a button, or a Twitter message—and turn it into + outputs—activating a motor, turning on an LED, publishing + something online. You send a set of instructions to the + microcontroller on the board by using the Arduino programming + language and Arduino software (based on a piece of open-source + software called Processing, a programming tool used to make visual + art). +

The reasons for making Arduino open source are + complicated, Tom says. Partly it was about supporting + flexibility. The open-source nature of Arduino empowers users to + modify it and create a lot of different variations, adding on top + of what the founders build. David says this ended up + strengthening the platform far beyond what we had even thought of + building. +

+ For Tom another factor was the impending closure of the Ivrea + design school. He’d seen other organizations close their doors and + all their work and research just disappear. Open-sourcing ensured + that Arduino would outlive the Ivrea closure. Persistence is one + thing Tom really likes about open source. If key people leave, or + a company shuts down, an open-source product lives on. In Tom’s + view, Open sourcing makes it easier to trust a + product. +

+ With the school closing, David and some of the other Arduino + founders started a consulting firm and multidisciplinary design + studio they called Tinker, in London. Tinker designed products and + services that bridged the digital and the physical, and they + taught people how to use new technologies in creative ways. + Revenue from Tinker was invested in sustaining and enhancing + Arduino. +

+ For Tom, part of Arduino’s success is because the founders made + themselves the first customer of their product. They made products + they themselves personally wanted. It was a matter of I + need this thing, not If we make this, we’ll make a + lot of money. Tom notes that being your own first customer + makes you more confident and convincing at selling your product. +

+ Arduino’s business model has evolved over time—and Tom says model + is a grandiose term for it. Originally, they just wanted to make a + few boards and get them out into the world. They started out with + two hundred boards, sold them, and made a little profit. They used + that to make another thousand, which generated enough revenue to + make five thousand. In the early days, they simply tried to + generate enough funding to keep the venture going day to day. When + they hit the ten thousand mark, they started to think about + Arduino as a company. By then it was clear you can open-source the + design but still manufacture the physical product. As long as it’s + a quality product and sold at a reasonable price, people will buy + it. +

+ Arduino now has a worldwide community of makers—students, + hobbyists, artists, programmers, and professionals. Arduino + provides a wiki called Playground (a wiki is where all users can + edit and add pages, contributing to and benefiting from collective + research). People share code, circuit diagrams, tutorials, DIY + instructions, and tips and tricks, and show off their projects. In + addition, there’s a multilanguage discussion forum where users can + get help using Arduino, discuss topics like robotics, and make + suggestions for new Arduino product designs. As of January 2017, + 324,928 members had made 2,989,489 posts on 379,044 topics. The + worldwide community of makers has contributed an incredible amount + of accessible knowledge helpful to novices and experts alike. +

+ Transitioning Arduino from a project to a company was a big step. + Other businesses who made boards were charging a lot of money for + them. Arduino wanted to make theirs available at a low price to + people across a wide range of industries. As with any business, + pricing was key. They wanted prices that would get lots of + customers but were also high enough to sustain the business. +

+ For a business, getting to the end of the year and not being in + the red is a success. Arduino may have an open-licensing strategy, + but they are still a business, and all the things needed to + successfully run one still apply. David says, If you do + those other things well, sharing things in an open-source way can + only help you. +

+ While openly licensing the designs, documentation, and software + ensures longevity, it does have risks. There’s a possibility that + others will create knockoffs, clones, and copies. The CC BY-SA + license means anyone can produce copies of their boards, redesign + them, and even sell boards that copy the design. They don’t have + to pay a license fee to Arduino or even ask permission. However, + if they republish the design of the board, they have to give + attribution to Arduino. If they change the design, they must + release the new design using the same Creative Commons license to + ensure that the new version is equally free and open. +

+ Tom and David say that a lot of people have built companies off of + Arduino, with dozens of Arduino derivatives out there. But in + contrast to closed business models that can wring money out of the + system over many years because there is no competition, Arduino + founders saw competition as keeping them honest, and aimed for an + environment of collaboration. A benefit of open over closed is the + many new ideas and designs others have contributed back to the + Arduino ecosystem, ideas and designs that Arduino and the Arduino + community use and incorporate into new products. +

+ Over time, the range of Arduino products has diversified, changing + and adapting to new needs and challenges. In addition to simple + entry level boards, new products have been added ranging from + enhanced boards that provide advanced functionality and faster + performance, to boards for creating Internet of Things + applications, wearables, and 3-D printing. The full range of + official Arduino products includes boards, modules (a smaller + form-factor of classic boards), shields (elements that can be + plugged onto a board to give it extra features), and + kits.[112] +

+ Arduino’s focus is on high-quality boards, well-designed support + materials, and the building of community; this focus is one of the + keys to their success. And being open lets you build a real + community. David says Arduino’s community is a big strength and + something that really does matter—in his words, It’s good + business. When they started, the Arduino team had almost + entirely no idea how to build a community. They started by + conducting numerous workshops, working directly with people using + the platform to make sure the hardware and software worked the way + it was meant to work and solved people’s problems. The community + grew organically from there. +

+ A key decision for Arduino was trademarking the name. The founders + needed a way to guarantee to people that they were buying a + quality product from a company committed to open-source values and + knowledge sharing. Trademarking the Arduino name and logo + expresses that guarantee and helps customers easily identify their + products, and the products sanctioned by them. If others want to + sell boards using the Arduino name and logo, they have to pay a + small fee to Arduino. This allows Arduino to scale up + manufacturing and distribution while at the same time ensuring the + Arduino brand isn’t hurt by low-quality copies. +

+ Current official manufacturers are Smart Projects in Italy, + SparkFun in the United States, and Dog Hunter in Taiwan/China. + These are the only manufacturers that are allowed to use the + Arduino logo on their boards. Trademarking their brand provided + the founders with a way to protect Arduino, build it out further, + and fund software and tutorial development. The + trademark-licensing fee for the brand became Arduino’s + revenue-generating model. +

+ How far to open things up wasn’t always something the founders + perfectly agreed on. David, who was always one to advocate for + opening things up more, had some fears about protecting the + Arduino name, thinking people would be mad if they policed their + brand. There was some early backlash with a project called + Freeduino, but overall, trademarking and branding has been a + critical tool for Arduino. +

+ David encourages people and businesses to start by sharing + everything as a default strategy, and then think about whether + there is anything that really needs to be protected and why. There + are lots of good reasons to not open up certain elements. This + strategy of sharing everything is certainly the complete opposite + of how today’s world operates, where nothing is shared. Tom + suggests a business formalize which elements are based on open + sharing and which are closed. An Arduino blog post from 2013 + entitled Send In the Clones, by one of the founders + Massimo Banzi, does a great job of explaining the full + complexities of how trademarking their brand has played out, + distinguishing between official boards and those that are clones, + derivatives, compatibles, and counterfeits.[113] +

+ For David, an exciting aspect of Arduino is the way lots of people + can use it to adapt technology in many different ways. Technology + is always making more things possible but doesn’t always focus on + making it easy to use and adapt. This is where Arduino steps in. + Arduino’s goal is making things that help other people make + things. +

+ Arduino has been hugely successful in making technology and + electronics reach a larger audience. For Tom, Arduino has been + about the democratization of technology. Tom sees + Arduino’s open-source strategy as helping the world get over the + idea that technology has to be protected. Tom says, + Technology is a literacy everyone should learn. +

+ Ultimately, for Arduino, going open has been good business—good + for product development, good for distribution, good for pricing, + and good for manufacturing. +

Chapter 5. Ártica

 

+ Ártica provides online courses and consulting services focused + on how to use digital technology to share knowledge and enable + collaboration in arts and culture. Founded in 2011 in Uruguay. +

+ http://www.articaonline.com +

Revenue model: charging for + custom services +

Interview date: March 9, 2016 +

Interviewees: Mariana + Fossatti and Jorge Gemetto, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ The story of Mariana Fossatti and Jorge Gemetto’s business, + Ártica, is the ultimate example of DIY. Not only are they + successful entrepreneurs, the niche in which their small business + operates is essentially one they built themselves. +

+ Their dream jobs didn’t exist, so they created them. +

+ In 2011, Mariana was a sociologist working for an international + organization to develop research and online education about + rural-development issues. Jorge was a psychologist, also working + in online education. Both were bloggers and heavy users of social + media, and both had a passion for arts and culture. They decided + to take their skills in digital technology and online learning and + apply them to a topic area they loved. They launched Ártica, an + online business that provides education and consulting for people + and institutions creating artistic and cultural projects on the + Internet. +

+ Ártica feels like a uniquely twenty-first century business. The + small company has a global online presence with no physical + offices. Jorge and Mariana live in Uruguay, and the other two + full-time employees, who Jorge and Mariana have never actually met + in person, live in Spain. They started by creating a MOOC (massive + open online course) about remix culture and collaboration in the + arts, which gave them a direct way to reach an international + audience, attracting students from across Latin America and Spain. + In other words, it is the classic Internet story of being able to + directly tap into an audience without relying upon gatekeepers or + intermediaries. +

+ Ártica offers personalized education and consulting services, and + helps clients implement projects. All of these services are + customized. They call it an artisan process because + of the time and effort it takes to adapt their work for the + particular needs of students and clients. Each student or + client is paying for a specific solution to his or her problems + and questions, Mariana said. Rather than sell access to + their content, they provide it for free and charge for the + personalized services. +

+ When they started, they offered a smaller number of courses + designed to attract large audiences. Over the years, we + realized that online communities are more specific than we + thought, Mariana said. Ártica now provides more options + for classes and has lower enrollment in each course. This means + they can provide more attention to individual students and offer + classes on more specialized topics. +

+ Online courses are their biggest revenue stream, but they also do + more than a dozen consulting projects each year, ranging from + digitization to event planning to marketing campaigns. Some are + significant in scope, particularly when they work with cultural + institutions, and some are smaller projects commissioned by + individual artists. +

+ Ártica also seeks out public and private funding for specific + projects. Sometimes, even if they are unsuccessful in subsidizing + a project like a new course or e-book, they will go ahead because + they believe in it. They take the stance that every new project + leads them to something new, every new resource they create opens + new doors. +

+ Ártica relies heavily on their free Creative Commons–licensed + content to attract new students and clients. Everything they + create—online education, blog posts, videos—is published under an + Attribution-ShareAlike license (CC BY-SA). We use a + ShareAlike license because we want to give the greatest freedom to + our students and readers, and we also want that freedom to be + viral, Jorge said. For them, giving others the right to + reuse and remix their content is a fundamental value. How + can you offer an online educational service without giving + permission to download, make and keep copies, or print the + educational resources? Jorge said. If we want to do + the best for our students—those who trust in us to the point that + they are willing to pay online without face-to-face contact—we + have to offer them a fair and ethical agreement. +

+ They also believe sharing their ideas and expertise openly helps + them build their reputation and visibility. People often share and + cite their work. A few years ago, a publisher even picked up one + of their e-books and distributed printed copies. Ártica views + reuse of their work as a way to open up new opportunities for + their business. +

+ This belief that openness creates new opportunities reflects + another belief—in serendipity. When describing their process for + creating content, they spoke of all of the spontaneous and organic + ways they find inspiration. Sometimes, the collaborative + process starts with a conversation between us, or with friends + from other projects, Jorge said. That can be the + first step for a new blog post or another simple piece of content, + which can evolve to a more complex product in the future, like a + course or a book. +

+ Rather than planning their work in advance, they let their + creative process be dynamic. This doesn’t mean that we + don’t need to work hard in order to get good professional results, + but the design process is more flexible, Jorge said. They + share early and often, and they adjust based on what they learn, + always exploring and testing new ideas and ways of operating. In + many ways, for them, the process is just as important as the final + product. +

+ People and relationships are also just as important, sometimes + more. In the educational and cultural business, it is more + important to pay attention to people and process, rather than + content or specific formats or materials, Mariana said. + Materials and content are fluid. The important thing is the + relationships. +

+ Ártica believes in the power of the network. They seek to make + connections with people and institutions across the globe so they + can learn from them and share their knowledge. +

+ At the core of everything Ártica does is a set of values. + Good content is not enough, Jorge said. We + also think that it is very important to take a stand for some + things in the cultural sector. Mariana and Jorge are + activists. They defend free culture (the movement promoting the + freedom to modify and distribute creative work) and work to + demonstrate the intersection between free culture and other + social-justice movements. Their efforts to involve people in their + work and enable artists and cultural institutions to better use + technology are all tied closely to their belief system. + Ultimately, what drives their work is a mission to democratize art + and culture. +

+ Of course, Ártica also has to make enough money to cover its + expenses. Human resources are, by far, their biggest expense. They + tap a network of collaborators on a case-by-case basis and hire + contractors for specific projects. Whenever possible, they draw + from artistic and cultural resources in the commons, and they rely + on free software. Their operation is small, efficient, and + sustainable, and because of that, it is a success. +

There are lots of people offering online courses, + Jorge said. But it is easy to differentiate us. We have an + approach that is very specific and personal. Ártica’s + model is rooted in the personal at every level. For Mariana and + Jorge, success means doing what brings them personal meaning and + purpose, and doing it sustainably and collaboratively. +

+ In their work with younger artists, Mariana and Jorge try to + emphasize that this model of success is just as valuable as the + picture of success we get from the media. If they seek only + the traditional type of success, they will get frustrated, + Mariana said. We try to show them another image of what it + looks like. +

Chapter 6. Blender Institute

 

+ The Blender Institute is an animation studio that creates 3-D + films using Blender software. Founded in 2006 in the + Netherlands. +

+ http://www.blender.org +

Revenue model: crowdfunding + (subscription-based), charging for physical copies, selling + merchandise +

Interview date: March 8, 2016 +

Interviewee: Francesco Siddi, + production coordinator +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ For Ton Roosendaal, the creator of Blender software and its + related entities, sharing is practical. Making their 3-D content + creation software available under a free software license has been + integral to its development and popularity. Using that software to + make movies that were licensed with Creative Commons pushed that + development even further. Sharing enables people to participate + and to interact with and build upon the technology and content + they create in a way that benefits Blender and its community in + concrete ways. +

+ Each open-movie project Blender runs produces a host of openly + licensed outputs, not just the final film itself but all of the + source material as well. The creative process also enhances the + development of the Blender software because the technical team + responds directly to the needs of the film production team, + creating tools and features that make their lives easier. And, of + course, each project involves a long, rewarding process for the + creative and technical community working together. +

+ Rather than just talking about the theoretical benefits of sharing + and free culture, Ton is very much about doing and making free + culture. Blender’s production coordinator Francesco Siddi told us, + Ton believes if you don’t make content using your tools, + then you’re not doing anything. +

+ Blender’s history begins in the late 1990s, when Ton created the + Blender software. Originally, the software was an in-house + resource for his animation studio based in the Netherlands. + Investors became interested in the software, so he began marketing + the software to the public, offering a free version in addition to + a paid version. Sales were disappointing, and his investors gave + up on the endeavor in the early 2000s. He made a deal with + investors—if he could raise enough money, he could then make the + Blender software available under the GNU General Public License. +

+ This was long before Kickstarter and other online crowdfunding + sites existed, but Ton ran his own version of a crowdfunding + campaign and quickly raised the money he needed. The Blender + software became freely available for anyone to use. Simply + applying the General Public License to the software, however, was + not enough to create a thriving community around it. Francesco + told us, Software of this complexity relies on people and + their vision of how people work together. Ton is a fantastic + community builder and manager, and he put a lot of work into + fostering a community of developers so that the project could + live. +

+ Like any successful free and open-source software project, Blender + developed quickly because the community could make fixes and + improvements. Software should be free and open to + hack, Francesco said. Otherwise, everyone is doing + the same thing in the dark for ten years. Ton set up the + Blender Foundation to oversee and steward the software development + and maintenance. +

+ After a few years, Ton began looking for new ways to push + development of the software. He came up with the idea of creating + CC-licensed films using the Blender software. Ton put a call + online for all interested and skilled artists. Francesco said the + idea was to get the best artists available, put them in a building + together with the best developers, and have them work together. + They would not only produce high-quality openly licensed content, + they would improve the Blender software in the process. +

+ They turned to crowdfunding to subsidize the costs of the project. + They had about twenty people working full-time for six to ten + months, so the costs were significant. Francesco said that when + their crowdfunding campaign succeeded, people were astounded. + The idea that making money was possible by producing + CC-licensed material was mind-blowing to people, he said. + They were like, I have to see it to believe + it. +

+ The first film, which was released in 2006, was an experiment. It + was so successful that Ton decided to set up the Blender + Institute, an entity dedicated to hosting open-movie projects. The + Blender Institute’s next project was an even bigger success. The + film, Big Buck Bunny, went viral, and its animated characters were + picked up by marketers. +

+ Francesco said that, over time, the Blender Institute projects + have gotten bigger and more prominent. That means the filmmaking + process has become more complex, combining technical experts and + artists who focus on storytelling. Francesco says the process is + almost on an industrial scale because of the number of moving + parts. This requires a lot of specialized assistance, but the + Blender Institute has no problem finding the talent it needs to + help on projects. Blender hardly does any recruiting for + film projects because the talent emerges naturally, + Francesco said. So many people want to work with us, and we + can’t always hire them because of budget constraints. +

+ Blender has had a lot of success raising money from its community + over the years. In many ways, the pitch has gotten easier to make. + Not only is crowdfunding simply more familiar to the public, but + people know and trust Blender to deliver, and Ton has developed a + reputation as an effective community leader and visionary for + their work. There is a whole community who sees and + understands the benefit of these projects, Francesco said. +

+ While these benefits of each open-movie project make a compelling + pitch for crowdfunding campaigns, Francesco told us the Blender + Institute has found some limitations in the standard crowdfunding + model where you propose a specific project and ask for funding. + Once a project is over, everyone goes home, he + said. It is great fun, but then it ends. That is a + problem. +

+ To make their work more sustainable, they needed a way to receive + ongoing support rather than on a project-by-project basis. Their + solution is Blender Cloud, a subscription-style crowdfunding model + akin to the online crowdfunding platform, Patreon. For about ten + euros each month, subscribers get access to download everything + the Blender Institute produces—software, art, training, and more. + All of the assets are available under an Attribution license (CC + BY) or placed in the public domain (CC0), but they are initially + made available only to subscribers. Blender Cloud enables + subscribers to follow Blender’s movie projects as they develop, + sharing detailed information and content used in the creative + process. Blender Cloud also has extensive training materials and + libraries of characters and other assets used in various projects. +

+ The continuous financial support provided by Blender Cloud + subsidizes five to six full-time employees at the Blender + Institute. Francesco says their goal is to grow their subscriber + base. This is our freedom, he told us, and + for artists, freedom is everything. +

+ Blender Cloud is the primary revenue stream of the Blender + Institute. The Blender Foundation is funded primarily by + donations, and that money goes toward software development and + maintenance. The revenue streams of the Institute and Foundation + are deliberately kept separate. Blender also has other revenue + streams, such as the Blender Store, where people can purchase + DVDs, T-shirts, and other Blender products. +

+ Ton has worked on projects relating to his Blender software for + nearly twenty years. Throughout most of that time, he has been + committed to making the software and the content produced with the + software free and open. Selling a license has never been part of + the business model. +

+ Since 2006, he has been making films available along with all of + their source material. He says he has hardly ever seen people + stepping into Blender’s shoes and trying to make money off of + their content. Ton believes this is because the true value of what + they do is in the creative and production process. Even + when you share everything, all your original sources, it still + takes a lot of talent, skills, time, and budget to reproduce what + you did, Ton said. +

+ For Ton and Blender, it all comes back to doing. +

Chapter 7. Cards Against Humanity

 

+ Cards Against Humanity is a private, for-profit company that + makes a popular party game by the same name. Founded in 2011 in + the U.S. +

+ http://www.cardsagainsthumanity.com +

Revenue model: charging for + physical copies +

Interview date: February 3, + 2016 +

Interviewee: Max Temkin, + cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ If you ask cofounder Max Temkin, there is nothing particularly + interesting about the Cards Against Humanity business model. + We make a product. We sell it for money. Then we spend less + money than we make, Max said. +

+ He is right. Cards Against Humanity is a simple party game, + modeled after the game Apples to Apples. To play, one player asks + a question or fill-in-the-blank statement from a black card, and + the other players submit their funniest white card in response. + The catch is that all of the cards are filled with crude, + gruesome, and otherwise awful things. For the right kind of people + (horrible people, according to Cards Against + Humanity advertising), this makes for a hilarious and fun game. +

+ The revenue model is simple. Physical copies of the game are sold + for a profit. And it works. At the time of this writing, Cards + Against Humanity is the number-one best-selling item out of all + toys and games on Amazon. There are official expansion packs + available, and several official themed packs and international + editions as well. +

+ But Cards Against Humanity is also available for free. Anyone can + download a digital version of the game on the Cards Against + Humanity website. More than one million people have downloaded the + game since the company began tracking the numbers. +

+ The game is available under an + Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA). That + means, in addition to copying the game, anyone can create new + versions of the game as long as they make it available under the + same noncommercial terms. The ability to adapt the game is like an + entire new game unto itself. +

+ All together, these factors—the crass tone of the game and + company, the free download, the openness to fans remixing the + game—give the game a massive cult following. +

+ Their success is not the result of a grand plan. Instead, Cards + Against Humanity was the last in a long line of games and comedy + projects that Max Temkin and his friends put together for their + own amusement. As Max tells the story, they made the game so they + could play it themselves on New Year’s Eve because they were too + nerdy to be invited to other parties. The game was a hit, so they + decided to put it up online as a free PDF. People started asking + if they could pay to have the game printed for them, and + eventually they decided to run a Kickstarter to fund the printing. + They set their Kickstarter goal at $4,000—and raised $15,000. The + game was officially released in May 2011. +

+ The game caught on quickly, and it has only grown more popular + over time. Max says the eight founders never had a meeting where + they decided to make it an ongoing business. It kind of + just happened, he said. +

+ But this tale of a happy accident belies marketing + genius. Just like the game, the Cards Against Humanity brand is + irreverent and memorable. It is hard to forget a company that + calls the FAQ on their website Your dumb questions. +

+ Like most quality satire, however, there is more to the joke than + vulgarity and shock value. The company’s marketing efforts around + Black Friday illustrate this particularly well. For those outside + the United States, Black Friday is the term for the day after the + Thanksgiving holiday, the biggest shopping day of the year. It is + an incredibly important day for Cards Against Humanity, like it is + for all U.S. retailers. Max said they struggled with what to do on + Black Friday because they didn’t want to support what he called + the orgy of consumerism the day has become, + particularly since it follows a day that is about being grateful + for what you have. In 2013, after deliberating, they decided to + have an Everything Costs $5 More sale. +

We sweated it out the night before Black Friday, wondering + if our fans were going to hate us for it, he said. + But it made us laugh so we went with it. People totally + caught the joke. +

+ This sort of bold transparency delights the media, but more + importantly, it engages their fans. One of the most + surprising things you can do in capitalism is just be honest with + people, Max said. It shocks people that there is + transparency about what you are doing. +

+ Max also likened it to a grand improv scene. If we do + something a little subversive and unexpected, the public wants to + be a part of the joke. One year they did a Give Cards + Against Humanity $5 event, where people literally paid them five + dollars for no reason. Their fans wanted to make the joke funnier + by making it successful. They made $70,000 in a single day. +

+ This remarkable trust they have in their customers is what + inspired their decision to apply a Creative Commons license to the + game. Trusting your customers to reuse and remix your work + requires a leap of faith. Cards Against Humanity obviously isn’t + afraid of doing the unexpected, but there are lines even they do + not want to cross. Before applying the license, Max said they + worried that some fans would adapt the game to include all of the + jokes they intentionally never made because they crossed that + line. It happened, and the world didn’t end, Max + said. If that is the worst cost of using CC, I’d pay that a + hundred times over because there are so many benefits. +

+ Any successful product inspires its biggest fans to create remixes + of it, but unsanctioned adaptations are more likely to fly under + the radar. The Creative Commons license gives fans of Cards + Against Humanity the freedom to run with the game and copy, adapt, + and promote their creations openly. Today there are thousands of + fan expansions of the game. +

+ Max said, CC was a no-brainer for us because it gets the + most people involved. Making the game free and available under a + CC license led to the unbelievable situation where we are one of + the best-marketed games in the world, and we have never spent a + dime on marketing. +

+ Of course, there are limits to what the company allows its + customers to do with the game. They chose the + Attribution-NonCommercial-ShareAlike license because it restricts + people from using the game to make money. It also requires that + adaptations of the game be made available under the same licensing + terms if they are shared publicly. Cards Against Humanity also + polices its brand. We feel like we’re the only ones who can + use our brand and our game and make money off of it, Max + said. About 99.9 percent of the time, they just send an email to + those making commercial use of the game, and that is the end of + it. There have only been a handful of instances where they had to + get a lawyer involved. +

+ Just as there is more than meets the eye to the Cards Against + Humanity business model, the same can be said of the game itself. + To be playable, every white card has to work syntactically with + enough black cards. The eight creators invest an incredible amount + of work into creating new cards for the game. We have + daylong arguments about commas, Max said. The + slacker tone of the cards gives people the impression that it is + easy to write them, but it is actually a lot of work and + quibbling. +

+ That means cocreation with their fans really doesn’t work. The + company has a submission mechanism on their website, and they get + thousands of suggestions, but it is very rare that a submitted + card is adopted. Instead, the eight initial creators remain the + primary authors of expansion decks and other new products released + by the company. Interestingly, the creativity of their customer + base is really only an asset to the company once their original + work is created and published when people make their own + adaptations of the game. +

+ For all of their success, the creators of Cards Against Humanity + are only partially motivated by money. Max says they have always + been interested in the Walt Disney philosophy of financial + success. We don’t make jokes and games to make money—we + make money so we can make more jokes and games, he said. +

+ In fact, the company has given more than $4 million to various + charities and causes. Cards is not our life plan, + Max said. We all have other interests and hobbies. We are + passionate about other things going on in our lives. A lot of the + activism we have done comes out of us taking things from the rest + of our lives and channeling some of the excitement from the game + into it. +

+ Seeing money as fuel rather than the ultimate goal is what has + enabled them to embrace Creative Commons licensing without + reservation. CC licensing ended up being a savvy marketing move + for the company, but nonetheless, giving up exclusive control of + your work necessarily means giving up some opportunities to + extract more money from customers. +

It’s not right for everyone to release everything under CC + licensing, Max said. If your only goal is to make a + lot of money, then CC is not best strategy. This kind of business + model, though, speaks to your values, and who you are and why + you’re making things. +

Chapter 8. The Conversation

 

+ The Conversation is an independent source of news, sourced from + the academic and research community and delivered direct to the + public over the Internet. Founded in 2011 in Australia. +

+ http://theconversation.com +

Revenue model: charging + content creators (universities pay membership fees to have their + faculties serve as writers), grant funding +

Interview date: February 4, + 2016 +

Interviewee: Andrew Jaspan, + founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Andrew Jaspan spent years as an editor of major newspapers + including the Observer in London, the Sunday Herald in Glasgow, + and the Age in Melbourne, Australia. He experienced firsthand the + decline of newspapers, including the collapse of revenues, + layoffs, and the constant pressure to reduce costs. After he left + the Age in 2005, his concern for the future journalism didn’t go + away. Andrew made a commitment to come up with an alternative + model. +

+ Around the time he left his job as editor of the Melbourne Age, + Andrew wondered where citizens would get news grounded in fact and + evidence rather than opinion or ideology. He believed there was + still an appetite for journalism with depth and substance but was + concerned about the increasing focus on the sensational and sexy. +

+ While at the Age, he’d become friends with a vice-chancellor of a + university in Melbourne who encouraged him to talk to smart people + across campus—an astrophysicist, a Nobel laureate, earth + scientists, economists . . . These were the kind of smart people + he wished were more involved in informing the world about what is + going on and correcting the errors that appear in media. However, + they were reluctant to engage with mass media. Often, journalists + didn’t understand what they said, or unilaterally chose what + aspect of a story to tell, putting out a version that these people + felt was wrong or mischaracterized. Newspapers want to attract a + mass audience. Scholars want to communicate serious news, + findings, and insights. It’s not a perfect match. Universities are + massive repositories of knowledge, research, wisdom, and + expertise. But a lot of that stays behind a wall of their own + making—there are the walled garden and ivory tower metaphors, and + in more literal terms, the paywall. Broadly speaking, universities + are part of society but disconnected from it. They are an enormous + public resource but not that good at presenting their expertise to + the wider public. +

+ Andrew believed he could to help connect academics back into the + public arena, and maybe help society find solutions to big + problems. He thought about pairing professional editors with + university and research experts, working one-on-one to refine + everything from story structure to headline, captions, and quotes. + The editors could help turn something that is academic into + something understandable and readable. And this would be a key + difference from traditional journalism—the subject matter expert + would get a chance to check the article and give final approval + before it is published. Compare this with reporters just picking + and choosing the quotes and writing whatever they want. +

+ The people he spoke to liked this idea, and Andrew embarked on + raising money and support with the help of the Commonwealth + Scientific and Industrial Research Organisation (CSIRO), the + University of Melbourne, Monash University, the University of + Technology Sydney, and the University of Western Australia. These + founding partners saw the value of an independent information + channel that would also showcase the talent and knowledge of the + university and research sector. With their help, in 2011, the + Conversation, was launched as an independent news site in + Australia. Everything published in the Conversation is openly + licensed with Creative Commons. +

+ The Conversation is founded on the belief that underpinning a + functioning democracy is access to independent, high-quality, + informative journalism. The Conversation’s aim is for people to + have a better understanding of current affairs and complex + issues—and hopefully a better quality of public discourse. The + Conversation sees itself as a source of trusted information + dedicated to the public good. Their core mission is simple: to + provide readers with a reliable source of evidence-based + information. +

+ Andrew worked hard to reinvent a methodology for creating + reliable, credible content. He introduced strict new working + practices, a charter, and codes of conduct.[114] These include fully disclosing who every author is + (with their relevant expertise); who is funding their research; + and if there are any potential or real conflicts of interest. Also + important is where the content originates, and even though it + comes from the university and research community, it still needs + to be fully disclosed. The Conversation does not sit behind a + paywall. Andrew believes access to information is an issue of + equality—everyone should have access, like access to clean water. + The Conversation is committed to an open and free Internet. + Everyone should have free access to their content, and be able to + share it or republish it. +

+ Creative Commons help with these goals; articles are published + with the Attribution- NoDerivs license (CC BY-ND). They’re freely + available for others to republish elsewhere as long as attribution + is given and the content is not edited. Over five years, more than + twenty-two thousand sites have republished their content. The + Conversation website gets about 2.9 million unique views per + month, but through republication they have thirty-five million + readers. This couldn’t have been done without the Creative Commons + license, and in Andrew’s view, Creative Commons is central to + everything the Conversation does. +

+ When readers come across the Conversation, they seem to like what + they find and recommend it to their friends, peers, and networks. + Readership has grown primarily through word of mouth. While they + don’t have sales and marketing, they do promote their work through + social media (including Twitter and Facebook), and by being an + accredited supplier to Google News. +

+ It’s usual for the founders of any company to ask themselves what + kind of company it should be. It quickly became clear to the + founders of the Conversation that they wanted to create a public + good rather than make money off of information. Most media + companies are working to aggregate as many eyeballs as possible + and sell ads. The Conversation founders didn’t want this model. It + takes no advertising and is a not-for-profit venture. +

+ There are now different editions of the Conversation for Africa, + the United Kingdom, France, and the United States, in addition to + the one for Australia. All five editions have their own editorial + mastheads, advisory boards, and content. The Conversation’s global + virtual newsroom has roughly ninety staff working with thirty-five + thousand academics from over sixteen hundred universities around + the world. The Conversation would like to be working with + university scholars from even more parts of the world. +

+ Additionally, each edition has its own set of founding partners, + strategic partners, and funders. They’ve received funding from + foundations, corporates, institutions, and individual donations, + but the Conversation is shifting toward paid memberships by + universities and research institutions to sustain operations. This + would safeguard the current service and help improve coverage and + features. +

+ When professors from member universities write an article, there + is some branding of the university associated with the article. On + the Conversation website, paying university members are listed as + members and funders. Early participants may be + designated as founding members, with seats on the + editorial advisory board. +

+ Academics are not paid for their contributions, but they get free + editing from a professional (four to five hours per piece, on + average). They also get access to a large audience. Every author + and member university has access to a special analytics dashboard + where they can check the reach of an article. The metrics include + what people are tweeting, the comments, countries the readership + represents, where the article is being republished, and the number + of readers per article. +

+ The Conversation plans to expand the dashboard to show not just + reach but impact. This tracks activities, behaviors, and events + that occurred as a result of publication, including things like a + scholar being asked to go on a show to discuss their piece, give a + talk at a conference, collaborate, submit a journal paper, and + consult a company on a topic. +

+ These reach and impact metrics show the benefits of membership. + With the Conversation, universities can engage with the public and + show why they’re of value. +

+ With its tagline, Academic Rigor, Journalistic + Flair, the Conversation represents a new form of + journalism that contributes to a more informed citizenry and + improved democracy around the world. Its open business model and + use of Creative Commons show how it’s possible to generate both a + public good and operational revenue at the same time. +

Chapter 9. Cory Doctorow

 

+ Cory Doctorow is a science fiction writer, activist, blogger, + and journalist. Based in the U.S. +

http://craphound.com and + http://boingboing.net +

Revenue model: charging for + physical copies (book sales), pay-what-you-want, selling + translation rights to books +

Interview date: January 12, + 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Cory Doctorow hates the term business model, and he + is adamant that he is not a brand. To me, branding is the + idea that you can take a thing that has certain qualities, remove + the qualities, and go on selling it, he said. I’m + not out there trying to figure out how to be a brand. I’m doing + this thing that animates me to work crazy insane hours because + it’s the most important thing I know how to do. +

+ Cory calls himself an entrepreneur. He likes to say his success + came from making stuff people happened to like and then getting + out of the way of them sharing it. +

+ He is a science fiction writer, activist, blogger, and journalist. + Beginning with his first novel, Down and Out in the Magic Kingdom, + in 2003, his work has been published under a Creative Commons + license. Cory is coeditor of the popular CC-licensed site Boing + Boing, where he writes about technology, politics, and + intellectual property. He has also written several nonfiction + books, including the most recent Information Doesn’t Want to Be + Free, about the ways in which creators can make a living in the + Internet age. +

+ Cory primarily makes money by selling physical books, but he also + takes on paid speaking gigs and is experimenting with + pay-what-you-want models for his work. +

+ While Cory’s extensive body of fiction work has a large following, + he is just as well known for his activism. He is an outspoken + opponent of restrictive copyright and digital-rights-management + (DRM) technology used to lock up content because he thinks both + undermine creators and the public interest. He is currently a + special adviser at the Electronic Frontier Foundation, where he is + involved in a lawsuit challenging the U.S. law that protects DRM. + Cory says his political work doesn’t directly make him money, but + if he gave it up, he thinks he would lose credibility and, more + importantly, lose the drive that propels him to create. My + political work is a different expression of the same + artistic-political urge, he said. I have this + suspicion that if I gave up the things that didn’t make me money, + the genuineness would leach out of what I do, and the quality that + causes people to like what I do would be gone. +

+ Cory has been financially successful, but money is not his primary + motivation. At the start of his book Information Doesn’t Want to + Be Free, he stresses how important it is not to become an artist + if your goal is to get rich. Entering the arts because you + want to get rich is like buying lottery tickets because you want + to get rich, he wrote. It might work, but it almost + certainly won’t. Though, of course, someone always wins the + lottery. He acknowledges that he is one of the lucky few + to make it, but he says he would be writing no + matter what. I am compelled to write, he wrote. + Long before I wrote to keep myself fed and sheltered, I was + writing to keep myself sane. +

+ Just as money is not his primary motivation to create, money is + not his primary motivation to share. For Cory, sharing his work + with Creative Commons is a moral imperative. It felt + morally right, he said of his decision to adopt Creative + Commons licenses. I felt like I wasn’t contributing to the + culture of surveillance and censorship that has been created to + try to stop copying. In other words, using CC licenses + symbolizes his worldview. +

+ He also feels like there is a solid commercial basis for licensing + his work with Creative Commons. While he acknowledges he hasn’t + been able to do a controlled experiment to compare the commercial + benefits of licensing with CC against reserving all rights, he + thinks he has sold more books using a CC license than he would + have without it. Cory says his goal is to convince people they + should pay him for his work. I started by not calling them + thieves, he said. +

+ Cory started using CC licenses soon after they were first created. + At the time his first novel came out, he says the science fiction + genre was overrun with people scanning and downloading books + without permission. When he and his publisher took a closer look + at who was doing that sort of thing online, they realized it + looked a lot like book promotion. I knew there was a + relationship between having enthusiastic readers and having a + successful career as a writer, he said. At the + time, it took eighty hours to OCR a book, which is a big effort. I + decided to spare them the time and energy, and give them the book + for free in a format destined to spread. +

+ Cory admits the stakes were pretty low for him when he first + adopted Creative Commons licenses. He only had to sell two + thousand copies of his book to break even. People often said he + was only able to use CC licenses successfully at that time because + he was just starting out. Now they say he can only do it because + he is an established author. +

+ The bottom line, Cory says, is that no one has found a way to + prevent people from copying the stuff they like. Rather than + fighting the tide, Cory makes his work intrinsically shareable. + Getting the hell out of the way for people who want to + share their love of you with other people sounds obvious, but it’s + remarkable how many people don’t do it, he said. +

+ Making his work available under Creative Commons licenses enables + him to view his biggest fans as his ambassadors. Being open + to fan activity makes you part of the conversation about what fans + do with your work and how they interact with it, he said. + Cory’s own website routinely highlights cool things his audience + has done with his work. Unlike corporations like Disney that tend + to have a hands-off relationship with their fan activity, he has a + symbiotic relationship with his audience. Engaging with + your audience can’t guarantee you success, he said. + And Disney is an example of being able to remain aloof and + still being the most successful company in the creative industry + in history. But I figure my likelihood of being Disney is pretty + slim, so I should take all the help I can get. +

+ His first book was published under the most restrictive Creative + Commons license, Attribution-NonCommercial-NoDerivs (CC BY-NC-ND). + It allows only verbatim copying for noncommercial purposes. His + later work is published under the + Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA), which + gives people the right to adapt his work for noncommercial + purposes but only if they share it back under the same license + terms. Before releasing his work under a CC license that allows + adaptations, he always sells the right to translate the book to + other languages to a commercial publisher first. He wants to reach + new potential buyers in other parts of the world, and he thinks it + is more difficult to get people to pay for translations if there + are fan translations already available for free. +

+ In his book Information Doesn’t Want to Be Free, Cory likens his + philosophy to thinking like a dandelion. Dandelions produce + thousands of seeds each spring, and they are blown into the air + going in every direction. The strategy is to maximize the number + of blind chances the dandelion has for continuing its genetic + line. Similarly, he says there are lots of people out there who + may want to buy creative work or compensate authors for it in some + other way. The more places your work can find itself, the + greater the likelihood that it will find one of those would-be + customers in some unsuspected crack in the metaphorical + pavement, he wrote. The copies that others make of + my work cost me nothing, and present the possibility that I’ll get + something. +

+ Applying a CC license to his work increases the chances it will be + shared more widely around the Web. He avoids DRM—and openly + opposes the practice—for similar reasons. DRM has the effect of + tying a work to a particular platform. This digital lock, in turn, + strips the authors of control over their own work and hands that + control over to the platform. He calls it Cory’s First Law: + Anytime someone puts a lock on something that belongs to + you and won’t give you the key, that lock isn’t there for your + benefit. +

+ Cory operates under the premise that artists benefit when there + are more, rather than fewer, places where people can access their + work. The Internet has opened up those avenues, but DRM is + designed to limit them. On the one hand, we can credibly + make our work available to a widely dispersed audience, he + said. On the other hand, the intermediaries we historically + sold to are making it harder to go around them. Cory + continually looks for ways to reach his audience without relying + upon major platforms that will try to take control over his work. +

+ Cory says his e-book sales have been lower than those of his + competitors, and he attributes some of that to the CC license + making the work available for free. But he believes people are + willing to pay for content they like, even when it is available + for free, as long as it is easy to do. He was extremely successful + using Humble Bundle, a platform that allows people to pay what + they want for DRM-free versions of a bundle of a particular + creator’s work. He is planning to try his own pay-what-you-want + experiment soon. +

+ Fans are particularly willing to pay when they feel personally + connected to the artist. Cory works hard to create that personal + connection. One way he does this is by personally answering every + single email he gets. If you look at the history of + artists, most die in penury, he said. That reality + means that for artists, we have to find ways to support ourselves + when public tastes shift, when copyright stops producing. + Future-proofing your artistic career in many ways means figuring + out how to stay connected to those people who have been touched by + your work. +

+ Cory’s realism about the difficulty of making a living in the arts + does not reflect pessimism about the Internet age. Instead, he + says the fact that it is hard to make a living as an artist is + nothing new. What is new, he writes in his book, is how + many ways there are to make things, and to get them into other + people’s hands and minds. +

+ It has never been easier to think like a dandelion. +

Chapter 10. Figshare

 

+ Figshare is a for-profit company offering an online repository + where researchers can preserve and share the output of their + research, including figures, data sets, images, and videos. + Founded in 2011 in the UK. +

+ http://figshare.com +

Revenue model: platform + providing paid services to creators +

Interview date: January 28, + 2016 +

Interviewee: Mark Hahnel, + founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Figshare’s mission is to change the face of academic publishing + through improved dissemination, discoverability, and reusability + of scholarly research. Figshare is a repository where users can + make all the output of their research available—from posters and + presentations to data sets and code—in a way that’s easy to + discover, cite, and share. Users can upload any file format, which + can then be previewed in a Web browser. Research output is + disseminated in a way that the current scholarly-publishing model + does not allow. +

+ Figshare founder Mark Hahnel often gets asked: How do you make + money? How do we know you’ll be here in five years? Can you, as a + for-profit venture, be trusted? Answers have evolved over time. +

+ Mark traces the origins of Figshare back to when he was a graduate + student getting his PhD in stem cell biology. His research + involved working with videos of stem cells in motion. However, + when he went to publish his research, there was no way for him to + also publish the videos, figures, graphs, and data sets. This was + frustrating. Mark believed publishing his complete research would + lead to more citations and be better for his career. +

+ Mark does not consider himself an advanced software programmer. + Fortunately, things like cloud-based computing and wikis had + become mainstream, and he believed it ought to be possible to put + all his research online and share it with anyone. So he began + working on a solution. +

+ There were two key needs: licenses to make the data citable, and + persistent identifiers— URL links that always point back to the + original object ensuring the research is citable for the long + term. +

+ Mark chose Digital Object Identifiers (DOIs) to meet the need for + a persistent identifier. In the DOI system, an object’s metadata + is stored as a series of numbers in the DOI name. Referring to an + object by its DOI is more stable than referring to it by its URL, + because the location of an object (the web page or URL) can often + change. Mark partnered with DataCite for the provision of DOIs for + research data. +

+ As for licenses, Mark chose Creative Commons. The open-access and + open-science communities were already using and recommending + Creative Commons. Based on what was happening in those communities + and Mark’s dialogue with peers, he went with CC0 (in the public + domain) for data sets and CC BY (Attribution) for figures, videos, + and data sets. +

+ So Mark began using DOIs and Creative Commons for his own research + work. He had a science blog where he wrote about it and made all + his data open. People started commenting on his blog that they + wanted to do the same. So he opened it up for them to use, too. +

+ People liked the interface and simple upload process. People + started asking if they could also share theses, grant proposals, + and code. Inclusion of code raised new licensing issues, as + Creative Commons licenses are not used for software. To allow the + sharing of software code, Mark chose the MIT license, but GNU and + Apache licenses can also be used. +

+ Mark sought investment to make this into a scalable product. After + a few unsuccessful funding pitches, UK-based Digital Science + expressed interest but insisted on a more viable business model. + They made an initial investment, and together they came up with a + freemium-like business model. +

+ Under the freemium model, academics upload their research to + Figshare for storage and sharing for free. Each research object is + licensed with Creative Commons and receives a DOI link. The + premium option charges researchers a fee for gigabytes of private + storage space, and for private online space designed for a set + number of research collaborators, which is ideal for larger teams + and geographically dispersed research groups. Figshare sums up its + value proposition to researchers as You retain ownership. + You license it. You get credit. We just make sure it + persists. +

+ In January 2012, Figshare was launched. (The fig in Figshare + stands for figures.) Using investment funds, Mark made significant + improvements to Figshare. For example, researchers could quickly + preview their research files within a browser without having to + download them first or require third-party software. Journals who + were still largely publishing articles as static noninteractive + PDFs became interested in having Figshare provide that + functionality for them. +

+ Figshare diversified its business model to include services for + journals. Figshare began hosting large amounts of data for the + journals’ online articles. This additional data improved the + quality of the articles. Outsourcing this service to Figshare + freed publishers from having to develop this functionality as part + of their own infrastructure. Figshare-hosted data also provides a + link back to the article, generating additional click-through and + readership—a benefit to both journal publishers and researchers. + Figshare now provides research-data infrastructure for a wide + variety of publishers including Wiley, Springer Nature, PLOS, and + Taylor and Francis, to name a few, and has convinced them to use + Creative Commons licenses for the data. +

+ Governments allocate significant public funds to research. In + parallel with the launch of Figshare, governments around the world + began requesting the research they fund be open and accessible. + They mandated that researchers and academic institutions better + manage and disseminate their research outputs. Institutions + looking to comply with this new mandate became interested in + Figshare. Figshare once again diversified its business model, + adding services for institutions. +

+ Figshare now offers a range of fee-based services to institutions, + including their own minibranded Figshare space (called Figshare + for Institutions) that securely hosts research data of + institutions in the cloud. Services include not just hosting but + data metrics, data dissemination, and user-group administration. + Figshare’s workflow, and the services they offer for institutions, + take into account the needs of librarians and administrators, as + well as of the researchers. +

+ As with researchers and publishers, Fig-share encouraged + institutions to share their research with CC BY (Attribution) and + their data with CC0 (into the public domain). Funders who require + researchers and institutions to use open licensing believe in the + social responsibilities and benefits of making research accessible + to all. Publishing research in this open way has come to be called + open access. But not all funders specify CC BY; some institutions + want to offer their researchers a choice, including less + permissive licenses like CC BY-NC (Attribution-NonCommercial), CC + BY-SA (Attribution-ShareAlike), or CC BY-ND + (Attribution-NoDerivs). +

+ For Mark this created a conflict. On the one hand, the principles + and benefits of open science are at the heart of Figshare, and + Mark believes CC BY is the best license for this. On the other + hand, institutions were saying they wouldn’t use Figshare unless + it offered a choice in licenses. He initially refused to offer + anything beyond CC0 and CC BY, but after seeing an open-source + CERN project offer all Creative Commons licenses without any + negative repercussions, he decided to follow suit. +

+ Mark is thinking of doing a Figshare study that tracks research + dissemination according to Creative Commons license, and gathering + metrics on views, citations, and downloads. You could see which + license generates the biggest impact. If the data showed that CC + BY is more impactful, Mark believes more and more researchers and + institutions will make it their license of choice. +

+ Figshare has an Application Programming Interface (API) that makes + it possible for data to be pulled from Figshare and used in other + applications. As an example, Mark shared a Figshare data set + showing the journal subscriptions that higher-education + institutions in the United Kingdom paid to ten major + publishers.[115] Figshare’s API enables that data to be pulled into an + app developed by a completely different researcher that converts + the data into a visually interesting graph, which any viewer can + alter by changing any of the variables.[116] +

+ The free version of Figshare has built a community of academics, + who through word of mouth and presentations have promoted and + spread awareness of Figshare. To amplify and reward the community, + Figshare established an Advisor program, providing those who + promoted Figshare with hoodies and T-shirts, early access to new + features, and travel expenses when they gave presentations outside + of their area. These Advisors also helped Mark on what license to + use for software code and whether to offer universities an option + of using Creative Commons licenses. +

+ Mark says his success is partly about being in the right place at + the right time. He also believes that the diversification of + Figshare’s model over time has been key to success. Figshare now + offers a comprehensive set of services to researchers, publishers, + and institutions.[117] If he had relied solely on revenue from premium + subscriptions, he believes Figshare would have struggled. In + Figshare’s early days, their primary users were early-career and + late-career academics. It has only been because funders mandated + open licensing that Figshare is now being used by the mainstream. +

+ Today Figshare has 26 million–plus page views, 7.5 million–plus + downloads, 800,000–plus user uploads, 2 million–plus articles, + 500,000-plus collections, and 5,000–plus projects. Sixty percent + of their traffic comes from Google. A sister company called + Altmetric tracks the use of Figshare by others, including + Wikipedia and news sources. +

+ Figshare uses the revenue it generates from the premium + subscribers, journal publishers, and institutions to fund and + expand what it can offer to researchers for free. Figshare has + publicly stuck to its principles—keeping the free service free and + requiring the use of CC BY and CC0 from the start—and from Mark’s + perspective, this is why people trust Figshare. Mark sees new + competitors coming forward who are just in it for money. If + Figshare was only in it for the money, they wouldn’t care about + offering a free version. Figshare’s principles and advocacy for + openness are a key differentiator. Going forward, Mark sees + Figshare not only as supporting open access to research but also + enabling people to collaborate and make new discoveries. +

Chapter 11. Figure.NZ

 

+ Figure.NZ is a nonprofit charity that makes an online data + platform designed to make data reusable and easy to understand. + Founded in 2012 in New Zealand. +

+ http://figure.nz +

Revenue model: platform + providing paid services to creators, donations, sponsorships +

Interview date: May 3, 2016 +

Interviewee: Lillian Grace, + founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the paper Harnessing the Economic and Social Power of Data + presented at the New Zealand Data Futures Forum in 2014,[118] Figure.NZ founder Lillian Grace said there are + thousands of valuable and relevant data sets freely available to + us right now, but most people don’t use them. She used to think + this meant people didn’t care about being informed, but she’s come + to see that she was wrong. Almost everyone wants to be informed + about issues that matter—not only to them, but also to their + families, their communities, their businesses, and their country. + But there’s a big difference between availability and + accessibility of information. Data is spread across thousands of + sites and is held within databases and spreadsheets that require + both time and skill to engage with. To use data when making a + decision, you have to know what specific question to ask, identify + a source that has collected the data, and manipulate complex tools + to extract and visualize the information within the data set. + Lillian established Figure.NZ to make data truly accessible to + all, with a specific focus on New Zealand. +

+ Lillian had the idea for Figure.NZ in February 2012 while working + for the New Zealand Institute, a think tank concerned with + improving economic prosperity, social well-being, environmental + quality, and environmental productivity for New Zealand and New + Zealanders. While giving talks to community and business groups, + Lillian realized every single issue we addressed would have + been easier to deal with if more people understood the basic + facts. But understanding the basic facts sometimes + requires data and research that you often have to pay for. +

+ Lillian began to imagine a website that lifted data up to a visual + form that could be easily understood and freely accessed. + Initially launched as Wiki New Zealand, the original idea was that + people could contribute their data and visuals via a wiki. + However, few people had graphs that could be used and shared, and + there were no standards or consistency around the data and the + visuals. Realizing the wiki model wasn’t working, Lillian brought + the process of data aggregation, curation, and visual presentation + in-house, and invested in the technology to help automate some of + it. Wiki New Zealand became Figure.NZ, and efforts were reoriented + toward providing services to those wanting to open their data and + present it visually. +

+ Here’s how it works. Figure.NZ sources data from other + organizations, including corporations, public repositories, + government departments, and academics. Figure.NZ imports and + extracts that data, and then validates and standardizes it—all + with a strong eye on what will be best for users. They then make + the data available in a series of standardized forms, both human- + and machine-readable, with rich metadata about the sources, the + licenses, and data types. Figure.NZ has a chart-designing tool + that makes simple bar, line, and area graphs from any data source. + The graphs are posted to the Figure.NZ website, and they can also + be exported in a variety of formats for print or online use. + Figure.NZ makes its data and graphs available using the + Attribution (CC BY) license. This allows others to reuse, revise, + remix, and redistribute Figure.NZ data and graphs as long as they + give attribution to the original source and to Figure.NZ. +

+ Lillian characterizes the initial decision to use Creative Commons + as naively fortunate. It was first recommended to her by a + colleague. Lillian spent time looking at what Creative Commons + offered and thought it looked good, was clear, and made common + sense. It was easy to use and easy for others to understand. Over + time, she’s come to realize just how fortunate and important that + decision turned out to be. New Zealand’s government has an + open-access and licensing framework called NZGOAL, which provides + guidance for agencies when they release copyrighted and + noncopyrighted work and material.[119] It aims to standardize the licensing of works with + government copyright and how they can be reused, and it does this + with Creative Commons licenses. As a result, 98 percent of all + government-agency data is Creative Commons licensed, fitting in + nicely with Figure.NZ’s decision. +

+ Lillian thinks current ideas of what a business is are relatively + new, only a hundred years old or so. She’s convinced that twenty + years from now, we will see new and different models for business. + Figure.NZ is set up as a nonprofit charity. It is purpose-driven + but also strives to pay people well and thinks like a business. + Lillian sees the charity-nonprofit status as an essential element + for the mission and purpose of Figure.NZ. She believes Wikipedia + would not work if it were for profit, and similarly, Figure.NZ’s + nonprofit status assures people who have data and people who want + to use it that they can rely on Figure.NZ’s motives. People see + them as a trusted wrangler and source. +

+ Although Figure.NZ is a social enterprise that openly licenses + their data and graphs for everyone to use for free, they have + taken care not to be perceived as a free service all around the + table. Lillian believes hundreds of millions of dollars are spent + by the government and organizations to collect data. However, very + little money is spent on taking that data and making it + accessible, understandable, and useful for decision making. + Government uses some of the data for policy, but Lillian believes + that it is underutilized and the potential value is much larger. + Figure.NZ is focused on solving that problem. They believe a + portion of money allocated to collecting data should go into + making sure that data is useful and generates value. If the + government wants citizens to understand why certain decisions are + being made and to be more aware about what the government is + doing, why not transform the data it collects into easily + understood visuals? It could even become a way for a government or + any organization to differentiate, market, and brand itself. +

+ Figure.NZ spends a lot of time seeking to understand the + motivations of data collectors and to identify the channels where + it can provide value. Every part of their business model has been + focused on who is going to get value from the data and visuals. +

+ Figure.NZ has multiple lines of business. They provide commercial + services to organizations that want their data publicly available + and want to use Figure.NZ as their publishing platform. People who + want to publish open data appreciate Figure.NZ’s ability to do it + faster, more easily, and better than they can. Customers are + encouraged to help their users find, use, and make things from the + data they make available on Figure.NZ’s website. Customers control + what is released and the license terms (although Figure.NZ + encourages Creative Commons licensing). Figure.NZ also serves + customers who want a specific collection of charts created—for + example, for their website or annual report. Charging the + organizations that want to make their data available enables + Figure.NZ to provide their site free to all users, to truly + democratize data. +

+ Lillian notes that the current state of most data is terrible and + often not well understood by the people who have it. This + sometimes makes it difficult for customers and Figure.NZ to figure + out what it would cost to import, standardize, and display that + data in a useful way. To deal with this, Figure.NZ uses + high-trust contracts, where customers allocate a + certain budget to the task that Figure.NZ is then free to draw + from, as long as Figure.NZ frequently reports on what they’ve + produced so the customer can determine the value for money. This + strategy has helped build trust and transparency about the level + of effort associated with doing work that has never been done + before. +

+ A second line of business is what Figure.NZ calls partners. ASB + Bank and Statistics New Zealand are partners who back Figure.NZ’s + efforts. As one example, with their support Figure.NZ has been + able to create Business Figures, a special way for businesses to + find useful data without having to know what questions to + ask.[120] +

+ Figure.NZ also has patrons.[121] Patrons donate to topic areas they care about, + directly enabling Figure.NZ to get data together to flesh out + those areas. Patrons do not direct what data is included or + excluded. +

+ Figure.NZ also accepts philanthropic donations, which are used to + provide more content, extend technology, and improve services, or + are targeted to fund a specific effort or provide in-kind support. + As a charity, donations are tax deductible. +

+ Figure.NZ has morphed and grown over time. With data aggregation, + curation, and visualizing services all in-house, Figure.NZ has + developed a deep expertise in taking random styles of data, + standardizing it, and making it useful. Lillian realized that + Figure.NZ could easily become a warehouse of seventy people doing + data. But for Lillian, growth isn’t always good. In her view, + bigger often means less effective. Lillian set artificial + constraints on growth, forcing the organization to think + differently and be more efficient. Rather than in-house growth, + they are growing and building external relationships. +

+ Figure.NZ’s website displays visuals and data associated with a + wide range of categories including crime, economy, education, + employment, energy, environment, health, information and + communications technology, industry, tourism, and many others. A + search function helps users find tables and graphs. Figure.NZ does + not provide analysis or interpretation of the data or visuals. + Their goal is to teach people how to think, not think for them. + Figure.NZ wants to create intuitive experiences, not user manuals. +

+ Figure.NZ believes data and visuals should be useful. They provide + their customers with a data collection template and teach them why + it’s important and how to use it. They’ve begun putting more + emphasis on tracking what users of their website want. They also + get requests from social media and through email for them to share + data for a specific topic—for example, can you share data for + water quality? If they have the data, they respond quickly; if + they don’t, they try and identify the organizations that would + have that data and forge a relationship so they can be included on + Figure.NZ’s site. Overall, Figure.NZ is seeking to provide a place + for people to be curious about, access, and interpret data on + topics they are interested in. +

+ Lillian has a deep and profound vision for Figure.NZ that goes + well beyond simply providing open-data services. She says things + are different now. "We used to live in a world where it was + really hard to share information widely. And in that world, the + best future was created by having a few great leaders who + essentially had access to the information and made decisions on + behalf of others, whether it was on behalf of a country or + companies. +

+ "But now we live in a world where it’s really easy to share + information widely and also to communicate widely. In the world we + live in now, the best future is the one where everyone can make + well-informed decisions. +

+ "The use of numbers and data as a way of making well-informed + decisions is one of the areas where there is the biggest gaps. We + don’t really use numbers as a part of our thinking and part of our + understanding yet. +

+ "Part of the reason is the way data is spread across hundreds + of sites. In addition, for the most part, deep thinking based on + data is constrained to experts because most people don’t have data + literacy. There once was a time when many citizens in society + couldn’t read or write. However, as a society, we’ve now come to + believe that reading and writing skills should be something all + citizens have. We haven’t yet adopted a similar belief around + numbers and data literacy. We largely still believe that only a + few specially trained people can analyze and think with numbers. +

+ "Figure.NZ may be the first organization to assert that + everyone can use numbers in their thinking, and it’s built a + technological platform along with trust and a network of + relationships to make that possible. What you can see on Figure.NZ + are tens of thousands of graphs, maps, and data. +

+ Figure.NZ sees this as a new kind of alphabet that can help + people analyze what they see around them. A way to be thoughtful + and informed about society. A means of engaging in conversation + and shaping decision making that transcends personal experience. + The long-term value and impact is almost impossible to measure, + but the goal is to help citizens gain understanding and work + together in more informed ways to shape the future. +

+ Lillian sees Figure.NZ’s model as having global potential. But for + now, their focus is completely on making Figure.NZ work in New + Zealand and to get the network effect— users + dramatically increasing value for themselves and for others + through use of their service. Creative Commons is core to making + the network effect possible. +

Chapter 12. Knowledge Unlatched

 

+ Knowledge Unlatched is a not-for-profit community interest + company that brings libraries together to pool funds to publish + open-access books. Founded in 2012 in the UK. +

+ http://knowledgeunlatched.org +

Revenue model: crowdfunding + (specialized) +

Interview date: February 26, + 2016 +

Interviewee: Frances Pinter, + founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The serial entrepreneur Dr. Frances Pinter has been at the + forefront of innovation in the publishing industry for nearly + forty years. She founded the UK-based Knowledge Unlatched with a + mission to enable open access to scholarly books. For Frances, the + current scholarly- book-publishing system is not working for + anyone, and especially not for monographs in the humanities and + social sciences. Knowledge Unlatched is committed to changing this + and has been working with libraries to create a sustainable + alternative model for publishing scholarly books, sharing the cost + of making monographs (released under a Creative Commons license) + and savings costs over the long term. Since its launch, Knowledge + Unlatched has received several awards, including the IFLA/Brill + Open Access award in 2014 and a Curtin University Commercial + Innovation Award for Innovation in Education in 2015. +

+ Dr. Pinter has been in academic publishing most of her career. + About ten years ago, she became acquainted with the Creative + Commons founder Lawrence Lessig and got interested in Creative + Commons as a tool for both protecting content online and + distributing it free to users. +

+ Not long after, she ran a project in Africa convincing publishers + in Uganda and South Africa to put some of their content online for + free using a Creative Commons license and to see what happened to + print sales. Sales went up, not down. +

+ In 2008, Bloomsbury Academic, a new imprint of Bloomsbury + Publishing in the United Kingdom, appointed her its founding + publisher in London. As part of the launch, Frances convinced + Bloomsbury to differentiate themselves by putting out monographs + for free online under a Creative Commons license (BY-NC or + BY-NC-ND, i.e., Attribution-NonCommercial or + Attribution-NonCommercial-NoDerivs). This was seen as risky, as + the biggest cost for publishers is getting a book to the stage + where it can be printed. If everyone read the online book for + free, there would be no print-book sales at all, and the costs + associated with getting the book to print would be lost. + Surprisingly, Bloomsbury found that sales of the print versions of + these books were 10 to 20 percent higher than normal. Frances + found it intriguing that the Creative Commons–licensed free online + book acts as a marketing vehicle for the print format. +

+ Frances began to look at customer interest in the three forms of + the book: 1) the Creative Commons–licensed free online book in PDF + form, 2) the printed book, and 3) a digital version of the book on + an aggregator platform with enhanced features. She thought of this + as the ice cream model: the free PDF was vanilla + ice cream, the printed book was an ice cream cone, and the + enhanced e-book was an ice cream sundae. +

+ After a while, Frances had an epiphany—what if there was a way to + get libraries to underwrite the costs of making these books up + until they’re ready be printed, in other words, cover the fixed + costs of getting to the first digital copy? Then you could either + bring down the cost of the printed book, or do a whole bunch of + interesting things with the printed book and e-book—the ice cream + cone or sundae part of the model. +

+ This idea is similar to the article-processing charge some + open-access journals charge researchers to cover publishing costs. + Frances began to imagine a coalition of libraries paying for the + prepress costs—a book-processing charge—and + providing everyone in the world with an open-access version of the + books released under a Creative Commons license. +

+ This idea really took hold in her mind. She didn’t really have a + name for it but began talking about it and making presentations to + see if there was interest. The more she talked about it, the more + people agreed it had appeal. She offered a bottle of champagne to + anyone who could come up with a good name for the idea. Her + husband came up with Knowledge Unlatched, and after two years of + generating interest, she decided to move forward and launch a + community interest company (a UK term for not-for-profit social + enterprises) in 2012. +

+ She describes the business model in a paper called Knowledge + Unlatched: Toward an Open and Networked Future for Academic + Publishing: +

  1. + Publishers offer titles for sale reflecting origination costs + only via Knowledge Unlatched. +

  2. + Individual libraries select titles either as individual titles + or as collections (as they do from library suppliers now). +

  3. + Their selections are sent to Knowledge Unlatched specifying + the titles to be purchased at the stated price(s). +

  4. + The price, called a Title Fee (set by publishers and + negotiated by Knowledge Unlatched), is paid to publishers to + cover the fixed costs of publishing each of the titles that + were selected by a minimum number of libraries to cover the + Title Fee. +

  5. + Publishers make the selected titles available Open Access (on + a Creative Commons or similar open license) and are then paid + the Title Fee which is the total collected from the libraries. +

  6. + Publishers make print copies, e-Pub, and other digital + versions of selected titles available to member libraries at a + discount that reflects their contribution to the Title Fee and + incentivizes membership.[122] +

+ The first round of this model resulted in a collection of + twenty-eight current titles from thirteen recognized scholarly + publishers being unlatched. The target was to have two hundred + libraries participate. The cost of the package per library was + capped at $1,680, which was an average price of sixty dollars per + book, but in the end they had nearly three hundred libraries + sharing the costs, and the price per book came in at just under + forty-three dollars. +

+ The open-access, Creative Commons versions of these twenty-eight + books are still available online.[123] Most books have been licensed with CC BY-NC or CC + BY-NC-ND. Authors are the copyright holder, not the publisher, and + negotiate choice of license as part of the publishing agreement. + Frances has found that most authors want to retain control over + the commercial and remix use of their work. Publishers list the + book in their catalogs, and the noncommercial restriction in the + Creative Commons license ensures authors continue to get royalties + on sales of physical copies. +

+ There are three cost variables to consider for each round: the + overall cost incurred by the publishers, total cost for each + library to acquire all the books, and the individual price per + book. The fee publishers charge for each title is a fixed charge, + and Knowledge Unlatched calculates the total amount for all the + books being unlatched at a time. The cost of an order for each + library is capped at a maximum based on a minimum number of + libraries participating. If the number of participating libraries + exceeds the minimum, then the cost of the order and the price per + book go down for each library. +

+ The second round, recently completed, unlatched seventy-eight + books from twenty-six publishers. For this round, Frances was + experimenting with the size and shape of the offerings. Books were + being bundled into eight small packages separated by subject + (including Anthropology, History, Literature, Media and + Communications, and Politics), of around ten books per package. + Three hundred libraries around the world have to commit to at + least six of the eight packages to enable unlatching. The average + cost per book was just under fifty dollars. The unlatching process + took roughly ten months. It started with a call to publishers for + titles, followed by having a library task force select the titles, + getting authors’ permissions, getting the libraries to pledge, + billing the libraries, and finally, unlatching. +

+ The longest part of the whole process is getting libraries to + pledge and commit funds. It takes about five months, as library + buy-in has to fit within acquisition cycles, budget cycles, and + library-committee meetings. +

+ Knowledge Unlatched informs and recruits libraries through social + media, mailing lists, listservs, and library associations. Of the + three hundred libraries that participated in the first round, 80 + percent are also participating in the second round, and there are + an additional eighty new libraries taking part. Knowledge + Unlatched is also working not just with individual libraries but + also library consortia, which has been getting even more libraries + involved. +

+ Knowledge Unlatched is scaling up, offering 150 new titles in the + second half of 2016. It will also offer backlist titles, and in + 2017 will start to make journals open access too. +

+ Knowledge Unlatched deliberately chose monographs as the initial + type of book to unlatch. Monographs are foundational and + important, but also problematic to keep going in the standard + closed publishing model. +

+ The cost for the publisher to get to a first digital copy of a + monograph is $5,000 to $50,000. A good one costs in the $10,000 to + $15,000 range. Monographs typically don’t sell a lot of copies. A + publisher who in the past sold three thousand copies now typically + sells only three hundred. That makes unlatching monographs a low + risk for publishers. For the first round, it took five months to + get thirteen publishers. For the second round, it took one month + to get twenty-six. +

+ Authors don’t generally make a lot of royalties from monographs. + Royalties range from zero dollars to 5 to 10 percent of receipts. + The value to the author is the awareness it brings to them; when + their book is being read, it increases their reputation. Open + access through unlatching generates many more downloads and + therefore awareness. (On the Knowledge Unlatched website, you can + find interviews with the twenty-eight round-one authors describing + their experience and the benefits of taking part.)[124] +

+ Library budgets are constantly being squeezed, partly due to the + inflation of journal subscriptions. But even without budget + constraints, academic libraries are moving away from buying + physical copies. An academic library catalog entry is typically a + URL to wherever the book is hosted. Or if they have enough + electronic storage space, they may download the digital file into + their digital repository. Only secondarily do they consider + getting a print book, and if they do, they buy it separately from + the digital version. +

+ Knowledge Unlatched offers libraries a compelling economic + argument. Many of the participating libraries would have bought a + copy of the monograph anyway, but instead of paying $95 for a + print copy or $150 for a digital multiple-use copy, they pay $50 + to unlatch. It costs them less, and it opens the book to not just + the participating libraries, but to the world. +

+ Not only do the economics make sense, but there is very strong + alignment with library mandates. The participating libraries pay + less than they would have in the closed model, and the open-access + book is available to all libraries. While this means + nonparticipating libraries could be seen as free riders, in the + library world, wealthy libraries are used to paying more than poor + libraries and accept that part of their money should be spent to + support open access. Free ride is more like + community responsibility. By the end of March 2016, the round-one + books had been downloaded nearly eighty thousand times in 175 + countries. +

+ For publishers, authors, and librarians, the Knowledge Unlatched + model for monographs is a win-win-win. +

+ In the first round, Knowledge Unlatched’s overheads were covered + by grants. In the second round, they aim to demonstrate the model + is sustainable. Libraries and publishers will each pay a 7.5 + percent service charge that will go toward Knowledge Unlatched’s + running costs. With plans to scale up in future rounds, Frances + figures they can fully recover costs when they are unlatching two + hundred books at a time. Moving forward, Knowledge Unlatched is + making investments in technology and processes. Future plans + include unlatching journals and older books. +

+ Frances believes that Knowledge Unlatched is tapping into new ways + of valuing academic content. It’s about considering how many + people can find, access, and use your content without pay + barriers. Knowledge Unlatched taps into the new possibilities and + behaviors of the digital world. In the Knowledge Unlatched model, + the content-creation process is exactly the same as it always has + been, but the economics are different. For Frances, Knowledge + Unlatched is connected to the past but moving into the future, an + evolution rather than a revolution. +

Chapter 13. Lumen Learning

 

+ Lumen Learning is a for-profit company helping educational + institutions use open educational resources (OER). Founded in + 2013 in the U.S. +

+ http://lumenlearning.com +

Revenue model: charging for + custom services, grant funding +

Interview date: December 21, + 2015 +

Interviewees: David Wiley and + Kim Thanos, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by open education visionary Dr. David Wiley and + education-technology strategist Kim Thanos, Lumen Learning is + dedicated to improving student success, bringing new ideas to + pedagogy, and making education more affordable by facilitating + adoption of open educational resources. In 2012, David and Kim + partnered on a grant-funded project called the Kaleidoscope Open + Course Initiative.[125] It involved a set of fully open general-education + courses across eight colleges predominantly serving at-risk + students, with goals to dramatically reduce textbook costs and + collaborate to improve the courses to help students succeed. David + and Kim exceeded those goals: the cost of the required textbooks, + replaced with OER, decreased to zero dollars, and average + student-success rates improved by 5 to 10 percent when compared + with previous years. After a second round of funding, a total of + more than twenty-five institutions participated in and benefited + from this project. It was career changing for David and Kim to see + the impact this initiative had on low-income students. David and + Kim sought further funding from the Bill and Melinda Gates + Foundation, who asked them to define a plan to scale their work in + a financially sustainable way. That is when they decided to create + Lumen Learning. +

+ David and Kim went back and forth on whether it should be a + nonprofit or for- profit. A nonprofit would make it a more + comfortable fit with the education sector but meant they’d be + constantly fund-raising and seeking grants from philanthropies. + Also, grants usually require money to be used in certain ways for + specific deliverables. If you learn things along the way that + change how you think the grant money should be used, there often + isn’t a lot of flexibility to do so. +

+ But as a for-profit, they’d have to convince educational + institutions to pay for what Lumen had to offer. On the positive + side, they’d have more control over what to do with the revenue + and investment money; they could make decisions to invest the + funds or use them differently based on the situation and shifting + opportunities. In the end, they chose the for-profit status, with + its different model for and approach to sustainability. +

+ Right from the start, David and Kim positioned Lumen Learning as a + way to help institutions engage in open educational resources, or + OER. OER are teaching, learning, and research materials, in all + different media, that reside in the public domain or are released + under an open license that permits free use and repurposing by + others. +

+ Originally, Lumen did custom contracts for each institution. This + was complicated and challenging to manage. However, through that + process patterns emerged which allowed them to generalize a set of + approaches and offerings. Today they don’t customize as much as + they used to, and instead they tend to work with customers who can + use their off-the-shelf options. Lumen finds that institutions and + faculty are generally very good at seeing the value Lumen brings + and are willing to pay for it. Serving disadvantaged learner + populations has led Lumen to be very pragmatic; they describe what + they offer in quantitative terms—with facts and figures—and in a + way that is very student-focused. Lumen Learning helps colleges + and universities— +

  • + replace expensive textbooks in high-enrollment courses with + OER; +

  • + provide enrolled students day one access to Lumen’s fully + customizable OER course materials through the institution’s + learning-management system; +

  • + measure improvements in student success with metrics like + passing rates, persistence, and course completion; and +

  • + collaborate with faculty to make ongoing improvements to OER + based on student success research. +

+ Lumen has developed a suite of open, Creative Commons–licensed + courseware in more than sixty-five subjects. All courses are + freely and publicly available right off their website. They can be + copied and used by others as long as they provide attribution to + Lumen Learning following the terms of the Creative Commons + license. +

+ Then there are three types of bundled services that cost money. + One option, which Lumen calls Candela courseware, offers + integration with the institution’s learning-management system, + technical and pedagogical support, and tracking of effectiveness. + Candela courseware costs institutions ten dollars per enrolled + student. +

+ A second option is Waymaker, which offers the services of Candela + but adds personalized learning technologies, such as study plans, + automated messages, and assessments, and helps instructors find + and support the students who need it most. Waymaker courses cost + twenty-five dollars per enrolled student. +

+ The third and emerging line of business for Lumen is providing + guidance and support for institutions and state systems that are + pursuing the development of complete OER degrees. Often called + Z-Degrees, these programs eliminate textbook costs for students in + all courses that make up the degree (both required and elective) + by replacing commercial textbooks and other expensive resources + with OER. +

+ Lumen generates revenue by charging for their value-added tools + and services on top of their free courses, just as solar-power + companies provide the tools and services that help people use a + free resource—sunlight. And Lumen’s business model focuses on + getting the institutions to pay, not the students. With projects + they did prior to Lumen, David and Kim learned that students who + have access to all course materials from day one have greater + success. If students had to pay, Lumen would have to restrict + access to those who paid. Right from the start, their stance was + that they would not put their content behind a paywall. Lumen + invests zero dollars in technologies and processes for restricting + access—no digital rights management, no time bombs. While this has + been a challenge from a business-model perspective, from an + open-access perspective, it has generated immense goodwill in the + community. +

+ In most cases, development of their courses is funded by the + institution Lumen has a contract with. When creating new courses, + Lumen typically works with the faculty who are teaching the new + course. They’re often part of the institution paying Lumen, but + sometimes Lumen has to expand the team and contract faculty from + other institutions. First, the faculty identifies all of the + course’s learning outcomes. Lumen then searches for, aggregates, + and curates the best OER they can find that addresses those + learning needs, which the faculty reviews. +

+ Sometimes faculty like the existing OER but not the way it is + presented. The open licensing of existing OER allows Lumen to pick + and choose from images, videos, and other media to adapt and + customize the course. Lumen creates new content as they discover + gaps in existing OER. Test-bank items and feedback for students on + their progress are areas where new content is frequently needed. + Once a course is created, Lumen puts it on their platform with all + the attributions and links to the original sources intact, and any + of Lumen’s new content is given an Attribution (CC BY) license. +

+ Using only OER made them experience firsthand how complex it could + be to mix differently licensed work together. A common strategy + with OER is to place the Creative Commons license and attribution + information in the website’s footer, which stays the same for all + pages. This doesn’t quite work, however, when mixing different OER + together. +

+ Remixing OER often results in multiple attributions on every page + of every course—text from one place, images from another, and + videos from yet another. Some are licensed as Attribution (CC BY), + others as Attribution-ShareAlike (CC BY-SA). If this information + is put within the text of the course, faculty members sometimes + try to edit it and students find it a distraction. Lumen dealt + with this challenge by capturing the license and attribution + information as metadata, and getting it to show up at the end of + each page. +

+ Lumen’s commitment to open licensing and helping low-income + students has led to strong relationships with institutions, + open-education enthusiasts, and grant funders. People in their + network generously increase the visibility of Lumen through + presentations, word of mouth, and referrals. Sometimes the number + of general inquiries exceed Lumen’s sales capacity. +

+ To manage demand and ensure the success of projects, their + strategy is to be proactive and focus on what’s going on in higher + education in different regions of the United States, watching out + for things happening at the system level in a way that fits with + what Lumen offers. A great example is the Virginia community + college system, which is building out Z-Degrees. David and Kim say + there are nine other U.S. states with similar system-level + activity where Lumen is strategically focusing its efforts. Where + there are projects that would require a lot of resources on + Lumen’s part, they prioritize the ones that would impact the + largest number of students. +

+ As a business, Lumen is committed to openness. There are two core + nonnegotiables: Lumen’s use of CC BY, the most permissive of the + Creative Commons licenses, for all the materials it creates; and + day-one access for students. Having clear nonnegotiables allows + them to then engage with the education community to solve for + other challenges and work with institutions to identify new + business models that achieve institution goals, while keeping + Lumen healthy. +

+ Openness also means that Lumen’s OER must necessarily be + nonexclusive and nonrivalrous. This represents several big + challenges for the business model: Why should you invest in + creating something that people will be reluctant to pay for? How + do you ensure that the investment the diverse education community + makes in OER is not exploited? Lumen thinks we all need to be + clear about how we are benefiting from and contributing to the + open community. +

+ In the OER sector, there are examples of corporations, and even + institutions, acting as free riders. Some simply take and use open + resources without paying anything or contributing anything back. + Others give back the minimum amount so they can save face. + Sustainability will require those using open resources to give + back an amount that seems fair or even give back something that is + generous. +

+ Lumen does track institutions accessing and using their free + content. They proactively contact those institutions, with an + estimate of how much their students are saving and encouraging + them to switch to a paid model. Lumen explains the advantages of + the paid model: a more interactive relationship with Lumen; + integration with the institution’s learning-management system; a + guarantee of support for faculty and students; and future + sustainability with funding supporting the evolution and + improvement of the OER they are using. +

+ Lumen works hard to be a good corporate citizen in the OER + community. For David and Kim, a good corporate citizen gives more + than they take, adds unique value, and is very transparent about + what they are taking from community, what they are giving back, + and what they are monetizing. Lumen believes these are the + building blocks of a sustainable model and strives for a correct + balance of all these factors. +

+ Licensing all the content they produce with CC BY is a key part of + giving more value than they take. They’ve also worked hard at + finding the right structure for their value-add and how to package + it in a way that is understandable and repeatable. +

+ As of the fall 2016 term, Lumen had eighty-six different open + courses, working relationships with ninety-two institutions, and + more than seventy-five thousand student enrollments. Lumen + received early start-up funding from the Bill and Melinda Gates + Foundation, the Hewlett Foundation, and the Shuttleworth + Foundation. Since then, Lumen has also attracted investment + funding. Over the last three years, Lumen has been roughly 60 + percent grant funded, 20 percent revenue earned, and 20 percent + funded with angel capital. Going forward, their strategy is to + replace grant funding with revenue. +

+ In creating Lumen Learning, David and Kim say they’ve landed on + solutions they never imagined, and there is still a lot of + learning taking place. For them, open business models are an + emerging field where we are all learning through sharing. Their + biggest recommendations for others wanting to pursue the open + model are to make your commitment to open resources public, let + people know where you stand, and don’t back away from it. It + really is about trust. +

Chapter 14. Jonathan Mann

 

+ Jonathan Mann is a singer and songwriter who is most well known + as the Song A Day guy. Based in the U.S. +

http://jonathanmann.net and + http://jonathanmann.bandcamp.com +

Revenue model: charging for + custom services, pay-what-you-want, crowdfunding + (subscription-based), charging for in-person version (speaking + engagements and musical performances) +

Interview date: February 22, + 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Jonathan Mann thinks of his business model as + hustling—seizing nearly every opportunity he sees + to make money. The bulk of his income comes from writing songs + under commission for people and companies, but he has a wide + variety of income sources. He has supporters on the crowdfunding + site Patreon. He gets advertising revenue from YouTube and + Bandcamp, where he posts all of his music. He gives paid speaking + engagements about creativity and motivation. He has been hired by + major conferences to write songs summarizing what speakers have + said in the conference sessions. +

+ His entrepreneurial spirit is coupled with a willingness to take + action quickly. A perfect illustration of his ability to act fast + happened in 2010, when he read that Apple was having a conference + the following day to address a snafu related to the iPhone 4. He + decided to write and post a song about the iPhone 4 that day, and + the next day he got a call from the public relations people at + Apple wanting to use and promote his video at the Apple + conference. The song then went viral, and the experience landed + him in Time magazine. +

+ Jonathan’s successful hustling is also about + old-fashioned persistence. He is currently in his eighth straight + year of writing one song each day. He holds the Guinness World + Record for consecutive daily songwriting, and he is widely known + as the song-a-day guy. +

+ He fell into this role by, naturally, seizing a random opportunity + a friend alerted him to seven years ago—an event called Fun-A-Day, + where people are supposed to create a piece of art every day for + thirty-one days straight. He was in need of a new project, so he + decided to give it a try by writing and posting a song each day. + He added a video component to the songs because he knew people + were more likely to watch video online than simply listening to + audio files. +

+ He had a really good time doing the thirty-one-day challenge, so + he decided to see if he could continue it for one year. He never + stopped. He has written and posted a new song literally every day, + seven days a week, since he began the project in 2009. When he + isn’t writing songs that he is hired to write by clients, he + writes songs about whatever is on his mind that day. His songs are + catchy and mostly lighthearted, but they often contain at least an + undercurrent of a deeper theme or meaning. Occasionally, they are + extremely personal, like the song he cowrote with his exgirlfriend + announcing their breakup. Rain or shine, in sickness or health, + Jonathan posts and writes a song every day. If he is on a flight + or otherwise incapable of getting Internet access in time to meet + the deadline, he will prepare ahead and have someone else post the + song for him. +

+ Over time, the song-a-day gig became the basis of his livelihood. + In the beginning, he made money one of two ways. The first was by + entering a wide variety of contests and winning a handful. The + second was by having the occasional song and video go some varying + degree of viral, which would bring more eyeballs and mean that + there were more people wanting him to write songs for them. Today + he earns most of his money this way. +

+ His website explains his gig as taking any message, from + the super simple to the totally complicated, and conveying that + message through a heartfelt, fun and quirky song. He + charges $500 to create a produced song and $300 for an acoustic + song. He has been hired for product launches, weddings, + conferences, and even Kickstarter campaigns like the one that + funded the production of this book. +

+ Jonathan can’t recall when exactly he first learned about Creative + Commons, but he began applying CC licenses to his songs and videos + as soon as he discovered the option. CC seems like such a + no-brainer, Jonathan said. I don’t understand how + anything else would make sense. It seems like such an obvious + thing that you would want your work to be able to be + shared. +

+ His songs are essentially marketing for his services, so obviously + the further his songs spread, the better. Using CC licenses helps + grease the wheels, letting people know that Jonathan allows and + encourages them to copy, interact with, and remix his music. + If you let someone cover your song or remix it or use parts + of it, that’s how music is supposed to work, Jonathan + said. That is how music has worked since the beginning of + time. Our me-me, mine-mine culture has undermined that. +

+ There are some people who cover his songs fairly regularly, and he + would never shut that down. But he acknowledges there is a lot + more he could do to build community. There is all of this + conventional wisdom about how to build an audience online, and I + generally think I don’t do any of that, Jonathan said. +

+ He does have a fan community he cultivates on Bandcamp, but it + isn’t his major focus. I do have a core audience that has + stuck around for a really long time, some even longer than I’ve + been doing song-a-day, he said. There is also a + transitional aspect that drop in and get what they need and then + move on. Focusing less on community building than other + artists makes sense given Jonathan’s primary income source of + writing custom songs for clients. +

+ Jonathan recognizes what comes naturally to him and leverages + those skills. Through the practice of daily songwriting, he + realized he has a gift for distilling complicated subjects into + simple concepts and putting them to music. In his song How + to Choose a Master Password, Jonathan explained the + process of creating a secure password in a silly, simple song. He + was hired to write the song by a client who handed him a long + technical blog post from which to draw the information. Like a + good (and rare) journalist, he translated the technical concepts + into something understandable. +

+ When he is hired by a client to write a song, he first asks them + to send a list of talking points and other information they want + to include in the song. He puts all of that into a text file and + starts moving things around, cutting and pasting until the message + starts to come together. The first thing he tries to do is grok + the core message and develop the chorus. Then he looks for + connections or parts he can make rhyme. The entire process really + does resemble good journalism, but of course the final product of + his work is a song rather than news. There is something + about being challenged and forced to take information that doesn’t + seem like it should be sung about or doesn’t seem like it lends + itself to a song, he said. I find that creative + challenge really satisfying. I enjoy getting lost in that + process. +

+ Jonathan admits that in an ideal world, he would exclusively write + the music he wanted to write, rather than what clients hire him to + write. But his business model is about capitalizing on his + strengths as a songwriter, and he has found a way to keep it + interesting for himself. +

+ Jonathan uses nearly every tool possible to make money from his + art, but he does have lines he won’t cross. He won’t write songs + about things he fundamentally does not believe in, and there are + times he has turned down jobs on principle. He also won’t stray + too much from his natural style. My style is silly, so I + can’t really accommodate people who want something super + serious, Jonathan said. I do what I do very easily, + and it’s part of who I am. Jonathan hasn’t gotten into + writing commercials for the same reasons; he is best at using his + own unique style rather than mimicking others. +

+ Jonathan’s song-a-day commitment exemplifies the power of habit + and grit. Conventional wisdom about creative productivity, + including advice in books like the best-seller The Creative Habit + by Twyla Tharp, routinely emphasizes the importance of ritual and + action. No amount of planning can replace the value of simple + practice and just doing. Jonathan Mann’s work is a living + embodiment of these principles. +

+ When he speaks about his work, he talks about how much the + song-a-day process has changed him. Rather than seeing any given + piece of work as precious and getting stuck on trying to make it + perfect, he has become comfortable with just doing. If today’s + song is a bust, tomorrow’s song might be better. +

+ Jonathan seems to have this mentality about his career more + generally. He is constantly experimenting with ways to make a + living while sharing his work as widely as possible, seeing what + sticks. While he has major accomplishments he is proud of, like + being in the Guinness World Records or having his song used by + Steve Jobs, he says he never truly feels successful. +

Success feels like it’s over, he said. To a + certain extent, a creative person is not ever going to feel + completely satisfied because then so much of what drives you would + be gone. +

Chapter 15. Noun Project

 

+ The Noun Project is a for-profit company offering an online + platform to display visual icons from a global network of + designers. Founded in 2010 in the U.S. +

+ http://thenounproject.com +

Revenue model: charging a + transaction fee, charging for custom services +

Interview date: October 6, + 2015 +

Interviewee: Edward Boatman, + cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Noun Project creates and shares visual language. There are + millions who use Noun Project symbols to simplify communication + across borders, languages, and cultures. +

+ The original idea for the Noun Project came to cofounder Edward + Boatman while he was a student in architecture design school. He’d + always done a lot of sketches and started to draw what used to + fascinate him as a child, like trains, sequoias, and bulldozers. + He began thinking how great it would be if he had a simple image + or small icon of every single object or concept on the planet. +

+ When Edward went on to work at an architecture firm, he had to + make a lot of presentation boards for clients. But finding + high-quality sources for symbols and icons was difficult. He + couldn’t find any website that could provide them. Perhaps his + idea for creating a library of icons could actually help people in + similar situations. +

+ With his partner, Sofya Polyakov, he began collecting symbols for + a website and writing a business plan. Inspiration came from the + book Professor and the Madman, which chronicles the use of + crowdsourcing to create the Oxford English Dictionary in 1870. + Edward began to imagine crowdsourcing icons and symbols from + volunteer designers around the world. +

+ Then Edward got laid off during the recession, which turned out to + be a huge catalyst. He decided to give his idea a go, and in 2010 + Edward and Sofya launched the Noun Project with a Kickstarter + campaign, back when Kickstarter was in its infancy.[126] They thought it’d be a good way to introduce the + global web community to their idea. Their goal was to raise + $1,500, but in twenty days they got over $14,000. They realized + their idea had the potential to be something much bigger. +

+ They created a platform where symbols and icons could be uploaded, + and Edward began recruiting talented designers to contribute their + designs, a process he describes as a relatively easy sell. Lots of + designers have old drawings just gathering digital + dust on their hard drives. It’s easy to convince them to + finally share them with the world. +

+ The Noun Project currently has about seven thousand designers from + around the world. But not all submissions are accepted. The Noun + Project’s quality-review process means that only the best works + become part of its collection. They make sure to provide + encouraging, constructive feedback whenever they reject a piece of + work, which maintains and builds the relationship they have with + their global community of designers. +

+ Creative Commons is an integral part of the Noun Project’s + business model; this decision was inspired by Chris Anderson’s + book Free: The Future of Radical Price, which introduced Edward to + the idea that you could build a business model around free + content. +

+ Edward knew he wanted to offer a free visual language while still + providing some protection and reward for its contributors. There + is a tension between those two goals, but for Edward, Creative + Commons licenses bring this idealism and business opportunity + together elegantly. He chose the Attribution (CC BY) license, + which means people can download the icons for free and modify them + and even use them commercially. The requirement to give + attribution to the original creator ensures that the creator can + build a reputation and get global recognition for their work. And + if they simply want to offer an icon that people can use without + having to give credit, they can use CC0 to put the work into the + public domain. +

+ Noun Project’s business model and means of generating revenue have + evolved significantly over time. Their initial plan was to sell + T-shirts with the icons on it, which in retrospect Edward says was + a horrible idea. They did get a lot of email from people saying + they loved the icons but asking if they could pay a fee instead of + giving attribution. Ad agencies (among others) wanted to keep + marketing and presentation materials clean and free of attribution + statements. For Edward, That’s when our lightbulb went + off. +

+ They asked their global network of designers whether they’d be + open to receiving modest remuneration instead of attribution. + Designers saw it as a win-win. The idea that you could offer your + designs for free and have a global audience and maybe even make + some money was pretty exciting for most designers. +

+ The Noun Project first adopted a model whereby using an icon + without giving attribution would cost $1.99 per icon. The model’s + second iteration added a subscription component, where there would + be a monthly fee to access a certain number of icons—ten, fifty, a + hundred, or five hundred. However, users didn’t like these + hard-count options. They preferred to try out many similar icons + to see which worked best before eventually choosing the one they + wanted to use. So the Noun Project moved to an unlimited model, + whereby users have unlimited access to the whole library for a + flat monthly fee. This service is called NounPro and costs $9.99 + per month. Edward says this model is working well—good for + customers, good for creators, and good for the platform. +

+ Customers then began asking for an application-programming + interface (API), which would allow Noun Project icons and symbols + to be directly accessed from within other applications. Edward + knew that the icons and symbols would be valuable in a lot of + different contexts and that they couldn’t possibly know all of + them in advance, so they built an API with a lot of flexibility. + Knowing that most API applications would want to use the icons + without giving attribution, the API was built with the aim of + charging for its use. You can use what’s called the + Playground API for free to test how it integrates + with your application, but full implementation will require you to + purchase the API Pro version. +

+ The Noun Project shares revenue with its international designers. + For one-off purchases, the revenue is split 70 percent to the + designer and 30 percent to Noun Project. +

+ The revenue from premium purchases (the subscription and API + options) is split a little differently. At the end of each month, + the total revenue from subscriptions is divided by Noun Project’s + total number of downloads, resulting in a rate per download—for + example, it could be $0.13 per download for that month. For each + download, the revenue is split 40 percent to the designer and 60 + percent to the Noun Project. (For API usage, it’s per use instead + of per download.) Noun Project’s share is higher this time as it’s + providing more service to the user. +

+ The Noun Project tries to be completely transparent about their + royalty structure.[127] They tend to over communicate with creators about it + because building trust is the top priority. +

+ For most creators, contributing to the Noun Project is not a + full-time job but something they do on the side. Edward + categorizes monthly earnings for creators into three broad + categories: enough money to buy beer; enough to pay the bills; and + most successful of all, enough to pay the rent. +

+ Recently the Noun Project launched a new app called Lingo. + Designers can use Lingo to organize not just their Noun Project + icons and symbols but also their photos, illustrations, UX + designs, et cetera. You simply drag any visual item directly into + Lingo to save it. Lingo also works for teams so people can share + visuals with each other and search across their combined + collections. Lingo is free for personal use. A pro version for + $9.99 per month lets you add guests. A team version for $49.95 per + month allows up to twenty-five team members to collaborate, and to + view, use, edit, and add new assets to each other’s collections. + And if you subscribe to NounPro, you can access Noun Project from + within Lingo. +

+ The Noun Project gives a ton of value away for free. A very large + percentage of their roughly one million members have a free + account, but there are still lots of paid accounts coming from + digital designers, advertising and design agencies, educators, and + others who need to communicate ideas visually. +

+ For Edward, creating, sharing, and celebrating the world’s + visual language is the most important aspect of what they + do; it’s their stated mission. It differentiates them from others + who offer graphics, icons, or clip art. +

+ Noun Project creators agree. When surveyed on why they participate + in the Noun Project, this is how designers rank their reasons: 1) + to support the Noun Project mission, 2) to promote their own + personal brand, and 3) to generate money. It’s striking to see + that money comes third, and mission, first. If you want to engage + a global network of contributors, it’s important to have a mission + beyond making money. +

+ In Edward’s view, Creative Commons is central to their mission of + sharing and social good. Using Creative Commons makes the Noun + Project’s mission genuine and has generated a lot of their initial + traction and credibility. CC comes with a built-in community of + users and fans. +

+ Edward told us, Don’t underestimate the power of a + passionate community around your product or your business. They + are going to go to bat for you when you’re getting ripped in the + media. If you go down the road of choosing to work with Creative + Commons, you’re taking the first step to building a great + community and tapping into a really awesome community that comes + with it. But you need to continue to foster that community through + other initiatives and continue to nurture it. +

+ The Noun Project nurtures their creators’ second + motivation—promoting a personal brand—by connecting every icon and + symbol to the creator’s name and profile page; each profile + features their full collection. Users can also search the icons by + the creator’s name. +

+ The Noun Project also builds community through + Iconathons—hackathons for icons.[128] In partnership with a sponsoring organization, the + Noun Project comes up with a theme (e.g., sustainable energy, food + bank, guerrilla gardening, human rights) and a list of icons that + are needed, which designers are invited to create at the event. + The results are vectorized, and added to the Noun Project using + CC0 so they can be used by anyone for free. +

+ Providing a free version of their product that satisfies a lot of + their customers’ needs has actually enabled the Noun Project to + build the paid version, using a service-oriented model. The Noun + Project’s success lies in creating services and content that are a + strategic mix of free and paid while staying true to their + mission—creating, sharing, and celebrating the world’s visual + language. Integrating Creative Commons into their model has been + key to that goal. +

Chapter 16. Open Data Institute

 

+ The Open Data Institute is an independent nonprofit that + connects, equips, and inspires people around the world to + innovate with data. Founded in 2012 in the UK. +

+ http://theodi.org +

Revenue model: grant and + government funding, charging for custom services, donations +

Interview date: November 11, + 2015 +

Interviewee: Jeni Tennison, + technical director +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by Sir Tim Berners-Lee and Sir Nigel Shadbolt in 2012, + the London-based Open Data Institute (ODI) offers data-related + training, events, consulting services, and research. For ODI, + Creative Commons licenses are central to making their own business + model and their customers’ open. CC BY (Attribution), CC BY-SA + (Attribution-ShareAlike), and CC0 (placed in the public domain) + all play a critical role in ODI’s mission to help people around + the world innovate with data. +

+ Data underpins planning and decision making across all aspects of + society. Weather data helps farmers know when to plant their + crops, flight time data from airplane companies helps us plan our + travel, data on local housing informs city planning. When this + data is not only accurate and timely, but open and accessible, it + opens up new possibilities. Open data can be a resource businesses + use to build new products and services. It can help governments + measure progress, improve efficiency, and target investments. It + can help citizens improve their lives by better understanding what + is happening around them. +

+ The Open Data Institute’s 2012–17 business plan starts out by + describing its vision to establish itself as a world-leading + center and to research and be innovative with the opportunities + created by the UK government’s open data policy. (The government + was an early pioneer in open policy and open-data initiatives.) It + goes on to say that the ODI wants to— +

  • + demonstrate the commercial value of open government data and + how open-data policies affect this; +

  • + develop the economic benefits case and business models for + open data; +

  • + help UK businesses use open data; and +

  • + show how open data can improve public services.[129] +

+ ODI is very explicit about how it wants to make open business + models, and defining what this means. Jeni Tennison, ODI’s + technical director, puts it this way: There is a whole + ecosystem of open—open-source software, open government, + open-access research—and a whole ecosystem of data. ODI’s work + cuts across both, with an emphasis on where they overlap—with open + data. ODI’s particular focus is to show open data’s + potential for revenue. +

+ As an independent nonprofit, ODI secured £10 million over five + years from the UK government via Innovate UK, an agency that + promotes innovation in science and technology. For this funding, + ODI has to secure matching funds from other sources, some of which + were met through a $4.75-million investment from the Omidyar + Network. +

+ Jeni started out as a developer and technical architect for + data.gov.uk, the UK government’s pioneering open-data initiative. + She helped make data sets from government departments available as + open data. She joined ODI in 2012 when it was just starting up, as + one of six people. It now has a staff of about sixty. +

+ ODI strives to have half its annual budget come from the core UK + government and Omidyar grants, and the other half from + project-based research and commercial work. In Jeni’s view, having + this balance of revenue sources establishes some stability, but + also keeps them motivated to go out and generate these matching + funds in response to market needs. +

+ On the commercial side, ODI generates funding through memberships, + training, and advisory services. +

+ You can join the ODI as an individual or commercial member. + Individual membership is pay-what-you-can, with options ranging + from £1 to £100. Members receive a newsletter and related + communications and a discount on ODI training courses and the + annual summit, and they can display an ODI-supporter badge on + their website. Commercial membership is divided into two tiers: + small to medium size enterprises and nonprofits at £720 a year, + and corporations and government organizations at £2,200 a year. + Commercial members have greater opportunities to connect and + collaborate, explore the benefits of open data, and unlock new + business opportunities. (All members are listed on their + website.)[130] +

+ ODI provides standardized open data training courses in which + anyone can enroll. The initial idea was to offer an intensive and + academically oriented diploma in open data, but it quickly became + clear there was no market for that. Instead, they offered a + five-day-long public training course, which has subsequently been + reduced to three days; now the most popular course is one day + long. The fee, in addition to the time commitment, can be a + barrier for participation. Jeni says, Most of the people + who would be able to pay don’t know they need it. Most who know + they need it can’t pay. Public-sector organizations + sometimes give vouchers to their employees so they can attend as a + form of professional development. +

+ ODI customizes training for clients as well, for which there is + more demand. Custom training usually emerges through an + established relationship with an organization. The training + program is based on a definition of open-data knowledge as + applicable to the organization and on the skills needed by their + high-level executives, management, and technical staff. The + training tends to generate high interest and commitment. +

+ Education about open data is also a part of ODI’s annual summit + event, where curated presentations and speakers showcase the work + of ODI and its members across the entire ecosystem. Tickets to the + summit are available to the public, and hundreds of people and + organizations attend and participate. In 2014, there were four + thematic tracks and over 750 attendees. +

+ In addition to memberships and training, ODI provides advisory + services to help with technical-data support, technology + development, change management, policies, and other areas. ODI has + advised large commercial organizations, small businesses, and + international governments; the focus at the moment is on + government, but ODI is working to shift more toward commercial + organizations. +

+ On the commercial side, the following value propositions seem to + resonate: +

  • + Data-driven insights. Businesses need data from outside their + business to get more insight. Businesses can generate value + and more effectively pursue their own goals if they open up + their own data too. Big data is a hot topic. +

  • + Open innovation. Many large-scale enterprises are aware they + don’t innovate very well. One way they can innovate is to open + up their data. ODI encourages them to do so even if it exposes + problems and challenges. The key is to invite other people to + help while still maintaining organizational autonomy. +

  • + Corporate social responsibility. While this resonates with + businesses, ODI cautions against having it be the sole reason + for making data open. If a business is just thinking about + open data as a way to be transparent and accountable, they can + miss out on efficiencies and opportunities. +

+ During their early years, ODI wanted to focus solely on the United + Kingdom. But in their first year, large delegations of government + visitors from over fifty countries wanted to learn more about the + UK government’s open-data practices and how ODI saw that + translating into economic value. They were contracted as a service + provider to international governments, which prompted a need to + set up international ODI nodes. +

+ Nodes are franchises of the ODI at a regional or city level. + Hosted by existing (for-profit or not-for-profit) organizations, + they operate locally but are part of the global network. Each ODI + node adopts the charter, a set of guiding principles and rules + under which ODI operates. They develop and deliver training, + connect people and businesses through membership and events, and + communicate open-data stories from their part of the world. There + are twenty-seven different nodes across nineteen countries. ODI + nodes are charged a small fee to be part of the network and to use + the brand. +

+ ODI also runs programs to help start-ups in the UK and across + Europe develop a sustainable business around open data, offering + mentoring, advice, training, and even office space.[131] +

+ A big part of ODI’s business model revolves around community + building. Memberships, training, summits, consulting services, + nodes, and start-up programs create an ever-growing network of + open-data users and leaders. (In fact, ODI even operates something + called an Open Data Leaders Network.) For ODI, community is key to + success. They devote significant time and effort to build it, not + just online but through face-to-face events. +

+ ODI has created an online tool that organizations can use to + assess the legal, practical, technical, and social aspects of + their open data. If it is of high quality, the organization can + earn ODI’s Open Data Certificate, a globally recognized mark that + signals that their open data is useful, reliable, accessible, + discoverable, and supported.[132] +

+ Separate from commercial activities, the ODI generates funding + through research grants. Research includes looking at evidence on + the impact of open data, development of open-data tools and + standards, and how to deploy open data at scale. +

+ Creative Commons 4.0 licenses cover database rights and ODI + recommends CC BY, CC BY-SA, and CC0 for data releases. ODI + encourages publishers of data to use Creative Commons licenses + rather than creating new open licenses of their + own. +

+ For ODI, open is at the heart of what they do. They also release + any software code they produce under open-source-software + licenses, and publications and reports under CC BY or CC BY-SA + licenses. ODI’s mission is to connect and equip people around the + world so they can innovate with data. Disseminating stories, + research, guidance, and code under an open license is essential + for achieving that mission. It also demonstrates that it is + perfectly possible to generate sustainable revenue streams that do + not rely on restrictive licensing of content, data, or code. + People pay to have ODI experts provide training to them, not for + the content of the training; people pay for the advice ODI gives + them, not for the methodologies they use. Producing open content, + data, and source code helps establish credibility and creates + leads for the paid services that they offer. According to Jeni, + The biggest lesson we have learned is that it is completely + possible to be open, get customers, and make money. +

+ To serve as evidence of a successful open business model and + return on investment, ODI has a public dashboard of key + performance indicators. Here are a few metrics as of April 27, + 2016: +

  • + Total amount of cash investments unlocked in direct + investments in ODI, competition funding, direct contracts, and + partnerships, and income that ODI nodes and ODI start-ups have + generated since joining the ODI program: £44.5 million +

  • + Total number of active members and nodes across the globe: + 1,350 +

  • + Total sales since ODI began: £7.44 million +

  • + Total number of unique people reached since ODI began, in + person and online: 2.2 million +

  • + Total Open Data Certificates created: 151,000 +

  • + Total number of people trained by ODI and its nodes since ODI + began: 5,080[133] +

Chapter 17. OpenDesk

 

+ Opendesk is a for-profit company offering an online platform + that connects furniture designers around the world with + customers and local makers who bring the designs to life. + Founded in 2014 in the UK. +

+ http://www.opendesk.cc +

Revenue model: charging a + transaction fee +

Interview date: November 4, + 2015 +

Interviewees: Nick + Ierodiaconou and Joni Steiner, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Opendesk is an online platform that connects furniture designers + around the world not just with customers but also with local + registered makers who bring the designs to life. Opendesk and the + designer receive a portion of every sale that is made by a maker. +

+ Cofounders Nick Ierodiaconou and Joni Steiner studied and worked + as architects together. They also made goods. Their first client + was Mint Digital, who had an interest in open licensing. Nick and + Joni were exploring digital fabrication, and Mint’s interest in + open licensing got them to thinking how the open-source world may + interact and apply to physical goods. They sought to design + something for their client that was also reproducible. As they put + it, they decided to ship the recipe, but not the + goods. They created the design using software, put it + under an open license, and had it manufactured locally near the + client. This was the start of the idea for Opendesk. The idea for + Wikihouse—another open project dedicated to accessible housing for + all—started as discussions around the same table. The two projects + ultimately went on separate paths, with Wikihouse becoming a + nonprofit foundation and Opendesk a for-profit company. +

+ When Nick and Joni set out to create Opendesk, there were a lot of + questions about the viability of distributed manufacturing. No one + was doing it in a way that was even close to realistic or + competitive. The design community had the intent, but fulfilling + this vision was still a long way away. +

+ And now this sector is emerging, and Nick and Joni are highly + interested in the commercialization aspects of it. As part of + coming up with a business model, they began investigating + intellectual property and licensing options. It was a thorny + space, especially for designs. Just what aspect of a design is + copyrightable? What is patentable? How can allowing for digital + sharing and distribution be balanced against the designer’s desire + to still hold ownership? In the end, they decided there was no + need to reinvent the wheel and settled on using Creative Commons. +

+ When designing the Opendesk system, they had two goals. They + wanted anyone, anywhere in the world, to be able to download + designs so that they could be made locally, and they wanted a + viable model that benefited designers when their designs were + sold. Coming up with a business model was going to be complex. +

+ They gave a lot of thought to three angles—the potential for + social sharing, allowing designers to choose their license, and + the impact these choices would have on the business model. +

+ In support of social sharing, Opendesk actively advocates for (but + doesn’t demand) open licensing. And Nick and Joni are agnostic + about which Creative Commons license is used; it’s up to the + designer. They can be proprietary or choose from the full suite of + Creative Commons licenses, deciding for themselves how open or + closed they want to be. +

+ For the most part, designers love the idea of sharing content. + They understand that you get positive feedback when you’re + attributed, what Nick and Joni called reputational + glow. And Opendesk does an awesome job profiling the + designers.[134] +

+ While designers are largely OK with personal sharing, there is a + concern that someone will take the design and manufacture the + furniture in bulk, with the designer not getting any benefits. So + most Opendesk designers choose the Attribution-NonCommercial + license (CC BY-NC). +

+ Anyone can download a design and make it themselves, provided it’s + for noncommercial use — and there have been many, many downloads. + Or users can buy the product from Opendesk, or from a registered + maker in Opendesk’s network, for on-demand personal fabrication. + The network of Opendesk makers currently is made up of those who + do digital fabrication using a computer-controlled CNC (Computer + Numeric Control) machining device that cuts shapes out of wooden + sheets according to the specifications in the design file. +

+ Makers benefit from being part of Opendesk’s network. Making + furniture for local customers is paid work, and Opendesk generates + business for them. Joni said, Finding a whole network and + community of makers was pretty easy because we built a site where + people could write in about their capabilities. Building the + community by learning from the maker community is how we have + moved forward. Opendesk now has relationships with + hundreds of makers in countries all around the world.[135] +

+ The makers are a critical part of the Opendesk business model. + Their model builds off the makers’ quotes. Here’s how it’s + expressed on Opendesk’s website: +

+ When customers buy an Opendesk product directly from a registered + maker, they pay: +

  • + the manufacturing cost as set by the maker (this covers + material and labour costs for the product to be manufactured + and any extra assembly costs charged by the maker) +

  • + a design fee for the designer (a design fee that is paid to + the designer every time their design is used) +

  • + a percentage fee to the Opendesk platform (this supports the + infrastructure and ongoing development of the platform that + helps us build out our marketplace) +

  • + a percentage fee to the channel through which the sale is made + (at the moment this is Opendesk, but in the future we aim to + open this up to third-party sellers who can sell Opendesk + products through their own channels—this covers sales and + marketing fees for the relevant channel) +

  • + a local delivery service charge (the delivery is typically + charged by the maker, but in some cases may be paid to a + third-party delivery partner) +

  • + charges for any additional services the customer chooses, such + as on-site assembly (additional services are discretionary—in + many cases makers will be happy to quote for assembly on-site + and designers may offer bespoke design options) +

  • + local sales taxes (variable by customer and maker + location)[136] +

+ They then go into detail how makers’ quotes are created: +

+ When a customer wants to buy an Opendesk . . . they are provided + with a transparent breakdown of fees including the manufacturing + cost, design fee, Opendesk platform fee and channel fees. If a + customer opts to buy by getting in touch directly with a + registered local maker using a downloaded Opendesk file, the maker + is responsible for ensuring the design fee, Opendesk platform fee + and channel fees are included in any quote at the time of sale. + Percentage fees are always based on the underlying manufacturing + cost and are typically apportioned as follows: +

  • + manufacturing cost: fabrication, finishing and any other costs + as set by the maker (excluding any services like delivery or + on-site assembly) +

  • + design fee: 8 percent of the manufacturing cost +

  • + platform fee: 12 percent of the manufacturing cost +

  • + channel fee: 18 percent of the manufacturing cost +

  • + sales tax: as applicable (depends on product and location) +

+ Opendesk shares revenue with their community of designers. + According to Nick and Joni, a typical designer fee is around 2.5 + percent, so Opendesk’s 8 percent is more generous, and providing a + higher value to the designer. +

+ The Opendesk website features stories of designers and makers. + Denis Fuzii published the design for the Valovi Chair from his + studio in São Paulo. His designs have been downloaded over five + thousand times in ninety-five countries. I.J. CNC Services is Ian + Jinks, a professional maker based in the United Kingdom. Opendesk + now makes up a large proportion of his business. +

+ To manage resources and remain effective, Opendesk has so far + focused on a very narrow niche—primarily office furniture of a + certain simple aesthetic, which uses only one type of material and + one manufacturing technique. This allows them to be more strategic + and more disruptive in the market, by getting things to market + quickly with competitive prices. It also reflects their vision of + creating reproducible and functional pieces. +

+ On their website, Opendesk describes what they do as open + making: Designers get a global distribution + channel. Makers get profitable jobs and new customers. You get + designer products without the designer price tag, a more social, + eco-friendly alternative to mass-production and an affordable way + to buy custom-made products. +

+ Nick and Joni say that customers like the fact that the furniture + has a known provenance. People really like that their furniture + was designed by a certain international designer but was made by a + maker in their local community; it’s a great story to tell. It + certainly sets apart Opendesk furniture from the usual + mass-produced items from a store. +

+ Nick and Joni are taking a community-based approach to define and + evolve Opendesk and the open making business model. + They’re engaging thought leaders and practitioners to define this + new movement. They have a separate Open Making site, which + includes a manifesto, a field guide, and an invitation to get + involved in the Open Making community.[137] People can submit ideas and discuss the principles and + business practices they’d like to see used. +

+ Nick and Joni talked a lot with us about intellectual property + (IP) and commercialization. Many of their designers fear the idea + that someone could take one of their design files and make and + sell infinite number of pieces of furniture with it. As a + consequence, most Opendesk designers choose the + Attribution-NonCommercial license (CC BY-NC). +

+ Opendesk established a set of principles for what their community + considers commercial and noncommercial use. Their website states: +

+ It is unambiguously commercial use when anyone: +

  • + charges a fee or makes a profit when making an Opendesk +

  • + sells (or bases a commercial service on) an Opendesk +

+ It follows from this that noncommercial use is when you make an + Opendesk yourself, with no intention to gain commercial advantage + or monetary compensation. For example, these qualify as + noncommercial: +

  • + you are an individual with your own CNC machine, or access to + a shared CNC machine, and will personally cut and make a few + pieces of furniture yourself +

  • + you are a student (or teacher) and you use the design files + for educational purposes or training (and do not intend to + sell the resulting pieces) +

  • + you work for a charity and get furniture cut by volunteers, or + by employees at a fab lab or maker space +

+ Whether or not people technically are doing things that implicate + IP, Nick and Joni have found that people tend to comply with the + wishes of creators out of a sense of fairness. They have found + that behavioral economics can replace some of the thorny legal + issues. In their business model, Nick and Joni are trying to + suspend the focus on IP and build an open business model that + works for all stakeholders—designers, channels, manufacturers, and + customers. For them, the value Opendesk generates hangs off + open, not IP. +

+ The mission of Opendesk is about relocalizing manufacturing, which + changes the way we think about how goods are made. + Commercialization is integral to their mission, and they’ve begun + to focus on success metrics that track how many makers and + designers are engaged through Opendesk in revenue-making work. +

+ As a global platform for local making, Opendesk’s business model + has been built on honesty, transparency, and inclusivity. As Nick + and Joni describe it, they put ideas out there that get traction + and then have faith in people. +

Chapter 18. OpenStax

 

+ OpenStax is a nonprofit that provides free, openly licensed + textbooks for high-enrollment introductory college courses and + Advanced Placement courses. Founded in 2012 in the U.S. +

+ http://www.openstaxcollege.org +

Revenue model: grant funding, + charging for custom services, charging for physical copies + (textbook sales) +

Interview date: December 16, + 2015 +

Interviewee: David Harris, + editor-in-chief +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ OpenStax is an extension of a program called Connexions, which was + started in 1999 by Dr. Richard Baraniuk, the Victor E. Cameron + Professor of Electrical and Computer Engineering at Rice + University in Houston, Texas. Frustrated by the limitations of + traditional textbooks and courses, Dr. Baraniuk wanted to provide + authors and learners a way to share and freely adapt educational + materials such as courses, books, and reports. Today, Connexions + (now called OpenStax CNX) is one of the world’s best libraries of + customizable educational materials, all licensed with Creative + Commons and available to anyone, anywhere, anytime—for free. +

+ In 2008, while in a senior leadership role at WebAssign and + looking at ways to reduce the risk that came with relying on + publishers, David Harris began investigating open educational + resources (OER) and discovered Connexions. A year and a half + later, Connexions received a grant to help grow the use of OER so + that it could meet the needs of students who couldn’t afford + textbooks. David came on board to spearhead this effort. + Connexions became OpenStax CNX; the program to create open + textbooks became OpenStax College, now simply called OpenStax. +

+ David brought with him a deep understanding of the best practices + of publishing along with where publishers have inefficiencies. In + David’s view, peer review and high standards for quality are + critically important if you want to scale easily. Books have to + have logical scope and sequence, they have to exist as a whole and + not in pieces, and they have to be easy to find. The working + hypothesis for the launch of OpenStax was to professionally + produce a turnkey textbook by investing effort up front, with the + expectation that this would lead to rapid growth through easy + downstream adoptions by faculty and students. +

+ In 2012, OpenStax College launched as a nonprofit with the aim of + producing high-quality, peer-reviewed full-color textbooks that + would be available for free for the twenty-five most heavily + attended college courses in the nation. Today they are fast + approaching that number. There is data that proves the success of + their original hypothesis on how many students they could help and + how much money they could help save.[138] Professionally produced content scales rapidly. All + with no sales force! +

+ OpenStax textbooks are all Attribution (CC BY) licensed, and each + textbook is available as a PDF, an e-book, or web pages. Those who + want a physical copy can buy one for an affordable price. Given + the cost of education and student debt in North America, free or + very low-cost textbooks are very appealing. OpenStax encourages + students to talk to their professor and librarians about these + textbooks and to advocate for their use. +

+ Teachers are invited to try out a single chapter from one of the + textbooks with students. If that goes well, they’re encouraged to + adopt the entire book. They can simply paste a URL into their + course syllabus, for free and unlimited access. And with the CC BY + license, teachers are free to delete chapters, make changes, and + customize any book to fit their needs. +

+ Any teacher can post corrections, suggest examples for difficult + concepts, or volunteer as an editor or author. As many teachers + also want supplemental material to accompany a textbook, OpenStax + also provides slide presentations, test banks, answer keys, and so + on. +

+ Institutions can stand out by offering students a lower-cost + education through the use of OpenStax textbooks; there’s even a + textbook-savings calculator they can use to see how much students + would save. OpenStax keeps a running list of institutions that + have adopted their textbooks.[139] +

+ Unlike traditional publishers’ monolithic approach of controlling + intellectual property, distribution, and so many other aspects, + OpenStax has adopted a model that embraces open licensing and + relies on an extensive network of partners. +

+ Up-front funding of a professionally produced all-color turnkey + textbook is expensive. For this part of their model, OpenStax + relies on philanthropy. They have initially been funded by the + William and Flora Hewlett Foundation, the Laura and John Arnold + Foundation, the Bill and Melinda Gates Foundation, the 20 Million + Minds Foundation, the Maxfield Foundation, the Calvin K. Kazanjian + Foundation, and Rice University. To develop additional titles and + supporting technology is probably still going to require + philanthropic investment. +

+ However, ongoing operations will not rely on foundation grants but + instead on funds received through an ecosystem of over forty + partners, whereby a partner takes core content from OpenStax and + adds features that it can create revenue from. For example, + WebAssign, an online homework and assessment tool, takes the + physics book and adds algorithmically generated physics problems, + with problem-specific feedback, detailed solutions, and tutorial + support. WebAssign resources are available to students for a fee. +

+ Another example is Odigia, who has turned OpenStax books into + interactive learning experiences and created additional tools to + measure and promote student engagement. Odigia licenses its + learning platform to institutions. Partners like Odigia and + WebAssign give a percentage of the revenue they earn back to + OpenStax, as mission-support fees. OpenStax has already published + revisions of their titles, such as Introduction to Sociology 2e, + using these funds. +

+ In David’s view, this approach lets the market operate at peak + efficiency. OpenStax’s partners don’t have to worry about + developing textbook content, freeing them up from those + development costs and letting them focus on what they do best. + With OpenStax textbooks available at no cost, they can provide + their services at a lower cost—not free, but still saving students + money. OpenStax benefits not only by receiving mission-support + fees but through free publicity and marketing. OpenStax doesn’t + have a sales force; partners are out there showcasing their + materials. +

+ OpenStax’s cost of sales to acquire a single student is very, very + low and is a fraction of what traditional players in the market + face. This year, Tyton Partners is actually evaluating the costs + of sales for an OER effort like OpenStax in comparison with + incumbents. David looks forward to sharing these findings with the + community. +

+ While OpenStax books are available online for free, many students + still want a print copy. Through a partnership with a print and + courier company, OpenStax offers a complete solution that scales. + OpenStax sells tens of thousands of print books. The price of an + OpenStax sociology textbook is about twenty-eight dollars, a + fraction of what sociology textbooks usually cost. OpenStax keeps + the prices low but does aim to earn a small margin on each book + sold, which also contributes to ongoing operations. +

+ Campus-based bookstores are part of the OpenStax solution. + OpenStax collaborates with NACSCORP (the National Association of + College Stores Corporation) to provide print versions of their + textbooks in the stores. While the overall cost of the textbook is + significantly less than a traditional textbook, bookstores can + still make a profit on sales. Sometimes students take the savings + they have from the lower-priced book and use it to buy other + things in the bookstore. And OpenStax is trying to break the + expensive behavior of excessive returns by having a no-returns + policy. This is working well, since the sell-through of their + print titles is virtually a hundred percent. +

+ David thinks of the OpenStax model as OER 2.0. So + what is OER 1.0? Historically in the OER field, many OER + initiatives have been locally funded by institutions or government + ministries. In David’s view, this results in content that has high + local value but is infrequently adopted nationally. It’s therefore + difficult to show payback over a time scale that is reasonable. +

+ OER 2.0 is about OER intended to be used and adopted on a national + level right from the start. This requires a bigger investment up + front but pays off through wide geographic adoption. The OER 2.0 + process for OpenStax involves two development models. The first is + what David calls the acquisition model, where OpenStax purchases + the rights from a publisher or author for an already published + book and then extensively revises it. The OpenStax physics + textbook, for example, was licensed from an author after the + publisher released the rights back to the authors. The second + model is to develop a book from scratch, a good example being + their biology book. +

+ The process is similar for both models. First they look at the + scope and sequence of existing textbooks. They ask questions like + what does the customer need? Where are students having challenges? + Then they identify potential authors and put them through a + rigorous evaluation—only one in ten authors make it through. + OpenStax selects a team of authors who come together to develop a + template for a chapter and collectively write the first draft (or + revise it, in the acquisitions model). (OpenStax doesn’t do books + with just a single author as David says it risks the project going + longer than scheduled.) The draft is peer-reviewed with no less + than three reviewers per chapter. A second draft is generated, + with artists producing illustrations and visuals to go along with + the text. The book is then copyedited to ensure grammatical + correctness and a singular voice. Finally, it goes into production + and through a final proofread. The whole process is very + time-consuming. +

+ All the people involved in this process are paid. OpenStax does + not rely on volunteers. Writers, reviewers, illustrators, and + editors are all paid an up-front fee—OpenStax does not use a + royalty model. A best-selling author might make more money under + the traditional publishing model, but that is only maybe 5 percent + of all authors. From David’s perspective, 95 percent of all + authors do better under the OER 2.0 model, as there is no risk to + them and they earn all the money up front. +

+ David thinks of the Attribution license (CC BY) as the + innovation license. It’s core to the mission of + OpenStax, letting people use their textbooks in innovative ways + without having to ask for permission. It frees up the whole market + and has been central to OpenStax being able to bring on partners. + OpenStax sees a lot of customization of their materials. By + enabling frictionless remixing, CC BY gives teachers control and + academic freedom. +

+ Using CC BY is also a good example of using strategies that + traditional publishers can’t. Traditional publishers rely on + copyright to prevent others from making copies and heavily invest + in digital rights management to ensure their books aren’t shared. + By using CC BY, OpenStax avoids having to deal with digital rights + management and its costs. OpenStax books can be copied and shared + over and over again. CC BY changes the rules of engagement and + takes advantage of traditional market inefficiencies. +

+ As of September 16, 2016, OpenStax has achieved some impressive + results. From the OpenStax at a Glance fact sheet from their + recent press kit: +

  • + Books published: 23 +

  • + Students who have used OpenStax: 1.6 million +

  • + Money saved for students: $155 million +

  • + Money saved for students in the 2016/17 academic year: $77 + million +

  • + Schools that have used OpenStax: 2,668 (This number reflects + all institutions using at least one OpenStax textbook. Out of + 2,668 schools, 517 are two-year colleges, 835 four-year + colleges and universities, and 344 colleges and universities + outside the U.S.) +

+ While OpenStax has to date been focused on the United States, + there is overseas adoption especially in the science, technology, + engineering, and math (STEM) fields. Large scale adoption in the + United States is seen as a necessary precursor to international + interest. +

+ OpenStax has primarily focused on introductory-level college + courses where there is high enrollment, but they are starting to + think about verticals—a broad offering for a specific group or + need. David thinks it would be terrific if OpenStax could provide + access to free textbooks through the entire curriculum of a + nursing degree, for example. +

+ Finally, for OpenStax success is not just about the adoption of + their textbooks and student savings. There is a human aspect to + the work that is hard to quantify but incredibly important. They + get emails from students saying how OpenStax saved them from + making difficult choices like buying food or a textbook. OpenStax + would also like to assess the impact their books have on learning + efficiency, persistence, and completion. By building an open + business model based on Creative Commons, OpenStax is making it + possible for every student who wants access to education to get + it. +

Chapter 19. Amanda Palmer

 

+ Amanda Palmer is a musician, artist, and writer. Based in the + U.S. +

+ http://amandapalmer.net +

Revenue model: crowdfunding + (subscription-based), pay-what-you-want, charging for physical + copies (book and album sales), charg-ing for in-person version + (performances), selling merchandise +

Interview date: December 15, + 2015 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Since the beginning of her career, Amanda Palmer has been on what + she calls a journey with no roadmap, continually + experimenting to find new ways to sustain her creative + work.[140] +

+ In her best-selling book, The Art of Asking, Amanda articulates + exactly what she has been and continues to strive for—the + ideal sweet spot . . . in which the artist can share freely and + directly feel the reverberations of their artistic gifts to the + community, and make a living doing that. +

+ While she seems to have successfully found that sweet spot for + herself, Amanda is the first to acknowledge there is no silver + bullet. She thinks the digital age is both an exciting and + frustrating time for creators. On the one hand, we have + this beautiful shareability, Amanda said. On the + other, you’ve got a bunch of confused artists wondering how to + make money to buy food so we can make more art. +

+ Amanda began her artistic career as a street performer. She would + dress up in an antique wedding gown, paint her face white, stand + on a stack of milk crates, and hand out flowers to strangers as + part of a silent dramatic performance. She collected money in a + hat. Most people walked by her without stopping, but an essential + few stopped to watch and drop some money into her hat to show + their appreciation. Rather than dwelling on the majority of people + who ignored her, she felt thankful for those who stopped. + All I needed was . . . some people, she wrote in + her book. Enough people. Enough to make it worth coming + back the next day, enough people to help me make rent and put food + on the table. Enough so I could keep making art. +

+ Amanda has come a long way from her street-performing days, but + her career remains dominated by that same sentiment—finding ways + to reach her crowd and feeling gratitude when she + does. With her band the Dresden Dolls, Amanda tried the + traditional path of signing with a record label. It didn’t take + for a variety of reasons, but one of them was that the label had + absolutely no interest in Amanda’s view of success. They wanted + hits, but making music for the masses was never what Amanda and + the Dresden Dolls set out to do. +

+ After leaving the record label in 2008, she began experimenting + with different ways to make a living. She released music directly + to the public without involving a middle man, releasing digital + files on a pay what you want basis and selling CDs + and vinyl. She also made money from live performances and + merchandise sales. Eventually, in 2012 she decided to try her hand + at the sort of crowdfunding we know so well today. Her Kickstarter + project started with a goal of $100,000, and she made $1.2 + million. It remains one of the most successful Kickstarter + projects of all time. +

+ Today, Amanda has switched gears away from crowdfunding for + specific projects to instead getting consistent financial support + from her fan base on Patreon, a crowdfunding site that allows + artists to get recurring donations from fans. More than eight + thousand people have signed up to support her so she can create + music, art, and any other creative thing that she + is inspired to make. The recurring pledges are made on a + per thing basis. All of the content she makes is + made freely available under an + Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA). +

+ Making her music and art available under Creative Commons + licensing undoubtedly limits her options for how she makes a + living. But sharing her work has been part of her model since the + beginning of her career, even before she discovered Creative + Commons. Amanda says the Dresden Dolls used to get ten emails per + week from fans asking if they could use their music for different + projects. They said yes to all of the requests, as long as it + wasn’t for a completely for-profit venture. At the time, they used + a short-form agreement written by Amanda herself. I made + everyone sign that contract so at least I wouldn’t be leaving the + band vulnerable to someone later going on and putting our music in + a Camel cigarette ad, Amanda said. Once she discovered + Creative Commons, adopting the licenses was an easy decision + because it gave them a more formal, standardized way of doing what + they had been doing all along. The NonCommercial licenses were a + natural fit. +

+ Amanda embraces the way her fans share and build upon her music. + In The Art of Asking, she wrote that some of her fans’ unofficial + videos using her music surpass the official videos in number of + views on YouTube. Rather than seeing this sort of thing as + competition, Amanda celebrates it. We got into this because + we wanted to share the joy of music, she said. +

+ This is symbolic of how nearly everything she does in her career + is motivated by a desire to connect with her fans. At the start of + her career, she and the band would throw concerts at house + parties. As the gatherings grew, the line between fans and friends + was completely blurred. Not only did most our early fans + know where I lived and where we practiced, but most of them had + also been in my kitchen, Amanda wrote in The Art of + Asking. +

+ Even though her fan base is now huge and global, she continues to + seek this sort of human connection with her fans. She seeks out + face-to-face contact with her fans every chance she can get. Her + hugely successful Kickstarter featured fifty concerts at house + parties for backers. She spends hours in the signing line after + shows. It helps that Amanda has the kind of dynamic, engaging + personality that instantly draws people to her, but a big + component of her ability to connect with people is her willingness + to listen. Listening fast and caring immediately is a skill + unto itself, Amanda wrote. +

+ Another part of the connection fans feel with Amanda is how much + they know about her life. Rather than trying to craft a public + persona or image, she essentially lives her life as an open book. + She has written openly about incredibly personal events in her + life, and she isn’t afraid to be vulnerable. Having that kind of + trust in her fans—the trust it takes to be truly honest—begets + trust from her fans in return. When she meets fans for the first + time after a show, they can legitimately feel like they know her. +

With social media, we’re so concerned with the picture + looking palatable and consumable that we forget that being human + and showing the flaws and exposing the vulnerability actually + create a deeper connection than just looking fantastic, + Amanda said. Everything in our culture is telling us + otherwise. But my experience has shown me that the risk of making + yourself vulnerable is almost always worth it. +

+ Not only does she disclose intimate details of her life to them, + she sleeps on their couches, listens to their stories, cries with + them. In short, she treats her fans like friends in nearly every + possible way, even when they are complete strangers. This + mentality—that fans are friends—is completely intertwined with + Amanda’s success as an artist. It is also intertwined with her use + of Creative Commons licenses. Because that is what you do with + your friends—you share. +

+ After years of investing time and energy into building trust with + her fans, she has a strong enough relationship with them to ask + for support—through pay-what-you-want donations, Kickstarter, + Patreon, or even asking them to lend a hand at a concert. As + Amanda explains it, crowdfunding (which is really what all of + these different things are) is about asking for support from + people who know and trust you. People who feel personally invested + in your success. +

When you openly, radically trust people, they not only take + care of you, they become your allies, your family, she + wrote. There really is a feeling of solidarity within her core fan + base. From the beginning, Amanda and her band encouraged people to + dress up for their shows. They consciously cultivated a feeling of + belonging to their weird little family. +

+ This sort of intimacy with fans is not possible or even desirable + for every creator. I don’t take for granted that I happen + to be the type of person who loves cavorting with + strangers, Amanda said. I recognize that it’s not + necessarily everyone’s idea of a good time. Everyone does it + differently. Replicating what I have done won’t work for others if + it isn’t joyful to them. It’s about finding a way to channel + energy in a way that is joyful to you. +

+ Yet while Amanda joyfully interacts with her fans and involves + them in her work as much as possible, she does keep one job + primarily to herself—writing the music. She loves the creativity + with which her fans use and adapt her work, but she intentionally + does not involve them at the first stage of creating her artistic + work. And, of course, the songs and music are what initially draw + people to Amanda Palmer. It is only once she has connected to + people through her music that she can then begin to build ties + with them on a more personal level, both in person and online. In + her book, Amanda describes it as casting a net. It starts with the + art and then the bond strengthens with human connection. +

+ For Amanda, the entire point of being an artist is to establish + and maintain this connection. It sounds so corny, + she said, but my experience in forty years on this planet + has pointed me to an obvious truth—that connection with human + beings feels so much better and more fulfilling than approaching + art through a capitalist lens. There is no more satisfying end + goal than having someone tell you that what you do is genuinely of + value to them. +

+ As she explains it, when a fan gives her a ten-dollar bill, + usually what they are saying is that the money symbolizes some + deeper value the music provided them. For Amanda, art is not just + a product; it’s a relationship. Viewed from this lens, what Amanda + does today is not that different from what she did as a young + street performer. She shares her music and other artistic gifts. + She shares herself. And then rather than forcing people to help + her, she lets them. +

Chapter 20. PLOS (Public Library of Science)

 

+ PLOS (Public Library of Science) is a nonprofit that publishes a + library of academic journals and other scientific literature. + Founded in 2000 in the U.S. +

+ http://plos.org +

Revenue model: charging + content creators an author processing charge to be featured in + the journal +

Interview date: March 7, 2016 +

Interviewee: Louise Page, + publisher +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Public Library of Science (PLOS) began in 2000 when three + leading scientists—Harold E. Varmus, Patrick O. Brown, and Michael + Eisen—started an online petition. They were calling for scientists + to stop submitting papers to journals that didn’t make the full + text of their papers freely available immediately or within six + months. Although tens of thousands signed the petition, most did + not follow through. In August 2001, Patrick and Michael announced + that they would start their own nonprofit publishing operation to + do just what the petition promised. With start-up grant support + from the Gordon and Betty Moore Foundation, PLOS was launched to + provide new open-access journals for biomedicine, with research + articles being released under Attribution (CC BY) licenses. +

+ Traditionally, academic publishing begins with an author + submitting a manuscript to a publisher. After in-house technical + and ethical considerations, the article is then peer-reviewed to + determine if the quality of the work is acceptable for publishing. + Once accepted, the publisher takes the article through the process + of copyediting, typesetting, and eventual publishing in a print or + online publication. Traditional journal publishers recover costs + and earn profit by charging a subscription fee to libraries or an + access fee to users wanting to read the journal or article. +

+ For Louise Page, the current publisher of PLOS, this traditional + model results in inequity. Access is restricted to those who can + pay. Most research is funded through government-appointed + agencies, that is, with public funds. It’s unjust that the public + who funded the research would be required to pay again to access + the results. Not everyone can afford the ever-escalating + subscription fees publishers charge, especially when library + budgets are being reduced. Restricting access to the results of + scientific research slows the dissemination of this research and + advancement of the field. It was time for a new model. +

+ That new model became known as open access. That is, free and open + availability on the Internet. Open-access research articles are + not behind a paywall and do not require a login. A key benefit of + open access is that it allows people to freely use, copy, and + distribute the articles, as they are primarily published under an + Attribution (CC BY) license (which only requires the user to + provide appropriate attribution). And more importantly, policy + makers, clinicians, entrepreneurs, educators, and students around + the world have free and timely access to the latest research + immediately on publication. +

+ However, open access requires rethinking the business model of + research publication. Rather than charge a subscription fee to + access the journal, PLOS decided to turn the model on its head and + charge a publication fee, known as an article-processing charge. + This up-front fee, generally paid by the funder of the research or + the author’s institution, covers the expenses such as editorial + oversight, peer-review management, journal production, online + hosting, and support for discovery. Fees are per article and are + billed upon acceptance for publishing. There are no additional + charges based on word length, figures, or other elements. +

+ Calculating the article-processing charge involves taking all the + costs associated with publishing the journal and determining a + cost per article that collectively recovers costs. For PLOS’s + journals in biology, medicine, genetics, computational biology, + neglected tropical diseases, and pathogens, the article-processing + charge ranges from $2,250 to $2,900. Article-publication charges + for PLOS ONE, a journal started in 2006, are just under $1,500. +

+ PLOS believes that lack of funds should not be a barrier to + publication. Since its inception, PLOS has provided fee support + for individuals and institutions to help authors who can’t afford + the article-processing charges. +

+ Louise identifies marketing as one area of big difference between + PLOS and traditional journal publishers. Traditional journals have + to invest heavily in staff, buildings, and infrastructure to + market their journal and convince customers to subscribe. + Restricting access to subscribers means that tools for managing + access control are necessary. They spend millions of dollars on + access-control systems, staff to manage them, and sales staff. + With PLOS’s open-access publishing, there’s no need for these + massive expenses; the articles are free, open, and accessible to + all upon publication. Additionally, traditional publishers tend to + spend more on marketing to libraries, who ultimately pay the + subscription fees. PLOS provides a better service for authors by + promoting their research directly to the research community and + giving the authors exposure. And this encourages other authors to + submit their work for publication. +

+ For Louise, PLOS would not exist without the Attribution license + (CC BY). This makes it very clear what rights are associated with + the content and provides a safe way for researchers to make their + work available while ensuring they get recognition (appropriate + attribution). For PLOS, all of this aligns with how they think + research content should be published and disseminated. +

+ PLOS also has a broad open-data policy. To get their research + paper published, PLOS authors must also make their data available + in a public repository and provide a data-availability statement. +

+ Business-operation costs associated with the open-access model + still largely follow the existing publishing model. PLOS journals + are online only, but the editorial, peer-review, production, + typesetting, and publishing stages are all the same as for a + traditional publisher. The editorial teams must be top notch. PLOS + has to function as well as or better than other premier journals, + as researchers have a choice about where to publish. +

+ Researchers are influenced by journal rankings, which reflect the + place of a journal within its field, the relative difficulty of + being published in that journal, and the prestige associated with + it. PLOS journals rank high, even though they are relatively new. +

+ The promotion and tenure of researchers are partially based how + many times other researchers cite their articles. Louise says when + researchers want to discover and read the work of others in their + field, they go to an online aggregator or search engine, and not + typically to a particular journal. The CC BY licensing of PLOS + research articles ensures easy access for readers and generates + more discovery and citations for authors. +

+ Louise believes that open access has been a huge success, + progressing from a movement led by a small cadre of researchers to + something that is now widespread and used in some form by every + journal publisher. PLOS has had a big impact. In 2012 to 2014, + they published more open-access articles than BioMed Central, the + original open-access publisher, or anyone else. +

+ PLOS further disrupted the traditional journal-publishing model by + pioneering the concept of a megajournal. The PLOS ONE megajournal, + launched in 2006, is an open-access peer-reviewed academic journal + that is much larger than a traditional journal, publishing + thousands of articles per year and benefiting from economies of + scale. PLOS ONE has a broad scope, covering science and medicine + as well as social sciences and the humanities. The review and + editorial process is less subjective. Articles are accepted for + publication based on whether they are technically sound rather + than perceived importance or relevance. This is very important in + the current debate about the integrity and reproducibility of + research because negative or null results can then be published as + well, which are generally rejected by traditional journals. PLOS + ONE, like all the PLOS journals, is online only with no print + version. PLOS passes on the financial savings accrued through + economies of scale to researchers and the public by lowering the + article-processing charges, which are below that of other + journals. PLOS ONE is the biggest journal in the world and has + really set the bar for publishing academic journal articles on a + large scale. Other publishers see the value of the PLOS ONE model + and are now offering their own multidisciplinary forums for + publishing all sound science. +

+ Louise outlined some other aspects of the research-journal + business model PLOS is experimenting with, describing each as a + kind of slider that could be adjusted to change current practice. +

+ One slider is time to publication. Time to publication may shorten + as journals get better at providing quicker decisions to authors. + However, there is always a trade-off with scale, as the bigger the + volume of articles, the more time the approval process inevitably + takes. +

+ Peer review is another part of the process that could change. It’s + possible to redefine what peer review actually is, when to review, + and what constitutes the final article for publication. Louise + talked about the potential to shift to an open-review process, + placing the emphasis on transparency rather than double-blind + reviews. Louise thinks we’re moving into a direction where it’s + actually beneficial for an author to know who is reviewing their + paper and for the reviewer to know their review will be public. An + open-review process can also ensure everyone gets credit; right + now, credit is limited to the publisher and author. +

+ Louise says research with negative outcomes is almost as important + as positive results. If journals published more research with + negative outcomes, we’d learn from what didn’t work. It could also + reduce how much the research wheel gets reinvented around the + world. +

+ Another adjustable practice is the sharing of articles at early + preprint stages. Publication of research in a peer-reviewed + journal can take a long time because articles must undergo + extensive peer review. The need to quickly circulate current + results within a scientific community has led to a practice of + distributing pre-print documents that have not yet undergone peer + review. Preprints broaden the peer-review process, allowing + authors to receive early feedback from a wide group of peers, + which can help revise and prepare the article for submission. + Offsetting the advantages of preprints are author concerns over + ensuring their primacy of being first to come up with findings + based on their research. Other researches may see findings the + preprint author has not yet thought of. However, preprints help + researchers get their discoveries out early and establish + precedence. A big challenge is that researchers don’t have a lot + of time to comment on preprints. +

+ What constitutes a journal article could also change. The idea of + a research article as printed, bound, and in a library stack is + outdated. Digital and online open up new possibilities, such as a + living document evolving over time, inclusion of audio and video, + and interactivity, like discussion and recommendations. Even the + size of what gets published could change. With these changes the + current form factor for what constitutes a research article would + undergo transformation. +

+ As journals scale up, and new journals are introduced, more and + more information is being pushed out to readers, making the + experience feel like drinking from a fire hose. To help mitigate + this, PLOS aggregates and curates content from PLOS journals and + their network of blogs.[141] It also offers something called Article-Level Metrics, + which helps users assess research most relevant to the field + itself, based on indicators like usage, citations, social + bookmarking and dissemination activity, media and blog coverage, + discussions, and ratings.[142] Louise believes that the journal model could evolve to + provide a more friendly and interactive user experience, including + a way for readers to communicate with authors. +

+ The big picture for PLOS going forward is to combine and adjust + these experimental practices in ways that continue to improve + accessibility and dissemination of research, while ensuring its + integrity and reliability. The ways they interlink are complex. + The process of change and adjustment is not linear. PLOS sees + itself as a very flexible publisher interested in exploring all + the permutations research-publishing can take, with authors and + readers who are open to experimentation. +

+ For PLOS, success is not about revenue. Success is about proving + that scientific research can be communicated rapidly and + economically at scale, for the benefit of researchers and society. + The CC BY license makes it possible for PLOS to publish in a way + that is unfettered, open, and fast, while ensuring that the + authors get credit for their work. More than two million + scientists, scholars, and clinicians visit PLOS every month, with + more than 135,000 quality articles to peruse for free. +

+ Ultimately, for PLOS, its authors, and its readers, success is + about making research discoverable, available, and reproducible + for the advancement of science. +

Chapter 21. Rijksmuseum

 

+ The Rijksmuseum is a Dutch national museum dedicated to art and + history. Founded in 1800 in the Netherlands +

+ http://www.rijksmuseum.nl +

Revenue model: grants and + government funding, charging for in-person version (museum + admission), selling merchandise +

Interview date: December 11, + 2015 +

Interviewee: Lizzy Jongma, + the data manager of the collections information department +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Rijksmuseum, a national museum in the Netherlands dedicated to + art and history, has been housed in its current building since + 1885. The monumental building enjoyed more than 125 years of + intensive use before needing a thorough overhaul. In 2003, the + museum was closed for renovations. Asbestos was found in the roof, + and although the museum was scheduled to be closed for only three + to four years, renovations ended up taking ten years. During this + time, the collection was moved to a different part of Amsterdam, + which created a physical distance with the curators. Out of + necessity, they started digitally photographing the collection and + creating metadata (information about each object to put into a + database). With the renovations going on for so long, the museum + became largely forgotten by the public. Out of these circumstances + emerged a new and more open model for the museum. +

+ By the time Lizzy Jongma joined the Rijksmuseum in 2011 as a data + manager, staff were fed up with the situation the museum was in. + They also realized that even with the new and larger space, it + still wouldn’t be able to show very much of the whole + collection—eight thousand of over one million works representing + just 1 percent. Staff began exploring ways to express themselves, + to have something to show for all of the work they had been doing. + The Rijksmuseum is primarily funded by Dutch taxpayers, so was + there a way for the museum provide benefit to the public while it + was closed? They began thinking about sharing Rijksmuseum’s + collection using information technology. And they put up a + card-catalog like database of the entire collection online. +

+ It was effective but a bit boring. It was just data. A hackathon + they were invited to got them to start talking about events like + that as having potential. They liked the idea of inviting people + to do cool stuff with their collection. What about giving online + access to digital representations of the one hundred most + important pieces in the Rijksmuseum collection? That eventually + led to why not put the whole collection online? +

+ Then, Lizzy says, Europeana came along. Europeana is Europe’s + digital library, museum, and archive for cultural + heritage.[143] As an online portal to museum collections all across + Europe, Europeana had become an important online platform. In + October 2010 Creative Commons released CC0 and its public-domain + mark as tools people could use to identify works as free of known + copyright. Europeana was the first major adopter, using CC0 to + release metadata about their collection and the public domain mark + for millions of digital works in their collection. Lizzy says the + Rijksmuseum initially found this change in business practice a bit + scary, but at the same time it stimulated even more discussion on + whether the Rijksmuseum should follow suit. +

+ They realized that they don’t own the collection + and couldn’t realistically monitor and enforce compliance with the + restrictive licensing terms they currently had in place. For + example, many copies and versions of Vermeer’s Milkmaid (part of + their collection) were already online, many of them of very poor + quality. They could spend time and money policing its use, but it + would probably be futile and wouldn’t make people stop using their + images online. They ended up thinking it’s an utter waste of time + to hunt down people who use the Rijksmuseum collection. And + anyway, restricting access meant the people they were frustrating + the most were schoolkids. +

+ In 2011 the Rijksmuseum began making their digital photos of works + known to be free of copyright available online, using Creative + Commons CC0 to place works in the public domain. A + medium-resolution image was offered for free, but a + high-resolution version cost forty euros. People started paying, + but Lizzy says getting the money was frequently a nightmare, + especially from overseas customers. The administrative costs often + offset revenue, and income above costs was relatively low. In + addition, having to pay for an image of a work in the public + domain from a collection owned by the Dutch government (i.e., paid + for by the public) was contentious and frustrating for some. Lizzy + says they had lots of fierce debates about what to do. +

+ In 2013 the Rijksmuseum changed its business model. They Creative + Commons licensed their highest-quality images and released them + online for free. Digitization still cost money, however; they + decided to define discrete digitization projects and find sponsors + willing to fund each project. This turned out to be a successful + strategy, generating high interest from sponsors and lower + administrative effort for the Rijksmuseum. They started out making + 150,000 high-quality images of their collection available, with + the goal to eventually have the entire collection online. +

+ Releasing these high-quality images for free reduced the number of + poor-quality images that were proliferating. The high-quality + image of Vermeer’s Milkmaid, for example, is downloaded two to + three thousand times a month. On the Internet, images from a + source like the Rijksmuseum are more trusted, and releasing them + with a Creative Commons CC0 means they can easily be found in + other platforms. For example, Rijksmuseum images are now used in + thousands of Wikipedia articles, receiving ten to eleven million + views per month. This extends Rijksmuseum’s reach far beyond the + scope of its website. Sharing these images online creates what + Lizzy calls the Mona Lisa effect, where a work of + art becomes so famous that people want to see it in real life by + visiting the actual museum. +

+ Every museum tends to be driven by the number of physical + visitors. The Rijksmuseum is primarily publicly funded, receiving + roughly 70 percent of its operating budget from the government. + But like many museums, it must generate the rest of the funding + through other means. The admission fee has long been a way to + generate revenue generation, including for the Rijksmuseum. +

+ As museums create a digital presence for themselves and put up + digital representations of their collection online, there’s + frequently a worry that it will lead to a drop in actual physical + visits. For the Rijksmuseum, this has not turned out to be the + case. Lizzy told us the Rijksmuseum used to get about one million + visitors a year before closing and now gets more than two million + a year. Making the collection available online has generated + publicity and acts as a form of marketing. The Creative Commons + mark encourages reuse as well. When the image is found on protest + leaflets, milk cartons, and children’s toys, people also see what + museum the image comes from and this increases the museum’s + visibility. +

+ In 2011 the Rijksmuseum received €1 million from the Dutch lottery + to create a new web presence that would be different from any + other museum’s. In addition to redesigning their main website to + be mobile friendly and responsive to devices like the iPad, the + Rijksmuseum also created the Rijksstudio, where users and artists + could use and do various things with the Rijksmuseum + collection.[144] +

+ The Rijksstudio gives users access to over two hundred thousand + high-quality digital representations of masterworks from the + collection. Users can zoom in to any work and even clip small + parts of images they like. Rijksstudio is a bit like Pinterest. + You can like works and compile your personal + favorites, and you can share them with friends or download them + free of charge. All the images in the Rijksstudio are copyright + and royalty free, and users are encouraged to use them as they + like, for private or even commercial purposes. +

+ Users have created over 276,000 Rijksstudios, generating their own + themed virtual exhibitions on a wide variety of topics ranging + from tapestries to ugly babies and birds. Sets of images have also + been created for educational purposes including use for school + exams. +

+ Some contemporary artists who have works in the Rijksmuseum + collection contacted them to ask why their works were not included + in the Rijksstudio. The answer was that contemporary artists’ + works are still bound by copyright. The Rijksmuseum does encourage + contemporary artists to use a Creative Commons license for their + works, usually a CC BY-SA license (Attribution-ShareAlike), or a + CC BY-NC (Attribution-NonCommercial) if they want to preclude + commercial use. That way, their works can be made available to the + public, but within limits the artists have specified. +

+ The Rijksmuseum believes that art stimulates entrepreneurial + activity. The line between creative and commercial can be blurry. + As Lizzy says, even Rembrandt was commercial, making his + livelihood from selling his paintings. The Rijksmuseum encourages + entrepreneurial commercial use of the images in Rijksstudio. + They’ve even partnered with the DIY marketplace Etsy to inspire + people to sell their creations. One great example you can find on + Etsy is a kimono designed by Angie Johnson, who used an image of + an elaborate cabinet along with an oil painting by Jan Asselijn + called The Threatened Swan.[145] +

+ In 2013 the Rijksmuseum organized their first high-profile design + competition, known as the Rijksstudio Award.[146] With the call to action Make Your Own Masterpiece, the + competition invites the public to use Rijksstudio images to make + new creative designs. A jury of renowned designers and curators + selects ten finalists and three winners. The final award comes + with a prize of €10,000. The second edition in 2015 attracted a + staggering 892 top-class entries. Some award winners end up with + their work sold through the Rijksmuseum store, such as the 2014 + entry featuring makeup based on a specific color scheme of a work + of art.[147] The Rijksmuseum has been thrilled with the results. + Entries range from the fun to the weird to the inspirational. The + third international edition of the Rijksstudio Award started in + September 2016. +

+ For the next iteration of the Rijksstudio, the Rijksmuseum is + considering an upload tool, for people to upload their own works + of art, and enhanced social elements so users can interact with + each other more. +

+ Going with a more open business model generated lots of publicity + for the Rijksmuseum. They were one of the first museums to open up + their collection (that is, give free access) with high-quality + images. This strategy, along with the many improvements to the + Rijksmuseum’s website, dramatically increased visits to their + website from thirty-five thousand visits per month to three + hundred thousand. +

+ The Rijksmuseum has been experimenting with other ways to invite + the public to look at and interact with their collection. On an + international day celebrating animals, they ran a successful + bird-themed event. The museum put together a showing of two + thousand works that featured birds and invited bird-watchers to + identify the birds depicted. Lizzy notes that while museum + curators know a lot about the works in their collections, they may + not know about certain details in the paintings such as bird + species. Over eight hundred different birds were identified, + including a specific species of crane bird that was unknown to the + scientific community at the time of the painting. +

+ For the Rijksmuseum, adopting an open business model was scary. + They came up with many worst-case scenarios, imagining all kinds + of awful things people might do with the museum’s works. But Lizzy + says those fears did not come true because ninety-nine + percent of people have respect for great art. Many museums + think they can make a lot of money by selling things related to + their collection. But in Lizzy’s experience, museums are usually + bad at selling things, and sometimes efforts to generate a small + amount of money block something much bigger—the real value that + the collection has. For Lizzy, clinging to small amounts of + revenue is being penny-wise but pound-foolish. For the + Rijksmuseum, a key lesson has been to never lose sight of its + vision for the collection. Allowing access to and use of their + collection has generated great promotional value—far more than the + previous practice of charging fees for access and use. Lizzy sums + up their experience: Give away; get something in return. + Generosity makes people happy to join you and help out. +

Chapter 22. Shareable

 

+ Shareable is an online magazine about sharing. Founded in 2009 + in the U.S. +

+ http://www.shareable.net +

Revenue model: grant funding, + crowdfunding (project-based), donations, sponsorships +

Interview date: February 24, + 2016 +

Interviewee: Neal Gorenflo, + cofounder and executive editor +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ In 2013, Shareable faced an impasse. The nonprofit online + publication had helped start a sharing movement four years prior, + but over time, they watched one part of the movement stray from + its ideals. As giants like Uber and Airbnb gained ground, + attention began to center on the sharing economy we + know now—profit-driven, transactional, and loaded with + venture-capital money. Leaders of corporate start-ups in this + domain invited Shareable to advocate for them. The magazine faced + a choice: ride the wave or stand on principle. +

+ As an organization, Shareable decided to draw a line in the sand. + In 2013, the cofounder and executive editor Neal Gorenflo wrote an + opinion piece in the PandoDaily that charted Shareable’s new + critical stance on the Silicon Valley version of the sharing + economy, while contrasting it with aspects of the real sharing + economy like open-source software, participatory budgeting (where + citizens decide how a public budget is spent), cooperatives, and + more. He wrote, It’s not so much that collaborative + consumption is dead, it’s more that it risks dying as it gets + absorbed by the Borg. +

+ Neal said their public critique of the corporate sharing economy + defined what Shareable was and is. He does not think the magazine + would still be around had they chosen differently. We would + have gotten another type of audience, but it would have spelled + the end of us, he said. We are a small, + mission-driven organization. We would never have been able to + weather the criticism that Airbnb and Uber are getting + now. +

+ Interestingly, impassioned supporters are only a small sliver of + Shareable’s total audience. Most are casual readers who come + across a Shareable story because it happens to align with a + project or interest they have. But choosing principles over the + possibility of riding the coattails of the major corporate players + in the sharing space saved Shareable’s credibility. Although they + became detached from the corporate sharing economy, the online + magazine became the voice of the real sharing + economy and continued to grow their audience. +

+ Shareable is a magazine, but the content they publish is a means + to furthering their role as a leader and catalyst of a movement. + Shareable became a leader in the movement in 2009. At that + time, there was a sharing movement bubbling beneath the surface, + but no one was connecting the dots, Neal said. We + decided to step into that space and take on that role. The + small team behind the nonprofit publication truly believed sharing + could be central to solving some of the major problems human + beings face—resource inequality, social isolation, and global + warming. +

+ They have worked hard to find ways to tell stories that show + different metrics for success. We wanted to change the + notion of what constitutes the good life, Neal said. While + they started out with a very broad focus on sharing generally, + today they emphasize stories about the physical commons like + sharing cities (i.e., urban areas managed in a + sustainable, cooperative way), as well as digital platforms that + are run democratically. They particularly focus on how-to content + that help their readers make changes in their own lives and + communities. +

+ More than half of Shareable’s stories are written by paid + journalists that are contracted by the magazine. + Particularly in content areas that are a priority for us, + we really want to go deep and control the quality, Neal + said. The rest of the content is either contributed by guest + writers, often for free, or written by other publications from + their network of content publishers. Shareable is a member of the + Post Growth Alliance, which facilitates the sharing of content and + audiences among a large and growing group of mostly nonprofits. + Each organization gets a chance to present stories to the group, + and the organizations can use and promote each other’s stories. + Much of the content created by the network is licensed with + Creative Commons. +

+ All of Shareable’s original content is published under the + Attribution license (CC BY), meaning it can be used for any + purpose as long as credit is given to Shareable. Creative Commons + licensing is aligned with Shareable’s vision, mission, and + identity. That alone explains the organization’s embrace of the + licenses for their content, but Neal also believes CC licensing + helps them increase their reach. By using CC + licensing, he said, we realized we could reach far + more people through a formal and informal network of republishers + or affiliates. That has definitely been the case. It’s hard for us + to measure the reach of other media properties, but most of the + outlets who republish our work have much bigger audiences than we + do. +

+ In addition to their regular news and commentary online, Shareable + has also experimented with book publishing. In 2012, they worked + with a traditional publisher to release Share or Die: Voices of + the Get Lost Generation in an Age of Crisis. The CC-licensed book + was available in print form for purchase or online for free. To + this day, the book—along with their CC-licensed guide Policies for + Shareable Cities—are two of the biggest generators of traffic on + their website. +

+ In 2016, Shareable self-published a book of curated Shareable + stories called How to: Share, Save Money and Have Fun. The book + was available for sale, but a PDF version of the book was + available for free. Shareable plans to offer the book in upcoming + fund-raising campaigns. +

+ This recent book is one of many fund-raising experiments Shareable + has conducted in recent years. Currently, Shareable is primarily + funded by grants from foundations, but they are actively moving + toward a more diversified model. They have organizational sponsors + and are working to expand their base of individual donors. + Ideally, they will eventually be a hundred percent funded by their + audience. Neal believes being fully community-supported will + better represent their vision of the world. +

+ For Shareable, success is very much about their impact on the + world. This is true for Neal, but also for everyone who works for + Shareable. We attract passionate people, Neal said. + At times, that means employees work so hard they burn out. Neal + tries to stress to the Shareable team that another part of success + is having fun and taking care of yourself while you do something + you love. A central part of human beings is that we long to + be on a great adventure with people we love, he said. + We are a species who look over the horizon and imagine and + create new worlds, but we also seek the comfort of hearth and + home. +

+ In 2013, Shareable ran its first crowdfunding campaign to launch + their Sharing Cities Network. Neal said at first they were on pace + to fail spectacularly. They called in their advisers in a panic + and asked for help. The advice they received was simple—Sit + your ass in a chair and start making calls. That’s exactly + what they did, and they ended up reaching their $50,000 goal. Neal + said the campaign helped them reach new people, but the vast + majority of backers were people in their existing base. +

+ For Neal, this symbolized how so much of success comes down to + relationships. Over time, Shareable has invested time and energy + into the relationships they have forged with their readers and + supporters. They have also invested resources into building + relationships between their readers and supporters. +

+ Shareable began hosting events in 2010. These events were designed + to bring the sharing community together. But over time they + realized they could reach far more people if they helped their + readers to host their own events. If we wanted to go big on + a conference, there was a huge risk and huge staffing needs, plus + only a fraction of our community could travel to the + event, Neal said. Enabling others to create their own + events around the globe allowed them to scale up their work more + effectively and reach far more people. Shareable has catalyzed + three hundred different events reaching over twenty thousand + people since implementing this strategy three years ago. Going + forward, Shareable is focusing the network on creating and + distributing content meant to spur local action. For instance, + Shareable will publish a new CC-licensed book in 2017 filled with + ideas for their network to implement. +

+ Neal says Shareable stumbled upon this strategy, but it seems to + perfectly encapsulate just how the commons is supposed to work. + Rather than a one-size-fits-all approach, Shareable puts the tools + out there for people take the ideas and adapt them to their own + communities. +

Chapter 23. Siyavula

 

+ Siyavula is a for-profit educational-technology company that + creates textbooks and integrated learning experiences. Founded + in 2012 in South Africa. +

+ http://www.siyavula.com +

Revenue model: charging for + custom services, sponsorships +

Interview date: April 5, 2016 +

Interviewee: Mark Horner, CEO +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Openness is a key principle for Siyavula. They believe that every + learner and teacher should have access to high-quality educational + resources, as this forms the basis for long-term growth and + development. Siyavula has been a pioneer in creating high-quality + open textbooks on mathematics and science subjects for grades 4 to + 12 in South Africa. +

+ In terms of creating an open business model that involves Creative + Commons, Siyavula—and its founder, Mark Horner—have been around + the block a few times. Siyavula has significantly shifted + directions and strategies to survive and prosper. Mark says it’s + been very organic. +

+ It all started in 2002, when Mark and several other colleagues at + the University of Cape Town in South Africa founded the Free High + School Science Texts project. Most students in South Africa high + schools didn’t have access to high-quality, comprehensive science + and math textbooks, so Mark and his colleagues set out to write + them and make them freely available. +

+ As physicists, Mark and his colleagues were advocates of + open-source software. To make the books open and free, they + adopted the Free Software Foundation’s GNU Free Documentation + License.[148] They chose LaTeX, a typesetting program used to + publish scientific documents, to author the books. Over a period + of five years, the Free High School Science Texts project produced + math and physical-science textbooks for grades 10 to 12. +

+ In 2007, the Shuttleworth Foundation offered funding support to + make the textbooks available for trial use at more schools. + Surveys before and after the textbooks were adopted showed there + were no substantial criticisms of the textbooks’ pedagogical + content. This pleased both the authors and Shuttleworth; Mark + remains incredibly proud of this accomplishment. +

+ But the development of new textbooks froze at this stage. Mark + shifted his focus to rural schools, which didn’t have textbooks at + all, and looked into the printing and distribution options. A few + sponsors came on board but not enough to meet the need. +

+ In 2007, Shuttleworth and the Open Society Institute convened a + group of open-education activists for a small but lively meeting + in Cape Town. One result was the Cape Town Open Education + Declaration, a statement of principles, strategies, and commitment + to help the open-education movement grow.[149] Shuttleworth also invited Mark to run a project + writing open content for all subjects for K–12 in English. That + project became Siyavula. +

+ They wrote six original textbooks. A small publishing company + offered Shuttleworth the option to buy out the publisher’s + existing K–9 content for every subject in South African schools in + both English and Afrikaans. A deal was struck, and all the + acquired content was licensed with Creative Commons, significantly + expanding the collection beyond the six original books. +

+ Mark wanted to build out the remaining curricula collaboratively + through communities of practice—that is, with fellow educators and + writers. Although sharing is fundamental to teaching, there can be + a few challenges when you create educational resources + collectively. One concern is legal. It is standard practice in + education to copy diagrams and snippets of text, but of course + this doesn’t always comply with copyright law. Another concern is + transparency. Sharing what you’ve authored means everyone can see + it and opens you up to criticism. To alleviate these concerns, + Mark adopted a team-based approach to authoring and insisted the + curricula be based entirely on resources with Creative Commons + licenses, thereby ensuring they were safe to share and free from + legal repercussions. +

+ Not only did Mark want the resources to be shareable, he wanted + all teachers to be able to remix and edit the content. Mark and + his team had to come up with an open editable format and provide + tools for editing. They ended up putting all the books they’d + acquired and authored on a platform called Connexions.[150] Siyavula trained many teachers to use Connexions, but + it proved to be too complex and the textbooks were rarely edited. +

+ Then the Shuttleworth Foundation decided to completely restructure + its work as a foundation into a fellowship model (for reasons + completely unrelated to Siyavula). As part of that transition in + 2009–10, Mark inherited Siyavula as an independent entity and took + ownership over it as a Shuttleworth fellow. +

+ Mark and his team experimented with several different strategies. + They tried creating an authoring and hosting platform called Full + Marks so that teachers could share assessment items. They tried + creating a service called Open Press, where teachers could ask for + open educational resources to be aggregated into a package and + printed for them. These services never really panned out. +

+ Then the South African government approached Siyavula with an + interest in printing out the original six Free High School Science + Texts (math and physical-science textbooks for grades 10 to 12) + for all high school students in South Africa. Although at this + point Siyavula was a bit discouraged by open educational + resources, they saw this as a big opportunity. +

+ They began to conceive of the six books as having massive + marketing potential for Siyavula. Printing Siyavula books for + every kid in South Africa would give their brand huge exposure and + could drive vast amounts of traffic to their website. In addition + to print books, Siyavula could also make the books available on + their website, making it possible for learners to access them + using any device—computer, tablet, or mobile phone. +

+ Mark and his team began imagining what they could develop beyond + what was in the textbooks as a service they charge for. One key + thing you can’t do well in a printed textbook is demonstrate + solutions. Typically, a one-line answer is given at the end of the + book but nothing on the process for arriving at that solution. + Mark and his team developed practice items and detailed solutions, + giving learners plenty of opportunity to test out what they’ve + learned. Furthermore, an algorithm could adapt these practice + items to the individual needs of each learner. They called this + service Intelligent Practice and embedded links to it in the open + textbooks. +

+ The costs for using Intelligent Practice were set very low, making + it accessible even to those with limited financial means. Siyavula + was going for large volumes and wide-scale use rather than an + expensive product targeting only the high end of the market. +

+ The government distributed the books to 1.5 million students, but + there was an unexpected wrinkle: the books were delivered late. + Rather than wait, schools who could afford it provided students + with a different textbook. The Siyavula books were eventually + distributed, but with well-off schools mainly using a different + book, the primary market for Siyavula’s Intelligent Practice + service inadvertently became low-income learners. +

+ Siyavula’s site did see a dramatic increase in traffic. They got + five hundred thousand visitors per month to their math site and + the same number to their science site. Two-fifths of the traffic + was reading on a feature phone (a nonsmartphone + with no apps). People on basic phones were reading math and + science on a two-inch screen at all hours of the day. To Mark, it + was quite amazing and spoke to a need they were servicing. +

+ At first, the Intelligent Practice services could only be paid + using a credit card. This proved problematic, especially for those + in the low-income demographic, as credit cards were not prevalent. + Mark says Siyavula got a harsh business-model lesson early on. As + he describes it, it’s not just about product, but how you sell it, + who the market is, what the price is, and what the barriers to + entry are. +

+ Mark describes this as the first version of Siyavula’s business + model: open textbooks serving as marketing material and driving + traffic to your site, where you can offer a related service and + convert some people into a paid customer. +

+ For Mark a key decision for Siyavula’s business was to focus on + how they can add value on top of their basic service. They’ll + charge only if they are adding unique value. The actual content of + the textbook isn’t unique at all, so Siyavula sees no value in + locking it down and charging for it. Mark contrasts this with + traditional publishers who charge over and over again for the same + content without adding value. +

+ Version two of Siyavula’s business model was a big, ambitious + idea—scale up. They also decided to sell the Intelligent Practice + service to schools directly. Schools can subscribe on a + per-student, per-subject basis. A single subscription gives a + learner access to a single subject, including practice content + from every grade available for that subject. Lower subscription + rates are provided when there are over two hundred students, and + big schools have a price cap. A 40 percent discount is offered to + schools where both the science and math departments subscribe. +

+ Teachers get a dashboard that allows them to monitor the progress + of an entire class or view an individual learner’s results. They + can see the questions that learners are working on, identify areas + of difficulty, and be more strategic in their teaching. Students + also have their own personalized dashboard, where they can view + the sections they’ve practiced, how many points they’ve earned, + and how their performance is improving. +

+ Based on the success of this effort, Siyavula decided to + substantially increase the production of open educational + resources so they could provide the Intelligent Practice service + for a wider range of books. Grades 10 to 12 math and science books + were reworked each year, and new books created for grades 4 to 6 + and later grades 7 to 9. +

+ In partnership with, and sponsored by, the Sasol Inzalo + Foundation, Siyavula produced a series of natural sciences and + technology workbooks for grades 4 to 6 called Thunderbolt Kids + that uses a fun comic-book style.[151] It’s a complete curriculum that also comes with + teacher’s guides and other resources. +

+ Through this experience, Siyavula learned they could get sponsors + to help fund openly licensed textbooks. It helped that Siyavula + had by this time nailed the production model. It cost roughly + $150,000 to produce a book in two languages. Sponsors liked the + social-benefit aspect of textbooks unlocked via a Creative Commons + license. They also liked the exposure their brand got. For roughly + $150,000, their logo would be visible on books distributed to over + one million students. +

+ The Siyavula books that are reviewed, approved, and branded by the + government are freely and openly available on Siyavula’s website + under an Attribution-NoDerivs license (CC BY-ND) —NoDerivs means + that these books cannot be modified. Non-government-branded books + are available under an Attribution license (CC BY), allowing + others to modify and redistribute the books. +

+ Although the South African government paid to print and distribute + hard copies of the books to schoolkids, Siyavula itself received + no funding from the government. Siyavula initially tried to + convince the government to provide them with five rand per book + (about US35¢). With those funds, Mark says that Siyavula could + have run its entire operation, built a community-based model for + producing more books, and provide Intelligent Practice for free to + every child in the country. But after a lengthy negotiation, the + government said no. +

+ Using Siyavula books generated huge savings for the government. + Providing students with a traditionally published grade 12 science + or math textbook costs around 250 rand per book (about US$18). + Providing the Siyavula version cost around 36 rand (about $2.60), + a savings of over 200 rand per book. But none of those savings + were passed on to Siyavula. In retrospect, Mark thinks this may + have turned out in their favor as it allowed them to remain + independent from the government. +

+ Just as Siyavula was planning to scale up the production of open + textbooks even more, the South African government changed its + textbook policy. To save costs, the government declared there + would be only one authorized textbook for each grade and each + subject. There was no guarantee that Siyavula’s would be chosen. + This scared away potential sponsors. +

+ Rather than producing more textbooks, Siyavula focused on + improving its Intelligent Practice technology for its existing + books. Mark calls this version three of Siyavula’s business + model—focusing on the technology that provides the + revenue-generating service and generating more users of this + service. Version three got a significant boost in 2014 with an + investment by the Omidyar Network (the philanthropic venture + started by eBay founder Pierre Omidyar and his spouse), and + continues to be the model Siyavula uses today. +

+ Mark says sales are way up, and they are really nailing + Intelligent Practice. Schools continue to use their open + textbooks. The government-announced policy that there would be + only one textbook per subject turned out to be highly contentious + and is in limbo. +

+ Siyavula is exploring a range of enhancements to their business + model. These include charging a small amount for assessment + services provided over the phone, diversifying their market to all + English-speaking countries in Africa, and setting up a consortium + that makes Intelligent Practice free to all kids by selling the + nonpersonal data Intelligent Practice collects. +

+ Siyavula is a for-profit business but one with a social mission. + Their shareholders’ agreement lists lots of requirements around + openness for Siyavula, including stipulations that content always + be put under an open license and that they can’t charge for + something that people volunteered to do for them. They believe + each individual should have access to the resources and support + they need to achieve the education they deserve. Having + educational resources openly licensed with Creative Commons means + they can fulfill their social mission, on top of which they can + build revenue-generating services to sustain the ongoing operation + of Siyavula. In terms of open business models, Mark and Siyavula + may have been around the block a few times, but both he and the + company are stronger for it. +

Chapter 24. SparkFun

 

+ SparkFun is an online electronics retailer specializing in open + hardware. Founded in 2003 in the U.S. +

+ http://www.sparkfun.com +

Revenue model: charging for + physical copies (electronics sales) +

Interview date: February 29, + 2016 +

Interviewee: Nathan Seidle, + founder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ SparkFun founder and former CEO Nathan Seidle has a picture of + himself holding up a clone of a SparkFun product in an electronics + market in China, with a huge grin on his face. He was traveling in + China when he came across their LilyPad wearable technology being + made by someone else. His reaction was glee. +

Being copied is the greatest earmark of flattery and + success, Nathan said. I thought it was so cool that + they were selling to a market we were never going to get access to + otherwise. It was evidence of our impact on the world. +

+ This worldview runs through everything SparkFun does. SparkFun is + an electronics manufacturer. The company sells its products + directly to the public online, and it bundles them with + educational tools to sell to schools and teachers. SparkFun + applies Creative Commons licenses to all of its schematics, + images, tutorial content, and curricula, so anyone can make their + products on their own. Being copied is part of the design. +

+ Nathan believes open licensing is good for the world. It + touches on our natural human instinct to share, he said. + But he also strongly believes it makes SparkFun better at what + they do. They encourage copying, and their products are copied at + a very fast rate, often within ten to twelve weeks of release. + This forces the company to compete on something other than product + design, or what most commonly consider their intellectual + property. +

We compete on business principles, Nathan said. + Claiming your territory with intellectual property allows + you to get comfy and rest on your laurels. It gives you a safety + net. We took away that safety net. +

+ The result is an intense company-wide focus on product development + and improvement. Our products are so much better than they + were five years ago, Nathan said. We used to just + sell products. Now it’s a product plus a video, a seventeen-page + hookup guide, and example firmware on three different platforms to + get you up and running faster. We have gotten better because we + had to in order to compete. As painful as it is for us, it’s + better for the customers. +

+ SparkFun parts are available on eBay for lower prices. But people + come directly to SparkFun because SparkFun makes their lives + easier. The example code works; there is a service number to call; + they ship replacement parts the day they get a service call. They + invest heavily in service and support. I don’t believe + businesses should be competing with IP [intellectual property] + barriers, Nathan said. This is the stuff they + should be competing on. +

+ SparkFun’s company history began in Nathan’s college dorm room. He + spent a lot of time experimenting with and building electronics, + and he realized there was a void in the market. If you + wanted to place an order for something, he said, + you first had to search far and wide to find it, and then + you had to call or fax someone. In 2003, during his third + year of college, he registered + http://sparkfun.com and started reselling + products out of his bedroom. After he graduated, he started making + and selling his own products. +

+ Once he started designing his own products, he began putting the + software and schematics online to help with technical support. + After doing some research on licensing options, he chose Creative + Commons licenses because he was drawn to the human-readable + deeds that explain the licensing terms in simple terms. + SparkFun still uses CC licenses for all of the schematics and + firmware for the products they create. +

+ The company has grown from a solo project to a corporation with + 140 employees. In 2015, SparkFun earned $33 million in revenue. + Selling components and widgets to hobbyists, professionals, and + artists remains a major part of SparkFun’s business. They sell + their own products, but they also partner with Arduino (also + profiled in this book) by manufacturing boards for resale using + Arduino’s brand. +

+ SparkFun also has an educational department dedicated to creating + a hands-on curriculum to teach students about electronics using + prototyping parts. Because SparkFun has always been dedicated to + enabling others to re-create and fix their products on their own, + the more recent focus on introducing young people to technology is + a natural extension of their core business. +

We have the burden and opportunity to educate the next + generation of technical citizens, Nathan said. Our + goal is to affect the lives of three hundred and fifty thousand + high school students by 2020. +

+ The Creative Commons license underlying all of SparkFun’s products + is central to this mission. The license not only signals a + willingness to share, but it also expresses a desire for others to + get in and tinker with their products, both to learn and to make + their products better. SparkFun uses the Attribution-ShareAlike + license (CC BY-SA), which is a copyleft license + that allows people to do anything with the content as long as they + provide credit and make any adaptations available under the same + licensing terms. +

+ From the beginning, Nathan has tried to create a work environment + at SparkFun that he himself would want to work in. The result is + what appears to be a pretty fun workplace. The U.S. company is + based in Boulder, Colorado. They have an + eighty-thousand-square-foot facility (approximately + seventy-four-hundred square meters), where they design and + manufacture their products. They offer public tours of the space + several times a week, and they open their doors to the public for + a competition once a year. +

+ The public event, called the Autonomous Vehicle Competition, + brings in a thousand to two thousand customers and other + technology enthusiasts from around the area to race their own + self-created bots against each other, participate in training + workshops, and socialize. From a business perspective, Nathan says + it’s a terrible idea. But they don’t hold the event for business + reasons. The reason we do it is because I get to travel and + have interactions with our customers all the time, but most of our + employees don’t, he said. This event gives our + employees the opportunity to get face-to-face contact with our + customers. The event infuses their work with a human + element, which makes it more meaningful. +

+ Nathan has worked hard to imbue a deeper meaning into the work + SparkFun does. The company is, of course, focused on being + fiscally responsible, but they are ultimately driven by something + other than money. Profit is not the goal; it is the outcome + of a well-executed plan, Nathan said. We focus on + having a bigger impact on the world. Nathan believes they + get some of the brightest and most amazing employees because they + aren’t singularly focused on the bottom line. +

+ The company is committed to transparency and shares all of its + financials with its employees. They also generally strive to avoid + being another soulless corporation. They actively try to reveal + the humans behind the company, and they work to ensure people + coming to their site don’t find only unchanging content. +

+ SparkFun’s customer base is largely made up of industrious + electronics enthusiasts. They have customers who are regularly + involved in the company’s customer support, independently + responding to questions in forums and product-comment sections. + Customers also bring product ideas to the company. SparkFun + regularly sifts through suggestions from customers and tries to + build on them where they can. From the beginning, we have + been listening to the community, Nathan said. + Customers would identify a pain point, and we would design + something to address it. +

+ However, this sort of customer engagement does not always + translate to people actively contributing to SparkFun’s projects. + The company has a public repository of software code for each of + its devices online. On a particularly active project, there will + only be about two dozen people contributing significant + improvements. The vast majority of projects are relatively + untouched by the public. There is a theory that if you + open-source it, they will come, Nathan said. That’s + not really true. +

+ Rather than focusing on cocreation with their customers, SparkFun + instead focuses on enabling people to copy, tinker, and improve + products on their own. They heavily invest in tutorials and other + material designed to help people understand how the products work + so they can fix and improve things independently. What + gives me joy is when people take open-source layouts and then + build their own circuit boards from our designs, Nathan + said. +

+ Obviously, opening up the design of their products is a necessary + step if their goal is to empower the public. Nathan also firmly + believes it makes them more money because it requires them to + focus on how to provide maximum value. Rather than designing a new + product and protecting it in order to extract as much money as + possible from it, they release the keys necessary for others to + build it themselves and then spend company time and resources on + innovation and service. From a short-term perspective, SparkFun + may lose a few dollars when others copy their products. But in the + long run, it makes them a more nimble, innovative business. In + other words, it makes them the kind of company they set out to be. +

Chapter 25. TeachAIDS

 

+ TeachAIDS is a nonprofit that creates educational materials + designed to teach people around the world about HIV and AIDS. + Founded in 2005 in the U.S. +

+ http://teachaids.org +

Revenue model: sponsorships +

Interview date: March 24, + 2016 +

Interviewees: Piya Sorcar, + the CEO, and Shuman Ghosemajumder, the chair +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ TeachAIDS is an unconventional media company with a conventional + revenue model. Like most media companies, they are subsidized by + advertising. Corporations pay to have their logos appear on the + educational materials TeachAIDS distributes. +

+ But unlike most media companies, Teach-AIDS is a nonprofit + organization with a purely social mission. TeachAIDS is dedicated + to educating the global population about HIV and AIDS, + particularly in parts of the world where education efforts have + been historically unsuccessful. Their educational content is + conveyed through interactive software, using methods based on the + latest research about how people learn. TeachAIDS serves content + in more than eighty countries around the world. In each instance, + the content is translated to the local language and adjusted to + conform to local norms and customs. All content is free and made + available under a Creative Commons license. +

+ TeachAIDS is a labor of love for founder and CEO Piya Sorcar, who + earns a salary of one dollar per year from the nonprofit. The + project grew out of research she was doing while pursuing her + doctorate at Stanford University. She was reading reports about + India, noting it would be the next hot zone of people living with + HIV. Despite international and national entities pouring in + hundreds of millions of dollars on HIV-prevention efforts, the + reports showed knowledge levels were still low. People were + unaware of whether the virus could be transmitted through coughing + and sneezing, for instance. Supported by an interdisciplinary team + of experts at Stanford, Piya conducted similar studies, which + corroborated the previous research. They found that the primary + cause of the limited understanding was that HIV, and issues + relating to it, were often considered too taboo to discuss + comprehensively. The other major problem was that most of the + education on this topic was being taught through television + advertising, billboards, and other mass-media campaigns, which + meant people were only receiving bits and pieces of information. +

+ In late 2005, Piya and her team used research-based design to + create new educational materials and worked with local partners in + India to help distribute them. As soon as the animated software + was posted online, Piya’s team started receiving requests from + individuals and governments who were interested in bringing this + model to more countries. We realized fairly quickly that + educating large populations about a topic that was considered + taboo would be challenging. We began by identifying optimal local + partners and worked toward creating an effective, culturally + appropriate education, Piya said. +

+ Very shortly after the initial release, Piya’s team decided to + spin the endeavor into an independent nonprofit out of Stanford + University. They also decided to use Creative Commons licenses on + the materials. +

+ Given their educational mission, TeachAIDS had an obvious interest + in seeing the materials as widely shared as possible. But they + also needed to preserve the integrity of the medical information + in the content. They chose the Attribution-NonCommercial-NoDerivs + license (CC BY-NC-ND), which essentially gives the public the + right to distribute only verbatim copies of the content, and for + noncommercial purposes. We wanted attribution for + TeachAIDS, and we couldn’t stand by derivatives without vetting + them, the cofounder and chair Shuman Ghosemajumder said. + It was almost a no-brainer to go with a CC license because + it was a plug-and-play solution to this exact problem. It has + allowed us to scale our materials safely and quickly worldwide + while preserving our content and protecting us at the same + time. +

+ Choosing a license that does not allow adaptation of the content + was an outgrowth of the careful precision with which TeachAIDS + crafts their content. The organization invests heavily in research + and testing to determine the best method of conveying the + information. Creating high-quality content is what matters + most to us, Piya said. Research drives everything + we do. +

+ One important finding was that people accept the message best when + it comes from familiar voices they trust and admire. To achieve + this, TeachAIDS researches cultural icons that would best resonate + with their target audiences and recruits them to donate their + likenesses and voices for use in the animated software. The + celebrities involved vary for each localized version of the + materials. +

+ Localization is probably the single-most important aspect of the + way TeachAIDS creates its content. While each regional version + builds from the same core scientific materials, they pour a lot of + resources into customizing the content for a particular + population. Because they use a CC license that does not allow the + public to adapt the content, TeachAIDS retains careful control + over the localization process. The content is translated into the + local language, but there are also changes in substance and format + to reflect cultural differences. This process results in minor + changes, like choosing different idioms based on the local + language, and significant changes, like creating gendered versions + for places where people are more likely to accept information from + someone of the same gender. +

+ The localization process relies heavily on volunteers. Their + volunteer base is deeply committed to the cause, and the + organization has had better luck controlling the quality of the + materials when they tap volunteers instead of using paid + translators. For quality control, TeachAIDS has three separate + volunteer teams translate the materials from English to the local + language and customize the content based on local customs and + norms. Those three versions are then analyzed and combined into a + single master translation. TeachAIDS has additional teams of + volunteers then translate that version back into English to see + how well it lines up with the original materials. They repeat this + process until they reach a translated version that meets their + standards. For the Tibetan version, they went through this cycle + eleven times. +

+ TeachAIDS employs full-time employees, contractors, and + volunteers, all in different capacities and organizational + configurations. They are careful to use people from diverse + backgrounds to create the materials, including teachers, students, + and doctors, as well as individuals experienced in working in the + NGO space. This diversity and breadth of knowledge help ensure + their materials resonate with people from all walks of life. + Additionally, TeachAIDS works closely with film writers and + directors to help keep the concepts entertaining and easy to + understand. The inclusive, but highly controlled, creative process + is undertaken entirely by people who are specifically brought on + to help with a particular project, rather than ongoing staff. The + final product they create is designed to require zero training for + people to implement in practice. In our research, we found + we can’t depend on people passing on the information correctly, + even if they have the best of intentions, Piya said. + We need materials where you can push play and they will + work. +

+ Piya’s team was able to produce all of these versions over several + years with a head count that never exceeded eight full-time + employees. The organization is able to reduce costs by relying + heavily on volunteers and in-kind donations. Nevertheless, the + nonprofit needed a sustainable revenue model to subsidize content + creation and physical distribution of the materials. Charging even + a low price was simply not an option. Educators from + various nonprofits around the world were just creating their own + materials using whatever they could find for free online, + Shuman said. The only way to persuade them to use our + highly effective model was to make it completely free. +

+ Like many content creators offering their work for free, they + settled on advertising as a funding model. But they were extremely + careful not to let the advertising compromise their credibility or + undermine the heavy investment they put into creating quality + content. Sponsors of the content have no ability to influence the + substance of the content, and they cannot even create advertising + content. Sponsors only get the right to have their logo appear + before and after the educational content. All of the content + remains branded as TeachAIDS. +

+ TeachAIDS is careful not to seek funding to cover the costs of a + specific project. Instead, sponsorships are structured as + unrestricted donations to the nonprofit. This gives the nonprofit + more stability, but even more importantly, it enables them to + subsidize projects being localized for an area with no sponsors. + If we just created versions based on where we could get + sponsorships, we would only have materials for wealthier + countries, Shuman said. +

+ As of 2016, TeachAIDS has dozens of sponsors. When we go + into a new country, various companies hear about us and reach out + to us, Piya said. We don’t have to do much to find + or attract them. They believe the sponsorships are easy to + sell because they offer so much value to sponsors. TeachAIDS + sponsorships give corporations the chance to reach new eyeballs + with their brand, but at a much lower cost than other advertising + channels. The audience for TeachAIDS content also tends to skew + young, which is often a desirable demographic for brands. Unlike + traditional advertising, the content is not time-sensitive, so an + investment in a sponsorship can benefit a brand for many years to + come. +

+ Importantly, the value to corporate sponsors goes beyond + commercial considerations. As a nonprofit with a clearly + articulated social mission, corporate sponsorships are donations + to a cause. This is something companies can be proud of + internally, Shuman said. Some companies have even built + publicity campaigns around the fact that they have sponsored these + initiatives. +

+ The core mission of TeachAIDS—ensuring global access to + life-saving education—is at the root of everything the + organization does. It underpins the work; it motivates the + funders. The CC license on the materials they create furthers that + mission, allowing them to safely and quickly scale their materials + worldwide. The Creative Commons license has been a game + changer for TeachAIDS, Piya said. +

Chapter 26. Tribe of Noise

 

+ Tribe of Noise is a for-profit online music platform serving the + film, TV, video, gaming, and in-store-media industries. Founded + in 2008 in the Netherlands. +

+ http://www.tribeofnoise.com +

Revenue model: charging a + transaction fee +

Interview date: January 26, + 2016 +

Interviewee: Hessel van + Oorschot, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the early 2000s, Hessel van Oorschot was an entrepreneur + running a business where he coached other midsize entrepreneurs + how to create an online business. He also coauthored a number of + workbooks for small- to medium-size enterprises to use to optimize + their business for the Web. Through this early work, Hessel became + familiar with the principles of open licensing, including the use + of open-source software and Creative Commons. +

+ In 2005, Hessel and Sandra Brandenburg launched a niche + video-production initiative. Almost immediately, they ran into + issues around finding and licensing music tracks. All they could + find was standard, cold stock-music. They thought of looking up + websites where you could license music directly from the musician + without going through record labels or agents. But in 2005, the + ability to directly license music from a rights holder was not + readily available. +

+ They hired two lawyers to investigate further, and while they + uncovered five or six examples, Hessel found the business models + lacking. The lawyers expressed interest in being their legal team + should they decide to pursue this as an entrepreneurial + opportunity. Hessel says, When lawyers are interested in a + venture like this, you might have something special. So + after some more research, in early 2008, Hessel and Sandra decided + to build a platform. +

+ Building a platform posed a real chicken-and-egg problem. The + platform had to build an online community of music-rights holders + and, at the same time, provide the community with information and + ideas about how the new economy works. Community willingness to + try new music business models requires a trust relationship. +

+ In July 2008, Tribe of Noise opened its virtual doors with a + couple hundred musicians willing to use the CC BY-SA license + (Attribution-ShareAlike) for a limited part of their repertoire. + The two entrepreneurs wanted to take the pain away for media + makers who wanted to license music and solve the problems the two + had personally experienced finding this music. +

+ As they were growing the community, Hessel got a phone call from a + company that made in-store music playlists asking if they had + enough music licensed with Creative Commons that they could use. + Stores need quality, good-listening music but not necessarily + hits, a bit like a radio show without the DJ. This opened a new + opportunity for Tribe of Noise. They started their In-store Music + Service, using music (licensed with CC BY-SA) uploaded by the + Tribe of Noise community of musicians.[152] +

+ In most countries, artists, authors, and musicians join a + collecting society that manages the licensing and helps collect + the royalties. Copyright collecting societies in the European + Union usually hold monopolies in their respective national + markets. In addition, they require their members to transfer + exclusive administration rights to them of all of their works. + This complicates the picture for Tribe of Noise, who wants to + represent artists, or at least a portion of their repertoire. + Hessel and his legal team reached out to collecting societies, + starting with those in the Netherlands. What would be the best + legal way forward that would respect the wishes of composers and + musicians who’d be interested in trying out new models like the + In-store Music Service? Collecting societies at first were + hesitant and said no, but Tribe of Noise persisted arguing that + they primarily work with unknown artists and provide them exposure + in parts of the world where they don’t get airtime normally and a + source of revenue—and this convinced them that it was OK. However, + Hessel says, We are still fighting for a good cause every + single day. +

+ Instead of building a large sales force, Tribe of Noise partnered + with big organizations who have lots of clients and can act as a + kind of Tribe of Noise reseller. The largest telecom network in + the Netherlands, for example, sells Tribe’s In-store Music Service + subscriptions to their business clients, which include fashion + retailers and fitness centers. They have a similar deal with the + leading trade association representing hotels and restaurants in + the country. Hessel hopes to copy and paste this + service into other countries where collecting societies understand + what you can do with Creative Commons. Outside of the Netherlands, + early adoptions have happened in Scandinavia, Belgium, and the + U.S. +

+ Tribe of Noise doesn’t pay the musicians up front; they get paid + when their music ends up in Tribe of Noise’s in-store music + channels. The musicians’ share is 42.5 percent. It’s not uncommon + in a traditional model for the artist to get only 5 to 10 percent, + so a share of over 40 percent is a significantly better deal. + Here’s how they give an example on their website: +

+ A few of your songs [licensed with CC BY-SA], for example five in + total, are selected for a bespoke in-store music channel + broadcasting at a large retailer with 1,000 stores nationwide. In + this case the overall playlist contains 350 songs so the + musician’s share is 5/350 = 1.43%. The license fee agreed with + this retailer is US$12 per month per play-out. So if 42.5% is + shared with the Tribe musicians in this playlist and your share is + 1.43%, you end up with US$12 * 1000 stores * 0.425 * 0.0143 = + US$73 per month.[153] +

+ Tribe of Noise has another model that does not involve Creative + Commons. In a survey with members, most said they liked the + exposure using Creative Commons gets them and the way it lets them + reach out to others to share and remix. However, they had a bit of + a mental struggle with Creative Commons licenses being perpetual. + A lot of musicians have the mind-set that one day one of their + songs may become an overnight hit. If that happened the CC BY-SA + license would preclude them getting rich off the sale of that + song. +

+ Hessel’s legal team took this feedback and created a second model + and separate area of the platform called Tribe of Noise Pro. Songs + uploaded to Tribe of Noise Pro aren’t Creative Commons licensed; + Tribe of Noise has instead created a nonexclusive + exploitation contract, similar to a Creative Commons + license but allowing musicians to opt out whenever they want. When + you opt out, Tribe of Noise agrees to take your music off the + Tribe of Noise platform within one to two months. This lets the + musician reuse their song for a better deal. +

+ Tribe of Noise Pro is primarily geared toward media makers who are + looking for music. If they buy a license from this catalog, they + don’t have to state the name of the creator; they just license the + song for a specific amount. This is a big plus for media makers. + And musicians can pull their repertoire at any time. Hessel sees + this as a more direct and clean deal. +

+ Lots of Tribe of Noise musicians upload songs to both Tribe of + Noise Pro and the community area of Tribe of Noises. There aren’t + that many artists who upload only to Tribe of Noise Pro, which has + a smaller repertoire of music than the community area. +

+ Hessel sees the two as complementary. Both are needed for the + model to work. With a whole generation of musicians interested in + the sharing economy, the community area of Tribe of Noise is where + they can build trust, create exposure, and generate money. And + after that, musicians may become more interested in exploring + other models like Tribe of Noise Pro. +

+ Every musician who joins Tribe of Noise gets their own home page + and free unlimited Web space to upload as much of their own music + as they like. Tribe of Noise is also a social network; fellow + musicians and professionals can vote for, comment on, and like + your music. Community managers interact with and support members, + and music supervisors pick and choose from the uploaded songs for + in-store play or to promote them to media producers. Members + really like having people working for the platform who truly + engage with them. +

+ Another way Tribe of Noise creates community and interest is with + contests, which are organized in partnership with Tribe of Noise + clients. The client specifies what they want, and any member can + submit a song. Contests usually involve prizes, exposure, and + money. In addition to building member engagement, contests help + members learn how to work with clients: listening to them, + understanding what they want, and creating a song to meet that + need. +

+ Tribe of Noise now has twenty-seven thousand members from 192 + countries, and many are exploring do-it-yourself models for + generating revenue. Some came from music labels and publishers, + having gone through the traditional way of music licensing and now + seeing if this new model makes sense for them. Others are young + musicians, who grew up with a DIY mentality and see little reason + to sign with a third party or hand over some of the control. Still + a small but growing group of Tribe members are pursuing a hybrid + model by licensing some of their songs under CC BY-SA and opting + in others with collecting societies like ASCAP or BMI. +

+ It’s not uncommon for performance-rights organizations, record + labels, or music publishers to sign contracts with musicians based + on exclusivity. Such an arrangement prevents those musicians from + uploading their music to Tribe of Noise. In the United States, you + can have a collecting society handle only some of your tracks, + whereas in many countries in Europe, a collecting society prefers + to represent your entire repertoire (although the European + Commission is making some changes). Tribe of Noise deals with this + issue all the time and gives you a warning whenever you upload a + song. If collecting societies are willing to be open and flexible + and do the most they can for their members, then they can consider + organizations like Tribe of Noise as a nice add-on, generating + more exposure and revenue for the musicians they represent. So + far, Tribe of Noise has been able to make all this work without + litigation. +

+ For Hessel the key to Tribe of Noise’s success is trust. The fact + that Creative Commons licenses work the same way all over the + world and have been translated into all languages really helps + build that trust. Tribe of Noise believes in creating a model + where they work together with musicians. They can only do that if + they have a live and kicking community, with people who think that + the Tribe of Noise team has their best interests in mind. Creative + Commons makes it possible to create a new business model for + music, a model that’s based on trust. +

Chapter 27. Wikimedia Foundation

 

+ The Wikimedia Foundation is the nonprofit organization that + hosts Wikipedia and its sister projects. Founded in 2003 in the + U.S. +

+ http://wikimediafoundation.org +

Revenue model: donations +

Interview date: December 18, + 2015 +

Interviewees: Luis Villa, + former Chief Officer of Community Engagement, and Stephen + LaPorte, legal counsel +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Nearly every person with an online presence knows Wikipedia. +

+ In many ways, it is the preeminent open project: The online + encyclopedia is created entirely by volunteers. Anyone in the + world can edit the articles. All of the content is available for + free to anyone online. All of the content is released under a + Creative Commons license that enables people to reuse and adapt it + for any purpose. +

+ As of December 2016, there were more than forty-two million + articles in the 295 language editions of the online encyclopedia, + according to—what else?—the Wikipedia article about Wikipedia. +

+ The Wikimedia Foundation is a U.S.-based nonprofit organization + that owns the Wikipedia domain name and hosts the site, along with + many other related sites like Wikidata and Wikimedia Commons. The + foundation employs about two hundred and eighty people, who all + work to support the projects it hosts. But the true heart of + Wikipedia and its sister projects is its community. The numbers of + people in the community are variable, but about seventy-five + thousand volunteers edit and improve Wikipedia articles every + month. Volunteers are organized in a variety of ways across the + globe, including formal Wikimedia chapters (mostly national), + groups focused on a particular theme, user groups, and many + thousands who are not connected to a particular organization. +

+ As Wikimedia legal counsel Stephen LaPorte told us, There + is a common saying that Wikipedia works in practice but not in + theory. While it undoubtedly has its challenges and flaws, + Wikipedia and its sister projects are a striking testament to the + power of human collaboration. +

+ Because of its extraordinary breadth and scope, it does feel a bit + like a unicorn. Indeed, there is nothing else like Wikipedia. + Still, much of what makes the projects successful—community, + transparency, a strong mission, trust—are consistent with what it + takes to be successfully Made with Creative Commons more + generally. With Wikipedia, everything just happens at an + unprecedented scale. +

+ The story of Wikipedia has been told many times. For our purposes, + it is enough to know the experiment started in 2001 at a small + scale, inspired by the crazy notion that perhaps a truly open, + collaborative project could create something meaningful. At this + point, Wikipedia is so ubiquitous and ingrained in our digital + lives that the fact of its existence seems less remarkable. But + outside of software, Wikipedia is perhaps the single most stunning + example of successful community cocreation. Every day, seven + thousand new articles are created on Wikipedia, and nearly fifteen + thousand edits are made every hour. +

+ The nature of the content the community creates is ideal for + asynchronous cocreation. An encyclopedia is something where + incremental community improvement really works, Luis + Villa, former Chief Officer of Community Engagement, told us. The + rules and processes that govern cocreation on Wikipedia and its + sister projects are all community-driven and vary by language + edition. There are entire books written on the intricacies of + their systems, but generally speaking, there are very few + exceptions to the rule that anyone can edit any article, even + without an account on their system. The extensive peer-review + process includes elaborate systems to resolve disputes, methods + for managing particularly controversial subject areas, talk pages + explaining decisions, and much, much more. The Wikimedia + Foundation’s decision to leave governance of the projects to the + community is very deliberate. We look at the things that + the community can do well, and we want to let them do those + things, Stephen told us. Instead, the foundation focuses + its time and resources on what the community cannot do as + effectively, like the software engineering that supports the + technical infrastructure of the sites. In 2015-16, about half of + the foundation’s budget went to direct support for the Wikimedia + sites. +

+ Some of that is directed at servers and general IT support, but + the foundation also invests a significant amount on architecture + designed to help the site function as effectively as possible. + There is a constantly evolving system to keep the balance + in place to avoid Wikipedia becoming the world’s biggest graffiti + wall, Luis said. Depending on how you measure it, + somewhere between 90 to 98 percent of edits to Wikipedia are + positive. Some portion of that success is attributable to the + tools Wikimedia has in place to try to incentivize good actors. + The secret to having any healthy community is bringing back + the right people, Luis said. Vandals tend to get + bored and go away. That is partially our model working, and + partially just human nature. Most of the time, people want + to do the right thing. +

+ Wikipedia not only relies on good behavior within its community + and on its sites, but also by everyone else once the content + leaves Wikipedia. All of the text of Wikipedia is available under + an Attribution-ShareAlike license (CC BY-SA), which means it can + be used for any purpose and modified so long as credit is given + and anything new is shared back with the public under the same + license. In theory, that means anyone can copy the content and + start a new Wikipedia. But as Stephen explained, Being open + has only made Wikipedia bigger and stronger. The desire to protect + is not always what is best for everyone. +

+ Of course, the primary reason no one has successfully co-opted + Wikipedia is that copycat efforts do not have the Wikipedia + community to sustain what they do. Wikipedia is not simply a + source of up-to-the-minute content on every given topic—it is also + a global patchwork of humans working together in a million + different ways, in a million different capacities, for a million + different reasons. While many have tried to guess what makes + Wikipedia work as well it does, the fact is there is no single + explanation. In a movement as large as ours, there is an + incredible diversity of motivations, Stephen said. For + example, there is one editor of the English Wikipedia edition who + has corrected a single grammatical error in articles more than + forty-eight thousand times.[154] Only a fraction of Wikipedia users are also editors. + But editing is not the only way to contribute to Wikipedia. + Some donate text, some donate images, some donate + financially, Stephen told us. They are all + contributors. +

+ But the vast majority of us who use Wikipedia are not + contributors; we are passive readers. The Wikimedia Foundation + survives primarily on individual donations, with about $15 as the + average. Because Wikipedia is one of the ten most popular websites + in terms of total page views, donations from a small portion of + that audience can translate into a lot of money. In the 2015-16 + fiscal year, they received more than $77 million from more than + five million donors. +

+ The foundation has a fund-raising team that works year-round to + raise money, but the bulk of their revenue comes in during the + December campaign in Australia, Canada, Ireland, New Zealand, the + United Kingdom, and the United States. They engage in extensive + user testing and research to maximize the reach of their + fund-raising campaigns. Their basic fund-raising message is + simple: We provide our readers and the world immense value, so + give back. Every little bit helps. With enough eyeballs, they are + right. +

+ The vision of the Wikimedia Foundation is a world in which every + single human being can freely share in the sum of all knowledge. + They work to realize this vision by empowering people around the + globe to create educational content made freely available under an + open license or in the public domain. Stephen and Luis said the + mission, which is rooted in the same philosophy behind Creative + Commons, drives everything the foundation does. +

+ The philosophy behind the endeavor also enables the foundation to + be financially sustainable. It instills trust in their readership, + which is critical for a revenue strategy that relies on reader + donations. It also instills trust in their community. +

+ Any given edit on Wikipedia could be motivated by nearly an + infinite number of reasons. But the social mission of the project + is what binds the global community together. Wikipedia is + an example of how a mission can motivate an entire + movement, Stephen told us. +

+ Of course, what results from that movement is one of the + Internet’s great public resources. The Internet has a lot + of businesses and stores, but it is missing the digital equivalent + of parks and open public spaces, Stephen said. + Wikipedia has found a way to be that open public + space. +

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\chapter*{Acknowledgments}\addcontentsline{toc}{chapter}{Acknowledgments}

+ We extend special thanks to Creative Commons CEO Ryan Merkley, the + Creative Commons Board, and all of our Creative Commons colleagues + for enthusiastically supporting our work. Special gratitude to the + William and Flora Hewlett Foundation for the initial seed funding + that got us started on this project. +

+ Huge appreciation to all the Made with Creative Commons interviewees + for sharing their stories with us. You make the commons come alive. + Thanks for the inspiration. +

+ We interviewed more than the twenty-four organizations profiled in + this book. We extend special thanks to Gooru, OERu, Sage + Bionetworks, and Medium for sharing their stories with us. While not + featured as case studies in this book, you all are equally + interesting, and we encourage our readers to visit your sites and + explore your work. +

+ This book was made possible by the generous support of 1,687 + Kickstarter backers listed below. We especially acknowledge our many + Kickstarter co-editors who read early drafts of our work and + provided invaluable feedback. Heartfelt thanks to all of you. +

+ Co-editor Kickstarter backers (alphabetically by first name): + Abraham Taherivand, Alan Graham, Alfredo Louro, Anatoly Volynets, + Aurora Thornton, Austin Tolentino, Ben Sheridan, Benedikt Foit, + Benjamin Costantini, Bernd Nurnberger, Bernhard Seefeld, Bethanye + Blount, Bradford Benn, Bryan Mock, Carmen Garcia Wiedenhoeft, + Carolyn Hinchliff, Casey Milford, Cat Cooper, Chip McIntosh, Chris + Thorne, Chris Weber, Chutika Udomsinn, Claire Wardle, Claudia + Cristiani, Cody Allard, Colleen Cressman, Craig Thomler, Creative + Commons Uruguay, Curt McNamara, Dan Parson, Daniel Dominguez, Daniel + Morado, Darius Irvin, Dave Taillefer, David Lewis, David Mikula, + David Varnes, David Wiley, Deborah Nas, Diderik van Wingerden, Dirk + Kiefer, Dom Lane, Domi Enders, Douglas Van Houweling, Dylan Field, + Einar Joergensen, Elad Wieder, Elie Calhoun, Erika Reid, Evtim + Papushev, Fauxton Software, Felix Maximiliano Obes, Ferdies Food + Lab, Gatien de Broucker, Gaurav Kapil, Gavin Romig-Koch, George + Baier IV, George De Bruin, Gianpaolo Rando, Glenn Otis Brown, + Govindarajan Umakanthan, Graham Bird, Graham Freeman, Hamish + MacEwan, Harry Kaczka, Humble Daisy, Ian Capstick, Iris Brest, James + Cloos, Jamie Stevens, Jamil Khatib, Jane Finette, Jason Blasso, + Jason E. Barkeloo, Jay M Williams, Jean-Philippe Turcotte, Jeanette + Frey, Jeff De Cagna, Jérôme Mizeret, Jessica Dickinson Goodman, + Jessy Kate Schingler, Jim O’Flaherty, Jim Pellegrini, Jiří Marek, Jo + Allum, Joachim von Goetz, Johan Adda, John Benfield, John Bevan, + Jonas Öberg, Jonathan Lin, JP Rangaswami, Juan Carlos Belair, Justin + Christian, Justin Szlasa, Kate Chapman, Kate Stewart, Kellie + Higginbottom, Kendra Byrne, Kevin Coates, Kristina Popova, + Kristoffer Steen, Kyle Simpson, Laurie Racine, Leonardo Bueno + Postacchini, Leticia Britos Cavagnaro, Livia Leskovec, Louis-David + Benyayer, Maik Schmalstich, Mairi Thomson, Marcia Hofmann, Maria + Liberman, Marino Hernandez, Mario R. Hemsley, MD, Mark Cohen, Mark + Mullen, Mary Ellen Davis, Mathias Bavay, Matt Black, Matt Hall, Max + van Balgooy, Médéric Droz-dit-Busset, Melissa Aho, Menachem + Goldstein, Michael Harries, Michael Lewis, Michael Weiss, Miha + Batic, Mike Stop Continues, Mike Stringer, Mustafa K Calik, MD, Neal + Stimler, Niall McDonagh, Niall Twohig, Nicholas Norfolk, Nick + Coghlan, Nicole Hickman, Nikki Thompson, Norrie Mailer, Omar + Kaminski, OpenBuilds, Papp István Péter, Pat Sticks, Patricia + Brennan, Paul and Iris Brest, Paul Elosegui, Penny Pearson, Peter + Mengelers, Playground Inc., Pomax, Rafaela Kunz, Rajiv Jhangiani, + Rayna Stamboliyska, Rob Berkley, Rob Bertholf, Robert Jones, Robert + Thompson, Ronald van den Hoff, Rusi Popov, Ryan Merkley, S Searle, + Salomon Riedo, Samuel A. Rebelsky, Samuel Tait, Sarah McGovern, + Scott Gillespie, Seb Schmoller, Sharon Clapp, Sheona Thomson, Siena + Oristaglio, Simon Law, Solomon Simon, Stefano Guidotti, Subhendu + Ghosh, Susan Chun, Suzie Wiley, Sylvain Carle, Theresa Bernardo, + Thomas Hartman, Thomas Kent, Timothée Planté, Timothy Hinchliff, + Traci Long DeForge, Trevor Hogue, Tumuult, Vickie Goode, Vikas Shah, + Virginia Kopelman, Wayne Mackintosh, William Peter Nash, Winie + Evers, Wolfgang Renninger, Xavier Antoviaque, Yancey Strickler +

+ All other Kickstarter backers (alphabetically by first name): A. + Lee, Aaron C. Rathbun, Aaron Stubbs, Aaron Suggs, Abdul Razak Manaf, + Abraham Taherivand, Adam Croom, Adam Finer, Adam Hansen, Adam + Morris, Adam Procter, Adam Quirk, Adam Rory Porter, Adam Simmons, + Adam Tinworth, Adam Zimmerman, Adrian Ho, Adrian Smith, Adriane + Ruzak, Adriano Loconte, Al Sweigart, Alain Imbaud, Alan Graham, Alan + M. Ford, Alan Swithenbank, Alan Vonlanthen, Albert O’Connor, Alec + Foster, Alejandro Suarez Cebrian, Aleks Degtyarev, Alex Blood, Alex + C. Ion, Alex Ross Shaw, Alexander Bartl, Alexander Brown, Alexander + Brunner, Alexander Eliesen, Alexander Hawson, Alexander Klar, + Alexander Neumann, Alexander Plaum, Alexander Wendland, Alexandre + Rafalovitch, Alexey Volkow, Alexi Wheeler, Alexis Sevault, Alfredo + Louro, Ali Sternburg, Alicia Gibb & Lunchbox Electronics, Alison + Link, Alison Pentecost, Alistair Boettiger, Alistair Walder, Alix + Bernier, Allan Callaghan, Allen Riddell, Allison Breland Crotwell, + Allison Jane Smith, Álvaro Justen, Amanda Palmer, Amanda Wetherhold, + Amit Bagree, Amit Tikare, Amos Blanton, Amy Sept, Anatoly Volynets, + Anders Ericsson, Andi Popp, André Bose Do Amaral, Andre Dickson, + André Koot, André Ricardo, Andre van Rooyen, Andre Wallace, Andrea + Bagnacani, Andrea Pepe, Andrea Pigato, Andreas Jagelund, Andres + Gomez Casanova, Andrew A. Farke, Andrew Berhow, Andrew Hearse, + Andrew Matangi, Andrew R McHugh, Andrew Tam, Andrew Turvey, Andrew + Walsh, Andrew Wilson, Andrey Novoseltsev, Andy McGhee, Andy Reeve, + Andy Woods, Angela Brett, Angeliki Kapoglou, Angus Keenan, + Anne-Marie Scott, Antero Garcia, Antoine Authier, Antoine Michard, + Anton Kurkin, Anton Porsche, Antònia Folguera, António Ornelas, + Antonis Triantafyllakis, aois21 publishing, April Johnson, Aria F. + Chernik, Ariane Allan, Ariel Katz, Arithmomaniac, Arnaud Tessier, + Arnim Sommer, Ashima Bawa, Ashley Elsdon, Athanassios Diacakis, + Aurora Thornton, Aurore Chavet Henry, Austin Hartzheim, Austin + Tolentino, Avner Shanan, Axel Pettersson, Axel Stieglbauer, Ay + Okpokam, Barb Bartkowiak, Barbara Lindsey, Barry Dayton, Bastian + Hougaard, Ben Chad, Ben Doherty, Ben Hansen, Ben Nuttall, Ben + Rosenthal, Ben Sheridan, Benedikt Foit, Benita Tsao, Benjamin + Costantini, Benjamin Daemon, Benjamin Keele, Benjamin Pflanz, + Berglind Ósk Bergsdóttir, Bernardo Miguel Antunes, Bernd Nurnberger, + Bernhard Seefeld, Beth Gis, Beth Tillinghast, Bethanye Blount, Bill + Bonwitt, Bill Browne, Bill Keaggy, Bill Maiden, Bill Rafferty, Bill + Scanlon, Bill Shields, Bill Slankard, BJ Becker, Bjorn + Freeman-Benson, Bjørn Otto Wallevik, BK Bitner, Bo Ilsøe Hansen, Bo + Sprotte Kofod, Bob Doran, Bob Recny, Bob Stuart, Bonnie Chiu, Boris + Mindzak, Boriss Lariushin, Borjan Tchakaloff, Brad Kik, Braden + Hassett, Bradford Benn, Bradley Keyes, Bradley L’Herrou, Brady + Forrest, Brandon McGaha, Branka Tokic, Brant Anderson, Brenda + Sullivan, Brendan O’Brien, Brendan Schlagel, Brett Abbott, Brett + Gaylor, Brian Dysart, Brian Lampl, Brian Lipscomb, Brian S. Weis, + Brian Schrader, Brian Walsh, Brian Walsh, Brooke Dukes, Brooke + Schreier Ganz, Bruce Lerner, Bruce Wilson, Bruno Boutot, Bruno + Girin, Bryan Mock, Bryant Durrell, Bryce Barbato, Buzz Technology + Limited, Byung-Geun Jeon, C. Glen Williams, C. L. Couch, Cable + Green, Callum Gare, Cameron Callahan, Cameron Colby Thomson, Cameron + Mulder, Camille Bissuel / Nylnook, Candace Robertson, Carl Morris, + Carl Perry, Carl Rigney, Carles Mateu, Carlos Correa Loyola, Carlos + Solis, Carmen Garcia Wiedenhoeft, Carol Long, Carol marquardsen, + Caroline Calomme, Caroline Mailloux, Carolyn Hinchliff, Carolyn + Rude, Carrie Cousins, Carrie Watkins, Casey Hunt, Casey Milford, + Casey Powell Shorthouse, Cat Cooper, Cecilie Maria, Cedric Howe, + Cefn Hoile, @ShrimpingIt, Celia Muller, Ces Keller, Chad Anderson, + Charles Butler, Charles Carstensen, Charles Chi Thoi Le, Charles + Kobbe, Charles S. Tritt, Charles Stanhope, Charlotte Ong-Wisener, + Chealsye Bowley, Chelle Destefano, Chenpang Chou, Cheryl Corte, + Cheryl Todd, Chip Dickerson, Chip McIntosh, Chris Bannister, Chris + Betcher, Chris Coleman, Chris Conway, Chris Foote (Spike), Chris + Hurst, Chris Mitchell, Chris Muscat Azzopardi, Chris Niewiarowski, + Chris Opperwall, Chris Stieha, Chris Thorne, Chris Weber, Chris + Woolfrey, Chris Zabriskie, Christi Reid, Christian Holzberger, + Christian Schubert, Christian Sheehy, Christian Thibault, Christian + Villum, Christian Wachter, Christina Bennett, Christine Henry, + Christine Rico, Christopher Burrows, Christopher Chan, Christopher + Clay, Christopher Harris, Christopher Opiah, Christopher Swenson, + Christos Keramitsis, Chuck Roslof, Chutika Udomsinn, Claire Wardle, + Clare Forrest, Claudia Cristiani, Claudio Gallo, Claudio Ruiz, + Clayton Dewey, Clement Delort, Cliff Church, Clint Lalonde, Clint + O’Connor, Cody Allard, Cody Taylor, Colin Ayer, Colin Campbell, + Colin Dean, Colin Mutchler, Colleen Cressman, Comfy Nomad, Connie + Roberts, Connor Bär, Connor Merkley, Constantin Graf, Corbett Messa, + Cory Chapman, Cosmic Wombat Games, Craig Engler, Craig Heath, Craig + Maloney, Craig Thomler, Creative Commons Uruguay, Crina Kienle, + Cristiano Gozzini, Curt McNamara, D C Petty, D. Moonfire, D. Rohhyn, + D. Schulz, Dacian Herbei, Dagmar M. Meyer, Dan Mcalister, Dan Mohr, + Dan Parson, Dana Freeman, Dana Ospina, Dani Leviss, Daniel + Bustamante, Daniel Demmel, Daniel Dominguez, Daniel Dultz, Daniel + Gallant, Daniel Kossmann, Daniel Kruse, Daniel Morado, Daniel + Morgan, Daniel Pimley, Daniel Sabo, Daniel Sobey, Daniel Stein, + Daniel Wildt, Daniele Prati, Danielle Moss, Danny Mendoza, Dario + Taraborelli, Darius Irvin, Darius Whelan, Darla Anderson, Dasha + Brezinova, Dave Ainscough, Dave Bull, Dave Crosby, Dave Eagle, Dave + Moskovitz, Dave Neeteson, Dave Taillefer, Dave Witzel, David Bailey, + David Cheung, David Eriksson, David Gallagher, David H. Bronke, + David Hartley, David Hellam, David Hood, David Hunter, David + jlaietta, David Lewis, David Mason, David Mcconville, David Mikula, + David Nelson, David Orban, David Parry, David Spira, David T. + Kindler, David Varnes, David Wiley, David Wormley, Deborah Nas, + Denis Jean, dennis straub, Dennis Whittle, Denver Gingerich, Derek + Slater, Devon Cooke, Diana Pasek-Atkinson, Diane Johnston Graves, + Diane K. Kovacs, Diane Trout, Diderik van Wingerden, Diego Cuevas, + Diego De La Cruz, Dimitrie Grigorescu, Dina Marie Rodriguez, Dinah + Fabela, Dirk Haun, Dirk Kiefer, Dirk Loop, DJ Fusion - FuseBox Radio + Broadcast, Dom jurkewitz, Dom Lane, Domi Enders, Domingo Gallardo, + Dominic de Haas, Dominique Karadjian, Dongpo Deng, Donnovan Knight, + Door de Flines, Doug Fitzpatrick, Doug Hoover, Douglas Craver, + Douglas Van Camp, Douglas Van Houweling, Dr. Braddlee, Drew Spencer, + Duncan Sample, Durand D’souza, Dylan Field, E C Humphries, Eamon + Caddigan, Earleen Smith, Eden Sarid, Eden Spodek, Eduardo Belinchon, + Eduardo Castro, Edwin Vandam, Einar Joergensen, Ejnar Brendsdal, + Elad Wieder, Elar Haljas, Elena Valhalla, Eli Doran, Elias Bouchi, + Elie Calhoun, Elizabeth Holloway, Ellen Buecher, Ellen Kaye- + Cheveldayoff, Elli Verhulst, Elroy Fernandes, Emery Hurst Mikel, + Emily Catedral, Enrique Mandujano R., Eric Astor, Eric Axelrod, Eric + Celeste, Eric Finkenbiner, Eric Hellman, Eric Steuer, Erica + Fletcher, Erik Hedman, Erik Lindholm Bundgaard, Erika Reid, Erin + Hawley, Erin McKean of Wordnik, Ernest Risner, Erwan Bousse, Erwin + Bell, Ethan Celery, Étienne Gilli, Eugeen Sablin, Evan Tangman, + Evonne Okafor, Evtim Papushev, Fabien Cambi, Fabio Natali, Fauxton + Software, Felix Deierlein, Felix Gebauer, Felix Maximiliano Obes, + Felix Schmidt, Felix Zephyr Hsiao, Ferdies Food Lab, Fernand + Deschambault, Filipe Rodrigues, Filippo Toso, Fiona MacAlister, + fiona.mac.uk, Floor Scheffer, Florent Darrault, Florian Hähnel, + Florian Schneider, Floyd Wilde, Foxtrot Games, Francis Clarke, + Francisco Rivas-Portillo, Francois Dechery, Francois Grey, François + Gros, François Pelletier, Fred Benenson, Frédéric Abella, Frédéric + Schütz, Fredrik Ekelund, Fumi Yamazaki, Gabor Sooki-Toth, Gabriel + Staples, Gabriel Véjar Valenzuela, Gal Buki, Gareth Jordan, Garrett + Heath, Gary Anson, Gary Forster, Gatien de Broucker, Gaurav Kapil, + Gauthier de Valensart, Gavin Gray, Gavin Romig-Koch, Geoff Wood, + Geoffrey Lehr, George Baier IV, George De Bruin, George Lawie, + George Strakhov, Gerard Gorman, Geronimo de la Lama, Gianpaolo + Rando, Gil Stendig, Gino Cingolani Trucco, Giovanna Sala, Glen + Moffat, Glenn D. Jones, Glenn Otis Brown, Global Lives Project, Gorm + Lai, Govindarajan Umakanthan, Graham Bird, Graham Freeman, Graham + Heath, Graham Jones, Graham Smith-Gordon, Graham Vowles, Greg + Brodsky, Greg Malone, Grégoire Detrez, Gregory Chevalley, Gregory + Flynn, Grit Matthias, Gui Louback, Guillaume Rischard, Gustavo Vaz + de Carvalho Gonçalves, Gustin Johnson, Gwen Franck, Gwilym Lucas, + Haggen So, Håkon T Sønderland, Hamid Larbi, Hamish MacEwan, Hannes + Leo, Hans Bickhofe, Hans de Raad, Hans Vd Horst, Harold van Ingen, + Harold Watson, Harry Chapman, Harry Kaczka, Harry Torque, Hayden + Glass, Hayley Rosenblum, Heather Leson, Helen Crisp, Helen Michaud, + Helen Qubain, Helle Rekdal Schønemann, Henrique Flach Latorre + Moreno, Henry Finn, Henry Kaiser, Henry Lahore, Henry Steingieser, + Hermann Paar, Hillary Miller, Hironori Kuriaki, Holly Dykes, Holly + Lyne, Hubert Gertis, Hugh Geenen, Humble Daisy, Hüppe Keith, Iain + Davidson, Ian Capstick, Ian Johnson, Ian Upton, Icaro Ferracini, + Igor Lesko, Imran Haider, Inma de la Torre, Iris Brest, Irwin + Madriaga, Isaac Sandaljian, Isaiah Tanenbaum, Ivan F. Villanueva B., + J P Cleverdon, Jaakko Tammela Jr, Jacek Darken Gołębiowski, Jack + Hart, Jacky Hood, Jacob Dante Leffler, Jaime Perla, Jaime Woo, Jake + Campbell, Jake Loeterman, Jakes Rawlinson, James Allenspach, James + Chesky, James Cloos, James Docherty, James Ellars, James K Wood, + James Tyler, Jamie Finlay, Jamie Stevens, Jamil Khatib, Jan E + Ellison, Jan Gondol, Jan Sepp, Jan Zuppinger, Jane Finette, jane + Lofton, Jane Mason, Jane Park, Janos Kovacs, Jasmina Bricic, Jason + Blasso, Jason Chu, Jason Cole, Jason E. Barkeloo, Jason Hibbets, + Jason Owen, Jason Sigal, Jay M Williams, Jazzy Bear Brown, JC Lara, + Jean-Baptiste Carré, Jean-Philippe Dufraigne, Jean-Philippe + Turcotte, Jean-Yves Hemlin, Jeanette Frey, Jeff Atwood, Jeff De + Cagna, Jeff Donoghue, Jeff Edwards, Jeff Hilnbrand, Jeff Lowe, Jeff + Rasalla, Jeff Ski Kinsey, Jeff Smith, Jeffrey L Tucker, Jeffrey + Meyer, Jen Garcia, Jens Erat, Jeppe Bager Skjerning, Jeremy Dudet, + Jeremy Russell, Jeremy Sabo, Jeremy Zauder, Jerko Grubisic, Jerome + Glacken, Jérôme Mizeret, Jessica Dickinson Goodman, Jessica Litman, + Jessica Mackay, Jessy Kate Schingler, Jesús Longás Gamarra, Jesus + Marin, Jim Matt, Jim Meloy, Jim O’Flaherty, Jim Pellegrini, Jim + Tittsler, Jimmy Alenius, Jiří Marek, Jo Allum, Joachim Brandon + LeBlanc, Joachim Pileborg, Joachim von Goetz, Joakim Bang Larsen, + Joan Rieu, Joanna Penn, João Almeida, Jochen Muetsch, Jodi Sandfort, + Joe Cardillo, Joe Carpita, Joe Moross, Joerg Fricke, Johan Adda, + Johan Meeusen, Johannes Förstner, Johannes Visintini, John Benfield, + John Bevan, John C Patterson, John Crumrine, John Dimatos, John + Feyler, John Huntsman, John Manoogian III, John Muller, John Ober, + John Paul Blodgett, John Pearce, John Shale, John Sharp, John + Simpson, John Sumser, John Weeks, John Wilbanks, John Worland, + Johnny Mayall, Jollean Matsen, Jon Alberdi, Jon Andersen, Jon Cohrs, + Jon Gotlin, Jon Schull, Jon Selmer Friborg, Jon Smith, Jonas Öberg, + Jonas Weitzmann, Jonathan Campbell, Jonathan Deamer, Jonathan Holst, + Jonathan Lin, Jonathan Schmid, Jonathan Yao, Jordon Kalilich, Jörg + Schwarz, Jose Antonio Gallego Vázquez, Joseph Mcarthur, Joseph Noll, + Joseph Sullivan, Joseph Tucker, Josh Bernhard, Josh Tong, Joshua + Tobkin, JP Rangaswami, Juan Carlos Belair, Juan Irming, Juan Pablo + Carbajal, Juan Pablo Marin Diaz, Judith Newman, Judy Tuan, Jukka + Hellén, Julia Benson-Slaughter, Julia Devonshire, Julian Fietkau, + Julie Harboe, Julien Brossoit, Julien Leroy, Juliet Chen, Julio + Terra, Julius Mikkelä, Justin Christian, Justin Grimes, Justin + Jones, Justin Szlasa, Justin Walsh, JustinChung.com, K. J. + Przybylski, Kaloyan Raev, Kamil Śliwowski, Kaniska Padhi, Kara + Malenfant, Kara Monroe, Karen Pe, Karl Jahn, Karl Jonsson, Karl + Nelson, Kasia Zygmuntowicz, Kat Lim, Kate Chapman, Kate Stewart, + Kathleen Beck, Kathleen Hanrahan, Kathryn Abuzzahab, Kathryn Deiss, + Kathryn Rose, Kathy Payne, Katie Lynn Daniels, Katie Meek, Katie + Teague, Katrina Hennessy, Katriona Main, Kavan Antani, Keith Adams, + Keith Berndtson, MD, Keith Luebke, Kellie Higginbottom, Ken Friis + Larsen, Ken Haase, Ken Torbeck, Kendel Ratley, Kendra Byrne, Kerry + Hicks, Kevin Brown, Kevin Coates, Kevin Flynn, Kevin Rumon, Kevin + Shannon, Kevin Taylor, Kevin Tostado, Kewhyun Kelly-Yuoh, Kiane + l’Azin, Kianosh Pourian, Kiran Kadekoppa, Kit Walsh, Klaus Mickus, + Konrad Rennert, Kris Kasianovitz, Kristian Lundquist, Kristin + Buxton, Kristina Popova, Kristofer Bratt, Kristoffer Steen, Kumar + McMillan, Kurt Whittemore, Kyle Pinches, Kyle Simpson, L Eaton, Lalo + Martins, Lane Rasberry, Larry Garfield, Larry Singer, Lars + Josephsen, Lars Klaeboe, Laura Anne Brown, Laura Billings, Laura + Ferejohn, Lauren Pedersen, Laurence Gonsalves, Laurent Muchacho, + Laurie Racine, Laurie Reynolds, Lawrence M. Schoen, Leandro + Pangilinan, Leigh Verlandson, Lenka Gondolova, Leonardo Bueno + Postacchini, leonardo menegola, Lesley Mitchell, Leslie Krumholz, + Leticia Britos Cavagnaro, Levi Bostian, Leyla Acaroglu, Liisa + Ummelas, Lilly Kashmir Marques, Lior Mazliah, Lisa Bjerke, Lisa + Brewster, Lisa Canning, Lisa Cronin, Lisa Di Valentino, Lisandro + Gaertner, Livia Leskovec, Liynn Worldlaw, Liz Berg, Liz White, Logan + Cox, Loki Carbis, Lora Lynn, Lorna Prescott, Lou Yufan, Louie + Amphlett, Louis-David Benyayer, Louise Denman, Luca Corsato, Luca + Lesinigo, Luca Palli, Luca Pianigiani, Luca S.G. de Marinis, Lucas + Lopez, Lukas Mathis, Luke Chamberlin, Luke Chesser, Luke Woodbury, + Lulu Tang, Lydia Pintscher, M Alexander Jurkat, Maarten Sander, + Macie J Klosowski, Magnus Adamsson, Magnus Killingberg, Mahmoud + Abu-Wardeh, Maik Schmalstich, Maiken Håvarstein, Maira Sutton, Mairi + Thomson, Mandy Wultsch, Manickkavasakam Rajasekar, Marc Bogonovich, + Marc Harpster, Marc Martí, Marc Olivier Bastien, Marc Stober, + Marc-André Martin, Marcel de Leeuwe, Marcel Hill, Marcia Hofmann, + Marcin Olender, Marco Massarotto, Marco Montanari, Marco Morales, + Marcos Medionegro, Marcus Bitzl, Marcus Norrgren, Margaret Gary, + Mari Moreshead, Maria Liberman, Marielle Hsu, Marino Hernandez, + Mario Lurig, Mario R. Hemsley, MD, Marissa Demers, Mark Chandler, + Mark Cohen, Mark De Solla Price, Mark Gabby, Mark Gray, Mark + Koudritsky, Mark Kupfer, Mark Lednor, Mark McGuire, Mark Moleda, + Mark Mullen, Mark Murphy, Mark Perot, Mark Reeder, Mark Spickett, + Mark Vincent Adams, Mark Waks, Mark Zuccarell II, Markus Deimann, + Markus Jaritz, Markus Luethi, Marshal Miller, Marshall Warner, + Martijn Arets, Martin Beaudoin, Martin Decky, Martin DeMello, Martin + Humpolec, Martin Mayr, Martin Peck, Martin Sanchez, Martino Loco, + Martti Remmelgas, Martyn Eggleton, Martyn Lewis, Mary Ellen Davis, + Mary Heacock, Mary Hess, Mary Mi, Masahiro Takagi, Mason Du, Massimo + V.A. Manzari, Mathias Bavay, Mathias Nicolajsen Kjærgaard, Matias + Kruk, Matija Nalis, Matt Alcock, Matt Black, Matt Broach, Matt Hall, + Matt Haughey, Matt Lee, Matt Plec, Matt Skoss, Matt Thompson, Matt + Vance, Matt Wagstaff, Matteo Cocco, Matthew Bendert, Matthew + Bergholt, Matthew Darlison, Matthew Epler, Matthew Hawken, Matthew + Heimbecker, Matthew Orstad, Matthew Peterworth, Matthew Sheehy, + Matthew Tucker, Adaptive Handy Apps, LLC, Mattias Axell, Max Green, + Max Kossatz, Max lupo, Max Temkin, Max van Balgooy, Médéric + Droz-dit-Busset, Megan Ingle, Megan Wacha, Meghan Finlayson, Melissa + Aho, Melissa Sterry, Melle Funambuline, Menachem Goldstein, Micah + Bridges, Michael Ailberto, Michael Anderson, Michael Andersson + Skane, Michael C. Stewart, Michael Carroll, Michael Cavette, Michael + Crees, Michael David Johas Teener, Michael Dennis Moore, Michael + Freundt Karlsen, Michael Harries, Michael Hawel, Michael Lewis, + Michael May, Michael Murphy, Michael Murvine, Michael Perkins, + Michael Sauers, Michael St.Onge, Michael Stanford, Michael Stanley, + Michael Underwood, Michael Weiss, Michael Wright, Michael-Andreas + Kuttner, Michaela Voigt, Michal Rosenn, Michał Szymański, Michel + Gallez, Michell Zappa, Michelle Heeyeon You, Miha Batic, Mik + Ishmael, Mikael Andersson, Mike Chelen, Mike Habicher, Mike Maloney, + Mike Masnick, Mike McDaniel, Mike Pouraryan, Mike Sheldon, Mike Stop + Continues, Mike Stringer, Mike Wittenstein, Mikkel Ovesen, Mikołaj + Podlaszewski, Millie Gonzalez, Mindi Lovell, Mindy Lin, Mirko + Macro Fichtner, Mitch Featherston, Mitchell Adams, + Molika Oum, Molly Shaffer Van Houweling, Monica Mora, Morgan Loomis, + Moritz Schubert, Mrs. Paganini, Mushin Schilling, Mustafa K Calik, + MD, Myk Pilgrim, Myra Harmer, Nadine Forget-Dubois, Nagle + Industries, LLC, Nah Wee Yang, Natalie Brown, Natalie Freed, Nathan + D Howell, Nathan Massey, Nathan Miller, Neal Gorenflo, Neal + McBurnett, Neal Stimler, Neil Wilson, Nele Wollert, Neuchee Chang, + Niall McDonagh, Niall Twohig, Nic McPhee, Nicholas Bentley, Nicholas + Koran, Nicholas Norfolk, Nicholas Potter, Nick Bell, Nick Coghlan, + Nick Isaacs, Nick M. Daly, Nick Vance, Nickolay Vedernikov, Nicky + Weaver-Weinberg, Nico Prin, Nicolas Weidinger, Nicole Hickman, Niek + Theunissen, Nigel Robertson, Nikki Thompson, Nikko Marie, Nikola + Chernev, Nils Lavesson, Noah Blumenson-Cook, Noah Fang, Noah + Kardos-Fein, Noah Meyerhans, Noel Hanigan, Noel Hart, Norrie Mailer, + O.P. Gobée, Ohad Mayblum, Olivia Wilson, Olivier De Doncker, Olivier + Schulbaum, Olle Ahnve, Omar Kaminski, Omar Willey, OpenBuilds, Ove + Ødegård, Øystein Kjærnet, Pablo López Soriano, Pablo Vasquez, + Pacific Design, Paige Mackay, Papp István Péter, Paris Marx, Parker + Higgins, Pasquale Borriello, Pat Allan, Pat Hawks, Pat Ludwig, Pat + Sticks, Patricia Brennan, Patricia Rosnel, Patricia Wolf, Patrick + Berry, Patrick Beseda, Patrick Hurley, Patrick M. Lozeau, Patrick + McCabe, Patrick Nafarrete, Patrick Tanguay, Patrick von Hauff, + Patrik Kernstock, Patti J Ryan, Paul A Golder, Paul and Iris Brest, + Paul Bailey, Paul Bryan, Paul Bunkham, Paul Elosegui, Paul Hibbitts, + Paul Jacobson, Paul Keller, Paul Rowe, Paul Timpson, Paul Walker, + Pavel Dostál, Peeter Sällström Randsalu, Peggy Frith, Pen-Yuan + Hsing, Penny Pearson, Per Åström, Perry Jetter, Péter Fankhauser, + Peter Hirtle, Peter Humphries, Peter Jenkins, Peter Langmar, Peter + le Roux, Peter Marinari, Peter Mengelers, Peter O’Brien, Peter + Pinch, Peter S. Crosby, Peter Wells, Petr Fristedt, Petr Viktorin, + Petronella Jeurissen, Phil Flickinger, Philip Chung, Philip Pangrac, + Philip R. Skaggs Jr., Philip Young, Philippa Lorne Channer, Philippe + Vandenbroeck, Pierluigi Luisi, Pierre Suter, Pieter-Jan Pauwels, + Playground Inc., Pomax, Popenoe, Pouhiou Noenaute, Prilutskiy + Kirill, Print3Dreams Ltd., Quentin Coispeau, R. Smith, Race + DiLoreto, Rachel Mercer, Rafael Scapin, Rafaela Kunz, Rain Doggerel, + Raine Lourie, Rajiv Jhangiani, Ralph Chapoteau, Randall Kirby, Randy + Brians, Raphaël Alexandre, Raphaël Schröder, Rasmus Jensen, Rayn + Drahps, Rayna Stamboliyska, Rebecca Godar, Rebecca Lendl, Rebecca + Weir, Regina Tschud, Remi Dino, Ric Herrero, Rich McCue, Richard + TalkToMeGuy Olson, Richard Best, Richard Blumberg, + Richard Fannon, Richard Heying, Richard Karnesky, Richard Kelly, + Richard Littauer, Richard Sobey, Richard White, Richard Winchell, + Rik ToeWater, Rita Lewis, Rita Wood, Riyadh Al Balushi, Rob Balder, + Rob Berkley, Rob Bertholf, Rob Emanuele, Rob McAuliffe, Rob + McKaughan, Rob Tillie, Rob Utter, Rob Vincent, Robert Gaffney, + Robert Jones, Robert Kelly, Robert Lawlis, Robert McDonald, Robert + Orzanna, Robert Paterson Hunter, Robert R. Daniel Jr., Robert + Ryan-Silva, Robert Thompson, Robert Wagoner, Roberto Selvaggio, + Robin DeRosa, Robin Rist Kildal, Rodrigo Castilhos, Roger Bacon, + Roger Saner, Roger So, Roger Solé, Roger Tregear, Roland Tanglao, + Rolf and Mari von Walthausen, Rolf Egstad, Rolf Schaller, Ron + Zuijlen, Ronald Bissell, Ronald van den Hoff, Ronda Snow, Rory + Landon Aronson, Ross Findlay, Ross Pruden, Ross Williams, Rowan + Skewes, Roy Ivy III, Ruben Flores, Rupert Hitzenberger, Rusi Popov, + Russ Antonucci, Russ Spollin, Russell Brand, Rute Correia, Ruth Ann + Carpenter, Ruth White, Ryan Mentock, Ryan Merkley, Ryan Price, Ryan + Sasaki, Ryan Singer, Ryan Voisin, Ryan Weir, S Searle, Salem Bin + Kenaid, Salomon Riedo, Sam Hokin, Sam Twidale, Samantha Levin, + Samantha-Jayne Chapman, Samarth Agarwal, Sami Al-AbdRabbuh, Samuel + A. Rebelsky, Samuel Goëta, Samuel Hauser, Samuel Landete, Samuel + Oliveira Cersosimo, Samuel Tait, Sandra Fauconnier, Sandra Markus, + Sandy Bjar, Sandy ONeil, Sang-Phil Ju, Sanjay Basu, Santiago Garcia, + Sara Armstrong, Sara Lucca, Sara Rodriguez Marin, Sarah Brand, Sarah + Cove, Sarah Curran, Sarah Gold, Sarah McGovern, Sarah Smith, Sarinee + Achavanuntakul, Sasha Moss, Sasha VanHoven, Saul Gasca, Scott + Abbott, Scott Akerman, Scott Beattie, Scott Bruinooge, Scott Conroy, + Scott Gillespie, Scott Williams, Sean Anderson, Sean Johnson, Sean + Lim, Sean Wickett, Seb Schmoller, Sebastiaan Bekker, Sebastiaan ter + Burg, Sebastian Makowiecki, Sebastian Meyer, Sebastian Schweizer, + Sebastian Sigloch, Sebastien Huchet, Seokwon Yang, Sergey + Chernyshev, Sergey Storchay, Sergio Cardoso, Seth Drebitko, Seth + Gover, Seth Lepore, Shannon Turner, Sharon Clapp, Shauna Redmond, + Shawn Gaston, Shawn Martin, Shay Knohl, Shelby Hatfield, Sheldon + (Vila) Widuch, Sheona Thomson, Si Jie, Sicco van Sas, Siena + Oristaglio, Simon Glover, Simon John King, Simon Klose, Simon Law, + Simon Linder, Simon Moffitt, Solomon Kahn, Solomon Simon, Soujanna + Sarkar, Stanislav Trifonov, Stefan Dumont, Stefan Jansson, Stefan + Langer, Stefan Lindblad, Stefano Guidotti, Stefano Luzardi, Stephan + Meißl, Stéphane Wojewoda, Stephanie Pereira, Stephen Gates, Stephen + Murphey, Stephen Pearce, Stephen Rose, Stephen Suen, Stephen Walli, + Stevan Matheson, Steve Battle, Steve Fisches, Steve Fitzhugh, Steve + Guen-gerich, Steve Ingram, Steve Kroy, Steve Midgley, Steve Rhine, + Steven Kasprzyk, Steven Knudsen, Steven Melvin, Stig-Jørund B. Ö. + Arnesen, Stuart Drewer, Stuart Maxwell, Stuart Reich, Subhendu + Ghosh, Sujal Shah, Sune Bøegh, Susan Chun, Susan R Grossman, Suzie + Wiley, Sven Fielitz, Swan/Starts, Sylvain Carle, Sylvain Chery, + Sylvia Green, Sylvia van Bruggen, Szabolcs Berecz, T. L. Mason, + Tanbir Baeg, Tanya Hart, Tara Tiger Brown, Tara Westover, Tarmo + Toikkanen, Tasha Turner Lennhoff, Tathagat Varma, Ted Timmons, Tej + Dhawan, Teresa Gonczy, Terry Hook, Theis Madsen, Theo M. Scholl, + Theresa Bernardo, Thibault Badenas, Thomas Bacig, Thomas Boehnlein, + Thomas Bøvith, Thomas Chang, Thomas Hartman, Thomas Kent, Thomas + Morgan, Thomas Philipp-Edmonds, Thomas Thrush, Thomas Werkmeister, + Tieg Zaharia, Tieu Thuy Nguyen, Tim Chambers, Tim Cook, Tim Evers, + Tim Nichols, Tim Stahmer, Timothée Planté, Timothy Arfsten, Timothy + Hinchliff, Timothy Vollmer, Tina Coffman, Tisza Gergő, Tobias + Schonwetter, Todd Brown, Todd Pousley, Todd Sattersten, Tom Bamford, + Tom Caswell, Tom Goren, Tom Kent, Tom MacWright, Tom Maillioux, Tom + Merkli, Tom Merritt, Tom Myers, Tom Olijhoek, Tom Rubin, Tommaso De + Benetti, Tommy Dahlen, Tony Ciak, Tony Nwachukwu, Torsten Skomp, + Tracey Depellegrin, Tracey Henton, Tracey James, Traci Long DeForge, + Trent Yarwood, Trevor Hogue, Trey Blalock, Trey Hunner, Tryggvi + Björgvinsson, Tumuult, Tushar Roy, Tyler Occhiogrosso, Udo + Blenkhorn, Uri Sivan, Vanja Bobas, Vantharith Oum, Vaughan jenkins, + Veethika Mishra, Vic King, Vickie Goode, Victor DePina, Victor + Grigas, Victoria Klassen, Victorien Elvinger, VIGA Manufacture, + Vikas Shah, Vinayak S.Kaujalgi, Vincent O’Leary, Violette Paquet, + Virginia Gentilini, Virginia Kopelman, Vitor Menezes, Vivian + Marthell, Wayne Mackintosh, Wendy Keenan, Werner Wiethege, Wesley + Derbyshire, Widar Hellwig, Willa Köerner, William Bettridge-Radford, + William Jefferson, William Marshall, William Peter Nash, William + Ray, William Robins, Willow Rosenberg, Winie Evers, Wolfgang + Renninger, Xavier Antoviaque, Xavier Hugonet, Xavier Moisant, Xueqi + Li, Yancey Strickler, Yann Heurtaux, Yasmine Hajjar, Yu-Hsian Sun, + Yves Deruisseau, Zach Chandler, Zak Zebrowski, Zane Amiralis and + Joshua de Haan, ZeMarmot Open Movie +

diff --git a/public/MadewithCreativeCommonsmostup-to-dateversion.nb.html b/public/MadewithCreativeCommonsmostup-to-dateversion.nb.html new file mode 100644 index 0000000..383ea39 --- /dev/null +++ b/public/MadewithCreativeCommonsmostup-to-dateversion.nb.html @@ -0,0 +1,7758 @@ +Gjort med Creative Commons

Gjort med Creative Commons

Paul Stacey

Sarah Hinchliff Pearson

+ Denne boken er CC BY-SA-lisensiert, noe som betyr at du fritt kan kopiere, +distribuere videre, remikse, transformere og bygge videre på innholdet for +ethvert formål, selv kommersielt, så lenge du gir riktig kreditering, gir en +lenke til lisensen og angir om endringer er gjort. Hvis du remikser, +omformer eller bygger videre, må dine bidrag følgelig distribueres med samme +lisens som den opprinnelige. Lisensdetaljer er å finne på: https://creativecommons.org/licenses/by-sa/4.0/ +


 

Jeg vet ikke stort om hvordan skrive faglitteratur… Måten jeg forholder meg +til slike ting og når det gjelder hva jeg kan gjøre… essayer som dette er en +mulighet til å observere rimelig smarte mennesker, men også ganske +alminnelige mennesker, studere mye bedre og grave dypere i de mange ulike +temaer som omgir oss, enn de fleste av oss i våre daglige liv har sjansen +til å sette seg inni i.

 
 --\begin{flushright} + \textit{ David Foster Wallace } + \end{flushright}

Forord

+ For tre år siden, like etter at jeg ble ansatt som daglig leder av Creative +Commons-stiftelsen, møtte jeg Cory Doctorow i en hotellbar på Gladstone +hotell i Toronto. Etter som han er en av de mest kjente forkjempere for +Creative Commons (CC) og en vellykket skribent som deler sine verk med CC, +snakket jeg om hvordan CC kan definere og fremme åpne forretningsmodeller. I +hyggelige ordelag var han uenig med meg, og sa jakten på levedyktige +forretningsmodeller rundt CC var et blindspor. +

+ Han hadde på mange måter rett, da de som vil endre på ting ved å bruke +Creative Commons har underliggende motiver. Som Paul Stacey forklarer senere +i boken: «Uavhengig deres juridiske status har bidragsytere et sosialt +siktemål. Deres primære grunn til å bidra er å gjøre verden til et bedre +sted, ikke å jakte på profitt. Penger er et middel til å nå sosiale mål, +ikke målet i seg selv.» +

+ I referansestudien om Cory Doctorow siterer Sarah Hinchliff Pearson hans +egne ord fra boken «Information Doesn’t Want to Be Free»: +«Å velge kunsten fordi du ønsker å bli rik, er som å kjøpe lodd fordi +du vil bli rik», skrev han. «Det kan fungere, men det vil +nesten helt sikkert ikke gjøre det. Men jo da, det er alltid noen som vinner +på lodd.» +

+ I dag er opphavsretten, allmenningens tragedie, et lodd i et lotteri der +alle spiller mot hverandre, i vissheten om at nesten ingen vinner. Det +ingen forteller deg er at hvis du velger å dele verkene dine, så kan det du +får igjen være svært verdifullt og nesten få evig liv. Denne bokens +historier er viet dem som risikerer mer enn de få kronene vi betaler for et +lodd, og har i stedet hatt glede av belønningen som kommer fra å følge sin +lidenskap og leve i tråd med sine verdier. +

+ Det handler følgelig ikke om penger. For å kunne fortsette å skape og dele +krever det ofte at man har en viss inntekt. Max Temkin i Cards Against +Humanity sier det best i sin referansestudie: «Vi lager ikke vitser og +leker for å tjene penger - vi tjener penger slik at vi kan lage flere vitser +og leke.» +

+ Creative Commons fokuserer på å bygge levende, nyttige allmenninger, med +samarbeid og takknemlighet som drivkraft. Å få på plass samarbeidsfellesskap +er kjernen i vår strategi. Med dette i mente startet Creative Commons dette +bokprosjektet. Med Paul og Sarah i ledelsen, gikk prosjektet i gang med å +definere og fremme de beste åpne forretningsmodellene. Paul og Sarah var +hovedforfatterne til denne boka. +

+ Paul drømmer om en fremtid der nye modeller for kreativitet og nyskapning +overgår den ulikhet og knapphet som i dag viser de verste sidene av +kapitalismen. Han drives av kraften i mellommenneskelige forbindelser i +skapende samarbeidsfellesskap. Han er mer fremsynt enn de fleste, og det har +gjort ham til en bedre pedagog, en innsiktsfull forsker, og også en dyktig +gartner. Han har en rolig, kjølig stemme som formidler en lidenskap som +inspirerer kolleger og fellesskapet. +

+ Sarah er den beste typen advokat - en sann forkjemper som tror på det gode i +mennesket, og på kraften i kollektive handlinger for å forandre verden. I +løpet av det siste året har jeg sett Sarah kjempe med den hjertesorg som +kommer fra å ha investert så mye i en politisk kampanje som ikke endte som +hun hadde håpet. I dag er hun mer bestemt enn noen gang på å leve i tråd med +sine verdier rett fra hjertet. Jeg kan alltid stole på at Sarah er en +pådriver for at Creative Commons skal påvirke - gjøre det viktigste +viktigst. Hun er praktisk, detaljorientert og dyktig. Det er ingen på laget +mitt jeg liker så godt å debattere med. +

+ Som forfatterpar utfylte Paul og Sarah hverandre perfekt. De forsket, +analyserte, argumenterte og jobbet som et lag, noen ganger sammen og noen +ganger hver for seg. De gravde seg ned i forskningen og skrivingen med +lidenskap og nysgjerrighet, og med dyp respekt for det som inngår i å lage +allmenninger og å dele med verden. De var åpne for nye ideer, medregnet +muligheten for at utgangsteoriene deres måtte foredles videre eller kanskje +var helt feil. Det er modig, og det har gitt en bedre bok som er +innsiktsfull, ærlig og nyttig. +

+ Fra begynnelsen av ønsket CC å utvikle dette prosjektet med prinsipper og +verdier for åpent samarbeid. Boken ble finansiert, utviklet, foredlet og +skrevet i åpenhet. Den blir delt åpent med CC BY-SA-lisens, slik at alle kan +bruke, remikse eller tilpasse, med kreditering. Dette er i seg selv et +eksempel på en åpen forretningsmodell. +

+ I løpet av 31 dager i august 2015 organiserte Sarah en Kickstarter-kampanje +for å finansiere grunnfondet for boken. Resten ble finansiert av Creative +Commons sine generøse givere og støttespillere. Til slutt ble den et av de +mest vellykkede bokprosjektene på Kickstarter, med 1600 engasjerte givere, +gjennom to delmål, helt frem. De fleste bidragsyterne var nye tilhengere av +Creative Commons. +

+ Paul og Sarah jobbet åpent gjennom hele prosjektet, publiserte planer, +utkast, referansestudier og analyser, tidlig og ofte, og de engasjerte +miljøer over hele verden med å bidra til å skrive denne boken. Etter hvert +som meningsforskjeller gjorde seg gjeldende og deres individuelle interesser +kom i fokus, delte de seg opp med hver sin individuelle stemme, og besluttet +å holde sine stemmer atskilt i sluttproduktet. Å arbeide på denne måten +krever både ydmykhet og selvtillit, og det har uten tvil gjort «Gjort +med Creative Commons» til et bedre prosjekt. +

+ De som jobber og deler i allmenningen er ikke typiske skapere. De er del av +noe større enn seg selv, de gir oss alle en dyptgående gave. Det de får +igjen er takknemlighet og et fellesskap. +

+ Jonathan Mann, som er presentert i denne boken, skriver én sang om dagen. Da +jeg kontaktet han for å be ham skrive en sang til +folkefinansieringskampanjen (og tilby seg selv som en kronerullingspost +deri), stilte han umiddelbart opp. Hvorfor? Fordi allmenningens kjerne er +samarbeid, og gemenskap dens nøkkelverdi, og fordi CC-lisensene har hjulpet +så mange å dele med et verdensomspennende publikum på egne premisser. +

+ Sarah skriver, «Innsats gjort med Creative Commons blomstrer opp når +fellesskap bygges opp rundt det som gjøres. Dette kan innebære et fellesskap +som samarbeider om å lage noe nytt, eller det kan ganske enkelt være en +samling likesinnede som blir kjent med hverandre og samles om en felles +interesse eller tro. Til en viss grad gir det å gjøre noe med Creative +Commons automatisk et visst element av fellesskap, ved å bidra til å treffe +likesinnede som gjenkjenner og trekkes mot verdiene som bruken av CC +symboliserer.» Den andre musikeren som profileres i boken, Amanda +Palmer, ville sikkert lagt til dette fra referansestudien om henne: +«Det finnes ikke noe mer tilfredsstillende mål enn å oppleve at noen +forteller deg at det du gjør virkelig er verdifullt for dem.» +

+ Dette er ingen typisk bok om bedriftsøkonomi. De som er på jakt etter en +oppskrift eller en kjøreplan kan nok bli skuffet. Derimot vil de som ønsker +å bidra til et sosiale mål, bygge noe stort gjennom samarbeid, eller bli med +i et kraftig og voksende verdenssamfunn, bli fornøyd. Gjort med Creative +Commons tilbyr et verdensendrende sett tydelig artikulerte verdier og +prinsipper, noen viktige verktøy til utforskning av egne +forretningsmuligheter, og to dusin doser ren inspirasjon. +

+ I en artikkel i Stanford Law Review i 1996, «The Zones of +Cyberspace», skrev CC-grunnleggeren Lawrence Lessig: +«Kyberrommet er et sted. Folk bor der. De opplever alle mulige ting +som de også opplever i den virkelige verden, i Kyberrommet. Og noen opplever +enda mer. De opplever ikke dette som isolerte individer, som spillere i et +høyteknologisk dataspill; De opplever det i grupper, i fellesskap, blant +fremmede, blant mennesker de lærer å kjenne og noen ganger sette pris +på.» +

+ Jeg er utrolig stolt av at Creative Commons klarer å utgi denne boken om de +mange fellesskapene som vi har lært å kjenne og like. Jeg er takknemlig +overfor Paul og Sarah for deres kreativitet og innsikt, og overfor de +globale fellesskapene som har hjulpet oss med å bringe den til deg. Som +CC-styremedlem Johnathan Nightingale ofte sier: «Alt er laget av +mennesker.» +

+ Dette er den sanne verdien av det som er gjort med Creative Commons. +

 

 
 --\begin{flushright} + \textit{ Ryan Merkley, CEO, Creative Commons} + \end{flushright}

Introduksjon

+ Denne boken viser verden hvor godt deling kan tjene i forretningsøyemed, med +en ny vri. +

+ Vi startet prosjektet for å utforske hvordan skapere, organisasjoner og +firmaer tjener penger på det de gjør når de deler arbeidet sitt med Creative +Commons-lisenser. Målet var ikke å identifisere en formel for +forretningsmodeller som gjør bruk av Creative Commons, men i stedet å samle +friske idéer og dynamiske eksempler som inspirerer nye, innovative modeller +og som hjelper andre å bygge videre på det som allerede fungerer. I +begynnelsen formulerte vi våre undersøkelser med kjente +forretningsbegreper. Vi laget et «åpent +forretningsmodell-rammeverk», et interaktivt og nettbasert verktøy, +for å hjelpe folk med å utforme og analysere sine forretningsmodeller. +

+ Med raus finansiering fra folkefinansens lommer, gikk vi løs på dette +prosjektet, først ved å identifisere og velge ut en gruppe skapere fra den +store bredden av organisasjoner og bedrifter som gjør bruk av Creative +Commons på en gjennomført måte - det vi kaller «Gjort på Creative +Commons-måten». Gjennom intervjuer fikk vi skrevet ned historiene +deres, analyserte det vi hørte, og gjorde til sist dypdykk i litteraturen. +

+ Mens vi gjorde våre undersøkelser, skjedde det noe interessant. Rammen av +vår forståelse for arbeidet passet ikke med historiene vi hørte. +

+ De vi intervjuet var ikke typiske bedrifter som selger til forbrukere i +søken etter størst mulig overskudd og bedre bunnlinje. I stedet delte de for +å gjøre verden til et bedre sted, ved å skape relasjoner og fellesskap rundt +delte verk, samt skapte inntekter ikke for ubegrenset vekst, men for å holde +liv i det de drev med. +

+ Ofte likte de ikke å høre sitt virke beskrevet som en «åpen +forretningsmodell». Deres gjøremål var noe mer enn det. Noe +annet. Noe som ikke bare ga økonomisk verdi, men også sosial og kulturell +verdi. Noe som involverte mellommenneskelige forbindelser. Å gjøre noe +med Creative Commons er ikke «slik vi vanligvis gjør det». +

+ Vi måtte revurdere måten vi oppfattet dette prosjektet. Og det skjedde ikke +over natten. Vi dokumenterte våre tanker fra høsten 2015 og hele 2016 i +bloggposter på Medium og med regelmessige oppdateringer til våre +folkefinansieringsstøttespillere. Utkast av enkeltstudier, med påfølgende +analyse ble også delt, og ga opphav til uvurderlige endringsforslag, +tilbakemeldinger og råd. Vår tenkning endret seg dramatisk i løpet av +halvannet år. +

+ Til glede for oss som startet den, har våre to ulike tilnærminger ført til +gjensidig læring gjennom hele prosessen. Sluttresultatet er mye rikere enn +det ville vært hvis én av oss gjennomførte prosjektet alene. Vi har søkt å +beholde våre stemmer i skriveprosessen, og du vil kjenne igjen våre ulike og +utfyllende tilnærminger etter hvert som du leser igjennom delene hver av oss +har skrevet. +

+ Bokens to hoveddeler kan leses i sin helhet fra start til slutt, eller +kapittelvis hver for seg. +

+ I første del fører Paul i pennen en oversikt som begynner med det store +bildet: Historisk bakgrunn for den digitale allmenning, i beskrivelsen av de +tre måtene samfunnet håndterer ressurser og deler inntekter: Allmenningen, +markedet og staten. Han tar til orde for tenkning utover næringsvirksomhet +og markedsbegreper, og formulerer godt sitt syn på deling og utvidelse av +den digitale allmenning. +

+ Oversikten utvides i Sarahs kapittel i en vurdering av hva det betyr å +lykkes når en gjør noe med Creative Commons. Selv om det å tjene penger er +en del av bildet, så er det de felleskapsrettede verdiene og de menneskelige +forbindelsene som gjør deling virkelig meningsfylt. Denne delen beskriver +hvordan skaperne, organisasjoner og bedriftene vi intervjuet, skaffer +inntekter, hvordan de videre fremmer allmenne interesser og realiserer sine +verdier, og hvordan de knytter forbindelser med folk de deler med. +

+ Og som avslutning av første del, har vi en kort bit som forklarer de ulike +Creative Commons-lisensene. Vi snakker om misforståelsen om at de mer +restriktive lisensene - de som er nærmest «alle rettigheter +reservert»-modellen i tradisjonell opphavsrett - er den eneste måten +å tjene penger på. +

+ Bokens intervjupregede andre del er historien om aktører, bedrifter og +organisasjoner, tjuefire i tallet. Spørsmålene ble stilt av oss begge, og +skrivingen av profilene deretter fordelt oss imellom. +

+ Vi er selvfølgelig glade for å gjøre boken tilgjengelig med Creative Commons +Navngivelse-Del på samme vilkår (CC-BY-SA). Kopiér, distribuer, oversett, +tilpass til lokale forhold, og bygg gjerne videre på dette verket. +

+ Denne boka har forandret og inspirert oss. Måten vi nå betrakter og tenker +om hva det betyr å «gjøre med Creative Commons» er +ugjenkallelig endret. Vi håper denne boken inspirerer deg og ditt selskap +til å bruke Creative Commons, og dermed bidra til å endre vårt økonomiske +system og verden til det bedre. +

 

 
 --\begin{flushright} + \textit{ Paul and Sarah } + \end{flushright}

Om den norske oversettelsen

Innholdsfortegnelse

Historien så langt

Da min venn Gunnar Wolf annonserte at han trengte hjelp med + å oversette denne boken til spansk, meldte jeg meg med en gang. + Jeg hadde allerede erfaring fra to bokutgivelser (Fri Kultur av + Lawrence Lessig og Håndbok for Debian-administratoren av Raphael + Hertzog med flere). Det endte opp med at jeg gikk igang med + bokmålsutgaven du ser her. Jeg har ikke klart det alene, og en + rekke frivillige har bidratt på dugnad: Thomas Gramstad, Sylvia + Johnsen, Allan Nordhøy, Petter Reinholdtsen, Ingrid Yrvin og + Ole-Erik Yrvin.

Historien så langt

Her kan historien om boken og oversettelsen komme.

 

 
 --\begin{flushright} + \textit{ Petter Reinholdtsen} + \end{flushright}

Del I. Det store bildet

Kapittel 1. Den digitale allmennings nye verden

 

 
 --\begin{flushright} + \textit{ Paul Stacey} + \end{flushright}

+ Jonathan Rowe beskriver elegant allmenningen som «luften og havet, +nettverket av arter, villmark og rennende vann - alle er deler av +allmenningen. Det samme er språk og kunnskap, fortau og torg, historier fra +barndommen og demokratiske prosesser. Noen deler av allmenningen er naturens +gaver, andre er resultat av menneskelig innsats. Noen er nye, som Internett; +andre like eldgamle som jord og kalligrafi.»[1] +

+ I «Gjort med Creative Commons» fokuserer vi på nåværende æras +digitale allmenning, en allmenningen av menneskeskapte arbeider. Denne +allmenningen går på tvers av en rekke områder, inkludert kulturarv, +utdanning, forskning, teknologi, kunst, design, litteratur, underholdning, +forretning og data. Menneskeskapte verk innen alle disse områdene er i +stadig større grad digitale. Internett er en type global, digital +allmenning. Personer, organisasjoner og bedrifter vi trekker frem i våre +referansestudier bruker Creative Commons til deling av sine ressurser på +Internett. +

+ Allmenningen handler ikke bare om delte ressurser, men også om sosial +praksis og verdiene som igjen styrer den. En ressurs er et substantiv, men +allmenngjøring - å legge ressursen inn i allmenningen - er et +verb.[2] Produsentene, organisasjonene og +bedriftene vi profilerer er alle engasjert i allmenngjøring. Deres bruk av +Creative Commons gjør dem delaktig i den sosiale gjennomføringen av +allmenngjøring, administrering av ressurser kollektivt i et +brukerfellesskap.[3] Allmenngjøring styres +av et sett verdier og normer som balanserer fordelene og ulempene for +bedriften med dem for fellesskapet. Særlig vekt er lagt til rettferdig +tilgang, bruk og bærekraft. +

Allmenningen, markedet, og staten

+ Historisk har det vært tre måter å administrere ressurser og fordele verdier +på: Allmenningen (håndtert kollektivt), staten (dvs. myndighetene) og +markedet - med de siste to som dominerende per 2017.[4] +

+ Organisasjonene og bedriftene i våre referansestudier er unike i måten de +deltar i allmenningen mens de fortsatt er engasjert i markedet og/eller +staten. Omfanget av engasjement mot marked og stat varierer. Noen opererer +primært som allmenning hvis virke uten eller i liten grad er avhengig av +markedet eller staten.[5] Andre er i +høyeste grad en del av markedet eller staten, og avhenger av dem for sin +finansielle bærekraft. Alle fungerer som hybrider, som kombinerer +allemannseiets normer med dem som gjelder for markedet eller staten. +

+ Figur 1.1 skildrer hvordan en +bedrift kan ha varierende grad av engasjement med allemannseie, staten og +markedet. +

+ Noen av våre referansestudier er simpelthen allemannseie, og har lite eller +intet engasjement med og i offentlig sektor. En fremstilling av disse +løsningene ville vist tilknytningen til staten i offentlig sektor som +forbilledlig liten, eller til og med fraværende. Andre referansestudier er +primært markedsbaserte med kun en liten fot i allemannseiet. I en +fremstilling av disse løsningene ville engasjementet i markedet være stort +og allemannseiet lite. I hvilken grad en bedrift ser seg selv som +hovedsakelig av én type eller en annen, påvirker hvordan normene de styrer +etter er fordelt. +

+ Alle i våre referansestudier tjener nok penger til å holde det gående og å +være bærekraftig. Penger kommer hovedsakelig fra markedet. Det er +utfordrende å finne måter å generere inntekter på, når man holder seg til +kjerneverdiene i allemannseie (vanligvis uttrykt i +formålbeskrivelser). Administrering av samhandling og engasjement mellom +allemannseiet og markedet krever gode håndgrep, en fingerspissfølelse for +verdigrunnlaget, og evnen til å kombinere det beste fra begge. +

+ Staten har en viktig rolle å spille i å fremme aksept og bruk av +allemannseie. Statlige programmer og finansiering kan bevisst bidra til å +bygge allemannseier. Utover bevilgninger, lovgivning og regler om +eiendomsrett, kan både opphavsrett, forretningsvirksomhet og finansiering, +være utformet for å fremme allemannseie. +

Figur 1.1. En bedrifts varierende grad av engasjement i allemannseie, staten og +markedet.

En bedrifts varierende grad av engasjement i allemannseie, staten og markedet.

+ Det er nyttig for alle å forstå hvordan allemannseie, markedet og staten +håndterer ressurser på ulike måter, og ikke bare for dem som anser seg selv +som hovedsakelig et allemannseie. For bedrifter eller offentlige +organisasjoner som ønsker å engasjere seg i, og å bruke allemannseie, så vil +det å vite hvordan allemannseiet fungerer være til hjelp for å finne den +beste måten for å gjøre dette på. Deltagelse i og bruk av allemannseiet på +samme måte som med markedet eller med staten, er ikke en vinnende strategi. +

De fire aspektene ved en ressurs

+ Elinor Ostrom utviklet som en del av sitt Nobelprisvinnende arbeid et +rammeverk for analyse av hvordan naturressurser administreres i en +allmenning.[6] Hennes rammeverk vurderte +ting som biofysiske karakteristikker ved fellesressurser, samfunnets aktører +og samhandlingene mellom dem, imellom uformelle regler-i-bruk, og +resultater. Dette rammeverket er forenklet og generalisert i dette kapitlet +for bruk i allemannseie, markedet og staten. +

+ For å sammenligne og vise kontraster i måter allemannseie, markedet, og det +offentlige arbeider, la oss se på fire sider ved ressursadministrasjon: +Ressursens karakteristika, de involverte personene og den prosessen de +nyttegjør seg, normer og regler de utvikler for å styre bruken, og til slutt +den faktiske ressursbruken sammen med resultatene av denne bruken (se figur +1.2). +

Figur 1.2. Fire aspekter ved ressursforvaltning

Fire aspekter ved ressursforvaltning

Karakteristika

+ Ressurser har spesielle egenskaper eller attributter som påvirker bruken av +dem. Noen ressurser er naturlige; andre er menneskeskapt. Og - av betydning +for dagens felleseie - ressurser kan være fysiske eller digitale, noe som +påvirker det iboende ressurspotensialet. +

+ Fysiske ressurser er begrensede. Hvis jeg har en fysisk ressurs og gir den +til deg, har jeg den ikke lenger. Når en ressurs er fjernet og brukt, blir +tilbudet knapt eller utarmet. Knapphet kan føre til konkurranse og +rivalisering om ressursen. Tiltak gjort med Creative Commons er vanligvis +digitalt betinget, men noen av våre referansestudier viser også til +produksjon av ressurser i fysisk form. Kostnadene ved å produsere og +distribuere et fysisk gode, krever vanligvis at man har med markedet å +gjøre. +

+ Fysiske ressurser utarmes, er eksklusive, og tevles om. Digitale ressurser, +derimot, er uutømmelige, ikke-eksklusive, og maner ikke til +rivalisering. Hvis jeg deler en digital ressurs med deg, har vi begge +ressursen. Å gi den til deg betyr ikke at jeg ikke lenger har den. Digitale +ressurser kan lages i det uendelige, kopieres og distribueres uten å bli +uttømt, og til en kostnad nær null. Overflod i stedet for knapphet er en +iboende karakteristikk ved digitale ressurser. +

+ At de digitale ressursene er uuttømmelige, ikke-eksklusive og +ikke-rivaliserende, betyr at reglene og normene for å håndtere dem kan (og +bør) være forskjellige fra hvordan fysiske ressurser håndteres. Det er dog +ikke alltid tilfellet. Digitale ressurser har ofte en tillagt kunstig +knapphet ved seg. Å plassere digitale ressurser i allmenningen gjør dem +derimot gratis og tilgjengelig i overflod. +

+ Vi fant at våre referansestudier ofte håndtere hybrid-ressurser, som +begynner som digitale, med muligheter for å bli omgjort til en fysiske +ressurs. Den digitale boken kan trykkes på papir og gjøres til en fysisk +bok. Et data-tegnet møbeldesign kan produseres fysisk i tre. Den fysiske +konverteringen har alltid kostnader ved seg. De digitale ressursene +administreres ofte på en fri og åpen måte, men det kreves penger for å +konvertere en digital ressurs til noe fysisk. +

+ Utover denne idéen med fysisk sett opp mot det digitale, forstår +allmenninger, markedet og staten ressurser forskjellig (se figur 1.3). Markedet ser ressurser som +private varer, goder for salg - som gir verdi. Staten ser ressurser som +offentlige goder som gir verdi til innbyggere. Allmenninger ser ressurser +som felles goder, som utgjør en felles rikdom som strekker seg utover +landets grenser, og videreformidles uforminsket eller i forbedret form til +fremtidige generasjoner. +

Folk og prosesser

+ I allemannseie, markedet og staten brukes ulike mennesker og prosesser til +administrering av ressurser. Prosessene som brukes definerer både hvem som +har innflytelse og hvordan en ressurs håndteres. +

+ I staten utgår en regjering fra folkevalgte ansvarlige for +ressurshåndteringen på vegne av folket. Innbyggerne som produserer og bruker +disse ressursene er ikke direkte involvert; i stedet er ansvaret lagt i +hendene til regjeringen. Statlige departementer og avdelinger bemannet av +offentlige tjenestemenn setter opp budsjetter, gjennomfører programmer og +administrerer ressurser basert på regjeringens prioriteringer og prosedyrer. +

+ I markedet er de involverte produsenter, kjøpere, selgere og +forbrukere. Bedrifter fungerer som mellomledd mellom dem som produserer +ressurser og dem som konsumerer eller bruker dem. Markedets prosesser søker +å hente ut så mye verdi fra ressurser som mulig. Ressurser håndteres som en +handelsvare i markedet, ofte masseprodusert, og selges til forbrukere på +grunnlag av en betalingstransaksjon. +

+ I motsetning til staten og markedet, håndteres ressurser i en allmenning mer +direkte av de involverte.[7] De som lager +menneskeproduserte ressurser kan legge dem i felleseiet ut fra på deres eget +ønske. Det kreves ingen tillatelse fra staten eller markedet. Alle kan ta +del i allmenningen og selv bestemme seg for hvor mye de ønsker å involvere +seg - som bidragsyter, bruker eller administrator. De involverte er ikke +bare dem som oppretter og bruker ressurser, men også dem som påvirkes av +resultatet ved bruk. Hvem du er, påvirker hva du har å si, hvilke handlinger +du kan utføre, og rekkevidden av dine beslutninger. I allmenningen er det +fellesskapet som helhet som administrerer ressursene. Ressurser lagt inn i +felleseiet ved bruk av Creative Commons krever at brukerne navngir den +opprinnelige skaperen. Å vite hvem personen bak en ressurs er, gjør +fellesskapseie mindre anonymt og mer personlig. +

Figur 1.3. Hvordan markedet, allemannseie og staten oppfatter ressurser.

Hvordan markedet, allemannseie og staten oppfatter ressurser.

Normer og regler

+ De sosiale samhandlingene mellom mennesker, og prosessene brukt av staten, +markedet og allemannseie, utvikler sosiale normer og regler. Disse normene +og reglene definerer tillatelser, tildeler rettigheter og løser disputter. +

+ Statlig myndighet er underlagt nasjonale regelverk. Normer knyttet til +prioriteringer og beslutningsprosesser defineres av folkevalgte og +parlamentariske prosedyrer. Statlige føringer uttrykkes gjennom politiske +vedtak, lover og regler. Staten påvirker normer og regler for markedet og +allemannseie gjennom de reglene som lages. +

+ Markedets normer påvirkes av økonomi og konkurranse om knappe +ressurser. Markedsreguleringene omfatter eierforhold, virksomheter og +økonomiske lover definert av staten. +

+ Som med markedet, kan en allmenning påvirkes av offentlig praksis, +forskrifter og lover. Normer og regler for et allemannseie er i det store og +hele definert av det. De veier individuelle kostnader og fordeler - mot +kostnader og fordeler for hele felleseiet. Det tas ikke bare hensyn til +økonomisk effektivitet, men også egenkapital og bærekraftighet.[8] +

Mål

+ Kombinasjonen av forhold vi har diskutert så langt - de iboende egenskapene, +folk, prosesser, normer og regler - former bruken av ressursene, som også +svarer til målene til stat, marked og allmenning. +

+ I markedet fokuseres det på å maksimere nytten av en ressurs. Hva vi betaler +for varene vi forbruker, sees som et objektivt mål på den nytten de +gir. Målet blir da å maksimere den totale økonomiske +pengeverdien.[9] Forbrukte enheter forstås +som salg, inntekter, fortjeneste og vekst, alle disse måter å måle markedet +på. +

+ Staten tar sikte på balansering av økonomi opp mot sine innbyggeres sosiale +og kulturelle behov i sin bruk og administrasjon av +ressurser. Helsetjenester, utdanning, jobb, miljø, transport, sikkerhet, arv +og rettferdighet er alle fasetter av et sunt samfunn, og staten bruker sine +ressurser i oppnåelsen av disse. Statlige mål gjenspeiles i mål på +livskvalitet. +

+ I allmenningen er målet å maksimere tilgang, egenkapital, distribusjon, +deltakelse, nyskaping og bærekraft. Suksess kan måles i hvor mange personer +som har tilgang til, og bruker en ressurs; kjønnsfordeling, inntekt og hvor +de holder til; om et fellesskap utvider og forbedrer de ressurser som lages; +og om ressursene brukes på nyskapende måter som gir personlige og sosiale +goder. +

+ Som hybridkombinasjoner av allemannseie og marked eller stat, avhenger +suksessen og bærekraften i alle våre referansestudier av tiltakenes evne til +å strategisk bruke og balansere disse ulike aspektene ved +ressurshåndteringen sin. +

En kort historie om allmenningen

+ Å bruke allmenning i håndtering av ressurser er en del av et langt historisk +løp. I det moderne samfunn dominerer markedet og staten diskusjonen om +hvordan ressurser best håndteres. Sjelden blir allemannseie i det hele tatt +vurdert som et alternativ. Allemannseie har i stor grad funnet veien ut av +bevissthet og omtanke. Det finnes ingen nyheter eller taler om allmenningen. +

+ At mer enn 1,1 milliarder ressurser er lisensiert Creative Commons verden +over, indikerer en grasrotbevegelse i retning av allemannseie. Allmenningen +blomstrer igjen. For å forstå motstandsdyktigheten i slikt eie, og den +pågående fornyelsen, er det nyttig å vite noe om dens historie. +

+ I århundrer håndterte urfolk og førindustrielle samfunn ressurser, inkludert +vann, mat, brensel, vanningsanlegg, fisk, vilt og mange andre ting, +kollektivt i felleseie.[10] Det var intet +marked, ingen verdensøkonomi. Staten, i form av herskere, påvirket +allmenningene, men kontrollerte dem ikke. Direkte sosial deltakelse i en +allmenning var primært måten ressurser ble styrt på og behov møtt. (Figur +1.4 illustrerer allemannseie i +forhold til stat og marked.) +

Figur 1.4. I det førindustrielle samfunnet.

I det førindustrielle samfunnet.

+ Fulgt av en lang historie der staten (et monarki eller en makthaver) overtar +allmenningen til egne formål. Dette kalles innkapsling av +allemannseie.[11] I gamle dager ble +«almuen» kastet ut fra eiendommene, gjerder og hekker reist, +lover vedtatt og sikringstiltak satt opp for å forby adgang.[12] Gradvis ble ressursene statens eiendom, og staten +ble det primære verktøy for styring av disse ressursene. (Se figur 1.5). +

+ Eierskap til land, vann og vilt ble distribuert til den herskende familien +og politisk utvalgte. Vanlige borgere ble fordrevet fra landområdene og +flyttet til byer. Med fremveksten av den industrielle revolusjonen ble +landområder og ressurser solgt til bedrifter for å støtte +produksjon. Folkevalgte forsamlinger tok etter hvert over fra +monarkier. Vanlige borgere ble arbeidere som tjente penger ved å betjene +maskiner i industrien. Finans, virksomheter og eiendomsrett ble omdannet av +regjeringene til å støtte markeder, vekst og produktivitet. Over tid ga +tilgang til markedsproduserte varer økende levestandard, bedre helse og +utdanning. Figur 1.6 viser +hvordan markedet i dag er hovedmåten for ressurshåndtering. +

Figur 1.5. Allemannseiet er gradvis erstattet av staten.

Allemannseiet er gradvis erstattet av staten.

+ Verden gjennomgår turbulente tider. Fordelene med markedet har blitt +motvirket av ulik fordeling og rovdrift. +

+ Overutnyttelse var tema for Garrett Hardins innflytelsesrike essay om +«Allmenningens tragedie», publisert i Science i 1968. Hardin +hevder at alle i et allemannseie søker å maksimere personlig vinning, og vil +fortsette å gjøre det selv når allmenningens grenser er nådd. Felleseiet +blir så, tragisk nok, utarmet til et punkt der det ikke tjener noen. Hardins +essay ble allment akseptert som en økonomisk sannhet og en begrunnelse for +privat eiendom og frie markeder. +

+ Det er dog en alvorlig mangel med Hardins «Allmenningens +tragedie» - det er fiksjon. Hardin studerer ikke faktisk hvordan +virkelige allmenninger fungerer. Elinor Ostrom vant Nobelprisen i økonomi i +2009 for sitt arbeid for sin studie av allemannseier verden over. Ostroms +arbeid viser at naturressurs-allmenninger kan forvaltes med gode resultater +av lokalsamfunn uten regulering fra sentrale myndigheter eller +privatisering. Regjeringen og privatisering er ikke de eneste to +valgene. Det er en tredje vei: Styring av mennesker, der de som påvirkes +direkte er direkte involvert. Naturressurser har en regional +tilhørighet. Folk i regionen er mest fortrolig med naturressursene, har den +mest direkte relasjonen, og en historie knyttet til dem, og er derfor best +plassert for å administrere dem. Ostroms tilnærming til styringen av +naturressurser brøt med konvensjonen; hun innså betydningen av felleseie som +et alternativ til markedet, eller staten for løsning av oppgaver med +problemløsning som krever felles innsats.[13] +

+ Hardin mislyktes i å vurdere den faktiske sosiale dynamikken ved +allmenningen. Hans modell antok at folk i allemannseier handler uavhengig av +hverandre, i ren egeninteresse, uten interaksjon eller hensyn til andre. Som +Ostrom fant, i virkeligheten, er det å håndtere felles ressurser sammen, noe +som danner et fellesskap og oppfordrer til meningsutveksling. Dette skaper +naturligvis normer og regler som hjelper folk å arbeide sammen, og sikre et +bærekraftig felleseie. Paradoksalt nok, mens Hardins essay kalles +Allmenningens tragedie, burde det kanskje mer nøyaktig hatt tittelen +Markedets tragedie. +

+ Hardins historie er basert på forutsetningen om begrensede +ressurser. Økonomer har fokusert nesten utelukkende på knapphetsbaserte +markeder. Svært lite er kjent om virkningene av overflod.[14] Fremveksten av informasjonsteknologi og Internett +har ført til en eksplosjon av digitale ressurser og nye delingsmåter og +distribusjon. De digitale ressursene kan aldri bli utarmet. Fravær av en +teori eller modell for hvordan overflod fungerer, har ledet markedet til å +innføre kunstig knapphet for digitale ressurser, noe som gjør det mulig å +anvende markedets vanlige normer og regler. +

+ Når det kommer til bruk av statlige bevilgninger til å lage digitale +produkter, er det egentlig ingen begrunnelse for kunstig knapphet. Normen +for statlig finansierte digitale arbeider skal være at de er fritt og åpent +tilgjengelige for allmennheten som betalte for dem. +

Figur 1.6. Hvordan markedet, staten og allemannseiet ser ut i dag.

Hvordan markedet, staten og allemannseiet ser ut i dag.

Den digitale revolusjonen

+ I databehandlingens tidlige dager lærte programmerere og utviklere av +hverandre ved å dele programvare. På 1980-tallet formulerte fri +programvare-bevegelsen denne delingspraksisen i et sett prinsipper og +friheter: +

  • + Friheten til å kjøre programmet som du ønsker, uansett hensikt. +

  • + Friheten til å studere hvordan programmet virker (fordi en har tilgang og +innsyn i kildekoden uten begrensninger), og endre det slik at det utfører +dine beregninger slik du ønsker. +

  • + Friheten til å videredistribuere kopier. +

  • + Friheten til å distribuere kopier av dine endrede versjoner til +andre.[15] +

+ Disse prinsippene og frihetene utgjør et sett normer og regler som +karakteriserer et digitalt felleseie. +

+ Sent på 90-tallet, for å gjøre deling av kildekode og samarbeid mer +tiltrekkende for bedrifter, omformet åpen-kildekode-initiativet prinsippene +til lisenser og standarder for å håndtere tilgang til og distribusjon av +programvare. Fordelene med fri programvare - som pålitelighet, skalerbarhet +og kvalitet kontrollert med uavhengig fagfellevurdering, ble anerkjent og +akseptert. Kundene likte måten fri programvare ga dem kontroll uten å bli +låst inn i en lukket, proprietær teknologi. Fri programvare førte også til +en nettverkseffekt der verdien av et produkt eller tjeneste økte med antall +personer som brukte løsningen.[16] Den +dramatiske veksten i selve Internettet skyldes mye det faktum at ingen har +en proprietær lås på sentrale Internett-protokoller. +

+ Ved at fri programvare fungerer som et felleseie, dukket det opp mange +bedrifter og markeder rundt det. Forretningsmodeller basert på lisenser og +standarder for fri programvare utviklet seg sammen med organisasjoner som +håndterte programvarekode basert på prinsipper om overflod i stedet for +knapphet. Eric Raymonds essay «The Magic Cauldron» analyserer +på en utmerket måte økonomi- og forretningsmodellene forbundet med fri +programvare.[17] Disse modellene kan bidra +med eksempler på bærekraftige tilnærminger for det som er gjort med Creative +Commons. +

+ Det handler ikke bare om en rikelig tilgjengelighet til digitale ressurser, +men også om en overflod av deltakelse. Framveksten av personlige +datamaskiner, informasjonsteknologi og Internett gjorde mulig +massedeltakelse i produksjon av kreative arbeider, og distribusjonen av +dem. Bilder, bøker, musikk og mange andre typer digitalt innhold kan +følgelig lett skapes og distribueres av nær sagt alle. Til tross for dette +overflodspotensialet, er disse digitale verkene som utgangspunkt underlagt +lovgivning om opphavsrett. Opphavsretten i lovlig forstand stipulerer at så +snart et digitalt arbeid er skapt, tilfaller det kopirettshaverens eie +alene, der andre ekskluderes fra å bruke det, uten tillatelse. +

+ Men folk liker å dele. Én av måtene vi definerer oss selv er ved å dele +verdifullt og underholdende innhold. Dette nærer fremvekst av relasjoner, i +søken etter meningers endring, oppmuntring til gjøren, etterlatende +omverdenen informert om hvem vi er og hva vi bryr oss om. Deling medfører en +opplevelse av å være involvert i verden.[18] +

Creative Commons blir til

+ I 2001 ble Creative Commons opprettet som veldedig organisasjon til støtte +for alle de som ønsket å dele digitalt innhold. En samling med Creative +Commons-lisenser modellert etter de for fri programvare, men til bruk for +digitalt innhold i stedet for programkildekode. Lisensene gir alle, fra +individuelle skapere til store selskaper og institusjoner, en enkel +standardisert måte å innvilge opphavsrettstillatelser til sitt skapende +arbeid. +

+ Creative Commons-lisenser har en tredelt utforming. Normer og regler for +hver lisens uttrykkes først fullt ut i det juridiske språket brukt av +advokater. Dette kalles den juridiske lisensteksten. Siden de fleste +bidragsytere og brukere ikke er advokater, har lisensene også en folkelig +del, som uttrykker tillatelsene på forståelig vis, som folk flest raskt kan +lese og forstå. Det fungerer som et brukervennlig grensesnitt til den +underliggende juridiske. Det tredje laget er den maskinlesbare, som gjør det +enkelt for Internettet å vite om et arbeid har en Creative Commons-lisens +ved å uttrykke tillatelser på en måte som programvaresystemer, søkemotorer +og andre typer teknologi kan forstå.[19] +Sett samlet sikrer disse tre delene at skaperne, brukere, og nettet selv +forstår normer og regler for digitalt innhold i et allemannseie. +

+ I 2015 fantes det over en milliard Creative Common-lisensierte verk +globalt. Disse verkene ble sett på nettet 136 milliarder ganger. Folk bruker +Creative Commons-lisenser over hele verden, på 34 språk. Disse ressursene +inkluderer bilder, illustrasjoner, forskningsartikler i tidsskrifter, +pedagogiske ressurser, musikk og andre lydspor, samt videoer. +

+ Individuelle kunstnere, fotografer, musikere og filmskapere bruker Creative +Commons, men det gjør også museer, regjeringer, kreative næringer, +produsenter og forleggere. Millioner av nettsteder bruker CC-lisenser, +inkludert store plattformer som Wikipedia og Flickr, og mindre slik som +enkeltblogger.[20] Brukerne av Creative +Commons er svært forskjellige, og finnes i mange ulike sektorer. (Våre +referansestudier ble valgt for å reflektere dette mangfoldet.) +

+ Noen ser Creative Commons som en måte å dele en gave med andre, en måte for +å bli kjent, eller en måte å gi eller dra en sosial fordel på eller +av. Andre ser det som viktig å følge normene knyttet til et +allemannseie. For noen er deltakelsen ansporet av fri kultur-bevegelsen, en +sosial bevegelse som fremmer friheten til å distribuere og endre kreative +verk. Fri kultur-bevegelsen ser at allemannseie gir viktige fordeler +sammenlignet med restriktive lover om opphavsrett. Denne innstillingen om +bytting uten begrensninger i et allemannseie gjør fri kultur-bevegelsen og +fri programvare-bevegelsen godt samkjørt. +

+ Creative Commons har over tid vært opphavet til en hel rekke med bevegelser +for åpent innhold, inkludert åpne pedagogiske ressurser, åpen tilgang, åpen +vitenskap og åpne data. Målet har i alle tilfeller vært å demokratisere +deltakelse, og dele digitale ressurser kostnadsfritt, med juridiske +tillatelser for alle til fritt å ha tilgang til, bruke, og endre. +

+ Staten er i økende grad involvert i å støtte åpne bevegelser. The Open +Government Partnership ble lansert i 2011 for å gi myndighetene en +internasjonal plattform til å bli mer åpne, ansvarlige og mottakelige +ovenfor sine innbyggere. Siden da har det vokst fra åtte deltakerland til +sytti.[21] I alle disse landene arbeider +myndighetene og det sivile samfunn sammen om å utvikle og implementere +ambisiøse reformer for en mer åpen offentlig sektor. Myndigheter bruker i +økende grad Creative Commons for å sikre at verk finansiert av +skattebetalerne er åpent tilgjengelig uten begrensninger for folket som +betalte for dem. +

Markedet i forandring

+ Dagens marked er i stor grad drevet av global kapitalisme. Lov og +finanssystemer er strukturert til støtte i inntjening, privatisering og +bedrifters vekst. En oppfatning om at markedet er mer effektivt enn det +offentlige, har ført til en kontinuerlig privatisering av mange offentlige +ressurser, hjelpemidler, tjenester og infrastruktur.[22] Mens dette systemet har vært svært effektivt til +generering av forbruk og vekst i bruttonasjonalproduktet, har innvirkningen +på menneskets trivsel vært blandet. Motstykket til økende levestandard og +forbedringer i helse og utdanning er stadig økende ulikheter i rikdom, +sosial ulikhet, fattigdom, forverring av vårt naturlige miljø, og +demokratiske sammenbrudd.[23] +

+ I lys av disse utfordringene er det en voksende anerkjennelse av at +BNP-vekst ikke bør være et mål i seg selv, at utvikling trenger å være +sosialt og økonomisk inkluderende, at miljømessig bærekraft er en +forutsetning og ikke et alternativ, og at vi trenger å balansere marked, +stat og samfunn bedre.[24] +

+ Disse erkjennelser har ført til fornyet interesse i allemannseiets +muliggjøring av en slik balanse. Byregjeringer, som italienske Bologna, +samarbeider med sine innbyggere om forskrift for omsorg og modernisering av +allmenninger i byområder.[25] Seoul og +Amsterdam kaller seg «delingsbyer», når de søker å få til +bærekraftig og mer effektiv bruk av knappe ressurser. De ser deling som en +måte å forbedre bruken av det offentlige rom, mobilitet, sosialt samhold og +sikkerhet.[26] +

+ Markedet selv har vært interessert i delingsøkonomi, der bedrifter som +Airbnb har bygget en markedsplass for direktekontakt mellom utleier og +leietaker for kortvarig overnatting, og Uber, en plattform for deling av +bilturer. Airbnb og Uber opererer imidlertid fortsatt i stor grad innenfor +vanlige normer og regler i et marked, noe som gjør dem mindre felleseier, og +er mer å forstå som tradisjonell virksomhet på jakt etter inntjening. Mye av +delingsøkonomien handler ikke om allemannseier, eller det å bygge et +alternativ til bedriftsdrevet markedsøkonomi: Det handler om å utvide det +deregulerte frie markedet til nye områder i livene våre.[27] Mens ingen av de vi intervjuet for våre +referansestudier ville beskrive seg selv som en del av delingsøkonomien, er +det faktisk noen viktige paralleller. Både delingsøkonomi og allemannseie +gjør bedre bruk av eiendelens kapasitet. Delingsøkonomien ser private +boliger og biler som potensielt ledig kapasitet med utleieverdi. Den +rettferdige tilgangen til felleseier gjør at et større antall og en større +variasjon av personer kan bruke og hente ut verdier fra en eiendel. +

+ Én måte referansestudiene i «Gjort med Creative Commons» +skiller seg fra delingsøkonomien, er fokuset på digitale ressurser. Digitale +ressurser er underlagt andre økonomiske regler enn de fysiske. I en verden +hvor prisene alltid synes å gå opp, er informasjonsteknologi et +avvik. Datakraft, lagringsplass og båndbredde er alle raskt økende, men i +stedet for at kostnadene går opp, går kostnadene ned. Digital teknologi blir +raskere, bedre og billigere. Kostnaden for noe som bygger på disse +teknologiene vil alltid reduseres inntil de nærmer seg null.[28] +

+ De som gjør ting med Creative Commons søker å utnytte digitale ressursers +unike iboende egenskaper, inkludert det å senke kostnadene. Bruken av +digitale restriksjonsmekanisme-teknologier i form av låser, passord og +kontroller for å hindre at digitale produkter blir tilgjengelige, endret, +kopiert og distribuert, er minimal eller ikke-eksisterende. I stedet brukes +Creative Commons-lisenser til å legge digitalt innhold ut i et felleseie +mens en benytter seg av fordelene til den unike økonomien knyttet til det å +være digitalt. Målet er å oppnå at digitale ressurser brukes i størst mulig +utstrekning. Maksimert tilgang og deltakelse er et felles mål. Målet deres +er overflod fremfor knapphet. +

+ Den inkrementelle kostnaden ved lagring, kopiering og distribusjon av +digitale produkter er nesten null, og gjør overflod mulig. Å forestille seg +et marked mer basert på overflod enn knapphet, er i økonomisk teori og +praksis fremmed.[29] Det som er gjort med +Creative Commons er banebrytende i dette nye landskapet, og former sine egne +økonomiske modeller og praksiser. +

+ Noen ønsker å minimere sin samhandling med markedet og operere så +selvstendig som mulig. Andre opererer hovedsakelig som en virksomhet +innenfor eksisterende regler og normer for markedet. Og andre igjen, søker +muligheten til å endre de normer og regler markedet fungerer etter. +

+ For et vanlig aksjeselskap er det vanskelig å fremme sosiale fordeler som +del av sin virksomhet, siden det er lovpålagt å ta avgjørelser til økonomisk +fordel for ens aksjonærer. Nye selskapsformer vokser frem. Det er veldedige +sammenslutninger og sosiale foretak som utvider sine forretningsmål fra +fortjeneste til å ha en positiv virkning på samfunnet, arbeidere, +lokalsamfunnet og miljøet.[30] +Fellesskapseide og arbeidstakereide bedrifter, kooperativer, laug og andre +organisasjonsformer er alternativer til tradisjonelle bedrifter. Samlet +endrer disse alternative markedsaktørene markedets regler og +normer.[31] +

«En bok om åpne forretningsmodeller» var beskrivelsen av boken +i kronerullingskampanjen dens. Vi brukte en håndbok kalt «Business +Model Generation» som kilde til å definere hva en forretningsmodell +er. Utviklet over ni år med en «åpen prosess» med 470 +medforfattere fra 45 land, er den nyttig som rammeverk i sin omtale av +forretningsmodeller.[32] +

+ Den inneholder et «forretningsmodellrammeverk», som tar +utgangspunkt i at en forretningsmodell består av ni +byggesteiner.[33] Dette rammeverket kan +tjene som et verktøy for alle som vil lage sin egen forretningsmodell. Vi +remikset det til et rammeverk for en åpen virksomhetsmodell, og la til tre +byggeklosser til, som alle passer for fellesskapsbedrifter i et +hybridmarked: Sosial nytte, Creative Commons-lisens, og «type åpent +miljø virksomheten passer i».[34] +Dette forbedrede rammeverket viste seg nyttig i analysen av bedrifter, og +hjalp gründere å planlegge sin økonomiske modell. +

+ I løpet av intervjuene til våre referansestudier, uttrykte mange ubehag over +å bruke begrepet åpen forretningsmodell om seg selv – begrepet +forretningsmodell foreslår at en primært er plassert i et marked. Hvor du +plasserer deg i spekteret, fra felleseie – til marked, påvirker i hvor stor +grad du ser deg selv som markedsbedrift. Jo mer sentralt delte ressurs- og +allemannseieverdier er for det du driver med, jo mindre komfortabelt er det +å beskrive seg, eller vise til hva du gjør, som en forretning. Ikke alle som +gjør ting med Creative Commons bruker forretningsspråk; for noen har +prosessen heller vært eksperimentell, vokst frem mer organisk enn nøye +planlagt ved hjelp av forhåndsdefinert modell. +

+ Skaperne, bedriftene og organisasjonene vi profilerer er alle engasjerte i +markedet for å skape omsetning på en eller annen måte. Hvordan dette gjøres +på varierer mye. Donasjoner, betal det du kan, medlemskap, «Gratis +digitalt, men fysisk for betaling», folkefinansiering, koble folk +sammen, verdiøkende tjenester, beskyttere ... listen fortsetter og +fortsetter. (Første beskrivelse av hvordan skaffe inntekt fremgår av +referansemerknad. For de siste tankene rundt dette, se «Hvordan +bringe inn penger» i neste del.)[35] +Det er ingen enkel, magisk formel, og hver bestrebelse har utviklet måter +som passer for dem. De fleste gjør bruk av mer enn én metode. Å ha mange +inntektsstrømmer reduserer risikoen, og gir flere måter å bli bærekraftig +på. +

Fordelene med en digital allmenning

+ Mens det kan være klart hvorfor allemannseiebaserte organisasjoner ønsker å +samhandle og engasjere seg med markedet (fordi de trenger penger for å +overleve), kan det være mindre opplagt hvorfor markedet vil engasjere seg i +allemannseier. Den digitale allmenningen gir mange fordeler. +

+ Allemannseiet setter fart på formidlingen. Fri flyt av ressurser i +allemannseier tilbyr enorme stordriftsfordeler. Distribusjon er +desentralisert, når alle de i allemannseiet har myndighet til å dele +ressursene de har tilgang til. Det som er gjort med Creative Commons har +redusert behov for salg eller markedsføring. Desentralisert distribusjon +forsterker leveranse og ekspertise. +

+ Allemannseiet sikrer alle tilgang. Markedets tradisjon har vært å låse inn +ressurser bak betalingsmurer med betaling før tilgang. Allemannseie åpner +ressurstilgangen, umiddelbar tilgang uten betaling. Det som er gjort med +Creative Commons bruker sjelden eller aldri digitale restriksjonsmekanismer +(DRM – digital rights management) til ressursstyring. Ved ikke å bruke DRM +frigjøres kostnadene ved å anskaffe DRM-teknologi og personellressursene som +trengs for å utnytte straffepraksisen koblet til å begrense tilgang. Måten +allemannseiet gir tilgang til alle, gir samme vilkår for alle og fremmer +inkludering, rettferdighet og redelighet. +

+ Felleseie gir maksimal deltagelse. Ressurser i felleseie kan brukes, og er +åpne for medvirkning av og med alle. Å bruke andres ressurser, bidra med +eget, og blande med andres for å skape nye arbeider, er alle dynamiske +former for deltakelse muliggjort av allmenningen. Å gjøre ting med Creative +Commons betyr å engasjere så mange brukere som mulig med ressursene du har +tilgjengelig. Brukerne godkjenner, redigerer, remikser, retter, tilpasser +til lokale forhold, oversetter og distribuerer. Felleseie gjør det mulig for +folk å delta direkte i kulturer, kunnskapsbygging, til og med demokrati, og +mange andre former for samfunnsnyttig praksis. +

+ Allemannseiet fremmer nyskapning. Ressurser som når frem til flere, som +evner å utnytte dem, bidrar i sin tur til nye idéer. Måten allemannseide +ressurser kan bli endret, tilpasset og forbedret, resulterer i avledede verk +som opphavsmannen aldri hadde forestilt seg. Noen bestrebelser gjort med +Creative Commons oppfordrer bevisst brukere til skape nye ting med +ressursene som deles. Dermed flyttes forskning og utvikling fra å +utelukkende være internt i en organisasjon og ut til +fellesskapet.[36] Fellesskapsbasert +nyskapning bidrar til å skjerpe en organisasjon eller virksomhet. Den må +fortsette å bidra med nye idéer, absorbere og bygge videre på andres +innovasjoner, forvalte ressursene og forholdet til fellesskapet. +

+ Allemannseie øker rekkevidde og slagkraft. Den digitale allmenningen er +verdensomspennende. Ressurser kan lages for å fylle lokale eller regionale +behov, men favne vidt og bredt, og generere en global effekt. I den digitale +verden er det ingen grenser landene imellom. Nå du har gjort ting med +Creative Commons, er du ofte både lokal og global: Digital design +distribuert globalt, men laget og produsert lokalt. Digitale bøker eller +musikk distribuert globalt, men opplest og fremført lokalt. Digitale +felleseier øker virkningen ved å koble bidragsyterne allesteds hen, til dem +som bruker og bygger videre på deres arbeide. +

+ Allemannseie er generativt. I stedet for å hente ut verdi, tilfører +allemannseie verdi. Digitaliserte ressurser blir ikke oppbrukt, men er der +fortsatt – og blir forbedret, gjort personlig og tilpasset lokale forhold +ved bruk. Hver type bruk tilfører verdi. Markedet har fokus på å generere +verdi for virksomheten og kunden. Allemannseie genererer verdi for et +bredere spekter av mottakere inkludert virksomheten, forbrukeren, +innholdsleverandøren, publikum og allemannseiet selv. Allemannseiets +generative natur betyr at det er mer kostnadseffektivt, og gir en høyere +avkastning på investeringen. Verdi er ikke bare målt finansielt. Hver ny +ressurs som legges til allmenningen gir verdi til publikum, og bidrar til +den samlede verdien av allemannseiet. +

+ Allemannseier fører folk sammen for en felles sak. Allmannseier binder folk +sammen om ansvaret for å administrere ressursene som et felles +gode. Kostnader og fordeler for den enkelte balanseres med kostnader og +fordeler for samfunnet og for fremtidige generasjoner. Ressursene er ikke +anonyme eller masseproduserte. Opprinnelse er kjent og anerkjent gjennom +henvisninger og andre virkemidler. De som har gjort ting med Creative +Commons genererer oppmerksomhet og omdømme basert på deres bidrag til +fellesskapet. Innflytelsen og bærekraften til disse bidragene hviler i stor +grad på deres evne til å etablere relasjoner og forbindelser med dem som +bruker og forbedrer dem. Allemannseie forener folk ved å virke ut fra sitt +sosiale engasjement, ikke ved utveksling av penger. +

+ Allmenningsfordelene er mange. Når disse knyttes sammen med enkeltpersoners +mål, samfunn, bedrifter i markedet, eller statlige virksomheter, burde det å +administrere ressurser som i felleseie være det klare alternativet. +

Våre referansestudier

+ I våre referanseløsninger opererer innholdsleverandører, organisasjoner og +bedrifter både som ideelle eller inntektsgivende organisasjoner, og som +sosiale foretak. Uansett rettslig status har de alle sosiale oppdrag. Deres +viktigste grunn til å være til, er å gjøre verden til et bedre sted, ikke +for fortjenesten. Penger er et middel til å nå sosiale mål, og er ikke selv +sluttmålet. De produserer en offentlig interesse for beslutninger, atferd og +praksis. Transparens (åpenhet) og tillit er svært viktig. Virkning og +suksess måles mot sosiale mål uttrykt i idégrunnlaget, og gjelder ikke bare +den finansielle bunnlinjen. +

+ Referansestudiene er basert på fortellingene vi ble fortalt av grunnleggere +og nøkkelpersoner. I stedet for utelukkende å ha økonomi som mål på suksess +og bærekraft, understreket de sin oppgave, praksis og metodene som de måler +suksess etter. Beregninger av suksess er en blanding av hvordan sosiale mål +er nådd, og hvor bærekraftig organisasjonen er. +

+ Våre referansestudier er mangfoldige, og spenner fra publisering – til +utdanning og produksjon. Alle organisasjoner, bedrifter, og +innholdsleverandører i studiene produserer digitale ressurser. Disse +ressursene finnes i mange former, inkludert bøker, design, sanger, +forskning, data, kulturelle uttrykk, undervisningsmateriell, grafiske ikoner +og video. Noen er digitale representasjoner av fysiske ressurser. Andre er +opprinnelig digitale, men kan gjøres til fysiske ressurser. +

+ De skaper nye ressurser, eller bruker andres ressurser, eller kombinerer +eksisterende ressurser for å lage noe nytt. De, og deres publikum, har alle +en direkte, deltakende rolle i å håndtere disse ressursene, inkludert å ta +vare på, bevare, distribuere og forbedre. Tilgang og deltakelse er åpen for +alle uavhengig av økonomiske midler. +

+ Som brukere av Creative Commons-lisenser, er de automatisk en del av et +globalt samfunn. De nye digitale allmenneiene er globale. De vi har løftet +frem, kommer fra nesten alle verdens kontinenter. Å bygge og samhandle i +dette globale samfunnet leder til suksess. +

+ Creative Commons-lisenser kan uttrykke juridiske regler rundt bruken av +ressurser i en allmenning, men suksess i felleseier krever mer enn å følge +lovens bokstav og skaffe økonomiske midler. Igjen og igjen hørte vi i våre +intervjuer hvordan suksess og bærekraft er knyttet til et sett av tro, +verdier og prinsipper som ligger til grunn for deres handlinger: Gi mer enn +du tar. Være åpen og inkluderende. Legge til verdi. Gjør synlig hva du +bruker fra felleseier, og hva du legger til, og hva som er +økonomisk. Maksimere overfloden. Henvis. Vis takknemlighet. Utvikle tillit; +ikke utnytt. Bygg relasjoner og samfunn. Være transparent (åpen). Forsvar +allmenneier. +

+ Nye digitale felleseier er her for å bli. Referansestudiene i Gjort med +Creative Commons viser hvordan det er mulig å være del av dette felleseiet +mens en fortsatt er i markedet og i statlige systemer. Allmenneie genererer +fordeler verken markedet eller staten kan oppnå på egen hånd. Heller enn at +markedet eller staten dominerer som primærinstans for ressursforvaltning, så +er et mer balansert alternativ mulig. +

+ Bedriftenes bruk av Creative Commons har bare såvidt begynt. Case-studiene i +denne boken er bare startpunktet. De er i endring, og utvikles over +tid. Mange kommer med, og finner nye modeller. Denne oversikten har som mål +å gi rammeverk og språk for å tenke og snakke om nye digitale felleseier. De +påfølgende kapitlene går dypere inn, og gir ytterligere veiledning og +innsikt i hvordan dette virker. +



[1] + Jonathan Rowe, Our Common Wealth (San Francisco: Berrett-Koehler, 2013), 14. +

[2] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 176. +

[3] + Ibid., 15. +

[4] + Ibid., 145. +

[5] + Ibid., 175. +

[6] + Daniel H. Cole, «Learning from Lin: Lessons and Cautions from the +Natural Commons for the Knowledge Commons», i Governing Knowledge +Commons, red. Brett M. Frischmann, Michael J. Madison, og Katherine +J. Strandburg (New York: Oxford University Press, 2014), 53. +

[7] + Max Haiven, Crises of Imagination, Crises of Power: Capitalism, Creativity +and the Commons (New York: Zed-bøker, 2014), 93. +

[8] + Bollier, Think Like a Commoner, 175. +

[9] + Joshua Farley og Ida Kubiszewski, «The Economics of Information in a +Post-Carbon Economy», i Free Knowledge: Confronting the +Commodification of Human Discovery, red. Patricia W. Elliott og Daryl +H. Hepting (Regina, SK: University of Regina Press, 2015), 201–4. +

[10] + Rowe, Our Common Wealth, 19; og Heather Menzies, Reclaiming the Commons for +the Common Good: A Memoir and Manifesto (Gabriola Island, BC: New Society, +2014), 42–43. +

[11] + Bollier, Think Like a Commoner, 55–78. +

[12] + Fritjof Capra og Ugo Mattei, The Ecology of Law: Toward a Legal System in +Tune with Nature and Community (Oakland, CA: Berrett-Koehler, 2015), 46–57; +og Bollier, Think Like a Commoner, 88. +

[13] + Brett M. Frischmann, Michael J. Madison, og Katherine J. Strandburg, +«Governing Knowledge Commons», i Frischmann, Madison, og +Strandburg Governing Knowledge Commons, 12. +

[14] + Farley og Kubiszewski, «Economics of Information», i Elliott og +Hepting, Free Knowledge, 203. +

[15] «What Is Free Software?» GNU Operating System, the Free +Software Foundation’s Licensing and Compliance Lab, besøkt 30. desember +2016, http://www.gnu.org/philosophy/free-sw. +

[16] + Wikipedia, s.v. «Open-source software», sist endret +22. november 2016. +

[17] + Eric S. Raymond, «The Magic Cauldron», i The Cathedral and the +Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary, +revidert utgave (Sebastopol, CA: O’Reilly Media, 2001), http://www.catb.org/esr/writings/cathedral-bazaar/. +

[18] + New York Times Customer Insight Group, The Psychology of Sharing: Why Do +People Share Online? (New York: New York Times Customer Insight Group, +2011), http://www.iab.net/media/file/POSWhitePaper.pdf. +

[19] «Licensing Considerations», Creative Commons, besøkt +30. desember, 2016, http://creativecommons.org/share-your-work/licensing-considerations/. +

[20] + Creative Commons, 2015 State of the Commons (Mountain View, CA: Creative +Commons, 2015), http://stateof.creativecommons.org/2015/. +

[21] + Wikipedia, s.v. «Open Government Partnership», sist endret +24. september 2016, http://en.wikipedia.org/wiki/Open_Government_Partnership. +

[22] + Capra og Mattei, Ecology of Law, 114. +

[23] + Ibid., 116. +

[24] + The Swedish International Development Cooperation Agency, «Stockholm +Statement» besøkt 15. februar, 2017, http://sida.se/globalassets/sida/eng/press/stockholm-statement.pdf +

[25] + City of Bologna, Regulation on Collaboration between Citizens and the City +for the Care and Regeneration of Urban Commons, trans. LabGov (LABoratory +for the GOVernance of Commons) (Bologna, Italia: City of Bologna, 2014), +http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf. +

[26] + Nettsidene til Seoul Sharing Citys ligger på http://english.sharehub.kr; for Amsterdam Sharing City, gå til +http://www.sharenl.nl/amsterdam-sharing-city/. +

[27] + Tom Slee, What’s Yours Is Mine: Against the Sharing Economy (New York: OR +Books, 2015), 42. +

[28] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, Reprint with new preface (New York: Hyperion, 2010), +224. +

[29] + Jeremy Rifkin, The Zero Marginal Cost Society: The Internet of Things, the +Collaborative Commons, and the Eclipse of Capitalism (New York: Palgrave +Macmillan, 2014), 273. +

[30] + Gar Alperovitz, What Then Must We Do? Straight Talk about the Next American +Revolution: Democratizing Wealth and Building a Community-Sustaining Economy +from the Ground Up (White River Junction, VT: Chelsea Green, 2013), 39. +

[31] + Marjorie Kelly, Owning Our Future: The Emerging Ownership Revolution; +Journeys to a Generative Economy (San Francisco: Berrett-Koehler, 2012), +8–9. +

[32] + Alex Osterwalder og Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010), En forhåndsvisning av boken er tilgjengelig på +http://strategyzer.com/books/business-model-generation. +

[33] + Dette forretningsmodell-rammeverket er tilgjengelig for nedlasting fra +http://strategyzer.com/canvas/business-model-canvas. +

[34] + Vi har laget et «Åpent forretningsmodellrammeverk», utformet av +medforfatter Paul Stacey, tilgjengelig på nettet fra http://docs.google.com/drawings/d/1QOIDa2qak7wZSSOa4Wv6qVMO77IwkKHN7CYyq0wHivs/edit. +Du kan også finne det medfølgende «Spørsmål om åpen +forretningsmodellrammeverk» fra http://docs.google.com/drawings/d/1kACK7TkoJgsM18HUWCbX9xuQ0Byna4plSVZXZGTtays/edit. +

[35] + En mer omfattende liste over inntektsstrømmer er tilgjengelig i innlegget +jeg skrev på Medium 6. mars 2016. «What Is an Open Business Model and +How Can You Generate Revenue?» (Hva er en åpen forretningsmodell, og +hvordan kan du skape omsetning), tilgjengelig på http://medium.com/made-with-creative-commons/what-is-an-open-business-model-and-how-can-you-generate-revenue-5854d2659b15. +

[36] + Henry Chesbrough, Open Innovation: The New Imperative for Creating and +Profiting from Technology (Boston: Harvard Business Review Press, 2006), +31–44. +

Kapittel 2. Hvordan være gjort med Creative Commons

 

 
 --\begin{flushright} + \textit{ Sarah Hinchliff Pearson} + \end{flushright}

+ Da vi startet dette prosjektet i August 2015, startet vi for å skrive en bok +om forretningsmodeller som i noe omfang involverer Creative Commons-lisenser +– det vi kaller gjort med Creative Commons. Ved hjelp av våre +Kickstarter-støttespillere valgte vi tjuefire arbeidsopplegg fra hele verden +gjort med Creative Commons. Blandingen er variert, fra en enkelt musiker til +en utgiver av lærebøker for universitetet, over til en +elektronikkprodusent. Noen lager sitt eget innhold og deler under Creative +Commons-lisensiering. Andre er plattformer for CC-lisensierte kreative +arbeider gjort av andre. Mange sitter et sted imellom både som bruker og som +bidragsyter til skapende arbeid som er delt med offentligheten. Som for alle +som bruker lisensene, er disse oppleggene for å dele sitt arbeid – enten det +er åpne dataprogrammer eller møbeldesign – på en måte som gjør at +offentligheten ikke bare får tilgang til dem, men også kan bruke dem. +

+ Vi analyserte inntektsmodeller, kundesegmenter og forslag til verdier for +hver oppgave. Vi søkte etter måter som, ved å sette innholdet under Creative +Commons-lisenser, hjalp til å øke salget eller øke utbredelsen. Ved å bruke +tradisjonelle tiltak for økonomisk suksess, prøvde vi å kartlegge disse +forretningsmodellene på en måte slik at de meningsfullt inneholdt en +hensiktsmessig innvirkning av Creative Commons. I våre intervjuer gikk vi +inn i motivasjonen, rollen CC til lisenser, ulike former for inntekter, og +definisjoner av suksess. +

+ På relativt kort tid skjønte vi at boken vi satte oss fore å skrive, var +ganske forskjellig fra den som dukket frem i våre intervjuer og forskning. +

+ Det var ikke fordi vi tok feil i å tro at du kan tjene penger når du bruker +Creative Commons-lisenser. I mange tilfeller bidrar CC til å tjene mer +penger. Vi tok heller ikke feil i at det er forretningsmodeller der ute som +andre, som ønsker å bruke CC-lisenser som en del av sitt levebrød eller sin +bedrift, kan benytte. Det vi ikke skjønte var hvor misforstått det ville +være å skrive en bok om å gjøre ting med Creative Commons, og bare fokusere +på forretningsvirksomhet. +

+ Ifølge den banebrytende håndboken Business Model Generation, en +forretningsmodell som «beskriver begrunnelsen for hvordan en +organisasjon skaper, leverer og får tak i verdi».[37] Tenking om deling i betydningen å skape og få tak i +verdier, føltes alltid uriktig transaksjonsbasert og malplassert, noe vi +hørte gang på gang i våre intervjuer. Og som Cory Doctorow fortalte oss i +vårt intervju med ham, «forretningsmodell kan bety alt noen mener det +skal bety». +

+ Til slutt forsto vi det. Å gjøre ting med Creative Commons-lisens er mer enn +en forretningsmodell. Mens vi vil snakke om bestemte inntektsmodeller som en +del av vår analyse (og mer detaljert i referansestudiene), skrotet vi det +som vår styrende overskrift for boken. +

+ Riktignok tok det lang tid for meg å komme dit. Når Paul og jeg delte opp +vår skriving etter avsluttet forskning, var mitt ansvar å løfte frem alt vi +lærte fra referansestudiene, og skrive opp praktiske leksjoner og +snarveier. Jeg tilbrakte måneder med å prøve å få frem det vi lærte i boksen +for forretningsmodell, overbevist om det var en formel for hvordan ting hang +sammen. Men det var ingen formel. Du vil sannsynligvis måtte forkaste den +måten å tenke på før du leser videre. +

+ I hvert intervju startet vi med de samme enkle spørsmålene. Blant alle +variasjonene hos bidragsytere, organisasjoner og bedrifter vi gjennomgikk, +var det en konstant. Å gjøre bruk av Creative Commons kan være bra for +forretningen, men det er ikke derfor de gjør det. Å dele arbeidet ved hjelp +av Creative Commons, er i bunn og grunn en moralsk beslutning. Kommersielle +og andre fordeler i egeninteresse er sekundære. De fleste besluttet å bruke +CC-lisenser først, og fant en inntektsmodell senere. Dette var vårt første +hint, at å skrive en bok bare om virkningen av deling i ett +forretningsperspektiv, kan være litt utenfor sporet. +

+ Men vi har også begynt å innse noe om hva det betyr å gjøre bruk av Creative +Commons. Når folk snakket med oss om hvordan og hvorfor de brukte CC, ble +det klart at det betydde noe mer enn å bruke en lisens for åndsverk. Det +representerte også et verdisett. Det er symbolikk bak å bruke CC, og den +symbolikken har mange lag. +

+ På ett nivå uttrykker det å være gjort med Creative Commons en tilknytning +for verdien av Creative Commons. Mens det er mange forskjellige variasjoner +av CC-lisenser, og nesten uendelige måter for å være gjort med Creative +Commons, er det grunnleggende verdisystemet forankret i en grunnleggende tro +på at kunnskap og kreativitet er byggesteinene i vår kultur, heller enn bare +varer som har en markedsverdi som gir inntekt. Disse verdiene gjenspeiler +troen på at fellesgodet alltid bør være en del av sammenhengen når vi +bestemmer hvordan vi regulerer vår kulturelle produksjon. De gjenspeiler en +tro på at alle har noe å bidra med, og at ingen kan eie vår felles +kultur. De gjenspeiler en tro på løftet om å dele. +

+ Uansett om offentligheten gjør bruk av muligheten til å kopiere og tilpasse +dine verk, er det å dele med en Creative Commons-lisens et symbol på hvordan +du ønsker å kommunisere med personer som bruker dine verker. Når du lager +noe, er «alle rettigheter reservert» automatisk, (i tråd med +åndsverksloven,) noe som betyr at opphavsrettssymbolet (©) på verk ikke +nødvendigvis oppfattes som en markør på mistro eller overdreven +proteksjonisme. Bruk av CC-lisens kan dog være et symbol på det motsatte – +at en ønsker ektefølt menneskelig relasjon, i stedet for en upersonlig +markedstransaksjon. Det muliggjør kontakt. +

+ Å gjøre ting med Creative Commons viser ikke bare verdiene med CC og å +dele. Det viser også at noe annet enn at profitt driver hva man gjør. I våre +intervjuer spurte vi alltid hva suksess var for dem. Det var overraskende +hvor sjelden penger ble nevnt. De fleste har en dypere hensikt, og et annet +syn på suksess. +

+ Motivasjonen varierer avhengig av hva en skal oppnå. For individuelle +innholdsleverandører handler det oftest om personlig inspirasjon. På noen +måter er dette ikke noe nytt. Som Doctorow har skrevet, «skapere +starter vanligvis å gjøre det de gjør av kjærlighet».[38] Men når du deler ditt skapende arbeid under en +CC-lisens, er denne dynamikken enda mer uttalt. Tilsvarende for +teknologiske innovatører gjelder det ofte mindre å skape en bestemt ny ting +som vil gjøre deg rik, men mer om å løse et bestemt problem du har. De som +lagde Arduino fortalte oss at det viktigste spørsmålet når du oppretter noe +er «vil du som lager det, bruke det selv? Det må ha en personlig bruk +og betydning». +

+ Mange som gjør bruk av Creative Commons har et uttrykt sosialt formål som +underbygger alt de gjør. I mange tilfeller gir å dele med Creative Commons +klare fremskritt for dette sosiale formålet, og å bruke lisensene kan være +forskjellen mellom legitimitet og hykleri. Medgrunnlegger Edward Boatman i +Noun-prosjektet fortalte at de ikke i fullt alvor kunne ha formulert sitt +samfunnsoppdrag med å dele, hvis de ikke var villig til å vise verden at det +var OK å dele innholdet med en Creative Commons-lisens. +

+ Denne dynamikken er nok en grunn til hvorfor det er så mange +ikke-kommersielle eksempler som er gjort med Creative Commons. Innholdet er +resultatet av en innsats en føler mye for, eller et verktøy for å oppnå +sosial endring, og penger er som gassen i bilen, noe som du må holde i gang, +men som ikke er et mål i seg selv. Gjort med Creative Commons utgjør et +annet syn på en bedrift eller et levebrød, der profitt ikke er avgjørende, +men å produsere et sosialt gode og menneskelig tilknytning er en integrert +del for å oppnå suksess. +

+ Selv om profitt ikke er siktemålet, må det bringes penger inn for å lykkes +med å gjøre ting med Creative Commons. Som et absolutt minimum må du tjene +nok til å holde ting gående. +

+ Kostnadene for å drive forretninger varierer mye for de som bruker CC, men +det er vanligvis en mye lavere terskel for lønnsomhet enn det pleide å være +for kreative geskjefter. Digital teknologi har gjort det enklere enn +noensinne å lage og distribuere. Som Doctorow skrev i sin bok +«Information Doesn’t Want to Be Free»: «Hvis analoge +kroner har snudd til digitale ører (som kritikere av annonsestøttede media +vil ha det til), er det et faktum at muligheten til å drive forretning med +like mye reklame som sine forgjengere til en brøkdel av prisen er +der». +

+ Noen oppstartskostnader er de samme som de alltid har vært. Det koster like +mye tid og penger å skrive en fagfellevurdert tidsskriftsartikkel, eller +male et maleri. Teknologi endrer ikke på det. Andre kostnader har +teknologien redusert dramatisk, særlig i produksjonstunge områder som +filmskaping.[39] CC-lisensiert innhold og +innhold i den offentlige sfære, samt frivillige samarbeidspartneres arbeid, +kan også redusere kostnader dramatisk hvis de brukes som ressurser til å +lage noe nytt. Og, selvfølgelig, realiteten er at noe innhold lages enten +den som lager det får betalt eller ei, fordi det har sitt utspring i egen +overbevisning. +

+ Å distribuere innhold er nesten universelt billigere enn noensinne. Når +innhold først er laget, er kostnadene ved å distribuere kopier digitalt +tilnærmelsesvis null.[40] Kostnadene ved å +distribuere fysiske kopier er fortsatt betydelige, men lavere enn de har +vært historisk sett. Det er nå mye enklere å skrive ut og distribuere +fysiske kopier på forespørsel, noe som også reduserer kostnadene. Avhengig +av oppgaven kan det tilkomme en hel rekke andre utgifter, som markedsføring +og promotering, og selv utgifter tilknyttet ulike inntektskilders iboende +ervervelse, som turneer eller tilpasset opplæring. +

+ Det er viktig å innse at den største effekten teknologi har hatt på kreative +aktiviteter, er at skaperne kan nå stå for egen distribusjon og kostnadene +tilknyttet den. Folk har nå ofte en direkte rute til sitt potensielle +publikum uten nødvendigvis å belage seg på mellomledd som plateselskaper og +forleggere. Doctorow skrev: «Hvis du er en innholdsleverandør som +aldri fikk imperialistiske makters miskunn, er dette din tid. Der du en gang +sto uten mulighet til å nå ut til et publikum uten hjelp av +industridominerende megaselskaper, har du nå hundrevis av måter å omgå +dem».[41] Tidligere krevde +distribusjon av skapende arbeid kostnadene som trengs for å opprettholde en +monolittisk enhet. Nå kan skaperne gjøre jobben selv. Dette betyr at de +finansielle kravene til kreative aktiviteter kan være mye mer beskjedne. +

+ Å gå i null kan vanskelig gjøres levebrød av, det være seg som individuell +skaper eller i videre omfang. Bidraget til generell drift må tas med i +beregningen. Denne ekstra delen er forskjellig for alle, men viktigere, i +nesten alle tilfeller som er gjort med Creative Commons fortoner +definisjonen av «nok penger» seg annerledes enn i en verden av +risikovillig kapital og aksjeopsjoner. Det handler mer om bærekraft og +mindre om ubegrenset vekst og fortjeneste. SparkFuns grunnlegger Nathan +Seidle sa det slik: «Forretningsmodell er et virkelig grandiost ord +for det. Egentlig gjelder det bare å holde ting gående fra dag til +dag». +

+ Denne boken er et vitnesbyrd til idéen om at det er mulig å tjene penger i +bruken av CC-lisenser og -innhold, men vi befinner oss i høy grad på +eksperimentstadiet. Innholdsleverandører, organisasjoner, og bedrifter +profilert i denne boken, viser veien videre i sin søken etter denne nye +måten å operere på. +

+ Det er imidlertid mange måter CC-lisenser kan tjene forretningene på ganske +forutsigbare måter. Den første er hvordan det bidrar til å løse «det +første problemet». +

Problem Null: Å bli oppdaget

+ Når du lager eller samler ditt innhold, så er neste steg å finne brukere; +kunder, tilhengere – med andre ord, folkene dine. Som Amanda Palmer skrev, +«Det må starte med kunsten. Sangene måtte røre ved folks bevissthet +først, og bety noe, om noe overhodet skal fungere».[42] Det er ikke noe magi involvert for å finne folkene +dine, det er i hvert fall ingen formel å følge. Verkene dine må treffe folk, +og tilby dem enten kunstnerisk eller annen nytteverdi. På noen måter er det +enklere enn noensinne. På nettet begrenses vi ikke av hylleplass, og det er +plass for alle tenkelige særinteresser, smak og behov. Dette er det Chris +Anderson kalte «den lange halen», der forbruk handler mindre om +bredspektrede «treff», og mer om mikromarkeder for hver enkelt +nisje. Som Anderson skrev, «Vi er alle forskjellige, med forskjellige +ønsker og behov, og Internett har plass til alle disse, på en måte som +fysiske markeder ikke makter».[43] +Vi begrenses ikke lenger av det som appellerer til massene. +

+ Samtidig som det å finne «dine folk» på nettet teoretisk sett +er enklere enn i den analoge verden, kan det rent praktisk fortsatt være +vanskelig å faktisk bli lagt merke til. Internettets innholdsflod vokser +minutt for minutt. Som innholdsleverandør konkurrerer du også mot +kreativitet generert utenfor markedet.[44] +Som Anderson skrev, «Den største endringen det siste tiåret har vært +et skifte i tiden folk bruker på amatørinnhold, snarere enn profesjonelt +innhold».[45] For å toppe det hele +må du konkurrere med resten av livene deres, – «venner, familie, +musikkspillelister, fotballkamper, og kvelder på byen».[46] På én eller annen måte må du bli lagt merke til av +de rette folkene. +

+ Når du kommer til Internett med en alle-rettigheter-reservert -mentalitet, +begrenser du ofte tilgangen til innholdet ditt før det er gjenstand for noen +etterspørsel. I mange tilfeller er det å kreve betalt for verkene dine en +del av det tradisjonelle opphavsrettssystemet. Selv og især en liten +prislapp kuer etterspørselen. Det kalles «øregapet»: Den store +etterspørselsforskjellen mellom noe som er tilgjengelig til prisen av ett +øre, mot en pris lik null.[47] Det er ikke +galt å ta betalt for innhold. Det betyr bare at du må forstå hvilken effekt +det har på etterspørselen. Samme prinsipp gjelder ved begrensing av adgang +til kopiering av verket. Hvis problemet ditt er å bli oppdaget og finne +«dine folk», så gjør det å nekte folk å kopiere og dele dine +verk med andre problemet verre. +

+ Selvfølgelig, å bli oppdaget av folk som liker arbeidet gjør deg ikke +bemidlet - så langt derifra. Som Cory Doctorow dog sier, +«anerkjennelse er en av mange nødvendige forutsetninger for +kunstnerisk suksess».[48] +

+ Å ikke bruke energi på å begrense tilgangen til ditt arbeid, samt +forfølgelse av overtredelser, bygger også velvilje. Lumen Learning, et +selskap til egen inntekts ervervelse (profittselskap), som utgir læremidler +på nett, tok en tidlig avgjørelse om ikke å forhindre studentenes adgang til +innholdet, selv i form av en liten betalingsmur, fordi det negativt ville +påvirke studentens suksess på en måte som ville undergrave samfunnsoppdraget +bak det de gjør. De tror denne beslutningen har generert en betydelig mengde +velvilje i samfunnet. +

+ Det er ikke bare det at å begrense tilgangen til verkene dine kan hemme ditt +sosiale oppdrag. Det kan også fremmedgjøre folk som setter mest pris på din +kreative innsats. Hvis folk liker verkene dine, så er det et naturlig +instinkt å ønske å dele det med andre. Som David Bollier endog skrev, +«våre naturlige menneskelige impulser er å imitere og å dele – +kulturens essens – har blitt kriminalisert».[49] +

+ Det faktum at kopiering kan innebære straffeansvar, er utvilsomt +avskrekkende, men å kopiere med et klikk på en knapp er for enkelt og +praktisk til å stoppe det helt. Selv som opphavsrettsindustrien forsøker med +formaninger om det motsatte, føles ikke kopiering av åndsverk som tyveri av +livets brød. Og det er selvfølgelig fordi det ikke er det. Å dele et +kreativt arbeid har ingen innvirkning på andres evne til å benytte seg av +det. +

+ Tar du for gitt en del kopiering og deling av verkene dine, kan du investere +tid og ressurser andre steder enn å leke katt-og-mus med folk som vil +kopiere og dele innholdet ditt. Lizzy Jongma fra Rijksmuseum sa, «vi +kan bruke mye penger på å prøve å beskytte verkene, men folk kommer til å +gjøre det likevel. Og de vil bruke gjengivelser med dårlig +kvalitet». I stedet startet de å utgi høyoppløselige digitale kopier +fra sine samlinger i det offentlige rom, gratis, fra sin hjemmeside. For dem +var deling en form for kvalitetskontroll av kopiene som ville blitt delt på +nettet uansett. Å gjøre dette betød å gi avkall på inntektene fra tidligere +tiders salg av digitale bilder. Lizzy sier det var en liten pris å betale +for alle mulighetene deling brakte dem. +

+ Å gjøre ting med Creative Commons betyr at du slutter å tenke ut måter å +kunstig gjøre innholdet til et knapphetsgode, og i stedet utnytte det som +den potensielt rikelige ressursen det er.[50] Når du ser informasjonsoverflod som en fordel, ikke en ulempe, +begynner du å tenke på måter å bruke denne ledige kapasiteten til din +fordel. Som min venn og kollega Eric Steuer engang sa, «å bruke +CC-lisenser viser at du har forstått Internett». +

+ Cory Doctorow sier det ikke er på hans bekostning at andre mennesker lager +kopier av hans arbeid, når det åpner muligheten for at han kan få noe +tilbake.[51] På samme måte, skaperne av +Arduino Boards visste det var umulig å stoppe folk fra å kopiere maskinvaren +deres, så de besluttet selv ikke inngå i forsøket, for i stedet å se +fordelene med åpenhet. For dem er resultatet ett av de mest utbredte +maskinvarekort i verden, med et blomstrende nettverkssamfunn av tenkere og +innovatører, som har bidratt med ting de selv aldri kunne ha gjort på noen +annen måte. +

+ Det er alle slags måter å utnytte kraften i å dele og remikse til din +fordel. Her er noen: +

Bruk CC for å finne et større publikum

+ Å gi innholdet ditt Creative Commons-lisens, vil ikke automatisk gjøre det +til en landeplage, men å fjerne juridiske kopihindre svekker ikke sjansene +for at arbeidet deles. CC-lisens symboliserer at deling ønskes +velkommen. Den kan fungere som et lite klapp på skulderen til de som kommer +over arbeidet – et lite dytt til å kopiere verket hvis de har litt lyst til +å gjøre det. Forutsatt at alt annet er likt, hvis ett stykke innhold har et +skilt som sier «del» og det andre sier «Ikke del» +(som er det «©» betyr), hvilket tror du det er mer sannsynlig +at folk deler? +

+ The Conversation er et nyhetsnettsted med dyptgående artikler skrevet av +akademikere som er eksperter på spesifikke emner. Alle artiklene er +CC-lisensierte, og de kopieres og deles videre til andre ved design. Denne +voksende effekten, som spores, er en sentral del av verdien for de +akademiske forfattere som ønsker å nå så mange lesere som mulig. +

+ Idéen om at flere øyne som ser på gir større suksess, er en form for +maksimumsstrategi, adoptert av Google og andre teknologiselskaper. Ifølge +Eric Schmidt hos Google er idéen enkel: «Uansett hva du gjør, gjør det +med maksimal distribusjon. Den andre måten å si dette på er at når de +marginale distribusjonskostnadene er borte, kan du like greit legge ut ting +overalt».[52] Denne strategien +motiverer ofte selskaper til å gjøre sine produkter og tjenester gratis +(dvs. til ingen kostnad), men den samme logikken gjelder for å dele innhold +fritt. Det at CC-lisensiert innhold er gratis og kan kopieres uten +begrensinger, gjør CC-lisensiering innholdet enda mer tilgjengelig, og gjør +det mer sannsynlig at det blir spredt. +

+ Hvis du lykkes i å nå flere brukere, lesere, lyttere eller andre brukere av +arbeidet, kan du starte med å benytte deg av «kaste seg på +lasset»-effekten. Det enkle faktum er at andre folk som bruker eller +følger ditt arbeid, ansporer andre til å gjøre det samme.[53] Dette er delvis fordi vi ganske enkelt har en +tendens til å engasjere oss i flokkatferd, men det er også fordi en stor +følgeskare delvis er indikator på kvalitet eller nytteverdi.[54] +

Bruk av CC for å få henvisninger og anerkjennelse

+ Hver Creative Commons-lisens krever at forfatteren gis referanse, og at +gjenbrukere lenker tilbake til den opprinnelige kilden for materialet. CC0, +ikke en lisens, men et verktøy som brukes til å legge arbeider ut i den +offentlige sfæren, krever juridisk sett ikke henvisning, men mange +fellesskap gir fortsatt henvisninger i tråd med beste praksis og sosiale +normer. Faktisk er det sosiale normer, heller enn trusselen om juridiske +håndhevelse, som oftest uansett motiverer folk til å henvise, og ellers +overholde lisensvilkårene i CC. Dette er kjennetegnet på et velfungerende +fellesskap, både i markedet og samfunnet som sådan.[55] CC-lisenser gjenspeiler et sett ønsker fra +bidragsyterne, og i de aller fleste tilfeller er folk naturligvis +tilbøyelige til å følge disse ønskene. Dette er spesielt tilfellet for noe +så enkelt, og i samsvar med grunnleggende forestillinger om rimelighet, som +å gi henvisning. +

+ Det faktum at navnet på innholdsleverandøren følger med i et CC-lisensiert +arbeid, gjør lisensene til et viktig middel for etablering av omdømme, eller +på bedriftsspråk, en merkevare. Drivkraften bak å knytte ditt navn til ditt +arbeid er ikke bare kommersielt motivert, det er grunnleggende i +forfatterskapet. Åpenhet - Knowledge Unlatched (KU) - er en ideell egenskap +som bidrar til å subsidiere produksjonen av CC-lisensierte akademiske +tekster ved samling og deling av bidrag fra biblioteker rundt i +USA. Direktøren, Frances Pinter, sier at Creative Commons-lisensiering av +verker har en stor verdi for forfattere, siden omdømme er den viktigste +valutaen for akademikere. Deling med CC er en måte å få flest mulig til å se +og sitere arbeidet ditt. +

+ Å bli navngitt kan handle om mer enn bare å gjøre ære på skaper. Det kan +også handle om å etablere kilden. Naturligvis ønsker folk å vite hvor +innholdet kom fra – kilden til et arbeid er noen ganger like interessant som +selve arbeidet. Opendesk er en plattform der møbeldesignere kan dele sine +design. Forbrukere som liker disse kan deretter kobles til lokale +produsenter som igjen omsetter tegninger til virkelige møbler. Det faktum at +jeg sitter i USA, kan plukke ut et design laget av en designer i Tokyo, og +deretter bruke en produsent i mitt eget lokalsamfunn til å forvandle +designet til noe håndfast, er en del av plattformens kraft. Opphavet til +designet blir en spesiell del av produktet. +

+ Å vite hvor arbeidet kommer fra er også avgjørende for +troverdigheten. Akkurat som et varemerke er utformet for å gi forbrukerne +mulighet til å identifisere kilden og kvaliteten til et bestemt gode og en +tjeneste, gir det publikum å kjenne forfatteren en mulighet til å vurdering +av arbeidets troverdighet. I en tid der nettdiskusjon er plaget av +feilinformasjon, er det å være en pålitelig informasjonskilde mer verdifullt +enn noensinne. +

Å bruke CC-lisensiert innhold som markedsføringsverktøy

+ Som vi vil dekke i nærmere detalj senere; mange aktiviteter som gjøres med +Creative Commons tjener penger ved å tilby et annet produkt eller en +tjeneste enn det CC-lisensierte arbeidet. Noen ganger er det andre produktet +eller tjenesten ikke relatert til CC-innholdet. Andre ganger er det en +fysisk utgave eller forestillinger med innholdet. I alle tilfeller kan +CC-innholdet trekke folk til dine andre produkter eller tjenester. +

+ Pinter fra Knowlegde Unlatched fortalte oss at hun igjen og igjen har sett +hvordan det å tilby CC-lisensiert innhold – som er digitalt gratis – faktisk +øker salget av de trykte varene, fordi det fungerer som et +markedsføringsverktøy. Vi ser dette fenomenet regelmessig med kjente +kunstverk. Mona Lisa er trolig det mest gjenkjennelige maleriet på +planeten. Denne allestedsnærværelsen utløser interessen for å selv ville se +maleriet, og eie fysiske avbildede goder. Rikelig med kopier av innholdet +lokker ofte mer etterspørsel med seg, ikke mindre. Et annet eksempel var da +radioen kom. Selv om musikkbransjen ikke så det komme (og kjempet mot den!), +fungerte gratis musikk på radio som reklame for den betalte versjonen folk +kjøpte i musikkforretninger.[56] Gratis kan +være en form for markedsføring. +

+ I noen tilfeller trenger arbeid gjort med Creative Commons ikke engang egne +markedsføringsteam eller -budsjetter. Cards Against Humanity er et +CC-lisensiert kortspill tilgjengelig per gratis nedlasting. På grunn av +dette, (takket være spillets CC-lisens,) sier de som laget det at det er en +av de best markedsførte spillene i verden, og at de ikke har brukt én krone +på markedsføring. Lærebokutgiveren OpenStax har også sluppet å ansette en +egen markedsføringsavdeling. Deres produkter er gratis, eller billigere å +kjøpe som fysiske kopier, noe som gjør dem mye mer attraktive for studenter, +som deretter krever dem fra sine universiteter. De samarbeider også med +tjenesteleverandører som bygger videre oppå det CC-lisensierte innholdet og, +igjen, bruker penger og ressurser på å markedsføre disse tjenestene (og +dermed OpenStax-lærebøker). +

Bruk av CC til å aktivere egenhendig engasjement, altså aktiv deltakelse i +og med arbeidet ditt

+ Den store lovnaden med Creative Commons-lisensiering er at den omfavner en +remiksingskultur. Dette er faktisk det store løftet ved digital +teknologi. Internett åpnet opp en helt ny verden av muligheter for offentlig +deltakelse i skapende arbeid. +

+ Fire av de seks CC-lisensene åpner for å bygge på gjenbruk, eller på andre +måter tilpasse arbeidet. Avhengig av sammenhengen, kan tilpasning bety vidt +forskjellige ting – oversettelse, oppdatering, lokalisering, forbedring, +transformering. De gjør det mulig å tilpasse et arbeid for spesielle behov, +bruk, mennesker og samfunn, som er en annen distinkt verdi å tilby til +offentligheten.[57] Tilpasning endrer +spillereglene mer i noen sammenhenger enn i andre. Med læremidler er +muligheten til å tilpasse og oppdatere innholdet kritisk viktig for +nytteverdien. For fotografi er muligheten til å tilpasse et bilde mindre +viktig. +

+ Dette finnes en måte å motvirke mulige ulemper i overfloden av gratis og +åpent innhold beskrevet ovenfor. Som Anderson skrev i Free, «Folk bryr +seg ofte ikke så mye om ting de ikke betaler for, og som resultat tenker de +ikke så mye på hvordan de bruker dem».[58] Hvis selv den lille iboende viljen til å betale ett øre for noe, +endrer vår oppfatning derav, vil med sikkerhet det å remikse forbedre vår +oppfatning eksponentielt.[59] Vi vet at +folk betaler mer for produkter de har hatt en rolle i å lage.[60] Vi vet også at å skape noe, uansett i hvilken +kapasitet, bringer med seg en slags kreativ tilfredshet som ikke lar seg +erstatte av å bruke noe laget av andre.[61] +

+ Aktivt engasjement med innholdet hjelper oss å unngå det formålsløse +konsumet som enhver som fraværende har bladd en time gjennom sine sosiale +mediastrømmer kjenner så alt for godt. I sin bok, Cognitive Surplus, sier +Clay Shirky, «Å delta er å agere i den tro at din tilstedeværelse +betyr noe, som at når du ser noe eller hører noe, er ditt svar en del av det +som skjer».[62] Når du åpner døra +inn til innholdet ditt, så kan folk få en dypere tilknytning til arbeidet +ditt. +

Bruk av CC for å skille seg ut

+ Å operere under et tradisjonelt åndsverksregime betyr vanligvis å følge +reglene til etablerte medieaktører. Forretningsstrategier innebygd i det +tradisjonelle opphavsrettssystemet, i bruk av digitale +restriksjonsmekanismer (DRM) og signering av eksklusivitetskontrakter, kan +binde hendene til de som skaper innhold, ofte i strid med skapernes +egeninteresse.[63] Å gjøre noe med Creative +Commons betyr at du kan operere uten disse barrierene, og i mange tilfeller +bruke økt åpenhet som konkurransefortrinn. David Harris fra OpenStax sa at +de spesielt gikk etter strategier de vet tradisjonelle utgivere ikke kan +bruke. «Ikke gå inn i et marked og følg de etablerte reglene», +sa David. «Lag dine egne regler.» +

Å tjene penger

+ Som ethvert foretagende som tjener penger, må det som gjøres med Creative +Commons bringe sitt publikum eller forbrukere nytteverdi. Noen ganger +subsidieres verdien av bidragsytere som ikke nyter godt av den +direkte. Bidragsytere, enten veldedige institusjoner, myndigheter, eller +folk som bryr seg, gir penger til organisasjonen av egen vilje. Dette er +måten vanlig veldedig finansiering virker på.[64] I mange tilfeller er pengestrømmene som genereres av arbeid gjort +med Creative Commons direkte knyttet til verdien de genererer, der mottakere +betaler for verdien de mottar, som i enhver annen standard +markedstransaksjon. I mange andre tilfeller, snarere enn i en +noe-for-noe-utveksling av penger for verdi («en tjeneste er en annen +verdt»), som typisk for markedstransaksjoner, gir mottakeren penger i +forståelse av gjensidighet. +

+ Det meste som er gjort med Creative Commons bruker en rekke ulike metoder +for å skaffe omsetning, noen markedsbaserte og andre ikke. En vanlig +strategi er å bruke eksterne prosjektmidler for å lage innhold når +forsknings- og utviklingskostnader er spesielt høye, og deretter finne en +annen inntektsstrøm (eller strømmer) til påløpende utgifter. Som Shirky +skrev, er «trikset å vite når markedene er en optimal måte å +organisere interaksjoner på og når de ikke er det».[65] +

+ Våre referansestudier gjennomgår nærmere de ulike veiene til å skaffe +inntekter til innholdsleverandører, organisasjoner og bedrifter vi +intervjuet. Det er nyanser skjult i de spesifikke måtene hver og en av dem +tjener penger på, så det er litt farlig å generalisere for mye fra hva vi +fant. Likevel, å ta et skritt tilbake og vise ting fra et høyere +abstraksjonsnivå, kan være lærerikt. +

Markedsbaserte inntektsstrømmer

+ I markedet er det sentrale spørsmålet når vi bestemmer hvordan vi skal få +inntekter, hvor mye folk er villige til å betale.[66] Per definisjon, hvis du gjør ting med Creative +Commons, er innholdet du gir tilgjengelig gratis og ikke en markedsvare. I +den allestedsnærværende freemium-modellen (som kombinerer +«free» og «premium»-utgaver av et produkt eller en +tjeneste, der inntjeningen ligger i premium-utgaven), må enhver +markedstransaksjon med en forbruker av innholdet være basert på en +verdiøkning du tilbyr.[67] +

+ På mange måter er dette slik det vil være i fremtiden for alle +innholdsdrevne bestrebelser. I markedet er verdien i ting det er mangel +på. Når Internett gjør et univers av innhold gratis tilgjengelig for oss, +blir det vanskelig å få folk til å betale for innhold på +nettet. Avisbransjens utfordringer er et uttrykk for dette faktum. Dette er +forverret av det faktum at en del kopiering trolig er uunngåelig. Det betyr +at du kan ende opp med å konkurrere med gratisutgaver av ditt eget innhold, +enten du ser gjennom fingrene med det eller ikke.[68] Hvis folk lett kan finne innholdet gratis, vil det +være vanskelig å få folk til å kjøpe det, spesielt i en sammenheng der +tilgang til innhold er viktigere enn å eie den. I Free skrev Anderson: +«Opphavsrettigheter, enten regelfestet i lov eller i programvaren, er +i enkelhet å holde en pris opp imot tyngdekraften». +

+ Dette betyr selvfølgelig ikke at innholdsdrevne bestrebelser ikke har noen +fremtid på det tradisjonelle markedet. I Free forklarer Anderson at når et +produkt eller en tjeneste blir gratis, som informasjon og innhold i stor +grad blir i den digitale tidsalderen, blir andre ting mer verdifulle. +«Hver overflod skaper en ny knapphet», skrev han. Du må bare +finne en måte noe annet enn innholdet kan gi verdi til ditt publikum eller +dine kunder. Som Anderson sier, «det er lett å konkurrere med gratis: +Bare tilby noe bedre, eller i det minste forskjellig fra +gratisversjonen».[69] +

+ I lys av dette faktum er det på noen måter slik innhold som er gjort med +Creative Commons stiller på like vilkår med alle innholdsbaserte +bestrebelser i den digitale tidsalderen. De kan faktisk selv ha en fordel +fordi de kan bruke innholdsoverfloden til å få inntekter fra noen det er +knapphet på. De kan også nyttiggjøre seg velviljen som stammer fra +verdisettet til det å være gjort med Creative Commons. +

+ For innholdskapere og distributører er det nesten uendelige måter å gi verdi +til forbrukerne av ditt arbeid, over og utover verdien av det som er +innenfor ditt gratis digitale innhold. Ofte fungerer det CC-lisensierte +innholdet som et markedsføringsverktøy for de betalte produkter eller +tjenester. +

+ Her er de vanligste høynivå kategoriene. +

Å tilby en tilpasset tjeneste til brukere av ditt arbeid +[MARKEDSBASERT]

+ I denne informasjonsalderens overflod mangler vi ikke innhold. Trikset er å +finne innhold som treffer våre behov og ønsker, så tilpassede tjenester er +spesielt verdifulle. Som Anderson skrev, «Informasjon for alle (alle +får den samme versjonen) ønsker å være fri. Tilpasset informasjon (du får +noe unikt og meningsfullt for deg) ønsker å være +kostbar».[70] Dette kan være alt fra +kunstneriske og kulturelle rådgivingstjenester som tilbys av Ártica til det +skreddersydde sangtilbudet fra Jonathan «en-sang-om-dagen» +Mann. +

Å ta betalt for den fysiske kopien [MARKEDSBASERT]

+ I sin bok om skaperkulturen karakteriserer Anderson denne modellen ved at +den gir bort biter og selger atomene (der biter refererer til digitalt +innhold og atomer refererer til et fysisk objekt).[71] Dette er særlig vellykket i domener der den +digitale versjonen av innholdet ikke er så verdifull som den analoge +versjonen, som i bokpublisering der en stor undergruppe fortsatt foretrekker +å lese noe de kan holde i hendene, eller i domener der innholdet ikke er +nyttig før det er i fysisk form, som møbeldesign. I slike situasjoner vil en +betydelig del av forbrukerne betale for nytten av å ha noen andre til å +sette sammen den fysiske versjonen for dem. Noen bidragsytere klemmer enda +mer ut av denne inntektsstrømmen ved hjelp av en Creative Commons-lisens som +bare tillater ikke-kommersiell bruk, noe som betyr at ingen andre kan selge +fysiske kopier av arbeidet i konkurranse med dem. Denne strategien for å +reservere kommersielle rettigheter kan være spesielt viktig for varer som +bøker, der hver utskrift av det samme arbeidet sannsynligvis har samme +kvalitet, så det er vanskeligere å skille en publiseringstjeneste fra en +annen. På den annen side, for varer som møbler eller elektronikk, kan +leverandøren av de fysiske varene konkurrere med andre leverandører av de +samme varene basert på kvalitet, tjeneste eller andre tradisjonelle +forretningsprinsipper. +

Å ta betalt for en personlig versjon [MARKEDSBASERT]

+ Som alle som noensinne har gått på en konsert vil fortelle deg, å oppleve +kreativitet personlig er en helt annen opplevelse i forhold til å oppleve en +digital kopi på egenhånd. Langt fra å være en erstatning for å samhandle +ansikt til ansikt, kan CC-lisensiert innhold faktisk skape etterspørsel +etter å oppleve dette som en personlig erfaring. Du kan se denne effekten +når folk går for å se original kunst personlig, eller betaler for å delta på +et tale- eller opplæringskurs. +

Å selge handelsvarer [MARKEDSBASERT]

+ I mange tilfeller vil folk som liker ditt arbeid betale for produkter som +viser en forbindelse til ditt arbeid. Som barn i 1980, kan jeg personlig +bekrefte kraften i en T-skjorte fra en god konsert. Dette kan også være en +viktig inntektskilde for museer og gallerier. +

+ Noen ganger kan en finne en markedsbasert inntektsstrøm ved å gi verdi til +andre enn dem som bruker ditt CC-lisensierte innhold. I disse +inntektsstrømmene blir gratis innhold subsidiert av en helt annen kategori +personer eller bedrifter. Ofte betaler disse personene eller bedriftene for +tilgang til din viktigste målgruppe. Det faktum at innholdet er gratis, øker +størrelsen på publikumet, som igjen gjør tilbudet mer verdifullt for de +betalende kundene. Dette er en variant av en tradisjonell forretningsmodell +bygget på frie såkalte flersidige-plattformer.[72] Tilgang til ditt publikum er ikke det eneste folk er villige til å +betale for, du kan også levere andre tjenester. +

Ta betalt fra annonsører og sponsorer [MARKEDSBASERT]

+ Den tradisjonelle modellen for å subsidiere gratis innhold er reklame. I +denne versjonen av flersidige plattformer, betaler annonsørene for +muligheten til kontakt til rekken av «antall øyne som ser» i +innholdsleverandørenes publikum.[73] +Internett har gjort denne modellen vanskeligere fordi antallet +tilgjengelige, mulige kanaler for å nå det aktuelle antallet er i bunn og +grunn blitt uendelig.[74] Likevel, det er +fortsatt en livskraftig inntektskilde for mange innholdsskapere, inkludert +dem som gjør ting med Creative Commons. Ofte, i stedet for betaling for å +vise reklame, betaler annonsøren for å være en offisiell sponsor av et +bestemt innhold, prosjekter eller oppgaven som sådan. +

Betaling fra dine innholdsleverandører [MARKEDSBASERT]

+ En annen type flerfasettet plattform er der de som lager innholdet selv +betaler for å bli fremhevet på plattformen. Selvfølgelig er denne +inntektsstrømmen bare tilgjengelig for dem som baserer seg på verk som er +laget, i all fall delvis, av andre. Den mest kjente versjonen av denne +modellen er «forfatteravgift,» i tidsskrifter med åpen tilgang, +a la de som er publisert av Public Library of Science, men det finnes også +andre varianter. The Conversation er primært finansiert med en +universitetets medlemskapsmodell, der universiteter betaler for at +forskerne der bidrar som forfattere som leverer innhold til Conversations +nettside. +

Transaksjonsgebyr [MARKEDSBASERT]

+ Dette er en versjon av en tradisjonell modell basert på +meglingstransaksjoner mellom deltakere.[75] +Utvalg og organisering er et viktig element i denne modellen. Plattformer +som Noun-prosjektet tilfører verdi ved å gå igjennom CC-lisensiert innhold +for å velge ut biter med høy kvalitet, og så utlede inntekt når +innholdsleverandørene gjør transaksjoner med kunder. Andre plattformer +tjener penger når tjenesteleverandører gjør transaksjoner med kundene deres; +for eksempel tjener Opendesk penger hver gang noen på deres nettsted betaler +en håndverker for å lage møbler basert på ett av designene på plattformen. +

Levere en tjeneste til dine innholdsleverandører +[MARKEDSBASERT]

+ Som nevnt ovenfor, kan et innhold gi fortjeneste ved at det leveres +tilpassede tjenester til brukerne. Plattformer kan gi en variant av denne +tjenestemodellen rettet mot innholdsleverandører som legger inn et innhold +de får omtalt. Dataplattformene Figure.NZ og Figshare utnytter denne +modellen ved å tilby betalte verktøy for å hjelpe sine brukere å gjøre +dataene de bidrar med til plattformen mer synlige og gjenbrukbare. +

Lisensiere et varemerke [MARKEDSBASERT]

+ Endelig tjener noen som gjør ting med Creative Commons penger på å selge +bruk av varemerker. Kjente merker som forbrukerne forbinder med kvalitet, +troverdighet, eller selv en holdning (etos) kan lisensiere varemerket til +selskaper som ønsker å dra nytte av dets goodwill. Per definisjon er +varemerker knappe fordi de representerer et bestemt opphav for et gode eller +en tjeneste. Å ta betalt for muligheten til å bruke det varemerket er en +måte å skaffe inntekt fra noe det er knapphet på, og samtidig utnytte +fordelen av overfloden av CC-innhold. +

Gjensidighetsbaserte inntektsstrømmer

+ Selv om vi ser bort fra ekstern prosjektfinansiering, fant vi at +tradisjonelle økonomiske rammen for å forstå markedet ikke fullt ut fanger +måtene den innsatsen vi analyserte for å tjene penger. Det handlet ikke bare +om å tjene penger på knapphet. +

+ I stedet for å utarbeide en plan for å få folk til å betale penger for noe +som gir dem direkte verdi, handlet mange av inntektsstrømmene mer om å tilby +noe verdifullt, bygge forhold, og så eventuelt finne noen penger som +strømmer tilbake ut fra en forståelse av gjensidighet. Mens noe ser ut som +tradisjonelle veldedige finansieringsmodeller, er de ikke det. Innsatsen +utveksler verdier mellom mennesker, bare ikke nødvendigvis synkront eller på +en måte som krever lik verdi. Som David Bollier skrev i Think Like a +Commoner, «Det er ingen iboende kalkyle til egen vinning i om verdien +gitt og mottatt er helt lik». +

+ Dette bør være en kjent dynamikk – det er slik du behandler venner og +familie. Offer uten hensyn til gjengjeldelse og tidsperspektiv. David +Bollier skrev, «Gjensidig sosial utveksling ligger i hjertet av +menneskets identitet, samfunn og kultur. Det er en viktig hjernefunksjon som +hjelper menneskeheten i sin overlevelse og utvikling». +

+ Det som er sjelden, er å innlemme slike forhold i en innsats som også favner +markedet.[76] Vi kan nesten ikke unngå å +tenke på markedsrelasjoner som sentrert, uten gjensidig utveksling av +verdi.[77] +

Medlemskap og individuelle donasjoner +[GJENSIDIGHETSBASERT]

+ Mens medlemskap og donasjoner er tradisjonelle veldedige +finansieringsmodeller, er det i sammenhenger gjort med Creative Commons, +direkte knyttet til det gjensidige forholdet dyrket med de som nyter godt av +arbeidet. Jo større mengde som mottar verdi fra innholdet, jo mer sannsynlig +er det at denne strategien vil fungere, gitt at bare en liten prosentandel +av brukerne sannsynligvis vil bidra. Siden det å bruke CC-lisenser kan smøre +hjulene for at innhold skal nå flere mennesker, kan denne strategien være +mer effektiv for innsatser gjort med Creative Commons. Jo viktigere +argumentet er for at innholdet er et kollektivt gode, eller at hele +innsatsen skal fremme en sosial oppgave, jo mer sannsynlig er det at denne +strategien lykkes. +

Betal-hva-du-vil-modellen [GJENSIDIGHETSBASERT]

+ I betal-så-mye-du-vil-modellen blir de som har glede av Creative +Commons-innholdet bedt om å gi et beløp de synes de har råd til og opplever +som rimelig, basert på verdien de opplever, både offentlig og personlig, ble +frembrakt av det åpne innholdet. Det kritiske er at disse modellene er ikke +beskrevet som å «kjøpe» noe fritt tilgjengelig. De er som et +glass for tips. Folk gir et økonomiske bidrag som en takk. Disse modellene +kapitaliserer på det faktum at vi er naturlig tilbøyelige til å gi penger +for tingene vi setter pris på i markedet, selv i situasjoner der vi ellers +kan finne en måte å få det gratis. +

Folkefinansiering [GJENSIDIGHETSBASERT]

+ Folkefinansiering er modeller basert på å tjene inn kostnadene ved å lage og +distribuere innhold før innholdet er laget. Hvis innsatsen gjøres med +Creative Commons, så kan de som ønsker det aktuelle verket bare vente til +det blir laget, og deretter få tilgang til det gratis. Det betyr, for å få +denne modellen til å virke, at folk må bry seg om mer enn å bare motta +verket. De må ønske at du skal lykkes. Amanda Palmer tillegger suksessen med +folkefinansiering av Kickstarter og Patreon til årene hun brukte til bygge +opp sitt fellesskap, og utvikle koblingen med tilhengerne sine. Hun skrev i +The Art og Asking, «God kunst lages, god kunst deles, hjelp tilbys, +ører spisset, følelser utveksles, kompost bestående av ekte og dyp +forbindelse er spredt over åkrene. Så en dag trapper kunstneren opp og ber +om noe. Og hvis jorden er gjødslet nok, svarer publikum, uten å nøle: +Selvfølgelig». +

+ Andre typer folkefinansiering bygger på en ansvarsfølelse som et bestemt +fellesskap kan ha. Knowledge Unlatched samler opp midler fra store +amerikanske biblioteker for å støtte CC-lisensiert akademisk arbeid som vil +bli, per definisjon, tilgjengelig gratis for alle. Biblioteker med større +budsjetter tenderer til å gi mer av en følelse av forpliktelse til +biblioteksamfunnet, og ideen om åpen tilgang generelt. +

Å bygge menneskelige forbindelser

+ Uansett hvordan de tjente penger, hørte vi gjentatte ganger i våre +intervjuer ord som «å overtale folk til å kjøpe» og +«invitere folk til å betale». Vi hørte det selv i forbindelse +med inntektsstrømmer som er helt og holdent internt i markedet. Cory +Doctorow fortalte oss, «Jeg må overbevise mine lesere om at det +riktige å gjøre er å betale meg». Grunnleggerne av det kommersielle +selskapet Lumen Learning, viste oss brevet de sender til dem som velger å +ikke betale for tjenestene de leverer med sitt CC-lisensierte +utdanningsinnhold. Det er ikke et «cease-and-desist»-brev +(«oppsigelsebrev»); det er en invitasjon til å betale fordi det er den +riktige tingen å gjøre. Denne typen atferd overfor hva som kan anses som +ikke betalende kunder, er hovedsakelig uhørt på den tradisjonelle +markedsplassen. Men det synes å være en del av strukturen i å være gjort med +Creative Commons. +

+ Omtrent enhver innsats vi undersøkte baserte seg, i hvert fall delvis, på at +folk legger stor innsats i det de gjør. Jo nærmere Creative Commons-innhold +er i å være «produktet», jo mer uttalt må denne dynamikken +være. I stedet for bare å selge et produkt eller en service, knytter de +ideologiske, personlige og kreative forbindelser med folk som verdsetter det +de gjør. +

+ Det tok meg lang tid å se hvordan dette å unngå å tenke på hva de gjør i +rene markedstermer, var sterkt knyttet til å bruke Creative Commons. +

+ Jeg kom til prosjektet med forhåndsoppfatningen om hva Creative Commons er, +og hva det betyr å gjøre ting med Creative Commons. Det viste seg at jeg tok +feil på så mange punkter. +

+ Selvfølgelig er å gjøre ting med Creative Commons å bruke Creative +Commons-lisenser. Så mye visste jeg. Men i våre intervjuer snakket folk om +så mye mer enn opphavsrettigheter når de forklarte hvordan deling passer inn +i hva de gjør. Jeg tenkte for smalt på deling, og resultatet var at jeg +hadde store sprekker i meningen som er pakket inn i Creative +Commons. Snarere enn å analysere den spesifikke og smale rollen til +opphavsretten i sammenhengen, er det viktig å ikke skille ut resten av det +som følger med deling. Du må utvide synsfeltet. +

+ Å gjøre ting med Creative Commons dreier seg ikke bare om den enkle +handlingen å lisensiere et åndsprodukt med et sett standardiserte vilkår, +men også om fellesskap, sosial nytte, å bidra med ideer, uttrykke et +verdisystem, samarbeide. Det er vanskelig å kultivere delingskomponentene +hvis du tenker på hva du gjør med ren markedstenkning. Anstendig sosial +atferd er ikke like intuitivt når vi gjør noe med en monetær utveksling. Det +kreves en bevisst innsats for å fremme en kontekst med ekte deling, ikke +bare basert på upersonlig utveksling i markedet, men på forbindelsene med +folk som du deler med – forbindelsene til deg, med arbeidet ditt, med dine +verdier, med hverandre. +

+ I resten av denne seksjonen vil vi gjennomgå noen av de vanlige strategiene +som innholdsleverandører, selskaper og organisasjoner bruker for å minne oss +på at det finnes mennesker bak ethvert kreativt arbeid. For å minne oss om +at vi har forpliktelser overfor hverandre. For å minne oss om hvordan +deling virkelig ser ut. +

Vær menneskelig

+ Mennesker er sosiale dyr, noe som betyr at vi er naturlig tilbøyelig til å +behandle hverandre godt.[78] Men jo +fjernere vi er fra personen som vi samhandler med, jo mindre omsorgsfull vil +vår atferd være. Mens Internett har demokratisert kulturell produksjon, har +økt tilgangen til kunnskap, og koblet oss sammen på ekstraordinære måter, +kan det også gjøre det lett å glemme at vi arbeider med et annet menneske. +

+ For å motvirke de anonyme og upersonlige tendensene i hvordan vi opererer på +nettet, arbeider individuelle skapere og selskaper, som bruker Creative +Commons-lisenser, med å demonstrere sin menneskelighet. For noen betyr dette +å legge ut livene sine på nettsiden. For andre betyr dette å vise sin +kreative prosess, gi et innblikk i hvordan de gjør det de gjør. Som +forfatter skrev Austin Kleon, «Vårt arbeid snakker ikke for seg +selv. Mennesker ønsker å vite hvor ting kom fra, hvordan de ble laget, og +hvem som laget dem. Historiene du fortelle om arbeidet du gjør, har stor +innvirkning på hvordan folk føler, hva de forstår om arbeidet ditt, hvordan +folk føler, og hva de forstår om hvordan arbeidet ditt påvirker hvordan de +verdsetter det».[79] +

+ En kritisk komponent for å gjøre dette effektivt er å ikke bekymre seg om å +være en «merkevare». Det betyr å ikke være redd for å være +sårbar. Amanda Palmer sier, «når du er redd for noens dom, klarer du +ikke å få kontakt med dem. Du blir for fokusert på å imponere +dem». Det passer ikke for alle å leve livet som en åpen bok, som +Palmer, og det er OK. Det er mange måter å være menneske på. Trikset er bare +unngå å late som, og fristelsen til å lage et kunstig fremstilling. Folk +ønsker ikke bare den blankpolerte versjonen av deg. De kan ikke forholder +seg til det, i hvert fall ikke på en meningsfylt måte. +

+ Dette rådet er sannsynligvis enda viktigere for bedrifter og organisasjoner +fordi vi instinktivt tenker på dem som ikke menneskelige (men i USA, er +selskaper mennesker!). Når bedrifter og organisasjoner gjør menneskene bak +dem mer tydelige, minner det folk om at de har å gjøre med noe annet enn en +anonym forretningsenhet. I forretningsspråket handler dette om å +«menneskeliggjøre sine samhandlinger» med +offentligheten.[80] Men det kan ikke være +en gimmick. Du kan ikke forfalske det å være menneske. +

Vær åpen og ansvarlig

+ Gjennomnsiktighet hjelper folk å forstå hvem du er og hvorfor du gjør det du +gjør, men det inspirerer også til tillit. Som Max Temkin i Cards Against +Humanity fortalte oss, «En av de mest overraskende tingene du kan +gjøre i kapitalismen, er bare å være ærlig med folk». Det betyr at du +deler det gode og det dårlige. Som Amanda Palmer skrev, «Du kan fikse +nesten alt med ekte og pålitelig kommunikasjon».[81] Det handler ikke om å prøve å tilfredsstille alle, +eller prøver å glatte over feil eller dårlige nyheter, men i stedet forklare +hvordan du har tenkt, og så være forberedt på å forsvare det når folk er +kritiske.[82] +

+ Å være ansvarlig betyr ikke å operere med konsensus. Ifølge James +Surowiecki, tenderer konsensusdrevne grupper til å ty til løsninger basert +på laveste fellesnevner, og unngår oppriktig utveksling av ideer i +fremmingen av sunt samarbeid.[83] Isteden +kan det være så enkelt som å be om innspill, og deretter tilby +bindeleddsinformasjon og forklaringer på beslutninger du tar, selv om det å +be om tilbakemeldinger og innby til meningsutveksling er tidkrevende. Hvis +du ikke tar deg bryderiet med å svare på innspillene du får, kan det være +verre enn å ikke invitere dem i første omgang.[84] Når du dog får det godt til, kan det garantere den typen mangfold i +tenkingen som hjelper til å øke bidragene. Samtidig er det en annen måte å +få folk involvert og investert i det du gjør. +

Design for de gode aktører

+ Tradisjonell økonomi forutsetter at folk tar avgjørelser basert utelukkende +ut fra sin økonomiske egeninteresse.[85] +Ethvert relativt selvanalyserende menneske vet at dette er en fiksjon – vi +er mye mer kompliserte vesener med en hel rekke behov, følelser og +motivasjoner. Faktisk er vi bundet til å samarbeide og sikre +rettferdighet.[86] Å gjøre ting med +Creative Commons forutsetter en oppfatning om at folk i stor grad vil handle +ut fra disse sosiale motivasjonene, motivasjoner som ville bli betraktet som +«irrasjonelle» i økonomisk forstand. Som Pinter i Knowlegde +Unlatched fortalte oss, «det er best å ignorere mennesker som prøver å +skremme deg med gratisturer. Den frykten er basert på et svært grunt syn på +hva som motiverer menneskelig atferd». Det vil alltid være folk som +vil handle på rent egoistiske måter, men oppgaver som er laget med Creative +Commons-design er for de gode aktørene. +

+ Antagelsen om at folk i stor grad vil gjøre det rette, kan være en +selvoppfyllende profeti. «Systemer som antar at folk vil opptre på +måter som skaper offentlige goder, og som gir dem muligheter og belønninger +for å gjøre det, lar dem ofte arbeide sammen bedre enn neoklassisk økonomi +ville forutsi» skrev Shirky i Cognitive Surplus.[87] Når vi erkjenner at folk ofte er motivert av noe +annet enn finansiell egeninteresse, utformer vi det vi gjør på måter som +stimulerer og fremhever våre sosiale instinkter. +

+ Snarere enn å prøve å utøve kontroll over menneskers atferd, krever denne +arbeidsmåten en viss grad av tillit. Vi innser det kanskje ikke, men våre +daglige liv er allerede bygget på tillit. Som Surowiecki skrev i The visdom +of Crowds; «Det er umulig for et samfunn å stole på loven alene for å +sikre at borgere opptrer ærlig og ansvarlig. Det er også umulig for en +organisasjon å kun stole på kontrakter for å sørge for at dens ledere og +arbeidere lever opp til sine forpliktelser». I stedet stoler vi i +stor grad på at folk – for det meste fremmede – vil gjøre hva som forventes +av dem.[88] Som oftest gjør de det. +

Å behandle mennesker som, vel, mennesker

+ For innholdsleverandører betyr å behandle folk som mennesker ikke å behandle +dem som fans. Som Kleon sier, «Hvis du vil ha fans, må du først være +en fan».[89] Selv om du tilfeldigvis +blir en av de få som oppnår kjendisberømmelse, er det bedre om du husker at +folk som følger arbeidet ditt, også er menneskelige. Cory Doctorow gjør et +poeng av å svare på hver enkelt e-post noen sender ham. Amanda Palmer bruker +store deler av tiden på nettet til å kommunisere med sitt publikum, og gjør +et poeng av å lytte like mye som hun snakker.[90] +

+ Den samme ideen gjelder for bedrifter og organisasjoner. I stedet for å +automatisere sin kundeservice, gjør musikkplattformen Tribe of Noise et +poeng av å sikre at deres ansatte har en personlig, en-til-en-interaksjon +med brukere. +

+ Når vi behandler folk som mennesker, vil de vanligvis behandle oss på samme +måte. Det kalles karma. Men sosiale relasjoner er skjøre. Det er altfor lett +å ødelegge dem hvis du gjør den feilen å behandle folk som anonyme kunder +eller gratisarbeidere.[91] Plattformer som +bruker innhold fra bidragsytere er spesielt i fare for å skape en dynamikk +som utnytter. Det er viktig å finne måter å anerkjenne og betale tilbake +verdien bidragsytere genererer. Det betyr ikke at du kan løse dette +problemet bare ved å, i enkelhet, betale bidragsytere for deres tid eller +bidrag. Så snart vi introduserer penger inn i et forhold – i det minste når +det tar form av å betale en pengeverdi i bytte for en annen verdi - kan det +dramatisk endre dynamikken.[92] +

Legg frem dine prinsipper og hold deg til dem

+ Når du gjør ting med Creative Commons, fastslår du hvem du er og hva du +gjør. Symbolikken er kraftig. Med Creative Commons-lisenser demonstrerer du +tilslutning til et bestemt trossystem, som genererer goodwill og knytter +likesinnede til arbeidet ditt. Noen ganger trekkes folk til innhold som er +gjort med Creative Commons som en måte å demonstrere sin egen forpliktelse +overfor verdisystemet til Creative Commons, som en politisk erklæring. Andre +ganger vil folk identifisere seg med, og føle seg knyttet til innholdets +separate sosiale oppgave. Ofte begge. +

+ Uttrykket for dine verdier trenger ikke å være implisitt. Faktisk snakket +mange av menneskene vi intervjuet om hvor viktig det er å angi dine førende +prinsipper på forhånd. Lumen Learning tillegger mye av sin suksess på at de +har vært frittalende om de grunnleggende verdiene som styrer hva de +gjør. Som et kommersielt selskap, mener de at deres uttrykte forpliktelse +overfor lavinntekt-studenter og åpen lisensiering har vært avgjørende for +deres troverdighet i OER-samfunnet (åpne pedagogiske ressurser) der de +arbeider. +

+ Når målet ditt ikke handler om å gjøre fortjeneste, stoler folk på at du +ikke bare prøver å bruke verdien til din egen vinning. Folk merker når du +har en hensikt som overskrider din egeninteresse.[93] Det tiltrekker engasjerte ansatte, motiverte +bidragsytere, og bygger tillit. +

Å bygge et fellesskap

+ Innhold gjort med Creative Commons blomstrer når allmenneie er bygd rundt +det de gjør. Dette kan bety at et fellesskap samarbeider om å skape noe +nytt, eller det kan være en samling av likesinnede som blir kjent med +hverandre, og samles rundt felles interesser eller oppfatninger.[94] Til en viss grad bringer bruk av Creative Commons +automatisk med seg elementer av fellesskap, med hjelp til å koble deg til +likesinnede som gjenkjenner og trekkes til verdiene som symboliseres ved å +bruke CC. +

+ For å være bærekraftig må du jobbe hardt for å gi næring til +fellesskapet. Folk må bry seg – om deg og hverandre. Én kritisk brikke i +dette er å få frem følelsen av tilhørighet. Som Jono Bacon skriver i The Art +of Community: «Hvis det ikke er tilhørighet, er det ikke noe +fellesskap». For Amanda Palmer og bandet hennes betydde dette å lage +og godta et inkluderende miljø der folk følte seg som del av deres +«lille rare familie.»[95] For +organisasjoner som Red Hat, betyr det å samle seg rundt felles oppfatninger +eller mål. Som administrerende direktør Jim Whitehurst skrev i The Open +Organization: «Å etablere følelsesmessig tilknytning er spesielt +viktig for bygging av de typer deltakende fellesskap som driver åpne +organisasjoner».[96] +

+ Fellesskap som jobber sammen krever nøye planlegging. Surowiecki skrev: +«Det krever mye arbeid å få satt sammen gruppen. Det er vanskelig å +sikre at folk jobber for gruppens interesse, og ikke i sin egen. Og når det +er mangel på tillit mellom medlemmer av gruppen (som ikke bør overraske gitt +at de egentlig ikke kjenner hverandre), blir en betraktelig del av energien +kastet bort ved å prøve å avklare hverandres ærlige +hensikter».[97] Å bygge ekte +fellesskap forutsetter å gi folk i fellesskapet makt til å lage eller +påvirke reglene som styrer fellesskapet.[98] Hvis reglene lages og innføres ovenfra og ned, føler folk at de +ikke har noe å si, som igjen fører til at de trekker seg ut. +

+ Fellesskap krever arbeid, men å arbeide sammen, eller ganske enkelt å være +knyttet sammen rundt felles interesser eller verdier, er på mange måter hva +deling betyr. +

Gi mer til fellesskapet enn du tar

+ Tradisjonell markedstenkning tilsier at folk bør prøve å trekke ut så mye +penger som mulig fra ressursene. Dette er egentlig det som definerer mye av +den såkalte delingsøkonomien. I en artikkel på nettsiden til Harvard +Business Review, kalt «The Sharing Economy Isn’t about Sharing at +All», forklarte forfatterne Giana Eckhardt og Fleura Bardhi hvordan +anonyme markedsdrevne transaksjoner i de fleste delingsøkonomibedrifter bare +er myntet på å tjene penger.[99] Som Lisa +Gansky førte det i pennen i sin bok The Mesh, er delingsøkonomiens primære +strategi å selge det samme produktet flere ganger ved å selge adgang i +stedet eierskap.[100] Det er ikke deling. +

+ Deling krever å legge til lik mengde verdi eller mer i økosystemet enn du +tar ut. Du kan ikke bare behandle åpent innhold som en gratis ansamling +ressurser å nyttegjøre deg av verdien av. En del av det å gi tilbake til +økosystemet er å bidra med innhold tilbake til offentligheten med +CC-lisenser. Det trenger ikke å være skaping av innhold; det kan være å øke +verdien på andre måter. Den sosiale bloggingsplattformen Medium utgjør verdi +for sitt fellesskap ved å fremme god oppførsel, resultatet er et nettsted +med bemerkelsesverdig brukergenerert innhold av høy kvalitet, og begrenset +forsøpling.[101] Opendesk bidrar til sine +fellesskap ved å hjelpe sine designere å tjene penger, delvis ved å +organisere og effektivt vise arbeidet deres på sin plattform. +

+ I alle tilfeller er det viktig å åpent erkjenne hvor stor verdi du legger +til, sett opp mot det du trekker veksel på som er laget av andre. Å være +åpen om dette bygger troverdighet og viser du er en medvirkende deltaker i +allmennseiet. Når din oppgave er å tjene penger, som også betyr å fordele +økonomisk kompensasjon på en måte som gjenspeiler verdien andre har bidratt +med, og gir mer til bidragsytere når verdien de bidrar med er større verdien +du leverer. +

Involver folk i det du gjør

+ Takket være Internett, kan vi utnytte talentene og ekspertisen til folk over +hele verden. Chris Anderson kaller det «en lang hale» av +talent.[102] Men for å få samarbeid til å +virke, må gruppen være effektiv i hva den gjør, og folk i gruppen må finne +tilfredshet i å være involvert.[103] Dette +er enklere å få til for noen typer kreative oppgaver enn andre. Grupper som +er knyttet sammen på nettet samarbeider best når folk kan arbeide uavhengig +og asynkront, og særlig i større grupper med løselig knyttede bånd, der +bidragsytere kan gjøre enkle forbedringer uten å beslaglegge mye +tid.[104] +

+ Suksessen til Wikipedia viser at det å redigere et leksikon på nettet er +akkurat typen aktivitet som er perfekt for massivt samarbeid fordi små, +trinnvise redigeringer laget av en broket forsamling av folk som handler på +egen hånd, er svært verdifullt i sum. Samme slags små bidrag vil være mindre +nyttig for mange andre typer skapende arbeid, og folk iboende er mindre +motivert til å bidra, når det ikke vises at deres innsats utgjør noen særlig +forskjell.[105] +

+ Det er lett å romantisere mulighetene for en global samlet innsats gjort +mulig gjennom Internett, og faktisk, de vellykkede eksemplene på det er +virkelig utrolige og inspirerende. Men i en rekke tilfeller, kanskje de +fleste av dem – inngår ikke det å lage noe i fellesskap som en del av +ligningen, selv med innsats bygget på CC-innhold. «Noen ganger trumfer +verdien av profesjonelt arbeid amatørdeling eller en følelse av +tilhørighet»[106], skrev +Shirky. Lærebokutgiveren OpenStax, som distribuerer alt sitt materiale +gratis med CC-lisensiering, er et eksempel på denne dynamikken. I stedet for +å tappe fellesskapet for samlede bidrag til sine college-lærebøker, +investerer de en betydelig mengde tid og penger på å utvikle faglig +innhold. For individuelle innholdsleverandører, der det kreative arbeidet +er grunnlaget for hva de gjør, er å lage noe i fellesskap kun sjelden en del +av bildet. Selv musikeren Amanda Palmer, kjent for sin åpenhet og gode +forhold til fansen, sa, «Det eneste området der jeg ikke var åpen for +innspill var i skrivingen, musikken i seg selv».[107] +

+ Mens tankene umiddelbart rettes mot å skape ting i fellesskap og remiksing +når vi hører ordet samarbeid, kan du også involvere andre i kreative +prosesser på mer uformelle måter, ved å dele halvferdige ideer og tidlige +utkast, og ha direkte kontakt med de som følger med når en ruger ut ideer og +får tilbakemeldinger. Såkalt «offentlighetslaging» åpner døren +for å la folk føle seg mer involvert i ditt kreative arbeid.[108] Og det viser en ikke-beskyttende tilnærming til +ideer og informasjon. Stephen Covey (berømt for The 7 Habits of Highly +Effective People) kaller dette overflodsmentalitet – å behandle ideer som +noe det finnes rikelig av, og det kan skape et miljø der samarbeid +blomstrer.[109] +

+ Det er ikke bare en måte å involvere folk i hva du gjør. Det sentrale er å +finne en måte for folk å bidra på deres betingelser, nødet av sin egen +motivasjon.[110] Hvordan det arter seg, +varierer vidt, avhengig av prosjektet. Ikke alle tiltak gjort med Creative +Commons kan være Wikipedia, men enhver oppgave kan finne måter å invitere +publikum med på hva som gjøres. Målet for alle former for samarbeid er å +bevege seg bort fra å tenke på forbrukere som passive mottakere av innholdet +ditt, og ta imot deres aktive deltagelse.[111] +



[37] + Alex Osterwalder og Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010), 14. En forhåndsvisning av boken er tilgjengelig +på http://strategyzer.com/books/business-model-generation. +

[38] + Cory Doctorow, Information Doesn’t Want to Be Free: Laws for the Internet +Age (San Francisco, CA: McSweeney’s, 2014) 68. +

[39] + Ibid., 55. +

[40] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, nytt opplag med nytt forord (New York: Hyperion, +2010), 224. +

[41] + Doctorow, Information Doesn’t Want to Be Free, 44. +

[42] + Amanda Palmer, The Art of Asking: Or How I Learned to Stop Worrying and Let +People Help (New York: Grand Central, 2014), 121. +

[43] + Chris Anderson, Makers: The New Industrial Revolution (New York: Signal, +2012), 64. +

[44] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 70. +

[45] + Anderson, Makers, 66. +

[46] + Bryan Kramer, Shareology: How Sharing Is Powering the Human Economy (New +York: Morgan James, 2016), 10. +

[47] + Anderson, Free, 62. +

[48] + Doctorow, Information Doesn’t Want to Be Free, 38. +

[49] + Bollier, Think Like a Commoner, 68. +

[50] + Anderson, Free, 86. +

[51] + Doctorow, Information Doesn’t Want to Be Free, 144. +

[52] + Anderson, Free, 123. +

[53] + Ibid., 132. +

[54] + Ibid., 70. +

[55] + James Surowiecki, The Wisdom of Crowds (New York: Anchor Books, 2005), +124. Surowiecki uttaler: «Målestokken på hvor vellykket lover og +kontrakter er, er hvor sjelden de må hentes frem.» +

[56] + Anderson, Free, 44. +

[57] + Osterwalder og Pigneur, Business Model Generation, 23. +

[58] + Anderson, Free, 67. +

[59] + Ibid., 58. +

[60] + Anderson, Makers, 71. +

[61] + Clay Shirky, Cognitive Surplus: How Technology Makes Consumers into +Collaborators (London: Penguin Books, 2010), 78. +

[62] + Ibid., 21. +

[63] + Doctorow, Information Doesn’t Want to Be Free, 43. +

[64] + William Landes Foster, Peter Kim og Barbara Christiansen, «Ten +Nonprofit Funding Models», Stanford Social Innovation Review, Spring +2009, http://ssir.org/articles/entry/ten_nonprofit_funding_models. +

[65] + Shirky, Cognitive Surplus, 111. +

[66] + Osterwalder og Pigneur, Business Model Generation, 30. +

[67] + Jim Whitehurst, The Open Organization: Igniting Passion and Performance +(Boston: Harvard Business Review Press, 2015), 202. +

[68] + Anderson, Free, 71. +

[69] + Ibid., 231. +

[70] + Ibid., 97. +

[71] + Anderson, Makers, 107. +

[72] + Osterwalder og Pigneur, Business Model Generation, 89. +

[73] + Ibid., 92. +

[74] + Anderson, Free, 142. +

[75] + Osterwalder og Pigneur, Business Model Generation, 32. +

[76] + Bollier, Think Like a Commoner, 150. +

[77] + Ibid., 134. +

[78] + Dan Ariely, Predictably Irrational: The Hidden Forces That Shape Our +Decisions, rev. ed. (New York: Harper Perennial, 2010), 109. +

[79] + Austin Kleon, Show Your Work: 10 Ways to Share Your Creativity and Get +Discovered (New York: Workman, 2014), 93. +

[80] + Kramer, Shareology, 76. +

[81] + Palmer, Art of Asking, 252. +

[82] + Whitehurst, Open Organization, 145. +

[83] + Surowiecki, Wisdom of Crowds, 203. +

[84] + Surowiecki, Wisdom of Crowds, 203. +

[85] + Bollier, Think Like a Commoner, 25. +

[86] + Ibid., 31. +

[87] + Shirky, Cognitive Surplus, 112. +

[88] + Surowiecki, Wisdom of Crowds, 124. +

[89] + Kleon, Show Your Work, 127. +

[90] + Palmer, Art of Asking, 121. +

[91] + Ariely, Predictably Irrational, 87. +

[92] + Ibid., 105. +

[93] + Ibid., 36. +

[94] + Jono Bacon, The Art of Community, 2. utgave (Sebastopol, CA: O’Reilly Media, +2012), 36. +

[95] + Palmer, Art of Asking, 98. +

[96] + Whitehurst, Open Organization, 34. +

[97] + Surowiecki, Wisdom of Crowds, 200. +

[98] + Bollier, Think Like a Commoner, 29. +

[99] + Giana Eckhardt og Fleura Bardhi, «The Sharing Economy Isn’t about +Sharing at All», Harvard Business Review (nettsted), 28. januar 2015, +http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all. +

[100] + Lisa Gansky, The Mesh: Why the Future of Business Is Sharing, ny utgave med +ny epolog (New York: Portfolio, 2012). +

[101] + David Lee, «Inside Medium: An Attempt to Bring Civility to the +Internet», BBC News, 3. mars 2016, http://www.bbc.com/news/technology-35709680. +

[102] + Anderson, Makers, 148. +

[103] + Shirky, Cognitive Surplus, 164. +

[104] + Whitehurst, forord til Open Organization. +

[105] + Shirky, Cognitive Surplus, 144. +

[106] + Ibid., 154. +

[107] + Palmer, Art of Asking, 163. +

[108] + Anderson, Makers, 173. +

[109] + Tom Kelley og David Kelley, Creative Confidence: Unleashing the Potential +within Us All (New York: Crown, 2013), 82. +

[110] + Whitehurst, forord til Open Organization. +

[111] + Rachel Botsman og Roo Rogers, What’s Mine Is Yours: The Rise of +Collaborative Consumption (New York: Harper Business, 2010), 188. +

Kapittel 3. Creative Commons-lisensene

+ Alle Creative Commons-lisenser gir et grunnleggende sett tillatelser. Som +minstemål kan et CC-lisensiert arbeid kopieres og deles i opprinnelig form +for ikke-kommersielle formål, så lenge henvisning er gitt til den som har +levert innholdet. Det er seks lisenser i CC sine lisenspakker som bygger på +det grunnleggende settet med tillatelser, alt fra de mest restriktive +(tillatelse av kun grunnleggende tilgang til å dele uforandrede kopier for +ikke-kommersielle formål) til den mest romslige (gjenbrukere kan gjøre hva +de vil med arbeidet, til og med for kommersielle formål, så lenge de +krediterer opphavspersonen). Lisensene er bygget på opphavsrett, og dekker +ikke andre typer rettigheter bidragsytere kan ha til sine arbeider, som +patenter eller varemerker. +

+ Her er de seks lisensene: +

+ +

+ Attribusjonslisensen (CC BY) lar andre distribuere, remikse, justere og +bygge videre på ditt arbeid, også kommersielt, så lenge de krediterer deg +for det opprinnelige arbeidet. Dette er den mest imøtekommende lisensen som +tilbys. Anbefalt for maksimal spredning og bruk av lisensiert materiale. +

+ +

+ Med Attribution-Share-Alike-lisensen (CC BY-SA) kan andre mikse sammen på +nytt, finjustere og bygge videre på ditt arbeid, selv til kommersielle +formål, så lenge de krediterer deg og lisensierer sine nye bidrag med samme +vilkår. Denne lisensen er ofte sammenlignet med +«copyleft»-lisenser og andre fri programvare-lisenser. Alle nye +arbeider basert på ditt skal ha samme lisens, så alle avledede verk skal +også tillate kommersielt bruk. +

+ +

+ Attribution-NoDerivs-lisensen (CC BY-ND) tillater videre distribusjon, +kommersielt og ikke-kommersielt, så lenge arbeidet leveres videre uendret og +kreditert deg. +

+ +

+ Attribution-NonCommercial-lisensen (CC BY-NC) lar andre remikse, finjustere, +og ikke-kommersielt bygge videre på arbeidet. Selv om deres nye arbeider +også må anerkjenne deg, trenger de ikke å lisensiere sine avledede arbeider +på samme vilkår. +

+ +

+ Attribution-NonCommercial-ShareAlike-lisensen (CC BY-NC-SA) lar andre +remikse, finjustere og bygge på arbeidet ditt ikke-kommersielt, så lenge de +krediterer deg, og lisensierer sine nye arbeider på samme vilkår. +

+ +

+ Attribution-NonCommercial-NoDerivs-lisensen (CC BY-NC-ND) er den mest +restriktive av våre seks viktigste lisenser, og tillater bare andre å laste +ned dine verk, og dele dem med andre så lenge de krediterer deg, men de kan +ikke endre dem eller bruke dem kommersielt. +

+ I tillegg til disse seks lisenser, har Creative Commons to offentlige +verktøy – en for innholdsleverandører og den andre for dem som håndterer +samlinger av eksisterende arbeider der opphavsrettighetene til bidragsyterne +har utløpt: +

+ +

+ CC0 gjør det mulig for innholdsleverandører og rettighetshavere å tilegne +sine arbeider til det verdensomspennende samling av verk i det fri +(«ingen rettigheter reservert»). +

+ +

+ Creative Commons Public Domain Mark muliggjør merkingen, og å oppdage verk +som allerede er fri for kjente opphavsrettsrestriksjoner. +

+ I våre referansestudier bruker noen bare én Creative Commons-lisens, andre +bruker flere. Attribution (funnet i tretten referansestudier) og +Attribution-ShareAlike (funnet i åtte studier) var de vanligste. De andre +lisenser forekom i rundt fire referansestudier, inkludert det +offentlig-domene-verktøyet CC0. Noen organisasjoner vi undersøkte tilbyr +både digitalt innhold og programvare. Ved å bruke fri programvare-lisenser +for programvarekoden og Creative Commons-lisenser for digitalt innhold, +forsterker de sitt engasjement og forpliktelse til å dele. +

+ Det er en vidtfavnende misforståelse at de tre ikke-kommersielle lisensene +som CC tilbyr er de eneste alternativene for dem som ønsker å tjene penger +på arbeidet sitt. Vi håper denne boka får frem at det er mange måter å gjøre +bruk av Creative Commons-lisensierte tiltak bærekraftige. Å forbeholde de +kommersielle rettigheter til seg selv er bare én av dem. Det er helt klart +tilfelle at en lisens som tillater kommersiell bruk av verket ditt (CC BY, +CC BY-SA, og CC BY-ND) hindrer noen tradisjonelle inntektsårer. Hvis du tar +i bruk en Navngivingslisens (CC BY) for boken din, kan du ikke tvinge et +filmselskap til å betale deg godtgjørelse for bruk hvis de gjør boken din +til en helaftens film, eller forhindre et annet selskap å selge fysiske +kopier av verket ditt. +

+ Beslutningen om å velge en NonCommercial- (ikke-kommersiell) og/eller +NoDerivs-lisens (ikke-derivate lisenser) resulterer i en vurdering av hvor +mye du trenger å beholde kontrollen over det kreative arbeidet. +NonCommercial- og NoDerivs-lisensene er måter å reservere en vesentlig del +av det eksklusive knippet av rettigheter som opphavsrett sikrer +innholdsleverandører. I noen tilfeller er å reservere disse rettighetene +viktig for hvordan du bringer inn inntekter. I andre tilfeller bruker +innholdsleverandørene NonCommercial- eller NoDerivs-lisensene fordi de ikke +kan gi opp drømmen om å treffe den kreative storgevinsten. Musikkplattformen +Tribe of Noise fortalte oss at NonCommercial-lisensene var populære blant +brukerne deres fordi de fortsatt holdt på drømmen om at et større +plateselskap ville oppdage arbeidet deres. +

+ Andre ganger er beslutningen om å bruke en mer restriktiv lisens på grunn av +bekymring for arbeidets integritet. For eksempel bruker det +ikke-kommersielle TeachAIDS en NoDerivs-lisens for sine læremidler fordi +dette medisinske emnet er særlig viktig å få riktig. +

+ Det er ikke bare én riktig måte. NonCommercial- og NoDerivs-begrensningene +gjenspeiler verdiene og preferansene til innholdsleverandørene om hvordan +deres kreative arbeid skal gjenbrukes, akkurat som ShareAlike-lisensen +gjenspeiler et annet sett med verdier, som er mindre om å kontrollere +tilgangen til sitt eget arbeid og mer om å sikre at det som blir laget med +deres arbeid, er tilgjengelig for alle på samme vilkår. Siden starten av +allmenningene, har folk laget strukturer som hjalp til å regulere måten +delte ressurser ble brukt på. CC-lisensene er et forsøk på å standardisere +normer på tvers av alle domener. +

+ Merk +

+ For mer om lisenser, inkludert eksempler og tips om deling av verkene dine i +den digitale allmenningen, start med Creative Commons-siden med tittelen +«Del ditt verk»http://creativecommons.org/share-your-work/. +

Del II. Referansestudiene

+ De tjuefire referansestudiene i denne seksjonen ble valgt ut blant hundrevis +av forslag fra hjelpere i Kickstarter, medarbeidere i Creative Commons og +det globale Creative Commons-fellesskapet. Vi valgte åtti potensielle +kandidater som representerte en blanding av bransjer, innholdstyper, +inntektsstrømmer, og deler av verden. Tolv referansestudier ble valgt ut fra +den gruppen etter avstemning blant Kickstarters hjelpere, og de andre tolv +ble valgt av oss. +

+ Vi gjorde bakgrunnsundersøkelser, og gjennomførte intervjuer for hver +referansestudie, basert på det samme settet med grunnleggende spørsmål om +innsatsen. Fokus for hver saksstudie er å fortelle historien om hvordan +oppgaven løses, og hvilken rolle deling spiller i den, i hovedsak som måten +det ble fortalt oss på av dem vi intervjuet. +

Kapittel 4. Arduino

 

+ Arduino er en kommersiell og fri programvareplattform for et selskap tuftet +på datautstyr og programvare. Grunnlagt i 2005 i Italia. +

+ https://www.arduino.cc +

Inntektsmodell: Betaling for fysiske +kopier (salg av brett, moduler, skjermer og byggesett), lisensiering av et +varemerke (avgifter betalt av dem som ønsker å selge Arduino-produkter med +deres navn) +

Dato for intervju: 4. februar 2016 +

Intervjuet: David Cuartielles og Tom +Igoe, medgrunnleggere +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Paul Stacey + } + \end{flushright}

+ I 2005, hos Interaction Design Institute Ivrea i Nord-Italia, trengte lærere +og elever en enkel måte å bruke elektronikk og programmering på for raskt å +lage prototyper for designideer. Musikere, kunstnere og designere trengte en +plattform som ikke krevde ingeniørekspertise. En gruppe lærere og studenter, +inkludert Massimo Banzi, David Cuartielles, Tom Igoe, Gianluca Martino og +David Mellis, bygget en plattform som kombinerte ulike åpne +kildekode-teknologier. De kalte det Arduino. Plattformen integrerte +programvare, maskinvare, mikrokontroller og elektronikk. Alle aspekter av +plattformen ble åpent lisensiert: Maskinvare og dokumentasjon med +Attribution-Share-Alike-lisens (CC BY-SA), og programvare med GNU General +Public License. +

+ Kretskort fra Arduino kan lese inndata: Lys på en sensor, en finger på en +knapp, eller en Twitter-melding, og snu den til utganger, aktivere en motor, +slå på en LED, og publisere noe på nettet. Du sender et sett med +instruksjoner til mikrokontrollen på kortet ved hjelp av Arduino +programmeringsspråk og Arduino programvare (basert på fri programvare ved +navn Processing, et programmeringsverktøy som brukes til å lage visuell +kunst). +

«Grunnene for å gjøre Arduino til åpen maskinvare er +kompliserte», sier Tom. Delvis handlet det om å støtte +fleksibilitet. Åpen maskinvare-egenskapene til Arduino gir brukere rett til +å endre og lage mange forskjellige varianter, bygd på toppen av det +grunnleggende laget. David sier dette «endte opp med å styrke +plattformen langt utover det vi til og med hadde tenkt å lage». +

+ En annen faktor for Tom var den forestående nedleggelsen av Ivrea +designskole. Han hadde sett andre organisasjoner lukke dørene, og at alt +arbeid og forskning bare forsvant. Åpen maskinvare sikret at Arduino ville +overleve nedleggelsen av Ivrea. Lang levetid er den tingen Tom virkelig +liker ved åpen maskinvare. Hvis nøkkelpersoner drar, eller selskapet +avsluttes, lever et åpent maskinvareprodukt videre. «Bruk av åpen +maskinvare gjør det enklere å stole på et produkt», etter Toms syn. +

+ Da skolen lukket, startet David og noen av de andre Arduino-grunnleggerne et +konsulentfirma og et tverrfaglig designstudio de kalte Tinker, i +London. Tinker utviklet produkter og tjenester som bygde bro mellom det +digitale og fysiske, og de lærte folk hvordan de skulle bruke ny teknologi +på kreative måter. Inntekter fra Tinker ble investert i å opprettholde og +styrke Arduino. +

+ For Tom er del av Arduinos suksess at grunnleggerne gjorde seg selv til den +første kunden av produktet sitt. De laget de produktene de selv personlig +ønsket. Det var et spørsmål om «Jeg trenger denne tingen», ikke +«Hvis vi lager denne, vil vi tjene mye penger». Tom bemerker at +å være din egen første kunde, gjør deg mer trygg og overbevisende når +produktet ditt skal selges. +

+ Arduinos forretningsmodell har utviklet seg over tid – og Tom sier at modell +er et stort ord for den. Opprinnelig ville de bare lage noen få kretskort, +og få dem ut i verden. De startet med to hundre kort, solgte dem, og fikk et +lite overskudd. De brukte det til å lage tusen til, som genererte nok +inntekter til å lage fem tusen. I begynnelsen prøvde de bare å generere nok +midler for å holde virksomheten gående fra dag til dag. Da de traff +titusen-merket, begynte de å tenke på Arduino som selskap. Innen da var det +klart at det var mulig å åpent dele utformingen og fortsatt produsere det +fysiske produktet. Så lenge det er et kvalitetsprodukt, og selges til en +rimelig pris, vil folk kjøpe det. +

+ Arduino har nå et verdensomspennende fellesskap av produsenter, studenter og +amatører, kunstnere, programmerere og fagfolk. Arduino tilbyr en wiki kalt +Playground (en wiki er der alle brukere kan redigere og legge til sider, +bidra til, og ha nytte av kollektive undersøkelser). Folk deler koden, +kretsdiagrammer, veiledninger, gjør det selv-instruksjoner (DIY +instructions: Do it yourself instructions) og tips og triks, og viser frem +sine prosjekter. I tillegg er det et flerspråklig diskusjonsforum der +brukere kan få hjelp til å bruke Arduino, diskutere temaer som robotikk, og +komme med forslag til nye Arduino produktdesigner. I januar 2017 hadde 324 +928 medlemmer laget 2 989 489 innlegg om 379 044 emner. Det +verdensomspennende fellesskapet av bidragsytere har gitt en utrolig mengde +tilgjengelig kunnskap til hjelp både for nybegynnere og eksperter. +

+ Arduinos overgang fra et prosjekt til et selskap var et stort skritt. Andre +bedrifter som lagde kretskort tok mye penger for dem. Arduino ville gjøre +sine tilgjengelig til en lav pris for et bredt spekter av bransjer. Som med +all forretning var priser nøkkelen. De ønsket priser som vil gi mange +kunder, men som også var høy nok til å opprettholde virksomheten. +

+ For en bedrift er det å ikke gå i minus ved slutten av året en +suksess. Arduino kan ha en åpen lisensstrategi, men de er fortsatt en +bedrift, og alt som er nødvendig for å kunne drive den vellykket, gjelder +fortsatt. David forteller at «hvis du gjør disse andre tingene bra, +kan det å dele slik fri programvare bare hjelpe deg». +

+ Mens åpen lisensiering av design, dokumentasjon og programvare sikrer lang +levetid, innebærer den også risiko. Det er en mulighet for at andre vil lage +rimeligere utgaver, kloner og kopier. CC BY-SA lisensen betyr at hvem som +helst kan lage kopier av deres kretskort, omforme dem, og til og med selge +kretskort som kopierer designet. De trenger ikke å betale en lisensavgift +til Arduino, eller be om tillatelse. Men hvis de gir ut kortet igjen med +samme design, må de henvise til Arduino. Hvis de endrer utformingen, må de +utgi den nye utformingen med samme Creative Commons-lisens for å sikre at +den nye versjonen er like fri og åpen. +

+ Tom og David sier at mange mennesker har bygget selskaper ut fra Arduino, +med dusinvis av Arduino-derivater der ute. Men i motsetning til lukkede +forretningsmodeller som kan vri penger ut av systemet over mange år fordi +det ikke er konkurranse, så Arduinos grunnleggere konkurransen som et middel +til å holder seg ærlige, og rettet mot et samarbeidsmiljø. En fordel med +åpen fremfor lukket, er de mange nye idéer og design andre har bidratt med +til Arduinos økosystem, idéer og design som Arduino og Arduinos allmennseie +bruker og innlemmer i nye produkter. +

+ Over tid har Arduino-produkter spredt seg, endret og tilpasset seg nye behov +og utfordringer. I tillegg til enkle kretskort på inngangsnivå, er nye +produkter lagt til – fra forbedrede kort med avansert funksjonalitet og +raskere ytelse, til kort for å lage programmer til Internett av ting, +iklebare ting og 3D-printing (3D-utskrift). Hele spekteret av offisielle +Arduino-produkter inkluderer kort, moduler (en mindre formfaktor av +klassiske kort), skjold (shield) (elementer som kan kobles til et kort for å +gi den ekstra funksjoner) og byggesett.[112] +

+ Arduinos fokus er på høykvalitetskort, bra utformet støttemateriell og +forming av fellesskapet. Dette fokuset er én av nøklene til suksessen. Det å +være åpen lar deg bygge et ekte fellesskap. David sier Arduinos fellesskap +er en stor styrke, og noe som virkelig gjør en forskjell, som han sier; +«det er god forretningsførsel». Da de begynte, hadde +Arduino-gjengen nesten ingen anelse om hvordan man bygger fellesskap. De +startet ved å gjennomføre mange arbeidsrettede møter, direkte med personer +som bruker plattformen for å kontrollere at maskinvaren og programvaren var +formålstjenlig i det å løse folks problemer. Fellesskapet vokste organisk +etter dette. +

+ En viktig beslutning for Arduino var å varemerke navnet. Grunnleggerne +trengte en måte å garantere folk kjøp av et kvalitetsprodukt fra et selskap +forpliktet til friprog-filosofi og kunnskapsdeling. Varemerking av Arduinos +navn og logo gir den garantien, og hjelper kundene å enkelt identifisere +produktene deres, samt produkter godkjent av dem. Hvis andre ønsker å selge +kretskort med Arduino-navn og -logo, må de betale en liten avgift til +Arduino. Dette gjør Arduino i stand til å skalere opp produksjon og +distribusjon, samtidig som det forsikres at Arduino-merket ikke skades av +lavkvalitetskopier. +

+ Gjeldende offisielle produsenter er Smart-prosjekter i Italia, SparkFun i +USA, og Dog Hunter i Taiwan/Kina. Dette er de eneste produsentene som +tillates å bruke Arduino-logoen på brettene sine. Varemerkingen av +merkevaren deres har gitt grunnleggerne en måte å beskytte Arduino på, bygge +ut videre, finansiere utvikling av programvare og opplæring. Gebyret for +varemerke-lisensiering ble Arduinos inntektsgenererende modell. +

+ Hvilken utstrekning ting skulle åpnes i var ikke alltid noe grunnleggerne +var helt enige om. David, som alltid gikk i bresjen for å åpne ting opp mer, +hadde noen betenkeligheter om beskyttelse av Arduino-navnet, idet folk +kanskje ville bli sure om de beskyttet deres merkevare. Det var et tidlig +tilbakeslag med et prosjekt kalt Freeduino, men samlet, varemerking og +merkevarebygging har vært et kritisk verktøy for Arduino. +

+ David oppfordrer folk og bedrifter til å ta utgangspunkt i å dele alt, og +deretter vurdere om det er noe som virkelig trenger beskyttelse, og +hvorfor. Det er mange gode grunner til å ikke åpne bestemte elementer. Denne +strategien for å dele alt, er den diametrale motsats til hvordan dagens +verden opererer, der ingenting deles. Tom foreslår at en bedrift +formaliserer hvilke elementer som er basert på åpen deling, og hvilke som er +lukket. Et Arduino-blogginnlegg fra 2013 av en av grunnleggerne Massimo +Banzi, med tittelen «Send In the Clones», er til stor hjelp for +å forklare hele kompleksiteten hvilken effekt varemerkingen deres har hatt, +ved å skille mellom offisielle kort og de som er kloner, avledet, kompatible +og forfalskninger.[113] +

+ For David er en spennende del av Arduino hvordan den gjør det mulig for så +mange å tilpasse teknologi på mange forskjellige måter. Teknologi åpner +alltid flere muligheter, men ikke alltid med fokus på å være enkel i bruk og +å tilpasse. Det er der Arduino trer frem. Arduinos mål er «å lage ting +som hjelper andre mennesker å lage ting». +

+ Arduino har vært svært vellykket med å få teknologi og elektronikk ut til et +større publikum. For Tom har Arduino handlet om «demokratisering av +teknologi». Tom ser Arduinos fri programvarestrategi som å hjelpe +verden å komme forbi tanken om at teknologi må beskyttes. «Teknologi +er en ferdighet som alle burde lære», sier Tom. +

+ Til slutt, for Arduino, å bli åpne har vært bra for forretningen – bra for +produktutvikling, bra for distribusjon, bra for prising og bra for +produksjon. +

Kapittel 5. Ártica

 

+ Ártica gir kurs på nettet og konsulenttjenester fokusert på hvordan du +bruker digital teknologi til å dele kunnskap og muliggjøre samarbeid i kunst +og kultur. Grunnlagt i 2011 i Uruguay. +

+ http://www.articaonline.com +

Inntektsmodell: Betaling for tilpassede +tjenester +

Dato for intervju: 9. mars 2016 +

Intervjuet: Mariana Fossatti og Jorge +Gemetto, medgrunnleggere +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Sarah Hinchliff Pearson + } + \end{flushright}

+ Historien om Mariana Fossattis og Jorge Gemettos virksomhet, Ártica, er det +beste eksempelet på Gjør det selv (DIY: Do it yourself). Ikke bare er de +vellykkede gründere, nisjen deres lille virksomhet opererer i, er i hovedsak +en de har bygget selv. +

+ Drømmejobbene deres eksisterer ikke, så de laget dem. +

+ I 2011 var Mariana en sosiolog som arbeider for en internasjonal +organisasjon med å utvikle forskning og utdanning på nettet om +jordbruksutviklingsoppgaver. Jorge var psykolog, som også arbeidet med +utdanning på nett. Begge var bloggere og tunge brukere av sosiale medier, og +begge hadde en lidenskap for kunst og kultur. Med sine ferdigheter i digital +teknologi og nettlæring besluttet de å bruke dem på et område de likte. De +lanserte Ártica, en bedrift som gir opplæring og rådgivning for folk og +institusjoner som utvikler kunstneriske og kulturelle prosjekter på +Internettet. +

+ Ártica føles som en unik virksomhet i det tjueførste århundret. Det lille +selskapet har en global tilstedeværelse på Internett uten fysiske +kontorer. Jorge og Mariana bor i Uruguay, og de andre to fulltids ansatte, +som Jorge og Mariana aldri har møtt personlig, bor i Spania. De startet ved +å opprette en MOOC (et fleksibelt nettkurs, gratis og tilgjengelig for alle) +om remiks-kultur og samarbeid innen kunsten, som ga dem en direkte vei til +et internasjonalt publikum, og tiltrekke seg studenter fra hele +Latin-Amerika og Spania. Med andre ord, det er den klassiske +Internett-historien om å kunne koble seg direkte til publikum uten å være +avhengig av portvoktere eller mellommenn. +

+ Ártica tilbyr personlig tilpasset utdanning og konsulenttjenester, og +hjelper kundene å gjennomføre prosjekter. Alle disse tjenestene er +tilpasset. De kaller det en «artisan»-prosess på grunn av den +tid og krefter det tar for å tilpasse sitt arbeid til de spesielle behovene +til studenter og kunder. «Hver student eller kunde betaler for en +bestemt løsning på hans eller hennes problemer og spørsmål», sier +Mariana. I stedet for å selge tilgang til innholdet sitt, gir de det gratis, +og tar betalt for den personlige tilpasningen. +

+ Da de begynte, tilbød de et mindre antall kurs myntet på store +målgrupper. «Gjennom årene har vi innsett at nettsamfunn er smalere +enn vi trodde», sa Mariana. Ártica leverer nå flere mulige kurs og +har færre påmeldinger på hver av dem. Dette betyr at de kan gi hver enkelte +elev mer oppmerksomhet, og tilby kurs i mer spesialiserte emner. +

+ Kurs på nettet er deres største inntektskilde, men de har også mer enn et +dusin konsulentprosjekter hvert år, alt fra digitalisering til +arrangementsplanlegging og markedsføringskampanjer. Noen av dem har en viss +størrelse, spesielt når de jobber med kulturinstitusjoner, mens andre er +mindre prosjekter på oppdrag fra enkeltartister. +

+ Ártica søker også etter offentlig og privat finansiering til bestemte +prosjekter. Noen ganger, selv om de ikke lykkes i å få støtte til et +prosjekt som et nytt kurs eller en nettbok, går de videre fordi de tror på +det. De har det standpunktet at hvert nytt prosjekt fører dem til noe nytt, +hver ny ressurs de lager åpner nye dører. +

+ Ártica lener seg tungt på at deres fritt tilgjengelige Creative +Commons-lisensierte innhold vil trekke til seg nye studenter og kunder. Alt +de lager, nettbasert utdanning, blogg-innlegg og videoer, utgis med en +Attribution-ShareAlike-lisens (CC BY-SA). «Vi bruker en +ShareAlike-lisens fordi vi vil gi størst mulig frihet til våre studenter og +lesere, og vi ønsker også at friheten skal være viral», sa Jorge. For +dem er det en grunnleggende verdi å gi andre rett til å gjenbruke og remikse +innholdet. «Hvordan kan du tilby en nettbasert pedagogisk tjeneste +uten å tillate å laste ned, lage og beholde kopier, eller skrive ut de +pedagogiske ressursene?», sa Jorge. «Hvis vi ønsker å gjøre det +best for våre studenter - de som stoler så mye på oss at de er villige til +å betale oss via nettet uten å møte oss fysisk - vi er nødt til å tilby dem +en balansert og etisk avtale.» +

+ De tror også at å dele sine ideer og sin ekspertise åpent, hjelper dem å +bygge omdømmet og synligheten sin. Folk deler og siterer deres arbeid +ofte. For noen år siden plukket en utgiver selv opp en av nettbøkene deres, +og distribuerte trykte kopier. Ártica ser gjenbruk av arbeidet deres som en +vei til å åpne opp nye muligheter for sin virksomhet. +

+ Denne troen på at åpenhet skaper nye muligheter reflekterer en annen tro - +på tilfeldige lykketreff. Når de beskriver sin prosess når de lager +innhold, snakker de om alle de spontane og organiske måtene de finne +inspirasjon på. «Noen ganger starter samarbeidsprosessen med en +samtale mellom oss, eller med venner fra andre prosjekter», sa +Jorge. «Det kan være det første skrittet til et nytt blogginnlegg, +eller et nytt enkelt innhold, som i fremtiden kan utvikle seg til et mer +sammensatt produkt, som et kurs eller en bok.» +

+ I stedet for å planlegge det de skal gjøre på forhånd, går de for en mer +dynamisk kreativ prosess. «Dette betyr ikke at vi slipper å jobbe +hardt for å få gode profesjonelle resultater, men utformingsprosessen er mer +fleksibel», sa Jorge. De deler tidlig og ofte, og de justerer ut fra +det de lærer, og utforsker og tester alltid nye ideer og måter å arbeide +på. På mange måter er prosessen for dem like viktig som sluttproduktet. +

+ Folk og relasjoner er også like viktige, noen ganger mer. «I den +pedagogiske og kulturelle virksomheten, er det viktigere å ta hensyn til +folk og prosesser, snarere enn innhold eller spesielle formater eller +materialer», sa Mariana. «Materialer og innhold er +flytende. Den viktige tingen er relasjonene.» +

+ Ártica tror på kraften i nettverket. De søker å lage forbindelser mellom +mennesker og institusjoner over hele verden, så de kan lære av dem og dele +sine kunnskaper. +

+ I hjertet av alt Ártica gjør, ligger et sett med verdier. «Godt +innhold ikke er nok», sa Jorge. «Vi tror også at det er svært +viktig i kultursektoren å ta et standpunkt for endel ting». Mariana +og Jorge er aktivister. De forsvarer fri kultur (bevegelsen som fremmer +frihet til å endre og distribuere kreativt arbeid), og arbeider for å vise +skjæringspunktet mellom fri kultur og andre bevegelser for sosial +rettferdighet. Innsatsen deres for å involvere mennesker i sitt arbeid, og +aktivere kunstnere og kulturinstitusjoner til å bedre bruken av teknologi, +er tett knyttet til deres holdninger. Til syvende og sist, det som driver +deres arbeid er målet om å demokratisere kunst og kultur. +

+ Ártica må selvfølgelig også tjene nok penger til å dekke sine utgifter. I +stor grad er menneskelige ressurser den største utgiftsposten. De trekker +veksler på samarbeidspartnere fra sak til sak, og leier inn oppdragstakere +til bestemte prosjekter. Når det er mulig, trekker de veksler på +kunstneriske og kulturelle ressurser i fellesskapet, og de stoler på fri +programvare. Virksomheten deres er liten, effektiv og bærekraftig, og derfor +er den en suksess. +

«Det er mange mennesker som tilbyr kurs på nettet», sa +Jorge. «Men det er lett å skille oss ut. Vi har en tilnærming som er +veldig spesifikk og personlig». Árticas modell er forankret i det +personlige på alle nivåer. For Mariana og Jorge betyr suksess å gjøre det +som gir dem personlig formål og mening, og gjøre det bærekraftig og sammen +med andre. +

+ I sitt arbeid med yngre artister prøver Mariana og Jorge å understreke at +denne modellen for suksess er like verdifull som det bildet av suksess vi +får i media. «Hvis de bare søker etter den tradisjonell typen suksess +så kommer de til å bli frustrert», sa Mariana. «Vi prøver å +vise dem et annet bilde av hvordan suksess ser ut.» +

Kapittel 6. Blender-instituttet

 

+ Blender Institute er et animasjonsstudio som lager 3D-filmer med +programvaresystemet Blender. Grunnlagt i 2006 i Nederland. +

+ http://www.blender.org +

Inntektsmodell: Folkefinansiering +(abonnementsbasert), betaling for fysiske kopier, varesalg +

Dato for intervju: 8. mars 2016 +

Intervjuet: Francesco Siddi, +produksjonsleder +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Sarah Hinchliff Pearson + } + \end{flushright}

+ For Ton Roosendaal, som skapte programvaresystemet Blender og de tilknyttede +enhetene, er deling praktisk. Å gjøre programvaren sin for å lage 3D-innhold +tilgjengelig under fri programvarelisens har vært fundamentalt for +programmets utvikling og popularitet. Å bruke programvaren til å lage filmer +lisensiert med Creative Commons, skjøv denne utviklingen ytterligere +fremover. Deling gjør det mulig for folk å delta og samhandle med, og å +bygge videre på, den teknologien og innholdet de lager på en måte som er til +fordel for Blender og Blenders fellesskap helt konkret. +

+ Hvert åpen-filmprosjekt Blender kjører, produserer en rekke åpne lisensierte +resultater, ikke bare den endelige filmen selv, men alt kildematerialet +også. Den kreative prosessen forbedrer også utviklingen av Blenders +programvare fordi det tekniske teamet responderer direkte på behovene +filmens produksjonsteam har, ved å lage verktøy og funksjoner som gjør livet +deres enklere. Og, selvfølgelig, hvert prosjekt innebærer en lang, givende +prosess der det kreative og tekniske fellesskapet arbeider sammen. +

+ Heller enn bare å snakke om de teoretiske fordelene ved deling og fri +kultur, er Ton veldig for å få til og lage fri kultur. Blenders +produksjonsleder Francesco Siddi fortalte oss at, «Ton tror hvis du +ikke lager innhold med dine egne verktøy, så gjør du ikke storverk.» +

+ Blenders historie begynner i 1990, da Ton opprettet programvaren +Blender. Opprinnelig var programvaren en intern ressurs for hans +animasjonsstudio i Nederland. Investorer ble interessert i programvaren, så +han begynte å markedsføre programvaren til publikum, og tilbød en gratis +versjon i tillegg til en betalt versjon. Salget var skuffende, og hans +investorer ga opp forsøket tidlig på 2000-tallet. Han gjorde en avtale med +investorer – hvis han kunne skaffe nok penger, kunne han så gjøre +Blender-programvaren tilgjengelig under GNU General Public License. +

+ Dette var lenge før Kickstarter og andre nettsteder for folkefinansiering +eksisterte, men Ton kjørte sin egen versjon av en +folkefinansieringskampanje, og skaffet raskt pengene han +trengte. Blender-programvaren ble fritt tilgjengelig å bruke for alle. Men +bare å bruke General Public License til programvaren, var ikke nok til å få +til et blomstrende fellesskap rundt den. Francesco fortalte oss: +«Programvare med denne kompleksiteten er avhengig av mennesker og +deres visjon om hvordan folk arbeider sammen. Ton er en fantastisk +fellesskapsbygger og leder, og han har lagt ned mye arbeid i å fremme et +fellesskap av utviklere slik at prosjektet kunne leve.» +

+ Som ethvert vellykket fri programvareprosjekt utviklet Blender seg raskt +fordi fellesskapet kunne gjøre feilrettinger og +forbedringer. «Programvare bør være fritt tilgjengelig og mulig å +endre», sa Francesco. «Ellers gjør alle det samme i skjul i ti +år». Ton satt opp Blender Foundation til å følge med på og forvalte +programvareutviklingen og vedlikeholdet. +

+ Etter noen år begynte Ton å lete etter nye måter å fremme utviklingen av +programvaren på. Han fikk ideen om å lage CC-lisensierte filmer med +Blender-programvare. Ton la ut en forespørsel på nettet til alle +interesserte og erfarne kunstnere. Francesco sa ideen var å få de beste +artistene som var tilgjengelig, sette dem i en bygning sammen med de beste +utviklerne, og få dem til å arbeide sammen. De skulle ikke bare lage åpent +lisensiert innhold av høy kvalitet, de skulle forbedre Blenders programvare +i prosessen. +

+ De gikk for folkefinansieringsmodellen for å subsidiere +prosjektkostnadene. Med tjue personer arbeidende på fulltid i seks til ti +måneder, var kostnadene betydelige. Francesco sa at folk ble forbløffet da +folkefinansieringskampanjen deres lyktes. «Idéen om inntjening med +CC-lisensiert materiale var overveldende for folk», sa +han. «Reaksjonen var at Dette tror jeg ikke før jeg får se +det.» +

+ Den første filmen, som ble utgitt i 2006, var et eksperiment. Det var så +vellykket at Ton besluttet å sette opp Blender Institute, en enhet øremerket +til å huse åpen-filmprosjekter. Blender Institute sitt neste prosjekt var en +enda større suksess. Filmen Big Buck Bunny gikk viralt, og de animerte +figurene ble plukket opp av markedsførere. +

+ Francesco sa at over tid har Blender Institute-prosjektene blitt større og +mer betydningsfulle. Det betyr at prosessen med å lage film har blitt mer +kompleks ved å kombinere tekniske eksperter og kunstnere som har fokus på +historiefortelling. Francesco sier prosessen er nesten på industriell skala +på grunn av antallet bevegelige deler. Dette krever mye spesialisert hjelp, +men Blender Institute har ingen problemer med å finne talentene de trenger +for å bistå prosjekter. «Blender gjør knapt noen rekruttering til +filmprosjekter fordi talenter dukker opp helt av seg selv», sa +Francesco. «Så mange mennesker ønsker å samarbeide med oss, at vi ikke +kan ansette dem alle på grunn av budsjettbegrensninger.» +

+ Blender har hatt stor suksess med å skaffe penger fra sitt fellesskap +gjennom årene. På mange måter har det blitt lettere å få det til over +tid. Ikke bare er folkefinansiering blitt bedre kjent i offentligheten, men +folk kjenner til, og stoler på at Blender leverer, og Ton har opparbeidet et +rykte som en effektiv fellesskapsleder, og visjonær for arbeidet +deres. «Det er et helt fellesskap som ser og forstår fordelen med +disse prosjektene», sa Francesco. +

+ Mens disse fordelene ved hvert åpen-filmprosjekt gir et overbevisende +grunnlag for folkefinansieringskampanjer, fortalte Francesco oss at Blender +Institute har funnet noen begrensninger i den standard +folkefinansieringsmodellen der man legger frem et bestemt prosjekt og ber om +finansiering. «Når et prosjekt er over, drar alle hjem», sa +han. «Det er mye moro, men så slutter det. Det er et problem.» +

+ For å gjøre arbeidet mer bærekraftig trengte de en måte for å motta +kontinuerlig støtte, og ikke på prosjekt-for-prosjektbasis. Deres løsning er +Blender Sky, en abonnementstype folkefinansieringsmodell som likner den +nettbaserte folkefinansieringsplattformen Patreon. For ca. 10 euro hver +måned får abonnenter tilgang til å laste ned alt det Blender Institute +produserer – programvare, kunst, opplæring, og mer. Alle disse ressursene er +tilgjengelige med en Attribution-lisens (CC BY), eller plassert i den +offentlige sfæren (CC0), men de er opprinnelig gjort tilgjengelige kun for +abonnenter. Blender Cloud lar abonnentene følge Blenders filmprosjekter mens +de utvikles, og deler detaljert informasjon og innhold til bruk i den +kreative prosessen. Blender Cloud har også omfattende opplæringsmateriell, +biblioteker med rollemodeller og andre ressurser til bruk i ulike +prosjekter. +

+ Kontinuerlig økonomisk støtte fra Blender Cloud finansierer fem til seks +heltidsansatte ved Blender Institute. Francesco sier at deres mål er å +utvide sin abonnentbase. «Dette er vår frihet», fortalte han +oss, «og for kunstnere er frihet alt». +

+ Blender Cloud er den primære inntektskilden for Blender Institute. Blender +Fundation er finanisert hovedsakelig av donasjoner, og pengene går til +programvareutvikling og -vedlikehold. Inntektsstrømmene til Blender +Institute og Foundation er bevisst holdt separat. Blender har også andre +inntektsstrømmer, som Blender-butikken, hvor folk kan kjøpe DVD-er, +T-skjorter og andre Blender-produkter. +

+ Ton har jobbet med prosjekter knyttet til Blender-programvare i nesten tjue +år. Gjennom det meste av denne tiden, har han vært opptatt av å gjøre +programvaren og innholdet som er produsert med programvaren gratis og +åpent. Å selge en lisens har aldri vært en del av forretningsmodellen. +

+ Helt siden 2006 har han gjort filmer tilgjengelig sammen med alt tilhørende +kildemateriale. Han sier han har knapt sett folk som har prøvd å fylle +fotsporene til Blenders sko og forsøkt å tjene penger på innholdet. Ton +mener dette er fordi den virkelige verdien av det de gjør, er i det kreative +og i produksjonsprosessen. «Selv om du deler alt, alle dine originale +kilder, kreves det mye talent, ferdigheter, tid og budsjett å gjenskape det +du gjorde», sa Ton. +

+ For Ton og Blender, går alt tilbake til hva du gjør. +

Kapittel 7. Cards Against Humanity

 

+ Cards Against Humanity er et privat, for-fortjeneste selskap som lager et +populært fest-spill ved samme navn. Grunnlagt i USA i 2011. +

+ http://www.cardsagainsthumanity.com +

Inntektsmodell: Betaling for fysiske +kopier +

Dato for intervju: 3. februar 2016 +

Intervjuet: Max Temkin, medgrunnlegger +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Sarah Hinchliff Pearson + } + \end{flushright}

+ Hvis du spør medgrunnlegger Max Temkin, er det ikke noe spesielt interessant +med forretningsmodellen til Cards Against Humanity. «Vi lager et +produkt. Vi selger det og tar betalt. Så bruker vi mindre penger enn vi +tjener», sa Max. +

+ Han har rett. Cards Against Humanity er et enkelt fest-spill, tuftet på +spillet Apples to Apples. For å spille stiller en spiller et spørsmål, eller +en fyll-inn-feltet-påstand fra et svart kort, og de andre spillerne sender +sine morsomste hvite kort som svar. Haken er at alle kortene er fylt med +grove, grusomme og ellers forferdelig ting. For den rette typen mennesker +(«fryktelige folk», ifølge Cards Against Humanitys reklame), +blir dette et artig og morsomt spill. +

+ Inntektsmodellen er enkel. Fysiske kopier av spillet blir solgt med +fortjeneste, og det fungerer. Når dette blir skrevet, er Cards Against +Humanity det bestselgende produktet blant alle leker og spill hos +Amazon. Offisielle utvidelsespakker er tilgjengelig, og også flere +offisielle temapakker samt internasjonale utgaver. +

+ Men Cards Against Humanity er også tilgjengelig gratis. Alle kan laste ned +en digital versjon av spillet fra nettsiden til Cards Against Humanity. Mer +enn én million mennesker har lastet ned spillet etter at selskapet begynte å +loggføre tallene. +

+ Spillet er tilgjengelig med en Attribution-NonCommercial-ShareAlike-lisens +(CC BY-NC-SA). Det betyr, i tillegg til å kopiere spillet, at alle kan lage +nye versjoner av spillet så lenge de gjør det tilgjengelig på de samme +ikke-kommersielle vilkårene. Muligheten til å tilpasse spillet, er som et +helt nytt spill i seg selv. +

+ Til sammen er disse faktorene – den krasse tonen til spillet og selskapet, +gratis nedlasting, åpenhet for fans til å remikse spillet – det som gir +spillet solid kultstatus. +

+ Suksessen deres er ikke et resultat av en storstilt plan. Cards Against +Humanity var det siste i en lang rekke spill og komedieprosjekter Max Temkin +og vennene hans satte sammen for egen fornøyelse. Som Max forteller +historien, laget de spillet så de kunne spille det selv på nyttårsaften +fordi de var for nerdete til å bli invitert i andres selskap. Spillet ble en +hit, så de bestemte seg for å legge det ut på nettet som en gratis PDF. Folk +begynte å spørre om de kunne betale for å få spillet trykket for dem, og til +slutt bestemte de seg å kjøre en Kickstarter for å finansiere trykkingen. De +sattte Kickstarter-målet til 4 000 dollar – og fikk inn 15 000 +dollar. Spillet ble utgitt offisielt i mai 2011. +

+ Spillet fenget raskt, og populariteten har bare vokst med tiden. Max sier at +de åtte grunnleggerne aldri hadde et møte hvor de bestemte seg for å gjøre +dette til en kontinuerlig virksomhet. «Det skjedde bare av seg +selv», sa han. +

+ Men denne fortellingen om en «heldig tilfeldighet» står i +motsetning til markedsføringbegavelsen. Akkurat som spillet, er Cards +Against Humanity sitt kjennemerke distanse og minneverdighet. Det er +vanskelig å glemme en virksomhet som kaller sine ofte besvarte spørsmål på +hjemmesiden sin «Dine dumme spørsmål». +

+ Som de fleste kvalitetssatirer består humoren av mer enn vulgaritet og +sjokkeffekter. Selskapets markedsføring rundt Black Friday illustrerer dette +spesielt godt. For dem utenfor USA er Black Friday begrepet for dagen etter +Thanksgiving-helligdagen, den største handledagen i året. Det er en utrolig +viktig dag for Cards Against Humanity, slik den er det for alle forhandlere +i USA. Max sa at de strevde med hva de skulle gjøre med Black Friday fordi +de ikke ønsker å støtte det han kalte «forbruksorgien», som +dagen er blitt til, spesielt siden den følger etter en dag som handler om å +være takknemlig for hva du har. I 2013 besluttet de, etter rådslaging, å ha +et «alt koster 5 dollar mer»-salg. +

«Vi svettet natten før Black Friday, og lurte på om våre fans ville +hate oss», sa han. «Men det fikk oss til å le, så vi gikk ut +med det. Og folk tok helt klart humoren.» +

+ Denne typen modig åpenhet gleder media, men enda viktigere, det engasjerer +fansen. «En av de mest overraskende tingene du kan gjøre i +kapitalismen er bare å være ærlig med folk», sa Max. «Det +sjokkerer folk at det er åpenhet om hva du gjør.» +

+ Max sammenlignet det også med en stor improvisasjonsscene. «Hvis vi +gjør noe litt undergravende og uventet, ønsker publikum å være med på +spøken.» Ett år laget de spøken Gi Cards Against Humanity 5 dollar, +hvor folk bokstavelig talt betalte dem fem dollar uten grunn. Fansen ville +gjøre spøken morsommere ved å gjøre den vellykket. De fikk inn 70 000 dollar +på én dag. +

+ Denne bemerkelsesverdige tilliten de har til sine kunder var det som +inspirerte avgjørelsen om å bruke en Creative Commons-lisens på spillet. Å +tiltro kundene dine gjenbruk og remiksing av arbeidet ditt krever en porsjon +tæl. Cards Against Humanity er åpenbart ikke redd for å gjøre det uventede, +men det finnes grenser selv ikke de ønsker å krysse. Før de brukte lisensen, +sier Max de var bekymret for at noen fans ville tilpasse spillet til å +inkludere alle vitser de forsettlig aldri laget fordi de gikk over +streken. «Det skjedde, og verden gikk ikke under», sa Max. +«Hvis det er den verste kostnaden ved å bruke CC, ville jeg betalt dét +hundre ganger, fordi det er så mange fordeler.» +

+ Et vellykket produkt inspirerer sine største fans til å lage remikser av +det, men ikke-sanksjonerte tilpasninger flyr sannsynligvis under +radaren. Creative Commons-lisensen gir tilhengere av Cards Against Humanity +frihet til å bruke spillet, og kopiere, tilpasse, og åpent reklamere for det +de har laget. I dag finnes det tusenvis av utvidelser fra tilhengere av +spillet. +

+ Max sa, «CC var et åpenbart valg for oss fordi det får mest folk +involvert. Å gjøre spillet gratis og tilgjengelig med en CC-lisens førte til +den utrolige situasjonen der vi er en av de best markedsførte spillene i +verden, og vi har aldri brukt en krone på markedsføring.» +

+ Selvfølgelig er det grenser for hva firmaet tillater kundene sine å gjøre +med spillet. De valgte lisensen Attribution-NonCommercial-ShareAlike fordi +den nekter folk å tjene penger på spillet. Det krever også at tilpasninger +av spillet gjøres tilgjengelig med de samme lisensvilkårene hvis de deles +offentlig. Cards Against Humanity vokter også sitt varemerke. «Vi +mener at vi er de eneste som kan bruke vår merkevare og vårt spill til å +tjene penger», sa Max. Rundt 99,9 prosent av tiden sender de bare en +e-post til dem som utnytter spillet kommersielt, og så stopper det der. Det +har bare vært en håndfull tilfeller der de har måttet hyre advokat. +

+ Akkurat som det er mer enn det åpenbare i forretningsmodellen til Cards +Against Humanity, kan det samme sies om selve spillet. For å være spillbare +må alle hvite kort kunne fungere sammen med nok svarte kort. De åtte +skribentene legger ned en utrolig mengde arbeid i å skape nye kort til +spillet. «Vi har dagelange diskusjoner om bruk av komma», sa +Max. «Den tilbakelente tonen i kortene gir folk inntrykk av at det er +enkelt å skrive dem, men det er faktisk mye arbeid og ordkløveri.» +

+ Det betyr at å lage dem sammen med fansen deres, virkelig ikke +virker. Selskapet har en innleveringsmulighet på hjemmesiden sin, og de får +inn tusenvis av forslag, men det er sjelden at et innsendt kort kommer +med. De åtte første forfatterne er og blir de viktigste bidragsytere til nye +grupper tilleggskort, og andre nye produkter utgitt av +selskapet. Interessant nok er kreativiteten i kundebasen deres egentlig bare +en ressurs for selskapet, først når det opprinnelige arbeidet er ferdig og +publisert, og idet folk lager sine egne tilpasninger til spillet. +

+ På tross av all sin suksess, er de som lager Cards Against Humanity bare +delvis motivert av penger. Max sier de alltid har vært interessert i Walt +Disney sin filosofi om økonomisk suksess. «Vi lager ikke vitser og +spill for å tjene penger – vi tjener penger slik at vi kan lage flere vitser +og spill», sa han. +

+ Selskapet har faktisk gitt mer enn fire millioner dollar til forskjellige +veldedighetsorganisasjoner og formål. «Kort er ikke vår plan for +livet», sa Max. «Vi har andre interesser og hobbyer. Vi er +opptatt av andre ting som skjer i våre liv. Mye av aktivismen vi har deltatt +i springer ut fra at vi bruker ting fra resten av livene våre og kanaliserer +noe av spillets spenningen inn i det.» +

+ Å se penger som drivstoff i stedet for det endelige målet, er det som har +gjort dem i stand til, uten reservasjon, å favne om Creative +Commons-lisensiering. CC-lisensiering endte opp som et forstandig +markedsføringsgrep for selskapet, men likevel, å gi opp den eksklusive +kontrollen over sitt arbeid betyr nødvendigvis å gi opp noe av mulighetene +til å hente ut mer penger fra kunder. +

«Det er ikke riktig for alle å legge ut alt med CC-lisens», sa +Max. «Hvis du har som eneste mål å tjene masse penger, så er ikke CC +beste strategi. Denne forretningsmodellen tilsvarer imidlertid med dine +verdier, og hvem du er og hvorfor du lager ting.» +

Kapittel 8. The Conversation

 

+ The Conversation er en uavhengig kilde for nyheter, hentet fra akademiske og +forskningsamfunnet og levert direkte til publikum over Internett. Grunnlagt +2011 i Australia. +

+ http://theconversation.com +

Inntektsmodell: Betaling fra +innholdsleverandørene (universiteter betaler kontingent for å ha sine +fakulteter som forfattere), ekstern prosjektfinansiering +

Dato for intervju: 4. februar 2016 +

Intervjuet: Andrew Jaspan, grunnlegger +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Paul Stacey + } + \end{flushright}

+ Andrew Jaspan tilbrakte flere år som redaktør for store aviser, inkludert +The Observer i London, The Sunday Herald i Glasgow og The age i Melbourne, +Australia. Han opplevde selv nedgangen for avisene, inkludert fallet i +inntekter, og permitteringer, og konstant press for kostnadsreduksjon. Etter +at han forlot The Age i 2005, forsvant ikke hans bekymring for fremtidens +journalistikk. Andrew forpliktet seg til å koke opp en alternativ modell. +

+ På det tidspunktet han forlot jobben som redaktør av Melbourne Age, undret +Andrew seg på hvor borgerne ville få nyheter forankret i fakta og bevis +snarere enn i mening eller ideologi. Han mente det fortsatt var etterspørsel +etter journalistikk med dybde og substans, men var bekymret for økende fokus +på det spekulative. +

+ Mens han var i avisen «The Age», var han blitt venner med en +prorektor ved et universitet i Melbourne, som oppmuntret ham til å snakke +med gløgge folk på hele lærestedet – en astrofysiker, en nobelprisvinner, +forskere fra geovitenskap, økonomer ... Disse var dyktige folk som han +ønsket var mer involvert i å informere verden om hva som skjer, og rette +feilene som dukker opp i media. De var imidlertid uvillige til å engasjere +seg i massemedia. Ofte forsto ikke journalister hva de sa, eller valgte +ensidig ut hvilket aspekt av en historie som ble fortalt, og publiserte en +versjon som fagfolkene følte var feil eller feilkarakterisert. Aviser ønsker +å tiltrekke seg et stort publikum. Forskere vil kommunisere seriøse nyheter, +funn og innsikter. Det er ikke en perfekt overensstemmelse +(match). Universiteter har massive lagre med kunnskap, forskning, visdom og +ekspertise. Men mye av dette ligger bak en vegg de har laget selv – det er +metaforene om en inngjerdet hage og elfenbenstårnet, og i mer bokstavelig +forstand, betalingsveggen. Bredt sagt er universiteter en del av samfunnet, +men frakoblet det. De er en enorm offentlig ressurs, men ikke så bra på å +presentere sin kompetanse til det bredere publikum. +

+ Andrew trodde han kunne hjelpe til med å koble akademikere til den +offentlige arenaen igjen, og kanskje bidra til at samfunnet finner løsninger +på større problemer. Han tenkte på å koble profesjonelle redaktører med +universitet og forskere, til å arbeider én-til-én for å forbedre alt fra +fortellingsstruktur til overskrift, bildetekster og sitater. Redaktørene kan +bidra til å gjøre noe som er akademisk, til noe forståelig og lesbart. Dette +ville vært en hovedforskjell fra tradisjonell journalistikk – emneeksperten +ville fått en sjanse å se artikkelen, og gi den en endelig godkjenning før +den blir publisert. Sammenlign dette med journalister som bare plukker og +velger sitater, og skriver hva enn de måtte ønske. +

+ De han snakket med likte denne idéen, og Andrew gikk i gang med å skaffe +penger og støtte ved hjelp av Commonwealth Scientific og Industrial Research +Organisation (CSIRO), University of Melbourne, Monash University, University +of Technology Sydney, og University of Western Australia. Disse +grunnleggende samarbeidspartnere så verdien av en uavhengig +informasjonskanal som også ville bli et utstillingsvindu for talent og +kunnskap i universitets- og forskningssektoren. Med deres hjelp, i 2011, ble +Conversation lansert som en uavhengig nyhetsside i Australia. Alt som +publiseres i Conversation lisensieres åpent med Creative Commons. +

+ Conversation er grunnlagt på den oppfatning at forankringen av et fungerende +demokrati er tilgang til uavhengig, informativ journalistikk med høy +kvalitet. Conversations mål er at folk skal få en bedre forståelse av +aktuelle saker og komplekse problemstillinger – og forhåpentligvis også +høyne kvaliteten på den offentlige diskusjonen. Conversation ser seg selv +som en kilde til pålitelig informasjon til vårt felles beste. Kjerneoppgaven +deres er enkel: Å gi leserne en pålitelig kilde til bevisbasert informasjon. +

+ Andrew jobbet hardt for å gjenoppfinne en metodikk for å lage pålitelig, +troverdig innhold. Han innførte strenge nye arbeidsrutiner, prinsipper og +koder for utføringen.[114] Disse inkluderer +full åpenhet om hvem hver forfatter er (med sin relevante kompetanse); hvem +som finansierer forskningen deres; og om det er noen potensielle eller +faktiske interessekonflikter. Viktig er det også hvor innholdet kommer fra, +og selv om det kommer fra universitets- og forskningssamfunnet, må det +fremdeles være helt åpent. Conversation befinner seg ikke bak +betalingsmur. Andrew tror at tilgang til informasjon er et likhetsspørsmål – +alle skal ha tilgang, som tilgang til rent vann. Conversation er forpliktet +til et åpent og gratis Internett. Alle bør ha gratis tilgang til innholdet +deres, kunne dele det, eller publiserere det på nytt. +

+ Creative Commons hjelper til med disse målene; artiklene publiseres med +Attribution-NoDerivs-lisens (CC BY-ND). Det er fritt tilgjengelig for andre +å viderepublisere et annet sted så lenge henvisning er gitt, og innholdet +ikke er endret. I fem år har mer enn tjueto tusen nettsteder republisert +innholdet. Conversations nettsted får om lag 2,9 millioner unike +sidevisninger pr. måned, men gjennom viderepublisering har de trettifem +millioner lesere. Dette kunne ikke blitt gjort uten Creative +Commons-lisensen, og etter Andrews syn, er Creative Commons sentral i alt +Conversation gjør. +

+ Når leserne kommer over Conversation, virker det som om de liker det de +finner, og anbefaler det til venner, kolleger, og sine nettverk. Leserskaren +har primært vokst gjennom jungeltelegrafen. Selv om de ikke har salg og +markedsføring, fremmer de sitt arbeid gjennom sosiale medier (inkludert +Twitter og Facebook), og ved å være en akkreditert leverandør til Google +News. +

+ Det er vanlig for grunnleggerne av alle selskaper å spørre seg selv hva +slags selskap det skal være. Det ble raskt klart for grunnleggerne av +Conversation at de ønsket å opprette et offentlig gode i stedet for å tjene +penger på informasjonen. De fleste medieselskaper arbeider med å samle så +mange øyne som mulig for salg av annonser. Conversation-stifterne ønsket +ikke den modellen. De har ingen reklame og er et +ikke-for-profitt-foretagende. +

+ I dag er det ulike utgaver av Conversation for Afrika, Storbritannia, +Frankrike og USA, i tillegg til en for Australia. Alle fem versjonene har +egne redaksjonelle kolofoner, eget rådgivende styre og eget +innhold. Conversations globale virtuelle redaksjon har omtrent nitti ansatte +som arbeider med trettifem tusen akademikere fra over seksten hundre +universiteter over hele verden. Conversation ønsker å jobbe med +universitetsforskere fra enda flere deler av verden. +

+ I tillegg har hver utgave sitt eget sett av finansieringspartnere, +strategiske partnere og finansielle bidragsytere. De har mottatt +finansiering fra stiftelser, bedrifter, institusjoner og individuelle +donasjoner, men Conversation beveger seg mot betalt medlemskap fra +universiteter og forskningsinstitusjoner for å videreføre +virksomheten. Dette ville sikre den nåværende tjenesten, og hjelpe til med å +forbedre dekning og funksjoner. +

+ Når forskere ved medlemsuniversiteter skriver en artikkel, så er det en viss +bygging av universitetets varemerke knyttet til artikkelen. På nettsiden til +Conversation, så står betalende medlemsuniversiteter oppført som +«medlemmer og sponsorer». Tidlige deltagere presenteres som +«stiftelsesmedlemmer», med plass i det redaksjonelle rådgivende +styre. +

+ Akademikere betales ikke for sine bidrag, men får fri redigeringsbistand fra +en profesjonell (fire til fem timer i gjennomsnitt per stykke). De får også +tilgang til et stort publikum. Hver forfatter og medlemsuniversitet har +tilgang til en spesiell analyseoversikt der de kan se hvor langt en artikkel +rekker ut. Beregningene omfatter hva folk kvitrer, kommentarene, landene +lesekretsen representerer, hvor artikkelen er viderepublisert, og antall +lesere per artikkel. +

+ Conversation planlegger å utvide analyseverktøyet til å vise ikke bare +spredning, men innvirkning. Dette sporer aktiviteter, atferd og hendelser +som følge av publikasjonen, inkludert ting som at en fagperson blir bedt om +å være med på en forestilling for å diskutere sitt bidrag, holde en tale på +en konferanse, samarbeide, sende et bidrag til en journal og konsultere et +selskap om et emne. +

+ Disse gjennomslags- og rekkeviddeberegningene viser fordelene ved +medlemskap. Med Conversation kan universiteter engasjere offentligheten, og +vise at de er verdifulle. +

+ Med sitt slagord, «Akademisk standhaftighet, journalistisk +finesse», representerer Conversation en ny form for journalistikk som +bidrar til bedre informerte borgere, og forbedret demokrati rundt om i +verden. Dets åpne forretningsmodell og bruk av Creative Commons viser +hvordan det er mulig å bygge opp både et offentlig gode, og skaffe +operasjonelle inntekter samtidig. +

Kapittel 9. Cory Doctorow

 

+ Cory Doctorow er en science fiction-forfatter, aktivist, blogger og +journalist med base i USA. +

http://craphound.com og http://boingboing.net +

Inntektsmodell: Betaling for fysiske +kopier (boksalg), betal-hva-du-vil, salg av rettigheter til bokoversettelser +

Dato for intervju: 12. januar 2016 +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Sarah Hinchliff Pearson + } + \end{flushright}

+ Cory Doctorow hater begrepet «forretningsmodell», og han er +ubøyelig på at han ikke er en merkevare. «For meg er merkevarebygging +idéen om at du kan ta en ting som har visse kvaliteter, fjerne kvalitetene +og så gå i gang med å selge det», sa han. «Jeg holder ikke på +for å prøve å finne ut hvordan man blir en merkevare. Jeg gjør det som egger +meg i det å arbeide et utallig antall timer fordi det er det aller viktigste +jeg vet hvordan skal gjøres.» +

+ Cory kaller seg entreprenør. Han liker å si at hans suksess kom fra å gjøre +ting folk tilfeldigvis liker, for så å ikke være i veien når de deler det. +

+ Han er science fiction-forfatter, aktivist, blogger og journalist. Han +begynte med sin første roman, Down and Out in the Magic Kingdom, i 2003, med +sitt arbeid publisert med en Creative Commons-lisens. Cory er medredaktør av +det populære CC-lisensierte nettstedet Boing Boing, der han skriver om +teknologi, politikk, opphavsrett og programvarepatenter. Han har også +skrevet flere sakprosabøker, inkludert den nyeste «Information Doesn’t +Want to Be Free», om måtene innholdsprodusenter kan skaffe seg et +levebrød i Internett-alderen. +

+ Cory tjener primært penger ved å selge fysiske bøker, men han tar også +betalt på foredragsarrangementer, og eksperimenterer med +betal-hva-du-vil-modeller for sitt arbeid. +

+ Mens Corys omfattende fiksjonsforfatterskap har en stor tilhengerskare, er +han like godt kjent for sin aktivisme. Han er en frittalende motstander av +at restriktiv opphavsretts- og digitale restriksjonsmekanismer +(DRM-teknologi ) brukes til å låse innhold, fordi han mener begge +undergraver innholdsprodusenters- og offentlighetens interesser. Han er +spesialrådgiver for Electronic Frontier Foundation, hvor han er involvert i +en rettssak som utfordrer den amerikanske lovens beskyttelse av DRM. Cory +sier at hans politiske arbeid ikke er direkte inntektsbringende, men hvis +han ga det opp, tror han at han vil miste troverdighet, og enda viktigere, +tape pågangsmotet som driver ham til å lage innhold. «Mitt politiske +arbeid er et annet uttrykk for den samme kunstnerisk-politiske +trangen», sa han. «Jeg mistenker at hvis jeg sluttet med +tingene som ikke gir inntekter, ville oppriktigheten forsvinne fra det jeg +gjør, og kvaliteten som gjør at folk liker det jeg gjør, ville bli +borte.» +

+ Cory har lykkes økonomisk, men penger er ikke hans viktigste motivasjon. I +begynnelsen i boka «Information Doesn’t Want to Be Free» +understreker han hvor viktig det er å ikke bli kunstner, hvis målet ditt er +å bli rik. «Å velge kunsten fordi du ønsker å bli rik er som å kjøpe +lodd, fordi du vil bli rik», skrev han. «Det kan fungere, men +det vil nesten helt sikkert ikke gjøre det. Men selvfølgelig, det er alltid +noen som vinner på lodd.» Han erkjenner at han er en av de heldige +få som «får det til», men han sier han vil skrive samme +hva. «Jeg er nødt til å skrive», skrev han. «Lenge før +jeg skrev for å få mat på bordet og tak over hodet, skrev jeg for å holde +meg selv frisk.» +

+ Akkurat som penger ikke er hovedmotivasjonen hans for å skape, er ikke +penger hovedmotivasjonen hans for å dele. For Cory er å dele verkene sine +med Creative Commons-lisens et moralsk imperativ. «Det føltes moralsk +riktig», sa han om sin beslutning om å ta i bruk Creative +Commons-lisenser. «Jeg følte at jeg ikke bidro til den +overvåkningskulturen og sensuren som er laget for å prøve å stoppe +kopieringen.» Med andre ord symboliserer bruken av CC-lisenser hans +verdensbilde. +

+ Han føler også at det finnes et solid kommersielt grunnlag for lisensiering +av sine verk med Creative Commons. Selv om han erkjenner at han ikke har +vært i stand til å gjøre et kontrollert eksperiment for å sammenligne de +kommersielle fordelene ved lisensiering med CC opp mot å reservere alle +rettigheter, så mener han at han har solgt flere bøker ved å bruke en +CC-lisens enn han ville ha gjort uten. Cory sier at hans mål er å overbevise +folk om at de skal betale ham for arbeidet hans. «Jeg startet med å +ikke kalle dem tyver», sa han. +

+ Cory startet bruken av CC-lisenser like etter at de ble formulert og +publisert. Da hans første novelle kom ut, sa han at science +fiction-sjangeren var misbrukt av folk som lastet ned og delte bøker uten +lov. Da han i samråd med sin forlegger tok dem som gjorde dette på nett i +nærmere øyesyn, skjønte de at det så mer ut som bokmarkedsføring. «Jeg +visste at det var en symbiose mellom en entusiastisk leserskare og suksess +som skribent», sa han. «På den tiden tok det åtti timer å gjøre +en papirbok om til tekst igjen med (OCR – optical character recognition), +noe som krever mye innsats. Jeg besluttet å spare dem tiden og energien, og +gi ut boken min gratis i et format som var beregnet for spredning.» +

+ Cory innrømmer at satsingen hans var ganske liten da han først tok i bruk +Creative Commons-lisenser. Han måtte bare selge to tusen eksemplarer av boka +si for å gå i null. Folk sa ofte at han kun var i stand til å nytte +CC-lisensiering med hell på dette tidspunktet, fordi han var i +startfasen. Nå sier de at det er som følge av hans etablerte forfatterskap. +

+ "Faktum er", sier Cory, "at ingen har funnet en måte å hindre folk fra å +kopiere ting de liker". Snarere enn å opptre naturstridig, gjør han sine +verk delbare av natur. «Å ikke stå i veien for folk som vil dele sin +kjærlighet til deg med andre mennesker høres opplagt ut, men det er +oppsiktsvekkende mange som gjør det», sa han. +

+ Ved å gjøre sitt arbeid tilgjengelig med CC-lisenser kan han se på sine mest +ihuga tilhengere som sine ambassadører. «Å være åpen for +tilhenger-aktivitet gjør deg til en del av samtalen om hva tilhengere gjør +med dine verk, og hvordan de kommuniserer med det», sa han. Corys +egen nettside framhever regelmessig kule ting hans publikum har gjort med +verkene hans. Ulikt selskaper som Disney, som tenderer til å ikke ha direkte +kontakt med sine tilhengeres aktiviteter, har han en nær sameksistens med +sitt publikum. «Å engasjerer publikumet ditt kan ikke garantere +suksess», sa han. «Og Disney er et eksempel å merke seg, idet +det tross alt er det mest vellykkede selskapet i den kreative +industrien. Dog regner jeg med at sannsynligheten for å bli som Disney er +heller liten, så jeg bør ta all den hjelp jeg kan få.» +

+ Hans første bok ble publisert med den mest restriktive Creative +Commons-lisensen, Attribution-NonCommercial-NoDerivs (CC BY-NC-ND). Den +tillater kun helhetlig kopiering for ikke-kommersielle formål. Hans senere +arbeider kom ut under Attribution-NonCommercial-ShareAlike-lisensen (CC +BY-NC-SA), som gir folk retten til å endre hans arbeider for +ikke-kommersielle formål, men bare hvis de deler på like lisensvilkår. Før +han utgir sitt arbeid under en CC-lisens som tillater bearbeidelser, selger +han alltid retten til å oversette boka til andre språk til en kommersiell +forlegger først. Han ønsker å nå nye potensielle kjøpere i andre deler av +verden, og tror det er vanskeligere å få folk til å betale for oversettelser +hvis det allerede finnes uprofesjonelle oversettelser tilgjengelig gratis. +

+ I sin bok «Information Doesn't Want to Be Free», sammenligner +Cory sin filosofi med løvetannen. De produserer tusener av frø hver vår, og +de blåses for alle vinder i alle retninger. Strategien er å maksimalisere +antall tilfeldigheter som må på plass for at den skal kunne videreføre sin +herkomst. Likeledes sier han at det finnes mange der ute som ønsker å kjøpe +kreative arbeider, eller kompensere forfattere for dem, på en eller annen +måte. «Desto flere steder dine verk kan finne sitt publikum, desto +større er sjansen for at en potensiell kunde skal dukke opp», skrev +han. «Kopiene andre lager av verkene mine koster meg ingenting, og +gjør det mulig at jeg vil få noe tilbake.» +

+ Bruken av CC-lisens på verkene sine øker sjansen for at de skal deles viden +rundt om på nettet. Han unngår DRM (Digital rights management) – og er åpen +på at han er mot praksisen – av lignende grunner. DRM binder et verk til én +plattform. Denne digitale låsen medfører i sin tur at forfatterne mister +kontroll over egne verk, og levner kontrollen til plattformen. Han kaller +det Corys første lov: «Hver gang noen putter en lås på noe som +tilhører deg, og ikke ønsker å gi deg nøkkelen, er den ikke der i hensikt å +gagne deg». +

+ Cory jobber med det utgangspunkt at kunstnere har gevinst av at det er +flere, snarere enn færre, steder der verkene deres er +tilgjengelig. Internett har åpnet opp disse mulighetene, men DRM er utformet +for å begrense dem. «På den ene siden kan vi i god tro gjøre vårt +arbeid tilgjengelig for et bredt publikum», sa han. «På den +andre siden gjør formidlerne vi tradisjonelt har gått til det vanskeligere å +unngå dem». Cory ser hele tiden etter måter å nå ut til sitt publikum +uten å måtte stole på store plattformer som ønsker å ta over kontrollen over +verkene hans. +

+ Cory sier at hans nettbaserte e-boksalg har vært lavere enn sine +konkurrenters, og han mener noe av det skriver seg til bruken av +CC-lisensiering, idet det gjør arbeidene tilgjengelige gratis. Han tror dog +at folk er villige til å betale for innhold de liker, selv når det er +tilgjengelig gratis, så lenge det er enkelt å gjøre. Han traff helt blink i +bruken av Humble Bundle, en plattform som tillater folk å betale det de vil, +for DRM-frie versjoner av et knippe arbeider. Han planlegger å sette sitt +eget betal-hva-du-vil -eksperiment ut i livet snart. +

+ Tilhengere er i særdeleshet villig til å betale når de føler seg personlig +knyttet til artisten. Cory arbeider hardt for å knytte slike personlige +bånd. Én måte han gjør dette på er å personlig besvare hver eneste e-post +han får. «Hvis du ser på historien til artister, vil du se at de +fleste dør i elendighet», sier han. «Det betyr at vi artister +selv må finne måter å forsørge oss på, når publikums smak tar en annen +retning, når åndsverksrettigheter ikke lenger gir inntekter. Å sikre sin +fremtidige artistiske karriére handler på mange måter om å holde kontakten +med dem som har blitt rørt av dine verker.» +

+ Corys realisme når det gjelder hvor vanskelig det er å leve av kunsten gjør +seg ikke gjeldende som pessimisme når det gjelder internettalderen. Isteden +sier han at det faktum at det er vanskelig å livnære seg som artist, ikke er +noe nytt. «Det som er nytt», skriver han i sin bok, «er +hvor mange måter det går an å lage ting på, og hvordan man får dem inn i +andre folks sinn og hender». +

+ Det har aldri vært lettere å rette tankene i løvetannens baner. +

Kapittel 10. Figshare

 

+ Figshare er et selskap som er basert på fortjeneste, og tilbyr et online +(nettbasert) oppbevaringssted der forskere kan bevare og dele resultatet av +sin forskning, inkludert tall, datasett, bilder og videoer. Grunnlagt i 2011 +i Storbritannia. +

+ http://figshare.com +

Inntektsmodell: Plattform som tilbyr +betalte tjenester til innholdsleverandører +

Dato for intervju: 28. januar 2016 +

Intervjuet: Mark Hahnel, grunnlegger +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Paul Stacey + } + \end{flushright}

+ Figshares mål er å endre den vitenskapelige publiseringens fremside gjennom +forbedret formidling, gjenkjenning og gjenbruk av akademisk +forskning. Figshare er et oppbevaringssted hvor brukere kan gjøre alle +resultatene av sin forskning tilgjengelig – fra plakater og presentasjoner +til datasett og kode – på en måte som er lett å oppdage, sitere og +dele. Brukerne kan laste opp alle filformater, som deretter kan +forhåndsvises i en nettleser. Forskningsresultater formidles på en måte som +den gjeldende modellen for vitenskapelig disiplinpublisering ikke tillater. +

+ Figshares grunnlegger, Mark Hahnel, får ofte spørsmål om hvordan han tjener +penger? Hvordan vet vi at du er her om fem år? Kan du, som er for +fortjeneste, være å stole på? Svarene har utviklet seg over tid. +

+ Mark sporer opprinnelsen til Figshare tilbake til da han som student skulle +ta sin Ph.D.-eksamen i stamcellebiologi. Hans forskning involverte å arbeide +med videoer av stamceller i bevegelse. Men da han skulle publisere sin +forskning, var det umulig for ham å også publisere videoer, figurer, +diagrammer og datasett. Dette var frustrerende. Mark trodde at å publisere +sin forskning fullstendig, ville føre til flere sitater, og være bedre for +hans karriere. +

+ Mark anser seg ikke som noen avansert programmerer. Beleilig nok hadde ting +som skybasert regnekraft (databehandling) og wikier blitt allemannseie, og +han trodde det ville vært mulig å putte sitt forskningsarbeid på nett, og +dele det med alle. Dernest begynte han å arbeide med en løsning. +

+ Det var to nøkkelbehov: Lisensene måtte gjøre dataene mulig å sitere, samt å +gi dem varige identifikatorer – nettadresser som alltid peker tilbake til +originalobjektet for å sikre at forskningen kan siteres på lang sikt. +

+ Mark valgte digitale objektidentifikatorer (DOI-er) for å møte behovet for +vedvarende identifikatorer. I DOI-systemet blir et objekts metadata lagret +som en serie nummer i DOI-navnet. Å referere til et objekt ved sitt DOI er +mer stabilt enn å bruke nettadressen, fordi plasseringen av et objekt +(nettsiden eller -adressen) ofte kan endre seg. Mark gikk i partnerskap med +DataCite for å tilby DOI-er for forskningsdata. +

+ Når det gjelder lisenser, valgte Mark Creative Commons. Miljøene for åpen +tilgang og tilsvarende forskning brukte allerede, og anbefalte Creative +Commons. Basert på hva som skjedde i de kretsene, og Marks samtaler med sine +fagfeller, gikk han for CC0 (tilsvarende offentlig eie) for datasett og CC +BY (Attribution) for figurer, videoer og datasett. +

+ Mark begynte å bruke DOI-er og Creative Commons for egen forskning. Han +hadde en vitenskapsblogg der han skrev om det, og gjorde all dataen +åpen. Folk startet å kommentere på bloggen hans at de ønsket å gjøre det +samme. Så han åpnet det opp for dem også. +

+ Folk likte grensesnittet og den enkle prosessen for å laste opp. Spørsmålene +kom så om hvorvidt avhandlinger, prosjektfinansieringssøknader og kode kunne +deles. Innlemming av kode bød på nye spørsmål vedrørende lisensiering, siden +Creative Commons-lisensene ikke brukes for programvare. For å tillate deling +av programvarekode brukte Mark MIT-lisensen, men GNU- og Apache-lisenser kan +også brukes. +

+ Mark trengte investeringer for å gjøre dette til et skalerbart +produkt. Etter noen mislykkede forsøk på å skaffe finansiering, viste +britiske Digital Science interesse, men insisterte på en mer levedyktig +forretningsmodell. Digital Science bidro med en innledende investering, før +de sammen kom opp med en freemium-aktig forretningsmodell. +

+ Under freemium-modellen laster akademikere gratis opp forskningen sin til +Figshare for lagring og deling. Hvert forskningsobjekt er lisensiert med +Creative Commons, og mottar en DOI-lenke (DOI: Digital object identifier). I +premium-alternativet blir forskere krevet en avgift for gigabyte med privat +lagringsplass, og for private nettsteder designet for et bestemt antall +partnere i et forskningssamarbeid, som er ideelt for større grupper og +geografisk spredte forskningsgrupper. Figshare oppsummerer sine verdimål for +forskere som «Du beholder eierskapet. Du lisensierer det. Du +krediteres. Vi sørger bare for at det varer». +

+ Figshare ble lansert i januar 2012. (Fig i Figshare står for tall.) Ved å +bruke investeringsfond fikk Mark til betydelige forbedringer i Figshare. For +eksempel kan forskere raskt forhåndsvise forskningsfilene i en nettleser +uten å laste dem ned først, eller forutsette en tredjeparts +programvare. Journaler (tidsskrifter) som fortsatt i stor grad publiserte +artikler som statiske ikke-interaktive PDF-filer, ble interessert i å få +Figshare til å gi dem denne funksjonaliteten. +

+ Figshare utvidet sin forretningmodell til å omfatte tjenester for +tidsskrifter. Figshare begynte å leie ut plass til store datamengder +tilknyttet tidsskriftenes nettartikler. Disse tilleggsdataene forbedret +kvaliteten på artiklene. Å sette ut denne tjenesten til Figshare gjorde at +utgiverne slapp å utvikle denne funksjonaliteten som en del av sin egen +infrastruktur. Data som Figshare huser har også en lenke tilbake til +artikkelen, noe som gir flere videreklikk og høyere lesertall – en fordel +både for tidsskriftsutgivere og forskere. Figshare bidrar nå med +infrastruktur til forskningsdata for en rekke utgivere medregnet Wiley, +Springer Nature, PLOS, og Taylor og Francis, for å nevne noen, og har +overbevist dem om å bruke Creative Commons-lisenser for dataene. +

+ Regjeringer tildeler betydelige offentlige midler til forskning. Parallelt +med lanseringen av Figshare begynte regjeringer over hele verden å be om at +forskning de finansierer, er åpen og tilgjengelig. De påla forskere og +akademiske institusjoner å administrere og spre sine forskningsresultater +bedre. Institusjoner som vil overholde dette nye mandatet ble interessert i +Figshare. Figshare har igjen diversifisert (spredt) sin forretningsmodell, +og lagt til tjenester for institusjoner. +

+ Figshare tilbyr nå en rekke avgiftsbaserte tjenester til institusjoner, +inkludert sin egen miniutgave av Figshare for institusjoner (kalt Figshare +for Institutions) som gir et sikkert rom for institusjonenes forskningsdata +i skyen. Tjenestene inkluderer ikke utleie av plass, men databeregninger, +dataformidling og administrasjon av brukergrupper. Figshares arbeidsflyt og +tjenestene de tilbyr for institusjoner, tar hensyn til behovene til +bibliotekarer og administratorer, samt av forskerne. +

+ Som med forskere og utgivere, oppmuntret Figshare-institusjoner om å dele +sin forskning med CC BY (Attribution) og data med CC0 (for +offentligheten). Bidagsytere som forutsetter at forskere og institusjoner +bruker åpen lisensiering, tror på sosialt ansvar og fordelene ved å gjøre +forskning tilgjengelig for alle. Å publisere forskning på denne åpne måten +er kommet til å bli kalt «open access», åpen adgang. Men ikke +alle bidragsytere spesifiserer CC BY; noen institusjoner vil tilby forskere +et valg, inkludert mindre liberale lisenser som CC BY-NC +(Attribution-NonCommercial), CC BY-SA (Attribution-ShareAlike) eller CC +BY-ND (Attribution-NoDerivs). +

+ For Mark skapte dette en konflikt. På den ene siden er prinsippene og +fordelene av åpen vitenskap i hjertet av Figshare, og Mark mener CC BY er +den beste lisensen for dette. På den annen side sa institusjoner at de ikke +ville bruke Figshare med mindre det tilbys et utvalg av lisenser. Han nektet +i utgangspunktet å tilby noe utover CC0 og CC BY, men etter å ha sett et +CERN-prosjekt med åpen kildekode tilby alle Creative Commons-lisensene uten +noen negative konsekvenser, bestemte han seg å følge etter. +

+ Mark tenker på å lage en Figshare-studie, som sporer forskningsformidling +med Creative Commons-lisens, og samle beregninger av visninger, referanser, +og nedlastinger. Da kan du se hvilken lisens som genererer den største +effekten. Hvis data viste at CC BY er mer slagkraftig, tror Mark at flere og +flere forskere og institusjoner vil gjøre den til sin valgte lisens. +

+ Figshare har et programmeringsgrensesnitt (API - Application Programming +Interface) som gjør det mulig å hente data fra Figshare, og bruke det i +andre programmer. Som eksempel delte Mark et Figshare-datasett som viste +publiseringsabonnementskostnader betalt av høyere utdanningsinstitusjoner i +Storbritannia til ti store publiseringsforlag.[115] Figshare sitt API muliggjør bruk av den dataen i et program av en +helt annen forsker, som konverterer dataen til en visuelt interessant graf, +hvilket enhver seer kan endre ved å endre variablene.[116] +

+ Gratisversjonen av Figshare har medført et fellesskap av akademikere, som +ved jungeltelegrafen og presentasjoner har formidlet og spredt forståelse +for Figshare. For å forsterke og belønne fellesskapet etablerte Figshare et +Advisor-program (rådgiverprogram), gir dem som spredte Figshare med +hettegensere og T-skjorter, tidlig tilgang til nye funksjoner, og +reiseutgifter, når de innledet om programmet utenfor sitt område. Disse +rådgiverne hjalp også Mark med hvilken lisens som var aktuell til +programvarekoder, og om universiteter skulle tilbys muligheten til å bruke +Creative Commons-lisenser. +

+ Mark sier at suksessen handler delvis om å være på rett sted til rett +tid. Han tror også at oppdelingen av Figshare sin modell over tid har vært +nøkkelen til suksess. Figshare tilbyr nå et helhetlig tjenestetilbud til +forskere, forleggere, og institusjoner.[117] +Hvis han hadde begrenset seg til inntjening fra +«premium»-abonnementer, tror han det ville blitt vanskelig for +Figshare.Til å begynne med var deres hovedbrukere akademikere i starten og +slutten av karrieren. Det har kun vært fordi kronerullerne krevde åpen +lisensiering at Figshare nå brukes av allmenningen. +

+ I dag har Figshare over 26 millioner sidevisninger, over 7.5 millioner +nedlastninger, over 800 000 opplastninger fra brukere, over 2 millioner +artikler, over 500 000 samlinger, og over 5000 prosjekter. 60 prosent av +trafikken deres kommer fra Google. Et søsterselskap kalt Altmetric sporer +bruken av Figshare av andre, inkludert Wikipedia og nyhetskilder. +

+ Figshare bruker inntektene de genererer fra sine premium-abonnenter, +tidsskriftsutgivere og institusjoner til å finansiere og utvide det de kan +tilby til forskere gratis. Figshare har offentlig holdt seg til sine +prinsipper, ved å holde den gratis tjenesten gratis, og kreve bruk av CC BY +og CC0 fra begynnelsen. Fra Marks perspektiv er det derfor folk stoler på +Figshare. Mark ser nye konkurrenter som vokser frem, og bare er der for +pengenes skyld. Hvis Figshare bare var der for pengene, ville de ikke bry +seg om å tilby en gratis versjon. Figshares prinsipper, og forsvar for +åpenhet, er en viktig faktor. Ser en fremover, mener Mark at Figshare ikke +bare er en støtte for åpen tilgang til forskning, men at den gjør folk i +stand til å samarbeide og gjøre nye funn. +

Kapittel 11. Figure.NZ

 

+ Figure.NZ er en veldedig bistandsorganisasjon som lager en nettbasert +dataplattform myntet på å gjøre data gjenbrukbar og enkel å forstå seg på. +

+ http://figure.nz +

Inntektsmodell: Plattform som tilbyr +betalte tjenester til skapere, bidragsytere, sponsing +

Dato for intervju: 3. mai 2016 +

Intervjuet: Lillian Grace, grunnlegger +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Paul Stacey + } + \end{flushright}

+ I forskningsartikkelen «Harnessing the Economic and Social Power of +Data», presentert på New Zealand Data Futures Forum i +2014,[118] sa Figure.NZ sin grunnlegger +Lillian Grace at det er tusenvis av verdifulle og relevante datasett fritt +tilgjengelige for oss akkurat nå, men de fleste bruker dem ikke. Hun tenkte +gjerne at dette betydde at folk ikke bryr seg om å være informert, men etter +hvert har hun kommet til at hun tok feil. Nesten alle ønsker å bli informert +om saker som betyr noe – ikke bare for dem, men også for deres familier, +deres lokalsamfunn, deres virksomheter og landet deres. Men det er stor +forskjell mellom tilgangen og tilgjengeligheten på informasjon. Data er +spredt over tusenvis av nettsteder, og ligger i databaser og regneark som +det krever både tid og dyktighet å sette seg inn i. For å bruke data når det +skal tas en beslutning må du vite hvilket spesifikt spørsmål du skal stille, +identifisere en kilde som har samlet inn dataene, og håndtere komplekse +verktøy for å trekke ut og vise frem informasjonen i datasettet. Lillian +etablerte Figure.NZ for å gjøre data virkelig tilgjengelig for alle, med +spesielt fokus på New Zealand. +

+ Lillian fikk idéen til Figure.NZ i februar 2012 mens hun jobbet for New +Zealand Institute, en tenketank opptatt av økt økonomisk velstand, sosial +velferd, miljøkvalitet og miljøproduktivitet for New Zealand og for +nyzealendere. Når hun holdt foredrag i lokalsamfunn og for næringsdrivende, +innså Lillian at «hvert eneste tema vi tok opp ville vært lettere å +håndtere, hvis flere hadde forstått de bakenforliggende fakta». For å +kunne forstå grunnleggende fakta kreves dog noen ganger data og forskning +man gjerne må betale for. +

+ Lillian begynte å forestille seg et nettsted som løftet frem data til +visuell form som kunne lett forstås, og som var fritt tilgjengelig. Det ble +innledningsvis lansert som Wiki New Zealand, da den opprinnelige idéen var +at folk kunne bidra med sine data og bilder via en wiki. Men få personer +hadde grafer som kunne brukes og deles, og det var ingen standarder eller +sammenheng mellom dataene og det visuelle. Da Lillian innså at wiki-modellen +ikke fungerte, tok hun prosessen med data aggregering, konservering og +visuell presentasjon hjem, og investerte i teknologien for å automatisere +noe av det. Wiki New Zealand ble Figure.NZ, og innsatsen ble snudd mot å gi +tjenester til dem som ønsker å åpne sine data, og presentere dem visuelt. +

+ Hvordan fungerer det? Figure.NZ datakilder fra andre organisasjoner, +inkludert bedrifter, offentlige dataarkiv, etater og akademikere. Figure.NZ +importerer og ekstraherer data, og deretter validerer og standardiserer det +– med et klart øye for hva som vil være best for brukere. Deretter gjør de +data tilgjengelige med en rekke standardiserte skjemaer, lesbare både for +mennesker og maskiner, og med innholdsinformasjon om kildene, lisensene og +typer data. Figure.NZ har et diagramdesignverktøy som lager enkel strek-, +linje-, og område-grafikk fra en hvilken som helst datakilde. Grafene +posteres til Figure.NZ sitt nettområde, og de kan også eksporteres i en +rekke formater for utskrift eller til Internett-bruk. Figure.NZ gjør sine +data og grafer tilgjengelige med navngivelseslisens (CC BY). Dette gjør at +andre kan bruke, endre, remikse og distribuere Figure.NZ-data og -grafer så +lenge de henviser til den opprinnelige kilden og Figure.NZ. +

+ Lillian karakteriserer avgjørelsen om å bruke Creative Commons som et naivt +hell. Det ble først anbefalt henne av en kollega. Lillian brukte tid til å +se på hva Creative Commons tilbyr, og syntes det så bra ut, var klart, og +appellerte til sunn fornuft. Det var lett å bruke, og enkelt for andre å +forstå. Over tid har hun innsett hvor heldig og viktig denne beslutningen +viste seg å bli. New Zealands regjeringen har en åpen tilgang og et +lisensieringsrammeverk kalt NZGOAL, som gir veiledning for etater og organer +når de legger ut opphavsrettsbeskyttet og ikke-opphavsrettsbeskyttet arbeid +og materiale.[119] Målet er å standardisere +lisensiering av arbeid regjeringen har opphavsrett til, og hvordan det kan +gjenbrukes igjen, og det gjør den med Creative Commons-lisenser. Som et +resultat er 98 prosent av alle forvaltningsorganers data Creative +Commons-lisensiert, noe som passer fint til Figure.NZs beslutning. +

+ Lillian mener gjeldende idéer om hva som er en bedrift er relativt nye, bare +hundre år eller så. Hun er overbevist om at 20 år fra nå, vil vi se nye og +ulike modeller for forretningsforetak. Figure.NZ er definert som en veldedig +stiftelse. Den er formålsdrevet, men bestreber seg også å betale folk godt, +og tenke som en bedrift. Lillian ser veldedig status som grunnleggende +forutsetning for hensikten og formålet med Figure.NZ. Hun tror Wikipedia +ikke ville fungert hvis det skulle drives for fortjenesten, og tilsvarende, +Figure.NZs ideelle status sikrer at folk som har data, og folk som ønsker å +bruke dem, at de kan stole på motivene til Figure.NZ. Folk ser dem som +vokter og pålitelig kilde. +

+ Selv om Figure.NZ er en sosial geskjeft hvis data og diagrammer er +lisensiert gratis i allmennhetens tjeneste, har de gjort seg flid i å ikke +bli ansett som en gratistjeneste viden rundt. Lillian tror hundrevis av +millioner dollar brukes av myndigheter og organisasjoner for å samle +data. Imidlertid blir veldig lite penger brukt på å gjøre den tilgjengelig, +forståelig og nyttig i beslutningsøyemed. Myndigheter bruker noe av dataen +for å forme praksis, Lillian tror dog om dette at det er nyttet i for liten +grad, og at den potensielle verdien er mye høyere. Figure.NZ fokuserer på å +løse dette problemet. De tror at en andel av pengene avsatt til innsamling +av data, bør gå til det formål å gjøre den nyttig og verdiskapende. Hvis +myndighetene ønsker borgernes forståelse for hvorfor gitte beslutninger tas, +og bli mer oppmerksomme på hva de driver med, hvorfor ikke forvandle +innsamlet data til forståelig grafikk? Det kan sågar være en måte for +myndighetene, eller enhver organisasjon, å finne sin posisjon i markedet, +gjøre seg forskjellig, og knytte sin merkevare til det hele. +

+ Figure.NZ bruker mye tid på å forsøke å forstå motivasjonen til de som +samler inn data, og for å identifisere kanalene der de kan gi verdi. Hver +eneste del av forretningsmodellen har vært fokusert på hvem som kommer til å +få verdi fra dataene og de visuelle fremstillingene. +

+ Økonomisk sett arbeider Figure.NZ flere veier. De gir kommersielle tjenester +til organisasjoner som vil gjøre sine data offentlig tilgjengelig , ved bruk +av Figure.NZ som publiseringsplattform. Folk som ønsker å publisere åpent, +setter pris på Figure.NZs evne til å gjøre det raskere, enklere, og bedre +enn de kan selv. Kunder oppfordres til å hjelpe sine brukere med å finne, +bruke og gjøre ting med dataene som tilgjengeliggjøres på Figure.NZs +nettsted. Kundene kontrollerer hva som blir lagt ut, og lisensbetingelsene +(selv om Figure.NZ anbefaler Creative Commons-lisensen). Figure.NZ betjener +også brukere som ønsker en bestemt ansamling diagrammer som er opprettet, +for eksempel til deres hjemmeside eller årsrapport. Å ta betaling av +organisasjoner som vil gjøre sine data tilgjengelige, gjør det mulig for +Figure.NZ å gjøre sitt nettsted gratis for alle brukere, og virkelig +demokratisere data. +

+ Lillian bemerker at dagens status for de fleste data er forferdelig, og ikke +godt forstått av folkene som sitter på dem. Dette gjør det noen ganger +vanskelig for kunder og Figure.NZ å skjønne hva det koster å importere, +standardisere og vise frem dataene på en formålstjenlig måte. For å hanskes +med dette bruker Figure.NZ «høytillitskontrakter», der kunder +avser en viss del av budsjettet sitt til oppgaven som Figure.NZ så fritt +disponerer, så lenge de rapporterer flittig om hva de har produsert, slik at +kunden ser nytteverdien. Strategien har hjulpet til med å bygge tillit og +åpenhet om hvilke ressurser som må til for å gjennomføre arbeid som aldri +har blitt gjort før. +

+ Et annet forretningsområde for Figure.NZ er det Figure.NZ kaller +partnere. ASB BANK og Statistics New Zealand er partnere som støtter det +Figure.NZ gjør. Som ett eksempel kan det nevnes at deres støtte har gjort +Figure.NZ i stand til å opprette Business Figures, en spesiell måte for +selskaper å finne nyttige data uten å måtte vite hvilke spørsmål de skal +stille.[120] +

+ Figure.NZ har også faste bidragsytere.[121] +De donerer til formål de bryr seg om, noe som gjør Figure.NZ direkte i stand +til å samle data på akkurat disse områdene. Givere har ikke innvirkning på +hva som tas med eller ekskluderes. +

+ Figure.NZ godtar også filantropiske donasjoner, som brukes til å tilby mer +innhold, gjøre mer bruk av teknologi, forbedre tjenester, eller hvis mål er +å byttehandle støttefunksjoner. Som en veldedig operasjon, er donasjoner +skattefritatt. +

+ Figure.NZ har fått ny form og størrelse med tiden. Med datainnsamling og +utrenskning av data, i visuell tjeneste, alt innomhus, har man utviklet +dyptgående ekspertise i å standardisere tilfeldige datastiler, for å gjøre +dem nyttige. Lillian skjønte at Figure.NZ enkelt kunne bli et varehus for +sytti mennesker som gjør data. Hun synes vekst ikke nødvendigvis er +bra. Størrelse går ofte ut over effektivitet. Lillian setter kunstige +begrensninger for vekst, tvinger organisasjonen til å tenke annerledes, og +bli mer effektiv. Snarere enn vekst innomhus, vokser de og bygger opp +eksterne tilknytninger. +

+ Nettsiden til Figure.NZ viser grafikk og data fra en rekke kategorier, +inkludert kriminalitet, økonomi, utdanning, sysselsetting, energi, miljø, +helse, informasjon og kommunikasjonsteknologi, industri, turisme og mange +andre. En søkefunksjon hjelper brukere å finne tabeller og grafer. Figure.NZ +utøver ikke analyse eller tolkning av data eller bilder. Deres mål er å lære +folk å tenke, ikke å tenke for dem. Figure.NZ ønsker å skape intuitive +opplevelser, ikke brukermanualer. +

+ Figure.NZ mener at data og bilder skal være nyttige. De gir sine kunder en +mal for samling av data, og lærer dem hvorfor det er viktig, og hvordan den +brukes. De har begynt å legge mer vekt på å spore hva brukerne av deres +nettsted vil. De får også forespørsler fra sosiale medier og via e-post om å +dele data om et bestemt emne, for eksempel «kan du dele dataene for +vannkvalitet»? Hvis de har data, reagerer de raskt; hvis ikke, prøver +de å identifisere organisasjonene som kan ha dem, og bygger en bro slik at +dataene kan legges inn på Figure.NZ sitt nettsted. Samlet sett søker +Figure.NZ å være et sted for folk der de kan være nysgjerrige, og ha tilgang +til å tolke data om emnene de er interessert i. +

+ Lillian har en grundig og kløktig visjon for Figure.NZ som langt overgår det +å bare sørge for åpne datatjenester. Hun sier ting er annerledes +nå. «Vi pleide å leve i en verden hvor det var veldig vanskelig å nå +ut med informasjon. I den verdenen lå de beste framtidsutsiktene i å ha gode +ledere som ved å ha tilgang til informasjon kunne treffe beslutninger på +vegne av andre, om det så var på vegne av et land eller selskaper.» +

+ «Men nå lever vi i en verden der det er enkelt å dele informasjon og +kommunisere viden rundt. Fremtiden vi går i møte i den verdenen vi er i nå, +er best tjent med at alle kan ta gode beslutninger basert på god +informasjon». +

+ «Bruk av tall og data til å fatte gode beslutninger basert på god +informasjon er et av områdene der manglene er størst. Vi bruker virkelig +ikke tall som en del av vår tenkning og forståelse ennå». +

+ «En del av årsaken er at dataene er spredt på hundrevis av steder. I +tillegg, for det meste, er dyp tenkning basert på data forbeholdt eksperter, +fordi folk flest ikke har dataanalyseferdigheter. Det var en gang en tid da +mange innbyggere i samfunnet ikke kunne lese eller skrive. Men som samfunn, +er vi nå kommet dit hen at lese- og skriveferdigheter bør være +allemannseie. Vi har ennå ikke adoptert en lignende forutsetning for tall og +ferdigheter vedrørende dataanalyse. Vi tror fortsatt at kun noen få +spesialutdannede mennesker kan analysere og tenke med tall.» +

+ «Figure.NZ er muligens den første organisasjonen som hevder at alle +kan bruke tall i sin tenkning, og har bygget en teknologisk plattform på +tillit og et nettverk av relasjoner for muliggjøring av dette. Det som er å +se på Figure.NZ er titusenvis av grafer, kart og data.» +

+ «Figure.NZ ser dette som et slags nytt alfabet som kan hjelpe folk å +analysere det de ser rundt seg. En måte å bli reflektert og informert om +samfunnet. Et middel til å delta i samtaler som former beslutningsprosesser +som overskrider personlig erfaring. Den langsiktige verdien og effekten lar +seg vanskelig måle, men målet er å hjelpe borgeres forståelse og få dem til +å samarbeide på mer opplyste måter for å forme fremtiden.» +

+ Lillian ser at Figure.NZs modell har et globalt potensiale. Men foreløpig er +fokusen deres å få Figure.NZs til å fungere i New Zealand, og få +«nettverkseffekten» til å rulle – at brukere dramatisk øker +egen og andres nytteverdi gjennom sin bruk av tjenesten. Creative Commons er +i kjernen av det som gjør denne nettverkseffekten mulig. +

Kapittel 12. Knowledge Unlatched

 

+ Knowledge Unlatched er et veldedig samfunnsinteresseselskap som bringer +biblioteker sammen for å finansiere utgivelser av bøker med åpen tilgang. +Grunnlagt 2012 i Storbritannia. +

+ http://knowledgeunlatched.org +

Inntektsmodell: Folkefinansiering +(spesialisert) +

Dato for intervju: 26. februar 2016 +

Intervjuet: Frances Pinter, grunnlegger +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Paul Stacey + } + \end{flushright}

+ Seriegründer dr. Frances Pinter har vært helt i front når det gjelder +nyskapning i forlagsbransjen i nesten førti år. Hun grunnla det britiske +Knowledge Unlatched som hadde som mål å gi åpen tilgang til vitenskapelige +bøker. Slik Frances ser det, fungerer ikke dagens system for publisering av +vitenskaplige bøker for alle, og spesielt ikke når det gjelder monografier i +humaniora og samfunnsvitenskap. Knowledge Unlatched har bestemt seg for å +endre dette, og har arbeidet sammen med biblioteker for å skape en +bærekraftig alternativ modell for publisering av vitenskapelige bøker, +deling av kostnadene for monografier (utgitt med Creative Commons-lisens) +og, på lang sikt, spare kostnader. Siden lanseringen, har Knowledge +Unlatched mottatt flere priser, inkludert IFLA/Brill Open Access-prisen for +2014, og en Curtin University Commersial Innovation Award-pris for +innovasjon i utdanning i 2015. +

+ Dr. Pinter har tilhørt akademisk publisering i brorparten av sin +karriere. Omtrent for ti år siden ble hun kjent med grunnleggeren av +Creative Commons, (Lawrence Lessig,) og ble interessert i Creative Commons +som verktøy for både å beskytte innhold på nettet, og spre det gratis til +brukere. +

+ Ikke lenge etter drev hun et prosjekt i Afrika som overbeviste utgivere i +Uganda og Sør-Afrika om å legge noe av innholdet sitt på nettet gratis med +en Creative Commons-lisens, for å se hva som skjedde. Salget gikk opp, ikke +ned. +

+ I 2008 valgte Bloomsbury Academic, et nytt forlag under Bloomsbury +Publishing i Storbritannia, å la henne stå for oppstarten av dette forlaget +i London. Som en del av lanseringen overbeviste Frances Bloomsbury om å +differensiere ved å legge ut monografier gratis på nettet med en Creative +Commons-lisens (BY-NC eller BY-NC-ND, dvs. Navngivelse-IkkeKommersiell +eller Navngivelse-IkkeKommersiell-IngenBearbeidelser). (ND-lisensen har +senere blitt trukket tilbake fra offisielt hold siden det ikke er en fri +lisens, og effektivt sett gjorde begrepet "CC-lisens" fånyttes.) Dette ble +sett på som risikabelt, ettersom den største kostnaden for utgivere er å få +en bok frem til trykningsstadiet. Hvis alle kunne lese den elektroniske +boken gratis, ville det ikke være salg av trykte bøker i det hele, og +kostnadene forbundet med å få boken trykket går tapt. Overraskende nok fant +Bloomsbury at salg av trykte versjoner av disse bøkene var 10 til 20 prosent +høyere enn normalt. Frances fant det interessant at den gratis Creative +Commons-lisensierte boken på nettet fungerer som et markedsføringsredskap +for det trykte formatet. +

+ Frances begynte å se på kundens interesse i tre former av boken: 1) Creative +Commons-lisensierte gratis online-bok i PDF-skjemaet, 2) den trykte boken, +og 3) en digital versjon av boken på en aggregator-plattform med forbedrede +funksjoner. Hun tenkte på dette som «iskrem model»: gratis PDF +var vaniljeiskrem, den trykte boken var en softis, og den forbedrede e-boken +var en iskrem sundae. +

+ Etter en stund, hadde Frances en åpenbaring: Hva hvis det var en måte å få +biblioteker til å garantere for kostnadene ved å gjøre disse bøkene +trykningsklare, altså dekke faste kostnader for å få frem den første +digitale kopien? Så kan man enten få ned kostnadene for den trykte boken, +eller gjøre en hel haug med interessante ting med den trykte boken og +e-boken - kjeksisen eller iskuler med pynt. +

+ Denne ideen likner betalingen for artikkelhåndteringen som tidsskifter med +åpen publisering krever av forskere for å dekke +publiseringskostnadene. Frances begynte å tenke på en koalisjon av +biblioteker som betalte kostnadene frem til trykking – en +«bokhåndteringsavgift» – og gi alle i verden en åpen +publiseringsversjon av bøker utgitt med en Creative Commons-lisens. +

+ Denne idéen tok virkelig tak i henne. Hun hadde egentlig ikke et navn for +det, men begynte å snakke om det, og lage presentasjoner for å se om det var +noe interesse. Jo mer hun snakket om det, jo mer ble folk enige om at det +hadde appell. Hun tilbød en flaske champagne for alle som kunne komme opp +med et godt navn for idéen. Hennes mann kom opp med Knowledge Unlatched, og +etter to år for å opparbeide interesse, besluttet hun å gå videre og starte +et «community interest company» (et engelsk begrep for +non-profit samfunnsforetak) i 2012. +

+ Hun beskriver forretningsmodellen i en artikkel med tittel Knowledge +Unlatched: Toward an Open and Networked Future for Academic Publishing: +

  1. + Utgivere tilbyr utgivelser for salg som avspeiler opprinnelige kostnader +bare via Knowlegde Unlatched. +

  2. + Frittstående bibliotek velger titler enten som individuelle titler eller som +samlinger (slik de gjør fra bibliotekleverandører i dag). +

  3. + Utvalgene deres blir sendt til Knowledge Unlatched der de titlene som kan +kjøpes spesifiseres og prisene angis. +

  4. + Prisen, kalt Title Fee (satt av utgivere og forhandlet frem av Knowlegde +Unlatched), betales til utgivere for å dekke faste kostnader for å publisere +hver av titlene som ble valgt av et minimumsantall biblioteker for å få +dekket Title Fee-gebyret. +

  5. + Forlagene gjør de utvalgte titler tilgjengelige med Open Access (med en åpen +lisens som Creative Commons eller lignende), og får så utbetalt Title +Fee-beløpet som er den summen som er innbetalt fra bibliotekene. +

  6. + Forlag gjør trykte bøker, e-Pub og andre digitale versjoner av valgte +titler tilgjengelig for medlemsbiblioteker til rabattert pris, noe som +avspeiler deres bidrag til Title Fee, og ansporer til +medlemskap.[122] +

+ Første runde av denne modellen resulterte i en samling på 28 gjeldende +titler fra tretten anerkjente vitenskapelige forlag. Målet var å få med to +hundre bibliotek i samarbeidet. Kostnaden av pakken pr. bibliotek hadde et +øvre tak på 1680 amerikanske dollar, som er en gjennomsnittspris på 60 +dollar pr. bok, men til slutt var det nesten tre hundre bibliotek som delte +på utgiftene, og pr. bok kom de ned i under 43 dollar pr. bok. +

+ Creative Commons-versjoner av alle 28 bøker er fremdeles fritt tilgjengelig +på nett.[123] De fleste bøker er lisensiert +med CC BY-NC eller CC BY-NC-ND. Forfatterne har kopiretten, ikke +forleggeren, og forhandler valg av lisens som del av +publiseringsavtalen. Frances har merket seg at de fleste forfattere ønsker å +beholde kontroll over kommersiell og videre bruk av deres arbeid. Forleggere +lister opp bøkene i sine kataloger, og tillegg av ikke-kommersiell +begrensning i Creative Commons-lisens betyr at forfatterne fortsetter å +motta salær (royalty) for salg av fysiske kopier. +

+ Det er tre kostnadsvariabler å ta høyde for i hver runde: Den sammenlagte +kostnaden pålagt av forleggerne, total kostnad for ervervelse av alle bøkene +for bibliotekene, og individuell pris pr. bok. Avgiften forleggerne tar for +hver tittel er fast, og Knowledge Unlatched beregner totalbeløpet for alle +bøkene samtidig. Kostnaden for én ordre for hvert bibliotek er satt +«i verste fall», basert på et minimum av deltagende +biblioteker. Kostnaden reduserer deretter for hvert ekstra bibliotek som +deltar. +

+ Den andre runden, som også har latt seg gjennomføre, åpnet tilgangen til 78 +bøker fra 26 forleggere. I denne runden eksperimenterte Frances med +størrelsen og formen på det som ble tilbudt. Bøker ble pakket i åtte pakker, +delt inn pr. emne (inkludert antropologi, historie, litteratur, media og +kommunikasjon, og politikk), på omkring 10 bøker pr. pakke. Tre hundre +biblioteker verden over må forplikte seg til minst seks av åtte pakker for +at det skulle bli åpen tilgang. Gjennomsnittskostnaden pr. bok var snaut 50 +dollar. Denne prosessen for å gi åpen tilgang tok omtrent ti måneder. Det +startet med en rekke telefonsamtaler til forleggerne for å få rede på +titler, dernest forming av en ansvarsgruppe fra bibliotekhold for å velge +titler, innhenting av forfattersamtykke, avtaleskriving med bibliotekene, +tilhørende fakturering, og til sist, gjøre tilgjengelig. +

+ Mest langtrekkende var prosessen med å få bibliotekene til å love og å sende +avgårde midler. Det tar omkring fem måneder, da bibliotekets innkjøp må +passe inn i kjøpssykluser, budsjettrunder, og bibliotekkomiteers møter. +

+ Knowledge Unlatched informerer og rekrutterer biblioteker på sosiale media, +e-postlister, listetjenere, og bibliotekforbund. Av de tre hundre +bibliotekene som deltok i første runde, fant 80 prosent av dem veien i runde +to, og det er anslagsvis 80 nye som deltar. Knowledge Unlatched arbeider +ikke bare med enkeltstående biblioteker, men også konsortier, noe som har +fått enda flere biblioteker med i laget. +

+ Knowledge Unlatched utvider tilbudet, til 150 nye titler i andre halvdel av +2016. Tidligere innlemmelser er også med, og i 2017 vil journaler komme til +også, med fri tilgang på alt. +

+ De (Knowledge Unlatched) har aktivt valgt, som første boktype, å gjøre +monografier tilgjengelig. Monografier er grunnleggende og viktige, men det +er også vanskelig å fortsette i den lukkede standard publiseringsmodellen. +

+ Kostnaden for utgiveren for ervervelse av første digitale kopi av en +monografi er mellom 5000 dollar til 50 000 dollar. En god monografi beløper +seg til mellom 10 000 til 15 000 dollar. Monografier selger vanligvis ikke +mange eksemplarer. Hvis tallene i tidligere tider var 3000, kan man som +motsats regne 300 i vår tid. Det gjør unnfanging, tilgjengeliggjøring, av +monografier til lavrisikosport for forleggere. I første runde tok det fem +måneder å få med 13 av dem, i andre runde gikk det ikke mer enn en måned for +å få 26. +

+ Forfatterne tjener vanligvis ikke mye i godtgjørelse for bruk fra +monografier. Royalty varierer fra ingenting, til 5 til 10 prosent av det +som kommer inn. Verdien for forfatteren er oppmerksomheten de får. Når boken +deres blir lest, øker omtalen. Åpen tilgang gjennom frikjøpsunnfangelse +genererer mange flere nedlastinger og derfor mer oppmerksomhet. (På +hjemmesiden til Knowledge Unlatched, finner du intervjuer med de tjueåtte +forfatterne fra den første omgangen i beskrivelsen av erfaring og fordelene +ved å delta.)[124] +

+ Bibliotekenes budsjetter blir stadig presset, delvis på grunn av veksten i +journalabonnementer. Selv uten budsjettbegrensninger, beveger akademiske +biblioteker seg vekk fra å kjøpe fysiske kopier. Katalogoppføringen i et +akademisk bibliotek er vanligvis en lenke til dit boken måte ligge. Eller, +hvis de har nok elektronisk lagringsplass, kan de laste ned den digitale +filen til sin digitale kildebrønn. Bare som et neste alternativ vurderer de +å anskaffe en trykt bok, og hvis de gjør det, kjøper de den separat fra den +digitale versjonen. +

+ Knowlegde Unlatched tilbyr biblioteker et overbevisende økonomisk +argument. Mange av de deltakende bibliotekene ville ha kjøpt en kopi av +monografien uansett, men istedenfor å betale 95 dollar for en trykket bok +eller 150 dollar for en digital flerbrukskopi, betaler de 50 dollar for åpen +tilgang. Det koster dem mindre, og det åpner boken ikke bare for de +deltakende bibliotekene, men for hele verden. +

+ Ikke bare er økonomien fornuftig, men det er helt på linje med bibliotekets +oppgaver. De deltakende bibliotekene betaler mindre enn de ville ha gjort i +den lukkede modellen, og boken med åpen tilgang er tilgjengelig for alle +biblioteker. Mens dette betyr at biblioteker som ikke deltar kan bli sett på +som gratispassasjerer i bibliotekverdenen, er velstående biblioteker vant +til å betale mer enn fattigere biblioteker, og aksepterer at en del av +pengene deres brukes til å støtte åpen +tilgang. «Gratispassasjer» er mer som et samfunnsansvar. Ved +utgangen av mars 2016 ble bøkene i førsterunden lastet ned nesten åtti +tusen ganger i 175 land. +

+ For utgivere, forfattere og bibliotekarer er Knowledge Unlatched-modellen +for monografier en vinn-vinn-situasjon. +

+ I første runde ble Knowledge Unlatcheds kostnader dekket av eksterne +prosjektmidler. I andre runde tar de sikte på å vise at modellen er +bærekraftig. Biblioteker og utgivere betale hver en serviceavgift på 7,5 +prosent som går til Knowlegde Unlatcheds driftskostnader. Med planer om å +utvide i senere omganger, regner Frances med at de kan få dekket kostnadene +fullt ut når de frikjøper to hundre bøker om gangen. I fortsettelsen vil +Knowledge Unlatched investere i teknologi og prosesser. Fremtidige planer +inkluderer frikjøp av tidsskifter og eldre bøker. +

+ Frances mener at Knowlegde Unlatched finner nye måter å sette pris på faglig +innhold på. Det handler om å vurdere hvor mange mennesker som kan finne, få +tilgang til og bruke innholdet uten at betaling kommer i veien. Knowledge +Unlatched åpner nye muligheter og atferd i den digitale verden. I Knowlegde +Unlatched-modellen er den innholdsskapende prosessen akkurat det samme som +den alltid har vært, men økonomien er forskjellig. For Frances er Knowledge +Unlatched knyttet til fortiden, men på vei inn i fremtiden, en utvikling +snarere enn en revolusjon. +

Kapittel 13. Lumen Learning

 

+ Lumen Learning, et selskap til inntekts ervervelse, er myntet på opplæring +av utdanningsinstitusjoner i bruk av åpne pedagogiske ressurser (OER - open +educational resources). Grunnlagt 2013 i USA. +

+ http://lumenlearning.com +

Inntektsmodell: Betaling for tilpassede +tjenester, ekstern prosjektfinansiering +

Dato for intervju: 21. desember 2015 +

Intervjuet: David Wiley og Kim Thanos, +medgrunnleggere +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Paul Stacey + } + \end{flushright}

+ Etablert av den åpne utdanningsvisjonære dr. David Wiley og +utdanningsteknologistrateg Kim Thanos, skal Lumen Learning forbedre +studieresultater, bringe nye ideer til pedagogikken, samt gjøre utdanning +rimeligere ved å tilrettelegge det å ta i bruk åpne pedagogiske ressurser. I +2012 slo David og Kim seg sammen om et ekstern prosjektfinansiert prosjekt +kalt Kaleidoscope Open Course Initiative.[125] Det involverte en rekke helt åpne generelle utdanningskurs, fordelt +på åtte videregående skoler, hovedsakelig med elever i risikosonen. Målet +var å redusere lærebokskostnadene, og samarbeide for å forbedre kursene for +å hjelpe elevene å lykkes. David og Kim overskred disse målene: Kostnaden +for nødvendige lærebøker erstattet med OER, ble redusert til null dollar, og +gjennomsnittlig studentsuksess økte med fra 5 til 10 prosent, sammenlignet +med tidligere år. Etter en ny runde med finansiering, deltok til sammen mer +enn tjuefem institusjoner som alle nyttiggjorde seg av dette prosjektet. Det +endret yrkesfremtiden for David og Kim å se den virkningen dette initiativet +hadde for lavinntektselever. David og Kim søkte ytterligere finansiering fra +Bill og Melinda Gates Foundation, som ba dem om å lage en plan for å utvikle +sitt arbeid, slik at det ble økonomisk bærekraftig. Det ble da besluttet å +opprette Lumen Learning. +

+ David og Kim vekslet mellom hvorvidt dette skulle organiseres basert på +nonprofit eller fortjeneste. Nonprofit ville gjøre det mer tilpasset +utdanningssektoren, men betydde at de i tilfelle stadig måtte være på jakt +etter penger, og søke tilskudd fra velgjørere. Slike donasjoner krever også +at pengene brukes på bestemte måter for bestemte resultater. Hvis du lærer +ting underveis som endrer forutsetningen for hvordan du tenker donasjonen +skal brukes, er det ofte ikke mye fleksibilitet til å gjøre det. +

+ Men bygd på fortjeneste, vil de måtte overbevise utdanningsinstitusjoner om +å betale for hva Lumen hadde å tilby. På den positive siden ville de har mer +kontroll over hva de skal gjøre med inntekter og investeringspenger; de +kunne ta avgjørelser om å investere eller bruke dem på forskjellig måte +basert på situasjonen og skiftende muligheter. Til slutt valgte de +fortjenestemodellen, en annen modell og tilnærming til en økonomisk +bærekraftig utvikling. +

+ Helt fra starten posisjonerte David og Kim Lumen Learning som en måte å +hjelpe institusjoner til å bruke åpne pedagogiske ressurser eller OER. OER +er undervisning, læring og forskningsressurser, alle i forskjellige medier i +det offentlige rom, eller er utgitt med en åpen lisens som tillater andres +frie bruk og gjenbruk. +

+ Opprinnelig inngikk Lumen egendefinerte kontrakter med hver +institusjon. Dette var komplisert og utfordrende å administrere. Men gjennom +denne prosessen oppsto det mønstre som tillot dem å skalere opp en rekke +tilnærminger og tilbud. I dag tilpasser de ikke så mye som de pleide, og i +stedet pleier de å jobbe med kunder som kan bruke hyllevaren deres. Lumen +erfarer at institusjoner og lærere generelt er veldig flinke til å se +verdien i det som Lumen bidrar med, og er villig til å betale for den. Å +hjelpe vanskeligstilte elevgrupper har gjort Lumen veldig pragmatisk: De +beskriver hva de tilbyr i kvantitative termer - med tall og fakta, og på en +måte som er svært elev-fokusert. Lumens Learning hjelper høyskoler og +universiteter – +

  • + å erstatte dyre lærebøker i kurs med mange påmeldinger med OER; +

  • + og fra første dag gi lærestedets studenter tilgang til Lumens helt +tilpassbare OER kursmateriell gjennom institusjonens system for +læringshåndtering; +

  • + måle forbedringer i studentsuksess med beregninger som gjennomstrømning, +utholdenhet, og kursfullførelse; og +

  • + samarbeide med fakultetet for å gjøre kontinuerlige forbedringer i OER +basert på kunnskap om studentens studiefremgang. +

+ Lumen har utviklet en rekke åpne, Creative Commons-lisensierte kursopplegg +for mer enn seksti fag. Alle kurs er fritt og offentlig tilgjengelig rett +fra deres hjemmeside. De kan kopieres og brukes av andre så lenge de gir +henvisning til Lumen Learning, og følger betingelsene i Creative +Commons-lisensen. +

+ Så finnes det også tre typer medfølgende tjenester som koster penger. Ett +alternativ, som Lumen kaller Candela courseware, tilbyr å bli knyttet sammen +med institusjonens læringsbehandligssystem, teknisk og pedagogisk støtte, og +sporing av effektivitetsgrad. Candela courseware koster institusjonene ti +dollar pr. deltagende student. +

+ Et andre alternativ er Waymaker, som tilbyr tjenestene i Candela, men +utvider med personaliserte læringsteknologier, som studieplaner, +automatiserte meldinger, og vurderinger, og hjelper instruktører med å finne +og støtte studentene som trenger det mest. Waymaker-utdanningsløp koster 25 +dollar pr. deltagende student. +

+ Den tredje forretningsførselen i emning er tilbud om støtte og veiledning +for institusjoner og offentlige systemer som søker å utvikle fullstendige +OER-grader. Ofte kalles de Z-grader, disse programmene som eliminerer +læringsmiddelskostnader for studenter i alle tilknyttede (både påkrevde og +valgfrie) fag som utgjør graden ved å erstatte kommersielle skolebøker og +andre dyre ressurser med OER. +

+ Lumen tjener penger ved å ta betalt for sine verdiøkende verktøy og +tjenester på toppen av gratiskursene deres, akkurat som solenergiselskaper +tilbyr verktøy og tjenester som hjelper folk å bruke en kilde som er +gratis. Lumens forretningsmodell fokuserer på å få institusjonene til å +betale, ikke studentene. Med prosjekter før Lumens tid, lærte David og Kim +at studenter som har tilgang til alt skolemateriell fra dag én, lykkes +bedre. Hvis studentene skulle ha betalt, ville Lumen måtte ha begrenset +tilgangen. Helt fra starten var deres holdning at de ikke ville putte +materialet bak en betalingsmur. Lumen investerer ingenting i teknologier og +prosesser for å begrense tilgangen — ingen digitale rettighetsbegrensninger, +ingen tidsbomber. Selv om dette har vært en utfordring fra et +forretningsmessig perspektiv, har det, sett i forhold til fri tilgang, +generert masse godvilje i samfunnet. +

+ Som oftest finansieres utviklingen av fagene deres av læringsinstitusjonen +Lumen har kontakt med. Ved konstruksjon av nye fag, jobber Lumen typisk med +fakultetet som etter hvert vil stå for opplæringen i de nye kurset. De er +ofte del av institusjonen som betaler Lumen, men noen ganger må Lumen utvide +staben og kontakte fakultetet fra andre institusjoner. Først identifiserer +fakultetet læringsverdien av faget. Lumen søker så opp, ordner og rensker +den beste OER de kan finne i så henseende, som fakultetet så vurderer. +

+ Noen ganger liker fakultetet den OER som finnes, men ikke presentasjonen av +den. Den åpne lisensieringen lar Lumen plukke og velge blant bilder, videoer +og andre medier for å tilpasse og skreddersy faget. Lumen lager nytt innhold +for å dekke svakheter i det som finnes der allerede. Kartotekførsel av +elementer og tilbakemelding for studenter om fremgangen er områder der +innhold ofte må lages. Når et fag først er laget, putter Lumen det på sin +plattform med alle henvisninger og lenker til opprinnelige kilder, og alt av +Lumens innhold blir gitt en henvisning – Attribusjon (CC BY)-lisens. +

+ Å kun bruke OER bidro til førstehåndserfaring med hvordan forskjellige +lisenser fungerer sammen. En vanlig strategi med OER er å plassere Creative +Commons-lisens og henvisningsinformasjon i nettsidens bunntekst, som er den +samme på alle sider. Dette fungerer dog ikke helt ved sammenblanding av +forskjellig OER. +

+ Å remikse OER fører ofte med seg flere henvisninger, på hver side av hvert +fag – tekst fra ett sted, bilder fra et annet, og videoer fra et +tredje. Noen er lisensert som henvisning (CC BY) (Attribution (CC BY)), +andre ting som Henvisning-På-Like-Vilkår (CC BY-SA) (Attribution-ShareAlike +(CC BY-SA)) . Hvis informasjonen legges i selve fagteksten, finner man det +fra fakultetshold ofte vanskelig å endre, og studentene ser på det som en +distraksjon. Lumen har håndtert denne utfordringen ved å samle lisens og +henvisninger som metadata, for å få det til å vises på slutten av hver side. +

+ Lumens engasjement for åpen lisensiering og lavinntektsstudenter har ført +til sterke relasjoner med institusjoner, åpen-utdanningsentusiaster og +donatorer. Personer i nettverket deres økte generøst Lumens synlighet ved +presentasjoner, jungeltelegrafen, og anbefalinger. Noen ganger overstiger +antall generelle henvendelser Lumens salgskapasitet. +

+ For å styre etterspørselen og lykkes med prosjekter er strategien deres å +være proaktiv og fokusere på hva som skjer i høyere utdanning i ulike +regioner i USA, og følge med på hva som skjer på systemnivå, og som passer +til hva Lumen kan tilby. Et godt eksempel er Virginias offentlige +college-system, som bygger opp Z-grader. David og Kim sier det er ni andre +amerikanske stater med lignende aktivitet på systemnivå, der Lumen satser +strategisk med fokus på sin innsats. Der det er prosjekter som krever mange +ressurser for Lumens del, prioriterer de dem som vil ha innvirkning på +størst antall elever. +

+ Som bedrift er Lumen forpliktet til åpenhet. Det er to hovedanliggender det +ikke forhandles om: Lumens bruk av CC BY, den frieste av Creative +Commons-lisensene, for alt materiale de lager; og tilgang fra første dag for +elever. Å ha klare vilkår gjør det også mulig å samarbeide med +utdanningssektoren for å løse andre utfordringer, og arbeide med +institusjoner for å identifisere nye forretningsmodeller som realiserer +institusjonens mål, mens bærekraften i Lumen beholdes. +

+ Åpenhet betyr også at Lumens åpne undervisningsressurser (OER) nødvendigvis +må være ikke-eksklusive og ikke-rivaliserende. Dette representerer flere +store utfordringer for forretningsmodellen: Hvorfor skulle en investere i +noe som folk ville være forbeholdne med å betale for? Hvordan sikrer man at +investeringen i den mangfoldige utdanningssektoren lager i OER, ikke blir +utnyttet? Lumen mener at vi alle trenger å være klar over hvordan vi drar +nytte av, og bidrar til dette åpne samfunnet. +

+ I OER-sektoren er det eksempler på organisasjoner, og til og med +institusjoner, som fungerer som gratispassasjerer. Noen bare tar og bruker +åpne ressurser uten å betale noe eller bidrar med noe tilbake. Andre gir +tilbake minimumsbeløpet så de kan redde ansikt. Bærekraft vil kreve at de +som bruker åpne ressurser, gir tilbake et beløp som synes rimelig, eller til +og med gir tilbake generøst. +

+ Lumen sporer institusjoner som går inn og bruker det gratis innholdet. De +kontakter disse institusjonene i forkant med et anslag over hvor mye elevene +sparer, og oppmuntrer dem til å bytte til en betalt modell. Lumen forklarer +fordelene med en betalt modell: Et mer interaktivt forhold til Lumen; +integrasjon med institusjonens læringsplattform; garantert støtte for +fakultet og studenter; og fremtidig bærekraft med finansiert støtte til +utvikling og forbedring av den OER-en de bruker. +

+ Lumen arbeider hardt for å være en god deltaker i OER-samfunnet. For David +og Kim er en god deltaker en som gir mer enn man tar, legger til ting av +unik verdi, og er veldig gjennomsiktig for hva de tar fra dette samfunnet, +hva de gir tilbake, og hva de tar penger for. Lumen mener dette er +byggesteinene i en bærekraftig modell, og tilstreber en riktig balanse av +alle disse faktorene. +

+ Lisensiering med CC BY av alt innholdet de produserer er en viktig del av å +gi mer verdi enn de tar. De har også jobbet hardt for å finne den rette +strukturen for deres verdiøkning, og hvordan de skal pakkes på en måte som +er forståelig, og som kan gjentas. +

+ I høstesemesteret 2016 hadde Lumen åttiseks ulike åpne kurs, samarbeid med +nittito institusjoner, og hadde mer enn syttifem tusen elev- og +student-påmeldinger. Lumen fikk tidlig oppstartsfinansiering fra Bill og +Melinda Gates Foundation, Hewlett Foundation, og Shuttleworth +Foundation. Siden da har Lumen også trukket til seg investorfinansiering. De +siste tre årene har Lumen vært omtrent 60 prosent donasjonsfinansiert, 20 +prosent med inntekter og 20 prosent finansiert av engelinvestorer. Fremover +er strategien deres å erstatte donasjoner med inntekter. +

+ Ved å lage Lumen Learning, sier David og Kim at de har landet på løsninger +de aldri hadde forestilt seg, og det er fortsatt mye læring. For dem er åpne +forretningsmodeller et voksende felt, der vi alle lærer gjennom +deling. Deres viktigste anbefalinger for andre som ønsker å basere seg på +åpne modeller, er å forplikte seg til å åpne ressursene offentlig, og la +folk vite hvor du står, og ikke vike tilbake. Det er et spørsmål om tillit. +

Kapittel 14. Jonathan Mann

 

+ Jonathan Mann er en sanger og låtskriver som er mest kjent som +«en-sang-om-dagen»-fyren. Han holder til i USA. +

http://jonathanmann.net og http://jonathanmann.bandcamp.com +

Inntektsmodell: Betaling for tilpassede +tjenester, Betal-hva-du-vil, folkefinansiering (abonnementsbasert), betaling +for personlige versjoner (inntekter fra foredrag og musikalske opptredener) +

Dato for intervju: 22. februar 2016 +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Sarah Hinchliff Pearson + } + \end{flushright}

+ Jonathan Mann tenker på sin forretningsmodell som «luring» – å +gripe nesten enhver anledning han ser for å tjene penger. Hoveddelen av +inntekten hans kommer fra å skrive sanger på oppdrag for folk og bedrifter, +men han har en rekke inntektskilder. Han har tilhengere på (den ufrie) +folkefinansieringssiden Patreon. Han får annonseinntekter fra (de ufrie) +tjenestene YouTube og Bandcamp, der han legger ut all sin musikk. Han får +inntekter fra å holde foredrag om kreativitet og motivasjon. Han er blitt +engasjert til større konferanser for å skrive sanger som oppsummerer hva +innlederne har sagt i konferansens program. +

+ Hans gründeregenskaper er kombinert med en vilje til å handle raskt. En +perfekt illustrasjon på hans evne til å handle raskt kom i 2010 da han leste +at Apple hadde en konferanse dagen etter for å rette opp i et rot knyttet +til iPhone 4. Han besluttet å skrive og sende en sang om iPhone 4 den dagen, +og dagen etter fikk han en telefon fra de PR-ansvarlige hos Apple som ville +bruke og fremme hans video på Apple-konferansen. Sangen gikk viralt, og +erfaringen ga ham oppslag i Time magazine. +

+ Jonathans vellykkede «luring» handler også om god gammeldags +utholdenhet. Han holder på i det åttende året på rad med å skrive en sang +hver dag. Han holder Guinness verdensrekord for sammenhengende daglig +låtskriving, og han er viden kjent som +«en-sang-om-dagen»-fyren. +

+ Han falt inn i denne rollen, helt naturlig, ved å gripe en tilfeldig +mulighet en venn varslet ham om for syv år siden, en hendelse kalt Fun-A-Day +(Moro-hver-dag), der folk forventes å skape et kunstverk hver dag i trettien +dager i strekk. Han hadde behov for et nytt prosjekt, så han bestemte seg +for å skrive og legge ut en sang hver dag. Han la til en videokomponent til +sangene fordi han visste at det var mer sannsynlig at folk så på en video på +nettet enn bare lyttet til lydfiler. +

+ Han hadde en virkelig en god tid da han tok utfordringen med +tretti-en-dager. Så han bestemte seg for å se om han kunne fortsette med det +i ett år. Han har aldri stoppet. Han har skrevet og lagt ut en ny sang +bokstavelig talt hver dag, syv dager i uken, siden han startet prosjektet i +2009. Når han ikke skriver sanger som oppdrag for klienter, skriver han +sanger om hva han har i tankene den dagen. Sangene hans er fengende og mest +muntre, men inneholder ofte minst en undertone av et dypere tema eller +mening. Noen ganger er de svært personlige, som sangen han skrev sammen med +den forrige kjæresten for å kunngjøre bruddet. Regn eller solskinn, syk +eller frisk, Jonathan skriver og legger ut en sang hver eneste dag. Hvis han +er på et fly, eller ellers uten tilgang til Internett innen tidsfristen, +forbereder han seg, og får noen andre til å legge ut sangen for ham. +

+ Over tid ble en-sang-om-dagen-jobben grunnlaget for levebrødet hans. I +begynnelsen tjente han pengene på to måter. Først ved å delta på et bredt +spekter av konkurranser, og vinne en håndfull. Dernest ved at sporadiske +gikk sangene og videoene i varierende grad viralt, noe som sørget for flere +seere ,og igjen til flere mennesker som ønsket at han skulle skrive sanger +for dem. I dag tjener han mesteparten av pengene sine på den måten. +

+ Hans nettsted forklarer hans opptreden som «å ta ethvert budskap fra +superenkelt til det helt kompliserte, og formidle budskapet til en dyptfølt, +morsom og uvanlig sang». Han tar 500 dollar for å produsere en sang +og 300 dollar for en akustisk sang. Han har vært leid inn for +produktlanseringer, bryllup, konferanser og til og med oppstartskampanjer +som den som finansierte produksjonen av denne boken. +

+ Jonathan kan ikke huske når akkurat han først hørte om Creative Commons, men +han begynte å bruke CC-lisenser til sine sanger og videoer så snart han +oppdaget dette alternativet. «CC virker som et så åpenbart +valg», sier Jonathan. «Jeg forstår ikke hvordan noe annet kunne +være fornuftig. Det virker så åpenbart at du skulle ønske at ditt arbeid +skulle kunne deles.» +

+ Sangene hans er i hovedsak markedsføring av tjenestene hans, og det er +åpenbart at jo mere sangene spres, jo bedre. Å bruke CC-lisenser hjelper til +med å smøre hjulene, lar folk få vite at Jonathan både tillater, og +oppfordrer dem til å kopiere og samhandle med, og remikse musikk han +lager. «Hvis du lar noen lage en coverlåt, remikse låten, eller bruke +deler av låten, så er det akkurat slik musikk skal fungere», sier +Jonathan. «Det er slik musikk har fungert helt fra starten. Vår +meg-meg, min-min-kultur har undergravd det.» +

+ Det er noen folk som lager sin egen variant av sangene hans ganske +regelmessig, og han ville aldri be dem slutte med det. Men han innser at det +er mye mer han kunne gjort for å bygge et fellesskap. «Det er jo godt +kjent hvordan bygge sitt publikum på nettet, og generelt sett gjør jeg +ingenting av dette», sa Jonathan. +

+ Han har en fangruppe som han har kontakt med på Bandcamp, men det er ikke +hans hovedfokus. «Jeg har et kjernepublikum som har hengt rundt veldig +lenge, noen fra før jeg har laget en sang om dagen», sa +han. «Det endrer seg også litt over tid, der noen kommer innom og får +det de trenger, før de går videre.» Å fokusere mindre på å bygge et +fellesskap enn andre artister er fornuftig, gitt at Jonathans primære +inntektskilde er å skrive egendefinerte sanger for klienter. +

+ Jonathan vet hva som er enkelt for ham, og utnytter disse ferdighetene. Ved +å skrive nye låter hver dag, innså han at han hadde evner for å gjøre +kompliserte temaer om til enkle begreper, og ta dem i bruk i musikk. I hans +sang «Hvordan velge et hovedpassord» forklarte Jonathan +prosessen med å lage et trygt passord i en dum, enkel sang. Han ble ansatt +for å skrive sangen av en klient som ga ham et langt teknisk blogginnlegg +der han kunne hente informasjon. Som en god (og sjelden) journalist +oversatte han tekniske begreper til noe forståelig. +

+ Når han har fått i oppdrag å skrive en sang for en klient, ber han dem først +om å sende en liste med samtalepunkter og annen informasjon som de ønsker å +ha med i sangen. Han legger alt dette inn i en tekstfil, og begynner å +flytte rundt på ting, klippe og lime, til budskapet begynner å komme frem. +Det første han prøver å få taket på er kjernen i budskapet og å utvikle +refrenget. Så ser han etter koblinger eller deler som kan rime. Hele +arbeidsprosessen ligner på god journalistikk, men sluttproduktet er +selvfølgelig en sang og ikke nyheter. «Det er noe med å bli utfordret +og tvunget til å ta informasjon som ikke ser ut som om den skal synges om, +eller ser ut til å passe i en sang», sa han. «Jeg synes at +denne kreative utfordringen er veldig tilfredsstillende. Jeg liker å fordype +meg i den prosessen.» +

+ Jonathan innrømmer at i en ideell verden ville han bare skrive musikken han +ønsket å skrive, heller enn hva kunder ansetter ham for å skrive. Men hans +forretningsmodell handler om å utnytte sin styrke som låtskriver, og han har +funnet en måte å holde det interessant for seg selv. +

+ Jonathan bruker nesten hver eneste mulighet han har til å tjene penger på +kunsten sin, men han har grenser han ikke vil overskride. Han vil ikke +skrive sanger om ting han fundamentalt ikke tror på, og det prinsippet har +til tider ført til at han har avslått jobber. Han vil heller ikke gå for +langt fra sin naturlige stil. «Min stil er tullete, så jeg kan +egentlig ikke hjelpe folk som ønsker noe superseriøst», sier +Jonathan. «Jeg gjør det jeg gjør veldig lett, og det er en del av hvem +jeg er». Jonathan har av samme grunn latt være å ta på seg å skrive +reklamesnutter. Han er best på å bruke sin egen unike stil i stedet for å +etterligne andres. +

+ Jonathans forpliktelse til en-sang-om-dagen eksemplifiserer kraften i vanens +makt og vedvarende pågangsmot. Etablert visdom om kreativ produktivitet, +medregnet råd i bøker som bestselgeren The Creative Habit av Twyla Tharp, +understreker rutinemessig hvor viktig ritual og handling er. Ingen +planlegging kan erstatte verdien av enkel praksis og det å bare +gjøre. Jonathan Manns arbeid er en levende legemliggjøring av disse +prinsippene. +

+ Når han snakker om sitt arbeid, snakker han om hvor mye +en-sang-om-dagen-prosessen har endret ham. Mer enn å se et hvilket som helst +arbeid som edelt, og bli sittende fast i å gjøre det perfekt, har han blitt +komfortabel med bare å gjøre det. Hvis sangen i dag er en miss, kan +morgendagens sang bli bedre. +

+ Jonathan synes å ha inntatt denne mentaliteten om sin karrière på mer +generelt plan. Han eksperimenterer stadig med måter å leve på, mens han +deler sitt arbeid så mye som mulig, og ser hva som holder vann. Mens han har +prestasjoner han er stolt av, som å være i Guinness rekordbok, eller å ha +fått sin sang brukt av Steve Jobs, vedkjenner han seg å aldri føle seg +virkelig vellykket. +

«Suksess føles som om det er slutt», sa han. «Til en viss +grad vil en kreativ person aldri noensinne føle seg helt fornøyd, fordi da +vil så mye av det vedkommende driver med være borte.» +

Kapittel 15. Noun-prosjektet

 

+ Noun-prosjektet er et kommersielt selskap som tilbyr en nettplattform som +viser visuelle ikoner fra et globalt nettverk av designere. Stiftet i 2010 i +USA. +

+ http://thenounproject.com +

Inntektsmodell: Betaling av et +transaksjonsgebyr, betaling for tilpassede tjenester +

Dato for intervju: 6. oktober 2015 +

Intervjuet: Edward Boatman, +medgrunnlegger +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Paul Stacey + } + \end{flushright}

+ Noun-prosjektet oppretter og deler visuelt språk. Det er millioner som +bruker symboler fra Noun-prosjektet til å forenkle kommunikasjon på tvers av +grenser, språk og kulturer. +

+ Den opprinnelige idéen til Noun-prosjektet fikk medgrunnlegger Edward +Boatman da han var student på skolen for arkitekturdesign. Han hadde alltid +laget mange skisser, og begynte å trekke på det som fascinerte ham som barn; +som tog, redwood-trær (kjempesequoiatrær) og bulldosere. Han begynte å tenke +på hvor flott det ville være om han hadde et enkelt bilde eller lite ikon +for hvert enkelt objekt eller begrep i verden. +

+ Når Edward dro til jobben i et arkitektfirma, måtte han lage en mengde +presentasjonsoppsett for klienter. Men å finne høykvalitetskilder for +symboler og ikoner var vanskelig. Han kunne ikke finne noe nettsted som +kunne skaffe dem. Kanskje kunne hans idé om å lage et ikon-bibliotek faktisk +hjelpe dem som var i lignende situasjoner. +

+ Med sin partner, Sofya Polyakov, begynte han å samle symboler til et +nettsted, og skrive en forretningsplan. Inspirasjonen kom fra boken +«Professoren og galningen», som nedtegner bruken av +folkefinansiering for å lage Oxford English Dictionary i 1870. Edward +begynte å forestille seg folkefinansiering av ikoner og symboler fra +frivillige designere over hele verden. +

+ Så ble Edward permittert i nedgangstiden, noe som viste seg å være en viktig +katalysator. Han bestemte seg å gi sin idé en sjanse, og i 2010 lanserte +Edward og Sofya Noun-prosjektet med en Kickstarter-kampanje, den gang +Kickstarter var i sin barndom.[126] De +trodde det ville være en god måte å introdusere deres idé for det globale +nettsamfunnet. Målet var å få inn 1 500 dollar, men på tjue dager de fikk +over 14 000 dollar. Da skjønte de at idéen deres hadde potensiale til å bli +noe mye større. +

+ De laget en plattform der symboler og ikoner kan lastes opp, og Edward +begynte å rekruttere talentfulle designere til å bidra med sine utforminger, +en prosess som han beskriver som relativt lett å selge. Mange designere har +gamle tegninger som bare samlet «digitalt støv» på harddiskene +sine. Det er lett å overbevise designerne om endelig å dele dem med verden. +

+ Noun-prosjektet har i dag om lag syv tusen designere fra hele verden. Men +ikke alle innleveringer er tillatt. Noun-prosjektet har en kvalitetskontroll +som betyr at bare de beste arbeidene blir en del av samlingen. De sørger for +å gi oppmuntrende, konstruktive tilbakemeldinger når de avviser et arbeid, +som bibeholder og bygger videre på forholdet de har med sitt globale +fellesskap av designere. +

+ Creative Commons er en integrert del i Noun-prosjektet sin +forretningsmodell; denne beslutningen ble inspirert av Chris Andersons bok +Free: The Future of Radical Price, som ga Edward idéen om at du kan bygge en +forretningsmodell rundt gratis innhold. +

+ Edward visste at han ønsket å tilby et gratis visuelt språk samtidig som det +ble gitt noe beskyttelse og belønning for bidragsytere. Det er en spenning +mellom disse to målene. For Edward bringer Creative Commons-lisensene denne +idealismen og forretningsmuligheten elegant sammen. Han valgte Attribution +(CC BY)-lisensen, som betyr at folk kan laste ned ikoner gratis, og endre +dem, og også bruke dem kommersielt. Kravet om å henvise til den opprinnelige +kreative personen sikrer at skaperen kan bygge et omdømme, og få global +anerkjennelse for sitt arbeid. Hvis de bare vil tilby et ikon som folk kan +bruke uten å gi noen kreditt for det, kan de bruke CC0 til å legge arbeidet +ut i det offentlige rom. +

+ Noun-prosjektets forretningsmodell og hvordan de får inntekter har utviklet +seg veldig over tid. Deres opprinnelige plan var å selge T-skjorter med +ikoner, som Edward i ettertid sier var en forferdelig idé. De fikk en masse +e-post fra folk som sa de elsket ikonene, men som lurte på om de kunne +betale et gebyr i stedet for å oppgi kilde. Reklamebyråer ønsket (blant +andre) å holde markedsføring og presentasjonsmateriale rent og uten +kildereferanse. «Det var da vi så lyset», sa Edward. +

+ De spurte sitt globale nettverk av designere om de ville være åpne for å +motta en beskjeden godtgjørelse i stedet for referanse. Designere så det som +en vinn-vinn-situasjon. Idéen om at du kan tilby design gratis og ha et +globalt publikum, og kanskje til og med tjene litt penger, var ganske +spennende for de fleste designere. +

+ Noun-prosjektet adopterte først en modell der å bruke et symbol uten å gi +referanse ville koste 1,99 dollar per ikon. Modellens andre trinn er å legge +til en abonnementskomponent, der det vil være en månedlig avgift opp til et +visst antall ikoner - ti, femti, hundre eller fem hundre. Imidlertid likte +ikke brukere disse skarpe telle-alternativene. De foretrakk å prøve ut mange +lignende ikoner for å se hva som fungerte best før de til slutt velger den +de ville bruke. Så Noun-prosjektet flyttet over til en ubegrenset modell, +der brukerne har ubegrenset tilgang til hele biblioteket for en fast +månedsavgift. Denne tjenesten kalles NounPro og koster 9,99 dollar per +måned. Edward sier denne modellen fungerer bra: Bra for kunder, bra for +skapere, og bra for plattformen. +

+ Kundene begynte så å be om en maskinelt forståelig grensesnitt (API - +Application Programming Interface), som ville la andre programmer få direkte +tilgang til Noun-prosjektets ikoner og symboler. Edward visste at ikonene og +symbolene ville være verdifulle i mange ulike sammenhenger, og at det var +umulig på forhånd å vite hvilke, så de bygde et API med mye +fleksibilitet. De visste at de fleste API-klientprogrammene ønsker å bruke +ikonene uten navngiving, og API-et ble derfor bygget med mål om å ta betalt +for bruk. Du kan gratis bruke det som kalles «Playgound API» +for å teste hvordan det passer med det du skal bruke det til, men for å ta +det i bruk i et produksjonsmiljø vil kreve kjøp av API Pro-utgaven. +

+ Noun-prosjektet deler inntektene med sine internasjonale designere. For +engangskjøp deles inntektene 70 prosent til designer og 30 prosent til +Noun-prosjektet. +

+ Inntektene fra premiumkjøp (abonnement og API-alternativene) deles litt +annerledes. På slutten av hver måned, deles den totale inntekten fra +abonnementer på Noun-prosjektets samlede antall nedlastinger, noe som gir +en pris pr. nedlasting; - for eksempel kan det bli 0,13 dollar +pr. nedlasting for denne måneden. For hver nedlasting deles inntektene 40 +prosent til designer og 60 prosent til Noun-prosjektet. (For API-bruk er +det pr. bruk, i stedet for pr. nedlasting.) Noun-prosjektets andel er høyere +denne gangen, ettersom det stiller opp med en større andel av tjenesten til +brukeren. +

+ Noun-prosjektet prøver å være helt åpne om hvilken struktur godtgjøringen +har.[127] De pleier å overkommunisere dette +overfor innholdsleverandørene da tillitsbygging har høyeste prioritet. +

+ For de fleste innholdsleverandører som bidrar til Noun-prosjektet er det +ikke en fulltidsjobb, men noe som kommer i tillegg. Edward kategoriserer +månedslønnen for leverandørene i tre hovedkategorier: Nok penger til å kjøpe +øl, nok til å betale regningene, og de mest vellykkede av alle, nok til å +betale husleien. +

+ Noun-prosjektet lanserte nylig en ny app kalt Lingo. Designere kan bruke +Lingo til å organisere ikke bare sine egne ikoner og symboler i +Noun-prosjektet, men også sine egne bilder, illustrasjoner, +brukergrensesnittutforminger, og så videre. Du bare drar visuelle elementer +direkte inn i Lingo og lagrer dem. Lingo fungerer også for team slik at +folk kan dele bilder med hverandre og søke gjennom sine kombinerte +samlinger. Lingo er gratis til personlig bruk. I en pro-versjon for 9,99 +dollar pr. måned kan du legge til gjester. En team-versjon til 49,95 dollar +pr. måned lar opptil til tjuefem gruppemedlemmer samarbeide - og vise, +bruke, redigere og legge til nye ressurser i andres samlinger. Og hvis du +abonnerer på NounPro, kan du åpne Noun-prosjektet direkte fra Lingo. +

+ Noun-prosjektet gir massevis av verdi bort gratis. En svært stor andel av +deres omtrent en million medlemmer har en gratis konto, men det er fortsatt +mange betalte kontoer fra digital designere, reklame- og designbyråer, +lærere og andre som trenger å kommunisere idéer visuelt. +

+ For Edward er «å lage, dele og feire verdens visuelle språk» +det viktigste ved hva de gjør; det er deres uttalte formål. Det skiller dem +fra andre som tilbyr grafikk, ikoner eller bildesamling. +

+ Noun-prosjektets designere er enige. Når det kartlegges hvorfor de deltar i +Noun-prosjektet, rangerer designere sine grunner slik: 1) for å støtte +Noun-prosjektets hovedoppgave, 2) for å fremme sin egen personlige +merkevare, og 3) for å tjene penger. Det er påfallende å se at pengene +kommer på tredjeplass og hovedoppgaven først. Hvis du ønsker å engasjere et +globalt nettverk av bidragsytere, er det viktig å ha et oppdrag utover det å +tjene penger. +

+ Etter Edvards syn er Creative Commons sentral i deres hovedoppgave med å +dele og gi sosial nytte. Å bruke Creative Commons gjør Noun-prosjektets +oppdrag genuint, og innledningsvis genererte det mye trekkraft og +troverdighet. CC kommer med et innebygd fellesskap med brukere og +tilhengere. +

+ Som Edward fortalte oss: «Undervurder ikke kraften i et engasjert +fellesskap rundt produktet eller firmaet ditt. De vil kjempe for deg når du +blir hengt ut i media. Hvis du velger å ta i bruk Creative Commons, så tar +du første steg for å bygge et flott fellesskap og få kontakt med et virkelig +fantastisk fellesskap som kommer med på kjøpet. Men du må fortsette å +fremme dette fellesskapet med andre initiativer, og fortsette å gi det +næring.» +

+ Noun-prosjektet fremmer den andre motivasjonen til dem som laget det; å +fremme en personlig merkevare – ved å koble hvert ikon og symbol til +designerens navn og profilside. Hver profil viser hele samlingen +deres. Brukerne kan også søke i ikonene etter designerens navn. +

+ Noun-prosjektet bygger også fellesskap gjennom Iconathoner – +hackathon/utviklersamlinger med fokus på ikoner.[128] I samarbeid med en sponsororganisasjon kommer Noun-prosjektet opp +med et tema (f.eks. bærekraftig energi, matbank, gerilja-dyrking, +menneskerettigheter) og en liste over ikoner som trengs. Designere blir så +invitert til å lage ikoner på arrangementet, og resultatet gjøres om til +vektortegninger og legges til Noun-prosjektet med CC0-lisens slik at de kan +brukes gratis av alle. +

+ Å gi en gratis produktversjon som tilfredsstiller mange kunders behov, har +faktisk gjort det mulig for Noun-prosjektet å bygge en betalt versjon med en +serviceorientert modell. Noun-prosjektets suksess ligger i å skape tjenester +og innhold som er en strategisk blanding av gratis og betalt,og samtidig +være tro mot sitt oppdrag – å skape, dele og feire verdens visuelle språk. Å +integrere Creative Commons i modellen har vært nøkkelen til å nå dette +målet. +

Kapittel 16. Open Data-instituttet

 

+ Open Data Institute er et uavhengig nonprofit foretak som kobler, utstyrer +og inspirerer folk rundt om i verden til å innovere med data. Grunnlagt i +2012 i Storbritannia. +

+ http://theodi.org +

Inntektsmodell: Stipendier og offentlig +finansiering, betaling for tilpassede tjenester, donasjoner +

Intervjudato: 11. november 2015 +

Intervjuet: Jeni Tennison, teknisk +direktør +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Paul Stacey + } + \end{flushright}

+ Det London-baserte Open Data Institute (ODI) ble etablert av Sir Tim +Berners-Lee og Sir Nigel Shadbolt i 2012, og tilbyr datatrening, +arrangementer, konsulenttjenester og forskning. For ODI er Creative +Commons-lisenser sentrale både når de lager sin egen forretningsmodell og de +kundene deres lager. CC BY (Attribution), CC BY-SA (Attribution-ShareAlike), +og CC0 (plassert i det offentlige rom), alle har en avgjørende rolle i ODIs +oppgave å hjelpe folk rundt om i verden å innovere med data. +

+ Data underbygger planlegging og beslutningsprosesser på alle +samfunnsområder. Værdata hjelper bønder til å å vite når de skal plante sine +avlinger, flytidsdata fra flyselskaper hjelper oss å planlegge vår reise, +data om lokale boliger informerer om byplanleggingen. Når disse dataene ikke +bare er nøyaktige og i rett tid, men er åpne og tilgjengelige, åpnes nye +muligheter. Åpne data kan være en ressurs for bedrifter til å bygge nye +produkter og tjenester. De kan hjelpe regjeringer til å måle fremgang, +forbedre effektiviteten og målrette investeringer. Det kan hjelpe borgere +til å forbedre sine liv ved å bedre forstå hva som skjer rundt dem. +

+ Open Data Institute sin forretningsplan for 2012 – 2017 starter med å +beskrive visjonen om å etablere seg som et verdensledende senter, og å +forske og være nyskapende med mulighetene som åpner seg med den britiske +regjeringens åpne datapolitikk. (Regjeringen var en pioner i åpen politikk +og åpne-data-initiativer.) Den fortsetter med å si at ODI vil – +

  • + demonstrere den kommersielle verdien av åpne offentlige data, og hvordan +åpen data-politikk berører dette; +

  • + utvikle eksempler på de økonomiske fordelene – og forretningsmodeller for +åpne data; +

  • + hjelpe britiske bedrifter å bruke åpne data; og +

  • + vise hvordan åpne data kan forbedre offentlige tjenester.[129] +

+ ODI er veldig klar på hvordan de ønsker å lage åpne forretningsmodeller, og +definere hva dette betyr. Jeni Tennison, ODIs tekniske direktør, sier det +slik: «Det er et helt åpent økosystem – fri programvare, åpen +regjering, åpen tilgang til forskning – og et helt økosystem av data. ODIs +arbeid dekker begge, med vekten på der de overlapper – med åpen +data». ODIs særlige fokus er å vise åpne datas potensiale til å gi +inntekter. +

+ Som et uavhengig ikkekommersielt foretak sikret ODI seg 10 millioner +britiske pund over fem år fra den britiske regjeringen via Innovate UK, et +byrå som fremmer innovasjon innen vitenskap og teknologi. Med denne +finansiering må ODI sikre seg tilsvarende midler fra andre kilder, der noen +ble oppnådd ved en investering fra Omidyar Network på 4,75 millioner dollar. +

+ Jeni startet som utvikler og teknisk arkitekt for data.gov.uk, den britiske +regjeringens banebrytende åpne-data-initiativ. Hun hjalp til med å gjøre +datasett fra regjeringens avdelinger tilgjengelige som åpne data. Hun +begynte i ODI i 2012 i oppstartfasen, som en av seks personer. Nå er det +rundt seksti ansatte. +

+ ODI bestreber seg på at halvdelen av det årlige budsjett skal komme fra UKs +regjering og donasjoner fra Omidyar, og den andre halvdelen fra +prosjekt-basert forskning og kommersielle oppdrag. Etter Jenis syn, har +denne balansen i inntektskilder gitt noe stabilitet, men den holder dem +også motivert til å gå ut og generere tilsvarende inntekter som svar på +behov i markedet. +

+ På den kommersielle siden genererer ODI inntekter ved medlemskap, opplæring +og rådgivning. +

+ Du kan delta i ODI som personlig eller kommersielt medlem. Individuelle +medlemskap er betal-hva-du-kan, med alternativer fra £ 1 til £ +100. Medlemmer mottar nyhetsbrev og relatert kommunikasjon, og rabatt på +ODIs kurs og årssamling, og de kan vise et ODI-tilhengermerke på sin +hjemmeside. Kommersielle medlemskap er delt inn i to klasser: Små og +mellomstore bedrifter og ideelle organisasjoner som betaler £ 720 pr. år, og +selskaper og offentlige organisasjoner som betaler £ 2200 året. +Kommersielle medlemmer har større muligheter til å koble seg til og +samarbeide, utnytte fordelene med åpne data, og åpne opp for nye +forretningsmuligheter. (Alle medlemmer er listet på nettsiden +deres.)[130] +

+ ODI gir standardiserte opplæringskurs i åpne data der alle kan melde seg +på. Den opprinnelige idéen var å tilby et intensivt og akademisk kurs i åpne +data, men det ble raskt klart at det ikke var noe marked for det. I stedet +tilbød de fem dagers lange opplæringskurs som var tilgjengelig for alle, og +som senere er redusert til tre dager. Nå varer det mest populære kurset én +dag. Kursavgiften, i tillegg til tiden det tar, kan være en barriere for +deltakelse. Jeni sier: «De fleste av dem som har råd vet ikke at de +trenger det. De fleste som vet at de trenger det, har ikke +råd». Offentlige organisasjoner gir noen ganger rabattkuponger til +sine ansatte, slik at de kan delta som en form for faglig utvikling. +

+ ODI tilpasser opplæring for klienter også, som det er større etterspørsel +etter. Tilpasset opplæring oppstår vanligvis gjennom et etablert forhold til +en organisasjon. Treningsprogrammet er basert på en definisjon av +åpen-datakunnskap som gjelder for organisasjonen, og ferdighetene som trengs +av de øverste ledere, administrasjon og teknisk personale. Opplæringen har +en tendens til å generere stor interesse og engasjement. +

+ Opplæring om åpne data er også en del av ODIS årssamling, der foredrag og +presentasjoner viser frem resultater fra ODI og medlemmer fra hele +økosystemet. Billetter til arrangementet er offentlig tilgjengelig, og +hundrevis av besøkende og organisasjoner er til stede og deltar. I 2014 var +det fire tematiske spor (fagområder) og over 750 deltakere. +

+ I tillegg til medlemskap og trening utfører ODI rådgiving og bistand med +teknisk datastøtte, teknologiutvikling, endringsledelse, politikk og på +andre områder. ODI har gitt råd til store kommersielle organisasjoner, små +bedrifter og internasjonale myndigheter. I øyeblikket er fokus på +regjeringen, men ODI arbeider med å skifte mer til kommersielle +organisasjoner. +

+ I kommersiell forstand syntes følgende verdistandpunkter å gi gjenklang: +

  • + Data-drevet innsikt. Bedrifter trenger data utenfra for å få mer +innsikt. Bedrifter kan generere verdi, og mer effektivt følge sine egne mål +når de også åpner opp sine egne data. Store data er et hett tema. +

  • + Åpen nyskapning. Mange store bedrifter er klar over at de ikke innoverer +godt. En måte de kan skape noe nytt på er å åpne opp sine data. ODI +oppmuntrer dem til å gjøre det, selv om det avdekker problemer og +utfordringer. Nøkkelen er å invitere andre til å hjelpe, og samtidig +opprettholde organisatorisk uavhengighet. +

  • + Samfunnsansvar. Mens dette klinger for bedrifter, advarer ODI mot å ha det +som den eneste grunnen for å gjøre data åpne. Hvis en virksomhet bare tenker +åpne som en måte å være gjennomsiktig og ansvarlig på, kan de gå glipp av +effektivitet og muligheter. +

+ I sine første år ønsket ODI å fokusere utelukkende på Storbritannia. Men i +sitt første år ønsket store delegasjoner med besøkende myndigheter, fra over +50 land, å lære mer om den britiske regjeringens åpen-datapraksis, og +hvordan ODI mente denne kunne omdannes til økonomiske verdier. De ble leid +inn som en tjenesteleverandør for internasjonale organisasjoner, som førte +til behovet om å sette opp internasjonale ODI-«avleggere». +

+ Noder er linsensiering av ODI regionalt eller på bynivå. Arrangert av +eksisterende (for-fortjeneste eller ideelle) organisasjoner, opererer de +lokalt, men er en del av det globale nettverket. Hver ODI-node vedtar et +charter, et sett med styrende prinsipper og regler som ODI driver. De +utvikler og leverer opplæring, kobler mennesker og virksomheter gjennom +medlemskap og arrangementer, og kommuniserer åpen-datahistorier fra sin del +av verden. Det er tjuesju ulike noder i nitten land. ODI-noder betaler en +liten avgift for å være en del av nettverket, og bruke varemerket. +

+ ODI driver også programmer for å bistå gründerforetak i Storbritannia og +Europa for å utvikle bærekraftig virksomhet rundt åpne data, der de tilbyr +veiledning, gir råd,opplæring, og til og med skaffer +kontorlokaler. [131] +

+ En stor del av ODIs forretningsmodell dreier seg om å bygge +fellesskap. Medlemskap, opplæring, konferanser, konsulenttjenester, noder og +oppstartsprogrammer oppretter et stadig voksende nettverk av +åpne-databrukere og -ledere. (Faktisk har ODI selv noe som kalles Open Data +Leaders Network.) For ODI er fellesskapet nøkkelen til suksess. De vier mye +tid og krefter til å bygge det ut, ikke bare på Internett, men gjennom det +som skjer ansikt til ansikt. +

+ ODI har laget et nettbasert verktøy som organisasjoner kan bruke til å +vurdere de juridiske, praktiske, tekniske og sosiale aspektene av deres åpne +data. Hvis det er av høy kvalitet, kan organisasjonen oppnå ODIs Open Data +Certificate, et globalt anerkjent merke som signaliserer at deres åpne data +er nyttige, pålitelige, tilgjengelige, synlige og støttet.[132] +

+ Atskilt fra kommersielle aktiviteter, genererer ODI finansiering med +forskningsmidler. Forskning omfatter å dokumentere virkningen av åpne data, +å utvikle åpne-dataverktøy og standarder, og hvordan du skalerer opp +utplasseringen av åpne data. +

+ Creative Commons 4.0-lisenser dekker databaserettigheter, og ODI anbefaler +CC BY, CC BY-SA, og CC0 for datautgivelser. ODI oppfordrer utgivere av data +å bruke Creative Commons-lisenser i stedet for å lage nye egne «åpne +lisenser». +

+ For ODI er åpenhet kjernen i det de gjør. De legger i tillegg ut med fri +programvarelisens, programkoden til ethvert program de skriver, og +publikasjoner og rapporter gis ut med CC BY eller CC BY-SA-lisenser. ODIs +oppgave er å koble sammen og utstyre folk verden over slik at de kan skape +noe nytt med data. Å spre historier, forskning, veiledning og kode med åpne +lisenser er avgjørende for å klare den oppgaven. Det viser også at det er +fullt mulig å generere bærekraftige inntektsstrømmer som ikke er avhengig av +restriktiv lisensiering av innhold, data eller kode. Folk betaler for å få +opplæring av ODI-eksperter, ikke for innholdet av opplæringen; folk betaler +for råd ODI gir dem, ikke for metodikken de bruker. Å produsere åpent +innhold, data og kildekode hjelper til med å etablere troverdighet, og fører +videre til de betalte tjenestene som tilbys. Ifølge Jeni er «den +største lærdommen vi har fått, er at det er fullt ut mulig å være åpen, få +kunder og tjene penger». +

+ For å tjene som bevis for en vellykket åpen forretningsmodell og avkastning +på investeringer, har ODI et offentlig skjermbilde med nøkkelindikatorer for +leveranse. Her er noen beregninger fra 27. April 2016: +

  • + Totalsummen kontantinvesteringer åpnet opp som direkte investeringer i ODI, +konkurransefinansiering, direkte kontrakter, partnerskap og inntekt som +ODI-noder og ODI-oppstart har generert siden de ble med i ODI-programmet: £ +44,5 millioner (pund) +

  • + Antall aktive medlemmer og noder over hele verden: 1350 +

  • + Totalt salg siden ODI startet: £ 7.44 millioner (pund) +

  • + Totalt antall unike personer nådd siden ODI startet, personlig og på nettet: +2,2 millioner +

  • + Totalt antall åpne datasertifikater opprettet: 151 000 +

  • + Totalt antall personer trent av ODI og nodene siden ODI startet: 5 +080[133] +

Kapittel 17. OpenDesk

 

+ Opendesk er et inntektsbasert selskap som tilbyr en nettplattform som kobler +sammen møbeldesignere verden over med kunder og lokale beslutningstakere som +virkeliggjør designene. Grunnlagt i 2014 i Storbritannia. +

+ http://www.opendesk.cc +

Inntektsmodell: Betaling med et +transaksjonsgebyr +

Intervjudato: 4. november 2015 +

Intervjuet: Nick Ierodiaconou og Joni +Steiner, medgrunnleggere +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Paul Stacey + } + \end{flushright}

+ Opendesk er en nettplattform som kobler møbeldesignere verden over ikke bare +med kunder, men også med lokale registrerte produsenter som bringer +designene til liv. Opendesk og designeren får en del av hvert salg fra +produsentene. +

+ Medgrunnlegger Nick Ierodiaconou og Joni Steiner studerte og arbeidet sammen +som arkitekter. De laget også produkter. Den første klienten deres var Mint +Digital, som var interessert i åpne lisenser. Nick og Joni utforsket digital +fabrikasjon, og Mints interesse for åpen lisensiering fikk dem til å tenke +på hvordan friprogramvareverden kan samhandle og anvendes for fysiske +varer. De forsøkte å utforme noe for sin klient som også var +reproduserbart. Som de sa, besluttet de å «tilby oppskriften, men ikke +varene». De brukte fri programvare til utformingen, ga den en fri +lisens, og fikk den produsert lokalt, nær klienten. Dette var starten på +idéen om Opendesk. Idéen til Wikihouse – et annet åpent prosjekt rettet mot +tilgjengelig bolig for alle – startet som diskusjoner rundt det samme +bordet. De to prosjektene gikk til slutt separate veier, Wikihouse ble +ideell stiftelse, og Opendesk, et kommersielt selskap. +

+ Da Nick og Joni startet arbeidet med å opprette Opendesk, var det mange +spørsmål om distribuert produksjon hadde livets rett. Ingen gjorde det på en +måte som engang var nær å være realistisk eller +konkurransedyktig. Designfellesskapet hadde intensjonen, men å oppfylle +denne visjonen var fortsatt langt unna. +

+ Og nå vokser denne sektoren, og Nick og Joni er svært interessert i +kommersialiseringsaspektene ved den. Som en del av å finne en +forretningsmodell, begynte de å undersøke immaterielle rettigheter og +alternativer for lisensiering. Det var et tornefullt område, spesielt for +design. Akkurat hvilke deler av et design er det mulig å beskytte som +åndsverk opphavsrettslig? Hva er patenterbart? Hvordan kan tillatelse for +digital deling og distribusjon veies mot designerens ønske om å fortsatt +beholde eierskap? Til slutt bestemte de at det ikke var nødvendig å +gjenoppfinne hjulet, og avgjorde å bruke Creative Commons. +

+ Da de utformet Opendesk-systemet, hadde de to mål. De ønsket at alle, hvor +som helst i verden, skulle kunne laste ned design slik at det kunne gjøres +lokalt, og de ønsket en levedyktig modell som var til fordel for designere +når deres design ble solgt. Det viste seg innfløkt å etablere en +forretningsmodell. +

+ De brukte mye tankvirksomhet i tre retninger; potensialet for sosial deling, +å tillate designere å velge sin lisens, og effekten disse valgene ville ha +på forretningsmodellen. +

+ I støtten for sosiale deling, argumenterte Opendesk aktivt for (men krever +ikke) åpen lisensiering. Og Nick og Joni er bryr seg ikke om hvilken +Creative Commons-lisens som brukes. Det er opp til designeren. De kan være +proprietære eller valgt fra hele pakken med Creative Commons-lisenser, og +selv bestemme seg for hvor åpen eller lukket de ønsker å være. +

+ For det meste elsker designere tanken på å dele innhold. De forstår at du +får positive tilbakemeldinger når du blir referert til, det Nick og Joni +kalte «omdømme-glød». Og Opendesk gjør en fantastisk jobb med å +profilere designere.[134] +

+ Mens designere i hovedsak synes personlig deling er greit, er det et problem +at noen tar design og produksjon av møbler i bulk, mens designeren ikke +sitter igjen med noen fordeler. Så de fleste Opendesk-designere velger +Attribution-NonCommercial-lisensen (CC BY-NC). +

+ Alle kan laste ned et design og lage produktet selv, forutsatt at det ikke +er for kommersielt bruk, og det har vært mange nedlastinger. Eller brukere +kan kjøpe produktet fra Opendesk, eller fra en registrert produsent i +Opendesks nettverk, på forespørsel. Nettverket av Opendesks produsenter +består for tiden av dem som benytter digital fabrikasjon med en datastyrt +CNC-maskin (Computer Numeric Control) som lager former av treplater etter +spesifikasjonene i designfilen. +

+ Skapere drar nytte av å være en del av nettverket til Opendesk. Å lage +møbler for lokale kunder er betalt arbeid, og Opendesk genererer oppdrag for +dem. Joni sa: «Å finne et helt nettverk og et fellesskap av skapere +var ganske enkelt fordi vi bygget en hjemmeside hvor folk kunne skrive inn +hva de var i stand til å gjøre. Vi har virkelig hatt fremdrift ved å bygge +fellesskapet ved å lære av skaperfellesskapet». Opendesk har nå +samarbeid med hundrevis av skapere i land over hele verden.[135] +

+ Produsentene er en viktig del av Opendesks forretningsmodell. Modellen +deres bygger på sitater fra produsentene. Her er hvordan det vises på +Opendesks nettsted: +

+ Når kundene kjøper et Opendesk-produkt direkte fra en registrert produsent, +betaler de: +

  • + Produksjonskostnadene som angitt av produsenten (som dekker materiale og +lønnskostnader slik at produktet kan bli produsert, og mulige ekstra +monteringskostnader) +

  • + en designavgift til designeren (en designavgift som betales til designeren +hver gang designet deres brukes) +

  • + en prosentsats avgift til Opendesk-plattformen (den støtter infrastrukturen +og den kontinuerlige utviklingen av plattformen som trengs for å bygge ut +markedsplassen vår) +

  • + en prosentsats til kanalen der salget er gjort (for øyeblikket er dette +Opendesk, men i fremtiden ønsker vi å åpne denne opp for tredjeparts selgere +som kan selge Opendesk-produkter gjennom egne kanaler. Dette dekker salgs- +og markedsføringsavgifter for den kanalen det gjelder) +

  • + en lokal leveransekostand (levering er vanligvis belastet fra produsenten, +men i noen tilfeller kan den bli betalt til en tredjepart som står for +leveringen) +

  • + kostnader for eventuelle tilleggstjenester kunden velger, som montering på +stedet (tilleggstjenester er skjønnsmessige – i mange tilfeller vil +produsentene gjerne ha med montering på stedet, og designere kan tilby +skreddersydde designalternativer) +

  • + lokale merverdiavgifter (avhengig av hvor kunden og produsenten +er)[136] +

+ De går så i detalj om hvordan produsentens tilbud settes sammen: +

+ Når en kunde ønsker å kjøpe en Opendesk, får de et åpent oppsett av avgifter +inkludert produksjonskostnadene, designgebyr, Opendesk-plattformavgift og +kanalavgifter. Hvis en kunde velger å kjøpe ved å komme i direkte kontakt +med en registrert lokal produsent som bruker en nedlastet Opendesk-fil, er +produsenten ansvarlig for at designgebyret, Opendesks plattformavgift og +kanalavgifter er inkludert i alle tilbud på salgstidspunktet. +Prosentavgifter er alltid basert på de underliggende produksjonskostnadene, +og er vanligvis fordelt som følger: +

  • + produksjonskostnader: fabrikasjon, etterbehandling, og andre kostnader som +angitt av produsenten (unntatt eventuelle tjenester som levering eller +montering på stedet) +

  • + designavgift: 8 prosent av produksjonskostnadene +

  • + plattformavgift: 12 prosent av produksjonskostnadene +

  • + kanalavgift: 18 prosent av produksjonskostnadene +

  • + merverdiavgift (mva.): gjeldende (avhenger av produkt og hvor salget skjer) +

+ Opendesk deler inntektene med fellesskapets designere. Ifølge Nick og Joni, +er en typisk designeravgift på rundt 2,5 prosent, så Opendesks 8 prosent er +mer generøs, og gir en høyere verdi til designeren. +

+ Opendesks nettsted har bakgrunnshistorier om designere og +beslutningstakere. Denis Fuzii publiserte design for Valovi Chair fra sitt +studio i São Paulo. Hans design er lastet ned over fem tusen ganger i +nittifem land. I.J. CNC Services er Ian Jinks, en profesjonell produsent med +base i Storbritannia. En stor andel av hans virksomhet kommer fra Opendesk. +

+ For å administrere ressurser og forbli effektiv har Opendesk så langt +fokusert på en svært smal nisje – hovedsakelig kontormøbler med en estetikk +preget av enkelhet, og som bruker bare én type materiale og én +produksjonsteknikk. Dette tillater dem å være mer strategiske, og gi mer +forstyrrelse i markedet ved å få ting i salg raskt med konkurransedyktige +priser. Det gjenspeiler også deres visjon om å skape reproduserbare og +funksjonelle produkter . +

+ På sin hjemmeside beskriver Opendesk hva de gjør som «åpen +produksjon»: «Designere får en global +distribusjonskanal. Produsenter får lønnsomme jobber og nye kunder. Du får +designprodukter uten designerprislapp, et mer sosialt og miljøvennlig +alternativ til masseproduksjon, og en rimelig måte å kjøpe skreddersydde +produkter på». +

+ Nick og Joni sier at kunder liker det faktum at møblene har et kjent +opphav. Folk liker at møblene deres er designet av en viss internasjonal +designer, men er laget av en produsent i lokalsamfunnet. Det er en fin +historie å fortelle. Den skiller absolutt Opendesks møbler fra vanlige +masseproduserte varer fra en butikk. +

+ Nick og Joni har en fellesskapsbasert tilnærming til å definere og utvikle +Opendesk, og forretningsmodellen for «åpen produksjon». De er +de engasjerende strategene og utøverne som kjennetegner denne nye +bevegelsen. De har et eget Open Making-nettsted, som omfatter et manifest, +en feltveiledning og en invitasjon til å bli involvert i Open +Making-fellesskapet.[137] Folk kan sende inn +idéer og diskutere prinsipper og forretningspraksis de ønsker å se brukt. +

+ Nick og Joni snakket mye med oss om åndsverk (Intellectual Property (IP)) og +kommersialisering. Mange av designerne deres frykter tanken på at noen +skulle ta en av deres design-filer, og lage og selge et uendelig antall +møbler med den. Som en konsekvens, velger de fleste Opendesk-designere +Attribution-NonCommercial lisensen (CC BY-NC). +

+ Opendesk etablerte et sett av prinsipper for hva fellesskapet vurderer som +kommersiell og ikke-kommersiell bruk. Deres hjemmeside fastslår: +

+ Det er en utvetydig kommersiell bruk når noen: +

  • + krever en avgift eller får en fortjeneste når man lager en Opendesk +

  • + selger (eller baserer en kommersiell tjeneste på) en Opendesk +

+ Det følger av dette at ikke-kommersiell bruk er når du lager et +Opendesk-produkt selv, uten å få en kommersiell fordel eller en økonomisk +kompensasjon. For eksempel kvalifiserer disse som ikke-kommersielle: +

  • + du er en med din egen CNC-maskin, eller har tilgang til en delt CNC-maskin, +og vil personlig kutte til og lage noen få møbler selv +

  • + du er en student (eller lærer) og bruker design-filer til pedagogiske formål +eller opplæring (og har ikke tenkt å selge de som blir laget) +

  • + du jobber ideelt og får møbler skåret ut av frivillige, eller av ansatte i +digitale verktøyrom, eller i åpne brukerrom +

+ Hvorvidt folk teknisk sett gjør ting som impliserer immaterielle +rettigheter, har Nick og Joni funnet at folk har en tendens til å etterkomme +ønskene til skaperne basert på rettferdighetsfølelse. De har funnet ut at +atferdsøkonomi kan erstatte noen av de vanskelige juridiske spørsmålene. I +sin forretningsmodell prøver Nick og Joni å redusere fokuset på immaterielle +rettigheter, og bygge en åpen forretningsmodell som fungerer for alle +interessenter – designere, kanaler, produsenter og forbrukere. For dem +ligger verdien Opendesk skaper i «åpenhet», ikke i immaterielle +rettigheter. +

+ Oppgaven til Opendesk er å relokalisere produksjonen, noe som endrer måten +vi tenker på om hvordan varer blir laget. Kommersialisering er integrert i +formålet deres, og de har startet beregningen av hvor vellykket det er, ved +å spore hvor mange produsenter og designere som får inntektsgivende arbeid +gjennom Opendesk. +

+ Som en global plattform for å produsere lokalt, har Opendesks +forretningsmodell vært bygd på ærlighet, åpenhet og inkludering. Som Nick og +Joni beskriver det, legger de ut idéer som får trekkraft - og deretter +stoler de på folk. +

Kapittel 18. OpenStax

 

+ OpenStax er en ideell organisasjon som gir gratis, åpent lisensierte +lærebøker for innledende collegekurs med mange innregistrerte, og Advanced +Placement-kurs. Grunnlagt i 2012 i USA. +

+ http://www.openstaxcollege.org +

Inntjeningsmodell: Donasjonfinansiering, +betaling for tilpassede tjenester, betaling for fysiske kopier (læreboksalg) +

Dato for intervju: 16. desember 2015 +

Intervjuet: David Harris, sjefsredaktør +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Paul Stacey + } + \end{flushright}

+ OpenStax er en fortsettelse på et program kalt Connexions, som ble startet i +1999 av dr. Richard Baraniuk, Victor E. Cameron-professor i elektonikk og +datavitenskap ved Rice University i Houston, Texas. Frustrert av +begrensningene til tradisjonelle lærebøker og kurs, ønsket dr. Baraniuk å gi +forfattere og elever en måte å dele og fritt tilpasse pedagogisk materiell, +det vil si kurs, bøker og rapporter. I dag er Connexions (nå kalt OpenStax +CNX) et av verdens beste biblioteker med læremidler som kan tilpasses, alle +lisensiert med Creative Commons og tilgjengelig for alle, hvor som helst, +når som helst – gratis. +

+ I 2008, i en topplederrolle på WebAssign mens han så på måter å redusere +risikoen som fulgte med å stole på utgivere, begynte David Harris å +undersøke åpne pedagogiske ressurser (OER), og oppdaget Connexions. Et og et +halvt år senere mottok Connexions en donasjon for å øke bruken av OER slik +at den kunne oppfylle behovene til elever som ikke hadde råd til +lærebøker. David gikk om bord for på være spydspiss i dette +arbeidet. Connexions ble OpenStax CNX; oppgaven å lage åpne lærebøker ble +OpenStax College, nå ganske enkelt kalt OpenStax. +

+ David hadde med seg en dyp forståelse av den beste praksisen for å +publisere, sammen med hvor utgivere var ineffektive. Etter Davids syn er +fagfellevurdering og høye standarder for kvalitet, kritisk viktig om du +enkelt vil skalere. Bøkene må ha en logisk innretning og rekkefølge, de må +eksistere som en helhet og ikke som stykker, og de må være lett å +finne. Arbeidsgruppehypotesen for lanseringen av OpenStax var å produsere en +nøkkelferdig lærebok profesjonelt, ved å investere i innsats først, med en +forventning om at dette ville føre til rask vekst gjennom enkel nedstrøms +tilpasninger av fakulteter og studenter. +

+ I 2012 ble OpenStax College lansert som et ideelt foretak med mål å +produsere høy kvalitets, fagfellevurderte fullfarge lærebøker som skulle +være tilgjengelig gratis for de ti mest benyttede collegekursene i landet. I +dag nærmer det seg raskt dette antallet. Det finnes data som beviser +suksessen til deres opprinnelige anslag for hvor mange studenter de kunne +hjelpe, og hvor mye penger de kunne hjelpe til med å få spart.[138] Profesjonelt produsert innhold skalerer raskt. Alt +uten at noen sto for salget! +

+ OpenStax lærebøker er alle Attribution (CC BY)-lisensiert, og hver lærebok +er tilgjengelig som PDF, e-bok, eller som websider. De som ønsker en fysisk +kopi, kan kjøpe en til en overkommmelig pris. Gitt kostnaden for utdanning +og studentbelåningen i Nord-Amerika, er lærebøker som er gratis eller meget +rimelige svært attraktivt. OpenStax oppfordrer studenter til å snakke med +sine professorer og bibliotekarer om disse lærebøker, og argumentere for at +de blir brukt. +

+ Lærere inviteres til å prøve ut ett enkelt kapittel fra en av lærebøkene med +studentene. Hvis det går bra, blir de oppfordret til å ta i bruk hele +boken. De kan bare lime inn en URL-adresse i deres kurspensum, for fri og +ubegrenset tilgang. Med kopi av CC BY-lisensen, står lærerne fritt til å +sløyfe kapitler, lage endringer, og tilpasse hvilken som helst bok til deres +behov. +

+ Enhver lærer kan legge inn korrigeringer, foreslå eksempler på vanskelige +begreper, eller bli frivillig som redaktør eller forfatter. Mange lærere vil +også ønske supplerende materiale som kan følge med en lærebok. OpenStax gir +også lysarkpresentasjoner, samlinger av tester, nøkler til svar, og så +videre. +

+ Institusjoner kan fremheves ved å tilby studentene en rimeligere utdanning +gjennom bruk av OpenStax lærebøker: Det er til og med en +lærebok-sparekalkulator som de kan bruke for å se hvor mye elevene ville +spare. OpenStax holder en løpende liste over institusjoner som har tatt i +bruk sine lærebøker.[139] +

+ I motsetning til tradisjonelle utgiveres monolittiske tilnærming med å +kontrollere immateriell eiendomsrett, distribusjon, og så mange andre +aspekter, har OpenStax tatt i bruk en modell med åpen lisensiering, og +stoler på et omfattende nettverk av samarbeidspartnere. +

+ Up-front finansiering (forhåndsfinansiering) av en profesjonelt produsert +nøkkelferdig fullfarge-lærebok er dyrt. For denne delen av modellen er +OpenStax avhengig av filantropi. De har i utgangspunktet vært finansiert av +stftelsene: Vilhelm og Flora Hewlett, av Laura og John Arnold, Bill og +Melinda Gates, The 20 Million Minds, Maxfield, Calvin K. Kazanjian og +Rice-universitetet. Utvikling av flere titler og dertil egnet teknologi vil +trolig fortsatt komme til å kreve filantropisk investering. +

+ Men pågående arbeid vil ikke lene seg på donasjoner, men i stedet på +inntekter via et økosystem av over 40 partnere, der en partner tar +kjerneinnhold fra OpenStax, og legger til funksjoner som den kan skape +inntekter fra. For eksempel tar WebAssign, et online lekse- og +vurderingverktøy, den fysiske boken og legger til algoritmegenererte +fysikkproblemer med problemspesifikke tilbakemeldinger, detaljerte løsninger +og opplæringstøtte. Mot et gebyr er WebAssigns ressurser tilgjengelige for +studenter. +

+ Et annet eksempel er Odigia, som har endret OpenStax-bøker til interaktive +læringserfaringer, og laget flere verktøy for å måle og fremme +studentengasjement. Odigia lisensierer sin læringsplattform til +institusjoner. Partnere som Odigia og WebAssign gir en prosentandel av +inntektene de tjener tilbake til OpenStax, som avgifter til å støtte Odigas +formål. OpenStax har allerede publisert revisjoner av sine titler, slik som +Introduction to Sociology 2e, der disse midlene er brukt. +

+ Etter Davids syn tillater denne tilnærmingen at markedet kan operere med +topp effektivitet. Openstaxs partnere trenger ikke å bekymre seg for å +utvikle lærebokinnhold, for de frigjøres fra disse utviklingskostnadene ved +å la dem fokusere på hva de gjør best. Med OpenStax-lærebøker gratis +tilgjengelig, kan de tilby sine tjenester til lavere kostnad – ikke gratis, +men sparer fortsatt studentene for utgifter. OpenStax har ikke bare fordeler +ved å motta avgifter til støtte for sitt formål, men også ved gratis +publisitet og markedsføring. OpenStax har ingen salgsorganisasjon; partnerne +er der ute med sitt materiale som et utstillingsvindu. +

+ Openstax sine kostnader for verving av én student er veldig lav, en brøkdel +av hva tradisjonelle aktører i markedet møter. I år er Tyton Partners +faktisk i gang med å vurdere kostnadene for salg av OER-er som OpenStax med +partnere. David ser frem til å dele disse funnene med fellesskapet. +

+ Mens OpenStax-bøker er tilgjengelig gratis på nettet, vil mange studenter +fortsatt ønske en trykt utgave. Gjennom et partnerskap med et selskap som +håndterer trykking og utsending, tilbyr OpenStax en komplett løsning som +skalerer. OpenStax selger titusenvis av bøker på papir. Én OpenStax-lærebok +i sosiologi koster rundt tjueåtte dollar, en brøkdel av hva +sosiologilærebøker vanligvis koster. OpenStax holder prisene lave, men har +som mål å ha en liten fortjeneste på hver solgte bok, som også bidrar til å +finansiere den løpende driften. +

+ Campusbaserte bokhandlere er del av OpenStax-løsningen. OpenStax samarbeider +med NACSCORP (National Association of College Stores Corporation) om å gi ut +versjoner av sine lærebøker til butikkene. Mens totalkostnadene for læreboka +er betydelig mindre enn en tradisjonell lærebok, kan bokhandlere fortsatt få +en fortjeneste på salg. Noen ganger bruker studenter det de sparer på en +rimeligere bok til å kjøpe andre ting i bokhandelen. Og OpenStax prøver å +bryte den dyre måten det er å ha et overdrevent omfang av returer - ved å ha +en ingen-retur politikk. Dette fungerer bra, siden de trykte titlene deres +tydeligvis selger ut nesten hundre prosent. +

+ David tenker på OpenStax-modellen som «OER 2.0». Så hva er OER +1.0? Ser en historisk på OER, er mange OER-initiativ lokalt finansiert av +institusjoner eller departementer. Etter Davids syn resulterer dette i +innhold som har høy lokal verdi, men vedtas sjelden nasjonalt. Det er dermed +vanskelig å kunne vise at investeringen betaler seg i løpet av rimelig tid. +

+ OER 2.0 handler om at OER skal blir brukt og vedtatt på nasjonalt nivå helt +fra starten. Dette krever en større investering i forkant, men lønner seg +gjennom bredere geografisk spredning. OER 2.0-prosessen for OpenStax +omfatter to utviklingsmodeller. Først er hva David kaller anskaffelsen av +modellen, der OpenStax kjøper rettigheter fra utgiver eller forfatter for en +allerede publisert bok, og foretar en bred revisjon av den. OpenStax +fysikk-lærebok, for eksempel, ble lisensiert fra forfatter etter at +utgiveren ga tilbake rettighetene til forfatterne. Den andre modellen er å +utvikle en bok fra bunnen av, et godt eksempel er deres biologibok. +

+ Prosessen er lik for begge modeller. Først ser de på omfanget og sekvensen +til eksisterende lærebøker. De stiller spørsmål som hva kunden trenger? Hvor +har studenter utfordringer? Så identifiserer de potensielle forfattere, og +har en grundig evaluering — bare én av ti forfattere slipper +gjennom. OpenStax setter sammen et team av forfattere som kommer sammen for +å utvikle en mal for et kapittel, og sammen skrive det første utkastet +(eller reviderer det, i oppkjøpsmodellen). (OpenStax lager ikke bøker med +bare en enkelt forfatter, ettersom David sier at en da risikerer at +prosjektet går lenger enn planlagt.) Utkastet er fagfellevurdert med ikke +mindre enn tre vurderinger av hvert kapittel. Et utkast nummer to blir +laget, med kunstnere som lager illustrasjoner og bilder sammen med +teksten. Boken blir deretter redigert for å sikre at den er grammatisk +korrekt og med samme stemme. Til slutt går den i produksjon og gjennom en +endelig korrekturlesing. Hele prosessen er svært tidkrevende. +

+ Alle involverte i denne prosessen får betalt. OpenStax stoler ikke på +frivillige. Forfattere, korrekturlesere, illustratører og redaktører får +alle betalt et forskuddshonorar. OpenStax bruker ikke en royalty-modell. En +bestselgende forfatter kan tjene mer penger med den tradisjonelle +publiseringsmodellen, men det gjelder kanskje bare 5 prosent av alle +forfattere. Fra Davids perspektiv, tjener 95 prosent av alle forfattere +bedre med OER 2.0-modellen, da det ikke er noen risiko for dem da pengene +er forhåndsbetalt. +

+ David tenker på Attribution-lisensen (CC BY) som +«nyskapningslisensen». Den er kjernen i formålet med OpenStax, +å la folk bruke lærebøkene deres på nyskapende måter uten å måtte be om +tillatelse. Det frigjør hele markedet, og har vært sentral for at OpenStax +skulle kunne få partnere. Det gjøres mye tilpassing av materialet til +OpenStax. Ved å åpne for friksjonsfri remiksing gir CC BY lærere kontroll +og akademisk frihet. +

+ Å bruke CC er også et godt eksempel på strategier som tradisjonelle utgivere +ikke kan bruke. Tradisjonelle utgivere må stole på opphavsretten for å +hindre kopiering, og investere tungt i å følge opp digitale rettigheter for +å sikre at bøkene deres ikke blir delt. Ved hjelp av CC BY unngår OpenStax +å måtte håndtere digitale rettigheter og medfølgende +kostnader. OpenStax-bøker kan kopieres og deles igjen og igjen. CC BY endrer +betingelsene og utnytter ineffektiviteten i det tradisjonelle markedet. +

+ Pr. 16. september 2016 kan OpenStax vise endel imponerende resultater. Her +fra OpenStax-faktablad (OpenStax at a Glance fact sheet) i den seneste +presseinformasjonen: +

  • + Bøker publisert: 23 +

  • + Studenter som har brukt OpenStax: 1,6 millioner +

  • + Penger spart for studenter: 155 millioner dollar +

  • + Penger spart for studenter i studieåret 2016/17: 77 millioner dollar +

  • + Skoler som har brukt OpenStax: 2 668 (dette tallet viser alle institusjoner +som bruker minst én OpenStax lærebok. Av 2 668 skoler er 517 toårige +høgskoler, 835 fireårige høgskoler og universiteter, og 344 høyskoler og +universiteter utenfor USA) +

+ Mens OpenStax hittil har vært fokusert på USA, skjer den utenlandske +innføringen spesielt på feltene innen vitenskap, teknologi, ingeniørfag og +matematikk (STEM (Science, technology, engineering, and +mathematics)). Storskala spredning i USA sees på som en nødvendig +forutsetning for internasjonal interesse. +

+ OpenStax har primært fokusert på innledende høyskolekurs (college courses) +hvor det er mange registrerte, men de begynner å tenke vertikalt – på et +bredt tilbud for en bestemt gruppe, eller et bestemt behov. David synes det +ville være veldig bra hvis OpenStax kunne gi tilgang til gratis lærebøker +gjennom hele pensumet, for eksempel for en sykepleierutdanning. +

+ Til slutt, for OpenStax-suksess handler ikke bare om spredning av lærebøker +og besparelser for studentene. Det er et menneskelig aspekt ved arbeidet, +som det er vanskelig å kvantifisere, men er utrolig viktig. De får +e-postmeldinger fra studenter om hvordan OpenStax reddet dem fra vanskelige +valg som å kjøpe mat eller en lærebok. OpenStax ønsker også å vurdere +effekten bøkene deres har på læringseffektiviteten, utholdenheten og +fullførelsen. Ved å bygge på en åpen forretningsmodell basert på Creative +Commons, gjør OpenStax det mulig for alle studenter som ønsker å skaffe seg +en utdanning å kunne få den. +

Kapittel 19. Amanda Palmer

 

+ Amanda Palmer er en musiker, kunstner og skribent. Basert i USA. +

+ http://amandapalmer.net +

Inntektsmodell: Folkefinansiering +(abonnementsbasert), betaling for fysiske kopier, varesalg +

Dato for intervju: 15. desember 2015 +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Sarah Hinchliff Pearson + } + \end{flushright}

+ Siden starten på sin karrière, har Amanda Palmer vært på det hun kaller en +«planløs reise», kontinuerlig eksperimenterende med å finne nye +måter å opprettholde sitt skapende arbeid på.[140] +

+ I sin bestselgerbok, «The Art of Asking», formulerer Amanda +nøyaktig hva hun har vært, og hva hun fortsetter å strebe etter – +«det ideelle punktet ... der kunstneren fritt kan dele, og direkte +føle etterklangen av sine kunstneriske gaver til samfunnet, og leve av +det». +

+ Mens hun for egen del synes å ha funnet en bra balanse, er Amanda den første +til å erkjenne at det ikke er noen mirakelkur. Hun mener den digitale +tidsalderen både er spennende og frustrerende for skapere. «På den ene +side har vi denne nydelige muligheten til å dele», sa +Amanda. «På den andre siden har man en haug forvirrede kunstnere som +lurer på hvordan man får tak i penger til å kjøpe mat, slik at mer kunst kan +skapes.» +

+ Amanda begynte sin kunstneriske karrière som gateartist. Hun kunne kle seg i +en antikk brudekjole, male ansiktet hvitt, stå på en stabel melkekasser, og +levere ut blomster til fremmede som en del av en taus, dramatisk +opptreden. Hun samlet inn penger i en lue. De fleste gikk forbi henne uten å +stoppe, men noen få viktige stoppet for å se og legge noen penger i lua for +å vise sin takknemlighet. I stedet for å dvele ved de fleste menneskene som +ignorerte henne, følte hun takknemlighet for dem som stoppet. «Alt jeg +trengte var … noen mennesker», skrev hun i sin bok. «Nok +folk. Nok til å gjøre det verdt å komme tilbake neste dag, nok folk til å +hjelpe meg å betale husleia og sette mat på bordet. Nok til at jeg kunne +fortsette å lage kunst.» +

+ Amanda har kommet langt siden dagene som gateartist, men karrieren hennes +domineres fortsatt av den samme følelsen, å finne måter å nå «sitt +publikum i mengden», og føle takknemlighet når hun gjør det. Med +bandet sitt, Dresden Dolls, prøvde Amanda å gå den tradisjonelle veien med å +signere med et plateselskap. Det virket ikke, av en rekke årsaker, men én av +dem var at selskapet absolutt ikke hadde noen interesse for Amandas syn på +suksess. De ønsket slagere, men å lage musikk for massene var aldri det +Amanda og Dresden Dolls hadde som mål. +

+ Etter at hun forlot plateselskapet i 2008, begynte hun å eksperimentere med +ulike måter å leve på. Hun ga ut musikk direkte til publikum uten +involvering av mellommann, la ut digitale filer på «betal hva du +vil»-basis, og solgte CD-er og vinyl. Hun gjorde også penger på +sanntids-opptredener og varesalg. Til slutt, i 2012 besluttet hun å prøve +seg på en slags folkefinansiering som vi alle vet så godt hva er i +dag. Hennes Kickstarter-prosjekt startet med et mål om 100 000 dollar, og +hun fikk inn 1,2 millioner dollar. Det er fortsatt et av de mest vellykkede +Kickstarter-prosjektene gjennom tidene. +

+ I dag har Amanda gått bort fra folkefinansiering for spesifikke prosjekter, +og får i stedet vedvarende økonomisk støtte fra sin tilhengerskare på +Patreon, et nettsted for folkefinansiering som lar kunstnere få regelmessige +donasjoner fra fans. Mer enn åtte tusen mennesker har meldt seg for å støtte +henne, slik at hun kan lage musikk, kunst, og andre kreative +«ting» hun blir inspirert til å gjøre. De repeterende +innsamlingskampanjene gjøres «per ting». Alt innhold hun lager +gjøres fritt tilgjengelig med en Attribution-NonCommercial-ShareAlike-lisens +(CC BY-NC-SA). +

+ Å gi musikken og kunsten Creative Commons-lisenser begrenser utvilsomt +hennes valgmuligheter for hvordan hun skaffer seg et levebrød. Men å dele +verkene sine har vært en del av hennes modell siden starten av karrieren, +selv før hun oppdaget Creative Commons. Amanda sier at Dresden Dolls brukte +å få ti e-poster pr. uke fra fans som spurte om de kunne bruke hennes musikk +i forskjellige prosjekter. De sa ja til alle forespørsler, så lenge det ikke +var for et helt inntektsgivende formål. Samtidig brukte de en kortfattet +avtale skrevet av Amanda selv. «Jeg fikk alle til å signere den +kontrakten så jeg ikke gjorde bandet sårbart for at noen senere brukte vår +musikk i en annonse for Camel-sigaretter», sa Amanda. Straks hun +oppdaget Creative Commons, var det en lett beslutning å ta i bruk lisensene +fordi det ga dem en mer formell og standardisert måte å gjøre hva de hadde +gjort hele tiden. De ikke-kommersielle lisensene var et naturlig valg. +

+ Amanda omfavner måten tilhengerne hennes deler og bygger videre på musikken +hennes. I «The Art of Asking» skrev hun at noen av tilhengerne +har laget uoffisielle videoer med hennes musikk. De overgår faktisk de +offisielle videoene i antall visninger på YouTube. I stedet for å se på +dette som en slags konkurranse, synes Amanda det er flott. «Jeg +startet med dette fordi jeg ønsket å dele musikkgleden», sier hun. +

+ Dette er symbolsk for at nesten alt hun gjør i sin karrière, er motivert av +et ønske om å knytte seg til fansen. I starten av karrieren startet bandet +med konserter på hjemmefester. Ettersom samlingene vokste, ble linjen mellom +fans og venner helt uskarpe. «Ikke bare visste våre tidligste fans +hvor jeg bodde, og hvor vi øvde, men de fleste av dem hadde også vært inne +på kjøkkenet mitt», skrev Amanda i «The Art of Asking». +

+ Selv om fan-basen nå er stor og global, fortsetter hun å søke denne typen +menneskelig kobling med fansen. Hun søker personlig kontakt med fansen hver +gang hun får en sjanse. Hennes vellykkede folkefinansiering på Kickstarter +omfattet femti konserter på fester hjemme hos tilhengere. Hun tilbringer +flere timer med signering etter konserter. Det hjelper at Amanda har en +dynamisk og engasjerende personlighet som umiddelbart trekker folk til seg, +men en stor del av hennes evne til å få kontakt med folk er viljen hennes +til å lytte. «Å lytte raskt og vise omsorg umiddelbart er en egen +ferdighet», skrev Amanda. +

+ En del av tilknytningen fansen føler til Amanda er hvor mye de vet om hennes +liv. Snarere enn å prøve å skape en offentlig person eller et bilde, lever +hun i hovedsak livet som en åpen bok. Hun har skrevet åpent om utrolig +personlige hendelser i livet sitt, og hun er ikke redd for å være sårbar. Å +ha den slags tillit til fansen – tilliten som kreves for å være virkelig +ærlig – avler tillit fra fansen i retur. Når hun møter fans for første gang +etter en forestilling, kan de helt riktig føle at de kjenner henne. +

«Med sosiale medier er vi så opptatt av bildets utseende, at vi +glemmer å være mennesker i å vise våre feil og sårbarhet, noe som faktisk +skaper en dypere forbindelse til forskjell fra det å bare se fantastisk +ut», sa Amanda. «Alt i kulturen vår forteller oss noe +annet. Min erfaring har vist meg at risikoen ved å vise ens sårbarhet, +nesten alltid er verdt det.» +

+ Ikke bare avslører hun intime detaljer om sitt liv til dem, hun sover på +deres sofaer, lytter til deres historier, gråter med dem. Kort sagt, hun +behandler fansen som venner på nesten alle mulige måter, selv når de er +fullstendig fremmede. Denne mentaliteten, at fans er venner – er helt +sammenvevd med Amandas suksess som kunstner. Det er også vevd sammen med +hennes bruk av Creative Commons-lisenser. Fordi det er det du gjør med +vennene dine – du deler. +

+ Etter år med investert tid og energi i å bygge tillit til fansen, har hun et +sterkt nok forhold til dem til å be om støtte gjennom +Betal-hva-du-vil-donasjoner, Kickstarter, Patreon, eller selv å be dem å ta +i et tak på en konsert. Som Amanda forklarer det, folkefinansiering (noe som +virkelig er hva alle disse forskjellige tingene er) er å be om støtte fra +folk som kjenner og stoler på deg. Personer som føler at de personlig har +investert i din suksess. +

«Når du åpent, virkelig stoler mennesker, tar de ikke bare vare på +deg, de blir dine allierte, din familie», skrev hun. Det er virkelig +en følelse av samhold hos kjernen av hennes fans. Fra starten av oppfordret +Amanda og bandet hennes folk til å kle seg opp til sine forestillinger. De +dyrket en bevisst følelse av tilhørighet til «denne rare lille +familien». +

+ Slik intimitet med fans er ikke mulig, eller egentlig ønskelig for alle +artister. «Jeg tar det ikke for gitt at jeg tilfeldigvis er den typen +person som elsker å danse omkring med fremmede», sa +Amanda. «Jeg erkjenner at det ikke nødvendigvis er alles forestilling +om å ha det trivelig. Alle gjør det forskjellig. Å gjenta hva jeg har gjort, +fungerer ikke for andre hvis det ikke er en glede for dem. Det gjelder å +finne en måte å kanalisere energien sin på som gleder deg selv.» +

+ Men mens Amanda frydefullt samhandler med fansen, og involverer dem i sitt +arbeid så mye som mulig, beholder hun én jobb primært for seg selv – å +skrive musikken. Hun elsker kreativiteten som fansen bruker, og tilpasser +sitt arbeid, men med vilje involverer hun dem ikke i den første fasen av +sitt kunstneriske arbeid. Og selvfølgelig, sangene og musikken er det som i +utgangspunktet trekker folk til Amanda Palmer. Det er bare når hun har +koblet til mennesker gjennom musikken sin at hun så kan begynne å bygge bånd +på et mer personlig nivå, både personlig og på nettet. I sin bok beskriver +Amanda at det er som å kaste et nett. Det starter med kunst, og deretter +styrkes båndet med menneskelige relasjoner. +

+ For Amanda er hele poenget med å være kunstner å etablere og opprettholde +denne kontakten. «Det høres så banalt ut», sa hun, «men +min erfaring, med førti år på denne planeten, har vist meg en åpenbar +sannhet. Forbindelser med mennesker føles så mye bedre og mer +tilfredsstillende enn å nærme seg kunst med et kapitalistisk blikk. Det er +ikke noe mer tilfredsstillende mål enn at noen forteller deg at hva du gjør, +virkelig er av verdi for dem.» +

+ Som hun forklarer det; når en fan gir henne en ti-dollarseddel, er det +vanligvis hva de med det sier at pengene symboliserer at musikken ga dem noe +av dypere verdi. For Amanda er kunst ikke bare et produkt, det er en +relasjon. Sett slik, er det Amanda gjør i dag ikke så forskjellig fra hva +hun gjorde som ung gateartist. Hun deler sin musikk og andre kunstneriske +gaver. Hun deler seg selv. Og istedenfor å presse folk til å hjelpe henne, +lar hun dem gjøre det. +

Kapittel 20. PLOS (Public Library of Science - Offentlig vitenskapsbibliotek)

 

+ PLOS (Public Library of Science) er en ideell organisasjon som utgir et +bibliotek av akademiske tidsskrifter og annen vitenskapelig litteratur. +Grunnlagt i år 2000 i USA. +

+ http://plos.org +

Inntektsmodell: Innholdsleverandører +betaler en artikkelprosessavgift for å bli publisert i tidsskiftet +

Dato for intervju: 7. mars 2016 +

Intervjuet: Louise Page, utgiver +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Paul Stacey + } + \end{flushright}

+ The Public Library of Science (PLOS) (Det offentlige biblioteket for +vitenskap) startet i 2000 da tre ledende forskere – Harold E. Varmus, +Patrick O. Brown og Michael Eisen – startet en underskriftskampanje på +nettet. De ba forskere om å stoppe å sende artikler til journaler som ikke +gjorde den fulle teksten av artiklene fritt tilgjengelig umiddelbart, eller +innen seks måneder. Selv om titusenvis signerte oppropet, fulgte de fleste +ikke opp. I august 2001 kunngjorde Patrick og Michael at de ville starte sin +egen ideelle publiseringsoperasjon for å gjøre akkurat hva oppropet +lovet. Med oppstartsstøtte fra Gordon og Betty Moore Foundation, ble PLOS +lansert for å gi ut nye tidsskrifter med åpen tilgang for biomedisin, med +forskningsartikler utgitt med Attribution (CC BY)-lisenser. +

+ Tradisjonelt starter vitenskapelig publisering med at en forfatter sender et +manuskript til en utgiver. Etter interne tekniske og etiske betraktninger +blir artikkelen deretter gjennomgått for å avgjøre om kvaliteten på arbeidet +er akseptabel for publisering. Så snart den er akseptert, tar utgiveren +artikkelen gjennom prosessen med redigering, sats og eventuell publisering i +en trykket eller elektronisk publikasjon. Tradisjonelle journalutgivere får +dekket kostnader, og har fortjeneste på en abonnementsavgift til +biblioteker, eller en tilgangsavgift fra brukere som ønsker å lese journalen +eller artikkelen. +

+ For Louise Page, den gjeldende utgiveren av PLOS, gir denne tradisjonelle +modellen forskjellsbehandling. Tilgang er begrenset til dem som kan +betale. Mest forskning er finansiert via offentlige organer, det vil si med +offentlige midler. Det er urettferdig at publikum, som finansierte +forskningen, blir pålagt å betale en gang til for tilgang til +resultatene. Ikke alle vil ha råd til å betale de stadig økende +abonnementsavgiftene utgiverne krever, spesielt når bibliotekenes budsjetter +reduseres. Begrenset tilgang til resultatene av vitenskapelig forskning +bremser formidling av denne forskningen, og utvikling av fagfeltet. Det var +på tide med en ny modell. +

+ Denne nye modellen ble kjent som åpen tilgang. Den er gratis og med åpen +tilgang på Internett. Åpne forskningsartikler ligger ikke bak en +betalingsvegg, og krever ikke pålogging. En viktig fordel med åpen tilgang +er at den tillater folk å fritt bruke, kopiere og distribuere artikler, da +de er primært publisert under en Attribution (CC BY)-lisens (som bare krever +at brukeren angir passende henvisning). Og enda viktigere, +beslutningstakere, klinikere, gründere, lærere og studenter verden rundt har +fri og betimelig tilgang til den nyeste forskningen umiddelbart ved +publisering. +

+ Imidlertid krever åpen tilgang at forretningsmodellen for +forskningspublisering må gjennomgås på nytt. Heller enn å kreve en +abonnementsavgift for journalen, besluttet PLOS å snu modellen på hodet og +kreve et publiseringsgebyr, kjent som en artikkelbehandlingskostnad. Denne +forskuddsavgiften, vanligvis betalt av den som finansierer forskningen, +eller forfatterens institusjon, dekker utgifter som redaksjonell +gjennomgang, organisering av fagfellevurdering, journalproduksjon, plass på +nettet og fremleggelse. Avgifter er pr. artikkel, og faktureres ved aksept +for publisering. Det er ingen ekstrakostnader basert på antall ord, +tegninger, tall eller andre elementer. +

+ Å beregne artikkelbehandlingsavgiften krever å ta med alle kostnader +forbundet med å publisere tidsskriftet, og fastsette en kostnad pr. artikkel +som samlet dekker kostnadene. For PLOSs tidsskrifter i biologi, medisin, +genetikk, beregningsbiologi, forsømte tropiske sykdommer og patogener, +varierer betalingen for artikkelbehandlingen fra 2250 dollar til 2900 +dollar. Betalingen for artikkelpublikasjoner i PLOS ONE, et tidsskrift +startet i 2006, er like under 1500 dollar. +

+ PLOS mener at mangel på midler ikke bør være en barriere for +publisering. Siden begynnelsen, har PLOS gitt betalingsstøtte til +enkeltpersoner og institusjoner for å hjelpe forfattere som ikke har råd til +kostnadene for artikkelbehandling. +

+ Louise identifiserer markedsføring som et område med stor forskjell mellom +PLOS og tradisjonelle tidsskriftsutgivere. Tradisjonelle tidsskrifter må +investere tungt i ansatte, bygninger og infrastruktur for å markedsføre sine +tidsskrifter og overbevise kunder om å abonnere. Å begrense tilgang til +abonnenter betyr at verktøy for å administrere tilgangskontroll blir +nødvendig. De bruker millioner av dollar på systemer for tilgangskontroll, +ansatte som administrerer dem, og selgere. Med PLOS sin +åpen-tilgang-publisering er det ikke behov for disse massive utgiftene; +artiklene er fri, åpne og tilgjengelig for alle ved publisering. I tillegg +pleier tradisjonelle utgivere å bruke mer på markedsføring til biblioteker, +som til slutt betaler for abonnementet. PLOS gir bedre service for +forfattere ved å fremme deres forskning direkte til forskningsfellesskapet +og gi forfatterne eksponering. Og dette oppfordrer andre forfattere til å +sende sitt arbeid for publisering. +

+ For Louise ville PLOS ikke eksistert uten Attribution-lisens (CC BY). Denne +gjør det veldig klart hvilke rettigheter som er knyttet til innholdet, og +gir en sikker måte for forskere å gjøre sitt arbeid tilgjengelig, og +samtidig sikre at de får anerkjennelse (riktige henvisninger). For PLOS er +alt dette knyttet opp mot hvordan de mener forskningsinnhold skal bli +publisert og spredd. +

+ PLOS har også en bred åpen-datapolitikk. For å få sine forskningsartikler +publisert må PLOS sine bidragsytere også gjøre data tilgjengelige i en +offentlig kildebrønn, og gi en erklæring om datatilgjengelighet. +

+ Kostnadene til forretningsvirksomhet som følger med den åpne +tilgangsmodellen følger fortsatt i stor grad den eksisterende +publiseringsmodellen. PLOS tidsskrifter er bare på nettet, men det +redaksjonelle, fagfellevurdering, produksjon, layout, og publiseringsstadier +er de samme som for en tradisjonell utgiver. De redaksjonelle gruppene må +være av klasse. PLOS må fungere like godt, eller helst bedre enn andre +fremtredende tidsskrifter, slik at forskerne har et valg om hvor de vil +publisere. +

+ Forskere er påvirket av rangeringer av tidsskrifter, som gjenspeiler +plasseringen til en journal på sitt fagfelt, den relative vanskeligheten med +å bli publisert i dette tidsskriftet, og prestisjen knyttet til det. PLOS +journaler rangerer høyt, selv om de er relativt nye. +

+ Hvordan forskere blir kjent, og det avtrykk de gir, baseres delvis på hvor +mange ganger andre forskere siterer deres artikler. Louise sier at når +forskere vil oppdage og lese andres arbeid innen eget felt, går de til en +oppsummerer (aggregator) eller en søkemotor, og vanligvis ikke til en +bestemt journal. CC BY-lisensiering av PLOSs forskningsartikler sikrer en +enkel tilgang for lesere, og genererer flere tilslag (funn) og sitater for +forfattere. +

+ Louise mener at åpen tilgang har vært en stor suksess, til noe som har vokst +fra en bevegelse ledet av en liten kadre (kjerne) av forskere til noe som nå +er utbredt, og brukes i en eller annen form av enhver +tidsskriftsutgiver. PLOS har hatt en stor virkning. Fra 2012 til 2014 +publiserte de flere artikler enn BioMed Central, den opprinnelige +åpen-tilgangsutgiveren, eller noen andre. +

+ PLOS forstyrret ytterligere den tradisjonelle modellen for +tidsskriftspublisering med det banebrytende konseptet med et +megatidsskift. Megatidsskriftet PLOS ONE, lansert i 2006, er et akademisk +tidsskrift med fagfellevurdering og åpen tilgang, som er mye større enn et +tradisjonelt tidsskrift, og publiserer tusenvis av artikler pr. år, og nyter +godt av stordriftsfordeler. PLOS ONE har et bredt omfang, dekker +naturvitenskap og medisin så vel som samfunnsvitenskap og +humaniora. Gjennomgangen og den redaksjonelle prosessen er mindre +subjektiv. Artiklene er akseptert for publisering basert på om de er teknisk +gode snarere enn oppfattet viktighet eller relevans. Dette er svært viktig i +dagens debatt om integritet og reproduserbarhet i forskningen fordi negative +eller ikke-resultater nå også kan publiseres, noe som generelt avvises av +tradisjonelle tidsskrifter. PLOS ONE er som alle PLOS-tidsskriftene bare på +nettet, og ikke som trykksaker. PLOS overfører besparelsene +stordriftsfordelene gir til forskere og publikum ved å senke kostnadene til +artikkelbehandlingen, som er lavere enn for andre tidsskrifter. PLOS ONE er +det største tidsskriftet i verden, og har virkelig lagt listen for +storskala-publisering av akademiske artikler. Andre utgivere ser verdien av +PLOS ONE-modellen, og tilbyr nå egne tverrfaglige fora for å publisere all +solid vitenskap. +

+ Louise skisserte noen andre aspekter av forretningsmodellen for +forskningstidsskrifter som PLOS eksperimenterer med, der hun beskriver hver +som en slags skyvekontroll som kan justeres for å endre gjeldende praksis. +

+ En skyvekontroll gir tidspunktet for publisering. Tidspunktet for +publisering kan forkortes etter hvert som tidsskriftene blir flinkere til å +gi raskere beslutninger til forfattere. Men det er alltid en avveining mot +omfanget, jo større volum av artikler, jo mer tid vil godkjenningsprosessen +uunngåelig ta. +

+ Fagfellevurdering er en annen del av prosessen som kan endres. Det er mulig +å redefinere hva fagfellevurdering egentlig er, når den skal skje, og hva +som utgjør den endelige artikkelen for publisering. Louise snakket om +potensialet for å skifte til en åpen vurderingsprosess, som legger vekt på +åpenhet i stedet for dobbeltblinde vurderinger. Louise mener vi beveger oss +inn i en retning der det egentlig er fordelaktig for en forfatter å kjenne +til hvem som gjennomgår artikkelen deres, og for den som gjennomgår å vite +at deres vurdering vil være offentlig. En åpen vurderingsprosess kan også +sikre at alle får anerkjennelse; akkurat nå er anerkjennelsen begrenset til +utgiver og forfatter. +

+ Louise sier at forskning med negative resultater er nesten like viktige som +positive resultater. Hvis tidsskrifter publiserte mer forskning med negative +resultater, ville vi lære hva som ikke fungerte. Det kan også redusere hvor +mye av forskningshjulet som blir gjenoppfunnet rundt om i verden. +

+ En annen justerbar praksis er å dele artikler i en tidlig +utkastfase. Publisering av forskning i et tidsskrift kan ta lang tid fordi +artikler må gjennomgå en omfattende fagfellevurdering. Behovet for å raskt +sirkulere aktuelle resultater i et vitenskapelig samfunn har ført til en +praksis med å distribuere forhåndsutkast av dokumenter som ennå ikke har +gjennomgått fagfellevurdering. Dokumentutkast utvider prosessen med +fagfellevurdering, slik at forfatterne mottar en tidlig tilbakemelding fra +en bred gruppe av kolleger som kan hjelpe med å revidere og forberede +artikkelen før den leveres inn. Å sette til side fordelene med +dokumentutkast er forfatterbekymringer for ikke å komme først med å legge +frem resultater fra sin egen forskning. Andre forskere kan se funn som +forfatteren av dokumentutkastet ennå ikke har tenkt på. Imidlertid vil +dokumentutkast hjelpe forskere med å få ut sine funn tidlig og etablere +forrang. En stor utfordring er at forskerne ikke har mye tid til å +kommentere dokumentutkast. +

+ Hva som utgjør et tidsskrift kan også endres. Idéen om en vitenskapelig +artikkel som skrevet ut, innbundet, og i en bibliotekstabel, er utdatert. Å +være digital og på nettet åpner opp for nye muligheter, for eksempel et +levende dokument som utvikler seg over tid, inkludering av lyd og video og +interaktivitet, som diskusjon og anbefalinger. Selv størrelsen på hva som +blir publisert kan endres. Med disse forandringene vil den gjeldende +formfaktoren for hva som utgjør en vitenskapelig artikkel også gjennomgå +endringer. +

+ Etter hvert som tidsskifter skaleres opp og nye tidsskifter kommer, skyves +mer og mer informasjon ut til leserne, noe som gir opplevelsen av å føle at +man drikker fra en brannslange. For å begrense dette aggregerer og +tilrettelegger PLOS innhold fra PLOS sine tidsskifter og sitt nettverk av +blogger.[141] De tilbyr også Article-Level +Metrics, som hjelper brukere med å vurdere hvilken forskning som er mest +relevant for selve feltet, basert på ulike indikatorer som bruk, sitater, +sosiale bokmerker og formidlingsaktivitet, omtale i media og blogger, +diskusjoner og rangeringer.[142] Louise +mener at tidskriftsmodellen kan utvikle seg til å gi en mer brukervennlig og +interaktiv brukeropplevelse, inkludert en måte for leserne å kommunisere med +forfattere på. +

+ Det store bildet for PLOS fremover er å kombinere og justere disse +eksperimentelle praksiser på måter som fortsetter å forbedre tilgjengelighet +og formidling av forskning, samtidig som integritet og pålitelighet +sikres. Måtene dette henger sammen på er komplekst. Prosessen med å endre og +justere er ikke lineær. PLOS ser seg selv som en svært fleksibel utgiver som +er interessert i å utforske alle omordninger (permutasjoner) som +forskningspublisering kan gi, sammen med forfattere og lesere som er åpne +for eksperimentering. +

+ For PLOS handler suksess ikke om overskudd. Suksess er å bevise at +forskning kan kommuniseres raskt og i økonomisk skala, til fordel for +forskere og samfunn. CC BY-lisensen gjør det mulig for PLOS å publisere på +en måte som er ubundet, åpen og rask, samtidig som man sikrer at forfatterne +får anerkjennelse for sitt arbeid. Mer enn to millioner forskere, +akademikere og klinikere besøker PLOS hver måned, der mer enn 135 000 +kvalitetsartikler kan leses gratis. +

+ Til slutt, for PLOS, forfatterne og leserne, er suksessen å gjøre forskning +overskuelig, tilgjengelig og reproduserbar, til fremme av vitenskap. +

Kapittel 21. Rijksmuseum

 

+ Rijksmuseum er det nederlandske nasjonale museum for kunst og +historie. Grunnlagt år 1800, i Nederland. +

+ http://www.rijksmuseum.nl +

Inntektsmodell: Donasjoner og statlig +finansiering, betaling for personlig versjon (museumsadgang), og varesalg +

Dato for intervju: 11. desember 2015 +

Intervjuet: Lizzy Jongma, datasjef for +innsamlingsinformasjonen +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Paul Stacey + } + \end{flushright}

+ Rijksmuseum, Nederlands nasjonalmuseum for kunst og historie, har vært +plassert i sin nåværende bygning siden 1885. Den monumentale bygningen fikk +mer enn 125 års intensiv bruk før den trengte en grundig oppussing. I 2003 +var museet stengt for oppussing. Asbest ble funnet i taket, og selv om +museet var planlagt å være stengt i bare tre til fire år, tok renoveringen +ti år. Samtidig ble samlingen flyttet til en annen del av Amsterdam, som ga +en fysisk avstand til kuratorene. Av nødvendighet begynte de å digitalt +fotografere samlingen og lage metadata (informasjon om hvert objekt til å +sette inn en database). Når renoveringen pågikk så lenge, ble museet i stor +grad glemt av publikum. Fra disse omstendighetene dukket det opp en ny og +mer åpen modell for museet. +

+ Da Lizzy Jongma begynte i Rijksmuseum i 2011 som dataansvarlig, var +personalet lei av situasjonen de var i. De innså også selv at med den nye og +større plassen, ville det fortsatt ikke være mulig å vise mye av hele +samlingen – med åtte tusen av over en million – representerte det 1 +prosent. Personalet begynte å utforske måter å uttrykke seg på, å ha noe å +vise for alt arbeidet de hadde utført. Rijksmuseum er hovedsakelig +finansiert av nederlandske skattebetalere, så var det en måte for museet å +gi fordelen tilbake til publikum mens det var lukket? De begynte å tenke på +å dele Rijksmuseums samling med bruk av informasjonsteknologi. Og de satte +opp en kortkatalog som database over hele samlingen på nettet. +

+ Det var effektivt men litt kjedelig. Det var bare data. En hackersamling de +ble invitert til, fikk dem til å begynne å snakke om hendelser som dette som +om det hadde potensiale. De likte idéen om å invitere folk til å gjøre kule +ting med sin samling. Hva med å gi tilgang til digitale representasjoner av +de hundre viktigste gjenstandene i Rijksmuseums samlinger? Det førte til +slutt til at: Hvorfor ikke legge hele samlingen ut på nettet? +

+ Deretter sier Lizzy, Europeana kom. Europeana er Europas digitale bibliotek, +museum og arkiv for kulturarv.[143] Som en +nettportal til museumsamlinger over hele Europa, hadde Europeana blitt en +viktig nettplattform. I oktober 2010 utga Creative Commons CC0 og dets +offentlige domenemerke som verktøy folk kan bruke som gratis, fri for kjente +opphavsrettigheter. Europeana var den første store brukeren av CC0 til å gi +metadata om sin innsamling, og det offentlige merket for millioner av +digitale verk i samlingen sin. Lizzy sier Rijksmuseum i utgangspunktet fant +denne endringen i praksis litt skummel, men samtidig stimulerte det til enda +mer diskusjon om hvorvidt Rijksmuseum skal følge etter. +

+ De innså at de ikke «eier» samlingen, og ikke realistisk kunne +overvåke og håndheve at de restriktive lisensvilkårene de for tiden benyttet +ble fulgt. For eksempel var mange kopier og utgaver av Vermeers Het +Melkmeisje (del av samlingen deres) allerede på nettet, mange av dem av +svært dårlig kvalitet. De kunne bruke tid og penger på å slå ned på bruken, +men det ville trolig være nytteløst, og ville ikke få folk til å la være å +bruke bildene deres på nettet. De endte opp med å tenke at det var +fullstendig bortkastet tid å jakte på mennesker som brukte +Rijksmuseum-samlingen. Og uansett, hovedparten av de som ville bli frustrert +over begrenset tilgang var skolebarn. +

+ I 2011 begynte Rijksmuseum å lage digitale bilder av verk kjent for å være +uten opphavsrettigheter tilgjengelig på nettet ved å bruke Creative Commons +CC0 til å plassere verkene i den offentlige sfæren. Et bilde med middels +oppløsning ble tilbudt gratis, mens en høyoppløselig versjon kostet 40 +euro. Folk begynte å betale, men Lizzy sier at å få inn pengene var ofte et +mareritt, spesielt fra utenlandske kunder. De administrative kostnadene +oppveide ofte inntektene, og inntekten etter at kostnader var trukket fra, +var relativt lav. I tillegg, å måtte betale for et bilde av et arbeid i det +offentlige domenet fra en samling eid av den nederlandske regjeringen (dvs, +betalt av publikum), var omstridt og frustrerende for noen. Lizzy sier de +hadde mange heftige debatter om hva de skulle gjøre. +

+ I 2013 endret Rijksmuseum sin forretningsmodell. De ga Creative Commons +lisenser til sine bilder med høy kvalitet, og la dem ut på nettet +gratis. Digitalisering koster fortsatt penger. Imidlertid bestemte de seg +for å avgrense separate digitaliseringsprosjekter, og finne sponsorer villig +til å finansiere hvert prosjekt. Dette viste seg for å være en vellykket +strategi, genererte stor interesse fra sponsorer, og mindre administrativt +arbeid for Rijksmuseum. De startet med å gjøre 150 000 høykvalitetsbilder +fra samlingen sin tilgjengelig, med det mål å få hele samlingen på nettet. +

+ Å gjøre disse høykvalitetsbildene fritt tilgjengelig, reduserte den sterkt +voksende spredningen av bilder med dårlig kvalitet. For eksempel blir +høykvalitetsbildet av Vermeers Melkmeisje lastet ned to til tre tusen ganger +i måneden. På Internett blir bilder fra en kilde som Rijksmuseum sett på som +mer pålitelige, og å benytte Creative Commons-CC0 betyr at de lett kan +finnes på andre plattformer. For eksempel brukes nå Rijksmuseums bilder i +tusenvis av Wikipedia-artikler, og får ti til elleve millioner sidevisninger +pr. måned. Dette utvider Rijksmuseums rekkevidde langt utover det som nås +fra deres egen hjemmeside. Deling av disse bildene på nettet skaper det +Lizzy kaller «Mona Lisa-effekten», hvor et kunstverk blir så +kjent, at folk ønsker å se det i virkeligheten ved å besøke det aktuelle +museet. +

+ Hvert museum har en tendens til å bli drevet av antallet fysiske +besøkende. Rijksmuseum er primært offentlig finansiert, og mottar omtrent 70 +prosent av sitt driftsbudsjett fra staten. Men som mange museer, må det +skaffe resten av finansieringen på andre måter. Adgangspenger har lenge vært +en måte å få inntekter på, blant annet for Rijksmuseum. +

+ Når museer skaper en egen digital tilstedeværelse, og legger ut digitale +avbildninger av sine samlinger på nettet, er det ofte en bekymring at det +vil føre til en nedgang i antallet fysiske besøk. For Rijksmuseum har dette +ikke vært tilfellet. Lizzy fortalte at Rijksmuseum pleide få om lag 1 +million besøkende i året før lukkingen, og har nå mer enn to millioner i +året. Å gjøre samlingen tilgjengelig på nettet har generert publisitet, og +fungerer som en form for markedsføring. Creative Commons-merket oppfordrer +til gjenbruk også. Når bildet finnes i protestbrosjyrer, melkekartonger og +barneleker, ser folk også hvor museumsbildet kommer fra, og dette øker +museets synlighet. +

+ I 2011 fikk Rijksmuseum 1 million euro fra det nederlandsk lotteriet til å +opprette en ny tilstedeværelse på nettet som ville være forskjellig fra alle +andre museers. I tillegg til omstruktureringen av deres viktigste nettsted +til å være mobilvennlig og knyttet opp mot enheter som iPad, har Rijksmuseum +også laget Rijksstudio, hvor brukere og kunstnere kan bruke og gjøre +forskjellige ting med Rijksmuseums samling.[144] +

+ Rijksstudio gir brukere tilgang til over 200 000 digitale +høykvalitetsgjengivelser av mesterverk fra samlingen. Brukere kan forstørre +alle verkene, og selv klippe små deler av bilder de liker. Rijksstudio er +litt som Pinterest. Du kan «like» verker og sette sammen dine +personlige favoritter, og du kan dele dem med venner, eller laste dem ned +gratis. Alle bildene i Rijksstudio er uten opphavsrettsvern og +bruksbetaling, og brukere oppfordres til å gjøre hva de vil med dem, for +private eller til og med kommersielle formål. +

+ Brukere har laget over 276 000 Rijksstudios, generert sine egne spesifikke +virtuelle utstillinger om en rekke emner fra billedvev til stygge babyer og +fugler. Settene med bilder er også laget for pedagogiske formål, medregnet +for bruk ved skoleeksamen. +

+ Noen moderne kunstnere som har verk i samlingen Rijksmuseum, har kontaktet +dem for å spørre hvorfor deres verk ikke var tatt med hos +Rijksstudio. Svaret var at moderne kunstneres arbeider fortsatt er vernet av +åndsverksloven. Rijksmuseum oppfordrer moderne kunstnere til å bruke en +Creative Commons-lisens for sine verker, vanligvis en CC BY-SA-lisens +(Attribution-ShareAlike) eller en CC BY-NC (Attribution-NonCommercial) hvis +de ønsker å utelukke kommersiell bruk. På den måten kan verkene deres gjøres +tilgjengelig for publikum, men innenfor de begrensninger kunstnerne har +oppgitt. +

+ Rijksmuseum mener at kunst stimulerer gründeraktivitet. Linjen mellom det +kreative og det kommersielle kan være uklar. Som Lizzy sier, selv Rembrandt +var kommersiell, og fikk sitt levebrød fra salg av egne +malerier. Rijksmuseum oppfordrer gründere til kommersiell bruk av bildene i +Rijksstudio. De samarbeider også med DIY-markedet Etsy (DIY - Do It +Yourself) for å inspirere folk til å selge sine kreasjoner. Et markant +eksempel som du finner på Etsy er en kimono designet av Angie Johnson, som +brukte et bilde av et forseggjort kabinett sammen med et oljemaleri av Jan +Asselijn kalt Den truede svanen (The Threatened Swan).[145] +

+ I 2013 organiserte Rijksmuseum sin første høyprofilerte designkonkurranse, +kjent som Rijksstudio-prisen.[146] Med +oppfordringen Make Your Own Masterpiece, inviterte konkurransen publikum til +å bruke Rijksstudios bilder til å lage nye kreative design. En jury av +kjente designere og medarbeidere ved museet valgte ut ti finalister og tre +vinnere. Den endelige belønningen var en premie på 10 000 euro. Den andre +konkurransen i 2015 tiltrakk seg svimlende 892 førsteklasses bidrag. Noen +prisvinnere endte opp med å få sitt arbeid solgt gjennom +Rijksmuseum-butikken, som 2014-bidraget med sminke basert på et bestemt +fargevalg fra et kunstverk.[147] Rijksmuseum +har vært begeistret for resultatene. Bidragene spenner fra det morsomme til +det merkelige til det inspirerende. Den tredje internasjonale konkurransen +om Rijksstudio-prisen startet i September 2016. +

+ For den neste versjonen av Rijksstudio, vurderer Rijksmuseum et +opplastingsverktøy der folk kan laste opp sine egne kunstverk, og utvidete +sosiale elementer der brukere kan samarbeide mer med hverandre. +

+ En mer åpen forretningsmodell genererte mye publisitet for Rijksmuseum. De +var et av de første museene til å åpne sin samling (det vil si gi gratis +tilgang) med bilder av høy kvalitet. Denne strategien, sammen med mange +forbedringer på Rijksmuseums nettsted, økte dramatisk besøket fra +trettifemtusen pr. måned til trehundretusen besøk. +

+ Rijksmuseum har eksperimentert med andre måter å invitere publikum til å se +og samhandle med samlingen. På dyrenes internasjonale dag gjennomførte de et +vellykket fugletema-arrangement. Museet satte sammen en visning som omfattet +to tusen arbeider som viste fugler, og inviterte fuglekikkere til å +identifisere avbildede fugler. Lizzy bemerker at mens museumskuratorer vet +mye om verkene i samlingene, kan de ikke vite om visse detaljer i maleriene, +som fuglearter. Over åtte hundre forskjellige fugler ble identifisert, +inkludert en bestemt traneart som var ukjent for det vitenskapelige +samfunnet på det tidspunktet maleriet ble laget. +

+ For Rijksmuseum var å vedta en åpen forretningsmodell skremmende. De kom opp +med mange ting som kunne gå galt, og forestilte seg alle typer av +forferdelige ting folk kan gjøre med museets verker. Men Lizzy sier at denne +frykten viste seg ubegrunnet fordi «nittini prosent av alle mennesker +har respekt for stor kunst». Mange museer tror de kan tjene mye +penger ved å selge ting knyttet til samlingen sin. Men i Lizzys erfaring er +museer vanligvis dårlige til å selge ting, og noen ganger blokkerer +innsatsen for å generere en liten mengde penger for noe mye større - den +virkelige verdien samlingen har. For Lizzy er å klamre seg til små inntekter +nyttig for å tjene ører, men ikke for kroner. For Rijksmuseum har det vært +en viktig lærdom å aldri miste av syne sin visjon for samlingen. Å tillate +tilgang og bruk av samlingen har generert en stor markedsføringsverdi - +langt mer enn den tidligere praksisen med å kreve betaling for tilgang og +bruk. Lizzy oppsummerer sine erfaringer: «Gi bort og få noe i +retur. Gavmildhet gjør at folk gjerne blir med og hjelper til.» +

Kapittel 22. Shareable

 

+ Shareable er en nettmagasin om deling. Etablert i 2009 i USA. +

+ http://www.shareable.net +

Inntektsmodell: Stipendier, +folkefinansiering (prosjektbasert), donasjoner, sponsing +

Dato for intervju: 24. februar 2016 +

Intervjuet: Neal Gorenflo, medstifter og +administrerende redaktør +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Sarah Hinchliff Pearson + } + \end{flushright}

+ I 2013 var Shareable i en fastlåst situasjon. Denne nettbaserte +ikke-kommersielle publikasjonen bidro til å starte en delingsbevegelse fire +år tidligere, men over tid så de en del av bevegelsen forlate sine idealer. +Når giganter som Uber og Airbnb vant terreng, begynte oppmerksomheten å +dreie seg om «delingsøkonomien» vi nå kjenner — profitt-drevet, +bygd på transaksjoner og full av risikovillig kapital. Ledere i store +bedriftsetableringer innen feltet inviterte Shareable til å bli talsrør for +dem. Magasinet sto overfor et valg: Å ri på bølgen, eller holde på +prinsippet. +

+ Som organisasjon besluttet Shareable å sette ned foten. I 2013 skrev +medstifter og sjefsredaktør Neal Gorenflo et innlegg i PandoDaily som +skisserte Shareables nye kritiske holdning til Silicon Valleys versjonen av +delingsøkonomien, i motsetning til viktige sider ved den virkelige +delingsøkonomien, som fri programvare, deltakende budsjettering (der borgere +avgjør hvordan et offentlig budsjett blir brukt), kooperativer med mer. Han +skrev, «Det er ikke det at samarbeidet om forbruk er dødt, det er mer +det at det risikerer døden etter hvert som det blir absorbert av +Borgkollektivet ». +

+ Neal sa at deres offentlige kritikk av bedriftsbasert delingsøkonomi +definerte hva Shareable var og er. Han tror ikke magasinet forsatt ville ha +eksistert om de hadde valgt annerledes. «Vi ville ha fått et annet +publikum, men det ville ha betydd slutten for oss», sa han. «Vi +er en liten, formålsdrevet organisasjon. Vi ville aldri kunne klart oss +igjennom den kritikken som Airbnb og Uber møter nå». +

+ Interessant nok er lidenskapelige tilhengere bare en liten del av Shareables +samlede publikum. De fleste er tilfeldige lesere som kommer over en +Shareable-historie fordi den er knyttet til et prosjekt eller interesse de +har. Men å velge prinsipper fremfor muligheten til henge i frakkeskjøtene på +de store bedriftsaktørene på deleområdet reddet Shareables +troverdighet. Selv om de ble løsrevet fra den bedriftsbaserte +delingsøkonomien, ble nettmagasinet stemmen til den «virkelige +delingsøkonomien», og fortsatte med øke sitt nedslagsfelt. +

+ Shareable er et tidsskrift, men innholdet de publiserer er et middel til å +fremme sin rolle som leder og katalysator for en bevegelse. Shareable ble +en leder i bevegelsen i 2009. «På den tiden var det en +delingsbevegelse boblende under overflaten, men ingen samlet +trådene», sa Neal. «Vi besluttet å gå inn i det rommet og ta på +oss denne rollen.» Det lille teamet bak den ikkekommersielle +publikasjonen trodde virkelig at deling kunne bli sentralt for å løse noen +av de store problemene mennesker står overfor – ressursulikhet, sosial +isolasjon og global oppvarming. +

+ De har jobbet hardt for å finne måter å fortelle historier som viser ulike +måter å lykkes på. «Vi ønsket å endre oppfatningen av hva som utgjør +det gode liv», sier Neal. Mens de startet med et svært bredt fokus på +deling generelt, legger de i dag trykk på historier om fysiske fellesskap +som «delte byer» (det vil si byområder som styres bærekraftig +og kooperativt), så vel som digitale plattformer som drives demokratisk. De +fokuserer spesielt på hvordan gjør-det-selv-innhold som hjelper sine lesere +til å gjøre endringer i sine egne liv og samfunn. +

+ Mer enn halvparten av historiene i Shareables er skrevet av betalte +journalister som har kontrakt med bladet. «Spesielt på områder som er +prioritert hos oss, ønsker vi virkelig å gå dypt og kontrollere +kvaliteten», sier Neal. Resten av innholdet er enten bidrag fra +gjesteskribenter, ofte kostnadsfritt eller skrevet i andre publikasjoner +gjennom deres nettverk av innholdsleverandører. Shareable er medlem av Post +Growth Alliance, som muliggjør deling av innhold og publikum i en stor og +voksende gruppe av hovedsakelig ikke-kommersielle organisasjoner. Hver +organisasjon får en sjanse til å presentere historier for gruppen, og +organisasjoner kan bruke og fremme hverandres historier. Mye av innholdet +som lages av nettverket er lisensiert med Creative Commons. +

+ Alt originalt innhold i Shareable er publisert med navngivingslisens (CC +BY), som betyr at det kan brukes til alle formål så fremt det henvises til +Shareable. Creative Commons-lisensiering er knyttet til Shareables visjon, +misjon og identitet. Det alene forklarer organisasjonens tilslutning til +lisensene for sitt innhold, men Neal mener CC-lisensiering hjelper dem å øke +sin rekkevidde. «Ved å bruke CC-lisensiering», sa han, +«skjønte vi at vi kan nå langt flere mennesker gjennom et formelt og +uformelt nettverk av republiserere eller forbindelser. Det har definitivt +vært tilfelle. Det er vanskelig for oss å måle rekkevidden for andre medier, +men de fleste som publiserer våre verk har mye større publikum enn +oss». +

+ I tillegg til sine vanlige nyheter og kommentarer på nettet, har Shareable +også eksperimentert med publisering. I 2012 jobbet de med et tradisjonelt +forlag for å gi ut «Share or Die: Voices of the Get Lost Generation in +an Age of Crisis». Den CC-lisensierte boken var tilgjengelig i trykt +form for kjøp, eller gratis på nettet. Boken, sammen med deres +CC-lisensierte guide «Policies for Shareable Cities», er to av +de største produsentene av trafikk på hjemmesiden deres. +

+ I 2016 publiserte Shareable selv en håndbok med Shareable-historier kalt +slik: «How to: Share, Save Money and Have Fun». Boken var +tilgjengelig for salg, mens en PDF-versjon av boken var tilgjengelig +gratis. Shareable planlegger å tilby boken i kommende +pengeinnsamlingskampanjer. +

+ Denne siste boken er en av mange pengeinnsamlingseksperimenter Shareable har +gjennomført de siste årene. Foreløpig er Shareable primært finansiert av +tilskudd fra stiftelser, men de beveger seg aktivt mot en mer diversifisert +(mangfoldig) modell. De har organiserte sponsorer, og arbeider med å utvide +basen av individuelle givere. Ideelt sett vil de til slutt være hundre +prosent finansiert av publikum. Neal mener at å være fullt ut støttet av +samfunnet, vil representere deres visjon av verden bedre. +

+ For Shareable handler suksess mye om deres innvirkning på verden. Dette +gjelder for Neal, men også for alle som arbeider for Shareable. «Vi +trekker til oss lidenskapelige mennesker», sier Neal. Til tider betyr +det at ansatte jobber så hardt at de blir utbrent. Neal prøver å understreke +for Shareable-teamet at en annen side av suksess er å ha det gøy og ta vare +på seg selv, samtidig som du gjør noe du elsker. «En sentral del av å +være menneske er at vi lengter etter å være med på et stort eventyr med +mennesker vi elsker», sa han. «Vi er en art som ser forbi +horisonten, og tenker og skaper nye verdener, men vi søker også etter +komforten i hjemmet». +

+ I 2013 kjørte Shareable sin første folkefinansieringskampanje for å starte +sitt Sharing Cities Network. Neal sa at de først var på vei til å mislykkes +stort. De kalte inn sine rådgivere i panikk, og ba om hjelp. Rådet de fikk +var enkelt - «Sett deg på en stol og start samtaler». Det er +nøyaktig hva de gjorde, og de endte opp med å nå målet på 50 000 +dollar. Neal sa at kampanjen hjalp dem med å nå nye mennesker, men de aller +fleste støttespillere var folk i deres eksisterende base. +

+ For Neal symboliserte dette hvordan så mye av suksessen som kommer fra +relasjoner. Over tid har Shareable investert tid og energi på forholdet til +leserne og tilhengerne sine. De har også investert ressurser i å bygge +relasjoner mellom sine lesere og tilhengere. +

+ Shareable begynte å huse arrangementer i 2010. Disse arrangementene var ment +å bringe videodelingssamfunnet sammen. Men over tid skjønte de at de kunne +nå langt flere mennesker hvis de hjalp sine lesere med å lage egne +arrangementer. «Hvis vi ønsket å gjøre det stort med en konferanse, +var det stor risiko og et stort bemanningsbehov, i tillegg til at bare en +brøkdel av vårt fellesskap kunne delta på arrangementet», sier +Neal. Å hjelpe andre med å lage sine egne arrangementer over hele kloden +tillot dem å skalere opp arbeidet mer effektivt, og rekke ut til langt flere +personer. Shareable har bidratt til tre hundre ulike arrangementer, og nådd +over tjue tusen mennesker siden de tok i bruk denne strategien for tre år +siden. I fortsettelsen fokuserer Shareable på å lage og distribuere innhold +som er ment å anspore til lokale tiltak. For eksempel ville Shareable +publisere en ny CC-lisensiert bok i 2017 fylt med idéer som nettverket kan +gjennomføre. +

+ Neal sier at Shareable snublet over denne strategien, men det synes å +sammenfatte perfekt hvordan fellesskap er ment å fungere. I stedet for en +størrelse som skal passe for alle, legger Shareable ut verktøy der folk kan +ta idéer og tilpasse dem til sine egne lokalsamfunn. +

Kapittel 23. Siyavula

 

+ Siyavula er et fortjenestebasert pedagogisk utdanningsteknologisk selskap +som lager lærebøker og integrerte læringsopplevelser. Grunnlagt år 2012, i +Sør-Afrika. +

+ https://www.siyavula.com +

Inntektsmodell: Betaling for tilpassede +tjenester, sponsing +

Intervjudato: 5. april 2016 +

Intervjuet: Mark Horner, administrerende +direktør +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Paul Stacey + } + \end{flushright}

+ Åpenhet er et viktig prinsipp for Siyavula. De tror at hver elev og lærer +bør ha tilgang til høykvalitets pedagogiske ressurser, da dette danner +grunnlag for langsiktig vekst og utvikling. Siyavula har vært en pioner i å +skape høykvalitets åpne lærebøker i matematikk og naturfag for fra fjerde +til tolvte klasse i Sør-Afrika. +

+ Når det gjelder å skape en åpen forretningsmodell knyttet til Creative +Commons, har Siyavula og dets grunnlegger, Mark Horner, måttet ta noen +runder. Siyavula har markant skiftet retning og strategi flere ganger for å +overleve og vokse. Mark sier det hele har vært veldig organisk. +

+ Det hele startet i 2002, da Mark og flere andre kolleger ved University of +Cape Town i Sør-Afrika grunnla det gratis prosjektet High School Science +Texts. De fleste studentene i Sør-Afrika videregående skoler hadde ikke +tilgang til utfyllende lærebøker med høy kvalitet i naturfag og matematikk, +så Mark og hans kolleger startet med å skrive dem, og gjøre dem fritt +tilgjengelig. +

+ Som fysikere var Mark og hans kolleger tilhengere av fri programvare. For å +lage frie og åpne bøker tok de i bruk Free Software Foundations GNU Free +Documentation License.[148] For å skrive +bøkene valgte de LaTeX, et typesettingsprogram som brukes til å publisere +vitenskapelige dokumenter. Over en periode på fem år produserte High School +Science-prosjektet lærebøker i matematikk og naturvitenskap for 10. til +12. klasse. +

+ I 2007 tilbød Shuttleworth Foundation finansieringsstøtte for å gjøre +lærebøker tilgjengelig for utprøving på flere skoler. Undersøkelser før og +etter lærebøker ble tatt i bruk, viste ikke noen betydelig kritikk av +lærebøkenes pedagogiske innhold. Dette gledet både forfattere og +Shuttleworth. Mark er utrolig stolt av å ha oppnådd dette. +

+ Men utviklingen av nye lærebøker frøs på dette stadiet. Mark flyttet sitt +fokus til skoler på landsbygda, som ikke har lærebøker i det hele tatt, og +så på alternativene for trykking og distribusjon. Noen sponsorer dukket opp, +men ikke mange nok til å møte behovet. +

+ I 2007 sammenkalte Shuttleworth og Open Society Institute en gruppe av +åpen-utdanningsaktivister til et lite men livlig møte i Cape Town. Ett +resultatet var Cape Town Open Education Declaration, en erklæring om +prinsipper, strategier og engasjement for å hjelpe den +åpne-utdanningsbevegelsen til å vokse.[149] +Shuttleworth inviterte også Mark til å gjennomføre et åpent innholdsprosjekt +for alle fag i K-12 på engelsk. Det prosjektet ble til Siyavula. +

+ De skrev seks originale lærebøker. Et lite forlag tilbød Shuttleworth å +kjøpe forlagets K-9 innhold for alle fag i sørafrikanske skoler både på +engelsk og Afrikaans. En avtale ble inngått, og alt det ervervede innholdet +ble lisensiert med Creative Commons, en betydelig utvidelse i forhold til de +seks opprinnelige bøkene. +

+ Mark ønsket å lage det gjenværende pensum i samarbeid, gjennom +praksisfellesskap – med andre lærere og forfattere. Selv om deling er +fundamentalt i undervisning, kan det være noen utfordringer når du lager +pedagogiske ressurser kollektivt. En bekymring gjelder. Det er vanlig +praksis i utdanning å kopiere diagrammer og tekstutdrag, men selvfølgelig er +dette ikke alltid i samsvar med opphavsretten. En annen bekymring er +åpenhet. Deling av hva du har skrevet, betyr at alle kan se det, og du åpner +opp for kritikk. For å lette disse bekymringene tok Mark i bruk en +team-basert tilnærming til redigering, og insisterte på at pensum +utelukkende skulle være basert på ressurser med Creative Commons-lisenser, +og dermed trygge å dele, og fri fra juridiske tilbakeslag. +

+ Ikke bare ville Mark at ressursene skulle være delbare, han ville at alle +lærere kunne remikse og redigere innholdet. Mark og hans team måtte komme +opp med et åpent redigerbart format, og levere redigeringsverktøy. De endte +opp med å legge alle bøkene de hadde kjøpt og skrevet på en plattform som +heter Conexions.[150] Siyavula lærte opp +mange lærere til å bruke Connexions, men det viste seg å være for +komplisert, og lærebøker ble sjelden redigert. +

+ Da besluttet Shuttleworth Foundation å helt restrukturere sitt arbeid som en +stiftelse til en fellesskapsmodell (av grunner helt uten tilknytning til +Siyavula). Som en del av denne overgangen i 2009-2010, arvet Mark Siyavula +som en uavhengig enhet, og tok eierskap over det som medlem av Shuttleworth. +

+ Mark og hans team eksperimenterte med flere ulike strategier. De prøvde å +opprette en redigerings- og vertskapsplattform kalt Full Marks, slik at +lærere kunne dele vurderingstemaer. De prøvde å lage en tjeneste kalt Open +Press, der lærere kunne be om at åpne pedagogiske ressurser skulle +akkumuleres i en pakke, og skrevet for dem. Disse tjenestene har aldri +virkelig rullet ut. +

+ Så tok den sørafrikanske regjeringen kontakt med Siyavula og uttrykte +interesse for å trykke opp de opprinnelige seks Free High School Science +Texts (gratis lærebøker i matematikk og naturvitenskap for 10. til +12.-klasse) for alle elever i videregående opplæring i Sør-Afrika. Selv om +Siyavula var litt motløs over åpne pedagogiske ressurser på dette +tidspunktet, så de på dette som en stor mulighet. +

+ De begynte å oppfatte at seks bøker hadde et enormt markedsføringspotensial +for Siyavula. Å trykke Siyavula-bøker til hvert barn i Sør-Afrika ville gi +merkevaren deres stor eksponering, og kunne gi store mengder trafikk til +nettstedet deres. I tillegg til bøker, kan Siyavula også gjøre bøkene +tilgjengelige på hjemmesiden sin, og gjøre det mulig for elever å få tilgang +til dem fra alle enheter – datamaskin, nettbrett eller mobiltelefon. +

+ Mark og teamet hans forestilte seg etter hvert hva de kunne utvikle, utover +det som var i lærebøker, som en tjeneste de tar betalt for. En viktig ting +du ikke kan gjøre i en trykt lærebok er å demonstrere løsninger. Vanligvis +gis det et enlinjers svar i slutten av boken, men ingenting om prosessen for +å komme frem til løsningen. Mark og hans team utviklet øvelseselementene og +detaljerte løsninger, og ga elever mange muligheter til å teste ut det de +har lært. Videre kunne en algoritme tilpasse disse øvelseselementene til de +individuelle behovene til hver enkelt elev. De kalte denne tjenesten +Intelligent Practice (Intelligent praksis) , og la inn innebygde lenker til +den i de åpne lærebøkene. +

+ Kostnadene for å bruke Intelligent Practice ble satt svært lavt, noe som +gjorde det tilgjengelig selv for de med begrenset økonomi. Siyavula gikk for +stort volum og bred bruk i stedet for et å være et dyrt produkt forbeholdt +kun den mest bemidlede delen av markedet. +

+ Regjeringen distribuerte bøkene til 1,5 millioner studenter, men det var en +uventet mangel: Bøkene ble levert sent. I stedet for å vente, ga skoler som +hadde råd elevene en annen lærebok. Siyavula-bøker ble til slutt +distribuert, men med velstående skoler som hovedsakelig bruker en annen bok, +ble det primære markedet for Siyavulas Intelligent Practice-tjeneste, +utilsiktet, for lavinntektselever. +

+ Nettstedet til Siyavula så en dramatisk økning i trafikken. De fikk fem +hundre tusen besøkende per måned til sitt matte-nettsted og samme antall til +sitt naturfags-nettsted. To femtedeler av trafikken var lesing fra en +«funksjonstelefon» (en ikke smart mobiltelefon uten +app-er). Folk med enkle telefoner leste matematikk og realfag på en +to-tommers skjerm til alle døgnets timer. Det var helt fantastisk for +Mark, og demonstrerte behovet de betjente. +

+ Først kunne Intelligent Practice-tjenestene kun betales med +kredittkort. Dette viste seg problematisk, særlig for dem i +lavinntektsgruppene, der kredittkort ikke var utbredt. Mark sier Siyavula +tidlig fikk seg en hard lekse i forretningsmodellering. Som han beskriver +det, handler det ikke bare om produktet, men hvordan du selger det, hvem +markedet er, hva prisen er, og hvile barrierer man støter på for bruk. +

+ Mark beskriver dette som den første versjonen av Siyavulas +forretningsmodell: Åpne lærebøker som markedsføringsmateriale og trafikk til +nettstedet ditt, der du kan tilby en relatert tjeneste, og konvertere noen +til å bli en betalende kunde. +

+ For Mark var en viktig beslutning for forretningsdriften til Siyavula å +fokusere på hvordan de kan tilføre verdi i tillegg til sin grunnleggende +tjeneste. De tar betalt kun hvis de legger til unik verdi. Selve innholdet i +læreboken er overhodet ikke unikt, så Siyavula ser ikke poenget med å låse +det ned og ta betalt for det. Mark nevner at dette er svært forskjellig fra +hvordan tradisjonelle forleggere tar betalt om og om igjen for det samme +innholdet, uten å legge til noen verdi av det. +

+ Versjon 2 av Siyavulas forretningsmodell var en stor, ambisiøse +idé-oppskalering. De besluttet også å selge tjenesten Intelligent +Practice-tjenesten direkte til skolene. Skolene kan abonnere på en pr. elev, +pr. emnebasis. Et enkelt abonnement gir en elev tilgang til ett enkelt emne, +inkludert tilgjengelig praksisinnhold for hvert klassetrinn for dette +emnet. Det tilbys lavere abonnementspriser når det er over to hundre +studenter, og store skoler har et pristak. 40 prosent rabatt tilbys skoler +der både naturfag- og matematikkavdelingene abonnerer. +

+ Lærere får et skjermbilde som tillater dem å overvåke fremdriften for en hel +klasse, eller vise en enkeltelevs resultater. De kan se spørsmål som elevene +arbeider med, identifisere problemer og være mer strategiske i +undervisningen. Elevene har også sitt eget personlige skjermbilde, hvor de +kan vise seksjonene de har brukt, hvor mange poeng de har tjent, og hvordan +ytelsen deres blir bedret. +

+ Basert på suksessen med dette arbeidet, besluttet Siyavula å øke +produksjonen av åpne pedagogiske ressurser slik at de kunne levere tjenesten +«Intelligent Practice» for et bredere tilbud av bøker. Bøkene for 10. til +12.-klasse i matematikk og realfag ble omarbeidet hvert år, og nye bøker +laget for klassene 4. til 6. og senere for klasse 7. til 9. +

+ I samarbeid med, og sponset av Sasol Inzalo Foundation, har Siyavula +produsert en rekke arbeidsbøker for naturvitenskap og teknologi for 4. til +6.-klasse, kalt Thunderbolt Kids, som bruker en morsom +tegneseriestil.[151] Det er et komplett +pensum som også har med lærerens veiledninger og andre ressurser. +

+ Gjennom denne erfaringen lærte Siyavula at de kunne få sponsorer til å +finansiere åpent lisensierte lærebøker. Det hjalp at Siyavula på denne tiden +hadde spikret produksjonsmodellen. Det koster omtrent 150 000 dollar å +produsere en bok på to språk. Sponsorer likte den sosiale nytten av +lærebøker låst opp med en Creative Commons-lisens. De likte også +eksponeringen deres merkevare fikk. For omtrent 150 000 dollar vil logoen +deres være synlig på bøker distribuert til over en million elever. +

+ Siyavula-bøkene, gjennomgått, godkjent og merket av regjeringen, er fritt og +åpent tilgjengelig på Siyavulas hjemmeside under en +Attribution-NoDerivs-lisens (CC BY-ND) - NoDerives betyr at disse bøkene +ikke kan endres. Ikke-regjeringsmerkede bøker er tilgjengelige med en +Attribution-lisens (CC BY), slik at andre kan modifisere og redistribuere +bøkene. +

+ Selv om den sørafrikanske regjeringen betalte for å trykke og distribuere +papirkopier av bøkene til skolebarn, mottok ikke Siyavula selv noen +finansiering fra regjeringen. Siyavula prøvde først å overbevise +myndighetene om å gi dem fem rand pr. bok (omkring 35 US cent). Med disse +pengene, sier Mark, at Siyavula kunne ha kjørt hele operasjonen, bygget en +fellesskapsbasert modell for å produsere flere bøker, og gi Intelligent +Practice til alle barn i landet. Men etter å ha forhandlet lenge, sa +regjeringen nei. +

+ Å bruke Siyavula-bøker genererte store besparelser for regjeringen. Å gi +elevene en tradisjonelt publisert lærebok for 12.-klasse i naturfag eller +matte koster rundt 250 rand pr. bok (rundt 18 US dollar). Å gi eleven +Siyavula-versjonen koster rundt 36 rand (ca 2,60 dollar), en besparelse på +over 200 rand pr. bok. Men ingen av disse besparelsene ble gitt videre til +Siyavula. I ettertid mener Mark at dette kan ha slått ut i deres egen favør, +ettersom det tillot dem å forbli uavhengige av regjeringen. +

+ Akkurat da Siyavula planla å skalere opp produksjon av åpne lærebøker enda +mer, endret den sørafrikanske regjeringen sin lærebokpolitikk. For å spare +kostnader erklærte regjeringen det bare ville være en eneste autorisert +lærebok for hver klasse og hvert emne. Det var ingen garanti for at +Siyavulas ville bli valgt. Dette skremte bort mulige sponsorer. +

+ I stedet for å produsere flere lærebøker, fokuserte Siyavula på å forbedre +sin Intelligent Practice-teknologi til sine eksisterende bøker. Mark kaller +denne versjonen tre av Siyavulas forretningsmodell – fokus på teknologi som +gir tjenesten inntekter, og gir flere brukere av denne tjenesten. Versjon 3 +økte betydelig i 2014 etter en investering av Omidyar Network (med +filantropisk risikokapital startet av eBay-grunnlegger Pierre Omidyar og +hans ektefelle), og fortsetter å være den modellen Siyavula bruker i dag. +

+ Mark sier salget er på vei oppover, og de er virkelig festet til Intelligent +Practice. Skolene fortsetter å bruke sine åpne lærebøker. Politikken +regjeringen kunngjorde, at det bare skulle være en lærebok pr. fag, viste +seg å være svært omstridt, og svever i uvisshet. +

+ Siyavula utforsker en rekke forbedringer av sin forretningsmodell. Disse +inkluderer betaling av et lite beløp for vurderingstjenester over telefon, +diversifisering (spredning) av markedet sitt til alle engelsktalende land i +Afrika, og å sette opp et konsortium som gjør Intelligent Practice gratis +til alle barn ved å selge ikke-personlige data som samles av Intelligent +Practice. +

+ Siyavula er et foretak for fortjeneste, men med sosiale oppgaver. Deres +aksjeeieravtale lister mange krav om åpenhet for Siyavula, inkludert krav om +at innholdet alltid legges inn under en åpen lisens, og at de ikke tar +betalt for noe som folk frivillig gjør for dem. De mener at den enkelte skal +ha tilgang til de ressurser og den støtte de trenger for å få utdanningen +de fortjener. Å har læringsressurser åpent lisensiert med Creative Commons +betyr at de kan oppfylle sin sosiale oppgave, i tillegg til at de kan de +bygge inntektsgivende tjenester for å opprettholde kontinuerlig drift av +Siyavula. I åpne forretningsmodeller har Mark og Siyavula måttet gå noen +runder noen ganger, men både han og selskapet er blitt sterkere av det. +

Kapittel 24. SparkFun

 

+ SparkFun er en nettbasert elektronikkforhandler som spesialiserer seg på +åpen maskinvare. Grunnlagt i 2003 i USA. +

+ http://www.sparkfun.com +

Inntektsmodell: Betaling for fysiske +kopier (elektroniske salg) +

Dato for intervju: 29. februar 2016 +

Intervjuet: Nathan Seidle, grunnlegger +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Sarah Hinchliff Pearson + } + \end{flushright}

+ SparkFuns grunnlegger og tidligere administrerende direktør Nathan Seidle +har et bilde av seg selv med et stort smilende ansikt, der han holder opp en +klone av et SparkFun-produkt på et elektronikkmarked i Kina. Han var på +reise i Kina da han kom over deres LilyPad bærbarteknologi laget av noen +andre. Hans reaksjon var fryd. +

«Å bli kopiert er det største kjennetegnet på smiger og +suksess», sa Nathan. «Jeg tenkte at det var utrolig stilig at +de solgte til et marked vi aldri ellers kom til å nå ut til. Det var et +bevis på hvordan vi påvirket verden». +

+ Dette syn på verden preger alt SparkFun gjør. SparkFun er en +elektronikkprodusent. Selskapet selger sine produkter direkte til publikum +på nettet, og fyller dem med pedagogiske verktøy for å selge til skoler og +lærere. SparkFun bruker Creative Commons-lisenser til alle skjemaer, bilder, +opplæringsinnhold og læreplaner, slik at alle kan lage sine produkter på +egenhånd. Å bli kopiert er en del av designet. +

+ Nathan mener at åpen lisensiering er bra for verden. «Det møter vårt +naturlige menneskelige delingsinstinkt», sa han. Men han mener også +sterkt at det gjør SparkFun bedre på hva de gjør. De oppfordrer til +kopiering, og deres produkter kopieres med stor hastighet, ofte innen +ti-tolv uker etter utgivelsen. Dette tvinger selskapet til å konkurrere på +noe annet enn produktutforming, eller det som vanligvis vurderes som deres +åndsverk. +

«Vi konkurrerer på forretningsprinsipper», hevder +Nathan. «Å hevde territorium med immaterielle rettigheter tillater en +komfortabel hvile på laurbærene. Det gir deg et sikkerhetsnett. Vi tok bort +det sikkerhetsnettet». +

+ Resultatet er et intenst fokus i hele firmaet på produktutvikling og +forbedring. «Våre produkter er så mye bedre enn de var for fem år +siden», sier Nathan. «Da solgte vi bare produkter. Nå er det et +produkt pluss en video, sytten siders oppkoblingsveiledning samt eksempel på +fastvare til tre forskjellige plattformer for å få deg i gang raskere. Vi +har blitt bedre fordi vi måtte, for å kunne konkurrere. Selv om det er +smertefullt for oss, kommer det kundene til gode». +

+ SparkFun-deler er tilgjengelig på eBay til lavere priser. Men folk kommer +direkte til SparkFun fordi SparkFun gjør livet deres enklere. Eksempelkoden +fungerer. Det er et servicenummer å ringe; de sender erstatningsdeler samme +dag som de får en servicehenvendelse. De investerer tungt i service og +støtte. «Jeg mener bedrifter ikke bør benytte immaterielle +rettighetsbarrierer når de konkurrerer», sier Nathan. «Dette er +det de bør konkurrere om». +

+ Historien til selskapet Sparkfun startet på studenthybelen til Nathan. Han +tilbrakte mye tid med å eksperimentere med, og bygge, elektronikk, og han +skjønte det var en nisje ledig i markedet. «Hvis du ønsket å bestille +noe», sa han, «måtte du først søke vidt og bredt for å finne +det, og deretter måtte du ringe eller fakse noen». I 2003, i sitt +tredje år på college, registrerte han http://sparkfun.com, og +startet med videresalg av produkter fra soverommet sitt. Etter at han ble +uteksaminert, begynte han å lage og selge sine egne produkter. +

+ Så snart han startet med å utforme sine egne produkter, la han ut +programvaren og koblingsskjemaene på nettet for å hjelpe til med teknisk +kundestøtte. Etter noen undersøkelser om lisensbetingelser, valgte han +Creative Commons-lisenser fordi han hadde sans for «avtaler som var +leselige for mennesker», og som forklarte lisensvilkårene i +klartekst. SparkFun bruker fortsatt CC-lisenser for alle skjemaer og +fastvare til produktene sine. +

+ Selskapet har vokst fra et soloprosjekt til et konsern med 140 +medarbeidere. I 2015 hadde SparkFun 33 millioner dollar i inntekter. Å +selge komponenter og dingser til hobbyformål, profesjonelle, og kunstnere er +fortsatt en viktig del av Sparkfuns virksomhet. De selger sine egne +produkter, men de samarbeider også med Arduino (også presentert i denne +boken) med produksjon av brett for videresalg under Arduinos merke. +

+ SparkFun har også en utdanningsavdeling som har til oppgave å fokusere på å +lage en helt konkret læreplan for å lære elevene om elektronikk ved å bruke +prototype-deler. Fordi SparkFun alltid har vært konsentrert om å gjøre andre +i stand til å gjenskape og reparere sine produkter på egenhånd, er det +senere fokuset på å innføre unge i teknologi en naturlig forlengelse av +kjernevirksomheten. +

«Vi har byrden og muligheten til å utdanne den neste generasjonen av +tekniske borgere», sier Nathan. «Vårt mål er å påvirke livene +til tre hundre og femti tusen videregående elever i 2020». +

+ At Creative Commons-lisensen ligger under alle Sparkfuns produkter, er +sentralt i dette oppdraget. Lisensen signaliserer ikke bare en vilje til å +dele, men det uttrykker også et ønske om at andre skal gå inn og fikle med +produktene deres, både for å lære, og å forbedre produktene deres. SparkFun +bruker Attribution-ShareAlike-lisens (CC BY-SA), som er en +«copyleft»-lisens som tillater folk å gjøre hva som helst med +innholdet, så lenge de navngir opphavet, og gjør eventuelle tilpasninger +tilgjengelige under de samme lisensvilkårene. +

+ Fra begynnelsen har Nathan forsøkt å lage et arbeidsmiljø hos SparkFun som +han selv ønsker å arbeide i. Resultatet er hva som synes å være en ganske +morsom arbeidsplass. Det amerikanske selskapet ligger i Boulder, +Colorado. De har et åttitusen kvadratfot stort anlegg (omtrent +syvtusenfirehundre kvadratmeter), der de designer og produserer sine +produkter. De tilbyr publikum turer i anlegget flere ganger i uken, og de +åpner sine dører for publikum til en konkurranse en gang i året. +

+ Denne åpne samlingen kalles «Autonomous Vehicle Competition» (Selvstyrt +kjøretøyskonkurranse), og samler mellom tusen og to tusen kunder og andre +teknologientusiaster fra området rundt, til å kjøre sine egne selvlagde +roboter mot hverandre, delta på treningsverksteder, samt bli kjent. Fra et +forretningsperspektiv, sier Nathan at dette er en forferdelig idé. Men de +arrangerer ikke samlingen i forretningsøyemed. «Grunnen til at vi gjør +det, er fordi jeg får reise og ha kontakt med kundene våre hele tiden, mens +de fleste av våre ansatte får ikke det,» sa han. «Denne +hendelsen gir ansatte mulighet til å få kontakt ansikt til ansikt med +kundene våre.» Samlingen gir arbeidet deres et menneskelig element, +noe som gjør den mer meningsfylt. +

+ Nathan har jobbet hardt for å gi en dypere mening i arbeidet SparkFun +gjør. Selskapet er selvfølgelig fokusert på finansiell ansvarlighet, men er, +når alt kommer til alt, drevet av noe annet enn penger. «Fortjeneste +er ikke målet. Det er resultatet av en godt gjennomført plan», sier +Nathan.« Vårt fokus er større innvirkning på verden.» Nathan +mener de får noen av de smarteste og mest fantastiske ansatte fordi de ikke +bare fokuserer på bunnlinjen. +

+ Selskapet er forpliktet til åpenhet, og deler alle sine økonomiopplysninger +med sine ansatte. De ønsker også generelt å unngå å bli en annen sjelløs +bedrift. De prøver aktivt å vise menneskene bak selskapet, og de arbeider +for å sikre at folk ikke bare finner et uforanderlig innhold når de kommer +til nettområdet deres. +

+ Sparkfuns kundebase består hovedsakelig av flittige +elektronikkentusiaster. De har kunder som er regelmessig involvert i +selskapets kundeservice, og på egen hånd svarer på spørsmål i fora og +seksjonene med produktkommentarer. Kunder bringer også produktidéer til +selskapet. SparkFun går regelmessig gjennom forslag fra kunder, og forsøker +å basere seg på dem der de kan. «Fra begynnelsen har vi lyttet til +fellesskapet», sa Nathan. «Kundene vil identifisere en plage, +og vi vil finne en løsning som tar av den.» +

+ Men denne typen kundedeltakelse fører ikke alltid til at folk aktivt bidrar +til Sparkfuns prosjekter. Selskapet har en felles kildebrønn med +programvarekode på nettet til hver av sine enheter. I et spesielt aktivt +prosjekt vil det bare være rundt to dusin mennesker som bidrar med +betydelige forbedringer. Den store majoriteten av prosjekter er relativt +uberørt av publikum. «Det er en teori om at hvis du bruker fri +programmvare, så kommer folk til deg», sa Nathan. «Det er i +virkeligheten ikke riktig.» +

+ Heller enn å fokusere på å lage ting sammen med sine kunder, fokuserer +SparkFun i stedet på å få folk til å kopiere, fikse, og forbedre produktene +på egen hånd. De investerer tungt i veiledninger og annet materiale som +hjelper folk å forstå hvordan produktene fungerer, slik at de selv kan fikse +og forbedre ting. «Det gir meg glede når folk tar et oppsett fra fri +programvare, og deretter bygger sine egne kretskort basert på vår +utforming», sier Nathan. +

+ Selvfølgelig er å åpne designet av produktene deres nødvendig hvis målet +deres er å gi offentligheten større innflytelse. Nathan mener bestemt at det +gir dem større inntekter, fordi det krever at de fokuserer på hvordan de kan +levere maksimal verdi. I stedet for å designe et nytt produkt og beskytte +det, for å trekke ut så mye penger som mulig, gir de fra seg de nøklene som +skal til for at andre kan bygge det selv, og bruker deretter selskapets tid +og ressurser på innovasjon og service. I et kortsiktig perspektiv kan +SparkFun miste et par dollar når andre kopierer deres produkter. Men i det +lange løp gjør det dem til en kvikkere, mer innovativ bedrift. Med andre +ord, det gjør dem til et slikt selskap de har satt seg fore å være. +

Kapittel 25. TeachAIDS

 

+ TeachAIDS er et nonprofit selskap som lager pedagogisk materiell for å lære +folk over hele verden om HIV og AIDS. Grunnlagt i 2005 i USA. +

+ http://teachaids.org +

Inntektsmodell: Sponsing +

Intervjudato: 24. mars 2016 +

Intervjuet: Piya Sorcar, administrerende +direktør, og Shuman Ghosemajumder, styret +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Sarah Hinchliff Pearson + } + \end{flushright}

+ TeachAIDS er et ukonvensjonelt medieselskap med en konvensjonell +inntektsmodell. Som de fleste medieselskaper er de subsidiert med +reklame. Selskaper betaler for å ha sine logoer på utdanningsmaterialet som +TeachAIDS distribuerer. +

+ Men i motsetning til de fleste medieselskaper, er TeachAIDS en ideell +organisasjon med en rent sosial misjon. TeachAIDS er dedikert til å utdanne +den globale befolkningen om HIV og AIDS, spesielt i deler av verden hvor +utdanningsinnsats historisk har vært mislykket. Utdanningsinnholdet deres +formidles med interaktiv programvare som bruker metoder basert på den nyeste +forskningen om hvordan folk lærer. TeachAIDS gir innhold til mer enn åtti +land over hele verden. I hvert tilfelle er innholdet oversatt til det lokale +språket, og tilpasset for å samsvare med lokale normer og skikker. Alt +innhold er gratis og gjort tilgjengelig under en Creative Commons-lisens. +

+ TeachAIDS bygger på nestekjærligheten til grunnlegger og administrerende +direktør Piya Sorcar, som lønnes med en dollar i året i dette ideelle +foretaket. Prosjektet vokste ut fra forskning hun utførte mens hun arbeidet +med sin doktorgrad ved Stanford University. Hun leste rapporter om India, og +merket seg at det ville bli det neste vekstområdet for mennesker med +HIV. Til tross for at internasjonale og nasjonale organisasjoner brukte +hundrevis av millioner dollar på HIV-forebyggende arbeid, viste rapportene +at kunnskapsnivået fortsatt var lavt. For eksempel var folk ikke klar over +om viruset kunne overføres via hoste og nysing. Støttet av et tverrfaglig +team av eksperter ved Stanford, gjennomførte Piya lignende studier, som +bekreftet tidligere forskning. De fant at den primære årsaken til begrenset +forståelse var at HIV, og problemer knyttet til det, ofte ble betraktet som +for tabu til å diskutere fullt ut. Det andre store problemet var at det +meste av utdanningen om dette emnet skjedde gjennom TV-reklame, +reklametavler og andre kampanjer i massemedia, noe som betydde at folk bare +fikk bruddstykker av informasjon. +

+ I slutten av 2005 brukte Piya og hennes team forskningsbasert utforming for +å skape nytt pedagogisk materiell, og jobbet med lokale partnere i India for +å distribuere det. Så snart den animerte programvaren var publisert på +nettet, fikk Piyas team forespørsler fra enkeltpersoner og myndigheter som +var interessert i å få denne modellen til flere land. «Vi skjønte +raskt at å utdanne store befolkningsgrupper om et emne som var ansett for å +være tabu, ville være utfordrende. Vi gikk i gang med å identifisere +passende lokale partnere, og jobbet for å skape en effektiv, kulturelt +tilpasset utdanning», sa Piya. +

+ Like etter den første utgivelsen, besluttet Piyas team å ta med sin oppgave +til en uavhengig, ideell organisasjon fra Stanford University. De besluttet +også å bruke Creative Commons-lisenser på materialet. +

+ Med sine pedagogiske formål hadde TeachAIDS en åpenbar interesse av å få +materialet delt så mye som mulig. Men de trengte også å sikre integriteten +til den medisinske informasjonen i innholdet. De valgte +Attribution-NonCommercial-NoDerivs-lisensen (CC BY-NC-ND), som i hovedsak ga +publikum rett til distribuere bare ordrette kopier av innholdet, og for +ikke-kommersielt formål. «Vi ønsket henvisning til TeachAIDS, og vi +kunne ikke stå bak avledede verk uten nøye gjennomgang av dem», sa +medstifter og styreleder Shuman Ghosemajumder. «Det krevde lite +tenking å gå for en CC-lisens fordi det fantes en ferdiglaget løsning på +akkurat dette problemet. Det har tillatt oss å skalere opp våre materialer +raskt , sikkert og globalt, og samtidig bevare innholdet vårt og beskytte +oss.» +

+ Å velge en lisens som ikke tillater tilpasning av innholdet, var en +fremvekst ut fra den forsiktige presisjonen som TeachAIDS behandler sitt +innhold med. Organisasjonen investerer tungt i forskning og testing for å +bestemme den beste metoden for å formidle informasjon. «Å lage innhold +med høy kvalitet er det som betyr mest for oss», sa +Piya. «Forskning styrer alt vi gjør.» +

+ Et viktig funn var at folk aksepterer budskapet best når det kommer fra +velkjente stemmer de stoler på og beundrer. For å få dette til ser TeachAIDS +etter kulturelle ikoner som best appellerer til målgruppene sine, og +rekrutterer dem til å donere sin støtte og stemme til bruk i den animerte +programvaren. Hvilke kjendiser som involveres varierer for hver lokalt +tilpassede versjon av materialet. +

+ Lokalisering er trolig alene det viktigste aspektet når TeachAIDS lager +innholdet. Mens hver regional versjon bygger på den samme kjernen av +vitenskapelige materialer, legger de mye ressurser inn i å tilpasse +innholdet til en bestemt populasjon. Fordi de bruker en CC-lisens som ikke +tillater publikum å tilpasse innholdet, fører TeachAIDS nøye kontroll med +lokaliseringsprosessen. Innholdet oversettes til det lokale språket, men det +er også endringer i stoff og format for å reflektere kulturelle +forskjeller. Denne prosessen resulterer i mindre endringer, som å velger +ulike uttrykk basert på det lokale språket, og betydelige endringer, som å +lage ulike versjoner etter kjønn for områder der hvor folk sannsynligvis +lettere mottar informasjon fra noen av det samme kjønn. +

+ Lokaliseringsprosessen er avhengig av frivillige. Deres gruppe med +frivillige er sterkt engasjert i saken, og organisasjonen har vært heldigere +med kvalitetskontrollen på materialet når de hører på frivillige istedenfor +betalte oversettere. Til kvalitetskontroll har TeachAIDS tre separate +frivillige lag som oversetter materialet fra engelsk til det lokale språket, +og tilpasser innholdet til lokale skikker og normer. De tre versjonene blir +deretter analysert og kombinert til en enkelt hovedoversettelse. TeachAIDS +har flere team av frivillige som så oversetter denne versjonen tilbake til +engelsk for å se hvor godt den stemmer overens med det opprinnelige +materialet. De gjentar denne prosessen til de når en oversatt versjon som +tilfredsstiller deres krav. For den tibetanske versjonen gikk de gjennom +denne syklusen elleve ganger. +

+ TeachAIDS benytter heltidsansatte, innleide på kontrakt og frivillige, alle +i ulike roller og organisatoriske fordelinger. De er bevisste på å bruke +mennesker med forskjellig bakgrunn til å lage materiale, inkludert lærere, +studenter og leger, samt enkeltpersoner som har erfaring med å jobbe i en +NGO-sammenheng. Dette mangfoldet og denne kunnskapsbredden bidrar til å +sikre at materialet deres appellerer til folk fra alle samfunnslag. I +tillegg samarbeider TeachAIDS tett med manusforfattere og regissører for å +sikre at konseptene er underholdende og lette å forstå. Den inkluderende, +men nøye kontrollerte, kreative prosessen utføres kun av folk som er tatt +spesielt inn for å bistå i et bestemt prosjekt, snarere enn vanlige +ansatte. Det endelige produktet de lager er utformet slik at det kreves null +opplæring av folkene som skal ta seg av den praktiske +gjennomføringen. «I vår forskning», forteller Piya, «fant +vi at vi ikke kunne stole på at folk formidler informasjonen riktig, selv +med de beste intensjoner. Vi trenger materiale hvor det holder at du kan +trykke start på avspilleren». +

+ Piyas team var i stand til å produsere alle disse versjonene i løpet av +flere år med mannskap som aldri var mer enn åtte +heltidsansatte. Organisasjonen er i stand til å begrense kostnadene ved å +stole tungt på frivillige og andre personlige bidrag. Likevel trengte denne +ideelle organisasjonen en bærekraftig inntektsmodell til å subsidiere +innholdproduksjon og fysisk distribusjon av materiale. Å ta betalt, selv en +lav pris, var rett og slett ikke et alternativ. «Lærere fra ulike +ideelle organisasjoner verden over laget sitt eget materiale med hva de +kunne finne gratis på nettet», sa Shuman. «Den eneste måten å +overtale dem til å bruke vår svært effektive modell, var å gjøre det helt +gratis.» +

+ Som mange innholdsleverandører som tilbyr sitt arbeid gratis, endte de med +annonsering som finansieringsmodell. Men de var svært forsiktig med å la +reklame invadere deres troverdighet, eller undergrave den tunge innsatsen de +legger i å skape kvalitetsinnhold. Sponsorer av innholdet har ikke mulighet +til å påvirke substansen i innholdet, og de kan ikke engang lage +reklameinnhold. Sponsorer får bare rett til å ha sin logo vist før og etter +det pedagogiske innholdet. Alt innhold er fortsatt merket som TeachAIDS. +

+ TeachAIDS er forsiktig med å søke midler for å dekke kostnadene for et +bestemt prosjekt. I stedet er sponsing strukturert som ikke-øremerkede +donasjoner til TeachAIDS. Dette gir TeachAIDS mer stabilitet, men enda +viktigere, det gjør det mulig å subsidiere prosjekter tilpasset områder der +det ikke finnes sponsorer. «Hvis vi bare opprettet versjoner basert +på hvor vi kunne få sponsing, ville vi bare hatt materiale for rikere +land», sa Shuman. +

+ I 2016 hadde TeachAIDS dusinvis av sponsorer. «Når vi går inn i et +nytt land, hører ulike selskaper om oss og tar kontakt med oss», sa +Piya. «Vi trenger ikke å gjøre mye for å finne eller trekke dem til +oss». De tror sponsorater er lette å selge fordi de gir så mye verdi +tilbake til sponsorer. TeachAIDSs sponsorater gir bedrifter muligheten til å +få nye øyne til å se deres merkevarer, og til en mye lavere kostnad enn +andre annonseringskanaler. Målgruppen for innholdet til TeachAIDS tenderer +også mot de yngre, som ofte er en demografi ønsket av merkevarer. I +motsetning til tradisjonell reklame er innholdet ikke tidssensitivt, så en +sponsorinvestering kan gi fordeler for et merke i mange år framover. +

+ Viktigere er at verdien for bedriftssponsorer går ut over kommersielle +hensyn. Som en ideell organisasjon med en tydelig formulert sosial oppgave +er bedriftssponsing donasjoner til en sak. «Dette er noe selskaper +internt kan være stolt av», sa Shuman. Noen selskaper har til og med +bygget reklamekampanjer rundt det faktum at de har sponset disse +initiativene. +

+ Kjerneoppgaven til TeachAIDS – å sikre global tilgang til livreddende +utdanning – er grunnlaget for alt organisasjonen gjør. Det underbygger +arbeidet; og motiverer grunnleggerne. CC-lisensen på materialet de lager, +fremmer dette oppdraget, slik at de trygt og raskt kan skalere sitt +materiale over hele verden. «Creative Commons-lisensen har endret +forutsetningene for TeachAIDS», fortalte Piya. +

Kapittel 26. Tribe of Noise

 

+ Tribe of Noise er en inntektsgivende musikkplattform som på nettet betjener +film-, TV-, video-, spill- og i-butikk-media-industriene. Grunnlagt i 2008 i +Nederland. +

+ http://www.tribeofnoise.com +

Inntektsmodell: Betaling med et +transaksjonsgebyr +

Dato for intervju: 26. januar 2016 +

Intervjuet: Hessel van Oorschot, +medgrunnlegger +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Paul Stacey + } + \end{flushright}

+ I starten av 2000-tallet var Hessel van Oorschot en entreprenør som drev et +firma der han trente andre mellomstore gründere i hvordan man oppretter en +Internett-bedrift. Han var også medforfatter i flere arbeidsbøker for små +til mellomstore bedrifter om å optimalisere sin virksomhet på +nettet. Gjennom dette tidlige arbeidet ble Hessel kjent med prinsippene for +åpen lisensiering, inkludert bruk av fri programvare og Creative Commons. +

+ I 2005 lanserte Hessel og Sandra Brandenburg et nisjeinitiativ med +video-produksjon. Nesten umiddelbart fikk de problemer med å finne, og +lisensiere musikkspor. Alt de fant var standard, kald lager-musikk. De ville +lete opp nettsteder der de kunne lisensiere musikk direkte fra musikeren +uten å gå gjennom plateselskaper eller agenter. Men i 2005 var ikke +muligheten til å lisensiere musikk direkte fra en rettighetshaver lett +tilgjengelig. +

+ De leide to advokater til å utrede ytterligere, og mens de avdekket fem +eller seks eksempler, fant Hessel at forretningsmodellen +manglet. Advokatene uttrykte interesse for å være deres juridiske team hvis +de skulle bestemme seg for å forfølge dette som en +forretningsmulighet. Hessel sier, «Når advokater er interessert i en +satsing som dette, har du kanskje noe spesielt». Så etter noen flere +undersøkelser, bestemte Hessel og Sandra tidlig i 2008 å bygge en plattform. +

+ Å bygge en plattform ga et ekte høna og egget-problem. Plattformen måtte +bygge et nettbasert fellesskap av rettighetshavere til musikk, og på samme +tid gi fellesskapet informasjon og idéer om hvordan den nye økonomien +virker. Fellesskapets villighet til å prøve nye forretningsmodeller for +musikk krever et tillitsforhold. +

+ I juli 2008 åpnet Tribe of Noise sine virtuelle dører med et par hundre +musikere som var villige til å bruke CC BY-SA-lisensen +(Attribution-ShareAlike) for en begrenset del av repertoaret. De to +gründerne ønsket å ta smerten vekk for medieprodusenter som ønsket å +lisensiere musikk, og løse de problemene de to personlig hadde erfart for å +finne denne musikken. +

+ Etter hvert som de bygget opp fellesskapet, fikk Hessel en telefon fra et +selskap som laget i-butikken musikkspillelister som spurte om de hadde nok +musikk lisensiert med Creative Commons som de kunne bruke. Butikkene +trengte kvalitetsmusikk som var god å lytte til, men ikke nødvendigvis +slagere, litt som en radio uten DJ. Dette åpnet en ny mulighet for Tribe of +Noise. De startet sin i-butikken Music Service, og brukte musikk (lisensiert +med CC BY-SA) lastet opp av Tribe of Noise sitt fellesskap av +musikere.[152] +

+ I de fleste land blir kunstnere, forfattere og musikere med i en +vederlagsorganisasjon som administrerer lisensiering, og hjelper til med å +samle inn royalty. Vederlagsorganisasjoner i EU har vanligvis monopol i sine +respektive nasjonale markeder. I tillegg krever de at medlemmene deres +overfører eksklusive rettighet til å administrere medlemmets verk. Dette +kompliserer bildet for Tribe of Noise, som ønsker å representere kunstnere, +eller i det minste en del av deres repertoar. Hessel og hans juridiske team +tok kontakt med disse selskapene, og startet med dem i Nederland. Hva ville +være den beste juridiske veien videre som ville respektere ønskene til +komponister og musikere som var interessert i å prøve ut nye modeller som +i-butikken musikktjeneste (In-store Music Service)? Vederlagsorganisasjone +var først nølende og sa nei, men Tribe of Noise sto fast og hevdet at de +primært arbeidet med ukjente artister, og gir dem eksponering i deler av +verden hvor de vanligvis ikke får sendetid og inntekter – og dette +overbeviste dem om at det var OK. «Imidlertid», sier Hessel, +«vi kjemper fortsatt for en god sak hver eneste dag». +

+ I stedet for å bygge opp en stor salgsorganisasjon, samarbeider Tribe of +Noise med store organisasjoner med mange klienter, som kan fungere som en +slags Tribe of Noise-forhandler. Det største telefonselskapet i Nederland, +for eksempel, selger Tribes In-store Music Service-abonnementer til sine +bedriftskunder, som inkluderer moteforhandlere og treningssentre. De har en +lignende avtale med den ledende bransjeorganisasjonen for hoteller og +restauranter i landet. Hessel håper å «klippe og lime» denne +tjenesten til andre land der vederlagsorganisasjoner forstår hva du kan +gjøre med Creative Commons. Etter Nederland fulgte oppfølgingen i +Skandinavia, Belgia, og USA. +

+ Tribe of Noise betaler ikke musikere på forhånd; de får betalt når musikken +ender opp i Tribe of Noises i-butikken musikkanaler. Musikerne aksjeandel er +på 42,5 prosent. Det er ikke uvanlig i en tradisjonell modell for kunstneren +å bare få fra 5 til 10 prosent, slik at en andel på over 40 prosent er en +betydelig bedre avtale. Her viser de et eksempel på sin hjemmeside: +

+ Noen av sangene [lisensiert med CC BY-SA], for eksempel til sammen fem, +velges som en skreddersydd i-butikken musikkanal som kringkaster i en stor, +landsomfattende forhandlerkjede med 1000 butikker. I dette tilfellet +inneholder den samlede spillelisten 350 sanger så musikerens andel er 5/350 += 1,43 %. Lisensavgiften man er enige med denne forhandleren om er US dollar +12 pr. måned pr. play-out. Så hvis 42,5 % deles med Tribes musikere i denne +spillelisten, og din del er 1,43 %, ender du opp med US dollar 12 * 1000 +butikker * 0.425 * 0.0143 = US dollar 73 pr. måned.[153] +

+ Tribe of Noise har en annen modell som ikke involverer Creative Commons. I +en undersøkelse med medlemmer sa de fleste de likte eksponeringen som bruk +av Creative Commons gir dem, og måten den lar dem nå ut til andre til å dele +og remikse. De hadde imidlertid litt av en mental kamp med at Creative +Commons-lisenser er evigvarende. Mange musikere tenker slik at en dag kan en +av sangene deres bli en hit over natten. Hvis det skjedde, ville CC +BY-SA-lisensen utelukke dem fra å bli rik fra salg av den sangen. +

+ Hessels juridiske team tok til seg tilbakemeldingen, og opprettet en ekstra +modell og et eget område på plattformen kalt Tribe of Noise Pro. Sanger som +lastes opp til Tribe of Noise Pro er ikke Creative Commons-lisensiert. Tribe +of Noise har i stedet opprettet en kontrakt for «ikke-eksklusiv +utnyttelse», som ligner på en Creative Commons-lisens, men tillater +musikere å velge når de ønsker å gå ut. Når en velger å trekke seg, +aksepterer Tribe of Noise å ta musikken vekk fra Tribe of Noise-plattformen +innen en til to måneder. Dette lar musikeren gjenbruke sangen med en bedre +avtale. +

+ Tribe of Noise er primært rettet mot medieprodusenter som leter etter +musikk. Hvis de kjøper en lisens fra denne katalogen, trenger de ikke å +oppgi navnet på produsenten; de lisensierer bare sangen for et bestemt +beløp. Dette er et stort pluss for medieprodusenter. Og musikere kan trekke +sitt repertoar til enhver tid. Hessel ser dette som en mer direkte og ren +avtale. +

+ Mange av Tribe of Noises musikere laster opp sanger til både Tribe of Noise +Pro og fellesskapsområdet til Tribe of Noise. Det er ikke så mange kunstnere +som bare laster opp til Tribe of Noise Pro, som har et mindre +musikkrepertoar enn fellesområdet. +

+ Hessel ser de to som komplementære. Begge er nødvendige for at modellen skal +kunne virke. Med en hel generasjon musikere interessert i delingsøkonomien, +kan de bygge tillit i fellesskapet til Tribe of Noice, lage eksponering og +få inntekter. Og etter dette kan musikere bli mer interessert i å utforske +andre modeller som Tribe of Noise Pro. +

+ Hver person som blir med i Tribe of Noise får sin egen hjemmeside, og gratis +et ubegrenset webområde til å laste opp så mye av sin egen musikk som de +vil. Tribe of Noise er også et sosialt nettverk. Andre musikere og fagfolk +kan stemme for, kommentere, og like din musikk. Fellesskapsansvarlige +samhandler med, og støtter medlemmer, og musikkveiledere velger og vraker +fra de opplastede sangene for å avspille i-butikken, eller promoterer dem +for mediaprodusenter. Medlemmene liker virkelig å ha folk som arbeider for +plattformen, og som virkelig engasjerer seg med dem. +

+ En annen måte Tribe of Noise skaper fellesskap og interesse på er +konkurranser, som er organisert i samarbeid med klientene til Tribe of +Noise. Klienten angir hva de vil ha, og alle medlemmer kan sende inn en +sang. Konkurranser innebærer vanligvis premier, eksponering og penger. I +tillegg til å bygge medlemsengasjement, hjelper konkurranser medlemmene til +å lære hvordan arbeide med klienter: Lytte til dem, forstå hva de vil, og +lage en sang for å møte det behovet. +

+ Tribe of Noise har nå syvogtyve tusen medlemmer fra 192 land, og mange +utforsker gjør-det-selv-modeller (DIY - Do it yourself ) for å skaffe +inntekter. Noen kom fra plateselskaper og utgivere, og har gått gjennom den +tradisjonelle måten med musikklisensiering, og ser nå om denne nye modellen +er fornuftig for dem. Andre er unge musikere, som vokste opp med en +DIY-mentalitet, og ser liten grunn til å signere med en tredjepart, eller gi +fra seg noe av kontrollen. Fremdeles følger en liten, men voksende gruppe av +Tribe-medlemmer en hybridmodell med lisensiering av noen av sine sanger +under CC BY-SA, og velger andre opphavsrettsselskaper som ASCAP eller BMI. +

+ Det er ikke uvanlig for organisasjoner som håndterer fremføringsrettigheter, +plateselskaper og musikkutgivere å signere kontrakter med musikere basert på +eksklusivitet. En slik ordning hindrer disse musikerne i å laste opp +musikken til Tribe of Noise. I USA kan du ha en vederlagsorganisasjon til å +håndtere noen av sporene, mens i mange land i Europa foretrekker en +vederlagsorganisasjon å representere hele repertoaret (selv om +Europakommisjonen gjør noen endringer). Tribe of Noise håndterer dette +problemet hele tiden, og gir deg en advarsel hver gang du laster opp en +sang. Hvis vederlagsorganisasjonene er villig til å være åpne og fleksible, +og gjøre det meste de kan for sine medlemmer, kan de vurdere organisasjoner +som Tribe of Noise som et kjekt tillegg, som genererer mer eksponering og +inntekter for musikere de representerer. Så langt har Tribe of Noise vært i +stand til å gjøre alt dette arbeidet uten rettstvister. +

+ For Hessel er tillit nøkkelen til Tribe of Noises suksess. Det faktum at +Creative Commons-lisenser fungerer på samme måte over hele verden, og har +blitt oversatt til alle språk, hjelper virkelig å bygge den tilliten. Tribe +of Noise tror på en modell som skapes ved å arbeide sammen med musikere. De +kan kun gjøre det hvis de har et spenstig og levende samfunn, med folk som +tror at Tribe of Noise-laget har til hensikt å ivareta deres +interesser. Creative Commons gjør det mulig å opprette en ny +forretningsmodell for musikk, en modell basert på tillit. +

Kapittel 27. Wikimedia-stiftelsen

 

+ Wikimedia-stiftelsen er den ideelle organisasjonen som huser Wikipedia med +søsterprosjekter. Grunnlagt i 2003 i USA. +

+ http://wikimediafoundation.org +

Inntektsmodell: Donasjoner +

Dato for intervju: 18. desember 2015 +

Intervjuet: Luis Villa, tidligere sjef +for Community Engagement, og Stephen LaPorte, advokat +

 
 --\begin{flushright} + \textit{ + Profilen skrevet av Sarah Hinchliff Pearson + } + \end{flushright}

+ Nesten hver person som er på nettet vet om Wikipedia. +

+ På mange måter er dette et fremragende åpent prosjekt: Dette nettleksikonet +er utelukkende laget av frivillige. Hvem som helst i verden kan redigere +artikler. Alt innhold er tilgjengelig gratis for alle på nettet. Alt innhold +er utgitt under en Creative Commons-lisens som gjør det mulig å bruke og +tilpasse det til hvilket som helst formål. +

+ I desember 2016 var det mer enn førtito millioner artikler på 295 språk i +nettleksikonet, ifølge, selvfølgelig, Wikipedia-artikkelen om Wikipedia. +

+ Wikimedia Foundation er en USA-basert ideell organisasjon som eier +domenenavnet Wikipedia og huser nettstedet, sammen med mange andre +beslektede nettsteder som Wikidata og Wikimedia Commons. Stiftelsen +sysselsetter ca. to hundre og åtti personer, som alle arbeider for å støtte +disse prosjektene. Men det virkelige hjertet til Wikipedia og dets +søsterprosjekter er fellesskapet (community). Antallet mennesker i +fellesskapet varierer, men omtrent 75 000 frivillige redigerer og forbedrer +Wikipedia-artikler hver måned. Frivillige er organisert på en rekke måter +over hele verden, inkludert formelle Wikimedia-avdelinger (hovedsakelig +nasjonale), grupper fokusert på et bestemt tema, brukergrupper, og mange +tusen som ikke er koblet til en bestemt organisasjon. +

+ Som Wikimedias juridiske rådgiver Stephen LaPorte fortalte oss: «Det +er et vanlig ordtak at Wikipedia fungerer i praksis, men ikke i +teorien». Mens det utvilsomt har sine utfordringer og feil, er +Wikipedia og dets søsterprosjekter et slående eksempel på betydningen av +kraften i menneskelig samarbeid. +

+ På grunn av sin ekstraordinære bredde og sitt omfang føles det litt som en +enhjørning. Det er faktisk ingenting som Wikipedia. Likevel, mye av det som +gjør at prosjektene er vellykket – fellesskapet, gjennomsiktighet, en sterk +misjon, tillit – faller sammen med hva som mer generelt kreves for å være +gjort med Creative Commons. Med Wikipedia skjer bare alt i et enestående +omfang. +

+ Historien om Wikipedia har blitt fortalt mange ganger. For vårt formål er +det nok å vite at eksperimentet startet i 2001 i liten skala, inspirert av +den sprøe idéen om at kanskje et virkelig åpent samarbeidsprosjekt kunne +lage noe meningsfullt. I dag er Wikipedia så allestedsnærværende og +innblandet i våre digitale liv at det faktum at det eksisterer, synes +mindre bemerkelsesverdig. Men i tillegg til dataprogrammer, er Wikipedia +kanskje det mest fantastiske enkelteksempel på et vellykket samvirke. Hver +dag opprettes syv tusen nye artikler på Wikipedia, og nesten femten tusen +redigeringer utføres hver time. +

+ Egenskapene til innholdet som fellesskapet lager er ideelt for asynkron +samproduksjon. «Et leksikon er noe der fellesskapets trinnvise +forbedring virkelig fungerer», fortalte Luis Villa, tidligere sjef +for fellesskapsengasjementet (Chief Officer of Community Engagement) +oss. Reglene og prosessene som styrer samproduksjonen på Wikipedia, og dets +søsterprosjekter, er alle fellesskapsdrevet og varierer fra språk til +språk. Hele bøker er skrevet om kompleksitetene i systemene deres, men +generelt er det svært få unntak fra regelen om at alle kan redigere alle +artikler, selv uten å registrere seg i systemet deres. Den omfattende +fagfellevurderingsprosessen inkluderer omfattende systemer for å løse +tvister, metoder for å håndtere kontroversielle fagområder, en +diskusjonsside som forklarer beslutninger, og mye, mye mer. Wikimedia +Foundation sin beslutning om å overlate styring av prosjekter til +fellesskapet er veldig bevisst. «Vi ser på det fellesskapet kan gjøre +godt, og vi ønsker å la dem gjøre de tingene», fortalte Stephen +oss. I stedet konsentrerer stiftelsen sin tid og sine ressurser på det +fellesskapet ikke kan gjøre effektivt, som å utvikle programvaren som +støtter nettstedenes tekniske infrastruktur. I 2015-2016 gikk omtrent +halvparten av stiftelsens budsjett til direkte støtte til Wikimedias +nettsteder. +

+ Noe av det er rettet mot tjenermaskiner og generell IT-støtte, men Wikipedia +Foundation investerer betydelig i arkitektur som utformes for å bidra til at +nettstedet er så effektivt som mulig. «Det er et system i stadig +utvikling for å holde balansen på plass for å unngå at Wikipedia blir +verdens største graffitivegg», sa Luis. Avhengig av hvordan du måler +det, er et sted mellom 90 til 98 prosent av endringer på Wikipedia +positive. En del av den suksessen skyldes verktøyene Wikimedia har på plass +for å prøve å stimulere til god oppførsel. «Hemmeligheten bak et sunt +fellesskap er å få de rette folkene til å komme tilbake», sa +Luis. «Vandalene pleier å gå lei, og forsvinne. Det er delvis slik vår +modell arbeider, og delvis bare den menneskelige +naturen». Mesteparten av tiden ønsker folk å gjøre det som er riktig. +

+ Wikipedia baserer seg ikke bare på god oppførsel i fellesskapet og på sine +nettsteder, men også hos alle andre når innholdet forlater Wikipedia. Hele +teksten i Wikipedia er tilgjengelig med en Attribution-ShareAlike-lisens (CC +BY-SA), som betyr at det kan brukes til alle formål, og endres så lenge +henvisning gis og alt nytt deles tilbake til offentligheten med samme +lisens. I teorien betyr det at alle kan kopiere innholdet og starte en ny +Wikipedia. Men som Stephen forklarte, «Å være åpen har bare gjort +Wikipedia større og sterkere. Ønsket om å beskytte er ikke alltid det som er +best for alle». +

+ Selvfølgelig er den primære årsaken til at ingen har lykkes i å lage sin +egen versjon av Wikipedia, er at kopieringsforsøkene ikke har +Wikipedia-fellesskapet til å holde ved like det de gjør. Wikipedia er ikke +bare en kilde til kontinuerlig oppdatert innhold for ethvert tema – det er +også et verdensomspennende lappeteppe av mennesker som jobber sammen på en +million forskjellige måter, med en million forskjellige utgangspunkt, av en +million forskjellige grunner. Mange har forsøkt å gjette hva som gjør +Wikipedia-arbeid så bra som det er, men det finnes ingen enkel +forklaring. «I en bevegelse som er like stor som vår, er det et +utrolig mangfold av motivasjoner», sa Stephen. Det er for eksempel en +redaktør av den engelske Wikipedia-utgaven som har rettet en enkel +grammatisk feil i artikler mer enn førtiåtte tusen ganger.[154] Bare en brøkdel av Wikipedia-brukere er også +redaktører. Redigering er ikke den eneste måten å bidra til +Wikipedia. «Noen donerer tekst, noen donerer bilder, noen donerer +økonomisk», fortalte Stephen oss. «De er alle +bidragsytere.» +

+ Men de aller fleste av oss som bruker Wikipedia er ikke bidragsytere; vi er +passive lesere. Wikimedia Foundation overlever hovedsakelig på individuelle +donasjoner, med ca. 15 dollar som gjennomsnittet. Da Wikipedia er en av de +ti mest populære nettstedene i totale sidevisninger, kan donasjoner fra en +liten del av målgruppen bety mange penger. I regnskapsåret 2015-2016 fikk de +mer enn 77 millioner dollar fra mer enn fem millioner givere. +

+ Stiftelsen har et pengeinnsamlingsteam som arbeider året rundt med å samle +inn penger, men mesteparten av inntektene deres kommer inn under +desemberkampanjen i Australia, Canada, Irland, New Zealand, Storbritannia og +USA. De engasjere seg i omfattende sluttbrukertesting og forskning for å +maksimere rekkevidden av sine pengeinnsamlingskampanjer. Deres grunnleggende +pengeinnsamlingsbudskap er enkelt: Vi gir våre lesere og verden en enorm +verdi, så gi tilbake. Hver liten del hjelper. Med nok øyne har de rett. +

+ Wikimedia Foundation er en verden der hvert eneste menneske fritt kan få del +i summen av kunnskap. De arbeider for å realisere denne visjonen ved å sette +folk over hele verden i stand til å gjøre pedagogisk innhold fritt +tilgjengelig med en åpen lisens, eller i det offentlige rom. Stephen og Luis +sa oppgaven, som er forankret i den samme filosofien som Creative Commons, +er grunnleggende for alt fondet gjør. +

+ Filosofien bak innsatsen gjør også fondet i stand til å være økonomisk +bærekraftig. Det skaper tillit hos leserskaren, noe som er avgjørende for en +inntektsstrategi som bygger på lesernes donasjoner. Det inngir også tillit i +fellesskapet deres. +

+ Enhver enkeltstående endring på Wikipedia kan være motivert av nesten +uendelig ulike grunner. Men det sosiale oppdraget prosjektet har, er det som +binder det globale samfunnet sammen. «Wikipedia er et eksempel på +hvordan et oppdrag kan motivere en hel bevegelse», fortalte Stephen +oss. +

+ Selvfølgelig, resultatet fra bevegelsen er blitt en av Internetts store +offentlige ressurser. «Internett har mange bedrifter og butikker, men +det mangler de digitale motstykkene til parker og åpne offentlige +områder», sa Stephen. «Wikipedia har klart å bli et slikt åpent +offentlig område.» +

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+ Slee, Tom. What’s Yours Is Mine: Against the Sharing Economy. New York: OR +Books, 2015. +

+ Stephany, Alex. The Business of Sharing: Making in the New Sharing +Economy. New York: Palgrave Macmillan, 2015. +

+ Stepper, John. Working Out Loud: For a Better Career and Life. New York: +Ikigai Press, 2015. +

+ Sull, Donald, og Kathleen M. Eisenhardt. Simple Rules: How to Thrive in a +Complex World. Boston: Houghton Mifflin Harcourt, 2015. +

+ Sundararajan, Arun. The Sharing Economy: The End of Employment and the Rise +of Crowd-Based Capitalism. Cambridge, MA: MIT Press, 2016. +

+ Surowiecki, James. The Wisdom of Crowds. New York: Anchor Books, 2005. +

+ Tapscott, Don, og Alex Tapscott. Blockchain Revolution: How the Technology +Behind Bitcoin Is Changing Money, Business, and the World. Toronto: +Portfolio, 2016. +

+ Tharp, Twyla. The Creative Habit: Learn It and Use It for Life. With Mark +Reiter. New York: Simon and Schuster, 2006. +

+ Tkacz, Nathaniel. Wikipedia and the Politics of Openness. Chicago: +University of Chicago Press, 2015. +

+ Van Abel, Bass, Lucas Evers, Roel Klaassen, og Peter Troxler, red. Open +Design Now: Why Design Cannot Remain Exclusive. Amsterdam: BIS Publishers, +med Creative Commons Netherlands; Premsela, the Netherlands Institute for +Design and Fashion; og the Waag Society, 2011. http://opendesignnow.org (lisensiert med CC BY-NC-SA). +

+ Van den Hoff, Ronald. Mastering the Global Transition on Our Way to Society +3.0. Utrecht, the Netherlands: Society 3.0 Foundation, 2014. http://society30.com/get-the-book/ (lisensiert med CC BY-NC-ND). +

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+ Whitehurst, Jim. The Open Organization: Igniting Passion and +Performance. Boston: Harvard Business Review Press, 2015. +

\chapter*{Takk til}\addcontentsline{toc}{chapter}{Takk til}

+ Vi vil spesielt takke daglig leder for Creative Commons Ryan Merkley, styret +for Creative Commons, og alle våre kolleger for deres entusiastiske støtte +til vårt arbeid. En spesiell takk til William and Flora Hewlett Foundation +for startstøtten som fikk oss i gang med prosjektet. +

+ En stor takk til alle de intervjuede i Gjort med Creative Commons for å ha +delt sine historier med oss. Dere gir liv til allmenningen. Tusen takk for +inspirasjonen. +

+ Vi intervjuet flere enn de tjuefire organisasjonene omtalt i denne +boken. Spesiell takk rettes til Gooru, OERu, Sage Bionetworks, og Medium for +å ha delt sine historier med oss. Selv om de ikke er med i referansestudiene +i denne boken, er hver og en av dere like interessante, og vi vil oppmuntre +våre lesere til å besøke nettstedene deres og utforske det de har gjort. +

+ Denne boken ble mulig takket være den generøse støtten til de 1 687 +Kickstarter-støttespillerne som er listet opp under. Vi vil spesielt takke +våre mange med-redaktører som leste tidlige utkast av verket vårt og ga +uvurderlige tilbakemeldinger. Ektefølt takk til dere alle. +

+ Medredaktør-støttespillere fra Kickstarter (alfabetisk på fornavn): Abraham +Taherivand, Alan Graham, Alfredo Louro, Anatoly Volynets, Aurora Thornton, +Austin Tolentino, Ben Sheridan, Benedikt Foit, Benjamin Costantini, Bernd +Nurnberger, Bernhard Seefeld, Bethanye Blount, Bradford Benn, Bryan Mock, +Carmen Garcia Wiedenhoeft, Carolyn Hinchliff, Casey Milford, Cat Cooper, +Chip McIntosh, Chris Thorne, Chris Weber, Chutika Udomsinn, Claire Wardle, +Claudia Cristiani, Cody Allard, Colleen Cressman, Craig Thomler, Creative +Commons Uruguay, Curt McNamara, Dan Parson, Daniel Dominguez, Daniel Morado, +Darius Irvin, Dave Taillefer, David Lewis, David Mikula, David Varnes, David +Wiley, Deborah Nas, Diderik van Wingerden, Dirk Kiefer, Dom Lane, Domi +Enders, Douglas Van Houweling, Dylan Field, Einar Joergensen, Elad Wieder, +Elie Calhoun, Erika Reid, Evtim Papushev, Fauxton Software, Felix +Maximiliano Obes, Ferdies Food Lab, Gatien de Broucker, Gaurav Kapil, Gavin +Romig-Koch, George Baier IV, George De Bruin, Gianpaolo Rando, Glenn Otis +Brown, Govindarajan Umakanthan, Graham Bird, Graham Freeman, Hamish MacEwan, +Harry Kaczka, Humble Daisy, Ian Capstick, Iris Brest, James Cloos, Jamie +Stevens, Jamil Khatib, Jane Finette, Jason Blasso, Jason E. Barkeloo, Jay M +Williams, Jean-Philippe Turcotte, Jeanette Frey, Jeff De Cagna, Jérôme +Mizeret, Jessica Dickinson Goodman, Jessy Kate Schingler, Jim O’Flaherty, +Jim Pellegrini, Jiří Marek, Jo Allum, Joachim von Goetz, Johan Adda, John +Benfield, John Bevan, Jonas Öberg, Jonathan Lin, JP Rangaswami, Juan Carlos +Belair, Justin Christian, Justin Szlasa, Kate Chapman, Kate Stewart, Kellie +Higginbottom, Kendra Byrne, Kevin Coates, Kristina Popova, Kristoffer Steen, +Kyle Simpson, Laurie Racine, Leonardo Bueno Postacchini, Leticia Britos +Cavagnaro, Livia Leskovec, Louis-David Benyayer, Maik Schmalstich, Mairi +Thomson, Marcia Hofmann, Maria Liberman, Marino Hernandez, Mario R. Hemsley, +MD, Mark Cohen, Mark Mullen, Mary Ellen Davis, Mathias Bavay, Matt Black, +Matt Hall, Max van Balgooy, Médéric Droz-dit-Busset, Melissa Aho, Menachem +Goldstein, Michael Harries, Michael Lewis, Michael Weiss, Miha Batic, Mike +Stop Continues, Mike Stringer, Mustafa K Calik, MD, Neal Stimler, Niall +McDonagh, Niall Twohig, Nicholas Norfolk, Nick Coghlan, Nicole Hickman, +Nikki Thompson, Norrie Mailer, Omar Kaminski, OpenBuilds, Papp István Péter, +Pat Sticks, Patricia Brennan, Paul and Iris Brest, Paul Elosegui, Penny +Pearson, Peter Mengelers, Playground Inc., Pomax, Rafaela Kunz, Rajiv +Jhangiani, Rayna Stamboliyska, Rob Berkley, Rob Bertholf, Robert Jones, +Robert Thompson, Ronald van den Hoff, Rusi Popov, Ryan Merkley, S Searle, +Salomon Riedo, Samuel A. Rebelsky, Samuel Tait, Sarah McGovern, Scott +Gillespie, Seb Schmoller, Sharon Clapp, Sheona Thomson, Siena Oristaglio, +Simon Law, Solomon Simon, Stefano Guidotti, Subhendu Ghosh, Susan Chun, +Suzie Wiley, Sylvain Carle, Theresa Bernardo, Thomas Hartman, Thomas Kent, +Timothée Planté, Timothy Hinchliff, Traci Long DeForge, Trevor Hogue, +Tumuult, Vickie Goode, Vikas Shah, Virginia Kopelman, Wayne Mackintosh, +William Peter Nash, Winie Evers, Wolfgang Renninger, Xavier Antoviaque, +Yancey Strickler. +

+ Alle de som støttet via Kickstarter (alfabetisk etter fornavn): A. Lee, +Aaron C. Rathbun, Aaron Stubbs, Aaron Suggs, Abdul Razak Manaf, Abraham +Taherivand, Adam Croom, Adam Finer, Adam Hansen, Adam Morris, Adam Procter, +Adam Quirk, Adam Rory Porter, Adam Simmons, Adam Tinworth, Adam Zimmerman, +Adrian Ho, Adrian Smith, Adriane Ruzak, Adriano Loconte, Al Sweigart, Alain +Imbaud, Alan Graham, Alan M. Ford, Alan Swithenbank, Alan Vonlanthen, Albert +O’Connor, Alec Foster, Alejandro Suarez Cebrian, Aleks Degtyarev, Alex +Blood, Alex C. Ion, Alex Ross Shaw, Alexander Bartl, Alexander Brown, +Alexander Brunner, Alexander Eliesen, Alexander Hawson, Alexander Klar, +Alexander Neumann, Alexander Plaum, Alexander Wendland, Alexandre +Rafalovitch, Alexey Volkow, Alexi Wheeler, Alexis Sevault, Alfredo Louro, +Ali Sternburg, Alicia Gibb & Lunchbox Electronics, Alison Link, Alison +Pentecost, Alistair Boettiger, Alistair Walder, Alix Bernier, Allan +Callaghan, Allen Riddell, Allison Breland Crotwell, Allison Jane Smith, +Álvaro Justen, Amanda Palmer, Amanda Wetherhold, Amit Bagree, Amit Tikare, +Amos Blanton, Amy Sept, Anatoly Volynets, Anders Ericsson, Andi Popp, André +Bose Do Amaral, Andre Dickson, André Koot, André Ricardo, Andre van Rooyen, +Andre Wallace, Andrea Bagnacani, Andrea Pepe, Andrea Pigato, Andreas +Jagelund, Andres Gomez Casanova, Andrew A. Farke, Andrew Berhow, Andrew +Hearse, Andrew Matangi, Andrew R McHugh, Andrew Tam, Andrew Turvey, Andrew +Walsh, Andrew Wilson, Andrey Novoseltsev, Andy McGhee, Andy Reeve, Andy +Woods, Angela Brett, Angeliki Kapoglou, Angus Keenan, Anne-Marie Scott, +Antero Garcia, Antoine Authier, Antoine Michard, Anton Kurkin, Anton +Porsche, Antònia Folguera, António Ornelas, Antonis Triantafyllakis, aois21 +publishing, April Johnson, Aria F. Chernik, Ariane Allan, Ariel Katz, +Arithmomaniac, Arnaud Tessier, Arnim Sommer, Ashima Bawa, Ashley Elsdon, +Athanassios Diacakis, Aurora Thornton, Aurore Chavet Henry, Austin +Hartzheim, Austin Tolentino, Avner Shanan, Axel Pettersson, Axel +Stieglbauer, Ay Okpokam, Barb Bartkowiak, Barbara Lindsey, Barry Dayton, +Bastian Hougaard, Ben Chad, Ben Doherty, Ben Hansen, Ben Nuttall, Ben +Rosenthal, Ben Sheridan, Benedikt Foit, Benita Tsao, Benjamin Costantini, +Benjamin Daemon, Benjamin Keele, Benjamin Pflanz, Berglind Ósk Bergsdóttir, +Bernardo Miguel Antunes, Bernd Nurnberger, Bernhard Seefeld, Beth Gis, Beth +Tillinghast, Bethanye Blount, Bill Bonwitt, Bill Browne, Bill Keaggy, Bill +Maiden, Bill Rafferty, Bill Scanlon, Bill Shields, Bill Slankard, BJ Becker, +Bjorn Freeman-Benson, Bjørn Otto Wallevik, BK Bitner, Bo Ilsøe Hansen, Bo +Sprotte Kofod, Bob Doran, Bob Recny, Bob Stuart, Bonnie Chiu, Boris Mindzak, +Boriss Lariushin, Borjan Tchakaloff, Brad Kik, Braden Hassett, Bradford +Benn, Bradley Keyes, Bradley L’Herrou, Brady Forrest, Brandon McGaha, Branka +Tokic, Brant Anderson, Brenda Sullivan, Brendan O’Brien, Brendan Schlagel, +Brett Abbott, Brett Gaylor, Brian Dysart, Brian Lampl, Brian Lipscomb, Brian +S. Weis, Brian Schrader, Brian Walsh, Brian Walsh, Brooke Dukes, Brooke +Schreier Ganz, Bruce Lerner, Bruce Wilson, Bruno Boutot, Bruno Girin, Bryan +Mock, Bryant Durrell, Bryce Barbato, Buzz Technology Limited, Byung-Geun +Jeon, C. Glen Williams, C. L. Couch, Cable Green, Callum Gare, Cameron +Callahan, Cameron Colby Thomson, Cameron Mulder, Camille Bissuel / Nylnook, +Candace Robertson, Carl Morris, Carl Perry, Carl Rigney, Carles Mateu, +Carlos Correa Loyola, Carlos Solis, Carmen Garcia Wiedenhoeft, Carol Long, +Carol marquardsen, Caroline Calomme, Caroline Mailloux, Carolyn Hinchliff, +Carolyn Rude, Carrie Cousins, Carrie Watkins, Casey Hunt, Casey Milford, +Casey Powell Shorthouse, Cat Cooper, Cecilie Maria, Cedric Howe, Cefn Hoile, +@ShrimpingIt, Celia Muller, Ces Keller, Chad Anderson, Charles Butler, +Charles Carstensen, Charles Chi Thoi Le, Charles Kobbe, Charles S. Tritt, +Charles Stanhope, Charlotte Ong-Wisener, Chealsye Bowley, Chelle Destefano, +Chenpang Chou, Cheryl Corte, Cheryl Todd, Chip Dickerson, Chip McIntosh, +Chris Bannister, Chris Betcher, Chris Coleman, Chris Conway, Chris Foote +(Spike), Chris Hurst, Chris Mitchell, Chris Muscat Azzopardi, Chris +Niewiarowski, Chris Opperwall, Chris Stieha, Chris Thorne, Chris Weber, +Chris Woolfrey, Chris Zabriskie, Christi Reid, Christian Holzberger, +Christian Schubert, Christian Sheehy, Christian Thibault, Christian Villum, +Christian Wachter, Christina Bennett, Christine Henry, Christine Rico, +Christopher Burrows, Christopher Chan, Christopher Clay, Christopher Harris, +Christopher Opiah, Christopher Swenson, Christos Keramitsis, Chuck Roslof, +Chutika Udomsinn, Claire Wardle, Clare Forrest, Claudia Cristiani, Claudio +Gallo, Claudio Ruiz, Clayton Dewey, Clement Delort, Cliff Church, Clint +Lalonde, Clint O’Connor, Cody Allard, Cody Taylor, Colin Ayer, Colin +Campbell, Colin Dean, Colin Mutchler, Colleen Cressman, Comfy Nomad, Connie +Roberts, Connor Bär, Connor Merkley, Constantin Graf, Corbett Messa, Cory +Chapman, Cosmic Wombat Games, Craig Engler, Craig Heath, Craig Maloney, +Craig Thomler, Creative Commons Uruguay, Crina Kienle, Cristiano Gozzini, +Curt McNamara, D C Petty, D. Moonfire, D. Rohhyn, D. Schulz, Dacian Herbei, +Dagmar M. Meyer, Dan Mcalister, Dan Mohr, Dan Parson, Dana Freeman, Dana +Ospina, Dani Leviss, Daniel Bustamante, Daniel Demmel, Daniel Dominguez, +Daniel Dultz, Daniel Gallant, Daniel Kossmann, Daniel Kruse, Daniel Morado, +Daniel Morgan, Daniel Pimley, Daniel Sabo, Daniel Sobey, Daniel Stein, +Daniel Wildt, Daniele Prati, Danielle Moss, Danny Mendoza, Dario +Taraborelli, Darius Irvin, Darius Whelan, Darla Anderson, Dasha Brezinova, +Dave Ainscough, Dave Bull, Dave Crosby, Dave Eagle, Dave Moskovitz, Dave +Neeteson, Dave Taillefer, Dave Witzel, David Bailey, David Cheung, David +Eriksson, David Gallagher, David H. Bronke, David Hartley, David Hellam, +David Hood, David Hunter, David jlaietta, David Lewis, David Mason, David +Mcconville, David Mikula, David Nelson, David Orban, David Parry, David +Spira, David T. Kindler, David Varnes, David Wiley, David Wormley, Deborah +Nas, Denis Jean, dennis straub, Dennis Whittle, Denver Gingerich, Derek +Slater, Devon Cooke, Diana Pasek-Atkinson, Diane Johnston Graves, Diane +K. Kovacs, Diane Trout, Diderik van Wingerden, Diego Cuevas, Diego De La +Cruz, Dimitrie Grigorescu, Dina Marie Rodriguez, Dinah Fabela, Dirk Haun, +Dirk Kiefer, Dirk Loop, DJ Fusion - FuseBox Radio Broadcast, Dom jurkewitz, +Dom Lane, Domi Enders, Domingo Gallardo, Dominic de Haas, Dominique +Karadjian, Dongpo Deng, Donnovan Knight, Door de Flines, Doug Fitzpatrick, +Doug Hoover, Douglas Craver, Douglas Van Camp, Douglas Van Houweling, +Dr. Braddlee, Drew Spencer, Duncan Sample, Durand D’souza, Dylan Field, E C +Humphries, Eamon Caddigan, Earleen Smith, Eden Sarid, Eden Spodek, Eduardo +Belinchon, Eduardo Castro, Edwin Vandam, Einar Joergensen, Ejnar Brendsdal, +Elad Wieder, Elar Haljas, Elena Valhalla, Eli Doran, Elias Bouchi, Elie +Calhoun, Elizabeth Holloway, Ellen Buecher, Ellen Kaye- Cheveldayoff, Elli +Verhulst, Elroy Fernandes, Emery Hurst Mikel, Emily Catedral, Enrique +Mandujano R., Eric Astor, Eric Axelrod, Eric Celeste, Eric Finkenbiner, Eric +Hellman, Eric Steuer, Erica Fletcher, Erik Hedman, Erik Lindholm Bundgaard, +Erika Reid, Erin Hawley, Erin McKean of Wordnik, Ernest Risner, Erwan +Bousse, Erwin Bell, Ethan Celery, Étienne Gilli, Eugeen Sablin, Evan +Tangman, Evonne Okafor, Evtim Papushev, Fabien Cambi, Fabio Natali, Fauxton +Software, Felix Deierlein, Felix Gebauer, Felix Maximiliano Obes, Felix +Schmidt, Felix Zephyr Hsiao, Ferdies Food Lab, Fernand Deschambault, Filipe +Rodrigues, Filippo Toso, Fiona MacAlister, fiona.mac.uk, Floor Scheffer, +Florent Darrault, Florian Hähnel, Florian Schneider, Floyd Wilde, Foxtrot +Games, Francis Clarke, Francisco Rivas-Portillo, Francois Dechery, Francois +Grey, François Gros, François Pelletier, Fred Benenson, Frédéric Abella, +Frédéric Schütz, Fredrik Ekelund, Fumi Yamazaki, Gabor Sooki-Toth, Gabriel +Staples, Gabriel Véjar Valenzuela, Gal Buki, Gareth Jordan, Garrett Heath, +Gary Anson, Gary Forster, Gatien de Broucker, Gaurav Kapil, Gauthier de +Valensart, Gavin Gray, Gavin Romig-Koch, Geoff Wood, Geoffrey Lehr, George +Baier IV, George De Bruin, George Lawie, George Strakhov, Gerard Gorman, +Geronimo de la Lama, Gianpaolo Rando, Gil Stendig, Gino Cingolani Trucco, +Giovanna Sala, Glen Moffat, Glenn D. Jones, Glenn Otis Brown, Global Lives +Project, Gorm Lai, Govindarajan Umakanthan, Graham Bird, Graham Freeman, +Graham Heath, Graham Jones, Graham Smith-Gordon, Graham Vowles, Greg +Brodsky, Greg Malone, Grégoire Detrez, Gregory Chevalley, Gregory Flynn, +Grit Matthias, Gui Louback, Guillaume Rischard, Gustavo Vaz de Carvalho +Gonçalves, Gustin Johnson, Gwen Franck, Gwilym Lucas, Haggen So, Håkon T +Sønderland, Hamid Larbi, Hamish MacEwan, Hannes Leo, Hans Bickhofe, Hans de +Raad, Hans Vd Horst, Harold van Ingen, Harold Watson, Harry Chapman, Harry +Kaczka, Harry Torque, Hayden Glass, Hayley Rosenblum, Heather Leson, Helen +Crisp, Helen Michaud, Helen Qubain, Helle Rekdal Schønemann, Henrique Flach +Latorre Moreno, Henry Finn, Henry Kaiser, Henry Lahore, Henry Steingieser, +Hermann Paar, Hillary Miller, Hironori Kuriaki, Holly Dykes, Holly Lyne, +Hubert Gertis, Hugh Geenen, Humble Daisy, Hüppe Keith, Iain Davidson, Ian +Capstick, Ian Johnson, Ian Upton, Icaro Ferracini, Igor Lesko, Imran Haider, +Inma de la Torre, Iris Brest, Irwin Madriaga, Isaac Sandaljian, Isaiah +Tanenbaum, Ivan F. Villanueva B., J P Cleverdon, Jaakko Tammela Jr, Jacek +Darken Gołębiowski, Jack Hart, Jacky Hood, Jacob Dante Leffler, Jaime Perla, +Jaime Woo, Jake Campbell, Jake Loeterman, Jakes Rawlinson, James Allenspach, +James Chesky, James Cloos, James Docherty, James Ellars, James K Wood, James +Tyler, Jamie Finlay, Jamie Stevens, Jamil Khatib, Jan E Ellison, Jan Gondol, +Jan Sepp, Jan Zuppinger, Jane Finette, jane Lofton, Jane Mason, Jane Park, +Janos Kovacs, Jasmina Bricic, Jason Blasso, Jason Chu, Jason Cole, Jason +E. Barkeloo, Jason Hibbets, Jason Owen, Jason Sigal, Jay M Williams, Jazzy +Bear Brown, JC Lara, Jean-Baptiste Carré, Jean-Philippe Dufraigne, +Jean-Philippe Turcotte, Jean-Yves Hemlin, Jeanette Frey, Jeff Atwood, Jeff +De Cagna, Jeff Donoghue, Jeff Edwards, Jeff Hilnbrand, Jeff Lowe, Jeff +Rasalla, Jeff Ski Kinsey, Jeff Smith, Jeffrey L Tucker, Jeffrey Meyer, Jen +Garcia, Jens Erat, Jeppe Bager Skjerning, Jeremy Dudet, Jeremy Russell, +Jeremy Sabo, Jeremy Zauder, Jerko Grubisic, Jerome Glacken, Jérôme Mizeret, +Jessica Dickinson Goodman, Jessica Litman, Jessica Mackay, Jessy Kate +Schingler, Jesús Longás Gamarra, Jesus Marin, Jim Matt, Jim Meloy, Jim +O’Flaherty, Jim Pellegrini, Jim Tittsler, Jimmy Alenius, Jiří Marek, Jo +Allum, Joachim Brandon LeBlanc, Joachim Pileborg, Joachim von Goetz, Joakim +Bang Larsen, Joan Rieu, Joanna Penn, João Almeida, Jochen Muetsch, Jodi +Sandfort, Joe Cardillo, Joe Carpita, Joe Moross, Joerg Fricke, Johan Adda, +Johan Meeusen, Johannes Förstner, Johannes Visintini, John Benfield, John +Bevan, John C Patterson, John Crumrine, John Dimatos, John Feyler, John +Huntsman, John Manoogian III, John Muller, John Ober, John Paul Blodgett, +John Pearce, John Shale, John Sharp, John Simpson, John Sumser, John Weeks, +John Wilbanks, John Worland, Johnny Mayall, Jollean Matsen, Jon Alberdi, Jon +Andersen, Jon Cohrs, Jon Gotlin, Jon Schull, Jon Selmer Friborg, Jon Smith, +Jonas Öberg, Jonas Weitzmann, Jonathan Campbell, Jonathan Deamer, Jonathan +Holst, Jonathan Lin, Jonathan Schmid, Jonathan Yao, Jordon Kalilich, Jörg +Schwarz, Jose Antonio Gallego Vázquez, Joseph Mcarthur, Joseph Noll, Joseph +Sullivan, Joseph Tucker, Josh Bernhard, Josh Tong, Joshua Tobkin, JP +Rangaswami, Juan Carlos Belair, Juan Irming, Juan Pablo Carbajal, Juan Pablo +Marin Diaz, Judith Newman, Judy Tuan, Jukka Hellén, Julia Benson-Slaughter, +Julia Devonshire, Julian Fietkau, Julie Harboe, Julien Brossoit, Julien +Leroy, Juliet Chen, Julio Terra, Julius Mikkelä, Justin Christian, Justin +Grimes, Justin Jones, Justin Szlasa, Justin Walsh, JustinChung.com, K. J. +Przybylski, Kaloyan Raev, Kamil Śliwowski, Kaniska Padhi, Kara Malenfant, +Kara Monroe, Karen Pe, Karl Jahn, Karl Jonsson, Karl Nelson, Kasia +Zygmuntowicz, Kat Lim, Kate Chapman, Kate Stewart, Kathleen Beck, Kathleen +Hanrahan, Kathryn Abuzzahab, Kathryn Deiss, Kathryn Rose, Kathy Payne, Katie +Lynn Daniels, Katie Meek, Katie Teague, Katrina Hennessy, Katriona Main, +Kavan Antani, Keith Adams, Keith Berndtson, MD, Keith Luebke, Kellie +Higginbottom, Ken Friis Larsen, Ken Haase, Ken Torbeck, Kendel Ratley, +Kendra Byrne, Kerry Hicks, Kevin Brown, Kevin Coates, Kevin Flynn, Kevin +Rumon, Kevin Shannon, Kevin Taylor, Kevin Tostado, Kewhyun Kelly-Yuoh, Kiane +l’Azin, Kianosh Pourian, Kiran Kadekoppa, Kit Walsh, Klaus Mickus, Konrad +Rennert, Kris Kasianovitz, Kristian Lundquist, Kristin Buxton, Kristina +Popova, Kristofer Bratt, Kristoffer Steen, Kumar McMillan, Kurt Whittemore, +Kyle Pinches, Kyle Simpson, L Eaton, Lalo Martins, Lane Rasberry, Larry +Garfield, Larry Singer, Lars Josephsen, Lars Klaeboe, Laura Anne Brown, +Laura Billings, Laura Ferejohn, Lauren Pedersen, Laurence Gonsalves, Laurent +Muchacho, Laurie Racine, Laurie Reynolds, Lawrence M. Schoen, Leandro +Pangilinan, Leigh Verlandson, Lenka Gondolova, Leonardo Bueno Postacchini, +leonardo menegola, Lesley Mitchell, Leslie Krumholz, Leticia Britos +Cavagnaro, Levi Bostian, Leyla Acaroglu, Liisa Ummelas, Lilly Kashmir +Marques, Lior Mazliah, Lisa Bjerke, Lisa Brewster, Lisa Canning, Lisa +Cronin, Lisa Di Valentino, Lisandro Gaertner, Livia Leskovec, Liynn +Worldlaw, Liz Berg, Liz White, Logan Cox, Loki Carbis, Lora Lynn, Lorna +Prescott, Lou Yufan, Louie Amphlett, Louis-David Benyayer, Louise Denman, +Luca Corsato, Luca Lesinigo, Luca Palli, Luca Pianigiani, Luca S.G. de +Marinis, Lucas Lopez, Lukas Mathis, Luke Chamberlin, Luke Chesser, Luke +Woodbury, Lulu Tang, Lydia Pintscher, M Alexander Jurkat, Maarten Sander, +Macie J Klosowski, Magnus Adamsson, Magnus Killingberg, Mahmoud Abu-Wardeh, +Maik Schmalstich, Maiken Håvarstein, Maira Sutton, Mairi Thomson, Mandy +Wultsch, Manickkavasakam Rajasekar, Marc Bogonovich, Marc Harpster, Marc +Martí, Marc Olivier Bastien, Marc Stober, Marc-André Martin, Marcel de +Leeuwe, Marcel Hill, Marcia Hofmann, Marcin Olender, Marco Massarotto, Marco +Montanari, Marco Morales, Marcos Medionegro, Marcus Bitzl, Marcus Norrgren, +Margaret Gary, Mari Moreshead, Maria Liberman, Marielle Hsu, Marino +Hernandez, Mario Lurig, Mario R. Hemsley, MD, Marissa Demers, Mark Chandler, +Mark Cohen, Mark De Solla Price, Mark Gabby, Mark Gray, Mark Koudritsky, +Mark Kupfer, Mark Lednor, Mark McGuire, Mark Moleda, Mark Mullen, Mark +Murphy, Mark Perot, Mark Reeder, Mark Spickett, Mark Vincent Adams, Mark +Waks, Mark Zuccarell II, Markus Deimann, Markus Jaritz, Markus Luethi, +Marshal Miller, Marshall Warner, Martijn Arets, Martin Beaudoin, Martin +Decky, Martin DeMello, Martin Humpolec, Martin Mayr, Martin Peck, Martin +Sanchez, Martino Loco, Martti Remmelgas, Martyn Eggleton, Martyn Lewis, Mary +Ellen Davis, Mary Heacock, Mary Hess, Mary Mi, Masahiro Takagi, Mason Du, +Massimo V.A. Manzari, Mathias Bavay, Mathias Nicolajsen Kjærgaard, Matias +Kruk, Matija Nalis, Matt Alcock, Matt Black, Matt Broach, Matt Hall, Matt +Haughey, Matt Lee, Matt Plec, Matt Skoss, Matt Thompson, Matt Vance, Matt +Wagstaff, Matteo Cocco, Matthew Bendert, Matthew Bergholt, Matthew Darlison, +Matthew Epler, Matthew Hawken, Matthew Heimbecker, Matthew Orstad, Matthew +Peterworth, Matthew Sheehy, Matthew Tucker, Adaptive Handy Apps, LLC, +Mattias Axell, Max Green, Max Kossatz, Max lupo, Max Temkin, Max van +Balgooy, Médéric Droz-dit-Busset, Megan Ingle, Megan Wacha, Meghan +Finlayson, Melissa Aho, Melissa Sterry, Melle Funambuline, Menachem +Goldstein, Micah Bridges, Michael Ailberto, Michael Anderson, Michael +Andersson Skane, Michael C. Stewart, Michael Carroll, Michael Cavette, +Michael Crees, Michael David Johas Teener, Michael Dennis Moore, Michael +Freundt Karlsen, Michael Harries, Michael Hawel, Michael Lewis, Michael May, +Michael Murphy, Michael Murvine, Michael Perkins, Michael Sauers, Michael +St.Onge, Michael Stanford, Michael Stanley, Michael Underwood, Michael +Weiss, Michael Wright, Michael-Andreas Kuttner, Michaela Voigt, Michal +Rosenn, Michał Szymański, Michel Gallez, Michell Zappa, Michelle Heeyeon +You, Miha Batic, Mik Ishmael, Mikael Andersson, Mike Chelen, Mike Habicher, +Mike Maloney, Mike Masnick, Mike McDaniel, Mike Pouraryan, Mike Sheldon, +Mike Stop Continues, Mike Stringer, Mike Wittenstein, Mikkel Ovesen, Mikołaj +Podlaszewski, Millie Gonzalez, Mindi Lovell, Mindy Lin, Mirko +«Macro» Fichtner, Mitch Featherston, Mitchell Adams, Molika +Oum, Molly Shaffer Van Houweling, Monica Mora, Morgan Loomis, Moritz +Schubert, Mrs. Paganini, Mushin Schilling, Mustafa K Calik, MD, Myk Pilgrim, +Myra Harmer, Nadine Forget-Dubois, Nagle Industries, LLC, Nah Wee Yang, +Natalie Brown, Natalie Freed, Nathan D Howell, Nathan Massey, Nathan Miller, +Neal Gorenflo, Neal McBurnett, Neal Stimler, Neil Wilson, Nele Wollert, +Neuchee Chang, Niall McDonagh, Niall Twohig, Nic McPhee, Nicholas Bentley, +Nicholas Koran, Nicholas Norfolk, Nicholas Potter, Nick Bell, Nick Coghlan, +Nick Isaacs, Nick M. Daly, Nick Vance, Nickolay Vedernikov, Nicky +Weaver-Weinberg, Nico Prin, Nicolas Weidinger, Nicole Hickman, Niek +Theunissen, Nigel Robertson, Nikki Thompson, Nikko Marie, Nikola Chernev, +Nils Lavesson, Noah Blumenson-Cook, Noah Fang, Noah Kardos-Fein, Noah +Meyerhans, Noel Hanigan, Noel Hart, Norrie Mailer, O.P. Gobée, Ohad Mayblum, +Olivia Wilson, Olivier De Doncker, Olivier Schulbaum, Olle Ahnve, Omar +Kaminski, Omar Willey, OpenBuilds, Ove Ødegård, Øystein Kjærnet, Pablo López +Soriano, Pablo Vasquez, Pacific Design, Paige Mackay, Papp István Péter, +Paris Marx, Parker Higgins, Pasquale Borriello, Pat Allan, Pat Hawks, Pat +Ludwig, Pat Sticks, Patricia Brennan, Patricia Rosnel, Patricia Wolf, +Patrick Berry, Patrick Beseda, Patrick Hurley, Patrick M. Lozeau, Patrick +McCabe, Patrick Nafarrete, Patrick Tanguay, Patrick von Hauff, Patrik +Kernstock, Patti J Ryan, Paul A Golder, Paul and Iris Brest, Paul Bailey, +Paul Bryan, Paul Bunkham, Paul Elosegui, Paul Hibbitts, Paul Jacobson, Paul +Keller, Paul Rowe, Paul Timpson, Paul Walker, Pavel Dostál, Peeter Sällström +Randsalu, Peggy Frith, Pen-Yuan Hsing, Penny Pearson, Per Åström, Perry +Jetter, Péter Fankhauser, Peter Hirtle, Peter Humphries, Peter Jenkins, +Peter Langmar, Peter le Roux, Peter Marinari, Peter Mengelers, Peter +O’Brien, Peter Pinch, Peter S. Crosby, Peter Wells, Petr Fristedt, Petr +Viktorin, Petronella Jeurissen, Phil Flickinger, Philip Chung, Philip +Pangrac, Philip R. Skaggs Jr., Philip Young, Philippa Lorne Channer, +Philippe Vandenbroeck, Pierluigi Luisi, Pierre Suter, Pieter-Jan Pauwels, +Playground Inc., Pomax, Popenoe, Pouhiou Noenaute, Prilutskiy Kirill, +Print3Dreams Ltd., Quentin Coispeau, R. Smith, Race DiLoreto, Rachel Mercer, +Rafael Scapin, Rafaela Kunz, Rain Doggerel, Raine Lourie, Rajiv Jhangiani, +Ralph Chapoteau, Randall Kirby, Randy Brians, Raphaël Alexandre, Raphaël +Schröder, Rasmus Jensen, Rayn Drahps, Rayna Stamboliyska, Rebecca Godar, +Rebecca Lendl, Rebecca Weir, Regina Tschud, Remi Dino, Ric Herrero, Rich +McCue, Richard «TalkToMeGuy» Olson, Richard Best, Richard +Blumberg, Richard Fannon, Richard Heying, Richard Karnesky, Richard Kelly, +Richard Littauer, Richard Sobey, Richard White, Richard Winchell, Rik +ToeWater, Rita Lewis, Rita Wood, Riyadh Al Balushi, Rob Balder, Rob Berkley, +Rob Bertholf, Rob Emanuele, Rob McAuliffe, Rob McKaughan, Rob Tillie, Rob +Utter, Rob Vincent, Robert Gaffney, Robert Jones, Robert Kelly, Robert +Lawlis, Robert McDonald, Robert Orzanna, Robert Paterson Hunter, Robert +R. Daniel Jr., Robert Ryan-Silva, Robert Thompson, Robert Wagoner, Roberto +Selvaggio, Robin DeRosa, Robin Rist Kildal, Rodrigo Castilhos, Roger Bacon, +Roger Saner, Roger So, Roger Solé, Roger Tregear, Roland Tanglao, Rolf and +Mari von Walthausen, Rolf Egstad, Rolf Schaller, Ron Zuijlen, Ronald +Bissell, Ronald van den Hoff, Ronda Snow, Rory Landon Aronson, Ross Findlay, +Ross Pruden, Ross Williams, Rowan Skewes, Roy Ivy III, Ruben Flores, Rupert +Hitzenberger, Rusi Popov, Russ Antonucci, Russ Spollin, Russell Brand, Rute +Correia, Ruth Ann Carpenter, Ruth White, Ryan Mentock, Ryan Merkley, Ryan +Price, Ryan Sasaki, Ryan Singer, Ryan Voisin, Ryan Weir, S Searle, Salem Bin +Kenaid, Salomon Riedo, Sam Hokin, Sam Twidale, Samantha Levin, +Samantha-Jayne Chapman, Samarth Agarwal, Sami Al-AbdRabbuh, Samuel +A. Rebelsky, Samuel Goëta, Samuel Hauser, Samuel Landete, Samuel Oliveira +Cersosimo, Samuel Tait, Sandra Fauconnier, Sandra Markus, Sandy Bjar, Sandy +ONeil, Sang-Phil Ju, Sanjay Basu, Santiago Garcia, Sara Armstrong, Sara +Lucca, Sara Rodriguez Marin, Sarah Brand, Sarah Cove, Sarah Curran, Sarah +Gold, Sarah McGovern, Sarah Smith, Sarinee Achavanuntakul, Sasha Moss, Sasha +VanHoven, Saul Gasca, Scott Abbott, Scott Akerman, Scott Beattie, Scott +Bruinooge, Scott Conroy, Scott Gillespie, Scott Williams, Sean Anderson, +Sean Johnson, Sean Lim, Sean Wickett, Seb Schmoller, Sebastiaan Bekker, +Sebastiaan ter Burg, Sebastian Makowiecki, Sebastian Meyer, Sebastian +Schweizer, Sebastian Sigloch, Sebastien Huchet, Seokwon Yang, Sergey +Chernyshev, Sergey Storchay, Sergio Cardoso, Seth Drebitko, Seth Gover, Seth +Lepore, Shannon Turner, Sharon Clapp, Shauna Redmond, Shawn Gaston, Shawn +Martin, Shay Knohl, Shelby Hatfield, Sheldon (Vila) Widuch, Sheona Thomson, +Si Jie, Sicco van Sas, Siena Oristaglio, Simon Glover, Simon John King, +Simon Klose, Simon Law, Simon Linder, Simon Moffitt, Solomon Kahn, Solomon +Simon, Soujanna Sarkar, Stanislav Trifonov, Stefan Dumont, Stefan Jansson, +Stefan Langer, Stefan Lindblad, Stefano Guidotti, Stefano Luzardi, Stephan +Meißl, Stéphane Wojewoda, Stephanie Pereira, Stephen Gates, Stephen Murphey, +Stephen Pearce, Stephen Rose, Stephen Suen, Stephen Walli, Stevan Matheson, +Steve Battle, Steve Fisches, Steve Fitzhugh, Steve Guen-gerich, Steve +Ingram, Steve Kroy, Steve Midgley, Steve Rhine, Steven Kasprzyk, Steven +Knudsen, Steven Melvin, Stig-Jørund B. Ö. Arnesen, Stuart Drewer, Stuart +Maxwell, Stuart Reich, Subhendu Ghosh, Sujal Shah, Sune Bøegh, Susan Chun, +Susan R Grossman, Suzie Wiley, Sven Fielitz, Swan/Starts, Sylvain Carle, +Sylvain Chery, Sylvia Green, Sylvia van Bruggen, Szabolcs Berecz, +T. L. Mason, Tanbir Baeg, Tanya Hart, Tara Tiger Brown, Tara Westover, Tarmo +Toikkanen, Tasha Turner Lennhoff, Tathagat Varma, Ted Timmons, Tej Dhawan, +Teresa Gonczy, Terry Hook, Theis Madsen, Theo M. Scholl, Theresa Bernardo, +Thibault Badenas, Thomas Bacig, Thomas Boehnlein, Thomas Bøvith, Thomas +Chang, Thomas Hartman, Thomas Kent, Thomas Morgan, Thomas Philipp-Edmonds, +Thomas Thrush, Thomas Werkmeister, Tieg Zaharia, Tieu Thuy Nguyen, Tim +Chambers, Tim Cook, Tim Evers, Tim Nichols, Tim Stahmer, Timothée Planté, +Timothy Arfsten, Timothy Hinchliff, Timothy Vollmer, Tina Coffman, Tisza +Gergő, Tobias Schonwetter, Todd Brown, Todd Pousley, Todd Sattersten, Tom +Bamford, Tom Caswell, Tom Goren, Tom Kent, Tom MacWright, Tom Maillioux, Tom +Merkli, Tom Merritt, Tom Myers, Tom Olijhoek, Tom Rubin, Tommaso De Benetti, +Tommy Dahlen, Tony Ciak, Tony Nwachukwu, Torsten Skomp, Tracey Depellegrin, +Tracey Henton, Tracey James, Traci Long DeForge, Trent Yarwood, Trevor +Hogue, Trey Blalock, Trey Hunner, Tryggvi Björgvinsson, Tumuult, Tushar Roy, +Tyler Occhiogrosso, Udo Blenkhorn, Uri Sivan, Vanja Bobas, Vantharith Oum, +Vaughan jenkins, Veethika Mishra, Vic King, Vickie Goode, Victor DePina, +Victor Grigas, Victoria Klassen, Victorien Elvinger, VIGA Manufacture, Vikas +Shah, Vinayak S.Kaujalgi, Vincent O’Leary, Violette Paquet, Virginia +Gentilini, Virginia Kopelman, Vitor Menezes, Vivian Marthell, Wayne +Mackintosh, Wendy Keenan, Werner Wiethege, Wesley Derbyshire, Widar Hellwig, +Willa Köerner, William Bettridge-Radford, William Jefferson, William +Marshall, William Peter Nash, William Ray, William Robins, Willow Rosenberg, +Winie Evers, Wolfgang Renninger, Xavier Antoviaque, Xavier Hugonet, Xavier +Moisant, Xueqi Li, Yancey Strickler, Yann Heurtaux, Yasmine Hajjar, Yu-Hsian +Sun, Yves Deruisseau, Zach Chandler, Zak Zebrowski, Zane Amiralis and Joshua +de Haan og ZeMarmot Open Movie. +

diff --git a/public/MadewithCreativeCommonsmostup-to-dateversion.nl.html b/public/MadewithCreativeCommonsmostup-to-dateversion.nl.html new file mode 100644 index 0000000..0b88e3f --- /dev/null +++ b/public/MadewithCreativeCommonsmostup-to-dateversion.nl.html @@ -0,0 +1,7628 @@ +Gemaakt met Creative Commons

Gemaakt met Creative Commons

Paul Stacey

Sarah Hinchliff Pearson

+ This book is published under a CC BY-SA license, which means that you can +copy, redistribute, remix, transform, and build upon the content for any +purpose, even commercially, as long as you give appropriate credit, provide +a link to the license, and indicate if changes were made. If you remix, +transform, or build upon the material, you must distribute your +contributions under the same license as the original. License details: +http://creativecommons.org/licenses/by-sa/4.0/ +


 

I don’t know a whole lot about nonfiction journalism. . . The way that I +think about these things, and in terms of what I can do is. . . essays like +this are occasions to watch somebody reasonably bright but also reasonably +average pay far closer attention and think at far more length about all +sorts of different stuff than most of us have a chance to in our daily +lives.

 
 --\begin{flushright} + \textit{ David Foster Wallace } + \end{flushright}

Foreword

+ Three years ago, just after I was hired as CEO of Creative Commons, I met +with Cory Doctorow in the hotel bar of Toronto’s Gladstone Hotel. As one of +CC’s most well-known proponents—one who has also had a successful career as +a writer who shares his work using CC—I told him I thought CC had a role in +defining and advancing open business models. He kindly disagreed, and called +the pursuit of viable business models through CC a red +herring. +

+ He was, in a way, completely correct—those who make things with Creative +Commons have ulterior motives, as Paul Stacey explains in this book: +Regardless of legal status, they all have a social mission. Their +primary reason for being is to make the world a better place, not to +profit. Money is a means to a social end, not the end itself. +

+ In the case study about Cory Doctorow, Sarah Hinchliff Pearson cites Cory’s +words from his book Information Doesn’t Want to Be Free: Entering the +arts because you want to get rich is like buying lottery tickets because you +want to get rich. It might work, but it almost certainly won’t. Though, of +course, someone always wins the lottery. +

+ Today, copyright is like a lottery ticket—everyone has one, and almost +nobody wins. What they don’t tell you is that if you choose to share your +work, the returns can be significant and long-lasting. This book is filled +with stories of those who take much greater risks than the two dollars we +pay for a lottery ticket, and instead reap the rewards that come from +pursuing their passions and living their values. +

+ So it’s not about the money. Also: it is. Finding the means to continue to +create and share often requires some amount of income. Max Temkin of Cards +Against Humanity says it best in their case study: We don’t make +jokes and games to make money—we make money so we can make more jokes and +games. +

+ Creative Commons’ focus is on building a vibrant, usable commons, powered by +collaboration and gratitude. Enabling communities of collaboration is at the +heart of our strategy. With that in mind, Creative Commons began this book +project. Led by Paul and Sarah, the project set out to define and advance +the best open business models. Paul and Sarah were the ideal authors to +write Made with Creative Commons. +

+ Paul dreams of a future where new models of creativity and innovation +overpower the inequality and scarcity that today define the worst parts of +capitalism. He is driven by the power of human connections between +communities of creators. He takes a longer view than most, and it’s made him +a better educator, an insightful researcher, and also a skilled gardener. He +has a calm, cool voice that conveys a passion that inspires his colleagues +and community. +

+ Sarah is the best kind of lawyer—a true advocate who believes in the good of +people, and the power of collective acts to change the world. Over the past +year I’ve seen Sarah struggle with the heartbreak that comes from investing +so much into a political campaign that didn’t end as she’d hoped. Today, +she’s more determined than ever to live with her values right out on her +sleeve. I can always count on Sarah to push Creative Commons to focus on our +impact—to make the main thing the main thing. She’s practical, +detail-oriented, and clever. There’s no one on my team that I enjoy debating +more. +

+ As coauthors, Paul and Sarah complement each other perfectly. They +researched, analyzed, argued, and worked as a team, sometimes together and +sometimes independently. They dove into the research and writing with +passion and curiosity, and a deep respect for what goes into building the +commons and sharing with the world. They remained open to new ideas, +including the possibility that their initial theories would need refinement +or might be completely wrong. That’s courageous, and it has made for a +better book that is insightful, honest, and useful. +

+ From the beginning, CC wanted to develop this project with the principles +and values of open collaboration. The book was funded, developed, +researched, and written in the open. It is being shared openly under a CC +BY-SA license for anyone to use, remix, or adapt with attribution. It is, in +itself, an example of an open business model. +

+ For 31 days in August of 2015, Sarah took point to organize and execute a +Kickstarter campaign to generate the core funding for the book. The +remainder was provided by CC’s generous donors and supporters. In the end, +it became one of the most successful book projects on Kickstarter, smashing +through two stretch goals and engaging over 1,600 donors—the majority of +them new supporters of Creative Commons. +

+ Paul and Sarah worked openly throughout the project, publishing the plans, +drafts, case studies, and analysis, early and often, and they engaged +communities all over the world to help write this book. As their opinions +diverged and their interests came into focus, they divided their voices and +decided to keep them separate in the final product. Working in this way +requires both humility and self-confidence, and without question it has made +Made with Creative Commons a better project. +

+ Those who work and share in the commons are not typical creators. They are +part of something greater than themselves, and what they offer us all is a +profound gift. What they receive in return is gratitude and a community. +

+ Jonathan Mann, who is profiled in this book, writes a song a day. When I +reached out to ask him to write a song for our Kickstarter (and to offer +himself up as a Kickstarter benefit), he agreed immediately. Why would he +agree to do that? Because the commons has collaboration at its core, and +community as a key value, and because the CC licenses have helped so many to +share in the ways that they choose with a global audience. +

+ Sarah writes, Endeavors that are Made with Creative Commons thrive +when community is built around what they do. This may mean a community +collaborating together to create something new, or it may simply be a +collection of like-minded people who get to know each other and rally around +common interests or beliefs. To a certain extent, simply being Made with +Creative Commons automatically brings with it some element of community, by +helping connect you to like-minded others who recognize and are drawn to the +values symbolized by using CC. Amanda Palmer, the other musician +profiled in the book, would surely add this from her case study: +There is no more satisfying end goal than having someone tell you +that what you do is genuinely of value to them. +

+ This is not a typical business book. For those looking for a recipe or a +roadmap, you might be disappointed. But for those looking to pursue a social +end, to build something great through collaboration, or to join a powerful +and growing global community, they’re sure to be satisfied. Made with +Creative Commons offers a world-changing set of clearly articulated values +and principles, some essential tools for exploring your own business +opportunities, and two dozen doses of pure inspiration. +

+ In a 1996 Stanford Law Review article The Zones of +Cyberspace, CC founder Lawrence Lessig wrote, Cyberspace is a +place. People live there. They experience all the sorts of things that they +experience in real space, there. For some, they experience more. They +experience this not as isolated individuals, playing some high tech computer +game; they experience it in groups, in communities, among strangers, among +people they come to know, and sometimes like. +

+ I’m incredibly proud that Creative Commons is able to publish this book for +the many communities that we have come to know and like. I’m grateful to +Paul and Sarah for their creativity and insights, and to the global +communities that have helped us bring it to you. As CC board member +Johnathan Nightingale often says, It’s all made of people. +

+ That’s the true value of things that are Made with Creative Commons. +

 

 
 --\begin{flushright} + \textit{ Ryan Merkley, CEO, Creative Commons} + \end{flushright}

Introduction

+ This book shows the world how sharing can be good for business—but with a +twist. +

+ We began the project intending to explore how creators, organizations, and +businesses make money to sustain what they do when they share their work +using Creative Commons licenses. Our goal was not to identify a formula for +business models that use Creative Commons but instead gather fresh ideas and +dynamic examples that spark new, innovative models and help others follow +suit by building on what already works. At the onset, we framed our +investigation in familiar business terms. We created a blank open +business model canvas, an interactive online tool that would help +people design and analyze their business model. +

+ Through the generous funding of Kickstarter backers, we set about this +project first by identifying and selecting a diverse group of creators, +organizations, and businesses who use Creative Commons in an integral +way—what we call being Made with Creative Commons. We interviewed them and +wrote up their stories. We analyzed what we heard and dug deep into the +literature. +

+ But as we did our research, something interesting happened. Our initial way +of framing the work did not match the stories we were hearing. +

+ Those we interviewed were not typical businesses selling to consumers and +seeking to maximize profits and the bottom line. Instead, they were sharing +to make the world a better place, creating relationships and community +around the works being shared, and generating revenue not for unlimited +growth but to sustain the operation. +

+ They often didn’t like hearing what they do described as an open business +model. Their endeavor was something more than that. Something +different. Something that generates not just economic value but social and +cultural value. Something that involves human connection. Being Made with +Creative Commons is not business as usual. +

+ We had to rethink the way we conceived of this project. And it didn’t happen +overnight. From the fall of 2015 through 2016, we documented our thoughts in +blog posts on Medium and with regular updates to our Kickstarter backers. We +shared drafts of case studies and analysis with our Kickstarter cocreators, +who provided invaluable edits, feedback, and advice. Our thinking changed +dramatically over the course of a year and a half. +

+ Throughout the process, the two of us have often had very different ways of +understanding and describing what we were learning. Learning from each other +has been one of the great joys of this work, and, we hope, something that +has made the final product much richer than it ever could have been if +either of us undertook this project alone. We have preserved our voices +throughout, and you’ll be able to sense our different but complementary +approaches as you read through our different sections. +

+ While we recommend that you read the book from start to finish, each section +reads more or less independently. The book is structured into two main +parts. +

+ Part one, the overview, begins with a big-picture framework written by +Paul. He provides some historical context for the digital commons, +describing the three ways society has managed resources and shared +wealth—the commons, the market, and the state. He advocates for thinking +beyond business and market terms and eloquently makes the case for sharing +and enlarging the digital commons. +

+ The overview continues with Sarah’s chapter, as she considers what it means +to be successfully Made with Creative Commons. While making money is one +piece of the pie, there is also a set of public-minded values and the kind +of human connections that make sharing truly meaningful. This section +outlines the ways the creators, organizations, and businesses we interviewed +bring in revenue, how they further the public interest and live out their +values, and how they foster connections with the people with whom they +share. +

+ And to end part one, we have a short section that explains the different +Creative Commons licenses. We talk about the misconception that the more +restrictive licenses—the ones that are closest to the all-rights-reserved +model of traditional copyright—are the only ways to make money. +

+ Part two of the book is made up of the twenty-four stories of the creators, +businesses, and organizations we interviewed. While both of us participated +in the interviews, we divided up the writing of these profiles. +

+ Of course, we are pleased to make the book available using a Creative +Commons Attribution-ShareAlike license. Please copy, distribute, translate, +localize, and build upon this work. +

+ Writing this book has transformed and inspired us. The way we now look at +and think about what it means to be Made with Creative Commons has +irrevocably changed. We hope this book inspires you and your enterprise to +use Creative Commons and in so doing contribute to the transformation of our +economy and world for the better. +

 

 
 --\begin{flushright} + \textit{ Paul and Sarah } + \end{flushright}

Deel I. The Big Picture

Hoofdstuk 1. The New World of Digital Commons

 

 
 --\begin{flushright} + \textit{ Paul Stacey} + \end{flushright}

+ Jonathan Rowe eloquently describes the commons as the air and oceans, +the web of species, wilderness and flowing water—all are parts of the +commons. So are language and knowledge, sidewalks and public squares, the +stories of childhood and the processes of democracy. Some parts of the +commons are gifts of nature, others the product of human endeavor. Some are +new, such as the Internet; others are as ancient as soil and +calligraphy.[1] +

+ In Made with Creative Commons, we focus on our current era of digital +commons, a commons of human-produced works. This commons cuts across a broad +range of areas including cultural heritage, education, research, technology, +art, design, literature, entertainment, business, and data. Human-produced +works in all these areas are increasingly digital. The Internet is a kind of +global, digital commons. The individuals, organizations, and businesses we +profile in our case studies use Creative Commons to share their resources +online over the Internet. +

+ The commons is not just about shared resources, however. It’s also about the +social practices and values that manage them. A resource is a noun, but to +common—to put the resource into the commons—is a verb.[2] The creators, organizations, and businesses we +profile are all engaged with commoning. Their use of Creative Commons +involves them in the social practice of commoning, managing resources in a +collective manner with a community of users.[3] Commoning is guided by a set of values and norms that balance the +costs and benefits of the enterprise with those of the community. Special +regard is given to equitable access, use, and sustainability. +

The Commons, the Market, and the State

+ Historically, there have been three ways to manage resources and share +wealth: the commons (managed collectively), the state (i.e., the +government), and the market—with the last two being the dominant forms +today.[4] +

+ The organizations and businesses in our case studies are unique in the way +they participate in the commons while still engaging with the market and/or +state. The extent of engagement with market or state varies. Some operate +primarily as a commons with minimal or no reliance on the market or +state.[5] Others are very much a part of +the market or state, depending on them for financial sustainability. All +operate as hybrids, blending the norms of the commons with those of the +market or state. +

+ Fig. 1.1 is a depiction of how +an enterprise can have varying levels of engagement with commons, state, and +market. +

+ Some of our case studies are simply commons and market enterprises with +little or no engagement with the state. A depiction of those case studies +would show the state sphere as tiny or even absent. Other case studies are +primarily market-based with only a small engagement with the commons. A +depiction of those case studies would show the market sphere as large and +the commons sphere as small. The extent to which an enterprise sees itself +as being primarily of one type or another affects the balance of norms by +which they operate. +

+ All our case studies generate money as a means of livelihood and +sustainability. Money is primarily of the market. Finding ways to generate +revenue while holding true to the core values of the commons (usually +expressed in mission statements) is challenging. To manage interaction and +engagement between the commons and the market requires a deft touch, a +strong sense of values, and the ability to blend the best of both. +

+ The state has an important role to play in fostering the use and adoption of +the commons. State programs and funding can deliberately contribute to and +build the commons. Beyond money, laws and regulations regarding property, +copyright, business, and finance can all be designed to foster the commons. +

Afbeelding 1.1. Enterprise engagement with commons, state and market.

Enterprise engagement with commons, state and market.

+ It’s helpful to understand how the commons, market, and state manage +resources differently, and not just for those who consider themselves +primarily as a commons. For businesses or governmental organizations who +want to engage in and use the commons, knowing how the commons operates will +help them understand how best to do so. Participating in and using the +commons the same way you do the market or state is not a strategy for +success. +

The Four Aspects of a Resource

+ As part of her Nobel Prize–winning work, Elinor Ostrom developed a framework +for analyzing how natural resources are managed in a commons.[6] Her framework considered things like the +biophysical characteristics of common resources, the community’s actors and +the interactions that take place between them, rules-in-use, and +outcomes. That framework has been simplified and generalized to apply to the +commons, the market, and the state for this chapter. +

+ To compare and contrast the ways in which the commons, market, and state +work, let’s consider four aspects of resource management: resource +characteristics, the people involved and the process they use, the norms and +rules they develop to govern use, and finally actual resource use along with +outcomes of that use (see Fig. 1.2). +

Afbeelding 1.2. Four aspects of resource management

Four aspects of resource management

Characteristics

+ Resources have particular characteristics or attributes that affect the way +they can be used. Some resources are natural; others are human +produced. And—significantly for today’s commons—resources can be physical or +digital, which affects a resource’s inherent potential. +

+ Physical resources exist in limited supply. If I have a physical resource +and give it to you, I no longer have it. When a resource is removed and +used, the supply becomes scarce or depleted. Scarcity can result in +competing rivalry for the resource. Made with Creative Commons enterprises +are usually digitally based but some of our case studies also produce +resources in physical form. The costs of producing and distributing a +physical good usually require them to engage with the market. +

+ Physical resources are depletable, exclusive, and rivalrous. Digital +resources, on the other hand, are nondepletable, nonexclusive, and +nonrivalrous. If I share a digital resource with you, we both have the +resource. Giving it to you does not mean I no longer have it. Digital +resources can be infinitely stored, copied, and distributed without becoming +depleted, and at close to zero cost. Abundance rather than scarcity is an +inherent characteristic of digital resources. +

+ The nondepletable, nonexclusive, and nonrivalrous nature of digital +resources means the rules and norms for managing them can (and ought to) be +different from how physical resources are managed. However, this is not +always the case. Digital resources are frequently made artificially +scarce. Placing digital resources in the commons makes them free and +abundant. +

+ Our case studies frequently manage hybrid resources, which start out as +digital with the possibility of being made into a physical resource. The +digital file of a book can be printed on paper and made into a physical +book. A computer-rendered design for furniture can be physically +manufactured in wood. This conversion from digital to physical invariably +has costs. Often the digital resources are managed in a free and open way, +but money is charged to convert a digital resource into a physical one. +

+ Beyond this idea of physical versus digital, the commons, market, and state +conceive of resources differently (see Fig. 1.3). The market sees resources as private goods—commodities +for sale—from which value is extracted. The state sees resources as public +goods that provide value to state citizens. The commons sees resources as +common goods, providing a common wealth extending beyond state boundaries, +to be passed on in undiminished or enhanced form to future generations. +

People and processes

+ In the commons, the market, and the state, different people and processes +are used to manage resources. The processes used define both who has a say +and how a resource is managed. +

+ In the state, a government of elected officials is responsible for managing +resources on behalf of the public. The citizens who produce and use those +resources are not directly involved; instead, that responsibility is given +over to the government. State ministries and departments staffed with +public servants set budgets, implement programs, and manage resources based +on government priorities and procedures. +

+ In the market, the people involved are producers, buyers, sellers, and +consumers. Businesses act as intermediaries between those who produce +resources and those who consume or use them. Market processes seek to +extract as much monetary value from resources as possible. In the market, +resources are managed as commodities, frequently mass-produced, and sold to +consumers on the basis of a cash transaction. +

+ In contrast to the state and market, resources in a commons are managed more +directly by the people involved.[7] +Creators of human produced resources can put them in the commons by personal +choice. No permission from state or market is required. Anyone can +participate in the commons and determine for themselves the extent to which +they want to be involved—as a contributor, user, or manager. The people +involved include not only those who create and use resources but those +affected by outcome of use. Who you are affects your say, actions you can +take, and extent of decision making. In the commons, the community as a +whole manages the resources. Resources put into the commons using Creative +Commons require users to give the original creator credit. Knowing the +person behind a resource makes the commons less anonymous and more personal. +

Afbeelding 1.3. How the market, commons and state concieve of resources.

How the market, commons and state concieve of resources.

Norms and rules

+ The social interactions between people, and the processes used by the state, +market, and commons, evolve social norms and rules. These norms and rules +define permissions, allocate entitlements, and resolve disputes. +

+ State authority is governed by national constitutions. Norms related to +priorities and decision making are defined by elected officials and +parliamentary procedures. State rules are expressed through policies, +regulations, and laws. The state influences the norms and rules of the +market and commons through the rules it passes. +

+ Market norms are influenced by economics and competition for scarce +resources. Market rules follow property, business, and financial laws +defined by the state. +

+ As with the market, a commons can be influenced by state policies, +regulations, and laws. But the norms and rules of a commons are largely +defined by the community. They weigh individual costs and benefits against +the costs and benefits to the whole community. Consideration is given not +just to economic efficiency but also to equity and +sustainability.[8] +

Goals

+ The combination of the aspects we’ve discussed so far—the resource’s +inherent characteristics, people and processes, and norms and rules—shape +how resources are used. Use is also influenced by the different goals the +state, market, and commons have. +

+ In the market, the focus is on maximizing the utility of a resource. What we +pay for the goods we consume is seen as an objective measure of the utility +they provide. The goal then becomes maximizing total monetary value in the +economy.[9] Units consumed translates to +sales, revenue, profit, and growth, and these are all ways to measure goals +of the market. +

+ The state aims to use and manage resources in a way that balances the +economy with the social and cultural needs of its citizens. Health care, +education, jobs, the environment, transportation, security, heritage, and +justice are all facets of a healthy society, and the state applies its +resources toward these aims. State goals are reflected in quality of life +measures. +

+ In the commons, the goal is maximizing access, equity, distribution, +participation, innovation, and sustainability. You can measure success by +looking at how many people access and use a resource; how users are +distributed across gender, income, and location; if a community to extend +and enhance the resources is being formed; and if the resources are being +used in innovative ways for personal and social good. +

+ As hybrid combinations of the commons with the market or state, the success +and sustainability of all our case study enterprises depends on their +ability to strategically utilize and balance these different aspects of +managing resources. +

A Short History of the Commons

+ Using the commons to manage resources is part of a long historical +continuum. However, in contemporary society, the market and the state +dominate the discourse on how resources are best managed. Rarely is the +commons even considered as an option. The commons has largely disappeared +from consciousness and consideration. There are no news reports or speeches +about the commons. +

+ But the more than 1.1 billion resources licensed with Creative Commons +around the world are indications of a grassroots move toward the +commons. The commons is making a resurgence. To understand the resilience of +the commons and its current renewal, it’s helpful to know something of its +history. +

+ For centuries, indigenous people and preindustrialized societies managed +resources, including water, food, firewood, irrigation, fish, wild game, and +many other things collectively as a commons.[10] There was no market, no global economy. The state in the form of +rulers influenced the commons but by no means controlled it. Direct social +participation in a commons was the primary way in which resources were +managed and needs met. (Fig. 1.4 +illustrates the commons in relation to the state and the market.) +

Afbeelding 1.4. In preindustrialized society.

In preindustrialized society.

+ This is followed by a long history of the state (a monarchy or ruler) taking +over the commons for their own purposes. This is called enclosure of the +commons.[11] In olden days, +commoners were evicted from the land, fences and hedges +erected, laws passed, and security set up to forbid access.[12] Gradually, resources became the property of the +state and the state became the primary means by which resources were +managed. (See Fig. 1.5). +

+ Holdings of land, water, and game were distributed to ruling family and +political appointees. Commoners displaced from the land migrated to +cities. With the emergence of the industrial revolution, land and resources +became commodities sold to businesses to support production. Monarchies +evolved into elected parliaments. Commoners became labourers earning money +operating the machinery of industry. Financial, business, and property laws +were revised by governments to support markets, growth, and +productivity. Over time ready access to market produced goods resulted in a +rising standard of living, improved health, and education. Fig. 1.6 shows how today the market is the +primary means by which resources are managed. +

Afbeelding 1.5. The commons is gradually superseded by the state.

The commons is gradually superseded by the state.

+ However, the world today is going through turbulent times. The benefits of +the market have been offset by unequal distribution and overexploitation. +

+ Overexploitation was the topic of Garrett Hardin’s influential essay +The Tragedy of the Commons, published in Science in +1968. Hardin argues that everyone in a commons seeks to maximize personal +gain and will continue to do so even when the limits of the commons are +reached. The commons is then tragically depleted to the point where it can +no longer support anyone. Hardin’s essay became widely accepted as an +economic truism and a justification for private property and free markets. +

+ However, there is one serious flaw with Hardin’s The Tragedy of the +Commons—it’s fiction. Hardin did not actually study how real commons +work. Elinor Ostrom won the 2009 Nobel Prize in economics for her work +studying different commons all around the world. Ostrom’s work shows that +natural resource commons can be successfully managed by local communities +without any regulation by central authorities or without privatization. +Government and privatization are not the only two choices. There is a third +way: management by the people, where those that are directly impacted are +directly involved. With natural resources, there is a regional locality. The +people in the region are the most familiar with the natural resource, have +the most direct relationship and history with it, and are therefore best +situated to manage it. Ostrom’s approach to the governance of natural +resources broke with convention; she recognized the importance of the +commons as an alternative to the market or state for solving problems of +collective action.[13] +

+ Hardin failed to consider the actual social dynamic of the commons. His +model assumed that people in the commons act autonomously, out of pure +self-interest, without interaction or consideration of others. But as Ostrom +found, in reality, managing common resources together forms a community and +encourages discourse. This naturally generates norms and rules that help +people work collectively and ensure a sustainable commons. Paradoxically, +while Hardin’s essay is called The Tragedy of the Commons it might more +accurately be titled The Tragedy of the Market. +

+ Hardin’s story is based on the premise of depletable resources. Economists +have focused almost exclusively on scarcity-based markets. Very little is +known about how abundance works.[14] The +emergence of information technology and the Internet has led to an explosion +in digital resources and new means of sharing and distribution. Digital +resources can never be depleted. An absence of a theory or model for how +abundance works, however, has led the market to make digital resources +artificially scarce and makes it possible for the usual market norms and +rules to be applied. +

+ When it comes to use of state funds to create digital goods, however, there +is really no justification for artificial scarcity. The norm for state +funded digital works should be that they are freely and openly available to +the public that paid for them. +

Afbeelding 1.6. How the market, the state and the commons look today.

How the market, the state and the commons look today.

The Digital Revolution

+ In the early days of computing, programmers and developers learned from each +other by sharing software. In the 1980s, the free-software movement codified +this practice of sharing into a set of principles and freedoms: +

  • + The freedom to run a software program as you wish, for any purpose. +

  • + The freedom to study how a software program works (because access to the +source code has been freely given), and change it so it does your computing +as you wish. +

  • + The freedom to redistribute copies. +

  • + The freedom to distribute copies of your modified versions to +others.[15] +

+ These principles and freedoms constitute a set of norms and rules that +typify a digital commons. +

+ In the late 1990s, to make the sharing of source code and collaboration more +appealing to companies, the open-source-software initiative converted these +principles into licenses and standards for managing access to and +distribution of software. The benefits of open source—such as reliability, +scalability, and quality verified by independent peer review—became widely +recognized and accepted. Customers liked the way open source gave them +control without being locked into a closed, proprietary technology. Free and +open-source software also generated a network effect where the value of a +product or service increases with the number of people using it.[16] The dramatic growth of the Internet itself owes +much to the fact that nobody has a proprietary lock on core Internet +protocols. +

+ While open-source software functions as a commons, many businesses and +markets did build up around it. Business models based on the licenses and +standards of open-source software evolved alongside organizations that +managed software code on principles of abundance rather than scarcity. Eric +Raymond’s essay The Magic Cauldron does a great job of +analyzing the economics and business models associated with open-source +software.[17] These models can provide +examples of sustainable approaches for those Made with Creative Commons. +

+ It isn’t just about an abundant availability of digital assets but also +about abundance of participation. The growth of personal computing, +information technology, and the Internet made it possible for mass +participation in producing creative works and distributing them. Photos, +books, music, and many other forms of digital content could now be readily +created and distributed by almost anyone. Despite this potential for +abundance, by default these digital works are governed by copyright +laws. Under copyright, a digital work is the property of the creator, and by +law others are excluded from accessing and using it without the creator’s +permission. +

+ But people like to share. One of the ways we define ourselves is by sharing +valuable and entertaining content. Doing so grows and nourishes +relationships, seeks to change opinions, encourages action, and informs +others about who we are and what we care about. Sharing lets us feel more +involved with the world.[18] +

The Birth of Creative Commons

+ In 2001, Creative Commons was created as a nonprofit to support all those +who wanted to share digital content. A suite of Creative Commons licenses +was modeled on those of open-source software but for use with digital +content rather than software code. The licenses give everyone from +individual creators to large companies and institutions a simple, +standardized way to grant copyright permissions to their creative work. +

+ Creative Commons licenses have a three-layer design. The norms and rules of +each license are first expressed in full legal language as used by +lawyers. This layer is called the legal code. But since most creators and +users are not lawyers, the licenses also have a commons deed, expressing the +permissions in plain language, which regular people can read and quickly +understand. It acts as a user-friendly interface to the legal-code layer +beneath. The third layer is the machine-readable one, making it easy for the +Web to know a work is Creative Commons–licensed by expressing permissions in +a way that software systems, search engines, and other kinds of technology +can understand.[19] Taken together, these +three layers ensure creators, users, and even the Web itself understand the +norms and rules associated with digital content in a commons. +

+ In 2015, there were over one billion Creative Commons licensed works in a +global commons. These works were viewed online 136 billion times. People are +using Creative Commons licenses all around the world, in thirty-four +languages. These resources include photos, artwork, research articles in +journals, educational resources, music and other audio tracks, and videos. +

+ Individual artists, photographers, musicians, and filmmakers use Creative +Commons, but so do museums, governments, creative industries, manufacturers, +and publishers. Millions of websites use CC licenses, including major +platforms like Wikipedia and Flickr and smaller ones like blogs.[20] Users of Creative Commons are diverse and cut +across many different sectors. (Our case studies were chosen to reflect that +diversity.) +

+ Some see Creative Commons as a way to share a gift with others, a way of +getting known, or a way to provide social benefit. Others are simply +committed to the norms associated with a commons. And for some, +participation has been spurred by the free-culture movement, a social +movement that promotes the freedom to distribute and modify creative +works. The free-culture movement sees a commons as providing significant +benefits compared to restrictive copyright laws. This ethos of free exchange +in a commons aligns the free-culture movement with the free and open-source +software movement. +

+ Over time, Creative Commons has spawned a range of open movements, including +open educational resources, open access, open science, and open data. The +goal in every case has been to democratize participation and share digital +resources at no cost, with legal permissions for anyone to freely access, +use, and modify. +

+ The state is increasingly involved in supporting open movements. The Open +Government Partnership was launched in 2011 to provide an international +platform for governments to become more open, accountable, and responsive to +citizens. Since then, it has grown from eight participating countries to +seventy.[21] In all these countries, +government and civil society are working together to develop and implement +ambitious open-government reforms. Governments are increasingly adopting +Creative Commons to ensure works funded with taxpayer dollars are open and +free to the public that paid for them. +

The Changing Market

+ Today’s market is largely driven by global capitalism. Law and financial +systems are structured to support extraction, privatization, and corporate +growth. A perception that the market is more efficient than the state has +led to continual privatization of many public natural resources, utilities, +services, and infrastructures.[22] While +this system has been highly efficient at generating consumerism and the +growth of gross domestic product, the impact on human well-being has been +mixed. Offsetting rising living standards and improvements to health and +education are ever-increasing wealth inequality, social inequality, poverty, +deterioration of our natural environment, and breakdowns of +democracy.[23] +

+ In light of these challenges there is a growing recognition that GDP growth +should not be an end in itself, that development needs to be socially and +economically inclusive, that environmental sustainability is a requirement +not an option, and that we need to better balance the market, state and +community.[24] +

+ These realizations have led to a resurgence of interest in the commons as a +means of enabling that balance. City governments like Bologna, Italy, are +collaborating with their citizens to put in place regulations for the care +and regeneration of urban commons.[25] +Seoul and Amsterdam call themselves sharing cities, looking +to make sustainable and more efficient use of scarce resources. They see +sharing as a way to improve the use of public spaces, mobility, social +cohesion, and safety.[26] +

+ The market itself has taken an interest in the sharing economy, with +businesses like Airbnb providing a peer-to-peer marketplace for short-term +lodging and Uber providing a platform for ride sharing. However, Airbnb and +Uber are still largely operating under the usual norms and rules of the +market, making them less like a commons and more like a traditional business +seeking financial gain. Much of the sharing economy is not about the commons +or building an alternative to a corporate-driven market economy; it’s about +extending the deregulated free market into new areas of our +lives.[27] While none of the people we +interviewed for our case studies would describe themselves as part of the +sharing economy, there are in fact some significant parallels. Both the +sharing economy and the commons make better use of asset capacity. The +sharing economy sees personal residents and cars as having latent spare +capacity with rental value. The equitable access of the commons broadens and +diversifies the number of people who can use and derive value from an asset. +

+ One way Made with Creative Commons case studies differ from those of the +sharing economy is their focus on digital resources. Digital resources +function under different economic rules than physical ones. In a world where +prices always seem to go up, information technology is an +anomaly. Computer-processing power, storage, and bandwidth are all rapidly +increasing, but rather than costs going up, costs are coming down. Digital +technologies are getting faster, better, and cheaper. The cost of anything +built on these technologies will always go down until it is close to +zero.[28] +

+ Those that are Made with Creative Commons are looking to leverage the unique +inherent characteristics of digital resources, including lowering costs. The +use of digital-rights-management technologies in the form of locks, +passwords, and controls to prevent digital goods from being accessed, +changed, replicated, and distributed is minimal or nonexistent. Instead, +Creative Commons licenses are used to put digital content out in the +commons, taking advantage of the unique economics associated with being +digital. The aim is to see digital resources used as widely and by as many +people as possible. Maximizing access and participation is a common goal. +They aim for abundance over scarcity. +

+ The incremental cost of storing, copying, and distributing digital goods is +next to zero, making abundance possible. But imagining a market based on +abundance rather than scarcity is so alien to the way we conceive of +economic theory and practice that we struggle to do so.[29] Those that are Made with Creative Commons are each +pioneering in this new landscape, devising their own economic models and +practice. +

+ Some are looking to minimize their interactions with the market and operate +as autonomously as possible. Others are operating largely as a business +within the existing rules and norms of the market. And still others are +looking to change the norms and rules by which the market operates. +

+ For an ordinary corporation, making social benefit a part of its operations +is difficult, as it’s legally required to make decisions that financially +benefit stockholders. But new forms of business are emerging. There are +benefit corporations and social enterprises, which broaden their business +goals from making a profit to making a positive impact on society, workers, +the community, and the environment.[30] +Community-owned businesses, worker-owned businesses, cooperatives, guilds, +and other organizational forms offer alternatives to the traditional +corporation. Collectively, these alternative market entities are changing +the rules and norms of the market.[31] +

A book on open business models is how we described it in this +book’s Kickstarter campaign. We used a handbook called Business Model +Generation as our reference for defining just what a business model +is. Developed over nine years using an open process involving +470 coauthors from forty-five countries, it is useful as a framework for +talking about business models.[32] +

+ It contains a business model canvas, which conceives of a +business model as having nine building blocks.[33] This blank canvas can serve as a tool for anyone to design their +own business model. We remixed this business model canvas into an open +business model canvas, adding three more building blocks relevant to hybrid +market, commons enterprises: social good, Creative Commons license, and +type of open environment that the business fits +in.[34] This enhanced canvas proved +useful when we analyzed businesses and helped start-ups plan their economic +model. +

+ In our case study interviews, many expressed discomfort over describing +themselves as an open business model—the term business model suggested +primarily being situated in the market. Where you sit on the +commons-to-market spectrum affects the extent to which you see yourself as a +business in the market. The more central to the mission shared resources +and commons values are, the less comfort there is in describing yourself, or +depicting what you do, as a business. Not all who have endeavors Made with +Creative Commons use business speak; for some the process has been +experimental, emergent, and organic rather than carefully planned using a +predefined model. +

+ The creators, businesses, and organizations we profile all engage with the +market to generate revenue in some way. The ways in which this is done vary +widely. Donations, pay what you can, memberships, digital for free +but physical for a fee, crowdfunding, matchmaking, value-add +services, patrons . . . the list goes on and on. (Initial description of how +to earn revenue available through reference note. For latest thinking see +How to Bring In Money in the next section.)[35] There is no single magic bullet, and each endeavor has devised ways +that work for them. Most make use of more than one way. Diversifying revenue +streams lowers risk and provides multiple paths to sustainability. +

Benefits of the Digital Commons

+ While it may be clear why commons-based organizations want to interact and +engage with the market (they need money to survive), it may be less obvious +why the market would engage with the commons. The digital commons offers +many benefits. +

+ The commons speeds dissemination. The free flow of resources in the commons +offers tremendous economies of scale. Distribution is decentralized, with +all those in the commons empowered to share the resources they have access +to. Those that are Made with Creative Commons have a reduced need for sales +or marketing. Decentralized distribution amplifies supply and know-how. +

+ The commons ensures access to all. The market has traditionally operated by +putting resources behind a paywall requiring payment first before +access. The commons puts resources in the open, providing access up front +without payment. Those that are Made with Creative Commons make little or no +use of digital rights management (DRM) to manage resources. Not using DRM +frees them of the costs of acquiring DRM technology and staff resources to +engage in the punitive practices associated with restricting access. The way +the commons provides access to everyone levels the playing field and +promotes inclusiveness, equity, and fairness. +

+ The commons maximizes participation. Resources in the commons can be used +and contributed to by everyone. Using the resources of others, contributing +your own, and mixing yours with others to create new works are all dynamic +forms of participation made possible by the commons. Being Made with +Creative Commons means you’re engaging as many users with your resources as +possible. Users are also authoring, editing, remixing, curating, +localizing, translating, and distributing. The commons makes it possible for +people to directly participate in culture, knowledge building, and even +democracy, and many other socially beneficial practices. +

+ The commons spurs innovation. Resources in the hands of more people who can +use them leads to new ideas. The way commons resources can be modified, +customized, and improved results in derivative works never imagined by the +original creator. Some endeavors that are Made with Creative Commons +deliberately encourage users to take the resources being shared and innovate +them. Doing so moves research and development (R&D) from being solely +inside the organization to being in the community.[36] Community-based innovation will keep an +organization or business on its toes. It must continue to contribute new +ideas, absorb and build on top of the innovations of others, and steward the +resources and the relationship with the community. +

+ The commons boosts reach and impact. The digital commons is +global. Resources may be created for a local or regional need, but they go +far and wide generating a global impact. In the digital world, there are no +borders between countries. When you are Made with Creative Commons, you are +often local and global at the same time: Digital designs being globally +distributed but made and manufactured locally. Digital books or music being +globally distributed but readings and concerts performed locally. The +digital commons magnifies impact by connecting creators to those who use and +build on their work both locally and globally. +

+ The commons is generative. Instead of extracting value, the commons adds +value. Digitized resources persist without becoming depleted, and through +use are improved, personalized, and localized. Each use adds value. The +market focuses on generating value for the business and the customer. The +commons generates value for a broader range of beneficiaries including the +business, the customer, the creator, the public, and the commons itself. The +generative nature of the commons means that it is more cost-effective and +produces a greater return on investment. Value is not just measured in +financial terms. Each new resource added to the commons provides value to +the public and contributes to the overall value of the commons. +

+ The commons brings people together for a common cause. The commons vests +people directly with the responsibility to manage the resources for the +common good. The costs and benefits for the individual are balanced with the +costs and benefits for the community and for future generations. Resources +are not anonymous or mass produced. Their provenance is known and +acknowledged through attribution and other means. Those that are Made with +Creative Commons generate awareness and reputation based on their +contributions to the commons. The reach, impact, and sustainability of those +contributions rest largely on their ability to forge relationships and +connections with those who use and improve them. By functioning on the basis +of social engagement, not monetary exchange, the commons unifies people. +

+ The benefits of the commons are many. When these benefits align with the +goals of individuals, communities, businesses in the market, or state +enterprises, choosing to manage resources as a commons ought to be the +option of choice. +

Our Case Studies

+ The creators, organizations, and businesses in our case studies operate as +nonprofits, for-profits, and social enterprises. Regardless of legal +status, they all have a social mission. Their primary reason for being is +to make the world a better place, not to profit. Money is a means to a +social end, not the end itself. They factor public interest into decisions, +behavior, and practices. Transparency and trust are really important. Impact +and success are measured against social aims expressed in mission +statements, and are not just about the financial bottom line. +

+ The case studies are based on the narratives told to us by founders and key +staff. Instead of solely using financials as the measure of success and +sustainability, they emphasized their mission, practices, and means by which +they measure success. Metrics of success are a blend of how social goals +are being met and how sustainable the enterprise is. +

+ Our case studies are diverse, ranging from publishing to education and +manufacturing. All of the organizations, businesses, and creators in the +case studies produce digital resources. Those resources exist in many forms +including books, designs, songs, research, data, cultural works, education +materials, graphic icons, and video. Some are digital representations of +physical resources. Others are born digital but can be made into physical +resources. +

+ They are creating new resources, or using the resources of others, or mixing +existing resources together to make something new. They, and their audience, +all play a direct, participatory role in managing those resources, including +their preservation, curation, distribution, and enhancement. Access and +participation is open to all regardless of monetary means. +

+ And as users of Creative Commons licenses, they are automatically part of a +global community. The new digital commons is global. Those we profiled come +from nearly every continent in the world. To build and interact within this +global community is conducive to success. +

+ Creative Commons licenses may express legal rules around the use of +resources in a commons, but success in the commons requires more than +following the letter of the law and acquiring financial means. Over and over +we heard in our interviews how success and sustainability are tied to a set +of beliefs, values, and principles that underlie their actions: Give more +than you take. Be open and inclusive. Add value. Make visible what you are +using from the commons, what you are adding, and what you are +monetizing. Maximize abundance. Give attribution. Express gratitude. Develop +trust; don’t exploit. Build relationship and community. Be +transparent. Defend the commons. +

+ The new digital commons is here to stay. Made With Creative Commons case +studies show how it’s possible to be part of this commons while still +functioning within market and state systems. The commons generates benefits +neither the market nor state can achieve on their own. Rather than the +market or state dominating as primary means of resource management, a more +balanced alternative is possible. +

+ Enterprise use of Creative Commons has only just begun. The case studies in +this book are merely starting points. Each is changing and evolving over +time. Many more are joining and inventing new models. This overview aims to +provide a framework and language for thinking and talking about the new +digital commons. The remaining sections go deeper providing further guidance +and insights on how it works. +



[1] + Jonathan Rowe, Our Common Wealth (San Francisco: Berrett-Koehler, 2013), 14. +

[2] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 176. +

[3] + Ibid., 15. +

[4] + Ibid., 145. +

[5] + Ibid., 175. +

[6] + Daniel H. Cole, Learning from Lin: Lessons and Cautions from the +Natural Commons for the Knowledge Commons, in Governing Knowledge +Commons, eds. Brett M. Frischmann, Michael J. Madison, and Katherine J. +Strandburg (New York: Oxford University Press, 2014), 53. +

[7] + Max Haiven, Crises of Imagination, Crises of Power: Capitalism, Creativity +and the Commons (New York: Zed Books, 2014), 93. +

[8] + Bollier, Think Like a Commoner, 175. +

[9] + Joshua Farley and Ida Kubiszewski, The Economics of Information in a +Post-Carbon Economy, in Free Knowledge: Confronting the +Commodification of Human Discovery, eds. Patricia W. Elliott and Daryl +H. Hepting (Regina, SK: University of Regina Press, 2015), 201–4. +

[10] + Rowe, Our Common Wealth, 19; and Heather Menzies, Reclaiming the Commons for +the Common Good: A Memoir and Manifesto (Gabriola Island, BC: New Society, +2014), 42–43. +

[11] + Bollier, Think Like a Commoner, 55–78. +

[12] + Fritjof Capra and Ugo Mattei, The Ecology of Law: Toward a Legal System in +Tune with Nature and Community (Oakland, CA: Berrett-Koehler, 2015), 46–57; +and Bollier, Think Like a Commoner, 88. +

[13] + Brett M. Frischmann, Michael J. Madison, and Katherine J. Strandburg, +Governing Knowledge Commons, in Frischmann, Madison, and +Strandburg Governing Knowledge Commons, 12. +

[14] + Farley and Kubiszewski, Economics of Information, in Elliott +and Hepting, Free Knowledge, 203. +

[15] What Is Free Software? GNU Operating System, the Free +Software Foundation’s Licensing and Compliance Lab, accessed December 30, +2016, http://www.gnu.org/philosophy/free-sw. +

[16] + Wikipedia, s.v. Open-source software, last modified November +22, 2016. +

[17] + Eric S. Raymond, The Magic Cauldron, in The Cathedral and the +Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary, +rev. ed. (Sebastopol, CA: O’Reilly Media, 2001), http://www.catb.org/esr/writings/cathedral-bazaar/. +

[18] + New York Times Customer Insight Group, The Psychology of Sharing: Why Do +People Share Online? (New York: New York Times Customer Insight Group, +2011), http://www.iab.net/media/file/POSWhitePaper.pdf. +

[19] Licensing Considerations, Creative Commons, accessed December +30, 2016, http://creativecommons.org/share-your-work/licensing-considerations/. +

[20] + Creative Commons, 2015 State of the Commons (Mountain View, CA: Creative +Commons, 2015), http://stateof.creativecommons.org/2015/. +

[21] + Wikipedia, s.v. Open Government Partnership, last modified +September 24, 2016, http://en.wikipedia.org/wiki/Open_Government_Partnership. +

[22] + Capra and Mattei, Ecology of Law, 114. +

[23] + Ibid., 116. +

[24] + The Swedish International Development Cooperation Agency, Stockholm +Statement accessed February 15, 2017, http://sida.se/globalassets/sida/eng/press/stockholm-statement.pdf +

[25] + City of Bologna, Regulation on Collaboration between Citizens and the City +for the Care and Regeneration of Urban Commons, trans. LabGov (LABoratory +for the GOVernance of Commons) (Bologna, Italy: City of Bologna, 2014), +http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf. +

[26] + The Seoul Sharing City website is http://english.sharehub.kr; +for Amsterdam Sharing City, go to http://www.sharenl.nl/amsterdam-sharing-city/. +

[27] + Tom Slee, What’s Yours Is Mine: Against the Sharing Economy (New York: OR +Books, 2015), 42. +

[28] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, Reprint with new preface. (New York: Hyperion, +2010), 78. +

[29] + Jeremy Rifkin, The Zero Marginal Cost Society: The Internet of Things, the +Collaborative Commons, and the Eclipse of Capitalism (New York: Palgrave +Macmillan, 2014), 273. +

[30] + Gar Alperovitz, What Then Must We Do? Straight Talk about the Next American +Revolution: Democratizing Wealth and Building a Community-Sustaining Economy +from the Ground Up (White River Junction, VT: Chelsea Green, 2013), 39. +

[31] + Marjorie Kelly, Owning Our Future: The Emerging Ownership Revolution; +Journeys to a Generative Economy (San Francisco: Berrett-Koehler, 2012), +8–9. +

[32] + Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010). A preview of the book is available at http://strategyzer.com/books/business-model-generation. +

[33] + This business model canvas is available to download at http://strategyzer.com/canvas/business-model-canvas. +

[34] + We’ve made the Open Business Model Canvas, designed by the +coauthor Paul Stacey, available online at http://docs.google.com/drawings/d/1QOIDa2qak7wZSSOa4Wv6qVMO77IwkKHN7CYyq0wHivs/edit. +You can also find the accompanying Open Business Model Canvas Questions at +http://docs.google.com/drawings/d/1kACK7TkoJgsM18HUWCbX9xuQ0Byna4plSVZXZGTtays/edit. +

[35] + A more comprehensive list of revenue streams is available in this post I +wrote on Medium on March 6, 2016. What Is an Open Business Model and +How Can You Generate Revenue?, available at http://medium.com/made-with-creative-commons/what-is-an-open-business-model-and-how-can-you-generate-revenue-5854d2659b15. +

[36] + Henry Chesbrough, Open Innovation: The New Imperative for Creating and +Profiting from Technology (Boston: Harvard Business Review Press, 2006), +31–44. +

Hoofdstuk 2. How to Be Made with Creative Commons

 

 
 --\begin{flushright} + \textit{ Sarah Hinchliff Pearson} + \end{flushright}

+ When we began this project in August 2015, we set out to write a book about +business models that involve Creative Commons licenses in some significant +way—what we call being Made with Creative Commons. With the help of our +Kickstarter backers, we chose twenty-four endeavors from all around the +world that are Made with Creative Commons. The mix is diverse, from an +individual musician to a university-textbook publisher to an electronics +manufacturer. Some make their own content and share under Creative Commons +licensing. Others are platforms for CC-licensed creative work made by +others. Many sit somewhere in between, both using and contributing creative +work that’s shared with the public. Like all who use the licenses, these +endeavors share their work—whether it’s open data or furniture designs—in a +way that enables the public not only to access it but also to make use of +it. +

+ We analyzed the revenue models, customer segments, and value propositions of +each endeavor. We searched for ways that putting their content under +Creative Commons licenses helped boost sales or increase reach. Using +traditional measures of economic success, we tried to map these business +models in a way that meaningfully incorporated the impact of Creative +Commons. In our interviews, we dug into the motivations, the role of CC +licenses, modes of revenue generation, definitions of success. +

+ In fairly short order, we realized the book we set out to write was quite +different from the one that was revealing itself in our interviews and +research. +

+ It isn’t that we were wrong to think you can make money while using Creative +Commons licenses. In many instances, CC can help make you more money. Nor +were we wrong that there are business models out there that others who want +to use CC licensing as part of their livelihood or business could +replicate. What we didn’t realize was just how misguided it would be to +write a book about being Made with Creative Commons using only a business +lens. +

+ According to the seminal handbook Business Model Generation, a business +model describes the rationale of how an organization creates, +delivers, and captures value.[37] +Thinking about sharing in terms of creating and capturing value always felt +inappropriately transactional and out of place, something we heard time and +time again in our interviews. And as Cory Doctorow told us in our interview +with him, Business model can mean anything you want it to +mean. +

+ Eventually, we got it. Being Made with Creative Commons is more than a +business model. While we will talk about specific revenue models as one +piece of our analysis (and in more detail in the case studies), we scrapped +that as our guiding rubric for the book. +

+ Admittedly, it took me a long time to get there. When Paul and I divided up +our writing after finishing the research, my charge was to distill +everything we learned from the case studies and write up the practical +lessons and takeaways. I spent months trying to jam what we learned into the +business-model box, convinced there must be some formula for the way things +interacted. But there is no formula. You’ll probably have to discard that +way of thinking before you read any further. +

+ In every interview, we started from the same simple questions. Amid all the +diversity among the creators, organizations, and businesses we profiled, +there was one constant. Being Made with Creative Commons may be good for +business, but that is not why they do it. Sharing work with Creative Commons +is, at its core, a moral decision. The commercial and other self-interested +benefits are secondary. Most decided to use CC licenses first and found a +revenue model later. This was our first hint that writing a book solely +about the impact of sharing on business might be a little off track. +

+ But we also started to realize something about what it means to be Made with +Creative Commons. When people talked to us about how and why they used CC, +it was clear that it meant something more than using a copyright license. It +also represented a set of values. There is symbolism behind using CC, and +that symbolism has many layers. +

+ At one level, being Made with Creative Commons expresses an affinity for the +value of Creative Commons. While there are many different flavors of CC +licenses and nearly infinite ways to be Made with Creative Commons, the +basic value system is rooted in a fundamental belief that knowledge and +creativity are building blocks of our culture rather than just commodities +from which to extract market value. These values reflect a belief that the +common good should always be part of the equation when we determine how to +regulate our cultural outputs. They reflect a belief that everyone has +something to contribute, and that no one can own our shared culture. They +reflect a belief in the promise of sharing. +

+ Whether the public makes use of the opportunity to copy and adapt your work, +sharing with a Creative Commons license is a symbol of how you want to +interact with the people who consume your work. Whenever you create +something, all rights reserved under copyright is automatic, +so the copyright symbol (©) on the work does not necessarily come across as +a marker of distrust or excessive protectionism. But using a CC license can +be a symbol of the opposite—of wanting a real human relationship, rather +than an impersonal market transaction. It leaves open the possibility of +connection. +

+ Being Made with Creative Commons not only demonstrates values connected to +CC and sharing. It also demonstrates that something other than profit drives +what you do. In our interviews, we always asked what success looked like for +them. It was stunning how rarely money was mentioned. Most have a deeper +purpose and a different vision of success. +

+ The driving motivation varies depending on the type of endeavor. For +individual creators, it is most often about personal inspiration. In some +ways, this is nothing new. As Doctorow has written, Creators usually +start doing what they do for love.[38] But when you share your creative work under a CC license, that +dynamic is even more pronounced. Similarly, for technological innovators, it +is often less about creating a specific new thing that will make you rich +and more about solving a specific problem you have. The creators of Arduino +told us that the key question when creating something is Do you as +the creator want to use it? It has to have personal use and meaning. +

+ Many that are Made with Creative Commons have an express social mission that +underpins everything they do. In many cases, sharing with Creative Commons +expressly advances that social mission, and using the licenses can be the +difference between legitimacy and hypocrisy. Noun Project co-founder Edward +Boatman told us they could not have stated their social mission of sharing +with a straight face if they weren’t willing to show the world that it was +OK to share their content using a Creative Commons license. +

+ This dynamic is probably one reason why there are so many nonprofit examples +of being Made with Creative Commons. The content is the result of a labor of +love or a tool to drive social change, and money is like gas in the car, +something that you need to keep going but not an end in itself. Being Made +with Creative Commons is a different vision of a business or livelihood, +where profit is not paramount, and producing social good and human +connection are integral to success. +

+ Even if profit isn’t the end goal, you have to bring in money to be +successfully Made with Creative Commons. At a bare minimum, you have to make +enough money to keep the lights on. +

+ The costs of doing business vary widely for those made with CC, but there is +generally a much lower threshold for sustainability than there used to be +for any creative endeavor. Digital technology has made it easier than ever +to create, and easier than ever to distribute. As Doctorow put it in his +book Information Doesn’t Want to Be Free, If analog dollars have +turned into digital dimes (as the critics of ad-supported media have it), +there is the fact that it’s possible to run a business that gets the same +amount of advertising as its forebears at a fraction of the price. +

+ Some creation costs are the same as they always were. It takes the same +amount of time and money to write a peer-reviewed journal article or paint a +painting. Technology can’t change that. But other costs are dramatically +reduced by technology, particularly in production-heavy domains like +filmmaking.[39] CC-licensed content and +content in the public domain, as well as the work of volunteer +collaborators, can also dramatically reduce costs if they’re being used as +resources to create something new. And, of course, there is the reality that +some content would be created whether or not the creator is paid because it +is a labor of love. +

+ Distributing content is almost universally cheaper than ever. Once content +is created, the costs to distribute copies digitally are essentially +zero.[40] The costs to distribute physical +copies are still significant, but lower than they have been +historically. And it is now much easier to print and distribute physical +copies on-demand, which also reduces costs. Depending on the endeavor, there +can be a whole host of other possible expenses like marketing and promotion, +and even expenses associated with the various ways money is being made, like +touring or custom training. +

+ It’s important to recognize that the biggest impact of technology on +creative endeavors is that creators can now foot the costs of creation and +distribution themselves. People now often have a direct route to their +potential public without necessarily needing intermediaries like record +labels and book publishers. Doctorow wrote, If you’re a creator who +never got the time of day from one of the great imperial powers, this is +your time. Where once you had no means of reaching an audience without the +assistance of the industry-dominating megacompanies, now you have hundreds +of ways to do it without them.[41] +Previously, distribution of creative work involved the costs associated with +sustaining a monolithic entity, now creators can do the work +themselves. That means the financial needs of creative endeavors can be a +lot more modest. +

+ Whether for an individual creator or a larger endeavor, it usually isn’t +enough to break even if you want to make what you’re doing a livelihood. You +need to build in some support for the general operation. This extra bit +looks different for everyone, but importantly, in nearly all cases for those +Made with Creative Commons, the definition of enough money +looks a lot different than it does in the world of venture capital and stock +options. It is more about sustainability and less about unlimited growth and +profit. SparkFun founder Nathan Seidle told us, Business model is a +really grandiose word for it. It is really just about keeping the operation +going day to day. +

+ This book is a testament to the notion that it is possible to make money +while using CC licenses and CC-licensed content, but we are still very much +at an experimental stage. The creators, organizations, and businesses we +profile in this book are blazing the trail and adapting in real time as they +pursue this new way of operating. +

+ There are, however, plenty of ways in which CC licensing can be good for +business in fairly predictable ways. The first is how it helps solve +problem zero. +

Problem Zero: Getting Discovered

+ Once you create or collect your content, the next step is finding users, +customers, fans—in other words, your people. As Amanda Palmer wrote, +It has to start with the art. The songs had to touch people +initially, and mean something, for anything to work at +all.[42] There isn’t any magic to +finding your people, and there is certainly no formula. Your work has to +connect with people and offer them some artistic and/or utilitarian +value. In some ways, this is easier than ever. Online we are not limited by +shelf space, so there is room for every obscure interest, taste, and need +imaginable. This is what Chris Anderson dubbed the Long Tail, where +consumption becomes less about mainstream mass hits and more +about micromarkets for every particular niche. As Anderson wrote, We +are all different, with different wants and needs, and the Internet now has +a place for all of them in the way that physical markets did +not.[43] We are no longer limited +to what appeals to the masses. +

+ While finding your people online is theoretically easier than +in the analog world, as a practical matter it can still be difficult to +actually get noticed. The Internet is a firehose of content, one that only +grows larger by the minute. As a content creator, not only are you +competing for attention against more content creators than ever before, you +are competing against creativity generated outside the market as +well.[44] Anderson wrote, The +greatest change of the past decade has been the shift in time people spend +consuming amateur content instead of professional +content.[45] To top it all off, you +have to compete against the rest of their lives, too—friends, family, +music playlists, soccer games, and nights on the town.[46] Somehow, some way, you have to get noticed by the +right people. +

+ When you come to the Internet armed with an all-rights-reserved mentality +from the start, you are often restricting access to your work before there +is even any demand for it. In many cases, requiring payment for your work is +part of the traditional copyright system. Even a tiny cost has a big effect +on demand. It’s called the penny gap—the large difference in demand between +something that is available at the price of one cent versus the price of +zero.[47] That doesn’t mean it is wrong to +charge money for your content. It simply means you need to recognize the +effect that doing so will have on demand. The same principle applies to +restricting access to copy the work. If your problem is how to get +discovered and find your people, prohibiting people from +copying your work and sharing it with others is counterproductive. +

+ Of course, it’s not that being discovered by people who like your work will +make you rich—far from it. But as Cory Doctorow says, Recognition is +one of many necessary preconditions for artistic +success.[48] +

+ Choosing not to spend time and energy restricting access to your work and +policing infringement also builds goodwill. Lumen Learning, a for-profit +company that publishes online educational materials, made an early decision +not to prevent students from accessing their content, even in the form of a +tiny paywall, because it would negatively impact student success in a way +that would undermine the social mission behind what they do. They believe +this decision has generated an immense amount of goodwill within the +community. +

+ It is not just that restricting access to your work may undermine your +social mission. It also may alienate the people who most value your creative +work. If people like your work, their natural instinct will be to share it +with others. But as David Bollier wrote, Our natural human impulses +to imitate and share—the essence of culture—have been +criminalized.[49] +

+ The fact that copying can carry criminal penalties undoubtedly deters +copying it, but copying with the click of a button is too easy and +convenient to ever fully stop it. Try as the copyright industry might to +persuade us otherwise, copying a copyrighted work just doesn’t feel like +stealing a loaf of bread. And, of course, that’s because it isn’t. Sharing a +creative work has no impact on anyone else’s ability to make use of it. +

+ If you take some amount of copying and sharing your work as a given, you can +invest your time and resources elsewhere, rather than wasting them on +playing a cat and mouse game with people who want to copy and share your +work. Lizzy Jongma from the Rijksmuseum said, We could spend a lot of +money trying to protect works, but people are going to do it anyway. And +they will use bad-quality versions. Instead, they started releasing +high-resolution digital copies of their collection into the public domain +and making them available for free on their website. For them, sharing was a +form of quality control over the copies that were inevitably being shared +online. Doing this meant forgoing the revenue they previously got from +selling digital images. But Lizzy says that was a small price to pay for all +of the opportunities that sharing unlocked for them. +

+ Being Made with Creative Commons means you stop thinking about ways to +artificially make your content scarce, and instead leverage it as the +potentially abundant resource it is.[50] +When you see information abundance as a feature, not a bug, you start +thinking about the ways to use the idling capacity of your content to your +advantage. As my friend and colleague Eric Steuer once said, Using CC +licenses shows you get the Internet. +

+ Cory Doctorow says it costs him nothing when other people make copies of his +work, and it opens the possibility that he might get something in +return.[51] Similarly, the makers of the +Arduino boards knew it was impossible to stop people from copying their +hardware, so they decided not to even try and instead look for the benefits +of being open. For them, the result is one of the most ubiquitous pieces of +hardware in the world, with a thriving online community of tinkerers and +innovators that have done things with their work they never could have done +otherwise. +

+ There are all kinds of way to leverage the power of sharing and remix to +your benefit. Here are a few. +

Use CC to grow a larger audience

+ Putting a Creative Commons license on your content won’t make it +automatically go viral, but eliminating legal barriers to copying the work +certainly can’t hurt the chances that your work will be shared. The CC +license symbolizes that sharing is welcome. It can act as a little tap on +the shoulder to those who come across the work—a nudge to copy the work if +they have any inkling of doing so. All things being equal, if one piece of +content has a sign that says Share and the other says Don’t Share (which is +what © means), which do you think people are more likely to +share? +

+ The Conversation is an online news site with in-depth articles written by +academics who are experts on particular topics. All of the articles are +CC-licensed, and they are copied and reshared on other sites by design. This +proliferating effect, which they track, is a central part of the value to +their academic authors who want to reach as many readers as possible. +

+ The idea that more eyeballs equates with more success is a form of the max +strategy, adopted by Google and other technology companies. According to +Google’s Eric Schmidt, the idea is simple: Take whatever it is you +are doing and do it at the max in terms of distribution. The other way of +saying this is that since marginal cost of distribution is free, you might +as well put things everywhere.[52] +This strategy is what often motivates companies to make their products and +services free (i.e., no cost), but the same logic applies to making content +freely shareable. Because CC-licensed content is free (as in cost) and can +be freely copied, CC licensing makes it even more accessible and likely to +spread. +

+ If you are successful in reaching more users, readers, listeners, or other +consumers of your work, you can start to benefit from the bandwagon +effect. The simple fact that there are other people consuming or following +your work spurs others to want to do the same.[53] This is, in part, because we simply have a tendency to engage in +herd behavior, but it is also because a large following is at least a +partial indicator of quality or usefulness.[54] +

Use CC to get attribution and name recognition

+ Every Creative Commons license requires that credit be given to the author, +and that reusers supply a link back to the original source of the +material. CC0, not a license but a tool used to put work in the public +domain, does not make attribution a legal requirement, but many communities +still give credit as a matter of best practices and social norms. In fact, +it is social norms, rather than the threat of legal enforcement, that most +often motivate people to provide attribution and otherwise comply with the +CC license terms anyway. This is the mark of any well-functioning community, +within both the marketplace and the society at large.[55] CC licenses reflect a set of wishes on the part of +creators, and in the vast majority of circumstances, people are naturally +inclined to follow those wishes. This is particularly the case for something +as straightforward and consistent with basic notions of fairness as +providing credit. +

+ The fact that the name of the creator follows a CC-licensed work makes the +licenses an important means to develop a reputation or, in corporate speak, +a brand. The drive to associate your name with your work is not just based +on commercial motivations, it is fundamental to authorship. Knowledge +Unlatched is a nonprofit that helps to subsidize the print production of +CC-licensed academic texts by pooling contributions from libraries around +the United States. The CEO, Frances Pinter, says that the Creative Commons +license on the works has a huge value to authors because reputation is the +most important currency for academics. Sharing with CC is a way of having +the most people see and cite your work. +

+ Attribution can be about more than just receiving credit. It can also be +about establishing provenance. People naturally want to know where content +came from—the source of a work is sometimes just as interesting as the work +itself. Opendesk is a platform for furniture designers to share their +designs. Consumers who like those designs can then get matched with local +makers who turn the designs into real-life furniture. The fact that I, +sitting in the middle of the United States, can pick out a design created by +a designer in Tokyo and then use a maker within my own community to +transform the design into something tangible is part of the power of their +platform. The provenance of the design is a special part of the product. +

+ Knowing the source of a work is also critical to ensuring its +credibility. Just as a trademark is designed to give consumers a way to +identify the source and quality of a particular good and service, knowing +the author of a work gives the public a way to assess its credibility. In a +time when online discourse is plagued with misinformation, being a trusted +information source is more valuable than ever. +

Use CC-licensed content as a marketing tool

+ As we will cover in more detail later, many endeavors that are Made with +Creative Commons make money by providing a product or service other than the +CC-licensed work. Sometimes that other product or service is completely +unrelated to the CC content. Other times it’s a physical copy or live +performance of the CC content. In all cases, the CC content can attract +people to your other product or service. +

+ Knowledge Unlatched’s Pinter told us she has seen time and again how +offering CC-licensed content—that is, digitally for free—actually increases +sales of the printed goods because it functions as a marketing tool. We see +this phenomenon regularly with famous artwork. The Mona Lisa is likely the +most recognizable painting on the planet. Its ubiquity has the effect of +catalyzing interest in seeing the painting in person, and in owning physical +goods with the image. Abundant copies of the content often entice more +demand, not blunt it. Another example came with the advent of the +radio. Although the music industry did not see it coming (and fought it!), +free music on the radio functioned as advertising for the paid version +people bought in music stores.[56] Free can +be a form of promotion. +

+ In some cases, endeavors that are Made with Creative Commons do not even +need dedicated marketing teams or marketing budgets. Cards Against Humanity +is a CC-licensed card game available as a free download. And because of this +(thanks to the CC license on the game), the creators say it is one of the +best-marketed games in the world, and they have never spent a dime on +marketing. The textbook publisher OpenStax has also avoided hiring a +marketing team. Their products are free, or cheaper to buy in the case of +physical copies, which makes them much more attractive to students who then +demand them from their universities. They also partner with service +providers who build atop the CC-licensed content and, in turn, spend money +and resources marketing those services (and by extension, the OpenStax +textbooks). +

Use CC to enable hands-on engagement with your work

+ The great promise of Creative Commons licensing is that it signifies an +embrace of remix culture. Indeed, this is the great promise of digital +technology. The Internet opened up a whole new world of possibilities for +public participation in creative work. +

+ Four of the six CC licenses enable reusers to take apart, build upon, or +otherwise adapt the work. Depending on the context, adaptation can mean +wildly different things—translating, updating, localizing, improving, +transforming. It enables a work to be customized for particular needs, uses, +people, and communities, which is another distinct value to offer the +public.[57] Adaptation is more game +changing in some contexts than others. With educational materials, the +ability to customize and update the content is critically important for its +usefulness. For photography, the ability to adapt a photo is less important. +

+ This is a way to counteract a potential downside of the abundance of free +and open content described above. As Anderson wrote in Free, People +often don’t care as much about things they don’t pay for, and as a result +they don’t think as much about how they consume them.[58] If even the tiny act of volition of paying one +penny for something changes our perception of that thing, then surely the +act of remixing it enhances our perception exponentially.[59] We know that people will pay more for products they +had a part in creating.[60] And we know +that creating something, no matter what quality, brings with it a type of +creative satisfaction that can never be replaced by consuming something +created by someone else.[61] +

+ Actively engaging with the content helps us avoid the type of aimless +consumption that anyone who has absentmindedly scrolled through their +social-media feeds for an hour knows all too well. In his book, Cognitive +Surplus, Clay Shirky says, To participate is to act as if your +presence matters, as if, when you see something or hear something, your +response is part of the event.[62] +Opening the door to your content can get people more deeply tied to your +work. +

Use CC to differentiate yourself

+ Operating under a traditional copyright regime usually means operating under +the rules of establishment players in the media. Business strategies that +are embedded in the traditional copyright system, like using digital rights +management (DRM) and signing exclusivity contracts, can tie the hands of +creators, often at the expense of the creator’s best interest.[63] Being Made with Creative Commons means you can +function without those barriers and, in many cases, use the increased +openness as a competitive advantage. David Harris from OpenStax said they +specifically pursue strategies they know that traditional publishers +cannot. Don’t go into a market and play by the incumbent +rules, David said. Change the rules of engagement. +

Making Money

+ Like any moneymaking endeavor, those that are Made with Creative Commons +have to generate some type of value for their audience or +customers. Sometimes that value is subsidized by funders who are not +actually beneficiaries of that value. Funders, whether philanthropic +institutions, governments, or concerned individuals, provide money to the +organization out of a sense of pure altruism. This is the way traditional +nonprofit funding operates.[64] But in many +cases, the revenue streams used by endeavors that are Made with Creative +Commons are directly tied to the value they generate, where the recipient is +paying for the value they receive like any standard market transaction. In +still other cases, rather than the quid pro quo exchange of money for value +that typically drives market transactions, the recipient gives money out of +a sense of reciprocity. +

+ Most who are Made with Creative Commons use a variety of methods to bring in +revenue, some market-based and some not. One common strategy is using grant +funding for content creation when research-and-development costs are +particularly high, and then finding a different revenue stream (or streams) +for ongoing expenses. As Shirky wrote, The trick is in knowing when +markets are an optimal way of organizing interactions and when they are +not.[65] +

+ Our case studies explore in more detail the various revenue-generating +mechanisms used by the creators, organizations, and businesses we +interviewed. There is nuance hidden within the specific ways each of them +makes money, so it is a bit dangerous to generalize too much about what we +learned. Nonetheless, zooming out and viewing things from a higher level of +abstraction can be instructive. +

Market-based revenue streams

+ In the market, the central question when determining how to bring in revenue +is what value people are willing to pay for.[66] By definition, if you are Made with Creative Commons, the content +you provide is available for free and not a market commodity. Like the +ubiquitous freemium business model, any possible market transaction with a +consumer of your content has to be based on some added value you +provide.[67] +

+ In many ways, this is the way of the future for all content-driven +endeavors. In the market, value lives in things that are scarce. Because the +Internet makes a universe of content available to all of us for free, it is +difficult to get people to pay for content online. The struggling newspaper +industry is a testament to this fact. This is compounded by the fact that at +least some amount of copying is probably inevitable. That means you may end +up competing with free versions of your own content, whether you condone it +or not.[68] If people can easily find your +content for free, getting people to buy it will be difficult, particularly +in a context where access to content is more important than owning it. In +Free, Anderson wrote, Copyright protection schemes, whether coded +into either law or software, are simply holding up a price against the force +of gravity. +

+ Of course, this doesn’t mean that content-driven endeavors have no future in +the traditional marketplace. In Free, Anderson explains how when one product +or service becomes free, as information and content largely have in the +digital age, other things become more valuable. Every abundance +creates a new scarcity, he wrote. You just have to find some way +other than the content to provide value to your audience or customers. As +Anderson says, It’s easy to compete with Free: simply offer something +better or at least different from the free version.[69] +

+ In light of this reality, in some ways endeavors that are Made with Creative +Commons are at a level playing field with all content-based endeavors in the +digital age. In fact, they may even have an advantage because they can use +the abundance of content to derive revenue from something scarce. They can +also benefit from the goodwill that stems from the values behind being Made +with Creative Commons. +

+ For content creators and distributors, there are nearly infinite ways to +provide value to the consumers of your work, above and beyond the value that +lives within your free digital content. Often, the CC-licensed content +functions as a marketing tool for the paid product or service. +

+ Here are the most common high-level categories. +

Providing a custom service to consumers of your work +[MARKET-BASED]

+ In this age of information abundance, we don’t lack for content. The trick +is finding content that matches our needs and wants, so customized services +are particularly valuable. As Anderson wrote, Commodity information +(everybody gets the same version) wants to be free. Customized information +(you get something unique and meaningful to you) wants to be +expensive.[70] This can be anything +from the artistic and cultural consulting services provided by Ártica to the +custom-song business of Jonathan Song-A-Day Mann. +

Charging for the physical copy [MARKET-BASED]

+ In his book about maker culture, Anderson characterizes this model as giving +away the bits and selling the atoms (where bits refers to digital content +and atoms refer to a physical object).[71] +This is particularly successful in domains where the digital version of the +content isn’t as valuable as the analog version, like book publishing where +a significant subset of people still prefer reading something they can hold +in their hands. Or in domains where the content isn’t useful until it is in +physical form, like furniture designs. In those situations, a significant +portion of consumers will pay for the convenience of having someone else put +the physical version together for them. Some endeavors squeeze even more out +of this revenue stream by using a Creative Commons license that only allows +noncommercial uses, which means no one else can sell physical copies of +their work in competition with them. This strategy of reserving commercial +rights can be particularly important for items like books, where every +printed copy of the same work is likely to be the same quality, so it is +harder to differentiate one publishing service from another. On the other +hand, for items like furniture or electronics, the provider of the physical +goods can compete with other providers of the same works based on quality, +service, or other traditional business principles. +

Charging for the in-person version [MARKET-BASED]

+ As anyone who has ever gone to a concert will tell you, experiencing +creativity in person is a completely different experience from consuming a +digital copy on your own. Far from acting as a substitute for face-to-face +interaction, CC-licensed content can actually create demand for the +in-person version of experience. You can see this effect when people go view +original art in person or pay to attend a talk or training course. +

Selling merchandise [MARKET-BASED]

+ In many cases, people who like your work will pay for products demonstrating +a connection to your work. As a child of the 1980s, I can personally attest +to the power of a good concert T-shirt. This can also be an important +revenue stream for museums and galleries. +

+ Sometimes the way to find a market-based revenue stream is by providing +value to people other than those who consume your CC-licensed content. In +these revenue streams, the free content is being subsidized by an entirely +different category of people or businesses. Often, those people or +businesses are paying to access your main audience. The fact that the +content is free increases the size of the audience, which in turn makes the +offer more valuable to the paying customers. This is a variation of a +traditional business model built on free called multi-sided +platforms.[72] Access to your audience +isn’t the only thing people are willing to pay for—there are other services +you can provide as well. +

Charging advertisers or sponsors [MARKET-BASED]

+ The traditional model of subsidizing free content is advertising. In this +version of multi-sided platforms, advertisers pay for the opportunity to +reach the set of eyeballs the content creators provide in the form of their +audience.[73] The Internet has made this +model more difficult because the number of potential channels available to +reach those eyeballs has become essentially infinite.[74] Nonetheless, it remains a viable revenue stream for +many content creators, including those who are Made with Creative +Commons. Often, instead of paying to display advertising, the advertiser +pays to be an official sponsor of particular content or projects, or of the +overall endeavor. +

Charging your content creators [MARKET-BASED]

+ Another type of multisided platform is where the content creators themselves +pay to be featured on the platform. Obviously, this revenue stream is only +available to those who rely on work created, at least in part, by +others. The most well-known version of this model is the +author-processing charge of open-access journals like those +published by the Public Library of Science, but there are other +variations. The Conversation is primarily funded by a university-membership +model, where universities pay to have their faculties participate as writers +of the content on the Conversation website. +

Charging a transaction fee [MARKET-BASED]

+ This is a version of a traditional business model based on brokering +transactions between parties.[75] Curation +is an important element of this model. Platforms like the Noun Project add +value by wading through CC-licensed content to curate a high-quality set and +then derive revenue when creators of that content make transactions with +customers. Other platforms make money when service providers transact with +their customers; for example, Opendesk makes money every time someone on +their site pays a maker to make furniture based on one of the designs on the +platform. +

Providing a service to your creators [MARKET-BASED]

+ As mentioned above, endeavors can make money by providing customized +services to their users. Platforms can undertake a variation of this service +model directed at the creators that provide the content they feature. The +data platforms Figure.NZ and Figshare both capitalize on this model by +providing paid tools to help their users make the data they contribute to +the platform more discoverable and reusable. +

Licensing a trademark [MARKET-BASED]

+ Finally, some that are Made with Creative Commons make money by selling use +of their trademarks. Well known brands that consumers associate with +quality, credibility, or even an ethos can license that trademark to +companies that want to take advantage of that goodwill. By definition, +trademarks are scarce because they represent a particular source of a good +or service. Charging for the ability to use that trademark is a way of +deriving revenue from something scarce while taking advantage of the +abundance of CC content. +

Reciprocity-based revenue streams

+ Even if we set aside grant funding, we found that the traditional economic +framework of understanding the market failed to fully capture the ways the +endeavors we analyzed were making money. It was not simply about monetizing +scarcity. +

+ Rather than devising a scheme to get people to pay money in exchange for +some direct value provided to them, many of the revenue streams were more +about providing value, building a relationship, and then eventually finding +some money that flows back out of a sense of reciprocity. While some look +like traditional nonprofit funding models, they aren’t charity. The endeavor +exchange value with people, just not necessarily synchronously or in a way +that requires that those values be equal. As David Bollier wrote in Think +Like a Commoner, There is no self-serving calculation of whether the +value given and received is strictly equal. +

+ This should be a familiar dynamic—it is the way you deal with your friends +and family. We give without regard for what and when we will get back. David +Bollier wrote, Reciprocal social exchange lies at the heart of human +identity, community and culture. It is a vital brain function that helps the +human species survive and evolve. +

+ What is rare is to incorporate this sort of relationship into an endeavor +that also engages with the market.[76] We +almost can’t help but think of relationships in the market as being centered +on an even-steven exchange of value.[77] +

Memberships and individual donations +[RECIPROCITY-BASED]

+ While memberships and donations are traditional nonprofit funding models, in +the Made with Creative Commons context, they are directly tied to the +reciprocal relationship that is cultivated with the beneficiaries of their +work. The bigger the pool of those receiving value from the content, the +more likely this strategy will work, given that only a small percentage of +people are likely to contribute. Since using CC licenses can grease the +wheels for content to reach more people, this strategy can be more effective +for endeavors that are Made with Creative Commons. The greater the argument +that the content is a public good or that the entire endeavor is furthering +a social mission, the more likely this strategy is to succeed. +

The pay-what-you-want model [RECIPROCITY-BASED]

+ In the pay-what-you-want model, the beneficiary of Creative Commons content +is invited to give—at any amount they can and feel is appropriate, based on +the public and personal value they feel is generated by the open +content. Critically, these models are not touted as buying +something free. They are similar to a tip jar. People make financial +contributions as an act of gratitude. These models capitalize on the fact +that we are naturally inclined to give money for things we value in the +marketplace, even in situations where we could find a way to get it for +free. +

Crowdfunding [RECIPROCITY-BASED]

+ Crowdfunding models are based on recouping the costs of creating and +distributing content before the content is created. If the endeavor is Made +with Creative Commons, anyone who wants the work in question could simply +wait until it’s created and then access it for free. That means, for this +model to work, people have to care about more than just receiving the +work. They have to want you to succeed. Amanda Palmer credits the success of +her crowdfunding on Kickstarter and Patreon to the years she spent building +her community and creating a connection with her fans. She wrote in The Art +of Asking, Good art is made, good art is shared, help is offered, +ears are bent, emotions are exchanged, the compost of real, deep connection +is sprayed all over the fields. Then one day, the artist steps up and asks +for something. And if the ground has been fertilized enough, the audience +says, without hesitation: of course. +

+ Other types of crowdfunding rely on a sense of responsibility that a +particular community may feel. Knowledge Unlatched pools funds from major +U.S. libraries to subsidize CC-licensed academic work that will be, by +definition, available to everyone for free. Libraries with bigger budgets +tend to give more out of a sense of commitment to the library community and +to the idea of open access generally. +

Making Human Connections

+ Regardless of how they made money, in our interviews, we repeatedly heard +language like persuading people to buy and inviting +people to pay. We heard it even in connection with revenue streams +that sit squarely within the market. Cory Doctorow told us, I have to +convince my readers that the right thing to do is to pay me. The +founders of the for-profit company Lumen Learning showed us the letter they +send to those who opt not to pay for the services they provide in connection +with their CC-licensed educational content. It isn’t a cease-and-desist +letter; it’s an invitation to pay because it’s the right thing to do. This +sort of behavior toward what could be considered nonpaying customers is +largely unheard of in the traditional marketplace. But it seems to be part +of the fabric of being Made with Creative Commons. +

+ Nearly every endeavor we profiled relied, at least in part, on people being +invested in what they do. The closer the Creative Commons content is to +being the product, the more pronounced this dynamic has to +be. Rather than simply selling a product or service, they are making +ideological, personal, and creative connections with the people who value +what they do. +

+ It took me a very long time to see how this avoidance of thinking about what +they do in pure market terms was deeply tied to being Made with Creative +Commons. +

+ I came to the research with preconceived notions about what Creative Commons +is and what it means to be Made with Creative Commons. It turned out I was +wrong on so many counts. +

+ Obviously, being Made with Creative Commons means using Creative Commons +licenses. That much I knew. But in our interviews, people spoke of so much +more than copyright permissions when they explained how sharing fit into +what they do. I was thinking about sharing too narrowly, and as a result, I +was missing vast swaths of the meaning packed within Creative +Commons. Rather than parsing the specific and narrow role of the copyright +license in the equation, it is important not to disaggregate the rest of +what comes with sharing. You have to widen the lens. +

+ Being Made with Creative Commons is not just about the simple act of +licensing a copyrighted work under a set of standardized terms, but also +about community, social good, contributing ideas, expressing a value system, +working together. These components of sharing are hard to cultivate if you +think about what you do in purely market terms. Decent social behavior isn’t +as intuitive when we are doing something that involves monetary exchange. It +takes a conscious effort to foster the context for real sharing, based not +strictly on impersonal market exchange, but on connections with the people +with whom you share—connections with you, with your work, with your values, +with each other. +

+ The rest of this section will explore some of the common strategies that +creators, companies, and organizations use to remind us that there are +humans behind every creative endeavor. To remind us we have obligations to +each other. To remind us what sharing really looks like. +

Be human

+ Humans are social animals, which means we are naturally inclined to treat +each other well.[78] But the further +removed we are from the person with whom we are interacting, the less caring +our behavior will be. While the Internet has democratized cultural +production, increased access to knowledge, and connected us in extraordinary +ways, it can also make it easy forget we are dealing with another human. +

+ To counteract the anonymous and impersonal tendencies of how we operate +online, individual creators and corporations who use Creative Commons +licenses work to demonstrate their humanity. For some, this means pouring +their lives out on the page. For others, it means showing their creative +process, giving a glimpse into how they do what they do. As writer Austin +Kleon wrote, Our work doesn’t speak for itself. Human beings want to +know where things came from, how they were made, and who made them. The +stories you tell about the work you do have a huge effect on how people feel +and what they understand about your work, and how people feel and what they +understand about your work affects how they value it.[79] +

+ A critical component to doing this effectively is not worrying about being a +brand. That means not being afraid to be vulnerable. Amanda +Palmer says, When you’re afraid of someone’s judgment, you can’t +connect with them. You’re too preoccupied with the task of impressing +them. Not everyone is suited to live life as an open book like +Palmer, and that’s OK. There are a lot of ways to be human. The trick is +just avoiding pretense and the temptation to artificially craft an +image. People don’t just want the glossy version of you. They can’t relate +to it, at least not in a meaningful way. +

+ This advice is probably even more important for businesses and organizations +because we instinctively conceive of them as nonhuman (though in the United +States, corporations are people!). When corporations and organizations make +the people behind them more apparent, it reminds people that they are +dealing with something other than an anonymous corporate entity. In +business-speak, this is about humanizing your interactions +with the public.[80] But it can’t be a +gimmick. You can’t fake being human. +

Be open and accountable

+ Transparency helps people understand who you are and why you do what you do, +but it also inspires trust. Max Temkin of Cards Against Humanity told us, +One of the most surprising things you can do in capitalism is just be +honest with people. That means sharing the good and the bad. As +Amanda Palmer wrote, You can fix almost anything by authentically +communicating.[81] It isn’t about +trying to satisfy everyone or trying to sugarcoat mistakes or bad news, but +instead about explaining your rationale and then being prepared to defend it +when people are critical.[82] +

+ Being accountable does not mean operating on consensus. According to James +Surowiecki, consensus-driven groups tend to resort to +lowest-common-denominator solutions and avoid the sort of candid exchange of +ideas that cultivates healthy collaboration.[83] Instead, it can be as simple as asking for input and then giving +context and explanation about decisions you make, even if soliciting +feedback and inviting discourse is time-consuming. If you don’t go through +the effort to actually respond to the input you receive, it can be worse +than not inviting input in the first place.[84] But when you get it right, it can guarantee the type of diversity +of thought that helps endeavors excel. And it is another way to get people +involved and invested in what you do. +

Design for the good actors

+ Traditional economics assumes people make decisions based solely on their +own economic self-interest.[85] Any +relatively introspective human knows this is a fiction—we are much more +complicated beings with a whole range of needs, emotions, and +motivations. In fact, we are hardwired to work together and ensure +fairness.[86] Being Made with Creative +Commons requires an assumption that people will largely act on those social +motivations, motivations that would be considered irrational +in an economic sense. As Knowledge Unlatched’s Pinter told us, It is +best to ignore people who try to scare you about free riding. That fear is +based on a very shallow view of what motivates human behavior. There +will always be people who will act in purely selfish ways, but endeavors +that are Made with Creative Commons design for the good actors. +

+ The assumption that people will largely do the right thing can be a +self-fulfilling prophecy. Shirky wrote in Cognitive Surplus, Systems +that assume people will act in ways that create public goods, and that give +them opportunities and rewards for doing so, often let them work together +better than neoclassical economics would predict.[87] When we acknowledge that people are often motivated +by something other than financial self-interest, we design our endeavors in +ways that encourage and accentuate our social instincts. +

+ Rather than trying to exert control over people’s behavior, this mode of +operating requires a certain level of trust. We might not realize it, but +our daily lives are already built on trust. As Surowiecki wrote in The +Wisdom of Crowds, It’s impossible for a society to rely on law alone +to make sure citizens act honestly and responsibly. And it’s impossible for +any organization to rely on contracts alone to make sure that its managers +and workers live up to their obligation. Instead, we largely trust +that people—mostly strangers—will do what they are supposed to +do.[88] And most often, they do. +

Treat humans like, well, humans

+ For creators, treating people as humans means not treating them like +fans. As Kleon says, If you want fans, you have to be a fan +first.[89] Even if you happen to be +one of the few to reach celebrity levels of fame, you are better off +remembering that the people who follow your work are human, too. Cory +Doctorow makes a point to answer every single email someone sends him. +Amanda Palmer spends vast quantities of time going online to communicate +with her public, making a point to listen just as much as she +talks.[90] +

+ The same idea goes for businesses and organizations. Rather than automating +its customer service, the music platform Tribe of Noise makes a point to +ensure its employees have personal, one-on-one interaction with users. +

+ When we treat people like humans, they typically return the gift in +kind. It’s called karma. But social relationships are fragile. It is all too +easy to destroy them if you make the mistake of treating people as anonymous +customers or free labor.[91] Platforms that +rely on content from contributors are especially at risk of creating an +exploitative dynamic. It is important to find ways to acknowledge and pay +back the value that contributors generate. That does not mean you can solve +this problem by simply paying contributors for their time or +contributions. As soon as we introduce money into a relationship—at least +when it takes a form of paying monetary value in exchange for other value—it +can dramatically change the dynamic.[92] +

State your principles and stick to them

+ Being Made with Creative Commons makes a statement about who you are and +what you do. The symbolism is powerful. Using Creative Commons licenses +demonstrates adherence to a particular belief system, which generates +goodwill and connects like-minded people to your work. Sometimes people will +be drawn to endeavors that are Made with Creative Commons as a way of +demonstrating their own commitment to the Creative Commons value system, +akin to a political statement. Other times people will identify and feel +connected with an endeavor’s separate social mission. Often both. +

+ The expression of your values doesn’t have to be implicit. In fact, many of +the people we interviewed talked about how important it is to state your +guiding principles up front. Lumen Learning attributes a lot of their +success to having been outspoken about the fundamental values that guide +what they do. As a for-profit company, they think their expressed commitment +to low-income students and open licensing has been critical to their +credibility in the OER (open educational resources) community in which they +operate. +

+ When your end goal is not about making a profit, people trust that you +aren’t just trying to extract value for your own gain. People notice when +you have a sense of purpose that transcends your own +self-interest.[93] It attracts committed +employees, motivates contributors, and builds trust. +

Build a community

+ Endeavors that are Made with Creative Commons thrive when community is built +around what they do. This may mean a community collaborating together to +create something new, or it may simply be a collection of like-minded people +who get to know each other and rally around common interests or +beliefs.[94] To a certain extent, simply +being Made with Creative Commons automatically brings with it some element +of community, by helping connect you to like-minded others who recognize and +are drawn to the values symbolized by using CC. +

+ To be sustainable, though, you have to work to nurture community. People +have to care—about you and each other. One critical piece to this is +fostering a sense of belonging. As Jono Bacon writes in The Art of +Community, If there is no belonging, there is no community. +For Amanda Palmer and her band, that meant creating an accepting and +inclusive environment where people felt a part of their weird little +family.[95] For organizations like +Red Hat, that means connecting around common beliefs or goals. As the CEO +Jim Whitehurst wrote in The Open Organization, Tapping into passion +is especially important in building the kinds of participative communities +that drive open organizations.[96] +

+ Communities that collaborate together take deliberate planning. Surowiecki +wrote, It takes a lot of work to put the group together. It’s +difficult to ensure that people are working in the group’s interest and not +in their own. And when there’s a lack of trust between the members of the +group (which isn’t surprising given that they don’t really know each other), +considerable energy is wasted trying to determine each other’s bona +fides.[97] Building true community +requires giving people within the community the power to create or influence +the rules that govern the community.[98] If +the rules are created and imposed in a top-down manner, people feel like +they don’t have a voice, which in turn leads to disengagement. +

+ Community takes work, but working together, or even simply being connected +around common interests or values, is in many ways what sharing is about. +

Give more to the commons than you take

+ Conventional wisdom in the marketplace dictates that people should try to +extract as much money as possible from resources. This is essentially what +defines so much of the so-called sharing economy. In an article on the +Harvard Business Review website called The Sharing Economy Isn’t +about Sharing at All, authors Giana Eckhardt and Fleura Bardhi +explained how the anonymous market-driven trans-actions in most +sharing-economy businesses are purely about monetizing access.[99] As Lisa Gansky put it in her book The Mesh, the +primary strategy of the sharing economy is to sell the same product multiple +times, by selling access rather than ownership.[100] That is not sharing. +

+ Sharing requires adding as much or more value to the ecosystem than you +take. You can’t simply treat open content as a free pool of resources from +which to extract value. Part of giving back to the ecosystem is contributing +content back to the public under CC licenses. But it doesn’t have to just be +about creating content; it can be about adding value in other ways. The +social blogging platform Medium provides value to its community by +incentivizing good behavior, and the result is an online space with +remarkably high-quality user-generated content and limited +trolling.[101] Opendesk contributes to its +community by committing to help its designers make money, in part by +actively curating and displaying their work on its platform effectively. +

+ In all cases, it is important to openly acknowledge the amount of value you +add versus that which you draw on that was created by others. Being +transparent about this builds credibility and shows you are a contributing +player in the commons. When your endeavor is making money, that also means +apportioning financial compensation in a way that reflects the value +contributed by others, providing more to contributors when the value they +add outweighs the value provided by you. +

Involve people in what you do

+ Thanks to the Internet, we can tap into the talents and expertise of people +around the globe. Chris Anderson calls it the Long Tail of +talent.[102] But to make collaboration work, +the group has to be effective at what it is doing, and the people within the +group have to find satisfaction from being involved.[103] This is easier to facilitate for some types of +creative work than it is for others. Groups tied together online collaborate +best when people can work independently and asynchronously, and particularly +for larger groups with loose ties, when contributors can make simple +improvements without a particularly heavy time commitment.[104] +

+ As the success of Wikipedia demonstrates, editing an online encyclopedia is +exactly the sort of activity that is perfect for massive co-creation because +small, incremental edits made by a diverse range of people acting on their +own are immensely valuable in the aggregate. Those same sorts of small +contributions would be less useful for many other types of creative work, +and people are inherently less motivated to contribute when it doesn’t +appear that their efforts will make much of a difference.[105] +

+ It is easy to romanticize the opportunities for global cocreation made +possible by the Internet, and, indeed, the successful examples of it are +truly incredible and inspiring. But in a wide range of +circumstances—perhaps more often than not—community cocreation is not part +of the equation, even within endeavors built on CC content. Shirky wrote, +Sometimes the value of professional work trumps the value of amateur +sharing or a feeling of belonging.[106] The +textbook publisher OpenStax, which distributes all of its material for free +under CC licensing, is an example of this dynamic. Rather than tapping the +community to help cocreate their college textbooks, they invest a +significant amount of time and money to develop professional content. For +individual creators, where the creative work is the basis for what they do, +community cocreation is only rarely a part of the picture. Even musician +Amanda Palmer, who is famous for her openness and involvement with her fans, +said,The only department where I wasn’t open to input was the +writing, the music itself."[107] +

+ While we tend to immediately think of cocreation and remixing when we hear +the word collaboration, you can also involve others in your creative process +in more informal ways, by sharing half-baked ideas and early drafts, and +interacting with the public to incubate ideas and get feedback. So-called +making in public opens the door to letting people feel more +invested in your creative work.[108] And it +shows a nonterritorial approach to ideas and information. Stephen Covey (of +The 7 Habits of Highly Effective People fame) calls this the abundance +mentality—treating ideas like something plentiful—and it can create an +environment where collaboration flourishes.[109] +

+ There is no one way to involve people in what you do. They key is finding a +way for people to contribute on their terms, compelled by their own +motivations.[110] What that looks like +varies wildly depending on the project. Not every endeavor that is Made with +Creative Commons can be Wikipedia, but every endeavor can find ways to +invite the public into what they do. The goal for any form of collaboration +is to move away from thinking of consumers as passive recipients of your +content and transition them into active participants.[111] +



[37] + Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010), 14. A preview of the book is available at http://strategyzer.com/books/business-model-generation. +

[38] + Cory Doctorow, Information Doesn’t Want to Be Free: Laws for the Internet +Age (San Francisco, CA: McSweeney’s, 2014) 68. +

[39] + Ibid., 55. +

[40] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, reprint with new preface (New York: Hyperion, 2010), +224. +

[41] + Doctorow, Information Doesn’t Want to Be Free, 44. +

[42] + Amanda Palmer, The Art of Asking: Or How I Learned to Stop Worrying and Let +People Help (New York: Grand Central, 2014), 121. +

[43] + Chris Anderson, Makers: The New Industrial Revolution (New York: Signal, +2012), 64. +

[44] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 70. +

[45] + Anderson, Makers, 66. +

[46] + Bryan Kramer, Shareology: How Sharing Is Powering the Human Economy (New +York: Morgan James, 2016), 10. +

[47] + Anderson, Free, 62. +

[48] + Doctorow, Information Doesn’t Want to Be Free, 38. +

[49] + Bollier, Think Like a Commoner, 68. +

[50] + Anderson, Free, 86. +

[51] + Doctorow, Information Doesn’t Want to Be Free, 144. +

[52] + Anderson, Free, 123. +

[53] + Ibid., 132. +

[54] + Ibid., 70. +

[55] + James Surowiecki, The Wisdom of Crowds (New York: Anchor Books, 2005), +124. Surowiecki says, The measure of success of laws and contracts is +how rarely they are invoked. +

[56] + Anderson, Free, 44. +

[57] + Osterwalder and Pigneur, Business Model Generation, 23. +

[58] + Anderson, Free, 67. +

[59] + Ibid., 58. +

[60] + Anderson, Makers, 71. +

[61] + Clay Shirky, Cognitive Surplus: How Technology Makes Consumers into +Collaborators (London: Penguin Books, 2010), 78. +

[62] + Ibid., 21. +

[63] + Doctorow, Information Doesn’t Want to Be Free, 43. +

[64] + William Landes Foster, Peter Kim, and Barbara Christiansen, Ten +Nonprofit Funding Models, Stanford Social Innovation Review, Spring +2009, http://ssir.org/articles/entry/ten_nonprofit_funding_models. +

[65] + Shirky, Cognitive Surplus, 111. +

[66] + Osterwalder and Pigneur, Business Model Generation, 30. +

[67] + Jim Whitehurst, The Open Organization: Igniting Passion and Performance +(Boston: Harvard Business Review Press, 2015), 202. +

[68] + Anderson, Free, 71. +

[69] + Ibid., 231. +

[70] + Ibid., 97. +

[71] + Anderson, Makers, 107. +

[72] + Osterwalder and Pigneur, Business Model Generation, 89. +

[73] + Ibid., 92. +

[74] + Anderson, Free, 142. +

[75] + Osterwalder and Pigneur, Business Model Generation, 32. +

[76] + Bollier, Think Like a Commoner, 150. +

[77] + Ibid., 134. +

[78] + Dan Ariely, Predictably Irrational: The Hidden Forces That Shape Our +Decisions, rev. ed. (New York: Harper Perennial, 2010), 109. +

[79] + Austin Kleon, Show Your Work: 10 Ways to Share Your Creativity and Get +Discovered (New York: Workman, 2014), 93. +

[80] + Kramer, Shareology, 76. +

[81] + Palmer, Art of Asking, 252. +

[82] + Whitehurst, Open Organization, 145. +

[83] + Surowiecki, Wisdom of Crowds, 203. +

[84] + Whitehurst, Open Organization, 80. +

[85] + Bollier, Think Like a Commoner, 25. +

[86] + Ibid., 31. +

[87] + Shirky, Cognitive Surplus, 112. +

[88] + Surowiecki, Wisdom of Crowds, 124. +

[89] + Kleon, Show Your Work, 127. +

[90] + Palmer, Art of Asking, 121. +

[91] + Ariely, Predictably Irrational, 87. +

[92] + Ibid., 105. +

[93] + Ibid., 36. +

[94] + Jono Bacon, The Art of Community, 2nd ed. (Sebastopol, CA: O’Reilly Media, +2012), 36. +

[95] + Palmer, Art of Asking, 98. +

[96] + Whitehurst, Open Organization, 34. +

[97] + Surowiecki, Wisdom of Crowds, 200. +

[98] + Bollier, Think Like a Commoner, 29. +

[99] + Giana Eckhardt and Fleura Bardhi, The Sharing Economy Isn’t about +Sharing at All, Harvard Business Review (website), January 28, 2015, +http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all. +

[100] + Lisa Gansky, The Mesh: Why the Future of Business Is Sharing, reprint with +new epilogue (New York: Portfolio, 2012). +

[101] + David Lee, Inside Medium: An Attempt to Bring Civility to the +Internet, BBC News, March 3, 2016, http://www.bbc.com/news/technology-35709680. +

[102] + Anderson, Makers, 148. +

[103] + Shirky, Cognitive Surplus, 164. +

[104] + Whitehurst, foreword to Open Organization. +

[105] + Shirky, Cognitive Surplus, 144. +

[106] + Ibid., 154. +

[107] + Palmer, Art of Asking, 163. +

[108] + Anderson, Makers, 173. +

[109] + Tom Kelley and David Kelley, Creative Confidence: Unleashing the Potential +within Us All (New York: Crown, 2013), 82. +

[110] + Whitehurst, foreword to Open Organization. +

[111] + Rachel Botsman and Roo Rogers, What’s Mine Is Yours: The Rise of +Collaborative Consumption (New York: Harper Business, 2010), 188. +

Hoofdstuk 3. The Creative Commons Licenses

+ All of the Creative Commons licenses grant a basic set of permissions. At a +minimum, a CC- licensed work can be copied and shared in its original form +for noncommercial purposes so long as attribution is given to the +creator. There are six licenses in the CC license suite that build on that +basic set of permissions, ranging from the most restrictive (allowing only +those basic permissions to share unmodified copies for noncommercial +purposes) to the most permissive (reusers can do anything they want with +the work, even for commercial purposes, as long as they give the creator +credit). The licenses are built on copyright and do not cover other types of +rights that creators might have in their works, like patents or trademarks. +

+ Here are the six licenses: +

+ +

+ The Attribution license (CC BY) lets others distribute, remix, tweak, and +build upon your work, even commercially, as long as they credit you for the +original creation. This is the most accommodating of licenses +offered. Recommended for maximum dissemination and use of licensed +materials. +

+ +

+ The Attribution-Share-Alike license (CC BY-SA) lets others remix, tweak, and +build upon your work, even for commercial purposes, as long as they credit +you and license their new creations under identical terms. This license is +often compared to copyleft free and open source software +licenses. All new works based on yours will carry the same license, so any +derivatives will also allow commercial use. +

+ +

+ The Attribution-NoDerivs license (CC BY-ND) allows for redistribution, +commercial and noncommercial, as long as it is passed along unchanged with +credit to you. +

+ +

+ The Attribution-NonCommercial license (CC BY-NC) lets others remix, tweak, +and build upon your work noncommercially. Although their new works must also +acknowledge you, they don’t have to license their derivative works on the +same terms. +

+ +

+ The Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA) lets others +remix, tweak, and build upon your work noncommercially, as long as they +credit you and license their new creations under the same terms. +

+ +

+ The Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND) is the most +restrictive of our six main licenses, only allowing others to download your +works and share them with others as long as they credit you, but they can’t +change them or use them commercially. +

+ In addition to these six licenses, Creative Commons has two public-domain +tools—one for creators and the other for those who manage collections of +existing works by authors whose terms of copyright have expired: +

+ +

+ CC0 enables authors and copyright owners to dedicate their works to the +worldwide public domain (no rights reserved). +

+ +

+ The Creative Commons Public Domain Mark facilitates the labeling and +discovery of works that are already free of known copyright restrictions. +

+ In our case studies, some use just one Creative Commons license, others use +several. Attribution (found in thirteen case studies) and +Attribution-ShareAlike (found in eight studies) were the most common, with +the other licenses coming up in four or so case studies, including the +public-domain tool CC0. Some of the organizations we profiled offer both +digital content and software: by using open-source-software licenses for the +software code and Creative Commons licenses for digital content, they +amplify their involvement with and commitment to sharing. +

+ There is a popular misconception that the three NonCommercial licenses +offered by CC are the only options for those who want to make money off +their work. As we hope this book makes clear, there are many ways to make +endeavors that are Made with Creative Commons sustainable. Reserving +commercial rights is only one of those ways. It is certainly true that a +license that allows others to make commercial use of your work (CC BY, CC +BY-SA, and CC BY-ND) forecloses some traditional revenue streams. If you +apply an Attribution (CC BY) license to your book, you can’t force a film +company to pay you royalties if they turn your book into a feature-length +film, or prevent another company from selling physical copies of your work. +

+ The decision to choose a NonCommercial and/or NoDerivs license comes down to +how much you need to retain control over the creative work. The +NonCommercial and NoDerivs licenses are ways of reserving some significant +portion of the exclusive bundle of rights that copyright grants to +creators. In some cases, reserving those rights is important to how you +bring in revenue. In other cases, creators use a NonCommercial or NoDerivs +license because they can’t give up on the dream of hitting the creative +jackpot. The music platform Tribe of Noise told us the NonCommercial +licenses were popular among their users because people still held out the +dream of having a major record label discover their work. +

+ Other times the decision to use a more restrictive license is due to a +concern about the integrity of the work. For example, the nonprofit +TeachAIDS uses a NoDerivs license for its educational materials because the +medical subject matter is particularly important to get right. +

+ There is no one right way. The NonCommercial and NoDerivs restrictions +reflect the values and preferences of creators about how their creative work +should be reused, just as the ShareAlike license reflects a different set of +values, one that is less about controlling access to their own work and more +about ensuring that whatever gets created with their work is available to +all on the same terms. Since the beginning of the commons, people have been +setting up structures that helped regulate the way in which shared resources +were used. The CC licenses are an attempt to standardize norms across all +domains. +

+ Note +

+ For more about the licenses including examples and tips on sharing your work +in the digital commons, start with the Creative Commons page called +Share Your Work at http://creativecommons.org/share-your-work/. +

Deel II. The Case Studies

+ The twenty-four case studies in this section were chosen from hundreds of +nominations received from Kickstarter backers, Creative Commons staff, and +the global Creative Commons community. We selected eighty potential +candidates that represented a mix of industries, content types, revenue +streams, and parts of the world. Twelve of the case studies were selected +from that group based on votes cast by Kickstarter backers, and the other +twelve were selected by us. +

+ We did background research and conducted interviews for each case study, +based on the same set of basic questions about the endeavor. The idea for +each case study is to tell the story about the endeavor and the role sharing +plays within it, largely the way in which it was told to us by those we +interviewed. +

Hoofdstuk 4. Arduino

 

+ Arduino is a for-profit open-source electronics platform and computer +hardware and software company. Founded in 2005 in Italy. +

+ http://www.arduino.cc +

Revenue model: charging for physical +copies (sales of boards, modules, shields, and kits), licensing a trademark +(fees paid by those who want to sell Arduino products using their name) +

Interview date: February 4, 2016 +

Interviewees: David Cuartielles and Tom +Igoe, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In 2005, at the Interaction Design Institute Ivrea in northern Italy, +teachers and students needed an easy way to use electronics and programming +to quickly prototype design ideas. As musicians, artists, and designers, +they needed a platform that didn’t require engineering expertise. A group of +teachers and students, including Massimo Banzi, David Cuartielles, Tom Igoe, +Gianluca Martino, and David Mellis, built a platform that combined different +open technologies. They called it Arduino. The platform integrated software, +hardware, microcontrollers, and electronics. All aspects of the platform +were openly licensed: hardware designs and documentation with the +Attribution-Share-Alike license (CC BY-SA), and software with the GNU +General Public License. +

+ Arduino boards are able to read inputs—light on a sensor, a finger on a +button, or a Twitter message—and turn it into outputs—activating a motor, +turning on an LED, publishing something online. You send a set of +instructions to the microcontroller on the board by using the Arduino +programming language and Arduino software (based on a piece of open-source +software called Processing, a programming tool used to make visual art). +

The reasons for making Arduino open source are complicated, +Tom says. Partly it was about supporting flexibility. The open-source nature +of Arduino empowers users to modify it and create a lot of different +variations, adding on top of what the founders build. David says this +ended up strengthening the platform far beyond what we had even +thought of building. +

+ For Tom another factor was the impending closure of the Ivrea design +school. He’d seen other organizations close their doors and all their work +and research just disappear. Open-sourcing ensured that Arduino would +outlive the Ivrea closure. Persistence is one thing Tom really likes about +open source. If key people leave, or a company shuts down, an open-source +product lives on. In Tom’s view, Open sourcing makes it easier to +trust a product. +

+ With the school closing, David and some of the other Arduino founders +started a consulting firm and multidisciplinary design studio they called +Tinker, in London. Tinker designed products and services that bridged the +digital and the physical, and they taught people how to use new technologies +in creative ways. Revenue from Tinker was invested in sustaining and +enhancing Arduino. +

+ For Tom, part of Arduino’s success is because the founders made themselves +the first customer of their product. They made products they themselves +personally wanted. It was a matter of I need this thing, not +If we make this, we’ll make a lot of money. Tom notes that +being your own first customer makes you more confident and convincing at +selling your product. +

+ Arduino’s business model has evolved over time—and Tom says model is a +grandiose term for it. Originally, they just wanted to make a few boards and +get them out into the world. They started out with two hundred boards, sold +them, and made a little profit. They used that to make another thousand, +which generated enough revenue to make five thousand. In the early days, +they simply tried to generate enough funding to keep the venture going day +to day. When they hit the ten thousand mark, they started to think about +Arduino as a company. By then it was clear you can open-source the design +but still manufacture the physical product. As long as it’s a quality +product and sold at a reasonable price, people will buy it. +

+ Arduino now has a worldwide community of makers—students, hobbyists, +artists, programmers, and professionals. Arduino provides a wiki called +Playground (a wiki is where all users can edit and add pages, contributing +to and benefiting from collective research). People share code, circuit +diagrams, tutorials, DIY instructions, and tips and tricks, and show off +their projects. In addition, there’s a multilanguage discussion forum where +users can get help using Arduino, discuss topics like robotics, and make +suggestions for new Arduino product designs. As of January 2017, 324,928 +members had made 2,989,489 posts on 379,044 topics. The worldwide community +of makers has contributed an incredible amount of accessible knowledge +helpful to novices and experts alike. +

+ Transitioning Arduino from a project to a company was a big step. Other +businesses who made boards were charging a lot of money for them. Arduino +wanted to make theirs available at a low price to people across a wide range +of industries. As with any business, pricing was key. They wanted prices +that would get lots of customers but were also high enough to sustain the +business. +

+ For a business, getting to the end of the year and not being in the red is a +success. Arduino may have an open-licensing strategy, but they are still a +business, and all the things needed to successfully run one still +apply. David says, If you do those other things well, sharing things +in an open-source way can only help you. +

+ While openly licensing the designs, documentation, and software ensures +longevity, it does have risks. There’s a possibility that others will create +knockoffs, clones, and copies. The CC BY-SA license means anyone can produce +copies of their boards, redesign them, and even sell boards that copy the +design. They don’t have to pay a license fee to Arduino or even ask +permission. However, if they republish the design of the board, they have to +give attribution to Arduino. If they change the design, they must release +the new design using the same Creative Commons license to ensure that the +new version is equally free and open. +

+ Tom and David say that a lot of people have built companies off of Arduino, +with dozens of Arduino derivatives out there. But in contrast to closed +business models that can wring money out of the system over many years +because there is no competition, Arduino founders saw competition as keeping +them honest, and aimed for an environment of collaboration. A benefit of +open over closed is the many new ideas and designs others have contributed +back to the Arduino ecosystem, ideas and designs that Arduino and the +Arduino community use and incorporate into new products. +

+ Over time, the range of Arduino products has diversified, changing and +adapting to new needs and challenges. In addition to simple entry level +boards, new products have been added ranging from enhanced boards that +provide advanced functionality and faster performance, to boards for +creating Internet of Things applications, wearables, and 3-D printing. The +full range of official Arduino products includes boards, modules (a smaller +form-factor of classic boards), shields (elements that can be plugged onto a +board to give it extra features), and kits.[112] +

+ Arduino’s focus is on high-quality boards, well-designed support materials, +and the building of community; this focus is one of the keys to their +success. And being open lets you build a real community. David says +Arduino’s community is a big strength and something that really does +matter—in his words, It’s good business. When they started, +the Arduino team had almost entirely no idea how to build a community. They +started by conducting numerous workshops, working directly with people using +the platform to make sure the hardware and software worked the way it was +meant to work and solved people’s problems. The community grew organically +from there. +

+ A key decision for Arduino was trademarking the name. The founders needed a +way to guarantee to people that they were buying a quality product from a +company committed to open-source values and knowledge sharing. Trademarking +the Arduino name and logo expresses that guarantee and helps customers +easily identify their products, and the products sanctioned by them. If +others want to sell boards using the Arduino name and logo, they have to pay +a small fee to Arduino. This allows Arduino to scale up manufacturing and +distribution while at the same time ensuring the Arduino brand isn’t hurt by +low-quality copies. +

+ Current official manufacturers are Smart Projects in Italy, SparkFun in the +United States, and Dog Hunter in Taiwan/China. These are the only +manufacturers that are allowed to use the Arduino logo on their +boards. Trademarking their brand provided the founders with a way to protect +Arduino, build it out further, and fund software and tutorial +development. The trademark-licensing fee for the brand became Arduino’s +revenue-generating model. +

+ How far to open things up wasn’t always something the founders perfectly +agreed on. David, who was always one to advocate for opening things up more, +had some fears about protecting the Arduino name, thinking people would be +mad if they policed their brand. There was some early backlash with a +project called Freeduino, but overall, trademarking and branding has been a +critical tool for Arduino. +

+ David encourages people and businesses to start by sharing everything as a +default strategy, and then think about whether there is anything that really +needs to be protected and why. There are lots of good reasons to not open up +certain elements. This strategy of sharing everything is certainly the +complete opposite of how today’s world operates, where nothing is +shared. Tom suggests a business formalize which elements are based on open +sharing and which are closed. An Arduino blog post from 2013 entitled +Send In the Clones, by one of the founders Massimo Banzi, +does a great job of explaining the full complexities of how trademarking +their brand has played out, distinguishing between official boards and those +that are clones, derivatives, compatibles, and counterfeits.[113] +

+ For David, an exciting aspect of Arduino is the way lots of people can use +it to adapt technology in many different ways. Technology is always making +more things possible but doesn’t always focus on making it easy to use and +adapt. This is where Arduino steps in. Arduino’s goal is making +things that help other people make things. +

+ Arduino has been hugely successful in making technology and electronics +reach a larger audience. For Tom, Arduino has been about the +democratization of technology. Tom sees Arduino’s open-source +strategy as helping the world get over the idea that technology has to be +protected. Tom says, Technology is a literacy everyone should +learn. +

+ Ultimately, for Arduino, going open has been good business—good for product +development, good for distribution, good for pricing, and good for +manufacturing. +

Hoofdstuk 5. Ártica

 

+ Ártica provides online courses and consulting services focused on how to use +digital technology to share knowledge and enable collaboration in arts and +culture. Founded in 2011 in Uruguay. +

+ http://www.articaonline.com +

Revenue model: charging for custom +services +

Interview date: March 9, 2016 +

Interviewees: Mariana Fossatti and Jorge +Gemetto, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ The story of Mariana Fossatti and Jorge Gemetto’s business, Ártica, is the +ultimate example of DIY. Not only are they successful entrepreneurs, the +niche in which their small business operates is essentially one they built +themselves. +

+ Their dream jobs didn’t exist, so they created them. +

+ In 2011, Mariana was a sociologist working for an international organization +to develop research and online education about rural-development +issues. Jorge was a psychologist, also working in online education. Both +were bloggers and heavy users of social media, and both had a passion for +arts and culture. They decided to take their skills in digital technology +and online learning and apply them to a topic area they loved. They launched +Ártica, an online business that provides education and consulting for people +and institutions creating artistic and cultural projects on the Internet. +

+ Ártica feels like a uniquely twenty-first century business. The small +company has a global online presence with no physical offices. Jorge and +Mariana live in Uruguay, and the other two full-time employees, who Jorge +and Mariana have never actually met in person, live in Spain. They started +by creating a MOOC (massive open online course) about remix culture and +collaboration in the arts, which gave them a direct way to reach an +international audience, attracting students from across Latin America and +Spain. In other words, it is the classic Internet story of being able to +directly tap into an audience without relying upon gatekeepers or +intermediaries. +

+ Ártica offers personalized education and consulting services, and helps +clients implement projects. All of these services are customized. They call +it an artisan process because of the time and effort it takes +to adapt their work for the particular needs of students and +clients. Each student or client is paying for a specific solution to +his or her problems and questions, Mariana said. Rather than sell +access to their content, they provide it for free and charge for the +personalized services. +

+ When they started, they offered a smaller number of courses designed to +attract large audiences. Over the years, we realized that online +communities are more specific than we thought, Mariana said. Ártica +now provides more options for classes and has lower enrollment in each +course. This means they can provide more attention to individual students +and offer classes on more specialized topics. +

+ Online courses are their biggest revenue stream, but they also do more than +a dozen consulting projects each year, ranging from digitization to event +planning to marketing campaigns. Some are significant in scope, particularly +when they work with cultural institutions, and some are smaller projects +commissioned by individual artists. +

+ Ártica also seeks out public and private funding for specific +projects. Sometimes, even if they are unsuccessful in subsidizing a project +like a new course or e-book, they will go ahead because they believe in +it. They take the stance that every new project leads them to something new, +every new resource they create opens new doors. +

+ Ártica relies heavily on their free Creative Commons–licensed content to +attract new students and clients. Everything they create—online education, +blog posts, videos—is published under an Attribution-ShareAlike license (CC +BY-SA). We use a ShareAlike license because we want to give the +greatest freedom to our students and readers, and we also want that freedom +to be viral, Jorge said. For them, giving others the right to reuse +and remix their content is a fundamental value. How can you offer an +online educational service without giving permission to download, make and +keep copies, or print the educational resources? Jorge +said. If we want to do the best for our students—those who trust in +us to the point that they are willing to pay online without face-to-face +contact—we have to offer them a fair and ethical agreement. +

+ They also believe sharing their ideas and expertise openly helps them build +their reputation and visibility. People often share and cite their work. A +few years ago, a publisher even picked up one of their e-books and +distributed printed copies. Ártica views reuse of their work as a way to +open up new opportunities for their business. +

+ This belief that openness creates new opportunities reflects another +belief—in serendipity. When describing their process for creating content, +they spoke of all of the spontaneous and organic ways they find +inspiration. Sometimes, the collaborative process starts with a +conversation between us, or with friends from other projects, Jorge +said. That can be the first step for a new blog post or another +simple piece of content, which can evolve to a more complex product in the +future, like a course or a book. +

+ Rather than planning their work in advance, they let their creative process +be dynamic. This doesn’t mean that we don’t need to work hard in +order to get good professional results, but the design process is more +flexible, Jorge said. They share early and often, and they adjust +based on what they learn, always exploring and testing new ideas and ways of +operating. In many ways, for them, the process is just as important as the +final product. +

+ People and relationships are also just as important, sometimes +more. In the educational and cultural business, it is more important +to pay attention to people and process, rather than content or specific +formats or materials, Mariana said. Materials and content +are fluid. The important thing is the relationships. +

+ Ártica believes in the power of the network. They seek to make connections +with people and institutions across the globe so they can learn from them +and share their knowledge. +

+ At the core of everything Ártica does is a set of values. Good +content is not enough, Jorge said. We also think that it is +very important to take a stand for some things in the cultural +sector. Mariana and Jorge are activists. They defend free culture +(the movement promoting the freedom to modify and distribute creative work) +and work to demonstrate the intersection between free culture and other +social-justice movements. Their efforts to involve people in their work and +enable artists and cultural institutions to better use technology are all +tied closely to their belief system. Ultimately, what drives their work is +a mission to democratize art and culture. +

+ Of course, Ártica also has to make enough money to cover its expenses. Human +resources are, by far, their biggest expense. They tap a network of +collaborators on a case-by-case basis and hire contractors for specific +projects. Whenever possible, they draw from artistic and cultural resources +in the commons, and they rely on free software. Their operation is small, +efficient, and sustainable, and because of that, it is a success. +

There are lots of people offering online courses, Jorge +said. But it is easy to differentiate us. We have an approach that is +very specific and personal. Ártica’s model is rooted in the personal +at every level. For Mariana and Jorge, success means doing what brings them +personal meaning and purpose, and doing it sustainably and collaboratively. +

+ In their work with younger artists, Mariana and Jorge try to emphasize that +this model of success is just as valuable as the picture of success we get +from the media. If they seek only the traditional type of success, +they will get frustrated, Mariana said. We try to show them +another image of what it looks like. +

Hoofdstuk 6. Blender Institute

 

+ The Blender Institute is an animation studio that creates 3-D films using +Blender software. Founded in 2006 in the Netherlands. +

+ http://www.blender.org +

Revenue model: crowdfunding +(subscription-based), charging for physical copies, selling merchandise +

Interview date: March 8, 2016 +

Interviewee: Francesco Siddi, production +coordinator +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ For Ton Roosendaal, the creator of Blender software and its related +entities, sharing is practical. Making their 3-D content creation software +available under a free software license has been integral to its development +and popularity. Using that software to make movies that were licensed with +Creative Commons pushed that development even further. Sharing enables +people to participate and to interact with and build upon the technology and +content they create in a way that benefits Blender and its community in +concrete ways. +

+ Each open-movie project Blender runs produces a host of openly licensed +outputs, not just the final film itself but all of the source material as +well. The creative process also enhances the development of the Blender +software because the technical team responds directly to the needs of the +film production team, creating tools and features that make their lives +easier. And, of course, each project involves a long, rewarding process for +the creative and technical community working together. +

+ Rather than just talking about the theoretical benefits of sharing and free +culture, Ton is very much about doing and making free culture. Blender’s +production coordinator Francesco Siddi told us, Ton believes if you +don’t make content using your tools, then you’re not doing anything. +

+ Blender’s history begins in the late 1990s, when Ton created the Blender +software. Originally, the software was an in-house resource for his +animation studio based in the Netherlands. Investors became interested in +the software, so he began marketing the software to the public, offering a +free version in addition to a paid version. Sales were disappointing, and +his investors gave up on the endeavor in the early 2000s. He made a deal +with investors—if he could raise enough money, he could then make the +Blender software available under the GNU General Public License. +

+ This was long before Kickstarter and other online crowdfunding sites +existed, but Ton ran his own version of a crowdfunding campaign and quickly +raised the money he needed. The Blender software became freely available for +anyone to use. Simply applying the General Public License to the software, +however, was not enough to create a thriving community around it. Francesco +told us, Software of this complexity relies on people and their +vision of how people work together. Ton is a fantastic community builder and +manager, and he put a lot of work into fostering a community of developers +so that the project could live. +

+ Like any successful free and open-source software project, Blender developed +quickly because the community could make fixes and +improvements. Software should be free and open to hack, +Francesco said. Otherwise, everyone is doing the same thing in the +dark for ten years. Ton set up the Blender Foundation to oversee and +steward the software development and maintenance. +

+ After a few years, Ton began looking for new ways to push development of the +software. He came up with the idea of creating CC-licensed films using the +Blender software. Ton put a call online for all interested and skilled +artists. Francesco said the idea was to get the best artists available, put +them in a building together with the best developers, and have them work +together. They would not only produce high-quality openly licensed content, +they would improve the Blender software in the process. +

+ They turned to crowdfunding to subsidize the costs of the project. They had +about twenty people working full-time for six to ten months, so the costs +were significant. Francesco said that when their crowdfunding campaign +succeeded, people were astounded. The idea that making money was +possible by producing CC-licensed material was mind-blowing to +people, he said. They were like, I have to see it to +believe it. +

+ The first film, which was released in 2006, was an experiment. It was so +successful that Ton decided to set up the Blender Institute, an entity +dedicated to hosting open-movie projects. The Blender Institute’s next +project was an even bigger success. The film, Big Buck Bunny, went viral, +and its animated characters were picked up by marketers. +

+ Francesco said that, over time, the Blender Institute projects have gotten +bigger and more prominent. That means the filmmaking process has become more +complex, combining technical experts and artists who focus on +storytelling. Francesco says the process is almost on an industrial scale +because of the number of moving parts. This requires a lot of specialized +assistance, but the Blender Institute has no problem finding the talent it +needs to help on projects. Blender hardly does any recruiting for +film projects because the talent emerges naturally, Francesco +said. So many people want to work with us, and we can’t always hire +them because of budget constraints. +

+ Blender has had a lot of success raising money from its community over the +years. In many ways, the pitch has gotten easier to make. Not only is +crowdfunding simply more familiar to the public, but people know and trust +Blender to deliver, and Ton has developed a reputation as an effective +community leader and visionary for their work. There is a whole +community who sees and understands the benefit of these projects, +Francesco said. +

+ While these benefits of each open-movie project make a compelling pitch for +crowdfunding campaigns, Francesco told us the Blender Institute has found +some limitations in the standard crowdfunding model where you propose a +specific project and ask for funding. Once a project is over, +everyone goes home, he said. It is great fun, but then it +ends. That is a problem. +

+ To make their work more sustainable, they needed a way to receive ongoing +support rather than on a project-by-project basis. Their solution is Blender +Cloud, a subscription-style crowdfunding model akin to the online +crowdfunding platform, Patreon. For about ten euros each month, subscribers +get access to download everything the Blender Institute produces—software, +art, training, and more. All of the assets are available under an +Attribution license (CC BY) or placed in the public domain (CC0), but they +are initially made available only to subscribers. Blender Cloud enables +subscribers to follow Blender’s movie projects as they develop, sharing +detailed information and content used in the creative process. Blender Cloud +also has extensive training materials and libraries of characters and other +assets used in various projects. +

+ The continuous financial support provided by Blender Cloud subsidizes five +to six full-time employees at the Blender Institute. Francesco says their +goal is to grow their subscriber base. This is our freedom, +he told us, and for artists, freedom is everything. +

+ Blender Cloud is the primary revenue stream of the Blender Institute. The +Blender Foundation is funded primarily by donations, and that money goes +toward software development and maintenance. The revenue streams of the +Institute and Foundation are deliberately kept separate. Blender also has +other revenue streams, such as the Blender Store, where people can purchase +DVDs, T-shirts, and other Blender products. +

+ Ton has worked on projects relating to his Blender software for nearly +twenty years. Throughout most of that time, he has been committed to making +the software and the content produced with the software free and +open. Selling a license has never been part of the business model. +

+ Since 2006, he has been making films available along with all of their +source material. He says he has hardly ever seen people stepping into +Blender’s shoes and trying to make money off of their content. Ton believes +this is because the true value of what they do is in the creative and +production process. Even when you share everything, all your original +sources, it still takes a lot of talent, skills, time, and budget to +reproduce what you did, Ton said. +

+ For Ton and Blender, it all comes back to doing. +

Hoofdstuk 7. Cards Against Humanity

 

+ Cards Against Humanity is a private, for-profit company that makes a popular +party game by the same name. Founded in 2011 in the U.S. +

+ http://www.cardsagainsthumanity.com +

Revenue model: charging for physical +copies +

Interview date: February 3, 2016 +

Interviewee: Max Temkin, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ If you ask cofounder Max Temkin, there is nothing particularly interesting +about the Cards Against Humanity business model. We make a +product. We sell it for money. Then we spend less money than we +make, Max said. +

+ He is right. Cards Against Humanity is a simple party game, modeled after +the game Apples to Apples. To play, one player asks a question or +fill-in-the-blank statement from a black card, and the other players submit +their funniest white card in response. The catch is that all of the cards +are filled with crude, gruesome, and otherwise awful things. For the right +kind of people (horrible people, according to Cards Against +Humanity advertising), this makes for a hilarious and fun game. +

+ The revenue model is simple. Physical copies of the game are sold for a +profit. And it works. At the time of this writing, Cards Against Humanity is +the number-one best-selling item out of all toys and games on Amazon. There +are official expansion packs available, and several official themed packs +and international editions as well. +

+ But Cards Against Humanity is also available for free. Anyone can download a +digital version of the game on the Cards Against Humanity website. More than +one million people have downloaded the game since the company began tracking +the numbers. +

+ The game is available under an Attribution-NonCommercial-ShareAlike license +(CC BY-NC-SA). That means, in addition to copying the game, anyone can +create new versions of the game as long as they make it available under the +same noncommercial terms. The ability to adapt the game is like an entire +new game unto itself. +

+ All together, these factors—the crass tone of the game and company, the free +download, the openness to fans remixing the game—give the game a massive +cult following. +

+ Their success is not the result of a grand plan. Instead, Cards Against +Humanity was the last in a long line of games and comedy projects that Max +Temkin and his friends put together for their own amusement. As Max tells +the story, they made the game so they could play it themselves on New Year’s +Eve because they were too nerdy to be invited to other parties. The game was +a hit, so they decided to put it up online as a free PDF. People started +asking if they could pay to have the game printed for them, and eventually +they decided to run a Kickstarter to fund the printing. They set their +Kickstarter goal at $4,000—and raised $15,000. The game was officially +released in May 2011. +

+ The game caught on quickly, and it has only grown more popular over +time. Max says the eight founders never had a meeting where they decided to +make it an ongoing business. It kind of just happened, he +said. +

+ But this tale of a happy accident belies marketing +genius. Just like the game, the Cards Against Humanity brand is irreverent +and memorable. It is hard to forget a company that calls the FAQ on their +website Your dumb questions. +

+ Like most quality satire, however, there is more to the joke than vulgarity +and shock value. The company’s marketing efforts around Black Friday +illustrate this particularly well. For those outside the United States, +Black Friday is the term for the day after the Thanksgiving holiday, the +biggest shopping day of the year. It is an incredibly important day for +Cards Against Humanity, like it is for all U.S. retailers. Max said they +struggled with what to do on Black Friday because they didn’t want to +support what he called the orgy of consumerism the day has +become, particularly since it follows a day that is about being grateful for +what you have. In 2013, after deliberating, they decided to have an +Everything Costs $5 More sale. +

We sweated it out the night before Black Friday, wondering if our +fans were going to hate us for it, he said. But it made us +laugh so we went with it. People totally caught the joke. +

+ This sort of bold transparency delights the media, but more importantly, it +engages their fans. One of the most surprising things you can do in +capitalism is just be honest with people, Max said. It shocks +people that there is transparency about what you are doing. +

+ Max also likened it to a grand improv scene. If we do something a +little subversive and unexpected, the public wants to be a part of the +joke. One year they did a Give Cards Against Humanity $5 event, +where people literally paid them five dollars for no reason. Their fans +wanted to make the joke funnier by making it successful. They made $70,000 +in a single day. +

+ This remarkable trust they have in their customers is what inspired their +decision to apply a Creative Commons license to the game. Trusting your +customers to reuse and remix your work requires a leap of faith. Cards +Against Humanity obviously isn’t afraid of doing the unexpected, but there +are lines even they do not want to cross. Before applying the license, Max +said they worried that some fans would adapt the game to include all of the +jokes they intentionally never made because they crossed that +line. It happened, and the world didn’t end, Max +said. If that is the worst cost of using CC, I’d pay that a hundred +times over because there are so many benefits. +

+ Any successful product inspires its biggest fans to create remixes of it, +but unsanctioned adaptations are more likely to fly under the radar. The +Creative Commons license gives fans of Cards Against Humanity the freedom to +run with the game and copy, adapt, and promote their creations openly. Today +there are thousands of fan expansions of the game. +

+ Max said, CC was a no-brainer for us because it gets the most people +involved. Making the game free and available under a CC license led to the +unbelievable situation where we are one of the best-marketed games in the +world, and we have never spent a dime on marketing. +

+ Of course, there are limits to what the company allows its customers to do +with the game. They chose the Attribution-NonCommercial-ShareAlike license +because it restricts people from using the game to make money. It also +requires that adaptations of the game be made available under the same +licensing terms if they are shared publicly. Cards Against Humanity also +polices its brand. We feel like we’re the only ones who can use our +brand and our game and make money off of it, Max said. About 99.9 +percent of the time, they just send an email to those making commercial use +of the game, and that is the end of it. There have only been a handful of +instances where they had to get a lawyer involved. +

+ Just as there is more than meets the eye to the Cards Against Humanity +business model, the same can be said of the game itself. To be playable, +every white card has to work syntactically with enough black cards. The +eight creators invest an incredible amount of work into creating new cards +for the game. We have daylong arguments about commas, Max +said. The slacker tone of the cards gives people the impression that +it is easy to write them, but it is actually a lot of work and +quibbling. +

+ That means cocreation with their fans really doesn’t work. The company has a +submission mechanism on their website, and they get thousands of +suggestions, but it is very rare that a submitted card is adopted. Instead, +the eight initial creators remain the primary authors of expansion decks and +other new products released by the company. Interestingly, the creativity of +their customer base is really only an asset to the company once their +original work is created and published when people make their own +adaptations of the game. +

+ For all of their success, the creators of Cards Against Humanity are only +partially motivated by money. Max says they have always been interested in +the Walt Disney philosophy of financial success. We don’t make jokes +and games to make money—we make money so we can make more jokes and +games, he said. +

+ In fact, the company has given more than $4 million to various charities and +causes. Cards is not our life plan, Max said. We all +have other interests and hobbies. We are passionate about other things going +on in our lives. A lot of the activism we have done comes out of us taking +things from the rest of our lives and channeling some of the excitement from +the game into it. +

+ Seeing money as fuel rather than the ultimate goal is what has enabled them +to embrace Creative Commons licensing without reservation. CC licensing +ended up being a savvy marketing move for the company, but nonetheless, +giving up exclusive control of your work necessarily means giving up some +opportunities to extract more money from customers. +

It’s not right for everyone to release everything under CC +licensing, Max said. If your only goal is to make a lot of +money, then CC is not best strategy. This kind of business model, though, +speaks to your values, and who you are and why you’re making things. +

Hoofdstuk 8. The Conversation

 

+ The Conversation is an independent source of news, sourced from the academic +and research community and delivered direct to the public over the +Internet. Founded in 2011 in Australia. +

+ http://theconversation.com +

Revenue model: charging content creators +(universities pay membership fees to have their faculties serve as writers), +grant funding +

Interview date: February 4, 2016 +

Interviewee: Andrew Jaspan, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Andrew Jaspan spent years as an editor of major newspapers including the +Observer in London, the Sunday Herald in Glasgow, and the Age in Melbourne, +Australia. He experienced firsthand the decline of newspapers, including the +collapse of revenues, layoffs, and the constant pressure to reduce +costs. After he left the Age in 2005, his concern for the future journalism +didn’t go away. Andrew made a commitment to come up with an alternative +model. +

+ Around the time he left his job as editor of the Melbourne Age, Andrew +wondered where citizens would get news grounded in fact and evidence rather +than opinion or ideology. He believed there was still an appetite for +journalism with depth and substance but was concerned about the increasing +focus on the sensational and sexy. +

+ While at the Age, he’d become friends with a vice-chancellor of a university +in Melbourne who encouraged him to talk to smart people across campus—an +astrophysicist, a Nobel laureate, earth scientists, economists . . . These +were the kind of smart people he wished were more involved in informing the +world about what is going on and correcting the errors that appear in +media. However, they were reluctant to engage with mass media. Often, +journalists didn’t understand what they said, or unilaterally chose what +aspect of a story to tell, putting out a version that these people felt was +wrong or mischaracterized. Newspapers want to attract a mass +audience. Scholars want to communicate serious news, findings, and +insights. It’s not a perfect match. Universities are massive repositories of +knowledge, research, wisdom, and expertise. But a lot of that stays behind a +wall of their own making—there are the walled garden and ivory tower +metaphors, and in more literal terms, the paywall. Broadly speaking, +universities are part of society but disconnected from it. They are an +enormous public resource but not that good at presenting their expertise to +the wider public. +

+ Andrew believed he could to help connect academics back into the public +arena, and maybe help society find solutions to big problems. He thought +about pairing professional editors with university and research experts, +working one-on-one to refine everything from story structure to headline, +captions, and quotes. The editors could help turn something that is +academic into something understandable and readable. And this would be a key +difference from traditional journalism—the subject matter expert would get a +chance to check the article and give final approval before it is +published. Compare this with reporters just picking and choosing the quotes +and writing whatever they want. +

+ The people he spoke to liked this idea, and Andrew embarked on raising money +and support with the help of the Commonwealth Scientific and Industrial +Research Organisation (CSIRO), the University of Melbourne, Monash +University, the University of Technology Sydney, and the University of +Western Australia. These founding partners saw the value of an independent +information channel that would also showcase the talent and knowledge of the +university and research sector. With their help, in 2011, the Conversation, +was launched as an independent news site in Australia. Everything published +in the Conversation is openly licensed with Creative Commons. +

+ The Conversation is founded on the belief that underpinning a functioning +democracy is access to independent, high-quality, informative +journalism. The Conversation’s aim is for people to have a better +understanding of current affairs and complex issues—and hopefully a better +quality of public discourse. The Conversation sees itself as a source of +trusted information dedicated to the public good. Their core mission is +simple: to provide readers with a reliable source of evidence-based +information. +

+ Andrew worked hard to reinvent a methodology for creating reliable, credible +content. He introduced strict new working practices, a charter, and codes of +conduct.[114] These include fully disclosing +who every author is (with their relevant expertise); who is funding their +research; and if there are any potential or real conflicts of interest. Also +important is where the content originates, and even though it comes from the +university and research community, it still needs to be fully disclosed. The +Conversation does not sit behind a paywall. Andrew believes access to +information is an issue of equality—everyone should have access, like access +to clean water. The Conversation is committed to an open and free +Internet. Everyone should have free access to their content, and be able to +share it or republish it. +

+ Creative Commons help with these goals; articles are published with the +Attribution- NoDerivs license (CC BY-ND). They’re freely available for +others to republish elsewhere as long as attribution is given and the +content is not edited. Over five years, more than twenty-two thousand sites +have republished their content. The Conversation website gets about 2.9 +million unique views per month, but through republication they have +thirty-five million readers. This couldn’t have been done without the +Creative Commons license, and in Andrew’s view, Creative Commons is central +to everything the Conversation does. +

+ When readers come across the Conversation, they seem to like what they find +and recommend it to their friends, peers, and networks. Readership has +grown primarily through word of mouth. While they don’t have sales and +marketing, they do promote their work through social media (including +Twitter and Facebook), and by being an accredited supplier to Google News. +

+ It’s usual for the founders of any company to ask themselves what kind of +company it should be. It quickly became clear to the founders of the +Conversation that they wanted to create a public good rather than make money +off of information. Most media companies are working to aggregate as many +eyeballs as possible and sell ads. The Conversation founders didn’t want +this model. It takes no advertising and is a not-for-profit venture. +

+ There are now different editions of the Conversation for Africa, the United +Kingdom, France, and the United States, in addition to the one for +Australia. All five editions have their own editorial mastheads, advisory +boards, and content. The Conversation’s global virtual newsroom has roughly +ninety staff working with thirty-five thousand academics from over sixteen +hundred universities around the world. The Conversation would like to be +working with university scholars from even more parts of the world. +

+ Additionally, each edition has its own set of founding partners, strategic +partners, and funders. They’ve received funding from foundations, +corporates, institutions, and individual donations, but the Conversation is +shifting toward paid memberships by universities and research institutions +to sustain operations. This would safeguard the current service and help +improve coverage and features. +

+ When professors from member universities write an article, there is some +branding of the university associated with the article. On the Conversation +website, paying university members are listed as members and +funders. Early participants may be designated as founding +members, with seats on the editorial advisory board. +

+ Academics are not paid for their contributions, but they get free editing +from a professional (four to five hours per piece, on average). They also +get access to a large audience. Every author and member university has +access to a special analytics dashboard where they can check the reach of an +article. The metrics include what people are tweeting, the comments, +countries the readership represents, where the article is being republished, +and the number of readers per article. +

+ The Conversation plans to expand the dashboard to show not just reach but +impact. This tracks activities, behaviors, and events that occurred as a +result of publication, including things like a scholar being asked to go on +a show to discuss their piece, give a talk at a conference, collaborate, +submit a journal paper, and consult a company on a topic. +

+ These reach and impact metrics show the benefits of membership. With the +Conversation, universities can engage with the public and show why they’re +of value. +

+ With its tagline, Academic Rigor, Journalistic Flair, the +Conversation represents a new form of journalism that contributes to a more +informed citizenry and improved democracy around the world. Its open +business model and use of Creative Commons show how it’s possible to +generate both a public good and operational revenue at the same time. +

Hoofdstuk 9. Cory Doctorow

 

+ Cory Doctorow is a science fiction writer, activist, blogger, and +journalist. Based in the U.S. +

http://craphound.com and http://boingboing.net +

Revenue model: charging for physical +copies (book sales), pay-what-you-want, selling translation rights to books +

Interview date: January 12, 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Cory Doctorow hates the term business model, and he is +adamant that he is not a brand. To me, branding is the idea that you +can take a thing that has certain qualities, remove the qualities, and go on +selling it, he said. I’m not out there trying to figure out +how to be a brand. I’m doing this thing that animates me to work crazy +insane hours because it’s the most important thing I know how to do. +

+ Cory calls himself an entrepreneur. He likes to say his success came from +making stuff people happened to like and then getting out of the way of them +sharing it. +

+ He is a science fiction writer, activist, blogger, and journalist. +Beginning with his first novel, Down and Out in the Magic Kingdom, in 2003, +his work has been published under a Creative Commons license. Cory is +coeditor of the popular CC-licensed site Boing Boing, where he writes about +technology, politics, and intellectual property. He has also written several +nonfiction books, including the most recent Information Doesn’t Want to Be +Free, about the ways in which creators can make a living in the Internet +age. +

+ Cory primarily makes money by selling physical books, but he also takes on +paid speaking gigs and is experimenting with pay-what-you-want models for +his work. +

+ While Cory’s extensive body of fiction work has a large following, he is +just as well known for his activism. He is an outspoken opponent of +restrictive copyright and digital-rights-management (DRM) technology used to +lock up content because he thinks both undermine creators and the public +interest. He is currently a special adviser at the Electronic Frontier +Foundation, where he is involved in a lawsuit challenging the U.S. law that +protects DRM. Cory says his political work doesn’t directly make him money, +but if he gave it up, he thinks he would lose credibility and, more +importantly, lose the drive that propels him to create. My political +work is a different expression of the same artistic-political urge, +he said. I have this suspicion that if I gave up the things that +didn’t make me money, the genuineness would leach out of what I do, and the +quality that causes people to like what I do would be gone. +

+ Cory has been financially successful, but money is not his primary +motivation. At the start of his book Information Doesn’t Want to Be Free, he +stresses how important it is not to become an artist if your goal is to get +rich. Entering the arts because you want to get rich is like buying +lottery tickets because you want to get rich, he wrote. It +might work, but it almost certainly won’t. Though, of course, someone always +wins the lottery. He acknowledges that he is one of the lucky few to +make it, but he says he would be writing no matter +what. I am compelled to write, he wrote. Long before +I wrote to keep myself fed and sheltered, I was writing to keep myself +sane. +

+ Just as money is not his primary motivation to create, money is not his +primary motivation to share. For Cory, sharing his work with Creative +Commons is a moral imperative. It felt morally right, he said +of his decision to adopt Creative Commons licenses. I felt like I +wasn’t contributing to the culture of surveillance and censorship that has +been created to try to stop copying. In other words, using CC +licenses symbolizes his worldview. +

+ He also feels like there is a solid commercial basis for licensing his work +with Creative Commons. While he acknowledges he hasn’t been able to do a +controlled experiment to compare the commercial benefits of licensing with +CC against reserving all rights, he thinks he has sold more books using a CC +license than he would have without it. Cory says his goal is to convince +people they should pay him for his work. I started by not calling +them thieves, he said. +

+ Cory started using CC licenses soon after they were first created. At the +time his first novel came out, he says the science fiction genre was overrun +with people scanning and downloading books without permission. When he and +his publisher took a closer look at who was doing that sort of thing online, +they realized it looked a lot like book promotion. I knew there was a +relationship between having enthusiastic readers and having a successful +career as a writer, he said. At the time, it took eighty +hours to OCR a book, which is a big effort. I decided to spare them the time +and energy, and give them the book for free in a format destined to +spread. +

+ Cory admits the stakes were pretty low for him when he first adopted +Creative Commons licenses. He only had to sell two thousand copies of his +book to break even. People often said he was only able to use CC licenses +successfully at that time because he was just starting out. Now they say he +can only do it because he is an established author. +

+ The bottom line, Cory says, is that no one has found a way to prevent people +from copying the stuff they like. Rather than fighting the tide, Cory makes +his work intrinsically shareable. Getting the hell out of the way +for people who want to share their love of you with other people sounds +obvious, but it’s remarkable how many people don’t do it, he said. +

+ Making his work available under Creative Commons licenses enables him to +view his biggest fans as his ambassadors. Being open to fan activity +makes you part of the conversation about what fans do with your work and how +they interact with it, he said. Cory’s own website routinely +highlights cool things his audience has done with his work. Unlike +corporations like Disney that tend to have a hands-off relationship with +their fan activity, he has a symbiotic relationship with his +audience. Engaging with your audience can’t guarantee you +success, he said. And Disney is an example of being able to +remain aloof and still being the most successful company in the creative +industry in history. But I figure my likelihood of being Disney is pretty +slim, so I should take all the help I can get. +

+ His first book was published under the most restrictive Creative Commons +license, Attribution-NonCommercial-NoDerivs (CC BY-NC-ND). It allows only +verbatim copying for noncommercial purposes. His later work is published +under the Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA), which +gives people the right to adapt his work for noncommercial purposes but only +if they share it back under the same license terms. Before releasing his +work under a CC license that allows adaptations, he always sells the right +to translate the book to other languages to a commercial publisher first. He +wants to reach new potential buyers in other parts of the world, and he +thinks it is more difficult to get people to pay for translations if there +are fan translations already available for free. +

+ In his book Information Doesn’t Want to Be Free, Cory likens his philosophy +to thinking like a dandelion. Dandelions produce thousands of seeds each +spring, and they are blown into the air going in every direction. The +strategy is to maximize the number of blind chances the dandelion has for +continuing its genetic line. Similarly, he says there are lots of people out +there who may want to buy creative work or compensate authors for it in some +other way. The more places your work can find itself, the greater the +likelihood that it will find one of those would-be customers in some +unsuspected crack in the metaphorical pavement, he wrote. The +copies that others make of my work cost me nothing, and present the +possibility that I’ll get something. +

+ Applying a CC license to his work increases the chances it will be shared +more widely around the Web. He avoids DRM—and openly opposes the +practice—for similar reasons. DRM has the effect of tying a work to a +particular platform. This digital lock, in turn, strips the authors of +control over their own work and hands that control over to the platform. He +calls it Cory’s First Law: Anytime someone puts a lock on something +that belongs to you and won’t give you the key, that lock isn’t there for +your benefit. +

+ Cory operates under the premise that artists benefit when there are more, +rather than fewer, places where people can access their work. The Internet +has opened up those avenues, but DRM is designed to limit them. On +the one hand, we can credibly make our work available to a widely dispersed +audience, he said. On the other hand, the intermediaries we +historically sold to are making it harder to go around them. Cory +continually looks for ways to reach his audience without relying upon major +platforms that will try to take control over his work. +

+ Cory says his e-book sales have been lower than those of his competitors, +and he attributes some of that to the CC license making the work available +for free. But he believes people are willing to pay for content they like, +even when it is available for free, as long as it is easy to do. He was +extremely successful using Humble Bundle, a platform that allows people to +pay what they want for DRM-free versions of a bundle of a particular +creator’s work. He is planning to try his own pay-what-you-want experiment +soon. +

+ Fans are particularly willing to pay when they feel personally connected to +the artist. Cory works hard to create that personal connection. One way he +does this is by personally answering every single email he gets. If +you look at the history of artists, most die in penury, he +said. That reality means that for artists, we have to find ways to +support ourselves when public tastes shift, when copyright stops producing. +Future-proofing your artistic career in many ways means figuring out how to +stay connected to those people who have been touched by your work. +

+ Cory’s realism about the difficulty of making a living in the arts does not +reflect pessimism about the Internet age. Instead, he says the fact that it +is hard to make a living as an artist is nothing new. What is new, he writes +in his book, is how many ways there are to make things, and to get +them into other people’s hands and minds. +

+ It has never been easier to think like a dandelion. +

Hoofdstuk 10. Figshare

 

+ Figshare is a for-profit company offering an online repository where +researchers can preserve and share the output of their research, including +figures, data sets, images, and videos. Founded in 2011 in the UK. +

+ http://figshare.com +

Revenue model: platform providing paid +services to creators +

Interview date: January 28, 2016 +

Interviewee: Mark Hahnel, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Figshare’s mission is to change the face of academic publishing through +improved dissemination, discoverability, and reusability of scholarly +research. Figshare is a repository where users can make all the output of +their research available—from posters and presentations to data sets and +code—in a way that’s easy to discover, cite, and share. Users can upload any +file format, which can then be previewed in a Web browser. Research output +is disseminated in a way that the current scholarly-publishing model does +not allow. +

+ Figshare founder Mark Hahnel often gets asked: How do you make money? How do +we know you’ll be here in five years? Can you, as a for-profit venture, be +trusted? Answers have evolved over time. +

+ Mark traces the origins of Figshare back to when he was a graduate student +getting his PhD in stem cell biology. His research involved working with +videos of stem cells in motion. However, when he went to publish his +research, there was no way for him to also publish the videos, figures, +graphs, and data sets. This was frustrating. Mark believed publishing his +complete research would lead to more citations and be better for his career. +

+ Mark does not consider himself an advanced software programmer. +Fortunately, things like cloud-based computing and wikis had become +mainstream, and he believed it ought to be possible to put all his research +online and share it with anyone. So he began working on a solution. +

+ There were two key needs: licenses to make the data citable, and persistent +identifiers— URL links that always point back to the original object +ensuring the research is citable for the long term. +

+ Mark chose Digital Object Identifiers (DOIs) to meet the need for a +persistent identifier. In the DOI system, an object’s metadata is stored as +a series of numbers in the DOI name. Referring to an object by its DOI is +more stable than referring to it by its URL, because the location of an +object (the web page or URL) can often change. Mark partnered with DataCite +for the provision of DOIs for research data. +

+ As for licenses, Mark chose Creative Commons. The open-access and +open-science communities were already using and recommending Creative +Commons. Based on what was happening in those communities and Mark’s +dialogue with peers, he went with CC0 (in the public domain) for data sets +and CC BY (Attribution) for figures, videos, and data sets. +

+ So Mark began using DOIs and Creative Commons for his own research work. He +had a science blog where he wrote about it and made all his data +open. People started commenting on his blog that they wanted to do the +same. So he opened it up for them to use, too. +

+ People liked the interface and simple upload process. People started asking +if they could also share theses, grant proposals, and code. Inclusion of +code raised new licensing issues, as Creative Commons licenses are not used +for software. To allow the sharing of software code, Mark chose the MIT +license, but GNU and Apache licenses can also be used. +

+ Mark sought investment to make this into a scalable product. After a few +unsuccessful funding pitches, UK-based Digital Science expressed interest +but insisted on a more viable business model. They made an initial +investment, and together they came up with a freemium-like business model. +

+ Under the freemium model, academics upload their research to Figshare for +storage and sharing for free. Each research object is licensed with Creative +Commons and receives a DOI link. The premium option charges researchers a +fee for gigabytes of private storage space, and for private online space +designed for a set number of research collaborators, which is ideal for +larger teams and geographically dispersed research groups. Figshare sums up +its value proposition to researchers as You retain ownership. You +license it. You get credit. We just make sure it persists. +

+ In January 2012, Figshare was launched. (The fig in Figshare stands for +figures.) Using investment funds, Mark made significant improvements to +Figshare. For example, researchers could quickly preview their research +files within a browser without having to download them first or require +third-party software. Journals who were still largely publishing articles as +static noninteractive PDFs became interested in having Figshare provide that +functionality for them. +

+ Figshare diversified its business model to include services for +journals. Figshare began hosting large amounts of data for the journals’ +online articles. This additional data improved the quality of the +articles. Outsourcing this service to Figshare freed publishers from having +to develop this functionality as part of their own +infrastructure. Figshare-hosted data also provides a link back to the +article, generating additional click-through and readership—a benefit to +both journal publishers and researchers. Figshare now provides +research-data infrastructure for a wide variety of publishers including +Wiley, Springer Nature, PLOS, and Taylor and Francis, to name a few, and has +convinced them to use Creative Commons licenses for the data. +

+ Governments allocate significant public funds to research. In parallel with +the launch of Figshare, governments around the world began requesting the +research they fund be open and accessible. They mandated that researchers +and academic institutions better manage and disseminate their research +outputs. Institutions looking to comply with this new mandate became +interested in Figshare. Figshare once again diversified its business model, +adding services for institutions. +

+ Figshare now offers a range of fee-based services to institutions, including +their own minibranded Figshare space (called Figshare for Institutions) that +securely hosts research data of institutions in the cloud. Services include +not just hosting but data metrics, data dissemination, and user-group +administration. Figshare’s workflow, and the services they offer for +institutions, take into account the needs of librarians and administrators, +as well as of the researchers. +

+ As with researchers and publishers, Fig-share encouraged institutions to +share their research with CC BY (Attribution) and their data with CC0 (into +the public domain). Funders who require researchers and institutions to use +open licensing believe in the social responsibilities and benefits of making +research accessible to all. Publishing research in this open way has come to +be called open access. But not all funders specify CC BY; some institutions +want to offer their researchers a choice, including less permissive licenses +like CC BY-NC (Attribution-NonCommercial), CC BY-SA +(Attribution-ShareAlike), or CC BY-ND (Attribution-NoDerivs). +

+ For Mark this created a conflict. On the one hand, the principles and +benefits of open science are at the heart of Figshare, and Mark believes CC +BY is the best license for this. On the other hand, institutions were saying +they wouldn’t use Figshare unless it offered a choice in licenses. He +initially refused to offer anything beyond CC0 and CC BY, but after seeing +an open-source CERN project offer all Creative Commons licenses without any +negative repercussions, he decided to follow suit. +

+ Mark is thinking of doing a Figshare study that tracks research +dissemination according to Creative Commons license, and gathering metrics +on views, citations, and downloads. You could see which license generates +the biggest impact. If the data showed that CC BY is more impactful, Mark +believes more and more researchers and institutions will make it their +license of choice. +

+ Figshare has an Application Programming Interface (API) that makes it +possible for data to be pulled from Figshare and used in other +applications. As an example, Mark shared a Figshare data set showing the +journal subscriptions that higher-education institutions in the United +Kingdom paid to ten major publishers.[115] +Figshare’s API enables that data to be pulled into an app developed by a +completely different researcher that converts the data into a visually +interesting graph, which any viewer can alter by changing any of the +variables.[116] +

+ The free version of Figshare has built a community of academics, who through +word of mouth and presentations have promoted and spread awareness of +Figshare. To amplify and reward the community, Figshare established an +Advisor program, providing those who promoted Figshare with hoodies and +T-shirts, early access to new features, and travel expenses when they gave +presentations outside of their area. These Advisors also helped Mark on what +license to use for software code and whether to offer universities an option +of using Creative Commons licenses. +

+ Mark says his success is partly about being in the right place at the right +time. He also believes that the diversification of Figshare’s model over +time has been key to success. Figshare now offers a comprehensive set of +services to researchers, publishers, and institutions.[117] If he had relied solely on revenue from premium +subscriptions, he believes Figshare would have struggled. In Figshare’s +early days, their primary users were early-career and late-career +academics. It has only been because funders mandated open licensing that +Figshare is now being used by the mainstream. +

+ Today Figshare has 26 million–plus page views, 7.5 million–plus downloads, +800,000–plus user uploads, 2 million–plus articles, 500,000-plus +collections, and 5,000–plus projects. Sixty percent of their traffic comes +from Google. A sister company called Altmetric tracks the use of Figshare by +others, including Wikipedia and news sources. +

+ Figshare uses the revenue it generates from the premium subscribers, journal +publishers, and institutions to fund and expand what it can offer to +researchers for free. Figshare has publicly stuck to its principles—keeping +the free service free and requiring the use of CC BY and CC0 from the +start—and from Mark’s perspective, this is why people trust Figshare. Mark +sees new competitors coming forward who are just in it for money. If +Figshare was only in it for the money, they wouldn’t care about offering a +free version. Figshare’s principles and advocacy for openness are a key +differentiator. Going forward, Mark sees Figshare not only as supporting +open access to research but also enabling people to collaborate and make new +discoveries. +

Hoofdstuk 11. Figure.NZ

 

+ Figure.NZ is a nonprofit charity that makes an online data platform designed +to make data reusable and easy to understand. Founded in 2012 in New +Zealand. +

+ http://figure.nz +

Revenue model: platform providing paid +services to creators, donations, sponsorships +

Interview date: May 3, 2016 +

Interviewee: Lillian Grace, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the paper Harnessing the Economic and Social Power of Data presented at +the New Zealand Data Futures Forum in 2014,[118] Figure.NZ founder Lillian Grace said there are thousands of +valuable and relevant data sets freely available to us right now, but most +people don’t use them. She used to think this meant people didn’t care about +being informed, but she’s come to see that she was wrong. Almost everyone +wants to be informed about issues that matter—not only to them, but also to +their families, their communities, their businesses, and their country. But +there’s a big difference between availability and accessibility of +information. Data is spread across thousands of sites and is held within +databases and spreadsheets that require both time and skill to engage +with. To use data when making a decision, you have to know what specific +question to ask, identify a source that has collected the data, and +manipulate complex tools to extract and visualize the information within the +data set. Lillian established Figure.NZ to make data truly accessible to +all, with a specific focus on New Zealand. +

+ Lillian had the idea for Figure.NZ in February 2012 while working for the +New Zealand Institute, a think tank concerned with improving economic +prosperity, social well-being, environmental quality, and environmental +productivity for New Zealand and New Zealanders. While giving talks to +community and business groups, Lillian realized every single issue we +addressed would have been easier to deal with if more people understood the +basic facts. But understanding the basic facts sometimes requires +data and research that you often have to pay for. +

+ Lillian began to imagine a website that lifted data up to a visual form that +could be easily understood and freely accessed. Initially launched as Wiki +New Zealand, the original idea was that people could contribute their data +and visuals via a wiki. However, few people had graphs that could be used +and shared, and there were no standards or consistency around the data and +the visuals. Realizing the wiki model wasn’t working, Lillian brought the +process of data aggregation, curation, and visual presentation in-house, and +invested in the technology to help automate some of it. Wiki New Zealand +became Figure.NZ, and efforts were reoriented toward providing services to +those wanting to open their data and present it visually. +

+ Here’s how it works. Figure.NZ sources data from other organizations, +including corporations, public repositories, government departments, and +academics. Figure.NZ imports and extracts that data, and then validates and +standardizes it—all with a strong eye on what will be best for users. They +then make the data available in a series of standardized forms, both human- +and machine-readable, with rich metadata about the sources, the licenses, +and data types. Figure.NZ has a chart-designing tool that makes simple bar, +line, and area graphs from any data source. The graphs are posted to the +Figure.NZ website, and they can also be exported in a variety of formats for +print or online use. Figure.NZ makes its data and graphs available using +the Attribution (CC BY) license. This allows others to reuse, revise, remix, +and redistribute Figure.NZ data and graphs as long as they give attribution +to the original source and to Figure.NZ. +

+ Lillian characterizes the initial decision to use Creative Commons as +naively fortunate. It was first recommended to her by a colleague. Lillian +spent time looking at what Creative Commons offered and thought it looked +good, was clear, and made common sense. It was easy to use and easy for +others to understand. Over time, she’s come to realize just how fortunate +and important that decision turned out to be. New Zealand’s government has +an open-access and licensing framework called NZGOAL, which provides +guidance for agencies when they release copyrighted and noncopyrighted work +and material.[119] It aims to standardize +the licensing of works with government copyright and how they can be reused, +and it does this with Creative Commons licenses. As a result, 98 percent of +all government-agency data is Creative Commons licensed, fitting in nicely +with Figure.NZ’s decision. +

+ Lillian thinks current ideas of what a business is are relatively new, only +a hundred years old or so. She’s convinced that twenty years from now, we +will see new and different models for business. Figure.NZ is set up as a +nonprofit charity. It is purpose-driven but also strives to pay people well +and thinks like a business. Lillian sees the charity-nonprofit status as an +essential element for the mission and purpose of Figure.NZ. She believes +Wikipedia would not work if it were for profit, and similarly, Figure.NZ’s +nonprofit status assures people who have data and people who want to use it +that they can rely on Figure.NZ’s motives. People see them as a trusted +wrangler and source. +

+ Although Figure.NZ is a social enterprise that openly licenses their data +and graphs for everyone to use for free, they have taken care not to be +perceived as a free service all around the table. Lillian believes hundreds +of millions of dollars are spent by the government and organizations to +collect data. However, very little money is spent on taking that data and +making it accessible, understandable, and useful for decision making. +Government uses some of the data for policy, but Lillian believes that it is +underutilized and the potential value is much larger. Figure.NZ is focused +on solving that problem. They believe a portion of money allocated to +collecting data should go into making sure that data is useful and generates +value. If the government wants citizens to understand why certain decisions +are being made and to be more aware about what the government is doing, why +not transform the data it collects into easily understood visuals? It could +even become a way for a government or any organization to differentiate, +market, and brand itself. +

+ Figure.NZ spends a lot of time seeking to understand the motivations of data +collectors and to identify the channels where it can provide value. Every +part of their business model has been focused on who is going to get value +from the data and visuals. +

+ Figure.NZ has multiple lines of business. They provide commercial services +to organizations that want their data publicly available and want to use +Figure.NZ as their publishing platform. People who want to publish open data +appreciate Figure.NZ’s ability to do it faster, more easily, and better than +they can. Customers are encouraged to help their users find, use, and make +things from the data they make available on Figure.NZ’s website. Customers +control what is released and the license terms (although Figure.NZ +encourages Creative Commons licensing). Figure.NZ also serves customers who +want a specific collection of charts created—for example, for their website +or annual report. Charging the organizations that want to make their data +available enables Figure.NZ to provide their site free to all users, to +truly democratize data. +

+ Lillian notes that the current state of most data is terrible and often not +well understood by the people who have it. This sometimes makes it difficult +for customers and Figure.NZ to figure out what it would cost to import, +standardize, and display that data in a useful way. To deal with this, +Figure.NZ uses high-trust contracts, where customers allocate +a certain budget to the task that Figure.NZ is then free to draw from, as +long as Figure.NZ frequently reports on what they’ve produced so the +customer can determine the value for money. This strategy has helped build +trust and transparency about the level of effort associated with doing work +that has never been done before. +

+ A second line of business is what Figure.NZ calls partners. ASB Bank and +Statistics New Zealand are partners who back Figure.NZ’s efforts. As one +example, with their support Figure.NZ has been able to create Business +Figures, a special way for businesses to find useful data without having to +know what questions to ask.[120] +

+ Figure.NZ also has patrons.[121] Patrons +donate to topic areas they care about, directly enabling Figure.NZ to get +data together to flesh out those areas. Patrons do not direct what data is +included or excluded. +

+ Figure.NZ also accepts philanthropic donations, which are used to provide +more content, extend technology, and improve services, or are targeted to +fund a specific effort or provide in-kind support. As a charity, donations +are tax deductible. +

+ Figure.NZ has morphed and grown over time. With data aggregation, curation, +and visualizing services all in-house, Figure.NZ has developed a deep +expertise in taking random styles of data, standardizing it, and making it +useful. Lillian realized that Figure.NZ could easily become a warehouse of +seventy people doing data. But for Lillian, growth isn’t always good. In her +view, bigger often means less effective. Lillian set artificial constraints +on growth, forcing the organization to think differently and be more +efficient. Rather than in-house growth, they are growing and building +external relationships. +

+ Figure.NZ’s website displays visuals and data associated with a wide range +of categories including crime, economy, education, employment, energy, +environment, health, information and communications technology, industry, +tourism, and many others. A search function helps users find tables and +graphs. Figure.NZ does not provide analysis or interpretation of the data or +visuals. Their goal is to teach people how to think, not think for them. +Figure.NZ wants to create intuitive experiences, not user manuals. +

+ Figure.NZ believes data and visuals should be useful. They provide their +customers with a data collection template and teach them why it’s important +and how to use it. They’ve begun putting more emphasis on tracking what +users of their website want. They also get requests from social media and +through email for them to share data for a specific topic—for example, can +you share data for water quality? If they have the data, they respond +quickly; if they don’t, they try and identify the organizations that would +have that data and forge a relationship so they can be included on +Figure.NZ’s site. Overall, Figure.NZ is seeking to provide a place for +people to be curious about, access, and interpret data on topics they are +interested in. +

+ Lillian has a deep and profound vision for Figure.NZ that goes well beyond +simply providing open-data services. She says things are different now. "We +used to live in a world where it was really hard to share information +widely. And in that world, the best future was created by having a few great +leaders who essentially had access to the information and made decisions on +behalf of others, whether it was on behalf of a country or companies. +

+ "But now we live in a world where it’s really easy to share information +widely and also to communicate widely. In the world we live in now, the best +future is the one where everyone can make well-informed decisions. +

+ "The use of numbers and data as a way of making well-informed decisions is +one of the areas where there is the biggest gaps. We don’t really use +numbers as a part of our thinking and part of our understanding yet. +

+ "Part of the reason is the way data is spread across hundreds of sites. In +addition, for the most part, deep thinking based on data is constrained to +experts because most people don’t have data literacy. There once was a time +when many citizens in society couldn’t read or write. However, as a society, +we’ve now come to believe that reading and writing skills should be +something all citizens have. We haven’t yet adopted a similar belief around +numbers and data literacy. We largely still believe that only a few +specially trained people can analyze and think with numbers. +

+ "Figure.NZ may be the first organization to assert that everyone can use +numbers in their thinking, and it’s built a technological platform along +with trust and a network of relationships to make that possible. What you +can see on Figure.NZ are tens of thousands of graphs, maps, and data. +

+ Figure.NZ sees this as a new kind of alphabet that can help people +analyze what they see around them. A way to be thoughtful and informed about +society. A means of engaging in conversation and shaping decision making +that transcends personal experience. The long-term value and impact is +almost impossible to measure, but the goal is to help citizens gain +understanding and work together in more informed ways to shape the +future. +

+ Lillian sees Figure.NZ’s model as having global potential. But for now, +their focus is completely on making Figure.NZ work in New Zealand and to get +the network effect— users dramatically increasing value for +themselves and for others through use of their service. Creative Commons is +core to making the network effect possible. +

Hoofdstuk 12. Knowledge Unlatched

 

+ Knowledge Unlatched is a not-for-profit community interest company that +brings libraries together to pool funds to publish open-access +books. Founded in 2012 in the UK. +

+ http://knowledgeunlatched.org +

Revenue model: crowdfunding (specialized) +

Interview date: February 26, 2016 +

Interviewee: Frances Pinter, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The serial entrepreneur Dr. Frances Pinter has been at the forefront of +innovation in the publishing industry for nearly forty years. She founded +the UK-based Knowledge Unlatched with a mission to enable open access to +scholarly books. For Frances, the current scholarly- book-publishing system +is not working for anyone, and especially not for monographs in the +humanities and social sciences. Knowledge Unlatched is committed to changing +this and has been working with libraries to create a sustainable alternative +model for publishing scholarly books, sharing the cost of making monographs +(released under a Creative Commons license) and savings costs over the long +term. Since its launch, Knowledge Unlatched has received several awards, +including the IFLA/Brill Open Access award in 2014 and a Curtin University +Commercial Innovation Award for Innovation in Education in 2015. +

+ Dr. Pinter has been in academic publishing most of her career. About ten +years ago, she became acquainted with the Creative Commons founder Lawrence +Lessig and got interested in Creative Commons as a tool for both protecting +content online and distributing it free to users. +

+ Not long after, she ran a project in Africa convincing publishers in Uganda +and South Africa to put some of their content online for free using a +Creative Commons license and to see what happened to print sales. Sales went +up, not down. +

+ In 2008, Bloomsbury Academic, a new imprint of Bloomsbury Publishing in the +United Kingdom, appointed her its founding publisher in London. As part of +the launch, Frances convinced Bloomsbury to differentiate themselves by +putting out monographs for free online under a Creative Commons license +(BY-NC or BY-NC-ND, i.e., Attribution-NonCommercial or +Attribution-NonCommercial-NoDerivs). This was seen as risky, as the biggest +cost for publishers is getting a book to the stage where it can be +printed. If everyone read the online book for free, there would be no +print-book sales at all, and the costs associated with getting the book to +print would be lost. Surprisingly, Bloomsbury found that sales of the print +versions of these books were 10 to 20 percent higher than normal. Frances +found it intriguing that the Creative Commons–licensed free online book acts +as a marketing vehicle for the print format. +

+ Frances began to look at customer interest in the three forms of the book: +1) the Creative Commons–licensed free online book in PDF form, 2) the +printed book, and 3) a digital version of the book on an aggregator platform +with enhanced features. She thought of this as the ice cream +model: the free PDF was vanilla ice cream, the printed book was an +ice cream cone, and the enhanced e-book was an ice cream sundae. +

+ After a while, Frances had an epiphany—what if there was a way to get +libraries to underwrite the costs of making these books up until they’re +ready be printed, in other words, cover the fixed costs of getting to the +first digital copy? Then you could either bring down the cost of the printed +book, or do a whole bunch of interesting things with the printed book and +e-book—the ice cream cone or sundae part of the model. +

+ This idea is similar to the article-processing charge some open-access +journals charge researchers to cover publishing costs. Frances began to +imagine a coalition of libraries paying for the prepress costs—a +book-processing charge—and providing everyone in the world +with an open-access version of the books released under a Creative Commons +license. +

+ This idea really took hold in her mind. She didn’t really have a name for it +but began talking about it and making presentations to see if there was +interest. The more she talked about it, the more people agreed it had +appeal. She offered a bottle of champagne to anyone who could come up with a +good name for the idea. Her husband came up with Knowledge Unlatched, and +after two years of generating interest, she decided to move forward and +launch a community interest company (a UK term for not-for-profit social +enterprises) in 2012. +

+ She describes the business model in a paper called Knowledge Unlatched: +Toward an Open and Networked Future for Academic Publishing: +

  1. + Publishers offer titles for sale reflecting origination costs only via +Knowledge Unlatched. +

  2. + Individual libraries select titles either as individual titles or as +collections (as they do from library suppliers now). +

  3. + Their selections are sent to Knowledge Unlatched specifying the titles to be +purchased at the stated price(s). +

  4. + The price, called a Title Fee (set by publishers and negotiated by Knowledge +Unlatched), is paid to publishers to cover the fixed costs of publishing +each of the titles that were selected by a minimum number of libraries to +cover the Title Fee. +

  5. + Publishers make the selected titles available Open Access (on a Creative +Commons or similar open license) and are then paid the Title Fee which is +the total collected from the libraries. +

  6. + Publishers make print copies, e-Pub, and other digital versions of selected +titles available to member libraries at a discount that reflects their +contribution to the Title Fee and incentivizes membership.[122] +

+ The first round of this model resulted in a collection of twenty-eight +current titles from thirteen recognized scholarly publishers being +unlatched. The target was to have two hundred libraries participate. The +cost of the package per library was capped at $1,680, which was an average +price of sixty dollars per book, but in the end they had nearly three +hundred libraries sharing the costs, and the price per book came in at just +under forty-three dollars. +

+ The open-access, Creative Commons versions of these twenty-eight books are +still available online.[123] Most books have +been licensed with CC BY-NC or CC BY-NC-ND. Authors are the copyright +holder, not the publisher, and negotiate choice of license as part of the +publishing agreement. Frances has found that most authors want to retain +control over the commercial and remix use of their work. Publishers list the +book in their catalogs, and the noncommercial restriction in the Creative +Commons license ensures authors continue to get royalties on sales of +physical copies. +

+ There are three cost variables to consider for each round: the overall cost +incurred by the publishers, total cost for each library to acquire all the +books, and the individual price per book. The fee publishers charge for each +title is a fixed charge, and Knowledge Unlatched calculates the total amount +for all the books being unlatched at a time. The cost of an order for each +library is capped at a maximum based on a minimum number of libraries +participating. If the number of participating libraries exceeds the minimum, +then the cost of the order and the price per book go down for each library. +

+ The second round, recently completed, unlatched seventy-eight books from +twenty-six publishers. For this round, Frances was experimenting with the +size and shape of the offerings. Books were being bundled into eight small +packages separated by subject (including Anthropology, History, Literature, +Media and Communications, and Politics), of around ten books per package. +Three hundred libraries around the world have to commit to at least six of +the eight packages to enable unlatching. The average cost per book was just +under fifty dollars. The unlatching process took roughly ten months. It +started with a call to publishers for titles, followed by having a library +task force select the titles, getting authors’ permissions, getting the +libraries to pledge, billing the libraries, and finally, unlatching. +

+ The longest part of the whole process is getting libraries to pledge and +commit funds. It takes about five months, as library buy-in has to fit +within acquisition cycles, budget cycles, and library-committee meetings. +

+ Knowledge Unlatched informs and recruits libraries through social media, +mailing lists, listservs, and library associations. Of the three hundred +libraries that participated in the first round, 80 percent are also +participating in the second round, and there are an additional eighty new +libraries taking part. Knowledge Unlatched is also working not just with +individual libraries but also library consortia, which has been getting even +more libraries involved. +

+ Knowledge Unlatched is scaling up, offering 150 new titles in the second +half of 2016. It will also offer backlist titles, and in 2017 will start to +make journals open access too. +

+ Knowledge Unlatched deliberately chose monographs as the initial type of +book to unlatch. Monographs are foundational and important, but also +problematic to keep going in the standard closed publishing model. +

+ The cost for the publisher to get to a first digital copy of a monograph is +$5,000 to $50,000. A good one costs in the $10,000 to $15,000 +range. Monographs typically don’t sell a lot of copies. A publisher who in +the past sold three thousand copies now typically sells only three +hundred. That makes unlatching monographs a low risk for publishers. For the +first round, it took five months to get thirteen publishers. For the second +round, it took one month to get twenty-six. +

+ Authors don’t generally make a lot of royalties from monographs. Royalties +range from zero dollars to 5 to 10 percent of receipts. The value to the +author is the awareness it brings to them; when their book is being read, it +increases their reputation. Open access through unlatching generates many +more downloads and therefore awareness. (On the Knowledge Unlatched website, +you can find interviews with the twenty-eight round-one authors describing +their experience and the benefits of taking part.)[124] +

+ Library budgets are constantly being squeezed, partly due to the inflation +of journal subscriptions. But even without budget constraints, academic +libraries are moving away from buying physical copies. An academic library +catalog entry is typically a URL to wherever the book is hosted. Or if they +have enough electronic storage space, they may download the digital file +into their digital repository. Only secondarily do they consider getting a +print book, and if they do, they buy it separately from the digital version. +

+ Knowledge Unlatched offers libraries a compelling economic argument. Many of +the participating libraries would have bought a copy of the monograph +anyway, but instead of paying $95 for a print copy or $150 for a digital +multiple-use copy, they pay $50 to unlatch. It costs them less, and it opens +the book to not just the participating libraries, but to the world. +

+ Not only do the economics make sense, but there is very strong alignment +with library mandates. The participating libraries pay less than they would +have in the closed model, and the open-access book is available to all +libraries. While this means nonparticipating libraries could be seen as free +riders, in the library world, wealthy libraries are used to paying more than +poor libraries and accept that part of their money should be spent to +support open access. Free ride is more like community +responsibility. By the end of March 2016, the round-one books had been +downloaded nearly eighty thousand times in 175 countries. +

+ For publishers, authors, and librarians, the Knowledge Unlatched model for +monographs is a win-win-win. +

+ In the first round, Knowledge Unlatched’s overheads were covered by +grants. In the second round, they aim to demonstrate the model is +sustainable. Libraries and publishers will each pay a 7.5 percent service +charge that will go toward Knowledge Unlatched’s running costs. With plans +to scale up in future rounds, Frances figures they can fully recover costs +when they are unlatching two hundred books at a time. Moving forward, +Knowledge Unlatched is making investments in technology and +processes. Future plans include unlatching journals and older books. +

+ Frances believes that Knowledge Unlatched is tapping into new ways of +valuing academic content. It’s about considering how many people can find, +access, and use your content without pay barriers. Knowledge Unlatched taps +into the new possibilities and behaviors of the digital world. In the +Knowledge Unlatched model, the content-creation process is exactly the same +as it always has been, but the economics are different. For Frances, +Knowledge Unlatched is connected to the past but moving into the future, an +evolution rather than a revolution. +

Hoofdstuk 13. Lumen Learning

 

+ Lumen Learning is a for-profit company helping educational institutions use +open educational resources (OER). Founded in 2013 in the U.S. +

+ http://lumenlearning.com +

Revenue model: charging for custom +services, grant funding +

Interview date: December 21, 2015 +

Interviewees: David Wiley and Kim Thanos, +cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by open education visionary Dr. David Wiley and +education-technology strategist Kim Thanos, Lumen Learning is dedicated to +improving student success, bringing new ideas to pedagogy, and making +education more affordable by facilitating adoption of open educational +resources. In 2012, David and Kim partnered on a grant-funded project called +the Kaleidoscope Open Course Initiative.[125] It involved a set of fully open general-education courses across +eight colleges predominantly serving at-risk students, with goals to +dramatically reduce textbook costs and collaborate to improve the courses to +help students succeed. David and Kim exceeded those goals: the cost of the +required textbooks, replaced with OER, decreased to zero dollars, and +average student-success rates improved by 5 to 10 percent when compared with +previous years. After a second round of funding, a total of more than +twenty-five institutions participated in and benefited from this project. It +was career changing for David and Kim to see the impact this initiative had +on low-income students. David and Kim sought further funding from the Bill +and Melinda Gates Foundation, who asked them to define a plan to scale their +work in a financially sustainable way. That is when they decided to create +Lumen Learning. +

+ David and Kim went back and forth on whether it should be a nonprofit or +for- profit. A nonprofit would make it a more comfortable fit with the +education sector but meant they’d be constantly fund-raising and seeking +grants from philanthropies. Also, grants usually require money to be used +in certain ways for specific deliverables. If you learn things along the way +that change how you think the grant money should be used, there often isn’t +a lot of flexibility to do so. +

+ But as a for-profit, they’d have to convince educational institutions to pay +for what Lumen had to offer. On the positive side, they’d have more control +over what to do with the revenue and investment money; they could make +decisions to invest the funds or use them differently based on the situation +and shifting opportunities. In the end, they chose the for-profit status, +with its different model for and approach to sustainability. +

+ Right from the start, David and Kim positioned Lumen Learning as a way to +help institutions engage in open educational resources, or OER. OER are +teaching, learning, and research materials, in all different media, that +reside in the public domain or are released under an open license that +permits free use and repurposing by others. +

+ Originally, Lumen did custom contracts for each institution. This was +complicated and challenging to manage. However, through that process +patterns emerged which allowed them to generalize a set of approaches and +offerings. Today they don’t customize as much as they used to, and instead +they tend to work with customers who can use their off-the-shelf +options. Lumen finds that institutions and faculty are generally very good +at seeing the value Lumen brings and are willing to pay for it. Serving +disadvantaged learner populations has led Lumen to be very pragmatic; they +describe what they offer in quantitative terms—with facts and figures—and in +a way that is very student-focused. Lumen Learning helps colleges and +universities— +

  • + replace expensive textbooks in high-enrollment courses with OER; +

  • + provide enrolled students day one access to Lumen’s fully customizable OER +course materials through the institution’s learning-management system; +

  • + measure improvements in student success with metrics like passing rates, +persistence, and course completion; and +

  • + collaborate with faculty to make ongoing improvements to OER based on +student success research. +

+ Lumen has developed a suite of open, Creative Commons–licensed courseware in +more than sixty-five subjects. All courses are freely and publicly available +right off their website. They can be copied and used by others as long as +they provide attribution to Lumen Learning following the terms of the +Creative Commons license. +

+ Then there are three types of bundled services that cost money. One option, +which Lumen calls Candela courseware, offers integration with the +institution’s learning-management system, technical and pedagogical support, +and tracking of effectiveness. Candela courseware costs institutions ten +dollars per enrolled student. +

+ A second option is Waymaker, which offers the services of Candela but adds +personalized learning technologies, such as study plans, automated messages, +and assessments, and helps instructors find and support the students who +need it most. Waymaker courses cost twenty-five dollars per enrolled +student. +

+ The third and emerging line of business for Lumen is providing guidance and +support for institutions and state systems that are pursuing the development +of complete OER degrees. Often called Z-Degrees, these programs eliminate +textbook costs for students in all courses that make up the degree (both +required and elective) by replacing commercial textbooks and other +expensive resources with OER. +

+ Lumen generates revenue by charging for their value-added tools and services +on top of their free courses, just as solar-power companies provide the +tools and services that help people use a free resource—sunlight. And +Lumen’s business model focuses on getting the institutions to pay, not the +students. With projects they did prior to Lumen, David and Kim learned that +students who have access to all course materials from day one have greater +success. If students had to pay, Lumen would have to restrict access to +those who paid. Right from the start, their stance was that they would not +put their content behind a paywall. Lumen invests zero dollars in +technologies and processes for restricting access—no digital rights +management, no time bombs. While this has been a challenge from a +business-model perspective, from an open-access perspective, it has +generated immense goodwill in the community. +

+ In most cases, development of their courses is funded by the institution +Lumen has a contract with. When creating new courses, Lumen typically works +with the faculty who are teaching the new course. They’re often part of the +institution paying Lumen, but sometimes Lumen has to expand the team and +contract faculty from other institutions. First, the faculty identifies all +of the course’s learning outcomes. Lumen then searches for, aggregates, and +curates the best OER they can find that addresses those learning needs, +which the faculty reviews. +

+ Sometimes faculty like the existing OER but not the way it is presented. The +open licensing of existing OER allows Lumen to pick and choose from images, +videos, and other media to adapt and customize the course. Lumen creates new +content as they discover gaps in existing OER. Test-bank items and feedback +for students on their progress are areas where new content is frequently +needed. Once a course is created, Lumen puts it on their platform with all +the attributions and links to the original sources intact, and any of +Lumen’s new content is given an Attribution (CC BY) license. +

+ Using only OER made them experience firsthand how complex it could be to mix +differently licensed work together. A common strategy with OER is to place +the Creative Commons license and attribution information in the website’s +footer, which stays the same for all pages. This doesn’t quite work, +however, when mixing different OER together. +

+ Remixing OER often results in multiple attributions on every page of every +course—text from one place, images from another, and videos from yet +another. Some are licensed as Attribution (CC BY), others as +Attribution-ShareAlike (CC BY-SA). If this information is put within the +text of the course, faculty members sometimes try to edit it and students +find it a distraction. Lumen dealt with this challenge by capturing the +license and attribution information as metadata, and getting it to show up +at the end of each page. +

+ Lumen’s commitment to open licensing and helping low-income students has led +to strong relationships with institutions, open-education enthusiasts, and +grant funders. People in their network generously increase the visibility of +Lumen through presentations, word of mouth, and referrals. Sometimes the +number of general inquiries exceed Lumen’s sales capacity. +

+ To manage demand and ensure the success of projects, their strategy is to be +proactive and focus on what’s going on in higher education in different +regions of the United States, watching out for things happening at the +system level in a way that fits with what Lumen offers. A great example is +the Virginia community college system, which is building out +Z-Degrees. David and Kim say there are nine other U.S. states with similar +system-level activity where Lumen is strategically focusing its +efforts. Where there are projects that would require a lot of resources on +Lumen’s part, they prioritize the ones that would impact the largest number +of students. +

+ As a business, Lumen is committed to openness. There are two core +nonnegotiables: Lumen’s use of CC BY, the most permissive of the Creative +Commons licenses, for all the materials it creates; and day-one access for +students. Having clear nonnegotiables allows them to then engage with the +education community to solve for other challenges and work with institutions +to identify new business models that achieve institution goals, while +keeping Lumen healthy. +

+ Openness also means that Lumen’s OER must necessarily be nonexclusive and +nonrivalrous. This represents several big challenges for the business model: +Why should you invest in creating something that people will be reluctant to +pay for? How do you ensure that the investment the diverse education +community makes in OER is not exploited? Lumen thinks we all need to be +clear about how we are benefiting from and contributing to the open +community. +

+ In the OER sector, there are examples of corporations, and even +institutions, acting as free riders. Some simply take and use open resources +without paying anything or contributing anything back. Others give back the +minimum amount so they can save face. Sustainability will require those +using open resources to give back an amount that seems fair or even give +back something that is generous. +

+ Lumen does track institutions accessing and using their free content. They +proactively contact those institutions, with an estimate of how much their +students are saving and encouraging them to switch to a paid model. Lumen +explains the advantages of the paid model: a more interactive relationship +with Lumen; integration with the institution’s learning-management system; a +guarantee of support for faculty and students; and future sustainability +with funding supporting the evolution and improvement of the OER they are +using. +

+ Lumen works hard to be a good corporate citizen in the OER community. For +David and Kim, a good corporate citizen gives more than they take, adds +unique value, and is very transparent about what they are taking from +community, what they are giving back, and what they are monetizing. Lumen +believes these are the building blocks of a sustainable model and strives +for a correct balance of all these factors. +

+ Licensing all the content they produce with CC BY is a key part of giving +more value than they take. They’ve also worked hard at finding the right +structure for their value-add and how to package it in a way that is +understandable and repeatable. +

+ As of the fall 2016 term, Lumen had eighty-six different open courses, +working relationships with ninety-two institutions, and more than +seventy-five thousand student enrollments. Lumen received early start-up +funding from the Bill and Melinda Gates Foundation, the Hewlett Foundation, +and the Shuttleworth Foundation. Since then, Lumen has also attracted +investment funding. Over the last three years, Lumen has been roughly 60 +percent grant funded, 20 percent revenue earned, and 20 percent funded with +angel capital. Going forward, their strategy is to replace grant funding +with revenue. +

+ In creating Lumen Learning, David and Kim say they’ve landed on solutions +they never imagined, and there is still a lot of learning taking place. For +them, open business models are an emerging field where we are all learning +through sharing. Their biggest recommendations for others wanting to pursue +the open model are to make your commitment to open resources public, let +people know where you stand, and don’t back away from it. It really is about +trust. +

Hoofdstuk 14. Jonathan Mann

 

+ Jonathan Mann is a singer and songwriter who is most well known as the +Song A Day guy. Based in the U.S. +

http://jonathanmann.net and http://jonathanmann.bandcamp.com +

Revenue model: charging for custom +services, pay-what-you-want, crowdfunding (subscription-based), charging for +in-person version (speaking engagements and musical performances) +

Interview date: February 22, 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Jonathan Mann thinks of his business model as +hustling—seizing nearly every opportunity he sees to make +money. The bulk of his income comes from writing songs under commission for +people and companies, but he has a wide variety of income sources. He has +supporters on the crowdfunding site Patreon. He gets advertising revenue +from YouTube and Bandcamp, where he posts all of his music. He gives paid +speaking engagements about creativity and motivation. He has been hired by +major conferences to write songs summarizing what speakers have said in the +conference sessions. +

+ His entrepreneurial spirit is coupled with a willingness to take action +quickly. A perfect illustration of his ability to act fast happened in 2010, +when he read that Apple was having a conference the following day to address +a snafu related to the iPhone 4. He decided to write and post a song about +the iPhone 4 that day, and the next day he got a call from the public +relations people at Apple wanting to use and promote his video at the Apple +conference. The song then went viral, and the experience landed him in Time +magazine. +

+ Jonathan’s successful hustling is also about old-fashioned +persistence. He is currently in his eighth straight year of writing one song +each day. He holds the Guinness World Record for consecutive daily +songwriting, and he is widely known as the song-a-day guy. +

+ He fell into this role by, naturally, seizing a random opportunity a friend +alerted him to seven years ago—an event called Fun-A-Day, where people are +supposed to create a piece of art every day for thirty-one days straight. He +was in need of a new project, so he decided to give it a try by writing and +posting a song each day. He added a video component to the songs because he +knew people were more likely to watch video online than simply listening to +audio files. +

+ He had a really good time doing the thirty-one-day challenge, so he decided +to see if he could continue it for one year. He never stopped. He has +written and posted a new song literally every day, seven days a week, since +he began the project in 2009. When he isn’t writing songs that he is hired +to write by clients, he writes songs about whatever is on his mind that +day. His songs are catchy and mostly lighthearted, but they often contain at +least an undercurrent of a deeper theme or meaning. Occasionally, they are +extremely personal, like the song he cowrote with his exgirlfriend +announcing their breakup. Rain or shine, in sickness or health, Jonathan +posts and writes a song every day. If he is on a flight or otherwise +incapable of getting Internet access in time to meet the deadline, he will +prepare ahead and have someone else post the song for him. +

+ Over time, the song-a-day gig became the basis of his livelihood. In the +beginning, he made money one of two ways. The first was by entering a wide +variety of contests and winning a handful. The second was by having the +occasional song and video go some varying degree of viral, which would bring +more eyeballs and mean that there were more people wanting him to write +songs for them. Today he earns most of his money this way. +

+ His website explains his gig as taking any message, from the super +simple to the totally complicated, and conveying that message through a +heartfelt, fun and quirky song. He charges $500 to create a produced +song and $300 for an acoustic song. He has been hired for product launches, +weddings, conferences, and even Kickstarter campaigns like the one that +funded the production of this book. +

+ Jonathan can’t recall when exactly he first learned about Creative Commons, +but he began applying CC licenses to his songs and videos as soon as he +discovered the option. CC seems like such a no-brainer, +Jonathan said. I don’t understand how anything else would make +sense. It seems like such an obvious thing that you would want your work to +be able to be shared. +

+ His songs are essentially marketing for his services, so obviously the +further his songs spread, the better. Using CC licenses helps grease the +wheels, letting people know that Jonathan allows and encourages them to +copy, interact with, and remix his music. If you let someone cover +your song or remix it or use parts of it, that’s how music is supposed to +work, Jonathan said. That is how music has worked since the +beginning of time. Our me-me, mine-mine culture has undermined that. +

+ There are some people who cover his songs fairly regularly, and he would +never shut that down. But he acknowledges there is a lot more he could do to +build community. There is all of this conventional wisdom about how +to build an audience online, and I generally think I don’t do any of +that, Jonathan said. +

+ He does have a fan community he cultivates on Bandcamp, but it isn’t his +major focus. I do have a core audience that has stuck around for a +really long time, some even longer than I’ve been doing song-a-day, +he said. There is also a transitional aspect that drop in and get +what they need and then move on. Focusing less on community building +than other artists makes sense given Jonathan’s primary income source of +writing custom songs for clients. +

+ Jonathan recognizes what comes naturally to him and leverages those +skills. Through the practice of daily songwriting, he realized he has a gift +for distilling complicated subjects into simple concepts and putting them to +music. In his song How to Choose a Master Password, Jonathan +explained the process of creating a secure password in a silly, simple +song. He was hired to write the song by a client who handed him a long +technical blog post from which to draw the information. Like a good (and +rare) journalist, he translated the technical concepts into something +understandable. +

+ When he is hired by a client to write a song, he first asks them to send a +list of talking points and other information they want to include in the +song. He puts all of that into a text file and starts moving things around, +cutting and pasting until the message starts to come together. The first +thing he tries to do is grok the core message and develop the chorus. Then +he looks for connections or parts he can make rhyme. The entire process +really does resemble good journalism, but of course the final product of his +work is a song rather than news. There is something about being +challenged and forced to take information that doesn’t seem like it should +be sung about or doesn’t seem like it lends itself to a song, he +said. I find that creative challenge really satisfying. I enjoy +getting lost in that process. +

+ Jonathan admits that in an ideal world, he would exclusively write the music +he wanted to write, rather than what clients hire him to write. But his +business model is about capitalizing on his strengths as a songwriter, and +he has found a way to keep it interesting for himself. +

+ Jonathan uses nearly every tool possible to make money from his art, but he +does have lines he won’t cross. He won’t write songs about things he +fundamentally does not believe in, and there are times he has turned down +jobs on principle. He also won’t stray too much from his natural +style. My style is silly, so I can’t really accommodate people who +want something super serious, Jonathan said. I do what I do +very easily, and it’s part of who I am. Jonathan hasn’t gotten into +writing commercials for the same reasons; he is best at using his own unique +style rather than mimicking others. +

+ Jonathan’s song-a-day commitment exemplifies the power of habit and +grit. Conventional wisdom about creative productivity, including advice in +books like the best-seller The Creative Habit by Twyla Tharp, routinely +emphasizes the importance of ritual and action. No amount of planning can +replace the value of simple practice and just doing. Jonathan Mann’s work is +a living embodiment of these principles. +

+ When he speaks about his work, he talks about how much the song-a-day +process has changed him. Rather than seeing any given piece of work as +precious and getting stuck on trying to make it perfect, he has become +comfortable with just doing. If today’s song is a bust, tomorrow’s song +might be better. +

+ Jonathan seems to have this mentality about his career more generally. He is +constantly experimenting with ways to make a living while sharing his work +as widely as possible, seeing what sticks. While he has major +accomplishments he is proud of, like being in the Guinness World Records or +having his song used by Steve Jobs, he says he never truly feels successful. +

Success feels like it’s over, he said. To a certain +extent, a creative person is not ever going to feel completely satisfied +because then so much of what drives you would be gone. +

Hoofdstuk 15. Noun Project

 

+ The Noun Project is a for-profit company offering an online platform to +display visual icons from a global network of designers. Founded in 2010 in +the U.S. +

+ http://thenounproject.com +

Revenue model: charging a transaction +fee, charging for custom services +

Interview date: October 6, 2015 +

Interviewee: Edward Boatman, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Noun Project creates and shares visual language. There are millions who +use Noun Project symbols to simplify communication across borders, +languages, and cultures. +

+ The original idea for the Noun Project came to cofounder Edward Boatman +while he was a student in architecture design school. He’d always done a lot +of sketches and started to draw what used to fascinate him as a child, like +trains, sequoias, and bulldozers. He began thinking how great it would be +if he had a simple image or small icon of every single object or concept on +the planet. +

+ When Edward went on to work at an architecture firm, he had to make a lot of +presentation boards for clients. But finding high-quality sources for +symbols and icons was difficult. He couldn’t find any website that could +provide them. Perhaps his idea for creating a library of icons could +actually help people in similar situations. +

+ With his partner, Sofya Polyakov, he began collecting symbols for a website +and writing a business plan. Inspiration came from the book Professor and +the Madman, which chronicles the use of crowdsourcing to create the Oxford +English Dictionary in 1870. Edward began to imagine crowdsourcing icons and +symbols from volunteer designers around the world. +

+ Then Edward got laid off during the recession, which turned out to be a huge +catalyst. He decided to give his idea a go, and in 2010 Edward and Sofya +launched the Noun Project with a Kickstarter campaign, back when Kickstarter +was in its infancy.[126] They thought it’d +be a good way to introduce the global web community to their idea. Their +goal was to raise $1,500, but in twenty days they got over $14,000. They +realized their idea had the potential to be something much bigger. +

+ They created a platform where symbols and icons could be uploaded, and +Edward began recruiting talented designers to contribute their designs, a +process he describes as a relatively easy sell. Lots of designers have old +drawings just gathering digital dust on their hard +drives. It’s easy to convince them to finally share them with the world. +

+ The Noun Project currently has about seven thousand designers from around +the world. But not all submissions are accepted. The Noun Project’s +quality-review process means that only the best works become part of its +collection. They make sure to provide encouraging, constructive feedback +whenever they reject a piece of work, which maintains and builds the +relationship they have with their global community of designers. +

+ Creative Commons is an integral part of the Noun Project’s business model; +this decision was inspired by Chris Anderson’s book Free: The Future of +Radical Price, which introduced Edward to the idea that you could build a +business model around free content. +

+ Edward knew he wanted to offer a free visual language while still providing +some protection and reward for its contributors. There is a tension between +those two goals, but for Edward, Creative Commons licenses bring this +idealism and business opportunity together elegantly. He chose the +Attribution (CC BY) license, which means people can download the icons for +free and modify them and even use them commercially. The requirement to give +attribution to the original creator ensures that the creator can build a +reputation and get global recognition for their work. And if they simply +want to offer an icon that people can use without having to give credit, +they can use CC0 to put the work into the public domain. +

+ Noun Project’s business model and means of generating revenue have evolved +significantly over time. Their initial plan was to sell T-shirts with the +icons on it, which in retrospect Edward says was a horrible idea. They did +get a lot of email from people saying they loved the icons but asking if +they could pay a fee instead of giving attribution. Ad agencies (among +others) wanted to keep marketing and presentation materials clean and free +of attribution statements. For Edward, That’s when our lightbulb went +off. +

+ They asked their global network of designers whether they’d be open to +receiving modest remuneration instead of attribution. Designers saw it as a +win-win. The idea that you could offer your designs for free and have a +global audience and maybe even make some money was pretty exciting for most +designers. +

+ The Noun Project first adopted a model whereby using an icon without giving +attribution would cost $1.99 per icon. The model’s second iteration added a +subscription component, where there would be a monthly fee to access a +certain number of icons—ten, fifty, a hundred, or five hundred. However, +users didn’t like these hard-count options. They preferred to try out many +similar icons to see which worked best before eventually choosing the one +they wanted to use. So the Noun Project moved to an unlimited model, whereby +users have unlimited access to the whole library for a flat monthly +fee. This service is called NounPro and costs $9.99 per month. Edward says +this model is working well—good for customers, good for creators, and good +for the platform. +

+ Customers then began asking for an application-programming interface (API), +which would allow Noun Project icons and symbols to be directly accessed +from within other applications. Edward knew that the icons and symbols would +be valuable in a lot of different contexts and that they couldn’t possibly +know all of them in advance, so they built an API with a lot of +flexibility. Knowing that most API applications would want to use the icons +without giving attribution, the API was built with the aim of charging for +its use. You can use what’s called the Playground API for +free to test how it integrates with your application, but full +implementation will require you to purchase the API Pro version. +

+ The Noun Project shares revenue with its international designers. For +one-off purchases, the revenue is split 70 percent to the designer and 30 +percent to Noun Project. +

+ The revenue from premium purchases (the subscription and API options) is +split a little differently. At the end of each month, the total revenue from +subscriptions is divided by Noun Project’s total number of downloads, +resulting in a rate per download—for example, it could be $0.13 per download +for that month. For each download, the revenue is split 40 percent to the +designer and 60 percent to the Noun Project. (For API usage, it’s per use +instead of per download.) Noun Project’s share is higher this time as it’s +providing more service to the user. +

+ The Noun Project tries to be completely transparent about their royalty +structure.[127] They tend to over +communicate with creators about it because building trust is the top +priority. +

+ For most creators, contributing to the Noun Project is not a full-time job +but something they do on the side. Edward categorizes monthly earnings for +creators into three broad categories: enough money to buy beer; enough to +pay the bills; and most successful of all, enough to pay the rent. +

+ Recently the Noun Project launched a new app called Lingo. Designers can +use Lingo to organize not just their Noun Project icons and symbols but also +their photos, illustrations, UX designs, et cetera. You simply drag any +visual item directly into Lingo to save it. Lingo also works for teams so +people can share visuals with each other and search across their combined +collections. Lingo is free for personal use. A pro version for $9.99 per +month lets you add guests. A team version for $49.95 per month allows up to +twenty-five team members to collaborate, and to view, use, edit, and add new +assets to each other’s collections. And if you subscribe to NounPro, you +can access Noun Project from within Lingo. +

+ The Noun Project gives a ton of value away for free. A very large percentage +of their roughly one million members have a free account, but there are +still lots of paid accounts coming from digital designers, advertising and +design agencies, educators, and others who need to communicate ideas +visually. +

+ For Edward, creating, sharing, and celebrating the world’s visual +language is the most important aspect of what they do; it’s their +stated mission. It differentiates them from others who offer graphics, +icons, or clip art. +

+ Noun Project creators agree. When surveyed on why they participate in the +Noun Project, this is how designers rank their reasons: 1) to support the +Noun Project mission, 2) to promote their own personal brand, and 3) to +generate money. It’s striking to see that money comes third, and mission, +first. If you want to engage a global network of contributors, it’s +important to have a mission beyond making money. +

+ In Edward’s view, Creative Commons is central to their mission of sharing +and social good. Using Creative Commons makes the Noun Project’s mission +genuine and has generated a lot of their initial traction and +credibility. CC comes with a built-in community of users and fans. +

+ Edward told us, Don’t underestimate the power of a passionate +community around your product or your business. They are going to go to bat +for you when you’re getting ripped in the media. If you go down the road of +choosing to work with Creative Commons, you’re taking the first step to +building a great community and tapping into a really awesome community that +comes with it. But you need to continue to foster that community through +other initiatives and continue to nurture it. +

+ The Noun Project nurtures their creators’ second motivation—promoting a +personal brand—by connecting every icon and symbol to the creator’s name and +profile page; each profile features their full collection. Users can also +search the icons by the creator’s name. +

+ The Noun Project also builds community through Iconathons—hackathons for +icons.[128] In partnership with a sponsoring +organization, the Noun Project comes up with a theme (e.g., sustainable +energy, food bank, guerrilla gardening, human rights) and a list of icons +that are needed, which designers are invited to create at the event. The +results are vectorized, and added to the Noun Project using CC0 so they can +be used by anyone for free. +

+ Providing a free version of their product that satisfies a lot of their +customers’ needs has actually enabled the Noun Project to build the paid +version, using a service-oriented model. The Noun Project’s success lies in +creating services and content that are a strategic mix of free and paid +while staying true to their mission—creating, sharing, and celebrating the +world’s visual language. Integrating Creative Commons into their model has +been key to that goal. +

Hoofdstuk 16. Open Data Institute

 

+ The Open Data Institute is an independent nonprofit that connects, equips, +and inspires people around the world to innovate with data. Founded in 2012 +in the UK. +

+ http://theodi.org +

Revenue model: grant and government +funding, charging for custom services, donations +

Interview date: November 11, 2015 +

Interviewee: Jeni Tennison, technical +director +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by Sir Tim Berners-Lee and Sir Nigel Shadbolt in 2012, the +London-based Open Data Institute (ODI) offers data-related training, events, +consulting services, and research. For ODI, Creative Commons licenses are +central to making their own business model and their customers’ open. CC BY +(Attribution), CC BY-SA (Attribution-ShareAlike), and CC0 (placed in the +public domain) all play a critical role in ODI’s mission to help people +around the world innovate with data. +

+ Data underpins planning and decision making across all aspects of +society. Weather data helps farmers know when to plant their crops, flight +time data from airplane companies helps us plan our travel, data on local +housing informs city planning. When this data is not only accurate and +timely, but open and accessible, it opens up new possibilities. Open data +can be a resource businesses use to build new products and services. It can +help governments measure progress, improve efficiency, and target +investments. It can help citizens improve their lives by better +understanding what is happening around them. +

+ The Open Data Institute’s 2012–17 business plan starts out by describing its +vision to establish itself as a world-leading center and to research and be +innovative with the opportunities created by the UK government’s open data +policy. (The government was an early pioneer in open policy and open-data +initiatives.) It goes on to say that the ODI wants to— +

  • + demonstrate the commercial value of open government data and how open-data +policies affect this; +

  • + develop the economic benefits case and business models for open data; +

  • + help UK businesses use open data; and +

  • + show how open data can improve public services.[129] +

+ ODI is very explicit about how it wants to make open business models, and +defining what this means. Jeni Tennison, ODI’s technical director, puts it +this way: There is a whole ecosystem of open—open-source software, +open government, open-access research—and a whole ecosystem of data. ODI’s +work cuts across both, with an emphasis on where they overlap—with open +data. ODI’s particular focus is to show open data’s potential for +revenue. +

+ As an independent nonprofit, ODI secured £10 million over five years from +the UK government via Innovate UK, an agency that promotes innovation in +science and technology. For this funding, ODI has to secure matching funds +from other sources, some of which were met through a $4.75-million +investment from the Omidyar Network. +

+ Jeni started out as a developer and technical architect for data.gov.uk, the +UK government’s pioneering open-data initiative. She helped make data sets +from government departments available as open data. She joined ODI in 2012 +when it was just starting up, as one of six people. It now has a staff of +about sixty. +

+ ODI strives to have half its annual budget come from the core UK government +and Omidyar grants, and the other half from project-based research and +commercial work. In Jeni’s view, having this balance of revenue sources +establishes some stability, but also keeps them motivated to go out and +generate these matching funds in response to market needs. +

+ On the commercial side, ODI generates funding through memberships, training, +and advisory services. +

+ You can join the ODI as an individual or commercial member. Individual +membership is pay-what-you-can, with options ranging from £1 to +£100. Members receive a newsletter and related communications and a discount +on ODI training courses and the annual summit, and they can display an +ODI-supporter badge on their website. Commercial membership is divided into +two tiers: small to medium size enterprises and nonprofits at £720 a year, +and corporations and government organizations at £2,200 a year. Commercial +members have greater opportunities to connect and collaborate, explore the +benefits of open data, and unlock new business opportunities. (All members +are listed on their website.)[130] +

+ ODI provides standardized open data training courses in which anyone can +enroll. The initial idea was to offer an intensive and academically oriented +diploma in open data, but it quickly became clear there was no market for +that. Instead, they offered a five-day-long public training course, which +has subsequently been reduced to three days; now the most popular course is +one day long. The fee, in addition to the time commitment, can be a barrier +for participation. Jeni says, Most of the people who would be able to +pay don’t know they need it. Most who know they need it can’t pay. +Public-sector organizations sometimes give vouchers to their employees so +they can attend as a form of professional development. +

+ ODI customizes training for clients as well, for which there is more +demand. Custom training usually emerges through an established relationship +with an organization. The training program is based on a definition of +open-data knowledge as applicable to the organization and on the skills +needed by their high-level executives, management, and technical staff. The +training tends to generate high interest and commitment. +

+ Education about open data is also a part of ODI’s annual summit event, where +curated presentations and speakers showcase the work of ODI and its members +across the entire ecosystem. Tickets to the summit are available to the +public, and hundreds of people and organizations attend and participate. In +2014, there were four thematic tracks and over 750 attendees. +

+ In addition to memberships and training, ODI provides advisory services to +help with technical-data support, technology development, change management, +policies, and other areas. ODI has advised large commercial organizations, +small businesses, and international governments; the focus at the moment is +on government, but ODI is working to shift more toward commercial +organizations. +

+ On the commercial side, the following value propositions seem to resonate: +

  • + Data-driven insights. Businesses need data from outside their business to +get more insight. Businesses can generate value and more effectively pursue +their own goals if they open up their own data too. Big data is a hot topic. +

  • + Open innovation. Many large-scale enterprises are aware they don’t innovate +very well. One way they can innovate is to open up their data. ODI +encourages them to do so even if it exposes problems and challenges. The key +is to invite other people to help while still maintaining organizational +autonomy. +

  • + Corporate social responsibility. While this resonates with businesses, ODI +cautions against having it be the sole reason for making data open. If a +business is just thinking about open data as a way to be transparent and +accountable, they can miss out on efficiencies and opportunities. +

+ During their early years, ODI wanted to focus solely on the United +Kingdom. But in their first year, large delegations of government visitors +from over fifty countries wanted to learn more about the UK government’s +open-data practices and how ODI saw that translating into economic +value. They were contracted as a service provider to international +governments, which prompted a need to set up international ODI +nodes. +

+ Nodes are franchises of the ODI at a regional or city level. Hosted by +existing (for-profit or not-for-profit) organizations, they operate locally +but are part of the global network. Each ODI node adopts the charter, a set +of guiding principles and rules under which ODI operates. They develop and +deliver training, connect people and businesses through membership and +events, and communicate open-data stories from their part of the +world. There are twenty-seven different nodes across nineteen countries. ODI +nodes are charged a small fee to be part of the network and to use the +brand. +

+ ODI also runs programs to help start-ups in the UK and across Europe develop +a sustainable business around open data, offering mentoring, advice, +training, and even office space.[131] +

+ A big part of ODI’s business model revolves around community +building. Memberships, training, summits, consulting services, nodes, and +start-up programs create an ever-growing network of open-data users and +leaders. (In fact, ODI even operates something called an Open Data Leaders +Network.) For ODI, community is key to success. They devote significant time +and effort to build it, not just online but through face-to-face events. +

+ ODI has created an online tool that organizations can use to assess the +legal, practical, technical, and social aspects of their open data. If it is +of high quality, the organization can earn ODI’s Open Data Certificate, a +globally recognized mark that signals that their open data is useful, +reliable, accessible, discoverable, and supported.[132] +

+ Separate from commercial activities, the ODI generates funding through +research grants. Research includes looking at evidence on the impact of open +data, development of open-data tools and standards, and how to deploy open +data at scale. +

+ Creative Commons 4.0 licenses cover database rights and ODI recommends CC +BY, CC BY-SA, and CC0 for data releases. ODI encourages publishers of data +to use Creative Commons licenses rather than creating new open +licenses of their own. +

+ For ODI, open is at the heart of what they do. They also release any +software code they produce under open-source-software licenses, and +publications and reports under CC BY or CC BY-SA licenses. ODI’s mission is +to connect and equip people around the world so they can innovate with +data. Disseminating stories, research, guidance, and code under an open +license is essential for achieving that mission. It also demonstrates that +it is perfectly possible to generate sustainable revenue streams that do not +rely on restrictive licensing of content, data, or code. People pay to have +ODI experts provide training to them, not for the content of the training; +people pay for the advice ODI gives them, not for the methodologies they +use. Producing open content, data, and source code helps establish +credibility and creates leads for the paid services that they +offer. According to Jeni, The biggest lesson we have learned is that +it is completely possible to be open, get customers, and make money. +

+ To serve as evidence of a successful open business model and return on +investment, ODI has a public dashboard of key performance indicators. Here +are a few metrics as of April 27, 2016: +

  • + Total amount of cash investments unlocked in direct investments in ODI, +competition funding, direct contracts, and partnerships, and income that ODI +nodes and ODI start-ups have generated since joining the ODI program: £44.5 +million +

  • + Total number of active members and nodes across the globe: 1,350 +

  • + Total sales since ODI began: £7.44 million +

  • + Total number of unique people reached since ODI began, in person and online: +2.2 million +

  • + Total Open Data Certificates created: 151,000 +

  • + Total number of people trained by ODI and its nodes since ODI began: +5,080[133] +

Hoofdstuk 17. OpenDesk

 

+ Opendesk is a for-profit company offering an online platform that connects +furniture designers around the world with customers and local makers who +bring the designs to life. Founded in 2014 in the UK. +

+ http://www.opendesk.cc +

Revenue model: charging a transaction fee +

Interview date: November 4, 2015 +

Interviewees: Nick Ierodiaconou and Joni +Steiner, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Opendesk is an online platform that connects furniture designers around the +world not just with customers but also with local registered makers who +bring the designs to life. Opendesk and the designer receive a portion of +every sale that is made by a maker. +

+ Cofounders Nick Ierodiaconou and Joni Steiner studied and worked as +architects together. They also made goods. Their first client was Mint +Digital, who had an interest in open licensing. Nick and Joni were exploring +digital fabrication, and Mint’s interest in open licensing got them to +thinking how the open-source world may interact and apply to physical +goods. They sought to design something for their client that was also +reproducible. As they put it, they decided to ship the recipe, but +not the goods. They created the design using software, put it under +an open license, and had it manufactured locally near the client. This was +the start of the idea for Opendesk. The idea for Wikihouse—another open +project dedicated to accessible housing for all—started as discussions +around the same table. The two projects ultimately went on separate paths, +with Wikihouse becoming a nonprofit foundation and Opendesk a for-profit +company. +

+ When Nick and Joni set out to create Opendesk, there were a lot of questions +about the viability of distributed manufacturing. No one was doing it in a +way that was even close to realistic or competitive. The design community +had the intent, but fulfilling this vision was still a long way away. +

+ And now this sector is emerging, and Nick and Joni are highly interested in +the commercialization aspects of it. As part of coming up with a business +model, they began investigating intellectual property and licensing +options. It was a thorny space, especially for designs. Just what aspect of +a design is copyrightable? What is patentable? How can allowing for digital +sharing and distribution be balanced against the designer’s desire to still +hold ownership? In the end, they decided there was no need to reinvent the +wheel and settled on using Creative Commons. +

+ When designing the Opendesk system, they had two goals. They wanted anyone, +anywhere in the world, to be able to download designs so that they could be +made locally, and they wanted a viable model that benefited designers when +their designs were sold. Coming up with a business model was going to be +complex. +

+ They gave a lot of thought to three angles—the potential for social sharing, +allowing designers to choose their license, and the impact these choices +would have on the business model. +

+ In support of social sharing, Opendesk actively advocates for (but doesn’t +demand) open licensing. And Nick and Joni are agnostic about which Creative +Commons license is used; it’s up to the designer. They can be proprietary or +choose from the full suite of Creative Commons licenses, deciding for +themselves how open or closed they want to be. +

+ For the most part, designers love the idea of sharing content. They +understand that you get positive feedback when you’re attributed, what Nick +and Joni called reputational glow. And Opendesk does an +awesome job profiling the designers.[134] +

+ While designers are largely OK with personal sharing, there is a concern +that someone will take the design and manufacture the furniture in bulk, +with the designer not getting any benefits. So most Opendesk designers +choose the Attribution-NonCommercial license (CC BY-NC). +

+ Anyone can download a design and make it themselves, provided it’s for +noncommercial use — and there have been many, many downloads. Or users can +buy the product from Opendesk, or from a registered maker in Opendesk’s +network, for on-demand personal fabrication. The network of Opendesk makers +currently is made up of those who do digital fabrication using a +computer-controlled CNC (Computer Numeric Control) machining device that +cuts shapes out of wooden sheets according to the specifications in the +design file. +

+ Makers benefit from being part of Opendesk’s network. Making furniture for +local customers is paid work, and Opendesk generates business for them. Joni +said, Finding a whole network and community of makers was pretty easy +because we built a site where people could write in about their +capabilities. Building the community by learning from the maker community is +how we have moved forward. Opendesk now has relationships with +hundreds of makers in countries all around the world.[135] +

+ The makers are a critical part of the Opendesk business model. Their model +builds off the makers’ quotes. Here’s how it’s expressed on Opendesk’s +website: +

+ When customers buy an Opendesk product directly from a registered maker, +they pay: +

  • + the manufacturing cost as set by the maker (this covers material and labour +costs for the product to be manufactured and any extra assembly costs +charged by the maker) +

  • + a design fee for the designer (a design fee that is paid to the designer +every time their design is used) +

  • + a percentage fee to the Opendesk platform (this supports the infrastructure +and ongoing development of the platform that helps us build out our +marketplace) +

  • + a percentage fee to the channel through which the sale is made (at the +moment this is Opendesk, but in the future we aim to open this up to +third-party sellers who can sell Opendesk products through their own +channels—this covers sales and marketing fees for the relevant channel) +

  • + a local delivery service charge (the delivery is typically charged by the +maker, but in some cases may be paid to a third-party delivery partner) +

  • + charges for any additional services the customer chooses, such as on-site +assembly (additional services are discretionary—in many cases makers will be +happy to quote for assembly on-site and designers may offer bespoke design +options) +

  • + local sales taxes (variable by customer and maker location)[136] +

+ They then go into detail how makers’ quotes are created: +

+ When a customer wants to buy an Opendesk . . . they are provided with a +transparent breakdown of fees including the manufacturing cost, design fee, +Opendesk platform fee and channel fees. If a customer opts to buy by getting +in touch directly with a registered local maker using a downloaded Opendesk +file, the maker is responsible for ensuring the design fee, Opendesk +platform fee and channel fees are included in any quote at the time of +sale. Percentage fees are always based on the underlying manufacturing cost +and are typically apportioned as follows: +

  • + manufacturing cost: fabrication, finishing and any other costs as set by the +maker (excluding any services like delivery or on-site assembly) +

  • + design fee: 8 percent of the manufacturing cost +

  • + platform fee: 12 percent of the manufacturing cost +

  • + channel fee: 18 percent of the manufacturing cost +

  • + sales tax: as applicable (depends on product and location) +

+ Opendesk shares revenue with their community of designers. According to +Nick and Joni, a typical designer fee is around 2.5 percent, so Opendesk’s 8 +percent is more generous, and providing a higher value to the designer. +

+ The Opendesk website features stories of designers and makers. Denis Fuzii +published the design for the Valovi Chair from his studio in São Paulo. His +designs have been downloaded over five thousand times in ninety-five +countries. I.J. CNC Services is Ian Jinks, a professional maker based in the +United Kingdom. Opendesk now makes up a large proportion of his business. +

+ To manage resources and remain effective, Opendesk has so far focused on a +very narrow niche—primarily office furniture of a certain simple aesthetic, +which uses only one type of material and one manufacturing technique. This +allows them to be more strategic and more disruptive in the market, by +getting things to market quickly with competitive prices. It also reflects +their vision of creating reproducible and functional pieces. +

+ On their website, Opendesk describes what they do as open +making: Designers get a global distribution channel. Makers +get profitable jobs and new customers. You get designer products without the +designer price tag, a more social, eco-friendly alternative to +mass-production and an affordable way to buy custom-made products. +

+ Nick and Joni say that customers like the fact that the furniture has a +known provenance. People really like that their furniture was designed by a +certain international designer but was made by a maker in their local +community; it’s a great story to tell. It certainly sets apart Opendesk +furniture from the usual mass-produced items from a store. +

+ Nick and Joni are taking a community-based approach to define and evolve +Opendesk and the open making business model. They’re +engaging thought leaders and practitioners to define this new movement. They +have a separate Open Making site, which includes a manifesto, a field guide, +and an invitation to get involved in the Open Making community.[137] People can submit ideas and discuss the principles +and business practices they’d like to see used. +

+ Nick and Joni talked a lot with us about intellectual property (IP) and +commercialization. Many of their designers fear the idea that someone could +take one of their design files and make and sell infinite number of pieces +of furniture with it. As a consequence, most Opendesk designers choose the +Attribution-NonCommercial license (CC BY-NC). +

+ Opendesk established a set of principles for what their community considers +commercial and noncommercial use. Their website states: +

+ It is unambiguously commercial use when anyone: +

  • + charges a fee or makes a profit when making an Opendesk +

  • + sells (or bases a commercial service on) an Opendesk +

+ It follows from this that noncommercial use is when you make an Opendesk +yourself, with no intention to gain commercial advantage or monetary +compensation. For example, these qualify as noncommercial: +

  • + you are an individual with your own CNC machine, or access to a shared CNC +machine, and will personally cut and make a few pieces of furniture yourself +

  • + you are a student (or teacher) and you use the design files for educational +purposes or training (and do not intend to sell the resulting pieces) +

  • + you work for a charity and get furniture cut by volunteers, or by employees +at a fab lab or maker space +

+ Whether or not people technically are doing things that implicate IP, Nick +and Joni have found that people tend to comply with the wishes of creators +out of a sense of fairness. They have found that behavioral economics can +replace some of the thorny legal issues. In their business model, Nick and +Joni are trying to suspend the focus on IP and build an open business model +that works for all stakeholders—designers, channels, manufacturers, and +customers. For them, the value Opendesk generates hangs off +open, not IP. +

+ The mission of Opendesk is about relocalizing manufacturing, which changes +the way we think about how goods are made. Commercialization is integral to +their mission, and they’ve begun to focus on success metrics that track how +many makers and designers are engaged through Opendesk in revenue-making +work. +

+ As a global platform for local making, Opendesk’s business model has been +built on honesty, transparency, and inclusivity. As Nick and Joni describe +it, they put ideas out there that get traction and then have faith in +people. +

Hoofdstuk 18. OpenStax

 

+ OpenStax is a nonprofit that provides free, openly licensed textbooks for +high-enrollment introductory college courses and Advanced Placement +courses. Founded in 2012 in the U.S. +

+ http://www.openstaxcollege.org +

Revenue model: grant funding, charging +for custom services, charging for physical copies (textbook sales) +

Interview date: December 16, 2015 +

Interviewee: David Harris, +editor-in-chief +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ OpenStax is an extension of a program called Connexions, which was started +in 1999 by Dr. Richard Baraniuk, the Victor E. Cameron Professor of +Electrical and Computer Engineering at Rice University in Houston, +Texas. Frustrated by the limitations of traditional textbooks and courses, +Dr. Baraniuk wanted to provide authors and learners a way to share and +freely adapt educational materials such as courses, books, and +reports. Today, Connexions (now called OpenStax CNX) is one of the world’s +best libraries of customizable educational materials, all licensed with +Creative Commons and available to anyone, anywhere, anytime—for free. +

+ In 2008, while in a senior leadership role at WebAssign and looking at ways +to reduce the risk that came with relying on publishers, David Harris began +investigating open educational resources (OER) and discovered Connexions. A +year and a half later, Connexions received a grant to help grow the use of +OER so that it could meet the needs of students who couldn’t afford +textbooks. David came on board to spearhead this effort. Connexions became +OpenStax CNX; the program to create open textbooks became OpenStax College, +now simply called OpenStax. +

+ David brought with him a deep understanding of the best practices of +publishing along with where publishers have inefficiencies. In David’s view, +peer review and high standards for quality are critically important if you +want to scale easily. Books have to have logical scope and sequence, they +have to exist as a whole and not in pieces, and they have to be easy to +find. The working hypothesis for the launch of OpenStax was to +professionally produce a turnkey textbook by investing effort up front, with +the expectation that this would lead to rapid growth through easy downstream +adoptions by faculty and students. +

+ In 2012, OpenStax College launched as a nonprofit with the aim of producing +high-quality, peer-reviewed full-color textbooks that would be available for +free for the twenty-five most heavily attended college courses in the +nation. Today they are fast approaching that number. There is data that +proves the success of their original hypothesis on how many students they +could help and how much money they could help save.[138] Professionally produced content scales rapidly. All +with no sales force! +

+ OpenStax textbooks are all Attribution (CC BY) licensed, and each textbook +is available as a PDF, an e-book, or web pages. Those who want a physical +copy can buy one for an affordable price. Given the cost of education and +student debt in North America, free or very low-cost textbooks are very +appealing. OpenStax encourages students to talk to their professor and +librarians about these textbooks and to advocate for their use. +

+ Teachers are invited to try out a single chapter from one of the textbooks +with students. If that goes well, they’re encouraged to adopt the entire +book. They can simply paste a URL into their course syllabus, for free and +unlimited access. And with the CC BY license, teachers are free to delete +chapters, make changes, and customize any book to fit their needs. +

+ Any teacher can post corrections, suggest examples for difficult concepts, +or volunteer as an editor or author. As many teachers also want supplemental +material to accompany a textbook, OpenStax also provides slide +presentations, test banks, answer keys, and so on. +

+ Institutions can stand out by offering students a lower-cost education +through the use of OpenStax textbooks; there’s even a textbook-savings +calculator they can use to see how much students would save. OpenStax keeps +a running list of institutions that have adopted their +textbooks.[139] +

+ Unlike traditional publishers’ monolithic approach of controlling +intellectual property, distribution, and so many other aspects, OpenStax has +adopted a model that embraces open licensing and relies on an extensive +network of partners. +

+ Up-front funding of a professionally produced all-color turnkey textbook is +expensive. For this part of their model, OpenStax relies on +philanthropy. They have initially been funded by the William and Flora +Hewlett Foundation, the Laura and John Arnold Foundation, the Bill and +Melinda Gates Foundation, the 20 Million Minds Foundation, the Maxfield +Foundation, the Calvin K. Kazanjian Foundation, and Rice University. To +develop additional titles and supporting technology is probably still going +to require philanthropic investment. +

+ However, ongoing operations will not rely on foundation grants but instead +on funds received through an ecosystem of over forty partners, whereby a +partner takes core content from OpenStax and adds features that it can +create revenue from. For example, WebAssign, an online homework and +assessment tool, takes the physics book and adds algorithmically generated +physics problems, with problem-specific feedback, detailed solutions, and +tutorial support. WebAssign resources are available to students for a fee. +

+ Another example is Odigia, who has turned OpenStax books into interactive +learning experiences and created additional tools to measure and promote +student engagement. Odigia licenses its learning platform to +institutions. Partners like Odigia and WebAssign give a percentage of the +revenue they earn back to OpenStax, as mission-support fees. OpenStax has +already published revisions of their titles, such as Introduction to +Sociology 2e, using these funds. +

+ In David’s view, this approach lets the market operate at peak +efficiency. OpenStax’s partners don’t have to worry about developing +textbook content, freeing them up from those development costs and letting +them focus on what they do best. With OpenStax textbooks available at no +cost, they can provide their services at a lower cost—not free, but still +saving students money. OpenStax benefits not only by receiving +mission-support fees but through free publicity and marketing. OpenStax +doesn’t have a sales force; partners are out there showcasing their +materials. +

+ OpenStax’s cost of sales to acquire a single student is very, very low and +is a fraction of what traditional players in the market face. This year, +Tyton Partners is actually evaluating the costs of sales for an OER effort +like OpenStax in comparison with incumbents. David looks forward to sharing +these findings with the community. +

+ While OpenStax books are available online for free, many students still want +a print copy. Through a partnership with a print and courier company, +OpenStax offers a complete solution that scales. OpenStax sells tens of +thousands of print books. The price of an OpenStax sociology textbook is +about twenty-eight dollars, a fraction of what sociology textbooks usually +cost. OpenStax keeps the prices low but does aim to earn a small margin on +each book sold, which also contributes to ongoing operations. +

+ Campus-based bookstores are part of the OpenStax solution. OpenStax +collaborates with NACSCORP (the National Association of College Stores +Corporation) to provide print versions of their textbooks in the +stores. While the overall cost of the textbook is significantly less than a +traditional textbook, bookstores can still make a profit on sales. Sometimes +students take the savings they have from the lower-priced book and use it to +buy other things in the bookstore. And OpenStax is trying to break the +expensive behavior of excessive returns by having a no-returns policy. This +is working well, since the sell-through of their print titles is virtually a +hundred percent. +

+ David thinks of the OpenStax model as OER 2.0. So what is OER +1.0? Historically in the OER field, many OER initiatives have been locally +funded by institutions or government ministries. In David’s view, this +results in content that has high local value but is infrequently adopted +nationally. It’s therefore difficult to show payback over a time scale that +is reasonable. +

+ OER 2.0 is about OER intended to be used and adopted on a national level +right from the start. This requires a bigger investment up front but pays +off through wide geographic adoption. The OER 2.0 process for OpenStax +involves two development models. The first is what David calls the +acquisition model, where OpenStax purchases the rights from a publisher or +author for an already published book and then extensively revises it. The +OpenStax physics textbook, for example, was licensed from an author after +the publisher released the rights back to the authors. The second model is +to develop a book from scratch, a good example being their biology book. +

+ The process is similar for both models. First they look at the scope and +sequence of existing textbooks. They ask questions like what does the +customer need? Where are students having challenges? Then they identify +potential authors and put them through a rigorous evaluation—only one in ten +authors make it through. OpenStax selects a team of authors who come +together to develop a template for a chapter and collectively write the +first draft (or revise it, in the acquisitions model). (OpenStax doesn’t do +books with just a single author as David says it risks the project going +longer than scheduled.) The draft is peer-reviewed with no less than three +reviewers per chapter. A second draft is generated, with artists producing +illustrations and visuals to go along with the text. The book is then +copyedited to ensure grammatical correctness and a singular voice. Finally, +it goes into production and through a final proofread. The whole process is +very time-consuming. +

+ All the people involved in this process are paid. OpenStax does not rely on +volunteers. Writers, reviewers, illustrators, and editors are all paid an +up-front fee—OpenStax does not use a royalty model. A best-selling author +might make more money under the traditional publishing model, but that is +only maybe 5 percent of all authors. From David’s perspective, 95 percent of +all authors do better under the OER 2.0 model, as there is no risk to them +and they earn all the money up front. +

+ David thinks of the Attribution license (CC BY) as the innovation +license. It’s core to the mission of OpenStax, letting people use +their textbooks in innovative ways without having to ask for permission. It +frees up the whole market and has been central to OpenStax being able to +bring on partners. OpenStax sees a lot of customization of their +materials. By enabling frictionless remixing, CC BY gives teachers control +and academic freedom. +

+ Using CC BY is also a good example of using strategies that traditional +publishers can’t. Traditional publishers rely on copyright to prevent others +from making copies and heavily invest in digital rights management to ensure +their books aren’t shared. By using CC BY, OpenStax avoids having to deal +with digital rights management and its costs. OpenStax books can be copied +and shared over and over again. CC BY changes the rules of engagement and +takes advantage of traditional market inefficiencies. +

+ As of September 16, 2016, OpenStax has achieved some impressive +results. From the OpenStax at a Glance fact sheet from their recent press +kit: +

  • + Books published: 23 +

  • + Students who have used OpenStax: 1.6 million +

  • + Money saved for students: $155 million +

  • + Money saved for students in the 2016/17 academic year: $77 million +

  • + Schools that have used OpenStax: 2,668 (This number reflects all +institutions using at least one OpenStax textbook. Out of 2,668 schools, 517 +are two-year colleges, 835 four-year colleges and universities, and 344 +colleges and universities outside the U.S.) +

+ While OpenStax has to date been focused on the United States, there is +overseas adoption especially in the science, technology, engineering, and +math (STEM) fields. Large scale adoption in the United States is seen as a +necessary precursor to international interest. +

+ OpenStax has primarily focused on introductory-level college courses where +there is high enrollment, but they are starting to think about verticals—a +broad offering for a specific group or need. David thinks it would be +terrific if OpenStax could provide access to free textbooks through the +entire curriculum of a nursing degree, for example. +

+ Finally, for OpenStax success is not just about the adoption of their +textbooks and student savings. There is a human aspect to the work that is +hard to quantify but incredibly important. They get emails from students +saying how OpenStax saved them from making difficult choices like buying +food or a textbook. OpenStax would also like to assess the impact their +books have on learning efficiency, persistence, and completion. By building +an open business model based on Creative Commons, OpenStax is making it +possible for every student who wants access to education to get it. +

Hoofdstuk 19. Amanda Palmer

 

+ Amanda Palmer is a musician, artist, and writer. Based in the U.S. +

+ http://amandapalmer.net +

Revenue model: crowdfunding +(subscription-based), pay-what-you-want, charging for physical copies (book +and album sales), charg-ing for in-person version (performances), selling +merchandise +

Interview date: December 15, 2015 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Since the beginning of her career, Amanda Palmer has been on what she calls +a journey with no roadmap, continually experimenting to find +new ways to sustain her creative work.[140] +

+ In her best-selling book, The Art of Asking, Amanda articulates exactly what +she has been and continues to strive for—the ideal sweet spot +. . . in which the artist can share freely and directly feel the +reverberations of their artistic gifts to the community, and make a living +doing that. +

+ While she seems to have successfully found that sweet spot for herself, +Amanda is the first to acknowledge there is no silver bullet. She thinks the +digital age is both an exciting and frustrating time for creators. On +the one hand, we have this beautiful shareability, Amanda +said. On the other, you’ve got a bunch of confused artists wondering +how to make money to buy food so we can make more art. +

+ Amanda began her artistic career as a street performer. She would dress up +in an antique wedding gown, paint her face white, stand on a stack of milk +crates, and hand out flowers to strangers as part of a silent dramatic +performance. She collected money in a hat. Most people walked by her without +stopping, but an essential few stopped to watch and drop some money into her +hat to show their appreciation. Rather than dwelling on the majority of +people who ignored her, she felt thankful for those who stopped. All +I needed was . . . some people, she wrote in her book. Enough +people. Enough to make it worth coming back the next day, enough people to +help me make rent and put food on the table. Enough so I could keep making +art. +

+ Amanda has come a long way from her street-performing days, but her career +remains dominated by that same sentiment—finding ways to reach her +crowd and feeling gratitude when she does. With her band the Dresden +Dolls, Amanda tried the traditional path of signing with a record label. It +didn’t take for a variety of reasons, but one of them was that the label had +absolutely no interest in Amanda’s view of success. They wanted hits, but +making music for the masses was never what Amanda and the Dresden Dolls set +out to do. +

+ After leaving the record label in 2008, she began experimenting with +different ways to make a living. She released music directly to the public +without involving a middle man, releasing digital files on a pay what +you want basis and selling CDs and vinyl. She also made money from +live performances and merchandise sales. Eventually, in 2012 she decided to +try her hand at the sort of crowdfunding we know so well today. Her +Kickstarter project started with a goal of $100,000, and she made $1.2 +million. It remains one of the most successful Kickstarter projects of all +time. +

+ Today, Amanda has switched gears away from crowdfunding for specific +projects to instead getting consistent financial support from her fan base +on Patreon, a crowdfunding site that allows artists to get recurring +donations from fans. More than eight thousand people have signed up to +support her so she can create music, art, and any other creative +thing that she is inspired to make. The recurring pledges are +made on a per thing basis. All of the content she makes is +made freely available under an Attribution-NonCommercial-ShareAlike license +(CC BY-NC-SA). +

+ Making her music and art available under Creative Commons licensing +undoubtedly limits her options for how she makes a living. But sharing her +work has been part of her model since the beginning of her career, even +before she discovered Creative Commons. Amanda says the Dresden Dolls used +to get ten emails per week from fans asking if they could use their music +for different projects. They said yes to all of the requests, as long as it +wasn’t for a completely for-profit venture. At the time, they used a +short-form agreement written by Amanda herself. I made everyone sign +that contract so at least I wouldn’t be leaving the band vulnerable to +someone later going on and putting our music in a Camel cigarette +ad, Amanda said. Once she discovered Creative Commons, adopting the +licenses was an easy decision because it gave them a more formal, +standardized way of doing what they had been doing all along. The +NonCommercial licenses were a natural fit. +

+ Amanda embraces the way her fans share and build upon her music. In The Art +of Asking, she wrote that some of her fans’ unofficial videos using her +music surpass the official videos in number of views on YouTube. Rather than +seeing this sort of thing as competition, Amanda celebrates it. We +got into this because we wanted to share the joy of music, she said. +

+ This is symbolic of how nearly everything she does in her career is +motivated by a desire to connect with her fans. At the start of her career, +she and the band would throw concerts at house parties. As the gatherings +grew, the line between fans and friends was completely blurred. Not +only did most our early fans know where I lived and where we practiced, but +most of them had also been in my kitchen, Amanda wrote in The Art of +Asking. +

+ Even though her fan base is now huge and global, she continues to seek this +sort of human connection with her fans. She seeks out face-to-face contact +with her fans every chance she can get. Her hugely successful Kickstarter +featured fifty concerts at house parties for backers. She spends hours in +the signing line after shows. It helps that Amanda has the kind of dynamic, +engaging personality that instantly draws people to her, but a big component +of her ability to connect with people is her willingness to +listen. Listening fast and caring immediately is a skill unto +itself, Amanda wrote. +

+ Another part of the connection fans feel with Amanda is how much they know +about her life. Rather than trying to craft a public persona or image, she +essentially lives her life as an open book. She has written openly about +incredibly personal events in her life, and she isn’t afraid to be +vulnerable. Having that kind of trust in her fans—the trust it takes to be +truly honest—begets trust from her fans in return. When she meets fans for +the first time after a show, they can legitimately feel like they know her. +

With social media, we’re so concerned with the picture looking +palatable and consumable that we forget that being human and showing the +flaws and exposing the vulnerability actually create a deeper connection +than just looking fantastic, Amanda said. Everything in our +culture is telling us otherwise. But my experience has shown me that the +risk of making yourself vulnerable is almost always worth it. +

+ Not only does she disclose intimate details of her life to them, she sleeps +on their couches, listens to their stories, cries with them. In short, she +treats her fans like friends in nearly every possible way, even when they +are complete strangers. This mentality—that fans are friends—is completely +intertwined with Amanda’s success as an artist. It is also intertwined with +her use of Creative Commons licenses. Because that is what you do with your +friends—you share. +

+ After years of investing time and energy into building trust with her fans, +she has a strong enough relationship with them to ask for support—through +pay-what-you-want donations, Kickstarter, Patreon, or even asking them to +lend a hand at a concert. As Amanda explains it, crowdfunding (which is +really what all of these different things are) is about asking for support +from people who know and trust you. People who feel personally invested in +your success. +

When you openly, radically trust people, they not only take care of +you, they become your allies, your family, she wrote. There really +is a feeling of solidarity within her core fan base. From the beginning, +Amanda and her band encouraged people to dress up for their shows. They +consciously cultivated a feeling of belonging to their weird little +family. +

+ This sort of intimacy with fans is not possible or even desirable for every +creator. I don’t take for granted that I happen to be the type of +person who loves cavorting with strangers, Amanda said. I +recognize that it’s not necessarily everyone’s idea of a good time. Everyone +does it differently. Replicating what I have done won’t work for others if +it isn’t joyful to them. It’s about finding a way to channel energy in a way +that is joyful to you. +

+ Yet while Amanda joyfully interacts with her fans and involves them in her +work as much as possible, she does keep one job primarily to herself—writing +the music. She loves the creativity with which her fans use and adapt her +work, but she intentionally does not involve them at the first stage of +creating her artistic work. And, of course, the songs and music are what +initially draw people to Amanda Palmer. It is only once she has connected to +people through her music that she can then begin to build ties with them on +a more personal level, both in person and online. In her book, Amanda +describes it as casting a net. It starts with the art and then the bond +strengthens with human connection. +

+ For Amanda, the entire point of being an artist is to establish and maintain +this connection. It sounds so corny, she said, but my +experience in forty years on this planet has pointed me to an obvious +truth—that connection with human beings feels so much better and more +fulfilling than approaching art through a capitalist lens. There is no more +satisfying end goal than having someone tell you that what you do is +genuinely of value to them. +

+ As she explains it, when a fan gives her a ten-dollar bill, usually what +they are saying is that the money symbolizes some deeper value the music +provided them. For Amanda, art is not just a product; it’s a +relationship. Viewed from this lens, what Amanda does today is not that +different from what she did as a young street performer. She shares her +music and other artistic gifts. She shares herself. And then rather than +forcing people to help her, she lets them. +

Hoofdstuk 20. PLOS (Public Library of Science)

 

+ PLOS (Public Library of Science) is a nonprofit that publishes a library of +academic journals and other scientific literature. Founded in 2000 in the +U.S. +

+ http://plos.org +

Revenue model: charging content creators +an author processing charge to be featured in the journal +

Interview date: March 7, 2016 +

Interviewee: Louise Page, publisher +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Public Library of Science (PLOS) began in 2000 when three leading +scientists—Harold E. Varmus, Patrick O. Brown, and Michael Eisen—started an +online petition. They were calling for scientists to stop submitting papers +to journals that didn’t make the full text of their papers freely available +immediately or within six months. Although tens of thousands signed the +petition, most did not follow through. In August 2001, Patrick and Michael +announced that they would start their own nonprofit publishing operation to +do just what the petition promised. With start-up grant support from the +Gordon and Betty Moore Foundation, PLOS was launched to provide new +open-access journals for biomedicine, with research articles being released +under Attribution (CC BY) licenses. +

+ Traditionally, academic publishing begins with an author submitting a +manuscript to a publisher. After in-house technical and ethical +considerations, the article is then peer-reviewed to determine if the +quality of the work is acceptable for publishing. Once accepted, the +publisher takes the article through the process of copyediting, typesetting, +and eventual publishing in a print or online publication. Traditional +journal publishers recover costs and earn profit by charging a subscription +fee to libraries or an access fee to users wanting to read the journal or +article. +

+ For Louise Page, the current publisher of PLOS, this traditional model +results in inequity. Access is restricted to those who can pay. Most +research is funded through government-appointed agencies, that is, with +public funds. It’s unjust that the public who funded the research would be +required to pay again to access the results. Not everyone can afford the +ever-escalating subscription fees publishers charge, especially when library +budgets are being reduced. Restricting access to the results of scientific +research slows the dissemination of this research and advancement of the +field. It was time for a new model. +

+ That new model became known as open access. That is, free and open +availability on the Internet. Open-access research articles are not behind a +paywall and do not require a login. A key benefit of open access is that it +allows people to freely use, copy, and distribute the articles, as they are +primarily published under an Attribution (CC BY) license (which only +requires the user to provide appropriate attribution). And more importantly, +policy makers, clinicians, entrepreneurs, educators, and students around the +world have free and timely access to the latest research immediately on +publication. +

+ However, open access requires rethinking the business model of research +publication. Rather than charge a subscription fee to access the journal, +PLOS decided to turn the model on its head and charge a publication fee, +known as an article-processing charge. This up-front fee, generally paid by +the funder of the research or the author’s institution, covers the expenses +such as editorial oversight, peer-review management, journal production, +online hosting, and support for discovery. Fees are per article and are +billed upon acceptance for publishing. There are no additional charges based +on word length, figures, or other elements. +

+ Calculating the article-processing charge involves taking all the costs +associated with publishing the journal and determining a cost per article +that collectively recovers costs. For PLOS’s journals in biology, medicine, +genetics, computational biology, neglected tropical diseases, and pathogens, +the article-processing charge ranges from $2,250 to +$2,900. Article-publication charges for PLOS ONE, a journal started in 2006, +are just under $1,500. +

+ PLOS believes that lack of funds should not be a barrier to +publication. Since its inception, PLOS has provided fee support for +individuals and institutions to help authors who can’t afford the +article-processing charges. +

+ Louise identifies marketing as one area of big difference between PLOS and +traditional journal publishers. Traditional journals have to invest heavily +in staff, buildings, and infrastructure to market their journal and convince +customers to subscribe. Restricting access to subscribers means that tools +for managing access control are necessary. They spend millions of dollars on +access-control systems, staff to manage them, and sales staff. With PLOS’s +open-access publishing, there’s no need for these massive expenses; the +articles are free, open, and accessible to all upon +publication. Additionally, traditional publishers tend to spend more on +marketing to libraries, who ultimately pay the subscription fees. PLOS +provides a better service for authors by promoting their research directly +to the research community and giving the authors exposure. And this +encourages other authors to submit their work for publication. +

+ For Louise, PLOS would not exist without the Attribution license (CC +BY). This makes it very clear what rights are associated with the content +and provides a safe way for researchers to make their work available while +ensuring they get recognition (appropriate attribution). For PLOS, all of +this aligns with how they think research content should be published and +disseminated. +

+ PLOS also has a broad open-data policy. To get their research paper +published, PLOS authors must also make their data available in a public +repository and provide a data-availability statement. +

+ Business-operation costs associated with the open-access model still largely +follow the existing publishing model. PLOS journals are online only, but the +editorial, peer-review, production, typesetting, and publishing stages are +all the same as for a traditional publisher. The editorial teams must be top +notch. PLOS has to function as well as or better than other premier +journals, as researchers have a choice about where to publish. +

+ Researchers are influenced by journal rankings, which reflect the place of a +journal within its field, the relative difficulty of being published in that +journal, and the prestige associated with it. PLOS journals rank high, even +though they are relatively new. +

+ The promotion and tenure of researchers are partially based how many times +other researchers cite their articles. Louise says when researchers want to +discover and read the work of others in their field, they go to an online +aggregator or search engine, and not typically to a particular journal. The +CC BY licensing of PLOS research articles ensures easy access for readers +and generates more discovery and citations for authors. +

+ Louise believes that open access has been a huge success, progressing from a +movement led by a small cadre of researchers to something that is now +widespread and used in some form by every journal publisher. PLOS has had a +big impact. In 2012 to 2014, they published more open-access articles than +BioMed Central, the original open-access publisher, or anyone else. +

+ PLOS further disrupted the traditional journal-publishing model by +pioneering the concept of a megajournal. The PLOS ONE megajournal, launched +in 2006, is an open-access peer-reviewed academic journal that is much +larger than a traditional journal, publishing thousands of articles per year +and benefiting from economies of scale. PLOS ONE has a broad scope, covering +science and medicine as well as social sciences and the humanities. The +review and editorial process is less subjective. Articles are accepted for +publication based on whether they are technically sound rather than +perceived importance or relevance. This is very important in the current +debate about the integrity and reproducibility of research because negative +or null results can then be published as well, which are generally rejected +by traditional journals. PLOS ONE, like all the PLOS journals, is online +only with no print version. PLOS passes on the financial savings accrued +through economies of scale to researchers and the public by lowering the +article-processing charges, which are below that of other journals. PLOS ONE +is the biggest journal in the world and has really set the bar for +publishing academic journal articles on a large scale. Other publishers see +the value of the PLOS ONE model and are now offering their own +multidisciplinary forums for publishing all sound science. +

+ Louise outlined some other aspects of the research-journal business model +PLOS is experimenting with, describing each as a kind of slider that could +be adjusted to change current practice. +

+ One slider is time to publication. Time to publication may shorten as +journals get better at providing quicker decisions to authors. However, +there is always a trade-off with scale, as the bigger the volume of +articles, the more time the approval process inevitably takes. +

+ Peer review is another part of the process that could change. It’s possible +to redefine what peer review actually is, when to review, and what +constitutes the final article for publication. Louise talked about the +potential to shift to an open-review process, placing the emphasis on +transparency rather than double-blind reviews. Louise thinks we’re moving +into a direction where it’s actually beneficial for an author to know who is +reviewing their paper and for the reviewer to know their review will be +public. An open-review process can also ensure everyone gets credit; right +now, credit is limited to the publisher and author. +

+ Louise says research with negative outcomes is almost as important as +positive results. If journals published more research with negative +outcomes, we’d learn from what didn’t work. It could also reduce how much +the research wheel gets reinvented around the world. +

+ Another adjustable practice is the sharing of articles at early preprint +stages. Publication of research in a peer-reviewed journal can take a long +time because articles must undergo extensive peer review. The need to +quickly circulate current results within a scientific community has led to a +practice of distributing pre-print documents that have not yet undergone +peer review. Preprints broaden the peer-review process, allowing authors to +receive early feedback from a wide group of peers, which can help revise and +prepare the article for submission. Offsetting the advantages of preprints +are author concerns over ensuring their primacy of being first to come up +with findings based on their research. Other researches may see findings the +preprint author has not yet thought of. However, preprints help researchers +get their discoveries out early and establish precedence. A big challenge is +that researchers don’t have a lot of time to comment on preprints. +

+ What constitutes a journal article could also change. The idea of a research +article as printed, bound, and in a library stack is outdated. Digital and +online open up new possibilities, such as a living document evolving over +time, inclusion of audio and video, and interactivity, like discussion and +recommendations. Even the size of what gets published could change. With +these changes the current form factor for what constitutes a research +article would undergo transformation. +

+ As journals scale up, and new journals are introduced, more and more +information is being pushed out to readers, making the experience feel like +drinking from a fire hose. To help mitigate this, PLOS aggregates and +curates content from PLOS journals and their network of blogs.[141] It also offers something called Article-Level +Metrics, which helps users assess research most relevant to the field +itself, based on indicators like usage, citations, social bookmarking and +dissemination activity, media and blog coverage, discussions, and +ratings.[142] Louise believes that the +journal model could evolve to provide a more friendly and interactive user +experience, including a way for readers to communicate with authors. +

+ The big picture for PLOS going forward is to combine and adjust these +experimental practices in ways that continue to improve accessibility and +dissemination of research, while ensuring its integrity and reliability. The +ways they interlink are complex. The process of change and adjustment is +not linear. PLOS sees itself as a very flexible publisher interested in +exploring all the permutations research-publishing can take, with authors +and readers who are open to experimentation. +

+ For PLOS, success is not about revenue. Success is about proving that +scientific research can be communicated rapidly and economically at scale, +for the benefit of researchers and society. The CC BY license makes it +possible for PLOS to publish in a way that is unfettered, open, and fast, +while ensuring that the authors get credit for their work. More than two +million scientists, scholars, and clinicians visit PLOS every month, with +more than 135,000 quality articles to peruse for free. +

+ Ultimately, for PLOS, its authors, and its readers, success is about making +research discoverable, available, and reproducible for the advancement of +science. +

Hoofdstuk 21. Rijksmuseum

 

+ The Rijksmuseum is a Dutch national museum dedicated to art and +history. Founded in 1800 in the Netherlands +

+ http://www.rijksmuseum.nl +

Revenue model: grants and government +funding, charging for in-person version (museum admission), selling +merchandise +

Interview date: December 11, 2015 +

Interviewee: Lizzy Jongma, the data +manager of the collections information department +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Rijksmuseum, a national museum in the Netherlands dedicated to art and +history, has been housed in its current building since 1885. The monumental +building enjoyed more than 125 years of intensive use before needing a +thorough overhaul. In 2003, the museum was closed for renovations. Asbestos +was found in the roof, and although the museum was scheduled to be closed +for only three to four years, renovations ended up taking ten years. During +this time, the collection was moved to a different part of Amsterdam, which +created a physical distance with the curators. Out of necessity, they +started digitally photographing the collection and creating metadata +(information about each object to put into a database). With the renovations +going on for so long, the museum became largely forgotten by the public. Out +of these circumstances emerged a new and more open model for the museum. +

+ By the time Lizzy Jongma joined the Rijksmuseum in 2011 as a data manager, +staff were fed up with the situation the museum was in. They also realized +that even with the new and larger space, it still wouldn’t be able to show +very much of the whole collection—eight thousand of over one million works +representing just 1 percent. Staff began exploring ways to express +themselves, to have something to show for all of the work they had been +doing. The Rijksmuseum is primarily funded by Dutch taxpayers, so was there +a way for the museum provide benefit to the public while it was closed? They +began thinking about sharing Rijksmuseum’s collection using information +technology. And they put up a card-catalog like database of the entire +collection online. +

+ It was effective but a bit boring. It was just data. A hackathon they were +invited to got them to start talking about events like that as having +potential. They liked the idea of inviting people to do cool stuff with +their collection. What about giving online access to digital representations +of the one hundred most important pieces in the Rijksmuseum collection? That +eventually led to why not put the whole collection online? +

+ Then, Lizzy says, Europeana came along. Europeana is Europe’s digital +library, museum, and archive for cultural heritage.[143] As an online portal to museum collections all +across Europe, Europeana had become an important online platform. In October +2010 Creative Commons released CC0 and its public-domain mark as tools +people could use to identify works as free of known copyright. Europeana was +the first major adopter, using CC0 to release metadata about their +collection and the public domain mark for millions of digital works in their +collection. Lizzy says the Rijksmuseum initially found this change in +business practice a bit scary, but at the same time it stimulated even more +discussion on whether the Rijksmuseum should follow suit. +

+ They realized that they don’t own the collection and couldn’t +realistically monitor and enforce compliance with the restrictive licensing +terms they currently had in place. For example, many copies and versions of +Vermeer’s Milkmaid (part of their collection) were already online, many of +them of very poor quality. They could spend time and money policing its use, +but it would probably be futile and wouldn’t make people stop using their +images online. They ended up thinking it’s an utter waste of time to hunt +down people who use the Rijksmuseum collection. And anyway, restricting +access meant the people they were frustrating the most were schoolkids. +

+ In 2011 the Rijksmuseum began making their digital photos of works known to +be free of copyright available online, using Creative Commons CC0 to place +works in the public domain. A medium-resolution image was offered for free, +but a high-resolution version cost forty euros. People started paying, but +Lizzy says getting the money was frequently a nightmare, especially from +overseas customers. The administrative costs often offset revenue, and +income above costs was relatively low. In addition, having to pay for an +image of a work in the public domain from a collection owned by the Dutch +government (i.e., paid for by the public) was contentious and frustrating +for some. Lizzy says they had lots of fierce debates about what to do. +

+ In 2013 the Rijksmuseum changed its business model. They Creative Commons +licensed their highest-quality images and released them online for +free. Digitization still cost money, however; they decided to define +discrete digitization projects and find sponsors willing to fund each +project. This turned out to be a successful strategy, generating high +interest from sponsors and lower administrative effort for the +Rijksmuseum. They started out making 150,000 high-quality images of their +collection available, with the goal to eventually have the entire collection +online. +

+ Releasing these high-quality images for free reduced the number of +poor-quality images that were proliferating. The high-quality image of +Vermeer’s Milkmaid, for example, is downloaded two to three thousand times a +month. On the Internet, images from a source like the Rijksmuseum are more +trusted, and releasing them with a Creative Commons CC0 means they can +easily be found in other platforms. For example, Rijksmuseum images are now +used in thousands of Wikipedia articles, receiving ten to eleven million +views per month. This extends Rijksmuseum’s reach far beyond the scope of +its website. Sharing these images online creates what Lizzy calls the +Mona Lisa effect, where a work of art becomes so famous that +people want to see it in real life by visiting the actual museum. +

+ Every museum tends to be driven by the number of physical visitors. The +Rijksmuseum is primarily publicly funded, receiving roughly 70 percent of +its operating budget from the government. But like many museums, it must +generate the rest of the funding through other means. The admission fee has +long been a way to generate revenue generation, including for the +Rijksmuseum. +

+ As museums create a digital presence for themselves and put up digital +representations of their collection online, there’s frequently a worry that +it will lead to a drop in actual physical visits. For the Rijksmuseum, this +has not turned out to be the case. Lizzy told us the Rijksmuseum used to get +about one million visitors a year before closing and now gets more than two +million a year. Making the collection available online has generated +publicity and acts as a form of marketing. The Creative Commons mark +encourages reuse as well. When the image is found on protest leaflets, milk +cartons, and children’s toys, people also see what museum the image comes +from and this increases the museum’s visibility. +

+ In 2011 the Rijksmuseum received €1 million from the Dutch lottery to create +a new web presence that would be different from any other museum’s. In +addition to redesigning their main website to be mobile friendly and +responsive to devices like the iPad, the Rijksmuseum also created the +Rijksstudio, where users and artists could use and do various things with +the Rijksmuseum collection.[144] +

+ The Rijksstudio gives users access to over two hundred thousand high-quality +digital representations of masterworks from the collection. Users can zoom +in to any work and even clip small parts of images they like. Rijksstudio is +a bit like Pinterest. You can like works and compile your +personal favorites, and you can share them with friends or download them +free of charge. All the images in the Rijksstudio are copyright and royalty +free, and users are encouraged to use them as they like, for private or even +commercial purposes. +

+ Users have created over 276,000 Rijksstudios, generating their own themed +virtual exhibitions on a wide variety of topics ranging from tapestries to +ugly babies and birds. Sets of images have also been created for educational +purposes including use for school exams. +

+ Some contemporary artists who have works in the Rijksmuseum collection +contacted them to ask why their works were not included in the +Rijksstudio. The answer was that contemporary artists’ works are still bound +by copyright. The Rijksmuseum does encourage contemporary artists to use a +Creative Commons license for their works, usually a CC BY-SA license +(Attribution-ShareAlike), or a CC BY-NC (Attribution-NonCommercial) if they +want to preclude commercial use. That way, their works can be made available +to the public, but within limits the artists have specified. +

+ The Rijksmuseum believes that art stimulates entrepreneurial activity. The +line between creative and commercial can be blurry. As Lizzy says, even +Rembrandt was commercial, making his livelihood from selling his +paintings. The Rijksmuseum encourages entrepreneurial commercial use of the +images in Rijksstudio. They’ve even partnered with the DIY marketplace Etsy +to inspire people to sell their creations. One great example you can find on +Etsy is a kimono designed by Angie Johnson, who used an image of an +elaborate cabinet along with an oil painting by Jan Asselijn called The +Threatened Swan.[145] +

+ In 2013 the Rijksmuseum organized their first high-profile design +competition, known as the Rijksstudio Award.[146] With the call to action Make Your Own Masterpiece, the competition +invites the public to use Rijksstudio images to make new creative designs. A +jury of renowned designers and curators selects ten finalists and three +winners. The final award comes with a prize of €10,000. The second edition +in 2015 attracted a staggering 892 top-class entries. Some award winners end +up with their work sold through the Rijksmuseum store, such as the 2014 +entry featuring makeup based on a specific color scheme of a work of +art.[147] The Rijksmuseum has been thrilled +with the results. Entries range from the fun to the weird to the +inspirational. The third international edition of the Rijksstudio Award +started in September 2016. +

+ For the next iteration of the Rijksstudio, the Rijksmuseum is considering an +upload tool, for people to upload their own works of art, and enhanced +social elements so users can interact with each other more. +

+ Going with a more open business model generated lots of publicity for the +Rijksmuseum. They were one of the first museums to open up their collection +(that is, give free access) with high-quality images. This strategy, along +with the many improvements to the Rijksmuseum’s website, dramatically +increased visits to their website from thirty-five thousand visits per month +to three hundred thousand. +

+ The Rijksmuseum has been experimenting with other ways to invite the public +to look at and interact with their collection. On an international day +celebrating animals, they ran a successful bird-themed event. The museum put +together a showing of two thousand works that featured birds and invited +bird-watchers to identify the birds depicted. Lizzy notes that while museum +curators know a lot about the works in their collections, they may not know +about certain details in the paintings such as bird species. Over eight +hundred different birds were identified, including a specific species of +crane bird that was unknown to the scientific community at the time of the +painting. +

+ For the Rijksmuseum, adopting an open business model was scary. They came +up with many worst-case scenarios, imagining all kinds of awful things +people might do with the museum’s works. But Lizzy says those fears did not +come true because ninety-nine percent of people have respect for +great art. Many museums think they can make a lot of money by +selling things related to their collection. But in Lizzy’s experience, +museums are usually bad at selling things, and sometimes efforts to generate +a small amount of money block something much bigger—the real value that the +collection has. For Lizzy, clinging to small amounts of revenue is being +penny-wise but pound-foolish. For the Rijksmuseum, a key lesson has been to +never lose sight of its vision for the collection. Allowing access to and +use of their collection has generated great promotional value—far more than +the previous practice of charging fees for access and use. Lizzy sums up +their experience: Give away; get something in return. Generosity +makes people happy to join you and help out. +

Hoofdstuk 22. Shareable

 

+ Shareable is an online magazine about sharing. Founded in 2009 in the U.S. +

+ http://www.shareable.net +

Revenue model: grant funding, +crowdfunding (project-based), donations, sponsorships +

Interview date: February 24, 2016 +

Interviewee: Neal Gorenflo, cofounder and +executive editor +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ In 2013, Shareable faced an impasse. The nonprofit online publication had +helped start a sharing movement four years prior, but over time, they +watched one part of the movement stray from its ideals. As giants like Uber +and Airbnb gained ground, attention began to center on the sharing +economy we know now—profit-driven, transactional, and loaded with +venture-capital money. Leaders of corporate start-ups in this domain invited +Shareable to advocate for them. The magazine faced a choice: ride the wave +or stand on principle. +

+ As an organization, Shareable decided to draw a line in the sand. In 2013, +the cofounder and executive editor Neal Gorenflo wrote an opinion piece in +the PandoDaily that charted Shareable’s new critical stance on the Silicon +Valley version of the sharing economy, while contrasting it with aspects of +the real sharing economy like open-source software, participatory budgeting +(where citizens decide how a public budget is spent), cooperatives, and +more. He wrote, It’s not so much that collaborative consumption is +dead, it’s more that it risks dying as it gets absorbed by the +Borg. +

+ Neal said their public critique of the corporate sharing economy defined +what Shareable was and is. He does not think the magazine would still be +around had they chosen differently. We would have gotten another type +of audience, but it would have spelled the end of us, he +said. We are a small, mission-driven organization. We would never +have been able to weather the criticism that Airbnb and Uber are getting +now. +

+ Interestingly, impassioned supporters are only a small sliver of Shareable’s +total audience. Most are casual readers who come across a Shareable story +because it happens to align with a project or interest they have. But +choosing principles over the possibility of riding the coattails of the +major corporate players in the sharing space saved Shareable’s +credibility. Although they became detached from the corporate sharing +economy, the online magazine became the voice of the real sharing +economy and continued to grow their audience. +

+ Shareable is a magazine, but the content they publish is a means to +furthering their role as a leader and catalyst of a movement. Shareable +became a leader in the movement in 2009. At that time, there was a +sharing movement bubbling beneath the surface, but no one was connecting the +dots, Neal said. We decided to step into that space and take +on that role. The small team behind the nonprofit publication truly +believed sharing could be central to solving some of the major problems +human beings face—resource inequality, social isolation, and global warming. +

+ They have worked hard to find ways to tell stories that show different +metrics for success. We wanted to change the notion of what +constitutes the good life, Neal said. While they started out with a +very broad focus on sharing generally, today they emphasize stories about +the physical commons like sharing cities (i.e., urban areas +managed in a sustainable, cooperative way), as well as digital platforms +that are run democratically. They particularly focus on how-to content that +help their readers make changes in their own lives and communities. +

+ More than half of Shareable’s stories are written by paid journalists that +are contracted by the magazine. Particularly in content areas that +are a priority for us, we really want to go deep and control the +quality, Neal said. The rest of the content is either contributed by +guest writers, often for free, or written by other publications from their +network of content publishers. Shareable is a member of the Post Growth +Alliance, which facilitates the sharing of content and audiences among a +large and growing group of mostly nonprofits. Each organization gets a +chance to present stories to the group, and the organizations can use and +promote each other’s stories. Much of the content created by the network is +licensed with Creative Commons. +

+ All of Shareable’s original content is published under the Attribution +license (CC BY), meaning it can be used for any purpose as long as credit is +given to Shareable. Creative Commons licensing is aligned with Shareable’s +vision, mission, and identity. That alone explains the organization’s +embrace of the licenses for their content, but Neal also believes CC +licensing helps them increase their reach. By using CC +licensing, he said, we realized we could reach far more +people through a formal and informal network of republishers or +affiliates. That has definitely been the case. It’s hard for us to measure +the reach of other media properties, but most of the outlets who republish +our work have much bigger audiences than we do. +

+ In addition to their regular news and commentary online, Shareable has also +experimented with book publishing. In 2012, they worked with a traditional +publisher to release Share or Die: Voices of the Get Lost Generation in an +Age of Crisis. The CC-licensed book was available in print form for purchase +or online for free. To this day, the book—along with their CC-licensed guide +Policies for Shareable Cities—are two of the biggest generators of traffic +on their website. +

+ In 2016, Shareable self-published a book of curated Shareable stories called +How to: Share, Save Money and Have Fun. The book was available for sale, but +a PDF version of the book was available for free. Shareable plans to offer +the book in upcoming fund-raising campaigns. +

+ This recent book is one of many fund-raising experiments Shareable has +conducted in recent years. Currently, Shareable is primarily funded by +grants from foundations, but they are actively moving toward a more +diversified model. They have organizational sponsors and are working to +expand their base of individual donors. Ideally, they will eventually be a +hundred percent funded by their audience. Neal believes being fully +community-supported will better represent their vision of the world. +

+ For Shareable, success is very much about their impact on the world. This is +true for Neal, but also for everyone who works for Shareable. We +attract passionate people, Neal said. At times, that means +employees work so hard they burn out. Neal tries to stress to the Shareable +team that another part of success is having fun and taking care of yourself +while you do something you love. A central part of human beings is +that we long to be on a great adventure with people we love, he +said. We are a species who look over the horizon and imagine and +create new worlds, but we also seek the comfort of hearth and home. +

+ In 2013, Shareable ran its first crowdfunding campaign to launch their +Sharing Cities Network. Neal said at first they were on pace to fail +spectacularly. They called in their advisers in a panic and asked for +help. The advice they received was simple—Sit your ass in a chair and +start making calls. That’s exactly what they did, and they ended up +reaching their $50,000 goal. Neal said the campaign helped them reach new +people, but the vast majority of backers were people in their existing base. +

+ For Neal, this symbolized how so much of success comes down to +relationships. Over time, Shareable has invested time and energy into the +relationships they have forged with their readers and supporters. They have +also invested resources into building relationships between their readers +and supporters. +

+ Shareable began hosting events in 2010. These events were designed to bring +the sharing community together. But over time they realized they could reach +far more people if they helped their readers to host their own +events. If we wanted to go big on a conference, there was a huge risk +and huge staffing needs, plus only a fraction of our community could travel +to the event, Neal said. Enabling others to create their own events +around the globe allowed them to scale up their work more effectively and +reach far more people. Shareable has catalyzed three hundred different +events reaching over twenty thousand people since implementing this strategy +three years ago. Going forward, Shareable is focusing the network on +creating and distributing content meant to spur local action. For instance, +Shareable will publish a new CC-licensed book in 2017 filled with ideas for +their network to implement. +

+ Neal says Shareable stumbled upon this strategy, but it seems to perfectly +encapsulate just how the commons is supposed to work. Rather than a +one-size-fits-all approach, Shareable puts the tools out there for people +take the ideas and adapt them to their own communities. +

Hoofdstuk 23. Siyavula

 

+ Siyavula is a for-profit educational-technology company that creates +textbooks and integrated learning experiences. Founded in 2012 in South +Africa. +

+ http://www.siyavula.com +

Revenue model: charging for custom +services, sponsorships +

Interview date: April 5, 2016 +

Interviewee: Mark Horner, CEO +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Openness is a key principle for Siyavula. They believe that every learner +and teacher should have access to high-quality educational resources, as +this forms the basis for long-term growth and development. Siyavula has been +a pioneer in creating high-quality open textbooks on mathematics and science +subjects for grades 4 to 12 in South Africa. +

+ In terms of creating an open business model that involves Creative Commons, +Siyavula—and its founder, Mark Horner—have been around the block a few +times. Siyavula has significantly shifted directions and strategies to +survive and prosper. Mark says it’s been very organic. +

+ It all started in 2002, when Mark and several other colleagues at the +University of Cape Town in South Africa founded the Free High School Science +Texts project. Most students in South Africa high schools didn’t have access +to high-quality, comprehensive science and math textbooks, so Mark and his +colleagues set out to write them and make them freely available. +

+ As physicists, Mark and his colleagues were advocates of open-source +software. To make the books open and free, they adopted the Free Software +Foundation’s GNU Free Documentation License.[148] They chose LaTeX, a typesetting program used to publish scientific +documents, to author the books. Over a period of five years, the Free High +School Science Texts project produced math and physical-science textbooks +for grades 10 to 12. +

+ In 2007, the Shuttleworth Foundation offered funding support to make the +textbooks available for trial use at more schools. Surveys before and after +the textbooks were adopted showed there were no substantial criticisms of +the textbooks’ pedagogical content. This pleased both the authors and +Shuttleworth; Mark remains incredibly proud of this accomplishment. +

+ But the development of new textbooks froze at this stage. Mark shifted his +focus to rural schools, which didn’t have textbooks at all, and looked into +the printing and distribution options. A few sponsors came on board but not +enough to meet the need. +

+ In 2007, Shuttleworth and the Open Society Institute convened a group of +open-education activists for a small but lively meeting in Cape Town. One +result was the Cape Town Open Education Declaration, a statement of +principles, strategies, and commitment to help the open-education movement +grow.[149] Shuttleworth also invited Mark to +run a project writing open content for all subjects for K–12 in +English. That project became Siyavula. +

+ They wrote six original textbooks. A small publishing company offered +Shuttleworth the option to buy out the publisher’s existing K–9 content for +every subject in South African schools in both English and Afrikaans. A deal +was struck, and all the acquired content was licensed with Creative Commons, +significantly expanding the collection beyond the six original books. +

+ Mark wanted to build out the remaining curricula collaboratively through +communities of practice—that is, with fellow educators and writers. Although +sharing is fundamental to teaching, there can be a few challenges when you +create educational resources collectively. One concern is legal. It is +standard practice in education to copy diagrams and snippets of text, but of +course this doesn’t always comply with copyright law. Another concern is +transparency. Sharing what you’ve authored means everyone can see it and +opens you up to criticism. To alleviate these concerns, Mark adopted a +team-based approach to authoring and insisted the curricula be based +entirely on resources with Creative Commons licenses, thereby ensuring they +were safe to share and free from legal repercussions. +

+ Not only did Mark want the resources to be shareable, he wanted all teachers +to be able to remix and edit the content. Mark and his team had to come up +with an open editable format and provide tools for editing. They ended up +putting all the books they’d acquired and authored on a platform called +Connexions.[150] Siyavula trained many +teachers to use Connexions, but it proved to be too complex and the +textbooks were rarely edited. +

+ Then the Shuttleworth Foundation decided to completely restructure its work +as a foundation into a fellowship model (for reasons completely unrelated to +Siyavula). As part of that transition in 2009–10, Mark inherited Siyavula as +an independent entity and took ownership over it as a Shuttleworth fellow. +

+ Mark and his team experimented with several different strategies. They +tried creating an authoring and hosting platform called Full Marks so that +teachers could share assessment items. They tried creating a service called +Open Press, where teachers could ask for open educational resources to be +aggregated into a package and printed for them. These services never really +panned out. +

+ Then the South African government approached Siyavula with an interest in +printing out the original six Free High School Science Texts (math and +physical-science textbooks for grades 10 to 12) for all high school +students in South Africa. Although at this point Siyavula was a bit +discouraged by open educational resources, they saw this as a big +opportunity. +

+ They began to conceive of the six books as having massive marketing +potential for Siyavula. Printing Siyavula books for every kid in South +Africa would give their brand huge exposure and could drive vast amounts of +traffic to their website. In addition to print books, Siyavula could also +make the books available on their website, making it possible for learners +to access them using any device—computer, tablet, or mobile phone. +

+ Mark and his team began imagining what they could develop beyond what was in +the textbooks as a service they charge for. One key thing you can’t do well +in a printed textbook is demonstrate solutions. Typically, a one-line answer +is given at the end of the book but nothing on the process for arriving at +that solution. Mark and his team developed practice items and detailed +solutions, giving learners plenty of opportunity to test out what they’ve +learned. Furthermore, an algorithm could adapt these practice items to the +individual needs of each learner. They called this service Intelligent +Practice and embedded links to it in the open textbooks. +

+ The costs for using Intelligent Practice were set very low, making it +accessible even to those with limited financial means. Siyavula was going +for large volumes and wide-scale use rather than an expensive product +targeting only the high end of the market. +

+ The government distributed the books to 1.5 million students, but there was +an unexpected wrinkle: the books were delivered late. Rather than wait, +schools who could afford it provided students with a different textbook. The +Siyavula books were eventually distributed, but with well-off schools mainly +using a different book, the primary market for Siyavula’s Intelligent +Practice service inadvertently became low-income learners. +

+ Siyavula’s site did see a dramatic increase in traffic. They got five +hundred thousand visitors per month to their math site and the same number +to their science site. Two-fifths of the traffic was reading on a +feature phone (a nonsmartphone with no apps). People on basic +phones were reading math and science on a two-inch screen at all hours of +the day. To Mark, it was quite amazing and spoke to a need they were +servicing. +

+ At first, the Intelligent Practice services could only be paid using a +credit card. This proved problematic, especially for those in the low-income +demographic, as credit cards were not prevalent. Mark says Siyavula got a +harsh business-model lesson early on. As he describes it, it’s not just +about product, but how you sell it, who the market is, what the price is, +and what the barriers to entry are. +

+ Mark describes this as the first version of Siyavula’s business model: open +textbooks serving as marketing material and driving traffic to your site, +where you can offer a related service and convert some people into a paid +customer. +

+ For Mark a key decision for Siyavula’s business was to focus on how they can +add value on top of their basic service. They’ll charge only if they are +adding unique value. The actual content of the textbook isn’t unique at all, +so Siyavula sees no value in locking it down and charging for it. Mark +contrasts this with traditional publishers who charge over and over again +for the same content without adding value. +

+ Version two of Siyavula’s business model was a big, ambitious idea—scale +up. They also decided to sell the Intelligent Practice service to schools +directly. Schools can subscribe on a per-student, per-subject basis. A +single subscription gives a learner access to a single subject, including +practice content from every grade available for that subject. Lower +subscription rates are provided when there are over two hundred students, +and big schools have a price cap. A 40 percent discount is offered to +schools where both the science and math departments subscribe. +

+ Teachers get a dashboard that allows them to monitor the progress of an +entire class or view an individual learner’s results. They can see the +questions that learners are working on, identify areas of difficulty, and be +more strategic in their teaching. Students also have their own personalized +dashboard, where they can view the sections they’ve practiced, how many +points they’ve earned, and how their performance is improving. +

+ Based on the success of this effort, Siyavula decided to substantially +increase the production of open educational resources so they could provide +the Intelligent Practice service for a wider range of books. Grades 10 to 12 +math and science books were reworked each year, and new books created for +grades 4 to 6 and later grades 7 to 9. +

+ In partnership with, and sponsored by, the Sasol Inzalo Foundation, Siyavula +produced a series of natural sciences and technology workbooks for grades 4 +to 6 called Thunderbolt Kids that uses a fun comic-book style.[151] It’s a complete curriculum that also comes with +teacher’s guides and other resources. +

+ Through this experience, Siyavula learned they could get sponsors to help +fund openly licensed textbooks. It helped that Siyavula had by this time +nailed the production model. It cost roughly $150,000 to produce a book in +two languages. Sponsors liked the social-benefit aspect of textbooks +unlocked via a Creative Commons license. They also liked the exposure their +brand got. For roughly $150,000, their logo would be visible on books +distributed to over one million students. +

+ The Siyavula books that are reviewed, approved, and branded by the +government are freely and openly available on Siyavula’s website under an +Attribution-NoDerivs license (CC BY-ND) —NoDerivs means that these books +cannot be modified. Non-government-branded books are available under an +Attribution license (CC BY), allowing others to modify and redistribute the +books. +

+ Although the South African government paid to print and distribute hard +copies of the books to schoolkids, Siyavula itself received no funding from +the government. Siyavula initially tried to convince the government to +provide them with five rand per book (about US35¢). With those funds, Mark +says that Siyavula could have run its entire operation, built a +community-based model for producing more books, and provide Intelligent +Practice for free to every child in the country. But after a lengthy +negotiation, the government said no. +

+ Using Siyavula books generated huge savings for the government. Providing +students with a traditionally published grade 12 science or math textbook +costs around 250 rand per book (about US$18). Providing the Siyavula +version cost around 36 rand (about $2.60), a savings of over 200 rand per +book. But none of those savings were passed on to Siyavula. In retrospect, +Mark thinks this may have turned out in their favor as it allowed them to +remain independent from the government. +

+ Just as Siyavula was planning to scale up the production of open textbooks +even more, the South African government changed its textbook policy. To save +costs, the government declared there would be only one authorized textbook +for each grade and each subject. There was no guarantee that Siyavula’s +would be chosen. This scared away potential sponsors. +

+ Rather than producing more textbooks, Siyavula focused on improving its +Intelligent Practice technology for its existing books. Mark calls this +version three of Siyavula’s business model—focusing on the technology that +provides the revenue-generating service and generating more users of this +service. Version three got a significant boost in 2014 with an investment by +the Omidyar Network (the philanthropic venture started by eBay founder +Pierre Omidyar and his spouse), and continues to be the model Siyavula uses +today. +

+ Mark says sales are way up, and they are really nailing Intelligent +Practice. Schools continue to use their open textbooks. The +government-announced policy that there would be only one textbook per +subject turned out to be highly contentious and is in limbo. +

+ Siyavula is exploring a range of enhancements to their business model. These +include charging a small amount for assessment services provided over the +phone, diversifying their market to all English-speaking countries in +Africa, and setting up a consortium that makes Intelligent Practice free to +all kids by selling the nonpersonal data Intelligent Practice collects. +

+ Siyavula is a for-profit business but one with a social mission. Their +shareholders’ agreement lists lots of requirements around openness for +Siyavula, including stipulations that content always be put under an open +license and that they can’t charge for something that people volunteered to +do for them. They believe each individual should have access to the +resources and support they need to achieve the education they +deserve. Having educational resources openly licensed with Creative Commons +means they can fulfill their social mission, on top of which they can build +revenue-generating services to sustain the ongoing operation of Siyavula. In +terms of open business models, Mark and Siyavula may have been around the +block a few times, but both he and the company are stronger for it. +

Hoofdstuk 24. SparkFun

 

+ SparkFun is an online electronics retailer specializing in open +hardware. Founded in 2003 in the U.S. +

+ http://www.sparkfun.com +

Revenue model: charging for physical +copies (electronics sales) +

Interview date: February 29, 2016 +

Interviewee: Nathan Seidle, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ SparkFun founder and former CEO Nathan Seidle has a picture of himself +holding up a clone of a SparkFun product in an electronics market in China, +with a huge grin on his face. He was traveling in China when he came across +their LilyPad wearable technology being made by someone else. His reaction +was glee. +

Being copied is the greatest earmark of flattery and success, +Nathan said. I thought it was so cool that they were selling to a +market we were never going to get access to otherwise. It was evidence of +our impact on the world. +

+ This worldview runs through everything SparkFun does. SparkFun is an +electronics manufacturer. The company sells its products directly to the +public online, and it bundles them with educational tools to sell to schools +and teachers. SparkFun applies Creative Commons licenses to all of its +schematics, images, tutorial content, and curricula, so anyone can make +their products on their own. Being copied is part of the design. +

+ Nathan believes open licensing is good for the world. It touches on +our natural human instinct to share, he said. But he also strongly +believes it makes SparkFun better at what they do. They encourage copying, +and their products are copied at a very fast rate, often within ten to +twelve weeks of release. This forces the company to compete on something +other than product design, or what most commonly consider their intellectual +property. +

We compete on business principles, Nathan said. +Claiming your territory with intellectual property allows you to get +comfy and rest on your laurels. It gives you a safety net. We took away that +safety net. +

+ The result is an intense company-wide focus on product development and +improvement. Our products are so much better than they were five +years ago, Nathan said. We used to just sell products. Now +it’s a product plus a video, a seventeen-page hookup guide, and example +firmware on three different platforms to get you up and running faster. We +have gotten better because we had to in order to compete. As painful as it +is for us, it’s better for the customers. +

+ SparkFun parts are available on eBay for lower prices. But people come +directly to SparkFun because SparkFun makes their lives easier. The example +code works; there is a service number to call; they ship replacement parts +the day they get a service call. They invest heavily in service and +support. I don’t believe businesses should be competing with IP +[intellectual property] barriers, Nathan said. This is the +stuff they should be competing on. +

+ SparkFun’s company history began in Nathan’s college dorm room. He spent a +lot of time experimenting with and building electronics, and he realized +there was a void in the market. If you wanted to place an order for +something, he said, you first had to search far and wide to +find it, and then you had to call or fax someone. In 2003, during +his third year of college, he registered http://sparkfun.com +and started reselling products out of his bedroom. After he graduated, he +started making and selling his own products. +

+ Once he started designing his own products, he began putting the software +and schematics online to help with technical support. After doing some +research on licensing options, he chose Creative Commons licenses because he +was drawn to the human-readable deeds that explain the +licensing terms in simple terms. SparkFun still uses CC licenses for all of +the schematics and firmware for the products they create. +

+ The company has grown from a solo project to a corporation with 140 +employees. In 2015, SparkFun earned $33 million in revenue. Selling +components and widgets to hobbyists, professionals, and artists remains a +major part of SparkFun’s business. They sell their own products, but they +also partner with Arduino (also profiled in this book) by manufacturing +boards for resale using Arduino’s brand. +

+ SparkFun also has an educational department dedicated to creating a hands-on +curriculum to teach students about electronics using prototyping +parts. Because SparkFun has always been dedicated to enabling others to +re-create and fix their products on their own, the more recent focus on +introducing young people to technology is a natural extension of their core +business. +

We have the burden and opportunity to educate the next generation of +technical citizens, Nathan said. Our goal is to affect the +lives of three hundred and fifty thousand high school students by +2020. +

+ The Creative Commons license underlying all of SparkFun’s products is +central to this mission. The license not only signals a willingness to +share, but it also expresses a desire for others to get in and tinker with +their products, both to learn and to make their products better. SparkFun +uses the Attribution-ShareAlike license (CC BY-SA), which is a +copyleft license that allows people to do anything with the +content as long as they provide credit and make any adaptations available +under the same licensing terms. +

+ From the beginning, Nathan has tried to create a work environment at +SparkFun that he himself would want to work in. The result is what appears +to be a pretty fun workplace. The U.S. company is based in Boulder, +Colorado. They have an eighty-thousand-square-foot facility (approximately +seventy-four-hundred square meters), where they design and manufacture their +products. They offer public tours of the space several times a week, and +they open their doors to the public for a competition once a year. +

+ The public event, called the Autonomous Vehicle Competition, brings in a +thousand to two thousand customers and other technology enthusiasts from +around the area to race their own self-created bots against each other, +participate in training workshops, and socialize. From a business +perspective, Nathan says it’s a terrible idea. But they don’t hold the event +for business reasons. The reason we do it is because I get to travel +and have interactions with our customers all the time, but most of our +employees don’t, he said. This event gives our employees the +opportunity to get face-to-face contact with our customers. The +event infuses their work with a human element, which makes it more +meaningful. +

+ Nathan has worked hard to imbue a deeper meaning into the work SparkFun +does. The company is, of course, focused on being fiscally responsible, but +they are ultimately driven by something other than money. Profit is +not the goal; it is the outcome of a well-executed plan, Nathan +said. We focus on having a bigger impact on the world. Nathan +believes they get some of the brightest and most amazing employees because +they aren’t singularly focused on the bottom line. +

+ The company is committed to transparency and shares all of its financials +with its employees. They also generally strive to avoid being another +soulless corporation. They actively try to reveal the humans behind the +company, and they work to ensure people coming to their site don’t find only +unchanging content. +

+ SparkFun’s customer base is largely made up of industrious electronics +enthusiasts. They have customers who are regularly involved in the company’s +customer support, independently responding to questions in forums and +product-comment sections. Customers also bring product ideas to the +company. SparkFun regularly sifts through suggestions from customers and +tries to build on them where they can. From the beginning, we have +been listening to the community, Nathan said. Customers +would identify a pain point, and we would design something to address +it. +

+ However, this sort of customer engagement does not always translate to +people actively contributing to SparkFun’s projects. The company has a +public repository of software code for each of its devices online. On a +particularly active project, there will only be about two dozen people +contributing significant improvements. The vast majority of projects are +relatively untouched by the public. There is a theory that if you +open-source it, they will come, Nathan said. That’s not +really true. +

+ Rather than focusing on cocreation with their customers, SparkFun instead +focuses on enabling people to copy, tinker, and improve products on their +own. They heavily invest in tutorials and other material designed to help +people understand how the products work so they can fix and improve things +independently. What gives me joy is when people take open-source +layouts and then build their own circuit boards from our designs, +Nathan said. +

+ Obviously, opening up the design of their products is a necessary step if +their goal is to empower the public. Nathan also firmly believes it makes +them more money because it requires them to focus on how to provide maximum +value. Rather than designing a new product and protecting it in order to +extract as much money as possible from it, they release the keys necessary +for others to build it themselves and then spend company time and resources +on innovation and service. From a short-term perspective, SparkFun may lose +a few dollars when others copy their products. But in the long run, it makes +them a more nimble, innovative business. In other words, it makes them the +kind of company they set out to be. +

Hoofdstuk 25. TeachAIDS

 

+ TeachAIDS is a nonprofit that creates educational materials designed to +teach people around the world about HIV and AIDS. Founded in 2005 in the +U.S. +

+ http://teachaids.org +

Revenue model: sponsorships +

Interview date: March 24, 2016 +

Interviewees: Piya Sorcar, the CEO, and +Shuman Ghosemajumder, the chair +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ TeachAIDS is an unconventional media company with a conventional revenue +model. Like most media companies, they are subsidized by +advertising. Corporations pay to have their logos appear on the educational +materials TeachAIDS distributes. +

+ But unlike most media companies, Teach-AIDS is a nonprofit organization with +a purely social mission. TeachAIDS is dedicated to educating the global +population about HIV and AIDS, particularly in parts of the world where +education efforts have been historically unsuccessful. Their educational +content is conveyed through interactive software, using methods based on the +latest research about how people learn. TeachAIDS serves content in more +than eighty countries around the world. In each instance, the content is +translated to the local language and adjusted to conform to local norms and +customs. All content is free and made available under a Creative Commons +license. +

+ TeachAIDS is a labor of love for founder and CEO Piya Sorcar, who earns a +salary of one dollar per year from the nonprofit. The project grew out of +research she was doing while pursuing her doctorate at Stanford +University. She was reading reports about India, noting it would be the next +hot zone of people living with HIV. Despite international and national +entities pouring in hundreds of millions of dollars on HIV-prevention +efforts, the reports showed knowledge levels were still low. People were +unaware of whether the virus could be transmitted through coughing and +sneezing, for instance. Supported by an interdisciplinary team of experts at +Stanford, Piya conducted similar studies, which corroborated the previous +research. They found that the primary cause of the limited understanding was +that HIV, and issues relating to it, were often considered too taboo to +discuss comprehensively. The other major problem was that most of the +education on this topic was being taught through television advertising, +billboards, and other mass-media campaigns, which meant people were only +receiving bits and pieces of information. +

+ In late 2005, Piya and her team used research-based design to create new +educational materials and worked with local partners in India to help +distribute them. As soon as the animated software was posted online, Piya’s +team started receiving requests from individuals and governments who were +interested in bringing this model to more countries. We realized +fairly quickly that educating large populations about a topic that was +considered taboo would be challenging. We began by identifying optimal local +partners and worked toward creating an effective, culturally appropriate +education, Piya said. +

+ Very shortly after the initial release, Piya’s team decided to spin the +endeavor into an independent nonprofit out of Stanford University. They also +decided to use Creative Commons licenses on the materials. +

+ Given their educational mission, TeachAIDS had an obvious interest in seeing +the materials as widely shared as possible. But they also needed to preserve +the integrity of the medical information in the content. They chose the +Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND), which essentially +gives the public the right to distribute only verbatim copies of the +content, and for noncommercial purposes. We wanted attribution for +TeachAIDS, and we couldn’t stand by derivatives without vetting +them, the cofounder and chair Shuman Ghosemajumder said. It +was almost a no-brainer to go with a CC license because it was a +plug-and-play solution to this exact problem. It has allowed us to scale our +materials safely and quickly worldwide while preserving our content and +protecting us at the same time. +

+ Choosing a license that does not allow adaptation of the content was an +outgrowth of the careful precision with which TeachAIDS crafts their +content. The organization invests heavily in research and testing to +determine the best method of conveying the information. Creating +high-quality content is what matters most to us, Piya +said. Research drives everything we do. +

+ One important finding was that people accept the message best when it comes +from familiar voices they trust and admire. To achieve this, TeachAIDS +researches cultural icons that would best resonate with their target +audiences and recruits them to donate their likenesses and voices for use in +the animated software. The celebrities involved vary for each localized +version of the materials. +

+ Localization is probably the single-most important aspect of the way +TeachAIDS creates its content. While each regional version builds from the +same core scientific materials, they pour a lot of resources into +customizing the content for a particular population. Because they use a CC +license that does not allow the public to adapt the content, TeachAIDS +retains careful control over the localization process. The content is +translated into the local language, but there are also changes in substance +and format to reflect cultural differences. This process results in minor +changes, like choosing different idioms based on the local language, and +significant changes, like creating gendered versions for places where people +are more likely to accept information from someone of the same gender. +

+ The localization process relies heavily on volunteers. Their volunteer base +is deeply committed to the cause, and the organization has had better luck +controlling the quality of the materials when they tap volunteers instead of +using paid translators. For quality control, TeachAIDS has three separate +volunteer teams translate the materials from English to the local language +and customize the content based on local customs and norms. Those three +versions are then analyzed and combined into a single master +translation. TeachAIDS has additional teams of volunteers then translate +that version back into English to see how well it lines up with the original +materials. They repeat this process until they reach a translated version +that meets their standards. For the Tibetan version, they went through this +cycle eleven times. +

+ TeachAIDS employs full-time employees, contractors, and volunteers, all in +different capacities and organizational configurations. They are careful to +use people from diverse backgrounds to create the materials, including +teachers, students, and doctors, as well as individuals experienced in +working in the NGO space. This diversity and breadth of knowledge help +ensure their materials resonate with people from all walks of life. +Additionally, TeachAIDS works closely with film writers and directors to +help keep the concepts entertaining and easy to understand. The inclusive, +but highly controlled, creative process is undertaken entirely by people who +are specifically brought on to help with a particular project, rather than +ongoing staff. The final product they create is designed to require zero +training for people to implement in practice. In our research, we +found we can’t depend on people passing on the information correctly, even +if they have the best of intentions, Piya said. We need +materials where you can push play and they will work. +

+ Piya’s team was able to produce all of these versions over several years +with a head count that never exceeded eight full-time employees. The +organization is able to reduce costs by relying heavily on volunteers and +in-kind donations. Nevertheless, the nonprofit needed a sustainable revenue +model to subsidize content creation and physical distribution of the +materials. Charging even a low price was simply not an +option. Educators from various nonprofits around the world were just +creating their own materials using whatever they could find for free +online, Shuman said. The only way to persuade them to use our +highly effective model was to make it completely free. +

+ Like many content creators offering their work for free, they settled on +advertising as a funding model. But they were extremely careful not to let +the advertising compromise their credibility or undermine the heavy +investment they put into creating quality content. Sponsors of the content +have no ability to influence the substance of the content, and they cannot +even create advertising content. Sponsors only get the right to have their +logo appear before and after the educational content. All of the content +remains branded as TeachAIDS. +

+ TeachAIDS is careful not to seek funding to cover the costs of a specific +project. Instead, sponsorships are structured as unrestricted donations to +the nonprofit. This gives the nonprofit more stability, but even more +importantly, it enables them to subsidize projects being localized for an +area with no sponsors. If we just created versions based on where we +could get sponsorships, we would only have materials for wealthier +countries, Shuman said. +

+ As of 2016, TeachAIDS has dozens of sponsors. When we go into a new +country, various companies hear about us and reach out to us, Piya +said. We don’t have to do much to find or attract them. They +believe the sponsorships are easy to sell because they offer so much value +to sponsors. TeachAIDS sponsorships give corporations the chance to reach +new eyeballs with their brand, but at a much lower cost than other +advertising channels. The audience for TeachAIDS content also tends to skew +young, which is often a desirable demographic for brands. Unlike traditional +advertising, the content is not time-sensitive, so an investment in a +sponsorship can benefit a brand for many years to come. +

+ Importantly, the value to corporate sponsors goes beyond commercial +considerations. As a nonprofit with a clearly articulated social mission, +corporate sponsorships are donations to a cause. This is something +companies can be proud of internally, Shuman said. Some companies +have even built publicity campaigns around the fact that they have sponsored +these initiatives. +

+ The core mission of TeachAIDS—ensuring global access to life-saving +education—is at the root of everything the organization does. It underpins +the work; it motivates the funders. The CC license on the materials they +create furthers that mission, allowing them to safely and quickly scale +their materials worldwide. The Creative Commons license has been a +game changer for TeachAIDS, Piya said. +

Hoofdstuk 26. Tribe of Noise

 

+ Tribe of Noise is a for-profit online music platform serving the film, TV, +video, gaming, and in-store-media industries. Founded in 2008 in the +Netherlands. +

+ http://www.tribeofnoise.com +

Revenue model: charging a transaction fee +

Interview date: January 26, 2016 +

Interviewee: Hessel van Oorschot, +cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the early 2000s, Hessel van Oorschot was an entrepreneur running a +business where he coached other midsize entrepreneurs how to create an +online business. He also coauthored a number of workbooks for small- to +medium-size enterprises to use to optimize their business for the +Web. Through this early work, Hessel became familiar with the principles of +open licensing, including the use of open-source software and Creative +Commons. +

+ In 2005, Hessel and Sandra Brandenburg launched a niche video-production +initiative. Almost immediately, they ran into issues around finding and +licensing music tracks. All they could find was standard, cold +stock-music. They thought of looking up websites where you could license +music directly from the musician without going through record labels or +agents. But in 2005, the ability to directly license music from a rights +holder was not readily available. +

+ They hired two lawyers to investigate further, and while they uncovered five +or six examples, Hessel found the business models lacking. The lawyers +expressed interest in being their legal team should they decide to pursue +this as an entrepreneurial opportunity. Hessel says, When lawyers are +interested in a venture like this, you might have something special. +So after some more research, in early 2008, Hessel and Sandra decided to +build a platform. +

+ Building a platform posed a real chicken-and-egg problem. The platform had +to build an online community of music-rights holders and, at the same time, +provide the community with information and ideas about how the new economy +works. Community willingness to try new music business models requires a +trust relationship. +

+ In July 2008, Tribe of Noise opened its virtual doors with a couple hundred +musicians willing to use the CC BY-SA license (Attribution-ShareAlike) for a +limited part of their repertoire. The two entrepreneurs wanted to take the +pain away for media makers who wanted to license music and solve the +problems the two had personally experienced finding this music. +

+ As they were growing the community, Hessel got a phone call from a company +that made in-store music playlists asking if they had enough music licensed +with Creative Commons that they could use. Stores need quality, +good-listening music but not necessarily hits, a bit like a radio show +without the DJ. This opened a new opportunity for Tribe of Noise. They +started their In-store Music Service, using music (licensed with CC BY-SA) +uploaded by the Tribe of Noise community of musicians.[152] +

+ In most countries, artists, authors, and musicians join a collecting society +that manages the licensing and helps collect the royalties. Copyright +collecting societies in the European Union usually hold monopolies in their +respective national markets. In addition, they require their members to +transfer exclusive administration rights to them of all of their works. +This complicates the picture for Tribe of Noise, who wants to represent +artists, or at least a portion of their repertoire. Hessel and his legal +team reached out to collecting societies, starting with those in the +Netherlands. What would be the best legal way forward that would respect the +wishes of composers and musicians who’d be interested in trying out new +models like the In-store Music Service? Collecting societies at first were +hesitant and said no, but Tribe of Noise persisted arguing that they +primarily work with unknown artists and provide them exposure in parts of +the world where they don’t get airtime normally and a source of revenue—and +this convinced them that it was OK. However, Hessel says, We are +still fighting for a good cause every single day. +

+ Instead of building a large sales force, Tribe of Noise partnered with big +organizations who have lots of clients and can act as a kind of Tribe of +Noise reseller. The largest telecom network in the Netherlands, for example, +sells Tribe’s In-store Music Service subscriptions to their business +clients, which include fashion retailers and fitness centers. They have a +similar deal with the leading trade association representing hotels and +restaurants in the country. Hessel hopes to copy and paste +this service into other countries where collecting societies understand what +you can do with Creative Commons. Outside of the Netherlands, early +adoptions have happened in Scandinavia, Belgium, and the U.S. +

+ Tribe of Noise doesn’t pay the musicians up front; they get paid when their +music ends up in Tribe of Noise’s in-store music channels. The musicians’ +share is 42.5 percent. It’s not uncommon in a traditional model for the +artist to get only 5 to 10 percent, so a share of over 40 percent is a +significantly better deal. Here’s how they give an example on their +website: +

+ A few of your songs [licensed with CC BY-SA], for example five in total, are +selected for a bespoke in-store music channel broadcasting at a large +retailer with 1,000 stores nationwide. In this case the overall playlist +contains 350 songs so the musician’s share is 5/350 = 1.43%. The license fee +agreed with this retailer is US$12 per month per play-out. So if 42.5% is +shared with the Tribe musicians in this playlist and your share is 1.43%, +you end up with US$12 * 1000 stores * 0.425 * 0.0143 = US$73 per +month.[153] +

+ Tribe of Noise has another model that does not involve Creative Commons. In +a survey with members, most said they liked the exposure using Creative +Commons gets them and the way it lets them reach out to others to share and +remix. However, they had a bit of a mental struggle with Creative Commons +licenses being perpetual. A lot of musicians have the mind-set that one day +one of their songs may become an overnight hit. If that happened the CC +BY-SA license would preclude them getting rich off the sale of that song. +

+ Hessel’s legal team took this feedback and created a second model and +separate area of the platform called Tribe of Noise Pro. Songs uploaded to +Tribe of Noise Pro aren’t Creative Commons licensed; Tribe of Noise has +instead created a nonexclusive exploitation contract, similar +to a Creative Commons license but allowing musicians to opt out whenever +they want. When you opt out, Tribe of Noise agrees to take your music off +the Tribe of Noise platform within one to two months. This lets the musician +reuse their song for a better deal. +

+ Tribe of Noise Pro is primarily geared toward media makers who are looking +for music. If they buy a license from this catalog, they don’t have to state +the name of the creator; they just license the song for a specific +amount. This is a big plus for media makers. And musicians can pull their +repertoire at any time. Hessel sees this as a more direct and clean deal. +

+ Lots of Tribe of Noise musicians upload songs to both Tribe of Noise Pro and +the community area of Tribe of Noises. There aren’t that many artists who +upload only to Tribe of Noise Pro, which has a smaller repertoire of music +than the community area. +

+ Hessel sees the two as complementary. Both are needed for the model to +work. With a whole generation of musicians interested in the sharing +economy, the community area of Tribe of Noise is where they can build trust, +create exposure, and generate money. And after that, musicians may become +more interested in exploring other models like Tribe of Noise Pro. +

+ Every musician who joins Tribe of Noise gets their own home page and free +unlimited Web space to upload as much of their own music as they like. Tribe +of Noise is also a social network; fellow musicians and professionals can +vote for, comment on, and like your music. Community managers interact with +and support members, and music supervisors pick and choose from the uploaded +songs for in-store play or to promote them to media producers. Members +really like having people working for the platform who truly engage with +them. +

+ Another way Tribe of Noise creates community and interest is with contests, +which are organized in partnership with Tribe of Noise clients. The client +specifies what they want, and any member can submit a song. Contests usually +involve prizes, exposure, and money. In addition to building member +engagement, contests help members learn how to work with clients: listening +to them, understanding what they want, and creating a song to meet that +need. +

+ Tribe of Noise now has twenty-seven thousand members from 192 countries, and +many are exploring do-it-yourself models for generating revenue. Some came +from music labels and publishers, having gone through the traditional way of +music licensing and now seeing if this new model makes sense for +them. Others are young musicians, who grew up with a DIY mentality and see +little reason to sign with a third party or hand over some of the +control. Still a small but growing group of Tribe members are pursuing a +hybrid model by licensing some of their songs under CC BY-SA and opting in +others with collecting societies like ASCAP or BMI. +

+ It’s not uncommon for performance-rights organizations, record labels, or +music publishers to sign contracts with musicians based on exclusivity. Such +an arrangement prevents those musicians from uploading their music to Tribe +of Noise. In the United States, you can have a collecting society handle +only some of your tracks, whereas in many countries in Europe, a collecting +society prefers to represent your entire repertoire (although the European +Commission is making some changes). Tribe of Noise deals with this issue all +the time and gives you a warning whenever you upload a song. If collecting +societies are willing to be open and flexible and do the most they can for +their members, then they can consider organizations like Tribe of Noise as a +nice add-on, generating more exposure and revenue for the musicians they +represent. So far, Tribe of Noise has been able to make all this work +without litigation. +

+ For Hessel the key to Tribe of Noise’s success is trust. The fact that +Creative Commons licenses work the same way all over the world and have been +translated into all languages really helps build that trust. Tribe of Noise +believes in creating a model where they work together with musicians. They +can only do that if they have a live and kicking community, with people who +think that the Tribe of Noise team has their best interests in +mind. Creative Commons makes it possible to create a new business model for +music, a model that’s based on trust. +

Hoofdstuk 27. Wikimedia Foundation

 

+ The Wikimedia Foundation is the nonprofit organization that hosts Wikipedia +and its sister projects. Founded in 2003 in the U.S. +

+ http://wikimediafoundation.org +

Revenue model: donations +

Interview date: December 18, 2015 +

Interviewees: Luis Villa, former Chief +Officer of Community Engagement, and Stephen LaPorte, legal counsel +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Nearly every person with an online presence knows Wikipedia. +

+ In many ways, it is the preeminent open project: The online encyclopedia is +created entirely by volunteers. Anyone in the world can edit the +articles. All of the content is available for free to anyone online. All of +the content is released under a Creative Commons license that enables people +to reuse and adapt it for any purpose. +

+ As of December 2016, there were more than forty-two million articles in the +295 language editions of the online encyclopedia, according to—what +else?—the Wikipedia article about Wikipedia. +

+ The Wikimedia Foundation is a U.S.-based nonprofit organization that owns +the Wikipedia domain name and hosts the site, along with many other related +sites like Wikidata and Wikimedia Commons. The foundation employs about two +hundred and eighty people, who all work to support the projects it +hosts. But the true heart of Wikipedia and its sister projects is its +community. The numbers of people in the community are variable, but about +seventy-five thousand volunteers edit and improve Wikipedia articles every +month. Volunteers are organized in a variety of ways across the globe, +including formal Wikimedia chapters (mostly national), groups focused on a +particular theme, user groups, and many thousands who are not connected to a +particular organization. +

+ As Wikimedia legal counsel Stephen LaPorte told us, There is a common +saying that Wikipedia works in practice but not in theory. While it +undoubtedly has its challenges and flaws, Wikipedia and its sister projects +are a striking testament to the power of human collaboration. +

+ Because of its extraordinary breadth and scope, it does feel a bit like a +unicorn. Indeed, there is nothing else like Wikipedia. Still, much of what +makes the projects successful—community, transparency, a strong mission, +trust—are consistent with what it takes to be successfully Made with +Creative Commons more generally. With Wikipedia, everything just happens at +an unprecedented scale. +

+ The story of Wikipedia has been told many times. For our purposes, it is +enough to know the experiment started in 2001 at a small scale, inspired by +the crazy notion that perhaps a truly open, collaborative project could +create something meaningful. At this point, Wikipedia is so ubiquitous and +ingrained in our digital lives that the fact of its existence seems less +remarkable. But outside of software, Wikipedia is perhaps the single most +stunning example of successful community cocreation. Every day, seven +thousand new articles are created on Wikipedia, and nearly fifteen thousand +edits are made every hour. +

+ The nature of the content the community creates is ideal for asynchronous +cocreation. An encyclopedia is something where incremental community +improvement really works, Luis Villa, former Chief Officer of +Community Engagement, told us. The rules and processes that govern +cocreation on Wikipedia and its sister projects are all community-driven and +vary by language edition. There are entire books written on the intricacies +of their systems, but generally speaking, there are very few exceptions to +the rule that anyone can edit any article, even without an account on their +system. The extensive peer-review process includes elaborate systems to +resolve disputes, methods for managing particularly controversial subject +areas, talk pages explaining decisions, and much, much more. The Wikimedia +Foundation’s decision to leave governance of the projects to the community +is very deliberate. We look at the things that the community can do +well, and we want to let them do those things, Stephen told +us. Instead, the foundation focuses its time and resources on what the +community cannot do as effectively, like the software engineering that +supports the technical infrastructure of the sites. In 2015-16, about half +of the foundation’s budget went to direct support for the Wikimedia sites. +

+ Some of that is directed at servers and general IT support, but the +foundation also invests a significant amount on architecture designed to +help the site function as effectively as possible. There is a +constantly evolving system to keep the balance in place to avoid Wikipedia +becoming the world’s biggest graffiti wall, Luis said. Depending on +how you measure it, somewhere between 90 to 98 percent of edits to Wikipedia +are positive. Some portion of that success is attributable to the tools +Wikimedia has in place to try to incentivize good actors. The secret +to having any healthy community is bringing back the right people, +Luis said. Vandals tend to get bored and go away. That is partially +our model working, and partially just human nature. Most of the +time, people want to do the right thing. +

+ Wikipedia not only relies on good behavior within its community and on its +sites, but also by everyone else once the content leaves Wikipedia. All of +the text of Wikipedia is available under an Attribution-ShareAlike license +(CC BY-SA), which means it can be used for any purpose and modified so long +as credit is given and anything new is shared back with the public under the +same license. In theory, that means anyone can copy the content and start a +new Wikipedia. But as Stephen explained, Being open has only made +Wikipedia bigger and stronger. The desire to protect is not always what is +best for everyone. +

+ Of course, the primary reason no one has successfully co-opted Wikipedia is +that copycat efforts do not have the Wikipedia community to sustain what +they do. Wikipedia is not simply a source of up-to-the-minute content on +every given topic—it is also a global patchwork of humans working together +in a million different ways, in a million different capacities, for a +million different reasons. While many have tried to guess what makes +Wikipedia work as well it does, the fact is there is no single +explanation. In a movement as large as ours, there is an incredible +diversity of motivations, Stephen said. For example, there is one +editor of the English Wikipedia edition who has corrected a single +grammatical error in articles more than forty-eight thousand +times.[154] Only a fraction of Wikipedia +users are also editors. But editing is not the only way to contribute to +Wikipedia. Some donate text, some donate images, some donate +financially, Stephen told us. They are all +contributors. +

+ But the vast majority of us who use Wikipedia are not contributors; we are +passive readers. The Wikimedia Foundation survives primarily on individual +donations, with about $15 as the average. Because Wikipedia is one of the +ten most popular websites in terms of total page views, donations from a +small portion of that audience can translate into a lot of money. In the +2015-16 fiscal year, they received more than $77 million from more than five +million donors. +

+ The foundation has a fund-raising team that works year-round to raise money, +but the bulk of their revenue comes in during the December campaign in +Australia, Canada, Ireland, New Zealand, the United Kingdom, and the United +States. They engage in extensive user testing and research to maximize the +reach of their fund-raising campaigns. Their basic fund-raising message is +simple: We provide our readers and the world immense value, so give +back. Every little bit helps. With enough eyeballs, they are right. +

+ The vision of the Wikimedia Foundation is a world in which every single +human being can freely share in the sum of all knowledge. They work to +realize this vision by empowering people around the globe to create +educational content made freely available under an open license or in the +public domain. Stephen and Luis said the mission, which is rooted in the +same philosophy behind Creative Commons, drives everything the foundation +does. +

+ The philosophy behind the endeavor also enables the foundation to be +financially sustainable. It instills trust in their readership, which is +critical for a revenue strategy that relies on reader donations. It also +instills trust in their community. +

+ Any given edit on Wikipedia could be motivated by nearly an infinite number +of reasons. But the social mission of the project is what binds the global +community together. Wikipedia is an example of how a mission can +motivate an entire movement, Stephen told us. +

+ Of course, what results from that movement is one of the Internet’s great +public resources. The Internet has a lot of businesses and stores, +but it is missing the digital equivalent of parks and open public +spaces, Stephen said. Wikipedia has found a way to be that +open public space. +

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\chapter*{Acknowledgments}\addcontentsline{toc}{chapter}{Acknowledgments}

+ We extend special thanks to Creative Commons CEO Ryan Merkley, the Creative +Commons Board, and all of our Creative Commons colleagues for +enthusiastically supporting our work. Special gratitude to the William and +Flora Hewlett Foundation for the initial seed funding that got us started on +this project. +

+ Huge appreciation to all the Made with Creative Commons interviewees for +sharing their stories with us. You make the commons come alive. Thanks for +the inspiration. +

+ We interviewed more than the twenty-four organizations profiled in this +book. We extend special thanks to Gooru, OERu, Sage Bionetworks, and Medium +for sharing their stories with us. While not featured as case studies in +this book, you all are equally interesting, and we encourage our readers to +visit your sites and explore your work. +

+ This book was made possible by the generous support of 1,687 Kickstarter +backers listed below. We especially acknowledge our many Kickstarter +co-editors who read early drafts of our work and provided invaluable +feedback. Heartfelt thanks to all of you. +

+ Co-editor Kickstarter backers (alphabetically by first name): Abraham +Taherivand, Alan Graham, Alfredo Louro, Anatoly Volynets, Aurora Thornton, +Austin Tolentino, Ben Sheridan, Benedikt Foit, Benjamin Costantini, Bernd +Nurnberger, Bernhard Seefeld, Bethanye Blount, Bradford Benn, Bryan Mock, +Carmen Garcia Wiedenhoeft, Carolyn Hinchliff, Casey Milford, Cat Cooper, +Chip McIntosh, Chris Thorne, Chris Weber, Chutika Udomsinn, Claire Wardle, +Claudia Cristiani, Cody Allard, Colleen Cressman, Craig Thomler, Creative +Commons Uruguay, Curt McNamara, Dan Parson, Daniel Dominguez, Daniel Morado, +Darius Irvin, Dave Taillefer, David Lewis, David Mikula, David Varnes, David +Wiley, Deborah Nas, Diderik van Wingerden, Dirk Kiefer, Dom Lane, Domi +Enders, Douglas Van Houweling, Dylan Field, Einar Joergensen, Elad Wieder, +Elie Calhoun, Erika Reid, Evtim Papushev, Fauxton Software, Felix +Maximiliano Obes, Ferdies Food Lab, Gatien de Broucker, Gaurav Kapil, Gavin +Romig-Koch, George Baier IV, George De Bruin, Gianpaolo Rando, Glenn Otis +Brown, Govindarajan Umakanthan, Graham Bird, Graham Freeman, Hamish MacEwan, +Harry Kaczka, Humble Daisy, Ian Capstick, Iris Brest, James Cloos, Jamie +Stevens, Jamil Khatib, Jane Finette, Jason Blasso, Jason E. Barkeloo, Jay M +Williams, Jean-Philippe Turcotte, Jeanette Frey, Jeff De Cagna, Jérôme +Mizeret, Jessica Dickinson Goodman, Jessy Kate Schingler, Jim O’Flaherty, +Jim Pellegrini, Jiří Marek, Jo Allum, Joachim von Goetz, Johan Adda, John +Benfield, John Bevan, Jonas Öberg, Jonathan Lin, JP Rangaswami, Juan Carlos +Belair, Justin Christian, Justin Szlasa, Kate Chapman, Kate Stewart, Kellie +Higginbottom, Kendra Byrne, Kevin Coates, Kristina Popova, Kristoffer Steen, +Kyle Simpson, Laurie Racine, Leonardo Bueno Postacchini, Leticia Britos +Cavagnaro, Livia Leskovec, Louis-David Benyayer, Maik Schmalstich, Mairi +Thomson, Marcia Hofmann, Maria Liberman, Marino Hernandez, Mario R. Hemsley, +MD, Mark Cohen, Mark Mullen, Mary Ellen Davis, Mathias Bavay, Matt Black, +Matt Hall, Max van Balgooy, Médéric Droz-dit-Busset, Melissa Aho, Menachem +Goldstein, Michael Harries, Michael Lewis, Michael Weiss, Miha Batic, Mike +Stop Continues, Mike Stringer, Mustafa K Calik, MD, Neal Stimler, Niall +McDonagh, Niall Twohig, Nicholas Norfolk, Nick Coghlan, Nicole Hickman, +Nikki Thompson, Norrie Mailer, Omar Kaminski, OpenBuilds, Papp István Péter, +Pat Sticks, Patricia Brennan, Paul and Iris Brest, Paul Elosegui, Penny +Pearson, Peter Mengelers, Playground Inc., Pomax, Rafaela Kunz, Rajiv +Jhangiani, Rayna Stamboliyska, Rob Berkley, Rob Bertholf, Robert Jones, +Robert Thompson, Ronald van den Hoff, Rusi Popov, Ryan Merkley, S Searle, +Salomon Riedo, Samuel A. Rebelsky, Samuel Tait, Sarah McGovern, Scott +Gillespie, Seb Schmoller, Sharon Clapp, Sheona Thomson, Siena Oristaglio, +Simon Law, Solomon Simon, Stefano Guidotti, Subhendu Ghosh, Susan Chun, +Suzie Wiley, Sylvain Carle, Theresa Bernardo, Thomas Hartman, Thomas Kent, +Timothée Planté, Timothy Hinchliff, Traci Long DeForge, Trevor Hogue, +Tumuult, Vickie Goode, Vikas Shah, Virginia Kopelman, Wayne Mackintosh, +William Peter Nash, Winie Evers, Wolfgang Renninger, Xavier Antoviaque, +Yancey Strickler +

+ All other Kickstarter backers (alphabetically by first name): A. Lee, Aaron +C. Rathbun, Aaron Stubbs, Aaron Suggs, Abdul Razak Manaf, Abraham +Taherivand, Adam Croom, Adam Finer, Adam Hansen, Adam Morris, Adam Procter, +Adam Quirk, Adam Rory Porter, Adam Simmons, Adam Tinworth, Adam Zimmerman, +Adrian Ho, Adrian Smith, Adriane Ruzak, Adriano Loconte, Al Sweigart, Alain +Imbaud, Alan Graham, Alan M. Ford, Alan Swithenbank, Alan Vonlanthen, Albert +O’Connor, Alec Foster, Alejandro Suarez Cebrian, Aleks Degtyarev, Alex +Blood, Alex C. Ion, Alex Ross Shaw, Alexander Bartl, Alexander Brown, +Alexander Brunner, Alexander Eliesen, Alexander Hawson, Alexander Klar, +Alexander Neumann, Alexander Plaum, Alexander Wendland, Alexandre +Rafalovitch, Alexey Volkow, Alexi Wheeler, Alexis Sevault, Alfredo Louro, +Ali Sternburg, Alicia Gibb & Lunchbox Electronics, Alison Link, Alison +Pentecost, Alistair Boettiger, Alistair Walder, Alix Bernier, Allan +Callaghan, Allen Riddell, Allison Breland Crotwell, Allison Jane Smith, +Álvaro Justen, Amanda Palmer, Amanda Wetherhold, Amit Bagree, Amit Tikare, +Amos Blanton, Amy Sept, Anatoly Volynets, Anders Ericsson, Andi Popp, André +Bose Do Amaral, Andre Dickson, André Koot, André Ricardo, Andre van Rooyen, +Andre Wallace, Andrea Bagnacani, Andrea Pepe, Andrea Pigato, Andreas +Jagelund, Andres Gomez Casanova, Andrew A. Farke, Andrew Berhow, Andrew +Hearse, Andrew Matangi, Andrew R McHugh, Andrew Tam, Andrew Turvey, Andrew +Walsh, Andrew Wilson, Andrey Novoseltsev, Andy McGhee, Andy Reeve, Andy +Woods, Angela Brett, Angeliki Kapoglou, Angus Keenan, Anne-Marie Scott, +Antero Garcia, Antoine Authier, Antoine Michard, Anton Kurkin, Anton +Porsche, Antònia Folguera, António Ornelas, Antonis Triantafyllakis, aois21 +publishing, April Johnson, Aria F. Chernik, Ariane Allan, Ariel Katz, +Arithmomaniac, Arnaud Tessier, Arnim Sommer, Ashima Bawa, Ashley Elsdon, +Athanassios Diacakis, Aurora Thornton, Aurore Chavet Henry, Austin +Hartzheim, Austin Tolentino, Avner Shanan, Axel Pettersson, Axel +Stieglbauer, Ay Okpokam, Barb Bartkowiak, Barbara Lindsey, Barry Dayton, +Bastian Hougaard, Ben Chad, Ben Doherty, Ben Hansen, Ben Nuttall, Ben +Rosenthal, Ben Sheridan, Benedikt Foit, Benita Tsao, Benjamin Costantini, +Benjamin Daemon, Benjamin Keele, Benjamin Pflanz, Berglind Ósk Bergsdóttir, +Bernardo Miguel Antunes, Bernd Nurnberger, Bernhard Seefeld, Beth Gis, Beth +Tillinghast, Bethanye Blount, Bill Bonwitt, Bill Browne, Bill Keaggy, Bill +Maiden, Bill Rafferty, Bill Scanlon, Bill Shields, Bill Slankard, BJ Becker, +Bjorn Freeman-Benson, Bjørn Otto Wallevik, BK Bitner, Bo Ilsøe Hansen, Bo +Sprotte Kofod, Bob Doran, Bob Recny, Bob Stuart, Bonnie Chiu, Boris Mindzak, +Boriss Lariushin, Borjan Tchakaloff, Brad Kik, Braden Hassett, Bradford +Benn, Bradley Keyes, Bradley L’Herrou, Brady Forrest, Brandon McGaha, Branka +Tokic, Brant Anderson, Brenda Sullivan, Brendan O’Brien, Brendan Schlagel, +Brett Abbott, Brett Gaylor, Brian Dysart, Brian Lampl, Brian Lipscomb, Brian +S. Weis, Brian Schrader, Brian Walsh, Brian Walsh, Brooke Dukes, Brooke +Schreier Ganz, Bruce Lerner, Bruce Wilson, Bruno Boutot, Bruno Girin, Bryan +Mock, Bryant Durrell, Bryce Barbato, Buzz Technology Limited, Byung-Geun +Jeon, C. Glen Williams, C. L. Couch, Cable Green, Callum Gare, Cameron +Callahan, Cameron Colby Thomson, Cameron Mulder, Camille Bissuel / Nylnook, +Candace Robertson, Carl Morris, Carl Perry, Carl Rigney, Carles Mateu, +Carlos Correa Loyola, Carlos Solis, Carmen Garcia Wiedenhoeft, Carol Long, +Carol marquardsen, Caroline Calomme, Caroline Mailloux, Carolyn Hinchliff, +Carolyn Rude, Carrie Cousins, Carrie Watkins, Casey Hunt, Casey Milford, +Casey Powell Shorthouse, Cat Cooper, Cecilie Maria, Cedric Howe, Cefn Hoile, +@ShrimpingIt, Celia Muller, Ces Keller, Chad Anderson, Charles Butler, +Charles Carstensen, Charles Chi Thoi Le, Charles Kobbe, Charles S. Tritt, +Charles Stanhope, Charlotte Ong-Wisener, Chealsye Bowley, Chelle Destefano, +Chenpang Chou, Cheryl Corte, Cheryl Todd, Chip Dickerson, Chip McIntosh, +Chris Bannister, Chris Betcher, Chris Coleman, Chris Conway, Chris Foote +(Spike), Chris Hurst, Chris Mitchell, Chris Muscat Azzopardi, Chris +Niewiarowski, Chris Opperwall, Chris Stieha, Chris Thorne, Chris Weber, +Chris Woolfrey, Chris Zabriskie, Christi Reid, Christian Holzberger, +Christian Schubert, Christian Sheehy, Christian Thibault, Christian Villum, +Christian Wachter, Christina Bennett, Christine Henry, Christine Rico, +Christopher Burrows, Christopher Chan, Christopher Clay, Christopher Harris, +Christopher Opiah, Christopher Swenson, Christos Keramitsis, Chuck Roslof, +Chutika Udomsinn, Claire Wardle, Clare Forrest, Claudia Cristiani, Claudio +Gallo, Claudio Ruiz, Clayton Dewey, Clement Delort, Cliff Church, Clint +Lalonde, Clint O’Connor, Cody Allard, Cody Taylor, Colin Ayer, Colin +Campbell, Colin Dean, Colin Mutchler, Colleen Cressman, Comfy Nomad, Connie +Roberts, Connor Bär, Connor Merkley, Constantin Graf, Corbett Messa, Cory +Chapman, Cosmic Wombat Games, Craig Engler, Craig Heath, Craig Maloney, +Craig Thomler, Creative Commons Uruguay, Crina Kienle, Cristiano Gozzini, +Curt McNamara, D C Petty, D. Moonfire, D. Rohhyn, D. Schulz, Dacian Herbei, +Dagmar M. Meyer, Dan Mcalister, Dan Mohr, Dan Parson, Dana Freeman, Dana +Ospina, Dani Leviss, Daniel Bustamante, Daniel Demmel, Daniel Dominguez, +Daniel Dultz, Daniel Gallant, Daniel Kossmann, Daniel Kruse, Daniel Morado, +Daniel Morgan, Daniel Pimley, Daniel Sabo, Daniel Sobey, Daniel Stein, +Daniel Wildt, Daniele Prati, Danielle Moss, Danny Mendoza, Dario +Taraborelli, Darius Irvin, Darius Whelan, Darla Anderson, Dasha Brezinova, +Dave Ainscough, Dave Bull, Dave Crosby, Dave Eagle, Dave Moskovitz, Dave +Neeteson, Dave Taillefer, Dave Witzel, David Bailey, David Cheung, David +Eriksson, David Gallagher, David H. Bronke, David Hartley, David Hellam, +David Hood, David Hunter, David jlaietta, David Lewis, David Mason, David +Mcconville, David Mikula, David Nelson, David Orban, David Parry, David +Spira, David T. Kindler, David Varnes, David Wiley, David Wormley, Deborah +Nas, Denis Jean, dennis straub, Dennis Whittle, Denver Gingerich, Derek +Slater, Devon Cooke, Diana Pasek-Atkinson, Diane Johnston Graves, Diane +K. Kovacs, Diane Trout, Diderik van Wingerden, Diego Cuevas, Diego De La +Cruz, Dimitrie Grigorescu, Dina Marie Rodriguez, Dinah Fabela, Dirk Haun, +Dirk Kiefer, Dirk Loop, DJ Fusion - FuseBox Radio Broadcast, Dom jurkewitz, +Dom Lane, Domi Enders, Domingo Gallardo, Dominic de Haas, Dominique +Karadjian, Dongpo Deng, Donnovan Knight, Door de Flines, Doug Fitzpatrick, +Doug Hoover, Douglas Craver, Douglas Van Camp, Douglas Van Houweling, +Dr. Braddlee, Drew Spencer, Duncan Sample, Durand D’souza, Dylan Field, E C +Humphries, Eamon Caddigan, Earleen Smith, Eden Sarid, Eden Spodek, Eduardo +Belinchon, Eduardo Castro, Edwin Vandam, Einar Joergensen, Ejnar Brendsdal, +Elad Wieder, Elar Haljas, Elena Valhalla, Eli Doran, Elias Bouchi, Elie +Calhoun, Elizabeth Holloway, Ellen Buecher, Ellen Kaye- Cheveldayoff, Elli +Verhulst, Elroy Fernandes, Emery Hurst Mikel, Emily Catedral, Enrique +Mandujano R., Eric Astor, Eric Axelrod, Eric Celeste, Eric Finkenbiner, Eric +Hellman, Eric Steuer, Erica Fletcher, Erik Hedman, Erik Lindholm Bundgaard, +Erika Reid, Erin Hawley, Erin McKean of Wordnik, Ernest Risner, Erwan +Bousse, Erwin Bell, Ethan Celery, Étienne Gilli, Eugeen Sablin, Evan +Tangman, Evonne Okafor, Evtim Papushev, Fabien Cambi, Fabio Natali, Fauxton +Software, Felix Deierlein, Felix Gebauer, Felix Maximiliano Obes, Felix +Schmidt, Felix Zephyr Hsiao, Ferdies Food Lab, Fernand Deschambault, Filipe +Rodrigues, Filippo Toso, Fiona MacAlister, fiona.mac.uk, Floor Scheffer, +Florent Darrault, Florian Hähnel, Florian Schneider, Floyd Wilde, Foxtrot +Games, Francis Clarke, Francisco Rivas-Portillo, Francois Dechery, Francois +Grey, François Gros, François Pelletier, Fred Benenson, Frédéric Abella, +Frédéric Schütz, Fredrik Ekelund, Fumi Yamazaki, Gabor Sooki-Toth, Gabriel +Staples, Gabriel Véjar Valenzuela, Gal Buki, Gareth Jordan, Garrett Heath, +Gary Anson, Gary Forster, Gatien de Broucker, Gaurav Kapil, Gauthier de +Valensart, Gavin Gray, Gavin Romig-Koch, Geoff Wood, Geoffrey Lehr, George +Baier IV, George De Bruin, George Lawie, George Strakhov, Gerard Gorman, +Geronimo de la Lama, Gianpaolo Rando, Gil Stendig, Gino Cingolani Trucco, +Giovanna Sala, Glen Moffat, Glenn D. Jones, Glenn Otis Brown, Global Lives +Project, Gorm Lai, Govindarajan Umakanthan, Graham Bird, Graham Freeman, +Graham Heath, Graham Jones, Graham Smith-Gordon, Graham Vowles, Greg +Brodsky, Greg Malone, Grégoire Detrez, Gregory Chevalley, Gregory Flynn, +Grit Matthias, Gui Louback, Guillaume Rischard, Gustavo Vaz de Carvalho +Gonçalves, Gustin Johnson, Gwen Franck, Gwilym Lucas, Haggen So, Håkon T +Sønderland, Hamid Larbi, Hamish MacEwan, Hannes Leo, Hans Bickhofe, Hans de +Raad, Hans Vd Horst, Harold van Ingen, Harold Watson, Harry Chapman, Harry +Kaczka, Harry Torque, Hayden Glass, Hayley Rosenblum, Heather Leson, Helen +Crisp, Helen Michaud, Helen Qubain, Helle Rekdal Schønemann, Henrique Flach +Latorre Moreno, Henry Finn, Henry Kaiser, Henry Lahore, Henry Steingieser, +Hermann Paar, Hillary Miller, Hironori Kuriaki, Holly Dykes, Holly Lyne, +Hubert Gertis, Hugh Geenen, Humble Daisy, Hüppe Keith, Iain Davidson, Ian +Capstick, Ian Johnson, Ian Upton, Icaro Ferracini, Igor Lesko, Imran Haider, +Inma de la Torre, Iris Brest, Irwin Madriaga, Isaac Sandaljian, Isaiah +Tanenbaum, Ivan F. Villanueva B., J P Cleverdon, Jaakko Tammela Jr, Jacek +Darken Gołębiowski, Jack Hart, Jacky Hood, Jacob Dante Leffler, Jaime Perla, +Jaime Woo, Jake Campbell, Jake Loeterman, Jakes Rawlinson, James Allenspach, +James Chesky, James Cloos, James Docherty, James Ellars, James K Wood, James +Tyler, Jamie Finlay, Jamie Stevens, Jamil Khatib, Jan E Ellison, Jan Gondol, +Jan Sepp, Jan Zuppinger, Jane Finette, jane Lofton, Jane Mason, Jane Park, +Janos Kovacs, Jasmina Bricic, Jason Blasso, Jason Chu, Jason Cole, Jason +E. Barkeloo, Jason Hibbets, Jason Owen, Jason Sigal, Jay M Williams, Jazzy +Bear Brown, JC Lara, Jean-Baptiste Carré, Jean-Philippe Dufraigne, +Jean-Philippe Turcotte, Jean-Yves Hemlin, Jeanette Frey, Jeff Atwood, Jeff +De Cagna, Jeff Donoghue, Jeff Edwards, Jeff Hilnbrand, Jeff Lowe, Jeff +Rasalla, Jeff Ski Kinsey, Jeff Smith, Jeffrey L Tucker, Jeffrey Meyer, Jen +Garcia, Jens Erat, Jeppe Bager Skjerning, Jeremy Dudet, Jeremy Russell, +Jeremy Sabo, Jeremy Zauder, Jerko Grubisic, Jerome Glacken, Jérôme Mizeret, +Jessica Dickinson Goodman, Jessica Litman, Jessica Mackay, Jessy Kate +Schingler, Jesús Longás Gamarra, Jesus Marin, Jim Matt, Jim Meloy, Jim +O’Flaherty, Jim Pellegrini, Jim Tittsler, Jimmy Alenius, Jiří Marek, Jo +Allum, Joachim Brandon LeBlanc, Joachim Pileborg, Joachim von Goetz, Joakim +Bang Larsen, Joan Rieu, Joanna Penn, João Almeida, Jochen Muetsch, Jodi +Sandfort, Joe Cardillo, Joe Carpita, Joe Moross, Joerg Fricke, Johan Adda, +Johan Meeusen, Johannes Förstner, Johannes Visintini, John Benfield, John +Bevan, John C Patterson, John Crumrine, John Dimatos, John Feyler, John +Huntsman, John Manoogian III, John Muller, John Ober, John Paul Blodgett, +John Pearce, John Shale, John Sharp, John Simpson, John Sumser, John Weeks, +John Wilbanks, John Worland, Johnny Mayall, Jollean Matsen, Jon Alberdi, Jon +Andersen, Jon Cohrs, Jon Gotlin, Jon Schull, Jon Selmer Friborg, Jon Smith, +Jonas Öberg, Jonas Weitzmann, Jonathan Campbell, Jonathan Deamer, Jonathan +Holst, Jonathan Lin, Jonathan Schmid, Jonathan Yao, Jordon Kalilich, Jörg +Schwarz, Jose Antonio Gallego Vázquez, Joseph Mcarthur, Joseph Noll, Joseph +Sullivan, Joseph Tucker, Josh Bernhard, Josh Tong, Joshua Tobkin, JP +Rangaswami, Juan Carlos Belair, Juan Irming, Juan Pablo Carbajal, Juan Pablo +Marin Diaz, Judith Newman, Judy Tuan, Jukka Hellén, Julia Benson-Slaughter, +Julia Devonshire, Julian Fietkau, Julie Harboe, Julien Brossoit, Julien +Leroy, Juliet Chen, Julio Terra, Julius Mikkelä, Justin Christian, Justin +Grimes, Justin Jones, Justin Szlasa, Justin Walsh, JustinChung.com, K. J. +Przybylski, Kaloyan Raev, Kamil Śliwowski, Kaniska Padhi, Kara Malenfant, +Kara Monroe, Karen Pe, Karl Jahn, Karl Jonsson, Karl Nelson, Kasia +Zygmuntowicz, Kat Lim, Kate Chapman, Kate Stewart, Kathleen Beck, Kathleen +Hanrahan, Kathryn Abuzzahab, Kathryn Deiss, Kathryn Rose, Kathy Payne, Katie +Lynn Daniels, Katie Meek, Katie Teague, Katrina Hennessy, Katriona Main, +Kavan Antani, Keith Adams, Keith Berndtson, MD, Keith Luebke, Kellie +Higginbottom, Ken Friis Larsen, Ken Haase, Ken Torbeck, Kendel Ratley, +Kendra Byrne, Kerry Hicks, Kevin Brown, Kevin Coates, Kevin Flynn, Kevin +Rumon, Kevin Shannon, Kevin Taylor, Kevin Tostado, Kewhyun Kelly-Yuoh, Kiane +l’Azin, Kianosh Pourian, Kiran Kadekoppa, Kit Walsh, Klaus Mickus, Konrad +Rennert, Kris Kasianovitz, Kristian Lundquist, Kristin Buxton, Kristina +Popova, Kristofer Bratt, Kristoffer Steen, Kumar McMillan, Kurt Whittemore, +Kyle Pinches, Kyle Simpson, L Eaton, Lalo Martins, Lane Rasberry, Larry +Garfield, Larry Singer, Lars Josephsen, Lars Klaeboe, Laura Anne Brown, +Laura Billings, Laura Ferejohn, Lauren Pedersen, Laurence Gonsalves, Laurent +Muchacho, Laurie Racine, Laurie Reynolds, Lawrence M. Schoen, Leandro +Pangilinan, Leigh Verlandson, Lenka Gondolova, Leonardo Bueno Postacchini, +leonardo menegola, Lesley Mitchell, Leslie Krumholz, Leticia Britos +Cavagnaro, Levi Bostian, Leyla Acaroglu, Liisa Ummelas, Lilly Kashmir +Marques, Lior Mazliah, Lisa Bjerke, Lisa Brewster, Lisa Canning, Lisa +Cronin, Lisa Di Valentino, Lisandro Gaertner, Livia Leskovec, Liynn +Worldlaw, Liz Berg, Liz White, Logan Cox, Loki Carbis, Lora Lynn, Lorna +Prescott, Lou Yufan, Louie Amphlett, Louis-David Benyayer, Louise Denman, +Luca Corsato, Luca Lesinigo, Luca Palli, Luca Pianigiani, Luca S.G. de +Marinis, Lucas Lopez, Lukas Mathis, Luke Chamberlin, Luke Chesser, Luke +Woodbury, Lulu Tang, Lydia Pintscher, M Alexander Jurkat, Maarten Sander, +Macie J Klosowski, Magnus Adamsson, Magnus Killingberg, Mahmoud Abu-Wardeh, +Maik Schmalstich, Maiken Håvarstein, Maira Sutton, Mairi Thomson, Mandy +Wultsch, Manickkavasakam Rajasekar, Marc Bogonovich, Marc Harpster, Marc +Martí, Marc Olivier Bastien, Marc Stober, Marc-André Martin, Marcel de +Leeuwe, Marcel Hill, Marcia Hofmann, Marcin Olender, Marco Massarotto, Marco +Montanari, Marco Morales, Marcos Medionegro, Marcus Bitzl, Marcus Norrgren, +Margaret Gary, Mari Moreshead, Maria Liberman, Marielle Hsu, Marino +Hernandez, Mario Lurig, Mario R. 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diff --git a/public/MadewithCreativeCommonsmostup-to-dateversion.pl.html b/public/MadewithCreativeCommonsmostup-to-dateversion.pl.html new file mode 100644 index 0000000..2b65513 --- /dev/null +++ b/public/MadewithCreativeCommonsmostup-to-dateversion.pl.html @@ -0,0 +1,7665 @@ +Wykonane zgodnie z licencją Creative Commons

Wykonane zgodnie z licencją Creative Commons

Paul Stacey

Sarah Hinchliff Pearson

+ Ta książka jest wydana zgodnie z licencją CC BY-SA co oznacza, że można ją +kopiować, rozpowszechniać ponownie, remiksować, przekształcać i tworzyć nowe +teksty na podstawie jej zawartości — w dowolnym celu, nawet komercyjnie, pod +warunkiem, że załączone zostaną odpowiednie podziękowania, udostępniony +zostanie odsyłacz do licencji i wskazane zostaną zmiany (jeśli zostały +wprowadzone). Jeśli remiksujesz, przekształcasz lub wykorzystujesz ten +materiał, musisz go rozpowszechniać na tej samej licencji, co +oryginał. Szczegóły licencji: http://creativecommons.org/licenses/by-sa/4.0/ +


 

I don’t know a whole lot about nonfiction journalism. . . The way that I +think about these things, and in terms of what I can do is. . . essays like +this are occasions to watch somebody reasonably bright but also reasonably +average pay far closer attention and think at far more length about all +sorts of different stuff than most of us have a chance to in our daily +lives.

 
 --\begin{flushright} + \textit{ David Foster Wallace } + \end{flushright}

Przedmowa

+ Trzy lata temu, jak tylko otrzymałem najwyższe stanowisko zarządzające w +Creative Commons (ang. Chief Executive Officer — CEO), spotkałem się z Cory +Doctorow w barze hotelu Gladstone w Toronto. Jako jeden z najbardziej +znanych zwolenników CC — jako zwolennik, który również zrobił karierę jako +pisarz, dzielący się swoją pracą z innymi za pomocą CC — powiedziałem mu, że +sądzę, iż CC odegrały pewną rolę w zdefiniowaniu i pogłębianiu modeli +otwartego biznesu. Cory Doctorow uprzejmie nie zgodził się ze mną, nazywając +prowadzenie opłacalnych modeli biznesowych, zgodnych z CC, mianem +fałszywego tropu (ang. red herring).) +

+ W pewien sposób, miał całkowitą rację — ci, którzy coś robią zgodnie z +Creative Commons, mają ukryte motywy, jak to Paul Stacey wyjaśnia w tej +książce: Bez względu na status prawny, wszyscy oni mają do spełnienia +misję społeczną. Ich głównym powodem bycia jest uczynić świat miejscem +lepszym do życia, a nie wyłącznie do osiągania korzyści. Pieniądze są +środkami do osiągania celów społecznych, a nie celem samym w sobie. +

+ Sarah Hinchliff Pearson, w studium przypadku o Cory Doctorow, cytuje słowa z +jego książki Information Doesn’t Want to Be Free: +Wejście w dziedzinę sztuki tylko dlatego, aby stać się bogatym, jest +jak kupno losu na loterię tylko w tym celu, aby się wzbogacić. To może +zadziałać, ale przeważnie nie ma szans powodzenia. Chociaż, oczywiście, ktoś +zawsze na loterii wygrywa. +

+ Obecnie, prawa autorskie są jak bilety na loterię — każdy ma jakieś prawa, +lecz przeważnie nikt nie wygrywa. To, co nam zwykle nie mówią, to fakt, że +jeśli podzielimy sie z innymi ludźmi swoją pracą — korzyści mogą być +znaczące i długotrwałe. Ta książka jest wypełniona opowieściami tych, którzy +podjęli o wiele większe ryzyko niż tylko zapłacenie kilku złotych za bilet +na loterię — zamiast tego, odnieśli oni korzyści z przeforsowania swoich +osobistych pasji, zgodnie z własnymi wartościami życiowymi. +

+ A więc, ta książka nie jest o pieniądzach. Ale także: jest. Znajdowanie +środków, aby tworzyć i dzielić się swoją pracą +z innymi, często wymaga nakładów finansowych. Max Temkin, z Cards Against +Humanity, ujął to w swoim studium przypadku następująco: Nie robimy +dowcipów i gier, aby robić pieniądze — robimy pieniądze, abyśmy mogli robić +więcej dowcipów i gier. +

+ Creative Commons skupia się na budowaniu dynamicznego, powszechnego +dziedzictwa, opartego na współpracy +i wdzięczności. Centralnym punktem w naszej strategii jest stworzenie pola +dla społecznej współpracy w różnych dziedzinach twórczości. Projekt tej +książki został rozpoczęty właśnie dlatego, aby ukazać i wzmocnić wszystkie, +wspomniane powyżej, aspekty naszej działalności. Projekt, prowadzony przez +Paul'a i Sarah, powstał po to, aby określić i rozszerzyć najlepsze modele +otwartego biznesu. Paul i Sarah okazali się idealnymi autorami do napisania +książki Zrobione na licencji Creative Commons. +

+ Paul marzy o przyszłości, w której nowe modele twórczości oraz innowacyności +przezwyciężą nierówności i braki najgorszych obszarów kapitalizmu. Siłą +napędową działań Paul'a są relacje międzyludzkie w społecznościach +twórców. Posiada on szerokie horyzonty myślowe, które sprawiają, że jest o +wiele lepszym, bardziej wnikliwym pedagogiem i badaczem, niż wiekszość +podobnych mu ludzi, a także — uzdolnionym ogrodnikiem. Jego spokojny, +zrównoważony głos i ton wypowiedzi sprawia, że potrafi swoją pasją +zainspirować kolegów i społeczności lokalne. +

+ Sarah jest najlepszym rodzajem prawnika — prawdziwym adwokatem, który wierzy +w naturalne dobro tkwiące w każdym człowieku. Posiada też moc do +kolektywnego działania, nakierowanego na przemianę świata na lepszy. Przez +cały ubiegły rok byłem świadkiem heroicznych zmagań Sarah, zaangażowanej w +kampanię polityczną, która nie do końca spełniła jej oczekiwania. Obecnie, +Sarah jest jak nigdy dotąd zdeterminowana, aby żyć zgodnie ze swoimi +wartościami życiowymi. Zawsze mogę liczyć na Sarah i jestem przekonany, że +potrafi ona przeforsować każde działanie Creative Commons skupione na jednym +celu — uczynić rzecz główną, rzeczą faktycznie główną. Sarah jest kobietą +bystrą, praktyczną, zorientowaną na szczegóły. W moim zespole nie ma nikogo, +z kim mógłbym tak przyjemnie debatować o wielu różnych sprawach. +

+ Jako współautorzy, Paul i Sarah doskonale się wzajemnie +uzupełniają. Prowadzili badania, analizowali, dowodzili swoich racji i +pracowali jako zespół, czasami razem, czasami osobno. Zagłębiali się w +badania i pracę pisemną z pasją i zaciekawieniem, a także z głebokim +szacunkiem do tego, co składa się na budowanie powszechnego dziedzictwa i +współdzielenie go w skali ogólnoświatowej. Pozostawali otwarci na nowe idee, +łacznie z taką możliwością, że ich wstępne teorie mogą wymagać +przeorganizowania lub mogą okazać się całkowicie błędne. To była odważna +postawa, która sprawiła, że książka stała się lepsza, bardziej wnikliwa i +pożyteczna. +

+ CC od samego początku chciała stworzyć ten projekt w oparciu o zasady i +wartości otwartej współpracy. Książka została stworzona, sfinansowana, +oparta na badaniach naukowych i napisana w sposób całkowicie otwarty. Jest +współdzielona otwarcie na licencji CC BY-SA — dla każdego, kto chce jej +używać lub remiksować /modyfikować w oparciu o przypisane jej cechy, +wynikające /zawarte w licencji. Jest to, sam w sobie, przykład otwartego +modelu biznesowego. +

+ Sarah organizowała i prowadziła kampanię na witrynie Kickstarter, generując +podstawowe fundusze dla książki, przez cały sierpień 2015 roku. Pozostałe +fundusze pochodziły od szlachetnych darczyńców CC i osoby /instytucje +wspierające. Ostatecznie, projekt stał się najbardziej udanym projektem +książkowym na Kickstarter, z rewelacyjnie wysoką liczbą ponad 1600 +darczyńców, z których większość to nowe osoby /instytucje wspierajace +Creative Commons. +

+ Paul i Sarah, przez cały czas realizacji projektu, pracowali całkowicie +otwarcie: publikowali plany, szkice, studia przypadków i analizy; +zaangażowali też do współpracy społeczności z całego świata, co okazało się +bardzo pomocne przy pisaniu książki. Ponieważ opinie Sarah i Paul'a różniły +się wobec niektórych spraw, w różny też sposób skupiali swoje +zainteresowania, więc zdecydowali się na dwa odrębne, autorskie punkty +widzenia, w wyniku których powstały dwa odrębne — choć nawzajem +uzupełniające się — rozdziały książki. Tego rodzaju praca wymagała zarówno +pokory jak i wzajemnego zaufania. Bez wątpienia — tego rodzaju działania +przyczyniły się do wysokiej jakości książki i sukcesu wydawniczego «Made +with Creative Commons». +

+ Ci, którzy pracują i dzielą się swoją pracą z innymi, mając świadomość +własnego wkładu w ogólnoświatowe dziedzictwo kulturowe, nie są zwykłymi +twórcami. Tworząc w ten sposób — stają się częścią większej całości, o wiele +większej niż oni sami. Przekazujac w darze owoce swojej pracy innym ludziom +— zyskują ich wdzięczność i stają się częścią wspólnoty powszechnego +dziedzictwa. +

+ Jonathan Mann, którego profil jest ukazany w tej książce, codziennie pisze +jedną piosenkę. Kiedy poprosiłam go, aby napisał piosenkę dla naszego +Kickstarter'a (i zaoferowałam mu pomoc, jeśli „nasz” Kickstarter odniesie +sukces), zgodził się natychmiast. Dlaczego zgodził się na to? Ponieważ +podstawą dziedzictwa kulturowego jest współpraca, a wspólnota/społeczność +jest wartością kluczową tego dziedzictwa; ponieważ licencje CC pomogły tak +wielu ludziom dzielić się swoją twórczością, na tak wiele sposobów, z +odbiorcami na całym świecie. +

+ Sara pisze: Prace nad Made with Creative Commons nabierają rozmachu, +ponieważ wokół tego projektu jest budowana wspólnota celu. Może to oznaczać, +że ta społeczność współpracuje nad stworzeniem czegoś nowego, lub że tworzy +się zbiór ludzi podobnie myślących, wzajemnie się poznających, i +„maszerujących” w rytm wspólnych zainteresowań i przekonań. Do pewnego +stopnia, utożsamianie się z Made with Creative Commons niesie ze sobą +element społeczny, pomagający łączyć się z ludźmi podobnie myślącymi, +uznającymi — i kształtowanymi poprzez — wartości symbolizowane podczas +używania CC. Amanda Palmer, również przedstawicielka „muzycznego” +profilu tej książki, mogłaby z pewnością od siebie dodać: Nie ma +bardziej satysfakcjonującej nagrody po osiagnięciu ostatecznego celu, niż +usłyszenie od kogoś, że „[...] to, co ty robisz, ma dla mnie wartość +wyjątkową”. +

+ To nie jest typowa książka biznesowa. Ci, którzy w niej szukają recepty lub +„mapy drogowej”, mogą być rozczarowani. Lecz, ci, którzy szukają w niej +tego, jak realizować cele społeczne, jak budować coś wielkiego poprzez +wsþółpracę, jak dołączyć do wielkiej, stale rosnącej społeczności globalnej, +z pewnością odniosą wiele korzyści z lektury książki. Zrobione na licencji +Creative Commons oferuje zestaw wartości i zasad, mogących odmienić świat; +udostępnia Tobie, czytelniku, narzędzia do eksploracji własnego biznesu, a +także — dwa tuziny dawek „czystej inspiracji”. +

+ Założyciel CC, Lawrence Lessig, w artykule The Zones of +Cyberspace (Stanford Law Review, 1996) napisał: [...] +Cyberprzestrzeń jest miejscem. Tam żyją ludzie. Doświadczają oni różnego +rodzaju rzeczy, których doświadczają też w realnym świecie. Niektórzy +doświadczają więcej. Odczuwają to nie tylko jako pojedyncze osoby, grające w +technicznie zaawansowane gry komputerowe; odczuwają to w grupach, w +społecznościach, wśród obcych, wśród osób, których chcą poznać, i których +czasami lubią. +

+ Jestem niezmiernie dumny, że Creative Commons jest w stanie opublikować tę +książkę dla wielu społeczności, które chcemy poznać, i które chcemy +polubić. Jestem wdzięczny Paulowi i Sarze za ich kreatywność i wnikliwość, a +globalnym społecznościom za to, że pomogły nam przybliżyć tę książkę Tobie, +drogi czytelniku. Jak często mówi członek zarządu CC, Johnathan Nightingale: +To wszystko zostało zrobione przez ludzi (ang. It's all made of +people). +

+ To jest właśnie prawdziwa wartość rzeczy, które są Zrobione na licencji +Creative Commons. +

 

 
 --\begin{flushright} + \textit{ Ryan Merkley, CEO, Creative Commons} + \end{flushright}

Wprowadzenie

+ Ta książka pokazuje światu — w niecodzienny sposób — że dzielenie się z +innymi może być dobre dla biznesu. +

+ Rozpoczęliśmy ten projekt, mając na celu zbadanie, w jaki sposób twórcy, +organizacje i firmy zarabiają na tym, co robią, dzieląc się swoją pracą przy +uzyciu licencji Creative Commons. Naszym celem nie była identyfikacja +formuły, której używają modele biznesowe, chcieliśmy natomiast zebrać świeże +idee i dynamiczne przykłady tego, co prowadzi do powstania nowych, +innowacyjnych modeli i do pomagania innym w podążaniu za tym, co już +działa. Na początku ustaliliśmy ramy pojęciowe dla naszych poszukiwań za +pomocą znanych terminów biznesowych. Stworzyliśmy pusty +arkusz modelu otwartego biznesu, interaktywne narzędzie +online, które może pomóc ludziom zaprojektować i przeanalizować ich własny +model biznesu. +

+ Through the generous funding of Kickstarter backers, we set about this +project first by identifying and selecting a diverse group of creators, +organizations, and businesses who use Creative Commons in an integral +way—what we call being Made with Creative Commons. We interviewed them and +wrote up their stories. We analyzed what we heard and dug deep into the +literature. +

+ Ale kiedy prowadziliśmy nasze badania, wydarzyło się coś +interesującego. Nasz początkowy sposób kadrowania pracy nie pasował do +historii, które słyszeliśmy. +

+ Those we interviewed were not typical businesses selling to consumers and +seeking to maximize profits and the bottom line. Instead, they were sharing +to make the world a better place, creating relationships and community +around the works being shared, and generating revenue not for unlimited +growth but to sustain the operation. +

+ They often didn’t like hearing what they do described as an open business +model. Their endeavor was something more than that. Something +different. Something that generates not just economic value but social and +cultural value. Something that involves human connection. Being Made with +Creative Commons is not business as usual. +

+ We had to rethink the way we conceived of this project. And it didn’t happen +overnight. From the fall of 2015 through 2016, we documented our thoughts in +blog posts on Medium and with regular updates to our Kickstarter backers. We +shared drafts of case studies and analysis with our Kickstarter cocreators, +who provided invaluable edits, feedback, and advice. Our thinking changed +dramatically over the course of a year and a half. +

+ Throughout the process, the two of us have often had very different ways of +understanding and describing what we were learning. Learning from each other +has been one of the great joys of this work, and, we hope, something that +has made the final product much richer than it ever could have been if +either of us undertook this project alone. We have preserved our voices +throughout, and you’ll be able to sense our different but complementary +approaches as you read through our different sections. +

+ While we recommend that you read the book from start to finish, each section +reads more or less independently. The book is structured into two main +parts. +

+ Part one, the overview, begins with a big-picture framework written by +Paul. He provides some historical context for the digital commons, +describing the three ways society has managed resources and shared +wealth—the commons, the market, and the state. He advocates for thinking +beyond business and market terms and eloquently makes the case for sharing +and enlarging the digital commons. +

+ The overview continues with Sarah’s chapter, as she considers what it means +to be successfully Made with Creative Commons. While making money is one +piece of the pie, there is also a set of public-minded values and the kind +of human connections that make sharing truly meaningful. This section +outlines the ways the creators, organizations, and businesses we interviewed +bring in revenue, how they further the public interest and live out their +values, and how they foster connections with the people with whom they +share. +

+ And to end part one, we have a short section that explains the different +Creative Commons licenses. We talk about the misconception that the more +restrictive licenses—the ones that are closest to the all-rights-reserved +model of traditional copyright—are the only ways to make money. +

+ Part two of the book is made up of the twenty-four stories of the creators, +businesses, and organizations we interviewed. While both of us participated +in the interviews, we divided up the writing of these profiles. +

+ Of course, we are pleased to make the book available using a Creative +Commons Attribution-ShareAlike license. Please copy, distribute, translate, +localize, and build upon this work. +

+ Writing this book has transformed and inspired us. The way we now look at +and think about what it means to be Made with Creative Commons has +irrevocably changed. We hope this book inspires you and your enterprise to +use Creative Commons and in so doing contribute to the transformation of our +economy and world for the better. +

 

 
 --\begin{flushright} + \textit{ Paul and Sarah } + \end{flushright}

Część I. The Big Picture

Rozdział 1. The New World of Digital Commons

 

 
 --\begin{flushright} + \textit{ Paul Stacey} + \end{flushright}

+ Jonathan Rowe eloquently describes the commons as the air and oceans, +the web of species, wilderness and flowing water—all are parts of the +commons. So are language and knowledge, sidewalks and public squares, the +stories of childhood and the processes of democracy. Some parts of the +commons are gifts of nature, others the product of human endeavor. Some are +new, such as the Internet; others are as ancient as soil and +calligraphy.[1] +

+ In Made with Creative Commons, we focus on our current era of digital +commons, a commons of human-produced works. This commons cuts across a broad +range of areas including cultural heritage, education, research, technology, +art, design, literature, entertainment, business, and data. Human-produced +works in all these areas are increasingly digital. The Internet is a kind of +global, digital commons. The individuals, organizations, and businesses we +profile in our case studies use Creative Commons to share their resources +online over the Internet. +

+ The commons is not just about shared resources, however. It’s also about the +social practices and values that manage them. A resource is a noun, but to +common—to put the resource into the commons—is a verb.[2] The creators, organizations, and businesses we +profile are all engaged with commoning. Their use of Creative Commons +involves them in the social practice of commoning, managing resources in a +collective manner with a community of users.[3] Commoning is guided by a set of values and norms that balance the +costs and benefits of the enterprise with those of the community. Special +regard is given to equitable access, use, and sustainability. +

The Commons, the Market, and the State

+ Historically, there have been three ways to manage resources and share +wealth: the commons (managed collectively), the state (i.e., the +government), and the market—with the last two being the dominant forms +today.[4] +

+ The organizations and businesses in our case studies are unique in the way +they participate in the commons while still engaging with the market and/or +state. The extent of engagement with market or state varies. Some operate +primarily as a commons with minimal or no reliance on the market or +state.[5] Others are very much a part of +the market or state, depending on them for financial sustainability. All +operate as hybrids, blending the norms of the commons with those of the +market or state. +

+ Fig. 1.1 is a depiction of how +an enterprise can have varying levels of engagement with commons, state, and +market. +

+ Some of our case studies are simply commons and market enterprises with +little or no engagement with the state. A depiction of those case studies +would show the state sphere as tiny or even absent. Other case studies are +primarily market-based with only a small engagement with the commons. A +depiction of those case studies would show the market sphere as large and +the commons sphere as small. The extent to which an enterprise sees itself +as being primarily of one type or another affects the balance of norms by +which they operate. +

+ All our case studies generate money as a means of livelihood and +sustainability. Money is primarily of the market. Finding ways to generate +revenue while holding true to the core values of the commons (usually +expressed in mission statements) is challenging. To manage interaction and +engagement between the commons and the market requires a deft touch, a +strong sense of values, and the ability to blend the best of both. +

+ The state has an important role to play in fostering the use and adoption of +the commons. State programs and funding can deliberately contribute to and +build the commons. Beyond money, laws and regulations regarding property, +copyright, business, and finance can all be designed to foster the commons. +

Rysunek 1.1. Enterprise engagement with commons, state and market.

Enterprise engagement with commons, state and market.

+ It’s helpful to understand how the commons, market, and state manage +resources differently, and not just for those who consider themselves +primarily as a commons. For businesses or governmental organizations who +want to engage in and use the commons, knowing how the commons operates will +help them understand how best to do so. Participating in and using the +commons the same way you do the market or state is not a strategy for +success. +

The Four Aspects of a Resource

+ As part of her Nobel Prize–winning work, Elinor Ostrom developed a framework +for analyzing how natural resources are managed in a commons.[6] Her framework considered things like the +biophysical characteristics of common resources, the community’s actors and +the interactions that take place between them, rules-in-use, and +outcomes. That framework has been simplified and generalized to apply to the +commons, the market, and the state for this chapter. +

+ To compare and contrast the ways in which the commons, market, and state +work, let’s consider four aspects of resource management: resource +characteristics, the people involved and the process they use, the norms and +rules they develop to govern use, and finally actual resource use along with +outcomes of that use (see Fig. 1.2). +

Rysunek 1.2. Four aspects of resource management

Four aspects of resource management

Characteristics

+ Resources have particular characteristics or attributes that affect the way +they can be used. Some resources are natural; others are human +produced. And—significantly for today’s commons—resources can be physical or +digital, which affects a resource’s inherent potential. +

+ Physical resources exist in limited supply. If I have a physical resource +and give it to you, I no longer have it. When a resource is removed and +used, the supply becomes scarce or depleted. Scarcity can result in +competing rivalry for the resource. Made with Creative Commons enterprises +are usually digitally based but some of our case studies also produce +resources in physical form. The costs of producing and distributing a +physical good usually require them to engage with the market. +

+ Physical resources are depletable, exclusive, and rivalrous. Digital +resources, on the other hand, are nondepletable, nonexclusive, and +nonrivalrous. If I share a digital resource with you, we both have the +resource. Giving it to you does not mean I no longer have it. Digital +resources can be infinitely stored, copied, and distributed without becoming +depleted, and at close to zero cost. Abundance rather than scarcity is an +inherent characteristic of digital resources. +

+ The nondepletable, nonexclusive, and nonrivalrous nature of digital +resources means the rules and norms for managing them can (and ought to) be +different from how physical resources are managed. However, this is not +always the case. Digital resources are frequently made artificially +scarce. Placing digital resources in the commons makes them free and +abundant. +

+ Our case studies frequently manage hybrid resources, which start out as +digital with the possibility of being made into a physical resource. The +digital file of a book can be printed on paper and made into a physical +book. A computer-rendered design for furniture can be physically +manufactured in wood. This conversion from digital to physical invariably +has costs. Often the digital resources are managed in a free and open way, +but money is charged to convert a digital resource into a physical one. +

+ Beyond this idea of physical versus digital, the commons, market, and state +conceive of resources differently (see Fig. 1.3). The market sees resources as private goods—commodities +for sale—from which value is extracted. The state sees resources as public +goods that provide value to state citizens. The commons sees resources as +common goods, providing a common wealth extending beyond state boundaries, +to be passed on in undiminished or enhanced form to future generations. +

People and processes

+ In the commons, the market, and the state, different people and processes +are used to manage resources. The processes used define both who has a say +and how a resource is managed. +

+ In the state, a government of elected officials is responsible for managing +resources on behalf of the public. The citizens who produce and use those +resources are not directly involved; instead, that responsibility is given +over to the government. State ministries and departments staffed with +public servants set budgets, implement programs, and manage resources based +on government priorities and procedures. +

+ In the market, the people involved are producers, buyers, sellers, and +consumers. Businesses act as intermediaries between those who produce +resources and those who consume or use them. Market processes seek to +extract as much monetary value from resources as possible. In the market, +resources are managed as commodities, frequently mass-produced, and sold to +consumers on the basis of a cash transaction. +

+ In contrast to the state and market, resources in a commons are managed more +directly by the people involved.[7] +Creators of human produced resources can put them in the commons by personal +choice. No permission from state or market is required. Anyone can +participate in the commons and determine for themselves the extent to which +they want to be involved—as a contributor, user, or manager. The people +involved include not only those who create and use resources but those +affected by outcome of use. Who you are affects your say, actions you can +take, and extent of decision making. In the commons, the community as a +whole manages the resources. Resources put into the commons using Creative +Commons require users to give the original creator credit. Knowing the +person behind a resource makes the commons less anonymous and more personal. +

Rysunek 1.3. How the market, commons and state concieve of resources.

How the market, commons and state concieve of resources.

Norms and rules

+ The social interactions between people, and the processes used by the state, +market, and commons, evolve social norms and rules. These norms and rules +define permissions, allocate entitlements, and resolve disputes. +

+ State authority is governed by national constitutions. Norms related to +priorities and decision making are defined by elected officials and +parliamentary procedures. State rules are expressed through policies, +regulations, and laws. The state influences the norms and rules of the +market and commons through the rules it passes. +

+ Market norms are influenced by economics and competition for scarce +resources. Market rules follow property, business, and financial laws +defined by the state. +

+ As with the market, a commons can be influenced by state policies, +regulations, and laws. But the norms and rules of a commons are largely +defined by the community. They weigh individual costs and benefits against +the costs and benefits to the whole community. Consideration is given not +just to economic efficiency but also to equity and +sustainability.[8] +

Goals

+ The combination of the aspects we’ve discussed so far—the resource’s +inherent characteristics, people and processes, and norms and rules—shape +how resources are used. Use is also influenced by the different goals the +state, market, and commons have. +

+ In the market, the focus is on maximizing the utility of a resource. What we +pay for the goods we consume is seen as an objective measure of the utility +they provide. The goal then becomes maximizing total monetary value in the +economy.[9] Units consumed translates to +sales, revenue, profit, and growth, and these are all ways to measure goals +of the market. +

+ The state aims to use and manage resources in a way that balances the +economy with the social and cultural needs of its citizens. Health care, +education, jobs, the environment, transportation, security, heritage, and +justice are all facets of a healthy society, and the state applies its +resources toward these aims. State goals are reflected in quality of life +measures. +

+ In the commons, the goal is maximizing access, equity, distribution, +participation, innovation, and sustainability. You can measure success by +looking at how many people access and use a resource; how users are +distributed across gender, income, and location; if a community to extend +and enhance the resources is being formed; and if the resources are being +used in innovative ways for personal and social good. +

+ As hybrid combinations of the commons with the market or state, the success +and sustainability of all our case study enterprises depends on their +ability to strategically utilize and balance these different aspects of +managing resources. +

A Short History of the Commons

+ Using the commons to manage resources is part of a long historical +continuum. However, in contemporary society, the market and the state +dominate the discourse on how resources are best managed. Rarely is the +commons even considered as an option. The commons has largely disappeared +from consciousness and consideration. There are no news reports or speeches +about the commons. +

+ But the more than 1.1 billion resources licensed with Creative Commons +around the world are indications of a grassroots move toward the +commons. The commons is making a resurgence. To understand the resilience of +the commons and its current renewal, it’s helpful to know something of its +history. +

+ For centuries, indigenous people and preindustrialized societies managed +resources, including water, food, firewood, irrigation, fish, wild game, and +many other things collectively as a commons.[10] There was no market, no global economy. The state in the form of +rulers influenced the commons but by no means controlled it. Direct social +participation in a commons was the primary way in which resources were +managed and needs met. (Fig. 1.4 +illustrates the commons in relation to the state and the market.) +

Rysunek 1.4. In preindustrialized society.

In preindustrialized society.

+ This is followed by a long history of the state (a monarchy or ruler) taking +over the commons for their own purposes. This is called enclosure of the +commons.[11] In olden days, +commoners were evicted from the land, fences and hedges +erected, laws passed, and security set up to forbid access.[12] Gradually, resources became the property of the +state and the state became the primary means by which resources were +managed. (See Fig. 1.5). +

+ Holdings of land, water, and game were distributed to ruling family and +political appointees. Commoners displaced from the land migrated to +cities. With the emergence of the industrial revolution, land and resources +became commodities sold to businesses to support production. Monarchies +evolved into elected parliaments. Commoners became labourers earning money +operating the machinery of industry. Financial, business, and property laws +were revised by governments to support markets, growth, and +productivity. Over time ready access to market produced goods resulted in a +rising standard of living, improved health, and education. Fig. 1.6 shows how today the market is the +primary means by which resources are managed. +

Rysunek 1.5. The commons is gradually superseded by the state.

The commons is gradually superseded by the state.

+ However, the world today is going through turbulent times. The benefits of +the market have been offset by unequal distribution and overexploitation. +

+ Overexploitation was the topic of Garrett Hardin’s influential essay +The Tragedy of the Commons, published in Science in +1968. Hardin argues that everyone in a commons seeks to maximize personal +gain and will continue to do so even when the limits of the commons are +reached. The commons is then tragically depleted to the point where it can +no longer support anyone. Hardin’s essay became widely accepted as an +economic truism and a justification for private property and free markets. +

+ However, there is one serious flaw with Hardin’s The Tragedy of the +Commons—it’s fiction. Hardin did not actually study how real commons +work. Elinor Ostrom won the 2009 Nobel Prize in economics for her work +studying different commons all around the world. Ostrom’s work shows that +natural resource commons can be successfully managed by local communities +without any regulation by central authorities or without privatization. +Government and privatization are not the only two choices. There is a third +way: management by the people, where those that are directly impacted are +directly involved. With natural resources, there is a regional locality. The +people in the region are the most familiar with the natural resource, have +the most direct relationship and history with it, and are therefore best +situated to manage it. Ostrom’s approach to the governance of natural +resources broke with convention; she recognized the importance of the +commons as an alternative to the market or state for solving problems of +collective action.[13] +

+ Hardin failed to consider the actual social dynamic of the commons. His +model assumed that people in the commons act autonomously, out of pure +self-interest, without interaction or consideration of others. But as Ostrom +found, in reality, managing common resources together forms a community and +encourages discourse. This naturally generates norms and rules that help +people work collectively and ensure a sustainable commons. Paradoxically, +while Hardin’s essay is called The Tragedy of the Commons it might more +accurately be titled The Tragedy of the Market. +

+ Hardin’s story is based on the premise of depletable resources. Economists +have focused almost exclusively on scarcity-based markets. Very little is +known about how abundance works.[14] The +emergence of information technology and the Internet has led to an explosion +in digital resources and new means of sharing and distribution. Digital +resources can never be depleted. An absence of a theory or model for how +abundance works, however, has led the market to make digital resources +artificially scarce and makes it possible for the usual market norms and +rules to be applied. +

+ When it comes to use of state funds to create digital goods, however, there +is really no justification for artificial scarcity. The norm for state +funded digital works should be that they are freely and openly available to +the public that paid for them. +

Rysunek 1.6. How the market, the state and the commons look today.

How the market, the state and the commons look today.

The Digital Revolution

+ In the early days of computing, programmers and developers learned from each +other by sharing software. In the 1980s, the free-software movement codified +this practice of sharing into a set of principles and freedoms: +

  • + The freedom to run a software program as you wish, for any purpose. +

  • + The freedom to study how a software program works (because access to the +source code has been freely given), and change it so it does your computing +as you wish. +

  • + The freedom to redistribute copies. +

  • + The freedom to distribute copies of your modified versions to +others.[15] +

+ These principles and freedoms constitute a set of norms and rules that +typify a digital commons. +

+ In the late 1990s, to make the sharing of source code and collaboration more +appealing to companies, the open-source-software initiative converted these +principles into licenses and standards for managing access to and +distribution of software. The benefits of open source—such as reliability, +scalability, and quality verified by independent peer review—became widely +recognized and accepted. Customers liked the way open source gave them +control without being locked into a closed, proprietary technology. Free and +open-source software also generated a network effect where the value of a +product or service increases with the number of people using it.[16] The dramatic growth of the Internet itself owes +much to the fact that nobody has a proprietary lock on core Internet +protocols. +

+ While open-source software functions as a commons, many businesses and +markets did build up around it. Business models based on the licenses and +standards of open-source software evolved alongside organizations that +managed software code on principles of abundance rather than scarcity. Eric +Raymond’s essay The Magic Cauldron does a great job of +analyzing the economics and business models associated with open-source +software.[17] These models can provide +examples of sustainable approaches for those Made with Creative Commons. +

+ It isn’t just about an abundant availability of digital assets but also +about abundance of participation. The growth of personal computing, +information technology, and the Internet made it possible for mass +participation in producing creative works and distributing them. Photos, +books, music, and many other forms of digital content could now be readily +created and distributed by almost anyone. Despite this potential for +abundance, by default these digital works are governed by copyright +laws. Under copyright, a digital work is the property of the creator, and by +law others are excluded from accessing and using it without the creator’s +permission. +

+ But people like to share. One of the ways we define ourselves is by sharing +valuable and entertaining content. Doing so grows and nourishes +relationships, seeks to change opinions, encourages action, and informs +others about who we are and what we care about. Sharing lets us feel more +involved with the world.[18] +

Narodziny Creative Commons

+ In 2001, Creative Commons was created as a nonprofit to support all those +who wanted to share digital content. A suite of Creative Commons licenses +was modeled on those of open-source software but for use with digital +content rather than software code. The licenses give everyone from +individual creators to large companies and institutions a simple, +standardized way to grant copyright permissions to their creative work. +

+ Creative Commons licenses have a three-layer design. The norms and rules of +each license are first expressed in full legal language as used by +lawyers. This layer is called the legal code. But since most creators and +users are not lawyers, the licenses also have a commons deed, expressing the +permissions in plain language, which regular people can read and quickly +understand. It acts as a user-friendly interface to the legal-code layer +beneath. The third layer is the machine-readable one, making it easy for the +Web to know a work is Creative Commons–licensed by expressing permissions in +a way that software systems, search engines, and other kinds of technology +can understand.[19] Taken together, these +three layers ensure creators, users, and even the Web itself understand the +norms and rules associated with digital content in a commons. +

+ In 2015, there were over one billion Creative Commons licensed works in a +global commons. These works were viewed online 136 billion times. People are +using Creative Commons licenses all around the world, in thirty-four +languages. These resources include photos, artwork, research articles in +journals, educational resources, music and other audio tracks, and videos. +

+ Individual artists, photographers, musicians, and filmmakers use Creative +Commons, but so do museums, governments, creative industries, manufacturers, +and publishers. Millions of websites use CC licenses, including major +platforms like Wikipedia and Flickr and smaller ones like blogs.[20] Users of Creative Commons are diverse and cut +across many different sectors. (Our case studies were chosen to reflect that +diversity.) +

+ Some see Creative Commons as a way to share a gift with others, a way of +getting known, or a way to provide social benefit. Others are simply +committed to the norms associated with a commons. And for some, +participation has been spurred by the free-culture movement, a social +movement that promotes the freedom to distribute and modify creative +works. The free-culture movement sees a commons as providing significant +benefits compared to restrictive copyright laws. This ethos of free exchange +in a commons aligns the free-culture movement with the free and open-source +software movement. +

+ Over time, Creative Commons has spawned a range of open movements, including +open educational resources, open access, open science, and open data. The +goal in every case has been to democratize participation and share digital +resources at no cost, with legal permissions for anyone to freely access, +use, and modify. +

+ The state is increasingly involved in supporting open movements. The Open +Government Partnership was launched in 2011 to provide an international +platform for governments to become more open, accountable, and responsive to +citizens. Since then, it has grown from eight participating countries to +seventy.[21] In all these countries, +government and civil society are working together to develop and implement +ambitious open-government reforms. Governments are increasingly adopting +Creative Commons to ensure works funded with taxpayer dollars are open and +free to the public that paid for them. +

The Changing Market

+ Today’s market is largely driven by global capitalism. Law and financial +systems are structured to support extraction, privatization, and corporate +growth. A perception that the market is more efficient than the state has +led to continual privatization of many public natural resources, utilities, +services, and infrastructures.[22] While +this system has been highly efficient at generating consumerism and the +growth of gross domestic product, the impact on human well-being has been +mixed. Offsetting rising living standards and improvements to health and +education are ever-increasing wealth inequality, social inequality, poverty, +deterioration of our natural environment, and breakdowns of +democracy.[23] +

+ In light of these challenges there is a growing recognition that GDP growth +should not be an end in itself, that development needs to be socially and +economically inclusive, that environmental sustainability is a requirement +not an option, and that we need to better balance the market, state and +community.[24] +

+ These realizations have led to a resurgence of interest in the commons as a +means of enabling that balance. City governments like Bologna, Italy, are +collaborating with their citizens to put in place regulations for the care +and regeneration of urban commons.[25] +Seoul and Amsterdam call themselves sharing cities, looking +to make sustainable and more efficient use of scarce resources. They see +sharing as a way to improve the use of public spaces, mobility, social +cohesion, and safety.[26] +

+ The market itself has taken an interest in the sharing economy, with +businesses like Airbnb providing a peer-to-peer marketplace for short-term +lodging and Uber providing a platform for ride sharing. However, Airbnb and +Uber are still largely operating under the usual norms and rules of the +market, making them less like a commons and more like a traditional business +seeking financial gain. Much of the sharing economy is not about the commons +or building an alternative to a corporate-driven market economy; it’s about +extending the deregulated free market into new areas of our +lives.[27] While none of the people we +interviewed for our case studies would describe themselves as part of the +sharing economy, there are in fact some significant parallels. Both the +sharing economy and the commons make better use of asset capacity. The +sharing economy sees personal residents and cars as having latent spare +capacity with rental value. The equitable access of the commons broadens and +diversifies the number of people who can use and derive value from an asset. +

+ One way Made with Creative Commons case studies differ from those of the +sharing economy is their focus on digital resources. Digital resources +function under different economic rules than physical ones. In a world where +prices always seem to go up, information technology is an +anomaly. Computer-processing power, storage, and bandwidth are all rapidly +increasing, but rather than costs going up, costs are coming down. Digital +technologies are getting faster, better, and cheaper. The cost of anything +built on these technologies will always go down until it is close to +zero.[28] +

+ Those that are Made with Creative Commons are looking to leverage the unique +inherent characteristics of digital resources, including lowering costs. The +use of digital-rights-management technologies in the form of locks, +passwords, and controls to prevent digital goods from being accessed, +changed, replicated, and distributed is minimal or nonexistent. Instead, +Creative Commons licenses are used to put digital content out in the +commons, taking advantage of the unique economics associated with being +digital. The aim is to see digital resources used as widely and by as many +people as possible. Maximizing access and participation is a common goal. +They aim for abundance over scarcity. +

+ The incremental cost of storing, copying, and distributing digital goods is +next to zero, making abundance possible. But imagining a market based on +abundance rather than scarcity is so alien to the way we conceive of +economic theory and practice that we struggle to do so.[29] Those that are Made with Creative Commons are each +pioneering in this new landscape, devising their own economic models and +practice. +

+ Some are looking to minimize their interactions with the market and operate +as autonomously as possible. Others are operating largely as a business +within the existing rules and norms of the market. And still others are +looking to change the norms and rules by which the market operates. +

+ For an ordinary corporation, making social benefit a part of its operations +is difficult, as it’s legally required to make decisions that financially +benefit stockholders. But new forms of business are emerging. There are +benefit corporations and social enterprises, which broaden their business +goals from making a profit to making a positive impact on society, workers, +the community, and the environment.[30] +Community-owned businesses, worker-owned businesses, cooperatives, guilds, +and other organizational forms offer alternatives to the traditional +corporation. Collectively, these alternative market entities are changing +the rules and norms of the market.[31] +

A book on open business models is how we described it in this +book’s Kickstarter campaign. We used a handbook called Business Model +Generation as our reference for defining just what a business model +is. Developed over nine years using an open process involving +470 coauthors from forty-five countries, it is useful as a framework for +talking about business models.[32] +

+ It contains a business model canvas, which conceives of a +business model as having nine building blocks.[33] This blank canvas can serve as a tool for anyone to design their +own business model. We remixed this business model canvas into an open +business model canvas, adding three more building blocks relevant to hybrid +market, commons enterprises: social good, Creative Commons license, and +type of open environment that the business fits +in.[34] This enhanced canvas proved +useful when we analyzed businesses and helped start-ups plan their economic +model. +

+ In our case study interviews, many expressed discomfort over describing +themselves as an open business model—the term business model suggested +primarily being situated in the market. Where you sit on the +commons-to-market spectrum affects the extent to which you see yourself as a +business in the market. The more central to the mission shared resources +and commons values are, the less comfort there is in describing yourself, or +depicting what you do, as a business. Not all who have endeavors Made with +Creative Commons use business speak; for some the process has been +experimental, emergent, and organic rather than carefully planned using a +predefined model. +

+ The creators, businesses, and organizations we profile all engage with the +market to generate revenue in some way. The ways in which this is done vary +widely. Donations, pay what you can, memberships, digital for free +but physical for a fee, crowdfunding, matchmaking, value-add +services, patrons . . . the list goes on and on. (Initial description of how +to earn revenue available through reference note. For latest thinking see +How to Bring In Money in the next section.)[35] There is no single magic bullet, and each endeavor has devised ways +that work for them. Most make use of more than one way. Diversifying revenue +streams lowers risk and provides multiple paths to sustainability. +

Benefits of the Digital Commons

+ While it may be clear why commons-based organizations want to interact and +engage with the market (they need money to survive), it may be less obvious +why the market would engage with the commons. The digital commons offers +many benefits. +

+ The commons speeds dissemination. The free flow of resources in the commons +offers tremendous economies of scale. Distribution is decentralized, with +all those in the commons empowered to share the resources they have access +to. Those that are Made with Creative Commons have a reduced need for sales +or marketing. Decentralized distribution amplifies supply and know-how. +

+ The commons ensures access to all. The market has traditionally operated by +putting resources behind a paywall requiring payment first before +access. The commons puts resources in the open, providing access up front +without payment. Those that are Made with Creative Commons make little or no +use of digital rights management (DRM) to manage resources. Not using DRM +frees them of the costs of acquiring DRM technology and staff resources to +engage in the punitive practices associated with restricting access. The way +the commons provides access to everyone levels the playing field and +promotes inclusiveness, equity, and fairness. +

+ The commons maximizes participation. Resources in the commons can be used +and contributed to by everyone. Using the resources of others, contributing +your own, and mixing yours with others to create new works are all dynamic +forms of participation made possible by the commons. Being Made with +Creative Commons means you’re engaging as many users with your resources as +possible. Users are also authoring, editing, remixing, curating, +localizing, translating, and distributing. The commons makes it possible for +people to directly participate in culture, knowledge building, and even +democracy, and many other socially beneficial practices. +

+ The commons spurs innovation. Resources in the hands of more people who can +use them leads to new ideas. The way commons resources can be modified, +customized, and improved results in derivative works never imagined by the +original creator. Some endeavors that are Made with Creative Commons +deliberately encourage users to take the resources being shared and innovate +them. Doing so moves research and development (R&D) from being solely +inside the organization to being in the community.[36] Community-based innovation will keep an +organization or business on its toes. It must continue to contribute new +ideas, absorb and build on top of the innovations of others, and steward the +resources and the relationship with the community. +

+ The commons boosts reach and impact. The digital commons is +global. Resources may be created for a local or regional need, but they go +far and wide generating a global impact. In the digital world, there are no +borders between countries. When you are Made with Creative Commons, you are +often local and global at the same time: Digital designs being globally +distributed but made and manufactured locally. Digital books or music being +globally distributed but readings and concerts performed locally. The +digital commons magnifies impact by connecting creators to those who use and +build on their work both locally and globally. +

+ The commons is generative. Instead of extracting value, the commons adds +value. Digitized resources persist without becoming depleted, and through +use are improved, personalized, and localized. Each use adds value. The +market focuses on generating value for the business and the customer. The +commons generates value for a broader range of beneficiaries including the +business, the customer, the creator, the public, and the commons itself. The +generative nature of the commons means that it is more cost-effective and +produces a greater return on investment. Value is not just measured in +financial terms. Each new resource added to the commons provides value to +the public and contributes to the overall value of the commons. +

+ The commons brings people together for a common cause. The commons vests +people directly with the responsibility to manage the resources for the +common good. The costs and benefits for the individual are balanced with the +costs and benefits for the community and for future generations. Resources +are not anonymous or mass produced. Their provenance is known and +acknowledged through attribution and other means. Those that are Made with +Creative Commons generate awareness and reputation based on their +contributions to the commons. The reach, impact, and sustainability of those +contributions rest largely on their ability to forge relationships and +connections with those who use and improve them. By functioning on the basis +of social engagement, not monetary exchange, the commons unifies people. +

+ The benefits of the commons are many. When these benefits align with the +goals of individuals, communities, businesses in the market, or state +enterprises, choosing to manage resources as a commons ought to be the +option of choice. +

Our Case Studies

+ The creators, organizations, and businesses in our case studies operate as +nonprofits, for-profits, and social enterprises. Regardless of legal +status, they all have a social mission. Their primary reason for being is +to make the world a better place, not to profit. Money is a means to a +social end, not the end itself. They factor public interest into decisions, +behavior, and practices. Transparency and trust are really important. Impact +and success are measured against social aims expressed in mission +statements, and are not just about the financial bottom line. +

+ The case studies are based on the narratives told to us by founders and key +staff. Instead of solely using financials as the measure of success and +sustainability, they emphasized their mission, practices, and means by which +they measure success. Metrics of success are a blend of how social goals +are being met and how sustainable the enterprise is. +

+ Our case studies are diverse, ranging from publishing to education and +manufacturing. All of the organizations, businesses, and creators in the +case studies produce digital resources. Those resources exist in many forms +including books, designs, songs, research, data, cultural works, education +materials, graphic icons, and video. Some are digital representations of +physical resources. Others are born digital but can be made into physical +resources. +

+ They are creating new resources, or using the resources of others, or mixing +existing resources together to make something new. They, and their audience, +all play a direct, participatory role in managing those resources, including +their preservation, curation, distribution, and enhancement. Access and +participation is open to all regardless of monetary means. +

+ And as users of Creative Commons licenses, they are automatically part of a +global community. The new digital commons is global. Those we profiled come +from nearly every continent in the world. To build and interact within this +global community is conducive to success. +

+ Creative Commons licenses may express legal rules around the use of +resources in a commons, but success in the commons requires more than +following the letter of the law and acquiring financial means. Over and over +we heard in our interviews how success and sustainability are tied to a set +of beliefs, values, and principles that underlie their actions: Give more +than you take. Be open and inclusive. Add value. Make visible what you are +using from the commons, what you are adding, and what you are +monetizing. Maximize abundance. Give attribution. Express gratitude. Develop +trust; don’t exploit. Build relationship and community. Be +transparent. Defend the commons. +

+ The new digital commons is here to stay. Made With Creative Commons case +studies show how it’s possible to be part of this commons while still +functioning within market and state systems. The commons generates benefits +neither the market nor state can achieve on their own. Rather than the +market or state dominating as primary means of resource management, a more +balanced alternative is possible. +

+ Enterprise use of Creative Commons has only just begun. The case studies in +this book are merely starting points. Each is changing and evolving over +time. Many more are joining and inventing new models. This overview aims to +provide a framework and language for thinking and talking about the new +digital commons. The remaining sections go deeper providing further guidance +and insights on how it works. +



[1] + Jonathan Rowe, Our Common Wealth (San Francisco: Berrett-Koehler, 2013), 14. +

[2] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 176. +

[3] + Ibid., 15. +

[4] + Ibid., 145. +

[5] + Ibid., 175. +

[6] + Daniel H. Cole, Learning from Lin: Lessons and Cautions from the +Natural Commons for the Knowledge Commons, in Governing Knowledge +Commons, eds. Brett M. Frischmann, Michael J. Madison, and Katherine J. +Strandburg (New York: Oxford University Press, 2014), 53. +

[7] + Max Haiven, Crises of Imagination, Crises of Power: Capitalism, Creativity +and the Commons (New York: Zed Books, 2014), 93. +

[8] + Bollier, Think Like a Commoner, 175. +

[9] + Joshua Farley and Ida Kubiszewski, The Economics of Information in a +Post-Carbon Economy, in Free Knowledge: Confronting the +Commodification of Human Discovery, eds. Patricia W. Elliott and Daryl +H. Hepting (Regina, SK: University of Regina Press, 2015), 201–4. +

[10] + Rowe, Our Common Wealth, 19; and Heather Menzies, Reclaiming the Commons for +the Common Good: A Memoir and Manifesto (Gabriola Island, BC: New Society, +2014), 42–43. +

[11] + Bollier, Think Like a Commoner, 55–78. +

[12] + Fritjof Capra and Ugo Mattei, The Ecology of Law: Toward a Legal System in +Tune with Nature and Community (Oakland, CA: Berrett-Koehler, 2015), 46–57; +and Bollier, Think Like a Commoner, 88. +

[13] + Brett M. Frischmann, Michael J. Madison, and Katherine J. Strandburg, +Governing Knowledge Commons, in Frischmann, Madison, and +Strandburg Governing Knowledge Commons, 12. +

[14] + Farley and Kubiszewski, Economics of Information, in Elliott +and Hepting, Free Knowledge, 203. +

[15] What Is Free Software? GNU Operating System, the Free +Software Foundation’s Licensing and Compliance Lab, accessed December 30, +2016, http://www.gnu.org/philosophy/free-sw. +

[16] + Wikipedia, s.v. Open-source software, last modified November +22, 2016. +

[17] + Eric S. Raymond, The Magic Cauldron, in The Cathedral and the +Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary, +rev. ed. (Sebastopol, CA: O’Reilly Media, 2001), http://www.catb.org/esr/writings/cathedral-bazaar/. +

[18] + New York Times Customer Insight Group, The Psychology of Sharing: Why Do +People Share Online? (New York: New York Times Customer Insight Group, +2011), http://www.iab.net/media/file/POSWhitePaper.pdf. +

[19] Licensing Considerations, Creative Commons, accessed December +30, 2016, http://creativecommons.org/share-your-work/licensing-considerations/. +

[20] + Creative Commons, 2015 State of the Commons (Mountain View, CA: Creative +Commons, 2015), http://stateof.creativecommons.org/2015/. +

[21] + Wikipedia, s.v. Open Government Partnership, last modified +September 24, 2016, http://en.wikipedia.org/wiki/Open_Government_Partnership. +

[22] + Capra and Mattei, Ecology of Law, 114. +

[23] + Ibid., 116. +

[24] + The Swedish International Development Cooperation Agency, Stockholm +Statement accessed February 15, 2017, http://sida.se/globalassets/sida/eng/press/stockholm-statement.pdf +

[25] + City of Bologna, Regulation on Collaboration between Citizens and the City +for the Care and Regeneration of Urban Commons, trans. LabGov (LABoratory +for the GOVernance of Commons) (Bologna, Italy: City of Bologna, 2014), +http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf. +

[26] + The Seoul Sharing City website is http://english.sharehub.kr; +for Amsterdam Sharing City, go to http://www.sharenl.nl/amsterdam-sharing-city/. +

[27] + Tom Slee, What’s Yours Is Mine: Against the Sharing Economy (New York: OR +Books, 2015), 42. +

[28] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, Reprint with new preface. (New York: Hyperion, +2010), 78. +

[29] + Jeremy Rifkin, The Zero Marginal Cost Society: The Internet of Things, the +Collaborative Commons, and the Eclipse of Capitalism (New York: Palgrave +Macmillan, 2014), 273. +

[30] + Gar Alperovitz, What Then Must We Do? Straight Talk about the Next American +Revolution: Democratizing Wealth and Building a Community-Sustaining Economy +from the Ground Up (White River Junction, VT: Chelsea Green, 2013), 39. +

[31] + Marjorie Kelly, Owning Our Future: The Emerging Ownership Revolution; +Journeys to a Generative Economy (San Francisco: Berrett-Koehler, 2012), +8–9. +

[32] + Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010). A preview of the book is available at http://strategyzer.com/books/business-model-generation. +

[33] + This business model canvas is available to download at http://strategyzer.com/canvas/business-model-canvas. +

[34] + We’ve made the Open Business Model Canvas, designed by the +coauthor Paul Stacey, available online at http://docs.google.com/drawings/d/1QOIDa2qak7wZSSOa4Wv6qVMO77IwkKHN7CYyq0wHivs/edit. +You can also find the accompanying Open Business Model Canvas Questions at +http://docs.google.com/drawings/d/1kACK7TkoJgsM18HUWCbX9xuQ0Byna4plSVZXZGTtays/edit. +

[35] + A more comprehensive list of revenue streams is available in this post I +wrote on Medium on March 6, 2016. What Is an Open Business Model and +How Can You Generate Revenue?, available at http://medium.com/made-with-creative-commons/what-is-an-open-business-model-and-how-can-you-generate-revenue-5854d2659b15. +

[36] + Henry Chesbrough, Open Innovation: The New Imperative for Creating and +Profiting from Technology (Boston: Harvard Business Review Press, 2006), +31–44. +

Rozdział 2. Jak może być zrobione na licencji Creative Commons

 

 
 --\begin{flushright} + \textit{ Sarah Hinchliff Pearson} + \end{flushright}

+ When we began this project in August 2015, we set out to write a book about +business models that involve Creative Commons licenses in some significant +way—what we call being Made with Creative Commons. With the help of our +Kickstarter backers, we chose twenty-four endeavors from all around the +world that are Made with Creative Commons. The mix is diverse, from an +individual musician to a university-textbook publisher to an electronics +manufacturer. Some make their own content and share under Creative Commons +licensing. Others are platforms for CC-licensed creative work made by +others. Many sit somewhere in between, both using and contributing creative +work that’s shared with the public. Like all who use the licenses, these +endeavors share their work—whether it’s open data or furniture designs—in a +way that enables the public not only to access it but also to make use of +it. +

+ We analyzed the revenue models, customer segments, and value propositions of +each endeavor. We searched for ways that putting their content under +Creative Commons licenses helped boost sales or increase reach. Using +traditional measures of economic success, we tried to map these business +models in a way that meaningfully incorporated the impact of Creative +Commons. In our interviews, we dug into the motivations, the role of CC +licenses, modes of revenue generation, definitions of success. +

+ In fairly short order, we realized the book we set out to write was quite +different from the one that was revealing itself in our interviews and +research. +

+ It isn’t that we were wrong to think you can make money while using Creative +Commons licenses. In many instances, CC can help make you more money. Nor +were we wrong that there are business models out there that others who want +to use CC licensing as part of their livelihood or business could +replicate. What we didn’t realize was just how misguided it would be to +write a book about being Made with Creative Commons using only a business +lens. +

+ According to the seminal handbook Business Model Generation, a business +model describes the rationale of how an organization creates, +delivers, and captures value.[37] +Thinking about sharing in terms of creating and capturing value always felt +inappropriately transactional and out of place, something we heard time and +time again in our interviews. And as Cory Doctorow told us in our interview +with him, Business model can mean anything you want it to +mean. +

+ Eventually, we got it. Being Made with Creative Commons is more than a +business model. While we will talk about specific revenue models as one +piece of our analysis (and in more detail in the case studies), we scrapped +that as our guiding rubric for the book. +

+ Admittedly, it took me a long time to get there. When Paul and I divided up +our writing after finishing the research, my charge was to distill +everything we learned from the case studies and write up the practical +lessons and takeaways. I spent months trying to jam what we learned into the +business-model box, convinced there must be some formula for the way things +interacted. But there is no formula. You’ll probably have to discard that +way of thinking before you read any further. +

+ In every interview, we started from the same simple questions. Amid all the +diversity among the creators, organizations, and businesses we profiled, +there was one constant. Being Made with Creative Commons may be good for +business, but that is not why they do it. Sharing work with Creative Commons +is, at its core, a moral decision. The commercial and other self-interested +benefits are secondary. Most decided to use CC licenses first and found a +revenue model later. This was our first hint that writing a book solely +about the impact of sharing on business might be a little off track. +

+ But we also started to realize something about what it means to be Made with +Creative Commons. When people talked to us about how and why they used CC, +it was clear that it meant something more than using a copyright license. It +also represented a set of values. There is symbolism behind using CC, and +that symbolism has many layers. +

+ At one level, being Made with Creative Commons expresses an affinity for the +value of Creative Commons. While there are many different flavors of CC +licenses and nearly infinite ways to be Made with Creative Commons, the +basic value system is rooted in a fundamental belief that knowledge and +creativity are building blocks of our culture rather than just commodities +from which to extract market value. These values reflect a belief that the +common good should always be part of the equation when we determine how to +regulate our cultural outputs. They reflect a belief that everyone has +something to contribute, and that no one can own our shared culture. They +reflect a belief in the promise of sharing. +

+ Whether the public makes use of the opportunity to copy and adapt your work, +sharing with a Creative Commons license is a symbol of how you want to +interact with the people who consume your work. Whenever you create +something, all rights reserved under copyright is automatic, +so the copyright symbol (©) on the work does not necessarily come across as +a marker of distrust or excessive protectionism. But using a CC license can +be a symbol of the opposite—of wanting a real human relationship, rather +than an impersonal market transaction. It leaves open the possibility of +connection. +

+ Being Made with Creative Commons not only demonstrates values connected to +CC and sharing. It also demonstrates that something other than profit drives +what you do. In our interviews, we always asked what success looked like for +them. It was stunning how rarely money was mentioned. Most have a deeper +purpose and a different vision of success. +

+ The driving motivation varies depending on the type of endeavor. For +individual creators, it is most often about personal inspiration. In some +ways, this is nothing new. As Doctorow has written, Creators usually +start doing what they do for love.[38] But when you share your creative work under a CC license, that +dynamic is even more pronounced. Similarly, for technological innovators, it +is often less about creating a specific new thing that will make you rich +and more about solving a specific problem you have. The creators of Arduino +told us that the key question when creating something is Do you as +the creator want to use it? It has to have personal use and meaning. +

+ Many that are Made with Creative Commons have an express social mission that +underpins everything they do. In many cases, sharing with Creative Commons +expressly advances that social mission, and using the licenses can be the +difference between legitimacy and hypocrisy. Noun Project co-founder Edward +Boatman told us they could not have stated their social mission of sharing +with a straight face if they weren’t willing to show the world that it was +OK to share their content using a Creative Commons license. +

+ This dynamic is probably one reason why there are so many nonprofit examples +of being Made with Creative Commons. The content is the result of a labor of +love or a tool to drive social change, and money is like gas in the car, +something that you need to keep going but not an end in itself. Being Made +with Creative Commons is a different vision of a business or livelihood, +where profit is not paramount, and producing social good and human +connection are integral to success. +

+ Even if profit isn’t the end goal, you have to bring in money to be +successfully Made with Creative Commons. At a bare minimum, you have to make +enough money to keep the lights on. +

+ The costs of doing business vary widely for those made with CC, but there is +generally a much lower threshold for sustainability than there used to be +for any creative endeavor. Digital technology has made it easier than ever +to create, and easier than ever to distribute. As Doctorow put it in his +book Information Doesn’t Want to Be Free, If analog dollars have +turned into digital dimes (as the critics of ad-supported media have it), +there is the fact that it’s possible to run a business that gets the same +amount of advertising as its forebears at a fraction of the price. +

+ Some creation costs are the same as they always were. It takes the same +amount of time and money to write a peer-reviewed journal article or paint a +painting. Technology can’t change that. But other costs are dramatically +reduced by technology, particularly in production-heavy domains like +filmmaking.[39] CC-licensed content and +content in the public domain, as well as the work of volunteer +collaborators, can also dramatically reduce costs if they’re being used as +resources to create something new. And, of course, there is the reality that +some content would be created whether or not the creator is paid because it +is a labor of love. +

+ Distributing content is almost universally cheaper than ever. Once content +is created, the costs to distribute copies digitally are essentially +zero.[40] The costs to distribute physical +copies are still significant, but lower than they have been +historically. And it is now much easier to print and distribute physical +copies on-demand, which also reduces costs. Depending on the endeavor, there +can be a whole host of other possible expenses like marketing and promotion, +and even expenses associated with the various ways money is being made, like +touring or custom training. +

+ It’s important to recognize that the biggest impact of technology on +creative endeavors is that creators can now foot the costs of creation and +distribution themselves. People now often have a direct route to their +potential public without necessarily needing intermediaries like record +labels and book publishers. Doctorow wrote, If you’re a creator who +never got the time of day from one of the great imperial powers, this is +your time. Where once you had no means of reaching an audience without the +assistance of the industry-dominating megacompanies, now you have hundreds +of ways to do it without them.[41] +Previously, distribution of creative work involved the costs associated with +sustaining a monolithic entity, now creators can do the work +themselves. That means the financial needs of creative endeavors can be a +lot more modest. +

+ Whether for an individual creator or a larger endeavor, it usually isn’t +enough to break even if you want to make what you’re doing a livelihood. You +need to build in some support for the general operation. This extra bit +looks different for everyone, but importantly, in nearly all cases for those +Made with Creative Commons, the definition of enough money +looks a lot different than it does in the world of venture capital and stock +options. It is more about sustainability and less about unlimited growth and +profit. SparkFun founder Nathan Seidle told us, Business model is a +really grandiose word for it. It is really just about keeping the operation +going day to day. +

+ This book is a testament to the notion that it is possible to make money +while using CC licenses and CC-licensed content, but we are still very much +at an experimental stage. The creators, organizations, and businesses we +profile in this book are blazing the trail and adapting in real time as they +pursue this new way of operating. +

+ There are, however, plenty of ways in which CC licensing can be good for +business in fairly predictable ways. The first is how it helps solve +problem zero. +

Problem Zero: Getting Discovered

+ Once you create or collect your content, the next step is finding users, +customers, fans—in other words, your people. As Amanda Palmer wrote, +It has to start with the art. The songs had to touch people +initially, and mean something, for anything to work at +all.[42] There isn’t any magic to +finding your people, and there is certainly no formula. Your work has to +connect with people and offer them some artistic and/or utilitarian +value. In some ways, this is easier than ever. Online we are not limited by +shelf space, so there is room for every obscure interest, taste, and need +imaginable. This is what Chris Anderson dubbed the Long Tail, where +consumption becomes less about mainstream mass hits and more +about micromarkets for every particular niche. As Anderson wrote, We +are all different, with different wants and needs, and the Internet now has +a place for all of them in the way that physical markets did +not.[43] We are no longer limited +to what appeals to the masses. +

+ While finding your people online is theoretically easier than +in the analog world, as a practical matter it can still be difficult to +actually get noticed. The Internet is a firehose of content, one that only +grows larger by the minute. As a content creator, not only are you +competing for attention against more content creators than ever before, you +are competing against creativity generated outside the market as +well.[44] Anderson wrote, The +greatest change of the past decade has been the shift in time people spend +consuming amateur content instead of professional +content.[45] To top it all off, you +have to compete against the rest of their lives, too—friends, family, +music playlists, soccer games, and nights on the town.[46] Somehow, some way, you have to get noticed by the +right people. +

+ When you come to the Internet armed with an all-rights-reserved mentality +from the start, you are often restricting access to your work before there +is even any demand for it. In many cases, requiring payment for your work is +part of the traditional copyright system. Even a tiny cost has a big effect +on demand. It’s called the penny gap—the large difference in demand between +something that is available at the price of one cent versus the price of +zero.[47] That doesn’t mean it is wrong to +charge money for your content. It simply means you need to recognize the +effect that doing so will have on demand. The same principle applies to +restricting access to copy the work. If your problem is how to get +discovered and find your people, prohibiting people from +copying your work and sharing it with others is counterproductive. +

+ Of course, it’s not that being discovered by people who like your work will +make you rich—far from it. But as Cory Doctorow says, Recognition is +one of many necessary preconditions for artistic +success.[48] +

+ Choosing not to spend time and energy restricting access to your work and +policing infringement also builds goodwill. Lumen Learning, a for-profit +company that publishes online educational materials, made an early decision +not to prevent students from accessing their content, even in the form of a +tiny paywall, because it would negatively impact student success in a way +that would undermine the social mission behind what they do. They believe +this decision has generated an immense amount of goodwill within the +community. +

+ It is not just that restricting access to your work may undermine your +social mission. It also may alienate the people who most value your creative +work. If people like your work, their natural instinct will be to share it +with others. But as David Bollier wrote, Our natural human impulses +to imitate and share—the essence of culture—have been +criminalized.[49] +

+ The fact that copying can carry criminal penalties undoubtedly deters +copying it, but copying with the click of a button is too easy and +convenient to ever fully stop it. Try as the copyright industry might to +persuade us otherwise, copying a copyrighted work just doesn’t feel like +stealing a loaf of bread. And, of course, that’s because it isn’t. Sharing a +creative work has no impact on anyone else’s ability to make use of it. +

+ If you take some amount of copying and sharing your work as a given, you can +invest your time and resources elsewhere, rather than wasting them on +playing a cat and mouse game with people who want to copy and share your +work. Lizzy Jongma from the Rijksmuseum said, We could spend a lot of +money trying to protect works, but people are going to do it anyway. And +they will use bad-quality versions. Instead, they started releasing +high-resolution digital copies of their collection into the public domain +and making them available for free on their website. For them, sharing was a +form of quality control over the copies that were inevitably being shared +online. Doing this meant forgoing the revenue they previously got from +selling digital images. But Lizzy says that was a small price to pay for all +of the opportunities that sharing unlocked for them. +

+ Being Made with Creative Commons means you stop thinking about ways to +artificially make your content scarce, and instead leverage it as the +potentially abundant resource it is.[50] +When you see information abundance as a feature, not a bug, you start +thinking about the ways to use the idling capacity of your content to your +advantage. As my friend and colleague Eric Steuer once said, Using CC +licenses shows you get the Internet. +

+ Cory Doctorow says it costs him nothing when other people make copies of his +work, and it opens the possibility that he might get something in +return.[51] Similarly, the makers of the +Arduino boards knew it was impossible to stop people from copying their +hardware, so they decided not to even try and instead look for the benefits +of being open. For them, the result is one of the most ubiquitous pieces of +hardware in the world, with a thriving online community of tinkerers and +innovators that have done things with their work they never could have done +otherwise. +

+ There are all kinds of way to leverage the power of sharing and remix to +your benefit. Here are a few. +

Use CC to grow a larger audience

+ Putting a Creative Commons license on your content won’t make it +automatically go viral, but eliminating legal barriers to copying the work +certainly can’t hurt the chances that your work will be shared. The CC +license symbolizes that sharing is welcome. It can act as a little tap on +the shoulder to those who come across the work—a nudge to copy the work if +they have any inkling of doing so. All things being equal, if one piece of +content has a sign that says Share and the other says Don’t Share (which is +what © means), which do you think people are more likely to +share? +

+ The Conversation is an online news site with in-depth articles written by +academics who are experts on particular topics. All of the articles are +CC-licensed, and they are copied and reshared on other sites by design. This +proliferating effect, which they track, is a central part of the value to +their academic authors who want to reach as many readers as possible. +

+ The idea that more eyeballs equates with more success is a form of the max +strategy, adopted by Google and other technology companies. According to +Google’s Eric Schmidt, the idea is simple: Take whatever it is you +are doing and do it at the max in terms of distribution. The other way of +saying this is that since marginal cost of distribution is free, you might +as well put things everywhere.[52] +This strategy is what often motivates companies to make their products and +services free (i.e., no cost), but the same logic applies to making content +freely shareable. Because CC-licensed content is free (as in cost) and can +be freely copied, CC licensing makes it even more accessible and likely to +spread. +

+ If you are successful in reaching more users, readers, listeners, or other +consumers of your work, you can start to benefit from the bandwagon +effect. The simple fact that there are other people consuming or following +your work spurs others to want to do the same.[53] This is, in part, because we simply have a tendency to engage in +herd behavior, but it is also because a large following is at least a +partial indicator of quality or usefulness.[54] +

Use CC to get attribution and name recognition

+ Every Creative Commons license requires that credit be given to the author, +and that reusers supply a link back to the original source of the +material. CC0, not a license but a tool used to put work in the public +domain, does not make attribution a legal requirement, but many communities +still give credit as a matter of best practices and social norms. In fact, +it is social norms, rather than the threat of legal enforcement, that most +often motivate people to provide attribution and otherwise comply with the +CC license terms anyway. This is the mark of any well-functioning community, +within both the marketplace and the society at large.[55] CC licenses reflect a set of wishes on the part of +creators, and in the vast majority of circumstances, people are naturally +inclined to follow those wishes. This is particularly the case for something +as straightforward and consistent with basic notions of fairness as +providing credit. +

+ The fact that the name of the creator follows a CC-licensed work makes the +licenses an important means to develop a reputation or, in corporate speak, +a brand. The drive to associate your name with your work is not just based +on commercial motivations, it is fundamental to authorship. Knowledge +Unlatched is a nonprofit that helps to subsidize the print production of +CC-licensed academic texts by pooling contributions from libraries around +the United States. The CEO, Frances Pinter, says that the Creative Commons +license on the works has a huge value to authors because reputation is the +most important currency for academics. Sharing with CC is a way of having +the most people see and cite your work. +

+ Attribution can be about more than just receiving credit. It can also be +about establishing provenance. People naturally want to know where content +came from—the source of a work is sometimes just as interesting as the work +itself. Opendesk is a platform for furniture designers to share their +designs. Consumers who like those designs can then get matched with local +makers who turn the designs into real-life furniture. The fact that I, +sitting in the middle of the United States, can pick out a design created by +a designer in Tokyo and then use a maker within my own community to +transform the design into something tangible is part of the power of their +platform. The provenance of the design is a special part of the product. +

+ Knowing the source of a work is also critical to ensuring its +credibility. Just as a trademark is designed to give consumers a way to +identify the source and quality of a particular good and service, knowing +the author of a work gives the public a way to assess its credibility. In a +time when online discourse is plagued with misinformation, being a trusted +information source is more valuable than ever. +

Use CC-licensed content as a marketing tool

+ As we will cover in more detail later, many endeavors that are Made with +Creative Commons make money by providing a product or service other than the +CC-licensed work. Sometimes that other product or service is completely +unrelated to the CC content. Other times it’s a physical copy or live +performance of the CC content. In all cases, the CC content can attract +people to your other product or service. +

+ Knowledge Unlatched’s Pinter told us she has seen time and again how +offering CC-licensed content—that is, digitally for free—actually increases +sales of the printed goods because it functions as a marketing tool. We see +this phenomenon regularly with famous artwork. The Mona Lisa is likely the +most recognizable painting on the planet. Its ubiquity has the effect of +catalyzing interest in seeing the painting in person, and in owning physical +goods with the image. Abundant copies of the content often entice more +demand, not blunt it. Another example came with the advent of the +radio. Although the music industry did not see it coming (and fought it!), +free music on the radio functioned as advertising for the paid version +people bought in music stores.[56] Free can +be a form of promotion. +

+ In some cases, endeavors that are Made with Creative Commons do not even +need dedicated marketing teams or marketing budgets. Cards Against Humanity +is a CC-licensed card game available as a free download. And because of this +(thanks to the CC license on the game), the creators say it is one of the +best-marketed games in the world, and they have never spent a dime on +marketing. The textbook publisher OpenStax has also avoided hiring a +marketing team. Their products are free, or cheaper to buy in the case of +physical copies, which makes them much more attractive to students who then +demand them from their universities. They also partner with service +providers who build atop the CC-licensed content and, in turn, spend money +and resources marketing those services (and by extension, the OpenStax +textbooks). +

Use CC to enable hands-on engagement with your work

+ The great promise of Creative Commons licensing is that it signifies an +embrace of remix culture. Indeed, this is the great promise of digital +technology. The Internet opened up a whole new world of possibilities for +public participation in creative work. +

+ Four of the six CC licenses enable reusers to take apart, build upon, or +otherwise adapt the work. Depending on the context, adaptation can mean +wildly different things—translating, updating, localizing, improving, +transforming. It enables a work to be customized for particular needs, uses, +people, and communities, which is another distinct value to offer the +public.[57] Adaptation is more game +changing in some contexts than others. With educational materials, the +ability to customize and update the content is critically important for its +usefulness. For photography, the ability to adapt a photo is less important. +

+ This is a way to counteract a potential downside of the abundance of free +and open content described above. As Anderson wrote in Free, People +often don’t care as much about things they don’t pay for, and as a result +they don’t think as much about how they consume them.[58] If even the tiny act of volition of paying one +penny for something changes our perception of that thing, then surely the +act of remixing it enhances our perception exponentially.[59] We know that people will pay more for products they +had a part in creating.[60] And we know +that creating something, no matter what quality, brings with it a type of +creative satisfaction that can never be replaced by consuming something +created by someone else.[61] +

+ Actively engaging with the content helps us avoid the type of aimless +consumption that anyone who has absentmindedly scrolled through their +social-media feeds for an hour knows all too well. In his book, Cognitive +Surplus, Clay Shirky says, To participate is to act as if your +presence matters, as if, when you see something or hear something, your +response is part of the event.[62] +Opening the door to your content can get people more deeply tied to your +work. +

Use CC to differentiate yourself

+ Operating under a traditional copyright regime usually means operating under +the rules of establishment players in the media. Business strategies that +are embedded in the traditional copyright system, like using digital rights +management (DRM) and signing exclusivity contracts, can tie the hands of +creators, often at the expense of the creator’s best interest.[63] Being Made with Creative Commons means you can +function without those barriers and, in many cases, use the increased +openness as a competitive advantage. David Harris from OpenStax said they +specifically pursue strategies they know that traditional publishers +cannot. Don’t go into a market and play by the incumbent +rules, David said. Change the rules of engagement. +

Making Money

+ Like any moneymaking endeavor, those that are Made with Creative Commons +have to generate some type of value for their audience or +customers. Sometimes that value is subsidized by funders who are not +actually beneficiaries of that value. Funders, whether philanthropic +institutions, governments, or concerned individuals, provide money to the +organization out of a sense of pure altruism. This is the way traditional +nonprofit funding operates.[64] But in many +cases, the revenue streams used by endeavors that are Made with Creative +Commons are directly tied to the value they generate, where the recipient is +paying for the value they receive like any standard market transaction. In +still other cases, rather than the quid pro quo exchange of money for value +that typically drives market transactions, the recipient gives money out of +a sense of reciprocity. +

+ Most who are Made with Creative Commons use a variety of methods to bring in +revenue, some market-based and some not. One common strategy is using grant +funding for content creation when research-and-development costs are +particularly high, and then finding a different revenue stream (or streams) +for ongoing expenses. As Shirky wrote, The trick is in knowing when +markets are an optimal way of organizing interactions and when they are +not.[65] +

+ Our case studies explore in more detail the various revenue-generating +mechanisms used by the creators, organizations, and businesses we +interviewed. There is nuance hidden within the specific ways each of them +makes money, so it is a bit dangerous to generalize too much about what we +learned. Nonetheless, zooming out and viewing things from a higher level of +abstraction can be instructive. +

Market-based revenue streams

+ In the market, the central question when determining how to bring in revenue +is what value people are willing to pay for.[66] By definition, if you are Made with Creative Commons, the content +you provide is available for free and not a market commodity. Like the +ubiquitous freemium business model, any possible market transaction with a +consumer of your content has to be based on some added value you +provide.[67] +

+ In many ways, this is the way of the future for all content-driven +endeavors. In the market, value lives in things that are scarce. Because the +Internet makes a universe of content available to all of us for free, it is +difficult to get people to pay for content online. The struggling newspaper +industry is a testament to this fact. This is compounded by the fact that at +least some amount of copying is probably inevitable. That means you may end +up competing with free versions of your own content, whether you condone it +or not.[68] If people can easily find your +content for free, getting people to buy it will be difficult, particularly +in a context where access to content is more important than owning it. In +Free, Anderson wrote, Copyright protection schemes, whether coded +into either law or software, are simply holding up a price against the force +of gravity. +

+ Of course, this doesn’t mean that content-driven endeavors have no future in +the traditional marketplace. In Free, Anderson explains how when one product +or service becomes free, as information and content largely have in the +digital age, other things become more valuable. Every abundance +creates a new scarcity, he wrote. You just have to find some way +other than the content to provide value to your audience or customers. As +Anderson says, It’s easy to compete with Free: simply offer something +better or at least different from the free version.[69] +

+ In light of this reality, in some ways endeavors that are Made with Creative +Commons are at a level playing field with all content-based endeavors in the +digital age. In fact, they may even have an advantage because they can use +the abundance of content to derive revenue from something scarce. They can +also benefit from the goodwill that stems from the values behind being Made +with Creative Commons. +

+ For content creators and distributors, there are nearly infinite ways to +provide value to the consumers of your work, above and beyond the value that +lives within your free digital content. Often, the CC-licensed content +functions as a marketing tool for the paid product or service. +

+ Here are the most common high-level categories. +

Providing a custom service to consumers of your work +[MARKET-BASED]

+ In this age of information abundance, we don’t lack for content. The trick +is finding content that matches our needs and wants, so customized services +are particularly valuable. As Anderson wrote, Commodity information +(everybody gets the same version) wants to be free. Customized information +(you get something unique and meaningful to you) wants to be +expensive.[70] This can be anything +from the artistic and cultural consulting services provided by Ártica to the +custom-song business of Jonathan Song-A-Day Mann. +

Charging for the physical copy [MARKET-BASED]

+ In his book about maker culture, Anderson characterizes this model as giving +away the bits and selling the atoms (where bits refers to digital content +and atoms refer to a physical object).[71] +This is particularly successful in domains where the digital version of the +content isn’t as valuable as the analog version, like book publishing where +a significant subset of people still prefer reading something they can hold +in their hands. Or in domains where the content isn’t useful until it is in +physical form, like furniture designs. In those situations, a significant +portion of consumers will pay for the convenience of having someone else put +the physical version together for them. Some endeavors squeeze even more out +of this revenue stream by using a Creative Commons license that only allows +noncommercial uses, which means no one else can sell physical copies of +their work in competition with them. This strategy of reserving commercial +rights can be particularly important for items like books, where every +printed copy of the same work is likely to be the same quality, so it is +harder to differentiate one publishing service from another. On the other +hand, for items like furniture or electronics, the provider of the physical +goods can compete with other providers of the same works based on quality, +service, or other traditional business principles. +

Charging for the in-person version [MARKET-BASED]

+ As anyone who has ever gone to a concert will tell you, experiencing +creativity in person is a completely different experience from consuming a +digital copy on your own. Far from acting as a substitute for face-to-face +interaction, CC-licensed content can actually create demand for the +in-person version of experience. You can see this effect when people go view +original art in person or pay to attend a talk or training course. +

Selling merchandise [MARKET-BASED]

+ In many cases, people who like your work will pay for products demonstrating +a connection to your work. As a child of the 1980s, I can personally attest +to the power of a good concert T-shirt. This can also be an important +revenue stream for museums and galleries. +

+ Sometimes the way to find a market-based revenue stream is by providing +value to people other than those who consume your CC-licensed content. In +these revenue streams, the free content is being subsidized by an entirely +different category of people or businesses. Often, those people or +businesses are paying to access your main audience. The fact that the +content is free increases the size of the audience, which in turn makes the +offer more valuable to the paying customers. This is a variation of a +traditional business model built on free called multi-sided +platforms.[72] Access to your audience +isn’t the only thing people are willing to pay for—there are other services +you can provide as well. +

Charging advertisers or sponsors [MARKET-BASED]

+ The traditional model of subsidizing free content is advertising. In this +version of multi-sided platforms, advertisers pay for the opportunity to +reach the set of eyeballs the content creators provide in the form of their +audience.[73] The Internet has made this +model more difficult because the number of potential channels available to +reach those eyeballs has become essentially infinite.[74] Nonetheless, it remains a viable revenue stream for +many content creators, including those who are Made with Creative +Commons. Often, instead of paying to display advertising, the advertiser +pays to be an official sponsor of particular content or projects, or of the +overall endeavor. +

Charging your content creators [MARKET-BASED]

+ Another type of multisided platform is where the content creators themselves +pay to be featured on the platform. Obviously, this revenue stream is only +available to those who rely on work created, at least in part, by +others. The most well-known version of this model is the +author-processing charge of open-access journals like those +published by the Public Library of Science, but there are other +variations. The Conversation is primarily funded by a university-membership +model, where universities pay to have their faculties participate as writers +of the content on the Conversation website. +

Charging a transaction fee [MARKET-BASED]

+ This is a version of a traditional business model based on brokering +transactions between parties.[75] Curation +is an important element of this model. Platforms like the Noun Project add +value by wading through CC-licensed content to curate a high-quality set and +then derive revenue when creators of that content make transactions with +customers. Other platforms make money when service providers transact with +their customers; for example, Opendesk makes money every time someone on +their site pays a maker to make furniture based on one of the designs on the +platform. +

Providing a service to your creators [MARKET-BASED]

+ As mentioned above, endeavors can make money by providing customized +services to their users. Platforms can undertake a variation of this service +model directed at the creators that provide the content they feature. The +data platforms Figure.NZ and Figshare both capitalize on this model by +providing paid tools to help their users make the data they contribute to +the platform more discoverable and reusable. +

Licensing a trademark [MARKET-BASED]

+ Finally, some that are Made with Creative Commons make money by selling use +of their trademarks. Well known brands that consumers associate with +quality, credibility, or even an ethos can license that trademark to +companies that want to take advantage of that goodwill. By definition, +trademarks are scarce because they represent a particular source of a good +or service. Charging for the ability to use that trademark is a way of +deriving revenue from something scarce while taking advantage of the +abundance of CC content. +

Reciprocity-based revenue streams

+ Even if we set aside grant funding, we found that the traditional economic +framework of understanding the market failed to fully capture the ways the +endeavors we analyzed were making money. It was not simply about monetizing +scarcity. +

+ Rather than devising a scheme to get people to pay money in exchange for +some direct value provided to them, many of the revenue streams were more +about providing value, building a relationship, and then eventually finding +some money that flows back out of a sense of reciprocity. While some look +like traditional nonprofit funding models, they aren’t charity. The endeavor +exchange value with people, just not necessarily synchronously or in a way +that requires that those values be equal. As David Bollier wrote in Think +Like a Commoner, There is no self-serving calculation of whether the +value given and received is strictly equal. +

+ This should be a familiar dynamic—it is the way you deal with your friends +and family. We give without regard for what and when we will get back. David +Bollier wrote, Reciprocal social exchange lies at the heart of human +identity, community and culture. It is a vital brain function that helps the +human species survive and evolve. +

+ What is rare is to incorporate this sort of relationship into an endeavor +that also engages with the market.[76] We +almost can’t help but think of relationships in the market as being centered +on an even-steven exchange of value.[77] +

Memberships and individual donations +[RECIPROCITY-BASED]

+ While memberships and donations are traditional nonprofit funding models, in +the Made with Creative Commons context, they are directly tied to the +reciprocal relationship that is cultivated with the beneficiaries of their +work. The bigger the pool of those receiving value from the content, the +more likely this strategy will work, given that only a small percentage of +people are likely to contribute. Since using CC licenses can grease the +wheels for content to reach more people, this strategy can be more effective +for endeavors that are Made with Creative Commons. The greater the argument +that the content is a public good or that the entire endeavor is furthering +a social mission, the more likely this strategy is to succeed. +

The pay-what-you-want model [RECIPROCITY-BASED]

+ In the pay-what-you-want model, the beneficiary of Creative Commons content +is invited to give—at any amount they can and feel is appropriate, based on +the public and personal value they feel is generated by the open +content. Critically, these models are not touted as buying +something free. They are similar to a tip jar. People make financial +contributions as an act of gratitude. These models capitalize on the fact +that we are naturally inclined to give money for things we value in the +marketplace, even in situations where we could find a way to get it for +free. +

Crowdfunding [RECIPROCITY-BASED]

+ Crowdfunding models are based on recouping the costs of creating and +distributing content before the content is created. If the endeavor is Made +with Creative Commons, anyone who wants the work in question could simply +wait until it’s created and then access it for free. That means, for this +model to work, people have to care about more than just receiving the +work. They have to want you to succeed. Amanda Palmer credits the success of +her crowdfunding on Kickstarter and Patreon to the years she spent building +her community and creating a connection with her fans. She wrote in The Art +of Asking, Good art is made, good art is shared, help is offered, +ears are bent, emotions are exchanged, the compost of real, deep connection +is sprayed all over the fields. Then one day, the artist steps up and asks +for something. And if the ground has been fertilized enough, the audience +says, without hesitation: of course. +

+ Other types of crowdfunding rely on a sense of responsibility that a +particular community may feel. Knowledge Unlatched pools funds from major +U.S. libraries to subsidize CC-licensed academic work that will be, by +definition, available to everyone for free. Libraries with bigger budgets +tend to give more out of a sense of commitment to the library community and +to the idea of open access generally. +

Making Human Connections

+ Regardless of how they made money, in our interviews, we repeatedly heard +language like persuading people to buy and inviting +people to pay. We heard it even in connection with revenue streams +that sit squarely within the market. Cory Doctorow told us, I have to +convince my readers that the right thing to do is to pay me. The +founders of the for-profit company Lumen Learning showed us the letter they +send to those who opt not to pay for the services they provide in connection +with their CC-licensed educational content. It isn’t a cease-and-desist +letter; it’s an invitation to pay because it’s the right thing to do. This +sort of behavior toward what could be considered nonpaying customers is +largely unheard of in the traditional marketplace. But it seems to be part +of the fabric of being Made with Creative Commons. +

+ Nearly every endeavor we profiled relied, at least in part, on people being +invested in what they do. The closer the Creative Commons content is to +being the product, the more pronounced this dynamic has to +be. Rather than simply selling a product or service, they are making +ideological, personal, and creative connections with the people who value +what they do. +

+ It took me a very long time to see how this avoidance of thinking about what +they do in pure market terms was deeply tied to being Made with Creative +Commons. +

+ I came to the research with preconceived notions about what Creative Commons +is and what it means to be Made with Creative Commons. It turned out I was +wrong on so many counts. +

+ Obviously, being Made with Creative Commons means using Creative Commons +licenses. That much I knew. But in our interviews, people spoke of so much +more than copyright permissions when they explained how sharing fit into +what they do. I was thinking about sharing too narrowly, and as a result, I +was missing vast swaths of the meaning packed within Creative +Commons. Rather than parsing the specific and narrow role of the copyright +license in the equation, it is important not to disaggregate the rest of +what comes with sharing. You have to widen the lens. +

+ Being Made with Creative Commons is not just about the simple act of +licensing a copyrighted work under a set of standardized terms, but also +about community, social good, contributing ideas, expressing a value system, +working together. These components of sharing are hard to cultivate if you +think about what you do in purely market terms. Decent social behavior isn’t +as intuitive when we are doing something that involves monetary exchange. It +takes a conscious effort to foster the context for real sharing, based not +strictly on impersonal market exchange, but on connections with the people +with whom you share—connections with you, with your work, with your values, +with each other. +

+ The rest of this section will explore some of the common strategies that +creators, companies, and organizations use to remind us that there are +humans behind every creative endeavor. To remind us we have obligations to +each other. To remind us what sharing really looks like. +

Be human

+ Humans are social animals, which means we are naturally inclined to treat +each other well.[78] But the further +removed we are from the person with whom we are interacting, the less caring +our behavior will be. While the Internet has democratized cultural +production, increased access to knowledge, and connected us in extraordinary +ways, it can also make it easy forget we are dealing with another human. +

+ To counteract the anonymous and impersonal tendencies of how we operate +online, individual creators and corporations who use Creative Commons +licenses work to demonstrate their humanity. For some, this means pouring +their lives out on the page. For others, it means showing their creative +process, giving a glimpse into how they do what they do. As writer Austin +Kleon wrote, Our work doesn’t speak for itself. Human beings want to +know where things came from, how they were made, and who made them. The +stories you tell about the work you do have a huge effect on how people feel +and what they understand about your work, and how people feel and what they +understand about your work affects how they value it.[79] +

+ A critical component to doing this effectively is not worrying about being a +brand. That means not being afraid to be vulnerable. Amanda +Palmer says, When you’re afraid of someone’s judgment, you can’t +connect with them. You’re too preoccupied with the task of impressing +them. Not everyone is suited to live life as an open book like +Palmer, and that’s OK. There are a lot of ways to be human. The trick is +just avoiding pretense and the temptation to artificially craft an +image. People don’t just want the glossy version of you. They can’t relate +to it, at least not in a meaningful way. +

+ This advice is probably even more important for businesses and organizations +because we instinctively conceive of them as nonhuman (though in the United +States, corporations are people!). When corporations and organizations make +the people behind them more apparent, it reminds people that they are +dealing with something other than an anonymous corporate entity. In +business-speak, this is about humanizing your interactions +with the public.[80] But it can’t be a +gimmick. You can’t fake being human. +

Be open and accountable

+ Transparency helps people understand who you are and why you do what you do, +but it also inspires trust. Max Temkin of Cards Against Humanity told us, +One of the most surprising things you can do in capitalism is just be +honest with people. That means sharing the good and the bad. As +Amanda Palmer wrote, You can fix almost anything by authentically +communicating.[81] It isn’t about +trying to satisfy everyone or trying to sugarcoat mistakes or bad news, but +instead about explaining your rationale and then being prepared to defend it +when people are critical.[82] +

+ Being accountable does not mean operating on consensus. According to James +Surowiecki, consensus-driven groups tend to resort to +lowest-common-denominator solutions and avoid the sort of candid exchange of +ideas that cultivates healthy collaboration.[83] Instead, it can be as simple as asking for input and then giving +context and explanation about decisions you make, even if soliciting +feedback and inviting discourse is time-consuming. If you don’t go through +the effort to actually respond to the input you receive, it can be worse +than not inviting input in the first place.[84] But when you get it right, it can guarantee the type of diversity +of thought that helps endeavors excel. And it is another way to get people +involved and invested in what you do. +

Design for the good actors

+ Traditional economics assumes people make decisions based solely on their +own economic self-interest.[85] Any +relatively introspective human knows this is a fiction—we are much more +complicated beings with a whole range of needs, emotions, and +motivations. In fact, we are hardwired to work together and ensure +fairness.[86] Being Made with Creative +Commons requires an assumption that people will largely act on those social +motivations, motivations that would be considered irrational +in an economic sense. As Knowledge Unlatched’s Pinter told us, It is +best to ignore people who try to scare you about free riding. That fear is +based on a very shallow view of what motivates human behavior. There +will always be people who will act in purely selfish ways, but endeavors +that are Made with Creative Commons design for the good actors. +

+ The assumption that people will largely do the right thing can be a +self-fulfilling prophecy. Shirky wrote in Cognitive Surplus, Systems +that assume people will act in ways that create public goods, and that give +them opportunities and rewards for doing so, often let them work together +better than neoclassical economics would predict.[87] When we acknowledge that people are often motivated +by something other than financial self-interest, we design our endeavors in +ways that encourage and accentuate our social instincts. +

+ Rather than trying to exert control over people’s behavior, this mode of +operating requires a certain level of trust. We might not realize it, but +our daily lives are already built on trust. As Surowiecki wrote in The +Wisdom of Crowds, It’s impossible for a society to rely on law alone +to make sure citizens act honestly and responsibly. And it’s impossible for +any organization to rely on contracts alone to make sure that its managers +and workers live up to their obligation. Instead, we largely trust +that people—mostly strangers—will do what they are supposed to +do.[88] And most often, they do. +

Treat humans like, well, humans

+ For creators, treating people as humans means not treating them like +fans. As Kleon says, If you want fans, you have to be a fan +first.[89] Even if you happen to be +one of the few to reach celebrity levels of fame, you are better off +remembering that the people who follow your work are human, too. Cory +Doctorow makes a point to answer every single email someone sends him. +Amanda Palmer spends vast quantities of time going online to communicate +with her public, making a point to listen just as much as she +talks.[90] +

+ The same idea goes for businesses and organizations. Rather than automating +its customer service, the music platform Tribe of Noise makes a point to +ensure its employees have personal, one-on-one interaction with users. +

+ When we treat people like humans, they typically return the gift in +kind. It’s called karma. But social relationships are fragile. It is all too +easy to destroy them if you make the mistake of treating people as anonymous +customers or free labor.[91] Platforms that +rely on content from contributors are especially at risk of creating an +exploitative dynamic. It is important to find ways to acknowledge and pay +back the value that contributors generate. That does not mean you can solve +this problem by simply paying contributors for their time or +contributions. As soon as we introduce money into a relationship—at least +when it takes a form of paying monetary value in exchange for other value—it +can dramatically change the dynamic.[92] +

State your principles and stick to them

+ Being Made with Creative Commons makes a statement about who you are and +what you do. The symbolism is powerful. Using Creative Commons licenses +demonstrates adherence to a particular belief system, which generates +goodwill and connects like-minded people to your work. Sometimes people will +be drawn to endeavors that are Made with Creative Commons as a way of +demonstrating their own commitment to the Creative Commons value system, +akin to a political statement. Other times people will identify and feel +connected with an endeavor’s separate social mission. Often both. +

+ The expression of your values doesn’t have to be implicit. In fact, many of +the people we interviewed talked about how important it is to state your +guiding principles up front. Lumen Learning attributes a lot of their +success to having been outspoken about the fundamental values that guide +what they do. As a for-profit company, they think their expressed commitment +to low-income students and open licensing has been critical to their +credibility in the OER (open educational resources) community in which they +operate. +

+ When your end goal is not about making a profit, people trust that you +aren’t just trying to extract value for your own gain. People notice when +you have a sense of purpose that transcends your own +self-interest.[93] It attracts committed +employees, motivates contributors, and builds trust. +

Build a community

+ Endeavors that are Made with Creative Commons thrive when community is built +around what they do. This may mean a community collaborating together to +create something new, or it may simply be a collection of like-minded people +who get to know each other and rally around common interests or +beliefs.[94] To a certain extent, simply +being Made with Creative Commons automatically brings with it some element +of community, by helping connect you to like-minded others who recognize and +are drawn to the values symbolized by using CC. +

+ To be sustainable, though, you have to work to nurture community. People +have to care—about you and each other. One critical piece to this is +fostering a sense of belonging. As Jono Bacon writes in The Art of +Community, If there is no belonging, there is no community. +For Amanda Palmer and her band, that meant creating an accepting and +inclusive environment where people felt a part of their weird little +family.[95] For organizations like +Red Hat, that means connecting around common beliefs or goals. As the CEO +Jim Whitehurst wrote in The Open Organization, Tapping into passion +is especially important in building the kinds of participative communities +that drive open organizations.[96] +

+ Communities that collaborate together take deliberate planning. Surowiecki +wrote, It takes a lot of work to put the group together. It’s +difficult to ensure that people are working in the group’s interest and not +in their own. And when there’s a lack of trust between the members of the +group (which isn’t surprising given that they don’t really know each other), +considerable energy is wasted trying to determine each other’s bona +fides.[97] Building true community +requires giving people within the community the power to create or influence +the rules that govern the community.[98] If +the rules are created and imposed in a top-down manner, people feel like +they don’t have a voice, which in turn leads to disengagement. +

+ Community takes work, but working together, or even simply being connected +around common interests or values, is in many ways what sharing is about. +

Give more to the commons than you take

+ Conventional wisdom in the marketplace dictates that people should try to +extract as much money as possible from resources. This is essentially what +defines so much of the so-called sharing economy. In an article on the +Harvard Business Review website called The Sharing Economy Isn’t +about Sharing at All, authors Giana Eckhardt and Fleura Bardhi +explained how the anonymous market-driven trans-actions in most +sharing-economy businesses are purely about monetizing access.[99] As Lisa Gansky put it in her book The Mesh, the +primary strategy of the sharing economy is to sell the same product multiple +times, by selling access rather than ownership.[100] That is not sharing. +

+ Sharing requires adding as much or more value to the ecosystem than you +take. You can’t simply treat open content as a free pool of resources from +which to extract value. Part of giving back to the ecosystem is contributing +content back to the public under CC licenses. But it doesn’t have to just be +about creating content; it can be about adding value in other ways. The +social blogging platform Medium provides value to its community by +incentivizing good behavior, and the result is an online space with +remarkably high-quality user-generated content and limited +trolling.[101] Opendesk contributes to its +community by committing to help its designers make money, in part by +actively curating and displaying their work on its platform effectively. +

+ In all cases, it is important to openly acknowledge the amount of value you +add versus that which you draw on that was created by others. Being +transparent about this builds credibility and shows you are a contributing +player in the commons. When your endeavor is making money, that also means +apportioning financial compensation in a way that reflects the value +contributed by others, providing more to contributors when the value they +add outweighs the value provided by you. +

Involve people in what you do

+ Thanks to the Internet, we can tap into the talents and expertise of people +around the globe. Chris Anderson calls it the Long Tail of +talent.[102] But to make collaboration work, +the group has to be effective at what it is doing, and the people within the +group have to find satisfaction from being involved.[103] This is easier to facilitate for some types of +creative work than it is for others. Groups tied together online collaborate +best when people can work independently and asynchronously, and particularly +for larger groups with loose ties, when contributors can make simple +improvements without a particularly heavy time commitment.[104] +

+ As the success of Wikipedia demonstrates, editing an online encyclopedia is +exactly the sort of activity that is perfect for massive co-creation because +small, incremental edits made by a diverse range of people acting on their +own are immensely valuable in the aggregate. Those same sorts of small +contributions would be less useful for many other types of creative work, +and people are inherently less motivated to contribute when it doesn’t +appear that their efforts will make much of a difference.[105] +

+ It is easy to romanticize the opportunities for global cocreation made +possible by the Internet, and, indeed, the successful examples of it are +truly incredible and inspiring. But in a wide range of +circumstances—perhaps more often than not—community cocreation is not part +of the equation, even within endeavors built on CC content. Shirky wrote, +Sometimes the value of professional work trumps the value of amateur +sharing or a feeling of belonging.[106] The +textbook publisher OpenStax, which distributes all of its material for free +under CC licensing, is an example of this dynamic. Rather than tapping the +community to help cocreate their college textbooks, they invest a +significant amount of time and money to develop professional content. For +individual creators, where the creative work is the basis for what they do, +community cocreation is only rarely a part of the picture. Even musician +Amanda Palmer, who is famous for her openness and involvement with her fans, +said,The only department where I wasn’t open to input was the +writing, the music itself."[107] +

+ While we tend to immediately think of cocreation and remixing when we hear +the word collaboration, you can also involve others in your creative process +in more informal ways, by sharing half-baked ideas and early drafts, and +interacting with the public to incubate ideas and get feedback. So-called +making in public opens the door to letting people feel more +invested in your creative work.[108] And it +shows a nonterritorial approach to ideas and information. Stephen Covey (of +The 7 Habits of Highly Effective People fame) calls this the abundance +mentality—treating ideas like something plentiful—and it can create an +environment where collaboration flourishes.[109] +

+ There is no one way to involve people in what you do. They key is finding a +way for people to contribute on their terms, compelled by their own +motivations.[110] What that looks like +varies wildly depending on the project. Not every endeavor that is Made with +Creative Commons can be Wikipedia, but every endeavor can find ways to +invite the public into what they do. The goal for any form of collaboration +is to move away from thinking of consumers as passive recipients of your +content and transition them into active participants.[111] +



[37] + Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010), 14. A preview of the book is available at http://strategyzer.com/books/business-model-generation. +

[38] + Cory Doctorow, Information Doesn’t Want to Be Free: Laws for the Internet +Age (San Francisco, CA: McSweeney’s, 2014) 68. +

[39] + Ibid., 55. +

[40] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, reprint with new preface (New York: Hyperion, 2010), +224. +

[41] + Doctorow, Information Doesn’t Want to Be Free, 44. +

[42] + Amanda Palmer, The Art of Asking: Or How I Learned to Stop Worrying and Let +People Help (New York: Grand Central, 2014), 121. +

[43] + Chris Anderson, Makers: The New Industrial Revolution (New York: Signal, +2012), 64. +

[44] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 70. +

[45] + Anderson, Makers, 66. +

[46] + Bryan Kramer, Shareology: How Sharing Is Powering the Human Economy (New +York: Morgan James, 2016), 10. +

[47] + Anderson, Free, 62. +

[48] + Doctorow, Information Doesn’t Want to Be Free, 38. +

[49] + Bollier, Think Like a Commoner, 68. +

[50] + Anderson, Free, 86. +

[51] + Doctorow, Information Doesn’t Want to Be Free, 144. +

[52] + Anderson, Free, 123. +

[53] + Ibid., 132. +

[54] + Ibid., 70. +

[55] + James Surowiecki, The Wisdom of Crowds (New York: Anchor Books, 2005), +124. Surowiecki says, The measure of success of laws and contracts is +how rarely they are invoked. +

[56] + Anderson, Free, 44. +

[57] + Osterwalder and Pigneur, Business Model Generation, 23. +

[58] + Anderson, Free, 67. +

[59] + Ibid., 58. +

[60] + Anderson, Makers, 71. +

[61] + Clay Shirky, Cognitive Surplus: How Technology Makes Consumers into +Collaborators (London: Penguin Books, 2010), 78. +

[62] + Ibid., 21. +

[63] + Doctorow, Information Doesn’t Want to Be Free, 43. +

[64] + William Landes Foster, Peter Kim, and Barbara Christiansen, Ten +Nonprofit Funding Models, Stanford Social Innovation Review, Spring +2009, http://ssir.org/articles/entry/ten_nonprofit_funding_models. +

[65] + Shirky, Cognitive Surplus, 111. +

[66] + Osterwalder and Pigneur, Business Model Generation, 30. +

[67] + Jim Whitehurst, The Open Organization: Igniting Passion and Performance +(Boston: Harvard Business Review Press, 2015), 202. +

[68] + Anderson, Free, 71. +

[69] + Ibid., 231. +

[70] + Ibid., 97. +

[71] + Anderson, Makers, 107. +

[72] + Osterwalder and Pigneur, Business Model Generation, 89. +

[73] + Ibid., 92. +

[74] + Anderson, Free, 142. +

[75] + Osterwalder and Pigneur, Business Model Generation, 32. +

[76] + Bollier, Think Like a Commoner, 150. +

[77] + Ibid., 134. +

[78] + Dan Ariely, Predictably Irrational: The Hidden Forces That Shape Our +Decisions, rev. ed. (New York: Harper Perennial, 2010), 109. +

[79] + Austin Kleon, Show Your Work: 10 Ways to Share Your Creativity and Get +Discovered (New York: Workman, 2014), 93. +

[80] + Kramer, Shareology, 76. +

[81] + Palmer, Art of Asking, 252. +

[82] + Whitehurst, Open Organization, 145. +

[83] + Surowiecki, Wisdom of Crowds, 203. +

[84] + Whitehurst, Open Organization, 80. +

[85] + Bollier, Think Like a Commoner, 25. +

[86] + Ibid., 31. +

[87] + Shirky, Cognitive Surplus, 112. +

[88] + Surowiecki, Wisdom of Crowds, 124. +

[89] + Kleon, Show Your Work, 127. +

[90] + Palmer, Art of Asking, 121. +

[91] + Ariely, Predictably Irrational, 87. +

[92] + Ibid., 105. +

[93] + Ibid., 36. +

[94] + Jono Bacon, The Art of Community, 2nd ed. (Sebastopol, CA: O’Reilly Media, +2012), 36. +

[95] + Palmer, Art of Asking, 98. +

[96] + Whitehurst, Open Organization, 34. +

[97] + Surowiecki, Wisdom of Crowds, 200. +

[98] + Bollier, Think Like a Commoner, 29. +

[99] + Giana Eckhardt and Fleura Bardhi, The Sharing Economy Isn’t about +Sharing at All, Harvard Business Review (website), January 28, 2015, +http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all. +

[100] + Lisa Gansky, The Mesh: Why the Future of Business Is Sharing, reprint with +new epilogue (New York: Portfolio, 2012). +

[101] + David Lee, Inside Medium: An Attempt to Bring Civility to the +Internet, BBC News, March 3, 2016, http://www.bbc.com/news/technology-35709680. +

[102] + Anderson, Makers, 148. +

[103] + Shirky, Cognitive Surplus, 164. +

[104] + Whitehurst, foreword to Open Organization. +

[105] + Shirky, Cognitive Surplus, 144. +

[106] + Ibid., 154. +

[107] + Palmer, Art of Asking, 163. +

[108] + Anderson, Makers, 173. +

[109] + Tom Kelley and David Kelley, Creative Confidence: Unleashing the Potential +within Us All (New York: Crown, 2013), 82. +

[110] + Whitehurst, foreword to Open Organization. +

[111] + Rachel Botsman and Roo Rogers, What’s Mine Is Yours: The Rise of +Collaborative Consumption (New York: Harper Business, 2010), 188. +

Rozdział 3. Licencje Creative Commons

+ All of the Creative Commons licenses grant a basic set of permissions. At a +minimum, a CC- licensed work can be copied and shared in its original form +for noncommercial purposes so long as attribution is given to the +creator. There are six licenses in the CC license suite that build on that +basic set of permissions, ranging from the most restrictive (allowing only +those basic permissions to share unmodified copies for noncommercial +purposes) to the most permissive (reusers can do anything they want with +the work, even for commercial purposes, as long as they give the creator +credit). The licenses are built on copyright and do not cover other types of +rights that creators might have in their works, like patents or trademarks. +

+ Here are the six licenses: +

+ +

+ The Attribution license (CC BY) lets others distribute, remix, tweak, and +build upon your work, even commercially, as long as they credit you for the +original creation. This is the most accommodating of licenses +offered. Recommended for maximum dissemination and use of licensed +materials. +

+ +

+ The Attribution-Share-Alike license (CC BY-SA) lets others remix, tweak, and +build upon your work, even for commercial purposes, as long as they credit +you and license their new creations under identical terms. This license is +often compared to copyleft free and open source software +licenses. All new works based on yours will carry the same license, so any +derivatives will also allow commercial use. +

+ +

+ The Attribution-NoDerivs license (CC BY-ND) allows for redistribution, +commercial and noncommercial, as long as it is passed along unchanged with +credit to you. +

+ +

+ The Attribution-NonCommercial license (CC BY-NC) lets others remix, tweak, +and build upon your work noncommercially. Although their new works must also +acknowledge you, they don’t have to license their derivative works on the +same terms. +

+ +

+ The Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA) lets others +remix, tweak, and build upon your work noncommercially, as long as they +credit you and license their new creations under the same terms. +

+ +

+ The Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND) is the most +restrictive of our six main licenses, only allowing others to download your +works and share them with others as long as they credit you, but they can’t +change them or use them commercially. +

+ In addition to these six licenses, Creative Commons has two public-domain +tools—one for creators and the other for those who manage collections of +existing works by authors whose terms of copyright have expired: +

+ +

+ CC0 enables authors and copyright owners to dedicate their works to the +worldwide public domain (no rights reserved). +

+ +

+ The Creative Commons Public Domain Mark facilitates the labeling and +discovery of works that are already free of known copyright restrictions. +

+ In our case studies, some use just one Creative Commons license, others use +several. Attribution (found in thirteen case studies) and +Attribution-ShareAlike (found in eight studies) were the most common, with +the other licenses coming up in four or so case studies, including the +public-domain tool CC0. Some of the organizations we profiled offer both +digital content and software: by using open-source-software licenses for the +software code and Creative Commons licenses for digital content, they +amplify their involvement with and commitment to sharing. +

+ There is a popular misconception that the three NonCommercial licenses +offered by CC are the only options for those who want to make money off +their work. As we hope this book makes clear, there are many ways to make +endeavors that are Made with Creative Commons sustainable. Reserving +commercial rights is only one of those ways. It is certainly true that a +license that allows others to make commercial use of your work (CC BY, CC +BY-SA, and CC BY-ND) forecloses some traditional revenue streams. If you +apply an Attribution (CC BY) license to your book, you can’t force a film +company to pay you royalties if they turn your book into a feature-length +film, or prevent another company from selling physical copies of your work. +

+ The decision to choose a NonCommercial and/or NoDerivs license comes down to +how much you need to retain control over the creative work. The +NonCommercial and NoDerivs licenses are ways of reserving some significant +portion of the exclusive bundle of rights that copyright grants to +creators. In some cases, reserving those rights is important to how you +bring in revenue. In other cases, creators use a NonCommercial or NoDerivs +license because they can’t give up on the dream of hitting the creative +jackpot. The music platform Tribe of Noise told us the NonCommercial +licenses were popular among their users because people still held out the +dream of having a major record label discover their work. +

+ Other times the decision to use a more restrictive license is due to a +concern about the integrity of the work. For example, the nonprofit +TeachAIDS uses a NoDerivs license for its educational materials because the +medical subject matter is particularly important to get right. +

+ There is no one right way. The NonCommercial and NoDerivs restrictions +reflect the values and preferences of creators about how their creative work +should be reused, just as the ShareAlike license reflects a different set of +values, one that is less about controlling access to their own work and more +about ensuring that whatever gets created with their work is available to +all on the same terms. Since the beginning of the commons, people have been +setting up structures that helped regulate the way in which shared resources +were used. The CC licenses are an attempt to standardize norms across all +domains. +

+ Note +

+ For more about the licenses including examples and tips on sharing your work +in the digital commons, start with the Creative Commons page called +Share Your Work at http://creativecommons.org/share-your-work/. +

Część II. The Case Studies

+ The twenty-four case studies in this section were chosen from hundreds of +nominations received from Kickstarter backers, Creative Commons staff, and +the global Creative Commons community. We selected eighty potential +candidates that represented a mix of industries, content types, revenue +streams, and parts of the world. Twelve of the case studies were selected +from that group based on votes cast by Kickstarter backers, and the other +twelve were selected by us. +

+ We did background research and conducted interviews for each case study, +based on the same set of basic questions about the endeavor. The idea for +each case study is to tell the story about the endeavor and the role sharing +plays within it, largely the way in which it was told to us by those we +interviewed. +

Rozdział 4. Arduino

 

+ Arduino is a for-profit open-source electronics platform and computer +hardware and software company. Founded in 2005 in Italy. +

+ http://www.arduino.cc +

Revenue model: charging for physical +copies (sales of boards, modules, shields, and kits), licensing a trademark +(fees paid by those who want to sell Arduino products using their name) +

Interview date: February 4, 2016 +

Interviewees: David Cuartielles and Tom +Igoe, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In 2005, at the Interaction Design Institute Ivrea in northern Italy, +teachers and students needed an easy way to use electronics and programming +to quickly prototype design ideas. As musicians, artists, and designers, +they needed a platform that didn’t require engineering expertise. A group of +teachers and students, including Massimo Banzi, David Cuartielles, Tom Igoe, +Gianluca Martino, and David Mellis, built a platform that combined different +open technologies. They called it Arduino. The platform integrated software, +hardware, microcontrollers, and electronics. All aspects of the platform +were openly licensed: hardware designs and documentation with the +Attribution-Share-Alike license (CC BY-SA), and software with the GNU +General Public License. +

+ Arduino boards are able to read inputs—light on a sensor, a finger on a +button, or a Twitter message—and turn it into outputs—activating a motor, +turning on an LED, publishing something online. You send a set of +instructions to the microcontroller on the board by using the Arduino +programming language and Arduino software (based on a piece of open-source +software called Processing, a programming tool used to make visual art). +

The reasons for making Arduino open source are complicated, +Tom says. Partly it was about supporting flexibility. The open-source nature +of Arduino empowers users to modify it and create a lot of different +variations, adding on top of what the founders build. David says this +ended up strengthening the platform far beyond what we had even +thought of building. +

+ For Tom another factor was the impending closure of the Ivrea design +school. He’d seen other organizations close their doors and all their work +and research just disappear. Open-sourcing ensured that Arduino would +outlive the Ivrea closure. Persistence is one thing Tom really likes about +open source. If key people leave, or a company shuts down, an open-source +product lives on. In Tom’s view, Open sourcing makes it easier to +trust a product. +

+ With the school closing, David and some of the other Arduino founders +started a consulting firm and multidisciplinary design studio they called +Tinker, in London. Tinker designed products and services that bridged the +digital and the physical, and they taught people how to use new technologies +in creative ways. Revenue from Tinker was invested in sustaining and +enhancing Arduino. +

+ For Tom, part of Arduino’s success is because the founders made themselves +the first customer of their product. They made products they themselves +personally wanted. It was a matter of I need this thing, not +If we make this, we’ll make a lot of money. Tom notes that +being your own first customer makes you more confident and convincing at +selling your product. +

+ Arduino’s business model has evolved over time—and Tom says model is a +grandiose term for it. Originally, they just wanted to make a few boards and +get them out into the world. They started out with two hundred boards, sold +them, and made a little profit. They used that to make another thousand, +which generated enough revenue to make five thousand. In the early days, +they simply tried to generate enough funding to keep the venture going day +to day. When they hit the ten thousand mark, they started to think about +Arduino as a company. By then it was clear you can open-source the design +but still manufacture the physical product. As long as it’s a quality +product and sold at a reasonable price, people will buy it. +

+ Arduino now has a worldwide community of makers—students, hobbyists, +artists, programmers, and professionals. Arduino provides a wiki called +Playground (a wiki is where all users can edit and add pages, contributing +to and benefiting from collective research). People share code, circuit +diagrams, tutorials, DIY instructions, and tips and tricks, and show off +their projects. In addition, there’s a multilanguage discussion forum where +users can get help using Arduino, discuss topics like robotics, and make +suggestions for new Arduino product designs. As of January 2017, 324,928 +members had made 2,989,489 posts on 379,044 topics. The worldwide community +of makers has contributed an incredible amount of accessible knowledge +helpful to novices and experts alike. +

+ Transitioning Arduino from a project to a company was a big step. Other +businesses who made boards were charging a lot of money for them. Arduino +wanted to make theirs available at a low price to people across a wide range +of industries. As with any business, pricing was key. They wanted prices +that would get lots of customers but were also high enough to sustain the +business. +

+ For a business, getting to the end of the year and not being in the red is a +success. Arduino may have an open-licensing strategy, but they are still a +business, and all the things needed to successfully run one still +apply. David says, If you do those other things well, sharing things +in an open-source way can only help you. +

+ While openly licensing the designs, documentation, and software ensures +longevity, it does have risks. There’s a possibility that others will create +knockoffs, clones, and copies. The CC BY-SA license means anyone can produce +copies of their boards, redesign them, and even sell boards that copy the +design. They don’t have to pay a license fee to Arduino or even ask +permission. However, if they republish the design of the board, they have to +give attribution to Arduino. If they change the design, they must release +the new design using the same Creative Commons license to ensure that the +new version is equally free and open. +

+ Tom and David say that a lot of people have built companies off of Arduino, +with dozens of Arduino derivatives out there. But in contrast to closed +business models that can wring money out of the system over many years +because there is no competition, Arduino founders saw competition as keeping +them honest, and aimed for an environment of collaboration. A benefit of +open over closed is the many new ideas and designs others have contributed +back to the Arduino ecosystem, ideas and designs that Arduino and the +Arduino community use and incorporate into new products. +

+ Over time, the range of Arduino products has diversified, changing and +adapting to new needs and challenges. In addition to simple entry level +boards, new products have been added ranging from enhanced boards that +provide advanced functionality and faster performance, to boards for +creating Internet of Things applications, wearables, and 3-D printing. The +full range of official Arduino products includes boards, modules (a smaller +form-factor of classic boards), shields (elements that can be plugged onto a +board to give it extra features), and kits.[112] +

+ Arduino’s focus is on high-quality boards, well-designed support materials, +and the building of community; this focus is one of the keys to their +success. And being open lets you build a real community. David says +Arduino’s community is a big strength and something that really does +matter—in his words, It’s good business. When they started, +the Arduino team had almost entirely no idea how to build a community. They +started by conducting numerous workshops, working directly with people using +the platform to make sure the hardware and software worked the way it was +meant to work and solved people’s problems. The community grew organically +from there. +

+ A key decision for Arduino was trademarking the name. The founders needed a +way to guarantee to people that they were buying a quality product from a +company committed to open-source values and knowledge sharing. Trademarking +the Arduino name and logo expresses that guarantee and helps customers +easily identify their products, and the products sanctioned by them. If +others want to sell boards using the Arduino name and logo, they have to pay +a small fee to Arduino. This allows Arduino to scale up manufacturing and +distribution while at the same time ensuring the Arduino brand isn’t hurt by +low-quality copies. +

+ Current official manufacturers are Smart Projects in Italy, SparkFun in the +United States, and Dog Hunter in Taiwan/China. These are the only +manufacturers that are allowed to use the Arduino logo on their +boards. Trademarking their brand provided the founders with a way to protect +Arduino, build it out further, and fund software and tutorial +development. The trademark-licensing fee for the brand became Arduino’s +revenue-generating model. +

+ How far to open things up wasn’t always something the founders perfectly +agreed on. David, who was always one to advocate for opening things up more, +had some fears about protecting the Arduino name, thinking people would be +mad if they policed their brand. There was some early backlash with a +project called Freeduino, but overall, trademarking and branding has been a +critical tool for Arduino. +

+ David encourages people and businesses to start by sharing everything as a +default strategy, and then think about whether there is anything that really +needs to be protected and why. There are lots of good reasons to not open up +certain elements. This strategy of sharing everything is certainly the +complete opposite of how today’s world operates, where nothing is +shared. Tom suggests a business formalize which elements are based on open +sharing and which are closed. An Arduino blog post from 2013 entitled +Send In the Clones, by one of the founders Massimo Banzi, +does a great job of explaining the full complexities of how trademarking +their brand has played out, distinguishing between official boards and those +that are clones, derivatives, compatibles, and counterfeits.[113] +

+ For David, an exciting aspect of Arduino is the way lots of people can use +it to adapt technology in many different ways. Technology is always making +more things possible but doesn’t always focus on making it easy to use and +adapt. This is where Arduino steps in. Arduino’s goal is making +things that help other people make things. +

+ Arduino has been hugely successful in making technology and electronics +reach a larger audience. For Tom, Arduino has been about the +democratization of technology. Tom sees Arduino’s open-source +strategy as helping the world get over the idea that technology has to be +protected. Tom says, Technology is a literacy everyone should +learn. +

+ Ultimately, for Arduino, going open has been good business—good for product +development, good for distribution, good for pricing, and good for +manufacturing. +

Rozdział 5. Ártica

 

+ Ártica provides online courses and consulting services focused on how to use +digital technology to share knowledge and enable collaboration in arts and +culture. Founded in 2011 in Uruguay. +

+ http://www.articaonline.com +

Revenue model: charging for custom +services +

Interview date: March 9, 2016 +

Interviewees: Mariana Fossatti and Jorge +Gemetto, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ The story of Mariana Fossatti and Jorge Gemetto’s business, Ártica, is the +ultimate example of DIY. Not only are they successful entrepreneurs, the +niche in which their small business operates is essentially one they built +themselves. +

+ Their dream jobs didn’t exist, so they created them. +

+ In 2011, Mariana was a sociologist working for an international organization +to develop research and online education about rural-development +issues. Jorge was a psychologist, also working in online education. Both +were bloggers and heavy users of social media, and both had a passion for +arts and culture. They decided to take their skills in digital technology +and online learning and apply them to a topic area they loved. They launched +Ártica, an online business that provides education and consulting for people +and institutions creating artistic and cultural projects on the Internet. +

+ Ártica feels like a uniquely twenty-first century business. The small +company has a global online presence with no physical offices. Jorge and +Mariana live in Uruguay, and the other two full-time employees, who Jorge +and Mariana have never actually met in person, live in Spain. They started +by creating a MOOC (massive open online course) about remix culture and +collaboration in the arts, which gave them a direct way to reach an +international audience, attracting students from across Latin America and +Spain. In other words, it is the classic Internet story of being able to +directly tap into an audience without relying upon gatekeepers or +intermediaries. +

+ Ártica offers personalized education and consulting services, and helps +clients implement projects. All of these services are customized. They call +it an artisan process because of the time and effort it takes +to adapt their work for the particular needs of students and +clients. Each student or client is paying for a specific solution to +his or her problems and questions, Mariana said. Rather than sell +access to their content, they provide it for free and charge for the +personalized services. +

+ When they started, they offered a smaller number of courses designed to +attract large audiences. Over the years, we realized that online +communities are more specific than we thought, Mariana said. Ártica +now provides more options for classes and has lower enrollment in each +course. This means they can provide more attention to individual students +and offer classes on more specialized topics. +

+ Online courses are their biggest revenue stream, but they also do more than +a dozen consulting projects each year, ranging from digitization to event +planning to marketing campaigns. Some are significant in scope, particularly +when they work with cultural institutions, and some are smaller projects +commissioned by individual artists. +

+ Ártica also seeks out public and private funding for specific +projects. Sometimes, even if they are unsuccessful in subsidizing a project +like a new course or e-book, they will go ahead because they believe in +it. They take the stance that every new project leads them to something new, +every new resource they create opens new doors. +

+ Ártica relies heavily on their free Creative Commons–licensed content to +attract new students and clients. Everything they create—online education, +blog posts, videos—is published under an Attribution-ShareAlike license (CC +BY-SA). We use a ShareAlike license because we want to give the +greatest freedom to our students and readers, and we also want that freedom +to be viral, Jorge said. For them, giving others the right to reuse +and remix their content is a fundamental value. How can you offer an +online educational service without giving permission to download, make and +keep copies, or print the educational resources? Jorge +said. If we want to do the best for our students—those who trust in +us to the point that they are willing to pay online without face-to-face +contact—we have to offer them a fair and ethical agreement. +

+ They also believe sharing their ideas and expertise openly helps them build +their reputation and visibility. People often share and cite their work. A +few years ago, a publisher even picked up one of their e-books and +distributed printed copies. Ártica views reuse of their work as a way to +open up new opportunities for their business. +

+ This belief that openness creates new opportunities reflects another +belief—in serendipity. When describing their process for creating content, +they spoke of all of the spontaneous and organic ways they find +inspiration. Sometimes, the collaborative process starts with a +conversation between us, or with friends from other projects, Jorge +said. That can be the first step for a new blog post or another +simple piece of content, which can evolve to a more complex product in the +future, like a course or a book. +

+ Rather than planning their work in advance, they let their creative process +be dynamic. This doesn’t mean that we don’t need to work hard in +order to get good professional results, but the design process is more +flexible, Jorge said. They share early and often, and they adjust +based on what they learn, always exploring and testing new ideas and ways of +operating. In many ways, for them, the process is just as important as the +final product. +

+ People and relationships are also just as important, sometimes +more. In the educational and cultural business, it is more important +to pay attention to people and process, rather than content or specific +formats or materials, Mariana said. Materials and content +are fluid. The important thing is the relationships. +

+ Ártica believes in the power of the network. They seek to make connections +with people and institutions across the globe so they can learn from them +and share their knowledge. +

+ At the core of everything Ártica does is a set of values. Good +content is not enough, Jorge said. We also think that it is +very important to take a stand for some things in the cultural +sector. Mariana and Jorge are activists. They defend free culture +(the movement promoting the freedom to modify and distribute creative work) +and work to demonstrate the intersection between free culture and other +social-justice movements. Their efforts to involve people in their work and +enable artists and cultural institutions to better use technology are all +tied closely to their belief system. Ultimately, what drives their work is +a mission to democratize art and culture. +

+ Of course, Ártica also has to make enough money to cover its expenses. Human +resources are, by far, their biggest expense. They tap a network of +collaborators on a case-by-case basis and hire contractors for specific +projects. Whenever possible, they draw from artistic and cultural resources +in the commons, and they rely on free software. Their operation is small, +efficient, and sustainable, and because of that, it is a success. +

There are lots of people offering online courses, Jorge +said. But it is easy to differentiate us. We have an approach that is +very specific and personal. Ártica’s model is rooted in the personal +at every level. For Mariana and Jorge, success means doing what brings them +personal meaning and purpose, and doing it sustainably and collaboratively. +

+ In their work with younger artists, Mariana and Jorge try to emphasize that +this model of success is just as valuable as the picture of success we get +from the media. If they seek only the traditional type of success, +they will get frustrated, Mariana said. We try to show them +another image of what it looks like. +

Rozdział 6. Blender Institute

 

+ The Blender Institute is an animation studio that creates 3-D films using +Blender software. Founded in 2006 in the Netherlands. +

+ http://www.blender.org +

Revenue model: crowdfunding +(subscription-based), charging for physical copies, selling merchandise +

Interview date: March 8, 2016 +

Interviewee: Francesco Siddi, production +coordinator +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ For Ton Roosendaal, the creator of Blender software and its related +entities, sharing is practical. Making their 3-D content creation software +available under a free software license has been integral to its development +and popularity. Using that software to make movies that were licensed with +Creative Commons pushed that development even further. Sharing enables +people to participate and to interact with and build upon the technology and +content they create in a way that benefits Blender and its community in +concrete ways. +

+ Each open-movie project Blender runs produces a host of openly licensed +outputs, not just the final film itself but all of the source material as +well. The creative process also enhances the development of the Blender +software because the technical team responds directly to the needs of the +film production team, creating tools and features that make their lives +easier. And, of course, each project involves a long, rewarding process for +the creative and technical community working together. +

+ Rather than just talking about the theoretical benefits of sharing and free +culture, Ton is very much about doing and making free culture. Blender’s +production coordinator Francesco Siddi told us, Ton believes if you +don’t make content using your tools, then you’re not doing anything. +

+ Blender’s history begins in the late 1990s, when Ton created the Blender +software. Originally, the software was an in-house resource for his +animation studio based in the Netherlands. Investors became interested in +the software, so he began marketing the software to the public, offering a +free version in addition to a paid version. Sales were disappointing, and +his investors gave up on the endeavor in the early 2000s. He made a deal +with investors—if he could raise enough money, he could then make the +Blender software available under the GNU General Public License. +

+ This was long before Kickstarter and other online crowdfunding sites +existed, but Ton ran his own version of a crowdfunding campaign and quickly +raised the money he needed. The Blender software became freely available for +anyone to use. Simply applying the General Public License to the software, +however, was not enough to create a thriving community around it. Francesco +told us, Software of this complexity relies on people and their +vision of how people work together. Ton is a fantastic community builder and +manager, and he put a lot of work into fostering a community of developers +so that the project could live. +

+ Like any successful free and open-source software project, Blender developed +quickly because the community could make fixes and +improvements. Software should be free and open to hack, +Francesco said. Otherwise, everyone is doing the same thing in the +dark for ten years. Ton set up the Blender Foundation to oversee and +steward the software development and maintenance. +

+ After a few years, Ton began looking for new ways to push development of the +software. He came up with the idea of creating CC-licensed films using the +Blender software. Ton put a call online for all interested and skilled +artists. Francesco said the idea was to get the best artists available, put +them in a building together with the best developers, and have them work +together. They would not only produce high-quality openly licensed content, +they would improve the Blender software in the process. +

+ They turned to crowdfunding to subsidize the costs of the project. They had +about twenty people working full-time for six to ten months, so the costs +were significant. Francesco said that when their crowdfunding campaign +succeeded, people were astounded. The idea that making money was +possible by producing CC-licensed material was mind-blowing to +people, he said. They were like, «I have to see it to +believe it.» +

+ The first film, which was released in 2006, was an experiment. It was so +successful that Ton decided to set up the Blender Institute, an entity +dedicated to hosting open-movie projects. The Blender Institute’s next +project was an even bigger success. The film, Big Buck Bunny, went viral, +and its animated characters were picked up by marketers. +

+ Francesco said that, over time, the Blender Institute projects have gotten +bigger and more prominent. That means the filmmaking process has become more +complex, combining technical experts and artists who focus on +storytelling. Francesco says the process is almost on an industrial scale +because of the number of moving parts. This requires a lot of specialized +assistance, but the Blender Institute has no problem finding the talent it +needs to help on projects. Blender hardly does any recruiting for +film projects because the talent emerges naturally, Francesco +said. So many people want to work with us, and we can’t always hire +them because of budget constraints. +

+ Blender has had a lot of success raising money from its community over the +years. In many ways, the pitch has gotten easier to make. Not only is +crowdfunding simply more familiar to the public, but people know and trust +Blender to deliver, and Ton has developed a reputation as an effective +community leader and visionary for their work. There is a whole +community who sees and understands the benefit of these projects, +Francesco said. +

+ While these benefits of each open-movie project make a compelling pitch for +crowdfunding campaigns, Francesco told us the Blender Institute has found +some limitations in the standard crowdfunding model where you propose a +specific project and ask for funding. Once a project is over, +everyone goes home, he said. It is great fun, but then it +ends. That is a problem. +

+ To make their work more sustainable, they needed a way to receive ongoing +support rather than on a project-by-project basis. Their solution is Blender +Cloud, a subscription-style crowdfunding model akin to the online +crowdfunding platform, Patreon. For about ten euros each month, subscribers +get access to download everything the Blender Institute produces—software, +art, training, and more. All of the assets are available under an +Attribution license (CC BY) or placed in the public domain (CC0), but they +are initially made available only to subscribers. Blender Cloud enables +subscribers to follow Blender’s movie projects as they develop, sharing +detailed information and content used in the creative process. Blender Cloud +also has extensive training materials and libraries of characters and other +assets used in various projects. +

+ The continuous financial support provided by Blender Cloud subsidizes five +to six full-time employees at the Blender Institute. Francesco says their +goal is to grow their subscriber base. This is our freedom, +he told us, and for artists, freedom is everything. +

+ Blender Cloud is the primary revenue stream of the Blender Institute. The +Blender Foundation is funded primarily by donations, and that money goes +toward software development and maintenance. The revenue streams of the +Institute and Foundation are deliberately kept separate. Blender also has +other revenue streams, such as the Blender Store, where people can purchase +DVDs, T-shirts, and other Blender products. +

+ Ton has worked on projects relating to his Blender software for nearly +twenty years. Throughout most of that time, he has been committed to making +the software and the content produced with the software free and +open. Selling a license has never been part of the business model. +

+ Since 2006, he has been making films available along with all of their +source material. He says he has hardly ever seen people stepping into +Blender’s shoes and trying to make money off of their content. Ton believes +this is because the true value of what they do is in the creative and +production process. Even when you share everything, all your original +sources, it still takes a lot of talent, skills, time, and budget to +reproduce what you did, Ton said. +

+ For Ton and Blender, it all comes back to doing. +

Rozdział 7. Cards Against Humanity

 

+ Cards Against Humanity is a private, for-profit company that makes a popular +party game by the same name. Founded in 2011 in the U.S. +

+ http://www.cardsagainsthumanity.com +

Revenue model: charging for physical +copies +

Interview date: February 3, 2016 +

Interviewee: Max Temkin, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ If you ask cofounder Max Temkin, there is nothing particularly interesting +about the Cards Against Humanity business model. We make a +product. We sell it for money. Then we spend less money than we +make, Max said. +

+ He is right. Cards Against Humanity is a simple party game, modeled after +the game Apples to Apples. To play, one player asks a question or +fill-in-the-blank statement from a black card, and the other players submit +their funniest white card in response. The catch is that all of the cards +are filled with crude, gruesome, and otherwise awful things. For the right +kind of people (horrible people, according to Cards Against +Humanity advertising), this makes for a hilarious and fun game. +

+ The revenue model is simple. Physical copies of the game are sold for a +profit. And it works. At the time of this writing, Cards Against Humanity is +the number-one best-selling item out of all toys and games on Amazon. There +are official expansion packs available, and several official themed packs +and international editions as well. +

+ But Cards Against Humanity is also available for free. Anyone can download a +digital version of the game on the Cards Against Humanity website. More than +one million people have downloaded the game since the company began tracking +the numbers. +

+ The game is available under an Attribution-NonCommercial-ShareAlike license +(CC BY-NC-SA). That means, in addition to copying the game, anyone can +create new versions of the game as long as they make it available under the +same noncommercial terms. The ability to adapt the game is like an entire +new game unto itself. +

+ All together, these factors—the crass tone of the game and company, the free +download, the openness to fans remixing the game—give the game a massive +cult following. +

+ Their success is not the result of a grand plan. Instead, Cards Against +Humanity was the last in a long line of games and comedy projects that Max +Temkin and his friends put together for their own amusement. As Max tells +the story, they made the game so they could play it themselves on New Year’s +Eve because they were too nerdy to be invited to other parties. The game was +a hit, so they decided to put it up online as a free PDF. People started +asking if they could pay to have the game printed for them, and eventually +they decided to run a Kickstarter to fund the printing. They set their +Kickstarter goal at $4,000—and raised $15,000. The game was officially +released in May 2011. +

+ The game caught on quickly, and it has only grown more popular over +time. Max says the eight founders never had a meeting where they decided to +make it an ongoing business. It kind of just happened, he +said. +

+ But this tale of a happy accident belies marketing +genius. Just like the game, the Cards Against Humanity brand is irreverent +and memorable. It is hard to forget a company that calls the FAQ on their +website Your dumb questions. +

+ Like most quality satire, however, there is more to the joke than vulgarity +and shock value. The company’s marketing efforts around Black Friday +illustrate this particularly well. For those outside the United States, +Black Friday is the term for the day after the Thanksgiving holiday, the +biggest shopping day of the year. It is an incredibly important day for +Cards Against Humanity, like it is for all U.S. retailers. Max said they +struggled with what to do on Black Friday because they didn’t want to +support what he called the orgy of consumerism the day has +become, particularly since it follows a day that is about being grateful for +what you have. In 2013, after deliberating, they decided to have an +Everything Costs $5 More sale. +

We sweated it out the night before Black Friday, wondering if our +fans were going to hate us for it, he said. But it made us +laugh so we went with it. People totally caught the joke. +

+ This sort of bold transparency delights the media, but more importantly, it +engages their fans. One of the most surprising things you can do in +capitalism is just be honest with people, Max said. It shocks +people that there is transparency about what you are doing. +

+ Max also likened it to a grand improv scene. If we do something a +little subversive and unexpected, the public wants to be a part of the +joke. One year they did a Give Cards Against Humanity $5 event, +where people literally paid them five dollars for no reason. Their fans +wanted to make the joke funnier by making it successful. They made $70,000 +in a single day. +

+ This remarkable trust they have in their customers is what inspired their +decision to apply a Creative Commons license to the game. Trusting your +customers to reuse and remix your work requires a leap of faith. Cards +Against Humanity obviously isn’t afraid of doing the unexpected, but there +are lines even they do not want to cross. Before applying the license, Max +said they worried that some fans would adapt the game to include all of the +jokes they intentionally never made because they crossed that +line. It happened, and the world didn’t end, Max +said. If that is the worst cost of using CC, I’d pay that a hundred +times over because there are so many benefits. +

+ Any successful product inspires its biggest fans to create remixes of it, +but unsanctioned adaptations are more likely to fly under the radar. The +Creative Commons license gives fans of Cards Against Humanity the freedom to +run with the game and copy, adapt, and promote their creations openly. Today +there are thousands of fan expansions of the game. +

+ Max said, CC was a no-brainer for us because it gets the most people +involved. Making the game free and available under a CC license led to the +unbelievable situation where we are one of the best-marketed games in the +world, and we have never spent a dime on marketing. +

+ Of course, there are limits to what the company allows its customers to do +with the game. They chose the Attribution-NonCommercial-ShareAlike license +because it restricts people from using the game to make money. It also +requires that adaptations of the game be made available under the same +licensing terms if they are shared publicly. Cards Against Humanity also +polices its brand. We feel like we’re the only ones who can use our +brand and our game and make money off of it, Max said. About 99.9 +percent of the time, they just send an email to those making commercial use +of the game, and that is the end of it. There have only been a handful of +instances where they had to get a lawyer involved. +

+ Just as there is more than meets the eye to the Cards Against Humanity +business model, the same can be said of the game itself. To be playable, +every white card has to work syntactically with enough black cards. The +eight creators invest an incredible amount of work into creating new cards +for the game. We have daylong arguments about commas, Max +said. The slacker tone of the cards gives people the impression that +it is easy to write them, but it is actually a lot of work and +quibbling. +

+ That means cocreation with their fans really doesn’t work. The company has a +submission mechanism on their website, and they get thousands of +suggestions, but it is very rare that a submitted card is adopted. Instead, +the eight initial creators remain the primary authors of expansion decks and +other new products released by the company. Interestingly, the creativity of +their customer base is really only an asset to the company once their +original work is created and published when people make their own +adaptations of the game. +

+ For all of their success, the creators of Cards Against Humanity are only +partially motivated by money. Max says they have always been interested in +the Walt Disney philosophy of financial success. We don’t make jokes +and games to make money—we make money so we can make more jokes and +games, he said. +

+ In fact, the company has given more than $4 million to various charities and +causes. Cards is not our life plan, Max said. We all +have other interests and hobbies. We are passionate about other things going +on in our lives. A lot of the activism we have done comes out of us taking +things from the rest of our lives and channeling some of the excitement from +the game into it. +

+ Seeing money as fuel rather than the ultimate goal is what has enabled them +to embrace Creative Commons licensing without reservation. CC licensing +ended up being a savvy marketing move for the company, but nonetheless, +giving up exclusive control of your work necessarily means giving up some +opportunities to extract more money from customers. +

It’s not right for everyone to release everything under CC +licensing, Max said. If your only goal is to make a lot of +money, then CC is not best strategy. This kind of business model, though, +speaks to your values, and who you are and why you’re making things. +

Rozdział 8. The Conversation

 

+ The Conversation is an independent source of news, sourced from the academic +and research community and delivered direct to the public over the +Internet. Founded in 2011 in Australia. +

+ http://theconversation.com +

Revenue model: charging content creators +(universities pay membership fees to have their faculties serve as writers), +grant funding +

Interview date: February 4, 2016 +

Interviewee: Andrew Jaspan, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Andrew Jaspan spent years as an editor of major newspapers including the +Observer in London, the Sunday Herald in Glasgow, and the Age in Melbourne, +Australia. He experienced firsthand the decline of newspapers, including the +collapse of revenues, layoffs, and the constant pressure to reduce +costs. After he left the Age in 2005, his concern for the future journalism +didn’t go away. Andrew made a commitment to come up with an alternative +model. +

+ Around the time he left his job as editor of the Melbourne Age, Andrew +wondered where citizens would get news grounded in fact and evidence rather +than opinion or ideology. He believed there was still an appetite for +journalism with depth and substance but was concerned about the increasing +focus on the sensational and sexy. +

+ While at the Age, he’d become friends with a vice-chancellor of a university +in Melbourne who encouraged him to talk to smart people across campus—an +astrophysicist, a Nobel laureate, earth scientists, economists . . . These +were the kind of smart people he wished were more involved in informing the +world about what is going on and correcting the errors that appear in +media. However, they were reluctant to engage with mass media. Often, +journalists didn’t understand what they said, or unilaterally chose what +aspect of a story to tell, putting out a version that these people felt was +wrong or mischaracterized. Newspapers want to attract a mass +audience. Scholars want to communicate serious news, findings, and +insights. It’s not a perfect match. Universities are massive repositories of +knowledge, research, wisdom, and expertise. But a lot of that stays behind a +wall of their own making—there are the walled garden and ivory tower +metaphors, and in more literal terms, the paywall. Broadly speaking, +universities are part of society but disconnected from it. They are an +enormous public resource but not that good at presenting their expertise to +the wider public. +

+ Andrew believed he could to help connect academics back into the public +arena, and maybe help society find solutions to big problems. He thought +about pairing professional editors with university and research experts, +working one-on-one to refine everything from story structure to headline, +captions, and quotes. The editors could help turn something that is +academic into something understandable and readable. And this would be a key +difference from traditional journalism—the subject matter expert would get a +chance to check the article and give final approval before it is +published. Compare this with reporters just picking and choosing the quotes +and writing whatever they want. +

+ The people he spoke to liked this idea, and Andrew embarked on raising money +and support with the help of the Commonwealth Scientific and Industrial +Research Organisation (CSIRO), the University of Melbourne, Monash +University, the University of Technology Sydney, and the University of +Western Australia. These founding partners saw the value of an independent +information channel that would also showcase the talent and knowledge of the +university and research sector. With their help, in 2011, the Conversation, +was launched as an independent news site in Australia. Everything published +in the Conversation is openly licensed with Creative Commons. +

+ The Conversation is founded on the belief that underpinning a functioning +democracy is access to independent, high-quality, informative +journalism. The Conversation’s aim is for people to have a better +understanding of current affairs and complex issues—and hopefully a better +quality of public discourse. The Conversation sees itself as a source of +trusted information dedicated to the public good. Their core mission is +simple: to provide readers with a reliable source of evidence-based +information. +

+ Andrew worked hard to reinvent a methodology for creating reliable, credible +content. He introduced strict new working practices, a charter, and codes of +conduct.[114] These include fully disclosing +who every author is (with their relevant expertise); who is funding their +research; and if there are any potential or real conflicts of interest. Also +important is where the content originates, and even though it comes from the +university and research community, it still needs to be fully disclosed. The +Conversation does not sit behind a paywall. Andrew believes access to +information is an issue of equality—everyone should have access, like access +to clean water. The Conversation is committed to an open and free +Internet. Everyone should have free access to their content, and be able to +share it or republish it. +

+ Creative Commons help with these goals; articles are published with the +Attribution- NoDerivs license (CC BY-ND). They’re freely available for +others to republish elsewhere as long as attribution is given and the +content is not edited. Over five years, more than twenty-two thousand sites +have republished their content. The Conversation website gets about 2.9 +million unique views per month, but through republication they have +thirty-five million readers. This couldn’t have been done without the +Creative Commons license, and in Andrew’s view, Creative Commons is central +to everything the Conversation does. +

+ When readers come across the Conversation, they seem to like what they find +and recommend it to their friends, peers, and networks. Readership has +grown primarily through word of mouth. While they don’t have sales and +marketing, they do promote their work through social media (including +Twitter and Facebook), and by being an accredited supplier to Google News. +

+ It’s usual for the founders of any company to ask themselves what kind of +company it should be. It quickly became clear to the founders of the +Conversation that they wanted to create a public good rather than make money +off of information. Most media companies are working to aggregate as many +eyeballs as possible and sell ads. The Conversation founders didn’t want +this model. It takes no advertising and is a not-for-profit venture. +

+ There are now different editions of the Conversation for Africa, the United +Kingdom, France, and the United States, in addition to the one for +Australia. All five editions have their own editorial mastheads, advisory +boards, and content. The Conversation’s global virtual newsroom has roughly +ninety staff working with thirty-five thousand academics from over sixteen +hundred universities around the world. The Conversation would like to be +working with university scholars from even more parts of the world. +

+ Additionally, each edition has its own set of founding partners, strategic +partners, and funders. They’ve received funding from foundations, +corporates, institutions, and individual donations, but the Conversation is +shifting toward paid memberships by universities and research institutions +to sustain operations. This would safeguard the current service and help +improve coverage and features. +

+ When professors from member universities write an article, there is some +branding of the university associated with the article. On the Conversation +website, paying university members are listed as members and +funders. Early participants may be designated as founding +members, with seats on the editorial advisory board. +

+ Academics are not paid for their contributions, but they get free editing +from a professional (four to five hours per piece, on average). They also +get access to a large audience. Every author and member university has +access to a special analytics dashboard where they can check the reach of an +article. The metrics include what people are tweeting, the comments, +countries the readership represents, where the article is being republished, +and the number of readers per article. +

+ The Conversation plans to expand the dashboard to show not just reach but +impact. This tracks activities, behaviors, and events that occurred as a +result of publication, including things like a scholar being asked to go on +a show to discuss their piece, give a talk at a conference, collaborate, +submit a journal paper, and consult a company on a topic. +

+ These reach and impact metrics show the benefits of membership. With the +Conversation, universities can engage with the public and show why they’re +of value. +

+ With its tagline, Academic Rigor, Journalistic Flair, the +Conversation represents a new form of journalism that contributes to a more +informed citizenry and improved democracy around the world. Its open +business model and use of Creative Commons show how it’s possible to +generate both a public good and operational revenue at the same time. +

Rozdział 9. Cory Doctorow

 

+ Cory Doctorow is a science fiction writer, activist, blogger, and +journalist. Based in the U.S. +

http://craphound.com and http://boingboing.net +

Revenue model: charging for physical +copies (book sales), pay-what-you-want, selling translation rights to books +

Interview date: January 12, 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Cory Doctorow hates the term business model, and he is +adamant that he is not a brand. To me, branding is the idea that you +can take a thing that has certain qualities, remove the qualities, and go on +selling it, he said. I’m not out there trying to figure out +how to be a brand. I’m doing this thing that animates me to work crazy +insane hours because it’s the most important thing I know how to do. +

+ Cory calls himself an entrepreneur. He likes to say his success came from +making stuff people happened to like and then getting out of the way of them +sharing it. +

+ He is a science fiction writer, activist, blogger, and journalist. +Beginning with his first novel, Down and Out in the Magic Kingdom, in 2003, +his work has been published under a Creative Commons license. Cory is +coeditor of the popular CC-licensed site Boing Boing, where he writes about +technology, politics, and intellectual property. He has also written several +nonfiction books, including the most recent Information Doesn’t Want to Be +Free, about the ways in which creators can make a living in the Internet +age. +

+ Cory primarily makes money by selling physical books, but he also takes on +paid speaking gigs and is experimenting with pay-what-you-want models for +his work. +

+ While Cory’s extensive body of fiction work has a large following, he is +just as well known for his activism. He is an outspoken opponent of +restrictive copyright and digital-rights-management (DRM) technology used to +lock up content because he thinks both undermine creators and the public +interest. He is currently a special adviser at the Electronic Frontier +Foundation, where he is involved in a lawsuit challenging the U.S. law that +protects DRM. Cory says his political work doesn’t directly make him money, +but if he gave it up, he thinks he would lose credibility and, more +importantly, lose the drive that propels him to create. My political +work is a different expression of the same artistic-political urge, +he said. I have this suspicion that if I gave up the things that +didn’t make me money, the genuineness would leach out of what I do, and the +quality that causes people to like what I do would be gone. +

+ Cory has been financially successful, but money is not his primary +motivation. At the start of his book Information Doesn’t Want to Be Free, he +stresses how important it is not to become an artist if your goal is to get +rich. Entering the arts because you want to get rich is like buying +lottery tickets because you want to get rich, he wrote. It +might work, but it almost certainly won’t. Though, of course, someone always +wins the lottery. He acknowledges that he is one of the lucky few to +make it, but he says he would be writing no matter +what. I am compelled to write, he wrote. Long before +I wrote to keep myself fed and sheltered, I was writing to keep myself +sane. +

+ Just as money is not his primary motivation to create, money is not his +primary motivation to share. For Cory, sharing his work with Creative +Commons is a moral imperative. It felt morally right, he said +of his decision to adopt Creative Commons licenses. I felt like I +wasn’t contributing to the culture of surveillance and censorship that has +been created to try to stop copying. In other words, using CC +licenses symbolizes his worldview. +

+ He also feels like there is a solid commercial basis for licensing his work +with Creative Commons. While he acknowledges he hasn’t been able to do a +controlled experiment to compare the commercial benefits of licensing with +CC against reserving all rights, he thinks he has sold more books using a CC +license than he would have without it. Cory says his goal is to convince +people they should pay him for his work. I started by not calling +them thieves, he said. +

+ Cory started using CC licenses soon after they were first created. At the +time his first novel came out, he says the science fiction genre was overrun +with people scanning and downloading books without permission. When he and +his publisher took a closer look at who was doing that sort of thing online, +they realized it looked a lot like book promotion. I knew there was a +relationship between having enthusiastic readers and having a successful +career as a writer, he said. At the time, it took eighty +hours to OCR a book, which is a big effort. I decided to spare them the time +and energy, and give them the book for free in a format destined to +spread. +

+ Cory admits the stakes were pretty low for him when he first adopted +Creative Commons licenses. He only had to sell two thousand copies of his +book to break even. People often said he was only able to use CC licenses +successfully at that time because he was just starting out. Now they say he +can only do it because he is an established author. +

+ The bottom line, Cory says, is that no one has found a way to prevent people +from copying the stuff they like. Rather than fighting the tide, Cory makes +his work intrinsically shareable. Getting the hell out of the way +for people who want to share their love of you with other people sounds +obvious, but it’s remarkable how many people don’t do it, he said. +

+ Making his work available under Creative Commons licenses enables him to +view his biggest fans as his ambassadors. Being open to fan activity +makes you part of the conversation about what fans do with your work and how +they interact with it, he said. Cory’s own website routinely +highlights cool things his audience has done with his work. Unlike +corporations like Disney that tend to have a hands-off relationship with +their fan activity, he has a symbiotic relationship with his +audience. Engaging with your audience can’t guarantee you +success, he said. And Disney is an example of being able to +remain aloof and still being the most successful company in the creative +industry in history. But I figure my likelihood of being Disney is pretty +slim, so I should take all the help I can get. +

+ His first book was published under the most restrictive Creative Commons +license, Attribution-NonCommercial-NoDerivs (CC BY-NC-ND). It allows only +verbatim copying for noncommercial purposes. His later work is published +under the Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA), which +gives people the right to adapt his work for noncommercial purposes but only +if they share it back under the same license terms. Before releasing his +work under a CC license that allows adaptations, he always sells the right +to translate the book to other languages to a commercial publisher first. He +wants to reach new potential buyers in other parts of the world, and he +thinks it is more difficult to get people to pay for translations if there +are fan translations already available for free. +

+ In his book Information Doesn’t Want to Be Free, Cory likens his philosophy +to thinking like a dandelion. Dandelions produce thousands of seeds each +spring, and they are blown into the air going in every direction. The +strategy is to maximize the number of blind chances the dandelion has for +continuing its genetic line. Similarly, he says there are lots of people out +there who may want to buy creative work or compensate authors for it in some +other way. The more places your work can find itself, the greater the +likelihood that it will find one of those would-be customers in some +unsuspected crack in the metaphorical pavement, he wrote. The +copies that others make of my work cost me nothing, and present the +possibility that I’ll get something. +

+ Applying a CC license to his work increases the chances it will be shared +more widely around the Web. He avoids DRM—and openly opposes the +practice—for similar reasons. DRM has the effect of tying a work to a +particular platform. This digital lock, in turn, strips the authors of +control over their own work and hands that control over to the platform. He +calls it Cory’s First Law: Anytime someone puts a lock on something +that belongs to you and won’t give you the key, that lock isn’t there for +your benefit. +

+ Cory operates under the premise that artists benefit when there are more, +rather than fewer, places where people can access their work. The Internet +has opened up those avenues, but DRM is designed to limit them. On +the one hand, we can credibly make our work available to a widely dispersed +audience, he said. On the other hand, the intermediaries we +historically sold to are making it harder to go around them. Cory +continually looks for ways to reach his audience without relying upon major +platforms that will try to take control over his work. +

+ Cory says his e-book sales have been lower than those of his competitors, +and he attributes some of that to the CC license making the work available +for free. But he believes people are willing to pay for content they like, +even when it is available for free, as long as it is easy to do. He was +extremely successful using Humble Bundle, a platform that allows people to +pay what they want for DRM-free versions of a bundle of a particular +creator’s work. He is planning to try his own pay-what-you-want experiment +soon. +

+ Fans are particularly willing to pay when they feel personally connected to +the artist. Cory works hard to create that personal connection. One way he +does this is by personally answering every single email he gets. If +you look at the history of artists, most die in penury, he +said. That reality means that for artists, we have to find ways to +support ourselves when public tastes shift, when copyright stops producing. +Future-proofing your artistic career in many ways means figuring out how to +stay connected to those people who have been touched by your work. +

+ Cory’s realism about the difficulty of making a living in the arts does not +reflect pessimism about the Internet age. Instead, he says the fact that it +is hard to make a living as an artist is nothing new. What is new, he writes +in his book, is how many ways there are to make things, and to get +them into other people’s hands and minds. +

+ It has never been easier to think like a dandelion. +

Rozdział 10. Figshare

 

+ Figshare is a for-profit company offering an online repository where +researchers can preserve and share the output of their research, including +figures, data sets, images, and videos. Founded in 2011 in the UK. +

+ http://figshare.com +

Revenue model: platform providing paid +services to creators +

Interview date: January 28, 2016 +

Interviewee: Mark Hahnel, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Figshare’s mission is to change the face of academic publishing through +improved dissemination, discoverability, and reusability of scholarly +research. Figshare is a repository where users can make all the output of +their research available—from posters and presentations to data sets and +code—in a way that’s easy to discover, cite, and share. Users can upload any +file format, which can then be previewed in a Web browser. Research output +is disseminated in a way that the current scholarly-publishing model does +not allow. +

+ Figshare founder Mark Hahnel often gets asked: How do you make money? How do +we know you’ll be here in five years? Can you, as a for-profit venture, be +trusted? Answers have evolved over time. +

+ Mark traces the origins of Figshare back to when he was a graduate student +getting his PhD in stem cell biology. His research involved working with +videos of stem cells in motion. However, when he went to publish his +research, there was no way for him to also publish the videos, figures, +graphs, and data sets. This was frustrating. Mark believed publishing his +complete research would lead to more citations and be better for his career. +

+ Mark does not consider himself an advanced software programmer. +Fortunately, things like cloud-based computing and wikis had become +mainstream, and he believed it ought to be possible to put all his research +online and share it with anyone. So he began working on a solution. +

+ There were two key needs: licenses to make the data citable, and persistent +identifiers— URL links that always point back to the original object +ensuring the research is citable for the long term. +

+ Mark chose Digital Object Identifiers (DOIs) to meet the need for a +persistent identifier. In the DOI system, an object’s metadata is stored as +a series of numbers in the DOI name. Referring to an object by its DOI is +more stable than referring to it by its URL, because the location of an +object (the web page or URL) can often change. Mark partnered with DataCite +for the provision of DOIs for research data. +

+ As for licenses, Mark chose Creative Commons. The open-access and +open-science communities were already using and recommending Creative +Commons. Based on what was happening in those communities and Mark’s +dialogue with peers, he went with CC0 (in the public domain) for data sets +and CC BY (Attribution) for figures, videos, and data sets. +

+ So Mark began using DOIs and Creative Commons for his own research work. He +had a science blog where he wrote about it and made all his data +open. People started commenting on his blog that they wanted to do the +same. So he opened it up for them to use, too. +

+ People liked the interface and simple upload process. People started asking +if they could also share theses, grant proposals, and code. Inclusion of +code raised new licensing issues, as Creative Commons licenses are not used +for software. To allow the sharing of software code, Mark chose the MIT +license, but GNU and Apache licenses can also be used. +

+ Mark sought investment to make this into a scalable product. After a few +unsuccessful funding pitches, UK-based Digital Science expressed interest +but insisted on a more viable business model. They made an initial +investment, and together they came up with a freemium-like business model. +

+ Under the freemium model, academics upload their research to Figshare for +storage and sharing for free. Each research object is licensed with Creative +Commons and receives a DOI link. The premium option charges researchers a +fee for gigabytes of private storage space, and for private online space +designed for a set number of research collaborators, which is ideal for +larger teams and geographically dispersed research groups. Figshare sums up +its value proposition to researchers as You retain ownership. You +license it. You get credit. We just make sure it persists. +

+ In January 2012, Figshare was launched. (The fig in Figshare stands for +figures.) Using investment funds, Mark made significant improvements to +Figshare. For example, researchers could quickly preview their research +files within a browser without having to download them first or require +third-party software. Journals who were still largely publishing articles as +static noninteractive PDFs became interested in having Figshare provide that +functionality for them. +

+ Figshare diversified its business model to include services for +journals. Figshare began hosting large amounts of data for the journals’ +online articles. This additional data improved the quality of the +articles. Outsourcing this service to Figshare freed publishers from having +to develop this functionality as part of their own +infrastructure. Figshare-hosted data also provides a link back to the +article, generating additional click-through and readership—a benefit to +both journal publishers and researchers. Figshare now provides +research-data infrastructure for a wide variety of publishers including +Wiley, Springer Nature, PLOS, and Taylor and Francis, to name a few, and has +convinced them to use Creative Commons licenses for the data. +

+ Governments allocate significant public funds to research. In parallel with +the launch of Figshare, governments around the world began requesting the +research they fund be open and accessible. They mandated that researchers +and academic institutions better manage and disseminate their research +outputs. Institutions looking to comply with this new mandate became +interested in Figshare. Figshare once again diversified its business model, +adding services for institutions. +

+ Figshare now offers a range of fee-based services to institutions, including +their own minibranded Figshare space (called Figshare for Institutions) that +securely hosts research data of institutions in the cloud. Services include +not just hosting but data metrics, data dissemination, and user-group +administration. Figshare’s workflow, and the services they offer for +institutions, take into account the needs of librarians and administrators, +as well as of the researchers. +

+ As with researchers and publishers, Fig-share encouraged institutions to +share their research with CC BY (Attribution) and their data with CC0 (into +the public domain). Funders who require researchers and institutions to use +open licensing believe in the social responsibilities and benefits of making +research accessible to all. Publishing research in this open way has come to +be called open access. But not all funders specify CC BY; some institutions +want to offer their researchers a choice, including less permissive licenses +like CC BY-NC (Attribution-NonCommercial), CC BY-SA +(Attribution-ShareAlike), or CC BY-ND (Attribution-NoDerivs). +

+ For Mark this created a conflict. On the one hand, the principles and +benefits of open science are at the heart of Figshare, and Mark believes CC +BY is the best license for this. On the other hand, institutions were saying +they wouldn’t use Figshare unless it offered a choice in licenses. He +initially refused to offer anything beyond CC0 and CC BY, but after seeing +an open-source CERN project offer all Creative Commons licenses without any +negative repercussions, he decided to follow suit. +

+ Mark is thinking of doing a Figshare study that tracks research +dissemination according to Creative Commons license, and gathering metrics +on views, citations, and downloads. You could see which license generates +the biggest impact. If the data showed that CC BY is more impactful, Mark +believes more and more researchers and institutions will make it their +license of choice. +

+ Figshare has an Application Programming Interface (API) that makes it +possible for data to be pulled from Figshare and used in other +applications. As an example, Mark shared a Figshare data set showing the +journal subscriptions that higher-education institutions in the United +Kingdom paid to ten major publishers.[115] +Figshare’s API enables that data to be pulled into an app developed by a +completely different researcher that converts the data into a visually +interesting graph, which any viewer can alter by changing any of the +variables.[116] +

+ The free version of Figshare has built a community of academics, who through +word of mouth and presentations have promoted and spread awareness of +Figshare. To amplify and reward the community, Figshare established an +Advisor program, providing those who promoted Figshare with hoodies and +T-shirts, early access to new features, and travel expenses when they gave +presentations outside of their area. These Advisors also helped Mark on what +license to use for software code and whether to offer universities an option +of using Creative Commons licenses. +

+ Mark says his success is partly about being in the right place at the right +time. He also believes that the diversification of Figshare’s model over +time has been key to success. Figshare now offers a comprehensive set of +services to researchers, publishers, and institutions.[117] If he had relied solely on revenue from premium +subscriptions, he believes Figshare would have struggled. In Figshare’s +early days, their primary users were early-career and late-career +academics. It has only been because funders mandated open licensing that +Figshare is now being used by the mainstream. +

+ Today Figshare has 26 million–plus page views, 7.5 million–plus downloads, +800,000–plus user uploads, 2 million–plus articles, 500,000-plus +collections, and 5,000–plus projects. Sixty percent of their traffic comes +from Google. A sister company called Altmetric tracks the use of Figshare by +others, including Wikipedia and news sources. +

+ Figshare uses the revenue it generates from the premium subscribers, journal +publishers, and institutions to fund and expand what it can offer to +researchers for free. Figshare has publicly stuck to its principles—keeping +the free service free and requiring the use of CC BY and CC0 from the +start—and from Mark’s perspective, this is why people trust Figshare. Mark +sees new competitors coming forward who are just in it for money. If +Figshare was only in it for the money, they wouldn’t care about offering a +free version. Figshare’s principles and advocacy for openness are a key +differentiator. Going forward, Mark sees Figshare not only as supporting +open access to research but also enabling people to collaborate and make new +discoveries. +

Rozdział 11. Figure.NZ

 

+ Figure.NZ is a nonprofit charity that makes an online data platform designed +to make data reusable and easy to understand. Founded in 2012 in New +Zealand. +

+ http://figure.nz +

Revenue model: platform providing paid +services to creators, donations, sponsorships +

Interview date: May 3, 2016 +

Interviewee: Lillian Grace, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the paper Harnessing the Economic and Social Power of Data presented at +the New Zealand Data Futures Forum in 2014,[118] Figure.NZ founder Lillian Grace said there are thousands of +valuable and relevant data sets freely available to us right now, but most +people don’t use them. She used to think this meant people didn’t care about +being informed, but she’s come to see that she was wrong. Almost everyone +wants to be informed about issues that matter—not only to them, but also to +their families, their communities, their businesses, and their country. But +there’s a big difference between availability and accessibility of +information. Data is spread across thousands of sites and is held within +databases and spreadsheets that require both time and skill to engage +with. To use data when making a decision, you have to know what specific +question to ask, identify a source that has collected the data, and +manipulate complex tools to extract and visualize the information within the +data set. Lillian established Figure.NZ to make data truly accessible to +all, with a specific focus on New Zealand. +

+ Lillian had the idea for Figure.NZ in February 2012 while working for the +New Zealand Institute, a think tank concerned with improving economic +prosperity, social well-being, environmental quality, and environmental +productivity for New Zealand and New Zealanders. While giving talks to +community and business groups, Lillian realized every single issue we +addressed would have been easier to deal with if more people understood the +basic facts. But understanding the basic facts sometimes requires +data and research that you often have to pay for. +

+ Lillian began to imagine a website that lifted data up to a visual form that +could be easily understood and freely accessed. Initially launched as Wiki +New Zealand, the original idea was that people could contribute their data +and visuals via a wiki. However, few people had graphs that could be used +and shared, and there were no standards or consistency around the data and +the visuals. Realizing the wiki model wasn’t working, Lillian brought the +process of data aggregation, curation, and visual presentation in-house, and +invested in the technology to help automate some of it. Wiki New Zealand +became Figure.NZ, and efforts were reoriented toward providing services to +those wanting to open their data and present it visually. +

+ Here’s how it works. Figure.NZ sources data from other organizations, +including corporations, public repositories, government departments, and +academics. Figure.NZ imports and extracts that data, and then validates and +standardizes it—all with a strong eye on what will be best for users. They +then make the data available in a series of standardized forms, both human- +and machine-readable, with rich metadata about the sources, the licenses, +and data types. Figure.NZ has a chart-designing tool that makes simple bar, +line, and area graphs from any data source. The graphs are posted to the +Figure.NZ website, and they can also be exported in a variety of formats for +print or online use. Figure.NZ makes its data and graphs available using +the Attribution (CC BY) license. This allows others to reuse, revise, remix, +and redistribute Figure.NZ data and graphs as long as they give attribution +to the original source and to Figure.NZ. +

+ Lillian characterizes the initial decision to use Creative Commons as +naively fortunate. It was first recommended to her by a colleague. Lillian +spent time looking at what Creative Commons offered and thought it looked +good, was clear, and made common sense. It was easy to use and easy for +others to understand. Over time, she’s come to realize just how fortunate +and important that decision turned out to be. New Zealand’s government has +an open-access and licensing framework called NZGOAL, which provides +guidance for agencies when they release copyrighted and noncopyrighted work +and material.[119] It aims to standardize +the licensing of works with government copyright and how they can be reused, +and it does this with Creative Commons licenses. As a result, 98 percent of +all government-agency data is Creative Commons licensed, fitting in nicely +with Figure.NZ’s decision. +

+ Lillian thinks current ideas of what a business is are relatively new, only +a hundred years old or so. She’s convinced that twenty years from now, we +will see new and different models for business. Figure.NZ is set up as a +nonprofit charity. It is purpose-driven but also strives to pay people well +and thinks like a business. Lillian sees the charity-nonprofit status as an +essential element for the mission and purpose of Figure.NZ. She believes +Wikipedia would not work if it were for profit, and similarly, Figure.NZ’s +nonprofit status assures people who have data and people who want to use it +that they can rely on Figure.NZ’s motives. People see them as a trusted +wrangler and source. +

+ Although Figure.NZ is a social enterprise that openly licenses their data +and graphs for everyone to use for free, they have taken care not to be +perceived as a free service all around the table. Lillian believes hundreds +of millions of dollars are spent by the government and organizations to +collect data. However, very little money is spent on taking that data and +making it accessible, understandable, and useful for decision making. +Government uses some of the data for policy, but Lillian believes that it is +underutilized and the potential value is much larger. Figure.NZ is focused +on solving that problem. They believe a portion of money allocated to +collecting data should go into making sure that data is useful and generates +value. If the government wants citizens to understand why certain decisions +are being made and to be more aware about what the government is doing, why +not transform the data it collects into easily understood visuals? It could +even become a way for a government or any organization to differentiate, +market, and brand itself. +

+ Figure.NZ spends a lot of time seeking to understand the motivations of data +collectors and to identify the channels where it can provide value. Every +part of their business model has been focused on who is going to get value +from the data and visuals. +

+ Figure.NZ has multiple lines of business. They provide commercial services +to organizations that want their data publicly available and want to use +Figure.NZ as their publishing platform. People who want to publish open data +appreciate Figure.NZ’s ability to do it faster, more easily, and better than +they can. Customers are encouraged to help their users find, use, and make +things from the data they make available on Figure.NZ’s website. Customers +control what is released and the license terms (although Figure.NZ +encourages Creative Commons licensing). Figure.NZ also serves customers who +want a specific collection of charts created—for example, for their website +or annual report. Charging the organizations that want to make their data +available enables Figure.NZ to provide their site free to all users, to +truly democratize data. +

+ Lillian notes that the current state of most data is terrible and often not +well understood by the people who have it. This sometimes makes it difficult +for customers and Figure.NZ to figure out what it would cost to import, +standardize, and display that data in a useful way. To deal with this, +Figure.NZ uses high-trust contracts, where customers allocate +a certain budget to the task that Figure.NZ is then free to draw from, as +long as Figure.NZ frequently reports on what they’ve produced so the +customer can determine the value for money. This strategy has helped build +trust and transparency about the level of effort associated with doing work +that has never been done before. +

+ A second line of business is what Figure.NZ calls partners. ASB Bank and +Statistics New Zealand are partners who back Figure.NZ’s efforts. As one +example, with their support Figure.NZ has been able to create Business +Figures, a special way for businesses to find useful data without having to +know what questions to ask.[120] +

+ Figure.NZ also has patrons.[121] Patrons +donate to topic areas they care about, directly enabling Figure.NZ to get +data together to flesh out those areas. Patrons do not direct what data is +included or excluded. +

+ Figure.NZ also accepts philanthropic donations, which are used to provide +more content, extend technology, and improve services, or are targeted to +fund a specific effort or provide in-kind support. As a charity, donations +are tax deductible. +

+ Figure.NZ has morphed and grown over time. With data aggregation, curation, +and visualizing services all in-house, Figure.NZ has developed a deep +expertise in taking random styles of data, standardizing it, and making it +useful. Lillian realized that Figure.NZ could easily become a warehouse of +seventy people doing data. But for Lillian, growth isn’t always good. In her +view, bigger often means less effective. Lillian set artificial constraints +on growth, forcing the organization to think differently and be more +efficient. Rather than in-house growth, they are growing and building +external relationships. +

+ Figure.NZ’s website displays visuals and data associated with a wide range +of categories including crime, economy, education, employment, energy, +environment, health, information and communications technology, industry, +tourism, and many others. A search function helps users find tables and +graphs. Figure.NZ does not provide analysis or interpretation of the data or +visuals. Their goal is to teach people how to think, not think for them. +Figure.NZ wants to create intuitive experiences, not user manuals. +

+ Figure.NZ believes data and visuals should be useful. They provide their +customers with a data collection template and teach them why it’s important +and how to use it. They’ve begun putting more emphasis on tracking what +users of their website want. They also get requests from social media and +through email for them to share data for a specific topic—for example, can +you share data for water quality? If they have the data, they respond +quickly; if they don’t, they try and identify the organizations that would +have that data and forge a relationship so they can be included on +Figure.NZ’s site. Overall, Figure.NZ is seeking to provide a place for +people to be curious about, access, and interpret data on topics they are +interested in. +

+ Lillian has a deep and profound vision for Figure.NZ that goes well beyond +simply providing open-data services. She says things are different now. "We +used to live in a world where it was really hard to share information +widely. And in that world, the best future was created by having a few great +leaders who essentially had access to the information and made decisions on +behalf of others, whether it was on behalf of a country or companies. +

+ "But now we live in a world where it’s really easy to share information +widely and also to communicate widely. In the world we live in now, the best +future is the one where everyone can make well-informed decisions. +

+ "The use of numbers and data as a way of making well-informed decisions is +one of the areas where there is the biggest gaps. We don’t really use +numbers as a part of our thinking and part of our understanding yet. +

+ "Part of the reason is the way data is spread across hundreds of sites. In +addition, for the most part, deep thinking based on data is constrained to +experts because most people don’t have data literacy. There once was a time +when many citizens in society couldn’t read or write. However, as a society, +we’ve now come to believe that reading and writing skills should be +something all citizens have. We haven’t yet adopted a similar belief around +numbers and data literacy. We largely still believe that only a few +specially trained people can analyze and think with numbers. +

+ "Figure.NZ may be the first organization to assert that everyone can use +numbers in their thinking, and it’s built a technological platform along +with trust and a network of relationships to make that possible. What you +can see on Figure.NZ are tens of thousands of graphs, maps, and data. +

+ Figure.NZ sees this as a new kind of alphabet that can help people +analyze what they see around them. A way to be thoughtful and informed about +society. A means of engaging in conversation and shaping decision making +that transcends personal experience. The long-term value and impact is +almost impossible to measure, but the goal is to help citizens gain +understanding and work together in more informed ways to shape the +future. +

+ Lillian sees Figure.NZ’s model as having global potential. But for now, +their focus is completely on making Figure.NZ work in New Zealand and to get +the network effect— users dramatically increasing value for +themselves and for others through use of their service. Creative Commons is +core to making the network effect possible. +

Rozdział 12. Knowledge Unlatched

 

+ Knowledge Unlatched is a not-for-profit community interest company that +brings libraries together to pool funds to publish open-access +books. Founded in 2012 in the UK. +

+ http://knowledgeunlatched.org +

Revenue model: crowdfunding (specialized) +

Interview date: February 26, 2016 +

Interviewee: Frances Pinter, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The serial entrepreneur Dr. Frances Pinter has been at the forefront of +innovation in the publishing industry for nearly forty years. She founded +the UK-based Knowledge Unlatched with a mission to enable open access to +scholarly books. For Frances, the current scholarly- book-publishing system +is not working for anyone, and especially not for monographs in the +humanities and social sciences. Knowledge Unlatched is committed to changing +this and has been working with libraries to create a sustainable alternative +model for publishing scholarly books, sharing the cost of making monographs +(released under a Creative Commons license) and savings costs over the long +term. Since its launch, Knowledge Unlatched has received several awards, +including the IFLA/Brill Open Access award in 2014 and a Curtin University +Commercial Innovation Award for Innovation in Education in 2015. +

+ Dr. Pinter has been in academic publishing most of her career. About ten +years ago, she became acquainted with the Creative Commons founder Lawrence +Lessig and got interested in Creative Commons as a tool for both protecting +content online and distributing it free to users. +

+ Not long after, she ran a project in Africa convincing publishers in Uganda +and South Africa to put some of their content online for free using a +Creative Commons license and to see what happened to print sales. Sales went +up, not down. +

+ In 2008, Bloomsbury Academic, a new imprint of Bloomsbury Publishing in the +United Kingdom, appointed her its founding publisher in London. As part of +the launch, Frances convinced Bloomsbury to differentiate themselves by +putting out monographs for free online under a Creative Commons license +(BY-NC or BY-NC-ND, i.e., Attribution-NonCommercial or +Attribution-NonCommercial-NoDerivs). This was seen as risky, as the biggest +cost for publishers is getting a book to the stage where it can be +printed. If everyone read the online book for free, there would be no +print-book sales at all, and the costs associated with getting the book to +print would be lost. Surprisingly, Bloomsbury found that sales of the print +versions of these books were 10 to 20 percent higher than normal. Frances +found it intriguing that the Creative Commons–licensed free online book acts +as a marketing vehicle for the print format. +

+ Frances began to look at customer interest in the three forms of the book: +1) the Creative Commons–licensed free online book in PDF form, 2) the +printed book, and 3) a digital version of the book on an aggregator platform +with enhanced features. She thought of this as the ice cream +model: the free PDF was vanilla ice cream, the printed book was an +ice cream cone, and the enhanced e-book was an ice cream sundae. +

+ After a while, Frances had an epiphany—what if there was a way to get +libraries to underwrite the costs of making these books up until they’re +ready be printed, in other words, cover the fixed costs of getting to the +first digital copy? Then you could either bring down the cost of the printed +book, or do a whole bunch of interesting things with the printed book and +e-book—the ice cream cone or sundae part of the model. +

+ This idea is similar to the article-processing charge some open-access +journals charge researchers to cover publishing costs. Frances began to +imagine a coalition of libraries paying for the prepress costs—a +book-processing charge—and providing everyone in the world +with an open-access version of the books released under a Creative Commons +license. +

+ This idea really took hold in her mind. She didn’t really have a name for it +but began talking about it and making presentations to see if there was +interest. The more she talked about it, the more people agreed it had +appeal. She offered a bottle of champagne to anyone who could come up with a +good name for the idea. Her husband came up with Knowledge Unlatched, and +after two years of generating interest, she decided to move forward and +launch a community interest company (a UK term for not-for-profit social +enterprises) in 2012. +

+ She describes the business model in a paper called Knowledge Unlatched: +Toward an Open and Networked Future for Academic Publishing: +

  1. + Publishers offer titles for sale reflecting origination costs only via +Knowledge Unlatched. +

  2. + Individual libraries select titles either as individual titles or as +collections (as they do from library suppliers now). +

  3. + Their selections are sent to Knowledge Unlatched specifying the titles to be +purchased at the stated price(s). +

  4. + The price, called a Title Fee (set by publishers and negotiated by Knowledge +Unlatched), is paid to publishers to cover the fixed costs of publishing +each of the titles that were selected by a minimum number of libraries to +cover the Title Fee. +

  5. + Publishers make the selected titles available Open Access (on a Creative +Commons or similar open license) and are then paid the Title Fee which is +the total collected from the libraries. +

  6. + Publishers make print copies, e-Pub, and other digital versions of selected +titles available to member libraries at a discount that reflects their +contribution to the Title Fee and incentivizes membership.[122] +

+ The first round of this model resulted in a collection of twenty-eight +current titles from thirteen recognized scholarly publishers being +unlatched. The target was to have two hundred libraries participate. The +cost of the package per library was capped at $1,680, which was an average +price of sixty dollars per book, but in the end they had nearly three +hundred libraries sharing the costs, and the price per book came in at just +under forty-three dollars. +

+ The open-access, Creative Commons versions of these twenty-eight books are +still available online.[123] Most books have +been licensed with CC BY-NC or CC BY-NC-ND. Authors are the copyright +holder, not the publisher, and negotiate choice of license as part of the +publishing agreement. Frances has found that most authors want to retain +control over the commercial and remix use of their work. Publishers list the +book in their catalogs, and the noncommercial restriction in the Creative +Commons license ensures authors continue to get royalties on sales of +physical copies. +

+ There are three cost variables to consider for each round: the overall cost +incurred by the publishers, total cost for each library to acquire all the +books, and the individual price per book. The fee publishers charge for each +title is a fixed charge, and Knowledge Unlatched calculates the total amount +for all the books being unlatched at a time. The cost of an order for each +library is capped at a maximum based on a minimum number of libraries +participating. If the number of participating libraries exceeds the minimum, +then the cost of the order and the price per book go down for each library. +

+ The second round, recently completed, unlatched seventy-eight books from +twenty-six publishers. For this round, Frances was experimenting with the +size and shape of the offerings. Books were being bundled into eight small +packages separated by subject (including Anthropology, History, Literature, +Media and Communications, and Politics), of around ten books per package. +Three hundred libraries around the world have to commit to at least six of +the eight packages to enable unlatching. The average cost per book was just +under fifty dollars. The unlatching process took roughly ten months. It +started with a call to publishers for titles, followed by having a library +task force select the titles, getting authors’ permissions, getting the +libraries to pledge, billing the libraries, and finally, unlatching. +

+ The longest part of the whole process is getting libraries to pledge and +commit funds. It takes about five months, as library buy-in has to fit +within acquisition cycles, budget cycles, and library-committee meetings. +

+ Knowledge Unlatched informs and recruits libraries through social media, +mailing lists, listservs, and library associations. Of the three hundred +libraries that participated in the first round, 80 percent are also +participating in the second round, and there are an additional eighty new +libraries taking part. Knowledge Unlatched is also working not just with +individual libraries but also library consortia, which has been getting even +more libraries involved. +

+ Knowledge Unlatched is scaling up, offering 150 new titles in the second +half of 2016. It will also offer backlist titles, and in 2017 will start to +make journals open access too. +

+ Knowledge Unlatched deliberately chose monographs as the initial type of +book to unlatch. Monographs are foundational and important, but also +problematic to keep going in the standard closed publishing model. +

+ The cost for the publisher to get to a first digital copy of a monograph is +$5,000 to $50,000. A good one costs in the $10,000 to $15,000 +range. Monographs typically don’t sell a lot of copies. A publisher who in +the past sold three thousand copies now typically sells only three +hundred. That makes unlatching monographs a low risk for publishers. For the +first round, it took five months to get thirteen publishers. For the second +round, it took one month to get twenty-six. +

+ Authors don’t generally make a lot of royalties from monographs. Royalties +range from zero dollars to 5 to 10 percent of receipts. The value to the +author is the awareness it brings to them; when their book is being read, it +increases their reputation. Open access through unlatching generates many +more downloads and therefore awareness. (On the Knowledge Unlatched website, +you can find interviews with the twenty-eight round-one authors describing +their experience and the benefits of taking part.)[124] +

+ Library budgets are constantly being squeezed, partly due to the inflation +of journal subscriptions. But even without budget constraints, academic +libraries are moving away from buying physical copies. An academic library +catalog entry is typically a URL to wherever the book is hosted. Or if they +have enough electronic storage space, they may download the digital file +into their digital repository. Only secondarily do they consider getting a +print book, and if they do, they buy it separately from the digital version. +

+ Knowledge Unlatched offers libraries a compelling economic argument. Many of +the participating libraries would have bought a copy of the monograph +anyway, but instead of paying $95 for a print copy or $150 for a digital +multiple-use copy, they pay $50 to unlatch. It costs them less, and it opens +the book to not just the participating libraries, but to the world. +

+ Not only do the economics make sense, but there is very strong alignment +with library mandates. The participating libraries pay less than they would +have in the closed model, and the open-access book is available to all +libraries. While this means nonparticipating libraries could be seen as free +riders, in the library world, wealthy libraries are used to paying more than +poor libraries and accept that part of their money should be spent to +support open access. Free ride is more like community +responsibility. By the end of March 2016, the round-one books had been +downloaded nearly eighty thousand times in 175 countries. +

+ For publishers, authors, and librarians, the Knowledge Unlatched model for +monographs is a win-win-win. +

+ In the first round, Knowledge Unlatched’s overheads were covered by +grants. In the second round, they aim to demonstrate the model is +sustainable. Libraries and publishers will each pay a 7.5 percent service +charge that will go toward Knowledge Unlatched’s running costs. With plans +to scale up in future rounds, Frances figures they can fully recover costs +when they are unlatching two hundred books at a time. Moving forward, +Knowledge Unlatched is making investments in technology and +processes. Future plans include unlatching journals and older books. +

+ Frances believes that Knowledge Unlatched is tapping into new ways of +valuing academic content. It’s about considering how many people can find, +access, and use your content without pay barriers. Knowledge Unlatched taps +into the new possibilities and behaviors of the digital world. In the +Knowledge Unlatched model, the content-creation process is exactly the same +as it always has been, but the economics are different. For Frances, +Knowledge Unlatched is connected to the past but moving into the future, an +evolution rather than a revolution. +

Rozdział 13. Lumen Learning

 

+ Lumen Learning is a for-profit company helping educational institutions use +open educational resources (OER). Founded in 2013 in the U.S. +

+ http://lumenlearning.com +

Revenue model: charging for custom +services, grant funding +

Interview date: December 21, 2015 +

Interviewees: David Wiley and Kim Thanos, +cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by open education visionary Dr. David Wiley and +education-technology strategist Kim Thanos, Lumen Learning is dedicated to +improving student success, bringing new ideas to pedagogy, and making +education more affordable by facilitating adoption of open educational +resources. In 2012, David and Kim partnered on a grant-funded project called +the Kaleidoscope Open Course Initiative.[125] It involved a set of fully open general-education courses across +eight colleges predominantly serving at-risk students, with goals to +dramatically reduce textbook costs and collaborate to improve the courses to +help students succeed. David and Kim exceeded those goals: the cost of the +required textbooks, replaced with OER, decreased to zero dollars, and +average student-success rates improved by 5 to 10 percent when compared with +previous years. After a second round of funding, a total of more than +twenty-five institutions participated in and benefited from this project. It +was career changing for David and Kim to see the impact this initiative had +on low-income students. David and Kim sought further funding from the Bill +and Melinda Gates Foundation, who asked them to define a plan to scale their +work in a financially sustainable way. That is when they decided to create +Lumen Learning. +

+ David and Kim went back and forth on whether it should be a nonprofit or +for- profit. A nonprofit would make it a more comfortable fit with the +education sector but meant they’d be constantly fund-raising and seeking +grants from philanthropies. Also, grants usually require money to be used +in certain ways for specific deliverables. If you learn things along the way +that change how you think the grant money should be used, there often isn’t +a lot of flexibility to do so. +

+ But as a for-profit, they’d have to convince educational institutions to pay +for what Lumen had to offer. On the positive side, they’d have more control +over what to do with the revenue and investment money; they could make +decisions to invest the funds or use them differently based on the situation +and shifting opportunities. In the end, they chose the for-profit status, +with its different model for and approach to sustainability. +

+ Right from the start, David and Kim positioned Lumen Learning as a way to +help institutions engage in open educational resources, or OER. OER are +teaching, learning, and research materials, in all different media, that +reside in the public domain or are released under an open license that +permits free use and repurposing by others. +

+ Originally, Lumen did custom contracts for each institution. This was +complicated and challenging to manage. However, through that process +patterns emerged which allowed them to generalize a set of approaches and +offerings. Today they don’t customize as much as they used to, and instead +they tend to work with customers who can use their off-the-shelf +options. Lumen finds that institutions and faculty are generally very good +at seeing the value Lumen brings and are willing to pay for it. Serving +disadvantaged learner populations has led Lumen to be very pragmatic; they +describe what they offer in quantitative terms—with facts and figures—and in +a way that is very student-focused. Lumen Learning helps colleges and +universities— +

  • + replace expensive textbooks in high-enrollment courses with OER; +

  • + provide enrolled students day one access to Lumen’s fully customizable OER +course materials through the institution’s learning-management system; +

  • + measure improvements in student success with metrics like passing rates, +persistence, and course completion; and +

  • + collaborate with faculty to make ongoing improvements to OER based on +student success research. +

+ Lumen has developed a suite of open, Creative Commons–licensed courseware in +more than sixty-five subjects. All courses are freely and publicly available +right off their website. They can be copied and used by others as long as +they provide attribution to Lumen Learning following the terms of the +Creative Commons license. +

+ Then there are three types of bundled services that cost money. One option, +which Lumen calls Candela courseware, offers integration with the +institution’s learning-management system, technical and pedagogical support, +and tracking of effectiveness. Candela courseware costs institutions ten +dollars per enrolled student. +

+ A second option is Waymaker, which offers the services of Candela but adds +personalized learning technologies, such as study plans, automated messages, +and assessments, and helps instructors find and support the students who +need it most. Waymaker courses cost twenty-five dollars per enrolled +student. +

+ The third and emerging line of business for Lumen is providing guidance and +support for institutions and state systems that are pursuing the development +of complete OER degrees. Often called Z-Degrees, these programs eliminate +textbook costs for students in all courses that make up the degree (both +required and elective) by replacing commercial textbooks and other +expensive resources with OER. +

+ Lumen generates revenue by charging for their value-added tools and services +on top of their free courses, just as solar-power companies provide the +tools and services that help people use a free resource—sunlight. And +Lumen’s business model focuses on getting the institutions to pay, not the +students. With projects they did prior to Lumen, David and Kim learned that +students who have access to all course materials from day one have greater +success. If students had to pay, Lumen would have to restrict access to +those who paid. Right from the start, their stance was that they would not +put their content behind a paywall. Lumen invests zero dollars in +technologies and processes for restricting access—no digital rights +management, no time bombs. While this has been a challenge from a +business-model perspective, from an open-access perspective, it has +generated immense goodwill in the community. +

+ In most cases, development of their courses is funded by the institution +Lumen has a contract with. When creating new courses, Lumen typically works +with the faculty who are teaching the new course. They’re often part of the +institution paying Lumen, but sometimes Lumen has to expand the team and +contract faculty from other institutions. First, the faculty identifies all +of the course’s learning outcomes. Lumen then searches for, aggregates, and +curates the best OER they can find that addresses those learning needs, +which the faculty reviews. +

+ Sometimes faculty like the existing OER but not the way it is presented. The +open licensing of existing OER allows Lumen to pick and choose from images, +videos, and other media to adapt and customize the course. Lumen creates new +content as they discover gaps in existing OER. Test-bank items and feedback +for students on their progress are areas where new content is frequently +needed. Once a course is created, Lumen puts it on their platform with all +the attributions and links to the original sources intact, and any of +Lumen’s new content is given an Attribution (CC BY) license. +

+ Using only OER made them experience firsthand how complex it could be to mix +differently licensed work together. A common strategy with OER is to place +the Creative Commons license and attribution information in the website’s +footer, which stays the same for all pages. This doesn’t quite work, +however, when mixing different OER together. +

+ Remixing OER often results in multiple attributions on every page of every +course—text from one place, images from another, and videos from yet +another. Some are licensed as Attribution (CC BY), others as +Attribution-ShareAlike (CC BY-SA). If this information is put within the +text of the course, faculty members sometimes try to edit it and students +find it a distraction. Lumen dealt with this challenge by capturing the +license and attribution information as metadata, and getting it to show up +at the end of each page. +

+ Lumen’s commitment to open licensing and helping low-income students has led +to strong relationships with institutions, open-education enthusiasts, and +grant funders. People in their network generously increase the visibility of +Lumen through presentations, word of mouth, and referrals. Sometimes the +number of general inquiries exceed Lumen’s sales capacity. +

+ To manage demand and ensure the success of projects, their strategy is to be +proactive and focus on what’s going on in higher education in different +regions of the United States, watching out for things happening at the +system level in a way that fits with what Lumen offers. A great example is +the Virginia community college system, which is building out +Z-Degrees. David and Kim say there are nine other U.S. states with similar +system-level activity where Lumen is strategically focusing its +efforts. Where there are projects that would require a lot of resources on +Lumen’s part, they prioritize the ones that would impact the largest number +of students. +

+ As a business, Lumen is committed to openness. There are two core +nonnegotiables: Lumen’s use of CC BY, the most permissive of the Creative +Commons licenses, for all the materials it creates; and day-one access for +students. Having clear nonnegotiables allows them to then engage with the +education community to solve for other challenges and work with institutions +to identify new business models that achieve institution goals, while +keeping Lumen healthy. +

+ Openness also means that Lumen’s OER must necessarily be nonexclusive and +nonrivalrous. This represents several big challenges for the business model: +Why should you invest in creating something that people will be reluctant to +pay for? How do you ensure that the investment the diverse education +community makes in OER is not exploited? Lumen thinks we all need to be +clear about how we are benefiting from and contributing to the open +community. +

+ In the OER sector, there are examples of corporations, and even +institutions, acting as free riders. Some simply take and use open resources +without paying anything or contributing anything back. Others give back the +minimum amount so they can save face. Sustainability will require those +using open resources to give back an amount that seems fair or even give +back something that is generous. +

+ Lumen does track institutions accessing and using their free content. They +proactively contact those institutions, with an estimate of how much their +students are saving and encouraging them to switch to a paid model. Lumen +explains the advantages of the paid model: a more interactive relationship +with Lumen; integration with the institution’s learning-management system; a +guarantee of support for faculty and students; and future sustainability +with funding supporting the evolution and improvement of the OER they are +using. +

+ Lumen works hard to be a good corporate citizen in the OER community. For +David and Kim, a good corporate citizen gives more than they take, adds +unique value, and is very transparent about what they are taking from +community, what they are giving back, and what they are monetizing. Lumen +believes these are the building blocks of a sustainable model and strives +for a correct balance of all these factors. +

+ Licensing all the content they produce with CC BY is a key part of giving +more value than they take. They’ve also worked hard at finding the right +structure for their value-add and how to package it in a way that is +understandable and repeatable. +

+ As of the fall 2016 term, Lumen had eighty-six different open courses, +working relationships with ninety-two institutions, and more than +seventy-five thousand student enrollments. Lumen received early start-up +funding from the Bill and Melinda Gates Foundation, the Hewlett Foundation, +and the Shuttleworth Foundation. Since then, Lumen has also attracted +investment funding. Over the last three years, Lumen has been roughly 60 +percent grant funded, 20 percent revenue earned, and 20 percent funded with +angel capital. Going forward, their strategy is to replace grant funding +with revenue. +

+ In creating Lumen Learning, David and Kim say they’ve landed on solutions +they never imagined, and there is still a lot of learning taking place. For +them, open business models are an emerging field where we are all learning +through sharing. Their biggest recommendations for others wanting to pursue +the open model are to make your commitment to open resources public, let +people know where you stand, and don’t back away from it. It really is about +trust. +

Rozdział 14. Jonathan Mann

 

+ Jonathan Mann is a singer and songwriter who is most well known as the +Song A Day guy. Based in the U.S. +

http://jonathanmann.net and http://jonathanmann.bandcamp.com +

Revenue model: charging for custom +services, pay-what-you-want, crowdfunding (subscription-based), charging for +in-person version (speaking engagements and musical performances) +

Interview date: February 22, 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Jonathan Mann thinks of his business model as +hustling—seizing nearly every opportunity he sees to make +money. The bulk of his income comes from writing songs under commission for +people and companies, but he has a wide variety of income sources. He has +supporters on the crowdfunding site Patreon. He gets advertising revenue +from YouTube and Bandcamp, where he posts all of his music. He gives paid +speaking engagements about creativity and motivation. He has been hired by +major conferences to write songs summarizing what speakers have said in the +conference sessions. +

+ His entrepreneurial spirit is coupled with a willingness to take action +quickly. A perfect illustration of his ability to act fast happened in 2010, +when he read that Apple was having a conference the following day to address +a snafu related to the iPhone 4. He decided to write and post a song about +the iPhone 4 that day, and the next day he got a call from the public +relations people at Apple wanting to use and promote his video at the Apple +conference. The song then went viral, and the experience landed him in Time +magazine. +

+ Jonathan’s successful hustling is also about old-fashioned +persistence. He is currently in his eighth straight year of writing one song +each day. He holds the Guinness World Record for consecutive daily +songwriting, and he is widely known as the song-a-day guy. +

+ He fell into this role by, naturally, seizing a random opportunity a friend +alerted him to seven years ago—an event called Fun-A-Day, where people are +supposed to create a piece of art every day for thirty-one days straight. He +was in need of a new project, so he decided to give it a try by writing and +posting a song each day. He added a video component to the songs because he +knew people were more likely to watch video online than simply listening to +audio files. +

+ He had a really good time doing the thirty-one-day challenge, so he decided +to see if he could continue it for one year. He never stopped. He has +written and posted a new song literally every day, seven days a week, since +he began the project in 2009. When he isn’t writing songs that he is hired +to write by clients, he writes songs about whatever is on his mind that +day. His songs are catchy and mostly lighthearted, but they often contain at +least an undercurrent of a deeper theme or meaning. Occasionally, they are +extremely personal, like the song he cowrote with his exgirlfriend +announcing their breakup. Rain or shine, in sickness or health, Jonathan +posts and writes a song every day. If he is on a flight or otherwise +incapable of getting Internet access in time to meet the deadline, he will +prepare ahead and have someone else post the song for him. +

+ Over time, the song-a-day gig became the basis of his livelihood. In the +beginning, he made money one of two ways. The first was by entering a wide +variety of contests and winning a handful. The second was by having the +occasional song and video go some varying degree of viral, which would bring +more eyeballs and mean that there were more people wanting him to write +songs for them. Today he earns most of his money this way. +

+ His website explains his gig as taking any message, from the super +simple to the totally complicated, and conveying that message through a +heartfelt, fun and quirky song. He charges $500 to create a produced +song and $300 for an acoustic song. He has been hired for product launches, +weddings, conferences, and even Kickstarter campaigns like the one that +funded the production of this book. +

+ Jonathan can’t recall when exactly he first learned about Creative Commons, +but he began applying CC licenses to his songs and videos as soon as he +discovered the option. CC seems like such a no-brainer, +Jonathan said. I don’t understand how anything else would make +sense. It seems like such an obvious thing that you would want your work to +be able to be shared. +

+ His songs are essentially marketing for his services, so obviously the +further his songs spread, the better. Using CC licenses helps grease the +wheels, letting people know that Jonathan allows and encourages them to +copy, interact with, and remix his music. If you let someone cover +your song or remix it or use parts of it, that’s how music is supposed to +work, Jonathan said. That is how music has worked since the +beginning of time. Our me-me, mine-mine culture has undermined that. +

+ There are some people who cover his songs fairly regularly, and he would +never shut that down. But he acknowledges there is a lot more he could do to +build community. There is all of this conventional wisdom about how +to build an audience online, and I generally think I don’t do any of +that, Jonathan said. +

+ He does have a fan community he cultivates on Bandcamp, but it isn’t his +major focus. I do have a core audience that has stuck around for a +really long time, some even longer than I’ve been doing song-a-day, +he said. There is also a transitional aspect that drop in and get +what they need and then move on. Focusing less on community building +than other artists makes sense given Jonathan’s primary income source of +writing custom songs for clients. +

+ Jonathan recognizes what comes naturally to him and leverages those +skills. Through the practice of daily songwriting, he realized he has a gift +for distilling complicated subjects into simple concepts and putting them to +music. In his song How to Choose a Master Password, Jonathan +explained the process of creating a secure password in a silly, simple +song. He was hired to write the song by a client who handed him a long +technical blog post from which to draw the information. Like a good (and +rare) journalist, he translated the technical concepts into something +understandable. +

+ When he is hired by a client to write a song, he first asks them to send a +list of talking points and other information they want to include in the +song. He puts all of that into a text file and starts moving things around, +cutting and pasting until the message starts to come together. The first +thing he tries to do is grok the core message and develop the chorus. Then +he looks for connections or parts he can make rhyme. The entire process +really does resemble good journalism, but of course the final product of his +work is a song rather than news. There is something about being +challenged and forced to take information that doesn’t seem like it should +be sung about or doesn’t seem like it lends itself to a song, he +said. I find that creative challenge really satisfying. I enjoy +getting lost in that process. +

+ Jonathan admits that in an ideal world, he would exclusively write the music +he wanted to write, rather than what clients hire him to write. But his +business model is about capitalizing on his strengths as a songwriter, and +he has found a way to keep it interesting for himself. +

+ Jonathan uses nearly every tool possible to make money from his art, but he +does have lines he won’t cross. He won’t write songs about things he +fundamentally does not believe in, and there are times he has turned down +jobs on principle. He also won’t stray too much from his natural +style. My style is silly, so I can’t really accommodate people who +want something super serious, Jonathan said. I do what I do +very easily, and it’s part of who I am. Jonathan hasn’t gotten into +writing commercials for the same reasons; he is best at using his own unique +style rather than mimicking others. +

+ Jonathan’s song-a-day commitment exemplifies the power of habit and +grit. Conventional wisdom about creative productivity, including advice in +books like the best-seller The Creative Habit by Twyla Tharp, routinely +emphasizes the importance of ritual and action. No amount of planning can +replace the value of simple practice and just doing. Jonathan Mann’s work is +a living embodiment of these principles. +

+ When he speaks about his work, he talks about how much the song-a-day +process has changed him. Rather than seeing any given piece of work as +precious and getting stuck on trying to make it perfect, he has become +comfortable with just doing. If today’s song is a bust, tomorrow’s song +might be better. +

+ Jonathan seems to have this mentality about his career more generally. He is +constantly experimenting with ways to make a living while sharing his work +as widely as possible, seeing what sticks. While he has major +accomplishments he is proud of, like being in the Guinness World Records or +having his song used by Steve Jobs, he says he never truly feels successful. +

Success feels like it’s over, he said. To a certain +extent, a creative person is not ever going to feel completely satisfied +because then so much of what drives you would be gone. +

Rozdział 15. Noun Project

 

+ The Noun Project is a for-profit company offering an online platform to +display visual icons from a global network of designers. Founded in 2010 in +the U.S. +

+ http://thenounproject.com +

Revenue model: charging a transaction +fee, charging for custom services +

Interview date: October 6, 2015 +

Interviewee: Edward Boatman, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Noun Project creates and shares visual language. There are millions who +use Noun Project symbols to simplify communication across borders, +languages, and cultures. +

+ The original idea for the Noun Project came to cofounder Edward Boatman +while he was a student in architecture design school. He’d always done a lot +of sketches and started to draw what used to fascinate him as a child, like +trains, sequoias, and bulldozers. He began thinking how great it would be +if he had a simple image or small icon of every single object or concept on +the planet. +

+ When Edward went on to work at an architecture firm, he had to make a lot of +presentation boards for clients. But finding high-quality sources for +symbols and icons was difficult. He couldn’t find any website that could +provide them. Perhaps his idea for creating a library of icons could +actually help people in similar situations. +

+ With his partner, Sofya Polyakov, he began collecting symbols for a website +and writing a business plan. Inspiration came from the book Professor and +the Madman, which chronicles the use of crowdsourcing to create the Oxford +English Dictionary in 1870. Edward began to imagine crowdsourcing icons and +symbols from volunteer designers around the world. +

+ Then Edward got laid off during the recession, which turned out to be a huge +catalyst. He decided to give his idea a go, and in 2010 Edward and Sofya +launched the Noun Project with a Kickstarter campaign, back when Kickstarter +was in its infancy.[126] They thought it’d +be a good way to introduce the global web community to their idea. Their +goal was to raise $1,500, but in twenty days they got over $14,000. They +realized their idea had the potential to be something much bigger. +

+ They created a platform where symbols and icons could be uploaded, and +Edward began recruiting talented designers to contribute their designs, a +process he describes as a relatively easy sell. Lots of designers have old +drawings just gathering digital dust on their hard +drives. It’s easy to convince them to finally share them with the world. +

+ The Noun Project currently has about seven thousand designers from around +the world. But not all submissions are accepted. The Noun Project’s +quality-review process means that only the best works become part of its +collection. They make sure to provide encouraging, constructive feedback +whenever they reject a piece of work, which maintains and builds the +relationship they have with their global community of designers. +

+ Creative Commons is an integral part of the Noun Project’s business model; +this decision was inspired by Chris Anderson’s book Free: The Future of +Radical Price, which introduced Edward to the idea that you could build a +business model around free content. +

+ Edward knew he wanted to offer a free visual language while still providing +some protection and reward for its contributors. There is a tension between +those two goals, but for Edward, Creative Commons licenses bring this +idealism and business opportunity together elegantly. He chose the +Attribution (CC BY) license, which means people can download the icons for +free and modify them and even use them commercially. The requirement to give +attribution to the original creator ensures that the creator can build a +reputation and get global recognition for their work. And if they simply +want to offer an icon that people can use without having to give credit, +they can use CC0 to put the work into the public domain. +

+ Noun Project’s business model and means of generating revenue have evolved +significantly over time. Their initial plan was to sell T-shirts with the +icons on it, which in retrospect Edward says was a horrible idea. They did +get a lot of email from people saying they loved the icons but asking if +they could pay a fee instead of giving attribution. Ad agencies (among +others) wanted to keep marketing and presentation materials clean and free +of attribution statements. For Edward, That’s when our lightbulb went +off. +

+ They asked their global network of designers whether they’d be open to +receiving modest remuneration instead of attribution. Designers saw it as a +win-win. The idea that you could offer your designs for free and have a +global audience and maybe even make some money was pretty exciting for most +designers. +

+ The Noun Project first adopted a model whereby using an icon without giving +attribution would cost $1.99 per icon. The model’s second iteration added a +subscription component, where there would be a monthly fee to access a +certain number of icons—ten, fifty, a hundred, or five hundred. However, +users didn’t like these hard-count options. They preferred to try out many +similar icons to see which worked best before eventually choosing the one +they wanted to use. So the Noun Project moved to an unlimited model, whereby +users have unlimited access to the whole library for a flat monthly +fee. This service is called NounPro and costs $9.99 per month. Edward says +this model is working well—good for customers, good for creators, and good +for the platform. +

+ Customers then began asking for an application-programming interface (API), +which would allow Noun Project icons and symbols to be directly accessed +from within other applications. Edward knew that the icons and symbols would +be valuable in a lot of different contexts and that they couldn’t possibly +know all of them in advance, so they built an API with a lot of +flexibility. Knowing that most API applications would want to use the icons +without giving attribution, the API was built with the aim of charging for +its use. You can use what’s called the Playground API for +free to test how it integrates with your application, but full +implementation will require you to purchase the API Pro version. +

+ The Noun Project shares revenue with its international designers. For +one-off purchases, the revenue is split 70 percent to the designer and 30 +percent to Noun Project. +

+ The revenue from premium purchases (the subscription and API options) is +split a little differently. At the end of each month, the total revenue from +subscriptions is divided by Noun Project’s total number of downloads, +resulting in a rate per download—for example, it could be $0.13 per download +for that month. For each download, the revenue is split 40 percent to the +designer and 60 percent to the Noun Project. (For API usage, it’s per use +instead of per download.) Noun Project’s share is higher this time as it’s +providing more service to the user. +

+ The Noun Project tries to be completely transparent about their royalty +structure.[127] They tend to over +communicate with creators about it because building trust is the top +priority. +

+ For most creators, contributing to the Noun Project is not a full-time job +but something they do on the side. Edward categorizes monthly earnings for +creators into three broad categories: enough money to buy beer; enough to +pay the bills; and most successful of all, enough to pay the rent. +

+ Recently the Noun Project launched a new app called Lingo. Designers can +use Lingo to organize not just their Noun Project icons and symbols but also +their photos, illustrations, UX designs, et cetera. You simply drag any +visual item directly into Lingo to save it. Lingo also works for teams so +people can share visuals with each other and search across their combined +collections. Lingo is free for personal use. A pro version for $9.99 per +month lets you add guests. A team version for $49.95 per month allows up to +twenty-five team members to collaborate, and to view, use, edit, and add new +assets to each other’s collections. And if you subscribe to NounPro, you +can access Noun Project from within Lingo. +

+ The Noun Project gives a ton of value away for free. A very large percentage +of their roughly one million members have a free account, but there are +still lots of paid accounts coming from digital designers, advertising and +design agencies, educators, and others who need to communicate ideas +visually. +

+ For Edward, creating, sharing, and celebrating the world’s visual +language is the most important aspect of what they do; it’s their +stated mission. It differentiates them from others who offer graphics, +icons, or clip art. +

+ Noun Project creators agree. When surveyed on why they participate in the +Noun Project, this is how designers rank their reasons: 1) to support the +Noun Project mission, 2) to promote their own personal brand, and 3) to +generate money. It’s striking to see that money comes third, and mission, +first. If you want to engage a global network of contributors, it’s +important to have a mission beyond making money. +

+ In Edward’s view, Creative Commons is central to their mission of sharing +and social good. Using Creative Commons makes the Noun Project’s mission +genuine and has generated a lot of their initial traction and +credibility. CC comes with a built-in community of users and fans. +

+ Edward told us, Don’t underestimate the power of a passionate +community around your product or your business. They are going to go to bat +for you when you’re getting ripped in the media. If you go down the road of +choosing to work with Creative Commons, you’re taking the first step to +building a great community and tapping into a really awesome community that +comes with it. But you need to continue to foster that community through +other initiatives and continue to nurture it. +

+ The Noun Project nurtures their creators’ second motivation—promoting a +personal brand—by connecting every icon and symbol to the creator’s name and +profile page; each profile features their full collection. Users can also +search the icons by the creator’s name. +

+ The Noun Project also builds community through Iconathons—hackathons for +icons.[128] In partnership with a sponsoring +organization, the Noun Project comes up with a theme (e.g., sustainable +energy, food bank, guerrilla gardening, human rights) and a list of icons +that are needed, which designers are invited to create at the event. The +results are vectorized, and added to the Noun Project using CC0 so they can +be used by anyone for free. +

+ Providing a free version of their product that satisfies a lot of their +customers’ needs has actually enabled the Noun Project to build the paid +version, using a service-oriented model. The Noun Project’s success lies in +creating services and content that are a strategic mix of free and paid +while staying true to their mission—creating, sharing, and celebrating the +world’s visual language. Integrating Creative Commons into their model has +been key to that goal. +

Rozdział 16. Open Data Institute

 

+ The Open Data Institute is an independent nonprofit that connects, equips, +and inspires people around the world to innovate with data. Founded in 2012 +in the UK. +

+ http://theodi.org +

Revenue model: grant and government +funding, charging for custom services, donations +

Interview date: November 11, 2015 +

Interviewee: Jeni Tennison, technical +director +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by Sir Tim Berners-Lee and Sir Nigel Shadbolt in 2012, the +London-based Open Data Institute (ODI) offers data-related training, events, +consulting services, and research. For ODI, Creative Commons licenses are +central to making their own business model and their customers’ open. CC BY +(Attribution), CC BY-SA (Attribution-ShareAlike), and CC0 (placed in the +public domain) all play a critical role in ODI’s mission to help people +around the world innovate with data. +

+ Data underpins planning and decision making across all aspects of +society. Weather data helps farmers know when to plant their crops, flight +time data from airplane companies helps us plan our travel, data on local +housing informs city planning. When this data is not only accurate and +timely, but open and accessible, it opens up new possibilities. Open data +can be a resource businesses use to build new products and services. It can +help governments measure progress, improve efficiency, and target +investments. It can help citizens improve their lives by better +understanding what is happening around them. +

+ The Open Data Institute’s 2012–17 business plan starts out by describing its +vision to establish itself as a world-leading center and to research and be +innovative with the opportunities created by the UK government’s open data +policy. (The government was an early pioneer in open policy and open-data +initiatives.) It goes on to say that the ODI wants to— +

  • + demonstrate the commercial value of open government data and how open-data +policies affect this; +

  • + develop the economic benefits case and business models for open data; +

  • + help UK businesses use open data; and +

  • + show how open data can improve public services.[129] +

+ ODI is very explicit about how it wants to make open business models, and +defining what this means. Jeni Tennison, ODI’s technical director, puts it +this way: There is a whole ecosystem of open—open-source software, +open government, open-access research—and a whole ecosystem of data. ODI’s +work cuts across both, with an emphasis on where they overlap—with open +data. ODI’s particular focus is to show open data’s potential for +revenue. +

+ As an independent nonprofit, ODI secured £10 million over five years from +the UK government via Innovate UK, an agency that promotes innovation in +science and technology. For this funding, ODI has to secure matching funds +from other sources, some of which were met through a $4.75-million +investment from the Omidyar Network. +

+ Jeni started out as a developer and technical architect for data.gov.uk, the +UK government’s pioneering open-data initiative. She helped make data sets +from government departments available as open data. She joined ODI in 2012 +when it was just starting up, as one of six people. It now has a staff of +about sixty. +

+ ODI strives to have half its annual budget come from the core UK government +and Omidyar grants, and the other half from project-based research and +commercial work. In Jeni’s view, having this balance of revenue sources +establishes some stability, but also keeps them motivated to go out and +generate these matching funds in response to market needs. +

+ On the commercial side, ODI generates funding through memberships, training, +and advisory services. +

+ You can join the ODI as an individual or commercial member. Individual +membership is pay-what-you-can, with options ranging from £1 to +£100. Members receive a newsletter and related communications and a discount +on ODI training courses and the annual summit, and they can display an +ODI-supporter badge on their website. Commercial membership is divided into +two tiers: small to medium size enterprises and nonprofits at £720 a year, +and corporations and government organizations at £2,200 a year. Commercial +members have greater opportunities to connect and collaborate, explore the +benefits of open data, and unlock new business opportunities. (All members +are listed on their website.)[130] +

+ ODI provides standardized open data training courses in which anyone can +enroll. The initial idea was to offer an intensive and academically oriented +diploma in open data, but it quickly became clear there was no market for +that. Instead, they offered a five-day-long public training course, which +has subsequently been reduced to three days; now the most popular course is +one day long. The fee, in addition to the time commitment, can be a barrier +for participation. Jeni says, Most of the people who would be able to +pay don’t know they need it. Most who know they need it can’t pay. +Public-sector organizations sometimes give vouchers to their employees so +they can attend as a form of professional development. +

+ ODI customizes training for clients as well, for which there is more +demand. Custom training usually emerges through an established relationship +with an organization. The training program is based on a definition of +open-data knowledge as applicable to the organization and on the skills +needed by their high-level executives, management, and technical staff. The +training tends to generate high interest and commitment. +

+ Education about open data is also a part of ODI’s annual summit event, where +curated presentations and speakers showcase the work of ODI and its members +across the entire ecosystem. Tickets to the summit are available to the +public, and hundreds of people and organizations attend and participate. In +2014, there were four thematic tracks and over 750 attendees. +

+ In addition to memberships and training, ODI provides advisory services to +help with technical-data support, technology development, change management, +policies, and other areas. ODI has advised large commercial organizations, +small businesses, and international governments; the focus at the moment is +on government, but ODI is working to shift more toward commercial +organizations. +

+ On the commercial side, the following value propositions seem to resonate: +

  • + Data-driven insights. Businesses need data from outside their business to +get more insight. Businesses can generate value and more effectively pursue +their own goals if they open up their own data too. Big data is a hot topic. +

  • + Open innovation. Many large-scale enterprises are aware they don’t innovate +very well. One way they can innovate is to open up their data. ODI +encourages them to do so even if it exposes problems and challenges. The key +is to invite other people to help while still maintaining organizational +autonomy. +

  • + Corporate social responsibility. While this resonates with businesses, ODI +cautions against having it be the sole reason for making data open. If a +business is just thinking about open data as a way to be transparent and +accountable, they can miss out on efficiencies and opportunities. +

+ During their early years, ODI wanted to focus solely on the United +Kingdom. But in their first year, large delegations of government visitors +from over fifty countries wanted to learn more about the UK government’s +open-data practices and how ODI saw that translating into economic +value. They were contracted as a service provider to international +governments, which prompted a need to set up international ODI +nodes. +

+ Nodes are franchises of the ODI at a regional or city level. Hosted by +existing (for-profit or not-for-profit) organizations, they operate locally +but are part of the global network. Each ODI node adopts the charter, a set +of guiding principles and rules under which ODI operates. They develop and +deliver training, connect people and businesses through membership and +events, and communicate open-data stories from their part of the +world. There are twenty-seven different nodes across nineteen countries. ODI +nodes are charged a small fee to be part of the network and to use the +brand. +

+ ODI also runs programs to help start-ups in the UK and across Europe develop +a sustainable business around open data, offering mentoring, advice, +training, and even office space.[131] +

+ A big part of ODI’s business model revolves around community +building. Memberships, training, summits, consulting services, nodes, and +start-up programs create an ever-growing network of open-data users and +leaders. (In fact, ODI even operates something called an Open Data Leaders +Network.) For ODI, community is key to success. They devote significant time +and effort to build it, not just online but through face-to-face events. +

+ ODI has created an online tool that organizations can use to assess the +legal, practical, technical, and social aspects of their open data. If it is +of high quality, the organization can earn ODI’s Open Data Certificate, a +globally recognized mark that signals that their open data is useful, +reliable, accessible, discoverable, and supported.[132] +

+ Separate from commercial activities, the ODI generates funding through +research grants. Research includes looking at evidence on the impact of open +data, development of open-data tools and standards, and how to deploy open +data at scale. +

+ Creative Commons 4.0 licenses cover database rights and ODI recommends CC +BY, CC BY-SA, and CC0 for data releases. ODI encourages publishers of data +to use Creative Commons licenses rather than creating new open +licenses of their own. +

+ For ODI, open is at the heart of what they do. They also release any +software code they produce under open-source-software licenses, and +publications and reports under CC BY or CC BY-SA licenses. ODI’s mission is +to connect and equip people around the world so they can innovate with +data. Disseminating stories, research, guidance, and code under an open +license is essential for achieving that mission. It also demonstrates that +it is perfectly possible to generate sustainable revenue streams that do not +rely on restrictive licensing of content, data, or code. People pay to have +ODI experts provide training to them, not for the content of the training; +people pay for the advice ODI gives them, not for the methodologies they +use. Producing open content, data, and source code helps establish +credibility and creates leads for the paid services that they +offer. According to Jeni, The biggest lesson we have learned is that +it is completely possible to be open, get customers, and make money. +

+ To serve as evidence of a successful open business model and return on +investment, ODI has a public dashboard of key performance indicators. Here +are a few metrics as of April 27, 2016: +

  • + Total amount of cash investments unlocked in direct investments in ODI, +competition funding, direct contracts, and partnerships, and income that ODI +nodes and ODI start-ups have generated since joining the ODI program: £44.5 +million +

  • + Total number of active members and nodes across the globe: 1,350 +

  • + Total sales since ODI began: £7.44 million +

  • + Total number of unique people reached since ODI began, in person and online: +2.2 million +

  • + Total Open Data Certificates created: 151,000 +

  • + Total number of people trained by ODI and its nodes since ODI began: +5,080[133] +

Rozdział 17. OpenDesk

 

+ Opendesk is a for-profit company offering an online platform that connects +furniture designers around the world with customers and local makers who +bring the designs to life. Founded in 2014 in the UK. +

+ http://www.opendesk.cc +

Revenue model: charging a transaction fee +

Interview date: November 4, 2015 +

Interviewees: Nick Ierodiaconou and Joni +Steiner, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Opendesk is an online platform that connects furniture designers around the +world not just with customers but also with local registered makers who +bring the designs to life. Opendesk and the designer receive a portion of +every sale that is made by a maker. +

+ Cofounders Nick Ierodiaconou and Joni Steiner studied and worked as +architects together. They also made goods. Their first client was Mint +Digital, who had an interest in open licensing. Nick and Joni were exploring +digital fabrication, and Mint’s interest in open licensing got them to +thinking how the open-source world may interact and apply to physical +goods. They sought to design something for their client that was also +reproducible. As they put it, they decided to ship the recipe, but +not the goods. They created the design using software, put it under +an open license, and had it manufactured locally near the client. This was +the start of the idea for Opendesk. The idea for Wikihouse—another open +project dedicated to accessible housing for all—started as discussions +around the same table. The two projects ultimately went on separate paths, +with Wikihouse becoming a nonprofit foundation and Opendesk a for-profit +company. +

+ When Nick and Joni set out to create Opendesk, there were a lot of questions +about the viability of distributed manufacturing. No one was doing it in a +way that was even close to realistic or competitive. The design community +had the intent, but fulfilling this vision was still a long way away. +

+ And now this sector is emerging, and Nick and Joni are highly interested in +the commercialization aspects of it. As part of coming up with a business +model, they began investigating intellectual property and licensing +options. It was a thorny space, especially for designs. Just what aspect of +a design is copyrightable? What is patentable? How can allowing for digital +sharing and distribution be balanced against the designer’s desire to still +hold ownership? In the end, they decided there was no need to reinvent the +wheel and settled on using Creative Commons. +

+ When designing the Opendesk system, they had two goals. They wanted anyone, +anywhere in the world, to be able to download designs so that they could be +made locally, and they wanted a viable model that benefited designers when +their designs were sold. Coming up with a business model was going to be +complex. +

+ They gave a lot of thought to three angles—the potential for social sharing, +allowing designers to choose their license, and the impact these choices +would have on the business model. +

+ In support of social sharing, Opendesk actively advocates for (but doesn’t +demand) open licensing. And Nick and Joni are agnostic about which Creative +Commons license is used; it’s up to the designer. They can be proprietary or +choose from the full suite of Creative Commons licenses, deciding for +themselves how open or closed they want to be. +

+ For the most part, designers love the idea of sharing content. They +understand that you get positive feedback when you’re attributed, what Nick +and Joni called reputational glow. And Opendesk does an +awesome job profiling the designers.[134] +

+ While designers are largely OK with personal sharing, there is a concern +that someone will take the design and manufacture the furniture in bulk, +with the designer not getting any benefits. So most Opendesk designers +choose the Attribution-NonCommercial license (CC BY-NC). +

+ Anyone can download a design and make it themselves, provided it’s for +noncommercial use — and there have been many, many downloads. Or users can +buy the product from Opendesk, or from a registered maker in Opendesk’s +network, for on-demand personal fabrication. The network of Opendesk makers +currently is made up of those who do digital fabrication using a +computer-controlled CNC (Computer Numeric Control) machining device that +cuts shapes out of wooden sheets according to the specifications in the +design file. +

+ Makers benefit from being part of Opendesk’s network. Making furniture for +local customers is paid work, and Opendesk generates business for them. Joni +said, Finding a whole network and community of makers was pretty easy +because we built a site where people could write in about their +capabilities. Building the community by learning from the maker community is +how we have moved forward. Opendesk now has relationships with +hundreds of makers in countries all around the world.[135] +

+ The makers are a critical part of the Opendesk business model. Their model +builds off the makers’ quotes. Here’s how it’s expressed on Opendesk’s +website: +

+ When customers buy an Opendesk product directly from a registered maker, +they pay: +

  • + the manufacturing cost as set by the maker (this covers material and labour +costs for the product to be manufactured and any extra assembly costs +charged by the maker) +

  • + a design fee for the designer (a design fee that is paid to the designer +every time their design is used) +

  • + a percentage fee to the Opendesk platform (this supports the infrastructure +and ongoing development of the platform that helps us build out our +marketplace) +

  • + a percentage fee to the channel through which the sale is made (at the +moment this is Opendesk, but in the future we aim to open this up to +third-party sellers who can sell Opendesk products through their own +channels—this covers sales and marketing fees for the relevant channel) +

  • + a local delivery service charge (the delivery is typically charged by the +maker, but in some cases may be paid to a third-party delivery partner) +

  • + charges for any additional services the customer chooses, such as on-site +assembly (additional services are discretionary—in many cases makers will be +happy to quote for assembly on-site and designers may offer bespoke design +options) +

  • + local sales taxes (variable by customer and maker location)[136] +

+ They then go into detail how makers’ quotes are created: +

+ When a customer wants to buy an Opendesk . . . they are provided with a +transparent breakdown of fees including the manufacturing cost, design fee, +Opendesk platform fee and channel fees. If a customer opts to buy by getting +in touch directly with a registered local maker using a downloaded Opendesk +file, the maker is responsible for ensuring the design fee, Opendesk +platform fee and channel fees are included in any quote at the time of +sale. Percentage fees are always based on the underlying manufacturing cost +and are typically apportioned as follows: +

  • + manufacturing cost: fabrication, finishing and any other costs as set by the +maker (excluding any services like delivery or on-site assembly) +

  • + design fee: 8 percent of the manufacturing cost +

  • + platform fee: 12 percent of the manufacturing cost +

  • + channel fee: 18 percent of the manufacturing cost +

  • + sales tax: as applicable (depends on product and location) +

+ Opendesk shares revenue with their community of designers. According to +Nick and Joni, a typical designer fee is around 2.5 percent, so Opendesk’s 8 +percent is more generous, and providing a higher value to the designer. +

+ The Opendesk website features stories of designers and makers. Denis Fuzii +published the design for the Valovi Chair from his studio in São Paulo. His +designs have been downloaded over five thousand times in ninety-five +countries. I.J. CNC Services is Ian Jinks, a professional maker based in the +United Kingdom. Opendesk now makes up a large proportion of his business. +

+ To manage resources and remain effective, Opendesk has so far focused on a +very narrow niche—primarily office furniture of a certain simple aesthetic, +which uses only one type of material and one manufacturing technique. This +allows them to be more strategic and more disruptive in the market, by +getting things to market quickly with competitive prices. It also reflects +their vision of creating reproducible and functional pieces. +

+ On their website, Opendesk describes what they do as open +making: Designers get a global distribution channel. Makers +get profitable jobs and new customers. You get designer products without the +designer price tag, a more social, eco-friendly alternative to +mass-production and an affordable way to buy custom-made products. +

+ Nick and Joni say that customers like the fact that the furniture has a +known provenance. People really like that their furniture was designed by a +certain international designer but was made by a maker in their local +community; it’s a great story to tell. It certainly sets apart Opendesk +furniture from the usual mass-produced items from a store. +

+ Nick and Joni are taking a community-based approach to define and evolve +Opendesk and the open making business model. They’re +engaging thought leaders and practitioners to define this new movement. They +have a separate Open Making site, which includes a manifesto, a field guide, +and an invitation to get involved in the Open Making community.[137] People can submit ideas and discuss the principles +and business practices they’d like to see used. +

+ Nick and Joni talked a lot with us about intellectual property (IP) and +commercialization. Many of their designers fear the idea that someone could +take one of their design files and make and sell infinite number of pieces +of furniture with it. As a consequence, most Opendesk designers choose the +Attribution-NonCommercial license (CC BY-NC). +

+ Opendesk established a set of principles for what their community considers +commercial and noncommercial use. Their website states: +

+ It is unambiguously commercial use when anyone: +

  • + charges a fee or makes a profit when making an Opendesk +

  • + sells (or bases a commercial service on) an Opendesk +

+ It follows from this that noncommercial use is when you make an Opendesk +yourself, with no intention to gain commercial advantage or monetary +compensation. For example, these qualify as noncommercial: +

  • + you are an individual with your own CNC machine, or access to a shared CNC +machine, and will personally cut and make a few pieces of furniture yourself +

  • + you are a student (or teacher) and you use the design files for educational +purposes or training (and do not intend to sell the resulting pieces) +

  • + you work for a charity and get furniture cut by volunteers, or by employees +at a fab lab or maker space +

+ Whether or not people technically are doing things that implicate IP, Nick +and Joni have found that people tend to comply with the wishes of creators +out of a sense of fairness. They have found that behavioral economics can +replace some of the thorny legal issues. In their business model, Nick and +Joni are trying to suspend the focus on IP and build an open business model +that works for all stakeholders—designers, channels, manufacturers, and +customers. For them, the value Opendesk generates hangs off +open, not IP. +

+ The mission of Opendesk is about relocalizing manufacturing, which changes +the way we think about how goods are made. Commercialization is integral to +their mission, and they’ve begun to focus on success metrics that track how +many makers and designers are engaged through Opendesk in revenue-making +work. +

+ As a global platform for local making, Opendesk’s business model has been +built on honesty, transparency, and inclusivity. As Nick and Joni describe +it, they put ideas out there that get traction and then have faith in +people. +

Rozdział 18. OpenStax

 

+ OpenStax is a nonprofit that provides free, openly licensed textbooks for +high-enrollment introductory college courses and Advanced Placement +courses. Founded in 2012 in the U.S. +

+ http://www.openstaxcollege.org +

Revenue model: grant funding, charging +for custom services, charging for physical copies (textbook sales) +

Interview date: December 16, 2015 +

Interviewee: David Harris, +editor-in-chief +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ OpenStax is an extension of a program called Connexions, which was started +in 1999 by Dr. Richard Baraniuk, the Victor E. Cameron Professor of +Electrical and Computer Engineering at Rice University in Houston, +Texas. Frustrated by the limitations of traditional textbooks and courses, +Dr. Baraniuk wanted to provide authors and learners a way to share and +freely adapt educational materials such as courses, books, and +reports. Today, Connexions (now called OpenStax CNX) is one of the world’s +best libraries of customizable educational materials, all licensed with +Creative Commons and available to anyone, anywhere, anytime—for free. +

+ In 2008, while in a senior leadership role at WebAssign and looking at ways +to reduce the risk that came with relying on publishers, David Harris began +investigating open educational resources (OER) and discovered Connexions. A +year and a half later, Connexions received a grant to help grow the use of +OER so that it could meet the needs of students who couldn’t afford +textbooks. David came on board to spearhead this effort. Connexions became +OpenStax CNX; the program to create open textbooks became OpenStax College, +now simply called OpenStax. +

+ David brought with him a deep understanding of the best practices of +publishing along with where publishers have inefficiencies. In David’s view, +peer review and high standards for quality are critically important if you +want to scale easily. Books have to have logical scope and sequence, they +have to exist as a whole and not in pieces, and they have to be easy to +find. The working hypothesis for the launch of OpenStax was to +professionally produce a turnkey textbook by investing effort up front, with +the expectation that this would lead to rapid growth through easy downstream +adoptions by faculty and students. +

+ In 2012, OpenStax College launched as a nonprofit with the aim of producing +high-quality, peer-reviewed full-color textbooks that would be available for +free for the twenty-five most heavily attended college courses in the +nation. Today they are fast approaching that number. There is data that +proves the success of their original hypothesis on how many students they +could help and how much money they could help save.[138] Professionally produced content scales rapidly. All +with no sales force! +

+ OpenStax textbooks are all Attribution (CC BY) licensed, and each textbook +is available as a PDF, an e-book, or web pages. Those who want a physical +copy can buy one for an affordable price. Given the cost of education and +student debt in North America, free or very low-cost textbooks are very +appealing. OpenStax encourages students to talk to their professor and +librarians about these textbooks and to advocate for their use. +

+ Teachers are invited to try out a single chapter from one of the textbooks +with students. If that goes well, they’re encouraged to adopt the entire +book. They can simply paste a URL into their course syllabus, for free and +unlimited access. And with the CC BY license, teachers are free to delete +chapters, make changes, and customize any book to fit their needs. +

+ Any teacher can post corrections, suggest examples for difficult concepts, +or volunteer as an editor or author. As many teachers also want supplemental +material to accompany a textbook, OpenStax also provides slide +presentations, test banks, answer keys, and so on. +

+ Institutions can stand out by offering students a lower-cost education +through the use of OpenStax textbooks; there’s even a textbook-savings +calculator they can use to see how much students would save. OpenStax keeps +a running list of institutions that have adopted their +textbooks.[139] +

+ Unlike traditional publishers’ monolithic approach of controlling +intellectual property, distribution, and so many other aspects, OpenStax has +adopted a model that embraces open licensing and relies on an extensive +network of partners. +

+ Up-front funding of a professionally produced all-color turnkey textbook is +expensive. For this part of their model, OpenStax relies on +philanthropy. They have initially been funded by the William and Flora +Hewlett Foundation, the Laura and John Arnold Foundation, the Bill and +Melinda Gates Foundation, the 20 Million Minds Foundation, the Maxfield +Foundation, the Calvin K. Kazanjian Foundation, and Rice University. To +develop additional titles and supporting technology is probably still going +to require philanthropic investment. +

+ However, ongoing operations will not rely on foundation grants but instead +on funds received through an ecosystem of over forty partners, whereby a +partner takes core content from OpenStax and adds features that it can +create revenue from. For example, WebAssign, an online homework and +assessment tool, takes the physics book and adds algorithmically generated +physics problems, with problem-specific feedback, detailed solutions, and +tutorial support. WebAssign resources are available to students for a fee. +

+ Another example is Odigia, who has turned OpenStax books into interactive +learning experiences and created additional tools to measure and promote +student engagement. Odigia licenses its learning platform to +institutions. Partners like Odigia and WebAssign give a percentage of the +revenue they earn back to OpenStax, as mission-support fees. OpenStax has +already published revisions of their titles, such as Introduction to +Sociology 2e, using these funds. +

+ In David’s view, this approach lets the market operate at peak +efficiency. OpenStax’s partners don’t have to worry about developing +textbook content, freeing them up from those development costs and letting +them focus on what they do best. With OpenStax textbooks available at no +cost, they can provide their services at a lower cost—not free, but still +saving students money. OpenStax benefits not only by receiving +mission-support fees but through free publicity and marketing. OpenStax +doesn’t have a sales force; partners are out there showcasing their +materials. +

+ OpenStax’s cost of sales to acquire a single student is very, very low and +is a fraction of what traditional players in the market face. This year, +Tyton Partners is actually evaluating the costs of sales for an OER effort +like OpenStax in comparison with incumbents. David looks forward to sharing +these findings with the community. +

+ While OpenStax books are available online for free, many students still want +a print copy. Through a partnership with a print and courier company, +OpenStax offers a complete solution that scales. OpenStax sells tens of +thousands of print books. The price of an OpenStax sociology textbook is +about twenty-eight dollars, a fraction of what sociology textbooks usually +cost. OpenStax keeps the prices low but does aim to earn a small margin on +each book sold, which also contributes to ongoing operations. +

+ Campus-based bookstores are part of the OpenStax solution. OpenStax +collaborates with NACSCORP (the National Association of College Stores +Corporation) to provide print versions of their textbooks in the +stores. While the overall cost of the textbook is significantly less than a +traditional textbook, bookstores can still make a profit on sales. Sometimes +students take the savings they have from the lower-priced book and use it to +buy other things in the bookstore. And OpenStax is trying to break the +expensive behavior of excessive returns by having a no-returns policy. This +is working well, since the sell-through of their print titles is virtually a +hundred percent. +

+ David thinks of the OpenStax model as OER 2.0. So what is OER +1.0? Historically in the OER field, many OER initiatives have been locally +funded by institutions or government ministries. In David’s view, this +results in content that has high local value but is infrequently adopted +nationally. It’s therefore difficult to show payback over a time scale that +is reasonable. +

+ OER 2.0 is about OER intended to be used and adopted on a national level +right from the start. This requires a bigger investment up front but pays +off through wide geographic adoption. The OER 2.0 process for OpenStax +involves two development models. The first is what David calls the +acquisition model, where OpenStax purchases the rights from a publisher or +author for an already published book and then extensively revises it. The +OpenStax physics textbook, for example, was licensed from an author after +the publisher released the rights back to the authors. The second model is +to develop a book from scratch, a good example being their biology book. +

+ The process is similar for both models. First they look at the scope and +sequence of existing textbooks. They ask questions like what does the +customer need? Where are students having challenges? Then they identify +potential authors and put them through a rigorous evaluation—only one in ten +authors make it through. OpenStax selects a team of authors who come +together to develop a template for a chapter and collectively write the +first draft (or revise it, in the acquisitions model). (OpenStax doesn’t do +books with just a single author as David says it risks the project going +longer than scheduled.) The draft is peer-reviewed with no less than three +reviewers per chapter. A second draft is generated, with artists producing +illustrations and visuals to go along with the text. The book is then +copyedited to ensure grammatical correctness and a singular voice. Finally, +it goes into production and through a final proofread. The whole process is +very time-consuming. +

+ All the people involved in this process are paid. OpenStax does not rely on +volunteers. Writers, reviewers, illustrators, and editors are all paid an +up-front fee—OpenStax does not use a royalty model. A best-selling author +might make more money under the traditional publishing model, but that is +only maybe 5 percent of all authors. From David’s perspective, 95 percent of +all authors do better under the OER 2.0 model, as there is no risk to them +and they earn all the money up front. +

+ David thinks of the Attribution license (CC BY) as the innovation +license. It’s core to the mission of OpenStax, letting people use +their textbooks in innovative ways without having to ask for permission. It +frees up the whole market and has been central to OpenStax being able to +bring on partners. OpenStax sees a lot of customization of their +materials. By enabling frictionless remixing, CC BY gives teachers control +and academic freedom. +

+ Using CC BY is also a good example of using strategies that traditional +publishers can’t. Traditional publishers rely on copyright to prevent others +from making copies and heavily invest in digital rights management to ensure +their books aren’t shared. By using CC BY, OpenStax avoids having to deal +with digital rights management and its costs. OpenStax books can be copied +and shared over and over again. CC BY changes the rules of engagement and +takes advantage of traditional market inefficiencies. +

+ As of September 16, 2016, OpenStax has achieved some impressive +results. From the OpenStax at a Glance fact sheet from their recent press +kit: +

  • + Books published: 23 +

  • + Students who have used OpenStax: 1.6 million +

  • + Money saved for students: $155 million +

  • + Money saved for students in the 2016/17 academic year: $77 million +

  • + Schools that have used OpenStax: 2,668 (This number reflects all +institutions using at least one OpenStax textbook. Out of 2,668 schools, 517 +are two-year colleges, 835 four-year colleges and universities, and 344 +colleges and universities outside the U.S.) +

+ While OpenStax has to date been focused on the United States, there is +overseas adoption especially in the science, technology, engineering, and +math (STEM) fields. Large scale adoption in the United States is seen as a +necessary precursor to international interest. +

+ OpenStax has primarily focused on introductory-level college courses where +there is high enrollment, but they are starting to think about verticals—a +broad offering for a specific group or need. David thinks it would be +terrific if OpenStax could provide access to free textbooks through the +entire curriculum of a nursing degree, for example. +

+ Finally, for OpenStax success is not just about the adoption of their +textbooks and student savings. There is a human aspect to the work that is +hard to quantify but incredibly important. They get emails from students +saying how OpenStax saved them from making difficult choices like buying +food or a textbook. OpenStax would also like to assess the impact their +books have on learning efficiency, persistence, and completion. By building +an open business model based on Creative Commons, OpenStax is making it +possible for every student who wants access to education to get it. +

Rozdział 19. Amanda Palmer

 

+ Amanda Palmer is a musician, artist, and writer. Based in the U.S. +

+ http://amandapalmer.net +

Revenue model: crowdfunding +(subscription-based), pay-what-you-want, charging for physical copies (book +and album sales), charg-ing for in-person version (performances), selling +merchandise +

Interview date: December 15, 2015 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Since the beginning of her career, Amanda Palmer has been on what she calls +a journey with no roadmap, continually experimenting to find +new ways to sustain her creative work.[140] +

+ In her best-selling book, The Art of Asking, Amanda articulates exactly what +she has been and continues to strive for—the ideal sweet spot +. . . in which the artist can share freely and directly feel the +reverberations of their artistic gifts to the community, and make a living +doing that. +

+ While she seems to have successfully found that sweet spot for herself, +Amanda is the first to acknowledge there is no silver bullet. She thinks the +digital age is both an exciting and frustrating time for creators. On +the one hand, we have this beautiful shareability, Amanda +said. On the other, you’ve got a bunch of confused artists wondering +how to make money to buy food so we can make more art. +

+ Amanda began her artistic career as a street performer. She would dress up +in an antique wedding gown, paint her face white, stand on a stack of milk +crates, and hand out flowers to strangers as part of a silent dramatic +performance. She collected money in a hat. Most people walked by her without +stopping, but an essential few stopped to watch and drop some money into her +hat to show their appreciation. Rather than dwelling on the majority of +people who ignored her, she felt thankful for those who stopped. All +I needed was . . . some people, she wrote in her book. Enough +people. Enough to make it worth coming back the next day, enough people to +help me make rent and put food on the table. Enough so I could keep making +art. +

+ Amanda has come a long way from her street-performing days, but her career +remains dominated by that same sentiment—finding ways to reach her +crowd and feeling gratitude when she does. With her band the Dresden +Dolls, Amanda tried the traditional path of signing with a record label. It +didn’t take for a variety of reasons, but one of them was that the label had +absolutely no interest in Amanda’s view of success. They wanted hits, but +making music for the masses was never what Amanda and the Dresden Dolls set +out to do. +

+ After leaving the record label in 2008, she began experimenting with +different ways to make a living. She released music directly to the public +without involving a middle man, releasing digital files on a pay what +you want basis and selling CDs and vinyl. She also made money from +live performances and merchandise sales. Eventually, in 2012 she decided to +try her hand at the sort of crowdfunding we know so well today. Her +Kickstarter project started with a goal of $100,000, and she made $1.2 +million. It remains one of the most successful Kickstarter projects of all +time. +

+ Today, Amanda has switched gears away from crowdfunding for specific +projects to instead getting consistent financial support from her fan base +on Patreon, a crowdfunding site that allows artists to get recurring +donations from fans. More than eight thousand people have signed up to +support her so she can create music, art, and any other creative +thing that she is inspired to make. The recurring pledges are +made on a per thing basis. All of the content she makes is +made freely available under an Attribution-NonCommercial-ShareAlike license +(CC BY-NC-SA). +

+ Making her music and art available under Creative Commons licensing +undoubtedly limits her options for how she makes a living. But sharing her +work has been part of her model since the beginning of her career, even +before she discovered Creative Commons. Amanda says the Dresden Dolls used +to get ten emails per week from fans asking if they could use their music +for different projects. They said yes to all of the requests, as long as it +wasn’t for a completely for-profit venture. At the time, they used a +short-form agreement written by Amanda herself. I made everyone sign +that contract so at least I wouldn’t be leaving the band vulnerable to +someone later going on and putting our music in a Camel cigarette +ad, Amanda said. Once she discovered Creative Commons, adopting the +licenses was an easy decision because it gave them a more formal, +standardized way of doing what they had been doing all along. The +NonCommercial licenses were a natural fit. +

+ Amanda embraces the way her fans share and build upon her music. In The Art +of Asking, she wrote that some of her fans’ unofficial videos using her +music surpass the official videos in number of views on YouTube. Rather than +seeing this sort of thing as competition, Amanda celebrates it. We +got into this because we wanted to share the joy of music, she said. +

+ This is symbolic of how nearly everything she does in her career is +motivated by a desire to connect with her fans. At the start of her career, +she and the band would throw concerts at house parties. As the gatherings +grew, the line between fans and friends was completely blurred. Not +only did most our early fans know where I lived and where we practiced, but +most of them had also been in my kitchen, Amanda wrote in The Art of +Asking. +

+ Even though her fan base is now huge and global, she continues to seek this +sort of human connection with her fans. She seeks out face-to-face contact +with her fans every chance she can get. Her hugely successful Kickstarter +featured fifty concerts at house parties for backers. She spends hours in +the signing line after shows. It helps that Amanda has the kind of dynamic, +engaging personality that instantly draws people to her, but a big component +of her ability to connect with people is her willingness to +listen. Listening fast and caring immediately is a skill unto +itself, Amanda wrote. +

+ Another part of the connection fans feel with Amanda is how much they know +about her life. Rather than trying to craft a public persona or image, she +essentially lives her life as an open book. She has written openly about +incredibly personal events in her life, and she isn’t afraid to be +vulnerable. Having that kind of trust in her fans—the trust it takes to be +truly honest—begets trust from her fans in return. When she meets fans for +the first time after a show, they can legitimately feel like they know her. +

With social media, we’re so concerned with the picture looking +palatable and consumable that we forget that being human and showing the +flaws and exposing the vulnerability actually create a deeper connection +than just looking fantastic, Amanda said. Everything in our +culture is telling us otherwise. But my experience has shown me that the +risk of making yourself vulnerable is almost always worth it. +

+ Not only does she disclose intimate details of her life to them, she sleeps +on their couches, listens to their stories, cries with them. In short, she +treats her fans like friends in nearly every possible way, even when they +are complete strangers. This mentality—that fans are friends—is completely +intertwined with Amanda’s success as an artist. It is also intertwined with +her use of Creative Commons licenses. Because that is what you do with your +friends—you share. +

+ After years of investing time and energy into building trust with her fans, +she has a strong enough relationship with them to ask for support—through +pay-what-you-want donations, Kickstarter, Patreon, or even asking them to +lend a hand at a concert. As Amanda explains it, crowdfunding (which is +really what all of these different things are) is about asking for support +from people who know and trust you. People who feel personally invested in +your success. +

When you openly, radically trust people, they not only take care of +you, they become your allies, your family, she wrote. There really +is a feeling of solidarity within her core fan base. From the beginning, +Amanda and her band encouraged people to dress up for their shows. They +consciously cultivated a feeling of belonging to their weird little +family. +

+ This sort of intimacy with fans is not possible or even desirable for every +creator. I don’t take for granted that I happen to be the type of +person who loves cavorting with strangers, Amanda said. I +recognize that it’s not necessarily everyone’s idea of a good time. Everyone +does it differently. Replicating what I have done won’t work for others if +it isn’t joyful to them. It’s about finding a way to channel energy in a way +that is joyful to you. +

+ Yet while Amanda joyfully interacts with her fans and involves them in her +work as much as possible, she does keep one job primarily to herself—writing +the music. She loves the creativity with which her fans use and adapt her +work, but she intentionally does not involve them at the first stage of +creating her artistic work. And, of course, the songs and music are what +initially draw people to Amanda Palmer. It is only once she has connected to +people through her music that she can then begin to build ties with them on +a more personal level, both in person and online. In her book, Amanda +describes it as casting a net. It starts with the art and then the bond +strengthens with human connection. +

+ For Amanda, the entire point of being an artist is to establish and maintain +this connection. It sounds so corny, she said, but my +experience in forty years on this planet has pointed me to an obvious +truth—that connection with human beings feels so much better and more +fulfilling than approaching art through a capitalist lens. There is no more +satisfying end goal than having someone tell you that what you do is +genuinely of value to them. +

+ As she explains it, when a fan gives her a ten-dollar bill, usually what +they are saying is that the money symbolizes some deeper value the music +provided them. For Amanda, art is not just a product; it’s a +relationship. Viewed from this lens, what Amanda does today is not that +different from what she did as a young street performer. She shares her +music and other artistic gifts. She shares herself. And then rather than +forcing people to help her, she lets them. +

Rozdział 20. PLOS (Public Library of Science)

 

+ PLOS (Public Library of Science) is a nonprofit that publishes a library of +academic journals and other scientific literature. Founded in 2000 in the +U.S. +

+ http://plos.org +

Revenue model: charging content creators +an author processing charge to be featured in the journal +

Interview date: March 7, 2016 +

Interviewee: Louise Page, publisher +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Public Library of Science (PLOS) began in 2000 when three leading +scientists—Harold E. Varmus, Patrick O. Brown, and Michael Eisen—started an +online petition. They were calling for scientists to stop submitting papers +to journals that didn’t make the full text of their papers freely available +immediately or within six months. Although tens of thousands signed the +petition, most did not follow through. In August 2001, Patrick and Michael +announced that they would start their own nonprofit publishing operation to +do just what the petition promised. With start-up grant support from the +Gordon and Betty Moore Foundation, PLOS was launched to provide new +open-access journals for biomedicine, with research articles being released +under Attribution (CC BY) licenses. +

+ Traditionally, academic publishing begins with an author submitting a +manuscript to a publisher. After in-house technical and ethical +considerations, the article is then peer-reviewed to determine if the +quality of the work is acceptable for publishing. Once accepted, the +publisher takes the article through the process of copyediting, typesetting, +and eventual publishing in a print or online publication. Traditional +journal publishers recover costs and earn profit by charging a subscription +fee to libraries or an access fee to users wanting to read the journal or +article. +

+ For Louise Page, the current publisher of PLOS, this traditional model +results in inequity. Access is restricted to those who can pay. Most +research is funded through government-appointed agencies, that is, with +public funds. It’s unjust that the public who funded the research would be +required to pay again to access the results. Not everyone can afford the +ever-escalating subscription fees publishers charge, especially when library +budgets are being reduced. Restricting access to the results of scientific +research slows the dissemination of this research and advancement of the +field. It was time for a new model. +

+ That new model became known as open access. That is, free and open +availability on the Internet. Open-access research articles are not behind a +paywall and do not require a login. A key benefit of open access is that it +allows people to freely use, copy, and distribute the articles, as they are +primarily published under an Attribution (CC BY) license (which only +requires the user to provide appropriate attribution). And more importantly, +policy makers, clinicians, entrepreneurs, educators, and students around the +world have free and timely access to the latest research immediately on +publication. +

+ However, open access requires rethinking the business model of research +publication. Rather than charge a subscription fee to access the journal, +PLOS decided to turn the model on its head and charge a publication fee, +known as an article-processing charge. This up-front fee, generally paid by +the funder of the research or the author’s institution, covers the expenses +such as editorial oversight, peer-review management, journal production, +online hosting, and support for discovery. Fees are per article and are +billed upon acceptance for publishing. There are no additional charges based +on word length, figures, or other elements. +

+ Calculating the article-processing charge involves taking all the costs +associated with publishing the journal and determining a cost per article +that collectively recovers costs. For PLOS’s journals in biology, medicine, +genetics, computational biology, neglected tropical diseases, and pathogens, +the article-processing charge ranges from $2,250 to +$2,900. Article-publication charges for PLOS ONE, a journal started in 2006, +are just under $1,500. +

+ PLOS believes that lack of funds should not be a barrier to +publication. Since its inception, PLOS has provided fee support for +individuals and institutions to help authors who can’t afford the +article-processing charges. +

+ Louise identifies marketing as one area of big difference between PLOS and +traditional journal publishers. Traditional journals have to invest heavily +in staff, buildings, and infrastructure to market their journal and convince +customers to subscribe. Restricting access to subscribers means that tools +for managing access control are necessary. They spend millions of dollars on +access-control systems, staff to manage them, and sales staff. With PLOS’s +open-access publishing, there’s no need for these massive expenses; the +articles are free, open, and accessible to all upon +publication. Additionally, traditional publishers tend to spend more on +marketing to libraries, who ultimately pay the subscription fees. PLOS +provides a better service for authors by promoting their research directly +to the research community and giving the authors exposure. And this +encourages other authors to submit their work for publication. +

+ For Louise, PLOS would not exist without the Attribution license (CC +BY). This makes it very clear what rights are associated with the content +and provides a safe way for researchers to make their work available while +ensuring they get recognition (appropriate attribution). For PLOS, all of +this aligns with how they think research content should be published and +disseminated. +

+ PLOS also has a broad open-data policy. To get their research paper +published, PLOS authors must also make their data available in a public +repository and provide a data-availability statement. +

+ Business-operation costs associated with the open-access model still largely +follow the existing publishing model. PLOS journals are online only, but the +editorial, peer-review, production, typesetting, and publishing stages are +all the same as for a traditional publisher. The editorial teams must be top +notch. PLOS has to function as well as or better than other premier +journals, as researchers have a choice about where to publish. +

+ Researchers are influenced by journal rankings, which reflect the place of a +journal within its field, the relative difficulty of being published in that +journal, and the prestige associated with it. PLOS journals rank high, even +though they are relatively new. +

+ The promotion and tenure of researchers are partially based how many times +other researchers cite their articles. Louise says when researchers want to +discover and read the work of others in their field, they go to an online +aggregator or search engine, and not typically to a particular journal. The +CC BY licensing of PLOS research articles ensures easy access for readers +and generates more discovery and citations for authors. +

+ Louise believes that open access has been a huge success, progressing from a +movement led by a small cadre of researchers to something that is now +widespread and used in some form by every journal publisher. PLOS has had a +big impact. In 2012 to 2014, they published more open-access articles than +BioMed Central, the original open-access publisher, or anyone else. +

+ PLOS further disrupted the traditional journal-publishing model by +pioneering the concept of a megajournal. The PLOS ONE megajournal, launched +in 2006, is an open-access peer-reviewed academic journal that is much +larger than a traditional journal, publishing thousands of articles per year +and benefiting from economies of scale. PLOS ONE has a broad scope, covering +science and medicine as well as social sciences and the humanities. The +review and editorial process is less subjective. Articles are accepted for +publication based on whether they are technically sound rather than +perceived importance or relevance. This is very important in the current +debate about the integrity and reproducibility of research because negative +or null results can then be published as well, which are generally rejected +by traditional journals. PLOS ONE, like all the PLOS journals, is online +only with no print version. PLOS passes on the financial savings accrued +through economies of scale to researchers and the public by lowering the +article-processing charges, which are below that of other journals. PLOS ONE +is the biggest journal in the world and has really set the bar for +publishing academic journal articles on a large scale. Other publishers see +the value of the PLOS ONE model and are now offering their own +multidisciplinary forums for publishing all sound science. +

+ Louise outlined some other aspects of the research-journal business model +PLOS is experimenting with, describing each as a kind of slider that could +be adjusted to change current practice. +

+ One slider is time to publication. Time to publication may shorten as +journals get better at providing quicker decisions to authors. However, +there is always a trade-off with scale, as the bigger the volume of +articles, the more time the approval process inevitably takes. +

+ Peer review is another part of the process that could change. It’s possible +to redefine what peer review actually is, when to review, and what +constitutes the final article for publication. Louise talked about the +potential to shift to an open-review process, placing the emphasis on +transparency rather than double-blind reviews. Louise thinks we’re moving +into a direction where it’s actually beneficial for an author to know who is +reviewing their paper and for the reviewer to know their review will be +public. An open-review process can also ensure everyone gets credit; right +now, credit is limited to the publisher and author. +

+ Louise says research with negative outcomes is almost as important as +positive results. If journals published more research with negative +outcomes, we’d learn from what didn’t work. It could also reduce how much +the research wheel gets reinvented around the world. +

+ Another adjustable practice is the sharing of articles at early preprint +stages. Publication of research in a peer-reviewed journal can take a long +time because articles must undergo extensive peer review. The need to +quickly circulate current results within a scientific community has led to a +practice of distributing pre-print documents that have not yet undergone +peer review. Preprints broaden the peer-review process, allowing authors to +receive early feedback from a wide group of peers, which can help revise and +prepare the article for submission. Offsetting the advantages of preprints +are author concerns over ensuring their primacy of being first to come up +with findings based on their research. Other researches may see findings the +preprint author has not yet thought of. However, preprints help researchers +get their discoveries out early and establish precedence. A big challenge is +that researchers don’t have a lot of time to comment on preprints. +

+ What constitutes a journal article could also change. The idea of a research +article as printed, bound, and in a library stack is outdated. Digital and +online open up new possibilities, such as a living document evolving over +time, inclusion of audio and video, and interactivity, like discussion and +recommendations. Even the size of what gets published could change. With +these changes the current form factor for what constitutes a research +article would undergo transformation. +

+ As journals scale up, and new journals are introduced, more and more +information is being pushed out to readers, making the experience feel like +drinking from a fire hose. To help mitigate this, PLOS aggregates and +curates content from PLOS journals and their network of blogs.[141] It also offers something called Article-Level +Metrics, which helps users assess research most relevant to the field +itself, based on indicators like usage, citations, social bookmarking and +dissemination activity, media and blog coverage, discussions, and +ratings.[142] Louise believes that the +journal model could evolve to provide a more friendly and interactive user +experience, including a way for readers to communicate with authors. +

+ The big picture for PLOS going forward is to combine and adjust these +experimental practices in ways that continue to improve accessibility and +dissemination of research, while ensuring its integrity and reliability. The +ways they interlink are complex. The process of change and adjustment is +not linear. PLOS sees itself as a very flexible publisher interested in +exploring all the permutations research-publishing can take, with authors +and readers who are open to experimentation. +

+ For PLOS, success is not about revenue. Success is about proving that +scientific research can be communicated rapidly and economically at scale, +for the benefit of researchers and society. The CC BY license makes it +possible for PLOS to publish in a way that is unfettered, open, and fast, +while ensuring that the authors get credit for their work. More than two +million scientists, scholars, and clinicians visit PLOS every month, with +more than 135,000 quality articles to peruse for free. +

+ Ultimately, for PLOS, its authors, and its readers, success is about making +research discoverable, available, and reproducible for the advancement of +science. +

Rozdział 21. Rijksmuseum

 

+ The Rijksmuseum is a Dutch national museum dedicated to art and +history. Founded in 1800 in the Netherlands +

+ http://www.rijksmuseum.nl +

Revenue model: grants and government +funding, charging for in-person version (museum admission), selling +merchandise +

Interview date: December 11, 2015 +

Interviewee: Lizzy Jongma, the data +manager of the collections information department +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Rijksmuseum, a national museum in the Netherlands dedicated to art and +history, has been housed in its current building since 1885. The monumental +building enjoyed more than 125 years of intensive use before needing a +thorough overhaul. In 2003, the museum was closed for renovations. Asbestos +was found in the roof, and although the museum was scheduled to be closed +for only three to four years, renovations ended up taking ten years. During +this time, the collection was moved to a different part of Amsterdam, which +created a physical distance with the curators. Out of necessity, they +started digitally photographing the collection and creating metadata +(information about each object to put into a database). With the renovations +going on for so long, the museum became largely forgotten by the public. Out +of these circumstances emerged a new and more open model for the museum. +

+ By the time Lizzy Jongma joined the Rijksmuseum in 2011 as a data manager, +staff were fed up with the situation the museum was in. They also realized +that even with the new and larger space, it still wouldn’t be able to show +very much of the whole collection—eight thousand of over one million works +representing just 1 percent. Staff began exploring ways to express +themselves, to have something to show for all of the work they had been +doing. The Rijksmuseum is primarily funded by Dutch taxpayers, so was there +a way for the museum provide benefit to the public while it was closed? They +began thinking about sharing Rijksmuseum’s collection using information +technology. And they put up a card-catalog like database of the entire +collection online. +

+ It was effective but a bit boring. It was just data. A hackathon they were +invited to got them to start talking about events like that as having +potential. They liked the idea of inviting people to do cool stuff with +their collection. What about giving online access to digital representations +of the one hundred most important pieces in the Rijksmuseum collection? That +eventually led to why not put the whole collection online? +

+ Then, Lizzy says, Europeana came along. Europeana is Europe’s digital +library, museum, and archive for cultural heritage.[143] As an online portal to museum collections all +across Europe, Europeana had become an important online platform. In October +2010 Creative Commons released CC0 and its public-domain mark as tools +people could use to identify works as free of known copyright. Europeana was +the first major adopter, using CC0 to release metadata about their +collection and the public domain mark for millions of digital works in their +collection. Lizzy says the Rijksmuseum initially found this change in +business practice a bit scary, but at the same time it stimulated even more +discussion on whether the Rijksmuseum should follow suit. +

+ They realized that they don’t own the collection and couldn’t +realistically monitor and enforce compliance with the restrictive licensing +terms they currently had in place. For example, many copies and versions of +Vermeer’s Milkmaid (part of their collection) were already online, many of +them of very poor quality. They could spend time and money policing its use, +but it would probably be futile and wouldn’t make people stop using their +images online. They ended up thinking it’s an utter waste of time to hunt +down people who use the Rijksmuseum collection. And anyway, restricting +access meant the people they were frustrating the most were schoolkids. +

+ In 2011 the Rijksmuseum began making their digital photos of works known to +be free of copyright available online, using Creative Commons CC0 to place +works in the public domain. A medium-resolution image was offered for free, +but a high-resolution version cost forty euros. People started paying, but +Lizzy says getting the money was frequently a nightmare, especially from +overseas customers. The administrative costs often offset revenue, and +income above costs was relatively low. In addition, having to pay for an +image of a work in the public domain from a collection owned by the Dutch +government (i.e., paid for by the public) was contentious and frustrating +for some. Lizzy says they had lots of fierce debates about what to do. +

+ In 2013 the Rijksmuseum changed its business model. They Creative Commons +licensed their highest-quality images and released them online for +free. Digitization still cost money, however; they decided to define +discrete digitization projects and find sponsors willing to fund each +project. This turned out to be a successful strategy, generating high +interest from sponsors and lower administrative effort for the +Rijksmuseum. They started out making 150,000 high-quality images of their +collection available, with the goal to eventually have the entire collection +online. +

+ Releasing these high-quality images for free reduced the number of +poor-quality images that were proliferating. The high-quality image of +Vermeer’s Milkmaid, for example, is downloaded two to three thousand times a +month. On the Internet, images from a source like the Rijksmuseum are more +trusted, and releasing them with a Creative Commons CC0 means they can +easily be found in other platforms. For example, Rijksmuseum images are now +used in thousands of Wikipedia articles, receiving ten to eleven million +views per month. This extends Rijksmuseum’s reach far beyond the scope of +its website. Sharing these images online creates what Lizzy calls the +Mona Lisa effect, where a work of art becomes so famous that +people want to see it in real life by visiting the actual museum. +

+ Every museum tends to be driven by the number of physical visitors. The +Rijksmuseum is primarily publicly funded, receiving roughly 70 percent of +its operating budget from the government. But like many museums, it must +generate the rest of the funding through other means. The admission fee has +long been a way to generate revenue generation, including for the +Rijksmuseum. +

+ As museums create a digital presence for themselves and put up digital +representations of their collection online, there’s frequently a worry that +it will lead to a drop in actual physical visits. For the Rijksmuseum, this +has not turned out to be the case. Lizzy told us the Rijksmuseum used to get +about one million visitors a year before closing and now gets more than two +million a year. Making the collection available online has generated +publicity and acts as a form of marketing. The Creative Commons mark +encourages reuse as well. When the image is found on protest leaflets, milk +cartons, and children’s toys, people also see what museum the image comes +from and this increases the museum’s visibility. +

+ In 2011 the Rijksmuseum received €1 million from the Dutch lottery to create +a new web presence that would be different from any other museum’s. In +addition to redesigning their main website to be mobile friendly and +responsive to devices like the iPad, the Rijksmuseum also created the +Rijksstudio, where users and artists could use and do various things with +the Rijksmuseum collection.[144] +

+ The Rijksstudio gives users access to over two hundred thousand high-quality +digital representations of masterworks from the collection. Users can zoom +in to any work and even clip small parts of images they like. Rijksstudio is +a bit like Pinterest. You can like works and compile your +personal favorites, and you can share them with friends or download them +free of charge. All the images in the Rijksstudio are copyright and royalty +free, and users are encouraged to use them as they like, for private or even +commercial purposes. +

+ Users have created over 276,000 Rijksstudios, generating their own themed +virtual exhibitions on a wide variety of topics ranging from tapestries to +ugly babies and birds. Sets of images have also been created for educational +purposes including use for school exams. +

+ Some contemporary artists who have works in the Rijksmuseum collection +contacted them to ask why their works were not included in the +Rijksstudio. The answer was that contemporary artists’ works are still bound +by copyright. The Rijksmuseum does encourage contemporary artists to use a +Creative Commons license for their works, usually a CC BY-SA license +(Attribution-ShareAlike), or a CC BY-NC (Attribution-NonCommercial) if they +want to preclude commercial use. That way, their works can be made available +to the public, but within limits the artists have specified. +

+ The Rijksmuseum believes that art stimulates entrepreneurial activity. The +line between creative and commercial can be blurry. As Lizzy says, even +Rembrandt was commercial, making his livelihood from selling his +paintings. The Rijksmuseum encourages entrepreneurial commercial use of the +images in Rijksstudio. They’ve even partnered with the DIY marketplace Etsy +to inspire people to sell their creations. One great example you can find on +Etsy is a kimono designed by Angie Johnson, who used an image of an +elaborate cabinet along with an oil painting by Jan Asselijn called The +Threatened Swan.[145] +

+ In 2013 the Rijksmuseum organized their first high-profile design +competition, known as the Rijksstudio Award.[146] With the call to action Make Your Own Masterpiece, the competition +invites the public to use Rijksstudio images to make new creative designs. A +jury of renowned designers and curators selects ten finalists and three +winners. The final award comes with a prize of €10,000. The second edition +in 2015 attracted a staggering 892 top-class entries. Some award winners end +up with their work sold through the Rijksmuseum store, such as the 2014 +entry featuring makeup based on a specific color scheme of a work of +art.[147] The Rijksmuseum has been thrilled +with the results. Entries range from the fun to the weird to the +inspirational. The third international edition of the Rijksstudio Award +started in September 2016. +

+ For the next iteration of the Rijksstudio, the Rijksmuseum is considering an +upload tool, for people to upload their own works of art, and enhanced +social elements so users can interact with each other more. +

+ Going with a more open business model generated lots of publicity for the +Rijksmuseum. They were one of the first museums to open up their collection +(that is, give free access) with high-quality images. This strategy, along +with the many improvements to the Rijksmuseum’s website, dramatically +increased visits to their website from thirty-five thousand visits per month +to three hundred thousand. +

+ The Rijksmuseum has been experimenting with other ways to invite the public +to look at and interact with their collection. On an international day +celebrating animals, they ran a successful bird-themed event. The museum put +together a showing of two thousand works that featured birds and invited +bird-watchers to identify the birds depicted. Lizzy notes that while museum +curators know a lot about the works in their collections, they may not know +about certain details in the paintings such as bird species. Over eight +hundred different birds were identified, including a specific species of +crane bird that was unknown to the scientific community at the time of the +painting. +

+ For the Rijksmuseum, adopting an open business model was scary. They came +up with many worst-case scenarios, imagining all kinds of awful things +people might do with the museum’s works. But Lizzy says those fears did not +come true because ninety-nine percent of people have respect for +great art. Many museums think they can make a lot of money by +selling things related to their collection. But in Lizzy’s experience, +museums are usually bad at selling things, and sometimes efforts to generate +a small amount of money block something much bigger—the real value that the +collection has. For Lizzy, clinging to small amounts of revenue is being +penny-wise but pound-foolish. For the Rijksmuseum, a key lesson has been to +never lose sight of its vision for the collection. Allowing access to and +use of their collection has generated great promotional value—far more than +the previous practice of charging fees for access and use. Lizzy sums up +their experience: Give away; get something in return. Generosity +makes people happy to join you and help out. +

Rozdział 22. Shareable

 

+ Shareable is an online magazine about sharing. Founded in 2009 in the U.S. +

+ http://www.shareable.net +

Revenue model: grant funding, +crowdfunding (project-based), donations, sponsorships +

Interview date: February 24, 2016 +

Interviewee: Neal Gorenflo, cofounder and +executive editor +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ In 2013, Shareable faced an impasse. The nonprofit online publication had +helped start a sharing movement four years prior, but over time, they +watched one part of the movement stray from its ideals. As giants like Uber +and Airbnb gained ground, attention began to center on the sharing +economy we know now—profit-driven, transactional, and loaded with +venture-capital money. Leaders of corporate start-ups in this domain invited +Shareable to advocate for them. The magazine faced a choice: ride the wave +or stand on principle. +

+ As an organization, Shareable decided to draw a line in the sand. In 2013, +the cofounder and executive editor Neal Gorenflo wrote an opinion piece in +the PandoDaily that charted Shareable’s new critical stance on the Silicon +Valley version of the sharing economy, while contrasting it with aspects of +the real sharing economy like open-source software, participatory budgeting +(where citizens decide how a public budget is spent), cooperatives, and +more. He wrote, It’s not so much that collaborative consumption is +dead, it’s more that it risks dying as it gets absorbed by the +«Borg.» +

+ Neal said their public critique of the corporate sharing economy defined +what Shareable was and is. He does not think the magazine would still be +around had they chosen differently. We would have gotten another type +of audience, but it would have spelled the end of us, he +said. We are a small, mission-driven organization. We would never +have been able to weather the criticism that Airbnb and Uber are getting +now. +

+ Interestingly, impassioned supporters are only a small sliver of Shareable’s +total audience. Most are casual readers who come across a Shareable story +because it happens to align with a project or interest they have. But +choosing principles over the possibility of riding the coattails of the +major corporate players in the sharing space saved Shareable’s +credibility. Although they became detached from the corporate sharing +economy, the online magazine became the voice of the real sharing +economy and continued to grow their audience. +

+ Shareable is a magazine, but the content they publish is a means to +furthering their role as a leader and catalyst of a movement. Shareable +became a leader in the movement in 2009. At that time, there was a +sharing movement bubbling beneath the surface, but no one was connecting the +dots, Neal said. We decided to step into that space and take +on that role. The small team behind the nonprofit publication truly +believed sharing could be central to solving some of the major problems +human beings face—resource inequality, social isolation, and global warming. +

+ They have worked hard to find ways to tell stories that show different +metrics for success. We wanted to change the notion of what +constitutes the good life, Neal said. While they started out with a +very broad focus on sharing generally, today they emphasize stories about +the physical commons like sharing cities (i.e., urban areas +managed in a sustainable, cooperative way), as well as digital platforms +that are run democratically. They particularly focus on how-to content that +help their readers make changes in their own lives and communities. +

+ More than half of Shareable’s stories are written by paid journalists that +are contracted by the magazine. Particularly in content areas that +are a priority for us, we really want to go deep and control the +quality, Neal said. The rest of the content is either contributed by +guest writers, often for free, or written by other publications from their +network of content publishers. Shareable is a member of the Post Growth +Alliance, which facilitates the sharing of content and audiences among a +large and growing group of mostly nonprofits. Each organization gets a +chance to present stories to the group, and the organizations can use and +promote each other’s stories. Much of the content created by the network is +licensed with Creative Commons. +

+ All of Shareable’s original content is published under the Attribution +license (CC BY), meaning it can be used for any purpose as long as credit is +given to Shareable. Creative Commons licensing is aligned with Shareable’s +vision, mission, and identity. That alone explains the organization’s +embrace of the licenses for their content, but Neal also believes CC +licensing helps them increase their reach. By using CC +licensing, he said, we realized we could reach far more +people through a formal and informal network of republishers or +affiliates. That has definitely been the case. It’s hard for us to measure +the reach of other media properties, but most of the outlets who republish +our work have much bigger audiences than we do. +

+ In addition to their regular news and commentary online, Shareable has also +experimented with book publishing. In 2012, they worked with a traditional +publisher to release Share or Die: Voices of the Get Lost Generation in an +Age of Crisis. The CC-licensed book was available in print form for purchase +or online for free. To this day, the book—along with their CC-licensed guide +Policies for Shareable Cities—are two of the biggest generators of traffic +on their website. +

+ In 2016, Shareable self-published a book of curated Shareable stories called +How to: Share, Save Money and Have Fun. The book was available for sale, but +a PDF version of the book was available for free. Shareable plans to offer +the book in upcoming fund-raising campaigns. +

+ This recent book is one of many fund-raising experiments Shareable has +conducted in recent years. Currently, Shareable is primarily funded by +grants from foundations, but they are actively moving toward a more +diversified model. They have organizational sponsors and are working to +expand their base of individual donors. Ideally, they will eventually be a +hundred percent funded by their audience. Neal believes being fully +community-supported will better represent their vision of the world. +

+ For Shareable, success is very much about their impact on the world. This is +true for Neal, but also for everyone who works for Shareable. We +attract passionate people, Neal said. At times, that means +employees work so hard they burn out. Neal tries to stress to the Shareable +team that another part of success is having fun and taking care of yourself +while you do something you love. A central part of human beings is +that we long to be on a great adventure with people we love, he +said. We are a species who look over the horizon and imagine and +create new worlds, but we also seek the comfort of hearth and home. +

+ In 2013, Shareable ran its first crowdfunding campaign to launch their +Sharing Cities Network. Neal said at first they were on pace to fail +spectacularly. They called in their advisers in a panic and asked for +help. The advice they received was simple—Sit your ass in a chair and +start making calls. That’s exactly what they did, and they ended up +reaching their $50,000 goal. Neal said the campaign helped them reach new +people, but the vast majority of backers were people in their existing base. +

+ For Neal, this symbolized how so much of success comes down to +relationships. Over time, Shareable has invested time and energy into the +relationships they have forged with their readers and supporters. They have +also invested resources into building relationships between their readers +and supporters. +

+ Shareable began hosting events in 2010. These events were designed to bring +the sharing community together. But over time they realized they could reach +far more people if they helped their readers to host their own +events. If we wanted to go big on a conference, there was a huge risk +and huge staffing needs, plus only a fraction of our community could travel +to the event, Neal said. Enabling others to create their own events +around the globe allowed them to scale up their work more effectively and +reach far more people. Shareable has catalyzed three hundred different +events reaching over twenty thousand people since implementing this strategy +three years ago. Going forward, Shareable is focusing the network on +creating and distributing content meant to spur local action. For instance, +Shareable will publish a new CC-licensed book in 2017 filled with ideas for +their network to implement. +

+ Neal says Shareable stumbled upon this strategy, but it seems to perfectly +encapsulate just how the commons is supposed to work. Rather than a +one-size-fits-all approach, Shareable puts the tools out there for people +take the ideas and adapt them to their own communities. +

Rozdział 23. Siyavula

 

+ Siyavula is a for-profit educational-technology company that creates +textbooks and integrated learning experiences. Founded in 2012 in South +Africa. +

+ http://www.siyavula.com +

Revenue model: charging for custom +services, sponsorships +

Interview date: April 5, 2016 +

Interviewee: Mark Horner, CEO +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Openness is a key principle for Siyavula. They believe that every learner +and teacher should have access to high-quality educational resources, as +this forms the basis for long-term growth and development. Siyavula has been +a pioneer in creating high-quality open textbooks on mathematics and science +subjects for grades 4 to 12 in South Africa. +

+ In terms of creating an open business model that involves Creative Commons, +Siyavula—and its founder, Mark Horner—have been around the block a few +times. Siyavula has significantly shifted directions and strategies to +survive and prosper. Mark says it’s been very organic. +

+ It all started in 2002, when Mark and several other colleagues at the +University of Cape Town in South Africa founded the Free High School Science +Texts project. Most students in South Africa high schools didn’t have access +to high-quality, comprehensive science and math textbooks, so Mark and his +colleagues set out to write them and make them freely available. +

+ As physicists, Mark and his colleagues were advocates of open-source +software. To make the books open and free, they adopted the Free Software +Foundation’s GNU Free Documentation License.[148] They chose LaTeX, a typesetting program used to publish scientific +documents, to author the books. Over a period of five years, the Free High +School Science Texts project produced math and physical-science textbooks +for grades 10 to 12. +

+ In 2007, the Shuttleworth Foundation offered funding support to make the +textbooks available for trial use at more schools. Surveys before and after +the textbooks were adopted showed there were no substantial criticisms of +the textbooks’ pedagogical content. This pleased both the authors and +Shuttleworth; Mark remains incredibly proud of this accomplishment. +

+ But the development of new textbooks froze at this stage. Mark shifted his +focus to rural schools, which didn’t have textbooks at all, and looked into +the printing and distribution options. A few sponsors came on board but not +enough to meet the need. +

+ In 2007, Shuttleworth and the Open Society Institute convened a group of +open-education activists for a small but lively meeting in Cape Town. One +result was the Cape Town Open Education Declaration, a statement of +principles, strategies, and commitment to help the open-education movement +grow.[149] Shuttleworth also invited Mark to +run a project writing open content for all subjects for K–12 in +English. That project became Siyavula. +

+ They wrote six original textbooks. A small publishing company offered +Shuttleworth the option to buy out the publisher’s existing K–9 content for +every subject in South African schools in both English and Afrikaans. A deal +was struck, and all the acquired content was licensed with Creative Commons, +significantly expanding the collection beyond the six original books. +

+ Mark wanted to build out the remaining curricula collaboratively through +communities of practice—that is, with fellow educators and writers. Although +sharing is fundamental to teaching, there can be a few challenges when you +create educational resources collectively. One concern is legal. It is +standard practice in education to copy diagrams and snippets of text, but of +course this doesn’t always comply with copyright law. Another concern is +transparency. Sharing what you’ve authored means everyone can see it and +opens you up to criticism. To alleviate these concerns, Mark adopted a +team-based approach to authoring and insisted the curricula be based +entirely on resources with Creative Commons licenses, thereby ensuring they +were safe to share and free from legal repercussions. +

+ Not only did Mark want the resources to be shareable, he wanted all teachers +to be able to remix and edit the content. Mark and his team had to come up +with an open editable format and provide tools for editing. They ended up +putting all the books they’d acquired and authored on a platform called +Connexions.[150] Siyavula trained many +teachers to use Connexions, but it proved to be too complex and the +textbooks were rarely edited. +

+ Then the Shuttleworth Foundation decided to completely restructure its work +as a foundation into a fellowship model (for reasons completely unrelated to +Siyavula). As part of that transition in 2009–10, Mark inherited Siyavula as +an independent entity and took ownership over it as a Shuttleworth fellow. +

+ Mark and his team experimented with several different strategies. They +tried creating an authoring and hosting platform called Full Marks so that +teachers could share assessment items. They tried creating a service called +Open Press, where teachers could ask for open educational resources to be +aggregated into a package and printed for them. These services never really +panned out. +

+ Then the South African government approached Siyavula with an interest in +printing out the original six Free High School Science Texts (math and +physical-science textbooks for grades 10 to 12) for all high school +students in South Africa. Although at this point Siyavula was a bit +discouraged by open educational resources, they saw this as a big +opportunity. +

+ They began to conceive of the six books as having massive marketing +potential for Siyavula. Printing Siyavula books for every kid in South +Africa would give their brand huge exposure and could drive vast amounts of +traffic to their website. In addition to print books, Siyavula could also +make the books available on their website, making it possible for learners +to access them using any device—computer, tablet, or mobile phone. +

+ Mark and his team began imagining what they could develop beyond what was in +the textbooks as a service they charge for. One key thing you can’t do well +in a printed textbook is demonstrate solutions. Typically, a one-line answer +is given at the end of the book but nothing on the process for arriving at +that solution. Mark and his team developed practice items and detailed +solutions, giving learners plenty of opportunity to test out what they’ve +learned. Furthermore, an algorithm could adapt these practice items to the +individual needs of each learner. They called this service Intelligent +Practice and embedded links to it in the open textbooks. +

+ The costs for using Intelligent Practice were set very low, making it +accessible even to those with limited financial means. Siyavula was going +for large volumes and wide-scale use rather than an expensive product +targeting only the high end of the market. +

+ The government distributed the books to 1.5 million students, but there was +an unexpected wrinkle: the books were delivered late. Rather than wait, +schools who could afford it provided students with a different textbook. The +Siyavula books were eventually distributed, but with well-off schools mainly +using a different book, the primary market for Siyavula’s Intelligent +Practice service inadvertently became low-income learners. +

+ Siyavula’s site did see a dramatic increase in traffic. They got five +hundred thousand visitors per month to their math site and the same number +to their science site. Two-fifths of the traffic was reading on a +feature phone (a nonsmartphone with no apps). People on basic +phones were reading math and science on a two-inch screen at all hours of +the day. To Mark, it was quite amazing and spoke to a need they were +servicing. +

+ At first, the Intelligent Practice services could only be paid using a +credit card. This proved problematic, especially for those in the low-income +demographic, as credit cards were not prevalent. Mark says Siyavula got a +harsh business-model lesson early on. As he describes it, it’s not just +about product, but how you sell it, who the market is, what the price is, +and what the barriers to entry are. +

+ Mark describes this as the first version of Siyavula’s business model: open +textbooks serving as marketing material and driving traffic to your site, +where you can offer a related service and convert some people into a paid +customer. +

+ For Mark a key decision for Siyavula’s business was to focus on how they can +add value on top of their basic service. They’ll charge only if they are +adding unique value. The actual content of the textbook isn’t unique at all, +so Siyavula sees no value in locking it down and charging for it. Mark +contrasts this with traditional publishers who charge over and over again +for the same content without adding value. +

+ Version two of Siyavula’s business model was a big, ambitious idea—scale +up. They also decided to sell the Intelligent Practice service to schools +directly. Schools can subscribe on a per-student, per-subject basis. A +single subscription gives a learner access to a single subject, including +practice content from every grade available for that subject. Lower +subscription rates are provided when there are over two hundred students, +and big schools have a price cap. A 40 percent discount is offered to +schools where both the science and math departments subscribe. +

+ Teachers get a dashboard that allows them to monitor the progress of an +entire class or view an individual learner’s results. They can see the +questions that learners are working on, identify areas of difficulty, and be +more strategic in their teaching. Students also have their own personalized +dashboard, where they can view the sections they’ve practiced, how many +points they’ve earned, and how their performance is improving. +

+ Based on the success of this effort, Siyavula decided to substantially +increase the production of open educational resources so they could provide +the Intelligent Practice service for a wider range of books. Grades 10 to 12 +math and science books were reworked each year, and new books created for +grades 4 to 6 and later grades 7 to 9. +

+ In partnership with, and sponsored by, the Sasol Inzalo Foundation, Siyavula +produced a series of natural sciences and technology workbooks for grades 4 +to 6 called Thunderbolt Kids that uses a fun comic-book style.[151] It’s a complete curriculum that also comes with +teacher’s guides and other resources. +

+ Through this experience, Siyavula learned they could get sponsors to help +fund openly licensed textbooks. It helped that Siyavula had by this time +nailed the production model. It cost roughly $150,000 to produce a book in +two languages. Sponsors liked the social-benefit aspect of textbooks +unlocked via a Creative Commons license. They also liked the exposure their +brand got. For roughly $150,000, their logo would be visible on books +distributed to over one million students. +

+ The Siyavula books that are reviewed, approved, and branded by the +government are freely and openly available on Siyavula’s website under an +Attribution-NoDerivs license (CC BY-ND) —NoDerivs means that these books +cannot be modified. Non-government-branded books are available under an +Attribution license (CC BY), allowing others to modify and redistribute the +books. +

+ Although the South African government paid to print and distribute hard +copies of the books to schoolkids, Siyavula itself received no funding from +the government. Siyavula initially tried to convince the government to +provide them with five rand per book (about US35¢). With those funds, Mark +says that Siyavula could have run its entire operation, built a +community-based model for producing more books, and provide Intelligent +Practice for free to every child in the country. But after a lengthy +negotiation, the government said no. +

+ Using Siyavula books generated huge savings for the government. Providing +students with a traditionally published grade 12 science or math textbook +costs around 250 rand per book (about US$18). Providing the Siyavula +version cost around 36 rand (about $2.60), a savings of over 200 rand per +book. But none of those savings were passed on to Siyavula. In retrospect, +Mark thinks this may have turned out in their favor as it allowed them to +remain independent from the government. +

+ Just as Siyavula was planning to scale up the production of open textbooks +even more, the South African government changed its textbook policy. To save +costs, the government declared there would be only one authorized textbook +for each grade and each subject. There was no guarantee that Siyavula’s +would be chosen. This scared away potential sponsors. +

+ Rather than producing more textbooks, Siyavula focused on improving its +Intelligent Practice technology for its existing books. Mark calls this +version three of Siyavula’s business model—focusing on the technology that +provides the revenue-generating service and generating more users of this +service. Version three got a significant boost in 2014 with an investment by +the Omidyar Network (the philanthropic venture started by eBay founder +Pierre Omidyar and his spouse), and continues to be the model Siyavula uses +today. +

+ Mark says sales are way up, and they are really nailing Intelligent +Practice. Schools continue to use their open textbooks. The +government-announced policy that there would be only one textbook per +subject turned out to be highly contentious and is in limbo. +

+ Siyavula is exploring a range of enhancements to their business model. These +include charging a small amount for assessment services provided over the +phone, diversifying their market to all English-speaking countries in +Africa, and setting up a consortium that makes Intelligent Practice free to +all kids by selling the nonpersonal data Intelligent Practice collects. +

+ Siyavula is a for-profit business but one with a social mission. Their +shareholders’ agreement lists lots of requirements around openness for +Siyavula, including stipulations that content always be put under an open +license and that they can’t charge for something that people volunteered to +do for them. They believe each individual should have access to the +resources and support they need to achieve the education they +deserve. Having educational resources openly licensed with Creative Commons +means they can fulfill their social mission, on top of which they can build +revenue-generating services to sustain the ongoing operation of Siyavula. In +terms of open business models, Mark and Siyavula may have been around the +block a few times, but both he and the company are stronger for it. +

Rozdział 24. SparkFun

 

+ SparkFun is an online electronics retailer specializing in open +hardware. Founded in 2003 in the U.S. +

+ http://www.sparkfun.com +

Revenue model: charging for physical +copies (electronics sales) +

Interview date: February 29, 2016 +

Interviewee: Nathan Seidle, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ SparkFun founder and former CEO Nathan Seidle has a picture of himself +holding up a clone of a SparkFun product in an electronics market in China, +with a huge grin on his face. He was traveling in China when he came across +their LilyPad wearable technology being made by someone else. His reaction +was glee. +

Being copied is the greatest earmark of flattery and success, +Nathan said. I thought it was so cool that they were selling to a +market we were never going to get access to otherwise. It was evidence of +our impact on the world. +

+ This worldview runs through everything SparkFun does. SparkFun is an +electronics manufacturer. The company sells its products directly to the +public online, and it bundles them with educational tools to sell to schools +and teachers. SparkFun applies Creative Commons licenses to all of its +schematics, images, tutorial content, and curricula, so anyone can make +their products on their own. Being copied is part of the design. +

+ Nathan believes open licensing is good for the world. It touches on +our natural human instinct to share, he said. But he also strongly +believes it makes SparkFun better at what they do. They encourage copying, +and their products are copied at a very fast rate, often within ten to +twelve weeks of release. This forces the company to compete on something +other than product design, or what most commonly consider their intellectual +property. +

We compete on business principles, Nathan said. +Claiming your territory with intellectual property allows you to get +comfy and rest on your laurels. It gives you a safety net. We took away that +safety net. +

+ The result is an intense company-wide focus on product development and +improvement. Our products are so much better than they were five +years ago, Nathan said. We used to just sell products. Now +it’s a product plus a video, a seventeen-page hookup guide, and example +firmware on three different platforms to get you up and running faster. We +have gotten better because we had to in order to compete. As painful as it +is for us, it’s better for the customers. +

+ SparkFun parts are available on eBay for lower prices. But people come +directly to SparkFun because SparkFun makes their lives easier. The example +code works; there is a service number to call; they ship replacement parts +the day they get a service call. They invest heavily in service and +support. I don’t believe businesses should be competing with IP +[intellectual property] barriers, Nathan said. This is the +stuff they should be competing on. +

+ SparkFun’s company history began in Nathan’s college dorm room. He spent a +lot of time experimenting with and building electronics, and he realized +there was a void in the market. If you wanted to place an order for +something, he said, you first had to search far and wide to +find it, and then you had to call or fax someone. In 2003, during +his third year of college, he registered http://sparkfun.com +and started reselling products out of his bedroom. After he graduated, he +started making and selling his own products. +

+ Once he started designing his own products, he began putting the software +and schematics online to help with technical support. After doing some +research on licensing options, he chose Creative Commons licenses because he +was drawn to the human-readable deeds that explain the +licensing terms in simple terms. SparkFun still uses CC licenses for all of +the schematics and firmware for the products they create. +

+ The company has grown from a solo project to a corporation with 140 +employees. In 2015, SparkFun earned $33 million in revenue. Selling +components and widgets to hobbyists, professionals, and artists remains a +major part of SparkFun’s business. They sell their own products, but they +also partner with Arduino (also profiled in this book) by manufacturing +boards for resale using Arduino’s brand. +

+ SparkFun also has an educational department dedicated to creating a hands-on +curriculum to teach students about electronics using prototyping +parts. Because SparkFun has always been dedicated to enabling others to +re-create and fix their products on their own, the more recent focus on +introducing young people to technology is a natural extension of their core +business. +

We have the burden and opportunity to educate the next generation of +technical citizens, Nathan said. Our goal is to affect the +lives of three hundred and fifty thousand high school students by +2020. +

+ The Creative Commons license underlying all of SparkFun’s products is +central to this mission. The license not only signals a willingness to +share, but it also expresses a desire for others to get in and tinker with +their products, both to learn and to make their products better. SparkFun +uses the Attribution-ShareAlike license (CC BY-SA), which is a +copyleft license that allows people to do anything with the +content as long as they provide credit and make any adaptations available +under the same licensing terms. +

+ From the beginning, Nathan has tried to create a work environment at +SparkFun that he himself would want to work in. The result is what appears +to be a pretty fun workplace. The U.S. company is based in Boulder, +Colorado. They have an eighty-thousand-square-foot facility (approximately +seventy-four-hundred square meters), where they design and manufacture their +products. They offer public tours of the space several times a week, and +they open their doors to the public for a competition once a year. +

+ The public event, called the Autonomous Vehicle Competition, brings in a +thousand to two thousand customers and other technology enthusiasts from +around the area to race their own self-created bots against each other, +participate in training workshops, and socialize. From a business +perspective, Nathan says it’s a terrible idea. But they don’t hold the event +for business reasons. The reason we do it is because I get to travel +and have interactions with our customers all the time, but most of our +employees don’t, he said. This event gives our employees the +opportunity to get face-to-face contact with our customers. The +event infuses their work with a human element, which makes it more +meaningful. +

+ Nathan has worked hard to imbue a deeper meaning into the work SparkFun +does. The company is, of course, focused on being fiscally responsible, but +they are ultimately driven by something other than money. Profit is +not the goal; it is the outcome of a well-executed plan, Nathan +said. We focus on having a bigger impact on the world. Nathan +believes they get some of the brightest and most amazing employees because +they aren’t singularly focused on the bottom line. +

+ The company is committed to transparency and shares all of its financials +with its employees. They also generally strive to avoid being another +soulless corporation. They actively try to reveal the humans behind the +company, and they work to ensure people coming to their site don’t find only +unchanging content. +

+ SparkFun’s customer base is largely made up of industrious electronics +enthusiasts. They have customers who are regularly involved in the company’s +customer support, independently responding to questions in forums and +product-comment sections. Customers also bring product ideas to the +company. SparkFun regularly sifts through suggestions from customers and +tries to build on them where they can. From the beginning, we have +been listening to the community, Nathan said. Customers +would identify a pain point, and we would design something to address +it. +

+ However, this sort of customer engagement does not always translate to +people actively contributing to SparkFun’s projects. The company has a +public repository of software code for each of its devices online. On a +particularly active project, there will only be about two dozen people +contributing significant improvements. The vast majority of projects are +relatively untouched by the public. There is a theory that if you +open-source it, they will come, Nathan said. That’s not +really true. +

+ Rather than focusing on cocreation with their customers, SparkFun instead +focuses on enabling people to copy, tinker, and improve products on their +own. They heavily invest in tutorials and other material designed to help +people understand how the products work so they can fix and improve things +independently. What gives me joy is when people take open-source +layouts and then build their own circuit boards from our designs, +Nathan said. +

+ Obviously, opening up the design of their products is a necessary step if +their goal is to empower the public. Nathan also firmly believes it makes +them more money because it requires them to focus on how to provide maximum +value. Rather than designing a new product and protecting it in order to +extract as much money as possible from it, they release the keys necessary +for others to build it themselves and then spend company time and resources +on innovation and service. From a short-term perspective, SparkFun may lose +a few dollars when others copy their products. But in the long run, it makes +them a more nimble, innovative business. In other words, it makes them the +kind of company they set out to be. +

Rozdział 25. TeachAIDS

 

+ TeachAIDS is a nonprofit that creates educational materials designed to +teach people around the world about HIV and AIDS. Founded in 2005 in the +U.S. +

+ http://teachaids.org +

Revenue model: sponsorships +

Interview date: March 24, 2016 +

Interviewees: Piya Sorcar, the CEO, and +Shuman Ghosemajumder, the chair +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ TeachAIDS is an unconventional media company with a conventional revenue +model. Like most media companies, they are subsidized by +advertising. Corporations pay to have their logos appear on the educational +materials TeachAIDS distributes. +

+ But unlike most media companies, Teach-AIDS is a nonprofit organization with +a purely social mission. TeachAIDS is dedicated to educating the global +population about HIV and AIDS, particularly in parts of the world where +education efforts have been historically unsuccessful. Their educational +content is conveyed through interactive software, using methods based on the +latest research about how people learn. TeachAIDS serves content in more +than eighty countries around the world. In each instance, the content is +translated to the local language and adjusted to conform to local norms and +customs. All content is free and made available under a Creative Commons +license. +

+ TeachAIDS is a labor of love for founder and CEO Piya Sorcar, who earns a +salary of one dollar per year from the nonprofit. The project grew out of +research she was doing while pursuing her doctorate at Stanford +University. She was reading reports about India, noting it would be the next +hot zone of people living with HIV. Despite international and national +entities pouring in hundreds of millions of dollars on HIV-prevention +efforts, the reports showed knowledge levels were still low. People were +unaware of whether the virus could be transmitted through coughing and +sneezing, for instance. Supported by an interdisciplinary team of experts at +Stanford, Piya conducted similar studies, which corroborated the previous +research. They found that the primary cause of the limited understanding was +that HIV, and issues relating to it, were often considered too taboo to +discuss comprehensively. The other major problem was that most of the +education on this topic was being taught through television advertising, +billboards, and other mass-media campaigns, which meant people were only +receiving bits and pieces of information. +

+ In late 2005, Piya and her team used research-based design to create new +educational materials and worked with local partners in India to help +distribute them. As soon as the animated software was posted online, Piya’s +team started receiving requests from individuals and governments who were +interested in bringing this model to more countries. We realized +fairly quickly that educating large populations about a topic that was +considered taboo would be challenging. We began by identifying optimal local +partners and worked toward creating an effective, culturally appropriate +education, Piya said. +

+ Very shortly after the initial release, Piya’s team decided to spin the +endeavor into an independent nonprofit out of Stanford University. They also +decided to use Creative Commons licenses on the materials. +

+ Given their educational mission, TeachAIDS had an obvious interest in seeing +the materials as widely shared as possible. But they also needed to preserve +the integrity of the medical information in the content. They chose the +Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND), which essentially +gives the public the right to distribute only verbatim copies of the +content, and for noncommercial purposes. We wanted attribution for +TeachAIDS, and we couldn’t stand by derivatives without vetting +them, the cofounder and chair Shuman Ghosemajumder said. It +was almost a no-brainer to go with a CC license because it was a +plug-and-play solution to this exact problem. It has allowed us to scale our +materials safely and quickly worldwide while preserving our content and +protecting us at the same time. +

+ Choosing a license that does not allow adaptation of the content was an +outgrowth of the careful precision with which TeachAIDS crafts their +content. The organization invests heavily in research and testing to +determine the best method of conveying the information. Creating +high-quality content is what matters most to us, Piya +said. Research drives everything we do. +

+ One important finding was that people accept the message best when it comes +from familiar voices they trust and admire. To achieve this, TeachAIDS +researches cultural icons that would best resonate with their target +audiences and recruits them to donate their likenesses and voices for use in +the animated software. The celebrities involved vary for each localized +version of the materials. +

+ Localization is probably the single-most important aspect of the way +TeachAIDS creates its content. While each regional version builds from the +same core scientific materials, they pour a lot of resources into +customizing the content for a particular population. Because they use a CC +license that does not allow the public to adapt the content, TeachAIDS +retains careful control over the localization process. The content is +translated into the local language, but there are also changes in substance +and format to reflect cultural differences. This process results in minor +changes, like choosing different idioms based on the local language, and +significant changes, like creating gendered versions for places where people +are more likely to accept information from someone of the same gender. +

+ The localization process relies heavily on volunteers. Their volunteer base +is deeply committed to the cause, and the organization has had better luck +controlling the quality of the materials when they tap volunteers instead of +using paid translators. For quality control, TeachAIDS has three separate +volunteer teams translate the materials from English to the local language +and customize the content based on local customs and norms. Those three +versions are then analyzed and combined into a single master +translation. TeachAIDS has additional teams of volunteers then translate +that version back into English to see how well it lines up with the original +materials. They repeat this process until they reach a translated version +that meets their standards. For the Tibetan version, they went through this +cycle eleven times. +

+ TeachAIDS employs full-time employees, contractors, and volunteers, all in +different capacities and organizational configurations. They are careful to +use people from diverse backgrounds to create the materials, including +teachers, students, and doctors, as well as individuals experienced in +working in the NGO space. This diversity and breadth of knowledge help +ensure their materials resonate with people from all walks of life. +Additionally, TeachAIDS works closely with film writers and directors to +help keep the concepts entertaining and easy to understand. The inclusive, +but highly controlled, creative process is undertaken entirely by people who +are specifically brought on to help with a particular project, rather than +ongoing staff. The final product they create is designed to require zero +training for people to implement in practice. In our research, we +found we can’t depend on people passing on the information correctly, even +if they have the best of intentions, Piya said. We need +materials where you can push play and they will work. +

+ Piya’s team was able to produce all of these versions over several years +with a head count that never exceeded eight full-time employees. The +organization is able to reduce costs by relying heavily on volunteers and +in-kind donations. Nevertheless, the nonprofit needed a sustainable revenue +model to subsidize content creation and physical distribution of the +materials. Charging even a low price was simply not an +option. Educators from various nonprofits around the world were just +creating their own materials using whatever they could find for free +online, Shuman said. The only way to persuade them to use our +highly effective model was to make it completely free. +

+ Like many content creators offering their work for free, they settled on +advertising as a funding model. But they were extremely careful not to let +the advertising compromise their credibility or undermine the heavy +investment they put into creating quality content. Sponsors of the content +have no ability to influence the substance of the content, and they cannot +even create advertising content. Sponsors only get the right to have their +logo appear before and after the educational content. All of the content +remains branded as TeachAIDS. +

+ TeachAIDS is careful not to seek funding to cover the costs of a specific +project. Instead, sponsorships are structured as unrestricted donations to +the nonprofit. This gives the nonprofit more stability, but even more +importantly, it enables them to subsidize projects being localized for an +area with no sponsors. If we just created versions based on where we +could get sponsorships, we would only have materials for wealthier +countries, Shuman said. +

+ As of 2016, TeachAIDS has dozens of sponsors. When we go into a new +country, various companies hear about us and reach out to us, Piya +said. We don’t have to do much to find or attract them. They +believe the sponsorships are easy to sell because they offer so much value +to sponsors. TeachAIDS sponsorships give corporations the chance to reach +new eyeballs with their brand, but at a much lower cost than other +advertising channels. The audience for TeachAIDS content also tends to skew +young, which is often a desirable demographic for brands. Unlike traditional +advertising, the content is not time-sensitive, so an investment in a +sponsorship can benefit a brand for many years to come. +

+ Importantly, the value to corporate sponsors goes beyond commercial +considerations. As a nonprofit with a clearly articulated social mission, +corporate sponsorships are donations to a cause. This is something +companies can be proud of internally, Shuman said. Some companies +have even built publicity campaigns around the fact that they have sponsored +these initiatives. +

+ The core mission of TeachAIDS—ensuring global access to life-saving +education—is at the root of everything the organization does. It underpins +the work; it motivates the funders. The CC license on the materials they +create furthers that mission, allowing them to safely and quickly scale +their materials worldwide. The Creative Commons license has been a +game changer for TeachAIDS, Piya said. +

Rozdział 26. Tribe of Noise

 

+ Tribe of Noise is a for-profit online music platform serving the film, TV, +video, gaming, and in-store-media industries. Founded in 2008 in the +Netherlands. +

+ http://www.tribeofnoise.com +

Revenue model: charging a transaction fee +

Interview date: January 26, 2016 +

Interviewee: Hessel van Oorschot, +cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the early 2000s, Hessel van Oorschot was an entrepreneur running a +business where he coached other midsize entrepreneurs how to create an +online business. He also coauthored a number of workbooks for small- to +medium-size enterprises to use to optimize their business for the +Web. Through this early work, Hessel became familiar with the principles of +open licensing, including the use of open-source software and Creative +Commons. +

+ In 2005, Hessel and Sandra Brandenburg launched a niche video-production +initiative. Almost immediately, they ran into issues around finding and +licensing music tracks. All they could find was standard, cold +stock-music. They thought of looking up websites where you could license +music directly from the musician without going through record labels or +agents. But in 2005, the ability to directly license music from a rights +holder was not readily available. +

+ They hired two lawyers to investigate further, and while they uncovered five +or six examples, Hessel found the business models lacking. The lawyers +expressed interest in being their legal team should they decide to pursue +this as an entrepreneurial opportunity. Hessel says, When lawyers are +interested in a venture like this, you might have something special. +So after some more research, in early 2008, Hessel and Sandra decided to +build a platform. +

+ Building a platform posed a real chicken-and-egg problem. The platform had +to build an online community of music-rights holders and, at the same time, +provide the community with information and ideas about how the new economy +works. Community willingness to try new music business models requires a +trust relationship. +

+ In July 2008, Tribe of Noise opened its virtual doors with a couple hundred +musicians willing to use the CC BY-SA license (Attribution-ShareAlike) for a +limited part of their repertoire. The two entrepreneurs wanted to take the +pain away for media makers who wanted to license music and solve the +problems the two had personally experienced finding this music. +

+ As they were growing the community, Hessel got a phone call from a company +that made in-store music playlists asking if they had enough music licensed +with Creative Commons that they could use. Stores need quality, +good-listening music but not necessarily hits, a bit like a radio show +without the DJ. This opened a new opportunity for Tribe of Noise. They +started their In-store Music Service, using music (licensed with CC BY-SA) +uploaded by the Tribe of Noise community of musicians.[152] +

+ In most countries, artists, authors, and musicians join a collecting society +that manages the licensing and helps collect the royalties. Copyright +collecting societies in the European Union usually hold monopolies in their +respective national markets. In addition, they require their members to +transfer exclusive administration rights to them of all of their works. +This complicates the picture for Tribe of Noise, who wants to represent +artists, or at least a portion of their repertoire. Hessel and his legal +team reached out to collecting societies, starting with those in the +Netherlands. What would be the best legal way forward that would respect the +wishes of composers and musicians who’d be interested in trying out new +models like the In-store Music Service? Collecting societies at first were +hesitant and said no, but Tribe of Noise persisted arguing that they +primarily work with unknown artists and provide them exposure in parts of +the world where they don’t get airtime normally and a source of revenue—and +this convinced them that it was OK. However, Hessel says, We are +still fighting for a good cause every single day. +

+ Instead of building a large sales force, Tribe of Noise partnered with big +organizations who have lots of clients and can act as a kind of Tribe of +Noise reseller. The largest telecom network in the Netherlands, for example, +sells Tribe’s In-store Music Service subscriptions to their business +clients, which include fashion retailers and fitness centers. They have a +similar deal with the leading trade association representing hotels and +restaurants in the country. Hessel hopes to copy and paste +this service into other countries where collecting societies understand what +you can do with Creative Commons. Outside of the Netherlands, early +adoptions have happened in Scandinavia, Belgium, and the U.S. +

+ Tribe of Noise doesn’t pay the musicians up front; they get paid when their +music ends up in Tribe of Noise’s in-store music channels. The musicians’ +share is 42.5 percent. It’s not uncommon in a traditional model for the +artist to get only 5 to 10 percent, so a share of over 40 percent is a +significantly better deal. Here’s how they give an example on their +website: +

+ A few of your songs [licensed with CC BY-SA], for example five in total, are +selected for a bespoke in-store music channel broadcasting at a large +retailer with 1,000 stores nationwide. In this case the overall playlist +contains 350 songs so the musician’s share is 5/350 = 1.43%. The license fee +agreed with this retailer is US$12 per month per play-out. So if 42.5% is +shared with the Tribe musicians in this playlist and your share is 1.43%, +you end up with US$12 * 1000 stores * 0.425 * 0.0143 = US$73 per +month.[153] +

+ Tribe of Noise has another model that does not involve Creative Commons. In +a survey with members, most said they liked the exposure using Creative +Commons gets them and the way it lets them reach out to others to share and +remix. However, they had a bit of a mental struggle with Creative Commons +licenses being perpetual. A lot of musicians have the mind-set that one day +one of their songs may become an overnight hit. If that happened the CC +BY-SA license would preclude them getting rich off the sale of that song. +

+ Hessel’s legal team took this feedback and created a second model and +separate area of the platform called Tribe of Noise Pro. Songs uploaded to +Tribe of Noise Pro aren’t Creative Commons licensed; Tribe of Noise has +instead created a nonexclusive exploitation contract, similar +to a Creative Commons license but allowing musicians to opt out whenever +they want. When you opt out, Tribe of Noise agrees to take your music off +the Tribe of Noise platform within one to two months. This lets the musician +reuse their song for a better deal. +

+ Tribe of Noise Pro is primarily geared toward media makers who are looking +for music. If they buy a license from this catalog, they don’t have to state +the name of the creator; they just license the song for a specific +amount. This is a big plus for media makers. And musicians can pull their +repertoire at any time. Hessel sees this as a more direct and clean deal. +

+ Lots of Tribe of Noise musicians upload songs to both Tribe of Noise Pro and +the community area of Tribe of Noises. There aren’t that many artists who +upload only to Tribe of Noise Pro, which has a smaller repertoire of music +than the community area. +

+ Hessel sees the two as complementary. Both are needed for the model to +work. With a whole generation of musicians interested in the sharing +economy, the community area of Tribe of Noise is where they can build trust, +create exposure, and generate money. And after that, musicians may become +more interested in exploring other models like Tribe of Noise Pro. +

+ Every musician who joins Tribe of Noise gets their own home page and free +unlimited Web space to upload as much of their own music as they like. Tribe +of Noise is also a social network; fellow musicians and professionals can +vote for, comment on, and like your music. Community managers interact with +and support members, and music supervisors pick and choose from the uploaded +songs for in-store play or to promote them to media producers. Members +really like having people working for the platform who truly engage with +them. +

+ Another way Tribe of Noise creates community and interest is with contests, +which are organized in partnership with Tribe of Noise clients. The client +specifies what they want, and any member can submit a song. Contests usually +involve prizes, exposure, and money. In addition to building member +engagement, contests help members learn how to work with clients: listening +to them, understanding what they want, and creating a song to meet that +need. +

+ Tribe of Noise now has twenty-seven thousand members from 192 countries, and +many are exploring do-it-yourself models for generating revenue. Some came +from music labels and publishers, having gone through the traditional way of +music licensing and now seeing if this new model makes sense for +them. Others are young musicians, who grew up with a DIY mentality and see +little reason to sign with a third party or hand over some of the +control. Still a small but growing group of Tribe members are pursuing a +hybrid model by licensing some of their songs under CC BY-SA and opting in +others with collecting societies like ASCAP or BMI. +

+ It’s not uncommon for performance-rights organizations, record labels, or +music publishers to sign contracts with musicians based on exclusivity. Such +an arrangement prevents those musicians from uploading their music to Tribe +of Noise. In the United States, you can have a collecting society handle +only some of your tracks, whereas in many countries in Europe, a collecting +society prefers to represent your entire repertoire (although the European +Commission is making some changes). Tribe of Noise deals with this issue all +the time and gives you a warning whenever you upload a song. If collecting +societies are willing to be open and flexible and do the most they can for +their members, then they can consider organizations like Tribe of Noise as a +nice add-on, generating more exposure and revenue for the musicians they +represent. So far, Tribe of Noise has been able to make all this work +without litigation. +

+ For Hessel the key to Tribe of Noise’s success is trust. The fact that +Creative Commons licenses work the same way all over the world and have been +translated into all languages really helps build that trust. Tribe of Noise +believes in creating a model where they work together with musicians. They +can only do that if they have a live and kicking community, with people who +think that the Tribe of Noise team has their best interests in +mind. Creative Commons makes it possible to create a new business model for +music, a model that’s based on trust. +

Rozdział 27. Wikimedia Foundation

 

+ The Wikimedia Foundation is the nonprofit organization that hosts Wikipedia +and its sister projects. Founded in 2003 in the U.S. +

+ http://wikimediafoundation.org +

Revenue model: donations +

Interview date: December 18, 2015 +

Interviewees: Luis Villa, former Chief +Officer of Community Engagement, and Stephen LaPorte, legal counsel +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Nearly every person with an online presence knows Wikipedia. +

+ In many ways, it is the preeminent open project: The online encyclopedia is +created entirely by volunteers. Anyone in the world can edit the +articles. All of the content is available for free to anyone online. All of +the content is released under a Creative Commons license that enables people +to reuse and adapt it for any purpose. +

+ As of December 2016, there were more than forty-two million articles in the +295 language editions of the online encyclopedia, according to—what +else?—the Wikipedia article about Wikipedia. +

+ The Wikimedia Foundation is a U.S.-based nonprofit organization that owns +the Wikipedia domain name and hosts the site, along with many other related +sites like Wikidata and Wikimedia Commons. The foundation employs about two +hundred and eighty people, who all work to support the projects it +hosts. But the true heart of Wikipedia and its sister projects is its +community. The numbers of people in the community are variable, but about +seventy-five thousand volunteers edit and improve Wikipedia articles every +month. Volunteers are organized in a variety of ways across the globe, +including formal Wikimedia chapters (mostly national), groups focused on a +particular theme, user groups, and many thousands who are not connected to a +particular organization. +

+ As Wikimedia legal counsel Stephen LaPorte told us, There is a common +saying that Wikipedia works in practice but not in theory. While it +undoubtedly has its challenges and flaws, Wikipedia and its sister projects +are a striking testament to the power of human collaboration. +

+ Because of its extraordinary breadth and scope, it does feel a bit like a +unicorn. Indeed, there is nothing else like Wikipedia. Still, much of what +makes the projects successful—community, transparency, a strong mission, +trust—are consistent with what it takes to be successfully Made with +Creative Commons more generally. With Wikipedia, everything just happens at +an unprecedented scale. +

+ The story of Wikipedia has been told many times. For our purposes, it is +enough to know the experiment started in 2001 at a small scale, inspired by +the crazy notion that perhaps a truly open, collaborative project could +create something meaningful. At this point, Wikipedia is so ubiquitous and +ingrained in our digital lives that the fact of its existence seems less +remarkable. But outside of software, Wikipedia is perhaps the single most +stunning example of successful community cocreation. Every day, seven +thousand new articles are created on Wikipedia, and nearly fifteen thousand +edits are made every hour. +

+ The nature of the content the community creates is ideal for asynchronous +cocreation. An encyclopedia is something where incremental community +improvement really works, Luis Villa, former Chief Officer of +Community Engagement, told us. The rules and processes that govern +cocreation on Wikipedia and its sister projects are all community-driven and +vary by language edition. There are entire books written on the intricacies +of their systems, but generally speaking, there are very few exceptions to +the rule that anyone can edit any article, even without an account on their +system. The extensive peer-review process includes elaborate systems to +resolve disputes, methods for managing particularly controversial subject +areas, talk pages explaining decisions, and much, much more. The Wikimedia +Foundation’s decision to leave governance of the projects to the community +is very deliberate. We look at the things that the community can do +well, and we want to let them do those things, Stephen told +us. Instead, the foundation focuses its time and resources on what the +community cannot do as effectively, like the software engineering that +supports the technical infrastructure of the sites. In 2015-16, about half +of the foundation’s budget went to direct support for the Wikimedia sites. +

+ Some of that is directed at servers and general IT support, but the +foundation also invests a significant amount on architecture designed to +help the site function as effectively as possible. There is a +constantly evolving system to keep the balance in place to avoid Wikipedia +becoming the world’s biggest graffiti wall, Luis said. Depending on +how you measure it, somewhere between 90 to 98 percent of edits to Wikipedia +are positive. Some portion of that success is attributable to the tools +Wikimedia has in place to try to incentivize good actors. The secret +to having any healthy community is bringing back the right people, +Luis said. Vandals tend to get bored and go away. That is partially +our model working, and partially just human nature. Most of the +time, people want to do the right thing. +

+ Wikipedia not only relies on good behavior within its community and on its +sites, but also by everyone else once the content leaves Wikipedia. All of +the text of Wikipedia is available under an Attribution-ShareAlike license +(CC BY-SA), which means it can be used for any purpose and modified so long +as credit is given and anything new is shared back with the public under the +same license. In theory, that means anyone can copy the content and start a +new Wikipedia. But as Stephen explained, Being open has only made +Wikipedia bigger and stronger. The desire to protect is not always what is +best for everyone. +

+ Of course, the primary reason no one has successfully co-opted Wikipedia is +that copycat efforts do not have the Wikipedia community to sustain what +they do. Wikipedia is not simply a source of up-to-the-minute content on +every given topic—it is also a global patchwork of humans working together +in a million different ways, in a million different capacities, for a +million different reasons. While many have tried to guess what makes +Wikipedia work as well it does, the fact is there is no single +explanation. In a movement as large as ours, there is an incredible +diversity of motivations, Stephen said. For example, there is one +editor of the English Wikipedia edition who has corrected a single +grammatical error in articles more than forty-eight thousand +times.[154] Only a fraction of Wikipedia +users are also editors. But editing is not the only way to contribute to +Wikipedia. Some donate text, some donate images, some donate +financially, Stephen told us. They are all +contributors. +

+ But the vast majority of us who use Wikipedia are not contributors; we are +passive readers. The Wikimedia Foundation survives primarily on individual +donations, with about $15 as the average. Because Wikipedia is one of the +ten most popular websites in terms of total page views, donations from a +small portion of that audience can translate into a lot of money. In the +2015-16 fiscal year, they received more than $77 million from more than five +million donors. +

+ The foundation has a fund-raising team that works year-round to raise money, +but the bulk of their revenue comes in during the December campaign in +Australia, Canada, Ireland, New Zealand, the United Kingdom, and the United +States. They engage in extensive user testing and research to maximize the +reach of their fund-raising campaigns. Their basic fund-raising message is +simple: We provide our readers and the world immense value, so give +back. Every little bit helps. With enough eyeballs, they are right. +

+ The vision of the Wikimedia Foundation is a world in which every single +human being can freely share in the sum of all knowledge. They work to +realize this vision by empowering people around the globe to create +educational content made freely available under an open license or in the +public domain. Stephen and Luis said the mission, which is rooted in the +same philosophy behind Creative Commons, drives everything the foundation +does. +

+ The philosophy behind the endeavor also enables the foundation to be +financially sustainable. It instills trust in their readership, which is +critical for a revenue strategy that relies on reader donations. It also +instills trust in their community. +

+ Any given edit on Wikipedia could be motivated by nearly an infinite number +of reasons. But the social mission of the project is what binds the global +community together. Wikipedia is an example of how a mission can +motivate an entire movement, Stephen told us. +

+ Of course, what results from that movement is one of the Internet’s great +public resources. The Internet has a lot of businesses and stores, +but it is missing the digital equivalent of parks and open public +spaces, Stephen said. Wikipedia has found a way to be that +open public space. +

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\chapter*{Acknowledgments}\addcontentsline{toc}{chapter}{Acknowledgments}

+ We extend special thanks to Creative Commons CEO Ryan Merkley, the Creative +Commons Board, and all of our Creative Commons colleagues for +enthusiastically supporting our work. Special gratitude to the William and +Flora Hewlett Foundation for the initial seed funding that got us started on +this project. +

+ Huge appreciation to all the Made with Creative Commons interviewees for +sharing their stories with us. You make the commons come alive. Thanks for +the inspiration. +

+ We interviewed more than the twenty-four organizations profiled in this +book. We extend special thanks to Gooru, OERu, Sage Bionetworks, and Medium +for sharing their stories with us. While not featured as case studies in +this book, you all are equally interesting, and we encourage our readers to +visit your sites and explore your work. +

+ This book was made possible by the generous support of 1,687 Kickstarter +backers listed below. We especially acknowledge our many Kickstarter +co-editors who read early drafts of our work and provided invaluable +feedback. Heartfelt thanks to all of you. +

+ Co-editor Kickstarter backers (alphabetically by first name): Abraham +Taherivand, Alan Graham, Alfredo Louro, Anatoly Volynets, Aurora Thornton, +Austin Tolentino, Ben Sheridan, Benedikt Foit, Benjamin Costantini, Bernd +Nurnberger, Bernhard Seefeld, Bethanye Blount, Bradford Benn, Bryan Mock, +Carmen Garcia Wiedenhoeft, Carolyn Hinchliff, Casey Milford, Cat Cooper, +Chip McIntosh, Chris Thorne, Chris Weber, Chutika Udomsinn, Claire Wardle, +Claudia Cristiani, Cody Allard, Colleen Cressman, Craig Thomler, Creative +Commons Uruguay, Curt McNamara, Dan Parson, Daniel Dominguez, Daniel Morado, +Darius Irvin, Dave Taillefer, David Lewis, David Mikula, David Varnes, David +Wiley, Deborah Nas, Diderik van Wingerden, Dirk Kiefer, Dom Lane, Domi +Enders, Douglas Van Houweling, Dylan Field, Einar Joergensen, Elad Wieder, +Elie Calhoun, Erika Reid, Evtim Papushev, Fauxton Software, Felix +Maximiliano Obes, Ferdies Food Lab, Gatien de Broucker, Gaurav Kapil, Gavin +Romig-Koch, George Baier IV, George De Bruin, Gianpaolo Rando, Glenn Otis +Brown, Govindarajan Umakanthan, Graham Bird, Graham Freeman, Hamish MacEwan, +Harry Kaczka, Humble Daisy, Ian Capstick, Iris Brest, James Cloos, Jamie +Stevens, Jamil Khatib, Jane Finette, Jason Blasso, Jason E. Barkeloo, Jay M +Williams, Jean-Philippe Turcotte, Jeanette Frey, Jeff De Cagna, Jérôme +Mizeret, Jessica Dickinson Goodman, Jessy Kate Schingler, Jim O’Flaherty, +Jim Pellegrini, Jiří Marek, Jo Allum, Joachim von Goetz, Johan Adda, John +Benfield, John Bevan, Jonas Öberg, Jonathan Lin, JP Rangaswami, Juan Carlos +Belair, Justin Christian, Justin Szlasa, Kate Chapman, Kate Stewart, Kellie +Higginbottom, Kendra Byrne, Kevin Coates, Kristina Popova, Kristoffer Steen, +Kyle Simpson, Laurie Racine, Leonardo Bueno Postacchini, Leticia Britos +Cavagnaro, Livia Leskovec, Louis-David Benyayer, Maik Schmalstich, Mairi +Thomson, Marcia Hofmann, Maria Liberman, Marino Hernandez, Mario R. Hemsley, +MD, Mark Cohen, Mark Mullen, Mary Ellen Davis, Mathias Bavay, Matt Black, +Matt Hall, Max van Balgooy, Médéric Droz-dit-Busset, Melissa Aho, Menachem +Goldstein, Michael Harries, Michael Lewis, Michael Weiss, Miha Batic, Mike +Stop Continues, Mike Stringer, Mustafa K Calik, MD, Neal Stimler, Niall +McDonagh, Niall Twohig, Nicholas Norfolk, Nick Coghlan, Nicole Hickman, +Nikki Thompson, Norrie Mailer, Omar Kaminski, OpenBuilds, Papp István Péter, +Pat Sticks, Patricia Brennan, Paul and Iris Brest, Paul Elosegui, Penny +Pearson, Peter Mengelers, Playground Inc., Pomax, Rafaela Kunz, Rajiv +Jhangiani, Rayna Stamboliyska, Rob Berkley, Rob Bertholf, Robert Jones, +Robert Thompson, Ronald van den Hoff, Rusi Popov, Ryan Merkley, S Searle, +Salomon Riedo, Samuel A. Rebelsky, Samuel Tait, Sarah McGovern, Scott +Gillespie, Seb Schmoller, Sharon Clapp, Sheona Thomson, Siena Oristaglio, +Simon Law, Solomon Simon, Stefano Guidotti, Subhendu Ghosh, Susan Chun, +Suzie Wiley, Sylvain Carle, Theresa Bernardo, Thomas Hartman, Thomas Kent, +Timothée Planté, Timothy Hinchliff, Traci Long DeForge, Trevor Hogue, +Tumuult, Vickie Goode, Vikas Shah, Virginia Kopelman, Wayne Mackintosh, +William Peter Nash, Winie Evers, Wolfgang Renninger, Xavier Antoviaque, +Yancey Strickler +

+ All other Kickstarter backers (alphabetically by first name): A. Lee, Aaron +C. Rathbun, Aaron Stubbs, Aaron Suggs, Abdul Razak Manaf, Abraham +Taherivand, Adam Croom, Adam Finer, Adam Hansen, Adam Morris, Adam Procter, +Adam Quirk, Adam Rory Porter, Adam Simmons, Adam Tinworth, Adam Zimmerman, +Adrian Ho, Adrian Smith, Adriane Ruzak, Adriano Loconte, Al Sweigart, Alain +Imbaud, Alan Graham, Alan M. Ford, Alan Swithenbank, Alan Vonlanthen, Albert +O’Connor, Alec Foster, Alejandro Suarez Cebrian, Aleks Degtyarev, Alex +Blood, Alex C. Ion, Alex Ross Shaw, Alexander Bartl, Alexander Brown, +Alexander Brunner, Alexander Eliesen, Alexander Hawson, Alexander Klar, +Alexander Neumann, Alexander Plaum, Alexander Wendland, Alexandre +Rafalovitch, Alexey Volkow, Alexi Wheeler, Alexis Sevault, Alfredo Louro, +Ali Sternburg, Alicia Gibb & Lunchbox Electronics, Alison Link, Alison +Pentecost, Alistair Boettiger, Alistair Walder, Alix Bernier, Allan +Callaghan, Allen Riddell, Allison Breland Crotwell, Allison Jane Smith, +Álvaro Justen, Amanda Palmer, Amanda Wetherhold, Amit Bagree, Amit Tikare, +Amos Blanton, Amy Sept, Anatoly Volynets, Anders Ericsson, Andi Popp, André +Bose Do Amaral, Andre Dickson, André Koot, André Ricardo, Andre van Rooyen, +Andre Wallace, Andrea Bagnacani, Andrea Pepe, Andrea Pigato, Andreas +Jagelund, Andres Gomez Casanova, Andrew A. Farke, Andrew Berhow, Andrew +Hearse, Andrew Matangi, Andrew R McHugh, Andrew Tam, Andrew Turvey, Andrew +Walsh, Andrew Wilson, Andrey Novoseltsev, Andy McGhee, Andy Reeve, Andy +Woods, Angela Brett, Angeliki Kapoglou, Angus Keenan, Anne-Marie Scott, +Antero Garcia, Antoine Authier, Antoine Michard, Anton Kurkin, Anton +Porsche, Antònia Folguera, António Ornelas, Antonis Triantafyllakis, aois21 +publishing, April Johnson, Aria F. Chernik, Ariane Allan, Ariel Katz, +Arithmomaniac, Arnaud Tessier, Arnim Sommer, Ashima Bawa, Ashley Elsdon, +Athanassios Diacakis, Aurora Thornton, Aurore Chavet Henry, Austin +Hartzheim, Austin Tolentino, Avner Shanan, Axel Pettersson, Axel +Stieglbauer, Ay Okpokam, Barb Bartkowiak, Barbara Lindsey, Barry Dayton, +Bastian Hougaard, Ben Chad, Ben Doherty, Ben Hansen, Ben Nuttall, Ben +Rosenthal, Ben Sheridan, Benedikt Foit, Benita Tsao, Benjamin Costantini, +Benjamin Daemon, Benjamin Keele, Benjamin Pflanz, Berglind Ósk Bergsdóttir, +Bernardo Miguel Antunes, Bernd Nurnberger, Bernhard Seefeld, Beth Gis, Beth +Tillinghast, Bethanye Blount, Bill Bonwitt, Bill Browne, Bill Keaggy, Bill +Maiden, Bill Rafferty, Bill Scanlon, Bill Shields, Bill Slankard, BJ Becker, +Bjorn Freeman-Benson, Bjørn Otto Wallevik, BK Bitner, Bo Ilsøe Hansen, Bo +Sprotte Kofod, Bob Doran, Bob Recny, Bob Stuart, Bonnie Chiu, Boris Mindzak, +Boriss Lariushin, Borjan Tchakaloff, Brad Kik, Braden Hassett, Bradford +Benn, Bradley Keyes, Bradley L’Herrou, Brady Forrest, Brandon McGaha, Branka +Tokic, Brant Anderson, Brenda Sullivan, Brendan O’Brien, Brendan Schlagel, +Brett Abbott, Brett Gaylor, Brian Dysart, Brian Lampl, Brian Lipscomb, Brian +S. Weis, Brian Schrader, Brian Walsh, Brian Walsh, Brooke Dukes, Brooke +Schreier Ganz, Bruce Lerner, Bruce Wilson, Bruno Boutot, Bruno Girin, Bryan +Mock, Bryant Durrell, Bryce Barbato, Buzz Technology Limited, Byung-Geun +Jeon, C. Glen Williams, C. L. Couch, Cable Green, Callum Gare, Cameron +Callahan, Cameron Colby Thomson, Cameron Mulder, Camille Bissuel / Nylnook, +Candace Robertson, Carl Morris, Carl Perry, Carl Rigney, Carles Mateu, +Carlos Correa Loyola, Carlos Solis, Carmen Garcia Wiedenhoeft, Carol Long, +Carol marquardsen, Caroline Calomme, Caroline Mailloux, Carolyn Hinchliff, +Carolyn Rude, Carrie Cousins, Carrie Watkins, Casey Hunt, Casey Milford, +Casey Powell Shorthouse, Cat Cooper, Cecilie Maria, Cedric Howe, Cefn Hoile, +@ShrimpingIt, Celia Muller, Ces Keller, Chad Anderson, Charles Butler, +Charles Carstensen, Charles Chi Thoi Le, Charles Kobbe, Charles S. Tritt, +Charles Stanhope, Charlotte Ong-Wisener, Chealsye Bowley, Chelle Destefano, +Chenpang Chou, Cheryl Corte, Cheryl Todd, Chip Dickerson, Chip McIntosh, +Chris Bannister, Chris Betcher, Chris Coleman, Chris Conway, Chris Foote +(Spike), Chris Hurst, Chris Mitchell, Chris Muscat Azzopardi, Chris +Niewiarowski, Chris Opperwall, Chris Stieha, Chris Thorne, Chris Weber, +Chris Woolfrey, Chris Zabriskie, Christi Reid, Christian Holzberger, +Christian Schubert, Christian Sheehy, Christian Thibault, Christian Villum, +Christian Wachter, Christina Bennett, Christine Henry, Christine Rico, +Christopher Burrows, Christopher Chan, Christopher Clay, Christopher Harris, +Christopher Opiah, Christopher Swenson, Christos Keramitsis, Chuck Roslof, +Chutika Udomsinn, Claire Wardle, Clare Forrest, Claudia Cristiani, Claudio +Gallo, Claudio Ruiz, Clayton Dewey, Clement Delort, Cliff Church, Clint +Lalonde, Clint O’Connor, Cody Allard, Cody Taylor, Colin Ayer, Colin +Campbell, Colin Dean, Colin Mutchler, Colleen Cressman, Comfy Nomad, Connie +Roberts, Connor Bär, Connor Merkley, Constantin Graf, Corbett Messa, Cory +Chapman, Cosmic Wombat Games, Craig Engler, Craig Heath, Craig Maloney, +Craig Thomler, Creative Commons Uruguay, Crina Kienle, Cristiano Gozzini, +Curt McNamara, D C Petty, D. Moonfire, D. Rohhyn, D. Schulz, Dacian Herbei, +Dagmar M. Meyer, Dan Mcalister, Dan Mohr, Dan Parson, Dana Freeman, Dana +Ospina, Dani Leviss, Daniel Bustamante, Daniel Demmel, Daniel Dominguez, +Daniel Dultz, Daniel Gallant, Daniel Kossmann, Daniel Kruse, Daniel Morado, +Daniel Morgan, Daniel Pimley, Daniel Sabo, Daniel Sobey, Daniel Stein, +Daniel Wildt, Daniele Prati, Danielle Moss, Danny Mendoza, Dario +Taraborelli, Darius Irvin, Darius Whelan, Darla Anderson, Dasha Brezinova, +Dave Ainscough, Dave Bull, Dave Crosby, Dave Eagle, Dave Moskovitz, Dave +Neeteson, Dave Taillefer, Dave Witzel, David Bailey, David Cheung, David +Eriksson, David Gallagher, David H. Bronke, David Hartley, David Hellam, +David Hood, David Hunter, David jlaietta, David Lewis, David Mason, David +Mcconville, David Mikula, David Nelson, David Orban, David Parry, David +Spira, David T. Kindler, David Varnes, David Wiley, David Wormley, Deborah +Nas, Denis Jean, dennis straub, Dennis Whittle, Denver Gingerich, Derek +Slater, Devon Cooke, Diana Pasek-Atkinson, Diane Johnston Graves, Diane +K. Kovacs, Diane Trout, Diderik van Wingerden, Diego Cuevas, Diego De La +Cruz, Dimitrie Grigorescu, Dina Marie Rodriguez, Dinah Fabela, Dirk Haun, +Dirk Kiefer, Dirk Loop, DJ Fusion - FuseBox Radio Broadcast, Dom jurkewitz, +Dom Lane, Domi Enders, Domingo Gallardo, Dominic de Haas, Dominique +Karadjian, Dongpo Deng, Donnovan Knight, Door de Flines, Doug Fitzpatrick, +Doug Hoover, Douglas Craver, Douglas Van Camp, Douglas Van Houweling, +Dr. Braddlee, Drew Spencer, Duncan Sample, Durand D’souza, Dylan Field, E C +Humphries, Eamon Caddigan, Earleen Smith, Eden Sarid, Eden Spodek, Eduardo +Belinchon, Eduardo Castro, Edwin Vandam, Einar Joergensen, Ejnar Brendsdal, +Elad Wieder, Elar Haljas, Elena Valhalla, Eli Doran, Elias Bouchi, Elie +Calhoun, Elizabeth Holloway, Ellen Buecher, Ellen Kaye- Cheveldayoff, Elli +Verhulst, Elroy Fernandes, Emery Hurst Mikel, Emily Catedral, Enrique +Mandujano R., Eric Astor, Eric Axelrod, Eric Celeste, Eric Finkenbiner, Eric +Hellman, Eric Steuer, Erica Fletcher, Erik Hedman, Erik Lindholm Bundgaard, +Erika Reid, Erin Hawley, Erin McKean of Wordnik, Ernest Risner, Erwan +Bousse, Erwin Bell, Ethan Celery, Étienne Gilli, Eugeen Sablin, Evan +Tangman, Evonne Okafor, Evtim Papushev, Fabien Cambi, Fabio Natali, Fauxton +Software, Felix Deierlein, Felix Gebauer, Felix Maximiliano Obes, Felix +Schmidt, Felix Zephyr Hsiao, Ferdies Food Lab, Fernand Deschambault, Filipe +Rodrigues, Filippo Toso, Fiona MacAlister, fiona.mac.uk, Floor Scheffer, +Florent Darrault, Florian Hähnel, Florian Schneider, Floyd Wilde, Foxtrot +Games, Francis Clarke, Francisco Rivas-Portillo, Francois Dechery, Francois +Grey, François Gros, François Pelletier, Fred Benenson, Frédéric Abella, +Frédéric Schütz, Fredrik Ekelund, Fumi Yamazaki, Gabor Sooki-Toth, Gabriel +Staples, Gabriel Véjar Valenzuela, Gal Buki, Gareth Jordan, Garrett Heath, +Gary Anson, Gary Forster, Gatien de Broucker, Gaurav Kapil, Gauthier de +Valensart, Gavin Gray, Gavin Romig-Koch, Geoff Wood, Geoffrey Lehr, George +Baier IV, George De Bruin, George Lawie, George Strakhov, Gerard Gorman, +Geronimo de la Lama, Gianpaolo Rando, Gil Stendig, Gino Cingolani Trucco, +Giovanna Sala, Glen Moffat, Glenn D. Jones, Glenn Otis Brown, Global Lives +Project, Gorm Lai, Govindarajan Umakanthan, Graham Bird, Graham Freeman, +Graham Heath, Graham Jones, Graham Smith-Gordon, Graham Vowles, Greg +Brodsky, Greg Malone, Grégoire Detrez, Gregory Chevalley, Gregory Flynn, +Grit Matthias, Gui Louback, Guillaume Rischard, Gustavo Vaz de Carvalho +Gonçalves, Gustin Johnson, Gwen Franck, Gwilym Lucas, Haggen So, Håkon T +Sønderland, Hamid Larbi, Hamish MacEwan, Hannes Leo, Hans Bickhofe, Hans de +Raad, Hans Vd Horst, Harold van Ingen, Harold Watson, Harry Chapman, Harry +Kaczka, Harry Torque, Hayden Glass, Hayley Rosenblum, Heather Leson, Helen +Crisp, Helen Michaud, Helen Qubain, Helle Rekdal Schønemann, Henrique Flach +Latorre Moreno, Henry Finn, Henry Kaiser, Henry Lahore, Henry Steingieser, +Hermann Paar, Hillary Miller, Hironori Kuriaki, Holly Dykes, Holly Lyne, +Hubert Gertis, Hugh Geenen, Humble Daisy, Hüppe Keith, Iain Davidson, Ian +Capstick, Ian Johnson, Ian Upton, Icaro Ferracini, Igor Lesko, Imran Haider, +Inma de la Torre, Iris Brest, Irwin Madriaga, Isaac Sandaljian, Isaiah +Tanenbaum, Ivan F. Villanueva B., J P Cleverdon, Jaakko Tammela Jr, Jacek +Darken Gołębiowski, Jack Hart, Jacky Hood, Jacob Dante Leffler, Jaime Perla, +Jaime Woo, Jake Campbell, Jake Loeterman, Jakes Rawlinson, James Allenspach, +James Chesky, James Cloos, James Docherty, James Ellars, James K Wood, James +Tyler, Jamie Finlay, Jamie Stevens, Jamil Khatib, Jan E Ellison, Jan Gondol, +Jan Sepp, Jan Zuppinger, Jane Finette, jane Lofton, Jane Mason, Jane Park, +Janos Kovacs, Jasmina Bricic, Jason Blasso, Jason Chu, Jason Cole, Jason +E. Barkeloo, Jason Hibbets, Jason Owen, Jason Sigal, Jay M Williams, Jazzy +Bear Brown, JC Lara, Jean-Baptiste Carré, Jean-Philippe Dufraigne, +Jean-Philippe Turcotte, Jean-Yves Hemlin, Jeanette Frey, Jeff Atwood, Jeff +De Cagna, Jeff Donoghue, Jeff Edwards, Jeff Hilnbrand, Jeff Lowe, Jeff +Rasalla, Jeff Ski Kinsey, Jeff Smith, Jeffrey L Tucker, Jeffrey Meyer, Jen +Garcia, Jens Erat, Jeppe Bager Skjerning, Jeremy Dudet, Jeremy Russell, +Jeremy Sabo, Jeremy Zauder, Jerko Grubisic, Jerome Glacken, Jérôme Mizeret, +Jessica Dickinson Goodman, Jessica Litman, Jessica Mackay, Jessy Kate +Schingler, Jesús Longás Gamarra, Jesus Marin, Jim Matt, Jim Meloy, Jim +O’Flaherty, Jim Pellegrini, Jim Tittsler, Jimmy Alenius, Jiří Marek, Jo +Allum, Joachim Brandon LeBlanc, Joachim Pileborg, Joachim von Goetz, Joakim +Bang Larsen, Joan Rieu, Joanna Penn, João Almeida, Jochen Muetsch, Jodi +Sandfort, Joe Cardillo, Joe Carpita, Joe Moross, Joerg Fricke, Johan Adda, +Johan Meeusen, Johannes Förstner, Johannes Visintini, John Benfield, John +Bevan, John C Patterson, John Crumrine, John Dimatos, John Feyler, John +Huntsman, John Manoogian III, John Muller, John Ober, John Paul Blodgett, +John Pearce, John Shale, John Sharp, John Simpson, John Sumser, John Weeks, +John Wilbanks, John Worland, Johnny Mayall, Jollean Matsen, Jon Alberdi, Jon +Andersen, Jon Cohrs, Jon Gotlin, Jon Schull, Jon Selmer Friborg, Jon Smith, +Jonas Öberg, Jonas Weitzmann, Jonathan Campbell, Jonathan Deamer, Jonathan +Holst, Jonathan Lin, Jonathan Schmid, Jonathan Yao, Jordon Kalilich, Jörg +Schwarz, Jose Antonio Gallego Vázquez, Joseph Mcarthur, Joseph Noll, Joseph +Sullivan, Joseph Tucker, Josh Bernhard, Josh Tong, Joshua Tobkin, JP +Rangaswami, Juan Carlos Belair, Juan Irming, Juan Pablo Carbajal, Juan Pablo +Marin Diaz, Judith Newman, Judy Tuan, Jukka Hellén, Julia Benson-Slaughter, +Julia Devonshire, Julian Fietkau, Julie Harboe, Julien Brossoit, Julien +Leroy, Juliet Chen, Julio Terra, Julius Mikkelä, Justin Christian, Justin +Grimes, Justin Jones, Justin Szlasa, Justin Walsh, JustinChung.com, K. J. +Przybylski, Kaloyan Raev, Kamil Śliwowski, Kaniska Padhi, Kara Malenfant, +Kara Monroe, Karen Pe, Karl Jahn, Karl Jonsson, Karl Nelson, Kasia +Zygmuntowicz, Kat Lim, Kate Chapman, Kate Stewart, Kathleen Beck, Kathleen +Hanrahan, Kathryn Abuzzahab, Kathryn Deiss, Kathryn Rose, Kathy Payne, Katie +Lynn Daniels, Katie Meek, Katie Teague, Katrina Hennessy, Katriona Main, +Kavan Antani, Keith Adams, Keith Berndtson, MD, Keith Luebke, Kellie +Higginbottom, Ken Friis Larsen, Ken Haase, Ken Torbeck, Kendel Ratley, +Kendra Byrne, Kerry Hicks, Kevin Brown, Kevin Coates, Kevin Flynn, Kevin +Rumon, Kevin Shannon, Kevin Taylor, Kevin Tostado, Kewhyun Kelly-Yuoh, Kiane +l’Azin, Kianosh Pourian, Kiran Kadekoppa, Kit Walsh, Klaus Mickus, Konrad +Rennert, Kris Kasianovitz, Kristian Lundquist, Kristin Buxton, Kristina +Popova, Kristofer Bratt, Kristoffer Steen, Kumar McMillan, Kurt Whittemore, +Kyle Pinches, Kyle Simpson, L Eaton, Lalo Martins, Lane Rasberry, Larry +Garfield, Larry Singer, Lars Josephsen, Lars Klaeboe, Laura Anne Brown, +Laura Billings, Laura Ferejohn, Lauren Pedersen, Laurence Gonsalves, Laurent +Muchacho, Laurie Racine, Laurie Reynolds, Lawrence M. Schoen, Leandro +Pangilinan, Leigh Verlandson, Lenka Gondolova, Leonardo Bueno Postacchini, +leonardo menegola, Lesley Mitchell, Leslie Krumholz, Leticia Britos +Cavagnaro, Levi Bostian, Leyla Acaroglu, Liisa Ummelas, Lilly Kashmir +Marques, Lior Mazliah, Lisa Bjerke, Lisa Brewster, Lisa Canning, Lisa +Cronin, Lisa Di Valentino, Lisandro Gaertner, Livia Leskovec, Liynn +Worldlaw, Liz Berg, Liz White, Logan Cox, Loki Carbis, Lora Lynn, Lorna +Prescott, Lou Yufan, Louie Amphlett, Louis-David Benyayer, Louise Denman, +Luca Corsato, Luca Lesinigo, Luca Palli, Luca Pianigiani, Luca S.G. de +Marinis, Lucas Lopez, Lukas Mathis, Luke Chamberlin, Luke Chesser, Luke +Woodbury, Lulu Tang, Lydia Pintscher, M Alexander Jurkat, Maarten Sander, +Macie J Klosowski, Magnus Adamsson, Magnus Killingberg, Mahmoud Abu-Wardeh, +Maik Schmalstich, Maiken Håvarstein, Maira Sutton, Mairi Thomson, Mandy +Wultsch, Manickkavasakam Rajasekar, Marc Bogonovich, Marc Harpster, Marc +Martí, Marc Olivier Bastien, Marc Stober, Marc-André Martin, Marcel de +Leeuwe, Marcel Hill, Marcia Hofmann, Marcin Olender, Marco Massarotto, Marco +Montanari, Marco Morales, Marcos Medionegro, Marcus Bitzl, Marcus Norrgren, +Margaret Gary, Mari Moreshead, Maria Liberman, Marielle Hsu, Marino +Hernandez, Mario Lurig, Mario R. Hemsley, MD, Marissa Demers, Mark Chandler, +Mark Cohen, Mark De Solla Price, Mark Gabby, Mark Gray, Mark Koudritsky, +Mark Kupfer, Mark Lednor, Mark McGuire, Mark Moleda, Mark Mullen, Mark +Murphy, Mark Perot, Mark Reeder, Mark Spickett, Mark Vincent Adams, Mark +Waks, Mark Zuccarell II, Markus Deimann, Markus Jaritz, Markus Luethi, +Marshal Miller, Marshall Warner, Martijn Arets, Martin Beaudoin, Martin +Decky, Martin DeMello, Martin Humpolec, Martin Mayr, Martin Peck, Martin +Sanchez, Martino Loco, Martti Remmelgas, Martyn Eggleton, Martyn Lewis, Mary +Ellen Davis, Mary Heacock, Mary Hess, Mary Mi, Masahiro Takagi, Mason Du, +Massimo V.A. Manzari, Mathias Bavay, Mathias Nicolajsen Kjærgaard, Matias +Kruk, Matija Nalis, Matt Alcock, Matt Black, Matt Broach, Matt Hall, Matt +Haughey, Matt Lee, Matt Plec, Matt Skoss, Matt Thompson, Matt Vance, Matt +Wagstaff, Matteo Cocco, Matthew Bendert, Matthew Bergholt, Matthew Darlison, +Matthew Epler, Matthew Hawken, Matthew Heimbecker, Matthew Orstad, Matthew +Peterworth, Matthew Sheehy, Matthew Tucker, Adaptive Handy Apps, LLC, +Mattias Axell, Max Green, Max Kossatz, Max lupo, Max Temkin, Max van +Balgooy, Médéric Droz-dit-Busset, Megan Ingle, Megan Wacha, Meghan +Finlayson, Melissa Aho, Melissa Sterry, Melle Funambuline, Menachem +Goldstein, Micah Bridges, Michael Ailberto, Michael Anderson, Michael +Andersson Skane, Michael C. Stewart, Michael Carroll, Michael Cavette, +Michael Crees, Michael David Johas Teener, Michael Dennis Moore, Michael +Freundt Karlsen, Michael Harries, Michael Hawel, Michael Lewis, Michael May, +Michael Murphy, Michael Murvine, Michael Perkins, Michael Sauers, Michael +St.Onge, Michael Stanford, Michael Stanley, Michael Underwood, Michael +Weiss, Michael Wright, Michael-Andreas Kuttner, Michaela Voigt, Michal +Rosenn, Michał Szymański, Michel Gallez, Michell Zappa, Michelle Heeyeon +You, Miha Batic, Mik Ishmael, Mikael Andersson, Mike Chelen, Mike Habicher, +Mike Maloney, Mike Masnick, Mike McDaniel, Mike Pouraryan, Mike Sheldon, +Mike Stop Continues, Mike Stringer, Mike Wittenstein, Mikkel Ovesen, Mikołaj +Podlaszewski, Millie Gonzalez, Mindi Lovell, Mindy Lin, Mirko +Macro Fichtner, Mitch Featherston, Mitchell Adams, Molika +Oum, Molly Shaffer Van Houweling, Monica Mora, Morgan Loomis, Moritz +Schubert, Mrs. Paganini, Mushin Schilling, Mustafa K Calik, MD, Myk Pilgrim, +Myra Harmer, Nadine Forget-Dubois, Nagle Industries, LLC, Nah Wee Yang, +Natalie Brown, Natalie Freed, Nathan D Howell, Nathan Massey, Nathan Miller, +Neal Gorenflo, Neal McBurnett, Neal Stimler, Neil Wilson, Nele Wollert, +Neuchee Chang, Niall McDonagh, Niall Twohig, Nic McPhee, Nicholas Bentley, +Nicholas Koran, Nicholas Norfolk, Nicholas Potter, Nick Bell, Nick Coghlan, +Nick Isaacs, Nick M. Daly, Nick Vance, Nickolay Vedernikov, Nicky +Weaver-Weinberg, Nico Prin, Nicolas Weidinger, Nicole Hickman, Niek +Theunissen, Nigel Robertson, Nikki Thompson, Nikko Marie, Nikola Chernev, +Nils Lavesson, Noah Blumenson-Cook, Noah Fang, Noah Kardos-Fein, Noah +Meyerhans, Noel Hanigan, Noel Hart, Norrie Mailer, O.P. Gobée, Ohad Mayblum, +Olivia Wilson, Olivier De Doncker, Olivier Schulbaum, Olle Ahnve, Omar +Kaminski, Omar Willey, OpenBuilds, Ove Ødegård, Øystein Kjærnet, Pablo López +Soriano, Pablo Vasquez, Pacific Design, Paige Mackay, Papp István Péter, +Paris Marx, Parker Higgins, Pasquale Borriello, Pat Allan, Pat Hawks, Pat +Ludwig, Pat Sticks, Patricia Brennan, Patricia Rosnel, Patricia Wolf, +Patrick Berry, Patrick Beseda, Patrick Hurley, Patrick M. Lozeau, Patrick +McCabe, Patrick Nafarrete, Patrick Tanguay, Patrick von Hauff, Patrik +Kernstock, Patti J Ryan, Paul A Golder, Paul and Iris Brest, Paul Bailey, +Paul Bryan, Paul Bunkham, Paul Elosegui, Paul Hibbitts, Paul Jacobson, Paul +Keller, Paul Rowe, Paul Timpson, Paul Walker, Pavel Dostál, Peeter Sällström +Randsalu, Peggy Frith, Pen-Yuan Hsing, Penny Pearson, Per Åström, Perry +Jetter, Péter Fankhauser, Peter Hirtle, Peter Humphries, Peter Jenkins, +Peter Langmar, Peter le Roux, Peter Marinari, Peter Mengelers, Peter +O’Brien, Peter Pinch, Peter S. Crosby, Peter Wells, Petr Fristedt, Petr +Viktorin, Petronella Jeurissen, Phil Flickinger, Philip Chung, Philip +Pangrac, Philip R. Skaggs Jr., Philip Young, Philippa Lorne Channer, +Philippe Vandenbroeck, Pierluigi Luisi, Pierre Suter, Pieter-Jan Pauwels, +Playground Inc., Pomax, Popenoe, Pouhiou Noenaute, Prilutskiy Kirill, +Print3Dreams Ltd., Quentin Coispeau, R. Smith, Race DiLoreto, Rachel Mercer, +Rafael Scapin, Rafaela Kunz, Rain Doggerel, Raine Lourie, Rajiv Jhangiani, +Ralph Chapoteau, Randall Kirby, Randy Brians, Raphaël Alexandre, Raphaël +Schröder, Rasmus Jensen, Rayn Drahps, Rayna Stamboliyska, Rebecca Godar, +Rebecca Lendl, Rebecca Weir, Regina Tschud, Remi Dino, Ric Herrero, Rich +McCue, Richard TalkToMeGuy Olson, Richard Best, Richard +Blumberg, Richard Fannon, Richard Heying, Richard Karnesky, Richard Kelly, +Richard Littauer, Richard Sobey, Richard White, Richard Winchell, Rik +ToeWater, Rita Lewis, Rita Wood, Riyadh Al Balushi, Rob Balder, Rob Berkley, +Rob Bertholf, Rob Emanuele, Rob McAuliffe, Rob McKaughan, Rob Tillie, Rob +Utter, Rob Vincent, Robert Gaffney, Robert Jones, Robert Kelly, Robert +Lawlis, Robert McDonald, Robert Orzanna, Robert Paterson Hunter, Robert +R. Daniel Jr., Robert Ryan-Silva, Robert Thompson, Robert Wagoner, Roberto +Selvaggio, Robin DeRosa, Robin Rist Kildal, Rodrigo Castilhos, Roger Bacon, +Roger Saner, Roger So, Roger Solé, Roger Tregear, Roland Tanglao, Rolf and +Mari von Walthausen, Rolf Egstad, Rolf Schaller, Ron Zuijlen, Ronald +Bissell, Ronald van den Hoff, Ronda Snow, Rory Landon Aronson, Ross Findlay, +Ross Pruden, Ross Williams, Rowan Skewes, Roy Ivy III, Ruben Flores, Rupert +Hitzenberger, Rusi Popov, Russ Antonucci, Russ Spollin, Russell Brand, Rute +Correia, Ruth Ann Carpenter, Ruth White, Ryan Mentock, Ryan Merkley, Ryan +Price, Ryan Sasaki, Ryan Singer, Ryan Voisin, Ryan Weir, S Searle, Salem Bin +Kenaid, Salomon Riedo, Sam Hokin, Sam Twidale, Samantha Levin, +Samantha-Jayne Chapman, Samarth Agarwal, Sami Al-AbdRabbuh, Samuel +A. Rebelsky, Samuel Goëta, Samuel Hauser, Samuel Landete, Samuel Oliveira +Cersosimo, Samuel Tait, Sandra Fauconnier, Sandra Markus, Sandy Bjar, Sandy +ONeil, Sang-Phil Ju, Sanjay Basu, Santiago Garcia, Sara Armstrong, Sara +Lucca, Sara Rodriguez Marin, Sarah Brand, Sarah Cove, Sarah Curran, Sarah +Gold, Sarah McGovern, Sarah Smith, Sarinee Achavanuntakul, Sasha Moss, Sasha +VanHoven, Saul Gasca, Scott Abbott, Scott Akerman, Scott Beattie, Scott +Bruinooge, Scott Conroy, Scott Gillespie, Scott Williams, Sean Anderson, +Sean Johnson, Sean Lim, Sean Wickett, Seb Schmoller, Sebastiaan Bekker, +Sebastiaan ter Burg, Sebastian Makowiecki, Sebastian Meyer, Sebastian +Schweizer, Sebastian Sigloch, Sebastien Huchet, Seokwon Yang, Sergey +Chernyshev, Sergey Storchay, Sergio Cardoso, Seth Drebitko, Seth Gover, Seth +Lepore, Shannon Turner, Sharon Clapp, Shauna Redmond, Shawn Gaston, Shawn +Martin, Shay Knohl, Shelby Hatfield, Sheldon (Vila) Widuch, Sheona Thomson, +Si Jie, Sicco van Sas, Siena Oristaglio, Simon Glover, Simon John King, +Simon Klose, Simon Law, Simon Linder, Simon Moffitt, Solomon Kahn, Solomon +Simon, Soujanna Sarkar, Stanislav Trifonov, Stefan Dumont, Stefan Jansson, +Stefan Langer, Stefan Lindblad, Stefano Guidotti, Stefano Luzardi, Stephan +Meißl, Stéphane Wojewoda, Stephanie Pereira, Stephen Gates, Stephen Murphey, +Stephen Pearce, Stephen Rose, Stephen Suen, Stephen Walli, Stevan Matheson, +Steve Battle, Steve Fisches, Steve Fitzhugh, Steve Guen-gerich, Steve +Ingram, Steve Kroy, Steve Midgley, Steve Rhine, Steven Kasprzyk, Steven +Knudsen, Steven Melvin, Stig-Jørund B. Ö. Arnesen, Stuart Drewer, Stuart +Maxwell, Stuart Reich, Subhendu Ghosh, Sujal Shah, Sune Bøegh, Susan Chun, +Susan R Grossman, Suzie Wiley, Sven Fielitz, Swan/Starts, Sylvain Carle, +Sylvain Chery, Sylvia Green, Sylvia van Bruggen, Szabolcs Berecz, +T. L. Mason, Tanbir Baeg, Tanya Hart, Tara Tiger Brown, Tara Westover, Tarmo +Toikkanen, Tasha Turner Lennhoff, Tathagat Varma, Ted Timmons, Tej Dhawan, +Teresa Gonczy, Terry Hook, Theis Madsen, Theo M. Scholl, Theresa Bernardo, +Thibault Badenas, Thomas Bacig, Thomas Boehnlein, Thomas Bøvith, Thomas +Chang, Thomas Hartman, Thomas Kent, Thomas Morgan, Thomas Philipp-Edmonds, +Thomas Thrush, Thomas Werkmeister, Tieg Zaharia, Tieu Thuy Nguyen, Tim +Chambers, Tim Cook, Tim Evers, Tim Nichols, Tim Stahmer, Timothée Planté, +Timothy Arfsten, Timothy Hinchliff, Timothy Vollmer, Tina Coffman, Tisza +Gergő, Tobias Schonwetter, Todd Brown, Todd Pousley, Todd Sattersten, Tom +Bamford, Tom Caswell, Tom Goren, Tom Kent, Tom MacWright, Tom Maillioux, Tom +Merkli, Tom Merritt, Tom Myers, Tom Olijhoek, Tom Rubin, Tommaso De Benetti, +Tommy Dahlen, Tony Ciak, Tony Nwachukwu, Torsten Skomp, Tracey Depellegrin, +Tracey Henton, Tracey James, Traci Long DeForge, Trent Yarwood, Trevor +Hogue, Trey Blalock, Trey Hunner, Tryggvi Björgvinsson, Tumuult, Tushar Roy, +Tyler Occhiogrosso, Udo Blenkhorn, Uri Sivan, Vanja Bobas, Vantharith Oum, +Vaughan jenkins, Veethika Mishra, Vic King, Vickie Goode, Victor DePina, +Victor Grigas, Victoria Klassen, Victorien Elvinger, VIGA Manufacture, Vikas +Shah, Vinayak S.Kaujalgi, Vincent O’Leary, Violette Paquet, Virginia +Gentilini, Virginia Kopelman, Vitor Menezes, Vivian Marthell, Wayne +Mackintosh, Wendy Keenan, Werner Wiethege, Wesley Derbyshire, Widar Hellwig, +Willa Köerner, William Bettridge-Radford, William Jefferson, William +Marshall, William Peter Nash, William Ray, William Robins, Willow Rosenberg, +Winie Evers, Wolfgang Renninger, Xavier Antoviaque, Xavier Hugonet, Xavier +Moisant, Xueqi Li, Yancey Strickler, Yann Heurtaux, Yasmine Hajjar, Yu-Hsian +Sun, Yves Deruisseau, Zach Chandler, Zak Zebrowski, Zane Amiralis and Joshua +de Haan, ZeMarmot Open Movie +

diff --git a/public/MadewithCreativeCommonsmostup-to-dateversion.sv.html b/public/MadewithCreativeCommonsmostup-to-dateversion.sv.html new file mode 100644 index 0000000..f258921 --- /dev/null +++ b/public/MadewithCreativeCommonsmostup-to-dateversion.sv.html @@ -0,0 +1,7628 @@ +Gjord med Creative Commons

Gjord med Creative Commons

Paul Stacey

Sarah Hinchliff Pearson

+ This book is published under a CC BY-SA license, which means that you can +copy, redistribute, remix, transform, and build upon the content for any +purpose, even commercially, as long as you give appropriate credit, provide +a link to the license, and indicate if changes were made. If you remix, +transform, or build upon the material, you must distribute your +contributions under the same license as the original. License details: +http://creativecommons.org/licenses/by-sa/4.0/ +


 

I don’t know a whole lot about nonfiction journalism. . . The way that I +think about these things, and in terms of what I can do is. . . essays like +this are occasions to watch somebody reasonably bright but also reasonably +average pay far closer attention and think at far more length about all +sorts of different stuff than most of us have a chance to in our daily +lives.

 
 --\begin{flushright} + \textit{ David Foster Wallace } + \end{flushright}

Foreword

+ Three years ago, just after I was hired as CEO of Creative Commons, I met +with Cory Doctorow in the hotel bar of Toronto’s Gladstone Hotel. As one of +CC’s most well-known proponents—one who has also had a successful career as +a writer who shares his work using CC—I told him I thought CC had a role in +defining and advancing open business models. He kindly disagreed, and called +the pursuit of viable business models through CC a red +herring. +

+ He was, in a way, completely correct—those who make things with Creative +Commons have ulterior motives, as Paul Stacey explains in this book: +Regardless of legal status, they all have a social mission. Their +primary reason for being is to make the world a better place, not to +profit. Money is a means to a social end, not the end itself. +

+ In the case study about Cory Doctorow, Sarah Hinchliff Pearson cites Cory’s +words from his book Information Doesn’t Want to Be Free: Entering the +arts because you want to get rich is like buying lottery tickets because you +want to get rich. It might work, but it almost certainly won’t. Though, of +course, someone always wins the lottery. +

+ Today, copyright is like a lottery ticket—everyone has one, and almost +nobody wins. What they don’t tell you is that if you choose to share your +work, the returns can be significant and long-lasting. This book is filled +with stories of those who take much greater risks than the two dollars we +pay for a lottery ticket, and instead reap the rewards that come from +pursuing their passions and living their values. +

+ So it’s not about the money. Also: it is. Finding the means to continue to +create and share often requires some amount of income. Max Temkin of Cards +Against Humanity says it best in their case study: We don’t make +jokes and games to make money—we make money so we can make more jokes and +games. +

+ Creative Commons’ focus is on building a vibrant, usable commons, powered by +collaboration and gratitude. Enabling communities of collaboration is at the +heart of our strategy. With that in mind, Creative Commons began this book +project. Led by Paul and Sarah, the project set out to define and advance +the best open business models. Paul and Sarah were the ideal authors to +write Made with Creative Commons. +

+ Paul dreams of a future where new models of creativity and innovation +overpower the inequality and scarcity that today define the worst parts of +capitalism. He is driven by the power of human connections between +communities of creators. He takes a longer view than most, and it’s made him +a better educator, an insightful researcher, and also a skilled gardener. He +has a calm, cool voice that conveys a passion that inspires his colleagues +and community. +

+ Sarah is the best kind of lawyer—a true advocate who believes in the good of +people, and the power of collective acts to change the world. Over the past +year I’ve seen Sarah struggle with the heartbreak that comes from investing +so much into a political campaign that didn’t end as she’d hoped. Today, +she’s more determined than ever to live with her values right out on her +sleeve. I can always count on Sarah to push Creative Commons to focus on our +impact—to make the main thing the main thing. She’s practical, +detail-oriented, and clever. There’s no one on my team that I enjoy debating +more. +

+ As coauthors, Paul and Sarah complement each other perfectly. They +researched, analyzed, argued, and worked as a team, sometimes together and +sometimes independently. They dove into the research and writing with +passion and curiosity, and a deep respect for what goes into building the +commons and sharing with the world. They remained open to new ideas, +including the possibility that their initial theories would need refinement +or might be completely wrong. That’s courageous, and it has made for a +better book that is insightful, honest, and useful. +

+ From the beginning, CC wanted to develop this project with the principles +and values of open collaboration. The book was funded, developed, +researched, and written in the open. It is being shared openly under a CC +BY-SA license for anyone to use, remix, or adapt with attribution. It is, in +itself, an example of an open business model. +

+ For 31 days in August of 2015, Sarah took point to organize and execute a +Kickstarter campaign to generate the core funding for the book. The +remainder was provided by CC’s generous donors and supporters. In the end, +it became one of the most successful book projects on Kickstarter, smashing +through two stretch goals and engaging over 1,600 donors—the majority of +them new supporters of Creative Commons. +

+ Paul and Sarah worked openly throughout the project, publishing the plans, +drafts, case studies, and analysis, early and often, and they engaged +communities all over the world to help write this book. As their opinions +diverged and their interests came into focus, they divided their voices and +decided to keep them separate in the final product. Working in this way +requires both humility and self-confidence, and without question it has made +Made with Creative Commons a better project. +

+ Those who work and share in the commons are not typical creators. They are +part of something greater than themselves, and what they offer us all is a +profound gift. What they receive in return is gratitude and a community. +

+ Jonathan Mann, who is profiled in this book, writes a song a day. When I +reached out to ask him to write a song for our Kickstarter (and to offer +himself up as a Kickstarter benefit), he agreed immediately. Why would he +agree to do that? Because the commons has collaboration at its core, and +community as a key value, and because the CC licenses have helped so many to +share in the ways that they choose with a global audience. +

+ Sarah writes, Endeavors that are Made with Creative Commons thrive +when community is built around what they do. This may mean a community +collaborating together to create something new, or it may simply be a +collection of like-minded people who get to know each other and rally around +common interests or beliefs. To a certain extent, simply being Made with +Creative Commons automatically brings with it some element of community, by +helping connect you to like-minded others who recognize and are drawn to the +values symbolized by using CC. Amanda Palmer, the other musician +profiled in the book, would surely add this from her case study: +There is no more satisfying end goal than having someone tell you +that what you do is genuinely of value to them. +

+ This is not a typical business book. For those looking for a recipe or a +roadmap, you might be disappointed. But for those looking to pursue a social +end, to build something great through collaboration, or to join a powerful +and growing global community, they’re sure to be satisfied. Made with +Creative Commons offers a world-changing set of clearly articulated values +and principles, some essential tools for exploring your own business +opportunities, and two dozen doses of pure inspiration. +

+ In a 1996 Stanford Law Review article The Zones of +Cyberspace, CC founder Lawrence Lessig wrote, Cyberspace is a +place. People live there. They experience all the sorts of things that they +experience in real space, there. For some, they experience more. They +experience this not as isolated individuals, playing some high tech computer +game; they experience it in groups, in communities, among strangers, among +people they come to know, and sometimes like. +

+ I’m incredibly proud that Creative Commons is able to publish this book for +the many communities that we have come to know and like. I’m grateful to +Paul and Sarah for their creativity and insights, and to the global +communities that have helped us bring it to you. As CC board member +Johnathan Nightingale often says, It’s all made of people. +

+ That’s the true value of things that are Made with Creative Commons. +

 

 
 --\begin{flushright} + \textit{ Ryan Merkley, CEO, Creative Commons} + \end{flushright}

Introduction

+ This book shows the world how sharing can be good for business—but with a +twist. +

+ We began the project intending to explore how creators, organizations, and +businesses make money to sustain what they do when they share their work +using Creative Commons licenses. Our goal was not to identify a formula for +business models that use Creative Commons but instead gather fresh ideas and +dynamic examples that spark new, innovative models and help others follow +suit by building on what already works. At the onset, we framed our +investigation in familiar business terms. We created a blank open +business model canvas, an interactive online tool that would help +people design and analyze their business model. +

+ Through the generous funding of Kickstarter backers, we set about this +project first by identifying and selecting a diverse group of creators, +organizations, and businesses who use Creative Commons in an integral +way—what we call being Made with Creative Commons. We interviewed them and +wrote up their stories. We analyzed what we heard and dug deep into the +literature. +

+ But as we did our research, something interesting happened. Our initial way +of framing the work did not match the stories we were hearing. +

+ Those we interviewed were not typical businesses selling to consumers and +seeking to maximize profits and the bottom line. Instead, they were sharing +to make the world a better place, creating relationships and community +around the works being shared, and generating revenue not for unlimited +growth but to sustain the operation. +

+ They often didn’t like hearing what they do described as an open business +model. Their endeavor was something more than that. Something +different. Something that generates not just economic value but social and +cultural value. Something that involves human connection. Being Made with +Creative Commons is not business as usual. +

+ We had to rethink the way we conceived of this project. And it didn’t happen +overnight. From the fall of 2015 through 2016, we documented our thoughts in +blog posts on Medium and with regular updates to our Kickstarter backers. We +shared drafts of case studies and analysis with our Kickstarter cocreators, +who provided invaluable edits, feedback, and advice. Our thinking changed +dramatically over the course of a year and a half. +

+ Throughout the process, the two of us have often had very different ways of +understanding and describing what we were learning. Learning from each other +has been one of the great joys of this work, and, we hope, something that +has made the final product much richer than it ever could have been if +either of us undertook this project alone. We have preserved our voices +throughout, and you’ll be able to sense our different but complementary +approaches as you read through our different sections. +

+ While we recommend that you read the book from start to finish, each section +reads more or less independently. The book is structured into two main +parts. +

+ Part one, the overview, begins with a big-picture framework written by +Paul. He provides some historical context for the digital commons, +describing the three ways society has managed resources and shared +wealth—the commons, the market, and the state. He advocates for thinking +beyond business and market terms and eloquently makes the case for sharing +and enlarging the digital commons. +

+ The overview continues with Sarah’s chapter, as she considers what it means +to be successfully Made with Creative Commons. While making money is one +piece of the pie, there is also a set of public-minded values and the kind +of human connections that make sharing truly meaningful. This section +outlines the ways the creators, organizations, and businesses we interviewed +bring in revenue, how they further the public interest and live out their +values, and how they foster connections with the people with whom they +share. +

+ And to end part one, we have a short section that explains the different +Creative Commons licenses. We talk about the misconception that the more +restrictive licenses—the ones that are closest to the all-rights-reserved +model of traditional copyright—are the only ways to make money. +

+ Part two of the book is made up of the twenty-four stories of the creators, +businesses, and organizations we interviewed. While both of us participated +in the interviews, we divided up the writing of these profiles. +

+ Of course, we are pleased to make the book available using a Creative +Commons Attribution-ShareAlike license. Please copy, distribute, translate, +localize, and build upon this work. +

+ Writing this book has transformed and inspired us. The way we now look at +and think about what it means to be Made with Creative Commons has +irrevocably changed. We hope this book inspires you and your enterprise to +use Creative Commons and in so doing contribute to the transformation of our +economy and world for the better. +

 

 
 --\begin{flushright} + \textit{ Paul and Sarah } + \end{flushright}

Del I. The Big Picture

Kapitel 1. The New World of Digital Commons

 

 
 --\begin{flushright} + \textit{ Paul Stacey} + \end{flushright}

+ Jonathan Rowe eloquently describes the commons as the air and oceans, +the web of species, wilderness and flowing water—all are parts of the +commons. So are language and knowledge, sidewalks and public squares, the +stories of childhood and the processes of democracy. Some parts of the +commons are gifts of nature, others the product of human endeavor. Some are +new, such as the Internet; others are as ancient as soil and +calligraphy.[1] +

+ In Made with Creative Commons, we focus on our current era of digital +commons, a commons of human-produced works. This commons cuts across a broad +range of areas including cultural heritage, education, research, technology, +art, design, literature, entertainment, business, and data. Human-produced +works in all these areas are increasingly digital. The Internet is a kind of +global, digital commons. The individuals, organizations, and businesses we +profile in our case studies use Creative Commons to share their resources +online over the Internet. +

+ The commons is not just about shared resources, however. It’s also about the +social practices and values that manage them. A resource is a noun, but to +common—to put the resource into the commons—is a verb.[2] The creators, organizations, and businesses we +profile are all engaged with commoning. Their use of Creative Commons +involves them in the social practice of commoning, managing resources in a +collective manner with a community of users.[3] Commoning is guided by a set of values and norms that balance the +costs and benefits of the enterprise with those of the community. Special +regard is given to equitable access, use, and sustainability. +

The Commons, the Market, and the State

+ Historically, there have been three ways to manage resources and share +wealth: the commons (managed collectively), the state (i.e., the +government), and the market—with the last two being the dominant forms +today.[4] +

+ The organizations and businesses in our case studies are unique in the way +they participate in the commons while still engaging with the market and/or +state. The extent of engagement with market or state varies. Some operate +primarily as a commons with minimal or no reliance on the market or +state.[5] Others are very much a part of +the market or state, depending on them for financial sustainability. All +operate as hybrids, blending the norms of the commons with those of the +market or state. +

+ Fig. 1.1 is a depiction of how +an enterprise can have varying levels of engagement with commons, state, and +market. +

+ Some of our case studies are simply commons and market enterprises with +little or no engagement with the state. A depiction of those case studies +would show the state sphere as tiny or even absent. Other case studies are +primarily market-based with only a small engagement with the commons. A +depiction of those case studies would show the market sphere as large and +the commons sphere as small. The extent to which an enterprise sees itself +as being primarily of one type or another affects the balance of norms by +which they operate. +

+ All our case studies generate money as a means of livelihood and +sustainability. Money is primarily of the market. Finding ways to generate +revenue while holding true to the core values of the commons (usually +expressed in mission statements) is challenging. To manage interaction and +engagement between the commons and the market requires a deft touch, a +strong sense of values, and the ability to blend the best of both. +

+ The state has an important role to play in fostering the use and adoption of +the commons. State programs and funding can deliberately contribute to and +build the commons. Beyond money, laws and regulations regarding property, +copyright, business, and finance can all be designed to foster the commons. +

Figur 1.1. Enterprise engagement with commons, state and market.

Enterprise engagement with commons, state and market.

+ It’s helpful to understand how the commons, market, and state manage +resources differently, and not just for those who consider themselves +primarily as a commons. For businesses or governmental organizations who +want to engage in and use the commons, knowing how the commons operates will +help them understand how best to do so. Participating in and using the +commons the same way you do the market or state is not a strategy for +success. +

The Four Aspects of a Resource

+ As part of her Nobel Prize–winning work, Elinor Ostrom developed a framework +for analyzing how natural resources are managed in a commons.[6] Her framework considered things like the +biophysical characteristics of common resources, the community’s actors and +the interactions that take place between them, rules-in-use, and +outcomes. That framework has been simplified and generalized to apply to the +commons, the market, and the state for this chapter. +

+ To compare and contrast the ways in which the commons, market, and state +work, let’s consider four aspects of resource management: resource +characteristics, the people involved and the process they use, the norms and +rules they develop to govern use, and finally actual resource use along with +outcomes of that use (see Fig. 1.2). +

Figur 1.2. Four aspects of resource management

Four aspects of resource management

Characteristics

+ Resources have particular characteristics or attributes that affect the way +they can be used. Some resources are natural; others are human +produced. And—significantly for today’s commons—resources can be physical or +digital, which affects a resource’s inherent potential. +

+ Physical resources exist in limited supply. If I have a physical resource +and give it to you, I no longer have it. When a resource is removed and +used, the supply becomes scarce or depleted. Scarcity can result in +competing rivalry for the resource. Made with Creative Commons enterprises +are usually digitally based but some of our case studies also produce +resources in physical form. The costs of producing and distributing a +physical good usually require them to engage with the market. +

+ Physical resources are depletable, exclusive, and rivalrous. Digital +resources, on the other hand, are nondepletable, nonexclusive, and +nonrivalrous. If I share a digital resource with you, we both have the +resource. Giving it to you does not mean I no longer have it. Digital +resources can be infinitely stored, copied, and distributed without becoming +depleted, and at close to zero cost. Abundance rather than scarcity is an +inherent characteristic of digital resources. +

+ The nondepletable, nonexclusive, and nonrivalrous nature of digital +resources means the rules and norms for managing them can (and ought to) be +different from how physical resources are managed. However, this is not +always the case. Digital resources are frequently made artificially +scarce. Placing digital resources in the commons makes them free and +abundant. +

+ Our case studies frequently manage hybrid resources, which start out as +digital with the possibility of being made into a physical resource. The +digital file of a book can be printed on paper and made into a physical +book. A computer-rendered design for furniture can be physically +manufactured in wood. This conversion from digital to physical invariably +has costs. Often the digital resources are managed in a free and open way, +but money is charged to convert a digital resource into a physical one. +

+ Beyond this idea of physical versus digital, the commons, market, and state +conceive of resources differently (see Fig. 1.3). The market sees resources as private goods—commodities +for sale—from which value is extracted. The state sees resources as public +goods that provide value to state citizens. The commons sees resources as +common goods, providing a common wealth extending beyond state boundaries, +to be passed on in undiminished or enhanced form to future generations. +

People and processes

+ In the commons, the market, and the state, different people and processes +are used to manage resources. The processes used define both who has a say +and how a resource is managed. +

+ In the state, a government of elected officials is responsible for managing +resources on behalf of the public. The citizens who produce and use those +resources are not directly involved; instead, that responsibility is given +over to the government. State ministries and departments staffed with +public servants set budgets, implement programs, and manage resources based +on government priorities and procedures. +

+ In the market, the people involved are producers, buyers, sellers, and +consumers. Businesses act as intermediaries between those who produce +resources and those who consume or use them. Market processes seek to +extract as much monetary value from resources as possible. In the market, +resources are managed as commodities, frequently mass-produced, and sold to +consumers on the basis of a cash transaction. +

+ In contrast to the state and market, resources in a commons are managed more +directly by the people involved.[7] +Creators of human produced resources can put them in the commons by personal +choice. No permission from state or market is required. Anyone can +participate in the commons and determine for themselves the extent to which +they want to be involved—as a contributor, user, or manager. The people +involved include not only those who create and use resources but those +affected by outcome of use. Who you are affects your say, actions you can +take, and extent of decision making. In the commons, the community as a +whole manages the resources. Resources put into the commons using Creative +Commons require users to give the original creator credit. Knowing the +person behind a resource makes the commons less anonymous and more personal. +

Figur 1.3. How the market, commons and state concieve of resources.

How the market, commons and state concieve of resources.

Norms and rules

+ The social interactions between people, and the processes used by the state, +market, and commons, evolve social norms and rules. These norms and rules +define permissions, allocate entitlements, and resolve disputes. +

+ State authority is governed by national constitutions. Norms related to +priorities and decision making are defined by elected officials and +parliamentary procedures. State rules are expressed through policies, +regulations, and laws. The state influences the norms and rules of the +market and commons through the rules it passes. +

+ Market norms are influenced by economics and competition for scarce +resources. Market rules follow property, business, and financial laws +defined by the state. +

+ As with the market, a commons can be influenced by state policies, +regulations, and laws. But the norms and rules of a commons are largely +defined by the community. They weigh individual costs and benefits against +the costs and benefits to the whole community. Consideration is given not +just to economic efficiency but also to equity and +sustainability.[8] +

Goals

+ The combination of the aspects we’ve discussed so far—the resource’s +inherent characteristics, people and processes, and norms and rules—shape +how resources are used. Use is also influenced by the different goals the +state, market, and commons have. +

+ In the market, the focus is on maximizing the utility of a resource. What we +pay for the goods we consume is seen as an objective measure of the utility +they provide. The goal then becomes maximizing total monetary value in the +economy.[9] Units consumed translates to +sales, revenue, profit, and growth, and these are all ways to measure goals +of the market. +

+ The state aims to use and manage resources in a way that balances the +economy with the social and cultural needs of its citizens. Health care, +education, jobs, the environment, transportation, security, heritage, and +justice are all facets of a healthy society, and the state applies its +resources toward these aims. State goals are reflected in quality of life +measures. +

+ In the commons, the goal is maximizing access, equity, distribution, +participation, innovation, and sustainability. You can measure success by +looking at how many people access and use a resource; how users are +distributed across gender, income, and location; if a community to extend +and enhance the resources is being formed; and if the resources are being +used in innovative ways for personal and social good. +

+ As hybrid combinations of the commons with the market or state, the success +and sustainability of all our case study enterprises depends on their +ability to strategically utilize and balance these different aspects of +managing resources. +

A Short History of the Commons

+ Using the commons to manage resources is part of a long historical +continuum. However, in contemporary society, the market and the state +dominate the discourse on how resources are best managed. Rarely is the +commons even considered as an option. The commons has largely disappeared +from consciousness and consideration. There are no news reports or speeches +about the commons. +

+ But the more than 1.1 billion resources licensed with Creative Commons +around the world are indications of a grassroots move toward the +commons. The commons is making a resurgence. To understand the resilience of +the commons and its current renewal, it’s helpful to know something of its +history. +

+ For centuries, indigenous people and preindustrialized societies managed +resources, including water, food, firewood, irrigation, fish, wild game, and +many other things collectively as a commons.[10] There was no market, no global economy. The state in the form of +rulers influenced the commons but by no means controlled it. Direct social +participation in a commons was the primary way in which resources were +managed and needs met. (Fig. 1.4 +illustrates the commons in relation to the state and the market.) +

Figur 1.4. In preindustrialized society.

In preindustrialized society.

+ This is followed by a long history of the state (a monarchy or ruler) taking +over the commons for their own purposes. This is called enclosure of the +commons.[11] In olden days, +commoners were evicted from the land, fences and hedges +erected, laws passed, and security set up to forbid access.[12] Gradually, resources became the property of the +state and the state became the primary means by which resources were +managed. (See Fig. 1.5). +

+ Holdings of land, water, and game were distributed to ruling family and +political appointees. Commoners displaced from the land migrated to +cities. With the emergence of the industrial revolution, land and resources +became commodities sold to businesses to support production. Monarchies +evolved into elected parliaments. Commoners became labourers earning money +operating the machinery of industry. Financial, business, and property laws +were revised by governments to support markets, growth, and +productivity. Over time ready access to market produced goods resulted in a +rising standard of living, improved health, and education. Fig. 1.6 shows how today the market is the +primary means by which resources are managed. +

Figur 1.5. The commons is gradually superseded by the state.

The commons is gradually superseded by the state.

+ However, the world today is going through turbulent times. The benefits of +the market have been offset by unequal distribution and overexploitation. +

+ Overexploitation was the topic of Garrett Hardin’s influential essay +The Tragedy of the Commons, published in Science in +1968. Hardin argues that everyone in a commons seeks to maximize personal +gain and will continue to do so even when the limits of the commons are +reached. The commons is then tragically depleted to the point where it can +no longer support anyone. Hardin’s essay became widely accepted as an +economic truism and a justification for private property and free markets. +

+ However, there is one serious flaw with Hardin’s The Tragedy of the +Commons—it’s fiction. Hardin did not actually study how real commons +work. Elinor Ostrom won the 2009 Nobel Prize in economics for her work +studying different commons all around the world. Ostrom’s work shows that +natural resource commons can be successfully managed by local communities +without any regulation by central authorities or without privatization. +Government and privatization are not the only two choices. There is a third +way: management by the people, where those that are directly impacted are +directly involved. With natural resources, there is a regional locality. The +people in the region are the most familiar with the natural resource, have +the most direct relationship and history with it, and are therefore best +situated to manage it. Ostrom’s approach to the governance of natural +resources broke with convention; she recognized the importance of the +commons as an alternative to the market or state for solving problems of +collective action.[13] +

+ Hardin failed to consider the actual social dynamic of the commons. His +model assumed that people in the commons act autonomously, out of pure +self-interest, without interaction or consideration of others. But as Ostrom +found, in reality, managing common resources together forms a community and +encourages discourse. This naturally generates norms and rules that help +people work collectively and ensure a sustainable commons. Paradoxically, +while Hardin’s essay is called The Tragedy of the Commons it might more +accurately be titled The Tragedy of the Market. +

+ Hardin’s story is based on the premise of depletable resources. Economists +have focused almost exclusively on scarcity-based markets. Very little is +known about how abundance works.[14] The +emergence of information technology and the Internet has led to an explosion +in digital resources and new means of sharing and distribution. Digital +resources can never be depleted. An absence of a theory or model for how +abundance works, however, has led the market to make digital resources +artificially scarce and makes it possible for the usual market norms and +rules to be applied. +

+ When it comes to use of state funds to create digital goods, however, there +is really no justification for artificial scarcity. The norm for state +funded digital works should be that they are freely and openly available to +the public that paid for them. +

Figur 1.6. How the market, the state and the commons look today.

How the market, the state and the commons look today.

The Digital Revolution

+ In the early days of computing, programmers and developers learned from each +other by sharing software. In the 1980s, the free-software movement codified +this practice of sharing into a set of principles and freedoms: +

  • + The freedom to run a software program as you wish, for any purpose. +

  • + The freedom to study how a software program works (because access to the +source code has been freely given), and change it so it does your computing +as you wish. +

  • + The freedom to redistribute copies. +

  • + The freedom to distribute copies of your modified versions to +others.[15] +

+ These principles and freedoms constitute a set of norms and rules that +typify a digital commons. +

+ In the late 1990s, to make the sharing of source code and collaboration more +appealing to companies, the open-source-software initiative converted these +principles into licenses and standards for managing access to and +distribution of software. The benefits of open source—such as reliability, +scalability, and quality verified by independent peer review—became widely +recognized and accepted. Customers liked the way open source gave them +control without being locked into a closed, proprietary technology. Free and +open-source software also generated a network effect where the value of a +product or service increases with the number of people using it.[16] The dramatic growth of the Internet itself owes +much to the fact that nobody has a proprietary lock on core Internet +protocols. +

+ While open-source software functions as a commons, many businesses and +markets did build up around it. Business models based on the licenses and +standards of open-source software evolved alongside organizations that +managed software code on principles of abundance rather than scarcity. Eric +Raymond’s essay The Magic Cauldron does a great job of +analyzing the economics and business models associated with open-source +software.[17] These models can provide +examples of sustainable approaches for those Made with Creative Commons. +

+ It isn’t just about an abundant availability of digital assets but also +about abundance of participation. The growth of personal computing, +information technology, and the Internet made it possible for mass +participation in producing creative works and distributing them. Photos, +books, music, and many other forms of digital content could now be readily +created and distributed by almost anyone. Despite this potential for +abundance, by default these digital works are governed by copyright +laws. Under copyright, a digital work is the property of the creator, and by +law others are excluded from accessing and using it without the creator’s +permission. +

+ But people like to share. One of the ways we define ourselves is by sharing +valuable and entertaining content. Doing so grows and nourishes +relationships, seeks to change opinions, encourages action, and informs +others about who we are and what we care about. Sharing lets us feel more +involved with the world.[18] +

The Birth of Creative Commons

+ In 2001, Creative Commons was created as a nonprofit to support all those +who wanted to share digital content. A suite of Creative Commons licenses +was modeled on those of open-source software but for use with digital +content rather than software code. The licenses give everyone from +individual creators to large companies and institutions a simple, +standardized way to grant copyright permissions to their creative work. +

+ Creative Commons licenses have a three-layer design. The norms and rules of +each license are first expressed in full legal language as used by +lawyers. This layer is called the legal code. But since most creators and +users are not lawyers, the licenses also have a commons deed, expressing the +permissions in plain language, which regular people can read and quickly +understand. It acts as a user-friendly interface to the legal-code layer +beneath. The third layer is the machine-readable one, making it easy for the +Web to know a work is Creative Commons–licensed by expressing permissions in +a way that software systems, search engines, and other kinds of technology +can understand.[19] Taken together, these +three layers ensure creators, users, and even the Web itself understand the +norms and rules associated with digital content in a commons. +

+ In 2015, there were over one billion Creative Commons licensed works in a +global commons. These works were viewed online 136 billion times. People are +using Creative Commons licenses all around the world, in thirty-four +languages. These resources include photos, artwork, research articles in +journals, educational resources, music and other audio tracks, and videos. +

+ Individual artists, photographers, musicians, and filmmakers use Creative +Commons, but so do museums, governments, creative industries, manufacturers, +and publishers. Millions of websites use CC licenses, including major +platforms like Wikipedia and Flickr and smaller ones like blogs.[20] Users of Creative Commons are diverse and cut +across many different sectors. (Our case studies were chosen to reflect that +diversity.) +

+ Some see Creative Commons as a way to share a gift with others, a way of +getting known, or a way to provide social benefit. Others are simply +committed to the norms associated with a commons. And for some, +participation has been spurred by the free-culture movement, a social +movement that promotes the freedom to distribute and modify creative +works. The free-culture movement sees a commons as providing significant +benefits compared to restrictive copyright laws. This ethos of free exchange +in a commons aligns the free-culture movement with the free and open-source +software movement. +

+ Over time, Creative Commons has spawned a range of open movements, including +open educational resources, open access, open science, and open data. The +goal in every case has been to democratize participation and share digital +resources at no cost, with legal permissions for anyone to freely access, +use, and modify. +

+ The state is increasingly involved in supporting open movements. The Open +Government Partnership was launched in 2011 to provide an international +platform for governments to become more open, accountable, and responsive to +citizens. Since then, it has grown from eight participating countries to +seventy.[21] In all these countries, +government and civil society are working together to develop and implement +ambitious open-government reforms. Governments are increasingly adopting +Creative Commons to ensure works funded with taxpayer dollars are open and +free to the public that paid for them. +

The Changing Market

+ Today’s market is largely driven by global capitalism. Law and financial +systems are structured to support extraction, privatization, and corporate +growth. A perception that the market is more efficient than the state has +led to continual privatization of many public natural resources, utilities, +services, and infrastructures.[22] While +this system has been highly efficient at generating consumerism and the +growth of gross domestic product, the impact on human well-being has been +mixed. Offsetting rising living standards and improvements to health and +education are ever-increasing wealth inequality, social inequality, poverty, +deterioration of our natural environment, and breakdowns of +democracy.[23] +

+ In light of these challenges there is a growing recognition that GDP growth +should not be an end in itself, that development needs to be socially and +economically inclusive, that environmental sustainability is a requirement +not an option, and that we need to better balance the market, state and +community.[24] +

+ These realizations have led to a resurgence of interest in the commons as a +means of enabling that balance. City governments like Bologna, Italy, are +collaborating with their citizens to put in place regulations for the care +and regeneration of urban commons.[25] +Seoul and Amsterdam call themselves sharing cities, looking +to make sustainable and more efficient use of scarce resources. They see +sharing as a way to improve the use of public spaces, mobility, social +cohesion, and safety.[26] +

+ The market itself has taken an interest in the sharing economy, with +businesses like Airbnb providing a peer-to-peer marketplace for short-term +lodging and Uber providing a platform for ride sharing. However, Airbnb and +Uber are still largely operating under the usual norms and rules of the +market, making them less like a commons and more like a traditional business +seeking financial gain. Much of the sharing economy is not about the commons +or building an alternative to a corporate-driven market economy; it’s about +extending the deregulated free market into new areas of our +lives.[27] While none of the people we +interviewed for our case studies would describe themselves as part of the +sharing economy, there are in fact some significant parallels. Both the +sharing economy and the commons make better use of asset capacity. The +sharing economy sees personal residents and cars as having latent spare +capacity with rental value. The equitable access of the commons broadens and +diversifies the number of people who can use and derive value from an asset. +

+ One way Made with Creative Commons case studies differ from those of the +sharing economy is their focus on digital resources. Digital resources +function under different economic rules than physical ones. In a world where +prices always seem to go up, information technology is an +anomaly. Computer-processing power, storage, and bandwidth are all rapidly +increasing, but rather than costs going up, costs are coming down. Digital +technologies are getting faster, better, and cheaper. The cost of anything +built on these technologies will always go down until it is close to +zero.[28] +

+ Those that are Made with Creative Commons are looking to leverage the unique +inherent characteristics of digital resources, including lowering costs. The +use of digital-rights-management technologies in the form of locks, +passwords, and controls to prevent digital goods from being accessed, +changed, replicated, and distributed is minimal or nonexistent. Instead, +Creative Commons licenses are used to put digital content out in the +commons, taking advantage of the unique economics associated with being +digital. The aim is to see digital resources used as widely and by as many +people as possible. Maximizing access and participation is a common goal. +They aim for abundance over scarcity. +

+ The incremental cost of storing, copying, and distributing digital goods is +next to zero, making abundance possible. But imagining a market based on +abundance rather than scarcity is so alien to the way we conceive of +economic theory and practice that we struggle to do so.[29] Those that are Made with Creative Commons are each +pioneering in this new landscape, devising their own economic models and +practice. +

+ Some are looking to minimize their interactions with the market and operate +as autonomously as possible. Others are operating largely as a business +within the existing rules and norms of the market. And still others are +looking to change the norms and rules by which the market operates. +

+ For an ordinary corporation, making social benefit a part of its operations +is difficult, as it’s legally required to make decisions that financially +benefit stockholders. But new forms of business are emerging. There are +benefit corporations and social enterprises, which broaden their business +goals from making a profit to making a positive impact on society, workers, +the community, and the environment.[30] +Community-owned businesses, worker-owned businesses, cooperatives, guilds, +and other organizational forms offer alternatives to the traditional +corporation. Collectively, these alternative market entities are changing +the rules and norms of the market.[31] +

A book on open business models is how we described it in this +book’s Kickstarter campaign. We used a handbook called Business Model +Generation as our reference for defining just what a business model +is. Developed over nine years using an open process involving +470 coauthors from forty-five countries, it is useful as a framework for +talking about business models.[32] +

+ It contains a business model canvas, which conceives of a +business model as having nine building blocks.[33] This blank canvas can serve as a tool for anyone to design their +own business model. We remixed this business model canvas into an open +business model canvas, adding three more building blocks relevant to hybrid +market, commons enterprises: social good, Creative Commons license, and +type of open environment that the business fits +in.[34] This enhanced canvas proved +useful when we analyzed businesses and helped start-ups plan their economic +model. +

+ In our case study interviews, many expressed discomfort over describing +themselves as an open business model—the term business model suggested +primarily being situated in the market. Where you sit on the +commons-to-market spectrum affects the extent to which you see yourself as a +business in the market. The more central to the mission shared resources +and commons values are, the less comfort there is in describing yourself, or +depicting what you do, as a business. Not all who have endeavors Made with +Creative Commons use business speak; for some the process has been +experimental, emergent, and organic rather than carefully planned using a +predefined model. +

+ The creators, businesses, and organizations we profile all engage with the +market to generate revenue in some way. The ways in which this is done vary +widely. Donations, pay what you can, memberships, digital for free +but physical for a fee, crowdfunding, matchmaking, value-add +services, patrons . . . the list goes on and on. (Initial description of how +to earn revenue available through reference note. For latest thinking see +How to Bring In Money in the next section.)[35] There is no single magic bullet, and each endeavor has devised ways +that work for them. Most make use of more than one way. Diversifying revenue +streams lowers risk and provides multiple paths to sustainability. +

Benefits of the Digital Commons

+ While it may be clear why commons-based organizations want to interact and +engage with the market (they need money to survive), it may be less obvious +why the market would engage with the commons. The digital commons offers +many benefits. +

+ The commons speeds dissemination. The free flow of resources in the commons +offers tremendous economies of scale. Distribution is decentralized, with +all those in the commons empowered to share the resources they have access +to. Those that are Made with Creative Commons have a reduced need for sales +or marketing. Decentralized distribution amplifies supply and know-how. +

+ The commons ensures access to all. The market has traditionally operated by +putting resources behind a paywall requiring payment first before +access. The commons puts resources in the open, providing access up front +without payment. Those that are Made with Creative Commons make little or no +use of digital rights management (DRM) to manage resources. Not using DRM +frees them of the costs of acquiring DRM technology and staff resources to +engage in the punitive practices associated with restricting access. The way +the commons provides access to everyone levels the playing field and +promotes inclusiveness, equity, and fairness. +

+ The commons maximizes participation. Resources in the commons can be used +and contributed to by everyone. Using the resources of others, contributing +your own, and mixing yours with others to create new works are all dynamic +forms of participation made possible by the commons. Being Made with +Creative Commons means you’re engaging as many users with your resources as +possible. Users are also authoring, editing, remixing, curating, +localizing, translating, and distributing. The commons makes it possible for +people to directly participate in culture, knowledge building, and even +democracy, and many other socially beneficial practices. +

+ The commons spurs innovation. Resources in the hands of more people who can +use them leads to new ideas. The way commons resources can be modified, +customized, and improved results in derivative works never imagined by the +original creator. Some endeavors that are Made with Creative Commons +deliberately encourage users to take the resources being shared and innovate +them. Doing so moves research and development (R&D) from being solely +inside the organization to being in the community.[36] Community-based innovation will keep an +organization or business on its toes. It must continue to contribute new +ideas, absorb and build on top of the innovations of others, and steward the +resources and the relationship with the community. +

+ The commons boosts reach and impact. The digital commons is +global. Resources may be created for a local or regional need, but they go +far and wide generating a global impact. In the digital world, there are no +borders between countries. When you are Made with Creative Commons, you are +often local and global at the same time: Digital designs being globally +distributed but made and manufactured locally. Digital books or music being +globally distributed but readings and concerts performed locally. The +digital commons magnifies impact by connecting creators to those who use and +build on their work both locally and globally. +

+ The commons is generative. Instead of extracting value, the commons adds +value. Digitized resources persist without becoming depleted, and through +use are improved, personalized, and localized. Each use adds value. The +market focuses on generating value for the business and the customer. The +commons generates value for a broader range of beneficiaries including the +business, the customer, the creator, the public, and the commons itself. The +generative nature of the commons means that it is more cost-effective and +produces a greater return on investment. Value is not just measured in +financial terms. Each new resource added to the commons provides value to +the public and contributes to the overall value of the commons. +

+ The commons brings people together for a common cause. The commons vests +people directly with the responsibility to manage the resources for the +common good. The costs and benefits for the individual are balanced with the +costs and benefits for the community and for future generations. Resources +are not anonymous or mass produced. Their provenance is known and +acknowledged through attribution and other means. Those that are Made with +Creative Commons generate awareness and reputation based on their +contributions to the commons. The reach, impact, and sustainability of those +contributions rest largely on their ability to forge relationships and +connections with those who use and improve them. By functioning on the basis +of social engagement, not monetary exchange, the commons unifies people. +

+ The benefits of the commons are many. When these benefits align with the +goals of individuals, communities, businesses in the market, or state +enterprises, choosing to manage resources as a commons ought to be the +option of choice. +

Our Case Studies

+ The creators, organizations, and businesses in our case studies operate as +nonprofits, for-profits, and social enterprises. Regardless of legal +status, they all have a social mission. Their primary reason for being is +to make the world a better place, not to profit. Money is a means to a +social end, not the end itself. They factor public interest into decisions, +behavior, and practices. Transparency and trust are really important. Impact +and success are measured against social aims expressed in mission +statements, and are not just about the financial bottom line. +

+ The case studies are based on the narratives told to us by founders and key +staff. Instead of solely using financials as the measure of success and +sustainability, they emphasized their mission, practices, and means by which +they measure success. Metrics of success are a blend of how social goals +are being met and how sustainable the enterprise is. +

+ Our case studies are diverse, ranging from publishing to education and +manufacturing. All of the organizations, businesses, and creators in the +case studies produce digital resources. Those resources exist in many forms +including books, designs, songs, research, data, cultural works, education +materials, graphic icons, and video. Some are digital representations of +physical resources. Others are born digital but can be made into physical +resources. +

+ They are creating new resources, or using the resources of others, or mixing +existing resources together to make something new. They, and their audience, +all play a direct, participatory role in managing those resources, including +their preservation, curation, distribution, and enhancement. Access and +participation is open to all regardless of monetary means. +

+ And as users of Creative Commons licenses, they are automatically part of a +global community. The new digital commons is global. Those we profiled come +from nearly every continent in the world. To build and interact within this +global community is conducive to success. +

+ Creative Commons licenses may express legal rules around the use of +resources in a commons, but success in the commons requires more than +following the letter of the law and acquiring financial means. Over and over +we heard in our interviews how success and sustainability are tied to a set +of beliefs, values, and principles that underlie their actions: Give more +than you take. Be open and inclusive. Add value. Make visible what you are +using from the commons, what you are adding, and what you are +monetizing. Maximize abundance. Give attribution. Express gratitude. Develop +trust; don’t exploit. Build relationship and community. Be +transparent. Defend the commons. +

+ The new digital commons is here to stay. Made With Creative Commons case +studies show how it’s possible to be part of this commons while still +functioning within market and state systems. The commons generates benefits +neither the market nor state can achieve on their own. Rather than the +market or state dominating as primary means of resource management, a more +balanced alternative is possible. +

+ Enterprise use of Creative Commons has only just begun. The case studies in +this book are merely starting points. Each is changing and evolving over +time. Many more are joining and inventing new models. This overview aims to +provide a framework and language for thinking and talking about the new +digital commons. The remaining sections go deeper providing further guidance +and insights on how it works. +



[1] + Jonathan Rowe, Our Common Wealth (San Francisco: Berrett-Koehler, 2013), 14. +

[2] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 176. +

[3] + Ibid., 15. +

[4] + Ibid., 145. +

[5] + Ibid., 175. +

[6] + Daniel H. Cole, Learning from Lin: Lessons and Cautions from the +Natural Commons for the Knowledge Commons, in Governing Knowledge +Commons, eds. Brett M. Frischmann, Michael J. Madison, and Katherine J. +Strandburg (New York: Oxford University Press, 2014), 53. +

[7] + Max Haiven, Crises of Imagination, Crises of Power: Capitalism, Creativity +and the Commons (New York: Zed Books, 2014), 93. +

[8] + Bollier, Think Like a Commoner, 175. +

[9] + Joshua Farley and Ida Kubiszewski, The Economics of Information in a +Post-Carbon Economy, in Free Knowledge: Confronting the +Commodification of Human Discovery, eds. Patricia W. Elliott and Daryl +H. Hepting (Regina, SK: University of Regina Press, 2015), 201–4. +

[10] + Rowe, Our Common Wealth, 19; and Heather Menzies, Reclaiming the Commons for +the Common Good: A Memoir and Manifesto (Gabriola Island, BC: New Society, +2014), 42–43. +

[11] + Bollier, Think Like a Commoner, 55–78. +

[12] + Fritjof Capra and Ugo Mattei, The Ecology of Law: Toward a Legal System in +Tune with Nature and Community (Oakland, CA: Berrett-Koehler, 2015), 46–57; +and Bollier, Think Like a Commoner, 88. +

[13] + Brett M. Frischmann, Michael J. Madison, and Katherine J. Strandburg, +Governing Knowledge Commons, in Frischmann, Madison, and +Strandburg Governing Knowledge Commons, 12. +

[14] + Farley and Kubiszewski, Economics of Information, in Elliott +and Hepting, Free Knowledge, 203. +

[15] What Is Free Software? GNU Operating System, the Free +Software Foundation’s Licensing and Compliance Lab, accessed December 30, +2016, http://www.gnu.org/philosophy/free-sw. +

[16] + Wikipedia, s.v. Open-source software, last modified November +22, 2016. +

[17] + Eric S. Raymond, The Magic Cauldron, in The Cathedral and the +Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary, +rev. ed. (Sebastopol, CA: O’Reilly Media, 2001), http://www.catb.org/esr/writings/cathedral-bazaar/. +

[18] + New York Times Customer Insight Group, The Psychology of Sharing: Why Do +People Share Online? (New York: New York Times Customer Insight Group, +2011), http://www.iab.net/media/file/POSWhitePaper.pdf. +

[19] Licensing Considerations, Creative Commons, accessed December +30, 2016, http://creativecommons.org/share-your-work/licensing-considerations/. +

[20] + Creative Commons, 2015 State of the Commons (Mountain View, CA: Creative +Commons, 2015), http://stateof.creativecommons.org/2015/. +

[21] + Wikipedia, s.v. Open Government Partnership, last modified +September 24, 2016, http://en.wikipedia.org/wiki/Open_Government_Partnership. +

[22] + Capra and Mattei, Ecology of Law, 114. +

[23] + Ibid., 116. +

[24] + The Swedish International Development Cooperation Agency, Stockholm +Statement accessed February 15, 2017, http://sida.se/globalassets/sida/eng/press/stockholm-statement.pdf +

[25] + City of Bologna, Regulation on Collaboration between Citizens and the City +for the Care and Regeneration of Urban Commons, trans. LabGov (LABoratory +for the GOVernance of Commons) (Bologna, Italy: City of Bologna, 2014), +http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf. +

[26] + The Seoul Sharing City website is http://english.sharehub.kr; +for Amsterdam Sharing City, go to http://www.sharenl.nl/amsterdam-sharing-city/. +

[27] + Tom Slee, What’s Yours Is Mine: Against the Sharing Economy (New York: OR +Books, 2015), 42. +

[28] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, Reprint with new preface. (New York: Hyperion, +2010), 78. +

[29] + Jeremy Rifkin, The Zero Marginal Cost Society: The Internet of Things, the +Collaborative Commons, and the Eclipse of Capitalism (New York: Palgrave +Macmillan, 2014), 273. +

[30] + Gar Alperovitz, What Then Must We Do? Straight Talk about the Next American +Revolution: Democratizing Wealth and Building a Community-Sustaining Economy +from the Ground Up (White River Junction, VT: Chelsea Green, 2013), 39. +

[31] + Marjorie Kelly, Owning Our Future: The Emerging Ownership Revolution; +Journeys to a Generative Economy (San Francisco: Berrett-Koehler, 2012), +8–9. +

[32] + Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010). A preview of the book is available at http://strategyzer.com/books/business-model-generation. +

[33] + This business model canvas is available to download at http://strategyzer.com/canvas/business-model-canvas. +

[34] + We’ve made the Open Business Model Canvas, designed by the +coauthor Paul Stacey, available online at http://docs.google.com/drawings/d/1QOIDa2qak7wZSSOa4Wv6qVMO77IwkKHN7CYyq0wHivs/edit. +You can also find the accompanying Open Business Model Canvas Questions at +http://docs.google.com/drawings/d/1kACK7TkoJgsM18HUWCbX9xuQ0Byna4plSVZXZGTtays/edit. +

[35] + A more comprehensive list of revenue streams is available in this post I +wrote on Medium on March 6, 2016. What Is an Open Business Model and +How Can You Generate Revenue?, available at http://medium.com/made-with-creative-commons/what-is-an-open-business-model-and-how-can-you-generate-revenue-5854d2659b15. +

[36] + Henry Chesbrough, Open Innovation: The New Imperative for Creating and +Profiting from Technology (Boston: Harvard Business Review Press, 2006), +31–44. +

Kapitel 2. How to Be Made with Creative Commons

 

 
 --\begin{flushright} + \textit{ Sarah Hinchliff Pearson} + \end{flushright}

+ When we began this project in August 2015, we set out to write a book about +business models that involve Creative Commons licenses in some significant +way—what we call being Made with Creative Commons. With the help of our +Kickstarter backers, we chose twenty-four endeavors from all around the +world that are Made with Creative Commons. The mix is diverse, from an +individual musician to a university-textbook publisher to an electronics +manufacturer. Some make their own content and share under Creative Commons +licensing. Others are platforms for CC-licensed creative work made by +others. Many sit somewhere in between, both using and contributing creative +work that’s shared with the public. Like all who use the licenses, these +endeavors share their work—whether it’s open data or furniture designs—in a +way that enables the public not only to access it but also to make use of +it. +

+ We analyzed the revenue models, customer segments, and value propositions of +each endeavor. We searched for ways that putting their content under +Creative Commons licenses helped boost sales or increase reach. Using +traditional measures of economic success, we tried to map these business +models in a way that meaningfully incorporated the impact of Creative +Commons. In our interviews, we dug into the motivations, the role of CC +licenses, modes of revenue generation, definitions of success. +

+ In fairly short order, we realized the book we set out to write was quite +different from the one that was revealing itself in our interviews and +research. +

+ It isn’t that we were wrong to think you can make money while using Creative +Commons licenses. In many instances, CC can help make you more money. Nor +were we wrong that there are business models out there that others who want +to use CC licensing as part of their livelihood or business could +replicate. What we didn’t realize was just how misguided it would be to +write a book about being Made with Creative Commons using only a business +lens. +

+ According to the seminal handbook Business Model Generation, a business +model describes the rationale of how an organization creates, +delivers, and captures value.[37] +Thinking about sharing in terms of creating and capturing value always felt +inappropriately transactional and out of place, something we heard time and +time again in our interviews. And as Cory Doctorow told us in our interview +with him, Business model can mean anything you want it to +mean. +

+ Eventually, we got it. Being Made with Creative Commons is more than a +business model. While we will talk about specific revenue models as one +piece of our analysis (and in more detail in the case studies), we scrapped +that as our guiding rubric for the book. +

+ Admittedly, it took me a long time to get there. When Paul and I divided up +our writing after finishing the research, my charge was to distill +everything we learned from the case studies and write up the practical +lessons and takeaways. I spent months trying to jam what we learned into the +business-model box, convinced there must be some formula for the way things +interacted. But there is no formula. You’ll probably have to discard that +way of thinking before you read any further. +

+ In every interview, we started from the same simple questions. Amid all the +diversity among the creators, organizations, and businesses we profiled, +there was one constant. Being Made with Creative Commons may be good for +business, but that is not why they do it. Sharing work with Creative Commons +is, at its core, a moral decision. The commercial and other self-interested +benefits are secondary. Most decided to use CC licenses first and found a +revenue model later. This was our first hint that writing a book solely +about the impact of sharing on business might be a little off track. +

+ But we also started to realize something about what it means to be Made with +Creative Commons. When people talked to us about how and why they used CC, +it was clear that it meant something more than using a copyright license. It +also represented a set of values. There is symbolism behind using CC, and +that symbolism has many layers. +

+ At one level, being Made with Creative Commons expresses an affinity for the +value of Creative Commons. While there are many different flavors of CC +licenses and nearly infinite ways to be Made with Creative Commons, the +basic value system is rooted in a fundamental belief that knowledge and +creativity are building blocks of our culture rather than just commodities +from which to extract market value. These values reflect a belief that the +common good should always be part of the equation when we determine how to +regulate our cultural outputs. They reflect a belief that everyone has +something to contribute, and that no one can own our shared culture. They +reflect a belief in the promise of sharing. +

+ Whether the public makes use of the opportunity to copy and adapt your work, +sharing with a Creative Commons license is a symbol of how you want to +interact with the people who consume your work. Whenever you create +something, all rights reserved under copyright is automatic, +so the copyright symbol (©) on the work does not necessarily come across as +a marker of distrust or excessive protectionism. But using a CC license can +be a symbol of the opposite—of wanting a real human relationship, rather +than an impersonal market transaction. It leaves open the possibility of +connection. +

+ Being Made with Creative Commons not only demonstrates values connected to +CC and sharing. It also demonstrates that something other than profit drives +what you do. In our interviews, we always asked what success looked like for +them. It was stunning how rarely money was mentioned. Most have a deeper +purpose and a different vision of success. +

+ The driving motivation varies depending on the type of endeavor. For +individual creators, it is most often about personal inspiration. In some +ways, this is nothing new. As Doctorow has written, Creators usually +start doing what they do for love.[38] But when you share your creative work under a CC license, that +dynamic is even more pronounced. Similarly, for technological innovators, it +is often less about creating a specific new thing that will make you rich +and more about solving a specific problem you have. The creators of Arduino +told us that the key question when creating something is Do you as +the creator want to use it? It has to have personal use and meaning. +

+ Many that are Made with Creative Commons have an express social mission that +underpins everything they do. In many cases, sharing with Creative Commons +expressly advances that social mission, and using the licenses can be the +difference between legitimacy and hypocrisy. Noun Project co-founder Edward +Boatman told us they could not have stated their social mission of sharing +with a straight face if they weren’t willing to show the world that it was +OK to share their content using a Creative Commons license. +

+ This dynamic is probably one reason why there are so many nonprofit examples +of being Made with Creative Commons. The content is the result of a labor of +love or a tool to drive social change, and money is like gas in the car, +something that you need to keep going but not an end in itself. Being Made +with Creative Commons is a different vision of a business or livelihood, +where profit is not paramount, and producing social good and human +connection are integral to success. +

+ Even if profit isn’t the end goal, you have to bring in money to be +successfully Made with Creative Commons. At a bare minimum, you have to make +enough money to keep the lights on. +

+ The costs of doing business vary widely for those made with CC, but there is +generally a much lower threshold for sustainability than there used to be +for any creative endeavor. Digital technology has made it easier than ever +to create, and easier than ever to distribute. As Doctorow put it in his +book Information Doesn’t Want to Be Free, If analog dollars have +turned into digital dimes (as the critics of ad-supported media have it), +there is the fact that it’s possible to run a business that gets the same +amount of advertising as its forebears at a fraction of the price. +

+ Some creation costs are the same as they always were. It takes the same +amount of time and money to write a peer-reviewed journal article or paint a +painting. Technology can’t change that. But other costs are dramatically +reduced by technology, particularly in production-heavy domains like +filmmaking.[39] CC-licensed content and +content in the public domain, as well as the work of volunteer +collaborators, can also dramatically reduce costs if they’re being used as +resources to create something new. And, of course, there is the reality that +some content would be created whether or not the creator is paid because it +is a labor of love. +

+ Distributing content is almost universally cheaper than ever. Once content +is created, the costs to distribute copies digitally are essentially +zero.[40] The costs to distribute physical +copies are still significant, but lower than they have been +historically. And it is now much easier to print and distribute physical +copies on-demand, which also reduces costs. Depending on the endeavor, there +can be a whole host of other possible expenses like marketing and promotion, +and even expenses associated with the various ways money is being made, like +touring or custom training. +

+ It’s important to recognize that the biggest impact of technology on +creative endeavors is that creators can now foot the costs of creation and +distribution themselves. People now often have a direct route to their +potential public without necessarily needing intermediaries like record +labels and book publishers. Doctorow wrote, If you’re a creator who +never got the time of day from one of the great imperial powers, this is +your time. Where once you had no means of reaching an audience without the +assistance of the industry-dominating megacompanies, now you have hundreds +of ways to do it without them.[41] +Previously, distribution of creative work involved the costs associated with +sustaining a monolithic entity, now creators can do the work +themselves. That means the financial needs of creative endeavors can be a +lot more modest. +

+ Whether for an individual creator or a larger endeavor, it usually isn’t +enough to break even if you want to make what you’re doing a livelihood. You +need to build in some support for the general operation. This extra bit +looks different for everyone, but importantly, in nearly all cases for those +Made with Creative Commons, the definition of enough money +looks a lot different than it does in the world of venture capital and stock +options. It is more about sustainability and less about unlimited growth and +profit. SparkFun founder Nathan Seidle told us, Business model is a +really grandiose word for it. It is really just about keeping the operation +going day to day. +

+ This book is a testament to the notion that it is possible to make money +while using CC licenses and CC-licensed content, but we are still very much +at an experimental stage. The creators, organizations, and businesses we +profile in this book are blazing the trail and adapting in real time as they +pursue this new way of operating. +

+ There are, however, plenty of ways in which CC licensing can be good for +business in fairly predictable ways. The first is how it helps solve +problem zero. +

Problem Zero: Getting Discovered

+ Once you create or collect your content, the next step is finding users, +customers, fans—in other words, your people. As Amanda Palmer wrote, +It has to start with the art. The songs had to touch people +initially, and mean something, for anything to work at +all.[42] There isn’t any magic to +finding your people, and there is certainly no formula. Your work has to +connect with people and offer them some artistic and/or utilitarian +value. In some ways, this is easier than ever. Online we are not limited by +shelf space, so there is room for every obscure interest, taste, and need +imaginable. This is what Chris Anderson dubbed the Long Tail, where +consumption becomes less about mainstream mass hits and more +about micromarkets for every particular niche. As Anderson wrote, We +are all different, with different wants and needs, and the Internet now has +a place for all of them in the way that physical markets did +not.[43] We are no longer limited +to what appeals to the masses. +

+ While finding your people online is theoretically easier than +in the analog world, as a practical matter it can still be difficult to +actually get noticed. The Internet is a firehose of content, one that only +grows larger by the minute. As a content creator, not only are you +competing for attention against more content creators than ever before, you +are competing against creativity generated outside the market as +well.[44] Anderson wrote, The +greatest change of the past decade has been the shift in time people spend +consuming amateur content instead of professional +content.[45] To top it all off, you +have to compete against the rest of their lives, too—friends, family, +music playlists, soccer games, and nights on the town.[46] Somehow, some way, you have to get noticed by the +right people. +

+ When you come to the Internet armed with an all-rights-reserved mentality +from the start, you are often restricting access to your work before there +is even any demand for it. In many cases, requiring payment for your work is +part of the traditional copyright system. Even a tiny cost has a big effect +on demand. It’s called the penny gap—the large difference in demand between +something that is available at the price of one cent versus the price of +zero.[47] That doesn’t mean it is wrong to +charge money for your content. It simply means you need to recognize the +effect that doing so will have on demand. The same principle applies to +restricting access to copy the work. If your problem is how to get +discovered and find your people, prohibiting people from +copying your work and sharing it with others is counterproductive. +

+ Of course, it’s not that being discovered by people who like your work will +make you rich—far from it. But as Cory Doctorow says, Recognition is +one of many necessary preconditions for artistic +success.[48] +

+ Choosing not to spend time and energy restricting access to your work and +policing infringement also builds goodwill. Lumen Learning, a for-profit +company that publishes online educational materials, made an early decision +not to prevent students from accessing their content, even in the form of a +tiny paywall, because it would negatively impact student success in a way +that would undermine the social mission behind what they do. They believe +this decision has generated an immense amount of goodwill within the +community. +

+ It is not just that restricting access to your work may undermine your +social mission. It also may alienate the people who most value your creative +work. If people like your work, their natural instinct will be to share it +with others. But as David Bollier wrote, Our natural human impulses +to imitate and share—the essence of culture—have been +criminalized.[49] +

+ The fact that copying can carry criminal penalties undoubtedly deters +copying it, but copying with the click of a button is too easy and +convenient to ever fully stop it. Try as the copyright industry might to +persuade us otherwise, copying a copyrighted work just doesn’t feel like +stealing a loaf of bread. And, of course, that’s because it isn’t. Sharing a +creative work has no impact on anyone else’s ability to make use of it. +

+ If you take some amount of copying and sharing your work as a given, you can +invest your time and resources elsewhere, rather than wasting them on +playing a cat and mouse game with people who want to copy and share your +work. Lizzy Jongma from the Rijksmuseum said, We could spend a lot of +money trying to protect works, but people are going to do it anyway. And +they will use bad-quality versions. Instead, they started releasing +high-resolution digital copies of their collection into the public domain +and making them available for free on their website. For them, sharing was a +form of quality control over the copies that were inevitably being shared +online. Doing this meant forgoing the revenue they previously got from +selling digital images. But Lizzy says that was a small price to pay for all +of the opportunities that sharing unlocked for them. +

+ Being Made with Creative Commons means you stop thinking about ways to +artificially make your content scarce, and instead leverage it as the +potentially abundant resource it is.[50] +When you see information abundance as a feature, not a bug, you start +thinking about the ways to use the idling capacity of your content to your +advantage. As my friend and colleague Eric Steuer once said, Using CC +licenses shows you get the Internet. +

+ Cory Doctorow says it costs him nothing when other people make copies of his +work, and it opens the possibility that he might get something in +return.[51] Similarly, the makers of the +Arduino boards knew it was impossible to stop people from copying their +hardware, so they decided not to even try and instead look for the benefits +of being open. For them, the result is one of the most ubiquitous pieces of +hardware in the world, with a thriving online community of tinkerers and +innovators that have done things with their work they never could have done +otherwise. +

+ There are all kinds of way to leverage the power of sharing and remix to +your benefit. Here are a few. +

Use CC to grow a larger audience

+ Putting a Creative Commons license on your content won’t make it +automatically go viral, but eliminating legal barriers to copying the work +certainly can’t hurt the chances that your work will be shared. The CC +license symbolizes that sharing is welcome. It can act as a little tap on +the shoulder to those who come across the work—a nudge to copy the work if +they have any inkling of doing so. All things being equal, if one piece of +content has a sign that says Share and the other says Don’t Share (which is +what © means), which do you think people are more likely to +share? +

+ The Conversation is an online news site with in-depth articles written by +academics who are experts on particular topics. All of the articles are +CC-licensed, and they are copied and reshared on other sites by design. This +proliferating effect, which they track, is a central part of the value to +their academic authors who want to reach as many readers as possible. +

+ The idea that more eyeballs equates with more success is a form of the max +strategy, adopted by Google and other technology companies. According to +Google’s Eric Schmidt, the idea is simple: Take whatever it is you +are doing and do it at the max in terms of distribution. The other way of +saying this is that since marginal cost of distribution is free, you might +as well put things everywhere.[52] +This strategy is what often motivates companies to make their products and +services free (i.e., no cost), but the same logic applies to making content +freely shareable. Because CC-licensed content is free (as in cost) and can +be freely copied, CC licensing makes it even more accessible and likely to +spread. +

+ If you are successful in reaching more users, readers, listeners, or other +consumers of your work, you can start to benefit from the bandwagon +effect. The simple fact that there are other people consuming or following +your work spurs others to want to do the same.[53] This is, in part, because we simply have a tendency to engage in +herd behavior, but it is also because a large following is at least a +partial indicator of quality or usefulness.[54] +

Use CC to get attribution and name recognition

+ Every Creative Commons license requires that credit be given to the author, +and that reusers supply a link back to the original source of the +material. CC0, not a license but a tool used to put work in the public +domain, does not make attribution a legal requirement, but many communities +still give credit as a matter of best practices and social norms. In fact, +it is social norms, rather than the threat of legal enforcement, that most +often motivate people to provide attribution and otherwise comply with the +CC license terms anyway. This is the mark of any well-functioning community, +within both the marketplace and the society at large.[55] CC licenses reflect a set of wishes on the part of +creators, and in the vast majority of circumstances, people are naturally +inclined to follow those wishes. This is particularly the case for something +as straightforward and consistent with basic notions of fairness as +providing credit. +

+ The fact that the name of the creator follows a CC-licensed work makes the +licenses an important means to develop a reputation or, in corporate speak, +a brand. The drive to associate your name with your work is not just based +on commercial motivations, it is fundamental to authorship. Knowledge +Unlatched is a nonprofit that helps to subsidize the print production of +CC-licensed academic texts by pooling contributions from libraries around +the United States. The CEO, Frances Pinter, says that the Creative Commons +license on the works has a huge value to authors because reputation is the +most important currency for academics. Sharing with CC is a way of having +the most people see and cite your work. +

+ Attribution can be about more than just receiving credit. It can also be +about establishing provenance. People naturally want to know where content +came from—the source of a work is sometimes just as interesting as the work +itself. Opendesk is a platform for furniture designers to share their +designs. Consumers who like those designs can then get matched with local +makers who turn the designs into real-life furniture. The fact that I, +sitting in the middle of the United States, can pick out a design created by +a designer in Tokyo and then use a maker within my own community to +transform the design into something tangible is part of the power of their +platform. The provenance of the design is a special part of the product. +

+ Knowing the source of a work is also critical to ensuring its +credibility. Just as a trademark is designed to give consumers a way to +identify the source and quality of a particular good and service, knowing +the author of a work gives the public a way to assess its credibility. In a +time when online discourse is plagued with misinformation, being a trusted +information source is more valuable than ever. +

Use CC-licensed content as a marketing tool

+ As we will cover in more detail later, many endeavors that are Made with +Creative Commons make money by providing a product or service other than the +CC-licensed work. Sometimes that other product or service is completely +unrelated to the CC content. Other times it’s a physical copy or live +performance of the CC content. In all cases, the CC content can attract +people to your other product or service. +

+ Knowledge Unlatched’s Pinter told us she has seen time and again how +offering CC-licensed content—that is, digitally for free—actually increases +sales of the printed goods because it functions as a marketing tool. We see +this phenomenon regularly with famous artwork. The Mona Lisa is likely the +most recognizable painting on the planet. Its ubiquity has the effect of +catalyzing interest in seeing the painting in person, and in owning physical +goods with the image. Abundant copies of the content often entice more +demand, not blunt it. Another example came with the advent of the +radio. Although the music industry did not see it coming (and fought it!), +free music on the radio functioned as advertising for the paid version +people bought in music stores.[56] Free can +be a form of promotion. +

+ In some cases, endeavors that are Made with Creative Commons do not even +need dedicated marketing teams or marketing budgets. Cards Against Humanity +is a CC-licensed card game available as a free download. And because of this +(thanks to the CC license on the game), the creators say it is one of the +best-marketed games in the world, and they have never spent a dime on +marketing. The textbook publisher OpenStax has also avoided hiring a +marketing team. Their products are free, or cheaper to buy in the case of +physical copies, which makes them much more attractive to students who then +demand them from their universities. They also partner with service +providers who build atop the CC-licensed content and, in turn, spend money +and resources marketing those services (and by extension, the OpenStax +textbooks). +

Use CC to enable hands-on engagement with your work

+ The great promise of Creative Commons licensing is that it signifies an +embrace of remix culture. Indeed, this is the great promise of digital +technology. The Internet opened up a whole new world of possibilities for +public participation in creative work. +

+ Four of the six CC licenses enable reusers to take apart, build upon, or +otherwise adapt the work. Depending on the context, adaptation can mean +wildly different things—translating, updating, localizing, improving, +transforming. It enables a work to be customized for particular needs, uses, +people, and communities, which is another distinct value to offer the +public.[57] Adaptation is more game +changing in some contexts than others. With educational materials, the +ability to customize and update the content is critically important for its +usefulness. For photography, the ability to adapt a photo is less important. +

+ This is a way to counteract a potential downside of the abundance of free +and open content described above. As Anderson wrote in Free, People +often don’t care as much about things they don’t pay for, and as a result +they don’t think as much about how they consume them.[58] If even the tiny act of volition of paying one +penny for something changes our perception of that thing, then surely the +act of remixing it enhances our perception exponentially.[59] We know that people will pay more for products they +had a part in creating.[60] And we know +that creating something, no matter what quality, brings with it a type of +creative satisfaction that can never be replaced by consuming something +created by someone else.[61] +

+ Actively engaging with the content helps us avoid the type of aimless +consumption that anyone who has absentmindedly scrolled through their +social-media feeds for an hour knows all too well. In his book, Cognitive +Surplus, Clay Shirky says, To participate is to act as if your +presence matters, as if, when you see something or hear something, your +response is part of the event.[62] +Opening the door to your content can get people more deeply tied to your +work. +

Use CC to differentiate yourself

+ Operating under a traditional copyright regime usually means operating under +the rules of establishment players in the media. Business strategies that +are embedded in the traditional copyright system, like using digital rights +management (DRM) and signing exclusivity contracts, can tie the hands of +creators, often at the expense of the creator’s best interest.[63] Being Made with Creative Commons means you can +function without those barriers and, in many cases, use the increased +openness as a competitive advantage. David Harris from OpenStax said they +specifically pursue strategies they know that traditional publishers +cannot. Don’t go into a market and play by the incumbent +rules, David said. Change the rules of engagement. +

Making Money

+ Like any moneymaking endeavor, those that are Made with Creative Commons +have to generate some type of value for their audience or +customers. Sometimes that value is subsidized by funders who are not +actually beneficiaries of that value. Funders, whether philanthropic +institutions, governments, or concerned individuals, provide money to the +organization out of a sense of pure altruism. This is the way traditional +nonprofit funding operates.[64] But in many +cases, the revenue streams used by endeavors that are Made with Creative +Commons are directly tied to the value they generate, where the recipient is +paying for the value they receive like any standard market transaction. In +still other cases, rather than the quid pro quo exchange of money for value +that typically drives market transactions, the recipient gives money out of +a sense of reciprocity. +

+ Most who are Made with Creative Commons use a variety of methods to bring in +revenue, some market-based and some not. One common strategy is using grant +funding for content creation when research-and-development costs are +particularly high, and then finding a different revenue stream (or streams) +for ongoing expenses. As Shirky wrote, The trick is in knowing when +markets are an optimal way of organizing interactions and when they are +not.[65] +

+ Our case studies explore in more detail the various revenue-generating +mechanisms used by the creators, organizations, and businesses we +interviewed. There is nuance hidden within the specific ways each of them +makes money, so it is a bit dangerous to generalize too much about what we +learned. Nonetheless, zooming out and viewing things from a higher level of +abstraction can be instructive. +

Market-based revenue streams

+ In the market, the central question when determining how to bring in revenue +is what value people are willing to pay for.[66] By definition, if you are Made with Creative Commons, the content +you provide is available for free and not a market commodity. Like the +ubiquitous freemium business model, any possible market transaction with a +consumer of your content has to be based on some added value you +provide.[67] +

+ In many ways, this is the way of the future for all content-driven +endeavors. In the market, value lives in things that are scarce. Because the +Internet makes a universe of content available to all of us for free, it is +difficult to get people to pay for content online. The struggling newspaper +industry is a testament to this fact. This is compounded by the fact that at +least some amount of copying is probably inevitable. That means you may end +up competing with free versions of your own content, whether you condone it +or not.[68] If people can easily find your +content for free, getting people to buy it will be difficult, particularly +in a context where access to content is more important than owning it. In +Free, Anderson wrote, Copyright protection schemes, whether coded +into either law or software, are simply holding up a price against the force +of gravity. +

+ Of course, this doesn’t mean that content-driven endeavors have no future in +the traditional marketplace. In Free, Anderson explains how when one product +or service becomes free, as information and content largely have in the +digital age, other things become more valuable. Every abundance +creates a new scarcity, he wrote. You just have to find some way +other than the content to provide value to your audience or customers. As +Anderson says, It’s easy to compete with Free: simply offer something +better or at least different from the free version.[69] +

+ In light of this reality, in some ways endeavors that are Made with Creative +Commons are at a level playing field with all content-based endeavors in the +digital age. In fact, they may even have an advantage because they can use +the abundance of content to derive revenue from something scarce. They can +also benefit from the goodwill that stems from the values behind being Made +with Creative Commons. +

+ For content creators and distributors, there are nearly infinite ways to +provide value to the consumers of your work, above and beyond the value that +lives within your free digital content. Often, the CC-licensed content +functions as a marketing tool for the paid product or service. +

+ Here are the most common high-level categories. +

Providing a custom service to consumers of your work +[MARKET-BASED]

+ In this age of information abundance, we don’t lack for content. The trick +is finding content that matches our needs and wants, so customized services +are particularly valuable. As Anderson wrote, Commodity information +(everybody gets the same version) wants to be free. Customized information +(you get something unique and meaningful to you) wants to be +expensive.[70] This can be anything +from the artistic and cultural consulting services provided by Ártica to the +custom-song business of Jonathan Song-A-Day Mann. +

Charging for the physical copy [MARKET-BASED]

+ In his book about maker culture, Anderson characterizes this model as giving +away the bits and selling the atoms (where bits refers to digital content +and atoms refer to a physical object).[71] +This is particularly successful in domains where the digital version of the +content isn’t as valuable as the analog version, like book publishing where +a significant subset of people still prefer reading something they can hold +in their hands. Or in domains where the content isn’t useful until it is in +physical form, like furniture designs. In those situations, a significant +portion of consumers will pay for the convenience of having someone else put +the physical version together for them. Some endeavors squeeze even more out +of this revenue stream by using a Creative Commons license that only allows +noncommercial uses, which means no one else can sell physical copies of +their work in competition with them. This strategy of reserving commercial +rights can be particularly important for items like books, where every +printed copy of the same work is likely to be the same quality, so it is +harder to differentiate one publishing service from another. On the other +hand, for items like furniture or electronics, the provider of the physical +goods can compete with other providers of the same works based on quality, +service, or other traditional business principles. +

Charging for the in-person version [MARKET-BASED]

+ As anyone who has ever gone to a concert will tell you, experiencing +creativity in person is a completely different experience from consuming a +digital copy on your own. Far from acting as a substitute for face-to-face +interaction, CC-licensed content can actually create demand for the +in-person version of experience. You can see this effect when people go view +original art in person or pay to attend a talk or training course. +

Selling merchandise [MARKET-BASED]

+ In many cases, people who like your work will pay for products demonstrating +a connection to your work. As a child of the 1980s, I can personally attest +to the power of a good concert T-shirt. This can also be an important +revenue stream for museums and galleries. +

+ Sometimes the way to find a market-based revenue stream is by providing +value to people other than those who consume your CC-licensed content. In +these revenue streams, the free content is being subsidized by an entirely +different category of people or businesses. Often, those people or +businesses are paying to access your main audience. The fact that the +content is free increases the size of the audience, which in turn makes the +offer more valuable to the paying customers. This is a variation of a +traditional business model built on free called multi-sided +platforms.[72] Access to your audience +isn’t the only thing people are willing to pay for—there are other services +you can provide as well. +

Charging advertisers or sponsors [MARKET-BASED]

+ The traditional model of subsidizing free content is advertising. In this +version of multi-sided platforms, advertisers pay for the opportunity to +reach the set of eyeballs the content creators provide in the form of their +audience.[73] The Internet has made this +model more difficult because the number of potential channels available to +reach those eyeballs has become essentially infinite.[74] Nonetheless, it remains a viable revenue stream for +many content creators, including those who are Made with Creative +Commons. Often, instead of paying to display advertising, the advertiser +pays to be an official sponsor of particular content or projects, or of the +overall endeavor. +

Charging your content creators [MARKET-BASED]

+ Another type of multisided platform is where the content creators themselves +pay to be featured on the platform. Obviously, this revenue stream is only +available to those who rely on work created, at least in part, by +others. The most well-known version of this model is the +author-processing charge of open-access journals like those +published by the Public Library of Science, but there are other +variations. The Conversation is primarily funded by a university-membership +model, where universities pay to have their faculties participate as writers +of the content on the Conversation website. +

Charging a transaction fee [MARKET-BASED]

+ This is a version of a traditional business model based on brokering +transactions between parties.[75] Curation +is an important element of this model. Platforms like the Noun Project add +value by wading through CC-licensed content to curate a high-quality set and +then derive revenue when creators of that content make transactions with +customers. Other platforms make money when service providers transact with +their customers; for example, Opendesk makes money every time someone on +their site pays a maker to make furniture based on one of the designs on the +platform. +

Providing a service to your creators [MARKET-BASED]

+ As mentioned above, endeavors can make money by providing customized +services to their users. Platforms can undertake a variation of this service +model directed at the creators that provide the content they feature. The +data platforms Figure.NZ and Figshare both capitalize on this model by +providing paid tools to help their users make the data they contribute to +the platform more discoverable and reusable. +

Licensing a trademark [MARKET-BASED]

+ Finally, some that are Made with Creative Commons make money by selling use +of their trademarks. Well known brands that consumers associate with +quality, credibility, or even an ethos can license that trademark to +companies that want to take advantage of that goodwill. By definition, +trademarks are scarce because they represent a particular source of a good +or service. Charging for the ability to use that trademark is a way of +deriving revenue from something scarce while taking advantage of the +abundance of CC content. +

Reciprocity-based revenue streams

+ Even if we set aside grant funding, we found that the traditional economic +framework of understanding the market failed to fully capture the ways the +endeavors we analyzed were making money. It was not simply about monetizing +scarcity. +

+ Rather than devising a scheme to get people to pay money in exchange for +some direct value provided to them, many of the revenue streams were more +about providing value, building a relationship, and then eventually finding +some money that flows back out of a sense of reciprocity. While some look +like traditional nonprofit funding models, they aren’t charity. The endeavor +exchange value with people, just not necessarily synchronously or in a way +that requires that those values be equal. As David Bollier wrote in Think +Like a Commoner, There is no self-serving calculation of whether the +value given and received is strictly equal. +

+ This should be a familiar dynamic—it is the way you deal with your friends +and family. We give without regard for what and when we will get back. David +Bollier wrote, Reciprocal social exchange lies at the heart of human +identity, community and culture. It is a vital brain function that helps the +human species survive and evolve. +

+ What is rare is to incorporate this sort of relationship into an endeavor +that also engages with the market.[76] We +almost can’t help but think of relationships in the market as being centered +on an even-steven exchange of value.[77] +

Memberships and individual donations +[RECIPROCITY-BASED]

+ While memberships and donations are traditional nonprofit funding models, in +the Made with Creative Commons context, they are directly tied to the +reciprocal relationship that is cultivated with the beneficiaries of their +work. The bigger the pool of those receiving value from the content, the +more likely this strategy will work, given that only a small percentage of +people are likely to contribute. Since using CC licenses can grease the +wheels for content to reach more people, this strategy can be more effective +for endeavors that are Made with Creative Commons. The greater the argument +that the content is a public good or that the entire endeavor is furthering +a social mission, the more likely this strategy is to succeed. +

The pay-what-you-want model [RECIPROCITY-BASED]

+ In the pay-what-you-want model, the beneficiary of Creative Commons content +is invited to give—at any amount they can and feel is appropriate, based on +the public and personal value they feel is generated by the open +content. Critically, these models are not touted as buying +something free. They are similar to a tip jar. People make financial +contributions as an act of gratitude. These models capitalize on the fact +that we are naturally inclined to give money for things we value in the +marketplace, even in situations where we could find a way to get it for +free. +

Crowdfunding [RECIPROCITY-BASED]

+ Crowdfunding models are based on recouping the costs of creating and +distributing content before the content is created. If the endeavor is Made +with Creative Commons, anyone who wants the work in question could simply +wait until it’s created and then access it for free. That means, for this +model to work, people have to care about more than just receiving the +work. They have to want you to succeed. Amanda Palmer credits the success of +her crowdfunding on Kickstarter and Patreon to the years she spent building +her community and creating a connection with her fans. She wrote in The Art +of Asking, Good art is made, good art is shared, help is offered, +ears are bent, emotions are exchanged, the compost of real, deep connection +is sprayed all over the fields. Then one day, the artist steps up and asks +for something. And if the ground has been fertilized enough, the audience +says, without hesitation: of course. +

+ Other types of crowdfunding rely on a sense of responsibility that a +particular community may feel. Knowledge Unlatched pools funds from major +U.S. libraries to subsidize CC-licensed academic work that will be, by +definition, available to everyone for free. Libraries with bigger budgets +tend to give more out of a sense of commitment to the library community and +to the idea of open access generally. +

Making Human Connections

+ Regardless of how they made money, in our interviews, we repeatedly heard +language like persuading people to buy and inviting +people to pay. We heard it even in connection with revenue streams +that sit squarely within the market. Cory Doctorow told us, I have to +convince my readers that the right thing to do is to pay me. The +founders of the for-profit company Lumen Learning showed us the letter they +send to those who opt not to pay for the services they provide in connection +with their CC-licensed educational content. It isn’t a cease-and-desist +letter; it’s an invitation to pay because it’s the right thing to do. This +sort of behavior toward what could be considered nonpaying customers is +largely unheard of in the traditional marketplace. But it seems to be part +of the fabric of being Made with Creative Commons. +

+ Nearly every endeavor we profiled relied, at least in part, on people being +invested in what they do. The closer the Creative Commons content is to +being the product, the more pronounced this dynamic has to +be. Rather than simply selling a product or service, they are making +ideological, personal, and creative connections with the people who value +what they do. +

+ It took me a very long time to see how this avoidance of thinking about what +they do in pure market terms was deeply tied to being Made with Creative +Commons. +

+ I came to the research with preconceived notions about what Creative Commons +is and what it means to be Made with Creative Commons. It turned out I was +wrong on so many counts. +

+ Obviously, being Made with Creative Commons means using Creative Commons +licenses. That much I knew. But in our interviews, people spoke of so much +more than copyright permissions when they explained how sharing fit into +what they do. I was thinking about sharing too narrowly, and as a result, I +was missing vast swaths of the meaning packed within Creative +Commons. Rather than parsing the specific and narrow role of the copyright +license in the equation, it is important not to disaggregate the rest of +what comes with sharing. You have to widen the lens. +

+ Being Made with Creative Commons is not just about the simple act of +licensing a copyrighted work under a set of standardized terms, but also +about community, social good, contributing ideas, expressing a value system, +working together. These components of sharing are hard to cultivate if you +think about what you do in purely market terms. Decent social behavior isn’t +as intuitive when we are doing something that involves monetary exchange. It +takes a conscious effort to foster the context for real sharing, based not +strictly on impersonal market exchange, but on connections with the people +with whom you share—connections with you, with your work, with your values, +with each other. +

+ The rest of this section will explore some of the common strategies that +creators, companies, and organizations use to remind us that there are +humans behind every creative endeavor. To remind us we have obligations to +each other. To remind us what sharing really looks like. +

Be human

+ Humans are social animals, which means we are naturally inclined to treat +each other well.[78] But the further +removed we are from the person with whom we are interacting, the less caring +our behavior will be. While the Internet has democratized cultural +production, increased access to knowledge, and connected us in extraordinary +ways, it can also make it easy forget we are dealing with another human. +

+ To counteract the anonymous and impersonal tendencies of how we operate +online, individual creators and corporations who use Creative Commons +licenses work to demonstrate their humanity. For some, this means pouring +their lives out on the page. For others, it means showing their creative +process, giving a glimpse into how they do what they do. As writer Austin +Kleon wrote, Our work doesn’t speak for itself. Human beings want to +know where things came from, how they were made, and who made them. The +stories you tell about the work you do have a huge effect on how people feel +and what they understand about your work, and how people feel and what they +understand about your work affects how they value it.[79] +

+ A critical component to doing this effectively is not worrying about being a +brand. That means not being afraid to be vulnerable. Amanda +Palmer says, When you’re afraid of someone’s judgment, you can’t +connect with them. You’re too preoccupied with the task of impressing +them. Not everyone is suited to live life as an open book like +Palmer, and that’s OK. There are a lot of ways to be human. The trick is +just avoiding pretense and the temptation to artificially craft an +image. People don’t just want the glossy version of you. They can’t relate +to it, at least not in a meaningful way. +

+ This advice is probably even more important for businesses and organizations +because we instinctively conceive of them as nonhuman (though in the United +States, corporations are people!). When corporations and organizations make +the people behind them more apparent, it reminds people that they are +dealing with something other than an anonymous corporate entity. In +business-speak, this is about humanizing your interactions +with the public.[80] But it can’t be a +gimmick. You can’t fake being human. +

Be open and accountable

+ Transparency helps people understand who you are and why you do what you do, +but it also inspires trust. Max Temkin of Cards Against Humanity told us, +One of the most surprising things you can do in capitalism is just be +honest with people. That means sharing the good and the bad. As +Amanda Palmer wrote, You can fix almost anything by authentically +communicating.[81] It isn’t about +trying to satisfy everyone or trying to sugarcoat mistakes or bad news, but +instead about explaining your rationale and then being prepared to defend it +when people are critical.[82] +

+ Being accountable does not mean operating on consensus. According to James +Surowiecki, consensus-driven groups tend to resort to +lowest-common-denominator solutions and avoid the sort of candid exchange of +ideas that cultivates healthy collaboration.[83] Instead, it can be as simple as asking for input and then giving +context and explanation about decisions you make, even if soliciting +feedback and inviting discourse is time-consuming. If you don’t go through +the effort to actually respond to the input you receive, it can be worse +than not inviting input in the first place.[84] But when you get it right, it can guarantee the type of diversity +of thought that helps endeavors excel. And it is another way to get people +involved and invested in what you do. +

Design for the good actors

+ Traditional economics assumes people make decisions based solely on their +own economic self-interest.[85] Any +relatively introspective human knows this is a fiction—we are much more +complicated beings with a whole range of needs, emotions, and +motivations. In fact, we are hardwired to work together and ensure +fairness.[86] Being Made with Creative +Commons requires an assumption that people will largely act on those social +motivations, motivations that would be considered irrational +in an economic sense. As Knowledge Unlatched’s Pinter told us, It is +best to ignore people who try to scare you about free riding. That fear is +based on a very shallow view of what motivates human behavior. There +will always be people who will act in purely selfish ways, but endeavors +that are Made with Creative Commons design for the good actors. +

+ The assumption that people will largely do the right thing can be a +self-fulfilling prophecy. Shirky wrote in Cognitive Surplus, Systems +that assume people will act in ways that create public goods, and that give +them opportunities and rewards for doing so, often let them work together +better than neoclassical economics would predict.[87] When we acknowledge that people are often motivated +by something other than financial self-interest, we design our endeavors in +ways that encourage and accentuate our social instincts. +

+ Rather than trying to exert control over people’s behavior, this mode of +operating requires a certain level of trust. We might not realize it, but +our daily lives are already built on trust. As Surowiecki wrote in The +Wisdom of Crowds, It’s impossible for a society to rely on law alone +to make sure citizens act honestly and responsibly. And it’s impossible for +any organization to rely on contracts alone to make sure that its managers +and workers live up to their obligation. Instead, we largely trust +that people—mostly strangers—will do what they are supposed to +do.[88] And most often, they do. +

Treat humans like, well, humans

+ For creators, treating people as humans means not treating them like +fans. As Kleon says, If you want fans, you have to be a fan +first.[89] Even if you happen to be +one of the few to reach celebrity levels of fame, you are better off +remembering that the people who follow your work are human, too. Cory +Doctorow makes a point to answer every single email someone sends him. +Amanda Palmer spends vast quantities of time going online to communicate +with her public, making a point to listen just as much as she +talks.[90] +

+ The same idea goes for businesses and organizations. Rather than automating +its customer service, the music platform Tribe of Noise makes a point to +ensure its employees have personal, one-on-one interaction with users. +

+ When we treat people like humans, they typically return the gift in +kind. It’s called karma. But social relationships are fragile. It is all too +easy to destroy them if you make the mistake of treating people as anonymous +customers or free labor.[91] Platforms that +rely on content from contributors are especially at risk of creating an +exploitative dynamic. It is important to find ways to acknowledge and pay +back the value that contributors generate. That does not mean you can solve +this problem by simply paying contributors for their time or +contributions. As soon as we introduce money into a relationship—at least +when it takes a form of paying monetary value in exchange for other value—it +can dramatically change the dynamic.[92] +

State your principles and stick to them

+ Being Made with Creative Commons makes a statement about who you are and +what you do. The symbolism is powerful. Using Creative Commons licenses +demonstrates adherence to a particular belief system, which generates +goodwill and connects like-minded people to your work. Sometimes people will +be drawn to endeavors that are Made with Creative Commons as a way of +demonstrating their own commitment to the Creative Commons value system, +akin to a political statement. Other times people will identify and feel +connected with an endeavor’s separate social mission. Often both. +

+ The expression of your values doesn’t have to be implicit. In fact, many of +the people we interviewed talked about how important it is to state your +guiding principles up front. Lumen Learning attributes a lot of their +success to having been outspoken about the fundamental values that guide +what they do. As a for-profit company, they think their expressed commitment +to low-income students and open licensing has been critical to their +credibility in the OER (open educational resources) community in which they +operate. +

+ When your end goal is not about making a profit, people trust that you +aren’t just trying to extract value for your own gain. People notice when +you have a sense of purpose that transcends your own +self-interest.[93] It attracts committed +employees, motivates contributors, and builds trust. +

Build a community

+ Endeavors that are Made with Creative Commons thrive when community is built +around what they do. This may mean a community collaborating together to +create something new, or it may simply be a collection of like-minded people +who get to know each other and rally around common interests or +beliefs.[94] To a certain extent, simply +being Made with Creative Commons automatically brings with it some element +of community, by helping connect you to like-minded others who recognize and +are drawn to the values symbolized by using CC. +

+ To be sustainable, though, you have to work to nurture community. People +have to care—about you and each other. One critical piece to this is +fostering a sense of belonging. As Jono Bacon writes in The Art of +Community, If there is no belonging, there is no community. +For Amanda Palmer and her band, that meant creating an accepting and +inclusive environment where people felt a part of their weird little +family.[95] For organizations like +Red Hat, that means connecting around common beliefs or goals. As the CEO +Jim Whitehurst wrote in The Open Organization, Tapping into passion +is especially important in building the kinds of participative communities +that drive open organizations.[96] +

+ Communities that collaborate together take deliberate planning. Surowiecki +wrote, It takes a lot of work to put the group together. It’s +difficult to ensure that people are working in the group’s interest and not +in their own. And when there’s a lack of trust between the members of the +group (which isn’t surprising given that they don’t really know each other), +considerable energy is wasted trying to determine each other’s bona +fides.[97] Building true community +requires giving people within the community the power to create or influence +the rules that govern the community.[98] If +the rules are created and imposed in a top-down manner, people feel like +they don’t have a voice, which in turn leads to disengagement. +

+ Community takes work, but working together, or even simply being connected +around common interests or values, is in many ways what sharing is about. +

Give more to the commons than you take

+ Conventional wisdom in the marketplace dictates that people should try to +extract as much money as possible from resources. This is essentially what +defines so much of the so-called sharing economy. In an article on the +Harvard Business Review website called The Sharing Economy Isn’t +about Sharing at All, authors Giana Eckhardt and Fleura Bardhi +explained how the anonymous market-driven trans-actions in most +sharing-economy businesses are purely about monetizing access.[99] As Lisa Gansky put it in her book The Mesh, the +primary strategy of the sharing economy is to sell the same product multiple +times, by selling access rather than ownership.[100] That is not sharing. +

+ Sharing requires adding as much or more value to the ecosystem than you +take. You can’t simply treat open content as a free pool of resources from +which to extract value. Part of giving back to the ecosystem is contributing +content back to the public under CC licenses. But it doesn’t have to just be +about creating content; it can be about adding value in other ways. The +social blogging platform Medium provides value to its community by +incentivizing good behavior, and the result is an online space with +remarkably high-quality user-generated content and limited +trolling.[101] Opendesk contributes to its +community by committing to help its designers make money, in part by +actively curating and displaying their work on its platform effectively. +

+ In all cases, it is important to openly acknowledge the amount of value you +add versus that which you draw on that was created by others. Being +transparent about this builds credibility and shows you are a contributing +player in the commons. When your endeavor is making money, that also means +apportioning financial compensation in a way that reflects the value +contributed by others, providing more to contributors when the value they +add outweighs the value provided by you. +

Involve people in what you do

+ Thanks to the Internet, we can tap into the talents and expertise of people +around the globe. Chris Anderson calls it the Long Tail of +talent.[102] But to make collaboration work, +the group has to be effective at what it is doing, and the people within the +group have to find satisfaction from being involved.[103] This is easier to facilitate for some types of +creative work than it is for others. Groups tied together online collaborate +best when people can work independently and asynchronously, and particularly +for larger groups with loose ties, when contributors can make simple +improvements without a particularly heavy time commitment.[104] +

+ As the success of Wikipedia demonstrates, editing an online encyclopedia is +exactly the sort of activity that is perfect for massive co-creation because +small, incremental edits made by a diverse range of people acting on their +own are immensely valuable in the aggregate. Those same sorts of small +contributions would be less useful for many other types of creative work, +and people are inherently less motivated to contribute when it doesn’t +appear that their efforts will make much of a difference.[105] +

+ It is easy to romanticize the opportunities for global cocreation made +possible by the Internet, and, indeed, the successful examples of it are +truly incredible and inspiring. But in a wide range of +circumstances—perhaps more often than not—community cocreation is not part +of the equation, even within endeavors built on CC content. Shirky wrote, +Sometimes the value of professional work trumps the value of amateur +sharing or a feeling of belonging.[106] The +textbook publisher OpenStax, which distributes all of its material for free +under CC licensing, is an example of this dynamic. Rather than tapping the +community to help cocreate their college textbooks, they invest a +significant amount of time and money to develop professional content. For +individual creators, where the creative work is the basis for what they do, +community cocreation is only rarely a part of the picture. Even musician +Amanda Palmer, who is famous for her openness and involvement with her fans, +said,The only department where I wasn’t open to input was the +writing, the music itself."[107] +

+ While we tend to immediately think of cocreation and remixing when we hear +the word collaboration, you can also involve others in your creative process +in more informal ways, by sharing half-baked ideas and early drafts, and +interacting with the public to incubate ideas and get feedback. So-called +making in public opens the door to letting people feel more +invested in your creative work.[108] And it +shows a nonterritorial approach to ideas and information. Stephen Covey (of +The 7 Habits of Highly Effective People fame) calls this the abundance +mentality—treating ideas like something plentiful—and it can create an +environment where collaboration flourishes.[109] +

+ There is no one way to involve people in what you do. They key is finding a +way for people to contribute on their terms, compelled by their own +motivations.[110] What that looks like +varies wildly depending on the project. Not every endeavor that is Made with +Creative Commons can be Wikipedia, but every endeavor can find ways to +invite the public into what they do. The goal for any form of collaboration +is to move away from thinking of consumers as passive recipients of your +content and transition them into active participants.[111] +



[37] + Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010), 14. A preview of the book is available at http://strategyzer.com/books/business-model-generation. +

[38] + Cory Doctorow, Information Doesn’t Want to Be Free: Laws for the Internet +Age (San Francisco, CA: McSweeney’s, 2014) 68. +

[39] + Ibid., 55. +

[40] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, reprint with new preface (New York: Hyperion, 2010), +224. +

[41] + Doctorow, Information Doesn’t Want to Be Free, 44. +

[42] + Amanda Palmer, The Art of Asking: Or How I Learned to Stop Worrying and Let +People Help (New York: Grand Central, 2014), 121. +

[43] + Chris Anderson, Makers: The New Industrial Revolution (New York: Signal, +2012), 64. +

[44] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 70. +

[45] + Anderson, Makers, 66. +

[46] + Bryan Kramer, Shareology: How Sharing Is Powering the Human Economy (New +York: Morgan James, 2016), 10. +

[47] + Anderson, Free, 62. +

[48] + Doctorow, Information Doesn’t Want to Be Free, 38. +

[49] + Bollier, Think Like a Commoner, 68. +

[50] + Anderson, Free, 86. +

[51] + Doctorow, Information Doesn’t Want to Be Free, 144. +

[52] + Anderson, Free, 123. +

[53] + Ibid., 132. +

[54] + Ibid., 70. +

[55] + James Surowiecki, The Wisdom of Crowds (New York: Anchor Books, 2005), +124. Surowiecki says, The measure of success of laws and contracts is +how rarely they are invoked. +

[56] + Anderson, Free, 44. +

[57] + Osterwalder and Pigneur, Business Model Generation, 23. +

[58] + Anderson, Free, 67. +

[59] + Ibid., 58. +

[60] + Anderson, Makers, 71. +

[61] + Clay Shirky, Cognitive Surplus: How Technology Makes Consumers into +Collaborators (London: Penguin Books, 2010), 78. +

[62] + Ibid., 21. +

[63] + Doctorow, Information Doesn’t Want to Be Free, 43. +

[64] + William Landes Foster, Peter Kim, and Barbara Christiansen, Ten +Nonprofit Funding Models, Stanford Social Innovation Review, Spring +2009, http://ssir.org/articles/entry/ten_nonprofit_funding_models. +

[65] + Shirky, Cognitive Surplus, 111. +

[66] + Osterwalder and Pigneur, Business Model Generation, 30. +

[67] + Jim Whitehurst, The Open Organization: Igniting Passion and Performance +(Boston: Harvard Business Review Press, 2015), 202. +

[68] + Anderson, Free, 71. +

[69] + Ibid., 231. +

[70] + Ibid., 97. +

[71] + Anderson, Makers, 107. +

[72] + Osterwalder and Pigneur, Business Model Generation, 89. +

[73] + Ibid., 92. +

[74] + Anderson, Free, 142. +

[75] + Osterwalder and Pigneur, Business Model Generation, 32. +

[76] + Bollier, Think Like a Commoner, 150. +

[77] + Ibid., 134. +

[78] + Dan Ariely, Predictably Irrational: The Hidden Forces That Shape Our +Decisions, rev. ed. (New York: Harper Perennial, 2010), 109. +

[79] + Austin Kleon, Show Your Work: 10 Ways to Share Your Creativity and Get +Discovered (New York: Workman, 2014), 93. +

[80] + Kramer, Shareology, 76. +

[81] + Palmer, Art of Asking, 252. +

[82] + Whitehurst, Open Organization, 145. +

[83] + Surowiecki, Wisdom of Crowds, 203. +

[84] + Whitehurst, Open Organization, 80. +

[85] + Bollier, Think Like a Commoner, 25. +

[86] + Ibid., 31. +

[87] + Shirky, Cognitive Surplus, 112. +

[88] + Surowiecki, Wisdom of Crowds, 124. +

[89] + Kleon, Show Your Work, 127. +

[90] + Palmer, Art of Asking, 121. +

[91] + Ariely, Predictably Irrational, 87. +

[92] + Ibid., 105. +

[93] + Ibid., 36. +

[94] + Jono Bacon, The Art of Community, 2nd ed. (Sebastopol, CA: O’Reilly Media, +2012), 36. +

[95] + Palmer, Art of Asking, 98. +

[96] + Whitehurst, Open Organization, 34. +

[97] + Surowiecki, Wisdom of Crowds, 200. +

[98] + Bollier, Think Like a Commoner, 29. +

[99] + Giana Eckhardt and Fleura Bardhi, The Sharing Economy Isn’t about +Sharing at All, Harvard Business Review (website), January 28, 2015, +http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all. +

[100] + Lisa Gansky, The Mesh: Why the Future of Business Is Sharing, reprint with +new epilogue (New York: Portfolio, 2012). +

[101] + David Lee, Inside Medium: An Attempt to Bring Civility to the +Internet, BBC News, March 3, 2016, http://www.bbc.com/news/technology-35709680. +

[102] + Anderson, Makers, 148. +

[103] + Shirky, Cognitive Surplus, 164. +

[104] + Whitehurst, foreword to Open Organization. +

[105] + Shirky, Cognitive Surplus, 144. +

[106] + Ibid., 154. +

[107] + Palmer, Art of Asking, 163. +

[108] + Anderson, Makers, 173. +

[109] + Tom Kelley and David Kelley, Creative Confidence: Unleashing the Potential +within Us All (New York: Crown, 2013), 82. +

[110] + Whitehurst, foreword to Open Organization. +

[111] + Rachel Botsman and Roo Rogers, What’s Mine Is Yours: The Rise of +Collaborative Consumption (New York: Harper Business, 2010), 188. +

Kapitel 3. The Creative Commons Licenses

+ All of the Creative Commons licenses grant a basic set of permissions. At a +minimum, a CC- licensed work can be copied and shared in its original form +for noncommercial purposes so long as attribution is given to the +creator. There are six licenses in the CC license suite that build on that +basic set of permissions, ranging from the most restrictive (allowing only +those basic permissions to share unmodified copies for noncommercial +purposes) to the most permissive (reusers can do anything they want with +the work, even for commercial purposes, as long as they give the creator +credit). The licenses are built on copyright and do not cover other types of +rights that creators might have in their works, like patents or trademarks. +

+ Here are the six licenses: +

+ +

+ The Attribution license (CC BY) lets others distribute, remix, tweak, and +build upon your work, even commercially, as long as they credit you for the +original creation. This is the most accommodating of licenses +offered. Recommended for maximum dissemination and use of licensed +materials. +

+ +

+ The Attribution-Share-Alike license (CC BY-SA) lets others remix, tweak, and +build upon your work, even for commercial purposes, as long as they credit +you and license their new creations under identical terms. This license is +often compared to copyleft free and open source software +licenses. All new works based on yours will carry the same license, so any +derivatives will also allow commercial use. +

+ +

+ The Attribution-NoDerivs license (CC BY-ND) allows for redistribution, +commercial and noncommercial, as long as it is passed along unchanged with +credit to you. +

+ +

+ The Attribution-NonCommercial license (CC BY-NC) lets others remix, tweak, +and build upon your work noncommercially. Although their new works must also +acknowledge you, they don’t have to license their derivative works on the +same terms. +

+ +

+ The Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA) lets others +remix, tweak, and build upon your work noncommercially, as long as they +credit you and license their new creations under the same terms. +

+ +

+ The Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND) is the most +restrictive of our six main licenses, only allowing others to download your +works and share them with others as long as they credit you, but they can’t +change them or use them commercially. +

+ In addition to these six licenses, Creative Commons has two public-domain +tools—one for creators and the other for those who manage collections of +existing works by authors whose terms of copyright have expired: +

+ +

+ CC0 enables authors and copyright owners to dedicate their works to the +worldwide public domain (no rights reserved). +

+ +

+ The Creative Commons Public Domain Mark facilitates the labeling and +discovery of works that are already free of known copyright restrictions. +

+ In our case studies, some use just one Creative Commons license, others use +several. Attribution (found in thirteen case studies) and +Attribution-ShareAlike (found in eight studies) were the most common, with +the other licenses coming up in four or so case studies, including the +public-domain tool CC0. Some of the organizations we profiled offer both +digital content and software: by using open-source-software licenses for the +software code and Creative Commons licenses for digital content, they +amplify their involvement with and commitment to sharing. +

+ There is a popular misconception that the three NonCommercial licenses +offered by CC are the only options for those who want to make money off +their work. As we hope this book makes clear, there are many ways to make +endeavors that are Made with Creative Commons sustainable. Reserving +commercial rights is only one of those ways. It is certainly true that a +license that allows others to make commercial use of your work (CC BY, CC +BY-SA, and CC BY-ND) forecloses some traditional revenue streams. If you +apply an Attribution (CC BY) license to your book, you can’t force a film +company to pay you royalties if they turn your book into a feature-length +film, or prevent another company from selling physical copies of your work. +

+ The decision to choose a NonCommercial and/or NoDerivs license comes down to +how much you need to retain control over the creative work. The +NonCommercial and NoDerivs licenses are ways of reserving some significant +portion of the exclusive bundle of rights that copyright grants to +creators. In some cases, reserving those rights is important to how you +bring in revenue. In other cases, creators use a NonCommercial or NoDerivs +license because they can’t give up on the dream of hitting the creative +jackpot. The music platform Tribe of Noise told us the NonCommercial +licenses were popular among their users because people still held out the +dream of having a major record label discover their work. +

+ Other times the decision to use a more restrictive license is due to a +concern about the integrity of the work. For example, the nonprofit +TeachAIDS uses a NoDerivs license for its educational materials because the +medical subject matter is particularly important to get right. +

+ There is no one right way. The NonCommercial and NoDerivs restrictions +reflect the values and preferences of creators about how their creative work +should be reused, just as the ShareAlike license reflects a different set of +values, one that is less about controlling access to their own work and more +about ensuring that whatever gets created with their work is available to +all on the same terms. Since the beginning of the commons, people have been +setting up structures that helped regulate the way in which shared resources +were used. The CC licenses are an attempt to standardize norms across all +domains. +

+ Note +

+ For more about the licenses including examples and tips on sharing your work +in the digital commons, start with the Creative Commons page called +Share Your Work at http://creativecommons.org/share-your-work/. +

Del II. The Case Studies

+ The twenty-four case studies in this section were chosen from hundreds of +nominations received from Kickstarter backers, Creative Commons staff, and +the global Creative Commons community. We selected eighty potential +candidates that represented a mix of industries, content types, revenue +streams, and parts of the world. Twelve of the case studies were selected +from that group based on votes cast by Kickstarter backers, and the other +twelve were selected by us. +

+ We did background research and conducted interviews for each case study, +based on the same set of basic questions about the endeavor. The idea for +each case study is to tell the story about the endeavor and the role sharing +plays within it, largely the way in which it was told to us by those we +interviewed. +

Kapitel 4. Arduino

 

+ Arduino is a for-profit open-source electronics platform and computer +hardware and software company. Founded in 2005 in Italy. +

+ http://www.arduino.cc +

Revenue model: charging for physical +copies (sales of boards, modules, shields, and kits), licensing a trademark +(fees paid by those who want to sell Arduino products using their name) +

Interview date: February 4, 2016 +

Interviewees: David Cuartielles and Tom +Igoe, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In 2005, at the Interaction Design Institute Ivrea in northern Italy, +teachers and students needed an easy way to use electronics and programming +to quickly prototype design ideas. As musicians, artists, and designers, +they needed a platform that didn’t require engineering expertise. A group of +teachers and students, including Massimo Banzi, David Cuartielles, Tom Igoe, +Gianluca Martino, and David Mellis, built a platform that combined different +open technologies. They called it Arduino. The platform integrated software, +hardware, microcontrollers, and electronics. All aspects of the platform +were openly licensed: hardware designs and documentation with the +Attribution-Share-Alike license (CC BY-SA), and software with the GNU +General Public License. +

+ Arduino boards are able to read inputs—light on a sensor, a finger on a +button, or a Twitter message—and turn it into outputs—activating a motor, +turning on an LED, publishing something online. You send a set of +instructions to the microcontroller on the board by using the Arduino +programming language and Arduino software (based on a piece of open-source +software called Processing, a programming tool used to make visual art). +

The reasons for making Arduino open source are complicated, +Tom says. Partly it was about supporting flexibility. The open-source nature +of Arduino empowers users to modify it and create a lot of different +variations, adding on top of what the founders build. David says this +ended up strengthening the platform far beyond what we had even +thought of building. +

+ For Tom another factor was the impending closure of the Ivrea design +school. He’d seen other organizations close their doors and all their work +and research just disappear. Open-sourcing ensured that Arduino would +outlive the Ivrea closure. Persistence is one thing Tom really likes about +open source. If key people leave, or a company shuts down, an open-source +product lives on. In Tom’s view, Open sourcing makes it easier to +trust a product. +

+ With the school closing, David and some of the other Arduino founders +started a consulting firm and multidisciplinary design studio they called +Tinker, in London. Tinker designed products and services that bridged the +digital and the physical, and they taught people how to use new technologies +in creative ways. Revenue from Tinker was invested in sustaining and +enhancing Arduino. +

+ For Tom, part of Arduino’s success is because the founders made themselves +the first customer of their product. They made products they themselves +personally wanted. It was a matter of I need this thing, not +If we make this, we’ll make a lot of money. Tom notes that +being your own first customer makes you more confident and convincing at +selling your product. +

+ Arduino’s business model has evolved over time—and Tom says model is a +grandiose term for it. Originally, they just wanted to make a few boards and +get them out into the world. They started out with two hundred boards, sold +them, and made a little profit. They used that to make another thousand, +which generated enough revenue to make five thousand. In the early days, +they simply tried to generate enough funding to keep the venture going day +to day. When they hit the ten thousand mark, they started to think about +Arduino as a company. By then it was clear you can open-source the design +but still manufacture the physical product. As long as it’s a quality +product and sold at a reasonable price, people will buy it. +

+ Arduino now has a worldwide community of makers—students, hobbyists, +artists, programmers, and professionals. Arduino provides a wiki called +Playground (a wiki is where all users can edit and add pages, contributing +to and benefiting from collective research). People share code, circuit +diagrams, tutorials, DIY instructions, and tips and tricks, and show off +their projects. In addition, there’s a multilanguage discussion forum where +users can get help using Arduino, discuss topics like robotics, and make +suggestions for new Arduino product designs. As of January 2017, 324,928 +members had made 2,989,489 posts on 379,044 topics. The worldwide community +of makers has contributed an incredible amount of accessible knowledge +helpful to novices and experts alike. +

+ Transitioning Arduino from a project to a company was a big step. Other +businesses who made boards were charging a lot of money for them. Arduino +wanted to make theirs available at a low price to people across a wide range +of industries. As with any business, pricing was key. They wanted prices +that would get lots of customers but were also high enough to sustain the +business. +

+ For a business, getting to the end of the year and not being in the red is a +success. Arduino may have an open-licensing strategy, but they are still a +business, and all the things needed to successfully run one still +apply. David says, If you do those other things well, sharing things +in an open-source way can only help you. +

+ While openly licensing the designs, documentation, and software ensures +longevity, it does have risks. There’s a possibility that others will create +knockoffs, clones, and copies. The CC BY-SA license means anyone can produce +copies of their boards, redesign them, and even sell boards that copy the +design. They don’t have to pay a license fee to Arduino or even ask +permission. However, if they republish the design of the board, they have to +give attribution to Arduino. If they change the design, they must release +the new design using the same Creative Commons license to ensure that the +new version is equally free and open. +

+ Tom and David say that a lot of people have built companies off of Arduino, +with dozens of Arduino derivatives out there. But in contrast to closed +business models that can wring money out of the system over many years +because there is no competition, Arduino founders saw competition as keeping +them honest, and aimed for an environment of collaboration. A benefit of +open over closed is the many new ideas and designs others have contributed +back to the Arduino ecosystem, ideas and designs that Arduino and the +Arduino community use and incorporate into new products. +

+ Over time, the range of Arduino products has diversified, changing and +adapting to new needs and challenges. In addition to simple entry level +boards, new products have been added ranging from enhanced boards that +provide advanced functionality and faster performance, to boards for +creating Internet of Things applications, wearables, and 3-D printing. The +full range of official Arduino products includes boards, modules (a smaller +form-factor of classic boards), shields (elements that can be plugged onto a +board to give it extra features), and kits.[112] +

+ Arduino’s focus is on high-quality boards, well-designed support materials, +and the building of community; this focus is one of the keys to their +success. And being open lets you build a real community. David says +Arduino’s community is a big strength and something that really does +matter—in his words, It’s good business. When they started, +the Arduino team had almost entirely no idea how to build a community. They +started by conducting numerous workshops, working directly with people using +the platform to make sure the hardware and software worked the way it was +meant to work and solved people’s problems. The community grew organically +from there. +

+ A key decision for Arduino was trademarking the name. The founders needed a +way to guarantee to people that they were buying a quality product from a +company committed to open-source values and knowledge sharing. Trademarking +the Arduino name and logo expresses that guarantee and helps customers +easily identify their products, and the products sanctioned by them. If +others want to sell boards using the Arduino name and logo, they have to pay +a small fee to Arduino. This allows Arduino to scale up manufacturing and +distribution while at the same time ensuring the Arduino brand isn’t hurt by +low-quality copies. +

+ Current official manufacturers are Smart Projects in Italy, SparkFun in the +United States, and Dog Hunter in Taiwan/China. These are the only +manufacturers that are allowed to use the Arduino logo on their +boards. Trademarking their brand provided the founders with a way to protect +Arduino, build it out further, and fund software and tutorial +development. The trademark-licensing fee for the brand became Arduino’s +revenue-generating model. +

+ How far to open things up wasn’t always something the founders perfectly +agreed on. David, who was always one to advocate for opening things up more, +had some fears about protecting the Arduino name, thinking people would be +mad if they policed their brand. There was some early backlash with a +project called Freeduino, but overall, trademarking and branding has been a +critical tool for Arduino. +

+ David encourages people and businesses to start by sharing everything as a +default strategy, and then think about whether there is anything that really +needs to be protected and why. There are lots of good reasons to not open up +certain elements. This strategy of sharing everything is certainly the +complete opposite of how today’s world operates, where nothing is +shared. Tom suggests a business formalize which elements are based on open +sharing and which are closed. An Arduino blog post from 2013 entitled +Send In the Clones, by one of the founders Massimo Banzi, +does a great job of explaining the full complexities of how trademarking +their brand has played out, distinguishing between official boards and those +that are clones, derivatives, compatibles, and counterfeits.[113] +

+ For David, an exciting aspect of Arduino is the way lots of people can use +it to adapt technology in many different ways. Technology is always making +more things possible but doesn’t always focus on making it easy to use and +adapt. This is where Arduino steps in. Arduino’s goal is making +things that help other people make things. +

+ Arduino has been hugely successful in making technology and electronics +reach a larger audience. For Tom, Arduino has been about the +democratization of technology. Tom sees Arduino’s open-source +strategy as helping the world get over the idea that technology has to be +protected. Tom says, Technology is a literacy everyone should +learn. +

+ Ultimately, for Arduino, going open has been good business—good for product +development, good for distribution, good for pricing, and good for +manufacturing. +

Kapitel 5. Ártica

 

+ Ártica provides online courses and consulting services focused on how to use +digital technology to share knowledge and enable collaboration in arts and +culture. Founded in 2011 in Uruguay. +

+ http://www.articaonline.com +

Revenue model: charging for custom +services +

Interview date: March 9, 2016 +

Interviewees: Mariana Fossatti and Jorge +Gemetto, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ The story of Mariana Fossatti and Jorge Gemetto’s business, Ártica, is the +ultimate example of DIY. Not only are they successful entrepreneurs, the +niche in which their small business operates is essentially one they built +themselves. +

+ Their dream jobs didn’t exist, so they created them. +

+ In 2011, Mariana was a sociologist working for an international organization +to develop research and online education about rural-development +issues. Jorge was a psychologist, also working in online education. Both +were bloggers and heavy users of social media, and both had a passion for +arts and culture. They decided to take their skills in digital technology +and online learning and apply them to a topic area they loved. They launched +Ártica, an online business that provides education and consulting for people +and institutions creating artistic and cultural projects on the Internet. +

+ Ártica feels like a uniquely twenty-first century business. The small +company has a global online presence with no physical offices. Jorge and +Mariana live in Uruguay, and the other two full-time employees, who Jorge +and Mariana have never actually met in person, live in Spain. They started +by creating a MOOC (massive open online course) about remix culture and +collaboration in the arts, which gave them a direct way to reach an +international audience, attracting students from across Latin America and +Spain. In other words, it is the classic Internet story of being able to +directly tap into an audience without relying upon gatekeepers or +intermediaries. +

+ Ártica offers personalized education and consulting services, and helps +clients implement projects. All of these services are customized. They call +it an artisan process because of the time and effort it takes +to adapt their work for the particular needs of students and +clients. Each student or client is paying for a specific solution to +his or her problems and questions, Mariana said. Rather than sell +access to their content, they provide it for free and charge for the +personalized services. +

+ When they started, they offered a smaller number of courses designed to +attract large audiences. Over the years, we realized that online +communities are more specific than we thought, Mariana said. Ártica +now provides more options for classes and has lower enrollment in each +course. This means they can provide more attention to individual students +and offer classes on more specialized topics. +

+ Online courses are their biggest revenue stream, but they also do more than +a dozen consulting projects each year, ranging from digitization to event +planning to marketing campaigns. Some are significant in scope, particularly +when they work with cultural institutions, and some are smaller projects +commissioned by individual artists. +

+ Ártica also seeks out public and private funding for specific +projects. Sometimes, even if they are unsuccessful in subsidizing a project +like a new course or e-book, they will go ahead because they believe in +it. They take the stance that every new project leads them to something new, +every new resource they create opens new doors. +

+ Ártica relies heavily on their free Creative Commons–licensed content to +attract new students and clients. Everything they create—online education, +blog posts, videos—is published under an Attribution-ShareAlike license (CC +BY-SA). We use a ShareAlike license because we want to give the +greatest freedom to our students and readers, and we also want that freedom +to be viral, Jorge said. For them, giving others the right to reuse +and remix their content is a fundamental value. How can you offer an +online educational service without giving permission to download, make and +keep copies, or print the educational resources? Jorge +said. If we want to do the best for our students—those who trust in +us to the point that they are willing to pay online without face-to-face +contact—we have to offer them a fair and ethical agreement. +

+ They also believe sharing their ideas and expertise openly helps them build +their reputation and visibility. People often share and cite their work. A +few years ago, a publisher even picked up one of their e-books and +distributed printed copies. Ártica views reuse of their work as a way to +open up new opportunities for their business. +

+ This belief that openness creates new opportunities reflects another +belief—in serendipity. When describing their process for creating content, +they spoke of all of the spontaneous and organic ways they find +inspiration. Sometimes, the collaborative process starts with a +conversation between us, or with friends from other projects, Jorge +said. That can be the first step for a new blog post or another +simple piece of content, which can evolve to a more complex product in the +future, like a course or a book. +

+ Rather than planning their work in advance, they let their creative process +be dynamic. This doesn’t mean that we don’t need to work hard in +order to get good professional results, but the design process is more +flexible, Jorge said. They share early and often, and they adjust +based on what they learn, always exploring and testing new ideas and ways of +operating. In many ways, for them, the process is just as important as the +final product. +

+ People and relationships are also just as important, sometimes +more. In the educational and cultural business, it is more important +to pay attention to people and process, rather than content or specific +formats or materials, Mariana said. Materials and content +are fluid. The important thing is the relationships. +

+ Ártica believes in the power of the network. They seek to make connections +with people and institutions across the globe so they can learn from them +and share their knowledge. +

+ At the core of everything Ártica does is a set of values. Good +content is not enough, Jorge said. We also think that it is +very important to take a stand for some things in the cultural +sector. Mariana and Jorge are activists. They defend free culture +(the movement promoting the freedom to modify and distribute creative work) +and work to demonstrate the intersection between free culture and other +social-justice movements. Their efforts to involve people in their work and +enable artists and cultural institutions to better use technology are all +tied closely to their belief system. Ultimately, what drives their work is +a mission to democratize art and culture. +

+ Of course, Ártica also has to make enough money to cover its expenses. Human +resources are, by far, their biggest expense. They tap a network of +collaborators on a case-by-case basis and hire contractors for specific +projects. Whenever possible, they draw from artistic and cultural resources +in the commons, and they rely on free software. Their operation is small, +efficient, and sustainable, and because of that, it is a success. +

There are lots of people offering online courses, Jorge +said. But it is easy to differentiate us. We have an approach that is +very specific and personal. Ártica’s model is rooted in the personal +at every level. For Mariana and Jorge, success means doing what brings them +personal meaning and purpose, and doing it sustainably and collaboratively. +

+ In their work with younger artists, Mariana and Jorge try to emphasize that +this model of success is just as valuable as the picture of success we get +from the media. If they seek only the traditional type of success, +they will get frustrated, Mariana said. We try to show them +another image of what it looks like. +

Kapitel 6. Blender Institute

 

+ The Blender Institute is an animation studio that creates 3-D films using +Blender software. Founded in 2006 in the Netherlands. +

+ http://www.blender.org +

Revenue model: crowdfunding +(subscription-based), charging for physical copies, selling merchandise +

Interview date: March 8, 2016 +

Interviewee: Francesco Siddi, production +coordinator +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ For Ton Roosendaal, the creator of Blender software and its related +entities, sharing is practical. Making their 3-D content creation software +available under a free software license has been integral to its development +and popularity. Using that software to make movies that were licensed with +Creative Commons pushed that development even further. Sharing enables +people to participate and to interact with and build upon the technology and +content they create in a way that benefits Blender and its community in +concrete ways. +

+ Each open-movie project Blender runs produces a host of openly licensed +outputs, not just the final film itself but all of the source material as +well. The creative process also enhances the development of the Blender +software because the technical team responds directly to the needs of the +film production team, creating tools and features that make their lives +easier. And, of course, each project involves a long, rewarding process for +the creative and technical community working together. +

+ Rather than just talking about the theoretical benefits of sharing and free +culture, Ton is very much about doing and making free culture. Blender’s +production coordinator Francesco Siddi told us, Ton believes if you +don’t make content using your tools, then you’re not doing anything. +

+ Blender’s history begins in the late 1990s, when Ton created the Blender +software. Originally, the software was an in-house resource for his +animation studio based in the Netherlands. Investors became interested in +the software, so he began marketing the software to the public, offering a +free version in addition to a paid version. Sales were disappointing, and +his investors gave up on the endeavor in the early 2000s. He made a deal +with investors—if he could raise enough money, he could then make the +Blender software available under the GNU General Public License. +

+ This was long before Kickstarter and other online crowdfunding sites +existed, but Ton ran his own version of a crowdfunding campaign and quickly +raised the money he needed. The Blender software became freely available for +anyone to use. Simply applying the General Public License to the software, +however, was not enough to create a thriving community around it. Francesco +told us, Software of this complexity relies on people and their +vision of how people work together. Ton is a fantastic community builder and +manager, and he put a lot of work into fostering a community of developers +so that the project could live. +

+ Like any successful free and open-source software project, Blender developed +quickly because the community could make fixes and +improvements. Software should be free and open to hack, +Francesco said. Otherwise, everyone is doing the same thing in the +dark for ten years. Ton set up the Blender Foundation to oversee and +steward the software development and maintenance. +

+ After a few years, Ton began looking for new ways to push development of the +software. He came up with the idea of creating CC-licensed films using the +Blender software. Ton put a call online for all interested and skilled +artists. Francesco said the idea was to get the best artists available, put +them in a building together with the best developers, and have them work +together. They would not only produce high-quality openly licensed content, +they would improve the Blender software in the process. +

+ They turned to crowdfunding to subsidize the costs of the project. They had +about twenty people working full-time for six to ten months, so the costs +were significant. Francesco said that when their crowdfunding campaign +succeeded, people were astounded. The idea that making money was +possible by producing CC-licensed material was mind-blowing to +people, he said. They were like, I have to see it to +believe it. +

+ The first film, which was released in 2006, was an experiment. It was so +successful that Ton decided to set up the Blender Institute, an entity +dedicated to hosting open-movie projects. The Blender Institute’s next +project was an even bigger success. The film, Big Buck Bunny, went viral, +and its animated characters were picked up by marketers. +

+ Francesco said that, over time, the Blender Institute projects have gotten +bigger and more prominent. That means the filmmaking process has become more +complex, combining technical experts and artists who focus on +storytelling. Francesco says the process is almost on an industrial scale +because of the number of moving parts. This requires a lot of specialized +assistance, but the Blender Institute has no problem finding the talent it +needs to help on projects. Blender hardly does any recruiting for +film projects because the talent emerges naturally, Francesco +said. So many people want to work with us, and we can’t always hire +them because of budget constraints. +

+ Blender has had a lot of success raising money from its community over the +years. In many ways, the pitch has gotten easier to make. Not only is +crowdfunding simply more familiar to the public, but people know and trust +Blender to deliver, and Ton has developed a reputation as an effective +community leader and visionary for their work. There is a whole +community who sees and understands the benefit of these projects, +Francesco said. +

+ While these benefits of each open-movie project make a compelling pitch for +crowdfunding campaigns, Francesco told us the Blender Institute has found +some limitations in the standard crowdfunding model where you propose a +specific project and ask for funding. Once a project is over, +everyone goes home, he said. It is great fun, but then it +ends. That is a problem. +

+ To make their work more sustainable, they needed a way to receive ongoing +support rather than on a project-by-project basis. Their solution is Blender +Cloud, a subscription-style crowdfunding model akin to the online +crowdfunding platform, Patreon. For about ten euros each month, subscribers +get access to download everything the Blender Institute produces—software, +art, training, and more. All of the assets are available under an +Attribution license (CC BY) or placed in the public domain (CC0), but they +are initially made available only to subscribers. Blender Cloud enables +subscribers to follow Blender’s movie projects as they develop, sharing +detailed information and content used in the creative process. Blender Cloud +also has extensive training materials and libraries of characters and other +assets used in various projects. +

+ The continuous financial support provided by Blender Cloud subsidizes five +to six full-time employees at the Blender Institute. Francesco says their +goal is to grow their subscriber base. This is our freedom, +he told us, and for artists, freedom is everything. +

+ Blender Cloud is the primary revenue stream of the Blender Institute. The +Blender Foundation is funded primarily by donations, and that money goes +toward software development and maintenance. The revenue streams of the +Institute and Foundation are deliberately kept separate. Blender also has +other revenue streams, such as the Blender Store, where people can purchase +DVDs, T-shirts, and other Blender products. +

+ Ton has worked on projects relating to his Blender software for nearly +twenty years. Throughout most of that time, he has been committed to making +the software and the content produced with the software free and +open. Selling a license has never been part of the business model. +

+ Since 2006, he has been making films available along with all of their +source material. He says he has hardly ever seen people stepping into +Blender’s shoes and trying to make money off of their content. Ton believes +this is because the true value of what they do is in the creative and +production process. Even when you share everything, all your original +sources, it still takes a lot of talent, skills, time, and budget to +reproduce what you did, Ton said. +

+ For Ton and Blender, it all comes back to doing. +

Kapitel 7. Cards Against Humanity

 

+ Cards Against Humanity is a private, for-profit company that makes a popular +party game by the same name. Founded in 2011 in the U.S. +

+ http://www.cardsagainsthumanity.com +

Revenue model: charging for physical +copies +

Interview date: February 3, 2016 +

Interviewee: Max Temkin, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ If you ask cofounder Max Temkin, there is nothing particularly interesting +about the Cards Against Humanity business model. We make a +product. We sell it for money. Then we spend less money than we +make, Max said. +

+ He is right. Cards Against Humanity is a simple party game, modeled after +the game Apples to Apples. To play, one player asks a question or +fill-in-the-blank statement from a black card, and the other players submit +their funniest white card in response. The catch is that all of the cards +are filled with crude, gruesome, and otherwise awful things. For the right +kind of people (horrible people, according to Cards Against +Humanity advertising), this makes for a hilarious and fun game. +

+ The revenue model is simple. Physical copies of the game are sold for a +profit. And it works. At the time of this writing, Cards Against Humanity is +the number-one best-selling item out of all toys and games on Amazon. There +are official expansion packs available, and several official themed packs +and international editions as well. +

+ But Cards Against Humanity is also available for free. Anyone can download a +digital version of the game on the Cards Against Humanity website. More than +one million people have downloaded the game since the company began tracking +the numbers. +

+ The game is available under an Attribution-NonCommercial-ShareAlike license +(CC BY-NC-SA). That means, in addition to copying the game, anyone can +create new versions of the game as long as they make it available under the +same noncommercial terms. The ability to adapt the game is like an entire +new game unto itself. +

+ All together, these factors—the crass tone of the game and company, the free +download, the openness to fans remixing the game—give the game a massive +cult following. +

+ Their success is not the result of a grand plan. Instead, Cards Against +Humanity was the last in a long line of games and comedy projects that Max +Temkin and his friends put together for their own amusement. As Max tells +the story, they made the game so they could play it themselves on New Year’s +Eve because they were too nerdy to be invited to other parties. The game was +a hit, so they decided to put it up online as a free PDF. People started +asking if they could pay to have the game printed for them, and eventually +they decided to run a Kickstarter to fund the printing. They set their +Kickstarter goal at $4,000—and raised $15,000. The game was officially +released in May 2011. +

+ The game caught on quickly, and it has only grown more popular over +time. Max says the eight founders never had a meeting where they decided to +make it an ongoing business. It kind of just happened, he +said. +

+ But this tale of a happy accident belies marketing +genius. Just like the game, the Cards Against Humanity brand is irreverent +and memorable. It is hard to forget a company that calls the FAQ on their +website Your dumb questions. +

+ Like most quality satire, however, there is more to the joke than vulgarity +and shock value. The company’s marketing efforts around Black Friday +illustrate this particularly well. For those outside the United States, +Black Friday is the term for the day after the Thanksgiving holiday, the +biggest shopping day of the year. It is an incredibly important day for +Cards Against Humanity, like it is for all U.S. retailers. Max said they +struggled with what to do on Black Friday because they didn’t want to +support what he called the orgy of consumerism the day has +become, particularly since it follows a day that is about being grateful for +what you have. In 2013, after deliberating, they decided to have an +Everything Costs $5 More sale. +

We sweated it out the night before Black Friday, wondering if our +fans were going to hate us for it, he said. But it made us +laugh so we went with it. People totally caught the joke. +

+ This sort of bold transparency delights the media, but more importantly, it +engages their fans. One of the most surprising things you can do in +capitalism is just be honest with people, Max said. It shocks +people that there is transparency about what you are doing. +

+ Max also likened it to a grand improv scene. If we do something a +little subversive and unexpected, the public wants to be a part of the +joke. One year they did a Give Cards Against Humanity $5 event, +where people literally paid them five dollars for no reason. Their fans +wanted to make the joke funnier by making it successful. They made $70,000 +in a single day. +

+ This remarkable trust they have in their customers is what inspired their +decision to apply a Creative Commons license to the game. Trusting your +customers to reuse and remix your work requires a leap of faith. Cards +Against Humanity obviously isn’t afraid of doing the unexpected, but there +are lines even they do not want to cross. Before applying the license, Max +said they worried that some fans would adapt the game to include all of the +jokes they intentionally never made because they crossed that +line. It happened, and the world didn’t end, Max +said. If that is the worst cost of using CC, I’d pay that a hundred +times over because there are so many benefits. +

+ Any successful product inspires its biggest fans to create remixes of it, +but unsanctioned adaptations are more likely to fly under the radar. The +Creative Commons license gives fans of Cards Against Humanity the freedom to +run with the game and copy, adapt, and promote their creations openly. Today +there are thousands of fan expansions of the game. +

+ Max said, CC was a no-brainer for us because it gets the most people +involved. Making the game free and available under a CC license led to the +unbelievable situation where we are one of the best-marketed games in the +world, and we have never spent a dime on marketing. +

+ Of course, there are limits to what the company allows its customers to do +with the game. They chose the Attribution-NonCommercial-ShareAlike license +because it restricts people from using the game to make money. It also +requires that adaptations of the game be made available under the same +licensing terms if they are shared publicly. Cards Against Humanity also +polices its brand. We feel like we’re the only ones who can use our +brand and our game and make money off of it, Max said. About 99.9 +percent of the time, they just send an email to those making commercial use +of the game, and that is the end of it. There have only been a handful of +instances where they had to get a lawyer involved. +

+ Just as there is more than meets the eye to the Cards Against Humanity +business model, the same can be said of the game itself. To be playable, +every white card has to work syntactically with enough black cards. The +eight creators invest an incredible amount of work into creating new cards +for the game. We have daylong arguments about commas, Max +said. The slacker tone of the cards gives people the impression that +it is easy to write them, but it is actually a lot of work and +quibbling. +

+ That means cocreation with their fans really doesn’t work. The company has a +submission mechanism on their website, and they get thousands of +suggestions, but it is very rare that a submitted card is adopted. Instead, +the eight initial creators remain the primary authors of expansion decks and +other new products released by the company. Interestingly, the creativity of +their customer base is really only an asset to the company once their +original work is created and published when people make their own +adaptations of the game. +

+ For all of their success, the creators of Cards Against Humanity are only +partially motivated by money. Max says they have always been interested in +the Walt Disney philosophy of financial success. We don’t make jokes +and games to make money—we make money so we can make more jokes and +games, he said. +

+ In fact, the company has given more than $4 million to various charities and +causes. Cards is not our life plan, Max said. We all +have other interests and hobbies. We are passionate about other things going +on in our lives. A lot of the activism we have done comes out of us taking +things from the rest of our lives and channeling some of the excitement from +the game into it. +

+ Seeing money as fuel rather than the ultimate goal is what has enabled them +to embrace Creative Commons licensing without reservation. CC licensing +ended up being a savvy marketing move for the company, but nonetheless, +giving up exclusive control of your work necessarily means giving up some +opportunities to extract more money from customers. +

It’s not right for everyone to release everything under CC +licensing, Max said. If your only goal is to make a lot of +money, then CC is not best strategy. This kind of business model, though, +speaks to your values, and who you are and why you’re making things. +

Kapitel 8. The Conversation

 

+ The Conversation is an independent source of news, sourced from the academic +and research community and delivered direct to the public over the +Internet. Founded in 2011 in Australia. +

+ http://theconversation.com +

Revenue model: charging content creators +(universities pay membership fees to have their faculties serve as writers), +grant funding +

Interview date: February 4, 2016 +

Interviewee: Andrew Jaspan, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Andrew Jaspan spent years as an editor of major newspapers including the +Observer in London, the Sunday Herald in Glasgow, and the Age in Melbourne, +Australia. He experienced firsthand the decline of newspapers, including the +collapse of revenues, layoffs, and the constant pressure to reduce +costs. After he left the Age in 2005, his concern for the future journalism +didn’t go away. Andrew made a commitment to come up with an alternative +model. +

+ Around the time he left his job as editor of the Melbourne Age, Andrew +wondered where citizens would get news grounded in fact and evidence rather +than opinion or ideology. He believed there was still an appetite for +journalism with depth and substance but was concerned about the increasing +focus on the sensational and sexy. +

+ While at the Age, he’d become friends with a vice-chancellor of a university +in Melbourne who encouraged him to talk to smart people across campus—an +astrophysicist, a Nobel laureate, earth scientists, economists . . . These +were the kind of smart people he wished were more involved in informing the +world about what is going on and correcting the errors that appear in +media. However, they were reluctant to engage with mass media. Often, +journalists didn’t understand what they said, or unilaterally chose what +aspect of a story to tell, putting out a version that these people felt was +wrong or mischaracterized. Newspapers want to attract a mass +audience. Scholars want to communicate serious news, findings, and +insights. It’s not a perfect match. Universities are massive repositories of +knowledge, research, wisdom, and expertise. But a lot of that stays behind a +wall of their own making—there are the walled garden and ivory tower +metaphors, and in more literal terms, the paywall. Broadly speaking, +universities are part of society but disconnected from it. They are an +enormous public resource but not that good at presenting their expertise to +the wider public. +

+ Andrew believed he could to help connect academics back into the public +arena, and maybe help society find solutions to big problems. He thought +about pairing professional editors with university and research experts, +working one-on-one to refine everything from story structure to headline, +captions, and quotes. The editors could help turn something that is +academic into something understandable and readable. And this would be a key +difference from traditional journalism—the subject matter expert would get a +chance to check the article and give final approval before it is +published. Compare this with reporters just picking and choosing the quotes +and writing whatever they want. +

+ The people he spoke to liked this idea, and Andrew embarked on raising money +and support with the help of the Commonwealth Scientific and Industrial +Research Organisation (CSIRO), the University of Melbourne, Monash +University, the University of Technology Sydney, and the University of +Western Australia. These founding partners saw the value of an independent +information channel that would also showcase the talent and knowledge of the +university and research sector. With their help, in 2011, the Conversation, +was launched as an independent news site in Australia. Everything published +in the Conversation is openly licensed with Creative Commons. +

+ The Conversation is founded on the belief that underpinning a functioning +democracy is access to independent, high-quality, informative +journalism. The Conversation’s aim is for people to have a better +understanding of current affairs and complex issues—and hopefully a better +quality of public discourse. The Conversation sees itself as a source of +trusted information dedicated to the public good. Their core mission is +simple: to provide readers with a reliable source of evidence-based +information. +

+ Andrew worked hard to reinvent a methodology for creating reliable, credible +content. He introduced strict new working practices, a charter, and codes of +conduct.[114] These include fully disclosing +who every author is (with their relevant expertise); who is funding their +research; and if there are any potential or real conflicts of interest. Also +important is where the content originates, and even though it comes from the +university and research community, it still needs to be fully disclosed. The +Conversation does not sit behind a paywall. Andrew believes access to +information is an issue of equality—everyone should have access, like access +to clean water. The Conversation is committed to an open and free +Internet. Everyone should have free access to their content, and be able to +share it or republish it. +

+ Creative Commons help with these goals; articles are published with the +Attribution- NoDerivs license (CC BY-ND). They’re freely available for +others to republish elsewhere as long as attribution is given and the +content is not edited. Over five years, more than twenty-two thousand sites +have republished their content. The Conversation website gets about 2.9 +million unique views per month, but through republication they have +thirty-five million readers. This couldn’t have been done without the +Creative Commons license, and in Andrew’s view, Creative Commons is central +to everything the Conversation does. +

+ When readers come across the Conversation, they seem to like what they find +and recommend it to their friends, peers, and networks. Readership has +grown primarily through word of mouth. While they don’t have sales and +marketing, they do promote their work through social media (including +Twitter and Facebook), and by being an accredited supplier to Google News. +

+ It’s usual for the founders of any company to ask themselves what kind of +company it should be. It quickly became clear to the founders of the +Conversation that they wanted to create a public good rather than make money +off of information. Most media companies are working to aggregate as many +eyeballs as possible and sell ads. The Conversation founders didn’t want +this model. It takes no advertising and is a not-for-profit venture. +

+ There are now different editions of the Conversation for Africa, the United +Kingdom, France, and the United States, in addition to the one for +Australia. All five editions have their own editorial mastheads, advisory +boards, and content. The Conversation’s global virtual newsroom has roughly +ninety staff working with thirty-five thousand academics from over sixteen +hundred universities around the world. The Conversation would like to be +working with university scholars from even more parts of the world. +

+ Additionally, each edition has its own set of founding partners, strategic +partners, and funders. They’ve received funding from foundations, +corporates, institutions, and individual donations, but the Conversation is +shifting toward paid memberships by universities and research institutions +to sustain operations. This would safeguard the current service and help +improve coverage and features. +

+ When professors from member universities write an article, there is some +branding of the university associated with the article. On the Conversation +website, paying university members are listed as members and +funders. Early participants may be designated as founding +members, with seats on the editorial advisory board. +

+ Academics are not paid for their contributions, but they get free editing +from a professional (four to five hours per piece, on average). They also +get access to a large audience. Every author and member university has +access to a special analytics dashboard where they can check the reach of an +article. The metrics include what people are tweeting, the comments, +countries the readership represents, where the article is being republished, +and the number of readers per article. +

+ The Conversation plans to expand the dashboard to show not just reach but +impact. This tracks activities, behaviors, and events that occurred as a +result of publication, including things like a scholar being asked to go on +a show to discuss their piece, give a talk at a conference, collaborate, +submit a journal paper, and consult a company on a topic. +

+ These reach and impact metrics show the benefits of membership. With the +Conversation, universities can engage with the public and show why they’re +of value. +

+ With its tagline, Academic Rigor, Journalistic Flair, the +Conversation represents a new form of journalism that contributes to a more +informed citizenry and improved democracy around the world. Its open +business model and use of Creative Commons show how it’s possible to +generate both a public good and operational revenue at the same time. +

Kapitel 9. Cory Doctorow

 

+ Cory Doctorow is a science fiction writer, activist, blogger, and +journalist. Based in the U.S. +

http://craphound.com and http://boingboing.net +

Revenue model: charging for physical +copies (book sales), pay-what-you-want, selling translation rights to books +

Interview date: January 12, 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Cory Doctorow hates the term business model, and he is +adamant that he is not a brand. To me, branding is the idea that you +can take a thing that has certain qualities, remove the qualities, and go on +selling it, he said. I’m not out there trying to figure out +how to be a brand. I’m doing this thing that animates me to work crazy +insane hours because it’s the most important thing I know how to do. +

+ Cory calls himself an entrepreneur. He likes to say his success came from +making stuff people happened to like and then getting out of the way of them +sharing it. +

+ He is a science fiction writer, activist, blogger, and journalist. +Beginning with his first novel, Down and Out in the Magic Kingdom, in 2003, +his work has been published under a Creative Commons license. Cory is +coeditor of the popular CC-licensed site Boing Boing, where he writes about +technology, politics, and intellectual property. He has also written several +nonfiction books, including the most recent Information Doesn’t Want to Be +Free, about the ways in which creators can make a living in the Internet +age. +

+ Cory primarily makes money by selling physical books, but he also takes on +paid speaking gigs and is experimenting with pay-what-you-want models for +his work. +

+ While Cory’s extensive body of fiction work has a large following, he is +just as well known for his activism. He is an outspoken opponent of +restrictive copyright and digital-rights-management (DRM) technology used to +lock up content because he thinks both undermine creators and the public +interest. He is currently a special adviser at the Electronic Frontier +Foundation, where he is involved in a lawsuit challenging the U.S. law that +protects DRM. Cory says his political work doesn’t directly make him money, +but if he gave it up, he thinks he would lose credibility and, more +importantly, lose the drive that propels him to create. My political +work is a different expression of the same artistic-political urge, +he said. I have this suspicion that if I gave up the things that +didn’t make me money, the genuineness would leach out of what I do, and the +quality that causes people to like what I do would be gone. +

+ Cory has been financially successful, but money is not his primary +motivation. At the start of his book Information Doesn’t Want to Be Free, he +stresses how important it is not to become an artist if your goal is to get +rich. Entering the arts because you want to get rich is like buying +lottery tickets because you want to get rich, he wrote. It +might work, but it almost certainly won’t. Though, of course, someone always +wins the lottery. He acknowledges that he is one of the lucky few to +make it, but he says he would be writing no matter +what. I am compelled to write, he wrote. Long before +I wrote to keep myself fed and sheltered, I was writing to keep myself +sane. +

+ Just as money is not his primary motivation to create, money is not his +primary motivation to share. For Cory, sharing his work with Creative +Commons is a moral imperative. It felt morally right, he said +of his decision to adopt Creative Commons licenses. I felt like I +wasn’t contributing to the culture of surveillance and censorship that has +been created to try to stop copying. In other words, using CC +licenses symbolizes his worldview. +

+ He also feels like there is a solid commercial basis for licensing his work +with Creative Commons. While he acknowledges he hasn’t been able to do a +controlled experiment to compare the commercial benefits of licensing with +CC against reserving all rights, he thinks he has sold more books using a CC +license than he would have without it. Cory says his goal is to convince +people they should pay him for his work. I started by not calling +them thieves, he said. +

+ Cory started using CC licenses soon after they were first created. At the +time his first novel came out, he says the science fiction genre was overrun +with people scanning and downloading books without permission. When he and +his publisher took a closer look at who was doing that sort of thing online, +they realized it looked a lot like book promotion. I knew there was a +relationship between having enthusiastic readers and having a successful +career as a writer, he said. At the time, it took eighty +hours to OCR a book, which is a big effort. I decided to spare them the time +and energy, and give them the book for free in a format destined to +spread. +

+ Cory admits the stakes were pretty low for him when he first adopted +Creative Commons licenses. He only had to sell two thousand copies of his +book to break even. People often said he was only able to use CC licenses +successfully at that time because he was just starting out. Now they say he +can only do it because he is an established author. +

+ The bottom line, Cory says, is that no one has found a way to prevent people +from copying the stuff they like. Rather than fighting the tide, Cory makes +his work intrinsically shareable. Getting the hell out of the way +for people who want to share their love of you with other people sounds +obvious, but it’s remarkable how many people don’t do it, he said. +

+ Making his work available under Creative Commons licenses enables him to +view his biggest fans as his ambassadors. Being open to fan activity +makes you part of the conversation about what fans do with your work and how +they interact with it, he said. Cory’s own website routinely +highlights cool things his audience has done with his work. Unlike +corporations like Disney that tend to have a hands-off relationship with +their fan activity, he has a symbiotic relationship with his +audience. Engaging with your audience can’t guarantee you +success, he said. And Disney is an example of being able to +remain aloof and still being the most successful company in the creative +industry in history. But I figure my likelihood of being Disney is pretty +slim, so I should take all the help I can get. +

+ His first book was published under the most restrictive Creative Commons +license, Attribution-NonCommercial-NoDerivs (CC BY-NC-ND). It allows only +verbatim copying for noncommercial purposes. His later work is published +under the Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA), which +gives people the right to adapt his work for noncommercial purposes but only +if they share it back under the same license terms. Before releasing his +work under a CC license that allows adaptations, he always sells the right +to translate the book to other languages to a commercial publisher first. He +wants to reach new potential buyers in other parts of the world, and he +thinks it is more difficult to get people to pay for translations if there +are fan translations already available for free. +

+ In his book Information Doesn’t Want to Be Free, Cory likens his philosophy +to thinking like a dandelion. Dandelions produce thousands of seeds each +spring, and they are blown into the air going in every direction. The +strategy is to maximize the number of blind chances the dandelion has for +continuing its genetic line. Similarly, he says there are lots of people out +there who may want to buy creative work or compensate authors for it in some +other way. The more places your work can find itself, the greater the +likelihood that it will find one of those would-be customers in some +unsuspected crack in the metaphorical pavement, he wrote. The +copies that others make of my work cost me nothing, and present the +possibility that I’ll get something. +

+ Applying a CC license to his work increases the chances it will be shared +more widely around the Web. He avoids DRM—and openly opposes the +practice—for similar reasons. DRM has the effect of tying a work to a +particular platform. This digital lock, in turn, strips the authors of +control over their own work and hands that control over to the platform. He +calls it Cory’s First Law: Anytime someone puts a lock on something +that belongs to you and won’t give you the key, that lock isn’t there for +your benefit. +

+ Cory operates under the premise that artists benefit when there are more, +rather than fewer, places where people can access their work. The Internet +has opened up those avenues, but DRM is designed to limit them. On +the one hand, we can credibly make our work available to a widely dispersed +audience, he said. On the other hand, the intermediaries we +historically sold to are making it harder to go around them. Cory +continually looks for ways to reach his audience without relying upon major +platforms that will try to take control over his work. +

+ Cory says his e-book sales have been lower than those of his competitors, +and he attributes some of that to the CC license making the work available +for free. But he believes people are willing to pay for content they like, +even when it is available for free, as long as it is easy to do. He was +extremely successful using Humble Bundle, a platform that allows people to +pay what they want for DRM-free versions of a bundle of a particular +creator’s work. He is planning to try his own pay-what-you-want experiment +soon. +

+ Fans are particularly willing to pay when they feel personally connected to +the artist. Cory works hard to create that personal connection. One way he +does this is by personally answering every single email he gets. If +you look at the history of artists, most die in penury, he +said. That reality means that for artists, we have to find ways to +support ourselves when public tastes shift, when copyright stops producing. +Future-proofing your artistic career in many ways means figuring out how to +stay connected to those people who have been touched by your work. +

+ Cory’s realism about the difficulty of making a living in the arts does not +reflect pessimism about the Internet age. Instead, he says the fact that it +is hard to make a living as an artist is nothing new. What is new, he writes +in his book, is how many ways there are to make things, and to get +them into other people’s hands and minds. +

+ It has never been easier to think like a dandelion. +

Kapitel 10. Figshare

 

+ Figshare is a for-profit company offering an online repository where +researchers can preserve and share the output of their research, including +figures, data sets, images, and videos. Founded in 2011 in the UK. +

+ http://figshare.com +

Revenue model: platform providing paid +services to creators +

Interview date: January 28, 2016 +

Interviewee: Mark Hahnel, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Figshare’s mission is to change the face of academic publishing through +improved dissemination, discoverability, and reusability of scholarly +research. Figshare is a repository where users can make all the output of +their research available—from posters and presentations to data sets and +code—in a way that’s easy to discover, cite, and share. Users can upload any +file format, which can then be previewed in a Web browser. Research output +is disseminated in a way that the current scholarly-publishing model does +not allow. +

+ Figshare founder Mark Hahnel often gets asked: How do you make money? How do +we know you’ll be here in five years? Can you, as a for-profit venture, be +trusted? Answers have evolved over time. +

+ Mark traces the origins of Figshare back to when he was a graduate student +getting his PhD in stem cell biology. His research involved working with +videos of stem cells in motion. However, when he went to publish his +research, there was no way for him to also publish the videos, figures, +graphs, and data sets. This was frustrating. Mark believed publishing his +complete research would lead to more citations and be better for his career. +

+ Mark does not consider himself an advanced software programmer. +Fortunately, things like cloud-based computing and wikis had become +mainstream, and he believed it ought to be possible to put all his research +online and share it with anyone. So he began working on a solution. +

+ There were two key needs: licenses to make the data citable, and persistent +identifiers— URL links that always point back to the original object +ensuring the research is citable for the long term. +

+ Mark chose Digital Object Identifiers (DOIs) to meet the need for a +persistent identifier. In the DOI system, an object’s metadata is stored as +a series of numbers in the DOI name. Referring to an object by its DOI is +more stable than referring to it by its URL, because the location of an +object (the web page or URL) can often change. Mark partnered with DataCite +for the provision of DOIs for research data. +

+ As for licenses, Mark chose Creative Commons. The open-access and +open-science communities were already using and recommending Creative +Commons. Based on what was happening in those communities and Mark’s +dialogue with peers, he went with CC0 (in the public domain) for data sets +and CC BY (Attribution) for figures, videos, and data sets. +

+ So Mark began using DOIs and Creative Commons for his own research work. He +had a science blog where he wrote about it and made all his data +open. People started commenting on his blog that they wanted to do the +same. So he opened it up for them to use, too. +

+ People liked the interface and simple upload process. People started asking +if they could also share theses, grant proposals, and code. Inclusion of +code raised new licensing issues, as Creative Commons licenses are not used +for software. To allow the sharing of software code, Mark chose the MIT +license, but GNU and Apache licenses can also be used. +

+ Mark sought investment to make this into a scalable product. After a few +unsuccessful funding pitches, UK-based Digital Science expressed interest +but insisted on a more viable business model. They made an initial +investment, and together they came up with a freemium-like business model. +

+ Under the freemium model, academics upload their research to Figshare for +storage and sharing for free. Each research object is licensed with Creative +Commons and receives a DOI link. The premium option charges researchers a +fee for gigabytes of private storage space, and for private online space +designed for a set number of research collaborators, which is ideal for +larger teams and geographically dispersed research groups. Figshare sums up +its value proposition to researchers as You retain ownership. You +license it. You get credit. We just make sure it persists. +

+ In January 2012, Figshare was launched. (The fig in Figshare stands for +figures.) Using investment funds, Mark made significant improvements to +Figshare. For example, researchers could quickly preview their research +files within a browser without having to download them first or require +third-party software. Journals who were still largely publishing articles as +static noninteractive PDFs became interested in having Figshare provide that +functionality for them. +

+ Figshare diversified its business model to include services for +journals. Figshare began hosting large amounts of data for the journals’ +online articles. This additional data improved the quality of the +articles. Outsourcing this service to Figshare freed publishers from having +to develop this functionality as part of their own +infrastructure. Figshare-hosted data also provides a link back to the +article, generating additional click-through and readership—a benefit to +both journal publishers and researchers. Figshare now provides +research-data infrastructure for a wide variety of publishers including +Wiley, Springer Nature, PLOS, and Taylor and Francis, to name a few, and has +convinced them to use Creative Commons licenses for the data. +

+ Governments allocate significant public funds to research. In parallel with +the launch of Figshare, governments around the world began requesting the +research they fund be open and accessible. They mandated that researchers +and academic institutions better manage and disseminate their research +outputs. Institutions looking to comply with this new mandate became +interested in Figshare. Figshare once again diversified its business model, +adding services for institutions. +

+ Figshare now offers a range of fee-based services to institutions, including +their own minibranded Figshare space (called Figshare for Institutions) that +securely hosts research data of institutions in the cloud. Services include +not just hosting but data metrics, data dissemination, and user-group +administration. Figshare’s workflow, and the services they offer for +institutions, take into account the needs of librarians and administrators, +as well as of the researchers. +

+ As with researchers and publishers, Fig-share encouraged institutions to +share their research with CC BY (Attribution) and their data with CC0 (into +the public domain). Funders who require researchers and institutions to use +open licensing believe in the social responsibilities and benefits of making +research accessible to all. Publishing research in this open way has come to +be called open access. But not all funders specify CC BY; some institutions +want to offer their researchers a choice, including less permissive licenses +like CC BY-NC (Attribution-NonCommercial), CC BY-SA +(Attribution-ShareAlike), or CC BY-ND (Attribution-NoDerivs). +

+ For Mark this created a conflict. On the one hand, the principles and +benefits of open science are at the heart of Figshare, and Mark believes CC +BY is the best license for this. On the other hand, institutions were saying +they wouldn’t use Figshare unless it offered a choice in licenses. He +initially refused to offer anything beyond CC0 and CC BY, but after seeing +an open-source CERN project offer all Creative Commons licenses without any +negative repercussions, he decided to follow suit. +

+ Mark is thinking of doing a Figshare study that tracks research +dissemination according to Creative Commons license, and gathering metrics +on views, citations, and downloads. You could see which license generates +the biggest impact. If the data showed that CC BY is more impactful, Mark +believes more and more researchers and institutions will make it their +license of choice. +

+ Figshare has an Application Programming Interface (API) that makes it +possible for data to be pulled from Figshare and used in other +applications. As an example, Mark shared a Figshare data set showing the +journal subscriptions that higher-education institutions in the United +Kingdom paid to ten major publishers.[115] +Figshare’s API enables that data to be pulled into an app developed by a +completely different researcher that converts the data into a visually +interesting graph, which any viewer can alter by changing any of the +variables.[116] +

+ The free version of Figshare has built a community of academics, who through +word of mouth and presentations have promoted and spread awareness of +Figshare. To amplify and reward the community, Figshare established an +Advisor program, providing those who promoted Figshare with hoodies and +T-shirts, early access to new features, and travel expenses when they gave +presentations outside of their area. These Advisors also helped Mark on what +license to use for software code and whether to offer universities an option +of using Creative Commons licenses. +

+ Mark says his success is partly about being in the right place at the right +time. He also believes that the diversification of Figshare’s model over +time has been key to success. Figshare now offers a comprehensive set of +services to researchers, publishers, and institutions.[117] If he had relied solely on revenue from premium +subscriptions, he believes Figshare would have struggled. In Figshare’s +early days, their primary users were early-career and late-career +academics. It has only been because funders mandated open licensing that +Figshare is now being used by the mainstream. +

+ Today Figshare has 26 million–plus page views, 7.5 million–plus downloads, +800,000–plus user uploads, 2 million–plus articles, 500,000-plus +collections, and 5,000–plus projects. Sixty percent of their traffic comes +from Google. A sister company called Altmetric tracks the use of Figshare by +others, including Wikipedia and news sources. +

+ Figshare uses the revenue it generates from the premium subscribers, journal +publishers, and institutions to fund and expand what it can offer to +researchers for free. Figshare has publicly stuck to its principles—keeping +the free service free and requiring the use of CC BY and CC0 from the +start—and from Mark’s perspective, this is why people trust Figshare. Mark +sees new competitors coming forward who are just in it for money. If +Figshare was only in it for the money, they wouldn’t care about offering a +free version. Figshare’s principles and advocacy for openness are a key +differentiator. Going forward, Mark sees Figshare not only as supporting +open access to research but also enabling people to collaborate and make new +discoveries. +

Kapitel 11. Figure.NZ

 

+ Figure.NZ is a nonprofit charity that makes an online data platform designed +to make data reusable and easy to understand. Founded in 2012 in New +Zealand. +

+ http://figure.nz +

Revenue model: platform providing paid +services to creators, donations, sponsorships +

Interview date: May 3, 2016 +

Interviewee: Lillian Grace, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the paper Harnessing the Economic and Social Power of Data presented at +the New Zealand Data Futures Forum in 2014,[118] Figure.NZ founder Lillian Grace said there are thousands of +valuable and relevant data sets freely available to us right now, but most +people don’t use them. She used to think this meant people didn’t care about +being informed, but she’s come to see that she was wrong. Almost everyone +wants to be informed about issues that matter—not only to them, but also to +their families, their communities, their businesses, and their country. But +there’s a big difference between availability and accessibility of +information. Data is spread across thousands of sites and is held within +databases and spreadsheets that require both time and skill to engage +with. To use data when making a decision, you have to know what specific +question to ask, identify a source that has collected the data, and +manipulate complex tools to extract and visualize the information within the +data set. Lillian established Figure.NZ to make data truly accessible to +all, with a specific focus on New Zealand. +

+ Lillian had the idea for Figure.NZ in February 2012 while working for the +New Zealand Institute, a think tank concerned with improving economic +prosperity, social well-being, environmental quality, and environmental +productivity for New Zealand and New Zealanders. While giving talks to +community and business groups, Lillian realized every single issue we +addressed would have been easier to deal with if more people understood the +basic facts. But understanding the basic facts sometimes requires +data and research that you often have to pay for. +

+ Lillian began to imagine a website that lifted data up to a visual form that +could be easily understood and freely accessed. Initially launched as Wiki +New Zealand, the original idea was that people could contribute their data +and visuals via a wiki. However, few people had graphs that could be used +and shared, and there were no standards or consistency around the data and +the visuals. Realizing the wiki model wasn’t working, Lillian brought the +process of data aggregation, curation, and visual presentation in-house, and +invested in the technology to help automate some of it. Wiki New Zealand +became Figure.NZ, and efforts were reoriented toward providing services to +those wanting to open their data and present it visually. +

+ Here’s how it works. Figure.NZ sources data from other organizations, +including corporations, public repositories, government departments, and +academics. Figure.NZ imports and extracts that data, and then validates and +standardizes it—all with a strong eye on what will be best for users. They +then make the data available in a series of standardized forms, both human- +and machine-readable, with rich metadata about the sources, the licenses, +and data types. Figure.NZ has a chart-designing tool that makes simple bar, +line, and area graphs from any data source. The graphs are posted to the +Figure.NZ website, and they can also be exported in a variety of formats for +print or online use. Figure.NZ makes its data and graphs available using +the Attribution (CC BY) license. This allows others to reuse, revise, remix, +and redistribute Figure.NZ data and graphs as long as they give attribution +to the original source and to Figure.NZ. +

+ Lillian characterizes the initial decision to use Creative Commons as +naively fortunate. It was first recommended to her by a colleague. Lillian +spent time looking at what Creative Commons offered and thought it looked +good, was clear, and made common sense. It was easy to use and easy for +others to understand. Over time, she’s come to realize just how fortunate +and important that decision turned out to be. New Zealand’s government has +an open-access and licensing framework called NZGOAL, which provides +guidance for agencies when they release copyrighted and noncopyrighted work +and material.[119] It aims to standardize +the licensing of works with government copyright and how they can be reused, +and it does this with Creative Commons licenses. As a result, 98 percent of +all government-agency data is Creative Commons licensed, fitting in nicely +with Figure.NZ’s decision. +

+ Lillian thinks current ideas of what a business is are relatively new, only +a hundred years old or so. She’s convinced that twenty years from now, we +will see new and different models for business. Figure.NZ is set up as a +nonprofit charity. It is purpose-driven but also strives to pay people well +and thinks like a business. Lillian sees the charity-nonprofit status as an +essential element for the mission and purpose of Figure.NZ. She believes +Wikipedia would not work if it were for profit, and similarly, Figure.NZ’s +nonprofit status assures people who have data and people who want to use it +that they can rely on Figure.NZ’s motives. People see them as a trusted +wrangler and source. +

+ Although Figure.NZ is a social enterprise that openly licenses their data +and graphs for everyone to use for free, they have taken care not to be +perceived as a free service all around the table. Lillian believes hundreds +of millions of dollars are spent by the government and organizations to +collect data. However, very little money is spent on taking that data and +making it accessible, understandable, and useful for decision making. +Government uses some of the data for policy, but Lillian believes that it is +underutilized and the potential value is much larger. Figure.NZ is focused +on solving that problem. They believe a portion of money allocated to +collecting data should go into making sure that data is useful and generates +value. If the government wants citizens to understand why certain decisions +are being made and to be more aware about what the government is doing, why +not transform the data it collects into easily understood visuals? It could +even become a way for a government or any organization to differentiate, +market, and brand itself. +

+ Figure.NZ spends a lot of time seeking to understand the motivations of data +collectors and to identify the channels where it can provide value. Every +part of their business model has been focused on who is going to get value +from the data and visuals. +

+ Figure.NZ has multiple lines of business. They provide commercial services +to organizations that want their data publicly available and want to use +Figure.NZ as their publishing platform. People who want to publish open data +appreciate Figure.NZ’s ability to do it faster, more easily, and better than +they can. Customers are encouraged to help their users find, use, and make +things from the data they make available on Figure.NZ’s website. Customers +control what is released and the license terms (although Figure.NZ +encourages Creative Commons licensing). Figure.NZ also serves customers who +want a specific collection of charts created—for example, for their website +or annual report. Charging the organizations that want to make their data +available enables Figure.NZ to provide their site free to all users, to +truly democratize data. +

+ Lillian notes that the current state of most data is terrible and often not +well understood by the people who have it. This sometimes makes it difficult +for customers and Figure.NZ to figure out what it would cost to import, +standardize, and display that data in a useful way. To deal with this, +Figure.NZ uses high-trust contracts, where customers allocate +a certain budget to the task that Figure.NZ is then free to draw from, as +long as Figure.NZ frequently reports on what they’ve produced so the +customer can determine the value for money. This strategy has helped build +trust and transparency about the level of effort associated with doing work +that has never been done before. +

+ A second line of business is what Figure.NZ calls partners. ASB Bank and +Statistics New Zealand are partners who back Figure.NZ’s efforts. As one +example, with their support Figure.NZ has been able to create Business +Figures, a special way for businesses to find useful data without having to +know what questions to ask.[120] +

+ Figure.NZ also has patrons.[121] Patrons +donate to topic areas they care about, directly enabling Figure.NZ to get +data together to flesh out those areas. Patrons do not direct what data is +included or excluded. +

+ Figure.NZ also accepts philanthropic donations, which are used to provide +more content, extend technology, and improve services, or are targeted to +fund a specific effort or provide in-kind support. As a charity, donations +are tax deductible. +

+ Figure.NZ has morphed and grown over time. With data aggregation, curation, +and visualizing services all in-house, Figure.NZ has developed a deep +expertise in taking random styles of data, standardizing it, and making it +useful. Lillian realized that Figure.NZ could easily become a warehouse of +seventy people doing data. But for Lillian, growth isn’t always good. In her +view, bigger often means less effective. Lillian set artificial constraints +on growth, forcing the organization to think differently and be more +efficient. Rather than in-house growth, they are growing and building +external relationships. +

+ Figure.NZ’s website displays visuals and data associated with a wide range +of categories including crime, economy, education, employment, energy, +environment, health, information and communications technology, industry, +tourism, and many others. A search function helps users find tables and +graphs. Figure.NZ does not provide analysis or interpretation of the data or +visuals. Their goal is to teach people how to think, not think for them. +Figure.NZ wants to create intuitive experiences, not user manuals. +

+ Figure.NZ believes data and visuals should be useful. They provide their +customers with a data collection template and teach them why it’s important +and how to use it. They’ve begun putting more emphasis on tracking what +users of their website want. They also get requests from social media and +through email for them to share data for a specific topic—for example, can +you share data for water quality? If they have the data, they respond +quickly; if they don’t, they try and identify the organizations that would +have that data and forge a relationship so they can be included on +Figure.NZ’s site. Overall, Figure.NZ is seeking to provide a place for +people to be curious about, access, and interpret data on topics they are +interested in. +

+ Lillian has a deep and profound vision for Figure.NZ that goes well beyond +simply providing open-data services. She says things are different now. "We +used to live in a world where it was really hard to share information +widely. And in that world, the best future was created by having a few great +leaders who essentially had access to the information and made decisions on +behalf of others, whether it was on behalf of a country or companies. +

+ "But now we live in a world where it’s really easy to share information +widely and also to communicate widely. In the world we live in now, the best +future is the one where everyone can make well-informed decisions. +

+ "The use of numbers and data as a way of making well-informed decisions is +one of the areas where there is the biggest gaps. We don’t really use +numbers as a part of our thinking and part of our understanding yet. +

+ "Part of the reason is the way data is spread across hundreds of sites. In +addition, for the most part, deep thinking based on data is constrained to +experts because most people don’t have data literacy. There once was a time +when many citizens in society couldn’t read or write. However, as a society, +we’ve now come to believe that reading and writing skills should be +something all citizens have. We haven’t yet adopted a similar belief around +numbers and data literacy. We largely still believe that only a few +specially trained people can analyze and think with numbers. +

+ "Figure.NZ may be the first organization to assert that everyone can use +numbers in their thinking, and it’s built a technological platform along +with trust and a network of relationships to make that possible. What you +can see on Figure.NZ are tens of thousands of graphs, maps, and data. +

+ Figure.NZ sees this as a new kind of alphabet that can help people +analyze what they see around them. A way to be thoughtful and informed about +society. A means of engaging in conversation and shaping decision making +that transcends personal experience. The long-term value and impact is +almost impossible to measure, but the goal is to help citizens gain +understanding and work together in more informed ways to shape the +future. +

+ Lillian sees Figure.NZ’s model as having global potential. But for now, +their focus is completely on making Figure.NZ work in New Zealand and to get +the network effect— users dramatically increasing value for +themselves and for others through use of their service. Creative Commons is +core to making the network effect possible. +

Kapitel 12. Knowledge Unlatched

 

+ Knowledge Unlatched is a not-for-profit community interest company that +brings libraries together to pool funds to publish open-access +books. Founded in 2012 in the UK. +

+ http://knowledgeunlatched.org +

Revenue model: crowdfunding (specialized) +

Interview date: February 26, 2016 +

Interviewee: Frances Pinter, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The serial entrepreneur Dr. Frances Pinter has been at the forefront of +innovation in the publishing industry for nearly forty years. She founded +the UK-based Knowledge Unlatched with a mission to enable open access to +scholarly books. For Frances, the current scholarly- book-publishing system +is not working for anyone, and especially not for monographs in the +humanities and social sciences. Knowledge Unlatched is committed to changing +this and has been working with libraries to create a sustainable alternative +model for publishing scholarly books, sharing the cost of making monographs +(released under a Creative Commons license) and savings costs over the long +term. Since its launch, Knowledge Unlatched has received several awards, +including the IFLA/Brill Open Access award in 2014 and a Curtin University +Commercial Innovation Award for Innovation in Education in 2015. +

+ Dr. Pinter has been in academic publishing most of her career. About ten +years ago, she became acquainted with the Creative Commons founder Lawrence +Lessig and got interested in Creative Commons as a tool for both protecting +content online and distributing it free to users. +

+ Not long after, she ran a project in Africa convincing publishers in Uganda +and South Africa to put some of their content online for free using a +Creative Commons license and to see what happened to print sales. Sales went +up, not down. +

+ In 2008, Bloomsbury Academic, a new imprint of Bloomsbury Publishing in the +United Kingdom, appointed her its founding publisher in London. As part of +the launch, Frances convinced Bloomsbury to differentiate themselves by +putting out monographs for free online under a Creative Commons license +(BY-NC or BY-NC-ND, i.e., Attribution-NonCommercial or +Attribution-NonCommercial-NoDerivs). This was seen as risky, as the biggest +cost for publishers is getting a book to the stage where it can be +printed. If everyone read the online book for free, there would be no +print-book sales at all, and the costs associated with getting the book to +print would be lost. Surprisingly, Bloomsbury found that sales of the print +versions of these books were 10 to 20 percent higher than normal. Frances +found it intriguing that the Creative Commons–licensed free online book acts +as a marketing vehicle for the print format. +

+ Frances began to look at customer interest in the three forms of the book: +1) the Creative Commons–licensed free online book in PDF form, 2) the +printed book, and 3) a digital version of the book on an aggregator platform +with enhanced features. She thought of this as the ice cream +model: the free PDF was vanilla ice cream, the printed book was an +ice cream cone, and the enhanced e-book was an ice cream sundae. +

+ After a while, Frances had an epiphany—what if there was a way to get +libraries to underwrite the costs of making these books up until they’re +ready be printed, in other words, cover the fixed costs of getting to the +first digital copy? Then you could either bring down the cost of the printed +book, or do a whole bunch of interesting things with the printed book and +e-book—the ice cream cone or sundae part of the model. +

+ This idea is similar to the article-processing charge some open-access +journals charge researchers to cover publishing costs. Frances began to +imagine a coalition of libraries paying for the prepress costs—a +book-processing charge—and providing everyone in the world +with an open-access version of the books released under a Creative Commons +license. +

+ This idea really took hold in her mind. She didn’t really have a name for it +but began talking about it and making presentations to see if there was +interest. The more she talked about it, the more people agreed it had +appeal. She offered a bottle of champagne to anyone who could come up with a +good name for the idea. Her husband came up with Knowledge Unlatched, and +after two years of generating interest, she decided to move forward and +launch a community interest company (a UK term for not-for-profit social +enterprises) in 2012. +

+ She describes the business model in a paper called Knowledge Unlatched: +Toward an Open and Networked Future for Academic Publishing: +

  1. + Publishers offer titles for sale reflecting origination costs only via +Knowledge Unlatched. +

  2. + Individual libraries select titles either as individual titles or as +collections (as they do from library suppliers now). +

  3. + Their selections are sent to Knowledge Unlatched specifying the titles to be +purchased at the stated price(s). +

  4. + The price, called a Title Fee (set by publishers and negotiated by Knowledge +Unlatched), is paid to publishers to cover the fixed costs of publishing +each of the titles that were selected by a minimum number of libraries to +cover the Title Fee. +

  5. + Publishers make the selected titles available Open Access (on a Creative +Commons or similar open license) and are then paid the Title Fee which is +the total collected from the libraries. +

  6. + Publishers make print copies, e-Pub, and other digital versions of selected +titles available to member libraries at a discount that reflects their +contribution to the Title Fee and incentivizes membership.[122] +

+ The first round of this model resulted in a collection of twenty-eight +current titles from thirteen recognized scholarly publishers being +unlatched. The target was to have two hundred libraries participate. The +cost of the package per library was capped at $1,680, which was an average +price of sixty dollars per book, but in the end they had nearly three +hundred libraries sharing the costs, and the price per book came in at just +under forty-three dollars. +

+ The open-access, Creative Commons versions of these twenty-eight books are +still available online.[123] Most books have +been licensed with CC BY-NC or CC BY-NC-ND. Authors are the copyright +holder, not the publisher, and negotiate choice of license as part of the +publishing agreement. Frances has found that most authors want to retain +control over the commercial and remix use of their work. Publishers list the +book in their catalogs, and the noncommercial restriction in the Creative +Commons license ensures authors continue to get royalties on sales of +physical copies. +

+ There are three cost variables to consider for each round: the overall cost +incurred by the publishers, total cost for each library to acquire all the +books, and the individual price per book. The fee publishers charge for each +title is a fixed charge, and Knowledge Unlatched calculates the total amount +for all the books being unlatched at a time. The cost of an order for each +library is capped at a maximum based on a minimum number of libraries +participating. If the number of participating libraries exceeds the minimum, +then the cost of the order and the price per book go down for each library. +

+ The second round, recently completed, unlatched seventy-eight books from +twenty-six publishers. For this round, Frances was experimenting with the +size and shape of the offerings. Books were being bundled into eight small +packages separated by subject (including Anthropology, History, Literature, +Media and Communications, and Politics), of around ten books per package. +Three hundred libraries around the world have to commit to at least six of +the eight packages to enable unlatching. The average cost per book was just +under fifty dollars. The unlatching process took roughly ten months. It +started with a call to publishers for titles, followed by having a library +task force select the titles, getting authors’ permissions, getting the +libraries to pledge, billing the libraries, and finally, unlatching. +

+ The longest part of the whole process is getting libraries to pledge and +commit funds. It takes about five months, as library buy-in has to fit +within acquisition cycles, budget cycles, and library-committee meetings. +

+ Knowledge Unlatched informs and recruits libraries through social media, +mailing lists, listservs, and library associations. Of the three hundred +libraries that participated in the first round, 80 percent are also +participating in the second round, and there are an additional eighty new +libraries taking part. Knowledge Unlatched is also working not just with +individual libraries but also library consortia, which has been getting even +more libraries involved. +

+ Knowledge Unlatched is scaling up, offering 150 new titles in the second +half of 2016. It will also offer backlist titles, and in 2017 will start to +make journals open access too. +

+ Knowledge Unlatched deliberately chose monographs as the initial type of +book to unlatch. Monographs are foundational and important, but also +problematic to keep going in the standard closed publishing model. +

+ The cost for the publisher to get to a first digital copy of a monograph is +$5,000 to $50,000. A good one costs in the $10,000 to $15,000 +range. Monographs typically don’t sell a lot of copies. A publisher who in +the past sold three thousand copies now typically sells only three +hundred. That makes unlatching monographs a low risk for publishers. For the +first round, it took five months to get thirteen publishers. For the second +round, it took one month to get twenty-six. +

+ Authors don’t generally make a lot of royalties from monographs. Royalties +range from zero dollars to 5 to 10 percent of receipts. The value to the +author is the awareness it brings to them; when their book is being read, it +increases their reputation. Open access through unlatching generates many +more downloads and therefore awareness. (On the Knowledge Unlatched website, +you can find interviews with the twenty-eight round-one authors describing +their experience and the benefits of taking part.)[124] +

+ Library budgets are constantly being squeezed, partly due to the inflation +of journal subscriptions. But even without budget constraints, academic +libraries are moving away from buying physical copies. An academic library +catalog entry is typically a URL to wherever the book is hosted. Or if they +have enough electronic storage space, they may download the digital file +into their digital repository. Only secondarily do they consider getting a +print book, and if they do, they buy it separately from the digital version. +

+ Knowledge Unlatched offers libraries a compelling economic argument. Many of +the participating libraries would have bought a copy of the monograph +anyway, but instead of paying $95 for a print copy or $150 for a digital +multiple-use copy, they pay $50 to unlatch. It costs them less, and it opens +the book to not just the participating libraries, but to the world. +

+ Not only do the economics make sense, but there is very strong alignment +with library mandates. The participating libraries pay less than they would +have in the closed model, and the open-access book is available to all +libraries. While this means nonparticipating libraries could be seen as free +riders, in the library world, wealthy libraries are used to paying more than +poor libraries and accept that part of their money should be spent to +support open access. Free ride is more like community +responsibility. By the end of March 2016, the round-one books had been +downloaded nearly eighty thousand times in 175 countries. +

+ For publishers, authors, and librarians, the Knowledge Unlatched model for +monographs is a win-win-win. +

+ In the first round, Knowledge Unlatched’s overheads were covered by +grants. In the second round, they aim to demonstrate the model is +sustainable. Libraries and publishers will each pay a 7.5 percent service +charge that will go toward Knowledge Unlatched’s running costs. With plans +to scale up in future rounds, Frances figures they can fully recover costs +when they are unlatching two hundred books at a time. Moving forward, +Knowledge Unlatched is making investments in technology and +processes. Future plans include unlatching journals and older books. +

+ Frances believes that Knowledge Unlatched is tapping into new ways of +valuing academic content. It’s about considering how many people can find, +access, and use your content without pay barriers. Knowledge Unlatched taps +into the new possibilities and behaviors of the digital world. In the +Knowledge Unlatched model, the content-creation process is exactly the same +as it always has been, but the economics are different. For Frances, +Knowledge Unlatched is connected to the past but moving into the future, an +evolution rather than a revolution. +

Kapitel 13. Lumen Learning

 

+ Lumen Learning is a for-profit company helping educational institutions use +open educational resources (OER). Founded in 2013 in the U.S. +

+ http://lumenlearning.com +

Revenue model: charging for custom +services, grant funding +

Interview date: December 21, 2015 +

Interviewees: David Wiley and Kim Thanos, +cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by open education visionary Dr. David Wiley and +education-technology strategist Kim Thanos, Lumen Learning is dedicated to +improving student success, bringing new ideas to pedagogy, and making +education more affordable by facilitating adoption of open educational +resources. In 2012, David and Kim partnered on a grant-funded project called +the Kaleidoscope Open Course Initiative.[125] It involved a set of fully open general-education courses across +eight colleges predominantly serving at-risk students, with goals to +dramatically reduce textbook costs and collaborate to improve the courses to +help students succeed. David and Kim exceeded those goals: the cost of the +required textbooks, replaced with OER, decreased to zero dollars, and +average student-success rates improved by 5 to 10 percent when compared with +previous years. After a second round of funding, a total of more than +twenty-five institutions participated in and benefited from this project. It +was career changing for David and Kim to see the impact this initiative had +on low-income students. David and Kim sought further funding from the Bill +and Melinda Gates Foundation, who asked them to define a plan to scale their +work in a financially sustainable way. That is when they decided to create +Lumen Learning. +

+ David and Kim went back and forth on whether it should be a nonprofit or +for- profit. A nonprofit would make it a more comfortable fit with the +education sector but meant they’d be constantly fund-raising and seeking +grants from philanthropies. Also, grants usually require money to be used +in certain ways for specific deliverables. If you learn things along the way +that change how you think the grant money should be used, there often isn’t +a lot of flexibility to do so. +

+ But as a for-profit, they’d have to convince educational institutions to pay +for what Lumen had to offer. On the positive side, they’d have more control +over what to do with the revenue and investment money; they could make +decisions to invest the funds or use them differently based on the situation +and shifting opportunities. In the end, they chose the for-profit status, +with its different model for and approach to sustainability. +

+ Right from the start, David and Kim positioned Lumen Learning as a way to +help institutions engage in open educational resources, or OER. OER are +teaching, learning, and research materials, in all different media, that +reside in the public domain or are released under an open license that +permits free use and repurposing by others. +

+ Originally, Lumen did custom contracts for each institution. This was +complicated and challenging to manage. However, through that process +patterns emerged which allowed them to generalize a set of approaches and +offerings. Today they don’t customize as much as they used to, and instead +they tend to work with customers who can use their off-the-shelf +options. Lumen finds that institutions and faculty are generally very good +at seeing the value Lumen brings and are willing to pay for it. Serving +disadvantaged learner populations has led Lumen to be very pragmatic; they +describe what they offer in quantitative terms—with facts and figures—and in +a way that is very student-focused. Lumen Learning helps colleges and +universities— +

  • + replace expensive textbooks in high-enrollment courses with OER; +

  • + provide enrolled students day one access to Lumen’s fully customizable OER +course materials through the institution’s learning-management system; +

  • + measure improvements in student success with metrics like passing rates, +persistence, and course completion; and +

  • + collaborate with faculty to make ongoing improvements to OER based on +student success research. +

+ Lumen has developed a suite of open, Creative Commons–licensed courseware in +more than sixty-five subjects. All courses are freely and publicly available +right off their website. They can be copied and used by others as long as +they provide attribution to Lumen Learning following the terms of the +Creative Commons license. +

+ Then there are three types of bundled services that cost money. One option, +which Lumen calls Candela courseware, offers integration with the +institution’s learning-management system, technical and pedagogical support, +and tracking of effectiveness. Candela courseware costs institutions ten +dollars per enrolled student. +

+ A second option is Waymaker, which offers the services of Candela but adds +personalized learning technologies, such as study plans, automated messages, +and assessments, and helps instructors find and support the students who +need it most. Waymaker courses cost twenty-five dollars per enrolled +student. +

+ The third and emerging line of business for Lumen is providing guidance and +support for institutions and state systems that are pursuing the development +of complete OER degrees. Often called Z-Degrees, these programs eliminate +textbook costs for students in all courses that make up the degree (both +required and elective) by replacing commercial textbooks and other +expensive resources with OER. +

+ Lumen generates revenue by charging for their value-added tools and services +on top of their free courses, just as solar-power companies provide the +tools and services that help people use a free resource—sunlight. And +Lumen’s business model focuses on getting the institutions to pay, not the +students. With projects they did prior to Lumen, David and Kim learned that +students who have access to all course materials from day one have greater +success. If students had to pay, Lumen would have to restrict access to +those who paid. Right from the start, their stance was that they would not +put their content behind a paywall. Lumen invests zero dollars in +technologies and processes for restricting access—no digital rights +management, no time bombs. While this has been a challenge from a +business-model perspective, from an open-access perspective, it has +generated immense goodwill in the community. +

+ In most cases, development of their courses is funded by the institution +Lumen has a contract with. When creating new courses, Lumen typically works +with the faculty who are teaching the new course. They’re often part of the +institution paying Lumen, but sometimes Lumen has to expand the team and +contract faculty from other institutions. First, the faculty identifies all +of the course’s learning outcomes. Lumen then searches for, aggregates, and +curates the best OER they can find that addresses those learning needs, +which the faculty reviews. +

+ Sometimes faculty like the existing OER but not the way it is presented. The +open licensing of existing OER allows Lumen to pick and choose from images, +videos, and other media to adapt and customize the course. Lumen creates new +content as they discover gaps in existing OER. Test-bank items and feedback +for students on their progress are areas where new content is frequently +needed. Once a course is created, Lumen puts it on their platform with all +the attributions and links to the original sources intact, and any of +Lumen’s new content is given an Attribution (CC BY) license. +

+ Using only OER made them experience firsthand how complex it could be to mix +differently licensed work together. A common strategy with OER is to place +the Creative Commons license and attribution information in the website’s +footer, which stays the same for all pages. This doesn’t quite work, +however, when mixing different OER together. +

+ Remixing OER often results in multiple attributions on every page of every +course—text from one place, images from another, and videos from yet +another. Some are licensed as Attribution (CC BY), others as +Attribution-ShareAlike (CC BY-SA). If this information is put within the +text of the course, faculty members sometimes try to edit it and students +find it a distraction. Lumen dealt with this challenge by capturing the +license and attribution information as metadata, and getting it to show up +at the end of each page. +

+ Lumen’s commitment to open licensing and helping low-income students has led +to strong relationships with institutions, open-education enthusiasts, and +grant funders. People in their network generously increase the visibility of +Lumen through presentations, word of mouth, and referrals. Sometimes the +number of general inquiries exceed Lumen’s sales capacity. +

+ To manage demand and ensure the success of projects, their strategy is to be +proactive and focus on what’s going on in higher education in different +regions of the United States, watching out for things happening at the +system level in a way that fits with what Lumen offers. A great example is +the Virginia community college system, which is building out +Z-Degrees. David and Kim say there are nine other U.S. states with similar +system-level activity where Lumen is strategically focusing its +efforts. Where there are projects that would require a lot of resources on +Lumen’s part, they prioritize the ones that would impact the largest number +of students. +

+ As a business, Lumen is committed to openness. There are two core +nonnegotiables: Lumen’s use of CC BY, the most permissive of the Creative +Commons licenses, for all the materials it creates; and day-one access for +students. Having clear nonnegotiables allows them to then engage with the +education community to solve for other challenges and work with institutions +to identify new business models that achieve institution goals, while +keeping Lumen healthy. +

+ Openness also means that Lumen’s OER must necessarily be nonexclusive and +nonrivalrous. This represents several big challenges for the business model: +Why should you invest in creating something that people will be reluctant to +pay for? How do you ensure that the investment the diverse education +community makes in OER is not exploited? Lumen thinks we all need to be +clear about how we are benefiting from and contributing to the open +community. +

+ In the OER sector, there are examples of corporations, and even +institutions, acting as free riders. Some simply take and use open resources +without paying anything or contributing anything back. Others give back the +minimum amount so they can save face. Sustainability will require those +using open resources to give back an amount that seems fair or even give +back something that is generous. +

+ Lumen does track institutions accessing and using their free content. They +proactively contact those institutions, with an estimate of how much their +students are saving and encouraging them to switch to a paid model. Lumen +explains the advantages of the paid model: a more interactive relationship +with Lumen; integration with the institution’s learning-management system; a +guarantee of support for faculty and students; and future sustainability +with funding supporting the evolution and improvement of the OER they are +using. +

+ Lumen works hard to be a good corporate citizen in the OER community. For +David and Kim, a good corporate citizen gives more than they take, adds +unique value, and is very transparent about what they are taking from +community, what they are giving back, and what they are monetizing. Lumen +believes these are the building blocks of a sustainable model and strives +for a correct balance of all these factors. +

+ Licensing all the content they produce with CC BY is a key part of giving +more value than they take. They’ve also worked hard at finding the right +structure for their value-add and how to package it in a way that is +understandable and repeatable. +

+ As of the fall 2016 term, Lumen had eighty-six different open courses, +working relationships with ninety-two institutions, and more than +seventy-five thousand student enrollments. Lumen received early start-up +funding from the Bill and Melinda Gates Foundation, the Hewlett Foundation, +and the Shuttleworth Foundation. Since then, Lumen has also attracted +investment funding. Over the last three years, Lumen has been roughly 60 +percent grant funded, 20 percent revenue earned, and 20 percent funded with +angel capital. Going forward, their strategy is to replace grant funding +with revenue. +

+ In creating Lumen Learning, David and Kim say they’ve landed on solutions +they never imagined, and there is still a lot of learning taking place. For +them, open business models are an emerging field where we are all learning +through sharing. Their biggest recommendations for others wanting to pursue +the open model are to make your commitment to open resources public, let +people know where you stand, and don’t back away from it. It really is about +trust. +

Kapitel 14. Jonathan Mann

 

+ Jonathan Mann is a singer and songwriter who is most well known as the +Song A Day guy. Based in the U.S. +

http://jonathanmann.net and http://jonathanmann.bandcamp.com +

Revenue model: charging for custom +services, pay-what-you-want, crowdfunding (subscription-based), charging for +in-person version (speaking engagements and musical performances) +

Interview date: February 22, 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Jonathan Mann thinks of his business model as +hustling—seizing nearly every opportunity he sees to make +money. The bulk of his income comes from writing songs under commission for +people and companies, but he has a wide variety of income sources. He has +supporters on the crowdfunding site Patreon. He gets advertising revenue +from YouTube and Bandcamp, where he posts all of his music. He gives paid +speaking engagements about creativity and motivation. He has been hired by +major conferences to write songs summarizing what speakers have said in the +conference sessions. +

+ His entrepreneurial spirit is coupled with a willingness to take action +quickly. A perfect illustration of his ability to act fast happened in 2010, +when he read that Apple was having a conference the following day to address +a snafu related to the iPhone 4. He decided to write and post a song about +the iPhone 4 that day, and the next day he got a call from the public +relations people at Apple wanting to use and promote his video at the Apple +conference. The song then went viral, and the experience landed him in Time +magazine. +

+ Jonathan’s successful hustling is also about old-fashioned +persistence. He is currently in his eighth straight year of writing one song +each day. He holds the Guinness World Record for consecutive daily +songwriting, and he is widely known as the song-a-day guy. +

+ He fell into this role by, naturally, seizing a random opportunity a friend +alerted him to seven years ago—an event called Fun-A-Day, where people are +supposed to create a piece of art every day for thirty-one days straight. He +was in need of a new project, so he decided to give it a try by writing and +posting a song each day. He added a video component to the songs because he +knew people were more likely to watch video online than simply listening to +audio files. +

+ He had a really good time doing the thirty-one-day challenge, so he decided +to see if he could continue it for one year. He never stopped. He has +written and posted a new song literally every day, seven days a week, since +he began the project in 2009. When he isn’t writing songs that he is hired +to write by clients, he writes songs about whatever is on his mind that +day. His songs are catchy and mostly lighthearted, but they often contain at +least an undercurrent of a deeper theme or meaning. Occasionally, they are +extremely personal, like the song he cowrote with his exgirlfriend +announcing their breakup. Rain or shine, in sickness or health, Jonathan +posts and writes a song every day. If he is on a flight or otherwise +incapable of getting Internet access in time to meet the deadline, he will +prepare ahead and have someone else post the song for him. +

+ Over time, the song-a-day gig became the basis of his livelihood. In the +beginning, he made money one of two ways. The first was by entering a wide +variety of contests and winning a handful. The second was by having the +occasional song and video go some varying degree of viral, which would bring +more eyeballs and mean that there were more people wanting him to write +songs for them. Today he earns most of his money this way. +

+ His website explains his gig as taking any message, from the super +simple to the totally complicated, and conveying that message through a +heartfelt, fun and quirky song. He charges $500 to create a produced +song and $300 for an acoustic song. He has been hired for product launches, +weddings, conferences, and even Kickstarter campaigns like the one that +funded the production of this book. +

+ Jonathan can’t recall when exactly he first learned about Creative Commons, +but he began applying CC licenses to his songs and videos as soon as he +discovered the option. CC seems like such a no-brainer, +Jonathan said. I don’t understand how anything else would make +sense. It seems like such an obvious thing that you would want your work to +be able to be shared. +

+ His songs are essentially marketing for his services, so obviously the +further his songs spread, the better. Using CC licenses helps grease the +wheels, letting people know that Jonathan allows and encourages them to +copy, interact with, and remix his music. If you let someone cover +your song or remix it or use parts of it, that’s how music is supposed to +work, Jonathan said. That is how music has worked since the +beginning of time. Our me-me, mine-mine culture has undermined that. +

+ There are some people who cover his songs fairly regularly, and he would +never shut that down. But he acknowledges there is a lot more he could do to +build community. There is all of this conventional wisdom about how +to build an audience online, and I generally think I don’t do any of +that, Jonathan said. +

+ He does have a fan community he cultivates on Bandcamp, but it isn’t his +major focus. I do have a core audience that has stuck around for a +really long time, some even longer than I’ve been doing song-a-day, +he said. There is also a transitional aspect that drop in and get +what they need and then move on. Focusing less on community building +than other artists makes sense given Jonathan’s primary income source of +writing custom songs for clients. +

+ Jonathan recognizes what comes naturally to him and leverages those +skills. Through the practice of daily songwriting, he realized he has a gift +for distilling complicated subjects into simple concepts and putting them to +music. In his song How to Choose a Master Password, Jonathan +explained the process of creating a secure password in a silly, simple +song. He was hired to write the song by a client who handed him a long +technical blog post from which to draw the information. Like a good (and +rare) journalist, he translated the technical concepts into something +understandable. +

+ When he is hired by a client to write a song, he first asks them to send a +list of talking points and other information they want to include in the +song. He puts all of that into a text file and starts moving things around, +cutting and pasting until the message starts to come together. The first +thing he tries to do is grok the core message and develop the chorus. Then +he looks for connections or parts he can make rhyme. The entire process +really does resemble good journalism, but of course the final product of his +work is a song rather than news. There is something about being +challenged and forced to take information that doesn’t seem like it should +be sung about or doesn’t seem like it lends itself to a song, he +said. I find that creative challenge really satisfying. I enjoy +getting lost in that process. +

+ Jonathan admits that in an ideal world, he would exclusively write the music +he wanted to write, rather than what clients hire him to write. But his +business model is about capitalizing on his strengths as a songwriter, and +he has found a way to keep it interesting for himself. +

+ Jonathan uses nearly every tool possible to make money from his art, but he +does have lines he won’t cross. He won’t write songs about things he +fundamentally does not believe in, and there are times he has turned down +jobs on principle. He also won’t stray too much from his natural +style. My style is silly, so I can’t really accommodate people who +want something super serious, Jonathan said. I do what I do +very easily, and it’s part of who I am. Jonathan hasn’t gotten into +writing commercials for the same reasons; he is best at using his own unique +style rather than mimicking others. +

+ Jonathan’s song-a-day commitment exemplifies the power of habit and +grit. Conventional wisdom about creative productivity, including advice in +books like the best-seller The Creative Habit by Twyla Tharp, routinely +emphasizes the importance of ritual and action. No amount of planning can +replace the value of simple practice and just doing. Jonathan Mann’s work is +a living embodiment of these principles. +

+ When he speaks about his work, he talks about how much the song-a-day +process has changed him. Rather than seeing any given piece of work as +precious and getting stuck on trying to make it perfect, he has become +comfortable with just doing. If today’s song is a bust, tomorrow’s song +might be better. +

+ Jonathan seems to have this mentality about his career more generally. He is +constantly experimenting with ways to make a living while sharing his work +as widely as possible, seeing what sticks. While he has major +accomplishments he is proud of, like being in the Guinness World Records or +having his song used by Steve Jobs, he says he never truly feels successful. +

Success feels like it’s over, he said. To a certain +extent, a creative person is not ever going to feel completely satisfied +because then so much of what drives you would be gone. +

Kapitel 15. Noun Project

 

+ The Noun Project is a for-profit company offering an online platform to +display visual icons from a global network of designers. Founded in 2010 in +the U.S. +

+ http://thenounproject.com +

Revenue model: charging a transaction +fee, charging for custom services +

Interview date: October 6, 2015 +

Interviewee: Edward Boatman, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Noun Project creates and shares visual language. There are millions who +use Noun Project symbols to simplify communication across borders, +languages, and cultures. +

+ The original idea for the Noun Project came to cofounder Edward Boatman +while he was a student in architecture design school. He’d always done a lot +of sketches and started to draw what used to fascinate him as a child, like +trains, sequoias, and bulldozers. He began thinking how great it would be +if he had a simple image or small icon of every single object or concept on +the planet. +

+ When Edward went on to work at an architecture firm, he had to make a lot of +presentation boards for clients. But finding high-quality sources for +symbols and icons was difficult. He couldn’t find any website that could +provide them. Perhaps his idea for creating a library of icons could +actually help people in similar situations. +

+ With his partner, Sofya Polyakov, he began collecting symbols for a website +and writing a business plan. Inspiration came from the book Professor and +the Madman, which chronicles the use of crowdsourcing to create the Oxford +English Dictionary in 1870. Edward began to imagine crowdsourcing icons and +symbols from volunteer designers around the world. +

+ Then Edward got laid off during the recession, which turned out to be a huge +catalyst. He decided to give his idea a go, and in 2010 Edward and Sofya +launched the Noun Project with a Kickstarter campaign, back when Kickstarter +was in its infancy.[126] They thought it’d +be a good way to introduce the global web community to their idea. Their +goal was to raise $1,500, but in twenty days they got over $14,000. They +realized their idea had the potential to be something much bigger. +

+ They created a platform where symbols and icons could be uploaded, and +Edward began recruiting talented designers to contribute their designs, a +process he describes as a relatively easy sell. Lots of designers have old +drawings just gathering digital dust on their hard +drives. It’s easy to convince them to finally share them with the world. +

+ The Noun Project currently has about seven thousand designers from around +the world. But not all submissions are accepted. The Noun Project’s +quality-review process means that only the best works become part of its +collection. They make sure to provide encouraging, constructive feedback +whenever they reject a piece of work, which maintains and builds the +relationship they have with their global community of designers. +

+ Creative Commons is an integral part of the Noun Project’s business model; +this decision was inspired by Chris Anderson’s book Free: The Future of +Radical Price, which introduced Edward to the idea that you could build a +business model around free content. +

+ Edward knew he wanted to offer a free visual language while still providing +some protection and reward for its contributors. There is a tension between +those two goals, but for Edward, Creative Commons licenses bring this +idealism and business opportunity together elegantly. He chose the +Attribution (CC BY) license, which means people can download the icons for +free and modify them and even use them commercially. The requirement to give +attribution to the original creator ensures that the creator can build a +reputation and get global recognition for their work. And if they simply +want to offer an icon that people can use without having to give credit, +they can use CC0 to put the work into the public domain. +

+ Noun Project’s business model and means of generating revenue have evolved +significantly over time. Their initial plan was to sell T-shirts with the +icons on it, which in retrospect Edward says was a horrible idea. They did +get a lot of email from people saying they loved the icons but asking if +they could pay a fee instead of giving attribution. Ad agencies (among +others) wanted to keep marketing and presentation materials clean and free +of attribution statements. For Edward, That’s when our lightbulb went +off. +

+ They asked their global network of designers whether they’d be open to +receiving modest remuneration instead of attribution. Designers saw it as a +win-win. The idea that you could offer your designs for free and have a +global audience and maybe even make some money was pretty exciting for most +designers. +

+ The Noun Project first adopted a model whereby using an icon without giving +attribution would cost $1.99 per icon. The model’s second iteration added a +subscription component, where there would be a monthly fee to access a +certain number of icons—ten, fifty, a hundred, or five hundred. However, +users didn’t like these hard-count options. They preferred to try out many +similar icons to see which worked best before eventually choosing the one +they wanted to use. So the Noun Project moved to an unlimited model, whereby +users have unlimited access to the whole library for a flat monthly +fee. This service is called NounPro and costs $9.99 per month. Edward says +this model is working well—good for customers, good for creators, and good +for the platform. +

+ Customers then began asking for an application-programming interface (API), +which would allow Noun Project icons and symbols to be directly accessed +from within other applications. Edward knew that the icons and symbols would +be valuable in a lot of different contexts and that they couldn’t possibly +know all of them in advance, so they built an API with a lot of +flexibility. Knowing that most API applications would want to use the icons +without giving attribution, the API was built with the aim of charging for +its use. You can use what’s called the Playground API for +free to test how it integrates with your application, but full +implementation will require you to purchase the API Pro version. +

+ The Noun Project shares revenue with its international designers. For +one-off purchases, the revenue is split 70 percent to the designer and 30 +percent to Noun Project. +

+ The revenue from premium purchases (the subscription and API options) is +split a little differently. At the end of each month, the total revenue from +subscriptions is divided by Noun Project’s total number of downloads, +resulting in a rate per download—for example, it could be $0.13 per download +for that month. For each download, the revenue is split 40 percent to the +designer and 60 percent to the Noun Project. (For API usage, it’s per use +instead of per download.) Noun Project’s share is higher this time as it’s +providing more service to the user. +

+ The Noun Project tries to be completely transparent about their royalty +structure.[127] They tend to over +communicate with creators about it because building trust is the top +priority. +

+ For most creators, contributing to the Noun Project is not a full-time job +but something they do on the side. Edward categorizes monthly earnings for +creators into three broad categories: enough money to buy beer; enough to +pay the bills; and most successful of all, enough to pay the rent. +

+ Recently the Noun Project launched a new app called Lingo. Designers can +use Lingo to organize not just their Noun Project icons and symbols but also +their photos, illustrations, UX designs, et cetera. You simply drag any +visual item directly into Lingo to save it. Lingo also works for teams so +people can share visuals with each other and search across their combined +collections. Lingo is free for personal use. A pro version for $9.99 per +month lets you add guests. A team version for $49.95 per month allows up to +twenty-five team members to collaborate, and to view, use, edit, and add new +assets to each other’s collections. And if you subscribe to NounPro, you +can access Noun Project from within Lingo. +

+ The Noun Project gives a ton of value away for free. A very large percentage +of their roughly one million members have a free account, but there are +still lots of paid accounts coming from digital designers, advertising and +design agencies, educators, and others who need to communicate ideas +visually. +

+ For Edward, creating, sharing, and celebrating the world’s visual +language is the most important aspect of what they do; it’s their +stated mission. It differentiates them from others who offer graphics, +icons, or clip art. +

+ Noun Project creators agree. When surveyed on why they participate in the +Noun Project, this is how designers rank their reasons: 1) to support the +Noun Project mission, 2) to promote their own personal brand, and 3) to +generate money. It’s striking to see that money comes third, and mission, +first. If you want to engage a global network of contributors, it’s +important to have a mission beyond making money. +

+ In Edward’s view, Creative Commons is central to their mission of sharing +and social good. Using Creative Commons makes the Noun Project’s mission +genuine and has generated a lot of their initial traction and +credibility. CC comes with a built-in community of users and fans. +

+ Edward told us, Don’t underestimate the power of a passionate +community around your product or your business. They are going to go to bat +for you when you’re getting ripped in the media. If you go down the road of +choosing to work with Creative Commons, you’re taking the first step to +building a great community and tapping into a really awesome community that +comes with it. But you need to continue to foster that community through +other initiatives and continue to nurture it. +

+ The Noun Project nurtures their creators’ second motivation—promoting a +personal brand—by connecting every icon and symbol to the creator’s name and +profile page; each profile features their full collection. Users can also +search the icons by the creator’s name. +

+ The Noun Project also builds community through Iconathons—hackathons for +icons.[128] In partnership with a sponsoring +organization, the Noun Project comes up with a theme (e.g., sustainable +energy, food bank, guerrilla gardening, human rights) and a list of icons +that are needed, which designers are invited to create at the event. The +results are vectorized, and added to the Noun Project using CC0 so they can +be used by anyone for free. +

+ Providing a free version of their product that satisfies a lot of their +customers’ needs has actually enabled the Noun Project to build the paid +version, using a service-oriented model. The Noun Project’s success lies in +creating services and content that are a strategic mix of free and paid +while staying true to their mission—creating, sharing, and celebrating the +world’s visual language. Integrating Creative Commons into their model has +been key to that goal. +

Kapitel 16. Open Data Institute

 

+ The Open Data Institute is an independent nonprofit that connects, equips, +and inspires people around the world to innovate with data. Founded in 2012 +in the UK. +

+ http://theodi.org +

Revenue model: grant and government +funding, charging for custom services, donations +

Interview date: November 11, 2015 +

Interviewee: Jeni Tennison, technical +director +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by Sir Tim Berners-Lee and Sir Nigel Shadbolt in 2012, the +London-based Open Data Institute (ODI) offers data-related training, events, +consulting services, and research. For ODI, Creative Commons licenses are +central to making their own business model and their customers’ open. CC BY +(Attribution), CC BY-SA (Attribution-ShareAlike), and CC0 (placed in the +public domain) all play a critical role in ODI’s mission to help people +around the world innovate with data. +

+ Data underpins planning and decision making across all aspects of +society. Weather data helps farmers know when to plant their crops, flight +time data from airplane companies helps us plan our travel, data on local +housing informs city planning. When this data is not only accurate and +timely, but open and accessible, it opens up new possibilities. Open data +can be a resource businesses use to build new products and services. It can +help governments measure progress, improve efficiency, and target +investments. It can help citizens improve their lives by better +understanding what is happening around them. +

+ The Open Data Institute’s 2012–17 business plan starts out by describing its +vision to establish itself as a world-leading center and to research and be +innovative with the opportunities created by the UK government’s open data +policy. (The government was an early pioneer in open policy and open-data +initiatives.) It goes on to say that the ODI wants to— +

  • + demonstrate the commercial value of open government data and how open-data +policies affect this; +

  • + develop the economic benefits case and business models for open data; +

  • + help UK businesses use open data; and +

  • + show how open data can improve public services.[129] +

+ ODI is very explicit about how it wants to make open business models, and +defining what this means. Jeni Tennison, ODI’s technical director, puts it +this way: There is a whole ecosystem of open—open-source software, +open government, open-access research—and a whole ecosystem of data. ODI’s +work cuts across both, with an emphasis on where they overlap—with open +data. ODI’s particular focus is to show open data’s potential for +revenue. +

+ As an independent nonprofit, ODI secured £10 million over five years from +the UK government via Innovate UK, an agency that promotes innovation in +science and technology. For this funding, ODI has to secure matching funds +from other sources, some of which were met through a $4.75-million +investment from the Omidyar Network. +

+ Jeni started out as a developer and technical architect for data.gov.uk, the +UK government’s pioneering open-data initiative. She helped make data sets +from government departments available as open data. She joined ODI in 2012 +when it was just starting up, as one of six people. It now has a staff of +about sixty. +

+ ODI strives to have half its annual budget come from the core UK government +and Omidyar grants, and the other half from project-based research and +commercial work. In Jeni’s view, having this balance of revenue sources +establishes some stability, but also keeps them motivated to go out and +generate these matching funds in response to market needs. +

+ On the commercial side, ODI generates funding through memberships, training, +and advisory services. +

+ You can join the ODI as an individual or commercial member. Individual +membership is pay-what-you-can, with options ranging from £1 to +£100. Members receive a newsletter and related communications and a discount +on ODI training courses and the annual summit, and they can display an +ODI-supporter badge on their website. Commercial membership is divided into +two tiers: small to medium size enterprises and nonprofits at £720 a year, +and corporations and government organizations at £2,200 a year. Commercial +members have greater opportunities to connect and collaborate, explore the +benefits of open data, and unlock new business opportunities. (All members +are listed on their website.)[130] +

+ ODI provides standardized open data training courses in which anyone can +enroll. The initial idea was to offer an intensive and academically oriented +diploma in open data, but it quickly became clear there was no market for +that. Instead, they offered a five-day-long public training course, which +has subsequently been reduced to three days; now the most popular course is +one day long. The fee, in addition to the time commitment, can be a barrier +for participation. Jeni says, Most of the people who would be able to +pay don’t know they need it. Most who know they need it can’t pay. +Public-sector organizations sometimes give vouchers to their employees so +they can attend as a form of professional development. +

+ ODI customizes training for clients as well, for which there is more +demand. Custom training usually emerges through an established relationship +with an organization. The training program is based on a definition of +open-data knowledge as applicable to the organization and on the skills +needed by their high-level executives, management, and technical staff. The +training tends to generate high interest and commitment. +

+ Education about open data is also a part of ODI’s annual summit event, where +curated presentations and speakers showcase the work of ODI and its members +across the entire ecosystem. Tickets to the summit are available to the +public, and hundreds of people and organizations attend and participate. In +2014, there were four thematic tracks and over 750 attendees. +

+ In addition to memberships and training, ODI provides advisory services to +help with technical-data support, technology development, change management, +policies, and other areas. ODI has advised large commercial organizations, +small businesses, and international governments; the focus at the moment is +on government, but ODI is working to shift more toward commercial +organizations. +

+ On the commercial side, the following value propositions seem to resonate: +

  • + Data-driven insights. Businesses need data from outside their business to +get more insight. Businesses can generate value and more effectively pursue +their own goals if they open up their own data too. Big data is a hot topic. +

  • + Open innovation. Many large-scale enterprises are aware they don’t innovate +very well. One way they can innovate is to open up their data. ODI +encourages them to do so even if it exposes problems and challenges. The key +is to invite other people to help while still maintaining organizational +autonomy. +

  • + Corporate social responsibility. While this resonates with businesses, ODI +cautions against having it be the sole reason for making data open. If a +business is just thinking about open data as a way to be transparent and +accountable, they can miss out on efficiencies and opportunities. +

+ During their early years, ODI wanted to focus solely on the United +Kingdom. But in their first year, large delegations of government visitors +from over fifty countries wanted to learn more about the UK government’s +open-data practices and how ODI saw that translating into economic +value. They were contracted as a service provider to international +governments, which prompted a need to set up international ODI +nodes. +

+ Nodes are franchises of the ODI at a regional or city level. Hosted by +existing (for-profit or not-for-profit) organizations, they operate locally +but are part of the global network. Each ODI node adopts the charter, a set +of guiding principles and rules under which ODI operates. They develop and +deliver training, connect people and businesses through membership and +events, and communicate open-data stories from their part of the +world. There are twenty-seven different nodes across nineteen countries. ODI +nodes are charged a small fee to be part of the network and to use the +brand. +

+ ODI also runs programs to help start-ups in the UK and across Europe develop +a sustainable business around open data, offering mentoring, advice, +training, and even office space.[131] +

+ A big part of ODI’s business model revolves around community +building. Memberships, training, summits, consulting services, nodes, and +start-up programs create an ever-growing network of open-data users and +leaders. (In fact, ODI even operates something called an Open Data Leaders +Network.) For ODI, community is key to success. They devote significant time +and effort to build it, not just online but through face-to-face events. +

+ ODI has created an online tool that organizations can use to assess the +legal, practical, technical, and social aspects of their open data. If it is +of high quality, the organization can earn ODI’s Open Data Certificate, a +globally recognized mark that signals that their open data is useful, +reliable, accessible, discoverable, and supported.[132] +

+ Separate from commercial activities, the ODI generates funding through +research grants. Research includes looking at evidence on the impact of open +data, development of open-data tools and standards, and how to deploy open +data at scale. +

+ Creative Commons 4.0 licenses cover database rights and ODI recommends CC +BY, CC BY-SA, and CC0 for data releases. ODI encourages publishers of data +to use Creative Commons licenses rather than creating new open +licenses of their own. +

+ For ODI, open is at the heart of what they do. They also release any +software code they produce under open-source-software licenses, and +publications and reports under CC BY or CC BY-SA licenses. ODI’s mission is +to connect and equip people around the world so they can innovate with +data. Disseminating stories, research, guidance, and code under an open +license is essential for achieving that mission. It also demonstrates that +it is perfectly possible to generate sustainable revenue streams that do not +rely on restrictive licensing of content, data, or code. People pay to have +ODI experts provide training to them, not for the content of the training; +people pay for the advice ODI gives them, not for the methodologies they +use. Producing open content, data, and source code helps establish +credibility and creates leads for the paid services that they +offer. According to Jeni, The biggest lesson we have learned is that +it is completely possible to be open, get customers, and make money. +

+ To serve as evidence of a successful open business model and return on +investment, ODI has a public dashboard of key performance indicators. Here +are a few metrics as of April 27, 2016: +

  • + Total amount of cash investments unlocked in direct investments in ODI, +competition funding, direct contracts, and partnerships, and income that ODI +nodes and ODI start-ups have generated since joining the ODI program: £44.5 +million +

  • + Total number of active members and nodes across the globe: 1,350 +

  • + Total sales since ODI began: £7.44 million +

  • + Total number of unique people reached since ODI began, in person and online: +2.2 million +

  • + Total Open Data Certificates created: 151,000 +

  • + Total number of people trained by ODI and its nodes since ODI began: +5,080[133] +

Kapitel 17. OpenDesk

 

+ Opendesk is a for-profit company offering an online platform that connects +furniture designers around the world with customers and local makers who +bring the designs to life. Founded in 2014 in the UK. +

+ http://www.opendesk.cc +

Revenue model: charging a transaction fee +

Interview date: November 4, 2015 +

Interviewees: Nick Ierodiaconou and Joni +Steiner, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Opendesk is an online platform that connects furniture designers around the +world not just with customers but also with local registered makers who +bring the designs to life. Opendesk and the designer receive a portion of +every sale that is made by a maker. +

+ Cofounders Nick Ierodiaconou and Joni Steiner studied and worked as +architects together. They also made goods. Their first client was Mint +Digital, who had an interest in open licensing. Nick and Joni were exploring +digital fabrication, and Mint’s interest in open licensing got them to +thinking how the open-source world may interact and apply to physical +goods. They sought to design something for their client that was also +reproducible. As they put it, they decided to ship the recipe, but +not the goods. They created the design using software, put it under +an open license, and had it manufactured locally near the client. This was +the start of the idea for Opendesk. The idea for Wikihouse—another open +project dedicated to accessible housing for all—started as discussions +around the same table. The two projects ultimately went on separate paths, +with Wikihouse becoming a nonprofit foundation and Opendesk a for-profit +company. +

+ When Nick and Joni set out to create Opendesk, there were a lot of questions +about the viability of distributed manufacturing. No one was doing it in a +way that was even close to realistic or competitive. The design community +had the intent, but fulfilling this vision was still a long way away. +

+ And now this sector is emerging, and Nick and Joni are highly interested in +the commercialization aspects of it. As part of coming up with a business +model, they began investigating intellectual property and licensing +options. It was a thorny space, especially for designs. Just what aspect of +a design is copyrightable? What is patentable? How can allowing for digital +sharing and distribution be balanced against the designer’s desire to still +hold ownership? In the end, they decided there was no need to reinvent the +wheel and settled on using Creative Commons. +

+ When designing the Opendesk system, they had two goals. They wanted anyone, +anywhere in the world, to be able to download designs so that they could be +made locally, and they wanted a viable model that benefited designers when +their designs were sold. Coming up with a business model was going to be +complex. +

+ They gave a lot of thought to three angles—the potential for social sharing, +allowing designers to choose their license, and the impact these choices +would have on the business model. +

+ In support of social sharing, Opendesk actively advocates for (but doesn’t +demand) open licensing. And Nick and Joni are agnostic about which Creative +Commons license is used; it’s up to the designer. They can be proprietary or +choose from the full suite of Creative Commons licenses, deciding for +themselves how open or closed they want to be. +

+ For the most part, designers love the idea of sharing content. They +understand that you get positive feedback when you’re attributed, what Nick +and Joni called reputational glow. And Opendesk does an +awesome job profiling the designers.[134] +

+ While designers are largely OK with personal sharing, there is a concern +that someone will take the design and manufacture the furniture in bulk, +with the designer not getting any benefits. So most Opendesk designers +choose the Attribution-NonCommercial license (CC BY-NC). +

+ Anyone can download a design and make it themselves, provided it’s for +noncommercial use — and there have been many, many downloads. Or users can +buy the product from Opendesk, or from a registered maker in Opendesk’s +network, for on-demand personal fabrication. The network of Opendesk makers +currently is made up of those who do digital fabrication using a +computer-controlled CNC (Computer Numeric Control) machining device that +cuts shapes out of wooden sheets according to the specifications in the +design file. +

+ Makers benefit from being part of Opendesk’s network. Making furniture for +local customers is paid work, and Opendesk generates business for them. Joni +said, Finding a whole network and community of makers was pretty easy +because we built a site where people could write in about their +capabilities. Building the community by learning from the maker community is +how we have moved forward. Opendesk now has relationships with +hundreds of makers in countries all around the world.[135] +

+ The makers are a critical part of the Opendesk business model. Their model +builds off the makers’ quotes. Here’s how it’s expressed on Opendesk’s +website: +

+ When customers buy an Opendesk product directly from a registered maker, +they pay: +

  • + the manufacturing cost as set by the maker (this covers material and labour +costs for the product to be manufactured and any extra assembly costs +charged by the maker) +

  • + a design fee for the designer (a design fee that is paid to the designer +every time their design is used) +

  • + a percentage fee to the Opendesk platform (this supports the infrastructure +and ongoing development of the platform that helps us build out our +marketplace) +

  • + a percentage fee to the channel through which the sale is made (at the +moment this is Opendesk, but in the future we aim to open this up to +third-party sellers who can sell Opendesk products through their own +channels—this covers sales and marketing fees for the relevant channel) +

  • + a local delivery service charge (the delivery is typically charged by the +maker, but in some cases may be paid to a third-party delivery partner) +

  • + charges for any additional services the customer chooses, such as on-site +assembly (additional services are discretionary—in many cases makers will be +happy to quote for assembly on-site and designers may offer bespoke design +options) +

  • + local sales taxes (variable by customer and maker location)[136] +

+ They then go into detail how makers’ quotes are created: +

+ When a customer wants to buy an Opendesk . . . they are provided with a +transparent breakdown of fees including the manufacturing cost, design fee, +Opendesk platform fee and channel fees. If a customer opts to buy by getting +in touch directly with a registered local maker using a downloaded Opendesk +file, the maker is responsible for ensuring the design fee, Opendesk +platform fee and channel fees are included in any quote at the time of +sale. Percentage fees are always based on the underlying manufacturing cost +and are typically apportioned as follows: +

  • + manufacturing cost: fabrication, finishing and any other costs as set by the +maker (excluding any services like delivery or on-site assembly) +

  • + design fee: 8 percent of the manufacturing cost +

  • + platform fee: 12 percent of the manufacturing cost +

  • + channel fee: 18 percent of the manufacturing cost +

  • + sales tax: as applicable (depends on product and location) +

+ Opendesk shares revenue with their community of designers. According to +Nick and Joni, a typical designer fee is around 2.5 percent, so Opendesk’s 8 +percent is more generous, and providing a higher value to the designer. +

+ The Opendesk website features stories of designers and makers. Denis Fuzii +published the design for the Valovi Chair from his studio in São Paulo. His +designs have been downloaded over five thousand times in ninety-five +countries. I.J. CNC Services is Ian Jinks, a professional maker based in the +United Kingdom. Opendesk now makes up a large proportion of his business. +

+ To manage resources and remain effective, Opendesk has so far focused on a +very narrow niche—primarily office furniture of a certain simple aesthetic, +which uses only one type of material and one manufacturing technique. This +allows them to be more strategic and more disruptive in the market, by +getting things to market quickly with competitive prices. It also reflects +their vision of creating reproducible and functional pieces. +

+ On their website, Opendesk describes what they do as open +making: Designers get a global distribution channel. Makers +get profitable jobs and new customers. You get designer products without the +designer price tag, a more social, eco-friendly alternative to +mass-production and an affordable way to buy custom-made products. +

+ Nick and Joni say that customers like the fact that the furniture has a +known provenance. People really like that their furniture was designed by a +certain international designer but was made by a maker in their local +community; it’s a great story to tell. It certainly sets apart Opendesk +furniture from the usual mass-produced items from a store. +

+ Nick and Joni are taking a community-based approach to define and evolve +Opendesk and the open making business model. They’re +engaging thought leaders and practitioners to define this new movement. They +have a separate Open Making site, which includes a manifesto, a field guide, +and an invitation to get involved in the Open Making community.[137] People can submit ideas and discuss the principles +and business practices they’d like to see used. +

+ Nick and Joni talked a lot with us about intellectual property (IP) and +commercialization. Many of their designers fear the idea that someone could +take one of their design files and make and sell infinite number of pieces +of furniture with it. As a consequence, most Opendesk designers choose the +Attribution-NonCommercial license (CC BY-NC). +

+ Opendesk established a set of principles for what their community considers +commercial and noncommercial use. Their website states: +

+ It is unambiguously commercial use when anyone: +

  • + charges a fee or makes a profit when making an Opendesk +

  • + sells (or bases a commercial service on) an Opendesk +

+ It follows from this that noncommercial use is when you make an Opendesk +yourself, with no intention to gain commercial advantage or monetary +compensation. For example, these qualify as noncommercial: +

  • + you are an individual with your own CNC machine, or access to a shared CNC +machine, and will personally cut and make a few pieces of furniture yourself +

  • + you are a student (or teacher) and you use the design files for educational +purposes or training (and do not intend to sell the resulting pieces) +

  • + you work for a charity and get furniture cut by volunteers, or by employees +at a fab lab or maker space +

+ Whether or not people technically are doing things that implicate IP, Nick +and Joni have found that people tend to comply with the wishes of creators +out of a sense of fairness. They have found that behavioral economics can +replace some of the thorny legal issues. In their business model, Nick and +Joni are trying to suspend the focus on IP and build an open business model +that works for all stakeholders—designers, channels, manufacturers, and +customers. For them, the value Opendesk generates hangs off +open, not IP. +

+ The mission of Opendesk is about relocalizing manufacturing, which changes +the way we think about how goods are made. Commercialization is integral to +their mission, and they’ve begun to focus on success metrics that track how +many makers and designers are engaged through Opendesk in revenue-making +work. +

+ As a global platform for local making, Opendesk’s business model has been +built on honesty, transparency, and inclusivity. As Nick and Joni describe +it, they put ideas out there that get traction and then have faith in +people. +

Kapitel 18. OpenStax

 

+ OpenStax is a nonprofit that provides free, openly licensed textbooks for +high-enrollment introductory college courses and Advanced Placement +courses. Founded in 2012 in the U.S. +

+ http://www.openstaxcollege.org +

Revenue model: grant funding, charging +for custom services, charging for physical copies (textbook sales) +

Interview date: December 16, 2015 +

Interviewee: David Harris, +editor-in-chief +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ OpenStax is an extension of a program called Connexions, which was started +in 1999 by Dr. Richard Baraniuk, the Victor E. Cameron Professor of +Electrical and Computer Engineering at Rice University in Houston, +Texas. Frustrated by the limitations of traditional textbooks and courses, +Dr. Baraniuk wanted to provide authors and learners a way to share and +freely adapt educational materials such as courses, books, and +reports. Today, Connexions (now called OpenStax CNX) is one of the world’s +best libraries of customizable educational materials, all licensed with +Creative Commons and available to anyone, anywhere, anytime—for free. +

+ In 2008, while in a senior leadership role at WebAssign and looking at ways +to reduce the risk that came with relying on publishers, David Harris began +investigating open educational resources (OER) and discovered Connexions. A +year and a half later, Connexions received a grant to help grow the use of +OER so that it could meet the needs of students who couldn’t afford +textbooks. David came on board to spearhead this effort. Connexions became +OpenStax CNX; the program to create open textbooks became OpenStax College, +now simply called OpenStax. +

+ David brought with him a deep understanding of the best practices of +publishing along with where publishers have inefficiencies. In David’s view, +peer review and high standards for quality are critically important if you +want to scale easily. Books have to have logical scope and sequence, they +have to exist as a whole and not in pieces, and they have to be easy to +find. The working hypothesis for the launch of OpenStax was to +professionally produce a turnkey textbook by investing effort up front, with +the expectation that this would lead to rapid growth through easy downstream +adoptions by faculty and students. +

+ In 2012, OpenStax College launched as a nonprofit with the aim of producing +high-quality, peer-reviewed full-color textbooks that would be available for +free for the twenty-five most heavily attended college courses in the +nation. Today they are fast approaching that number. There is data that +proves the success of their original hypothesis on how many students they +could help and how much money they could help save.[138] Professionally produced content scales rapidly. All +with no sales force! +

+ OpenStax textbooks are all Attribution (CC BY) licensed, and each textbook +is available as a PDF, an e-book, or web pages. Those who want a physical +copy can buy one for an affordable price. Given the cost of education and +student debt in North America, free or very low-cost textbooks are very +appealing. OpenStax encourages students to talk to their professor and +librarians about these textbooks and to advocate for their use. +

+ Teachers are invited to try out a single chapter from one of the textbooks +with students. If that goes well, they’re encouraged to adopt the entire +book. They can simply paste a URL into their course syllabus, for free and +unlimited access. And with the CC BY license, teachers are free to delete +chapters, make changes, and customize any book to fit their needs. +

+ Any teacher can post corrections, suggest examples for difficult concepts, +or volunteer as an editor or author. As many teachers also want supplemental +material to accompany a textbook, OpenStax also provides slide +presentations, test banks, answer keys, and so on. +

+ Institutions can stand out by offering students a lower-cost education +through the use of OpenStax textbooks; there’s even a textbook-savings +calculator they can use to see how much students would save. OpenStax keeps +a running list of institutions that have adopted their +textbooks.[139] +

+ Unlike traditional publishers’ monolithic approach of controlling +intellectual property, distribution, and so many other aspects, OpenStax has +adopted a model that embraces open licensing and relies on an extensive +network of partners. +

+ Up-front funding of a professionally produced all-color turnkey textbook is +expensive. For this part of their model, OpenStax relies on +philanthropy. They have initially been funded by the William and Flora +Hewlett Foundation, the Laura and John Arnold Foundation, the Bill and +Melinda Gates Foundation, the 20 Million Minds Foundation, the Maxfield +Foundation, the Calvin K. Kazanjian Foundation, and Rice University. To +develop additional titles and supporting technology is probably still going +to require philanthropic investment. +

+ However, ongoing operations will not rely on foundation grants but instead +on funds received through an ecosystem of over forty partners, whereby a +partner takes core content from OpenStax and adds features that it can +create revenue from. For example, WebAssign, an online homework and +assessment tool, takes the physics book and adds algorithmically generated +physics problems, with problem-specific feedback, detailed solutions, and +tutorial support. WebAssign resources are available to students for a fee. +

+ Another example is Odigia, who has turned OpenStax books into interactive +learning experiences and created additional tools to measure and promote +student engagement. Odigia licenses its learning platform to +institutions. Partners like Odigia and WebAssign give a percentage of the +revenue they earn back to OpenStax, as mission-support fees. OpenStax has +already published revisions of their titles, such as Introduction to +Sociology 2e, using these funds. +

+ In David’s view, this approach lets the market operate at peak +efficiency. OpenStax’s partners don’t have to worry about developing +textbook content, freeing them up from those development costs and letting +them focus on what they do best. With OpenStax textbooks available at no +cost, they can provide their services at a lower cost—not free, but still +saving students money. OpenStax benefits not only by receiving +mission-support fees but through free publicity and marketing. OpenStax +doesn’t have a sales force; partners are out there showcasing their +materials. +

+ OpenStax’s cost of sales to acquire a single student is very, very low and +is a fraction of what traditional players in the market face. This year, +Tyton Partners is actually evaluating the costs of sales for an OER effort +like OpenStax in comparison with incumbents. David looks forward to sharing +these findings with the community. +

+ While OpenStax books are available online for free, many students still want +a print copy. Through a partnership with a print and courier company, +OpenStax offers a complete solution that scales. OpenStax sells tens of +thousands of print books. The price of an OpenStax sociology textbook is +about twenty-eight dollars, a fraction of what sociology textbooks usually +cost. OpenStax keeps the prices low but does aim to earn a small margin on +each book sold, which also contributes to ongoing operations. +

+ Campus-based bookstores are part of the OpenStax solution. OpenStax +collaborates with NACSCORP (the National Association of College Stores +Corporation) to provide print versions of their textbooks in the +stores. While the overall cost of the textbook is significantly less than a +traditional textbook, bookstores can still make a profit on sales. Sometimes +students take the savings they have from the lower-priced book and use it to +buy other things in the bookstore. And OpenStax is trying to break the +expensive behavior of excessive returns by having a no-returns policy. This +is working well, since the sell-through of their print titles is virtually a +hundred percent. +

+ David thinks of the OpenStax model as OER 2.0. So what is OER +1.0? Historically in the OER field, many OER initiatives have been locally +funded by institutions or government ministries. In David’s view, this +results in content that has high local value but is infrequently adopted +nationally. It’s therefore difficult to show payback over a time scale that +is reasonable. +

+ OER 2.0 is about OER intended to be used and adopted on a national level +right from the start. This requires a bigger investment up front but pays +off through wide geographic adoption. The OER 2.0 process for OpenStax +involves two development models. The first is what David calls the +acquisition model, where OpenStax purchases the rights from a publisher or +author for an already published book and then extensively revises it. The +OpenStax physics textbook, for example, was licensed from an author after +the publisher released the rights back to the authors. The second model is +to develop a book from scratch, a good example being their biology book. +

+ The process is similar for both models. First they look at the scope and +sequence of existing textbooks. They ask questions like what does the +customer need? Where are students having challenges? Then they identify +potential authors and put them through a rigorous evaluation—only one in ten +authors make it through. OpenStax selects a team of authors who come +together to develop a template for a chapter and collectively write the +first draft (or revise it, in the acquisitions model). (OpenStax doesn’t do +books with just a single author as David says it risks the project going +longer than scheduled.) The draft is peer-reviewed with no less than three +reviewers per chapter. A second draft is generated, with artists producing +illustrations and visuals to go along with the text. The book is then +copyedited to ensure grammatical correctness and a singular voice. Finally, +it goes into production and through a final proofread. The whole process is +very time-consuming. +

+ All the people involved in this process are paid. OpenStax does not rely on +volunteers. Writers, reviewers, illustrators, and editors are all paid an +up-front fee—OpenStax does not use a royalty model. A best-selling author +might make more money under the traditional publishing model, but that is +only maybe 5 percent of all authors. From David’s perspective, 95 percent of +all authors do better under the OER 2.0 model, as there is no risk to them +and they earn all the money up front. +

+ David thinks of the Attribution license (CC BY) as the innovation +license. It’s core to the mission of OpenStax, letting people use +their textbooks in innovative ways without having to ask for permission. It +frees up the whole market and has been central to OpenStax being able to +bring on partners. OpenStax sees a lot of customization of their +materials. By enabling frictionless remixing, CC BY gives teachers control +and academic freedom. +

+ Using CC BY is also a good example of using strategies that traditional +publishers can’t. Traditional publishers rely on copyright to prevent others +from making copies and heavily invest in digital rights management to ensure +their books aren’t shared. By using CC BY, OpenStax avoids having to deal +with digital rights management and its costs. OpenStax books can be copied +and shared over and over again. CC BY changes the rules of engagement and +takes advantage of traditional market inefficiencies. +

+ As of September 16, 2016, OpenStax has achieved some impressive +results. From the OpenStax at a Glance fact sheet from their recent press +kit: +

  • + Books published: 23 +

  • + Students who have used OpenStax: 1.6 million +

  • + Money saved for students: $155 million +

  • + Money saved for students in the 2016/17 academic year: $77 million +

  • + Schools that have used OpenStax: 2,668 (This number reflects all +institutions using at least one OpenStax textbook. Out of 2,668 schools, 517 +are two-year colleges, 835 four-year colleges and universities, and 344 +colleges and universities outside the U.S.) +

+ While OpenStax has to date been focused on the United States, there is +overseas adoption especially in the science, technology, engineering, and +math (STEM) fields. Large scale adoption in the United States is seen as a +necessary precursor to international interest. +

+ OpenStax has primarily focused on introductory-level college courses where +there is high enrollment, but they are starting to think about verticals—a +broad offering for a specific group or need. David thinks it would be +terrific if OpenStax could provide access to free textbooks through the +entire curriculum of a nursing degree, for example. +

+ Finally, for OpenStax success is not just about the adoption of their +textbooks and student savings. There is a human aspect to the work that is +hard to quantify but incredibly important. They get emails from students +saying how OpenStax saved them from making difficult choices like buying +food or a textbook. OpenStax would also like to assess the impact their +books have on learning efficiency, persistence, and completion. By building +an open business model based on Creative Commons, OpenStax is making it +possible for every student who wants access to education to get it. +

Kapitel 19. Amanda Palmer

 

+ Amanda Palmer is a musician, artist, and writer. Based in the U.S. +

+ http://amandapalmer.net +

Revenue model: crowdfunding +(subscription-based), pay-what-you-want, charging for physical copies (book +and album sales), charg-ing for in-person version (performances), selling +merchandise +

Interview date: December 15, 2015 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Since the beginning of her career, Amanda Palmer has been on what she calls +a journey with no roadmap, continually experimenting to find +new ways to sustain her creative work.[140] +

+ In her best-selling book, The Art of Asking, Amanda articulates exactly what +she has been and continues to strive for—the ideal sweet spot +. . . in which the artist can share freely and directly feel the +reverberations of their artistic gifts to the community, and make a living +doing that. +

+ While she seems to have successfully found that sweet spot for herself, +Amanda is the first to acknowledge there is no silver bullet. She thinks the +digital age is both an exciting and frustrating time for creators. On +the one hand, we have this beautiful shareability, Amanda +said. On the other, you’ve got a bunch of confused artists wondering +how to make money to buy food so we can make more art. +

+ Amanda began her artistic career as a street performer. She would dress up +in an antique wedding gown, paint her face white, stand on a stack of milk +crates, and hand out flowers to strangers as part of a silent dramatic +performance. She collected money in a hat. Most people walked by her without +stopping, but an essential few stopped to watch and drop some money into her +hat to show their appreciation. Rather than dwelling on the majority of +people who ignored her, she felt thankful for those who stopped. All +I needed was . . . some people, she wrote in her book. Enough +people. Enough to make it worth coming back the next day, enough people to +help me make rent and put food on the table. Enough so I could keep making +art. +

+ Amanda has come a long way from her street-performing days, but her career +remains dominated by that same sentiment—finding ways to reach her +crowd and feeling gratitude when she does. With her band the Dresden +Dolls, Amanda tried the traditional path of signing with a record label. It +didn’t take for a variety of reasons, but one of them was that the label had +absolutely no interest in Amanda’s view of success. They wanted hits, but +making music for the masses was never what Amanda and the Dresden Dolls set +out to do. +

+ After leaving the record label in 2008, she began experimenting with +different ways to make a living. She released music directly to the public +without involving a middle man, releasing digital files on a pay what +you want basis and selling CDs and vinyl. She also made money from +live performances and merchandise sales. Eventually, in 2012 she decided to +try her hand at the sort of crowdfunding we know so well today. Her +Kickstarter project started with a goal of $100,000, and she made $1.2 +million. It remains one of the most successful Kickstarter projects of all +time. +

+ Today, Amanda has switched gears away from crowdfunding for specific +projects to instead getting consistent financial support from her fan base +on Patreon, a crowdfunding site that allows artists to get recurring +donations from fans. More than eight thousand people have signed up to +support her so she can create music, art, and any other creative +thing that she is inspired to make. The recurring pledges are +made on a per thing basis. All of the content she makes is +made freely available under an Attribution-NonCommercial-ShareAlike license +(CC BY-NC-SA). +

+ Making her music and art available under Creative Commons licensing +undoubtedly limits her options for how she makes a living. But sharing her +work has been part of her model since the beginning of her career, even +before she discovered Creative Commons. Amanda says the Dresden Dolls used +to get ten emails per week from fans asking if they could use their music +for different projects. They said yes to all of the requests, as long as it +wasn’t for a completely for-profit venture. At the time, they used a +short-form agreement written by Amanda herself. I made everyone sign +that contract so at least I wouldn’t be leaving the band vulnerable to +someone later going on and putting our music in a Camel cigarette +ad, Amanda said. Once she discovered Creative Commons, adopting the +licenses was an easy decision because it gave them a more formal, +standardized way of doing what they had been doing all along. The +NonCommercial licenses were a natural fit. +

+ Amanda embraces the way her fans share and build upon her music. In The Art +of Asking, she wrote that some of her fans’ unofficial videos using her +music surpass the official videos in number of views on YouTube. Rather than +seeing this sort of thing as competition, Amanda celebrates it. We +got into this because we wanted to share the joy of music, she said. +

+ This is symbolic of how nearly everything she does in her career is +motivated by a desire to connect with her fans. At the start of her career, +she and the band would throw concerts at house parties. As the gatherings +grew, the line between fans and friends was completely blurred. Not +only did most our early fans know where I lived and where we practiced, but +most of them had also been in my kitchen, Amanda wrote in The Art of +Asking. +

+ Even though her fan base is now huge and global, she continues to seek this +sort of human connection with her fans. She seeks out face-to-face contact +with her fans every chance she can get. Her hugely successful Kickstarter +featured fifty concerts at house parties for backers. She spends hours in +the signing line after shows. It helps that Amanda has the kind of dynamic, +engaging personality that instantly draws people to her, but a big component +of her ability to connect with people is her willingness to +listen. Listening fast and caring immediately is a skill unto +itself, Amanda wrote. +

+ Another part of the connection fans feel with Amanda is how much they know +about her life. Rather than trying to craft a public persona or image, she +essentially lives her life as an open book. She has written openly about +incredibly personal events in her life, and she isn’t afraid to be +vulnerable. Having that kind of trust in her fans—the trust it takes to be +truly honest—begets trust from her fans in return. When she meets fans for +the first time after a show, they can legitimately feel like they know her. +

With social media, we’re so concerned with the picture looking +palatable and consumable that we forget that being human and showing the +flaws and exposing the vulnerability actually create a deeper connection +than just looking fantastic, Amanda said. Everything in our +culture is telling us otherwise. But my experience has shown me that the +risk of making yourself vulnerable is almost always worth it. +

+ Not only does she disclose intimate details of her life to them, she sleeps +on their couches, listens to their stories, cries with them. In short, she +treats her fans like friends in nearly every possible way, even when they +are complete strangers. This mentality—that fans are friends—is completely +intertwined with Amanda’s success as an artist. It is also intertwined with +her use of Creative Commons licenses. Because that is what you do with your +friends—you share. +

+ After years of investing time and energy into building trust with her fans, +she has a strong enough relationship with them to ask for support—through +pay-what-you-want donations, Kickstarter, Patreon, or even asking them to +lend a hand at a concert. As Amanda explains it, crowdfunding (which is +really what all of these different things are) is about asking for support +from people who know and trust you. People who feel personally invested in +your success. +

When you openly, radically trust people, they not only take care of +you, they become your allies, your family, she wrote. There really +is a feeling of solidarity within her core fan base. From the beginning, +Amanda and her band encouraged people to dress up for their shows. They +consciously cultivated a feeling of belonging to their weird little +family. +

+ This sort of intimacy with fans is not possible or even desirable for every +creator. I don’t take for granted that I happen to be the type of +person who loves cavorting with strangers, Amanda said. I +recognize that it’s not necessarily everyone’s idea of a good time. Everyone +does it differently. Replicating what I have done won’t work for others if +it isn’t joyful to them. It’s about finding a way to channel energy in a way +that is joyful to you. +

+ Yet while Amanda joyfully interacts with her fans and involves them in her +work as much as possible, she does keep one job primarily to herself—writing +the music. She loves the creativity with which her fans use and adapt her +work, but she intentionally does not involve them at the first stage of +creating her artistic work. And, of course, the songs and music are what +initially draw people to Amanda Palmer. It is only once she has connected to +people through her music that she can then begin to build ties with them on +a more personal level, both in person and online. In her book, Amanda +describes it as casting a net. It starts with the art and then the bond +strengthens with human connection. +

+ For Amanda, the entire point of being an artist is to establish and maintain +this connection. It sounds so corny, she said, but my +experience in forty years on this planet has pointed me to an obvious +truth—that connection with human beings feels so much better and more +fulfilling than approaching art through a capitalist lens. There is no more +satisfying end goal than having someone tell you that what you do is +genuinely of value to them. +

+ As she explains it, when a fan gives her a ten-dollar bill, usually what +they are saying is that the money symbolizes some deeper value the music +provided them. For Amanda, art is not just a product; it’s a +relationship. Viewed from this lens, what Amanda does today is not that +different from what she did as a young street performer. She shares her +music and other artistic gifts. She shares herself. And then rather than +forcing people to help her, she lets them. +

Kapitel 20. PLOS (Public Library of Science)

 

+ PLOS (Public Library of Science) is a nonprofit that publishes a library of +academic journals and other scientific literature. Founded in 2000 in the +U.S. +

+ http://plos.org +

Revenue model: charging content creators +an author processing charge to be featured in the journal +

Interview date: March 7, 2016 +

Interviewee: Louise Page, publisher +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Public Library of Science (PLOS) began in 2000 when three leading +scientists—Harold E. Varmus, Patrick O. Brown, and Michael Eisen—started an +online petition. They were calling for scientists to stop submitting papers +to journals that didn’t make the full text of their papers freely available +immediately or within six months. Although tens of thousands signed the +petition, most did not follow through. In August 2001, Patrick and Michael +announced that they would start their own nonprofit publishing operation to +do just what the petition promised. With start-up grant support from the +Gordon and Betty Moore Foundation, PLOS was launched to provide new +open-access journals for biomedicine, with research articles being released +under Attribution (CC BY) licenses. +

+ Traditionally, academic publishing begins with an author submitting a +manuscript to a publisher. After in-house technical and ethical +considerations, the article is then peer-reviewed to determine if the +quality of the work is acceptable for publishing. Once accepted, the +publisher takes the article through the process of copyediting, typesetting, +and eventual publishing in a print or online publication. Traditional +journal publishers recover costs and earn profit by charging a subscription +fee to libraries or an access fee to users wanting to read the journal or +article. +

+ For Louise Page, the current publisher of PLOS, this traditional model +results in inequity. Access is restricted to those who can pay. Most +research is funded through government-appointed agencies, that is, with +public funds. It’s unjust that the public who funded the research would be +required to pay again to access the results. Not everyone can afford the +ever-escalating subscription fees publishers charge, especially when library +budgets are being reduced. Restricting access to the results of scientific +research slows the dissemination of this research and advancement of the +field. It was time for a new model. +

+ That new model became known as open access. That is, free and open +availability on the Internet. Open-access research articles are not behind a +paywall and do not require a login. A key benefit of open access is that it +allows people to freely use, copy, and distribute the articles, as they are +primarily published under an Attribution (CC BY) license (which only +requires the user to provide appropriate attribution). And more importantly, +policy makers, clinicians, entrepreneurs, educators, and students around the +world have free and timely access to the latest research immediately on +publication. +

+ However, open access requires rethinking the business model of research +publication. Rather than charge a subscription fee to access the journal, +PLOS decided to turn the model on its head and charge a publication fee, +known as an article-processing charge. This up-front fee, generally paid by +the funder of the research or the author’s institution, covers the expenses +such as editorial oversight, peer-review management, journal production, +online hosting, and support for discovery. Fees are per article and are +billed upon acceptance for publishing. There are no additional charges based +on word length, figures, or other elements. +

+ Calculating the article-processing charge involves taking all the costs +associated with publishing the journal and determining a cost per article +that collectively recovers costs. For PLOS’s journals in biology, medicine, +genetics, computational biology, neglected tropical diseases, and pathogens, +the article-processing charge ranges from $2,250 to +$2,900. Article-publication charges for PLOS ONE, a journal started in 2006, +are just under $1,500. +

+ PLOS believes that lack of funds should not be a barrier to +publication. Since its inception, PLOS has provided fee support for +individuals and institutions to help authors who can’t afford the +article-processing charges. +

+ Louise identifies marketing as one area of big difference between PLOS and +traditional journal publishers. Traditional journals have to invest heavily +in staff, buildings, and infrastructure to market their journal and convince +customers to subscribe. Restricting access to subscribers means that tools +for managing access control are necessary. They spend millions of dollars on +access-control systems, staff to manage them, and sales staff. With PLOS’s +open-access publishing, there’s no need for these massive expenses; the +articles are free, open, and accessible to all upon +publication. Additionally, traditional publishers tend to spend more on +marketing to libraries, who ultimately pay the subscription fees. PLOS +provides a better service for authors by promoting their research directly +to the research community and giving the authors exposure. And this +encourages other authors to submit their work for publication. +

+ For Louise, PLOS would not exist without the Attribution license (CC +BY). This makes it very clear what rights are associated with the content +and provides a safe way for researchers to make their work available while +ensuring they get recognition (appropriate attribution). For PLOS, all of +this aligns with how they think research content should be published and +disseminated. +

+ PLOS also has a broad open-data policy. To get their research paper +published, PLOS authors must also make their data available in a public +repository and provide a data-availability statement. +

+ Business-operation costs associated with the open-access model still largely +follow the existing publishing model. PLOS journals are online only, but the +editorial, peer-review, production, typesetting, and publishing stages are +all the same as for a traditional publisher. The editorial teams must be top +notch. PLOS has to function as well as or better than other premier +journals, as researchers have a choice about where to publish. +

+ Researchers are influenced by journal rankings, which reflect the place of a +journal within its field, the relative difficulty of being published in that +journal, and the prestige associated with it. PLOS journals rank high, even +though they are relatively new. +

+ The promotion and tenure of researchers are partially based how many times +other researchers cite their articles. Louise says when researchers want to +discover and read the work of others in their field, they go to an online +aggregator or search engine, and not typically to a particular journal. The +CC BY licensing of PLOS research articles ensures easy access for readers +and generates more discovery and citations for authors. +

+ Louise believes that open access has been a huge success, progressing from a +movement led by a small cadre of researchers to something that is now +widespread and used in some form by every journal publisher. PLOS has had a +big impact. In 2012 to 2014, they published more open-access articles than +BioMed Central, the original open-access publisher, or anyone else. +

+ PLOS further disrupted the traditional journal-publishing model by +pioneering the concept of a megajournal. The PLOS ONE megajournal, launched +in 2006, is an open-access peer-reviewed academic journal that is much +larger than a traditional journal, publishing thousands of articles per year +and benefiting from economies of scale. PLOS ONE has a broad scope, covering +science and medicine as well as social sciences and the humanities. The +review and editorial process is less subjective. Articles are accepted for +publication based on whether they are technically sound rather than +perceived importance or relevance. This is very important in the current +debate about the integrity and reproducibility of research because negative +or null results can then be published as well, which are generally rejected +by traditional journals. PLOS ONE, like all the PLOS journals, is online +only with no print version. PLOS passes on the financial savings accrued +through economies of scale to researchers and the public by lowering the +article-processing charges, which are below that of other journals. PLOS ONE +is the biggest journal in the world and has really set the bar for +publishing academic journal articles on a large scale. Other publishers see +the value of the PLOS ONE model and are now offering their own +multidisciplinary forums for publishing all sound science. +

+ Louise outlined some other aspects of the research-journal business model +PLOS is experimenting with, describing each as a kind of slider that could +be adjusted to change current practice. +

+ One slider is time to publication. Time to publication may shorten as +journals get better at providing quicker decisions to authors. However, +there is always a trade-off with scale, as the bigger the volume of +articles, the more time the approval process inevitably takes. +

+ Peer review is another part of the process that could change. It’s possible +to redefine what peer review actually is, when to review, and what +constitutes the final article for publication. Louise talked about the +potential to shift to an open-review process, placing the emphasis on +transparency rather than double-blind reviews. Louise thinks we’re moving +into a direction where it’s actually beneficial for an author to know who is +reviewing their paper and for the reviewer to know their review will be +public. An open-review process can also ensure everyone gets credit; right +now, credit is limited to the publisher and author. +

+ Louise says research with negative outcomes is almost as important as +positive results. If journals published more research with negative +outcomes, we’d learn from what didn’t work. It could also reduce how much +the research wheel gets reinvented around the world. +

+ Another adjustable practice is the sharing of articles at early preprint +stages. Publication of research in a peer-reviewed journal can take a long +time because articles must undergo extensive peer review. The need to +quickly circulate current results within a scientific community has led to a +practice of distributing pre-print documents that have not yet undergone +peer review. Preprints broaden the peer-review process, allowing authors to +receive early feedback from a wide group of peers, which can help revise and +prepare the article for submission. Offsetting the advantages of preprints +are author concerns over ensuring their primacy of being first to come up +with findings based on their research. Other researches may see findings the +preprint author has not yet thought of. However, preprints help researchers +get their discoveries out early and establish precedence. A big challenge is +that researchers don’t have a lot of time to comment on preprints. +

+ What constitutes a journal article could also change. The idea of a research +article as printed, bound, and in a library stack is outdated. Digital and +online open up new possibilities, such as a living document evolving over +time, inclusion of audio and video, and interactivity, like discussion and +recommendations. Even the size of what gets published could change. With +these changes the current form factor for what constitutes a research +article would undergo transformation. +

+ As journals scale up, and new journals are introduced, more and more +information is being pushed out to readers, making the experience feel like +drinking from a fire hose. To help mitigate this, PLOS aggregates and +curates content from PLOS journals and their network of blogs.[141] It also offers something called Article-Level +Metrics, which helps users assess research most relevant to the field +itself, based on indicators like usage, citations, social bookmarking and +dissemination activity, media and blog coverage, discussions, and +ratings.[142] Louise believes that the +journal model could evolve to provide a more friendly and interactive user +experience, including a way for readers to communicate with authors. +

+ The big picture for PLOS going forward is to combine and adjust these +experimental practices in ways that continue to improve accessibility and +dissemination of research, while ensuring its integrity and reliability. The +ways they interlink are complex. The process of change and adjustment is +not linear. PLOS sees itself as a very flexible publisher interested in +exploring all the permutations research-publishing can take, with authors +and readers who are open to experimentation. +

+ For PLOS, success is not about revenue. Success is about proving that +scientific research can be communicated rapidly and economically at scale, +for the benefit of researchers and society. The CC BY license makes it +possible for PLOS to publish in a way that is unfettered, open, and fast, +while ensuring that the authors get credit for their work. More than two +million scientists, scholars, and clinicians visit PLOS every month, with +more than 135,000 quality articles to peruse for free. +

+ Ultimately, for PLOS, its authors, and its readers, success is about making +research discoverable, available, and reproducible for the advancement of +science. +

Kapitel 21. Rijksmuseum

 

+ The Rijksmuseum is a Dutch national museum dedicated to art and +history. Founded in 1800 in the Netherlands +

+ http://www.rijksmuseum.nl +

Revenue model: grants and government +funding, charging for in-person version (museum admission), selling +merchandise +

Interview date: December 11, 2015 +

Interviewee: Lizzy Jongma, the data +manager of the collections information department +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Rijksmuseum, a national museum in the Netherlands dedicated to art and +history, has been housed in its current building since 1885. The monumental +building enjoyed more than 125 years of intensive use before needing a +thorough overhaul. In 2003, the museum was closed for renovations. Asbestos +was found in the roof, and although the museum was scheduled to be closed +for only three to four years, renovations ended up taking ten years. During +this time, the collection was moved to a different part of Amsterdam, which +created a physical distance with the curators. Out of necessity, they +started digitally photographing the collection and creating metadata +(information about each object to put into a database). With the renovations +going on for so long, the museum became largely forgotten by the public. Out +of these circumstances emerged a new and more open model for the museum. +

+ By the time Lizzy Jongma joined the Rijksmuseum in 2011 as a data manager, +staff were fed up with the situation the museum was in. They also realized +that even with the new and larger space, it still wouldn’t be able to show +very much of the whole collection—eight thousand of over one million works +representing just 1 percent. Staff began exploring ways to express +themselves, to have something to show for all of the work they had been +doing. The Rijksmuseum is primarily funded by Dutch taxpayers, so was there +a way for the museum provide benefit to the public while it was closed? They +began thinking about sharing Rijksmuseum’s collection using information +technology. And they put up a card-catalog like database of the entire +collection online. +

+ It was effective but a bit boring. It was just data. A hackathon they were +invited to got them to start talking about events like that as having +potential. They liked the idea of inviting people to do cool stuff with +their collection. What about giving online access to digital representations +of the one hundred most important pieces in the Rijksmuseum collection? That +eventually led to why not put the whole collection online? +

+ Then, Lizzy says, Europeana came along. Europeana is Europe’s digital +library, museum, and archive for cultural heritage.[143] As an online portal to museum collections all +across Europe, Europeana had become an important online platform. In October +2010 Creative Commons released CC0 and its public-domain mark as tools +people could use to identify works as free of known copyright. Europeana was +the first major adopter, using CC0 to release metadata about their +collection and the public domain mark for millions of digital works in their +collection. Lizzy says the Rijksmuseum initially found this change in +business practice a bit scary, but at the same time it stimulated even more +discussion on whether the Rijksmuseum should follow suit. +

+ They realized that they don’t own the collection and couldn’t +realistically monitor and enforce compliance with the restrictive licensing +terms they currently had in place. For example, many copies and versions of +Vermeer’s Milkmaid (part of their collection) were already online, many of +them of very poor quality. They could spend time and money policing its use, +but it would probably be futile and wouldn’t make people stop using their +images online. They ended up thinking it’s an utter waste of time to hunt +down people who use the Rijksmuseum collection. And anyway, restricting +access meant the people they were frustrating the most were schoolkids. +

+ In 2011 the Rijksmuseum began making their digital photos of works known to +be free of copyright available online, using Creative Commons CC0 to place +works in the public domain. A medium-resolution image was offered for free, +but a high-resolution version cost forty euros. People started paying, but +Lizzy says getting the money was frequently a nightmare, especially from +overseas customers. The administrative costs often offset revenue, and +income above costs was relatively low. In addition, having to pay for an +image of a work in the public domain from a collection owned by the Dutch +government (i.e., paid for by the public) was contentious and frustrating +for some. Lizzy says they had lots of fierce debates about what to do. +

+ In 2013 the Rijksmuseum changed its business model. They Creative Commons +licensed their highest-quality images and released them online for +free. Digitization still cost money, however; they decided to define +discrete digitization projects and find sponsors willing to fund each +project. This turned out to be a successful strategy, generating high +interest from sponsors and lower administrative effort for the +Rijksmuseum. They started out making 150,000 high-quality images of their +collection available, with the goal to eventually have the entire collection +online. +

+ Releasing these high-quality images for free reduced the number of +poor-quality images that were proliferating. The high-quality image of +Vermeer’s Milkmaid, for example, is downloaded two to three thousand times a +month. On the Internet, images from a source like the Rijksmuseum are more +trusted, and releasing them with a Creative Commons CC0 means they can +easily be found in other platforms. For example, Rijksmuseum images are now +used in thousands of Wikipedia articles, receiving ten to eleven million +views per month. This extends Rijksmuseum’s reach far beyond the scope of +its website. Sharing these images online creates what Lizzy calls the +Mona Lisa effect, where a work of art becomes so famous that +people want to see it in real life by visiting the actual museum. +

+ Every museum tends to be driven by the number of physical visitors. The +Rijksmuseum is primarily publicly funded, receiving roughly 70 percent of +its operating budget from the government. But like many museums, it must +generate the rest of the funding through other means. The admission fee has +long been a way to generate revenue generation, including for the +Rijksmuseum. +

+ As museums create a digital presence for themselves and put up digital +representations of their collection online, there’s frequently a worry that +it will lead to a drop in actual physical visits. For the Rijksmuseum, this +has not turned out to be the case. Lizzy told us the Rijksmuseum used to get +about one million visitors a year before closing and now gets more than two +million a year. Making the collection available online has generated +publicity and acts as a form of marketing. The Creative Commons mark +encourages reuse as well. When the image is found on protest leaflets, milk +cartons, and children’s toys, people also see what museum the image comes +from and this increases the museum’s visibility. +

+ In 2011 the Rijksmuseum received €1 million from the Dutch lottery to create +a new web presence that would be different from any other museum’s. In +addition to redesigning their main website to be mobile friendly and +responsive to devices like the iPad, the Rijksmuseum also created the +Rijksstudio, where users and artists could use and do various things with +the Rijksmuseum collection.[144] +

+ The Rijksstudio gives users access to over two hundred thousand high-quality +digital representations of masterworks from the collection. Users can zoom +in to any work and even clip small parts of images they like. Rijksstudio is +a bit like Pinterest. You can like works and compile your +personal favorites, and you can share them with friends or download them +free of charge. All the images in the Rijksstudio are copyright and royalty +free, and users are encouraged to use them as they like, for private or even +commercial purposes. +

+ Users have created over 276,000 Rijksstudios, generating their own themed +virtual exhibitions on a wide variety of topics ranging from tapestries to +ugly babies and birds. Sets of images have also been created for educational +purposes including use for school exams. +

+ Some contemporary artists who have works in the Rijksmuseum collection +contacted them to ask why their works were not included in the +Rijksstudio. The answer was that contemporary artists’ works are still bound +by copyright. The Rijksmuseum does encourage contemporary artists to use a +Creative Commons license for their works, usually a CC BY-SA license +(Attribution-ShareAlike), or a CC BY-NC (Attribution-NonCommercial) if they +want to preclude commercial use. That way, their works can be made available +to the public, but within limits the artists have specified. +

+ The Rijksmuseum believes that art stimulates entrepreneurial activity. The +line between creative and commercial can be blurry. As Lizzy says, even +Rembrandt was commercial, making his livelihood from selling his +paintings. The Rijksmuseum encourages entrepreneurial commercial use of the +images in Rijksstudio. They’ve even partnered with the DIY marketplace Etsy +to inspire people to sell their creations. One great example you can find on +Etsy is a kimono designed by Angie Johnson, who used an image of an +elaborate cabinet along with an oil painting by Jan Asselijn called The +Threatened Swan.[145] +

+ In 2013 the Rijksmuseum organized their first high-profile design +competition, known as the Rijksstudio Award.[146] With the call to action Make Your Own Masterpiece, the competition +invites the public to use Rijksstudio images to make new creative designs. A +jury of renowned designers and curators selects ten finalists and three +winners. The final award comes with a prize of €10,000. The second edition +in 2015 attracted a staggering 892 top-class entries. Some award winners end +up with their work sold through the Rijksmuseum store, such as the 2014 +entry featuring makeup based on a specific color scheme of a work of +art.[147] The Rijksmuseum has been thrilled +with the results. Entries range from the fun to the weird to the +inspirational. The third international edition of the Rijksstudio Award +started in September 2016. +

+ For the next iteration of the Rijksstudio, the Rijksmuseum is considering an +upload tool, for people to upload their own works of art, and enhanced +social elements so users can interact with each other more. +

+ Going with a more open business model generated lots of publicity for the +Rijksmuseum. They were one of the first museums to open up their collection +(that is, give free access) with high-quality images. This strategy, along +with the many improvements to the Rijksmuseum’s website, dramatically +increased visits to their website from thirty-five thousand visits per month +to three hundred thousand. +

+ The Rijksmuseum has been experimenting with other ways to invite the public +to look at and interact with their collection. On an international day +celebrating animals, they ran a successful bird-themed event. The museum put +together a showing of two thousand works that featured birds and invited +bird-watchers to identify the birds depicted. Lizzy notes that while museum +curators know a lot about the works in their collections, they may not know +about certain details in the paintings such as bird species. Over eight +hundred different birds were identified, including a specific species of +crane bird that was unknown to the scientific community at the time of the +painting. +

+ For the Rijksmuseum, adopting an open business model was scary. They came +up with many worst-case scenarios, imagining all kinds of awful things +people might do with the museum’s works. But Lizzy says those fears did not +come true because ninety-nine percent of people have respect for +great art. Many museums think they can make a lot of money by +selling things related to their collection. But in Lizzy’s experience, +museums are usually bad at selling things, and sometimes efforts to generate +a small amount of money block something much bigger—the real value that the +collection has. For Lizzy, clinging to small amounts of revenue is being +penny-wise but pound-foolish. For the Rijksmuseum, a key lesson has been to +never lose sight of its vision for the collection. Allowing access to and +use of their collection has generated great promotional value—far more than +the previous practice of charging fees for access and use. Lizzy sums up +their experience: Give away; get something in return. Generosity +makes people happy to join you and help out. +

Kapitel 22. Shareable

 

+ Shareable is an online magazine about sharing. Founded in 2009 in the U.S. +

+ http://www.shareable.net +

Revenue model: grant funding, +crowdfunding (project-based), donations, sponsorships +

Interview date: February 24, 2016 +

Interviewee: Neal Gorenflo, cofounder and +executive editor +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ In 2013, Shareable faced an impasse. The nonprofit online publication had +helped start a sharing movement four years prior, but over time, they +watched one part of the movement stray from its ideals. As giants like Uber +and Airbnb gained ground, attention began to center on the sharing +economy we know now—profit-driven, transactional, and loaded with +venture-capital money. Leaders of corporate start-ups in this domain invited +Shareable to advocate for them. The magazine faced a choice: ride the wave +or stand on principle. +

+ As an organization, Shareable decided to draw a line in the sand. In 2013, +the cofounder and executive editor Neal Gorenflo wrote an opinion piece in +the PandoDaily that charted Shareable’s new critical stance on the Silicon +Valley version of the sharing economy, while contrasting it with aspects of +the real sharing economy like open-source software, participatory budgeting +(where citizens decide how a public budget is spent), cooperatives, and +more. He wrote, It’s not so much that collaborative consumption is +dead, it’s more that it risks dying as it gets absorbed by the +Borg. +

+ Neal said their public critique of the corporate sharing economy defined +what Shareable was and is. He does not think the magazine would still be +around had they chosen differently. We would have gotten another type +of audience, but it would have spelled the end of us, he +said. We are a small, mission-driven organization. We would never +have been able to weather the criticism that Airbnb and Uber are getting +now. +

+ Interestingly, impassioned supporters are only a small sliver of Shareable’s +total audience. Most are casual readers who come across a Shareable story +because it happens to align with a project or interest they have. But +choosing principles over the possibility of riding the coattails of the +major corporate players in the sharing space saved Shareable’s +credibility. Although they became detached from the corporate sharing +economy, the online magazine became the voice of the real sharing +economy and continued to grow their audience. +

+ Shareable is a magazine, but the content they publish is a means to +furthering their role as a leader and catalyst of a movement. Shareable +became a leader in the movement in 2009. At that time, there was a +sharing movement bubbling beneath the surface, but no one was connecting the +dots, Neal said. We decided to step into that space and take +on that role. The small team behind the nonprofit publication truly +believed sharing could be central to solving some of the major problems +human beings face—resource inequality, social isolation, and global warming. +

+ They have worked hard to find ways to tell stories that show different +metrics for success. We wanted to change the notion of what +constitutes the good life, Neal said. While they started out with a +very broad focus on sharing generally, today they emphasize stories about +the physical commons like sharing cities (i.e., urban areas +managed in a sustainable, cooperative way), as well as digital platforms +that are run democratically. They particularly focus on how-to content that +help their readers make changes in their own lives and communities. +

+ More than half of Shareable’s stories are written by paid journalists that +are contracted by the magazine. Particularly in content areas that +are a priority for us, we really want to go deep and control the +quality, Neal said. The rest of the content is either contributed by +guest writers, often for free, or written by other publications from their +network of content publishers. Shareable is a member of the Post Growth +Alliance, which facilitates the sharing of content and audiences among a +large and growing group of mostly nonprofits. Each organization gets a +chance to present stories to the group, and the organizations can use and +promote each other’s stories. Much of the content created by the network is +licensed with Creative Commons. +

+ All of Shareable’s original content is published under the Attribution +license (CC BY), meaning it can be used for any purpose as long as credit is +given to Shareable. Creative Commons licensing is aligned with Shareable’s +vision, mission, and identity. That alone explains the organization’s +embrace of the licenses for their content, but Neal also believes CC +licensing helps them increase their reach. By using CC +licensing, he said, we realized we could reach far more +people through a formal and informal network of republishers or +affiliates. That has definitely been the case. It’s hard for us to measure +the reach of other media properties, but most of the outlets who republish +our work have much bigger audiences than we do. +

+ In addition to their regular news and commentary online, Shareable has also +experimented with book publishing. In 2012, they worked with a traditional +publisher to release Share or Die: Voices of the Get Lost Generation in an +Age of Crisis. The CC-licensed book was available in print form for purchase +or online for free. To this day, the book—along with their CC-licensed guide +Policies for Shareable Cities—are two of the biggest generators of traffic +on their website. +

+ In 2016, Shareable self-published a book of curated Shareable stories called +How to: Share, Save Money and Have Fun. The book was available for sale, but +a PDF version of the book was available for free. Shareable plans to offer +the book in upcoming fund-raising campaigns. +

+ This recent book is one of many fund-raising experiments Shareable has +conducted in recent years. Currently, Shareable is primarily funded by +grants from foundations, but they are actively moving toward a more +diversified model. They have organizational sponsors and are working to +expand their base of individual donors. Ideally, they will eventually be a +hundred percent funded by their audience. Neal believes being fully +community-supported will better represent their vision of the world. +

+ For Shareable, success is very much about their impact on the world. This is +true for Neal, but also for everyone who works for Shareable. We +attract passionate people, Neal said. At times, that means +employees work so hard they burn out. Neal tries to stress to the Shareable +team that another part of success is having fun and taking care of yourself +while you do something you love. A central part of human beings is +that we long to be on a great adventure with people we love, he +said. We are a species who look over the horizon and imagine and +create new worlds, but we also seek the comfort of hearth and home. +

+ In 2013, Shareable ran its first crowdfunding campaign to launch their +Sharing Cities Network. Neal said at first they were on pace to fail +spectacularly. They called in their advisers in a panic and asked for +help. The advice they received was simple—Sit your ass in a chair and +start making calls. That’s exactly what they did, and they ended up +reaching their $50,000 goal. Neal said the campaign helped them reach new +people, but the vast majority of backers were people in their existing base. +

+ For Neal, this symbolized how so much of success comes down to +relationships. Over time, Shareable has invested time and energy into the +relationships they have forged with their readers and supporters. They have +also invested resources into building relationships between their readers +and supporters. +

+ Shareable began hosting events in 2010. These events were designed to bring +the sharing community together. But over time they realized they could reach +far more people if they helped their readers to host their own +events. If we wanted to go big on a conference, there was a huge risk +and huge staffing needs, plus only a fraction of our community could travel +to the event, Neal said. Enabling others to create their own events +around the globe allowed them to scale up their work more effectively and +reach far more people. Shareable has catalyzed three hundred different +events reaching over twenty thousand people since implementing this strategy +three years ago. Going forward, Shareable is focusing the network on +creating and distributing content meant to spur local action. For instance, +Shareable will publish a new CC-licensed book in 2017 filled with ideas for +their network to implement. +

+ Neal says Shareable stumbled upon this strategy, but it seems to perfectly +encapsulate just how the commons is supposed to work. Rather than a +one-size-fits-all approach, Shareable puts the tools out there for people +take the ideas and adapt them to their own communities. +

Kapitel 23. Siyavula

 

+ Siyavula is a for-profit educational-technology company that creates +textbooks and integrated learning experiences. Founded in 2012 in South +Africa. +

+ http://www.siyavula.com +

Revenue model: charging for custom +services, sponsorships +

Interview date: April 5, 2016 +

Interviewee: Mark Horner, CEO +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Openness is a key principle for Siyavula. They believe that every learner +and teacher should have access to high-quality educational resources, as +this forms the basis for long-term growth and development. Siyavula has been +a pioneer in creating high-quality open textbooks on mathematics and science +subjects for grades 4 to 12 in South Africa. +

+ In terms of creating an open business model that involves Creative Commons, +Siyavula—and its founder, Mark Horner—have been around the block a few +times. Siyavula has significantly shifted directions and strategies to +survive and prosper. Mark says it’s been very organic. +

+ It all started in 2002, when Mark and several other colleagues at the +University of Cape Town in South Africa founded the Free High School Science +Texts project. Most students in South Africa high schools didn’t have access +to high-quality, comprehensive science and math textbooks, so Mark and his +colleagues set out to write them and make them freely available. +

+ As physicists, Mark and his colleagues were advocates of open-source +software. To make the books open and free, they adopted the Free Software +Foundation’s GNU Free Documentation License.[148] They chose LaTeX, a typesetting program used to publish scientific +documents, to author the books. Over a period of five years, the Free High +School Science Texts project produced math and physical-science textbooks +for grades 10 to 12. +

+ In 2007, the Shuttleworth Foundation offered funding support to make the +textbooks available for trial use at more schools. Surveys before and after +the textbooks were adopted showed there were no substantial criticisms of +the textbooks’ pedagogical content. This pleased both the authors and +Shuttleworth; Mark remains incredibly proud of this accomplishment. +

+ But the development of new textbooks froze at this stage. Mark shifted his +focus to rural schools, which didn’t have textbooks at all, and looked into +the printing and distribution options. A few sponsors came on board but not +enough to meet the need. +

+ In 2007, Shuttleworth and the Open Society Institute convened a group of +open-education activists for a small but lively meeting in Cape Town. One +result was the Cape Town Open Education Declaration, a statement of +principles, strategies, and commitment to help the open-education movement +grow.[149] Shuttleworth also invited Mark to +run a project writing open content for all subjects for K–12 in +English. That project became Siyavula. +

+ They wrote six original textbooks. A small publishing company offered +Shuttleworth the option to buy out the publisher’s existing K–9 content for +every subject in South African schools in both English and Afrikaans. A deal +was struck, and all the acquired content was licensed with Creative Commons, +significantly expanding the collection beyond the six original books. +

+ Mark wanted to build out the remaining curricula collaboratively through +communities of practice—that is, with fellow educators and writers. Although +sharing is fundamental to teaching, there can be a few challenges when you +create educational resources collectively. One concern is legal. It is +standard practice in education to copy diagrams and snippets of text, but of +course this doesn’t always comply with copyright law. Another concern is +transparency. Sharing what you’ve authored means everyone can see it and +opens you up to criticism. To alleviate these concerns, Mark adopted a +team-based approach to authoring and insisted the curricula be based +entirely on resources with Creative Commons licenses, thereby ensuring they +were safe to share and free from legal repercussions. +

+ Not only did Mark want the resources to be shareable, he wanted all teachers +to be able to remix and edit the content. Mark and his team had to come up +with an open editable format and provide tools for editing. They ended up +putting all the books they’d acquired and authored on a platform called +Connexions.[150] Siyavula trained many +teachers to use Connexions, but it proved to be too complex and the +textbooks were rarely edited. +

+ Then the Shuttleworth Foundation decided to completely restructure its work +as a foundation into a fellowship model (for reasons completely unrelated to +Siyavula). As part of that transition in 2009–10, Mark inherited Siyavula as +an independent entity and took ownership over it as a Shuttleworth fellow. +

+ Mark and his team experimented with several different strategies. They +tried creating an authoring and hosting platform called Full Marks so that +teachers could share assessment items. They tried creating a service called +Open Press, where teachers could ask for open educational resources to be +aggregated into a package and printed for them. These services never really +panned out. +

+ Then the South African government approached Siyavula with an interest in +printing out the original six Free High School Science Texts (math and +physical-science textbooks for grades 10 to 12) for all high school +students in South Africa. Although at this point Siyavula was a bit +discouraged by open educational resources, they saw this as a big +opportunity. +

+ They began to conceive of the six books as having massive marketing +potential for Siyavula. Printing Siyavula books for every kid in South +Africa would give their brand huge exposure and could drive vast amounts of +traffic to their website. In addition to print books, Siyavula could also +make the books available on their website, making it possible for learners +to access them using any device—computer, tablet, or mobile phone. +

+ Mark and his team began imagining what they could develop beyond what was in +the textbooks as a service they charge for. One key thing you can’t do well +in a printed textbook is demonstrate solutions. Typically, a one-line answer +is given at the end of the book but nothing on the process for arriving at +that solution. Mark and his team developed practice items and detailed +solutions, giving learners plenty of opportunity to test out what they’ve +learned. Furthermore, an algorithm could adapt these practice items to the +individual needs of each learner. They called this service Intelligent +Practice and embedded links to it in the open textbooks. +

+ The costs for using Intelligent Practice were set very low, making it +accessible even to those with limited financial means. Siyavula was going +for large volumes and wide-scale use rather than an expensive product +targeting only the high end of the market. +

+ The government distributed the books to 1.5 million students, but there was +an unexpected wrinkle: the books were delivered late. Rather than wait, +schools who could afford it provided students with a different textbook. The +Siyavula books were eventually distributed, but with well-off schools mainly +using a different book, the primary market for Siyavula’s Intelligent +Practice service inadvertently became low-income learners. +

+ Siyavula’s site did see a dramatic increase in traffic. They got five +hundred thousand visitors per month to their math site and the same number +to their science site. Two-fifths of the traffic was reading on a +feature phone (a nonsmartphone with no apps). People on basic +phones were reading math and science on a two-inch screen at all hours of +the day. To Mark, it was quite amazing and spoke to a need they were +servicing. +

+ At first, the Intelligent Practice services could only be paid using a +credit card. This proved problematic, especially for those in the low-income +demographic, as credit cards were not prevalent. Mark says Siyavula got a +harsh business-model lesson early on. As he describes it, it’s not just +about product, but how you sell it, who the market is, what the price is, +and what the barriers to entry are. +

+ Mark describes this as the first version of Siyavula’s business model: open +textbooks serving as marketing material and driving traffic to your site, +where you can offer a related service and convert some people into a paid +customer. +

+ For Mark a key decision for Siyavula’s business was to focus on how they can +add value on top of their basic service. They’ll charge only if they are +adding unique value. The actual content of the textbook isn’t unique at all, +so Siyavula sees no value in locking it down and charging for it. Mark +contrasts this with traditional publishers who charge over and over again +for the same content without adding value. +

+ Version two of Siyavula’s business model was a big, ambitious idea—scale +up. They also decided to sell the Intelligent Practice service to schools +directly. Schools can subscribe on a per-student, per-subject basis. A +single subscription gives a learner access to a single subject, including +practice content from every grade available for that subject. Lower +subscription rates are provided when there are over two hundred students, +and big schools have a price cap. A 40 percent discount is offered to +schools where both the science and math departments subscribe. +

+ Teachers get a dashboard that allows them to monitor the progress of an +entire class or view an individual learner’s results. They can see the +questions that learners are working on, identify areas of difficulty, and be +more strategic in their teaching. Students also have their own personalized +dashboard, where they can view the sections they’ve practiced, how many +points they’ve earned, and how their performance is improving. +

+ Based on the success of this effort, Siyavula decided to substantially +increase the production of open educational resources so they could provide +the Intelligent Practice service for a wider range of books. Grades 10 to 12 +math and science books were reworked each year, and new books created for +grades 4 to 6 and later grades 7 to 9. +

+ In partnership with, and sponsored by, the Sasol Inzalo Foundation, Siyavula +produced a series of natural sciences and technology workbooks for grades 4 +to 6 called Thunderbolt Kids that uses a fun comic-book style.[151] It’s a complete curriculum that also comes with +teacher’s guides and other resources. +

+ Through this experience, Siyavula learned they could get sponsors to help +fund openly licensed textbooks. It helped that Siyavula had by this time +nailed the production model. It cost roughly $150,000 to produce a book in +two languages. Sponsors liked the social-benefit aspect of textbooks +unlocked via a Creative Commons license. They also liked the exposure their +brand got. For roughly $150,000, their logo would be visible on books +distributed to over one million students. +

+ The Siyavula books that are reviewed, approved, and branded by the +government are freely and openly available on Siyavula’s website under an +Attribution-NoDerivs license (CC BY-ND) —NoDerivs means that these books +cannot be modified. Non-government-branded books are available under an +Attribution license (CC BY), allowing others to modify and redistribute the +books. +

+ Although the South African government paid to print and distribute hard +copies of the books to schoolkids, Siyavula itself received no funding from +the government. Siyavula initially tried to convince the government to +provide them with five rand per book (about US35¢). With those funds, Mark +says that Siyavula could have run its entire operation, built a +community-based model for producing more books, and provide Intelligent +Practice for free to every child in the country. But after a lengthy +negotiation, the government said no. +

+ Using Siyavula books generated huge savings for the government. Providing +students with a traditionally published grade 12 science or math textbook +costs around 250 rand per book (about US$18). Providing the Siyavula +version cost around 36 rand (about $2.60), a savings of over 200 rand per +book. But none of those savings were passed on to Siyavula. In retrospect, +Mark thinks this may have turned out in their favor as it allowed them to +remain independent from the government. +

+ Just as Siyavula was planning to scale up the production of open textbooks +even more, the South African government changed its textbook policy. To save +costs, the government declared there would be only one authorized textbook +for each grade and each subject. There was no guarantee that Siyavula’s +would be chosen. This scared away potential sponsors. +

+ Rather than producing more textbooks, Siyavula focused on improving its +Intelligent Practice technology for its existing books. Mark calls this +version three of Siyavula’s business model—focusing on the technology that +provides the revenue-generating service and generating more users of this +service. Version three got a significant boost in 2014 with an investment by +the Omidyar Network (the philanthropic venture started by eBay founder +Pierre Omidyar and his spouse), and continues to be the model Siyavula uses +today. +

+ Mark says sales are way up, and they are really nailing Intelligent +Practice. Schools continue to use their open textbooks. The +government-announced policy that there would be only one textbook per +subject turned out to be highly contentious and is in limbo. +

+ Siyavula is exploring a range of enhancements to their business model. These +include charging a small amount for assessment services provided over the +phone, diversifying their market to all English-speaking countries in +Africa, and setting up a consortium that makes Intelligent Practice free to +all kids by selling the nonpersonal data Intelligent Practice collects. +

+ Siyavula is a for-profit business but one with a social mission. Their +shareholders’ agreement lists lots of requirements around openness for +Siyavula, including stipulations that content always be put under an open +license and that they can’t charge for something that people volunteered to +do for them. They believe each individual should have access to the +resources and support they need to achieve the education they +deserve. Having educational resources openly licensed with Creative Commons +means they can fulfill their social mission, on top of which they can build +revenue-generating services to sustain the ongoing operation of Siyavula. In +terms of open business models, Mark and Siyavula may have been around the +block a few times, but both he and the company are stronger for it. +

Kapitel 24. SparkFun

 

+ SparkFun is an online electronics retailer specializing in open +hardware. Founded in 2003 in the U.S. +

+ http://www.sparkfun.com +

Revenue model: charging for physical +copies (electronics sales) +

Interview date: February 29, 2016 +

Interviewee: Nathan Seidle, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ SparkFun founder and former CEO Nathan Seidle has a picture of himself +holding up a clone of a SparkFun product in an electronics market in China, +with a huge grin on his face. He was traveling in China when he came across +their LilyPad wearable technology being made by someone else. His reaction +was glee. +

Being copied is the greatest earmark of flattery and success, +Nathan said. I thought it was so cool that they were selling to a +market we were never going to get access to otherwise. It was evidence of +our impact on the world. +

+ This worldview runs through everything SparkFun does. SparkFun is an +electronics manufacturer. The company sells its products directly to the +public online, and it bundles them with educational tools to sell to schools +and teachers. SparkFun applies Creative Commons licenses to all of its +schematics, images, tutorial content, and curricula, so anyone can make +their products on their own. Being copied is part of the design. +

+ Nathan believes open licensing is good for the world. It touches on +our natural human instinct to share, he said. But he also strongly +believes it makes SparkFun better at what they do. They encourage copying, +and their products are copied at a very fast rate, often within ten to +twelve weeks of release. This forces the company to compete on something +other than product design, or what most commonly consider their intellectual +property. +

We compete on business principles, Nathan said. +Claiming your territory with intellectual property allows you to get +comfy and rest on your laurels. It gives you a safety net. We took away that +safety net. +

+ The result is an intense company-wide focus on product development and +improvement. Our products are so much better than they were five +years ago, Nathan said. We used to just sell products. Now +it’s a product plus a video, a seventeen-page hookup guide, and example +firmware on three different platforms to get you up and running faster. We +have gotten better because we had to in order to compete. As painful as it +is for us, it’s better for the customers. +

+ SparkFun parts are available on eBay for lower prices. But people come +directly to SparkFun because SparkFun makes their lives easier. The example +code works; there is a service number to call; they ship replacement parts +the day they get a service call. They invest heavily in service and +support. I don’t believe businesses should be competing with IP +[intellectual property] barriers, Nathan said. This is the +stuff they should be competing on. +

+ SparkFun’s company history began in Nathan’s college dorm room. He spent a +lot of time experimenting with and building electronics, and he realized +there was a void in the market. If you wanted to place an order for +something, he said, you first had to search far and wide to +find it, and then you had to call or fax someone. In 2003, during +his third year of college, he registered http://sparkfun.com +and started reselling products out of his bedroom. After he graduated, he +started making and selling his own products. +

+ Once he started designing his own products, he began putting the software +and schematics online to help with technical support. After doing some +research on licensing options, he chose Creative Commons licenses because he +was drawn to the human-readable deeds that explain the +licensing terms in simple terms. SparkFun still uses CC licenses for all of +the schematics and firmware for the products they create. +

+ The company has grown from a solo project to a corporation with 140 +employees. In 2015, SparkFun earned $33 million in revenue. Selling +components and widgets to hobbyists, professionals, and artists remains a +major part of SparkFun’s business. They sell their own products, but they +also partner with Arduino (also profiled in this book) by manufacturing +boards for resale using Arduino’s brand. +

+ SparkFun also has an educational department dedicated to creating a hands-on +curriculum to teach students about electronics using prototyping +parts. Because SparkFun has always been dedicated to enabling others to +re-create and fix their products on their own, the more recent focus on +introducing young people to technology is a natural extension of their core +business. +

We have the burden and opportunity to educate the next generation of +technical citizens, Nathan said. Our goal is to affect the +lives of three hundred and fifty thousand high school students by +2020. +

+ The Creative Commons license underlying all of SparkFun’s products is +central to this mission. The license not only signals a willingness to +share, but it also expresses a desire for others to get in and tinker with +their products, both to learn and to make their products better. SparkFun +uses the Attribution-ShareAlike license (CC BY-SA), which is a +copyleft license that allows people to do anything with the +content as long as they provide credit and make any adaptations available +under the same licensing terms. +

+ From the beginning, Nathan has tried to create a work environment at +SparkFun that he himself would want to work in. The result is what appears +to be a pretty fun workplace. The U.S. company is based in Boulder, +Colorado. They have an eighty-thousand-square-foot facility (approximately +seventy-four-hundred square meters), where they design and manufacture their +products. They offer public tours of the space several times a week, and +they open their doors to the public for a competition once a year. +

+ The public event, called the Autonomous Vehicle Competition, brings in a +thousand to two thousand customers and other technology enthusiasts from +around the area to race their own self-created bots against each other, +participate in training workshops, and socialize. From a business +perspective, Nathan says it’s a terrible idea. But they don’t hold the event +for business reasons. The reason we do it is because I get to travel +and have interactions with our customers all the time, but most of our +employees don’t, he said. This event gives our employees the +opportunity to get face-to-face contact with our customers. The +event infuses their work with a human element, which makes it more +meaningful. +

+ Nathan has worked hard to imbue a deeper meaning into the work SparkFun +does. The company is, of course, focused on being fiscally responsible, but +they are ultimately driven by something other than money. Profit is +not the goal; it is the outcome of a well-executed plan, Nathan +said. We focus on having a bigger impact on the world. Nathan +believes they get some of the brightest and most amazing employees because +they aren’t singularly focused on the bottom line. +

+ The company is committed to transparency and shares all of its financials +with its employees. They also generally strive to avoid being another +soulless corporation. They actively try to reveal the humans behind the +company, and they work to ensure people coming to their site don’t find only +unchanging content. +

+ SparkFun’s customer base is largely made up of industrious electronics +enthusiasts. They have customers who are regularly involved in the company’s +customer support, independently responding to questions in forums and +product-comment sections. Customers also bring product ideas to the +company. SparkFun regularly sifts through suggestions from customers and +tries to build on them where they can. From the beginning, we have +been listening to the community, Nathan said. Customers +would identify a pain point, and we would design something to address +it. +

+ However, this sort of customer engagement does not always translate to +people actively contributing to SparkFun’s projects. The company has a +public repository of software code for each of its devices online. On a +particularly active project, there will only be about two dozen people +contributing significant improvements. The vast majority of projects are +relatively untouched by the public. There is a theory that if you +open-source it, they will come, Nathan said. That’s not +really true. +

+ Rather than focusing on cocreation with their customers, SparkFun instead +focuses on enabling people to copy, tinker, and improve products on their +own. They heavily invest in tutorials and other material designed to help +people understand how the products work so they can fix and improve things +independently. What gives me joy is when people take open-source +layouts and then build their own circuit boards from our designs, +Nathan said. +

+ Obviously, opening up the design of their products is a necessary step if +their goal is to empower the public. Nathan also firmly believes it makes +them more money because it requires them to focus on how to provide maximum +value. Rather than designing a new product and protecting it in order to +extract as much money as possible from it, they release the keys necessary +for others to build it themselves and then spend company time and resources +on innovation and service. From a short-term perspective, SparkFun may lose +a few dollars when others copy their products. But in the long run, it makes +them a more nimble, innovative business. In other words, it makes them the +kind of company they set out to be. +

Kapitel 25. TeachAIDS

 

+ TeachAIDS is a nonprofit that creates educational materials designed to +teach people around the world about HIV and AIDS. Founded in 2005 in the +U.S. +

+ http://teachaids.org +

Revenue model: sponsorships +

Interview date: March 24, 2016 +

Interviewees: Piya Sorcar, the CEO, and +Shuman Ghosemajumder, the chair +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ TeachAIDS is an unconventional media company with a conventional revenue +model. Like most media companies, they are subsidized by +advertising. Corporations pay to have their logos appear on the educational +materials TeachAIDS distributes. +

+ But unlike most media companies, Teach-AIDS is a nonprofit organization with +a purely social mission. TeachAIDS is dedicated to educating the global +population about HIV and AIDS, particularly in parts of the world where +education efforts have been historically unsuccessful. Their educational +content is conveyed through interactive software, using methods based on the +latest research about how people learn. TeachAIDS serves content in more +than eighty countries around the world. In each instance, the content is +translated to the local language and adjusted to conform to local norms and +customs. All content is free and made available under a Creative Commons +license. +

+ TeachAIDS is a labor of love for founder and CEO Piya Sorcar, who earns a +salary of one dollar per year from the nonprofit. The project grew out of +research she was doing while pursuing her doctorate at Stanford +University. She was reading reports about India, noting it would be the next +hot zone of people living with HIV. Despite international and national +entities pouring in hundreds of millions of dollars on HIV-prevention +efforts, the reports showed knowledge levels were still low. People were +unaware of whether the virus could be transmitted through coughing and +sneezing, for instance. Supported by an interdisciplinary team of experts at +Stanford, Piya conducted similar studies, which corroborated the previous +research. They found that the primary cause of the limited understanding was +that HIV, and issues relating to it, were often considered too taboo to +discuss comprehensively. The other major problem was that most of the +education on this topic was being taught through television advertising, +billboards, and other mass-media campaigns, which meant people were only +receiving bits and pieces of information. +

+ In late 2005, Piya and her team used research-based design to create new +educational materials and worked with local partners in India to help +distribute them. As soon as the animated software was posted online, Piya’s +team started receiving requests from individuals and governments who were +interested in bringing this model to more countries. We realized +fairly quickly that educating large populations about a topic that was +considered taboo would be challenging. We began by identifying optimal local +partners and worked toward creating an effective, culturally appropriate +education, Piya said. +

+ Very shortly after the initial release, Piya’s team decided to spin the +endeavor into an independent nonprofit out of Stanford University. They also +decided to use Creative Commons licenses on the materials. +

+ Given their educational mission, TeachAIDS had an obvious interest in seeing +the materials as widely shared as possible. But they also needed to preserve +the integrity of the medical information in the content. They chose the +Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND), which essentially +gives the public the right to distribute only verbatim copies of the +content, and for noncommercial purposes. We wanted attribution for +TeachAIDS, and we couldn’t stand by derivatives without vetting +them, the cofounder and chair Shuman Ghosemajumder said. It +was almost a no-brainer to go with a CC license because it was a +plug-and-play solution to this exact problem. It has allowed us to scale our +materials safely and quickly worldwide while preserving our content and +protecting us at the same time. +

+ Choosing a license that does not allow adaptation of the content was an +outgrowth of the careful precision with which TeachAIDS crafts their +content. The organization invests heavily in research and testing to +determine the best method of conveying the information. Creating +high-quality content is what matters most to us, Piya +said. Research drives everything we do. +

+ One important finding was that people accept the message best when it comes +from familiar voices they trust and admire. To achieve this, TeachAIDS +researches cultural icons that would best resonate with their target +audiences and recruits them to donate their likenesses and voices for use in +the animated software. The celebrities involved vary for each localized +version of the materials. +

+ Localization is probably the single-most important aspect of the way +TeachAIDS creates its content. While each regional version builds from the +same core scientific materials, they pour a lot of resources into +customizing the content for a particular population. Because they use a CC +license that does not allow the public to adapt the content, TeachAIDS +retains careful control over the localization process. The content is +translated into the local language, but there are also changes in substance +and format to reflect cultural differences. This process results in minor +changes, like choosing different idioms based on the local language, and +significant changes, like creating gendered versions for places where people +are more likely to accept information from someone of the same gender. +

+ The localization process relies heavily on volunteers. Their volunteer base +is deeply committed to the cause, and the organization has had better luck +controlling the quality of the materials when they tap volunteers instead of +using paid translators. For quality control, TeachAIDS has three separate +volunteer teams translate the materials from English to the local language +and customize the content based on local customs and norms. Those three +versions are then analyzed and combined into a single master +translation. TeachAIDS has additional teams of volunteers then translate +that version back into English to see how well it lines up with the original +materials. They repeat this process until they reach a translated version +that meets their standards. For the Tibetan version, they went through this +cycle eleven times. +

+ TeachAIDS employs full-time employees, contractors, and volunteers, all in +different capacities and organizational configurations. They are careful to +use people from diverse backgrounds to create the materials, including +teachers, students, and doctors, as well as individuals experienced in +working in the NGO space. This diversity and breadth of knowledge help +ensure their materials resonate with people from all walks of life. +Additionally, TeachAIDS works closely with film writers and directors to +help keep the concepts entertaining and easy to understand. The inclusive, +but highly controlled, creative process is undertaken entirely by people who +are specifically brought on to help with a particular project, rather than +ongoing staff. The final product they create is designed to require zero +training for people to implement in practice. In our research, we +found we can’t depend on people passing on the information correctly, even +if they have the best of intentions, Piya said. We need +materials where you can push play and they will work. +

+ Piya’s team was able to produce all of these versions over several years +with a head count that never exceeded eight full-time employees. The +organization is able to reduce costs by relying heavily on volunteers and +in-kind donations. Nevertheless, the nonprofit needed a sustainable revenue +model to subsidize content creation and physical distribution of the +materials. Charging even a low price was simply not an +option. Educators from various nonprofits around the world were just +creating their own materials using whatever they could find for free +online, Shuman said. The only way to persuade them to use our +highly effective model was to make it completely free. +

+ Like many content creators offering their work for free, they settled on +advertising as a funding model. But they were extremely careful not to let +the advertising compromise their credibility or undermine the heavy +investment they put into creating quality content. Sponsors of the content +have no ability to influence the substance of the content, and they cannot +even create advertising content. Sponsors only get the right to have their +logo appear before and after the educational content. All of the content +remains branded as TeachAIDS. +

+ TeachAIDS is careful not to seek funding to cover the costs of a specific +project. Instead, sponsorships are structured as unrestricted donations to +the nonprofit. This gives the nonprofit more stability, but even more +importantly, it enables them to subsidize projects being localized for an +area with no sponsors. If we just created versions based on where we +could get sponsorships, we would only have materials for wealthier +countries, Shuman said. +

+ As of 2016, TeachAIDS has dozens of sponsors. When we go into a new +country, various companies hear about us and reach out to us, Piya +said. We don’t have to do much to find or attract them. They +believe the sponsorships are easy to sell because they offer so much value +to sponsors. TeachAIDS sponsorships give corporations the chance to reach +new eyeballs with their brand, but at a much lower cost than other +advertising channels. The audience for TeachAIDS content also tends to skew +young, which is often a desirable demographic for brands. Unlike traditional +advertising, the content is not time-sensitive, so an investment in a +sponsorship can benefit a brand for many years to come. +

+ Importantly, the value to corporate sponsors goes beyond commercial +considerations. As a nonprofit with a clearly articulated social mission, +corporate sponsorships are donations to a cause. This is something +companies can be proud of internally, Shuman said. Some companies +have even built publicity campaigns around the fact that they have sponsored +these initiatives. +

+ The core mission of TeachAIDS—ensuring global access to life-saving +education—is at the root of everything the organization does. It underpins +the work; it motivates the funders. The CC license on the materials they +create furthers that mission, allowing them to safely and quickly scale +their materials worldwide. The Creative Commons license has been a +game changer for TeachAIDS, Piya said. +

Kapitel 26. Tribe of Noise

 

+ Tribe of Noise is a for-profit online music platform serving the film, TV, +video, gaming, and in-store-media industries. Founded in 2008 in the +Netherlands. +

+ http://www.tribeofnoise.com +

Revenue model: charging a transaction fee +

Interview date: January 26, 2016 +

Interviewee: Hessel van Oorschot, +cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the early 2000s, Hessel van Oorschot was an entrepreneur running a +business where he coached other midsize entrepreneurs how to create an +online business. He also coauthored a number of workbooks for small- to +medium-size enterprises to use to optimize their business for the +Web. Through this early work, Hessel became familiar with the principles of +open licensing, including the use of open-source software and Creative +Commons. +

+ In 2005, Hessel and Sandra Brandenburg launched a niche video-production +initiative. Almost immediately, they ran into issues around finding and +licensing music tracks. All they could find was standard, cold +stock-music. They thought of looking up websites where you could license +music directly from the musician without going through record labels or +agents. But in 2005, the ability to directly license music from a rights +holder was not readily available. +

+ They hired two lawyers to investigate further, and while they uncovered five +or six examples, Hessel found the business models lacking. The lawyers +expressed interest in being their legal team should they decide to pursue +this as an entrepreneurial opportunity. Hessel says, When lawyers are +interested in a venture like this, you might have something special. +So after some more research, in early 2008, Hessel and Sandra decided to +build a platform. +

+ Building a platform posed a real chicken-and-egg problem. The platform had +to build an online community of music-rights holders and, at the same time, +provide the community with information and ideas about how the new economy +works. Community willingness to try new music business models requires a +trust relationship. +

+ In July 2008, Tribe of Noise opened its virtual doors with a couple hundred +musicians willing to use the CC BY-SA license (Attribution-ShareAlike) for a +limited part of their repertoire. The two entrepreneurs wanted to take the +pain away for media makers who wanted to license music and solve the +problems the two had personally experienced finding this music. +

+ As they were growing the community, Hessel got a phone call from a company +that made in-store music playlists asking if they had enough music licensed +with Creative Commons that they could use. Stores need quality, +good-listening music but not necessarily hits, a bit like a radio show +without the DJ. This opened a new opportunity for Tribe of Noise. They +started their In-store Music Service, using music (licensed with CC BY-SA) +uploaded by the Tribe of Noise community of musicians.[152] +

+ In most countries, artists, authors, and musicians join a collecting society +that manages the licensing and helps collect the royalties. Copyright +collecting societies in the European Union usually hold monopolies in their +respective national markets. In addition, they require their members to +transfer exclusive administration rights to them of all of their works. +This complicates the picture for Tribe of Noise, who wants to represent +artists, or at least a portion of their repertoire. Hessel and his legal +team reached out to collecting societies, starting with those in the +Netherlands. What would be the best legal way forward that would respect the +wishes of composers and musicians who’d be interested in trying out new +models like the In-store Music Service? Collecting societies at first were +hesitant and said no, but Tribe of Noise persisted arguing that they +primarily work with unknown artists and provide them exposure in parts of +the world where they don’t get airtime normally and a source of revenue—and +this convinced them that it was OK. However, Hessel says, We are +still fighting for a good cause every single day. +

+ Instead of building a large sales force, Tribe of Noise partnered with big +organizations who have lots of clients and can act as a kind of Tribe of +Noise reseller. The largest telecom network in the Netherlands, for example, +sells Tribe’s In-store Music Service subscriptions to their business +clients, which include fashion retailers and fitness centers. They have a +similar deal with the leading trade association representing hotels and +restaurants in the country. Hessel hopes to copy and paste +this service into other countries where collecting societies understand what +you can do with Creative Commons. Outside of the Netherlands, early +adoptions have happened in Scandinavia, Belgium, and the U.S. +

+ Tribe of Noise doesn’t pay the musicians up front; they get paid when their +music ends up in Tribe of Noise’s in-store music channels. The musicians’ +share is 42.5 percent. It’s not uncommon in a traditional model for the +artist to get only 5 to 10 percent, so a share of over 40 percent is a +significantly better deal. Here’s how they give an example on their +website: +

+ A few of your songs [licensed with CC BY-SA], for example five in total, are +selected for a bespoke in-store music channel broadcasting at a large +retailer with 1,000 stores nationwide. In this case the overall playlist +contains 350 songs so the musician’s share is 5/350 = 1.43%. The license fee +agreed with this retailer is US$12 per month per play-out. So if 42.5% is +shared with the Tribe musicians in this playlist and your share is 1.43%, +you end up with US$12 * 1000 stores * 0.425 * 0.0143 = US$73 per +month.[153] +

+ Tribe of Noise has another model that does not involve Creative Commons. In +a survey with members, most said they liked the exposure using Creative +Commons gets them and the way it lets them reach out to others to share and +remix. However, they had a bit of a mental struggle with Creative Commons +licenses being perpetual. A lot of musicians have the mind-set that one day +one of their songs may become an overnight hit. If that happened the CC +BY-SA license would preclude them getting rich off the sale of that song. +

+ Hessel’s legal team took this feedback and created a second model and +separate area of the platform called Tribe of Noise Pro. Songs uploaded to +Tribe of Noise Pro aren’t Creative Commons licensed; Tribe of Noise has +instead created a nonexclusive exploitation contract, similar +to a Creative Commons license but allowing musicians to opt out whenever +they want. When you opt out, Tribe of Noise agrees to take your music off +the Tribe of Noise platform within one to two months. This lets the musician +reuse their song for a better deal. +

+ Tribe of Noise Pro is primarily geared toward media makers who are looking +for music. If they buy a license from this catalog, they don’t have to state +the name of the creator; they just license the song for a specific +amount. This is a big plus for media makers. And musicians can pull their +repertoire at any time. Hessel sees this as a more direct and clean deal. +

+ Lots of Tribe of Noise musicians upload songs to both Tribe of Noise Pro and +the community area of Tribe of Noises. There aren’t that many artists who +upload only to Tribe of Noise Pro, which has a smaller repertoire of music +than the community area. +

+ Hessel sees the two as complementary. Both are needed for the model to +work. With a whole generation of musicians interested in the sharing +economy, the community area of Tribe of Noise is where they can build trust, +create exposure, and generate money. And after that, musicians may become +more interested in exploring other models like Tribe of Noise Pro. +

+ Every musician who joins Tribe of Noise gets their own home page and free +unlimited Web space to upload as much of their own music as they like. Tribe +of Noise is also a social network; fellow musicians and professionals can +vote for, comment on, and like your music. Community managers interact with +and support members, and music supervisors pick and choose from the uploaded +songs for in-store play or to promote them to media producers. Members +really like having people working for the platform who truly engage with +them. +

+ Another way Tribe of Noise creates community and interest is with contests, +which are organized in partnership with Tribe of Noise clients. The client +specifies what they want, and any member can submit a song. Contests usually +involve prizes, exposure, and money. In addition to building member +engagement, contests help members learn how to work with clients: listening +to them, understanding what they want, and creating a song to meet that +need. +

+ Tribe of Noise now has twenty-seven thousand members from 192 countries, and +many are exploring do-it-yourself models for generating revenue. Some came +from music labels and publishers, having gone through the traditional way of +music licensing and now seeing if this new model makes sense for +them. Others are young musicians, who grew up with a DIY mentality and see +little reason to sign with a third party or hand over some of the +control. Still a small but growing group of Tribe members are pursuing a +hybrid model by licensing some of their songs under CC BY-SA and opting in +others with collecting societies like ASCAP or BMI. +

+ It’s not uncommon for performance-rights organizations, record labels, or +music publishers to sign contracts with musicians based on exclusivity. Such +an arrangement prevents those musicians from uploading their music to Tribe +of Noise. In the United States, you can have a collecting society handle +only some of your tracks, whereas in many countries in Europe, a collecting +society prefers to represent your entire repertoire (although the European +Commission is making some changes). Tribe of Noise deals with this issue all +the time and gives you a warning whenever you upload a song. If collecting +societies are willing to be open and flexible and do the most they can for +their members, then they can consider organizations like Tribe of Noise as a +nice add-on, generating more exposure and revenue for the musicians they +represent. So far, Tribe of Noise has been able to make all this work +without litigation. +

+ For Hessel the key to Tribe of Noise’s success is trust. The fact that +Creative Commons licenses work the same way all over the world and have been +translated into all languages really helps build that trust. Tribe of Noise +believes in creating a model where they work together with musicians. They +can only do that if they have a live and kicking community, with people who +think that the Tribe of Noise team has their best interests in +mind. Creative Commons makes it possible to create a new business model for +music, a model that’s based on trust. +

Kapitel 27. Wikimedia Foundation

 

+ The Wikimedia Foundation is the nonprofit organization that hosts Wikipedia +and its sister projects. Founded in 2003 in the U.S. +

+ http://wikimediafoundation.org +

Revenue model: donations +

Interview date: December 18, 2015 +

Interviewees: Luis Villa, former Chief +Officer of Community Engagement, and Stephen LaPorte, legal counsel +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Nearly every person with an online presence knows Wikipedia. +

+ In many ways, it is the preeminent open project: The online encyclopedia is +created entirely by volunteers. Anyone in the world can edit the +articles. All of the content is available for free to anyone online. All of +the content is released under a Creative Commons license that enables people +to reuse and adapt it for any purpose. +

+ As of December 2016, there were more than forty-two million articles in the +295 language editions of the online encyclopedia, according to—what +else?—the Wikipedia article about Wikipedia. +

+ The Wikimedia Foundation is a U.S.-based nonprofit organization that owns +the Wikipedia domain name and hosts the site, along with many other related +sites like Wikidata and Wikimedia Commons. The foundation employs about two +hundred and eighty people, who all work to support the projects it +hosts. But the true heart of Wikipedia and its sister projects is its +community. The numbers of people in the community are variable, but about +seventy-five thousand volunteers edit and improve Wikipedia articles every +month. Volunteers are organized in a variety of ways across the globe, +including formal Wikimedia chapters (mostly national), groups focused on a +particular theme, user groups, and many thousands who are not connected to a +particular organization. +

+ As Wikimedia legal counsel Stephen LaPorte told us, There is a common +saying that Wikipedia works in practice but not in theory. While it +undoubtedly has its challenges and flaws, Wikipedia and its sister projects +are a striking testament to the power of human collaboration. +

+ Because of its extraordinary breadth and scope, it does feel a bit like a +unicorn. Indeed, there is nothing else like Wikipedia. Still, much of what +makes the projects successful—community, transparency, a strong mission, +trust—are consistent with what it takes to be successfully Made with +Creative Commons more generally. With Wikipedia, everything just happens at +an unprecedented scale. +

+ The story of Wikipedia has been told many times. For our purposes, it is +enough to know the experiment started in 2001 at a small scale, inspired by +the crazy notion that perhaps a truly open, collaborative project could +create something meaningful. At this point, Wikipedia is so ubiquitous and +ingrained in our digital lives that the fact of its existence seems less +remarkable. But outside of software, Wikipedia is perhaps the single most +stunning example of successful community cocreation. Every day, seven +thousand new articles are created on Wikipedia, and nearly fifteen thousand +edits are made every hour. +

+ The nature of the content the community creates is ideal for asynchronous +cocreation. An encyclopedia is something where incremental community +improvement really works, Luis Villa, former Chief Officer of +Community Engagement, told us. The rules and processes that govern +cocreation on Wikipedia and its sister projects are all community-driven and +vary by language edition. There are entire books written on the intricacies +of their systems, but generally speaking, there are very few exceptions to +the rule that anyone can edit any article, even without an account on their +system. The extensive peer-review process includes elaborate systems to +resolve disputes, methods for managing particularly controversial subject +areas, talk pages explaining decisions, and much, much more. The Wikimedia +Foundation’s decision to leave governance of the projects to the community +is very deliberate. We look at the things that the community can do +well, and we want to let them do those things, Stephen told +us. Instead, the foundation focuses its time and resources on what the +community cannot do as effectively, like the software engineering that +supports the technical infrastructure of the sites. In 2015-16, about half +of the foundation’s budget went to direct support for the Wikimedia sites. +

+ Some of that is directed at servers and general IT support, but the +foundation also invests a significant amount on architecture designed to +help the site function as effectively as possible. There is a +constantly evolving system to keep the balance in place to avoid Wikipedia +becoming the world’s biggest graffiti wall, Luis said. Depending on +how you measure it, somewhere between 90 to 98 percent of edits to Wikipedia +are positive. Some portion of that success is attributable to the tools +Wikimedia has in place to try to incentivize good actors. The secret +to having any healthy community is bringing back the right people, +Luis said. Vandals tend to get bored and go away. That is partially +our model working, and partially just human nature. Most of the +time, people want to do the right thing. +

+ Wikipedia not only relies on good behavior within its community and on its +sites, but also by everyone else once the content leaves Wikipedia. All of +the text of Wikipedia is available under an Attribution-ShareAlike license +(CC BY-SA), which means it can be used for any purpose and modified so long +as credit is given and anything new is shared back with the public under the +same license. In theory, that means anyone can copy the content and start a +new Wikipedia. But as Stephen explained, Being open has only made +Wikipedia bigger and stronger. The desire to protect is not always what is +best for everyone. +

+ Of course, the primary reason no one has successfully co-opted Wikipedia is +that copycat efforts do not have the Wikipedia community to sustain what +they do. Wikipedia is not simply a source of up-to-the-minute content on +every given topic—it is also a global patchwork of humans working together +in a million different ways, in a million different capacities, for a +million different reasons. While many have tried to guess what makes +Wikipedia work as well it does, the fact is there is no single +explanation. In a movement as large as ours, there is an incredible +diversity of motivations, Stephen said. For example, there is one +editor of the English Wikipedia edition who has corrected a single +grammatical error in articles more than forty-eight thousand +times.[154] Only a fraction of Wikipedia +users are also editors. But editing is not the only way to contribute to +Wikipedia. Some donate text, some donate images, some donate +financially, Stephen told us. They are all +contributors. +

+ But the vast majority of us who use Wikipedia are not contributors; we are +passive readers. The Wikimedia Foundation survives primarily on individual +donations, with about $15 as the average. Because Wikipedia is one of the +ten most popular websites in terms of total page views, donations from a +small portion of that audience can translate into a lot of money. In the +2015-16 fiscal year, they received more than $77 million from more than five +million donors. +

+ The foundation has a fund-raising team that works year-round to raise money, +but the bulk of their revenue comes in during the December campaign in +Australia, Canada, Ireland, New Zealand, the United Kingdom, and the United +States. They engage in extensive user testing and research to maximize the +reach of their fund-raising campaigns. Their basic fund-raising message is +simple: We provide our readers and the world immense value, so give +back. Every little bit helps. With enough eyeballs, they are right. +

+ The vision of the Wikimedia Foundation is a world in which every single +human being can freely share in the sum of all knowledge. They work to +realize this vision by empowering people around the globe to create +educational content made freely available under an open license or in the +public domain. Stephen and Luis said the mission, which is rooted in the +same philosophy behind Creative Commons, drives everything the foundation +does. +

+ The philosophy behind the endeavor also enables the foundation to be +financially sustainable. It instills trust in their readership, which is +critical for a revenue strategy that relies on reader donations. It also +instills trust in their community. +

+ Any given edit on Wikipedia could be motivated by nearly an infinite number +of reasons. But the social mission of the project is what binds the global +community together. Wikipedia is an example of how a mission can +motivate an entire movement, Stephen told us. +

+ Of course, what results from that movement is one of the Internet’s great +public resources. The Internet has a lot of businesses and stores, +but it is missing the digital equivalent of parks and open public +spaces, Stephen said. Wikipedia has found a way to be that +open public space. +

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\chapter*{Acknowledgments}\addcontentsline{toc}{chapter}{Acknowledgments}

+ We extend special thanks to Creative Commons CEO Ryan Merkley, the Creative +Commons Board, and all of our Creative Commons colleagues for +enthusiastically supporting our work. Special gratitude to the William and +Flora Hewlett Foundation for the initial seed funding that got us started on +this project. +

+ Huge appreciation to all the Made with Creative Commons interviewees for +sharing their stories with us. You make the commons come alive. Thanks for +the inspiration. +

+ We interviewed more than the twenty-four organizations profiled in this +book. We extend special thanks to Gooru, OERu, Sage Bionetworks, and Medium +for sharing their stories with us. While not featured as case studies in +this book, you all are equally interesting, and we encourage our readers to +visit your sites and explore your work. +

+ This book was made possible by the generous support of 1,687 Kickstarter +backers listed below. We especially acknowledge our many Kickstarter +co-editors who read early drafts of our work and provided invaluable +feedback. Heartfelt thanks to all of you. +

+ Co-editor Kickstarter backers (alphabetically by first name): Abraham +Taherivand, Alan Graham, Alfredo Louro, Anatoly Volynets, Aurora Thornton, +Austin Tolentino, Ben Sheridan, Benedikt Foit, Benjamin Costantini, Bernd +Nurnberger, Bernhard Seefeld, Bethanye Blount, Bradford Benn, Bryan Mock, +Carmen Garcia Wiedenhoeft, Carolyn Hinchliff, Casey Milford, Cat Cooper, +Chip McIntosh, Chris Thorne, Chris Weber, Chutika Udomsinn, Claire Wardle, +Claudia Cristiani, Cody Allard, Colleen Cressman, Craig Thomler, Creative +Commons Uruguay, Curt McNamara, Dan Parson, Daniel Dominguez, Daniel Morado, +Darius Irvin, Dave Taillefer, David Lewis, David Mikula, David Varnes, David +Wiley, Deborah Nas, Diderik van Wingerden, Dirk Kiefer, Dom Lane, Domi +Enders, Douglas Van Houweling, Dylan Field, Einar Joergensen, Elad Wieder, +Elie Calhoun, Erika Reid, Evtim Papushev, Fauxton Software, Felix +Maximiliano Obes, Ferdies Food Lab, Gatien de Broucker, Gaurav Kapil, Gavin +Romig-Koch, George Baier IV, George De Bruin, Gianpaolo Rando, Glenn Otis +Brown, Govindarajan Umakanthan, Graham Bird, Graham Freeman, Hamish MacEwan, +Harry Kaczka, Humble Daisy, Ian Capstick, Iris Brest, James Cloos, Jamie +Stevens, Jamil Khatib, Jane Finette, Jason Blasso, Jason E. Barkeloo, Jay M +Williams, Jean-Philippe Turcotte, Jeanette Frey, Jeff De Cagna, Jérôme +Mizeret, Jessica Dickinson Goodman, Jessy Kate Schingler, Jim O’Flaherty, +Jim Pellegrini, Jiří Marek, Jo Allum, Joachim von Goetz, Johan Adda, John +Benfield, John Bevan, Jonas Öberg, Jonathan Lin, JP Rangaswami, Juan Carlos +Belair, Justin Christian, Justin Szlasa, Kate Chapman, Kate Stewart, Kellie +Higginbottom, Kendra Byrne, Kevin Coates, Kristina Popova, Kristoffer Steen, +Kyle Simpson, Laurie Racine, Leonardo Bueno Postacchini, Leticia Britos +Cavagnaro, Livia Leskovec, Louis-David Benyayer, Maik Schmalstich, Mairi +Thomson, Marcia Hofmann, Maria Liberman, Marino Hernandez, Mario R. Hemsley, +MD, Mark Cohen, Mark Mullen, Mary Ellen Davis, Mathias Bavay, Matt Black, +Matt Hall, Max van Balgooy, Médéric Droz-dit-Busset, Melissa Aho, Menachem +Goldstein, Michael Harries, Michael Lewis, Michael Weiss, Miha Batic, Mike +Stop Continues, Mike Stringer, Mustafa K Calik, MD, Neal Stimler, Niall +McDonagh, Niall Twohig, Nicholas Norfolk, Nick Coghlan, Nicole Hickman, +Nikki Thompson, Norrie Mailer, Omar Kaminski, OpenBuilds, Papp István Péter, +Pat Sticks, Patricia Brennan, Paul and Iris Brest, Paul Elosegui, Penny +Pearson, Peter Mengelers, Playground Inc., Pomax, Rafaela Kunz, Rajiv +Jhangiani, Rayna Stamboliyska, Rob Berkley, Rob Bertholf, Robert Jones, +Robert Thompson, Ronald van den Hoff, Rusi Popov, Ryan Merkley, S Searle, +Salomon Riedo, Samuel A. Rebelsky, Samuel Tait, Sarah McGovern, Scott +Gillespie, Seb Schmoller, Sharon Clapp, Sheona Thomson, Siena Oristaglio, +Simon Law, Solomon Simon, Stefano Guidotti, Subhendu Ghosh, Susan Chun, +Suzie Wiley, Sylvain Carle, Theresa Bernardo, Thomas Hartman, Thomas Kent, +Timothée Planté, Timothy Hinchliff, Traci Long DeForge, Trevor Hogue, +Tumuult, Vickie Goode, Vikas Shah, Virginia Kopelman, Wayne Mackintosh, +William Peter Nash, Winie Evers, Wolfgang Renninger, Xavier Antoviaque, +Yancey Strickler +

+ All other Kickstarter backers (alphabetically by first name): A. Lee, Aaron +C. Rathbun, Aaron Stubbs, Aaron Suggs, Abdul Razak Manaf, Abraham +Taherivand, Adam Croom, Adam Finer, Adam Hansen, Adam Morris, Adam Procter, +Adam Quirk, Adam Rory Porter, Adam Simmons, Adam Tinworth, Adam Zimmerman, +Adrian Ho, Adrian Smith, Adriane Ruzak, Adriano Loconte, Al Sweigart, Alain +Imbaud, Alan Graham, Alan M. Ford, Alan Swithenbank, Alan Vonlanthen, Albert +O’Connor, Alec Foster, Alejandro Suarez Cebrian, Aleks Degtyarev, Alex +Blood, Alex C. Ion, Alex Ross Shaw, Alexander Bartl, Alexander Brown, +Alexander Brunner, Alexander Eliesen, Alexander Hawson, Alexander Klar, +Alexander Neumann, Alexander Plaum, Alexander Wendland, Alexandre +Rafalovitch, Alexey Volkow, Alexi Wheeler, Alexis Sevault, Alfredo Louro, +Ali Sternburg, Alicia Gibb & Lunchbox Electronics, Alison Link, Alison +Pentecost, Alistair Boettiger, Alistair Walder, Alix Bernier, Allan +Callaghan, Allen Riddell, Allison Breland Crotwell, Allison Jane Smith, +Álvaro Justen, Amanda Palmer, Amanda Wetherhold, Amit Bagree, Amit Tikare, +Amos Blanton, Amy Sept, Anatoly Volynets, Anders Ericsson, Andi Popp, André +Bose Do Amaral, Andre Dickson, André Koot, André Ricardo, Andre van Rooyen, +Andre Wallace, Andrea Bagnacani, Andrea Pepe, Andrea Pigato, Andreas +Jagelund, Andres Gomez Casanova, Andrew A. Farke, Andrew Berhow, Andrew +Hearse, Andrew Matangi, Andrew R McHugh, Andrew Tam, Andrew Turvey, Andrew +Walsh, Andrew Wilson, Andrey Novoseltsev, Andy McGhee, Andy Reeve, Andy +Woods, Angela Brett, Angeliki Kapoglou, Angus Keenan, Anne-Marie Scott, +Antero Garcia, Antoine Authier, Antoine Michard, Anton Kurkin, Anton +Porsche, Antònia Folguera, António Ornelas, Antonis Triantafyllakis, aois21 +publishing, April Johnson, Aria F. Chernik, Ariane Allan, Ariel Katz, +Arithmomaniac, Arnaud Tessier, Arnim Sommer, Ashima Bawa, Ashley Elsdon, +Athanassios Diacakis, Aurora Thornton, Aurore Chavet Henry, Austin +Hartzheim, Austin Tolentino, Avner Shanan, Axel Pettersson, Axel +Stieglbauer, Ay Okpokam, Barb Bartkowiak, Barbara Lindsey, Barry Dayton, +Bastian Hougaard, Ben Chad, Ben Doherty, Ben Hansen, Ben Nuttall, Ben +Rosenthal, Ben Sheridan, Benedikt Foit, Benita Tsao, Benjamin Costantini, +Benjamin Daemon, Benjamin Keele, Benjamin Pflanz, Berglind Ósk Bergsdóttir, +Bernardo Miguel Antunes, Bernd Nurnberger, Bernhard Seefeld, Beth Gis, Beth +Tillinghast, Bethanye Blount, Bill Bonwitt, Bill Browne, Bill Keaggy, Bill +Maiden, Bill Rafferty, Bill Scanlon, Bill Shields, Bill Slankard, BJ Becker, +Bjorn Freeman-Benson, Bjørn Otto Wallevik, BK Bitner, Bo Ilsøe Hansen, Bo +Sprotte Kofod, Bob Doran, Bob Recny, Bob Stuart, Bonnie Chiu, Boris Mindzak, +Boriss Lariushin, Borjan Tchakaloff, Brad Kik, Braden Hassett, Bradford +Benn, Bradley Keyes, Bradley L’Herrou, Brady Forrest, Brandon McGaha, Branka +Tokic, Brant Anderson, Brenda Sullivan, Brendan O’Brien, Brendan Schlagel, +Brett Abbott, Brett Gaylor, Brian Dysart, Brian Lampl, Brian Lipscomb, Brian +S. Weis, Brian Schrader, Brian Walsh, Brian Walsh, Brooke Dukes, Brooke +Schreier Ganz, Bruce Lerner, Bruce Wilson, Bruno Boutot, Bruno Girin, Bryan +Mock, Bryant Durrell, Bryce Barbato, Buzz Technology Limited, Byung-Geun +Jeon, C. Glen Williams, C. L. Couch, Cable Green, Callum Gare, Cameron +Callahan, Cameron Colby Thomson, Cameron Mulder, Camille Bissuel / Nylnook, +Candace Robertson, Carl Morris, Carl Perry, Carl Rigney, Carles Mateu, +Carlos Correa Loyola, Carlos Solis, Carmen Garcia Wiedenhoeft, Carol Long, +Carol marquardsen, Caroline Calomme, Caroline Mailloux, Carolyn Hinchliff, +Carolyn Rude, Carrie Cousins, Carrie Watkins, Casey Hunt, Casey Milford, +Casey Powell Shorthouse, Cat Cooper, Cecilie Maria, Cedric Howe, Cefn Hoile, +@ShrimpingIt, Celia Muller, Ces Keller, Chad Anderson, Charles Butler, +Charles Carstensen, Charles Chi Thoi Le, Charles Kobbe, Charles S. Tritt, +Charles Stanhope, Charlotte Ong-Wisener, Chealsye Bowley, Chelle Destefano, +Chenpang Chou, Cheryl Corte, Cheryl Todd, Chip Dickerson, Chip McIntosh, +Chris Bannister, Chris Betcher, Chris Coleman, Chris Conway, Chris Foote +(Spike), Chris Hurst, Chris Mitchell, Chris Muscat Azzopardi, Chris +Niewiarowski, Chris Opperwall, Chris Stieha, Chris Thorne, Chris Weber, +Chris Woolfrey, Chris Zabriskie, Christi Reid, Christian Holzberger, +Christian Schubert, Christian Sheehy, Christian Thibault, Christian Villum, +Christian Wachter, Christina Bennett, Christine Henry, Christine Rico, +Christopher Burrows, Christopher Chan, Christopher Clay, Christopher Harris, +Christopher Opiah, Christopher Swenson, Christos Keramitsis, Chuck Roslof, +Chutika Udomsinn, Claire Wardle, Clare Forrest, Claudia Cristiani, Claudio +Gallo, Claudio Ruiz, Clayton Dewey, Clement Delort, Cliff Church, Clint +Lalonde, Clint O’Connor, Cody Allard, Cody Taylor, Colin Ayer, Colin +Campbell, Colin Dean, Colin Mutchler, Colleen Cressman, Comfy Nomad, Connie +Roberts, Connor Bär, Connor Merkley, Constantin Graf, Corbett Messa, Cory +Chapman, Cosmic Wombat Games, Craig Engler, Craig Heath, Craig Maloney, +Craig Thomler, Creative Commons Uruguay, Crina Kienle, Cristiano Gozzini, +Curt McNamara, D C Petty, D. Moonfire, D. Rohhyn, D. Schulz, Dacian Herbei, +Dagmar M. Meyer, Dan Mcalister, Dan Mohr, Dan Parson, Dana Freeman, Dana +Ospina, Dani Leviss, Daniel Bustamante, Daniel Demmel, Daniel Dominguez, +Daniel Dultz, Daniel Gallant, Daniel Kossmann, Daniel Kruse, Daniel Morado, +Daniel Morgan, Daniel Pimley, Daniel Sabo, Daniel Sobey, Daniel Stein, +Daniel Wildt, Daniele Prati, Danielle Moss, Danny Mendoza, Dario +Taraborelli, Darius Irvin, Darius Whelan, Darla Anderson, Dasha Brezinova, +Dave Ainscough, Dave Bull, Dave Crosby, Dave Eagle, Dave Moskovitz, Dave +Neeteson, Dave Taillefer, Dave Witzel, David Bailey, David Cheung, David +Eriksson, David Gallagher, David H. Bronke, David Hartley, David Hellam, +David Hood, David Hunter, David jlaietta, David Lewis, David Mason, David +Mcconville, David Mikula, David Nelson, David Orban, David Parry, David +Spira, David T. Kindler, David Varnes, David Wiley, David Wormley, Deborah +Nas, Denis Jean, dennis straub, Dennis Whittle, Denver Gingerich, Derek +Slater, Devon Cooke, Diana Pasek-Atkinson, Diane Johnston Graves, Diane +K. Kovacs, Diane Trout, Diderik van Wingerden, Diego Cuevas, Diego De La +Cruz, Dimitrie Grigorescu, Dina Marie Rodriguez, Dinah Fabela, Dirk Haun, +Dirk Kiefer, Dirk Loop, DJ Fusion - FuseBox Radio Broadcast, Dom jurkewitz, +Dom Lane, Domi Enders, Domingo Gallardo, Dominic de Haas, Dominique +Karadjian, Dongpo Deng, Donnovan Knight, Door de Flines, Doug Fitzpatrick, +Doug Hoover, Douglas Craver, Douglas Van Camp, Douglas Van Houweling, +Dr. Braddlee, Drew Spencer, Duncan Sample, Durand D’souza, Dylan Field, E C +Humphries, Eamon Caddigan, Earleen Smith, Eden Sarid, Eden Spodek, Eduardo +Belinchon, Eduardo Castro, Edwin Vandam, Einar Joergensen, Ejnar Brendsdal, +Elad Wieder, Elar Haljas, Elena Valhalla, Eli Doran, Elias Bouchi, Elie +Calhoun, Elizabeth Holloway, Ellen Buecher, Ellen Kaye- Cheveldayoff, Elli +Verhulst, Elroy Fernandes, Emery Hurst Mikel, Emily Catedral, Enrique +Mandujano R., Eric Astor, Eric Axelrod, Eric Celeste, Eric Finkenbiner, Eric +Hellman, Eric Steuer, Erica Fletcher, Erik Hedman, Erik Lindholm Bundgaard, +Erika Reid, Erin Hawley, Erin McKean of Wordnik, Ernest Risner, Erwan +Bousse, Erwin Bell, Ethan Celery, Étienne Gilli, Eugeen Sablin, Evan +Tangman, Evonne Okafor, Evtim Papushev, Fabien Cambi, Fabio Natali, Fauxton +Software, Felix Deierlein, Felix Gebauer, Felix Maximiliano Obes, Felix +Schmidt, Felix Zephyr Hsiao, Ferdies Food Lab, Fernand Deschambault, Filipe +Rodrigues, Filippo Toso, Fiona MacAlister, fiona.mac.uk, Floor Scheffer, +Florent Darrault, Florian Hähnel, Florian Schneider, Floyd Wilde, Foxtrot +Games, Francis Clarke, Francisco Rivas-Portillo, Francois Dechery, Francois +Grey, François Gros, François Pelletier, Fred Benenson, Frédéric Abella, +Frédéric Schütz, Fredrik Ekelund, Fumi Yamazaki, Gabor Sooki-Toth, Gabriel +Staples, Gabriel Véjar Valenzuela, Gal Buki, Gareth Jordan, Garrett Heath, +Gary Anson, Gary Forster, Gatien de Broucker, Gaurav Kapil, Gauthier de +Valensart, Gavin Gray, Gavin Romig-Koch, Geoff Wood, Geoffrey Lehr, George +Baier IV, George De Bruin, George Lawie, George Strakhov, Gerard Gorman, +Geronimo de la Lama, Gianpaolo Rando, Gil Stendig, Gino Cingolani Trucco, +Giovanna Sala, Glen Moffat, Glenn D. Jones, Glenn Otis Brown, Global Lives +Project, Gorm Lai, Govindarajan Umakanthan, Graham Bird, Graham Freeman, +Graham Heath, Graham Jones, Graham Smith-Gordon, Graham Vowles, Greg +Brodsky, Greg Malone, Grégoire Detrez, Gregory Chevalley, Gregory Flynn, +Grit Matthias, Gui Louback, Guillaume Rischard, Gustavo Vaz de Carvalho +Gonçalves, Gustin Johnson, Gwen Franck, Gwilym Lucas, Haggen So, Håkon T +Sønderland, Hamid Larbi, Hamish MacEwan, Hannes Leo, Hans Bickhofe, Hans de +Raad, Hans Vd Horst, Harold van Ingen, Harold Watson, Harry Chapman, Harry +Kaczka, Harry Torque, Hayden Glass, Hayley Rosenblum, Heather Leson, Helen +Crisp, Helen Michaud, Helen Qubain, Helle Rekdal Schønemann, Henrique Flach +Latorre Moreno, Henry Finn, Henry Kaiser, Henry Lahore, Henry Steingieser, +Hermann Paar, Hillary Miller, Hironori Kuriaki, Holly Dykes, Holly Lyne, +Hubert Gertis, Hugh Geenen, Humble Daisy, Hüppe Keith, Iain Davidson, Ian +Capstick, Ian Johnson, Ian Upton, Icaro Ferracini, Igor Lesko, Imran Haider, +Inma de la Torre, Iris Brest, Irwin Madriaga, Isaac Sandaljian, Isaiah +Tanenbaum, Ivan F. Villanueva B., J P Cleverdon, Jaakko Tammela Jr, Jacek +Darken Gołębiowski, Jack Hart, Jacky Hood, Jacob Dante Leffler, Jaime Perla, +Jaime Woo, Jake Campbell, Jake Loeterman, Jakes Rawlinson, James Allenspach, +James Chesky, James Cloos, James Docherty, James Ellars, James K Wood, James +Tyler, Jamie Finlay, Jamie Stevens, Jamil Khatib, Jan E Ellison, Jan Gondol, +Jan Sepp, Jan Zuppinger, Jane Finette, jane Lofton, Jane Mason, Jane Park, +Janos Kovacs, Jasmina Bricic, Jason Blasso, Jason Chu, Jason Cole, Jason +E. Barkeloo, Jason Hibbets, Jason Owen, Jason Sigal, Jay M Williams, Jazzy +Bear Brown, JC Lara, Jean-Baptiste Carré, Jean-Philippe Dufraigne, +Jean-Philippe Turcotte, Jean-Yves Hemlin, Jeanette Frey, Jeff Atwood, Jeff +De Cagna, Jeff Donoghue, Jeff Edwards, Jeff Hilnbrand, Jeff Lowe, Jeff +Rasalla, Jeff Ski Kinsey, Jeff Smith, Jeffrey L Tucker, Jeffrey Meyer, Jen +Garcia, Jens Erat, Jeppe Bager Skjerning, Jeremy Dudet, Jeremy Russell, +Jeremy Sabo, Jeremy Zauder, Jerko Grubisic, Jerome Glacken, Jérôme Mizeret, +Jessica Dickinson Goodman, Jessica Litman, Jessica Mackay, Jessy Kate +Schingler, Jesús Longás Gamarra, Jesus Marin, Jim Matt, Jim Meloy, Jim +O’Flaherty, Jim Pellegrini, Jim Tittsler, Jimmy Alenius, Jiří Marek, Jo +Allum, Joachim Brandon LeBlanc, Joachim Pileborg, Joachim von Goetz, Joakim +Bang Larsen, Joan Rieu, Joanna Penn, João Almeida, Jochen Muetsch, Jodi +Sandfort, Joe Cardillo, Joe Carpita, Joe Moross, Joerg Fricke, Johan Adda, +Johan Meeusen, Johannes Förstner, Johannes Visintini, John Benfield, John +Bevan, John C Patterson, John Crumrine, John Dimatos, John Feyler, John +Huntsman, John Manoogian III, John Muller, John Ober, John Paul Blodgett, +John Pearce, John Shale, John Sharp, John Simpson, John Sumser, John Weeks, +John Wilbanks, John Worland, Johnny Mayall, Jollean Matsen, Jon Alberdi, Jon +Andersen, Jon Cohrs, Jon Gotlin, Jon Schull, Jon Selmer Friborg, Jon Smith, +Jonas Öberg, Jonas Weitzmann, Jonathan Campbell, Jonathan Deamer, Jonathan +Holst, Jonathan Lin, Jonathan Schmid, Jonathan Yao, Jordon Kalilich, Jörg +Schwarz, Jose Antonio Gallego Vázquez, Joseph Mcarthur, Joseph Noll, Joseph +Sullivan, Joseph Tucker, Josh Bernhard, Josh Tong, Joshua Tobkin, JP +Rangaswami, Juan Carlos Belair, Juan Irming, Juan Pablo Carbajal, Juan Pablo +Marin Diaz, Judith Newman, Judy Tuan, Jukka Hellén, Julia Benson-Slaughter, +Julia Devonshire, Julian Fietkau, Julie Harboe, Julien Brossoit, Julien +Leroy, Juliet Chen, Julio Terra, Julius Mikkelä, Justin Christian, Justin +Grimes, Justin Jones, Justin Szlasa, Justin Walsh, JustinChung.com, K. J. +Przybylski, Kaloyan Raev, Kamil Śliwowski, Kaniska Padhi, Kara Malenfant, +Kara Monroe, Karen Pe, Karl Jahn, Karl Jonsson, Karl Nelson, Kasia +Zygmuntowicz, Kat Lim, Kate Chapman, Kate Stewart, Kathleen Beck, Kathleen +Hanrahan, Kathryn Abuzzahab, Kathryn Deiss, Kathryn Rose, Kathy Payne, Katie +Lynn Daniels, Katie Meek, Katie Teague, Katrina Hennessy, Katriona Main, +Kavan Antani, Keith Adams, Keith Berndtson, MD, Keith Luebke, Kellie +Higginbottom, Ken Friis Larsen, Ken Haase, Ken Torbeck, Kendel Ratley, +Kendra Byrne, Kerry Hicks, Kevin Brown, Kevin Coates, Kevin Flynn, Kevin +Rumon, Kevin Shannon, Kevin Taylor, Kevin Tostado, Kewhyun Kelly-Yuoh, Kiane +l’Azin, Kianosh Pourian, Kiran Kadekoppa, Kit Walsh, Klaus Mickus, Konrad +Rennert, Kris Kasianovitz, Kristian Lundquist, Kristin Buxton, Kristina +Popova, Kristofer Bratt, Kristoffer Steen, Kumar McMillan, Kurt Whittemore, +Kyle Pinches, Kyle Simpson, L Eaton, Lalo Martins, Lane Rasberry, Larry +Garfield, Larry Singer, Lars Josephsen, Lars Klaeboe, Laura Anne Brown, +Laura Billings, Laura Ferejohn, Lauren Pedersen, Laurence Gonsalves, Laurent +Muchacho, Laurie Racine, Laurie Reynolds, Lawrence M. Schoen, Leandro +Pangilinan, Leigh Verlandson, Lenka Gondolova, Leonardo Bueno Postacchini, +leonardo menegola, Lesley Mitchell, Leslie Krumholz, Leticia Britos +Cavagnaro, Levi Bostian, Leyla Acaroglu, Liisa Ummelas, Lilly Kashmir +Marques, Lior Mazliah, Lisa Bjerke, Lisa Brewster, Lisa Canning, Lisa +Cronin, Lisa Di Valentino, Lisandro Gaertner, Livia Leskovec, Liynn +Worldlaw, Liz Berg, Liz White, Logan Cox, Loki Carbis, Lora Lynn, Lorna +Prescott, Lou Yufan, Louie Amphlett, Louis-David Benyayer, Louise Denman, +Luca Corsato, Luca Lesinigo, Luca Palli, Luca Pianigiani, Luca S.G. de +Marinis, Lucas Lopez, Lukas Mathis, Luke Chamberlin, Luke Chesser, Luke +Woodbury, Lulu Tang, Lydia Pintscher, M Alexander Jurkat, Maarten Sander, +Macie J Klosowski, Magnus Adamsson, Magnus Killingberg, Mahmoud Abu-Wardeh, +Maik Schmalstich, Maiken Håvarstein, Maira Sutton, Mairi Thomson, Mandy +Wultsch, Manickkavasakam Rajasekar, Marc Bogonovich, Marc Harpster, Marc +Martí, Marc Olivier Bastien, Marc Stober, Marc-André Martin, Marcel de +Leeuwe, Marcel Hill, Marcia Hofmann, Marcin Olender, Marco Massarotto, Marco +Montanari, Marco Morales, Marcos Medionegro, Marcus Bitzl, Marcus Norrgren, +Margaret Gary, Mari Moreshead, Maria Liberman, Marielle Hsu, Marino +Hernandez, Mario Lurig, Mario R. Hemsley, MD, Marissa Demers, Mark Chandler, +Mark Cohen, Mark De Solla Price, Mark Gabby, Mark Gray, Mark Koudritsky, +Mark Kupfer, Mark Lednor, Mark McGuire, Mark Moleda, Mark Mullen, Mark +Murphy, Mark Perot, Mark Reeder, Mark Spickett, Mark Vincent Adams, Mark +Waks, Mark Zuccarell II, Markus Deimann, Markus Jaritz, Markus Luethi, +Marshal Miller, Marshall Warner, Martijn Arets, Martin Beaudoin, Martin +Decky, Martin DeMello, Martin Humpolec, Martin Mayr, Martin Peck, Martin +Sanchez, Martino Loco, Martti Remmelgas, Martyn Eggleton, Martyn Lewis, Mary +Ellen Davis, Mary Heacock, Mary Hess, Mary Mi, Masahiro Takagi, Mason Du, +Massimo V.A. Manzari, Mathias Bavay, Mathias Nicolajsen Kjærgaard, Matias +Kruk, Matija Nalis, Matt Alcock, Matt Black, Matt Broach, Matt Hall, Matt +Haughey, Matt Lee, Matt Plec, Matt Skoss, Matt Thompson, Matt Vance, Matt +Wagstaff, Matteo Cocco, Matthew Bendert, Matthew Bergholt, Matthew Darlison, +Matthew Epler, Matthew Hawken, Matthew Heimbecker, Matthew Orstad, Matthew +Peterworth, Matthew Sheehy, Matthew Tucker, Adaptive Handy Apps, LLC, +Mattias Axell, Max Green, Max Kossatz, Max lupo, Max Temkin, Max van +Balgooy, Médéric Droz-dit-Busset, Megan Ingle, Megan Wacha, Meghan +Finlayson, Melissa Aho, Melissa Sterry, Melle Funambuline, Menachem +Goldstein, Micah Bridges, Michael Ailberto, Michael Anderson, Michael +Andersson Skane, Michael C. Stewart, Michael Carroll, Michael Cavette, +Michael Crees, Michael David Johas Teener, Michael Dennis Moore, Michael +Freundt Karlsen, Michael Harries, Michael Hawel, Michael Lewis, Michael May, +Michael Murphy, Michael Murvine, Michael Perkins, Michael Sauers, Michael +St.Onge, Michael Stanford, Michael Stanley, Michael Underwood, Michael +Weiss, Michael Wright, Michael-Andreas Kuttner, Michaela Voigt, Michal +Rosenn, Michał Szymański, Michel Gallez, Michell Zappa, Michelle Heeyeon +You, Miha Batic, Mik Ishmael, Mikael Andersson, Mike Chelen, Mike Habicher, +Mike Maloney, Mike Masnick, Mike McDaniel, Mike Pouraryan, Mike Sheldon, +Mike Stop Continues, Mike Stringer, Mike Wittenstein, Mikkel Ovesen, Mikołaj +Podlaszewski, Millie Gonzalez, Mindi Lovell, Mindy Lin, Mirko +Macro Fichtner, Mitch Featherston, Mitchell Adams, Molika +Oum, Molly Shaffer Van Houweling, Monica Mora, Morgan Loomis, Moritz +Schubert, Mrs. Paganini, Mushin Schilling, Mustafa K Calik, MD, Myk Pilgrim, +Myra Harmer, Nadine Forget-Dubois, Nagle Industries, LLC, Nah Wee Yang, +Natalie Brown, Natalie Freed, Nathan D Howell, Nathan Massey, Nathan Miller, +Neal Gorenflo, Neal McBurnett, Neal Stimler, Neil Wilson, Nele Wollert, +Neuchee Chang, Niall McDonagh, Niall Twohig, Nic McPhee, Nicholas Bentley, +Nicholas Koran, Nicholas Norfolk, Nicholas Potter, Nick Bell, Nick Coghlan, +Nick Isaacs, Nick M. Daly, Nick Vance, Nickolay Vedernikov, Nicky +Weaver-Weinberg, Nico Prin, Nicolas Weidinger, Nicole Hickman, Niek +Theunissen, Nigel Robertson, Nikki Thompson, Nikko Marie, Nikola Chernev, +Nils Lavesson, Noah Blumenson-Cook, Noah Fang, Noah Kardos-Fein, Noah +Meyerhans, Noel Hanigan, Noel Hart, Norrie Mailer, O.P. Gobée, Ohad Mayblum, +Olivia Wilson, Olivier De Doncker, Olivier Schulbaum, Olle Ahnve, Omar +Kaminski, Omar Willey, OpenBuilds, Ove Ødegård, Øystein Kjærnet, Pablo López +Soriano, Pablo Vasquez, Pacific Design, Paige Mackay, Papp István Péter, +Paris Marx, Parker Higgins, Pasquale Borriello, Pat Allan, Pat Hawks, Pat +Ludwig, Pat Sticks, Patricia Brennan, Patricia Rosnel, Patricia Wolf, +Patrick Berry, Patrick Beseda, Patrick Hurley, Patrick M. Lozeau, Patrick +McCabe, Patrick Nafarrete, Patrick Tanguay, Patrick von Hauff, Patrik +Kernstock, Patti J Ryan, Paul A Golder, Paul and Iris Brest, Paul Bailey, +Paul Bryan, Paul Bunkham, Paul Elosegui, Paul Hibbitts, Paul Jacobson, Paul +Keller, Paul Rowe, Paul Timpson, Paul Walker, Pavel Dostál, Peeter Sällström +Randsalu, Peggy Frith, Pen-Yuan Hsing, Penny Pearson, Per Åström, Perry +Jetter, Péter Fankhauser, Peter Hirtle, Peter Humphries, Peter Jenkins, +Peter Langmar, Peter le Roux, Peter Marinari, Peter Mengelers, Peter +O’Brien, Peter Pinch, Peter S. Crosby, Peter Wells, Petr Fristedt, Petr +Viktorin, Petronella Jeurissen, Phil Flickinger, Philip Chung, Philip +Pangrac, Philip R. Skaggs Jr., Philip Young, Philippa Lorne Channer, +Philippe Vandenbroeck, Pierluigi Luisi, Pierre Suter, Pieter-Jan Pauwels, +Playground Inc., Pomax, Popenoe, Pouhiou Noenaute, Prilutskiy Kirill, +Print3Dreams Ltd., Quentin Coispeau, R. Smith, Race DiLoreto, Rachel Mercer, +Rafael Scapin, Rafaela Kunz, Rain Doggerel, Raine Lourie, Rajiv Jhangiani, +Ralph Chapoteau, Randall Kirby, Randy Brians, Raphaël Alexandre, Raphaël +Schröder, Rasmus Jensen, Rayn Drahps, Rayna Stamboliyska, Rebecca Godar, +Rebecca Lendl, Rebecca Weir, Regina Tschud, Remi Dino, Ric Herrero, Rich +McCue, Richard TalkToMeGuy Olson, Richard Best, Richard +Blumberg, Richard Fannon, Richard Heying, Richard Karnesky, Richard Kelly, +Richard Littauer, Richard Sobey, Richard White, Richard Winchell, Rik +ToeWater, Rita Lewis, Rita Wood, Riyadh Al Balushi, Rob Balder, Rob Berkley, +Rob Bertholf, Rob Emanuele, Rob McAuliffe, Rob McKaughan, Rob Tillie, Rob +Utter, Rob Vincent, Robert Gaffney, Robert Jones, Robert Kelly, Robert +Lawlis, Robert McDonald, Robert Orzanna, Robert Paterson Hunter, Robert +R. Daniel Jr., Robert Ryan-Silva, Robert Thompson, Robert Wagoner, Roberto +Selvaggio, Robin DeRosa, Robin Rist Kildal, Rodrigo Castilhos, Roger Bacon, +Roger Saner, Roger So, Roger Solé, Roger Tregear, Roland Tanglao, Rolf and +Mari von Walthausen, Rolf Egstad, Rolf Schaller, Ron Zuijlen, Ronald +Bissell, Ronald van den Hoff, Ronda Snow, Rory Landon Aronson, Ross Findlay, +Ross Pruden, Ross Williams, Rowan Skewes, Roy Ivy III, Ruben Flores, Rupert +Hitzenberger, Rusi Popov, Russ Antonucci, Russ Spollin, Russell Brand, Rute +Correia, Ruth Ann Carpenter, Ruth White, Ryan Mentock, Ryan Merkley, Ryan +Price, Ryan Sasaki, Ryan Singer, Ryan Voisin, Ryan Weir, S Searle, Salem Bin +Kenaid, Salomon Riedo, Sam Hokin, Sam Twidale, Samantha Levin, +Samantha-Jayne Chapman, Samarth Agarwal, Sami Al-AbdRabbuh, Samuel +A. Rebelsky, Samuel Goëta, Samuel Hauser, Samuel Landete, Samuel Oliveira +Cersosimo, Samuel Tait, Sandra Fauconnier, Sandra Markus, Sandy Bjar, Sandy +ONeil, Sang-Phil Ju, Sanjay Basu, Santiago Garcia, Sara Armstrong, Sara +Lucca, Sara Rodriguez Marin, Sarah Brand, Sarah Cove, Sarah Curran, Sarah +Gold, Sarah McGovern, Sarah Smith, Sarinee Achavanuntakul, Sasha Moss, Sasha +VanHoven, Saul Gasca, Scott Abbott, Scott Akerman, Scott Beattie, Scott +Bruinooge, Scott Conroy, Scott Gillespie, Scott Williams, Sean Anderson, +Sean Johnson, Sean Lim, Sean Wickett, Seb Schmoller, Sebastiaan Bekker, +Sebastiaan ter Burg, Sebastian Makowiecki, Sebastian Meyer, Sebastian +Schweizer, Sebastian Sigloch, Sebastien Huchet, Seokwon Yang, Sergey +Chernyshev, Sergey Storchay, Sergio Cardoso, Seth Drebitko, Seth Gover, Seth +Lepore, Shannon Turner, Sharon Clapp, Shauna Redmond, Shawn Gaston, Shawn +Martin, Shay Knohl, Shelby Hatfield, Sheldon (Vila) Widuch, Sheona Thomson, +Si Jie, Sicco van Sas, Siena Oristaglio, Simon Glover, Simon John King, +Simon Klose, Simon Law, Simon Linder, Simon Moffitt, Solomon Kahn, Solomon +Simon, Soujanna Sarkar, Stanislav Trifonov, Stefan Dumont, Stefan Jansson, +Stefan Langer, Stefan Lindblad, Stefano Guidotti, Stefano Luzardi, Stephan +Meißl, Stéphane Wojewoda, Stephanie Pereira, Stephen Gates, Stephen Murphey, +Stephen Pearce, Stephen Rose, Stephen Suen, Stephen Walli, Stevan Matheson, +Steve Battle, Steve Fisches, Steve Fitzhugh, Steve Guen-gerich, Steve +Ingram, Steve Kroy, Steve Midgley, Steve Rhine, Steven Kasprzyk, Steven +Knudsen, Steven Melvin, Stig-Jørund B. Ö. Arnesen, Stuart Drewer, Stuart +Maxwell, Stuart Reich, Subhendu Ghosh, Sujal Shah, Sune Bøegh, Susan Chun, +Susan R Grossman, Suzie Wiley, Sven Fielitz, Swan/Starts, Sylvain Carle, +Sylvain Chery, Sylvia Green, Sylvia van Bruggen, Szabolcs Berecz, +T. L. Mason, Tanbir Baeg, Tanya Hart, Tara Tiger Brown, Tara Westover, Tarmo +Toikkanen, Tasha Turner Lennhoff, Tathagat Varma, Ted Timmons, Tej Dhawan, +Teresa Gonczy, Terry Hook, Theis Madsen, Theo M. Scholl, Theresa Bernardo, +Thibault Badenas, Thomas Bacig, Thomas Boehnlein, Thomas Bøvith, Thomas +Chang, Thomas Hartman, Thomas Kent, Thomas Morgan, Thomas Philipp-Edmonds, +Thomas Thrush, Thomas Werkmeister, Tieg Zaharia, Tieu Thuy Nguyen, Tim +Chambers, Tim Cook, Tim Evers, Tim Nichols, Tim Stahmer, Timothée Planté, +Timothy Arfsten, Timothy Hinchliff, Timothy Vollmer, Tina Coffman, Tisza +Gergő, Tobias Schonwetter, Todd Brown, Todd Pousley, Todd Sattersten, Tom +Bamford, Tom Caswell, Tom Goren, Tom Kent, Tom MacWright, Tom Maillioux, Tom +Merkli, Tom Merritt, Tom Myers, Tom Olijhoek, Tom Rubin, Tommaso De Benetti, +Tommy Dahlen, Tony Ciak, Tony Nwachukwu, Torsten Skomp, Tracey Depellegrin, +Tracey Henton, Tracey James, Traci Long DeForge, Trent Yarwood, Trevor +Hogue, Trey Blalock, Trey Hunner, Tryggvi Björgvinsson, Tumuult, Tushar Roy, +Tyler Occhiogrosso, Udo Blenkhorn, Uri Sivan, Vanja Bobas, Vantharith Oum, +Vaughan jenkins, Veethika Mishra, Vic King, Vickie Goode, Victor DePina, +Victor Grigas, Victoria Klassen, Victorien Elvinger, VIGA Manufacture, Vikas +Shah, Vinayak S.Kaujalgi, Vincent O’Leary, Violette Paquet, Virginia +Gentilini, Virginia Kopelman, Vitor Menezes, Vivian Marthell, Wayne +Mackintosh, Wendy Keenan, Werner Wiethege, Wesley Derbyshire, Widar Hellwig, +Willa Köerner, William Bettridge-Radford, William Jefferson, William +Marshall, William Peter Nash, William Ray, William Robins, Willow Rosenberg, +Winie Evers, Wolfgang Renninger, Xavier Antoviaque, Xavier Hugonet, Xavier +Moisant, Xueqi Li, Yancey Strickler, Yann Heurtaux, Yasmine Hajjar, Yu-Hsian +Sun, Yves Deruisseau, Zach Chandler, Zak Zebrowski, Zane Amiralis and Joshua +de Haan, ZeMarmot Open Movie +

diff --git a/public/MadewithCreativeCommonsmostup-to-dateversion.uk.html b/public/MadewithCreativeCommonsmostup-to-dateversion.uk.html new file mode 100644 index 0000000..3329cb6 --- /dev/null +++ b/public/MadewithCreativeCommonsmostup-to-dateversion.uk.html @@ -0,0 +1,7628 @@ +Made with Creative Commons

Made with Creative Commons

Паул Стейсі

Сара Гінчліфф Пірсон

+ This book is published under a CC BY-SA license, which means that you can +copy, redistribute, remix, transform, and build upon the content for any +purpose, even commercially, as long as you give appropriate credit, provide +a link to the license, and indicate if changes were made. If you remix, +transform, or build upon the material, you must distribute your +contributions under the same license as the original. License details: +http://creativecommons.org/licenses/by-sa/4.0/ +


 

I don’t know a whole lot about nonfiction journalism. . . The way that I +think about these things, and in terms of what I can do is. . . essays like +this are occasions to watch somebody reasonably bright but also reasonably +average pay far closer attention and think at far more length about all +sorts of different stuff than most of us have a chance to in our daily +lives.

 
 --\begin{flushright} + \textit{ David Foster Wallace } + \end{flushright}

Foreword

+ Three years ago, just after I was hired as CEO of Creative Commons, I met +with Cory Doctorow in the hotel bar of Toronto’s Gladstone Hotel. As one of +CC’s most well-known proponents—one who has also had a successful career as +a writer who shares his work using CC—I told him I thought CC had a role in +defining and advancing open business models. He kindly disagreed, and called +the pursuit of viable business models through CC «a red +herring.» +

+ He was, in a way, completely correct—those who make things with Creative +Commons have ulterior motives, as Paul Stacey explains in this book: +«Regardless of legal status, they all have a social mission. Their +primary reason for being is to make the world a better place, not to +profit. Money is a means to a social end, not the end itself.» +

+ In the case study about Cory Doctorow, Sarah Hinchliff Pearson cites Cory’s +words from his book Information Doesn’t Want to Be Free: «Entering the +arts because you want to get rich is like buying lottery tickets because you +want to get rich. It might work, but it almost certainly won’t. Though, of +course, someone always wins the lottery.» +

+ Today, copyright is like a lottery ticket—everyone has one, and almost +nobody wins. What they don’t tell you is that if you choose to share your +work, the returns can be significant and long-lasting. This book is filled +with stories of those who take much greater risks than the two dollars we +pay for a lottery ticket, and instead reap the rewards that come from +pursuing their passions and living their values. +

+ So it’s not about the money. Also: it is. Finding the means to continue to +create and share often requires some amount of income. Max Temkin of Cards +Against Humanity says it best in their case study: «We don’t make +jokes and games to make money—we make money so we can make more jokes and +games.» +

+ Creative Commons’ focus is on building a vibrant, usable commons, powered by +collaboration and gratitude. Enabling communities of collaboration is at the +heart of our strategy. With that in mind, Creative Commons began this book +project. Led by Paul and Sarah, the project set out to define and advance +the best open business models. Paul and Sarah were the ideal authors to +write Made with Creative Commons. +

+ Paul dreams of a future where new models of creativity and innovation +overpower the inequality and scarcity that today define the worst parts of +capitalism. He is driven by the power of human connections between +communities of creators. He takes a longer view than most, and it’s made him +a better educator, an insightful researcher, and also a skilled gardener. He +has a calm, cool voice that conveys a passion that inspires his colleagues +and community. +

+ Sarah is the best kind of lawyer—a true advocate who believes in the good of +people, and the power of collective acts to change the world. Over the past +year I’ve seen Sarah struggle with the heartbreak that comes from investing +so much into a political campaign that didn’t end as she’d hoped. Today, +she’s more determined than ever to live with her values right out on her +sleeve. I can always count on Sarah to push Creative Commons to focus on our +impact—to make the main thing the main thing. She’s practical, +detail-oriented, and clever. There’s no one on my team that I enjoy debating +more. +

+ As coauthors, Paul and Sarah complement each other perfectly. They +researched, analyzed, argued, and worked as a team, sometimes together and +sometimes independently. They dove into the research and writing with +passion and curiosity, and a deep respect for what goes into building the +commons and sharing with the world. They remained open to new ideas, +including the possibility that their initial theories would need refinement +or might be completely wrong. That’s courageous, and it has made for a +better book that is insightful, honest, and useful. +

+ From the beginning, CC wanted to develop this project with the principles +and values of open collaboration. The book was funded, developed, +researched, and written in the open. It is being shared openly under a CC +BY-SA license for anyone to use, remix, or adapt with attribution. It is, in +itself, an example of an open business model. +

+ For 31 days in August of 2015, Sarah took point to organize and execute a +Kickstarter campaign to generate the core funding for the book. The +remainder was provided by CC’s generous donors and supporters. In the end, +it became one of the most successful book projects on Kickstarter, smashing +through two stretch goals and engaging over 1,600 donors—the majority of +them new supporters of Creative Commons. +

+ Paul and Sarah worked openly throughout the project, publishing the plans, +drafts, case studies, and analysis, early and often, and they engaged +communities all over the world to help write this book. As their opinions +diverged and their interests came into focus, they divided their voices and +decided to keep them separate in the final product. Working in this way +requires both humility and self-confidence, and without question it has made +Made with Creative Commons a better project. +

+ Those who work and share in the commons are not typical creators. They are +part of something greater than themselves, and what they offer us all is a +profound gift. What they receive in return is gratitude and a community. +

+ Jonathan Mann, who is profiled in this book, writes a song a day. When I +reached out to ask him to write a song for our Kickstarter (and to offer +himself up as a Kickstarter benefit), he agreed immediately. Why would he +agree to do that? Because the commons has collaboration at its core, and +community as a key value, and because the CC licenses have helped so many to +share in the ways that they choose with a global audience. +

+ Sarah writes, «Endeavors that are Made with Creative Commons thrive +when community is built around what they do. This may mean a community +collaborating together to create something new, or it may simply be a +collection of like-minded people who get to know each other and rally around +common interests or beliefs. To a certain extent, simply being Made with +Creative Commons automatically brings with it some element of community, by +helping connect you to like-minded others who recognize and are drawn to the +values symbolized by using CC.» Amanda Palmer, the other musician +profiled in the book, would surely add this from her case study: +«There is no more satisfying end goal than having someone tell you +that what you do is genuinely of value to them.» +

+ This is not a typical business book. For those looking for a recipe or a +roadmap, you might be disappointed. But for those looking to pursue a social +end, to build something great through collaboration, or to join a powerful +and growing global community, they’re sure to be satisfied. Made with +Creative Commons offers a world-changing set of clearly articulated values +and principles, some essential tools for exploring your own business +opportunities, and two dozen doses of pure inspiration. +

+ In a 1996 Stanford Law Review article «The Zones of +Cyberspace», CC founder Lawrence Lessig wrote, «Cyberspace is a +place. People live there. They experience all the sorts of things that they +experience in real space, there. For some, they experience more. They +experience this not as isolated individuals, playing some high tech computer +game; they experience it in groups, in communities, among strangers, among +people they come to know, and sometimes like.» +

+ I’m incredibly proud that Creative Commons is able to publish this book for +the many communities that we have come to know and like. I’m grateful to +Paul and Sarah for their creativity and insights, and to the global +communities that have helped us bring it to you. As CC board member +Johnathan Nightingale often says, «It’s all made of people.» +

+ That’s the true value of things that are Made with Creative Commons. +

 

 
 --\begin{flushright} + \textit{ Ryan Merkley, CEO, Creative Commons} + \end{flushright}

Introduction

+ This book shows the world how sharing can be good for business—but with a +twist. +

+ We began the project intending to explore how creators, organizations, and +businesses make money to sustain what they do when they share their work +using Creative Commons licenses. Our goal was not to identify a formula for +business models that use Creative Commons but instead gather fresh ideas and +dynamic examples that spark new, innovative models and help others follow +suit by building on what already works. At the onset, we framed our +investigation in familiar business terms. We created a blank «open +business model canvas,» an interactive online tool that would help +people design and analyze their business model. +

+ Through the generous funding of Kickstarter backers, we set about this +project first by identifying and selecting a diverse group of creators, +organizations, and businesses who use Creative Commons in an integral +way—what we call being Made with Creative Commons. We interviewed them and +wrote up their stories. We analyzed what we heard and dug deep into the +literature. +

+ But as we did our research, something interesting happened. Our initial way +of framing the work did not match the stories we were hearing. +

+ Those we interviewed were not typical businesses selling to consumers and +seeking to maximize profits and the bottom line. Instead, they were sharing +to make the world a better place, creating relationships and community +around the works being shared, and generating revenue not for unlimited +growth but to sustain the operation. +

+ They often didn’t like hearing what they do described as an open business +model. Their endeavor was something more than that. Something +different. Something that generates not just economic value but social and +cultural value. Something that involves human connection. Being Made with +Creative Commons is not «business as usual.» +

+ We had to rethink the way we conceived of this project. And it didn’t happen +overnight. From the fall of 2015 through 2016, we documented our thoughts in +blog posts on Medium and with regular updates to our Kickstarter backers. We +shared drafts of case studies and analysis with our Kickstarter cocreators, +who provided invaluable edits, feedback, and advice. Our thinking changed +dramatically over the course of a year and a half. +

+ Throughout the process, the two of us have often had very different ways of +understanding and describing what we were learning. Learning from each other +has been one of the great joys of this work, and, we hope, something that +has made the final product much richer than it ever could have been if +either of us undertook this project alone. We have preserved our voices +throughout, and you’ll be able to sense our different but complementary +approaches as you read through our different sections. +

+ While we recommend that you read the book from start to finish, each section +reads more or less independently. The book is structured into two main +parts. +

+ Part one, the overview, begins with a big-picture framework written by +Paul. He provides some historical context for the digital commons, +describing the three ways society has managed resources and shared +wealth—the commons, the market, and the state. He advocates for thinking +beyond business and market terms and eloquently makes the case for sharing +and enlarging the digital commons. +

+ The overview continues with Sarah’s chapter, as she considers what it means +to be successfully Made with Creative Commons. While making money is one +piece of the pie, there is also a set of public-minded values and the kind +of human connections that make sharing truly meaningful. This section +outlines the ways the creators, organizations, and businesses we interviewed +bring in revenue, how they further the public interest and live out their +values, and how they foster connections with the people with whom they +share. +

+ And to end part one, we have a short section that explains the different +Creative Commons licenses. We talk about the misconception that the more +restrictive licenses—the ones that are closest to the all-rights-reserved +model of traditional copyright—are the only ways to make money. +

+ Part two of the book is made up of the twenty-four stories of the creators, +businesses, and organizations we interviewed. While both of us participated +in the interviews, we divided up the writing of these profiles. +

+ Of course, we are pleased to make the book available using a Creative +Commons Attribution-ShareAlike license. Please copy, distribute, translate, +localize, and build upon this work. +

+ Writing this book has transformed and inspired us. The way we now look at +and think about what it means to be Made with Creative Commons has +irrevocably changed. We hope this book inspires you and your enterprise to +use Creative Commons and in so doing contribute to the transformation of our +economy and world for the better. +

 

 
 --\begin{flushright} + \textit{ Paul and Sarah } + \end{flushright}

Частина I. The Big Picture

Розділ 1. The New World of Digital Commons

 

 
 --\begin{flushright} + \textit{ Paul Stacey} + \end{flushright}

+ Jonathan Rowe eloquently describes the commons as «the air and oceans, +the web of species, wilderness and flowing water—all are parts of the +commons. So are language and knowledge, sidewalks and public squares, the +stories of childhood and the processes of democracy. Some parts of the +commons are gifts of nature, others the product of human endeavor. Some are +new, such as the Internet; others are as ancient as soil and +calligraphy.»[1] +

+ In Made with Creative Commons, we focus on our current era of digital +commons, a commons of human-produced works. This commons cuts across a broad +range of areas including cultural heritage, education, research, technology, +art, design, literature, entertainment, business, and data. Human-produced +works in all these areas are increasingly digital. The Internet is a kind of +global, digital commons. The individuals, organizations, and businesses we +profile in our case studies use Creative Commons to share their resources +online over the Internet. +

+ The commons is not just about shared resources, however. It’s also about the +social practices and values that manage them. A resource is a noun, but to +common—to put the resource into the commons—is a verb.[2] The creators, organizations, and businesses we +profile are all engaged with commoning. Their use of Creative Commons +involves them in the social practice of commoning, managing resources in a +collective manner with a community of users.[3] Commoning is guided by a set of values and norms that balance the +costs and benefits of the enterprise with those of the community. Special +regard is given to equitable access, use, and sustainability. +

The Commons, the Market, and the State

+ Historically, there have been three ways to manage resources and share +wealth: the commons (managed collectively), the state (i.e., the +government), and the market—with the last two being the dominant forms +today.[4] +

+ The organizations and businesses in our case studies are unique in the way +they participate in the commons while still engaging with the market and/or +state. The extent of engagement with market or state varies. Some operate +primarily as a commons with minimal or no reliance on the market or +state.[5] Others are very much a part of +the market or state, depending on them for financial sustainability. All +operate as hybrids, blending the norms of the commons with those of the +market or state. +

+ Fig. 1.1 is a depiction of how +an enterprise can have varying levels of engagement with commons, state, and +market. +

+ Some of our case studies are simply commons and market enterprises with +little or no engagement with the state. A depiction of those case studies +would show the state sphere as tiny or even absent. Other case studies are +primarily market-based with only a small engagement with the commons. A +depiction of those case studies would show the market sphere as large and +the commons sphere as small. The extent to which an enterprise sees itself +as being primarily of one type or another affects the balance of norms by +which they operate. +

+ All our case studies generate money as a means of livelihood and +sustainability. Money is primarily of the market. Finding ways to generate +revenue while holding true to the core values of the commons (usually +expressed in mission statements) is challenging. To manage interaction and +engagement between the commons and the market requires a deft touch, a +strong sense of values, and the ability to blend the best of both. +

+ The state has an important role to play in fostering the use and adoption of +the commons. State programs and funding can deliberately contribute to and +build the commons. Beyond money, laws and regulations regarding property, +copyright, business, and finance can all be designed to foster the commons. +

Рисунок 1.1. Enterprise engagement with commons, state and market.

Enterprise engagement with commons, state and market.

+ It’s helpful to understand how the commons, market, and state manage +resources differently, and not just for those who consider themselves +primarily as a commons. For businesses or governmental organizations who +want to engage in and use the commons, knowing how the commons operates will +help them understand how best to do so. Participating in and using the +commons the same way you do the market or state is not a strategy for +success. +

The Four Aspects of a Resource

+ As part of her Nobel Prize–winning work, Elinor Ostrom developed a framework +for analyzing how natural resources are managed in a commons.[6] Her framework considered things like the +biophysical characteristics of common resources, the community’s actors and +the interactions that take place between them, rules-in-use, and +outcomes. That framework has been simplified and generalized to apply to the +commons, the market, and the state for this chapter. +

+ To compare and contrast the ways in which the commons, market, and state +work, let’s consider four aspects of resource management: resource +characteristics, the people involved and the process they use, the norms and +rules they develop to govern use, and finally actual resource use along with +outcomes of that use (see Fig. 1.2). +

Рисунок 1.2. Four aspects of resource management

Four aspects of resource management

Characteristics

+ Resources have particular characteristics or attributes that affect the way +they can be used. Some resources are natural; others are human +produced. And—significantly for today’s commons—resources can be physical or +digital, which affects a resource’s inherent potential. +

+ Physical resources exist in limited supply. If I have a physical resource +and give it to you, I no longer have it. When a resource is removed and +used, the supply becomes scarce or depleted. Scarcity can result in +competing rivalry for the resource. Made with Creative Commons enterprises +are usually digitally based but some of our case studies also produce +resources in physical form. The costs of producing and distributing a +physical good usually require them to engage with the market. +

+ Physical resources are depletable, exclusive, and rivalrous. Digital +resources, on the other hand, are nondepletable, nonexclusive, and +nonrivalrous. If I share a digital resource with you, we both have the +resource. Giving it to you does not mean I no longer have it. Digital +resources can be infinitely stored, copied, and distributed without becoming +depleted, and at close to zero cost. Abundance rather than scarcity is an +inherent characteristic of digital resources. +

+ The nondepletable, nonexclusive, and nonrivalrous nature of digital +resources means the rules and norms for managing them can (and ought to) be +different from how physical resources are managed. However, this is not +always the case. Digital resources are frequently made artificially +scarce. Placing digital resources in the commons makes them free and +abundant. +

+ Our case studies frequently manage hybrid resources, which start out as +digital with the possibility of being made into a physical resource. The +digital file of a book can be printed on paper and made into a physical +book. A computer-rendered design for furniture can be physically +manufactured in wood. This conversion from digital to physical invariably +has costs. Often the digital resources are managed in a free and open way, +but money is charged to convert a digital resource into a physical one. +

+ Beyond this idea of physical versus digital, the commons, market, and state +conceive of resources differently (see Fig. 1.3). The market sees resources as private goods—commodities +for sale—from which value is extracted. The state sees resources as public +goods that provide value to state citizens. The commons sees resources as +common goods, providing a common wealth extending beyond state boundaries, +to be passed on in undiminished or enhanced form to future generations. +

People and processes

+ In the commons, the market, and the state, different people and processes +are used to manage resources. The processes used define both who has a say +and how a resource is managed. +

+ In the state, a government of elected officials is responsible for managing +resources on behalf of the public. The citizens who produce and use those +resources are not directly involved; instead, that responsibility is given +over to the government. State ministries and departments staffed with +public servants set budgets, implement programs, and manage resources based +on government priorities and procedures. +

+ In the market, the people involved are producers, buyers, sellers, and +consumers. Businesses act as intermediaries between those who produce +resources and those who consume or use them. Market processes seek to +extract as much monetary value from resources as possible. In the market, +resources are managed as commodities, frequently mass-produced, and sold to +consumers on the basis of a cash transaction. +

+ In contrast to the state and market, resources in a commons are managed more +directly by the people involved.[7] +Creators of human produced resources can put them in the commons by personal +choice. No permission from state or market is required. Anyone can +participate in the commons and determine for themselves the extent to which +they want to be involved—as a contributor, user, or manager. The people +involved include not only those who create and use resources but those +affected by outcome of use. Who you are affects your say, actions you can +take, and extent of decision making. In the commons, the community as a +whole manages the resources. Resources put into the commons using Creative +Commons require users to give the original creator credit. Knowing the +person behind a resource makes the commons less anonymous and more personal. +

Рисунок 1.3. How the market, commons and state concieve of resources.

How the market, commons and state concieve of resources.

Norms and rules

+ The social interactions between people, and the processes used by the state, +market, and commons, evolve social norms and rules. These norms and rules +define permissions, allocate entitlements, and resolve disputes. +

+ State authority is governed by national constitutions. Norms related to +priorities and decision making are defined by elected officials and +parliamentary procedures. State rules are expressed through policies, +regulations, and laws. The state influences the norms and rules of the +market and commons through the rules it passes. +

+ Market norms are influenced by economics and competition for scarce +resources. Market rules follow property, business, and financial laws +defined by the state. +

+ As with the market, a commons can be influenced by state policies, +regulations, and laws. But the norms and rules of a commons are largely +defined by the community. They weigh individual costs and benefits against +the costs and benefits to the whole community. Consideration is given not +just to economic efficiency but also to equity and +sustainability.[8] +

Goals

+ The combination of the aspects we’ve discussed so far—the resource’s +inherent characteristics, people and processes, and norms and rules—shape +how resources are used. Use is also influenced by the different goals the +state, market, and commons have. +

+ In the market, the focus is on maximizing the utility of a resource. What we +pay for the goods we consume is seen as an objective measure of the utility +they provide. The goal then becomes maximizing total monetary value in the +economy.[9] Units consumed translates to +sales, revenue, profit, and growth, and these are all ways to measure goals +of the market. +

+ The state aims to use and manage resources in a way that balances the +economy with the social and cultural needs of its citizens. Health care, +education, jobs, the environment, transportation, security, heritage, and +justice are all facets of a healthy society, and the state applies its +resources toward these aims. State goals are reflected in quality of life +measures. +

+ In the commons, the goal is maximizing access, equity, distribution, +participation, innovation, and sustainability. You can measure success by +looking at how many people access and use a resource; how users are +distributed across gender, income, and location; if a community to extend +and enhance the resources is being formed; and if the resources are being +used in innovative ways for personal and social good. +

+ As hybrid combinations of the commons with the market or state, the success +and sustainability of all our case study enterprises depends on their +ability to strategically utilize and balance these different aspects of +managing resources. +

A Short History of the Commons

+ Using the commons to manage resources is part of a long historical +continuum. However, in contemporary society, the market and the state +dominate the discourse on how resources are best managed. Rarely is the +commons even considered as an option. The commons has largely disappeared +from consciousness and consideration. There are no news reports or speeches +about the commons. +

+ But the more than 1.1 billion resources licensed with Creative Commons +around the world are indications of a grassroots move toward the +commons. The commons is making a resurgence. To understand the resilience of +the commons and its current renewal, it’s helpful to know something of its +history. +

+ For centuries, indigenous people and preindustrialized societies managed +resources, including water, food, firewood, irrigation, fish, wild game, and +many other things collectively as a commons.[10] There was no market, no global economy. The state in the form of +rulers influenced the commons but by no means controlled it. Direct social +participation in a commons was the primary way in which resources were +managed and needs met. (Fig. 1.4 +illustrates the commons in relation to the state and the market.) +

Рисунок 1.4. In preindustrialized society.

In preindustrialized society.

+ This is followed by a long history of the state (a monarchy or ruler) taking +over the commons for their own purposes. This is called enclosure of the +commons.[11] In olden days, +«commoners» were evicted from the land, fences and hedges +erected, laws passed, and security set up to forbid access.[12] Gradually, resources became the property of the +state and the state became the primary means by which resources were +managed. (See Fig. 1.5). +

+ Holdings of land, water, and game were distributed to ruling family and +political appointees. Commoners displaced from the land migrated to +cities. With the emergence of the industrial revolution, land and resources +became commodities sold to businesses to support production. Monarchies +evolved into elected parliaments. Commoners became labourers earning money +operating the machinery of industry. Financial, business, and property laws +were revised by governments to support markets, growth, and +productivity. Over time ready access to market produced goods resulted in a +rising standard of living, improved health, and education. Fig. 1.6 shows how today the market is the +primary means by which resources are managed. +

Рисунок 1.5. The commons is gradually superseded by the state.

The commons is gradually superseded by the state.

+ However, the world today is going through turbulent times. The benefits of +the market have been offset by unequal distribution and overexploitation. +

+ Overexploitation was the topic of Garrett Hardin’s influential essay +«The Tragedy of the Commons,» published in Science in +1968. Hardin argues that everyone in a commons seeks to maximize personal +gain and will continue to do so even when the limits of the commons are +reached. The commons is then tragically depleted to the point where it can +no longer support anyone. Hardin’s essay became widely accepted as an +economic truism and a justification for private property and free markets. +

+ However, there is one serious flaw with Hardin’s «The Tragedy of the +Commons»—it’s fiction. Hardin did not actually study how real commons +work. Elinor Ostrom won the 2009 Nobel Prize in economics for her work +studying different commons all around the world. Ostrom’s work shows that +natural resource commons can be successfully managed by local communities +without any regulation by central authorities or without privatization. +Government and privatization are not the only two choices. There is a third +way: management by the people, where those that are directly impacted are +directly involved. With natural resources, there is a regional locality. The +people in the region are the most familiar with the natural resource, have +the most direct relationship and history with it, and are therefore best +situated to manage it. Ostrom’s approach to the governance of natural +resources broke with convention; she recognized the importance of the +commons as an alternative to the market or state for solving problems of +collective action.[13] +

+ Hardin failed to consider the actual social dynamic of the commons. His +model assumed that people in the commons act autonomously, out of pure +self-interest, without interaction or consideration of others. But as Ostrom +found, in reality, managing common resources together forms a community and +encourages discourse. This naturally generates norms and rules that help +people work collectively and ensure a sustainable commons. Paradoxically, +while Hardin’s essay is called The Tragedy of the Commons it might more +accurately be titled The Tragedy of the Market. +

+ Hardin’s story is based on the premise of depletable resources. Economists +have focused almost exclusively on scarcity-based markets. Very little is +known about how abundance works.[14] The +emergence of information technology and the Internet has led to an explosion +in digital resources and new means of sharing and distribution. Digital +resources can never be depleted. An absence of a theory or model for how +abundance works, however, has led the market to make digital resources +artificially scarce and makes it possible for the usual market norms and +rules to be applied. +

+ When it comes to use of state funds to create digital goods, however, there +is really no justification for artificial scarcity. The norm for state +funded digital works should be that they are freely and openly available to +the public that paid for them. +

Рисунок 1.6. How the market, the state and the commons look today.

How the market, the state and the commons look today.

The Digital Revolution

+ In the early days of computing, programmers and developers learned from each +other by sharing software. In the 1980s, the free-software movement codified +this practice of sharing into a set of principles and freedoms: +

  • + The freedom to run a software program as you wish, for any purpose. +

  • + The freedom to study how a software program works (because access to the +source code has been freely given), and change it so it does your computing +as you wish. +

  • + The freedom to redistribute copies. +

  • + The freedom to distribute copies of your modified versions to +others.[15] +

+ These principles and freedoms constitute a set of norms and rules that +typify a digital commons. +

+ In the late 1990s, to make the sharing of source code and collaboration more +appealing to companies, the open-source-software initiative converted these +principles into licenses and standards for managing access to and +distribution of software. The benefits of open source—such as reliability, +scalability, and quality verified by independent peer review—became widely +recognized and accepted. Customers liked the way open source gave them +control without being locked into a closed, proprietary technology. Free and +open-source software also generated a network effect where the value of a +product or service increases with the number of people using it.[16] The dramatic growth of the Internet itself owes +much to the fact that nobody has a proprietary lock on core Internet +protocols. +

+ While open-source software functions as a commons, many businesses and +markets did build up around it. Business models based on the licenses and +standards of open-source software evolved alongside organizations that +managed software code on principles of abundance rather than scarcity. Eric +Raymond’s essay «The Magic Cauldron» does a great job of +analyzing the economics and business models associated with open-source +software.[17] These models can provide +examples of sustainable approaches for those Made with Creative Commons. +

+ It isn’t just about an abundant availability of digital assets but also +about abundance of participation. The growth of personal computing, +information technology, and the Internet made it possible for mass +participation in producing creative works and distributing them. Photos, +books, music, and many other forms of digital content could now be readily +created and distributed by almost anyone. Despite this potential for +abundance, by default these digital works are governed by copyright +laws. Under copyright, a digital work is the property of the creator, and by +law others are excluded from accessing and using it without the creator’s +permission. +

+ But people like to share. One of the ways we define ourselves is by sharing +valuable and entertaining content. Doing so grows and nourishes +relationships, seeks to change opinions, encourages action, and informs +others about who we are and what we care about. Sharing lets us feel more +involved with the world.[18] +

The Birth of Creative Commons

+ In 2001, Creative Commons was created as a nonprofit to support all those +who wanted to share digital content. A suite of Creative Commons licenses +was modeled on those of open-source software but for use with digital +content rather than software code. The licenses give everyone from +individual creators to large companies and institutions a simple, +standardized way to grant copyright permissions to their creative work. +

+ Creative Commons licenses have a three-layer design. The norms and rules of +each license are first expressed in full legal language as used by +lawyers. This layer is called the legal code. But since most creators and +users are not lawyers, the licenses also have a commons deed, expressing the +permissions in plain language, which regular people can read and quickly +understand. It acts as a user-friendly interface to the legal-code layer +beneath. The third layer is the machine-readable one, making it easy for the +Web to know a work is Creative Commons–licensed by expressing permissions in +a way that software systems, search engines, and other kinds of technology +can understand.[19] Taken together, these +three layers ensure creators, users, and even the Web itself understand the +norms and rules associated with digital content in a commons. +

+ In 2015, there were over one billion Creative Commons licensed works in a +global commons. These works were viewed online 136 billion times. People are +using Creative Commons licenses all around the world, in thirty-four +languages. These resources include photos, artwork, research articles in +journals, educational resources, music and other audio tracks, and videos. +

+ Individual artists, photographers, musicians, and filmmakers use Creative +Commons, but so do museums, governments, creative industries, manufacturers, +and publishers. Millions of websites use CC licenses, including major +platforms like Wikipedia and Flickr and smaller ones like blogs.[20] Users of Creative Commons are diverse and cut +across many different sectors. (Our case studies were chosen to reflect that +diversity.) +

+ Some see Creative Commons as a way to share a gift with others, a way of +getting known, or a way to provide social benefit. Others are simply +committed to the norms associated with a commons. And for some, +participation has been spurred by the free-culture movement, a social +movement that promotes the freedom to distribute and modify creative +works. The free-culture movement sees a commons as providing significant +benefits compared to restrictive copyright laws. This ethos of free exchange +in a commons aligns the free-culture movement with the free and open-source +software movement. +

+ Over time, Creative Commons has spawned a range of open movements, including +open educational resources, open access, open science, and open data. The +goal in every case has been to democratize participation and share digital +resources at no cost, with legal permissions for anyone to freely access, +use, and modify. +

+ The state is increasingly involved in supporting open movements. The Open +Government Partnership was launched in 2011 to provide an international +platform for governments to become more open, accountable, and responsive to +citizens. Since then, it has grown from eight participating countries to +seventy.[21] In all these countries, +government and civil society are working together to develop and implement +ambitious open-government reforms. Governments are increasingly adopting +Creative Commons to ensure works funded with taxpayer dollars are open and +free to the public that paid for them. +

The Changing Market

+ Today’s market is largely driven by global capitalism. Law and financial +systems are structured to support extraction, privatization, and corporate +growth. A perception that the market is more efficient than the state has +led to continual privatization of many public natural resources, utilities, +services, and infrastructures.[22] While +this system has been highly efficient at generating consumerism and the +growth of gross domestic product, the impact on human well-being has been +mixed. Offsetting rising living standards and improvements to health and +education are ever-increasing wealth inequality, social inequality, poverty, +deterioration of our natural environment, and breakdowns of +democracy.[23] +

+ In light of these challenges there is a growing recognition that GDP growth +should not be an end in itself, that development needs to be socially and +economically inclusive, that environmental sustainability is a requirement +not an option, and that we need to better balance the market, state and +community.[24] +

+ These realizations have led to a resurgence of interest in the commons as a +means of enabling that balance. City governments like Bologna, Italy, are +collaborating with their citizens to put in place regulations for the care +and regeneration of urban commons.[25] +Seoul and Amsterdam call themselves «sharing cities,» looking +to make sustainable and more efficient use of scarce resources. They see +sharing as a way to improve the use of public spaces, mobility, social +cohesion, and safety.[26] +

+ The market itself has taken an interest in the sharing economy, with +businesses like Airbnb providing a peer-to-peer marketplace for short-term +lodging and Uber providing a platform for ride sharing. However, Airbnb and +Uber are still largely operating under the usual norms and rules of the +market, making them less like a commons and more like a traditional business +seeking financial gain. Much of the sharing economy is not about the commons +or building an alternative to a corporate-driven market economy; it’s about +extending the deregulated free market into new areas of our +lives.[27] While none of the people we +interviewed for our case studies would describe themselves as part of the +sharing economy, there are in fact some significant parallels. Both the +sharing economy and the commons make better use of asset capacity. The +sharing economy sees personal residents and cars as having latent spare +capacity with rental value. The equitable access of the commons broadens and +diversifies the number of people who can use and derive value from an asset. +

+ One way Made with Creative Commons case studies differ from those of the +sharing economy is their focus on digital resources. Digital resources +function under different economic rules than physical ones. In a world where +prices always seem to go up, information technology is an +anomaly. Computer-processing power, storage, and bandwidth are all rapidly +increasing, but rather than costs going up, costs are coming down. Digital +technologies are getting faster, better, and cheaper. The cost of anything +built on these technologies will always go down until it is close to +zero.[28] +

+ Those that are Made with Creative Commons are looking to leverage the unique +inherent characteristics of digital resources, including lowering costs. The +use of digital-rights-management technologies in the form of locks, +passwords, and controls to prevent digital goods from being accessed, +changed, replicated, and distributed is minimal or nonexistent. Instead, +Creative Commons licenses are used to put digital content out in the +commons, taking advantage of the unique economics associated with being +digital. The aim is to see digital resources used as widely and by as many +people as possible. Maximizing access and participation is a common goal. +They aim for abundance over scarcity. +

+ The incremental cost of storing, copying, and distributing digital goods is +next to zero, making abundance possible. But imagining a market based on +abundance rather than scarcity is so alien to the way we conceive of +economic theory and practice that we struggle to do so.[29] Those that are Made with Creative Commons are each +pioneering in this new landscape, devising their own economic models and +practice. +

+ Some are looking to minimize their interactions with the market and operate +as autonomously as possible. Others are operating largely as a business +within the existing rules and norms of the market. And still others are +looking to change the norms and rules by which the market operates. +

+ For an ordinary corporation, making social benefit a part of its operations +is difficult, as it’s legally required to make decisions that financially +benefit stockholders. But new forms of business are emerging. There are +benefit corporations and social enterprises, which broaden their business +goals from making a profit to making a positive impact on society, workers, +the community, and the environment.[30] +Community-owned businesses, worker-owned businesses, cooperatives, guilds, +and other organizational forms offer alternatives to the traditional +corporation. Collectively, these alternative market entities are changing +the rules and norms of the market.[31] +

«A book on open business models» is how we described it in this +book’s Kickstarter campaign. We used a handbook called Business Model +Generation as our reference for defining just what a business model +is. Developed over nine years using an «open process» involving +470 coauthors from forty-five countries, it is useful as a framework for +talking about business models.[32] +

+ It contains a «business model canvas,» which conceives of a +business model as having nine building blocks.[33] This blank canvas can serve as a tool for anyone to design their +own business model. We remixed this business model canvas into an open +business model canvas, adding three more building blocks relevant to hybrid +market, commons enterprises: social good, Creative Commons license, and +«type of open environment that the business fits +in.»[34] This enhanced canvas proved +useful when we analyzed businesses and helped start-ups plan their economic +model. +

+ In our case study interviews, many expressed discomfort over describing +themselves as an open business model—the term business model suggested +primarily being situated in the market. Where you sit on the +commons-to-market spectrum affects the extent to which you see yourself as a +business in the market. The more central to the mission shared resources +and commons values are, the less comfort there is in describing yourself, or +depicting what you do, as a business. Not all who have endeavors Made with +Creative Commons use business speak; for some the process has been +experimental, emergent, and organic rather than carefully planned using a +predefined model. +

+ The creators, businesses, and organizations we profile all engage with the +market to generate revenue in some way. The ways in which this is done vary +widely. Donations, pay what you can, memberships, «digital for free +but physical for a fee,» crowdfunding, matchmaking, value-add +services, patrons . . . the list goes on and on. (Initial description of how +to earn revenue available through reference note. For latest thinking see +How to Bring In Money in the next section.)[35] There is no single magic bullet, and each endeavor has devised ways +that work for them. Most make use of more than one way. Diversifying revenue +streams lowers risk and provides multiple paths to sustainability. +

Benefits of the Digital Commons

+ While it may be clear why commons-based organizations want to interact and +engage with the market (they need money to survive), it may be less obvious +why the market would engage with the commons. The digital commons offers +many benefits. +

+ The commons speeds dissemination. The free flow of resources in the commons +offers tremendous economies of scale. Distribution is decentralized, with +all those in the commons empowered to share the resources they have access +to. Those that are Made with Creative Commons have a reduced need for sales +or marketing. Decentralized distribution amplifies supply and know-how. +

+ The commons ensures access to all. The market has traditionally operated by +putting resources behind a paywall requiring payment first before +access. The commons puts resources in the open, providing access up front +without payment. Those that are Made with Creative Commons make little or no +use of digital rights management (DRM) to manage resources. Not using DRM +frees them of the costs of acquiring DRM technology and staff resources to +engage in the punitive practices associated with restricting access. The way +the commons provides access to everyone levels the playing field and +promotes inclusiveness, equity, and fairness. +

+ The commons maximizes participation. Resources in the commons can be used +and contributed to by everyone. Using the resources of others, contributing +your own, and mixing yours with others to create new works are all dynamic +forms of participation made possible by the commons. Being Made with +Creative Commons means you’re engaging as many users with your resources as +possible. Users are also authoring, editing, remixing, curating, +localizing, translating, and distributing. The commons makes it possible for +people to directly participate in culture, knowledge building, and even +democracy, and many other socially beneficial practices. +

+ The commons spurs innovation. Resources in the hands of more people who can +use them leads to new ideas. The way commons resources can be modified, +customized, and improved results in derivative works never imagined by the +original creator. Some endeavors that are Made with Creative Commons +deliberately encourage users to take the resources being shared and innovate +them. Doing so moves research and development (R&D) from being solely +inside the organization to being in the community.[36] Community-based innovation will keep an +organization or business on its toes. It must continue to contribute new +ideas, absorb and build on top of the innovations of others, and steward the +resources and the relationship with the community. +

+ The commons boosts reach and impact. The digital commons is +global. Resources may be created for a local or regional need, but they go +far and wide generating a global impact. In the digital world, there are no +borders between countries. When you are Made with Creative Commons, you are +often local and global at the same time: Digital designs being globally +distributed but made and manufactured locally. Digital books or music being +globally distributed but readings and concerts performed locally. The +digital commons magnifies impact by connecting creators to those who use and +build on their work both locally and globally. +

+ The commons is generative. Instead of extracting value, the commons adds +value. Digitized resources persist without becoming depleted, and through +use are improved, personalized, and localized. Each use adds value. The +market focuses on generating value for the business and the customer. The +commons generates value for a broader range of beneficiaries including the +business, the customer, the creator, the public, and the commons itself. The +generative nature of the commons means that it is more cost-effective and +produces a greater return on investment. Value is not just measured in +financial terms. Each new resource added to the commons provides value to +the public and contributes to the overall value of the commons. +

+ The commons brings people together for a common cause. The commons vests +people directly with the responsibility to manage the resources for the +common good. The costs and benefits for the individual are balanced with the +costs and benefits for the community and for future generations. Resources +are not anonymous or mass produced. Their provenance is known and +acknowledged through attribution and other means. Those that are Made with +Creative Commons generate awareness and reputation based on their +contributions to the commons. The reach, impact, and sustainability of those +contributions rest largely on their ability to forge relationships and +connections with those who use and improve them. By functioning on the basis +of social engagement, not monetary exchange, the commons unifies people. +

+ The benefits of the commons are many. When these benefits align with the +goals of individuals, communities, businesses in the market, or state +enterprises, choosing to manage resources as a commons ought to be the +option of choice. +

Our Case Studies

+ The creators, organizations, and businesses in our case studies operate as +nonprofits, for-profits, and social enterprises. Regardless of legal +status, they all have a social mission. Their primary reason for being is +to make the world a better place, not to profit. Money is a means to a +social end, not the end itself. They factor public interest into decisions, +behavior, and practices. Transparency and trust are really important. Impact +and success are measured against social aims expressed in mission +statements, and are not just about the financial bottom line. +

+ The case studies are based on the narratives told to us by founders and key +staff. Instead of solely using financials as the measure of success and +sustainability, they emphasized their mission, practices, and means by which +they measure success. Metrics of success are a blend of how social goals +are being met and how sustainable the enterprise is. +

+ Our case studies are diverse, ranging from publishing to education and +manufacturing. All of the organizations, businesses, and creators in the +case studies produce digital resources. Those resources exist in many forms +including books, designs, songs, research, data, cultural works, education +materials, graphic icons, and video. Some are digital representations of +physical resources. Others are born digital but can be made into physical +resources. +

+ They are creating new resources, or using the resources of others, or mixing +existing resources together to make something new. They, and their audience, +all play a direct, participatory role in managing those resources, including +their preservation, curation, distribution, and enhancement. Access and +participation is open to all regardless of monetary means. +

+ And as users of Creative Commons licenses, they are automatically part of a +global community. The new digital commons is global. Those we profiled come +from nearly every continent in the world. To build and interact within this +global community is conducive to success. +

+ Creative Commons licenses may express legal rules around the use of +resources in a commons, but success in the commons requires more than +following the letter of the law and acquiring financial means. Over and over +we heard in our interviews how success and sustainability are tied to a set +of beliefs, values, and principles that underlie their actions: Give more +than you take. Be open and inclusive. Add value. Make visible what you are +using from the commons, what you are adding, and what you are +monetizing. Maximize abundance. Give attribution. Express gratitude. Develop +trust; don’t exploit. Build relationship and community. Be +transparent. Defend the commons. +

+ The new digital commons is here to stay. Made With Creative Commons case +studies show how it’s possible to be part of this commons while still +functioning within market and state systems. The commons generates benefits +neither the market nor state can achieve on their own. Rather than the +market or state dominating as primary means of resource management, a more +balanced alternative is possible. +

+ Enterprise use of Creative Commons has only just begun. The case studies in +this book are merely starting points. Each is changing and evolving over +time. Many more are joining and inventing new models. This overview aims to +provide a framework and language for thinking and talking about the new +digital commons. The remaining sections go deeper providing further guidance +and insights on how it works. +



[1] + Jonathan Rowe, Our Common Wealth (San Francisco: Berrett-Koehler, 2013), 14. +

[2] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 176. +

[3] + Ibid., 15. +

[4] + Ibid., 145. +

[5] + Ibid., 175. +

[6] + Daniel H. Cole, «Learning from Lin: Lessons and Cautions from the +Natural Commons for the Knowledge Commons,» in Governing Knowledge +Commons, eds. Brett M. Frischmann, Michael J. Madison, and Katherine J. +Strandburg (New York: Oxford University Press, 2014), 53. +

[7] + Max Haiven, Crises of Imagination, Crises of Power: Capitalism, Creativity +and the Commons (New York: Zed Books, 2014), 93. +

[8] + Bollier, Think Like a Commoner, 175. +

[9] + Joshua Farley and Ida Kubiszewski, «The Economics of Information in a +Post-Carbon Economy,» in Free Knowledge: Confronting the +Commodification of Human Discovery, eds. Patricia W. Elliott and Daryl +H. Hepting (Regina, SK: University of Regina Press, 2015), 201–4. +

[10] + Rowe, Our Common Wealth, 19; and Heather Menzies, Reclaiming the Commons for +the Common Good: A Memoir and Manifesto (Gabriola Island, BC: New Society, +2014), 42–43. +

[11] + Bollier, Think Like a Commoner, 55–78. +

[12] + Fritjof Capra and Ugo Mattei, The Ecology of Law: Toward a Legal System in +Tune with Nature and Community (Oakland, CA: Berrett-Koehler, 2015), 46–57; +and Bollier, Think Like a Commoner, 88. +

[13] + Brett M. Frischmann, Michael J. Madison, and Katherine J. Strandburg, +«Governing Knowledge Commons,» in Frischmann, Madison, and +Strandburg Governing Knowledge Commons, 12. +

[14] + Farley and Kubiszewski, «Economics of Information,» in Elliott +and Hepting, Free Knowledge, 203. +

[15] «What Is Free Software?» GNU Operating System, the Free +Software Foundation’s Licensing and Compliance Lab, accessed December 30, +2016, http://www.gnu.org/philosophy/free-sw. +

[16] + Wikipedia, s.v. «Open-source software,» last modified November +22, 2016. +

[17] + Eric S. Raymond, «The Magic Cauldron,» in The Cathedral and the +Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary, +rev. ed. (Sebastopol, CA: O’Reilly Media, 2001), http://www.catb.org/esr/writings/cathedral-bazaar/. +

[18] + New York Times Customer Insight Group, The Psychology of Sharing: Why Do +People Share Online? (New York: New York Times Customer Insight Group, +2011), http://www.iab.net/media/file/POSWhitePaper.pdf. +

[19] «Licensing Considerations,» Creative Commons, accessed December +30, 2016, http://creativecommons.org/share-your-work/licensing-considerations/. +

[20] + Creative Commons, 2015 State of the Commons (Mountain View, CA: Creative +Commons, 2015), http://stateof.creativecommons.org/2015/. +

[21] + Wikipedia, s.v. «Open Government Partnership,» last modified +September 24, 2016, http://en.wikipedia.org/wiki/Open_Government_Partnership. +

[22] + Capra and Mattei, Ecology of Law, 114. +

[23] + Ibid., 116. +

[24] + The Swedish International Development Cooperation Agency, «Stockholm +Statement» accessed February 15, 2017, http://sida.se/globalassets/sida/eng/press/stockholm-statement.pdf +

[25] + City of Bologna, Regulation on Collaboration between Citizens and the City +for the Care and Regeneration of Urban Commons, trans. LabGov (LABoratory +for the GOVernance of Commons) (Bologna, Italy: City of Bologna, 2014), +http://www.labgov.it/wp-content/uploads/sites/9/Bologna-Regulation-on-collaboration-between-citizens-and-the-city-for-the-cure-and-regeneration-of-urban-commons1.pdf. +

[26] + The Seoul Sharing City website is http://english.sharehub.kr; +for Amsterdam Sharing City, go to http://www.sharenl.nl/amsterdam-sharing-city/. +

[27] + Tom Slee, What’s Yours Is Mine: Against the Sharing Economy (New York: OR +Books, 2015), 42. +

[28] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, Reprint with new preface. (New York: Hyperion, +2010), 78. +

[29] + Jeremy Rifkin, The Zero Marginal Cost Society: The Internet of Things, the +Collaborative Commons, and the Eclipse of Capitalism (New York: Palgrave +Macmillan, 2014), 273. +

[30] + Gar Alperovitz, What Then Must We Do? Straight Talk about the Next American +Revolution: Democratizing Wealth and Building a Community-Sustaining Economy +from the Ground Up (White River Junction, VT: Chelsea Green, 2013), 39. +

[31] + Marjorie Kelly, Owning Our Future: The Emerging Ownership Revolution; +Journeys to a Generative Economy (San Francisco: Berrett-Koehler, 2012), +8–9. +

[32] + Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010). A preview of the book is available at http://strategyzer.com/books/business-model-generation. +

[33] + This business model canvas is available to download at http://strategyzer.com/canvas/business-model-canvas. +

[34] + We’ve made the «Open Business Model Canvas,» designed by the +coauthor Paul Stacey, available online at http://docs.google.com/drawings/d/1QOIDa2qak7wZSSOa4Wv6qVMO77IwkKHN7CYyq0wHivs/edit. +You can also find the accompanying Open Business Model Canvas Questions at +http://docs.google.com/drawings/d/1kACK7TkoJgsM18HUWCbX9xuQ0Byna4plSVZXZGTtays/edit. +

[35] + A more comprehensive list of revenue streams is available in this post I +wrote on Medium on March 6, 2016. «What Is an Open Business Model and +How Can You Generate Revenue?», available at http://medium.com/made-with-creative-commons/what-is-an-open-business-model-and-how-can-you-generate-revenue-5854d2659b15. +

[36] + Henry Chesbrough, Open Innovation: The New Imperative for Creating and +Profiting from Technology (Boston: Harvard Business Review Press, 2006), +31–44. +

Розділ 2. How to Be Made with Creative Commons

 

 
 --\begin{flushright} + \textit{ Sarah Hinchliff Pearson} + \end{flushright}

+ When we began this project in August 2015, we set out to write a book about +business models that involve Creative Commons licenses in some significant +way—what we call being Made with Creative Commons. With the help of our +Kickstarter backers, we chose twenty-four endeavors from all around the +world that are Made with Creative Commons. The mix is diverse, from an +individual musician to a university-textbook publisher to an electronics +manufacturer. Some make their own content and share under Creative Commons +licensing. Others are platforms for CC-licensed creative work made by +others. Many sit somewhere in between, both using and contributing creative +work that’s shared with the public. Like all who use the licenses, these +endeavors share their work—whether it’s open data or furniture designs—in a +way that enables the public not only to access it but also to make use of +it. +

+ We analyzed the revenue models, customer segments, and value propositions of +each endeavor. We searched for ways that putting their content under +Creative Commons licenses helped boost sales or increase reach. Using +traditional measures of economic success, we tried to map these business +models in a way that meaningfully incorporated the impact of Creative +Commons. In our interviews, we dug into the motivations, the role of CC +licenses, modes of revenue generation, definitions of success. +

+ In fairly short order, we realized the book we set out to write was quite +different from the one that was revealing itself in our interviews and +research. +

+ It isn’t that we were wrong to think you can make money while using Creative +Commons licenses. In many instances, CC can help make you more money. Nor +were we wrong that there are business models out there that others who want +to use CC licensing as part of their livelihood or business could +replicate. What we didn’t realize was just how misguided it would be to +write a book about being Made with Creative Commons using only a business +lens. +

+ According to the seminal handbook Business Model Generation, a business +model «describes the rationale of how an organization creates, +delivers, and captures value.»[37] +Thinking about sharing in terms of creating and capturing value always felt +inappropriately transactional and out of place, something we heard time and +time again in our interviews. And as Cory Doctorow told us in our interview +with him, «Business model can mean anything you want it to +mean.» +

+ Eventually, we got it. Being Made with Creative Commons is more than a +business model. While we will talk about specific revenue models as one +piece of our analysis (and in more detail in the case studies), we scrapped +that as our guiding rubric for the book. +

+ Admittedly, it took me a long time to get there. When Paul and I divided up +our writing after finishing the research, my charge was to distill +everything we learned from the case studies and write up the practical +lessons and takeaways. I spent months trying to jam what we learned into the +business-model box, convinced there must be some formula for the way things +interacted. But there is no formula. You’ll probably have to discard that +way of thinking before you read any further. +

+ In every interview, we started from the same simple questions. Amid all the +diversity among the creators, organizations, and businesses we profiled, +there was one constant. Being Made with Creative Commons may be good for +business, but that is not why they do it. Sharing work with Creative Commons +is, at its core, a moral decision. The commercial and other self-interested +benefits are secondary. Most decided to use CC licenses first and found a +revenue model later. This was our first hint that writing a book solely +about the impact of sharing on business might be a little off track. +

+ But we also started to realize something about what it means to be Made with +Creative Commons. When people talked to us about how and why they used CC, +it was clear that it meant something more than using a copyright license. It +also represented a set of values. There is symbolism behind using CC, and +that symbolism has many layers. +

+ At one level, being Made with Creative Commons expresses an affinity for the +value of Creative Commons. While there are many different flavors of CC +licenses and nearly infinite ways to be Made with Creative Commons, the +basic value system is rooted in a fundamental belief that knowledge and +creativity are building blocks of our culture rather than just commodities +from which to extract market value. These values reflect a belief that the +common good should always be part of the equation when we determine how to +regulate our cultural outputs. They reflect a belief that everyone has +something to contribute, and that no one can own our shared culture. They +reflect a belief in the promise of sharing. +

+ Whether the public makes use of the opportunity to copy and adapt your work, +sharing with a Creative Commons license is a symbol of how you want to +interact with the people who consume your work. Whenever you create +something, «all rights reserved» under copyright is automatic, +so the copyright symbol (©) on the work does not necessarily come across as +a marker of distrust or excessive protectionism. But using a CC license can +be a symbol of the opposite—of wanting a real human relationship, rather +than an impersonal market transaction. It leaves open the possibility of +connection. +

+ Being Made with Creative Commons not only demonstrates values connected to +CC and sharing. It also demonstrates that something other than profit drives +what you do. In our interviews, we always asked what success looked like for +them. It was stunning how rarely money was mentioned. Most have a deeper +purpose and a different vision of success. +

+ The driving motivation varies depending on the type of endeavor. For +individual creators, it is most often about personal inspiration. In some +ways, this is nothing new. As Doctorow has written, «Creators usually +start doing what they do for love.»[38] But when you share your creative work under a CC license, that +dynamic is even more pronounced. Similarly, for technological innovators, it +is often less about creating a specific new thing that will make you rich +and more about solving a specific problem you have. The creators of Arduino +told us that the key question when creating something is «Do you as +the creator want to use it? It has to have personal use and meaning.» +

+ Many that are Made with Creative Commons have an express social mission that +underpins everything they do. In many cases, sharing with Creative Commons +expressly advances that social mission, and using the licenses can be the +difference between legitimacy and hypocrisy. Noun Project co-founder Edward +Boatman told us they could not have stated their social mission of sharing +with a straight face if they weren’t willing to show the world that it was +OK to share their content using a Creative Commons license. +

+ This dynamic is probably one reason why there are so many nonprofit examples +of being Made with Creative Commons. The content is the result of a labor of +love or a tool to drive social change, and money is like gas in the car, +something that you need to keep going but not an end in itself. Being Made +with Creative Commons is a different vision of a business or livelihood, +where profit is not paramount, and producing social good and human +connection are integral to success. +

+ Even if profit isn’t the end goal, you have to bring in money to be +successfully Made with Creative Commons. At a bare minimum, you have to make +enough money to keep the lights on. +

+ The costs of doing business vary widely for those made with CC, but there is +generally a much lower threshold for sustainability than there used to be +for any creative endeavor. Digital technology has made it easier than ever +to create, and easier than ever to distribute. As Doctorow put it in his +book Information Doesn’t Want to Be Free, «If analog dollars have +turned into digital dimes (as the critics of ad-supported media have it), +there is the fact that it’s possible to run a business that gets the same +amount of advertising as its forebears at a fraction of the price.» +

+ Some creation costs are the same as they always were. It takes the same +amount of time and money to write a peer-reviewed journal article or paint a +painting. Technology can’t change that. But other costs are dramatically +reduced by technology, particularly in production-heavy domains like +filmmaking.[39] CC-licensed content and +content in the public domain, as well as the work of volunteer +collaborators, can also dramatically reduce costs if they’re being used as +resources to create something new. And, of course, there is the reality that +some content would be created whether or not the creator is paid because it +is a labor of love. +

+ Distributing content is almost universally cheaper than ever. Once content +is created, the costs to distribute copies digitally are essentially +zero.[40] The costs to distribute physical +copies are still significant, but lower than they have been +historically. And it is now much easier to print and distribute physical +copies on-demand, which also reduces costs. Depending on the endeavor, there +can be a whole host of other possible expenses like marketing and promotion, +and even expenses associated with the various ways money is being made, like +touring or custom training. +

+ It’s important to recognize that the biggest impact of technology on +creative endeavors is that creators can now foot the costs of creation and +distribution themselves. People now often have a direct route to their +potential public without necessarily needing intermediaries like record +labels and book publishers. Doctorow wrote, «If you’re a creator who +never got the time of day from one of the great imperial powers, this is +your time. Where once you had no means of reaching an audience without the +assistance of the industry-dominating megacompanies, now you have hundreds +of ways to do it without them.»[41] +Previously, distribution of creative work involved the costs associated with +sustaining a monolithic entity, now creators can do the work +themselves. That means the financial needs of creative endeavors can be a +lot more modest. +

+ Whether for an individual creator or a larger endeavor, it usually isn’t +enough to break even if you want to make what you’re doing a livelihood. You +need to build in some support for the general operation. This extra bit +looks different for everyone, but importantly, in nearly all cases for those +Made with Creative Commons, the definition of «enough money» +looks a lot different than it does in the world of venture capital and stock +options. It is more about sustainability and less about unlimited growth and +profit. SparkFun founder Nathan Seidle told us, «Business model is a +really grandiose word for it. It is really just about keeping the operation +going day to day.» +

+ This book is a testament to the notion that it is possible to make money +while using CC licenses and CC-licensed content, but we are still very much +at an experimental stage. The creators, organizations, and businesses we +profile in this book are blazing the trail and adapting in real time as they +pursue this new way of operating. +

+ There are, however, plenty of ways in which CC licensing can be good for +business in fairly predictable ways. The first is how it helps solve +«problem zero.» +

Problem Zero: Getting Discovered

+ Once you create or collect your content, the next step is finding users, +customers, fans—in other words, your people. As Amanda Palmer wrote, +«It has to start with the art. The songs had to touch people +initially, and mean something, for anything to work at +all.»[42] There isn’t any magic to +finding your people, and there is certainly no formula. Your work has to +connect with people and offer them some artistic and/or utilitarian +value. In some ways, this is easier than ever. Online we are not limited by +shelf space, so there is room for every obscure interest, taste, and need +imaginable. This is what Chris Anderson dubbed the Long Tail, where +consumption becomes less about mainstream mass «hits» and more +about micromarkets for every particular niche. As Anderson wrote, «We +are all different, with different wants and needs, and the Internet now has +a place for all of them in the way that physical markets did +not.»[43] We are no longer limited +to what appeals to the masses. +

+ While finding «your people» online is theoretically easier than +in the analog world, as a practical matter it can still be difficult to +actually get noticed. The Internet is a firehose of content, one that only +grows larger by the minute. As a content creator, not only are you +competing for attention against more content creators than ever before, you +are competing against creativity generated outside the market as +well.[44] Anderson wrote, «The +greatest change of the past decade has been the shift in time people spend +consuming amateur content instead of professional +content.»[45] To top it all off, you +have to compete against the rest of their lives, too—«friends, family, +music playlists, soccer games, and nights on the town.»[46] Somehow, some way, you have to get noticed by the +right people. +

+ When you come to the Internet armed with an all-rights-reserved mentality +from the start, you are often restricting access to your work before there +is even any demand for it. In many cases, requiring payment for your work is +part of the traditional copyright system. Even a tiny cost has a big effect +on demand. It’s called the penny gap—the large difference in demand between +something that is available at the price of one cent versus the price of +zero.[47] That doesn’t mean it is wrong to +charge money for your content. It simply means you need to recognize the +effect that doing so will have on demand. The same principle applies to +restricting access to copy the work. If your problem is how to get +discovered and find «your people,» prohibiting people from +copying your work and sharing it with others is counterproductive. +

+ Of course, it’s not that being discovered by people who like your work will +make you rich—far from it. But as Cory Doctorow says, «Recognition is +one of many necessary preconditions for artistic +success.»[48] +

+ Choosing not to spend time and energy restricting access to your work and +policing infringement also builds goodwill. Lumen Learning, a for-profit +company that publishes online educational materials, made an early decision +not to prevent students from accessing their content, even in the form of a +tiny paywall, because it would negatively impact student success in a way +that would undermine the social mission behind what they do. They believe +this decision has generated an immense amount of goodwill within the +community. +

+ It is not just that restricting access to your work may undermine your +social mission. It also may alienate the people who most value your creative +work. If people like your work, their natural instinct will be to share it +with others. But as David Bollier wrote, «Our natural human impulses +to imitate and share—the essence of culture—have been +criminalized.»[49] +

+ The fact that copying can carry criminal penalties undoubtedly deters +copying it, but copying with the click of a button is too easy and +convenient to ever fully stop it. Try as the copyright industry might to +persuade us otherwise, copying a copyrighted work just doesn’t feel like +stealing a loaf of bread. And, of course, that’s because it isn’t. Sharing a +creative work has no impact on anyone else’s ability to make use of it. +

+ If you take some amount of copying and sharing your work as a given, you can +invest your time and resources elsewhere, rather than wasting them on +playing a cat and mouse game with people who want to copy and share your +work. Lizzy Jongma from the Rijksmuseum said, «We could spend a lot of +money trying to protect works, but people are going to do it anyway. And +they will use bad-quality versions.» Instead, they started releasing +high-resolution digital copies of their collection into the public domain +and making them available for free on their website. For them, sharing was a +form of quality control over the copies that were inevitably being shared +online. Doing this meant forgoing the revenue they previously got from +selling digital images. But Lizzy says that was a small price to pay for all +of the opportunities that sharing unlocked for them. +

+ Being Made with Creative Commons means you stop thinking about ways to +artificially make your content scarce, and instead leverage it as the +potentially abundant resource it is.[50] +When you see information abundance as a feature, not a bug, you start +thinking about the ways to use the idling capacity of your content to your +advantage. As my friend and colleague Eric Steuer once said, «Using CC +licenses shows you get the Internet.» +

+ Cory Doctorow says it costs him nothing when other people make copies of his +work, and it opens the possibility that he might get something in +return.[51] Similarly, the makers of the +Arduino boards knew it was impossible to stop people from copying their +hardware, so they decided not to even try and instead look for the benefits +of being open. For them, the result is one of the most ubiquitous pieces of +hardware in the world, with a thriving online community of tinkerers and +innovators that have done things with their work they never could have done +otherwise. +

+ There are all kinds of way to leverage the power of sharing and remix to +your benefit. Here are a few. +

Use CC to grow a larger audience

+ Putting a Creative Commons license on your content won’t make it +automatically go viral, but eliminating legal barriers to copying the work +certainly can’t hurt the chances that your work will be shared. The CC +license symbolizes that sharing is welcome. It can act as a little tap on +the shoulder to those who come across the work—a nudge to copy the work if +they have any inkling of doing so. All things being equal, if one piece of +content has a sign that says Share and the other says Don’t Share (which is +what «©» means), which do you think people are more likely to +share? +

+ The Conversation is an online news site with in-depth articles written by +academics who are experts on particular topics. All of the articles are +CC-licensed, and they are copied and reshared on other sites by design. This +proliferating effect, which they track, is a central part of the value to +their academic authors who want to reach as many readers as possible. +

+ The idea that more eyeballs equates with more success is a form of the max +strategy, adopted by Google and other technology companies. According to +Google’s Eric Schmidt, the idea is simple: «Take whatever it is you +are doing and do it at the max in terms of distribution. The other way of +saying this is that since marginal cost of distribution is free, you might +as well put things everywhere.»[52] +This strategy is what often motivates companies to make their products and +services free (i.e., no cost), but the same logic applies to making content +freely shareable. Because CC-licensed content is free (as in cost) and can +be freely copied, CC licensing makes it even more accessible and likely to +spread. +

+ If you are successful in reaching more users, readers, listeners, or other +consumers of your work, you can start to benefit from the bandwagon +effect. The simple fact that there are other people consuming or following +your work spurs others to want to do the same.[53] This is, in part, because we simply have a tendency to engage in +herd behavior, but it is also because a large following is at least a +partial indicator of quality or usefulness.[54] +

Use CC to get attribution and name recognition

+ Every Creative Commons license requires that credit be given to the author, +and that reusers supply a link back to the original source of the +material. CC0, not a license but a tool used to put work in the public +domain, does not make attribution a legal requirement, but many communities +still give credit as a matter of best practices and social norms. In fact, +it is social norms, rather than the threat of legal enforcement, that most +often motivate people to provide attribution and otherwise comply with the +CC license terms anyway. This is the mark of any well-functioning community, +within both the marketplace and the society at large.[55] CC licenses reflect a set of wishes on the part of +creators, and in the vast majority of circumstances, people are naturally +inclined to follow those wishes. This is particularly the case for something +as straightforward and consistent with basic notions of fairness as +providing credit. +

+ The fact that the name of the creator follows a CC-licensed work makes the +licenses an important means to develop a reputation or, in corporate speak, +a brand. The drive to associate your name with your work is not just based +on commercial motivations, it is fundamental to authorship. Knowledge +Unlatched is a nonprofit that helps to subsidize the print production of +CC-licensed academic texts by pooling contributions from libraries around +the United States. The CEO, Frances Pinter, says that the Creative Commons +license on the works has a huge value to authors because reputation is the +most important currency for academics. Sharing with CC is a way of having +the most people see and cite your work. +

+ Attribution can be about more than just receiving credit. It can also be +about establishing provenance. People naturally want to know where content +came from—the source of a work is sometimes just as interesting as the work +itself. Opendesk is a platform for furniture designers to share their +designs. Consumers who like those designs can then get matched with local +makers who turn the designs into real-life furniture. The fact that I, +sitting in the middle of the United States, can pick out a design created by +a designer in Tokyo and then use a maker within my own community to +transform the design into something tangible is part of the power of their +platform. The provenance of the design is a special part of the product. +

+ Knowing the source of a work is also critical to ensuring its +credibility. Just as a trademark is designed to give consumers a way to +identify the source and quality of a particular good and service, knowing +the author of a work gives the public a way to assess its credibility. In a +time when online discourse is plagued with misinformation, being a trusted +information source is more valuable than ever. +

Use CC-licensed content as a marketing tool

+ As we will cover in more detail later, many endeavors that are Made with +Creative Commons make money by providing a product or service other than the +CC-licensed work. Sometimes that other product or service is completely +unrelated to the CC content. Other times it’s a physical copy or live +performance of the CC content. In all cases, the CC content can attract +people to your other product or service. +

+ Knowledge Unlatched’s Pinter told us she has seen time and again how +offering CC-licensed content—that is, digitally for free—actually increases +sales of the printed goods because it functions as a marketing tool. We see +this phenomenon regularly with famous artwork. The Mona Lisa is likely the +most recognizable painting on the planet. Its ubiquity has the effect of +catalyzing interest in seeing the painting in person, and in owning physical +goods with the image. Abundant copies of the content often entice more +demand, not blunt it. Another example came with the advent of the +radio. Although the music industry did not see it coming (and fought it!), +free music on the radio functioned as advertising for the paid version +people bought in music stores.[56] Free can +be a form of promotion. +

+ In some cases, endeavors that are Made with Creative Commons do not even +need dedicated marketing teams or marketing budgets. Cards Against Humanity +is a CC-licensed card game available as a free download. And because of this +(thanks to the CC license on the game), the creators say it is one of the +best-marketed games in the world, and they have never spent a dime on +marketing. The textbook publisher OpenStax has also avoided hiring a +marketing team. Their products are free, or cheaper to buy in the case of +physical copies, which makes them much more attractive to students who then +demand them from their universities. They also partner with service +providers who build atop the CC-licensed content and, in turn, spend money +and resources marketing those services (and by extension, the OpenStax +textbooks). +

Use CC to enable hands-on engagement with your work

+ The great promise of Creative Commons licensing is that it signifies an +embrace of remix culture. Indeed, this is the great promise of digital +technology. The Internet opened up a whole new world of possibilities for +public participation in creative work. +

+ Four of the six CC licenses enable reusers to take apart, build upon, or +otherwise adapt the work. Depending on the context, adaptation can mean +wildly different things—translating, updating, localizing, improving, +transforming. It enables a work to be customized for particular needs, uses, +people, and communities, which is another distinct value to offer the +public.[57] Adaptation is more game +changing in some contexts than others. With educational materials, the +ability to customize and update the content is critically important for its +usefulness. For photography, the ability to adapt a photo is less important. +

+ This is a way to counteract a potential downside of the abundance of free +and open content described above. As Anderson wrote in Free, «People +often don’t care as much about things they don’t pay for, and as a result +they don’t think as much about how they consume them.»[58] If even the tiny act of volition of paying one +penny for something changes our perception of that thing, then surely the +act of remixing it enhances our perception exponentially.[59] We know that people will pay more for products they +had a part in creating.[60] And we know +that creating something, no matter what quality, brings with it a type of +creative satisfaction that can never be replaced by consuming something +created by someone else.[61] +

+ Actively engaging with the content helps us avoid the type of aimless +consumption that anyone who has absentmindedly scrolled through their +social-media feeds for an hour knows all too well. In his book, Cognitive +Surplus, Clay Shirky says, «To participate is to act as if your +presence matters, as if, when you see something or hear something, your +response is part of the event.»[62] +Opening the door to your content can get people more deeply tied to your +work. +

Use CC to differentiate yourself

+ Operating under a traditional copyright regime usually means operating under +the rules of establishment players in the media. Business strategies that +are embedded in the traditional copyright system, like using digital rights +management (DRM) and signing exclusivity contracts, can tie the hands of +creators, often at the expense of the creator’s best interest.[63] Being Made with Creative Commons means you can +function without those barriers and, in many cases, use the increased +openness as a competitive advantage. David Harris from OpenStax said they +specifically pursue strategies they know that traditional publishers +cannot. «Don’t go into a market and play by the incumbent +rules,» David said. «Change the rules of engagement.» +

Making Money

+ Like any moneymaking endeavor, those that are Made with Creative Commons +have to generate some type of value for their audience or +customers. Sometimes that value is subsidized by funders who are not +actually beneficiaries of that value. Funders, whether philanthropic +institutions, governments, or concerned individuals, provide money to the +organization out of a sense of pure altruism. This is the way traditional +nonprofit funding operates.[64] But in many +cases, the revenue streams used by endeavors that are Made with Creative +Commons are directly tied to the value they generate, where the recipient is +paying for the value they receive like any standard market transaction. In +still other cases, rather than the quid pro quo exchange of money for value +that typically drives market transactions, the recipient gives money out of +a sense of reciprocity. +

+ Most who are Made with Creative Commons use a variety of methods to bring in +revenue, some market-based and some not. One common strategy is using grant +funding for content creation when research-and-development costs are +particularly high, and then finding a different revenue stream (or streams) +for ongoing expenses. As Shirky wrote, «The trick is in knowing when +markets are an optimal way of organizing interactions and when they are +not.»[65] +

+ Our case studies explore in more detail the various revenue-generating +mechanisms used by the creators, organizations, and businesses we +interviewed. There is nuance hidden within the specific ways each of them +makes money, so it is a bit dangerous to generalize too much about what we +learned. Nonetheless, zooming out and viewing things from a higher level of +abstraction can be instructive. +

Market-based revenue streams

+ In the market, the central question when determining how to bring in revenue +is what value people are willing to pay for.[66] By definition, if you are Made with Creative Commons, the content +you provide is available for free and not a market commodity. Like the +ubiquitous freemium business model, any possible market transaction with a +consumer of your content has to be based on some added value you +provide.[67] +

+ In many ways, this is the way of the future for all content-driven +endeavors. In the market, value lives in things that are scarce. Because the +Internet makes a universe of content available to all of us for free, it is +difficult to get people to pay for content online. The struggling newspaper +industry is a testament to this fact. This is compounded by the fact that at +least some amount of copying is probably inevitable. That means you may end +up competing with free versions of your own content, whether you condone it +or not.[68] If people can easily find your +content for free, getting people to buy it will be difficult, particularly +in a context where access to content is more important than owning it. In +Free, Anderson wrote, «Copyright protection schemes, whether coded +into either law or software, are simply holding up a price against the force +of gravity.» +

+ Of course, this doesn’t mean that content-driven endeavors have no future in +the traditional marketplace. In Free, Anderson explains how when one product +or service becomes free, as information and content largely have in the +digital age, other things become more valuable. «Every abundance +creates a new scarcity,» he wrote. You just have to find some way +other than the content to provide value to your audience or customers. As +Anderson says, «It’s easy to compete with Free: simply offer something +better or at least different from the free version.»[69] +

+ In light of this reality, in some ways endeavors that are Made with Creative +Commons are at a level playing field with all content-based endeavors in the +digital age. In fact, they may even have an advantage because they can use +the abundance of content to derive revenue from something scarce. They can +also benefit from the goodwill that stems from the values behind being Made +with Creative Commons. +

+ For content creators and distributors, there are nearly infinite ways to +provide value to the consumers of your work, above and beyond the value that +lives within your free digital content. Often, the CC-licensed content +functions as a marketing tool for the paid product or service. +

+ Here are the most common high-level categories. +

Providing a custom service to consumers of your work +[MARKET-BASED]

+ In this age of information abundance, we don’t lack for content. The trick +is finding content that matches our needs and wants, so customized services +are particularly valuable. As Anderson wrote, «Commodity information +(everybody gets the same version) wants to be free. Customized information +(you get something unique and meaningful to you) wants to be +expensive.»[70] This can be anything +from the artistic and cultural consulting services provided by Ártica to the +custom-song business of Jonathan «Song-A-Day» Mann. +

Charging for the physical copy [MARKET-BASED]

+ In his book about maker culture, Anderson characterizes this model as giving +away the bits and selling the atoms (where bits refers to digital content +and atoms refer to a physical object).[71] +This is particularly successful in domains where the digital version of the +content isn’t as valuable as the analog version, like book publishing where +a significant subset of people still prefer reading something they can hold +in their hands. Or in domains where the content isn’t useful until it is in +physical form, like furniture designs. In those situations, a significant +portion of consumers will pay for the convenience of having someone else put +the physical version together for them. Some endeavors squeeze even more out +of this revenue stream by using a Creative Commons license that only allows +noncommercial uses, which means no one else can sell physical copies of +their work in competition with them. This strategy of reserving commercial +rights can be particularly important for items like books, where every +printed copy of the same work is likely to be the same quality, so it is +harder to differentiate one publishing service from another. On the other +hand, for items like furniture or electronics, the provider of the physical +goods can compete with other providers of the same works based on quality, +service, or other traditional business principles. +

Charging for the in-person version [MARKET-BASED]

+ As anyone who has ever gone to a concert will tell you, experiencing +creativity in person is a completely different experience from consuming a +digital copy on your own. Far from acting as a substitute for face-to-face +interaction, CC-licensed content can actually create demand for the +in-person version of experience. You can see this effect when people go view +original art in person or pay to attend a talk or training course. +

Selling merchandise [MARKET-BASED]

+ In many cases, people who like your work will pay for products demonstrating +a connection to your work. As a child of the 1980s, I can personally attest +to the power of a good concert T-shirt. This can also be an important +revenue stream for museums and galleries. +

+ Sometimes the way to find a market-based revenue stream is by providing +value to people other than those who consume your CC-licensed content. In +these revenue streams, the free content is being subsidized by an entirely +different category of people or businesses. Often, those people or +businesses are paying to access your main audience. The fact that the +content is free increases the size of the audience, which in turn makes the +offer more valuable to the paying customers. This is a variation of a +traditional business model built on free called multi-sided +platforms.[72] Access to your audience +isn’t the only thing people are willing to pay for—there are other services +you can provide as well. +

Charging advertisers or sponsors [MARKET-BASED]

+ The traditional model of subsidizing free content is advertising. In this +version of multi-sided platforms, advertisers pay for the opportunity to +reach the set of eyeballs the content creators provide in the form of their +audience.[73] The Internet has made this +model more difficult because the number of potential channels available to +reach those eyeballs has become essentially infinite.[74] Nonetheless, it remains a viable revenue stream for +many content creators, including those who are Made with Creative +Commons. Often, instead of paying to display advertising, the advertiser +pays to be an official sponsor of particular content or projects, or of the +overall endeavor. +

Charging your content creators [MARKET-BASED]

+ Another type of multisided platform is where the content creators themselves +pay to be featured on the platform. Obviously, this revenue stream is only +available to those who rely on work created, at least in part, by +others. The most well-known version of this model is the +«author-processing charge» of open-access journals like those +published by the Public Library of Science, but there are other +variations. The Conversation is primarily funded by a university-membership +model, where universities pay to have their faculties participate as writers +of the content on the Conversation website. +

Charging a transaction fee [MARKET-BASED]

+ This is a version of a traditional business model based on brokering +transactions between parties.[75] Curation +is an important element of this model. Platforms like the Noun Project add +value by wading through CC-licensed content to curate a high-quality set and +then derive revenue when creators of that content make transactions with +customers. Other platforms make money when service providers transact with +their customers; for example, Opendesk makes money every time someone on +their site pays a maker to make furniture based on one of the designs on the +platform. +

Providing a service to your creators [MARKET-BASED]

+ As mentioned above, endeavors can make money by providing customized +services to their users. Platforms can undertake a variation of this service +model directed at the creators that provide the content they feature. The +data platforms Figure.NZ and Figshare both capitalize on this model by +providing paid tools to help their users make the data they contribute to +the platform more discoverable and reusable. +

Licensing a trademark [MARKET-BASED]

+ Finally, some that are Made with Creative Commons make money by selling use +of their trademarks. Well known brands that consumers associate with +quality, credibility, or even an ethos can license that trademark to +companies that want to take advantage of that goodwill. By definition, +trademarks are scarce because they represent a particular source of a good +or service. Charging for the ability to use that trademark is a way of +deriving revenue from something scarce while taking advantage of the +abundance of CC content. +

Reciprocity-based revenue streams

+ Even if we set aside grant funding, we found that the traditional economic +framework of understanding the market failed to fully capture the ways the +endeavors we analyzed were making money. It was not simply about monetizing +scarcity. +

+ Rather than devising a scheme to get people to pay money in exchange for +some direct value provided to them, many of the revenue streams were more +about providing value, building a relationship, and then eventually finding +some money that flows back out of a sense of reciprocity. While some look +like traditional nonprofit funding models, they aren’t charity. The endeavor +exchange value with people, just not necessarily synchronously or in a way +that requires that those values be equal. As David Bollier wrote in Think +Like a Commoner, «There is no self-serving calculation of whether the +value given and received is strictly equal.» +

+ This should be a familiar dynamic—it is the way you deal with your friends +and family. We give without regard for what and when we will get back. David +Bollier wrote, «Reciprocal social exchange lies at the heart of human +identity, community and culture. It is a vital brain function that helps the +human species survive and evolve.» +

+ What is rare is to incorporate this sort of relationship into an endeavor +that also engages with the market.[76] We +almost can’t help but think of relationships in the market as being centered +on an even-steven exchange of value.[77] +

Memberships and individual donations +[RECIPROCITY-BASED]

+ While memberships and donations are traditional nonprofit funding models, in +the Made with Creative Commons context, they are directly tied to the +reciprocal relationship that is cultivated with the beneficiaries of their +work. The bigger the pool of those receiving value from the content, the +more likely this strategy will work, given that only a small percentage of +people are likely to contribute. Since using CC licenses can grease the +wheels for content to reach more people, this strategy can be more effective +for endeavors that are Made with Creative Commons. The greater the argument +that the content is a public good or that the entire endeavor is furthering +a social mission, the more likely this strategy is to succeed. +

The pay-what-you-want model [RECIPROCITY-BASED]

+ In the pay-what-you-want model, the beneficiary of Creative Commons content +is invited to give—at any amount they can and feel is appropriate, based on +the public and personal value they feel is generated by the open +content. Critically, these models are not touted as «buying» +something free. They are similar to a tip jar. People make financial +contributions as an act of gratitude. These models capitalize on the fact +that we are naturally inclined to give money for things we value in the +marketplace, even in situations where we could find a way to get it for +free. +

Crowdfunding [RECIPROCITY-BASED]

+ Crowdfunding models are based on recouping the costs of creating and +distributing content before the content is created. If the endeavor is Made +with Creative Commons, anyone who wants the work in question could simply +wait until it’s created and then access it for free. That means, for this +model to work, people have to care about more than just receiving the +work. They have to want you to succeed. Amanda Palmer credits the success of +her crowdfunding on Kickstarter and Patreon to the years she spent building +her community and creating a connection with her fans. She wrote in The Art +of Asking, «Good art is made, good art is shared, help is offered, +ears are bent, emotions are exchanged, the compost of real, deep connection +is sprayed all over the fields. Then one day, the artist steps up and asks +for something. And if the ground has been fertilized enough, the audience +says, without hesitation: of course.» +

+ Other types of crowdfunding rely on a sense of responsibility that a +particular community may feel. Knowledge Unlatched pools funds from major +U.S. libraries to subsidize CC-licensed academic work that will be, by +definition, available to everyone for free. Libraries with bigger budgets +tend to give more out of a sense of commitment to the library community and +to the idea of open access generally. +

Making Human Connections

+ Regardless of how they made money, in our interviews, we repeatedly heard +language like «persuading people to buy» and «inviting +people to pay.» We heard it even in connection with revenue streams +that sit squarely within the market. Cory Doctorow told us, «I have to +convince my readers that the right thing to do is to pay me.» The +founders of the for-profit company Lumen Learning showed us the letter they +send to those who opt not to pay for the services they provide in connection +with their CC-licensed educational content. It isn’t a cease-and-desist +letter; it’s an invitation to pay because it’s the right thing to do. This +sort of behavior toward what could be considered nonpaying customers is +largely unheard of in the traditional marketplace. But it seems to be part +of the fabric of being Made with Creative Commons. +

+ Nearly every endeavor we profiled relied, at least in part, on people being +invested in what they do. The closer the Creative Commons content is to +being «the product,» the more pronounced this dynamic has to +be. Rather than simply selling a product or service, they are making +ideological, personal, and creative connections with the people who value +what they do. +

+ It took me a very long time to see how this avoidance of thinking about what +they do in pure market terms was deeply tied to being Made with Creative +Commons. +

+ I came to the research with preconceived notions about what Creative Commons +is and what it means to be Made with Creative Commons. It turned out I was +wrong on so many counts. +

+ Obviously, being Made with Creative Commons means using Creative Commons +licenses. That much I knew. But in our interviews, people spoke of so much +more than copyright permissions when they explained how sharing fit into +what they do. I was thinking about sharing too narrowly, and as a result, I +was missing vast swaths of the meaning packed within Creative +Commons. Rather than parsing the specific and narrow role of the copyright +license in the equation, it is important not to disaggregate the rest of +what comes with sharing. You have to widen the lens. +

+ Being Made with Creative Commons is not just about the simple act of +licensing a copyrighted work under a set of standardized terms, but also +about community, social good, contributing ideas, expressing a value system, +working together. These components of sharing are hard to cultivate if you +think about what you do in purely market terms. Decent social behavior isn’t +as intuitive when we are doing something that involves monetary exchange. It +takes a conscious effort to foster the context for real sharing, based not +strictly on impersonal market exchange, but on connections with the people +with whom you share—connections with you, with your work, with your values, +with each other. +

+ The rest of this section will explore some of the common strategies that +creators, companies, and organizations use to remind us that there are +humans behind every creative endeavor. To remind us we have obligations to +each other. To remind us what sharing really looks like. +

Be human

+ Humans are social animals, which means we are naturally inclined to treat +each other well.[78] But the further +removed we are from the person with whom we are interacting, the less caring +our behavior will be. While the Internet has democratized cultural +production, increased access to knowledge, and connected us in extraordinary +ways, it can also make it easy forget we are dealing with another human. +

+ To counteract the anonymous and impersonal tendencies of how we operate +online, individual creators and corporations who use Creative Commons +licenses work to demonstrate their humanity. For some, this means pouring +their lives out on the page. For others, it means showing their creative +process, giving a glimpse into how they do what they do. As writer Austin +Kleon wrote, «Our work doesn’t speak for itself. Human beings want to +know where things came from, how they were made, and who made them. The +stories you tell about the work you do have a huge effect on how people feel +and what they understand about your work, and how people feel and what they +understand about your work affects how they value it.»[79] +

+ A critical component to doing this effectively is not worrying about being a +«brand.» That means not being afraid to be vulnerable. Amanda +Palmer says, «When you’re afraid of someone’s judgment, you can’t +connect with them. You’re too preoccupied with the task of impressing +them.» Not everyone is suited to live life as an open book like +Palmer, and that’s OK. There are a lot of ways to be human. The trick is +just avoiding pretense and the temptation to artificially craft an +image. People don’t just want the glossy version of you. They can’t relate +to it, at least not in a meaningful way. +

+ This advice is probably even more important for businesses and organizations +because we instinctively conceive of them as nonhuman (though in the United +States, corporations are people!). When corporations and organizations make +the people behind them more apparent, it reminds people that they are +dealing with something other than an anonymous corporate entity. In +business-speak, this is about «humanizing your interactions» +with the public.[80] But it can’t be a +gimmick. You can’t fake being human. +

Be open and accountable

+ Transparency helps people understand who you are and why you do what you do, +but it also inspires trust. Max Temkin of Cards Against Humanity told us, +«One of the most surprising things you can do in capitalism is just be +honest with people.» That means sharing the good and the bad. As +Amanda Palmer wrote, «You can fix almost anything by authentically +communicating.»[81] It isn’t about +trying to satisfy everyone or trying to sugarcoat mistakes or bad news, but +instead about explaining your rationale and then being prepared to defend it +when people are critical.[82] +

+ Being accountable does not mean operating on consensus. According to James +Surowiecki, consensus-driven groups tend to resort to +lowest-common-denominator solutions and avoid the sort of candid exchange of +ideas that cultivates healthy collaboration.[83] Instead, it can be as simple as asking for input and then giving +context and explanation about decisions you make, even if soliciting +feedback and inviting discourse is time-consuming. If you don’t go through +the effort to actually respond to the input you receive, it can be worse +than not inviting input in the first place.[84] But when you get it right, it can guarantee the type of diversity +of thought that helps endeavors excel. And it is another way to get people +involved and invested in what you do. +

Design for the good actors

+ Traditional economics assumes people make decisions based solely on their +own economic self-interest.[85] Any +relatively introspective human knows this is a fiction—we are much more +complicated beings with a whole range of needs, emotions, and +motivations. In fact, we are hardwired to work together and ensure +fairness.[86] Being Made with Creative +Commons requires an assumption that people will largely act on those social +motivations, motivations that would be considered «irrational» +in an economic sense. As Knowledge Unlatched’s Pinter told us, «It is +best to ignore people who try to scare you about free riding. That fear is +based on a very shallow view of what motivates human behavior.» There +will always be people who will act in purely selfish ways, but endeavors +that are Made with Creative Commons design for the good actors. +

+ The assumption that people will largely do the right thing can be a +self-fulfilling prophecy. Shirky wrote in Cognitive Surplus, «Systems +that assume people will act in ways that create public goods, and that give +them opportunities and rewards for doing so, often let them work together +better than neoclassical economics would predict.»[87] When we acknowledge that people are often motivated +by something other than financial self-interest, we design our endeavors in +ways that encourage and accentuate our social instincts. +

+ Rather than trying to exert control over people’s behavior, this mode of +operating requires a certain level of trust. We might not realize it, but +our daily lives are already built on trust. As Surowiecki wrote in The +Wisdom of Crowds, «It’s impossible for a society to rely on law alone +to make sure citizens act honestly and responsibly. And it’s impossible for +any organization to rely on contracts alone to make sure that its managers +and workers live up to their obligation.» Instead, we largely trust +that people—mostly strangers—will do what they are supposed to +do.[88] And most often, they do. +

Treat humans like, well, humans

+ For creators, treating people as humans means not treating them like +fans. As Kleon says, «If you want fans, you have to be a fan +first.»[89] Even if you happen to be +one of the few to reach celebrity levels of fame, you are better off +remembering that the people who follow your work are human, too. Cory +Doctorow makes a point to answer every single email someone sends him. +Amanda Palmer spends vast quantities of time going online to communicate +with her public, making a point to listen just as much as she +talks.[90] +

+ The same idea goes for businesses and organizations. Rather than automating +its customer service, the music platform Tribe of Noise makes a point to +ensure its employees have personal, one-on-one interaction with users. +

+ When we treat people like humans, they typically return the gift in +kind. It’s called karma. But social relationships are fragile. It is all too +easy to destroy them if you make the mistake of treating people as anonymous +customers or free labor.[91] Platforms that +rely on content from contributors are especially at risk of creating an +exploitative dynamic. It is important to find ways to acknowledge and pay +back the value that contributors generate. That does not mean you can solve +this problem by simply paying contributors for their time or +contributions. As soon as we introduce money into a relationship—at least +when it takes a form of paying monetary value in exchange for other value—it +can dramatically change the dynamic.[92] +

State your principles and stick to them

+ Being Made with Creative Commons makes a statement about who you are and +what you do. The symbolism is powerful. Using Creative Commons licenses +demonstrates adherence to a particular belief system, which generates +goodwill and connects like-minded people to your work. Sometimes people will +be drawn to endeavors that are Made with Creative Commons as a way of +demonstrating their own commitment to the Creative Commons value system, +akin to a political statement. Other times people will identify and feel +connected with an endeavor’s separate social mission. Often both. +

+ The expression of your values doesn’t have to be implicit. In fact, many of +the people we interviewed talked about how important it is to state your +guiding principles up front. Lumen Learning attributes a lot of their +success to having been outspoken about the fundamental values that guide +what they do. As a for-profit company, they think their expressed commitment +to low-income students and open licensing has been critical to their +credibility in the OER (open educational resources) community in which they +operate. +

+ When your end goal is not about making a profit, people trust that you +aren’t just trying to extract value for your own gain. People notice when +you have a sense of purpose that transcends your own +self-interest.[93] It attracts committed +employees, motivates contributors, and builds trust. +

Build a community

+ Endeavors that are Made with Creative Commons thrive when community is built +around what they do. This may mean a community collaborating together to +create something new, or it may simply be a collection of like-minded people +who get to know each other and rally around common interests or +beliefs.[94] To a certain extent, simply +being Made with Creative Commons automatically brings with it some element +of community, by helping connect you to like-minded others who recognize and +are drawn to the values symbolized by using CC. +

+ To be sustainable, though, you have to work to nurture community. People +have to care—about you and each other. One critical piece to this is +fostering a sense of belonging. As Jono Bacon writes in The Art of +Community, «If there is no belonging, there is no community.» +For Amanda Palmer and her band, that meant creating an accepting and +inclusive environment where people felt a part of their «weird little +family.»[95] For organizations like +Red Hat, that means connecting around common beliefs or goals. As the CEO +Jim Whitehurst wrote in The Open Organization, «Tapping into passion +is especially important in building the kinds of participative communities +that drive open organizations.»[96] +

+ Communities that collaborate together take deliberate planning. Surowiecki +wrote, «It takes a lot of work to put the group together. It’s +difficult to ensure that people are working in the group’s interest and not +in their own. And when there’s a lack of trust between the members of the +group (which isn’t surprising given that they don’t really know each other), +considerable energy is wasted trying to determine each other’s bona +fides.»[97] Building true community +requires giving people within the community the power to create or influence +the rules that govern the community.[98] If +the rules are created and imposed in a top-down manner, people feel like +they don’t have a voice, which in turn leads to disengagement. +

+ Community takes work, but working together, or even simply being connected +around common interests or values, is in many ways what sharing is about. +

Give more to the commons than you take

+ Conventional wisdom in the marketplace dictates that people should try to +extract as much money as possible from resources. This is essentially what +defines so much of the so-called sharing economy. In an article on the +Harvard Business Review website called «The Sharing Economy Isn’t +about Sharing at All,» authors Giana Eckhardt and Fleura Bardhi +explained how the anonymous market-driven trans-actions in most +sharing-economy businesses are purely about monetizing access.[99] As Lisa Gansky put it in her book The Mesh, the +primary strategy of the sharing economy is to sell the same product multiple +times, by selling access rather than ownership.[100] That is not sharing. +

+ Sharing requires adding as much or more value to the ecosystem than you +take. You can’t simply treat open content as a free pool of resources from +which to extract value. Part of giving back to the ecosystem is contributing +content back to the public under CC licenses. But it doesn’t have to just be +about creating content; it can be about adding value in other ways. The +social blogging platform Medium provides value to its community by +incentivizing good behavior, and the result is an online space with +remarkably high-quality user-generated content and limited +trolling.[101] Opendesk contributes to its +community by committing to help its designers make money, in part by +actively curating and displaying their work on its platform effectively. +

+ In all cases, it is important to openly acknowledge the amount of value you +add versus that which you draw on that was created by others. Being +transparent about this builds credibility and shows you are a contributing +player in the commons. When your endeavor is making money, that also means +apportioning financial compensation in a way that reflects the value +contributed by others, providing more to contributors when the value they +add outweighs the value provided by you. +

Involve people in what you do

+ Thanks to the Internet, we can tap into the talents and expertise of people +around the globe. Chris Anderson calls it the Long Tail of +talent.[102] But to make collaboration work, +the group has to be effective at what it is doing, and the people within the +group have to find satisfaction from being involved.[103] This is easier to facilitate for some types of +creative work than it is for others. Groups tied together online collaborate +best when people can work independently and asynchronously, and particularly +for larger groups with loose ties, when contributors can make simple +improvements without a particularly heavy time commitment.[104] +

+ As the success of Wikipedia demonstrates, editing an online encyclopedia is +exactly the sort of activity that is perfect for massive co-creation because +small, incremental edits made by a diverse range of people acting on their +own are immensely valuable in the aggregate. Those same sorts of small +contributions would be less useful for many other types of creative work, +and people are inherently less motivated to contribute when it doesn’t +appear that their efforts will make much of a difference.[105] +

+ It is easy to romanticize the opportunities for global cocreation made +possible by the Internet, and, indeed, the successful examples of it are +truly incredible and inspiring. But in a wide range of +circumstances—perhaps more often than not—community cocreation is not part +of the equation, even within endeavors built on CC content. Shirky wrote, +«Sometimes the value of professional work trumps the value of amateur +sharing or a feeling of belonging.[106] The +textbook publisher OpenStax, which distributes all of its material for free +under CC licensing, is an example of this dynamic. Rather than tapping the +community to help cocreate their college textbooks, they invest a +significant amount of time and money to develop professional content. For +individual creators, where the creative work is the basis for what they do, +community cocreation is only rarely a part of the picture. Even musician +Amanda Palmer, who is famous for her openness and involvement with her fans, +said,»The only department where I wasn’t open to input was the +writing, the music itself."[107] +

+ While we tend to immediately think of cocreation and remixing when we hear +the word collaboration, you can also involve others in your creative process +in more informal ways, by sharing half-baked ideas and early drafts, and +interacting with the public to incubate ideas and get feedback. So-called +«making in public» opens the door to letting people feel more +invested in your creative work.[108] And it +shows a nonterritorial approach to ideas and information. Stephen Covey (of +The 7 Habits of Highly Effective People fame) calls this the abundance +mentality—treating ideas like something plentiful—and it can create an +environment where collaboration flourishes.[109] +

+ There is no one way to involve people in what you do. They key is finding a +way for people to contribute on their terms, compelled by their own +motivations.[110] What that looks like +varies wildly depending on the project. Not every endeavor that is Made with +Creative Commons can be Wikipedia, but every endeavor can find ways to +invite the public into what they do. The goal for any form of collaboration +is to move away from thinking of consumers as passive recipients of your +content and transition them into active participants.[111] +



[37] + Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: +John Wiley and Sons, 2010), 14. A preview of the book is available at http://strategyzer.com/books/business-model-generation. +

[38] + Cory Doctorow, Information Doesn’t Want to Be Free: Laws for the Internet +Age (San Francisco, CA: McSweeney’s, 2014) 68. +

[39] + Ibid., 55. +

[40] + Chris Anderson, Free: How Today’s Smartest Businesses Profit by Giving +Something for Nothing, reprint with new preface (New York: Hyperion, 2010), +224. +

[41] + Doctorow, Information Doesn’t Want to Be Free, 44. +

[42] + Amanda Palmer, The Art of Asking: Or How I Learned to Stop Worrying and Let +People Help (New York: Grand Central, 2014), 121. +

[43] + Chris Anderson, Makers: The New Industrial Revolution (New York: Signal, +2012), 64. +

[44] + David Bollier, Think Like a Commoner: A Short Introduction to the Life of +the Commons (Gabriola Island, BC: New Society, 2014), 70. +

[45] + Anderson, Makers, 66. +

[46] + Bryan Kramer, Shareology: How Sharing Is Powering the Human Economy (New +York: Morgan James, 2016), 10. +

[47] + Anderson, Free, 62. +

[48] + Doctorow, Information Doesn’t Want to Be Free, 38. +

[49] + Bollier, Think Like a Commoner, 68. +

[50] + Anderson, Free, 86. +

[51] + Doctorow, Information Doesn’t Want to Be Free, 144. +

[52] + Anderson, Free, 123. +

[53] + Ibid., 132. +

[54] + Ibid., 70. +

[55] + James Surowiecki, The Wisdom of Crowds (New York: Anchor Books, 2005), +124. Surowiecki says, «The measure of success of laws and contracts is +how rarely they are invoked.» +

[56] + Anderson, Free, 44. +

[57] + Osterwalder and Pigneur, Business Model Generation, 23. +

[58] + Anderson, Free, 67. +

[59] + Ibid., 58. +

[60] + Anderson, Makers, 71. +

[61] + Clay Shirky, Cognitive Surplus: How Technology Makes Consumers into +Collaborators (London: Penguin Books, 2010), 78. +

[62] + Ibid., 21. +

[63] + Doctorow, Information Doesn’t Want to Be Free, 43. +

[64] + William Landes Foster, Peter Kim, and Barbara Christiansen, «Ten +Nonprofit Funding Models,» Stanford Social Innovation Review, Spring +2009, http://ssir.org/articles/entry/ten_nonprofit_funding_models. +

[65] + Shirky, Cognitive Surplus, 111. +

[66] + Osterwalder and Pigneur, Business Model Generation, 30. +

[67] + Jim Whitehurst, The Open Organization: Igniting Passion and Performance +(Boston: Harvard Business Review Press, 2015), 202. +

[68] + Anderson, Free, 71. +

[69] + Ibid., 231. +

[70] + Ibid., 97. +

[71] + Anderson, Makers, 107. +

[72] + Osterwalder and Pigneur, Business Model Generation, 89. +

[73] + Ibid., 92. +

[74] + Anderson, Free, 142. +

[75] + Osterwalder and Pigneur, Business Model Generation, 32. +

[76] + Bollier, Think Like a Commoner, 150. +

[77] + Ibid., 134. +

[78] + Dan Ariely, Predictably Irrational: The Hidden Forces That Shape Our +Decisions, rev. ed. (New York: Harper Perennial, 2010), 109. +

[79] + Austin Kleon, Show Your Work: 10 Ways to Share Your Creativity and Get +Discovered (New York: Workman, 2014), 93. +

[80] + Kramer, Shareology, 76. +

[81] + Palmer, Art of Asking, 252. +

[82] + Whitehurst, Open Organization, 145. +

[83] + Surowiecki, Wisdom of Crowds, 203. +

[84] + Whitehurst, Open Organization, 80. +

[85] + Bollier, Think Like a Commoner, 25. +

[86] + Ibid., 31. +

[87] + Shirky, Cognitive Surplus, 112. +

[88] + Surowiecki, Wisdom of Crowds, 124. +

[89] + Kleon, Show Your Work, 127. +

[90] + Palmer, Art of Asking, 121. +

[91] + Ariely, Predictably Irrational, 87. +

[92] + Ibid., 105. +

[93] + Ibid., 36. +

[94] + Jono Bacon, The Art of Community, 2nd ed. (Sebastopol, CA: O’Reilly Media, +2012), 36. +

[95] + Palmer, Art of Asking, 98. +

[96] + Whitehurst, Open Organization, 34. +

[97] + Surowiecki, Wisdom of Crowds, 200. +

[98] + Bollier, Think Like a Commoner, 29. +

[99] + Giana Eckhardt and Fleura Bardhi, «The Sharing Economy Isn’t about +Sharing at All,» Harvard Business Review (website), January 28, 2015, +http://hbr.org/2015/01/the-sharing-economy-isnt-about-sharing-at-all. +

[100] + Lisa Gansky, The Mesh: Why the Future of Business Is Sharing, reprint with +new epilogue (New York: Portfolio, 2012). +

[101] + David Lee, «Inside Medium: An Attempt to Bring Civility to the +Internet,» BBC News, March 3, 2016, http://www.bbc.com/news/technology-35709680. +

[102] + Anderson, Makers, 148. +

[103] + Shirky, Cognitive Surplus, 164. +

[104] + Whitehurst, foreword to Open Organization. +

[105] + Shirky, Cognitive Surplus, 144. +

[106] + Ibid., 154. +

[107] + Palmer, Art of Asking, 163. +

[108] + Anderson, Makers, 173. +

[109] + Tom Kelley and David Kelley, Creative Confidence: Unleashing the Potential +within Us All (New York: Crown, 2013), 82. +

[110] + Whitehurst, foreword to Open Organization. +

[111] + Rachel Botsman and Roo Rogers, What’s Mine Is Yours: The Rise of +Collaborative Consumption (New York: Harper Business, 2010), 188. +

Розділ 3. The Creative Commons Licenses

+ All of the Creative Commons licenses grant a basic set of permissions. At a +minimum, a CC- licensed work can be copied and shared in its original form +for noncommercial purposes so long as attribution is given to the +creator. There are six licenses in the CC license suite that build on that +basic set of permissions, ranging from the most restrictive (allowing only +those basic permissions to share unmodified copies for noncommercial +purposes) to the most permissive (reusers can do anything they want with +the work, even for commercial purposes, as long as they give the creator +credit). The licenses are built on copyright and do not cover other types of +rights that creators might have in their works, like patents or trademarks. +

+ Here are the six licenses: +

+ +

+ The Attribution license (CC BY) lets others distribute, remix, tweak, and +build upon your work, even commercially, as long as they credit you for the +original creation. This is the most accommodating of licenses +offered. Recommended for maximum dissemination and use of licensed +materials. +

+ +

+ The Attribution-Share-Alike license (CC BY-SA) lets others remix, tweak, and +build upon your work, even for commercial purposes, as long as they credit +you and license their new creations under identical terms. This license is +often compared to «copyleft» free and open source software +licenses. All new works based on yours will carry the same license, so any +derivatives will also allow commercial use. +

+ +

+ The Attribution-NoDerivs license (CC BY-ND) allows for redistribution, +commercial and noncommercial, as long as it is passed along unchanged with +credit to you. +

+ +

+ The Attribution-NonCommercial license (CC BY-NC) lets others remix, tweak, +and build upon your work noncommercially. Although their new works must also +acknowledge you, they don’t have to license their derivative works on the +same terms. +

+ +

+ The Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA) lets others +remix, tweak, and build upon your work noncommercially, as long as they +credit you and license their new creations under the same terms. +

+ +

+ The Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND) is the most +restrictive of our six main licenses, only allowing others to download your +works and share them with others as long as they credit you, but they can’t +change them or use them commercially. +

+ In addition to these six licenses, Creative Commons has two public-domain +tools—one for creators and the other for those who manage collections of +existing works by authors whose terms of copyright have expired: +

+ +

+ CC0 enables authors and copyright owners to dedicate their works to the +worldwide public domain («no rights reserved»). +

+ +

+ The Creative Commons Public Domain Mark facilitates the labeling and +discovery of works that are already free of known copyright restrictions. +

+ In our case studies, some use just one Creative Commons license, others use +several. Attribution (found in thirteen case studies) and +Attribution-ShareAlike (found in eight studies) were the most common, with +the other licenses coming up in four or so case studies, including the +public-domain tool CC0. Some of the organizations we profiled offer both +digital content and software: by using open-source-software licenses for the +software code and Creative Commons licenses for digital content, they +amplify their involvement with and commitment to sharing. +

+ There is a popular misconception that the three NonCommercial licenses +offered by CC are the only options for those who want to make money off +their work. As we hope this book makes clear, there are many ways to make +endeavors that are Made with Creative Commons sustainable. Reserving +commercial rights is only one of those ways. It is certainly true that a +license that allows others to make commercial use of your work (CC BY, CC +BY-SA, and CC BY-ND) forecloses some traditional revenue streams. If you +apply an Attribution (CC BY) license to your book, you can’t force a film +company to pay you royalties if they turn your book into a feature-length +film, or prevent another company from selling physical copies of your work. +

+ The decision to choose a NonCommercial and/or NoDerivs license comes down to +how much you need to retain control over the creative work. The +NonCommercial and NoDerivs licenses are ways of reserving some significant +portion of the exclusive bundle of rights that copyright grants to +creators. In some cases, reserving those rights is important to how you +bring in revenue. In other cases, creators use a NonCommercial or NoDerivs +license because they can’t give up on the dream of hitting the creative +jackpot. The music platform Tribe of Noise told us the NonCommercial +licenses were popular among their users because people still held out the +dream of having a major record label discover their work. +

+ Other times the decision to use a more restrictive license is due to a +concern about the integrity of the work. For example, the nonprofit +TeachAIDS uses a NoDerivs license for its educational materials because the +medical subject matter is particularly important to get right. +

+ There is no one right way. The NonCommercial and NoDerivs restrictions +reflect the values and preferences of creators about how their creative work +should be reused, just as the ShareAlike license reflects a different set of +values, one that is less about controlling access to their own work and more +about ensuring that whatever gets created with their work is available to +all on the same terms. Since the beginning of the commons, people have been +setting up structures that helped regulate the way in which shared resources +were used. The CC licenses are an attempt to standardize norms across all +domains. +

+ Note +

+ For more about the licenses including examples and tips on sharing your work +in the digital commons, start with the Creative Commons page called +«Share Your Work» at http://creativecommons.org/share-your-work/. +

Частина II. The Case Studies

+ The twenty-four case studies in this section were chosen from hundreds of +nominations received from Kickstarter backers, Creative Commons staff, and +the global Creative Commons community. We selected eighty potential +candidates that represented a mix of industries, content types, revenue +streams, and parts of the world. Twelve of the case studies were selected +from that group based on votes cast by Kickstarter backers, and the other +twelve were selected by us. +

+ We did background research and conducted interviews for each case study, +based on the same set of basic questions about the endeavor. The idea for +each case study is to tell the story about the endeavor and the role sharing +plays within it, largely the way in which it was told to us by those we +interviewed. +

Розділ 4. Arduino

 

+ Arduino is a for-profit open-source electronics platform and computer +hardware and software company. Founded in 2005 in Italy. +

+ http://www.arduino.cc +

Revenue model: charging for physical +copies (sales of boards, modules, shields, and kits), licensing a trademark +(fees paid by those who want to sell Arduino products using their name) +

Interview date: February 4, 2016 +

Interviewees: David Cuartielles and Tom +Igoe, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In 2005, at the Interaction Design Institute Ivrea in northern Italy, +teachers and students needed an easy way to use electronics and programming +to quickly prototype design ideas. As musicians, artists, and designers, +they needed a platform that didn’t require engineering expertise. A group of +teachers and students, including Massimo Banzi, David Cuartielles, Tom Igoe, +Gianluca Martino, and David Mellis, built a platform that combined different +open technologies. They called it Arduino. The platform integrated software, +hardware, microcontrollers, and electronics. All aspects of the platform +were openly licensed: hardware designs and documentation with the +Attribution-Share-Alike license (CC BY-SA), and software with the GNU +General Public License. +

+ Arduino boards are able to read inputs—light on a sensor, a finger on a +button, or a Twitter message—and turn it into outputs—activating a motor, +turning on an LED, publishing something online. You send a set of +instructions to the microcontroller on the board by using the Arduino +programming language and Arduino software (based on a piece of open-source +software called Processing, a programming tool used to make visual art). +

«The reasons for making Arduino open source are complicated,» +Tom says. Partly it was about supporting flexibility. The open-source nature +of Arduino empowers users to modify it and create a lot of different +variations, adding on top of what the founders build. David says this +«ended up strengthening the platform far beyond what we had even +thought of building.» +

+ For Tom another factor was the impending closure of the Ivrea design +school. He’d seen other organizations close their doors and all their work +and research just disappear. Open-sourcing ensured that Arduino would +outlive the Ivrea closure. Persistence is one thing Tom really likes about +open source. If key people leave, or a company shuts down, an open-source +product lives on. In Tom’s view, «Open sourcing makes it easier to +trust a product.» +

+ With the school closing, David and some of the other Arduino founders +started a consulting firm and multidisciplinary design studio they called +Tinker, in London. Tinker designed products and services that bridged the +digital and the physical, and they taught people how to use new technologies +in creative ways. Revenue from Tinker was invested in sustaining and +enhancing Arduino. +

+ For Tom, part of Arduino’s success is because the founders made themselves +the first customer of their product. They made products they themselves +personally wanted. It was a matter of «I need this thing,» not +«If we make this, we’ll make a lot of money.» Tom notes that +being your own first customer makes you more confident and convincing at +selling your product. +

+ Arduino’s business model has evolved over time—and Tom says model is a +grandiose term for it. Originally, they just wanted to make a few boards and +get them out into the world. They started out with two hundred boards, sold +them, and made a little profit. They used that to make another thousand, +which generated enough revenue to make five thousand. In the early days, +they simply tried to generate enough funding to keep the venture going day +to day. When they hit the ten thousand mark, they started to think about +Arduino as a company. By then it was clear you can open-source the design +but still manufacture the physical product. As long as it’s a quality +product and sold at a reasonable price, people will buy it. +

+ Arduino now has a worldwide community of makers—students, hobbyists, +artists, programmers, and professionals. Arduino provides a wiki called +Playground (a wiki is where all users can edit and add pages, contributing +to and benefiting from collective research). People share code, circuit +diagrams, tutorials, DIY instructions, and tips and tricks, and show off +their projects. In addition, there’s a multilanguage discussion forum where +users can get help using Arduino, discuss topics like robotics, and make +suggestions for new Arduino product designs. As of January 2017, 324,928 +members had made 2,989,489 posts on 379,044 topics. The worldwide community +of makers has contributed an incredible amount of accessible knowledge +helpful to novices and experts alike. +

+ Transitioning Arduino from a project to a company was a big step. Other +businesses who made boards were charging a lot of money for them. Arduino +wanted to make theirs available at a low price to people across a wide range +of industries. As with any business, pricing was key. They wanted prices +that would get lots of customers but were also high enough to sustain the +business. +

+ For a business, getting to the end of the year and not being in the red is a +success. Arduino may have an open-licensing strategy, but they are still a +business, and all the things needed to successfully run one still +apply. David says, «If you do those other things well, sharing things +in an open-source way can only help you.» +

+ While openly licensing the designs, documentation, and software ensures +longevity, it does have risks. There’s a possibility that others will create +knockoffs, clones, and copies. The CC BY-SA license means anyone can produce +copies of their boards, redesign them, and even sell boards that copy the +design. They don’t have to pay a license fee to Arduino or even ask +permission. However, if they republish the design of the board, they have to +give attribution to Arduino. If they change the design, they must release +the new design using the same Creative Commons license to ensure that the +new version is equally free and open. +

+ Tom and David say that a lot of people have built companies off of Arduino, +with dozens of Arduino derivatives out there. But in contrast to closed +business models that can wring money out of the system over many years +because there is no competition, Arduino founders saw competition as keeping +them honest, and aimed for an environment of collaboration. A benefit of +open over closed is the many new ideas and designs others have contributed +back to the Arduino ecosystem, ideas and designs that Arduino and the +Arduino community use and incorporate into new products. +

+ Over time, the range of Arduino products has diversified, changing and +adapting to new needs and challenges. In addition to simple entry level +boards, new products have been added ranging from enhanced boards that +provide advanced functionality and faster performance, to boards for +creating Internet of Things applications, wearables, and 3-D printing. The +full range of official Arduino products includes boards, modules (a smaller +form-factor of classic boards), shields (elements that can be plugged onto a +board to give it extra features), and kits.[112] +

+ Arduino’s focus is on high-quality boards, well-designed support materials, +and the building of community; this focus is one of the keys to their +success. And being open lets you build a real community. David says +Arduino’s community is a big strength and something that really does +matter—in his words, «It’s good business.» When they started, +the Arduino team had almost entirely no idea how to build a community. They +started by conducting numerous workshops, working directly with people using +the platform to make sure the hardware and software worked the way it was +meant to work and solved people’s problems. The community grew organically +from there. +

+ A key decision for Arduino was trademarking the name. The founders needed a +way to guarantee to people that they were buying a quality product from a +company committed to open-source values and knowledge sharing. Trademarking +the Arduino name and logo expresses that guarantee and helps customers +easily identify their products, and the products sanctioned by them. If +others want to sell boards using the Arduino name and logo, they have to pay +a small fee to Arduino. This allows Arduino to scale up manufacturing and +distribution while at the same time ensuring the Arduino brand isn’t hurt by +low-quality copies. +

+ Current official manufacturers are Smart Projects in Italy, SparkFun in the +United States, and Dog Hunter in Taiwan/China. These are the only +manufacturers that are allowed to use the Arduino logo on their +boards. Trademarking their brand provided the founders with a way to protect +Arduino, build it out further, and fund software and tutorial +development. The trademark-licensing fee for the brand became Arduino’s +revenue-generating model. +

+ How far to open things up wasn’t always something the founders perfectly +agreed on. David, who was always one to advocate for opening things up more, +had some fears about protecting the Arduino name, thinking people would be +mad if they policed their brand. There was some early backlash with a +project called Freeduino, but overall, trademarking and branding has been a +critical tool for Arduino. +

+ David encourages people and businesses to start by sharing everything as a +default strategy, and then think about whether there is anything that really +needs to be protected and why. There are lots of good reasons to not open up +certain elements. This strategy of sharing everything is certainly the +complete opposite of how today’s world operates, where nothing is +shared. Tom suggests a business formalize which elements are based on open +sharing and which are closed. An Arduino blog post from 2013 entitled +«Send In the Clones,» by one of the founders Massimo Banzi, +does a great job of explaining the full complexities of how trademarking +their brand has played out, distinguishing between official boards and those +that are clones, derivatives, compatibles, and counterfeits.[113] +

+ For David, an exciting aspect of Arduino is the way lots of people can use +it to adapt technology in many different ways. Technology is always making +more things possible but doesn’t always focus on making it easy to use and +adapt. This is where Arduino steps in. Arduino’s goal is «making +things that help other people make things.» +

+ Arduino has been hugely successful in making technology and electronics +reach a larger audience. For Tom, Arduino has been about «the +democratization of technology.» Tom sees Arduino’s open-source +strategy as helping the world get over the idea that technology has to be +protected. Tom says, «Technology is a literacy everyone should +learn.» +

+ Ultimately, for Arduino, going open has been good business—good for product +development, good for distribution, good for pricing, and good for +manufacturing. +

Розділ 5. Ártica

 

+ Ártica provides online courses and consulting services focused on how to use +digital technology to share knowledge and enable collaboration in arts and +culture. Founded in 2011 in Uruguay. +

+ http://www.articaonline.com +

Revenue model: charging for custom +services +

Interview date: March 9, 2016 +

Interviewees: Mariana Fossatti and Jorge +Gemetto, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ The story of Mariana Fossatti and Jorge Gemetto’s business, Ártica, is the +ultimate example of DIY. Not only are they successful entrepreneurs, the +niche in which their small business operates is essentially one they built +themselves. +

+ Their dream jobs didn’t exist, so they created them. +

+ In 2011, Mariana was a sociologist working for an international organization +to develop research and online education about rural-development +issues. Jorge was a psychologist, also working in online education. Both +were bloggers and heavy users of social media, and both had a passion for +arts and culture. They decided to take their skills in digital technology +and online learning and apply them to a topic area they loved. They launched +Ártica, an online business that provides education and consulting for people +and institutions creating artistic and cultural projects on the Internet. +

+ Ártica feels like a uniquely twenty-first century business. The small +company has a global online presence with no physical offices. Jorge and +Mariana live in Uruguay, and the other two full-time employees, who Jorge +and Mariana have never actually met in person, live in Spain. They started +by creating a MOOC (massive open online course) about remix culture and +collaboration in the arts, which gave them a direct way to reach an +international audience, attracting students from across Latin America and +Spain. In other words, it is the classic Internet story of being able to +directly tap into an audience without relying upon gatekeepers or +intermediaries. +

+ Ártica offers personalized education and consulting services, and helps +clients implement projects. All of these services are customized. They call +it an «artisan» process because of the time and effort it takes +to adapt their work for the particular needs of students and +clients. «Each student or client is paying for a specific solution to +his or her problems and questions,» Mariana said. Rather than sell +access to their content, they provide it for free and charge for the +personalized services. +

+ When they started, they offered a smaller number of courses designed to +attract large audiences. «Over the years, we realized that online +communities are more specific than we thought,» Mariana said. Ártica +now provides more options for classes and has lower enrollment in each +course. This means they can provide more attention to individual students +and offer classes on more specialized topics. +

+ Online courses are their biggest revenue stream, but they also do more than +a dozen consulting projects each year, ranging from digitization to event +planning to marketing campaigns. Some are significant in scope, particularly +when they work with cultural institutions, and some are smaller projects +commissioned by individual artists. +

+ Ártica also seeks out public and private funding for specific +projects. Sometimes, even if they are unsuccessful in subsidizing a project +like a new course or e-book, they will go ahead because they believe in +it. They take the stance that every new project leads them to something new, +every new resource they create opens new doors. +

+ Ártica relies heavily on their free Creative Commons–licensed content to +attract new students and clients. Everything they create—online education, +blog posts, videos—is published under an Attribution-ShareAlike license (CC +BY-SA). «We use a ShareAlike license because we want to give the +greatest freedom to our students and readers, and we also want that freedom +to be viral,» Jorge said. For them, giving others the right to reuse +and remix their content is a fundamental value. «How can you offer an +online educational service without giving permission to download, make and +keep copies, or print the educational resources?» Jorge +said. «If we want to do the best for our students—those who trust in +us to the point that they are willing to pay online without face-to-face +contact—we have to offer them a fair and ethical agreement.» +

+ They also believe sharing their ideas and expertise openly helps them build +their reputation and visibility. People often share and cite their work. A +few years ago, a publisher even picked up one of their e-books and +distributed printed copies. Ártica views reuse of their work as a way to +open up new opportunities for their business. +

+ This belief that openness creates new opportunities reflects another +belief—in serendipity. When describing their process for creating content, +they spoke of all of the spontaneous and organic ways they find +inspiration. «Sometimes, the collaborative process starts with a +conversation between us, or with friends from other projects,» Jorge +said. «That can be the first step for a new blog post or another +simple piece of content, which can evolve to a more complex product in the +future, like a course or a book.» +

+ Rather than planning their work in advance, they let their creative process +be dynamic. «This doesn’t mean that we don’t need to work hard in +order to get good professional results, but the design process is more +flexible,» Jorge said. They share early and often, and they adjust +based on what they learn, always exploring and testing new ideas and ways of +operating. In many ways, for them, the process is just as important as the +final product. +

+ People and relationships are also just as important, sometimes +more. «In the educational and cultural business, it is more important +to pay attention to people and process, rather than content or specific +formats or materials,» Mariana said. «Materials and content +are fluid. The important thing is the relationships.» +

+ Ártica believes in the power of the network. They seek to make connections +with people and institutions across the globe so they can learn from them +and share their knowledge. +

+ At the core of everything Ártica does is a set of values. «Good +content is not enough,» Jorge said. «We also think that it is +very important to take a stand for some things in the cultural +sector.» Mariana and Jorge are activists. They defend free culture +(the movement promoting the freedom to modify and distribute creative work) +and work to demonstrate the intersection between free culture and other +social-justice movements. Their efforts to involve people in their work and +enable artists and cultural institutions to better use technology are all +tied closely to their belief system. Ultimately, what drives their work is +a mission to democratize art and culture. +

+ Of course, Ártica also has to make enough money to cover its expenses. Human +resources are, by far, their biggest expense. They tap a network of +collaborators on a case-by-case basis and hire contractors for specific +projects. Whenever possible, they draw from artistic and cultural resources +in the commons, and they rely on free software. Their operation is small, +efficient, and sustainable, and because of that, it is a success. +

«There are lots of people offering online courses,» Jorge +said. «But it is easy to differentiate us. We have an approach that is +very specific and personal.» Ártica’s model is rooted in the personal +at every level. For Mariana and Jorge, success means doing what brings them +personal meaning and purpose, and doing it sustainably and collaboratively. +

+ In their work with younger artists, Mariana and Jorge try to emphasize that +this model of success is just as valuable as the picture of success we get +from the media. «If they seek only the traditional type of success, +they will get frustrated,» Mariana said. «We try to show them +another image of what it looks like.» +

Розділ 6. Blender Institute

 

+ The Blender Institute is an animation studio that creates 3-D films using +Blender software. Founded in 2006 in the Netherlands. +

+ http://www.blender.org +

Revenue model: crowdfunding +(subscription-based), charging for physical copies, selling merchandise +

Interview date: March 8, 2016 +

Interviewee: Francesco Siddi, production +coordinator +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ For Ton Roosendaal, the creator of Blender software and its related +entities, sharing is practical. Making their 3-D content creation software +available under a free software license has been integral to its development +and popularity. Using that software to make movies that were licensed with +Creative Commons pushed that development even further. Sharing enables +people to participate and to interact with and build upon the technology and +content they create in a way that benefits Blender and its community in +concrete ways. +

+ Each open-movie project Blender runs produces a host of openly licensed +outputs, not just the final film itself but all of the source material as +well. The creative process also enhances the development of the Blender +software because the technical team responds directly to the needs of the +film production team, creating tools and features that make their lives +easier. And, of course, each project involves a long, rewarding process for +the creative and technical community working together. +

+ Rather than just talking about the theoretical benefits of sharing and free +culture, Ton is very much about doing and making free culture. Blender’s +production coordinator Francesco Siddi told us, «Ton believes if you +don’t make content using your tools, then you’re not doing anything.» +

+ Blender’s history begins in the late 1990s, when Ton created the Blender +software. Originally, the software was an in-house resource for his +animation studio based in the Netherlands. Investors became interested in +the software, so he began marketing the software to the public, offering a +free version in addition to a paid version. Sales were disappointing, and +his investors gave up on the endeavor in the early 2000s. He made a deal +with investors—if he could raise enough money, he could then make the +Blender software available under the GNU General Public License. +

+ This was long before Kickstarter and other online crowdfunding sites +existed, but Ton ran his own version of a crowdfunding campaign and quickly +raised the money he needed. The Blender software became freely available for +anyone to use. Simply applying the General Public License to the software, +however, was not enough to create a thriving community around it. Francesco +told us, «Software of this complexity relies on people and their +vision of how people work together. Ton is a fantastic community builder and +manager, and he put a lot of work into fostering a community of developers +so that the project could live.» +

+ Like any successful free and open-source software project, Blender developed +quickly because the community could make fixes and +improvements. «Software should be free and open to hack,» +Francesco said. «Otherwise, everyone is doing the same thing in the +dark for ten years.» Ton set up the Blender Foundation to oversee and +steward the software development and maintenance. +

+ After a few years, Ton began looking for new ways to push development of the +software. He came up with the idea of creating CC-licensed films using the +Blender software. Ton put a call online for all interested and skilled +artists. Francesco said the idea was to get the best artists available, put +them in a building together with the best developers, and have them work +together. They would not only produce high-quality openly licensed content, +they would improve the Blender software in the process. +

+ They turned to crowdfunding to subsidize the costs of the project. They had +about twenty people working full-time for six to ten months, so the costs +were significant. Francesco said that when their crowdfunding campaign +succeeded, people were astounded. «The idea that making money was +possible by producing CC-licensed material was mind-blowing to +people,» he said. «They were like, I have to see it to +believe it.» +

+ The first film, which was released in 2006, was an experiment. It was so +successful that Ton decided to set up the Blender Institute, an entity +dedicated to hosting open-movie projects. The Blender Institute’s next +project was an even bigger success. The film, Big Buck Bunny, went viral, +and its animated characters were picked up by marketers. +

+ Francesco said that, over time, the Blender Institute projects have gotten +bigger and more prominent. That means the filmmaking process has become more +complex, combining technical experts and artists who focus on +storytelling. Francesco says the process is almost on an industrial scale +because of the number of moving parts. This requires a lot of specialized +assistance, but the Blender Institute has no problem finding the talent it +needs to help on projects. «Blender hardly does any recruiting for +film projects because the talent emerges naturally,» Francesco +said. «So many people want to work with us, and we can’t always hire +them because of budget constraints.» +

+ Blender has had a lot of success raising money from its community over the +years. In many ways, the pitch has gotten easier to make. Not only is +crowdfunding simply more familiar to the public, but people know and trust +Blender to deliver, and Ton has developed a reputation as an effective +community leader and visionary for their work. «There is a whole +community who sees and understands the benefit of these projects,» +Francesco said. +

+ While these benefits of each open-movie project make a compelling pitch for +crowdfunding campaigns, Francesco told us the Blender Institute has found +some limitations in the standard crowdfunding model where you propose a +specific project and ask for funding. «Once a project is over, +everyone goes home,» he said. «It is great fun, but then it +ends. That is a problem.» +

+ To make their work more sustainable, they needed a way to receive ongoing +support rather than on a project-by-project basis. Their solution is Blender +Cloud, a subscription-style crowdfunding model akin to the online +crowdfunding platform, Patreon. For about ten euros each month, subscribers +get access to download everything the Blender Institute produces—software, +art, training, and more. All of the assets are available under an +Attribution license (CC BY) or placed in the public domain (CC0), but they +are initially made available only to subscribers. Blender Cloud enables +subscribers to follow Blender’s movie projects as they develop, sharing +detailed information and content used in the creative process. Blender Cloud +also has extensive training materials and libraries of characters and other +assets used in various projects. +

+ The continuous financial support provided by Blender Cloud subsidizes five +to six full-time employees at the Blender Institute. Francesco says their +goal is to grow their subscriber base. «This is our freedom,» +he told us, «and for artists, freedom is everything.» +

+ Blender Cloud is the primary revenue stream of the Blender Institute. The +Blender Foundation is funded primarily by donations, and that money goes +toward software development and maintenance. The revenue streams of the +Institute and Foundation are deliberately kept separate. Blender also has +other revenue streams, such as the Blender Store, where people can purchase +DVDs, T-shirts, and other Blender products. +

+ Ton has worked on projects relating to his Blender software for nearly +twenty years. Throughout most of that time, he has been committed to making +the software and the content produced with the software free and +open. Selling a license has never been part of the business model. +

+ Since 2006, he has been making films available along with all of their +source material. He says he has hardly ever seen people stepping into +Blender’s shoes and trying to make money off of their content. Ton believes +this is because the true value of what they do is in the creative and +production process. «Even when you share everything, all your original +sources, it still takes a lot of talent, skills, time, and budget to +reproduce what you did,» Ton said. +

+ For Ton and Blender, it all comes back to doing. +

Розділ 7. Cards Against Humanity

 

+ Cards Against Humanity is a private, for-profit company that makes a popular +party game by the same name. Founded in 2011 in the U.S. +

+ http://www.cardsagainsthumanity.com +

Revenue model: charging for physical +copies +

Interview date: February 3, 2016 +

Interviewee: Max Temkin, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ If you ask cofounder Max Temkin, there is nothing particularly interesting +about the Cards Against Humanity business model. «We make a +product. We sell it for money. Then we spend less money than we +make,» Max said. +

+ He is right. Cards Against Humanity is a simple party game, modeled after +the game Apples to Apples. To play, one player asks a question or +fill-in-the-blank statement from a black card, and the other players submit +their funniest white card in response. The catch is that all of the cards +are filled with crude, gruesome, and otherwise awful things. For the right +kind of people («horrible people,» according to Cards Against +Humanity advertising), this makes for a hilarious and fun game. +

+ The revenue model is simple. Physical copies of the game are sold for a +profit. And it works. At the time of this writing, Cards Against Humanity is +the number-one best-selling item out of all toys and games on Amazon. There +are official expansion packs available, and several official themed packs +and international editions as well. +

+ But Cards Against Humanity is also available for free. Anyone can download a +digital version of the game on the Cards Against Humanity website. More than +one million people have downloaded the game since the company began tracking +the numbers. +

+ The game is available under an Attribution-NonCommercial-ShareAlike license +(CC BY-NC-SA). That means, in addition to copying the game, anyone can +create new versions of the game as long as they make it available under the +same noncommercial terms. The ability to adapt the game is like an entire +new game unto itself. +

+ All together, these factors—the crass tone of the game and company, the free +download, the openness to fans remixing the game—give the game a massive +cult following. +

+ Their success is not the result of a grand plan. Instead, Cards Against +Humanity was the last in a long line of games and comedy projects that Max +Temkin and his friends put together for their own amusement. As Max tells +the story, they made the game so they could play it themselves on New Year’s +Eve because they were too nerdy to be invited to other parties. The game was +a hit, so they decided to put it up online as a free PDF. People started +asking if they could pay to have the game printed for them, and eventually +they decided to run a Kickstarter to fund the printing. They set their +Kickstarter goal at $4,000—and raised $15,000. The game was officially +released in May 2011. +

+ The game caught on quickly, and it has only grown more popular over +time. Max says the eight founders never had a meeting where they decided to +make it an ongoing business. «It kind of just happened,» he +said. +

+ But this tale of a «happy accident» belies marketing +genius. Just like the game, the Cards Against Humanity brand is irreverent +and memorable. It is hard to forget a company that calls the FAQ on their +website «Your dumb questions.» +

+ Like most quality satire, however, there is more to the joke than vulgarity +and shock value. The company’s marketing efforts around Black Friday +illustrate this particularly well. For those outside the United States, +Black Friday is the term for the day after the Thanksgiving holiday, the +biggest shopping day of the year. It is an incredibly important day for +Cards Against Humanity, like it is for all U.S. retailers. Max said they +struggled with what to do on Black Friday because they didn’t want to +support what he called the «orgy of consumerism» the day has +become, particularly since it follows a day that is about being grateful for +what you have. In 2013, after deliberating, they decided to have an +Everything Costs $5 More sale. +

«We sweated it out the night before Black Friday, wondering if our +fans were going to hate us for it,» he said. «But it made us +laugh so we went with it. People totally caught the joke.» +

+ This sort of bold transparency delights the media, but more importantly, it +engages their fans. «One of the most surprising things you can do in +capitalism is just be honest with people,» Max said. «It shocks +people that there is transparency about what you are doing.» +

+ Max also likened it to a grand improv scene. «If we do something a +little subversive and unexpected, the public wants to be a part of the +joke.» One year they did a Give Cards Against Humanity $5 event, +where people literally paid them five dollars for no reason. Their fans +wanted to make the joke funnier by making it successful. They made $70,000 +in a single day. +

+ This remarkable trust they have in their customers is what inspired their +decision to apply a Creative Commons license to the game. Trusting your +customers to reuse and remix your work requires a leap of faith. Cards +Against Humanity obviously isn’t afraid of doing the unexpected, but there +are lines even they do not want to cross. Before applying the license, Max +said they worried that some fans would adapt the game to include all of the +jokes they intentionally never made because they crossed that +line. «It happened, and the world didn’t end,» Max +said. «If that is the worst cost of using CC, I’d pay that a hundred +times over because there are so many benefits.» +

+ Any successful product inspires its biggest fans to create remixes of it, +but unsanctioned adaptations are more likely to fly under the radar. The +Creative Commons license gives fans of Cards Against Humanity the freedom to +run with the game and copy, adapt, and promote their creations openly. Today +there are thousands of fan expansions of the game. +

+ Max said, «CC was a no-brainer for us because it gets the most people +involved. Making the game free and available under a CC license led to the +unbelievable situation where we are one of the best-marketed games in the +world, and we have never spent a dime on marketing.» +

+ Of course, there are limits to what the company allows its customers to do +with the game. They chose the Attribution-NonCommercial-ShareAlike license +because it restricts people from using the game to make money. It also +requires that adaptations of the game be made available under the same +licensing terms if they are shared publicly. Cards Against Humanity also +polices its brand. «We feel like we’re the only ones who can use our +brand and our game and make money off of it,» Max said. About 99.9 +percent of the time, they just send an email to those making commercial use +of the game, and that is the end of it. There have only been a handful of +instances where they had to get a lawyer involved. +

+ Just as there is more than meets the eye to the Cards Against Humanity +business model, the same can be said of the game itself. To be playable, +every white card has to work syntactically with enough black cards. The +eight creators invest an incredible amount of work into creating new cards +for the game. «We have daylong arguments about commas,» Max +said. «The slacker tone of the cards gives people the impression that +it is easy to write them, but it is actually a lot of work and +quibbling.» +

+ That means cocreation with their fans really doesn’t work. The company has a +submission mechanism on their website, and they get thousands of +suggestions, but it is very rare that a submitted card is adopted. Instead, +the eight initial creators remain the primary authors of expansion decks and +other new products released by the company. Interestingly, the creativity of +their customer base is really only an asset to the company once their +original work is created and published when people make their own +adaptations of the game. +

+ For all of their success, the creators of Cards Against Humanity are only +partially motivated by money. Max says they have always been interested in +the Walt Disney philosophy of financial success. «We don’t make jokes +and games to make money—we make money so we can make more jokes and +games,» he said. +

+ In fact, the company has given more than $4 million to various charities and +causes. «Cards is not our life plan,» Max said. «We all +have other interests and hobbies. We are passionate about other things going +on in our lives. A lot of the activism we have done comes out of us taking +things from the rest of our lives and channeling some of the excitement from +the game into it.» +

+ Seeing money as fuel rather than the ultimate goal is what has enabled them +to embrace Creative Commons licensing without reservation. CC licensing +ended up being a savvy marketing move for the company, but nonetheless, +giving up exclusive control of your work necessarily means giving up some +opportunities to extract more money from customers. +

«It’s not right for everyone to release everything under CC +licensing,» Max said. «If your only goal is to make a lot of +money, then CC is not best strategy. This kind of business model, though, +speaks to your values, and who you are and why you’re making things.» +

Розділ 8. The Conversation

 

+ The Conversation is an independent source of news, sourced from the academic +and research community and delivered direct to the public over the +Internet. Founded in 2011 in Australia. +

+ http://theconversation.com +

Revenue model: charging content creators +(universities pay membership fees to have their faculties serve as writers), +grant funding +

Interview date: February 4, 2016 +

Interviewee: Andrew Jaspan, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Andrew Jaspan spent years as an editor of major newspapers including the +Observer in London, the Sunday Herald in Glasgow, and the Age in Melbourne, +Australia. He experienced firsthand the decline of newspapers, including the +collapse of revenues, layoffs, and the constant pressure to reduce +costs. After he left the Age in 2005, his concern for the future journalism +didn’t go away. Andrew made a commitment to come up with an alternative +model. +

+ Around the time he left his job as editor of the Melbourne Age, Andrew +wondered where citizens would get news grounded in fact and evidence rather +than opinion or ideology. He believed there was still an appetite for +journalism with depth and substance but was concerned about the increasing +focus on the sensational and sexy. +

+ While at the Age, he’d become friends with a vice-chancellor of a university +in Melbourne who encouraged him to talk to smart people across campus—an +astrophysicist, a Nobel laureate, earth scientists, economists . . . These +were the kind of smart people he wished were more involved in informing the +world about what is going on and correcting the errors that appear in +media. However, they were reluctant to engage with mass media. Often, +journalists didn’t understand what they said, or unilaterally chose what +aspect of a story to tell, putting out a version that these people felt was +wrong or mischaracterized. Newspapers want to attract a mass +audience. Scholars want to communicate serious news, findings, and +insights. It’s not a perfect match. Universities are massive repositories of +knowledge, research, wisdom, and expertise. But a lot of that stays behind a +wall of their own making—there are the walled garden and ivory tower +metaphors, and in more literal terms, the paywall. Broadly speaking, +universities are part of society but disconnected from it. They are an +enormous public resource but not that good at presenting their expertise to +the wider public. +

+ Andrew believed he could to help connect academics back into the public +arena, and maybe help society find solutions to big problems. He thought +about pairing professional editors with university and research experts, +working one-on-one to refine everything from story structure to headline, +captions, and quotes. The editors could help turn something that is +academic into something understandable and readable. And this would be a key +difference from traditional journalism—the subject matter expert would get a +chance to check the article and give final approval before it is +published. Compare this with reporters just picking and choosing the quotes +and writing whatever they want. +

+ The people he spoke to liked this idea, and Andrew embarked on raising money +and support with the help of the Commonwealth Scientific and Industrial +Research Organisation (CSIRO), the University of Melbourne, Monash +University, the University of Technology Sydney, and the University of +Western Australia. These founding partners saw the value of an independent +information channel that would also showcase the talent and knowledge of the +university and research sector. With their help, in 2011, the Conversation, +was launched as an independent news site in Australia. Everything published +in the Conversation is openly licensed with Creative Commons. +

+ The Conversation is founded on the belief that underpinning a functioning +democracy is access to independent, high-quality, informative +journalism. The Conversation’s aim is for people to have a better +understanding of current affairs and complex issues—and hopefully a better +quality of public discourse. The Conversation sees itself as a source of +trusted information dedicated to the public good. Their core mission is +simple: to provide readers with a reliable source of evidence-based +information. +

+ Andrew worked hard to reinvent a methodology for creating reliable, credible +content. He introduced strict new working practices, a charter, and codes of +conduct.[114] These include fully disclosing +who every author is (with their relevant expertise); who is funding their +research; and if there are any potential or real conflicts of interest. Also +important is where the content originates, and even though it comes from the +university and research community, it still needs to be fully disclosed. The +Conversation does not sit behind a paywall. Andrew believes access to +information is an issue of equality—everyone should have access, like access +to clean water. The Conversation is committed to an open and free +Internet. Everyone should have free access to their content, and be able to +share it or republish it. +

+ Creative Commons help with these goals; articles are published with the +Attribution- NoDerivs license (CC BY-ND). They’re freely available for +others to republish elsewhere as long as attribution is given and the +content is not edited. Over five years, more than twenty-two thousand sites +have republished their content. The Conversation website gets about 2.9 +million unique views per month, but through republication they have +thirty-five million readers. This couldn’t have been done without the +Creative Commons license, and in Andrew’s view, Creative Commons is central +to everything the Conversation does. +

+ When readers come across the Conversation, they seem to like what they find +and recommend it to their friends, peers, and networks. Readership has +grown primarily through word of mouth. While they don’t have sales and +marketing, they do promote their work through social media (including +Twitter and Facebook), and by being an accredited supplier to Google News. +

+ It’s usual for the founders of any company to ask themselves what kind of +company it should be. It quickly became clear to the founders of the +Conversation that they wanted to create a public good rather than make money +off of information. Most media companies are working to aggregate as many +eyeballs as possible and sell ads. The Conversation founders didn’t want +this model. It takes no advertising and is a not-for-profit venture. +

+ There are now different editions of the Conversation for Africa, the United +Kingdom, France, and the United States, in addition to the one for +Australia. All five editions have their own editorial mastheads, advisory +boards, and content. The Conversation’s global virtual newsroom has roughly +ninety staff working with thirty-five thousand academics from over sixteen +hundred universities around the world. The Conversation would like to be +working with university scholars from even more parts of the world. +

+ Additionally, each edition has its own set of founding partners, strategic +partners, and funders. They’ve received funding from foundations, +corporates, institutions, and individual donations, but the Conversation is +shifting toward paid memberships by universities and research institutions +to sustain operations. This would safeguard the current service and help +improve coverage and features. +

+ When professors from member universities write an article, there is some +branding of the university associated with the article. On the Conversation +website, paying university members are listed as «members and +funders.» Early participants may be designated as «founding +members,» with seats on the editorial advisory board. +

+ Academics are not paid for their contributions, but they get free editing +from a professional (four to five hours per piece, on average). They also +get access to a large audience. Every author and member university has +access to a special analytics dashboard where they can check the reach of an +article. The metrics include what people are tweeting, the comments, +countries the readership represents, where the article is being republished, +and the number of readers per article. +

+ The Conversation plans to expand the dashboard to show not just reach but +impact. This tracks activities, behaviors, and events that occurred as a +result of publication, including things like a scholar being asked to go on +a show to discuss their piece, give a talk at a conference, collaborate, +submit a journal paper, and consult a company on a topic. +

+ These reach and impact metrics show the benefits of membership. With the +Conversation, universities can engage with the public and show why they’re +of value. +

+ With its tagline, «Academic Rigor, Journalistic Flair,» the +Conversation represents a new form of journalism that contributes to a more +informed citizenry and improved democracy around the world. Its open +business model and use of Creative Commons show how it’s possible to +generate both a public good and operational revenue at the same time. +

Розділ 9. Cory Doctorow

 

+ Cory Doctorow is a science fiction writer, activist, blogger, and +journalist. Based in the U.S. +

http://craphound.com and http://boingboing.net +

Revenue model: charging for physical +copies (book sales), pay-what-you-want, selling translation rights to books +

Interview date: January 12, 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Cory Doctorow hates the term «business model,» and he is +adamant that he is not a brand. «To me, branding is the idea that you +can take a thing that has certain qualities, remove the qualities, and go on +selling it,» he said. «I’m not out there trying to figure out +how to be a brand. I’m doing this thing that animates me to work crazy +insane hours because it’s the most important thing I know how to do.» +

+ Cory calls himself an entrepreneur. He likes to say his success came from +making stuff people happened to like and then getting out of the way of them +sharing it. +

+ He is a science fiction writer, activist, blogger, and journalist. +Beginning with his first novel, Down and Out in the Magic Kingdom, in 2003, +his work has been published under a Creative Commons license. Cory is +coeditor of the popular CC-licensed site Boing Boing, where he writes about +technology, politics, and intellectual property. He has also written several +nonfiction books, including the most recent Information Doesn’t Want to Be +Free, about the ways in which creators can make a living in the Internet +age. +

+ Cory primarily makes money by selling physical books, but he also takes on +paid speaking gigs and is experimenting with pay-what-you-want models for +his work. +

+ While Cory’s extensive body of fiction work has a large following, he is +just as well known for his activism. He is an outspoken opponent of +restrictive copyright and digital-rights-management (DRM) technology used to +lock up content because he thinks both undermine creators and the public +interest. He is currently a special adviser at the Electronic Frontier +Foundation, where he is involved in a lawsuit challenging the U.S. law that +protects DRM. Cory says his political work doesn’t directly make him money, +but if he gave it up, he thinks he would lose credibility and, more +importantly, lose the drive that propels him to create. «My political +work is a different expression of the same artistic-political urge,» +he said. «I have this suspicion that if I gave up the things that +didn’t make me money, the genuineness would leach out of what I do, and the +quality that causes people to like what I do would be gone.» +

+ Cory has been financially successful, but money is not his primary +motivation. At the start of his book Information Doesn’t Want to Be Free, he +stresses how important it is not to become an artist if your goal is to get +rich. «Entering the arts because you want to get rich is like buying +lottery tickets because you want to get rich,» he wrote. «It +might work, but it almost certainly won’t. Though, of course, someone always +wins the lottery.» He acknowledges that he is one of the lucky few to +«make it,» but he says he would be writing no matter +what. «I am compelled to write,» he wrote. «Long before +I wrote to keep myself fed and sheltered, I was writing to keep myself +sane.» +

+ Just as money is not his primary motivation to create, money is not his +primary motivation to share. For Cory, sharing his work with Creative +Commons is a moral imperative. «It felt morally right,» he said +of his decision to adopt Creative Commons licenses. «I felt like I +wasn’t contributing to the culture of surveillance and censorship that has +been created to try to stop copying.» In other words, using CC +licenses symbolizes his worldview. +

+ He also feels like there is a solid commercial basis for licensing his work +with Creative Commons. While he acknowledges he hasn’t been able to do a +controlled experiment to compare the commercial benefits of licensing with +CC against reserving all rights, he thinks he has sold more books using a CC +license than he would have without it. Cory says his goal is to convince +people they should pay him for his work. «I started by not calling +them thieves,» he said. +

+ Cory started using CC licenses soon after they were first created. At the +time his first novel came out, he says the science fiction genre was overrun +with people scanning and downloading books without permission. When he and +his publisher took a closer look at who was doing that sort of thing online, +they realized it looked a lot like book promotion. «I knew there was a +relationship between having enthusiastic readers and having a successful +career as a writer,» he said. «At the time, it took eighty +hours to OCR a book, which is a big effort. I decided to spare them the time +and energy, and give them the book for free in a format destined to +spread.» +

+ Cory admits the stakes were pretty low for him when he first adopted +Creative Commons licenses. He only had to sell two thousand copies of his +book to break even. People often said he was only able to use CC licenses +successfully at that time because he was just starting out. Now they say he +can only do it because he is an established author. +

+ The bottom line, Cory says, is that no one has found a way to prevent people +from copying the stuff they like. Rather than fighting the tide, Cory makes +his work intrinsically shareable. «Getting the hell out of the way +for people who want to share their love of you with other people sounds +obvious, but it’s remarkable how many people don’t do it,» he said. +

+ Making his work available under Creative Commons licenses enables him to +view his biggest fans as his ambassadors. «Being open to fan activity +makes you part of the conversation about what fans do with your work and how +they interact with it,» he said. Cory’s own website routinely +highlights cool things his audience has done with his work. Unlike +corporations like Disney that tend to have a hands-off relationship with +their fan activity, he has a symbiotic relationship with his +audience. «Engaging with your audience can’t guarantee you +success,» he said. «And Disney is an example of being able to +remain aloof and still being the most successful company in the creative +industry in history. But I figure my likelihood of being Disney is pretty +slim, so I should take all the help I can get.» +

+ His first book was published under the most restrictive Creative Commons +license, Attribution-NonCommercial-NoDerivs (CC BY-NC-ND). It allows only +verbatim copying for noncommercial purposes. His later work is published +under the Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA), which +gives people the right to adapt his work for noncommercial purposes but only +if they share it back under the same license terms. Before releasing his +work under a CC license that allows adaptations, he always sells the right +to translate the book to other languages to a commercial publisher first. He +wants to reach new potential buyers in other parts of the world, and he +thinks it is more difficult to get people to pay for translations if there +are fan translations already available for free. +

+ In his book Information Doesn’t Want to Be Free, Cory likens his philosophy +to thinking like a dandelion. Dandelions produce thousands of seeds each +spring, and they are blown into the air going in every direction. The +strategy is to maximize the number of blind chances the dandelion has for +continuing its genetic line. Similarly, he says there are lots of people out +there who may want to buy creative work or compensate authors for it in some +other way. «The more places your work can find itself, the greater the +likelihood that it will find one of those would-be customers in some +unsuspected crack in the metaphorical pavement,» he wrote. «The +copies that others make of my work cost me nothing, and present the +possibility that I’ll get something.» +

+ Applying a CC license to his work increases the chances it will be shared +more widely around the Web. He avoids DRM—and openly opposes the +practice—for similar reasons. DRM has the effect of tying a work to a +particular platform. This digital lock, in turn, strips the authors of +control over their own work and hands that control over to the platform. He +calls it Cory’s First Law: «Anytime someone puts a lock on something +that belongs to you and won’t give you the key, that lock isn’t there for +your benefit.» +

+ Cory operates under the premise that artists benefit when there are more, +rather than fewer, places where people can access their work. The Internet +has opened up those avenues, but DRM is designed to limit them. «On +the one hand, we can credibly make our work available to a widely dispersed +audience,» he said. «On the other hand, the intermediaries we +historically sold to are making it harder to go around them.» Cory +continually looks for ways to reach his audience without relying upon major +platforms that will try to take control over his work. +

+ Cory says his e-book sales have been lower than those of his competitors, +and he attributes some of that to the CC license making the work available +for free. But he believes people are willing to pay for content they like, +even when it is available for free, as long as it is easy to do. He was +extremely successful using Humble Bundle, a platform that allows people to +pay what they want for DRM-free versions of a bundle of a particular +creator’s work. He is planning to try his own pay-what-you-want experiment +soon. +

+ Fans are particularly willing to pay when they feel personally connected to +the artist. Cory works hard to create that personal connection. One way he +does this is by personally answering every single email he gets. «If +you look at the history of artists, most die in penury,» he +said. «That reality means that for artists, we have to find ways to +support ourselves when public tastes shift, when copyright stops producing. +Future-proofing your artistic career in many ways means figuring out how to +stay connected to those people who have been touched by your work.» +

+ Cory’s realism about the difficulty of making a living in the arts does not +reflect pessimism about the Internet age. Instead, he says the fact that it +is hard to make a living as an artist is nothing new. What is new, he writes +in his book, «is how many ways there are to make things, and to get +them into other people’s hands and minds.» +

+ It has never been easier to think like a dandelion. +

Розділ 10. Figshare

 

+ Figshare is a for-profit company offering an online repository where +researchers can preserve and share the output of their research, including +figures, data sets, images, and videos. Founded in 2011 in the UK. +

+ http://figshare.com +

Revenue model: platform providing paid +services to creators +

Interview date: January 28, 2016 +

Interviewee: Mark Hahnel, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Figshare’s mission is to change the face of academic publishing through +improved dissemination, discoverability, and reusability of scholarly +research. Figshare is a repository where users can make all the output of +their research available—from posters and presentations to data sets and +code—in a way that’s easy to discover, cite, and share. Users can upload any +file format, which can then be previewed in a Web browser. Research output +is disseminated in a way that the current scholarly-publishing model does +not allow. +

+ Figshare founder Mark Hahnel often gets asked: How do you make money? How do +we know you’ll be here in five years? Can you, as a for-profit venture, be +trusted? Answers have evolved over time. +

+ Mark traces the origins of Figshare back to when he was a graduate student +getting his PhD in stem cell biology. His research involved working with +videos of stem cells in motion. However, when he went to publish his +research, there was no way for him to also publish the videos, figures, +graphs, and data sets. This was frustrating. Mark believed publishing his +complete research would lead to more citations and be better for his career. +

+ Mark does not consider himself an advanced software programmer. +Fortunately, things like cloud-based computing and wikis had become +mainstream, and he believed it ought to be possible to put all his research +online and share it with anyone. So he began working on a solution. +

+ There were two key needs: licenses to make the data citable, and persistent +identifiers— URL links that always point back to the original object +ensuring the research is citable for the long term. +

+ Mark chose Digital Object Identifiers (DOIs) to meet the need for a +persistent identifier. In the DOI system, an object’s metadata is stored as +a series of numbers in the DOI name. Referring to an object by its DOI is +more stable than referring to it by its URL, because the location of an +object (the web page or URL) can often change. Mark partnered with DataCite +for the provision of DOIs for research data. +

+ As for licenses, Mark chose Creative Commons. The open-access and +open-science communities were already using and recommending Creative +Commons. Based on what was happening in those communities and Mark’s +dialogue with peers, he went with CC0 (in the public domain) for data sets +and CC BY (Attribution) for figures, videos, and data sets. +

+ So Mark began using DOIs and Creative Commons for his own research work. He +had a science blog where he wrote about it and made all his data +open. People started commenting on his blog that they wanted to do the +same. So he opened it up for them to use, too. +

+ People liked the interface and simple upload process. People started asking +if they could also share theses, grant proposals, and code. Inclusion of +code raised new licensing issues, as Creative Commons licenses are not used +for software. To allow the sharing of software code, Mark chose the MIT +license, but GNU and Apache licenses can also be used. +

+ Mark sought investment to make this into a scalable product. After a few +unsuccessful funding pitches, UK-based Digital Science expressed interest +but insisted on a more viable business model. They made an initial +investment, and together they came up with a freemium-like business model. +

+ Under the freemium model, academics upload their research to Figshare for +storage and sharing for free. Each research object is licensed with Creative +Commons and receives a DOI link. The premium option charges researchers a +fee for gigabytes of private storage space, and for private online space +designed for a set number of research collaborators, which is ideal for +larger teams and geographically dispersed research groups. Figshare sums up +its value proposition to researchers as «You retain ownership. You +license it. You get credit. We just make sure it persists.» +

+ In January 2012, Figshare was launched. (The fig in Figshare stands for +figures.) Using investment funds, Mark made significant improvements to +Figshare. For example, researchers could quickly preview their research +files within a browser without having to download them first or require +third-party software. Journals who were still largely publishing articles as +static noninteractive PDFs became interested in having Figshare provide that +functionality for them. +

+ Figshare diversified its business model to include services for +journals. Figshare began hosting large amounts of data for the journals’ +online articles. This additional data improved the quality of the +articles. Outsourcing this service to Figshare freed publishers from having +to develop this functionality as part of their own +infrastructure. Figshare-hosted data also provides a link back to the +article, generating additional click-through and readership—a benefit to +both journal publishers and researchers. Figshare now provides +research-data infrastructure for a wide variety of publishers including +Wiley, Springer Nature, PLOS, and Taylor and Francis, to name a few, and has +convinced them to use Creative Commons licenses for the data. +

+ Governments allocate significant public funds to research. In parallel with +the launch of Figshare, governments around the world began requesting the +research they fund be open and accessible. They mandated that researchers +and academic institutions better manage and disseminate their research +outputs. Institutions looking to comply with this new mandate became +interested in Figshare. Figshare once again diversified its business model, +adding services for institutions. +

+ Figshare now offers a range of fee-based services to institutions, including +their own minibranded Figshare space (called Figshare for Institutions) that +securely hosts research data of institutions in the cloud. Services include +not just hosting but data metrics, data dissemination, and user-group +administration. Figshare’s workflow, and the services they offer for +institutions, take into account the needs of librarians and administrators, +as well as of the researchers. +

+ As with researchers and publishers, Fig-share encouraged institutions to +share their research with CC BY (Attribution) and their data with CC0 (into +the public domain). Funders who require researchers and institutions to use +open licensing believe in the social responsibilities and benefits of making +research accessible to all. Publishing research in this open way has come to +be called open access. But not all funders specify CC BY; some institutions +want to offer their researchers a choice, including less permissive licenses +like CC BY-NC (Attribution-NonCommercial), CC BY-SA +(Attribution-ShareAlike), or CC BY-ND (Attribution-NoDerivs). +

+ For Mark this created a conflict. On the one hand, the principles and +benefits of open science are at the heart of Figshare, and Mark believes CC +BY is the best license for this. On the other hand, institutions were saying +they wouldn’t use Figshare unless it offered a choice in licenses. He +initially refused to offer anything beyond CC0 and CC BY, but after seeing +an open-source CERN project offer all Creative Commons licenses without any +negative repercussions, he decided to follow suit. +

+ Mark is thinking of doing a Figshare study that tracks research +dissemination according to Creative Commons license, and gathering metrics +on views, citations, and downloads. You could see which license generates +the biggest impact. If the data showed that CC BY is more impactful, Mark +believes more and more researchers and institutions will make it their +license of choice. +

+ Figshare has an Application Programming Interface (API) that makes it +possible for data to be pulled from Figshare and used in other +applications. As an example, Mark shared a Figshare data set showing the +journal subscriptions that higher-education institutions in the United +Kingdom paid to ten major publishers.[115] +Figshare’s API enables that data to be pulled into an app developed by a +completely different researcher that converts the data into a visually +interesting graph, which any viewer can alter by changing any of the +variables.[116] +

+ The free version of Figshare has built a community of academics, who through +word of mouth and presentations have promoted and spread awareness of +Figshare. To amplify and reward the community, Figshare established an +Advisor program, providing those who promoted Figshare with hoodies and +T-shirts, early access to new features, and travel expenses when they gave +presentations outside of their area. These Advisors also helped Mark on what +license to use for software code and whether to offer universities an option +of using Creative Commons licenses. +

+ Mark says his success is partly about being in the right place at the right +time. He also believes that the diversification of Figshare’s model over +time has been key to success. Figshare now offers a comprehensive set of +services to researchers, publishers, and institutions.[117] If he had relied solely on revenue from premium +subscriptions, he believes Figshare would have struggled. In Figshare’s +early days, their primary users were early-career and late-career +academics. It has only been because funders mandated open licensing that +Figshare is now being used by the mainstream. +

+ Today Figshare has 26 million–plus page views, 7.5 million–plus downloads, +800,000–plus user uploads, 2 million–plus articles, 500,000-plus +collections, and 5,000–plus projects. Sixty percent of their traffic comes +from Google. A sister company called Altmetric tracks the use of Figshare by +others, including Wikipedia and news sources. +

+ Figshare uses the revenue it generates from the premium subscribers, journal +publishers, and institutions to fund and expand what it can offer to +researchers for free. Figshare has publicly stuck to its principles—keeping +the free service free and requiring the use of CC BY and CC0 from the +start—and from Mark’s perspective, this is why people trust Figshare. Mark +sees new competitors coming forward who are just in it for money. If +Figshare was only in it for the money, they wouldn’t care about offering a +free version. Figshare’s principles and advocacy for openness are a key +differentiator. Going forward, Mark sees Figshare not only as supporting +open access to research but also enabling people to collaborate and make new +discoveries. +

Розділ 11. Figure.NZ

 

+ Figure.NZ is a nonprofit charity that makes an online data platform designed +to make data reusable and easy to understand. Founded in 2012 in New +Zealand. +

+ http://figure.nz +

Revenue model: platform providing paid +services to creators, donations, sponsorships +

Interview date: May 3, 2016 +

Interviewee: Lillian Grace, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the paper Harnessing the Economic and Social Power of Data presented at +the New Zealand Data Futures Forum in 2014,[118] Figure.NZ founder Lillian Grace said there are thousands of +valuable and relevant data sets freely available to us right now, but most +people don’t use them. She used to think this meant people didn’t care about +being informed, but she’s come to see that she was wrong. Almost everyone +wants to be informed about issues that matter—not only to them, but also to +their families, their communities, their businesses, and their country. But +there’s a big difference between availability and accessibility of +information. Data is spread across thousands of sites and is held within +databases and spreadsheets that require both time and skill to engage +with. To use data when making a decision, you have to know what specific +question to ask, identify a source that has collected the data, and +manipulate complex tools to extract and visualize the information within the +data set. Lillian established Figure.NZ to make data truly accessible to +all, with a specific focus on New Zealand. +

+ Lillian had the idea for Figure.NZ in February 2012 while working for the +New Zealand Institute, a think tank concerned with improving economic +prosperity, social well-being, environmental quality, and environmental +productivity for New Zealand and New Zealanders. While giving talks to +community and business groups, Lillian realized «every single issue we +addressed would have been easier to deal with if more people understood the +basic facts.» But understanding the basic facts sometimes requires +data and research that you often have to pay for. +

+ Lillian began to imagine a website that lifted data up to a visual form that +could be easily understood and freely accessed. Initially launched as Wiki +New Zealand, the original idea was that people could contribute their data +and visuals via a wiki. However, few people had graphs that could be used +and shared, and there were no standards or consistency around the data and +the visuals. Realizing the wiki model wasn’t working, Lillian brought the +process of data aggregation, curation, and visual presentation in-house, and +invested in the technology to help automate some of it. Wiki New Zealand +became Figure.NZ, and efforts were reoriented toward providing services to +those wanting to open their data and present it visually. +

+ Here’s how it works. Figure.NZ sources data from other organizations, +including corporations, public repositories, government departments, and +academics. Figure.NZ imports and extracts that data, and then validates and +standardizes it—all with a strong eye on what will be best for users. They +then make the data available in a series of standardized forms, both human- +and machine-readable, with rich metadata about the sources, the licenses, +and data types. Figure.NZ has a chart-designing tool that makes simple bar, +line, and area graphs from any data source. The graphs are posted to the +Figure.NZ website, and they can also be exported in a variety of formats for +print or online use. Figure.NZ makes its data and graphs available using +the Attribution (CC BY) license. This allows others to reuse, revise, remix, +and redistribute Figure.NZ data and graphs as long as they give attribution +to the original source and to Figure.NZ. +

+ Lillian characterizes the initial decision to use Creative Commons as +naively fortunate. It was first recommended to her by a colleague. Lillian +spent time looking at what Creative Commons offered and thought it looked +good, was clear, and made common sense. It was easy to use and easy for +others to understand. Over time, she’s come to realize just how fortunate +and important that decision turned out to be. New Zealand’s government has +an open-access and licensing framework called NZGOAL, which provides +guidance for agencies when they release copyrighted and noncopyrighted work +and material.[119] It aims to standardize +the licensing of works with government copyright and how they can be reused, +and it does this with Creative Commons licenses. As a result, 98 percent of +all government-agency data is Creative Commons licensed, fitting in nicely +with Figure.NZ’s decision. +

+ Lillian thinks current ideas of what a business is are relatively new, only +a hundred years old or so. She’s convinced that twenty years from now, we +will see new and different models for business. Figure.NZ is set up as a +nonprofit charity. It is purpose-driven but also strives to pay people well +and thinks like a business. Lillian sees the charity-nonprofit status as an +essential element for the mission and purpose of Figure.NZ. She believes +Wikipedia would not work if it were for profit, and similarly, Figure.NZ’s +nonprofit status assures people who have data and people who want to use it +that they can rely on Figure.NZ’s motives. People see them as a trusted +wrangler and source. +

+ Although Figure.NZ is a social enterprise that openly licenses their data +and graphs for everyone to use for free, they have taken care not to be +perceived as a free service all around the table. Lillian believes hundreds +of millions of dollars are spent by the government and organizations to +collect data. However, very little money is spent on taking that data and +making it accessible, understandable, and useful for decision making. +Government uses some of the data for policy, but Lillian believes that it is +underutilized and the potential value is much larger. Figure.NZ is focused +on solving that problem. They believe a portion of money allocated to +collecting data should go into making sure that data is useful and generates +value. If the government wants citizens to understand why certain decisions +are being made and to be more aware about what the government is doing, why +not transform the data it collects into easily understood visuals? It could +even become a way for a government or any organization to differentiate, +market, and brand itself. +

+ Figure.NZ spends a lot of time seeking to understand the motivations of data +collectors and to identify the channels where it can provide value. Every +part of their business model has been focused on who is going to get value +from the data and visuals. +

+ Figure.NZ has multiple lines of business. They provide commercial services +to organizations that want their data publicly available and want to use +Figure.NZ as their publishing platform. People who want to publish open data +appreciate Figure.NZ’s ability to do it faster, more easily, and better than +they can. Customers are encouraged to help their users find, use, and make +things from the data they make available on Figure.NZ’s website. Customers +control what is released and the license terms (although Figure.NZ +encourages Creative Commons licensing). Figure.NZ also serves customers who +want a specific collection of charts created—for example, for their website +or annual report. Charging the organizations that want to make their data +available enables Figure.NZ to provide their site free to all users, to +truly democratize data. +

+ Lillian notes that the current state of most data is terrible and often not +well understood by the people who have it. This sometimes makes it difficult +for customers and Figure.NZ to figure out what it would cost to import, +standardize, and display that data in a useful way. To deal with this, +Figure.NZ uses «high-trust contracts,» where customers allocate +a certain budget to the task that Figure.NZ is then free to draw from, as +long as Figure.NZ frequently reports on what they’ve produced so the +customer can determine the value for money. This strategy has helped build +trust and transparency about the level of effort associated with doing work +that has never been done before. +

+ A second line of business is what Figure.NZ calls partners. ASB Bank and +Statistics New Zealand are partners who back Figure.NZ’s efforts. As one +example, with their support Figure.NZ has been able to create Business +Figures, a special way for businesses to find useful data without having to +know what questions to ask.[120] +

+ Figure.NZ also has patrons.[121] Patrons +donate to topic areas they care about, directly enabling Figure.NZ to get +data together to flesh out those areas. Patrons do not direct what data is +included or excluded. +

+ Figure.NZ also accepts philanthropic donations, which are used to provide +more content, extend technology, and improve services, or are targeted to +fund a specific effort or provide in-kind support. As a charity, donations +are tax deductible. +

+ Figure.NZ has morphed and grown over time. With data aggregation, curation, +and visualizing services all in-house, Figure.NZ has developed a deep +expertise in taking random styles of data, standardizing it, and making it +useful. Lillian realized that Figure.NZ could easily become a warehouse of +seventy people doing data. But for Lillian, growth isn’t always good. In her +view, bigger often means less effective. Lillian set artificial constraints +on growth, forcing the organization to think differently and be more +efficient. Rather than in-house growth, they are growing and building +external relationships. +

+ Figure.NZ’s website displays visuals and data associated with a wide range +of categories including crime, economy, education, employment, energy, +environment, health, information and communications technology, industry, +tourism, and many others. A search function helps users find tables and +graphs. Figure.NZ does not provide analysis or interpretation of the data or +visuals. Their goal is to teach people how to think, not think for them. +Figure.NZ wants to create intuitive experiences, not user manuals. +

+ Figure.NZ believes data and visuals should be useful. They provide their +customers with a data collection template and teach them why it’s important +and how to use it. They’ve begun putting more emphasis on tracking what +users of their website want. They also get requests from social media and +through email for them to share data for a specific topic—for example, can +you share data for water quality? If they have the data, they respond +quickly; if they don’t, they try and identify the organizations that would +have that data and forge a relationship so they can be included on +Figure.NZ’s site. Overall, Figure.NZ is seeking to provide a place for +people to be curious about, access, and interpret data on topics they are +interested in. +

+ Lillian has a deep and profound vision for Figure.NZ that goes well beyond +simply providing open-data services. She says things are different now. "We +used to live in a world where it was really hard to share information +widely. And in that world, the best future was created by having a few great +leaders who essentially had access to the information and made decisions on +behalf of others, whether it was on behalf of a country or companies. +

+ "But now we live in a world where it’s really easy to share information +widely and also to communicate widely. In the world we live in now, the best +future is the one where everyone can make well-informed decisions. +

+ "The use of numbers and data as a way of making well-informed decisions is +one of the areas where there is the biggest gaps. We don’t really use +numbers as a part of our thinking and part of our understanding yet. +

+ "Part of the reason is the way data is spread across hundreds of sites. In +addition, for the most part, deep thinking based on data is constrained to +experts because most people don’t have data literacy. There once was a time +when many citizens in society couldn’t read or write. However, as a society, +we’ve now come to believe that reading and writing skills should be +something all citizens have. We haven’t yet adopted a similar belief around +numbers and data literacy. We largely still believe that only a few +specially trained people can analyze and think with numbers. +

+ "Figure.NZ may be the first organization to assert that everyone can use +numbers in their thinking, and it’s built a technological platform along +with trust and a network of relationships to make that possible. What you +can see on Figure.NZ are tens of thousands of graphs, maps, and data. +

+ «Figure.NZ sees this as a new kind of alphabet that can help people +analyze what they see around them. A way to be thoughtful and informed about +society. A means of engaging in conversation and shaping decision making +that transcends personal experience. The long-term value and impact is +almost impossible to measure, but the goal is to help citizens gain +understanding and work together in more informed ways to shape the +future.» +

+ Lillian sees Figure.NZ’s model as having global potential. But for now, +their focus is completely on making Figure.NZ work in New Zealand and to get +the «network effect»— users dramatically increasing value for +themselves and for others through use of their service. Creative Commons is +core to making the network effect possible. +

Розділ 12. Knowledge Unlatched

 

+ Knowledge Unlatched is a not-for-profit community interest company that +brings libraries together to pool funds to publish open-access +books. Founded in 2012 in the UK. +

+ http://knowledgeunlatched.org +

Revenue model: crowdfunding (specialized) +

Interview date: February 26, 2016 +

Interviewee: Frances Pinter, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The serial entrepreneur Dr. Frances Pinter has been at the forefront of +innovation in the publishing industry for nearly forty years. She founded +the UK-based Knowledge Unlatched with a mission to enable open access to +scholarly books. For Frances, the current scholarly- book-publishing system +is not working for anyone, and especially not for monographs in the +humanities and social sciences. Knowledge Unlatched is committed to changing +this and has been working with libraries to create a sustainable alternative +model for publishing scholarly books, sharing the cost of making monographs +(released under a Creative Commons license) and savings costs over the long +term. Since its launch, Knowledge Unlatched has received several awards, +including the IFLA/Brill Open Access award in 2014 and a Curtin University +Commercial Innovation Award for Innovation in Education in 2015. +

+ Dr. Pinter has been in academic publishing most of her career. About ten +years ago, she became acquainted with the Creative Commons founder Lawrence +Lessig and got interested in Creative Commons as a tool for both protecting +content online and distributing it free to users. +

+ Not long after, she ran a project in Africa convincing publishers in Uganda +and South Africa to put some of their content online for free using a +Creative Commons license and to see what happened to print sales. Sales went +up, not down. +

+ In 2008, Bloomsbury Academic, a new imprint of Bloomsbury Publishing in the +United Kingdom, appointed her its founding publisher in London. As part of +the launch, Frances convinced Bloomsbury to differentiate themselves by +putting out monographs for free online under a Creative Commons license +(BY-NC or BY-NC-ND, i.e., Attribution-NonCommercial or +Attribution-NonCommercial-NoDerivs). This was seen as risky, as the biggest +cost for publishers is getting a book to the stage where it can be +printed. If everyone read the online book for free, there would be no +print-book sales at all, and the costs associated with getting the book to +print would be lost. Surprisingly, Bloomsbury found that sales of the print +versions of these books were 10 to 20 percent higher than normal. Frances +found it intriguing that the Creative Commons–licensed free online book acts +as a marketing vehicle for the print format. +

+ Frances began to look at customer interest in the three forms of the book: +1) the Creative Commons–licensed free online book in PDF form, 2) the +printed book, and 3) a digital version of the book on an aggregator platform +with enhanced features. She thought of this as the «ice cream +model»: the free PDF was vanilla ice cream, the printed book was an +ice cream cone, and the enhanced e-book was an ice cream sundae. +

+ After a while, Frances had an epiphany—what if there was a way to get +libraries to underwrite the costs of making these books up until they’re +ready be printed, in other words, cover the fixed costs of getting to the +first digital copy? Then you could either bring down the cost of the printed +book, or do a whole bunch of interesting things with the printed book and +e-book—the ice cream cone or sundae part of the model. +

+ This idea is similar to the article-processing charge some open-access +journals charge researchers to cover publishing costs. Frances began to +imagine a coalition of libraries paying for the prepress costs—a +«book-processing charge»—and providing everyone in the world +with an open-access version of the books released under a Creative Commons +license. +

+ This idea really took hold in her mind. She didn’t really have a name for it +but began talking about it and making presentations to see if there was +interest. The more she talked about it, the more people agreed it had +appeal. She offered a bottle of champagne to anyone who could come up with a +good name for the idea. Her husband came up with Knowledge Unlatched, and +after two years of generating interest, she decided to move forward and +launch a community interest company (a UK term for not-for-profit social +enterprises) in 2012. +

+ She describes the business model in a paper called Knowledge Unlatched: +Toward an Open and Networked Future for Academic Publishing: +

  1. + Publishers offer titles for sale reflecting origination costs only via +Knowledge Unlatched. +

  2. + Individual libraries select titles either as individual titles or as +collections (as they do from library suppliers now). +

  3. + Their selections are sent to Knowledge Unlatched specifying the titles to be +purchased at the stated price(s). +

  4. + The price, called a Title Fee (set by publishers and negotiated by Knowledge +Unlatched), is paid to publishers to cover the fixed costs of publishing +each of the titles that were selected by a minimum number of libraries to +cover the Title Fee. +

  5. + Publishers make the selected titles available Open Access (on a Creative +Commons or similar open license) and are then paid the Title Fee which is +the total collected from the libraries. +

  6. + Publishers make print copies, e-Pub, and other digital versions of selected +titles available to member libraries at a discount that reflects their +contribution to the Title Fee and incentivizes membership.[122] +

+ The first round of this model resulted in a collection of twenty-eight +current titles from thirteen recognized scholarly publishers being +unlatched. The target was to have two hundred libraries participate. The +cost of the package per library was capped at $1,680, which was an average +price of sixty dollars per book, but in the end they had nearly three +hundred libraries sharing the costs, and the price per book came in at just +under forty-three dollars. +

+ The open-access, Creative Commons versions of these twenty-eight books are +still available online.[123] Most books have +been licensed with CC BY-NC or CC BY-NC-ND. Authors are the copyright +holder, not the publisher, and negotiate choice of license as part of the +publishing agreement. Frances has found that most authors want to retain +control over the commercial and remix use of their work. Publishers list the +book in their catalogs, and the noncommercial restriction in the Creative +Commons license ensures authors continue to get royalties on sales of +physical copies. +

+ There are three cost variables to consider for each round: the overall cost +incurred by the publishers, total cost for each library to acquire all the +books, and the individual price per book. The fee publishers charge for each +title is a fixed charge, and Knowledge Unlatched calculates the total amount +for all the books being unlatched at a time. The cost of an order for each +library is capped at a maximum based on a minimum number of libraries +participating. If the number of participating libraries exceeds the minimum, +then the cost of the order and the price per book go down for each library. +

+ The second round, recently completed, unlatched seventy-eight books from +twenty-six publishers. For this round, Frances was experimenting with the +size and shape of the offerings. Books were being bundled into eight small +packages separated by subject (including Anthropology, History, Literature, +Media and Communications, and Politics), of around ten books per package. +Three hundred libraries around the world have to commit to at least six of +the eight packages to enable unlatching. The average cost per book was just +under fifty dollars. The unlatching process took roughly ten months. It +started with a call to publishers for titles, followed by having a library +task force select the titles, getting authors’ permissions, getting the +libraries to pledge, billing the libraries, and finally, unlatching. +

+ The longest part of the whole process is getting libraries to pledge and +commit funds. It takes about five months, as library buy-in has to fit +within acquisition cycles, budget cycles, and library-committee meetings. +

+ Knowledge Unlatched informs and recruits libraries through social media, +mailing lists, listservs, and library associations. Of the three hundred +libraries that participated in the first round, 80 percent are also +participating in the second round, and there are an additional eighty new +libraries taking part. Knowledge Unlatched is also working not just with +individual libraries but also library consortia, which has been getting even +more libraries involved. +

+ Knowledge Unlatched is scaling up, offering 150 new titles in the second +half of 2016. It will also offer backlist titles, and in 2017 will start to +make journals open access too. +

+ Knowledge Unlatched deliberately chose monographs as the initial type of +book to unlatch. Monographs are foundational and important, but also +problematic to keep going in the standard closed publishing model. +

+ The cost for the publisher to get to a first digital copy of a monograph is +$5,000 to $50,000. A good one costs in the $10,000 to $15,000 +range. Monographs typically don’t sell a lot of copies. A publisher who in +the past sold three thousand copies now typically sells only three +hundred. That makes unlatching monographs a low risk for publishers. For the +first round, it took five months to get thirteen publishers. For the second +round, it took one month to get twenty-six. +

+ Authors don’t generally make a lot of royalties from monographs. Royalties +range from zero dollars to 5 to 10 percent of receipts. The value to the +author is the awareness it brings to them; when their book is being read, it +increases their reputation. Open access through unlatching generates many +more downloads and therefore awareness. (On the Knowledge Unlatched website, +you can find interviews with the twenty-eight round-one authors describing +their experience and the benefits of taking part.)[124] +

+ Library budgets are constantly being squeezed, partly due to the inflation +of journal subscriptions. But even without budget constraints, academic +libraries are moving away from buying physical copies. An academic library +catalog entry is typically a URL to wherever the book is hosted. Or if they +have enough electronic storage space, they may download the digital file +into their digital repository. Only secondarily do they consider getting a +print book, and if they do, they buy it separately from the digital version. +

+ Knowledge Unlatched offers libraries a compelling economic argument. Many of +the participating libraries would have bought a copy of the monograph +anyway, but instead of paying $95 for a print copy or $150 for a digital +multiple-use copy, they pay $50 to unlatch. It costs them less, and it opens +the book to not just the participating libraries, but to the world. +

+ Not only do the economics make sense, but there is very strong alignment +with library mandates. The participating libraries pay less than they would +have in the closed model, and the open-access book is available to all +libraries. While this means nonparticipating libraries could be seen as free +riders, in the library world, wealthy libraries are used to paying more than +poor libraries and accept that part of their money should be spent to +support open access. «Free ride» is more like community +responsibility. By the end of March 2016, the round-one books had been +downloaded nearly eighty thousand times in 175 countries. +

+ For publishers, authors, and librarians, the Knowledge Unlatched model for +monographs is a win-win-win. +

+ In the first round, Knowledge Unlatched’s overheads were covered by +grants. In the second round, they aim to demonstrate the model is +sustainable. Libraries and publishers will each pay a 7.5 percent service +charge that will go toward Knowledge Unlatched’s running costs. With plans +to scale up in future rounds, Frances figures they can fully recover costs +when they are unlatching two hundred books at a time. Moving forward, +Knowledge Unlatched is making investments in technology and +processes. Future plans include unlatching journals and older books. +

+ Frances believes that Knowledge Unlatched is tapping into new ways of +valuing academic content. It’s about considering how many people can find, +access, and use your content without pay barriers. Knowledge Unlatched taps +into the new possibilities and behaviors of the digital world. In the +Knowledge Unlatched model, the content-creation process is exactly the same +as it always has been, but the economics are different. For Frances, +Knowledge Unlatched is connected to the past but moving into the future, an +evolution rather than a revolution. +

Розділ 13. Lumen Learning

 

+ Lumen Learning is a for-profit company helping educational institutions use +open educational resources (OER). Founded in 2013 in the U.S. +

+ http://lumenlearning.com +

Revenue model: charging for custom +services, grant funding +

Interview date: December 21, 2015 +

Interviewees: David Wiley and Kim Thanos, +cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by open education visionary Dr. David Wiley and +education-technology strategist Kim Thanos, Lumen Learning is dedicated to +improving student success, bringing new ideas to pedagogy, and making +education more affordable by facilitating adoption of open educational +resources. In 2012, David and Kim partnered on a grant-funded project called +the Kaleidoscope Open Course Initiative.[125] It involved a set of fully open general-education courses across +eight colleges predominantly serving at-risk students, with goals to +dramatically reduce textbook costs and collaborate to improve the courses to +help students succeed. David and Kim exceeded those goals: the cost of the +required textbooks, replaced with OER, decreased to zero dollars, and +average student-success rates improved by 5 to 10 percent when compared with +previous years. After a second round of funding, a total of more than +twenty-five institutions participated in and benefited from this project. It +was career changing for David and Kim to see the impact this initiative had +on low-income students. David and Kim sought further funding from the Bill +and Melinda Gates Foundation, who asked them to define a plan to scale their +work in a financially sustainable way. That is when they decided to create +Lumen Learning. +

+ David and Kim went back and forth on whether it should be a nonprofit or +for- profit. A nonprofit would make it a more comfortable fit with the +education sector but meant they’d be constantly fund-raising and seeking +grants from philanthropies. Also, grants usually require money to be used +in certain ways for specific deliverables. If you learn things along the way +that change how you think the grant money should be used, there often isn’t +a lot of flexibility to do so. +

+ But as a for-profit, they’d have to convince educational institutions to pay +for what Lumen had to offer. On the positive side, they’d have more control +over what to do with the revenue and investment money; they could make +decisions to invest the funds or use them differently based on the situation +and shifting opportunities. In the end, they chose the for-profit status, +with its different model for and approach to sustainability. +

+ Right from the start, David and Kim positioned Lumen Learning as a way to +help institutions engage in open educational resources, or OER. OER are +teaching, learning, and research materials, in all different media, that +reside in the public domain or are released under an open license that +permits free use and repurposing by others. +

+ Originally, Lumen did custom contracts for each institution. This was +complicated and challenging to manage. However, through that process +patterns emerged which allowed them to generalize a set of approaches and +offerings. Today they don’t customize as much as they used to, and instead +they tend to work with customers who can use their off-the-shelf +options. Lumen finds that institutions and faculty are generally very good +at seeing the value Lumen brings and are willing to pay for it. Serving +disadvantaged learner populations has led Lumen to be very pragmatic; they +describe what they offer in quantitative terms—with facts and figures—and in +a way that is very student-focused. Lumen Learning helps colleges and +universities— +

  • + replace expensive textbooks in high-enrollment courses with OER; +

  • + provide enrolled students day one access to Lumen’s fully customizable OER +course materials through the institution’s learning-management system; +

  • + measure improvements in student success with metrics like passing rates, +persistence, and course completion; and +

  • + collaborate with faculty to make ongoing improvements to OER based on +student success research. +

+ Lumen has developed a suite of open, Creative Commons–licensed courseware in +more than sixty-five subjects. All courses are freely and publicly available +right off their website. They can be copied and used by others as long as +they provide attribution to Lumen Learning following the terms of the +Creative Commons license. +

+ Then there are three types of bundled services that cost money. One option, +which Lumen calls Candela courseware, offers integration with the +institution’s learning-management system, technical and pedagogical support, +and tracking of effectiveness. Candela courseware costs institutions ten +dollars per enrolled student. +

+ A second option is Waymaker, which offers the services of Candela but adds +personalized learning technologies, such as study plans, automated messages, +and assessments, and helps instructors find and support the students who +need it most. Waymaker courses cost twenty-five dollars per enrolled +student. +

+ The third and emerging line of business for Lumen is providing guidance and +support for institutions and state systems that are pursuing the development +of complete OER degrees. Often called Z-Degrees, these programs eliminate +textbook costs for students in all courses that make up the degree (both +required and elective) by replacing commercial textbooks and other +expensive resources with OER. +

+ Lumen generates revenue by charging for their value-added tools and services +on top of their free courses, just as solar-power companies provide the +tools and services that help people use a free resource—sunlight. And +Lumen’s business model focuses on getting the institutions to pay, not the +students. With projects they did prior to Lumen, David and Kim learned that +students who have access to all course materials from day one have greater +success. If students had to pay, Lumen would have to restrict access to +those who paid. Right from the start, their stance was that they would not +put their content behind a paywall. Lumen invests zero dollars in +technologies and processes for restricting access—no digital rights +management, no time bombs. While this has been a challenge from a +business-model perspective, from an open-access perspective, it has +generated immense goodwill in the community. +

+ In most cases, development of their courses is funded by the institution +Lumen has a contract with. When creating new courses, Lumen typically works +with the faculty who are teaching the new course. They’re often part of the +institution paying Lumen, but sometimes Lumen has to expand the team and +contract faculty from other institutions. First, the faculty identifies all +of the course’s learning outcomes. Lumen then searches for, aggregates, and +curates the best OER they can find that addresses those learning needs, +which the faculty reviews. +

+ Sometimes faculty like the existing OER but not the way it is presented. The +open licensing of existing OER allows Lumen to pick and choose from images, +videos, and other media to adapt and customize the course. Lumen creates new +content as they discover gaps in existing OER. Test-bank items and feedback +for students on their progress are areas where new content is frequently +needed. Once a course is created, Lumen puts it on their platform with all +the attributions and links to the original sources intact, and any of +Lumen’s new content is given an Attribution (CC BY) license. +

+ Using only OER made them experience firsthand how complex it could be to mix +differently licensed work together. A common strategy with OER is to place +the Creative Commons license and attribution information in the website’s +footer, which stays the same for all pages. This doesn’t quite work, +however, when mixing different OER together. +

+ Remixing OER often results in multiple attributions on every page of every +course—text from one place, images from another, and videos from yet +another. Some are licensed as Attribution (CC BY), others as +Attribution-ShareAlike (CC BY-SA). If this information is put within the +text of the course, faculty members sometimes try to edit it and students +find it a distraction. Lumen dealt with this challenge by capturing the +license and attribution information as metadata, and getting it to show up +at the end of each page. +

+ Lumen’s commitment to open licensing and helping low-income students has led +to strong relationships with institutions, open-education enthusiasts, and +grant funders. People in their network generously increase the visibility of +Lumen through presentations, word of mouth, and referrals. Sometimes the +number of general inquiries exceed Lumen’s sales capacity. +

+ To manage demand and ensure the success of projects, their strategy is to be +proactive and focus on what’s going on in higher education in different +regions of the United States, watching out for things happening at the +system level in a way that fits with what Lumen offers. A great example is +the Virginia community college system, which is building out +Z-Degrees. David and Kim say there are nine other U.S. states with similar +system-level activity where Lumen is strategically focusing its +efforts. Where there are projects that would require a lot of resources on +Lumen’s part, they prioritize the ones that would impact the largest number +of students. +

+ As a business, Lumen is committed to openness. There are two core +nonnegotiables: Lumen’s use of CC BY, the most permissive of the Creative +Commons licenses, for all the materials it creates; and day-one access for +students. Having clear nonnegotiables allows them to then engage with the +education community to solve for other challenges and work with institutions +to identify new business models that achieve institution goals, while +keeping Lumen healthy. +

+ Openness also means that Lumen’s OER must necessarily be nonexclusive and +nonrivalrous. This represents several big challenges for the business model: +Why should you invest in creating something that people will be reluctant to +pay for? How do you ensure that the investment the diverse education +community makes in OER is not exploited? Lumen thinks we all need to be +clear about how we are benefiting from and contributing to the open +community. +

+ In the OER sector, there are examples of corporations, and even +institutions, acting as free riders. Some simply take and use open resources +without paying anything or contributing anything back. Others give back the +minimum amount so they can save face. Sustainability will require those +using open resources to give back an amount that seems fair or even give +back something that is generous. +

+ Lumen does track institutions accessing and using their free content. They +proactively contact those institutions, with an estimate of how much their +students are saving and encouraging them to switch to a paid model. Lumen +explains the advantages of the paid model: a more interactive relationship +with Lumen; integration with the institution’s learning-management system; a +guarantee of support for faculty and students; and future sustainability +with funding supporting the evolution and improvement of the OER they are +using. +

+ Lumen works hard to be a good corporate citizen in the OER community. For +David and Kim, a good corporate citizen gives more than they take, adds +unique value, and is very transparent about what they are taking from +community, what they are giving back, and what they are monetizing. Lumen +believes these are the building blocks of a sustainable model and strives +for a correct balance of all these factors. +

+ Licensing all the content they produce with CC BY is a key part of giving +more value than they take. They’ve also worked hard at finding the right +structure for their value-add and how to package it in a way that is +understandable and repeatable. +

+ As of the fall 2016 term, Lumen had eighty-six different open courses, +working relationships with ninety-two institutions, and more than +seventy-five thousand student enrollments. Lumen received early start-up +funding from the Bill and Melinda Gates Foundation, the Hewlett Foundation, +and the Shuttleworth Foundation. Since then, Lumen has also attracted +investment funding. Over the last three years, Lumen has been roughly 60 +percent grant funded, 20 percent revenue earned, and 20 percent funded with +angel capital. Going forward, their strategy is to replace grant funding +with revenue. +

+ In creating Lumen Learning, David and Kim say they’ve landed on solutions +they never imagined, and there is still a lot of learning taking place. For +them, open business models are an emerging field where we are all learning +through sharing. Their biggest recommendations for others wanting to pursue +the open model are to make your commitment to open resources public, let +people know where you stand, and don’t back away from it. It really is about +trust. +

Розділ 14. Jonathan Mann

 

+ Jonathan Mann is a singer and songwriter who is most well known as the +«Song A Day» guy. Based in the U.S. +

http://jonathanmann.net and http://jonathanmann.bandcamp.com +

Revenue model: charging for custom +services, pay-what-you-want, crowdfunding (subscription-based), charging for +in-person version (speaking engagements and musical performances) +

Interview date: February 22, 2016 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Jonathan Mann thinks of his business model as +«hustling»—seizing nearly every opportunity he sees to make +money. The bulk of his income comes from writing songs under commission for +people and companies, but he has a wide variety of income sources. He has +supporters on the crowdfunding site Patreon. He gets advertising revenue +from YouTube and Bandcamp, where he posts all of his music. He gives paid +speaking engagements about creativity and motivation. He has been hired by +major conferences to write songs summarizing what speakers have said in the +conference sessions. +

+ His entrepreneurial spirit is coupled with a willingness to take action +quickly. A perfect illustration of his ability to act fast happened in 2010, +when he read that Apple was having a conference the following day to address +a snafu related to the iPhone 4. He decided to write and post a song about +the iPhone 4 that day, and the next day he got a call from the public +relations people at Apple wanting to use and promote his video at the Apple +conference. The song then went viral, and the experience landed him in Time +magazine. +

+ Jonathan’s successful «hustling» is also about old-fashioned +persistence. He is currently in his eighth straight year of writing one song +each day. He holds the Guinness World Record for consecutive daily +songwriting, and he is widely known as the «song-a-day guy.» +

+ He fell into this role by, naturally, seizing a random opportunity a friend +alerted him to seven years ago—an event called Fun-A-Day, where people are +supposed to create a piece of art every day for thirty-one days straight. He +was in need of a new project, so he decided to give it a try by writing and +posting a song each day. He added a video component to the songs because he +knew people were more likely to watch video online than simply listening to +audio files. +

+ He had a really good time doing the thirty-one-day challenge, so he decided +to see if he could continue it for one year. He never stopped. He has +written and posted a new song literally every day, seven days a week, since +he began the project in 2009. When he isn’t writing songs that he is hired +to write by clients, he writes songs about whatever is on his mind that +day. His songs are catchy and mostly lighthearted, but they often contain at +least an undercurrent of a deeper theme or meaning. Occasionally, they are +extremely personal, like the song he cowrote with his exgirlfriend +announcing their breakup. Rain or shine, in sickness or health, Jonathan +posts and writes a song every day. If he is on a flight or otherwise +incapable of getting Internet access in time to meet the deadline, he will +prepare ahead and have someone else post the song for him. +

+ Over time, the song-a-day gig became the basis of his livelihood. In the +beginning, he made money one of two ways. The first was by entering a wide +variety of contests and winning a handful. The second was by having the +occasional song and video go some varying degree of viral, which would bring +more eyeballs and mean that there were more people wanting him to write +songs for them. Today he earns most of his money this way. +

+ His website explains his gig as «taking any message, from the super +simple to the totally complicated, and conveying that message through a +heartfelt, fun and quirky song.» He charges $500 to create a produced +song and $300 for an acoustic song. He has been hired for product launches, +weddings, conferences, and even Kickstarter campaigns like the one that +funded the production of this book. +

+ Jonathan can’t recall when exactly he first learned about Creative Commons, +but he began applying CC licenses to his songs and videos as soon as he +discovered the option. «CC seems like such a no-brainer,» +Jonathan said. «I don’t understand how anything else would make +sense. It seems like such an obvious thing that you would want your work to +be able to be shared.» +

+ His songs are essentially marketing for his services, so obviously the +further his songs spread, the better. Using CC licenses helps grease the +wheels, letting people know that Jonathan allows and encourages them to +copy, interact with, and remix his music. «If you let someone cover +your song or remix it or use parts of it, that’s how music is supposed to +work,» Jonathan said. «That is how music has worked since the +beginning of time. Our me-me, mine-mine culture has undermined that.» +

+ There are some people who cover his songs fairly regularly, and he would +never shut that down. But he acknowledges there is a lot more he could do to +build community. «There is all of this conventional wisdom about how +to build an audience online, and I generally think I don’t do any of +that,» Jonathan said. +

+ He does have a fan community he cultivates on Bandcamp, but it isn’t his +major focus. «I do have a core audience that has stuck around for a +really long time, some even longer than I’ve been doing song-a-day,» +he said. «There is also a transitional aspect that drop in and get +what they need and then move on.» Focusing less on community building +than other artists makes sense given Jonathan’s primary income source of +writing custom songs for clients. +

+ Jonathan recognizes what comes naturally to him and leverages those +skills. Through the practice of daily songwriting, he realized he has a gift +for distilling complicated subjects into simple concepts and putting them to +music. In his song «How to Choose a Master Password,» Jonathan +explained the process of creating a secure password in a silly, simple +song. He was hired to write the song by a client who handed him a long +technical blog post from which to draw the information. Like a good (and +rare) journalist, he translated the technical concepts into something +understandable. +

+ When he is hired by a client to write a song, he first asks them to send a +list of talking points and other information they want to include in the +song. He puts all of that into a text file and starts moving things around, +cutting and pasting until the message starts to come together. The first +thing he tries to do is grok the core message and develop the chorus. Then +he looks for connections or parts he can make rhyme. The entire process +really does resemble good journalism, but of course the final product of his +work is a song rather than news. «There is something about being +challenged and forced to take information that doesn’t seem like it should +be sung about or doesn’t seem like it lends itself to a song,» he +said. «I find that creative challenge really satisfying. I enjoy +getting lost in that process.» +

+ Jonathan admits that in an ideal world, he would exclusively write the music +he wanted to write, rather than what clients hire him to write. But his +business model is about capitalizing on his strengths as a songwriter, and +he has found a way to keep it interesting for himself. +

+ Jonathan uses nearly every tool possible to make money from his art, but he +does have lines he won’t cross. He won’t write songs about things he +fundamentally does not believe in, and there are times he has turned down +jobs on principle. He also won’t stray too much from his natural +style. «My style is silly, so I can’t really accommodate people who +want something super serious,» Jonathan said. «I do what I do +very easily, and it’s part of who I am.» Jonathan hasn’t gotten into +writing commercials for the same reasons; he is best at using his own unique +style rather than mimicking others. +

+ Jonathan’s song-a-day commitment exemplifies the power of habit and +grit. Conventional wisdom about creative productivity, including advice in +books like the best-seller The Creative Habit by Twyla Tharp, routinely +emphasizes the importance of ritual and action. No amount of planning can +replace the value of simple practice and just doing. Jonathan Mann’s work is +a living embodiment of these principles. +

+ When he speaks about his work, he talks about how much the song-a-day +process has changed him. Rather than seeing any given piece of work as +precious and getting stuck on trying to make it perfect, he has become +comfortable with just doing. If today’s song is a bust, tomorrow’s song +might be better. +

+ Jonathan seems to have this mentality about his career more generally. He is +constantly experimenting with ways to make a living while sharing his work +as widely as possible, seeing what sticks. While he has major +accomplishments he is proud of, like being in the Guinness World Records or +having his song used by Steve Jobs, he says he never truly feels successful. +

«Success feels like it’s over,» he said. «To a certain +extent, a creative person is not ever going to feel completely satisfied +because then so much of what drives you would be gone.» +

Розділ 15. Noun Project

 

+ The Noun Project is a for-profit company offering an online platform to +display visual icons from a global network of designers. Founded in 2010 in +the U.S. +

+ http://thenounproject.com +

Revenue model: charging a transaction +fee, charging for custom services +

Interview date: October 6, 2015 +

Interviewee: Edward Boatman, cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Noun Project creates and shares visual language. There are millions who +use Noun Project symbols to simplify communication across borders, +languages, and cultures. +

+ The original idea for the Noun Project came to cofounder Edward Boatman +while he was a student in architecture design school. He’d always done a lot +of sketches and started to draw what used to fascinate him as a child, like +trains, sequoias, and bulldozers. He began thinking how great it would be +if he had a simple image or small icon of every single object or concept on +the planet. +

+ When Edward went on to work at an architecture firm, he had to make a lot of +presentation boards for clients. But finding high-quality sources for +symbols and icons was difficult. He couldn’t find any website that could +provide them. Perhaps his idea for creating a library of icons could +actually help people in similar situations. +

+ With his partner, Sofya Polyakov, he began collecting symbols for a website +and writing a business plan. Inspiration came from the book Professor and +the Madman, which chronicles the use of crowdsourcing to create the Oxford +English Dictionary in 1870. Edward began to imagine crowdsourcing icons and +symbols from volunteer designers around the world. +

+ Then Edward got laid off during the recession, which turned out to be a huge +catalyst. He decided to give his idea a go, and in 2010 Edward and Sofya +launched the Noun Project with a Kickstarter campaign, back when Kickstarter +was in its infancy.[126] They thought it’d +be a good way to introduce the global web community to their idea. Their +goal was to raise $1,500, but in twenty days they got over $14,000. They +realized their idea had the potential to be something much bigger. +

+ They created a platform where symbols and icons could be uploaded, and +Edward began recruiting talented designers to contribute their designs, a +process he describes as a relatively easy sell. Lots of designers have old +drawings just gathering «digital dust» on their hard +drives. It’s easy to convince them to finally share them with the world. +

+ The Noun Project currently has about seven thousand designers from around +the world. But not all submissions are accepted. The Noun Project’s +quality-review process means that only the best works become part of its +collection. They make sure to provide encouraging, constructive feedback +whenever they reject a piece of work, which maintains and builds the +relationship they have with their global community of designers. +

+ Creative Commons is an integral part of the Noun Project’s business model; +this decision was inspired by Chris Anderson’s book Free: The Future of +Radical Price, which introduced Edward to the idea that you could build a +business model around free content. +

+ Edward knew he wanted to offer a free visual language while still providing +some protection and reward for its contributors. There is a tension between +those two goals, but for Edward, Creative Commons licenses bring this +idealism and business opportunity together elegantly. He chose the +Attribution (CC BY) license, which means people can download the icons for +free and modify them and even use them commercially. The requirement to give +attribution to the original creator ensures that the creator can build a +reputation and get global recognition for their work. And if they simply +want to offer an icon that people can use without having to give credit, +they can use CC0 to put the work into the public domain. +

+ Noun Project’s business model and means of generating revenue have evolved +significantly over time. Their initial plan was to sell T-shirts with the +icons on it, which in retrospect Edward says was a horrible idea. They did +get a lot of email from people saying they loved the icons but asking if +they could pay a fee instead of giving attribution. Ad agencies (among +others) wanted to keep marketing and presentation materials clean and free +of attribution statements. For Edward, «That’s when our lightbulb went +off.» +

+ They asked their global network of designers whether they’d be open to +receiving modest remuneration instead of attribution. Designers saw it as a +win-win. The idea that you could offer your designs for free and have a +global audience and maybe even make some money was pretty exciting for most +designers. +

+ The Noun Project first adopted a model whereby using an icon without giving +attribution would cost $1.99 per icon. The model’s second iteration added a +subscription component, where there would be a monthly fee to access a +certain number of icons—ten, fifty, a hundred, or five hundred. However, +users didn’t like these hard-count options. They preferred to try out many +similar icons to see which worked best before eventually choosing the one +they wanted to use. So the Noun Project moved to an unlimited model, whereby +users have unlimited access to the whole library for a flat monthly +fee. This service is called NounPro and costs $9.99 per month. Edward says +this model is working well—good for customers, good for creators, and good +for the platform. +

+ Customers then began asking for an application-programming interface (API), +which would allow Noun Project icons and symbols to be directly accessed +from within other applications. Edward knew that the icons and symbols would +be valuable in a lot of different contexts and that they couldn’t possibly +know all of them in advance, so they built an API with a lot of +flexibility. Knowing that most API applications would want to use the icons +without giving attribution, the API was built with the aim of charging for +its use. You can use what’s called the «Playground API» for +free to test how it integrates with your application, but full +implementation will require you to purchase the API Pro version. +

+ The Noun Project shares revenue with its international designers. For +one-off purchases, the revenue is split 70 percent to the designer and 30 +percent to Noun Project. +

+ The revenue from premium purchases (the subscription and API options) is +split a little differently. At the end of each month, the total revenue from +subscriptions is divided by Noun Project’s total number of downloads, +resulting in a rate per download—for example, it could be $0.13 per download +for that month. For each download, the revenue is split 40 percent to the +designer and 60 percent to the Noun Project. (For API usage, it’s per use +instead of per download.) Noun Project’s share is higher this time as it’s +providing more service to the user. +

+ The Noun Project tries to be completely transparent about their royalty +structure.[127] They tend to over +communicate with creators about it because building trust is the top +priority. +

+ For most creators, contributing to the Noun Project is not a full-time job +but something they do on the side. Edward categorizes monthly earnings for +creators into three broad categories: enough money to buy beer; enough to +pay the bills; and most successful of all, enough to pay the rent. +

+ Recently the Noun Project launched a new app called Lingo. Designers can +use Lingo to organize not just their Noun Project icons and symbols but also +their photos, illustrations, UX designs, et cetera. You simply drag any +visual item directly into Lingo to save it. Lingo also works for teams so +people can share visuals with each other and search across their combined +collections. Lingo is free for personal use. A pro version for $9.99 per +month lets you add guests. A team version for $49.95 per month allows up to +twenty-five team members to collaborate, and to view, use, edit, and add new +assets to each other’s collections. And if you subscribe to NounPro, you +can access Noun Project from within Lingo. +

+ The Noun Project gives a ton of value away for free. A very large percentage +of their roughly one million members have a free account, but there are +still lots of paid accounts coming from digital designers, advertising and +design agencies, educators, and others who need to communicate ideas +visually. +

+ For Edward, «creating, sharing, and celebrating the world’s visual +language» is the most important aspect of what they do; it’s their +stated mission. It differentiates them from others who offer graphics, +icons, or clip art. +

+ Noun Project creators agree. When surveyed on why they participate in the +Noun Project, this is how designers rank their reasons: 1) to support the +Noun Project mission, 2) to promote their own personal brand, and 3) to +generate money. It’s striking to see that money comes third, and mission, +first. If you want to engage a global network of contributors, it’s +important to have a mission beyond making money. +

+ In Edward’s view, Creative Commons is central to their mission of sharing +and social good. Using Creative Commons makes the Noun Project’s mission +genuine and has generated a lot of their initial traction and +credibility. CC comes with a built-in community of users and fans. +

+ Edward told us, «Don’t underestimate the power of a passionate +community around your product or your business. They are going to go to bat +for you when you’re getting ripped in the media. If you go down the road of +choosing to work with Creative Commons, you’re taking the first step to +building a great community and tapping into a really awesome community that +comes with it. But you need to continue to foster that community through +other initiatives and continue to nurture it.» +

+ The Noun Project nurtures their creators’ second motivation—promoting a +personal brand—by connecting every icon and symbol to the creator’s name and +profile page; each profile features their full collection. Users can also +search the icons by the creator’s name. +

+ The Noun Project also builds community through Iconathons—hackathons for +icons.[128] In partnership with a sponsoring +organization, the Noun Project comes up with a theme (e.g., sustainable +energy, food bank, guerrilla gardening, human rights) and a list of icons +that are needed, which designers are invited to create at the event. The +results are vectorized, and added to the Noun Project using CC0 so they can +be used by anyone for free. +

+ Providing a free version of their product that satisfies a lot of their +customers’ needs has actually enabled the Noun Project to build the paid +version, using a service-oriented model. The Noun Project’s success lies in +creating services and content that are a strategic mix of free and paid +while staying true to their mission—creating, sharing, and celebrating the +world’s visual language. Integrating Creative Commons into their model has +been key to that goal. +

Розділ 16. Open Data Institute

 

+ The Open Data Institute is an independent nonprofit that connects, equips, +and inspires people around the world to innovate with data. Founded in 2012 +in the UK. +

+ http://theodi.org +

Revenue model: grant and government +funding, charging for custom services, donations +

Interview date: November 11, 2015 +

Interviewee: Jeni Tennison, technical +director +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Cofounded by Sir Tim Berners-Lee and Sir Nigel Shadbolt in 2012, the +London-based Open Data Institute (ODI) offers data-related training, events, +consulting services, and research. For ODI, Creative Commons licenses are +central to making their own business model and their customers’ open. CC BY +(Attribution), CC BY-SA (Attribution-ShareAlike), and CC0 (placed in the +public domain) all play a critical role in ODI’s mission to help people +around the world innovate with data. +

+ Data underpins planning and decision making across all aspects of +society. Weather data helps farmers know when to plant their crops, flight +time data from airplane companies helps us plan our travel, data on local +housing informs city planning. When this data is not only accurate and +timely, but open and accessible, it opens up new possibilities. Open data +can be a resource businesses use to build new products and services. It can +help governments measure progress, improve efficiency, and target +investments. It can help citizens improve their lives by better +understanding what is happening around them. +

+ The Open Data Institute’s 2012–17 business plan starts out by describing its +vision to establish itself as a world-leading center and to research and be +innovative with the opportunities created by the UK government’s open data +policy. (The government was an early pioneer in open policy and open-data +initiatives.) It goes on to say that the ODI wants to— +

  • + demonstrate the commercial value of open government data and how open-data +policies affect this; +

  • + develop the economic benefits case and business models for open data; +

  • + help UK businesses use open data; and +

  • + show how open data can improve public services.[129] +

+ ODI is very explicit about how it wants to make open business models, and +defining what this means. Jeni Tennison, ODI’s technical director, puts it +this way: «There is a whole ecosystem of open—open-source software, +open government, open-access research—and a whole ecosystem of data. ODI’s +work cuts across both, with an emphasis on where they overlap—with open +data.» ODI’s particular focus is to show open data’s potential for +revenue. +

+ As an independent nonprofit, ODI secured £10 million over five years from +the UK government via Innovate UK, an agency that promotes innovation in +science and technology. For this funding, ODI has to secure matching funds +from other sources, some of which were met through a $4.75-million +investment from the Omidyar Network. +

+ Jeni started out as a developer and technical architect for data.gov.uk, the +UK government’s pioneering open-data initiative. She helped make data sets +from government departments available as open data. She joined ODI in 2012 +when it was just starting up, as one of six people. It now has a staff of +about sixty. +

+ ODI strives to have half its annual budget come from the core UK government +and Omidyar grants, and the other half from project-based research and +commercial work. In Jeni’s view, having this balance of revenue sources +establishes some stability, but also keeps them motivated to go out and +generate these matching funds in response to market needs. +

+ On the commercial side, ODI generates funding through memberships, training, +and advisory services. +

+ You can join the ODI as an individual or commercial member. Individual +membership is pay-what-you-can, with options ranging from £1 to +£100. Members receive a newsletter and related communications and a discount +on ODI training courses and the annual summit, and they can display an +ODI-supporter badge on their website. Commercial membership is divided into +two tiers: small to medium size enterprises and nonprofits at £720 a year, +and corporations and government organizations at £2,200 a year. Commercial +members have greater opportunities to connect and collaborate, explore the +benefits of open data, and unlock new business opportunities. (All members +are listed on their website.)[130] +

+ ODI provides standardized open data training courses in which anyone can +enroll. The initial idea was to offer an intensive and academically oriented +diploma in open data, but it quickly became clear there was no market for +that. Instead, they offered a five-day-long public training course, which +has subsequently been reduced to three days; now the most popular course is +one day long. The fee, in addition to the time commitment, can be a barrier +for participation. Jeni says, «Most of the people who would be able to +pay don’t know they need it. Most who know they need it can’t pay.» +Public-sector organizations sometimes give vouchers to their employees so +they can attend as a form of professional development. +

+ ODI customizes training for clients as well, for which there is more +demand. Custom training usually emerges through an established relationship +with an organization. The training program is based on a definition of +open-data knowledge as applicable to the organization and on the skills +needed by their high-level executives, management, and technical staff. The +training tends to generate high interest and commitment. +

+ Education about open data is also a part of ODI’s annual summit event, where +curated presentations and speakers showcase the work of ODI and its members +across the entire ecosystem. Tickets to the summit are available to the +public, and hundreds of people and organizations attend and participate. In +2014, there were four thematic tracks and over 750 attendees. +

+ In addition to memberships and training, ODI provides advisory services to +help with technical-data support, technology development, change management, +policies, and other areas. ODI has advised large commercial organizations, +small businesses, and international governments; the focus at the moment is +on government, but ODI is working to shift more toward commercial +organizations. +

+ On the commercial side, the following value propositions seem to resonate: +

  • + Data-driven insights. Businesses need data from outside their business to +get more insight. Businesses can generate value and more effectively pursue +their own goals if they open up their own data too. Big data is a hot topic. +

  • + Open innovation. Many large-scale enterprises are aware they don’t innovate +very well. One way they can innovate is to open up their data. ODI +encourages them to do so even if it exposes problems and challenges. The key +is to invite other people to help while still maintaining organizational +autonomy. +

  • + Corporate social responsibility. While this resonates with businesses, ODI +cautions against having it be the sole reason for making data open. If a +business is just thinking about open data as a way to be transparent and +accountable, they can miss out on efficiencies and opportunities. +

+ During their early years, ODI wanted to focus solely on the United +Kingdom. But in their first year, large delegations of government visitors +from over fifty countries wanted to learn more about the UK government’s +open-data practices and how ODI saw that translating into economic +value. They were contracted as a service provider to international +governments, which prompted a need to set up international ODI +«nodes.» +

+ Nodes are franchises of the ODI at a regional or city level. Hosted by +existing (for-profit or not-for-profit) organizations, they operate locally +but are part of the global network. Each ODI node adopts the charter, a set +of guiding principles and rules under which ODI operates. They develop and +deliver training, connect people and businesses through membership and +events, and communicate open-data stories from their part of the +world. There are twenty-seven different nodes across nineteen countries. ODI +nodes are charged a small fee to be part of the network and to use the +brand. +

+ ODI also runs programs to help start-ups in the UK and across Europe develop +a sustainable business around open data, offering mentoring, advice, +training, and even office space.[131] +

+ A big part of ODI’s business model revolves around community +building. Memberships, training, summits, consulting services, nodes, and +start-up programs create an ever-growing network of open-data users and +leaders. (In fact, ODI even operates something called an Open Data Leaders +Network.) For ODI, community is key to success. They devote significant time +and effort to build it, not just online but through face-to-face events. +

+ ODI has created an online tool that organizations can use to assess the +legal, practical, technical, and social aspects of their open data. If it is +of high quality, the organization can earn ODI’s Open Data Certificate, a +globally recognized mark that signals that their open data is useful, +reliable, accessible, discoverable, and supported.[132] +

+ Separate from commercial activities, the ODI generates funding through +research grants. Research includes looking at evidence on the impact of open +data, development of open-data tools and standards, and how to deploy open +data at scale. +

+ Creative Commons 4.0 licenses cover database rights and ODI recommends CC +BY, CC BY-SA, and CC0 for data releases. ODI encourages publishers of data +to use Creative Commons licenses rather than creating new «open +licenses» of their own. +

+ For ODI, open is at the heart of what they do. They also release any +software code they produce under open-source-software licenses, and +publications and reports under CC BY or CC BY-SA licenses. ODI’s mission is +to connect and equip people around the world so they can innovate with +data. Disseminating stories, research, guidance, and code under an open +license is essential for achieving that mission. It also demonstrates that +it is perfectly possible to generate sustainable revenue streams that do not +rely on restrictive licensing of content, data, or code. People pay to have +ODI experts provide training to them, not for the content of the training; +people pay for the advice ODI gives them, not for the methodologies they +use. Producing open content, data, and source code helps establish +credibility and creates leads for the paid services that they +offer. According to Jeni, «The biggest lesson we have learned is that +it is completely possible to be open, get customers, and make money.» +

+ To serve as evidence of a successful open business model and return on +investment, ODI has a public dashboard of key performance indicators. Here +are a few metrics as of April 27, 2016: +

  • + Total amount of cash investments unlocked in direct investments in ODI, +competition funding, direct contracts, and partnerships, and income that ODI +nodes and ODI start-ups have generated since joining the ODI program: £44.5 +million +

  • + Total number of active members and nodes across the globe: 1,350 +

  • + Total sales since ODI began: £7.44 million +

  • + Total number of unique people reached since ODI began, in person and online: +2.2 million +

  • + Total Open Data Certificates created: 151,000 +

  • + Total number of people trained by ODI and its nodes since ODI began: +5,080[133] +

Розділ 17. OpenDesk

 

+ Opendesk is a for-profit company offering an online platform that connects +furniture designers around the world with customers and local makers who +bring the designs to life. Founded in 2014 in the UK. +

+ http://www.opendesk.cc +

Revenue model: charging a transaction fee +

Interview date: November 4, 2015 +

Interviewees: Nick Ierodiaconou and Joni +Steiner, cofounders +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Opendesk is an online platform that connects furniture designers around the +world not just with customers but also with local registered makers who +bring the designs to life. Opendesk and the designer receive a portion of +every sale that is made by a maker. +

+ Cofounders Nick Ierodiaconou and Joni Steiner studied and worked as +architects together. They also made goods. Their first client was Mint +Digital, who had an interest in open licensing. Nick and Joni were exploring +digital fabrication, and Mint’s interest in open licensing got them to +thinking how the open-source world may interact and apply to physical +goods. They sought to design something for their client that was also +reproducible. As they put it, they decided to «ship the recipe, but +not the goods.» They created the design using software, put it under +an open license, and had it manufactured locally near the client. This was +the start of the idea for Opendesk. The idea for Wikihouse—another open +project dedicated to accessible housing for all—started as discussions +around the same table. The two projects ultimately went on separate paths, +with Wikihouse becoming a nonprofit foundation and Opendesk a for-profit +company. +

+ When Nick and Joni set out to create Opendesk, there were a lot of questions +about the viability of distributed manufacturing. No one was doing it in a +way that was even close to realistic or competitive. The design community +had the intent, but fulfilling this vision was still a long way away. +

+ And now this sector is emerging, and Nick and Joni are highly interested in +the commercialization aspects of it. As part of coming up with a business +model, they began investigating intellectual property and licensing +options. It was a thorny space, especially for designs. Just what aspect of +a design is copyrightable? What is patentable? How can allowing for digital +sharing and distribution be balanced against the designer’s desire to still +hold ownership? In the end, they decided there was no need to reinvent the +wheel and settled on using Creative Commons. +

+ When designing the Opendesk system, they had two goals. They wanted anyone, +anywhere in the world, to be able to download designs so that they could be +made locally, and they wanted a viable model that benefited designers when +their designs were sold. Coming up with a business model was going to be +complex. +

+ They gave a lot of thought to three angles—the potential for social sharing, +allowing designers to choose their license, and the impact these choices +would have on the business model. +

+ In support of social sharing, Opendesk actively advocates for (but doesn’t +demand) open licensing. And Nick and Joni are agnostic about which Creative +Commons license is used; it’s up to the designer. They can be proprietary or +choose from the full suite of Creative Commons licenses, deciding for +themselves how open or closed they want to be. +

+ For the most part, designers love the idea of sharing content. They +understand that you get positive feedback when you’re attributed, what Nick +and Joni called «reputational glow.» And Opendesk does an +awesome job profiling the designers.[134] +

+ While designers are largely OK with personal sharing, there is a concern +that someone will take the design and manufacture the furniture in bulk, +with the designer not getting any benefits. So most Opendesk designers +choose the Attribution-NonCommercial license (CC BY-NC). +

+ Anyone can download a design and make it themselves, provided it’s for +noncommercial use — and there have been many, many downloads. Or users can +buy the product from Opendesk, or from a registered maker in Opendesk’s +network, for on-demand personal fabrication. The network of Opendesk makers +currently is made up of those who do digital fabrication using a +computer-controlled CNC (Computer Numeric Control) machining device that +cuts shapes out of wooden sheets according to the specifications in the +design file. +

+ Makers benefit from being part of Opendesk’s network. Making furniture for +local customers is paid work, and Opendesk generates business for them. Joni +said, «Finding a whole network and community of makers was pretty easy +because we built a site where people could write in about their +capabilities. Building the community by learning from the maker community is +how we have moved forward.» Opendesk now has relationships with +hundreds of makers in countries all around the world.[135] +

+ The makers are a critical part of the Opendesk business model. Their model +builds off the makers’ quotes. Here’s how it’s expressed on Opendesk’s +website: +

+ When customers buy an Opendesk product directly from a registered maker, +they pay: +

  • + the manufacturing cost as set by the maker (this covers material and labour +costs for the product to be manufactured and any extra assembly costs +charged by the maker) +

  • + a design fee for the designer (a design fee that is paid to the designer +every time their design is used) +

  • + a percentage fee to the Opendesk platform (this supports the infrastructure +and ongoing development of the platform that helps us build out our +marketplace) +

  • + a percentage fee to the channel through which the sale is made (at the +moment this is Opendesk, but in the future we aim to open this up to +third-party sellers who can sell Opendesk products through their own +channels—this covers sales and marketing fees for the relevant channel) +

  • + a local delivery service charge (the delivery is typically charged by the +maker, but in some cases may be paid to a third-party delivery partner) +

  • + charges for any additional services the customer chooses, such as on-site +assembly (additional services are discretionary—in many cases makers will be +happy to quote for assembly on-site and designers may offer bespoke design +options) +

  • + local sales taxes (variable by customer and maker location)[136] +

+ They then go into detail how makers’ quotes are created: +

+ When a customer wants to buy an Opendesk . . . they are provided with a +transparent breakdown of fees including the manufacturing cost, design fee, +Opendesk platform fee and channel fees. If a customer opts to buy by getting +in touch directly with a registered local maker using a downloaded Opendesk +file, the maker is responsible for ensuring the design fee, Opendesk +platform fee and channel fees are included in any quote at the time of +sale. Percentage fees are always based on the underlying manufacturing cost +and are typically apportioned as follows: +

  • + manufacturing cost: fabrication, finishing and any other costs as set by the +maker (excluding any services like delivery or on-site assembly) +

  • + design fee: 8 percent of the manufacturing cost +

  • + platform fee: 12 percent of the manufacturing cost +

  • + channel fee: 18 percent of the manufacturing cost +

  • + sales tax: as applicable (depends on product and location) +

+ Opendesk shares revenue with their community of designers. According to +Nick and Joni, a typical designer fee is around 2.5 percent, so Opendesk’s 8 +percent is more generous, and providing a higher value to the designer. +

+ The Opendesk website features stories of designers and makers. Denis Fuzii +published the design for the Valovi Chair from his studio in São Paulo. His +designs have been downloaded over five thousand times in ninety-five +countries. I.J. CNC Services is Ian Jinks, a professional maker based in the +United Kingdom. Opendesk now makes up a large proportion of his business. +

+ To manage resources and remain effective, Opendesk has so far focused on a +very narrow niche—primarily office furniture of a certain simple aesthetic, +which uses only one type of material and one manufacturing technique. This +allows them to be more strategic and more disruptive in the market, by +getting things to market quickly with competitive prices. It also reflects +their vision of creating reproducible and functional pieces. +

+ On their website, Opendesk describes what they do as «open +making»: «Designers get a global distribution channel. Makers +get profitable jobs and new customers. You get designer products without the +designer price tag, a more social, eco-friendly alternative to +mass-production and an affordable way to buy custom-made products.» +

+ Nick and Joni say that customers like the fact that the furniture has a +known provenance. People really like that their furniture was designed by a +certain international designer but was made by a maker in their local +community; it’s a great story to tell. It certainly sets apart Opendesk +furniture from the usual mass-produced items from a store. +

+ Nick and Joni are taking a community-based approach to define and evolve +Opendesk and the «open making» business model. They’re +engaging thought leaders and practitioners to define this new movement. They +have a separate Open Making site, which includes a manifesto, a field guide, +and an invitation to get involved in the Open Making community.[137] People can submit ideas and discuss the principles +and business practices they’d like to see used. +

+ Nick and Joni talked a lot with us about intellectual property (IP) and +commercialization. Many of their designers fear the idea that someone could +take one of their design files and make and sell infinite number of pieces +of furniture with it. As a consequence, most Opendesk designers choose the +Attribution-NonCommercial license (CC BY-NC). +

+ Opendesk established a set of principles for what their community considers +commercial and noncommercial use. Their website states: +

+ It is unambiguously commercial use when anyone: +

  • + charges a fee or makes a profit when making an Opendesk +

  • + sells (or bases a commercial service on) an Opendesk +

+ It follows from this that noncommercial use is when you make an Opendesk +yourself, with no intention to gain commercial advantage or monetary +compensation. For example, these qualify as noncommercial: +

  • + you are an individual with your own CNC machine, or access to a shared CNC +machine, and will personally cut and make a few pieces of furniture yourself +

  • + you are a student (or teacher) and you use the design files for educational +purposes or training (and do not intend to sell the resulting pieces) +

  • + you work for a charity and get furniture cut by volunteers, or by employees +at a fab lab or maker space +

+ Whether or not people technically are doing things that implicate IP, Nick +and Joni have found that people tend to comply with the wishes of creators +out of a sense of fairness. They have found that behavioral economics can +replace some of the thorny legal issues. In their business model, Nick and +Joni are trying to suspend the focus on IP and build an open business model +that works for all stakeholders—designers, channels, manufacturers, and +customers. For them, the value Opendesk generates hangs off +«open,» not IP. +

+ The mission of Opendesk is about relocalizing manufacturing, which changes +the way we think about how goods are made. Commercialization is integral to +their mission, and they’ve begun to focus on success metrics that track how +many makers and designers are engaged through Opendesk in revenue-making +work. +

+ As a global platform for local making, Opendesk’s business model has been +built on honesty, transparency, and inclusivity. As Nick and Joni describe +it, they put ideas out there that get traction and then have faith in +people. +

Розділ 18. OpenStax

 

+ OpenStax is a nonprofit that provides free, openly licensed textbooks for +high-enrollment introductory college courses and Advanced Placement +courses. Founded in 2012 in the U.S. +

+ http://www.openstaxcollege.org +

Revenue model: grant funding, charging +for custom services, charging for physical copies (textbook sales) +

Interview date: December 16, 2015 +

Interviewee: David Harris, +editor-in-chief +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ OpenStax is an extension of a program called Connexions, which was started +in 1999 by Dr. Richard Baraniuk, the Victor E. Cameron Professor of +Electrical and Computer Engineering at Rice University in Houston, +Texas. Frustrated by the limitations of traditional textbooks and courses, +Dr. Baraniuk wanted to provide authors and learners a way to share and +freely adapt educational materials such as courses, books, and +reports. Today, Connexions (now called OpenStax CNX) is one of the world’s +best libraries of customizable educational materials, all licensed with +Creative Commons and available to anyone, anywhere, anytime—for free. +

+ In 2008, while in a senior leadership role at WebAssign and looking at ways +to reduce the risk that came with relying on publishers, David Harris began +investigating open educational resources (OER) and discovered Connexions. A +year and a half later, Connexions received a grant to help grow the use of +OER so that it could meet the needs of students who couldn’t afford +textbooks. David came on board to spearhead this effort. Connexions became +OpenStax CNX; the program to create open textbooks became OpenStax College, +now simply called OpenStax. +

+ David brought with him a deep understanding of the best practices of +publishing along with where publishers have inefficiencies. In David’s view, +peer review and high standards for quality are critically important if you +want to scale easily. Books have to have logical scope and sequence, they +have to exist as a whole and not in pieces, and they have to be easy to +find. The working hypothesis for the launch of OpenStax was to +professionally produce a turnkey textbook by investing effort up front, with +the expectation that this would lead to rapid growth through easy downstream +adoptions by faculty and students. +

+ In 2012, OpenStax College launched as a nonprofit with the aim of producing +high-quality, peer-reviewed full-color textbooks that would be available for +free for the twenty-five most heavily attended college courses in the +nation. Today they are fast approaching that number. There is data that +proves the success of their original hypothesis on how many students they +could help and how much money they could help save.[138] Professionally produced content scales rapidly. All +with no sales force! +

+ OpenStax textbooks are all Attribution (CC BY) licensed, and each textbook +is available as a PDF, an e-book, or web pages. Those who want a physical +copy can buy one for an affordable price. Given the cost of education and +student debt in North America, free or very low-cost textbooks are very +appealing. OpenStax encourages students to talk to their professor and +librarians about these textbooks and to advocate for their use. +

+ Teachers are invited to try out a single chapter from one of the textbooks +with students. If that goes well, they’re encouraged to adopt the entire +book. They can simply paste a URL into their course syllabus, for free and +unlimited access. And with the CC BY license, teachers are free to delete +chapters, make changes, and customize any book to fit their needs. +

+ Any teacher can post corrections, suggest examples for difficult concepts, +or volunteer as an editor or author. As many teachers also want supplemental +material to accompany a textbook, OpenStax also provides slide +presentations, test banks, answer keys, and so on. +

+ Institutions can stand out by offering students a lower-cost education +through the use of OpenStax textbooks; there’s even a textbook-savings +calculator they can use to see how much students would save. OpenStax keeps +a running list of institutions that have adopted their +textbooks.[139] +

+ Unlike traditional publishers’ monolithic approach of controlling +intellectual property, distribution, and so many other aspects, OpenStax has +adopted a model that embraces open licensing and relies on an extensive +network of partners. +

+ Up-front funding of a professionally produced all-color turnkey textbook is +expensive. For this part of their model, OpenStax relies on +philanthropy. They have initially been funded by the William and Flora +Hewlett Foundation, the Laura and John Arnold Foundation, the Bill and +Melinda Gates Foundation, the 20 Million Minds Foundation, the Maxfield +Foundation, the Calvin K. Kazanjian Foundation, and Rice University. To +develop additional titles and supporting technology is probably still going +to require philanthropic investment. +

+ However, ongoing operations will not rely on foundation grants but instead +on funds received through an ecosystem of over forty partners, whereby a +partner takes core content from OpenStax and adds features that it can +create revenue from. For example, WebAssign, an online homework and +assessment tool, takes the physics book and adds algorithmically generated +physics problems, with problem-specific feedback, detailed solutions, and +tutorial support. WebAssign resources are available to students for a fee. +

+ Another example is Odigia, who has turned OpenStax books into interactive +learning experiences and created additional tools to measure and promote +student engagement. Odigia licenses its learning platform to +institutions. Partners like Odigia and WebAssign give a percentage of the +revenue they earn back to OpenStax, as mission-support fees. OpenStax has +already published revisions of their titles, such as Introduction to +Sociology 2e, using these funds. +

+ In David’s view, this approach lets the market operate at peak +efficiency. OpenStax’s partners don’t have to worry about developing +textbook content, freeing them up from those development costs and letting +them focus on what they do best. With OpenStax textbooks available at no +cost, they can provide their services at a lower cost—not free, but still +saving students money. OpenStax benefits not only by receiving +mission-support fees but through free publicity and marketing. OpenStax +doesn’t have a sales force; partners are out there showcasing their +materials. +

+ OpenStax’s cost of sales to acquire a single student is very, very low and +is a fraction of what traditional players in the market face. This year, +Tyton Partners is actually evaluating the costs of sales for an OER effort +like OpenStax in comparison with incumbents. David looks forward to sharing +these findings with the community. +

+ While OpenStax books are available online for free, many students still want +a print copy. Through a partnership with a print and courier company, +OpenStax offers a complete solution that scales. OpenStax sells tens of +thousands of print books. The price of an OpenStax sociology textbook is +about twenty-eight dollars, a fraction of what sociology textbooks usually +cost. OpenStax keeps the prices low but does aim to earn a small margin on +each book sold, which also contributes to ongoing operations. +

+ Campus-based bookstores are part of the OpenStax solution. OpenStax +collaborates with NACSCORP (the National Association of College Stores +Corporation) to provide print versions of their textbooks in the +stores. While the overall cost of the textbook is significantly less than a +traditional textbook, bookstores can still make a profit on sales. Sometimes +students take the savings they have from the lower-priced book and use it to +buy other things in the bookstore. And OpenStax is trying to break the +expensive behavior of excessive returns by having a no-returns policy. This +is working well, since the sell-through of their print titles is virtually a +hundred percent. +

+ David thinks of the OpenStax model as «OER 2.0.» So what is OER +1.0? Historically in the OER field, many OER initiatives have been locally +funded by institutions or government ministries. In David’s view, this +results in content that has high local value but is infrequently adopted +nationally. It’s therefore difficult to show payback over a time scale that +is reasonable. +

+ OER 2.0 is about OER intended to be used and adopted on a national level +right from the start. This requires a bigger investment up front but pays +off through wide geographic adoption. The OER 2.0 process for OpenStax +involves two development models. The first is what David calls the +acquisition model, where OpenStax purchases the rights from a publisher or +author for an already published book and then extensively revises it. The +OpenStax physics textbook, for example, was licensed from an author after +the publisher released the rights back to the authors. The second model is +to develop a book from scratch, a good example being their biology book. +

+ The process is similar for both models. First they look at the scope and +sequence of existing textbooks. They ask questions like what does the +customer need? Where are students having challenges? Then they identify +potential authors and put them through a rigorous evaluation—only one in ten +authors make it through. OpenStax selects a team of authors who come +together to develop a template for a chapter and collectively write the +first draft (or revise it, in the acquisitions model). (OpenStax doesn’t do +books with just a single author as David says it risks the project going +longer than scheduled.) The draft is peer-reviewed with no less than three +reviewers per chapter. A second draft is generated, with artists producing +illustrations and visuals to go along with the text. The book is then +copyedited to ensure grammatical correctness and a singular voice. Finally, +it goes into production and through a final proofread. The whole process is +very time-consuming. +

+ All the people involved in this process are paid. OpenStax does not rely on +volunteers. Writers, reviewers, illustrators, and editors are all paid an +up-front fee—OpenStax does not use a royalty model. A best-selling author +might make more money under the traditional publishing model, but that is +only maybe 5 percent of all authors. From David’s perspective, 95 percent of +all authors do better under the OER 2.0 model, as there is no risk to them +and they earn all the money up front. +

+ David thinks of the Attribution license (CC BY) as the «innovation +license.» It’s core to the mission of OpenStax, letting people use +their textbooks in innovative ways without having to ask for permission. It +frees up the whole market and has been central to OpenStax being able to +bring on partners. OpenStax sees a lot of customization of their +materials. By enabling frictionless remixing, CC BY gives teachers control +and academic freedom. +

+ Using CC BY is also a good example of using strategies that traditional +publishers can’t. Traditional publishers rely on copyright to prevent others +from making copies and heavily invest in digital rights management to ensure +their books aren’t shared. By using CC BY, OpenStax avoids having to deal +with digital rights management and its costs. OpenStax books can be copied +and shared over and over again. CC BY changes the rules of engagement and +takes advantage of traditional market inefficiencies. +

+ As of September 16, 2016, OpenStax has achieved some impressive +results. From the OpenStax at a Glance fact sheet from their recent press +kit: +

  • + Books published: 23 +

  • + Students who have used OpenStax: 1.6 million +

  • + Money saved for students: $155 million +

  • + Money saved for students in the 2016/17 academic year: $77 million +

  • + Schools that have used OpenStax: 2,668 (This number reflects all +institutions using at least one OpenStax textbook. Out of 2,668 schools, 517 +are two-year colleges, 835 four-year colleges and universities, and 344 +colleges and universities outside the U.S.) +

+ While OpenStax has to date been focused on the United States, there is +overseas adoption especially in the science, technology, engineering, and +math (STEM) fields. Large scale adoption in the United States is seen as a +necessary precursor to international interest. +

+ OpenStax has primarily focused on introductory-level college courses where +there is high enrollment, but they are starting to think about verticals—a +broad offering for a specific group or need. David thinks it would be +terrific if OpenStax could provide access to free textbooks through the +entire curriculum of a nursing degree, for example. +

+ Finally, for OpenStax success is not just about the adoption of their +textbooks and student savings. There is a human aspect to the work that is +hard to quantify but incredibly important. They get emails from students +saying how OpenStax saved them from making difficult choices like buying +food or a textbook. OpenStax would also like to assess the impact their +books have on learning efficiency, persistence, and completion. By building +an open business model based on Creative Commons, OpenStax is making it +possible for every student who wants access to education to get it. +

Розділ 19. Amanda Palmer

 

+ Amanda Palmer is a musician, artist, and writer. Based in the U.S. +

+ http://amandapalmer.net +

Revenue model: crowdfunding +(subscription-based), pay-what-you-want, charging for physical copies (book +and album sales), charg-ing for in-person version (performances), selling +merchandise +

Interview date: December 15, 2015 +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Since the beginning of her career, Amanda Palmer has been on what she calls +a «journey with no roadmap,» continually experimenting to find +new ways to sustain her creative work.[140] +

+ In her best-selling book, The Art of Asking, Amanda articulates exactly what +she has been and continues to strive for—«the ideal sweet spot +. . . in which the artist can share freely and directly feel the +reverberations of their artistic gifts to the community, and make a living +doing that.» +

+ While she seems to have successfully found that sweet spot for herself, +Amanda is the first to acknowledge there is no silver bullet. She thinks the +digital age is both an exciting and frustrating time for creators. «On +the one hand, we have this beautiful shareability,» Amanda +said. «On the other, you’ve got a bunch of confused artists wondering +how to make money to buy food so we can make more art.» +

+ Amanda began her artistic career as a street performer. She would dress up +in an antique wedding gown, paint her face white, stand on a stack of milk +crates, and hand out flowers to strangers as part of a silent dramatic +performance. She collected money in a hat. Most people walked by her without +stopping, but an essential few stopped to watch and drop some money into her +hat to show their appreciation. Rather than dwelling on the majority of +people who ignored her, she felt thankful for those who stopped. «All +I needed was . . . some people,» she wrote in her book. «Enough +people. Enough to make it worth coming back the next day, enough people to +help me make rent and put food on the table. Enough so I could keep making +art.» +

+ Amanda has come a long way from her street-performing days, but her career +remains dominated by that same sentiment—finding ways to reach «her +crowd» and feeling gratitude when she does. With her band the Dresden +Dolls, Amanda tried the traditional path of signing with a record label. It +didn’t take for a variety of reasons, but one of them was that the label had +absolutely no interest in Amanda’s view of success. They wanted hits, but +making music for the masses was never what Amanda and the Dresden Dolls set +out to do. +

+ After leaving the record label in 2008, she began experimenting with +different ways to make a living. She released music directly to the public +without involving a middle man, releasing digital files on a «pay what +you want» basis and selling CDs and vinyl. She also made money from +live performances and merchandise sales. Eventually, in 2012 she decided to +try her hand at the sort of crowdfunding we know so well today. Her +Kickstarter project started with a goal of $100,000, and she made $1.2 +million. It remains one of the most successful Kickstarter projects of all +time. +

+ Today, Amanda has switched gears away from crowdfunding for specific +projects to instead getting consistent financial support from her fan base +on Patreon, a crowdfunding site that allows artists to get recurring +donations from fans. More than eight thousand people have signed up to +support her so she can create music, art, and any other creative +«thing» that she is inspired to make. The recurring pledges are +made on a «per thing» basis. All of the content she makes is +made freely available under an Attribution-NonCommercial-ShareAlike license +(CC BY-NC-SA). +

+ Making her music and art available under Creative Commons licensing +undoubtedly limits her options for how she makes a living. But sharing her +work has been part of her model since the beginning of her career, even +before she discovered Creative Commons. Amanda says the Dresden Dolls used +to get ten emails per week from fans asking if they could use their music +for different projects. They said yes to all of the requests, as long as it +wasn’t for a completely for-profit venture. At the time, they used a +short-form agreement written by Amanda herself. «I made everyone sign +that contract so at least I wouldn’t be leaving the band vulnerable to +someone later going on and putting our music in a Camel cigarette +ad,» Amanda said. Once she discovered Creative Commons, adopting the +licenses was an easy decision because it gave them a more formal, +standardized way of doing what they had been doing all along. The +NonCommercial licenses were a natural fit. +

+ Amanda embraces the way her fans share and build upon her music. In The Art +of Asking, she wrote that some of her fans’ unofficial videos using her +music surpass the official videos in number of views on YouTube. Rather than +seeing this sort of thing as competition, Amanda celebrates it. «We +got into this because we wanted to share the joy of music,» she said. +

+ This is symbolic of how nearly everything she does in her career is +motivated by a desire to connect with her fans. At the start of her career, +she and the band would throw concerts at house parties. As the gatherings +grew, the line between fans and friends was completely blurred. «Not +only did most our early fans know where I lived and where we practiced, but +most of them had also been in my kitchen,» Amanda wrote in The Art of +Asking. +

+ Even though her fan base is now huge and global, she continues to seek this +sort of human connection with her fans. She seeks out face-to-face contact +with her fans every chance she can get. Her hugely successful Kickstarter +featured fifty concerts at house parties for backers. She spends hours in +the signing line after shows. It helps that Amanda has the kind of dynamic, +engaging personality that instantly draws people to her, but a big component +of her ability to connect with people is her willingness to +listen. «Listening fast and caring immediately is a skill unto +itself,» Amanda wrote. +

+ Another part of the connection fans feel with Amanda is how much they know +about her life. Rather than trying to craft a public persona or image, she +essentially lives her life as an open book. She has written openly about +incredibly personal events in her life, and she isn’t afraid to be +vulnerable. Having that kind of trust in her fans—the trust it takes to be +truly honest—begets trust from her fans in return. When she meets fans for +the first time after a show, they can legitimately feel like they know her. +

«With social media, we’re so concerned with the picture looking +palatable and consumable that we forget that being human and showing the +flaws and exposing the vulnerability actually create a deeper connection +than just looking fantastic,» Amanda said. «Everything in our +culture is telling us otherwise. But my experience has shown me that the +risk of making yourself vulnerable is almost always worth it.» +

+ Not only does she disclose intimate details of her life to them, she sleeps +on their couches, listens to their stories, cries with them. In short, she +treats her fans like friends in nearly every possible way, even when they +are complete strangers. This mentality—that fans are friends—is completely +intertwined with Amanda’s success as an artist. It is also intertwined with +her use of Creative Commons licenses. Because that is what you do with your +friends—you share. +

+ After years of investing time and energy into building trust with her fans, +she has a strong enough relationship with them to ask for support—through +pay-what-you-want donations, Kickstarter, Patreon, or even asking them to +lend a hand at a concert. As Amanda explains it, crowdfunding (which is +really what all of these different things are) is about asking for support +from people who know and trust you. People who feel personally invested in +your success. +

«When you openly, radically trust people, they not only take care of +you, they become your allies, your family,» she wrote. There really +is a feeling of solidarity within her core fan base. From the beginning, +Amanda and her band encouraged people to dress up for their shows. They +consciously cultivated a feeling of belonging to their «weird little +family.» +

+ This sort of intimacy with fans is not possible or even desirable for every +creator. «I don’t take for granted that I happen to be the type of +person who loves cavorting with strangers,» Amanda said. «I +recognize that it’s not necessarily everyone’s idea of a good time. Everyone +does it differently. Replicating what I have done won’t work for others if +it isn’t joyful to them. It’s about finding a way to channel energy in a way +that is joyful to you.» +

+ Yet while Amanda joyfully interacts with her fans and involves them in her +work as much as possible, she does keep one job primarily to herself—writing +the music. She loves the creativity with which her fans use and adapt her +work, but she intentionally does not involve them at the first stage of +creating her artistic work. And, of course, the songs and music are what +initially draw people to Amanda Palmer. It is only once she has connected to +people through her music that she can then begin to build ties with them on +a more personal level, both in person and online. In her book, Amanda +describes it as casting a net. It starts with the art and then the bond +strengthens with human connection. +

+ For Amanda, the entire point of being an artist is to establish and maintain +this connection. «It sounds so corny,» she said, «but my +experience in forty years on this planet has pointed me to an obvious +truth—that connection with human beings feels so much better and more +fulfilling than approaching art through a capitalist lens. There is no more +satisfying end goal than having someone tell you that what you do is +genuinely of value to them.» +

+ As she explains it, when a fan gives her a ten-dollar bill, usually what +they are saying is that the money symbolizes some deeper value the music +provided them. For Amanda, art is not just a product; it’s a +relationship. Viewed from this lens, what Amanda does today is not that +different from what she did as a young street performer. She shares her +music and other artistic gifts. She shares herself. And then rather than +forcing people to help her, she lets them. +

Розділ 20. PLOS (Public Library of Science)

 

+ PLOS (Public Library of Science) is a nonprofit that publishes a library of +academic journals and other scientific literature. Founded in 2000 in the +U.S. +

+ http://plos.org +

Revenue model: charging content creators +an author processing charge to be featured in the journal +

Interview date: March 7, 2016 +

Interviewee: Louise Page, publisher +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Public Library of Science (PLOS) began in 2000 when three leading +scientists—Harold E. Varmus, Patrick O. Brown, and Michael Eisen—started an +online petition. They were calling for scientists to stop submitting papers +to journals that didn’t make the full text of their papers freely available +immediately or within six months. Although tens of thousands signed the +petition, most did not follow through. In August 2001, Patrick and Michael +announced that they would start their own nonprofit publishing operation to +do just what the petition promised. With start-up grant support from the +Gordon and Betty Moore Foundation, PLOS was launched to provide new +open-access journals for biomedicine, with research articles being released +under Attribution (CC BY) licenses. +

+ Traditionally, academic publishing begins with an author submitting a +manuscript to a publisher. After in-house technical and ethical +considerations, the article is then peer-reviewed to determine if the +quality of the work is acceptable for publishing. Once accepted, the +publisher takes the article through the process of copyediting, typesetting, +and eventual publishing in a print or online publication. Traditional +journal publishers recover costs and earn profit by charging a subscription +fee to libraries or an access fee to users wanting to read the journal or +article. +

+ For Louise Page, the current publisher of PLOS, this traditional model +results in inequity. Access is restricted to those who can pay. Most +research is funded through government-appointed agencies, that is, with +public funds. It’s unjust that the public who funded the research would be +required to pay again to access the results. Not everyone can afford the +ever-escalating subscription fees publishers charge, especially when library +budgets are being reduced. Restricting access to the results of scientific +research slows the dissemination of this research and advancement of the +field. It was time for a new model. +

+ That new model became known as open access. That is, free and open +availability on the Internet. Open-access research articles are not behind a +paywall and do not require a login. A key benefit of open access is that it +allows people to freely use, copy, and distribute the articles, as they are +primarily published under an Attribution (CC BY) license (which only +requires the user to provide appropriate attribution). And more importantly, +policy makers, clinicians, entrepreneurs, educators, and students around the +world have free and timely access to the latest research immediately on +publication. +

+ However, open access requires rethinking the business model of research +publication. Rather than charge a subscription fee to access the journal, +PLOS decided to turn the model on its head and charge a publication fee, +known as an article-processing charge. This up-front fee, generally paid by +the funder of the research or the author’s institution, covers the expenses +such as editorial oversight, peer-review management, journal production, +online hosting, and support for discovery. Fees are per article and are +billed upon acceptance for publishing. There are no additional charges based +on word length, figures, or other elements. +

+ Calculating the article-processing charge involves taking all the costs +associated with publishing the journal and determining a cost per article +that collectively recovers costs. For PLOS’s journals in biology, medicine, +genetics, computational biology, neglected tropical diseases, and pathogens, +the article-processing charge ranges from $2,250 to +$2,900. Article-publication charges for PLOS ONE, a journal started in 2006, +are just under $1,500. +

+ PLOS believes that lack of funds should not be a barrier to +publication. Since its inception, PLOS has provided fee support for +individuals and institutions to help authors who can’t afford the +article-processing charges. +

+ Louise identifies marketing as one area of big difference between PLOS and +traditional journal publishers. Traditional journals have to invest heavily +in staff, buildings, and infrastructure to market their journal and convince +customers to subscribe. Restricting access to subscribers means that tools +for managing access control are necessary. They spend millions of dollars on +access-control systems, staff to manage them, and sales staff. With PLOS’s +open-access publishing, there’s no need for these massive expenses; the +articles are free, open, and accessible to all upon +publication. Additionally, traditional publishers tend to spend more on +marketing to libraries, who ultimately pay the subscription fees. PLOS +provides a better service for authors by promoting their research directly +to the research community and giving the authors exposure. And this +encourages other authors to submit their work for publication. +

+ For Louise, PLOS would not exist without the Attribution license (CC +BY). This makes it very clear what rights are associated with the content +and provides a safe way for researchers to make their work available while +ensuring they get recognition (appropriate attribution). For PLOS, all of +this aligns with how they think research content should be published and +disseminated. +

+ PLOS also has a broad open-data policy. To get their research paper +published, PLOS authors must also make their data available in a public +repository and provide a data-availability statement. +

+ Business-operation costs associated with the open-access model still largely +follow the existing publishing model. PLOS journals are online only, but the +editorial, peer-review, production, typesetting, and publishing stages are +all the same as for a traditional publisher. The editorial teams must be top +notch. PLOS has to function as well as or better than other premier +journals, as researchers have a choice about where to publish. +

+ Researchers are influenced by journal rankings, which reflect the place of a +journal within its field, the relative difficulty of being published in that +journal, and the prestige associated with it. PLOS journals rank high, even +though they are relatively new. +

+ The promotion and tenure of researchers are partially based how many times +other researchers cite their articles. Louise says when researchers want to +discover and read the work of others in their field, they go to an online +aggregator or search engine, and not typically to a particular journal. The +CC BY licensing of PLOS research articles ensures easy access for readers +and generates more discovery and citations for authors. +

+ Louise believes that open access has been a huge success, progressing from a +movement led by a small cadre of researchers to something that is now +widespread and used in some form by every journal publisher. PLOS has had a +big impact. In 2012 to 2014, they published more open-access articles than +BioMed Central, the original open-access publisher, or anyone else. +

+ PLOS further disrupted the traditional journal-publishing model by +pioneering the concept of a megajournal. The PLOS ONE megajournal, launched +in 2006, is an open-access peer-reviewed academic journal that is much +larger than a traditional journal, publishing thousands of articles per year +and benefiting from economies of scale. PLOS ONE has a broad scope, covering +science and medicine as well as social sciences and the humanities. The +review and editorial process is less subjective. Articles are accepted for +publication based on whether they are technically sound rather than +perceived importance or relevance. This is very important in the current +debate about the integrity and reproducibility of research because negative +or null results can then be published as well, which are generally rejected +by traditional journals. PLOS ONE, like all the PLOS journals, is online +only with no print version. PLOS passes on the financial savings accrued +through economies of scale to researchers and the public by lowering the +article-processing charges, which are below that of other journals. PLOS ONE +is the biggest journal in the world and has really set the bar for +publishing academic journal articles on a large scale. Other publishers see +the value of the PLOS ONE model and are now offering their own +multidisciplinary forums for publishing all sound science. +

+ Louise outlined some other aspects of the research-journal business model +PLOS is experimenting with, describing each as a kind of slider that could +be adjusted to change current practice. +

+ One slider is time to publication. Time to publication may shorten as +journals get better at providing quicker decisions to authors. However, +there is always a trade-off with scale, as the bigger the volume of +articles, the more time the approval process inevitably takes. +

+ Peer review is another part of the process that could change. It’s possible +to redefine what peer review actually is, when to review, and what +constitutes the final article for publication. Louise talked about the +potential to shift to an open-review process, placing the emphasis on +transparency rather than double-blind reviews. Louise thinks we’re moving +into a direction where it’s actually beneficial for an author to know who is +reviewing their paper and for the reviewer to know their review will be +public. An open-review process can also ensure everyone gets credit; right +now, credit is limited to the publisher and author. +

+ Louise says research with negative outcomes is almost as important as +positive results. If journals published more research with negative +outcomes, we’d learn from what didn’t work. It could also reduce how much +the research wheel gets reinvented around the world. +

+ Another adjustable practice is the sharing of articles at early preprint +stages. Publication of research in a peer-reviewed journal can take a long +time because articles must undergo extensive peer review. The need to +quickly circulate current results within a scientific community has led to a +practice of distributing pre-print documents that have not yet undergone +peer review. Preprints broaden the peer-review process, allowing authors to +receive early feedback from a wide group of peers, which can help revise and +prepare the article for submission. Offsetting the advantages of preprints +are author concerns over ensuring their primacy of being first to come up +with findings based on their research. Other researches may see findings the +preprint author has not yet thought of. However, preprints help researchers +get their discoveries out early and establish precedence. A big challenge is +that researchers don’t have a lot of time to comment on preprints. +

+ What constitutes a journal article could also change. The idea of a research +article as printed, bound, and in a library stack is outdated. Digital and +online open up new possibilities, such as a living document evolving over +time, inclusion of audio and video, and interactivity, like discussion and +recommendations. Even the size of what gets published could change. With +these changes the current form factor for what constitutes a research +article would undergo transformation. +

+ As journals scale up, and new journals are introduced, more and more +information is being pushed out to readers, making the experience feel like +drinking from a fire hose. To help mitigate this, PLOS aggregates and +curates content from PLOS journals and their network of blogs.[141] It also offers something called Article-Level +Metrics, which helps users assess research most relevant to the field +itself, based on indicators like usage, citations, social bookmarking and +dissemination activity, media and blog coverage, discussions, and +ratings.[142] Louise believes that the +journal model could evolve to provide a more friendly and interactive user +experience, including a way for readers to communicate with authors. +

+ The big picture for PLOS going forward is to combine and adjust these +experimental practices in ways that continue to improve accessibility and +dissemination of research, while ensuring its integrity and reliability. The +ways they interlink are complex. The process of change and adjustment is +not linear. PLOS sees itself as a very flexible publisher interested in +exploring all the permutations research-publishing can take, with authors +and readers who are open to experimentation. +

+ For PLOS, success is not about revenue. Success is about proving that +scientific research can be communicated rapidly and economically at scale, +for the benefit of researchers and society. The CC BY license makes it +possible for PLOS to publish in a way that is unfettered, open, and fast, +while ensuring that the authors get credit for their work. More than two +million scientists, scholars, and clinicians visit PLOS every month, with +more than 135,000 quality articles to peruse for free. +

+ Ultimately, for PLOS, its authors, and its readers, success is about making +research discoverable, available, and reproducible for the advancement of +science. +

Розділ 21. Rijksmuseum

 

+ The Rijksmuseum is a Dutch national museum dedicated to art and +history. Founded in 1800 in the Netherlands +

+ http://www.rijksmuseum.nl +

Revenue model: grants and government +funding, charging for in-person version (museum admission), selling +merchandise +

Interview date: December 11, 2015 +

Interviewee: Lizzy Jongma, the data +manager of the collections information department +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ The Rijksmuseum, a national museum in the Netherlands dedicated to art and +history, has been housed in its current building since 1885. The monumental +building enjoyed more than 125 years of intensive use before needing a +thorough overhaul. In 2003, the museum was closed for renovations. Asbestos +was found in the roof, and although the museum was scheduled to be closed +for only three to four years, renovations ended up taking ten years. During +this time, the collection was moved to a different part of Amsterdam, which +created a physical distance with the curators. Out of necessity, they +started digitally photographing the collection and creating metadata +(information about each object to put into a database). With the renovations +going on for so long, the museum became largely forgotten by the public. Out +of these circumstances emerged a new and more open model for the museum. +

+ By the time Lizzy Jongma joined the Rijksmuseum in 2011 as a data manager, +staff were fed up with the situation the museum was in. They also realized +that even with the new and larger space, it still wouldn’t be able to show +very much of the whole collection—eight thousand of over one million works +representing just 1 percent. Staff began exploring ways to express +themselves, to have something to show for all of the work they had been +doing. The Rijksmuseum is primarily funded by Dutch taxpayers, so was there +a way for the museum provide benefit to the public while it was closed? They +began thinking about sharing Rijksmuseum’s collection using information +technology. And they put up a card-catalog like database of the entire +collection online. +

+ It was effective but a bit boring. It was just data. A hackathon they were +invited to got them to start talking about events like that as having +potential. They liked the idea of inviting people to do cool stuff with +their collection. What about giving online access to digital representations +of the one hundred most important pieces in the Rijksmuseum collection? That +eventually led to why not put the whole collection online? +

+ Then, Lizzy says, Europeana came along. Europeana is Europe’s digital +library, museum, and archive for cultural heritage.[143] As an online portal to museum collections all +across Europe, Europeana had become an important online platform. In October +2010 Creative Commons released CC0 and its public-domain mark as tools +people could use to identify works as free of known copyright. Europeana was +the first major adopter, using CC0 to release metadata about their +collection and the public domain mark for millions of digital works in their +collection. Lizzy says the Rijksmuseum initially found this change in +business practice a bit scary, but at the same time it stimulated even more +discussion on whether the Rijksmuseum should follow suit. +

+ They realized that they don’t «own» the collection and couldn’t +realistically monitor and enforce compliance with the restrictive licensing +terms they currently had in place. For example, many copies and versions of +Vermeer’s Milkmaid (part of their collection) were already online, many of +them of very poor quality. They could spend time and money policing its use, +but it would probably be futile and wouldn’t make people stop using their +images online. They ended up thinking it’s an utter waste of time to hunt +down people who use the Rijksmuseum collection. And anyway, restricting +access meant the people they were frustrating the most were schoolkids. +

+ In 2011 the Rijksmuseum began making their digital photos of works known to +be free of copyright available online, using Creative Commons CC0 to place +works in the public domain. A medium-resolution image was offered for free, +but a high-resolution version cost forty euros. People started paying, but +Lizzy says getting the money was frequently a nightmare, especially from +overseas customers. The administrative costs often offset revenue, and +income above costs was relatively low. In addition, having to pay for an +image of a work in the public domain from a collection owned by the Dutch +government (i.e., paid for by the public) was contentious and frustrating +for some. Lizzy says they had lots of fierce debates about what to do. +

+ In 2013 the Rijksmuseum changed its business model. They Creative Commons +licensed their highest-quality images and released them online for +free. Digitization still cost money, however; they decided to define +discrete digitization projects and find sponsors willing to fund each +project. This turned out to be a successful strategy, generating high +interest from sponsors and lower administrative effort for the +Rijksmuseum. They started out making 150,000 high-quality images of their +collection available, with the goal to eventually have the entire collection +online. +

+ Releasing these high-quality images for free reduced the number of +poor-quality images that were proliferating. The high-quality image of +Vermeer’s Milkmaid, for example, is downloaded two to three thousand times a +month. On the Internet, images from a source like the Rijksmuseum are more +trusted, and releasing them with a Creative Commons CC0 means they can +easily be found in other platforms. For example, Rijksmuseum images are now +used in thousands of Wikipedia articles, receiving ten to eleven million +views per month. This extends Rijksmuseum’s reach far beyond the scope of +its website. Sharing these images online creates what Lizzy calls the +«Mona Lisa effect,» where a work of art becomes so famous that +people want to see it in real life by visiting the actual museum. +

+ Every museum tends to be driven by the number of physical visitors. The +Rijksmuseum is primarily publicly funded, receiving roughly 70 percent of +its operating budget from the government. But like many museums, it must +generate the rest of the funding through other means. The admission fee has +long been a way to generate revenue generation, including for the +Rijksmuseum. +

+ As museums create a digital presence for themselves and put up digital +representations of their collection online, there’s frequently a worry that +it will lead to a drop in actual physical visits. For the Rijksmuseum, this +has not turned out to be the case. Lizzy told us the Rijksmuseum used to get +about one million visitors a year before closing and now gets more than two +million a year. Making the collection available online has generated +publicity and acts as a form of marketing. The Creative Commons mark +encourages reuse as well. When the image is found on protest leaflets, milk +cartons, and children’s toys, people also see what museum the image comes +from and this increases the museum’s visibility. +

+ In 2011 the Rijksmuseum received €1 million from the Dutch lottery to create +a new web presence that would be different from any other museum’s. In +addition to redesigning their main website to be mobile friendly and +responsive to devices like the iPad, the Rijksmuseum also created the +Rijksstudio, where users and artists could use and do various things with +the Rijksmuseum collection.[144] +

+ The Rijksstudio gives users access to over two hundred thousand high-quality +digital representations of masterworks from the collection. Users can zoom +in to any work and even clip small parts of images they like. Rijksstudio is +a bit like Pinterest. You can «like» works and compile your +personal favorites, and you can share them with friends or download them +free of charge. All the images in the Rijksstudio are copyright and royalty +free, and users are encouraged to use them as they like, for private or even +commercial purposes. +

+ Users have created over 276,000 Rijksstudios, generating their own themed +virtual exhibitions on a wide variety of topics ranging from tapestries to +ugly babies and birds. Sets of images have also been created for educational +purposes including use for school exams. +

+ Some contemporary artists who have works in the Rijksmuseum collection +contacted them to ask why their works were not included in the +Rijksstudio. The answer was that contemporary artists’ works are still bound +by copyright. The Rijksmuseum does encourage contemporary artists to use a +Creative Commons license for their works, usually a CC BY-SA license +(Attribution-ShareAlike), or a CC BY-NC (Attribution-NonCommercial) if they +want to preclude commercial use. That way, their works can be made available +to the public, but within limits the artists have specified. +

+ The Rijksmuseum believes that art stimulates entrepreneurial activity. The +line between creative and commercial can be blurry. As Lizzy says, even +Rembrandt was commercial, making his livelihood from selling his +paintings. The Rijksmuseum encourages entrepreneurial commercial use of the +images in Rijksstudio. They’ve even partnered with the DIY marketplace Etsy +to inspire people to sell their creations. One great example you can find on +Etsy is a kimono designed by Angie Johnson, who used an image of an +elaborate cabinet along with an oil painting by Jan Asselijn called The +Threatened Swan.[145] +

+ In 2013 the Rijksmuseum organized their first high-profile design +competition, known as the Rijksstudio Award.[146] With the call to action Make Your Own Masterpiece, the competition +invites the public to use Rijksstudio images to make new creative designs. A +jury of renowned designers and curators selects ten finalists and three +winners. The final award comes with a prize of €10,000. The second edition +in 2015 attracted a staggering 892 top-class entries. Some award winners end +up with their work sold through the Rijksmuseum store, such as the 2014 +entry featuring makeup based on a specific color scheme of a work of +art.[147] The Rijksmuseum has been thrilled +with the results. Entries range from the fun to the weird to the +inspirational. The third international edition of the Rijksstudio Award +started in September 2016. +

+ For the next iteration of the Rijksstudio, the Rijksmuseum is considering an +upload tool, for people to upload their own works of art, and enhanced +social elements so users can interact with each other more. +

+ Going with a more open business model generated lots of publicity for the +Rijksmuseum. They were one of the first museums to open up their collection +(that is, give free access) with high-quality images. This strategy, along +with the many improvements to the Rijksmuseum’s website, dramatically +increased visits to their website from thirty-five thousand visits per month +to three hundred thousand. +

+ The Rijksmuseum has been experimenting with other ways to invite the public +to look at and interact with their collection. On an international day +celebrating animals, they ran a successful bird-themed event. The museum put +together a showing of two thousand works that featured birds and invited +bird-watchers to identify the birds depicted. Lizzy notes that while museum +curators know a lot about the works in their collections, they may not know +about certain details in the paintings such as bird species. Over eight +hundred different birds were identified, including a specific species of +crane bird that was unknown to the scientific community at the time of the +painting. +

+ For the Rijksmuseum, adopting an open business model was scary. They came +up with many worst-case scenarios, imagining all kinds of awful things +people might do with the museum’s works. But Lizzy says those fears did not +come true because «ninety-nine percent of people have respect for +great art.» Many museums think they can make a lot of money by +selling things related to their collection. But in Lizzy’s experience, +museums are usually bad at selling things, and sometimes efforts to generate +a small amount of money block something much bigger—the real value that the +collection has. For Lizzy, clinging to small amounts of revenue is being +penny-wise but pound-foolish. For the Rijksmuseum, a key lesson has been to +never lose sight of its vision for the collection. Allowing access to and +use of their collection has generated great promotional value—far more than +the previous practice of charging fees for access and use. Lizzy sums up +their experience: «Give away; get something in return. Generosity +makes people happy to join you and help out.» +

Розділ 22. Shareable

 

+ Shareable is an online magazine about sharing. Founded in 2009 in the U.S. +

+ http://www.shareable.net +

Revenue model: grant funding, +crowdfunding (project-based), donations, sponsorships +

Interview date: February 24, 2016 +

Interviewee: Neal Gorenflo, cofounder and +executive editor +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ In 2013, Shareable faced an impasse. The nonprofit online publication had +helped start a sharing movement four years prior, but over time, they +watched one part of the movement stray from its ideals. As giants like Uber +and Airbnb gained ground, attention began to center on the «sharing +economy» we know now—profit-driven, transactional, and loaded with +venture-capital money. Leaders of corporate start-ups in this domain invited +Shareable to advocate for them. The magazine faced a choice: ride the wave +or stand on principle. +

+ As an organization, Shareable decided to draw a line in the sand. In 2013, +the cofounder and executive editor Neal Gorenflo wrote an opinion piece in +the PandoDaily that charted Shareable’s new critical stance on the Silicon +Valley version of the sharing economy, while contrasting it with aspects of +the real sharing economy like open-source software, participatory budgeting +(where citizens decide how a public budget is spent), cooperatives, and +more. He wrote, «It’s not so much that collaborative consumption is +dead, it’s more that it risks dying as it gets absorbed by the +Borg.» +

+ Neal said their public critique of the corporate sharing economy defined +what Shareable was and is. He does not think the magazine would still be +around had they chosen differently. «We would have gotten another type +of audience, but it would have spelled the end of us,» he +said. «We are a small, mission-driven organization. We would never +have been able to weather the criticism that Airbnb and Uber are getting +now.» +

+ Interestingly, impassioned supporters are only a small sliver of Shareable’s +total audience. Most are casual readers who come across a Shareable story +because it happens to align with a project or interest they have. But +choosing principles over the possibility of riding the coattails of the +major corporate players in the sharing space saved Shareable’s +credibility. Although they became detached from the corporate sharing +economy, the online magazine became the voice of the «real sharing +economy» and continued to grow their audience. +

+ Shareable is a magazine, but the content they publish is a means to +furthering their role as a leader and catalyst of a movement. Shareable +became a leader in the movement in 2009. «At that time, there was a +sharing movement bubbling beneath the surface, but no one was connecting the +dots,» Neal said. «We decided to step into that space and take +on that role.» The small team behind the nonprofit publication truly +believed sharing could be central to solving some of the major problems +human beings face—resource inequality, social isolation, and global warming. +

+ They have worked hard to find ways to tell stories that show different +metrics for success. «We wanted to change the notion of what +constitutes the good life,» Neal said. While they started out with a +very broad focus on sharing generally, today they emphasize stories about +the physical commons like «sharing cities» (i.e., urban areas +managed in a sustainable, cooperative way), as well as digital platforms +that are run democratically. They particularly focus on how-to content that +help their readers make changes in their own lives and communities. +

+ More than half of Shareable’s stories are written by paid journalists that +are contracted by the magazine. «Particularly in content areas that +are a priority for us, we really want to go deep and control the +quality,» Neal said. The rest of the content is either contributed by +guest writers, often for free, or written by other publications from their +network of content publishers. Shareable is a member of the Post Growth +Alliance, which facilitates the sharing of content and audiences among a +large and growing group of mostly nonprofits. Each organization gets a +chance to present stories to the group, and the organizations can use and +promote each other’s stories. Much of the content created by the network is +licensed with Creative Commons. +

+ All of Shareable’s original content is published under the Attribution +license (CC BY), meaning it can be used for any purpose as long as credit is +given to Shareable. Creative Commons licensing is aligned with Shareable’s +vision, mission, and identity. That alone explains the organization’s +embrace of the licenses for their content, but Neal also believes CC +licensing helps them increase their reach. «By using CC +licensing,» he said, «we realized we could reach far more +people through a formal and informal network of republishers or +affiliates. That has definitely been the case. It’s hard for us to measure +the reach of other media properties, but most of the outlets who republish +our work have much bigger audiences than we do.» +

+ In addition to their regular news and commentary online, Shareable has also +experimented with book publishing. In 2012, they worked with a traditional +publisher to release Share or Die: Voices of the Get Lost Generation in an +Age of Crisis. The CC-licensed book was available in print form for purchase +or online for free. To this day, the book—along with their CC-licensed guide +Policies for Shareable Cities—are two of the biggest generators of traffic +on their website. +

+ In 2016, Shareable self-published a book of curated Shareable stories called +How to: Share, Save Money and Have Fun. The book was available for sale, but +a PDF version of the book was available for free. Shareable plans to offer +the book in upcoming fund-raising campaigns. +

+ This recent book is one of many fund-raising experiments Shareable has +conducted in recent years. Currently, Shareable is primarily funded by +grants from foundations, but they are actively moving toward a more +diversified model. They have organizational sponsors and are working to +expand their base of individual donors. Ideally, they will eventually be a +hundred percent funded by their audience. Neal believes being fully +community-supported will better represent their vision of the world. +

+ For Shareable, success is very much about their impact on the world. This is +true for Neal, but also for everyone who works for Shareable. «We +attract passionate people,» Neal said. At times, that means +employees work so hard they burn out. Neal tries to stress to the Shareable +team that another part of success is having fun and taking care of yourself +while you do something you love. «A central part of human beings is +that we long to be on a great adventure with people we love,» he +said. «We are a species who look over the horizon and imagine and +create new worlds, but we also seek the comfort of hearth and home.» +

+ In 2013, Shareable ran its first crowdfunding campaign to launch their +Sharing Cities Network. Neal said at first they were on pace to fail +spectacularly. They called in their advisers in a panic and asked for +help. The advice they received was simple—«Sit your ass in a chair and +start making calls.» That’s exactly what they did, and they ended up +reaching their $50,000 goal. Neal said the campaign helped them reach new +people, but the vast majority of backers were people in their existing base. +

+ For Neal, this symbolized how so much of success comes down to +relationships. Over time, Shareable has invested time and energy into the +relationships they have forged with their readers and supporters. They have +also invested resources into building relationships between their readers +and supporters. +

+ Shareable began hosting events in 2010. These events were designed to bring +the sharing community together. But over time they realized they could reach +far more people if they helped their readers to host their own +events. «If we wanted to go big on a conference, there was a huge risk +and huge staffing needs, plus only a fraction of our community could travel +to the event,» Neal said. Enabling others to create their own events +around the globe allowed them to scale up their work more effectively and +reach far more people. Shareable has catalyzed three hundred different +events reaching over twenty thousand people since implementing this strategy +three years ago. Going forward, Shareable is focusing the network on +creating and distributing content meant to spur local action. For instance, +Shareable will publish a new CC-licensed book in 2017 filled with ideas for +their network to implement. +

+ Neal says Shareable stumbled upon this strategy, but it seems to perfectly +encapsulate just how the commons is supposed to work. Rather than a +one-size-fits-all approach, Shareable puts the tools out there for people +take the ideas and adapt them to their own communities. +

Розділ 23. Siyavula

 

+ Siyavula is a for-profit educational-technology company that creates +textbooks and integrated learning experiences. Founded in 2012 in South +Africa. +

+ http://www.siyavula.com +

Revenue model: charging for custom +services, sponsorships +

Interview date: April 5, 2016 +

Interviewee: Mark Horner, CEO +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ Openness is a key principle for Siyavula. They believe that every learner +and teacher should have access to high-quality educational resources, as +this forms the basis for long-term growth and development. Siyavula has been +a pioneer in creating high-quality open textbooks on mathematics and science +subjects for grades 4 to 12 in South Africa. +

+ In terms of creating an open business model that involves Creative Commons, +Siyavula—and its founder, Mark Horner—have been around the block a few +times. Siyavula has significantly shifted directions and strategies to +survive and prosper. Mark says it’s been very organic. +

+ It all started in 2002, when Mark and several other colleagues at the +University of Cape Town in South Africa founded the Free High School Science +Texts project. Most students in South Africa high schools didn’t have access +to high-quality, comprehensive science and math textbooks, so Mark and his +colleagues set out to write them and make them freely available. +

+ As physicists, Mark and his colleagues were advocates of open-source +software. To make the books open and free, they adopted the Free Software +Foundation’s GNU Free Documentation License.[148] They chose LaTeX, a typesetting program used to publish scientific +documents, to author the books. Over a period of five years, the Free High +School Science Texts project produced math and physical-science textbooks +for grades 10 to 12. +

+ In 2007, the Shuttleworth Foundation offered funding support to make the +textbooks available for trial use at more schools. Surveys before and after +the textbooks were adopted showed there were no substantial criticisms of +the textbooks’ pedagogical content. This pleased both the authors and +Shuttleworth; Mark remains incredibly proud of this accomplishment. +

+ But the development of new textbooks froze at this stage. Mark shifted his +focus to rural schools, which didn’t have textbooks at all, and looked into +the printing and distribution options. A few sponsors came on board but not +enough to meet the need. +

+ In 2007, Shuttleworth and the Open Society Institute convened a group of +open-education activists for a small but lively meeting in Cape Town. One +result was the Cape Town Open Education Declaration, a statement of +principles, strategies, and commitment to help the open-education movement +grow.[149] Shuttleworth also invited Mark to +run a project writing open content for all subjects for K–12 in +English. That project became Siyavula. +

+ They wrote six original textbooks. A small publishing company offered +Shuttleworth the option to buy out the publisher’s existing K–9 content for +every subject in South African schools in both English and Afrikaans. A deal +was struck, and all the acquired content was licensed with Creative Commons, +significantly expanding the collection beyond the six original books. +

+ Mark wanted to build out the remaining curricula collaboratively through +communities of practice—that is, with fellow educators and writers. Although +sharing is fundamental to teaching, there can be a few challenges when you +create educational resources collectively. One concern is legal. It is +standard practice in education to copy diagrams and snippets of text, but of +course this doesn’t always comply with copyright law. Another concern is +transparency. Sharing what you’ve authored means everyone can see it and +opens you up to criticism. To alleviate these concerns, Mark adopted a +team-based approach to authoring and insisted the curricula be based +entirely on resources with Creative Commons licenses, thereby ensuring they +were safe to share and free from legal repercussions. +

+ Not only did Mark want the resources to be shareable, he wanted all teachers +to be able to remix and edit the content. Mark and his team had to come up +with an open editable format and provide tools for editing. They ended up +putting all the books they’d acquired and authored on a platform called +Connexions.[150] Siyavula trained many +teachers to use Connexions, but it proved to be too complex and the +textbooks were rarely edited. +

+ Then the Shuttleworth Foundation decided to completely restructure its work +as a foundation into a fellowship model (for reasons completely unrelated to +Siyavula). As part of that transition in 2009–10, Mark inherited Siyavula as +an independent entity and took ownership over it as a Shuttleworth fellow. +

+ Mark and his team experimented with several different strategies. They +tried creating an authoring and hosting platform called Full Marks so that +teachers could share assessment items. They tried creating a service called +Open Press, where teachers could ask for open educational resources to be +aggregated into a package and printed for them. These services never really +panned out. +

+ Then the South African government approached Siyavula with an interest in +printing out the original six Free High School Science Texts (math and +physical-science textbooks for grades 10 to 12) for all high school +students in South Africa. Although at this point Siyavula was a bit +discouraged by open educational resources, they saw this as a big +opportunity. +

+ They began to conceive of the six books as having massive marketing +potential for Siyavula. Printing Siyavula books for every kid in South +Africa would give their brand huge exposure and could drive vast amounts of +traffic to their website. In addition to print books, Siyavula could also +make the books available on their website, making it possible for learners +to access them using any device—computer, tablet, or mobile phone. +

+ Mark and his team began imagining what they could develop beyond what was in +the textbooks as a service they charge for. One key thing you can’t do well +in a printed textbook is demonstrate solutions. Typically, a one-line answer +is given at the end of the book but nothing on the process for arriving at +that solution. Mark and his team developed practice items and detailed +solutions, giving learners plenty of opportunity to test out what they’ve +learned. Furthermore, an algorithm could adapt these practice items to the +individual needs of each learner. They called this service Intelligent +Practice and embedded links to it in the open textbooks. +

+ The costs for using Intelligent Practice were set very low, making it +accessible even to those with limited financial means. Siyavula was going +for large volumes and wide-scale use rather than an expensive product +targeting only the high end of the market. +

+ The government distributed the books to 1.5 million students, but there was +an unexpected wrinkle: the books were delivered late. Rather than wait, +schools who could afford it provided students with a different textbook. The +Siyavula books were eventually distributed, but with well-off schools mainly +using a different book, the primary market for Siyavula’s Intelligent +Practice service inadvertently became low-income learners. +

+ Siyavula’s site did see a dramatic increase in traffic. They got five +hundred thousand visitors per month to their math site and the same number +to their science site. Two-fifths of the traffic was reading on a +«feature phone» (a nonsmartphone with no apps). People on basic +phones were reading math and science on a two-inch screen at all hours of +the day. To Mark, it was quite amazing and spoke to a need they were +servicing. +

+ At first, the Intelligent Practice services could only be paid using a +credit card. This proved problematic, especially for those in the low-income +demographic, as credit cards were not prevalent. Mark says Siyavula got a +harsh business-model lesson early on. As he describes it, it’s not just +about product, but how you sell it, who the market is, what the price is, +and what the barriers to entry are. +

+ Mark describes this as the first version of Siyavula’s business model: open +textbooks serving as marketing material and driving traffic to your site, +where you can offer a related service and convert some people into a paid +customer. +

+ For Mark a key decision for Siyavula’s business was to focus on how they can +add value on top of their basic service. They’ll charge only if they are +adding unique value. The actual content of the textbook isn’t unique at all, +so Siyavula sees no value in locking it down and charging for it. Mark +contrasts this with traditional publishers who charge over and over again +for the same content without adding value. +

+ Version two of Siyavula’s business model was a big, ambitious idea—scale +up. They also decided to sell the Intelligent Practice service to schools +directly. Schools can subscribe on a per-student, per-subject basis. A +single subscription gives a learner access to a single subject, including +practice content from every grade available for that subject. Lower +subscription rates are provided when there are over two hundred students, +and big schools have a price cap. A 40 percent discount is offered to +schools where both the science and math departments subscribe. +

+ Teachers get a dashboard that allows them to monitor the progress of an +entire class or view an individual learner’s results. They can see the +questions that learners are working on, identify areas of difficulty, and be +more strategic in their teaching. Students also have their own personalized +dashboard, where they can view the sections they’ve practiced, how many +points they’ve earned, and how their performance is improving. +

+ Based on the success of this effort, Siyavula decided to substantially +increase the production of open educational resources so they could provide +the Intelligent Practice service for a wider range of books. Grades 10 to 12 +math and science books were reworked each year, and new books created for +grades 4 to 6 and later grades 7 to 9. +

+ In partnership with, and sponsored by, the Sasol Inzalo Foundation, Siyavula +produced a series of natural sciences and technology workbooks for grades 4 +to 6 called Thunderbolt Kids that uses a fun comic-book style.[151] It’s a complete curriculum that also comes with +teacher’s guides and other resources. +

+ Through this experience, Siyavula learned they could get sponsors to help +fund openly licensed textbooks. It helped that Siyavula had by this time +nailed the production model. It cost roughly $150,000 to produce a book in +two languages. Sponsors liked the social-benefit aspect of textbooks +unlocked via a Creative Commons license. They also liked the exposure their +brand got. For roughly $150,000, their logo would be visible on books +distributed to over one million students. +

+ The Siyavula books that are reviewed, approved, and branded by the +government are freely and openly available on Siyavula’s website under an +Attribution-NoDerivs license (CC BY-ND) —NoDerivs means that these books +cannot be modified. Non-government-branded books are available under an +Attribution license (CC BY), allowing others to modify and redistribute the +books. +

+ Although the South African government paid to print and distribute hard +copies of the books to schoolkids, Siyavula itself received no funding from +the government. Siyavula initially tried to convince the government to +provide them with five rand per book (about US35¢). With those funds, Mark +says that Siyavula could have run its entire operation, built a +community-based model for producing more books, and provide Intelligent +Practice for free to every child in the country. But after a lengthy +negotiation, the government said no. +

+ Using Siyavula books generated huge savings for the government. Providing +students with a traditionally published grade 12 science or math textbook +costs around 250 rand per book (about US$18). Providing the Siyavula +version cost around 36 rand (about $2.60), a savings of over 200 rand per +book. But none of those savings were passed on to Siyavula. In retrospect, +Mark thinks this may have turned out in their favor as it allowed them to +remain independent from the government. +

+ Just as Siyavula was planning to scale up the production of open textbooks +even more, the South African government changed its textbook policy. To save +costs, the government declared there would be only one authorized textbook +for each grade and each subject. There was no guarantee that Siyavula’s +would be chosen. This scared away potential sponsors. +

+ Rather than producing more textbooks, Siyavula focused on improving its +Intelligent Practice technology for its existing books. Mark calls this +version three of Siyavula’s business model—focusing on the technology that +provides the revenue-generating service and generating more users of this +service. Version three got a significant boost in 2014 with an investment by +the Omidyar Network (the philanthropic venture started by eBay founder +Pierre Omidyar and his spouse), and continues to be the model Siyavula uses +today. +

+ Mark says sales are way up, and they are really nailing Intelligent +Practice. Schools continue to use their open textbooks. The +government-announced policy that there would be only one textbook per +subject turned out to be highly contentious and is in limbo. +

+ Siyavula is exploring a range of enhancements to their business model. These +include charging a small amount for assessment services provided over the +phone, diversifying their market to all English-speaking countries in +Africa, and setting up a consortium that makes Intelligent Practice free to +all kids by selling the nonpersonal data Intelligent Practice collects. +

+ Siyavula is a for-profit business but one with a social mission. Their +shareholders’ agreement lists lots of requirements around openness for +Siyavula, including stipulations that content always be put under an open +license and that they can’t charge for something that people volunteered to +do for them. They believe each individual should have access to the +resources and support they need to achieve the education they +deserve. Having educational resources openly licensed with Creative Commons +means they can fulfill their social mission, on top of which they can build +revenue-generating services to sustain the ongoing operation of Siyavula. In +terms of open business models, Mark and Siyavula may have been around the +block a few times, but both he and the company are stronger for it. +

Розділ 24. SparkFun

 

+ SparkFun is an online electronics retailer specializing in open +hardware. Founded in 2003 in the U.S. +

+ http://www.sparkfun.com +

Revenue model: charging for physical +copies (electronics sales) +

Interview date: February 29, 2016 +

Interviewee: Nathan Seidle, founder +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ SparkFun founder and former CEO Nathan Seidle has a picture of himself +holding up a clone of a SparkFun product in an electronics market in China, +with a huge grin on his face. He was traveling in China when he came across +their LilyPad wearable technology being made by someone else. His reaction +was glee. +

«Being copied is the greatest earmark of flattery and success,» +Nathan said. «I thought it was so cool that they were selling to a +market we were never going to get access to otherwise. It was evidence of +our impact on the world.» +

+ This worldview runs through everything SparkFun does. SparkFun is an +electronics manufacturer. The company sells its products directly to the +public online, and it bundles them with educational tools to sell to schools +and teachers. SparkFun applies Creative Commons licenses to all of its +schematics, images, tutorial content, and curricula, so anyone can make +their products on their own. Being copied is part of the design. +

+ Nathan believes open licensing is good for the world. «It touches on +our natural human instinct to share,» he said. But he also strongly +believes it makes SparkFun better at what they do. They encourage copying, +and their products are copied at a very fast rate, often within ten to +twelve weeks of release. This forces the company to compete on something +other than product design, or what most commonly consider their intellectual +property. +

«We compete on business principles,» Nathan said. +«Claiming your territory with intellectual property allows you to get +comfy and rest on your laurels. It gives you a safety net. We took away that +safety net.» +

+ The result is an intense company-wide focus on product development and +improvement. «Our products are so much better than they were five +years ago,» Nathan said. «We used to just sell products. Now +it’s a product plus a video, a seventeen-page hookup guide, and example +firmware on three different platforms to get you up and running faster. We +have gotten better because we had to in order to compete. As painful as it +is for us, it’s better for the customers.» +

+ SparkFun parts are available on eBay for lower prices. But people come +directly to SparkFun because SparkFun makes their lives easier. The example +code works; there is a service number to call; they ship replacement parts +the day they get a service call. They invest heavily in service and +support. «I don’t believe businesses should be competing with IP +[intellectual property] barriers,» Nathan said. «This is the +stuff they should be competing on.» +

+ SparkFun’s company history began in Nathan’s college dorm room. He spent a +lot of time experimenting with and building electronics, and he realized +there was a void in the market. «If you wanted to place an order for +something,» he said, «you first had to search far and wide to +find it, and then you had to call or fax someone.» In 2003, during +his third year of college, he registered http://sparkfun.com +and started reselling products out of his bedroom. After he graduated, he +started making and selling his own products. +

+ Once he started designing his own products, he began putting the software +and schematics online to help with technical support. After doing some +research on licensing options, he chose Creative Commons licenses because he +was drawn to the «human-readable deeds» that explain the +licensing terms in simple terms. SparkFun still uses CC licenses for all of +the schematics and firmware for the products they create. +

+ The company has grown from a solo project to a corporation with 140 +employees. In 2015, SparkFun earned $33 million in revenue. Selling +components and widgets to hobbyists, professionals, and artists remains a +major part of SparkFun’s business. They sell their own products, but they +also partner with Arduino (also profiled in this book) by manufacturing +boards for resale using Arduino’s brand. +

+ SparkFun also has an educational department dedicated to creating a hands-on +curriculum to teach students about electronics using prototyping +parts. Because SparkFun has always been dedicated to enabling others to +re-create and fix their products on their own, the more recent focus on +introducing young people to technology is a natural extension of their core +business. +

«We have the burden and opportunity to educate the next generation of +technical citizens,» Nathan said. «Our goal is to affect the +lives of three hundred and fifty thousand high school students by +2020.» +

+ The Creative Commons license underlying all of SparkFun’s products is +central to this mission. The license not only signals a willingness to +share, but it also expresses a desire for others to get in and tinker with +their products, both to learn and to make their products better. SparkFun +uses the Attribution-ShareAlike license (CC BY-SA), which is a +«copyleft» license that allows people to do anything with the +content as long as they provide credit and make any adaptations available +under the same licensing terms. +

+ From the beginning, Nathan has tried to create a work environment at +SparkFun that he himself would want to work in. The result is what appears +to be a pretty fun workplace. The U.S. company is based in Boulder, +Colorado. They have an eighty-thousand-square-foot facility (approximately +seventy-four-hundred square meters), where they design and manufacture their +products. They offer public tours of the space several times a week, and +they open their doors to the public for a competition once a year. +

+ The public event, called the Autonomous Vehicle Competition, brings in a +thousand to two thousand customers and other technology enthusiasts from +around the area to race their own self-created bots against each other, +participate in training workshops, and socialize. From a business +perspective, Nathan says it’s a terrible idea. But they don’t hold the event +for business reasons. «The reason we do it is because I get to travel +and have interactions with our customers all the time, but most of our +employees don’t,» he said. «This event gives our employees the +opportunity to get face-to-face contact with our customers.» The +event infuses their work with a human element, which makes it more +meaningful. +

+ Nathan has worked hard to imbue a deeper meaning into the work SparkFun +does. The company is, of course, focused on being fiscally responsible, but +they are ultimately driven by something other than money. «Profit is +not the goal; it is the outcome of a well-executed plan,» Nathan +said. «We focus on having a bigger impact on the world.» Nathan +believes they get some of the brightest and most amazing employees because +they aren’t singularly focused on the bottom line. +

+ The company is committed to transparency and shares all of its financials +with its employees. They also generally strive to avoid being another +soulless corporation. They actively try to reveal the humans behind the +company, and they work to ensure people coming to their site don’t find only +unchanging content. +

+ SparkFun’s customer base is largely made up of industrious electronics +enthusiasts. They have customers who are regularly involved in the company’s +customer support, independently responding to questions in forums and +product-comment sections. Customers also bring product ideas to the +company. SparkFun regularly sifts through suggestions from customers and +tries to build on them where they can. «From the beginning, we have +been listening to the community,» Nathan said. «Customers +would identify a pain point, and we would design something to address +it.» +

+ However, this sort of customer engagement does not always translate to +people actively contributing to SparkFun’s projects. The company has a +public repository of software code for each of its devices online. On a +particularly active project, there will only be about two dozen people +contributing significant improvements. The vast majority of projects are +relatively untouched by the public. «There is a theory that if you +open-source it, they will come,» Nathan said. «That’s not +really true.» +

+ Rather than focusing on cocreation with their customers, SparkFun instead +focuses on enabling people to copy, tinker, and improve products on their +own. They heavily invest in tutorials and other material designed to help +people understand how the products work so they can fix and improve things +independently. «What gives me joy is when people take open-source +layouts and then build their own circuit boards from our designs,» +Nathan said. +

+ Obviously, opening up the design of their products is a necessary step if +their goal is to empower the public. Nathan also firmly believes it makes +them more money because it requires them to focus on how to provide maximum +value. Rather than designing a new product and protecting it in order to +extract as much money as possible from it, they release the keys necessary +for others to build it themselves and then spend company time and resources +on innovation and service. From a short-term perspective, SparkFun may lose +a few dollars when others copy their products. But in the long run, it makes +them a more nimble, innovative business. In other words, it makes them the +kind of company they set out to be. +

Розділ 25. TeachAIDS

 

+ TeachAIDS is a nonprofit that creates educational materials designed to +teach people around the world about HIV and AIDS. Founded in 2005 in the +U.S. +

+ http://teachaids.org +

Revenue model: sponsorships +

Interview date: March 24, 2016 +

Interviewees: Piya Sorcar, the CEO, and +Shuman Ghosemajumder, the chair +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ TeachAIDS is an unconventional media company with a conventional revenue +model. Like most media companies, they are subsidized by +advertising. Corporations pay to have their logos appear on the educational +materials TeachAIDS distributes. +

+ But unlike most media companies, Teach-AIDS is a nonprofit organization with +a purely social mission. TeachAIDS is dedicated to educating the global +population about HIV and AIDS, particularly in parts of the world where +education efforts have been historically unsuccessful. Their educational +content is conveyed through interactive software, using methods based on the +latest research about how people learn. TeachAIDS serves content in more +than eighty countries around the world. In each instance, the content is +translated to the local language and adjusted to conform to local norms and +customs. All content is free and made available under a Creative Commons +license. +

+ TeachAIDS is a labor of love for founder and CEO Piya Sorcar, who earns a +salary of one dollar per year from the nonprofit. The project grew out of +research she was doing while pursuing her doctorate at Stanford +University. She was reading reports about India, noting it would be the next +hot zone of people living with HIV. Despite international and national +entities pouring in hundreds of millions of dollars on HIV-prevention +efforts, the reports showed knowledge levels were still low. People were +unaware of whether the virus could be transmitted through coughing and +sneezing, for instance. Supported by an interdisciplinary team of experts at +Stanford, Piya conducted similar studies, which corroborated the previous +research. They found that the primary cause of the limited understanding was +that HIV, and issues relating to it, were often considered too taboo to +discuss comprehensively. The other major problem was that most of the +education on this topic was being taught through television advertising, +billboards, and other mass-media campaigns, which meant people were only +receiving bits and pieces of information. +

+ In late 2005, Piya and her team used research-based design to create new +educational materials and worked with local partners in India to help +distribute them. As soon as the animated software was posted online, Piya’s +team started receiving requests from individuals and governments who were +interested in bringing this model to more countries. «We realized +fairly quickly that educating large populations about a topic that was +considered taboo would be challenging. We began by identifying optimal local +partners and worked toward creating an effective, culturally appropriate +education,» Piya said. +

+ Very shortly after the initial release, Piya’s team decided to spin the +endeavor into an independent nonprofit out of Stanford University. They also +decided to use Creative Commons licenses on the materials. +

+ Given their educational mission, TeachAIDS had an obvious interest in seeing +the materials as widely shared as possible. But they also needed to preserve +the integrity of the medical information in the content. They chose the +Attribution-NonCommercial-NoDerivs license (CC BY-NC-ND), which essentially +gives the public the right to distribute only verbatim copies of the +content, and for noncommercial purposes. «We wanted attribution for +TeachAIDS, and we couldn’t stand by derivatives without vetting +them,» the cofounder and chair Shuman Ghosemajumder said. «It +was almost a no-brainer to go with a CC license because it was a +plug-and-play solution to this exact problem. It has allowed us to scale our +materials safely and quickly worldwide while preserving our content and +protecting us at the same time.» +

+ Choosing a license that does not allow adaptation of the content was an +outgrowth of the careful precision with which TeachAIDS crafts their +content. The organization invests heavily in research and testing to +determine the best method of conveying the information. «Creating +high-quality content is what matters most to us,» Piya +said. «Research drives everything we do.» +

+ One important finding was that people accept the message best when it comes +from familiar voices they trust and admire. To achieve this, TeachAIDS +researches cultural icons that would best resonate with their target +audiences and recruits them to donate their likenesses and voices for use in +the animated software. The celebrities involved vary for each localized +version of the materials. +

+ Localization is probably the single-most important aspect of the way +TeachAIDS creates its content. While each regional version builds from the +same core scientific materials, they pour a lot of resources into +customizing the content for a particular population. Because they use a CC +license that does not allow the public to adapt the content, TeachAIDS +retains careful control over the localization process. The content is +translated into the local language, but there are also changes in substance +and format to reflect cultural differences. This process results in minor +changes, like choosing different idioms based on the local language, and +significant changes, like creating gendered versions for places where people +are more likely to accept information from someone of the same gender. +

+ The localization process relies heavily on volunteers. Their volunteer base +is deeply committed to the cause, and the organization has had better luck +controlling the quality of the materials when they tap volunteers instead of +using paid translators. For quality control, TeachAIDS has three separate +volunteer teams translate the materials from English to the local language +and customize the content based on local customs and norms. Those three +versions are then analyzed and combined into a single master +translation. TeachAIDS has additional teams of volunteers then translate +that version back into English to see how well it lines up with the original +materials. They repeat this process until they reach a translated version +that meets their standards. For the Tibetan version, they went through this +cycle eleven times. +

+ TeachAIDS employs full-time employees, contractors, and volunteers, all in +different capacities and organizational configurations. They are careful to +use people from diverse backgrounds to create the materials, including +teachers, students, and doctors, as well as individuals experienced in +working in the NGO space. This diversity and breadth of knowledge help +ensure their materials resonate with people from all walks of life. +Additionally, TeachAIDS works closely with film writers and directors to +help keep the concepts entertaining and easy to understand. The inclusive, +but highly controlled, creative process is undertaken entirely by people who +are specifically brought on to help with a particular project, rather than +ongoing staff. The final product they create is designed to require zero +training for people to implement in practice. «In our research, we +found we can’t depend on people passing on the information correctly, even +if they have the best of intentions,» Piya said. «We need +materials where you can push play and they will work.» +

+ Piya’s team was able to produce all of these versions over several years +with a head count that never exceeded eight full-time employees. The +organization is able to reduce costs by relying heavily on volunteers and +in-kind donations. Nevertheless, the nonprofit needed a sustainable revenue +model to subsidize content creation and physical distribution of the +materials. Charging even a low price was simply not an +option. «Educators from various nonprofits around the world were just +creating their own materials using whatever they could find for free +online,» Shuman said. «The only way to persuade them to use our +highly effective model was to make it completely free.» +

+ Like many content creators offering their work for free, they settled on +advertising as a funding model. But they were extremely careful not to let +the advertising compromise their credibility or undermine the heavy +investment they put into creating quality content. Sponsors of the content +have no ability to influence the substance of the content, and they cannot +even create advertising content. Sponsors only get the right to have their +logo appear before and after the educational content. All of the content +remains branded as TeachAIDS. +

+ TeachAIDS is careful not to seek funding to cover the costs of a specific +project. Instead, sponsorships are structured as unrestricted donations to +the nonprofit. This gives the nonprofit more stability, but even more +importantly, it enables them to subsidize projects being localized for an +area with no sponsors. «If we just created versions based on where we +could get sponsorships, we would only have materials for wealthier +countries,» Shuman said. +

+ As of 2016, TeachAIDS has dozens of sponsors. «When we go into a new +country, various companies hear about us and reach out to us,» Piya +said. «We don’t have to do much to find or attract them.» They +believe the sponsorships are easy to sell because they offer so much value +to sponsors. TeachAIDS sponsorships give corporations the chance to reach +new eyeballs with their brand, but at a much lower cost than other +advertising channels. The audience for TeachAIDS content also tends to skew +young, which is often a desirable demographic for brands. Unlike traditional +advertising, the content is not time-sensitive, so an investment in a +sponsorship can benefit a brand for many years to come. +

+ Importantly, the value to corporate sponsors goes beyond commercial +considerations. As a nonprofit with a clearly articulated social mission, +corporate sponsorships are donations to a cause. «This is something +companies can be proud of internally,» Shuman said. Some companies +have even built publicity campaigns around the fact that they have sponsored +these initiatives. +

+ The core mission of TeachAIDS—ensuring global access to life-saving +education—is at the root of everything the organization does. It underpins +the work; it motivates the funders. The CC license on the materials they +create furthers that mission, allowing them to safely and quickly scale +their materials worldwide. «The Creative Commons license has been a +game changer for TeachAIDS,» Piya said. +

Розділ 26. Tribe of Noise

 

+ Tribe of Noise is a for-profit online music platform serving the film, TV, +video, gaming, and in-store-media industries. Founded in 2008 in the +Netherlands. +

+ http://www.tribeofnoise.com +

Revenue model: charging a transaction fee +

Interview date: January 26, 2016 +

Interviewee: Hessel van Oorschot, +cofounder +

 
 --\begin{flushright} + \textit{ + Profile written by Paul Stacey + } + \end{flushright}

+ In the early 2000s, Hessel van Oorschot was an entrepreneur running a +business where he coached other midsize entrepreneurs how to create an +online business. He also coauthored a number of workbooks for small- to +medium-size enterprises to use to optimize their business for the +Web. Through this early work, Hessel became familiar with the principles of +open licensing, including the use of open-source software and Creative +Commons. +

+ In 2005, Hessel and Sandra Brandenburg launched a niche video-production +initiative. Almost immediately, they ran into issues around finding and +licensing music tracks. All they could find was standard, cold +stock-music. They thought of looking up websites where you could license +music directly from the musician without going through record labels or +agents. But in 2005, the ability to directly license music from a rights +holder was not readily available. +

+ They hired two lawyers to investigate further, and while they uncovered five +or six examples, Hessel found the business models lacking. The lawyers +expressed interest in being their legal team should they decide to pursue +this as an entrepreneurial opportunity. Hessel says, «When lawyers are +interested in a venture like this, you might have something special.» +So after some more research, in early 2008, Hessel and Sandra decided to +build a platform. +

+ Building a platform posed a real chicken-and-egg problem. The platform had +to build an online community of music-rights holders and, at the same time, +provide the community with information and ideas about how the new economy +works. Community willingness to try new music business models requires a +trust relationship. +

+ In July 2008, Tribe of Noise opened its virtual doors with a couple hundred +musicians willing to use the CC BY-SA license (Attribution-ShareAlike) for a +limited part of their repertoire. The two entrepreneurs wanted to take the +pain away for media makers who wanted to license music and solve the +problems the two had personally experienced finding this music. +

+ As they were growing the community, Hessel got a phone call from a company +that made in-store music playlists asking if they had enough music licensed +with Creative Commons that they could use. Stores need quality, +good-listening music but not necessarily hits, a bit like a radio show +without the DJ. This opened a new opportunity for Tribe of Noise. They +started their In-store Music Service, using music (licensed with CC BY-SA) +uploaded by the Tribe of Noise community of musicians.[152] +

+ In most countries, artists, authors, and musicians join a collecting society +that manages the licensing and helps collect the royalties. Copyright +collecting societies in the European Union usually hold monopolies in their +respective national markets. In addition, they require their members to +transfer exclusive administration rights to them of all of their works. +This complicates the picture for Tribe of Noise, who wants to represent +artists, or at least a portion of their repertoire. Hessel and his legal +team reached out to collecting societies, starting with those in the +Netherlands. What would be the best legal way forward that would respect the +wishes of composers and musicians who’d be interested in trying out new +models like the In-store Music Service? Collecting societies at first were +hesitant and said no, but Tribe of Noise persisted arguing that they +primarily work with unknown artists and provide them exposure in parts of +the world where they don’t get airtime normally and a source of revenue—and +this convinced them that it was OK. However, Hessel says, «We are +still fighting for a good cause every single day.» +

+ Instead of building a large sales force, Tribe of Noise partnered with big +organizations who have lots of clients and can act as a kind of Tribe of +Noise reseller. The largest telecom network in the Netherlands, for example, +sells Tribe’s In-store Music Service subscriptions to their business +clients, which include fashion retailers and fitness centers. They have a +similar deal with the leading trade association representing hotels and +restaurants in the country. Hessel hopes to «copy and paste» +this service into other countries where collecting societies understand what +you can do with Creative Commons. Outside of the Netherlands, early +adoptions have happened in Scandinavia, Belgium, and the U.S. +

+ Tribe of Noise doesn’t pay the musicians up front; they get paid when their +music ends up in Tribe of Noise’s in-store music channels. The musicians’ +share is 42.5 percent. It’s not uncommon in a traditional model for the +artist to get only 5 to 10 percent, so a share of over 40 percent is a +significantly better deal. Here’s how they give an example on their +website: +

+ A few of your songs [licensed with CC BY-SA], for example five in total, are +selected for a bespoke in-store music channel broadcasting at a large +retailer with 1,000 stores nationwide. In this case the overall playlist +contains 350 songs so the musician’s share is 5/350 = 1.43%. The license fee +agreed with this retailer is US$12 per month per play-out. So if 42.5% is +shared with the Tribe musicians in this playlist and your share is 1.43%, +you end up with US$12 * 1000 stores * 0.425 * 0.0143 = US$73 per +month.[153] +

+ Tribe of Noise has another model that does not involve Creative Commons. In +a survey with members, most said they liked the exposure using Creative +Commons gets them and the way it lets them reach out to others to share and +remix. However, they had a bit of a mental struggle with Creative Commons +licenses being perpetual. A lot of musicians have the mind-set that one day +one of their songs may become an overnight hit. If that happened the CC +BY-SA license would preclude them getting rich off the sale of that song. +

+ Hessel’s legal team took this feedback and created a second model and +separate area of the platform called Tribe of Noise Pro. Songs uploaded to +Tribe of Noise Pro aren’t Creative Commons licensed; Tribe of Noise has +instead created a «nonexclusive exploitation» contract, similar +to a Creative Commons license but allowing musicians to opt out whenever +they want. When you opt out, Tribe of Noise agrees to take your music off +the Tribe of Noise platform within one to two months. This lets the musician +reuse their song for a better deal. +

+ Tribe of Noise Pro is primarily geared toward media makers who are looking +for music. If they buy a license from this catalog, they don’t have to state +the name of the creator; they just license the song for a specific +amount. This is a big plus for media makers. And musicians can pull their +repertoire at any time. Hessel sees this as a more direct and clean deal. +

+ Lots of Tribe of Noise musicians upload songs to both Tribe of Noise Pro and +the community area of Tribe of Noises. There aren’t that many artists who +upload only to Tribe of Noise Pro, which has a smaller repertoire of music +than the community area. +

+ Hessel sees the two as complementary. Both are needed for the model to +work. With a whole generation of musicians interested in the sharing +economy, the community area of Tribe of Noise is where they can build trust, +create exposure, and generate money. And after that, musicians may become +more interested in exploring other models like Tribe of Noise Pro. +

+ Every musician who joins Tribe of Noise gets their own home page and free +unlimited Web space to upload as much of their own music as they like. Tribe +of Noise is also a social network; fellow musicians and professionals can +vote for, comment on, and like your music. Community managers interact with +and support members, and music supervisors pick and choose from the uploaded +songs for in-store play or to promote them to media producers. Members +really like having people working for the platform who truly engage with +them. +

+ Another way Tribe of Noise creates community and interest is with contests, +which are organized in partnership with Tribe of Noise clients. The client +specifies what they want, and any member can submit a song. Contests usually +involve prizes, exposure, and money. In addition to building member +engagement, contests help members learn how to work with clients: listening +to them, understanding what they want, and creating a song to meet that +need. +

+ Tribe of Noise now has twenty-seven thousand members from 192 countries, and +many are exploring do-it-yourself models for generating revenue. Some came +from music labels and publishers, having gone through the traditional way of +music licensing and now seeing if this new model makes sense for +them. Others are young musicians, who grew up with a DIY mentality and see +little reason to sign with a third party or hand over some of the +control. Still a small but growing group of Tribe members are pursuing a +hybrid model by licensing some of their songs under CC BY-SA and opting in +others with collecting societies like ASCAP or BMI. +

+ It’s not uncommon for performance-rights organizations, record labels, or +music publishers to sign contracts with musicians based on exclusivity. Such +an arrangement prevents those musicians from uploading their music to Tribe +of Noise. In the United States, you can have a collecting society handle +only some of your tracks, whereas in many countries in Europe, a collecting +society prefers to represent your entire repertoire (although the European +Commission is making some changes). Tribe of Noise deals with this issue all +the time and gives you a warning whenever you upload a song. If collecting +societies are willing to be open and flexible and do the most they can for +their members, then they can consider organizations like Tribe of Noise as a +nice add-on, generating more exposure and revenue for the musicians they +represent. So far, Tribe of Noise has been able to make all this work +without litigation. +

+ For Hessel the key to Tribe of Noise’s success is trust. The fact that +Creative Commons licenses work the same way all over the world and have been +translated into all languages really helps build that trust. Tribe of Noise +believes in creating a model where they work together with musicians. They +can only do that if they have a live and kicking community, with people who +think that the Tribe of Noise team has their best interests in +mind. Creative Commons makes it possible to create a new business model for +music, a model that’s based on trust. +

Розділ 27. Wikimedia Foundation

 

+ The Wikimedia Foundation is the nonprofit organization that hosts Wikipedia +and its sister projects. Founded in 2003 in the U.S. +

+ http://wikimediafoundation.org +

Revenue model: donations +

Interview date: December 18, 2015 +

Interviewees: Luis Villa, former Chief +Officer of Community Engagement, and Stephen LaPorte, legal counsel +

 
 --\begin{flushright} + \textit{ + Profile written by Sarah Hinchliff Pearson + } + \end{flushright}

+ Nearly every person with an online presence knows Wikipedia. +

+ In many ways, it is the preeminent open project: The online encyclopedia is +created entirely by volunteers. Anyone in the world can edit the +articles. All of the content is available for free to anyone online. All of +the content is released under a Creative Commons license that enables people +to reuse and adapt it for any purpose. +

+ As of December 2016, there were more than forty-two million articles in the +295 language editions of the online encyclopedia, according to—what +else?—the Wikipedia article about Wikipedia. +

+ The Wikimedia Foundation is a U.S.-based nonprofit organization that owns +the Wikipedia domain name and hosts the site, along with many other related +sites like Wikidata and Wikimedia Commons. The foundation employs about two +hundred and eighty people, who all work to support the projects it +hosts. But the true heart of Wikipedia and its sister projects is its +community. The numbers of people in the community are variable, but about +seventy-five thousand volunteers edit and improve Wikipedia articles every +month. Volunteers are organized in a variety of ways across the globe, +including formal Wikimedia chapters (mostly national), groups focused on a +particular theme, user groups, and many thousands who are not connected to a +particular organization. +

+ As Wikimedia legal counsel Stephen LaPorte told us, «There is a common +saying that Wikipedia works in practice but not in theory.» While it +undoubtedly has its challenges and flaws, Wikipedia and its sister projects +are a striking testament to the power of human collaboration. +

+ Because of its extraordinary breadth and scope, it does feel a bit like a +unicorn. Indeed, there is nothing else like Wikipedia. Still, much of what +makes the projects successful—community, transparency, a strong mission, +trust—are consistent with what it takes to be successfully Made with +Creative Commons more generally. With Wikipedia, everything just happens at +an unprecedented scale. +

+ The story of Wikipedia has been told many times. For our purposes, it is +enough to know the experiment started in 2001 at a small scale, inspired by +the crazy notion that perhaps a truly open, collaborative project could +create something meaningful. At this point, Wikipedia is so ubiquitous and +ingrained in our digital lives that the fact of its existence seems less +remarkable. But outside of software, Wikipedia is perhaps the single most +stunning example of successful community cocreation. Every day, seven +thousand new articles are created on Wikipedia, and nearly fifteen thousand +edits are made every hour. +

+ The nature of the content the community creates is ideal for asynchronous +cocreation. «An encyclopedia is something where incremental community +improvement really works,» Luis Villa, former Chief Officer of +Community Engagement, told us. The rules and processes that govern +cocreation on Wikipedia and its sister projects are all community-driven and +vary by language edition. There are entire books written on the intricacies +of their systems, but generally speaking, there are very few exceptions to +the rule that anyone can edit any article, even without an account on their +system. The extensive peer-review process includes elaborate systems to +resolve disputes, methods for managing particularly controversial subject +areas, talk pages explaining decisions, and much, much more. The Wikimedia +Foundation’s decision to leave governance of the projects to the community +is very deliberate. «We look at the things that the community can do +well, and we want to let them do those things,» Stephen told +us. Instead, the foundation focuses its time and resources on what the +community cannot do as effectively, like the software engineering that +supports the technical infrastructure of the sites. In 2015-16, about half +of the foundation’s budget went to direct support for the Wikimedia sites. +

+ Some of that is directed at servers and general IT support, but the +foundation also invests a significant amount on architecture designed to +help the site function as effectively as possible. «There is a +constantly evolving system to keep the balance in place to avoid Wikipedia +becoming the world’s biggest graffiti wall,» Luis said. Depending on +how you measure it, somewhere between 90 to 98 percent of edits to Wikipedia +are positive. Some portion of that success is attributable to the tools +Wikimedia has in place to try to incentivize good actors. «The secret +to having any healthy community is bringing back the right people,» +Luis said. «Vandals tend to get bored and go away. That is partially +our model working, and partially just human nature.» Most of the +time, people want to do the right thing. +

+ Wikipedia not only relies on good behavior within its community and on its +sites, but also by everyone else once the content leaves Wikipedia. All of +the text of Wikipedia is available under an Attribution-ShareAlike license +(CC BY-SA), which means it can be used for any purpose and modified so long +as credit is given and anything new is shared back with the public under the +same license. In theory, that means anyone can copy the content and start a +new Wikipedia. But as Stephen explained, «Being open has only made +Wikipedia bigger and stronger. The desire to protect is not always what is +best for everyone.» +

+ Of course, the primary reason no one has successfully co-opted Wikipedia is +that copycat efforts do not have the Wikipedia community to sustain what +they do. Wikipedia is not simply a source of up-to-the-minute content on +every given topic—it is also a global patchwork of humans working together +in a million different ways, in a million different capacities, for a +million different reasons. While many have tried to guess what makes +Wikipedia work as well it does, the fact is there is no single +explanation. «In a movement as large as ours, there is an incredible +diversity of motivations,» Stephen said. For example, there is one +editor of the English Wikipedia edition who has corrected a single +grammatical error in articles more than forty-eight thousand +times.[154] Only a fraction of Wikipedia +users are also editors. But editing is not the only way to contribute to +Wikipedia. «Some donate text, some donate images, some donate +financially,» Stephen told us. «They are all +contributors.» +

+ But the vast majority of us who use Wikipedia are not contributors; we are +passive readers. The Wikimedia Foundation survives primarily on individual +donations, with about $15 as the average. Because Wikipedia is one of the +ten most popular websites in terms of total page views, donations from a +small portion of that audience can translate into a lot of money. In the +2015-16 fiscal year, they received more than $77 million from more than five +million donors. +

+ The foundation has a fund-raising team that works year-round to raise money, +but the bulk of their revenue comes in during the December campaign in +Australia, Canada, Ireland, New Zealand, the United Kingdom, and the United +States. They engage in extensive user testing and research to maximize the +reach of their fund-raising campaigns. Their basic fund-raising message is +simple: We provide our readers and the world immense value, so give +back. Every little bit helps. With enough eyeballs, they are right. +

+ The vision of the Wikimedia Foundation is a world in which every single +human being can freely share in the sum of all knowledge. They work to +realize this vision by empowering people around the globe to create +educational content made freely available under an open license or in the +public domain. Stephen and Luis said the mission, which is rooted in the +same philosophy behind Creative Commons, drives everything the foundation +does. +

+ The philosophy behind the endeavor also enables the foundation to be +financially sustainable. It instills trust in their readership, which is +critical for a revenue strategy that relies on reader donations. It also +instills trust in their community. +

+ Any given edit on Wikipedia could be motivated by nearly an infinite number +of reasons. But the social mission of the project is what binds the global +community together. «Wikipedia is an example of how a mission can +motivate an entire movement,» Stephen told us. +

+ Of course, what results from that movement is one of the Internet’s great +public resources. «The Internet has a lot of businesses and stores, +but it is missing the digital equivalent of parks and open public +spaces,» Stephen said. «Wikipedia has found a way to be that +open public space.» +

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\chapter*{Acknowledgments}\addcontentsline{toc}{chapter}{Acknowledgments}

+ We extend special thanks to Creative Commons CEO Ryan Merkley, the Creative +Commons Board, and all of our Creative Commons colleagues for +enthusiastically supporting our work. Special gratitude to the William and +Flora Hewlett Foundation for the initial seed funding that got us started on +this project. +

+ Huge appreciation to all the Made with Creative Commons interviewees for +sharing their stories with us. You make the commons come alive. Thanks for +the inspiration. +

+ We interviewed more than the twenty-four organizations profiled in this +book. We extend special thanks to Gooru, OERu, Sage Bionetworks, and Medium +for sharing their stories with us. While not featured as case studies in +this book, you all are equally interesting, and we encourage our readers to +visit your sites and explore your work. +

+ This book was made possible by the generous support of 1,687 Kickstarter +backers listed below. We especially acknowledge our many Kickstarter +co-editors who read early drafts of our work and provided invaluable +feedback. Heartfelt thanks to all of you. +

+ Co-editor Kickstarter backers (alphabetically by first name): Abraham +Taherivand, Alan Graham, Alfredo Louro, Anatoly Volynets, Aurora Thornton, +Austin Tolentino, Ben Sheridan, Benedikt Foit, Benjamin Costantini, Bernd +Nurnberger, Bernhard Seefeld, Bethanye Blount, Bradford Benn, Bryan Mock, +Carmen Garcia Wiedenhoeft, Carolyn Hinchliff, Casey Milford, Cat Cooper, +Chip McIntosh, Chris Thorne, Chris Weber, Chutika Udomsinn, Claire Wardle, +Claudia Cristiani, Cody Allard, Colleen Cressman, Craig Thomler, Creative +Commons Uruguay, Curt McNamara, Dan Parson, Daniel Dominguez, Daniel Morado, +Darius Irvin, Dave Taillefer, David Lewis, David Mikula, David Varnes, David +Wiley, Deborah Nas, Diderik van Wingerden, Dirk Kiefer, Dom Lane, Domi +Enders, Douglas Van Houweling, Dylan Field, Einar Joergensen, Elad Wieder, +Elie Calhoun, Erika Reid, Evtim Papushev, Fauxton Software, Felix +Maximiliano Obes, Ferdies Food Lab, Gatien de Broucker, Gaurav Kapil, Gavin +Romig-Koch, George Baier IV, George De Bruin, Gianpaolo Rando, Glenn Otis +Brown, Govindarajan Umakanthan, Graham Bird, Graham Freeman, Hamish MacEwan, +Harry Kaczka, Humble Daisy, Ian Capstick, Iris Brest, James Cloos, Jamie +Stevens, Jamil Khatib, Jane Finette, Jason Blasso, Jason E. Barkeloo, Jay M +Williams, Jean-Philippe Turcotte, Jeanette Frey, Jeff De Cagna, Jérôme +Mizeret, Jessica Dickinson Goodman, Jessy Kate Schingler, Jim O’Flaherty, +Jim Pellegrini, Jiří Marek, Jo Allum, Joachim von Goetz, Johan Adda, John +Benfield, John Bevan, Jonas Öberg, Jonathan Lin, JP Rangaswami, Juan Carlos +Belair, Justin Christian, Justin Szlasa, Kate Chapman, Kate Stewart, Kellie +Higginbottom, Kendra Byrne, Kevin Coates, Kristina Popova, Kristoffer Steen, +Kyle Simpson, Laurie Racine, Leonardo Bueno Postacchini, Leticia Britos +Cavagnaro, Livia Leskovec, Louis-David Benyayer, Maik Schmalstich, Mairi +Thomson, Marcia Hofmann, Maria Liberman, Marino Hernandez, Mario R. Hemsley, +MD, Mark Cohen, Mark Mullen, Mary Ellen Davis, Mathias Bavay, Matt Black, +Matt Hall, Max van Balgooy, Médéric Droz-dit-Busset, Melissa Aho, Menachem +Goldstein, Michael Harries, Michael Lewis, Michael Weiss, Miha Batic, Mike +Stop Continues, Mike Stringer, Mustafa K Calik, MD, Neal Stimler, Niall +McDonagh, Niall Twohig, Nicholas Norfolk, Nick Coghlan, Nicole Hickman, +Nikki Thompson, Norrie Mailer, Omar Kaminski, OpenBuilds, Papp István Péter, +Pat Sticks, Patricia Brennan, Paul and Iris Brest, Paul Elosegui, Penny +Pearson, Peter Mengelers, Playground Inc., Pomax, Rafaela Kunz, Rajiv +Jhangiani, Rayna Stamboliyska, Rob Berkley, Rob Bertholf, Robert Jones, +Robert Thompson, Ronald van den Hoff, Rusi Popov, Ryan Merkley, S Searle, +Salomon Riedo, Samuel A. Rebelsky, Samuel Tait, Sarah McGovern, Scott +Gillespie, Seb Schmoller, Sharon Clapp, Sheona Thomson, Siena Oristaglio, +Simon Law, Solomon Simon, Stefano Guidotti, Subhendu Ghosh, Susan Chun, +Suzie Wiley, Sylvain Carle, Theresa Bernardo, Thomas Hartman, Thomas Kent, +Timothée Planté, Timothy Hinchliff, Traci Long DeForge, Trevor Hogue, +Tumuult, Vickie Goode, Vikas Shah, Virginia Kopelman, Wayne Mackintosh, +William Peter Nash, Winie Evers, Wolfgang Renninger, Xavier Antoviaque, +Yancey Strickler +

+ All other Kickstarter backers (alphabetically by first name): A. Lee, Aaron +C. Rathbun, Aaron Stubbs, Aaron Suggs, Abdul Razak Manaf, Abraham +Taherivand, Adam Croom, Adam Finer, Adam Hansen, Adam Morris, Adam Procter, +Adam Quirk, Adam Rory Porter, Adam Simmons, Adam Tinworth, Adam Zimmerman, +Adrian Ho, Adrian Smith, Adriane Ruzak, Adriano Loconte, Al Sweigart, Alain +Imbaud, Alan Graham, Alan M. Ford, Alan Swithenbank, Alan Vonlanthen, Albert +O’Connor, Alec Foster, Alejandro Suarez Cebrian, Aleks Degtyarev, Alex +Blood, Alex C. Ion, Alex Ross Shaw, Alexander Bartl, Alexander Brown, +Alexander Brunner, Alexander Eliesen, Alexander Hawson, Alexander Klar, +Alexander Neumann, Alexander Plaum, Alexander Wendland, Alexandre +Rafalovitch, Alexey Volkow, Alexi Wheeler, Alexis Sevault, Alfredo Louro, +Ali Sternburg, Alicia Gibb & Lunchbox Electronics, Alison Link, Alison +Pentecost, Alistair Boettiger, Alistair Walder, Alix Bernier, Allan +Callaghan, Allen Riddell, Allison Breland Crotwell, Allison Jane Smith, +Álvaro Justen, Amanda Palmer, Amanda Wetherhold, Amit Bagree, Amit Tikare, +Amos Blanton, Amy Sept, Anatoly Volynets, Anders Ericsson, Andi Popp, André +Bose Do Amaral, Andre Dickson, André Koot, André Ricardo, Andre van Rooyen, +Andre Wallace, Andrea Bagnacani, Andrea Pepe, Andrea Pigato, Andreas +Jagelund, Andres Gomez Casanova, Andrew A. Farke, Andrew Berhow, Andrew +Hearse, Andrew Matangi, Andrew R McHugh, Andrew Tam, Andrew Turvey, Andrew +Walsh, Andrew Wilson, Andrey Novoseltsev, Andy McGhee, Andy Reeve, Andy +Woods, Angela Brett, Angeliki Kapoglou, Angus Keenan, Anne-Marie Scott, +Antero Garcia, Antoine Authier, Antoine Michard, Anton Kurkin, Anton +Porsche, Antònia Folguera, António Ornelas, Antonis Triantafyllakis, aois21 +publishing, April Johnson, Aria F. Chernik, Ariane Allan, Ariel Katz, +Arithmomaniac, Arnaud Tessier, Arnim Sommer, Ashima Bawa, Ashley Elsdon, +Athanassios Diacakis, Aurora Thornton, Aurore Chavet Henry, Austin +Hartzheim, Austin Tolentino, Avner Shanan, Axel Pettersson, Axel +Stieglbauer, Ay Okpokam, Barb Bartkowiak, Barbara Lindsey, Barry Dayton, +Bastian Hougaard, Ben Chad, Ben Doherty, Ben Hansen, Ben Nuttall, Ben +Rosenthal, Ben Sheridan, Benedikt Foit, Benita Tsao, Benjamin Costantini, +Benjamin Daemon, Benjamin Keele, Benjamin Pflanz, Berglind Ósk Bergsdóttir, +Bernardo Miguel Antunes, Bernd Nurnberger, Bernhard Seefeld, Beth Gis, Beth +Tillinghast, Bethanye Blount, Bill Bonwitt, Bill Browne, Bill Keaggy, Bill +Maiden, Bill Rafferty, Bill Scanlon, Bill Shields, Bill Slankard, BJ Becker, +Bjorn Freeman-Benson, Bjørn Otto Wallevik, BK Bitner, Bo Ilsøe Hansen, Bo +Sprotte Kofod, Bob Doran, Bob Recny, Bob Stuart, Bonnie Chiu, Boris Mindzak, +Boriss Lariushin, Borjan Tchakaloff, Brad Kik, Braden Hassett, Bradford +Benn, Bradley Keyes, Bradley L’Herrou, Brady Forrest, Brandon McGaha, Branka +Tokic, Brant Anderson, Brenda Sullivan, Brendan O’Brien, Brendan Schlagel, +Brett Abbott, Brett Gaylor, Brian Dysart, Brian Lampl, Brian Lipscomb, Brian +S. Weis, Brian Schrader, Brian Walsh, Brian Walsh, Brooke Dukes, Brooke +Schreier Ganz, Bruce Lerner, Bruce Wilson, Bruno Boutot, Bruno Girin, Bryan +Mock, Bryant Durrell, Bryce Barbato, Buzz Technology Limited, Byung-Geun +Jeon, C. Glen Williams, C. L. Couch, Cable Green, Callum Gare, Cameron +Callahan, Cameron Colby Thomson, Cameron Mulder, Camille Bissuel / Nylnook, +Candace Robertson, Carl Morris, Carl Perry, Carl Rigney, Carles Mateu, +Carlos Correa Loyola, Carlos Solis, Carmen Garcia Wiedenhoeft, Carol Long, +Carol marquardsen, Caroline Calomme, Caroline Mailloux, Carolyn Hinchliff, +Carolyn Rude, Carrie Cousins, Carrie Watkins, Casey Hunt, Casey Milford, +Casey Powell Shorthouse, Cat Cooper, Cecilie Maria, Cedric Howe, Cefn Hoile, +@ShrimpingIt, Celia Muller, Ces Keller, Chad Anderson, Charles Butler, +Charles Carstensen, Charles Chi Thoi Le, Charles Kobbe, Charles S. Tritt, +Charles Stanhope, Charlotte Ong-Wisener, Chealsye Bowley, Chelle Destefano, +Chenpang Chou, Cheryl Corte, Cheryl Todd, Chip Dickerson, Chip McIntosh, +Chris Bannister, Chris Betcher, Chris Coleman, Chris Conway, Chris Foote +(Spike), Chris Hurst, Chris Mitchell, Chris Muscat Azzopardi, Chris +Niewiarowski, Chris Opperwall, Chris Stieha, Chris Thorne, Chris Weber, +Chris Woolfrey, Chris Zabriskie, Christi Reid, Christian Holzberger, +Christian Schubert, Christian Sheehy, Christian Thibault, Christian Villum, +Christian Wachter, Christina Bennett, Christine Henry, Christine Rico, +Christopher Burrows, Christopher Chan, Christopher Clay, Christopher Harris, +Christopher Opiah, Christopher Swenson, Christos Keramitsis, Chuck Roslof, +Chutika Udomsinn, Claire Wardle, Clare Forrest, Claudia Cristiani, Claudio +Gallo, Claudio Ruiz, Clayton Dewey, Clement Delort, Cliff Church, Clint +Lalonde, Clint O’Connor, Cody Allard, Cody Taylor, Colin Ayer, Colin +Campbell, Colin Dean, Colin Mutchler, Colleen Cressman, Comfy Nomad, Connie +Roberts, Connor Bär, Connor Merkley, Constantin Graf, Corbett Messa, Cory +Chapman, Cosmic Wombat Games, Craig Engler, Craig Heath, Craig Maloney, +Craig Thomler, Creative Commons Uruguay, Crina Kienle, Cristiano Gozzini, +Curt McNamara, D C Petty, D. Moonfire, D. Rohhyn, D. Schulz, Dacian Herbei, +Dagmar M. Meyer, Dan Mcalister, Dan Mohr, Dan Parson, Dana Freeman, Dana +Ospina, Dani Leviss, Daniel Bustamante, Daniel Demmel, Daniel Dominguez, +Daniel Dultz, Daniel Gallant, Daniel Kossmann, Daniel Kruse, Daniel Morado, +Daniel Morgan, Daniel Pimley, Daniel Sabo, Daniel Sobey, Daniel Stein, +Daniel Wildt, Daniele Prati, Danielle Moss, Danny Mendoza, Dario +Taraborelli, Darius Irvin, Darius Whelan, Darla Anderson, Dasha Brezinova, +Dave Ainscough, Dave Bull, Dave Crosby, Dave Eagle, Dave Moskovitz, Dave +Neeteson, Dave Taillefer, Dave Witzel, David Bailey, David Cheung, David +Eriksson, David Gallagher, David H. Bronke, David Hartley, David Hellam, +David Hood, David Hunter, David jlaietta, David Lewis, David Mason, David +Mcconville, David Mikula, David Nelson, David Orban, David Parry, David +Spira, David T. Kindler, David Varnes, David Wiley, David Wormley, Deborah +Nas, Denis Jean, dennis straub, Dennis Whittle, Denver Gingerich, Derek +Slater, Devon Cooke, Diana Pasek-Atkinson, Diane Johnston Graves, Diane +K. 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