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@@ -86,5 +86,24 @@ form.</p>
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+       <item>
+               <title>Free Software vs. proprietary softare...</title>
+               <link>http://people.skolelinux.org/pere/blog/Free_Software_vs__proprietary_softare___.html</link>        
+               <guid isPermaLink="true">http://people.skolelinux.org/pere/blog/Free_Software_vs__proprietary_softare___.html</guid>
+                <pubDate>Mon, 20 Jun 2011 12:50:00 +0200</pubDate>
+               <description>
+&lt;p&gt;Reading
+&lt;a href=&quot;http://blog.thingiverse.com/2011/06/20/open-source-vs-closed-source-eulas/&quot;&gt;the
+thingiverse blog&lt;/a&gt;, I came across two highlights of interesting
+parts of the
+&lt;a href=&quot;http://wiki.blender.org/index.php/Autodesk_EULA&quot;&gt;Autodesk&lt;/a&gt;
+and
+&lt;ahref=&quot;http://blog.makezine.com/archive/2011/06/things-you-cant-do-with-the-microsoft-kinect-sdk.html&quot;&gt;Microsoft
+Kinect&lt;/a&gt; End User License Agreements (EULAs), which illustrates
+quite well why I stay away from software with EULAs.  Whenever I take
+the time to read their content, the terms are simply unacceptable.&lt;/p&gt;
+</description>
+       </item>
+       
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