X-Git-Url: https://pere.pagekite.me/gitweb/text-madewithcc.git/blobdiff_plain/bec5f77092a50adc94c8563c186c1ab8fc5d89f4..0eb92e16f012efdfa09337c30a35996c1153bfdb:/MadewithCreativeCommonsmostup-to-dateversion.md?ds=sidebyside diff --git a/MadewithCreativeCommonsmostup-to-dateversion.md b/MadewithCreativeCommonsmostup-to-dateversion.md index 9f75558..1eeee6e 100644 --- a/MadewithCreativeCommonsmostup-to-dateversion.md +++ b/MadewithCreativeCommonsmostup-to-dateversion.md @@ -1,10 +1,4 @@ -Made - -with - -Creative - -Commons +Made with Creative Commons Paul Stacey and Sarah Hinchliff Pearson @@ -74,7 +68,7 @@ most of us have a chance to in our daily lives.” - David Foster Wallace -Foreword +## Foreword Three years ago, just after I was hired as CEO of Creative Commons, I met with Cory Doctorow in the hotel bar of Toronto’s Gladstone Hotel. As @@ -219,7 +213,7 @@ That’s the true value of things that are Made with Creative Commons. *CEO, Creative Commons* -Introduction +## Introduction This book shows the world how sharing can be good for business—but with a twist. @@ -316,17 +310,11 @@ of our economy and world for the better. *Paul and Sarah * -Part 1 - -The Big Picture - -The New +# Part 1 -World of +# The Big Picture -Digital - -Commons +## The New World of Digital Commons Paul Stacey @@ -358,7 +346,7 @@ that balance the costs and benefits of the enterprise with those of the community. Special regard is given to equitable access, use, and sustainability. -The Commons, the Market, and the State +### The Commons, the Market, and the State Historically, there have been three ways to manage resources and share wealth: the commons (managed collectively), the state (i.e., the @@ -407,7 +395,7 @@ will help them understand how best to do so. Participating in and using the commons the same way you do the market or state is not a strategy for success. -The Four Aspects of a Resource +### The Four Aspects of a Resource As part of her Nobel Prize–winning work, Elinor Ostrom developed a framework for analyzing how natural resources are managed in a commons.6 @@ -423,7 +411,7 @@ characteristics, the people involved and the process they use, the norms and rules they develop to govern use, and finally actual resource use along with outcomes of that use (see Fig. 2). -Characteristics +#### Characteristics Resources have particular characteristics or attributes that affect the way they can be used. Some resources are natural; others are human @@ -471,7 +459,7 @@ to state citizens. The commons sees resources as common goods, providing a common wealth extending beyond state boundaries, to be passed on in undiminished or enhanced form to future generations. -People and processes +#### People and processes In the commons, the market, and the state, different people and processes are used to manage resources. The processes used define both @@ -506,7 +494,7 @@ Commons require users to give the original creator credit. Knowing the person behind a resource makes the commons less anonymous and more personal. -Norms and rules +#### Norms and rules The social interactions between people, and the processes used by the state, market, and commons, evolve social norms and rules. These norms @@ -530,7 +518,7 @@ against the costs and benefits to the whole community. Consideration is given not just to economic efficiency but also to equity and sustainability.9 -Goals +#### Goals The combination of the aspects we’ve discussed so far—the resource’s inherent characteristics, people and processes, and norms and @@ -563,7 +551,7 @@ success and sustainability of all our case study enterprises depends on their ability to strategically utilize and balance these different aspects of managing resources. -A Short History of the Commons +### A Short History of the Commons Using the commons to manage resources is part of a long historical continuum. However, in contemporary society, the market and the state @@ -662,7 +650,7 @@ there is really no justification for artificial scarcity. The norm for state funded digital works should be that they are freely and openly available to the public that paid for them. -The Digital Revolution +### The Digital Revolution In the early days of computing, programmers and developers learned from each other by sharing software. In the 1980s, the free-software movement @@ -718,7 +706,7 @@ relationships, seeks to change opinions, encourages action, and informs others about who we are and what we care about. Sharing lets us feel more involved with the world.19 -The Birth of Creative Commons +### The Birth of Creative Commons In 2001, Creative Commons was created as a nonprofit to support all those who wanted to share digital content. A suite of Creative Commons @@ -782,7 +770,7 @@ ambitious open-government reforms. Governments are increasingly adopting Creative Commons to ensure works funded with taxpayer dollars are open and free to the public that paid for them. -The Changing Market +### The Changing Market Today’s market is largely driven by global capitalism. Law and financial systems are structured to support extraction, privatization, and @@ -910,7 +898,7 @@ single magic bullet, and each endeavor has devised ways that work for them. Most make use of more than one way. Diversifying revenue streams lowers risk and provides multiple paths to sustainability. -Benefits of the Digital Commons +### Benefits of the Digital Commons While it may be clear why commons-based organizations want to interact and engage with the market (they need money to survive), it may be less @@ -998,7 +986,7 @@ goals of individuals, communities, businesses in the market, or state enterprises, choosing to manage resources as a commons ought to be the option of choice. -Our Case Studies +### Our Case Studies The creators, organizations, and businesses in our case studies operate as nonprofits, for-profits, and social enterprises. Regardless of legal @@ -1060,7 +1048,7 @@ aims to provide a framework and language for thinking and talking about the new digital commons. The remaining sections go deeper providing further guidance and insights on how it works. -Notes +### Notes 1. Jonathan Rowe, Our Common Wealth (San Francisco: Berrett-Koehler, 2013), 14. @@ -1162,15 +1150,7 @@ Notes and Profiting from Technology (Boston: Harvard Business Review Press, 2006), 31–44. -How - -to Be - -Made with - -Creative - -Commons +## How to Be Made with Creative Commons Sarah Hinchliff Pearson @@ -1370,7 +1350,7 @@ There are, however, plenty of ways in which CC licensing can be good for business in fairly predictable ways. The first is how it helps solve “problem zero.” -Problem Zero: Getting Discovered +### Problem Zero: Getting Discovered Once you create or collect your content, the next step is finding users, customers, fans—in other words, your people. As Amanda Palmer wrote, “It @@ -1475,7 +1455,7 @@ have done things with their work they never could have done otherwise. There are all kinds of way to leverage the power of sharing and remix to your benefit. Here are a few. -Use CC to grow a larger audience +#### Use CC to grow a larger audience Putting a Creative Commons license on your content won’t make it automatically go viral, but eliminating legal barriers to copying the @@ -1514,8 +1494,7 @@ in part, because we simply have a tendency to engage in herd behavior, but it is also because a large following is at least a partial indicator of quality or usefulness.18 -Use CC to get attribution and name -recognition +#### Use CC to get attribution and name recognition Every Creative Commons license requires that credit be given to the author, and that reusers supply a link back to the original source of @@ -1563,7 +1542,7 @@ credibility. In a time when online discourse is plagued with misinformation, being a trusted information source is more valuable than ever. -Use CC-licensed content as a marketing tool +#### Use CC-licensed content as a marketing tool As we will cover in more detail later, many endeavors that are Made with Creative Commons make money by providing a product or service other than @@ -1596,12 +1575,10 @@ buy in the case of physical copies, which makes them much more attractive to students who then demand them from their universities. They also partner with service providers who build atop the CC-licensed content and, in turn, spend money and - resources marketing those services (and by extension, the OpenStax textbooks). -Use CC to enable hands-on engagement with -your work +#### Use CC to enable hands-on engagement with your work The great promise of Creative Commons licensing is that it signifies an embrace of remix culture. Indeed, this is the great promise of digital @@ -1638,7 +1615,7 @@ your presence matters, as if, when you see something or hear something, your response is part of the event.”26 Opening the door to your content can get people more deeply tied to your work. -Use CC to differentiate yourself +#### Use CC to differentiate yourself Operating under a traditional copyright regime usually means operating under the rules of establishment players in the media. Business @@ -1652,7 +1629,7 @@ specifically pursue strategies they know that traditional publishers cannot. “Don’t go into a market and play by the incumbent rules,” David said. “Change the rules of engagement.” -Making Money +### Making Money Like any moneymaking endeavor, those that are Made with Creative Commons have to generate some type of value for their audience or customers. @@ -1665,7 +1642,6 @@ streams used by endeavors that are Made with Creative Commons are directly tied to the value they generate, where the recipient is paying for the value they receive like any standard market transaction. In still other - cases, rather than the quid pro quo exchange of money for value that typically drives market transactions, the recipient gives money out of a sense of reciprocity. @@ -1685,7 +1661,7 @@ them makes money, so it is a bit dangerous to generalize too much about what we learned. Nonetheless, zooming out and viewing things from a higher level of abstraction can be instructive. -Market-based revenue streams +#### Market-based revenue streams In the market, the central question when determining how to bring in revenue is what value people are willing to pay for.30 By definition, if @@ -1733,8 +1709,7 @@ service. Here are the most common high-level categories. -Providing a custom service to consumers of -your work * \[MARKET-BASED\]* +#### Providing a custom service to consumers of your work * \[MARKET-BASED\]* In this age of information abundance, we don’t lack for content. The trick is finding content that matches our needs and wants, so customized @@ -1745,8 +1720,7 @@ wants to be expensive.”34 This can be anything from the artistic and cultural consulting services provided by Ártica to the custom-song business of Jonathan “Song-A-Day” Mann. -Charging for the physical copy * -\[MARKET-BASED\]* +#### Charging for the physical copy * \[MARKET-BASED\]* In his book about maker culture, Anderson characterizes this model as giving away the bits and selling the atoms (where bits refers to digital @@ -1769,8 +1743,7 @@ furniture or electronics, the provider of the physical goods can compete with other providers of the same works based on quality, service, or other traditional business principles. -Charging for the in-person version * -\[MARKET-BASED\]* +#### Charging for the in-person version * \[MARKET-BASED\]* As anyone who has ever gone to a concert will tell you, experiencing creativity in person is a completely different experience from consuming @@ -1780,7 +1753,7 @@ for the in-person version of experience. You can see this effect when people go view original art in person or pay to attend a talk or training course. -Selling merchandise * \[MARKET-BASED\]* +#### Selling merchandise * \[MARKET-BASED\]* In many cases, people who like your work will pay for products demonstrating a connection to your work. As a child of the 1980s, I can @@ -1798,8 +1771,7 @@ a traditional business model built on free called multi-sided platforms.36 Access to your audience isn’t the only thing people are willing to pay for—there are other services you can provide as well. -Charging advertisers or sponsors * -\[MARKET-BASED\]* +#### Charging advertisers or sponsors * \[MARKET-BASED\]* The traditional model of subsidizing free content is advertising. In this version of multi-sided platforms, advertisers pay for the @@ -1812,8 +1784,7 @@ those who are Made with Creative Commons. Often, instead of paying to display advertising, the advertiser pays to be an official sponsor of particular content or projects, or of the overall endeavor. -Charging your content creators * -\[MARKET-BASED\]* +#### Charging your content creators * \[MARKET-BASED\]* Another type of multisided platform is where the content creators themselves pay to be featured on the platform. Obviously, this revenue @@ -1825,8 +1796,7 @@ Conversation is primarily funded by a university-membership model, where universities pay to have their faculties participate as writers of the content on the Conversation website. -Charging a transaction fee * -\[MARKET-BASED\]* +#### Charging a transaction fee * \[MARKET-BASED\]* This is a version of a traditional business model based on brokering transactions between parties.39 Curation is an important element of this @@ -1838,8 +1808,7 @@ customers; for example, Opendesk makes money every time someone on their site pays a maker to make furniture based on one of the designs on the platform. -Providing a service to your creators* -\[MARKET-BASED\]* +#### Providing a service to your creators* \[MARKET-BASED\]* As mentioned above, endeavors can make money by providing customized services to their users. Platforms can undertake a variation of this @@ -1848,7 +1817,7 @@ feature. The data platforms Figure.NZ and Figshare both capitalize on this model by providing paid tools to help their users make the data they contribute to the platform more discoverable and reusable. -Licensing a trademark* \[MARKET-BASED\]* +#### Licensing a trademark* \[MARKET-BASED\]* Finally, some that are Made with Creative Commons make money by selling use of their trademarks. Well known brands that consumers associate with @@ -1859,7 +1828,7 @@ good or service. Charging for the ability to use that trademark is a way of deriving revenue from something scarce while taking advantage of the abundance of CC content. -Reciprocity-based revenue streams +#### Reciprocity-based revenue streams Even if we set aside grant funding, we found that the traditional economic framework of understanding the market failed to fully capture @@ -1887,8 +1856,7 @@ endeavor that also engages with the market.40 We almost can’t help but think of relationships in the market as being centered on an even-steven exchange of value.41 -Memberships and individual donations -*\[RECIPROCITY-BASED\]* +#### Memberships and individual donations *\[RECIPROCITY-BASED\]* While memberships and donations are traditional nonprofit funding models, in the Made with Creative Commons context, they are directly @@ -1902,8 +1870,7 @@ with Creative Commons. The greater the argument that the content is a public good or that the entire endeavor is furthering a social mission, the more likely this strategy is to succeed. -The pay-what-you-want model -*\[RECIPROCITY-BASED\]* +#### The pay-what-you-want model *\[RECIPROCITY-BASED\]* In the pay-what-you-want model, the beneficiary of Creative Commons content is invited to give—at any amount they can and feel is @@ -1915,7 +1882,7 @@ on the fact that we are naturally inclined to give money for things we value in the marketplace, even in situations where we could find a way to get it for free. -Crowdfunding *\[RECIPROCITY-BASED\]* +#### Crowdfunding *\[RECIPROCITY-BASED\]* Crowdfunding models are based on recouping the costs of creating and distributing content before the content is created. If the endeavor is @@ -1939,7 +1906,7 @@ be, by definition, available to everyone for free. Libraries with bigger budgets tend to give more out of a sense of commitment to the library community and to the idea of open access generally. -Making Human Connections +### Making Human Connections Regardless of how they made money, in our interviews, we repeatedly heard language like “persuading people to buy” and “inviting people to @@ -1995,7 +1962,7 @@ creators, companies, and organizations use to remind us that there are humans behind every creative endeavor. To remind us we have obligations to each other. To remind us what sharing really looks like. -Be human +#### Be human Humans are social animals, which means we are naturally inclined to treat each other well.42 But the further removed we are from the person @@ -2035,7 +2002,7 @@ than an anonymous corporate entity. In business-speak, this is about “humanizing your interactions” with the public.44 But it can’t be a gimmick. You can’t fake being human. -Be open and accountable +#### Be open and accountable Transparency helps people understand who you are and why you do what you do, but it also inspires trust. Max Temkin of Cards Against Humanity @@ -2061,7 +2028,7 @@ But when you get it right, it can guarantee the type of diversity of thought that helps endeavors excel. And it is another way to get people involved and invested in what you do. -Design for the good actors +#### Design for the good actors Traditional economics assumes people make decisions based solely on their own economic self-interest.49 Any relatively introspective human @@ -2095,7 +2062,7 @@ that its managers and workers live up to their obligation.” Instead, we largely trust that people—mostly strangers—will do what they are supposed to do.52 And most often, they do. -Treat humans like, well, humans +#### Treat humans like, well, humans For creators, treating people as humans means not treating them like fans. As Kleon says, “If you want fans, you have to be a fan first.”53 @@ -2123,7 +2090,7 @@ we introduce money into a relationship—at least when it takes a form of paying monetary value in exchange for other value—it can dramatically change the dynamic.56 -State your principles and stick to them +#### State your principles and stick to them Being Made with Creative Commons makes a statement about who you are and what you do. The symbolism is powerful. Using Creative Commons licenses @@ -2150,7 +2117,7 @@ when you have a sense of purpose that transcends your own self-interest.57 It attracts committed employees, motivates contributors, and builds trust. -Build a community +#### Build a community Endeavors that are Made with Creative Commons thrive when community is built around what they do. This may mean a community collaborating @@ -2160,7 +2127,6 @@ interests or beliefs.58 To a certain extent, simply being Made with Creative Commons automatically brings with it some element of community, by helping connect you to like-minded others who recognize and are drawn to the values symbolized by - using CC. To be sustainable, though, you have to work to nurture community. People @@ -2173,7 +2139,6 @@ For organizations like Red Hat, that means connecting around common beliefs or goals. As the CEO Jim Whitehurst wrote in The Open Organization, “Tapping into passion is especially important in building the kinds of participative communities that drive open - organizations.”60 Communities that collaborate together take deliberate planning. @@ -2192,7 +2157,7 @@ Community takes work, but working together, or even simply being connected around common interests or values, is in many ways what sharing is about. -Give more to the commons than you take +#### Give more to the commons than you take Conventional wisdom in the marketplace dictates that people should try to extract as much money as possible from resources. This is essentially @@ -2225,7 +2190,7 @@ that also means apportioning financial compensation in a way that reflects the value contributed by others, providing more to contributors when the value they add outweighs the value provided by you. -Involve people in what you do +#### Involve people in what you do Thanks to the Internet, we can tap into the talents and expertise of people around the globe. Chris Anderson calls it the Long Tail of @@ -2286,7 +2251,7 @@ what they do. The goal for any form of collaboration is to move away from thinking of consumers as passive recipients of your content and transition them into active participants.75 -Notes +#### Notes 1. Alex Osterwalder and Yves Pigneur, Business Model Generation (Hoboken, NJ: John Wiley and Sons, 2010), 14. A preview of the book @@ -2389,13 +2354,7 @@ Notes 75. Rachel Botsman and Roo Rogers, What’s Mine Is Yours: The Rise of Collaborative Consumption (New York: Harper Business, 2010), 188. -The - -Creative - -Commons - -Licenses +## The Creative Commons Licenses All of the Creative Commons licenses grant a basic set of permissions. At a minimum, a CC- @@ -2511,9 +2470,9 @@ work in the digital commons, start with the Creative Commons page called creativecommons.org/share-your-work/. -Part 2 +# Part 2 -The Case Studies +# The Case Studies The twenty-four case studies in this section were chosen from hundreds of nominations received from Kickstarter backers, Creative Commons @@ -2529,7 +2488,7 @@ for each case study is to tell the story about the endeavor and the role sharing plays within it, largely the way in which it was told to us by those we interviewed. -Arduino +## Arduino Arduino is a for-profit open-source electronics platform and computer hardware and software company. Founded in 2005 in Italy. @@ -2733,7 +2692,7 @@ Web links 1. www.arduino.cc/en/Main/Products 2. blog.arduino.cc/2013/07/10/send-in-the-clones/ -Ártica +## Ártica Ártica provides online courses and consulting services focused on how to use digital technology to share knowledge and enable collaboration in @@ -2883,7 +2842,7 @@ we get from the media. “If they seek only the traditional type of success, they will get frustrated,” Mariana said. “We try to show them another image of what it looks like.” -Blender Institute +## Blender Institute The Blender Institute is an animation studio that creates 3-D films using Blender software. Founded in 2006 in the Netherlands. @@ -3039,7 +2998,7 @@ budget to reproduce what you did,” Ton said. For Ton and Blender, it all comes back to doing. -Cards Against Humanity +## Cards Against Humanity Cards Against Humanity is a private, for-profit company that makes a popular party game by the same name. Founded in 2011 in the U.S. @@ -3212,7 +3171,7 @@ Max said. “If your only goal is to make a lot of money, then CC is not best strategy. This kind of business model, though, speaks to your values, and who you are and why you’re making things.” -The Conversation +## The Conversation The Conversation is an independent source of news, sourced from the academic and research community and delivered direct to the public over @@ -3381,7 +3340,7 @@ Web link 1. theconversation.com/us/charter -Cory Doctorow +## Cory Doctorow Cory Doctorow is a science fiction writer, activist, blogger, and journalist. Based in the U.S. @@ -3567,7 +3526,7 @@ and to get them into other people’s hands and minds.” It has never been easier to think like a dandelion. -Figshare +## Figshare Figshare is a for-profit company offering an online repository where researchers can preserve and share the output of their research, @@ -3772,7 +3731,7 @@ Web links 2. retr0.shinyapps.io/journal\_costs/?year=2014&inst=19,22,38,42,59,64,80,95,136 3. figshare.com/features -Figure.NZ +## Figure.NZ Figure.NZ is a nonprofit charity that makes an online data platform designed to make data reusable and easy to understand. Founded in 2012 @@ -4013,7 +3972,7 @@ Web links 3. figure.nz/business/ 4. figure.nz/patrons/ -Knowledge Unlatched +## Knowledge Unlatched Knowledge Unlatched is a not-for-profit community interest company that brings libraries together to pool funds to publish open-access books. @@ -4251,7 +4210,7 @@ Web links 4. collections.knowledgeunlatched.org/collection-availability-1/ 5. www.knowledgeunlatched.org/featured-authors-section/ -Lumen Learning +## Lumen Learning Lumen Learning is a for-profit company helping educational institutions use open educational resources (OER). Founded in 2013 in the U.S. @@ -4490,7 +4449,7 @@ Web link 1. lumenlearning.com/innovative-projects/ -Jonathan Mann +## Jonathan Mann Jonathan Mann is a singer and songwriter who is most well known as the “Song A Day” guy. Based in the U.S. @@ -4660,7 +4619,7 @@ successful. creative person is not ever going to feel completely satisfied because then so much of what drives you would be gone.” -Noun Project +## Noun Project The Noun Project is a for-profit company offering an online platform to display visual icons from a global network of designers. Founded in 2010 @@ -4871,7 +4830,7 @@ Web links 2. thenounproject.com/handbook/royalties/\#getting\_paid 3. thenounproject.com/iconathon/ -Open Data Institute +## Open Data Institute The Open Data Institute is an independent nonprofit that connects, equips, and inspires people around the world to innovate with data. @@ -5099,7 +5058,7 @@ Web links 4. certificates.theodi.org 5. dashboards.theodi.org/company/all -OpenDesk +## OpenDesk Opendesk is a for-profit company offering an online platform that connects furniture designers around the world with customers and local @@ -5336,7 +5295,7 @@ Web links 3. www.opendesk.cc/open-making/join 4. openmaking.is -OpenStax +## OpenStax OpenStax is a nonprofit that provides free, openly licensed textbooks for high-enrollment introductory college courses and Advanced Placement @@ -5581,7 +5540,7 @@ Web links 1. news.rice.edu/files/2016/01/0119-OPENSTAX-2016Infographic-lg-1tahxiu.jpg 2. openstax.org/adopters -Amanda Palmer +## Amanda Palmer Amanda Palmer is a musician, artist, and writer. Based in the U.S. @@ -5771,9 +5730,7 @@ Web link 1. http://www.forbes.com/sites/zackomalleygreenburg/2015/04/16/amanda-palmer-uncut-the-kickstarter-queen-on-spotify-patreon-and-taylor-swift/\#44e20ce46d67 -PLOS - -(Public Library of Science) +## PLOS (Public Library of Science) PLOS (Public Library of Science) is a nonprofit that publishes a library of academic journals and other scientific literature. Founded in 2000 in @@ -6016,7 +5973,7 @@ Web links 1. collections.plos.org 2. plos.org/article-level-metrics -Rijksmuseum +## Rijksmuseum The Rijksmuseum is a Dutch national museum dedicated to art and history. Founded in 1800 in the Netherlands @@ -6249,7 +6206,7 @@ Web links www.rijksmuseum.nl/en/rijksstudio-award-2015 5. www.rijksmuseum.nl/nl/rijksstudio/142328--nominees-rijksstudio-award/creaties/ba595afe-452d-46bd-9c8c-48dcbdd7f0a4 -Shareable +## Shareable Shareable is an online magazine about sharing. Founded in 2009 in the U.S. @@ -6408,7 +6365,7 @@ perfectly encapsulate just how the commons is supposed to work. Rather than a one-size-fits-all approach, Shareable puts the tools out there for people take the ideas and adapt them to their own communities. -Siyavula +## Siyavula Siyavula is a for-profit educational-technology company that creates textbooks and integrated learning experiences. Founded in 2012 in South @@ -6687,7 +6644,7 @@ Web links 3. cnx.org 4. www.siyavula.com/products-primary-school.html -Sparkfun +## Sparkfun SparkFun is an online electronics retailer specializing in open hardware. Founded in 2003 in the U.S. @@ -6864,7 +6821,7 @@ their products. But in the long run, it makes them a more nimble, innovative business. In other words, it makes them the kind of company they set out to be. -TeachAIDS +## TeachAIDS TeachAIDS is a nonprofit that creates educational materials designed to teach people around the world about HIV and AIDS. Founded in 2005 in the @@ -7052,7 +7009,7 @@ materials they create furthers that mission, allowing them to safely and quickly scale their materials worldwide. “The Creative Commons license has been a game changer for TeachAIDS,” Piya said. -Tribe of Noise +## Tribe of Noise Tribe of Noise is a for-profit online music platform serving the film, TV, video, gaming, and in-store-media industries. Founded in 2008 in the @@ -7252,7 +7209,7 @@ Web links 1. www.instoremusicservice.com 2. www.tribeofnoise.com/info\_instoremusic.php -Wikimedia Foundation +## Wikimedia Foundation The Wikimedia Foundation is the nonprofit organization that hosts Wikipedia and its sister projects. Founded in 2003 in the U.S. @@ -7419,7 +7376,7 @@ Web link 1. gimletmedia.com/episode/14-the-art-of-making-and-fixing-mistakes/ -Bibliography +## Bibliography Alperovitz, Gar. What Then Must We Do? Straight Talk about the Next American Revolution; Democratizing Wealth and Building a @@ -7675,7 +7632,7 @@ web.mit.edu/evhippel/www/democ1.htm (licensed under CC BY-NC-ND). Whitehurst, Jim. The Open Organization: Igniting Passion and Performance. Boston: Harvard Business Review Press, 2015. -Acknowledgments +## Acknowledgments We extend special thanks to Creative Commons CEO Ryan Merkley, the Creative Commons Board, and all of our Creative Commons colleagues for