+#: MadewithCreativeCommonsmostup-to-dateversion.xml:2301
+#, fuzzy
+#| msgid ""
+#| "In his book about maker culture, Anderson characterizes this model as "
+#| "giving away the bits and selling the atoms (where bits refers to digital "
+#| "content and atoms refer to a physical object).35 This is particularly "
+#| "successful in domains where the digital version of the content isn’t as "
+#| "valuable as the analog version, like book publishing where a significant "
+#| "subset of people still prefer reading something they can hold in their "
+#| "hands. Or in domains where the content isn’t useful until it is in "
+#| "physical form, like furniture designs. In those situations, a significant "
+#| "portion of consumers will pay for the convenience of having someone else "
+#| "put the physical version together for them. Some endeavors squeeze even "
+#| "more out of this revenue stream by using a Creative Commons license that "
+#| "only allows noncommercial uses, which means no one else can sell physical "
+#| "copies of their work in competition with them. This strategy of reserving "
+#| "commercial rights can be particularly important for items like books, "
+#| "where every printed copy of the same work is likely to be the same "
+#| "quality, so it is harder to differentiate one publishing service from "
+#| "another. On the other hand, for items like furniture or electronics, the "
+#| "provider of the physical goods can compete with other providers of the "
+#| "same works based on quality, service, or other traditional business "
+#| "principles."